Mercurial > mm7
diff Actor.cpp @ 1895:6b4e14436ee8
renaming Actor::_44FD29 to Actor::SummonMinion
author | Grumpy7 |
---|---|
date | Sun, 20 Oct 2013 02:48:35 -0700 |
parents | fe7182c30aad |
children | b6a7410ff0ef |
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--- a/Actor.cpp Sun Oct 20 02:30:36 2013 -0700 +++ b/Actor.cpp Sun Oct 20 02:48:35 2013 -0700 @@ -2682,7 +2682,7 @@ } //----- (0044FD29) -------------------------------------------------------- -void Actor::_44FD29( int a2 ) +void Actor::SummonMinion( int summonerId ) { unsigned __int8 v3; // al@1 int v4; // esi@1 @@ -2691,7 +2691,6 @@ Actor *v8; // esi@10 MonsterInfo *v9; // ebx@10 MonsterDesc *v10; // edi@10 - unsigned __int16 v11; // ax@10 int v13; // ebx@10 int v15; // edi@10 int v17; // ebx@10 @@ -2701,6 +2700,34 @@ int v27; // [sp+18h] [bp-10h]@10 int actorSector; // [sp+1Ch] [bp-Ch]@8 + + actorSector = 0; + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) + actorSector = pIndoor->GetSector(this->vPosition.x, this->vPosition.y, this->vPosition.z); + + v19 = this->uAlly; + if ( !v19 ) + { + monsterId = this->pMonsterInfo.uID - 1; + v19 = (uint)(monsterId * 0.33333334); + } + v27 = uCurrentlyLoadedLevelType == LEVEL_Outdoor ? 128 : 64; + v13 = rand() % 2048; + v15 = ((stru_5C6E00->Cos(v13) * (signed __int64)v27) >> 16) + this->vPosition.x; + v17 = ((stru_5C6E00->Sin(v13) * (signed __int64)v27) >> 16) + this->vPosition.y; + + if (uCurrentlyLoadedLevelType != LEVEL_Outdoor) + { + result = pIndoor->GetSector(v15, v17, this->vPosition.z); + if (result != actorSector) + return; + result = BLV_GetFloorLevel(v15, v17, v27, result, &monsterId); + if (result != -30000) + return; + if (abs(result - v27) > 1024) + return; + } + v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; v4 = this->pMonsterInfo.field_3C_some_special_attack; if ( v3 ) @@ -2718,12 +2745,8 @@ v4 += 1; } } - actorSector = 0; - if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) - actorSector = pIndoor->GetSector(this->vPosition.x, this->vPosition.y, this->vPosition.z); v7 = v4 - 1; v8 = &pActors[uNumActors]; - v27 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; v9 = &pMonsterStats->pInfos[v7 + 1]; pActors[uNumActors].Reset(); v10 = &pMonsterList->pMonsters[v7]; @@ -2733,14 +2756,10 @@ v8->word_000086_some_monster_id = v4; v8->uActorRadius = v10->uMonsterRadius; v8->uActorHeight = v10->uMonsterHeight; - v11 = v10->uMovementSpeed; v8->pMonsterInfo.uTreasureDiceRolls = 0; v8->pMonsterInfo.uTreasureType = 0; v8->pMonsterInfo.uExp = 0; - v8->uMovementSpeed = v11; - v13 = rand() % 2048; - v15 = ((stru_5C6E00->Cos(v13) * (signed __int64)v27) >> 16) + this->vPosition.x; - v17 = ((stru_5C6E00->Sin(v13) * (signed __int64)v27) >> 16) + this->vPosition.y; + v8->uMovementSpeed = v10->uMovementSpeed; v8->vInitialPosition.z = this->vPosition.z; v8->vPosition.z = this->vPosition.z; v8->vInitialPosition.x = v15; @@ -2751,12 +2770,6 @@ v8->uSectorID = actorSector; v8->PrepareSprites(0); v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; - v19 = this->uAlly; - if ( !v19 ) - { - monsterId = this->pMonsterInfo.uID - 1; - v19 = (uint)(monsterId * 0.33333334); - } v8->uAlly = v19; v8->uCurrentActionTime = 0; v8->uGroup = this->uGroup; @@ -2764,23 +2777,11 @@ v8->uCurrentActionLength = 256; v8->UpdateAnimation(); - if (uCurrentlyLoadedLevelType != LEVEL_Outdoor) - { - result = pIndoor->GetSector(v15, v17, this->vPosition.z); - if (result != actorSector) - return; - result = BLV_GetFloorLevel(v15, v17, v27, result, &monsterId); - if (result != -30000) - return; - if (abs(result - v27) > 1024) - return; - } - ++uNumActors; ++this->pMonsterInfo.uSpecialAbilityDamageDiceBonus; if ( this->uAttributes & 0x80000 ) v8->uAttributes |= 0x80000u; - v8->uSummonerID = PID(OBJECT_Actor,a2); + v8->uSummonerID = PID(OBJECT_Actor,summonerId); } // 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int);