Mercurial > mm7
annotate Actor.cpp @ 2416:8b04ba723324
misstake in LoadSound
author | Ritor1 |
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date | Mon, 21 Jul 2014 17:37:03 +0600 |
parents | f4af3b203f65 |
children | 0313c761d203 |
rev | line source |
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2415 | 1 #define _CRTDBG_MAP_ALLOC |
2 #include <stdlib.h> | |
3 #include <crtdbg.h> | |
4 | |
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5 #define _CRT_SECURE_NO_WARNINGS |
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6 |
2362 | 7 #include "PaletteManager.h" |
2336 | 8 #include "ErrorHandling.h" |
9 #include "VectorTypes.h" | |
10 #include "mm7_unsorted_subs.h" | |
1253 | 11 #include "mm7_data.h" |
1016 | 12 #include "DecalBuilder.h" |
13 | |
14 #include "Sprites.h" | |
15 #include "stru6.h" | |
16 | |
17 | |
0 | 18 #include "Actor.h" |
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19 #include "OurMath.h" |
0 | 20 #include "Outdoor.h" |
21 #include "AudioPlayer.h" | |
22 #include "Game.h" | |
23 #include "ObjectList.h" | |
24 #include "Overlays.h" | |
25 #include "Events.h" | |
26 #include "FactionTable.h" | |
27 #include "TurnEngine.h" | |
28 #include "MapInfo.h" | |
924 | 29 #include "CastSpellInfo.h" |
2044 | 30 #include "Timer.h" |
0 | 31 #include "LOD.h" |
32 #include "Party.h" | |
33 #include "GUIWindow.h" | |
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34 #include "Outdoor_stuff.h" |
0 | 35 |
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36 #include "MM7.h" |
1016 | 37 #include "SpriteObject.h" |
1295 | 38 #include "stru298.h" |
1297 | 39 #include "Log.h" |
40 #include "Texts.h" | |
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41 #include "Level/Decoration.h" |
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stru319::LootActor(struct Actor *pActor) to Actor::LootActor
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42 #include "Viewport.h" |
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43 |
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44 |
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45 |
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46 |
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47 |
1202 | 48 std::array<Actor, 500> pActors; |
1503 | 49 size_t uNumActors; |
0 | 50 |
2001 | 51 stru319 stru_50C198; // idb |
0 | 52 |
994 | 53 |
2154 | 54 std::array<uint, 5> _4DF380_hostilityRanges = {0, 1024, 2560, 5120, 10240}; |
994 | 55 |
56 | |
2153 | 57 |
58 | |
59 //----- (0042FB5C) -------------------------------------------------------- | |
60 // True if monster should play attack animation when casting this spell. | |
61 bool ShouldMonsterPlayAttackAnim(signed int spell_id) | |
62 { | |
63 switch (spell_id) | |
64 { | |
65 case SPELL_FIRE_HASTE: | |
66 case SPELL_AIR_SHIELD: | |
67 case SPELL_EARTH_STONESKIN: | |
68 case SPELL_SPIRIT_BLESS: | |
69 case SPELL_SPIRIT_FATE: | |
70 case SPELL_SPIRIT_HEROISM: | |
71 case SPELL_BODY_HAMMERHANDS: | |
72 case SPELL_BODY_POWER_CURE: | |
73 case SPELL_LIGHT_DISPEL_MAGIC: | |
74 case SPELL_LIGHT_DAY_OF_PROTECTION: | |
75 case SPELL_LIGHT_HOUR_OF_POWER: | |
76 case SPELL_DARK_PAIN_REFLECTION: | |
77 return false; | |
78 } | |
79 | |
80 return true; | |
81 } | |
82 | |
83 | |
994 | 84 //----- (0041AF52) -------------------------------------------------------- |
1761 | 85 void Actor::DrawHealthBar(Actor *actor, GUIWindow *window) |
994 | 86 { |
1763 | 87 unsigned int bar_length; // esi@1 |
88 unsigned int uX; // ebx@10 | |
994 | 89 unsigned int v9; // [sp+14h] [bp-Ch]@4 |
90 unsigned int v10; // [sp+1Ch] [bp-4h]@4 | |
91 | |
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92 if (actor->pMonsterInfo.uHP <= 25) |
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93 bar_length = 25; |
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94 else if ( actor->pMonsterInfo.uHP < 200 ) |
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95 bar_length = actor->pMonsterInfo.uHP; |
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96 else |
1763 | 97 bar_length = 200; |
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98 |
1763 | 99 v10 = bar_length; |
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100 if ( actor->sCurrentHP <= (0.34 * actor->pMonsterInfo.uHP) ) |
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101 v9 = uTextureID_mhp_red; |
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102 else if ( actor->sCurrentHP <= ( 0.67 * actor->pMonsterInfo.uHP) ) |
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103 v9 = uTextureID_mhp_yel; |
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104 else |
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105 v9 = uTextureID_mhp_grn; |
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106 |
1860 | 107 if ( actor->sCurrentHP < (int)actor->pMonsterInfo.uHP ) |
1763 | 108 v10 = bar_length / actor->pMonsterInfo.uHP * actor->sCurrentHP; |
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109 |
1763 | 110 uX = window->uFrameX + (signed int)(window->uFrameWidth - bar_length) / 2; |
994 | 111 |
1763 | 112 pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + bar_length, window->uFrameY + 52); |
113 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_bd)); | |
114 pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + v10, window->uFrameY + 52); | |
115 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 34, pIcons_LOD->GetTexture(v9)); | |
994 | 116 |
117 pRenderer->ResetTextureClipRect(); | |
1763 | 118 pRenderer->DrawTextureIndexed(uX - 5, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capl)); |
119 pRenderer->DrawTextureIndexed(uX + bar_length, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capr)); | |
994 | 120 } |
121 | |
781 | 122 //----- (00448A40) -------------------------------------------------------- |
123 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle) | |
124 { | |
125 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) ) | |
126 { | |
127 if ( bToggle ) | |
128 pActors[uActorID].uAttributes |= uFlag; | |
129 else | |
130 { | |
131 if ( uFlag == 0x10000 ) | |
132 { | |
133 if (pActors[uActorID].uAIState == Disabled ) | |
134 pActors[uActorID].uAIState = Standing; | |
135 } | |
136 pActors[uActorID].uAttributes &= ~uFlag; | |
137 } | |
138 } | |
139 } | |
0 | 140 |
141 //----- (00448518) -------------------------------------------------------- | |
142 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3) | |
143 { | |
1860 | 144 for (uint i = 0; i < uNumActors; i++) |
0 | 145 { |
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146 if (pActors[uNumActors].sNPC_ID == npc) |
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147 Actor::GiveItem(i, item, a3); |
0 | 148 } |
149 } | |
150 | |
151 //----- (004485A7) -------------------------------------------------------- | |
526 | 152 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive) |
0 | 153 { |
526 | 154 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) ) |
0 | 155 { |
156 if ( bGive ) | |
157 { | |
2251 | 158 if ( pActors[uActorID].uCarriedItemID == 0) |
159 pActors[uActorID].uCarriedItemID = uItemID; | |
2276 | 160 else if ( pActors[uActorID].ActorHasItems[0].uItemID == 0) |
161 pActors[uActorID].ActorHasItems[0].uItemID = uItemID; | |
162 else if ( pActors[uActorID].ActorHasItems[1].uItemID == 0) | |
163 pActors[uActorID].ActorHasItems[1].uItemID = uItemID; | |
0 | 164 } |
165 else | |
166 { | |
2251 | 167 if ( pActors[uActorID].uCarriedItemID == uItemID ) |
168 pActors[uActorID].uCarriedItemID = 0; | |
2276 | 169 else if ( pActors[uActorID].ActorHasItems[0].uItemID == uItemID ) |
170 pActors[uActorID].ActorHasItems[0].Reset(); | |
171 else if ( pActors[uActorID].ActorHasItems[1].uItemID == uItemID ) | |
172 pActors[uActorID].ActorHasItems[1].Reset(); | |
0 | 173 } |
174 } | |
175 } | |
176 | |
177 //----- (0040894B) -------------------------------------------------------- | |
178 bool Actor::CanAct() | |
179 { | |
1114 | 180 bool isparalyzed; // esi@1 |
181 bool isstoned; // edi@2 | |
0 | 182 |
1945 | 183 isstoned = (signed __int64)this->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0;// stoned |
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184 isparalyzed = (signed __int64)this->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0;// paralyzed |
2251 | 185 return !(isstoned || isparalyzed || this->uAIState == Dying || this->uAIState == Dead |
186 || this->uAIState == Removed || this->uAIState == Summoned || this->uAIState == Disabled); | |
0 | 187 } |
188 | |
189 //----- (004089C7) -------------------------------------------------------- | |
303 | 190 bool Actor::IsNotAlive() |
0 | 191 { |
1115 | 192 bool isstoned; // esi@1 |
0 | 193 |
1945 | 194 isstoned = (signed __int64)this->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0;// stoned |
1115 | 195 return (isstoned || (uAIState == Dying) || (uAIState == Dead) || (uAIState == Removed) || (uAIState == Summoned) || (uAIState == Disabled)); |
0 | 196 } |
197 | |
198 //----- (004086E9) -------------------------------------------------------- | |
199 void Actor::SetRandomGoldIfTheresNoItem() | |
200 { | |
201 int v2; // edi@1 | |
202 | |
203 v2 = 0; | |
2276 | 204 if ( !this->ActorHasItems[3].uItemID ) |
0 | 205 { |
206 if ( this->pMonsterInfo.uTreasureDiceRolls ) | |
207 { | |
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208 for (int i = 0; i < this->pMonsterInfo.uTreasureDiceRolls; i++) |
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209 v2 += rand() % this->pMonsterInfo.uTreasureDiceSides + 1; |
0 | 210 if ( v2 ) |
211 { | |
2276 | 212 this->ActorHasItems[3].uItemID = 197; |
213 this->ActorHasItems[3].uSpecEnchantmentType = v2; //actual gold amount | |
0 | 214 } |
215 } | |
216 } | |
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217 if ( rand() % 100 < this->pMonsterInfo.uTreasureDropChance ) |
0 | 218 { |
2251 | 219 if ( this->pMonsterInfo.uTreasureLevel ) |
2276 | 220 pItemsTable->GenerateItem(this->pMonsterInfo.uTreasureLevel, this->pMonsterInfo.uTreasureType, &this->ActorHasItems[2]); |
0 | 221 } |
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222 this->uAttributes |= 0x800000; |
0 | 223 } |
224 | |
225 //----- (00404AC7) -------------------------------------------------------- | |
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226 void Actor::AI_SpellAttack(unsigned int uActorID, AIDirection *pDir, int uSpellID, int a4, unsigned int uSkillLevel) |
0 | 227 { |
1859 | 228 Actor *actorPtr; // esi@1 |
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229 unsigned int realPoints; // edi@1 |
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230 unsigned int masteryLevel; // eax@1 |
0 | 231 int v8; // edi@16 |
232 signed int v10; // ecx@22 | |
233 int v19; // edi@34 | |
234 int v20; // eax@35 | |
235 signed int v23; // eax@41 | |
1860 | 236 int v28; // st6@50 |
0 | 237 int v30; // esi@50 |
238 int v31; // ST3C_4@51 | |
239 unsigned int v32; // edi@51 | |
240 signed int v36; // eax@67 | |
241 int v39; // ecx@75 | |
242 int v42; // ecx@91 | |
243 int v44; // ecx@100 | |
244 int v48; // ecx@110 | |
245 int v51; // ecx@130 | |
246 int v54; // ecx@138 | |
247 int v59; // edi@146 | |
248 int v61; // edi@146 | |
249 signed int v63; // edi@146 | |
250 int v68; // edi@168 | |
251 signed int v70; // ecx@172 | |
252 int v79; // edx@185 | |
253 int v80; // eax@185 | |
254 signed int v91; // eax@200 | |
255 int v94; // ecx@208 | |
256 int v96; // ecx@217 | |
257 int pitch; // [sp+2Ch] [bp-A4h]@51 | |
258 int v114; // [sp+48h] [bp-88h]@41 | |
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259 SpriteObject a1; // [sp+4Ch] [bp-84h]@1 |
0 | 260 int v116; // [sp+BCh] [bp-14h]@49 |
261 int v118; // [sp+C4h] [bp-Ch]@29 | |
1860 | 262 int v119; // [sp+C8h] [bp-8h]@48 |
263 int v120; // [sp+CCh] [bp-4h]@1 | |
0 | 264 int spellnuma; // [sp+D8h] [bp+8h]@29 |
265 int spellnumb; // [sp+D8h] [bp+8h]@48 | |
1860 | 266 int spellnumc; // [sp+D8h] [bp+8h]@50 |
0 | 267 int spellnume; // [sp+D8h] [bp+8h]@179 |
268 int a1a; // [sp+E0h] [bp+10h]@34 | |
269 int a1c; // [sp+E0h] [bp+10h]@184 | |
270 | |
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271 |
1859 | 272 actorPtr = &pActors[uActorID]; |
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273 realPoints = uSkillLevel & 0x3F; |
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274 masteryLevel = SkillToMastery(uSkillLevel); |
1859 | 275 |
1856 | 276 switch (uSpellID) |
277 { | |
1859 | 278 case SPELL_FIRE_FIRE_BOLT: |
279 case SPELL_FIRE_FIREBALL: | |
280 case SPELL_FIRE_INCINERATE: | |
281 case SPELL_AIR_LIGHNING_BOLT: | |
282 case SPELL_WATER_ICE_BOLT: | |
283 case SPELL_WATER_ACID_BURST: | |
284 case SPELL_EARTH_BLADES: | |
285 case SPELL_EARTH_ROCK_BLAST: | |
286 case SPELL_MIND_MIND_BLAST: | |
287 case SPELL_MIND_PSYCHIC_SHOCK: | |
288 case SPELL_BODY_HARM: | |
289 case SPELL_LIGHT_LIGHT_BOLT: | |
290 case SPELL_DARK_TOXIC_CLOUD: | |
291 case SPELL_DARK_DRAGON_BREATH: | |
1856 | 292 a1.uType = stru_4E3ACC[uSpellID].uType; |
1859 | 293 a1.uObjectDescID = GetObjDescId(uSpellID); |
1856 | 294 a1.stru_24.Reset(); |
295 a1.spell_id = uSpellID; | |
296 a1.spell_level = uSkillLevel; | |
1859 | 297 a1.vPosition.x = actorPtr->vPosition.x; |
1856 | 298 a1.spell_skill = 0; |
1859 | 299 a1.vPosition.y = actorPtr->vPosition.y; |
300 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
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301 a1.uFacing = LOWORD(pDir->uYawAngle); |
1856 | 302 a1.uSoundID = 0; |
303 a1.uAttributes = 0; | |
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304 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
1856 | 305 a1.uSpriteFrameID = 0; |
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306 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1856 | 307 a1.spell_target_pid = 0; |
2251 | 308 if ((double)pDir->uDistance < 307.2 ) |
1856 | 309 a1.field_60_distance_related_prolly_lod = 0; |
2251 | 310 else if ( pDir->uDistance < 1024 ) |
1856 | 311 a1.field_60_distance_related_prolly_lod = 1; |
2251 | 312 else if ( pDir->uDistance < 2560 ) |
1856 | 313 a1.field_60_distance_related_prolly_lod = 2; |
314 else | |
315 a1.field_60_distance_related_prolly_lod = 3; | |
316 | |
317 a1.field_61 = 2; | |
2251 | 318 v91 = a1.Create(pDir->uYawAngle, pDir->uPitchAngle, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); |
1856 | 319 if ( v91 != -1 ) |
320 { | |
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321 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], PID(OBJECT_Item, v91), 0, -1, 0, 0, 0, 0); |
1856 | 322 return; |
323 } | |
324 return; | |
325 break; | |
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326 |
1859 | 327 case SPELL_FIRE_HASTE: |
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328 if (masteryLevel == 1 || masteryLevel == 2) |
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329 v39 = 60 * (realPoints + 60); |
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330 else if (masteryLevel == 3 ) |
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331 v39 = 180 * (realPoints + 20); |
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332 else if (masteryLevel == 4 ) |
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333 v39 = 240 * (realPoints + 15); |
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334 else |
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335 v39 = 0; |
2251 | 336 actorPtr->pActorBuffs[ACTOR_BUFF_HASTE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), |
337 masteryLevel, 0, 0, 0); | |
1859 | 338 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFF3C1Eu); |
1858
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339 pAudioPlayer->PlaySound((SoundID)10040, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
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340 return; |
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341 |
1859 | 342 case SPELL_FIRE_METEOR_SHOWER: |
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343 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) |
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344 return; |
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345 v114 = pParty->vPosition.z + 2500; |
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346 v23 = 8; |
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347 if (masteryLevel == 2) |
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348 v23 = 10; |
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349 else if (masteryLevel == 3) |
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350 v23 = 12; |
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351 else if (masteryLevel == 4) |
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352 v23 = 14; |
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353 spellnumb = 0; |
1870
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354 v28 = 0; |
1858
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355 for ( int i = 0; i < v23; i++) |
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356 { |
1858
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357 v30 = rand() % 1000; |
1859 | 358 spellnumc = v30 - 2500; |
1858
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Actor::AI_SpellAttack removing unnecessary temporary vars
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359 v120 = v28 * v28; |
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360 v119 = spellnumb * spellnumb; |
1860 | 361 if ( sqrt((float)(spellnumc * spellnumc + v119 + v120)) <= 1.0 ) |
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362 { |
1858
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363 v32 = 0; |
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364 pitch = 0; |
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365 } |
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366 else |
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367 { |
1860 | 368 v31 = (signed __int64)sqrt((float)(v119 + v120)); |
1858
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Actor::AI_SpellAttack removing unnecessary temporary vars
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369 v32 = stru_5C6E00->Atan2(spellnumb, (int)v28); |
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370 pitch = stru_5C6E00->Atan2(v31, (int)spellnumc); |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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371 } |
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372 a1.stru_24.Reset(); |
1859 | 373 a1.uType = stru_4E3ACC[uSpellID].uType; |
374 a1.uObjectDescID = GetObjDescId(uSpellID); | |
1858
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375 a1.spell_level = uSkillLevel; |
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376 a1.vPosition.x = pParty->vPosition.x; |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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377 a1.vPosition.y = pParty->vPosition.y; |
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378 a1.vPosition.z = v30 + v114; |
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379 a1.spell_id = SPELL_FIRE_METEOR_SHOWER; |
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380 a1.spell_skill = 0; |
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381 a1.uAttributes = 0; |
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382 a1.uSectorID = 0; |
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383 a1.uSpriteFrameID = 0; |
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384 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
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385 a1.spell_target_pid = 0; |
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386 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500); |
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387 a1.uFacing = v32; |
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388 a1.uSoundID = 0; |
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389 if (pDir->uDistance < 307.2 ) |
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390 a1.field_60_distance_related_prolly_lod = 0; |
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391 else if ( pDir->uDistance < 1024 ) |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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392 a1.field_60_distance_related_prolly_lod = 1; |
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393 else if ( pDir->uDistance < 2560 ) |
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|
394 a1.field_60_distance_related_prolly_lod = 2; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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|
395 else |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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|
396 a1.field_60_distance_related_prolly_lod = 3; |
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changeset
|
397 a1.field_61 = 2; |
2251 | 398 v36 = a1.Create(v32, pitch, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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399 if ( v36 != -1 ) |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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|
400 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], PID(OBJECT_Item, v36), 0, -1, 0, 0, 0, 0); |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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|
401 spellnumb = rand() % 1024 - 512; |
1870
7a193504f18e
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402 v28 = rand() % 1024 - 512; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
403 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
404 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
405 break; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
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|
406 |
1859 | 407 case SPELL_AIR_SPARKS: |
408 if (masteryLevel == 2 ) | |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
409 v10 = 5; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
410 else if (masteryLevel == 3 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
411 v10 = 7; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
412 else if (masteryLevel == 4 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
413 v10 = 9; |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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|
414 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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|
415 v10 = 3; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
416 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; |
1859 | 417 a1.uType = stru_4E3ACC[uSpellID].uType; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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418 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1); |
1859 | 419 a1.uObjectDescID = GetObjDescId(uSpellID); |
420 | |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
421 a1.stru_24.Reset(); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
422 a1.spell_id = SPELL_AIR_SPARKS; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
423 a1.spell_level = uSkillLevel; |
1859 | 424 a1.vPosition.x = actorPtr->vPosition.x; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
425 a1.spell_skill = 0; |
1859 | 426 a1.vPosition.y = actorPtr->vPosition.y; |
427 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
1858
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Actor::AI_SpellAttack removing unnecessary temporary vars
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diff
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|
428 a1.uFacing = pDir->uYawAngle; |
1857
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|
429 a1.uSoundID = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
430 a1.uAttributes = 0; |
1858
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Actor::AI_SpellAttack removing unnecessary temporary vars
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|
431 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
1859 | 432 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1857
f357e4cbd169
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|
433 a1.uSpriteFrameID = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
434 a1.spell_target_pid = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
435 a1.field_60_distance_related_prolly_lod = 3; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
436 v19 = spellnuma / -2; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
437 a1a = spellnuma / 2; |
f357e4cbd169
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changeset
|
438 if ( spellnuma / -2 > spellnuma / 2 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
439 v20 = spellnuma / 2; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
440 else |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
441 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
442 do |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
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diff
changeset
|
443 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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diff
changeset
|
444 a1.uFacing = v19 + LOWORD(pDir->uYawAngle); |
2251 | 445 v20 = a1.Create((signed __int16)a1.uFacing, pDir->uPitchAngle, |
446 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); | |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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changeset
|
447 v19 += v118; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
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parents:
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diff
changeset
|
448 } |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
449 while ( v19 <= a1a ); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
450 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
451 if ( v20 != -1 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
452 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
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diff
changeset
|
453 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[15], PID(OBJECT_Item, v20), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
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|
454 return; |
0 | 455 } |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
456 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
457 break; |
1852
979380004db2
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diff
changeset
|
458 |
1859 | 459 case SPELL_AIR_SHIELD: |
1858
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Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
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diff
changeset
|
460 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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diff
changeset
|
461 v8 = 300 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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parents:
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|
462 else if (masteryLevel == 3 ) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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changeset
|
463 v8 = 900 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
464 else if (masteryLevel == 4 ) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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changeset
|
465 v8 = 3600 * (realPoints + 64); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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changeset
|
466 else |
1857
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|
467 v8 = 0; |
1959 | 468 actorPtr->pActorBuffs[ACTOR_BUFF_SHIELD].Apply( |
1857
f357e4cbd169
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changeset
|
469 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), |
2251 | 470 masteryLevel, 0, 0, 0); |
1857
f357e4cbd169
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|
471 return; |
1852
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|
472 |
1859 | 473 case SPELL_EARTH_STONESKIN: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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diff
changeset
|
474 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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changeset
|
475 v44 = 300 * realPoints + 3840; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
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parents:
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diff
changeset
|
476 else if (masteryLevel == 3 ) |
1858
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Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
477 v44 = 900 * realPoints + 3840; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
478 else if (masteryLevel == 4 ) |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
479 v44 = 3600 * (realPoints + 64); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
480 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
481 v44 = 0; |
1960
f92fc67d66cb
pActorBuffs[16] to pActorBuffs[ACTOR_BUFF_STONESKIN]
Grumpy7
parents:
1959
diff
changeset
|
482 actorPtr->pActorBuffs[ACTOR_BUFF_STONESKIN].Apply( |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
483 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335), |
2251 | 484 masteryLevel, realPoints + 5, 0, 0); |
1859 | 485 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0x5C310Eu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
486 pAudioPlayer->PlaySound((SoundID)13040, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
487 return; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
488 |
1859 | 489 case SPELL_SPIRIT_BLESS: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
490 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
491 v42 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
492 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
493 v42 = 900 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
494 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
495 v42 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
496 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
497 v42 = 0; |
1961 | 498 actorPtr->pActorBuffs[ACTOR_BUFF_BLESS].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
499 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), |
2251 | 500 masteryLevel, realPoints + 5, 0, 0); |
1859 | 501 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
502 pAudioPlayer->PlaySound((SoundID)14010, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
503 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
504 break; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
505 |
1859 | 506 case SPELL_SPIRIT_FATE: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
507 if (masteryLevel == 1 || masteryLevel == 2) |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
508 v48 = 2 * realPoints + 40; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
509 else if (masteryLevel == 3 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
510 v48 = 3 * realPoints + 60; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
511 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
512 v48 = 2 * (3 * realPoints + 60); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
513 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
514 v48 = 0; |
1955 | 515 actorPtr->pActorBuffs[ACTOR_BUFF_FATE].Apply(pParty->uTimePlayed + 1280, masteryLevel, v48, 0, 0); |
1859 | 516 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
517 pAudioPlayer->PlaySound((SoundID)14020, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
518 return; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
519 |
1859 | 520 case SPELL_SPIRIT_HEROISM: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
521 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
522 v54 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
523 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
524 v54 = 900 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
525 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
526 v54 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
527 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
528 v54 = 0; |
1962
39a68477ead3
pActorBuffs[18] to pActorBuffs[ACTOR_BUFF_HEROISM]
Grumpy7
parents:
1961
diff
changeset
|
529 actorPtr->pActorBuffs[ACTOR_BUFF_HEROISM].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
530 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), |
2251 | 531 masteryLevel, realPoints + 5, 0, 0); |
1859 | 532 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
533 pAudioPlayer->PlaySound((SoundID)14060, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
534 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
535 |
1859 | 536 case SPELL_BODY_HAMMERHANDS: |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
537 if ( (signed int)masteryLevel <= 0 || (signed int)masteryLevel > 4 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
538 v51 = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
539 else |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
540 v51 = 3600 * realPoints; |
1965
182d49f28170
pActorBuffs[21] to pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS]
Grumpy7
parents:
1964
diff
changeset
|
541 actorPtr->pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
542 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
543 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
544 realPoints, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
545 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
546 0); |
1859 | 547 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xA81376u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
548 pAudioPlayer->PlaySound((SoundID)16060, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
549 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
550 |
1859 | 551 case SPELL_BODY_POWER_CURE: |
552 actorPtr->sCurrentHP += 5 * realPoints + 10; | |
553 if ( actorPtr->sCurrentHP >= (signed int)actorPtr->pMonsterInfo.uHP ) | |
554 actorPtr->sCurrentHP = LOWORD(actorPtr->pMonsterInfo.uHP); | |
555 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xA81376u); | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
556 pAudioPlayer->PlaySound((SoundID)14020, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
557 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
558 |
1859 | 559 case SPELL_LIGHT_DISPEL_MAGIC: |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
560 for (int i = 0; i < 20; i++ ) |
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
561 pParty->pPartyBuffs[i].Reset(); |
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
562 for (int i = 1; i <= 4; i++) |
0 | 563 { |
2251 | 564 v59 = pPlayers[i]->GetParameterBonus(pPlayers[i]->GetActualWillpower()); |
565 v61 = (pPlayers[i]->GetParameterBonus(pPlayers[i]->GetActualIntelligence()) + v59) / 2; | |
566 v63 = v61 + pPlayers[i]->GetParameterBonus(pPlayers[i]->GetActualLuck()) + 30; | |
0 | 567 if ( rand() % v63 < 30 ) |
568 { | |
2251 | 569 for (uint k = 0; k < pPlayers[i]->pPlayerBuffs.size(); k++) |
570 pPlayers[i]->pPlayerBuffs[k].Reset(); | |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
571 pOtherOverlayList->_4418B1(11210, i + 99, 0, 65536); |
0 | 572 } |
573 } | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
574 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[80], PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
575 return; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
576 |
1859 | 577 case SPELL_LIGHT_DAY_OF_PROTECTION: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
578 if (masteryLevel == 1 || masteryLevel == 2) |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
579 v96 = 300 * realPoints + 3840; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
580 else if (masteryLevel == 3 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
581 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
582 LOWORD(realPoints) = 3 * realPoints; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
583 v96 = 900 * (uSkillLevel & 0x3F) + 3840; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
584 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
585 else if (masteryLevel == 4 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
586 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
587 v96 = 1200 * realPoints + 3840; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
588 LOWORD(realPoints) = 4 * realPoints; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
589 } |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
590 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
591 { |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
592 LOWORD(realPoints) = uSkillLevel; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
593 v96 = 0; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
594 } |
1957
3d0c57c4fa83
pActorBuffs[13] to pActorBuffs[ACTOR_BUFF_DAY_OF_PROTECTION]
Grumpy7
parents:
1956
diff
changeset
|
595 actorPtr->pActorBuffs[ACTOR_BUFF_DAY_OF_PROTECTION].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
596 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), |
2251 | 597 masteryLevel, realPoints, 0, 0); |
1859 | 598 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFFFFFFu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
599 pAudioPlayer->PlaySound((SoundID)17070, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
600 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
601 |
1859 | 602 case SPELL_LIGHT_HOUR_OF_POWER: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
603 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
604 v94 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
605 else if (masteryLevel == 3) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
606 v94 = 900 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
607 else if (masteryLevel == 4) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
608 v94 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
609 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
610 v94 = 0; |
1958
95095c2a5e19
pActorBuffs[14] to pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER]
Grumpy7
parents:
1957
diff
changeset
|
611 actorPtr->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
612 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), |
2251 | 613 masteryLevel, realPoints + 5, 0, 0); |
1859 | 614 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFFFFFFu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
615 pAudioPlayer->PlaySound((SoundID)17080, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
616 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
617 |
1859 | 618 case SPELL_DARK_SHARPMETAL: |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
619 if (masteryLevel == 2) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
620 v70 = 5; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
621 else if (masteryLevel == 3) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
622 v70 = 7; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
623 else if (masteryLevel == 4) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
624 v70 = 9; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
625 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
626 v70 = 3; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
627 |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
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diff
changeset
|
628 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; |
1859 | 629 a1.uType = stru_4E3ACC[uSpellID].uType; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
630 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1); |
1859 | 631 a1.uObjectDescID = GetObjDescId(uSpellID); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
632 a1.stru_24.Reset(); |
1859 | 633 a1.spell_id = uSpellID; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
634 a1.spell_level = uSkillLevel; |
1859 | 635 a1.vPosition.x = actorPtr->vPosition.x; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
636 a1.spell_skill = 0; |
1859 | 637 a1.vPosition.y = actorPtr->vPosition.y; |
638 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
639 a1.uFacing = pDir->uYawAngle; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
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diff
changeset
|
640 a1.uSoundID = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
641 a1.uAttributes = 0; |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
642 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
643 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
644 a1.uSpriteFrameID = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
645 a1.spell_target_pid = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
646 a1.field_60_distance_related_prolly_lod = 3; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
647 a1c = spellnume / -2; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
648 if ( spellnume / -2 > spellnume / 2 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
649 v80 = spellnume / -2; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
650 else |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
651 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
652 do |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
653 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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changeset
|
654 v79 = pDir->uYawAngle; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
655 a1.uFacing = a1c + LOWORD(pDir->uYawAngle); |
2251 | 656 v80 = a1.Create(v79, pDir->uPitchAngle, |
657 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); | |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
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diff
changeset
|
658 a1c += v116; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
659 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
660 while ( a1c <= spellnume / 2 ); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
661 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
662 if ( v80 != -1 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
663 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
664 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[93], PID(OBJECT_Item, v80), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
665 return; |
0 | 666 } |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
667 return; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
668 break; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
669 |
1859 | 670 case SPELL_DARK_PAIN_REFLECTION: |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
671 if (masteryLevel == 0) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
672 v68 = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
673 else if (masteryLevel == 1 || (masteryLevel == 2) || (masteryLevel == 3)) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
674 v68 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
675 else |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
676 v68 = 900 * realPoints + 3840; |
1964
2b6c6ff66823
pActorBuffs[20] to pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION]
Grumpy7
parents:
1963
diff
changeset
|
677 actorPtr->pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
678 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335), |
2251 | 679 masteryLevel, 0, 0, 0); |
1859 | 680 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0x7E7E7Eu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
681 pAudioPlayer->PlaySound((SoundID)18060, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1855
51e9b4621d0a
Actor::AI_SpellAttack preparing to remove label 159
Grumpy7
parents:
1853
diff
changeset
|
682 return; |
0 | 683 } |
684 } | |
685 | |
1859 | 686 //----- (new func) -------------------------------------------------------- |
687 unsigned short Actor::GetObjDescId( int spellId ) | |
688 { | |
689 for (unsigned int i = 0; i < pObjectList->uNumObjects; i++) | |
690 { | |
691 if (stru_4E3ACC[spellId].uType == pObjectList->pObjects[i].uObjectID) | |
692 { | |
693 return i; | |
694 break; | |
695 } | |
696 } | |
697 return 0; | |
698 } | |
699 | |
700 | |
0 | 701 //----- (0043ABB0) -------------------------------------------------------- |
322 | 702 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2) |
0 | 703 { |
704 unsigned int v2; // esi@1 | |
705 unsigned int v3; // edi@1 | |
706 | |
707 v2 = a1->uAlly; | |
2378 | 708 if ( !a1->uAlly ) |
0 | 709 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1; |
2378 | 710 |
711 v3 = a2->uAlly; | |
712 if ( !a2->uAlly ) | |
0 | 713 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1; |
2378 | 714 |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
715 if ( v2 >= 39 && v2 <= 44 && v3 >= 39 && v3 <= 44 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
716 || v2 >= 45 && v2 <= 50 && v3 >= 45 && v3 <= 50 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
717 || v2 >= 51 && v2 <= 62 && v3 >= 51 && v3 <= 62 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
718 || v2 >= 78 && v2 <= 83 && v3 >= 78 && v3 <= 83 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
719 || v2 == v3 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
720 ) |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
721 return true; |
0 | 722 else |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
723 return false; |
0 | 724 } |
725 | |
726 //----- (0043AC45) -------------------------------------------------------- | |
322 | 727 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2) |
0 | 728 { |
729 int v4; // ebx@8 | |
730 int v5; // ST1C_4@8 | |
731 int v6; // eax@8 | |
732 | |
2251 | 733 int x = 0; x |= 0x80000; |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
734 int y = 0; y |= 0x80000; |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
735 Actor* victim = &pActors[uActorID]; |
0 | 736 if ( a2 == 1 ) |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
737 victim->uAttributes |= 0x80000; |
322 | 738 |
739 for (uint i = 0; i < uNumActors; ++i) | |
0 | 740 { |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
741 Actor* actor = &pActors[i]; |
322 | 742 if (!actor->CanAct() || i == uActorID) |
743 continue; | |
744 | |
745 if (Actor::ArePeasantsOfSameFaction(victim, actor)) | |
0 | 746 { |
322 | 747 v4 = abs(actor->vPosition.x - victim->vPosition.x); |
748 v5 = abs(actor->vPosition.y - victim->vPosition.y); | |
749 v6 = abs(actor->vPosition.z - victim->vPosition.z); | |
750 if (int_get_vector_length(v4, v5, v6) < 4096) | |
0 | 751 { |
322 | 752 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; |
753 if ( a2 == 1 ) | |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
754 actor->uAttributes |= 0x80000; |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
755 |
0 | 756 } |
757 } | |
758 } | |
759 } | |
760 | |
761 //----- (00404874) -------------------------------------------------------- | |
1862 | 762 void Actor::AI_RangedAttack( unsigned int uActorID, struct AIDirection *pDir, int type, char a4 ) |
0 | 763 { |
1862 | 764 char specAb; // al@1 |
0 | 765 int v13; // edx@28 |
766 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
767 SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
0 | 768 |
1862 | 769 switch ( type ) |
0 | 770 { |
771 case 1: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
772 a1.uType = 545; |
1862 | 773 break; |
0 | 774 case 2: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
775 a1.uType = 550; |
1862 | 776 break; |
0 | 777 case 3: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
778 a1.uType = 510; |
1862 | 779 break; |
0 | 780 case 4: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
781 a1.uType = 500; |
1862 | 782 break; |
0 | 783 case 5: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
784 a1.uType = 515; |
1862 | 785 break; |
0 | 786 case 6: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
787 a1.uType = 505; |
1862 | 788 break; |
0 | 789 case 7: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
790 a1.uType = 530; |
1862 | 791 break; |
0 | 792 case 8: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
793 a1.uType = 525; |
1862 | 794 break; |
0 | 795 case 9: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
796 a1.uType = 520; |
1862 | 797 break; |
0 | 798 case 10: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
799 a1.uType = 535; |
1862 | 800 break; |
0 | 801 case 11: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
802 a1.uType = 540; |
1862 | 803 break; |
0 | 804 case 13: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
805 a1.uType = 555; |
0 | 806 break; |
807 default: | |
1862 | 808 return; |
0 | 809 } |
1932
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
810 bool found = false; |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
811 for ( uint i = 0; i < pObjectList->uNumObjects; i++) |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
812 { |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
813 if (pObjectList->pObjects[i].uObjectID == a1.uType) |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
814 { |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
815 a1.uObjectDescID = i; |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
816 found = true; |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
817 break; |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
818 } |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
819 } |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
820 if (!found) |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
821 { |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
822 Error("Item not found"); |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
823 return; |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
824 } |
0 | 825 a1.stru_24.Reset(); |
2378 | 826 a1.spell_id = 0; |
2251 | 827 a1.vPosition.x = pActors[uActorID].vPosition.x; |
828 a1.vPosition.y = pActors[uActorID].vPosition.y; | |
2378 | 829 a1.vPosition.z = pActors[uActorID].vPosition.z - (unsigned int)(pActors[uActorID].uActorHeight * -0.75); |
822 | 830 a1.spell_level = 0; |
831 a1.spell_skill = 0; | |
1862 | 832 a1.uFacing = pDir->uYawAngle; |
0 | 833 a1.uSoundID = 0; |
834 a1.uAttributes = 0; | |
1862 | 835 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
0 | 836 a1.uSpriteFrameID = 0; |
1862 | 837 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
823 | 838 a1.spell_target_pid = 0; |
1862 | 839 if (pDir->uDistance < 307.2 ) |
840 a1.field_60_distance_related_prolly_lod = 0; | |
841 else if ( pDir->uDistance < 1024 ) | |
842 a1.field_60_distance_related_prolly_lod = 1; | |
843 else if ( pDir->uDistance < 2560 ) | |
844 a1.field_60_distance_related_prolly_lod = 2; | |
845 else | |
846 a1.field_60_distance_related_prolly_lod = 3; | |
847 | |
848 a1.field_61 = a4; | |
2251 | 849 a1.Create(pDir->uYawAngle, pDir->uPitchAngle, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); |
850 if ( pActors[uActorID].pMonsterInfo.uSpecialAbilityType == 1 ) | |
0 | 851 { |
2251 | 852 specAb = pActors[uActorID].pMonsterInfo.uSpecialAbilityDamageDiceBonus; |
1862 | 853 if ( specAb == 2 ) |
0 | 854 { |
2251 | 855 a1.vPosition.z += 40; |
1862 | 856 v13 = pDir->uYawAngle; |
0 | 857 } |
858 else | |
859 { | |
1862 | 860 if ( specAb != 3 ) |
861 return; | |
2251 | 862 a1.Create(pDir->uYawAngle + 30, //TODO find out why the YawAngle change |
863 pDir->uPitchAngle, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); | |
1862 | 864 v13 = pDir->uYawAngle - 30; |
0 | 865 } |
2251 | 866 a1.Create(v13, pDir->uPitchAngle, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); |
0 | 867 } |
1862 | 868 return; |
0 | 869 } |
870 | |
871 //----- (00404736) -------------------------------------------------------- | |
1863 | 872 void Actor::Explode( unsigned int uActorID ) |
0 | 873 { |
515
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874 SpriteObject a1; // [sp+Ch] [bp-78h]@1 |
0 | 875 |
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876 a1.uType = 600; |
1863 | 877 a1.uObjectDescID = GetObjDescId(a1.uType); |
0 | 878 a1.stru_24.Reset(); |
822 | 879 a1.spell_id = 0; |
880 a1.spell_level = 0; | |
881 a1.spell_skill = 0; | |
2251 | 882 a1.vPosition.x = pActors[uActorID].vPosition.x; |
883 a1.vPosition.y = pActors[uActorID].vPosition.y; | |
884 a1.vPosition.z = pActors[uActorID].vPosition.z - (unsigned int)(pActors[uActorID].uActorHeight * -0.75); | |
0 | 885 a1.uFacing = 0; |
886 a1.uSoundID = 0; | |
887 a1.uAttributes = 0; | |
1863 | 888 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
0 | 889 a1.uSpriteFrameID = 0; |
1863 | 890 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
823 | 891 a1.spell_target_pid = 0; |
0 | 892 a1.field_60_distance_related_prolly_lod = 3; |
893 a1.field_61 = 4; | |
1863 | 894 a1.Create(0, 0, 0, 0); |
895 return; | |
0 | 896 } |
897 | |
898 //----- (004040E9) -------------------------------------------------------- | |
899 // // Get direction vector from object1 to object2, | |
900 // // distance from object1 to object2 and Euler angles of the direction vector | |
901 // // | |
902 // // | |
903 // // object1 & object2 format : objectType | (objectID << 3) | |
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904 // // objectType == 2 - SpriteObject |
0 | 905 // // objectType == 3 - Actor |
906 // // objectType == 4 - Party | |
907 // // objectType == 5 - Decoration | |
908 // // | |
909 // // originally this function had following prototype: | |
910 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4) | |
911 // // but compiler converts functions returning structures by value in the such way | |
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912 void Actor::GetDirectionInfo( unsigned int uObj1ID, unsigned int uObj2ID, struct AIDirection *pOut, int a4 ) |
0 | 913 { |
914 signed int v4; // eax@1 | |
1336 | 915 signed int v5; // ecx@1 |
0 | 916 int v18; // edx@15 |
1864 | 917 float v31; // st7@45 |
918 float v32; // st6@45 | |
919 float v33; // st7@45 | |
0 | 920 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15 |
921 AIDirection v41; // [sp+14h] [bp-38h]@46 | |
1336 | 922 float outy2; // [sp+38h] [bp-14h]@33 |
923 float outx2; // [sp+3Ch] [bp-10h]@33 | |
0 | 924 int outz; // [sp+40h] [bp-Ch]@6 |
925 int outy; // [sp+44h] [bp-8h]@6 | |
926 int outx; // [sp+48h] [bp-4h]@6 | |
927 float a4a; // [sp+58h] [bp+Ch]@45 | |
928 | |
848 | 929 v4 = PID_ID(uObj1ID); |
1336 | 930 //v6 = uObj2ID; |
931 v5 = PID_ID(uObj2ID); | |
932 switch( PID_TYPE(uObj1ID) ) | |
0 | 933 { |
1336 | 934 case OBJECT_Item: |
935 { | |
936 outx = pSpriteObjects[v4].vPosition.x; | |
937 outy = pSpriteObjects[v4].vPosition.y; | |
938 outz = pSpriteObjects[v4].vPosition.z; | |
939 break; | |
940 } | |
941 case OBJECT_Actor: | |
942 { | |
943 outx = pActors[v4].vPosition.x; | |
944 outy = pActors[v4].vPosition.y; | |
945 outz = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v4].uActorHeight * -0.75); | |
946 break; | |
947 } | |
948 case OBJECT_Player: | |
949 { | |
950 if ( !v4 ) | |
951 { | |
952 outx = pParty->vPosition.x; | |
953 outy = pParty->vPosition.y; | |
954 outz = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
955 break; | |
956 } | |
957 if ( v4 == 4 ) | |
958 { | |
959 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
960 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1864 | 961 v37.x = pParty->vPosition.x; |
962 v37.y = pParty->vPosition.y; | |
1336 | 963 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); |
964 break; | |
965 } | |
966 if ( v4 == 3 ) | |
967 { | |
968 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
969 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1864 | 970 v37.x = pParty->vPosition.x; |
971 v37.y = pParty->vPosition.y; | |
1336 | 972 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); |
973 break; | |
974 } | |
975 if ( v4 == 2 ) | |
976 { | |
977 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
978 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1864 | 979 v37.x = pParty->vPosition.x; |
980 v37.y = pParty->vPosition.y; | |
1336 | 981 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); |
982 break; | |
983 } | |
984 if ( v4 == 1 ) | |
985 { | |
986 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
987 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1864 | 988 v37.x = pParty->vPosition.x; |
989 v37.y = pParty->vPosition.y; | |
1336 | 990 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); |
991 break; | |
992 } | |
993 } | |
994 case OBJECT_Decoration: | |
995 { | |
996 outx = pLevelDecorations[v4].vPosition.x; | |
997 outy = pLevelDecorations[v4].vPosition.y; | |
998 outz = pLevelDecorations[v4].vPosition.z; | |
999 break; | |
1000 } | |
1001 default: | |
1002 { | |
1003 outz = 0; | |
1004 outy = 0; | |
1005 outx = 0; | |
1006 break; | |
1007 } | |
1008 case OBJECT_BModel: | |
1009 { | |
1010 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1011 { | |
1012 outx = (pIndoor->pFaces[v4].pBounding.x1 + pIndoor->pFaces[v4].pBounding.x2) >> 1; | |
1013 outy = (pIndoor->pFaces[v4].pBounding.y1 + pIndoor->pFaces[v4].pBounding.y2) >> 1; | |
1014 outz = (pIndoor->pFaces[v4].pBounding.z1 + pIndoor->pFaces[v4].pBounding.z2) >> 1; | |
1015 } | |
1016 break; | |
1017 } | |
862 | 1018 } |
1336 | 1019 |
1020 switch( PID_TYPE(uObj2ID) ) | |
862 | 1021 { |
1336 | 1022 case OBJECT_Item: |
1023 { | |
1864 | 1024 outx2 = (float)pSpriteObjects[v5].vPosition.x; |
1025 outy2 =(float) pSpriteObjects[v5].vPosition.y; | |
1336 | 1026 a4 = pSpriteObjects[v5].vPosition.z; |
1027 break; | |
1028 } | |
1029 case OBJECT_Actor: | |
1030 { | |
1864 | 1031 outx2 = (float)pActors[v5].vPosition.x; |
1032 outy2 = (float)pActors[v5].vPosition.y; | |
1336 | 1033 a4 = pActors[v5].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v5].uActorHeight * -0.75); |
1034 break; | |
1035 } | |
1036 case OBJECT_Player: | |
1037 { | |
1864 | 1038 outx2 = (float)pParty->vPosition.x; |
1039 outy2 = (float)pParty->vPosition.y; | |
1336 | 1040 if ( !a4 ) |
1041 a4 = pParty->sEyelevel; | |
1042 a4 = pParty->vPosition.z + a4; | |
1043 break; | |
1044 } | |
1045 case OBJECT_Decoration: | |
1046 { | |
1864 | 1047 outx2 = (float)pLevelDecorations[v5].vPosition.x; |
1048 outy2 = (float)pLevelDecorations[v5].vPosition.y; | |
1336 | 1049 a4 = pLevelDecorations[v5].vPosition.z; |
1050 break; | |
1051 } | |
1052 default: | |
1053 { | |
1054 outx2 = 0.0; | |
1055 outy2 = 0.0; | |
1056 a4 = 0; | |
1057 break; | |
1058 } | |
1059 case OBJECT_BModel: | |
1060 { | |
1061 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1062 { | |
1864 | 1063 outx2 = (float)((pIndoor->pFaces[v5].pBounding.x1 + pIndoor->pFaces[v5].pBounding.x2) >> 1); |
1064 outy2 = (float)((pIndoor->pFaces[v5].pBounding.y1 + pIndoor->pFaces[v5].pBounding.y2) >> 1); | |
1336 | 1065 a4 = (pIndoor->pFaces[v5].pBounding.z1 + pIndoor->pFaces[v5].pBounding.z2) >> 1; |
1066 } | |
1067 break; | |
1068 } | |
0 | 1069 } |
862 | 1070 |
1864 | 1071 v31 = (float)outx2 - (float)outx; |
1072 v32 = (float)outy2 - (float)outy; | |
1073 a4a = (float)a4 - (float)outz; | |
1336 | 1074 outx2 = v32 * v32; |
1075 outy2 = v31 * v31; | |
1076 v33 = sqrt(a4a * a4a + outy2 + outx2); | |
0 | 1077 if ( v33 <= 1.0 ) |
1078 { | |
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1079 pOut->vDirection.x = 65536; |
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1080 pOut->vDirection.y = 0; |
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1081 pOut->vDirection.z = 0; |
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1082 pOut->uDistance = 1; |
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1083 pOut->uDistanceXZ = 1; |
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1084 pOut->uYawAngle = 0; |
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1085 pOut->uPitchAngle = 0; |
0 | 1086 } |
1087 else | |
1088 { | |
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1089 pOut->vDirection.x = (int32_t)(1.0 / v33 * v31 * 65536.0); |
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1090 pOut->vDirection.y = (int32_t)(1.0 / v33 * v32 * 65536.0); |
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1091 pOut->vDirection.z = (int32_t)(1.0 / v33 * a4a * 65536.0); |
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1092 pOut->uDistance = (uint)v33; |
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1093 pOut->uDistanceXZ = (uint)sqrt(outy2 + outx2); |
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1094 pOut->uYawAngle = stru_5C6E00->Atan2((signed __int64)v31, (signed __int64)v32); |
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1095 pOut->uPitchAngle = stru_5C6E00->Atan2(pOut->uDistanceXZ, (signed __int64)a4a); |
0 | 1096 } |
1097 } | |
1098 | |
1099 //----- (00404030) -------------------------------------------------------- | |
1060 | 1100 void Actor::AI_FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4) |
0 | 1101 { |
1102 AIDirection *v7; // eax@3 | |
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1103 AIDirection v1; // eax@3 |
0 | 1104 AIDirection a3; // [sp+8h] [bp-38h]@4 |
1105 | |
1106 if ( rand() % 100 >= 5 ) | |
1107 { | |
2251 | 1108 //v9 = &pActors[uActorID]; |
0 | 1109 if ( !a4 ) |
1110 { | |
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1111 Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), uObjID, &v1, 0); |
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1112 v7 = &v1; |
1865 | 1113 } |
1114 else | |
1115 v7 = a4; | |
2251 | 1116 pActors[uActorID].uYawAngle = v7->uYawAngle; |
1117 pActors[uActorID].uCurrentActionTime = 0; | |
1118 pActors[uActorID].vVelocity.z = 0; | |
1119 pActors[uActorID].vVelocity.y = 0; | |
1120 pActors[uActorID].vVelocity.x = 0; | |
1121 pActors[uActorID].uPitchAngle = v7->uPitchAngle; | |
1122 pActors[uActorID].uCurrentActionLength = 256; | |
1123 pActors[uActorID].uAIState = Interacting; | |
1124 pActors[uActorID].UpdateAnimation(); | |
0 | 1125 } |
1126 else | |
1865 | 1127 Actor::AI_Bored(uActorID, uObjID, a4); |
0 | 1128 } |
1129 | |
1130 //----- (00403F58) -------------------------------------------------------- | |
414 | 1131 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4) |
0 | 1132 { |
2378 | 1133 //äâèæåòñÿ èëè ñòîèò îïðåäåëÿåòñÿ ñëó÷àéíî(1 - äâèæåòñÿ, 0 - ñòîèò) |
1134 if (rand() % 2)//0 or 1 | |
414 | 1135 AI_Bored(uActorID, uObjID, a4); |
413 | 1136 else |
414 | 1137 AI_Stand(uActorID, uObjID, uActionLength, a4); |
0 | 1138 } |
1139 | |
1140 //----- (00403EB6) -------------------------------------------------------- | |
413 | 1141 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4) |
0 | 1142 { |
413 | 1143 assert(uActorID < uNumActors); |
2251 | 1144 // Actor* actor = &pActors[uActorID]; |
413 | 1145 |
1146 AIDirection a3; | |
1147 if (!a4) | |
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1148 { |
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1149 Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0); |
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1150 a4 = &a3; |
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1151 } |
0 | 1152 |
2251 | 1153 pActors[uActorID].uAIState = Standing; |
413 | 1154 if (!uActionLength) |
2378 | 1155 pActors[uActorID].uCurrentActionLength = rand() % 256 + 256;// îò 256 äî 256 + 256 |
0 | 1156 else |
2251 | 1157 pActors[uActorID].uCurrentActionLength = uActionLength; |
1158 pActors[uActorID].uCurrentActionTime = 0; | |
1159 pActors[uActorID].uYawAngle = a4->uYawAngle; | |
1160 pActors[uActorID].uPitchAngle = a4->uPitchAngle; | |
1161 pActors[uActorID].vVelocity.z = 0; | |
1162 pActors[uActorID].vVelocity.y = 0; | |
1163 pActors[uActorID].vVelocity.x = 0; | |
1164 pActors[uActorID].UpdateAnimation(); | |
0 | 1165 } |
1166 | |
1167 //----- (00403E61) -------------------------------------------------------- | |
1168 void __fastcall Actor::StandAwhile(unsigned int uActorID) | |
1169 { | |
1763 | 1170 pActors[uActorID].uCurrentActionLength = rand() % 128 + 128; |
1171 pActors[uActorID].uCurrentActionTime = 0; | |
1172 pActors[uActorID].uAIState = Standing; | |
1173 pActors[uActorID].vVelocity.z = 0; | |
1174 pActors[uActorID].vVelocity.y = 0; | |
1175 pActors[uActorID].vVelocity.x = 0; | |
1176 pActors[uActorID].UpdateAnimation(); | |
0 | 1177 } |
1178 | |
1179 //----- (00403C6C) -------------------------------------------------------- | |
1060 | 1180 void Actor::AI_MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0) |
0 | 1181 { |
2378 | 1182 //Actor *v3; // ebx@1 |
1871 | 1183 int16_t v6; // esi@6 |
1184 int16_t v7; // edi@6 | |
0 | 1185 signed int v8; // eax@7 |
1186 Vec3_int_ v10; // ST04_12@9 | |
1187 AIDirection *v12; // eax@11 | |
1188 AIDirection a3; // [sp+Ch] [bp-48h]@12 | |
1189 AIDirection v20; // [sp+28h] [bp-2Ch]@12 | |
1190 int v23; // [sp+4Ch] [bp-8h]@6 | |
1191 unsigned int v25; // [sp+5Ch] [bp+8h]@13 | |
1192 | |
2378 | 1193 assert(uActorID < uNumActors); |
1194 | |
1195 //v3 = &pActors[uActorID]; | |
1196 if ( pActors[uActorID].pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY && pActors[uActorID].pMonsterInfo.uAIType == 1 ) | |
0 | 1197 { |
848 | 1198 Actor::AI_Stand(uActorID, sTargetPid, 0, arg0); |
322 | 1199 return; |
0 | 1200 } |
322 | 1201 |
848 | 1202 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
849 | 1203 { |
1871 | 1204 v8 = PID_ID(sTargetPid); |
1205 v6 = pActors[v8].vPosition.x; | |
1206 v7 = pActors[v8].vPosition.y; | |
1207 v23 = (int)(pActors[v8].uActorHeight * 0.75 + pActors[v8].vPosition.z); | |
849 | 1208 } |
1209 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
1210 { | |
1871 | 1211 v6 = pParty->vPosition.x; |
1212 v7 = pParty->vPosition.y; | |
849 | 1213 v23 = pParty->vPosition.z + pParty->sEyelevel; |
1214 } | |
1215 else | |
1216 { | |
1871 | 1217 Error("Should not get here"); |
1218 return; | |
849 | 1219 } |
2378 | 1220 |
1221 v10.x = pActors[uActorID].vPosition.x; | |
1222 v10.y = pActors[uActorID].vPosition.y; | |
1223 v10.z = (int32_t)(pActors[uActorID].uActorHeight * 0.75 + pActors[uActorID].vPosition.z); | |
1871 | 1224 |
849 | 1225 if ( sub_407A1C((int)v6, (int)v7, v23, v10) ) |
1226 { | |
1871 | 1227 if (arg0 != nullptr) |
1228 v12 = arg0; | |
1229 else | |
0 | 1230 { |
2251 | 1231 Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), sTargetPid, &a3, 0); |
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1232 v12 = &a3; |
849 | 1233 } |
2378 | 1234 pActors[uActorID].uYawAngle = LOWORD(v12->uYawAngle); |
1235 pActors[uActorID].uCurrentActionLength = pSpriteFrameTable->pSpriteSFrames[pActors[uActorID].pSpriteIDs[ANIM_AtkMelee]].uAnimLength * 8; | |
1236 pActors[uActorID].uCurrentActionTime = 0; | |
1237 pActors[uActorID].uAIState = AttackingMelee; | |
1871 | 1238 Actor::PlaySound(uActorID, 0); |
2378 | 1239 v25 = pMonsterStats->pInfos[pActors[uActorID].pMonsterInfo.uID].uRecoveryTime; |
1240 if ( pActors[uActorID].pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0 ) | |
1878 | 1241 v25 *= 2; |
1871 | 1242 if ( pParty->bTurnBasedModeOn != 1 ) |
2378 | 1243 pActors[uActorID].pMonsterInfo.uRecoveryTime = (int)(flt_6BE3A8_debug_recmod2 * v25 * 2.133333333333333); |
1871 | 1244 else |
2378 | 1245 pActors[uActorID].pMonsterInfo.uRecoveryTime = v25; |
1246 pActors[uActorID].vVelocity.z = 0; | |
1247 pActors[uActorID].vVelocity.y = 0; | |
1248 pActors[uActorID].vVelocity.x = 0; | |
1249 pActors[uActorID].UpdateAnimation(); | |
849 | 1250 } |
1251 else | |
1871 | 1252 Actor::AI_Pursue1(uActorID, sTargetPid, rand() % 2, 64, arg0); |
0 | 1253 } |
1254 | |
1255 //----- (00438CF3) -------------------------------------------------------- | |
322 | 1256 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID) |
0 | 1257 { |
1873 | 1258 if ( uLevelMapStatsID == 0 || !pActors[uActorID].IsPeasant()) |
1259 return; | |
0 | 1260 |
1873 | 1261 if ( (uLevelMapStatsID == 6 || uLevelMapStatsID == 7) && pParty->IsPartyEvil()) //celeste and bracada |
1262 return; | |
1263 | |
1264 if ( (uLevelMapStatsID == 5 || uLevelMapStatsID == 8) && pParty->IsPartyGood()) // the pit and deyja | |
0 | 1265 return; |
322 | 1266 |
1873 | 1267 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[uActorID].pMonsterInfo.uLevel + pParty->GetPartyReputation()); |
1268 if ( pParty->uFine < 0 ) | |
1269 pParty->uFine = 0; | |
1270 if ( pParty->uFine > 4000000 ) | |
1271 pParty->uFine = 4000000; | |
1272 | |
1273 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
0 | 1274 { |
1873 | 1275 if (pOutdoor->ddm.uReputation < 10000) |
1276 pOutdoor->ddm.uReputation++; | |
0 | 1277 } |
1873 | 1278 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) |
0 | 1279 { |
1873 | 1280 if (pIndoor->dlv.uReputation < 10000) |
1281 pIndoor->dlv.uReputation++; | |
1282 } | |
1283 else assert(false); | |
322 | 1284 |
1873 | 1285 if ( pParty->uFine ) |
1286 { | |
1287 for ( int i = 1; i <= 4; i++) | |
322 | 1288 { |
1873 | 1289 if ( !_449B57_test_bit(pPlayers[i]->_achieved_awards_bits, 1) ) |
1290 _449B7E_toggle_bit(pPlayers[i]->_achieved_awards_bits, 1, 1u); | |
322 | 1291 } |
0 | 1292 } |
1293 } | |
1294 | |
1295 //----- (0043AE80) -------------------------------------------------------- | |
322 | 1296 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3) |
0 | 1297 { |
1298 unsigned int v4; // esi@1 | |
1299 | |
862 | 1300 v4 = PID(OBJECT_Actor,uActorID); |
0 | 1301 switch ( a2 ) |
1302 { | |
1303 case 1: | |
1304 if ( a3 ) | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1305 pOtherOverlayList->_4418B6(904, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
322 | 1306 return; |
0 | 1307 case 2: |
1308 if ( a3 ) | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1309 pOtherOverlayList->_4418B6(905, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
322 | 1310 return; |
0 | 1311 case 3: |
1312 if ( a3 ) | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1313 pOtherOverlayList->_4418B6(906, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
322 | 1314 return; |
0 | 1315 case 4: |
1316 if ( a3 ) | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1317 pOtherOverlayList->_4418B6(907, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
322 | 1318 return; |
0 | 1319 case 5: |
1874 | 1320 pOtherOverlayList->_4418B6(901, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1321 return; | |
0 | 1322 case 6: |
1874 | 1323 pOtherOverlayList->_4418B6(902, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1324 return; | |
0 | 1325 case 7: |
1874 | 1326 pOtherOverlayList->_4418B6(903, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1327 return; | |
0 | 1328 case 8: |
1874 | 1329 pOtherOverlayList->_4418B6(900, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1330 return; | |
0 | 1331 case 9: |
1874 | 1332 pOtherOverlayList->_4418B6(909, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1333 return; | |
0 | 1334 case 10: |
1874 | 1335 pOtherOverlayList->_4418B6(908, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1336 return; | |
0 | 1337 default: |
322 | 1338 return; |
0 | 1339 } |
322 | 1340 return; |
0 | 1341 } |
1342 | |
1343 //----- (0043B3E0) -------------------------------------------------------- | |
1876 | 1344 int Actor::_43B3E0_CalcDamage( signed int dmgSource ) |
0 | 1345 { |
1346 signed int v2; // ebp@1 | |
1347 int v3; // eax@9 | |
1348 signed int v4; // edi@9 | |
1349 int v5; // esi@9 | |
1350 unsigned __int16 v8; // si@21 | |
1351 int v9; // edi@21 | |
1352 signed int v10; // eax@23 | |
1353 int v11; // [sp+10h] [bp-4h]@1 | |
1354 | |
1355 v2 = 0; | |
1356 v11 = 0; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1357 |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1358 switch( dmgSource ) |
0 | 1359 { |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1360 case 0: |
1958
95095c2a5e19
pActorBuffs[14] to pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER]
Grumpy7
parents:
1957
diff
changeset
|
1361 if ( this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) |
95095c2a5e19
pActorBuffs[14] to pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER]
Grumpy7
parents:
1957
diff
changeset
|
1362 v2 = this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower; |
1962
39a68477ead3
pActorBuffs[18] to pActorBuffs[ACTOR_BUFF_HEROISM]
Grumpy7
parents:
1961
diff
changeset
|
1363 if ( this->pActorBuffs[ACTOR_BUFF_HEROISM].uExpireTime > 0 && this->pActorBuffs[ACTOR_BUFF_HEROISM].uPower > v2 ) |
39a68477ead3
pActorBuffs[18] to pActorBuffs[ACTOR_BUFF_HEROISM]
Grumpy7
parents:
1961
diff
changeset
|
1364 v2 = this->pActorBuffs[ACTOR_BUFF_HEROISM].uPower; |
1965
182d49f28170
pActorBuffs[21] to pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS]
Grumpy7
parents:
1964
diff
changeset
|
1365 if ( this->pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS].uExpireTime > 0 ) |
182d49f28170
pActorBuffs[21] to pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS]
Grumpy7
parents:
1964
diff
changeset
|
1366 v2 += this->pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS].uPower; |
1876 | 1367 v3 = this->pMonsterInfo.uAttack1DamageDiceRolls; |
1368 v4 = this->pMonsterInfo.uAttack1DamageDiceSides; | |
1369 v5 = this->pMonsterInfo.uAttack1DamageBonus; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1370 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1371 case 1: |
1876 | 1372 v3 = this->pMonsterInfo.uAttack2DamageDiceRolls; |
1373 v4 = this->pMonsterInfo.uAttack2DamageDiceSides; | |
1374 v5 = this->pMonsterInfo.uAttack2DamageBonus; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1375 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1376 case 2: |
1876 | 1377 v8 = this->pMonsterInfo.uSpellSkillAndMastery1; |
1378 v9 = this->pMonsterInfo.uSpell1ID; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1379 v10 = SkillToMastery(v8); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1380 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1381 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1382 case 3: |
1876 | 1383 v8 = this->pMonsterInfo.uSpellSkillAndMastery2; |
1384 v9 = this->pMonsterInfo.uSpell2ID; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1385 v10 = SkillToMastery(v8); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1386 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1387 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1388 case 4: |
1876 | 1389 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; |
1390 v4 = this->pMonsterInfo.uSpecialAbilityDamageDiceSides; | |
1391 v5 = this->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1392 default: |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1393 return 0; |
0 | 1394 } |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1395 for ( int i = 0; i < v3; i++) |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1396 v11 += rand() % v4 + 1; |
0 | 1397 return v11 + v5 + v2; |
1398 } | |
1399 | |
1400 //----- (00438B9B) -------------------------------------------------------- | |
322 | 1401 bool Actor::IsPeasant() |
0 | 1402 { |
1403 unsigned int v1; // eax@1 | |
1404 | |
1405 v1 = this->uAlly; | |
1406 if ( !v1 ) | |
1407 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1; | |
1408 return (signed int)v1 >= 39 && (signed int)v1 <= 44 | |
1409 || (signed int)v1 >= 45 && (signed int)v1 <= 50 | |
1410 || (signed int)v1 >= 51 && (signed int)v1 <= 62 | |
1411 || (signed int)v1 >= 78 && (signed int)v1 <= 83; | |
1412 } | |
1413 | |
1414 //----- (0042EBEE) -------------------------------------------------------- | |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1415 void Actor::StealFrom( unsigned int uActorID ) |
0 | 1416 { |
1417 Player *pPlayer; // edi@1 | |
1418 int v4; // ebx@2 | |
1419 unsigned int v5; // eax@2 | |
1420 DDM_DLV_Header *v6; // esi@4 | |
1421 int v8; // [sp+8h] [bp-4h]@6 | |
1422 | |
243 | 1423 pPlayer = &pParty->pPlayers[uActiveCharacter-1]; |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1424 if ( pPlayer->CanAct() ) |
0 | 1425 { |
1517 | 1426 CastSpellInfoHelpers::_427D48(); |
0 | 1427 v4 = 0; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
1428 v5 = pMapStats->GetMapInfo(pCurrentMapName); |
0 | 1429 if ( v5 ) |
1430 v4 = pMapStats->pInfos[v5]._steal_perm; | |
1431 v6 = &pOutdoor->ddm; | |
1432 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
1433 v6 = &pIndoor->dlv; | |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1434 pPlayer->StealFromActor(uActorID, v4, v6->uReputation++); |
0 | 1435 v8 = pPlayer->GetAttackRecoveryTime(0); |
1436 if ( v8 < 30 ) | |
1437 v8 = 30; | |
1438 if ( !pParty->bTurnBasedModeOn ) | |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1439 pPlayer->SetRecoveryTime((int)(flt_6BE3A4_debug_recmod1 * v8 * 2.133333333333333)); |
1448 | 1440 pTurnEngine->ApplyPlayerAction(); |
0 | 1441 } |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1442 return; |
0 | 1443 } |
1444 | |
1445 //----- (00403A60) -------------------------------------------------------- | |
1060 | 1446 void Actor::AI_SpellAttack2(unsigned int uActorID, signed int edx0, AIDirection *pDir) |
0 | 1447 { |
1448 Actor *v3; // ebx@1 | |
1878 | 1449 int16_t v4; // esi@3 |
1450 int16_t v5; // edi@3 | |
0 | 1451 signed int v6; // eax@4 |
1452 Vec3_int_ v7; // ST04_12@6 | |
1453 AIDirection *v9; // eax@8 | |
1454 __int16 v13; // ax@10 | |
1455 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1456 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
1457 int v19; // [sp+44h] [bp-10h]@6 | |
1458 signed int a2; // [sp+48h] [bp-Ch]@1 | |
1459 int v21; // [sp+4Ch] [bp-8h]@3 | |
1460 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1461 | |
1462 v3 = &pActors[uActorID]; | |
1463 a2 = edx0; | |
848 | 1464 if ( PID_TYPE(edx0) == OBJECT_Actor) |
0 | 1465 { |
848 | 1466 v6 = PID_ID(edx0); |
1878 | 1467 v4 = pActors[v6].vPosition.x; |
1468 v5 = pActors[v6].vPosition.y; | |
1469 v21 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); | |
1470 } | |
1471 else if ( PID_TYPE(edx0) == OBJECT_Player) | |
1472 { | |
1473 v4 = pParty->vPosition.x; | |
1474 v5 = pParty->vPosition.y; | |
1475 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
0 | 1476 } |
1477 else | |
1478 { | |
1878 | 1479 Error("Should not get here"); |
1480 return; | |
1481 } | |
1482 v19 = v3->uActorHeight; | |
1483 v7.z = v3->vPosition.z - (int)(v19 * -0.75); | |
1484 v7.y = v3->vPosition.y; | |
1485 v7.x = v3->vPosition.x; | |
1486 if ( sub_407A1C(v4, v5, v21, v7) ) | |
1487 { | |
1488 if ( pDir == nullptr) | |
0 | 1489 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1490 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), a2, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1491 v9 = &a3; |
0 | 1492 } |
1493 else | |
1878 | 1494 v9 = pDir; |
1495 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
1496 v13 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; | |
1497 v3->uCurrentActionLength = 8 * v13; | |
1498 v3->uCurrentActionTime = 0; | |
1499 v3->uAIState = AttackingRanged4; | |
1500 Actor::PlaySound(uActorID, 0); | |
1501 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1951 | 1502 if (v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0) |
1878 | 1503 pDira *= 2; |
0 | 1504 if ( pParty->bTurnBasedModeOn == 1 ) |
1878 | 1505 v3->pMonsterInfo.uRecoveryTime = pDira; |
0 | 1506 else |
1878 | 1507 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength + (int)(flt_6BE3A8_debug_recmod2 * pDira * 2.133333333333333); |
1508 v3->vVelocity.z = 0; | |
1509 v3->vVelocity.y = 0; | |
1510 v3->vVelocity.x = 0; | |
2153 | 1511 if ( ShouldMonsterPlayAttackAnim(v3->pMonsterInfo.uSpell2ID) ) |
0 | 1512 { |
1513 v3->uCurrentActionLength = 64; | |
1878 | 1514 v3->uCurrentActionTime = 0; |
0 | 1515 v3->uAIState = Fidgeting; |
322 | 1516 v3->UpdateAnimation(); |
0 | 1517 v3->uAIState = AttackingRanged4; |
1518 } | |
1519 else | |
322 | 1520 v3->UpdateAnimation(); |
0 | 1521 } |
1522 else | |
1878 | 1523 Actor::AI_Pursue1(uActorID, a2, uActorID, 64, pDir); |
0 | 1524 } |
1525 | |
1526 //----- (00403854) -------------------------------------------------------- | |
1060 | 1527 void Actor::AI_SpellAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1528 { |
1529 Actor *v3; // ebx@1 | |
1879 | 1530 int16_t v4; // esi@3 |
1531 int16_t v5; // edi@3 | |
0 | 1532 signed int v6; // eax@4 |
1533 Vec3_int_ v7; // ST04_12@6 | |
1534 AIDirection *v9; // eax@8 | |
1535 __int16 v13; // ax@10 | |
1536 signed int v16; // ecx@17 | |
1537 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1538 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
1539 int v19; // [sp+44h] [bp-10h]@6 | |
1540 int v21; // [sp+4Ch] [bp-8h]@3 | |
1541 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1542 | |
1543 v3 = &pActors[uActorID]; | |
848 | 1544 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
0 | 1545 { |
848 | 1546 v6 = PID_ID(sTargetPid); |
1879 | 1547 v4 = pActors[v6].vPosition.x; |
1548 v5 = pActors[v6].vPosition.y; | |
1549 v21 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); | |
1550 } | |
1551 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
1552 { | |
1553 v4 = pParty->vPosition.x; | |
1554 v5 = pParty->vPosition.y; | |
1555 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
0 | 1556 } |
1557 else | |
1558 { | |
1879 | 1559 Error("Should not get here"); |
1560 return; | |
0 | 1561 } |
1562 v19 = v3->uActorHeight; | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1563 v7.z = v3->vPosition.z - (int)(v19 * -0.75); |
0 | 1564 v7.y = v3->vPosition.y; |
1565 v7.x = v3->vPosition.x; | |
1879 | 1566 if ( sub_407A1C(v4, v5, v21, v7) ) |
0 | 1567 { |
1879 | 1568 if ( pDir == nullptr ) |
0 | 1569 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1570 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), sTargetPid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1571 v9 = &a3; |
0 | 1572 } |
1879 | 1573 else |
1574 v9 = pDir; | |
0 | 1575 v3->uYawAngle = LOWORD(v9->uYawAngle); |
1879 | 1576 v13 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 1577 v3->uCurrentActionLength = 8 * v13; |
1879 | 1578 v3->uCurrentActionTime = 0; |
0 | 1579 v3->uAIState = AttackingRanged3; |
1879 | 1580 Actor::PlaySound(uActorID, 0); |
0 | 1581 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
1951 | 1582 if (v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0) |
1879 | 1583 pDira *= 2; |
0 | 1584 if ( pParty->bTurnBasedModeOn == 1 ) |
1879 | 1585 v3->pMonsterInfo.uRecoveryTime = pDira; |
0 | 1586 else |
1879 | 1587 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength + (int)(flt_6BE3A8_debug_recmod2 * pDira * 2.133333333333333); |
0 | 1588 v16 = v3->pMonsterInfo.uSpell1ID; |
1879 | 1589 v3->vVelocity.z = 0; |
1590 v3->vVelocity.y = 0; | |
1591 v3->vVelocity.x = 0; | |
2153 | 1592 if ( ShouldMonsterPlayAttackAnim(v3->pMonsterInfo.uSpell1ID) ) |
0 | 1593 { |
1594 v3->uCurrentActionLength = 64; | |
1879 | 1595 v3->uCurrentActionTime = 0; |
0 | 1596 v3->uAIState = Fidgeting; |
322 | 1597 v3->UpdateAnimation(); |
0 | 1598 v3->uAIState = AttackingRanged3; |
1599 } | |
1600 else | |
322 | 1601 v3->UpdateAnimation(); |
0 | 1602 } |
1603 else | |
1879 | 1604 Actor::AI_Pursue1(uActorID, sTargetPid, uActorID, 64, pDir); |
0 | 1605 } |
1606 | |
1607 //----- (0040368B) -------------------------------------------------------- | |
1060 | 1608 void Actor::AI_MissileAttack2(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1609 { |
1610 Actor *v3; // ebx@1 | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1611 int16_t v4; // esi@3 |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1612 int16_t v5; // edi@3 |
0 | 1613 signed int v6; // eax@4 |
1614 Vec3_int_ v7; // ST04_12@6 | |
1615 AIDirection *v9; // eax@8 | |
1616 __int16 v13; // ax@10 | |
1617 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1618 AIDirection v17; // [sp+28h] [bp-2Ch]@9 | |
1619 int v18; // [sp+44h] [bp-10h]@6 | |
1620 int v20; // [sp+4Ch] [bp-8h]@3 | |
1621 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1622 | |
1623 v3 = &pActors[uActorID]; | |
848 | 1624 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
0 | 1625 { |
848 | 1626 v6 = PID_ID(sTargetPid); |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1627 v4 = pActors[v6].vPosition.x; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1628 v5 = pActors[v6].vPosition.y; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1629 v20 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1630 } |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1631 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1632 { |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1633 v4 = pParty->vPosition.x; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1634 v5 = pParty->vPosition.y; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1635 v20 = pParty->vPosition.z + pParty->sEyelevel; |
0 | 1636 } |
1637 else | |
1638 { | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1639 Error("Should not get here"); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1640 return; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1641 } |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1642 v18 = v3->uActorHeight; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1643 v7.z = v3->vPosition.z - (int)(v18 * -0.75); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1644 v7.y = v3->vPosition.y; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1645 v7.x = v3->vPosition.x; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1646 if ( sub_407A1C(v4, v5, v20, v7) ) |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1647 { |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1648 if ( pDir == nullptr ) |
0 | 1649 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1650 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), sTargetPid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1651 v9 = &a3; |
0 | 1652 } |
1653 else | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1654 v9 = pDir; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1655 v3->uYawAngle = LOWORD(v9->uYawAngle); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1656 v13 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1657 v3->uCurrentActionLength = 8 * v13; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1658 v3->uCurrentActionTime = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1659 v3->uAIState = AttackingRanged2; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1660 Actor::PlaySound(uActorID, 0); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1661 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
1951 | 1662 if ( v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0 ) |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1663 pDira *= 2; |
0 | 1664 if ( pParty->bTurnBasedModeOn != 1 ) |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1665 v3->pMonsterInfo.uRecoveryTime = (int)(flt_6BE3A8_debug_recmod2 * pDira * 2.133333333333333); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1666 else |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1667 v3->pMonsterInfo.uRecoveryTime = pDira; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1668 v3->vVelocity.z = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1669 v3->vVelocity.y = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1670 v3->vVelocity.x = 0; |
322 | 1671 v3->UpdateAnimation(); |
0 | 1672 } |
1673 else | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1674 Actor::AI_Pursue1(uActorID, sTargetPid, uActorID, 64, pDir); |
0 | 1675 } |
1676 | |
1677 //----- (00403476) -------------------------------------------------------- | |
1060 | 1678 void Actor::AI_MissileAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1679 { |
1680 Actor *v3; // ebx@1 | |
1681 int v4; // esi@3 | |
1682 int v5; // edi@3 | |
1683 signed int v6; // eax@4 | |
1684 Vec3_int_ v7; // ST04_12@6 | |
1685 AIDirection *v10; // eax@9 | |
1686 __int16 v14; // ax@11 | |
1687 AIDirection a3; // [sp+Ch] [bp-48h]@10 | |
1688 AIDirection v18; // [sp+28h] [bp-2Ch]@10 | |
1689 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 1690 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 1691 int v22; // [sp+50h] [bp-4h]@3 |
1692 unsigned int pDira; // [sp+5Ch] [bp+8h]@11 | |
1693 | |
1694 v3 = &pActors[uActorID]; | |
848 | 1695 //a2 = edx0; |
1696 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 1697 { |
848 | 1698 v6 = PID_ID(sTargetPid); |
0 | 1699 v4 = pActors[v6].vPosition.x; |
1700 v5 = pActors[v6].vPosition.y; | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1701 v22 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); |
0 | 1702 } |
1703 else | |
1704 { | |
848 | 1705 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 1706 { |
1707 v4 = pParty->vPosition.x; | |
1708 v5 = pParty->vPosition.y; | |
1709 v22 = pParty->vPosition.z + pParty->sEyelevel; | |
1710 } | |
1711 else | |
1712 { | |
1713 v4 = (int)pDir; | |
1714 v5 = (int)pDir; | |
1715 } | |
1716 } | |
1717 v19 = v3->uActorHeight; | |
1718 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
1719 v7.y = v3->vPosition.y; | |
1720 v7.x = v3->vPosition.x; | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1721 if ( sub_407A1C(v4, v5, v22, v7) || sub_407A1C(v7.x, v7.y, v7.z, Vec3_int_(v4, v5, v22))) |
0 | 1722 { |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1723 if ( pDir == nullptr ) |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1724 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1725 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), sTargetPid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1726 v10 = &a3; |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1727 } |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1728 else |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1729 v10 = pDir; |
0 | 1730 v3->uYawAngle = LOWORD(v10->uYawAngle); |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1731 v14 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 1732 v3->uCurrentActionLength = 8 * v14; |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1733 v3->uCurrentActionTime = 0; |
0 | 1734 v3->uAIState = AttackingRanged1; |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1735 Actor::PlaySound(uActorID, 0); |
0 | 1736 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
1951 | 1737 if ( v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0 ) |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1738 pDira *= 2; |
0 | 1739 if ( pParty->bTurnBasedModeOn == 1 ) |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1740 v3->pMonsterInfo.uRecoveryTime = pDira; |
0 | 1741 else |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1742 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength - (int)(flt_6BE3A8_debug_recmod2 * pDira * -2.133333333333333); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1743 v3->vVelocity.z = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1744 v3->vVelocity.y = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1745 v3->vVelocity.x = 0; |
322 | 1746 v3->UpdateAnimation(); |
0 | 1747 } |
1748 else | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1749 Actor::AI_Pursue1(uActorID, sTargetPid, uActorID, 64, pDir); |
0 | 1750 } |
1751 | |
1752 //----- (004032B2) -------------------------------------------------------- | |
1456 | 1753 void Actor::AI_RandomMove( unsigned int uActor_id, unsigned int uTarget_id, int radius, int uActionLength ) |
1881 | 1754 { |
1755 int x; // ebx@1 | |
1756 int absy; // eax@1 | |
0 | 1757 unsigned int v9; // ebx@11 |
1758 int v10; // ebx@13 | |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
1759 AIDirection doNotInitializeBecauseShouldBeRandom; // [sp+Ch] [bp-30h]@7 |
0 | 1760 int y; // [sp+30h] [bp-Ch]@1 |
1881 | 1761 int absx; // [sp+38h] [bp-4h]@1 |
2281 | 1762 |
1763 x = pActors[uActor_id].vInitialPosition.x - pActors[uActor_id].vPosition.x; | |
1764 y = pActors[uActor_id].vInitialPosition.y - pActors[uActor_id].vPosition.y; | |
1881 | 1765 absx = abs(x); |
1766 absy = abs(y); | |
1767 if ( absx <= absy ) | |
1768 absx = absy + (absx / 2 ); | |
0 | 1769 else |
1881 | 1770 absx = absx + absy / 2; |
2281 | 1771 if ( MonsterStats::BelongsToSupertype(pActors[uActor_id].pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) |
0 | 1772 { |
1773 if ( !uActionLength ) | |
1774 uActionLength = 256; | |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
1775 Actor::AI_StandOrBored(uActor_id, OBJECT_Player, uActionLength, &doNotInitializeBecauseShouldBeRandom); |
0 | 1776 return; |
1777 } | |
1881 | 1778 if ( pActors[uActor_id].pMonsterInfo.uMovementType == 3 && absx < 128 ) |
0 | 1779 { |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
1780 Actor::AI_Stand(uActor_id, uTarget_id, 256, &doNotInitializeBecauseShouldBeRandom); |
0 | 1781 return; |
1782 } | |
1881 | 1783 absx += ((rand() & 0xF) * radius) / 16; |
1784 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(x, y); | |
0 | 1785 if ( rand() % 100 < 25 ) |
1786 { | |
1881 | 1787 Actor::StandAwhile(uActor_id); |
0 | 1788 return; |
1789 } | |
1790 v10 = v9 + rand() % 256 - 128; | |
2281 | 1791 if ( abs(v10 - pActors[uActor_id].uYawAngle) > 256 && !(pActors[uActor_id].uAttributes & 0x200000) ) |
0 | 1792 { |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
1793 Actor::AI_Stand(uActor_id, uTarget_id, 256, &doNotInitializeBecauseShouldBeRandom); |
245 | 1794 return; |
0 | 1795 } |
2281 | 1796 pActors[uActor_id].uYawAngle = v10; |
1797 if ( pActors[uActor_id].uMovementSpeed) | |
1798 pActors[uActor_id].uCurrentActionLength = 32 * absx / pActors[uActor_id].uMovementSpeed; | |
0 | 1799 else |
2281 | 1800 pActors[uActor_id].uCurrentActionLength = 0; |
1801 pActors[uActor_id].uCurrentActionTime = 0; | |
1802 pActors[uActor_id].uAIState = Tethered; | |
0 | 1803 if ( rand() % 100 < 2 ) |
2251 | 1804 Actor::PlaySound(uActor_id, 3); |
2281 | 1805 pActors[uActor_id].UpdateAnimation(); |
0 | 1806 } |
1807 | |
1808 //----- (004031C1) -------------------------------------------------------- | |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
1809 char __fastcall Actor::_4031C1_update_job_never_gets_called(unsigned int uActorID, signed int a2, int a3) //attempted to implement something like jobs for actors, but apparently was never finished |
0 | 1810 { |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
1811 return 0; |
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1812 /*unsigned int v3; // edi@1 |
0 | 1813 Actor *v4; // esi@1 |
1814 ActorJob *v5; // eax@1 | |
1815 signed int v6; // edx@2 | |
1816 ActorJob *v7; // eax@2 | |
1817 signed int v8; // edi@2 | |
82 | 1818 ActorJob *v9; // ecx@2 |
0 | 1819 __int16 v10; // cx@15 |
1820 signed int v12; // [sp+8h] [bp-4h]@1 | |
1821 | |
1822 v3 = uActorID; | |
1823 v12 = a2; | |
1824 v4 = &pActors[uActorID]; | |
1825 v5 = (ActorJob *)pActors[uActorID].CanAct(); | |
1826 if ( v5 ) | |
1827 { | |
1828 v6 = 65535; | |
1829 v7 = &v4->pScheduledJobs[v3]; | |
1830 v8 = 7; | |
82 | 1831 v9 = &v7[7];//(char *)&v7[7].uHour; |
1832 while ( !(v9->uAttributes & 1) || v9->uHour > v12 ) | |
0 | 1833 { |
1834 --v8; | |
82 | 1835 --v9; |
0 | 1836 if ( v8 < 0 ) |
82 | 1837 break; |
0 | 1838 } |
82 | 1839 if( v8 >= 0 ) |
1840 v6 = v8; | |
0 | 1841 if ( !v8 && v6 == 65535 ) |
1842 v6 = 7; | |
1843 v5 = &v7[v6]; | |
1844 if ( v4->vInitialPosition.x != v5->vPos.x | |
1845 || v4->vInitialPosition.y != v5->vPos.y | |
1846 || v4->vInitialPosition.z != v5->vPos.z | |
1847 || v4->pMonsterInfo.uMovementType != v5->uAction ) | |
1848 { | |
1849 v4->vInitialPosition.x = v5->vPos.x; | |
1850 v4->vInitialPosition.y = v5->vPos.y; | |
1851 v10 = v5->vPos.z; | |
1852 v4->vInitialPosition.z = v10; | |
1853 LOBYTE(v5) = v5->uAction; | |
1456 | 1854 v4->pMonsterInfo.uMovementType = MONSTER_MOVEMENT_TYPE_STAIONARY; |
0 | 1855 if ( a3 == 1 ) |
1856 { | |
1857 v4->vPosition.x = v4->vInitialPosition.x; | |
1858 v4->vPosition.y = v4->vInitialPosition.y; | |
1859 LOBYTE(v5) = v10; | |
1860 v4->vPosition.z = v10; | |
1861 } | |
1862 } | |
1863 } | |
1882
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1864 return (char)v5;*/ |
0 | 1865 } |
1866 | |
1867 //----- (004030AD) -------------------------------------------------------- | |
1882
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1868 void Actor::AI_Stun(unsigned int uActorID, signed int edx0, int stunRegardlessOfState) |
0 | 1869 { |
1870 Actor *v4; // ebx@1 | |
1871 __int16 v7; // ax@16 | |
1872 AIDirection a3; // [sp+Ch] [bp-40h]@16 | |
1882
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1873 AIDirection* v10; // [sp+28h] [bp-24h]@16 |
0 | 1874 |
1875 v4 = &pActors[uActorID]; | |
1882
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1876 if ( v4->uAIState == Fleeing ) |
0 | 1877 BYTE2(v4->uAttributes) |= 2u; |
1878 if ( v4->pMonsterInfo.uHostilityType != 4 ) | |
1879 { | |
1880 v4->uAttributes &= 0xFFFFFFFBu; | |
1881 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
1882 } | |
1947 | 1883 if ( v4->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 ) |
1884 v4->pActorBuffs[ACTOR_BUFF_CHARM].Reset(); | |
1950 | 1885 if ( v4->pActorBuffs[ACTOR_BUFF_AFRAID].uExpireTime > 0 ) |
1886 v4->pActorBuffs[ACTOR_BUFF_AFRAID].Reset(); | |
1882
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1887 if ( stunRegardlessOfState |
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1888 || (v4->uAIState != Stunned |
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1889 && v4->uAIState != AttackingRanged1 |
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1890 && v4->uAIState != AttackingRanged2 |
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1891 && v4->uAIState != AttackingRanged3 |
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1892 && v4->uAIState != AttackingRanged4 |
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1893 && v4->uAIState != AttackingMelee)) |
0 | 1894 { |
1910
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1895 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), edx0, &a3, 0); |
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1896 v10 = &a3; |
1882
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1897 v4->uYawAngle = LOWORD(v10->uYawAngle); |
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1898 v7 = pSpriteFrameTable->pSpriteSFrames[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength; |
0 | 1899 v4->uCurrentActionTime = 0; |
1900 v4->uAIState = Stunned; | |
1901 v4->uCurrentActionLength = 8 * v7; | |
1882
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1902 Actor::PlaySound(uActorID, 2u); |
322 | 1903 v4->UpdateAnimation(); |
0 | 1904 } |
1905 } | |
1906 | |
1907 //----- (00402F87) -------------------------------------------------------- | |
414 | 1908 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4) |
0 | 1909 { |
1910 unsigned int v7; // eax@3 | |
1911 unsigned int v9; // eax@3 | |
1060 | 1912 |
1883 | 1913 Actor* actor = &pActors[uActorID]; |
417 | 1914 |
1915 AIDirection a3; // [sp+Ch] [bp-5Ch]@2 | |
414 | 1916 if (!a4) |
1910
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1917 { |
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1918 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0); |
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1919 a4 = &a3; |
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1920 } |
414 | 1921 |
1922 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength; | |
1923 | |
1640
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|
1924 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, actor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
414 | 1925 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7; |
1926 | |
2212 | 1927 if ( v9 & 0x700 ) // turned away - just stand |
414 | 1928 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4); |
1929 else // facing player - play bored anim | |
0 | 1930 { |
414 | 1931 actor->uAIState = Fidgeting; |
1932 actor->uCurrentActionTime = 0; | |
1933 actor->uYawAngle = a4->uYawAngle; | |
1934 actor->vVelocity.z = 0; | |
1935 actor->vVelocity.y = 0; | |
1936 actor->vVelocity.x = 0; | |
0 | 1937 if ( rand() % 100 < 5 ) |
414 | 1938 Actor::PlaySound(uActorID, 3); |
1939 actor->UpdateAnimation(); | |
0 | 1940 } |
1941 } | |
1942 | |
1943 //----- (00402F27) -------------------------------------------------------- | |
322 | 1944 void Actor::Resurrect(unsigned int uActorID) |
0 | 1945 { |
1946 Actor *pActor; // esi@1 | |
1947 | |
1948 pActor = &pActors[uActorID]; | |
1949 pActor->uCurrentActionTime = 0; | |
1950 pActor->uAIState = Resurrected; | |
1951 pActor->uCurrentActionAnimation = ANIM_Dying; | |
1883 | 1952 pActor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[pActor->pSpriteIDs[ANIM_Dying]].uAnimLength; |
0 | 1953 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP); |
2276 | 1954 Actor::PlaySound(uActorID, 1); |
322 | 1955 pActor->UpdateAnimation(); |
0 | 1956 } |
1957 | |
1958 //----- (00402D6E) -------------------------------------------------------- | |
319 | 1959 void Actor::Die(unsigned int uActorID) |
0 | 1960 { |
1980 | 1961 Actor* actor = &pActors[uActorID]; |
0 | 1962 |
319 | 1963 actor->uCurrentActionTime = 0; |
1964 actor->uAIState = Dying; | |
1965 actor->uCurrentActionAnimation = ANIM_Dying; | |
1966 actor->sCurrentHP = 0; | |
1967 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength; | |
1946
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1968 actor->pActorBuffs[ACTOR_BUFF_PARALYZED].Reset(); |
1945 | 1969 actor->pActorBuffs[ACTOR_BUFF_STONED].Reset(); |
319 | 1970 Actor::PlaySound(uActorID, 1); |
1971 actor->UpdateAnimation(); | |
1972 | |
1973 for (uint i = 0; i < 5; ++i) | |
1529 | 1974 if (pParty->monster_id_for_hunting[i] == actor->pMonsterInfo.uID) |
1975 pParty->monster_for_hunting_killed[i] = true; | |
319 | 1976 |
1977 for (uint i = 0; i < 22; ++i) | |
1978 actor->pActorBuffs[i].Reset(); | |
1979 | |
1980 ItemGen drop; | |
1012 | 1981 drop.Reset(); |
319 | 1982 switch (actor->pMonsterInfo.uID) |
0 | 1983 { |
319 | 1984 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3: |
1985 drop.uItemID = ITEM_HARPY_FEATHER; | |
1986 break; | |
1987 | |
1988 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3: | |
1989 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE; | |
1990 break; | |
1991 | |
1992 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3: | |
1993 drop.uItemID = ITEM_TROLL_BLOOD; | |
1994 break; | |
1995 | |
1996 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3: | |
1997 drop.uItemID = ITEM_DEVIL_ICHOR; | |
1998 break; | |
1999 | |
2000 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3: | |
2001 drop.uItemID = ITEM_DRAGON_EYE; | |
321 | 2002 break; |
0 | 2003 } |
319 | 2004 |
1759 | 2005 if (rand() % 100 < 20 && drop.uItemID != 0) |
0 | 2006 { |
2331
9551756f46c4
Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
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diff
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|
2007 SpriteObject::sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID, |
319 | 2008 actor->vPosition.x, |
2009 actor->vPosition.y, | |
2010 actor->vPosition.z + 16, | |
2011 rand() % 200 + 200, | |
0 | 2012 1, |
2013 1, | |
2014 0, | |
319 | 2015 &drop); |
0 | 2016 } |
319 | 2017 |
2018 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE) | |
2019 Actor::Explode(uActorID); | |
0 | 2020 } |
2021 | |
2022 //----- (00402CED) -------------------------------------------------------- | |
322 | 2023 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID) |
0 | 2024 { |
2025 unsigned __int16 v3; // dx@1 | |
2026 | |
1408 | 2027 v3 = pActors[uActorID].pSoundSampleIDs[uSoundID]; |
0 | 2028 if ( v3 ) |
2029 { | |
1949 | 2030 if ( pActors[uActorID].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime <= 0 ) |
1883 | 2031 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
0 | 2032 else |
2033 { | |
1949 | 2034 switch(pActors[uActorID].pActorBuffs[ACTOR_BUFF_SHRINK].uPower) |
0 | 2035 { |
1883 | 2036 case 1: |
2037 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075); | |
2038 break; | |
2039 case 2: | |
2040 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075); | |
2041 break; | |
2042 case 3: | |
2043 case 4: | |
2044 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075); | |
2045 break; | |
2046 default: | |
2047 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); | |
2048 break; | |
0 | 2049 } |
2050 } | |
2051 } | |
2052 } | |
2053 | |
2054 //----- (00402AD7) -------------------------------------------------------- | |
1060 | 2055 void Actor::AI_Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir) |
0 | 2056 { |
2057 int v6; // eax@1 | |
2058 Actor *v7; // ebx@1 | |
2059 unsigned int v8; // ecx@1 | |
2060 AIDirection *v10; // esi@6 | |
2061 AIDirection a3; // [sp+Ch] [bp-5Ch]@7 | |
2062 unsigned int v18; // [sp+64h] [bp-4h]@1 | |
2063 | |
2064 v6 = 0; | |
2065 v7 = &pActors[uActorID]; | |
862 | 2066 v8 = PID(OBJECT_Actor,uActorID); |
1884 | 2067 if ( v7->pMonsterInfo.uFlying != 0 && !pParty->bFlying ) //TODO: Does v6 have a point? |
0 | 2068 { |
2069 if ( v7->pMonsterInfo.uMissleAttack1Type ) | |
2070 v6 = v7->uActorRadius + 512; | |
2071 else | |
2072 v6 = pParty->uPartyHeight; | |
2073 } | |
1052 | 2074 |
1884 | 2075 if ( pDir == nullptr ) |
0 | 2076 { |
1910
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2077 Actor::GetDirectionInfo(v8, a2, &a3, v6); |
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2078 v10 = &a3; |
1884 | 2079 } |
2080 else | |
2081 v10 = pDir; | |
0 | 2082 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) |
2083 { | |
2084 if ( !uActionLength ) | |
2085 uActionLength = 256; | |
1884 | 2086 Actor::AI_StandOrBored(uActorID, 4, uActionLength, v10); |
322 | 2087 return; |
0 | 2088 } |
1884 | 2089 if ( v10->uDistance < 307.2 ) |
0 | 2090 { |
2091 if ( !uActionLength ) | |
2092 uActionLength = 256; | |
1884 | 2093 Actor::AI_Stand(uActorID, a2, uActionLength, v10); |
322 | 2094 return; |
0 | 2095 } |
1884 | 2096 if ( v7->uMovementSpeed == 0 ) |
322 | 2097 { |
1884 | 2098 Actor::AI_Stand(uActorID, a2, uActionLength, v10); |
322 | 2099 return; |
2100 } | |
0 | 2101 if ( arg0 % 2 ) |
2102 v18 = -16; | |
1884 | 2103 else |
2104 v18 = 16; | |
1052 | 2105 |
0 | 2106 v7->uYawAngle = stru_5C6E00->Atan2( |
1885 | 2107 pParty->vPosition.x + (int)fixpoint_mul(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.x, |
2059 | 2108 pParty->vPosition.y + (int)fixpoint_mul(stru_5C6E00->Sin(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.y); |
0 | 2109 if ( uActionLength ) |
2110 v7->uCurrentActionLength = uActionLength; | |
2111 else | |
2112 v7->uCurrentActionLength = 128; | |
2113 v7->uPitchAngle = LOWORD(v10->uPitchAngle); | |
2114 v7->uAIState = Pursuing; | |
322 | 2115 v7->UpdateAnimation(); |
0 | 2116 } |
2117 | |
2118 //----- (00402968) -------------------------------------------------------- | |
1060 | 2119 void Actor::AI_Flee(unsigned int uActorID, signed int sTargetPid, int uActionLength, AIDirection *a4) |
0 | 2120 { |
2121 Actor *v5; // ebx@1 | |
2122 int v7; // ecx@2 | |
2123 unsigned __int16 v9; // ax@15 | |
1909 | 2124 AIDirection v10; // [sp+8h] [bp-7Ch]@4 |
2125 AIDirection a3; // [sp+24h] [bp-60h]@3 | |
1885 | 2126 AIDirection* v13; // [sp+5Ch] [bp-28h]@4 |
0 | 2127 |
2128 v5 = &pActors[uActorID]; | |
1885 | 2129 if ( v5->CanAct() ) |
0 | 2130 { |
1885 | 2131 v7 = PID(OBJECT_Actor,uActorID); |
0 | 2132 if ( !a4 ) |
2133 { | |
1910
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2134 Actor::GetDirectionInfo(v7, sTargetPid, &a3, v5->pMonsterInfo.uFlying); |
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2135 a4 = &a3; |
0 | 2136 } |
1910
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2137 Actor::GetDirectionInfo(v7, 4u, &v10, 0); |
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2138 v13 = &v10; |
0 | 2139 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) |
1885 | 2140 || PID_TYPE(sTargetPid) == OBJECT_Actor && v13->uDistance < 307.2 ) |
0 | 2141 { |
2142 if ( !uActionLength ) | |
2143 uActionLength = 256; | |
1885 | 2144 Actor::AI_StandOrBored(uActorID, 4, uActionLength, v13); |
0 | 2145 } |
2146 else | |
2147 { | |
1885 | 2148 if ( v5->uMovementSpeed ) |
2149 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v5->uMovementSpeed; | |
0 | 2150 else |
2151 v5->uCurrentActionLength = 0; | |
2152 if ( v5->uCurrentActionLength > 256 ) | |
2153 v5->uCurrentActionLength = 256; | |
2154 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle); | |
2155 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi); | |
2156 v9 = LOWORD(a4->uPitchAngle); | |
2157 v5->uCurrentActionTime = 0; | |
2158 v5->uPitchAngle = v9; | |
2159 v5->uAIState = Fleeing; | |
322 | 2160 v5->UpdateAnimation(); |
0 | 2161 } |
2162 } | |
2163 } | |
2164 | |
2165 //----- (0040281C) -------------------------------------------------------- | |
1060 | 2166 void Actor::AI_Pursue2(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5) |
0 | 2167 { |
2168 int v6; // eax@1 | |
2169 Actor *v7; // ebx@1 | |
2170 unsigned int v8; // ecx@1 | |
2171 AIDirection *v10; // esi@7 | |
2172 signed __int16 v13; // cx@19 | |
2173 unsigned __int16 v14; // ax@25 | |
2174 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
2175 AIDirection v18; // [sp+28h] [bp-24h]@8 | |
2176 | |
2177 v6 = 0; | |
2178 v7 = &pActors[uActorID]; | |
862 | 2179 v8 = PID(OBJECT_Actor,uActorID); |
1886 | 2180 if ( v7->pMonsterInfo.uFlying != 0 && !pParty->bFlying ) |
0 | 2181 { |
2182 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
2183 v6 = v7->uActorRadius + 512; | |
2184 else | |
2185 v6 = pParty->uPartyHeight; | |
2186 } | |
2187 v10 = pDir; | |
2188 if ( !pDir ) | |
2189 { | |
1910
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2190 Actor::GetDirectionInfo(v8, a2, &a3, v6); |
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Actor::GetDirectionInfo changed the signature to a less confusing one
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diff
changeset
|
2191 v10 = &a3; |
0 | 2192 } |
2193 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2194 { | |
2195 if ( !uActionLength ) | |
2196 uActionLength = 256; | |
1886 | 2197 Actor::AI_StandOrBored(uActorID, 4, uActionLength, v10); |
322 | 2198 return; |
0 | 2199 } |
2200 if ( (signed int)v10->uDistance < a5 ) | |
2201 { | |
2202 if ( !uActionLength ) | |
2203 uActionLength = 256; | |
1886 | 2204 Actor::AI_StandOrBored(uActorID, a2, uActionLength, v10); |
322 | 2205 return; |
0 | 2206 } |
2207 if ( uActionLength ) | |
2208 { | |
2209 v7->uCurrentActionLength = uActionLength; | |
2210 } | |
2211 else | |
2212 { | |
2213 v13 = v7->uMovementSpeed; | |
2214 if ( v13 ) | |
2215 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13; | |
2216 else | |
2217 v7->uCurrentActionLength = 0; | |
2218 if ( v7->uCurrentActionLength > 32 ) | |
2219 v7->uCurrentActionLength = 32; | |
2220 } | |
2221 v7->uYawAngle = LOWORD(v10->uYawAngle); | |
2222 v14 = LOWORD(v10->uPitchAngle); | |
2223 v7->uCurrentActionTime = 0; | |
2224 v7->uPitchAngle = v14; | |
2225 v7->uAIState = Pursuing; | |
322 | 2226 v7->UpdateAnimation(); |
0 | 2227 } |
2228 | |
2229 //----- (00402686) -------------------------------------------------------- | |
1060 | 2230 void Actor::AI_Pursue3(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4) |
0 | 2231 { |
2232 int v5; // eax@1 | |
2233 Actor *v6; // ebx@1 | |
2234 int v7; // ecx@1 | |
2235 signed __int16 v12; // cx@19 | |
2236 __int16 v14; // ax@25 | |
2237 unsigned __int16 v16; // ax@28 | |
2238 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
1887 | 2239 AIDirection* v20; // [sp+28h] [bp-24h]@8 |
0 | 2240 |
2241 v5 = 0; | |
2242 v6 = &pActors[uActorID]; | |
862 | 2243 v7 = PID(OBJECT_Actor,uActorID); |
1887 | 2244 if ( v6->pMonsterInfo.uFlying != 0 && !pParty->bFlying ) |
0 | 2245 { |
2246 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
2247 v5 = v6->uActorRadius + 512; | |
2248 else | |
2249 v5 = pParty->uPartyHeight; | |
2250 } | |
2251 if ( !a4 ) | |
2252 { | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
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diff
changeset
|
2253 Actor::GetDirectionInfo(v7, a2, &a3, v5); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
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1909
diff
changeset
|
2254 v20 = &a3; |
0 | 2255 } |
2256 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2257 { | |
2258 if ( !uActionLength ) | |
2259 uActionLength = 256; | |
860 | 2260 return Actor::AI_StandOrBored(uActorID, 4, uActionLength, a4); |
0 | 2261 } |
1887 | 2262 if ( a4->uDistance < 307.2 ) |
0 | 2263 { |
2264 if ( !uActionLength ) | |
2265 uActionLength = 256; | |
1887 | 2266 return Actor::AI_StandOrBored(uActorID, a2, uActionLength, a4); |
0 | 2267 } |
2268 if ( uActionLength ) | |
2269 v6->uCurrentActionLength = uActionLength + rand() % uActionLength; | |
2270 else | |
2271 { | |
2272 v12 = v6->uMovementSpeed; | |
2273 if ( v12 ) | |
860 | 2274 v6->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v12; |
0 | 2275 else |
2276 v6->uCurrentActionLength = 0; | |
2277 if ( v6->uCurrentActionLength > 128 ) | |
2278 v6->uCurrentActionLength = 128; | |
2279 } | |
860 | 2280 v14 = LOWORD(a4->uYawAngle); |
1887 | 2281 if ( rand() % 2 ) |
2282 v14 += 256; | |
0 | 2283 else |
1887 | 2284 v14 -= 256; |
2285 v6->uYawAngle = v14; | |
860 | 2286 v16 = LOWORD(a4->uPitchAngle); |
0 | 2287 v6->uCurrentActionTime = 0; |
2288 v6->uPitchAngle = v16; | |
2289 v6->uAIState = Pursuing; | |
2290 if ( rand() % 100 < 2 ) | |
860 | 2291 Actor::PlaySound(uActorID, 2u); |
322 | 2292 v6->UpdateAnimation(); |
0 | 2293 } |
2294 | |
1893 | 2295 //----- (00401221) -------------------------------------------------------- |
417 | 2296 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party) |
0 | 2297 { |
2298 int v5; // ecx@1 | |
2299 signed int v10; // eax@13 | |
1894 | 2300 uint v11; // ebx@16 |
2301 uint v12; // eax@16 | |
0 | 2302 signed int v14; // eax@31 |
1894 | 2303 uint v15; // edi@43 |
2304 uint v16; // ebx@45 | |
2305 uint v17; // eax@45 | |
1893 | 2306 signed int closestId; // [sp+14h] [bp-1Ch]@1 |
1894 | 2307 uint v23; // [sp+1Ch] [bp-14h]@16 |
1893 | 2308 unsigned int lowestRadius; // [sp+24h] [bp-Ch]@1 |
1894 | 2309 uint v27; // [sp+2Ch] [bp-4h]@16 |
2310 uint v28; // [sp+2Ch] [bp-4h]@45 | |
0 | 2311 |
1893 | 2312 lowestRadius = UINT_MAX; |
0 | 2313 v5 = 0; |
2314 *a2 = 0; | |
1893 | 2315 closestId = 0; |
417 | 2316 assert(uActorID < uNumActors); |
1889
397059718a9a
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diff
changeset
|
2317 Actor* thisActor = &pActors[uActorID]; |
417 | 2318 |
2319 for (uint i = 0; i < uNumActors; ++i) | |
0 | 2320 { |
1893 | 2321 Actor* actor = &pActors[i]; |
417 | 2322 if (actor->uAIState == Dead || actor->uAIState == Dying || |
2323 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i ) | |
2324 continue; | |
2325 | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2326 if (thisActor->uLastCharacterIDToHit == 0 || PID(OBJECT_Actor,v5) != thisActor->uLastCharacterIDToHit ) |
245 | 2327 { |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2328 v10 = thisActor->GetActorsRelation(actor); |
417 | 2329 if ( v10 == 0 ) |
245 | 2330 continue; |
2331 } | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2332 else if (thisActor->IsNotAlive()) |
245 | 2333 { |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2334 thisActor->uLastCharacterIDToHit = 0; |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2335 v10 = thisActor->GetActorsRelation(actor); |
417 | 2336 if ( v10 == 0 ) |
245 | 2337 continue; |
2338 } | |
2339 else | |
2340 { | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2341 if ( (actor->uGroup != 0 || thisActor->uGroup != 0) && actor->uGroup == thisActor->uGroup ) |
245 | 2342 continue; |
2343 v10 = 4; | |
2344 } | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2345 if ( thisActor->pMonsterInfo.uHostilityType ) |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2346 v10 = pMonsterStats->pInfos[thisActor->pMonsterInfo.uID].uHostilityType; |
2154 | 2347 v11 = _4DF380_hostilityRanges[v10]; |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2348 v23 = abs(thisActor->vPosition.x - actor->vPosition.x); |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2349 v27 = abs(thisActor->vPosition.y - actor->vPosition.y); |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2350 v12 = abs(thisActor->vPosition.z - actor->vPosition.z); |
245 | 2351 if ( v23 <= v11 |
2352 && v27 <= v11 | |
2353 && v12 <= v11 | |
1493 | 2354 && sub_4070EF_prolly_detect_player(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID)) |
1893 | 2355 && v23 * v23 + v27 * v27 + v12 * v12 < lowestRadius ) |
245 | 2356 { |
1893 | 2357 lowestRadius = v23 * v23 + v27 * v27 + v12 * v12; |
2358 closestId = i; | |
245 | 2359 } |
0 | 2360 } |
1893 | 2361 |
2362 if ( lowestRadius != UINT_MAX ) | |
2363 { | |
2364 *a2 = PID(OBJECT_Actor, closestId); | |
2365 } | |
1894 | 2366 |
2367 if (can_target_party && !pParty->Invisible()) | |
0 | 2368 { |
1893 | 2369 if ( thisActor->uAttributes & 0x80000 |
1956
542c13cd72e2
pActorBuffs[12] to pActorBuffs[ACTOR_BUFF_ENSLAVED]
Grumpy7
parents:
1955
diff
changeset
|
2370 && thisActor->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime <= 0 |
1947 | 2371 && thisActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime <= 0 |
1948
7fd4bfa175fd
pActorBuffs[2] to pActorBuffs[ACTOR_BUFF_SUMMONED]
Grumpy7
parents:
1947
diff
changeset
|
2372 && thisActor->pActorBuffs[ACTOR_BUFF_SUMMONED].uExpireTime <= 0 ) |
0 | 2373 v14 = 4; |
1893 | 2374 else |
2375 v14 = thisActor->GetActorsRelation(0); | |
417 | 2376 if ( v14 != 0 ) |
0 | 2377 { |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2378 if ( !thisActor->pMonsterInfo.uHostilityType ) |
2154 | 2379 v15 = _4DF380_hostilityRanges[v14]; |
1893 | 2380 else |
2154 | 2381 v15 = _4DF380_hostilityRanges[4]; |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2382 v16 = abs(thisActor->vPosition.x - pParty->vPosition.x); |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2383 v28 = abs(thisActor->vPosition.y - pParty->vPosition.y); |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2384 v17 = abs(thisActor->vPosition.z - pParty->vPosition.z); |
1893 | 2385 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 && (v16 * v16 + v28 * v28 + v17 * v17 < lowestRadius)) |
0 | 2386 { |
1893 | 2387 *a2 = OBJECT_Player; |
0 | 2388 } |
2389 } | |
2390 } | |
2391 } | |
2392 // 4DF380: using guessed type int dword_4DF380[]; | |
2393 // 4DF390: using guessed type int dword_4DF390; | |
2394 | |
2395 //----- (0040104C) -------------------------------------------------------- | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2396 signed int Actor::GetActorsRelation(Actor *otherActPtr) |
0 | 2397 { |
1892 | 2398 unsigned int thisGroup; // ebp@19 |
2399 int otherGroup; // eax@22 | |
2400 unsigned int thisAlly; // edx@25 | |
2401 unsigned int otherAlly; // edx@33 | |
0 | 2402 |
1892 | 2403 if ( otherActPtr) |
1890 | 2404 { |
2251 | 2405 if ( otherActPtr->uGroup != 0 && this->uGroup != 0 && otherActPtr->uGroup == this->uGroup ) |
1890 | 2406 return 0; |
2407 } | |
2408 | |
1892 | 2409 if (this->pActorBuffs[ACTOR_BUFF_BERSERK].uExpireTime > 0) |
2410 return 4; | |
2411 thisAlly = this->uAlly; | |
2412 if ( this->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime > 0 || thisAlly == 9999) | |
2413 thisGroup = 0; | |
2414 else if ( thisAlly > 0 ) | |
2415 thisGroup = thisAlly; | |
0 | 2416 else |
1892 | 2417 thisGroup = (this->pMonsterInfo.uID - 1) / 3 + 1; |
2418 | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2419 if ( otherActPtr ) |
0 | 2420 { |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2421 if (otherActPtr->pActorBuffs[ACTOR_BUFF_BERSERK].uExpireTime > 0) |
0 | 2422 return 4; |
1892 | 2423 otherAlly = otherActPtr->uAlly; |
2424 if ( otherActPtr->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime > 0 || otherAlly == 9999) | |
2425 otherGroup = 0; | |
2426 else if ( otherAlly > 0 ) | |
2427 otherGroup = otherAlly; | |
1891 | 2428 else |
1892 | 2429 otherGroup = (otherActPtr->pMonsterInfo.uID - 1) / 3 + 1; |
0 | 2430 } |
2431 else | |
1892 | 2432 otherGroup = 0; |
1891 | 2433 |
1892 | 2434 if ( this->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 && !otherGroup |
2435 || otherActPtr && otherActPtr->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 && !thisGroup ) | |
0 | 2436 return 0; |
1892 | 2437 if ( this->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime <= 0 && this->uAttributes & 0x80000 && !otherGroup ) |
0 | 2438 return 4; |
1892 | 2439 if (thisGroup >= 89 || otherGroup >= 89) |
1891 | 2440 return 0; |
2441 | |
1892 | 2442 if ( thisGroup == 0 ) |
0 | 2443 { |
1892 | 2444 if ( (!otherActPtr || this->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime > 0 && !(otherActPtr->uAttributes & 0x80000)) && !pFactionTable->relations[otherGroup][0]) |
2445 return pFactionTable->relations[0][otherGroup]; | |
1891 | 2446 else |
2447 return 4; | |
0 | 2448 } |
1891 | 2449 else |
1892 | 2450 return pFactionTable->relations[thisGroup][otherGroup]; |
0 | 2451 } |
2452 | |
2453 //----- (0045976D) -------------------------------------------------------- | |
322 | 2454 void Actor::UpdateAnimation() |
0 | 2455 { |
322 | 2456 //AIState state; // edx@1 |
2457 //unsigned int result; // eax@1 | |
0 | 2458 |
322 | 2459 //state = (AIState)this->; |
2460 uAttributes &= 0xFFDFFFFF; | |
2461 //result = this->uAttributes; | |
2462 switch (uAIState) | |
0 | 2463 { |
2464 case Tethered: | |
322 | 2465 uCurrentActionAnimation = ANIM_Walking; |
2466 break; | |
2467 | |
0 | 2468 case AttackingMelee: |
322 | 2469 uCurrentActionAnimation = ANIM_AtkMelee; |
2470 uAttributes |= 0x200000u; | |
2471 break; | |
2472 | |
0 | 2473 case AttackingRanged1: |
2474 case AttackingRanged2: | |
2475 case AttackingRanged3: | |
2476 case AttackingRanged4: | |
322 | 2477 uCurrentActionAnimation = ANIM_AtkRanged; |
2478 uAttributes |= 0x200000u; | |
2479 break; | |
2480 | |
0 | 2481 case Dying: |
2482 case Resurrected: | |
322 | 2483 uCurrentActionAnimation = ANIM_Dying; |
2484 uAttributes |= 0x200000u; | |
2485 break; | |
2486 | |
0 | 2487 case Pursuing: |
2488 case Fleeing: | |
322 | 2489 uCurrentActionAnimation = ANIM_Walking; |
2490 uAttributes |= 0x200000u; | |
2491 break; | |
2492 | |
0 | 2493 case Stunned: |
322 | 2494 uCurrentActionAnimation = ANIM_GotHit; |
2495 uAttributes |= 0x200000u; | |
2496 break; | |
2497 | |
0 | 2498 case Fidgeting: |
322 | 2499 uCurrentActionAnimation = ANIM_Bored; |
2500 uAttributes |= 0x200000u; | |
2501 break; | |
2502 | |
0 | 2503 case Standing: |
2504 case Interacting: | |
2505 case Summoned: | |
322 | 2506 uCurrentActionAnimation = ANIM_Standing; |
2507 uAttributes |= 0x200000u; | |
2508 break; | |
2509 | |
0 | 2510 case Dead: |
322 | 2511 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0) |
2512 uAIState = Removed; | |
0 | 2513 else |
322 | 2514 uCurrentActionAnimation = ANIM_Dead; |
2515 break; | |
2516 | |
551 | 2517 case Removed: |
652 | 2518 case Disabled: |
551 | 2519 return; |
2520 | |
0 | 2521 default: |
322 | 2522 assert(false); |
0 | 2523 } |
2524 } | |
2525 | |
2526 //----- (00459671) -------------------------------------------------------- | |
2527 void Actor::Reset() | |
2528 { | |
2529 this->pActorName[0] = 0; | |
2530 this->word_000086_some_monster_id = 0; | |
602 | 2531 this->sNPC_ID = 0; |
0 | 2532 this->vPosition.z = 0; |
2533 this->vPosition.y = 0; | |
2534 this->vPosition.x = 0; | |
2535 this->vVelocity.z = 0; | |
2536 this->vVelocity.y = 0; | |
2537 this->vVelocity.x = 0; | |
2538 this->uYawAngle = 0; | |
2539 this->uPitchAngle = 0; | |
2540 this->uAttributes = 0; | |
2541 this->uSectorID = 0; | |
2542 this->uCurrentActionTime = 0; | |
2543 this->vInitialPosition.z = 0; | |
2544 this->vInitialPosition.y = 0; | |
2545 this->vInitialPosition.x = 0; | |
2546 this->vGuardingPosition.z = 0; | |
2547 this->vGuardingPosition.y = 0; | |
2548 this->vGuardingPosition.x = 0; | |
2549 this->uTetherDistance = 256; | |
2550 this->uActorRadius = 32; | |
2551 this->uActorHeight = 128; | |
2552 this->uAIState = Standing; | |
305 | 2553 this->uCurrentActionAnimation = ANIM_Standing; |
0 | 2554 this->uMovementSpeed = 200; |
2555 this->uCarriedItemID = 0; | |
2556 this->uGroup = 0; | |
2557 this->uAlly = 0; | |
2558 this->uSummonerID = 0; | |
2559 this->uLastCharacterIDToHit = 0; | |
2560 this->dword_000334_unique_name = 0; | |
2561 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs)); | |
2562 memset(this->pActorBuffs, 0, 0x160u); | |
2563 } | |
2564 | |
2565 //----- (0045959A) -------------------------------------------------------- | |
2566 void Actor::PrepareSprites(char load_sounds_if_bit1_set) | |
2567 { | |
694 | 2568 |
2569 MonsterDesc *v3; // esi@1 | |
0 | 2570 MonsterInfo *v9; // [sp+84h] [bp-10h]@1 |
694 | 2571 |
0 | 2572 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1]; |
2573 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1]; | |
2574 //v12 = pSpriteIDs; | |
2575 //Source = (char *)v3->pSpriteNames; | |
2576 //do | |
2577 for (uint i = 0; i < 8; ++i) | |
2578 { | |
2579 //strcpy(pSpriteName, v3->pSpriteNames[i]); | |
2580 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]); | |
2581 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]); | |
2582 } | |
2583 uActorHeight = v3->uMonsterHeight; | |
2584 uActorRadius = v3->uMonsterRadius; | |
33 | 2585 uMovementSpeed = v9->uBaseSpeed; |
0 | 2586 if ( !(load_sounds_if_bit1_set & 1) ) |
2587 { | |
2251 | 2588 for ( int i = 0; i < 4; ++i ) |
2589 pSoundSampleIDs[i] = v3->pSoundSampleIDs[i]; | |
0 | 2590 } |
2591 } | |
2592 | |
2593 //----- (00459667) -------------------------------------------------------- | |
2594 void Actor::Remove() | |
2595 { | |
2596 this->uAIState = Removed; | |
2597 } | |
2598 | |
2310 | 2599 |
2600 //----- (0043B1B0) -------------------------------------------------------- | |
2601 void Actor::ActorDamageFromMonster(signed int attacker_id, unsigned int actor_id, Vec3_int_ *pVelocity, signed int a4) | |
2602 { | |
2603 int v4; // ebx@1 | |
2604 int dmgToRecv; // qax@8 | |
2605 signed int v12; // ecx@20 | |
2606 int finalDmg; // edi@30 | |
2607 int pushDistance; // [sp+20h] [bp+Ch]@34 | |
2608 | |
2609 v4 = 0; | |
2610 if ( PID_TYPE(attacker_id) == OBJECT_Item) | |
2611 { | |
2612 v4 = pSpriteObjects[PID_ID(attacker_id)].field_60_distance_related_prolly_lod; | |
2613 attacker_id = pSpriteObjects[PID_ID(attacker_id)].spell_caster_pid; | |
2614 } | |
2615 if ( PID_TYPE(attacker_id) == OBJECT_Actor) | |
2616 { | |
2617 if ( !pActors[actor_id].IsNotAlive() ) | |
2618 { | |
2619 pActors[actor_id].uLastCharacterIDToHit = attacker_id; | |
2620 if ( pActors[actor_id].uAIState == Fleeing ) | |
2621 pActors[actor_id].uAttributes |= FACE_UNKNOW7; | |
2622 if ( pActors[PID_ID(attacker_id)]._4273BB_DoesHitOtherActor(&pActors[actor_id], v4, 0) ) | |
2623 { | |
2624 dmgToRecv = pActors[PID_ID(attacker_id)]._43B3E0_CalcDamage(a4); | |
2625 if ( pActors[PID_ID(attacker_id)].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime > 0 ) | |
2626 { | |
2627 if ( pActors[PID_ID(attacker_id)].pActorBuffs[ACTOR_BUFF_SHRINK].uPower ) | |
2628 dmgToRecv = dmgToRecv / pActors[PID_ID(attacker_id)].pActorBuffs[ACTOR_BUFF_SHRINK].uPower; | |
2629 } | |
2630 if ( pActors[actor_id].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 ) | |
2631 dmgToRecv = 0; | |
2632 if ( a4 == 0 ) | |
2633 v12 = pActors[PID_ID(attacker_id)].pMonsterInfo.uAttack1Type; | |
2634 else if ( a4 == 1 ) | |
2635 { | |
2636 v12 = pActors[PID_ID(attacker_id)].pMonsterInfo.uAttack2Type; | |
2637 if ( SHIDWORD(pActors[actor_id].pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime) > 0 ) | |
2638 dmgToRecv = dmgToRecv / 2; | |
2639 } | |
2640 else if ( a4 == 2 ) | |
2641 v12 = pSpellStats->pInfos[pActors[actor_id].pMonsterInfo.uSpell1ID].uSchool; | |
2642 else if ( a4 == 3 ) | |
2643 v12 = pSpellStats->pInfos[pActors[actor_id].pMonsterInfo.uSpell2ID].uSchool; | |
2644 else if ( a4 == 4 ) | |
2645 v12 = pActors[PID_ID(attacker_id)].pMonsterInfo.field_3C_some_special_attack; | |
2646 else | |
2647 v12 = 4; | |
2648 finalDmg = pActors[actor_id].CalcMagicalDamageToActor((DAMAGE_TYPE)v12, dmgToRecv); | |
2649 pActors[actor_id].sCurrentHP -= finalDmg; | |
2650 if ( finalDmg ) | |
2651 { | |
2652 if ( pActors[actor_id].sCurrentHP > 0 ) | |
2653 Actor::AI_Stun(actor_id, attacker_id, 0); | |
2654 else | |
2655 Actor::Die(actor_id); | |
2656 Actor::AggroSurroundingPeasants(actor_id, 0); | |
2657 pushDistance = 20 * finalDmg / pActors[actor_id].pMonsterInfo.uHP; | |
2658 if ( pushDistance > 10 ) | |
2659 pushDistance = 10; | |
2660 if ( !MonsterStats::BelongsToSupertype(pActors[actor_id].pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2661 { | |
2662 pVelocity->x = (int32)fixpoint_mul(pushDistance, pVelocity->x); | |
2663 pVelocity->y = (int32)fixpoint_mul(pushDistance, pVelocity->y); | |
2664 pVelocity->z = (int32)fixpoint_mul(pushDistance, pVelocity->z); | |
2665 pActors[actor_id].vVelocity.x = 50 * LOWORD(pVelocity->x); | |
2666 pActors[actor_id].vVelocity.y = 50 * LOWORD(pVelocity->y); | |
2667 pActors[actor_id].vVelocity.z = 50 * LOWORD(pVelocity->z); | |
2668 } | |
2669 Actor::AddBloodsplatOnDamageOverlay(actor_id, 1, finalDmg); | |
2670 } | |
2671 else | |
2672 Actor::AI_Stun(actor_id, attacker_id, 0); | |
2673 return; | |
2674 } | |
2675 } | |
2676 } | |
2677 } | |
2678 | |
0 | 2679 //----- (0044FD29) -------------------------------------------------------- |
1895 | 2680 void Actor::SummonMinion( int summonerId ) |
0 | 2681 { |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2682 unsigned __int8 extraSummonLevel; // al@1 |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2683 int summonMonsterBaseType; // esi@1 |
0 | 2684 int v5; // edx@2 |
2685 int v7; // edi@10 | |
2686 Actor *v8; // esi@10 | |
2687 MonsterInfo *v9; // ebx@10 | |
2688 MonsterDesc *v10; // edi@10 | |
2689 int v13; // ebx@10 | |
2690 int v15; // edi@10 | |
2691 int v17; // ebx@10 | |
1894 | 2692 unsigned int v19; // qax@10 |
0 | 2693 int result; // eax@13 |
1894 | 2694 unsigned int monsterId; // [sp+10h] [bp-18h]@8 |
0 | 2695 int v27; // [sp+18h] [bp-10h]@10 |
1894 | 2696 int actorSector; // [sp+1Ch] [bp-Ch]@8 |
0 | 2697 |
1895 | 2698 |
2699 actorSector = 0; | |
2700 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
2701 actorSector = pIndoor->GetSector(this->vPosition.x, this->vPosition.y, this->vPosition.z); | |
2702 | |
2703 v19 = this->uAlly; | |
2704 if ( !v19 ) | |
2705 { | |
2706 monsterId = this->pMonsterInfo.uID - 1; | |
2707 v19 = (uint)(monsterId * 0.33333334); | |
2708 } | |
2709 v27 = uCurrentlyLoadedLevelType == LEVEL_Outdoor ? 128 : 64; | |
2710 v13 = rand() % 2048; | |
2172 | 2711 v15 = fixpoint_mul(stru_5C6E00->Cos(v13), v27) + this->vPosition.x; |
2712 v17 = fixpoint_mul(stru_5C6E00->Sin(v13), v27) + this->vPosition.y; | |
1895 | 2713 |
2714 if (uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
2715 { | |
2716 result = pIndoor->GetSector(v15, v17, this->vPosition.z); | |
2717 if (result != actorSector) | |
2718 return; | |
2719 result = BLV_GetFloorLevel(v15, v17, v27, result, &monsterId); | |
2720 if (result != -30000) | |
2721 return; | |
2722 if (abs(result - v27) > 1024) | |
2723 return; | |
2724 } | |
2725 | |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2726 extraSummonLevel = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2727 summonMonsterBaseType = this->pMonsterInfo.field_3C_some_special_attack; |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2728 if ( extraSummonLevel ) |
0 | 2729 { |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2730 if ( extraSummonLevel >= 1u && extraSummonLevel <= 3u ) |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2731 summonMonsterBaseType = summonMonsterBaseType + extraSummonLevel - 1; |
0 | 2732 } |
2733 else | |
2734 { | |
2735 v5 = rand() % 100; | |
1894 | 2736 if ( v5 >= 90 ) |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2737 summonMonsterBaseType += 2; |
1894 | 2738 else if ( v5 >= 60 ) |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2739 summonMonsterBaseType += 1; |
0 | 2740 } |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2741 v7 = summonMonsterBaseType - 1; |
0 | 2742 v8 = &pActors[uNumActors]; |
2743 v9 = &pMonsterStats->pInfos[v7 + 1]; | |
2744 pActors[uNumActors].Reset(); | |
2745 v10 = &pMonsterList->pMonsters[v7]; | |
2746 strcpy(v8->pActorName, v9->pName); | |
2747 v8->sCurrentHP = LOWORD(v9->uHP); | |
1894 | 2748 memcpy(&v8->pMonsterInfo, v9, sizeof(v8->pMonsterInfo)); |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2749 v8->word_000086_some_monster_id = summonMonsterBaseType; |
0 | 2750 v8->uActorRadius = v10->uMonsterRadius; |
2751 v8->uActorHeight = v10->uMonsterHeight; | |
2752 v8->pMonsterInfo.uTreasureDiceRolls = 0; | |
2753 v8->pMonsterInfo.uTreasureType = 0; | |
2754 v8->pMonsterInfo.uExp = 0; | |
1895 | 2755 v8->uMovementSpeed = v10->uMovementSpeed; |
1894 | 2756 v8->vInitialPosition.z = this->vPosition.z; |
2757 v8->vPosition.z = this->vPosition.z; | |
0 | 2758 v8->vInitialPosition.x = v15; |
2759 v8->vPosition.x = v15; | |
2760 v8->vInitialPosition.y = v17; | |
2761 v8->vPosition.y = v17; | |
2762 v8->uTetherDistance = 256; | |
1894 | 2763 v8->uSectorID = actorSector; |
0 | 2764 v8->PrepareSprites(0); |
2765 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
2766 v8->uAlly = v19; | |
2767 v8->uCurrentActionTime = 0; | |
1894 | 2768 v8->uGroup = this->uGroup; |
0 | 2769 v8->uAIState = Summoned; |
2770 v8->uCurrentActionLength = 256; | |
2771 v8->UpdateAnimation(); | |
1894 | 2772 |
2773 ++uNumActors; | |
2774 ++this->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
2775 if ( this->uAttributes & 0x80000 ) | |
2251 | 2776 v8->uAttributes |= 0x80000; |
1895 | 2777 v8->uSummonerID = PID(OBJECT_Actor,summonerId); |
1894 | 2778 |
781 | 2779 } |
1295 | 2780 // 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int); |
2781 //----- (0046DF1A) -------------------------------------------------------- | |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2782 bool Actor::_46DF1A_collide_against_actor( int a1, int a2 ) |
1295 | 2783 { |
2784 Actor *v2; // edi@1 | |
2785 unsigned __int16 v3; // ax@1 | |
2786 int v4; // esi@6 | |
2787 int v8; // ecx@14 | |
2788 int v9; // eax@14 | |
2789 int v10; // ebx@14 | |
2790 int v11; // esi@14 | |
2791 int v12; // ebx@15 | |
2792 int v13; // ebx@17 | |
2793 | |
2794 v2 = &pActors[a1]; | |
2795 v3 = v2->uAIState; | |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2796 if ( v3 == Removed || v3 == Dying || v3 == Disabled || v3 == Dead || v3 == Summoned ) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2797 return 0; |
1295 | 2798 v4 = v2->uActorRadius; |
2799 if ( a2 ) | |
2800 v4 = a2; | |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2801 |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2802 if (stru_721530.sMaxX > v2->vPosition.x + v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2803 stru_721530.sMinX < v2->vPosition.x - v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2804 stru_721530.sMaxY > v2->vPosition.y + v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2805 stru_721530.sMinY < v2->vPosition.y - v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2806 stru_721530.sMaxZ > v2->vPosition.z + v2->uActorHeight || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2807 stru_721530.sMinZ < v2->vPosition.z) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2808 { |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2809 return false; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2810 } |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2811 v8 = v2->vPosition.x - stru_721530.normal.x; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2812 v9 = v2->vPosition.y - stru_721530.normal.y; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2813 v10 = stru_721530.prolly_normal_d + v4; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2814 v11 = (v8 * stru_721530.direction.y - v9 * stru_721530.direction.x) >> 16; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2815 v12 = (v8 * stru_721530.direction.x + v9 * stru_721530.direction.y) >> 16; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2816 if ( abs(v11) > v10 || v12 <= 0) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2817 return false; |
2172 | 2818 if (fixpoint_mul(stru_721530.direction.z, v12) + stru_721530.normal.z < v2->vPosition.z) |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2819 return false; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2820 |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2821 v13 = v12 - integer_sqrt(v10 * v10 - v11 * v11); |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2822 if ( v13 < 0 ) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2823 v13 = 0; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2824 if ( v13 < stru_721530.field_7C ) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2825 { |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2826 stru_721530.field_7C = v13; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2827 stru_721530.uFaceID = PID(OBJECT_Actor,a1); |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2828 } |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2829 return true; |
1295 | 2830 } |
2831 //----- (00401A91) -------------------------------------------------------- | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
2832 void Actor::UpdateActorAI() |
1295 | 2833 { |
2834 signed int v4; // edi@10 | |
2835 signed int sDmg; // eax@14 | |
2836 Player *pPlayer; // ecx@21 | |
2837 Actor *pActor; // esi@34 | |
2838 unsigned __int16 v22; // ax@86 | |
2839 unsigned int v27; // ecx@123 | |
2840 unsigned int v28; // eax@123 | |
2841 int v33; // eax@144 | |
2842 int v34; // eax@147 | |
2843 char v35; // al@150 | |
2844 unsigned int v36; // edi@152 | |
2845 signed int v37; // eax@154 | |
2846 double v42; // st7@176 | |
2847 double v43; // st6@176 | |
1450 | 2848 int v45; // eax@192 |
1295 | 2849 unsigned __int8 v46; // cl@197 |
1907 | 2850 signed int v47; // st7@206 |
2851 uint v58; // st7@246 | |
1295 | 2852 unsigned int v65; // [sp-10h] [bp-C0h]@144 |
2853 int v70; // [sp-10h] [bp-C0h]@213 | |
2854 AIDirection v72; // [sp+0h] [bp-B0h]@246 | |
2855 AIDirection a3; // [sp+1Ch] [bp-94h]@129 | |
2856 int target_pid_type; // [sp+70h] [bp-40h]@83 | |
2857 signed int a1; // [sp+74h] [bp-3Ch]@129 | |
2858 int v78; // [sp+78h] [bp-38h]@79 | |
1906 | 2859 AIDirection* pDir; // [sp+7Ch] [bp-34h]@129 |
1907 | 2860 float radiusMultiplier; // [sp+98h] [bp-18h]@33 |
1295 | 2861 int v81; // [sp+9Ch] [bp-14h]@100 |
2862 signed int target_pid; // [sp+ACh] [bp-4h]@83 | |
2863 AIState uAIState; | |
1907 | 2864 uint v38; |
1295 | 2865 |
2866 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
2867 Actor::MakeActorAIList_ODM(); |
1295 | 2868 else |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
2869 Actor::MakeActorAIList_BLV(); |
1295 | 2870 |
2871 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor && pParty->armageddon_timer > 0 ) | |
2872 { | |
2873 if ( pParty->armageddon_timer > 417 ) | |
2874 pParty->armageddon_timer = 0; | |
2875 else | |
2876 { | |
2877 pParty->sRotationY = (stru_5C6E00->uIntegerDoublePi - 1) & (pParty->sRotationY + rand() % 16 - 8); | |
2878 pParty->sRotationX = pParty->sRotationX + rand() % 16 - 8; | |
2879 if ( pParty->sRotationX > 128) | |
2880 pParty->sRotationX = 128; | |
2881 else if ( pParty->sRotationX < -128 ) | |
2882 pParty->sRotationX = -128; | |
2883 | |
2884 pParty->uFlags |= 2u; | |
2885 pParty->armageddon_timer -= pMiscTimer->uTimeElapsed; | |
1906 | 2886 v4 = pParty->armageddonDamage + 50; |
1295 | 2887 if ( pParty->armageddon_timer <= 0 ) |
2888 { | |
2889 pParty->armageddon_timer = 0; | |
1906 | 2890 for(size_t i = 0; i < uNumActors; i++) |
1295 | 2891 { |
2892 pActor=&pActors[i]; | |
2893 if ( pActor->CanAct() ) | |
2894 { | |
2293
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
2895 sDmg = pActor->CalcMagicalDamageToActor((DAMAGE_TYPE)5, v4); |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
2896 pActor->sCurrentHP -= sDmg; |
1295 | 2897 if ( sDmg ) |
2898 { | |
2899 if ( pActor->sCurrentHP >= 0 ) | |
2900 Actor::AI_Stun(i, 4, 0); | |
2901 else | |
2902 { | |
2903 Actor::Die(i); | |
2904 if ( pActor->pMonsterInfo.uExp ) | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
2905 pParty->GivePartyExp(pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uExp); |
1295 | 2906 } |
2907 } | |
2908 } | |
2909 } | |
2910 for(int i = 1; i <= 4; i++) | |
2911 { | |
2912 pPlayer = pPlayers[i]; | |
1906 | 2913 if ( !pPlayer->pConditions[Condition_Dead] && !pPlayer->pConditions[Condition_Pertified] && !pPlayer->pConditions[Condition_Eradicated] ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
2914 pPlayer->ReceiveDamage(v4, DMGT_MAGICAL); |
1295 | 2915 } |
2916 } | |
1450 | 2917 if (pTurnEngine->pending_actions) |
2918 --pTurnEngine->pending_actions; | |
1295 | 2919 } |
2920 } | |
2921 | |
2922 if (pParty->bTurnBasedModeOn) | |
2923 { | |
1448 | 2924 pTurnEngine->AITurnBasedAction(); |
1295 | 2925 return; |
2926 } | |
2927 | |
2928 for (uint i = 0; i < uNumActors; ++i) | |
2929 { | |
2930 pActor = &pActors[i]; | |
2931 ai_near_actors_targets_pid[i] = OBJECT_Player; | |
2932 if (pActor->uAIState == Dead || pActor->uAIState == Removed || pActor->uAIState == Disabled || pActor->uAttributes & 0x0400) | |
2933 continue; | |
2934 | |
2935 if (!pActor->sCurrentHP && pActor->uAIState != Dying) | |
2936 Actor::Die(i); | |
2937 | |
2938 for (uint j = 0; j < 22; ++j) | |
2939 { | |
2940 if (j != 10) | |
1340 | 2941 pActor->pActorBuffs[j].IsBuffExpiredToTime(pParty->uTimePlayed); |
1295 | 2942 } |
1545 | 2943 if (pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0) |
1295 | 2944 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; |
1545 | 2945 if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0) |
1295 | 2946 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; |
1918 | 2947 else if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0) |
1295 | 2948 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; |
2949 | |
1545 | 2950 if (pActor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 || |
2951 pActor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0) | |
2952 continue; | |
1295 | 2953 |
1907 | 2954 pActor->pMonsterInfo.uRecoveryTime = max(pActor->pMonsterInfo.uRecoveryTime - pMiscTimer->uTimeElapsed, 0); |
1295 | 2955 |
2956 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
2957 if (pActor->uCurrentActionTime < pActor->uCurrentActionLength) | |
2958 continue; | |
2959 | |
2960 if (pActor->uAIState == Dying) | |
2961 pActor->uAIState = Dead; | |
2962 else | |
2963 { | |
2964 if (pActor->uAIState != Summoned) | |
2965 { | |
2966 Actor::AI_StandOrBored(i, OBJECT_Player, 256, nullptr); | |
2967 continue; | |
2968 } | |
2969 pActor->uAIState = Standing; | |
2970 } | |
2971 | |
2972 pActor->uCurrentActionTime = 0; | |
2973 pActor->uCurrentActionLength = 0; | |
2974 pActor->UpdateAnimation(); | |
2975 } | |
2976 | |
2977 | |
1907 | 2978 for(v78 = 0; v78 < ai_arrays_size; ++v78) |
1295 | 2979 { |
1907 | 2980 uint actor_id = ai_near_actors_ids[v78]; |
2981 assert(actor_id < uNumActors); | |
1295 | 2982 |
1907 | 2983 pActor = &pActors[actor_id]; |
2984 | |
2985 v47 = (signed int)(pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333); | |
2986 | |
2987 Actor::_SelectTarget(actor_id, &ai_near_actors_targets_pid[actor_id], true); | |
2988 if (pActor->pMonsterInfo.uHostilityType && !ai_near_actors_targets_pid[actor_id]) | |
2989 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
2990 target_pid = ai_near_actors_targets_pid[actor_id]; | |
2991 target_pid_type = PID_TYPE(target_pid); | |
2992 if ( target_pid_type == OBJECT_Actor) | |
2993 radiusMultiplier = 0.5; | |
2994 else | |
2995 radiusMultiplier = 1.0; | |
2996 v22 = pActor->uAIState; | |
2997 if ( v22 == Dying || v22 == Dead || v22 == Removed || v22 == Disabled || v22 == Summoned) | |
2998 continue; | |
2999 if ( !pActor->sCurrentHP ) | |
3000 Actor::Die(actor_id); | |
3001 for(int i=0;i<22;i++) | |
3002 { | |
3003 if ( i != 10 ) | |
3004 pActor->pActorBuffs[i].IsBuffExpiredToTime(pParty->uTimePlayed); | |
3005 } | |
3006 if ( pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0 ) | |
3007 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; | |
3008 if ( pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 ) | |
3009 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3010 // not sure | |
3011 else if ( pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0 ) | |
3012 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; | |
1948
7fd4bfa175fd
pActorBuffs[2] to pActorBuffs[ACTOR_BUFF_SUMMONED]
Grumpy7
parents:
1947
diff
changeset
|
3013 if ( pActor->pActorBuffs[ACTOR_BUFF_SUMMONED].uExpireTime < 0 ) |
1907 | 3014 { |
3015 pActor->uAIState = Removed; | |
3016 continue; | |
3017 } | |
1945 | 3018 if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 |
1946
aa3ca49a10f5
pActorBuffs[6] to pActorBuffs[ACTOR_BUFF_PARALYZED]
Grumpy7
parents:
1945
diff
changeset
|
3019 || (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0) |
1907 | 3020 { |
3021 continue; | |
3022 } | |
3023 v27 = pMiscTimer->uTimeElapsed; | |
3024 v28 = pActor->pMonsterInfo.uRecoveryTime; | |
3025 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
3026 if ( (signed int)v28 > 0 ) | |
3027 pActor->pMonsterInfo.uRecoveryTime = v28 - v27; | |
3028 if ( pActor->pMonsterInfo.uRecoveryTime < 0 ) | |
3029 pActor->pMonsterInfo.uRecoveryTime = 0; | |
3030 if ( !(pActor->uAttributes & 0x8000) ) | |
3031 pActor->uAttributes |= 0x8000; | |
3032 a1 = PID(OBJECT_Actor,actor_id); | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
3033 Actor::GetDirectionInfo(PID(OBJECT_Actor,actor_id), target_pid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
3034 pDir = &a3; |
1907 | 3035 uAIState = pActor->uAIState; |
3036 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly | |
3037 || (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 | |
3038 || radiusMultiplier * 307.2 < pDir->uDistance | |
3039 || uAIState != Pursuing && uAIState != Standing && uAIState != Tethered && uAIState != Fidgeting | |
3040 && !pActor->pMonsterInfo.uMissleAttack1Type || uAIState != Stunned ) | |
3041 { | |
3042 if ( (signed int)pActor->uCurrentActionTime < pActor->uCurrentActionLength ) | |
1295 | 3043 continue; |
1907 | 3044 else if ( pActor->uAIState == AttackingMelee ) |
3045 { | |
1972
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
3046 v35 = pActor->special_ability_use_check(actor_id); |
2203 | 3047 AttackerInfo.Add(a1, 5120, pActor->vPosition.x, pActor->vPosition.y, pActor->vPosition.z + ((signed int)pActor->uActorHeight >> 1), v35, 1 ); |
1907 | 3048 } |
3049 else if ( pActor->uAIState == AttackingRanged1 ) | |
3050 { | |
3051 v34 = pActor->pMonsterInfo.uMissleAttack1Type; | |
3052 Actor::AI_RangedAttack(actor_id, pDir, v34, 0); | |
3053 } | |
3054 else if ( pActor->uAIState == AttackingRanged2 ) | |
1295 | 3055 { |
1907 | 3056 v34 = pActor->pMonsterInfo.uMissleAttack2Type; |
3057 Actor::AI_RangedAttack(actor_id, pDir, v34, 1); | |
3058 } | |
3059 else if ( pActor->uAIState == AttackingRanged3 ) | |
3060 { | |
3061 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery1; | |
3062 v33 = pActor->pMonsterInfo.uSpell1ID; | |
3063 Actor::AI_SpellAttack(actor_id, pDir, v33, 2, v65); | |
3064 } | |
3065 else if ( pActor->uAIState == AttackingRanged4 ) | |
3066 { | |
3067 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery2; | |
3068 v33 = pActor->pMonsterInfo.uSpell2ID; | |
3069 Actor::AI_SpellAttack(actor_id, pDir, v33, 3, v65); | |
3070 } | |
3071 } | |
3072 | |
3073 v36 = pDir->uDistance; | |
3074 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly) | |
3075 { | |
3076 if ( target_pid_type == OBJECT_Actor ) | |
3077 { | |
3078 v36 = pDir->uDistance; | |
3079 v37 =pFactionTable->relations[(pActor->pMonsterInfo.uID-1) / 3 + 1][(pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3 + 1]; | |
1295 | 3080 } |
3081 else | |
1907 | 3082 v37 = 4; |
2203 | 3083 v38 = 0; |
1907 | 3084 if ( v37 == 2 ) |
3085 v38 = 1024; | |
3086 else if ( v37 == 3 ) | |
3087 v38 = 2560; | |
3088 else if ( v37 == 4 ) | |
3089 v38 = 5120; | |
3090 if ( v37 >= 1 && v37 <= 4 && v36 < v38 || v37 == 1 ) | |
3091 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
3092 } | |
3093 | |
1950 | 3094 if (pActor->pActorBuffs[ACTOR_BUFF_AFRAID].uExpireTime > 0) |
1907 | 3095 { |
3096 if ( (signed int)v36 >= 10240 ) | |
3097 Actor::AI_RandomMove(actor_id, target_pid, 1024, 0); | |
3098 else | |
3099 { | |
3100 //peasents after attacked | |
3101 //guard after attacked | |
3102 Actor::AI_Flee(actor_id, target_pid, 0, pDir); | |
3103 } | |
3104 continue; | |
3105 } | |
3106 | |
3107 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Long && target_pid ) | |
3108 { | |
3109 if ( pActor->pMonsterInfo.uAIType == 1 ) | |
3110 { | |
3111 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3112 Actor::AI_Stand(actor_id, target_pid, (uint)(pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333), pDir); | |
1295 | 3113 else |
3114 { | |
1907 | 3115 Actor::AI_Flee(actor_id, target_pid, 0, pDir); |
3116 continue; | |
1295 | 3117 } |
1907 | 3118 |
1295 | 3119 } |
1907 | 3120 if ( !(pActor->uAttributes & 0x020000) ) |
1295 | 3121 { |
1907 | 3122 if ( pActor->pMonsterInfo.uAIType == 2 || pActor->pMonsterInfo.uAIType == 3) |
1295 | 3123 { |
1907 | 3124 if ( pActor->pMonsterInfo.uAIType == 2 ) |
3125 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.2; | |
3126 if ( pActor->pMonsterInfo.uAIType == 3 ) | |
3127 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.1; | |
3128 v42 = (double)pActor->sCurrentHP; | |
3129 if ( v43 > v42 && (signed int)v36 < 10240 ) | |
1295 | 3130 { |
1906 | 3131 Actor::AI_Flee(actor_id, target_pid, 0, pDir); |
1295 | 3132 continue; |
3133 } | |
3134 } | |
1907 | 3135 } |
1295 | 3136 |
1907 | 3137 v81 = v36 - pActor->uActorRadius; |
3138 if ( target_pid_type == OBJECT_Actor ) | |
3139 v81 -= pActors[PID_ID(target_pid)].uActorRadius; | |
3140 if ( v81 < 0 ) | |
3141 v81 = 0; | |
3142 rand(); | |
3143 pActor->uAttributes &= 0xFFFBFFFF; | |
3144 if ( v81 < 5120 ) | |
3145 { | |
1972
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
3146 v45 = pActor->special_ability_use_check(actor_id); |
1907 | 3147 if ( v45 == 0 ) |
1295 | 3148 { |
1907 | 3149 if ( pActor->pMonsterInfo.uMissleAttack1Type ) |
1295 | 3150 { |
1907 | 3151 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) |
3152 Actor::AI_MissileAttack1(actor_id, target_pid, pDir); | |
3153 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3154 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
1295 | 3155 else |
3156 { | |
1907 | 3157 if ( radiusMultiplier * 307.2 > (double)v81 ) |
1906 | 3158 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3159 else |
1906 | 3160 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, pDir); |
1295 | 3161 } |
1907 | 3162 } |
3163 else | |
3164 { | |
3165 if ( (double)v81 >= radiusMultiplier * 307.2 ) | |
3166 { | |
3167 if (pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY) | |
3168 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
2203 | 3169 else if ( v81 >= 1024 )//monsters |
1907 | 3170 Actor::AI_Pursue3(actor_id, target_pid, 0, pDir); |
3171 else | |
3172 { | |
3173 v70 = (signed int)(radiusMultiplier * 307.2); | |
3174 //monsters | |
3175 //guard after player runs away | |
3176 // follow player | |
3177 Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70); | |
3178 } | |
3179 } | |
3180 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
3181 { | |
3182 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3183 } | |
1295 | 3184 else |
3185 { | |
1907 | 3186 //monsters |
3187 Actor::AI_MeleeAttack(actor_id, target_pid, pDir); | |
1295 | 3188 } |
3189 } | |
1907 | 3190 continue; |
1295 | 3191 } |
1907 | 3192 else if ( v45 == 2 || v45 == 3 ) |
1295 | 3193 { |
1907 | 3194 if ( v45 == 2 ) |
3195 v46 = pActor->pMonsterInfo.uSpell1ID; | |
3196 else | |
3197 v46 = pActor->pMonsterInfo.uSpell2ID; | |
3198 if ( v46 ) | |
1295 | 3199 { |
1907 | 3200 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) |
1295 | 3201 { |
1907 | 3202 if ( v45 == 2 ) |
3203 Actor::AI_SpellAttack1(actor_id, target_pid, pDir); | |
3204 else | |
3205 Actor::AI_SpellAttack2(actor_id, target_pid, pDir); | |
3206 } | |
3207 else if ( radiusMultiplier * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
1906 | 3208 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3209 else |
1907 | 3210 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, pDir); |
1295 | 3211 } |
3212 else | |
1907 | 3213 { |
3214 if ( (double)v81 >= radiusMultiplier * 307.2 ) | |
3215 { | |
3216 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3217 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3218 else if ( v81 >= 1024 ) | |
3219 Actor::AI_Pursue3(actor_id, target_pid, 256, pDir); | |
3220 else | |
3221 { | |
3222 v70 = (signed int)(radiusMultiplier * 307.2); | |
3223 Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70); | |
3224 } | |
3225 } | |
3226 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
3227 { | |
3228 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3229 } | |
3230 else | |
3231 { | |
3232 Actor::AI_MeleeAttack(actor_id, target_pid, pDir); | |
3233 } | |
1295 | 3234 } |
1907 | 3235 continue; |
1295 | 3236 } |
1907 | 3237 } |
3238 } | |
3239 | |
3240 if ( pActor->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Long || !target_pid || v81 >= 5120 || v45 != 1 ) | |
3241 { | |
3242 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_SHORT ) | |
3243 Actor::AI_RandomMove(actor_id, 4, 1024, 0); | |
2281 | 3244 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_MEDIUM ) |
1907 | 3245 Actor::AI_RandomMove(actor_id, 4, 2560, 0); |
2281 | 3246 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_LONG ) |
1907 | 3247 Actor::AI_RandomMove(actor_id, 4, 5120, 0); |
2281 | 3248 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_FREE ) |
1907 | 3249 Actor::AI_RandomMove(actor_id, 4, 10240, 0); |
3250 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3251 { | |
2281 | 3252 Actor::GetDirectionInfo(a1, 4, &v72, 0); |
1907 | 3253 v58 = (uint)(pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333); |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
3254 Actor::AI_Stand(actor_id, 4, v58, &v72); |
1907 | 3255 } |
3256 } | |
3257 else if ( !pActor->pMonsterInfo.uMissleAttack2Type ) | |
3258 { | |
2203 | 3259 if ( (double)v81 >= radiusMultiplier * 307.2 ) |
3260 { | |
1907 | 3261 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
3262 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
2203 | 3263 else if ( v81 >= 1024 ) |
3264 Actor::AI_Pursue3(actor_id, target_pid, 256, pDir); | |
3265 else | |
3266 { | |
3267 v70 = (int)(radiusMultiplier * 307.2); | |
3268 Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70); | |
3269 } | |
3270 } | |
1295 | 3271 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) |
1907 | 3272 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3273 else |
1907 | 3274 Actor::AI_MeleeAttack(actor_id, target_pid, pDir); |
1295 | 3275 } |
1907 | 3276 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) |
3277 { | |
3278 if ( radiusMultiplier * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3279 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3280 else | |
3281 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, pDir); | |
3282 } | |
3283 else | |
3284 Actor::AI_MissileAttack2(actor_id, target_pid, pDir); | |
1295 | 3285 } |
3286 } | |
3287 //----- (0044665D) -------------------------------------------------------- | |
3288 // uType: 0 -> any monster | |
3289 // 1 -> uParam is GroupID | |
3290 // 2 -> uParam is MonsterID | |
3291 // 3 -> uParam is ActorID | |
3292 // uNumAlive: 0 -> all must be alive | |
3293 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive) | |
3294 { | |
3295 unsigned int uAliveActors; // eax@6 | |
3296 unsigned int uTotalActors; // [sp+0h] [bp-4h]@1 | |
3297 | |
3298 uTotalActors = 0; | |
3299 if ( uType ) | |
3300 { | |
3301 if ( uType == 1 ) | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3302 uAliveActors = Actor::SearchActorByGroup(&uTotalActors, uParam); |
1295 | 3303 else |
3304 { | |
3305 if ( uType == 2 ) | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3306 uAliveActors = Actor::SearchActorByMonsterID(&uTotalActors, uParam); |
1295 | 3307 else |
3308 { | |
3309 if ( uType != 3 ) | |
3310 return 0; | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3311 uAliveActors = Actor::SearchActorByID(&uTotalActors, uParam); |
1295 | 3312 } |
3313 } | |
3314 } | |
3315 else | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3316 uAliveActors = Actor::SearchAliveActors(&uTotalActors); |
1545 | 3317 |
3318 if (uNumAlive) | |
3319 return uAliveActors >= uNumAlive; | |
1295 | 3320 else |
1545 | 3321 return uTotalActors == uAliveActors; |
1297 | 3322 } |
3323 //----- (00408B54) -------------------------------------------------------- | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3324 unsigned int Actor::SearchActorByID(unsigned int *pTotalActors, unsigned int a2) |
1297 | 3325 { |
3326 int v4; // eax@1 | |
3327 unsigned int v5; // ebx@1 | |
3328 | |
3329 v4 = GetAlertStatus(); | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3330 *pTotalActors = 0; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3331 if ( (pActors[a2].uAttributes & 0x100000) == GetAlertStatus() ) |
1297 | 3332 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3333 *pTotalActors = 1; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3334 if ( pActors[a2].IsNotAlive() == 1 ) |
1297 | 3335 v5 = 1; |
3336 } | |
3337 return v5; | |
3338 } | |
3339 //----- (00408AE7) -------------------------------------------------------- | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3340 unsigned int Actor::SearchActorByGroup(unsigned int *pTotalActors, unsigned int uGroup) |
1297 | 3341 { |
3342 int v8; // [sp+Ch] [bp-8h]@1 | |
3343 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3344 Actor* v4; |
1297 | 3345 |
3346 v8 = GetAlertStatus(); | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3347 *pTotalActors = 0; |
1297 | 3348 v9 = 0; |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3349 for ( uint i = 0; i < uNumActors; i++) |
1297 | 3350 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3351 v4 = &pActors[i]; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3352 if ( (v4->uAttributes & 0x100000) == v8 && v4->uGroup == uGroup) |
1297 | 3353 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3354 ++*pTotalActors; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3355 if ( v4->IsNotAlive() == 1 ) |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3356 ++v9; |
1297 | 3357 } |
3358 } | |
3359 return v9; | |
3360 } | |
3361 //----- (00408A7E) -------------------------------------------------------- | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3362 unsigned int Actor::SearchActorByMonsterID(unsigned int *pTotalActors, int uMonsterID) |
1297 | 3363 { |
3364 Actor *v4; // edi@2 | |
3365 int v8; // [sp+Ch] [bp-8h]@1 | |
3366 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
3367 | |
3368 v8 = GetAlertStatus(); | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3369 *pTotalActors = 0; |
1297 | 3370 v9 = 0; |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3371 for ( uint i = 0; i < uNumActors; i++) |
1297 | 3372 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3373 v4 = &pActors[i]; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3374 if ( (v4->uAttributes & 0x100000) == v8 && v4->pMonsterInfo.field_33 == uMonsterID) |
1297 | 3375 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3376 ++*pTotalActors; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3377 if ( v4->IsNotAlive() == 1 ) |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3378 ++v9; |
1297 | 3379 } |
3380 } | |
3381 return v9; | |
3382 } | |
3383 //----- (00408A27) -------------------------------------------------------- | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3384 unsigned int Actor::SearchAliveActors(unsigned int *pTotalActors) |
1297 | 3385 { |
3386 int v2; // eax@1 | |
3387 unsigned int v3; // ebp@1 | |
3388 Actor *v5; // edi@2 | |
3389 | |
3390 v2 = GetAlertStatus(); | |
3391 v3 = 0; | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3392 *pTotalActors = 0; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3393 for ( uint i = 0; i < uNumActors; i++) |
1297 | 3394 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3395 v5 = &pActors[i]; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3396 if ( (v5->uAttributes & 0x100000) == v2 ) |
1297 | 3397 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3398 ++*pTotalActors; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3399 if ( v5->IsNotAlive() == 1 ) |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3400 ++v3; |
1297 | 3401 } |
3402 } | |
3403 return v3; | |
3404 } | |
3405 //----- (00408768) -------------------------------------------------------- | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3406 void Actor::InitializeActors() |
1297 | 3407 { |
3408 signed int v5; // [sp+Ch] [bp-10h]@1 | |
3409 signed int v6; // [sp+10h] [bp-Ch]@1 | |
3410 signed int v7; // [sp+14h] [bp-8h]@1 | |
3411 signed int v8; // [sp+18h] [bp-4h]@1 | |
3412 | |
3413 v8 = 0; | |
3414 v6 = 0; | |
3415 v7 = 0; | |
3416 v5 = 0; | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
3417 if ( !_stricmp(pCurrentMapName, "d25.blv") ) |
1297 | 3418 v8 = 1; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
3419 if ( !_stricmp(pCurrentMapName, "d26.blv") ) |
1297 | 3420 v6 = 1; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
3421 if (pParty->IsPartyGood()) |
1297 | 3422 v7 = 1; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
3423 if (pParty->IsPartyEvil()) |
1297 | 3424 v5 = 1; |
3425 | |
3426 Log::Warning(L"%S %S %u", __FILE__, __FUNCTION__, __LINE__); // ai_near_actors_targets_pid[i] for AI_Stand seems always 0; original code behaviour is identical | |
3427 for (uint i = 0; i < uNumActors; ++i) | |
3428 { | |
1980 | 3429 Actor* actor = &pActors[i]; |
1297 | 3430 |
3431 if (actor->CanAct() || actor->uAIState == Disabled) | |
3432 { | |
3433 actor->vPosition.x = actor->vInitialPosition.x; | |
3434 actor->vPosition.y = actor->vInitialPosition.y; | |
3435 actor->vPosition.z = actor->vInitialPosition.z; | |
3436 actor->sCurrentHP = actor->pMonsterInfo.uHP; | |
3437 if (actor->uAIState != Disabled) | |
3438 { | |
3439 Actor::AI_Stand(i, ai_near_actors_targets_pid[i], actor->pMonsterInfo.uRecoveryTime, 0); | |
3440 } | |
3441 } | |
3442 | |
3443 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3444 | |
3445 if (!v8 || v7) | |
3446 if (!v6 || v5) | |
3447 if (actor->IsPeasant()) | |
2203 | 3448 actor->uAttributes &= 0xF70000; |
1297 | 3449 |
2203 | 3450 actor->uAttributes &= 0x7F0000; |
3451 if (actor->uAttributes & 0x400000) | |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
3452 Actor::_4031C1_update_job_never_gets_called(i, pParty->uCurrentHour, 1); |
1297 | 3453 } |
3454 } | |
3455 //----- (00439474) -------------------------------------------------------- | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3456 void Actor::DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, Vec3_int_ *pVelocity) |
1297 | 3457 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3458 SpriteObject *projectileSprite; // ebx@1 |
1297 | 3459 Actor *pMonster; // esi@7 |
3460 unsigned __int16 v16; // cx@25 | |
3461 int v33; // eax@100 | |
3462 int v40; // ebx@107 | |
1935 | 3463 int extraRecoveryTime; // qax@125 |
1297 | 3464 unsigned __int16 v43; // ax@132 |
3465 unsigned __int16 v45; // ax@132 | |
3466 unsigned __int64 v46; // [sp+Ch] [bp-60h]@6 | |
3467 char *pPlayerName; // [sp+18h] [bp-54h]@12 | |
3468 char *pMonsterName; // [sp+1Ch] [bp-50h]@6 | |
3469 signed int a4; // [sp+44h] [bp-28h]@1 | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3470 bool IsAdditionalDamagePossible; // [sp+50h] [bp-1Ch]@1 |
1297 | 3471 int v61; // [sp+58h] [bp-14h]@1 |
1934 | 3472 bool isLifeStealing; // [sp+5Ch] [bp-10h]@1 |
1297 | 3473 int uDamageAmount; // [sp+60h] [bp-Ch]@1 |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3474 DAMAGE_TYPE attackElement; // [sp+64h] [bp-8h]@27 |
1297 | 3475 |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3476 projectileSprite = 0; |
1297 | 3477 uDamageAmount = 0; |
3478 a4 = 0; | |
3479 v61 = 0; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3480 IsAdditionalDamagePossible = false; |
1934 | 3481 isLifeStealing = 0; |
1297 | 3482 if ( PID_TYPE(a1) == OBJECT_Item) |
3483 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3484 projectileSprite = &pSpriteObjects[PID_ID(a1)]; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3485 v61 = projectileSprite->field_60_distance_related_prolly_lod; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3486 a1 = projectileSprite->spell_caster_pid; |
1297 | 3487 } |
3488 if (PID_TYPE(a1) != OBJECT_Player) | |
3489 return; | |
3490 | |
3491 assert(PID_ID(abs(a1)) < 4); | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3492 Player* player = &pParty->pPlayers[PID_ID(a1)]; |
1934 | 3493 pMonster = &pActors[uActorID_Monster]; |
1297 | 3494 if (pMonster->IsNotAlive()) |
3495 return; | |
3496 | |
1545 | 3497 pMonster->uAttributes |= 0xC000; |
1297 | 3498 if ( pMonster->uAIState == Fleeing ) |
3499 pMonster->uAttributes |= 0x20000u; | |
3500 bool hit_will_stun = false, | |
3501 hit_will_paralyze = false; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3502 if ( !projectileSprite ) |
1297 | 3503 { |
3504 int main_hand_idx = player->pEquipment.uMainHand; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3505 IsAdditionalDamagePossible = true; |
1989 | 3506 if ( player->HasItemEquipped(EQUIP_TWO_HANDED) ) |
1297 | 3507 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3508 uint main_hand_skill = player->GetMainHandItem()->GetPlayerSkillType(); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3509 uint main_hand_mastery = SkillToMastery(player->pActiveSkills[main_hand_skill]); |
1297 | 3510 switch (main_hand_skill) |
3511 { | |
3512 case PLAYER_SKILL_STAFF: | |
3513 if (main_hand_mastery >= 3) | |
3514 { | |
3515 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_STAFF) & 0x3F)) // stun chance when mastery >= 3 | |
3516 hit_will_stun = true; | |
3517 } | |
3518 break; | |
3519 | |
3520 case PLAYER_SKILL_MACE: | |
3521 if (main_hand_mastery >= 3) | |
3522 { | |
3523 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
3524 hit_will_stun = true; | |
3525 } | |
3526 if (main_hand_mastery >= 4) | |
3527 { | |
3528 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
3529 hit_will_paralyze = true; | |
3530 } | |
3531 break; | |
3532 } | |
3533 } | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3534 attackElement = DMGT_PHISYCAL; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3535 uDamageAmount = player->CalculateMeleeDamageTo(false, false, pMonster->pMonsterInfo.uID); |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3536 if ( !player->PlayerHitOrMiss(pMonster, v61, a4) ) |
1928 | 3537 { |
3538 player->PlaySound(SPEECH_52, 0); | |
3539 return; | |
3540 } | |
1297 | 3541 } |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3542 else |
1297 | 3543 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3544 v61 = projectileSprite->field_60_distance_related_prolly_lod; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3545 if ( projectileSprite->spell_id != SPELL_DARK_SOULDRINKER ) |
1297 | 3546 { |
2235
6ab7d7c112bb
adding int_get_vector_length calls where the calls were inlined
Grumpy7
parents:
2228
diff
changeset
|
3547 int d1 = abs(pParty->vPosition.x - projectileSprite->vPosition.x); |
6ab7d7c112bb
adding int_get_vector_length calls where the calls were inlined
Grumpy7
parents:
2228
diff
changeset
|
3548 int d2 = abs(pParty->vPosition.y - projectileSprite->vPosition.y); |
6ab7d7c112bb
adding int_get_vector_length calls where the calls were inlined
Grumpy7
parents:
2228
diff
changeset
|
3549 int d3 = abs(pParty->vPosition.z - projectileSprite->vPosition.z); |
6ab7d7c112bb
adding int_get_vector_length calls where the calls were inlined
Grumpy7
parents:
2228
diff
changeset
|
3550 v61 = int_get_vector_length(d1, d2, d3); |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3551 |
2203 | 3552 if ( v61 >= 5120 && !(pMonster->uAttributes & 0x400) ) |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3553 return; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3554 else if ( v61 >= 2560 ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3555 v61 = 2; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3556 else |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3557 v61 = 1; |
1297 | 3558 } |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3559 |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3560 switch (projectileSprite->spell_id) |
1297 | 3561 { |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3562 case SPELL_LASER_PROJECTILE: |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3563 v16 = player->pActiveSkills[PLAYER_SKILL_BLASTER]; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3564 v61 = 1; |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3565 if ( SkillToMastery(v16) >= 3 ) |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3566 a4 = player->pActiveSkills[PLAYER_SKILL_BLASTER] & 0x3F; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3567 attackElement = DMGT_PHISYCAL; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3568 uDamageAmount = player->CalculateMeleeDamageTo(true, true, 0); |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3569 if ( !player->PlayerHitOrMiss(pMonster, v61, a4) ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3570 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3571 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3572 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3573 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3574 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3575 case SPELL_101: |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3576 attackElement = DMGT_FIRE; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3577 uDamageAmount = player->CalculateRangedDamageTo(0); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3578 if ( pMonster->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime > 0 ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3579 uDamageAmount >>= 1; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3580 IsAdditionalDamagePossible = true; |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3581 if ( !player->PlayerHitOrMiss(pMonster, v61, a4) ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3582 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3583 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3584 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3585 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3586 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3587 case SPELL_EARTH_BLADES: |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3588 a4 = 5 * projectileSprite->spell_level; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3589 attackElement = (DAMAGE_TYPE)player->GetSpellSchool(SPELL_EARTH_BLADES); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3590 uDamageAmount = _43AFE3_calc_spell_damage(39, projectileSprite->spell_level, projectileSprite->spell_skill, pMonster->sCurrentHP); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3591 if ( pMonster->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime > 0 ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3592 uDamageAmount >>= 1; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3593 IsAdditionalDamagePossible = false; |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3594 if ( !player->PlayerHitOrMiss( pMonster, v61, a4) ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3595 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3596 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3597 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3598 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3599 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3600 case SPELL_EARTH_STUN: |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3601 uDamageAmount = 0; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3602 attackElement = DMGT_PHISYCAL; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3603 hit_will_stun = 1; |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3604 if ( !player->PlayerHitOrMiss( pMonster, v61, a4) ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3605 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3606 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3607 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3608 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3609 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3610 case SPELL_BOW_ARROW: |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3611 attackElement = DMGT_PHISYCAL; |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3612 uDamageAmount = player->CalculateRangedDamageTo(pMonster->word_000086_some_monster_id); |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3613 if ( pMonster->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime > 0 ) |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3614 uDamageAmount /= 2; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3615 IsAdditionalDamagePossible = true; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3616 if ( projectileSprite->stru_24.uItemID != 0 && projectileSprite->stru_24.uSpecEnchantmentType == 3 ) //of carnage |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3617 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3618 attackElement = DMGT_FIRE; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3619 } |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3620 else if ( !player->PlayerHitOrMiss( pMonster, v61, a4) ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3621 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3622 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3623 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3624 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3625 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3626 |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3627 default: |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3628 attackElement = (DAMAGE_TYPE)player->GetSpellSchool(projectileSprite->spell_id); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3629 IsAdditionalDamagePossible = false; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3630 uDamageAmount = _43AFE3_calc_spell_damage(projectileSprite->spell_id, projectileSprite->spell_level, projectileSprite->spell_skill, pMonster->sCurrentHP); |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3631 break; |
1297 | 3632 } |
3633 } | |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3634 |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1359
diff
changeset
|
3635 if (player->IsWeak()) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3636 uDamageAmount /= 2; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3637 if ( pMonster->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 ) |
1297 | 3638 uDamageAmount = 0; |
2293
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
3639 v61 = pMonster->CalcMagicalDamageToActor(attackElement, uDamageAmount); |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3640 if ( !projectileSprite && player->IsUnarmed() && player->pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uExpireTime > 0 ) |
1297 | 3641 { |
2293
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
3642 v61 += pMonster->CalcMagicalDamageToActor((DAMAGE_TYPE)8, player->pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uPower); |
1297 | 3643 } |
3644 uDamageAmount = v61; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3645 if ( IsAdditionalDamagePossible ) |
1297 | 3646 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3647 if ( projectileSprite ) |
1297 | 3648 { |
1934 | 3649 a4 = projectileSprite->stru_24._439DF3_get_additional_damage((int*)&attackElement, &isLifeStealing); |
3650 if ( isLifeStealing && pMonster->sCurrentHP > 0 ) | |
1297 | 3651 { |
3652 player->sHealth += v61 / 5; | |
3653 if ( player->sHealth > player->GetMaxHealth() ) | |
3654 player->sHealth = player->GetMaxHealth(); | |
3655 } | |
2293
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
3656 uDamageAmount += pMonster->CalcMagicalDamageToActor(attackElement, a4); |
1297 | 3657 } |
3658 else | |
3659 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3660 for (int i = 0; i < 2; i++) |
1297 | 3661 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3662 if ( player->HasItemEquipped((ITEM_EQUIP_TYPE)i) ) |
1297 | 3663 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3664 ItemGen* item; |
1992
1e5f097e1c2d
fixing incorrect item checked when dealing damage to monsters
Grumpy7
parents:
1989
diff
changeset
|
3665 if (i == 0) |
1e5f097e1c2d
fixing incorrect item checked when dealing damage to monsters
Grumpy7
parents:
1989
diff
changeset
|
3666 item = player->GetOffHandItem(); |
1e5f097e1c2d
fixing incorrect item checked when dealing damage to monsters
Grumpy7
parents:
1989
diff
changeset
|
3667 else |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3668 item = player->GetMainHandItem(); |
1934 | 3669 a4 = item->_439DF3_get_additional_damage((int*)&attackElement, &isLifeStealing); |
3670 if ( isLifeStealing && pMonster->sCurrentHP > 0 ) | |
1297 | 3671 { |
3672 player->sHealth += v61 / 5; | |
3673 if ( player->sHealth > player->GetMaxHealth() ) | |
3674 player->sHealth = player->GetMaxHealth(); | |
3675 } | |
2293
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
3676 uDamageAmount += pMonster->CalcMagicalDamageToActor(attackElement, a4); |
1297 | 3677 } |
3678 } | |
3679 } | |
3680 } | |
3681 pMonster->sCurrentHP -= uDamageAmount; | |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3682 if ( uDamageAmount == 0 && !hit_will_stun ) |
1297 | 3683 { |
3684 player->PlaySound(SPEECH_52, 0); | |
3685 return; | |
3686 } | |
3687 if ( pMonster->sCurrentHP > 0 ) | |
3688 { | |
1934 | 3689 Actor::AI_Stun(uActorID_Monster, a1, 0); |
3690 Actor::AggroSurroundingPeasants(uActorID_Monster, 1); | |
1297 | 3691 if ( bShowDamage ) |
3692 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3693 if ( projectileSprite ) |
1934 | 3694 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[189], player->pName, pMonster->pActorName, uDamageAmount);// "%s shoots %s for %lu points" |
1297 | 3695 else |
1934 | 3696 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[164], player->pName, pMonster->pActorName, uDamageAmount);// "%s hits %s for %lu damage" |
1297 | 3697 ShowStatusBarString(pTmpBuf.data(), 2u); |
3698 } | |
3699 } | |
3700 else | |
3701 { | |
3702 if ( pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].bQuestMonster & 1 ) | |
3703 { | |
2154 | 3704 if ( /*pRenderer->pRenderD3D &&*/ pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) |
1297 | 3705 { |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3706 v33 = byte_4D864C && pGame->uFlags & 0x80000 ? 10 * pMonster->uActorRadius : pMonster->uActorRadius; |
1935 | 3707 pDecalBuilder->AddBloodsplat((float)pMonster->vPosition.x, (float)pMonster->vPosition.y, (float)pMonster->vPosition.z, 1.0, 0.0, 0.0, (float)v33, 0, 0); |
1297 | 3708 } |
3709 } | |
1934 | 3710 Actor::Die(uActorID_Monster); |
3711 Actor::ApplyFineForKillingPeasant(uActorID_Monster); | |
3712 Actor::AggroSurroundingPeasants(uActorID_Monster, 1); | |
1297 | 3713 if ( pMonster->pMonsterInfo.uExp ) |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
3714 pParty->GivePartyExp(pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].uExp); |
1297 | 3715 v40 = SPEECH_51; |
3716 if ( rand() % 100 < 20 ) | |
3717 v40 = ((signed int)pMonster->pMonsterInfo.uHP >= 100) + 1; | |
3718 player->PlaySound((PlayerSpeech)v40, 0); | |
3719 if ( bShowDamage ) | |
3720 { | |
3721 pMonsterName = (char *)uDamageAmount; | |
3722 pPlayerName = player->pName; // "%s inflicts %lu points killing %s" | |
3723 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[175], player->pName, uDamageAmount, pMonster); | |
3724 ShowStatusBarString(pTmpBuf.data(), 2u); | |
3725 } | |
3726 } | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3727 if ( pMonster->pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION].uExpireTime > 0 |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3728 && uDamageAmount != 0 ) |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3729 player->ReceiveDamage(uDamageAmount, attackElement); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3730 int knockbackValue = 20 * v61 / (signed int)pMonster->pMonsterInfo.uHP; |
2301 | 3731 if ( (player->GetSpecialItemBonus(24) || hit_will_stun) && pMonster->DoesDmgTypeDoDamage(DMGT_EARTH) ) |
1297 | 3732 { |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3733 extraRecoveryTime = 20; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3734 knockbackValue = 10; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3735 if ( !pParty->bTurnBasedModeOn ) |
1935 | 3736 extraRecoveryTime = (int)(flt_6BE3A8_debug_recmod2 * 42.66666666666666); |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3737 pMonster->pMonsterInfo.uRecoveryTime += extraRecoveryTime; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3738 if ( bShowDamage ) |
1297 | 3739 { |
3740 pMonsterName = player->pName; // "%s stuns %s" | |
3741 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[635], player->pName, pMonster); | |
3742 ShowStatusBarString(pTmpBuf.data(), 2u); | |
3743 } | |
3744 } | |
2301 | 3745 if ( hit_will_paralyze && pMonster->CanAct() && pMonster->DoesDmgTypeDoDamage(DMGT_EARTH)) |
1297 | 3746 { |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3747 v43 = player->GetActualSkillLevel(PLAYER_SKILL_MACE); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3748 v45 = SkillToMastery(v43); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3749 v46 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(7680 * (v43 & 0x3F)) * 0.033333335); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3750 pMonster->pActorBuffs[ACTOR_BUFF_PARALYZED].Apply(v46, v45, 0, 0, 0); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3751 if ( bShowDamage ) |
1297 | 3752 { |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3753 pMonsterName = player->pName; // "%s paralyzes %s" |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3754 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[636], player->pName, pMonster); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3755 ShowStatusBarString(pTmpBuf.data(), 2u); |
1297 | 3756 } |
3757 } | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3758 if ( knockbackValue > 10 ) |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3759 knockbackValue = 10; |
1297 | 3760 if ( !MonsterStats::BelongsToSupertype(pMonster->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) |
3761 { | |
2172 | 3762 pVelocity->x = fixpoint_mul(knockbackValue, pVelocity->x); |
3763 pVelocity->y = fixpoint_mul(knockbackValue, pVelocity->y); | |
3764 pVelocity->z = fixpoint_mul(knockbackValue, pVelocity->z); | |
1297 | 3765 pMonster->vVelocity.x = 50 * LOWORD(pVelocity->x); |
3766 pMonster->vVelocity.y = 50 * LOWORD(pVelocity->y); | |
3767 pMonster->vVelocity.z = 50 * LOWORD(pVelocity->z); | |
3768 } | |
1934 | 3769 Actor::AddBloodsplatOnDamageOverlay(uActorID_Monster, 1, v61); |
1297 | 3770 } |
3771 //----- (004BBF61) -------------------------------------------------------- | |
2169 | 3772 void Actor::Arena_summon_actor( int monster_id, __int16 x, int y, int z ) |
1297 | 3773 { |
3774 int v12; // ebx@7 | |
3775 int v13; // eax@8 | |
3776 __int16 v16; // [sp+10h] [bp-4h]@3 | |
3777 | |
1583 | 3778 if (uNumActors < 500) |
1297 | 3779 { |
3780 v16 = 0; | |
3781 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1935 | 3782 v16 = pIndoor->GetSector(x, y, z); |
2169 | 3783 pActors[uNumActors].Reset(); |
3784 strcpy(pActors[uNumActors].pActorName, pMonsterStats->pInfos[monster_id].pName); | |
3785 pActors[uNumActors].sCurrentHP = LOWORD(pMonsterStats->pInfos[monster_id].uHP); | |
3786 memcpy(&pActors[uNumActors].pMonsterInfo, &pMonsterStats->pInfos[monster_id], 0x58u); | |
3787 pActors[uNumActors].word_000086_some_monster_id = monster_id; | |
3788 pActors[uNumActors].uActorRadius = pMonsterList->pMonsters[monster_id - 1].uMonsterRadius; | |
3789 pActors[uNumActors].uActorHeight = pMonsterList->pMonsters[monster_id - 1].uMonsterHeight; | |
3790 pActors[uNumActors].uMovementSpeed = pMonsterList->pMonsters[monster_id - 1].uMovementSpeed; | |
3791 pActors[uNumActors].vInitialPosition.x = x; | |
3792 pActors[uNumActors].vPosition.x = x; | |
3793 pActors[uNumActors].uAttributes |= 80000; | |
3794 pActors[uNumActors].pMonsterInfo.uTreasureType = 0; | |
3795 pActors[uNumActors].pMonsterInfo.uTreasureLevel = 0; | |
3796 pActors[uNumActors].pMonsterInfo.uTreasureDiceSides = 0; | |
3797 pActors[uNumActors].pMonsterInfo.uTreasureDiceRolls = 0; | |
3798 pActors[uNumActors].pMonsterInfo.uTreasureDropChance = 0; | |
3799 pActors[uNumActors].vInitialPosition.y = y; | |
3800 pActors[uNumActors].vPosition.y = y; | |
3801 pActors[uNumActors].vInitialPosition.z = z; | |
3802 pActors[uNumActors].vPosition.z = z; | |
3803 pActors[uNumActors].uTetherDistance = 256; | |
3804 pActors[uNumActors].uSectorID = v16; | |
3805 pActors[uNumActors].uGroup = 1; | |
3806 pActors[uNumActors].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
3807 pActors[uNumActors].PrepareSprites(0); | |
3808 for ( int i = 0; i < 4; i++) | |
3809 pSoundList->LoadSound(pMonsterList->pMonsters[monster_id - 1].pSoundSampleIDs[i], 0); | |
3810 v12 = 0; | |
3811 do | |
3812 { | |
3813 v13 = pSoundList->LoadSound(v12 + word_4EE088_sound_ids[pMonsterStats->pInfos[monster_id].uSpell1ID], 1); | |
3814 v12++; | |
3815 } | |
3816 while ( v13 ); | |
1297 | 3817 ++uNumActors; |
3818 } | |
1911 | 3819 } |
3820 //----- (00426E10) -------------------------------------------------------- | |
3821 int stru319::which_player_to_attack(Actor *pActor) | |
3822 { | |
3823 signed int v2; // ebx@1 | |
3824 bool flag; // edi@37 | |
3825 int v22; // [sp+8h] [bp-140h]@3 | |
3826 int Victims_list[60]; // [sp+48h] [bp-100h]@48 | |
3827 int for_sex; // [sp+13Ch] [bp-Ch]@1 | |
3828 int for_race; // [sp+140h] [bp-8h]@1 | |
3829 int for_class; // [sp+144h] [bp-4h]@1 | |
3830 | |
3831 for_class = -1; | |
3832 for_race = -1; | |
3833 for_sex = -1; | |
3834 v2 = 0; | |
3835 if ( pActor->pMonsterInfo.uAttackPreference ) | |
3836 { | |
3837 for ( uint i = 0; i < 16; i++ ) | |
3838 { | |
3839 v22 = pActor->pMonsterInfo.uAttackPreference & (1 << i); | |
3840 if ( v22 ) | |
3841 { | |
3842 switch ( v22 ) | |
3843 { | |
3844 case 1: | |
3845 for_class = 0; | |
3846 break; | |
3847 case 2: | |
3848 for_class = 12; | |
3849 break; | |
3850 case 4: | |
3851 for_class = 16; | |
3852 break; | |
3853 case 8: | |
3854 for_class = 28; | |
3855 break; | |
3856 case 16: | |
3857 for_class = 24; | |
3858 break; | |
3859 case 32: | |
3860 for_class = 32; | |
3861 break; | |
3862 case 64: | |
3863 for_class = 20; | |
3864 break; | |
3865 case 128: | |
3866 for_class = 4; | |
3867 break; | |
3868 case 256: | |
3869 for_class = 8; | |
3870 break; | |
3871 case 512: | |
3872 for_sex = 0; | |
3873 break; | |
3874 case 1024: | |
3875 for_sex = 1; | |
3876 break; | |
3877 case 2048: | |
3878 for_race = 0; | |
3879 break; | |
3880 case 4096: | |
3881 for_race = 1; | |
3882 break; | |
3883 case 8192: | |
3884 for_race = 3; | |
3885 break; | |
3886 case 16384: | |
3887 for_race = 2; | |
3888 break; | |
3889 } | |
3890 v2 = 0; | |
3891 for ( uint j = 0; j < 4; ++j ) | |
3892 { | |
3893 flag = 0; | |
3894 if ( for_class != -1 && for_class == pPlayers[j + 1]->classType ) | |
3895 flag = true; | |
3896 if ( for_sex != -1 && for_sex == pPlayers[j + 1]->uSex ) | |
3897 flag = true; | |
3898 if ( for_race != -1 && for_race == pPlayers[j + 1]->GetRace() ) | |
3899 flag = true; | |
3900 if ( flag == true ) | |
3901 { | |
2057 | 3902 if ( !(pPlayers[j + 1]->pConditions[Condition_Paralyzed] | pPlayers[j + 1]->pConditions[Condition_Unconcious] |
3903 | pPlayers[j + 1]->pConditions[Condition_Dead] | pPlayers[j + 1]->pConditions[Condition_Pertified] | pPlayers[j + 1]->pConditions[Condition_Eradicated]) ) | |
1911 | 3904 Victims_list[v2++] = j; |
3905 } | |
3906 } | |
3907 } | |
3908 } | |
3909 if ( v2 ) | |
3910 return Victims_list[rand() % v2]; | |
3911 } | |
3912 for ( uint i = 0; i < 4; ++i ) | |
3913 { | |
2057 | 3914 if ( !(pPlayers[i + 1]->pConditions[Condition_Paralyzed] | pPlayers[i + 1]->pConditions[Condition_Unconcious] |
3915 | pPlayers[i + 1]->pConditions[Condition_Dead] | pPlayers[i + 1]->pConditions[Condition_Pertified] | pPlayers[i + 1]->pConditions[Condition_Eradicated]) ) | |
1911 | 3916 Victims_list[v2++] = i; |
3917 } | |
3918 if ( v2 ) | |
3919 return Victims_list[rand() % v2]; | |
3920 else | |
3921 return 0; | |
3922 } | |
1936 | 3923 //----- (0042F4DA) -------------------------------------------------------- |
3924 bool CheckActors_proximity() | |
3925 { | |
3926 signed int distance; // edi@1 | |
3927 int for_x; // ebx@5 | |
3928 int for_y; // [sp+Ch] [bp-10h]@5 | |
3929 int for_z; // [sp+10h] [bp-Ch]@5 | |
2334 | 3930 // int v3; // eax@5 |
3931 // int v4; // ebx@5 | |
3932 // unsigned int v5; // ecx@5 | |
3933 // int v6; // edx@6 | |
3934 // unsigned int v7; // edx@8 | |
3935 // unsigned int v8; // edx@10 | |
1936 | 3936 |
3937 | |
3938 distance = 5120; | |
3939 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
3940 distance = 2560; | |
3941 | |
3942 if ( (signed int)uNumActors <= 0 ) | |
3943 return false; | |
3944 for ( uint i = 0; i < (signed int)uNumActors; ++i ) | |
3945 { | |
3946 for_x = abs(pActors[i].vInitialPosition.x - pParty->vPosition.x); | |
3947 for_y = abs(pActors[i].vInitialPosition.y - pParty->vPosition.y); | |
3948 for_z = abs(pActors[i].vInitialPosition.z - pParty->vPosition.z); | |
2235
6ab7d7c112bb
adding int_get_vector_length calls where the calls were inlined
Grumpy7
parents:
2228
diff
changeset
|
3949 if ( int_get_vector_length(for_x, for_y, for_z) < distance ) |
1936 | 3950 { |
3951 if ( pActors[i].uAIState != Dead ) | |
3952 { | |
3953 if ( pActors[i].uAIState != Dying && pActors[i].uAIState != Removed | |
3954 && pActors[i].uAIState != Disabled && pActors[i].uAIState != Summoned | |
2203 | 3955 && (pActors[i].uAttributes & 0x80000 || pActors[i].GetActorsRelation(0) ) ) |
1936 | 3956 return true; |
3957 } | |
3958 } | |
3959 } | |
3960 return false; | |
3961 } | |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3962 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3963 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3964 //----- (00426A5A) -------------------------------------------------------- |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3965 void Actor::LootActor() |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3966 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3967 signed int v2; // edi@1 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3968 unsigned __int8 v7; // al@30 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3969 char *v9; // [sp-4h] [bp-3Ch]@10 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3970 char *v10; // [sp-4h] [bp-3Ch]@31 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3971 char *v11; // [sp-4h] [bp-3Ch]@38 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3972 ItemGen Dst; // [sp+Ch] [bp-2Ch]@1 |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3973 bool itemFound; // [sp+30h] [bp-8h]@1 |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3974 int v14; // [sp+34h] [bp-4h]@1 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3975 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3976 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3977 Dst.Reset(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3978 v2 = 0; |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3979 itemFound = false; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3980 v14 = 0; |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3981 if ( !( this->uAttributes & 0x800000 ) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3982 { |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3983 for (uchar i = 0; i < this->pMonsterInfo.uTreasureDiceRolls; i++ ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3984 v14 += rand() % this->pMonsterInfo.uTreasureDiceSides + 1; |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3985 if ( v14 != 0 ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3986 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3987 pParty->PartyFindsGold(v14, 0); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3988 viewparams->bRedrawGameUI = 1; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3989 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3990 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3991 else |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3992 { |
2276 | 3993 if ( this->ActorHasItems[3].uItemID != 0 && this->ActorHasItems[3].GetItemEquipType() == EQUIP_GOLD ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3994 { |
2276 | 3995 v14 = this->ActorHasItems[3].uSpecEnchantmentType; |
3996 this->ActorHasItems[3].Reset(); | |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3997 if ( v14 ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3998 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3999 pParty->PartyFindsGold(v14, 0); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4000 viewparams->bRedrawGameUI = 1; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4001 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4002 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4003 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4004 if ( this->uCarriedItemID ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4005 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4006 Dst.Reset(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4007 Dst.uItemID = this->uCarriedItemID; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4008 v9 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4009 if ( v14 ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4010 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[490], v14, v9); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4011 else |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4012 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], v9); |
2276 | 4013 ShowStatusBarString(pTmpBuf2.data(), 2); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4014 if ( Dst.GetItemEquipType() == 12 ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4015 { |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4016 Dst.uNumCharges = rand() % 6 + Dst.GetDamageMod() + 1; |
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4017 Dst.uMaxCharges = Dst.uNumCharges; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4018 } |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4019 if ( pItemsTable->pItems[Dst.uItemID].uEquipType == 14 && Dst.uItemID != 220 ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4020 Dst.uEnchantmentType = 2 * rand() % 4 + 2; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4021 pItemsTable->SetSpecialBonus(&Dst); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4022 if ( !pParty->AddItemToParty(&Dst) ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4023 pParty->SetHoldingItem(&Dst); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4024 this->uCarriedItemID = 0; |
2276 | 4025 if ( this->ActorHasItems[0].uItemID ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4026 { |
2276 | 4027 if ( !pParty->AddItemToParty(this->ActorHasItems) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4028 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4029 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
2276 | 4030 pParty->SetHoldingItem(this->ActorHasItems); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4031 } |
2276 | 4032 this->ActorHasItems[0].Reset(); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4033 } |
2276 | 4034 if ( this->ActorHasItems[1].uItemID ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4035 { |
2276 | 4036 if ( !pParty->AddItemToParty(&this->ActorHasItems[1]) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4037 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4038 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
2276 | 4039 pParty->SetHoldingItem(&this->ActorHasItems[1]); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4040 } |
2276 | 4041 this->ActorHasItems[1].Reset(); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4042 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4043 this->Remove(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4044 return; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4045 } |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4046 if ( ( this->uAttributes & 0x800000 ) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4047 { |
2276 | 4048 if ( this->ActorHasItems[3].uItemID ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4049 { |
2276 | 4050 memcpy(&Dst, &this->ActorHasItems[3], sizeof(Dst)); |
4051 this->ActorHasItems[3].Reset(); | |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4052 v11 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4053 if ( v14 ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4054 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[490], v14, v11); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4055 else |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4056 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], v11); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4057 ShowStatusBarString(pTmpBuf2.data(), 2u); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4058 if ( !pParty->AddItemToParty(&Dst) ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4059 pParty->SetHoldingItem(&Dst); |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4060 itemFound = true; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4061 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4062 } |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4063 else |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4064 { |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4065 if ( rand() % 100 < this->pMonsterInfo.uTreasureDropChance && (v7 = this->pMonsterInfo.uTreasureLevel) != 0 ) |
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4066 { |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4067 pItemsTable->GenerateItem(v7, this->pMonsterInfo.uTreasureType, &Dst); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4068 v10 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4069 if ( v14 ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4070 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[490], v14, v10);//Âû íàøëè ^I[%d] çîëîò^L[îé;ûõ;ûõ] è ïðåäìåò (%s)! |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4071 else |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4072 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], v10);//Âû íàøëè ^Pv[%s]! |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4073 ShowStatusBarString(pTmpBuf2.data(), 2); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4074 if ( !pParty->AddItemToParty(&Dst) ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4075 pParty->SetHoldingItem(&Dst); |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4076 itemFound = true; |
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4077 } |
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4078 } |
2276 | 4079 if ( this->ActorHasItems[0].uItemID ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4080 { |
2276 | 4081 if ( !pParty->AddItemToParty(this->ActorHasItems) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4082 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4083 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
2276 | 4084 pParty->SetHoldingItem(this->ActorHasItems); |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4085 itemFound = true; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4086 } |
2276 | 4087 this->ActorHasItems[0].Reset(); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4088 } |
2276 | 4089 if ( this->ActorHasItems[1].uItemID ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4090 { |
2276 | 4091 if ( !pParty->AddItemToParty(&this->ActorHasItems[1]) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4092 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4093 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
2276 | 4094 pParty->SetHoldingItem(&this->ActorHasItems[1]); |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4095 itemFound = true; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4096 } |
2276 | 4097 this->ActorHasItems[1].Reset(); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4098 } |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4099 if ( !itemFound || rand() % 100 < 90 ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4100 this->Remove(); |
1968 | 4101 } |
4102 | |
4103 | |
4104 //----- (00427102) -------------------------------------------------------- | |
1971 | 4105 bool Actor::_427102_IsOkToCastSpell( signed int a2 ) |
1968 | 4106 { |
4107 switch(a2) | |
4108 { | |
1969 | 4109 case SPELL_BODY_POWER_CURE: |
1968 | 4110 { |
4111 if ( this->sCurrentHP >= (signed int)this->pMonsterInfo.uHP ) | |
1970 | 4112 return false; |
4113 return true; | |
1968 | 4114 } |
1969 | 4115 case SPELL_LIGHT_DISPEL_MAGIC: |
1968 | 4116 { |
1970 | 4117 for (int i = 0; i < 20; i++) |
1968 | 4118 { |
1970 | 4119 if (pParty->pPartyBuffs[i].uExpireTime > 0) |
4120 return true; | |
1968 | 4121 } |
1970 | 4122 for ( int i = 1; i <= 4; i++ ) |
4123 { | |
4124 for ( int j = 0; j < 22; j++ ) | |
4125 { | |
4126 if (pPlayers[i]->pPlayerBuffs[j].uExpireTime > 0) | |
4127 return true; | |
4128 } | |
4129 } | |
4130 return false; | |
1968 | 4131 } |
1969 | 4132 case SPELL_LIGHT_DAY_OF_PROTECTION: |
1968 | 4133 { |
1970 | 4134 return this->pActorBuffs[ACTOR_BUFF_DAY_OF_PROTECTION].uExpireTime <= 0; |
1968 | 4135 break; |
4136 } | |
1969 | 4137 case SPELL_LIGHT_HOUR_OF_POWER: |
1968 | 4138 { |
1970 | 4139 return this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime <= 0; |
1968 | 4140 break; |
4141 } | |
1969 | 4142 case SPELL_DARK_PAIN_REFLECTION: |
1968 | 4143 { |
1970 | 4144 return this->pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION].uExpireTime <= 0; |
1968 | 4145 break; |
4146 } | |
1969 | 4147 case SPELL_BODY_HAMMERHANDS: |
1968 | 4148 { |
1970 | 4149 return this->pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS].uExpireTime <= 0; |
1968 | 4150 break; |
4151 } | |
1969 | 4152 case SPELL_FIRE_HASTE: |
1968 | 4153 { |
1970 | 4154 return this->pActorBuffs[ACTOR_BUFF_HASTE].uExpireTime <= 0; |
1968 | 4155 break; |
4156 } | |
1969 | 4157 case SPELL_AIR_SHIELD: |
1968 | 4158 { |
1970 | 4159 return this->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime <= 0; |
1968 | 4160 break; |
4161 } | |
1969 | 4162 case SPELL_EARTH_STONESKIN: |
1968 | 4163 { |
1970 | 4164 return this->pActorBuffs[ACTOR_BUFF_STONESKIN].uExpireTime <= 0; |
4165 break; | |
1968 | 4166 } |
1969 | 4167 case SPELL_SPIRIT_BLESS: |
1968 | 4168 { |
1970 | 4169 return this->pActorBuffs[ACTOR_BUFF_BLESS].uExpireTime <= 0; |
1968 | 4170 break; |
4171 } | |
1969 | 4172 case SPELL_SPIRIT_FATE: |
1968 | 4173 { |
1970 | 4174 return this->pActorBuffs[ACTOR_BUFF_FATE].uExpireTime <= 0; |
1968 | 4175 break; |
4176 } | |
1969 | 4177 case SPELL_SPIRIT_HEROISM: |
1968 | 4178 { |
1970 | 4179 return this->pActorBuffs[ACTOR_BUFF_HEROISM].uExpireTime <= 0; |
1968 | 4180 break; |
4181 } | |
4182 default: | |
1970 | 4183 return true; |
1968 | 4184 } |
1972
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4185 } |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4186 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4187 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4188 //----- (0042704B) -------------------------------------------------------- |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4189 ABILITY_INDEX Actor::special_ability_use_check( int a2 ) |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4190 { |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4191 signed int okToCastSpell1; // ebx@5 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4192 signed int okToCastSpell2; // edi@5 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4193 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4194 if ( this->pMonsterInfo.uSpecialAbilityType == 2 |
2251 | 4195 && this->pMonsterInfo.uSpecialAbilityDamageDiceBonus < 3 |
1972
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4196 && rand() % 100 < 5 ) |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4197 this->SummonMinion(a2); |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4198 okToCastSpell1 = this->_427102_IsOkToCastSpell(this->pMonsterInfo.uSpell1ID); |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4199 okToCastSpell2 = this->_427102_IsOkToCastSpell(this->pMonsterInfo.uSpell2ID); |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4200 if ( okToCastSpell1 && this->pMonsterInfo.uSpell1UseChance && rand() % 100 < this->pMonsterInfo.uSpell1UseChance ) |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4201 return ABILITY_SPELL1; |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4202 if ( okToCastSpell2 && this->pMonsterInfo.uSpell2UseChance && rand() % 100 < this->pMonsterInfo.uSpell2UseChance ) |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4203 return ABILITY_SPELL2; |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4204 if (this->pMonsterInfo.uAttack2Chance && rand() % 100 < this->pMonsterInfo.uAttack2Chance) |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4205 return ABILITY_ATTACK2; |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4206 return ABILITY_ATTACK1; |
1974
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4207 } |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4208 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4209 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4210 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4211 //----- (004273BB) -------------------------------------------------------- |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4212 bool Actor::_4273BB_DoesHitOtherActor( Actor *defender, int a3, int a4 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4213 { |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4214 signed int v6; // ebx@1 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4215 signed int v7; // esi@1 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4216 int armorSum; // ebx@10 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4217 signed int a2a; // [sp+18h] [bp+Ch]@1 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4218 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4219 v6 = defender->pMonsterInfo.uAC; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4220 v7 = 0; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4221 a2a = 0; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4222 if ( defender->pActorBuffs[ACTOR_BUFF_SOMETHING_THAT_HALVES_AC].uExpireTime > 0 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4223 v6 /= 2; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4224 if ( defender->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4225 v7 = defender->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4226 if ( defender->pActorBuffs[ACTOR_BUFF_STONESKIN].uExpireTime > 0 && defender->pActorBuffs[ACTOR_BUFF_STONESKIN].uPower > v7 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4227 v7 = defender->pActorBuffs[ACTOR_BUFF_STONESKIN].uPower; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4228 armorSum = v7 + v6; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4229 if ( this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4230 a2a = this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4231 if ( this->pActorBuffs[ACTOR_BUFF_BLESS].uExpireTime > 0 && this->pActorBuffs[ACTOR_BUFF_BLESS].uPower > a2a ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4232 a2a = this->pActorBuffs[ACTOR_BUFF_BLESS].uPower; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4233 if ( this->pActorBuffs[ACTOR_BUFF_FATE].uExpireTime > 0 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4234 { |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4235 a2a += this->pActorBuffs[ACTOR_BUFF_FATE].uPower; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4236 this->pActorBuffs[ACTOR_BUFF_FATE].Reset(); |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4237 } |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4238 return rand() % (armorSum + 2 * this->pMonsterInfo.uLevel + 10) + a2a + 1 > armorSum + 5; |
2101 | 4239 } |
4240 | |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4241 //----- (004274AD) -------------------------------------------------------- |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4242 bool Actor::ActorHitOrMiss(Player *pPlayer) |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4243 { |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4244 signed int v3; // edi@1 |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4245 signed int v4; // esi@8 |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4246 int v5; // esi@8 |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4247 |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4248 v3 = 0; |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4249 if ( this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4250 v3 = this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower; |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4251 if ( this->pActorBuffs[ACTOR_BUFF_BLESS].uExpireTime > 0 && this->pActorBuffs[ACTOR_BUFF_BLESS].uPower > v3 ) |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4252 v3 = this->pActorBuffs[ACTOR_BUFF_BLESS].uPower; |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4253 if ( this->pActorBuffs[ACTOR_BUFF_FATE].uExpireTime > 0 ) |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4254 { |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4255 v3 += this->pActorBuffs[ACTOR_BUFF_FATE].uPower; |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4256 this->pActorBuffs[ACTOR_BUFF_FATE].Reset(); |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4257 } |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4258 v4 = pPlayer->GetActualAC() + 2 * this->pMonsterInfo.uLevel + 10; |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4259 v5 = rand() % v4 + 1; |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4260 return (v3 + v5 > pPlayer->GetActualAC() + 5); |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4261 } |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4262 |
2293
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4263 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4264 //----- (0042756B) -------------------------------------------------------- |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4265 int Actor::CalcMagicalDamageToActor(DAMAGE_TYPE dmgType, signed int incomingDmg) |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4266 { |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4267 int v4; // edx@1 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4268 int v5; // ecx@1 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4269 signed int v6; // eax@4 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4270 signed int result; // eax@17 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4271 signed int v8; // esi@18 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4272 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4273 v4 = 0; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4274 v5 = 0; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4275 if ( this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4276 v5 = this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4277 switch ( dmgType ) |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4278 { |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4279 case DMGT_FIRE: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4280 v6 = this->pMonsterInfo.uResFire; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4281 v4 = v5; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4282 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4283 case DMGT_ELECTR: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4284 v6 = this->pMonsterInfo.uResAir; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4285 v4 = v5; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4286 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4287 case DMGT_COLD: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4288 v6 = this->pMonsterInfo.uResWater; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4289 v4 = v5; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4290 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4291 case DMGT_EARTH: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4292 v6 = this->pMonsterInfo.uResEarth; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4293 v4 = v5; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4294 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4295 case DMGT_PHISYCAL: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4296 v6 = this->pMonsterInfo.uResPhysical; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4297 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4298 case DMGT_SPIRIT: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4299 v6 = this->pMonsterInfo.uResSpirit; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4300 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4301 case DMGT_MIND: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4302 v6 = this->pMonsterInfo.uResMind; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4303 v4 = v5; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4304 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4305 case DMGT_BODY: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4306 v6 = this->pMonsterInfo.uResBody; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4307 v4 = v5; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4308 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4309 case DMGT_LIGHT: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4310 v6 = this->pMonsterInfo.uResLight; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4311 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4312 case DMGT_DARK: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4313 v6 = this->pMonsterInfo.uResDark; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4314 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4315 default: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4316 v6 = 0; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4317 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4318 } |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4319 if ( v6 < 200 ) |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4320 { |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4321 v8 = v4 + v6 + 30; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4322 for (int i = 0; i < 4; i++) |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4323 { |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4324 if ( rand() % v8 < 30 ) |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4325 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4326 incomingDmg /= 2; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4327 } |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4328 result = incomingDmg; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4329 } |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4330 else |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4331 result = 0; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4332 return result; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4333 } |
2301 | 4334 |
4335 //----- (00427662) -------------------------------------------------------- | |
4336 bool Actor::DoesDmgTypeDoDamage(DAMAGE_TYPE uType) | |
4337 { | |
4338 signed int resist; // esi@2 | |
4339 bool result; // eax@13 | |
4340 | |
4341 switch ( uType ) | |
4342 { | |
4343 case 0: | |
4344 resist = this->pMonsterInfo.uResFire; | |
4345 break; | |
4346 case 1: | |
4347 resist = this->pMonsterInfo.uResAir; | |
4348 break; | |
4349 case 2: | |
4350 resist = this->pMonsterInfo.uResWater; | |
4351 break; | |
4352 case 3: | |
4353 resist = this->pMonsterInfo.uResEarth; | |
4354 break; | |
4355 case 4: | |
4356 resist = this->pMonsterInfo.uResPhysical; | |
4357 break; | |
4358 case 6: | |
4359 resist = this->pMonsterInfo.uResSpirit; | |
4360 break; | |
4361 case 7: | |
4362 resist = this->pMonsterInfo.uResMind; | |
4363 case 8: | |
4364 resist = this->pMonsterInfo.uResBody; | |
4365 break; | |
4366 case 9: | |
4367 resist = this->pMonsterInfo.uResLight; | |
4368 break; | |
4369 case 10: | |
4370 resist = this->pMonsterInfo.uResDark; | |
4371 break; | |
4372 default: | |
4373 return 1; | |
4374 } | |
4375 if ( resist < 200 ) | |
4376 result = rand() % ((this->pMonsterInfo.uLevel >> 2) + resist + 30) < 30; | |
4377 else | |
4378 result = 0; | |
4379 return result; | |
4380 } | |
4381 | |
2101 | 4382 //----- (00448A98) -------------------------------------------------------- |
4383 void __fastcall ToggleActorGroupFlag(unsigned int uGroupID, unsigned int uFlag, unsigned int bToggle) | |
4384 { | |
4385 if ( uGroupID ) | |
4386 { | |
4387 if ( bToggle ) | |
4388 { | |
4389 for ( uint i = 0; i < (unsigned int)uNumActors; ++i ) | |
4390 { | |
4391 if ( pActors[i].uGroup == uGroupID ) | |
4392 { | |
4393 pActors[i].uAttributes |= uFlag; | |
4394 if ( uFlag == 0x10000 ) | |
4395 { | |
4396 pActors[i].uAIState = Disabled; | |
4397 pActors[i].UpdateAnimation(); | |
4398 } | |
4399 } | |
4400 } | |
4401 } | |
4402 else | |
4403 { | |
4404 for ( uint i = 0; i < (unsigned int)uNumActors; ++i ) | |
4405 { | |
4406 if ( pActors[i].uGroup == uGroupID ) | |
4407 { | |
4408 if ( uFlag == 0x10000 ) | |
4409 { | |
4410 if ( pActors[i].uAIState != Dead ) | |
4411 { | |
4412 if ( pActors[i].uAIState != 4 && pActors[i].uAIState != 11 ) | |
4413 pActors[i].uAIState = Standing; | |
4414 } | |
4415 } | |
4416 LODWORD(pActors[i].uAttributes) &= ~uFlag; | |
4417 } | |
4418 } | |
4419 } | |
4420 } | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4421 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4422 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4423 //----- (004014E6) -------------------------------------------------------- |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4424 void Actor::MakeActorAIList_ODM() |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4425 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4426 int v1; // eax@4 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4427 // int v2; // ebx@4 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4428 // unsigned int v3; // ecx@4 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4429 // int v4; // edx@5 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4430 // int v5; // edx@7 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4431 // unsigned int v6; // edx@9 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4432 unsigned int v7; // ST20_4@10 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4433 int v9; // edi@10 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4434 int v10; // ebx@14 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4435 int v21; // [sp+Ch] [bp-14h]@4 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4436 int v22; // [sp+10h] [bp-10h]@4 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4437 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4438 pParty->uFlags &= 0xFFFFFFCFu; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4439 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4440 ai_arrays_size = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4441 for (uint i = 0; i < uNumActors; ++i) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4442 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4443 Actor* actor = &pActors[i]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4444 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4445 actor->uAttributes &= 0xFFFFFBFF; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4446 if (!actor->CanAct()) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4447 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4448 actor->uAttributes &= 0xFFFFBFFF; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4449 continue; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4450 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4451 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4452 v22 = abs(pParty->vPosition.z - actor->vPosition.z); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4453 v21 = abs(pParty->vPosition.y - actor->vPosition.y); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4454 v1 = abs(pParty->vPosition.x - actor->vPosition.x); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4455 v7 = int_get_vector_length(v22, v21, v1); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4456 //v8 = actor->uActorRadius; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4457 v9 = v7 - actor->uActorRadius; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4458 //v23 = v7 - v8; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4459 if ( v9 < 0 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4460 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4461 v9 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4462 //v23 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4463 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4464 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4465 if (v9 < 5632) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4466 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4467 v10 = actor->uAttributes & 0xFEFFFFFF; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4468 actor->uAttributes = v10; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4469 if ( v10 & 0x80000 || actor->GetActorsRelation(0) ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4470 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4471 //v11 = (pParty->uFlags & 0x10) == 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4472 actor->uAttributes = v10 | 0x1000000; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4473 if (v9 < 5120 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4474 pParty->SetYellowAlert(); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4475 if (v9 < 307) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4476 pParty->SetRedAlert(); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4477 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4478 actor->uAttributes |= 0x00004000; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4479 ai_near_actors_distances[ai_arrays_size] = v9; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4480 ai_near_actors_ids[ai_arrays_size++] = i; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4481 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4482 else |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4483 actor->uAttributes &= 0xFFFFBFFF; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4484 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4485 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4486 /* |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4487 result = v27; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4488 if ( v27 > 0 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4489 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4490 v14 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4491 v15 = 1; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4492 v26 = 1; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4493 do |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4494 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4495 while ( 1 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4496 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4497 v24 = v15; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4498 if ( v15 >= result ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4499 break; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4500 v16 = ai_near_actors_distances[v14]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4501 if ( v16 > ai_near_actors_distances[v15] ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4502 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4503 v17 = &ai_near_actors_ids[v15]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4504 v18 = ai_near_actors_ids[v14]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4505 ai_near_actors_ids[v14] = *v17; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4506 *v17 = v18; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4507 v15 = v24; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4508 ai_near_actors_distances[v14] = ai_near_actors_distances[v24]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4509 ai_near_actors_distances[v24] = v16; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4510 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4511 result = v27; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4512 ++v15; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4513 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4514 ++v14; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4515 v15 = v26 + 1; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4516 v26 = v15; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4517 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4518 while ( v15 - 1 < result ); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4519 }*/ |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4520 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4521 for (uint i = 0; i < ai_arrays_size; ++i) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4522 for (uint j = 0; j < i; ++j) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4523 if (ai_near_actors_distances[j] > ai_near_actors_distances[i]) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4524 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4525 int tmp = ai_near_actors_distances[j]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4526 ai_near_actors_distances[j] = ai_near_actors_distances[i]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4527 ai_near_actors_distances[i] = tmp; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4528 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4529 tmp = ai_near_actors_ids[j]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4530 ai_near_actors_ids[j] = ai_near_actors_ids[i]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4531 ai_near_actors_ids[i] = tmp; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4532 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4533 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4534 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4535 if (ai_arrays_size > 30) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4536 ai_arrays_size = 30; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4537 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4538 for (uint i = 0; i < ai_arrays_size; ++i) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4539 pActors[ai_near_actors_ids[i]].uAttributes |= 0x0400; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4540 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4541 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4542 //----- (004016FA) -------------------------------------------------------- |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4543 int Actor::MakeActorAIList_BLV() |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4544 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4545 int v1; // eax@4 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4546 int v9; // edi@10 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4547 int v13; // edx@24 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4548 int v18; // ecx@31 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4549 signed int v19; // edi@31 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4550 signed int v25; // eax@40 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4551 int j; // edi@45 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4552 int v30; // eax@48 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4553 int v37; // [sp+Ch] [bp-18h]@1 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4554 int v38; // [sp+10h] [bp-14h]@4 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4555 int v39; // [sp+14h] [bp-10h]@4 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4556 int i; // [sp+18h] [bp-Ch]@31 |
2378 | 4557 uint v45; // [sp+20h] [bp-4h]@1 |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4558 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4559 // __debugbreak(); // refactor for blv ai |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4560 pParty->uFlags &= 0xFFFFFFCFu; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4561 v37 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4562 v45 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4563 for ( uint i = 0; i < (signed int)uNumActors; ++i ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4564 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4565 pActors[i].uAttributes &= 0xFB00; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4566 if ( !pActors[i].CanAct() ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4567 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4568 pActors[i].uAttributes &= 0xBF00; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4569 continue; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4570 } |
2378 | 4571 v1 = abs(pParty->vPosition.x - pActors[i].vPosition.x); |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4572 v38 = abs(pParty->vPosition.y - pActors[i].vPosition.y); |
2378 | 4573 v39 = abs(pParty->vPosition.z - pActors[i].vPosition.z); |
4574 | |
4575 v9 = int_get_vector_length(v39, v38, v1) - pActors[i].uActorRadius; | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4576 if ( v9 < 0 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4577 v9 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4578 if ( v9 < 10240 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4579 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4580 pActors[i].uAttributes &= 0xFEFFFFFF; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4581 if ( pActors[i].uAttributes & 0x80000 || pActors[i].GetActorsRelation(0) ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4582 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4583 pActors[i].uAttributes |= 0x1000000; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4584 if ( !(pParty->uFlags & 0x10) && (double)v9 < 307.2 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4585 pParty->uFlags |= 0x10; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4586 if ( !(pParty->uFlags & 0x20) && v9 < 5120 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4587 pParty->uFlags |= 0x20; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4588 } |
2378 | 4589 ai_near_actors_distances[v45] = v9; |
4590 ai_near_actors_ids[v45] = i; | |
4591 v45++; | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4592 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4593 else |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4594 pActors[i].uAttributes &= 0xBF00; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4595 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4596 v13 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4597 if ( v45 > 0 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4598 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4599 for ( uint i = 1; i < v45; i++ ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4600 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4601 for ( uint j = 1; j < v45; ++j ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4602 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4603 if ( ai_near_actors_distances[v13] > ai_near_actors_distances[j] ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4604 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4605 ai_near_actors_ids[v13] = ai_near_actors_ids[j]; |
2378 | 4606 ai_near_actors_ids[j] = ai_near_actors_ids[v13]; |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4607 ai_near_actors_distances[v13] = ai_near_actors_distances[j]; |
2378 | 4608 ai_near_actors_distances[j] = ai_near_actors_distances[v13]; |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4609 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4610 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4611 ++v13; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4612 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4613 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4614 v18 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4615 v19 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4616 for ( i = 0; i < v45; i++ ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4617 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4618 if ( pActors[ai_near_actors_ids[i]].uAttributes & 0x8000 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4619 || sub_4070EF_prolly_detect_player(PID(OBJECT_Actor,ai_near_actors_ids[i]), 4) ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4620 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4621 pActors[ai_near_actors_ids[i]].uAttributes |= 0x8000; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4622 ai_array_4F6638_actor_ids[v19] = ai_near_actors_ids[i]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4623 ai_array_4F5E68[v19++] = ai_near_actors_distances[i]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4624 if ( v19 >= 30 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4625 break; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4626 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4627 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4628 ai_arrays_size = v19; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4629 if ( (signed int)uNumActors > 0 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4630 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4631 for ( uint i = 0; i < (signed int)uNumActors; ++i ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4632 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4633 if ( pActors[i].CanAct() && pActors[i].uSectorID == v37 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4634 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4635 v25 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4636 if ( v19 <= 0 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4637 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4638 pActors[i].uAttributes |= 0x4000; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4639 ai_array_4F6638_actor_ids[ai_arrays_size++] = i; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4640 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4641 else |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4642 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4643 while ( ai_array_4F6638_actor_ids[v25] != i ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4644 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4645 ++v25; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4646 if ( v25 >= v19 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4647 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4648 pActors[i].uAttributes |= 0x4000; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4649 ai_array_4F6638_actor_ids[ai_arrays_size++] = i; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4650 break; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4651 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4652 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4653 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4654 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4655 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4656 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4657 for ( j = 0; j < v45; ++j ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4658 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4659 if ( pActors[ai_near_actors_ids[j]].uAttributes & 0xC000 && pActors[ai_near_actors_ids[j]].CanAct() ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4660 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4661 v30 = 0; |
2378 | 4662 if ( ai_arrays_size <= 0 ) |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4663 ai_array_4F6638_actor_ids[ai_arrays_size++] = ai_near_actors_ids[j]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4664 else |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4665 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4666 while ( ai_array_4F6638_actor_ids[v30] != ai_near_actors_ids[j] ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4667 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4668 ++v30; |
2378 | 4669 if ( v30 >= ai_arrays_size ) |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4670 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4671 ai_array_4F6638_actor_ids[ai_arrays_size++] = ai_near_actors_ids[j]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4672 break; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4673 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4674 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4675 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4676 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4677 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4678 if ( ai_arrays_size > 30 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4679 ai_arrays_size = 30; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4680 memcpy(ai_near_actors_ids.data(), ai_array_4F6638_actor_ids.data(), 4 * ai_arrays_size); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4681 memcpy(ai_near_actors_distances.data(), ai_array_4F5E68.data(), 4 * ai_arrays_size); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4682 for ( uint i = 0; i < ai_arrays_size; i++ ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4683 pActors[ai_near_actors_ids[i]].uAttributes |= 0x400; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4684 return ai_arrays_size; |
2348 | 4685 } |
4686 | |
4687 | |
4688 //----- (004070EF) -------------------------------------------------------- | |
4689 bool __fastcall sub_4070EF_prolly_detect_player(unsigned int uObjID, unsigned int uObj2ID) | |
4690 { | |
4691 signed int v2; // eax@1 | |
4692 int obj1_sector; // eax@4 | |
4693 float v8; // ST24_4@5 | |
4694 signed int v12; // eax@7 | |
4695 int obj2_z; // edi@11 | |
4696 int obj2_x; // esi@11 | |
4697 int obj2_sector; // eax@13 | |
4698 float v20; // ST24_4@14 | |
4699 int dist_x; // ebx@16 | |
4700 signed int dist_3d; // ecx@16 | |
4701 int v25; // eax@18 | |
4702 BLVFace *v29; // ebx@32 | |
4703 Vec3_short_ *v30; // esi@32 | |
4704 int v31; // eax@32 | |
4705 int v32; // ST50_4@44 | |
4706 int v33; // ST54_4@44 | |
4707 int v34; // eax@44 | |
4708 signed int v38; // esi@45 | |
4709 __int16 next_sector; // bx@58 | |
4710 int v47; // [sp+18h] [bp-50h]@20 | |
4711 int v48; // [sp+1Ch] [bp-4Ch]@20 | |
4712 int v49; // [sp+20h] [bp-48h]@20 | |
4713 int dist_z; // [sp+24h] [bp-44h]@16 | |
4714 signed int higher_z; // [sp+24h] [bp-44h]@27 | |
4715 signed int lower_z; // [sp+28h] [bp-40h]@26 | |
4716 signed int higher_y; // [sp+2Ch] [bp-3Ch]@23 | |
4717 signed int lower_y; // [sp+30h] [bp-38h]@22 | |
4718 signed int higher_x; // [sp+34h] [bp-34h]@21 | |
4719 signed int lower_x; // [sp+38h] [bp-30h]@20 | |
4720 signed int sectors_visited; // [sp+3Ch] [bp-2Ch]@28 | |
4721 int v58; // [sp+44h] [bp-24h]@50 | |
4722 int v59; // [sp+48h] [bp-20h]@44 | |
4723 int obj2_y; // [sp+50h] [bp-18h]@11 | |
4724 int obj1_x; // [sp+58h] [bp-10h]@4 | |
4725 int obj1_y; // [sp+5Ch] [bp-Ch]@4 | |
4726 int obj1_z; // [sp+60h] [bp-8h]@4 | |
4727 int current_sector; // [sp+64h] [bp-4h]@7 | |
4728 int dist_y; | |
4729 int v70; | |
4730 | |
4731 v2 = PID_ID(uObjID); | |
4732 switch( PID_TYPE(uObjID) ) | |
4733 { | |
4734 case OBJECT_Decoration: | |
4735 obj1_x = pLevelDecorations[v2].vPosition.x; | |
4736 obj1_y = pLevelDecorations[v2].vPosition.y; | |
4737 obj1_z = pLevelDecorations[v2].vPosition.z; | |
4738 obj1_sector = pIndoor->GetSector(obj1_x, obj1_y, obj1_z); | |
4739 break; | |
4740 case OBJECT_Actor: | |
4741 obj1_x = pActors[v2].vPosition.x; | |
4742 obj1_y = pActors[v2].vPosition.y; | |
4743 v8 = (double)pActors[v2].uActorHeight * 0.69999999; | |
4744 //v9 = v8 + 6.7553994e15; | |
4745 //obj1_z = LODWORD(v9) + pActors[v2].vPosition.z; | |
4746 obj1_z = (int)v8 + pActors[v2].vPosition.z; | |
4747 obj1_sector = pActors[v2].uSectorID; | |
4748 break; | |
4749 case OBJECT_Item: | |
4750 obj1_x = pSpriteObjects[v2].vPosition.x; | |
4751 obj1_y = pSpriteObjects[v2].vPosition.y; | |
4752 obj1_z = pSpriteObjects[v2].vPosition.z; | |
4753 obj1_sector = pSpriteObjects[v2].uSectorID; | |
4754 break; | |
4755 default: | |
4756 return 0; | |
4757 } | |
4758 v12 = PID_ID(uObj2ID); | |
4759 switch( PID_TYPE(uObj2ID) ) | |
4760 { | |
4761 case OBJECT_Decoration: | |
4762 obj2_z = pLevelDecorations[v12].vPosition.z; | |
4763 obj2_x = pLevelDecorations[v12].vPosition.x; | |
4764 obj2_y = pLevelDecorations[v12].vPosition.y; | |
4765 obj2_sector = pIndoor->GetSector(obj2_x, obj2_y, obj2_z); | |
4766 break; | |
4767 case OBJECT_Player: | |
4768 obj2_x = pParty->vPosition.x; | |
4769 obj2_z = pParty->sEyelevel + pParty->vPosition.z; | |
4770 obj2_y = pParty->vPosition.y; | |
4771 obj2_sector = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->sEyelevel + pParty->vPosition.z); | |
4772 break; | |
4773 case OBJECT_Actor: | |
4774 obj2_y = pActors[v12].vPosition.y; | |
4775 obj2_x = pActors[v12].vPosition.x; | |
4776 v20 = (double)pActors[v12].uActorHeight * 0.69999999; | |
4777 //v21 = v20 + 6.7553994e15; | |
4778 //obj2_z = LODWORD(v21) + pActors[v12].vPosition.z; | |
4779 obj2_z = (int)v20 + pActors[v12].vPosition.z; | |
4780 obj2_sector = pActors[v12].uSectorID; | |
4781 break; | |
4782 case OBJECT_Item: | |
4783 obj2_x = pSpriteObjects[v12].vPosition.x; | |
4784 obj2_z = pSpriteObjects[v12].vPosition.z; | |
4785 obj2_y = pSpriteObjects[v12].vPosition.y; | |
4786 obj2_sector = pSpriteObjects[v12].uSectorID; | |
4787 break; | |
4788 default: | |
4789 return 0; | |
4790 } | |
4791 dist_x = obj2_x - obj1_x; | |
4792 dist_z = obj2_z - obj1_z; | |
4793 dist_y = obj2_y - obj1_y; | |
4794 dist_3d = integer_sqrt(dist_x * dist_x + dist_y * dist_y + dist_z * dist_z); | |
4795 //range check | |
4796 if ( dist_3d > 5120 ) | |
4797 return 0; | |
4798 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
4799 return 1; | |
4800 v25 = 65536; | |
4801 if ( dist_3d ) | |
4802 v25 = 65536 / dist_3d; | |
4803 v49 = dist_x * v25; | |
4804 v47 = dist_z * v25; | |
4805 v48 = dist_y * v25; | |
4806 if ( obj1_x < obj2_x ) | |
4807 { | |
4808 lower_x = obj1_x; | |
4809 higher_x = obj2_x; | |
4810 } | |
4811 else | |
4812 { | |
4813 lower_x = obj2_x; | |
4814 higher_x = obj1_x; | |
4815 } | |
4816 if ( obj1_y < obj2_y ) | |
4817 { | |
4818 lower_y = obj1_y; | |
4819 higher_y = obj2_y; | |
4820 } | |
4821 else | |
4822 { | |
4823 lower_y = obj2_y; | |
4824 higher_y = obj1_y; | |
4825 } | |
4826 if ( obj1_z < obj2_z ) | |
4827 { | |
4828 lower_z = obj1_z; | |
4829 higher_z = obj2_z; | |
4830 } | |
4831 else | |
4832 { | |
4833 lower_z = obj2_z; | |
4834 higher_z = obj1_z; | |
4835 } | |
4836 sectors_visited = 0; | |
4837 //monster in same sector with player | |
4838 if ( obj1_sector == obj2_sector ) | |
4839 return 1; | |
4840 //search starts from monster | |
4841 current_sector = obj1_sector; | |
4842 for( int current_portal = 0; current_portal < pIndoor->pSectors[current_sector].uNumPortals; current_portal++ ) | |
4843 { | |
4844 v29 = &pIndoor->pFaces[pIndoor->pSectors[current_sector].pPortals[current_portal]]; | |
4845 v30 = &pIndoor->pVertices[*v29->pVertexIDs]; | |
4846 v31 = v29->pFacePlane_old.vNormal.z * (v30->z - obj1_z) | |
4847 + v29->pFacePlane_old.vNormal.y * (v30->y - obj1_y) | |
4848 + v29->pFacePlane_old.vNormal.x * (v30->x - obj1_x); | |
4849 | |
4850 if ( current_sector != v29->uSectorID ) | |
4851 v31 = -v31; | |
4852 | |
4853 if ( v31 >= 0 && v30->x != obj1_x && v30->y != obj1_y && v30->z != obj1_z) | |
4854 continue; | |
4855 | |
4856 if( lower_x > v29->pBounding.x2 | |
4857 || higher_x < v29->pBounding.x1 | |
4858 || lower_y > v29->pBounding.y2 | |
4859 || higher_y < v29->pBounding.y1 | |
4860 || lower_z > v29->pBounding.z2 | |
4861 || higher_z < v29->pBounding.z1 ) | |
4862 { | |
4863 continue; | |
4864 } | |
4865 | |
4866 v32 = fixpoint_mul(v29->pFacePlane_old.vNormal.x,v49); | |
2378 | 4867 v34 = fixpoint_mul(v29->pFacePlane_old.vNormal.y,v48); |
2348 | 4868 v33 = fixpoint_mul(v29->pFacePlane_old.vNormal.z,v47); |
2378 | 4869 |
2348 | 4870 v59 = v32 + v33 + v34; |
4871 if ( v59 ) | |
4872 { | |
4873 v70 = v29->pFacePlane_old.dist | |
4874 + obj1_z * v29->pFacePlane_old.vNormal.z | |
4875 + obj1_x * v29->pFacePlane_old.vNormal.x | |
4876 + obj1_y * v29->pFacePlane_old.vNormal.y; | |
4877 v38 = -v70; | |
4878 | |
4879 // if ( v59 <= 0 ^ v70 <= 0 ) | |
4880 | |
4881 /* TEMPORARY | |
4882 if ( v59 <= 0 && v70 <= 0 ) | |
4883 { | |
4884 continue; | |
4885 } | |
4886 if ( !(v59 <= 0 && v70 <= 0) ) | |
4887 { | |
4888 continue; | |
4889 } | |
4890 */ | |
4891 | |
4892 if( abs(v38) >> 14 > abs(v59) ) | |
4893 continue; | |
4894 | |
4895 v58 = fixpoint_div(v38,v59); | |
4896 | |
4897 if( v58 < 0 ) | |
4898 continue; | |
4899 | |
4900 if(!sub_4075DB(obj1_x + ((fixpoint_mul(v49,v58) + 32768) >> 16), obj1_y + ((fixpoint_mul(v48,v58) + 32768) >> 16), | |
4901 obj1_z + ((fixpoint_mul(v47,v58) + 32768) >> 16), v29) ) | |
4902 { | |
4903 continue; | |
4904 } | |
4905 | |
4906 //if there is no next sector turn back | |
4907 if ( v29->uSectorID == current_sector ) | |
4908 next_sector = v29->uBackSectorID; | |
4909 else | |
4910 next_sector = v29->uSectorID; | |
4911 | |
4912 //no more portals, quit | |
4913 if ( next_sector == current_sector ) | |
4914 break; | |
4915 | |
4916 ++sectors_visited; | |
4917 current_sector = next_sector; | |
4918 | |
4919 //found player, quit | |
4920 if ( next_sector == obj2_sector ) | |
4921 return 1; | |
4922 | |
4923 current_sector = next_sector; | |
4924 | |
4925 //did we hit limit for portals? | |
4926 //does the next room have portals? | |
4927 if ( sectors_visited < 30 && pIndoor->pSectors[current_sector].uNumPortals > 0) | |
4928 { | |
4929 current_portal=-1; | |
4930 continue; | |
4931 } | |
4932 else | |
4933 break; | |
4934 } | |
4935 } | |
4936 //did we stop in the sector where player is? | |
4937 if ( current_sector != obj2_sector ) | |
4938 return 0; | |
4939 return 1; | |
2362 | 4940 } |
4941 | |
4942 | |
4943 //----- (00450B0A) -------------------------------------------------------- | |
4944 bool __fastcall SpawnActor(unsigned int uMonsterID) | |
4945 { | |
4946 unsigned int v1; // ebx@1 | |
4947 bool result; // eax@2 | |
4948 unsigned int v6; // ecx@5 | |
4949 Actor actor; // [sp+4h] [bp-350h]@5 | |
4950 Vec3_int_ pOut; // [sp+348h] [bp-Ch]@5 | |
4951 | |
4952 v1 = uMonsterID; | |
4953 if ( uNumActors == 499 ) | |
4954 result = 0; | |
4955 else | |
4956 { | |
4957 if ( (signed int)uMonsterID >= (signed int)pMonsterList->uNumMonsters ) | |
4958 v1 = 0; | |
2378 | 4959 memset(&actor, 0, sizeof(Actor)); |
4960 strcpy(actor.pActorName, pMonsterStats->pInfos[v1 + 1].pName); | |
4961 actor.sCurrentHP = LOWORD(pMonsterStats->pInfos[v1 + 1].uHP); | |
4962 memcpy(&actor.pMonsterInfo, &pMonsterStats->pInfos[v1 + 1], sizeof(MonsterInfo)); | |
2362 | 4963 actor.word_000086_some_monster_id = v1 + 1; |
2378 | 4964 actor.uActorRadius = pMonsterList->pMonsters[v1].uMonsterRadius; |
4965 actor.uActorHeight = pMonsterList->pMonsters[v1].uMonsterHeight; | |
4966 actor.uMovementSpeed = pMonsterList->pMonsters[v1].uMovementSpeed; | |
4967 | |
4968 Vec3_int_::Rotate(200, pParty->sRotationY, 0, pParty->vPosition, &pOut.x, &pOut.z, &pOut.y); | |
2362 | 4969 actor.vInitialPosition.x = pOut.x; |
4970 actor.vPosition.x = pOut.x; | |
4971 actor.uTetherDistance = 256; | |
4972 actor.vInitialPosition.y = LOWORD(pOut.z); | |
4973 actor.vPosition.y = LOWORD(pOut.z); | |
4974 actor.vInitialPosition.z = LOWORD(pOut.y); | |
4975 actor.vPosition.z = LOWORD(pOut.y); | |
4976 pSprites_LOD->DeleteSomeSprites(); | |
4977 pPaletteManager->ResetNonTestLocked(); | |
4978 v6 = uNumActors - 1; | |
4979 if ( dword_5C6DF8 == 1 ) | |
4980 { | |
4981 dword_5C6DF8 = 0; | |
4982 v6 = uNumActors++; | |
4983 } | |
2378 | 4984 memcpy(&pActors[v6], &actor, sizeof(Actor)); |
4985 pActors[v6].PrepareSprites(1); | |
2362 | 4986 result = 1; |
4987 } | |
4988 return result; | |
4989 } | |
4990 // 5C6DF8: using guessed type int dword_5C6DF8; | |
4991 | |
4992 | |
4993 //----- (0044FA4C) -------------------------------------------------------- | |
4994 signed int __fastcall sub_44FA4C_spawn_light_elemental(int a1, int a2, int a3) | |
4995 { | |
4996 signed int result; // eax@13 | |
4997 int v10; // ebx@16 | |
4998 const char *v15; // [sp-4h] [bp-24h]@2 | |
4999 unsigned int uFaceID; // [sp+8h] [bp-18h]@16 | |
5000 int v19; // [sp+Ch] [bp-14h]@16 | |
5001 size_t v20; // [sp+10h] [bp-10h]@6 | |
5002 int v21; // [sp+14h] [bp-Ch]@14 | |
5003 unsigned int v23; // [sp+1Ch] [bp-4h]@6 | |
5004 | |
5005 if ( a2 == 4 ) | |
5006 v15 = "Elemental Light C"; | |
5007 else if ( a2 == 3 ) | |
5008 v15 = "Elemental Light B"; | |
5009 else | |
5010 v15 = "Elemental Light A"; | |
5011 | |
5012 v23 = pMonsterList->GetMonsterIDByName(v15); | |
2378 | 5013 v20 = 0; |
5014 for ( v20; v20 < uNumActors; v20++ ) | |
2362 | 5015 { |
2378 | 5016 if ( pActors[v20].uAIState == Removed ) |
5017 break; | |
2362 | 5018 } |
2378 | 5019 |
5020 result = uNumActors + 1; | |
5021 if ( v20 != uNumActors || result < 500 ) | |
2362 | 5022 { |
5023 v21 = 0; | |
5024 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
5025 v21 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); | |
5026 v19 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; | |
2378 | 5027 pActors[v20].Reset(); |
5028 strcpy(pActors[v20].pActorName, pMonsterStats->pInfos[v23 + 1].pName); | |
5029 pActors[v20].sCurrentHP = pMonsterStats->pInfos[v23 + 1].uHP; | |
5030 memcpy(&pActors[v20].pMonsterInfo, &pMonsterStats->pInfos[v23 + 1], sizeof(MonsterInfo)); | |
5031 pActors[v20].word_000086_some_monster_id = v23 + 1; | |
5032 pActors[v20].uActorRadius = pMonsterList->pMonsters[v23].uMonsterRadius; | |
5033 pActors[v20].uActorHeight = pMonsterList->pMonsters[v23].uMonsterHeight; | |
5034 pActors[v20].pMonsterInfo.uTreasureDiceRolls = 0; | |
5035 pActors[v20].pMonsterInfo.uTreasureType = 0; | |
5036 pActors[v20].pMonsterInfo.uExp = 0; | |
5037 pActors[v20].uMovementSpeed = pMonsterList->pMonsters[v23].uMovementSpeed; | |
2362 | 5038 v10 = rand() % 2048; |
2378 | 5039 pActors[v20].vInitialPosition.x = pParty->vPosition.x + fixpoint_mul(stru_5C6E00->Cos(v10), v19); |
5040 pActors[v20].vPosition.x = pActors[v20].vInitialPosition.x; | |
5041 pActors[v20].vInitialPosition.y = pParty->vPosition.y + fixpoint_mul(stru_5C6E00->Sin(v10), v19); | |
5042 pActors[v20].vPosition.y = pActors[v20].vInitialPosition.y; | |
5043 pActors[v20].vInitialPosition.z = pParty->vPosition.z; | |
5044 pActors[v20].vPosition.z = pActors[v20].vInitialPosition.z; | |
5045 pActors[v20].uTetherDistance = 256; | |
5046 pActors[v20].uSectorID = v21; | |
5047 pActors[v20].PrepareSprites(0); | |
5048 pActors[v20].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
5049 pActors[v20].uAlly = 9999; | |
5050 pActors[v20].uGroup = 0; | |
5051 pActors[v20].uCurrentActionTime = 0; | |
5052 pActors[v20].uAIState = Summoned; | |
5053 pActors[v20].uCurrentActionLength = 256; | |
5054 pActors[v20].UpdateAnimation(); | |
5055 | |
5056 result = pIndoor->GetSector(pActors[v20].vPosition.x, pActors[v20].vPosition.y, pActors[v20].vPosition.z); | |
2362 | 5057 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor |
2378 | 5058 || result == v21 |
5059 && (result = BLV_GetFloorLevel(pActors[v20].vPosition.x, pActors[v20].vPosition.y, pActors[v20].vPosition.z, result, &uFaceID), result != -30000) | |
2362 | 5060 && (result = abs(result - pParty->vPosition.z), result <= 1024) ) |
5061 { | |
5062 if ( v20 == uNumActors ) | |
5063 ++uNumActors; | |
2378 | 5064 pActors[v20].uSummonerID = PID(OBJECT_Player, a1); |
5065 result = pActors[v20].pActorBuffs[ACTOR_BUFF_SUMMONED].Apply(pParty->uTimePlayed + (a3 * 128) / 30.0f, a2, a1, 0, 0); | |
2362 | 5066 } |
5067 } | |
5068 return result; | |
5069 } | |
5070 | |
5071 //----- (0044F57C) -------------------------------------------------------- | |
5072 void SpawnEncounter(MapInfo *pMapInfo, SpawnPointMM7 *spawn, int a3, int a4, int a5) | |
5073 { | |
5074 int v7; // eax@2 | |
5075 char v8; // zf@5 | |
5076 int v12; // edx@9 | |
5077 int v18; // esi@31 | |
5078 Actor *pMonster; // esi@35 | |
5079 int v23; // edx@36 | |
5080 signed int v24; // edi@36 | |
5081 int v25; // ecx@36 | |
5082 MonsterDesc *v27; // edi@48 | |
5083 signed int v28; // eax@48 | |
5084 int v32; // eax@50 | |
5085 int v37; // eax@51 | |
5086 int v38; // eax@52 | |
5087 int v39; // edi@52 | |
5088 std::string v40; // [sp-18h] [bp-100h]@60 | |
5089 const char *v44; // [sp-8h] [bp-F0h]@13 | |
5090 char *pTexture; // [sp-4h] [bp-ECh]@9 | |
5091 char Str[32]; // [sp+Ch] [bp-DCh]@60 | |
5092 char Str2[120]; // [sp+2Ch] [bp-BCh]@29 | |
5093 unsigned int uFaceID; // [sp+A4h] [bp-44h]@52 | |
5094 MonsterInfo *Src; // [sp+A8h] [bp-40h]@50 | |
5095 int v50; // [sp+ACh] [bp-3Ch]@47 | |
5096 char Source[32]; // [sp+B0h] [bp-38h]@20 | |
5097 int v52; // [sp+D0h] [bp-18h]@34 | |
5098 int v53; // [sp+D4h] [bp-14h]@34 | |
5099 int pSector; // [sp+D8h] [bp-10h]@32 | |
5100 int pPosX; // [sp+DCh] [bp-Ch]@32 | |
5101 int v56; // [sp+E0h] [bp-8h]@8 | |
5102 int v57; // [sp+E4h] [bp-4h]@1 | |
5103 | |
5104 //auto a2 = spawn; | |
5105 v57 = 0; | |
5106 //v5 = pMapInfo; | |
5107 //v6 = spawn; | |
5108 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
5109 v7 = pOutdoor->ddm.field_C_alert; | |
5110 else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
5111 v7 = pIndoor->dlv.field_C_alert; | |
5112 else | |
5113 v7 = 0; | |
5114 if (v7) | |
5115 v8 = (spawn->uAttributes & 1) == 0; | |
5116 else | |
5117 v8 = (spawn->uAttributes & 1) == 1; | |
5118 if (v8) | |
5119 return; | |
5120 //result = (void *)(spawn->uIndex - 1); | |
5121 v56 = 1; | |
5122 switch (spawn->uIndex - 1) | |
5123 { | |
5124 case 0: | |
5125 //v9 = pMapInfo->uEncounterMonster1AtLeast; | |
5126 //v10 = rand(); | |
5127 //v11 = pMapInfo->uEncounterMonster1AtMost; | |
5128 //pTexture = pMapInfo->pEncounterMonster1Texture; | |
5129 v12 = rand() % (pMapInfo->uEncounterMonster1AtMost - pMapInfo->uEncounterMonster1AtLeast + 1); | |
5130 //v13 = pMapInfo->Dif_M1; | |
5131 v57 = pMapInfo->Dif_M1; | |
5132 v56 = pMapInfo->uEncounterMonster1AtLeast + v12; | |
5133 strcpy(Source, pMapInfo->pEncounterMonster1Texture); | |
5134 break; | |
5135 case 3: | |
5136 //pTexture = pMapInfo->pEncounterMonster1Texture; | |
5137 //v44 = "%s A"; | |
5138 sprintf(Source, "%s A", pMapInfo->pEncounterMonster1Texture); | |
5139 break; | |
5140 case 4: | |
5141 //pTexture = pMapInfo->pEncounterMonster2Texture; | |
5142 //v44 = "%s A"; | |
5143 sprintf(Source, "%s A", pMapInfo->pEncounterMonster2Texture); | |
5144 break; | |
5145 case 5: | |
5146 //pTexture = pMapInfo->pEncounterMonster3Texture; | |
5147 //v44 = "%s A"; | |
5148 sprintf(Source, "%s A", pMapInfo->pEncounterMonster3Texture); | |
5149 break; | |
5150 case 1: | |
5151 //v9 = pMapInfo->uEncounterMonster2AtLeast; | |
5152 //v14 = rand(); | |
5153 //v15 = pMapInfo->uEncounterMonster2AtMost; | |
5154 //pTexture = pMapInfo->pEncounterMonster2Texture; | |
5155 v12 = rand() % (pMapInfo->uEncounterMonster2AtMost - pMapInfo->uEncounterMonster2AtLeast + 1); | |
5156 //v13 = pMapInfo->Dif_M2; | |
5157 v57 = pMapInfo->Dif_M2; | |
5158 v56 = pMapInfo->uEncounterMonster2AtLeast + v12; | |
5159 strcpy(Source, pMapInfo->pEncounterMonster2Texture); | |
5160 break; | |
5161 case 6: | |
5162 //pTexture = pMapInfo->pEncounterMonster1Texture; | |
5163 //v44 = "%s B"; | |
5164 sprintf(Source, "%s B", pMapInfo->pEncounterMonster1Texture); | |
5165 break; | |
5166 case 7: | |
5167 //pTexture = pMapInfo->pEncounterMonster2Texture; | |
5168 //v44 = "%s B"; | |
5169 sprintf(Source, "%s B", pMapInfo->pEncounterMonster2Texture); | |
5170 break; | |
5171 case 8: | |
5172 //pTexture = pMapInfo->pEncounterMonster3Texture; | |
5173 //v44 = "%s B"; | |
5174 sprintf(Source, "%s B", pMapInfo->pEncounterMonster3Texture); | |
5175 break; | |
5176 case 2: | |
5177 //v9 = pMapInfo->uEncounterMonster3AtLeast; | |
5178 //v16 = rand(); | |
5179 //v17 = pMapInfo->uEncounterMonster3AtMost; | |
5180 //pTexture = pMapInfo->pEncounterMonster3Texture; | |
5181 v12 = rand() % (pMapInfo->uEncounterMonster3AtMost - pMapInfo->uEncounterMonster3AtLeast + 1); | |
5182 //v13 = pMapInfo->Dif_M3; | |
5183 v57 = pMapInfo->Dif_M3; | |
5184 v56 = pMapInfo->uEncounterMonster3AtLeast + v12; | |
5185 strcpy(Source, pMapInfo->pEncounterMonster3Texture); | |
5186 break; | |
5187 case 9: | |
5188 //pTexture = pMapInfo->pEncounterMonster1Texture; | |
5189 //v44 = "%s C"; | |
5190 sprintf(Source, "%s C", pMapInfo->pEncounterMonster1Texture); | |
5191 break; | |
5192 case 10: | |
5193 //pTexture = pMapInfo->pEncounterMonster2Texture; | |
5194 //v44 = "%s C"; | |
5195 sprintf(Source, "%s C", pMapInfo->pEncounterMonster2Texture); | |
5196 break; | |
5197 case 11: | |
5198 //pTexture = pMapInfo->pEncounterMonster3Texture; | |
5199 //v44 = "%s C"; | |
5200 sprintf(Source, "%s C", pMapInfo->pEncounterMonster3Texture); | |
5201 break; | |
5202 default: | |
5203 return; | |
5204 } | |
5205 if (Source[0] == '0') | |
5206 return; | |
5207 v57 += a3; | |
5208 if ( v57 > 4 ) | |
5209 v57 = 4; | |
5210 strcpy(Str2, Source); | |
5211 if ( a4 ) | |
5212 v56 = a4; | |
5213 v18 = v56; | |
5214 if ( (signed int)(v56 + uNumActors) >= 500 ) | |
5215 return; | |
5216 pSector = 0; | |
5217 pPosX = spawn->vPosition.x; | |
5218 a4 = spawn->vPosition.y; | |
5219 a3 = spawn->vPosition.z; | |
5220 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
5221 pSector = pIndoor->GetSector(spawn->vPosition.x, spawn->vPosition.y, spawn->vPosition.z); | |
5222 v53 = 0; | |
5223 v52 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; | |
5224 if ( v18 <= 0 ) | |
5225 return; | |
5226 for (uint i = v53; i < v56; ++i) | |
5227 { | |
5228 pMonster = &pActors[uNumActors]; | |
5229 pActors[uNumActors].Reset(); | |
5230 if ( v57 ) | |
5231 { | |
5232 v23 = rand() % 100; | |
5233 v24 = 3; | |
5234 v25 = (unsigned __int16)word_4E8152[3 * v57]; | |
5235 if ( v23 >= v25 ) | |
5236 { | |
5237 if ( v23 < v25 + (unsigned __int16)word_4E8152[3 * v57 + 1] ) | |
5238 v24 = 2; | |
5239 } | |
5240 else | |
5241 v24 = 1; | |
5242 if ( v24 == 1 ) | |
5243 { | |
5244 pTexture = Source; | |
5245 v44 = "%s A"; | |
5246 } | |
5247 else | |
5248 { | |
5249 if ( v24 == 2 ) | |
5250 { | |
5251 pTexture = Source; | |
5252 v44 = "%s B"; | |
5253 } | |
5254 else | |
5255 { | |
5256 if ( v24 != 3 ) | |
5257 continue; | |
5258 pTexture = Source; | |
5259 v44 = "%s C"; | |
5260 } | |
5261 } | |
5262 sprintf(Str2, v44, pTexture); | |
5263 } | |
5264 v50 = pMonsterList->GetMonsterIDByName(Str2); | |
5265 pTexture = Str2; | |
5266 if ( (signed __int16)v50 == -1 ) | |
5267 { | |
5268 sprintf(Str, "Can't create random monster: '%s'! See MapStats.txt and Monsters.txt!", pTexture); | |
5269 MessageBoxA(nullptr, Str, nullptr, 0); | |
5270 ExitProcess(0); | |
5271 } | |
5272 v27 = &pMonsterList->pMonsters[(signed __int16)v50]; | |
5273 v28 = pMonsterStats->FindMonsterByTextureName(pTexture); | |
5274 if ( !v28 ) | |
5275 v28 = 1; | |
5276 Src = &pMonsterStats->pInfos[v28]; | |
5277 strcpy(pMonster->pActorName, Src->pName); | |
5278 pMonster->sCurrentHP = Src->uHP; | |
5279 assert(sizeof(MonsterInfo) == 88); | |
5280 memcpy(&pMonster->pMonsterInfo, Src, sizeof(MonsterInfo)); | |
5281 pMonster->word_000086_some_monster_id = v50 + 1; | |
5282 pMonster->uActorRadius = v27->uMonsterRadius; | |
5283 pMonster->uActorHeight = v27->uMonsterHeight; | |
5284 pMonster->uMovementSpeed = v27->uMovementSpeed; | |
5285 pMonster->vInitialPosition.x = spawn->vPosition.x; | |
5286 pMonster->vPosition.x = spawn->vPosition.x; | |
5287 pMonster->uTetherDistance = 256; | |
5288 pMonster->vInitialPosition.y = a4; | |
5289 pMonster->vPosition.y = a4; | |
5290 pMonster->vInitialPosition.z = a3; | |
5291 pMonster->vPosition.z = a3; | |
5292 pMonster->uSectorID = pSector; | |
5293 pMonster->uGroup = spawn->uGroup; | |
5294 pMonster->PrepareSprites(0); | |
5295 pMonster->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
5296 v32 = rand(); | |
5297 a3 = fixpoint_mul(stru_5C6E00->Cos(v32 % 2048), v52); | |
5298 pPosX = a3 + spawn->vPosition.x; | |
5299 a3 = fixpoint_mul(stru_5C6E00->Sin(v32 % 2048), v52); | |
5300 a4 = a3 + spawn->vPosition.y; | |
5301 a3 = spawn->vPosition.z; | |
5302 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
5303 { | |
5304 if ( a5 ) | |
5305 pMonster->uAttributes |= 0x080000; | |
5306 ++uNumActors; | |
5307 continue; | |
5308 } | |
5309 v37 = pIndoor->GetSector(pPosX, a4, spawn->vPosition.z); | |
5310 if ( v37 == pSector ) | |
5311 { | |
5312 v38 = BLV_GetFloorLevel(pPosX, a4, a3, v37, &uFaceID); | |
5313 v39 = v38; | |
5314 if ( v38 != -30000 ) | |
5315 { | |
5316 if ( abs(v38 - a3) <= 1024 ) | |
5317 { | |
5318 a3 = v39; | |
5319 if ( a5 ) | |
5320 pMonster->uAttributes |= 0x080000; | |
5321 ++uNumActors; | |
5322 continue; | |
5323 } | |
5324 } | |
5325 } | |
5326 ; | |
5327 //v53 = (char *)v53 + 1; | |
5328 //result = v53; | |
5329 } | |
5330 //while ( (signed int)v53 < v56 ); | |
5331 } |