Mercurial > mm7
changeset 2334:ddb803517a48
unused local variables I commented
author | Ritor1 |
---|---|
date | Wed, 02 Apr 2014 21:05:19 +0600 |
parents | 82851980e3d8 |
children | 6e3ca612f132 |
files | Actor.cpp Arcomage.cpp AudioPlayer.cpp CastSpellInfo.cpp Chest.cpp DecalBuilder.cpp DecorationList.cpp Events.cpp GUIWindow.cpp Game.cpp Indoor.cpp IndoorCameraD3D.cpp Items.cpp Keyboard.cpp LOD.cpp LightmapBuilder.cpp MMT.cpp MapInfo.cpp Monsters.cpp Mouse.cpp NPC.cpp Outdoor.cpp PaletteManager.cpp ParticleEngine.cpp Player.cpp Random.cpp Render.cpp SaveLoad.cpp Spells.cpp SpriteObject.cpp Sprites.cpp Texture.cpp UI/Books/UIMapBook.cpp UI/Books/UISpellBook.cpp UI/UICharacter.cpp UI/UIGuilds.cpp UI/UIHouses.cpp UI/UIPartyCreation.cpp UI/UIPopup.cpp UI/UISaveLoad.cpp UI/UIShops.cpp UI/UiGame.cpp VideoPlayer.cpp VideoPlayer.h Viewport.cpp Vis.cpp mm7_2.cpp mm7_3.cpp mm7_4.cpp mm7_5.cpp mm7_6.cpp stru6.cpp stru9.cpp |
diffstat | 53 files changed, 1399 insertions(+), 1395 deletions(-) [+] |
line wrap: on
line diff
--- a/Actor.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/Actor.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -3922,12 +3922,12 @@ int for_x; // ebx@5 int for_y; // [sp+Ch] [bp-10h]@5 int for_z; // [sp+10h] [bp-Ch]@5 - int v3; // eax@5 - int v4; // ebx@5 - unsigned int v5; // ecx@5 - int v6; // edx@6 - unsigned int v7; // edx@8 - unsigned int v8; // edx@10 +// int v3; // eax@5 +// int v4; // ebx@5 +// unsigned int v5; // ecx@5 +// int v6; // edx@6 +// unsigned int v7; // edx@8 +// unsigned int v8; // edx@10 distance = 5120;
--- a/Arcomage.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/Arcomage.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -971,11 +971,11 @@ ArcomageCard *v12; // ecx@20 int v56; // ecx@141 int v57; // edx@141 - int v64; // eax@169 - ArcomageCard *pCard; // ecx@169 - char v66; // dl@169 - char v67; // dl@173 - int v68; // edx@174 +// int v64; // eax@169 +// ArcomageCard *pCard; // ecx@169 +// char v66; // dl@169 +// char v67; // dl@173 +// int v68; // edx@174 int v132; // [sp-14h] [bp-14h]@0 ArcomagePlayer *enemy; // [sp-10h] [bp-10h]@5 ArcomagePlayer *player; // [sp-Ch] [bp-Ch]@5 @@ -1416,19 +1416,19 @@ //----- (0040A560) -------------------------------------------------------- char PlayerTurn( int player_num ) { - int v1; // ebp@0 - unsigned __int64 v2; // qax@3 +// int v1; // ebp@0 +// unsigned __int64 v2; // qax@3 unsigned __int64 v3; // kr00_8@3 - int v5; // esi@67 - char Dest[100]; // [sp+8h] [bp-A8h]@67 - int v8; // [sp+6Ch] [bp-44h]@3 +// int v5; // esi@67 +// char Dest[100]; // [sp+8h] [bp-A8h]@67 +// int v8; // [sp+6Ch] [bp-44h]@3 RECT pSrcXYZW; // [sp+70h] [bp-40h]@75 - int v10[4]; // [sp+80h] [bp-30h]@69 +// int v10[4]; // [sp+80h] [bp-30h]@69 POINT pTargetXY; // [sp+90h] [bp-20h]@75 ArcomageGame_stru1 a2; // [sp+98h] [bp-18h]@8 int animation_stage; // [sp+A4h] [bp-Ch]@1 - char v15; // [sp+AEh] [bp-2h]@63 +// char v15; // [sp+AEh] [bp-2h]@63 bool break_loop; // [sp+AFh] [bp-1h]@1 uCardID = -1; @@ -2061,10 +2061,10 @@ { int v0; // eax@1 int v1; // eax@4 - LONG v2; // ecx@4 +// LONG v2; // ecx@4 int v3; // eax@5 int v4; // eax@8 - LONG v5; // esi@8 +// LONG v5; // esi@8 RECT pSrcXYZW; // [sp+4h] [bp-18h]@4 POINT pTargetXY; // [sp+14h] [bp-8h]@4 @@ -2104,27 +2104,27 @@ void DrawCards() { int v0; // esi@1 - char v1; // bl@1 +// char v1; // bl@1 int v2; // edi@1 //int v3; // edx@2 - int v4; // eax@3 - int v5; // ecx@3 - int v6; // eax@3 +// int v4; // eax@3 +// int v5; // ecx@3 +// int v6; // eax@3 unsigned int v7; // ecx@4 - int v8; // eax@16 - int v9; // ecx@16 - int v10; // eax@16 +// int v8; // eax@16 +// int v9; // ecx@16 +// int v10; // eax@16 signed int v11; // edi@18 - signed int v12; // esi@20 - int v13; // ecx@20 - int v14; // eax@23 - signed int v15; // eax@25 - int v16; // ecx@25 - POINT *v17; // esi@26 - signed int v18; // eax@29 - AcromageCardOnTable *v19; // ecx@29 - int v20; // ecx@31 - int v21; // [sp-4h] [bp-2Ch]@8 +// signed int v12; // esi@20 +// int v13; // ecx@20 +// int v14; // eax@23 +// signed int v15; // eax@25 +// int v16; // ecx@25 +// POINT *v17; // esi@26 +// signed int v18; // eax@29 +// AcromageCardOnTable *v19; // ecx@29 +// int v20; // ecx@31 +// int v21; // [sp-4h] [bp-2Ch]@8 RECT pSrcXYZW; // [sp+Ch] [bp-1Ch]@8 POINT pTargetXY; // [sp+1Ch] [bp-Ch]@1 int v24; // [sp+24h] [bp-4h]@1 @@ -2239,26 +2239,26 @@ { int v1; // eax@3 int v2; // eax@3 - int v3; // esi@4 +// int v3; // esi@4 int v4; // eax@4 - POINT *v5; // edx@6 - RECT *v6; // ecx@6 +// POINT *v5; // edx@6 +// RECT *v6; // ecx@6 int v8; // eax@15 - AcromageCardOnTable *v9; // ecx@15 - int v10; // ecx@19 - int v11; // eax@20 - int v12; // ecx@20 - int v13; // eax@20 - unsigned int v14; // ecx@21 +// AcromageCardOnTable *v9; // ecx@15 +// int v10; // ecx@19 +// int v11; // eax@20 +// int v12; // ecx@20 +// int v13; // eax@20 +// unsigned int v14; // ecx@21 double v15; // st7@22 - POINT *v16; // edx@23 +// POINT *v16; // edx@23 int v17; // eax@32 char v18; // zf@37 int v19; // eax@41 - int v20; // eax@46 - int v21; // ecx@46 - int v22; // eax@46 - int v23; // [sp-4h] [bp-2Ch]@28 +// int v20; // eax@46 +// int v21; // ecx@46 +// int v22; // eax@46 +// int v23; // [sp-4h] [bp-2Ch]@28 RECT pSrcXYZW; // [sp+Ch] [bp-1Ch]@6 POINT pTargetXY; // [sp+1Ch] [bp-Ch]@20 int v26; // [sp+24h] [bp-4h]@1 @@ -2456,7 +2456,7 @@ signed int DrawCardsRectangles( int player_num ) { int v5; // eax@3 - int i; // ecx@6 +// int i; // ecx@6 int color; // ST00_4@19 RECT pXYZW; // [sp+Ch] [bp-3Ch]@3 stru273 v26; // [sp+1Ch] [bp-2Ch]@2 @@ -2521,19 +2521,19 @@ bool DiscardCard( int player_num, signed int card_slot_index ) { int v2; // esi@2 - signed int v3; // edi@2 - char *v4; // eax@2 - int v5; // ecx@7 - int v6; // ebx@7 - int v7; // esi@8 +// signed int v3; // edi@2 +// char *v4; // eax@2 +// int v5; // ecx@7 +// int v6; // ebx@7 +// int v7; // esi@8 int v8; // eax@8 - int v9; // esi@8 +// int v9; // esi@8 int v10; // ecx@8 - int v11; // eax@8 +// int v11; // eax@8 int v12; // eax@8 - signed int v13; // edx@9 - unsigned int v14; // eax@12 - char result; // al@12 +// signed int v13; // edx@9 +// unsigned int v14; // eax@12 +// char result; // al@12 int i; if ( card_slot_index <= -1 ) @@ -2582,20 +2582,20 @@ //----- (0040BE0E) -------------------------------------------------------- bool PlayCard( int player_num, int card_slot_num ) { - int v3; // ebp@1 +// int v3; // ebp@1 int v4; // ecx@2 - ArcomagePlayer *v5; // esi@2 +// ArcomagePlayer *v5; // esi@2 int card_index; // edi@2 - int v7; // eax@2 - int v8; // ebx@8 +// int v7; // eax@2 +// int v8; // ebx@8 int cards_at_hand; // eax@8 - int v10; // ebx@8 - int v11; // ebp@8 +// int v10; // ebx@8 +// int v11; // ebp@8 int v12; // ecx@8 - int v13; // eax@8 +// int v13; // eax@8 ArcomageCard *pCard; // eax@8 - int v15; // ecx@8 - int v16; // ecx@8 +// int v15; // ecx@8 +// int v16; // ecx@8 if ( card_slot_num <= -1 ) return false; @@ -2706,26 +2706,26 @@ }\ } ArcomagePlayer *player; // esi@1 - int v3; // eax@1 +// int v3; // eax@1 ArcomagePlayer *enemy; // edi@1 - int v5; // eax@2 - char v6; // sf@2 - unsigned __int8 v7; // of@2 - int v8; // eax@3 - int v9; // eax@4 - char v10; // zf@5 - int v11; // eax@8 - unsigned __int8 v12; // zf@8 - char v13; // sf@8 - unsigned __int8 v14; // of@8 - int v15; // eax@9 - int v16; // eax@10 - char v17; // zf@12 - char v18; // al@15 - int v19; // eax@16 - int v20; // eax@17 - int v21; // eax@22 - int v22; // eax@23 +// int v5; // eax@2 +// char v6; // sf@2 +// unsigned __int8 v7; // of@2 +// int v8; // eax@3 +// int v9; // eax@4 +// char v10; // zf@5 +// int v11; // eax@8 +// unsigned __int8 v12; // zf@8 +// char v13; // sf@8 +// unsigned __int8 v14; // of@8 +// int v15; // eax@9 +// int v16; // eax@10 +// char v17; // zf@12 +// char v18; // al@15 +// int v19; // eax@16 +// int v20; // eax@17 +// int v21; // eax@22 +// int v22; // eax@23 int v23; // eax@26 signed int v24; // ebx@26 int v103; @@ -3275,7 +3275,7 @@ int am_40D2B4( POINT* startXY, int effect_value ) { int v2; // ebp@1 - POINT *v3; // edi@1 +// POINT *v3; // edi@1 int result; // eax@3 int v6; stru272_stru0 *v8; // ecx@12 @@ -3344,7 +3344,7 @@ //----- (0040D402) -------------------------------------------------------- int ApplyDamageToBuildings( int player_num, int damage ) { - ArcomagePlayer *v2; // ecx@1 +// ArcomagePlayer *v2; // ecx@1 int v3; // esi@1 int result; // eax@3 @@ -3380,8 +3380,8 @@ int pl_resource; // edx@25 int en_resource; // eax@28 unsigned int tavern_num; // eax@54 - char pText[64]; // [sp+Ch] [bp-48h]@1 - POINT xy; // [sp+4Ch] [bp-8h]@1 +// char pText[64]; // [sp+Ch] [bp-48h]@1 +// POINT xy; // [sp+4Ch] [bp-8h]@1 winner = -1; victory_type = -1; @@ -3558,11 +3558,11 @@ //----- (00409C8B) -------------------------------------------------------- void PrepareArcomage() { - signed __int64 v1; // qax@4 +// signed __int64 v1; // qax@4 int v2; // esi@4 int v3; // esi@5 signed int v4; // edi@5 - int v6; // edx@9 +// int v6; // edx@9 RECT pXYZW; // [sp+8h] [bp-1Ch]@5 POINT pXY; // [sp+18h] [bp-Ch]@5
--- a/AudioPlayer.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/AudioPlayer.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -527,10 +527,10 @@ int v52; // eax@104 float v53; // ST0C_4@106 float v54; // ST04_4@106 - SoundDesc *pSoundDesc; // edx@107 - SpriteObject *pLayingItem3; // eax@114 +// SoundDesc *pSoundDesc; // edx@107 +// SpriteObject *pLayingItem3; // eax@114 signed int v62; // esi@133 - int v68; // eax@143 +// int v68; // eax@143 unsigned int v86; // [sp+14h] [bp-60h]@84 RenderVertexSoft pRenderVertexSoft; // [sp+24h] [bp-50h]@1 int v90; // [sp+58h] [bp-1Ch]@68 @@ -1402,7 +1402,7 @@ double v11; // st7@13 SpriteObject *v12; // eax@14 Actor *v13; // eax@15 - signed int v14; // edx@15 +// signed int v14; // edx@15 BLVDoor *pDoor; // eax@19 double v16; // st7@22 double v17; // st6@22 @@ -1416,8 +1416,8 @@ int v25; // eax@32 float v26; // ST10_4@34 float v27; // ST08_4@34 - int v38; // eax@53 - __int16 v51; // ax@71 +// int v38; // eax@53 +// __int16 v51; // ax@71 signed int v53; // eax@88 RenderVertexSoft a1; // [sp+24h] [bp-48h]@1 float v55; // [sp+54h] [bp-18h]@22 @@ -1804,9 +1804,9 @@ int source_type = PID_TYPE(pMixerChannels[i].source_pid), source_id = PID_ID(pMixerChannels[i].source_pid); - int source_x, - source_y, - source_z; +// int source_x, +// int source_y, +// source_z; switch (source_type) { @@ -2142,7 +2142,7 @@ _PROVIDER *v6; // eax@9 //HWND v7; // ST00_4@9 //MixerChannel *pChannel; // edi@14 - _SAMPLE *v9; // eax@15 +// _SAMPLE *v9; // eax@15 //_REDBOOK *v10; // eax@19 //int v11; // ecx@21 int v12; // [sp+Ch] [bp-Ch]@9 @@ -2335,7 +2335,7 @@ void AudioPlayer::Release() //Освободить { MixerChannel *pMixerChannel; // ebx@3 - char v4; // dl@5 +// char v4; // dl@5 AudioPlayer_3DSample *p3DSample; // edi@7 void *v9; // ecx@15 @@ -2396,13 +2396,13 @@ //int v2; // ebx@1 //AudioPlayer *v3; // esi@1 //SoundDesc *v4; // eax@2 - unsigned __int8 v5; // zf@5 +// unsigned __int8 v5; // zf@5 //unsigned __int8 v6; // sf@5 //char *v7; // edi@6 int num_same_sound_on_channels; // eax@8 //int v9; // ST04_4@8 int v10; // ecx@12 - int v11; // edi@13 +// int v11; // edi@13 int v12; // eax@13 //unsigned __int8 v13; // of@13 int v14[16]; // [sp+Ch] [bp-48h]@8 @@ -2456,10 +2456,10 @@ unsigned __int8 v6; // sf@5 char *v7; // edi@6 int v8; // eax@8 - int v9; // ST04_4@8 +// int v9; // ST04_4@8 int v10; // ecx@12 int v11; // eax@13 - unsigned __int8 v12; // of@13 +// unsigned __int8 v12; // of@13 int v13[16]; // [sp+Ch] [bp-48h]@8 int v14; // [sp+4Ch] [bp-8h]@5 int v15; // [sp+50h] [bp-4h]@5
--- a/CastSpellInfo.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/CastSpellInfo.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -38,15 +38,15 @@ signed int v6; // eax@14 unsigned __int16 v11; // cx@45 signed int i; // esi@76 - Actor *pActor; // edi@177 +// Actor *pActor; // edi@177 int v61; // ecx@184 int v111; // eax@274 int dist_X; // eax@278 - int new_dist_Y; +// int new_dist_Y; int dist_Z; - int v116; // edx@279 - int v117; // edx@281 - int v118; // edx@283 +// int v116; // edx@279 +// int v117; // edx@281 +// int v118; // edx@283 int v169; // eax@344 int v188; // esi@369 int v189; // edi@369 @@ -76,7 +76,7 @@ int v295; // edx@575 char v313; // al@606pGame->GetStru6() const char *v317; // ecx@617 - int v396; // eax@752 +// int v396; // eax@752 __int16 v448; // ax@864 DDM_DLV_Header *v613; // eax@1108 int v642; // edi@1156
--- a/Chest.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/Chest.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -224,13 +224,13 @@ Texture *item_texture; // esi@4 signed int itemPixelWidth; // ecx@4 signed int itemPixelHeght; // edx@4 - signed int v11; // eax@4 +// signed int v11; // eax@4 int v12; // eax@6 int v13; // eax@6 unsigned int itemPixelPosX; // ST34_4@8 int itemPixelPosY; // edi@8 int *v16; // [sp+Ch] [bp-28h]@1 - int v17; // [sp+10h] [bp-24h]@4 +// int v17; // [sp+10h] [bp-24h]@4 int chest_offs_y; // [sp+14h] [bp-20h]@1 signed int chestHeghtCells; // [sp+18h] [bp-1Ch]@1 int chest_offs_x; // [sp+1Ch] [bp-18h]@1 @@ -280,20 +280,20 @@ //----- (0041FE71) -------------------------------------------------------- bool Chest::CanPlaceItemAt( signed int test_cell_position, int item_id, signed int uChestID ) { - int v3; // eax@1 +// int v3; // eax@1 unsigned int item_texture_id; // eax@1 Texture *item_texture; // ecx@1 signed int v6; // eax@1 - signed int v7; // edi@3 +// signed int v7; // edi@3 signed int v8; // eax@3 int texture_cell_width; // edi@3 int texture_cell_height; // ebx@5 int _row; // esi@9 int _cell_rows; // edx@10 int _column; // ecx@11 - char *v14; // eax@12 +// char *v14; // eax@12 int chest_cell_heght; // [sp+Ch] [bp-Ch]@1 - signed int v17; // [sp+10h] [bp-8h]@1 +// signed int v17; // [sp+10h] [bp-8h]@1 signed int chest_cell_width; // [sp+14h] [bp-4h]@1 chest_cell_heght = pChestHeightsByType[pChests[uChestID].uChestBitmapID]; @@ -390,7 +390,7 @@ int v19; // [sp+14h] [bp-10h]@1 int v20; // [sp+18h] [bp-Ch]@19 signed int v21; // [sp+1Ch] [bp-8h]@1 - signed int v22; // [sp+20h] [bp-4h]@3 +// signed int v22; // [sp+20h] [bp-4h]@3 int v23; // [sp+20h] [bp-4h]@19 v21 = 0;
--- a/DecalBuilder.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/DecalBuilder.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -56,10 +56,10 @@ void DecalBuilder::AddBloodsplat(float x, float y, float z, float r, float g, float b, float radius, int a8, int a9) { //double v10; // ST1C_8@1 - char v11; // ST24_1@1 +// char v11; // ST24_1@1 //double v12; // ST1C_8@1 //double v13; // ST1C_8@1 - int a7a; // [sp+40h] [bp+18h]@1 +// int a7a; // [sp+40h] [bp+18h]@1 //float arg14a; // [sp+44h] [bp+1Ch]@1 //float arg14b; // [sp+44h] [bp+1Ch]@1 //float arg14c; // [sp+44h] [bp+1Ch]@1 @@ -113,7 +113,7 @@ //int v27; // edi@21 //double v28; // st7@21 //float v29; // ST10_4@21 - int v30; // ST08_4@21 +// int v30; // ST08_4@21 //DecalBuilder *v31; // esi@21 //int v32; // [sp+4h] [bp-44h]@18 //float v33; // [sp+8h] [bp-40h]@21 @@ -129,7 +129,7 @@ int v43; // [sp+3Ch] [bp-Ch]@21 //DecalBuilder *thisa; // [sp+40h] [bp-8h]@1 //RenderVertexSoft *a11; // [sp+44h] [bp-4h]@8 - int a6a; +// int a6a; //int *a6b; @@ -261,12 +261,12 @@ double v28; // st7@5 //double v29; // st7@6 char result; // al@6 - unsigned int *v31; // edi@7 - RenderVertexSoft *v32; // ebx@8 - std::string *v33; // ecx@15 +// unsigned int *v31; // edi@7 +// RenderVertexSoft *v32; // ebx@8 +// std::string *v33; // ecx@15 int v34; // eax@19 - const char *v35; // [sp-Ch] [bp-2Ch]@15 - int v36; // [sp-8h] [bp-28h]@15 +// const char *v35; // [sp-Ch] [bp-2Ch]@15 +// int v36; // [sp-8h] [bp-28h]@15 std::string v37; // [sp-4h] [bp-24h]@15 //float v38; // [sp+8h] [bp-18h]@6 //RenderVertexSoft *v39; // [sp+Ch] [bp-14h]@6 @@ -509,14 +509,14 @@ //int v17; // edx@24 //DecalBuilder *v18; // eax@24 std::string v19; // [sp-18h] [bp-54h]@12 - const char *v20; // [sp-8h] [bp-44h]@12 +// const char *v20; // [sp-8h] [bp-44h]@12 //int v21; // [sp-4h] [bp-40h]@12 double v22; // [sp+Ch] [bp-30h]@19 unsigned int v23; // [sp+14h] [bp-28h]@1 //DecalBuilder *v24; // [sp+18h] [bp-24h]@1 //int v25; // [sp+1Ch] [bp-20h]@19 float v26; // [sp+20h] [bp-1Ch]@12 - int v27; // [sp+24h] [bp-18h]@12 +// int v27; // [sp+24h] [bp-18h]@12 float v28; // [sp+28h] [bp-14h]@13 //float v29; // [sp+2Ch] [bp-10h]@7 float v30; // [sp+30h] [bp-Ch]@6
--- a/DecorationList.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/DecorationList.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -52,15 +52,15 @@ //__int16 v11; // ax@16 //const char *v12; // ST14_4@16 //unsigned __int16 v13; // ax@16 - const char *v14; // ST10_4@16 +// const char *v14; // ST10_4@16 //__int16 v15; // ax@16 - const char *v16; // ST0C_4@16 - unsigned __int8 v17; // al@16 - const char *v18; // ST08_4@16 - unsigned __int8 v19; // al@16 - const char *v20; // ST04_4@16 - unsigned __int8 v21; // al@16 - const char *v22; // ST00_4@16 +// const char *v16; // ST0C_4@16 +// unsigned __int8 v17; // al@16 +// const char *v18; // ST08_4@16 +// unsigned __int8 v19; // al@16 +// const char *v20; // ST04_4@16 +// unsigned __int8 v21; // al@16 +// const char *v22; // ST00_4@16 unsigned __int8 v23; // zf@16 char v24; // sf@16 unsigned __int8 v25; // of@16
--- a/Events.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/Events.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -281,7 +281,7 @@ //----- (0044684A) -------------------------------------------------------- void EventProcessor(int uEventID, int targetObj, int canShowMessages, int entry_line) { - unsigned int v3; // eax@5 +// unsigned int v3; // eax@5 signed int v4; // esi@7 int v11; // eax@14 char *v12; // eax@15 @@ -296,60 +296,60 @@ unsigned __int16 v24; // ax@45 LevelDecoration *v26; // eax@55 int v27; // eax@57 - int v28; // ecx@57 +// int v28; // ecx@57 int pEventID; // eax@58 int pNPC_ID; // ecx@58 int pIndex; // esi@58 NPCData *pNPC; // ecx@58 - int v34; // esi@59 - int v35; // esi@60 - int v36; // esi@61 - int v37; // esi@62 +// int v34; // esi@59 +// int v35; // esi@60 +// int v36; // esi@61 +// int v37; // esi@62 int v38; // eax@78 int v39; // ecx@78 int v42; // eax@84 int v43; // ecx@84 - void *v46; // eax@91 - GUIWindow *v47; // eax@93 +// void *v46; // eax@91 +// GUIWindow *v47; // eax@93 GUIButton *v48; // ecx@93 GUIButton *v49; // esi@94 - char v50; // al@100 - Player *v51; // esi@103 - Player *v52; // ecx@106 - int v53; // ecx@107 - char v54; // al@111 - Player *v55; // esi@114 - Player *v56; // ecx@117 - int v57; // ecx@118 +// char v50; // al@100 +// Player *v51; // esi@103 +// Player *v52; // ecx@106 +// int v53; // ecx@107 +// char v54; // al@111 +// Player *v55; // esi@114 +// Player *v56; // ecx@117 +// int v57; // ecx@118 signed int pValue; // ebp@124 Player *pPlayer; // esi@125 - int v60; // eax@126 - int v61; // edx@133 - int v62; // eax@139 - int v63; // ebp@145 - signed int v64; // edi@146 - unsigned int v65; // edx@148 - Player *v66; // ecx@148 - int v67; // esi@148 - signed int v68; // eax@151 - int v69; // esi@151 - Player *v70; // ecx@158 - unsigned int v71; // eax@159 - int v72; // esi@159 - signed int v73; // eax@162 - int v74; // esi@162 - int v75; // edx@172 - Player *v76; // esi@173 - signed int v77; // ebp@186 - int v78; // edx@186 - Player *v79; // esi@187 - Player *v82; // esi@201 +// int v60; // eax@126 +// int v61; // edx@133 +// int v62; // eax@139 +// int v63; // ebp@145 +// signed int v64; // edi@146 +// unsigned int v65; // edx@148 +// Player *v66; // ecx@148 +// int v67; // esi@148 +// signed int v68; // eax@151 +// int v69; // esi@151 +// Player *v70; // ecx@158 +// unsigned int v71; // eax@159 +// int v72; // esi@159 +// signed int v73; // eax@162 +// int v74; // esi@162 +// int v75; // edx@172 +// Player *v76; // esi@173 +// signed int v77; // ebp@186 +// int v78; // edx@186 +// Player *v79; // esi@187 +// Player *v82; // esi@201 int v83; // eax@212 int v84; // ebp@220 int v90; // eax@243 const char *v91; // ecx@247 - int v92; // eax@251 - char *v93; // eax@252 +// int v92; // eax@251 +// char *v93; // eax@252 int v94; // ecx@262 int v95; // ebp@262 int v96; // edx@262 @@ -358,17 +358,17 @@ const char *v99; // esi@267 int v100; // edx@267 unsigned int v102; // esi@281 - int v103; // edi@284 +// int v103; // edi@284 int v104; // eax@288 - int v105; // edx@294 +// int v105; // edx@294 int v106; // [sp-20h] [bp-4C8h]@278 signed int v109; // [sp-14h] [bp-4BCh]@278 signed int v110; // [sp-10h] [bp-4B8h]@278 - int v113; // [sp-8h] [bp-4B0h]@106 - int v114; // [sp-8h] [bp-4B0h]@117 - int v117; // [sp-4h] [bp-4ACh]@106 - int v118; // [sp-4h] [bp-4ACh]@117 - int v121; // [sp-4h] [bp-4ACh]@294 +// int v113; // [sp-8h] [bp-4B0h]@106 +// int v114; // [sp-8h] [bp-4B0h]@117 +// int v117; // [sp-4h] [bp-4ACh]@106 +// int v118; // [sp-4h] [bp-4ACh]@117 +// int v121; // [sp-4h] [bp-4ACh]@294 int curr_seq_num; // [sp+10h] [bp-498h]@4 int v126; // [sp+1Ch] [bp-48Ch]@262 int player_choose; // [sp+20h] [bp-488h]@4
--- a/GUIWindow.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/GUIWindow.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -1090,8 +1090,8 @@ int v18; // edi@32 int v19; // esi@38 std::string v21; // [sp-18h] [bp-50h]@2 - const char *v22; // [sp-8h] [bp-40h]@2 - int v23; // [sp-4h] [bp-3Ch]@2 +// const char *v22; // [sp-8h] [bp-40h]@2 +// int v23; // [sp-4h] [bp-3Ch]@2 char Dest[6]; // [sp+Ch] [bp-2Ch]@32 //char v25; // [sp+Fh] [bp-29h]@32 //char v26; // [sp+11h] [bp-27h]@34 @@ -1239,25 +1239,25 @@ signed int v13; // esi@19 signed int v14; // ebx@19 unsigned __int8 v15; // cl@21 - int v16; // eax@22 - int v17; // ecx@22 - int v18; // ecx@23 - int v19; // ecx@24 +// int v16; // eax@22 +// int v17; // ecx@22 +// int v18; // ecx@23 +// int v19; // ecx@24 unsigned int v20; // ecx@26 unsigned char* v21; // eax@28 - int v22; // ebx@34 +// int v22; // ebx@34 int v23; // eax@34 int v24; // ebx@36 char Str[6]; // [sp+Ch] [bp-20h]@34 - char v26; // [sp+Fh] [bp-1Dh]@34 - char v27; // [sp+11h] [bp-1Bh]@35 +// char v26; // [sp+Fh] [bp-1Dh]@34 +// char v27; // [sp+11h] [bp-1Bh]@35 int v28; // [sp+20h] [bp-Ch]@17 GUIWindow *pWindow; // [sp+24h] [bp-8h]@1 size_t pNumLen; // [sp+28h] [bp-4h]@1 size_t Str1a; // [sp+40h] [bp+14h]@5 - size_t Str1b; // [sp+40h] [bp+14h]@19 - const char *Sourcea; // [sp+44h] [bp+18h]@20 - int v34; // [sp+48h] [bp+1Ch]@26 +// size_t Str1b; // [sp+40h] [bp+14h]@19 +// const char *Sourcea; // [sp+44h] [bp+18h]@20 +// int v34; // [sp+48h] [bp+1Ch]@26 int i; @@ -1373,15 +1373,15 @@ int a6, int a7, UIMessageType msg, unsigned int msg_param, unsigned __int8 uHotkey, const char *pName, Texture *pTextures, ...) { GUIButton *pButton; // esi@1 - unsigned int v13; // eax@1 - unsigned int v14; // ebx@4 - unsigned int v15; // eax@4 +// unsigned int v13; // eax@1 +// unsigned int v14; // ebx@4 +// unsigned int v15; // eax@4 unsigned int TextureNum=0; // ebx@4 - unsigned int v17; // eax@4 - Texture *v18; // eax@4 - Texture **v19; // ecx@5 - Texture **v20; // edx@5 - GUIButton *v21; // eax@7 +// unsigned int v17; // eax@4 +// Texture *v18; // eax@4 +// Texture **v19; // ecx@5 +// Texture **v20; // edx@5 +// GUIButton *v21; // eax@7 va_list texturs_ptr; pButton = (GUIButton *)malloc(0xBC); @@ -1445,12 +1445,12 @@ int v20; // eax@35 int v22; // eax@40 int v24; // eax@45 - int v25; // eax@65 +// int v25; // eax@65 unsigned int v26; // ebx@65 char *v27; // eax@71 const char *v29; // [sp-8h] [bp-18h]@68 char *v30; // [sp-4h] [bp-14h]@68 - int uWidtha; // [sp+14h] [bp+4h]@66 +// int uWidtha; // [sp+14h] [bp+4h]@66 int num_menu_buttons; // [sp+20h] [bp+10h]@15 for (uNextFreeWindowID = 0; uNextFreeWindowID < 20; ++uNextFreeWindowID) @@ -1715,12 +1715,12 @@ GUIWindow *pWindow; // esi@4 //unsigned int pWindowType; // eax@4 const char *pHint; // edx@66 - GUIButton *pButtonPtr_1C; // ebp@79 - char *pHint1; // edx@80 +// GUIButton *pButtonPtr_1C; // ebp@79 +// char *pHint1; // edx@80 int v26; // eax@98 unsigned int v27; // ebp@106 GUIWindow *pGUIWindow2; // ecx@109 - GUIFont *pGUIFont; // ST1C_4@115 +// GUIFont *pGUIFont; // ST1C_4@115 int v31; // eax@115 GUIButton *pButton; // ebp@118 int v39; // eax@129 @@ -1731,7 +1731,7 @@ //Texture *pTexture; // [sp-14h] [bp-11Ch]@17 //Texture *pTexture2; // [sp-14h] [bp-11Ch]@86 int i; // [sp+0h] [bp-108h]@3 - ItemGen pItemGen; // [sp+4h] [bp-104h]@98 +// ItemGen pItemGen; // [sp+4h] [bp-104h]@98 GUIButton GUIButton2; // [sp+28h] [bp-E0h]@133 ItemGen ItemGen2; // [sp+E4h] [bp-24h]@129
--- a/Game.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/Game.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -1112,15 +1112,15 @@ unsigned __int8 v17; // al@105 int v18; // eax@106 float v19; // ST64_4@121 - unsigned int v20; // ecx@121 +// unsigned int v20; // ecx@121 float v21; // ST64_4@126 float v22; // ST64_4@127 - unsigned int v23; // ecx@135 +// unsigned int v23; // ecx@135 unsigned int v24; // ecx@149 - unsigned int v25; // ecx@165 - GUIWindow *pWindow; // eax@204 - unsigned int v27; // edx@204 - unsigned int v28; // ecx@204 +// unsigned int v25; // ecx@165 +// GUIWindow *pWindow; // eax@204 +// unsigned int v27; // edx@204 +// unsigned int v28; // ecx@204 GUIWindow *pWindow2; // ecx@248 //int v30; // edx@258 //const char *v31; // ecx@262 @@ -1135,7 +1135,7 @@ //signed int v40; // eax@365 char *v41; // eax@380 int v42; // eax@396 - POINT *pPoint; // eax@397 +// POINT *pPoint; // eax@397 signed int v44; // eax@398 int v45; // edx@398 signed int v46; // ecx@398 @@ -1144,7 +1144,7 @@ BLVFace *pBLVFace; // ecx@410 ODMFace *pODMFace; // ecx@412 CastSpellInfo *pSpellInfo; // ecx@415 - void *v52; // eax@424 +// void *v52; // eax@424 __int16 v53; // ax@431 int v54; // eax@432 int v55; // ecx@432 @@ -1174,7 +1174,7 @@ //int v79; // ecx@550 //unsigned int v80; // edx@550 signed int v81; // eax@552 - POINT *pPoint2; // eax@553 +// POINT *pPoint2; // eax@553 signed int v83; // ecx@554 signed int v84; // ecx@554 GUIButton *pButton; // eax@578 @@ -1191,10 +1191,10 @@ //const char *v96; // ecx@621 unsigned int v97; // eax@624 int v98; // eax@636 - unsigned __int8 v99; // al@643 - Player *pPlayer3; // eax@648 - int v101; // ecx@648 - int v102; // edx@652 +// unsigned __int8 v99; // al@643 +// Player *pPlayer3; // eax@648 +// int v101; // ecx@648 +// int v102; // edx@652 int v103; // eax@671 Player *pPlayer4; // ecx@718 int v105; // eax@718 @@ -1203,71 +1203,71 @@ unsigned int v108; // eax@758 unsigned int v115; // eax@764 int v116; // eax@776 - POINT *pPoint3; // eax@777 +// POINT *pPoint3; // eax@777 unsigned int v118; // eax@785 unsigned int v119; // ecx@786 - unsigned int v120; // [sp-28h] [bp-624h]@86 +// unsigned int v120; // [sp-28h] [bp-624h]@86 unsigned int v121; // [sp-28h] [bp-624h]@711 - unsigned int v122; // [sp-24h] [bp-620h]@86 +// unsigned int v122; // [sp-24h] [bp-620h]@86 unsigned int v123; // [sp-24h] [bp-620h]@711 - unsigned int v124; // [sp-20h] [bp-61Ch]@86 +// unsigned int v124; // [sp-20h] [bp-61Ch]@86 unsigned int v125; // [sp-20h] [bp-61Ch]@711 - unsigned int v126; // [sp-1Ch] [bp-618h]@86 +// unsigned int v126; // [sp-1Ch] [bp-618h]@86 int v127; // [sp-1Ch] [bp-618h]@107 unsigned int v128; // [sp-1Ch] [bp-618h]@711 - int v129; // [sp-18h] [bp-614h]@86 +// int v129; // [sp-18h] [bp-614h]@86 //signed int v130; // [sp-18h] [bp-614h]@107 - int v131; // [sp-14h] [bp-610h]@86 +// int v131; // [sp-14h] [bp-610h]@86 //unsigned int v132; // [sp-14h] [bp-610h]@107 //unsigned int v133; // [sp-10h] [bp-60Ch]@60 - unsigned int v134; // [sp-10h] [bp-60Ch]@86 +// unsigned int v134; // [sp-10h] [bp-60Ch]@86 //signed int v135; // [sp-10h] [bp-60Ch]@107 - unsigned int v136; // [sp-10h] [bp-60Ch]@121 +// unsigned int v136; // [sp-10h] [bp-60Ch]@121 //unsigned int v137; // [sp-Ch] [bp-608h]@60 - unsigned int v138; // [sp-Ch] [bp-608h]@86 +// unsigned int v138; // [sp-Ch] [bp-608h]@86 //signed int v139; // [sp-Ch] [bp-608h]@107 - unsigned int v140; // [sp-Ch] [bp-608h]@121 - enum WindowType pWindowType; // [sp-8h] [bp-604h]@56 +// unsigned int v140; // [sp-Ch] [bp-608h]@121 +// enum WindowType pWindowType; // [sp-8h] [bp-604h]@56 //enum WindowType pWindowType1; // [sp-8h] [bp-604h]@60 - unsigned __int8 v143; // [sp-8h] [bp-604h]@86 +// unsigned __int8 v143; // [sp-8h] [bp-604h]@86 //int v144; // [sp-8h] [bp-604h]@107 - enum WindowType pWindowType2; // [sp-8h] [bp-604h]@121 +// enum WindowType pWindowType2; // [sp-8h] [bp-604h]@121 //const char *v146; // [sp-8h] [bp-604h]@449 //unsigned int v147; // [sp-8h] [bp-604h]@550 //int v148; // [sp-4h] [bp-600h]@56 GUIButton *pButton2; // [sp-4h] [bp-600h]@59 - const char *v150; // [sp-4h] [bp-600h]@86 +// const char *v150; // [sp-4h] [bp-600h]@86 //unsigned int v151; // [sp-4h] [bp-600h]@107 - int v152; // [sp-4h] [bp-600h]@121 - int v153; // [sp-4h] [bp-600h]@135 +// int v152; // [sp-4h] [bp-600h]@121 +// int v153; // [sp-4h] [bp-600h]@135 //int v154; // [sp-4h] [bp-600h]@149 - int v155; // [sp-4h] [bp-600h]@165 - int v156; // [sp-4h] [bp-600h]@204 +// int v155; // [sp-4h] [bp-600h]@165 +// int v156; // [sp-4h] [bp-600h]@204 //const char *v157; // [sp-4h] [bp-600h]@444 //unsigned int v158; // [sp-4h] [bp-600h]@449 //__int16 v159; // [sp-4h] [bp-600h]@550 - int v160; // [sp-4h] [bp-600h]@599 +// int v160; // [sp-4h] [bp-600h]@599 const char *v161; // [sp-4h] [bp-600h]@637 //int v162; // [sp+0h] [bp-5FCh]@56 //int v163; // [sp+0h] [bp-5FCh]@59 - Texture *pTexture; // [sp+0h] [bp-5FCh]@86 +// Texture *pTexture; // [sp+0h] [bp-5FCh]@86 //int v165; // [sp+0h] [bp-5FCh]@107 - int v166; // [sp+0h] [bp-5FCh]@121 - int v167; // [sp+0h] [bp-5FCh]@135 +// int v166; // [sp+0h] [bp-5FCh]@121 +// int v167; // [sp+0h] [bp-5FCh]@135 //int v168; // [sp+0h] [bp-5FCh]@149 - int v169; // [sp+0h] [bp-5FCh]@165 - int v170; // [sp+0h] [bp-5FCh]@204 +// int v169; // [sp+0h] [bp-5FCh]@165 +// int v170; // [sp+0h] [bp-5FCh]@204 //signed int v171; // [sp+0h] [bp-5FCh]@259 KeyToggleType pKeyToggleType; // [sp+0h] [bp-5FCh]@287 char *v173; // [sp+0h] [bp-5FCh]@444 char *v174; // [sp+0h] [bp-5FCh]@449 //int v175; // [sp+0h] [bp-5FCh]@550 - int v176; // [sp+0h] [bp-5FCh]@599 +// int v176; // [sp+0h] [bp-5FCh]@599 const char *v177; // [sp+0h] [bp-5FCh]@629 char *v178; // [sp+0h] [bp-5FCh]@637 - int v179; // [sp+4h] [bp-5F8h]@0 +// int v179; // [sp+4h] [bp-5F8h]@0 //signed int _this; // [sp+14h] [bp-5E8h]@22 - signed int thisa; // [sp+14h] [bp-5E8h]@251 +// signed int thisa; // [sp+14h] [bp-5E8h]@251 signed int thisb; // [sp+14h] [bp-5E8h]@272 Player *pPlayer7; // [sp+14h] [bp-5E8h]@373 Player *pPlayer8; // [sp+14h] [bp-5E8h]@377 @@ -1278,7 +1278,7 @@ signed int thisi; // [sp+14h] [bp-5E8h]@535 MapInfo *pMapInfo; // [sp+14h] [bp-5E8h]@604 Player *pPlayer10; // [sp+14h] [bp-5E8h]@641 - int thisl; // [sp+14h] [bp-5E8h]@648 +// int thisl; // [sp+14h] [bp-5E8h]@648 int uMessageParam; // [sp+18h] [bp-5E4h]@7 int uAction; // [sp+1Ch] [bp-5E0h]@18 NPCData *pNPCData4; // [sp+20h] [bp-5DCh]@23 @@ -1287,16 +1287,16 @@ enum UIMessageType uMessage; // [sp+2Ch] [bp-5D0h]@7 unsigned int v199; // [sp+30h] [bp-5CCh]@7 char *v200; // [sp+34h] [bp-5C8h]@518 - POINT v201; // [sp+38h] [bp-5C4h]@553 +// POINT v201; // [sp+38h] [bp-5C4h]@553 POINT v202; // [sp+40h] [bp-5BCh]@141 POINT a2; // [sp+48h] [bp-5B4h]@127 - POINT v204; // [sp+50h] [bp-5ACh]@777 +// POINT v204; // [sp+50h] [bp-5ACh]@777 POINT v205; // [sp+58h] [bp-5A4h]@171 - POINT v206; // [sp+60h] [bp-59Ch]@553 +// POINT v206; // [sp+60h] [bp-59Ch]@553 POINT v207; // [sp+68h] [bp-594h]@155 - POINT v208; // [sp+70h] [bp-58Ch]@397 - POINT v209; // [sp+78h] [bp-584h]@777 - POINT v210; // [sp+80h] [bp-57Ch]@397 +// POINT v208; // [sp+70h] [bp-58Ch]@397 +// POINT v209; // [sp+78h] [bp-584h]@777 +// POINT v210; // [sp+80h] [bp-57Ch]@397 POINT v211; // [sp+88h] [bp-574h]@704 //__int64 v212; // [sp+90h] [bp-56Ch]@467 int v213; // [sp+98h] [bp-564h]@385 @@ -4248,8 +4248,8 @@ Player *pPlayer; // ebx@2 void *v3; // edi@21 signed int v4; // eax@29 - int v5; // ecx@29 - PLAYER_SKILL_TYPE v6; // edi@37 +// int v5; // ecx@29 +// PLAYER_SKILL_TYPE v6; // edi@37 GUIWindow *pWindow; // eax@56 GUIButton *pButton; // eax@59 int v15; // edi@70 @@ -4257,8 +4257,8 @@ unsigned int v21; // eax@116 unsigned int v25; // eax@120 unsigned int v26; // ecx@127 - SoundID pSoundID; // [sp-2Ch] [bp-3Ch]@36 - signed int v41; // [sp-10h] [bp-20h]@29 +// SoundID pSoundID; // [sp-2Ch] [bp-3Ch]@36 +// signed int v41; // [sp-10h] [bp-20h]@29 int pParam; // [sp+4h] [bp-Ch]@3 UIMessageType pUIMessageType; // [sp+8h] [bp-8h]@3 int pSex; // [sp+Ch] [bp-4h]@3
--- a/Indoor.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/Indoor.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -144,21 +144,21 @@ void BLVRenderParams::Reset() { int v7; // eax@1 - int v8; // ST08_4@2 - int v9; // ST04_4@2 - int v10; // ST00_4@2 - double v17; // st7@5 - int v18; // eax@5 - double v19; // st7@5 - int v20; // eax@5 - double v21; // st7@5 - int v22; // eax@5 - unsigned int v23; // edx@5 - unsigned int v24; // ecx@5 - int v25; // eax@5 - int v26; // eax@5 - signed int v27; // eax@6 - int v29; // [sp+24h] [bp+8h]@5 +// int v8; // ST08_4@2 +// int v9; // ST04_4@2 +// int v10; // ST00_4@2 +// double v17; // st7@5 +// int v18; // eax@5 +// double v19; // st7@5 +// int v20; // eax@5 +// double v21; // st7@5 +// int v22; // eax@5 +// unsigned int v23; // edx@5 +// unsigned int v24; // ecx@5 +// int v25; // eax@5 +// int v26; // eax@5 +// signed int v27; // eax@6 +// int v29; // [sp+24h] [bp+8h]@5 this->field_0_timer_ = pEventTimer->uTotalGameTimeElapsed; @@ -343,8 +343,8 @@ { //int v0; // eax@1 //IndoorLocation_drawstru _this; // [sp+0h] [bp-4Ch]@5 - int v2; // [sp+44h] [bp-8h]@5 - int v3; // [sp+48h] [bp-4h]@5 +// int v2; // [sp+44h] [bp-8h]@5 +// int v3; // [sp+48h] [bp-4h]@5 /*_this.uFlags = 0; if (viewparams->draw_sw_outlines) @@ -423,10 +423,10 @@ void IndoorLocation::ExecDraw_d3d(unsigned int uFaceID, IndoorCameraD3D_Vec4 *pVertices, unsigned int uNumVertices, RenderVertexSoft *pPortalBounding) { //unsigned int v4; // esi@1 - char *v5; // eax@4 - signed int v6; // ecx@4 - char *v7; // eax@8 - signed int v8; // ecx@8 +// char *v5; // eax@4 +// signed int v6; // ecx@4 +// char *v7; // eax@8 +// signed int v8; // ecx@8 //BLVFace *v9; // esi@13 //IndoorCameraD3D *v10; // edi@16 //int v11; // ebx@17 @@ -441,7 +441,7 @@ //double v20; // st5@27 //char v21; // dl@27 //unsigned int v22; // eax@44 - unsigned int v23; // eax@35 +// unsigned int v23; // eax@35 //DWORD v24; // eax@37 //int v25; // eax@38 //char *v26; // edi@38 @@ -588,21 +588,21 @@ //BLVFace *v5; // eax@1 //int v6; // ecx@2 unsigned __int16 pTransitionSector; // ax@11 - Vec3_short_ *v8; // esi@15 +// Vec3_short_ *v8; // esi@15 int v9; // edx@15 //signed int v10; // eax@18 //signed int v11; // edi@19 //signed int v12; // ecx@19 //signed int v13; // esi@19 - signed int v14; // edx@20 - int v15; // edx@24 +// signed int v14; // edx@20 +// int v15; // edx@24 //int v16; // esi@29 //BLVFace *v17; // edi@34 //unsigned __int16 v18; // ax@34 - char *v19; // eax@38 - signed int v20; // ecx@38 - char *v21; // eax@42 - signed int v22; // ecx@42 +// char *v19; // eax@38 +// signed int v20; // ecx@38 +// char *v21; // eax@42 +// signed int v22; // ecx@42 //signed int v23; // edx@45 //char *v24; // ecx@46 //int v25; // eax@47 @@ -838,8 +838,8 @@ //----- (00444810) -------------------------------------------------------- unsigned int IndoorLocation::GetLocationIndex(const char *Str1) { - const char *v1; // edi@1 - signed int v2; // esi@1 +// const char *v1; // edi@1 +// signed int v2; // esi@1 for (uint i = 0; i < 11; ++i) if (!_stricmp(Str1, _4E6BDC_loc_names[i])) @@ -998,37 +998,37 @@ //const char *v201; // [sp-8h] [bp-670h]@4 //int v202; // [sp-4h] [bp-66Ch]@4 char v203[875]; // [sp+Ch] [bp-65Ch]@130 - char FileName[260]; // [sp+378h] [bp-2F0h]@1 +// char FileName[260]; // [sp+378h] [bp-2F0h]@1 //char DstBuf; // [sp+47Ch] [bp-1ECh]@4 - __int32 Offset; // [sp+480h] [bp-1E8h]@4 - __int32 v207; // [sp+48Ch] [bp-1DCh]@4 - __int32 v208; // [sp+498h] [bp-1D0h]@4 - __int32 v209; // [sp+4A4h] [bp-1C4h]@4 - __int32 v210; // [sp+4B0h] [bp-1B8h]@4 - __int32 v211; // [sp+4BCh] [bp-1ACh]@15 - __int32 v212; // [sp+4C8h] [bp-1A0h]@15 - __int32 v213; // [sp+4D4h] [bp-194h]@25 - __int32 v214; // [sp+4E0h] [bp-188h]@25 - __int32 v215; // [sp+4ECh] [bp-17Ch]@32 - __int32 v216; // [sp+4F8h] [bp-170h]@32 - __int32 v217; // [sp+504h] [bp-164h]@40 - __int32 v218; // [sp+510h] [bp-158h]@40 - __int32 v219; // [sp+51Ch] [bp-14Ch]@43 - __int32 v220; // [sp+528h] [bp-140h]@43 - __int32 v221; // [sp+534h] [bp-134h]@52 - __int32 v222; // [sp+540h] [bp-128h]@52 - __int32 v223; // [sp+54Ch] [bp-11Ch]@52 - __int32 v224; // [sp+558h] [bp-110h]@52 - __int32 v225; // [sp+564h] [bp-104h]@52 - __int32 v226; // [sp+570h] [bp-F8h]@52 - __int32 v227; // [sp+57Ch] [bp-ECh]@52 - __int32 v228; // [sp+588h] [bp-E0h]@52 - __int32 v229; // [sp+594h] [bp-D4h]@52 - __int32 v230; // [sp+5A0h] [bp-C8h]@52 - __int32 v231; // [sp+5ACh] [bp-BCh]@52 - __int32 v232; // [sp+5B8h] [bp-B0h]@52 - __int32 v233; // [sp+5C4h] [bp-A4h]@52 - __int32 v234; // [sp+5D0h] [bp-98h]@52 +// __int32 Offset; // [sp+480h] [bp-1E8h]@4 +// __int32 v207; // [sp+48Ch] [bp-1DCh]@4 +// __int32 v208; // [sp+498h] [bp-1D0h]@4 +// __int32 v209; // [sp+4A4h] [bp-1C4h]@4 +// __int32 v210; // [sp+4B0h] [bp-1B8h]@4 +// __int32 v211; // [sp+4BCh] [bp-1ACh]@15 +// __int32 v212; // [sp+4C8h] [bp-1A0h]@15 +// __int32 v213; // [sp+4D4h] [bp-194h]@25 +// __int32 v214; // [sp+4E0h] [bp-188h]@25 +// __int32 v215; // [sp+4ECh] [bp-17Ch]@32 +// __int32 v216; // [sp+4F8h] [bp-170h]@32 +// __int32 v217; // [sp+504h] [bp-164h]@40 +// __int32 v218; // [sp+510h] [bp-158h]@40 +// __int32 v219; // [sp+51Ch] [bp-14Ch]@43 +// __int32 v220; // [sp+528h] [bp-140h]@43 +// __int32 v221; // [sp+534h] [bp-134h]@52 +// __int32 v222; // [sp+540h] [bp-128h]@52 +// __int32 v223; // [sp+54Ch] [bp-11Ch]@52 +// __int32 v224; // [sp+558h] [bp-110h]@52 +// __int32 v225; // [sp+564h] [bp-104h]@52 +// __int32 v226; // [sp+570h] [bp-F8h]@52 +// __int32 v227; // [sp+57Ch] [bp-ECh]@52 +// __int32 v228; // [sp+588h] [bp-E0h]@52 +// __int32 v229; // [sp+594h] [bp-D4h]@52 +// __int32 v230; // [sp+5A0h] [bp-C8h]@52 +// __int32 v231; // [sp+5ACh] [bp-BCh]@52 +// __int32 v232; // [sp+5B8h] [bp-B0h]@52 +// __int32 v233; // [sp+5C4h] [bp-A4h]@52 +// __int32 v234; // [sp+5D0h] [bp-98h]@52 //char pName[40]; // [sp+5FCh] [bp-6Ch]@42 //size_t pSource; // [sp+624h] [bp-44h]@67 //char Dst[12]; // [sp+628h] [bp-40h]@9 @@ -1041,16 +1041,16 @@ //BLVSector *v244; // [sp+65Ch] [bp-Ch]@72 //int v245; // [sp+660h] [bp-8h]@72 //BLVFace *Src; // [sp+664h] [bp-4h]@73 - signed int Argsa; // [sp+670h] [bp+8h]@4 - signed int Argsb; // [sp+670h] [bp+8h]@7 - signed int Argsc; // [sp+670h] [bp+8h]@15 - signed int Argsd; // [sp+670h] [bp+8h]@18 - int Argse; // [sp+670h] [bp+8h]@25 - int Argsf; // [sp+670h] [bp+8h]@28 - int Argsg; // [sp+670h] [bp+8h]@32 - int Argsh; // [sp+670h] [bp+8h]@35 - signed int Argsi; // [sp+670h] [bp+8h]@40 - signed int Argsj; // [sp+670h] [bp+8h]@45 +// signed int Argsa; // [sp+670h] [bp+8h]@4 +// signed int Argsb; // [sp+670h] [bp+8h]@7 +// signed int Argsc; // [sp+670h] [bp+8h]@15 +// signed int Argsd; // [sp+670h] [bp+8h]@18 +// int Argse; // [sp+670h] [bp+8h]@25 +// int Argsf; // [sp+670h] [bp+8h]@28 +// int Argsg; // [sp+670h] [bp+8h]@32 +// int Argsh; // [sp+670h] [bp+8h]@35 +// signed int Argsi; // [sp+670h] [bp+8h]@40 +// signed int Argsj; // [sp+670h] [bp+8h]@45 //int Argsk; // [sp+670h] [bp+8h]@143 //void *Argsl; // [sp+670h] [bp+8h]@155 //signed int Argsm; // [sp+670h] [bp+8h]@161 @@ -2195,15 +2195,15 @@ //Vec3_short_ *v30; // edx@26 //int v31; // edx@26 //signed int v32; // edi@27 - signed __int64 v33; // qtt@27 +// signed __int64 v33; // qtt@27 //Vec3_short_ *v34; // edx@27 //int v35; // edx@32 int v37; // edi@38 int pSectorID; // ebx@40 int v39; // eax@41 - BLVFace *pFace; // esi@42 - PolygonType pPolygonType; // dl@42 - int v42; // edx@43 +// BLVFace *pFace; // esi@42 +// PolygonType pPolygonType; // dl@42 +// int v42; // edx@43 int v43[50]; // [sp+Ch] [bp-108h]@1 //int v44; // [sp+D4h] [bp-40h]@9 //int v45; // [sp+D8h] [bp-3Ch]@14 @@ -2217,8 +2217,8 @@ int v53; // [sp+F8h] [bp-1Ch]@10 int v54; // [sp+FCh] [bp-18h]@16 int v55; // [sp+100h] [bp-14h]@1 - int v56; // [sp+104h] [bp-10h]@1 - int v57; // [sp+108h] [bp-Ch]@16 +// int v56; // [sp+104h] [bp-10h]@1 +// int v57; // [sp+108h] [bp-Ch]@16 //Vec3_short_ *v58; // [sp+10Ch] [bp-8h]@20 int v59; // [sp+110h] [bp-4h]@16 @@ -2474,9 +2474,9 @@ int v25; // eax@25 signed __int64 v27; // qtt@27 BLVFaceExtra *v28; // esi@32 - int v29; // ecx@34 - int v30; // edx@34 - unsigned __int64 v31; // qax@34 +// int v29; // ecx@34 +// int v30; // edx@34 +// unsigned __int64 v31; // qax@34 int v32; // eax@34 Vec3_short_ *v34; // eax@35 int v35; // ecx@35 @@ -2486,11 +2486,11 @@ int v39; // eax@35 int v40; // edx@35 Vec3_short_ *v43; // edi@36 - unsigned int v49; // ecx@46 - unsigned __int16 v50; // ax@48 - unsigned int v51; // eax@51 - unsigned __int16 v52; // ax@54 - int v56; // ecx@58 +// unsigned int v49; // ecx@46 +// unsigned __int16 v50; // ax@48 +// unsigned int v51; // eax@51 +// unsigned __int16 v52; // ax@54 +// int v56; // ecx@58 int v57; // eax@58 Vec3_int_ v67; Vec3_int_ v70; @@ -2501,7 +2501,7 @@ int v82; // [sp+44h] [bp-20h]@35 int v83; // [sp+48h] [bp-1Ch]@34 int v84; // [sp+4Ch] [bp-18h]@34 - int v85; // [sp+50h] [bp-14h]@19 +// int v85; // [sp+50h] [bp-14h]@19 SoundID eDoorSoundID; // [sp+54h] [bp-10h]@1 int v88; // [sp+5Ch] [bp-8h]@18 int v89; // [sp+60h] [bp-4h]@6 @@ -2677,21 +2677,21 @@ int v4; // eax@8 __int16 v5; // ax@11 signed int v6; // ebx@14 - signed __int16 v9; // ax@17 +// signed __int16 v9; // ax@17 signed __int64 v10; // qax@18 - int v12; // eax@29 - unsigned __int64 v13; // qax@29 - int v14; // eax@30 - unsigned __int64 v15; // qax@30 - BLVFace *v17; // edx@33 - int v18; // ecx@33 - BLVFace *v19; // eax@34 - int v20; // ecx@46 +// int v12; // eax@29 +// unsigned __int64 v13; // qax@29 +// int v14; // eax@30 +// unsigned __int64 v15; // qax@30 +// BLVFace *v17; // edx@33 +// int v18; // ecx@33 +// BLVFace *v19; // eax@34 +// int v20; // ecx@46 int v22; // edi@46 - int v23; // eax@48 +// int v23; // eax@48 unsigned int v24; // eax@51 - int v25; // eax@52 - int v26; // ebx@54 +// int v25; // eax@52 +// int v26; // ebx@54 int v27; // ST08_4@54 int v28; // edi@54 int v29; // eax@54 @@ -2699,21 +2699,21 @@ int v31; // ebx@62 int v32; // eax@62 int v33; // eax@64 - unsigned int v34; // ecx@64 - int v35; // ecx@64 +// unsigned int v34; // ecx@64 +// int v35; // ecx@64 signed int v37; // ebx@85 - int v39; // ecx@90 - int v40; // ebx@90 - PolygonType v41; // al@94 - int v42; // eax@96 - __int16 v43; // dx@96 +// int v39; // ecx@90 +// int v40; // ebx@90 +// PolygonType v41; // al@94 +// int v42; // eax@96 +// __int16 v43; // dx@96 int v44; // ecx@96 int v45; // edi@101 - unsigned __int8 v49; // zf@103 - unsigned __int8 v50; // sf@103 +// unsigned __int8 v49; // zf@103 +// unsigned __int8 v50; // sf@103 AIDirection v52; // [sp+0h] [bp-60h]@75 AIDirection v53; // [sp+1Ch] [bp-44h]@116 - int v54; // [sp+38h] [bp-28h]@53 +// int v54; // [sp+38h] [bp-28h]@53 unsigned int uSectorID; // [sp+3Ch] [bp-24h]@6 int v56; // [sp+40h] [bp-20h]@6 unsigned int _this; // [sp+44h] [bp-1Ch]@51 @@ -3072,11 +3072,11 @@ unsigned int map_id; // eax@8 MapInfo *map_info; // edi@9 int v4; // eax@11 - char *v14; // esi@49 +// char *v14; // esi@49 DecorationDesc *decoration; // eax@54 - char v22; // cl@64 +// char v22; // cl@64 char v28; // zf@81 - __int16 v29; // ax@85 +// __int16 v29; // ax@85 signed int v30; // edi@94 int v34[4]; // [sp+3E8h] [bp-2Ch]@96 int v35; // [sp+3F8h] [bp-1Ch]@1 @@ -3331,10 +3331,10 @@ //int v22; // ecx@29 signed int v28; // eax@45 int v29; // ebx@47 - int v30; // edx@49 +// int v30; // edx@49 //int v31; // ST10_4@49 //signed int v32; // edx@49 - signed __int64 v33; // qtt@49 +// signed __int64 v33; // qtt@49 //signed int v34; // eax@54 //signed int v35; // esi@56 //int result; // eax@57 @@ -3547,48 +3547,48 @@ { //Actor *v0; // esi@2 int v1; // eax@4 - int v2; // ebx@4 - unsigned int v3; // ecx@4 - int v4; // edx@5 - int v5; // edx@7 - unsigned int v6; // edx@9 +// int v2; // ebx@4 +// unsigned int v3; // ecx@4 +// int v4; // edx@5 +// int v5; // edx@7 +// unsigned int v6; // edx@9 unsigned int v7; // ST24_4@10 - int v8; // eax@10 +// int v8; // eax@10 int v9; // edi@10 - int v10; // ebx@14 - char v11; // zf@16 +// int v10; // ebx@14 +// char v11; // zf@16 int v12; // eax@22 int v13; // edx@24 - int v14; // ecx@25 +// int v14; // ecx@25 int v15; // ebx@26 - unsigned int *v16; // ecx@27 +// unsigned int *v16; // ecx@27 unsigned int v17; // esi@27 int v18; // ecx@31 signed int v19; // edi@31 - Actor *v20; // esi@32 - bool v21; // eax@33 - int v22; // eax@34 - signed int v23; // ebx@36 - Actor *v24; // esi@37 +// Actor *v20; // esi@32 +// bool v21; // eax@33 +// int v22; // eax@34 +// signed int v23; // ebx@36 +// Actor *v24; // esi@37 signed int v25; // eax@40 - int v26; // eax@43 +// int v26; // eax@43 int v27; // ebx@45 int j; // edi@45 - unsigned int v29; // eax@46 +// unsigned int v29; // eax@46 int v30; // eax@48 - int v31; // ecx@51 - int v32; // eax@51 - signed int v33; // eax@53 - __int64 v34; // qax@55 - char *v35; // ecx@56 +// int v31; // ecx@51 +// int v32; // eax@51 +// signed int v33; // eax@53 +// __int64 v34; // qax@55 +// char *v35; // ecx@56 int v37; // [sp+Ch] [bp-18h]@1 int v38; // [sp+10h] [bp-14h]@4 int v39; // [sp+14h] [bp-10h]@4 //int v40; // [sp+18h] [bp-Ch]@10 - int v41; // [sp+18h] [bp-Ch]@29 +// int v41; // [sp+18h] [bp-Ch]@29 int i; // [sp+18h] [bp-Ch]@31 //signed int v43; // [sp+1Ch] [bp-8h]@1 - signed int v44; // [sp+1Ch] [bp-8h]@25 +// signed int v44; // [sp+1Ch] [bp-8h]@25 int v45; // [sp+20h] [bp-4h]@1 // __debugbreak(); // refactor for blv ai @@ -3725,26 +3725,26 @@ //----- (0043FDED) -------------------------------------------------------- void PrepareActorRenderList_BLV() { - unsigned __int16 v3; // ax@3 +// unsigned __int16 v3; // ax@3 unsigned int v4; // eax@5 int v6; // esi@5 - unsigned int v7; // eax@7 +// unsigned int v7; // eax@7 int v8; // eax@10 SpriteFrame *v9; // eax@16 int v12; // ecx@28 signed __int64 v18; // qtt@36 - int v19; // ST5C_4@36 - signed __int64 v20; // qtt@37 - int v21; // ST5C_4@37 - signed __int16 v22; // cx@39 - int v23; // ST50_4@40 - signed int v24; // ecx@40 +// int v19; // ST5C_4@36 +// signed __int64 v20; // qtt@37 +// int v21; // ST5C_4@37 +// signed __int16 v22; // cx@39 +// int v23; // ST50_4@40 +// signed int v24; // ecx@40 int v25; // edx@44 __int16 v26; // ax@44 - unsigned __int8 v30; // sf@44 - int a3; // [sp+20h] [bp-34h]@5 +// unsigned __int8 v30; // sf@44 +// int a3; // [sp+20h] [bp-34h]@5 int a5a; // [sp+2Ch] [bp-28h]@36 - int a5b; // [sp+2Ch] [bp-28h]@40 +// int a5b; // [sp+2Ch] [bp-28h]@40 __int16 v41; // [sp+3Ch] [bp-18h]@18 int a6; // [sp+40h] [bp-14h]@34 int v43; // [sp+44h] [bp-10h]@34 @@ -3870,12 +3870,12 @@ unsigned int v6; // eax@12 int v7; // ecx@12 int v9; // ecx@12 - unsigned __int16 v10; // ax@12 +// unsigned __int16 v10; // ax@12 //int *v11; // eax@20 __int64 v18; // ST5C_4@27 - signed __int64 v19; // qtt@28 - int v20; // ST5C_4@28 - __int16 v22; // ax@29 +// signed __int64 v19; // qtt@28 +// int v20; // ST5C_4@28 +// __int16 v22; // ax@29 int a6; // [sp+2Ch] [bp-30h]@12 int v31; // [sp+38h] [bp-24h]@27 signed __int16 v34; // [sp+44h] [bp-18h]@14 @@ -4070,9 +4070,9 @@ int v9; // edi@5 int v10; // eax@7 SpriteFrame *v11; // eax@7 - char v16; // zf@18 +// char v16; // zf@18 signed __int64 v20; // qtt@19 - signed __int64 v21; // qtt@20 +// signed __int64 v21; // qtt@20 Particle_sw particle; // [sp+Ch] [bp-A0h]@3 int v30; // [sp+8Ch] [bp-20h]@7 int a5; // [sp+94h] [bp-18h]@17 @@ -4329,14 +4329,14 @@ int v12; // eax@4 int v13; // ebx@4 int v14; // edx@6 - char *v15; // edi@16 - ODMFace *v16; // esi@19 +// char *v15; // edi@16 +// ODMFace *v16; // esi@19 int v17; // ST34_4@25 int v18; // ST38_4@25 int v19; // eax@25 char v20; // zf@25 int v21; // ebx@25 - int v22; // eax@26 +// int v22; // eax@26 signed int v23; // edi@26 int v24; // ST34_4@30 //signed __int64 v25; // qtt@31 @@ -4355,7 +4355,7 @@ //char *v38; // edi@51 ODMFace *odm_face; // esi@54 int v40; // ebx@60 - int v41; // eax@61 +// int v41; // eax@61 signed int v42; // edi@61 //signed __int64 v43; // qtt@66 //int v44; // eax@66 @@ -4375,13 +4375,13 @@ int v58; // esi@81 int v59; // eax@90 //BLVSector *v60; // edx@90 - int v61; // ecx@90 +// int v61; // ecx@90 BLVFace *face; // esi@91 int v63; // ST34_4@98 int v64; // ST30_4@98 int v65; // eax@98 int v66; // ebx@98 - int v67; // eax@99 +// int v67; // eax@99 signed int v68; // edi@99 int v69; // ST2C_4@103 //signed __int64 v70; // qtt@104 @@ -4402,11 +4402,11 @@ int v85; // eax@119 int v86; // esi@119 int v87; // ecx@128 - BLVSector *v88; // eax@128 - int v89; // ecx@128 +// BLVSector *v88; // eax@128 +// int v89; // ecx@128 //BLVFace *v90; // esi@129 int v91; // ebx@136 - int v92; // eax@137 +// int v92; // eax@137 signed int v93; // edi@137 //signed __int64 v94; // qtt@142 //int v95; // eax@142 @@ -4419,13 +4419,13 @@ int v103; // [sp-4h] [bp-80h]@126 //int v104; // [sp+Ch] [bp-70h]@13 //int v105; // [sp+Ch] [bp-70h]@48 - int v106; // [sp+10h] [bp-6Ch]@18 +// int v106; // [sp+10h] [bp-6Ch]@18 int v107; // [sp+10h] [bp-6Ch]@98 int v108; // [sp+10h] [bp-6Ch]@104 int v109; // [sp+18h] [bp-64h]@25 int v110; // [sp+18h] [bp-64h]@31 - int i; // [sp+18h] [bp-64h]@90 - int v112; // [sp+18h] [bp-64h]@128 +// int i; // [sp+18h] [bp-64h]@90 +// int v112; // [sp+18h] [bp-64h]@128 signed int v113; // [sp+20h] [bp-5Ch]@1 signed int v114; // [sp+24h] [bp-58h]@1 //unsigned __int64 a4; // [sp+28h] [bp-54h]@1 @@ -4466,10 +4466,10 @@ int v150; // [sp+54h] [bp-28h]@39 int v151; // [sp+54h] [bp-28h]@75 int v152; // [sp+54h] [bp-28h]@113 - int sDepth; // [sp+58h] [bp-24h]@17 - int sDeptha; // [sp+58h] [bp-24h]@52 +// int sDepth; // [sp+58h] [bp-24h]@17 +// int sDeptha; // [sp+58h] [bp-24h]@52 int sDepthb; // [sp+58h] [bp-24h]@90 - char *a5; // [sp+5Ch] [bp-20h]@16 +// char *a5; // [sp+5Ch] [bp-20h]@16 //char *a5a; // [sp+5Ch] [bp-20h]@51 signed int a5b; // [sp+5Ch] [bp-20h]@83 signed int a5c; // [sp+5Ch] [bp-20h]@121 @@ -4493,7 +4493,7 @@ int v_4a; // [sp+8Ch] [bp+10h]@65 int v_4b; // [sp+8Ch] [bp+10h]@136 int v_4c; // [sp+8Ch] [bp+10h]@141 - int v_8; // [sp+90h] [bp+14h]@53 +// int v_8; // [sp+90h] [bp+14h]@53 //__debugbreak();срабатывает при стрельбе огненным шаром @@ -4987,7 +4987,7 @@ //----- (0043F333) -------------------------------------------------------- void BspRenderer::MakeVisibleSectorList() { - int v6; // ebx@3 +// int v6; // ebx@3 uNumVisibleNotEmptySectors = 0; for (uint i = 0; i < num_nodes; ++i) @@ -5141,12 +5141,12 @@ int v22; // edi@46 int v24; // edx@48 int v26; // eax@55 - signed int v27; // edi@55 +// signed int v27; // edi@55 int v29; // edx@57 int v31; // eax@64 - signed int v32; // edi@64 - int v34; // eax@66 - int v35; // dx@66 +// signed int v32; // edi@64 +// int v34; // eax@66 +// int v35; // dx@66 __int16 v36; // dx@67 //__int16 v37; // di@67 __int16 v38; // dx@67 @@ -5410,15 +5410,15 @@ signed int right_num_vertices; // ebx@41 signed int top_num_vertices; // edi@51 int bottom_num_vertices; // ebx@61 - signed int v62; // edx@75 - int v63; // ecx@76 - int v64; // esi@76 - int v65; // ecx@83 - signed int v71; // [sp+14h] [bp-14h]@75 +// signed int v62; // edx@75 +// int v63; // ecx@76 +// int v64; // esi@76 +// int v65; // ecx@83 +// signed int v71; // [sp+14h] [bp-14h]@75 bool current_vertices_flag; // [sp+18h] [bp-10h]@9 - int thisf; // [sp+18h] [bp-10h]@74 +// int thisf; // [sp+18h] [bp-10h]@74 signed int depth_num_vertices; // [sp+1Ch] [bp-Ch]@9 - int v80; // [sp+1Ch] [bp-Ch]@76 +// int v80; // [sp+1Ch] [bp-Ch]@76 bool next_vertices_flag; // [sp+20h] [bp-8h]@10 //Доп инфо "Программирование трёхмерных игр для windows" Ламот стр 910 @@ -5871,20 +5871,20 @@ int v1; // ebx@1 int v2; // edi@1 double v10; // st7@27 - unsigned int v12; // eax@49 - double v13; // st7@50 - int v17; // eax@62 - double v18; // st7@62 - int v19; // ST40_4@62 - int v20; // eax@65 - double v21; // st7@65 - int v22; // ST40_4@65 - int v23; // eax@66 - double v24; // st7@66 - int v25; // ST40_4@66 - int v26; // eax@67 - double v27; // st7@67 - int v28; // ST40_4@67 +// unsigned int v12; // eax@49 +// double v13; // st7@50 +// int v17; // eax@62 +// double v18; // st7@62 +// int v19; // ST40_4@62 +// int v20; // eax@65 +// double v21; // st7@65 +// int v22; // ST40_4@65 +// int v23; // eax@66 +// double v24; // st7@66 +// int v25; // ST40_4@66 +// int v26; // eax@67 +// double v27; // st7@67 +// int v28; // ST40_4@67 int new_party_z; // esi@96 int v38; // eax@96 int v39; // ecx@106 @@ -5894,8 +5894,8 @@ int v46; // ecx@133 int v52; // eax@140 int v54; // ebx@146 - int v63; // [sp-8h] [bp-68h]@75 - int v65; // [sp-4h] [bp-64h]@75 +// int v63; // [sp-8h] [bp-68h]@75 +// int v65; // [sp-4h] [bp-64h]@75 unsigned int uFaceEvent; // [sp+14h] [bp-4Ch]@1 bool party_running_flag; // [sp+1Ch] [bp-44h]@1 bool bFeatherFall; // [sp+24h] [bp-3Ch]@15
--- a/IndoorCameraD3D.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/IndoorCameraD3D.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -106,7 +106,7 @@ int v14; // [sp+8h] [bp-4h]@3 int to_x; // [sp+14h] [bp+8h]@1 int to_y; // [sp+18h] [bp+Ch]@1 - int a2b; // [sp+18h] [bp+Ch]@5 +// int a2b; // [sp+18h] [bp+Ch]@5 int a3a; // [sp+1Ch] [bp+10h]@5 to_x = x - pGame->pIndoorCameraD3D->vPartyPos.x; @@ -712,7 +712,7 @@ void IndoorCameraD3D::CreateWorldMatrixAndSomeStuff() { //IndoorCameraD3D *v1; // esi@1 - double v2; // st7@1 +// double v2; // st7@1 //signed int v3; // edi@1 //int v4; // eax@1 //double v5; // st7@2 @@ -722,7 +722,7 @@ Matrix3x3_float_ m3; // [sp+58h] [bp-70h]@1 Matrix3x3_float_ m4; // [sp+7Ch] [bp-4Ch]@1 Matrix3x3_float_ m5; // [sp+A0h] [bp-28h]@1 - float v12; // [sp+C4h] [bp-4h]@1 +// float v12; // [sp+C4h] [bp-4h]@1 //RotationZ(0) m5._11 = cosf(0); m5._12 = sinf(0); m5._13 = 0; @@ -848,7 +848,7 @@ signed int v14; // ebx@17 //RenderVertexSoft *v15; // eax@18 unsigned int *v16; // eax@20 - char result; // al@24 +// char result; // al@24 RenderVertexSoft v18; // [sp+Ch] [bp-34h]@2 int v19; // [sp+3Ch] [bp-4h]@8 signed int thisb; // [sp+48h] [bp+8h]@6 @@ -918,8 +918,8 @@ //----- (00437285) -------------------------------------------------------- bool IndoorCameraD3D::CalcPortalShape(RenderVertexSoft *a1, unsigned int *pOutNumVertices, RenderVertexSoft *pVertices, IndoorCameraD3D_Vec4 *a4, signed int uNumVertices, char a6, int _unused) { - char *v8; // eax@2 - signed int v9; // ecx@2 +// char *v8; // eax@2 +// signed int v9; // ecx@2 //bool result; // eax@5 int v11; // ecx@5 //signed int v12; // ecx@6 @@ -985,8 +985,8 @@ //----- (004371C3) -------------------------------------------------------- bool IndoorCameraD3D::_4371C3(RenderVertexSoft *pVertices, unsigned int *pOutNumVertices, int _unused) { - char *v4; // eax@2 - signed int v5; // ecx@2 +// char *v4; // eax@2 +// signed int v5; // ecx@2 RenderVertexSoft *v6; // esi@5 unsigned int *v7; // edi@5 char *v8; // ecx@6 @@ -1333,8 +1333,8 @@ double v6; // ST00_8@2 //double v7; // ST08_8@2 //double v8; // ST00_8@2 - signed __int64 v9; // qtt@3 - int v10; // ST04_4@3 +// signed __int64 v9; // qtt@3 +// int v10; // ST04_4@3 float a2a; // [sp+18h] [bp+8h]@2 float a2b; // [sp+18h] [bp+8h]@2
--- a/Items.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/Items.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -989,7 +989,7 @@ unsigned int v27; // eax@89 int v32; // ecx@91 int v33; // eax@91 - unsigned int v34; // eax@97 +// unsigned int v34; // eax@97 int v45; // eax@120 int v46; // edx@120 int j; // eax@121
--- a/Keyboard.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/Keyboard.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -492,8 +492,8 @@ //char v8; // bl@100 unsigned __int16 v9; // ax@102 int spell_price; // eax@103 - char v14; // al@159 - unsigned int v15; // eax@168 +// char v14; // al@159 +// unsigned int v15; // eax@168 PartyAction partyAction; // [sp-14h] [bp-1Ch]@20 InputAction inputAction; // [sp+0h] [bp-8h]@7 //int v24; // [sp+4h] [bp-4h]@87
--- a/LOD.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/LOD.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -231,7 +231,7 @@ FILE *sprite_file; // eax@12 LODSprite temp_sprite_hdr; // [sp+Ch] [bp-3Ch]@12 - int i, sprite_indx; + int i;//, sprite_indx; //find if already loaded //if ( pRenderer->pRenderD3D ) @@ -1345,8 +1345,8 @@ LOD::File() { LODFile_IconsBitmaps *v1; // esi@1 - Texture *v2; // ebx@1 - signed int v3; // [sp+4h] [bp-10h]@1 +// Texture *v2; // ebx@1 +// signed int v3; // [sp+4h] [bp-10h]@1 v1 = this; /*v2 = v1->pTextures; @@ -2370,7 +2370,7 @@ void LODFile_IconsBitmaps::ReleaseHardwareTextures() { //LODFile_IconsBitmaps *v1; // esi@1 - unsigned int v2; // edi@1 +// unsigned int v2; // edi@1 //struct IDirect3DTexture2 **v3; // eax@2 //struct IDirect3DTexture2 *v4; // eax@3 //struct IDirectDrawSurface **v5; // eax@5 @@ -2536,23 +2536,23 @@ enum TEXTURE_TYPE v12; // eax@14 signed int v13; // esi@14 unsigned int v14; // eax@21 - unsigned int v15; // ecx@25 - unsigned int *v16; // ebx@25 - void *v17; // eax@27 - unsigned int v18; // ST28_4@27 +// unsigned int v15; // ecx@25 +// unsigned int *v16; // ebx@25 +// void *v17; // eax@27 +// unsigned int v18; // ST28_4@27 void *v19; // ST3C_4@27 //Allocator *v20; // ebx@29 void *v21; // eax@29 size_t v22; // ST2C_4@29 const void *v23; // ecx@29 - unsigned __int16 v24; // ax@29 - unsigned __int16 v25; // cx@29 - __int16 v26; // dx@29 - unsigned int v27; // ecx@29 - Texture *v28; // eax@29 - unsigned int v29; // ST28_4@30 +// unsigned __int16 v24; // ax@29 +// unsigned __int16 v25; // cx@29 +// __int16 v26; // dx@29 +// unsigned int v27; // ecx@29 +// Texture *v28; // eax@29 +// unsigned int v29; // ST28_4@30 void *v30; // eax@30 - unsigned int v31; // ST2C_4@30 +// unsigned int v31; // ST2C_4@30 void *v32; // eax@32 void *v33; // eax@34 signed int v34; // eax@37
--- a/LightmapBuilder.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/LightmapBuilder.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -114,18 +114,18 @@ Lightmap *v11; // edi@3 double v17; // st7@5 double v24; // st7@6 - int v31; // eax@8 - int v32; // ebx@8 - unsigned int v33; // ecx@8 - int v34; // edx@9 - int v35; // edx@11 - unsigned int v36; // edx@13 - int v37; // ecx@14 +// int v31; // eax@8 +// int v32; // ebx@8 +// unsigned int v33; // ecx@8 +// int v34; // edx@9 +// int v35; // edx@11 +// unsigned int v36; // edx@13 +// int v37; // ecx@14 double v38; // st7@14 double v39; // st7@16 double v40; // st7@16 int v45; // eax@24 - int v53; // [sp-8h] [bp-54h]@34 +// int v53; // [sp-8h] [bp-54h]@34 if (fabsf(radius) < 1e-6f) return true; @@ -323,7 +323,7 @@ int v8; // edx@3 RenderVertexSoft *v9; // esi@3 int v10; // eax@6 - char *v11; // edi@7 +// char *v11; // edi@7 RenderVertexSoft *v12; // ecx@8 char v13; // bl@17 signed int v14; // edx@17 @@ -757,11 +757,11 @@ { float v7; // esi@1 int v8; // eax@1 - int v9; // ebx@1 - unsigned int v10; // ecx@1 - int v11; // edx@2 - int v12; // edx@4 - unsigned int v13; // edx@6 +// int v9; // ebx@1 +// unsigned int v10; // ecx@1 +// int v11; // edx@2 +// int v12; // edx@4 +// unsigned int v13; // edx@6 double v14; // st7@7 double result; // st7@8 double v16; // st7@9 @@ -772,7 +772,7 @@ std::string v21; // [sp-10h] [bp-40h]@13 const char *v22[6]; // [sp+0h] [bp-30h]@10 double v23; // [sp+18h] [bp-18h]@1 - double v24; // [sp+20h] [bp-10h]@1 +// double v24; // [sp+20h] [bp-10h]@1 int v25; // [sp+28h] [bp-8h]@1 int v26; // [sp+2Ch] [bp-4h]@1 @@ -974,7 +974,7 @@ return true;*/ // bool __stdcall sub_45D036(struct Vec3<float> *pNormal, int a2, struct RenderVertex *a3, int a4, signed int X) //{ - float v6; // ebx@2 +// float v6; // ebx@2 unsigned int v10; // [sp+Ch] [bp-4h]@1 int i; @@ -1005,48 +1005,48 @@ { StationaryLight *v8; // edi@1 bool result; // eax@1 - unsigned int v10; // esi@2 +// unsigned int v10; // esi@2 RenderVertexSoft *v11; // ebx@2 float v12; // eax@3 float v13; // eax@4 - double v14; // st7@11 +// double v14; // st7@11 double maxz; // st7@11 double v16; // st7@11 double v17; // st6@11 - __int16 v18; // fps@11 - char v19; // c0@11 +// __int16 v18; // fps@11 +// char v19; // c0@11 char v20; // c2@11 - char v21; // c3@11 - double v22; // st6@12 - __int16 v23; // fps@12 - char v24; // c0@12 - char v25; // c2@12 - char v26; // c3@12 - double v27; // st7@13 - double v28; // st6@13 - __int16 v29; // fps@13 - char v30; // c0@13 - char v31; // c2@13 - char v32; // c3@13 - double v33; // st6@14 - __int16 v34; // fps@14 - char v35; // c0@14 - char v36; // c2@14 - char v37; // c3@14 - double v38; // st7@15 - double v39; // st6@15 - __int16 v40; // fps@15 - char v41; // c0@15 - char v42; // c2@15 - char v43; // c3@15 - double v44; // st6@16 - __int16 v45; // fps@16 - char v46; // c0@16 - char v47; // c2@16 - char v48; // c3@16 +// char v21; // c3@11 +// double v22; // st6@12 +// __int16 v23; // fps@12 +// char v24; // c0@12 +// char v25; // c2@12 +// char v26; // c3@12 +// double v27; // st7@13 +// double v28; // st6@13 +// __int16 v29; // fps@13 +// char v30; // c0@13 +// char v31; // c2@13 +// char v32; // c3@13 +// double v33; // st6@14 +// __int16 v34; // fps@14 +// char v35; // c0@14 +// char v36; // c2@14 +// char v37; // c3@14 +// double v38; // st7@15 +// double v39; // st6@15 +// __int16 v40; // fps@15 +// char v41; // c0@15 +// char v42; // c2@15 +// char v43; // c3@15 +// double v44; // st6@16 +// __int16 v45; // fps@16 +// char v46; // c0@16 +// char v47; // c2@16 +// char v48; // c3@16 Vec3_float_ *v49; // esi@17 - double v50; // st7@17 - double v51; // st6@17 +// double v50; // st7@17 +// double v51; // st6@17 signed int v52; // ecx@17 unsigned int *v53; // esi@18 int v54; // eax@18 @@ -1275,15 +1275,15 @@ bool LightmapBuilder::DrawLightmaps(int *indices) { //char v3; // zf@1 - IDirect3DDevice3 *v4; // eax@2 - HRESULT v5; // eax@2 +// IDirect3DDevice3 *v4; // eax@2 +// HRESULT v5; // eax@2 //char *v6; // eax@2 //struct IDirect3DTexture2 *v7; // edi@4 - HRESULT v8; // eax@8 - HRESULT v9; // eax@8 - HRESULT v10; // eax@8 - HRESULT v11; // eax@8 - HRESULT v12; // eax@8 +// HRESULT v8; // eax@8 +// HRESULT v9; // eax@8 +// HRESULT v10; // eax@8 +// HRESULT v11; // eax@8 +// HRESULT v12; // eax@8 //int *v13; // eax@8 //float v14; // ecx@15 //IDirect3DDevice3 *v15; // eax@21 @@ -1296,17 +1296,17 @@ //HRESULT v22; // eax@21 //IDirect3DDevice3 *v23; // eax@23 std::string v25; // [sp+44h] [bp-44h]@12 - signed int v26; // [sp+48h] [bp-40h]@21 - signed int v27; // [sp+4Ch] [bp-3Ch]@21 +// signed int v26; // [sp+48h] [bp-40h]@21 +// signed int v27; // [sp+4Ch] [bp-3Ch]@21 Lightmap *v28; // [sp+50h] [bp-38h]@2 - int v29; // [sp+54h] [bp-34h]@2 +// int v29; // [sp+54h] [bp-34h]@2 //float v30; // [sp+58h] [bp-30h]@2 Vec3_float_ arg4; //int arg4; // [sp+68h] [bp-20h]@8 //float v32; // [sp+6Ch] [bp-1Ch]@8 //float v33; // [sp+70h] [bp-18h]@8 - int v34; // [sp+74h] [bp-14h]@19 - int v35; // [sp+78h] [bp-10h]@2 +// int v34; // [sp+74h] [bp-14h]@19 +// int v35; // [sp+78h] [bp-10h]@2 //int *v36; // [sp+7Ch] [bp-Ch]@10 //int a1; // [sp+80h] [bp-8h]@12 //float v38; // [sp+84h] [bp-4h]@1 @@ -1367,11 +1367,11 @@ { double v10; // st7@4 double v14; // st7@7 - __int16 v15; // fps@8 +// __int16 v15; // fps@8 double v18; // st3@8 signed int v24; // [sp-1Ch] [bp-670h]@13 - const char *v25; // [sp-18h] [bp-66Ch]@13 - int v26; // [sp-14h] [bp-668h]@13 +// const char *v25; // [sp-18h] [bp-66Ch]@13 +// int v26; // [sp-14h] [bp-668h]@13 RenderVertexD3D3 a2[32]; // [sp+0h] [bp-654h]@7
--- a/MMT.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/MMT.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -168,12 +168,12 @@ { GUIButton *pButton; // eax@27 unsigned int pControlParam; // ecx@35 - int v10; // ecx@36 - int v11; // ecx@37 +// int v10; // ecx@36 +// int v11; // ecx@37 unsigned int pX; unsigned int pY; // [sp-18h] [bp-54h]@39 Texture *pTexture; // [sp-14h] [bp-50h]@39 - GUIButton *pButton2; // [sp+0h] [bp-3Ch]@27 +// GUIButton *pButton2; // [sp+0h] [bp-3Ch]@27 char pContainerName[64];
--- a/MapInfo.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/MapInfo.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -22,7 +22,7 @@ unsigned int temp_str_len; char* tmp_pos; int decode_step; - int item_counter; +// int item_counter; if ( pMapStatsTXT_Raw ) free(pMapStatsTXT_Raw); @@ -370,7 +370,7 @@ //SpawnPointMM7 *v3; // esi@1 //int v4; // eax@1 int v5; // edx@1 - int v6; // eax@1 +// int v6; // eax@1 int v7; // ecx@1 int v8; // ebx@1 int v9; // eax@1 @@ -381,7 +381,7 @@ int v14; // edx@10 signed int v15; // ebx@20 unsigned __int16 v16; // dx@20 - ObjectDesc *v17; // ecx@21 +// ObjectDesc *v17; // ecx@21 unsigned __int16 v18; // ax@24 int v19; // ST0C_4@27 int v20; // ST08_4@27 @@ -389,7 +389,7 @@ int v22; // eax@27 signed int v23; // ebx@29 unsigned __int16 v24; // dx@29 - ObjectDesc *v25; // ecx@30 +// ObjectDesc *v25; // ecx@30 unsigned __int16 v26; // ax@33 //int v27; // ecx@35 //int v28; // eax@35
--- a/Monsters.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/Monsters.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -523,7 +523,7 @@ unsigned int temp_str_len; char* tmp_pos; int decode_step; - int item_counter; +// int item_counter; pMonsterPlacementTXT_Raw = (char *)pEvents_LOD->LoadRaw("placemon.txt", 0); strtok(pMonsterPlacementTXT_Raw, "\r"); @@ -564,14 +564,14 @@ //----- (0045501E) -------------------------------------------------------- void MonsterStats::Initialize() { - int i,j; + int i;//,j; char* test_string; unsigned char c; bool break_loop; unsigned int temp_str_len; char* tmp_pos; int decode_step; - int item_counter; +// int item_counter; int curr_rec_num; char parse_str[64]; char Src[120]; @@ -1083,8 +1083,8 @@ break; case 38: { - int param_num; - char type_flag; +// int param_num; +// char type_flag; pInfos[curr_rec_num].uSpecialAbilityType=0; pInfos[curr_rec_num].uSpecialAbilityDamageDiceBonus=0; strcpy(parse_str,test_string);
--- a/Mouse.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/Mouse.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -53,7 +53,7 @@ //----- (00469903) -------------------------------------------------------- void Mouse::SetCursorBitmap(const char *pName) { - DDSURFACEDESC2 Dst; +// DDSURFACEDESC2 Dst; if ( !this->bInitialized || !pName ) return; @@ -132,7 +132,7 @@ if ( this->field_C ) LABEL_23: this->bActive = false; -LABEL_24: +//LABEL_24: this->field_8 = 0; return result; } @@ -317,12 +317,12 @@ { unsigned int pTextureID; // eax@2 Texture *pTexture; // edi@2 - int v8; // ecx@25 - int v9; // ebx@26 - unsigned int v10; // eax@26 - int v11; // edx@27 +// int v8; // ecx@25 +// int v9; // ebx@26 +// unsigned int v10; // eax@26 +// int v11; // edx@27 int pTextureHeight; // [sp+20h] [bp-8h]@15 - unsigned __int16 *v20; // [sp+20h] [bp-8h]@28 +// unsigned __int16 *v20; // [sp+20h] [bp-8h]@28 int pTextureWidth; // [sp+24h] [bp-4h]@12 unsigned __int16 *v22; // [sp+24h] [bp-4h]@25 @@ -436,7 +436,7 @@ signed int v5; // eax@17 GUIButton *control; // esi@37 signed int v10; // eax@50 - int v11; // ecx@52 +// int v11; // ecx@52 unsigned int pX; // [sp+14h] [bp-8h]@7 unsigned int pY; // [sp+18h] [bp-4h]@7
--- a/NPC.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/NPC.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -40,18 +40,18 @@ int v4; // ecx@9 //int v5; // edx@9 //NPCData *v6; // eax@9 - char *v7; // ebx@14 - NPCData *v8; // edi@14 +// char *v7; // ebx@14 +// NPCData *v8; // edi@14 char v9; // al@22 - char v10; +// char v10; //std::string v10; // [sp-18h] [bp-2Ch]@4 - int v11; +// int v11; //const char *v11; // [sp-8h] [bp-1Ch]@4 - int v12; // [sp-4h] [bp-18h]@4 - int v13; - char *v14; +// int v12; // [sp-4h] [bp-18h]@4 +// int v13; +// char *v14; //std::string *v13; // [sp+Ch] [bp-8h]@4 - int a3; // [sp+13h] [bp-1h]@4 +// int a3; // [sp+13h] [bp-1h]@4 int i; /*v1 = npcid; @@ -752,7 +752,7 @@ int test_prof_summ; // ecx@37 int gen_profession; // eax@37 int max_prof_cap; // edx@37 - signed int result; // eax@39 +// signed int result; // eax@39 int uRace; // [sp+Ch] [bp-Ch]@1 bool break_gen; // [sp+10h] [bp-8h]@1 signed int gen_attempts; // [sp+14h] [bp-4h]@1 @@ -1332,7 +1332,7 @@ //unsigned int v16; // ebp@62 char *v17; // ecx@63 char *v18; // eax@65 - const char *v19; // ecx@68 +// const char *v19; // ecx@68 //unsigned int v20; // eax@69 signed int pPrice; // ecx@70 char *v22; // [sp-Ch] [bp-18h]@73
--- a/Outdoor.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/Outdoor.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -206,7 +206,7 @@ //OutdoorLocation *v3; // esi@1 unsigned int v4; // edi@1 unsigned int v5; // eax@1 - int result; // eax@5 +// int result; // eax@5 /* v3 = this; v4 = WorldPosToGridCellZ(sY); @@ -738,7 +738,7 @@ int v12; // ecx@6 int v13; // edi@7 int v14; // edx@9 - int v15; // eax@15 +// int v15; // eax@15 unsigned __int8 *pMapHeight; // ebx@15 int v17; // eax@15 int v18; // ecx@15 @@ -777,7 +777,7 @@ float v52; // [sp+44h] [bp-4h]@21 float v53; // [sp+50h] [bp+8h]@15 float v54; // [sp+50h] [bp+8h]@21 - int v55; // [sp+54h] [bp+Ch]@15 +// int v55; // [sp+54h] [bp+Ch]@15 float v56; // [sp+54h] [bp+Ch]@15 float v57; // [sp+54h] [bp+Ch]@21 @@ -904,26 +904,26 @@ int OutdoorLocationTerrain::_47CB57(int a1, int a2, int a3) { signed int result; // eax@2 - unsigned __int16 *v5; // edx@3 - double v6; // st7@3 - int v8; // eax@3 - int v9; // eax@4 - int v10; // eax@5 - double v11; // st6@7 - signed int v12; // edi@7 - int v13; // esi@9 - char *v14; // esi@10 - signed int v15; // ecx@10 - char v16[256]; // [sp+4h] [bp-124h]@9 - unsigned __int16 *v17; // [sp+104h] [bp-24h]@3 - float v22; // [sp+118h] [bp-10h]@3 - float v23; // [sp+11Ch] [bp-Ch]@3 - int i; // [sp+120h] [bp-8h]@3 - unsigned int v25; // [sp+124h] [bp-4h]@5 - signed int a2a; // [sp+134h] [bp+Ch]@3 - unsigned int a2b; // [sp+134h] [bp+Ch]@7 - float a3a; // [sp+138h] [bp+10h]@7 - int a3b; // [sp+138h] [bp+10h]@9 +// unsigned __int16 *v5; // edx@3 +// double v6; // st7@3 +// int v8; // eax@3 +// int v9; // eax@4 +// int v10; // eax@5 +// double v11; // st6@7 +// signed int v12; // edi@7 +// int v13; // esi@9 +// char *v14; // esi@10 +// signed int v15; // ecx@10 +// char v16[256]; // [sp+4h] [bp-124h]@9 +// unsigned __int16 *v17; // [sp+104h] [bp-24h]@3 +// float v22; // [sp+118h] [bp-10h]@3 +// float v23; // [sp+11Ch] [bp-Ch]@3 +// int i; // [sp+120h] [bp-8h]@3 +// unsigned int v25; // [sp+124h] [bp-4h]@5 +// signed int a2a; // [sp+134h] [bp+Ch]@3 +// unsigned int a2b; // [sp+134h] [bp+Ch]@7 +// float a3a; // [sp+138h] [bp+10h]@7 +// int a3b; // [sp+138h] [bp+10h]@9 int num_r_bits = 5; int num_g_bits = 6; @@ -1230,12 +1230,12 @@ //unsigned int v99; // eax@147 //int v100; // ecx@150 //unsigned int v101; // eax@157 - int v102; // edi@159 +// int v102; // edi@159 //void *v103; // [sp-14h] [bp-B94h]@55 //void *v104; // [sp-10h] [bp-B90h]@59 //size_t v105; // [sp-Ch] [bp-B8Ch]@59 //char *v106; // [sp-8h] [bp-B88h]@59 - int v107; // [sp-4h] [bp-B84h]@12 +// int v107; // [sp-4h] [bp-B84h]@12 int v108; // [sp+0h] [bp-B80h]@10 char Src[968]; // [sp+10h] [bp-B70h]@110 char Dst[968]; // [sp+3D8h] [bp-7A8h]@50 @@ -2159,7 +2159,7 @@ _47F0E2(); -LABEL_150: +//LABEL_150: if ( pWeather->bRenderSnow ) //Ritor1: it's include for snow strcpy(loc_time.sky_texture_name, "sky19"); else if (loc_time.uLastVisitDay) @@ -2253,7 +2253,7 @@ unsigned int OutdoorLocation::DoGetTileTexture(signed int sX, signed int sY) { int v3; // esi@5 - unsigned int result; // eax@9 +// unsigned int result; // eax@9 assert(sX < 128 && sY < 128); @@ -2337,7 +2337,7 @@ { signed int v4; // eax@5 signed int v5; // eax@7 - int v6; // eax@8 +// int v6; // eax@8 signed int v8; // eax@9 int modif=0; @@ -2380,7 +2380,7 @@ int v6; // edi@2 int v9; // ebx@4 int v10; // eax@5 - int v12; // esi@12 +// int v12; // esi@12 char v13; // al@12 int v15; // [sp+4h] [bp-14h]@7 @@ -2523,7 +2523,7 @@ bool OutdoorLocation::InitalizeActors(int a1) { int alert_status; // [sp+348h] [bp-8h]@1 - int v9; // [sp+34Ch] [bp-4h]@1 +// int v9; // [sp+34Ch] [bp-4h]@1 alert_status = 0; for( int i = 0; i < uNumActors; ++i ) @@ -2634,10 +2634,10 @@ int v27; // ecx@45 //RenderBillboard *v28; // esi@45 //__int16 v29; // ax@46 - unsigned __int8 v30; // zf@46 - unsigned __int8 v31; // sf@46 - signed __int16 v32; // ax@49 - signed int v33; // ecx@50 +// unsigned __int8 v30; // zf@46 +// unsigned __int8 v31; // sf@46 +// signed __int16 v32; // ax@49 +// signed int v33; // ecx@50 int v34; // ecx@54 //MonsterDesc *v35; // edx@54 //int v36; // ecx@54 @@ -2656,7 +2656,7 @@ signed int v49; // [sp+34h] [bp-2Ch]@5 int v50; // [sp+34h] [bp-2Ch]@36 int v51; // [sp+34h] [bp-2Ch]@41 - int v52; // [sp+34h] [bp-2Ch]@50 +// int v52; // [sp+34h] [bp-2Ch]@50 int v53; // [sp+38h] [bp-28h]@36 //int v54; // [sp+3Ch] [bp-24h]@2 int y; // [sp+40h] [bp-20h]@5 @@ -2875,24 +2875,24 @@ { BSPModel *pBModel; // esi@4 ODMFace *pFace; // ecx@11 - int v14; // edx@20 +// int v14; // edx@20 signed int v18; // edx@26 int v19; // eax@28 - int v20; // edx@30 - int v21; // ST1C_4@30 +// int v20; // edx@30 +// int v21; // ST1C_4@30 signed int v22; // edx@30 signed __int64 v23; // qtt@30 int v24; // eax@36 signed int v25; // ecx@38 - int result; // eax@42 +// int result; // eax@42 signed int current_floor_level; // ecx@43 - int v28; // edi@44 +// int v28; // edi@44 signed int v29; // edx@44 - int v30; // esi@45 - int v31; // eax@45 - int v33; // ecx@59 - int v36; // [sp+14h] [bp-2Ch]@24 - int v38; // [sp+1Ch] [bp-24h]@2 +// int v30; // esi@45 +// int v31; // eax@45 +// int v33; // ecx@59 +// int v36; // [sp+14h] [bp-2Ch]@24 +// int v38; // [sp+1Ch] [bp-24h]@2 int v39; // [sp+20h] [bp-20h]@9 signed int pBModelNum; // [sp+28h] [bp-18h]@1 int pFaceNum; // [sp+2Ch] [bp-14h]@8 @@ -3113,11 +3113,11 @@ void MakeActorAIList_ODM() { int v1; // eax@4 - int v2; // ebx@4 - unsigned int v3; // ecx@4 - int v4; // edx@5 - int v5; // edx@7 - unsigned int v6; // edx@9 +// int v2; // ebx@4 +// unsigned int v3; // ecx@4 +// int v4; // edx@5 +// int v5; // edx@7 +// unsigned int v6; // edx@9 unsigned int v7; // ST20_4@10 int v9; // edi@10 int v10; // ebx@14 @@ -3347,9 +3347,9 @@ int v34; // esi@143 int v35; // esi@147 int v36; // eax@155 - signed int v37; // esi@159 - signed int v38; // eax@159 - signed int i; // esi@159 +// signed int v37; // esi@159 +// signed int v38; // eax@159 +// signed int i; // esi@159 int v40; // esi@162 bool v42; // eax@180 signed int v43; // ecx@184 @@ -3361,15 +3361,15 @@ int v48; // eax@203 int v54; // eax@215 int v55; // eax@217 - BSPModel *v58; // eax@228 +// BSPModel *v58; // eax@228 //unsigned __int64 v59; // qax@228 - BSPModel *v60; // eax@228 +// BSPModel *v60; // eax@228 //unsigned __int64 v61; // qax@228 - int v62; // eax@241 +// int v62; // eax@241 unsigned int v66; // esi@263 signed int v68; // ecx@263 int v69; // eax@263 - unsigned int v76; // edi@293 +// unsigned int v76; // edi@293 bool v77; // edx@297 bool v78; // ecx@303 int v79; // ecx@314 @@ -3377,15 +3377,15 @@ //int v81; // ebx@318 //int v82; // ecx@318 int pTerrainHeight; // eax@321 - int v86; // [sp-20h] [bp-B4h]@246 +// int v86; // [sp-20h] [bp-B4h]@246 int v87; // [sp-20h] [bp-B4h]@248 - signed int v88; // [sp-1Ch] [bp-B0h]@246 - unsigned int v89; // [sp-18h] [bp-ACh]@246 - signed int v90; // [sp-14h] [bp-A8h]@246 - signed int v91; // [sp-10h] [bp-A4h]@246 - int v92; // [sp-Ch] [bp-A0h]@246 - unsigned int v94; // [sp-8h] [bp-9Ch]@246 - int v96; // [sp-4h] [bp-98h]@246 +// signed int v88; // [sp-1Ch] [bp-B0h]@246 +// unsigned int v89; // [sp-18h] [bp-ACh]@246 +// signed int v90; // [sp-14h] [bp-A8h]@246 +// signed int v91; // [sp-10h] [bp-A4h]@246 +// int v92; // [sp-Ch] [bp-A0h]@246 +// unsigned int v94; // [sp-8h] [bp-9Ch]@246 +// int v96; // [sp-4h] [bp-98h]@246 int v97; // [sp+Ch] [bp-88h]@180 Vec3_int_ v98; bool not_high_fall; // [sp+1Ch] [bp-78h]@33 @@ -4364,8 +4364,8 @@ int v19; // eax@35 signed int v20; // ecx@37 signed int v22; // ebx@42 - int v24; // edx@44 - int v25; // eax@44 +// int v24; // edx@44 +// int v25; // eax@44 int v27; // [sp+10h] [bp-34h]@21 bool v34; // [sp+30h] [bp-14h]@21 bool v35; // [sp+34h] [bp-10h]@23
--- a/PaletteManager.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/PaletteManager.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -148,10 +148,10 @@ double v8; // st5@12 double v9; // st7@15 double v10; // st7@17 - double v11; // st7@21 - __int16 v12; // fps@21 - unsigned __int8 v13; // c0@21 - unsigned __int8 v14; // c2@21 +// double v11; // st7@21 +// __int16 v12; // fps@21 +// unsigned __int8 v13; // c0@21 +// unsigned __int8 v14; // c2@21 float a6a; // [sp+14h] [bp+14h]@16 if ( a3 <= (double)a4 ) @@ -175,7 +175,7 @@ if ( v8 == 0.0 ) { v9 = 0.0; -LABEL_23: +//LABEL_23: *a1 = v9; return; } @@ -279,9 +279,9 @@ //int v12; // ebx@8 //int v13; // eax@8 //float v14; // ebx@8 - float v15; // ST08_4@8 - float v16; // ST04_4@8 - float v17; // ST00_4@8 +// float v15; // ST08_4@8 +// float v16; // ST04_4@8 +// float v17; // ST00_4@8 //unsigned __int8 v18; // sf@8 //unsigned __int8 v19; // of@8 //int v20; // eax@10 @@ -330,7 +330,7 @@ float v63[256]; // [sp+1Ch] [bp-C38h]@5 float v64[256]; // [sp+41Ch] [bp-838h]@5 float a6[256]; // [sp+81Ch] [bp-438h]@5 - int v66; // [sp+C1Ch] [bp-38h]@43 +// int v66; // [sp+C1Ch] [bp-38h]@43 float v67; // [sp+C20h] [bp-34h]@43 float v68; // [sp+C24h] [bp-30h]@43 //PaletteManager *v69; // [sp+C28h] [bp-2Ch]@9
--- a/ParticleEngine.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/ParticleEngine.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -244,53 +244,53 @@ signed __int64 v6; // qtt@4 //double v7; // st7@4 //float v8; // ST18_4@4 - int v9; // ecx@4 +// int v9; // ecx@4 //int v10; // eax@4 //double v11; // ST44_8@7 //double v12; // ST4C_8@7 - double v13; // ST4C_8@7 - int v14; // ecx@7 +// double v13; // ST4C_8@7 +// int v14; // ecx@7 //signed __int64 v15; // qtt@7 - int v16; // eax@7 - int v17; // edx@7 - float v18; // edx@7 - int v19; // eax@7 - int v20; // edx@7 - int v21; // ST50_4@8 - int v22; // ebx@8 - int v23; // ecx@10 - int v24; // edi@10 +// int v16; // eax@7 +// int v17; // edx@7 +// float v18; // edx@7 +// int v19; // eax@7 +// int v20; // edx@7 +// int v21; // ST50_4@8 +// int v22; // ebx@8 +// int v23; // ecx@10 +// int v24; // edi@10 //double v25; // ST44_8@12 //double v26; // ST4C_8@12 - int v27; // edi@12 - int v28; // ST40_4@12 - int v29; // ecx@12 +// int v27; // edi@12 +// int v28; // ST40_4@12 +// int v29; // ecx@12 //signed __int64 v30; // qtt@12 - int v31; // eax@12 - int v32; // edx@12 - float v33; // edx@12 +// int v31; // eax@12 +// int v32; // edx@12 +// float v33; // edx@12 //int v34; // eax@12 - int v35; // ecx@12 - int v36; // ST38_4@13 - int v37; // ST30_4@15 - int v38; // eax@16 +// int v35; // ecx@12 +// int v36; // ST38_4@13 +// int v37; // ST30_4@15 +// int v38; // eax@16 //signed __int64 v40; // qtt@18 - int v41; // eax@18 - int v42; // ecx@18 - int v43; // eax@18 - unsigned __int64 v44; // qax@18 +// int v41; // eax@18 +// int v42; // ecx@18 +// int v43; // eax@18 +// unsigned __int64 v44; // qax@18 //double v45; // st7@18 //int v46; // ecx@18 //float v47; // ST18_4@18 //unsigned __int64 v48; // qax@18 int y_int_; // [sp+10h] [bp-40h]@2 - int a2; // [sp+18h] [bp-38h]@10 +// int a2; // [sp+18h] [bp-38h]@10 int x_int; // [sp+20h] [bp-30h]@2 int z_int_; // [sp+24h] [bp-2Ch]@2 - int z_int_4; // [sp+28h] [bp-28h]@8 +// int z_int_4; // [sp+28h] [bp-28h]@8 int z; // [sp+3Ch] [bp-14h]@3 - double a5; // [sp+40h] [bp-10h]@4 - int a6; // [sp+48h] [bp-8h]@4 +// double a5; // [sp+40h] [bp-10h]@4 +// int a6; // [sp+48h] [bp-8h]@4 int y; // [sp+4Ch] [bp-4h]@3 pParticle = &this->pParticles[uParticleID]; @@ -555,9 +555,9 @@ //----- (0048BBA6) -------------------------------------------------------- void ParticleEngine::DrawParticles_BLV() { - int v11; // eax@18 - int v12; // ecx@20 - int v13; // edx@20 +// int v11; // eax@18 +// int v12; // ecx@20 +// int v13; // edx@20 //Particle *v14; // eax@28 RenderBillboardTransform_local0 v15; // [sp+Ch] [bp-58h]@1 @@ -661,19 +661,19 @@ { ParticleEngine *pParticleEngine; // esi@1 //int pParticleNum; // eax@1 - unsigned __int8 v3; // zf@1 - char v4; // sf@1 - unsigned __int8 v5; // of@1 +// unsigned __int8 v3; // zf@1 +// char v4; // sf@1 +// unsigned __int8 v5; // of@1 //char *v7; // edi@2 //int v8; // eax@6 //signed int pNumLines; // eax@8 - int v10; // eax@14 - int v11; // ecx@16 - int v12; // edx@16 +// int v10; // eax@14 +// int v11; // ecx@16 +// int v12; // edx@16 //Particle *pParticle; // eax@24 RenderBillboardTransform_local0 pBillboard; // [sp+Ch] [bp-58h]@1 //int v15; // [sp+5Ch] [bp-8h]@9 - int v16; // [sp+60h] [bp-4h]@1 +// int v16; // [sp+60h] [bp-4h]@1 pBillboard.sParentBillboardID = -1; pParticleEngine = this;
--- a/Player.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/Player.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -7925,11 +7925,11 @@ int effectiveActorArmor; // esi@8 int attBonus; // eax@9 int v9; // edx@11 - unsigned __int8 v12; // sf@13 - unsigned __int8 v13; // of@13 +// unsigned __int8 v12; // sf@13 +// unsigned __int8 v13; // of@13 int attPositiveMod; // edx@14 int attNegativeMod; // eax@14 - signed int result; // eax@17 +// signed int result; // eax@17 naturalArmor = pActor->pMonsterInfo.uAC; armorBuff = 0; @@ -7965,11 +7965,11 @@ //----- (0042ECB5) -------------------------------------------------------- void Player::_42ECB5_PlayerAttacksActor() { - char *v5; // eax@8 - unsigned int v9; // ecx@21 - char *v11; // eax@26 - unsigned int v12; // eax@47 - SoundID v24; // [sp-4h] [bp-40h]@58 +// char *v5; // eax@8 +// unsigned int v9; // ecx@21 +// char *v11; // eax@26 +// unsigned int v12; // eax@47 +// SoundID v24; // [sp-4h] [bp-40h]@58 //result = pParty->pPlayers[uActiveCharacter-1].CanAct(); Player* player = &pParty->pPlayers[uActiveCharacter - 1];
--- a/Random.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/Random.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -45,9 +45,9 @@ //----- (004BE623) -------------------------------------------------------- int Random::GetInRange() { - Random *v1; // esi@1 +// Random *v1; // esi@1 float v2; // ST10_4@1 - double v3; // ST04_8@1 +// double v3; // ST04_8@1 int floored_random; // ecx@1 v2 = GetRandom() * (double)this->range;
--- a/Render.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/Render.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -228,7 +228,7 @@ { int v6; // ecx@8 struct Polygon *pTilePolygon; // ebx@8 - float Light_tile_dist; +// float Light_tile_dist; //warning: the game uses CW culling by default, ccw is incosistent pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CCW); @@ -478,16 +478,16 @@ //__int16 v6; // di@3 //int v7; // eax@3 //int v8; // ebx@4 - unsigned __int16 *v9; // eax@7 - char v10; // zf@9 +// unsigned __int16 *v9; // eax@7 +// char v10; // zf@9 //DWORD v11; // eax@13 - int v12; // eax@13 - int v13; // eax@14 +// int v12; // eax@13 +// int v13; // eax@14 RenderBillboardTransform_local0 billboard; // [sp+4h] [bp-60h]@1 - int v15; // [sp+54h] [bp-10h]@13 +// int v15; // [sp+54h] [bp-10h]@13 //int v16; // [sp+58h] [bp-Ch]@1 //int v17; // [sp+5Ch] [bp-8h]@2 - int v18; // [sp+60h] [bp-4h]@13 +// int v18; // [sp+60h] [bp-4h]@13 billboard.sParentBillboardID = -1; billboard.pTarget = pRenderer->pTargetSurface; @@ -552,10 +552,10 @@ int v9; // ecx@10 int v17; // ecx@25 int v18; // eax@25 - int v22; // ST3C_4@29 +// int v22; // ST3C_4@29 signed __int64 v23; // qtt@30 int v26; // eax@31 - char v27; // zf@31 +// char v27; // zf@31 int v30; // [sp+14h] [bp-2Ch]@23 int v37; // [sp+1Ch] [bp-24h]@23 int a6; // [sp+20h] [bp-20h]@10 @@ -1811,55 +1811,55 @@ unsigned int v6; // ebx@1 LightmapBuilder *v7; // esi@3 int v8; // eax@7 - ODMFace *v9; // eax@12 - char *v10; // esi@12 - double v11; // st7@14 - double v12; // st7@14 - int v13; // eax@14 - ODMFace *v14; // ecx@14 - double v15; // st7@14 - float v16; // ST48_4@15 - int v17; // eax@15 - char v18; // zf@17 - HRESULT v19; // eax@18 - HRESULT v20; // eax@18 - HRESULT v21; // eax@20 - HRESULT v22; // eax@20 - unsigned int v23; // ecx@20 - char *v24; // eax@21 - HRESULT v25; // eax@23 - HRESULT v26; // eax@23 - HRESULT v27; // eax@24 - HRESULT v28; // eax@25 - HRESULT v29; // eax@25 - HRESULT v30; // eax@25 - HRESULT v31; // eax@25 - HRESULT v32; // eax@26 - unsigned int v33; // ecx@26 - char *v34; // eax@27 - int v35; // edx@28 - HRESULT v36; // eax@29 - HRESULT v37; // eax@29 - HRESULT v38; // eax@29 - HRESULT v39; // eax@29 +// ODMFace *v9; // eax@12 +// char *v10; // esi@12 +// double v11; // st7@14 +// double v12; // st7@14 +// int v13; // eax@14 +// ODMFace *v14; // ecx@14 +// double v15; // st7@14 +// float v16; // ST48_4@15 +// int v17; // eax@15 +// char v18; // zf@17 +// HRESULT v19; // eax@18 +// HRESULT v20; // eax@18 +// HRESULT v21; // eax@20 +// HRESULT v22; // eax@20 +// unsigned int v23; // ecx@20 +// char *v24; // eax@21 +// HRESULT v25; // eax@23 +// HRESULT v26; // eax@23 +// HRESULT v27; // eax@24 +// HRESULT v28; // eax@25 +// HRESULT v29; // eax@25 +// HRESULT v30; // eax@25 +// HRESULT v31; // eax@25 +// HRESULT v32; // eax@26 +// unsigned int v33; // ecx@26 +// char *v34; // eax@27 +// int v35; // edx@28 +// HRESULT v36; // eax@29 +// HRESULT v37; // eax@29 +// HRESULT v38; // eax@29 +// HRESULT v39; // eax@29 //IDirect3DDevice3Vtbl *v40; // ebx@29 unsigned int v41; // eax@29 - HRESULT v42; // eax@30 - HRESULT v43; // eax@30 - HRESULT v44; // eax@30 - char *v45; // esi@34 - int v46; // ecx@35 - double v47; // st6@35 - int v48; // eax@36 - const char *v49; // [sp+4Ch] [bp-1Ch]@0 - const char *v50; // [sp+4Ch] [bp-1Ch]@20 - int v51; // [sp+50h] [bp-18h]@0 - unsigned int v52; // [sp+54h] [bp-14h]@0 +// HRESULT v42; // eax@30 +// HRESULT v43; // eax@30 +// HRESULT v44; // eax@30 +// char *v45; // esi@34 +// int v46; // ecx@35 +// double v47; // st6@35 +// int v48; // eax@36 +// const char *v49; // [sp+4Ch] [bp-1Ch]@0 +// const char *v50; // [sp+4Ch] [bp-1Ch]@20 +// int v51; // [sp+50h] [bp-18h]@0 +// unsigned int v52; // [sp+54h] [bp-14h]@0 LightmapBuilder *v53; // [sp+58h] [bp-10h]@3 unsigned int v54; // [sp+5Ch] [bp-Ch]@3 - unsigned int v55; // [sp+5Ch] [bp-Ch]@34 - unsigned int v56; // [sp+60h] [bp-8h]@12 - int v57; // [sp+60h] [bp-8h]@34 +// unsigned int v55; // [sp+5Ch] [bp-Ch]@34 +// unsigned int v56; // [sp+60h] [bp-8h]@12 +// int v57; // [sp+60h] [bp-8h]@34 signed int a2; // [sp+64h] [bp-4h]@4 v5 = this; @@ -2039,8 +2039,8 @@ Render::Render() { //Render *v1; // esi@1 - int v2; // eax@1 - char v3; // zf@1 +// int v2; // eax@1 +// char v3; // zf@1 //v1 = this; this->pDirectDraw4 = 0; @@ -2156,10 +2156,10 @@ int v5; // eax@8 FILE *pOutFile; // edi@10 unsigned short *v8; // eax@11 - int v9; // eax@13 - int v10; // ecx@15 +// int v9; // eax@13 +// int v10; // ecx@15 signed int v12; // eax@18 - HRESULT v14; // eax@29 +// HRESULT v14; // eax@29 char v15[56]; // [sp+Ch] [bp-158h]@10 DDSURFACEDESC2 Dst; // [sp+48h] [bp-11Ch]@7 char color_map[48]; // [sp+C4h] [bp-A0h]@10 @@ -2311,19 +2311,19 @@ { unsigned int v6; // eax@8 //FILE *v7; // edi@10 - int v8; // ecx@11 +// int v8; // ecx@11 unsigned short *v9; // eax@11 int v10; // eax@13 signed int v13; // eax@18 - char v14; // zf@27 - HRESULT v15; // eax@29 +// char v14; // zf@27 +// HRESULT v15; // eax@29 char v16[56]; // [sp+Ch] [bp-12Ch]@10 __int16 v17; // [sp+44h] [bp-F4h]@10 DDSURFACEDESC2 Dst; // [sp+48h] [bp-F0h]@7 - int v19; // [sp+58h] [bp-E0h]@8 - unsigned __int16 *v20; // [sp+6Ch] [bp-CCh]@8 +// int v19; // [sp+58h] [bp-E0h]@8 +// unsigned __int16 *v20; // [sp+6Ch] [bp-CCh]@8 char color_map[48]; // [sp+C4h] [bp-74h]@10 - unsigned int v22; // [sp+F4h] [bp-44h]@11 +// unsigned int v22; // [sp+F4h] [bp-44h]@11 char *lineB; // [sp+F8h] [bp-40h]@14 int image_width; // [sp+FCh] [bp-3Ch]@11 int v25; // [sp+100h] [bp-38h]@4 @@ -2477,11 +2477,11 @@ void *v8; // esi@3 void *v9; // esi@3 unsigned short* v11; // eax@4 - int v13; // eax@8 - int v14; // ecx@8 +// int v13; // eax@8 +// int v14; // ecx@8 signed int v15; // eax@11 - char v16; // zf@20 - int result; // eax@21 +// char v16; // zf@20 +// int result; // eax@21 char v18[58]; // [sp+Ch] [bp-ACh]@3 char v20[48]; // [sp+48h] [bp-70h]@3 char *lineG; // [sp+78h] [bp-40h]@7 @@ -2619,14 +2619,14 @@ FILE *result; // eax@1 FILE *pOutFile; // edi@4 unsigned short* v9; // eax@5 - int v10; // eax@7 +// int v10; // eax@7 signed int v12; // eax@12 - char v13; // zf@21 +// char v13; // zf@21 char v14[56]; // [sp+4h] [bp-A0h]@4 __int16 v15; // [sp+3Ch] [bp-68h]@4 char color_map[48]; // [sp+40h] [bp-64h]@4 int v18; // [sp+74h] [bp-30h]@5 - char *v19; // [sp+78h] [bp-2Ch]@5 +// char *v19; // [sp+78h] [bp-2Ch]@5 int image_width; // [sp+7Ch] [bp-28h]@5 PCXHeader_1 header1; // [sp+80h] [bp-24h]@4 PCXHeader_2 header2; // [sp+90h] [bp-14h]@4 @@ -2836,18 +2836,18 @@ //RenderD3D *v2; // ecx@1 //char v3; // zf@4 //void *v4; // ebx@6 - IDirectDraw *v5; // eax@10 - IDirectDrawSurface2 *v6; // eax@11 - IDirectDrawSurface2 *v7; // eax@13 - IDirectDrawSurface2 *v8; // eax@15 - IDirectDraw2 *v9; // eax@17 - IDirectDraw4 *v10; // eax@19 - IDirectDrawSurface4 *v11; // eax@20 - IDirectDrawSurface4 *v12; // eax@22 - IDirectDrawSurface4 *v13; // eax@24 - IDirectDraw4 *v14; // eax@26 - unsigned __int16 **v15; // ebx@28 - void **v16; // esi@29 +// IDirectDraw *v5; // eax@10 +// IDirectDrawSurface2 *v6; // eax@11 +// IDirectDrawSurface2 *v7; // eax@13 +// IDirectDrawSurface2 *v8; // eax@15 +// IDirectDraw2 *v9; // eax@17 +// IDirectDraw4 *v10; // eax@19 +// IDirectDrawSurface4 *v11; // eax@20 +// IDirectDrawSurface4 *v12; // eax@22 +// IDirectDrawSurface4 *v13; // eax@24 +// IDirectDraw4 *v14; // eax@26 +// unsigned __int16 **v15; // ebx@28 +// void **v16; // esi@29 v1 = this; if (pRenderD3D) @@ -2990,23 +2990,23 @@ void Present_NoColorKey() { //unsigned __int16 *v0; // eax@4 - unsigned __int16 *v1; // esi@4 +// unsigned __int16 *v1; // esi@4 void *v2; // edi@4 //signed int v4; // ebx@4 //signed int v5; // ebx@6 //void *v6; // edi@7 //const void *v7; // esi@7 - signed int v8; // ebx@8 +// signed int v8; // ebx@8 int v9; // eax@10 unsigned int v10; // esi@10 unsigned __int32 v11; // edi@10 //int v12; // ecx@10 unsigned int v13; // ebx@10 - int v14; // eax@11 - int v15; // eax@13 - int v16; // eax@14 - int v17; // eax@16 - HRESULT v18; // eax@22 +// int v14; // eax@11 +// int v15; // eax@13 +// int v16; // eax@14 +// int v17; // eax@16 +// HRESULT v18; // eax@22 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-98h]@3 //int v20; // [sp+88h] [bp-1Ch]@10 int v21; // [sp+8Ch] [bp-18h]@10 @@ -3172,21 +3172,21 @@ RenderD3D *v9; // ecx@13 unsigned int v10; // eax@13 RenderD3D *v11; // eax@25 - HRESULT v12; // eax@25 +// HRESULT v12; // eax@25 int v13; // ecx@25 int v14; // eax@27 signed int v15; // ebx@31 //bool v16; // eax@35 //char v17; // zf@35 - IDirectDraw4 *v18; // eax@38 - HRESULT v19; // eax@38 +// IDirectDraw4 *v18; // eax@38 +// HRESULT v19; // eax@38 //int *v20; // eax@39 int *v22; // eax@42 int v23; // ecx@42 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@25 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@40 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@25 - DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@38 +// DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@38 void *v28; // [sp+2FCh] [bp-10h]@2 int v29; // [sp+308h] [bp-4h]@2 @@ -3389,23 +3389,23 @@ bool v7; // eax@7 //RenderD3D *v8; // ecx@12 unsigned int v9; // eax@12 - RenderD3D *v10; // eax@24 - HRESULT v11; // eax@24 +// RenderD3D *v10; // eax@24 +// HRESULT v11; // eax@24 int v12; // eax@24 int v13; // eax@26 //bool v14; // eax@32 //char v15; // zf@32 - IDirectDraw4 *v16; // eax@35 - HRESULT v17; // eax@35 +// IDirectDraw4 *v16; // eax@35 +// HRESULT v17; // eax@35 //int *v18; // eax@36 - int *v19; // edx@38 - int v20; // eax@38 - unsigned int v21; // ecx@38 - int v22; // eax@41 +// int *v19; // edx@38 +// int v20; // eax@38 +// unsigned int v21; // ecx@38 +// int v22; // eax@41 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@24 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@37 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@24 - DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@35 +// DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@35 //RenderD3D *thisa; // [sp+2FCh] [bp-10h]@2 int v29; // [sp+308h] [bp-4h]@2 @@ -3620,8 +3620,8 @@ //----- (0044F2B2) -------------------------------------------------------- bool Render::IsGammaSupported() { - bool result; // eax@3 - HRESULT v1; // eax@4 +// bool result; // eax@3 +// HRESULT v1; // eax@4 //if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) { @@ -3640,7 +3640,7 @@ void Render::RasterLine2D(signed int uX, signed int uY, signed int uZ, signed int uW, unsigned __int16 uColor) { signed int lower_bound; // eax@17 - signed int left_bound; +// signed int left_bound; unsigned int v21; // edi@46 int v22; // esi@47 int v23; // ebx@47 @@ -3925,8 +3925,8 @@ //IDirectDrawSurface4 *v4; // esi@1 HRESULT result; // eax@1 HRESULT v6; // eax@4 - int v7; // [sp-8h] [bp-14h]@10 - unsigned int v8; // [sp-4h] [bp-10h]@10 +// int v7; // [sp-8h] [bp-14h]@10 +// unsigned int v8; // [sp-4h] [bp-10h]@10 char v9; // [sp+Bh] [bp-1h]@1 //v4 = pSurface; @@ -3955,7 +3955,7 @@ { //v8 = 0; //v7 = 2161; -LABEL_19: +//LABEL_19: //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, result, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8); goto LABEL_20; } @@ -3985,10 +3985,10 @@ void Render::CreateDirectDraw() { Render *v1; // edi@1 - HRESULT v2; // eax@1 - HRESULT v3; // eax@5 - int v6; // [sp-Ch] [bp-20h]@3 - unsigned int v9; // [sp+0h] [bp-14h]@0 +// HRESULT v2; // eax@1 +// HRESULT v3; // eax@5 +// int v6; // [sp-Ch] [bp-20h]@3 +// unsigned int v9; // [sp+0h] [bp-14h]@0 IDirectDraw *lpDD; // [sp+10h] [bp-4h]@1 v1 = this; @@ -4006,10 +4006,10 @@ void Render::SetDirectDrawCooperationMode(HWND hWnd, bool bFullscreen) { DWORD flags; // eax@1 - IDirectDraw *v4; // ecx@3 - HRESULT v5; // eax@5 - int v6; // [sp-8h] [bp-8h]@3 - unsigned int v7; // [sp-4h] [bp-4h]@3 +// IDirectDraw *v4; // ecx@3 +//// HRESULT v5; // eax@5 +// int v6; // [sp-8h] [bp-8h]@3 +// unsigned int v7; // [sp-4h] [bp-4h]@3 flags = bFullscreen ? DDSCL_NORMAL | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN : DDSCL_NORMAL; @@ -4030,7 +4030,7 @@ IDirectDraw *pDD; // eax@3 IDirectDrawSurface **pOutSurf; // esi@3 struct _DDSURFACEDESC *v4; // edx@3 - HRESULT v5; // eax@5 +//// HRESULT v5; // eax@5 int v6; // [sp-8h] [bp-8Ch]@3 unsigned int v7; // [sp-4h] [bp-88h]@3 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 @@ -4071,7 +4071,7 @@ IDirectDraw *v2; // eax@3 IDirectDrawSurface **ppBackBuffer; // esi@3 struct _DDSURFACEDESC *v4; // edx@3 - HRESULT v5; // eax@5 +// HRESULT v5; // eax@5 int v6; // [sp-8h] [bp-8Ch]@3 unsigned int v7; // [sp-4h] [bp-88h]@3 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 @@ -4114,22 +4114,22 @@ { Render *v1; // esi@1 //int v2; // ebx@3 - IDirectDraw2 *v3; // eax@3 - HRESULT v4; // eax@3 +// IDirectDraw2 *v3; // eax@3 +// HRESULT v4; // eax@3 IDirectDrawSurface *pFrontBuffer; // eax@3 DDSCAPS2 *v6; // edx@3 IDirectDraw4 *v7; // eax@4 - HRESULT v8; // eax@4 +// HRESULT v8; // eax@4 int v9; // ST14_4@5 IDirectDrawSurface *v10; // ST10_4@5 - HRESULT v11; // eax@5 +// HRESULT v11; // eax@5 IDirectDrawSurface **ppBackBuffer; // [sp-4h] [bp-A4h]@3 - const char *v13; // [sp+0h] [bp-A0h]@0 - int v14; // [sp+4h] [bp-9Ch]@0 - unsigned int v15; // [sp+8h] [bp-98h]@0 +// const char *v13; // [sp+0h] [bp-A0h]@0 +// int v14; // [sp+4h] [bp-9Ch]@0 +// unsigned int v15; // [sp+8h] [bp-98h]@0 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-94h]@3 DDSCAPS2 v17; // [sp+88h] [bp-18h]@4 - int a4; // [sp+98h] [bp-8h]@3 +// int a4; // [sp+98h] [bp-8h]@3 v1 = this; //if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || @@ -4555,66 +4555,66 @@ //RenderVertexSoft *pVertices; // esi@0 //int v7; // edi@1 unsigned int v8; // ebx@1 - LightmapBuilder *v9; // esi@3 - unsigned int v10; // edx@3 +// LightmapBuilder *v9; // esi@3 +// unsigned int v10; // edx@3 int v11; // eax@5 - int v12; // eax@11 - char *v13; // esi@11 - double v14; // st7@13 - double v15; // st7@13 - signed int v16; // eax@13 - int v17; // ecx@13 - double v18; // st7@13 - float v19; // ST78_4@14 +// int v12; // eax@11 +// char *v13; // esi@11 +// double v14; // st7@13 +// double v15; // st7@13 +// signed int v16; // eax@13 +// int v17; // ecx@13 +// double v18; // st7@13 +// float v19; // ST78_4@14 int v20; // eax@14 - char v21; // zf@16 - HRESULT v22; // eax@17 - HRESULT v23; // eax@17 - HRESULT v24; // eax@19 - HRESULT v25; // eax@19 - unsigned int v26; // ecx@19 - char *v27; // eax@20 - HRESULT v28; // eax@22 - HRESULT v29; // eax@22 - HRESULT v30; // eax@23 - HRESULT v31; // eax@24 - HRESULT v32; // eax@24 - HRESULT v33; // eax@24 - HRESULT v34; // eax@24 - HRESULT v35; // eax@25 - HRESULT v36; // eax@25 - unsigned int v37; // ecx@25 - char *v38; // eax@26 - int v39; // edx@27 - HRESULT v40; // eax@28 - HRESULT v41; // eax@28 - HRESULT v42; // eax@28 - HRESULT v43; // eax@28 +// char v21; // zf@16 +// HRESULT v22; // eax@17 +// HRESULT v23; // eax@17 +// HRESULT v24; // eax@19 +// HRESULT v25; // eax@19 +// unsigned int v26; // ecx@19 +// char *v27; // eax@20 +// HRESULT v28; // eax@22 +// HRESULT v29; // eax@22 +// HRESULT v30; // eax@23 +// HRESULT v31; // eax@24 +// HRESULT v32; // eax@24 +// HRESULT v33; // eax@24 +// HRESULT v34; // eax@24 +// HRESULT v35; // eax@25 +// HRESULT v36; // eax@25 +// unsigned int v37; // ecx@25 +// char *v38; // eax@26 +// int v39; // edx@27 +// HRESULT v40; // eax@28 +// HRESULT v41; // eax@28 +// HRESULT v42; // eax@28 +// HRESULT v43; // eax@28 //IDirect3DDevice3Vtbl *v44; // ebx@28 unsigned int v45; // eax@28 - HRESULT v46; // eax@29 - HRESULT v47; // eax@29 - HRESULT v48; // eax@29 +// HRESULT v46; // eax@29 +// HRESULT v47; // eax@29 +// HRESULT v48; // eax@29 //IDirect3DDevice3 *v49; // eax@35 //IDirect3DDevice3Vtbl *v50; // ecx@35 - int v51; // eax@40 - char *v52; // esi@40 - double v53; // st7@42 - double v54; // st7@42 - signed int v55; // eax@42 - int v56; // ecx@42 - double v57; // st7@42 - float v58; // ST7C_4@43 - int v59; // eax@43 +// int v51; // eax@40 +// char *v52; // esi@40 +// double v53; // st7@42 +// double v54; // st7@42 +// signed int v55; // eax@42 +// int v56; // ecx@42 +// double v57; // st7@42 +// float v58; // ST7C_4@43 +// int v59; // eax@43 //signed int v60; // [sp+78h] [bp-14h]@31 //RenderVertexSoft *v61; // [sp+7Ch] [bp-10h]@3 - const char *v62; // [sp+80h] [bp-Ch]@0 - const char *v63; // [sp+80h] [bp-Ch]@19 - int v64; // [sp+84h] [bp-8h]@0 - LightmapBuilder *v65; // [sp+88h] [bp-4h]@3 - unsigned int v66; // [sp+88h] [bp-4h]@40 - unsigned int a6a; // [sp+A0h] [bp+14h]@11 - int a7; +// const char *v62; // [sp+80h] [bp-Ch]@0 +// const char *v63; // [sp+80h] [bp-Ch]@19 +// int v64; // [sp+84h] [bp-8h]@0 +// LightmapBuilder *v65; // [sp+88h] [bp-4h]@3 +// unsigned int v66; // [sp+88h] [bp-4h]@40 +// unsigned int a6a; // [sp+A0h] [bp+14h]@11 +// int a7; //v7 = (int)this; v8 = 0; @@ -4859,7 +4859,7 @@ signed __int64 v6; // qax@3 int v12; // edx@7 int v13; // eax@7 - void *v15; // ecx@9 +// void *v15; // ecx@9 int v17; // edi@9 double v18; // st7@9 signed int v19; // ebx@9 @@ -4867,16 +4867,16 @@ int v21; // ebx@11 int v22; // eax@14 signed __int64 v23; // qtt@16 - double v24; // st7@16 - unsigned __int8 v25; // sf@16 - unsigned __int8 v26; // of@16 +// double v24; // st7@16 +// unsigned __int8 v25; // sf@16 +// unsigned __int8 v26; // of@16 double v28; // st7@20 - char *v29; // ebx@20 - char *v30; // edx@20 - unsigned __int8 v31; // c0@21 - unsigned __int8 v32; // c3@21 +// char *v29; // ebx@20 +// char *v30; // edx@20 +// unsigned __int8 v31; // c0@21 +// unsigned __int8 v32; // c3@21 double v33; // st6@23 - char *v34; // esi@30 +// char *v34; // esi@30 const void *v35; // ecx@31 int v36; // eax@31 const void *v37; // edi@31 @@ -4886,19 +4886,19 @@ int v41; // eax@36 signed __int64 v42; // qtt@39 int v43; // eax@39 - char v44; // zf@39 - double v45; // st7@39 - double v46; // st7@39 - unsigned int v47; // edx@40 +// char v44; // zf@39 +// double v45; // st7@39 +// double v46; // st7@39 +// unsigned int v47; // edx@40 double v48; // st7@41 - RenderVertexSoft *v49; // ebx@41 - void *v50; // edi@43 +// RenderVertexSoft *v49; // ebx@41 +// void *v50; // edi@43 double v51; // st7@46 - RenderVertexSoft *v52; // edx@46 - void *v53; // edi@48 - signed int v59; // [sp-4h] [bp-178h]@17 - struct Polygon *v60; // [sp+0h] [bp-174h]@17 - IDirect3DTexture2 *v61; // [sp+4h] [bp-170h]@17 +// RenderVertexSoft *v52; // edx@46 +// void *v53; // edi@48 +// signed int v59; // [sp-4h] [bp-178h]@17 +// struct Polygon *v60; // [sp+0h] [bp-174h]@17 +// IDirect3DTexture2 *v61; // [sp+4h] [bp-170h]@17 struct Polygon pSkyPolygon; // [sp+14h] [bp-160h]@6 unsigned int v63; // [sp+120h] [bp-54h]@7 unsigned int v65; // [sp+128h] [bp-4Ch]@1 @@ -5206,14 +5206,14 @@ { //Render *v8; // edi@1 //unsigned int v9; // esi@3 - RenderVertexSoft *v12; // ecx@9 - RenderVertexD3D3 *v13; // eax@9 - double v14; // st6@10 - int v15; // edx@10 - Texture *v16; // edx@10 - double v17; // st6@10 +// RenderVertexSoft *v12; // ecx@9 +// RenderVertexD3D3 *v13; // eax@9 +// double v14; // st6@10 +// int v15; // edx@10 +// Texture *v16; // edx@10 +// double v17; // st6@10 //char v18; // zf@10 - Texture *v19; // edx@10 +// Texture *v19; // edx@10 //Texture *v23; // edx@16 //char *v24; // ecx@16 //char *v25; // eax@16 @@ -5228,12 +5228,12 @@ //double v48; // st6@24 //int v49; // esi@24 //double v50; // st6@24 - const char *v53; // [sp-Ch] [bp-20h]@21 +// const char *v53; // [sp-Ch] [bp-20h]@21 //int v54; // [sp-8h] [bp-1Ch]@21 //unsigned int v55; // [sp-4h] [bp-18h]@21 - const char *v56; // [sp+0h] [bp-14h]@0 - int v57; // [sp+4h] [bp-10h]@0 - unsigned int v58; // [sp+8h] [bp-Ch]@0 +// const char *v56; // [sp+0h] [bp-14h]@0 +// int v57; // [sp+4h] [bp-10h]@0 +// unsigned int v58; // [sp+8h] [bp-Ch]@0 //LightmapBuilder *v59; // [sp+Ch] [bp-8h]@3 //int a3a; // [sp+10h] [bp-4h]@4 @@ -5254,7 +5254,7 @@ if (pFace->uAttributes & FACE_OUTLINED) { - int color; +// int color; if (GetTickCount() % 300 >= 150) uColor = sCorrectedColor = 0xFF20FF20; else uColor = sCorrectedColor = 0xFF109010; @@ -6088,7 +6088,7 @@ void Render::_4A4CC9_AddSomeBillboard(stru6_stru1_indoor_sw_billboard *a1, int diffuse) { unsigned int v5; // eax@7 - char *v7; // edx@8 +// char *v7; // edx@8 double v10; // st6@9 double v11; // st6@10 int v12; // ebx@13 @@ -6139,11 +6139,11 @@ //----- (004A4DE1) -------------------------------------------------------- bool Render::LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture) { - HRESULT v12; // eax@14 +// HRESULT v12; // eax@14 unsigned __int16 *v13; // ecx@19 unsigned __int16 *v14; // eax@19 DWORD v15; // edx@20 - HRESULT v16; // eax@23 +// HRESULT v16; // eax@23 stru350 Dst; // [sp+Ch] [bp-F8h]@12 HWLTexture* pHWLTexture = pD3DBitmaps.LoadTexture(pName, bMipMaps); @@ -6295,7 +6295,7 @@ /*int v3; // eax@5 unsigned __int16 **v4; // edi@6 char *v5; // ebx@7*/ - DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 +// DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 //v1 = this; v2 = this->uNumSceneBegins; @@ -6372,36 +6372,36 @@ unsigned int v7; // eax@6 double v8; // st5@6 double v9; // st4@6 - HRESULT v10; // eax@6 - HRESULT v11; // eax@6 - unsigned int result; // eax@6 - unsigned int v13; // eax@7 - unsigned __int16 *v14; // ecx@7 - int *v15; // eax@7 - unsigned int v16; // ecx@8 - __int16 v17; // ax@10 - int v18; // esi@10 - float v19; // edi@10 - void *v20; // esi@10 - int v21; // edx@10 - int v22; // ecx@11 - int v23; // edx@12 - __int16 v24; // ax@15 - int v25; // esi@15 - float v26; // edi@15 - char *v27; // esi@15 - int v28; // edx@15 - int v29; // ecx@16 - int v30; // edx@17 - int v31; // [sp-Ch] [bp-ACh]@11 - int v32; // [sp-Ch] [bp-ACh]@16 - const char *v33; // [sp+0h] [bp-A0h]@0 - int v34; // [sp+4h] [bp-9Ch]@0 - unsigned int v35; // [sp+8h] [bp-98h]@0 +// HRESULT v10; // eax@6 +// HRESULT v11; // eax@6 +// unsigned int result; // eax@6 +// unsigned int v13; // eax@7 +// unsigned __int16 *v14; // ecx@7 +// int *v15; // eax@7 +// unsigned int v16; // ecx@8 +// __int16 v17; // ax@10 +// int v18; // esi@10 +// float v19; // edi@10 +// void *v20; // esi@10 +// int v21; // edx@10 +// int v22; // ecx@11 +// int v23; // edx@12 +// __int16 v24; // ax@15 +// int v25; // esi@15 +// float v26; // edi@15 +// char *v27; // esi@15 +// int v28; // edx@15 +// int v29; // ecx@16 +// int v30; // edx@17 +// int v31; // [sp-Ch] [bp-ACh]@11 +// int v32; // [sp-Ch] [bp-ACh]@16 +// const char *v33; // [sp+0h] [bp-A0h]@0 +// int v34; // [sp+4h] [bp-9Ch]@0 +// unsigned int v35; // [sp+8h] [bp-98h]@0 RenderVertexD3D3 v36[4]; // [sp+Ch] [bp-94h]@6 - unsigned int v37; // [sp+8Ch] [bp-14h]@7 - int v38; // [sp+90h] [bp-10h]@7 - double v39; // [sp+94h] [bp-Ch]@6 +// unsigned int v37; // [sp+8Ch] [bp-14h]@7 +// int v38; // [sp+90h] [bp-10h]@7 +// double v39; // [sp+94h] [bp-Ch]@6 int v40; // [sp+9Ch] [bp-4h]@6 v3 = 0; @@ -6609,12 +6609,12 @@ //unsigned __int16 *v5; // edx@3 unsigned __int16 *v6; // esi@3 unsigned int v8; // eax@5 - //unsigned int v9; // ebx@5 + unsigned int v9; // ebx@5 unsigned int v11; // eax@7 unsigned int v12; // ebx@8 unsigned int v15; // eax@14 - //int v19; // [sp+10h] [bp-8h]@3 - unsigned int uOutXa; // [sp+20h] [bp+8h]@16 + int v19; // [sp+10h] [bp-8h]@3 +// unsigned int uOutXa; // [sp+20h] [bp+8h]@16 int v23; // [sp+28h] [bp+10h]@3 if ( this->uNumSceneBegins && a4 ) @@ -6623,31 +6623,35 @@ //v5 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; v6 = a4->pPixels; v23 = a4->uHeight; - ///v19 = v4; + v19 = v4; if ( this->bClip ) { if ( (signed int)uOutX < (signed int)this->uClipX ) { v8 = this->uClipX - uOutX; - //v9 = uOutX - this->uClipX; + v9 = uOutX - this->uClipX; v8 *= 2; - v4 += uOutX - this->uClipX; + v4 += v9; v6 = (unsigned __int16 *)((char *)v6 + v8); //v5 = (unsigned __int16 *)((char *)v5 + v8); } if ( (signed int)uOutY < (signed int)this->uClipY ) { v11 = this->uClipY - uOutY; - v6 += a4->uWidth * v11; + v6 += v19 * v11; v23 += uOutY - this->uClipY; //v5 += this->uTargetSurfacePitch * v11; } v12 = max(this->uClipX, uOutX); if ( (signed int)(v4 + v12) > (signed int)this->uClipZ ) + { v4 = this->uClipZ - max(this->uClipX, uOutX); + } v15 = max(this->uClipY, uOutY); if ( (signed int)(v15 + v23) > (signed int)this->uClipW ) + { v23 = this->uClipW - max(this->uClipY, uOutY); + } } for (int y = 0; y < v23; y++) @@ -6659,7 +6663,7 @@ //++v5; ++v6; } - v6 += a4->uWidth - v4; + v6 += v19 - v4; //v5 += this->uTargetSurfacePitch - v4; } } @@ -6753,14 +6757,14 @@ unsigned int v14; // ebx@15 unsigned int v15; // esi@17 unsigned int v16; // edi@18 - char v17; // zf@29 +// char v17; // zf@29 int v18; // [sp+14h] [bp-Ch]@4 int v19; // [sp+18h] [bp-8h]@4 unsigned __int8 *v20; // [sp+1Ch] [bp-4h]@4 - int v21; // [sp+28h] [bp+8h]@25 - int v22; // [sp+28h] [bp+8h]@34 - unsigned int v23; // [sp+2Ch] [bp+Ch]@23 - unsigned int v24; // [sp+2Ch] [bp+Ch]@32 +// int v21; // [sp+28h] [bp+8h]@25 +// int v22; // [sp+28h] [bp+8h]@34 +// unsigned int v23; // [sp+2Ch] [bp+Ch]@23 +// unsigned int v24; // [sp+2Ch] [bp+Ch]@32 if ( this->uNumSceneBegins && a4 && a4->pPalette16 ) { @@ -7050,16 +7054,16 @@ signed int v18; // ebx@13 unsigned int v19; // edx@15 signed int v20; // esi@16 - int v21; // ebx@22 - char v22; // zf@28 - int v23; // ebx@31 +// int v21; // ebx@22 +// char v22; // zf@28 +// int v23; // ebx@31 unsigned __int16 v24; // si@35 int v25; // [sp+Ch] [bp-4h]@2 - int v26; // [sp+1Ch] [bp+Ch]@24 - int v27; // [sp+1Ch] [bp+Ch]@33 +// int v26; // [sp+1Ch] [bp+Ch]@24 +// int v27; // [sp+1Ch] [bp+Ch]@33 unsigned int v28; // [sp+20h] [bp+10h]@30 - unsigned int v29; // [sp+24h] [bp+14h]@22 - unsigned int v30; // [sp+24h] [bp+14h]@31 +// unsigned int v29; // [sp+24h] [bp+14h]@22 +// unsigned int v30; // [sp+24h] [bp+14h]@31 int a2 = x; int a3 = y; @@ -7338,12 +7342,12 @@ signed int v13; // esi@15 signed int v15; // esi@18 unsigned __int8 *v16; // ebx@22 - char v17; // zf@28 +// char v17; // zf@28 int v18; // [sp+10h] [bp-10h]@4 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 int v20; // [sp+1Ch] [bp-4h]@4 - int v21; // [sp+28h] [bp+8h]@24 - unsigned int v22; // [sp+2Ch] [bp+Ch]@22 +// int v21; // [sp+28h] [bp+8h]@24 +// unsigned int v22; // [sp+2Ch] [bp+Ch]@22 if (!uNumSceneBegins || !pTexture) return; @@ -7446,10 +7450,10 @@ unsigned int v19; // edx@20 int v20; // eax@27 int v21; // edx@29 - int v23; // [sp+Ch] [bp-Ch]@24 +// int v23; // [sp+Ch] [bp-Ch]@24 unsigned __int8 *v24; // [sp+14h] [bp-4h]@6 - int xa; // [sp+20h] [bp+8h]@26 - unsigned int ya; // [sp+24h] [bp+Ch]@24 +// int xa; // [sp+20h] [bp+8h]@26 +// unsigned int ya; // [sp+24h] [bp+Ch]@24 int Width; // [sp+2Ch] [bp+14h]@6 if ( this->uNumSceneBegins && a4 && a4->pPalette16 && a5 && a5->pPalette16 ) @@ -7554,7 +7558,7 @@ unsigned int v19; // edx@20 int v20; // eax@27 int v21; // edx@29 - int v23; // [sp+Ch] [bp-Ch]@24 +// int v23; // [sp+Ch] [bp-Ch]@24 int Height; // [sp+10h] [bp-8h]@6 int Width; // [sp+14h] [bp-4h]@6 int v27; // [sp+24h] [bp+Ch]@23 @@ -7977,12 +7981,12 @@ unsigned int v12; // esi@12 unsigned int v13; // esi@15 unsigned int v15; // esi@18 - char v17; // zf@26 +// char v17; // zf@26 int v18; // [sp+10h] [bp-10h]@4 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 int v20; // [sp+1Ch] [bp-4h]@4 - int uXa; // [sp+28h] [bp+8h]@24 - unsigned int uYa; // [sp+2Ch] [bp+Ch]@22 +// int uXa; // [sp+28h] [bp+8h]@24 +// unsigned int uYa; // [sp+2Ch] [bp+Ch]@22 if ( this->uNumSceneBegins ) { @@ -8090,7 +8094,7 @@ ObjectDesc *v5; // eax@26 RGBTexture *v6; // esi@33 const char *v8; // [sp-4h] [bp-28h]@33 - struct tagRECT Rect; // [sp+14h] [bp-10h]@15 +// struct tagRECT Rect; // [sp+14h] [bp-10h]@15 /*if ( !pRenderer->bWindowMode && (dword_6BE364_game_settings_1 & 2) ) { @@ -8684,7 +8688,7 @@ Texture *pFaceTexture; // eax@10 unsigned int v16; // edi@22 int v27; // eax@57 - int vertex_id; // eax@58 +// int vertex_id; // eax@58 unsigned int v34; // eax@80 int v40; // [sp-4h] [bp-5Ch]@2 int v49; // [sp+2Ch] [bp-2Ch]@10 @@ -9045,21 +9049,21 @@ unsigned int v6; // ecx@9 unsigned __int16 *v7; // edi@9 int j; // ecx@9 - unsigned int screen_x; // qax@18 - HRESULT v14; // eax@21 - int v15; // edi@29 - signed __int64 v16; // qax@30 - signed int v17; // edx@34 - unsigned __int16 *v18; // edi@36 - int k; // ecx@36 +// unsigned int screen_x; // qax@18 +// HRESULT v14; // eax@21 +// int v15; // edi@29 +// signed __int64 v16; // qax@30 +// signed int v17; // edx@34 +// unsigned __int16 *v18; // edi@36 +// int k; // ecx@36 DDSURFACEDESC2 Dst; // [sp+4h] [bp-A0h]@6 unsigned __int16 *pPixels; // [sp+80h] [bp-24h]@1 float interval_x; // [sp+84h] [bp-20h]@1 - unsigned __int16 *_this; // [sp+88h] [bp-1Ch]@21 + //unsigned __int16 *_this; // [sp+88h] [bp-1Ch]@21 float interval_y; // [sp+8Ch] [bp-18h]@1 - unsigned int screen_y; // [sp+90h] [bp-14h]@17 - int v28; // [sp+98h] [bp-Ch]@16 - int v29; // [sp+9Ch] [bp-8h]@15 +// unsigned int screen_y; // [sp+90h] [bp-14h]@17 +// int v28; // [sp+98h] [bp-Ch]@16 +// int v29; // [sp+9Ch] [bp-8h]@15 interval_x = game_viewport_width / (double)width; interval_y = game_viewport_height / (double)height; @@ -9326,11 +9330,11 @@ { double v6; // st7@2 //IDirect3DDevice3 *v7; // eax@2 - HRESULT v8; // eax@2 +// HRESULT v8; // eax@2 std::string v9; // [sp-18h] [bp-60h]@3 - const char *v10; // [sp-Ch] [bp-54h]@2 - const char *v11; // [sp-8h] [bp-50h]@2 - int v12; // [sp-4h] [bp-4Ch]@2 +// const char *v10; // [sp-Ch] [bp-54h]@2 +// const char *v11; // [sp-8h] [bp-50h]@2 +// int v12; // [sp-4h] [bp-4Ch]@2 RenderVertexD3D3 v13[2]; // [sp+8h] [bp-40h]@2 //if ( pRenderer->pRenderD3D )
--- a/SaveLoad.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/SaveLoad.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -37,8 +37,8 @@ { bool v25; // esi@62 bool v26; // eax@62 - int v30; // [sp-Ch] [bp-FCh]@65 - int v31; // [sp-8h] [bp-F8h]@4 +// int v30; // [sp-Ch] [bp-FCh]@65 +// int v31; // [sp-8h] [bp-F8h]@4 SavegameHeader header; // [sp+Ch] [bp-E4h]@23 char Str[123]; // [sp+70h] [bp-80h]@25
--- a/Spells.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/Spells.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -365,7 +365,7 @@ int i; // esi@42 int j; // esi@60 unsigned __int64 v36; // qax@99 - SpellBuff *v37; // ecx@99 +// SpellBuff *v37; // ecx@99 int v38; // esi@103 signed __int64 v39; // qax@105 int v42; // esi@111
--- a/SpriteObject.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/SpriteObject.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -213,13 +213,13 @@ int v7; // ecx@1 int v8; // edi@1 int v9; // eax@4 - int v17; // ST10_4@25 +// int v17; // ST10_4@25 //signed int v19; // eax@28 //Actor *v20; // edi@31 int v21; // eax@41 - int v22; // ecx@43 - __int16 v23; // bx@45 - char v24; // al@46 +// int v22; // ecx@43 +// __int16 v23; // bx@45 +// char v24; // al@46 signed int i; // edi@50 int v26; // edi@52 int v27; // eax@52 @@ -228,22 +228,22 @@ //signed int v30; // edi@59 BSPModel *bmodel; // ecx@61 ODMFace *face; // edi@61 - int v33; // eax@62 - int v34; // ecx@62 +// int v33; // eax@62 +// int v34; // ecx@62 int v35; // eax@63 int v36; // ecx@67 __int16 v37; // ax@67 int v38; // eax@72 //int v39; // eax@72 - unsigned __int64 v40; // qax@72 - int v41; // eax@72 - unsigned __int8 v42; // sf@74 - unsigned __int8 v43; // of@74 +// unsigned __int64 v40; // qax@72 +// int v41; // eax@72 +// unsigned __int8 v42; // sf@74 +// unsigned __int8 v43; // of@74 int v44; // eax@77 - __int16 v45; // bx@81 - int v46; // eax@85 - const char *v47; // [sp-8h] [bp-B0h]@83 - enum TEXTURE_TYPE v48; // [sp-4h] [bp-ACh]@46 +// __int16 v45; // bx@81 +// int v46; // eax@85 +// const char *v47; // [sp-8h] [bp-B0h]@83 +// enum TEXTURE_TYPE v48; // [sp-4h] [bp-ACh]@46 int v49; // [sp+Ch] [bp-9Ch]@52 int v50; // [sp+10h] [bp-98h]@52 Vec3_int_ v51; // [sp+14h] [bp-94h]@11 @@ -545,20 +545,20 @@ { SpriteObject *pSpriteObject; // esi@1 ObjectDesc *pObject; // edi@1 - int v9; // ecx@16 - __int16 v10; // di@18 - int v14; // ebx@34 +// int v9; // ecx@16 +// __int16 v10; // di@18 +// int v14; // ebx@34 signed int v15; // ebx@46 int v17; // eax@50 - int v18; // eax@52 - int v19; // ecx@52 - Vec3_short_ *v20; // ecx@53 +// int v18; // eax@52 +// int v19; // ecx@52 +// Vec3_short_ *v20; // ecx@53 __int16 v22; // ax@57 int v23; // edi@62 - unsigned __int8 v27; // sf@64 - unsigned __int8 v28; // of@64 - __int16 v29; // di@67 - char v30; // al@68 +// unsigned __int8 v27; // sf@64 +// unsigned __int8 v28; // of@64 +// __int16 v29; // di@67 +// char v30; // al@68 Particle_sw Dst; // [sp+Ch] [bp-84h]@18 unsigned int uFaceID; // [sp+7Ch] [bp-14h]@4 int v39; // [sp+80h] [bp-10h]@33
--- a/Sprites.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/Sprites.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -60,22 +60,22 @@ unsigned int v3; // ebx@3 //char *v4; // edx@3 //int v5; // eax@3 - SpriteFrame *v6; // ecx@5 - int v7; // eax@5 +// SpriteFrame *v6; // ecx@5 +// int v7; // eax@5 __int16 v8; // ax@6 //signed int v9; // edx@6 //int v10; // ecx@6 - signed int v11; // edi@10 +// signed int v11; // edi@10 __int16 v12; // ax@16 - int v13; // ecx@16 +// int v13; // ecx@16 size_t v14; // eax@19 - signed int v15; // edi@19 - __int16 v16; // ax@27 - int v17; // ecx@27 - signed int v18; // edi@29 - SpriteFrame *v19; // eax@30 - __int16 v20; // ax@45 - int v21; // ecx@45 +// signed int v15; // edi@19 +// __int16 v16; // ax@27 +// int v17; // ecx@27 +// signed int v18; // edi@29 +// SpriteFrame *v19; // eax@30 +// __int16 v20; // ax@45 +// int v21; // ecx@45 char Str[32]; // [sp+Ch] [bp-3Ch]@19 char sprite_name[20]; // [sp+2Ch] [bp-1Ch]@15
--- a/Texture.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/Texture.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -606,7 +606,7 @@ //----- (0040F037) -------------------------------------------------------- signed int RGBTexture::DecodePCX(char *pPcx, unsigned __int16 *pOutPixels, unsigned int uNumPixels) { - signed int result; // eax@2 +// signed int result; // eax@2 unsigned char test_byte; // edx@3 unsigned int read_offset; // ebx@37 unsigned int row_position; // edi@40 @@ -617,7 +617,7 @@ unsigned short *temp_dec_position; PCXHeader1 psx_head1; PCXHeader2 psx_head2; - short int width, height; +// short int width, height; BYTE color_map[48]; // Colormap for 16-color images @@ -1111,18 +1111,18 @@ //----- (0040EAD8) -------------------------------------------------------- unsigned int RGBTexture::LoadFromFILE(FILE *pFile, unsigned int mode, unsigned int bCloseFile) { - signed int result; // eax@2 - unsigned char test_byte; // edx@3 +// signed int result; // eax@2 +// unsigned char test_byte; // edx@3 //unsigned int read_offset; // ebx@37 - unsigned int row_position; // edi@40 - unsigned char value; // cl@63 - char count; // [sp+50h] [bp-Ch]@43 - unsigned short current_line; // [sp+54h] [bp-8h]@38 - unsigned short *dec_position; - unsigned short *temp_dec_position; +// unsigned int row_position; // edi@40 +// unsigned char value; // cl@63 +// char count; // [sp+50h] [bp-Ch]@43 +// unsigned short current_line; // [sp+54h] [bp-8h]@38 +// unsigned short *dec_position; +// unsigned short *temp_dec_position; PCXHeader1 psx_head1; PCXHeader2 psx_head2; - short int width, height; +// short int width, height; BYTE color_map[48]; // Colormap for 16-color images unsigned int num_r_bits = 5; @@ -1314,15 +1314,15 @@ char v8; // cl@4 signed int v14; // ecx@19 signed int v15; // ecx@24 - int v16; // eax@57 - unsigned __int16 *v17; // ecx@57 - unsigned __int16 *v18; // edi@57 - signed int x; // eax@59 - unsigned __int16 *v20; // edi@64 - signed int v21; // eax@66 - unsigned __int16 *v22; // edi@71 - signed int v23; // eax@73 - int v24; // eax@78 +// int v16; // eax@57 +// unsigned __int16 *v17; // ecx@57 +// unsigned __int16 *v18; // edi@57 +// signed int x; // eax@59 +// unsigned __int16 *v20; // edi@64 +// signed int v21; // eax@66 +// unsigned __int16 *v22; // edi@71 +// signed int v23; // eax@73 +// int v24; // eax@78 char v25[48]; // [sp+Ch] [bp-54h]@3 PCXHeader1 pcx_header1; PCXHeader2 pcx_header2;
--- a/UI/Books/UIMapBook.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/UI/Books/UIMapBook.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -268,48 +268,48 @@ int v28; // edx@21 int v29; // eax@21 double v30; // st7@23 - signed __int64 v31; // qax@23 - unsigned short *v32; // edx@23 +// signed __int64 v31; // qax@23 +// unsigned short *v32; // edx@23 int textr_width; // esi@23 - signed int v34; // eax@23 - signed int v35; // ecx@23 - int v36; // esi@27 - int v37; // ecx@27 - int v38; // edx@31 - unsigned int v39; // eax@33 - short *v40; // esi@33 - short *v41; // edi@33 - unsigned __int8 v42; // cf@33 - unsigned int v43; // ecx@33 - short *v44; // edi@33 - short *v45; // esi@33 - int v46; // ecx@33 +// signed int v34; // eax@23 +// signed int v35; // ecx@23 +// int v36; // esi@27 +// int v37; // ecx@27 +// int v38; // edx@31 +// unsigned int v39; // eax@33 +// short *v40; // esi@33 +// short *v41; // edi@33 +// unsigned __int8 v42; // cf@33 +// unsigned int v43; // ecx@33 +// short *v44; // edi@33 +// short *v45; // esi@33 +// int v46; // ecx@33 signed int v47; // esi@38 signed int v48; // ecx@38 int v49; // eax@38 signed int v50; // edx@55 unsigned int v51; // ecx@55 - int result; // eax@72 +// int result; // eax@72 int v54; // esi@75 int v55; // eax@75 - __int16 v56; // si@85 +// __int16 v56; // si@85 double v57; // st7@85 - int v58; // ebx@85 - signed __int64 v59; // qax@85 +// int v58; // ebx@85 +// signed __int64 v59; // qax@85 signed int v60; // edi@85 - signed __int64 v61; // qax@85 +// signed __int64 v61; // qax@85 signed int v62; // ebx@85 signed int v63; // esi@85 int v64; // eax@87 - unsigned int v65; // ebx@95 - unsigned short *v66; // edx@95 - unsigned __int16 *v67; // esi@96 - int v68; // edi@98 - unsigned __int16 v69; // cx@99 - signed int v73; // [sp-4h] [bp-48068h]@59 - unsigned __int16 v74; // [sp-4h] [bp-48068h]@79 +// unsigned int v65; // ebx@95 +// unsigned short *v66; // edx@95 +// unsigned __int16 *v67; // esi@96 +// int v68; // edi@98 +// unsigned __int16 v69; // cx@99 +// signed int v73; // [sp-4h] [bp-48068h]@59 +// unsigned __int16 v74; // [sp-4h] [bp-48068h]@79 //unsigned short map_texture_16[320 * 460 + 256]; // [sp+Ch] [bp-48058h]@23 - int v76; // [sp+4800Ch] [bp-58h]@23 +// int v76; // [sp+4800Ch] [bp-58h]@23 //unsigned __int16 *v77; // [sp+48010h] [bp-54h]@27 unsigned __int16 *pPalette_16; // [sp+48014h] [bp-50h]@23 int map_tile_X; // [sp+48020h] [bp-44h]@23 @@ -335,7 +335,7 @@ unsigned int v95; // [sp+48058h] [bp-Ch]@16 int map_tile_Y; // [sp+4805Ch] [bp-8h]@10 const void *v97; // [sp+48060h] [bp-4h]@16 - unsigned short *a4a; // [sp+4806Ch] [bp+8h]@85 +// unsigned short *a4a; // [sp+4806Ch] [bp+8h]@85 //int a5a; // [sp+48070h] [bp+Ch]@86 screenCenter_X = (signed int)(tl_x + br_x) / 2;
--- a/UI/Books/UISpellBook.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/UI/Books/UISpellBook.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -75,7 +75,7 @@ unsigned int pX_coord; // esi@18 unsigned int pY_coord; // edi@18 Texture *pPageTexture; // eax@21 - signed int v22; // [sp-4h] [bp-24h]@22 +// signed int v22; // [sp-4h] [bp-24h]@22 POINT a2; // [sp+18h] [bp-8h]@13 static unsigned int texture_tab_coord1[9][2]=
--- a/UI/UICharacter.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/UI/UICharacter.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -733,7 +733,7 @@ int index; // eax@65 int v59; // ebx@129 unsigned int v75; // ebx@170 - int pArmorShoulderNum; // eax@197 +// int pArmorShoulderNum; // eax@197 int v94; // ebx@214 unsigned int v127; // ebx@314 unsigned int v153; // eax@370 @@ -1541,7 +1541,7 @@ void CharacterUI_InventoryTab_Draw(Player *player, bool a2) { Texture *pTexture; // esi@6 - int v13; // eax@13 +// int v13; // eax@13 //int v15; // eax@13 unsigned int v17; // edi@15 unsigned int uCellX; // [sp+30h] [bp-8h]@5 @@ -1674,21 +1674,21 @@ { int v3; // ebx@10 Player *pPlayer; // edi@12 - int v6; // edi@16 - unsigned int v7; // eax@16 - Player *pPlayer2; // ebx@16 - char *v9; // ebx@16 - unsigned int v22; // eax@76 - int v23; // ecx@76 - unsigned int v24; // eax@78 - int v25; // ecx@78 - unsigned int v27; // eax@80 - int v28; // ecx@80 +// int v6; // edi@16 +// unsigned int v7; // eax@16 +// Player *pPlayer2; // ebx@16 +// char *v9; // ebx@16 +// unsigned int v22; // eax@76 +// int v23; // ecx@76 +// unsigned int v24; // eax@78 +// int v25; // ecx@78 +// unsigned int v27; // eax@80 +// int v28; // ecx@80 signed int v32; // [sp+10h] [bp-28h]@75 signed int v33; // [sp+10h] [bp-28h]@77 - int v34; // [sp+10h] [bp-28h]@79 +// int v34; // [sp+10h] [bp-28h]@79 int pItemTXTNum; // [sp+14h] [bp-24h]@75 - int v37; // [sp+14h] [bp-24h]@77 +// int v37; // [sp+14h] [bp-24h]@77 signed int v38; // [sp+14h] [bp-24h]@79 char pContainer[128]; // [sp+24h] [bp-14h]@12 @@ -2329,12 +2329,12 @@ int v17; // eax@44 unsigned int v18; // ecx@55 unsigned int v19; // eax@55 - unsigned int v22; // eax@61 +// unsigned int v22; // eax@61 int v23; // eax@62 int v26; // eax@69 int v34; // esi@90 ItemGen _this; // [sp+Ch] [bp-40h]@1 - unsigned int v48; // [sp+30h] [bp-1Ch]@88 +// unsigned int v48; // [sp+30h] [bp-1Ch]@88 unsigned int v50; // [sp+38h] [bp-14h]@50 int v51; // [sp+3Ch] [bp-10h]@1 int v52; // [sp+40h] [bp-Ch]@5
--- a/UI/UIGuilds.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/UI/UIGuilds.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -20,7 +20,7 @@ int v6; // esi@13 signed int v7; // esi@17 int v8; // esi@22 - const char *statusbar_string; // ecx@26 +// const char *statusbar_string; // ecx@26 int v13; // ecx@30 ItemGen *v15; // ST18_4@31 int v17; // eax@31
--- a/UI/UIHouses.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/UI/UIHouses.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -765,19 +765,19 @@ { signed int uOpenTime; // eax@5 signed int uCloseTime; // esi@5 - unsigned int v5; // esi@5 - int v6; // edx@5 +// unsigned int v5; // esi@5 +// int v6; // edx@5 signed int am_pm_flag_open; // ecx@10 signed int am_pm_flag_close; // eax@10 - int v9; // esi@10 - int v11; // ecx@17 - unsigned int v12; // kr00_4@25 - int v14; // eax@25 +// int v9; // esi@10 +// int v11; // ecx@17 +// unsigned int v12; // kr00_4@25 +// int v14; // eax@25 unsigned int v17; // eax@37 signed int v18; // edi@37 signed int v19; // edi@41 char pContainer[40]; // [sp+Ch] [bp-30h]@32 - unsigned int v24; // [sp+34h] [bp-8h]@5 +// unsigned int v24; // [sp+34h] [bp-8h]@5 GameUI_Footer_TimedString[0] = 0; pFooterString[0] = 0; @@ -909,8 +909,8 @@ void PrepareHouse(HOUSE_ID house) { __int16 uExitMapID; // ax@2 - int v7; // ebx@11 - int v13; // [sp+30h] [bp-30h]@11 +// int v7; // ebx@11 +// int v13; // [sp+30h] [bp-30h]@11 int npc_id_arr[6]; // [sp+34h] [bp-2Ch]@1 int uAnimationID; // [sp+50h] [bp-10h]@1 @@ -1883,7 +1883,7 @@ int pSkillCount; signed int pOptionsCount; // edi@77 signed int i; // esi@79 - signed int v53; // edi@81 +// signed int v53; // edi@81 int v54; // edi@81 const char *pText; // [sp-4h] [bp-278h]@93 char pTopic1[100]; // [sp+Ch] [bp-268h]@55 @@ -2203,7 +2203,7 @@ unsigned int v30; // edx@36 int v35; // edi@50 GUIButton *pButton; // edi@64 - int v47; // edi@71 +// int v47; // edi@71 GUIWindow tample_window; // [sp+13Ch] [bp-88h]@1 unsigned __int8 index; // [sp+1B7h] [bp-Dh]@64 int v64; // [sp+1B8h] [bp-Ch]@6 @@ -2466,7 +2466,7 @@ signed int v10; // esi@6 int pPrice; // ecx@6 signed int v14; // esi@14 - int v16; // eax@16 +// int v16; // eax@16 int v19; // ecx@24 int v33; // eax@36 unsigned int v36; // eax@38 @@ -2697,14 +2697,14 @@ int pPrice; // ebx@1 unsigned int v5; // esi@5 int v6; // edi@6 - int result; // eax@13 +// int result; // eax@13 int all_text_height; // eax@20 - int v13; // eax@21 +// int v13; // eax@21 GUIButton *pButton; // esi@27 - unsigned int v16; // eax@28 +// unsigned int v16; // eax@28 int pTextHeight; // eax@29 unsigned __int16 pTextColor; // ax@29 - unsigned __int16 v22; // ST14_2@36 +// unsigned __int16 v22; // ST14_2@36 int v27; // [sp-4h] [bp-80h]@8 GUIWindow dialog_window; // [sp+Ch] [bp-70h]@1 int v32; // [sp+6Ch] [bp-10h]@1
--- a/UI/UIPartyCreation.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/UI/UIPartyCreation.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -85,7 +85,7 @@ PLAYER_SKILL_TYPE pSkillId; // edi@72 size_t pLenText; // eax@72 signed int v104; // ecx@72 - int pTextY; // ST08_4@81 +// int pTextY; // ST08_4@81 signed int pBonusNum; // edi@82 const char *uRaceName; // [sp+0h] [bp-170h]@39 char pText[200]; // [sp+10h] [bp-160h]@14 @@ -536,7 +536,7 @@ //int pControlParam; // esi@12 signed int v8; // edi@30 int v9; // edx@31 - char *v10; // ebx@37 +// char *v10; // ebx@37 ItemGen item; // [sp+Ch] [bp-74h]@37 char v20[32]; // [sp+30h] [bp-50h]@29 MSG Msg; // [sp+50h] [bp-30h]@17
--- a/UI/UIPopup.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/UI/UIPopup.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -428,20 +428,20 @@ //----- (0041E360) -------------------------------------------------------- void MonsterPopup_Draw(unsigned int uActorID, GUIWindow *pWindow) { - int v8; // eax@4 +// int v8; // eax@4 unsigned __int16 v9; // dx@4 SpriteFrame *v10; // edi@17 unsigned int v18; // ecx@19 unsigned int v19; // eax@21 - char *v20; // esi@28 - int v21; // edx@29 - unsigned __int16 *v22; // ecx@29 - int v23; // eax@29 - int v25; // esi@32 - char *v26; // edx@34 - unsigned __int8 v27; // sf@36 - unsigned __int8 v28; // of@36 - SpellBuff *v40; // eax@60 +// char *v20; // esi@28 +// int v21; // edx@29 +// unsigned __int16 *v22; // ecx@29 +// int v23; // eax@29 +// int v25; // esi@32 +// char *v26; // edx@34 +// unsigned __int8 v27; // sf@36 +// unsigned __int8 v28; // of@36 +// SpellBuff *v40; // eax@60 int skill_points; // edi@61 unsigned int skill_level; // eax@61 int pTextHeight; // edi@90 @@ -454,9 +454,9 @@ unsigned char resistances[11]; // [sp+124h] [bp-C8h]@127 RenderBillboardTransform_local0 v106; // [sp+150h] [bp-9Ch]@3 unsigned int v107; // [sp+1A0h] [bp-4Ch]@18 - unsigned __int16 *v108; // [sp+1A4h] [bp-48h]@34 - unsigned int v109; // [sp+1A8h] [bp-44h]@32 - LPVOID v110; // [sp+1ACh] [bp-40h]@28 +// unsigned __int16 *v108; // [sp+1A4h] [bp-48h]@34 +// unsigned int v109; // [sp+1A8h] [bp-44h]@32 +// LPVOID v110; // [sp+1ACh] [bp-40h]@28 bool for_effects; // [sp+1C0h] [bp-2Ch]@3 bool normal_level; // [sp+1D0h] [bp-1Ch]@18 bool expert_level; // [sp+1C4h] [bp-28h]@18 @@ -464,7 +464,7 @@ bool grandmaster_level; // [sp+1B4h] [bp-38h]@3 const char *pText; // [sp+1D4h] [bp-18h]@18 int pTextColorID; // [sp+1E4h] [bp-8h]@18 - int a4; // [sp+1E8h] [bp-4h]@18 +// int a4; // [sp+1E8h] [bp-4h]@18 int v115; bool monster_full_informations = false;
--- a/UI/UISaveLoad.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/UI/UISaveLoad.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -20,7 +20,7 @@ //----- (004601B7) -------------------------------------------------------- static void UI_DrawSaveLoad(bool save) { - const char *pSlotName; // edi@36 +// const char *pSlotName; // edi@36 GUIWindow save_load_window; // [sp+Ch] [bp-78h]@8 unsigned int pSaveFiles; // [sp+70h] [bp-14h]@10 unsigned __int64 full_hours;
--- a/UI/UIShops.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/UI/UIShops.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -1737,7 +1737,7 @@ void ShowPopupShopItem() { int v3; // ecx@5 - unsigned int v6; // eax@13 +// unsigned int v6; // eax@13 ItemGen *v7; // ecx@13 POINT cursor; // [sp+30h] [bp-1Ch]@17
--- a/UI/UiGame.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/UI/UiGame.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -357,7 +357,7 @@ int v45; unsigned __int16 pTextColor; // ax@104 GUIWindow window; // [sp+ACh] [bp-68h]@42 - GUIFont *pOutString; // [sp+10Ch] [bp-8h]@39 +// GUIFont *pOutString; // [sp+10Ch] [bp-8h]@39 const char *pInString=NULL; // [sp+110h] [bp-4h]@32 if ( !pDialogueWindow ) @@ -1147,20 +1147,20 @@ GUIButton *pButton; // ecx@11 int v7; // ecx@19 enum UIMessageType pMessageType1; // esi@24 - int v14; // eax@41 +// int v14; // eax@41 ItemGen *pItemGen; // ecx@44 int v16; // ecx@46 signed int v18; // eax@55 signed int v18b; signed int v19; // ecx@63 const char *pText; // ecx@79 - char *v28; // esi@82 - enum UIMessageType pMessageType2; // esi@110 - enum UIMessageType pMessageType3; // edx@117 +// char *v28; // esi@82 +// enum UIMessageType pMessageType2; // esi@110 +// enum UIMessageType pMessageType3; // edx@117 char Str1[200]; // [sp+Ch] [bp-D4h]@129 unsigned int pX; // [sp+D4h] [bp-Ch]@1 unsigned int pY; // [sp+D8h] [bp-8h]@1 - unsigned int v45; // [sp+DCh] [bp-4h]@21 +// unsigned int v45; // [sp+DCh] [bp-4h]@21 int interaction_distance_limit = 512; int monster_info_distance_limit = 5120;
--- a/VideoPlayer.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/VideoPlayer.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -67,13 +67,13 @@ _BINKBUF *VideoPlayer::CreateBinkBuffer(unsigned int uWidth, unsigned int uHeight, char a4) { _BINKBUF *v5; // esi@3 - HRESULT v6; // eax@5 +// HRESULT v6; // eax@5 IDirectDrawSurface *v7; // eax@6 - HRESULT v8; // eax@9 +// HRESULT v8; // eax@9 DDSURFACEDESC2 v11; // [sp+Ch] [bp-108h]@7 - DDSURFACEDESC Dst; // [sp+88h] [bp-8Ch]@3 +// DDSURFACEDESC Dst; // [sp+88h] [bp-8Ch]@3 IDirectDrawSurface4 *v15; // [sp+108h] [bp-Ch]@7 - IDirectDrawSurface2 *a2; // [sp+10Ch] [bp-8h]@3 +// IDirectDrawSurface2 *a2; // [sp+10Ch] [bp-8h]@3 //if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || //pVersion->pVersionInfo.dwMajorVersion >= 5u ) @@ -195,7 +195,7 @@ //----- (004C0133) -------------------------------------------------------- bool BinkLockBuffer(_BINKBUF *_this) { - IDirectDrawSurface *v2; // edi@5 +// IDirectDrawSurface *v2; // edi@5 IDirectDrawSurface4 *v6; // edi@11 //if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion >= 5u ) @@ -289,7 +289,7 @@ if ( !pVideoPlayer->bStopBeforeSchedule ) PlayFullscreenMovie(MOVIE_Intro, true); } - char pContainerName[64]; +// char pContainerName[64]; tex.Load("mm6title.pcx", 2); pRenderer->BeginScene(); @@ -1074,7 +1074,7 @@ //----- (004BF411) -------------------------------------------------------- void VideoPlayer::OpenGlobalMovie(const char *pFilename, unsigned int bLoop, int a4) { - unsigned int v10; // eax@11 +// unsigned int v10; // eax@11 if (!this->bBufferLoaded) {
--- a/VideoPlayer.h Wed Apr 02 20:53:47 2014 +0600 +++ b/VideoPlayer.h Wed Apr 02 21:05:19 2014 +0600 @@ -790,7 +790,7 @@ if (frame->Type() == AVMEDIA_TYPE_AUDIO) { //continue; - uint8_t *data; +// uint8_t *data; if (frame->Decode() >= 0) { auto f = frame->GetAVFrame();
--- a/Viewport.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/Viewport.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -266,9 +266,9 @@ unsigned int pTextureID; // eax@19 int pEventID; // ecx@21 int v15; // ecx@29 - signed int v16; // edx@30 - int v18; // ebx@47 - signed int v21; // eax@58 +// signed int v16; // edx@30 +// int v18; // ebx@47 +// signed int v21; // eax@58 SpriteObject a1; // [sp+Ch] [bp-80h]@1 POINT a2; // [sp+84h] [bp-8h]@3
--- a/Vis.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/Vis.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -30,10 +30,10 @@ //----- (004C1026) -------------------------------------------------------- Vis_ObjectInfo *Vis::DetermineFacetIntersection(BLVFace *face, unsigned int pid, float pick_depth) { - char *v4; // eax@4 - signed int v5; // ecx@4 +// char *v4; // eax@4 +// signed int v5; // ecx@4 RenderVertexSoft pRay[2]; // [sp+20h] [bp-70h]@17 - int v20; // [sp+84h] [bp-Ch]@10 +// int v20; // [sp+84h] [bp-Ch]@10 static Vis_SelectionList SelectedPointersList;//stru_F8FE00 SelectedPointersList.uNumPointers = 0; @@ -198,9 +198,9 @@ //----- (004C1495) -------------------------------------------------------- void Vis::GetPolygonScreenSpaceCenter(RenderVertexSoft *vertices, int num_vertices, float *out_center_x, float *out_center_y) { - char *v5; // eax@2 - signed int v6; // ecx@2 - float *result; // eax@5 +// char *v5; // eax@2 +// signed int v6; // ecx@2 +// float *result; // eax@5 static RenderVertexSoft static_sub_4C1495_array_F8DDF8[64]; @@ -238,26 +238,26 @@ double v5; // st7@2 float v6; // ecx@2 float v7; // ST00_4@3 - __int16 v8; // fps@6 +// __int16 v8; // fps@6 double v9; // st6@6 - char v10; // c0@6 - char v11; // c2@6 - char v12; // c3@6 - __int16 v13; // fps@7 +// char v10; // c0@6 +// char v11; // c2@6 +// char v12; // c3@6 +// __int16 v13; // fps@7 double v14; // st6@7 - unsigned __int8 v15; // c0@7 - char v16; // c2@7 - unsigned __int8 v17; // c3@7 - __int16 v18; // fps@8 +// unsigned __int8 v15; // c0@7 +// char v16; // c2@7 +// unsigned __int8 v17; // c3@7 +// __int16 v18; // fps@8 double v19; // st6@8 - char v20; // c0@8 - char v21; // c2@8 - char v22; // c3@8 - __int16 v23; // fps@9 +// char v20; // c0@8 +// char v21; // c2@8 +// char v22; // c3@8 +// __int16 v23; // fps@9 double v24; // st6@9 - unsigned __int8 v25; // c0@9 - char v26; // c2@9 - unsigned __int8 v27; // c3@9 +// unsigned __int8 v25; // c0@9 +// char v26; // c2@9 +// unsigned __int8 v27; // c3@9 float v28; // [sp+4h] [bp-8h]@2 float v29; // [sp+8h] [bp-4h]@2 float a1a; // [sp+14h] [bp+8h]@2 @@ -305,10 +305,10 @@ { int v5; // eax@1 signed int pFaceID; // edi@2 - int v8; // ecx@7 +// int v8; // ecx@7 int v9; // eax@7 unsigned int *pNumPointers; // eax@7 - unsigned int v11; // ecx@7 +// unsigned int v11; // ecx@7 Vis_ObjectInfo *v12; // edi@7 RenderVertexSoft a1; // [sp+Ch] [bp-44h]@1 BLVFace *pFace; // [sp+3Ch] [bp-14h]@7 @@ -591,7 +591,7 @@ int v5; // esi@10 bool v6; // edi@10 signed int v10; // ebx@14 - int v15; // [sp+10h] [bp-Ch]@10 +// int v15; // [sp+10h] [bp-Ch]@10 signed int v16; // [sp+18h] [bp-4h]@10 int a = 0, b = 0; @@ -970,7 +970,7 @@ unsigned int more_lz_val; // ebx@4 unsigned int less_lz_val; // ebx@6 Vis_ObjectInfo *temp_pointer; // eax@7 - Vis_ObjectInfo *a3a; // [sp+14h] [bp+Ch]@2 +// Vis_ObjectInfo *a3a; // [sp+14h] [bp+Ch]@2 sort_start = start; @@ -1294,13 +1294,13 @@ //int v6; // ecx@2 //char v7; // zf@3 int v8; // esi@5 - std::string *v9; // ecx@7 +// std::string *v9; // ecx@7 Actor *v10; // edi@18 //const char *v12; // [sp-20h] [bp-2Ch]@7 - int v13; // [sp-1Ch] [bp-28h]@7 +// int v13; // [sp-1Ch] [bp-28h]@7 //std::string v14; // [sp-18h] [bp-24h]@7 //const char *v15; // [sp-8h] [bp-14h]@7 - int v16; // [sp-4h] [bp-10h]@7 +// int v16; // [sp-4h] [bp-10h]@7 switch (filter->object_type) { @@ -1397,27 +1397,27 @@ //float v7; // ST00_4@7 //int v8; // eax@10 //unsigned int v9; // eax@12 - int v10; // eax@17 - double v11; // st6@18 - double v12; // st7@18 - double v13; // st4@18 - float v14; // ST0C_4@22 - float v15; // ST08_4@22 +// int v10; // eax@17 +// double v11; // st6@18 +// double v12; // st7@18 +// double v13; // st4@18 +// float v14; // ST0C_4@22 +// float v15; // ST08_4@22 //float v16; // ST04_4@23 //float v17; // ST00_4@24 //signed int v18; // eax@27 //unsigned int v19; // eax@29 - double v20; // st6@32 - double v21; // st7@32 - int v22; // eax@32 - double v23; // st7@36 +// double v20; // st6@32 +// double v21; // st7@32 +// int v22; // eax@32 +// double v23; // st7@36 //void *v24; // esi@40 - float v25; // ST08_4@40 +// float v25; // ST08_4@40 //float v26; // ST04_4@41 //float v27; // ST00_4@42 - int v28; // eax@45 - unsigned int v29; // eax@47 - char result; // al@48 +// int v28; // eax@45 +// unsigned int v29; // eax@47 +// char result; // al@48 struct RenderVertexSoft pPickingRay[2]; //int v31; // [sp+20h] [bp-DCh]@5 struct RenderVertexSoft local_80[2]; @@ -1430,7 +1430,7 @@ float t2_x; float t2_y; float swap_temp; - int v37; // [sp+F0h] [bp-Ch]@5 +// int v37; // [sp+F0h] [bp-Ch]@5 signed int v40; // [sp+108h] [bp+Ch]@17
--- a/mm7_2.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/mm7_2.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -377,17 +377,17 @@ { int v0; // edi@1 char *v1; // eax@7 - Player *v2; // edi@9 +// Player *v2; // edi@9 int v3; // eax@10 signed int v4; // esi@10 //signed __int64 v5; // qax@18 signed int v6; // ebx@34 //char *v7; // edi@34 - int v8; // eax@37 +// int v8; // eax@37 //int v9; // esi@43 //int v10; // eax@44 - unsigned __int8 v11; // sf@44 - unsigned __int8 v12; // of@44 +// unsigned __int8 v11; // sf@44 +// unsigned __int8 v12; // of@44 signed int v13; // eax@49 int v14; // esi@49 int v15; // edx@50 @@ -395,8 +395,8 @@ signed int v17; // ecx@51 int v18; // edx@53 int i; // edi@55 - int monster_y; // ST18_4@56 - int v21; // eax@56 +// int monster_y; // ST18_4@56 +// int v21; // eax@56 signed int v22; // [sp-4h] [bp-144h]@51 __int16 v23[100]; // [sp+Ch] [bp-134h]@39 GUIWindow window; // [sp+D4h] [bp-6Ch]@1 @@ -665,9 +665,9 @@ { const char *v1; // eax@2 unsigned int result; // eax@3 - Player *v3; // eax@7 - const char *v4; // ST24_4@9 - int v5; // eax@9 +// Player *v3; // eax@7 +// const char *v4; // ST24_4@9 +// int v5; // eax@9 const char *v6; // eax@10 const char *v7; // edx@10 const char *v8; // ecx@12 @@ -682,7 +682,7 @@ unsigned int v18; // [sp+B4h] [bp-1Ch]@5 unsigned int v19; // [sp+B8h] [bp-18h]@5 int v20; // [sp+BCh] [bp-14h]@7 - Player *i; // [sp+C0h] [bp-10h]@7 +// Player *i; // [sp+C0h] [bp-10h]@7 GUIFont *pFont; // [sp+C4h] [bp-Ch]@1 unsigned __int64 v23; // [sp+C8h] [bp-8h]@5 @@ -853,7 +853,7 @@ unsigned int widthRatio; // [sp+Ch] [bp-7Ch]@218 unsigned int heightRatio; // [sp+14h] [bp-74h]@12 unsigned int widthRatioPlusOne; // [sp+14h] [bp-74h]@218 - int v160; // [sp+3Ch] [bp-4Ch]@13 +// int v160; // [sp+3Ch] [bp-4Ch]@13 unsigned __int16 *v175; // [sp+4Ch] [bp-3Ch]@13 unsigned __int16 *v193; // [sp+5Ch] [bp-2Ch]@7 //signed int v231; // [sp+78h] [bp-10h]@7 @@ -970,15 +970,15 @@ //SpawnPointMM7 *v6; // ebx@1 int v7; // eax@2 char v8; // zf@5 - int v9; // edi@9 - int v10; // eax@9 - int v11; // ecx@9 +// int v9; // edi@9 +// int v10; // eax@9 +// int v11; // ecx@9 int v12; // edx@9 - int v13; // eax@9 - int v14; // eax@14 - int v15; // ecx@14 - int v16; // eax@19 - int v17; // ecx@19 +// int v13; // eax@9 +// int v14; // eax@14 +// int v15; // ecx@14 +// int v16; // eax@19 +// int v17; // ecx@19 int v18; // esi@31 //int pPosX; // ecx@32 //int v20; // edx@32 @@ -987,22 +987,22 @@ int v23; // edx@36 signed int v24; // edi@36 int v25; // ecx@36 - unsigned __int16 v26; // ax@47 +// unsigned __int16 v26; // ax@47 MonsterDesc *v27; // edi@48 signed int v28; // eax@48 - __int16 v29; // cx@50 - __int16 v30; // ax@50 - __int16 v31; // ax@50 +// __int16 v29; // cx@50 +// __int16 v30; // ax@50 +// __int16 v31; // ax@50 int v32; // eax@50 - int v33; // edi@50 - int v34; // eax@50 - int v35; // eax@50 - int v36; // eax@50 +// int v33; // edi@50 +// int v34; // eax@50 +// int v35; // eax@50 +// int v36; // eax@50 int v37; // eax@51 int v38; // eax@52 int v39; // edi@52 std::string v40; // [sp-18h] [bp-100h]@60 - void *v41; // [sp-14h] [bp-FCh]@50 +// void *v41; // [sp-14h] [bp-FCh]@50 //void *v42; // [sp-10h] [bp-F8h]@50 //size_t v43; // [sp-Ch] [bp-F4h]@50 const char *v44; // [sp-8h] [bp-F0h]@13 @@ -1375,7 +1375,7 @@ int v7; // esi@1 signed int v8; // edi@1 unsigned __int16 v9; // cx@1 - char *v10; // edx@2 +// char *v10; // edx@2 unsigned __int16 v11; // ax@5 SpriteObject a1; // [sp+8h] [bp-70h]@1 @@ -1946,7 +1946,7 @@ unsigned int temp_str_len; char* tmp_pos; int decode_step; - int item_counter; +// int item_counter; if ( pHostileTXT_Raw ) free(pHostileTXT_Raw); @@ -2055,8 +2055,8 @@ signed int v6; // esi@14 //char *v7; // edx@15 signed int v8; // ecx@16 - int v9; // ecx@23 - MonsterInfo *v10; // ebx@23 +// int v9; // ecx@23 +// MonsterInfo *v10; // ebx@23 //int *v11; // esi@23 int v12; // esi@25 int v13; // eax@26 @@ -2207,11 +2207,11 @@ { GUIButton *pButton; // eax@27 unsigned int pControlParam; // ecx@35 - int v10; // ecx@36 - int v11; // ecx@37 +// int v10; // ecx@36 +// int v11; // ecx@37 unsigned int pY; // [sp-18h] [bp-54h]@39 Texture *pTexture; // [sp-14h] [bp-50h]@39 - GUIButton *pButton2; // [sp+0h] [bp-3Ch]@27 +// GUIButton *pButton2; // [sp+0h] [bp-3Ch]@27 GUIWindow *pWindow; // [sp+4h] [bp-38h]@11 pCurrentScreen = SCREEN_GAME; @@ -3902,27 +3902,27 @@ char *v11; // edx@20 unsigned __int16 v12; // ax@23 int v13; // eax@27 - unsigned int v14; // ebx@33 +// unsigned int v14; // ebx@33 int v16; // eax@36 - unsigned int v17; // eax@37 +// unsigned int v17; // eax@37 __int16 v18; // di@37 signed int v19; // edx@37 - unsigned __int8 v20; // sf@37 - char *v21; // ecx@38 +// unsigned __int8 v20; // sf@37 +// char *v21; // ecx@38 unsigned __int16 v22; // ax@41 - unsigned int v23; // eax@46 +// unsigned int v23; // eax@46 signed int v24; // ebx@46 char *v25; // edx@47 int v26; // edx@54 int v27; // edx@55 int v28; // edx@56 int v29; // edx@57 - unsigned __int16 v30; // ax@60 - unsigned int v31; // ecx@60 - int v32; // edi@60 - unsigned int v33; // eax@65 +// unsigned __int16 v30; // ax@60 +// unsigned int v31; // ecx@60 +// int v32; // edi@60 +// unsigned int v33; // eax@65 signed int v34; // edx@65 - char *v35; // ecx@66 +// char *v35; // ecx@66 unsigned __int16 v36; // ax@69 int v37; // ST14_4@72 int v38; // eax@72 @@ -3939,66 +3939,66 @@ int v49; // edx@88 int v50; // edx@89 signed int v52; // ebx@93 - char *v53; // edx@94 - unsigned __int16 v54; // ax@98 - unsigned int v55; // ecx@98 +// char *v53; // edx@94 +// unsigned __int16 v54; // ax@98 +// unsigned int v55; // ecx@98 signed int v56; // ebx@98 - char *v57; // edx@99 +// char *v57; // edx@99 unsigned __int16 v58; // ax@102 unsigned __int16 v59; // ax@107 - unsigned int v60; // ecx@107 +// unsigned int v60; // ecx@107 signed int v61; // ebx@107 - char *v62; // edx@108 +// char *v62; // edx@108 unsigned __int16 v63; // ax@111 int v64; // ebx@114 signed int v65; // eax@114 - unsigned int v66; // edi@123 - unsigned __int16 v67; // ax@124 - unsigned int v68; // ecx@124 +// unsigned int v66; // edi@123 +// unsigned __int16 v67; // ax@124 +// unsigned int v68; // ecx@124 signed int v69; // ebx@124 - char *v70; // edx@125 +// char *v70; // edx@125 unsigned __int16 v71; // ax@128 unsigned int v72; // ebx@131 int v78; // eax@133 char v79; // zf@139 - unsigned int v80; // eax@140 +// unsigned int v80; // eax@140 signed int v81; // edx@140 - char *v82; // ecx@141 +// char *v82; // ecx@141 unsigned __int16 v83; // ax@144 - unsigned __int16 v84; // ax@151 - unsigned int v85; // ecx@151 +// unsigned __int16 v84; // ax@151 +// unsigned int v85; // ecx@151 signed int v86; // ebx@151 - char *v87; // edx@152 +// char *v87; // edx@152 unsigned __int16 v88; // ax@155 unsigned int v89; // eax@158 int v90; // ST34_4@159 int v91; // eax@159 unsigned int v92; // eax@163 - unsigned int v93; // eax@177 - char *v94; // ecx@178 +// unsigned int v93; // eax@177 +// char *v94; // ecx@178 unsigned __int16 v95; // ax@181 unsigned __int16 v96; // ax@184 int v97; // eax@185 - unsigned __int16 v98; // ax@191 +// unsigned __int16 v98; // ax@191 char v100; // ST18_1@198 int v102; // eax@198 signed int v106; // eax@208 unsigned int v107; // edx@220 signed int v108; // ebx@225 - unsigned int v109; // eax@234 +// unsigned int v109; // eax@234 signed int v110; // ebx@234 - char *v111; // ecx@235 +// char *v111; // ecx@235 unsigned __int16 v112; // ax@238 unsigned __int16 v113; // si@241 int v114; // eax@242 int v115; // eax@245 - unsigned __int16 v117; // ax@251 - unsigned int v118; // ecx@251 +// unsigned __int16 v117; // ax@251 +// unsigned int v118; // ecx@251 signed int v119; // ebx@251 - char *v120; // edx@252 +// char *v120; // edx@252 unsigned __int16 v121; // ax@255 - unsigned int v122; // eax@260 - char *v123; // edx@261 +// unsigned int v122; // eax@260 +// char *v123; // edx@261 int v124; // eax@267 int v125; // [sp-20h] [bp-4Ch]@28 char v132; // [sp-8h] [bp-34h]@131 @@ -4008,11 +4008,11 @@ int v137; // [sp+10h] [bp-1Ch]@208 signed int v138; // [sp+14h] [bp-18h]@207 signed int v139; // [sp+18h] [bp-14h]@208 - char *v140; // [sp+1Ch] [bp-10h]@61 +// char *v140; // [sp+1Ch] [bp-10h]@61 signed int v141; // [sp+1Ch] [bp-10h]@117 unsigned int v142; // [sp+1Ch] [bp-10h]@158 signed int v143; // [sp+1Ch] [bp-10h]@172 - char *v144; // [sp+1Ch] [bp-10h]@192 +// char *v144; // [sp+1Ch] [bp-10h]@192 signed int v146; // [sp+20h] [bp-Ch]@60 int v147; // [sp+20h] [bp-Ch]@72 signed int v148; // [sp+20h] [bp-Ch]@158
--- a/mm7_3.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/mm7_3.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -631,8 +631,8 @@ int v5; // eax@10 int v6; // ecx@10 signed int v8; // ebx@17 - unsigned __int8 v10; // sf@17 - unsigned __int16 v11; // ax@21 +// unsigned __int8 v10; // sf@17 +// unsigned __int16 v11; // ax@21 __int16 v20; // ax@42 int v25; // eax@45 signed int v26; // ecx@50 @@ -649,12 +649,12 @@ int v46; // ecx@82 signed int v47; // ebx@85 int v48; // edi@85 - int v55; // eax@107 - unsigned int v56; // edi@107 - int v57; // ST10_4@107 +// int v55; // eax@107 +// unsigned int v56; // edi@107 +// int v57; // ST10_4@107 unsigned int v58; // edi@107 unsigned int v59; // ebx@107 - signed int v60; // eax@107 +// signed int v60; // eax@107 int v61; // eax@124 Vec3_int_ v62; // [sp+Ch] [bp-44h]@42 int v63; // [sp+18h] [bp-38h]@64 @@ -975,18 +975,18 @@ //----- (0047253E) -------------------------------------------------------- void UpdateObjects() { - unsigned int v0; // ebx@0 +// unsigned int v0; // ebx@0 ObjectDesc *object; // eax@5 int v5; // ecx@6 - __int16 v6; // cx@7 +// __int16 v6; // cx@7 signed int v7; // eax@9 signed int v11; // eax@17 int v12; // edi@27 - int v13; // eax@27 - int v14; // ebx@27 - unsigned int v15; // ecx@27 - unsigned int v16; // edx@30 - unsigned int v17; // edx@32 +// int v13; // eax@27 +// int v14; // ebx@27 +// unsigned int v15; // ecx@27 +// unsigned int v16; // edx@30 +// unsigned int v17; // edx@32 int v18; // [sp+4h] [bp-10h]@27 int v19; // [sp+8h] [bp-Ch]@27 @@ -1422,7 +1422,7 @@ int v12; // ST14_4@11 Vec3_int_ *v14; // [sp+Ch] [bp-18h]@1 Vec3_int_ *v15; // [sp+14h] [bp-10h]@1 - int v16; // [sp+18h] [bp-Ch]@2 +// int v16; // [sp+18h] [bp-Ch]@2 int v17; // [sp+20h] [bp-4h]@10 int a4b; // [sp+30h] [bp+Ch]@2 int a4c; // [sp+30h] [bp+Ch]@9 @@ -1556,7 +1556,7 @@ int v26; // esi@8 int *v27; // edi@10 int v28; // esi@10 - int result; // eax@12 +// int result; // eax@12 __int64 v30; // [sp+A8h] [bp-30h]@8 float v31; // [sp+B0h] [bp-28h]@6 float v32; // [sp+B4h] [bp-24h]@6 @@ -1705,7 +1705,7 @@ int v26; // esi@8 int *v27; // edi@10 int v28; // esi@10 - int result; // eax@12 +// int result; // eax@12 __int64 v30; // [sp+A8h] [bp-30h]@8 float v31; // [sp+B0h] [bp-28h]@6 float v32; // [sp+B4h] [bp-24h]@6 @@ -1842,9 +1842,9 @@ int v14; // esi@13 char *v15; // esi@15 //signed int v16; // eax@16 - __int16 v17; // fps@16 - unsigned __int8 v18; // c2@16 - unsigned __int8 v19; // c3@16 +// __int16 v17; // fps@16 +// unsigned __int8 v18; // c2@16 +// unsigned __int8 v19; // c3@16 double v20; // st6@16 float v21; // ST18_4@17 float v22; // ST2C_4@17 @@ -2141,7 +2141,7 @@ int v3; // ecx@4 int v4; // eax@4 int v5; // edx@4 - int v6; // ST14_4@5 +// int v6; // ST14_4@5 Vec3_int_ thisa; // [sp+Ch] [bp-10h]@8 int v11; // [sp+18h] [bp-4h]@4 @@ -2887,7 +2887,7 @@ int v18; // ST14_4@44 //double v19; // ST0C_8@44 signed int v20; // [sp+10h] [bp-4h]@10 - float a3a; // [sp+1Ch] [bp+8h]@33 +// float a3a; // [sp+1Ch] [bp+8h]@33 //float a3b; // [sp+1Ch] [bp+8h]@34 float a3c; // [sp+1Ch] [bp+8h]@44 //float a3d; // [sp+1Ch] [bp+8h]@44 @@ -3122,7 +3122,7 @@ //----- (0048257A) -------------------------------------------------------- int __fastcall GetTerrainHeightsAroundParty2(int a1, int a2, int *pIsOnWater, int bFloatAboveWater) { - int result; // eax@9 +// int result; // eax@9 int v8; // ebx@11 int v9; // eax@11 int v10; // ecx@11 @@ -3325,13 +3325,13 @@ { __int16 result; // ax@1 int v2; // ebx@1 - char *v3; // esi@1 - int v4; // edi@4 +// char *v3; // esi@1 +// int v4; // edi@4 bool v5; // ecx@4 SpriteFrame *pFrame; // eax@6 //SpriteFrame *v7; // edi@6 int v8; // eax@6 - unsigned __int16 v9; // ax@6 +// unsigned __int16 v9; // ax@6 RenderBillboardTransform_local0 v10; // [sp+Ch] [bp-5Ch]@1 int v11; // [sp+5Ch] [bp-Ch]@6 int v12; // [sp+60h] [bp-8h]@1 @@ -3630,10 +3630,10 @@ void LoadLevel_InitializeLevelStr() { - char Args[100]; +// char Args[100]; int string_num; int max_string_length; - int current_string_length; +// int current_string_length; int prev_string_offset; if (sizeof(pLevelStrOffsets) != 2000) @@ -3690,15 +3690,15 @@ //----- (00443FDC) -------------------------------------------------------- void OnMapLoad() { - __int16 v4; // cx@9 +// __int16 v4; // cx@9 int v6; // eax@9 unsigned __int64 v8; // qax@26 - unsigned int v9; // ecx@26 +// unsigned int v9; // ecx@26 unsigned __int64 v10; // qax@26 unsigned __int64 v11; // qax@26 unsigned __int64 v13; // qax@26 unsigned __int64 v14; // qax@26 - int v15; // ST58_4@26 +// int v15; // ST58_4@26 unsigned __int64 v16; // qax@26 int hours; // ebx@26 unsigned __int64 v18; // [sp+Ch] [bp-44h]@12 @@ -3710,10 +3710,10 @@ int v26; // [sp+3Ch] [bp-14h]@15 unsigned int days; // [sp+3Ch] [bp-14h]@26 unsigned int months; // [sp+40h] [bp-10h]@26 - __int16 v29; // [sp+46h] [bp-Ah]@9 - __int16 v30; // [sp+48h] [bp-8h]@9 - __int16 v32; // [sp+4Ch] [bp-4h]@9 - __int16 v33; // [sp+4Eh] [bp-2h]@9 +// __int16 v29; // [sp+46h] [bp-Ah]@9 +// __int16 v30; // [sp+48h] [bp-8h]@9 +// __int16 v32; // [sp+4Ch] [bp-4h]@9 +// __int16 v33; // [sp+4Eh] [bp-2h]@9 for (uint i = 0; i < uLevelEVT_NumEvents; ++i) {
--- a/mm7_4.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/mm7_4.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -249,20 +249,20 @@ int *v8; // ecx@10 int v9; // edi@15 signed int v10; // eax@15 - __int16 *v11; // edx@16 - int v12; // eax@20 +// __int16 *v11; // edx@16 +// int v12; // eax@20 int numberOfActorsAffected; // ebx@20 unsigned int v14; // esi@21 //unsigned int v15; // ecx@21 //unsigned int v16; // eax@21 - int v18; // eax@21 +// int v18; // eax@21 signed int v19; // eax@21 bool recovery_HP; // ebx@25 - ITEM_EQUIP_TYPE v22; // edi@30 +// ITEM_EQUIP_TYPE v22; // edi@30 signed int v25; // eax@33 - int v26; // eax@35 - int v27; // eax@36 - int v28; // eax@37 +// int v26; // eax@35 +// int v27; // eax@36 +// int v28; // eax@37 signed int v31; // ecx@53 int actorsAffectedByImmolation[100]; // [sp+4h] [bp-22Ch]@20 SpriteObject a1; // [sp+194h] [bp-9Ch]@15 @@ -544,7 +544,7 @@ { signed __int64 v0; // qax@1 unsigned int v4; // edi@1 - signed int v12; // edi@29 +// signed int v12; // edi@29 int v24; // ecx@60 int v26; // ecx@64 int v28; // ecx@68 @@ -557,9 +557,9 @@ int v42; // ecx@96 bool v43; // ebx@102 bool v46; // edi@111 - unsigned int v56; // [sp-8h] [bp-38h]@55 - int v59; // [sp-4h] [bp-34h]@55 - unsigned int v61; // [sp+14h] [bp-1Ch]@1 +// unsigned int v56; // [sp-8h] [bp-38h]@55 +// int v59; // [sp-4h] [bp-34h]@55 +// unsigned int v61; // [sp+14h] [bp-1Ch]@1 signed int a2a; // [sp+18h] [bp-18h]@47 signed int old_day; // [sp+1Ch] [bp-14h]@47 signed int old_hour; @@ -1021,12 +1021,12 @@ void *v5; // eax@10 FILE *v6; // ST0C_4@12 char *i; // eax@12 - __int16 v8; // ax@15 - const char *v9; // ST10_4@15 - unsigned __int16 v10; // ax@15 - const char *v11; // ST0C_4@15 +// __int16 v8; // ax@15 +// const char *v9; // ST10_4@15 +// unsigned __int16 v10; // ax@15 +// const char *v11; // ST0C_4@15 int j; // esi@15 - int v13; // eax@17 +// int v13; // eax@17 int v14; // edx@22 int v15; // ecx@23 int v16; // eax@24 @@ -1692,18 +1692,18 @@ void OracleDialogue() { __int16 *v0; // edi@1 - int v1; // ebx@3 - Player *v2; // esi@3 - int v3; // eax@4 +// int v1; // ebx@3 +// Player *v2; // esi@3 +// int v3; // eax@4 signed int v4; // eax@9 int v5; // ebx@11 - Player *v6; // esi@13 - ItemGen *v7; // eax@14 +// Player *v6; // esi@13 +// ItemGen *v7; // eax@14 signed int v8; // edi@14 ItemGen *v9; // [sp+Ch] [bp-Ch]@11 signed int v10; // [sp+10h] [bp-8h]@13 int v11; // [sp+14h] [bp-4h]@1 - Player *v12; // [sp+14h] [bp-4h]@11 +// Player *v12; // [sp+14h] [bp-4h]@11 contract_approved = 0; v11 = 0;
--- a/mm7_5.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/mm7_5.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -49,12 +49,12 @@ int target_type; // eax@6 int v10; // edi@8 Vec3_int_ attacker_coord; // ST04_12@9 - int v12; // ST0C_4@10 +// int v12; // ST0C_4@10 int v15; // edx@15 int v19; // edi@15 int v23; // edx@18 int v24; // eax@18 - int v30; // eax@29 +// int v30; // eax@29 int v31; // edx@29 int v32; // eax@29 int v33; // ST24_4@29 @@ -337,7 +337,7 @@ //----- (0043F5C8) -------------------------------------------------------- int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z) { - int v5; // esi@1 +// int v5; // esi@1 signed int v6; // edi@1 int v8; // eax@6 int v9; // ebx@6 @@ -347,23 +347,23 @@ signed int v13; // ecx@12 BLVLightMM7 *v16; // esi@20 int v17; // ebx@21 - int v18; // eax@24 - int v19; // ebx@24 - unsigned int v20; // ecx@24 - int v21; // edx@25 - unsigned int v22; // edx@27 - unsigned int v23; // edx@29 +// int v18; // eax@24 +// int v19; // ebx@24 +// unsigned int v20; // ecx@24 +// int v21; // edx@25 +// unsigned int v22; // edx@27 +// unsigned int v23; // edx@29 signed int v24; // ecx@30 int v26; // ebx@35 - int v27; // eax@38 - int v28; // ebx@38 - unsigned int v29; // ecx@38 - int v30; // edx@39 - unsigned int v31; // edx@41 - unsigned int v32; // edx@43 +// int v27; // eax@38 +// int v28; // ebx@38 +// unsigned int v29; // ecx@38 +// int v30; // edx@39 +// unsigned int v31; // edx@41 +// unsigned int v32; // edx@43 //signed int v33; // ecx@44 int v37; // [sp+Ch] [bp-18h]@37 - int v38; // [sp+10h] [bp-14h]@5 +// int v38; // [sp+10h] [bp-14h]@5 int v39; // [sp+10h] [bp-14h]@23 int v40; // [sp+10h] [bp-14h]@36 int v42; // [sp+14h] [bp-10h]@22 @@ -479,20 +479,20 @@ bool __fastcall sub_4070EF_prolly_detect_player(unsigned int uObjID, unsigned int uObj2ID) { signed int v2; // eax@1 - int v5; // ecx@2 +// int v5; // ecx@2 int obj1_sector; // eax@4 float v8; // ST24_4@5 - double v9; // ST18_8@5 - int v11; // ecx@6 +// double v9; // ST18_8@5 +// int v11; // ecx@6 signed int v12; // eax@7 - int v13; // esi@7 - int v14; // esi@8 - int v15; // esi@9 +// int v13; // esi@7 +// int v14; // esi@8 +// int v15; // esi@9 int obj2_z; // edi@11 int obj2_x; // esi@11 int obj2_sector; // eax@13 float v20; // ST24_4@14 - double v21; // ST18_8@14 +// double v21; // ST18_8@14 int dist_x; // ebx@16 signed int dist_3d; // ecx@16 int v25; // eax@18 @@ -503,10 +503,10 @@ int v33; // ST54_4@44 int v34; // eax@44 signed int v38; // esi@45 - signed __int64 v40; // qtt@50 +// signed __int64 v40; // qtt@50 __int16 next_sector; // bx@58 - int v43; // [sp-8h] [bp-70h]@11 - int v44; // [sp-4h] [bp-6Ch]@11 +// int v43; // [sp-8h] [bp-70h]@11 +// int v44; // [sp-4h] [bp-6Ch]@11 int v47; // [sp+18h] [bp-50h]@20 int v48; // [sp+1Ch] [bp-4Ch]@20 int v49; // [sp+20h] [bp-48h]@20 @@ -913,8 +913,8 @@ //void *v4; // esi@5 //int *v5; // edi@5 //int v6; // eax@5 - int v7; // ecx@6 - int v11; // [sp+18h] [bp-8h]@1 +// int v7; // ecx@6 +// int v11; // [sp+18h] [bp-8h]@1 //void *v12; // [sp+1Ch] [bp-4h]@5 if ( pIcons_LOD->dword_011BA4 && pTex->uDecompressedSize ) @@ -949,8 +949,8 @@ {//срабатывает в покупке в магазине void *v4; // eax@3 //int *v5; // edi@5 - int v6; // ecx@6 - int v9; // [sp+18h] [bp-4h]@1 +// int v6; // ecx@6 +// int v9; // [sp+18h] [bp-4h]@1 if ( pIcons_LOD->dword_011BA4 && a2->uDecompressedSize ) v4 = a2->UnzipPalette();
--- a/mm7_6.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/mm7_6.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -39,31 +39,31 @@ stru319 *v5; // esi@1 int v6; // eax@2 int v7; // eax@4 - int result; // eax@5 - int *v9; // edx@8 - signed int v10; // ebx@10 - int v11; // edi@11 +// int result; // eax@5 +// int *v9; // edx@8 +// signed int v10; // ebx@10 +// int v11; // edi@11 //Actor *v12; // esi@12 //unsigned __int16 v13; // ax@12 - int v14; // eax@22 +// int v14; // eax@22 //char v15; // zf@30 - int v16; // esi@32 - int v17; // ecx@34 - stru319 *v18; // eax@39 - int v19; // edx@39 - int v20; // ecx@41 - unsigned __int16 v21; // ax@42 - unsigned int v22; // [sp+8h] [bp-24h]@11 +// int v16; // esi@32 +// int v17; // ecx@34 +// stru319 *v18; // eax@39 +// int v19; // edx@39 +// int v20; // ecx@41 +// unsigned __int16 v21; // ax@42 +// unsigned int v22; // [sp+8h] [bp-24h]@11 //unsigned int v23; // [sp+Ch] [bp-20h]@7 stru319 *v24; // [sp+10h] [bp-1Ch]@1 - unsigned int v25; // [sp+14h] [bp-18h]@8 - int *v26; // [sp+18h] [bp-14h]@8 - int v27; // [sp+1Ch] [bp-10h]@10 - int *v28; // [sp+20h] [bp-Ch]@10 +// unsigned int v25; // [sp+14h] [bp-18h]@8 +// int *v26; // [sp+18h] [bp-14h]@8 +// int v27; // [sp+1Ch] [bp-10h]@10 +// int *v28; // [sp+20h] [bp-Ch]@10 //unsigned int v29; // [sp+24h] [bp-8h]@7 - int v30; // [sp+28h] [bp-4h]@6 - int i; // [sp+38h] [bp+Ch]@33 - signed int v32; // [sp+3Ch] [bp+10h]@32 +// int v30; // [sp+28h] [bp-4h]@6 +// int i; // [sp+38h] [bp+Ch]@33 +// signed int v32; // [sp+3Ch] [bp+10h]@32 v4 = 0; v5 = this;
--- a/stru6.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/stru6.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -55,11 +55,11 @@ //----- (0042620A) -------------------------------------------------------- bool sr_42620A(RenderVertexSoft *p) { - __int16 v1; // fps@1 +// __int16 v1; // fps@1 unsigned __int8 v2; // c0@2 char v3; // c2@2 unsigned __int8 v4; // c3@2 - bool result; // eax@2 +// bool result; // eax@2 unsigned __int8 v6; // c0@4 char v7; // c2@4 unsigned __int8 v8; // c3@4 @@ -771,7 +771,7 @@ { //stru6 *v2; // ebx@1 int result; // eax@1 - int v4; // eax@27 +// int v4; // eax@27 //unsigned int diffuse; // esi@41 //int v6; // ecx@49 int v7; // eax@54 @@ -792,7 +792,7 @@ //SpriteObject *v22; // [sp-8h] [bp-20h]@81 //unsigned int v23; // [sp-4h] [bp-1Ch]@4 //unsigned int v24; // [sp-4h] [bp-1Ch]@5 - unsigned int v25; // [sp-4h] [bp-1Ch]@30 +// unsigned int v25; // [sp-4h] [bp-1Ch]@30 //unsigned int v26; // [sp-4h] [bp-1Ch]@57 //unsigned int v27; // [sp-4h] [bp-1Ch]@66 //int v28; // [sp-4h] [bp-1Ch]@81 @@ -1427,14 +1427,14 @@ double v13; // st7@9 double v14; // st7@9 double v15; // st6@9 - HRESULT v16; // eax@9 - HRESULT v17; // eax@9 - signed __int64 v18; // qtt@10 - const char *v19; // [sp+4h] [bp-E8h]@0 - int v20; // [sp+8h] [bp-E4h]@0 - unsigned int v21; // [sp+Ch] [bp-E0h]@0 +// HRESULT v16; // eax@9 +// HRESULT v17; // eax@9 +// signed __int64 v18; // qtt@10 +// const char *v19; // [sp+4h] [bp-E8h]@0 +// int v20; // [sp+8h] [bp-E4h]@0 +// unsigned int v21; // [sp+Ch] [bp-E0h]@0 RenderVertexD3D3 vd3d[4]; // [sp+60h] [bp-8Ch]@9 - int v24; // [sp+E0h] [bp-Ch]@10 +// int v24; // [sp+E0h] [bp-Ch]@10 SpriteFrame *v70; // [sp+E4h] [bp-8h]@8 unsigned int v26; // [sp+E8h] [bp-4h]@3
--- a/stru9.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/stru9.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -27,7 +27,7 @@ signed int v21; // [sp+1Ch] [bp-Ch]@7 //RenderVertexSoft *a2; // [sp+20h] [bp-8h]@8 //stru9 *thisa; // [sp+24h] [bp-4h]@1 - signed int a3a; // [sp+38h] [bp+10h]@12 +// signed int a3a; // [sp+38h] [bp+10h]@12 //int a3b; // [sp+38h] [bp+10h]@25 //__debugbreak();