annotate Actor.cpp @ 1114:d110108dab74

fixing bad bitwise operator fix
author Grumpy7
date Tue, 28 May 2013 00:49:43 +0200
parents cf6cd674c398
children 849b848ed871
rev   line source
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1 #include <assert.h>
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2
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3
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4 #include "VideoPlayer.h"
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5 #include "DecalBuilder.h"
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6
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7 #include "Sprites.h"
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8 #include "stru6.h"
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9
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10
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11 #include "Actor.h"
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12 #include "Math.h"
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13 #include "Outdoor.h"
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14 #include "AudioPlayer.h"
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15 #include "Game.h"
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16 #include "ObjectList.h"
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17 #include "Overlays.h"
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18 #include "Events.h"
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19 #include "IndoorCamera.h"
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20 #include "FactionTable.h"
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21 #include "TurnEngine.h"
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22 #include "MapInfo.h"
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23 #include "CastSpellInfo.h"
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24 #include "Time.h"
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25 #include "LOD.h"
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26 #include "Party.h"
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27 #include "GUIWindow.h"
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28 #include "GUIFont.h"
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29
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30 #include "MM7.h"
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31 #include "SpriteObject.h"
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32
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33
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34
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35
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36
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37
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38
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39 Actor pActors[500];
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40 int uNumActors;
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41
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42 stru319 stru_50C198; // idb
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43
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44
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45
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46
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47 //----- (0041AF52) --------------------------------------------------------
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48 void Actor::DrawHealthBar(Actor *a1, GUIWindow *a2)
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49 {
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50 unsigned int v2; // eax@1
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51 GUIWindow *v3; // edi@1
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52 unsigned int v4; // esi@1
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53 signed int v5; // ebx@4
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54 double v6; // st7@5
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55 unsigned int v7; // eax@6
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56 unsigned int v8; // ebx@10
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57 unsigned int v9; // [sp+14h] [bp-Ch]@4
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58 unsigned int v10; // [sp+1Ch] [bp-4h]@4
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59
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60 v2 = a1->pMonsterInfo.uHP;
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61 v3 = a2;
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62 v4 = 25;
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63 if ( (signed int)v2 > 25 )
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64 {
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65 v4 = 200;
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66 if ( (signed int)v2 < 200 )
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67 v4 = a1->pMonsterInfo.uHP;
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68 }
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69 v5 = a1->sCurrentHP;
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70 v10 = v4;
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71 v9 = uTextureID_mhp_grn;
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72 if ( v5 < (signed int)v2 )
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73 {
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74 v6 = (double)(signed int)v2;
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75 v10 = (signed __int64)((double)(signed int)v4 / (double)(signed int)v2 * (double)a1->sCurrentHP);
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76 if ( v5 <= (signed int)(signed __int64)(0.34 * v6) )
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77 {
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78 v7 = uTextureID_mhp_red;
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79 v9 = v7;
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80 }
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81 else if ( v5 <= (signed int)(signed __int64)(v6 * 0.67) )
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82 {
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83 v7 = uTextureID_mhp_yel;
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84 v9 = v7;
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85 }
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86 }
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87 v8 = a2->uFrameX + (signed int)(a2->uFrameWidth - v4) / 2;
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88
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89 pRenderer->SetTextureClipRect(v8, a2->uFrameY + 32, v8 + v4, a2->uFrameY + 52);
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90 pRenderer->DrawTextureIndexed(v8, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_bd));
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91 pRenderer->SetTextureClipRect(v8, v3->uFrameY + 32, v8 + v10, v3->uFrameY + 52);
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92 pRenderer->DrawTextureIndexed(v8, v3->uFrameY + 34, pIcons_LOD->GetTexture(v9));
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93
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94 pRenderer->ResetTextureClipRect();
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95 pRenderer->DrawTextureIndexed(v8 - 5, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capl));
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96 pRenderer->DrawTextureIndexed(v8 + v4, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capr));
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97 }
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98
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99 //----- (00448A40) --------------------------------------------------------
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100 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle)
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101 {
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102 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) )
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103 {
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104 if ( bToggle )
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105 {
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106 pActors[uActorID].uAttributes |= uFlag;
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107 }
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108 else
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109 {
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110 if ( uFlag == 0x10000 )
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111 {
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112 if (pActors[uActorID].uAIState == Disabled )
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113 pActors[uActorID].uAIState = Standing;
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114 }
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115 pActors[uActorID].uAttributes &= ~uFlag;
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116 }
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117 }
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118 }
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119
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120 //----- (00448518) --------------------------------------------------------
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121 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3)
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122 {
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123 signed int v3; // eax@1
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124 int *v4; // edi@2
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125 signed int v5; // eax@6
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126 char *v6; // ecx@6
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127 char *v7; // eax@11
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128 ItemGen *v8; // ecx@15
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129
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130 v3 = 0;
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131 if ( (signed int)uNumActors > 0 )
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132 {
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133 v4 = (int *)&pActors[0].sNPC_ID;
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134 while ( *(short *)v4 != npc )
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135 {
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136 ++v3;
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137 v4 += 209;
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138 if ( v3 >= (signed int)uNumActors )
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139 return;
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140 }
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141 v5 = v3;
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142 v6 = (char *)&pActors[v5].uCarriedItemID;
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143 if ( a3 )
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144 {
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145 if ( *(short *)v6 )
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146 {
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147 if ( pActors[v5].array_000234[0].uItemID )
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148 {
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149 v7 = (char *)&pActors[v5].array_000234[1];
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150 if ( !*(int *)v7 )
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151 *(int *)v7 = item;
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152 }
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153 else
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154 {
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155 pActors[v5].array_000234[0].uItemID = item;
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156 }
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157 }
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158 else
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159 {
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160 *(short *)v6 = item;
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161 }
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162 }
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163 else
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164 {
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165 if ( *(short *)v6 == item )
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166 {
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167 *(short *)v6 = 0;
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168 }
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169 else
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170 {
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171 v8 = pActors[v5].array_000234;
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172 if ( pActors[v5].array_000234[0].uItemID == item
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173 || (v8 = &pActors[v5].array_000234[1], pActors[v5].array_000234[1].uItemID == item) )
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174 v8->Reset();
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175 }
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176 }
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177 }
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178 }
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179
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180 //----- (004485A7) --------------------------------------------------------
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181 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive)
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182 {
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183 unsigned int v3; // eax@3
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184 char *v4; // ecx@3
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185 int *v5; // eax@8
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186 ItemGen *v6; // ecx@12
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187
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188 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) )
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189 {
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190 v3 = uActorID;
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191 v4 = (char *)&pActors[uActorID].uCarriedItemID;
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192 if ( bGive )
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193 {
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194 if ( *(short *)v4 )
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195 {
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196 if ( pActors[v3].array_000234[0].uItemID )
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197 {
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198 v5 = &pActors[v3].array_000234[1].uItemID;
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199 if ( !*v5 )
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200 *v5 = uItemID;
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201 }
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202 else
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203 {
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204 pActors[v3].array_000234[0].uItemID = uItemID;
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205 }
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206 }
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207 else
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208 {
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209 *(short *)v4 = uItemID;
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210 }
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211 }
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212 else
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213 {
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214 if ( *(short *)v4 == uItemID )
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215 {
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216 *(short *)v4 = 0;
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217 }
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218 else
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219 {
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220 v6 = pActors[v3].array_000234;
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221 if ( pActors[v3].array_000234[0].uItemID == uItemID
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222 || (v6 = &pActors[v3].array_000234[1], pActors[v3].array_000234[1].uItemID == uItemID) )
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223 v6->Reset();
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224 }
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225 }
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226 }
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227 }
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228
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229
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230 //----- (0040894B) --------------------------------------------------------
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231 bool Actor::CanAct()
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232 {
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233 bool isparalyzed; // esi@1
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234 bool isstoned; // edi@2
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235 unsigned __int16 v3; // ax@6
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236
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237 isstoned = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned
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238 isparalyzed = (signed __int64)this->pActorBuffs[6].uExpireTime > 0;// paralyzed
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239 v3 = this->uAIState;
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240 return !(isstoned || isparalyzed || v3 == Dying || v3 == Dead || v3 == Removed || v3 == Summoned || v3 == Disabled);
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241 }
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242
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243 //----- (004089C7) --------------------------------------------------------
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244 bool Actor::IsNotAlive()
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245 {
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246 bool isparalyzed; // esi@1
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247 //unsigned __int16 v2; // ax@3
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248
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249 isparalyzed = (signed __int64)this->pActorBuffs[6].uExpireTime > 0;// paralyzed
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250 //v2 = this->uAIState;
1114
d110108dab74 fixing bad bitwise operator fix
Grumpy7
parents: 1110
diff changeset
251 return (isparalyzed || (uAIState == Dying) || (uAIState == Dead) || (uAIState == Removed) || (uAIState == Summoned) || (uAIState == Disabled));
0
Ritor1
parents:
diff changeset
252 }
Ritor1
parents:
diff changeset
253
Ritor1
parents:
diff changeset
254 //----- (004086E9) --------------------------------------------------------
Ritor1
parents:
diff changeset
255 void Actor::SetRandomGoldIfTheresNoItem()
Ritor1
parents:
diff changeset
256 {
Ritor1
parents:
diff changeset
257 Actor *v1; // esi@1
Ritor1
parents:
diff changeset
258 int v2; // edi@1
Ritor1
parents:
diff changeset
259 signed int v3; // ebx@2
Ritor1
parents:
diff changeset
260 unsigned __int8 v4; // al@7
Ritor1
parents:
diff changeset
261
Ritor1
parents:
diff changeset
262 v1 = this;
Ritor1
parents:
diff changeset
263 v2 = 0;
Ritor1
parents:
diff changeset
264 if ( !this->array_000234[3].uItemID )
Ritor1
parents:
diff changeset
265 {
Ritor1
parents:
diff changeset
266 v3 = 0;
Ritor1
parents:
diff changeset
267 if ( this->pMonsterInfo.uTreasureDiceRolls )
Ritor1
parents:
diff changeset
268 {
Ritor1
parents:
diff changeset
269 do
Ritor1
parents:
diff changeset
270 {
Ritor1
parents:
diff changeset
271 ++v3;
Ritor1
parents:
diff changeset
272 v2 += rand() % v1->pMonsterInfo.uTreasureDiceSides + 1;
Ritor1
parents:
diff changeset
273 }
Ritor1
parents:
diff changeset
274 while ( v3 < v1->pMonsterInfo.uTreasureDiceRolls );
Ritor1
parents:
diff changeset
275 if ( v2 )
Ritor1
parents:
diff changeset
276 {
Ritor1
parents:
diff changeset
277 v1->array_000234[3].uItemID = 197;
377
243418228760 GetIdentifiedName
Gloval
parents: 373
diff changeset
278 v1->array_000234[3].uSpecEnchantmentType = v2;
0
Ritor1
parents:
diff changeset
279 }
Ritor1
parents:
diff changeset
280 }
Ritor1
parents:
diff changeset
281 }
Ritor1
parents:
diff changeset
282 if ( rand() % 100 < v1->pMonsterInfo.uTreasureDropChance )
Ritor1
parents:
diff changeset
283 {
Ritor1
parents:
diff changeset
284 v4 = v1->pMonsterInfo.uTreasureLevel;
Ritor1
parents:
diff changeset
285 if ( v4 )
Ritor1
parents:
diff changeset
286 pItemsTable->GenerateItem(v4, v1->pMonsterInfo.uTreasureType, &v1->array_000234[2]);
Ritor1
parents:
diff changeset
287 }
Ritor1
parents:
diff changeset
288 v1->uAttributes |= 0x800000;
Ritor1
parents:
diff changeset
289 }
Ritor1
parents:
diff changeset
290
Ritor1
parents:
diff changeset
291 //----- (00404AC7) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
292 void __fastcall Actor::AI_SpellAttack(unsigned int uActorID, AIDirection *pDir, int spellnum, int a4, unsigned int uSkillLevel)
0
Ritor1
parents:
diff changeset
293 {
Ritor1
parents:
diff changeset
294 Actor *v5; // esi@1
Ritor1
parents:
diff changeset
295 unsigned int v6; // edi@1
Ritor1
parents:
diff changeset
296 unsigned int v7; // eax@1
Ritor1
parents:
diff changeset
297 int v8; // edi@16
Ritor1
parents:
diff changeset
298 int v9; // edi@17
Ritor1
parents:
diff changeset
299 signed int v10; // ecx@22
Ritor1
parents:
diff changeset
300 signed int v11; // eax@29
Ritor1
parents:
diff changeset
301 __int16 *v12; // edi@30
Ritor1
parents:
diff changeset
302 int v13; // ecx@34
Ritor1
parents:
diff changeset
303 int v14; // edx@34
Ritor1
parents:
diff changeset
304 int v15; // eax@34
Ritor1
parents:
diff changeset
305 AIDirection *v16; // esi@34
Ritor1
parents:
diff changeset
306 unsigned __int16 v17; // di@34
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
307 //int v18; // eax@34
0
Ritor1
parents:
diff changeset
308 int v19; // edi@34
Ritor1
parents:
diff changeset
309 int v20; // eax@35
Ritor1
parents:
diff changeset
310 int v21; // eax@39
Ritor1
parents:
diff changeset
311 SoundID v22; // eax@39
Ritor1
parents:
diff changeset
312 signed int v23; // eax@41
Ritor1
parents:
diff changeset
313 double v24; // st7@49
Ritor1
parents:
diff changeset
314 float v25; // ST5C_4@50
Ritor1
parents:
diff changeset
315 int v26; // eax@50
Ritor1
parents:
diff changeset
316 double v27; // st7@50
Ritor1
parents:
diff changeset
317 double v28; // st6@50
Ritor1
parents:
diff changeset
318 float v29; // ST4C_4@51
Ritor1
parents:
diff changeset
319 int v30; // esi@50
Ritor1
parents:
diff changeset
320 int v31; // ST3C_4@51
Ritor1
parents:
diff changeset
321 unsigned int v32; // edi@51
Ritor1
parents:
diff changeset
322 char *v33; // eax@54
Ritor1
parents:
diff changeset
323 unsigned __int16 v34; // ax@57
Ritor1
parents:
diff changeset
324 signed int v35; // ecx@58
Ritor1
parents:
diff changeset
325 signed int v36; // eax@67
Ritor1
parents:
diff changeset
326 signed int v37; // eax@68
Ritor1
parents:
diff changeset
327 signed __int64 v38; // qtt@69
Ritor1
parents:
diff changeset
328 int v39; // ecx@75
Ritor1
parents:
diff changeset
329 int v40; // eax@79
Ritor1
parents:
diff changeset
330 int v41; // ecx@90
Ritor1
parents:
diff changeset
331 int v42; // ecx@91
Ritor1
parents:
diff changeset
332 int v43; // eax@95
Ritor1
parents:
diff changeset
333 int v44; // ecx@100
Ritor1
parents:
diff changeset
334 int v45; // ecx@101
Ritor1
parents:
diff changeset
335 int v46; // eax@105
Ritor1
parents:
diff changeset
336 unsigned int v47; // ebx@106
Ritor1
parents:
diff changeset
337 int v48; // ecx@110
Ritor1
parents:
diff changeset
338 char v49; // zf@123
Ritor1
parents:
diff changeset
339 int v50; // eax@127
Ritor1
parents:
diff changeset
340 int v51; // ecx@130
Ritor1
parents:
diff changeset
341 int v52; // eax@132
Ritor1
parents:
diff changeset
342 int v53; // ecx@137
Ritor1
parents:
diff changeset
343 int v54; // ecx@138
Ritor1
parents:
diff changeset
344 int v55; // eax@142
Ritor1
parents:
diff changeset
345 SpellBuff *v56; // esi@143
Ritor1
parents:
diff changeset
346 Player **v57; // esi@145
Ritor1
parents:
diff changeset
347 int v58; // eax@146
Ritor1
parents:
diff changeset
348 int v59; // edi@146
Ritor1
parents:
diff changeset
349 int v60; // eax@146
Ritor1
parents:
diff changeset
350 int v61; // edi@146
Ritor1
parents:
diff changeset
351 int v62; // eax@146
Ritor1
parents:
diff changeset
352 signed int v63; // edi@146
Ritor1
parents:
diff changeset
353 signed int v64; // edi@147
Ritor1
parents:
diff changeset
354 int v65; // eax@151
Ritor1
parents:
diff changeset
355 char *v66; // eax@160
Ritor1
parents:
diff changeset
356 int v67; // edi@167
Ritor1
parents:
diff changeset
357 int v68; // edi@168
Ritor1
parents:
diff changeset
358 int v69; // eax@171
Ritor1
parents:
diff changeset
359 signed int v70; // ecx@172
Ritor1
parents:
diff changeset
360 signed int v71; // eax@179
Ritor1
parents:
diff changeset
361 __int16 *v72; // edi@180
Ritor1
parents:
diff changeset
362 int v73; // ecx@184
Ritor1
parents:
diff changeset
363 int v74; // edx@184
Ritor1
parents:
diff changeset
364 int v75; // eax@184
Ritor1
parents:
diff changeset
365 AIDirection *v76; // esi@184
Ritor1
parents:
diff changeset
366 unsigned __int16 v77; // di@184
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
367 //int v78; // eax@184
0
Ritor1
parents:
diff changeset
368 int v79; // edx@185
Ritor1
parents:
diff changeset
369 int v80; // eax@185
Ritor1
parents:
diff changeset
370 int v81; // eax@189
Ritor1
parents:
diff changeset
371 unsigned __int16 v82; // ax@190
Ritor1
parents:
diff changeset
372 int v83; // ecx@192
Ritor1
parents:
diff changeset
373 int v84; // edx@192
Ritor1
parents:
diff changeset
374 int v85; // eax@192
Ritor1
parents:
diff changeset
375 AIDirection *v86; // esi@192
Ritor1
parents:
diff changeset
376 unsigned __int16 v87; // di@192
Ritor1
parents:
diff changeset
377 __int16 v88; // ax@192
Ritor1
parents:
diff changeset
378 signed int v89; // ecx@192
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
379 //int v90; // eax@192
0
Ritor1
parents:
diff changeset
380 signed int v91; // eax@200
Ritor1
parents:
diff changeset
381 int v92; // eax@201
Ritor1
parents:
diff changeset
382 int v93; // ecx@207
Ritor1
parents:
diff changeset
383 int v94; // ecx@208
Ritor1
parents:
diff changeset
384 int v95; // eax@212
Ritor1
parents:
diff changeset
385 int v96; // ecx@217
Ritor1
parents:
diff changeset
386 int v97; // eax@221
Ritor1
parents:
diff changeset
387 SoundID v98; // [sp-18h] [bp-E8h]@79
Ritor1
parents:
diff changeset
388 signed int v99; // [sp-14h] [bp-E4h]@39
Ritor1
parents:
diff changeset
389 unsigned int v100; // [sp-10h] [bp-E0h]@39
Ritor1
parents:
diff changeset
390 signed int v101; // [sp-Ch] [bp-DCh]@39
Ritor1
parents:
diff changeset
391 signed int v102; // [sp-8h] [bp-D8h]@39
Ritor1
parents:
diff changeset
392 int v103; // [sp-4h] [bp-D4h]@39
Ritor1
parents:
diff changeset
393 unsigned int v104; // [sp+0h] [bp-D0h]@39
Ritor1
parents:
diff changeset
394 signed int v105; // [sp+4h] [bp-CCh]@23
Ritor1
parents:
diff changeset
395 int v106; // [sp+4h] [bp-CCh]@39
Ritor1
parents:
diff changeset
396 signed int v107; // [sp+4h] [bp-CCh]@42
Ritor1
parents:
diff changeset
397 signed int v108; // [sp+4h] [bp-CCh]@173
Ritor1
parents:
diff changeset
398 int pitch; // [sp+2Ch] [bp-A4h]@51
Ritor1
parents:
diff changeset
399 float v110; // [sp+30h] [bp-A0h]@50
Ritor1
parents:
diff changeset
400 int v111; // [sp+38h] [bp-98h]@41
Ritor1
parents:
diff changeset
401 float v112; // [sp+3Ch] [bp-94h]@49
Ritor1
parents:
diff changeset
402 int v113; // [sp+40h] [bp-90h]@41
Ritor1
parents:
diff changeset
403 int v114; // [sp+48h] [bp-88h]@41
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
404 SpriteObject a1; // [sp+4Ch] [bp-84h]@1
0
Ritor1
parents:
diff changeset
405 int v116; // [sp+BCh] [bp-14h]@49
Ritor1
parents:
diff changeset
406 AIDirection *v117; // [sp+C0h] [bp-10h]@1
Ritor1
parents:
diff changeset
407 int v118; // [sp+C4h] [bp-Ch]@29
Ritor1
parents:
diff changeset
408 float v119; // [sp+C8h] [bp-8h]@48
Ritor1
parents:
diff changeset
409 float v120; // [sp+CCh] [bp-4h]@1
Ritor1
parents:
diff changeset
410 int spellnuma; // [sp+D8h] [bp+8h]@29
Ritor1
parents:
diff changeset
411 int spellnumb; // [sp+D8h] [bp+8h]@48
Ritor1
parents:
diff changeset
412 float spellnumc; // [sp+D8h] [bp+8h]@50
Ritor1
parents:
diff changeset
413 signed int spellnumd; // [sp+D8h] [bp+8h]@53
Ritor1
parents:
diff changeset
414 int spellnume; // [sp+D8h] [bp+8h]@179
Ritor1
parents:
diff changeset
415 int a1a; // [sp+E0h] [bp+10h]@34
Ritor1
parents:
diff changeset
416 signed int a1b; // [sp+E0h] [bp+10h]@145
Ritor1
parents:
diff changeset
417 int a1c; // [sp+E0h] [bp+10h]@184
Ritor1
parents:
diff changeset
418
Ritor1
parents:
diff changeset
419 LODWORD(v120) = uActorID;
Ritor1
parents:
diff changeset
420 v5 = &pActors[uActorID];
Ritor1
parents:
diff changeset
421 v117 = pDir;
Ritor1
parents:
diff changeset
422 v6 = uSkillLevel & 0x3F;
Ritor1
parents:
diff changeset
423 v7 = SkillToMastery(uSkillLevel);
Ritor1
parents:
diff changeset
424 if ( spellnum <= 47 )
Ritor1
parents:
diff changeset
425 {
Ritor1
parents:
diff changeset
426 if ( spellnum != 47 )
Ritor1
parents:
diff changeset
427 {
Ritor1
parents:
diff changeset
428 if ( spellnum <= 18 )
Ritor1
parents:
diff changeset
429 {
Ritor1
parents:
diff changeset
430 if ( spellnum == 18 || spellnum == 2 )
Ritor1
parents:
diff changeset
431 goto LABEL_159;
Ritor1
parents:
diff changeset
432 if ( spellnum != 5 )
Ritor1
parents:
diff changeset
433 {
Ritor1
parents:
diff changeset
434 if ( spellnum == 6 )
Ritor1
parents:
diff changeset
435 goto LABEL_159;
Ritor1
parents:
diff changeset
436 if ( spellnum != 9 )
Ritor1
parents:
diff changeset
437 {
Ritor1
parents:
diff changeset
438 if ( spellnum != 11 )
Ritor1
parents:
diff changeset
439 {
Ritor1
parents:
diff changeset
440 if ( spellnum != 15 )
Ritor1
parents:
diff changeset
441 {
Ritor1
parents:
diff changeset
442 if ( spellnum != 17 )
Ritor1
parents:
diff changeset
443 return;
Ritor1
parents:
diff changeset
444 if ( (signed int)v7 <= 0 )
Ritor1
parents:
diff changeset
445 goto LABEL_20;
Ritor1
parents:
diff changeset
446 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
447 {
Ritor1
parents:
diff changeset
448 v9 = 300 * v6;
Ritor1
parents:
diff changeset
449 }
Ritor1
parents:
diff changeset
450 else
Ritor1
parents:
diff changeset
451 {
Ritor1
parents:
diff changeset
452 if ( v7 != 3 )
Ritor1
parents:
diff changeset
453 {
Ritor1
parents:
diff changeset
454 if ( v7 == 4 )
Ritor1
parents:
diff changeset
455 {
Ritor1
parents:
diff changeset
456 v8 = 3600 * (v6 + 64);
Ritor1
parents:
diff changeset
457 LABEL_21:
Ritor1
parents:
diff changeset
458 v5->pActorBuffs[15].Apply(
Ritor1
parents:
diff changeset
459 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
460 v7,
Ritor1
parents:
diff changeset
461 0,
Ritor1
parents:
diff changeset
462 0,
Ritor1
parents:
diff changeset
463 0);
Ritor1
parents:
diff changeset
464 return;
Ritor1
parents:
diff changeset
465 }
Ritor1
parents:
diff changeset
466 LABEL_20:
Ritor1
parents:
diff changeset
467 v8 = 0;
Ritor1
parents:
diff changeset
468 goto LABEL_21;
Ritor1
parents:
diff changeset
469 }
Ritor1
parents:
diff changeset
470 v9 = 900 * v6;
Ritor1
parents:
diff changeset
471 }
Ritor1
parents:
diff changeset
472 v8 = v9 + 3840;
Ritor1
parents:
diff changeset
473 goto LABEL_21;
Ritor1
parents:
diff changeset
474 }
Ritor1
parents:
diff changeset
475 v10 = 3;
Ritor1
parents:
diff changeset
476 if ( uSkillLevel & 0x0100 )
Ritor1
parents:
diff changeset
477 {
Ritor1
parents:
diff changeset
478 v105 = 9;
Ritor1
parents:
diff changeset
479 }
Ritor1
parents:
diff changeset
480 else
Ritor1
parents:
diff changeset
481 {
Ritor1
parents:
diff changeset
482 if ( (uSkillLevel & 0x80u) == 0 )
Ritor1
parents:
diff changeset
483 {
Ritor1
parents:
diff changeset
484 if ( !(uSkillLevel & 0x40) )
Ritor1
parents:
diff changeset
485 goto LABEL_29;
Ritor1
parents:
diff changeset
486 v105 = 5;
Ritor1
parents:
diff changeset
487 }
Ritor1
parents:
diff changeset
488 else
Ritor1
parents:
diff changeset
489 {
Ritor1
parents:
diff changeset
490 v105 = 7;
Ritor1
parents:
diff changeset
491 }
Ritor1
parents:
diff changeset
492 }
Ritor1
parents:
diff changeset
493 v10 = v105;
Ritor1
parents:
diff changeset
494 LABEL_29:
Ritor1
parents:
diff changeset
495 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
496 a1.uType = stru_4E3ACC[15].uType;
0
Ritor1
parents:
diff changeset
497 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1);
Ritor1
parents:
diff changeset
498 v11 = 0;
Ritor1
parents:
diff changeset
499 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
500 {
Ritor1
parents:
diff changeset
501 LABEL_33:
Ritor1
parents:
diff changeset
502 LOWORD(v11) = 0;
Ritor1
parents:
diff changeset
503 }
Ritor1
parents:
diff changeset
504 else
Ritor1
parents:
diff changeset
505 {
Ritor1
parents:
diff changeset
506 v12 = &pObjectList->pObjects->uObjectID;
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
507 while ( stru_4E3ACC[15].uType != *v12 )
0
Ritor1
parents:
diff changeset
508 {
Ritor1
parents:
diff changeset
509 ++v11;
Ritor1
parents:
diff changeset
510 v12 += 28;
Ritor1
parents:
diff changeset
511 if ( v11 >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
512 goto LABEL_33;
Ritor1
parents:
diff changeset
513 }
Ritor1
parents:
diff changeset
514 }
Ritor1
parents:
diff changeset
515 a1.uObjectDescID = v11;
Ritor1
parents:
diff changeset
516 a1.stru_24.Reset();
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
517 a1.spell_id = SPELL_AIR_SPARKS;
0
Ritor1
parents:
diff changeset
518 v13 = v5->vPosition.x;
Ritor1
parents:
diff changeset
519 v14 = v5->vPosition.y;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
520 a1.spell_level = uSkillLevel;
0
Ritor1
parents:
diff changeset
521 a1.vPosition.x = v13;
Ritor1
parents:
diff changeset
522 v15 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
Ritor1
parents:
diff changeset
523 v16 = v117;
Ritor1
parents:
diff changeset
524 v17 = LOWORD(v117->uYawAngle);
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
525 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
526 a1.vPosition.y = v14;
Ritor1
parents:
diff changeset
527 a1.vPosition.z = v15;
Ritor1
parents:
diff changeset
528 a1.uFacing = v17;
Ritor1
parents:
diff changeset
529 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
530 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
531 a1.uSectorID = pIndoor->GetSector(v13, v14, v15);
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
532 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120));
0
Ritor1
parents:
diff changeset
533 a1.uSpriteFrameID = 0;
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
534 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
535 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
536 v19 = spellnuma / -2;
Ritor1
parents:
diff changeset
537 a1a = spellnuma / 2;
Ritor1
parents:
diff changeset
538 if ( spellnuma / -2 > spellnuma / 2 )
Ritor1
parents:
diff changeset
539 {
Ritor1
parents:
diff changeset
540 v20 = spellnuma / 2;
Ritor1
parents:
diff changeset
541 }
Ritor1
parents:
diff changeset
542 else
Ritor1
parents:
diff changeset
543 {
Ritor1
parents:
diff changeset
544 do
Ritor1
parents:
diff changeset
545 {
Ritor1
parents:
diff changeset
546 a1.uFacing = v19 + LOWORD(v16->uYawAngle);
Ritor1
parents:
diff changeset
547 v20 = a1.Create(
Ritor1
parents:
diff changeset
548 (signed __int16)a1.uFacing,
Ritor1
parents:
diff changeset
549 v16->uPitchAngle,
Ritor1
parents:
diff changeset
550 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
551 0);
Ritor1
parents:
diff changeset
552 v19 += v118;
Ritor1
parents:
diff changeset
553 }
Ritor1
parents:
diff changeset
554 while ( v19 <= a1a );
Ritor1
parents:
diff changeset
555 }
Ritor1
parents:
diff changeset
556 if ( v20 != -1 )
Ritor1
parents:
diff changeset
557 {
Ritor1
parents:
diff changeset
558 v106 = 0;
Ritor1
parents:
diff changeset
559 v104 = 0;
Ritor1
parents:
diff changeset
560 v103 = 0;
Ritor1
parents:
diff changeset
561 v102 = 0;
Ritor1
parents:
diff changeset
562 v21 = 8 * v20;
Ritor1
parents:
diff changeset
563 v101 = -1;
Ritor1
parents:
diff changeset
564 LOBYTE(v21) = v21 | 2;
Ritor1
parents:
diff changeset
565 v100 = 0;
Ritor1
parents:
diff changeset
566 v99 = v21;
Ritor1
parents:
diff changeset
567 v22 = (SoundID)word_4EE088_sound_ids[15];
Ritor1
parents:
diff changeset
568 LABEL_202:
Ritor1
parents:
diff changeset
569 v98 = v22;
Ritor1
parents:
diff changeset
570 goto LABEL_222;
Ritor1
parents:
diff changeset
571 }
Ritor1
parents:
diff changeset
572 return;
Ritor1
parents:
diff changeset
573 }
Ritor1
parents:
diff changeset
574 LABEL_159:
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
575 a1.uType = stru_4E3ACC[spellnum].uType;
0
Ritor1
parents:
diff changeset
576 v119 = 0.0;
Ritor1
parents:
diff changeset
577 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
578 {
Ritor1
parents:
diff changeset
579 LABEL_191:
Ritor1
parents:
diff changeset
580 v82 = 0;
Ritor1
parents:
diff changeset
581 }
Ritor1
parents:
diff changeset
582 else
Ritor1
parents:
diff changeset
583 {
Ritor1
parents:
diff changeset
584 v66 = (char *)&pObjectList->pObjects->uObjectID;
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
585 while ( (short)a1.uType != *(short *)v66 )
0
Ritor1
parents:
diff changeset
586 {
Ritor1
parents:
diff changeset
587 ++LODWORD(v119);
Ritor1
parents:
diff changeset
588 v66 += 56;
Ritor1
parents:
diff changeset
589 if ( SLODWORD(v119) >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
590 goto LABEL_191;
Ritor1
parents:
diff changeset
591 }
Ritor1
parents:
diff changeset
592 v82 = LOWORD(v119);
Ritor1
parents:
diff changeset
593 }
Ritor1
parents:
diff changeset
594 a1.uObjectDescID = v82;
Ritor1
parents:
diff changeset
595 a1.stru_24.Reset();
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
596 a1.spell_id = spellnum;
0
Ritor1
parents:
diff changeset
597 v83 = v5->vPosition.x;
Ritor1
parents:
diff changeset
598 v84 = v5->vPosition.y;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
599 a1.spell_level = uSkillLevel;
0
Ritor1
parents:
diff changeset
600 a1.vPosition.x = v83;
Ritor1
parents:
diff changeset
601 v85 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
Ritor1
parents:
diff changeset
602 v86 = v117;
Ritor1
parents:
diff changeset
603 v87 = LOWORD(v117->uYawAngle);
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
604 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
605 a1.vPosition.y = v84;
Ritor1
parents:
diff changeset
606 a1.vPosition.z = v85;
Ritor1
parents:
diff changeset
607 a1.uFacing = v87;
Ritor1
parents:
diff changeset
608 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
609 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
610 v88 = pIndoor->GetSector(v83, v84, v85);
Ritor1
parents:
diff changeset
611 v89 = v86->uDistance;
Ritor1
parents:
diff changeset
612 a1.uSectorID = v88;
Ritor1
parents:
diff changeset
613 LODWORD(v119) = v89;
Ritor1
parents:
diff changeset
614 a1.uSpriteFrameID = 0;
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
615 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120));
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
616 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
617 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
618 if ( (double)v89 >= 307.2 )
Ritor1
parents:
diff changeset
619 {
Ritor1
parents:
diff changeset
620 if ( v89 >= 1024 )
Ritor1
parents:
diff changeset
621 {
Ritor1
parents:
diff changeset
622 if ( v89 >= 2560 )
Ritor1
parents:
diff changeset
623 {
Ritor1
parents:
diff changeset
624 if ( v89 < 5120 )
Ritor1
parents:
diff changeset
625 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
626 }
Ritor1
parents:
diff changeset
627 else
Ritor1
parents:
diff changeset
628 {
Ritor1
parents:
diff changeset
629 a1.field_60_distance_related_prolly_lod = 2;
Ritor1
parents:
diff changeset
630 }
Ritor1
parents:
diff changeset
631 }
Ritor1
parents:
diff changeset
632 else
Ritor1
parents:
diff changeset
633 {
Ritor1
parents:
diff changeset
634 a1.field_60_distance_related_prolly_lod = 1;
Ritor1
parents:
diff changeset
635 }
Ritor1
parents:
diff changeset
636 }
Ritor1
parents:
diff changeset
637 else
Ritor1
parents:
diff changeset
638 {
Ritor1
parents:
diff changeset
639 a1.field_60_distance_related_prolly_lod = 0;
Ritor1
parents:
diff changeset
640 }
Ritor1
parents:
diff changeset
641 a1.field_61 = 2;
Ritor1
parents:
diff changeset
642 v91 = a1.Create(
Ritor1
parents:
diff changeset
643 v86->uYawAngle,
Ritor1
parents:
diff changeset
644 v86->uPitchAngle,
Ritor1
parents:
diff changeset
645 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
646 0);
Ritor1
parents:
diff changeset
647 if ( v91 != -1 )
Ritor1
parents:
diff changeset
648 {
Ritor1
parents:
diff changeset
649 v106 = 0;
Ritor1
parents:
diff changeset
650 v104 = 0;
Ritor1
parents:
diff changeset
651 v103 = 0;
Ritor1
parents:
diff changeset
652 v102 = 0;
Ritor1
parents:
diff changeset
653 v92 = 8 * v91;
Ritor1
parents:
diff changeset
654 v101 = -1;
Ritor1
parents:
diff changeset
655 LOBYTE(v92) = v92 | 2;
Ritor1
parents:
diff changeset
656 v100 = 0;
Ritor1
parents:
diff changeset
657 v99 = v92;
Ritor1
parents:
diff changeset
658 v22 = (SoundID)word_4EE088_sound_ids[spellnum];
Ritor1
parents:
diff changeset
659 goto LABEL_202;
Ritor1
parents:
diff changeset
660 }
Ritor1
parents:
diff changeset
661 return;
Ritor1
parents:
diff changeset
662 }
Ritor1
parents:
diff changeset
663 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
Ritor1
parents:
diff changeset
664 return;
Ritor1
parents:
diff changeset
665 v118 = pParty->vPosition.z;
Ritor1
parents:
diff changeset
666 v111 = pParty->vPosition.x;
Ritor1
parents:
diff changeset
667 v114 = pParty->vPosition.z + 2500;
Ritor1
parents:
diff changeset
668 v113 = pParty->vPosition.y;
Ritor1
parents:
diff changeset
669 v23 = 8;
Ritor1
parents:
diff changeset
670 if ( uSkillLevel & 0x0100 )
Ritor1
parents:
diff changeset
671 {
Ritor1
parents:
diff changeset
672 v107 = 14;
Ritor1
parents:
diff changeset
673 }
Ritor1
parents:
diff changeset
674 else
Ritor1
parents:
diff changeset
675 {
Ritor1
parents:
diff changeset
676 if ( (uSkillLevel & 0x80u) == 0 )
Ritor1
parents:
diff changeset
677 {
Ritor1
parents:
diff changeset
678 if ( !(uSkillLevel & 0x40) )
Ritor1
parents:
diff changeset
679 goto LABEL_48;
Ritor1
parents:
diff changeset
680 v107 = 10;
Ritor1
parents:
diff changeset
681 }
Ritor1
parents:
diff changeset
682 else
Ritor1
parents:
diff changeset
683 {
Ritor1
parents:
diff changeset
684 v107 = 12;
Ritor1
parents:
diff changeset
685 }
Ritor1
parents:
diff changeset
686 }
Ritor1
parents:
diff changeset
687 v23 = v107;
Ritor1
parents:
diff changeset
688 LABEL_48:
Ritor1
parents:
diff changeset
689 v119 = 0.0;
Ritor1
parents:
diff changeset
690 spellnumb = 0;
Ritor1
parents:
diff changeset
691 if ( v23 > 0 )
Ritor1
parents:
diff changeset
692 {
Ritor1
parents:
diff changeset
693 v24 = (double)v118;
Ritor1
parents:
diff changeset
694 v118 = v23;
Ritor1
parents:
diff changeset
695 v112 = v24;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
696 v116 = PID(OBJECT_Actor,LODWORD(v120));
0
Ritor1
parents:
diff changeset
697 do
Ritor1
parents:
diff changeset
698 {
Ritor1
parents:
diff changeset
699 v26 = rand();
Ritor1
parents:
diff changeset
700 v27 = (double)spellnumb;
Ritor1
parents:
diff changeset
701 v110 = v27;
Ritor1
parents:
diff changeset
702 v28 = (double)SLODWORD(v119);
Ritor1
parents:
diff changeset
703 v30 = v26 % 1000;
Ritor1
parents:
diff changeset
704 v25 = (double)v114;
Ritor1
parents:
diff changeset
705 spellnumc = (double)(v26 % 1000) + v112 - v25;
Ritor1
parents:
diff changeset
706 v120 = v28 * v28;
Ritor1
parents:
diff changeset
707 v119 = v27 * v27;
Ritor1
parents:
diff changeset
708 if ( sqrt(spellnumc * spellnumc + v119 + v120) <= 1.0 )
Ritor1
parents:
diff changeset
709 {
Ritor1
parents:
diff changeset
710 v32 = 0;
Ritor1
parents:
diff changeset
711 pitch = 0;
Ritor1
parents:
diff changeset
712 }
Ritor1
parents:
diff changeset
713 else
Ritor1
parents:
diff changeset
714 {
Ritor1
parents:
diff changeset
715 v31 = (signed __int64)sqrt(v119 + v120);
Ritor1
parents:
diff changeset
716 v29 = v28;
Ritor1
parents:
diff changeset
717 v32 = stru_5C6E00->Atan2((signed __int64)v110, (signed __int64)v29);
Ritor1
parents:
diff changeset
718 pitch = stru_5C6E00->Atan2(v31, (signed __int64)spellnumc);
Ritor1
parents:
diff changeset
719 }
Ritor1
parents:
diff changeset
720 a1.stru_24.Reset();
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
721 a1.uType = stru_4E3ACC[9].uType;
0
Ritor1
parents:
diff changeset
722 spellnumd = 0;
Ritor1
parents:
diff changeset
723 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
724 {
Ritor1
parents:
diff changeset
725 LABEL_57:
Ritor1
parents:
diff changeset
726 v34 = 0;
Ritor1
parents:
diff changeset
727 }
Ritor1
parents:
diff changeset
728 else
Ritor1
parents:
diff changeset
729 {
Ritor1
parents:
diff changeset
730 v33 = (char *)&pObjectList->pObjects->uObjectID;
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
731 while ( (short)a1.uType != *(short *)v33 )
0
Ritor1
parents:
diff changeset
732 {
Ritor1
parents:
diff changeset
733 ++spellnumd;
Ritor1
parents:
diff changeset
734 v33 += 56;
Ritor1
parents:
diff changeset
735 if ( spellnumd >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
736 goto LABEL_57;
Ritor1
parents:
diff changeset
737 }
Ritor1
parents:
diff changeset
738 v34 = spellnumd;
Ritor1
parents:
diff changeset
739 }
Ritor1
parents:
diff changeset
740 a1.uObjectDescID = v34;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
741 a1.spell_level = uSkillLevel;
0
Ritor1
parents:
diff changeset
742 a1.vPosition.x = v111;
Ritor1
parents:
diff changeset
743 a1.vPosition.y = v113;
Ritor1
parents:
diff changeset
744 a1.vPosition.z = v30 + v114;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
745 a1.spell_id = SPELL_FIRE_METEOR_SHOWER;
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
746 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
747 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
748 a1.uSectorID = 0;
Ritor1
parents:
diff changeset
749 a1.uSpriteFrameID = 0;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
750 a1.spell_caster_pid = v116;
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
751 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
752 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500);
Ritor1
parents:
diff changeset
753 a1.uFacing = v32;
Ritor1
parents:
diff changeset
754 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
755 v35 = v117->uDistance;
Ritor1
parents:
diff changeset
756 LODWORD(v119) = v117->uDistance;
Ritor1
parents:
diff changeset
757 if ( (double)SLODWORD(v119) >= 307.2 )
Ritor1
parents:
diff changeset
758 {
Ritor1
parents:
diff changeset
759 if ( v35 >= 1024 )
Ritor1
parents:
diff changeset
760 {
Ritor1
parents:
diff changeset
761 if ( v35 >= 2560 )
Ritor1
parents:
diff changeset
762 {
Ritor1
parents:
diff changeset
763 if ( v35 < 5120 )
Ritor1
parents:
diff changeset
764 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
765 }
Ritor1
parents:
diff changeset
766 else
Ritor1
parents:
diff changeset
767 {
Ritor1
parents:
diff changeset
768 a1.field_60_distance_related_prolly_lod = 2;
Ritor1
parents:
diff changeset
769 }
Ritor1
parents:
diff changeset
770 }
Ritor1
parents:
diff changeset
771 else
Ritor1
parents:
diff changeset
772 {
Ritor1
parents:
diff changeset
773 a1.field_60_distance_related_prolly_lod = 1;
Ritor1
parents:
diff changeset
774 }
Ritor1
parents:
diff changeset
775 }
Ritor1
parents:
diff changeset
776 else
Ritor1
parents:
diff changeset
777 {
Ritor1
parents:
diff changeset
778 a1.field_60_distance_related_prolly_lod = 0;
Ritor1
parents:
diff changeset
779 }
Ritor1
parents:
diff changeset
780 a1.field_61 = 2;
Ritor1
parents:
diff changeset
781 v36 = a1.Create(
Ritor1
parents:
diff changeset
782 v32,
Ritor1
parents:
diff changeset
783 pitch,
Ritor1
parents:
diff changeset
784 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
785 0);
Ritor1
parents:
diff changeset
786 if ( v36 != -1 )
Ritor1
parents:
diff changeset
787 {
Ritor1
parents:
diff changeset
788 v37 = 8 * v36;
Ritor1
parents:
diff changeset
789 LOBYTE(v37) = v37 | 2;
Ritor1
parents:
diff changeset
790 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], v37, 0, -1, 0, 0, 0, 0);
Ritor1
parents:
diff changeset
791 }
Ritor1
parents:
diff changeset
792 spellnumb = rand() % 1024 - 512;
Ritor1
parents:
diff changeset
793 v38 = rand();
Ritor1
parents:
diff changeset
794 v49 = v118-- == 1;
Ritor1
parents:
diff changeset
795 LODWORD(v119) = (unsigned __int64)(v38 % 1024) - 512;
Ritor1
parents:
diff changeset
796 }
Ritor1
parents:
diff changeset
797 while ( !v49 );
Ritor1
parents:
diff changeset
798 }
Ritor1
parents:
diff changeset
799 return;
Ritor1
parents:
diff changeset
800 }
Ritor1
parents:
diff changeset
801 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
802 {
Ritor1
parents:
diff changeset
803 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
804 {
Ritor1
parents:
diff changeset
805 v39 = 60 * (v6 + 60);
Ritor1
parents:
diff changeset
806 goto LABEL_79;
Ritor1
parents:
diff changeset
807 }
Ritor1
parents:
diff changeset
808 if ( v7 == 3 )
Ritor1
parents:
diff changeset
809 {
Ritor1
parents:
diff changeset
810 v39 = 180 * (v6 + 20);
Ritor1
parents:
diff changeset
811 goto LABEL_79;
Ritor1
parents:
diff changeset
812 }
Ritor1
parents:
diff changeset
813 if ( v7 == 4 )
Ritor1
parents:
diff changeset
814 {
Ritor1
parents:
diff changeset
815 v39 = 240 * (v6 + 15);
Ritor1
parents:
diff changeset
816 LABEL_79:
Ritor1
parents:
diff changeset
817 v5->pActorBuffs[19].Apply(
Ritor1
parents:
diff changeset
818 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
819 v7,
Ritor1
parents:
diff changeset
820 0,
Ritor1
parents:
diff changeset
821 0,
Ritor1
parents:
diff changeset
822 0);
Ritor1
parents:
diff changeset
823 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFF3C1Eu);
Ritor1
parents:
diff changeset
824 v106 = 0;
Ritor1
parents:
diff changeset
825 v104 = 0;
Ritor1
parents:
diff changeset
826 v103 = 0;
Ritor1
parents:
diff changeset
827 v102 = 0;
Ritor1
parents:
diff changeset
828 v40 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
829 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
830 LOBYTE(v40) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
831 v100 = 0;
Ritor1
parents:
diff changeset
832 v99 = v40;
Ritor1
parents:
diff changeset
833 v98 = (SoundID)10040;
Ritor1
parents:
diff changeset
834 LABEL_222:
Ritor1
parents:
diff changeset
835 pAudioPlayer->PlaySound(v98, v99, v100, v101, v102, v103, v104, v106);
Ritor1
parents:
diff changeset
836 return;
Ritor1
parents:
diff changeset
837 }
Ritor1
parents:
diff changeset
838 }
Ritor1
parents:
diff changeset
839 v39 = 0;
Ritor1
parents:
diff changeset
840 goto LABEL_79;
Ritor1
parents:
diff changeset
841 }
Ritor1
parents:
diff changeset
842 if ( spellnum == 26 || spellnum == 29 )
Ritor1
parents:
diff changeset
843 goto LABEL_159;
Ritor1
parents:
diff changeset
844 if ( spellnum != 38 )
Ritor1
parents:
diff changeset
845 {
Ritor1
parents:
diff changeset
846 if ( spellnum == 39 || spellnum == 41 )
Ritor1
parents:
diff changeset
847 goto LABEL_159;
Ritor1
parents:
diff changeset
848 if ( spellnum != 46 )
Ritor1
parents:
diff changeset
849 return;
Ritor1
parents:
diff changeset
850 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
851 {
Ritor1
parents:
diff changeset
852 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
853 {
Ritor1
parents:
diff changeset
854 v41 = 300 * v6;
Ritor1
parents:
diff changeset
855 goto LABEL_91;
Ritor1
parents:
diff changeset
856 }
Ritor1
parents:
diff changeset
857 if ( v7 == 3 )
Ritor1
parents:
diff changeset
858 {
Ritor1
parents:
diff changeset
859 v41 = 900 * v6;
Ritor1
parents:
diff changeset
860 goto LABEL_91;
Ritor1
parents:
diff changeset
861 }
Ritor1
parents:
diff changeset
862 if ( v7 == 4 )
Ritor1
parents:
diff changeset
863 {
Ritor1
parents:
diff changeset
864 v41 = 1200 * v6;
Ritor1
parents:
diff changeset
865 LABEL_91:
Ritor1
parents:
diff changeset
866 v42 = v41 + 3840;
Ritor1
parents:
diff changeset
867 LABEL_95:
Ritor1
parents:
diff changeset
868 v5->pActorBuffs[17].Apply(
Ritor1
parents:
diff changeset
869 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
870 v7,
Ritor1
parents:
diff changeset
871 v6 + 5,
Ritor1
parents:
diff changeset
872 0,
Ritor1
parents:
diff changeset
873 0);
1077
2210109f280d DecalBuilder, AI_SpellAttack sparkles
zipi
parents: 1060
diff changeset
874 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u);
0
Ritor1
parents:
diff changeset
875 v106 = 0;
Ritor1
parents:
diff changeset
876 v104 = 0;
Ritor1
parents:
diff changeset
877 v103 = 0;
Ritor1
parents:
diff changeset
878 v102 = 0;
Ritor1
parents:
diff changeset
879 v43 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
880 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
881 LOBYTE(v43) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
882 v100 = 0;
Ritor1
parents:
diff changeset
883 v99 = v43;
Ritor1
parents:
diff changeset
884 v98 = (SoundID)14010;
Ritor1
parents:
diff changeset
885 goto LABEL_222;
Ritor1
parents:
diff changeset
886 }
Ritor1
parents:
diff changeset
887 }
Ritor1
parents:
diff changeset
888 v42 = 0;
Ritor1
parents:
diff changeset
889 goto LABEL_95;
Ritor1
parents:
diff changeset
890 }
Ritor1
parents:
diff changeset
891 if ( (signed int)v7 <= 0 )
Ritor1
parents:
diff changeset
892 goto LABEL_104;
Ritor1
parents:
diff changeset
893 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
894 {
Ritor1
parents:
diff changeset
895 v45 = 300 * v6;
Ritor1
parents:
diff changeset
896 }
Ritor1
parents:
diff changeset
897 else
Ritor1
parents:
diff changeset
898 {
Ritor1
parents:
diff changeset
899 if ( v7 != 3 )
Ritor1
parents:
diff changeset
900 {
Ritor1
parents:
diff changeset
901 if ( v7 == 4 )
Ritor1
parents:
diff changeset
902 {
Ritor1
parents:
diff changeset
903 v44 = 3600 * (v6 + 64);
Ritor1
parents:
diff changeset
904 LABEL_105:
Ritor1
parents:
diff changeset
905 v5->pActorBuffs[16].Apply(
Ritor1
parents:
diff changeset
906 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
907 v7,
Ritor1
parents:
diff changeset
908 v6 + 5,
Ritor1
parents:
diff changeset
909 0,
Ritor1
parents:
diff changeset
910 0);
1077
2210109f280d DecalBuilder, AI_SpellAttack sparkles
zipi
parents: 1060
diff changeset
911 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0x5C310Eu);
0
Ritor1
parents:
diff changeset
912 v106 = 0;
Ritor1
parents:
diff changeset
913 v104 = 0;
Ritor1
parents:
diff changeset
914 v103 = 0;
Ritor1
parents:
diff changeset
915 v102 = 0;
Ritor1
parents:
diff changeset
916 v46 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
917 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
918 LOBYTE(v46) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
919 v100 = 0;
Ritor1
parents:
diff changeset
920 v99 = v46;
Ritor1
parents:
diff changeset
921 v98 = (SoundID)13040;
Ritor1
parents:
diff changeset
922 goto LABEL_222;
Ritor1
parents:
diff changeset
923 }
Ritor1
parents:
diff changeset
924 LABEL_104:
Ritor1
parents:
diff changeset
925 v44 = 0;
Ritor1
parents:
diff changeset
926 goto LABEL_105;
Ritor1
parents:
diff changeset
927 }
Ritor1
parents:
diff changeset
928 v45 = 900 * v6;
Ritor1
parents:
diff changeset
929 }
Ritor1
parents:
diff changeset
930 v44 = v45 + 3840;
Ritor1
parents:
diff changeset
931 goto LABEL_105;
Ritor1
parents:
diff changeset
932 }
Ritor1
parents:
diff changeset
933 v47 = 0;
Ritor1
parents:
diff changeset
934 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
935 {
Ritor1
parents:
diff changeset
936 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
937 {
Ritor1
parents:
diff changeset
938 v48 = 2 * v6 + 40;
Ritor1
parents:
diff changeset
939 goto LABEL_114;
Ritor1
parents:
diff changeset
940 }
Ritor1
parents:
diff changeset
941 if ( v7 == 3 )
Ritor1
parents:
diff changeset
942 {
Ritor1
parents:
diff changeset
943 v48 = 3 * v6 + 60;
Ritor1
parents:
diff changeset
944 goto LABEL_114;
Ritor1
parents:
diff changeset
945 }
Ritor1
parents:
diff changeset
946 if ( v7 == 4 )
Ritor1
parents:
diff changeset
947 {
Ritor1
parents:
diff changeset
948 LOWORD(v48) = 2 * (3 * v6 + 60);
Ritor1
parents:
diff changeset
949 LABEL_114:
Ritor1
parents:
diff changeset
950 v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, v7, v48, 0, 0);
1077
2210109f280d DecalBuilder, AI_SpellAttack sparkles
zipi
parents: 1060
diff changeset
951 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u);
0
Ritor1
parents:
diff changeset
952 LABEL_127:
Ritor1
parents:
diff changeset
953 v106 = v47;
Ritor1
parents:
diff changeset
954 v104 = v47;
Ritor1
parents:
diff changeset
955 v103 = v47;
Ritor1
parents:
diff changeset
956 v50 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
957 v102 = v47;
Ritor1
parents:
diff changeset
958 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
959 LOBYTE(v50) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
960 v100 = v47;
Ritor1
parents:
diff changeset
961 v99 = v50;
Ritor1
parents:
diff changeset
962 v98 = (SoundID)14020;
Ritor1
parents:
diff changeset
963 goto LABEL_222;
Ritor1
parents:
diff changeset
964 }
Ritor1
parents:
diff changeset
965 }
Ritor1
parents:
diff changeset
966 LOWORD(v48) = 0;
Ritor1
parents:
diff changeset
967 goto LABEL_114;
Ritor1
parents:
diff changeset
968 }
Ritor1
parents:
diff changeset
969 if ( spellnum <= 80 )
Ritor1
parents:
diff changeset
970 {
Ritor1
parents:
diff changeset
971 if ( spellnum == 80 )
Ritor1
parents:
diff changeset
972 {
Ritor1
parents:
diff changeset
973 v56 = pParty->pPartyBuffs;
Ritor1
parents:
diff changeset
974 do
Ritor1
parents:
diff changeset
975 {
Ritor1
parents:
diff changeset
976 v56->Reset();
Ritor1
parents:
diff changeset
977 ++v56;
Ritor1
parents:
diff changeset
978 }
Ritor1
parents:
diff changeset
979 while ( (signed int)v56 < (signed int)pParty->pPlayers );
Ritor1
parents:
diff changeset
980 a1b = 1;
Ritor1
parents:
diff changeset
981 v57 = &pPlayers[1];
Ritor1
parents:
diff changeset
982 do
Ritor1
parents:
diff changeset
983 {
Ritor1
parents:
diff changeset
984 v58 = (*v57)->GetActualWillpower();
1036
7f8be9f9769e player recieve damage
Gloval
parents: 1033
diff changeset
985 v59 = (*v57)->GetParameterBonus(v58);
0
Ritor1
parents:
diff changeset
986 v60 = (*v57)->GetActualIntelligence();
1036
7f8be9f9769e player recieve damage
Gloval
parents: 1033
diff changeset
987 v61 = ((*v57)->GetParameterBonus(v60) + v59) >> 1;
0
Ritor1
parents:
diff changeset
988 v62 = (*v57)->GetActualLuck();
1036
7f8be9f9769e player recieve damage
Gloval
parents: 1033
diff changeset
989 v63 = v61 + (*v57)->GetParameterBonus(v62) + 30;
0
Ritor1
parents:
diff changeset
990 if ( rand() % v63 < 30 )
Ritor1
parents:
diff changeset
991 {
Ritor1
parents:
diff changeset
992 v64 = 6048;
Ritor1
parents:
diff changeset
993 do
Ritor1
parents:
diff changeset
994 {
Ritor1
parents:
diff changeset
995 ((SpellBuff *)((char *)*v57 + v64))->Reset();
Ritor1
parents:
diff changeset
996 v64 += 16;
Ritor1
parents:
diff changeset
997 }
Ritor1
parents:
diff changeset
998 while ( v64 < 6432 );
Ritor1
parents:
diff changeset
999 pOtherOverlayList->_4418B1(11210, a1b + 99, 0, 65536);
Ritor1
parents:
diff changeset
1000 }
Ritor1
parents:
diff changeset
1001 ++a1b;
Ritor1
parents:
diff changeset
1002 ++v57;
Ritor1
parents:
diff changeset
1003 }
Ritor1
parents:
diff changeset
1004 while ( (signed int)v57 <= (signed int)&pPlayers[4] );
Ritor1
parents:
diff changeset
1005 v106 = 0;
Ritor1
parents:
diff changeset
1006 v104 = 0;
Ritor1
parents:
diff changeset
1007 v103 = 0;
Ritor1
parents:
diff changeset
1008 v65 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1009 v102 = 0;
Ritor1
parents:
diff changeset
1010 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1011 LOBYTE(v65) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1012 v100 = 0;
Ritor1
parents:
diff changeset
1013 v99 = v65;
Ritor1
parents:
diff changeset
1014 v22 = (SoundID)word_4EE088_sound_ids[80];
Ritor1
parents:
diff changeset
1015 goto LABEL_202;
Ritor1
parents:
diff changeset
1016 }
Ritor1
parents:
diff changeset
1017 if ( spellnum != 51 )
Ritor1
parents:
diff changeset
1018 {
Ritor1
parents:
diff changeset
1019 if ( spellnum == 57 || spellnum == 65 || spellnum == 70 )
Ritor1
parents:
diff changeset
1020 goto LABEL_159;
Ritor1
parents:
diff changeset
1021 if ( spellnum == 73 )
Ritor1
parents:
diff changeset
1022 {
Ritor1
parents:
diff changeset
1023 if ( (signed int)v7 <= 0 || (signed int)v7 > 4 )
Ritor1
parents:
diff changeset
1024 v51 = 0;
Ritor1
parents:
diff changeset
1025 else
Ritor1
parents:
diff changeset
1026 v51 = 3600 * v6;
Ritor1
parents:
diff changeset
1027 v5->pActorBuffs[21].Apply(
Ritor1
parents:
diff changeset
1028 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1029 v7,
Ritor1
parents:
diff changeset
1030 v6,
Ritor1
parents:
diff changeset
1031 0,
Ritor1
parents:
diff changeset
1032 0);
Ritor1
parents:
diff changeset
1033 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u);
Ritor1
parents:
diff changeset
1034 v106 = 0;
Ritor1
parents:
diff changeset
1035 v104 = 0;
Ritor1
parents:
diff changeset
1036 v103 = 0;
Ritor1
parents:
diff changeset
1037 v102 = 0;
Ritor1
parents:
diff changeset
1038 v52 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1039 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1040 LOBYTE(v52) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1041 v100 = 0;
Ritor1
parents:
diff changeset
1042 v99 = v52;
Ritor1
parents:
diff changeset
1043 v98 = (SoundID)16060;
Ritor1
parents:
diff changeset
1044 goto LABEL_222;
Ritor1
parents:
diff changeset
1045 }
Ritor1
parents:
diff changeset
1046 if ( spellnum == 77 )
Ritor1
parents:
diff changeset
1047 {
Ritor1
parents:
diff changeset
1048 v5->sCurrentHP += 5 * v6 + 10;
Ritor1
parents:
diff changeset
1049 if ( v5->sCurrentHP >= (signed int)v5->pMonsterInfo.uHP )
Ritor1
parents:
diff changeset
1050 v5->sCurrentHP = LOWORD(v5->pMonsterInfo.uHP);
Ritor1
parents:
diff changeset
1051 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u);
Ritor1
parents:
diff changeset
1052 v47 = 0;
Ritor1
parents:
diff changeset
1053 goto LABEL_127;
Ritor1
parents:
diff changeset
1054 }
Ritor1
parents:
diff changeset
1055 v49 = spellnum == 78;
Ritor1
parents:
diff changeset
1056 LABEL_158:
Ritor1
parents:
diff changeset
1057 if ( !v49 )
Ritor1
parents:
diff changeset
1058 return;
Ritor1
parents:
diff changeset
1059 goto LABEL_159;
Ritor1
parents:
diff changeset
1060 }
Ritor1
parents:
diff changeset
1061 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1062 {
Ritor1
parents:
diff changeset
1063 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
1064 {
Ritor1
parents:
diff changeset
1065 v53 = 300 * v6;
Ritor1
parents:
diff changeset
1066 goto LABEL_138;
Ritor1
parents:
diff changeset
1067 }
Ritor1
parents:
diff changeset
1068 if ( v7 == 3 )
Ritor1
parents:
diff changeset
1069 {
Ritor1
parents:
diff changeset
1070 v53 = 900 * v6;
Ritor1
parents:
diff changeset
1071 goto LABEL_138;
Ritor1
parents:
diff changeset
1072 }
Ritor1
parents:
diff changeset
1073 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1074 {
Ritor1
parents:
diff changeset
1075 v53 = 1200 * v6;
Ritor1
parents:
diff changeset
1076 LABEL_138:
Ritor1
parents:
diff changeset
1077 v54 = v53 + 3840;
Ritor1
parents:
diff changeset
1078 LABEL_142:
Ritor1
parents:
diff changeset
1079 v5->pActorBuffs[18].Apply(
Ritor1
parents:
diff changeset
1080 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1081 v7,
Ritor1
parents:
diff changeset
1082 v6 + 5,
Ritor1
parents:
diff changeset
1083 0,
Ritor1
parents:
diff changeset
1084 0);
1077
2210109f280d DecalBuilder, AI_SpellAttack sparkles
zipi
parents: 1060
diff changeset
1085 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u);
0
Ritor1
parents:
diff changeset
1086 v106 = 0;
Ritor1
parents:
diff changeset
1087 v104 = 0;
Ritor1
parents:
diff changeset
1088 v103 = 0;
Ritor1
parents:
diff changeset
1089 v102 = 0;
Ritor1
parents:
diff changeset
1090 v55 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1091 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1092 LOBYTE(v55) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1093 v100 = 0;
Ritor1
parents:
diff changeset
1094 v99 = v55;
Ritor1
parents:
diff changeset
1095 v98 = (SoundID)14060;
Ritor1
parents:
diff changeset
1096 goto LABEL_222;
Ritor1
parents:
diff changeset
1097 }
Ritor1
parents:
diff changeset
1098 }
Ritor1
parents:
diff changeset
1099 v54 = 0;
Ritor1
parents:
diff changeset
1100 goto LABEL_142;
Ritor1
parents:
diff changeset
1101 }
Ritor1
parents:
diff changeset
1102 if ( spellnum == 85 )
Ritor1
parents:
diff changeset
1103 {
Ritor1
parents:
diff changeset
1104 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1105 {
Ritor1
parents:
diff changeset
1106 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
1107 {
Ritor1
parents:
diff changeset
1108 v96 = 300 * v6 + 3840;
Ritor1
parents:
diff changeset
1109 goto LABEL_221;
Ritor1
parents:
diff changeset
1110 }
Ritor1
parents:
diff changeset
1111 if ( v7 == 3 )
Ritor1
parents:
diff changeset
1112 {
Ritor1
parents:
diff changeset
1113 LOWORD(v6) = 3 * v6;
Ritor1
parents:
diff changeset
1114 v96 = 900 * (uSkillLevel & 0x3F) + 3840;
Ritor1
parents:
diff changeset
1115 goto LABEL_221;
Ritor1
parents:
diff changeset
1116 }
Ritor1
parents:
diff changeset
1117 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1118 {
Ritor1
parents:
diff changeset
1119 v96 = 1200 * v6 + 3840;
Ritor1
parents:
diff changeset
1120 LOWORD(v6) = 4 * v6;
Ritor1
parents:
diff changeset
1121 LABEL_221:
Ritor1
parents:
diff changeset
1122 v5->pActorBuffs[13].Apply(
Ritor1
parents:
diff changeset
1123 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1124 v7,
Ritor1
parents:
diff changeset
1125 v6,
Ritor1
parents:
diff changeset
1126 0,
Ritor1
parents:
diff changeset
1127 0);
Ritor1
parents:
diff changeset
1128 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu);
Ritor1
parents:
diff changeset
1129 v106 = 0;
Ritor1
parents:
diff changeset
1130 v104 = 0;
Ritor1
parents:
diff changeset
1131 v103 = 0;
Ritor1
parents:
diff changeset
1132 v102 = 0;
Ritor1
parents:
diff changeset
1133 v97 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1134 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1135 LOBYTE(v97) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1136 v100 = 0;
Ritor1
parents:
diff changeset
1137 v99 = v97;
Ritor1
parents:
diff changeset
1138 v98 = (SoundID)17070;
Ritor1
parents:
diff changeset
1139 goto LABEL_222;
Ritor1
parents:
diff changeset
1140 }
Ritor1
parents:
diff changeset
1141 }
Ritor1
parents:
diff changeset
1142 LOWORD(v6) = uSkillLevel;
Ritor1
parents:
diff changeset
1143 v96 = 0;
Ritor1
parents:
diff changeset
1144 goto LABEL_221;
Ritor1
parents:
diff changeset
1145 }
Ritor1
parents:
diff changeset
1146 if ( spellnum == 86 )
Ritor1
parents:
diff changeset
1147 {
Ritor1
parents:
diff changeset
1148 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1149 {
Ritor1
parents:
diff changeset
1150 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
1151 {
Ritor1
parents:
diff changeset
1152 v93 = 300 * v6;
Ritor1
parents:
diff changeset
1153 goto LABEL_208;
Ritor1
parents:
diff changeset
1154 }
Ritor1
parents:
diff changeset
1155 if ( v7 == 3 )
Ritor1
parents:
diff changeset
1156 {
Ritor1
parents:
diff changeset
1157 v93 = 900 * v6;
Ritor1
parents:
diff changeset
1158 goto LABEL_208;
Ritor1
parents:
diff changeset
1159 }
Ritor1
parents:
diff changeset
1160 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1161 {
Ritor1
parents:
diff changeset
1162 v93 = 1200 * v6;
Ritor1
parents:
diff changeset
1163 LABEL_208:
Ritor1
parents:
diff changeset
1164 v94 = v93 + 3840;
Ritor1
parents:
diff changeset
1165 LABEL_212:
Ritor1
parents:
diff changeset
1166 v5->pActorBuffs[14].Apply(
Ritor1
parents:
diff changeset
1167 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1168 v7,
Ritor1
parents:
diff changeset
1169 v6 + 5,
Ritor1
parents:
diff changeset
1170 0,
Ritor1
parents:
diff changeset
1171 0);
Ritor1
parents:
diff changeset
1172 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu);
Ritor1
parents:
diff changeset
1173 v106 = 0;
Ritor1
parents:
diff changeset
1174 v104 = 0;
Ritor1
parents:
diff changeset
1175 v103 = 0;
Ritor1
parents:
diff changeset
1176 v102 = 0;
Ritor1
parents:
diff changeset
1177 v95 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1178 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1179 LOBYTE(v95) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1180 v100 = 0;
Ritor1
parents:
diff changeset
1181 v99 = v95;
Ritor1
parents:
diff changeset
1182 v98 = (SoundID)17080;
Ritor1
parents:
diff changeset
1183 goto LABEL_222;
Ritor1
parents:
diff changeset
1184 }
Ritor1
parents:
diff changeset
1185 }
Ritor1
parents:
diff changeset
1186 v94 = 0;
Ritor1
parents:
diff changeset
1187 goto LABEL_212;
Ritor1
parents:
diff changeset
1188 }
Ritor1
parents:
diff changeset
1189 if ( spellnum == 90 )
Ritor1
parents:
diff changeset
1190 goto LABEL_159;
Ritor1
parents:
diff changeset
1191 if ( spellnum != 93 )
Ritor1
parents:
diff changeset
1192 {
Ritor1
parents:
diff changeset
1193 if ( spellnum != 95 )
Ritor1
parents:
diff changeset
1194 {
Ritor1
parents:
diff changeset
1195 v49 = spellnum == 97;
Ritor1
parents:
diff changeset
1196 goto LABEL_158;
Ritor1
parents:
diff changeset
1197 }
Ritor1
parents:
diff changeset
1198 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1199 {
Ritor1
parents:
diff changeset
1200 if ( (signed int)v7 <= 3 )
Ritor1
parents:
diff changeset
1201 {
Ritor1
parents:
diff changeset
1202 v67 = 300 * v6;
Ritor1
parents:
diff changeset
1203 goto LABEL_168;
Ritor1
parents:
diff changeset
1204 }
Ritor1
parents:
diff changeset
1205 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1206 {
Ritor1
parents:
diff changeset
1207 v67 = 900 * v6;
Ritor1
parents:
diff changeset
1208 LABEL_168:
Ritor1
parents:
diff changeset
1209 v68 = v67 + 3840;
Ritor1
parents:
diff changeset
1210 LABEL_171:
Ritor1
parents:
diff changeset
1211 v5->pActorBuffs[20].Apply(
Ritor1
parents:
diff changeset
1212 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1213 v7,
Ritor1
parents:
diff changeset
1214 0,
Ritor1
parents:
diff changeset
1215 0,
Ritor1
parents:
diff changeset
1216 0);
1077
2210109f280d DecalBuilder, AI_SpellAttack sparkles
zipi
parents: 1060
diff changeset
1217 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0x7E7E7Eu);
0
Ritor1
parents:
diff changeset
1218 v106 = 0;
Ritor1
parents:
diff changeset
1219 v104 = 0;
Ritor1
parents:
diff changeset
1220 v103 = 0;
Ritor1
parents:
diff changeset
1221 v102 = 0;
Ritor1
parents:
diff changeset
1222 v69 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1223 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1224 LOBYTE(v69) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1225 v100 = 0;
Ritor1
parents:
diff changeset
1226 v99 = v69;
Ritor1
parents:
diff changeset
1227 v98 = (SoundID)18060;
Ritor1
parents:
diff changeset
1228 goto LABEL_222;
Ritor1
parents:
diff changeset
1229 }
Ritor1
parents:
diff changeset
1230 }
Ritor1
parents:
diff changeset
1231 v68 = 0;
Ritor1
parents:
diff changeset
1232 goto LABEL_171;
Ritor1
parents:
diff changeset
1233 }
Ritor1
parents:
diff changeset
1234 v70 = 3;
Ritor1
parents:
diff changeset
1235 if ( uSkillLevel & 0x100 )
Ritor1
parents:
diff changeset
1236 {
Ritor1
parents:
diff changeset
1237 v108 = 9;
Ritor1
parents:
diff changeset
1238 }
Ritor1
parents:
diff changeset
1239 else
Ritor1
parents:
diff changeset
1240 {
Ritor1
parents:
diff changeset
1241 if ( (uSkillLevel & 0x80u) == 0 )
Ritor1
parents:
diff changeset
1242 {
Ritor1
parents:
diff changeset
1243 if ( !(uSkillLevel & 0x40) )
Ritor1
parents:
diff changeset
1244 goto LABEL_179;
Ritor1
parents:
diff changeset
1245 v108 = 5;
Ritor1
parents:
diff changeset
1246 }
Ritor1
parents:
diff changeset
1247 else
Ritor1
parents:
diff changeset
1248 {
Ritor1
parents:
diff changeset
1249 v108 = 7;
Ritor1
parents:
diff changeset
1250 }
Ritor1
parents:
diff changeset
1251 }
Ritor1
parents:
diff changeset
1252 v70 = v108;
Ritor1
parents:
diff changeset
1253 LABEL_179:
Ritor1
parents:
diff changeset
1254 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
1255 a1.uType = stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType;
0
Ritor1
parents:
diff changeset
1256 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1);
Ritor1
parents:
diff changeset
1257 v71 = 0;
Ritor1
parents:
diff changeset
1258 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
1259 {
Ritor1
parents:
diff changeset
1260 LABEL_183:
Ritor1
parents:
diff changeset
1261 LOWORD(v71) = 0;
Ritor1
parents:
diff changeset
1262 }
Ritor1
parents:
diff changeset
1263 else
Ritor1
parents:
diff changeset
1264 {
Ritor1
parents:
diff changeset
1265 v72 = &pObjectList->pObjects->uObjectID;
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
1266 while ( stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType != *v72 )
0
Ritor1
parents:
diff changeset
1267 {
Ritor1
parents:
diff changeset
1268 ++v71;
Ritor1
parents:
diff changeset
1269 v72 += 28;
Ritor1
parents:
diff changeset
1270 if ( v71 >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
1271 goto LABEL_183;
Ritor1
parents:
diff changeset
1272 }
Ritor1
parents:
diff changeset
1273 }
Ritor1
parents:
diff changeset
1274 a1.uObjectDescID = v71;
Ritor1
parents:
diff changeset
1275 a1.stru_24.Reset();
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1276 a1.spell_id = SPELL_DARK_SHARPMETAL;
0
Ritor1
parents:
diff changeset
1277 v73 = v5->vPosition.x;
Ritor1
parents:
diff changeset
1278 v74 = v5->vPosition.y;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1279 a1.spell_level = uSkillLevel;
0
Ritor1
parents:
diff changeset
1280 a1.vPosition.x = v73;
Ritor1
parents:
diff changeset
1281 v75 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
Ritor1
parents:
diff changeset
1282 v76 = v117;
Ritor1
parents:
diff changeset
1283 v77 = LOWORD(v117->uYawAngle);
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1284 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
1285 a1.vPosition.y = v74;
Ritor1
parents:
diff changeset
1286 a1.vPosition.z = v75;
Ritor1
parents:
diff changeset
1287 a1.uFacing = v77;
Ritor1
parents:
diff changeset
1288 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
1289 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
1290 a1.uSectorID = pIndoor->GetSector(v73, v74, v75);
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1291 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120));
0
Ritor1
parents:
diff changeset
1292 a1.uSpriteFrameID = 0;
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
1293 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
1294 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
1295 a1c = spellnume / -2;
Ritor1
parents:
diff changeset
1296 if ( spellnume / -2 > spellnume / 2 )
Ritor1
parents:
diff changeset
1297 {
Ritor1
parents:
diff changeset
1298 v80 = spellnume / -2;
Ritor1
parents:
diff changeset
1299 }
Ritor1
parents:
diff changeset
1300 else
Ritor1
parents:
diff changeset
1301 {
Ritor1
parents:
diff changeset
1302 do
Ritor1
parents:
diff changeset
1303 {
Ritor1
parents:
diff changeset
1304 v79 = v76->uYawAngle;
Ritor1
parents:
diff changeset
1305 a1.uFacing = a1c + LOWORD(v76->uYawAngle);
Ritor1
parents:
diff changeset
1306 v80 = a1.Create(
Ritor1
parents:
diff changeset
1307 v79,
Ritor1
parents:
diff changeset
1308 v76->uPitchAngle,
Ritor1
parents:
diff changeset
1309 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
1310 0);
Ritor1
parents:
diff changeset
1311 a1c += v116;
Ritor1
parents:
diff changeset
1312 }
Ritor1
parents:
diff changeset
1313 while ( a1c <= spellnume / 2 );
Ritor1
parents:
diff changeset
1314 }
Ritor1
parents:
diff changeset
1315 if ( v80 != -1 )
Ritor1
parents:
diff changeset
1316 {
Ritor1
parents:
diff changeset
1317 v106 = 0;
Ritor1
parents:
diff changeset
1318 v104 = 0;
Ritor1
parents:
diff changeset
1319 v103 = 0;
Ritor1
parents:
diff changeset
1320 v102 = 0;
Ritor1
parents:
diff changeset
1321 v81 = 8 * v80;
Ritor1
parents:
diff changeset
1322 v101 = -1;
Ritor1
parents:
diff changeset
1323 LOBYTE(v81) = v81 | 2;
Ritor1
parents:
diff changeset
1324 v100 = 0;
Ritor1
parents:
diff changeset
1325 v99 = v81;
Ritor1
parents:
diff changeset
1326 v22 = (SoundID)word_4EE088_sound_ids[93];
Ritor1
parents:
diff changeset
1327 goto LABEL_202;
Ritor1
parents:
diff changeset
1328 }
Ritor1
parents:
diff changeset
1329 }
Ritor1
parents:
diff changeset
1330
Ritor1
parents:
diff changeset
1331 //----- (0043ABB0) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1332 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2)
0
Ritor1
parents:
diff changeset
1333 {
Ritor1
parents:
diff changeset
1334 unsigned int v2; // esi@1
Ritor1
parents:
diff changeset
1335 unsigned int v3; // edi@1
Ritor1
parents:
diff changeset
1336 bool result; // eax@9
Ritor1
parents:
diff changeset
1337
Ritor1
parents:
diff changeset
1338 v2 = a1->uAlly;
Ritor1
parents:
diff changeset
1339 v3 = a2->uAlly;
Ritor1
parents:
diff changeset
1340 if ( !v2 )
Ritor1
parents:
diff changeset
1341 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1;
Ritor1
parents:
diff changeset
1342 if ( !v3 )
Ritor1
parents:
diff changeset
1343 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1;
Ritor1
parents:
diff changeset
1344 if ( (signed int)v2 >= 39 && (signed int)v2 <= 44 && (signed int)v3 >= 39 && (signed int)v3 <= 44
Ritor1
parents:
diff changeset
1345 || (signed int)v2 >= 45 && (signed int)v2 <= 50 && (signed int)v3 >= 45 && (signed int)v3 <= 50
Ritor1
parents:
diff changeset
1346 || (signed int)v2 >= 51 && (signed int)v2 <= 62 && (signed int)v3 >= 51 && (signed int)v3 <= 62
Ritor1
parents:
diff changeset
1347 || (signed int)v2 >= 78 && (signed int)v2 <= 83 && (signed int)v3 >= 78 && (signed int)v3 <= 83 )
Ritor1
parents:
diff changeset
1348 result = 1;
Ritor1
parents:
diff changeset
1349 else
Ritor1
parents:
diff changeset
1350 result = v2 == v3;
Ritor1
parents:
diff changeset
1351 return result;
Ritor1
parents:
diff changeset
1352 }
Ritor1
parents:
diff changeset
1353
Ritor1
parents:
diff changeset
1354 //----- (0043AC45) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1355 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2)
0
Ritor1
parents:
diff changeset
1356 {
Ritor1
parents:
diff changeset
1357 int v4; // ebx@8
Ritor1
parents:
diff changeset
1358 int v5; // ST1C_4@8
Ritor1
parents:
diff changeset
1359 int v6; // eax@8
Ritor1
parents:
diff changeset
1360
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1361 auto victim = pActors + uActorID;
0
Ritor1
parents:
diff changeset
1362 if ( a2 == 1 )
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1363 BYTE2(victim->uAttributes) |= 8u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1364
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1365 for (uint i = 0; i < uNumActors; ++i)
0
Ritor1
parents:
diff changeset
1366 {
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1367 auto actor = pActors + i;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1368 if (!actor->CanAct() || i == uActorID)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1369 continue;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1370
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1371 if (Actor::ArePeasantsOfSameFaction(victim, actor))
0
Ritor1
parents:
diff changeset
1372 {
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1373 v4 = abs(actor->vPosition.x - victim->vPosition.x);
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1374 v5 = abs(actor->vPosition.y - victim->vPosition.y);
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1375 v6 = abs(actor->vPosition.z - victim->vPosition.z);
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1376 if (int_get_vector_length(v4, v5, v6) < 4096)
0
Ritor1
parents:
diff changeset
1377 {
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1378 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1379 if ( a2 == 1 )
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1380 BYTE2(actor->uAttributes) |= 8u;
0
Ritor1
parents:
diff changeset
1381 }
Ritor1
parents:
diff changeset
1382 }
Ritor1
parents:
diff changeset
1383 }
Ritor1
parents:
diff changeset
1384 }
Ritor1
parents:
diff changeset
1385
Ritor1
parents:
diff changeset
1386 //----- (00404874) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
1387 char __fastcall Actor::AI_RangedAttack(unsigned int uActorID, AIDirection *a2, int a3, char a4)
0
Ritor1
parents:
diff changeset
1388 {
Ritor1
parents:
diff changeset
1389 AIDirection *v4; // edi@1
Ritor1
parents:
diff changeset
1390 Actor *v5; // esi@1
Ritor1
parents:
diff changeset
1391 char result; // al@1
Ritor1
parents:
diff changeset
1392 char *v7; // eax@15
Ritor1
parents:
diff changeset
1393 unsigned __int16 v8; // ax@18
Ritor1
parents:
diff changeset
1394 unsigned __int16 v9; // ax@19
Ritor1
parents:
diff changeset
1395 __int16 v10; // ax@19
Ritor1
parents:
diff changeset
1396 signed int v11; // ecx@19
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1397 //int v12; // eax@19
0
Ritor1
parents:
diff changeset
1398 int v13; // edx@28
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1399 //SpriteObject a1; // [sp+Ch] [bp-74h]@1
0
Ritor1
parents:
diff changeset
1400 unsigned int v15; // [sp+7Ch] [bp-4h]@1
Ritor1
parents:
diff changeset
1401 signed int v16; // [sp+88h] [bp+8h]@14
Ritor1
parents:
diff changeset
1402 signed int v17; // [sp+88h] [bp+8h]@19
Ritor1
parents:
diff changeset
1403
Ritor1
parents:
diff changeset
1404 v15 = uActorID;
Ritor1
parents:
diff changeset
1405 v4 = a2;
Ritor1
parents:
diff changeset
1406 v5 = &pActors[uActorID];
Ritor1
parents:
diff changeset
1407
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1408 SpriteObject a1; // [sp+Ch] [bp-74h]@1
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1409 //SpriteObject::SpriteObject(&a1);
0
Ritor1
parents:
diff changeset
1410
Ritor1
parents:
diff changeset
1411 result = a3 - 1;
Ritor1
parents:
diff changeset
1412 switch ( a3 )
Ritor1
parents:
diff changeset
1413 {
Ritor1
parents:
diff changeset
1414 case 1:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1415 a1.uType = 545;
0
Ritor1
parents:
diff changeset
1416 goto LABEL_14;
Ritor1
parents:
diff changeset
1417 case 2:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1418 a1.uType = 550;
0
Ritor1
parents:
diff changeset
1419 goto LABEL_14;
Ritor1
parents:
diff changeset
1420 case 3:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1421 a1.uType = 510;
0
Ritor1
parents:
diff changeset
1422 goto LABEL_14;
Ritor1
parents:
diff changeset
1423 case 4:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1424 a1.uType = 500;
0
Ritor1
parents:
diff changeset
1425 goto LABEL_14;
Ritor1
parents:
diff changeset
1426 case 5:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1427 a1.uType = 515;
0
Ritor1
parents:
diff changeset
1428 goto LABEL_14;
Ritor1
parents:
diff changeset
1429 case 6:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1430 a1.uType = 505;
0
Ritor1
parents:
diff changeset
1431 goto LABEL_14;
Ritor1
parents:
diff changeset
1432 case 7:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1433 a1.uType = 530;
0
Ritor1
parents:
diff changeset
1434 goto LABEL_14;
Ritor1
parents:
diff changeset
1435 case 8:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1436 a1.uType = 525;
0
Ritor1
parents:
diff changeset
1437 goto LABEL_14;
Ritor1
parents:
diff changeset
1438 case 9:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1439 a1.uType = 520;
0
Ritor1
parents:
diff changeset
1440 goto LABEL_14;
Ritor1
parents:
diff changeset
1441 case 10:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1442 a1.uType = 535;
0
Ritor1
parents:
diff changeset
1443 goto LABEL_14;
Ritor1
parents:
diff changeset
1444 case 11:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1445 a1.uType = 540;
0
Ritor1
parents:
diff changeset
1446 goto LABEL_14;
Ritor1
parents:
diff changeset
1447 case 13:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1448 a1.uType = 555;
0
Ritor1
parents:
diff changeset
1449 LABEL_14:
Ritor1
parents:
diff changeset
1450 v16 = 0;
Ritor1
parents:
diff changeset
1451 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
1452 goto LABEL_18;
Ritor1
parents:
diff changeset
1453 v7 = (char *)&pObjectList->pObjects->uObjectID;
Ritor1
parents:
diff changeset
1454 break;
Ritor1
parents:
diff changeset
1455 default:
Ritor1
parents:
diff changeset
1456 return result;
Ritor1
parents:
diff changeset
1457 }
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1458 while ( (short)a1.uType != *(short *)v7 )
0
Ritor1
parents:
diff changeset
1459 {
Ritor1
parents:
diff changeset
1460 ++v16;
Ritor1
parents:
diff changeset
1461 v7 += 56;
Ritor1
parents:
diff changeset
1462 if ( v16 >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
1463 {
Ritor1
parents:
diff changeset
1464 LABEL_18:
Ritor1
parents:
diff changeset
1465 v8 = 0;
Ritor1
parents:
diff changeset
1466 goto LABEL_19;
Ritor1
parents:
diff changeset
1467 }
Ritor1
parents:
diff changeset
1468 }
Ritor1
parents:
diff changeset
1469 v8 = v16;
Ritor1
parents:
diff changeset
1470 LABEL_19:
Ritor1
parents:
diff changeset
1471 a1.uObjectDescID = v8;
Ritor1
parents:
diff changeset
1472 a1.stru_24.Reset();
Ritor1
parents:
diff changeset
1473 a1.vPosition.x = v5->vPosition.x;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1474 a1.spell_id = 0;
0
Ritor1
parents:
diff changeset
1475 a1.vPosition.y = v5->vPosition.y;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1476 a1.spell_level = 0;
0
Ritor1
parents:
diff changeset
1477 v17 = v5->uActorHeight;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1478 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
1479 v9 = LOWORD(v4->uYawAngle);
Ritor1
parents:
diff changeset
1480 a1.vPosition.z = v5->vPosition.z - (unsigned int)(signed __int64)((double)v17 * -0.75);
Ritor1
parents:
diff changeset
1481 a1.uFacing = v9;
Ritor1
parents:
diff changeset
1482 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
1483 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
1484 v10 = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z);
Ritor1
parents:
diff changeset
1485 v11 = v4->uDistance;
Ritor1
parents:
diff changeset
1486 a1.uSectorID = v10;
Ritor1
parents:
diff changeset
1487 a1.uSpriteFrameID = 0;
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1488 a1.spell_caster_pid = PID(OBJECT_Actor, v15);
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
1489 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
1490 if ( (double)v11 >= 307.2 )
Ritor1
parents:
diff changeset
1491 {
Ritor1
parents:
diff changeset
1492 if ( v11 >= 1024 )
Ritor1
parents:
diff changeset
1493 {
Ritor1
parents:
diff changeset
1494 a1.field_60_distance_related_prolly_lod = 2;
Ritor1
parents:
diff changeset
1495 if ( v11 >= 2560 )
Ritor1
parents:
diff changeset
1496 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
1497 }
Ritor1
parents:
diff changeset
1498 else
Ritor1
parents:
diff changeset
1499 {
Ritor1
parents:
diff changeset
1500 a1.field_60_distance_related_prolly_lod = 1;
Ritor1
parents:
diff changeset
1501 }
Ritor1
parents:
diff changeset
1502 }
Ritor1
parents:
diff changeset
1503 else
Ritor1
parents:
diff changeset
1504 {
Ritor1
parents:
diff changeset
1505 a1.field_60_distance_related_prolly_lod = 0;
Ritor1
parents:
diff changeset
1506 }
Ritor1
parents:
diff changeset
1507 a1.field_61 = a4;
Ritor1
parents:
diff changeset
1508 result = a1.Create(
Ritor1
parents:
diff changeset
1509 v4->uYawAngle,
Ritor1
parents:
diff changeset
1510 v4->uPitchAngle,
Ritor1
parents:
diff changeset
1511 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
1512 0);
Ritor1
parents:
diff changeset
1513 if ( v5->pMonsterInfo.uSpecialAbilityType == 1 )
Ritor1
parents:
diff changeset
1514 {
Ritor1
parents:
diff changeset
1515 result = v5->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
Ritor1
parents:
diff changeset
1516 if ( result == 2 )
Ritor1
parents:
diff changeset
1517 {
Ritor1
parents:
diff changeset
1518 a1.vPosition.z += 40;
Ritor1
parents:
diff changeset
1519 v13 = v4->uYawAngle;
Ritor1
parents:
diff changeset
1520 }
Ritor1
parents:
diff changeset
1521 else
Ritor1
parents:
diff changeset
1522 {
Ritor1
parents:
diff changeset
1523 if ( result != 3 )
Ritor1
parents:
diff changeset
1524 return result;
Ritor1
parents:
diff changeset
1525 a1.Create(
Ritor1
parents:
diff changeset
1526 v4->uYawAngle + 30,
Ritor1
parents:
diff changeset
1527 v4->uPitchAngle,
Ritor1
parents:
diff changeset
1528 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
1529 0);
Ritor1
parents:
diff changeset
1530 v13 = v4->uYawAngle - 30;
Ritor1
parents:
diff changeset
1531 }
Ritor1
parents:
diff changeset
1532 result = a1.Create(
Ritor1
parents:
diff changeset
1533 v13,
Ritor1
parents:
diff changeset
1534 v4->uPitchAngle,
Ritor1
parents:
diff changeset
1535 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
1536 0);
Ritor1
parents:
diff changeset
1537 }
Ritor1
parents:
diff changeset
1538 return result;
Ritor1
parents:
diff changeset
1539 }
Ritor1
parents:
diff changeset
1540
Ritor1
parents:
diff changeset
1541 //----- (00404736) --------------------------------------------------------
Ritor1
parents:
diff changeset
1542 signed int __fastcall Actor::Explode(unsigned int uActorID)
Ritor1
parents:
diff changeset
1543 {
Ritor1
parents:
diff changeset
1544 Actor *v1; // esi@1
Ritor1
parents:
diff changeset
1545 signed int v2; // edx@1
Ritor1
parents:
diff changeset
1546 char *v3; // ecx@2
Ritor1
parents:
diff changeset
1547 unsigned __int16 v4; // ax@5
Ritor1
parents:
diff changeset
1548 int v5; // ebx@6
Ritor1
parents:
diff changeset
1549 int v6; // ecx@6
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1550 //int v7; // eax@6
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1551 SpriteObject a1; // [sp+Ch] [bp-78h]@1
0
Ritor1
parents:
diff changeset
1552 unsigned int v10; // [sp+7Ch] [bp-8h]@1
Ritor1
parents:
diff changeset
1553 int v11; // [sp+80h] [bp-4h]@6
Ritor1
parents:
diff changeset
1554
Ritor1
parents:
diff changeset
1555 v10 = uActorID;
Ritor1
parents:
diff changeset
1556 v1 = &pActors[uActorID];
Ritor1
parents:
diff changeset
1557 v2 = 0;
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1558 a1.uType = 600;
0
Ritor1
parents:
diff changeset
1559 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
1560 {
Ritor1
parents:
diff changeset
1561 LABEL_5:
Ritor1
parents:
diff changeset
1562 v4 = 0;
Ritor1
parents:
diff changeset
1563 }
Ritor1
parents:
diff changeset
1564 else
Ritor1
parents:
diff changeset
1565 {
Ritor1
parents:
diff changeset
1566 v3 = (char *)&pObjectList->pObjects->uObjectID;
Ritor1
parents:
diff changeset
1567 while ( *(short *)v3 != 600 )
Ritor1
parents:
diff changeset
1568 {
Ritor1
parents:
diff changeset
1569 ++v2;
Ritor1
parents:
diff changeset
1570 v3 += 56;
Ritor1
parents:
diff changeset
1571 if ( v2 >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
1572 goto LABEL_5;
Ritor1
parents:
diff changeset
1573 }
Ritor1
parents:
diff changeset
1574 v4 = v2;
Ritor1
parents:
diff changeset
1575 }
Ritor1
parents:
diff changeset
1576 a1.uObjectDescID = v4;
Ritor1
parents:
diff changeset
1577 a1.stru_24.Reset();
Ritor1
parents:
diff changeset
1578 a1.vPosition.y = v1->vPosition.y;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1579 a1.spell_id = 0;
0
Ritor1
parents:
diff changeset
1580 v5 = v1->vPosition.x;
Ritor1
parents:
diff changeset
1581 v11 = v1->uActorHeight;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1582 a1.spell_level = 0;
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1583 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
1584 a1.vPosition.x = v5;
Ritor1
parents:
diff changeset
1585 v6 = v1->vPosition.z - (unsigned int)(signed __int64)((double)v11 * -0.75);
Ritor1
parents:
diff changeset
1586 a1.uFacing = 0;
Ritor1
parents:
diff changeset
1587 a1.vPosition.z = v6;
Ritor1
parents:
diff changeset
1588 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
1589 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
1590 a1.uSectorID = pIndoor->GetSector(v5, a1.vPosition.y, v6);
Ritor1
parents:
diff changeset
1591 a1.uSpriteFrameID = 0;
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1592 a1.spell_caster_pid = PID(OBJECT_Actor, v10);
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
1593 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
1594 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
1595 a1.field_61 = 4;
Ritor1
parents:
diff changeset
1596 return a1.Create(0, 0, 0, 0);
Ritor1
parents:
diff changeset
1597 }
Ritor1
parents:
diff changeset
1598
Ritor1
parents:
diff changeset
1599 //----- (004040E9) --------------------------------------------------------
Ritor1
parents:
diff changeset
1600 // // Get direction vector from object1 to object2,
Ritor1
parents:
diff changeset
1601 // // distance from object1 to object2 and Euler angles of the direction vector
Ritor1
parents:
diff changeset
1602 // //
Ritor1
parents:
diff changeset
1603 // //
Ritor1
parents:
diff changeset
1604 // // object1 & object2 format : objectType | (objectID << 3)
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1605 // // objectType == 2 - SpriteObject
0
Ritor1
parents:
diff changeset
1606 // // objectType == 3 - Actor
Ritor1
parents:
diff changeset
1607 // // objectType == 4 - Party
Ritor1
parents:
diff changeset
1608 // // objectType == 5 - Decoration
Ritor1
parents:
diff changeset
1609 // //
Ritor1
parents:
diff changeset
1610 // // originally this function had following prototype:
Ritor1
parents:
diff changeset
1611 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4)
Ritor1
parents:
diff changeset
1612 // // but compiler converts functions returning structures by value in the such way
Ritor1
parents:
diff changeset
1613 AIDirection *__fastcall Actor::GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, AIDirection *pOut, int a4)
Ritor1
parents:
diff changeset
1614 {
Ritor1
parents:
diff changeset
1615 signed int v4; // eax@1
Ritor1
parents:
diff changeset
1616 unsigned int v5; // ecx@1
Ritor1
parents:
diff changeset
1617 unsigned int v6; // ebx@1
Ritor1
parents:
diff changeset
1618 int v7; // ecx@2
Ritor1
parents:
diff changeset
1619 int v8; // ecx@3
Ritor1
parents:
diff changeset
1620 int v9; // ecx@4
Ritor1
parents:
diff changeset
1621 BLVFace *v10; // eax@8
Ritor1
parents:
diff changeset
1622 unsigned int v11; // ecx@8
Ritor1
parents:
diff changeset
1623 signed int v12; // eax@9
Ritor1
parents:
diff changeset
1624 int v13; // ecx@9
Ritor1
parents:
diff changeset
1625 int v14; // eax@9
Ritor1
parents:
diff changeset
1626 int v15; // eax@11
Ritor1
parents:
diff changeset
1627 int v16; // eax@12
Ritor1
parents:
diff changeset
1628 int v17; // eax@13
Ritor1
parents:
diff changeset
1629 int v18; // edx@15
Ritor1
parents:
diff changeset
1630 signed int v19; // eax@25
Ritor1
parents:
diff changeset
1631 signed int v20; // eax@28
Ritor1
parents:
diff changeset
1632 int v21; // ebx@28
Ritor1
parents:
diff changeset
1633 signed int v22; // eax@28
Ritor1
parents:
diff changeset
1634 BLVFace *v23; // eax@35
Ritor1
parents:
diff changeset
1635 int v24; // edx@35
Ritor1
parents:
diff changeset
1636 unsigned int v25; // ecx@35
Ritor1
parents:
diff changeset
1637 signed int v26; // eax@36
Ritor1
parents:
diff changeset
1638 int v27; // ecx@36
Ritor1
parents:
diff changeset
1639 int v28; // eax@36
Ritor1
parents:
diff changeset
1640 int v29; // eax@37
Ritor1
parents:
diff changeset
1641 signed int v30; // eax@42
Ritor1
parents:
diff changeset
1642 double v31; // st7@45
Ritor1
parents:
diff changeset
1643 double v32; // st6@45
Ritor1
parents:
diff changeset
1644 double v33; // st7@45
Ritor1
parents:
diff changeset
1645 AIDirection *result; // eax@48
Ritor1
parents:
diff changeset
1646 int v35; // [sp-18h] [bp-64h]@17
Ritor1
parents:
diff changeset
1647 int v36; // [sp-14h] [bp-60h]@17
Ritor1
parents:
diff changeset
1648 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15
Ritor1
parents:
diff changeset
1649 int *v38; // [sp-4h] [bp-50h]@15
Ritor1
parents:
diff changeset
1650 int *v39; // [sp+0h] [bp-4Ch]@15
Ritor1
parents:
diff changeset
1651 int *v40; // [sp+4h] [bp-48h]@15
Ritor1
parents:
diff changeset
1652 AIDirection v41; // [sp+14h] [bp-38h]@46
Ritor1
parents:
diff changeset
1653 float v42; // [sp+30h] [bp-1Ch]@23
Ritor1
parents:
diff changeset
1654 float v43; // [sp+34h] [bp-18h]@45
Ritor1
parents:
diff changeset
1655 float v44; // [sp+38h] [bp-14h]@33
Ritor1
parents:
diff changeset
1656 float v45; // [sp+3Ch] [bp-10h]@33
Ritor1
parents:
diff changeset
1657 int outz; // [sp+40h] [bp-Ch]@6
Ritor1
parents:
diff changeset
1658 int outy; // [sp+44h] [bp-8h]@6
Ritor1
parents:
diff changeset
1659 int outx; // [sp+48h] [bp-4h]@6
Ritor1
parents:
diff changeset
1660 float a4a; // [sp+58h] [bp+Ch]@45
Ritor1
parents:
diff changeset
1661
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
1662 v4 = PID_ID(uObj1ID);
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1663 v5 = PID_TYPE(uObj1ID);
0
Ritor1
parents:
diff changeset
1664 v6 = uObj2ID;
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1665 switch(v5)
0
Ritor1
parents:
diff changeset
1666 {
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1667 case OBJECT_Item:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1668 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1669 v19 = v4;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1670 outx = pSpriteObjects[v19].vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1671 v13 = pSpriteObjects[v19].vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1672 v14 = pSpriteObjects[v19].vPosition.z;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1673 outy = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1674 outz = v14;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1675 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1676 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1677 case OBJECT_Actor:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1678 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1679 outx = pActors[v4].vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1680 outy = pActors[v4].vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1681 LODWORD(v42) = pActors[v4].uActorHeight;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1682 v11 = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)SLODWORD(v42) * -0.75);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1683 outz = v11;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1684 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1685 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1686 case OBJECT_Player:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1687 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1688 if ( !v4 )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1689 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1690 outx = pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1691 outy = pParty->vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1692 v14 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1693 outz = v14;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1694 break;;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1695 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1696 if ( v4 == 4 )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1697 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1698 v40 = &outz;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1699 v39 = &outy;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1700 v38 = &outx;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1701 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1702 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1703 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1704 v36 = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1705 v35 = 24;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1706 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1707 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1708 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1709 if ( v4 == 3 )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1710 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1711 v40 = &outz;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1712 v39 = &outy;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1713 v38 = &outx;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1714 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1715 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1716 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1717 v36 = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1718 v35 = 8;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1719 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1720 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1721 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1722 if ( v4 == 2 )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1723 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1724 v40 = &outz;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1725 v39 = &outy;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1726 v38 = &outx;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1727 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1728 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1729 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1730 v36 = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1731 v35 = 8;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1732 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1733 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1734 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1735 if ( v4 == 1 )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1736 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1737 v40 = &outz;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1738 v39 = &outy;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1739 v38 = &outx;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1740 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1741 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1742 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1743 v36 = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1744 v35 = 24;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1745 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1746 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1747 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1748 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1749 case OBJECT_Decoration:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1750 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1751 v12 = v4;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1752 outx = pLevelDecorations[v12].vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1753 v13 = pLevelDecorations[v12].vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1754 v14 = pLevelDecorations[v12].vPosition.z;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1755 outy = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1756 outz = v14;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1757 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1758 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1759 default:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1760 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1761 outz = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1762 outy = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1763 outx = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1764 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1765 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1766 case OBJECT_BModel:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1767 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1768 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1769 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1770 v10 = &pIndoor->pFaces[v4];
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1771 outx = (v10->pBounding.x1 + v10->pBounding.x2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1772 outy = (v10->pBounding.y1 + v10->pBounding.y2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1773 v11 = (v10->pBounding.z1 + v10->pBounding.z2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1774 outz = v11;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1775 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1776 break;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1777 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1778 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1779 v20 = v6;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1780 v21 = PID_TYPE(v6);
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1781 v22 = PID_ID(v20);
1087
cde32f9b5f33 mistake in GetDirectionInfo
zipi
parents: 1077
diff changeset
1782 switch(v21)
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1783 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1784 case OBJECT_Item:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1785 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1786 v30 = v22;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1787 LODWORD(v45) = pSpriteObjects[v30].vPosition.x;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1788 v27 = pSpriteObjects[v30].vPosition.y;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1789 v28 = pSpriteObjects[v30].vPosition.z;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1790 LODWORD(v44) = v27;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1791 a4 = v28;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1792 break;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1793 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1794 case OBJECT_Actor:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1795 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1796 LODWORD(v45) = pActors[v22].vPosition.x;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1797 LODWORD(v44) = pActors[v22].vPosition.y;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1798 v25 = pActors[v22].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v22].uActorHeight * -0.75);
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1799 a4 = v25;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1800 break;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1801 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1802 case OBJECT_Player:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1803 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1804 LODWORD(v45) = pParty->vPosition.x;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1805 LODWORD(v44) = pParty->vPosition.y;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1806 v29 = a4;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1807 if ( !a4 )
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1808 v29 = pParty->sEyelevel;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1809 v28 = pParty->vPosition.z + v29;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1810 a4 = v28;
863
b7b67485ec43 * AI fixed
zipi
parents: 862
diff changeset
1811 break;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1812 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1813 case OBJECT_Decoration:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1814 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1815 v26 = v22;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1816 LODWORD(v45) = pLevelDecorations[v26].vPosition.x;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1817 v27 = pLevelDecorations[v26].vPosition.y;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1818 v28 = pLevelDecorations[v26].vPosition.z;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1819 LODWORD(v44) = v27;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1820 a4 = v28;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1821 break;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1822 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1823 default:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1824 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1825 a4 = 0;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1826 v44 = 0.0;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1827 v45 = 0.0;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1828 break;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1829 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1830 case OBJECT_BModel:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1831 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1832 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1833 {
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1834 v23 = &pIndoor->pFaces[v22];
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1835 v24 = v23->pBounding.y1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1836 LODWORD(v45) = (v23->pBounding.x1 + v23->pBounding.x2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1837 LODWORD(v44) = (v24 + v23->pBounding.y2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1838 v25 = (v23->pBounding.z1 + v23->pBounding.z2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1839 a4 = v25;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1840 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1841 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1842 }
0
Ritor1
parents:
diff changeset
1843 }
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1844
0
Ritor1
parents:
diff changeset
1845 v31 = (double)SLODWORD(v45) - (double)outx;
Ritor1
parents:
diff changeset
1846 v42 = v31;
Ritor1
parents:
diff changeset
1847 v32 = (double)SLODWORD(v44) - (double)outy;
Ritor1
parents:
diff changeset
1848 v43 = v32;
Ritor1
parents:
diff changeset
1849 a4a = (double)a4 - (double)outz;
Ritor1
parents:
diff changeset
1850 v45 = v32 * v32;
Ritor1
parents:
diff changeset
1851 v44 = v31 * v31;
Ritor1
parents:
diff changeset
1852 v33 = sqrt(a4a * a4a + v44 + v45);
Ritor1
parents:
diff changeset
1853 if ( v33 <= 1.0 )
Ritor1
parents:
diff changeset
1854 {
Ritor1
parents:
diff changeset
1855 v41.vDirection.x = 65536;
Ritor1
parents:
diff changeset
1856 v41.vDirection.y = 0;
Ritor1
parents:
diff changeset
1857 v41.vDirection.z = 0;
Ritor1
parents:
diff changeset
1858 v41.uDistance = 1;
Ritor1
parents:
diff changeset
1859 v41.uDistanceXZ = 1;
Ritor1
parents:
diff changeset
1860 v41.uYawAngle = 0;
Ritor1
parents:
diff changeset
1861 v41.uPitchAngle = 0;
Ritor1
parents:
diff changeset
1862 }
Ritor1
parents:
diff changeset
1863 else
Ritor1
parents:
diff changeset
1864 {
Ritor1
parents:
diff changeset
1865 v41.vDirection.x = (signed __int64)(1.0 / v33 * v42 * 65536.0);
Ritor1
parents:
diff changeset
1866 v41.vDirection.y = (signed __int64)(1.0 / v33 * v43 * 65536.0);
Ritor1
parents:
diff changeset
1867 v41.vDirection.z = (signed __int64)(1.0 / v33 * a4a * 65536.0);
Ritor1
parents:
diff changeset
1868 v41.uDistance = (signed __int64)v33;
Ritor1
parents:
diff changeset
1869 v41.uDistanceXZ = (signed __int64)sqrt(v44 + v45);
Ritor1
parents:
diff changeset
1870 v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v42, (signed __int64)v43);
Ritor1
parents:
diff changeset
1871 v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a);
Ritor1
parents:
diff changeset
1872 }
Ritor1
parents:
diff changeset
1873 result = pOut;
Ritor1
parents:
diff changeset
1874 memcpy(pOut, &v41, 0x1Cu);
Ritor1
parents:
diff changeset
1875 return result;
Ritor1
parents:
diff changeset
1876 }
Ritor1
parents:
diff changeset
1877
Ritor1
parents:
diff changeset
1878 //----- (00404030) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
1879 void Actor::AI_FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4)
0
Ritor1
parents:
diff changeset
1880 {
Ritor1
parents:
diff changeset
1881 unsigned int v4; // edi@1
Ritor1
parents:
diff changeset
1882 unsigned int v5; // esi@1
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1883 //unsigned int result; // eax@2
0
Ritor1
parents:
diff changeset
1884 AIDirection *v7; // eax@3
Ritor1
parents:
diff changeset
1885 unsigned int v8; // ecx@3
Ritor1
parents:
diff changeset
1886 Actor *v9; // ebx@3
Ritor1
parents:
diff changeset
1887 AIDirection *v10; // esi@4
Ritor1
parents:
diff changeset
1888 unsigned __int16 v11; // ax@5
Ritor1
parents:
diff changeset
1889 AIDirection a3; // [sp+8h] [bp-38h]@4
Ritor1
parents:
diff changeset
1890 AIDirection v13; // [sp+24h] [bp-1Ch]@4
Ritor1
parents:
diff changeset
1891
Ritor1
parents:
diff changeset
1892 v4 = uObjID;
Ritor1
parents:
diff changeset
1893 v5 = uActorID;
Ritor1
parents:
diff changeset
1894 if ( rand() % 100 >= 5 )
Ritor1
parents:
diff changeset
1895 {
Ritor1
parents:
diff changeset
1896 v7 = a4;
Ritor1
parents:
diff changeset
1897 v8 = 0;
Ritor1
parents:
diff changeset
1898 v9 = &pActors[v5];
Ritor1
parents:
diff changeset
1899 if ( !a4 )
Ritor1
parents:
diff changeset
1900 {
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1901 v10 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v5), v4, &a3, 0);
0
Ritor1
parents:
diff changeset
1902 v7 = &v13;
Ritor1
parents:
diff changeset
1903 memcpy(&v13, v10, sizeof(v13));
Ritor1
parents:
diff changeset
1904 v8 = 0;
Ritor1
parents:
diff changeset
1905 }
Ritor1
parents:
diff changeset
1906 v9->uYawAngle = LOWORD(v7->uYawAngle);
Ritor1
parents:
diff changeset
1907 v11 = LOWORD(v7->uPitchAngle);
Ritor1
parents:
diff changeset
1908 v9->uCurrentActionTime = v8;
Ritor1
parents:
diff changeset
1909 v9->vVelocity.z = v8;
Ritor1
parents:
diff changeset
1910 v9->vVelocity.y = v8;
Ritor1
parents:
diff changeset
1911 v9->vVelocity.x = v8;
Ritor1
parents:
diff changeset
1912 v9->uPitchAngle = v11;
Ritor1
parents:
diff changeset
1913 v9->uCurrentActionLength = 256;
Ritor1
parents:
diff changeset
1914 v9->uAIState = Interacting;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1915 v9->UpdateAnimation();
0
Ritor1
parents:
diff changeset
1916 }
Ritor1
parents:
diff changeset
1917 else
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
1918 Actor::AI_Bored(v5, v4, a4);
0
Ritor1
parents:
diff changeset
1919 }
Ritor1
parents:
diff changeset
1920
Ritor1
parents:
diff changeset
1921 //----- (00403F58) --------------------------------------------------------
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
1922 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4)
0
Ritor1
parents:
diff changeset
1923 {
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1924 if (rand() % 2)
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
1925 AI_Bored(uActorID, uObjID, a4);
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1926 else
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
1927 AI_Stand(uActorID, uObjID, uActionLength, a4);
0
Ritor1
parents:
diff changeset
1928 }
Ritor1
parents:
diff changeset
1929
Ritor1
parents:
diff changeset
1930 //----- (00403EB6) --------------------------------------------------------
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1931 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4)
0
Ritor1
parents:
diff changeset
1932 {
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1933 assert(uActorID < uNumActors);
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1934 auto actor = pActors + uActorID;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1935
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1936 AIDirection a3;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1937 if (!a4)
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1938 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0);
0
Ritor1
parents:
diff changeset
1939
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1940 actor->uAIState = Standing;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1941 if (!uActionLength)
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1942 actor->uCurrentActionLength = rand() % 256 + 256;
0
Ritor1
parents:
diff changeset
1943 else
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1944 actor->uCurrentActionLength = uActionLength;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1945 actor->uCurrentActionTime = 0;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1946 actor->uYawAngle = a4->uYawAngle;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1947 actor->uPitchAngle = a4->uPitchAngle;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1948 actor->vVelocity.z = 0;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1949 actor->vVelocity.y = 0;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1950 actor->vVelocity.x = 0;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1951 actor->UpdateAnimation();
0
Ritor1
parents:
diff changeset
1952 }
Ritor1
parents:
diff changeset
1953
Ritor1
parents:
diff changeset
1954 //----- (00403E61) --------------------------------------------------------
Ritor1
parents:
diff changeset
1955 void __fastcall Actor::StandAwhile(unsigned int uActorID)
Ritor1
parents:
diff changeset
1956 {
Ritor1
parents:
diff changeset
1957 Actor *v1; // esi@1
Ritor1
parents:
diff changeset
1958
Ritor1
parents:
diff changeset
1959 v1 = &pActors[uActorID];
Ritor1
parents:
diff changeset
1960 v1->uCurrentActionLength = rand() % 128 + 128;
Ritor1
parents:
diff changeset
1961 v1->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
1962 v1->uAIState = Standing;
Ritor1
parents:
diff changeset
1963 v1->vVelocity.z = 0;
Ritor1
parents:
diff changeset
1964 v1->vVelocity.y = 0;
Ritor1
parents:
diff changeset
1965 v1->vVelocity.x = 0;
Ritor1
parents:
diff changeset
1966 v1->UpdateAnimation();
Ritor1
parents:
diff changeset
1967 }
Ritor1
parents:
diff changeset
1968
Ritor1
parents:
diff changeset
1969 //----- (00403C6C) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
1970 void Actor::AI_MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0)
0
Ritor1
parents:
diff changeset
1971 {
Ritor1
parents:
diff changeset
1972 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
1973 char v4; // zf@1
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1974 //unsigned int result; // eax@3
0
Ritor1
parents:
diff changeset
1975 AIDirection *v6; // esi@6
Ritor1
parents:
diff changeset
1976 AIDirection *v7; // edi@6
Ritor1
parents:
diff changeset
1977 signed int v8; // eax@7
Ritor1
parents:
diff changeset
1978 double v9; // st7@9
Ritor1
parents:
diff changeset
1979 Vec3_int_ v10; // ST04_12@9
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1980 //int v11; // eax@10
0
Ritor1
parents:
diff changeset
1981 AIDirection *v12; // eax@11
Ritor1
parents:
diff changeset
1982 unsigned int v13; // esi@11
Ritor1
parents:
diff changeset
1983 AIDirection *v14; // esi@12
Ritor1
parents:
diff changeset
1984 SpriteFrame *v15; // ecx@13
Ritor1
parents:
diff changeset
1985 __int16 v16; // ax@13
Ritor1
parents:
diff changeset
1986 unsigned int v17; // ecx@13
Ritor1
parents:
diff changeset
1987 signed __int64 v18; // qax@13
Ritor1
parents:
diff changeset
1988 AIDirection a3; // [sp+Ch] [bp-48h]@12
Ritor1
parents:
diff changeset
1989 AIDirection v20; // [sp+28h] [bp-2Ch]@12
Ritor1
parents:
diff changeset
1990 unsigned int v21; // [sp+44h] [bp-10h]@9
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
1991 //signed int a2; // [sp+48h] [bp-Ch]@1
0
Ritor1
parents:
diff changeset
1992 int v23; // [sp+4Ch] [bp-8h]@6
Ritor1
parents:
diff changeset
1993 unsigned int v24; // [sp+50h] [bp-4h]@1
Ritor1
parents:
diff changeset
1994 unsigned int v25; // [sp+5Ch] [bp+8h]@13
Ritor1
parents:
diff changeset
1995
Ritor1
parents:
diff changeset
1996 v3 = &pActors[uActorID];
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
1997 //a2 = edx0;
0
Ritor1
parents:
diff changeset
1998 v4 = v3->pMonsterInfo.uMovementType == 5;
Ritor1
parents:
diff changeset
1999 v24 = uActorID;
Ritor1
parents:
diff changeset
2000 if ( v4 && v3->pMonsterInfo.uAIType == 1 )
Ritor1
parents:
diff changeset
2001 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2002 Actor::AI_Stand(uActorID, sTargetPid, 0, arg0);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2003 return;
0
Ritor1
parents:
diff changeset
2004 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2005
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2006 if ( PID_TYPE(sTargetPid) == OBJECT_Actor)
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2007 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2008 v8 = PID_ID(sTargetPid);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2009 v6 = (AIDirection *)pActors[v8].vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2010 v7 = (AIDirection *)pActors[v8].vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2011 v23 = (signed __int64)((double)pActors[v8].uActorHeight * 0.75 + (double)pActors[v8].vPosition.z);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2012 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2013 else if ( PID_TYPE(sTargetPid) == OBJECT_Player)
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2014 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2015 v6 = (AIDirection *)pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2016 v7 = (AIDirection *)pParty->vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2017 v23 = pParty->vPosition.z + pParty->sEyelevel;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2018 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2019 else
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2020 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2021 v6 = arg0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2022 v7 = arg0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2023 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2024 v21 = v3->uActorHeight;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2025 v9 = (double)(signed int)v21 * 0.75;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2026 v21 = v3->vPosition.z;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2027 v10.z = (signed __int64)(v9 + (double)(signed int)v21);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2028 v10.y = v3->vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2029 v10.x = v3->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2030 if ( sub_407A1C((int)v6, (int)v7, v23, v10) )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2031 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2032 v12 = arg0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2033 v13 = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2034 if ( !arg0 )
0
Ritor1
parents:
diff changeset
2035 {
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2036 v14 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v24), sTargetPid, &a3, 0);
0
Ritor1
parents:
diff changeset
2037 v12 = &v20;
Ritor1
parents:
diff changeset
2038 memcpy(&v20, v14, sizeof(v20));
Ritor1
parents:
diff changeset
2039 v13 = 0;
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2040 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2041 v15 = pSpriteFrameTable->pSpriteSFrames;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2042 v3->uYawAngle = LOWORD(v12->uYawAngle);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2043 v16 = v15[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2044 v17 = v24;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2045 v3->uCurrentActionLength = 8 * v16;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2046 v3->uCurrentActionTime = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2047 v3->uAIState = AttackingMelee;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2048 Actor::PlaySound(v17, 0);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2049 LODWORD(v18) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2050 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2051 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v13
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2052 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v13 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v13) )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2053 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2054 LODWORD(v18) = 2 * v18;
0
Ritor1
parents:
diff changeset
2055 v25 = v18;
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2056 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2057 if ( pParty->bTurnBasedModeOn != 1 )
0
Ritor1
parents:
diff changeset
2058 v18 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)v25 * 2.133333333333333);
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2059 v3->pMonsterInfo.uRecoveryTime = v18;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2060 v3->vVelocity.z = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2061 v3->vVelocity.y = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2062 v3->vVelocity.x = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2063 v3->UpdateAnimation();
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2064 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2065 else
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2066 Actor::AI_Pursue1(v24, sTargetPid, rand() % 2, 64, arg0);
0
Ritor1
parents:
diff changeset
2067 }
Ritor1
parents:
diff changeset
2068
Ritor1
parents:
diff changeset
2069 //----- (00438CF3) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2070 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID)
0
Ritor1
parents:
diff changeset
2071 {
Ritor1
parents:
diff changeset
2072 unsigned int v1; // esi@1
Ritor1
parents:
diff changeset
2073 unsigned int v2; // edi@2
Ritor1
parents:
diff changeset
2074 char v3; // bl@3
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2075 //char *v4; // ecx@16
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2076 //signed int v5; // eax@18
0
Ritor1
parents:
diff changeset
2077 Player **ppPlayers; // esi@20
Ritor1
parents:
diff changeset
2078
Ritor1
parents:
diff changeset
2079 v1 = uLevelMapStatsID;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2080 if ( !uLevelMapStatsID || !pActors[uActorID].IsPeasant())
0
Ritor1
parents:
diff changeset
2081 return;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2082
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2083 v2 = uActorID;
0
Ritor1
parents:
diff changeset
2084 v3 = 1;
Ritor1
parents:
diff changeset
2085 if ( v1 != 5 )
Ritor1
parents:
diff changeset
2086 {
Ritor1
parents:
diff changeset
2087 if ( v1 == 6 || v1 == 7 )
Ritor1
parents:
diff changeset
2088 {
484
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2089 _449B57_test_bit(pParty->_quest_bits, 99);
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2090 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) )
0
Ritor1
parents:
diff changeset
2091 return;
Ritor1
parents:
diff changeset
2092 goto LABEL_12;
Ritor1
parents:
diff changeset
2093 }
Ritor1
parents:
diff changeset
2094 if ( v1 != 8 )
Ritor1
parents:
diff changeset
2095 goto LABEL_12;
Ritor1
parents:
diff changeset
2096 }
484
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2097 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 99) )
0
Ritor1
parents:
diff changeset
2098 v3 = 0;
484
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2099 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) )
0
Ritor1
parents:
diff changeset
2100 v3 = 1;
Ritor1
parents:
diff changeset
2101 if ( v3 )
Ritor1
parents:
diff changeset
2102 {
Ritor1
parents:
diff changeset
2103 LABEL_12:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2104 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[v2].pMonsterInfo.uLevel + GetPartyReputation());
0
Ritor1
parents:
diff changeset
2105 if ( pParty->uFine < 0 )
Ritor1
parents:
diff changeset
2106 pParty->uFine = 0;
Ritor1
parents:
diff changeset
2107 if ( pParty->uFine > 4000000 )
Ritor1
parents:
diff changeset
2108 pParty->uFine = 4000000;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2109
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2110 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2111 {
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2112 if (pOutdoor->ddm.uReputation < 10000)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2113 pOutdoor->ddm.uReputation++;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2114 }
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2115 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2116 {
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2117 if (pIndoor->dlv.uReputation < 10000)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2118 pIndoor->dlv.uReputation++;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2119 }
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2120 else assert(false);
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2121
0
Ritor1
parents:
diff changeset
2122 ppPlayers = &pPlayers[1];
Ritor1
parents:
diff changeset
2123 do
Ritor1
parents:
diff changeset
2124 {
Ritor1
parents:
diff changeset
2125 if ( pParty->uFine )
Ritor1
parents:
diff changeset
2126 {
484
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2127 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)(*ppPlayers)->_guilds_member_bits, 1) )
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2128 _449B7E_toggle_bit((unsigned char *)(*ppPlayers)->_guilds_member_bits, 1, 1u);
0
Ritor1
parents:
diff changeset
2129 }
Ritor1
parents:
diff changeset
2130 ++ppPlayers;
Ritor1
parents:
diff changeset
2131 }
Ritor1
parents:
diff changeset
2132 while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] );
Ritor1
parents:
diff changeset
2133 }
Ritor1
parents:
diff changeset
2134 }
Ritor1
parents:
diff changeset
2135
Ritor1
parents:
diff changeset
2136 //----- (0043AE80) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2137 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3)
0
Ritor1
parents:
diff changeset
2138 {
Ritor1
parents:
diff changeset
2139 int result; // eax@1
Ritor1
parents:
diff changeset
2140 unsigned int v4; // esi@1
Ritor1
parents:
diff changeset
2141 int v5; // [sp-14h] [bp-18h]@3
Ritor1
parents:
diff changeset
2142 unsigned int v6; // [sp-10h] [bp-14h]@3
Ritor1
parents:
diff changeset
2143 int v7; // [sp-Ch] [bp-10h]@3
Ritor1
parents:
diff changeset
2144 int v8; // [sp-8h] [bp-Ch]@3
Ritor1
parents:
diff changeset
2145 __int16 v9; // [sp-4h] [bp-8h]@3
Ritor1
parents:
diff changeset
2146
Ritor1
parents:
diff changeset
2147 result = a2 - 1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2148 v4 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2149 switch ( a2 )
Ritor1
parents:
diff changeset
2150 {
Ritor1
parents:
diff changeset
2151 case 1:
Ritor1
parents:
diff changeset
2152 if ( a3 )
Ritor1
parents:
diff changeset
2153 {
Ritor1
parents:
diff changeset
2154 v9 = 0;
Ritor1
parents:
diff changeset
2155 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
Ritor1
parents:
diff changeset
2156 v7 = 0;
Ritor1
parents:
diff changeset
2157 LOWORD(v6) = v4;
Ritor1
parents:
diff changeset
2158 v5 = 904;
Ritor1
parents:
diff changeset
2159 goto LABEL_16;
Ritor1
parents:
diff changeset
2160 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2161 return;
0
Ritor1
parents:
diff changeset
2162 case 2:
Ritor1
parents:
diff changeset
2163 if ( a3 )
Ritor1
parents:
diff changeset
2164 {
Ritor1
parents:
diff changeset
2165 v9 = 0;
Ritor1
parents:
diff changeset
2166 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
Ritor1
parents:
diff changeset
2167 v7 = 0;
Ritor1
parents:
diff changeset
2168 LOWORD(v6) = v4;
Ritor1
parents:
diff changeset
2169 v5 = 905;
Ritor1
parents:
diff changeset
2170 goto LABEL_16;
Ritor1
parents:
diff changeset
2171 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2172 return;
0
Ritor1
parents:
diff changeset
2173 case 3:
Ritor1
parents:
diff changeset
2174 if ( a3 )
Ritor1
parents:
diff changeset
2175 {
Ritor1
parents:
diff changeset
2176 v9 = 0;
Ritor1
parents:
diff changeset
2177 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
Ritor1
parents:
diff changeset
2178 v7 = 0;
Ritor1
parents:
diff changeset
2179 LOWORD(v6) = v4;
Ritor1
parents:
diff changeset
2180 v5 = 906;
Ritor1
parents:
diff changeset
2181 goto LABEL_16;
Ritor1
parents:
diff changeset
2182 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2183 return;
0
Ritor1
parents:
diff changeset
2184 case 4:
Ritor1
parents:
diff changeset
2185 if ( a3 )
Ritor1
parents:
diff changeset
2186 {
Ritor1
parents:
diff changeset
2187 v9 = 0;
Ritor1
parents:
diff changeset
2188 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
Ritor1
parents:
diff changeset
2189 v7 = 0;
Ritor1
parents:
diff changeset
2190 LOWORD(v6) = v4;
Ritor1
parents:
diff changeset
2191 v5 = 907;
Ritor1
parents:
diff changeset
2192 goto LABEL_16;
Ritor1
parents:
diff changeset
2193 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2194 return;
0
Ritor1
parents:
diff changeset
2195 case 5:
Ritor1
parents:
diff changeset
2196 v9 = 4;
Ritor1
parents:
diff changeset
2197 v8 = 65536;
Ritor1
parents:
diff changeset
2198 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2199 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2200 v5 = 901;
Ritor1
parents:
diff changeset
2201 goto LABEL_16;
Ritor1
parents:
diff changeset
2202 case 6:
Ritor1
parents:
diff changeset
2203 v9 = 4;
Ritor1
parents:
diff changeset
2204 v8 = 65536;
Ritor1
parents:
diff changeset
2205 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2206 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2207 v5 = 902;
Ritor1
parents:
diff changeset
2208 goto LABEL_16;
Ritor1
parents:
diff changeset
2209 case 7:
Ritor1
parents:
diff changeset
2210 v9 = 4;
Ritor1
parents:
diff changeset
2211 v8 = 65536;
Ritor1
parents:
diff changeset
2212 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2213 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2214 v5 = 903;
Ritor1
parents:
diff changeset
2215 goto LABEL_16;
Ritor1
parents:
diff changeset
2216 case 8:
Ritor1
parents:
diff changeset
2217 v9 = 4;
Ritor1
parents:
diff changeset
2218 v8 = 65536;
Ritor1
parents:
diff changeset
2219 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2220 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2221 v5 = 900;
Ritor1
parents:
diff changeset
2222 goto LABEL_16;
Ritor1
parents:
diff changeset
2223 case 9:
Ritor1
parents:
diff changeset
2224 v9 = 4;
Ritor1
parents:
diff changeset
2225 v8 = 65536;
Ritor1
parents:
diff changeset
2226 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2227 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2228 v5 = 909;
Ritor1
parents:
diff changeset
2229 goto LABEL_16;
Ritor1
parents:
diff changeset
2230 case 10:
Ritor1
parents:
diff changeset
2231 v9 = 4;
Ritor1
parents:
diff changeset
2232 v8 = 65536;
Ritor1
parents:
diff changeset
2233 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2234 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2235 v5 = 908;
Ritor1
parents:
diff changeset
2236 LABEL_16:
Ritor1
parents:
diff changeset
2237 result = pOtherOverlayList->_4418B6(v5, v6, v7, v8, v9);
Ritor1
parents:
diff changeset
2238 break;
Ritor1
parents:
diff changeset
2239 default:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2240 return;
0
Ritor1
parents:
diff changeset
2241 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2242 return;
0
Ritor1
parents:
diff changeset
2243 }
Ritor1
parents:
diff changeset
2244
Ritor1
parents:
diff changeset
2245 //----- (0043B3E0) --------------------------------------------------------
Ritor1
parents:
diff changeset
2246 int Actor::_43B3E0_CalcDamage(Actor *a1, signed int a2)
Ritor1
parents:
diff changeset
2247 {
Ritor1
parents:
diff changeset
2248 signed int v2; // ebp@1
Ritor1
parents:
diff changeset
2249 int v3; // eax@9
Ritor1
parents:
diff changeset
2250 signed int v4; // edi@9
Ritor1
parents:
diff changeset
2251 int v5; // esi@9
Ritor1
parents:
diff changeset
2252 int v6; // ebx@11
Ritor1
parents:
diff changeset
2253 unsigned __int16 v8; // si@21
Ritor1
parents:
diff changeset
2254 int v9; // edi@21
Ritor1
parents:
diff changeset
2255 signed int v10; // eax@23
Ritor1
parents:
diff changeset
2256 int v11; // [sp+10h] [bp-4h]@1
Ritor1
parents:
diff changeset
2257
Ritor1
parents:
diff changeset
2258 v2 = 0;
Ritor1
parents:
diff changeset
2259 v11 = 0;
Ritor1
parents:
diff changeset
2260 if ( a2 )
Ritor1
parents:
diff changeset
2261 {
Ritor1
parents:
diff changeset
2262 if ( a2 == 1 )
Ritor1
parents:
diff changeset
2263 {
Ritor1
parents:
diff changeset
2264 v3 = a1->pMonsterInfo.uAttack2DamageDiceRolls;
Ritor1
parents:
diff changeset
2265 v4 = a1->pMonsterInfo.uAttack2DamageDiceSides;
Ritor1
parents:
diff changeset
2266 v5 = a1->pMonsterInfo.uAttack2DamageBonus;
Ritor1
parents:
diff changeset
2267 }
Ritor1
parents:
diff changeset
2268 else
Ritor1
parents:
diff changeset
2269 {
Ritor1
parents:
diff changeset
2270 if ( a2 <= 1 )
Ritor1
parents:
diff changeset
2271 return 0;
Ritor1
parents:
diff changeset
2272 if ( a2 <= 3 )
Ritor1
parents:
diff changeset
2273 {
Ritor1
parents:
diff changeset
2274 if ( a2 == 2 )
Ritor1
parents:
diff changeset
2275 {
Ritor1
parents:
diff changeset
2276 v8 = a1->pMonsterInfo.uSpellSkillAndMastery1;
Ritor1
parents:
diff changeset
2277 v9 = a1->pMonsterInfo.uSpell1ID;
Ritor1
parents:
diff changeset
2278 }
Ritor1
parents:
diff changeset
2279 else
Ritor1
parents:
diff changeset
2280 {
Ritor1
parents:
diff changeset
2281 v8 = a1->pMonsterInfo.uSpellSkillAndMastery2;
Ritor1
parents:
diff changeset
2282 v9 = a1->pMonsterInfo.uSpell2ID;
Ritor1
parents:
diff changeset
2283 }
Ritor1
parents:
diff changeset
2284 v10 = SkillToMastery(v8);
Ritor1
parents:
diff changeset
2285 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0);
Ritor1
parents:
diff changeset
2286 }
Ritor1
parents:
diff changeset
2287 if ( a2 != 4 )
Ritor1
parents:
diff changeset
2288 return 0;
Ritor1
parents:
diff changeset
2289 v3 = a1->pMonsterInfo.uSpecialAbilityDamageDiceRolls;
Ritor1
parents:
diff changeset
2290 v4 = a1->pMonsterInfo.uSpecialAbilityDamageDiceSides;
Ritor1
parents:
diff changeset
2291 v5 = a1->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
Ritor1
parents:
diff changeset
2292 }
Ritor1
parents:
diff changeset
2293 }
Ritor1
parents:
diff changeset
2294 else
Ritor1
parents:
diff changeset
2295 {
Ritor1
parents:
diff changeset
2296 if ( (signed __int64)a1->pActorBuffs[14].uExpireTime > 0 )
Ritor1
parents:
diff changeset
2297 v2 = a1->pActorBuffs[14].uPower;
Ritor1
parents:
diff changeset
2298 if ( (signed __int64)a1->pActorBuffs[18].uExpireTime > 0 && a1->pActorBuffs[18].uPower > v2 )
Ritor1
parents:
diff changeset
2299 v2 = a1->pActorBuffs[18].uPower;
Ritor1
parents:
diff changeset
2300 if ( (signed __int64)a1->pActorBuffs[21].uExpireTime > 0 )
Ritor1
parents:
diff changeset
2301 v2 += a1->pActorBuffs[21].uPower;
Ritor1
parents:
diff changeset
2302 v3 = a1->pMonsterInfo.uAttack1DamageDiceRolls;
Ritor1
parents:
diff changeset
2303 v4 = a1->pMonsterInfo.uAttack1DamageDiceSides;
Ritor1
parents:
diff changeset
2304 v5 = a1->pMonsterInfo.uAttack1DamageBonus;
Ritor1
parents:
diff changeset
2305 }
Ritor1
parents:
diff changeset
2306 if ( v3 > 0 )
Ritor1
parents:
diff changeset
2307 {
Ritor1
parents:
diff changeset
2308 v6 = v3;
Ritor1
parents:
diff changeset
2309 do
Ritor1
parents:
diff changeset
2310 {
Ritor1
parents:
diff changeset
2311 --v6;
Ritor1
parents:
diff changeset
2312 v11 += rand() % v4 + 1;
Ritor1
parents:
diff changeset
2313 }
Ritor1
parents:
diff changeset
2314 while ( v6 );
Ritor1
parents:
diff changeset
2315 }
Ritor1
parents:
diff changeset
2316 return v11 + v5 + v2;
Ritor1
parents:
diff changeset
2317 }
Ritor1
parents:
diff changeset
2318
Ritor1
parents:
diff changeset
2319 //----- (00438B9B) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2320 bool Actor::IsPeasant()
0
Ritor1
parents:
diff changeset
2321 {
Ritor1
parents:
diff changeset
2322 unsigned int v1; // eax@1
Ritor1
parents:
diff changeset
2323
Ritor1
parents:
diff changeset
2324 v1 = this->uAlly;
Ritor1
parents:
diff changeset
2325 if ( !v1 )
Ritor1
parents:
diff changeset
2326 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1;
Ritor1
parents:
diff changeset
2327 return (signed int)v1 >= 39 && (signed int)v1 <= 44
Ritor1
parents:
diff changeset
2328 || (signed int)v1 >= 45 && (signed int)v1 <= 50
Ritor1
parents:
diff changeset
2329 || (signed int)v1 >= 51 && (signed int)v1 <= 62
Ritor1
parents:
diff changeset
2330 || (signed int)v1 >= 78 && (signed int)v1 <= 83;
Ritor1
parents:
diff changeset
2331 }
Ritor1
parents:
diff changeset
2332
Ritor1
parents:
diff changeset
2333 //----- (0042EBEE) --------------------------------------------------------
Ritor1
parents:
diff changeset
2334 bool Actor::StealFrom(unsigned int uActorID)
Ritor1
parents:
diff changeset
2335 {
Ritor1
parents:
diff changeset
2336 unsigned int v1; // esi@1
Ritor1
parents:
diff changeset
2337 Player *pPlayer; // edi@1
Ritor1
parents:
diff changeset
2338 bool result; // eax@1
Ritor1
parents:
diff changeset
2339 int v4; // ebx@2
Ritor1
parents:
diff changeset
2340 unsigned int v5; // eax@2
Ritor1
parents:
diff changeset
2341 DDM_DLV_Header *v6; // esi@4
Ritor1
parents:
diff changeset
2342 unsigned int v7; // [sp+8h] [bp-4h]@1
Ritor1
parents:
diff changeset
2343 int v8; // [sp+8h] [bp-4h]@6
Ritor1
parents:
diff changeset
2344
Ritor1
parents:
diff changeset
2345 v1 = uActiveCharacter;
Ritor1
parents:
diff changeset
2346 v7 = uActorID;
243
a6a8fa73b4ec cleaning
zipi
parents: 188
diff changeset
2347 pPlayer = &pParty->pPlayers[uActiveCharacter-1];
0
Ritor1
parents:
diff changeset
2348 result = pPlayer->CanAct();
Ritor1
parents:
diff changeset
2349 if ( result )
Ritor1
parents:
diff changeset
2350 {
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
2351 pCastSpellInfo->_427D48(v1);
0
Ritor1
parents:
diff changeset
2352 v4 = 0;
Ritor1
parents:
diff changeset
2353 v5 = pMapStats->GetMapInfo(pCurrentMapName);
Ritor1
parents:
diff changeset
2354 if ( v5 )
Ritor1
parents:
diff changeset
2355 v4 = pMapStats->pInfos[v5]._steal_perm;
Ritor1
parents:
diff changeset
2356 v6 = &pOutdoor->ddm;
Ritor1
parents:
diff changeset
2357 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor)
Ritor1
parents:
diff changeset
2358 v6 = &pIndoor->dlv;
Ritor1
parents:
diff changeset
2359 pPlayer->StealFromActor(v7, v4, v6->uReputation++);
Ritor1
parents:
diff changeset
2360 v8 = pPlayer->GetAttackRecoveryTime(0);
Ritor1
parents:
diff changeset
2361 if ( v8 < 30 )
Ritor1
parents:
diff changeset
2362 v8 = 30;
Ritor1
parents:
diff changeset
2363 if ( !pParty->bTurnBasedModeOn )
Ritor1
parents:
diff changeset
2364 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v8 * 2.133333333333333));
Ritor1
parents:
diff changeset
2365 pTurnEngine->_40471C();
Ritor1
parents:
diff changeset
2366 result = 1;
Ritor1
parents:
diff changeset
2367 }
Ritor1
parents:
diff changeset
2368 return result;
Ritor1
parents:
diff changeset
2369 }
Ritor1
parents:
diff changeset
2370
Ritor1
parents:
diff changeset
2371 //----- (00403A60) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2372 void Actor::AI_SpellAttack2(unsigned int uActorID, signed int edx0, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
2373 {
Ritor1
parents:
diff changeset
2374 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2375 AIDirection *v4; // esi@3
Ritor1
parents:
diff changeset
2376 AIDirection *v5; // edi@3
Ritor1
parents:
diff changeset
2377 signed int v6; // eax@4
Ritor1
parents:
diff changeset
2378 Vec3_int_ v7; // ST04_12@6
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2379 //unsigned int result; // eax@7
0
Ritor1
parents:
diff changeset
2380 AIDirection *v9; // eax@8
Ritor1
parents:
diff changeset
2381 unsigned int v10; // esi@8
Ritor1
parents:
diff changeset
2382 AIDirection *v11; // esi@9
Ritor1
parents:
diff changeset
2383 SpriteFrame *v12; // ecx@10
Ritor1
parents:
diff changeset
2384 __int16 v13; // ax@10
Ritor1
parents:
diff changeset
2385 unsigned int v14; // ecx@10
Ritor1
parents:
diff changeset
2386 unsigned int v15; // eax@10
Ritor1
parents:
diff changeset
2387 signed int v16; // ecx@17
Ritor1
parents:
diff changeset
2388 AIDirection a3; // [sp+Ch] [bp-48h]@9
Ritor1
parents:
diff changeset
2389 AIDirection v18; // [sp+28h] [bp-2Ch]@9
Ritor1
parents:
diff changeset
2390 int v19; // [sp+44h] [bp-10h]@6
Ritor1
parents:
diff changeset
2391 signed int a2; // [sp+48h] [bp-Ch]@1
Ritor1
parents:
diff changeset
2392 int v21; // [sp+4Ch] [bp-8h]@3
Ritor1
parents:
diff changeset
2393 unsigned int v22; // [sp+50h] [bp-4h]@1
Ritor1
parents:
diff changeset
2394 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
Ritor1
parents:
diff changeset
2395
Ritor1
parents:
diff changeset
2396 v22 = uActorID;
Ritor1
parents:
diff changeset
2397 v3 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2398 a2 = edx0;
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2399 if ( PID_TYPE(edx0) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2400 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2401 v6 = PID_ID(edx0);
0
Ritor1
parents:
diff changeset
2402 v4 = (AIDirection *)pActors[v6].vPosition.x;
Ritor1
parents:
diff changeset
2403 v5 = (AIDirection *)pActors[v6].vPosition.y;
Ritor1
parents:
diff changeset
2404 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
Ritor1
parents:
diff changeset
2405 }
Ritor1
parents:
diff changeset
2406 else
Ritor1
parents:
diff changeset
2407 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2408 if ( PID_TYPE(edx0) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2409 {
Ritor1
parents:
diff changeset
2410 v4 = (AIDirection *)pParty->vPosition.x;
Ritor1
parents:
diff changeset
2411 v5 = (AIDirection *)pParty->vPosition.y;
Ritor1
parents:
diff changeset
2412 v21 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2413 }
Ritor1
parents:
diff changeset
2414 else
Ritor1
parents:
diff changeset
2415 {
Ritor1
parents:
diff changeset
2416 v4 = pDir;
Ritor1
parents:
diff changeset
2417 v5 = pDir;
Ritor1
parents:
diff changeset
2418 }
Ritor1
parents:
diff changeset
2419 }
Ritor1
parents:
diff changeset
2420 v19 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2421 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
Ritor1
parents:
diff changeset
2422 v7.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2423 v7.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2424 if ( sub_407A1C((int)v4, (int)v5, v21, v7) )
Ritor1
parents:
diff changeset
2425 {
Ritor1
parents:
diff changeset
2426 v9 = pDir;
Ritor1
parents:
diff changeset
2427 v10 = 0;
Ritor1
parents:
diff changeset
2428 if ( !pDir )
Ritor1
parents:
diff changeset
2429 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2430 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), a2, &a3, 0);
0
Ritor1
parents:
diff changeset
2431 v9 = &v18;
Ritor1
parents:
diff changeset
2432 memcpy(&v18, v11, sizeof(v18));
Ritor1
parents:
diff changeset
2433 v10 = 0;
Ritor1
parents:
diff changeset
2434 }
Ritor1
parents:
diff changeset
2435 v12 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2436 v3->uYawAngle = LOWORD(v9->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2437 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
0
Ritor1
parents:
diff changeset
2438 v14 = v22;
Ritor1
parents:
diff changeset
2439 v3->uCurrentActionLength = 8 * v13;
Ritor1
parents:
diff changeset
2440 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2441 v3->uAIState = AttackingRanged4;
Ritor1
parents:
diff changeset
2442 Actor::PlaySound(v14, 0);
Ritor1
parents:
diff changeset
2443 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2444 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2445 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
Ritor1
parents:
diff changeset
2446 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
Ritor1
parents:
diff changeset
2447 {
Ritor1
parents:
diff changeset
2448 v15 *= 2;
Ritor1
parents:
diff changeset
2449 pDira = v15;
Ritor1
parents:
diff changeset
2450 }
Ritor1
parents:
diff changeset
2451 if ( pParty->bTurnBasedModeOn == 1 )
Ritor1
parents:
diff changeset
2452 v3->pMonsterInfo.uRecoveryTime = v15;
Ritor1
parents:
diff changeset
2453 else
Ritor1
parents:
diff changeset
2454 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
Ritor1
parents:
diff changeset
2455 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
Ritor1
parents:
diff changeset
2456 * (double)(signed int)pDira
Ritor1
parents:
diff changeset
2457 * -2.133333333333333);
Ritor1
parents:
diff changeset
2458 v16 = v3->pMonsterInfo.uSpell2ID;
Ritor1
parents:
diff changeset
2459 v3->vVelocity.z = v10;
Ritor1
parents:
diff changeset
2460 v3->vVelocity.y = v10;
Ritor1
parents:
diff changeset
2461 v3->vVelocity.x = v10;
Ritor1
parents:
diff changeset
2462 if ( sub_42FB5C(v16) )
Ritor1
parents:
diff changeset
2463 {
Ritor1
parents:
diff changeset
2464 v3->uCurrentActionLength = 64;
Ritor1
parents:
diff changeset
2465 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2466 v3->uAIState = Fidgeting;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2467 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2468 v3->uAIState = AttackingRanged4;
Ritor1
parents:
diff changeset
2469 }
Ritor1
parents:
diff changeset
2470 else
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2471 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2472 }
Ritor1
parents:
diff changeset
2473 else
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2474 Actor::AI_Pursue1(v22, a2, v22, 64, pDir);
0
Ritor1
parents:
diff changeset
2475 }
Ritor1
parents:
diff changeset
2476
Ritor1
parents:
diff changeset
2477 //----- (00403854) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2478 void Actor::AI_SpellAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
2479 {
Ritor1
parents:
diff changeset
2480 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2481 AIDirection *v4; // esi@3
Ritor1
parents:
diff changeset
2482 AIDirection *v5; // edi@3
Ritor1
parents:
diff changeset
2483 signed int v6; // eax@4
Ritor1
parents:
diff changeset
2484 Vec3_int_ v7; // ST04_12@6
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2485 //unsigned int result; // eax@7
0
Ritor1
parents:
diff changeset
2486 AIDirection *v9; // eax@8
Ritor1
parents:
diff changeset
2487 unsigned int v10; // esi@8
Ritor1
parents:
diff changeset
2488 AIDirection *v11; // esi@9
Ritor1
parents:
diff changeset
2489 SpriteFrame *v12; // ecx@10
Ritor1
parents:
diff changeset
2490 __int16 v13; // ax@10
Ritor1
parents:
diff changeset
2491 unsigned int v14; // ecx@10
Ritor1
parents:
diff changeset
2492 unsigned int v15; // eax@10
Ritor1
parents:
diff changeset
2493 signed int v16; // ecx@17
Ritor1
parents:
diff changeset
2494 AIDirection a3; // [sp+Ch] [bp-48h]@9
Ritor1
parents:
diff changeset
2495 AIDirection v18; // [sp+28h] [bp-2Ch]@9
Ritor1
parents:
diff changeset
2496 int v19; // [sp+44h] [bp-10h]@6
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2497 //signed int a2; // [sp+48h] [bp-Ch]@1
0
Ritor1
parents:
diff changeset
2498 int v21; // [sp+4Ch] [bp-8h]@3
Ritor1
parents:
diff changeset
2499 unsigned int v22; // [sp+50h] [bp-4h]@1
Ritor1
parents:
diff changeset
2500 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
Ritor1
parents:
diff changeset
2501
Ritor1
parents:
diff changeset
2502 v22 = uActorID;
Ritor1
parents:
diff changeset
2503 v3 = &pActors[uActorID];
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2504 //a2 = edx0;
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2505 if ( PID_TYPE(sTargetPid) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2506 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2507 v6 = PID_ID(sTargetPid);
0
Ritor1
parents:
diff changeset
2508 v4 = (AIDirection *)pActors[v6].vPosition.x;
Ritor1
parents:
diff changeset
2509 v5 = (AIDirection *)pActors[v6].vPosition.y;
Ritor1
parents:
diff changeset
2510 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
Ritor1
parents:
diff changeset
2511 }
Ritor1
parents:
diff changeset
2512 else
Ritor1
parents:
diff changeset
2513 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2514 if ( PID_TYPE(sTargetPid) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2515 {
Ritor1
parents:
diff changeset
2516 v4 = (AIDirection *)pParty->vPosition.x;
Ritor1
parents:
diff changeset
2517 v5 = (AIDirection *)pParty->vPosition.y;
Ritor1
parents:
diff changeset
2518 v21 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2519 }
Ritor1
parents:
diff changeset
2520 else
Ritor1
parents:
diff changeset
2521 {
Ritor1
parents:
diff changeset
2522 v4 = pDir;
Ritor1
parents:
diff changeset
2523 v5 = pDir;
Ritor1
parents:
diff changeset
2524 }
Ritor1
parents:
diff changeset
2525 }
Ritor1
parents:
diff changeset
2526 v19 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2527 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
Ritor1
parents:
diff changeset
2528 v7.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2529 v7.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2530 if ( sub_407A1C((int)v4, (int)v5, v21, v7) )
Ritor1
parents:
diff changeset
2531 {
Ritor1
parents:
diff changeset
2532 v9 = pDir;
Ritor1
parents:
diff changeset
2533 v10 = 0;
Ritor1
parents:
diff changeset
2534 if ( !pDir )
Ritor1
parents:
diff changeset
2535 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2536 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), sTargetPid, &a3, 0);
0
Ritor1
parents:
diff changeset
2537 v9 = &v18;
Ritor1
parents:
diff changeset
2538 memcpy(&v18, v11, sizeof(v18));
Ritor1
parents:
diff changeset
2539 v10 = 0;
Ritor1
parents:
diff changeset
2540 }
Ritor1
parents:
diff changeset
2541 v12 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2542 v3->uYawAngle = LOWORD(v9->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2543 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
0
Ritor1
parents:
diff changeset
2544 v14 = v22;
Ritor1
parents:
diff changeset
2545 v3->uCurrentActionLength = 8 * v13;
Ritor1
parents:
diff changeset
2546 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2547 v3->uAIState = AttackingRanged3;
Ritor1
parents:
diff changeset
2548 Actor::PlaySound(v14, 0);
Ritor1
parents:
diff changeset
2549 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2550 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2551 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
Ritor1
parents:
diff changeset
2552 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
Ritor1
parents:
diff changeset
2553 {
Ritor1
parents:
diff changeset
2554 v15 *= 2;
Ritor1
parents:
diff changeset
2555 pDira = v15;
Ritor1
parents:
diff changeset
2556 }
Ritor1
parents:
diff changeset
2557 if ( pParty->bTurnBasedModeOn == 1 )
Ritor1
parents:
diff changeset
2558 v3->pMonsterInfo.uRecoveryTime = v15;
Ritor1
parents:
diff changeset
2559 else
Ritor1
parents:
diff changeset
2560 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
Ritor1
parents:
diff changeset
2561 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
Ritor1
parents:
diff changeset
2562 * (double)(signed int)pDira
Ritor1
parents:
diff changeset
2563 * -2.133333333333333);
Ritor1
parents:
diff changeset
2564 v16 = v3->pMonsterInfo.uSpell1ID;
Ritor1
parents:
diff changeset
2565 v3->vVelocity.z = v10;
Ritor1
parents:
diff changeset
2566 v3->vVelocity.y = v10;
Ritor1
parents:
diff changeset
2567 v3->vVelocity.x = v10;
Ritor1
parents:
diff changeset
2568 if ( sub_42FB5C(v16) )
Ritor1
parents:
diff changeset
2569 {
Ritor1
parents:
diff changeset
2570 v3->uCurrentActionLength = 64;
Ritor1
parents:
diff changeset
2571 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2572 v3->uAIState = Fidgeting;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2573 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2574 v3->uAIState = AttackingRanged3;
Ritor1
parents:
diff changeset
2575 }
Ritor1
parents:
diff changeset
2576 else
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2577 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2578 }
Ritor1
parents:
diff changeset
2579 else
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2580 Actor::AI_Pursue1(v22, sTargetPid, v22, 64, pDir);
0
Ritor1
parents:
diff changeset
2581 }
Ritor1
parents:
diff changeset
2582
Ritor1
parents:
diff changeset
2583 //----- (0040368B) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2584 void Actor::AI_MissileAttack2(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
2585 {
Ritor1
parents:
diff changeset
2586 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2587 AIDirection *v4; // esi@3
Ritor1
parents:
diff changeset
2588 AIDirection *v5; // edi@3
Ritor1
parents:
diff changeset
2589 signed int v6; // eax@4
Ritor1
parents:
diff changeset
2590 Vec3_int_ v7; // ST04_12@6
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2591 //unsigned int result; // eax@7
0
Ritor1
parents:
diff changeset
2592 AIDirection *v9; // eax@8
Ritor1
parents:
diff changeset
2593 unsigned int v10; // esi@8
Ritor1
parents:
diff changeset
2594 AIDirection *v11; // esi@9
Ritor1
parents:
diff changeset
2595 SpriteFrame *v12; // ecx@10
Ritor1
parents:
diff changeset
2596 __int16 v13; // ax@10
Ritor1
parents:
diff changeset
2597 unsigned int v14; // ecx@10
Ritor1
parents:
diff changeset
2598 signed __int64 v15; // qax@10
Ritor1
parents:
diff changeset
2599 AIDirection a3; // [sp+Ch] [bp-48h]@9
Ritor1
parents:
diff changeset
2600 AIDirection v17; // [sp+28h] [bp-2Ch]@9
Ritor1
parents:
diff changeset
2601 int v18; // [sp+44h] [bp-10h]@6
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2602 //signed int a2; // [sp+48h] [bp-Ch]@1
0
Ritor1
parents:
diff changeset
2603 int v20; // [sp+4Ch] [bp-8h]@3
Ritor1
parents:
diff changeset
2604 unsigned int v21; // [sp+50h] [bp-4h]@1
Ritor1
parents:
diff changeset
2605 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
Ritor1
parents:
diff changeset
2606
Ritor1
parents:
diff changeset
2607 v21 = uActorID;
Ritor1
parents:
diff changeset
2608 v3 = &pActors[uActorID];
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2609 //a2 = edx0;
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2610 if ( PID_TYPE(sTargetPid) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2611 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2612 v6 = PID_ID(sTargetPid);
0
Ritor1
parents:
diff changeset
2613 v4 = (AIDirection *)pActors[v6].vPosition.x;
Ritor1
parents:
diff changeset
2614 v5 = (AIDirection *)pActors[v6].vPosition.y;
Ritor1
parents:
diff changeset
2615 v20 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
Ritor1
parents:
diff changeset
2616 }
Ritor1
parents:
diff changeset
2617 else
Ritor1
parents:
diff changeset
2618 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2619 if ( PID_TYPE(sTargetPid) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2620 {
Ritor1
parents:
diff changeset
2621 v4 = (AIDirection *)pParty->vPosition.x;
Ritor1
parents:
diff changeset
2622 v5 = (AIDirection *)pParty->vPosition.y;
Ritor1
parents:
diff changeset
2623 v20 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2624 }
Ritor1
parents:
diff changeset
2625 else
Ritor1
parents:
diff changeset
2626 {
Ritor1
parents:
diff changeset
2627 v4 = pDir;
Ritor1
parents:
diff changeset
2628 v5 = pDir;
Ritor1
parents:
diff changeset
2629 }
Ritor1
parents:
diff changeset
2630 }
Ritor1
parents:
diff changeset
2631 v18 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2632 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v18 * -0.75);
Ritor1
parents:
diff changeset
2633 v7.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2634 v7.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2635 if ( sub_407A1C((int)v4, (int)v5, v20, v7) )
Ritor1
parents:
diff changeset
2636 {
Ritor1
parents:
diff changeset
2637 v9 = pDir;
Ritor1
parents:
diff changeset
2638 v10 = 0;
Ritor1
parents:
diff changeset
2639 if ( !pDir )
Ritor1
parents:
diff changeset
2640 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2641 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0);
0
Ritor1
parents:
diff changeset
2642 v9 = &v17;
Ritor1
parents:
diff changeset
2643 memcpy(&v17, v11, sizeof(v17));
Ritor1
parents:
diff changeset
2644 v10 = 0;
Ritor1
parents:
diff changeset
2645 }
Ritor1
parents:
diff changeset
2646 v12 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2647 v3->uYawAngle = LOWORD(v9->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2648 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
0
Ritor1
parents:
diff changeset
2649 v14 = v21;
Ritor1
parents:
diff changeset
2650 v3->uCurrentActionLength = 8 * v13;
Ritor1
parents:
diff changeset
2651 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2652 v3->uAIState = AttackingRanged2;
Ritor1
parents:
diff changeset
2653 Actor::PlaySound(v14, 0);
Ritor1
parents:
diff changeset
2654 LODWORD(v15) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2655 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2656 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
Ritor1
parents:
diff changeset
2657 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
Ritor1
parents:
diff changeset
2658 {
Ritor1
parents:
diff changeset
2659 LODWORD(v15) = 2 * v15;
Ritor1
parents:
diff changeset
2660 pDira = v15;
Ritor1
parents:
diff changeset
2661 }
Ritor1
parents:
diff changeset
2662 if ( pParty->bTurnBasedModeOn != 1 )
Ritor1
parents:
diff changeset
2663 v15 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)pDira * 2.133333333333333);
Ritor1
parents:
diff changeset
2664 v3->pMonsterInfo.uRecoveryTime = v15;
Ritor1
parents:
diff changeset
2665 v3->vVelocity.z = v10;
Ritor1
parents:
diff changeset
2666 v3->vVelocity.y = v10;
Ritor1
parents:
diff changeset
2667 v3->vVelocity.x = v10;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2668 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2669 }
Ritor1
parents:
diff changeset
2670 else
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2671 Actor::AI_Pursue1(v21, sTargetPid, v21, 64, pDir);
0
Ritor1
parents:
diff changeset
2672 }
Ritor1
parents:
diff changeset
2673
Ritor1
parents:
diff changeset
2674 //----- (00403476) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2675 void Actor::AI_MissileAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
2676 {
Ritor1
parents:
diff changeset
2677 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2678 int v4; // esi@3
Ritor1
parents:
diff changeset
2679 int v5; // edi@3
Ritor1
parents:
diff changeset
2680 signed int v6; // eax@4
Ritor1
parents:
diff changeset
2681 Vec3_int_ v7; // ST04_12@6
Ritor1
parents:
diff changeset
2682 unsigned char v8[12]; // ST04_12@7
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2683 //unsigned int result; // eax@8
0
Ritor1
parents:
diff changeset
2684 AIDirection *v10; // eax@9
Ritor1
parents:
diff changeset
2685 unsigned int v11; // esi@9
Ritor1
parents:
diff changeset
2686 AIDirection *v12; // esi@10
Ritor1
parents:
diff changeset
2687 SpriteFrame *v13; // ecx@11
Ritor1
parents:
diff changeset
2688 __int16 v14; // ax@11
Ritor1
parents:
diff changeset
2689 unsigned int v15; // ecx@11
Ritor1
parents:
diff changeset
2690 unsigned int v16; // eax@11
Ritor1
parents:
diff changeset
2691 AIDirection a3; // [sp+Ch] [bp-48h]@10
Ritor1
parents:
diff changeset
2692 AIDirection v18; // [sp+28h] [bp-2Ch]@10
Ritor1
parents:
diff changeset
2693 int v19; // [sp+44h] [bp-10h]@6
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2694 //signed int a2; // [sp+48h] [bp-Ch]@1
0
Ritor1
parents:
diff changeset
2695 unsigned int v21; // [sp+4Ch] [bp-8h]@1
Ritor1
parents:
diff changeset
2696 int v22; // [sp+50h] [bp-4h]@3
Ritor1
parents:
diff changeset
2697 unsigned int pDira; // [sp+5Ch] [bp+8h]@11
Ritor1
parents:
diff changeset
2698
Ritor1
parents:
diff changeset
2699 v21 = uActorID;
Ritor1
parents:
diff changeset
2700 v3 = &pActors[uActorID];
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2701 //a2 = edx0;
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2702 if ( PID_TYPE(sTargetPid) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2703 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2704 v6 = PID_ID(sTargetPid);
0
Ritor1
parents:
diff changeset
2705 v4 = pActors[v6].vPosition.x;
Ritor1
parents:
diff changeset
2706 v5 = pActors[v6].vPosition.y;
Ritor1
parents:
diff changeset
2707 v22 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
Ritor1
parents:
diff changeset
2708 }
Ritor1
parents:
diff changeset
2709 else
Ritor1
parents:
diff changeset
2710 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2711 if ( PID_TYPE(sTargetPid) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2712 {
Ritor1
parents:
diff changeset
2713 v4 = pParty->vPosition.x;
Ritor1
parents:
diff changeset
2714 v5 = pParty->vPosition.y;
Ritor1
parents:
diff changeset
2715 v22 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2716 }
Ritor1
parents:
diff changeset
2717 else
Ritor1
parents:
diff changeset
2718 {
Ritor1
parents:
diff changeset
2719 v4 = (int)pDir;
Ritor1
parents:
diff changeset
2720 v5 = (int)pDir;
Ritor1
parents:
diff changeset
2721 }
Ritor1
parents:
diff changeset
2722 }
Ritor1
parents:
diff changeset
2723 v19 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2724 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
Ritor1
parents:
diff changeset
2725 v7.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2726 v7.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2727 if ( sub_407A1C(v4, v5, v22, v7)
Ritor1
parents:
diff changeset
2728 || (*(unsigned int *)&v8[8] = v22,
Ritor1
parents:
diff changeset
2729 v19 = v3->uActorHeight,
Ritor1
parents:
diff changeset
2730 *(_QWORD *)v8 = __PAIR__(v5, v4),
Ritor1
parents:
diff changeset
2731 sub_407A1C(
Ritor1
parents:
diff changeset
2732 v3->vPosition.x,
Ritor1
parents:
diff changeset
2733 v3->vPosition.y,
Ritor1
parents:
diff changeset
2734 v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75),
Ritor1
parents:
diff changeset
2735 *(Vec3_int_ *)v8)) )
Ritor1
parents:
diff changeset
2736 {
Ritor1
parents:
diff changeset
2737 v10 = pDir;
Ritor1
parents:
diff changeset
2738 v11 = 0;
Ritor1
parents:
diff changeset
2739 if ( !pDir )
Ritor1
parents:
diff changeset
2740 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2741 v12 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0);
0
Ritor1
parents:
diff changeset
2742 v10 = &v18;
Ritor1
parents:
diff changeset
2743 memcpy(&v18, v12, sizeof(v18));
Ritor1
parents:
diff changeset
2744 v11 = 0;
Ritor1
parents:
diff changeset
2745 }
Ritor1
parents:
diff changeset
2746 v13 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2747 v3->uYawAngle = LOWORD(v10->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2748 v14 = v13[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
0
Ritor1
parents:
diff changeset
2749 v15 = v21;
Ritor1
parents:
diff changeset
2750 v3->uCurrentActionLength = 8 * v14;
Ritor1
parents:
diff changeset
2751 v3->uCurrentActionTime = v11;
Ritor1
parents:
diff changeset
2752 v3->uAIState = AttackingRanged1;
Ritor1
parents:
diff changeset
2753 Actor::PlaySound(v15, 0);
Ritor1
parents:
diff changeset
2754 v16 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2755 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2756 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v11
Ritor1
parents:
diff changeset
2757 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v11 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v11) )
Ritor1
parents:
diff changeset
2758 {
Ritor1
parents:
diff changeset
2759 v16 *= 2;
Ritor1
parents:
diff changeset
2760 pDira = v16;
Ritor1
parents:
diff changeset
2761 }
Ritor1
parents:
diff changeset
2762 if ( pParty->bTurnBasedModeOn == 1 )
Ritor1
parents:
diff changeset
2763 v3->pMonsterInfo.uRecoveryTime = v16;
Ritor1
parents:
diff changeset
2764 else
Ritor1
parents:
diff changeset
2765 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
Ritor1
parents:
diff changeset
2766 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
Ritor1
parents:
diff changeset
2767 * (double)(signed int)pDira
Ritor1
parents:
diff changeset
2768 * -2.133333333333333);
Ritor1
parents:
diff changeset
2769 v3->vVelocity.z = v11;
Ritor1
parents:
diff changeset
2770 v3->vVelocity.y = v11;
Ritor1
parents:
diff changeset
2771 v3->vVelocity.x = v11;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2772 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2773 }
Ritor1
parents:
diff changeset
2774 else
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2775 Actor::AI_Pursue1(v21, sTargetPid, v21, 64, pDir);
0
Ritor1
parents:
diff changeset
2776 }
Ritor1
parents:
diff changeset
2777
Ritor1
parents:
diff changeset
2778 //----- (004032B2) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2779 void Actor::AI_4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength)
0
Ritor1
parents:
diff changeset
2780 {
Ritor1
parents:
diff changeset
2781 unsigned int v4; // edi@1
Ritor1
parents:
diff changeset
2782 Actor *v5; // esi@1
Ritor1
parents:
diff changeset
2783 int v6; // ebx@1
Ritor1
parents:
diff changeset
2784 int v7; // ST08_4@1
Ritor1
parents:
diff changeset
2785 int v8; // eax@1
Ritor1
parents:
diff changeset
2786 unsigned int v9; // ebx@11
Ritor1
parents:
diff changeset
2787 int v10; // ebx@13
Ritor1
parents:
diff changeset
2788 signed __int16 v11; // cx@17
Ritor1
parents:
diff changeset
2789 unsigned int v12; // [sp-8h] [bp-44h]@10
Ritor1
parents:
diff changeset
2790 AIDirection *v13; // [sp-4h] [bp-40h]@10
Ritor1
parents:
diff changeset
2791 AIDirection v14; // [sp+Ch] [bp-30h]@7
Ritor1
parents:
diff changeset
2792 int v15; // [sp+28h] [bp-14h]@11
Ritor1
parents:
diff changeset
2793 unsigned int v16; // [sp+2Ch] [bp-10h]@1
Ritor1
parents:
diff changeset
2794 int y; // [sp+30h] [bp-Ch]@1
Ritor1
parents:
diff changeset
2795 unsigned int uActorID; // [sp+34h] [bp-8h]@1
Ritor1
parents:
diff changeset
2796 int v19; // [sp+38h] [bp-4h]@1
Ritor1
parents:
diff changeset
2797
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2798 //v14 never filled, maybe it is passed to function but optimized away as local variable
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2799
0
Ritor1
parents:
diff changeset
2800 uActorID = a1;
Ritor1
parents:
diff changeset
2801 v4 = a1;
Ritor1
parents:
diff changeset
2802 v5 = &pActors[a1];
Ritor1
parents:
diff changeset
2803 v16 = a2;
Ritor1
parents:
diff changeset
2804 v6 = v5->vInitialPosition.x - v5->vPosition.x;
Ritor1
parents:
diff changeset
2805 v7 = v5->vInitialPosition.x - v5->vPosition.x;
Ritor1
parents:
diff changeset
2806 y = v5->vInitialPosition.y - v5->vPosition.y;
Ritor1
parents:
diff changeset
2807 v19 = abs(v7);
Ritor1
parents:
diff changeset
2808 v8 = abs(y);
Ritor1
parents:
diff changeset
2809 if ( v19 <= v8 )
Ritor1
parents:
diff changeset
2810 v19 = v8 + (v19 >> 1);
Ritor1
parents:
diff changeset
2811 else
Ritor1
parents:
diff changeset
2812 v19 += v8 >> 1;
Ritor1
parents:
diff changeset
2813 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
2814 {
Ritor1
parents:
diff changeset
2815 if ( !uActionLength )
Ritor1
parents:
diff changeset
2816 uActionLength = 256;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2817 Actor::AI_StandOrBored(uActorID, OBJECT_Player, uActionLength, &v14);
0
Ritor1
parents:
diff changeset
2818 return;
Ritor1
parents:
diff changeset
2819 }
Ritor1
parents:
diff changeset
2820 if ( pActors[v4].pMonsterInfo.uMovementType == 3 && v19 < 128 )
Ritor1
parents:
diff changeset
2821 {
Ritor1
parents:
diff changeset
2822 v13 = &v14;
Ritor1
parents:
diff changeset
2823 v12 = 256;
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2824 Actor::AI_Stand(uActorID, v16, v12, v13);
0
Ritor1
parents:
diff changeset
2825 return;
Ritor1
parents:
diff changeset
2826 }
Ritor1
parents:
diff changeset
2827 v15 = (rand() & 0xF) << 12;
Ritor1
parents:
diff changeset
2828 v19 += (unsigned __int64)(v15 * (signed __int64)a3) >> 16;
Ritor1
parents:
diff changeset
2829 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(v6, y);
Ritor1
parents:
diff changeset
2830 if ( rand() % 100 < 25 )
Ritor1
parents:
diff changeset
2831 {
Ritor1
parents:
diff changeset
2832 Actor::StandAwhile(uActorID);
Ritor1
parents:
diff changeset
2833 return;
Ritor1
parents:
diff changeset
2834 }
Ritor1
parents:
diff changeset
2835 v10 = v9 + rand() % 256 - 128;
Ritor1
parents:
diff changeset
2836 if ( abs(v10 - v5->uYawAngle) > 256 && !(BYTE2(v5->uAttributes) & 0x20) )
Ritor1
parents:
diff changeset
2837 {
Ritor1
parents:
diff changeset
2838 v13 = &v14;
Ritor1
parents:
diff changeset
2839 v12 = 256;
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2840 Actor::AI_Stand(uActorID, v16, v12, v13);
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
2841 return;
0
Ritor1
parents:
diff changeset
2842 }
Ritor1
parents:
diff changeset
2843 v11 = v5->uMovementSpeed;
Ritor1
parents:
diff changeset
2844 v5->uYawAngle = v10;
Ritor1
parents:
diff changeset
2845 if ( v11 )
Ritor1
parents:
diff changeset
2846 v5->uCurrentActionLength = 32 * v19 / v11;
Ritor1
parents:
diff changeset
2847 else
Ritor1
parents:
diff changeset
2848 v5->uCurrentActionLength = 0;
Ritor1
parents:
diff changeset
2849 v5->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
2850 v5->uAIState = Tethered;
Ritor1
parents:
diff changeset
2851 if ( rand() % 100 < 2 )
Ritor1
parents:
diff changeset
2852 Actor::PlaySound(uActorID, 3u);
Ritor1
parents:
diff changeset
2853 v5->UpdateAnimation();
Ritor1
parents:
diff changeset
2854 }
Ritor1
parents:
diff changeset
2855
Ritor1
parents:
diff changeset
2856 //----- (004031C1) --------------------------------------------------------
Ritor1
parents:
diff changeset
2857 char __fastcall Actor::_4031C1_update_job(unsigned int uActorID, signed int a2, int a3)
Ritor1
parents:
diff changeset
2858 {
Ritor1
parents:
diff changeset
2859 unsigned int v3; // edi@1
Ritor1
parents:
diff changeset
2860 Actor *v4; // esi@1
Ritor1
parents:
diff changeset
2861 ActorJob *v5; // eax@1
Ritor1
parents:
diff changeset
2862 signed int v6; // edx@2
Ritor1
parents:
diff changeset
2863 ActorJob *v7; // eax@2
Ritor1
parents:
diff changeset
2864 signed int v8; // edi@2
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2865 ActorJob *v9; // ecx@2
0
Ritor1
parents:
diff changeset
2866 __int16 v10; // cx@15
Ritor1
parents:
diff changeset
2867 signed int v12; // [sp+8h] [bp-4h]@1
Ritor1
parents:
diff changeset
2868
Ritor1
parents:
diff changeset
2869 v3 = uActorID;
Ritor1
parents:
diff changeset
2870 v12 = a2;
Ritor1
parents:
diff changeset
2871 v4 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2872 v5 = (ActorJob *)pActors[uActorID].CanAct();
Ritor1
parents:
diff changeset
2873 if ( v5 )
Ritor1
parents:
diff changeset
2874 {
Ritor1
parents:
diff changeset
2875 v6 = 65535;
Ritor1
parents:
diff changeset
2876 v7 = &v4->pScheduledJobs[v3];
Ritor1
parents:
diff changeset
2877 v8 = 7;
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2878 v9 = &v7[7];//(char *)&v7[7].uHour;
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2879 while ( !(v9->uAttributes & 1) || v9->uHour > v12 )
0
Ritor1
parents:
diff changeset
2880 {
Ritor1
parents:
diff changeset
2881 --v8;
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2882 --v9;
0
Ritor1
parents:
diff changeset
2883 if ( v8 < 0 )
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2884 break;
0
Ritor1
parents:
diff changeset
2885 }
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2886 if( v8 >= 0 )
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2887 v6 = v8;
0
Ritor1
parents:
diff changeset
2888 if ( !v8 && v6 == 65535 )
Ritor1
parents:
diff changeset
2889 v6 = 7;
Ritor1
parents:
diff changeset
2890 v5 = &v7[v6];
Ritor1
parents:
diff changeset
2891 if ( v4->vInitialPosition.x != v5->vPos.x
Ritor1
parents:
diff changeset
2892 || v4->vInitialPosition.y != v5->vPos.y
Ritor1
parents:
diff changeset
2893 || v4->vInitialPosition.z != v5->vPos.z
Ritor1
parents:
diff changeset
2894 || v4->pMonsterInfo.uMovementType != v5->uAction )
Ritor1
parents:
diff changeset
2895 {
Ritor1
parents:
diff changeset
2896 v4->vInitialPosition.x = v5->vPos.x;
Ritor1
parents:
diff changeset
2897 v4->vInitialPosition.y = v5->vPos.y;
Ritor1
parents:
diff changeset
2898 v10 = v5->vPos.z;
Ritor1
parents:
diff changeset
2899 v4->vInitialPosition.z = v10;
Ritor1
parents:
diff changeset
2900 LOBYTE(v5) = v5->uAction;
Ritor1
parents:
diff changeset
2901 v4->pMonsterInfo.uMovementType = (unsigned __int8)v5;
Ritor1
parents:
diff changeset
2902 if ( a3 == 1 )
Ritor1
parents:
diff changeset
2903 {
Ritor1
parents:
diff changeset
2904 v4->vPosition.x = v4->vInitialPosition.x;
Ritor1
parents:
diff changeset
2905 v4->vPosition.y = v4->vInitialPosition.y;
Ritor1
parents:
diff changeset
2906 LOBYTE(v5) = v10;
Ritor1
parents:
diff changeset
2907 v4->vPosition.z = v10;
Ritor1
parents:
diff changeset
2908 }
Ritor1
parents:
diff changeset
2909 }
Ritor1
parents:
diff changeset
2910 }
Ritor1
parents:
diff changeset
2911 return (char)v5;
Ritor1
parents:
diff changeset
2912 }
Ritor1
parents:
diff changeset
2913
Ritor1
parents:
diff changeset
2914 //----- (004030AD) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2915 void Actor::AI_Stun(unsigned int uActorID, signed int edx0, int arg0)
0
Ritor1
parents:
diff changeset
2916 {
Ritor1
parents:
diff changeset
2917 unsigned int v3; // edi@1
Ritor1
parents:
diff changeset
2918 Actor *v4; // ebx@1
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2919 //__int16 result; // ax@10
0
Ritor1
parents:
diff changeset
2920 SpriteFrame *v6; // ecx@16
Ritor1
parents:
diff changeset
2921 __int16 v7; // ax@16
Ritor1
parents:
diff changeset
2922 unsigned int v8; // ecx@16
Ritor1
parents:
diff changeset
2923 AIDirection a3; // [sp+Ch] [bp-40h]@16
Ritor1
parents:
diff changeset
2924 AIDirection v10; // [sp+28h] [bp-24h]@16
Ritor1
parents:
diff changeset
2925 unsigned int v11; // [sp+44h] [bp-8h]@1
Ritor1
parents:
diff changeset
2926 signed int a2; // [sp+48h] [bp-4h]@1
Ritor1
parents:
diff changeset
2927
Ritor1
parents:
diff changeset
2928 v3 = uActorID;
Ritor1
parents:
diff changeset
2929 a2 = edx0;
Ritor1
parents:
diff changeset
2930 v4 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2931 v11 = uActorID;
Ritor1
parents:
diff changeset
2932 if ( v4->uAIState == 7 )
Ritor1
parents:
diff changeset
2933 BYTE2(v4->uAttributes) |= 2u;
Ritor1
parents:
diff changeset
2934 if ( v4->pMonsterInfo.uHostilityType != 4 )
Ritor1
parents:
diff changeset
2935 {
Ritor1
parents:
diff changeset
2936 v4->uAttributes &= 0xFFFFFFFBu;
Ritor1
parents:
diff changeset
2937 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
Ritor1
parents:
diff changeset
2938 }
Ritor1
parents:
diff changeset
2939 if ( (signed __int64)v4->pActorBuffs[1].uExpireTime > 0 )
Ritor1
parents:
diff changeset
2940 v4->pActorBuffs[1].Reset();
Ritor1
parents:
diff changeset
2941 if ( (signed __int64)v4->pActorBuffs[4].uExpireTime > 0 )
Ritor1
parents:
diff changeset
2942 v4->pActorBuffs[4].Reset();
Ritor1
parents:
diff changeset
2943 if ( arg0
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2944 || (v4->uAIState != 8
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2945 && v4->uAIState != 3
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2946 && v4->uAIState != 12
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2947 && v4->uAIState != 13
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2948 && v4->uAIState != 18
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2949 && v4->uAIState != 2))
0
Ritor1
parents:
diff changeset
2950 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2951 memcpy(&v10, Actor::GetDirectionInfo(PID(OBJECT_Actor,v3), a2, &a3, 0), sizeof(v10));
0
Ritor1
parents:
diff changeset
2952 v6 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2953 v4->uYawAngle = LOWORD(v10.uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2954 v7 = v6[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength;
0
Ritor1
parents:
diff changeset
2955 v8 = v11;
Ritor1
parents:
diff changeset
2956 v4->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
2957 v4->uAIState = Stunned;
Ritor1
parents:
diff changeset
2958 v4->uCurrentActionLength = 8 * v7;
Ritor1
parents:
diff changeset
2959 Actor::PlaySound(v8, 2u);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2960 v4->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2961 }
Ritor1
parents:
diff changeset
2962 }
Ritor1
parents:
diff changeset
2963
Ritor1
parents:
diff changeset
2964 //----- (00402F87) --------------------------------------------------------
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2965 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4)
0
Ritor1
parents:
diff changeset
2966 {
Ritor1
parents:
diff changeset
2967 unsigned int v7; // eax@3
Ritor1
parents:
diff changeset
2968 unsigned int v9; // eax@3
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2969
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2970 assert(uActorID < uNumActors);
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2971 auto actor = pActors + uActorID;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
2972
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
2973 AIDirection a3; // [sp+Ch] [bp-5Ch]@2
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2974 if (!a4)
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2975 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0);
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2976
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2977 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2978
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2979 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pIndoorCamera->pos.x, actor->vPosition.y - pIndoorCamera->pos.y);
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2980 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2981
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2982 if ( BYTE1(v9) & 7 ) // turned away - just stand
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2983 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4);
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2984 else // facing player - play bored anim
0
Ritor1
parents:
diff changeset
2985 {
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2986 actor->uAIState = Fidgeting;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2987 actor->uCurrentActionTime = 0;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2988 actor->uYawAngle = a4->uYawAngle;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2989 actor->vVelocity.z = 0;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2990 actor->vVelocity.y = 0;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2991 actor->vVelocity.x = 0;
0
Ritor1
parents:
diff changeset
2992 if ( rand() % 100 < 5 )
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2993 Actor::PlaySound(uActorID, 3);
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2994 actor->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2995 }
Ritor1
parents:
diff changeset
2996 }
Ritor1
parents:
diff changeset
2997
Ritor1
parents:
diff changeset
2998 //----- (00402F27) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2999 void Actor::Resurrect(unsigned int uActorID)
0
Ritor1
parents:
diff changeset
3000 {
Ritor1
parents:
diff changeset
3001 Actor *pActor; // esi@1
Ritor1
parents:
diff changeset
3002 SpriteFrame *v2; // edx@1
Ritor1
parents:
diff changeset
3003 int v3; // eax@1
Ritor1
parents:
diff changeset
3004
Ritor1
parents:
diff changeset
3005 pActor = &pActors[uActorID];
Ritor1
parents:
diff changeset
3006 v2 = pSpriteFrameTable->pSpriteSFrames;
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3007 v3 = pActor->pSpriteIDs[ANIM_Dying];
0
Ritor1
parents:
diff changeset
3008 pActor->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3009 pActor->uAIState = Resurrected;
Ritor1
parents:
diff changeset
3010 pActor->uCurrentActionAnimation = ANIM_Dying;
Ritor1
parents:
diff changeset
3011 pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength;
Ritor1
parents:
diff changeset
3012 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP);
Ritor1
parents:
diff changeset
3013 Actor::PlaySound(uActorID, 1u);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3014 pActor->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3015 }
Ritor1
parents:
diff changeset
3016
Ritor1
parents:
diff changeset
3017 //----- (00402D6E) --------------------------------------------------------
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3018 void Actor::Die(unsigned int uActorID)
0
Ritor1
parents:
diff changeset
3019 {
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3020 auto actor = &pActors[uActorID];
0
Ritor1
parents:
diff changeset
3021
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3022 actor->uCurrentActionTime = 0;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3023 actor->uAIState = Dying;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3024 actor->uCurrentActionAnimation = ANIM_Dying;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3025 actor->sCurrentHP = 0;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3026 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3027 actor->pActorBuffs[6].Reset();
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3028 actor->pActorBuffs[5].Reset();
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3029 Actor::PlaySound(uActorID, 1);
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3030 actor->UpdateAnimation();
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3031
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3032 for (uint i = 0; i < 5; ++i)
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3033 if (pParty->field_750[i] == actor->pMonsterInfo.uID)
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3034 pParty->field_75A[i] = true;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3035
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3036 for (uint i = 0; i < 22; ++i)
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3037 actor->pActorBuffs[i].Reset();
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3038
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3039 ItemGen drop;
1012
9e823ad5eaa6 second msg_queue returned
Gloval
parents: 994
diff changeset
3040 drop.Reset();
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3041 switch (actor->pMonsterInfo.uID)
0
Ritor1
parents:
diff changeset
3042 {
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3043 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3044 drop.uItemID = ITEM_HARPY_FEATHER;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3045 break;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3046
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3047 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3048 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3049 break;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3050
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3051 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3052 drop.uItemID = ITEM_TROLL_BLOOD;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3053 break;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3054
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3055 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3056 drop.uItemID = ITEM_DEVIL_ICHOR;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3057 break;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3058
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3059 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3060 drop.uItemID = ITEM_DRAGON_EYE;
321
15decc249a94 quick fix to spells commit (wasnt compiling)
Nomad
parents: 319
diff changeset
3061 break;
0
Ritor1
parents:
diff changeset
3062 }
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3063
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3064 if (rand() % 100 < 20)
0
Ritor1
parents:
diff changeset
3065 {
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3066 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID,
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3067 actor->vPosition.x,
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3068 actor->vPosition.y,
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3069 actor->vPosition.z + 16,
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3070 rand() % 200 + 200,
0
Ritor1
parents:
diff changeset
3071 1,
Ritor1
parents:
diff changeset
3072 1,
Ritor1
parents:
diff changeset
3073 0,
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3074 &drop);
0
Ritor1
parents:
diff changeset
3075 }
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3076
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3077 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE)
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3078 Actor::Explode(uActorID);
0
Ritor1
parents:
diff changeset
3079 }
Ritor1
parents:
diff changeset
3080
Ritor1
parents:
diff changeset
3081 //----- (00402CED) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3082 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID)
0
Ritor1
parents:
diff changeset
3083 {
Ritor1
parents:
diff changeset
3084 Actor *v2; // eax@1
Ritor1
parents:
diff changeset
3085 unsigned __int16 v3; // dx@1
Ritor1
parents:
diff changeset
3086 int v4; // eax@3
Ritor1
parents:
diff changeset
3087 int v5; // eax@4
Ritor1
parents:
diff changeset
3088 unsigned int v6; // eax@6
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
3089 //signed int v7; // eax@12
0
Ritor1
parents:
diff changeset
3090 signed int v8; // [sp-18h] [bp-1Ch]@10
Ritor1
parents:
diff changeset
3091 signed int v9; // [sp-14h] [bp-18h]@10
Ritor1
parents:
diff changeset
3092 int v10; // [sp-10h] [bp-14h]@10
Ritor1
parents:
diff changeset
3093 unsigned int v11; // [sp-Ch] [bp-10h]@10
Ritor1
parents:
diff changeset
3094 int v12; // [sp-8h] [bp-Ch]@10
Ritor1
parents:
diff changeset
3095
Ritor1
parents:
diff changeset
3096 v2 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3097 v3 = v2->pSoundSampleIDs[uSoundID];
Ritor1
parents:
diff changeset
3098 if ( v3 )
Ritor1
parents:
diff changeset
3099 {
Ritor1
parents:
diff changeset
3100 if ( (signed __int64)v2->pActorBuffs[3].uExpireTime <= 0 )
Ritor1
parents:
diff changeset
3101 {
Ritor1
parents:
diff changeset
3102 v12 = 0;
1036
7f8be9f9769e player recieve damage
Gloval
parents: 1033
diff changeset
3103
0
Ritor1
parents:
diff changeset
3104 v8 = -1;
Ritor1
parents:
diff changeset
3105 }
Ritor1
parents:
diff changeset
3106 else
Ritor1
parents:
diff changeset
3107 {
Ritor1
parents:
diff changeset
3108 v4 = v2->pActorBuffs[3].uPower - 2;
Ritor1
parents:
diff changeset
3109 if ( v4 )
Ritor1
parents:
diff changeset
3110 {
Ritor1
parents:
diff changeset
3111 v5 = v4 - 1;
Ritor1
parents:
diff changeset
3112 if ( v5 )
Ritor1
parents:
diff changeset
3113 {
Ritor1
parents:
diff changeset
3114 if ( v5 == 1 )
Ritor1
parents:
diff changeset
3115 v6 = 55125;
Ritor1
parents:
diff changeset
3116 else
Ritor1
parents:
diff changeset
3117 v6 = uActorID;
Ritor1
parents:
diff changeset
3118 }
Ritor1
parents:
diff changeset
3119 else
Ritor1
parents:
diff changeset
3120 {
Ritor1
parents:
diff changeset
3121 v6 = 44100;
Ritor1
parents:
diff changeset
3122 }
Ritor1
parents:
diff changeset
3123 }
Ritor1
parents:
diff changeset
3124 else
Ritor1
parents:
diff changeset
3125 {
Ritor1
parents:
diff changeset
3126 v6 = 33075;
Ritor1
parents:
diff changeset
3127 }
Ritor1
parents:
diff changeset
3128 v12 = v6;
1036
7f8be9f9769e player recieve damage
Gloval
parents: 1033
diff changeset
3129
0
Ritor1
parents:
diff changeset
3130 v8 = 0;
Ritor1
parents:
diff changeset
3131 }
1036
7f8be9f9769e player recieve damage
Gloval
parents: 1033
diff changeset
3132 pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, PID(OBJECT_Actor, uActorID), 0, v8, 0, 0, 0, v12);
0
Ritor1
parents:
diff changeset
3133 }
Ritor1
parents:
diff changeset
3134 }
Ritor1
parents:
diff changeset
3135
Ritor1
parents:
diff changeset
3136 //----- (00402AD7) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
3137 void Actor::AI_Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
3138 {
Ritor1
parents:
diff changeset
3139 unsigned int v5; // edi@1
Ritor1
parents:
diff changeset
3140 int v6; // eax@1
Ritor1
parents:
diff changeset
3141 Actor *v7; // ebx@1
Ritor1
parents:
diff changeset
3142 unsigned int v8; // ecx@1
Ritor1
parents:
diff changeset
3143 char v9; // zf@1
Ritor1
parents:
diff changeset
3144 AIDirection *v10; // esi@6
1052
d48c762de563 -nomarg
Nomad
parents: 1036
diff changeset
3145 //int v12; // ecx@19
d48c762de563 -nomarg
Nomad
parents: 1036
diff changeset
3146 //unsigned int v13; // eax@19
0
Ritor1
parents:
diff changeset
3147 AIDirection a3; // [sp+Ch] [bp-5Ch]@7
1052
d48c762de563 -nomarg
Nomad
parents: 1036
diff changeset
3148 //AIDirection v15; // [sp+28h] [bp-40h]@7
0
Ritor1
parents:
diff changeset
3149 AIDirection v16; // [sp+44h] [bp-24h]@7
1052
d48c762de563 -nomarg
Nomad
parents: 1036
diff changeset
3150 //unsigned int v17; // [sp+60h] [bp-8h]@1
0
Ritor1
parents:
diff changeset
3151 unsigned int v18; // [sp+64h] [bp-4h]@1
1052
d48c762de563 -nomarg
Nomad
parents: 1036
diff changeset
3152 //int v19; // [sp+70h] [bp+8h]@19
0
Ritor1
parents:
diff changeset
3153
Ritor1
parents:
diff changeset
3154 v5 = uActorID;
Ritor1
parents:
diff changeset
3155 v6 = 0;
Ritor1
parents:
diff changeset
3156 v7 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3157 v18 = a2;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3158 v8 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
3159 v9 = v7->pMonsterInfo.uFlying == 0;
Ritor1
parents:
diff changeset
3160 if ( !v9 && !pParty->bFlying )
Ritor1
parents:
diff changeset
3161 {
Ritor1
parents:
diff changeset
3162 if ( v7->pMonsterInfo.uMissleAttack1Type )
Ritor1
parents:
diff changeset
3163 v6 = v7->uActorRadius + 512;
Ritor1
parents:
diff changeset
3164 else
Ritor1
parents:
diff changeset
3165 v6 = pParty->uPartyHeight;
Ritor1
parents:
diff changeset
3166 }
1052
d48c762de563 -nomarg
Nomad
parents: 1036
diff changeset
3167
0
Ritor1
parents:
diff changeset
3168 v10 = pDir;
Ritor1
parents:
diff changeset
3169 if ( !pDir )
Ritor1
parents:
diff changeset
3170 {
1052
d48c762de563 -nomarg
Nomad
parents: 1036
diff changeset
3171 memcpy(&v16, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v16));
0
Ritor1
parents:
diff changeset
3172 v10 = &v16;
Ritor1
parents:
diff changeset
3173 }
Ritor1
parents:
diff changeset
3174 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
3175 {
Ritor1
parents:
diff changeset
3176 if ( !uActionLength )
Ritor1
parents:
diff changeset
3177 uActionLength = 256;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3178 Actor::AI_StandOrBored(v5, 4, uActionLength, v10);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3179 return;
0
Ritor1
parents:
diff changeset
3180 }
Ritor1
parents:
diff changeset
3181 if ( (double)(signed int)v10->uDistance < 307.2 )
Ritor1
parents:
diff changeset
3182 {
Ritor1
parents:
diff changeset
3183 if ( !uActionLength )
Ritor1
parents:
diff changeset
3184 uActionLength = 256;
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
3185 Actor::AI_Stand(v5, v18, uActionLength, v10);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3186 return;
0
Ritor1
parents:
diff changeset
3187 }
Ritor1
parents:
diff changeset
3188 if ( !v7->uMovementSpeed )
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3189 {
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
3190 Actor::AI_Stand(v5, v18, uActionLength, v10);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3191 return;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3192 }
0
Ritor1
parents:
diff changeset
3193 v18 = 16;
Ritor1
parents:
diff changeset
3194 if ( arg0 % 2 )
Ritor1
parents:
diff changeset
3195 v18 = -16;
1052
d48c762de563 -nomarg
Nomad
parents: 1036
diff changeset
3196
0
Ritor1
parents:
diff changeset
3197 v7->uYawAngle = stru_5C6E00->Atan2(
1052
d48c762de563 -nomarg
Nomad
parents: 1036
diff changeset
3198 pParty->vPosition.x + fixpoint_sub0(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.x,
d48c762de563 -nomarg
Nomad
parents: 1036
diff changeset
3199 pParty->vPosition.y + fixpoint_sub0(stru_5C6E00->Sin(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.y);
0
Ritor1
parents:
diff changeset
3200 if ( uActionLength )
Ritor1
parents:
diff changeset
3201 v7->uCurrentActionLength = uActionLength;
Ritor1
parents:
diff changeset
3202 else
Ritor1
parents:
diff changeset
3203 v7->uCurrentActionLength = 128;
Ritor1
parents:
diff changeset
3204 v7->uPitchAngle = LOWORD(v10->uPitchAngle);
Ritor1
parents:
diff changeset
3205 v7->uAIState = Pursuing;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3206 v7->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3207 }
Ritor1
parents:
diff changeset
3208
Ritor1
parents:
diff changeset
3209 //----- (00402968) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
3210 void Actor::AI_Flee(unsigned int uActorID, signed int sTargetPid, int uActionLength, AIDirection *a4)
0
Ritor1
parents:
diff changeset
3211 {
Ritor1
parents:
diff changeset
3212 unsigned int v4; // esi@1
Ritor1
parents:
diff changeset
3213 Actor *v5; // ebx@1
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3214 //unsigned int result; // eax@1
0
Ritor1
parents:
diff changeset
3215 int v7; // ecx@2
Ritor1
parents:
diff changeset
3216 signed __int16 v8; // cx@10
Ritor1
parents:
diff changeset
3217 unsigned __int16 v9; // ax@15
Ritor1
parents:
diff changeset
3218 AIDirection v10; // [sp+8h] [bp-7Ch]@4
Ritor1
parents:
diff changeset
3219 AIDirection a3; // [sp+24h] [bp-60h]@3
Ritor1
parents:
diff changeset
3220 AIDirection v12; // [sp+40h] [bp-44h]@3
Ritor1
parents:
diff changeset
3221 AIDirection v13; // [sp+5Ch] [bp-28h]@4
Ritor1
parents:
diff changeset
3222 signed int a1; // [sp+78h] [bp-Ch]@2
Ritor1
parents:
diff changeset
3223 unsigned int v15; // [sp+7Ch] [bp-8h]@1
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
3224 //signed int a2; // [sp+80h] [bp-4h]@1
0
Ritor1
parents:
diff changeset
3225
Ritor1
parents:
diff changeset
3226 v4 = uActorID;
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
3227 //a2 = edx0;
0
Ritor1
parents:
diff changeset
3228 v15 = uActorID;
Ritor1
parents:
diff changeset
3229 v5 = &pActors[uActorID];
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3230 //result = pActors[uActorID].CanAct();
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3231 if ( pActors[uActorID].CanAct() )
0
Ritor1
parents:
diff changeset
3232 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3233 v7 = PID(OBJECT_Actor,v4);
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3234 a1 = PID(OBJECT_Actor,v4);
0
Ritor1
parents:
diff changeset
3235 if ( !a4 )
Ritor1
parents:
diff changeset
3236 {
Ritor1
parents:
diff changeset
3237 a4 = &v12;
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
3238 memcpy(&v12, Actor::GetDirectionInfo(v7, sTargetPid, &a3, v5->pMonsterInfo.uFlying), sizeof(v12));
0
Ritor1
parents:
diff changeset
3239 v7 = a1;
Ritor1
parents:
diff changeset
3240 }
Ritor1
parents:
diff changeset
3241 memcpy(&a3, Actor::GetDirectionInfo(v7, 4u, &v10, 0), sizeof(a3));
Ritor1
parents:
diff changeset
3242 memcpy(&v13, &a3, sizeof(v13));
Ritor1
parents:
diff changeset
3243 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT)
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
3244 || PID_TYPE(sTargetPid) == OBJECT_Actor && (double)(signed int)v13.uDistance < 307.2 )
0
Ritor1
parents:
diff changeset
3245 {
Ritor1
parents:
diff changeset
3246 if ( !uActionLength )
Ritor1
parents:
diff changeset
3247 uActionLength = 256;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3248 Actor::AI_StandOrBored(v15, 4, uActionLength, &v13);
0
Ritor1
parents:
diff changeset
3249 }
Ritor1
parents:
diff changeset
3250 else
Ritor1
parents:
diff changeset
3251 {
Ritor1
parents:
diff changeset
3252 v8 = v5->uMovementSpeed;
Ritor1
parents:
diff changeset
3253 if ( v8 )
Ritor1
parents:
diff changeset
3254 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v8;
Ritor1
parents:
diff changeset
3255 else
Ritor1
parents:
diff changeset
3256 v5->uCurrentActionLength = 0;
Ritor1
parents:
diff changeset
3257 if ( v5->uCurrentActionLength > 256 )
Ritor1
parents:
diff changeset
3258 v5->uCurrentActionLength = 256;
Ritor1
parents:
diff changeset
3259 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle);
Ritor1
parents:
diff changeset
3260 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi);
Ritor1
parents:
diff changeset
3261 v9 = LOWORD(a4->uPitchAngle);
Ritor1
parents:
diff changeset
3262 v5->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3263 v5->uPitchAngle = v9;
Ritor1
parents:
diff changeset
3264 v5->uAIState = Fleeing;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3265 v5->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3266 }
Ritor1
parents:
diff changeset
3267 }
Ritor1
parents:
diff changeset
3268 }
Ritor1
parents:
diff changeset
3269
Ritor1
parents:
diff changeset
3270 //----- (0040281C) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
3271 void Actor::AI_Pursue2(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5)
0
Ritor1
parents:
diff changeset
3272 {
Ritor1
parents:
diff changeset
3273 unsigned int v5; // edi@1
Ritor1
parents:
diff changeset
3274 int v6; // eax@1
Ritor1
parents:
diff changeset
3275 Actor *v7; // ebx@1
Ritor1
parents:
diff changeset
3276 unsigned int v8; // ecx@1
Ritor1
parents:
diff changeset
3277 char v9; // zf@1
Ritor1
parents:
diff changeset
3278 AIDirection *v10; // esi@7
Ritor1
parents:
diff changeset
3279 signed int v11; // edx@12
Ritor1
parents:
diff changeset
3280 signed __int16 v13; // cx@19
Ritor1
parents:
diff changeset
3281 unsigned __int16 v14; // ax@25
Ritor1
parents:
diff changeset
3282 int v15; // [sp-8h] [bp-54h]@12
Ritor1
parents:
diff changeset
3283 AIDirection *v16; // [sp-4h] [bp-50h]@12
Ritor1
parents:
diff changeset
3284 AIDirection a3; // [sp+Ch] [bp-40h]@8
Ritor1
parents:
diff changeset
3285 AIDirection v18; // [sp+28h] [bp-24h]@8
Ritor1
parents:
diff changeset
3286 unsigned int v19; // [sp+44h] [bp-8h]@1
Ritor1
parents:
diff changeset
3287 unsigned int v20; // [sp+48h] [bp-4h]@1
Ritor1
parents:
diff changeset
3288
Ritor1
parents:
diff changeset
3289 v5 = uActorID;
Ritor1
parents:
diff changeset
3290 v6 = 0;
Ritor1
parents:
diff changeset
3291 v7 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3292 v19 = a2;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3293 v8 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
3294 v9 = v7->pMonsterInfo.uFlying == 0;
Ritor1
parents:
diff changeset
3295 v20 = v5;
Ritor1
parents:
diff changeset
3296 if ( !v9 && !pParty->bFlying )
Ritor1
parents:
diff changeset
3297 {
Ritor1
parents:
diff changeset
3298 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor )
Ritor1
parents:
diff changeset
3299 v6 = v7->uActorRadius + 512;
Ritor1
parents:
diff changeset
3300 else
Ritor1
parents:
diff changeset
3301 v6 = pParty->uPartyHeight;
Ritor1
parents:
diff changeset
3302 }
Ritor1
parents:
diff changeset
3303 v10 = pDir;
Ritor1
parents:
diff changeset
3304 if ( !pDir )
Ritor1
parents:
diff changeset
3305 {
Ritor1
parents:
diff changeset
3306 memcpy(&v18, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v18));
Ritor1
parents:
diff changeset
3307 memcpy(0, &v18, 0x1Cu);
Ritor1
parents:
diff changeset
3308 v10 = 0;
Ritor1
parents:
diff changeset
3309 v5 = v20;
Ritor1
parents:
diff changeset
3310 }
Ritor1
parents:
diff changeset
3311 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
3312 {
Ritor1
parents:
diff changeset
3313 if ( !uActionLength )
Ritor1
parents:
diff changeset
3314 uActionLength = 256;
Ritor1
parents:
diff changeset
3315 v16 = v10;
Ritor1
parents:
diff changeset
3316 v15 = uActionLength;
Ritor1
parents:
diff changeset
3317 v11 = 4;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3318 Actor::AI_StandOrBored(v5, v11, v15, v16);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3319 return;
0
Ritor1
parents:
diff changeset
3320 }
Ritor1
parents:
diff changeset
3321 if ( (signed int)v10->uDistance < a5 )
Ritor1
parents:
diff changeset
3322 {
Ritor1
parents:
diff changeset
3323 if ( !uActionLength )
Ritor1
parents:
diff changeset
3324 uActionLength = 256;
Ritor1
parents:
diff changeset
3325 v11 = v19;
Ritor1
parents:
diff changeset
3326 v16 = v10;
Ritor1
parents:
diff changeset
3327 v15 = uActionLength;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3328 Actor::AI_StandOrBored(v5, v11, v15, v16);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3329 return;
0
Ritor1
parents:
diff changeset
3330 }
Ritor1
parents:
diff changeset
3331 if ( uActionLength )
Ritor1
parents:
diff changeset
3332 {
Ritor1
parents:
diff changeset
3333 v7->uCurrentActionLength = uActionLength;
Ritor1
parents:
diff changeset
3334 }
Ritor1
parents:
diff changeset
3335 else
Ritor1
parents:
diff changeset
3336 {
Ritor1
parents:
diff changeset
3337 v13 = v7->uMovementSpeed;
Ritor1
parents:
diff changeset
3338 if ( v13 )
Ritor1
parents:
diff changeset
3339 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13;
Ritor1
parents:
diff changeset
3340 else
Ritor1
parents:
diff changeset
3341 v7->uCurrentActionLength = 0;
Ritor1
parents:
diff changeset
3342 if ( v7->uCurrentActionLength > 32 )
Ritor1
parents:
diff changeset
3343 v7->uCurrentActionLength = 32;
Ritor1
parents:
diff changeset
3344 }
Ritor1
parents:
diff changeset
3345 v7->uYawAngle = LOWORD(v10->uYawAngle);
Ritor1
parents:
diff changeset
3346 v14 = LOWORD(v10->uPitchAngle);
Ritor1
parents:
diff changeset
3347 v7->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3348 v7->uPitchAngle = v14;
Ritor1
parents:
diff changeset
3349 v7->uAIState = Pursuing;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3350 v7->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3351 }
Ritor1
parents:
diff changeset
3352
Ritor1
parents:
diff changeset
3353 //----- (00402686) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
3354 void Actor::AI_Pursue3(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4)
0
Ritor1
parents:
diff changeset
3355 {
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3356 //unsigned int v4; // edi@1
0
Ritor1
parents:
diff changeset
3357 int v5; // eax@1
Ritor1
parents:
diff changeset
3358 Actor *v6; // ebx@1
Ritor1
parents:
diff changeset
3359 int v7; // ecx@1
Ritor1
parents:
diff changeset
3360 char v8; // zf@1
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3361 //AIDirection *v9; // esi@7
0
Ritor1
parents:
diff changeset
3362 signed int v10; // edx@12
Ritor1
parents:
diff changeset
3363 signed __int16 v12; // cx@19
Ritor1
parents:
diff changeset
3364 int v13; // edx@25
Ritor1
parents:
diff changeset
3365 __int16 v14; // ax@25
Ritor1
parents:
diff changeset
3366 unsigned __int16 v15; // ax@26
Ritor1
parents:
diff changeset
3367 unsigned __int16 v16; // ax@28
Ritor1
parents:
diff changeset
3368 int v17; // [sp-8h] [bp-54h]@12
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3369 //AIDirection *v18; // [sp-4h] [bp-50h]@12
0
Ritor1
parents:
diff changeset
3370 AIDirection a3; // [sp+Ch] [bp-40h]@8
Ritor1
parents:
diff changeset
3371 AIDirection v20; // [sp+28h] [bp-24h]@8
Ritor1
parents:
diff changeset
3372 int v21; // [sp+44h] [bp-8h]@1
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3373 //unsigned int v22; // [sp+48h] [bp-4h]@1
0
Ritor1
parents:
diff changeset
3374
Ritor1
parents:
diff changeset
3375 v5 = 0;
Ritor1
parents:
diff changeset
3376 v6 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3377 v21 = a2;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3378 v7 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
3379 v8 = v6->pMonsterInfo.uFlying == 0;
Ritor1
parents:
diff changeset
3380 if ( !v8 && !pParty->bFlying )
Ritor1
parents:
diff changeset
3381 {
Ritor1
parents:
diff changeset
3382 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor )
Ritor1
parents:
diff changeset
3383 v5 = v6->uActorRadius + 512;
Ritor1
parents:
diff changeset
3384 else
Ritor1
parents:
diff changeset
3385 v5 = pParty->uPartyHeight;
Ritor1
parents:
diff changeset
3386 }
Ritor1
parents:
diff changeset
3387 if ( !a4 )
Ritor1
parents:
diff changeset
3388 {
Ritor1
parents:
diff changeset
3389 memcpy(&v20, Actor::GetDirectionInfo(v7, a2, &a3, v5), sizeof(v20));
Ritor1
parents:
diff changeset
3390 }
Ritor1
parents:
diff changeset
3391 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
3392 {
Ritor1
parents:
diff changeset
3393 if ( !uActionLength )
Ritor1
parents:
diff changeset
3394 uActionLength = 256;
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3395 return Actor::AI_StandOrBored(uActorID, 4, uActionLength, a4);
0
Ritor1
parents:
diff changeset
3396 }
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3397 if ( (double)(signed int)a4->uDistance < 307.2 )
0
Ritor1
parents:
diff changeset
3398 {
Ritor1
parents:
diff changeset
3399 if ( !uActionLength )
Ritor1
parents:
diff changeset
3400 uActionLength = 256;
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3401 return Actor::AI_StandOrBored(uActorID, v21, uActionLength, a4);
0
Ritor1
parents:
diff changeset
3402 }
Ritor1
parents:
diff changeset
3403 if ( uActionLength )
Ritor1
parents:
diff changeset
3404 {
Ritor1
parents:
diff changeset
3405 v6->uCurrentActionLength = uActionLength + rand() % uActionLength;
Ritor1
parents:
diff changeset
3406 }
Ritor1
parents:
diff changeset
3407 else
Ritor1
parents:
diff changeset
3408 {
Ritor1
parents:
diff changeset
3409 v12 = v6->uMovementSpeed;
Ritor1
parents:
diff changeset
3410 if ( v12 )
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3411 v6->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v12;
0
Ritor1
parents:
diff changeset
3412 else
Ritor1
parents:
diff changeset
3413 v6->uCurrentActionLength = 0;
Ritor1
parents:
diff changeset
3414 if ( v6->uCurrentActionLength > 128 )
Ritor1
parents:
diff changeset
3415 v6->uCurrentActionLength = 128;
Ritor1
parents:
diff changeset
3416 }
Ritor1
parents:
diff changeset
3417 v13 = rand() % 2;
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3418 v14 = LOWORD(a4->uYawAngle);
0
Ritor1
parents:
diff changeset
3419 if ( v13 )
Ritor1
parents:
diff changeset
3420 v15 = v14 + 256;
Ritor1
parents:
diff changeset
3421 else
Ritor1
parents:
diff changeset
3422 v15 = v14 - 256;
Ritor1
parents:
diff changeset
3423 v6->uYawAngle = v15;
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3424 v16 = LOWORD(a4->uPitchAngle);
0
Ritor1
parents:
diff changeset
3425 v6->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3426 v6->uPitchAngle = v16;
Ritor1
parents:
diff changeset
3427 v6->uAIState = Pursuing;
Ritor1
parents:
diff changeset
3428 if ( rand() % 100 < 2 )
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3429 Actor::PlaySound(uActorID, 2u);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3430 v6->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3431 }
Ritor1
parents:
diff changeset
3432
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3433 //----- (00SelectTarget) --------------------------------------------------------
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3434 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party)
0
Ritor1
parents:
diff changeset
3435 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3436 //Actor *v3; // esi@1
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3437 //unsigned int v4; // ebx@1
0
Ritor1
parents:
diff changeset
3438 int v5; // ecx@1
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3439 //unsigned int v6; // eax@1
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3440 //Actor *v7; // edi@2
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3441 //__int16 v8; // ax@3
0
Ritor1
parents:
diff changeset
3442 int v9; // eax@10
Ritor1
parents:
diff changeset
3443 signed int v10; // eax@13
Ritor1
parents:
diff changeset
3444 int v11; // ebx@16
Ritor1
parents:
diff changeset
3445 int v12; // eax@16
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3446 //int v13; // eax@25
0
Ritor1
parents:
diff changeset
3447 signed int v14; // eax@31
Ritor1
parents:
diff changeset
3448 int v15; // edi@43
Ritor1
parents:
diff changeset
3449 int v16; // ebx@45
Ritor1
parents:
diff changeset
3450 int v17; // eax@45
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3451 //int v18; // eax@51
0
Ritor1
parents:
diff changeset
3452 int v19; // [sp+Ch] [bp-24h]@16
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3453 //int *v20; // [sp+10h] [bp-20h]@1
0
Ritor1
parents:
diff changeset
3454 signed int v21; // [sp+14h] [bp-1Ch]@1
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3455 //unsigned int v22; // [sp+18h] [bp-18h]@1
0
Ritor1
parents:
diff changeset
3456 int v23; // [sp+1Ch] [bp-14h]@16
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3457 //unsigned int v24; // [sp+20h] [bp-10h]@1
0
Ritor1
parents:
diff changeset
3458 int v25; // [sp+24h] [bp-Ch]@1
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3459 //signed int v26; // [sp+28h] [bp-8h]@1
0
Ritor1
parents:
diff changeset
3460 int v27; // [sp+2Ch] [bp-4h]@16
Ritor1
parents:
diff changeset
3461 int v28; // [sp+2Ch] [bp-4h]@45
Ritor1
parents:
diff changeset
3462
Ritor1
parents:
diff changeset
3463 v25 = -1;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3464 //v22 = uActorID;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3465 //v3 = &pActors[uActorID];
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3466 //v4 = 0;
0
Ritor1
parents:
diff changeset
3467 v5 = 0;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3468 //v6 = v3->uLastCharacterIDToHit;
0
Ritor1
parents:
diff changeset
3469 *a2 = 0;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3470 //v20 = a2;
0
Ritor1
parents:
diff changeset
3471 v21 = 0;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3472 //v24 = v3->uLastCharacterIDToHit;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3473 //v26 = 0;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3474 assert(uActorID < uNumActors);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3475 auto _this = pActors + uActorID;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3476
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3477 for (uint i = 0; i < uNumActors; ++i)
0
Ritor1
parents:
diff changeset
3478 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3479 auto actor = pActors + i;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3480 //v7 = pActors;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3481 //do
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3482 //{
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3483 //v8 = v7->uAIState;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3484 if (actor->uAIState == Dead || actor->uAIState == Dying ||
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3485 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i )
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3486 continue;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3487
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3488 if (_this->uLastCharacterIDToHit == 0 || (v9 = 8 * v5, LOBYTE(v9) = PID(OBJECT_Actor,v5), _this->uLastCharacterIDToHit != v9) )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3489 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3490 v10 = _this->GetActorsRelation(actor);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3491 if ( v10 == 0 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3492 continue;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3493 }
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3494 else if (_this->IsNotAlive())
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3495 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3496 _this->uLastCharacterIDToHit = 0;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3497 v10 = _this->GetActorsRelation(actor);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3498 if ( v10 == 0 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3499 continue;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3500 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3501 else
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3502 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3503 //v18 = actor->uGroup;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3504 if ( (actor->uGroup != 0 || _this->uGroup != 0) && actor->uGroup == _this->uGroup )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3505 continue;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3506 v10 = 4;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3507 }
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3508 if ( _this->pMonsterInfo.uHostilityType )
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3509 v10 = pMonsterStats->pInfos[_this->pMonsterInfo.uID].uHostilityType;
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3510 v11 = dword_4DF380[v10];
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3511 v23 = abs(_this->vPosition.x - actor->vPosition.x);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3512 v27 = abs(_this->vPosition.y - actor->vPosition.y);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3513 v12 = abs(_this->vPosition.z - actor->vPosition.z);
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3514 v19 = v12;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3515 if ( v23 <= v11
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3516 && v27 <= v11
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3517 && v12 <= v11
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
3518 && sub_4070EF_prolly_collide_objects(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID))
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3519 && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3520 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3521 v25 = v23 * v23 + v27 * v27 + v19 * v19;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3522 v21 = i;
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3523 }
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3524 //v4 = 0;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3525 //++v7;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3526 //v5 = v26++ + 1;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3527 //}
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3528 //while ( v26 < (signed int)uNumActors );
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3529
0
Ritor1
parents:
diff changeset
3530 }
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3531 if ( v25 != -1 )
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3532 {
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3533 //v13 = 8 * v21;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3534 //LOBYTE(v13) = PID(OBJECT_Actor,v21);
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
3535 *a2 = PID(OBJECT_Actor, v21);
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3536 }
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3537
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3538 if (pParty->Invisible())
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3539 can_target_party = false;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3540
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3541 if (can_target_party)
0
Ritor1
parents:
diff changeset
3542 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3543 v14 = _this->GetActorsRelation(0);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3544 if ( BYTE2(_this->uAttributes) & 8
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3545 && SHIDWORD(_this->pActorBuffs[12].uExpireTime) <= (signed int)0
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3546 && (SHIDWORD(_this->pActorBuffs[12].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[12].uExpireTime) <= 0)
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3547 && SHIDWORD(_this->pActorBuffs[1].uExpireTime) <= (signed int)0
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3548 && (SHIDWORD(_this->pActorBuffs[1].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[1].uExpireTime) <= 0)
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3549 && SHIDWORD(_this->pActorBuffs[2].uExpireTime) <= (signed int)0
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3550 && (SHIDWORD(_this->pActorBuffs[2].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[2].uExpireTime) <= 0) )
0
Ritor1
parents:
diff changeset
3551 v14 = 4;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3552 if ( v14 != 0 )
0
Ritor1
parents:
diff changeset
3553 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
3554 v15 = dword_4DF380[4];
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3555 if ( !_this->pMonsterInfo.uHostilityType )
0
Ritor1
parents:
diff changeset
3556 v15 = dword_4DF380[v14];
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3557 v16 = abs(_this->vPosition.x - pParty->vPosition.x);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3558 v28 = abs(_this->vPosition.y - pParty->vPosition.y);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3559 v17 = abs(_this->vPosition.z - pParty->vPosition.z);
0
Ritor1
parents:
diff changeset
3560 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 )
Ritor1
parents:
diff changeset
3561 {
Ritor1
parents:
diff changeset
3562 if ( v16 * v16 + v28 * v28 + v17 * v17 < (unsigned int)v25 )
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3563 *a2 = OBJECT_Player;
0
Ritor1
parents:
diff changeset
3564 }
Ritor1
parents:
diff changeset
3565 }
Ritor1
parents:
diff changeset
3566 }
Ritor1
parents:
diff changeset
3567 }
Ritor1
parents:
diff changeset
3568 // 4DF380: using guessed type int dword_4DF380[];
Ritor1
parents:
diff changeset
3569 // 4DF390: using guessed type int dword_4DF390;
Ritor1
parents:
diff changeset
3570
Ritor1
parents:
diff changeset
3571 //----- (0040104C) --------------------------------------------------------
Ritor1
parents:
diff changeset
3572 signed int Actor::GetActorsRelation(Actor *a2)
Ritor1
parents:
diff changeset
3573 {
Ritor1
parents:
diff changeset
3574 Actor *v2; // esi@1
Ritor1
parents:
diff changeset
3575 int v3; // ebp@5
Ritor1
parents:
diff changeset
3576 int v4; // edi@11
Ritor1
parents:
diff changeset
3577 unsigned int v5; // edx@15
Ritor1
parents:
diff changeset
3578 unsigned int v6; // eax@16
Ritor1
parents:
diff changeset
3579 unsigned int v7; // ebp@19
Ritor1
parents:
diff changeset
3580 int v8; // eax@22
Ritor1
parents:
diff changeset
3581 unsigned int v9; // edx@25
Ritor1
parents:
diff changeset
3582 unsigned int v10; // edx@33
Ritor1
parents:
diff changeset
3583
Ritor1
parents:
diff changeset
3584 auto a1 = this;
Ritor1
parents:
diff changeset
3585 v2 = a2;
Ritor1
parents:
diff changeset
3586 if ( a1 )
Ritor1
parents:
diff changeset
3587 {
Ritor1
parents:
diff changeset
3588 if ( SHIDWORD(a1->pActorBuffs[9].uExpireTime) >= 0
Ritor1
parents:
diff changeset
3589 && (SHIDWORD(a1->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a1->pActorBuffs[9].uExpireTime) > 0) )
Ritor1
parents:
diff changeset
3590 return 4;
Ritor1
parents:
diff changeset
3591 v3 = a1->pMonsterInfo.uID;
Ritor1
parents:
diff changeset
3592 }
Ritor1
parents:
diff changeset
3593 else
Ritor1
parents:
diff changeset
3594 {
Ritor1
parents:
diff changeset
3595 v3 = 0;
Ritor1
parents:
diff changeset
3596 }
Ritor1
parents:
diff changeset
3597 if ( a2 )
Ritor1
parents:
diff changeset
3598 {
Ritor1
parents:
diff changeset
3599 if ( SHIDWORD(a2->pActorBuffs[9].uExpireTime) >= 0
Ritor1
parents:
diff changeset
3600 && (SHIDWORD(a2->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a2->pActorBuffs[9].uExpireTime) > 0) )
Ritor1
parents:
diff changeset
3601 return 4;
Ritor1
parents:
diff changeset
3602 v4 = a2->pMonsterInfo.uID;
Ritor1
parents:
diff changeset
3603 }
Ritor1
parents:
diff changeset
3604 else
Ritor1
parents:
diff changeset
3605 {
Ritor1
parents:
diff changeset
3606 v4 = 0;
Ritor1
parents:
diff changeset
3607 }
Ritor1
parents:
diff changeset
3608 if ( a2 )
Ritor1
parents:
diff changeset
3609 {
Ritor1
parents:
diff changeset
3610 if ( a1 )
Ritor1
parents:
diff changeset
3611 {
Ritor1
parents:
diff changeset
3612 v5 = a2->uGroup;
Ritor1
parents:
diff changeset
3613 if ( v5 )
Ritor1
parents:
diff changeset
3614 {
Ritor1
parents:
diff changeset
3615 v6 = a1->uGroup;
Ritor1
parents:
diff changeset
3616 if ( v6 )
Ritor1
parents:
diff changeset
3617 {
Ritor1
parents:
diff changeset
3618 if ( v5 == v6 )
Ritor1
parents:
diff changeset
3619 return 0;
Ritor1
parents:
diff changeset
3620 }
Ritor1
parents:
diff changeset
3621 }
Ritor1
parents:
diff changeset
3622 }
Ritor1
parents:
diff changeset
3623 }
Ritor1
parents:
diff changeset
3624 if ( v3 )
Ritor1
parents:
diff changeset
3625 v7 = (v3 - 1) / 3 + 1;
Ritor1
parents:
diff changeset
3626 else
Ritor1
parents:
diff changeset
3627 v7 = 0;
Ritor1
parents:
diff changeset
3628 if ( v4 )
Ritor1
parents:
diff changeset
3629 v8 = (v4 - 1) / 3 + 1;
Ritor1
parents:
diff changeset
3630 else
Ritor1
parents:
diff changeset
3631 v8 = 0;
Ritor1
parents:
diff changeset
3632 if ( a1 )
Ritor1
parents:
diff changeset
3633 {
Ritor1
parents:
diff changeset
3634 v9 = a1->uAlly;
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3635 if ( (signed int)v9 > 0 )
0
Ritor1
parents:
diff changeset
3636 {
Ritor1
parents:
diff changeset
3637 if ( v9 != 9999 )
Ritor1
parents:
diff changeset
3638 {
Ritor1
parents:
diff changeset
3639 v7 = a1->uAlly;
Ritor1
parents:
diff changeset
3640 }
Ritor1
parents:
diff changeset
3641 }
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3642 if(v9==9999)
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3643 v7 = 0;
0
Ritor1
parents:
diff changeset
3644 if ( (signed __int64)a1->pActorBuffs[12].uExpireTime > 0 )
Ritor1
parents:
diff changeset
3645 v7 = 0;
Ritor1
parents:
diff changeset
3646 }
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3647 if ( v2 )
0
Ritor1
parents:
diff changeset
3648 {
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3649 v10 = v2->uAlly;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3650 if ( (signed int)v10 > 0 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3651 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3652 if ( v10 != 9999 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3653 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3654 v8 = v2->uAlly;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3655 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3656 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3657 if(v10==9999)
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3658 v8 = 0;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3659 if ( (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3660 v8 = 0;
0
Ritor1
parents:
diff changeset
3661 }
Ritor1
parents:
diff changeset
3662 if ( a1 && (signed __int64)a1->pActorBuffs[1].uExpireTime > 0 && !v8
Ritor1
parents:
diff changeset
3663 || v2 && (signed __int64)v2->pActorBuffs[1].uExpireTime > 0 && !v7 )
Ritor1
parents:
diff changeset
3664 return 0;
Ritor1
parents:
diff changeset
3665 if ( a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && a1->uAttributes & 0x80000 && !v8 )
Ritor1
parents:
diff changeset
3666 return 4;
Ritor1
parents:
diff changeset
3667 if ( v2 && a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && v2->uAttributes & 0x80000 )
Ritor1
parents:
diff changeset
3668 {
Ritor1
parents:
diff changeset
3669 if ( v7 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3670 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3671 if ( (signed int)v7 < 89 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3672 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3673 if ( v8 < 89 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3674 return pFactionTable->relations[v7][v8];
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3675 return 0;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3676 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3677 return 0;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3678 }
0
Ritor1
parents:
diff changeset
3679 return 4;
Ritor1
parents:
diff changeset
3680 }
Ritor1
parents:
diff changeset
3681 if ( !v7 )
Ritor1
parents:
diff changeset
3682 {
Ritor1
parents:
diff changeset
3683 if ( (!v2 || (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 || !(v2->uAttributes & 0x80000))
100
81e93310f73c rest screen, enemy status color fixed
zipi
parents: 82
diff changeset
3684 && !pFactionTable->relations[v8][0])
0
Ritor1
parents:
diff changeset
3685 {
Ritor1
parents:
diff changeset
3686 if ( v8 < 89 )
100
81e93310f73c rest screen, enemy status color fixed
zipi
parents: 82
diff changeset
3687 return pFactionTable->relations[v7][v8];
0
Ritor1
parents:
diff changeset
3688 return 0;
Ritor1
parents:
diff changeset
3689 }
Ritor1
parents:
diff changeset
3690 return 4;
Ritor1
parents:
diff changeset
3691 }
Ritor1
parents:
diff changeset
3692 if ( (signed int)v7 < 89 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3693 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3694 if ( v8 < 89 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3695 return pFactionTable->relations[v7][v8];
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3696 return 0;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3697 }
0
Ritor1
parents:
diff changeset
3698 return 0;
Ritor1
parents:
diff changeset
3699 }
Ritor1
parents:
diff changeset
3700
Ritor1
parents:
diff changeset
3701 //----- (0045976D) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3702 void Actor::UpdateAnimation()
0
Ritor1
parents:
diff changeset
3703 {
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3704 //AIState state; // edx@1
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3705 //unsigned int result; // eax@1
0
Ritor1
parents:
diff changeset
3706
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3707 //state = (AIState)this->;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3708 uAttributes &= 0xFFDFFFFF;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3709 //result = this->uAttributes;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3710 switch (uAIState)
0
Ritor1
parents:
diff changeset
3711 {
Ritor1
parents:
diff changeset
3712 case Tethered:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3713 uCurrentActionAnimation = ANIM_Walking;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3714 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3715
0
Ritor1
parents:
diff changeset
3716 case AttackingMelee:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3717 uCurrentActionAnimation = ANIM_AtkMelee;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3718 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3719 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3720
0
Ritor1
parents:
diff changeset
3721 case AttackingRanged1:
Ritor1
parents:
diff changeset
3722 case AttackingRanged2:
Ritor1
parents:
diff changeset
3723 case AttackingRanged3:
Ritor1
parents:
diff changeset
3724 case AttackingRanged4:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3725 uCurrentActionAnimation = ANIM_AtkRanged;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3726 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3727 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3728
0
Ritor1
parents:
diff changeset
3729 case Dying:
Ritor1
parents:
diff changeset
3730 case Resurrected:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3731 uCurrentActionAnimation = ANIM_Dying;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3732 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3733 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3734
0
Ritor1
parents:
diff changeset
3735 case Pursuing:
Ritor1
parents:
diff changeset
3736 case Fleeing:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3737 uCurrentActionAnimation = ANIM_Walking;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3738 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3739 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3740
0
Ritor1
parents:
diff changeset
3741 case Stunned:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3742 uCurrentActionAnimation = ANIM_GotHit;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3743 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3744 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3745
0
Ritor1
parents:
diff changeset
3746 case Fidgeting:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3747 uCurrentActionAnimation = ANIM_Bored;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3748 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3749 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3750
0
Ritor1
parents:
diff changeset
3751 case Standing:
Ritor1
parents:
diff changeset
3752 case Interacting:
Ritor1
parents:
diff changeset
3753 case Summoned:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3754 uCurrentActionAnimation = ANIM_Standing;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3755 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3756 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3757
0
Ritor1
parents:
diff changeset
3758 case Dead:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3759 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3760 uAIState = Removed;
0
Ritor1
parents:
diff changeset
3761 else
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3762 uCurrentActionAnimation = ANIM_Dead;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3763 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3764
551
3b4a24fcd5a0 Actor::UpdateAnimation fix
Nomad
parents: 515
diff changeset
3765 case Removed:
652
1ff57450f090 * Some fixes to TravelByTransport
Nomad
parents: 602
diff changeset
3766 case Disabled:
551
3b4a24fcd5a0 Actor::UpdateAnimation fix
Nomad
parents: 515
diff changeset
3767 return;
3b4a24fcd5a0 Actor::UpdateAnimation fix
Nomad
parents: 515
diff changeset
3768
0
Ritor1
parents:
diff changeset
3769 default:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3770 assert(false);
0
Ritor1
parents:
diff changeset
3771 }
Ritor1
parents:
diff changeset
3772 }
Ritor1
parents:
diff changeset
3773
Ritor1
parents:
diff changeset
3774 //----- (00459671) --------------------------------------------------------
Ritor1
parents:
diff changeset
3775 void Actor::Reset()
Ritor1
parents:
diff changeset
3776 {
Ritor1
parents:
diff changeset
3777 this->pActorName[0] = 0;
Ritor1
parents:
diff changeset
3778 this->word_000086_some_monster_id = 0;
602
628694cd5744 Margaret working
zipi
parents: 552
diff changeset
3779 this->sNPC_ID = 0;
0
Ritor1
parents:
diff changeset
3780 this->vPosition.z = 0;
Ritor1
parents:
diff changeset
3781 this->vPosition.y = 0;
Ritor1
parents:
diff changeset
3782 this->vPosition.x = 0;
Ritor1
parents:
diff changeset
3783 this->vVelocity.z = 0;
Ritor1
parents:
diff changeset
3784 this->vVelocity.y = 0;
Ritor1
parents:
diff changeset
3785 this->vVelocity.x = 0;
Ritor1
parents:
diff changeset
3786 this->uYawAngle = 0;
Ritor1
parents:
diff changeset
3787 this->uPitchAngle = 0;
Ritor1
parents:
diff changeset
3788 this->uAttributes = 0;
Ritor1
parents:
diff changeset
3789 this->uSectorID = 0;
Ritor1
parents:
diff changeset
3790 this->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3791 this->vInitialPosition.z = 0;
Ritor1
parents:
diff changeset
3792 this->vInitialPosition.y = 0;
Ritor1
parents:
diff changeset
3793 this->vInitialPosition.x = 0;
Ritor1
parents:
diff changeset
3794 this->vGuardingPosition.z = 0;
Ritor1
parents:
diff changeset
3795 this->vGuardingPosition.y = 0;
Ritor1
parents:
diff changeset
3796 this->vGuardingPosition.x = 0;
Ritor1
parents:
diff changeset
3797 this->uTetherDistance = 256;
Ritor1
parents:
diff changeset
3798 this->uActorRadius = 32;
Ritor1
parents:
diff changeset
3799 this->uActorHeight = 128;
Ritor1
parents:
diff changeset
3800 this->uAIState = Standing;
305
cc8e4dc397ec MonsterPopup_Draw crash fix
Nomad
parents: 303
diff changeset
3801 this->uCurrentActionAnimation = ANIM_Standing;
0
Ritor1
parents:
diff changeset
3802 this->uMovementSpeed = 200;
Ritor1
parents:
diff changeset
3803 this->uCarriedItemID = 0;
Ritor1
parents:
diff changeset
3804 this->uGroup = 0;
Ritor1
parents:
diff changeset
3805 this->uAlly = 0;
Ritor1
parents:
diff changeset
3806 this->uSummonerID = 0;
Ritor1
parents:
diff changeset
3807 this->uLastCharacterIDToHit = 0;
Ritor1
parents:
diff changeset
3808 this->dword_000334_unique_name = 0;
Ritor1
parents:
diff changeset
3809 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs));
Ritor1
parents:
diff changeset
3810 memset(this->pActorBuffs, 0, 0x160u);
Ritor1
parents:
diff changeset
3811 }
Ritor1
parents:
diff changeset
3812
Ritor1
parents:
diff changeset
3813 //----- (0045959A) --------------------------------------------------------
Ritor1
parents:
diff changeset
3814 void Actor::PrepareSprites(char load_sounds_if_bit1_set)
Ritor1
parents:
diff changeset
3815 {
694
52329962fcdb monster table init rework started
Gloval
parents: 652
diff changeset
3816
52329962fcdb monster table init rework started
Gloval
parents: 652
diff changeset
3817 MonsterDesc *v3; // esi@1
0
Ritor1
parents:
diff changeset
3818 MonsterInfo *v9; // [sp+84h] [bp-10h]@1
694
52329962fcdb monster table init rework started
Gloval
parents: 652
diff changeset
3819
0
Ritor1
parents:
diff changeset
3820 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1];
Ritor1
parents:
diff changeset
3821 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1];
Ritor1
parents:
diff changeset
3822 //v12 = pSpriteIDs;
Ritor1
parents:
diff changeset
3823 //Source = (char *)v3->pSpriteNames;
Ritor1
parents:
diff changeset
3824 //do
Ritor1
parents:
diff changeset
3825 for (uint i = 0; i < 8; ++i)
Ritor1
parents:
diff changeset
3826 {
Ritor1
parents:
diff changeset
3827 //strcpy(pSpriteName, v3->pSpriteNames[i]);
Ritor1
parents:
diff changeset
3828 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]);
Ritor1
parents:
diff changeset
3829 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]);
Ritor1
parents:
diff changeset
3830 }
Ritor1
parents:
diff changeset
3831 uActorHeight = v3->uMonsterHeight;
Ritor1
parents:
diff changeset
3832 uActorRadius = v3->uMonsterRadius;
33
a9e9c6989d04 20.01.13
Ritor1
parents: 0
diff changeset
3833 uMovementSpeed = v9->uBaseSpeed;
0
Ritor1
parents:
diff changeset
3834 if ( !(load_sounds_if_bit1_set & 1) )
Ritor1
parents:
diff changeset
3835 {
694
52329962fcdb monster table init rework started
Gloval
parents: 652
diff changeset
3836 for (int i=0;i<4;++i )
52329962fcdb monster table init rework started
Gloval
parents: 652
diff changeset
3837 pSoundSampleIDs[i]=v3->pSoundSampleIDs[i];
0
Ritor1
parents:
diff changeset
3838 }
Ritor1
parents:
diff changeset
3839 }
Ritor1
parents:
diff changeset
3840
Ritor1
parents:
diff changeset
3841 //----- (00459667) --------------------------------------------------------
Ritor1
parents:
diff changeset
3842 void Actor::Remove()
Ritor1
parents:
diff changeset
3843 {
Ritor1
parents:
diff changeset
3844 this->uAIState = Removed;
Ritor1
parents:
diff changeset
3845 }
Ritor1
parents:
diff changeset
3846
Ritor1
parents:
diff changeset
3847 //----- (0044FD29) --------------------------------------------------------
Ritor1
parents:
diff changeset
3848 int Actor::_44FD29(int a2)
Ritor1
parents:
diff changeset
3849 {
Ritor1
parents:
diff changeset
3850 Actor *v2; // edi@1
Ritor1
parents:
diff changeset
3851 unsigned __int8 v3; // al@1
Ritor1
parents:
diff changeset
3852 int v4; // esi@1
Ritor1
parents:
diff changeset
3853 int v5; // edx@2
Ritor1
parents:
diff changeset
3854 int v6; // eax@8
Ritor1
parents:
diff changeset
3855 int v7; // edi@10
Ritor1
parents:
diff changeset
3856 Actor *v8; // esi@10
Ritor1
parents:
diff changeset
3857 MonsterInfo *v9; // ebx@10
Ritor1
parents:
diff changeset
3858 MonsterDesc *v10; // edi@10
Ritor1
parents:
diff changeset
3859 unsigned __int16 v11; // ax@10
Ritor1
parents:
diff changeset
3860 int v12; // eax@10
Ritor1
parents:
diff changeset
3861 int v13; // ebx@10
Ritor1
parents:
diff changeset
3862 int v14; // eax@10
Ritor1
parents:
diff changeset
3863 int v15; // edi@10
Ritor1
parents:
diff changeset
3864 int v16; // eax@10
Ritor1
parents:
diff changeset
3865 int v17; // ebx@10
Ritor1
parents:
diff changeset
3866 Actor *v18; // ecx@10
Ritor1
parents:
diff changeset
3867 signed __int64 v19; // qax@10
Ritor1
parents:
diff changeset
3868 unsigned int v20; // eax@12
Ritor1
parents:
diff changeset
3869 int v21; // eax@13
Ritor1
parents:
diff changeset
3870 int result; // eax@13
Ritor1
parents:
diff changeset
3871 Actor *v23; // eax@16
Ritor1
parents:
diff changeset
3872 int v24; // [sp+Ch] [bp-1Ch]@1
Ritor1
parents:
diff changeset
3873 unsigned int uFaceID; // [sp+10h] [bp-18h]@8
Ritor1
parents:
diff changeset
3874 int v26; // [sp+14h] [bp-14h]@10
Ritor1
parents:
diff changeset
3875 int v27; // [sp+18h] [bp-10h]@10
Ritor1
parents:
diff changeset
3876 int v28; // [sp+1Ch] [bp-Ch]@8
Ritor1
parents:
diff changeset
3877 int v29; // [sp+20h] [bp-8h]@10
Ritor1
parents:
diff changeset
3878 Actor *v30; // [sp+24h] [bp-4h]@1
Ritor1
parents:
diff changeset
3879
Ritor1
parents:
diff changeset
3880 v2 = this;
Ritor1
parents:
diff changeset
3881 v24 = a2;
Ritor1
parents:
diff changeset
3882 v30 = this;
Ritor1
parents:
diff changeset
3883 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls;
Ritor1
parents:
diff changeset
3884 v4 = this->pMonsterInfo.field_3C_some_special_attack;
Ritor1
parents:
diff changeset
3885 if ( v3 )
Ritor1
parents:
diff changeset
3886 {
Ritor1
parents:
diff changeset
3887 if ( v3 >= 1u && v3 <= 3u )
Ritor1
parents:
diff changeset
3888 v4 = v4 + v3 - 1;
Ritor1
parents:
diff changeset
3889 }
Ritor1
parents:
diff changeset
3890 else
Ritor1
parents:
diff changeset
3891 {
Ritor1
parents:
diff changeset
3892 v5 = rand() % 100;
Ritor1
parents:
diff changeset
3893 if ( v5 >= 60 )
Ritor1
parents:
diff changeset
3894 {
Ritor1
parents:
diff changeset
3895 ++v4;
Ritor1
parents:
diff changeset
3896 if ( v5 >= 90 )
Ritor1
parents:
diff changeset
3897 ++v4;
Ritor1
parents:
diff changeset
3898 }
Ritor1
parents:
diff changeset
3899 }
Ritor1
parents:
diff changeset
3900 v6 = v2->vPosition.z;
Ritor1
parents:
diff changeset
3901 v28 = 0;
Ritor1
parents:
diff changeset
3902 uFaceID = v6;
Ritor1
parents:
diff changeset
3903 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
Ritor1
parents:
diff changeset
3904 v28 = pIndoor->GetSector(v2->vPosition.x, v2->vPosition.y, v6);
Ritor1
parents:
diff changeset
3905 v7 = v4 - 1;
Ritor1
parents:
diff changeset
3906 v8 = &pActors[uNumActors];
Ritor1
parents:
diff changeset
3907 v27 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64;
Ritor1
parents:
diff changeset
3908 v29 = v7;
Ritor1
parents:
diff changeset
3909 v9 = &pMonsterStats->pInfos[v7 + 1];
Ritor1
parents:
diff changeset
3910 pActors[uNumActors].Reset();
Ritor1
parents:
diff changeset
3911 v10 = &pMonsterList->pMonsters[v7];
Ritor1
parents:
diff changeset
3912 strcpy(v8->pActorName, v9->pName);
Ritor1
parents:
diff changeset
3913 v8->sCurrentHP = LOWORD(v9->uHP);
Ritor1
parents:
diff changeset
3914 memcpy(&v8->pMonsterInfo, v9, 0x58u);
Ritor1
parents:
diff changeset
3915 v8->word_000086_some_monster_id = v29 + 1;
Ritor1
parents:
diff changeset
3916 v8->uActorRadius = v10->uMonsterRadius;
Ritor1
parents:
diff changeset
3917 v8->uActorHeight = v10->uMonsterHeight;
Ritor1
parents:
diff changeset
3918 v11 = v10->uMovementSpeed;
Ritor1
parents:
diff changeset
3919 v8->pMonsterInfo.uTreasureDiceRolls = 0;
Ritor1
parents:
diff changeset
3920 v8->pMonsterInfo.uTreasureType = 0;
Ritor1
parents:
diff changeset
3921 v8->pMonsterInfo.uExp = 0;
Ritor1
parents:
diff changeset
3922 v8->uMovementSpeed = v11;
Ritor1
parents:
diff changeset
3923 v12 = rand();
Ritor1
parents:
diff changeset
3924 v13 = v12 % 2048;
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 322
diff changeset
3925 v14 = stru_5C6E00->Cos(v12 % 2048);
0
Ritor1
parents:
diff changeset
3926 v26 = v14;
Ritor1
parents:
diff changeset
3927 v15 = ((unsigned __int64)(v14 * (signed __int64)v27) >> 16) + v30->vPosition.x;
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 322
diff changeset
3928 v16 = stru_5C6E00->Sin(v13);
0
Ritor1
parents:
diff changeset
3929 v26 = v16;
Ritor1
parents:
diff changeset
3930 v29 = (unsigned __int64)(v16 * (signed __int64)v27) >> 16;
Ritor1
parents:
diff changeset
3931 LOWORD(v16) = uFaceID;
Ritor1
parents:
diff changeset
3932 v17 = v29 + v30->vPosition.y;
Ritor1
parents:
diff changeset
3933 v8->vInitialPosition.z = uFaceID;
Ritor1
parents:
diff changeset
3934 v8->vPosition.z = v16;
Ritor1
parents:
diff changeset
3935 LOWORD(v16) = v28;
Ritor1
parents:
diff changeset
3936 v8->vInitialPosition.x = v15;
Ritor1
parents:
diff changeset
3937 v8->vPosition.x = v15;
Ritor1
parents:
diff changeset
3938 v8->vInitialPosition.y = v17;
Ritor1
parents:
diff changeset
3939 v8->vPosition.y = v17;
Ritor1
parents:
diff changeset
3940 v8->uTetherDistance = 256;
Ritor1
parents:
diff changeset
3941 v8->uSectorID = v16;
Ritor1
parents:
diff changeset
3942 v8->PrepareSprites(0);
Ritor1
parents:
diff changeset
3943 v18 = v30;
Ritor1
parents:
diff changeset
3944 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
Ritor1
parents:
diff changeset
3945 LODWORD(v19) = v18->uAlly;
Ritor1
parents:
diff changeset
3946 if ( !(uint)v19 )
Ritor1
parents:
diff changeset
3947 {
Ritor1
parents:
diff changeset
3948 uFaceID = v18->pMonsterInfo.uID - 1;
Ritor1
parents:
diff changeset
3949 v19 = (signed __int64)((double)uFaceID * 0.33333334);
Ritor1
parents:
diff changeset
3950 v18 = v30;
Ritor1
parents:
diff changeset
3951 }
Ritor1
parents:
diff changeset
3952 v8->uAlly = v19;
Ritor1
parents:
diff changeset
3953 v20 = v18->uGroup;
Ritor1
parents:
diff changeset
3954 v8->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3955 v8->uGroup = v20;
Ritor1
parents:
diff changeset
3956 v8->uAIState = Summoned;
Ritor1
parents:
diff changeset
3957 v8->uCurrentActionLength = 256;
Ritor1
parents:
diff changeset
3958 v8->UpdateAnimation();
Ritor1
parents:
diff changeset
3959 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor
Ritor1
parents:
diff changeset
3960 || (v21 = v30->vPosition.z,
Ritor1
parents:
diff changeset
3961 v27 = v30->vPosition.z,
Ritor1
parents:
diff changeset
3962 result = pIndoor->GetSector(v15, v17, v21),
Ritor1
parents:
diff changeset
3963 result == v28)
723
256211e8243a ODM_GetFloorLevel & BLV_GetFloorLevel
Ritor1
parents: 694
diff changeset
3964 && (result = BLV_GetFloorLevel(v15, v17, v27, result, &uFaceID), result != -30000)
0
Ritor1
parents:
diff changeset
3965 && (result = abs(result - v27), result <= 1024) )
Ritor1
parents:
diff changeset
3966 {
Ritor1
parents:
diff changeset
3967 v23 = v30;
Ritor1
parents:
diff changeset
3968 ++uNumActors;
Ritor1
parents:
diff changeset
3969 ++v23->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
Ritor1
parents:
diff changeset
3970 if ( v23->uAttributes & 0x80000 )
Ritor1
parents:
diff changeset
3971 v8->uAttributes |= 0x80000u;
Ritor1
parents:
diff changeset
3972 result = 8 * v24;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3973 LOBYTE(result) = PID(OBJECT_Actor,v24);
0
Ritor1
parents:
diff changeset
3974 v8->uSummonerID = result;
Ritor1
parents:
diff changeset
3975 }
Ritor1
parents:
diff changeset
3976 return result;
781
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
3977 }