Mercurial > mm7
annotate Actor.cpp @ 2378:48dbf99c0f7f
spawn_light_elemental cleaned
author | Ritor1 |
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date | Mon, 09 Jun 2014 16:26:07 +0600 |
parents | eb136041adf1 |
children | f4af3b203f65 |
rev | line source |
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adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
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1 #define _CRT_SECURE_NO_WARNINGS |
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2 |
2362 | 3 #include "PaletteManager.h" |
2336 | 4 #include "ErrorHandling.h" |
5 #include "VectorTypes.h" | |
6 #include "mm7_unsorted_subs.h" | |
1253 | 7 #include "mm7_data.h" |
1016 | 8 #include "DecalBuilder.h" |
9 | |
10 #include "Sprites.h" | |
11 #include "stru6.h" | |
12 | |
13 | |
0 | 14 #include "Actor.h" |
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Renamed Math.h -> OurMath.h (file resolution was sometimes ambiguous)
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15 #include "OurMath.h" |
0 | 16 #include "Outdoor.h" |
17 #include "AudioPlayer.h" | |
18 #include "Game.h" | |
19 #include "ObjectList.h" | |
20 #include "Overlays.h" | |
21 #include "Events.h" | |
22 #include "FactionTable.h" | |
23 #include "TurnEngine.h" | |
24 #include "MapInfo.h" | |
924 | 25 #include "CastSpellInfo.h" |
2044 | 26 #include "Timer.h" |
0 | 27 #include "LOD.h" |
28 #include "Party.h" | |
29 #include "GUIWindow.h" | |
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30 #include "Outdoor_stuff.h" |
0 | 31 |
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32 #include "MM7.h" |
1016 | 33 #include "SpriteObject.h" |
1295 | 34 #include "stru298.h" |
1297 | 35 #include "Log.h" |
36 #include "Texts.h" | |
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37 #include "Level/Decoration.h" |
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stru319::LootActor(struct Actor *pActor) to Actor::LootActor
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38 #include "Viewport.h" |
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39 |
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40 |
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41 |
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42 |
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43 |
1202 | 44 std::array<Actor, 500> pActors; |
1503 | 45 size_t uNumActors; |
0 | 46 |
2001 | 47 stru319 stru_50C198; // idb |
0 | 48 |
994 | 49 |
2154 | 50 std::array<uint, 5> _4DF380_hostilityRanges = {0, 1024, 2560, 5120, 10240}; |
994 | 51 |
52 | |
2153 | 53 |
54 | |
55 //----- (0042FB5C) -------------------------------------------------------- | |
56 // True if monster should play attack animation when casting this spell. | |
57 bool ShouldMonsterPlayAttackAnim(signed int spell_id) | |
58 { | |
59 switch (spell_id) | |
60 { | |
61 case SPELL_FIRE_HASTE: | |
62 case SPELL_AIR_SHIELD: | |
63 case SPELL_EARTH_STONESKIN: | |
64 case SPELL_SPIRIT_BLESS: | |
65 case SPELL_SPIRIT_FATE: | |
66 case SPELL_SPIRIT_HEROISM: | |
67 case SPELL_BODY_HAMMERHANDS: | |
68 case SPELL_BODY_POWER_CURE: | |
69 case SPELL_LIGHT_DISPEL_MAGIC: | |
70 case SPELL_LIGHT_DAY_OF_PROTECTION: | |
71 case SPELL_LIGHT_HOUR_OF_POWER: | |
72 case SPELL_DARK_PAIN_REFLECTION: | |
73 return false; | |
74 } | |
75 | |
76 return true; | |
77 } | |
78 | |
79 | |
994 | 80 //----- (0041AF52) -------------------------------------------------------- |
1761 | 81 void Actor::DrawHealthBar(Actor *actor, GUIWindow *window) |
994 | 82 { |
1763 | 83 unsigned int bar_length; // esi@1 |
84 unsigned int uX; // ebx@10 | |
994 | 85 unsigned int v9; // [sp+14h] [bp-Ch]@4 |
86 unsigned int v10; // [sp+1Ch] [bp-4h]@4 | |
87 | |
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88 if (actor->pMonsterInfo.uHP <= 25) |
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89 bar_length = 25; |
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90 else if ( actor->pMonsterInfo.uHP < 200 ) |
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91 bar_length = actor->pMonsterInfo.uHP; |
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92 else |
1763 | 93 bar_length = 200; |
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94 |
1763 | 95 v10 = bar_length; |
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96 if ( actor->sCurrentHP <= (0.34 * actor->pMonsterInfo.uHP) ) |
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97 v9 = uTextureID_mhp_red; |
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98 else if ( actor->sCurrentHP <= ( 0.67 * actor->pMonsterInfo.uHP) ) |
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99 v9 = uTextureID_mhp_yel; |
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100 else |
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101 v9 = uTextureID_mhp_grn; |
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102 |
1860 | 103 if ( actor->sCurrentHP < (int)actor->pMonsterInfo.uHP ) |
1763 | 104 v10 = bar_length / actor->pMonsterInfo.uHP * actor->sCurrentHP; |
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105 |
1763 | 106 uX = window->uFrameX + (signed int)(window->uFrameWidth - bar_length) / 2; |
994 | 107 |
1763 | 108 pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + bar_length, window->uFrameY + 52); |
109 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_bd)); | |
110 pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + v10, window->uFrameY + 52); | |
111 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 34, pIcons_LOD->GetTexture(v9)); | |
994 | 112 |
113 pRenderer->ResetTextureClipRect(); | |
1763 | 114 pRenderer->DrawTextureIndexed(uX - 5, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capl)); |
115 pRenderer->DrawTextureIndexed(uX + bar_length, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capr)); | |
994 | 116 } |
117 | |
781 | 118 //----- (00448A40) -------------------------------------------------------- |
119 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle) | |
120 { | |
121 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) ) | |
122 { | |
123 if ( bToggle ) | |
124 pActors[uActorID].uAttributes |= uFlag; | |
125 else | |
126 { | |
127 if ( uFlag == 0x10000 ) | |
128 { | |
129 if (pActors[uActorID].uAIState == Disabled ) | |
130 pActors[uActorID].uAIState = Standing; | |
131 } | |
132 pActors[uActorID].uAttributes &= ~uFlag; | |
133 } | |
134 } | |
135 } | |
0 | 136 |
137 //----- (00448518) -------------------------------------------------------- | |
138 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3) | |
139 { | |
1860 | 140 for (uint i = 0; i < uNumActors; i++) |
0 | 141 { |
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142 if (pActors[uNumActors].sNPC_ID == npc) |
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143 Actor::GiveItem(i, item, a3); |
0 | 144 } |
145 } | |
146 | |
147 //----- (004485A7) -------------------------------------------------------- | |
526 | 148 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive) |
0 | 149 { |
526 | 150 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) ) |
0 | 151 { |
152 if ( bGive ) | |
153 { | |
2251 | 154 if ( pActors[uActorID].uCarriedItemID == 0) |
155 pActors[uActorID].uCarriedItemID = uItemID; | |
2276 | 156 else if ( pActors[uActorID].ActorHasItems[0].uItemID == 0) |
157 pActors[uActorID].ActorHasItems[0].uItemID = uItemID; | |
158 else if ( pActors[uActorID].ActorHasItems[1].uItemID == 0) | |
159 pActors[uActorID].ActorHasItems[1].uItemID = uItemID; | |
0 | 160 } |
161 else | |
162 { | |
2251 | 163 if ( pActors[uActorID].uCarriedItemID == uItemID ) |
164 pActors[uActorID].uCarriedItemID = 0; | |
2276 | 165 else if ( pActors[uActorID].ActorHasItems[0].uItemID == uItemID ) |
166 pActors[uActorID].ActorHasItems[0].Reset(); | |
167 else if ( pActors[uActorID].ActorHasItems[1].uItemID == uItemID ) | |
168 pActors[uActorID].ActorHasItems[1].Reset(); | |
0 | 169 } |
170 } | |
171 } | |
172 | |
173 //----- (0040894B) -------------------------------------------------------- | |
174 bool Actor::CanAct() | |
175 { | |
1114 | 176 bool isparalyzed; // esi@1 |
177 bool isstoned; // edi@2 | |
0 | 178 |
1945 | 179 isstoned = (signed __int64)this->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0;// stoned |
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180 isparalyzed = (signed __int64)this->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0;// paralyzed |
2251 | 181 return !(isstoned || isparalyzed || this->uAIState == Dying || this->uAIState == Dead |
182 || this->uAIState == Removed || this->uAIState == Summoned || this->uAIState == Disabled); | |
0 | 183 } |
184 | |
185 //----- (004089C7) -------------------------------------------------------- | |
303 | 186 bool Actor::IsNotAlive() |
0 | 187 { |
1115 | 188 bool isstoned; // esi@1 |
0 | 189 |
1945 | 190 isstoned = (signed __int64)this->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0;// stoned |
1115 | 191 return (isstoned || (uAIState == Dying) || (uAIState == Dead) || (uAIState == Removed) || (uAIState == Summoned) || (uAIState == Disabled)); |
0 | 192 } |
193 | |
194 //----- (004086E9) -------------------------------------------------------- | |
195 void Actor::SetRandomGoldIfTheresNoItem() | |
196 { | |
197 int v2; // edi@1 | |
198 | |
199 v2 = 0; | |
2276 | 200 if ( !this->ActorHasItems[3].uItemID ) |
0 | 201 { |
202 if ( this->pMonsterInfo.uTreasureDiceRolls ) | |
203 { | |
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204 for (int i = 0; i < this->pMonsterInfo.uTreasureDiceRolls; i++) |
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205 v2 += rand() % this->pMonsterInfo.uTreasureDiceSides + 1; |
0 | 206 if ( v2 ) |
207 { | |
2276 | 208 this->ActorHasItems[3].uItemID = 197; |
209 this->ActorHasItems[3].uSpecEnchantmentType = v2; //actual gold amount | |
0 | 210 } |
211 } | |
212 } | |
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213 if ( rand() % 100 < this->pMonsterInfo.uTreasureDropChance ) |
0 | 214 { |
2251 | 215 if ( this->pMonsterInfo.uTreasureLevel ) |
2276 | 216 pItemsTable->GenerateItem(this->pMonsterInfo.uTreasureLevel, this->pMonsterInfo.uTreasureType, &this->ActorHasItems[2]); |
0 | 217 } |
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218 this->uAttributes |= 0x800000; |
0 | 219 } |
220 | |
221 //----- (00404AC7) -------------------------------------------------------- | |
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222 void Actor::AI_SpellAttack(unsigned int uActorID, AIDirection *pDir, int uSpellID, int a4, unsigned int uSkillLevel) |
0 | 223 { |
1859 | 224 Actor *actorPtr; // esi@1 |
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225 unsigned int realPoints; // edi@1 |
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226 unsigned int masteryLevel; // eax@1 |
0 | 227 int v8; // edi@16 |
228 signed int v10; // ecx@22 | |
229 int v19; // edi@34 | |
230 int v20; // eax@35 | |
231 signed int v23; // eax@41 | |
1860 | 232 int v28; // st6@50 |
0 | 233 int v30; // esi@50 |
234 int v31; // ST3C_4@51 | |
235 unsigned int v32; // edi@51 | |
236 signed int v36; // eax@67 | |
237 int v39; // ecx@75 | |
238 int v42; // ecx@91 | |
239 int v44; // ecx@100 | |
240 int v48; // ecx@110 | |
241 int v51; // ecx@130 | |
242 int v54; // ecx@138 | |
243 int v59; // edi@146 | |
244 int v61; // edi@146 | |
245 signed int v63; // edi@146 | |
246 int v68; // edi@168 | |
247 signed int v70; // ecx@172 | |
248 int v79; // edx@185 | |
249 int v80; // eax@185 | |
250 signed int v91; // eax@200 | |
251 int v94; // ecx@208 | |
252 int v96; // ecx@217 | |
253 int pitch; // [sp+2Ch] [bp-A4h]@51 | |
254 int v114; // [sp+48h] [bp-88h]@41 | |
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255 SpriteObject a1; // [sp+4Ch] [bp-84h]@1 |
0 | 256 int v116; // [sp+BCh] [bp-14h]@49 |
257 int v118; // [sp+C4h] [bp-Ch]@29 | |
1860 | 258 int v119; // [sp+C8h] [bp-8h]@48 |
259 int v120; // [sp+CCh] [bp-4h]@1 | |
0 | 260 int spellnuma; // [sp+D8h] [bp+8h]@29 |
261 int spellnumb; // [sp+D8h] [bp+8h]@48 | |
1860 | 262 int spellnumc; // [sp+D8h] [bp+8h]@50 |
0 | 263 int spellnume; // [sp+D8h] [bp+8h]@179 |
264 int a1a; // [sp+E0h] [bp+10h]@34 | |
265 int a1c; // [sp+E0h] [bp+10h]@184 | |
266 | |
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267 |
1859 | 268 actorPtr = &pActors[uActorID]; |
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269 realPoints = uSkillLevel & 0x3F; |
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270 masteryLevel = SkillToMastery(uSkillLevel); |
1859 | 271 |
1856 | 272 switch (uSpellID) |
273 { | |
1859 | 274 case SPELL_FIRE_FIRE_BOLT: |
275 case SPELL_FIRE_FIREBALL: | |
276 case SPELL_FIRE_INCINERATE: | |
277 case SPELL_AIR_LIGHNING_BOLT: | |
278 case SPELL_WATER_ICE_BOLT: | |
279 case SPELL_WATER_ACID_BURST: | |
280 case SPELL_EARTH_BLADES: | |
281 case SPELL_EARTH_ROCK_BLAST: | |
282 case SPELL_MIND_MIND_BLAST: | |
283 case SPELL_MIND_PSYCHIC_SHOCK: | |
284 case SPELL_BODY_HARM: | |
285 case SPELL_LIGHT_LIGHT_BOLT: | |
286 case SPELL_DARK_TOXIC_CLOUD: | |
287 case SPELL_DARK_DRAGON_BREATH: | |
1856 | 288 a1.uType = stru_4E3ACC[uSpellID].uType; |
1859 | 289 a1.uObjectDescID = GetObjDescId(uSpellID); |
1856 | 290 a1.stru_24.Reset(); |
291 a1.spell_id = uSpellID; | |
292 a1.spell_level = uSkillLevel; | |
1859 | 293 a1.vPosition.x = actorPtr->vPosition.x; |
1856 | 294 a1.spell_skill = 0; |
1859 | 295 a1.vPosition.y = actorPtr->vPosition.y; |
296 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
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297 a1.uFacing = LOWORD(pDir->uYawAngle); |
1856 | 298 a1.uSoundID = 0; |
299 a1.uAttributes = 0; | |
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300 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
1856 | 301 a1.uSpriteFrameID = 0; |
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302 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1856 | 303 a1.spell_target_pid = 0; |
2251 | 304 if ((double)pDir->uDistance < 307.2 ) |
1856 | 305 a1.field_60_distance_related_prolly_lod = 0; |
2251 | 306 else if ( pDir->uDistance < 1024 ) |
1856 | 307 a1.field_60_distance_related_prolly_lod = 1; |
2251 | 308 else if ( pDir->uDistance < 2560 ) |
1856 | 309 a1.field_60_distance_related_prolly_lod = 2; |
310 else | |
311 a1.field_60_distance_related_prolly_lod = 3; | |
312 | |
313 a1.field_61 = 2; | |
2251 | 314 v91 = a1.Create(pDir->uYawAngle, pDir->uPitchAngle, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); |
1856 | 315 if ( v91 != -1 ) |
316 { | |
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317 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], PID(OBJECT_Item, v91), 0, -1, 0, 0, 0, 0); |
1856 | 318 return; |
319 } | |
320 return; | |
321 break; | |
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322 |
1859 | 323 case SPELL_FIRE_HASTE: |
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324 if (masteryLevel == 1 || masteryLevel == 2) |
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325 v39 = 60 * (realPoints + 60); |
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326 else if (masteryLevel == 3 ) |
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327 v39 = 180 * (realPoints + 20); |
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328 else if (masteryLevel == 4 ) |
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329 v39 = 240 * (realPoints + 15); |
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330 else |
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331 v39 = 0; |
2251 | 332 actorPtr->pActorBuffs[ACTOR_BUFF_HASTE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), |
333 masteryLevel, 0, 0, 0); | |
1859 | 334 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFF3C1Eu); |
1858
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335 pAudioPlayer->PlaySound((SoundID)10040, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
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336 return; |
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337 |
1859 | 338 case SPELL_FIRE_METEOR_SHOWER: |
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339 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) |
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340 return; |
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341 v114 = pParty->vPosition.z + 2500; |
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342 v23 = 8; |
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343 if (masteryLevel == 2) |
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344 v23 = 10; |
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345 else if (masteryLevel == 3) |
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346 v23 = 12; |
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347 else if (masteryLevel == 4) |
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348 v23 = 14; |
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349 spellnumb = 0; |
1870
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350 v28 = 0; |
1858
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351 for ( int i = 0; i < v23; i++) |
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352 { |
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353 v30 = rand() % 1000; |
1859 | 354 spellnumc = v30 - 2500; |
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355 v120 = v28 * v28; |
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356 v119 = spellnumb * spellnumb; |
1860 | 357 if ( sqrt((float)(spellnumc * spellnumc + v119 + v120)) <= 1.0 ) |
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358 { |
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359 v32 = 0; |
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360 pitch = 0; |
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361 } |
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362 else |
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363 { |
1860 | 364 v31 = (signed __int64)sqrt((float)(v119 + v120)); |
1858
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365 v32 = stru_5C6E00->Atan2(spellnumb, (int)v28); |
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366 pitch = stru_5C6E00->Atan2(v31, (int)spellnumc); |
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367 } |
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368 a1.stru_24.Reset(); |
1859 | 369 a1.uType = stru_4E3ACC[uSpellID].uType; |
370 a1.uObjectDescID = GetObjDescId(uSpellID); | |
1858
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371 a1.spell_level = uSkillLevel; |
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372 a1.vPosition.x = pParty->vPosition.x; |
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373 a1.vPosition.y = pParty->vPosition.y; |
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374 a1.vPosition.z = v30 + v114; |
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375 a1.spell_id = SPELL_FIRE_METEOR_SHOWER; |
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376 a1.spell_skill = 0; |
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377 a1.uAttributes = 0; |
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378 a1.uSectorID = 0; |
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379 a1.uSpriteFrameID = 0; |
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380 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
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381 a1.spell_target_pid = 0; |
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382 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500); |
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383 a1.uFacing = v32; |
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384 a1.uSoundID = 0; |
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385 if (pDir->uDistance < 307.2 ) |
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386 a1.field_60_distance_related_prolly_lod = 0; |
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387 else if ( pDir->uDistance < 1024 ) |
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388 a1.field_60_distance_related_prolly_lod = 1; |
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389 else if ( pDir->uDistance < 2560 ) |
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|
390 a1.field_60_distance_related_prolly_lod = 2; |
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391 else |
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392 a1.field_60_distance_related_prolly_lod = 3; |
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|
393 a1.field_61 = 2; |
2251 | 394 v36 = a1.Create(v32, pitch, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); |
1858
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395 if ( v36 != -1 ) |
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396 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], PID(OBJECT_Item, v36), 0, -1, 0, 0, 0, 0); |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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397 spellnumb = rand() % 1024 - 512; |
1870
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398 v28 = rand() % 1024 - 512; |
1857
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|
399 } |
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|
400 return; |
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Actor::AI_SpellAttack moved spells into a huge case
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|
401 break; |
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|
402 |
1859 | 403 case SPELL_AIR_SPARKS: |
404 if (masteryLevel == 2 ) | |
1857
f357e4cbd169
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|
405 v10 = 5; |
f357e4cbd169
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|
406 else if (masteryLevel == 3 ) |
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|
407 v10 = 7; |
f357e4cbd169
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|
408 else if (masteryLevel == 4 ) |
f357e4cbd169
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|
409 v10 = 9; |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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|
410 else |
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411 v10 = 3; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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412 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; |
1859 | 413 a1.uType = stru_4E3ACC[uSpellID].uType; |
1857
f357e4cbd169
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414 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1); |
1859 | 415 a1.uObjectDescID = GetObjDescId(uSpellID); |
416 | |
1857
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417 a1.stru_24.Reset(); |
f357e4cbd169
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418 a1.spell_id = SPELL_AIR_SPARKS; |
f357e4cbd169
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419 a1.spell_level = uSkillLevel; |
1859 | 420 a1.vPosition.x = actorPtr->vPosition.x; |
1857
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421 a1.spell_skill = 0; |
1859 | 422 a1.vPosition.y = actorPtr->vPosition.y; |
423 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
1858
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424 a1.uFacing = pDir->uYawAngle; |
1857
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425 a1.uSoundID = 0; |
f357e4cbd169
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|
426 a1.uAttributes = 0; |
1858
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Actor::AI_SpellAttack removing unnecessary temporary vars
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427 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
1859 | 428 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1857
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429 a1.uSpriteFrameID = 0; |
f357e4cbd169
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|
430 a1.spell_target_pid = 0; |
f357e4cbd169
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changeset
|
431 a1.field_60_distance_related_prolly_lod = 3; |
f357e4cbd169
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diff
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|
432 v19 = spellnuma / -2; |
f357e4cbd169
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changeset
|
433 a1a = spellnuma / 2; |
f357e4cbd169
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|
434 if ( spellnuma / -2 > spellnuma / 2 ) |
f357e4cbd169
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|
435 v20 = spellnuma / 2; |
f357e4cbd169
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|
436 else |
f357e4cbd169
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|
437 { |
f357e4cbd169
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|
438 do |
1852
979380004db2
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|
439 { |
1858
d7c028a6a084
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|
440 a1.uFacing = v19 + LOWORD(pDir->uYawAngle); |
2251 | 441 v20 = a1.Create((signed __int16)a1.uFacing, pDir->uPitchAngle, |
442 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); | |
1857
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Actor::AI_SpellAttack moved spells into a huge case
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|
443 v19 += v118; |
1852
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changeset
|
444 } |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
445 while ( v19 <= a1a ); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
446 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
447 if ( v20 != -1 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
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|
448 { |
1858
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diff
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|
449 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[15], PID(OBJECT_Item, v20), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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|
450 return; |
0 | 451 } |
1857
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changeset
|
452 return; |
f357e4cbd169
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diff
changeset
|
453 break; |
1852
979380004db2
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diff
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|
454 |
1859 | 455 case SPELL_AIR_SHIELD: |
1858
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|
456 if (masteryLevel == 1 || masteryLevel == 2) |
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|
457 v8 = 300 * realPoints + 3840; |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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|
458 else if (masteryLevel == 3 ) |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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|
459 v8 = 900 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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diff
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|
460 else if (masteryLevel == 4 ) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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|
461 v8 = 3600 * (realPoints + 64); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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|
462 else |
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463 v8 = 0; |
1959 | 464 actorPtr->pActorBuffs[ACTOR_BUFF_SHIELD].Apply( |
1857
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465 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), |
2251 | 466 masteryLevel, 0, 0, 0); |
1857
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467 return; |
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468 |
1859 | 469 case SPELL_EARTH_STONESKIN: |
1858
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|
470 if (masteryLevel == 1 || masteryLevel == 2) |
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|
471 v44 = 300 * realPoints + 3840; |
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|
472 else if (masteryLevel == 3 ) |
1858
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Actor::AI_SpellAttack removing unnecessary temporary vars
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|
473 v44 = 900 * realPoints + 3840; |
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Actor::AI_SpellAttack, extracting common code from different mastery levels
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1851
diff
changeset
|
474 else if (masteryLevel == 4 ) |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
475 v44 = 3600 * (realPoints + 64); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
476 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
477 v44 = 0; |
1960
f92fc67d66cb
pActorBuffs[16] to pActorBuffs[ACTOR_BUFF_STONESKIN]
Grumpy7
parents:
1959
diff
changeset
|
478 actorPtr->pActorBuffs[ACTOR_BUFF_STONESKIN].Apply( |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
479 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335), |
2251 | 480 masteryLevel, realPoints + 5, 0, 0); |
1859 | 481 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0x5C310Eu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
482 pAudioPlayer->PlaySound((SoundID)13040, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
483 return; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
484 |
1859 | 485 case SPELL_SPIRIT_BLESS: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
486 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
487 v42 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
488 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
489 v42 = 900 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
490 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
491 v42 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
492 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
493 v42 = 0; |
1961 | 494 actorPtr->pActorBuffs[ACTOR_BUFF_BLESS].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
495 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), |
2251 | 496 masteryLevel, realPoints + 5, 0, 0); |
1859 | 497 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
498 pAudioPlayer->PlaySound((SoundID)14010, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
499 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
500 break; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
501 |
1859 | 502 case SPELL_SPIRIT_FATE: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
503 if (masteryLevel == 1 || masteryLevel == 2) |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
504 v48 = 2 * realPoints + 40; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
505 else if (masteryLevel == 3 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
506 v48 = 3 * realPoints + 60; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
507 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
508 v48 = 2 * (3 * realPoints + 60); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
509 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
510 v48 = 0; |
1955 | 511 actorPtr->pActorBuffs[ACTOR_BUFF_FATE].Apply(pParty->uTimePlayed + 1280, masteryLevel, v48, 0, 0); |
1859 | 512 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
513 pAudioPlayer->PlaySound((SoundID)14020, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
514 return; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
515 |
1859 | 516 case SPELL_SPIRIT_HEROISM: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
517 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
518 v54 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
519 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
520 v54 = 900 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
521 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
522 v54 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
523 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
524 v54 = 0; |
1962
39a68477ead3
pActorBuffs[18] to pActorBuffs[ACTOR_BUFF_HEROISM]
Grumpy7
parents:
1961
diff
changeset
|
525 actorPtr->pActorBuffs[ACTOR_BUFF_HEROISM].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
526 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), |
2251 | 527 masteryLevel, realPoints + 5, 0, 0); |
1859 | 528 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
529 pAudioPlayer->PlaySound((SoundID)14060, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
530 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
531 |
1859 | 532 case SPELL_BODY_HAMMERHANDS: |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
533 if ( (signed int)masteryLevel <= 0 || (signed int)masteryLevel > 4 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
534 v51 = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
535 else |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
536 v51 = 3600 * realPoints; |
1965
182d49f28170
pActorBuffs[21] to pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS]
Grumpy7
parents:
1964
diff
changeset
|
537 actorPtr->pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
538 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
539 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
540 realPoints, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
541 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
542 0); |
1859 | 543 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xA81376u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
544 pAudioPlayer->PlaySound((SoundID)16060, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
545 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
546 |
1859 | 547 case SPELL_BODY_POWER_CURE: |
548 actorPtr->sCurrentHP += 5 * realPoints + 10; | |
549 if ( actorPtr->sCurrentHP >= (signed int)actorPtr->pMonsterInfo.uHP ) | |
550 actorPtr->sCurrentHP = LOWORD(actorPtr->pMonsterInfo.uHP); | |
551 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xA81376u); | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
552 pAudioPlayer->PlaySound((SoundID)14020, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
553 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
554 |
1859 | 555 case SPELL_LIGHT_DISPEL_MAGIC: |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
556 for (int i = 0; i < 20; i++ ) |
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
557 pParty->pPartyBuffs[i].Reset(); |
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
558 for (int i = 1; i <= 4; i++) |
0 | 559 { |
2251 | 560 v59 = pPlayers[i]->GetParameterBonus(pPlayers[i]->GetActualWillpower()); |
561 v61 = (pPlayers[i]->GetParameterBonus(pPlayers[i]->GetActualIntelligence()) + v59) / 2; | |
562 v63 = v61 + pPlayers[i]->GetParameterBonus(pPlayers[i]->GetActualLuck()) + 30; | |
0 | 563 if ( rand() % v63 < 30 ) |
564 { | |
2251 | 565 for (uint k = 0; k < pPlayers[i]->pPlayerBuffs.size(); k++) |
566 pPlayers[i]->pPlayerBuffs[k].Reset(); | |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
567 pOtherOverlayList->_4418B1(11210, i + 99, 0, 65536); |
0 | 568 } |
569 } | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
570 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[80], PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
571 return; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
572 |
1859 | 573 case SPELL_LIGHT_DAY_OF_PROTECTION: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
574 if (masteryLevel == 1 || masteryLevel == 2) |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
575 v96 = 300 * realPoints + 3840; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
576 else if (masteryLevel == 3 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
577 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
578 LOWORD(realPoints) = 3 * realPoints; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
579 v96 = 900 * (uSkillLevel & 0x3F) + 3840; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
580 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
581 else if (masteryLevel == 4 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
582 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
583 v96 = 1200 * realPoints + 3840; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
584 LOWORD(realPoints) = 4 * realPoints; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
585 } |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
586 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
587 { |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
588 LOWORD(realPoints) = uSkillLevel; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
589 v96 = 0; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
590 } |
1957
3d0c57c4fa83
pActorBuffs[13] to pActorBuffs[ACTOR_BUFF_DAY_OF_PROTECTION]
Grumpy7
parents:
1956
diff
changeset
|
591 actorPtr->pActorBuffs[ACTOR_BUFF_DAY_OF_PROTECTION].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
592 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), |
2251 | 593 masteryLevel, realPoints, 0, 0); |
1859 | 594 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFFFFFFu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
595 pAudioPlayer->PlaySound((SoundID)17070, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
596 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
597 |
1859 | 598 case SPELL_LIGHT_HOUR_OF_POWER: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
599 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
600 v94 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
601 else if (masteryLevel == 3) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
602 v94 = 900 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
603 else if (masteryLevel == 4) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
604 v94 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
605 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
606 v94 = 0; |
1958
95095c2a5e19
pActorBuffs[14] to pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER]
Grumpy7
parents:
1957
diff
changeset
|
607 actorPtr->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
608 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), |
2251 | 609 masteryLevel, realPoints + 5, 0, 0); |
1859 | 610 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFFFFFFu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
611 pAudioPlayer->PlaySound((SoundID)17080, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
612 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
613 |
1859 | 614 case SPELL_DARK_SHARPMETAL: |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
615 if (masteryLevel == 2) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
616 v70 = 5; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
617 else if (masteryLevel == 3) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
618 v70 = 7; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
619 else if (masteryLevel == 4) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
620 v70 = 9; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
621 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
622 v70 = 3; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
623 |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
624 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; |
1859 | 625 a1.uType = stru_4E3ACC[uSpellID].uType; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
1856
diff
changeset
|
626 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1); |
1859 | 627 a1.uObjectDescID = GetObjDescId(uSpellID); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
628 a1.stru_24.Reset(); |
1859 | 629 a1.spell_id = uSpellID; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
630 a1.spell_level = uSkillLevel; |
1859 | 631 a1.vPosition.x = actorPtr->vPosition.x; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
632 a1.spell_skill = 0; |
1859 | 633 a1.vPosition.y = actorPtr->vPosition.y; |
634 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
635 a1.uFacing = pDir->uYawAngle; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
636 a1.uSoundID = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
637 a1.uAttributes = 0; |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
638 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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parents:
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diff
changeset
|
639 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
640 a1.uSpriteFrameID = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
641 a1.spell_target_pid = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
642 a1.field_60_distance_related_prolly_lod = 3; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
643 a1c = spellnume / -2; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
644 if ( spellnume / -2 > spellnume / 2 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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changeset
|
645 v80 = spellnume / -2; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
646 else |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
647 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
648 do |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
649 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
650 v79 = pDir->uYawAngle; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
651 a1.uFacing = a1c + LOWORD(pDir->uYawAngle); |
2251 | 652 v80 = a1.Create(v79, pDir->uPitchAngle, |
653 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); | |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
654 a1c += v116; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
655 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
656 while ( a1c <= spellnume / 2 ); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
657 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
658 if ( v80 != -1 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
659 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
660 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[93], PID(OBJECT_Item, v80), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
661 return; |
0 | 662 } |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
663 return; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
664 break; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
665 |
1859 | 666 case SPELL_DARK_PAIN_REFLECTION: |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
667 if (masteryLevel == 0) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
668 v68 = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
669 else if (masteryLevel == 1 || (masteryLevel == 2) || (masteryLevel == 3)) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
670 v68 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
671 else |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
672 v68 = 900 * realPoints + 3840; |
1964
2b6c6ff66823
pActorBuffs[20] to pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION]
Grumpy7
parents:
1963
diff
changeset
|
673 actorPtr->pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
674 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335), |
2251 | 675 masteryLevel, 0, 0, 0); |
1859 | 676 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0x7E7E7Eu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
677 pAudioPlayer->PlaySound((SoundID)18060, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1855
51e9b4621d0a
Actor::AI_SpellAttack preparing to remove label 159
Grumpy7
parents:
1853
diff
changeset
|
678 return; |
0 | 679 } |
680 } | |
681 | |
1859 | 682 //----- (new func) -------------------------------------------------------- |
683 unsigned short Actor::GetObjDescId( int spellId ) | |
684 { | |
685 for (unsigned int i = 0; i < pObjectList->uNumObjects; i++) | |
686 { | |
687 if (stru_4E3ACC[spellId].uType == pObjectList->pObjects[i].uObjectID) | |
688 { | |
689 return i; | |
690 break; | |
691 } | |
692 } | |
693 return 0; | |
694 } | |
695 | |
696 | |
0 | 697 //----- (0043ABB0) -------------------------------------------------------- |
322 | 698 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2) |
0 | 699 { |
700 unsigned int v2; // esi@1 | |
701 unsigned int v3; // edi@1 | |
702 | |
703 v2 = a1->uAlly; | |
2378 | 704 if ( !a1->uAlly ) |
0 | 705 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1; |
2378 | 706 |
707 v3 = a2->uAlly; | |
708 if ( !a2->uAlly ) | |
0 | 709 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1; |
2378 | 710 |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
711 if ( v2 >= 39 && v2 <= 44 && v3 >= 39 && v3 <= 44 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
712 || v2 >= 45 && v2 <= 50 && v3 >= 45 && v3 <= 50 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
713 || v2 >= 51 && v2 <= 62 && v3 >= 51 && v3 <= 62 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
714 || v2 >= 78 && v2 <= 83 && v3 >= 78 && v3 <= 83 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
715 || v2 == v3 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
716 ) |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
717 return true; |
0 | 718 else |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
719 return false; |
0 | 720 } |
721 | |
722 //----- (0043AC45) -------------------------------------------------------- | |
322 | 723 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2) |
0 | 724 { |
725 int v4; // ebx@8 | |
726 int v5; // ST1C_4@8 | |
727 int v6; // eax@8 | |
728 | |
2251 | 729 int x = 0; x |= 0x80000; |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
730 int y = 0; y |= 0x80000; |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
731 Actor* victim = &pActors[uActorID]; |
0 | 732 if ( a2 == 1 ) |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
733 victim->uAttributes |= 0x80000; |
322 | 734 |
735 for (uint i = 0; i < uNumActors; ++i) | |
0 | 736 { |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
737 Actor* actor = &pActors[i]; |
322 | 738 if (!actor->CanAct() || i == uActorID) |
739 continue; | |
740 | |
741 if (Actor::ArePeasantsOfSameFaction(victim, actor)) | |
0 | 742 { |
322 | 743 v4 = abs(actor->vPosition.x - victim->vPosition.x); |
744 v5 = abs(actor->vPosition.y - victim->vPosition.y); | |
745 v6 = abs(actor->vPosition.z - victim->vPosition.z); | |
746 if (int_get_vector_length(v4, v5, v6) < 4096) | |
0 | 747 { |
322 | 748 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; |
749 if ( a2 == 1 ) | |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
750 actor->uAttributes |= 0x80000; |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
751 |
0 | 752 } |
753 } | |
754 } | |
755 } | |
756 | |
757 //----- (00404874) -------------------------------------------------------- | |
1862 | 758 void Actor::AI_RangedAttack( unsigned int uActorID, struct AIDirection *pDir, int type, char a4 ) |
0 | 759 { |
1862 | 760 char specAb; // al@1 |
0 | 761 int v13; // edx@28 |
762 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
763 SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
0 | 764 |
1862 | 765 switch ( type ) |
0 | 766 { |
767 case 1: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
768 a1.uType = 545; |
1862 | 769 break; |
0 | 770 case 2: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
771 a1.uType = 550; |
1862 | 772 break; |
0 | 773 case 3: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
774 a1.uType = 510; |
1862 | 775 break; |
0 | 776 case 4: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
777 a1.uType = 500; |
1862 | 778 break; |
0 | 779 case 5: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
780 a1.uType = 515; |
1862 | 781 break; |
0 | 782 case 6: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
783 a1.uType = 505; |
1862 | 784 break; |
0 | 785 case 7: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
786 a1.uType = 530; |
1862 | 787 break; |
0 | 788 case 8: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
789 a1.uType = 525; |
1862 | 790 break; |
0 | 791 case 9: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
792 a1.uType = 520; |
1862 | 793 break; |
0 | 794 case 10: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
795 a1.uType = 535; |
1862 | 796 break; |
0 | 797 case 11: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
798 a1.uType = 540; |
1862 | 799 break; |
0 | 800 case 13: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
801 a1.uType = 555; |
0 | 802 break; |
803 default: | |
1862 | 804 return; |
0 | 805 } |
1932
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
806 bool found = false; |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
807 for ( uint i = 0; i < pObjectList->uNumObjects; i++) |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
808 { |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
809 if (pObjectList->pObjects[i].uObjectID == a1.uType) |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
810 { |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
811 a1.uObjectDescID = i; |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
812 found = true; |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
813 break; |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
814 } |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
815 } |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
816 if (!found) |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
817 { |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
818 Error("Item not found"); |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
819 return; |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
820 } |
0 | 821 a1.stru_24.Reset(); |
2378 | 822 a1.spell_id = 0; |
2251 | 823 a1.vPosition.x = pActors[uActorID].vPosition.x; |
824 a1.vPosition.y = pActors[uActorID].vPosition.y; | |
2378 | 825 a1.vPosition.z = pActors[uActorID].vPosition.z - (unsigned int)(pActors[uActorID].uActorHeight * -0.75); |
822 | 826 a1.spell_level = 0; |
827 a1.spell_skill = 0; | |
1862 | 828 a1.uFacing = pDir->uYawAngle; |
0 | 829 a1.uSoundID = 0; |
830 a1.uAttributes = 0; | |
1862 | 831 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
0 | 832 a1.uSpriteFrameID = 0; |
1862 | 833 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
823 | 834 a1.spell_target_pid = 0; |
1862 | 835 if (pDir->uDistance < 307.2 ) |
836 a1.field_60_distance_related_prolly_lod = 0; | |
837 else if ( pDir->uDistance < 1024 ) | |
838 a1.field_60_distance_related_prolly_lod = 1; | |
839 else if ( pDir->uDistance < 2560 ) | |
840 a1.field_60_distance_related_prolly_lod = 2; | |
841 else | |
842 a1.field_60_distance_related_prolly_lod = 3; | |
843 | |
844 a1.field_61 = a4; | |
2251 | 845 a1.Create(pDir->uYawAngle, pDir->uPitchAngle, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); |
846 if ( pActors[uActorID].pMonsterInfo.uSpecialAbilityType == 1 ) | |
0 | 847 { |
2251 | 848 specAb = pActors[uActorID].pMonsterInfo.uSpecialAbilityDamageDiceBonus; |
1862 | 849 if ( specAb == 2 ) |
0 | 850 { |
2251 | 851 a1.vPosition.z += 40; |
1862 | 852 v13 = pDir->uYawAngle; |
0 | 853 } |
854 else | |
855 { | |
1862 | 856 if ( specAb != 3 ) |
857 return; | |
2251 | 858 a1.Create(pDir->uYawAngle + 30, //TODO find out why the YawAngle change |
859 pDir->uPitchAngle, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); | |
1862 | 860 v13 = pDir->uYawAngle - 30; |
0 | 861 } |
2251 | 862 a1.Create(v13, pDir->uPitchAngle, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); |
0 | 863 } |
1862 | 864 return; |
0 | 865 } |
866 | |
867 //----- (00404736) -------------------------------------------------------- | |
1863 | 868 void Actor::Explode( unsigned int uActorID ) |
0 | 869 { |
515
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870 SpriteObject a1; // [sp+Ch] [bp-78h]@1 |
0 | 871 |
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872 a1.uType = 600; |
1863 | 873 a1.uObjectDescID = GetObjDescId(a1.uType); |
0 | 874 a1.stru_24.Reset(); |
822 | 875 a1.spell_id = 0; |
876 a1.spell_level = 0; | |
877 a1.spell_skill = 0; | |
2251 | 878 a1.vPosition.x = pActors[uActorID].vPosition.x; |
879 a1.vPosition.y = pActors[uActorID].vPosition.y; | |
880 a1.vPosition.z = pActors[uActorID].vPosition.z - (unsigned int)(pActors[uActorID].uActorHeight * -0.75); | |
0 | 881 a1.uFacing = 0; |
882 a1.uSoundID = 0; | |
883 a1.uAttributes = 0; | |
1863 | 884 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
0 | 885 a1.uSpriteFrameID = 0; |
1863 | 886 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
823 | 887 a1.spell_target_pid = 0; |
0 | 888 a1.field_60_distance_related_prolly_lod = 3; |
889 a1.field_61 = 4; | |
1863 | 890 a1.Create(0, 0, 0, 0); |
891 return; | |
0 | 892 } |
893 | |
894 //----- (004040E9) -------------------------------------------------------- | |
895 // // Get direction vector from object1 to object2, | |
896 // // distance from object1 to object2 and Euler angles of the direction vector | |
897 // // | |
898 // // | |
899 // // object1 & object2 format : objectType | (objectID << 3) | |
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900 // // objectType == 2 - SpriteObject |
0 | 901 // // objectType == 3 - Actor |
902 // // objectType == 4 - Party | |
903 // // objectType == 5 - Decoration | |
904 // // | |
905 // // originally this function had following prototype: | |
906 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4) | |
907 // // but compiler converts functions returning structures by value in the such way | |
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908 void Actor::GetDirectionInfo( unsigned int uObj1ID, unsigned int uObj2ID, struct AIDirection *pOut, int a4 ) |
0 | 909 { |
910 signed int v4; // eax@1 | |
1336 | 911 signed int v5; // ecx@1 |
0 | 912 int v18; // edx@15 |
1864 | 913 float v31; // st7@45 |
914 float v32; // st6@45 | |
915 float v33; // st7@45 | |
0 | 916 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15 |
917 AIDirection v41; // [sp+14h] [bp-38h]@46 | |
1336 | 918 float outy2; // [sp+38h] [bp-14h]@33 |
919 float outx2; // [sp+3Ch] [bp-10h]@33 | |
0 | 920 int outz; // [sp+40h] [bp-Ch]@6 |
921 int outy; // [sp+44h] [bp-8h]@6 | |
922 int outx; // [sp+48h] [bp-4h]@6 | |
923 float a4a; // [sp+58h] [bp+Ch]@45 | |
924 | |
848 | 925 v4 = PID_ID(uObj1ID); |
1336 | 926 //v6 = uObj2ID; |
927 v5 = PID_ID(uObj2ID); | |
928 switch( PID_TYPE(uObj1ID) ) | |
0 | 929 { |
1336 | 930 case OBJECT_Item: |
931 { | |
932 outx = pSpriteObjects[v4].vPosition.x; | |
933 outy = pSpriteObjects[v4].vPosition.y; | |
934 outz = pSpriteObjects[v4].vPosition.z; | |
935 break; | |
936 } | |
937 case OBJECT_Actor: | |
938 { | |
939 outx = pActors[v4].vPosition.x; | |
940 outy = pActors[v4].vPosition.y; | |
941 outz = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v4].uActorHeight * -0.75); | |
942 break; | |
943 } | |
944 case OBJECT_Player: | |
945 { | |
946 if ( !v4 ) | |
947 { | |
948 outx = pParty->vPosition.x; | |
949 outy = pParty->vPosition.y; | |
950 outz = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
951 break; | |
952 } | |
953 if ( v4 == 4 ) | |
954 { | |
955 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
956 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1864 | 957 v37.x = pParty->vPosition.x; |
958 v37.y = pParty->vPosition.y; | |
1336 | 959 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); |
960 break; | |
961 } | |
962 if ( v4 == 3 ) | |
963 { | |
964 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
965 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1864 | 966 v37.x = pParty->vPosition.x; |
967 v37.y = pParty->vPosition.y; | |
1336 | 968 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); |
969 break; | |
970 } | |
971 if ( v4 == 2 ) | |
972 { | |
973 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
974 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1864 | 975 v37.x = pParty->vPosition.x; |
976 v37.y = pParty->vPosition.y; | |
1336 | 977 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); |
978 break; | |
979 } | |
980 if ( v4 == 1 ) | |
981 { | |
982 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
983 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1864 | 984 v37.x = pParty->vPosition.x; |
985 v37.y = pParty->vPosition.y; | |
1336 | 986 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); |
987 break; | |
988 } | |
989 } | |
990 case OBJECT_Decoration: | |
991 { | |
992 outx = pLevelDecorations[v4].vPosition.x; | |
993 outy = pLevelDecorations[v4].vPosition.y; | |
994 outz = pLevelDecorations[v4].vPosition.z; | |
995 break; | |
996 } | |
997 default: | |
998 { | |
999 outz = 0; | |
1000 outy = 0; | |
1001 outx = 0; | |
1002 break; | |
1003 } | |
1004 case OBJECT_BModel: | |
1005 { | |
1006 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1007 { | |
1008 outx = (pIndoor->pFaces[v4].pBounding.x1 + pIndoor->pFaces[v4].pBounding.x2) >> 1; | |
1009 outy = (pIndoor->pFaces[v4].pBounding.y1 + pIndoor->pFaces[v4].pBounding.y2) >> 1; | |
1010 outz = (pIndoor->pFaces[v4].pBounding.z1 + pIndoor->pFaces[v4].pBounding.z2) >> 1; | |
1011 } | |
1012 break; | |
1013 } | |
862 | 1014 } |
1336 | 1015 |
1016 switch( PID_TYPE(uObj2ID) ) | |
862 | 1017 { |
1336 | 1018 case OBJECT_Item: |
1019 { | |
1864 | 1020 outx2 = (float)pSpriteObjects[v5].vPosition.x; |
1021 outy2 =(float) pSpriteObjects[v5].vPosition.y; | |
1336 | 1022 a4 = pSpriteObjects[v5].vPosition.z; |
1023 break; | |
1024 } | |
1025 case OBJECT_Actor: | |
1026 { | |
1864 | 1027 outx2 = (float)pActors[v5].vPosition.x; |
1028 outy2 = (float)pActors[v5].vPosition.y; | |
1336 | 1029 a4 = pActors[v5].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v5].uActorHeight * -0.75); |
1030 break; | |
1031 } | |
1032 case OBJECT_Player: | |
1033 { | |
1864 | 1034 outx2 = (float)pParty->vPosition.x; |
1035 outy2 = (float)pParty->vPosition.y; | |
1336 | 1036 if ( !a4 ) |
1037 a4 = pParty->sEyelevel; | |
1038 a4 = pParty->vPosition.z + a4; | |
1039 break; | |
1040 } | |
1041 case OBJECT_Decoration: | |
1042 { | |
1864 | 1043 outx2 = (float)pLevelDecorations[v5].vPosition.x; |
1044 outy2 = (float)pLevelDecorations[v5].vPosition.y; | |
1336 | 1045 a4 = pLevelDecorations[v5].vPosition.z; |
1046 break; | |
1047 } | |
1048 default: | |
1049 { | |
1050 outx2 = 0.0; | |
1051 outy2 = 0.0; | |
1052 a4 = 0; | |
1053 break; | |
1054 } | |
1055 case OBJECT_BModel: | |
1056 { | |
1057 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1058 { | |
1864 | 1059 outx2 = (float)((pIndoor->pFaces[v5].pBounding.x1 + pIndoor->pFaces[v5].pBounding.x2) >> 1); |
1060 outy2 = (float)((pIndoor->pFaces[v5].pBounding.y1 + pIndoor->pFaces[v5].pBounding.y2) >> 1); | |
1336 | 1061 a4 = (pIndoor->pFaces[v5].pBounding.z1 + pIndoor->pFaces[v5].pBounding.z2) >> 1; |
1062 } | |
1063 break; | |
1064 } | |
0 | 1065 } |
862 | 1066 |
1864 | 1067 v31 = (float)outx2 - (float)outx; |
1068 v32 = (float)outy2 - (float)outy; | |
1069 a4a = (float)a4 - (float)outz; | |
1336 | 1070 outx2 = v32 * v32; |
1071 outy2 = v31 * v31; | |
1072 v33 = sqrt(a4a * a4a + outy2 + outx2); | |
0 | 1073 if ( v33 <= 1.0 ) |
1074 { | |
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1075 pOut->vDirection.x = 65536; |
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1076 pOut->vDirection.y = 0; |
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1077 pOut->vDirection.z = 0; |
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1078 pOut->uDistance = 1; |
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1079 pOut->uDistanceXZ = 1; |
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1080 pOut->uYawAngle = 0; |
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1081 pOut->uPitchAngle = 0; |
0 | 1082 } |
1083 else | |
1084 { | |
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1085 pOut->vDirection.x = (int32_t)(1.0 / v33 * v31 * 65536.0); |
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1086 pOut->vDirection.y = (int32_t)(1.0 / v33 * v32 * 65536.0); |
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1087 pOut->vDirection.z = (int32_t)(1.0 / v33 * a4a * 65536.0); |
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1088 pOut->uDistance = (uint)v33; |
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1089 pOut->uDistanceXZ = (uint)sqrt(outy2 + outx2); |
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1090 pOut->uYawAngle = stru_5C6E00->Atan2((signed __int64)v31, (signed __int64)v32); |
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1091 pOut->uPitchAngle = stru_5C6E00->Atan2(pOut->uDistanceXZ, (signed __int64)a4a); |
0 | 1092 } |
1093 } | |
1094 | |
1095 //----- (00404030) -------------------------------------------------------- | |
1060 | 1096 void Actor::AI_FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4) |
0 | 1097 { |
1098 AIDirection *v7; // eax@3 | |
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1099 AIDirection v1; // eax@3 |
0 | 1100 AIDirection a3; // [sp+8h] [bp-38h]@4 |
1101 | |
1102 if ( rand() % 100 >= 5 ) | |
1103 { | |
2251 | 1104 //v9 = &pActors[uActorID]; |
0 | 1105 if ( !a4 ) |
1106 { | |
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1107 Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), uObjID, &v1, 0); |
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1108 v7 = &v1; |
1865 | 1109 } |
1110 else | |
1111 v7 = a4; | |
2251 | 1112 pActors[uActorID].uYawAngle = v7->uYawAngle; |
1113 pActors[uActorID].uCurrentActionTime = 0; | |
1114 pActors[uActorID].vVelocity.z = 0; | |
1115 pActors[uActorID].vVelocity.y = 0; | |
1116 pActors[uActorID].vVelocity.x = 0; | |
1117 pActors[uActorID].uPitchAngle = v7->uPitchAngle; | |
1118 pActors[uActorID].uCurrentActionLength = 256; | |
1119 pActors[uActorID].uAIState = Interacting; | |
1120 pActors[uActorID].UpdateAnimation(); | |
0 | 1121 } |
1122 else | |
1865 | 1123 Actor::AI_Bored(uActorID, uObjID, a4); |
0 | 1124 } |
1125 | |
1126 //----- (00403F58) -------------------------------------------------------- | |
414 | 1127 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4) |
0 | 1128 { |
2378 | 1129 //äâèæåòñÿ èëè ñòîèò îïðåäåëÿåòñÿ ñëó÷àéíî(1 - äâèæåòñÿ, 0 - ñòîèò) |
1130 if (rand() % 2)//0 or 1 | |
414 | 1131 AI_Bored(uActorID, uObjID, a4); |
413 | 1132 else |
414 | 1133 AI_Stand(uActorID, uObjID, uActionLength, a4); |
0 | 1134 } |
1135 | |
1136 //----- (00403EB6) -------------------------------------------------------- | |
413 | 1137 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4) |
0 | 1138 { |
413 | 1139 assert(uActorID < uNumActors); |
2251 | 1140 // Actor* actor = &pActors[uActorID]; |
413 | 1141 |
1142 AIDirection a3; | |
1143 if (!a4) | |
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1144 { |
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1145 Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0); |
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1146 a4 = &a3; |
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1147 } |
0 | 1148 |
2251 | 1149 pActors[uActorID].uAIState = Standing; |
413 | 1150 if (!uActionLength) |
2378 | 1151 pActors[uActorID].uCurrentActionLength = rand() % 256 + 256;// îò 256 äî 256 + 256 |
0 | 1152 else |
2251 | 1153 pActors[uActorID].uCurrentActionLength = uActionLength; |
1154 pActors[uActorID].uCurrentActionTime = 0; | |
1155 pActors[uActorID].uYawAngle = a4->uYawAngle; | |
1156 pActors[uActorID].uPitchAngle = a4->uPitchAngle; | |
1157 pActors[uActorID].vVelocity.z = 0; | |
1158 pActors[uActorID].vVelocity.y = 0; | |
1159 pActors[uActorID].vVelocity.x = 0; | |
1160 pActors[uActorID].UpdateAnimation(); | |
0 | 1161 } |
1162 | |
1163 //----- (00403E61) -------------------------------------------------------- | |
1164 void __fastcall Actor::StandAwhile(unsigned int uActorID) | |
1165 { | |
1763 | 1166 pActors[uActorID].uCurrentActionLength = rand() % 128 + 128; |
1167 pActors[uActorID].uCurrentActionTime = 0; | |
1168 pActors[uActorID].uAIState = Standing; | |
1169 pActors[uActorID].vVelocity.z = 0; | |
1170 pActors[uActorID].vVelocity.y = 0; | |
1171 pActors[uActorID].vVelocity.x = 0; | |
1172 pActors[uActorID].UpdateAnimation(); | |
0 | 1173 } |
1174 | |
1175 //----- (00403C6C) -------------------------------------------------------- | |
1060 | 1176 void Actor::AI_MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0) |
0 | 1177 { |
2378 | 1178 //Actor *v3; // ebx@1 |
1871 | 1179 int16_t v6; // esi@6 |
1180 int16_t v7; // edi@6 | |
0 | 1181 signed int v8; // eax@7 |
1182 Vec3_int_ v10; // ST04_12@9 | |
1183 AIDirection *v12; // eax@11 | |
1184 AIDirection a3; // [sp+Ch] [bp-48h]@12 | |
1185 AIDirection v20; // [sp+28h] [bp-2Ch]@12 | |
1186 int v23; // [sp+4Ch] [bp-8h]@6 | |
1187 unsigned int v25; // [sp+5Ch] [bp+8h]@13 | |
1188 | |
2378 | 1189 assert(uActorID < uNumActors); |
1190 | |
1191 //v3 = &pActors[uActorID]; | |
1192 if ( pActors[uActorID].pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY && pActors[uActorID].pMonsterInfo.uAIType == 1 ) | |
0 | 1193 { |
848 | 1194 Actor::AI_Stand(uActorID, sTargetPid, 0, arg0); |
322 | 1195 return; |
0 | 1196 } |
322 | 1197 |
848 | 1198 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
849 | 1199 { |
1871 | 1200 v8 = PID_ID(sTargetPid); |
1201 v6 = pActors[v8].vPosition.x; | |
1202 v7 = pActors[v8].vPosition.y; | |
1203 v23 = (int)(pActors[v8].uActorHeight * 0.75 + pActors[v8].vPosition.z); | |
849 | 1204 } |
1205 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
1206 { | |
1871 | 1207 v6 = pParty->vPosition.x; |
1208 v7 = pParty->vPosition.y; | |
849 | 1209 v23 = pParty->vPosition.z + pParty->sEyelevel; |
1210 } | |
1211 else | |
1212 { | |
1871 | 1213 Error("Should not get here"); |
1214 return; | |
849 | 1215 } |
2378 | 1216 |
1217 v10.x = pActors[uActorID].vPosition.x; | |
1218 v10.y = pActors[uActorID].vPosition.y; | |
1219 v10.z = (int32_t)(pActors[uActorID].uActorHeight * 0.75 + pActors[uActorID].vPosition.z); | |
1871 | 1220 |
849 | 1221 if ( sub_407A1C((int)v6, (int)v7, v23, v10) ) |
1222 { | |
1871 | 1223 if (arg0 != nullptr) |
1224 v12 = arg0; | |
1225 else | |
0 | 1226 { |
2251 | 1227 Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), sTargetPid, &a3, 0); |
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1228 v12 = &a3; |
849 | 1229 } |
2378 | 1230 pActors[uActorID].uYawAngle = LOWORD(v12->uYawAngle); |
1231 pActors[uActorID].uCurrentActionLength = pSpriteFrameTable->pSpriteSFrames[pActors[uActorID].pSpriteIDs[ANIM_AtkMelee]].uAnimLength * 8; | |
1232 pActors[uActorID].uCurrentActionTime = 0; | |
1233 pActors[uActorID].uAIState = AttackingMelee; | |
1871 | 1234 Actor::PlaySound(uActorID, 0); |
2378 | 1235 v25 = pMonsterStats->pInfos[pActors[uActorID].pMonsterInfo.uID].uRecoveryTime; |
1236 if ( pActors[uActorID].pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0 ) | |
1878 | 1237 v25 *= 2; |
1871 | 1238 if ( pParty->bTurnBasedModeOn != 1 ) |
2378 | 1239 pActors[uActorID].pMonsterInfo.uRecoveryTime = (int)(flt_6BE3A8_debug_recmod2 * v25 * 2.133333333333333); |
1871 | 1240 else |
2378 | 1241 pActors[uActorID].pMonsterInfo.uRecoveryTime = v25; |
1242 pActors[uActorID].vVelocity.z = 0; | |
1243 pActors[uActorID].vVelocity.y = 0; | |
1244 pActors[uActorID].vVelocity.x = 0; | |
1245 pActors[uActorID].UpdateAnimation(); | |
849 | 1246 } |
1247 else | |
1871 | 1248 Actor::AI_Pursue1(uActorID, sTargetPid, rand() % 2, 64, arg0); |
0 | 1249 } |
1250 | |
1251 //----- (00438CF3) -------------------------------------------------------- | |
322 | 1252 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID) |
0 | 1253 { |
1873 | 1254 if ( uLevelMapStatsID == 0 || !pActors[uActorID].IsPeasant()) |
1255 return; | |
0 | 1256 |
1873 | 1257 if ( (uLevelMapStatsID == 6 || uLevelMapStatsID == 7) && pParty->IsPartyEvil()) //celeste and bracada |
1258 return; | |
1259 | |
1260 if ( (uLevelMapStatsID == 5 || uLevelMapStatsID == 8) && pParty->IsPartyGood()) // the pit and deyja | |
0 | 1261 return; |
322 | 1262 |
1873 | 1263 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[uActorID].pMonsterInfo.uLevel + pParty->GetPartyReputation()); |
1264 if ( pParty->uFine < 0 ) | |
1265 pParty->uFine = 0; | |
1266 if ( pParty->uFine > 4000000 ) | |
1267 pParty->uFine = 4000000; | |
1268 | |
1269 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
0 | 1270 { |
1873 | 1271 if (pOutdoor->ddm.uReputation < 10000) |
1272 pOutdoor->ddm.uReputation++; | |
0 | 1273 } |
1873 | 1274 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) |
0 | 1275 { |
1873 | 1276 if (pIndoor->dlv.uReputation < 10000) |
1277 pIndoor->dlv.uReputation++; | |
1278 } | |
1279 else assert(false); | |
322 | 1280 |
1873 | 1281 if ( pParty->uFine ) |
1282 { | |
1283 for ( int i = 1; i <= 4; i++) | |
322 | 1284 { |
1873 | 1285 if ( !_449B57_test_bit(pPlayers[i]->_achieved_awards_bits, 1) ) |
1286 _449B7E_toggle_bit(pPlayers[i]->_achieved_awards_bits, 1, 1u); | |
322 | 1287 } |
0 | 1288 } |
1289 } | |
1290 | |
1291 //----- (0043AE80) -------------------------------------------------------- | |
322 | 1292 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3) |
0 | 1293 { |
1294 unsigned int v4; // esi@1 | |
1295 | |
862 | 1296 v4 = PID(OBJECT_Actor,uActorID); |
0 | 1297 switch ( a2 ) |
1298 { | |
1299 case 1: | |
1300 if ( a3 ) | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1301 pOtherOverlayList->_4418B6(904, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
322 | 1302 return; |
0 | 1303 case 2: |
1304 if ( a3 ) | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1305 pOtherOverlayList->_4418B6(905, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
322 | 1306 return; |
0 | 1307 case 3: |
1308 if ( a3 ) | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1309 pOtherOverlayList->_4418B6(906, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
322 | 1310 return; |
0 | 1311 case 4: |
1312 if ( a3 ) | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1313 pOtherOverlayList->_4418B6(907, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
322 | 1314 return; |
0 | 1315 case 5: |
1874 | 1316 pOtherOverlayList->_4418B6(901, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1317 return; | |
0 | 1318 case 6: |
1874 | 1319 pOtherOverlayList->_4418B6(902, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1320 return; | |
0 | 1321 case 7: |
1874 | 1322 pOtherOverlayList->_4418B6(903, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1323 return; | |
0 | 1324 case 8: |
1874 | 1325 pOtherOverlayList->_4418B6(900, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1326 return; | |
0 | 1327 case 9: |
1874 | 1328 pOtherOverlayList->_4418B6(909, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1329 return; | |
0 | 1330 case 10: |
1874 | 1331 pOtherOverlayList->_4418B6(908, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1332 return; | |
0 | 1333 default: |
322 | 1334 return; |
0 | 1335 } |
322 | 1336 return; |
0 | 1337 } |
1338 | |
1339 //----- (0043B3E0) -------------------------------------------------------- | |
1876 | 1340 int Actor::_43B3E0_CalcDamage( signed int dmgSource ) |
0 | 1341 { |
1342 signed int v2; // ebp@1 | |
1343 int v3; // eax@9 | |
1344 signed int v4; // edi@9 | |
1345 int v5; // esi@9 | |
1346 unsigned __int16 v8; // si@21 | |
1347 int v9; // edi@21 | |
1348 signed int v10; // eax@23 | |
1349 int v11; // [sp+10h] [bp-4h]@1 | |
1350 | |
1351 v2 = 0; | |
1352 v11 = 0; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1353 |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1354 switch( dmgSource ) |
0 | 1355 { |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1356 case 0: |
1958
95095c2a5e19
pActorBuffs[14] to pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER]
Grumpy7
parents:
1957
diff
changeset
|
1357 if ( this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) |
95095c2a5e19
pActorBuffs[14] to pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER]
Grumpy7
parents:
1957
diff
changeset
|
1358 v2 = this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower; |
1962
39a68477ead3
pActorBuffs[18] to pActorBuffs[ACTOR_BUFF_HEROISM]
Grumpy7
parents:
1961
diff
changeset
|
1359 if ( this->pActorBuffs[ACTOR_BUFF_HEROISM].uExpireTime > 0 && this->pActorBuffs[ACTOR_BUFF_HEROISM].uPower > v2 ) |
39a68477ead3
pActorBuffs[18] to pActorBuffs[ACTOR_BUFF_HEROISM]
Grumpy7
parents:
1961
diff
changeset
|
1360 v2 = this->pActorBuffs[ACTOR_BUFF_HEROISM].uPower; |
1965
182d49f28170
pActorBuffs[21] to pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS]
Grumpy7
parents:
1964
diff
changeset
|
1361 if ( this->pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS].uExpireTime > 0 ) |
182d49f28170
pActorBuffs[21] to pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS]
Grumpy7
parents:
1964
diff
changeset
|
1362 v2 += this->pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS].uPower; |
1876 | 1363 v3 = this->pMonsterInfo.uAttack1DamageDiceRolls; |
1364 v4 = this->pMonsterInfo.uAttack1DamageDiceSides; | |
1365 v5 = this->pMonsterInfo.uAttack1DamageBonus; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1366 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1367 case 1: |
1876 | 1368 v3 = this->pMonsterInfo.uAttack2DamageDiceRolls; |
1369 v4 = this->pMonsterInfo.uAttack2DamageDiceSides; | |
1370 v5 = this->pMonsterInfo.uAttack2DamageBonus; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1371 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1372 case 2: |
1876 | 1373 v8 = this->pMonsterInfo.uSpellSkillAndMastery1; |
1374 v9 = this->pMonsterInfo.uSpell1ID; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1375 v10 = SkillToMastery(v8); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1376 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1377 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1378 case 3: |
1876 | 1379 v8 = this->pMonsterInfo.uSpellSkillAndMastery2; |
1380 v9 = this->pMonsterInfo.uSpell2ID; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1381 v10 = SkillToMastery(v8); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1382 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1383 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1384 case 4: |
1876 | 1385 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; |
1386 v4 = this->pMonsterInfo.uSpecialAbilityDamageDiceSides; | |
1387 v5 = this->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1388 default: |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1389 return 0; |
0 | 1390 } |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1391 for ( int i = 0; i < v3; i++) |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1392 v11 += rand() % v4 + 1; |
0 | 1393 return v11 + v5 + v2; |
1394 } | |
1395 | |
1396 //----- (00438B9B) -------------------------------------------------------- | |
322 | 1397 bool Actor::IsPeasant() |
0 | 1398 { |
1399 unsigned int v1; // eax@1 | |
1400 | |
1401 v1 = this->uAlly; | |
1402 if ( !v1 ) | |
1403 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1; | |
1404 return (signed int)v1 >= 39 && (signed int)v1 <= 44 | |
1405 || (signed int)v1 >= 45 && (signed int)v1 <= 50 | |
1406 || (signed int)v1 >= 51 && (signed int)v1 <= 62 | |
1407 || (signed int)v1 >= 78 && (signed int)v1 <= 83; | |
1408 } | |
1409 | |
1410 //----- (0042EBEE) -------------------------------------------------------- | |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1411 void Actor::StealFrom( unsigned int uActorID ) |
0 | 1412 { |
1413 Player *pPlayer; // edi@1 | |
1414 int v4; // ebx@2 | |
1415 unsigned int v5; // eax@2 | |
1416 DDM_DLV_Header *v6; // esi@4 | |
1417 int v8; // [sp+8h] [bp-4h]@6 | |
1418 | |
243 | 1419 pPlayer = &pParty->pPlayers[uActiveCharacter-1]; |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1420 if ( pPlayer->CanAct() ) |
0 | 1421 { |
1517 | 1422 CastSpellInfoHelpers::_427D48(); |
0 | 1423 v4 = 0; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
1424 v5 = pMapStats->GetMapInfo(pCurrentMapName); |
0 | 1425 if ( v5 ) |
1426 v4 = pMapStats->pInfos[v5]._steal_perm; | |
1427 v6 = &pOutdoor->ddm; | |
1428 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
1429 v6 = &pIndoor->dlv; | |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1430 pPlayer->StealFromActor(uActorID, v4, v6->uReputation++); |
0 | 1431 v8 = pPlayer->GetAttackRecoveryTime(0); |
1432 if ( v8 < 30 ) | |
1433 v8 = 30; | |
1434 if ( !pParty->bTurnBasedModeOn ) | |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1435 pPlayer->SetRecoveryTime((int)(flt_6BE3A4_debug_recmod1 * v8 * 2.133333333333333)); |
1448 | 1436 pTurnEngine->ApplyPlayerAction(); |
0 | 1437 } |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1438 return; |
0 | 1439 } |
1440 | |
1441 //----- (00403A60) -------------------------------------------------------- | |
1060 | 1442 void Actor::AI_SpellAttack2(unsigned int uActorID, signed int edx0, AIDirection *pDir) |
0 | 1443 { |
1444 Actor *v3; // ebx@1 | |
1878 | 1445 int16_t v4; // esi@3 |
1446 int16_t v5; // edi@3 | |
0 | 1447 signed int v6; // eax@4 |
1448 Vec3_int_ v7; // ST04_12@6 | |
1449 AIDirection *v9; // eax@8 | |
1450 __int16 v13; // ax@10 | |
1451 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1452 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
1453 int v19; // [sp+44h] [bp-10h]@6 | |
1454 signed int a2; // [sp+48h] [bp-Ch]@1 | |
1455 int v21; // [sp+4Ch] [bp-8h]@3 | |
1456 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1457 | |
1458 v3 = &pActors[uActorID]; | |
1459 a2 = edx0; | |
848 | 1460 if ( PID_TYPE(edx0) == OBJECT_Actor) |
0 | 1461 { |
848 | 1462 v6 = PID_ID(edx0); |
1878 | 1463 v4 = pActors[v6].vPosition.x; |
1464 v5 = pActors[v6].vPosition.y; | |
1465 v21 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); | |
1466 } | |
1467 else if ( PID_TYPE(edx0) == OBJECT_Player) | |
1468 { | |
1469 v4 = pParty->vPosition.x; | |
1470 v5 = pParty->vPosition.y; | |
1471 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
0 | 1472 } |
1473 else | |
1474 { | |
1878 | 1475 Error("Should not get here"); |
1476 return; | |
1477 } | |
1478 v19 = v3->uActorHeight; | |
1479 v7.z = v3->vPosition.z - (int)(v19 * -0.75); | |
1480 v7.y = v3->vPosition.y; | |
1481 v7.x = v3->vPosition.x; | |
1482 if ( sub_407A1C(v4, v5, v21, v7) ) | |
1483 { | |
1484 if ( pDir == nullptr) | |
0 | 1485 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1486 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), a2, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1487 v9 = &a3; |
0 | 1488 } |
1489 else | |
1878 | 1490 v9 = pDir; |
1491 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
1492 v13 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; | |
1493 v3->uCurrentActionLength = 8 * v13; | |
1494 v3->uCurrentActionTime = 0; | |
1495 v3->uAIState = AttackingRanged4; | |
1496 Actor::PlaySound(uActorID, 0); | |
1497 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1951 | 1498 if (v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0) |
1878 | 1499 pDira *= 2; |
0 | 1500 if ( pParty->bTurnBasedModeOn == 1 ) |
1878 | 1501 v3->pMonsterInfo.uRecoveryTime = pDira; |
0 | 1502 else |
1878 | 1503 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength + (int)(flt_6BE3A8_debug_recmod2 * pDira * 2.133333333333333); |
1504 v3->vVelocity.z = 0; | |
1505 v3->vVelocity.y = 0; | |
1506 v3->vVelocity.x = 0; | |
2153 | 1507 if ( ShouldMonsterPlayAttackAnim(v3->pMonsterInfo.uSpell2ID) ) |
0 | 1508 { |
1509 v3->uCurrentActionLength = 64; | |
1878 | 1510 v3->uCurrentActionTime = 0; |
0 | 1511 v3->uAIState = Fidgeting; |
322 | 1512 v3->UpdateAnimation(); |
0 | 1513 v3->uAIState = AttackingRanged4; |
1514 } | |
1515 else | |
322 | 1516 v3->UpdateAnimation(); |
0 | 1517 } |
1518 else | |
1878 | 1519 Actor::AI_Pursue1(uActorID, a2, uActorID, 64, pDir); |
0 | 1520 } |
1521 | |
1522 //----- (00403854) -------------------------------------------------------- | |
1060 | 1523 void Actor::AI_SpellAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1524 { |
1525 Actor *v3; // ebx@1 | |
1879 | 1526 int16_t v4; // esi@3 |
1527 int16_t v5; // edi@3 | |
0 | 1528 signed int v6; // eax@4 |
1529 Vec3_int_ v7; // ST04_12@6 | |
1530 AIDirection *v9; // eax@8 | |
1531 __int16 v13; // ax@10 | |
1532 signed int v16; // ecx@17 | |
1533 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1534 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
1535 int v19; // [sp+44h] [bp-10h]@6 | |
1536 int v21; // [sp+4Ch] [bp-8h]@3 | |
1537 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1538 | |
1539 v3 = &pActors[uActorID]; | |
848 | 1540 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
0 | 1541 { |
848 | 1542 v6 = PID_ID(sTargetPid); |
1879 | 1543 v4 = pActors[v6].vPosition.x; |
1544 v5 = pActors[v6].vPosition.y; | |
1545 v21 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); | |
1546 } | |
1547 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
1548 { | |
1549 v4 = pParty->vPosition.x; | |
1550 v5 = pParty->vPosition.y; | |
1551 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
0 | 1552 } |
1553 else | |
1554 { | |
1879 | 1555 Error("Should not get here"); |
1556 return; | |
0 | 1557 } |
1558 v19 = v3->uActorHeight; | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1559 v7.z = v3->vPosition.z - (int)(v19 * -0.75); |
0 | 1560 v7.y = v3->vPosition.y; |
1561 v7.x = v3->vPosition.x; | |
1879 | 1562 if ( sub_407A1C(v4, v5, v21, v7) ) |
0 | 1563 { |
1879 | 1564 if ( pDir == nullptr ) |
0 | 1565 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1566 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), sTargetPid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1567 v9 = &a3; |
0 | 1568 } |
1879 | 1569 else |
1570 v9 = pDir; | |
0 | 1571 v3->uYawAngle = LOWORD(v9->uYawAngle); |
1879 | 1572 v13 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 1573 v3->uCurrentActionLength = 8 * v13; |
1879 | 1574 v3->uCurrentActionTime = 0; |
0 | 1575 v3->uAIState = AttackingRanged3; |
1879 | 1576 Actor::PlaySound(uActorID, 0); |
0 | 1577 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
1951 | 1578 if (v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0) |
1879 | 1579 pDira *= 2; |
0 | 1580 if ( pParty->bTurnBasedModeOn == 1 ) |
1879 | 1581 v3->pMonsterInfo.uRecoveryTime = pDira; |
0 | 1582 else |
1879 | 1583 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength + (int)(flt_6BE3A8_debug_recmod2 * pDira * 2.133333333333333); |
0 | 1584 v16 = v3->pMonsterInfo.uSpell1ID; |
1879 | 1585 v3->vVelocity.z = 0; |
1586 v3->vVelocity.y = 0; | |
1587 v3->vVelocity.x = 0; | |
2153 | 1588 if ( ShouldMonsterPlayAttackAnim(v3->pMonsterInfo.uSpell1ID) ) |
0 | 1589 { |
1590 v3->uCurrentActionLength = 64; | |
1879 | 1591 v3->uCurrentActionTime = 0; |
0 | 1592 v3->uAIState = Fidgeting; |
322 | 1593 v3->UpdateAnimation(); |
0 | 1594 v3->uAIState = AttackingRanged3; |
1595 } | |
1596 else | |
322 | 1597 v3->UpdateAnimation(); |
0 | 1598 } |
1599 else | |
1879 | 1600 Actor::AI_Pursue1(uActorID, sTargetPid, uActorID, 64, pDir); |
0 | 1601 } |
1602 | |
1603 //----- (0040368B) -------------------------------------------------------- | |
1060 | 1604 void Actor::AI_MissileAttack2(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1605 { |
1606 Actor *v3; // ebx@1 | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1607 int16_t v4; // esi@3 |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1608 int16_t v5; // edi@3 |
0 | 1609 signed int v6; // eax@4 |
1610 Vec3_int_ v7; // ST04_12@6 | |
1611 AIDirection *v9; // eax@8 | |
1612 __int16 v13; // ax@10 | |
1613 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1614 AIDirection v17; // [sp+28h] [bp-2Ch]@9 | |
1615 int v18; // [sp+44h] [bp-10h]@6 | |
1616 int v20; // [sp+4Ch] [bp-8h]@3 | |
1617 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1618 | |
1619 v3 = &pActors[uActorID]; | |
848 | 1620 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
0 | 1621 { |
848 | 1622 v6 = PID_ID(sTargetPid); |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1623 v4 = pActors[v6].vPosition.x; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1624 v5 = pActors[v6].vPosition.y; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1625 v20 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1626 } |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1627 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1628 { |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1629 v4 = pParty->vPosition.x; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1630 v5 = pParty->vPosition.y; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1631 v20 = pParty->vPosition.z + pParty->sEyelevel; |
0 | 1632 } |
1633 else | |
1634 { | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1635 Error("Should not get here"); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1636 return; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1637 } |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1638 v18 = v3->uActorHeight; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1639 v7.z = v3->vPosition.z - (int)(v18 * -0.75); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1640 v7.y = v3->vPosition.y; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1641 v7.x = v3->vPosition.x; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1642 if ( sub_407A1C(v4, v5, v20, v7) ) |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1643 { |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1644 if ( pDir == nullptr ) |
0 | 1645 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1646 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), sTargetPid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1647 v9 = &a3; |
0 | 1648 } |
1649 else | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1650 v9 = pDir; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1651 v3->uYawAngle = LOWORD(v9->uYawAngle); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1652 v13 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1653 v3->uCurrentActionLength = 8 * v13; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1654 v3->uCurrentActionTime = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1655 v3->uAIState = AttackingRanged2; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1656 Actor::PlaySound(uActorID, 0); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1657 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
1951 | 1658 if ( v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0 ) |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1659 pDira *= 2; |
0 | 1660 if ( pParty->bTurnBasedModeOn != 1 ) |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1661 v3->pMonsterInfo.uRecoveryTime = (int)(flt_6BE3A8_debug_recmod2 * pDira * 2.133333333333333); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1662 else |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1663 v3->pMonsterInfo.uRecoveryTime = pDira; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1664 v3->vVelocity.z = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1665 v3->vVelocity.y = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1666 v3->vVelocity.x = 0; |
322 | 1667 v3->UpdateAnimation(); |
0 | 1668 } |
1669 else | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1670 Actor::AI_Pursue1(uActorID, sTargetPid, uActorID, 64, pDir); |
0 | 1671 } |
1672 | |
1673 //----- (00403476) -------------------------------------------------------- | |
1060 | 1674 void Actor::AI_MissileAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1675 { |
1676 Actor *v3; // ebx@1 | |
1677 int v4; // esi@3 | |
1678 int v5; // edi@3 | |
1679 signed int v6; // eax@4 | |
1680 Vec3_int_ v7; // ST04_12@6 | |
1681 AIDirection *v10; // eax@9 | |
1682 __int16 v14; // ax@11 | |
1683 AIDirection a3; // [sp+Ch] [bp-48h]@10 | |
1684 AIDirection v18; // [sp+28h] [bp-2Ch]@10 | |
1685 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 1686 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 1687 int v22; // [sp+50h] [bp-4h]@3 |
1688 unsigned int pDira; // [sp+5Ch] [bp+8h]@11 | |
1689 | |
1690 v3 = &pActors[uActorID]; | |
848 | 1691 //a2 = edx0; |
1692 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 1693 { |
848 | 1694 v6 = PID_ID(sTargetPid); |
0 | 1695 v4 = pActors[v6].vPosition.x; |
1696 v5 = pActors[v6].vPosition.y; | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1697 v22 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); |
0 | 1698 } |
1699 else | |
1700 { | |
848 | 1701 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 1702 { |
1703 v4 = pParty->vPosition.x; | |
1704 v5 = pParty->vPosition.y; | |
1705 v22 = pParty->vPosition.z + pParty->sEyelevel; | |
1706 } | |
1707 else | |
1708 { | |
1709 v4 = (int)pDir; | |
1710 v5 = (int)pDir; | |
1711 } | |
1712 } | |
1713 v19 = v3->uActorHeight; | |
1714 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
1715 v7.y = v3->vPosition.y; | |
1716 v7.x = v3->vPosition.x; | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1717 if ( sub_407A1C(v4, v5, v22, v7) || sub_407A1C(v7.x, v7.y, v7.z, Vec3_int_(v4, v5, v22))) |
0 | 1718 { |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1719 if ( pDir == nullptr ) |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1720 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1721 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), sTargetPid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1722 v10 = &a3; |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1723 } |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1724 else |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1725 v10 = pDir; |
0 | 1726 v3->uYawAngle = LOWORD(v10->uYawAngle); |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1727 v14 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 1728 v3->uCurrentActionLength = 8 * v14; |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1729 v3->uCurrentActionTime = 0; |
0 | 1730 v3->uAIState = AttackingRanged1; |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1731 Actor::PlaySound(uActorID, 0); |
0 | 1732 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
1951 | 1733 if ( v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0 ) |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1734 pDira *= 2; |
0 | 1735 if ( pParty->bTurnBasedModeOn == 1 ) |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1736 v3->pMonsterInfo.uRecoveryTime = pDira; |
0 | 1737 else |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1738 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength - (int)(flt_6BE3A8_debug_recmod2 * pDira * -2.133333333333333); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1739 v3->vVelocity.z = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1740 v3->vVelocity.y = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1741 v3->vVelocity.x = 0; |
322 | 1742 v3->UpdateAnimation(); |
0 | 1743 } |
1744 else | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1745 Actor::AI_Pursue1(uActorID, sTargetPid, uActorID, 64, pDir); |
0 | 1746 } |
1747 | |
1748 //----- (004032B2) -------------------------------------------------------- | |
1456 | 1749 void Actor::AI_RandomMove( unsigned int uActor_id, unsigned int uTarget_id, int radius, int uActionLength ) |
1881 | 1750 { |
1751 int x; // ebx@1 | |
1752 int absy; // eax@1 | |
0 | 1753 unsigned int v9; // ebx@11 |
1754 int v10; // ebx@13 | |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
1755 AIDirection doNotInitializeBecauseShouldBeRandom; // [sp+Ch] [bp-30h]@7 |
0 | 1756 int y; // [sp+30h] [bp-Ch]@1 |
1881 | 1757 int absx; // [sp+38h] [bp-4h]@1 |
2281 | 1758 |
1759 x = pActors[uActor_id].vInitialPosition.x - pActors[uActor_id].vPosition.x; | |
1760 y = pActors[uActor_id].vInitialPosition.y - pActors[uActor_id].vPosition.y; | |
1881 | 1761 absx = abs(x); |
1762 absy = abs(y); | |
1763 if ( absx <= absy ) | |
1764 absx = absy + (absx / 2 ); | |
0 | 1765 else |
1881 | 1766 absx = absx + absy / 2; |
2281 | 1767 if ( MonsterStats::BelongsToSupertype(pActors[uActor_id].pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) |
0 | 1768 { |
1769 if ( !uActionLength ) | |
1770 uActionLength = 256; | |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
1771 Actor::AI_StandOrBored(uActor_id, OBJECT_Player, uActionLength, &doNotInitializeBecauseShouldBeRandom); |
0 | 1772 return; |
1773 } | |
1881 | 1774 if ( pActors[uActor_id].pMonsterInfo.uMovementType == 3 && absx < 128 ) |
0 | 1775 { |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
1776 Actor::AI_Stand(uActor_id, uTarget_id, 256, &doNotInitializeBecauseShouldBeRandom); |
0 | 1777 return; |
1778 } | |
1881 | 1779 absx += ((rand() & 0xF) * radius) / 16; |
1780 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(x, y); | |
0 | 1781 if ( rand() % 100 < 25 ) |
1782 { | |
1881 | 1783 Actor::StandAwhile(uActor_id); |
0 | 1784 return; |
1785 } | |
1786 v10 = v9 + rand() % 256 - 128; | |
2281 | 1787 if ( abs(v10 - pActors[uActor_id].uYawAngle) > 256 && !(pActors[uActor_id].uAttributes & 0x200000) ) |
0 | 1788 { |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
1789 Actor::AI_Stand(uActor_id, uTarget_id, 256, &doNotInitializeBecauseShouldBeRandom); |
245 | 1790 return; |
0 | 1791 } |
2281 | 1792 pActors[uActor_id].uYawAngle = v10; |
1793 if ( pActors[uActor_id].uMovementSpeed) | |
1794 pActors[uActor_id].uCurrentActionLength = 32 * absx / pActors[uActor_id].uMovementSpeed; | |
0 | 1795 else |
2281 | 1796 pActors[uActor_id].uCurrentActionLength = 0; |
1797 pActors[uActor_id].uCurrentActionTime = 0; | |
1798 pActors[uActor_id].uAIState = Tethered; | |
0 | 1799 if ( rand() % 100 < 2 ) |
2251 | 1800 Actor::PlaySound(uActor_id, 3); |
2281 | 1801 pActors[uActor_id].UpdateAnimation(); |
0 | 1802 } |
1803 | |
1804 //----- (004031C1) -------------------------------------------------------- | |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
1805 char __fastcall Actor::_4031C1_update_job_never_gets_called(unsigned int uActorID, signed int a2, int a3) //attempted to implement something like jobs for actors, but apparently was never finished |
0 | 1806 { |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
1807 return 0; |
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1808 /*unsigned int v3; // edi@1 |
0 | 1809 Actor *v4; // esi@1 |
1810 ActorJob *v5; // eax@1 | |
1811 signed int v6; // edx@2 | |
1812 ActorJob *v7; // eax@2 | |
1813 signed int v8; // edi@2 | |
82 | 1814 ActorJob *v9; // ecx@2 |
0 | 1815 __int16 v10; // cx@15 |
1816 signed int v12; // [sp+8h] [bp-4h]@1 | |
1817 | |
1818 v3 = uActorID; | |
1819 v12 = a2; | |
1820 v4 = &pActors[uActorID]; | |
1821 v5 = (ActorJob *)pActors[uActorID].CanAct(); | |
1822 if ( v5 ) | |
1823 { | |
1824 v6 = 65535; | |
1825 v7 = &v4->pScheduledJobs[v3]; | |
1826 v8 = 7; | |
82 | 1827 v9 = &v7[7];//(char *)&v7[7].uHour; |
1828 while ( !(v9->uAttributes & 1) || v9->uHour > v12 ) | |
0 | 1829 { |
1830 --v8; | |
82 | 1831 --v9; |
0 | 1832 if ( v8 < 0 ) |
82 | 1833 break; |
0 | 1834 } |
82 | 1835 if( v8 >= 0 ) |
1836 v6 = v8; | |
0 | 1837 if ( !v8 && v6 == 65535 ) |
1838 v6 = 7; | |
1839 v5 = &v7[v6]; | |
1840 if ( v4->vInitialPosition.x != v5->vPos.x | |
1841 || v4->vInitialPosition.y != v5->vPos.y | |
1842 || v4->vInitialPosition.z != v5->vPos.z | |
1843 || v4->pMonsterInfo.uMovementType != v5->uAction ) | |
1844 { | |
1845 v4->vInitialPosition.x = v5->vPos.x; | |
1846 v4->vInitialPosition.y = v5->vPos.y; | |
1847 v10 = v5->vPos.z; | |
1848 v4->vInitialPosition.z = v10; | |
1849 LOBYTE(v5) = v5->uAction; | |
1456 | 1850 v4->pMonsterInfo.uMovementType = MONSTER_MOVEMENT_TYPE_STAIONARY; |
0 | 1851 if ( a3 == 1 ) |
1852 { | |
1853 v4->vPosition.x = v4->vInitialPosition.x; | |
1854 v4->vPosition.y = v4->vInitialPosition.y; | |
1855 LOBYTE(v5) = v10; | |
1856 v4->vPosition.z = v10; | |
1857 } | |
1858 } | |
1859 } | |
1882
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1860 return (char)v5;*/ |
0 | 1861 } |
1862 | |
1863 //----- (004030AD) -------------------------------------------------------- | |
1882
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1864 void Actor::AI_Stun(unsigned int uActorID, signed int edx0, int stunRegardlessOfState) |
0 | 1865 { |
1866 Actor *v4; // ebx@1 | |
1867 __int16 v7; // ax@16 | |
1868 AIDirection a3; // [sp+Ch] [bp-40h]@16 | |
1882
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1869 AIDirection* v10; // [sp+28h] [bp-24h]@16 |
0 | 1870 |
1871 v4 = &pActors[uActorID]; | |
1882
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1872 if ( v4->uAIState == Fleeing ) |
0 | 1873 BYTE2(v4->uAttributes) |= 2u; |
1874 if ( v4->pMonsterInfo.uHostilityType != 4 ) | |
1875 { | |
1876 v4->uAttributes &= 0xFFFFFFFBu; | |
1877 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
1878 } | |
1947 | 1879 if ( v4->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 ) |
1880 v4->pActorBuffs[ACTOR_BUFF_CHARM].Reset(); | |
1950 | 1881 if ( v4->pActorBuffs[ACTOR_BUFF_AFRAID].uExpireTime > 0 ) |
1882 v4->pActorBuffs[ACTOR_BUFF_AFRAID].Reset(); | |
1882
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1883 if ( stunRegardlessOfState |
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1884 || (v4->uAIState != Stunned |
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1885 && v4->uAIState != AttackingRanged1 |
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1886 && v4->uAIState != AttackingRanged2 |
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1887 && v4->uAIState != AttackingRanged3 |
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1888 && v4->uAIState != AttackingRanged4 |
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1889 && v4->uAIState != AttackingMelee)) |
0 | 1890 { |
1910
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1891 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), edx0, &a3, 0); |
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1892 v10 = &a3; |
1882
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1893 v4->uYawAngle = LOWORD(v10->uYawAngle); |
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1894 v7 = pSpriteFrameTable->pSpriteSFrames[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength; |
0 | 1895 v4->uCurrentActionTime = 0; |
1896 v4->uAIState = Stunned; | |
1897 v4->uCurrentActionLength = 8 * v7; | |
1882
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1898 Actor::PlaySound(uActorID, 2u); |
322 | 1899 v4->UpdateAnimation(); |
0 | 1900 } |
1901 } | |
1902 | |
1903 //----- (00402F87) -------------------------------------------------------- | |
414 | 1904 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4) |
0 | 1905 { |
1906 unsigned int v7; // eax@3 | |
1907 unsigned int v9; // eax@3 | |
1060 | 1908 |
1883 | 1909 Actor* actor = &pActors[uActorID]; |
417 | 1910 |
1911 AIDirection a3; // [sp+Ch] [bp-5Ch]@2 | |
414 | 1912 if (!a4) |
1910
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1913 { |
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1914 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0); |
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1915 a4 = &a3; |
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1916 } |
414 | 1917 |
1918 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength; | |
1919 | |
1640
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|
1920 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, actor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
414 | 1921 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7; |
1922 | |
2212 | 1923 if ( v9 & 0x700 ) // turned away - just stand |
414 | 1924 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4); |
1925 else // facing player - play bored anim | |
0 | 1926 { |
414 | 1927 actor->uAIState = Fidgeting; |
1928 actor->uCurrentActionTime = 0; | |
1929 actor->uYawAngle = a4->uYawAngle; | |
1930 actor->vVelocity.z = 0; | |
1931 actor->vVelocity.y = 0; | |
1932 actor->vVelocity.x = 0; | |
0 | 1933 if ( rand() % 100 < 5 ) |
414 | 1934 Actor::PlaySound(uActorID, 3); |
1935 actor->UpdateAnimation(); | |
0 | 1936 } |
1937 } | |
1938 | |
1939 //----- (00402F27) -------------------------------------------------------- | |
322 | 1940 void Actor::Resurrect(unsigned int uActorID) |
0 | 1941 { |
1942 Actor *pActor; // esi@1 | |
1943 | |
1944 pActor = &pActors[uActorID]; | |
1945 pActor->uCurrentActionTime = 0; | |
1946 pActor->uAIState = Resurrected; | |
1947 pActor->uCurrentActionAnimation = ANIM_Dying; | |
1883 | 1948 pActor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[pActor->pSpriteIDs[ANIM_Dying]].uAnimLength; |
0 | 1949 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP); |
2276 | 1950 Actor::PlaySound(uActorID, 1); |
322 | 1951 pActor->UpdateAnimation(); |
0 | 1952 } |
1953 | |
1954 //----- (00402D6E) -------------------------------------------------------- | |
319 | 1955 void Actor::Die(unsigned int uActorID) |
0 | 1956 { |
1980 | 1957 Actor* actor = &pActors[uActorID]; |
0 | 1958 |
319 | 1959 actor->uCurrentActionTime = 0; |
1960 actor->uAIState = Dying; | |
1961 actor->uCurrentActionAnimation = ANIM_Dying; | |
1962 actor->sCurrentHP = 0; | |
1963 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength; | |
1946
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1964 actor->pActorBuffs[ACTOR_BUFF_PARALYZED].Reset(); |
1945 | 1965 actor->pActorBuffs[ACTOR_BUFF_STONED].Reset(); |
319 | 1966 Actor::PlaySound(uActorID, 1); |
1967 actor->UpdateAnimation(); | |
1968 | |
1969 for (uint i = 0; i < 5; ++i) | |
1529 | 1970 if (pParty->monster_id_for_hunting[i] == actor->pMonsterInfo.uID) |
1971 pParty->monster_for_hunting_killed[i] = true; | |
319 | 1972 |
1973 for (uint i = 0; i < 22; ++i) | |
1974 actor->pActorBuffs[i].Reset(); | |
1975 | |
1976 ItemGen drop; | |
1012 | 1977 drop.Reset(); |
319 | 1978 switch (actor->pMonsterInfo.uID) |
0 | 1979 { |
319 | 1980 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3: |
1981 drop.uItemID = ITEM_HARPY_FEATHER; | |
1982 break; | |
1983 | |
1984 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3: | |
1985 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE; | |
1986 break; | |
1987 | |
1988 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3: | |
1989 drop.uItemID = ITEM_TROLL_BLOOD; | |
1990 break; | |
1991 | |
1992 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3: | |
1993 drop.uItemID = ITEM_DEVIL_ICHOR; | |
1994 break; | |
1995 | |
1996 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3: | |
1997 drop.uItemID = ITEM_DRAGON_EYE; | |
321 | 1998 break; |
0 | 1999 } |
319 | 2000 |
1759 | 2001 if (rand() % 100 < 20 && drop.uItemID != 0) |
0 | 2002 { |
2331
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2003 SpriteObject::sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID, |
319 | 2004 actor->vPosition.x, |
2005 actor->vPosition.y, | |
2006 actor->vPosition.z + 16, | |
2007 rand() % 200 + 200, | |
0 | 2008 1, |
2009 1, | |
2010 0, | |
319 | 2011 &drop); |
0 | 2012 } |
319 | 2013 |
2014 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE) | |
2015 Actor::Explode(uActorID); | |
0 | 2016 } |
2017 | |
2018 //----- (00402CED) -------------------------------------------------------- | |
322 | 2019 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID) |
0 | 2020 { |
2021 unsigned __int16 v3; // dx@1 | |
2022 | |
1408 | 2023 v3 = pActors[uActorID].pSoundSampleIDs[uSoundID]; |
0 | 2024 if ( v3 ) |
2025 { | |
1949 | 2026 if ( pActors[uActorID].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime <= 0 ) |
1883 | 2027 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
0 | 2028 else |
2029 { | |
1949 | 2030 switch(pActors[uActorID].pActorBuffs[ACTOR_BUFF_SHRINK].uPower) |
0 | 2031 { |
1883 | 2032 case 1: |
2033 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075); | |
2034 break; | |
2035 case 2: | |
2036 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075); | |
2037 break; | |
2038 case 3: | |
2039 case 4: | |
2040 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075); | |
2041 break; | |
2042 default: | |
2043 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); | |
2044 break; | |
0 | 2045 } |
2046 } | |
2047 } | |
2048 } | |
2049 | |
2050 //----- (00402AD7) -------------------------------------------------------- | |
1060 | 2051 void Actor::AI_Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir) |
0 | 2052 { |
2053 int v6; // eax@1 | |
2054 Actor *v7; // ebx@1 | |
2055 unsigned int v8; // ecx@1 | |
2056 AIDirection *v10; // esi@6 | |
2057 AIDirection a3; // [sp+Ch] [bp-5Ch]@7 | |
2058 unsigned int v18; // [sp+64h] [bp-4h]@1 | |
2059 | |
2060 v6 = 0; | |
2061 v7 = &pActors[uActorID]; | |
862 | 2062 v8 = PID(OBJECT_Actor,uActorID); |
1884 | 2063 if ( v7->pMonsterInfo.uFlying != 0 && !pParty->bFlying ) //TODO: Does v6 have a point? |
0 | 2064 { |
2065 if ( v7->pMonsterInfo.uMissleAttack1Type ) | |
2066 v6 = v7->uActorRadius + 512; | |
2067 else | |
2068 v6 = pParty->uPartyHeight; | |
2069 } | |
1052 | 2070 |
1884 | 2071 if ( pDir == nullptr ) |
0 | 2072 { |
1910
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2073 Actor::GetDirectionInfo(v8, a2, &a3, v6); |
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2074 v10 = &a3; |
1884 | 2075 } |
2076 else | |
2077 v10 = pDir; | |
0 | 2078 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) |
2079 { | |
2080 if ( !uActionLength ) | |
2081 uActionLength = 256; | |
1884 | 2082 Actor::AI_StandOrBored(uActorID, 4, uActionLength, v10); |
322 | 2083 return; |
0 | 2084 } |
1884 | 2085 if ( v10->uDistance < 307.2 ) |
0 | 2086 { |
2087 if ( !uActionLength ) | |
2088 uActionLength = 256; | |
1884 | 2089 Actor::AI_Stand(uActorID, a2, uActionLength, v10); |
322 | 2090 return; |
0 | 2091 } |
1884 | 2092 if ( v7->uMovementSpeed == 0 ) |
322 | 2093 { |
1884 | 2094 Actor::AI_Stand(uActorID, a2, uActionLength, v10); |
322 | 2095 return; |
2096 } | |
0 | 2097 if ( arg0 % 2 ) |
2098 v18 = -16; | |
1884 | 2099 else |
2100 v18 = 16; | |
1052 | 2101 |
0 | 2102 v7->uYawAngle = stru_5C6E00->Atan2( |
1885 | 2103 pParty->vPosition.x + (int)fixpoint_mul(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.x, |
2059 | 2104 pParty->vPosition.y + (int)fixpoint_mul(stru_5C6E00->Sin(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.y); |
0 | 2105 if ( uActionLength ) |
2106 v7->uCurrentActionLength = uActionLength; | |
2107 else | |
2108 v7->uCurrentActionLength = 128; | |
2109 v7->uPitchAngle = LOWORD(v10->uPitchAngle); | |
2110 v7->uAIState = Pursuing; | |
322 | 2111 v7->UpdateAnimation(); |
0 | 2112 } |
2113 | |
2114 //----- (00402968) -------------------------------------------------------- | |
1060 | 2115 void Actor::AI_Flee(unsigned int uActorID, signed int sTargetPid, int uActionLength, AIDirection *a4) |
0 | 2116 { |
2117 Actor *v5; // ebx@1 | |
2118 int v7; // ecx@2 | |
2119 unsigned __int16 v9; // ax@15 | |
1909 | 2120 AIDirection v10; // [sp+8h] [bp-7Ch]@4 |
2121 AIDirection a3; // [sp+24h] [bp-60h]@3 | |
1885 | 2122 AIDirection* v13; // [sp+5Ch] [bp-28h]@4 |
0 | 2123 |
2124 v5 = &pActors[uActorID]; | |
1885 | 2125 if ( v5->CanAct() ) |
0 | 2126 { |
1885 | 2127 v7 = PID(OBJECT_Actor,uActorID); |
0 | 2128 if ( !a4 ) |
2129 { | |
1910
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2130 Actor::GetDirectionInfo(v7, sTargetPid, &a3, v5->pMonsterInfo.uFlying); |
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2131 a4 = &a3; |
0 | 2132 } |
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2133 Actor::GetDirectionInfo(v7, 4u, &v10, 0); |
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2134 v13 = &v10; |
0 | 2135 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) |
1885 | 2136 || PID_TYPE(sTargetPid) == OBJECT_Actor && v13->uDistance < 307.2 ) |
0 | 2137 { |
2138 if ( !uActionLength ) | |
2139 uActionLength = 256; | |
1885 | 2140 Actor::AI_StandOrBored(uActorID, 4, uActionLength, v13); |
0 | 2141 } |
2142 else | |
2143 { | |
1885 | 2144 if ( v5->uMovementSpeed ) |
2145 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v5->uMovementSpeed; | |
0 | 2146 else |
2147 v5->uCurrentActionLength = 0; | |
2148 if ( v5->uCurrentActionLength > 256 ) | |
2149 v5->uCurrentActionLength = 256; | |
2150 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle); | |
2151 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi); | |
2152 v9 = LOWORD(a4->uPitchAngle); | |
2153 v5->uCurrentActionTime = 0; | |
2154 v5->uPitchAngle = v9; | |
2155 v5->uAIState = Fleeing; | |
322 | 2156 v5->UpdateAnimation(); |
0 | 2157 } |
2158 } | |
2159 } | |
2160 | |
2161 //----- (0040281C) -------------------------------------------------------- | |
1060 | 2162 void Actor::AI_Pursue2(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5) |
0 | 2163 { |
2164 int v6; // eax@1 | |
2165 Actor *v7; // ebx@1 | |
2166 unsigned int v8; // ecx@1 | |
2167 AIDirection *v10; // esi@7 | |
2168 signed __int16 v13; // cx@19 | |
2169 unsigned __int16 v14; // ax@25 | |
2170 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
2171 AIDirection v18; // [sp+28h] [bp-24h]@8 | |
2172 | |
2173 v6 = 0; | |
2174 v7 = &pActors[uActorID]; | |
862 | 2175 v8 = PID(OBJECT_Actor,uActorID); |
1886 | 2176 if ( v7->pMonsterInfo.uFlying != 0 && !pParty->bFlying ) |
0 | 2177 { |
2178 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
2179 v6 = v7->uActorRadius + 512; | |
2180 else | |
2181 v6 = pParty->uPartyHeight; | |
2182 } | |
2183 v10 = pDir; | |
2184 if ( !pDir ) | |
2185 { | |
1910
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2186 Actor::GetDirectionInfo(v8, a2, &a3, v6); |
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Actor::GetDirectionInfo changed the signature to a less confusing one
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diff
changeset
|
2187 v10 = &a3; |
0 | 2188 } |
2189 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2190 { | |
2191 if ( !uActionLength ) | |
2192 uActionLength = 256; | |
1886 | 2193 Actor::AI_StandOrBored(uActorID, 4, uActionLength, v10); |
322 | 2194 return; |
0 | 2195 } |
2196 if ( (signed int)v10->uDistance < a5 ) | |
2197 { | |
2198 if ( !uActionLength ) | |
2199 uActionLength = 256; | |
1886 | 2200 Actor::AI_StandOrBored(uActorID, a2, uActionLength, v10); |
322 | 2201 return; |
0 | 2202 } |
2203 if ( uActionLength ) | |
2204 { | |
2205 v7->uCurrentActionLength = uActionLength; | |
2206 } | |
2207 else | |
2208 { | |
2209 v13 = v7->uMovementSpeed; | |
2210 if ( v13 ) | |
2211 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13; | |
2212 else | |
2213 v7->uCurrentActionLength = 0; | |
2214 if ( v7->uCurrentActionLength > 32 ) | |
2215 v7->uCurrentActionLength = 32; | |
2216 } | |
2217 v7->uYawAngle = LOWORD(v10->uYawAngle); | |
2218 v14 = LOWORD(v10->uPitchAngle); | |
2219 v7->uCurrentActionTime = 0; | |
2220 v7->uPitchAngle = v14; | |
2221 v7->uAIState = Pursuing; | |
322 | 2222 v7->UpdateAnimation(); |
0 | 2223 } |
2224 | |
2225 //----- (00402686) -------------------------------------------------------- | |
1060 | 2226 void Actor::AI_Pursue3(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4) |
0 | 2227 { |
2228 int v5; // eax@1 | |
2229 Actor *v6; // ebx@1 | |
2230 int v7; // ecx@1 | |
2231 signed __int16 v12; // cx@19 | |
2232 __int16 v14; // ax@25 | |
2233 unsigned __int16 v16; // ax@28 | |
2234 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
1887 | 2235 AIDirection* v20; // [sp+28h] [bp-24h]@8 |
0 | 2236 |
2237 v5 = 0; | |
2238 v6 = &pActors[uActorID]; | |
862 | 2239 v7 = PID(OBJECT_Actor,uActorID); |
1887 | 2240 if ( v6->pMonsterInfo.uFlying != 0 && !pParty->bFlying ) |
0 | 2241 { |
2242 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
2243 v5 = v6->uActorRadius + 512; | |
2244 else | |
2245 v5 = pParty->uPartyHeight; | |
2246 } | |
2247 if ( !a4 ) | |
2248 { | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
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1909
diff
changeset
|
2249 Actor::GetDirectionInfo(v7, a2, &a3, v5); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
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1909
diff
changeset
|
2250 v20 = &a3; |
0 | 2251 } |
2252 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2253 { | |
2254 if ( !uActionLength ) | |
2255 uActionLength = 256; | |
860 | 2256 return Actor::AI_StandOrBored(uActorID, 4, uActionLength, a4); |
0 | 2257 } |
1887 | 2258 if ( a4->uDistance < 307.2 ) |
0 | 2259 { |
2260 if ( !uActionLength ) | |
2261 uActionLength = 256; | |
1887 | 2262 return Actor::AI_StandOrBored(uActorID, a2, uActionLength, a4); |
0 | 2263 } |
2264 if ( uActionLength ) | |
2265 v6->uCurrentActionLength = uActionLength + rand() % uActionLength; | |
2266 else | |
2267 { | |
2268 v12 = v6->uMovementSpeed; | |
2269 if ( v12 ) | |
860 | 2270 v6->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v12; |
0 | 2271 else |
2272 v6->uCurrentActionLength = 0; | |
2273 if ( v6->uCurrentActionLength > 128 ) | |
2274 v6->uCurrentActionLength = 128; | |
2275 } | |
860 | 2276 v14 = LOWORD(a4->uYawAngle); |
1887 | 2277 if ( rand() % 2 ) |
2278 v14 += 256; | |
0 | 2279 else |
1887 | 2280 v14 -= 256; |
2281 v6->uYawAngle = v14; | |
860 | 2282 v16 = LOWORD(a4->uPitchAngle); |
0 | 2283 v6->uCurrentActionTime = 0; |
2284 v6->uPitchAngle = v16; | |
2285 v6->uAIState = Pursuing; | |
2286 if ( rand() % 100 < 2 ) | |
860 | 2287 Actor::PlaySound(uActorID, 2u); |
322 | 2288 v6->UpdateAnimation(); |
0 | 2289 } |
2290 | |
1893 | 2291 //----- (00401221) -------------------------------------------------------- |
417 | 2292 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party) |
0 | 2293 { |
2294 int v5; // ecx@1 | |
2295 signed int v10; // eax@13 | |
1894 | 2296 uint v11; // ebx@16 |
2297 uint v12; // eax@16 | |
0 | 2298 signed int v14; // eax@31 |
1894 | 2299 uint v15; // edi@43 |
2300 uint v16; // ebx@45 | |
2301 uint v17; // eax@45 | |
1893 | 2302 signed int closestId; // [sp+14h] [bp-1Ch]@1 |
1894 | 2303 uint v23; // [sp+1Ch] [bp-14h]@16 |
1893 | 2304 unsigned int lowestRadius; // [sp+24h] [bp-Ch]@1 |
1894 | 2305 uint v27; // [sp+2Ch] [bp-4h]@16 |
2306 uint v28; // [sp+2Ch] [bp-4h]@45 | |
0 | 2307 |
1893 | 2308 lowestRadius = UINT_MAX; |
0 | 2309 v5 = 0; |
2310 *a2 = 0; | |
1893 | 2311 closestId = 0; |
417 | 2312 assert(uActorID < uNumActors); |
1889
397059718a9a
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diff
changeset
|
2313 Actor* thisActor = &pActors[uActorID]; |
417 | 2314 |
2315 for (uint i = 0; i < uNumActors; ++i) | |
0 | 2316 { |
1893 | 2317 Actor* actor = &pActors[i]; |
417 | 2318 if (actor->uAIState == Dead || actor->uAIState == Dying || |
2319 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i ) | |
2320 continue; | |
2321 | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
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1887
diff
changeset
|
2322 if (thisActor->uLastCharacterIDToHit == 0 || PID(OBJECT_Actor,v5) != thisActor->uLastCharacterIDToHit ) |
245 | 2323 { |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2324 v10 = thisActor->GetActorsRelation(actor); |
417 | 2325 if ( v10 == 0 ) |
245 | 2326 continue; |
2327 } | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2328 else if (thisActor->IsNotAlive()) |
245 | 2329 { |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2330 thisActor->uLastCharacterIDToHit = 0; |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2331 v10 = thisActor->GetActorsRelation(actor); |
417 | 2332 if ( v10 == 0 ) |
245 | 2333 continue; |
2334 } | |
2335 else | |
2336 { | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2337 if ( (actor->uGroup != 0 || thisActor->uGroup != 0) && actor->uGroup == thisActor->uGroup ) |
245 | 2338 continue; |
2339 v10 = 4; | |
2340 } | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2341 if ( thisActor->pMonsterInfo.uHostilityType ) |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2342 v10 = pMonsterStats->pInfos[thisActor->pMonsterInfo.uID].uHostilityType; |
2154 | 2343 v11 = _4DF380_hostilityRanges[v10]; |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2344 v23 = abs(thisActor->vPosition.x - actor->vPosition.x); |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2345 v27 = abs(thisActor->vPosition.y - actor->vPosition.y); |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2346 v12 = abs(thisActor->vPosition.z - actor->vPosition.z); |
245 | 2347 if ( v23 <= v11 |
2348 && v27 <= v11 | |
2349 && v12 <= v11 | |
1493 | 2350 && sub_4070EF_prolly_detect_player(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID)) |
1893 | 2351 && v23 * v23 + v27 * v27 + v12 * v12 < lowestRadius ) |
245 | 2352 { |
1893 | 2353 lowestRadius = v23 * v23 + v27 * v27 + v12 * v12; |
2354 closestId = i; | |
245 | 2355 } |
0 | 2356 } |
1893 | 2357 |
2358 if ( lowestRadius != UINT_MAX ) | |
2359 { | |
2360 *a2 = PID(OBJECT_Actor, closestId); | |
2361 } | |
1894 | 2362 |
2363 if (can_target_party && !pParty->Invisible()) | |
0 | 2364 { |
1893 | 2365 if ( thisActor->uAttributes & 0x80000 |
1956
542c13cd72e2
pActorBuffs[12] to pActorBuffs[ACTOR_BUFF_ENSLAVED]
Grumpy7
parents:
1955
diff
changeset
|
2366 && thisActor->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime <= 0 |
1947 | 2367 && thisActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime <= 0 |
1948
7fd4bfa175fd
pActorBuffs[2] to pActorBuffs[ACTOR_BUFF_SUMMONED]
Grumpy7
parents:
1947
diff
changeset
|
2368 && thisActor->pActorBuffs[ACTOR_BUFF_SUMMONED].uExpireTime <= 0 ) |
0 | 2369 v14 = 4; |
1893 | 2370 else |
2371 v14 = thisActor->GetActorsRelation(0); | |
417 | 2372 if ( v14 != 0 ) |
0 | 2373 { |
1889
397059718a9a
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Grumpy7
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1887
diff
changeset
|
2374 if ( !thisActor->pMonsterInfo.uHostilityType ) |
2154 | 2375 v15 = _4DF380_hostilityRanges[v14]; |
1893 | 2376 else |
2154 | 2377 v15 = _4DF380_hostilityRanges[4]; |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2378 v16 = abs(thisActor->vPosition.x - pParty->vPosition.x); |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2379 v28 = abs(thisActor->vPosition.y - pParty->vPosition.y); |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2380 v17 = abs(thisActor->vPosition.z - pParty->vPosition.z); |
1893 | 2381 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 && (v16 * v16 + v28 * v28 + v17 * v17 < lowestRadius)) |
0 | 2382 { |
1893 | 2383 *a2 = OBJECT_Player; |
0 | 2384 } |
2385 } | |
2386 } | |
2387 } | |
2388 // 4DF380: using guessed type int dword_4DF380[]; | |
2389 // 4DF390: using guessed type int dword_4DF390; | |
2390 | |
2391 //----- (0040104C) -------------------------------------------------------- | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2392 signed int Actor::GetActorsRelation(Actor *otherActPtr) |
0 | 2393 { |
1892 | 2394 unsigned int thisGroup; // ebp@19 |
2395 int otherGroup; // eax@22 | |
2396 unsigned int thisAlly; // edx@25 | |
2397 unsigned int otherAlly; // edx@33 | |
0 | 2398 |
1892 | 2399 if ( otherActPtr) |
1890 | 2400 { |
2251 | 2401 if ( otherActPtr->uGroup != 0 && this->uGroup != 0 && otherActPtr->uGroup == this->uGroup ) |
1890 | 2402 return 0; |
2403 } | |
2404 | |
1892 | 2405 if (this->pActorBuffs[ACTOR_BUFF_BERSERK].uExpireTime > 0) |
2406 return 4; | |
2407 thisAlly = this->uAlly; | |
2408 if ( this->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime > 0 || thisAlly == 9999) | |
2409 thisGroup = 0; | |
2410 else if ( thisAlly > 0 ) | |
2411 thisGroup = thisAlly; | |
0 | 2412 else |
1892 | 2413 thisGroup = (this->pMonsterInfo.uID - 1) / 3 + 1; |
2414 | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2415 if ( otherActPtr ) |
0 | 2416 { |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2417 if (otherActPtr->pActorBuffs[ACTOR_BUFF_BERSERK].uExpireTime > 0) |
0 | 2418 return 4; |
1892 | 2419 otherAlly = otherActPtr->uAlly; |
2420 if ( otherActPtr->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime > 0 || otherAlly == 9999) | |
2421 otherGroup = 0; | |
2422 else if ( otherAlly > 0 ) | |
2423 otherGroup = otherAlly; | |
1891 | 2424 else |
1892 | 2425 otherGroup = (otherActPtr->pMonsterInfo.uID - 1) / 3 + 1; |
0 | 2426 } |
2427 else | |
1892 | 2428 otherGroup = 0; |
1891 | 2429 |
1892 | 2430 if ( this->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 && !otherGroup |
2431 || otherActPtr && otherActPtr->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 && !thisGroup ) | |
0 | 2432 return 0; |
1892 | 2433 if ( this->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime <= 0 && this->uAttributes & 0x80000 && !otherGroup ) |
0 | 2434 return 4; |
1892 | 2435 if (thisGroup >= 89 || otherGroup >= 89) |
1891 | 2436 return 0; |
2437 | |
1892 | 2438 if ( thisGroup == 0 ) |
0 | 2439 { |
1892 | 2440 if ( (!otherActPtr || this->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime > 0 && !(otherActPtr->uAttributes & 0x80000)) && !pFactionTable->relations[otherGroup][0]) |
2441 return pFactionTable->relations[0][otherGroup]; | |
1891 | 2442 else |
2443 return 4; | |
0 | 2444 } |
1891 | 2445 else |
1892 | 2446 return pFactionTable->relations[thisGroup][otherGroup]; |
0 | 2447 } |
2448 | |
2449 //----- (0045976D) -------------------------------------------------------- | |
322 | 2450 void Actor::UpdateAnimation() |
0 | 2451 { |
322 | 2452 //AIState state; // edx@1 |
2453 //unsigned int result; // eax@1 | |
0 | 2454 |
322 | 2455 //state = (AIState)this->; |
2456 uAttributes &= 0xFFDFFFFF; | |
2457 //result = this->uAttributes; | |
2458 switch (uAIState) | |
0 | 2459 { |
2460 case Tethered: | |
322 | 2461 uCurrentActionAnimation = ANIM_Walking; |
2462 break; | |
2463 | |
0 | 2464 case AttackingMelee: |
322 | 2465 uCurrentActionAnimation = ANIM_AtkMelee; |
2466 uAttributes |= 0x200000u; | |
2467 break; | |
2468 | |
0 | 2469 case AttackingRanged1: |
2470 case AttackingRanged2: | |
2471 case AttackingRanged3: | |
2472 case AttackingRanged4: | |
322 | 2473 uCurrentActionAnimation = ANIM_AtkRanged; |
2474 uAttributes |= 0x200000u; | |
2475 break; | |
2476 | |
0 | 2477 case Dying: |
2478 case Resurrected: | |
322 | 2479 uCurrentActionAnimation = ANIM_Dying; |
2480 uAttributes |= 0x200000u; | |
2481 break; | |
2482 | |
0 | 2483 case Pursuing: |
2484 case Fleeing: | |
322 | 2485 uCurrentActionAnimation = ANIM_Walking; |
2486 uAttributes |= 0x200000u; | |
2487 break; | |
2488 | |
0 | 2489 case Stunned: |
322 | 2490 uCurrentActionAnimation = ANIM_GotHit; |
2491 uAttributes |= 0x200000u; | |
2492 break; | |
2493 | |
0 | 2494 case Fidgeting: |
322 | 2495 uCurrentActionAnimation = ANIM_Bored; |
2496 uAttributes |= 0x200000u; | |
2497 break; | |
2498 | |
0 | 2499 case Standing: |
2500 case Interacting: | |
2501 case Summoned: | |
322 | 2502 uCurrentActionAnimation = ANIM_Standing; |
2503 uAttributes |= 0x200000u; | |
2504 break; | |
2505 | |
0 | 2506 case Dead: |
322 | 2507 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0) |
2508 uAIState = Removed; | |
0 | 2509 else |
322 | 2510 uCurrentActionAnimation = ANIM_Dead; |
2511 break; | |
2512 | |
551 | 2513 case Removed: |
652 | 2514 case Disabled: |
551 | 2515 return; |
2516 | |
0 | 2517 default: |
322 | 2518 assert(false); |
0 | 2519 } |
2520 } | |
2521 | |
2522 //----- (00459671) -------------------------------------------------------- | |
2523 void Actor::Reset() | |
2524 { | |
2525 this->pActorName[0] = 0; | |
2526 this->word_000086_some_monster_id = 0; | |
602 | 2527 this->sNPC_ID = 0; |
0 | 2528 this->vPosition.z = 0; |
2529 this->vPosition.y = 0; | |
2530 this->vPosition.x = 0; | |
2531 this->vVelocity.z = 0; | |
2532 this->vVelocity.y = 0; | |
2533 this->vVelocity.x = 0; | |
2534 this->uYawAngle = 0; | |
2535 this->uPitchAngle = 0; | |
2536 this->uAttributes = 0; | |
2537 this->uSectorID = 0; | |
2538 this->uCurrentActionTime = 0; | |
2539 this->vInitialPosition.z = 0; | |
2540 this->vInitialPosition.y = 0; | |
2541 this->vInitialPosition.x = 0; | |
2542 this->vGuardingPosition.z = 0; | |
2543 this->vGuardingPosition.y = 0; | |
2544 this->vGuardingPosition.x = 0; | |
2545 this->uTetherDistance = 256; | |
2546 this->uActorRadius = 32; | |
2547 this->uActorHeight = 128; | |
2548 this->uAIState = Standing; | |
305 | 2549 this->uCurrentActionAnimation = ANIM_Standing; |
0 | 2550 this->uMovementSpeed = 200; |
2551 this->uCarriedItemID = 0; | |
2552 this->uGroup = 0; | |
2553 this->uAlly = 0; | |
2554 this->uSummonerID = 0; | |
2555 this->uLastCharacterIDToHit = 0; | |
2556 this->dword_000334_unique_name = 0; | |
2557 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs)); | |
2558 memset(this->pActorBuffs, 0, 0x160u); | |
2559 } | |
2560 | |
2561 //----- (0045959A) -------------------------------------------------------- | |
2562 void Actor::PrepareSprites(char load_sounds_if_bit1_set) | |
2563 { | |
694 | 2564 |
2565 MonsterDesc *v3; // esi@1 | |
0 | 2566 MonsterInfo *v9; // [sp+84h] [bp-10h]@1 |
694 | 2567 |
0 | 2568 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1]; |
2569 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1]; | |
2570 //v12 = pSpriteIDs; | |
2571 //Source = (char *)v3->pSpriteNames; | |
2572 //do | |
2573 for (uint i = 0; i < 8; ++i) | |
2574 { | |
2575 //strcpy(pSpriteName, v3->pSpriteNames[i]); | |
2576 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]); | |
2577 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]); | |
2578 } | |
2579 uActorHeight = v3->uMonsterHeight; | |
2580 uActorRadius = v3->uMonsterRadius; | |
33 | 2581 uMovementSpeed = v9->uBaseSpeed; |
0 | 2582 if ( !(load_sounds_if_bit1_set & 1) ) |
2583 { | |
2251 | 2584 for ( int i = 0; i < 4; ++i ) |
2585 pSoundSampleIDs[i] = v3->pSoundSampleIDs[i]; | |
0 | 2586 } |
2587 } | |
2588 | |
2589 //----- (00459667) -------------------------------------------------------- | |
2590 void Actor::Remove() | |
2591 { | |
2592 this->uAIState = Removed; | |
2593 } | |
2594 | |
2310 | 2595 |
2596 //----- (0043B1B0) -------------------------------------------------------- | |
2597 void Actor::ActorDamageFromMonster(signed int attacker_id, unsigned int actor_id, Vec3_int_ *pVelocity, signed int a4) | |
2598 { | |
2599 int v4; // ebx@1 | |
2600 int dmgToRecv; // qax@8 | |
2601 signed int v12; // ecx@20 | |
2602 int finalDmg; // edi@30 | |
2603 int pushDistance; // [sp+20h] [bp+Ch]@34 | |
2604 | |
2605 v4 = 0; | |
2606 if ( PID_TYPE(attacker_id) == OBJECT_Item) | |
2607 { | |
2608 v4 = pSpriteObjects[PID_ID(attacker_id)].field_60_distance_related_prolly_lod; | |
2609 attacker_id = pSpriteObjects[PID_ID(attacker_id)].spell_caster_pid; | |
2610 } | |
2611 if ( PID_TYPE(attacker_id) == OBJECT_Actor) | |
2612 { | |
2613 if ( !pActors[actor_id].IsNotAlive() ) | |
2614 { | |
2615 pActors[actor_id].uLastCharacterIDToHit = attacker_id; | |
2616 if ( pActors[actor_id].uAIState == Fleeing ) | |
2617 pActors[actor_id].uAttributes |= FACE_UNKNOW7; | |
2618 if ( pActors[PID_ID(attacker_id)]._4273BB_DoesHitOtherActor(&pActors[actor_id], v4, 0) ) | |
2619 { | |
2620 dmgToRecv = pActors[PID_ID(attacker_id)]._43B3E0_CalcDamage(a4); | |
2621 if ( pActors[PID_ID(attacker_id)].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime > 0 ) | |
2622 { | |
2623 if ( pActors[PID_ID(attacker_id)].pActorBuffs[ACTOR_BUFF_SHRINK].uPower ) | |
2624 dmgToRecv = dmgToRecv / pActors[PID_ID(attacker_id)].pActorBuffs[ACTOR_BUFF_SHRINK].uPower; | |
2625 } | |
2626 if ( pActors[actor_id].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 ) | |
2627 dmgToRecv = 0; | |
2628 if ( a4 == 0 ) | |
2629 v12 = pActors[PID_ID(attacker_id)].pMonsterInfo.uAttack1Type; | |
2630 else if ( a4 == 1 ) | |
2631 { | |
2632 v12 = pActors[PID_ID(attacker_id)].pMonsterInfo.uAttack2Type; | |
2633 if ( SHIDWORD(pActors[actor_id].pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime) > 0 ) | |
2634 dmgToRecv = dmgToRecv / 2; | |
2635 } | |
2636 else if ( a4 == 2 ) | |
2637 v12 = pSpellStats->pInfos[pActors[actor_id].pMonsterInfo.uSpell1ID].uSchool; | |
2638 else if ( a4 == 3 ) | |
2639 v12 = pSpellStats->pInfos[pActors[actor_id].pMonsterInfo.uSpell2ID].uSchool; | |
2640 else if ( a4 == 4 ) | |
2641 v12 = pActors[PID_ID(attacker_id)].pMonsterInfo.field_3C_some_special_attack; | |
2642 else | |
2643 v12 = 4; | |
2644 finalDmg = pActors[actor_id].CalcMagicalDamageToActor((DAMAGE_TYPE)v12, dmgToRecv); | |
2645 pActors[actor_id].sCurrentHP -= finalDmg; | |
2646 if ( finalDmg ) | |
2647 { | |
2648 if ( pActors[actor_id].sCurrentHP > 0 ) | |
2649 Actor::AI_Stun(actor_id, attacker_id, 0); | |
2650 else | |
2651 Actor::Die(actor_id); | |
2652 Actor::AggroSurroundingPeasants(actor_id, 0); | |
2653 pushDistance = 20 * finalDmg / pActors[actor_id].pMonsterInfo.uHP; | |
2654 if ( pushDistance > 10 ) | |
2655 pushDistance = 10; | |
2656 if ( !MonsterStats::BelongsToSupertype(pActors[actor_id].pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2657 { | |
2658 pVelocity->x = (int32)fixpoint_mul(pushDistance, pVelocity->x); | |
2659 pVelocity->y = (int32)fixpoint_mul(pushDistance, pVelocity->y); | |
2660 pVelocity->z = (int32)fixpoint_mul(pushDistance, pVelocity->z); | |
2661 pActors[actor_id].vVelocity.x = 50 * LOWORD(pVelocity->x); | |
2662 pActors[actor_id].vVelocity.y = 50 * LOWORD(pVelocity->y); | |
2663 pActors[actor_id].vVelocity.z = 50 * LOWORD(pVelocity->z); | |
2664 } | |
2665 Actor::AddBloodsplatOnDamageOverlay(actor_id, 1, finalDmg); | |
2666 } | |
2667 else | |
2668 Actor::AI_Stun(actor_id, attacker_id, 0); | |
2669 return; | |
2670 } | |
2671 } | |
2672 } | |
2673 } | |
2674 | |
0 | 2675 //----- (0044FD29) -------------------------------------------------------- |
1895 | 2676 void Actor::SummonMinion( int summonerId ) |
0 | 2677 { |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2678 unsigned __int8 extraSummonLevel; // al@1 |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2679 int summonMonsterBaseType; // esi@1 |
0 | 2680 int v5; // edx@2 |
2681 int v7; // edi@10 | |
2682 Actor *v8; // esi@10 | |
2683 MonsterInfo *v9; // ebx@10 | |
2684 MonsterDesc *v10; // edi@10 | |
2685 int v13; // ebx@10 | |
2686 int v15; // edi@10 | |
2687 int v17; // ebx@10 | |
1894 | 2688 unsigned int v19; // qax@10 |
0 | 2689 int result; // eax@13 |
1894 | 2690 unsigned int monsterId; // [sp+10h] [bp-18h]@8 |
0 | 2691 int v27; // [sp+18h] [bp-10h]@10 |
1894 | 2692 int actorSector; // [sp+1Ch] [bp-Ch]@8 |
0 | 2693 |
1895 | 2694 |
2695 actorSector = 0; | |
2696 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
2697 actorSector = pIndoor->GetSector(this->vPosition.x, this->vPosition.y, this->vPosition.z); | |
2698 | |
2699 v19 = this->uAlly; | |
2700 if ( !v19 ) | |
2701 { | |
2702 monsterId = this->pMonsterInfo.uID - 1; | |
2703 v19 = (uint)(monsterId * 0.33333334); | |
2704 } | |
2705 v27 = uCurrentlyLoadedLevelType == LEVEL_Outdoor ? 128 : 64; | |
2706 v13 = rand() % 2048; | |
2172 | 2707 v15 = fixpoint_mul(stru_5C6E00->Cos(v13), v27) + this->vPosition.x; |
2708 v17 = fixpoint_mul(stru_5C6E00->Sin(v13), v27) + this->vPosition.y; | |
1895 | 2709 |
2710 if (uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
2711 { | |
2712 result = pIndoor->GetSector(v15, v17, this->vPosition.z); | |
2713 if (result != actorSector) | |
2714 return; | |
2715 result = BLV_GetFloorLevel(v15, v17, v27, result, &monsterId); | |
2716 if (result != -30000) | |
2717 return; | |
2718 if (abs(result - v27) > 1024) | |
2719 return; | |
2720 } | |
2721 | |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2722 extraSummonLevel = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2723 summonMonsterBaseType = this->pMonsterInfo.field_3C_some_special_attack; |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2724 if ( extraSummonLevel ) |
0 | 2725 { |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2726 if ( extraSummonLevel >= 1u && extraSummonLevel <= 3u ) |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2727 summonMonsterBaseType = summonMonsterBaseType + extraSummonLevel - 1; |
0 | 2728 } |
2729 else | |
2730 { | |
2731 v5 = rand() % 100; | |
1894 | 2732 if ( v5 >= 90 ) |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2733 summonMonsterBaseType += 2; |
1894 | 2734 else if ( v5 >= 60 ) |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2735 summonMonsterBaseType += 1; |
0 | 2736 } |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2737 v7 = summonMonsterBaseType - 1; |
0 | 2738 v8 = &pActors[uNumActors]; |
2739 v9 = &pMonsterStats->pInfos[v7 + 1]; | |
2740 pActors[uNumActors].Reset(); | |
2741 v10 = &pMonsterList->pMonsters[v7]; | |
2742 strcpy(v8->pActorName, v9->pName); | |
2743 v8->sCurrentHP = LOWORD(v9->uHP); | |
1894 | 2744 memcpy(&v8->pMonsterInfo, v9, sizeof(v8->pMonsterInfo)); |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2745 v8->word_000086_some_monster_id = summonMonsterBaseType; |
0 | 2746 v8->uActorRadius = v10->uMonsterRadius; |
2747 v8->uActorHeight = v10->uMonsterHeight; | |
2748 v8->pMonsterInfo.uTreasureDiceRolls = 0; | |
2749 v8->pMonsterInfo.uTreasureType = 0; | |
2750 v8->pMonsterInfo.uExp = 0; | |
1895 | 2751 v8->uMovementSpeed = v10->uMovementSpeed; |
1894 | 2752 v8->vInitialPosition.z = this->vPosition.z; |
2753 v8->vPosition.z = this->vPosition.z; | |
0 | 2754 v8->vInitialPosition.x = v15; |
2755 v8->vPosition.x = v15; | |
2756 v8->vInitialPosition.y = v17; | |
2757 v8->vPosition.y = v17; | |
2758 v8->uTetherDistance = 256; | |
1894 | 2759 v8->uSectorID = actorSector; |
0 | 2760 v8->PrepareSprites(0); |
2761 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
2762 v8->uAlly = v19; | |
2763 v8->uCurrentActionTime = 0; | |
1894 | 2764 v8->uGroup = this->uGroup; |
0 | 2765 v8->uAIState = Summoned; |
2766 v8->uCurrentActionLength = 256; | |
2767 v8->UpdateAnimation(); | |
1894 | 2768 |
2769 ++uNumActors; | |
2770 ++this->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
2771 if ( this->uAttributes & 0x80000 ) | |
2251 | 2772 v8->uAttributes |= 0x80000; |
1895 | 2773 v8->uSummonerID = PID(OBJECT_Actor,summonerId); |
1894 | 2774 |
781 | 2775 } |
1295 | 2776 // 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int); |
2777 //----- (0046DF1A) -------------------------------------------------------- | |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2778 bool Actor::_46DF1A_collide_against_actor( int a1, int a2 ) |
1295 | 2779 { |
2780 Actor *v2; // edi@1 | |
2781 unsigned __int16 v3; // ax@1 | |
2782 int v4; // esi@6 | |
2783 int v8; // ecx@14 | |
2784 int v9; // eax@14 | |
2785 int v10; // ebx@14 | |
2786 int v11; // esi@14 | |
2787 int v12; // ebx@15 | |
2788 int v13; // ebx@17 | |
2789 | |
2790 v2 = &pActors[a1]; | |
2791 v3 = v2->uAIState; | |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2792 if ( v3 == Removed || v3 == Dying || v3 == Disabled || v3 == Dead || v3 == Summoned ) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2793 return 0; |
1295 | 2794 v4 = v2->uActorRadius; |
2795 if ( a2 ) | |
2796 v4 = a2; | |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2797 |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2798 if (stru_721530.sMaxX > v2->vPosition.x + v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2799 stru_721530.sMinX < v2->vPosition.x - v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2800 stru_721530.sMaxY > v2->vPosition.y + v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2801 stru_721530.sMinY < v2->vPosition.y - v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2802 stru_721530.sMaxZ > v2->vPosition.z + v2->uActorHeight || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2803 stru_721530.sMinZ < v2->vPosition.z) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2804 { |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2805 return false; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2806 } |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2807 v8 = v2->vPosition.x - stru_721530.normal.x; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2808 v9 = v2->vPosition.y - stru_721530.normal.y; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2809 v10 = stru_721530.prolly_normal_d + v4; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2810 v11 = (v8 * stru_721530.direction.y - v9 * stru_721530.direction.x) >> 16; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2811 v12 = (v8 * stru_721530.direction.x + v9 * stru_721530.direction.y) >> 16; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2812 if ( abs(v11) > v10 || v12 <= 0) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2813 return false; |
2172 | 2814 if (fixpoint_mul(stru_721530.direction.z, v12) + stru_721530.normal.z < v2->vPosition.z) |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2815 return false; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2816 |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2817 v13 = v12 - integer_sqrt(v10 * v10 - v11 * v11); |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2818 if ( v13 < 0 ) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2819 v13 = 0; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2820 if ( v13 < stru_721530.field_7C ) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2821 { |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2822 stru_721530.field_7C = v13; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2823 stru_721530.uFaceID = PID(OBJECT_Actor,a1); |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2824 } |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2825 return true; |
1295 | 2826 } |
2827 //----- (00401A91) -------------------------------------------------------- | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
2828 void Actor::UpdateActorAI() |
1295 | 2829 { |
2830 signed int v4; // edi@10 | |
2831 signed int sDmg; // eax@14 | |
2832 Player *pPlayer; // ecx@21 | |
2833 Actor *pActor; // esi@34 | |
2834 unsigned __int16 v22; // ax@86 | |
2835 unsigned int v27; // ecx@123 | |
2836 unsigned int v28; // eax@123 | |
2837 int v33; // eax@144 | |
2838 int v34; // eax@147 | |
2839 char v35; // al@150 | |
2840 unsigned int v36; // edi@152 | |
2841 signed int v37; // eax@154 | |
2842 double v42; // st7@176 | |
2843 double v43; // st6@176 | |
1450 | 2844 int v45; // eax@192 |
1295 | 2845 unsigned __int8 v46; // cl@197 |
1907 | 2846 signed int v47; // st7@206 |
2847 uint v58; // st7@246 | |
1295 | 2848 unsigned int v65; // [sp-10h] [bp-C0h]@144 |
2849 int v70; // [sp-10h] [bp-C0h]@213 | |
2850 AIDirection v72; // [sp+0h] [bp-B0h]@246 | |
2851 AIDirection a3; // [sp+1Ch] [bp-94h]@129 | |
2852 int target_pid_type; // [sp+70h] [bp-40h]@83 | |
2853 signed int a1; // [sp+74h] [bp-3Ch]@129 | |
2854 int v78; // [sp+78h] [bp-38h]@79 | |
1906 | 2855 AIDirection* pDir; // [sp+7Ch] [bp-34h]@129 |
1907 | 2856 float radiusMultiplier; // [sp+98h] [bp-18h]@33 |
1295 | 2857 int v81; // [sp+9Ch] [bp-14h]@100 |
2858 signed int target_pid; // [sp+ACh] [bp-4h]@83 | |
2859 AIState uAIState; | |
1907 | 2860 uint v38; |
1295 | 2861 |
2862 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
2863 Actor::MakeActorAIList_ODM(); |
1295 | 2864 else |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
2865 Actor::MakeActorAIList_BLV(); |
1295 | 2866 |
2867 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor && pParty->armageddon_timer > 0 ) | |
2868 { | |
2869 if ( pParty->armageddon_timer > 417 ) | |
2870 pParty->armageddon_timer = 0; | |
2871 else | |
2872 { | |
2873 pParty->sRotationY = (stru_5C6E00->uIntegerDoublePi - 1) & (pParty->sRotationY + rand() % 16 - 8); | |
2874 pParty->sRotationX = pParty->sRotationX + rand() % 16 - 8; | |
2875 if ( pParty->sRotationX > 128) | |
2876 pParty->sRotationX = 128; | |
2877 else if ( pParty->sRotationX < -128 ) | |
2878 pParty->sRotationX = -128; | |
2879 | |
2880 pParty->uFlags |= 2u; | |
2881 pParty->armageddon_timer -= pMiscTimer->uTimeElapsed; | |
1906 | 2882 v4 = pParty->armageddonDamage + 50; |
1295 | 2883 if ( pParty->armageddon_timer <= 0 ) |
2884 { | |
2885 pParty->armageddon_timer = 0; | |
1906 | 2886 for(size_t i = 0; i < uNumActors; i++) |
1295 | 2887 { |
2888 pActor=&pActors[i]; | |
2889 if ( pActor->CanAct() ) | |
2890 { | |
2293
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
2891 sDmg = pActor->CalcMagicalDamageToActor((DAMAGE_TYPE)5, v4); |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
2892 pActor->sCurrentHP -= sDmg; |
1295 | 2893 if ( sDmg ) |
2894 { | |
2895 if ( pActor->sCurrentHP >= 0 ) | |
2896 Actor::AI_Stun(i, 4, 0); | |
2897 else | |
2898 { | |
2899 Actor::Die(i); | |
2900 if ( pActor->pMonsterInfo.uExp ) | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
2901 pParty->GivePartyExp(pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uExp); |
1295 | 2902 } |
2903 } | |
2904 } | |
2905 } | |
2906 for(int i = 1; i <= 4; i++) | |
2907 { | |
2908 pPlayer = pPlayers[i]; | |
1906 | 2909 if ( !pPlayer->pConditions[Condition_Dead] && !pPlayer->pConditions[Condition_Pertified] && !pPlayer->pConditions[Condition_Eradicated] ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
2910 pPlayer->ReceiveDamage(v4, DMGT_MAGICAL); |
1295 | 2911 } |
2912 } | |
1450 | 2913 if (pTurnEngine->pending_actions) |
2914 --pTurnEngine->pending_actions; | |
1295 | 2915 } |
2916 } | |
2917 | |
2918 if (pParty->bTurnBasedModeOn) | |
2919 { | |
1448 | 2920 pTurnEngine->AITurnBasedAction(); |
1295 | 2921 return; |
2922 } | |
2923 | |
2924 for (uint i = 0; i < uNumActors; ++i) | |
2925 { | |
2926 pActor = &pActors[i]; | |
2927 ai_near_actors_targets_pid[i] = OBJECT_Player; | |
2928 if (pActor->uAIState == Dead || pActor->uAIState == Removed || pActor->uAIState == Disabled || pActor->uAttributes & 0x0400) | |
2929 continue; | |
2930 | |
2931 if (!pActor->sCurrentHP && pActor->uAIState != Dying) | |
2932 Actor::Die(i); | |
2933 | |
2934 for (uint j = 0; j < 22; ++j) | |
2935 { | |
2936 if (j != 10) | |
1340 | 2937 pActor->pActorBuffs[j].IsBuffExpiredToTime(pParty->uTimePlayed); |
1295 | 2938 } |
1545 | 2939 if (pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0) |
1295 | 2940 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; |
1545 | 2941 if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0) |
1295 | 2942 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; |
1918 | 2943 else if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0) |
1295 | 2944 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; |
2945 | |
1545 | 2946 if (pActor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 || |
2947 pActor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0) | |
2948 continue; | |
1295 | 2949 |
1907 | 2950 pActor->pMonsterInfo.uRecoveryTime = max(pActor->pMonsterInfo.uRecoveryTime - pMiscTimer->uTimeElapsed, 0); |
1295 | 2951 |
2952 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
2953 if (pActor->uCurrentActionTime < pActor->uCurrentActionLength) | |
2954 continue; | |
2955 | |
2956 if (pActor->uAIState == Dying) | |
2957 pActor->uAIState = Dead; | |
2958 else | |
2959 { | |
2960 if (pActor->uAIState != Summoned) | |
2961 { | |
2962 Actor::AI_StandOrBored(i, OBJECT_Player, 256, nullptr); | |
2963 continue; | |
2964 } | |
2965 pActor->uAIState = Standing; | |
2966 } | |
2967 | |
2968 pActor->uCurrentActionTime = 0; | |
2969 pActor->uCurrentActionLength = 0; | |
2970 pActor->UpdateAnimation(); | |
2971 } | |
2972 | |
2973 | |
1907 | 2974 for(v78 = 0; v78 < ai_arrays_size; ++v78) |
1295 | 2975 { |
1907 | 2976 uint actor_id = ai_near_actors_ids[v78]; |
2977 assert(actor_id < uNumActors); | |
1295 | 2978 |
1907 | 2979 pActor = &pActors[actor_id]; |
2980 | |
2981 v47 = (signed int)(pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333); | |
2982 | |
2983 Actor::_SelectTarget(actor_id, &ai_near_actors_targets_pid[actor_id], true); | |
2984 if (pActor->pMonsterInfo.uHostilityType && !ai_near_actors_targets_pid[actor_id]) | |
2985 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
2986 target_pid = ai_near_actors_targets_pid[actor_id]; | |
2987 target_pid_type = PID_TYPE(target_pid); | |
2988 if ( target_pid_type == OBJECT_Actor) | |
2989 radiusMultiplier = 0.5; | |
2990 else | |
2991 radiusMultiplier = 1.0; | |
2992 v22 = pActor->uAIState; | |
2993 if ( v22 == Dying || v22 == Dead || v22 == Removed || v22 == Disabled || v22 == Summoned) | |
2994 continue; | |
2995 if ( !pActor->sCurrentHP ) | |
2996 Actor::Die(actor_id); | |
2997 for(int i=0;i<22;i++) | |
2998 { | |
2999 if ( i != 10 ) | |
3000 pActor->pActorBuffs[i].IsBuffExpiredToTime(pParty->uTimePlayed); | |
3001 } | |
3002 if ( pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0 ) | |
3003 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; | |
3004 if ( pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 ) | |
3005 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3006 // not sure | |
3007 else if ( pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0 ) | |
3008 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; | |
1948
7fd4bfa175fd
pActorBuffs[2] to pActorBuffs[ACTOR_BUFF_SUMMONED]
Grumpy7
parents:
1947
diff
changeset
|
3009 if ( pActor->pActorBuffs[ACTOR_BUFF_SUMMONED].uExpireTime < 0 ) |
1907 | 3010 { |
3011 pActor->uAIState = Removed; | |
3012 continue; | |
3013 } | |
1945 | 3014 if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 |
1946
aa3ca49a10f5
pActorBuffs[6] to pActorBuffs[ACTOR_BUFF_PARALYZED]
Grumpy7
parents:
1945
diff
changeset
|
3015 || (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0) |
1907 | 3016 { |
3017 continue; | |
3018 } | |
3019 v27 = pMiscTimer->uTimeElapsed; | |
3020 v28 = pActor->pMonsterInfo.uRecoveryTime; | |
3021 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
3022 if ( (signed int)v28 > 0 ) | |
3023 pActor->pMonsterInfo.uRecoveryTime = v28 - v27; | |
3024 if ( pActor->pMonsterInfo.uRecoveryTime < 0 ) | |
3025 pActor->pMonsterInfo.uRecoveryTime = 0; | |
3026 if ( !(pActor->uAttributes & 0x8000) ) | |
3027 pActor->uAttributes |= 0x8000; | |
3028 a1 = PID(OBJECT_Actor,actor_id); | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
3029 Actor::GetDirectionInfo(PID(OBJECT_Actor,actor_id), target_pid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
3030 pDir = &a3; |
1907 | 3031 uAIState = pActor->uAIState; |
3032 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly | |
3033 || (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 | |
3034 || radiusMultiplier * 307.2 < pDir->uDistance | |
3035 || uAIState != Pursuing && uAIState != Standing && uAIState != Tethered && uAIState != Fidgeting | |
3036 && !pActor->pMonsterInfo.uMissleAttack1Type || uAIState != Stunned ) | |
3037 { | |
3038 if ( (signed int)pActor->uCurrentActionTime < pActor->uCurrentActionLength ) | |
1295 | 3039 continue; |
1907 | 3040 else if ( pActor->uAIState == AttackingMelee ) |
3041 { | |
1972
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
3042 v35 = pActor->special_ability_use_check(actor_id); |
2203 | 3043 AttackerInfo.Add(a1, 5120, pActor->vPosition.x, pActor->vPosition.y, pActor->vPosition.z + ((signed int)pActor->uActorHeight >> 1), v35, 1 ); |
1907 | 3044 } |
3045 else if ( pActor->uAIState == AttackingRanged1 ) | |
3046 { | |
3047 v34 = pActor->pMonsterInfo.uMissleAttack1Type; | |
3048 Actor::AI_RangedAttack(actor_id, pDir, v34, 0); | |
3049 } | |
3050 else if ( pActor->uAIState == AttackingRanged2 ) | |
1295 | 3051 { |
1907 | 3052 v34 = pActor->pMonsterInfo.uMissleAttack2Type; |
3053 Actor::AI_RangedAttack(actor_id, pDir, v34, 1); | |
3054 } | |
3055 else if ( pActor->uAIState == AttackingRanged3 ) | |
3056 { | |
3057 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery1; | |
3058 v33 = pActor->pMonsterInfo.uSpell1ID; | |
3059 Actor::AI_SpellAttack(actor_id, pDir, v33, 2, v65); | |
3060 } | |
3061 else if ( pActor->uAIState == AttackingRanged4 ) | |
3062 { | |
3063 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery2; | |
3064 v33 = pActor->pMonsterInfo.uSpell2ID; | |
3065 Actor::AI_SpellAttack(actor_id, pDir, v33, 3, v65); | |
3066 } | |
3067 } | |
3068 | |
3069 v36 = pDir->uDistance; | |
3070 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly) | |
3071 { | |
3072 if ( target_pid_type == OBJECT_Actor ) | |
3073 { | |
3074 v36 = pDir->uDistance; | |
3075 v37 =pFactionTable->relations[(pActor->pMonsterInfo.uID-1) / 3 + 1][(pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3 + 1]; | |
1295 | 3076 } |
3077 else | |
1907 | 3078 v37 = 4; |
2203 | 3079 v38 = 0; |
1907 | 3080 if ( v37 == 2 ) |
3081 v38 = 1024; | |
3082 else if ( v37 == 3 ) | |
3083 v38 = 2560; | |
3084 else if ( v37 == 4 ) | |
3085 v38 = 5120; | |
3086 if ( v37 >= 1 && v37 <= 4 && v36 < v38 || v37 == 1 ) | |
3087 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
3088 } | |
3089 | |
1950 | 3090 if (pActor->pActorBuffs[ACTOR_BUFF_AFRAID].uExpireTime > 0) |
1907 | 3091 { |
3092 if ( (signed int)v36 >= 10240 ) | |
3093 Actor::AI_RandomMove(actor_id, target_pid, 1024, 0); | |
3094 else | |
3095 { | |
3096 //peasents after attacked | |
3097 //guard after attacked | |
3098 Actor::AI_Flee(actor_id, target_pid, 0, pDir); | |
3099 } | |
3100 continue; | |
3101 } | |
3102 | |
3103 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Long && target_pid ) | |
3104 { | |
3105 if ( pActor->pMonsterInfo.uAIType == 1 ) | |
3106 { | |
3107 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3108 Actor::AI_Stand(actor_id, target_pid, (uint)(pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333), pDir); | |
1295 | 3109 else |
3110 { | |
1907 | 3111 Actor::AI_Flee(actor_id, target_pid, 0, pDir); |
3112 continue; | |
1295 | 3113 } |
1907 | 3114 |
1295 | 3115 } |
1907 | 3116 if ( !(pActor->uAttributes & 0x020000) ) |
1295 | 3117 { |
1907 | 3118 if ( pActor->pMonsterInfo.uAIType == 2 || pActor->pMonsterInfo.uAIType == 3) |
1295 | 3119 { |
1907 | 3120 if ( pActor->pMonsterInfo.uAIType == 2 ) |
3121 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.2; | |
3122 if ( pActor->pMonsterInfo.uAIType == 3 ) | |
3123 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.1; | |
3124 v42 = (double)pActor->sCurrentHP; | |
3125 if ( v43 > v42 && (signed int)v36 < 10240 ) | |
1295 | 3126 { |
1906 | 3127 Actor::AI_Flee(actor_id, target_pid, 0, pDir); |
1295 | 3128 continue; |
3129 } | |
3130 } | |
1907 | 3131 } |
1295 | 3132 |
1907 | 3133 v81 = v36 - pActor->uActorRadius; |
3134 if ( target_pid_type == OBJECT_Actor ) | |
3135 v81 -= pActors[PID_ID(target_pid)].uActorRadius; | |
3136 if ( v81 < 0 ) | |
3137 v81 = 0; | |
3138 rand(); | |
3139 pActor->uAttributes &= 0xFFFBFFFF; | |
3140 if ( v81 < 5120 ) | |
3141 { | |
1972
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
3142 v45 = pActor->special_ability_use_check(actor_id); |
1907 | 3143 if ( v45 == 0 ) |
1295 | 3144 { |
1907 | 3145 if ( pActor->pMonsterInfo.uMissleAttack1Type ) |
1295 | 3146 { |
1907 | 3147 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) |
3148 Actor::AI_MissileAttack1(actor_id, target_pid, pDir); | |
3149 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3150 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
1295 | 3151 else |
3152 { | |
1907 | 3153 if ( radiusMultiplier * 307.2 > (double)v81 ) |
1906 | 3154 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3155 else |
1906 | 3156 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, pDir); |
1295 | 3157 } |
1907 | 3158 } |
3159 else | |
3160 { | |
3161 if ( (double)v81 >= radiusMultiplier * 307.2 ) | |
3162 { | |
3163 if (pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY) | |
3164 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
2203 | 3165 else if ( v81 >= 1024 )//monsters |
1907 | 3166 Actor::AI_Pursue3(actor_id, target_pid, 0, pDir); |
3167 else | |
3168 { | |
3169 v70 = (signed int)(radiusMultiplier * 307.2); | |
3170 //monsters | |
3171 //guard after player runs away | |
3172 // follow player | |
3173 Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70); | |
3174 } | |
3175 } | |
3176 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
3177 { | |
3178 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3179 } | |
1295 | 3180 else |
3181 { | |
1907 | 3182 //monsters |
3183 Actor::AI_MeleeAttack(actor_id, target_pid, pDir); | |
1295 | 3184 } |
3185 } | |
1907 | 3186 continue; |
1295 | 3187 } |
1907 | 3188 else if ( v45 == 2 || v45 == 3 ) |
1295 | 3189 { |
1907 | 3190 if ( v45 == 2 ) |
3191 v46 = pActor->pMonsterInfo.uSpell1ID; | |
3192 else | |
3193 v46 = pActor->pMonsterInfo.uSpell2ID; | |
3194 if ( v46 ) | |
1295 | 3195 { |
1907 | 3196 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) |
1295 | 3197 { |
1907 | 3198 if ( v45 == 2 ) |
3199 Actor::AI_SpellAttack1(actor_id, target_pid, pDir); | |
3200 else | |
3201 Actor::AI_SpellAttack2(actor_id, target_pid, pDir); | |
3202 } | |
3203 else if ( radiusMultiplier * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
1906 | 3204 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3205 else |
1907 | 3206 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, pDir); |
1295 | 3207 } |
3208 else | |
1907 | 3209 { |
3210 if ( (double)v81 >= radiusMultiplier * 307.2 ) | |
3211 { | |
3212 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3213 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3214 else if ( v81 >= 1024 ) | |
3215 Actor::AI_Pursue3(actor_id, target_pid, 256, pDir); | |
3216 else | |
3217 { | |
3218 v70 = (signed int)(radiusMultiplier * 307.2); | |
3219 Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70); | |
3220 } | |
3221 } | |
3222 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
3223 { | |
3224 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3225 } | |
3226 else | |
3227 { | |
3228 Actor::AI_MeleeAttack(actor_id, target_pid, pDir); | |
3229 } | |
1295 | 3230 } |
1907 | 3231 continue; |
1295 | 3232 } |
1907 | 3233 } |
3234 } | |
3235 | |
3236 if ( pActor->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Long || !target_pid || v81 >= 5120 || v45 != 1 ) | |
3237 { | |
3238 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_SHORT ) | |
3239 Actor::AI_RandomMove(actor_id, 4, 1024, 0); | |
2281 | 3240 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_MEDIUM ) |
1907 | 3241 Actor::AI_RandomMove(actor_id, 4, 2560, 0); |
2281 | 3242 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_LONG ) |
1907 | 3243 Actor::AI_RandomMove(actor_id, 4, 5120, 0); |
2281 | 3244 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_FREE ) |
1907 | 3245 Actor::AI_RandomMove(actor_id, 4, 10240, 0); |
3246 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3247 { | |
2281 | 3248 Actor::GetDirectionInfo(a1, 4, &v72, 0); |
1907 | 3249 v58 = (uint)(pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333); |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
3250 Actor::AI_Stand(actor_id, 4, v58, &v72); |
1907 | 3251 } |
3252 } | |
3253 else if ( !pActor->pMonsterInfo.uMissleAttack2Type ) | |
3254 { | |
2203 | 3255 if ( (double)v81 >= radiusMultiplier * 307.2 ) |
3256 { | |
1907 | 3257 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
3258 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
2203 | 3259 else if ( v81 >= 1024 ) |
3260 Actor::AI_Pursue3(actor_id, target_pid, 256, pDir); | |
3261 else | |
3262 { | |
3263 v70 = (int)(radiusMultiplier * 307.2); | |
3264 Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70); | |
3265 } | |
3266 } | |
1295 | 3267 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) |
1907 | 3268 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3269 else |
1907 | 3270 Actor::AI_MeleeAttack(actor_id, target_pid, pDir); |
1295 | 3271 } |
1907 | 3272 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) |
3273 { | |
3274 if ( radiusMultiplier * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3275 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3276 else | |
3277 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, pDir); | |
3278 } | |
3279 else | |
3280 Actor::AI_MissileAttack2(actor_id, target_pid, pDir); | |
1295 | 3281 } |
3282 } | |
3283 //----- (0044665D) -------------------------------------------------------- | |
3284 // uType: 0 -> any monster | |
3285 // 1 -> uParam is GroupID | |
3286 // 2 -> uParam is MonsterID | |
3287 // 3 -> uParam is ActorID | |
3288 // uNumAlive: 0 -> all must be alive | |
3289 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive) | |
3290 { | |
3291 unsigned int uAliveActors; // eax@6 | |
3292 unsigned int uTotalActors; // [sp+0h] [bp-4h]@1 | |
3293 | |
3294 uTotalActors = 0; | |
3295 if ( uType ) | |
3296 { | |
3297 if ( uType == 1 ) | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3298 uAliveActors = Actor::SearchActorByGroup(&uTotalActors, uParam); |
1295 | 3299 else |
3300 { | |
3301 if ( uType == 2 ) | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3302 uAliveActors = Actor::SearchActorByMonsterID(&uTotalActors, uParam); |
1295 | 3303 else |
3304 { | |
3305 if ( uType != 3 ) | |
3306 return 0; | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3307 uAliveActors = Actor::SearchActorByID(&uTotalActors, uParam); |
1295 | 3308 } |
3309 } | |
3310 } | |
3311 else | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3312 uAliveActors = Actor::SearchAliveActors(&uTotalActors); |
1545 | 3313 |
3314 if (uNumAlive) | |
3315 return uAliveActors >= uNumAlive; | |
1295 | 3316 else |
1545 | 3317 return uTotalActors == uAliveActors; |
1297 | 3318 } |
3319 //----- (00408B54) -------------------------------------------------------- | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3320 unsigned int Actor::SearchActorByID(unsigned int *pTotalActors, unsigned int a2) |
1297 | 3321 { |
3322 int v4; // eax@1 | |
3323 unsigned int v5; // ebx@1 | |
3324 | |
3325 v4 = GetAlertStatus(); | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3326 *pTotalActors = 0; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3327 if ( (pActors[a2].uAttributes & 0x100000) == GetAlertStatus() ) |
1297 | 3328 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3329 *pTotalActors = 1; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3330 if ( pActors[a2].IsNotAlive() == 1 ) |
1297 | 3331 v5 = 1; |
3332 } | |
3333 return v5; | |
3334 } | |
3335 //----- (00408AE7) -------------------------------------------------------- | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3336 unsigned int Actor::SearchActorByGroup(unsigned int *pTotalActors, unsigned int uGroup) |
1297 | 3337 { |
3338 int v8; // [sp+Ch] [bp-8h]@1 | |
3339 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3340 Actor* v4; |
1297 | 3341 |
3342 v8 = GetAlertStatus(); | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3343 *pTotalActors = 0; |
1297 | 3344 v9 = 0; |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3345 for ( uint i = 0; i < uNumActors; i++) |
1297 | 3346 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3347 v4 = &pActors[i]; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3348 if ( (v4->uAttributes & 0x100000) == v8 && v4->uGroup == uGroup) |
1297 | 3349 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3350 ++*pTotalActors; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3351 if ( v4->IsNotAlive() == 1 ) |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3352 ++v9; |
1297 | 3353 } |
3354 } | |
3355 return v9; | |
3356 } | |
3357 //----- (00408A7E) -------------------------------------------------------- | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3358 unsigned int Actor::SearchActorByMonsterID(unsigned int *pTotalActors, int uMonsterID) |
1297 | 3359 { |
3360 Actor *v4; // edi@2 | |
3361 int v8; // [sp+Ch] [bp-8h]@1 | |
3362 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
3363 | |
3364 v8 = GetAlertStatus(); | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3365 *pTotalActors = 0; |
1297 | 3366 v9 = 0; |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3367 for ( uint i = 0; i < uNumActors; i++) |
1297 | 3368 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3369 v4 = &pActors[i]; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3370 if ( (v4->uAttributes & 0x100000) == v8 && v4->pMonsterInfo.field_33 == uMonsterID) |
1297 | 3371 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3372 ++*pTotalActors; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3373 if ( v4->IsNotAlive() == 1 ) |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3374 ++v9; |
1297 | 3375 } |
3376 } | |
3377 return v9; | |
3378 } | |
3379 //----- (00408A27) -------------------------------------------------------- | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3380 unsigned int Actor::SearchAliveActors(unsigned int *pTotalActors) |
1297 | 3381 { |
3382 int v2; // eax@1 | |
3383 unsigned int v3; // ebp@1 | |
3384 Actor *v5; // edi@2 | |
3385 | |
3386 v2 = GetAlertStatus(); | |
3387 v3 = 0; | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3388 *pTotalActors = 0; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3389 for ( uint i = 0; i < uNumActors; i++) |
1297 | 3390 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3391 v5 = &pActors[i]; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3392 if ( (v5->uAttributes & 0x100000) == v2 ) |
1297 | 3393 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3394 ++*pTotalActors; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3395 if ( v5->IsNotAlive() == 1 ) |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3396 ++v3; |
1297 | 3397 } |
3398 } | |
3399 return v3; | |
3400 } | |
3401 //----- (00408768) -------------------------------------------------------- | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3402 void Actor::InitializeActors() |
1297 | 3403 { |
3404 signed int v5; // [sp+Ch] [bp-10h]@1 | |
3405 signed int v6; // [sp+10h] [bp-Ch]@1 | |
3406 signed int v7; // [sp+14h] [bp-8h]@1 | |
3407 signed int v8; // [sp+18h] [bp-4h]@1 | |
3408 | |
3409 v8 = 0; | |
3410 v6 = 0; | |
3411 v7 = 0; | |
3412 v5 = 0; | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
3413 if ( !_stricmp(pCurrentMapName, "d25.blv") ) |
1297 | 3414 v8 = 1; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
3415 if ( !_stricmp(pCurrentMapName, "d26.blv") ) |
1297 | 3416 v6 = 1; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
3417 if (pParty->IsPartyGood()) |
1297 | 3418 v7 = 1; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
3419 if (pParty->IsPartyEvil()) |
1297 | 3420 v5 = 1; |
3421 | |
3422 Log::Warning(L"%S %S %u", __FILE__, __FUNCTION__, __LINE__); // ai_near_actors_targets_pid[i] for AI_Stand seems always 0; original code behaviour is identical | |
3423 for (uint i = 0; i < uNumActors; ++i) | |
3424 { | |
1980 | 3425 Actor* actor = &pActors[i]; |
1297 | 3426 |
3427 if (actor->CanAct() || actor->uAIState == Disabled) | |
3428 { | |
3429 actor->vPosition.x = actor->vInitialPosition.x; | |
3430 actor->vPosition.y = actor->vInitialPosition.y; | |
3431 actor->vPosition.z = actor->vInitialPosition.z; | |
3432 actor->sCurrentHP = actor->pMonsterInfo.uHP; | |
3433 if (actor->uAIState != Disabled) | |
3434 { | |
3435 Actor::AI_Stand(i, ai_near_actors_targets_pid[i], actor->pMonsterInfo.uRecoveryTime, 0); | |
3436 } | |
3437 } | |
3438 | |
3439 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3440 | |
3441 if (!v8 || v7) | |
3442 if (!v6 || v5) | |
3443 if (actor->IsPeasant()) | |
2203 | 3444 actor->uAttributes &= 0xF70000; |
1297 | 3445 |
2203 | 3446 actor->uAttributes &= 0x7F0000; |
3447 if (actor->uAttributes & 0x400000) | |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
3448 Actor::_4031C1_update_job_never_gets_called(i, pParty->uCurrentHour, 1); |
1297 | 3449 } |
3450 } | |
3451 //----- (00439474) -------------------------------------------------------- | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3452 void Actor::DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, Vec3_int_ *pVelocity) |
1297 | 3453 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3454 SpriteObject *projectileSprite; // ebx@1 |
1297 | 3455 Actor *pMonster; // esi@7 |
3456 unsigned __int16 v16; // cx@25 | |
3457 int v33; // eax@100 | |
3458 int v40; // ebx@107 | |
1935 | 3459 int extraRecoveryTime; // qax@125 |
1297 | 3460 unsigned __int16 v43; // ax@132 |
3461 unsigned __int16 v45; // ax@132 | |
3462 unsigned __int64 v46; // [sp+Ch] [bp-60h]@6 | |
3463 char *pPlayerName; // [sp+18h] [bp-54h]@12 | |
3464 char *pMonsterName; // [sp+1Ch] [bp-50h]@6 | |
3465 signed int a4; // [sp+44h] [bp-28h]@1 | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3466 bool IsAdditionalDamagePossible; // [sp+50h] [bp-1Ch]@1 |
1297 | 3467 int v61; // [sp+58h] [bp-14h]@1 |
1934 | 3468 bool isLifeStealing; // [sp+5Ch] [bp-10h]@1 |
1297 | 3469 int uDamageAmount; // [sp+60h] [bp-Ch]@1 |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3470 DAMAGE_TYPE attackElement; // [sp+64h] [bp-8h]@27 |
1297 | 3471 |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3472 projectileSprite = 0; |
1297 | 3473 uDamageAmount = 0; |
3474 a4 = 0; | |
3475 v61 = 0; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3476 IsAdditionalDamagePossible = false; |
1934 | 3477 isLifeStealing = 0; |
1297 | 3478 if ( PID_TYPE(a1) == OBJECT_Item) |
3479 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3480 projectileSprite = &pSpriteObjects[PID_ID(a1)]; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3481 v61 = projectileSprite->field_60_distance_related_prolly_lod; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3482 a1 = projectileSprite->spell_caster_pid; |
1297 | 3483 } |
3484 if (PID_TYPE(a1) != OBJECT_Player) | |
3485 return; | |
3486 | |
3487 assert(PID_ID(abs(a1)) < 4); | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3488 Player* player = &pParty->pPlayers[PID_ID(a1)]; |
1934 | 3489 pMonster = &pActors[uActorID_Monster]; |
1297 | 3490 if (pMonster->IsNotAlive()) |
3491 return; | |
3492 | |
1545 | 3493 pMonster->uAttributes |= 0xC000; |
1297 | 3494 if ( pMonster->uAIState == Fleeing ) |
3495 pMonster->uAttributes |= 0x20000u; | |
3496 bool hit_will_stun = false, | |
3497 hit_will_paralyze = false; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3498 if ( !projectileSprite ) |
1297 | 3499 { |
3500 int main_hand_idx = player->pEquipment.uMainHand; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3501 IsAdditionalDamagePossible = true; |
1989 | 3502 if ( player->HasItemEquipped(EQUIP_TWO_HANDED) ) |
1297 | 3503 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3504 uint main_hand_skill = player->GetMainHandItem()->GetPlayerSkillType(); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3505 uint main_hand_mastery = SkillToMastery(player->pActiveSkills[main_hand_skill]); |
1297 | 3506 switch (main_hand_skill) |
3507 { | |
3508 case PLAYER_SKILL_STAFF: | |
3509 if (main_hand_mastery >= 3) | |
3510 { | |
3511 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_STAFF) & 0x3F)) // stun chance when mastery >= 3 | |
3512 hit_will_stun = true; | |
3513 } | |
3514 break; | |
3515 | |
3516 case PLAYER_SKILL_MACE: | |
3517 if (main_hand_mastery >= 3) | |
3518 { | |
3519 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
3520 hit_will_stun = true; | |
3521 } | |
3522 if (main_hand_mastery >= 4) | |
3523 { | |
3524 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
3525 hit_will_paralyze = true; | |
3526 } | |
3527 break; | |
3528 } | |
3529 } | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3530 attackElement = DMGT_PHISYCAL; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3531 uDamageAmount = player->CalculateMeleeDamageTo(false, false, pMonster->pMonsterInfo.uID); |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3532 if ( !player->PlayerHitOrMiss(pMonster, v61, a4) ) |
1928 | 3533 { |
3534 player->PlaySound(SPEECH_52, 0); | |
3535 return; | |
3536 } | |
1297 | 3537 } |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3538 else |
1297 | 3539 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3540 v61 = projectileSprite->field_60_distance_related_prolly_lod; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3541 if ( projectileSprite->spell_id != SPELL_DARK_SOULDRINKER ) |
1297 | 3542 { |
2235
6ab7d7c112bb
adding int_get_vector_length calls where the calls were inlined
Grumpy7
parents:
2228
diff
changeset
|
3543 int d1 = abs(pParty->vPosition.x - projectileSprite->vPosition.x); |
6ab7d7c112bb
adding int_get_vector_length calls where the calls were inlined
Grumpy7
parents:
2228
diff
changeset
|
3544 int d2 = abs(pParty->vPosition.y - projectileSprite->vPosition.y); |
6ab7d7c112bb
adding int_get_vector_length calls where the calls were inlined
Grumpy7
parents:
2228
diff
changeset
|
3545 int d3 = abs(pParty->vPosition.z - projectileSprite->vPosition.z); |
6ab7d7c112bb
adding int_get_vector_length calls where the calls were inlined
Grumpy7
parents:
2228
diff
changeset
|
3546 v61 = int_get_vector_length(d1, d2, d3); |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3547 |
2203 | 3548 if ( v61 >= 5120 && !(pMonster->uAttributes & 0x400) ) |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3549 return; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3550 else if ( v61 >= 2560 ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3551 v61 = 2; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3552 else |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3553 v61 = 1; |
1297 | 3554 } |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3555 |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3556 switch (projectileSprite->spell_id) |
1297 | 3557 { |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3558 case SPELL_LASER_PROJECTILE: |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3559 v16 = player->pActiveSkills[PLAYER_SKILL_BLASTER]; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3560 v61 = 1; |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3561 if ( SkillToMastery(v16) >= 3 ) |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3562 a4 = player->pActiveSkills[PLAYER_SKILL_BLASTER] & 0x3F; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3563 attackElement = DMGT_PHISYCAL; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3564 uDamageAmount = player->CalculateMeleeDamageTo(true, true, 0); |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3565 if ( !player->PlayerHitOrMiss(pMonster, v61, a4) ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3566 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3567 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3568 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3569 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3570 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3571 case SPELL_101: |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3572 attackElement = DMGT_FIRE; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3573 uDamageAmount = player->CalculateRangedDamageTo(0); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3574 if ( pMonster->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime > 0 ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3575 uDamageAmount >>= 1; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3576 IsAdditionalDamagePossible = true; |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3577 if ( !player->PlayerHitOrMiss(pMonster, v61, a4) ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3578 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3579 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3580 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3581 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3582 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3583 case SPELL_EARTH_BLADES: |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3584 a4 = 5 * projectileSprite->spell_level; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3585 attackElement = (DAMAGE_TYPE)player->GetSpellSchool(SPELL_EARTH_BLADES); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3586 uDamageAmount = _43AFE3_calc_spell_damage(39, projectileSprite->spell_level, projectileSprite->spell_skill, pMonster->sCurrentHP); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3587 if ( pMonster->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime > 0 ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3588 uDamageAmount >>= 1; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3589 IsAdditionalDamagePossible = false; |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3590 if ( !player->PlayerHitOrMiss( pMonster, v61, a4) ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3591 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3592 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3593 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3594 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3595 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3596 case SPELL_EARTH_STUN: |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3597 uDamageAmount = 0; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3598 attackElement = DMGT_PHISYCAL; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3599 hit_will_stun = 1; |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3600 if ( !player->PlayerHitOrMiss( pMonster, v61, a4) ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3601 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3602 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3603 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3604 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3605 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3606 case SPELL_BOW_ARROW: |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3607 attackElement = DMGT_PHISYCAL; |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3608 uDamageAmount = player->CalculateRangedDamageTo(pMonster->word_000086_some_monster_id); |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3609 if ( pMonster->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime > 0 ) |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3610 uDamageAmount /= 2; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3611 IsAdditionalDamagePossible = true; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3612 if ( projectileSprite->stru_24.uItemID != 0 && projectileSprite->stru_24.uSpecEnchantmentType == 3 ) //of carnage |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3613 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3614 attackElement = DMGT_FIRE; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3615 } |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3616 else if ( !player->PlayerHitOrMiss( pMonster, v61, a4) ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3617 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3618 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3619 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3620 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3621 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3622 |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3623 default: |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3624 attackElement = (DAMAGE_TYPE)player->GetSpellSchool(projectileSprite->spell_id); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3625 IsAdditionalDamagePossible = false; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3626 uDamageAmount = _43AFE3_calc_spell_damage(projectileSprite->spell_id, projectileSprite->spell_level, projectileSprite->spell_skill, pMonster->sCurrentHP); |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3627 break; |
1297 | 3628 } |
3629 } | |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3630 |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1359
diff
changeset
|
3631 if (player->IsWeak()) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3632 uDamageAmount /= 2; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3633 if ( pMonster->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 ) |
1297 | 3634 uDamageAmount = 0; |
2293
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
3635 v61 = pMonster->CalcMagicalDamageToActor(attackElement, uDamageAmount); |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3636 if ( !projectileSprite && player->IsUnarmed() && player->pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uExpireTime > 0 ) |
1297 | 3637 { |
2293
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
3638 v61 += pMonster->CalcMagicalDamageToActor((DAMAGE_TYPE)8, player->pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uPower); |
1297 | 3639 } |
3640 uDamageAmount = v61; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3641 if ( IsAdditionalDamagePossible ) |
1297 | 3642 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3643 if ( projectileSprite ) |
1297 | 3644 { |
1934 | 3645 a4 = projectileSprite->stru_24._439DF3_get_additional_damage((int*)&attackElement, &isLifeStealing); |
3646 if ( isLifeStealing && pMonster->sCurrentHP > 0 ) | |
1297 | 3647 { |
3648 player->sHealth += v61 / 5; | |
3649 if ( player->sHealth > player->GetMaxHealth() ) | |
3650 player->sHealth = player->GetMaxHealth(); | |
3651 } | |
2293
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
3652 uDamageAmount += pMonster->CalcMagicalDamageToActor(attackElement, a4); |
1297 | 3653 } |
3654 else | |
3655 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3656 for (int i = 0; i < 2; i++) |
1297 | 3657 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3658 if ( player->HasItemEquipped((ITEM_EQUIP_TYPE)i) ) |
1297 | 3659 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3660 ItemGen* item; |
1992
1e5f097e1c2d
fixing incorrect item checked when dealing damage to monsters
Grumpy7
parents:
1989
diff
changeset
|
3661 if (i == 0) |
1e5f097e1c2d
fixing incorrect item checked when dealing damage to monsters
Grumpy7
parents:
1989
diff
changeset
|
3662 item = player->GetOffHandItem(); |
1e5f097e1c2d
fixing incorrect item checked when dealing damage to monsters
Grumpy7
parents:
1989
diff
changeset
|
3663 else |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3664 item = player->GetMainHandItem(); |
1934 | 3665 a4 = item->_439DF3_get_additional_damage((int*)&attackElement, &isLifeStealing); |
3666 if ( isLifeStealing && pMonster->sCurrentHP > 0 ) | |
1297 | 3667 { |
3668 player->sHealth += v61 / 5; | |
3669 if ( player->sHealth > player->GetMaxHealth() ) | |
3670 player->sHealth = player->GetMaxHealth(); | |
3671 } | |
2293
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
3672 uDamageAmount += pMonster->CalcMagicalDamageToActor(attackElement, a4); |
1297 | 3673 } |
3674 } | |
3675 } | |
3676 } | |
3677 pMonster->sCurrentHP -= uDamageAmount; | |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3678 if ( uDamageAmount == 0 && !hit_will_stun ) |
1297 | 3679 { |
3680 player->PlaySound(SPEECH_52, 0); | |
3681 return; | |
3682 } | |
3683 if ( pMonster->sCurrentHP > 0 ) | |
3684 { | |
1934 | 3685 Actor::AI_Stun(uActorID_Monster, a1, 0); |
3686 Actor::AggroSurroundingPeasants(uActorID_Monster, 1); | |
1297 | 3687 if ( bShowDamage ) |
3688 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3689 if ( projectileSprite ) |
1934 | 3690 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[189], player->pName, pMonster->pActorName, uDamageAmount);// "%s shoots %s for %lu points" |
1297 | 3691 else |
1934 | 3692 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[164], player->pName, pMonster->pActorName, uDamageAmount);// "%s hits %s for %lu damage" |
1297 | 3693 ShowStatusBarString(pTmpBuf.data(), 2u); |
3694 } | |
3695 } | |
3696 else | |
3697 { | |
3698 if ( pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].bQuestMonster & 1 ) | |
3699 { | |
2154 | 3700 if ( /*pRenderer->pRenderD3D &&*/ pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) |
1297 | 3701 { |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3702 v33 = byte_4D864C && pGame->uFlags & 0x80000 ? 10 * pMonster->uActorRadius : pMonster->uActorRadius; |
1935 | 3703 pDecalBuilder->AddBloodsplat((float)pMonster->vPosition.x, (float)pMonster->vPosition.y, (float)pMonster->vPosition.z, 1.0, 0.0, 0.0, (float)v33, 0, 0); |
1297 | 3704 } |
3705 } | |
1934 | 3706 Actor::Die(uActorID_Monster); |
3707 Actor::ApplyFineForKillingPeasant(uActorID_Monster); | |
3708 Actor::AggroSurroundingPeasants(uActorID_Monster, 1); | |
1297 | 3709 if ( pMonster->pMonsterInfo.uExp ) |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
3710 pParty->GivePartyExp(pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].uExp); |
1297 | 3711 v40 = SPEECH_51; |
3712 if ( rand() % 100 < 20 ) | |
3713 v40 = ((signed int)pMonster->pMonsterInfo.uHP >= 100) + 1; | |
3714 player->PlaySound((PlayerSpeech)v40, 0); | |
3715 if ( bShowDamage ) | |
3716 { | |
3717 pMonsterName = (char *)uDamageAmount; | |
3718 pPlayerName = player->pName; // "%s inflicts %lu points killing %s" | |
3719 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[175], player->pName, uDamageAmount, pMonster); | |
3720 ShowStatusBarString(pTmpBuf.data(), 2u); | |
3721 } | |
3722 } | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3723 if ( pMonster->pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION].uExpireTime > 0 |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3724 && uDamageAmount != 0 ) |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3725 player->ReceiveDamage(uDamageAmount, attackElement); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3726 int knockbackValue = 20 * v61 / (signed int)pMonster->pMonsterInfo.uHP; |
2301 | 3727 if ( (player->GetSpecialItemBonus(24) || hit_will_stun) && pMonster->DoesDmgTypeDoDamage(DMGT_EARTH) ) |
1297 | 3728 { |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3729 extraRecoveryTime = 20; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3730 knockbackValue = 10; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3731 if ( !pParty->bTurnBasedModeOn ) |
1935 | 3732 extraRecoveryTime = (int)(flt_6BE3A8_debug_recmod2 * 42.66666666666666); |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3733 pMonster->pMonsterInfo.uRecoveryTime += extraRecoveryTime; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3734 if ( bShowDamage ) |
1297 | 3735 { |
3736 pMonsterName = player->pName; // "%s stuns %s" | |
3737 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[635], player->pName, pMonster); | |
3738 ShowStatusBarString(pTmpBuf.data(), 2u); | |
3739 } | |
3740 } | |
2301 | 3741 if ( hit_will_paralyze && pMonster->CanAct() && pMonster->DoesDmgTypeDoDamage(DMGT_EARTH)) |
1297 | 3742 { |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3743 v43 = player->GetActualSkillLevel(PLAYER_SKILL_MACE); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3744 v45 = SkillToMastery(v43); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3745 v46 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(7680 * (v43 & 0x3F)) * 0.033333335); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3746 pMonster->pActorBuffs[ACTOR_BUFF_PARALYZED].Apply(v46, v45, 0, 0, 0); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3747 if ( bShowDamage ) |
1297 | 3748 { |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3749 pMonsterName = player->pName; // "%s paralyzes %s" |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3750 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[636], player->pName, pMonster); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3751 ShowStatusBarString(pTmpBuf.data(), 2u); |
1297 | 3752 } |
3753 } | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3754 if ( knockbackValue > 10 ) |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3755 knockbackValue = 10; |
1297 | 3756 if ( !MonsterStats::BelongsToSupertype(pMonster->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) |
3757 { | |
2172 | 3758 pVelocity->x = fixpoint_mul(knockbackValue, pVelocity->x); |
3759 pVelocity->y = fixpoint_mul(knockbackValue, pVelocity->y); | |
3760 pVelocity->z = fixpoint_mul(knockbackValue, pVelocity->z); | |
1297 | 3761 pMonster->vVelocity.x = 50 * LOWORD(pVelocity->x); |
3762 pMonster->vVelocity.y = 50 * LOWORD(pVelocity->y); | |
3763 pMonster->vVelocity.z = 50 * LOWORD(pVelocity->z); | |
3764 } | |
1934 | 3765 Actor::AddBloodsplatOnDamageOverlay(uActorID_Monster, 1, v61); |
1297 | 3766 } |
3767 //----- (004BBF61) -------------------------------------------------------- | |
2169 | 3768 void Actor::Arena_summon_actor( int monster_id, __int16 x, int y, int z ) |
1297 | 3769 { |
3770 int v12; // ebx@7 | |
3771 int v13; // eax@8 | |
3772 __int16 v16; // [sp+10h] [bp-4h]@3 | |
3773 | |
1583 | 3774 if (uNumActors < 500) |
1297 | 3775 { |
3776 v16 = 0; | |
3777 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1935 | 3778 v16 = pIndoor->GetSector(x, y, z); |
2169 | 3779 pActors[uNumActors].Reset(); |
3780 strcpy(pActors[uNumActors].pActorName, pMonsterStats->pInfos[monster_id].pName); | |
3781 pActors[uNumActors].sCurrentHP = LOWORD(pMonsterStats->pInfos[monster_id].uHP); | |
3782 memcpy(&pActors[uNumActors].pMonsterInfo, &pMonsterStats->pInfos[monster_id], 0x58u); | |
3783 pActors[uNumActors].word_000086_some_monster_id = monster_id; | |
3784 pActors[uNumActors].uActorRadius = pMonsterList->pMonsters[monster_id - 1].uMonsterRadius; | |
3785 pActors[uNumActors].uActorHeight = pMonsterList->pMonsters[monster_id - 1].uMonsterHeight; | |
3786 pActors[uNumActors].uMovementSpeed = pMonsterList->pMonsters[monster_id - 1].uMovementSpeed; | |
3787 pActors[uNumActors].vInitialPosition.x = x; | |
3788 pActors[uNumActors].vPosition.x = x; | |
3789 pActors[uNumActors].uAttributes |= 80000; | |
3790 pActors[uNumActors].pMonsterInfo.uTreasureType = 0; | |
3791 pActors[uNumActors].pMonsterInfo.uTreasureLevel = 0; | |
3792 pActors[uNumActors].pMonsterInfo.uTreasureDiceSides = 0; | |
3793 pActors[uNumActors].pMonsterInfo.uTreasureDiceRolls = 0; | |
3794 pActors[uNumActors].pMonsterInfo.uTreasureDropChance = 0; | |
3795 pActors[uNumActors].vInitialPosition.y = y; | |
3796 pActors[uNumActors].vPosition.y = y; | |
3797 pActors[uNumActors].vInitialPosition.z = z; | |
3798 pActors[uNumActors].vPosition.z = z; | |
3799 pActors[uNumActors].uTetherDistance = 256; | |
3800 pActors[uNumActors].uSectorID = v16; | |
3801 pActors[uNumActors].uGroup = 1; | |
3802 pActors[uNumActors].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
3803 pActors[uNumActors].PrepareSprites(0); | |
3804 for ( int i = 0; i < 4; i++) | |
3805 pSoundList->LoadSound(pMonsterList->pMonsters[monster_id - 1].pSoundSampleIDs[i], 0); | |
3806 v12 = 0; | |
3807 do | |
3808 { | |
3809 v13 = pSoundList->LoadSound(v12 + word_4EE088_sound_ids[pMonsterStats->pInfos[monster_id].uSpell1ID], 1); | |
3810 v12++; | |
3811 } | |
3812 while ( v13 ); | |
1297 | 3813 ++uNumActors; |
3814 } | |
1911 | 3815 } |
3816 //----- (00426E10) -------------------------------------------------------- | |
3817 int stru319::which_player_to_attack(Actor *pActor) | |
3818 { | |
3819 signed int v2; // ebx@1 | |
3820 bool flag; // edi@37 | |
3821 int v22; // [sp+8h] [bp-140h]@3 | |
3822 int Victims_list[60]; // [sp+48h] [bp-100h]@48 | |
3823 int for_sex; // [sp+13Ch] [bp-Ch]@1 | |
3824 int for_race; // [sp+140h] [bp-8h]@1 | |
3825 int for_class; // [sp+144h] [bp-4h]@1 | |
3826 | |
3827 for_class = -1; | |
3828 for_race = -1; | |
3829 for_sex = -1; | |
3830 v2 = 0; | |
3831 if ( pActor->pMonsterInfo.uAttackPreference ) | |
3832 { | |
3833 for ( uint i = 0; i < 16; i++ ) | |
3834 { | |
3835 v22 = pActor->pMonsterInfo.uAttackPreference & (1 << i); | |
3836 if ( v22 ) | |
3837 { | |
3838 switch ( v22 ) | |
3839 { | |
3840 case 1: | |
3841 for_class = 0; | |
3842 break; | |
3843 case 2: | |
3844 for_class = 12; | |
3845 break; | |
3846 case 4: | |
3847 for_class = 16; | |
3848 break; | |
3849 case 8: | |
3850 for_class = 28; | |
3851 break; | |
3852 case 16: | |
3853 for_class = 24; | |
3854 break; | |
3855 case 32: | |
3856 for_class = 32; | |
3857 break; | |
3858 case 64: | |
3859 for_class = 20; | |
3860 break; | |
3861 case 128: | |
3862 for_class = 4; | |
3863 break; | |
3864 case 256: | |
3865 for_class = 8; | |
3866 break; | |
3867 case 512: | |
3868 for_sex = 0; | |
3869 break; | |
3870 case 1024: | |
3871 for_sex = 1; | |
3872 break; | |
3873 case 2048: | |
3874 for_race = 0; | |
3875 break; | |
3876 case 4096: | |
3877 for_race = 1; | |
3878 break; | |
3879 case 8192: | |
3880 for_race = 3; | |
3881 break; | |
3882 case 16384: | |
3883 for_race = 2; | |
3884 break; | |
3885 } | |
3886 v2 = 0; | |
3887 for ( uint j = 0; j < 4; ++j ) | |
3888 { | |
3889 flag = 0; | |
3890 if ( for_class != -1 && for_class == pPlayers[j + 1]->classType ) | |
3891 flag = true; | |
3892 if ( for_sex != -1 && for_sex == pPlayers[j + 1]->uSex ) | |
3893 flag = true; | |
3894 if ( for_race != -1 && for_race == pPlayers[j + 1]->GetRace() ) | |
3895 flag = true; | |
3896 if ( flag == true ) | |
3897 { | |
2057 | 3898 if ( !(pPlayers[j + 1]->pConditions[Condition_Paralyzed] | pPlayers[j + 1]->pConditions[Condition_Unconcious] |
3899 | pPlayers[j + 1]->pConditions[Condition_Dead] | pPlayers[j + 1]->pConditions[Condition_Pertified] | pPlayers[j + 1]->pConditions[Condition_Eradicated]) ) | |
1911 | 3900 Victims_list[v2++] = j; |
3901 } | |
3902 } | |
3903 } | |
3904 } | |
3905 if ( v2 ) | |
3906 return Victims_list[rand() % v2]; | |
3907 } | |
3908 for ( uint i = 0; i < 4; ++i ) | |
3909 { | |
2057 | 3910 if ( !(pPlayers[i + 1]->pConditions[Condition_Paralyzed] | pPlayers[i + 1]->pConditions[Condition_Unconcious] |
3911 | pPlayers[i + 1]->pConditions[Condition_Dead] | pPlayers[i + 1]->pConditions[Condition_Pertified] | pPlayers[i + 1]->pConditions[Condition_Eradicated]) ) | |
1911 | 3912 Victims_list[v2++] = i; |
3913 } | |
3914 if ( v2 ) | |
3915 return Victims_list[rand() % v2]; | |
3916 else | |
3917 return 0; | |
3918 } | |
1936 | 3919 //----- (0042F4DA) -------------------------------------------------------- |
3920 bool CheckActors_proximity() | |
3921 { | |
3922 signed int distance; // edi@1 | |
3923 int for_x; // ebx@5 | |
3924 int for_y; // [sp+Ch] [bp-10h]@5 | |
3925 int for_z; // [sp+10h] [bp-Ch]@5 | |
2334 | 3926 // int v3; // eax@5 |
3927 // int v4; // ebx@5 | |
3928 // unsigned int v5; // ecx@5 | |
3929 // int v6; // edx@6 | |
3930 // unsigned int v7; // edx@8 | |
3931 // unsigned int v8; // edx@10 | |
1936 | 3932 |
3933 | |
3934 distance = 5120; | |
3935 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
3936 distance = 2560; | |
3937 | |
3938 if ( (signed int)uNumActors <= 0 ) | |
3939 return false; | |
3940 for ( uint i = 0; i < (signed int)uNumActors; ++i ) | |
3941 { | |
3942 for_x = abs(pActors[i].vInitialPosition.x - pParty->vPosition.x); | |
3943 for_y = abs(pActors[i].vInitialPosition.y - pParty->vPosition.y); | |
3944 for_z = abs(pActors[i].vInitialPosition.z - pParty->vPosition.z); | |
2235
6ab7d7c112bb
adding int_get_vector_length calls where the calls were inlined
Grumpy7
parents:
2228
diff
changeset
|
3945 if ( int_get_vector_length(for_x, for_y, for_z) < distance ) |
1936 | 3946 { |
3947 if ( pActors[i].uAIState != Dead ) | |
3948 { | |
3949 if ( pActors[i].uAIState != Dying && pActors[i].uAIState != Removed | |
3950 && pActors[i].uAIState != Disabled && pActors[i].uAIState != Summoned | |
2203 | 3951 && (pActors[i].uAttributes & 0x80000 || pActors[i].GetActorsRelation(0) ) ) |
1936 | 3952 return true; |
3953 } | |
3954 } | |
3955 } | |
3956 return false; | |
3957 } | |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3958 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3959 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3960 //----- (00426A5A) -------------------------------------------------------- |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3961 void Actor::LootActor() |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3962 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3963 signed int v2; // edi@1 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3964 unsigned __int8 v7; // al@30 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3965 char *v9; // [sp-4h] [bp-3Ch]@10 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3966 char *v10; // [sp-4h] [bp-3Ch]@31 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3967 char *v11; // [sp-4h] [bp-3Ch]@38 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3968 ItemGen Dst; // [sp+Ch] [bp-2Ch]@1 |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3969 bool itemFound; // [sp+30h] [bp-8h]@1 |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3970 int v14; // [sp+34h] [bp-4h]@1 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3971 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3972 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3973 Dst.Reset(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3974 v2 = 0; |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3975 itemFound = false; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3976 v14 = 0; |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3977 if ( !( this->uAttributes & 0x800000 ) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3978 { |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3979 for (uchar i = 0; i < this->pMonsterInfo.uTreasureDiceRolls; i++ ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3980 v14 += rand() % this->pMonsterInfo.uTreasureDiceSides + 1; |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3981 if ( v14 != 0 ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3982 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3983 pParty->PartyFindsGold(v14, 0); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3984 viewparams->bRedrawGameUI = 1; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3985 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3986 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3987 else |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3988 { |
2276 | 3989 if ( this->ActorHasItems[3].uItemID != 0 && this->ActorHasItems[3].GetItemEquipType() == EQUIP_GOLD ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3990 { |
2276 | 3991 v14 = this->ActorHasItems[3].uSpecEnchantmentType; |
3992 this->ActorHasItems[3].Reset(); | |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3993 if ( v14 ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3994 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3995 pParty->PartyFindsGold(v14, 0); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3996 viewparams->bRedrawGameUI = 1; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3997 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3998 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3999 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4000 if ( this->uCarriedItemID ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4001 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4002 Dst.Reset(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4003 Dst.uItemID = this->uCarriedItemID; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4004 v9 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4005 if ( v14 ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4006 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[490], v14, v9); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4007 else |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4008 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], v9); |
2276 | 4009 ShowStatusBarString(pTmpBuf2.data(), 2); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4010 if ( Dst.GetItemEquipType() == 12 ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4011 { |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4012 Dst.uNumCharges = rand() % 6 + Dst.GetDamageMod() + 1; |
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4013 Dst.uMaxCharges = Dst.uNumCharges; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4014 } |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4015 if ( pItemsTable->pItems[Dst.uItemID].uEquipType == 14 && Dst.uItemID != 220 ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4016 Dst.uEnchantmentType = 2 * rand() % 4 + 2; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4017 pItemsTable->SetSpecialBonus(&Dst); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4018 if ( !pParty->AddItemToParty(&Dst) ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4019 pParty->SetHoldingItem(&Dst); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4020 this->uCarriedItemID = 0; |
2276 | 4021 if ( this->ActorHasItems[0].uItemID ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4022 { |
2276 | 4023 if ( !pParty->AddItemToParty(this->ActorHasItems) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4024 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4025 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
2276 | 4026 pParty->SetHoldingItem(this->ActorHasItems); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4027 } |
2276 | 4028 this->ActorHasItems[0].Reset(); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4029 } |
2276 | 4030 if ( this->ActorHasItems[1].uItemID ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4031 { |
2276 | 4032 if ( !pParty->AddItemToParty(&this->ActorHasItems[1]) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4033 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4034 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
2276 | 4035 pParty->SetHoldingItem(&this->ActorHasItems[1]); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4036 } |
2276 | 4037 this->ActorHasItems[1].Reset(); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4038 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4039 this->Remove(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4040 return; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4041 } |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4042 if ( ( this->uAttributes & 0x800000 ) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4043 { |
2276 | 4044 if ( this->ActorHasItems[3].uItemID ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4045 { |
2276 | 4046 memcpy(&Dst, &this->ActorHasItems[3], sizeof(Dst)); |
4047 this->ActorHasItems[3].Reset(); | |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4048 v11 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4049 if ( v14 ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4050 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[490], v14, v11); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4051 else |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4052 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], v11); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4053 ShowStatusBarString(pTmpBuf2.data(), 2u); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4054 if ( !pParty->AddItemToParty(&Dst) ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4055 pParty->SetHoldingItem(&Dst); |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4056 itemFound = true; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4057 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4058 } |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4059 else |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4060 { |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4061 if ( rand() % 100 < this->pMonsterInfo.uTreasureDropChance && (v7 = this->pMonsterInfo.uTreasureLevel) != 0 ) |
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4062 { |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4063 pItemsTable->GenerateItem(v7, this->pMonsterInfo.uTreasureType, &Dst); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4064 v10 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4065 if ( v14 ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4066 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[490], v14, v10);//Âû íàøëè ^I[%d] çîëîò^L[îé;ûõ;ûõ] è ïðåäìåò (%s)! |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4067 else |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4068 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], v10);//Âû íàøëè ^Pv[%s]! |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4069 ShowStatusBarString(pTmpBuf2.data(), 2); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4070 if ( !pParty->AddItemToParty(&Dst) ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4071 pParty->SetHoldingItem(&Dst); |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4072 itemFound = true; |
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4073 } |
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4074 } |
2276 | 4075 if ( this->ActorHasItems[0].uItemID ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4076 { |
2276 | 4077 if ( !pParty->AddItemToParty(this->ActorHasItems) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4078 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4079 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
2276 | 4080 pParty->SetHoldingItem(this->ActorHasItems); |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4081 itemFound = true; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4082 } |
2276 | 4083 this->ActorHasItems[0].Reset(); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4084 } |
2276 | 4085 if ( this->ActorHasItems[1].uItemID ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4086 { |
2276 | 4087 if ( !pParty->AddItemToParty(&this->ActorHasItems[1]) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4088 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4089 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
2276 | 4090 pParty->SetHoldingItem(&this->ActorHasItems[1]); |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4091 itemFound = true; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4092 } |
2276 | 4093 this->ActorHasItems[1].Reset(); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4094 } |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4095 if ( !itemFound || rand() % 100 < 90 ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4096 this->Remove(); |
1968 | 4097 } |
4098 | |
4099 | |
4100 //----- (00427102) -------------------------------------------------------- | |
1971 | 4101 bool Actor::_427102_IsOkToCastSpell( signed int a2 ) |
1968 | 4102 { |
4103 switch(a2) | |
4104 { | |
1969 | 4105 case SPELL_BODY_POWER_CURE: |
1968 | 4106 { |
4107 if ( this->sCurrentHP >= (signed int)this->pMonsterInfo.uHP ) | |
1970 | 4108 return false; |
4109 return true; | |
1968 | 4110 } |
1969 | 4111 case SPELL_LIGHT_DISPEL_MAGIC: |
1968 | 4112 { |
1970 | 4113 for (int i = 0; i < 20; i++) |
1968 | 4114 { |
1970 | 4115 if (pParty->pPartyBuffs[i].uExpireTime > 0) |
4116 return true; | |
1968 | 4117 } |
1970 | 4118 for ( int i = 1; i <= 4; i++ ) |
4119 { | |
4120 for ( int j = 0; j < 22; j++ ) | |
4121 { | |
4122 if (pPlayers[i]->pPlayerBuffs[j].uExpireTime > 0) | |
4123 return true; | |
4124 } | |
4125 } | |
4126 return false; | |
1968 | 4127 } |
1969 | 4128 case SPELL_LIGHT_DAY_OF_PROTECTION: |
1968 | 4129 { |
1970 | 4130 return this->pActorBuffs[ACTOR_BUFF_DAY_OF_PROTECTION].uExpireTime <= 0; |
1968 | 4131 break; |
4132 } | |
1969 | 4133 case SPELL_LIGHT_HOUR_OF_POWER: |
1968 | 4134 { |
1970 | 4135 return this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime <= 0; |
1968 | 4136 break; |
4137 } | |
1969 | 4138 case SPELL_DARK_PAIN_REFLECTION: |
1968 | 4139 { |
1970 | 4140 return this->pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION].uExpireTime <= 0; |
1968 | 4141 break; |
4142 } | |
1969 | 4143 case SPELL_BODY_HAMMERHANDS: |
1968 | 4144 { |
1970 | 4145 return this->pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS].uExpireTime <= 0; |
1968 | 4146 break; |
4147 } | |
1969 | 4148 case SPELL_FIRE_HASTE: |
1968 | 4149 { |
1970 | 4150 return this->pActorBuffs[ACTOR_BUFF_HASTE].uExpireTime <= 0; |
1968 | 4151 break; |
4152 } | |
1969 | 4153 case SPELL_AIR_SHIELD: |
1968 | 4154 { |
1970 | 4155 return this->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime <= 0; |
1968 | 4156 break; |
4157 } | |
1969 | 4158 case SPELL_EARTH_STONESKIN: |
1968 | 4159 { |
1970 | 4160 return this->pActorBuffs[ACTOR_BUFF_STONESKIN].uExpireTime <= 0; |
4161 break; | |
1968 | 4162 } |
1969 | 4163 case SPELL_SPIRIT_BLESS: |
1968 | 4164 { |
1970 | 4165 return this->pActorBuffs[ACTOR_BUFF_BLESS].uExpireTime <= 0; |
1968 | 4166 break; |
4167 } | |
1969 | 4168 case SPELL_SPIRIT_FATE: |
1968 | 4169 { |
1970 | 4170 return this->pActorBuffs[ACTOR_BUFF_FATE].uExpireTime <= 0; |
1968 | 4171 break; |
4172 } | |
1969 | 4173 case SPELL_SPIRIT_HEROISM: |
1968 | 4174 { |
1970 | 4175 return this->pActorBuffs[ACTOR_BUFF_HEROISM].uExpireTime <= 0; |
1968 | 4176 break; |
4177 } | |
4178 default: | |
1970 | 4179 return true; |
1968 | 4180 } |
1972
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4181 } |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4182 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4183 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4184 //----- (0042704B) -------------------------------------------------------- |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4185 ABILITY_INDEX Actor::special_ability_use_check( int a2 ) |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4186 { |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4187 signed int okToCastSpell1; // ebx@5 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4188 signed int okToCastSpell2; // edi@5 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4189 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4190 if ( this->pMonsterInfo.uSpecialAbilityType == 2 |
2251 | 4191 && this->pMonsterInfo.uSpecialAbilityDamageDiceBonus < 3 |
1972
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4192 && rand() % 100 < 5 ) |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4193 this->SummonMinion(a2); |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4194 okToCastSpell1 = this->_427102_IsOkToCastSpell(this->pMonsterInfo.uSpell1ID); |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4195 okToCastSpell2 = this->_427102_IsOkToCastSpell(this->pMonsterInfo.uSpell2ID); |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4196 if ( okToCastSpell1 && this->pMonsterInfo.uSpell1UseChance && rand() % 100 < this->pMonsterInfo.uSpell1UseChance ) |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4197 return ABILITY_SPELL1; |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4198 if ( okToCastSpell2 && this->pMonsterInfo.uSpell2UseChance && rand() % 100 < this->pMonsterInfo.uSpell2UseChance ) |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4199 return ABILITY_SPELL2; |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4200 if (this->pMonsterInfo.uAttack2Chance && rand() % 100 < this->pMonsterInfo.uAttack2Chance) |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4201 return ABILITY_ATTACK2; |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4202 return ABILITY_ATTACK1; |
1974
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4203 } |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4204 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4205 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4206 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4207 //----- (004273BB) -------------------------------------------------------- |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4208 bool Actor::_4273BB_DoesHitOtherActor( Actor *defender, int a3, int a4 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4209 { |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4210 signed int v6; // ebx@1 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4211 signed int v7; // esi@1 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4212 int armorSum; // ebx@10 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4213 signed int a2a; // [sp+18h] [bp+Ch]@1 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4214 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4215 v6 = defender->pMonsterInfo.uAC; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4216 v7 = 0; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4217 a2a = 0; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4218 if ( defender->pActorBuffs[ACTOR_BUFF_SOMETHING_THAT_HALVES_AC].uExpireTime > 0 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4219 v6 /= 2; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4220 if ( defender->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4221 v7 = defender->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4222 if ( defender->pActorBuffs[ACTOR_BUFF_STONESKIN].uExpireTime > 0 && defender->pActorBuffs[ACTOR_BUFF_STONESKIN].uPower > v7 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4223 v7 = defender->pActorBuffs[ACTOR_BUFF_STONESKIN].uPower; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4224 armorSum = v7 + v6; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4225 if ( this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4226 a2a = this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4227 if ( this->pActorBuffs[ACTOR_BUFF_BLESS].uExpireTime > 0 && this->pActorBuffs[ACTOR_BUFF_BLESS].uPower > a2a ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4228 a2a = this->pActorBuffs[ACTOR_BUFF_BLESS].uPower; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4229 if ( this->pActorBuffs[ACTOR_BUFF_FATE].uExpireTime > 0 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4230 { |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4231 a2a += this->pActorBuffs[ACTOR_BUFF_FATE].uPower; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4232 this->pActorBuffs[ACTOR_BUFF_FATE].Reset(); |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4233 } |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4234 return rand() % (armorSum + 2 * this->pMonsterInfo.uLevel + 10) + a2a + 1 > armorSum + 5; |
2101 | 4235 } |
4236 | |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4237 //----- (004274AD) -------------------------------------------------------- |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4238 bool Actor::ActorHitOrMiss(Player *pPlayer) |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4239 { |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4240 signed int v3; // edi@1 |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4241 signed int v4; // esi@8 |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4242 int v5; // esi@8 |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4243 |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4244 v3 = 0; |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4245 if ( this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4246 v3 = this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower; |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4247 if ( this->pActorBuffs[ACTOR_BUFF_BLESS].uExpireTime > 0 && this->pActorBuffs[ACTOR_BUFF_BLESS].uPower > v3 ) |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4248 v3 = this->pActorBuffs[ACTOR_BUFF_BLESS].uPower; |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4249 if ( this->pActorBuffs[ACTOR_BUFF_FATE].uExpireTime > 0 ) |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4250 { |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4251 v3 += this->pActorBuffs[ACTOR_BUFF_FATE].uPower; |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4252 this->pActorBuffs[ACTOR_BUFF_FATE].Reset(); |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4253 } |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4254 v4 = pPlayer->GetActualAC() + 2 * this->pMonsterInfo.uLevel + 10; |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4255 v5 = rand() % v4 + 1; |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4256 return (v3 + v5 > pPlayer->GetActualAC() + 5); |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4257 } |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4258 |
2293
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4259 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4260 //----- (0042756B) -------------------------------------------------------- |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4261 int Actor::CalcMagicalDamageToActor(DAMAGE_TYPE dmgType, signed int incomingDmg) |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4262 { |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4263 int v4; // edx@1 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4264 int v5; // ecx@1 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4265 signed int v6; // eax@4 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4266 signed int result; // eax@17 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4267 signed int v8; // esi@18 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4268 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4269 v4 = 0; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4270 v5 = 0; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4271 if ( this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4272 v5 = this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4273 switch ( dmgType ) |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4274 { |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4275 case DMGT_FIRE: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4276 v6 = this->pMonsterInfo.uResFire; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4277 v4 = v5; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4278 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4279 case DMGT_ELECTR: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4280 v6 = this->pMonsterInfo.uResAir; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4281 v4 = v5; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4282 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4283 case DMGT_COLD: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4284 v6 = this->pMonsterInfo.uResWater; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4285 v4 = v5; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4286 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4287 case DMGT_EARTH: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4288 v6 = this->pMonsterInfo.uResEarth; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4289 v4 = v5; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4290 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4291 case DMGT_PHISYCAL: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4292 v6 = this->pMonsterInfo.uResPhysical; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4293 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4294 case DMGT_SPIRIT: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4295 v6 = this->pMonsterInfo.uResSpirit; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4296 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4297 case DMGT_MIND: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4298 v6 = this->pMonsterInfo.uResMind; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4299 v4 = v5; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4300 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4301 case DMGT_BODY: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4302 v6 = this->pMonsterInfo.uResBody; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4303 v4 = v5; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4304 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4305 case DMGT_LIGHT: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4306 v6 = this->pMonsterInfo.uResLight; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4307 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4308 case DMGT_DARK: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4309 v6 = this->pMonsterInfo.uResDark; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4310 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4311 default: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4312 v6 = 0; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4313 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4314 } |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4315 if ( v6 < 200 ) |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4316 { |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4317 v8 = v4 + v6 + 30; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4318 for (int i = 0; i < 4; i++) |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4319 { |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4320 if ( rand() % v8 < 30 ) |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4321 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4322 incomingDmg /= 2; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4323 } |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4324 result = incomingDmg; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4325 } |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4326 else |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4327 result = 0; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4328 return result; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4329 } |
2301 | 4330 |
4331 //----- (00427662) -------------------------------------------------------- | |
4332 bool Actor::DoesDmgTypeDoDamage(DAMAGE_TYPE uType) | |
4333 { | |
4334 signed int resist; // esi@2 | |
4335 bool result; // eax@13 | |
4336 | |
4337 switch ( uType ) | |
4338 { | |
4339 case 0: | |
4340 resist = this->pMonsterInfo.uResFire; | |
4341 break; | |
4342 case 1: | |
4343 resist = this->pMonsterInfo.uResAir; | |
4344 break; | |
4345 case 2: | |
4346 resist = this->pMonsterInfo.uResWater; | |
4347 break; | |
4348 case 3: | |
4349 resist = this->pMonsterInfo.uResEarth; | |
4350 break; | |
4351 case 4: | |
4352 resist = this->pMonsterInfo.uResPhysical; | |
4353 break; | |
4354 case 6: | |
4355 resist = this->pMonsterInfo.uResSpirit; | |
4356 break; | |
4357 case 7: | |
4358 resist = this->pMonsterInfo.uResMind; | |
4359 case 8: | |
4360 resist = this->pMonsterInfo.uResBody; | |
4361 break; | |
4362 case 9: | |
4363 resist = this->pMonsterInfo.uResLight; | |
4364 break; | |
4365 case 10: | |
4366 resist = this->pMonsterInfo.uResDark; | |
4367 break; | |
4368 default: | |
4369 return 1; | |
4370 } | |
4371 if ( resist < 200 ) | |
4372 result = rand() % ((this->pMonsterInfo.uLevel >> 2) + resist + 30) < 30; | |
4373 else | |
4374 result = 0; | |
4375 return result; | |
4376 } | |
4377 | |
2101 | 4378 //----- (00448A98) -------------------------------------------------------- |
4379 void __fastcall ToggleActorGroupFlag(unsigned int uGroupID, unsigned int uFlag, unsigned int bToggle) | |
4380 { | |
4381 if ( uGroupID ) | |
4382 { | |
4383 if ( bToggle ) | |
4384 { | |
4385 for ( uint i = 0; i < (unsigned int)uNumActors; ++i ) | |
4386 { | |
4387 if ( pActors[i].uGroup == uGroupID ) | |
4388 { | |
4389 pActors[i].uAttributes |= uFlag; | |
4390 if ( uFlag == 0x10000 ) | |
4391 { | |
4392 pActors[i].uAIState = Disabled; | |
4393 pActors[i].UpdateAnimation(); | |
4394 } | |
4395 } | |
4396 } | |
4397 } | |
4398 else | |
4399 { | |
4400 for ( uint i = 0; i < (unsigned int)uNumActors; ++i ) | |
4401 { | |
4402 if ( pActors[i].uGroup == uGroupID ) | |
4403 { | |
4404 if ( uFlag == 0x10000 ) | |
4405 { | |
4406 if ( pActors[i].uAIState != Dead ) | |
4407 { | |
4408 if ( pActors[i].uAIState != 4 && pActors[i].uAIState != 11 ) | |
4409 pActors[i].uAIState = Standing; | |
4410 } | |
4411 } | |
4412 LODWORD(pActors[i].uAttributes) &= ~uFlag; | |
4413 } | |
4414 } | |
4415 } | |
4416 } | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4417 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4418 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4419 //----- (004014E6) -------------------------------------------------------- |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4420 void Actor::MakeActorAIList_ODM() |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4421 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4422 int v1; // eax@4 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4423 // int v2; // ebx@4 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4424 // unsigned int v3; // ecx@4 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4425 // int v4; // edx@5 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4426 // int v5; // edx@7 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4427 // unsigned int v6; // edx@9 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4428 unsigned int v7; // ST20_4@10 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4429 int v9; // edi@10 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4430 int v10; // ebx@14 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4431 int v21; // [sp+Ch] [bp-14h]@4 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4432 int v22; // [sp+10h] [bp-10h]@4 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4433 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4434 pParty->uFlags &= 0xFFFFFFCFu; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4435 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4436 ai_arrays_size = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4437 for (uint i = 0; i < uNumActors; ++i) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4438 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4439 Actor* actor = &pActors[i]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4440 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4441 actor->uAttributes &= 0xFFFFFBFF; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4442 if (!actor->CanAct()) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4443 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4444 actor->uAttributes &= 0xFFFFBFFF; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4445 continue; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4446 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4447 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4448 v22 = abs(pParty->vPosition.z - actor->vPosition.z); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4449 v21 = abs(pParty->vPosition.y - actor->vPosition.y); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4450 v1 = abs(pParty->vPosition.x - actor->vPosition.x); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4451 v7 = int_get_vector_length(v22, v21, v1); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4452 //v8 = actor->uActorRadius; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4453 v9 = v7 - actor->uActorRadius; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4454 //v23 = v7 - v8; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4455 if ( v9 < 0 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4456 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4457 v9 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4458 //v23 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4459 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4460 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4461 if (v9 < 5632) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4462 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4463 v10 = actor->uAttributes & 0xFEFFFFFF; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4464 actor->uAttributes = v10; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4465 if ( v10 & 0x80000 || actor->GetActorsRelation(0) ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4466 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4467 //v11 = (pParty->uFlags & 0x10) == 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4468 actor->uAttributes = v10 | 0x1000000; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4469 if (v9 < 5120 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4470 pParty->SetYellowAlert(); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4471 if (v9 < 307) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4472 pParty->SetRedAlert(); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4473 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4474 actor->uAttributes |= 0x00004000; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4475 ai_near_actors_distances[ai_arrays_size] = v9; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4476 ai_near_actors_ids[ai_arrays_size++] = i; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4477 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4478 else |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4479 actor->uAttributes &= 0xFFFFBFFF; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4480 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4481 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4482 /* |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4483 result = v27; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4484 if ( v27 > 0 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4485 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4486 v14 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4487 v15 = 1; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4488 v26 = 1; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4489 do |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4490 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4491 while ( 1 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4492 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4493 v24 = v15; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4494 if ( v15 >= result ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4495 break; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4496 v16 = ai_near_actors_distances[v14]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4497 if ( v16 > ai_near_actors_distances[v15] ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4498 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4499 v17 = &ai_near_actors_ids[v15]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4500 v18 = ai_near_actors_ids[v14]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4501 ai_near_actors_ids[v14] = *v17; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4502 *v17 = v18; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4503 v15 = v24; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4504 ai_near_actors_distances[v14] = ai_near_actors_distances[v24]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4505 ai_near_actors_distances[v24] = v16; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4506 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4507 result = v27; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4508 ++v15; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4509 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4510 ++v14; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4511 v15 = v26 + 1; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4512 v26 = v15; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4513 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4514 while ( v15 - 1 < result ); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4515 }*/ |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4516 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4517 for (uint i = 0; i < ai_arrays_size; ++i) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4518 for (uint j = 0; j < i; ++j) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4519 if (ai_near_actors_distances[j] > ai_near_actors_distances[i]) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4520 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4521 int tmp = ai_near_actors_distances[j]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4522 ai_near_actors_distances[j] = ai_near_actors_distances[i]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4523 ai_near_actors_distances[i] = tmp; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4524 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4525 tmp = ai_near_actors_ids[j]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4526 ai_near_actors_ids[j] = ai_near_actors_ids[i]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4527 ai_near_actors_ids[i] = tmp; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4528 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4529 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4530 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4531 if (ai_arrays_size > 30) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4532 ai_arrays_size = 30; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4533 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4534 for (uint i = 0; i < ai_arrays_size; ++i) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4535 pActors[ai_near_actors_ids[i]].uAttributes |= 0x0400; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4536 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4537 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4538 //----- (004016FA) -------------------------------------------------------- |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4539 int Actor::MakeActorAIList_BLV() |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4540 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4541 int v1; // eax@4 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4542 int v9; // edi@10 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4543 int v13; // edx@24 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4544 int v18; // ecx@31 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4545 signed int v19; // edi@31 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4546 signed int v25; // eax@40 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4547 int j; // edi@45 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4548 int v30; // eax@48 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4549 int v37; // [sp+Ch] [bp-18h]@1 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4550 int v38; // [sp+10h] [bp-14h]@4 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4551 int v39; // [sp+14h] [bp-10h]@4 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4552 int i; // [sp+18h] [bp-Ch]@31 |
2378 | 4553 uint v45; // [sp+20h] [bp-4h]@1 |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4554 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4555 // __debugbreak(); // refactor for blv ai |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4556 pParty->uFlags &= 0xFFFFFFCFu; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4557 v37 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4558 v45 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4559 for ( uint i = 0; i < (signed int)uNumActors; ++i ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4560 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4561 pActors[i].uAttributes &= 0xFB00; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4562 if ( !pActors[i].CanAct() ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4563 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4564 pActors[i].uAttributes &= 0xBF00; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4565 continue; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4566 } |
2378 | 4567 v1 = abs(pParty->vPosition.x - pActors[i].vPosition.x); |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4568 v38 = abs(pParty->vPosition.y - pActors[i].vPosition.y); |
2378 | 4569 v39 = abs(pParty->vPosition.z - pActors[i].vPosition.z); |
4570 | |
4571 v9 = int_get_vector_length(v39, v38, v1) - pActors[i].uActorRadius; | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4572 if ( v9 < 0 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4573 v9 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4574 if ( v9 < 10240 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4575 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4576 pActors[i].uAttributes &= 0xFEFFFFFF; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4577 if ( pActors[i].uAttributes & 0x80000 || pActors[i].GetActorsRelation(0) ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4578 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4579 pActors[i].uAttributes |= 0x1000000; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4580 if ( !(pParty->uFlags & 0x10) && (double)v9 < 307.2 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4581 pParty->uFlags |= 0x10; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4582 if ( !(pParty->uFlags & 0x20) && v9 < 5120 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4583 pParty->uFlags |= 0x20; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4584 } |
2378 | 4585 ai_near_actors_distances[v45] = v9; |
4586 ai_near_actors_ids[v45] = i; | |
4587 v45++; | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4588 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4589 else |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4590 pActors[i].uAttributes &= 0xBF00; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4591 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4592 v13 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4593 if ( v45 > 0 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4594 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4595 for ( uint i = 1; i < v45; i++ ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4596 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4597 for ( uint j = 1; j < v45; ++j ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4598 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4599 if ( ai_near_actors_distances[v13] > ai_near_actors_distances[j] ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4600 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4601 ai_near_actors_ids[v13] = ai_near_actors_ids[j]; |
2378 | 4602 ai_near_actors_ids[j] = ai_near_actors_ids[v13]; |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4603 ai_near_actors_distances[v13] = ai_near_actors_distances[j]; |
2378 | 4604 ai_near_actors_distances[j] = ai_near_actors_distances[v13]; |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4605 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4606 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4607 ++v13; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4608 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4609 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4610 v18 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4611 v19 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4612 for ( i = 0; i < v45; i++ ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4613 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4614 if ( pActors[ai_near_actors_ids[i]].uAttributes & 0x8000 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4615 || sub_4070EF_prolly_detect_player(PID(OBJECT_Actor,ai_near_actors_ids[i]), 4) ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4616 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4617 pActors[ai_near_actors_ids[i]].uAttributes |= 0x8000; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4618 ai_array_4F6638_actor_ids[v19] = ai_near_actors_ids[i]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4619 ai_array_4F5E68[v19++] = ai_near_actors_distances[i]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4620 if ( v19 >= 30 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4621 break; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4622 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4623 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4624 ai_arrays_size = v19; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4625 if ( (signed int)uNumActors > 0 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4626 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4627 for ( uint i = 0; i < (signed int)uNumActors; ++i ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4628 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4629 if ( pActors[i].CanAct() && pActors[i].uSectorID == v37 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4630 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4631 v25 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4632 if ( v19 <= 0 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4633 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4634 pActors[i].uAttributes |= 0x4000; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4635 ai_array_4F6638_actor_ids[ai_arrays_size++] = i; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4636 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4637 else |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4638 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4639 while ( ai_array_4F6638_actor_ids[v25] != i ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4640 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4641 ++v25; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4642 if ( v25 >= v19 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4643 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4644 pActors[i].uAttributes |= 0x4000; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4645 ai_array_4F6638_actor_ids[ai_arrays_size++] = i; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4646 break; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4647 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4648 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4649 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4650 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4651 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4652 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4653 for ( j = 0; j < v45; ++j ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4654 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4655 if ( pActors[ai_near_actors_ids[j]].uAttributes & 0xC000 && pActors[ai_near_actors_ids[j]].CanAct() ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4656 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4657 v30 = 0; |
2378 | 4658 if ( ai_arrays_size <= 0 ) |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4659 ai_array_4F6638_actor_ids[ai_arrays_size++] = ai_near_actors_ids[j]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4660 else |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4661 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4662 while ( ai_array_4F6638_actor_ids[v30] != ai_near_actors_ids[j] ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4663 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4664 ++v30; |
2378 | 4665 if ( v30 >= ai_arrays_size ) |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4666 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4667 ai_array_4F6638_actor_ids[ai_arrays_size++] = ai_near_actors_ids[j]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4668 break; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4669 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4670 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4671 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4672 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4673 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4674 if ( ai_arrays_size > 30 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4675 ai_arrays_size = 30; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4676 memcpy(ai_near_actors_ids.data(), ai_array_4F6638_actor_ids.data(), 4 * ai_arrays_size); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4677 memcpy(ai_near_actors_distances.data(), ai_array_4F5E68.data(), 4 * ai_arrays_size); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4678 for ( uint i = 0; i < ai_arrays_size; i++ ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4679 pActors[ai_near_actors_ids[i]].uAttributes |= 0x400; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4680 return ai_arrays_size; |
2348 | 4681 } |
4682 | |
4683 | |
4684 //----- (004070EF) -------------------------------------------------------- | |
4685 bool __fastcall sub_4070EF_prolly_detect_player(unsigned int uObjID, unsigned int uObj2ID) | |
4686 { | |
4687 signed int v2; // eax@1 | |
4688 int obj1_sector; // eax@4 | |
4689 float v8; // ST24_4@5 | |
4690 signed int v12; // eax@7 | |
4691 int obj2_z; // edi@11 | |
4692 int obj2_x; // esi@11 | |
4693 int obj2_sector; // eax@13 | |
4694 float v20; // ST24_4@14 | |
4695 int dist_x; // ebx@16 | |
4696 signed int dist_3d; // ecx@16 | |
4697 int v25; // eax@18 | |
4698 BLVFace *v29; // ebx@32 | |
4699 Vec3_short_ *v30; // esi@32 | |
4700 int v31; // eax@32 | |
4701 int v32; // ST50_4@44 | |
4702 int v33; // ST54_4@44 | |
4703 int v34; // eax@44 | |
4704 signed int v38; // esi@45 | |
4705 __int16 next_sector; // bx@58 | |
4706 int v47; // [sp+18h] [bp-50h]@20 | |
4707 int v48; // [sp+1Ch] [bp-4Ch]@20 | |
4708 int v49; // [sp+20h] [bp-48h]@20 | |
4709 int dist_z; // [sp+24h] [bp-44h]@16 | |
4710 signed int higher_z; // [sp+24h] [bp-44h]@27 | |
4711 signed int lower_z; // [sp+28h] [bp-40h]@26 | |
4712 signed int higher_y; // [sp+2Ch] [bp-3Ch]@23 | |
4713 signed int lower_y; // [sp+30h] [bp-38h]@22 | |
4714 signed int higher_x; // [sp+34h] [bp-34h]@21 | |
4715 signed int lower_x; // [sp+38h] [bp-30h]@20 | |
4716 signed int sectors_visited; // [sp+3Ch] [bp-2Ch]@28 | |
4717 int v58; // [sp+44h] [bp-24h]@50 | |
4718 int v59; // [sp+48h] [bp-20h]@44 | |
4719 int obj2_y; // [sp+50h] [bp-18h]@11 | |
4720 int obj1_x; // [sp+58h] [bp-10h]@4 | |
4721 int obj1_y; // [sp+5Ch] [bp-Ch]@4 | |
4722 int obj1_z; // [sp+60h] [bp-8h]@4 | |
4723 int current_sector; // [sp+64h] [bp-4h]@7 | |
4724 int dist_y; | |
4725 int v70; | |
4726 | |
4727 v2 = PID_ID(uObjID); | |
4728 switch( PID_TYPE(uObjID) ) | |
4729 { | |
4730 case OBJECT_Decoration: | |
4731 obj1_x = pLevelDecorations[v2].vPosition.x; | |
4732 obj1_y = pLevelDecorations[v2].vPosition.y; | |
4733 obj1_z = pLevelDecorations[v2].vPosition.z; | |
4734 obj1_sector = pIndoor->GetSector(obj1_x, obj1_y, obj1_z); | |
4735 break; | |
4736 case OBJECT_Actor: | |
4737 obj1_x = pActors[v2].vPosition.x; | |
4738 obj1_y = pActors[v2].vPosition.y; | |
4739 v8 = (double)pActors[v2].uActorHeight * 0.69999999; | |
4740 //v9 = v8 + 6.7553994e15; | |
4741 //obj1_z = LODWORD(v9) + pActors[v2].vPosition.z; | |
4742 obj1_z = (int)v8 + pActors[v2].vPosition.z; | |
4743 obj1_sector = pActors[v2].uSectorID; | |
4744 break; | |
4745 case OBJECT_Item: | |
4746 obj1_x = pSpriteObjects[v2].vPosition.x; | |
4747 obj1_y = pSpriteObjects[v2].vPosition.y; | |
4748 obj1_z = pSpriteObjects[v2].vPosition.z; | |
4749 obj1_sector = pSpriteObjects[v2].uSectorID; | |
4750 break; | |
4751 default: | |
4752 return 0; | |
4753 } | |
4754 v12 = PID_ID(uObj2ID); | |
4755 switch( PID_TYPE(uObj2ID) ) | |
4756 { | |
4757 case OBJECT_Decoration: | |
4758 obj2_z = pLevelDecorations[v12].vPosition.z; | |
4759 obj2_x = pLevelDecorations[v12].vPosition.x; | |
4760 obj2_y = pLevelDecorations[v12].vPosition.y; | |
4761 obj2_sector = pIndoor->GetSector(obj2_x, obj2_y, obj2_z); | |
4762 break; | |
4763 case OBJECT_Player: | |
4764 obj2_x = pParty->vPosition.x; | |
4765 obj2_z = pParty->sEyelevel + pParty->vPosition.z; | |
4766 obj2_y = pParty->vPosition.y; | |
4767 obj2_sector = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->sEyelevel + pParty->vPosition.z); | |
4768 break; | |
4769 case OBJECT_Actor: | |
4770 obj2_y = pActors[v12].vPosition.y; | |
4771 obj2_x = pActors[v12].vPosition.x; | |
4772 v20 = (double)pActors[v12].uActorHeight * 0.69999999; | |
4773 //v21 = v20 + 6.7553994e15; | |
4774 //obj2_z = LODWORD(v21) + pActors[v12].vPosition.z; | |
4775 obj2_z = (int)v20 + pActors[v12].vPosition.z; | |
4776 obj2_sector = pActors[v12].uSectorID; | |
4777 break; | |
4778 case OBJECT_Item: | |
4779 obj2_x = pSpriteObjects[v12].vPosition.x; | |
4780 obj2_z = pSpriteObjects[v12].vPosition.z; | |
4781 obj2_y = pSpriteObjects[v12].vPosition.y; | |
4782 obj2_sector = pSpriteObjects[v12].uSectorID; | |
4783 break; | |
4784 default: | |
4785 return 0; | |
4786 } | |
4787 dist_x = obj2_x - obj1_x; | |
4788 dist_z = obj2_z - obj1_z; | |
4789 dist_y = obj2_y - obj1_y; | |
4790 dist_3d = integer_sqrt(dist_x * dist_x + dist_y * dist_y + dist_z * dist_z); | |
4791 //range check | |
4792 if ( dist_3d > 5120 ) | |
4793 return 0; | |
4794 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
4795 return 1; | |
4796 v25 = 65536; | |
4797 if ( dist_3d ) | |
4798 v25 = 65536 / dist_3d; | |
4799 v49 = dist_x * v25; | |
4800 v47 = dist_z * v25; | |
4801 v48 = dist_y * v25; | |
4802 if ( obj1_x < obj2_x ) | |
4803 { | |
4804 lower_x = obj1_x; | |
4805 higher_x = obj2_x; | |
4806 } | |
4807 else | |
4808 { | |
4809 lower_x = obj2_x; | |
4810 higher_x = obj1_x; | |
4811 } | |
4812 if ( obj1_y < obj2_y ) | |
4813 { | |
4814 lower_y = obj1_y; | |
4815 higher_y = obj2_y; | |
4816 } | |
4817 else | |
4818 { | |
4819 lower_y = obj2_y; | |
4820 higher_y = obj1_y; | |
4821 } | |
4822 if ( obj1_z < obj2_z ) | |
4823 { | |
4824 lower_z = obj1_z; | |
4825 higher_z = obj2_z; | |
4826 } | |
4827 else | |
4828 { | |
4829 lower_z = obj2_z; | |
4830 higher_z = obj1_z; | |
4831 } | |
4832 sectors_visited = 0; | |
4833 //monster in same sector with player | |
4834 if ( obj1_sector == obj2_sector ) | |
4835 return 1; | |
4836 //search starts from monster | |
4837 current_sector = obj1_sector; | |
4838 for( int current_portal = 0; current_portal < pIndoor->pSectors[current_sector].uNumPortals; current_portal++ ) | |
4839 { | |
4840 v29 = &pIndoor->pFaces[pIndoor->pSectors[current_sector].pPortals[current_portal]]; | |
4841 v30 = &pIndoor->pVertices[*v29->pVertexIDs]; | |
4842 v31 = v29->pFacePlane_old.vNormal.z * (v30->z - obj1_z) | |
4843 + v29->pFacePlane_old.vNormal.y * (v30->y - obj1_y) | |
4844 + v29->pFacePlane_old.vNormal.x * (v30->x - obj1_x); | |
4845 | |
4846 if ( current_sector != v29->uSectorID ) | |
4847 v31 = -v31; | |
4848 | |
4849 if ( v31 >= 0 && v30->x != obj1_x && v30->y != obj1_y && v30->z != obj1_z) | |
4850 continue; | |
4851 | |
4852 if( lower_x > v29->pBounding.x2 | |
4853 || higher_x < v29->pBounding.x1 | |
4854 || lower_y > v29->pBounding.y2 | |
4855 || higher_y < v29->pBounding.y1 | |
4856 || lower_z > v29->pBounding.z2 | |
4857 || higher_z < v29->pBounding.z1 ) | |
4858 { | |
4859 continue; | |
4860 } | |
4861 | |
4862 v32 = fixpoint_mul(v29->pFacePlane_old.vNormal.x,v49); | |
2378 | 4863 v34 = fixpoint_mul(v29->pFacePlane_old.vNormal.y,v48); |
2348 | 4864 v33 = fixpoint_mul(v29->pFacePlane_old.vNormal.z,v47); |
2378 | 4865 |
2348 | 4866 v59 = v32 + v33 + v34; |
4867 if ( v59 ) | |
4868 { | |
4869 v70 = v29->pFacePlane_old.dist | |
4870 + obj1_z * v29->pFacePlane_old.vNormal.z | |
4871 + obj1_x * v29->pFacePlane_old.vNormal.x | |
4872 + obj1_y * v29->pFacePlane_old.vNormal.y; | |
4873 v38 = -v70; | |
4874 | |
4875 // if ( v59 <= 0 ^ v70 <= 0 ) | |
4876 | |
4877 /* TEMPORARY | |
4878 if ( v59 <= 0 && v70 <= 0 ) | |
4879 { | |
4880 continue; | |
4881 } | |
4882 if ( !(v59 <= 0 && v70 <= 0) ) | |
4883 { | |
4884 continue; | |
4885 } | |
4886 */ | |
4887 | |
4888 if( abs(v38) >> 14 > abs(v59) ) | |
4889 continue; | |
4890 | |
4891 v58 = fixpoint_div(v38,v59); | |
4892 | |
4893 if( v58 < 0 ) | |
4894 continue; | |
4895 | |
4896 if(!sub_4075DB(obj1_x + ((fixpoint_mul(v49,v58) + 32768) >> 16), obj1_y + ((fixpoint_mul(v48,v58) + 32768) >> 16), | |
4897 obj1_z + ((fixpoint_mul(v47,v58) + 32768) >> 16), v29) ) | |
4898 { | |
4899 continue; | |
4900 } | |
4901 | |
4902 //if there is no next sector turn back | |
4903 if ( v29->uSectorID == current_sector ) | |
4904 next_sector = v29->uBackSectorID; | |
4905 else | |
4906 next_sector = v29->uSectorID; | |
4907 | |
4908 //no more portals, quit | |
4909 if ( next_sector == current_sector ) | |
4910 break; | |
4911 | |
4912 ++sectors_visited; | |
4913 current_sector = next_sector; | |
4914 | |
4915 //found player, quit | |
4916 if ( next_sector == obj2_sector ) | |
4917 return 1; | |
4918 | |
4919 current_sector = next_sector; | |
4920 | |
4921 //did we hit limit for portals? | |
4922 //does the next room have portals? | |
4923 if ( sectors_visited < 30 && pIndoor->pSectors[current_sector].uNumPortals > 0) | |
4924 { | |
4925 current_portal=-1; | |
4926 continue; | |
4927 } | |
4928 else | |
4929 break; | |
4930 } | |
4931 } | |
4932 //did we stop in the sector where player is? | |
4933 if ( current_sector != obj2_sector ) | |
4934 return 0; | |
4935 return 1; | |
2362 | 4936 } |
4937 | |
4938 | |
4939 //----- (00450B0A) -------------------------------------------------------- | |
4940 bool __fastcall SpawnActor(unsigned int uMonsterID) | |
4941 { | |
4942 unsigned int v1; // ebx@1 | |
4943 bool result; // eax@2 | |
4944 unsigned int v6; // ecx@5 | |
4945 Actor actor; // [sp+4h] [bp-350h]@5 | |
4946 Vec3_int_ pOut; // [sp+348h] [bp-Ch]@5 | |
4947 | |
4948 v1 = uMonsterID; | |
4949 if ( uNumActors == 499 ) | |
4950 result = 0; | |
4951 else | |
4952 { | |
4953 if ( (signed int)uMonsterID >= (signed int)pMonsterList->uNumMonsters ) | |
4954 v1 = 0; | |
2378 | 4955 memset(&actor, 0, sizeof(Actor)); |
4956 strcpy(actor.pActorName, pMonsterStats->pInfos[v1 + 1].pName); | |
4957 actor.sCurrentHP = LOWORD(pMonsterStats->pInfos[v1 + 1].uHP); | |
4958 memcpy(&actor.pMonsterInfo, &pMonsterStats->pInfos[v1 + 1], sizeof(MonsterInfo)); | |
2362 | 4959 actor.word_000086_some_monster_id = v1 + 1; |
2378 | 4960 actor.uActorRadius = pMonsterList->pMonsters[v1].uMonsterRadius; |
4961 actor.uActorHeight = pMonsterList->pMonsters[v1].uMonsterHeight; | |
4962 actor.uMovementSpeed = pMonsterList->pMonsters[v1].uMovementSpeed; | |
4963 | |
4964 Vec3_int_::Rotate(200, pParty->sRotationY, 0, pParty->vPosition, &pOut.x, &pOut.z, &pOut.y); | |
2362 | 4965 actor.vInitialPosition.x = pOut.x; |
4966 actor.vPosition.x = pOut.x; | |
4967 actor.uTetherDistance = 256; | |
4968 actor.vInitialPosition.y = LOWORD(pOut.z); | |
4969 actor.vPosition.y = LOWORD(pOut.z); | |
4970 actor.vInitialPosition.z = LOWORD(pOut.y); | |
4971 actor.vPosition.z = LOWORD(pOut.y); | |
4972 pSprites_LOD->DeleteSomeSprites(); | |
4973 pPaletteManager->ResetNonTestLocked(); | |
4974 v6 = uNumActors - 1; | |
4975 if ( dword_5C6DF8 == 1 ) | |
4976 { | |
4977 dword_5C6DF8 = 0; | |
4978 v6 = uNumActors++; | |
4979 } | |
2378 | 4980 memcpy(&pActors[v6], &actor, sizeof(Actor)); |
4981 pActors[v6].PrepareSprites(1); | |
2362 | 4982 result = 1; |
4983 } | |
4984 return result; | |
4985 } | |
4986 // 5C6DF8: using guessed type int dword_5C6DF8; | |
4987 | |
4988 | |
4989 //----- (0044FA4C) -------------------------------------------------------- | |
4990 signed int __fastcall sub_44FA4C_spawn_light_elemental(int a1, int a2, int a3) | |
4991 { | |
4992 signed int result; // eax@13 | |
4993 int v10; // ebx@16 | |
4994 const char *v15; // [sp-4h] [bp-24h]@2 | |
4995 unsigned int uFaceID; // [sp+8h] [bp-18h]@16 | |
4996 int v19; // [sp+Ch] [bp-14h]@16 | |
4997 size_t v20; // [sp+10h] [bp-10h]@6 | |
4998 int v21; // [sp+14h] [bp-Ch]@14 | |
4999 unsigned int v23; // [sp+1Ch] [bp-4h]@6 | |
5000 | |
5001 if ( a2 == 4 ) | |
5002 v15 = "Elemental Light C"; | |
5003 else if ( a2 == 3 ) | |
5004 v15 = "Elemental Light B"; | |
5005 else | |
5006 v15 = "Elemental Light A"; | |
5007 | |
5008 v23 = pMonsterList->GetMonsterIDByName(v15); | |
2378 | 5009 v20 = 0; |
5010 for ( v20; v20 < uNumActors; v20++ ) | |
2362 | 5011 { |
2378 | 5012 if ( pActors[v20].uAIState == Removed ) |
5013 break; | |
2362 | 5014 } |
2378 | 5015 |
5016 result = uNumActors + 1; | |
5017 if ( v20 != uNumActors || result < 500 ) | |
2362 | 5018 { |
5019 v21 = 0; | |
5020 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
5021 v21 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); | |
5022 v19 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; | |
2378 | 5023 pActors[v20].Reset(); |
5024 strcpy(pActors[v20].pActorName, pMonsterStats->pInfos[v23 + 1].pName); | |
5025 pActors[v20].sCurrentHP = pMonsterStats->pInfos[v23 + 1].uHP; | |
5026 memcpy(&pActors[v20].pMonsterInfo, &pMonsterStats->pInfos[v23 + 1], sizeof(MonsterInfo)); | |
5027 pActors[v20].word_000086_some_monster_id = v23 + 1; | |
5028 pActors[v20].uActorRadius = pMonsterList->pMonsters[v23].uMonsterRadius; | |
5029 pActors[v20].uActorHeight = pMonsterList->pMonsters[v23].uMonsterHeight; | |
5030 pActors[v20].pMonsterInfo.uTreasureDiceRolls = 0; | |
5031 pActors[v20].pMonsterInfo.uTreasureType = 0; | |
5032 pActors[v20].pMonsterInfo.uExp = 0; | |
5033 pActors[v20].uMovementSpeed = pMonsterList->pMonsters[v23].uMovementSpeed; | |
2362 | 5034 v10 = rand() % 2048; |
2378 | 5035 pActors[v20].vInitialPosition.x = pParty->vPosition.x + fixpoint_mul(stru_5C6E00->Cos(v10), v19); |
5036 pActors[v20].vPosition.x = pActors[v20].vInitialPosition.x; | |
5037 pActors[v20].vInitialPosition.y = pParty->vPosition.y + fixpoint_mul(stru_5C6E00->Sin(v10), v19); | |
5038 pActors[v20].vPosition.y = pActors[v20].vInitialPosition.y; | |
5039 pActors[v20].vInitialPosition.z = pParty->vPosition.z; | |
5040 pActors[v20].vPosition.z = pActors[v20].vInitialPosition.z; | |
5041 pActors[v20].uTetherDistance = 256; | |
5042 pActors[v20].uSectorID = v21; | |
5043 pActors[v20].PrepareSprites(0); | |
5044 pActors[v20].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
5045 pActors[v20].uAlly = 9999; | |
5046 pActors[v20].uGroup = 0; | |
5047 pActors[v20].uCurrentActionTime = 0; | |
5048 pActors[v20].uAIState = Summoned; | |
5049 pActors[v20].uCurrentActionLength = 256; | |
5050 pActors[v20].UpdateAnimation(); | |
5051 | |
5052 result = pIndoor->GetSector(pActors[v20].vPosition.x, pActors[v20].vPosition.y, pActors[v20].vPosition.z); | |
2362 | 5053 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor |
2378 | 5054 || result == v21 |
5055 && (result = BLV_GetFloorLevel(pActors[v20].vPosition.x, pActors[v20].vPosition.y, pActors[v20].vPosition.z, result, &uFaceID), result != -30000) | |
2362 | 5056 && (result = abs(result - pParty->vPosition.z), result <= 1024) ) |
5057 { | |
5058 if ( v20 == uNumActors ) | |
5059 ++uNumActors; | |
2378 | 5060 pActors[v20].uSummonerID = PID(OBJECT_Player, a1); |
5061 result = pActors[v20].pActorBuffs[ACTOR_BUFF_SUMMONED].Apply(pParty->uTimePlayed + (a3 * 128) / 30.0f, a2, a1, 0, 0); | |
2362 | 5062 } |
5063 } | |
5064 return result; | |
5065 } | |
5066 | |
5067 //----- (0044F57C) -------------------------------------------------------- | |
5068 void SpawnEncounter(MapInfo *pMapInfo, SpawnPointMM7 *spawn, int a3, int a4, int a5) | |
5069 { | |
5070 int v7; // eax@2 | |
5071 char v8; // zf@5 | |
5072 int v12; // edx@9 | |
5073 int v18; // esi@31 | |
5074 Actor *pMonster; // esi@35 | |
5075 int v23; // edx@36 | |
5076 signed int v24; // edi@36 | |
5077 int v25; // ecx@36 | |
5078 MonsterDesc *v27; // edi@48 | |
5079 signed int v28; // eax@48 | |
5080 int v32; // eax@50 | |
5081 int v37; // eax@51 | |
5082 int v38; // eax@52 | |
5083 int v39; // edi@52 | |
5084 std::string v40; // [sp-18h] [bp-100h]@60 | |
5085 const char *v44; // [sp-8h] [bp-F0h]@13 | |
5086 char *pTexture; // [sp-4h] [bp-ECh]@9 | |
5087 char Str[32]; // [sp+Ch] [bp-DCh]@60 | |
5088 char Str2[120]; // [sp+2Ch] [bp-BCh]@29 | |
5089 unsigned int uFaceID; // [sp+A4h] [bp-44h]@52 | |
5090 MonsterInfo *Src; // [sp+A8h] [bp-40h]@50 | |
5091 int v50; // [sp+ACh] [bp-3Ch]@47 | |
5092 char Source[32]; // [sp+B0h] [bp-38h]@20 | |
5093 int v52; // [sp+D0h] [bp-18h]@34 | |
5094 int v53; // [sp+D4h] [bp-14h]@34 | |
5095 int pSector; // [sp+D8h] [bp-10h]@32 | |
5096 int pPosX; // [sp+DCh] [bp-Ch]@32 | |
5097 int v56; // [sp+E0h] [bp-8h]@8 | |
5098 int v57; // [sp+E4h] [bp-4h]@1 | |
5099 | |
5100 //auto a2 = spawn; | |
5101 v57 = 0; | |
5102 //v5 = pMapInfo; | |
5103 //v6 = spawn; | |
5104 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
5105 v7 = pOutdoor->ddm.field_C_alert; | |
5106 else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
5107 v7 = pIndoor->dlv.field_C_alert; | |
5108 else | |
5109 v7 = 0; | |
5110 if (v7) | |
5111 v8 = (spawn->uAttributes & 1) == 0; | |
5112 else | |
5113 v8 = (spawn->uAttributes & 1) == 1; | |
5114 if (v8) | |
5115 return; | |
5116 //result = (void *)(spawn->uIndex - 1); | |
5117 v56 = 1; | |
5118 switch (spawn->uIndex - 1) | |
5119 { | |
5120 case 0: | |
5121 //v9 = pMapInfo->uEncounterMonster1AtLeast; | |
5122 //v10 = rand(); | |
5123 //v11 = pMapInfo->uEncounterMonster1AtMost; | |
5124 //pTexture = pMapInfo->pEncounterMonster1Texture; | |
5125 v12 = rand() % (pMapInfo->uEncounterMonster1AtMost - pMapInfo->uEncounterMonster1AtLeast + 1); | |
5126 //v13 = pMapInfo->Dif_M1; | |
5127 v57 = pMapInfo->Dif_M1; | |
5128 v56 = pMapInfo->uEncounterMonster1AtLeast + v12; | |
5129 strcpy(Source, pMapInfo->pEncounterMonster1Texture); | |
5130 break; | |
5131 case 3: | |
5132 //pTexture = pMapInfo->pEncounterMonster1Texture; | |
5133 //v44 = "%s A"; | |
5134 sprintf(Source, "%s A", pMapInfo->pEncounterMonster1Texture); | |
5135 break; | |
5136 case 4: | |
5137 //pTexture = pMapInfo->pEncounterMonster2Texture; | |
5138 //v44 = "%s A"; | |
5139 sprintf(Source, "%s A", pMapInfo->pEncounterMonster2Texture); | |
5140 break; | |
5141 case 5: | |
5142 //pTexture = pMapInfo->pEncounterMonster3Texture; | |
5143 //v44 = "%s A"; | |
5144 sprintf(Source, "%s A", pMapInfo->pEncounterMonster3Texture); | |
5145 break; | |
5146 case 1: | |
5147 //v9 = pMapInfo->uEncounterMonster2AtLeast; | |
5148 //v14 = rand(); | |
5149 //v15 = pMapInfo->uEncounterMonster2AtMost; | |
5150 //pTexture = pMapInfo->pEncounterMonster2Texture; | |
5151 v12 = rand() % (pMapInfo->uEncounterMonster2AtMost - pMapInfo->uEncounterMonster2AtLeast + 1); | |
5152 //v13 = pMapInfo->Dif_M2; | |
5153 v57 = pMapInfo->Dif_M2; | |
5154 v56 = pMapInfo->uEncounterMonster2AtLeast + v12; | |
5155 strcpy(Source, pMapInfo->pEncounterMonster2Texture); | |
5156 break; | |
5157 case 6: | |
5158 //pTexture = pMapInfo->pEncounterMonster1Texture; | |
5159 //v44 = "%s B"; | |
5160 sprintf(Source, "%s B", pMapInfo->pEncounterMonster1Texture); | |
5161 break; | |
5162 case 7: | |
5163 //pTexture = pMapInfo->pEncounterMonster2Texture; | |
5164 //v44 = "%s B"; | |
5165 sprintf(Source, "%s B", pMapInfo->pEncounterMonster2Texture); | |
5166 break; | |
5167 case 8: | |
5168 //pTexture = pMapInfo->pEncounterMonster3Texture; | |
5169 //v44 = "%s B"; | |
5170 sprintf(Source, "%s B", pMapInfo->pEncounterMonster3Texture); | |
5171 break; | |
5172 case 2: | |
5173 //v9 = pMapInfo->uEncounterMonster3AtLeast; | |
5174 //v16 = rand(); | |
5175 //v17 = pMapInfo->uEncounterMonster3AtMost; | |
5176 //pTexture = pMapInfo->pEncounterMonster3Texture; | |
5177 v12 = rand() % (pMapInfo->uEncounterMonster3AtMost - pMapInfo->uEncounterMonster3AtLeast + 1); | |
5178 //v13 = pMapInfo->Dif_M3; | |
5179 v57 = pMapInfo->Dif_M3; | |
5180 v56 = pMapInfo->uEncounterMonster3AtLeast + v12; | |
5181 strcpy(Source, pMapInfo->pEncounterMonster3Texture); | |
5182 break; | |
5183 case 9: | |
5184 //pTexture = pMapInfo->pEncounterMonster1Texture; | |
5185 //v44 = "%s C"; | |
5186 sprintf(Source, "%s C", pMapInfo->pEncounterMonster1Texture); | |
5187 break; | |
5188 case 10: | |
5189 //pTexture = pMapInfo->pEncounterMonster2Texture; | |
5190 //v44 = "%s C"; | |
5191 sprintf(Source, "%s C", pMapInfo->pEncounterMonster2Texture); | |
5192 break; | |
5193 case 11: | |
5194 //pTexture = pMapInfo->pEncounterMonster3Texture; | |
5195 //v44 = "%s C"; | |
5196 sprintf(Source, "%s C", pMapInfo->pEncounterMonster3Texture); | |
5197 break; | |
5198 default: | |
5199 return; | |
5200 } | |
5201 if (Source[0] == '0') | |
5202 return; | |
5203 v57 += a3; | |
5204 if ( v57 > 4 ) | |
5205 v57 = 4; | |
5206 strcpy(Str2, Source); | |
5207 if ( a4 ) | |
5208 v56 = a4; | |
5209 v18 = v56; | |
5210 if ( (signed int)(v56 + uNumActors) >= 500 ) | |
5211 return; | |
5212 pSector = 0; | |
5213 pPosX = spawn->vPosition.x; | |
5214 a4 = spawn->vPosition.y; | |
5215 a3 = spawn->vPosition.z; | |
5216 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
5217 pSector = pIndoor->GetSector(spawn->vPosition.x, spawn->vPosition.y, spawn->vPosition.z); | |
5218 v53 = 0; | |
5219 v52 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; | |
5220 if ( v18 <= 0 ) | |
5221 return; | |
5222 for (uint i = v53; i < v56; ++i) | |
5223 { | |
5224 pMonster = &pActors[uNumActors]; | |
5225 pActors[uNumActors].Reset(); | |
5226 if ( v57 ) | |
5227 { | |
5228 v23 = rand() % 100; | |
5229 v24 = 3; | |
5230 v25 = (unsigned __int16)word_4E8152[3 * v57]; | |
5231 if ( v23 >= v25 ) | |
5232 { | |
5233 if ( v23 < v25 + (unsigned __int16)word_4E8152[3 * v57 + 1] ) | |
5234 v24 = 2; | |
5235 } | |
5236 else | |
5237 v24 = 1; | |
5238 if ( v24 == 1 ) | |
5239 { | |
5240 pTexture = Source; | |
5241 v44 = "%s A"; | |
5242 } | |
5243 else | |
5244 { | |
5245 if ( v24 == 2 ) | |
5246 { | |
5247 pTexture = Source; | |
5248 v44 = "%s B"; | |
5249 } | |
5250 else | |
5251 { | |
5252 if ( v24 != 3 ) | |
5253 continue; | |
5254 pTexture = Source; | |
5255 v44 = "%s C"; | |
5256 } | |
5257 } | |
5258 sprintf(Str2, v44, pTexture); | |
5259 } | |
5260 v50 = pMonsterList->GetMonsterIDByName(Str2); | |
5261 pTexture = Str2; | |
5262 if ( (signed __int16)v50 == -1 ) | |
5263 { | |
5264 sprintf(Str, "Can't create random monster: '%s'! See MapStats.txt and Monsters.txt!", pTexture); | |
5265 MessageBoxA(nullptr, Str, nullptr, 0); | |
5266 ExitProcess(0); | |
5267 } | |
5268 v27 = &pMonsterList->pMonsters[(signed __int16)v50]; | |
5269 v28 = pMonsterStats->FindMonsterByTextureName(pTexture); | |
5270 if ( !v28 ) | |
5271 v28 = 1; | |
5272 Src = &pMonsterStats->pInfos[v28]; | |
5273 strcpy(pMonster->pActorName, Src->pName); | |
5274 pMonster->sCurrentHP = Src->uHP; | |
5275 assert(sizeof(MonsterInfo) == 88); | |
5276 memcpy(&pMonster->pMonsterInfo, Src, sizeof(MonsterInfo)); | |
5277 pMonster->word_000086_some_monster_id = v50 + 1; | |
5278 pMonster->uActorRadius = v27->uMonsterRadius; | |
5279 pMonster->uActorHeight = v27->uMonsterHeight; | |
5280 pMonster->uMovementSpeed = v27->uMovementSpeed; | |
5281 pMonster->vInitialPosition.x = spawn->vPosition.x; | |
5282 pMonster->vPosition.x = spawn->vPosition.x; | |
5283 pMonster->uTetherDistance = 256; | |
5284 pMonster->vInitialPosition.y = a4; | |
5285 pMonster->vPosition.y = a4; | |
5286 pMonster->vInitialPosition.z = a3; | |
5287 pMonster->vPosition.z = a3; | |
5288 pMonster->uSectorID = pSector; | |
5289 pMonster->uGroup = spawn->uGroup; | |
5290 pMonster->PrepareSprites(0); | |
5291 pMonster->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
5292 v32 = rand(); | |
5293 a3 = fixpoint_mul(stru_5C6E00->Cos(v32 % 2048), v52); | |
5294 pPosX = a3 + spawn->vPosition.x; | |
5295 a3 = fixpoint_mul(stru_5C6E00->Sin(v32 % 2048), v52); | |
5296 a4 = a3 + spawn->vPosition.y; | |
5297 a3 = spawn->vPosition.z; | |
5298 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
5299 { | |
5300 if ( a5 ) | |
5301 pMonster->uAttributes |= 0x080000; | |
5302 ++uNumActors; | |
5303 continue; | |
5304 } | |
5305 v37 = pIndoor->GetSector(pPosX, a4, spawn->vPosition.z); | |
5306 if ( v37 == pSector ) | |
5307 { | |
5308 v38 = BLV_GetFloorLevel(pPosX, a4, a3, v37, &uFaceID); | |
5309 v39 = v38; | |
5310 if ( v38 != -30000 ) | |
5311 { | |
5312 if ( abs(v38 - a3) <= 1024 ) | |
5313 { | |
5314 a3 = v39; | |
5315 if ( a5 ) | |
5316 pMonster->uAttributes |= 0x080000; | |
5317 ++uNumActors; | |
5318 continue; | |
5319 } | |
5320 } | |
5321 } | |
5322 ; | |
5323 //v53 = (char *)v53 + 1; | |
5324 //result = v53; | |
5325 } | |
5326 //while ( (signed int)v53 < v56 ); | |
5327 } |