Mercurial > mm7
annotate Actor.cpp @ 1851:80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
author | Grumpy7 |
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date | Sun, 13 Oct 2013 11:17:09 +0200 |
parents | 521ffedabe19 |
children | 979380004db2 |
rev | line source |
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1 #ifdef _MSC_VER |
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2 #define _CRT_SECURE_NO_WARNINGS |
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3 #endif |
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4 |
1253 | 5 #include "mm7_data.h" |
1016 | 6 #include "DecalBuilder.h" |
7 | |
8 #include "Sprites.h" | |
9 #include "stru6.h" | |
10 | |
11 | |
0 | 12 #include "Actor.h" |
13 #include "Math.h" | |
14 #include "Outdoor.h" | |
15 #include "AudioPlayer.h" | |
16 #include "Game.h" | |
17 #include "ObjectList.h" | |
18 #include "Overlays.h" | |
19 #include "Events.h" | |
20 #include "FactionTable.h" | |
21 #include "TurnEngine.h" | |
22 #include "MapInfo.h" | |
924 | 23 #include "CastSpellInfo.h" |
0 | 24 #include "Time.h" |
25 #include "LOD.h" | |
26 #include "Party.h" | |
27 #include "GUIWindow.h" | |
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28 #include "Outdoor_stuff.h" |
0 | 29 |
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30 #include "MM7.h" |
1016 | 31 #include "SpriteObject.h" |
1295 | 32 #include "stru298.h" |
1297 | 33 #include "Log.h" |
34 #include "Texts.h" | |
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35 #include "Level/Decoration.h" |
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36 |
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37 |
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38 |
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39 |
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40 |
1202 | 41 std::array<Actor, 500> pActors; |
1503 | 42 size_t uNumActors; |
0 | 43 |
44 stru319 stru_50C198; // idb | |
45 | |
994 | 46 |
47 | |
48 | |
49 //----- (0041AF52) -------------------------------------------------------- | |
1761 | 50 void Actor::DrawHealthBar(Actor *actor, GUIWindow *window) |
994 | 51 { |
1763 | 52 unsigned int bar_length; // esi@1 |
53 unsigned int uX; // ebx@10 | |
994 | 54 unsigned int v9; // [sp+14h] [bp-Ch]@4 |
55 unsigned int v10; // [sp+1Ch] [bp-4h]@4 | |
56 | |
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57 if (actor->pMonsterInfo.uHP <= 25) |
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58 bar_length = 25; |
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59 else if ( actor->pMonsterInfo.uHP < 200 ) |
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60 bar_length = actor->pMonsterInfo.uHP; |
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61 else |
1763 | 62 bar_length = 200; |
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63 |
1763 | 64 v10 = bar_length; |
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65 if ( actor->sCurrentHP <= (0.34 * actor->pMonsterInfo.uHP) ) |
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66 v9 = uTextureID_mhp_red; |
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67 else if ( actor->sCurrentHP <= ( 0.67 * actor->pMonsterInfo.uHP) ) |
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68 v9 = uTextureID_mhp_yel; |
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69 else |
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70 v9 = uTextureID_mhp_grn; |
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71 |
1763 | 72 if ( actor->sCurrentHP < actor->pMonsterInfo.uHP ) |
994 | 73 { |
1763 | 74 v10 = bar_length / actor->pMonsterInfo.uHP * actor->sCurrentHP; |
994 | 75 } |
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76 |
1763 | 77 uX = window->uFrameX + (signed int)(window->uFrameWidth - bar_length) / 2; |
994 | 78 |
1763 | 79 pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + bar_length, window->uFrameY + 52); |
80 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_bd)); | |
81 pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + v10, window->uFrameY + 52); | |
82 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 34, pIcons_LOD->GetTexture(v9)); | |
994 | 83 |
84 pRenderer->ResetTextureClipRect(); | |
1763 | 85 pRenderer->DrawTextureIndexed(uX - 5, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capl)); |
86 pRenderer->DrawTextureIndexed(uX + bar_length, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capr)); | |
994 | 87 } |
88 | |
781 | 89 //----- (00448A40) -------------------------------------------------------- |
90 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle) | |
91 { | |
92 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) ) | |
93 { | |
94 if ( bToggle ) | |
95 { | |
96 pActors[uActorID].uAttributes |= uFlag; | |
97 } | |
98 else | |
99 { | |
100 if ( uFlag == 0x10000 ) | |
101 { | |
102 if (pActors[uActorID].uAIState == Disabled ) | |
103 pActors[uActorID].uAIState = Standing; | |
104 } | |
105 pActors[uActorID].uAttributes &= ~uFlag; | |
106 } | |
107 } | |
108 } | |
0 | 109 |
110 //----- (00448518) -------------------------------------------------------- | |
111 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3) | |
112 { | |
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113 for (int i = 0; i < uNumActors; i++) |
0 | 114 { |
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115 if (pActors[uNumActors].sNPC_ID == npc) |
0 | 116 { |
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117 Actor::GiveItem(i, item, a3); |
0 | 118 } |
119 } | |
120 } | |
121 | |
122 //----- (004485A7) -------------------------------------------------------- | |
526 | 123 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive) |
0 | 124 { |
526 | 125 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) ) |
0 | 126 { |
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127 Actor* currActor = &pActors[uActorID]; |
0 | 128 if ( bGive ) |
129 { | |
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130 if ( currActor->uCarriedItemID == 0) |
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131 currActor->uCarriedItemID = uItemID; |
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132 else if ( currActor->array_000234[0].uItemID == 0) |
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133 currActor->array_000234[0].uItemID = uItemID; |
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134 else if ( currActor->array_000234[1].uItemID == 0) |
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135 currActor->array_000234[1].uItemID = uItemID; |
0 | 136 } |
137 else | |
138 { | |
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139 if ( currActor->uCarriedItemID == uItemID ) |
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140 currActor->uCarriedItemID = 0; |
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141 else if ( currActor->array_000234[0].uItemID == uItemID ) |
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142 currActor->array_000234[0].Reset(); |
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143 else if ( currActor->array_000234[1].uItemID == uItemID ) |
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144 currActor->array_000234[1].Reset(); |
0 | 145 } |
146 } | |
147 } | |
148 | |
149 //----- (0040894B) -------------------------------------------------------- | |
150 bool Actor::CanAct() | |
151 { | |
1114 | 152 bool isparalyzed; // esi@1 |
153 bool isstoned; // edi@2 | |
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154 AIState v3; // ax@6 |
0 | 155 |
1114 | 156 isstoned = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned |
157 isparalyzed = (signed __int64)this->pActorBuffs[6].uExpireTime > 0;// paralyzed | |
0 | 158 v3 = this->uAIState; |
1114 | 159 return !(isstoned || isparalyzed || v3 == Dying || v3 == Dead || v3 == Removed || v3 == Summoned || v3 == Disabled); |
0 | 160 } |
161 | |
162 //----- (004089C7) -------------------------------------------------------- | |
303 | 163 bool Actor::IsNotAlive() |
0 | 164 { |
1115 | 165 bool isstoned; // esi@1 |
0 | 166 |
1115 | 167 isstoned = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned |
168 return (isstoned || (uAIState == Dying) || (uAIState == Dead) || (uAIState == Removed) || (uAIState == Summoned) || (uAIState == Disabled)); | |
0 | 169 } |
170 | |
171 //----- (004086E9) -------------------------------------------------------- | |
172 void Actor::SetRandomGoldIfTheresNoItem() | |
173 { | |
174 int v2; // edi@1 | |
175 unsigned __int8 v4; // al@7 | |
176 | |
177 v2 = 0; | |
178 if ( !this->array_000234[3].uItemID ) | |
179 { | |
180 if ( this->pMonsterInfo.uTreasureDiceRolls ) | |
181 { | |
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182 for (int i = 0; i < this->pMonsterInfo.uTreasureDiceRolls; i++) |
0 | 183 { |
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184 v2 += rand() % this->pMonsterInfo.uTreasureDiceSides + 1; |
0 | 185 } |
186 if ( v2 ) | |
187 { | |
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188 this->array_000234[3].uItemID = 197; |
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189 this->array_000234[3].uSpecEnchantmentType = v2; //actual gold amount |
0 | 190 } |
191 } | |
192 } | |
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193 if ( rand() % 100 < this->pMonsterInfo.uTreasureDropChance ) |
0 | 194 { |
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195 v4 = this->pMonsterInfo.uTreasureLevel; |
0 | 196 if ( v4 ) |
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197 pItemsTable->GenerateItem(v4, this->pMonsterInfo.uTreasureType, &this->array_000234[2]); |
0 | 198 } |
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199 this->uAttributes |= 0x800000; |
0 | 200 } |
201 | |
202 //----- (00404AC7) -------------------------------------------------------- | |
1519 | 203 void __fastcall Actor::AI_SpellAttack(unsigned int uActorID, AIDirection *pDir, int uSpellID, int a4, unsigned int uSkillLevel) |
0 | 204 { |
205 Actor *v5; // esi@1 | |
206 unsigned int v6; // edi@1 | |
207 unsigned int v7; // eax@1 | |
208 int v8; // edi@16 | |
209 int v9; // edi@17 | |
210 signed int v10; // ecx@22 | |
211 signed int v11; // eax@29 | |
212 __int16 *v12; // edi@30 | |
213 int v13; // ecx@34 | |
214 int v14; // edx@34 | |
215 int v15; // eax@34 | |
216 AIDirection *v16; // esi@34 | |
217 unsigned __int16 v17; // di@34 | |
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218 //int v18; // eax@34 |
0 | 219 int v19; // edi@34 |
220 int v20; // eax@35 | |
221 int v21; // eax@39 | |
222 SoundID v22; // eax@39 | |
223 signed int v23; // eax@41 | |
224 double v24; // st7@49 | |
225 float v25; // ST5C_4@50 | |
226 int v26; // eax@50 | |
227 double v27; // st7@50 | |
228 double v28; // st6@50 | |
229 float v29; // ST4C_4@51 | |
230 int v30; // esi@50 | |
231 int v31; // ST3C_4@51 | |
232 unsigned int v32; // edi@51 | |
233 char *v33; // eax@54 | |
234 unsigned __int16 v34; // ax@57 | |
235 signed int v35; // ecx@58 | |
236 signed int v36; // eax@67 | |
237 signed int v37; // eax@68 | |
238 signed __int64 v38; // qtt@69 | |
239 int v39; // ecx@75 | |
240 int v40; // eax@79 | |
241 int v41; // ecx@90 | |
242 int v42; // ecx@91 | |
243 int v43; // eax@95 | |
244 int v44; // ecx@100 | |
245 int v45; // ecx@101 | |
246 int v46; // eax@105 | |
247 int v48; // ecx@110 | |
248 char v49; // zf@123 | |
249 int v50; // eax@127 | |
250 int v51; // ecx@130 | |
251 int v52; // eax@132 | |
252 int v53; // ecx@137 | |
253 int v54; // ecx@138 | |
254 int v55; // eax@142 | |
255 SpellBuff *v56; // esi@143 | |
256 Player **v57; // esi@145 | |
257 int v58; // eax@146 | |
258 int v59; // edi@146 | |
259 int v60; // eax@146 | |
260 int v61; // edi@146 | |
261 int v62; // eax@146 | |
262 signed int v63; // edi@146 | |
263 signed int v64; // edi@147 | |
264 int v65; // eax@151 | |
265 char *v66; // eax@160 | |
266 int v67; // edi@167 | |
267 int v68; // edi@168 | |
268 int v69; // eax@171 | |
269 signed int v70; // ecx@172 | |
270 signed int v71; // eax@179 | |
271 __int16 *v72; // edi@180 | |
272 int v73; // ecx@184 | |
273 int v74; // edx@184 | |
274 int v75; // eax@184 | |
275 AIDirection *v76; // esi@184 | |
276 unsigned __int16 v77; // di@184 | |
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277 //int v78; // eax@184 |
0 | 278 int v79; // edx@185 |
279 int v80; // eax@185 | |
280 int v81; // eax@189 | |
281 unsigned __int16 v82; // ax@190 | |
282 int v83; // ecx@192 | |
283 int v84; // edx@192 | |
284 int v85; // eax@192 | |
285 AIDirection *v86; // esi@192 | |
286 unsigned __int16 v87; // di@192 | |
287 __int16 v88; // ax@192 | |
288 signed int v89; // ecx@192 | |
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289 //int v90; // eax@192 |
0 | 290 signed int v91; // eax@200 |
291 int v92; // eax@201 | |
292 int v93; // ecx@207 | |
293 int v94; // ecx@208 | |
294 int v95; // eax@212 | |
295 int v96; // ecx@217 | |
296 int v97; // eax@221 | |
297 SoundID v98; // [sp-18h] [bp-E8h]@79 | |
298 signed int v99; // [sp-14h] [bp-E4h]@39 | |
299 signed int v105; // [sp+4h] [bp-CCh]@23 | |
300 signed int v107; // [sp+4h] [bp-CCh]@42 | |
301 signed int v108; // [sp+4h] [bp-CCh]@173 | |
302 int pitch; // [sp+2Ch] [bp-A4h]@51 | |
303 float v110; // [sp+30h] [bp-A0h]@50 | |
304 int v111; // [sp+38h] [bp-98h]@41 | |
305 float v112; // [sp+3Ch] [bp-94h]@49 | |
306 int v113; // [sp+40h] [bp-90h]@41 | |
307 int v114; // [sp+48h] [bp-88h]@41 | |
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308 SpriteObject a1; // [sp+4Ch] [bp-84h]@1 |
0 | 309 int v116; // [sp+BCh] [bp-14h]@49 |
310 AIDirection *v117; // [sp+C0h] [bp-10h]@1 | |
311 int v118; // [sp+C4h] [bp-Ch]@29 | |
312 float v119; // [sp+C8h] [bp-8h]@48 | |
313 float v120; // [sp+CCh] [bp-4h]@1 | |
314 int spellnuma; // [sp+D8h] [bp+8h]@29 | |
315 int spellnumb; // [sp+D8h] [bp+8h]@48 | |
316 float spellnumc; // [sp+D8h] [bp+8h]@50 | |
317 signed int spellnumd; // [sp+D8h] [bp+8h]@53 | |
318 int spellnume; // [sp+D8h] [bp+8h]@179 | |
319 int a1a; // [sp+E0h] [bp+10h]@34 | |
320 signed int a1b; // [sp+E0h] [bp+10h]@145 | |
321 int a1c; // [sp+E0h] [bp+10h]@184 | |
322 | |
323 LODWORD(v120) = uActorID; | |
324 v5 = &pActors[uActorID]; | |
325 v117 = pDir; | |
326 v6 = uSkillLevel & 0x3F; | |
327 v7 = SkillToMastery(uSkillLevel); | |
1519 | 328 if ( uSpellID <= 47 ) |
0 | 329 { |
1519 | 330 if ( uSpellID != 47 ) |
0 | 331 { |
1519 | 332 if ( uSpellID <= 18 ) |
0 | 333 { |
1519 | 334 if ( uSpellID == 18 || uSpellID == 2 ) |
0 | 335 goto LABEL_159; |
1519 | 336 if ( uSpellID != 5 ) |
0 | 337 { |
1519 | 338 if ( uSpellID == 6 ) |
0 | 339 goto LABEL_159; |
1519 | 340 if ( uSpellID != 9 ) |
0 | 341 { |
1519 | 342 if ( uSpellID != 11 ) |
0 | 343 { |
1519 | 344 if ( uSpellID != 15 ) |
0 | 345 { |
1519 | 346 if ( uSpellID != 17 ) |
0 | 347 return; |
348 if ( (signed int)v7 <= 0 ) | |
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349 { |
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350 v8 = 0; |
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351 v5->pActorBuffs[15].Apply( |
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352 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), |
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353 v7, |
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354 0, |
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355 0, |
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356 0); |
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357 return; |
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358 } |
0 | 359 if ( (signed int)v7 <= 2 ) |
360 { | |
361 v9 = 300 * v6; | |
362 } | |
363 else | |
364 { | |
365 if ( v7 != 3 ) | |
366 { | |
367 if ( v7 == 4 ) | |
368 { | |
369 v8 = 3600 * (v6 + 64); | |
370 v5->pActorBuffs[15].Apply( | |
371 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), | |
372 v7, | |
373 0, | |
374 0, | |
375 0); | |
376 return; | |
377 } | |
378 v8 = 0; | |
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379 v5->pActorBuffs[15].Apply( |
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380 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), |
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381 v7, |
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382 0, |
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383 0, |
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Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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384 0); |
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385 return; |
0 | 386 } |
387 v9 = 900 * v6; | |
388 } | |
389 v8 = v9 + 3840; | |
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390 v5->pActorBuffs[15].Apply( |
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391 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), |
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392 v7, |
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393 0, |
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394 0, |
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395 0); |
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396 return; |
0 | 397 } |
398 v10 = 3; | |
399 if ( uSkillLevel & 0x0100 ) | |
400 { | |
401 v105 = 9; | |
402 } | |
403 else | |
404 { | |
405 if ( (uSkillLevel & 0x80u) == 0 ) | |
406 { | |
407 if ( !(uSkillLevel & 0x40) ) | |
408 goto LABEL_29; | |
409 v105 = 5; | |
410 } | |
411 else | |
412 { | |
413 v105 = 7; | |
414 } | |
415 } | |
416 v10 = v105; | |
417 LABEL_29: | |
418 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; | |
924 | 419 a1.uType = stru_4E3ACC[15].uType; |
0 | 420 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1); |
421 v11 = 0; | |
422 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
423 { | |
424 LABEL_33: | |
425 LOWORD(v11) = 0; | |
426 } | |
427 else | |
428 { | |
429 v12 = &pObjectList->pObjects->uObjectID; | |
924 | 430 while ( stru_4E3ACC[15].uType != *v12 ) |
0 | 431 { |
432 ++v11; | |
433 v12 += 28; | |
434 if ( v11 >= (signed int)pObjectList->uNumObjects ) | |
435 goto LABEL_33; | |
436 } | |
437 } | |
438 a1.uObjectDescID = v11; | |
439 a1.stru_24.Reset(); | |
822 | 440 a1.spell_id = SPELL_AIR_SPARKS; |
0 | 441 v13 = v5->vPosition.x; |
442 v14 = v5->vPosition.y; | |
822 | 443 a1.spell_level = uSkillLevel; |
0 | 444 a1.vPosition.x = v13; |
445 v15 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
446 v16 = v117; | |
447 v17 = LOWORD(v117->uYawAngle); | |
822 | 448 a1.spell_skill = 0; |
0 | 449 a1.vPosition.y = v14; |
450 a1.vPosition.z = v15; | |
451 a1.uFacing = v17; | |
452 a1.uSoundID = 0; | |
453 a1.uAttributes = 0; | |
454 a1.uSectorID = pIndoor->GetSector(v13, v14, v15); | |
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diff
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455 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
0 | 456 a1.uSpriteFrameID = 0; |
823 | 457 a1.spell_target_pid = 0; |
0 | 458 a1.field_60_distance_related_prolly_lod = 3; |
459 v19 = spellnuma / -2; | |
460 a1a = spellnuma / 2; | |
461 if ( spellnuma / -2 > spellnuma / 2 ) | |
462 { | |
463 v20 = spellnuma / 2; | |
464 } | |
465 else | |
466 { | |
467 do | |
468 { | |
469 a1.uFacing = v19 + LOWORD(v16->uYawAngle); | |
470 v20 = a1.Create( | |
471 (signed __int16)a1.uFacing, | |
472 v16->uPitchAngle, | |
473 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
474 0); | |
475 v19 += v118; | |
476 } | |
477 while ( v19 <= a1a ); | |
478 } | |
479 if ( v20 != -1 ) | |
480 { | |
481 v21 = 8 * v20; | |
482 LOBYTE(v21) = v21 | 2; | |
483 v99 = v21; | |
484 v22 = (SoundID)word_4EE088_sound_ids[15]; | |
485 v98 = v22; | |
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486 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
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487 return; |
0 | 488 } |
489 return; | |
490 } | |
491 LABEL_159: | |
1519 | 492 a1.uType = stru_4E3ACC[uSpellID].uType; |
0 | 493 v119 = 0.0; |
494 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
495 { | |
496 LABEL_191: | |
497 v82 = 0; | |
498 } | |
499 else | |
500 { | |
501 v66 = (char *)&pObjectList->pObjects->uObjectID; | |
515
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|
502 while ( (short)a1.uType != *(short *)v66 ) |
0 | 503 { |
504 ++LODWORD(v119); | |
505 v66 += 56; | |
506 if ( SLODWORD(v119) >= (signed int)pObjectList->uNumObjects ) | |
507 goto LABEL_191; | |
508 } | |
509 v82 = LOWORD(v119); | |
510 } | |
511 a1.uObjectDescID = v82; | |
512 a1.stru_24.Reset(); | |
1519 | 513 a1.spell_id = uSpellID; |
0 | 514 v83 = v5->vPosition.x; |
515 v84 = v5->vPosition.y; | |
822 | 516 a1.spell_level = uSkillLevel; |
0 | 517 a1.vPosition.x = v83; |
518 v85 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
519 v86 = v117; | |
520 v87 = LOWORD(v117->uYawAngle); | |
822 | 521 a1.spell_skill = 0; |
0 | 522 a1.vPosition.y = v84; |
523 a1.vPosition.z = v85; | |
524 a1.uFacing = v87; | |
525 a1.uSoundID = 0; | |
526 a1.uAttributes = 0; | |
527 v88 = pIndoor->GetSector(v83, v84, v85); | |
528 v89 = v86->uDistance; | |
529 a1.uSectorID = v88; | |
530 LODWORD(v119) = v89; | |
531 a1.uSpriteFrameID = 0; | |
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Nomad
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823
diff
changeset
|
532 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
823 | 533 a1.spell_target_pid = 0; |
0 | 534 a1.field_60_distance_related_prolly_lod = 3; |
535 if ( (double)v89 >= 307.2 ) | |
536 { | |
537 if ( v89 >= 1024 ) | |
538 { | |
539 if ( v89 >= 2560 ) | |
540 { | |
541 if ( v89 < 5120 ) | |
542 a1.field_60_distance_related_prolly_lod = 3; | |
543 } | |
544 else | |
545 { | |
546 a1.field_60_distance_related_prolly_lod = 2; | |
547 } | |
548 } | |
549 else | |
550 { | |
551 a1.field_60_distance_related_prolly_lod = 1; | |
552 } | |
553 } | |
554 else | |
555 { | |
556 a1.field_60_distance_related_prolly_lod = 0; | |
557 } | |
558 a1.field_61 = 2; | |
559 v91 = a1.Create( | |
560 v86->uYawAngle, | |
561 v86->uPitchAngle, | |
562 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
563 0); | |
564 if ( v91 != -1 ) | |
565 { | |
566 v92 = 8 * v91; | |
567 LOBYTE(v92) = v92 | 2; | |
568 v99 = v92; | |
1519 | 569 v22 = (SoundID)word_4EE088_sound_ids[uSpellID]; |
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570 v98 = v22; |
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571 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
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572 return; |
0 | 573 } |
574 return; | |
575 } | |
576 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
577 return; | |
578 v118 = pParty->vPosition.z; | |
579 v111 = pParty->vPosition.x; | |
580 v114 = pParty->vPosition.z + 2500; | |
581 v113 = pParty->vPosition.y; | |
582 v23 = 8; | |
583 if ( uSkillLevel & 0x0100 ) | |
584 { | |
585 v107 = 14; | |
586 } | |
587 else | |
588 { | |
589 if ( (uSkillLevel & 0x80u) == 0 ) | |
590 { | |
591 if ( !(uSkillLevel & 0x40) ) | |
592 goto LABEL_48; | |
593 v107 = 10; | |
594 } | |
595 else | |
596 { | |
597 v107 = 12; | |
598 } | |
599 } | |
600 v23 = v107; | |
601 LABEL_48: | |
602 v119 = 0.0; | |
603 spellnumb = 0; | |
604 if ( v23 > 0 ) | |
605 { | |
606 v24 = (double)v118; | |
607 v118 = v23; | |
608 v112 = v24; | |
862 | 609 v116 = PID(OBJECT_Actor,LODWORD(v120)); |
0 | 610 do |
611 { | |
612 v26 = rand(); | |
613 v27 = (double)spellnumb; | |
614 v110 = v27; | |
615 v28 = (double)SLODWORD(v119); | |
616 v30 = v26 % 1000; | |
617 v25 = (double)v114; | |
618 spellnumc = (double)(v26 % 1000) + v112 - v25; | |
619 v120 = v28 * v28; | |
620 v119 = v27 * v27; | |
621 if ( sqrt(spellnumc * spellnumc + v119 + v120) <= 1.0 ) | |
622 { | |
623 v32 = 0; | |
624 pitch = 0; | |
625 } | |
626 else | |
627 { | |
628 v31 = (signed __int64)sqrt(v119 + v120); | |
629 v29 = v28; | |
630 v32 = stru_5C6E00->Atan2((signed __int64)v110, (signed __int64)v29); | |
631 pitch = stru_5C6E00->Atan2(v31, (signed __int64)spellnumc); | |
632 } | |
633 a1.stru_24.Reset(); | |
924 | 634 a1.uType = stru_4E3ACC[9].uType; |
0 | 635 spellnumd = 0; |
636 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
637 { | |
638 LABEL_57: | |
639 v34 = 0; | |
640 } | |
641 else | |
642 { | |
643 v33 = (char *)&pObjectList->pObjects->uObjectID; | |
515
cb0ad52d6a26
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Nomad
parents:
488
diff
changeset
|
644 while ( (short)a1.uType != *(short *)v33 ) |
0 | 645 { |
646 ++spellnumd; | |
647 v33 += 56; | |
648 if ( spellnumd >= (signed int)pObjectList->uNumObjects ) | |
649 goto LABEL_57; | |
650 } | |
651 v34 = spellnumd; | |
652 } | |
653 a1.uObjectDescID = v34; | |
822 | 654 a1.spell_level = uSkillLevel; |
0 | 655 a1.vPosition.x = v111; |
656 a1.vPosition.y = v113; | |
657 a1.vPosition.z = v30 + v114; | |
822 | 658 a1.spell_id = SPELL_FIRE_METEOR_SHOWER; |
659 a1.spell_skill = 0; | |
0 | 660 a1.uAttributes = 0; |
661 a1.uSectorID = 0; | |
662 a1.uSpriteFrameID = 0; | |
822 | 663 a1.spell_caster_pid = v116; |
823 | 664 a1.spell_target_pid = 0; |
0 | 665 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500); |
666 a1.uFacing = v32; | |
667 a1.uSoundID = 0; | |
668 v35 = v117->uDistance; | |
669 LODWORD(v119) = v117->uDistance; | |
670 if ( (double)SLODWORD(v119) >= 307.2 ) | |
671 { | |
672 if ( v35 >= 1024 ) | |
673 { | |
674 if ( v35 >= 2560 ) | |
675 { | |
676 if ( v35 < 5120 ) | |
677 a1.field_60_distance_related_prolly_lod = 3; | |
678 } | |
679 else | |
680 { | |
681 a1.field_60_distance_related_prolly_lod = 2; | |
682 } | |
683 } | |
684 else | |
685 { | |
686 a1.field_60_distance_related_prolly_lod = 1; | |
687 } | |
688 } | |
689 else | |
690 { | |
691 a1.field_60_distance_related_prolly_lod = 0; | |
692 } | |
693 a1.field_61 = 2; | |
694 v36 = a1.Create( | |
695 v32, | |
696 pitch, | |
697 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
698 0); | |
699 if ( v36 != -1 ) | |
700 { | |
701 v37 = 8 * v36; | |
702 LOBYTE(v37) = v37 | 2; | |
703 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], v37, 0, -1, 0, 0, 0, 0); | |
704 } | |
705 spellnumb = rand() % 1024 - 512; | |
706 v38 = rand(); | |
707 v49 = v118-- == 1; | |
708 LODWORD(v119) = (unsigned __int64)(v38 % 1024) - 512; | |
709 } | |
710 while ( !v49 ); | |
711 } | |
712 return; | |
713 } | |
714 if ( (signed int)v7 > 0 ) | |
715 { | |
716 if ( (signed int)v7 <= 2 ) | |
717 { | |
718 v39 = 60 * (v6 + 60); | |
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Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
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diff
changeset
|
719 v5->pActorBuffs[19].Apply( |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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|
720 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), |
80e897fc2438
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Grumpy7
parents:
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diff
changeset
|
721 v7, |
80e897fc2438
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diff
changeset
|
722 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
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diff
changeset
|
723 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
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diff
changeset
|
724 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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changeset
|
725 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFF3C1Eu); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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diff
changeset
|
726 v40 = 8 * LODWORD(v120); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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parents:
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diff
changeset
|
727 LOBYTE(v40) = PID(OBJECT_Actor,LOBYTE(v120)); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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728 v99 = v40; |
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Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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729 v98 = (SoundID)10040; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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|
730 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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diff
changeset
|
731 return; |
0 | 732 } |
733 if ( v7 == 3 ) | |
734 { | |
735 v39 = 180 * (v6 + 20); | |
736 v5->pActorBuffs[19].Apply( | |
737 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), | |
738 v7, | |
739 0, | |
740 0, | |
741 0); | |
742 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFF3C1Eu); | |
743 v40 = 8 * LODWORD(v120); | |
862 | 744 LOBYTE(v40) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 745 v99 = v40; |
746 v98 = (SoundID)10040; | |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
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diff
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|
747 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
748 return; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
749 } |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
750 if ( v7 == 4 ) |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
751 { |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
752 v39 = 240 * (v6 + 15); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
753 v5->pActorBuffs[19].Apply( |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
754 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
755 v7, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
756 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
757 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
758 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
759 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFF3C1Eu); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
760 v40 = 8 * LODWORD(v120); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
761 LOBYTE(v40) = PID(OBJECT_Actor,LOBYTE(v120)); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
762 v99 = v40; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
763 v98 = (SoundID)10040; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
764 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
0 | 765 return; |
766 } | |
767 } | |
768 v39 = 0; | |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
769 v5->pActorBuffs[19].Apply( |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
770 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
771 v7, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
772 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
773 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
774 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
775 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFF3C1Eu); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
776 v40 = 8 * LODWORD(v120); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
777 LOBYTE(v40) = PID(OBJECT_Actor,LOBYTE(v120)); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
778 v99 = v40; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
779 v98 = (SoundID)10040; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
780 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
781 return; |
0 | 782 } |
1519 | 783 if ( uSpellID == 26 || uSpellID == 29 ) |
0 | 784 goto LABEL_159; |
1519 | 785 if ( uSpellID != 38 ) |
0 | 786 { |
1519 | 787 if ( uSpellID == 39 || uSpellID == 41 ) |
0 | 788 goto LABEL_159; |
1519 | 789 if ( uSpellID != 46 ) |
0 | 790 return; |
791 if ( (signed int)v7 > 0 ) | |
792 { | |
793 if ( (signed int)v7 <= 2 ) | |
794 { | |
795 v41 = 300 * v6; | |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
796 v42 = v41 + 3840; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
797 v5->pActorBuffs[17].Apply( |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
798 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
799 v7, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
800 v6 + 5, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
801 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
802 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
803 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
804 v43 = 8 * LODWORD(v120); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
805 LOBYTE(v43) = PID(OBJECT_Actor,LOBYTE(v120)); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
806 v99 = v43; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
807 v98 = (SoundID)14010; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
808 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
809 return; |
0 | 810 } |
811 if ( v7 == 3 ) | |
812 { | |
813 v41 = 900 * v6; | |
814 v42 = v41 + 3840; | |
815 v5->pActorBuffs[17].Apply( | |
816 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), | |
817 v7, | |
818 v6 + 5, | |
819 0, | |
820 0); | |
1077 | 821 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); |
0 | 822 v43 = 8 * LODWORD(v120); |
862 | 823 LOBYTE(v43) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 824 v99 = v43; |
825 v98 = (SoundID)14010; | |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
826 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
827 return; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
828 } |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
829 if ( v7 == 4 ) |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
830 { |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
831 v41 = 1200 * v6; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
832 v42 = v41 + 3840; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
833 v5->pActorBuffs[17].Apply( |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
834 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
835 v7, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
836 v6 + 5, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
837 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
838 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
839 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
840 v43 = 8 * LODWORD(v120); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
841 LOBYTE(v43) = PID(OBJECT_Actor,LOBYTE(v120)); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
842 v99 = v43; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
843 v98 = (SoundID)14010; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
844 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
845 return; |
0 | 846 } |
847 } | |
848 v42 = 0; | |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
849 v5->pActorBuffs[17].Apply( |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
850 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
851 v7, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
852 v6 + 5, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
853 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
854 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
855 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
856 v43 = 8 * LODWORD(v120); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
857 LOBYTE(v43) = PID(OBJECT_Actor,LOBYTE(v120)); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
858 v99 = v43; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
859 v98 = (SoundID)14010; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
860 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
861 return; |
0 | 862 } |
863 if ( (signed int)v7 <= 0 ) | |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
864 { |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
865 v44 = 0; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
866 v5->pActorBuffs[16].Apply( |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
867 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335), |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
868 v7, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
869 v6 + 5, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
870 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
871 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
872 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0x5C310Eu); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
873 v46 = 8 * LODWORD(v120); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
874 LOBYTE(v46) = PID(OBJECT_Actor,LOBYTE(v120)); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
875 v99 = v46; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
876 v98 = (SoundID)13040; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
877 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
878 return; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
879 } |
0 | 880 if ( (signed int)v7 <= 2 ) |
881 { | |
882 v45 = 300 * v6; | |
883 } | |
884 else | |
885 { | |
886 if ( v7 != 3 ) | |
887 { | |
888 if ( v7 == 4 ) | |
889 { | |
890 v44 = 3600 * (v6 + 64); | |
891 v5->pActorBuffs[16].Apply( | |
892 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335), | |
893 v7, | |
894 v6 + 5, | |
895 0, | |
896 0); | |
1077 | 897 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0x5C310Eu); |
0 | 898 v46 = 8 * LODWORD(v120); |
862 | 899 LOBYTE(v46) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 900 v99 = v46; |
901 v98 = (SoundID)13040; | |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
902 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
903 return; |
0 | 904 } |
905 v44 = 0; | |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
906 v5->pActorBuffs[16].Apply( |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
907 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335), |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
908 v7, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
909 v6 + 5, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
910 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
911 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
912 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0x5C310Eu); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
913 v46 = 8 * LODWORD(v120); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
914 LOBYTE(v46) = PID(OBJECT_Actor,LOBYTE(v120)); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
915 v99 = v46; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
916 v98 = (SoundID)13040; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
917 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
918 return; |
0 | 919 } |
920 v45 = 900 * v6; | |
921 } | |
922 v44 = v45 + 3840; | |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
923 v5->pActorBuffs[16].Apply( |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
924 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335), |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
925 v7, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
926 v6 + 5, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
927 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
928 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
929 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0x5C310Eu); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
930 v46 = 8 * LODWORD(v120); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
931 LOBYTE(v46) = PID(OBJECT_Actor,LOBYTE(v120)); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
932 v99 = v46; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
933 v98 = (SoundID)13040; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
934 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
935 return; |
0 | 936 } |
937 if ( (signed int)v7 > 0 ) | |
938 { | |
939 if ( (signed int)v7 <= 2 ) | |
940 { | |
941 v48 = 2 * v6 + 40; | |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
942 v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, v7, v48, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
943 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
944 v50 = 8 * LODWORD(v120); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
945 LOBYTE(v50) = PID(OBJECT_Actor,LOBYTE(v120)); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
946 v99 = v50; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
947 v98 = (SoundID)14020; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
948 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
949 return; |
0 | 950 } |
951 if ( v7 == 3 ) | |
952 { | |
953 v48 = 3 * v6 + 60; | |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
954 v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, v7, v48, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
955 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
956 v50 = 8 * LODWORD(v120); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
957 LOBYTE(v50) = PID(OBJECT_Actor,LOBYTE(v120)); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
958 v99 = v50; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
959 v98 = (SoundID)14020; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
960 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
961 return; |
0 | 962 } |
963 if ( v7 == 4 ) | |
964 { | |
965 LOWORD(v48) = 2 * (3 * v6 + 60); | |
966 v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, v7, v48, 0, 0); | |
1077 | 967 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); |
0 | 968 v50 = 8 * LODWORD(v120); |
862 | 969 LOBYTE(v50) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 970 v99 = v50; |
971 v98 = (SoundID)14020; | |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
972 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
973 return; |
0 | 974 } |
975 } | |
976 LOWORD(v48) = 0; | |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
977 v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, v7, v48, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
978 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
979 v50 = 8 * LODWORD(v120); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
980 LOBYTE(v50) = PID(OBJECT_Actor,LOBYTE(v120)); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
981 v99 = v50; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
982 v98 = (SoundID)14020; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
983 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
984 return; |
0 | 985 } |
1519 | 986 if ( uSpellID <= 80 ) |
0 | 987 { |
1519 | 988 if ( uSpellID == 80 ) |
0 | 989 { |
990 v56 = pParty->pPartyBuffs; | |
991 do | |
992 { | |
993 v56->Reset(); | |
994 ++v56; | |
995 } | |
996 while ( (signed int)v56 < (signed int)pParty->pPlayers ); | |
997 a1b = 1; | |
998 v57 = &pPlayers[1]; | |
999 do | |
1000 { | |
1001 v58 = (*v57)->GetActualWillpower(); | |
1036 | 1002 v59 = (*v57)->GetParameterBonus(v58); |
0 | 1003 v60 = (*v57)->GetActualIntelligence(); |
1036 | 1004 v61 = ((*v57)->GetParameterBonus(v60) + v59) >> 1; |
0 | 1005 v62 = (*v57)->GetActualLuck(); |
1036 | 1006 v63 = v61 + (*v57)->GetParameterBonus(v62) + 30; |
0 | 1007 if ( rand() % v63 < 30 ) |
1008 { | |
1009 v64 = 6048; | |
1010 do | |
1011 { | |
1012 ((SpellBuff *)((char *)*v57 + v64))->Reset(); | |
1013 v64 += 16; | |
1014 } | |
1015 while ( v64 < 6432 ); | |
1016 pOtherOverlayList->_4418B1(11210, a1b + 99, 0, 65536); | |
1017 } | |
1018 ++a1b; | |
1019 ++v57; | |
1020 } | |
1021 while ( (signed int)v57 <= (signed int)&pPlayers[4] ); | |
1022 v65 = 8 * LODWORD(v120); | |
862 | 1023 LOBYTE(v65) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1024 v99 = v65; |
1025 v22 = (SoundID)word_4EE088_sound_ids[80]; | |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1026 v98 = v22; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1027 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1028 return; |
0 | 1029 } |
1519 | 1030 if ( uSpellID != 51 ) |
0 | 1031 { |
1519 | 1032 if ( uSpellID == 57 || uSpellID == 65 || uSpellID == 70 ) |
0 | 1033 goto LABEL_159; |
1519 | 1034 if ( uSpellID == 73 ) |
0 | 1035 { |
1036 if ( (signed int)v7 <= 0 || (signed int)v7 > 4 ) | |
1037 v51 = 0; | |
1038 else | |
1039 v51 = 3600 * v6; | |
1040 v5->pActorBuffs[21].Apply( | |
1041 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335), | |
1042 v7, | |
1043 v6, | |
1044 0, | |
1045 0); | |
1046 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); | |
1047 v52 = 8 * LODWORD(v120); | |
862 | 1048 LOBYTE(v52) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1049 v99 = v52; |
1050 v98 = (SoundID)16060; | |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1051 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1052 return; |
0 | 1053 } |
1519 | 1054 if ( uSpellID == 77 ) |
0 | 1055 { |
1056 v5->sCurrentHP += 5 * v6 + 10; | |
1057 if ( v5->sCurrentHP >= (signed int)v5->pMonsterInfo.uHP ) | |
1058 v5->sCurrentHP = LOWORD(v5->pMonsterInfo.uHP); | |
1059 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); | |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1060 v50 = 8 * LODWORD(v120); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1061 LOBYTE(v50) = PID(OBJECT_Actor,LOBYTE(v120)); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1062 v99 = v50; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1063 v98 = (SoundID)14020; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1064 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1065 return; |
0 | 1066 } |
1519 | 1067 v49 = uSpellID == 78; |
0 | 1068 LABEL_158: |
1069 if ( !v49 ) | |
1070 return; | |
1071 goto LABEL_159; | |
1072 } | |
1073 if ( (signed int)v7 > 0 ) | |
1074 { | |
1075 if ( (signed int)v7 <= 2 ) | |
1076 { | |
1077 v53 = 300 * v6; | |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1078 v54 = v53 + 3840; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1079 v5->pActorBuffs[18].Apply( |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1080 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1081 v7, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1082 v6 + 5, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1083 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1084 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1085 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1086 v55 = 8 * LODWORD(v120); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1087 LOBYTE(v55) = PID(OBJECT_Actor,LOBYTE(v120)); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1088 v99 = v55; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1089 v98 = (SoundID)14060; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1090 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1091 return; |
0 | 1092 } |
1093 if ( v7 == 3 ) | |
1094 { | |
1095 v53 = 900 * v6; | |
1096 v54 = v53 + 3840; | |
1097 v5->pActorBuffs[18].Apply( | |
1098 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), | |
1099 v7, | |
1100 v6 + 5, | |
1101 0, | |
1102 0); | |
1077 | 1103 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); |
0 | 1104 v55 = 8 * LODWORD(v120); |
862 | 1105 LOBYTE(v55) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1106 v99 = v55; |
1107 v98 = (SoundID)14060; | |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1108 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1109 return; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1110 } |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1111 if ( v7 == 4 ) |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1112 { |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1113 v53 = 1200 * v6; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1114 v54 = v53 + 3840; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1115 v5->pActorBuffs[18].Apply( |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1116 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1117 v7, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1118 v6 + 5, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1119 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1120 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1121 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1122 v55 = 8 * LODWORD(v120); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1123 LOBYTE(v55) = PID(OBJECT_Actor,LOBYTE(v120)); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1124 v99 = v55; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1125 v98 = (SoundID)14060; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1126 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1127 return; |
0 | 1128 } |
1129 } | |
1130 v54 = 0; | |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1131 v5->pActorBuffs[18].Apply( |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1132 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1133 v7, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1134 v6 + 5, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1135 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1136 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1137 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1138 v55 = 8 * LODWORD(v120); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1139 LOBYTE(v55) = PID(OBJECT_Actor,LOBYTE(v120)); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1140 v99 = v55; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1141 v98 = (SoundID)14060; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1142 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1143 return; |
0 | 1144 } |
1519 | 1145 if ( uSpellID == 85 ) |
0 | 1146 { |
1147 if ( (signed int)v7 > 0 ) | |
1148 { | |
1149 if ( (signed int)v7 <= 2 ) | |
1150 { | |
1151 v96 = 300 * v6 + 3840; | |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1152 v5->pActorBuffs[13].Apply( |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1153 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1154 v7, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1155 v6, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1156 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1157 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1158 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1159 v97 = 8 * LODWORD(v120); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1160 LOBYTE(v97) = PID(OBJECT_Actor,LOBYTE(v120)); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1161 v99 = v97; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1162 v98 = (SoundID)17070; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1163 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1164 return; |
0 | 1165 } |
1166 if ( v7 == 3 ) | |
1167 { | |
1168 LOWORD(v6) = 3 * v6; | |
1169 v96 = 900 * (uSkillLevel & 0x3F) + 3840; | |
1170 v5->pActorBuffs[13].Apply( | |
1171 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), | |
1172 v7, | |
1173 v6, | |
1174 0, | |
1175 0); | |
1176 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); | |
1177 v97 = 8 * LODWORD(v120); | |
862 | 1178 LOBYTE(v97) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1179 v99 = v97; |
1180 v98 = (SoundID)17070; | |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1181 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1182 return; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1183 } |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1184 if ( v7 == 4 ) |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1185 { |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1186 v96 = 1200 * v6 + 3840; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1187 LOWORD(v6) = 4 * v6; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1188 v5->pActorBuffs[13].Apply( |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1189 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1190 v7, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1191 v6, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1192 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1193 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1194 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1195 v97 = 8 * LODWORD(v120); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1196 LOBYTE(v97) = PID(OBJECT_Actor,LOBYTE(v120)); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1197 v99 = v97; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1198 v98 = (SoundID)17070; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1199 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1200 return; |
0 | 1201 } |
1202 } | |
1203 LOWORD(v6) = uSkillLevel; | |
1204 v96 = 0; | |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1205 v5->pActorBuffs[13].Apply( |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1206 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1207 v7, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1208 v6, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1209 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1210 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1211 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1212 v97 = 8 * LODWORD(v120); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1213 LOBYTE(v97) = PID(OBJECT_Actor,LOBYTE(v120)); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1214 v99 = v97; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1215 v98 = (SoundID)17070; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1216 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1217 return; |
0 | 1218 } |
1519 | 1219 if ( uSpellID == 86 ) |
0 | 1220 { |
1221 if ( (signed int)v7 > 0 ) | |
1222 { | |
1223 if ( (signed int)v7 <= 2 ) | |
1224 { | |
1225 v93 = 300 * v6; | |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1226 v94 = v93 + 3840; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1227 v5->pActorBuffs[14].Apply( |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1228 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1229 v7, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1230 v6 + 5, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1231 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1232 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1233 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1234 v95 = 8 * LODWORD(v120); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1235 LOBYTE(v95) = PID(OBJECT_Actor,LOBYTE(v120)); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1236 v99 = v95; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1237 v98 = (SoundID)17080; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1238 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1239 return; |
0 | 1240 } |
1241 if ( v7 == 3 ) | |
1242 { | |
1243 v93 = 900 * v6; | |
1244 v94 = v93 + 3840; | |
1245 v5->pActorBuffs[14].Apply( | |
1246 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), | |
1247 v7, | |
1248 v6 + 5, | |
1249 0, | |
1250 0); | |
1251 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); | |
1252 v95 = 8 * LODWORD(v120); | |
862 | 1253 LOBYTE(v95) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1254 v99 = v95; |
1255 v98 = (SoundID)17080; | |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1256 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1257 return; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1258 } |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1259 if ( v7 == 4 ) |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1260 { |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1261 v93 = 1200 * v6; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1262 v94 = v93 + 3840; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1263 v5->pActorBuffs[14].Apply( |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1264 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1265 v7, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1266 v6 + 5, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1267 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1268 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1269 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1270 v95 = 8 * LODWORD(v120); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1271 LOBYTE(v95) = PID(OBJECT_Actor,LOBYTE(v120)); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1272 v99 = v95; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1273 v98 = (SoundID)17080; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1274 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1275 return; |
0 | 1276 } |
1277 } | |
1278 v94 = 0; | |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1279 v5->pActorBuffs[14].Apply( |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1280 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1281 v7, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1282 v6 + 5, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1283 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
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diff
changeset
|
1284 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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diff
changeset
|
1285 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
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diff
changeset
|
1286 v95 = 8 * LODWORD(v120); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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parents:
1850
diff
changeset
|
1287 LOBYTE(v95) = PID(OBJECT_Actor,LOBYTE(v120)); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
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diff
changeset
|
1288 v99 = v95; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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diff
changeset
|
1289 v98 = (SoundID)17080; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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1850
diff
changeset
|
1290 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
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diff
changeset
|
1291 return; |
0 | 1292 } |
1519 | 1293 if ( uSpellID == 90 ) |
0 | 1294 goto LABEL_159; |
1519 | 1295 if ( uSpellID != 93 ) |
0 | 1296 { |
1519 | 1297 if ( uSpellID != 95 ) |
0 | 1298 { |
1519 | 1299 v49 = uSpellID == 97; |
0 | 1300 goto LABEL_158; |
1301 } | |
1302 if ( (signed int)v7 > 0 ) | |
1303 { | |
1304 if ( (signed int)v7 <= 3 ) | |
1305 { | |
1306 v67 = 300 * v6; | |
1307 v68 = v67 + 3840; | |
1308 v5->pActorBuffs[20].Apply( | |
1309 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335), | |
1310 v7, | |
1311 0, | |
1312 0, | |
1313 0); | |
1077 | 1314 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0x7E7E7Eu); |
0 | 1315 v69 = 8 * LODWORD(v120); |
862 | 1316 LOBYTE(v69) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1317 v99 = v69; |
1318 v98 = (SoundID)18060; | |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1319 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1320 return; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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diff
changeset
|
1321 } |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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diff
changeset
|
1322 if ( v7 == 4 ) |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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1850
diff
changeset
|
1323 { |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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diff
changeset
|
1324 v67 = 900 * v6; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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diff
changeset
|
1325 v68 = v67 + 3840; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
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1850
diff
changeset
|
1326 v5->pActorBuffs[20].Apply( |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1327 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335), |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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diff
changeset
|
1328 v7, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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diff
changeset
|
1329 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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changeset
|
1330 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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diff
changeset
|
1331 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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diff
changeset
|
1332 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0x7E7E7Eu); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
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diff
changeset
|
1333 v69 = 8 * LODWORD(v120); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1334 LOBYTE(v69) = PID(OBJECT_Actor,LOBYTE(v120)); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
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diff
changeset
|
1335 v99 = v69; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
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diff
changeset
|
1336 v98 = (SoundID)18060; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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diff
changeset
|
1337 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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parents:
1850
diff
changeset
|
1338 return; |
0 | 1339 } |
1340 } | |
1341 v68 = 0; | |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
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1850
diff
changeset
|
1342 v5->pActorBuffs[20].Apply( |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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1850
diff
changeset
|
1343 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335), |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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diff
changeset
|
1344 v7, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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diff
changeset
|
1345 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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diff
changeset
|
1346 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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diff
changeset
|
1347 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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diff
changeset
|
1348 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0x7E7E7Eu); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
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1850
diff
changeset
|
1349 v69 = 8 * LODWORD(v120); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1350 LOBYTE(v69) = PID(OBJECT_Actor,LOBYTE(v120)); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
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diff
changeset
|
1351 v99 = v69; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
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diff
changeset
|
1352 v98 = (SoundID)18060; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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diff
changeset
|
1353 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1354 return; |
0 | 1355 } |
1356 v70 = 3; | |
1357 if ( uSkillLevel & 0x100 ) | |
1358 { | |
1359 v108 = 9; | |
1360 } | |
1361 else | |
1362 { | |
1363 if ( (uSkillLevel & 0x80u) == 0 ) | |
1364 { | |
1365 if ( !(uSkillLevel & 0x40) ) | |
1366 goto LABEL_179; | |
1367 v108 = 5; | |
1368 } | |
1369 else | |
1370 { | |
1371 v108 = 7; | |
1372 } | |
1373 } | |
1374 v70 = v108; | |
1375 LABEL_179: | |
1376 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; | |
924 | 1377 a1.uType = stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType; |
0 | 1378 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1); |
1379 v71 = 0; | |
1380 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
1381 { | |
1382 LABEL_183: | |
1383 LOWORD(v71) = 0; | |
1384 } | |
1385 else | |
1386 { | |
1387 v72 = &pObjectList->pObjects->uObjectID; | |
924 | 1388 while ( stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType != *v72 ) |
0 | 1389 { |
1390 ++v71; | |
1391 v72 += 28; | |
1392 if ( v71 >= (signed int)pObjectList->uNumObjects ) | |
1393 goto LABEL_183; | |
1394 } | |
1395 } | |
1396 a1.uObjectDescID = v71; | |
1397 a1.stru_24.Reset(); | |
822 | 1398 a1.spell_id = SPELL_DARK_SHARPMETAL; |
0 | 1399 v73 = v5->vPosition.x; |
1400 v74 = v5->vPosition.y; | |
822 | 1401 a1.spell_level = uSkillLevel; |
0 | 1402 a1.vPosition.x = v73; |
1403 v75 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
1404 v76 = v117; | |
1405 v77 = LOWORD(v117->uYawAngle); | |
822 | 1406 a1.spell_skill = 0; |
0 | 1407 a1.vPosition.y = v74; |
1408 a1.vPosition.z = v75; | |
1409 a1.uFacing = v77; | |
1410 a1.uSoundID = 0; | |
1411 a1.uAttributes = 0; | |
1412 a1.uSectorID = pIndoor->GetSector(v73, v74, v75); | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1413 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
0 | 1414 a1.uSpriteFrameID = 0; |
823 | 1415 a1.spell_target_pid = 0; |
0 | 1416 a1.field_60_distance_related_prolly_lod = 3; |
1417 a1c = spellnume / -2; | |
1418 if ( spellnume / -2 > spellnume / 2 ) | |
1419 { | |
1420 v80 = spellnume / -2; | |
1421 } | |
1422 else | |
1423 { | |
1424 do | |
1425 { | |
1426 v79 = v76->uYawAngle; | |
1427 a1.uFacing = a1c + LOWORD(v76->uYawAngle); | |
1428 v80 = a1.Create( | |
1429 v79, | |
1430 v76->uPitchAngle, | |
1431 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1432 0); | |
1433 a1c += v116; | |
1434 } | |
1435 while ( a1c <= spellnume / 2 ); | |
1436 } | |
1437 if ( v80 != -1 ) | |
1438 { | |
1439 v81 = 8 * v80; | |
1440 LOBYTE(v81) = v81 | 2; | |
1441 v99 = v81; | |
1442 v22 = (SoundID)word_4EE088_sound_ids[93]; | |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1443 v98 = v22; |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1444 pAudioPlayer->PlaySound(v98, v99, 0, -1, 0, 0, 0, 0); |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
1445 return; |
0 | 1446 } |
1447 } | |
1448 | |
1449 //----- (0043ABB0) -------------------------------------------------------- | |
322 | 1450 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2) |
0 | 1451 { |
1452 unsigned int v2; // esi@1 | |
1453 unsigned int v3; // edi@1 | |
1454 bool result; // eax@9 | |
1455 | |
1456 v2 = a1->uAlly; | |
1457 v3 = a2->uAlly; | |
1458 if ( !v2 ) | |
1459 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1; | |
1460 if ( !v3 ) | |
1461 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1; | |
1462 if ( (signed int)v2 >= 39 && (signed int)v2 <= 44 && (signed int)v3 >= 39 && (signed int)v3 <= 44 | |
1463 || (signed int)v2 >= 45 && (signed int)v2 <= 50 && (signed int)v3 >= 45 && (signed int)v3 <= 50 | |
1464 || (signed int)v2 >= 51 && (signed int)v2 <= 62 && (signed int)v3 >= 51 && (signed int)v3 <= 62 | |
1465 || (signed int)v2 >= 78 && (signed int)v2 <= 83 && (signed int)v3 >= 78 && (signed int)v3 <= 83 ) | |
1466 result = 1; | |
1467 else | |
1468 result = v2 == v3; | |
1469 return result; | |
1470 } | |
1471 | |
1472 //----- (0043AC45) -------------------------------------------------------- | |
322 | 1473 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2) |
0 | 1474 { |
1475 int v4; // ebx@8 | |
1476 int v5; // ST1C_4@8 | |
1477 int v6; // eax@8 | |
1478 | |
1202 | 1479 auto victim = &pActors[uActorID]; |
0 | 1480 if ( a2 == 1 ) |
322 | 1481 BYTE2(victim->uAttributes) |= 8u; |
1482 | |
1483 for (uint i = 0; i < uNumActors; ++i) | |
0 | 1484 { |
1202 | 1485 auto actor = &pActors[i]; |
322 | 1486 if (!actor->CanAct() || i == uActorID) |
1487 continue; | |
1488 | |
1489 if (Actor::ArePeasantsOfSameFaction(victim, actor)) | |
0 | 1490 { |
322 | 1491 v4 = abs(actor->vPosition.x - victim->vPosition.x); |
1492 v5 = abs(actor->vPosition.y - victim->vPosition.y); | |
1493 v6 = abs(actor->vPosition.z - victim->vPosition.z); | |
1494 if (int_get_vector_length(v4, v5, v6) < 4096) | |
0 | 1495 { |
322 | 1496 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; |
1497 if ( a2 == 1 ) | |
1498 BYTE2(actor->uAttributes) |= 8u; | |
0 | 1499 } |
1500 } | |
1501 } | |
1502 } | |
1503 | |
1504 //----- (00404874) -------------------------------------------------------- | |
1060 | 1505 char __fastcall Actor::AI_RangedAttack(unsigned int uActorID, AIDirection *a2, int a3, char a4) |
0 | 1506 { |
1507 AIDirection *v4; // edi@1 | |
1508 Actor *v5; // esi@1 | |
1509 char result; // al@1 | |
1510 char *v7; // eax@15 | |
1511 unsigned __int16 v8; // ax@18 | |
1512 unsigned __int16 v9; // ax@19 | |
1513 __int16 v10; // ax@19 | |
1514 signed int v11; // ecx@19 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1515 //int v12; // eax@19 |
0 | 1516 int v13; // edx@28 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1517 //SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
0 | 1518 unsigned int v15; // [sp+7Ch] [bp-4h]@1 |
1519 signed int v16; // [sp+88h] [bp+8h]@14 | |
1520 signed int v17; // [sp+88h] [bp+8h]@19 | |
1521 | |
1522 v15 = uActorID; | |
1523 v4 = a2; | |
1524 v5 = &pActors[uActorID]; | |
1525 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1526 SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1527 //SpriteObject::SpriteObject(&a1); |
0 | 1528 |
1529 result = a3 - 1; | |
1530 switch ( a3 ) | |
1531 { | |
1532 case 1: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1533 a1.uType = 545; |
0 | 1534 goto LABEL_14; |
1535 case 2: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1536 a1.uType = 550; |
0 | 1537 goto LABEL_14; |
1538 case 3: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1539 a1.uType = 510; |
0 | 1540 goto LABEL_14; |
1541 case 4: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1542 a1.uType = 500; |
0 | 1543 goto LABEL_14; |
1544 case 5: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1545 a1.uType = 515; |
0 | 1546 goto LABEL_14; |
1547 case 6: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1548 a1.uType = 505; |
0 | 1549 goto LABEL_14; |
1550 case 7: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1551 a1.uType = 530; |
0 | 1552 goto LABEL_14; |
1553 case 8: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1554 a1.uType = 525; |
0 | 1555 goto LABEL_14; |
1556 case 9: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1557 a1.uType = 520; |
0 | 1558 goto LABEL_14; |
1559 case 10: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1560 a1.uType = 535; |
0 | 1561 goto LABEL_14; |
1562 case 11: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1563 a1.uType = 540; |
0 | 1564 goto LABEL_14; |
1565 case 13: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1566 a1.uType = 555; |
0 | 1567 LABEL_14: |
1568 v16 = 0; | |
1569 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
1570 goto LABEL_18; | |
1571 v7 = (char *)&pObjectList->pObjects->uObjectID; | |
1572 break; | |
1573 default: | |
1574 return result; | |
1575 } | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1576 while ( (short)a1.uType != *(short *)v7 ) |
0 | 1577 { |
1578 ++v16; | |
1579 v7 += 56; | |
1580 if ( v16 >= (signed int)pObjectList->uNumObjects ) | |
1581 { | |
1582 LABEL_18: | |
1583 v8 = 0; | |
1584 goto LABEL_19; | |
1585 } | |
1586 } | |
1587 v8 = v16; | |
1588 LABEL_19: | |
1589 a1.uObjectDescID = v8; | |
1590 a1.stru_24.Reset(); | |
1591 a1.vPosition.x = v5->vPosition.x; | |
822 | 1592 a1.spell_id = 0; |
0 | 1593 a1.vPosition.y = v5->vPosition.y; |
822 | 1594 a1.spell_level = 0; |
0 | 1595 v17 = v5->uActorHeight; |
822 | 1596 a1.spell_skill = 0; |
0 | 1597 v9 = LOWORD(v4->uYawAngle); |
1598 a1.vPosition.z = v5->vPosition.z - (unsigned int)(signed __int64)((double)v17 * -0.75); | |
1599 a1.uFacing = v9; | |
1600 a1.uSoundID = 0; | |
1601 a1.uAttributes = 0; | |
1602 v10 = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); | |
1603 v11 = v4->uDistance; | |
1604 a1.uSectorID = v10; | |
1605 a1.uSpriteFrameID = 0; | |
828
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Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1606 a1.spell_caster_pid = PID(OBJECT_Actor, v15); |
823 | 1607 a1.spell_target_pid = 0; |
0 | 1608 if ( (double)v11 >= 307.2 ) |
1609 { | |
1610 if ( v11 >= 1024 ) | |
1611 { | |
1612 a1.field_60_distance_related_prolly_lod = 2; | |
1613 if ( v11 >= 2560 ) | |
1614 a1.field_60_distance_related_prolly_lod = 3; | |
1615 } | |
1616 else | |
1617 { | |
1618 a1.field_60_distance_related_prolly_lod = 1; | |
1619 } | |
1620 } | |
1621 else | |
1622 { | |
1623 a1.field_60_distance_related_prolly_lod = 0; | |
1624 } | |
1625 a1.field_61 = a4; | |
1626 result = a1.Create( | |
1627 v4->uYawAngle, | |
1628 v4->uPitchAngle, | |
1629 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1630 0); | |
1631 if ( v5->pMonsterInfo.uSpecialAbilityType == 1 ) | |
1632 { | |
1633 result = v5->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
1634 if ( result == 2 ) | |
1635 { | |
1636 a1.vPosition.z += 40; | |
1637 v13 = v4->uYawAngle; | |
1638 } | |
1639 else | |
1640 { | |
1641 if ( result != 3 ) | |
1642 return result; | |
1643 a1.Create( | |
1644 v4->uYawAngle + 30, | |
1645 v4->uPitchAngle, | |
1646 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1647 0); | |
1648 v13 = v4->uYawAngle - 30; | |
1649 } | |
1650 result = a1.Create( | |
1651 v13, | |
1652 v4->uPitchAngle, | |
1653 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1654 0); | |
1655 } | |
1656 return result; | |
1657 } | |
1658 | |
1659 //----- (00404736) -------------------------------------------------------- | |
1660 signed int __fastcall Actor::Explode(unsigned int uActorID) | |
1661 { | |
1662 Actor *v1; // esi@1 | |
1663 signed int v2; // edx@1 | |
1664 char *v3; // ecx@2 | |
1665 unsigned __int16 v4; // ax@5 | |
1666 int v5; // ebx@6 | |
1667 int v6; // ecx@6 | |
828
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Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1668 //int v7; // eax@6 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1669 SpriteObject a1; // [sp+Ch] [bp-78h]@1 |
0 | 1670 unsigned int v10; // [sp+7Ch] [bp-8h]@1 |
1671 int v11; // [sp+80h] [bp-4h]@6 | |
1672 | |
1673 v10 = uActorID; | |
1674 v1 = &pActors[uActorID]; | |
1675 v2 = 0; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1676 a1.uType = 600; |
0 | 1677 if ( (signed int)pObjectList->uNumObjects <= 0 ) |
1678 { | |
1679 LABEL_5: | |
1680 v4 = 0; | |
1681 } | |
1682 else | |
1683 { | |
1684 v3 = (char *)&pObjectList->pObjects->uObjectID; | |
1685 while ( *(short *)v3 != 600 ) | |
1686 { | |
1687 ++v2; | |
1688 v3 += 56; | |
1689 if ( v2 >= (signed int)pObjectList->uNumObjects ) | |
1690 goto LABEL_5; | |
1691 } | |
1692 v4 = v2; | |
1693 } | |
1694 a1.uObjectDescID = v4; | |
1695 a1.stru_24.Reset(); | |
1696 a1.vPosition.y = v1->vPosition.y; | |
822 | 1697 a1.spell_id = 0; |
0 | 1698 v5 = v1->vPosition.x; |
1699 v11 = v1->uActorHeight; | |
822 | 1700 a1.spell_level = 0; |
1701 a1.spell_skill = 0; | |
0 | 1702 a1.vPosition.x = v5; |
1703 v6 = v1->vPosition.z - (unsigned int)(signed __int64)((double)v11 * -0.75); | |
1704 a1.uFacing = 0; | |
1705 a1.vPosition.z = v6; | |
1706 a1.uSoundID = 0; | |
1707 a1.uAttributes = 0; | |
1708 a1.uSectorID = pIndoor->GetSector(v5, a1.vPosition.y, v6); | |
1709 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1710 a1.spell_caster_pid = PID(OBJECT_Actor, v10); |
823 | 1711 a1.spell_target_pid = 0; |
0 | 1712 a1.field_60_distance_related_prolly_lod = 3; |
1713 a1.field_61 = 4; | |
1714 return a1.Create(0, 0, 0, 0); | |
1715 } | |
1716 | |
1717 //----- (004040E9) -------------------------------------------------------- | |
1718 // // Get direction vector from object1 to object2, | |
1719 // // distance from object1 to object2 and Euler angles of the direction vector | |
1720 // // | |
1721 // // | |
1722 // // object1 & object2 format : objectType | (objectID << 3) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1723 // // objectType == 2 - SpriteObject |
0 | 1724 // // objectType == 3 - Actor |
1725 // // objectType == 4 - Party | |
1726 // // objectType == 5 - Decoration | |
1727 // // | |
1728 // // originally this function had following prototype: | |
1729 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4) | |
1730 // // but compiler converts functions returning structures by value in the such way | |
1731 AIDirection *__fastcall Actor::GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, AIDirection *pOut, int a4) | |
1732 { | |
1733 signed int v4; // eax@1 | |
1336 | 1734 signed int v5; // ecx@1 |
1735 //unsigned int v6; // ebx@1 | |
0 | 1736 int v7; // ecx@2 |
1737 int v8; // ecx@3 | |
1738 int v9; // ecx@4 | |
1336 | 1739 //BLVFace *v10; // eax@8 |
1740 //unsigned int v11; // ecx@8 | |
1741 //signed int v12; // eax@9 | |
1742 //int v13; // ecx@9 | |
1743 //int v14; // eax@9 | |
0 | 1744 int v15; // eax@11 |
1745 int v16; // eax@12 | |
1746 int v17; // eax@13 | |
1747 int v18; // edx@15 | |
1336 | 1748 //signed int v19; // eax@25 |
1749 //signed int v20; // eax@28 | |
1750 //int v21; // ebx@28 | |
1751 //signed int v22; // eax@28 | |
1752 //BLVFace *v23; // eax@35 | |
1753 //int v24; // edx@35 | |
1754 //unsigned int v25; // ecx@35 | |
1755 //signed int v26; // eax@36 | |
1756 //int v27; // ecx@36 | |
1757 //int v28; // eax@36 | |
1758 //int v29; // eax@37 | |
1759 //signed int v30; // eax@42 | |
0 | 1760 double v31; // st7@45 |
1761 double v32; // st6@45 | |
1762 double v33; // st7@45 | |
1763 AIDirection *result; // eax@48 | |
1336 | 1764 //int v35; // [sp-18h] [bp-64h]@17 |
1765 //int v36; // [sp-14h] [bp-60h]@17 | |
0 | 1766 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15 |
1336 | 1767 //int *v38; // [sp-4h] [bp-50h]@15 |
1768 //int *v39; // [sp+0h] [bp-4Ch]@15 | |
1769 //int *v40; // [sp+4h] [bp-48h]@15 | |
0 | 1770 AIDirection v41; // [sp+14h] [bp-38h]@46 |
1771 float v42; // [sp+30h] [bp-1Ch]@23 | |
1772 float v43; // [sp+34h] [bp-18h]@45 | |
1336 | 1773 float outy2; // [sp+38h] [bp-14h]@33 |
1774 float outx2; // [sp+3Ch] [bp-10h]@33 | |
0 | 1775 int outz; // [sp+40h] [bp-Ch]@6 |
1776 int outy; // [sp+44h] [bp-8h]@6 | |
1777 int outx; // [sp+48h] [bp-4h]@6 | |
1778 float a4a; // [sp+58h] [bp+Ch]@45 | |
1779 | |
848 | 1780 v4 = PID_ID(uObj1ID); |
1336 | 1781 //v6 = uObj2ID; |
1782 v5 = PID_ID(uObj2ID); | |
1783 switch( PID_TYPE(uObj1ID) ) | |
0 | 1784 { |
1336 | 1785 case OBJECT_Item: |
1786 { | |
1787 outx = pSpriteObjects[v4].vPosition.x; | |
1788 outy = pSpriteObjects[v4].vPosition.y; | |
1789 outz = pSpriteObjects[v4].vPosition.z; | |
1790 break; | |
1791 } | |
1792 case OBJECT_Actor: | |
1793 { | |
1794 outx = pActors[v4].vPosition.x; | |
1795 outy = pActors[v4].vPosition.y; | |
1796 outz = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v4].uActorHeight * -0.75); | |
1797 break; | |
1798 } | |
1799 case OBJECT_Player: | |
1800 { | |
1801 if ( !v4 ) | |
1802 { | |
1803 outx = pParty->vPosition.x; | |
1804 outy = pParty->vPosition.y; | |
1805 outz = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1806 break; | |
1807 } | |
1808 if ( v4 == 4 ) | |
1809 { | |
1810 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1811 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1812 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; | |
1813 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); | |
1814 break; | |
1815 } | |
1816 if ( v4 == 3 ) | |
1817 { | |
1818 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1819 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1820 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; | |
1821 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); | |
1822 break; | |
1823 } | |
1824 if ( v4 == 2 ) | |
1825 { | |
1826 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1827 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1828 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; | |
1829 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); | |
1830 break; | |
1831 } | |
1832 if ( v4 == 1 ) | |
1833 { | |
1834 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1835 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1836 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; | |
1837 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); | |
1838 break; | |
1839 } | |
1840 } | |
1841 case OBJECT_Decoration: | |
1842 { | |
1843 outx = pLevelDecorations[v4].vPosition.x; | |
1844 outy = pLevelDecorations[v4].vPosition.y; | |
1845 outz = pLevelDecorations[v4].vPosition.z; | |
1846 break; | |
1847 } | |
1848 default: | |
1849 { | |
1850 outz = 0; | |
1851 outy = 0; | |
1852 outx = 0; | |
1853 break; | |
1854 } | |
1855 case OBJECT_BModel: | |
1856 { | |
1857 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1858 { | |
1859 outx = (pIndoor->pFaces[v4].pBounding.x1 + pIndoor->pFaces[v4].pBounding.x2) >> 1; | |
1860 outy = (pIndoor->pFaces[v4].pBounding.y1 + pIndoor->pFaces[v4].pBounding.y2) >> 1; | |
1861 outz = (pIndoor->pFaces[v4].pBounding.z1 + pIndoor->pFaces[v4].pBounding.z2) >> 1; | |
1862 } | |
1863 break; | |
1864 } | |
862 | 1865 } |
1336 | 1866 |
1867 switch( PID_TYPE(uObj2ID) ) | |
862 | 1868 { |
1336 | 1869 case OBJECT_Item: |
1870 { | |
1871 outx2 = pSpriteObjects[v5].vPosition.x; | |
1872 outy2 = pSpriteObjects[v5].vPosition.y; | |
1873 a4 = pSpriteObjects[v5].vPosition.z; | |
1874 break; | |
1875 } | |
1876 case OBJECT_Actor: | |
1877 { | |
1878 outx2 = pActors[v5].vPosition.x; | |
1879 outy2 = pActors[v5].vPosition.y; | |
1880 a4 = pActors[v5].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v5].uActorHeight * -0.75); | |
1881 break; | |
1882 } | |
1883 case OBJECT_Player: | |
1884 { | |
1885 outx2 = pParty->vPosition.x; | |
1886 outy2 = pParty->vPosition.y; | |
1887 if ( !a4 ) | |
1888 a4 = pParty->sEyelevel; | |
1889 a4 = pParty->vPosition.z + a4; | |
1890 break; | |
1891 } | |
1892 case OBJECT_Decoration: | |
1893 { | |
1894 outx2 = pLevelDecorations[v5].vPosition.x; | |
1895 outy2 = pLevelDecorations[v5].vPosition.y; | |
1896 a4 = pLevelDecorations[v5].vPosition.z; | |
1897 break; | |
1898 } | |
1899 default: | |
1900 { | |
1901 outx2 = 0.0; | |
1902 outy2 = 0.0; | |
1903 a4 = 0; | |
1904 break; | |
1905 } | |
1906 case OBJECT_BModel: | |
1907 { | |
1908 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1909 { | |
1910 outx2 = (pIndoor->pFaces[v5].pBounding.x1 + pIndoor->pFaces[v5].pBounding.x2) >> 1; | |
1911 outy2 = (pIndoor->pFaces[v5].pBounding.y1 + pIndoor->pFaces[v5].pBounding.y2) >> 1; | |
1912 a4 = (pIndoor->pFaces[v5].pBounding.z1 + pIndoor->pFaces[v5].pBounding.z2) >> 1; | |
1913 } | |
1914 break; | |
1915 } | |
0 | 1916 } |
862 | 1917 |
1336 | 1918 v31 = (double)outx2 - (double)outx; |
0 | 1919 v42 = v31; |
1336 | 1920 v32 = (double)outy2 - (double)outy; |
0 | 1921 v43 = v32; |
1922 a4a = (double)a4 - (double)outz; | |
1336 | 1923 outx2 = v32 * v32; |
1924 outy2 = v31 * v31; | |
1925 v33 = sqrt(a4a * a4a + outy2 + outx2); | |
0 | 1926 if ( v33 <= 1.0 ) |
1927 { | |
1928 v41.vDirection.x = 65536; | |
1929 v41.vDirection.y = 0; | |
1930 v41.vDirection.z = 0; | |
1931 v41.uDistance = 1; | |
1932 v41.uDistanceXZ = 1; | |
1933 v41.uYawAngle = 0; | |
1934 v41.uPitchAngle = 0; | |
1935 } | |
1936 else | |
1937 { | |
1938 v41.vDirection.x = (signed __int64)(1.0 / v33 * v42 * 65536.0); | |
1939 v41.vDirection.y = (signed __int64)(1.0 / v33 * v43 * 65536.0); | |
1940 v41.vDirection.z = (signed __int64)(1.0 / v33 * a4a * 65536.0); | |
1941 v41.uDistance = (signed __int64)v33; | |
1545 | 1942 v41.uDistanceXZ = sqrt(outy2 + outx2); |
0 | 1943 v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v42, (signed __int64)v43); |
1944 v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a); | |
1945 } | |
1946 result = pOut; | |
1336 | 1947 memcpy(pOut, &v41, sizeof(AIDirection)); |
0 | 1948 return result; |
1949 } | |
1950 | |
1951 //----- (00404030) -------------------------------------------------------- | |
1060 | 1952 void Actor::AI_FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4) |
0 | 1953 { |
1954 unsigned int v4; // edi@1 | |
1955 unsigned int v5; // esi@1 | |
322 | 1956 //unsigned int result; // eax@2 |
0 | 1957 AIDirection *v7; // eax@3 |
1958 unsigned int v8; // ecx@3 | |
1959 Actor *v9; // ebx@3 | |
1960 AIDirection *v10; // esi@4 | |
1961 unsigned __int16 v11; // ax@5 | |
1962 AIDirection a3; // [sp+8h] [bp-38h]@4 | |
1963 AIDirection v13; // [sp+24h] [bp-1Ch]@4 | |
1964 | |
1965 v4 = uObjID; | |
1966 v5 = uActorID; | |
1967 if ( rand() % 100 >= 5 ) | |
1968 { | |
1969 v7 = a4; | |
1970 v8 = 0; | |
1971 v9 = &pActors[v5]; | |
1972 if ( !a4 ) | |
1973 { | |
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Massive refactors of spells + PID (packed id) macros introduced.
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parents:
823
diff
changeset
|
1974 v10 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v5), v4, &a3, 0); |
0 | 1975 v7 = &v13; |
1976 memcpy(&v13, v10, sizeof(v13)); | |
1977 v8 = 0; | |
1978 } | |
1979 v9->uYawAngle = LOWORD(v7->uYawAngle); | |
1980 v11 = LOWORD(v7->uPitchAngle); | |
1981 v9->uCurrentActionTime = v8; | |
1982 v9->vVelocity.z = v8; | |
1983 v9->vVelocity.y = v8; | |
1984 v9->vVelocity.x = v8; | |
1985 v9->uPitchAngle = v11; | |
1986 v9->uCurrentActionLength = 256; | |
1987 v9->uAIState = Interacting; | |
322 | 1988 v9->UpdateAnimation(); |
0 | 1989 } |
1990 else | |
414 | 1991 Actor::AI_Bored(v5, v4, a4); |
0 | 1992 } |
1993 | |
1994 //----- (00403F58) -------------------------------------------------------- | |
414 | 1995 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4) |
0 | 1996 { |
413 | 1997 if (rand() % 2) |
414 | 1998 AI_Bored(uActorID, uObjID, a4); |
413 | 1999 else |
414 | 2000 AI_Stand(uActorID, uObjID, uActionLength, a4); |
0 | 2001 } |
2002 | |
2003 //----- (00403EB6) -------------------------------------------------------- | |
413 | 2004 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4) |
0 | 2005 { |
413 | 2006 assert(uActorID < uNumActors); |
1202 | 2007 auto actor = &pActors[uActorID]; |
413 | 2008 |
2009 AIDirection a3; | |
2010 if (!a4) | |
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0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
2011 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0); |
0 | 2012 |
413 | 2013 actor->uAIState = Standing; |
2014 if (!uActionLength) | |
2015 actor->uCurrentActionLength = rand() % 256 + 256; | |
0 | 2016 else |
413 | 2017 actor->uCurrentActionLength = uActionLength; |
2018 actor->uCurrentActionTime = 0; | |
2019 actor->uYawAngle = a4->uYawAngle; | |
2020 actor->uPitchAngle = a4->uPitchAngle; | |
2021 actor->vVelocity.z = 0; | |
2022 actor->vVelocity.y = 0; | |
2023 actor->vVelocity.x = 0; | |
2024 actor->UpdateAnimation(); | |
0 | 2025 } |
2026 | |
2027 //----- (00403E61) -------------------------------------------------------- | |
2028 void __fastcall Actor::StandAwhile(unsigned int uActorID) | |
2029 { | |
1763 | 2030 pActors[uActorID].uCurrentActionLength = rand() % 128 + 128; |
2031 pActors[uActorID].uCurrentActionTime = 0; | |
2032 pActors[uActorID].uAIState = Standing; | |
2033 pActors[uActorID].vVelocity.z = 0; | |
2034 pActors[uActorID].vVelocity.y = 0; | |
2035 pActors[uActorID].vVelocity.x = 0; | |
2036 pActors[uActorID].UpdateAnimation(); | |
0 | 2037 } |
2038 | |
2039 //----- (00403C6C) -------------------------------------------------------- | |
1060 | 2040 void Actor::AI_MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0) |
0 | 2041 { |
2042 Actor *v3; // ebx@1 | |
2043 char v4; // zf@1 | |
322 | 2044 //unsigned int result; // eax@3 |
0 | 2045 AIDirection *v6; // esi@6 |
2046 AIDirection *v7; // edi@6 | |
2047 signed int v8; // eax@7 | |
2048 double v9; // st7@9 | |
2049 Vec3_int_ v10; // ST04_12@9 | |
322 | 2050 //int v11; // eax@10 |
0 | 2051 AIDirection *v12; // eax@11 |
2052 unsigned int v13; // esi@11 | |
2053 AIDirection *v14; // esi@12 | |
2054 SpriteFrame *v15; // ecx@13 | |
2055 __int16 v16; // ax@13 | |
2056 unsigned int v17; // ecx@13 | |
2057 signed __int64 v18; // qax@13 | |
2058 AIDirection a3; // [sp+Ch] [bp-48h]@12 | |
2059 AIDirection v20; // [sp+28h] [bp-2Ch]@12 | |
2060 unsigned int v21; // [sp+44h] [bp-10h]@9 | |
848 | 2061 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2062 int v23; // [sp+4Ch] [bp-8h]@6 |
2063 unsigned int v24; // [sp+50h] [bp-4h]@1 | |
2064 unsigned int v25; // [sp+5Ch] [bp+8h]@13 | |
2065 | |
2066 v3 = &pActors[uActorID]; | |
848 | 2067 //a2 = edx0; |
1456 | 2068 v4 = v3->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY; |
0 | 2069 v24 = uActorID; |
2070 if ( v4 && v3->pMonsterInfo.uAIType == 1 ) | |
2071 { | |
848 | 2072 Actor::AI_Stand(uActorID, sTargetPid, 0, arg0); |
322 | 2073 return; |
0 | 2074 } |
322 | 2075 |
848 | 2076 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
849 | 2077 { |
2078 v8 = PID_ID(sTargetPid); | |
2079 v6 = (AIDirection *)pActors[v8].vPosition.x; | |
2080 v7 = (AIDirection *)pActors[v8].vPosition.y; | |
2081 v23 = (signed __int64)((double)pActors[v8].uActorHeight * 0.75 + (double)pActors[v8].vPosition.z); | |
2082 } | |
2083 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
2084 { | |
2085 v6 = (AIDirection *)pParty->vPosition.x; | |
2086 v7 = (AIDirection *)pParty->vPosition.y; | |
2087 v23 = pParty->vPosition.z + pParty->sEyelevel; | |
2088 } | |
2089 else | |
2090 { | |
2091 v6 = arg0; | |
2092 v7 = arg0; | |
2093 } | |
2094 v21 = v3->uActorHeight; | |
2095 v9 = (double)(signed int)v21 * 0.75; | |
2096 v21 = v3->vPosition.z; | |
2097 v10.z = (signed __int64)(v9 + (double)(signed int)v21); | |
2098 v10.y = v3->vPosition.y; | |
2099 v10.x = v3->vPosition.x; | |
2100 if ( sub_407A1C((int)v6, (int)v7, v23, v10) ) | |
2101 { | |
2102 v12 = arg0; | |
2103 v13 = 0; | |
2104 if ( !arg0 ) | |
0 | 2105 { |
849 | 2106 v14 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v24), sTargetPid, &a3, 0); |
0 | 2107 v12 = &v20; |
2108 memcpy(&v20, v14, sizeof(v20)); | |
2109 v13 = 0; | |
849 | 2110 } |
2111 v15 = pSpriteFrameTable->pSpriteSFrames; | |
2112 v3->uYawAngle = LOWORD(v12->uYawAngle); | |
2113 v16 = v15[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength; | |
2114 v17 = v24; | |
2115 v3->uCurrentActionLength = 8 * v16; | |
2116 v3->uCurrentActionTime = v13; | |
2117 v3->uAIState = AttackingMelee; | |
2118 Actor::PlaySound(v17, 0); | |
2119 LODWORD(v18) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2120 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2121 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v13 | |
2122 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v13 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v13) ) | |
2123 { | |
2124 LODWORD(v18) = 2 * v18; | |
0 | 2125 v25 = v18; |
849 | 2126 } |
2127 if ( pParty->bTurnBasedModeOn != 1 ) | |
0 | 2128 v18 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)v25 * 2.133333333333333); |
849 | 2129 v3->pMonsterInfo.uRecoveryTime = v18; |
2130 v3->vVelocity.z = v13; | |
2131 v3->vVelocity.y = v13; | |
2132 v3->vVelocity.x = v13; | |
2133 v3->UpdateAnimation(); | |
2134 } | |
2135 else | |
1060 | 2136 Actor::AI_Pursue1(v24, sTargetPid, rand() % 2, 64, arg0); |
0 | 2137 } |
2138 | |
2139 //----- (00438CF3) -------------------------------------------------------- | |
322 | 2140 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID) |
0 | 2141 { |
2142 unsigned int v1; // esi@1 | |
2143 unsigned int v2; // edi@2 | |
2144 char v3; // bl@3 | |
322 | 2145 //char *v4; // ecx@16 |
2146 //signed int v5; // eax@18 | |
0 | 2147 Player **ppPlayers; // esi@20 |
2148 | |
2149 v1 = uLevelMapStatsID; | |
322 | 2150 if ( !uLevelMapStatsID || !pActors[uActorID].IsPeasant()) |
0 | 2151 return; |
322 | 2152 |
2153 v2 = uActorID; | |
0 | 2154 v3 = 1; |
2155 if ( v1 != 5 ) | |
2156 { | |
2157 if ( v1 == 6 || v1 == 7 ) | |
2158 { | |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
2159 pParty->IsPartyGood(); //the binary file contains this call. if someone finds out whether it's supposed to be here or not, feel free to apply the appropriate change |
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
2160 if ( pParty->IsPartyEvil() ) |
0 | 2161 return; |
2162 goto LABEL_12; | |
2163 } | |
2164 if ( v1 != 8 ) | |
2165 goto LABEL_12; | |
2166 } | |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
2167 if ( pParty->IsPartyGood() ) |
0 | 2168 v3 = 0; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
2169 if ( pParty->IsPartyEvil() ) |
0 | 2170 v3 = 1; |
2171 if ( v3 ) | |
2172 { | |
2173 LABEL_12: | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
2174 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[v2].pMonsterInfo.uLevel + pParty->GetPartyReputation()); |
0 | 2175 if ( pParty->uFine < 0 ) |
2176 pParty->uFine = 0; | |
2177 if ( pParty->uFine > 4000000 ) | |
2178 pParty->uFine = 4000000; | |
322 | 2179 |
2180 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
2181 { | |
2182 if (pOutdoor->ddm.uReputation < 10000) | |
2183 pOutdoor->ddm.uReputation++; | |
2184 } | |
2185 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
2186 { | |
2187 if (pIndoor->dlv.uReputation < 10000) | |
2188 pIndoor->dlv.uReputation++; | |
2189 } | |
2190 else assert(false); | |
2191 | |
0 | 2192 ppPlayers = &pPlayers[1]; |
2193 do | |
2194 { | |
2195 if ( pParty->uFine ) | |
2196 { | |
1460
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
1456
diff
changeset
|
2197 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)(*ppPlayers)->_achieved_awards_bits, 1) ) |
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
1456
diff
changeset
|
2198 _449B7E_toggle_bit((unsigned char *)(*ppPlayers)->_achieved_awards_bits, 1, 1u); |
0 | 2199 } |
2200 ++ppPlayers; | |
2201 } | |
2202 while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] ); | |
2203 } | |
2204 } | |
2205 | |
2206 //----- (0043AE80) -------------------------------------------------------- | |
322 | 2207 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3) |
0 | 2208 { |
2209 int result; // eax@1 | |
2210 unsigned int v4; // esi@1 | |
2211 int v5; // [sp-14h] [bp-18h]@3 | |
2212 unsigned int v6; // [sp-10h] [bp-14h]@3 | |
2213 int v7; // [sp-Ch] [bp-10h]@3 | |
2214 int v8; // [sp-8h] [bp-Ch]@3 | |
2215 __int16 v9; // [sp-4h] [bp-8h]@3 | |
2216 | |
2217 result = a2 - 1; | |
862 | 2218 v4 = PID(OBJECT_Actor,uActorID); |
0 | 2219 switch ( a2 ) |
2220 { | |
2221 case 1: | |
2222 if ( a3 ) | |
2223 { | |
2224 v9 = 0; | |
2225 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2226 v7 = 0; | |
2227 LOWORD(v6) = v4; | |
2228 v5 = 904; | |
2229 goto LABEL_16; | |
2230 } | |
322 | 2231 return; |
0 | 2232 case 2: |
2233 if ( a3 ) | |
2234 { | |
2235 v9 = 0; | |
2236 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2237 v7 = 0; | |
2238 LOWORD(v6) = v4; | |
2239 v5 = 905; | |
2240 goto LABEL_16; | |
2241 } | |
322 | 2242 return; |
0 | 2243 case 3: |
2244 if ( a3 ) | |
2245 { | |
2246 v9 = 0; | |
2247 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2248 v7 = 0; | |
2249 LOWORD(v6) = v4; | |
2250 v5 = 906; | |
2251 goto LABEL_16; | |
2252 } | |
322 | 2253 return; |
0 | 2254 case 4: |
2255 if ( a3 ) | |
2256 { | |
2257 v9 = 0; | |
2258 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2259 v7 = 0; | |
2260 LOWORD(v6) = v4; | |
2261 v5 = 907; | |
2262 goto LABEL_16; | |
2263 } | |
322 | 2264 return; |
0 | 2265 case 5: |
2266 v9 = 4; | |
2267 v8 = 65536; | |
2268 v7 = 0; | |
862 | 2269 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2270 v5 = 901; |
2271 goto LABEL_16; | |
2272 case 6: | |
2273 v9 = 4; | |
2274 v8 = 65536; | |
2275 v7 = 0; | |
862 | 2276 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2277 v5 = 902; |
2278 goto LABEL_16; | |
2279 case 7: | |
2280 v9 = 4; | |
2281 v8 = 65536; | |
2282 v7 = 0; | |
862 | 2283 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2284 v5 = 903; |
2285 goto LABEL_16; | |
2286 case 8: | |
2287 v9 = 4; | |
2288 v8 = 65536; | |
2289 v7 = 0; | |
862 | 2290 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2291 v5 = 900; |
2292 goto LABEL_16; | |
2293 case 9: | |
2294 v9 = 4; | |
2295 v8 = 65536; | |
2296 v7 = 0; | |
862 | 2297 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2298 v5 = 909; |
2299 goto LABEL_16; | |
2300 case 10: | |
2301 v9 = 4; | |
2302 v8 = 65536; | |
2303 v7 = 0; | |
862 | 2304 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2305 v5 = 908; |
2306 LABEL_16: | |
2307 result = pOtherOverlayList->_4418B6(v5, v6, v7, v8, v9); | |
2308 break; | |
2309 default: | |
322 | 2310 return; |
0 | 2311 } |
322 | 2312 return; |
0 | 2313 } |
2314 | |
2315 //----- (0043B3E0) -------------------------------------------------------- | |
2316 int Actor::_43B3E0_CalcDamage(Actor *a1, signed int a2) | |
2317 { | |
2318 signed int v2; // ebp@1 | |
2319 int v3; // eax@9 | |
2320 signed int v4; // edi@9 | |
2321 int v5; // esi@9 | |
2322 int v6; // ebx@11 | |
2323 unsigned __int16 v8; // si@21 | |
2324 int v9; // edi@21 | |
2325 signed int v10; // eax@23 | |
2326 int v11; // [sp+10h] [bp-4h]@1 | |
2327 | |
2328 v2 = 0; | |
2329 v11 = 0; | |
2330 if ( a2 ) | |
2331 { | |
2332 if ( a2 == 1 ) | |
2333 { | |
2334 v3 = a1->pMonsterInfo.uAttack2DamageDiceRolls; | |
2335 v4 = a1->pMonsterInfo.uAttack2DamageDiceSides; | |
2336 v5 = a1->pMonsterInfo.uAttack2DamageBonus; | |
2337 } | |
2338 else | |
2339 { | |
2340 if ( a2 <= 1 ) | |
2341 return 0; | |
2342 if ( a2 <= 3 ) | |
2343 { | |
2344 if ( a2 == 2 ) | |
2345 { | |
2346 v8 = a1->pMonsterInfo.uSpellSkillAndMastery1; | |
2347 v9 = a1->pMonsterInfo.uSpell1ID; | |
2348 } | |
2349 else | |
2350 { | |
2351 v8 = a1->pMonsterInfo.uSpellSkillAndMastery2; | |
2352 v9 = a1->pMonsterInfo.uSpell2ID; | |
2353 } | |
2354 v10 = SkillToMastery(v8); | |
2355 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); | |
2356 } | |
2357 if ( a2 != 4 ) | |
2358 return 0; | |
2359 v3 = a1->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
2360 v4 = a1->pMonsterInfo.uSpecialAbilityDamageDiceSides; | |
2361 v5 = a1->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
2362 } | |
2363 } | |
2364 else | |
2365 { | |
2366 if ( (signed __int64)a1->pActorBuffs[14].uExpireTime > 0 ) | |
2367 v2 = a1->pActorBuffs[14].uPower; | |
2368 if ( (signed __int64)a1->pActorBuffs[18].uExpireTime > 0 && a1->pActorBuffs[18].uPower > v2 ) | |
2369 v2 = a1->pActorBuffs[18].uPower; | |
2370 if ( (signed __int64)a1->pActorBuffs[21].uExpireTime > 0 ) | |
2371 v2 += a1->pActorBuffs[21].uPower; | |
2372 v3 = a1->pMonsterInfo.uAttack1DamageDiceRolls; | |
2373 v4 = a1->pMonsterInfo.uAttack1DamageDiceSides; | |
2374 v5 = a1->pMonsterInfo.uAttack1DamageBonus; | |
2375 } | |
2376 if ( v3 > 0 ) | |
2377 { | |
2378 v6 = v3; | |
2379 do | |
2380 { | |
2381 --v6; | |
2382 v11 += rand() % v4 + 1; | |
2383 } | |
2384 while ( v6 ); | |
2385 } | |
2386 return v11 + v5 + v2; | |
2387 } | |
2388 | |
2389 //----- (00438B9B) -------------------------------------------------------- | |
322 | 2390 bool Actor::IsPeasant() |
0 | 2391 { |
2392 unsigned int v1; // eax@1 | |
2393 | |
2394 v1 = this->uAlly; | |
2395 if ( !v1 ) | |
2396 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1; | |
2397 return (signed int)v1 >= 39 && (signed int)v1 <= 44 | |
2398 || (signed int)v1 >= 45 && (signed int)v1 <= 50 | |
2399 || (signed int)v1 >= 51 && (signed int)v1 <= 62 | |
2400 || (signed int)v1 >= 78 && (signed int)v1 <= 83; | |
2401 } | |
2402 | |
2403 //----- (0042EBEE) -------------------------------------------------------- | |
2404 bool Actor::StealFrom(unsigned int uActorID) | |
2405 { | |
2406 unsigned int v1; // esi@1 | |
2407 Player *pPlayer; // edi@1 | |
2408 bool result; // eax@1 | |
2409 int v4; // ebx@2 | |
2410 unsigned int v5; // eax@2 | |
2411 DDM_DLV_Header *v6; // esi@4 | |
2412 unsigned int v7; // [sp+8h] [bp-4h]@1 | |
2413 int v8; // [sp+8h] [bp-4h]@6 | |
2414 | |
2415 v1 = uActiveCharacter; | |
2416 v7 = uActorID; | |
243 | 2417 pPlayer = &pParty->pPlayers[uActiveCharacter-1]; |
0 | 2418 result = pPlayer->CanAct(); |
2419 if ( result ) | |
2420 { | |
1517 | 2421 CastSpellInfoHelpers::_427D48(); |
0 | 2422 v4 = 0; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
2423 v5 = pMapStats->GetMapInfo(pCurrentMapName); |
0 | 2424 if ( v5 ) |
2425 v4 = pMapStats->pInfos[v5]._steal_perm; | |
2426 v6 = &pOutdoor->ddm; | |
2427 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
2428 v6 = &pIndoor->dlv; | |
2429 pPlayer->StealFromActor(v7, v4, v6->uReputation++); | |
2430 v8 = pPlayer->GetAttackRecoveryTime(0); | |
2431 if ( v8 < 30 ) | |
2432 v8 = 30; | |
2433 if ( !pParty->bTurnBasedModeOn ) | |
2434 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v8 * 2.133333333333333)); | |
1448 | 2435 pTurnEngine->ApplyPlayerAction(); |
0 | 2436 result = 1; |
2437 } | |
2438 return result; | |
2439 } | |
2440 | |
2441 //----- (00403A60) -------------------------------------------------------- | |
1060 | 2442 void Actor::AI_SpellAttack2(unsigned int uActorID, signed int edx0, AIDirection *pDir) |
0 | 2443 { |
2444 Actor *v3; // ebx@1 | |
2445 AIDirection *v4; // esi@3 | |
2446 AIDirection *v5; // edi@3 | |
2447 signed int v6; // eax@4 | |
2448 Vec3_int_ v7; // ST04_12@6 | |
322 | 2449 //unsigned int result; // eax@7 |
0 | 2450 AIDirection *v9; // eax@8 |
2451 unsigned int v10; // esi@8 | |
2452 AIDirection *v11; // esi@9 | |
2453 SpriteFrame *v12; // ecx@10 | |
2454 __int16 v13; // ax@10 | |
2455 unsigned int v14; // ecx@10 | |
2456 unsigned int v15; // eax@10 | |
2457 signed int v16; // ecx@17 | |
2458 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2459 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
2460 int v19; // [sp+44h] [bp-10h]@6 | |
2461 signed int a2; // [sp+48h] [bp-Ch]@1 | |
2462 int v21; // [sp+4Ch] [bp-8h]@3 | |
2463 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
2464 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2465 | |
2466 v22 = uActorID; | |
2467 v3 = &pActors[uActorID]; | |
2468 a2 = edx0; | |
848 | 2469 if ( PID_TYPE(edx0) == OBJECT_Actor) |
0 | 2470 { |
848 | 2471 v6 = PID_ID(edx0); |
0 | 2472 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2473 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2474 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2475 } | |
2476 else | |
2477 { | |
848 | 2478 if ( PID_TYPE(edx0) == OBJECT_Player) |
0 | 2479 { |
2480 v4 = (AIDirection *)pParty->vPosition.x; | |
2481 v5 = (AIDirection *)pParty->vPosition.y; | |
2482 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
2483 } | |
2484 else | |
2485 { | |
2486 v4 = pDir; | |
2487 v5 = pDir; | |
2488 } | |
2489 } | |
2490 v19 = v3->uActorHeight; | |
2491 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2492 v7.y = v3->vPosition.y; | |
2493 v7.x = v3->vPosition.x; | |
2494 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
2495 { | |
2496 v9 = pDir; | |
2497 v10 = 0; | |
2498 if ( !pDir ) | |
2499 { | |
862 | 2500 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), a2, &a3, 0); |
0 | 2501 v9 = &v18; |
2502 memcpy(&v18, v11, sizeof(v18)); | |
2503 v10 = 0; | |
2504 } | |
2505 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2506 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2507 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2508 v14 = v22; |
2509 v3->uCurrentActionLength = 8 * v13; | |
2510 v3->uCurrentActionTime = v10; | |
2511 v3->uAIState = AttackingRanged4; | |
2512 Actor::PlaySound(v14, 0); | |
2513 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2514 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2515 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2516 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2517 { | |
2518 v15 *= 2; | |
2519 pDira = v15; | |
2520 } | |
2521 if ( pParty->bTurnBasedModeOn == 1 ) | |
2522 v3->pMonsterInfo.uRecoveryTime = v15; | |
2523 else | |
2524 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2525 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2526 * (double)(signed int)pDira | |
2527 * -2.133333333333333); | |
2528 v16 = v3->pMonsterInfo.uSpell2ID; | |
2529 v3->vVelocity.z = v10; | |
2530 v3->vVelocity.y = v10; | |
2531 v3->vVelocity.x = v10; | |
1458 | 2532 if ( _42FB5C_check_spell(v16) ) |
0 | 2533 { |
2534 v3->uCurrentActionLength = 64; | |
2535 v3->uCurrentActionTime = v10; | |
2536 v3->uAIState = Fidgeting; | |
322 | 2537 v3->UpdateAnimation(); |
0 | 2538 v3->uAIState = AttackingRanged4; |
2539 } | |
2540 else | |
322 | 2541 v3->UpdateAnimation(); |
0 | 2542 } |
2543 else | |
1060 | 2544 Actor::AI_Pursue1(v22, a2, v22, 64, pDir); |
0 | 2545 } |
2546 | |
2547 //----- (00403854) -------------------------------------------------------- | |
1060 | 2548 void Actor::AI_SpellAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2549 { |
2550 Actor *v3; // ebx@1 | |
2551 AIDirection *v4; // esi@3 | |
2552 AIDirection *v5; // edi@3 | |
2553 signed int v6; // eax@4 | |
2554 Vec3_int_ v7; // ST04_12@6 | |
322 | 2555 //unsigned int result; // eax@7 |
0 | 2556 AIDirection *v9; // eax@8 |
2557 unsigned int v10; // esi@8 | |
2558 AIDirection *v11; // esi@9 | |
2559 SpriteFrame *v12; // ecx@10 | |
2560 __int16 v13; // ax@10 | |
2561 unsigned int v14; // ecx@10 | |
2562 unsigned int v15; // eax@10 | |
2563 signed int v16; // ecx@17 | |
2564 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2565 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
2566 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 2567 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2568 int v21; // [sp+4Ch] [bp-8h]@3 |
2569 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
2570 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2571 | |
2572 v22 = uActorID; | |
2573 v3 = &pActors[uActorID]; | |
848 | 2574 //a2 = edx0; |
2575 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2576 { |
848 | 2577 v6 = PID_ID(sTargetPid); |
0 | 2578 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2579 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2580 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2581 } | |
2582 else | |
2583 { | |
848 | 2584 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2585 { |
2586 v4 = (AIDirection *)pParty->vPosition.x; | |
2587 v5 = (AIDirection *)pParty->vPosition.y; | |
2588 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
2589 } | |
2590 else | |
2591 { | |
2592 v4 = pDir; | |
2593 v5 = pDir; | |
2594 } | |
2595 } | |
2596 v19 = v3->uActorHeight; | |
2597 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2598 v7.y = v3->vPosition.y; | |
2599 v7.x = v3->vPosition.x; | |
2600 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
2601 { | |
2602 v9 = pDir; | |
2603 v10 = 0; | |
2604 if ( !pDir ) | |
2605 { | |
862 | 2606 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), sTargetPid, &a3, 0); |
0 | 2607 v9 = &v18; |
2608 memcpy(&v18, v11, sizeof(v18)); | |
2609 v10 = 0; | |
2610 } | |
2611 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2612 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2613 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2614 v14 = v22; |
2615 v3->uCurrentActionLength = 8 * v13; | |
2616 v3->uCurrentActionTime = v10; | |
2617 v3->uAIState = AttackingRanged3; | |
2618 Actor::PlaySound(v14, 0); | |
2619 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2620 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2621 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2622 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2623 { | |
2624 v15 *= 2; | |
2625 pDira = v15; | |
2626 } | |
2627 if ( pParty->bTurnBasedModeOn == 1 ) | |
2628 v3->pMonsterInfo.uRecoveryTime = v15; | |
2629 else | |
2630 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2631 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2632 * (double)(signed int)pDira | |
2633 * -2.133333333333333); | |
2634 v16 = v3->pMonsterInfo.uSpell1ID; | |
2635 v3->vVelocity.z = v10; | |
2636 v3->vVelocity.y = v10; | |
2637 v3->vVelocity.x = v10; | |
1458 | 2638 if ( _42FB5C_check_spell(v16) ) |
0 | 2639 { |
2640 v3->uCurrentActionLength = 64; | |
2641 v3->uCurrentActionTime = v10; | |
2642 v3->uAIState = Fidgeting; | |
322 | 2643 v3->UpdateAnimation(); |
0 | 2644 v3->uAIState = AttackingRanged3; |
2645 } | |
2646 else | |
322 | 2647 v3->UpdateAnimation(); |
0 | 2648 } |
2649 else | |
1060 | 2650 Actor::AI_Pursue1(v22, sTargetPid, v22, 64, pDir); |
0 | 2651 } |
2652 | |
2653 //----- (0040368B) -------------------------------------------------------- | |
1060 | 2654 void Actor::AI_MissileAttack2(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2655 { |
2656 Actor *v3; // ebx@1 | |
2657 AIDirection *v4; // esi@3 | |
2658 AIDirection *v5; // edi@3 | |
2659 signed int v6; // eax@4 | |
2660 Vec3_int_ v7; // ST04_12@6 | |
322 | 2661 //unsigned int result; // eax@7 |
0 | 2662 AIDirection *v9; // eax@8 |
2663 unsigned int v10; // esi@8 | |
2664 AIDirection *v11; // esi@9 | |
2665 SpriteFrame *v12; // ecx@10 | |
2666 __int16 v13; // ax@10 | |
2667 unsigned int v14; // ecx@10 | |
2668 signed __int64 v15; // qax@10 | |
2669 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2670 AIDirection v17; // [sp+28h] [bp-2Ch]@9 | |
2671 int v18; // [sp+44h] [bp-10h]@6 | |
848 | 2672 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2673 int v20; // [sp+4Ch] [bp-8h]@3 |
2674 unsigned int v21; // [sp+50h] [bp-4h]@1 | |
2675 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2676 | |
2677 v21 = uActorID; | |
2678 v3 = &pActors[uActorID]; | |
848 | 2679 //a2 = edx0; |
2680 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2681 { |
848 | 2682 v6 = PID_ID(sTargetPid); |
0 | 2683 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2684 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2685 v20 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2686 } | |
2687 else | |
2688 { | |
848 | 2689 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2690 { |
2691 v4 = (AIDirection *)pParty->vPosition.x; | |
2692 v5 = (AIDirection *)pParty->vPosition.y; | |
2693 v20 = pParty->vPosition.z + pParty->sEyelevel; | |
2694 } | |
2695 else | |
2696 { | |
2697 v4 = pDir; | |
2698 v5 = pDir; | |
2699 } | |
2700 } | |
2701 v18 = v3->uActorHeight; | |
2702 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v18 * -0.75); | |
2703 v7.y = v3->vPosition.y; | |
2704 v7.x = v3->vPosition.x; | |
2705 if ( sub_407A1C((int)v4, (int)v5, v20, v7) ) | |
2706 { | |
2707 v9 = pDir; | |
2708 v10 = 0; | |
2709 if ( !pDir ) | |
2710 { | |
862 | 2711 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0); |
0 | 2712 v9 = &v17; |
2713 memcpy(&v17, v11, sizeof(v17)); | |
2714 v10 = 0; | |
2715 } | |
2716 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2717 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2718 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2719 v14 = v21; |
2720 v3->uCurrentActionLength = 8 * v13; | |
2721 v3->uCurrentActionTime = v10; | |
2722 v3->uAIState = AttackingRanged2; | |
2723 Actor::PlaySound(v14, 0); | |
2724 LODWORD(v15) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2725 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2726 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2727 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2728 { | |
2729 LODWORD(v15) = 2 * v15; | |
2730 pDira = v15; | |
2731 } | |
2732 if ( pParty->bTurnBasedModeOn != 1 ) | |
2733 v15 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)pDira * 2.133333333333333); | |
2734 v3->pMonsterInfo.uRecoveryTime = v15; | |
2735 v3->vVelocity.z = v10; | |
2736 v3->vVelocity.y = v10; | |
2737 v3->vVelocity.x = v10; | |
322 | 2738 v3->UpdateAnimation(); |
0 | 2739 } |
2740 else | |
1060 | 2741 Actor::AI_Pursue1(v21, sTargetPid, v21, 64, pDir); |
0 | 2742 } |
2743 | |
2744 //----- (00403476) -------------------------------------------------------- | |
1060 | 2745 void Actor::AI_MissileAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2746 { |
2747 Actor *v3; // ebx@1 | |
2748 int v4; // esi@3 | |
2749 int v5; // edi@3 | |
2750 signed int v6; // eax@4 | |
2751 Vec3_int_ v7; // ST04_12@6 | |
2752 unsigned char v8[12]; // ST04_12@7 | |
322 | 2753 //unsigned int result; // eax@8 |
0 | 2754 AIDirection *v10; // eax@9 |
2755 unsigned int v11; // esi@9 | |
2756 AIDirection *v12; // esi@10 | |
2757 SpriteFrame *v13; // ecx@11 | |
2758 __int16 v14; // ax@11 | |
2759 unsigned int v15; // ecx@11 | |
2760 unsigned int v16; // eax@11 | |
2761 AIDirection a3; // [sp+Ch] [bp-48h]@10 | |
2762 AIDirection v18; // [sp+28h] [bp-2Ch]@10 | |
2763 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 2764 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2765 unsigned int v21; // [sp+4Ch] [bp-8h]@1 |
2766 int v22; // [sp+50h] [bp-4h]@3 | |
2767 unsigned int pDira; // [sp+5Ch] [bp+8h]@11 | |
2768 | |
2769 v21 = uActorID; | |
2770 v3 = &pActors[uActorID]; | |
848 | 2771 //a2 = edx0; |
2772 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2773 { |
848 | 2774 v6 = PID_ID(sTargetPid); |
0 | 2775 v4 = pActors[v6].vPosition.x; |
2776 v5 = pActors[v6].vPosition.y; | |
2777 v22 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2778 } | |
2779 else | |
2780 { | |
848 | 2781 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2782 { |
2783 v4 = pParty->vPosition.x; | |
2784 v5 = pParty->vPosition.y; | |
2785 v22 = pParty->vPosition.z + pParty->sEyelevel; | |
2786 } | |
2787 else | |
2788 { | |
2789 v4 = (int)pDir; | |
2790 v5 = (int)pDir; | |
2791 } | |
2792 } | |
2793 v19 = v3->uActorHeight; | |
2794 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2795 v7.y = v3->vPosition.y; | |
2796 v7.x = v3->vPosition.x; | |
2797 if ( sub_407A1C(v4, v5, v22, v7) | |
2798 || (*(unsigned int *)&v8[8] = v22, | |
2799 v19 = v3->uActorHeight, | |
2800 *(_QWORD *)v8 = __PAIR__(v5, v4), | |
2801 sub_407A1C( | |
2802 v3->vPosition.x, | |
2803 v3->vPosition.y, | |
2804 v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75), | |
2805 *(Vec3_int_ *)v8)) ) | |
2806 { | |
2807 v10 = pDir; | |
2808 v11 = 0; | |
2809 if ( !pDir ) | |
2810 { | |
862 | 2811 v12 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0); |
0 | 2812 v10 = &v18; |
2813 memcpy(&v18, v12, sizeof(v18)); | |
2814 v11 = 0; | |
2815 } | |
2816 v13 = pSpriteFrameTable->pSpriteSFrames; | |
2817 v3->uYawAngle = LOWORD(v10->uYawAngle); | |
319 | 2818 v14 = v13[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2819 v15 = v21; |
2820 v3->uCurrentActionLength = 8 * v14; | |
2821 v3->uCurrentActionTime = v11; | |
2822 v3->uAIState = AttackingRanged1; | |
2823 Actor::PlaySound(v15, 0); | |
2824 v16 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2825 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2826 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v11 | |
2827 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v11 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v11) ) | |
2828 { | |
2829 v16 *= 2; | |
2830 pDira = v16; | |
2831 } | |
2832 if ( pParty->bTurnBasedModeOn == 1 ) | |
2833 v3->pMonsterInfo.uRecoveryTime = v16; | |
2834 else | |
2835 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2836 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2837 * (double)(signed int)pDira | |
2838 * -2.133333333333333); | |
2839 v3->vVelocity.z = v11; | |
2840 v3->vVelocity.y = v11; | |
2841 v3->vVelocity.x = v11; | |
322 | 2842 v3->UpdateAnimation(); |
0 | 2843 } |
2844 else | |
1060 | 2845 Actor::AI_Pursue1(v21, sTargetPid, v21, 64, pDir); |
0 | 2846 } |
2847 | |
2848 //----- (004032B2) -------------------------------------------------------- | |
1456 | 2849 void Actor::AI_RandomMove( unsigned int uActor_id, unsigned int uTarget_id, int radius, int uActionLength ) |
2850 { | |
0 | 2851 unsigned int v4; // edi@1 |
2852 Actor *v5; // esi@1 | |
2853 int v6; // ebx@1 | |
2854 int v7; // ST08_4@1 | |
2855 int v8; // eax@1 | |
2856 unsigned int v9; // ebx@11 | |
2857 int v10; // ebx@13 | |
2858 signed __int16 v11; // cx@17 | |
2859 unsigned int v12; // [sp-8h] [bp-44h]@10 | |
2860 AIDirection *v13; // [sp-4h] [bp-40h]@10 | |
2861 AIDirection v14; // [sp+Ch] [bp-30h]@7 | |
2862 int v15; // [sp+28h] [bp-14h]@11 | |
2863 unsigned int v16; // [sp+2Ch] [bp-10h]@1 | |
2864 int y; // [sp+30h] [bp-Ch]@1 | |
2865 unsigned int uActorID; // [sp+34h] [bp-8h]@1 | |
2866 int v19; // [sp+38h] [bp-4h]@1 | |
2867 | |
414 | 2868 //v14 never filled, maybe it is passed to function but optimized away as local variable |
2869 | |
1456 | 2870 uActorID = uActor_id; |
2871 v4 = uActor_id; | |
2872 v5 = &pActors[uActor_id]; | |
2873 v16 = uTarget_id; | |
0 | 2874 v6 = v5->vInitialPosition.x - v5->vPosition.x; |
2875 v7 = v5->vInitialPosition.x - v5->vPosition.x; | |
2876 y = v5->vInitialPosition.y - v5->vPosition.y; | |
2877 v19 = abs(v7); | |
2878 v8 = abs(y); | |
2879 if ( v19 <= v8 ) | |
2880 v19 = v8 + (v19 >> 1); | |
2881 else | |
2882 v19 += v8 >> 1; | |
2883 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2884 { | |
2885 if ( !uActionLength ) | |
2886 uActionLength = 256; | |
414 | 2887 Actor::AI_StandOrBored(uActorID, OBJECT_Player, uActionLength, &v14); |
0 | 2888 return; |
2889 } | |
2890 if ( pActors[v4].pMonsterInfo.uMovementType == 3 && v19 < 128 ) | |
2891 { | |
1456 | 2892 Actor::AI_Stand(uActorID, uTarget_id, 256, &v14); |
0 | 2893 return; |
2894 } | |
2895 v15 = (rand() & 0xF) << 12; | |
1456 | 2896 v19 += (unsigned __int64)(v15 * (signed __int64)radius) >> 16; |
0 | 2897 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(v6, y); |
2898 if ( rand() % 100 < 25 ) | |
2899 { | |
2900 Actor::StandAwhile(uActorID); | |
2901 return; | |
2902 } | |
2903 v10 = v9 + rand() % 256 - 128; | |
1456 | 2904 if ( abs(v10 - v5->uYawAngle) > 256 && !(v5->uAttributes & 0x200000) ) |
0 | 2905 { |
1456 | 2906 Actor::AI_Stand(uActorID, uTarget_id, 256, &v14); |
245 | 2907 return; |
0 | 2908 } |
2909 v5->uYawAngle = v10; | |
1456 | 2910 if ( v5->uMovementSpeed) |
2911 v5->uCurrentActionLength = 32 * v19 / v5->uMovementSpeed; | |
0 | 2912 else |
2913 v5->uCurrentActionLength = 0; | |
2914 v5->uCurrentActionTime = 0; | |
2915 v5->uAIState = Tethered; | |
2916 if ( rand() % 100 < 2 ) | |
2917 Actor::PlaySound(uActorID, 3u); | |
2918 v5->UpdateAnimation(); | |
2919 } | |
2920 | |
2921 //----- (004031C1) -------------------------------------------------------- | |
2922 char __fastcall Actor::_4031C1_update_job(unsigned int uActorID, signed int a2, int a3) | |
2923 { | |
2924 unsigned int v3; // edi@1 | |
2925 Actor *v4; // esi@1 | |
2926 ActorJob *v5; // eax@1 | |
2927 signed int v6; // edx@2 | |
2928 ActorJob *v7; // eax@2 | |
2929 signed int v8; // edi@2 | |
82 | 2930 ActorJob *v9; // ecx@2 |
0 | 2931 __int16 v10; // cx@15 |
2932 signed int v12; // [sp+8h] [bp-4h]@1 | |
2933 | |
2934 v3 = uActorID; | |
2935 v12 = a2; | |
2936 v4 = &pActors[uActorID]; | |
2937 v5 = (ActorJob *)pActors[uActorID].CanAct(); | |
2938 if ( v5 ) | |
2939 { | |
2940 v6 = 65535; | |
2941 v7 = &v4->pScheduledJobs[v3]; | |
2942 v8 = 7; | |
82 | 2943 v9 = &v7[7];//(char *)&v7[7].uHour; |
2944 while ( !(v9->uAttributes & 1) || v9->uHour > v12 ) | |
0 | 2945 { |
2946 --v8; | |
82 | 2947 --v9; |
0 | 2948 if ( v8 < 0 ) |
82 | 2949 break; |
0 | 2950 } |
82 | 2951 if( v8 >= 0 ) |
2952 v6 = v8; | |
0 | 2953 if ( !v8 && v6 == 65535 ) |
2954 v6 = 7; | |
2955 v5 = &v7[v6]; | |
2956 if ( v4->vInitialPosition.x != v5->vPos.x | |
2957 || v4->vInitialPosition.y != v5->vPos.y | |
2958 || v4->vInitialPosition.z != v5->vPos.z | |
2959 || v4->pMonsterInfo.uMovementType != v5->uAction ) | |
2960 { | |
2961 v4->vInitialPosition.x = v5->vPos.x; | |
2962 v4->vInitialPosition.y = v5->vPos.y; | |
2963 v10 = v5->vPos.z; | |
2964 v4->vInitialPosition.z = v10; | |
2965 LOBYTE(v5) = v5->uAction; | |
1456 | 2966 v4->pMonsterInfo.uMovementType = MONSTER_MOVEMENT_TYPE_STAIONARY; |
0 | 2967 if ( a3 == 1 ) |
2968 { | |
2969 v4->vPosition.x = v4->vInitialPosition.x; | |
2970 v4->vPosition.y = v4->vInitialPosition.y; | |
2971 LOBYTE(v5) = v10; | |
2972 v4->vPosition.z = v10; | |
2973 } | |
2974 } | |
2975 } | |
2976 return (char)v5; | |
2977 } | |
2978 | |
2979 //----- (004030AD) -------------------------------------------------------- | |
1060 | 2980 void Actor::AI_Stun(unsigned int uActorID, signed int edx0, int arg0) |
0 | 2981 { |
2982 unsigned int v3; // edi@1 | |
2983 Actor *v4; // ebx@1 | |
322 | 2984 //__int16 result; // ax@10 |
0 | 2985 SpriteFrame *v6; // ecx@16 |
2986 __int16 v7; // ax@16 | |
2987 unsigned int v8; // ecx@16 | |
2988 AIDirection a3; // [sp+Ch] [bp-40h]@16 | |
2989 AIDirection v10; // [sp+28h] [bp-24h]@16 | |
2990 unsigned int v11; // [sp+44h] [bp-8h]@1 | |
2991 signed int a2; // [sp+48h] [bp-4h]@1 | |
2992 | |
2993 v3 = uActorID; | |
2994 a2 = edx0; | |
2995 v4 = &pActors[uActorID]; | |
2996 v11 = uActorID; | |
2997 if ( v4->uAIState == 7 ) | |
2998 BYTE2(v4->uAttributes) |= 2u; | |
2999 if ( v4->pMonsterInfo.uHostilityType != 4 ) | |
3000 { | |
3001 v4->uAttributes &= 0xFFFFFFFBu; | |
3002 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
3003 } | |
3004 if ( (signed __int64)v4->pActorBuffs[1].uExpireTime > 0 ) | |
3005 v4->pActorBuffs[1].Reset(); | |
3006 if ( (signed __int64)v4->pActorBuffs[4].uExpireTime > 0 ) | |
3007 v4->pActorBuffs[4].Reset(); | |
3008 if ( arg0 | |
322 | 3009 || (v4->uAIState != 8 |
3010 && v4->uAIState != 3 | |
3011 && v4->uAIState != 12 | |
3012 && v4->uAIState != 13 | |
3013 && v4->uAIState != 18 | |
3014 && v4->uAIState != 2)) | |
0 | 3015 { |
862 | 3016 memcpy(&v10, Actor::GetDirectionInfo(PID(OBJECT_Actor,v3), a2, &a3, 0), sizeof(v10)); |
0 | 3017 v6 = pSpriteFrameTable->pSpriteSFrames; |
3018 v4->uYawAngle = LOWORD(v10.uYawAngle); | |
319 | 3019 v7 = v6[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength; |
0 | 3020 v8 = v11; |
3021 v4->uCurrentActionTime = 0; | |
3022 v4->uAIState = Stunned; | |
3023 v4->uCurrentActionLength = 8 * v7; | |
3024 Actor::PlaySound(v8, 2u); | |
322 | 3025 v4->UpdateAnimation(); |
0 | 3026 } |
3027 } | |
3028 | |
3029 //----- (00402F87) -------------------------------------------------------- | |
414 | 3030 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4) |
0 | 3031 { |
3032 unsigned int v7; // eax@3 | |
3033 unsigned int v9; // eax@3 | |
1060 | 3034 |
414 | 3035 assert(uActorID < uNumActors); |
1202 | 3036 auto actor = &pActors[uActorID]; |
417 | 3037 |
3038 AIDirection a3; // [sp+Ch] [bp-5Ch]@2 | |
414 | 3039 if (!a4) |
862 | 3040 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0); |
414 | 3041 |
3042 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength; | |
3043 | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
3044 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, actor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
414 | 3045 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7; |
3046 | |
3047 if ( BYTE1(v9) & 7 ) // turned away - just stand | |
3048 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4); | |
3049 else // facing player - play bored anim | |
0 | 3050 { |
414 | 3051 actor->uAIState = Fidgeting; |
3052 actor->uCurrentActionTime = 0; | |
3053 actor->uYawAngle = a4->uYawAngle; | |
3054 actor->vVelocity.z = 0; | |
3055 actor->vVelocity.y = 0; | |
3056 actor->vVelocity.x = 0; | |
0 | 3057 if ( rand() % 100 < 5 ) |
414 | 3058 Actor::PlaySound(uActorID, 3); |
3059 actor->UpdateAnimation(); | |
0 | 3060 } |
3061 } | |
3062 | |
3063 //----- (00402F27) -------------------------------------------------------- | |
322 | 3064 void Actor::Resurrect(unsigned int uActorID) |
0 | 3065 { |
3066 Actor *pActor; // esi@1 | |
3067 SpriteFrame *v2; // edx@1 | |
3068 int v3; // eax@1 | |
3069 | |
3070 pActor = &pActors[uActorID]; | |
3071 v2 = pSpriteFrameTable->pSpriteSFrames; | |
319 | 3072 v3 = pActor->pSpriteIDs[ANIM_Dying]; |
0 | 3073 pActor->uCurrentActionTime = 0; |
3074 pActor->uAIState = Resurrected; | |
3075 pActor->uCurrentActionAnimation = ANIM_Dying; | |
3076 pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength; | |
3077 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP); | |
3078 Actor::PlaySound(uActorID, 1u); | |
322 | 3079 pActor->UpdateAnimation(); |
0 | 3080 } |
3081 | |
3082 //----- (00402D6E) -------------------------------------------------------- | |
319 | 3083 void Actor::Die(unsigned int uActorID) |
0 | 3084 { |
319 | 3085 auto actor = &pActors[uActorID]; |
0 | 3086 |
319 | 3087 actor->uCurrentActionTime = 0; |
3088 actor->uAIState = Dying; | |
3089 actor->uCurrentActionAnimation = ANIM_Dying; | |
3090 actor->sCurrentHP = 0; | |
3091 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength; | |
3092 actor->pActorBuffs[6].Reset(); | |
3093 actor->pActorBuffs[5].Reset(); | |
3094 Actor::PlaySound(uActorID, 1); | |
3095 actor->UpdateAnimation(); | |
3096 | |
3097 for (uint i = 0; i < 5; ++i) | |
1529 | 3098 if (pParty->monster_id_for_hunting[i] == actor->pMonsterInfo.uID) |
3099 pParty->monster_for_hunting_killed[i] = true; | |
319 | 3100 |
3101 for (uint i = 0; i < 22; ++i) | |
3102 actor->pActorBuffs[i].Reset(); | |
3103 | |
3104 ItemGen drop; | |
1012 | 3105 drop.Reset(); |
319 | 3106 switch (actor->pMonsterInfo.uID) |
0 | 3107 { |
319 | 3108 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3: |
3109 drop.uItemID = ITEM_HARPY_FEATHER; | |
3110 break; | |
3111 | |
3112 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3: | |
3113 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE; | |
3114 break; | |
3115 | |
3116 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3: | |
3117 drop.uItemID = ITEM_TROLL_BLOOD; | |
3118 break; | |
3119 | |
3120 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3: | |
3121 drop.uItemID = ITEM_DEVIL_ICHOR; | |
3122 break; | |
3123 | |
3124 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3: | |
3125 drop.uItemID = ITEM_DRAGON_EYE; | |
321 | 3126 break; |
0 | 3127 } |
319 | 3128 |
1759 | 3129 if (rand() % 100 < 20 && drop.uItemID != 0) |
0 | 3130 { |
319 | 3131 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID, |
3132 actor->vPosition.x, | |
3133 actor->vPosition.y, | |
3134 actor->vPosition.z + 16, | |
3135 rand() % 200 + 200, | |
0 | 3136 1, |
3137 1, | |
3138 0, | |
319 | 3139 &drop); |
0 | 3140 } |
319 | 3141 |
3142 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE) | |
3143 Actor::Explode(uActorID); | |
0 | 3144 } |
3145 | |
3146 //----- (00402CED) -------------------------------------------------------- | |
322 | 3147 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID) |
0 | 3148 { |
1408 | 3149 //Actor *v2; // eax@1 |
0 | 3150 unsigned __int16 v3; // dx@1 |
3151 int v4; // eax@3 | |
3152 int v5; // eax@4 | |
3153 unsigned int v6; // eax@6 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3154 //signed int v7; // eax@12 |
0 | 3155 signed int v8; // [sp-18h] [bp-1Ch]@10 |
3156 signed int v9; // [sp-14h] [bp-18h]@10 | |
3157 int v10; // [sp-10h] [bp-14h]@10 | |
3158 unsigned int v11; // [sp-Ch] [bp-10h]@10 | |
3159 int v12; // [sp-8h] [bp-Ch]@10 | |
3160 | |
1408 | 3161 //v2 = &pActors[uActorID]; |
3162 v3 = pActors[uActorID].pSoundSampleIDs[uSoundID]; | |
0 | 3163 if ( v3 ) |
3164 { | |
1408 | 3165 if ( (signed __int64)pActors[uActorID].pActorBuffs[3].uExpireTime <= 0 ) |
0 | 3166 { |
3167 v12 = 0; | |
3168 v8 = -1; | |
3169 } | |
3170 else | |
3171 { | |
1408 | 3172 v4 = pActors[uActorID].pActorBuffs[3].uPower - 2; |
0 | 3173 if ( v4 ) |
3174 { | |
3175 v5 = v4 - 1; | |
3176 if ( v5 ) | |
3177 { | |
3178 if ( v5 == 1 ) | |
3179 v6 = 55125; | |
3180 else | |
3181 v6 = uActorID; | |
3182 } | |
3183 else | |
3184 { | |
3185 v6 = 44100; | |
3186 } | |
3187 } | |
3188 else | |
3189 { | |
3190 v6 = 33075; | |
3191 } | |
3192 v12 = v6; | |
3193 v8 = 0; | |
3194 } | |
1036 | 3195 pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, PID(OBJECT_Actor, uActorID), 0, v8, 0, 0, 0, v12); |
0 | 3196 } |
3197 } | |
3198 | |
3199 //----- (00402AD7) -------------------------------------------------------- | |
1060 | 3200 void Actor::AI_Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir) |
0 | 3201 { |
3202 unsigned int v5; // edi@1 | |
3203 int v6; // eax@1 | |
3204 Actor *v7; // ebx@1 | |
3205 unsigned int v8; // ecx@1 | |
3206 char v9; // zf@1 | |
3207 AIDirection *v10; // esi@6 | |
1052 | 3208 //int v12; // ecx@19 |
3209 //unsigned int v13; // eax@19 | |
0 | 3210 AIDirection a3; // [sp+Ch] [bp-5Ch]@7 |
1052 | 3211 //AIDirection v15; // [sp+28h] [bp-40h]@7 |
0 | 3212 AIDirection v16; // [sp+44h] [bp-24h]@7 |
1052 | 3213 //unsigned int v17; // [sp+60h] [bp-8h]@1 |
0 | 3214 unsigned int v18; // [sp+64h] [bp-4h]@1 |
1052 | 3215 //int v19; // [sp+70h] [bp+8h]@19 |
0 | 3216 |
3217 v5 = uActorID; | |
3218 v6 = 0; | |
3219 v7 = &pActors[uActorID]; | |
3220 v18 = a2; | |
862 | 3221 v8 = PID(OBJECT_Actor,uActorID); |
0 | 3222 v9 = v7->pMonsterInfo.uFlying == 0; |
3223 if ( !v9 && !pParty->bFlying ) | |
3224 { | |
3225 if ( v7->pMonsterInfo.uMissleAttack1Type ) | |
3226 v6 = v7->uActorRadius + 512; | |
3227 else | |
3228 v6 = pParty->uPartyHeight; | |
3229 } | |
1052 | 3230 |
0 | 3231 v10 = pDir; |
3232 if ( !pDir ) | |
3233 { | |
1052 | 3234 memcpy(&v16, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v16)); |
0 | 3235 v10 = &v16; |
3236 } | |
3237 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3238 { | |
3239 if ( !uActionLength ) | |
3240 uActionLength = 256; | |
414 | 3241 Actor::AI_StandOrBored(v5, 4, uActionLength, v10); |
322 | 3242 return; |
0 | 3243 } |
3244 if ( (double)(signed int)v10->uDistance < 307.2 ) | |
3245 { | |
3246 if ( !uActionLength ) | |
3247 uActionLength = 256; | |
413 | 3248 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 3249 return; |
0 | 3250 } |
3251 if ( !v7->uMovementSpeed ) | |
322 | 3252 { |
413 | 3253 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 3254 return; |
3255 } | |
0 | 3256 v18 = 16; |
3257 if ( arg0 % 2 ) | |
3258 v18 = -16; | |
1052 | 3259 |
0 | 3260 v7->uYawAngle = stru_5C6E00->Atan2( |
1643 | 3261 pParty->vPosition.x + fixpoint_mul(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.x, |
3262 pParty->vPosition.y + fixpoint_mul(stru_5C6E00->Sin(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.y); | |
0 | 3263 if ( uActionLength ) |
3264 v7->uCurrentActionLength = uActionLength; | |
3265 else | |
3266 v7->uCurrentActionLength = 128; | |
3267 v7->uPitchAngle = LOWORD(v10->uPitchAngle); | |
3268 v7->uAIState = Pursuing; | |
322 | 3269 v7->UpdateAnimation(); |
0 | 3270 } |
3271 | |
3272 //----- (00402968) -------------------------------------------------------- | |
1060 | 3273 void Actor::AI_Flee(unsigned int uActorID, signed int sTargetPid, int uActionLength, AIDirection *a4) |
0 | 3274 { |
3275 unsigned int v4; // esi@1 | |
3276 Actor *v5; // ebx@1 | |
322 | 3277 //unsigned int result; // eax@1 |
0 | 3278 int v7; // ecx@2 |
3279 signed __int16 v8; // cx@10 | |
3280 unsigned __int16 v9; // ax@15 | |
3281 AIDirection v10; // [sp+8h] [bp-7Ch]@4 | |
3282 AIDirection a3; // [sp+24h] [bp-60h]@3 | |
3283 AIDirection v12; // [sp+40h] [bp-44h]@3 | |
3284 AIDirection v13; // [sp+5Ch] [bp-28h]@4 | |
3285 signed int a1; // [sp+78h] [bp-Ch]@2 | |
3286 unsigned int v15; // [sp+7Ch] [bp-8h]@1 | |
848 | 3287 //signed int a2; // [sp+80h] [bp-4h]@1 |
0 | 3288 |
3289 v4 = uActorID; | |
848 | 3290 //a2 = edx0; |
0 | 3291 v15 = uActorID; |
3292 v5 = &pActors[uActorID]; | |
322 | 3293 //result = pActors[uActorID].CanAct(); |
3294 if ( pActors[uActorID].CanAct() ) | |
0 | 3295 { |
862 | 3296 v7 = PID(OBJECT_Actor,v4); |
3297 a1 = PID(OBJECT_Actor,v4); | |
0 | 3298 if ( !a4 ) |
3299 { | |
3300 a4 = &v12; | |
848 | 3301 memcpy(&v12, Actor::GetDirectionInfo(v7, sTargetPid, &a3, v5->pMonsterInfo.uFlying), sizeof(v12)); |
0 | 3302 v7 = a1; |
3303 } | |
3304 memcpy(&a3, Actor::GetDirectionInfo(v7, 4u, &v10, 0), sizeof(a3)); | |
3305 memcpy(&v13, &a3, sizeof(v13)); | |
3306 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) | |
848 | 3307 || PID_TYPE(sTargetPid) == OBJECT_Actor && (double)(signed int)v13.uDistance < 307.2 ) |
0 | 3308 { |
3309 if ( !uActionLength ) | |
3310 uActionLength = 256; | |
414 | 3311 Actor::AI_StandOrBored(v15, 4, uActionLength, &v13); |
0 | 3312 } |
3313 else | |
3314 { | |
3315 v8 = v5->uMovementSpeed; | |
3316 if ( v8 ) | |
3317 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v8; | |
3318 else | |
3319 v5->uCurrentActionLength = 0; | |
3320 if ( v5->uCurrentActionLength > 256 ) | |
3321 v5->uCurrentActionLength = 256; | |
3322 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle); | |
3323 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi); | |
3324 v9 = LOWORD(a4->uPitchAngle); | |
3325 v5->uCurrentActionTime = 0; | |
3326 v5->uPitchAngle = v9; | |
3327 v5->uAIState = Fleeing; | |
322 | 3328 v5->UpdateAnimation(); |
0 | 3329 } |
3330 } | |
3331 } | |
3332 | |
3333 //----- (0040281C) -------------------------------------------------------- | |
1060 | 3334 void Actor::AI_Pursue2(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5) |
0 | 3335 { |
3336 unsigned int v5; // edi@1 | |
3337 int v6; // eax@1 | |
3338 Actor *v7; // ebx@1 | |
3339 unsigned int v8; // ecx@1 | |
3340 char v9; // zf@1 | |
3341 AIDirection *v10; // esi@7 | |
3342 signed int v11; // edx@12 | |
3343 signed __int16 v13; // cx@19 | |
3344 unsigned __int16 v14; // ax@25 | |
3345 int v15; // [sp-8h] [bp-54h]@12 | |
3346 AIDirection *v16; // [sp-4h] [bp-50h]@12 | |
3347 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
3348 AIDirection v18; // [sp+28h] [bp-24h]@8 | |
3349 unsigned int v19; // [sp+44h] [bp-8h]@1 | |
3350 unsigned int v20; // [sp+48h] [bp-4h]@1 | |
3351 | |
3352 v5 = uActorID; | |
3353 v6 = 0; | |
3354 v7 = &pActors[uActorID]; | |
3355 v19 = a2; | |
862 | 3356 v8 = PID(OBJECT_Actor,uActorID); |
0 | 3357 v9 = v7->pMonsterInfo.uFlying == 0; |
3358 v20 = v5; | |
3359 if ( !v9 && !pParty->bFlying ) | |
3360 { | |
3361 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
3362 v6 = v7->uActorRadius + 512; | |
3363 else | |
3364 v6 = pParty->uPartyHeight; | |
3365 } | |
3366 v10 = pDir; | |
3367 if ( !pDir ) | |
3368 { | |
3369 memcpy(&v18, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v18)); | |
3370 memcpy(0, &v18, 0x1Cu); | |
3371 v10 = 0; | |
3372 v5 = v20; | |
3373 } | |
3374 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3375 { | |
3376 if ( !uActionLength ) | |
3377 uActionLength = 256; | |
3378 v16 = v10; | |
3379 v15 = uActionLength; | |
3380 v11 = 4; | |
414 | 3381 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 3382 return; |
0 | 3383 } |
3384 if ( (signed int)v10->uDistance < a5 ) | |
3385 { | |
3386 if ( !uActionLength ) | |
3387 uActionLength = 256; | |
3388 v11 = v19; | |
3389 v16 = v10; | |
3390 v15 = uActionLength; | |
414 | 3391 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 3392 return; |
0 | 3393 } |
3394 if ( uActionLength ) | |
3395 { | |
3396 v7->uCurrentActionLength = uActionLength; | |
3397 } | |
3398 else | |
3399 { | |
3400 v13 = v7->uMovementSpeed; | |
3401 if ( v13 ) | |
3402 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13; | |
3403 else | |
3404 v7->uCurrentActionLength = 0; | |
3405 if ( v7->uCurrentActionLength > 32 ) | |
3406 v7->uCurrentActionLength = 32; | |
3407 } | |
3408 v7->uYawAngle = LOWORD(v10->uYawAngle); | |
3409 v14 = LOWORD(v10->uPitchAngle); | |
3410 v7->uCurrentActionTime = 0; | |
3411 v7->uPitchAngle = v14; | |
3412 v7->uAIState = Pursuing; | |
322 | 3413 v7->UpdateAnimation(); |
0 | 3414 } |
3415 | |
3416 //----- (00402686) -------------------------------------------------------- | |
1060 | 3417 void Actor::AI_Pursue3(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4) |
0 | 3418 { |
860 | 3419 //unsigned int v4; // edi@1 |
0 | 3420 int v5; // eax@1 |
3421 Actor *v6; // ebx@1 | |
3422 int v7; // ecx@1 | |
3423 char v8; // zf@1 | |
860 | 3424 //AIDirection *v9; // esi@7 |
0 | 3425 signed int v10; // edx@12 |
3426 signed __int16 v12; // cx@19 | |
3427 int v13; // edx@25 | |
3428 __int16 v14; // ax@25 | |
3429 unsigned __int16 v15; // ax@26 | |
3430 unsigned __int16 v16; // ax@28 | |
3431 int v17; // [sp-8h] [bp-54h]@12 | |
860 | 3432 //AIDirection *v18; // [sp-4h] [bp-50h]@12 |
0 | 3433 AIDirection a3; // [sp+Ch] [bp-40h]@8 |
3434 AIDirection v20; // [sp+28h] [bp-24h]@8 | |
3435 int v21; // [sp+44h] [bp-8h]@1 | |
860 | 3436 //unsigned int v22; // [sp+48h] [bp-4h]@1 |
0 | 3437 |
3438 v5 = 0; | |
3439 v6 = &pActors[uActorID]; | |
3440 v21 = a2; | |
862 | 3441 v7 = PID(OBJECT_Actor,uActorID); |
0 | 3442 v8 = v6->pMonsterInfo.uFlying == 0; |
3443 if ( !v8 && !pParty->bFlying ) | |
3444 { | |
3445 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
3446 v5 = v6->uActorRadius + 512; | |
3447 else | |
3448 v5 = pParty->uPartyHeight; | |
3449 } | |
3450 if ( !a4 ) | |
3451 { | |
3452 memcpy(&v20, Actor::GetDirectionInfo(v7, a2, &a3, v5), sizeof(v20)); | |
3453 } | |
3454 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3455 { | |
3456 if ( !uActionLength ) | |
3457 uActionLength = 256; | |
860 | 3458 return Actor::AI_StandOrBored(uActorID, 4, uActionLength, a4); |
0 | 3459 } |
860 | 3460 if ( (double)(signed int)a4->uDistance < 307.2 ) |
0 | 3461 { |
3462 if ( !uActionLength ) | |
3463 uActionLength = 256; | |
860 | 3464 return Actor::AI_StandOrBored(uActorID, v21, uActionLength, a4); |
0 | 3465 } |
3466 if ( uActionLength ) | |
3467 { | |
3468 v6->uCurrentActionLength = uActionLength + rand() % uActionLength; | |
3469 } | |
3470 else | |
3471 { | |
3472 v12 = v6->uMovementSpeed; | |
3473 if ( v12 ) | |
860 | 3474 v6->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v12; |
0 | 3475 else |
3476 v6->uCurrentActionLength = 0; | |
3477 if ( v6->uCurrentActionLength > 128 ) | |
3478 v6->uCurrentActionLength = 128; | |
3479 } | |
3480 v13 = rand() % 2; | |
860 | 3481 v14 = LOWORD(a4->uYawAngle); |
0 | 3482 if ( v13 ) |
3483 v15 = v14 + 256; | |
3484 else | |
3485 v15 = v14 - 256; | |
3486 v6->uYawAngle = v15; | |
860 | 3487 v16 = LOWORD(a4->uPitchAngle); |
0 | 3488 v6->uCurrentActionTime = 0; |
3489 v6->uPitchAngle = v16; | |
3490 v6->uAIState = Pursuing; | |
3491 if ( rand() % 100 < 2 ) | |
860 | 3492 Actor::PlaySound(uActorID, 2u); |
322 | 3493 v6->UpdateAnimation(); |
0 | 3494 } |
3495 | |
417 | 3496 //----- (00SelectTarget) -------------------------------------------------------- |
3497 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party) | |
0 | 3498 { |
417 | 3499 //Actor *v3; // esi@1 |
3500 //unsigned int v4; // ebx@1 | |
0 | 3501 int v5; // ecx@1 |
417 | 3502 //unsigned int v6; // eax@1 |
3503 //Actor *v7; // edi@2 | |
3504 //__int16 v8; // ax@3 | |
0 | 3505 int v9; // eax@10 |
3506 signed int v10; // eax@13 | |
3507 int v11; // ebx@16 | |
3508 int v12; // eax@16 | |
417 | 3509 //int v13; // eax@25 |
0 | 3510 signed int v14; // eax@31 |
3511 int v15; // edi@43 | |
3512 int v16; // ebx@45 | |
3513 int v17; // eax@45 | |
417 | 3514 //int v18; // eax@51 |
0 | 3515 int v19; // [sp+Ch] [bp-24h]@16 |
417 | 3516 //int *v20; // [sp+10h] [bp-20h]@1 |
0 | 3517 signed int v21; // [sp+14h] [bp-1Ch]@1 |
417 | 3518 //unsigned int v22; // [sp+18h] [bp-18h]@1 |
0 | 3519 int v23; // [sp+1Ch] [bp-14h]@16 |
417 | 3520 //unsigned int v24; // [sp+20h] [bp-10h]@1 |
0 | 3521 int v25; // [sp+24h] [bp-Ch]@1 |
417 | 3522 //signed int v26; // [sp+28h] [bp-8h]@1 |
0 | 3523 int v27; // [sp+2Ch] [bp-4h]@16 |
3524 int v28; // [sp+2Ch] [bp-4h]@45 | |
3525 | |
3526 v25 = -1; | |
417 | 3527 //v22 = uActorID; |
3528 //v3 = &pActors[uActorID]; | |
3529 //v4 = 0; | |
0 | 3530 v5 = 0; |
417 | 3531 //v6 = v3->uLastCharacterIDToHit; |
0 | 3532 *a2 = 0; |
417 | 3533 //v20 = a2; |
0 | 3534 v21 = 0; |
417 | 3535 //v24 = v3->uLastCharacterIDToHit; |
3536 //v26 = 0; | |
3537 assert(uActorID < uNumActors); | |
1202 | 3538 auto _this = &pActors[uActorID]; |
417 | 3539 |
3540 for (uint i = 0; i < uNumActors; ++i) | |
0 | 3541 { |
1202 | 3542 auto actor = &pActors[i]; |
417 | 3543 //v7 = pActors; |
3544 //do | |
3545 //{ | |
3546 //v8 = v7->uAIState; | |
3547 if (actor->uAIState == Dead || actor->uAIState == Dying || | |
3548 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i ) | |
3549 continue; | |
3550 | |
862 | 3551 if (_this->uLastCharacterIDToHit == 0 || (v9 = 8 * v5, LOBYTE(v9) = PID(OBJECT_Actor,v5), _this->uLastCharacterIDToHit != v9) ) |
245 | 3552 { |
417 | 3553 v10 = _this->GetActorsRelation(actor); |
3554 if ( v10 == 0 ) | |
245 | 3555 continue; |
3556 } | |
417 | 3557 else if (_this->IsNotAlive()) |
245 | 3558 { |
417 | 3559 _this->uLastCharacterIDToHit = 0; |
3560 v10 = _this->GetActorsRelation(actor); | |
3561 if ( v10 == 0 ) | |
245 | 3562 continue; |
3563 } | |
3564 else | |
3565 { | |
417 | 3566 //v18 = actor->uGroup; |
3567 if ( (actor->uGroup != 0 || _this->uGroup != 0) && actor->uGroup == _this->uGroup ) | |
245 | 3568 continue; |
3569 v10 = 4; | |
3570 } | |
417 | 3571 if ( _this->pMonsterInfo.uHostilityType ) |
3572 v10 = pMonsterStats->pInfos[_this->pMonsterInfo.uID].uHostilityType; | |
245 | 3573 v11 = dword_4DF380[v10]; |
417 | 3574 v23 = abs(_this->vPosition.x - actor->vPosition.x); |
3575 v27 = abs(_this->vPosition.y - actor->vPosition.y); | |
3576 v12 = abs(_this->vPosition.z - actor->vPosition.z); | |
245 | 3577 v19 = v12; |
3578 if ( v23 <= v11 | |
3579 && v27 <= v11 | |
3580 && v12 <= v11 | |
1493 | 3581 && sub_4070EF_prolly_detect_player(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID)) |
245 | 3582 && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 ) |
3583 { | |
3584 v25 = v23 * v23 + v27 * v27 + v19 * v19; | |
417 | 3585 v21 = i; |
245 | 3586 } |
417 | 3587 //v4 = 0; |
3588 //++v7; | |
3589 //v5 = v26++ + 1; | |
3590 //} | |
3591 //while ( v26 < (signed int)uNumActors ); | |
3592 | |
0 | 3593 } |
417 | 3594 if ( v25 != -1 ) |
3595 { | |
3596 //v13 = 8 * v21; | |
862 | 3597 //LOBYTE(v13) = PID(OBJECT_Actor,v21); |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3598 *a2 = PID(OBJECT_Actor, v21); |
417 | 3599 } |
3600 | |
3601 if (pParty->Invisible()) | |
3602 can_target_party = false; | |
3603 | |
3604 if (can_target_party) | |
0 | 3605 { |
417 | 3606 v14 = _this->GetActorsRelation(0); |
3607 if ( BYTE2(_this->uAttributes) & 8 | |
3608 && SHIDWORD(_this->pActorBuffs[12].uExpireTime) <= (signed int)0 | |
3609 && (SHIDWORD(_this->pActorBuffs[12].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[12].uExpireTime) <= 0) | |
3610 && SHIDWORD(_this->pActorBuffs[1].uExpireTime) <= (signed int)0 | |
3611 && (SHIDWORD(_this->pActorBuffs[1].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[1].uExpireTime) <= 0) | |
3612 && SHIDWORD(_this->pActorBuffs[2].uExpireTime) <= (signed int)0 | |
3613 && (SHIDWORD(_this->pActorBuffs[2].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[2].uExpireTime) <= 0) ) | |
0 | 3614 v14 = 4; |
417 | 3615 if ( v14 != 0 ) |
0 | 3616 { |
848 | 3617 v15 = dword_4DF380[4]; |
417 | 3618 if ( !_this->pMonsterInfo.uHostilityType ) |
0 | 3619 v15 = dword_4DF380[v14]; |
417 | 3620 v16 = abs(_this->vPosition.x - pParty->vPosition.x); |
3621 v28 = abs(_this->vPosition.y - pParty->vPosition.y); | |
3622 v17 = abs(_this->vPosition.z - pParty->vPosition.z); | |
0 | 3623 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 ) |
3624 { | |
3625 if ( v16 * v16 + v28 * v28 + v17 * v17 < (unsigned int)v25 ) | |
417 | 3626 *a2 = OBJECT_Player; |
0 | 3627 } |
3628 } | |
3629 } | |
3630 } | |
3631 // 4DF380: using guessed type int dword_4DF380[]; | |
3632 // 4DF390: using guessed type int dword_4DF390; | |
3633 | |
3634 //----- (0040104C) -------------------------------------------------------- | |
3635 signed int Actor::GetActorsRelation(Actor *a2) | |
3636 { | |
3637 Actor *v2; // esi@1 | |
3638 int v3; // ebp@5 | |
3639 int v4; // edi@11 | |
3640 unsigned int v5; // edx@15 | |
3641 unsigned int v6; // eax@16 | |
3642 unsigned int v7; // ebp@19 | |
3643 int v8; // eax@22 | |
3644 unsigned int v9; // edx@25 | |
3645 unsigned int v10; // edx@33 | |
3646 | |
3647 auto a1 = this; | |
3648 v2 = a2; | |
3649 if ( a1 ) | |
3650 { | |
3651 if ( SHIDWORD(a1->pActorBuffs[9].uExpireTime) >= 0 | |
3652 && (SHIDWORD(a1->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a1->pActorBuffs[9].uExpireTime) > 0) ) | |
3653 return 4; | |
3654 v3 = a1->pMonsterInfo.uID; | |
3655 } | |
3656 else | |
3657 { | |
3658 v3 = 0; | |
3659 } | |
3660 if ( a2 ) | |
3661 { | |
3662 if ( SHIDWORD(a2->pActorBuffs[9].uExpireTime) >= 0 | |
3663 && (SHIDWORD(a2->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a2->pActorBuffs[9].uExpireTime) > 0) ) | |
3664 return 4; | |
3665 v4 = a2->pMonsterInfo.uID; | |
3666 } | |
3667 else | |
3668 { | |
3669 v4 = 0; | |
3670 } | |
3671 if ( a2 ) | |
3672 { | |
3673 if ( a1 ) | |
3674 { | |
3675 v5 = a2->uGroup; | |
3676 if ( v5 ) | |
3677 { | |
3678 v6 = a1->uGroup; | |
3679 if ( v6 ) | |
3680 { | |
3681 if ( v5 == v6 ) | |
3682 return 0; | |
3683 } | |
3684 } | |
3685 } | |
3686 } | |
3687 if ( v3 ) | |
3688 v7 = (v3 - 1) / 3 + 1; | |
3689 else | |
3690 v7 = 0; | |
3691 if ( v4 ) | |
3692 v8 = (v4 - 1) / 3 + 1; | |
3693 else | |
3694 v8 = 0; | |
3695 if ( a1 ) | |
3696 { | |
3697 v9 = a1->uAlly; | |
245 | 3698 if ( (signed int)v9 > 0 ) |
0 | 3699 { |
3700 if ( v9 != 9999 ) | |
3701 { | |
3702 v7 = a1->uAlly; | |
3703 } | |
3704 } | |
245 | 3705 if(v9==9999) |
3706 v7 = 0; | |
0 | 3707 if ( (signed __int64)a1->pActorBuffs[12].uExpireTime > 0 ) |
3708 v7 = 0; | |
3709 } | |
245 | 3710 if ( v2 ) |
0 | 3711 { |
245 | 3712 v10 = v2->uAlly; |
3713 if ( (signed int)v10 > 0 ) | |
3714 { | |
3715 if ( v10 != 9999 ) | |
3716 { | |
3717 v8 = v2->uAlly; | |
3718 } | |
3719 } | |
3720 if(v10==9999) | |
3721 v8 = 0; | |
3722 if ( (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 ) | |
3723 v8 = 0; | |
0 | 3724 } |
3725 if ( a1 && (signed __int64)a1->pActorBuffs[1].uExpireTime > 0 && !v8 | |
3726 || v2 && (signed __int64)v2->pActorBuffs[1].uExpireTime > 0 && !v7 ) | |
3727 return 0; | |
3728 if ( a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && a1->uAttributes & 0x80000 && !v8 ) | |
3729 return 4; | |
3730 if ( v2 && a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && v2->uAttributes & 0x80000 ) | |
3731 { | |
3732 if ( v7 ) | |
245 | 3733 { |
3734 if ( (signed int)v7 < 89 ) | |
3735 { | |
3736 if ( v8 < 89 ) | |
3737 return pFactionTable->relations[v7][v8]; | |
3738 return 0; | |
3739 } | |
3740 return 0; | |
3741 } | |
0 | 3742 return 4; |
3743 } | |
3744 if ( !v7 ) | |
3745 { | |
3746 if ( (!v2 || (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 || !(v2->uAttributes & 0x80000)) | |
100 | 3747 && !pFactionTable->relations[v8][0]) |
0 | 3748 { |
3749 if ( v8 < 89 ) | |
100 | 3750 return pFactionTable->relations[v7][v8]; |
0 | 3751 return 0; |
3752 } | |
3753 return 4; | |
3754 } | |
3755 if ( (signed int)v7 < 89 ) | |
245 | 3756 { |
3757 if ( v8 < 89 ) | |
3758 return pFactionTable->relations[v7][v8]; | |
3759 return 0; | |
3760 } | |
0 | 3761 return 0; |
3762 } | |
3763 | |
3764 //----- (0045976D) -------------------------------------------------------- | |
322 | 3765 void Actor::UpdateAnimation() |
0 | 3766 { |
322 | 3767 //AIState state; // edx@1 |
3768 //unsigned int result; // eax@1 | |
0 | 3769 |
322 | 3770 //state = (AIState)this->; |
3771 uAttributes &= 0xFFDFFFFF; | |
3772 //result = this->uAttributes; | |
3773 switch (uAIState) | |
0 | 3774 { |
3775 case Tethered: | |
322 | 3776 uCurrentActionAnimation = ANIM_Walking; |
3777 break; | |
3778 | |
0 | 3779 case AttackingMelee: |
322 | 3780 uCurrentActionAnimation = ANIM_AtkMelee; |
3781 uAttributes |= 0x200000u; | |
3782 break; | |
3783 | |
0 | 3784 case AttackingRanged1: |
3785 case AttackingRanged2: | |
3786 case AttackingRanged3: | |
3787 case AttackingRanged4: | |
322 | 3788 uCurrentActionAnimation = ANIM_AtkRanged; |
3789 uAttributes |= 0x200000u; | |
3790 break; | |
3791 | |
0 | 3792 case Dying: |
3793 case Resurrected: | |
322 | 3794 uCurrentActionAnimation = ANIM_Dying; |
3795 uAttributes |= 0x200000u; | |
3796 break; | |
3797 | |
0 | 3798 case Pursuing: |
3799 case Fleeing: | |
322 | 3800 uCurrentActionAnimation = ANIM_Walking; |
3801 uAttributes |= 0x200000u; | |
3802 break; | |
3803 | |
0 | 3804 case Stunned: |
322 | 3805 uCurrentActionAnimation = ANIM_GotHit; |
3806 uAttributes |= 0x200000u; | |
3807 break; | |
3808 | |
0 | 3809 case Fidgeting: |
322 | 3810 uCurrentActionAnimation = ANIM_Bored; |
3811 uAttributes |= 0x200000u; | |
3812 break; | |
3813 | |
0 | 3814 case Standing: |
3815 case Interacting: | |
3816 case Summoned: | |
322 | 3817 uCurrentActionAnimation = ANIM_Standing; |
3818 uAttributes |= 0x200000u; | |
3819 break; | |
3820 | |
0 | 3821 case Dead: |
322 | 3822 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0) |
3823 uAIState = Removed; | |
0 | 3824 else |
322 | 3825 uCurrentActionAnimation = ANIM_Dead; |
3826 break; | |
3827 | |
551 | 3828 case Removed: |
652 | 3829 case Disabled: |
551 | 3830 return; |
3831 | |
0 | 3832 default: |
322 | 3833 assert(false); |
0 | 3834 } |
3835 } | |
3836 | |
3837 //----- (00459671) -------------------------------------------------------- | |
3838 void Actor::Reset() | |
3839 { | |
3840 this->pActorName[0] = 0; | |
3841 this->word_000086_some_monster_id = 0; | |
602 | 3842 this->sNPC_ID = 0; |
0 | 3843 this->vPosition.z = 0; |
3844 this->vPosition.y = 0; | |
3845 this->vPosition.x = 0; | |
3846 this->vVelocity.z = 0; | |
3847 this->vVelocity.y = 0; | |
3848 this->vVelocity.x = 0; | |
3849 this->uYawAngle = 0; | |
3850 this->uPitchAngle = 0; | |
3851 this->uAttributes = 0; | |
3852 this->uSectorID = 0; | |
3853 this->uCurrentActionTime = 0; | |
3854 this->vInitialPosition.z = 0; | |
3855 this->vInitialPosition.y = 0; | |
3856 this->vInitialPosition.x = 0; | |
3857 this->vGuardingPosition.z = 0; | |
3858 this->vGuardingPosition.y = 0; | |
3859 this->vGuardingPosition.x = 0; | |
3860 this->uTetherDistance = 256; | |
3861 this->uActorRadius = 32; | |
3862 this->uActorHeight = 128; | |
3863 this->uAIState = Standing; | |
305 | 3864 this->uCurrentActionAnimation = ANIM_Standing; |
0 | 3865 this->uMovementSpeed = 200; |
3866 this->uCarriedItemID = 0; | |
3867 this->uGroup = 0; | |
3868 this->uAlly = 0; | |
3869 this->uSummonerID = 0; | |
3870 this->uLastCharacterIDToHit = 0; | |
3871 this->dword_000334_unique_name = 0; | |
3872 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs)); | |
3873 memset(this->pActorBuffs, 0, 0x160u); | |
3874 } | |
3875 | |
3876 //----- (0045959A) -------------------------------------------------------- | |
3877 void Actor::PrepareSprites(char load_sounds_if_bit1_set) | |
3878 { | |
694 | 3879 |
3880 MonsterDesc *v3; // esi@1 | |
0 | 3881 MonsterInfo *v9; // [sp+84h] [bp-10h]@1 |
694 | 3882 |
0 | 3883 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1]; |
3884 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1]; | |
3885 //v12 = pSpriteIDs; | |
3886 //Source = (char *)v3->pSpriteNames; | |
3887 //do | |
3888 for (uint i = 0; i < 8; ++i) | |
3889 { | |
3890 //strcpy(pSpriteName, v3->pSpriteNames[i]); | |
3891 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]); | |
3892 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]); | |
3893 } | |
3894 uActorHeight = v3->uMonsterHeight; | |
3895 uActorRadius = v3->uMonsterRadius; | |
33 | 3896 uMovementSpeed = v9->uBaseSpeed; |
0 | 3897 if ( !(load_sounds_if_bit1_set & 1) ) |
3898 { | |
694 | 3899 for (int i=0;i<4;++i ) |
3900 pSoundSampleIDs[i]=v3->pSoundSampleIDs[i]; | |
0 | 3901 } |
3902 } | |
3903 | |
3904 //----- (00459667) -------------------------------------------------------- | |
3905 void Actor::Remove() | |
3906 { | |
3907 this->uAIState = Removed; | |
3908 } | |
3909 | |
3910 //----- (0044FD29) -------------------------------------------------------- | |
3911 int Actor::_44FD29(int a2) | |
3912 { | |
3913 Actor *v2; // edi@1 | |
3914 unsigned __int8 v3; // al@1 | |
3915 int v4; // esi@1 | |
3916 int v5; // edx@2 | |
3917 int v6; // eax@8 | |
3918 int v7; // edi@10 | |
3919 Actor *v8; // esi@10 | |
3920 MonsterInfo *v9; // ebx@10 | |
3921 MonsterDesc *v10; // edi@10 | |
3922 unsigned __int16 v11; // ax@10 | |
3923 int v12; // eax@10 | |
3924 int v13; // ebx@10 | |
3925 int v14; // eax@10 | |
3926 int v15; // edi@10 | |
3927 int v16; // eax@10 | |
3928 int v17; // ebx@10 | |
3929 Actor *v18; // ecx@10 | |
3930 signed __int64 v19; // qax@10 | |
3931 unsigned int v20; // eax@12 | |
3932 int v21; // eax@13 | |
3933 int result; // eax@13 | |
3934 Actor *v23; // eax@16 | |
3935 int v24; // [sp+Ch] [bp-1Ch]@1 | |
3936 unsigned int uFaceID; // [sp+10h] [bp-18h]@8 | |
3937 int v26; // [sp+14h] [bp-14h]@10 | |
3938 int v27; // [sp+18h] [bp-10h]@10 | |
3939 int v28; // [sp+1Ch] [bp-Ch]@8 | |
3940 int v29; // [sp+20h] [bp-8h]@10 | |
3941 Actor *v30; // [sp+24h] [bp-4h]@1 | |
3942 | |
3943 v2 = this; | |
3944 v24 = a2; | |
3945 v30 = this; | |
3946 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
3947 v4 = this->pMonsterInfo.field_3C_some_special_attack; | |
3948 if ( v3 ) | |
3949 { | |
3950 if ( v3 >= 1u && v3 <= 3u ) | |
3951 v4 = v4 + v3 - 1; | |
3952 } | |
3953 else | |
3954 { | |
3955 v5 = rand() % 100; | |
3956 if ( v5 >= 60 ) | |
3957 { | |
3958 ++v4; | |
3959 if ( v5 >= 90 ) | |
3960 ++v4; | |
3961 } | |
3962 } | |
3963 v6 = v2->vPosition.z; | |
3964 v28 = 0; | |
3965 uFaceID = v6; | |
3966 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
3967 v28 = pIndoor->GetSector(v2->vPosition.x, v2->vPosition.y, v6); | |
3968 v7 = v4 - 1; | |
3969 v8 = &pActors[uNumActors]; | |
3970 v27 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; | |
3971 v29 = v7; | |
3972 v9 = &pMonsterStats->pInfos[v7 + 1]; | |
3973 pActors[uNumActors].Reset(); | |
3974 v10 = &pMonsterList->pMonsters[v7]; | |
3975 strcpy(v8->pActorName, v9->pName); | |
3976 v8->sCurrentHP = LOWORD(v9->uHP); | |
3977 memcpy(&v8->pMonsterInfo, v9, 0x58u); | |
3978 v8->word_000086_some_monster_id = v29 + 1; | |
3979 v8->uActorRadius = v10->uMonsterRadius; | |
3980 v8->uActorHeight = v10->uMonsterHeight; | |
3981 v11 = v10->uMovementSpeed; | |
3982 v8->pMonsterInfo.uTreasureDiceRolls = 0; | |
3983 v8->pMonsterInfo.uTreasureType = 0; | |
3984 v8->pMonsterInfo.uExp = 0; | |
3985 v8->uMovementSpeed = v11; | |
3986 v12 = rand(); | |
3987 v13 = v12 % 2048; | |
323 | 3988 v14 = stru_5C6E00->Cos(v12 % 2048); |
0 | 3989 v26 = v14; |
3990 v15 = ((unsigned __int64)(v14 * (signed __int64)v27) >> 16) + v30->vPosition.x; | |
323 | 3991 v16 = stru_5C6E00->Sin(v13); |
0 | 3992 v26 = v16; |
3993 v29 = (unsigned __int64)(v16 * (signed __int64)v27) >> 16; | |
3994 LOWORD(v16) = uFaceID; | |
3995 v17 = v29 + v30->vPosition.y; | |
3996 v8->vInitialPosition.z = uFaceID; | |
3997 v8->vPosition.z = v16; | |
3998 LOWORD(v16) = v28; | |
3999 v8->vInitialPosition.x = v15; | |
4000 v8->vPosition.x = v15; | |
4001 v8->vInitialPosition.y = v17; | |
4002 v8->vPosition.y = v17; | |
4003 v8->uTetherDistance = 256; | |
4004 v8->uSectorID = v16; | |
4005 v8->PrepareSprites(0); | |
4006 v18 = v30; | |
4007 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
4008 LODWORD(v19) = v18->uAlly; | |
4009 if ( !(uint)v19 ) | |
4010 { | |
4011 uFaceID = v18->pMonsterInfo.uID - 1; | |
4012 v19 = (signed __int64)((double)uFaceID * 0.33333334); | |
4013 v18 = v30; | |
4014 } | |
4015 v8->uAlly = v19; | |
4016 v20 = v18->uGroup; | |
4017 v8->uCurrentActionTime = 0; | |
4018 v8->uGroup = v20; | |
4019 v8->uAIState = Summoned; | |
4020 v8->uCurrentActionLength = 256; | |
4021 v8->UpdateAnimation(); | |
4022 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor | |
4023 || (v21 = v30->vPosition.z, | |
4024 v27 = v30->vPosition.z, | |
4025 result = pIndoor->GetSector(v15, v17, v21), | |
4026 result == v28) | |
723 | 4027 && (result = BLV_GetFloorLevel(v15, v17, v27, result, &uFaceID), result != -30000) |
0 | 4028 && (result = abs(result - v27), result <= 1024) ) |
4029 { | |
4030 v23 = v30; | |
4031 ++uNumActors; | |
4032 ++v23->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
4033 if ( v23->uAttributes & 0x80000 ) | |
4034 v8->uAttributes |= 0x80000u; | |
4035 result = 8 * v24; | |
862 | 4036 LOBYTE(result) = PID(OBJECT_Actor,v24); |
0 | 4037 v8->uSummonerID = result; |
4038 } | |
4039 return result; | |
781 | 4040 } |
1295 | 4041 // 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int); |
4042 //----- (0046DF1A) -------------------------------------------------------- | |
4043 signed int __fastcall _46DF1A_collide_against_actor(int a1, int a2) | |
4044 { | |
4045 Actor *v2; // edi@1 | |
4046 unsigned __int16 v3; // ax@1 | |
4047 int v4; // esi@6 | |
4048 int v5; // ecx@8 | |
4049 int v6; // eax@10 | |
4050 int v7; // edx@12 | |
4051 int v8; // ecx@14 | |
4052 int v9; // eax@14 | |
4053 int v10; // ebx@14 | |
4054 int v11; // esi@14 | |
4055 int v12; // ebx@15 | |
4056 int v13; // ebx@17 | |
4057 unsigned int v14; // eax@20 | |
4058 signed int result; // eax@21 | |
4059 int v16; // [sp+Ch] [bp-10h]@1 | |
4060 int v17; // [sp+10h] [bp-Ch]@14 | |
4061 int v18; // [sp+14h] [bp-8h]@14 | |
4062 int v19; // [sp+18h] [bp-4h]@14 | |
4063 | |
4064 v16 = a1; | |
4065 v2 = &pActors[a1]; | |
4066 v3 = v2->uAIState; | |
4067 if ( v3 == 11 || v3 == 4 || v3 == 19 || v3 == 5 || v3 == 17 ) | |
4068 goto LABEL_25; | |
4069 v4 = v2->uActorRadius; | |
4070 if ( a2 ) | |
4071 v4 = a2; | |
4072 v5 = v2->vPosition.x; | |
4073 if ( stru_721530.sMaxX > v5 + v4 | |
4074 || stru_721530.sMinX < v5 - v4 | |
4075 || (v6 = v2->vPosition.y, stru_721530.sMaxY > v6 + v4) | |
4076 || stru_721530.sMinY < v6 - v4 | |
4077 || (v7 = v2->vPosition.z, stru_721530.sMaxZ > v7 + v2->uActorHeight) | |
4078 || stru_721530.sMinZ < v7 | |
4079 || (v8 = v5 - stru_721530.normal.x, | |
4080 v9 = v6 - stru_721530.normal.y, | |
4081 v10 = stru_721530.prolly_normal_d + v4, | |
4082 v17 = stru_721530.prolly_normal_d + v4, | |
1546 | 4083 v11 = (v8 * stru_721530.direction.y - v9 * stru_721530.direction.x) >> 16, |
1295 | 4084 v18 = v8, |
4085 v19 = v9, | |
1546 | 4086 abs((v8 * stru_721530.direction.y - v9 * stru_721530.direction.x) >> 16) > v10) |
4087 || (v12 = (v18 * stru_721530.direction.x + v19 * stru_721530.direction.y) >> 16, v12 <= 0) | |
4088 || (signed int)(((unsigned __int64)(stru_721530.direction.z * (signed __int64)v12) >> 16) + stru_721530.normal.z) < v2->vPosition.z ) | |
1295 | 4089 { |
4090 LABEL_25: | |
4091 result = 0; | |
4092 } | |
4093 else | |
4094 { | |
4095 v13 = v12 - integer_sqrt(v17 * v17 - v11 * v11); | |
4096 if ( v13 < 0 ) | |
4097 v13 = 0; | |
4098 if ( v13 < stru_721530.field_7C ) | |
4099 { | |
4100 stru_721530.field_7C = v13; | |
4101 v14 = 8 * v16; | |
4102 LOBYTE(v14) = PID(OBJECT_Actor,v16); | |
4103 stru_721530.uFaceID = v14; | |
4104 } | |
4105 result = 1; | |
4106 } | |
4107 return result; | |
4108 } | |
4109 //----- (00401A91) -------------------------------------------------------- | |
1458 | 4110 void UpdateActorAI() |
1295 | 4111 { |
4112 //unsigned int v0; // esi@4 | |
4113 int v1; // eax@7 | |
4114 //int v2; // ecx@7 | |
4115 //int v3; // eax@7 | |
4116 signed int v4; // edi@10 | |
4117 Actor *v5; // esi@12 | |
4118 signed int sDmg; // eax@14 | |
4119 __int16 v7; // cx@14 | |
4120 //Player **v8; // esi@20 | |
4121 Player *pPlayer; // ecx@21 | |
4122 Actor *pActor; // esi@34 | |
4123 //__int16 v11; // ax@34 | |
4124 //unsigned int v12; // eax@47 | |
4125 //signed int v13; // edi@47 | |
4126 //SpellBuff *v14; // ebx@47 | |
4127 //unsigned int v15; // edi@67 | |
4128 //char *v16; // eax@67 | |
4129 //unsigned int v17; // edx@67 | |
4130 //unsigned int v18; // ecx@67 | |
4131 //unsigned __int16 v19; // ax@72 | |
4132 //int *v20; // esi@80 | |
4133 //Actor *v21; // ebx@80 | |
4134 unsigned __int16 v22; // ax@86 | |
4135 //signed int v23; // eax@94 | |
4136 //unsigned int v24; // eax@102 | |
4137 //signed int v25; // edi@102 | |
4138 //SpellBuff *v26; // esi@102 | |
4139 unsigned int v27; // ecx@123 | |
4140 unsigned int v28; // eax@123 | |
4141 //unsigned int v29; // eax@127 | |
4142 AIDirection *v30; // eax@129 | |
4143 unsigned __int16 v31; // ax@132 | |
4144 //unsigned int v32; // esi@142 | |
4145 int v33; // eax@144 | |
4146 int v34; // eax@147 | |
4147 char v35; // al@150 | |
4148 unsigned int v36; // edi@152 | |
4149 signed int v37; // eax@154 | |
4150 //unsigned __int8 v38; // sf@158 | |
4151 //unsigned __int8 v39; // of@158 | |
4152 //signed int v40; // edx@166 | |
4153 //unsigned int v41; // ecx@166 | |
4154 double v42; // st7@176 | |
4155 double v43; // st6@176 | |
4156 //bool v44; // eax@189 | |
1450 | 4157 int v45; // eax@192 |
1295 | 4158 unsigned __int8 v46; // cl@197 |
4159 double v47; // st7@206 | |
4160 //double v48; // st7@207 | |
4161 //char v49; // zf@208 | |
4162 //char v50; // zf@214 | |
4163 //signed int v51; // edx@219 | |
4164 //unsigned int v52; // ecx@219 | |
4165 __int16 v53; // fps@224 | |
4166 //unsigned __int8 v54; // c0@224 | |
4167 //unsigned __int8 v55; // c3@224 | |
4168 //double v56; // st7@226 | |
4169 AIDirection *v57; // eax@246 | |
4170 double v58; // st7@246 | |
4171 //signed int v59; // [sp-18h] [bp-C8h]@213 | |
4172 //int v60; // [sp-14h] [bp-C4h]@144 | |
4173 //int v61; // [sp-14h] [bp-C4h]@168 | |
4174 //AIDirection *v62; // [sp-14h] [bp-C4h]@213 | |
4175 //signed int v63; // [sp-14h] [bp-C4h]@216 | |
1545 | 4176 //unsigned int v64; // [sp-14h] [bp-C4h]@219 |
1295 | 4177 unsigned int v65; // [sp-10h] [bp-C0h]@144 |
4178 char v66; // [sp-10h] [bp-C0h]@147 | |
4179 //AIDirection *v67; // [sp-10h] [bp-C0h]@167 | |
4180 //int v68; // [sp-10h] [bp-C0h]@168 | |
4181 //AIDirection *v69; // [sp-10h] [bp-C0h]@206 | |
4182 int v70; // [sp-10h] [bp-C0h]@213 | |
4183 //AIDirection *v71; // [sp-10h] [bp-C0h]@216 | |
4184 AIDirection v72; // [sp+0h] [bp-B0h]@246 | |
4185 AIDirection a3; // [sp+1Ch] [bp-94h]@129 | |
4186 AIDirection v74; // [sp+38h] [bp-78h]@246 | |
4187 AIDirection v75; // [sp+54h] [bp-5Ch]@129 | |
4188 int target_pid_type; // [sp+70h] [bp-40h]@83 | |
4189 signed int a1; // [sp+74h] [bp-3Ch]@129 | |
4190 int v78; // [sp+78h] [bp-38h]@79 | |
4191 AIDirection pDir; // [sp+7Ch] [bp-34h]@129 | |
4192 float v80; // [sp+98h] [bp-18h]@33 | |
4193 int v81; // [sp+9Ch] [bp-14h]@100 | |
4194 //int v82; // [sp+A0h] [bp-10h]@45 | |
4195 //unsigned int uActorID; // [sp+A4h] [bp-Ch]@32 | |
4196 unsigned int v84; // [sp+A8h] [bp-8h]@11 | |
4197 signed int target_pid; // [sp+ACh] [bp-4h]@83 | |
4198 AIState uAIState; | |
4199 int v38; | |
4200 | |
4201 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
4202 MakeActorAIList_ODM(); | |
4203 else | |
4204 MakeActorAIList_BLV(); | |
4205 | |
4206 //v0 = 0; | |
4207 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor && pParty->armageddon_timer > 0 ) | |
4208 { | |
4209 if ( pParty->armageddon_timer > 417 ) | |
4210 { | |
4211 pParty->armageddon_timer = 0; | |
4212 } | |
4213 else | |
4214 { | |
4215 pParty->sRotationY = (stru_5C6E00->uIntegerDoublePi - 1) & (pParty->sRotationY + rand() % 16 - 8); | |
4216 pParty->sRotationX = pParty->sRotationX + rand() % 16 - 8; | |
4217 if ( pParty->sRotationX > 128) | |
4218 pParty->sRotationX = 128; | |
4219 else if ( pParty->sRotationX < -128 ) | |
4220 pParty->sRotationX = -128; | |
4221 | |
4222 pParty->uFlags |= 2u; | |
4223 pParty->armageddon_timer -= pMiscTimer->uTimeElapsed; | |
4224 v4 = pParty->field_16140 + 50; | |
4225 if ( pParty->armageddon_timer <= 0 ) | |
4226 { | |
4227 pParty->armageddon_timer = 0; | |
4228 for(int i = 0; i < uNumActors; i++) | |
4229 { | |
4230 pActor=&pActors[i]; | |
4231 if ( pActor->CanAct() ) | |
4232 { | |
4233 sDmg = stru_50C198.CalcMagicalDamageToActor(pActor, 5, v4); | |
4234 pActor->sCurrentHP -= stru_50C198.CalcMagicalDamageToActor(pActor, 5, v4); | |
4235 if ( sDmg ) | |
4236 { | |
4237 if ( pActor->sCurrentHP >= 0 ) | |
4238 { | |
4239 Actor::AI_Stun(i, 4, 0); | |
4240 } | |
4241 else | |
4242 { | |
4243 Actor::Die(i); | |
4244 if ( pActor->pMonsterInfo.uExp ) | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
4245 pParty->GivePartyExp(pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uExp); |
1295 | 4246 } |
4247 } | |
4248 } | |
4249 } | |
4250 for(int i = 1; i <= 4; i++) | |
4251 { | |
4252 pPlayer = pPlayers[i]; | |
4253 if ( !pPlayer->pConditions[14] && !pPlayer->pConditions[15] && !pPlayer->pConditions[16] ) | |
4254 pPlayer->ReceiveDamage(v4, DMGT_5); | |
4255 } | |
4256 } | |
1450 | 4257 if (pTurnEngine->pending_actions) |
4258 --pTurnEngine->pending_actions; | |
1295 | 4259 } |
4260 } | |
4261 | |
4262 if (pParty->bTurnBasedModeOn) | |
4263 { | |
1448 | 4264 pTurnEngine->AITurnBasedAction(); |
1295 | 4265 return; |
4266 } | |
4267 | |
4268 | |
4269 //uActorID = v0; | |
4270 for (uint i = 0; i < uNumActors; ++i) | |
4271 { | |
4272 pActor = &pActors[i]; | |
4273 //LODWORD(v80) = (int)(char *)pActors + 176; // uAIState | |
4274 //do | |
4275 //{ | |
4276 //pActor = (Actor *)(LODWORD(v80) - 176); | |
4277 //v11 = *(unsigned int *)LODWORD(v80); | |
4278 //v49 = *(unsigned int *)LODWORD(v80) == 5; | |
4279 ai_near_actors_targets_pid[i] = OBJECT_Player; | |
4280 if (pActor->uAIState == Dead || pActor->uAIState == Removed || pActor->uAIState == Disabled || pActor->uAttributes & 0x0400) | |
4281 continue; | |
4282 | |
4283 if (!pActor->sCurrentHP && pActor->uAIState != Dying) | |
4284 Actor::Die(i); | |
4285 | |
4286 //v84 = *(_QWORD *)(LODWORD(v80) + 84) <= 0i64 ? 0 : 1; | |
4287 //v82 = *(_QWORD *)(LODWORD(v80) + 52) <= 0i64 ? 0 : 1; | |
4288 //v12 = 0; | |
4289 //v13 = 0; | |
4290 //v14 = (SpellBuff *)(LODWORD(v80) + 36); | |
4291 for (uint j = 0; j < 22; ++j) | |
4292 { | |
4293 if (j != 10) | |
1340 | 4294 pActor->pActorBuffs[j].IsBuffExpiredToTime(pParty->uTimePlayed); |
1295 | 4295 } |
4296 /*do | |
4297 { | |
4298 if ( v13 != 10 ) | |
4299 { | |
4300 v14->_4585CA(pParty->uTimePlayed); | |
4301 v12 = 0; | |
4302 } | |
4303 ++v13; | |
4304 ++v14; | |
4305 } | |
4306 while ( v13 < 22 );*/ | |
1545 | 4307 if (pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0) |
1295 | 4308 //&& SHIDWORD(pActor->pActorBuffs[3].uExpireTime) <= (signed int)v12 && (SHIDWORD(pActor->pActorBuffs[3].uExpireTime) < (signed int)v12 |
4309 // || LODWORD(pActor->pActorBuffs[3].uExpireTime) <= v12) ) | |
4310 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; | |
1545 | 4311 if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0) |
1295 | 4312 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; |
4313 // not sure | |
1545 | 4314 else if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0) |
1295 | 4315 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; |
4316 | |
1545 | 4317 if (pActor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 || |
4318 pActor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0) | |
4319 continue; | |
1295 | 4320 |
4321 //v15 = pMiscTimer->uTimeElapsed; | |
4322 //v16 = (char *)&pActor->pMonsterInfo.uRecoveryTime; | |
4323 //v17 = pActor->uCurrentActionTime; | |
4324 //v18 = pActor->pMonsterInfo.uRecoveryTime; | |
4325 if (pActor->pMonsterInfo.uRecoveryTime) | |
4326 { | |
4327 if (pActor->pMonsterInfo.uRecoveryTime < pMiscTimer->uTimeElapsed) | |
4328 pActor->pMonsterInfo.uRecoveryTime = 0; | |
4329 else | |
4330 pActor->pMonsterInfo.uRecoveryTime -= pMiscTimer->uTimeElapsed; | |
4331 } | |
4332 | |
4333 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
4334 if (pActor->uCurrentActionTime < pActor->uCurrentActionLength) | |
4335 continue; | |
4336 | |
4337 //v19 = actor->uAIState; | |
4338 if (pActor->uAIState == Dying) | |
4339 pActor->uAIState = Dead; | |
4340 else | |
4341 { | |
4342 if (pActor->uAIState != Summoned) | |
4343 { | |
4344 Actor::AI_StandOrBored(i, OBJECT_Player, 256, nullptr); | |
4345 continue; | |
4346 } | |
4347 pActor->uAIState = Standing; | |
4348 } | |
4349 | |
4350 pActor->uCurrentActionTime = 0; | |
4351 pActor->uCurrentActionLength = 0; | |
4352 pActor->UpdateAnimation(); | |
4353 //LABEL_78: | |
4354 //++uActorID; | |
4355 //LODWORD(v80) += 836; | |
4356 //} | |
4357 //while ( (signed int)uActorID < (signed int)uNumActors ); | |
4358 } | |
4359 | |
4360 | |
4361 v78 = 0; | |
4362 int actor_id = -1; | |
4363 if ( ai_arrays_size > 0 ) | |
4364 { | |
4365 //while ( 1 ) | |
4366 for(v78 = 0; v78 < ai_arrays_size; ++v78) | |
4367 { | |
4368 actor_id = ai_near_actors_ids[v78]; | |
4369 assert(actor_id < uNumActors); | |
4370 | |
4371 //v20 = &ai_near_actors_targets_pid[actor_id]; | |
4372 pActor = &pActors[actor_id]; | |
4373 Actor::_SelectTarget(actor_id, &ai_near_actors_targets_pid[actor_id], true); | |
4374 if (pActor->pMonsterInfo.uHostilityType && !ai_near_actors_targets_pid[actor_id]) | |
4375 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
4376 target_pid = ai_near_actors_targets_pid[actor_id]; | |
4377 target_pid_type = PID_TYPE(target_pid); | |
4378 if ( target_pid_type == OBJECT_Actor) | |
4379 v80 = 0.5; | |
4380 else | |
4381 v80 = 1.0; | |
4382 v22 = pActor->uAIState; | |
4383 if ( v22 == Dying || v22 == Dead || v22 == Removed || v22 == Disabled || v22 == Summoned) | |
4384 { | |
4385 continue; | |
4386 } | |
4387 if ( !pActor->sCurrentHP ) | |
4388 Actor::Die(actor_id); | |
4389 for(int i=0;i<22;i++) | |
4390 { | |
4391 if ( i != 10 ) | |
4392 { | |
1340 | 4393 pActor->pActorBuffs[i].IsBuffExpiredToTime(pParty->uTimePlayed); |
1295 | 4394 } |
4395 } | |
4396 if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0 ) | |
4397 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; | |
4398 if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 ) | |
4399 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
4400 // not sure | |
4401 else if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0 ) | |
4402 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; | |
4403 if ( (signed __int64)pActor->pActorBuffs[2].uExpireTime < 0 ) | |
4404 { | |
4405 pActor->uAIState = Removed; | |
4406 continue; | |
4407 } | |
4408 if ( (signed __int64)pActor->pActorBuffs[5].uExpireTime > 0 | |
4409 || (signed __int64)pActor->pActorBuffs[6].uExpireTime > 0) | |
4410 { | |
4411 continue; | |
4412 } | |
4413 v27 = pMiscTimer->uTimeElapsed; | |
4414 v28 = pActor->pMonsterInfo.uRecoveryTime; | |
4415 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
4416 if ( (signed int)v28 > 0 ) | |
4417 pActor->pMonsterInfo.uRecoveryTime = v28 - v27; | |
4418 if ( pActor->pMonsterInfo.uRecoveryTime < 0 ) | |
4419 pActor->pMonsterInfo.uRecoveryTime = 0; | |
4420 if ( !(pActor->uAttributes & 0x8000) ) | |
4421 pActor->uAttributes |= 0x8000; | |
4422 a1 = PID(OBJECT_Actor,actor_id); | |
4423 v30 = Actor::GetDirectionInfo(PID(OBJECT_Actor,actor_id), target_pid, &a3, 0); | |
4424 memcpy(&v75, v30, sizeof(v75)); | |
4425 memcpy(&pDir, &v75, sizeof(pDir)); | |
4426 uAIState = pActor->uAIState; | |
4427 /*if ( v21->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Friendly | |
4428 && (signed int)v21->pMonsterInfo.uRecoveryTime <= 0 | |
4429 && v80 * 307.2 >= (double)(signed int)v75.uDistance | |
4430 && (uAIState == Pursuing || uAIState == Standing || uAIState == Tethered || uAIState == Fidgeting) | |
4431 || ( v21->pMonsterInfo.uMissleAttack1Type && uAIState == Stunned ) ) | |
4432 { | |
4433 v32 = actor_id; | |
4434 } | |
4435 else | |
4436 */ | |
4437 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly | |
4438 || (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 | |
4439 || v80 * 307.2 < (double)(signed int)v75.uDistance | |
4440 || uAIState != Pursuing && uAIState != Standing && uAIState != Tethered && uAIState != Fidgeting | |
4441 && !pActor->pMonsterInfo.uMissleAttack1Type || uAIState != Stunned ) | |
4442 { | |
4443 if ( (signed int)pActor->uCurrentActionTime < pActor->uCurrentActionLength ) | |
4444 { | |
4445 continue; | |
4446 } | |
4447 else if ( pActor->uAIState == AttackingMelee ) | |
4448 { | |
4449 v35 = stru_50C198.special_ability_use_check(pActor, actor_id); | |
4450 stru_50FE08.Add( | |
4451 a1, | |
4452 5120, | |
4453 pActor->vPosition.x, | |
4454 pActor->vPosition.y, | |
4455 pActor->vPosition.z + ((signed int)pActor->uActorHeight >> 1), | |
4456 v35, | |
4457 1 | |
4458 ); | |
4459 } | |
4460 else if ( pActor->uAIState == AttackingRanged1 ) | |
4461 { | |
4462 v34 = pActor->pMonsterInfo.uMissleAttack1Type; | |
4463 Actor::AI_RangedAttack(actor_id, &pDir, v34, 0); | |
4464 } | |
4465 else if ( pActor->uAIState == AttackingRanged2 ) | |
4466 { | |
4467 v34 = pActor->pMonsterInfo.uMissleAttack2Type; | |
4468 Actor::AI_RangedAttack(actor_id, &pDir, v34, 1); | |
4469 } | |
4470 else if ( pActor->uAIState == AttackingRanged3 ) | |
4471 { | |
4472 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery1; | |
4473 v33 = pActor->pMonsterInfo.uSpell1ID; | |
4474 Actor::AI_SpellAttack(actor_id, &pDir, v33, 2, v65); | |
4475 } | |
4476 else if ( pActor->uAIState == AttackingRanged4 ) | |
4477 { | |
4478 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery2; | |
4479 v33 = pActor->pMonsterInfo.uSpell2ID; | |
4480 Actor::AI_SpellAttack(actor_id, &pDir, v33, 3, v65); | |
4481 } | |
4482 } | |
4483 | |
4484 v36 = v75.uDistance; | |
4485 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly) | |
4486 { | |
4487 if ( target_pid_type == OBJECT_Actor ) | |
4488 { | |
4489 v36 = v75.uDistance; | |
4490 //v37 = (unsigned __int8)*(&byte_5C8D1A[89 * (pActor->pMonsterInfo.uID - 1) / 3] | |
4491 // + (pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3); | |
4492 v37 =pFactionTable->relations[(pActor->pMonsterInfo.uID-1) / 3 + 1][(pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3 + 1]; | |
4493 } | |
4494 else | |
4495 { | |
4496 v37 = 4; | |
4497 } | |
4498 v38=0; | |
4499 if ( v37 == 2 ) | |
4500 { | |
4501 //v39 = __OFSUB__(v36, 1024); | |
4502 //v38 = ((v36 - 1024) & 0x80000000u) != 0; | |
4503 v38 = 1024; | |
4504 } | |
4505 else if ( v37 == 3 ) | |
4506 { | |
4507 //v39 = __OFSUB__(v36, 2560); | |
4508 //v38 = ((v36 - 2560) & 0x80000000u) != 0; | |
4509 v38 = 2560; | |
4510 } | |
4511 else if ( v37 == 4 ) | |
4512 { | |
4513 //v39 = __OFSUB__(v36, 5120); | |
4514 //v38 = ((v36 - 5120) & 0x80000000u) != 0; | |
4515 v38 = 5120; | |
4516 } | |
4517 if ( v37 >= 1 && v37 <= 4 && v36 < v38 || v37 == 1 ) | |
4518 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
4519 } | |
4520 | |
1545 | 4521 if (pActor->pActorBuffs[4].uExpireTime > 0) |
1295 | 4522 { |
4523 if ( (signed int)v36 >= 10240 ) | |
4524 { | |
1456 | 4525 Actor::AI_RandomMove(actor_id, target_pid, 1024, 0); |
1295 | 4526 } |
4527 else | |
4528 { | |
4529 //peasents after attacked | |
4530 //guard after attacked | |
4531 Actor::AI_Flee(actor_id, target_pid, 0, &pDir); | |
4532 } | |
4533 continue; | |
4534 } | |
4535 | |
4536 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Long && target_pid ) | |
4537 { | |
4538 | |
4539 if ( pActor->pMonsterInfo.uAIType == 1 ) | |
4540 { | |
1456 | 4541 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4542 { |
1545 | 4543 Actor::AI_Stand(actor_id, target_pid, pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333, &pDir); |
1295 | 4544 } |
4545 else | |
4546 { | |
4547 Actor::AI_Flee(actor_id, target_pid, 0, &pDir); | |
4548 continue; | |
4549 } | |
4550 | |
4551 } | |
4552 if ( !(pActor->uAttributes & 0x020000) ) | |
4553 { | |
4554 if ( pActor->pMonsterInfo.uAIType == 2 || pActor->pMonsterInfo.uAIType == 3) | |
4555 { | |
4556 if ( pActor->pMonsterInfo.uAIType == 2 ) | |
4557 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.2; | |
4558 if ( pActor->pMonsterInfo.uAIType == 3 ) | |
4559 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.1; | |
4560 v84 = pActor->sCurrentHP; | |
4561 v42 = (double)(signed int)v84; | |
4562 if ( v43 > v42 && (signed int)v36 < 10240 ) | |
4563 { | |
4564 Actor::AI_Flee(actor_id, target_pid, 0, &pDir); | |
4565 continue; | |
4566 } | |
4567 } | |
4568 } | |
4569 | |
4570 v81 = v36 - pActor->uActorRadius; | |
4571 if ( target_pid_type == OBJECT_Actor ) | |
4572 v81 -= pActors[PID_ID(target_pid)].uActorRadius; | |
4573 if ( v81 < 0 ) | |
4574 v81 = 0; | |
4575 rand(); | |
4576 pActor->uAttributes &= 0xFFFBFFFF; | |
4577 if ( v81 < 5120 ) | |
4578 { | |
4579 v45 = stru_50C198.special_ability_use_check(pActor, actor_id); | |
4580 if ( v45 == 0 ) | |
4581 { | |
4582 if ( pActor->pMonsterInfo.uMissleAttack1Type ) | |
4583 { | |
4584 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) | |
4585 { | |
4586 Actor::AI_MissileAttack1(actor_id, target_pid, &pDir); | |
4587 } | |
1456 | 4588 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4589 { |
1545 | 4590 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4591 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4592 } |
4593 else | |
4594 { | |
1545 | 4595 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
1295 | 4596 if ( v80 * 307.2 > (double)v81 ) |
4597 { | |
1545 | 4598 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); |
1295 | 4599 } |
4600 else | |
4601 { | |
1545 | 4602 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, &pDir); |
1295 | 4603 } |
4604 } | |
4605 } | |
4606 else | |
4607 { | |
4608 if ( (double)v81 >= v80 * 307.2 ) | |
4609 { | |
4610 if ( v81 >= 1024 ) | |
4611 { | |
1456 | 4612 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4613 { |
1545 | 4614 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4615 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4616 } |
4617 else | |
4618 { | |
4619 //monsters | |
4620 Actor::AI_Pursue3(actor_id, target_pid, 0, &pDir); | |
4621 } | |
4622 } | |
1456 | 4623 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4624 { |
1545 | 4625 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4626 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4627 } |
4628 else | |
4629 { | |
4630 v70 = (signed __int64)v80 * 307.2; | |
4631 //monsters | |
4632 //guard after player runs away | |
4633 // follow player | |
4634 Actor::AI_Pursue2(actor_id, target_pid, 0, &pDir, v70); | |
4635 } | |
4636 } | |
4637 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
4638 { | |
1545 | 4639 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4640 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4641 } |
4642 else | |
4643 { | |
4644 //monsters | |
4645 Actor::AI_MeleeAttack(actor_id, target_pid, &pDir); | |
4646 } | |
4647 } | |
4648 continue; | |
4649 } | |
4650 else if ( v45 == 2 || v45 == 3 ) | |
4651 { | |
4652 if ( v45 == 2 ) | |
4653 v46 = pActor->pMonsterInfo.uSpell1ID; | |
4654 else | |
4655 v46 = pActor->pMonsterInfo.uSpell2ID; | |
4656 if ( v46 ) | |
4657 { | |
4658 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) | |
4659 { | |
4660 if ( v45 == 2 ) | |
4661 Actor::AI_SpellAttack1(actor_id, target_pid, &pDir); | |
4662 else | |
4663 Actor::AI_SpellAttack2(actor_id, target_pid, &pDir); | |
4664 } | |
1456 | 4665 else if ( v80 * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4666 { |
1545 | 4667 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4668 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4669 } |
4670 else | |
4671 { | |
1545 | 4672 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4673 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, &pDir); | |
1295 | 4674 } |
4675 } | |
4676 else | |
4677 { | |
4678 if ( (double)v81 >= v80 * 307.2 ) | |
4679 { | |
4680 if ( v81 >= 1024 ) | |
4681 { | |
1456 | 4682 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4683 { |
1545 | 4684 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4685 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4686 } |
4687 else | |
4688 { | |
4689 Actor::AI_Pursue3(actor_id, target_pid, 256, &pDir); | |
4690 } | |
4691 } | |
1456 | 4692 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4693 { |
1545 | 4694 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4695 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4696 } |
4697 else | |
4698 { | |
4699 v70 = (signed __int64)v80 * 307.2; | |
4700 Actor::AI_Pursue2(actor_id, target_pid, 0, &pDir, v70); | |
4701 } | |
4702 } | |
4703 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
4704 { | |
1545 | 4705 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4706 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4707 } |
4708 else | |
4709 { | |
4710 Actor::AI_MeleeAttack(actor_id, target_pid, &pDir); | |
4711 } | |
4712 } | |
4713 continue; | |
4714 } | |
4715 } | |
4716 } | |
4717 | |
4718 if ( pActor->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Long || !target_pid || v81 >= 5120 || v45 != 1 ) | |
4719 { | |
1456 | 4720 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_SHORT ) |
1295 | 4721 { |
1456 | 4722 Actor::AI_RandomMove(actor_id, 4, 1024, 0); |
1295 | 4723 } |
4724 else if ( pActor->pMonsterInfo.uMovementType == 1 ) | |
4725 { | |
1456 | 4726 Actor::AI_RandomMove(actor_id, 4, 2560, 0); |
1295 | 4727 } |
4728 else if ( pActor->pMonsterInfo.uMovementType == 2 ) | |
4729 { | |
1456 | 4730 Actor::AI_RandomMove(actor_id, 4, 5120, 0); |
1295 | 4731 } |
4732 else if ( pActor->pMonsterInfo.uMovementType == 4 ) | |
4733 { | |
1456 | 4734 Actor::AI_RandomMove(actor_id, 4, 10240, 0); |
1295 | 4735 } |
1456 | 4736 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4737 { |
4738 v57 = Actor::GetDirectionInfo(a1, 4u, &v72, 0); | |
4739 v58 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
4740 memcpy(&v74, v57, sizeof(v74)); | |
4741 memcpy(&pDir, &v74, sizeof(pDir)); | |
1545 | 4742 Actor::AI_Stand(actor_id, 4, v58, &pDir); |
1295 | 4743 } |
4744 } | |
4745 else if ( !pActor->pMonsterInfo.uMissleAttack2Type ) | |
4746 { | |
4747 if ( (double)v81 >= v80 * 307.2 ) | |
4748 { | |
4749 if ( v81 >= 1024 ) | |
4750 { | |
1456 | 4751 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4752 { |
1545 | 4753 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4754 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4755 } |
4756 else | |
4757 { | |
4758 Actor::AI_Pursue3(actor_id, target_pid, 256, &pDir); | |
4759 } | |
4760 } | |
1456 | 4761 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1295 | 4762 { |
1545 | 4763 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4764 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4765 } |
4766 else | |
4767 { | |
4768 v70 = (signed __int64)v80 * 307.2; | |
4769 Actor::AI_Pursue2(actor_id, target_pid, 0, &pDir, v70); | |
4770 } | |
4771 } | |
4772 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
4773 { | |
1545 | 4774 v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; |
4775 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); | |
1295 | 4776 } |
4777 else | |
4778 { | |
4779 Actor::AI_MeleeAttack(actor_id, target_pid, &pDir); | |
4780 } | |
4781 } | |
4782 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
4783 { | |
4784 v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; | |
1456 | 4785 if ( v80 * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
1545 | 4786 Actor::AI_Stand(actor_id, target_pid, v47, &pDir); |
1295 | 4787 else |
1545 | 4788 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, &pDir); |
1295 | 4789 } |
4790 else | |
4791 { | |
4792 Actor::AI_MissileAttack2(actor_id, target_pid, &pDir); | |
4793 } | |
4794 } | |
4795 } | |
4796 } | |
4797 //----- (0044665D) -------------------------------------------------------- | |
4798 // uType: 0 -> any monster | |
4799 // 1 -> uParam is GroupID | |
4800 // 2 -> uParam is MonsterID | |
4801 // 3 -> uParam is ActorID | |
4802 // uNumAlive: 0 -> all must be alive | |
4803 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive) | |
4804 { | |
4805 unsigned int uAliveActors; // eax@6 | |
4806 unsigned int uTotalActors; // [sp+0h] [bp-4h]@1 | |
4807 | |
4808 uTotalActors = 0; | |
4809 if ( uType ) | |
4810 { | |
4811 if ( uType == 1 ) | |
4812 { | |
4813 uAliveActors = SearchActorByGroup(&uTotalActors, uParam); | |
4814 } | |
4815 else | |
4816 { | |
4817 if ( uType == 2 ) | |
4818 { | |
4819 uAliveActors = SearchActorByMonsterID(&uTotalActors, uParam); | |
4820 } | |
4821 else | |
4822 { | |
4823 if ( uType != 3 ) | |
4824 return 0; | |
4825 uAliveActors = SearchActorByID(&uTotalActors, uParam); | |
4826 } | |
4827 } | |
4828 } | |
4829 else | |
4830 { | |
4831 uAliveActors = SearchAliveActors(&uTotalActors); | |
4832 } | |
1545 | 4833 |
4834 if (uNumAlive) | |
4835 return uAliveActors >= uNumAlive; | |
1295 | 4836 else |
1545 | 4837 return uTotalActors == uAliveActors; |
1297 | 4838 } |
4839 //----- (00408B54) -------------------------------------------------------- | |
1458 | 4840 unsigned int SearchActorByID(unsigned int *pTotalActors, unsigned int a2) |
1297 | 4841 { |
4842 unsigned int v2; // edi@1 | |
4843 unsigned int *v3; // esi@1 | |
4844 int v4; // eax@1 | |
4845 unsigned int v5; // ebx@1 | |
4846 unsigned int v6; // edx@1 | |
4847 | |
4848 v2 = a2; | |
4849 v3 = pTotalActors; | |
4850 v4 = GetAlertStatus(); | |
4851 v5 = 0; | |
4852 *v3 = 0; | |
4853 v6 = pActors[v2].uAttributes; | |
4854 if ( (v6 & 0x100000) == v4 ) | |
4855 { | |
4856 *v3 = 1; | |
4857 if ( pActors[v2].IsNotAlive() == 1 ) | |
4858 v5 = 1; | |
4859 } | |
4860 return v5; | |
4861 } | |
4862 //----- (00408AE7) -------------------------------------------------------- | |
1458 | 4863 unsigned int SearchActorByGroup(unsigned int *pTotalActors, unsigned int uGroup) |
1297 | 4864 { |
4865 unsigned int *v2; // esi@1 | |
4866 signed int v3; // ebx@1 | |
4867 Actor *v4; // edi@2 | |
4868 int v5; // eax@3 | |
4869 unsigned int v7; // [sp+8h] [bp-Ch]@1 | |
4870 int v8; // [sp+Ch] [bp-8h]@1 | |
4871 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
4872 | |
4873 v7 = uGroup; | |
4874 v2 = pTotalActors; | |
4875 v3 = 0; | |
4876 v8 = GetAlertStatus(); | |
4877 *v2 = 0; | |
4878 v9 = 0; | |
4879 if ( (signed int)uNumActors > 0 ) | |
4880 { | |
4881 v4 = pActors.data();//[0].uGroup; | |
4882 do | |
4883 { | |
4884 v5 = v4->uAttributes; | |
4885 if ( (v5 & 0x100000) == v8 ) | |
4886 { | |
4887 if ( v4->uGroup == v7 ) | |
4888 { | |
4889 ++*v2; | |
4890 if ( v4->IsNotAlive() == 1 ) | |
4891 ++v9; | |
4892 } | |
4893 } | |
4894 ++v3; | |
4895 ++v4; | |
4896 } | |
4897 while ( v3 < (signed int)uNumActors ); | |
4898 } | |
4899 return v9; | |
4900 } | |
4901 //----- (00408A7E) -------------------------------------------------------- | |
1458 | 4902 unsigned int SearchActorByMonsterID(unsigned int *pTotalActors, int uMonsterID) |
1297 | 4903 { |
4904 unsigned int *v2; // esi@1 | |
4905 signed int v3; // ebx@1 | |
4906 Actor *v4; // edi@2 | |
4907 int v5; // eax@3 | |
4908 int v7; // [sp+8h] [bp-Ch]@1 | |
4909 int v8; // [sp+Ch] [bp-8h]@1 | |
4910 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
4911 | |
4912 v7 = uMonsterID; | |
4913 v2 = pTotalActors; | |
4914 v3 = 0; | |
4915 v8 = GetAlertStatus(); | |
4916 *v2 = 0; | |
4917 v9 = 0; | |
4918 if ( (signed int)uNumActors > 0 ) | |
4919 { | |
4920 v4 = pActors.data();//[0].pMonsterInfo.uID; | |
4921 do | |
4922 { | |
4923 v5 = v4->uAttributes; // actor::attributes | |
4924 if ( (v5 & 0x100000) == v8 ) | |
4925 { | |
4926 if ( v4->pMonsterInfo.field_33 == v7 ) | |
4927 { | |
4928 ++*v2; | |
4929 if ( v4->IsNotAlive() == 1 ) | |
4930 ++v9; | |
4931 } | |
4932 } | |
4933 ++v3; | |
4934 ++v4; | |
4935 } | |
4936 while ( v3 < (signed int)uNumActors ); | |
4937 } | |
4938 return v9; | |
4939 } | |
4940 //----- (00408A27) -------------------------------------------------------- | |
1458 | 4941 unsigned int SearchAliveActors(unsigned int *pTotalActors) |
1297 | 4942 { |
4943 unsigned int *v1; // esi@1 | |
4944 int v2; // eax@1 | |
4945 unsigned int v3; // ebp@1 | |
4946 signed int v4; // ebx@1 | |
4947 Actor *v5; // edi@2 | |
4948 unsigned int v6; // eax@3 | |
4949 int v8; // [sp+Ch] [bp-4h]@1 | |
4950 | |
4951 v1 = pTotalActors; | |
4952 v2 = GetAlertStatus(); | |
4953 v3 = 0; | |
4954 v4 = 0; | |
4955 *v1 = 0; | |
4956 v8 = v2; | |
4957 if ( (signed int)uNumActors > 0 ) | |
4958 { | |
4959 v5 = pActors.data(); | |
4960 do | |
4961 { | |
4962 v6 = v5->uAttributes; | |
4963 if ( (v6 & 0x100000) == v8 ) | |
4964 { | |
4965 ++*v1; | |
4966 if ( v5->IsNotAlive() == 1 ) | |
4967 ++v3; | |
4968 } | |
4969 ++v4; | |
4970 ++v5; | |
4971 } | |
4972 while ( v4 < (signed int)uNumActors ); | |
4973 } | |
4974 return v3; | |
4975 } | |
4976 //----- (00408768) -------------------------------------------------------- | |
4977 void InitializeActors() | |
4978 { | |
4979 signed int v5; // [sp+Ch] [bp-10h]@1 | |
4980 signed int v6; // [sp+10h] [bp-Ch]@1 | |
4981 signed int v7; // [sp+14h] [bp-8h]@1 | |
4982 signed int v8; // [sp+18h] [bp-4h]@1 | |
4983 | |
4984 v8 = 0; | |
4985 v6 = 0; | |
4986 v7 = 0; | |
4987 v5 = 0; | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
4988 if ( !_stricmp(pCurrentMapName, "d25.blv") ) |
1297 | 4989 v8 = 1; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
4990 if ( !_stricmp(pCurrentMapName, "d26.blv") ) |
1297 | 4991 v6 = 1; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
4992 if (pParty->IsPartyGood()) |
1297 | 4993 v7 = 1; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
4994 if (pParty->IsPartyEvil()) |
1297 | 4995 v5 = 1; |
4996 | |
4997 Log::Warning(L"%S %S %u", __FILE__, __FUNCTION__, __LINE__); // ai_near_actors_targets_pid[i] for AI_Stand seems always 0; original code behaviour is identical | |
4998 for (uint i = 0; i < uNumActors; ++i) | |
4999 { | |
5000 auto actor = &pActors[i]; | |
5001 | |
5002 if (actor->CanAct() || actor->uAIState == Disabled) | |
5003 { | |
5004 actor->vPosition.x = actor->vInitialPosition.x; | |
5005 actor->vPosition.y = actor->vInitialPosition.y; | |
5006 actor->vPosition.z = actor->vInitialPosition.z; | |
5007 actor->sCurrentHP = actor->pMonsterInfo.uHP; | |
5008 if (actor->uAIState != Disabled) | |
5009 { | |
5010 Actor::AI_Stand(i, ai_near_actors_targets_pid[i], actor->pMonsterInfo.uRecoveryTime, 0); | |
5011 } | |
5012 } | |
5013 | |
5014 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
5015 | |
5016 if (!v8 || v7) | |
5017 if (!v6 || v5) | |
5018 if (actor->IsPeasant()) | |
5019 BYTE2(actor->uAttributes) &= 0xF7u; | |
5020 | |
5021 BYTE2(actor->uAttributes) &= 0x7Fu; | |
5022 if (BYTE2(actor->uAttributes) & 0x40) | |
5023 Actor::_4031C1_update_job(i, pParty->uCurrentHour, 1); | |
5024 } | |
5025 } | |
5026 //----- (00439474) -------------------------------------------------------- | |
5027 void DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, Vec3_int_ *pVelocity) | |
5028 { | |
5029 //signed int v3; // eax@1 | |
5030 SpriteObject *v4; // ebx@1 | |
5031 //int v5; // edx@3 | |
5032 //bool uPlayerID; // eax@3 | |
5033 //Player *pPlayer; // edi@4 | |
5034 Actor *pMonster; // esi@7 | |
5035 //SpriteObject *v9; // ebx@12 | |
5036 int v10; // eax@12 | |
5037 int v11; // ebx@12 | |
5038 unsigned int v12; // ecx@12 | |
5039 int v13; // edx@15 | |
5040 int v14; // edx@17 | |
5041 int v15; // eax@24 | |
5042 unsigned __int16 v16; // cx@25 | |
5043 int v17; // eax@29 | |
5044 int v18; // eax@38 | |
5045 unsigned __int8 v19; // zf@38 | |
5046 unsigned __int8 v20; // sf@38 | |
5047 int v21; // edx@44 | |
5048 int v22; // eax@44 | |
5049 unsigned __int8 v23; // zf@44 | |
5050 unsigned __int8 v24; // sf@44 | |
5051 int v25; // edx@51 | |
5052 int v26; // ecx@51 | |
5053 //signed int v27; // eax@51 | |
5054 //int v28; // eax@53 | |
5055 signed int v29; // eax@76 | |
5056 signed int v30; // eax@84 | |
5057 signed int v31; // eax@92 | |
5058 int v32; // eax@94 | |
5059 int v33; // eax@100 | |
5060 int v34; // eax@104 | |
5061 signed int v35; // eax@104 | |
5062 double v36; // st7@104 | |
5063 float v37; // ST08_4@104 | |
5064 float v38; // ST04_4@104 | |
5065 float v39; // ST00_4@104 | |
5066 int v40; // ebx@107 | |
5067 unsigned int v41; // ebx@109 | |
5068 signed __int64 v42; // qax@125 | |
5069 unsigned __int16 v43; // ax@132 | |
5070 char v44; // bl@132 | |
5071 unsigned __int16 v45; // ax@132 | |
5072 unsigned __int64 v46; // [sp+Ch] [bp-60h]@6 | |
5073 const char *v47; // [sp+14h] [bp-58h]@104 | |
5074 char *pPlayerName; // [sp+18h] [bp-54h]@12 | |
5075 char *pMonsterName; // [sp+1Ch] [bp-50h]@6 | |
5076 int v50; // [sp+20h] [bp-4Ch]@6 | |
5077 //unsigned __int64 *v51; // [sp+30h] [bp-3Ch]@6 | |
5078 int v52; // [sp+34h] [bp-38h]@12 | |
5079 //int v53; // [sp+38h] [bp-34h]@10 | |
5080 //int v54; // [sp+3Ch] [bp-30h]@1 | |
5081 //int v55; // [sp+40h] [bp-2Ch]@12 | |
5082 signed int a4; // [sp+44h] [bp-28h]@1 | |
5083 PlayerEquipment *v57; // [sp+48h] [bp-24h]@10 | |
5084 //int v58; // [sp+4Ch] [bp-20h]@10 | |
5085 int v59; // [sp+50h] [bp-1Ch]@1 | |
5086 unsigned int uActorID_Monster_; // [sp+54h] [bp-18h]@1 | |
5087 int v61; // [sp+58h] [bp-14h]@1 | |
5088 bool v62; // [sp+5Ch] [bp-10h]@1 | |
5089 int uDamageAmount; // [sp+60h] [bp-Ch]@1 | |
5090 int a2; // [sp+64h] [bp-8h]@27 | |
5091 int a3; // [sp+6Bh] [bp-1h]@6 | |
5092 | |
5093 //v3 = a1; | |
5094 v4 = 0; | |
5095 uActorID_Monster_ = uActorID_Monster; | |
5096 //v54 = a1; | |
5097 uDamageAmount = 0; | |
5098 a4 = 0; | |
5099 v61 = 0; | |
5100 v59 = 0; | |
5101 v62 = 0; | |
5102 if ( PID_TYPE(a1) == OBJECT_Item) | |
5103 { | |
5104 v4 = &pSpriteObjects[PID_ID(a1)]; | |
5105 //uDamageAmount = (int)v4; | |
5106 v61 = v4->field_60_distance_related_prolly_lod; | |
5107 a1 = v4->spell_caster_pid; | |
5108 //v54 = v4->field_58_pid; | |
5109 } | |
5110 //v5 = a1 & 7; | |
5111 //uPlayerID = a1 >> 3; | |
5112 if (PID_TYPE(a1) != OBJECT_Player) | |
5113 return; | |
5114 | |
5115 assert(PID_ID(abs(a1)) < 4); | |
5116 auto player = &pParty->pPlayers[PID_ID(a1)]; | |
5117 pMonster = &pActors[uActorID_Monster_]; | |
5118 //uPlayerID = pMonster->IsAlive(); | |
5119 if (pMonster->IsNotAlive()) | |
5120 return; | |
5121 | |
1545 | 5122 pMonster->uAttributes |= 0xC000; |
1297 | 5123 if ( pMonster->uAIState == Fleeing ) |
5124 pMonster->uAttributes |= 0x20000u; | |
5125 //v57 = 0; | |
5126 //v53 = 0; | |
5127 //v58 = 0; | |
5128 bool hit_will_stun = false, | |
5129 hit_will_paralyze = false; | |
5130 if ( !v4 ) | |
5131 { | |
5132 //v51 = (unsigned __int64 *)player->pEquipment.uMainHand; | |
5133 int main_hand_idx = player->pEquipment.uMainHand; | |
5134 v59 = 1; | |
5135 if ( player->HasItemEquipped(EQUIP_MAIN_HAND) ) | |
5136 { | |
1817
0f1543750bf8
Changing itemlist accesses to helper functions + getting rid of some pPlayers array accesses
Grumpy7
parents:
1764
diff
changeset
|
5137 auto main_hand_skill = player->GetMainHandItem()->GetPlayerSkillType(); |
1297 | 5138 //v55 = pItemsTable->pItems[player->pInventoryItems[main_hand_idx - 1].uItemID].uSkillType; |
5139 //v28 = SkillToMastery(player->pActiveSkills[v55]); | |
5140 auto main_hand_mastery = SkillToMastery(player->pActiveSkills[main_hand_skill]); | |
5141 //uDamageAmount = v28; | |
5142 switch (main_hand_skill) | |
5143 { | |
5144 case PLAYER_SKILL_STAFF: | |
5145 if (main_hand_mastery >= 3) | |
5146 { | |
5147 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_STAFF) & 0x3F)) // stun chance when mastery >= 3 | |
5148 hit_will_stun = true; | |
5149 } | |
5150 break; | |
5151 | |
5152 case PLAYER_SKILL_MACE: | |
5153 if (main_hand_mastery >= 3) | |
5154 { | |
5155 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
5156 hit_will_stun = true; | |
5157 } | |
5158 if (main_hand_mastery >= 4) | |
5159 { | |
5160 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
5161 hit_will_paralyze = true; | |
5162 } | |
5163 break; | |
5164 } | |
5165 } | |
5166 v50 = pMonster->pMonsterInfo.uID; | |
5167 a2 = 4; | |
5168 //v27 = player->CalculateMeleeDamageTo(0, 0, v50); | |
1550
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
Grumpy7
parents:
1529
diff
changeset
|
5169 uDamageAmount = player->CalculateMeleeDamageTo(false, false, v50); |
1297 | 5170 //if ( !v57 ) |
5171 goto LABEL_67; | |
5172 //goto LABEL_69; | |
5173 } | |
5174 | |
5175 | |
5176 v19 = v4->spell_id == SPELL_DARK_SOULDRINKER; | |
5177 v61 = v4->field_60_distance_related_prolly_lod; | |
5178 if ( !v19 ) | |
5179 { | |
5180 //v9 = (SpriteObject *)uDamageAmount; | |
5181 v50 = pParty->vPosition.x - v4->vPosition.x; | |
5182 //v55 = abs(v50); | |
5183 pMonsterName = (char *)(pParty->vPosition.y - v4->vPosition.y); | |
5184 //v51 = (unsigned __int64 *)abs((int)pMonsterName); | |
5185 pPlayerName = (char *)(pParty->vPosition.z - v4->vPosition.z); | |
5186 v52 = abs((int)pPlayerName); | |
5187 v61 = abs(v50); | |
5188 v10 = abs(v50); | |
5189 v11 = (int)abs((int)pMonsterName); | |
5190 v12 = v52; | |
5191 if ( v10 < v11) | |
5192 { | |
5193 v10 = (int)v11; | |
5194 v11 = v10; | |
5195 } | |
5196 if ( v10 < v52 ) | |
5197 { | |
5198 v13 = v10; | |
5199 v10 = v52; | |
5200 v12 = v13; | |
5201 } | |
5202 if ( v11 < (signed int)v12 ) | |
5203 { | |
5204 v14 = v12; | |
5205 v12 = v11; | |
5206 v11 = v14; | |
5207 } | |
5208 //uPlayerID = ((unsigned int)(11 * v11) >> 5) + (v12 >> 2) + v10; | |
5209 v61 = ((unsigned int)(11 * v11) >> 5) + (v12 >> 2) + v10; | |
5210 if ( v61 >= 2560 ) | |
5211 { | |
5212 if ( v61 >= 5120 && !(BYTE1(pMonster->uAttributes) & 4) ) | |
5213 return; | |
5214 v61 = 2; | |
5215 } | |
5216 else | |
5217 { | |
5218 v61 = 1; | |
5219 } | |
5220 //v4 = (SpriteObject *)uDamageAmount; | |
5221 } | |
5222 | |
5223 v15 = v4->spell_id; | |
5224 if ( v15 == SPELL_LASER_PROJECTILE ) | |
5225 { | |
5226 v16 = player->pActiveSkills[7]; | |
5227 v61 = 1; | |
5228 if ( (signed int)SkillToMastery(v16) >= 3 ) | |
5229 a4 = player->pActiveSkills[7] & 0x3F; | |
5230 a2 = 4; | |
1550
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
Grumpy7
parents:
1529
diff
changeset
|
5231 uDamageAmount = player->CalculateMeleeDamageTo(true, true, 0); |
1297 | 5232 goto LABEL_67; |
5233 } | |
5234 if ( v15 != SPELL_BOW_ARROW ) | |
5235 { | |
5236 if ( v15 == SPELL_101 ) | |
5237 { | |
5238 a2 = 0; | |
5239 v18 = player->CalculateRangedDamageTo(0); | |
5240 v19 = HIDWORD(pMonster->pActorBuffs[15].uExpireTime) == 0; | |
5241 v20 = SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) < 0; | |
5242 uDamageAmount = v18; | |
5243 if ( !v20 && (!(v20 | v19) || LODWORD(pMonster->pActorBuffs[15].uExpireTime)) ) | |
5244 uDamageAmount >>= 1; | |
5245 v59 = 1; | |
5246 goto LABEL_67; | |
5247 } | |
5248 if ( v15 == SPELL_EARTH_BLADES ) | |
5249 { | |
5250 a4 = 5 * v4->spell_level; | |
5251 a2 = player->GetSpellSchool(0x27u); | |
5252 v21 = v4->spell_level; | |
5253 v50 = pMonster->sCurrentHP; | |
5254 pMonsterName = (char *)v4->spell_skill; | |
5255 v22 = _43AFE3_calc_spell_damage(39, v21, v4->spell_skill, v50); | |
5256 v23 = HIDWORD(pMonster->pActorBuffs[15].uExpireTime) == 0; | |
5257 v24 = SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) < 0; | |
5258 uDamageAmount = v22; | |
5259 if ( !v24 && (!(v24 | v23) || LODWORD(pMonster->pActorBuffs[15].uExpireTime)) ) | |
5260 uDamageAmount >>= 1; | |
5261 v59 = 0; | |
5262 LABEL_67: | |
5263 if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) | |
5264 { | |
5265 //LABEL_68: | |
5266 player->PlaySound(SPEECH_52, 0); | |
5267 return; | |
5268 } | |
5269 goto LABEL_69; | |
5270 } | |
5271 if ( v15 == SPELL_EARTH_STUN ) | |
5272 { | |
5273 uDamageAmount = 0; | |
5274 a2 = 4; | |
5275 hit_will_stun = 1; | |
5276 goto LABEL_67; | |
5277 } | |
5278 a2 = player->GetSpellSchool(v4->spell_id); | |
5279 v25 = v4->spell_level; | |
5280 v26 = v4->spell_id; | |
5281 v50 = pMonster->sCurrentHP; | |
5282 pMonsterName = (char *)v4->spell_skill; | |
5283 //v27 = _43AFE3_calc_spell_damage(v26, v25, (signed int)pMonsterName, v50); | |
5284 v59 = 0; | |
5285 //v57 = (PlayerEquipment *)1; | |
5286 //LABEL_65: | |
5287 uDamageAmount = _43AFE3_calc_spell_damage(v26, v25, v4->spell_skill, v50); | |
5288 //if ( !v57 ) | |
5289 // goto LABEL_67; | |
5290 goto LABEL_69; | |
5291 } | |
5292 v50 = pMonster->word_000086_some_monster_id; | |
5293 a2 = 4; | |
5294 v17 = player->CalculateRangedDamageTo(v50); | |
5295 v19 = v4->stru_24.uItemID == 0; | |
5296 uDamageAmount = v17; | |
5297 v57 = 0; | |
5298 if ( !v19 && v4->stru_24.uSpecEnchantmentType == 3 ) | |
5299 { | |
5300 a2 = 0; | |
5301 v57 = (PlayerEquipment *)1; | |
5302 } | |
5303 if ( SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) >= 0 | |
5304 && (SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) > 0 || LODWORD(pMonster->pActorBuffs[15].uExpireTime)) ) | |
5305 uDamageAmount >>= 1; | |
5306 v59 = 1; | |
5307 //LABEL_66: | |
5308 if ( !v57 ) | |
5309 goto LABEL_67; | |
5310 LABEL_69: | |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1359
diff
changeset
|
5311 if (player->IsWeak()) |
1297 | 5312 uDamageAmount /= 1; |
5313 if ( (signed __int64)pMonster->pActorBuffs[5].uExpireTime > 0 ) | |
5314 uDamageAmount = 0; | |
5315 v61 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, uDamageAmount); | |
5316 if ( !v4 && player->IsUnarmed() && (signed __int64)player->pPlayerBuffs[6].uExpireTime > 0 ) | |
5317 { | |
5318 v50 = player->pPlayerBuffs[6].uPower; | |
5319 v29 = stru_50C198.CalcMagicalDamageToActor(pMonster, 8, v50); | |
5320 v61 += v29; | |
5321 } | |
5322 uDamageAmount = v61; | |
5323 if ( v59 ) | |
5324 { | |
5325 if ( v4 ) | |
5326 { | |
5327 a4 = v4->stru_24._439DF3_get_additional_damage(&a2, &v62); | |
5328 if ( v62 && pMonster->sCurrentHP > 0 ) | |
5329 { | |
5330 player->sHealth += v61 / 5; | |
5331 if ( player->sHealth > player->GetMaxHealth() ) | |
5332 player->sHealth = player->GetMaxHealth(); | |
5333 v62 = 0; | |
5334 } | |
5335 v30 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, a4); | |
5336 uDamageAmount = v61 + v30; | |
5337 } | |
5338 else | |
5339 { | |
5340 v59 = 0; | |
5341 v57 = &player->pEquipment; | |
5342 do | |
5343 { | |
5344 if ( player->HasItemEquipped((ITEM_EQUIP_TYPE)v59) ) | |
5345 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1362
diff
changeset
|
5346 auto _s = (ItemGen *)&player->pInventoryItemList[v57->uShield - 1]; |
1297 | 5347 a4 = _s->_439DF3_get_additional_damage(&a2, &v62); |
5348 if ( v62 && pMonster->sCurrentHP > 0 ) | |
5349 { | |
5350 player->sHealth += v61 / 5; | |
5351 if ( player->sHealth > player->GetMaxHealth() ) | |
5352 player->sHealth = player->GetMaxHealth(); | |
5353 v62 = 0; | |
5354 } | |
5355 v31 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, a4); | |
5356 uDamageAmount += v31; | |
5357 } | |
5358 ++v59; | |
5359 v57 = (PlayerEquipment *)((char *)v57 + 4); | |
5360 } | |
5361 while ( v59 <= 1 ); | |
5362 } | |
5363 } | |
5364 v32 = uDamageAmount; | |
5365 pMonster->sCurrentHP -= uDamageAmount; | |
5366 if ( !v32 && !hit_will_stun ) | |
5367 { | |
5368 player->PlaySound(SPEECH_52, 0); | |
5369 return; | |
5370 } | |
5371 if ( pMonster->sCurrentHP > 0 ) | |
5372 { | |
5373 Actor::AI_Stun(uActorID_Monster_, a1, 0); | |
5374 Actor::AggroSurroundingPeasants(uActorID_Monster_, 1); | |
5375 if ( bShowDamage ) | |
5376 { | |
5377 v50 = uDamageAmount; | |
5378 pMonsterName = (char *)pMonster; | |
5379 pPlayerName = player->pName; | |
5380 if ( v4 ) | |
5381 v47 = pGlobalTXT_LocalizationStrings[189];// "%s shoots %s for %lu points" | |
5382 else | |
5383 v47 = pGlobalTXT_LocalizationStrings[164];// "%s hits %s for %lu damage" | |
5384 sprintfex(pTmpBuf.data(), v47, pPlayerName, pMonsterName, v50); | |
5385 ShowStatusBarString(pTmpBuf.data(), 2u); | |
5386 } | |
5387 v41 = 0; | |
5388 } | |
5389 else | |
5390 { | |
5391 if ( pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].bQuestMonster & 1 ) | |
5392 { | |
5393 v33 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * pMonster->uActorRadius : pMonster->uActorRadius; | |
5394 //v55 = v33; | |
5395 if ( pRenderer->pRenderD3D ) | |
5396 { | |
5397 if ( pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) | |
5398 { | |
5399 v50 = 0; | |
5400 pMonsterName = 0; | |
5401 v34 = pMonster->vPosition.z; | |
5402 *(float *)&pPlayerName = (double)v33; | |
5403 //v51 = (unsigned __int64 *)v34; | |
5404 *(float *)&v47 = 0.0; | |
5405 v35 = pMonster->vPosition.y; | |
5406 *((float *)&v46 + 1) = 0.0; | |
5407 *(float *)&v46 = 1.0; | |
5408 v36 = (double)(signed int)pMonster->vPosition.z; | |
5409 //v51 = (unsigned __int64 *)v35; | |
5410 v37 = v36; | |
5411 //v51 = (unsigned __int64 *)pMonster->vPosition.x; | |
5412 v38 = (double)v35; | |
5413 v39 = (double)(signed int)pMonster->vPosition.x; | |
5414 pDecalBuilder->AddBloodsplat(v39, v38, v37, 1.0, 0.0, 0.0, *(float *)&pPlayerName, 0, 0); | |
5415 } | |
5416 } | |
5417 } | |
5418 Actor::Die(uActorID_Monster_); | |
5419 Actor::ApplyFineForKillingPeasant(uActorID_Monster_); | |
5420 Actor::AggroSurroundingPeasants(uActorID_Monster_, 1); | |
5421 if ( pMonster->pMonsterInfo.uExp ) | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
5422 pParty->GivePartyExp(pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].uExp); |
1297 | 5423 v40 = SPEECH_51; |
5424 if ( rand() % 100 < 20 ) | |
5425 v40 = ((signed int)pMonster->pMonsterInfo.uHP >= 100) + 1; | |
5426 player->PlaySound((PlayerSpeech)v40, 0); | |
5427 v41 = 0; | |
5428 if ( bShowDamage ) | |
5429 { | |
5430 v50 = (int)pMonster; | |
5431 pMonsterName = (char *)uDamageAmount; | |
5432 pPlayerName = player->pName; // "%s inflicts %lu points killing %s" | |
5433 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[175], player->pName, uDamageAmount, pMonster); | |
5434 ShowStatusBarString(pTmpBuf.data(), 2u); | |
5435 } | |
5436 } | |
5437 if ( SHIDWORD(pMonster->pActorBuffs[20].uExpireTime) >= (signed int)v41 | |
5438 && (SHIDWORD(pMonster->pActorBuffs[20].uExpireTime) > (signed int)v41 | |
5439 || LODWORD(pMonster->pActorBuffs[20].uExpireTime) > v41) | |
5440 && uDamageAmount != v41 ) | |
5441 player->ReceiveDamage(uDamageAmount, (DAMAGE_TYPE)a2); | |
5442 v50 = 24; | |
5443 v59 = 20 * v61 / (signed int)pMonster->pMonsterInfo.uHP; | |
1598
11bb463837b1
_48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus, forgot to commit actor.cpp
Grumpy7
parents:
1554
diff
changeset
|
5444 if ( (player->GetSpecialItemBonus(24) || hit_will_stun != v41) |
1297 | 5445 && stru_50C198.GetMagicalResistance(pMonster, 3u) ) |
5446 { | |
5447 LODWORD(v42) = 20; | |
5448 v59 = 10; | |
5449 if ( pParty->bTurnBasedModeOn == v41 ) | |
5450 v42 = (signed __int64)(flt_6BE3A8_debug_recmod2 * 42.66666666666666); | |
5451 pMonster->pMonsterInfo.uRecoveryTime += v42; | |
5452 if ( bShowDamage != v41 ) | |
5453 { | |
5454 v50 = (int)pMonster; | |
5455 pMonsterName = player->pName; // "%s stuns %s" | |
5456 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[635], player->pName, pMonster); | |
5457 ShowStatusBarString(pTmpBuf.data(), 2u); | |
5458 } | |
5459 } | |
5460 if ( hit_will_paralyze != v41 ) | |
5461 { | |
5462 if ( pMonster->CanAct() ) | |
5463 { | |
5464 if ( stru_50C198.GetMagicalResistance(pMonster, 3) ) | |
5465 { | |
5466 LOBYTE(v43) = player->GetActualSkillLevel(PLAYER_SKILL_MACE); | |
5467 v44 = v43; | |
5468 v45 = SkillToMastery(v43); | |
5469 //v51 = (unsigned __int64 *)(7680 * (v44 & 0x3F)); | |
5470 v46 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(7680 * (v44 & 0x3F)) * 0.033333335); | |
5471 pMonster->pActorBuffs[6].Apply(v46, v45, 0, 0, 0); | |
5472 if ( bShowDamage ) | |
5473 { | |
5474 v50 = (int)pMonster; | |
5475 pMonsterName = player->pName; // "%s paralyzes %s" | |
5476 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[636], player->pName, pMonster); | |
5477 ShowStatusBarString(pTmpBuf.data(), 2u); | |
5478 } | |
5479 } | |
5480 } | |
5481 } | |
5482 if ( v59 > 10 ) | |
5483 v59 = 10; | |
5484 if ( !MonsterStats::BelongsToSupertype(pMonster->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
5485 { | |
5486 pVelocity->x = (unsigned __int64)(v59 * (signed __int64)pVelocity->x) >> 16; | |
5487 pVelocity->y = (unsigned __int64)(v59 * (signed __int64)pVelocity->y) >> 16; | |
5488 pVelocity->z = (unsigned __int64)(v59 * (signed __int64)pVelocity->z) >> 16; | |
5489 pMonster->vVelocity.x = 50 * LOWORD(pVelocity->x); | |
5490 pMonster->vVelocity.y = 50 * LOWORD(pVelocity->y); | |
5491 pMonster->vVelocity.z = 50 * LOWORD(pVelocity->z); | |
5492 } | |
5493 Actor::AddBloodsplatOnDamageOverlay(uActorID_Monster_, 1, v61); | |
5494 } | |
5495 //----- (004BBF61) -------------------------------------------------------- | |
5496 void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z) | |
5497 { | |
5498 size_t v4; // esi@1 | |
5499 int monster_id; // edi@1 | |
5500 __int16 v6; // ax@4 | |
5501 Actor *v7; // esi@5 | |
5502 int v8; // eax@5 | |
5503 MonsterInfo *v9; // edi@5 | |
5504 MonsterDesc *v10; // ebx@5 | |
5505 unsigned __int16 *v11; // ebx@5 | |
5506 int v12; // ebx@7 | |
5507 int v13; // eax@8 | |
5508 __int16 x_; // [sp+8h] [bp-Ch]@1 | |
5509 __int16 v15; // [sp+Ch] [bp-8h]@1 | |
5510 __int16 v16; // [sp+10h] [bp-4h]@3 | |
5511 signed int ya; // [sp+1Ch] [bp+8h]@5 | |
5512 | |
5513 v4 = uNumActors; | |
5514 monster_id = a1; | |
5515 x_ = x; | |
5516 v15 = a1; | |
1583 | 5517 if (uNumActors < 500) |
1297 | 5518 { |
5519 v16 = 0; | |
5520 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
5521 { | |
5522 v6 = pIndoor->GetSector(x, y, z); | |
5523 v4 = uNumActors; | |
5524 v16 = v6; | |
5525 } | |
5526 v7 = &pActors[v4]; | |
5527 v7->Reset(); | |
5528 v8 = monster_id; | |
5529 v9 = &pMonsterStats->pInfos[monster_id]; | |
5530 v10 = &pMonsterList->pMonsters[v8 - 1]; | |
5531 strcpy(v7->pActorName, v9->pName); | |
5532 v7->sCurrentHP = LOWORD(v9->uHP); | |
5533 memcpy(&v7->pMonsterInfo, v9, 0x58u); | |
5534 v7->word_000086_some_monster_id = v15; | |
5535 v7->uActorRadius = v10->uMonsterRadius; | |
5536 v7->uActorHeight = v10->uMonsterHeight; | |
5537 v7->uMovementSpeed = v10->uMovementSpeed; | |
5538 v7->vInitialPosition.x = x_; | |
5539 v7->vPosition.x = x_; | |
5540 BYTE2(v7->uAttributes) |= 8u; | |
5541 v7->pMonsterInfo.uTreasureType = 0; | |
5542 v7->pMonsterInfo.uTreasureLevel = 0; | |
5543 v7->pMonsterInfo.uTreasureDiceSides = 0; | |
5544 v7->pMonsterInfo.uTreasureDiceRolls = 0; | |
5545 v7->pMonsterInfo.uTreasureDropChance = 0; | |
5546 v7->vInitialPosition.y = y; | |
5547 v7->vPosition.y = y; | |
5548 v7->vInitialPosition.z = z; | |
5549 v7->vPosition.z = z; | |
5550 v7->uTetherDistance = 256; | |
5551 v7->uSectorID = v16; | |
5552 v7->uGroup = 1; | |
5553 v7->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
5554 v7->PrepareSprites(0); | |
5555 v11 = v10->pSoundSampleIDs; | |
5556 ya = 4; | |
5557 do | |
5558 { | |
5559 pSoundList->LoadSound((signed __int16)*v11, 0); | |
5560 ++v11; | |
5561 --ya; | |
5562 } | |
5563 while ( ya ); | |
5564 v12 = 0; | |
5565 do | |
5566 LOWORD(v13) = pSoundList->LoadSound(v12++ + word_4EE088_sound_ids[v9->uSpell1ID], 1u); | |
5567 while ( v13 ); | |
5568 ++uNumActors; | |
5569 } | |
1295 | 5570 } |