annotate Actor.cpp @ 1060:b79139c3b5c8

some AI cleaning
author zipi
date Thu, 23 May 2013 20:51:27 +0100
parents d48c762de563
children 2210109f280d
rev   line source
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1 #include <assert.h>
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2
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3
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4 #include "VideoPlayer.h"
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5 #include "DecalBuilder.h"
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6
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7 #include "Sprites.h"
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8 #include "stru6.h"
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9
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10
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11 #include "Actor.h"
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12 #include "Math.h"
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13 #include "Outdoor.h"
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14 #include "AudioPlayer.h"
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15 #include "Game.h"
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16 #include "ObjectList.h"
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17 #include "Overlays.h"
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18 #include "Events.h"
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19 #include "IndoorCamera.h"
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20 #include "FactionTable.h"
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21 #include "TurnEngine.h"
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22 #include "MapInfo.h"
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a78f08dbeb88 CastSpellInfo
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23 #include "CastSpellInfo.h"
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24 #include "Time.h"
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25 #include "LOD.h"
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26 #include "Party.h"
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27 #include "GUIWindow.h"
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28 #include "GUIFont.h"
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29
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30 #include "MM7.h"
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31 #include "SpriteObject.h"
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32
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33
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34
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35
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36
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37
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38
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39 Actor pActors[500];
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7f1487b74571 some outdoor cleaning
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40 int uNumActors;
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41
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42 stru319 stru_50C198; // idb
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43
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44
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45
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46
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47 //----- (0041AF52) --------------------------------------------------------
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48 void Actor::DrawHealthBar(Actor *a1, GUIWindow *a2)
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49 {
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50 unsigned int v2; // eax@1
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51 GUIWindow *v3; // edi@1
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52 unsigned int v4; // esi@1
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53 signed int v5; // ebx@4
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54 double v6; // st7@5
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55 unsigned int v7; // eax@6
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56 unsigned int v8; // ebx@10
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57 unsigned int v9; // [sp+14h] [bp-Ch]@4
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58 unsigned int v10; // [sp+1Ch] [bp-4h]@4
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59
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60 v2 = a1->pMonsterInfo.uHP;
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61 v3 = a2;
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62 v4 = 25;
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63 if ( (signed int)v2 > 25 )
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64 {
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65 v4 = 200;
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66 if ( (signed int)v2 < 200 )
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67 v4 = a1->pMonsterInfo.uHP;
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68 }
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69 v5 = a1->sCurrentHP;
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70 v10 = v4;
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71 v9 = uTextureID_mhp_grn;
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72 if ( v5 < (signed int)v2 )
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73 {
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74 v6 = (double)(signed int)v2;
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75 v10 = (signed __int64)((double)(signed int)v4 / (double)(signed int)v2 * (double)a1->sCurrentHP);
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76 if ( v5 <= (signed int)(signed __int64)(0.34 * v6) )
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77 {
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78 v7 = uTextureID_mhp_red;
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79 v9 = v7;
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80 }
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81 else if ( v5 <= (signed int)(signed __int64)(v6 * 0.67) )
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82 {
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83 v7 = uTextureID_mhp_yel;
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84 v9 = v7;
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85 }
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86 }
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87 v8 = a2->uFrameX + (signed int)(a2->uFrameWidth - v4) / 2;
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88
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89 pRenderer->SetTextureClipRect(v8, a2->uFrameY + 32, v8 + v4, a2->uFrameY + 52);
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90 pRenderer->DrawTextureIndexed(v8, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_bd));
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91 pRenderer->SetTextureClipRect(v8, v3->uFrameY + 32, v8 + v10, v3->uFrameY + 52);
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92 pRenderer->DrawTextureIndexed(v8, v3->uFrameY + 34, pIcons_LOD->GetTexture(v9));
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93
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94 pRenderer->ResetTextureClipRect();
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95 pRenderer->DrawTextureIndexed(v8 - 5, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capl));
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96 pRenderer->DrawTextureIndexed(v8 + v4, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capr));
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97 }
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98
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99 //----- (00448A40) --------------------------------------------------------
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100 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle)
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101 {
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102 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) )
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103 {
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104 if ( bToggle )
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105 {
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106 pActors[uActorID].uAttributes |= uFlag;
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107 }
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108 else
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109 {
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110 if ( uFlag == 0x10000 )
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111 {
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112 if (pActors[uActorID].uAIState == Disabled )
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113 pActors[uActorID].uAIState = Standing;
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114 }
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115 pActors[uActorID].uAttributes &= ~uFlag;
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116 }
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117 }
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118 }
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119
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120 //----- (00448518) --------------------------------------------------------
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121 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3)
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122 {
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123 signed int v3; // eax@1
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124 int *v4; // edi@2
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125 signed int v5; // eax@6
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126 char *v6; // ecx@6
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127 char *v7; // eax@11
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128 ItemGen *v8; // ecx@15
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129
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130 v3 = 0;
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131 if ( (signed int)uNumActors > 0 )
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132 {
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133 v4 = (int *)&pActors[0].sNPC_ID;
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134 while ( *(short *)v4 != npc )
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135 {
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136 ++v3;
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137 v4 += 209;
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138 if ( v3 >= (signed int)uNumActors )
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139 return;
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140 }
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141 v5 = v3;
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142 v6 = (char *)&pActors[v5].uCarriedItemID;
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143 if ( a3 )
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144 {
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145 if ( *(short *)v6 )
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146 {
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147 if ( pActors[v5].array_000234[0].uItemID )
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148 {
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149 v7 = (char *)&pActors[v5].array_000234[1];
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150 if ( !*(int *)v7 )
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151 *(int *)v7 = item;
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152 }
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153 else
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154 {
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155 pActors[v5].array_000234[0].uItemID = item;
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156 }
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157 }
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158 else
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159 {
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160 *(short *)v6 = item;
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161 }
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162 }
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163 else
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164 {
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165 if ( *(short *)v6 == item )
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166 {
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167 *(short *)v6 = 0;
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168 }
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169 else
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170 {
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171 v8 = pActors[v5].array_000234;
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172 if ( pActors[v5].array_000234[0].uItemID == item
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173 || (v8 = &pActors[v5].array_000234[1], pActors[v5].array_000234[1].uItemID == item) )
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174 v8->Reset();
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175 }
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176 }
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177 }
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178 }
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179
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180 //----- (004485A7) --------------------------------------------------------
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181 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive)
0
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182 {
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183 unsigned int v3; // eax@3
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184 char *v4; // ecx@3
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185 int *v5; // eax@8
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186 ItemGen *v6; // ecx@12
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187
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188 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) )
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189 {
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190 v3 = uActorID;
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191 v4 = (char *)&pActors[uActorID].uCarriedItemID;
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192 if ( bGive )
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193 {
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194 if ( *(short *)v4 )
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195 {
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196 if ( pActors[v3].array_000234[0].uItemID )
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197 {
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198 v5 = &pActors[v3].array_000234[1].uItemID;
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199 if ( !*v5 )
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200 *v5 = uItemID;
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201 }
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202 else
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203 {
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204 pActors[v3].array_000234[0].uItemID = uItemID;
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205 }
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206 }
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207 else
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208 {
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209 *(short *)v4 = uItemID;
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210 }
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211 }
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212 else
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213 {
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214 if ( *(short *)v4 == uItemID )
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215 {
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216 *(short *)v4 = 0;
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217 }
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218 else
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219 {
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220 v6 = pActors[v3].array_000234;
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221 if ( pActors[v3].array_000234[0].uItemID == uItemID
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222 || (v6 = &pActors[v3].array_000234[1], pActors[v3].array_000234[1].uItemID == uItemID) )
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223 v6->Reset();
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224 }
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225 }
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226 }
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227 }
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228
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229
0
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230 //----- (0040894B) --------------------------------------------------------
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231 bool Actor::CanAct()
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232 {
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233 signed int v1; // esi@1
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234 bool v2; // edi@2
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235 unsigned __int16 v3; // ax@6
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236
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237 v1 = 0;
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238 v2 = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned
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239 if ( (signed __int64)this->pActorBuffs[6].uExpireTime > 0 )// paralyzed
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240 v1 = 1;
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241 v3 = this->uAIState;
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242 return (v2 | v1 | v3 == Dying | v3 == Dead | v3 == Removed | v3 == Summoned | v3 == Disabled) == 0;
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243 }
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244
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245 //----- (004089C7) --------------------------------------------------------
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246 bool Actor::IsNotAlive()
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247 {
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248 signed int v1; // esi@1
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249 //unsigned __int16 v2; // ax@3
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250
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251 v1 = 0;
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252 if (pActorBuffs[5].uExpireTime)
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253 v1 = 1;
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254 //v2 = this->uAIState;
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parents: 291
diff changeset
255 return (v1 | (uAIState == Dying) | (uAIState == Dead) | (uAIState == Removed) | (uAIState == Summoned) | (uAIState == Disabled)) != 0;
0
Ritor1
parents:
diff changeset
256 }
Ritor1
parents:
diff changeset
257
Ritor1
parents:
diff changeset
258 //----- (004086E9) --------------------------------------------------------
Ritor1
parents:
diff changeset
259 void Actor::SetRandomGoldIfTheresNoItem()
Ritor1
parents:
diff changeset
260 {
Ritor1
parents:
diff changeset
261 Actor *v1; // esi@1
Ritor1
parents:
diff changeset
262 int v2; // edi@1
Ritor1
parents:
diff changeset
263 signed int v3; // ebx@2
Ritor1
parents:
diff changeset
264 unsigned __int8 v4; // al@7
Ritor1
parents:
diff changeset
265
Ritor1
parents:
diff changeset
266 v1 = this;
Ritor1
parents:
diff changeset
267 v2 = 0;
Ritor1
parents:
diff changeset
268 if ( !this->array_000234[3].uItemID )
Ritor1
parents:
diff changeset
269 {
Ritor1
parents:
diff changeset
270 v3 = 0;
Ritor1
parents:
diff changeset
271 if ( this->pMonsterInfo.uTreasureDiceRolls )
Ritor1
parents:
diff changeset
272 {
Ritor1
parents:
diff changeset
273 do
Ritor1
parents:
diff changeset
274 {
Ritor1
parents:
diff changeset
275 ++v3;
Ritor1
parents:
diff changeset
276 v2 += rand() % v1->pMonsterInfo.uTreasureDiceSides + 1;
Ritor1
parents:
diff changeset
277 }
Ritor1
parents:
diff changeset
278 while ( v3 < v1->pMonsterInfo.uTreasureDiceRolls );
Ritor1
parents:
diff changeset
279 if ( v2 )
Ritor1
parents:
diff changeset
280 {
Ritor1
parents:
diff changeset
281 v1->array_000234[3].uItemID = 197;
377
243418228760 GetIdentifiedName
Gloval
parents: 373
diff changeset
282 v1->array_000234[3].uSpecEnchantmentType = v2;
0
Ritor1
parents:
diff changeset
283 }
Ritor1
parents:
diff changeset
284 }
Ritor1
parents:
diff changeset
285 }
Ritor1
parents:
diff changeset
286 if ( rand() % 100 < v1->pMonsterInfo.uTreasureDropChance )
Ritor1
parents:
diff changeset
287 {
Ritor1
parents:
diff changeset
288 v4 = v1->pMonsterInfo.uTreasureLevel;
Ritor1
parents:
diff changeset
289 if ( v4 )
Ritor1
parents:
diff changeset
290 pItemsTable->GenerateItem(v4, v1->pMonsterInfo.uTreasureType, &v1->array_000234[2]);
Ritor1
parents:
diff changeset
291 }
Ritor1
parents:
diff changeset
292 v1->uAttributes |= 0x800000;
Ritor1
parents:
diff changeset
293 }
Ritor1
parents:
diff changeset
294
Ritor1
parents:
diff changeset
295 //----- (00404AC7) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
296 void __fastcall Actor::AI_SpellAttack(unsigned int uActorID, AIDirection *pDir, int spellnum, int a4, unsigned int uSkillLevel)
0
Ritor1
parents:
diff changeset
297 {
Ritor1
parents:
diff changeset
298 Actor *v5; // esi@1
Ritor1
parents:
diff changeset
299 unsigned int v6; // edi@1
Ritor1
parents:
diff changeset
300 unsigned int v7; // eax@1
Ritor1
parents:
diff changeset
301 int v8; // edi@16
Ritor1
parents:
diff changeset
302 int v9; // edi@17
Ritor1
parents:
diff changeset
303 signed int v10; // ecx@22
Ritor1
parents:
diff changeset
304 signed int v11; // eax@29
Ritor1
parents:
diff changeset
305 __int16 *v12; // edi@30
Ritor1
parents:
diff changeset
306 int v13; // ecx@34
Ritor1
parents:
diff changeset
307 int v14; // edx@34
Ritor1
parents:
diff changeset
308 int v15; // eax@34
Ritor1
parents:
diff changeset
309 AIDirection *v16; // esi@34
Ritor1
parents:
diff changeset
310 unsigned __int16 v17; // di@34
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
311 //int v18; // eax@34
0
Ritor1
parents:
diff changeset
312 int v19; // edi@34
Ritor1
parents:
diff changeset
313 int v20; // eax@35
Ritor1
parents:
diff changeset
314 int v21; // eax@39
Ritor1
parents:
diff changeset
315 SoundID v22; // eax@39
Ritor1
parents:
diff changeset
316 signed int v23; // eax@41
Ritor1
parents:
diff changeset
317 double v24; // st7@49
Ritor1
parents:
diff changeset
318 float v25; // ST5C_4@50
Ritor1
parents:
diff changeset
319 int v26; // eax@50
Ritor1
parents:
diff changeset
320 double v27; // st7@50
Ritor1
parents:
diff changeset
321 double v28; // st6@50
Ritor1
parents:
diff changeset
322 float v29; // ST4C_4@51
Ritor1
parents:
diff changeset
323 int v30; // esi@50
Ritor1
parents:
diff changeset
324 int v31; // ST3C_4@51
Ritor1
parents:
diff changeset
325 unsigned int v32; // edi@51
Ritor1
parents:
diff changeset
326 char *v33; // eax@54
Ritor1
parents:
diff changeset
327 unsigned __int16 v34; // ax@57
Ritor1
parents:
diff changeset
328 signed int v35; // ecx@58
Ritor1
parents:
diff changeset
329 signed int v36; // eax@67
Ritor1
parents:
diff changeset
330 signed int v37; // eax@68
Ritor1
parents:
diff changeset
331 signed __int64 v38; // qtt@69
Ritor1
parents:
diff changeset
332 int v39; // ecx@75
Ritor1
parents:
diff changeset
333 int v40; // eax@79
Ritor1
parents:
diff changeset
334 int v41; // ecx@90
Ritor1
parents:
diff changeset
335 int v42; // ecx@91
Ritor1
parents:
diff changeset
336 int v43; // eax@95
Ritor1
parents:
diff changeset
337 int v44; // ecx@100
Ritor1
parents:
diff changeset
338 int v45; // ecx@101
Ritor1
parents:
diff changeset
339 int v46; // eax@105
Ritor1
parents:
diff changeset
340 unsigned int v47; // ebx@106
Ritor1
parents:
diff changeset
341 int v48; // ecx@110
Ritor1
parents:
diff changeset
342 char v49; // zf@123
Ritor1
parents:
diff changeset
343 int v50; // eax@127
Ritor1
parents:
diff changeset
344 int v51; // ecx@130
Ritor1
parents:
diff changeset
345 int v52; // eax@132
Ritor1
parents:
diff changeset
346 int v53; // ecx@137
Ritor1
parents:
diff changeset
347 int v54; // ecx@138
Ritor1
parents:
diff changeset
348 int v55; // eax@142
Ritor1
parents:
diff changeset
349 SpellBuff *v56; // esi@143
Ritor1
parents:
diff changeset
350 Player **v57; // esi@145
Ritor1
parents:
diff changeset
351 int v58; // eax@146
Ritor1
parents:
diff changeset
352 int v59; // edi@146
Ritor1
parents:
diff changeset
353 int v60; // eax@146
Ritor1
parents:
diff changeset
354 int v61; // edi@146
Ritor1
parents:
diff changeset
355 int v62; // eax@146
Ritor1
parents:
diff changeset
356 signed int v63; // edi@146
Ritor1
parents:
diff changeset
357 signed int v64; // edi@147
Ritor1
parents:
diff changeset
358 int v65; // eax@151
Ritor1
parents:
diff changeset
359 char *v66; // eax@160
Ritor1
parents:
diff changeset
360 int v67; // edi@167
Ritor1
parents:
diff changeset
361 int v68; // edi@168
Ritor1
parents:
diff changeset
362 int v69; // eax@171
Ritor1
parents:
diff changeset
363 signed int v70; // ecx@172
Ritor1
parents:
diff changeset
364 signed int v71; // eax@179
Ritor1
parents:
diff changeset
365 __int16 *v72; // edi@180
Ritor1
parents:
diff changeset
366 int v73; // ecx@184
Ritor1
parents:
diff changeset
367 int v74; // edx@184
Ritor1
parents:
diff changeset
368 int v75; // eax@184
Ritor1
parents:
diff changeset
369 AIDirection *v76; // esi@184
Ritor1
parents:
diff changeset
370 unsigned __int16 v77; // di@184
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
371 //int v78; // eax@184
0
Ritor1
parents:
diff changeset
372 int v79; // edx@185
Ritor1
parents:
diff changeset
373 int v80; // eax@185
Ritor1
parents:
diff changeset
374 int v81; // eax@189
Ritor1
parents:
diff changeset
375 unsigned __int16 v82; // ax@190
Ritor1
parents:
diff changeset
376 int v83; // ecx@192
Ritor1
parents:
diff changeset
377 int v84; // edx@192
Ritor1
parents:
diff changeset
378 int v85; // eax@192
Ritor1
parents:
diff changeset
379 AIDirection *v86; // esi@192
Ritor1
parents:
diff changeset
380 unsigned __int16 v87; // di@192
Ritor1
parents:
diff changeset
381 __int16 v88; // ax@192
Ritor1
parents:
diff changeset
382 signed int v89; // ecx@192
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
383 //int v90; // eax@192
0
Ritor1
parents:
diff changeset
384 signed int v91; // eax@200
Ritor1
parents:
diff changeset
385 int v92; // eax@201
Ritor1
parents:
diff changeset
386 int v93; // ecx@207
Ritor1
parents:
diff changeset
387 int v94; // ecx@208
Ritor1
parents:
diff changeset
388 int v95; // eax@212
Ritor1
parents:
diff changeset
389 int v96; // ecx@217
Ritor1
parents:
diff changeset
390 int v97; // eax@221
Ritor1
parents:
diff changeset
391 SoundID v98; // [sp-18h] [bp-E8h]@79
Ritor1
parents:
diff changeset
392 signed int v99; // [sp-14h] [bp-E4h]@39
Ritor1
parents:
diff changeset
393 unsigned int v100; // [sp-10h] [bp-E0h]@39
Ritor1
parents:
diff changeset
394 signed int v101; // [sp-Ch] [bp-DCh]@39
Ritor1
parents:
diff changeset
395 signed int v102; // [sp-8h] [bp-D8h]@39
Ritor1
parents:
diff changeset
396 int v103; // [sp-4h] [bp-D4h]@39
Ritor1
parents:
diff changeset
397 unsigned int v104; // [sp+0h] [bp-D0h]@39
Ritor1
parents:
diff changeset
398 signed int v105; // [sp+4h] [bp-CCh]@23
Ritor1
parents:
diff changeset
399 int v106; // [sp+4h] [bp-CCh]@39
Ritor1
parents:
diff changeset
400 signed int v107; // [sp+4h] [bp-CCh]@42
Ritor1
parents:
diff changeset
401 signed int v108; // [sp+4h] [bp-CCh]@173
Ritor1
parents:
diff changeset
402 int pitch; // [sp+2Ch] [bp-A4h]@51
Ritor1
parents:
diff changeset
403 float v110; // [sp+30h] [bp-A0h]@50
Ritor1
parents:
diff changeset
404 int v111; // [sp+38h] [bp-98h]@41
Ritor1
parents:
diff changeset
405 float v112; // [sp+3Ch] [bp-94h]@49
Ritor1
parents:
diff changeset
406 int v113; // [sp+40h] [bp-90h]@41
Ritor1
parents:
diff changeset
407 int v114; // [sp+48h] [bp-88h]@41
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
408 SpriteObject a1; // [sp+4Ch] [bp-84h]@1
0
Ritor1
parents:
diff changeset
409 int v116; // [sp+BCh] [bp-14h]@49
Ritor1
parents:
diff changeset
410 AIDirection *v117; // [sp+C0h] [bp-10h]@1
Ritor1
parents:
diff changeset
411 int v118; // [sp+C4h] [bp-Ch]@29
Ritor1
parents:
diff changeset
412 float v119; // [sp+C8h] [bp-8h]@48
Ritor1
parents:
diff changeset
413 float v120; // [sp+CCh] [bp-4h]@1
Ritor1
parents:
diff changeset
414 int spellnuma; // [sp+D8h] [bp+8h]@29
Ritor1
parents:
diff changeset
415 int spellnumb; // [sp+D8h] [bp+8h]@48
Ritor1
parents:
diff changeset
416 float spellnumc; // [sp+D8h] [bp+8h]@50
Ritor1
parents:
diff changeset
417 signed int spellnumd; // [sp+D8h] [bp+8h]@53
Ritor1
parents:
diff changeset
418 int spellnume; // [sp+D8h] [bp+8h]@179
Ritor1
parents:
diff changeset
419 int a1a; // [sp+E0h] [bp+10h]@34
Ritor1
parents:
diff changeset
420 signed int a1b; // [sp+E0h] [bp+10h]@145
Ritor1
parents:
diff changeset
421 int a1c; // [sp+E0h] [bp+10h]@184
Ritor1
parents:
diff changeset
422
Ritor1
parents:
diff changeset
423 LODWORD(v120) = uActorID;
Ritor1
parents:
diff changeset
424 v5 = &pActors[uActorID];
Ritor1
parents:
diff changeset
425 v117 = pDir;
Ritor1
parents:
diff changeset
426 v6 = uSkillLevel & 0x3F;
Ritor1
parents:
diff changeset
427 v7 = SkillToMastery(uSkillLevel);
Ritor1
parents:
diff changeset
428 if ( spellnum <= 47 )
Ritor1
parents:
diff changeset
429 {
Ritor1
parents:
diff changeset
430 if ( spellnum != 47 )
Ritor1
parents:
diff changeset
431 {
Ritor1
parents:
diff changeset
432 if ( spellnum <= 18 )
Ritor1
parents:
diff changeset
433 {
Ritor1
parents:
diff changeset
434 if ( spellnum == 18 || spellnum == 2 )
Ritor1
parents:
diff changeset
435 goto LABEL_159;
Ritor1
parents:
diff changeset
436 if ( spellnum != 5 )
Ritor1
parents:
diff changeset
437 {
Ritor1
parents:
diff changeset
438 if ( spellnum == 6 )
Ritor1
parents:
diff changeset
439 goto LABEL_159;
Ritor1
parents:
diff changeset
440 if ( spellnum != 9 )
Ritor1
parents:
diff changeset
441 {
Ritor1
parents:
diff changeset
442 if ( spellnum != 11 )
Ritor1
parents:
diff changeset
443 {
Ritor1
parents:
diff changeset
444 if ( spellnum != 15 )
Ritor1
parents:
diff changeset
445 {
Ritor1
parents:
diff changeset
446 if ( spellnum != 17 )
Ritor1
parents:
diff changeset
447 return;
Ritor1
parents:
diff changeset
448 if ( (signed int)v7 <= 0 )
Ritor1
parents:
diff changeset
449 goto LABEL_20;
Ritor1
parents:
diff changeset
450 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
451 {
Ritor1
parents:
diff changeset
452 v9 = 300 * v6;
Ritor1
parents:
diff changeset
453 }
Ritor1
parents:
diff changeset
454 else
Ritor1
parents:
diff changeset
455 {
Ritor1
parents:
diff changeset
456 if ( v7 != 3 )
Ritor1
parents:
diff changeset
457 {
Ritor1
parents:
diff changeset
458 if ( v7 == 4 )
Ritor1
parents:
diff changeset
459 {
Ritor1
parents:
diff changeset
460 v8 = 3600 * (v6 + 64);
Ritor1
parents:
diff changeset
461 LABEL_21:
Ritor1
parents:
diff changeset
462 v5->pActorBuffs[15].Apply(
Ritor1
parents:
diff changeset
463 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
464 v7,
Ritor1
parents:
diff changeset
465 0,
Ritor1
parents:
diff changeset
466 0,
Ritor1
parents:
diff changeset
467 0);
Ritor1
parents:
diff changeset
468 return;
Ritor1
parents:
diff changeset
469 }
Ritor1
parents:
diff changeset
470 LABEL_20:
Ritor1
parents:
diff changeset
471 v8 = 0;
Ritor1
parents:
diff changeset
472 goto LABEL_21;
Ritor1
parents:
diff changeset
473 }
Ritor1
parents:
diff changeset
474 v9 = 900 * v6;
Ritor1
parents:
diff changeset
475 }
Ritor1
parents:
diff changeset
476 v8 = v9 + 3840;
Ritor1
parents:
diff changeset
477 goto LABEL_21;
Ritor1
parents:
diff changeset
478 }
Ritor1
parents:
diff changeset
479 v10 = 3;
Ritor1
parents:
diff changeset
480 if ( uSkillLevel & 0x0100 )
Ritor1
parents:
diff changeset
481 {
Ritor1
parents:
diff changeset
482 v105 = 9;
Ritor1
parents:
diff changeset
483 }
Ritor1
parents:
diff changeset
484 else
Ritor1
parents:
diff changeset
485 {
Ritor1
parents:
diff changeset
486 if ( (uSkillLevel & 0x80u) == 0 )
Ritor1
parents:
diff changeset
487 {
Ritor1
parents:
diff changeset
488 if ( !(uSkillLevel & 0x40) )
Ritor1
parents:
diff changeset
489 goto LABEL_29;
Ritor1
parents:
diff changeset
490 v105 = 5;
Ritor1
parents:
diff changeset
491 }
Ritor1
parents:
diff changeset
492 else
Ritor1
parents:
diff changeset
493 {
Ritor1
parents:
diff changeset
494 v105 = 7;
Ritor1
parents:
diff changeset
495 }
Ritor1
parents:
diff changeset
496 }
Ritor1
parents:
diff changeset
497 v10 = v105;
Ritor1
parents:
diff changeset
498 LABEL_29:
Ritor1
parents:
diff changeset
499 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
500 a1.uType = stru_4E3ACC[15].uType;
0
Ritor1
parents:
diff changeset
501 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1);
Ritor1
parents:
diff changeset
502 v11 = 0;
Ritor1
parents:
diff changeset
503 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
504 {
Ritor1
parents:
diff changeset
505 LABEL_33:
Ritor1
parents:
diff changeset
506 LOWORD(v11) = 0;
Ritor1
parents:
diff changeset
507 }
Ritor1
parents:
diff changeset
508 else
Ritor1
parents:
diff changeset
509 {
Ritor1
parents:
diff changeset
510 v12 = &pObjectList->pObjects->uObjectID;
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
511 while ( stru_4E3ACC[15].uType != *v12 )
0
Ritor1
parents:
diff changeset
512 {
Ritor1
parents:
diff changeset
513 ++v11;
Ritor1
parents:
diff changeset
514 v12 += 28;
Ritor1
parents:
diff changeset
515 if ( v11 >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
516 goto LABEL_33;
Ritor1
parents:
diff changeset
517 }
Ritor1
parents:
diff changeset
518 }
Ritor1
parents:
diff changeset
519 a1.uObjectDescID = v11;
Ritor1
parents:
diff changeset
520 a1.stru_24.Reset();
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
521 a1.spell_id = SPELL_AIR_SPARKS;
0
Ritor1
parents:
diff changeset
522 v13 = v5->vPosition.x;
Ritor1
parents:
diff changeset
523 v14 = v5->vPosition.y;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
524 a1.spell_level = uSkillLevel;
0
Ritor1
parents:
diff changeset
525 a1.vPosition.x = v13;
Ritor1
parents:
diff changeset
526 v15 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
Ritor1
parents:
diff changeset
527 v16 = v117;
Ritor1
parents:
diff changeset
528 v17 = LOWORD(v117->uYawAngle);
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
529 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
530 a1.vPosition.y = v14;
Ritor1
parents:
diff changeset
531 a1.vPosition.z = v15;
Ritor1
parents:
diff changeset
532 a1.uFacing = v17;
Ritor1
parents:
diff changeset
533 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
534 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
535 a1.uSectorID = pIndoor->GetSector(v13, v14, v15);
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
536 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120));
0
Ritor1
parents:
diff changeset
537 a1.uSpriteFrameID = 0;
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
538 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
539 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
540 v19 = spellnuma / -2;
Ritor1
parents:
diff changeset
541 a1a = spellnuma / 2;
Ritor1
parents:
diff changeset
542 if ( spellnuma / -2 > spellnuma / 2 )
Ritor1
parents:
diff changeset
543 {
Ritor1
parents:
diff changeset
544 v20 = spellnuma / 2;
Ritor1
parents:
diff changeset
545 }
Ritor1
parents:
diff changeset
546 else
Ritor1
parents:
diff changeset
547 {
Ritor1
parents:
diff changeset
548 do
Ritor1
parents:
diff changeset
549 {
Ritor1
parents:
diff changeset
550 a1.uFacing = v19 + LOWORD(v16->uYawAngle);
Ritor1
parents:
diff changeset
551 v20 = a1.Create(
Ritor1
parents:
diff changeset
552 (signed __int16)a1.uFacing,
Ritor1
parents:
diff changeset
553 v16->uPitchAngle,
Ritor1
parents:
diff changeset
554 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
555 0);
Ritor1
parents:
diff changeset
556 v19 += v118;
Ritor1
parents:
diff changeset
557 }
Ritor1
parents:
diff changeset
558 while ( v19 <= a1a );
Ritor1
parents:
diff changeset
559 }
Ritor1
parents:
diff changeset
560 if ( v20 != -1 )
Ritor1
parents:
diff changeset
561 {
Ritor1
parents:
diff changeset
562 v106 = 0;
Ritor1
parents:
diff changeset
563 v104 = 0;
Ritor1
parents:
diff changeset
564 v103 = 0;
Ritor1
parents:
diff changeset
565 v102 = 0;
Ritor1
parents:
diff changeset
566 v21 = 8 * v20;
Ritor1
parents:
diff changeset
567 v101 = -1;
Ritor1
parents:
diff changeset
568 LOBYTE(v21) = v21 | 2;
Ritor1
parents:
diff changeset
569 v100 = 0;
Ritor1
parents:
diff changeset
570 v99 = v21;
Ritor1
parents:
diff changeset
571 v22 = (SoundID)word_4EE088_sound_ids[15];
Ritor1
parents:
diff changeset
572 LABEL_202:
Ritor1
parents:
diff changeset
573 v98 = v22;
Ritor1
parents:
diff changeset
574 goto LABEL_222;
Ritor1
parents:
diff changeset
575 }
Ritor1
parents:
diff changeset
576 return;
Ritor1
parents:
diff changeset
577 }
Ritor1
parents:
diff changeset
578 LABEL_159:
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
579 a1.uType = stru_4E3ACC[spellnum].uType;
0
Ritor1
parents:
diff changeset
580 v119 = 0.0;
Ritor1
parents:
diff changeset
581 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
582 {
Ritor1
parents:
diff changeset
583 LABEL_191:
Ritor1
parents:
diff changeset
584 v82 = 0;
Ritor1
parents:
diff changeset
585 }
Ritor1
parents:
diff changeset
586 else
Ritor1
parents:
diff changeset
587 {
Ritor1
parents:
diff changeset
588 v66 = (char *)&pObjectList->pObjects->uObjectID;
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
589 while ( (short)a1.uType != *(short *)v66 )
0
Ritor1
parents:
diff changeset
590 {
Ritor1
parents:
diff changeset
591 ++LODWORD(v119);
Ritor1
parents:
diff changeset
592 v66 += 56;
Ritor1
parents:
diff changeset
593 if ( SLODWORD(v119) >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
594 goto LABEL_191;
Ritor1
parents:
diff changeset
595 }
Ritor1
parents:
diff changeset
596 v82 = LOWORD(v119);
Ritor1
parents:
diff changeset
597 }
Ritor1
parents:
diff changeset
598 a1.uObjectDescID = v82;
Ritor1
parents:
diff changeset
599 a1.stru_24.Reset();
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
600 a1.spell_id = spellnum;
0
Ritor1
parents:
diff changeset
601 v83 = v5->vPosition.x;
Ritor1
parents:
diff changeset
602 v84 = v5->vPosition.y;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
603 a1.spell_level = uSkillLevel;
0
Ritor1
parents:
diff changeset
604 a1.vPosition.x = v83;
Ritor1
parents:
diff changeset
605 v85 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
Ritor1
parents:
diff changeset
606 v86 = v117;
Ritor1
parents:
diff changeset
607 v87 = LOWORD(v117->uYawAngle);
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
608 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
609 a1.vPosition.y = v84;
Ritor1
parents:
diff changeset
610 a1.vPosition.z = v85;
Ritor1
parents:
diff changeset
611 a1.uFacing = v87;
Ritor1
parents:
diff changeset
612 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
613 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
614 v88 = pIndoor->GetSector(v83, v84, v85);
Ritor1
parents:
diff changeset
615 v89 = v86->uDistance;
Ritor1
parents:
diff changeset
616 a1.uSectorID = v88;
Ritor1
parents:
diff changeset
617 LODWORD(v119) = v89;
Ritor1
parents:
diff changeset
618 a1.uSpriteFrameID = 0;
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
619 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120));
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
620 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
621 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
622 if ( (double)v89 >= 307.2 )
Ritor1
parents:
diff changeset
623 {
Ritor1
parents:
diff changeset
624 if ( v89 >= 1024 )
Ritor1
parents:
diff changeset
625 {
Ritor1
parents:
diff changeset
626 if ( v89 >= 2560 )
Ritor1
parents:
diff changeset
627 {
Ritor1
parents:
diff changeset
628 if ( v89 < 5120 )
Ritor1
parents:
diff changeset
629 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
630 }
Ritor1
parents:
diff changeset
631 else
Ritor1
parents:
diff changeset
632 {
Ritor1
parents:
diff changeset
633 a1.field_60_distance_related_prolly_lod = 2;
Ritor1
parents:
diff changeset
634 }
Ritor1
parents:
diff changeset
635 }
Ritor1
parents:
diff changeset
636 else
Ritor1
parents:
diff changeset
637 {
Ritor1
parents:
diff changeset
638 a1.field_60_distance_related_prolly_lod = 1;
Ritor1
parents:
diff changeset
639 }
Ritor1
parents:
diff changeset
640 }
Ritor1
parents:
diff changeset
641 else
Ritor1
parents:
diff changeset
642 {
Ritor1
parents:
diff changeset
643 a1.field_60_distance_related_prolly_lod = 0;
Ritor1
parents:
diff changeset
644 }
Ritor1
parents:
diff changeset
645 a1.field_61 = 2;
Ritor1
parents:
diff changeset
646 v91 = a1.Create(
Ritor1
parents:
diff changeset
647 v86->uYawAngle,
Ritor1
parents:
diff changeset
648 v86->uPitchAngle,
Ritor1
parents:
diff changeset
649 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
650 0);
Ritor1
parents:
diff changeset
651 if ( v91 != -1 )
Ritor1
parents:
diff changeset
652 {
Ritor1
parents:
diff changeset
653 v106 = 0;
Ritor1
parents:
diff changeset
654 v104 = 0;
Ritor1
parents:
diff changeset
655 v103 = 0;
Ritor1
parents:
diff changeset
656 v102 = 0;
Ritor1
parents:
diff changeset
657 v92 = 8 * v91;
Ritor1
parents:
diff changeset
658 v101 = -1;
Ritor1
parents:
diff changeset
659 LOBYTE(v92) = v92 | 2;
Ritor1
parents:
diff changeset
660 v100 = 0;
Ritor1
parents:
diff changeset
661 v99 = v92;
Ritor1
parents:
diff changeset
662 v22 = (SoundID)word_4EE088_sound_ids[spellnum];
Ritor1
parents:
diff changeset
663 goto LABEL_202;
Ritor1
parents:
diff changeset
664 }
Ritor1
parents:
diff changeset
665 return;
Ritor1
parents:
diff changeset
666 }
Ritor1
parents:
diff changeset
667 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
Ritor1
parents:
diff changeset
668 return;
Ritor1
parents:
diff changeset
669 v118 = pParty->vPosition.z;
Ritor1
parents:
diff changeset
670 v111 = pParty->vPosition.x;
Ritor1
parents:
diff changeset
671 v114 = pParty->vPosition.z + 2500;
Ritor1
parents:
diff changeset
672 v113 = pParty->vPosition.y;
Ritor1
parents:
diff changeset
673 v23 = 8;
Ritor1
parents:
diff changeset
674 if ( uSkillLevel & 0x0100 )
Ritor1
parents:
diff changeset
675 {
Ritor1
parents:
diff changeset
676 v107 = 14;
Ritor1
parents:
diff changeset
677 }
Ritor1
parents:
diff changeset
678 else
Ritor1
parents:
diff changeset
679 {
Ritor1
parents:
diff changeset
680 if ( (uSkillLevel & 0x80u) == 0 )
Ritor1
parents:
diff changeset
681 {
Ritor1
parents:
diff changeset
682 if ( !(uSkillLevel & 0x40) )
Ritor1
parents:
diff changeset
683 goto LABEL_48;
Ritor1
parents:
diff changeset
684 v107 = 10;
Ritor1
parents:
diff changeset
685 }
Ritor1
parents:
diff changeset
686 else
Ritor1
parents:
diff changeset
687 {
Ritor1
parents:
diff changeset
688 v107 = 12;
Ritor1
parents:
diff changeset
689 }
Ritor1
parents:
diff changeset
690 }
Ritor1
parents:
diff changeset
691 v23 = v107;
Ritor1
parents:
diff changeset
692 LABEL_48:
Ritor1
parents:
diff changeset
693 v119 = 0.0;
Ritor1
parents:
diff changeset
694 spellnumb = 0;
Ritor1
parents:
diff changeset
695 if ( v23 > 0 )
Ritor1
parents:
diff changeset
696 {
Ritor1
parents:
diff changeset
697 v24 = (double)v118;
Ritor1
parents:
diff changeset
698 v118 = v23;
Ritor1
parents:
diff changeset
699 v112 = v24;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
700 v116 = PID(OBJECT_Actor,LODWORD(v120));
0
Ritor1
parents:
diff changeset
701 do
Ritor1
parents:
diff changeset
702 {
Ritor1
parents:
diff changeset
703 v26 = rand();
Ritor1
parents:
diff changeset
704 v27 = (double)spellnumb;
Ritor1
parents:
diff changeset
705 v110 = v27;
Ritor1
parents:
diff changeset
706 v28 = (double)SLODWORD(v119);
Ritor1
parents:
diff changeset
707 v30 = v26 % 1000;
Ritor1
parents:
diff changeset
708 v25 = (double)v114;
Ritor1
parents:
diff changeset
709 spellnumc = (double)(v26 % 1000) + v112 - v25;
Ritor1
parents:
diff changeset
710 v120 = v28 * v28;
Ritor1
parents:
diff changeset
711 v119 = v27 * v27;
Ritor1
parents:
diff changeset
712 if ( sqrt(spellnumc * spellnumc + v119 + v120) <= 1.0 )
Ritor1
parents:
diff changeset
713 {
Ritor1
parents:
diff changeset
714 v32 = 0;
Ritor1
parents:
diff changeset
715 pitch = 0;
Ritor1
parents:
diff changeset
716 }
Ritor1
parents:
diff changeset
717 else
Ritor1
parents:
diff changeset
718 {
Ritor1
parents:
diff changeset
719 v31 = (signed __int64)sqrt(v119 + v120);
Ritor1
parents:
diff changeset
720 v29 = v28;
Ritor1
parents:
diff changeset
721 v32 = stru_5C6E00->Atan2((signed __int64)v110, (signed __int64)v29);
Ritor1
parents:
diff changeset
722 pitch = stru_5C6E00->Atan2(v31, (signed __int64)spellnumc);
Ritor1
parents:
diff changeset
723 }
Ritor1
parents:
diff changeset
724 a1.stru_24.Reset();
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
725 a1.uType = stru_4E3ACC[9].uType;
0
Ritor1
parents:
diff changeset
726 spellnumd = 0;
Ritor1
parents:
diff changeset
727 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
728 {
Ritor1
parents:
diff changeset
729 LABEL_57:
Ritor1
parents:
diff changeset
730 v34 = 0;
Ritor1
parents:
diff changeset
731 }
Ritor1
parents:
diff changeset
732 else
Ritor1
parents:
diff changeset
733 {
Ritor1
parents:
diff changeset
734 v33 = (char *)&pObjectList->pObjects->uObjectID;
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
735 while ( (short)a1.uType != *(short *)v33 )
0
Ritor1
parents:
diff changeset
736 {
Ritor1
parents:
diff changeset
737 ++spellnumd;
Ritor1
parents:
diff changeset
738 v33 += 56;
Ritor1
parents:
diff changeset
739 if ( spellnumd >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
740 goto LABEL_57;
Ritor1
parents:
diff changeset
741 }
Ritor1
parents:
diff changeset
742 v34 = spellnumd;
Ritor1
parents:
diff changeset
743 }
Ritor1
parents:
diff changeset
744 a1.uObjectDescID = v34;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
745 a1.spell_level = uSkillLevel;
0
Ritor1
parents:
diff changeset
746 a1.vPosition.x = v111;
Ritor1
parents:
diff changeset
747 a1.vPosition.y = v113;
Ritor1
parents:
diff changeset
748 a1.vPosition.z = v30 + v114;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
749 a1.spell_id = SPELL_FIRE_METEOR_SHOWER;
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
750 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
751 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
752 a1.uSectorID = 0;
Ritor1
parents:
diff changeset
753 a1.uSpriteFrameID = 0;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
754 a1.spell_caster_pid = v116;
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
755 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
756 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500);
Ritor1
parents:
diff changeset
757 a1.uFacing = v32;
Ritor1
parents:
diff changeset
758 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
759 v35 = v117->uDistance;
Ritor1
parents:
diff changeset
760 LODWORD(v119) = v117->uDistance;
Ritor1
parents:
diff changeset
761 if ( (double)SLODWORD(v119) >= 307.2 )
Ritor1
parents:
diff changeset
762 {
Ritor1
parents:
diff changeset
763 if ( v35 >= 1024 )
Ritor1
parents:
diff changeset
764 {
Ritor1
parents:
diff changeset
765 if ( v35 >= 2560 )
Ritor1
parents:
diff changeset
766 {
Ritor1
parents:
diff changeset
767 if ( v35 < 5120 )
Ritor1
parents:
diff changeset
768 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
769 }
Ritor1
parents:
diff changeset
770 else
Ritor1
parents:
diff changeset
771 {
Ritor1
parents:
diff changeset
772 a1.field_60_distance_related_prolly_lod = 2;
Ritor1
parents:
diff changeset
773 }
Ritor1
parents:
diff changeset
774 }
Ritor1
parents:
diff changeset
775 else
Ritor1
parents:
diff changeset
776 {
Ritor1
parents:
diff changeset
777 a1.field_60_distance_related_prolly_lod = 1;
Ritor1
parents:
diff changeset
778 }
Ritor1
parents:
diff changeset
779 }
Ritor1
parents:
diff changeset
780 else
Ritor1
parents:
diff changeset
781 {
Ritor1
parents:
diff changeset
782 a1.field_60_distance_related_prolly_lod = 0;
Ritor1
parents:
diff changeset
783 }
Ritor1
parents:
diff changeset
784 a1.field_61 = 2;
Ritor1
parents:
diff changeset
785 v36 = a1.Create(
Ritor1
parents:
diff changeset
786 v32,
Ritor1
parents:
diff changeset
787 pitch,
Ritor1
parents:
diff changeset
788 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
789 0);
Ritor1
parents:
diff changeset
790 if ( v36 != -1 )
Ritor1
parents:
diff changeset
791 {
Ritor1
parents:
diff changeset
792 v37 = 8 * v36;
Ritor1
parents:
diff changeset
793 LOBYTE(v37) = v37 | 2;
Ritor1
parents:
diff changeset
794 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], v37, 0, -1, 0, 0, 0, 0);
Ritor1
parents:
diff changeset
795 }
Ritor1
parents:
diff changeset
796 spellnumb = rand() % 1024 - 512;
Ritor1
parents:
diff changeset
797 v38 = rand();
Ritor1
parents:
diff changeset
798 v49 = v118-- == 1;
Ritor1
parents:
diff changeset
799 LODWORD(v119) = (unsigned __int64)(v38 % 1024) - 512;
Ritor1
parents:
diff changeset
800 }
Ritor1
parents:
diff changeset
801 while ( !v49 );
Ritor1
parents:
diff changeset
802 }
Ritor1
parents:
diff changeset
803 return;
Ritor1
parents:
diff changeset
804 }
Ritor1
parents:
diff changeset
805 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
806 {
Ritor1
parents:
diff changeset
807 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
808 {
Ritor1
parents:
diff changeset
809 v39 = 60 * (v6 + 60);
Ritor1
parents:
diff changeset
810 goto LABEL_79;
Ritor1
parents:
diff changeset
811 }
Ritor1
parents:
diff changeset
812 if ( v7 == 3 )
Ritor1
parents:
diff changeset
813 {
Ritor1
parents:
diff changeset
814 v39 = 180 * (v6 + 20);
Ritor1
parents:
diff changeset
815 goto LABEL_79;
Ritor1
parents:
diff changeset
816 }
Ritor1
parents:
diff changeset
817 if ( v7 == 4 )
Ritor1
parents:
diff changeset
818 {
Ritor1
parents:
diff changeset
819 v39 = 240 * (v6 + 15);
Ritor1
parents:
diff changeset
820 LABEL_79:
Ritor1
parents:
diff changeset
821 v5->pActorBuffs[19].Apply(
Ritor1
parents:
diff changeset
822 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
823 v7,
Ritor1
parents:
diff changeset
824 0,
Ritor1
parents:
diff changeset
825 0,
Ritor1
parents:
diff changeset
826 0);
Ritor1
parents:
diff changeset
827 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFF3C1Eu);
Ritor1
parents:
diff changeset
828 v106 = 0;
Ritor1
parents:
diff changeset
829 v104 = 0;
Ritor1
parents:
diff changeset
830 v103 = 0;
Ritor1
parents:
diff changeset
831 v102 = 0;
Ritor1
parents:
diff changeset
832 v40 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
833 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
834 LOBYTE(v40) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
835 v100 = 0;
Ritor1
parents:
diff changeset
836 v99 = v40;
Ritor1
parents:
diff changeset
837 v98 = (SoundID)10040;
Ritor1
parents:
diff changeset
838 LABEL_222:
Ritor1
parents:
diff changeset
839 pAudioPlayer->PlaySound(v98, v99, v100, v101, v102, v103, v104, v106);
Ritor1
parents:
diff changeset
840 return;
Ritor1
parents:
diff changeset
841 }
Ritor1
parents:
diff changeset
842 }
Ritor1
parents:
diff changeset
843 v39 = 0;
Ritor1
parents:
diff changeset
844 goto LABEL_79;
Ritor1
parents:
diff changeset
845 }
Ritor1
parents:
diff changeset
846 if ( spellnum == 26 || spellnum == 29 )
Ritor1
parents:
diff changeset
847 goto LABEL_159;
Ritor1
parents:
diff changeset
848 if ( spellnum != 38 )
Ritor1
parents:
diff changeset
849 {
Ritor1
parents:
diff changeset
850 if ( spellnum == 39 || spellnum == 41 )
Ritor1
parents:
diff changeset
851 goto LABEL_159;
Ritor1
parents:
diff changeset
852 if ( spellnum != 46 )
Ritor1
parents:
diff changeset
853 return;
Ritor1
parents:
diff changeset
854 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
855 {
Ritor1
parents:
diff changeset
856 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
857 {
Ritor1
parents:
diff changeset
858 v41 = 300 * v6;
Ritor1
parents:
diff changeset
859 goto LABEL_91;
Ritor1
parents:
diff changeset
860 }
Ritor1
parents:
diff changeset
861 if ( v7 == 3 )
Ritor1
parents:
diff changeset
862 {
Ritor1
parents:
diff changeset
863 v41 = 900 * v6;
Ritor1
parents:
diff changeset
864 goto LABEL_91;
Ritor1
parents:
diff changeset
865 }
Ritor1
parents:
diff changeset
866 if ( v7 == 4 )
Ritor1
parents:
diff changeset
867 {
Ritor1
parents:
diff changeset
868 v41 = 1200 * v6;
Ritor1
parents:
diff changeset
869 LABEL_91:
Ritor1
parents:
diff changeset
870 v42 = v41 + 3840;
Ritor1
parents:
diff changeset
871 LABEL_95:
Ritor1
parents:
diff changeset
872 v5->pActorBuffs[17].Apply(
Ritor1
parents:
diff changeset
873 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
874 v7,
Ritor1
parents:
diff changeset
875 v6 + 5,
Ritor1
parents:
diff changeset
876 0,
Ritor1
parents:
diff changeset
877 0);
Ritor1
parents:
diff changeset
878 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
Ritor1
parents:
diff changeset
879 v5,
Ritor1
parents:
diff changeset
880 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1));
Ritor1
parents:
diff changeset
881 v106 = 0;
Ritor1
parents:
diff changeset
882 v104 = 0;
Ritor1
parents:
diff changeset
883 v103 = 0;
Ritor1
parents:
diff changeset
884 v102 = 0;
Ritor1
parents:
diff changeset
885 v43 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
886 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
887 LOBYTE(v43) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
888 v100 = 0;
Ritor1
parents:
diff changeset
889 v99 = v43;
Ritor1
parents:
diff changeset
890 v98 = (SoundID)14010;
Ritor1
parents:
diff changeset
891 goto LABEL_222;
Ritor1
parents:
diff changeset
892 }
Ritor1
parents:
diff changeset
893 }
Ritor1
parents:
diff changeset
894 v42 = 0;
Ritor1
parents:
diff changeset
895 goto LABEL_95;
Ritor1
parents:
diff changeset
896 }
Ritor1
parents:
diff changeset
897 if ( (signed int)v7 <= 0 )
Ritor1
parents:
diff changeset
898 goto LABEL_104;
Ritor1
parents:
diff changeset
899 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
900 {
Ritor1
parents:
diff changeset
901 v45 = 300 * v6;
Ritor1
parents:
diff changeset
902 }
Ritor1
parents:
diff changeset
903 else
Ritor1
parents:
diff changeset
904 {
Ritor1
parents:
diff changeset
905 if ( v7 != 3 )
Ritor1
parents:
diff changeset
906 {
Ritor1
parents:
diff changeset
907 if ( v7 == 4 )
Ritor1
parents:
diff changeset
908 {
Ritor1
parents:
diff changeset
909 v44 = 3600 * (v6 + 64);
Ritor1
parents:
diff changeset
910 LABEL_105:
Ritor1
parents:
diff changeset
911 v5->pActorBuffs[16].Apply(
Ritor1
parents:
diff changeset
912 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
913 v7,
Ritor1
parents:
diff changeset
914 v6 + 5,
Ritor1
parents:
diff changeset
915 0,
Ritor1
parents:
diff changeset
916 0);
Ritor1
parents:
diff changeset
917 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
Ritor1
parents:
diff changeset
918 v5,
307
72faa54ff319 Events stuff moved to its file
Gloval
parents: 303
diff changeset
919 (unsigned int)((char *)&pLevelEVT_Index[4335].uEventID + 2));
0
Ritor1
parents:
diff changeset
920 v106 = 0;
Ritor1
parents:
diff changeset
921 v104 = 0;
Ritor1
parents:
diff changeset
922 v103 = 0;
Ritor1
parents:
diff changeset
923 v102 = 0;
Ritor1
parents:
diff changeset
924 v46 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
925 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
926 LOBYTE(v46) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
927 v100 = 0;
Ritor1
parents:
diff changeset
928 v99 = v46;
Ritor1
parents:
diff changeset
929 v98 = (SoundID)13040;
Ritor1
parents:
diff changeset
930 goto LABEL_222;
Ritor1
parents:
diff changeset
931 }
Ritor1
parents:
diff changeset
932 LABEL_104:
Ritor1
parents:
diff changeset
933 v44 = 0;
Ritor1
parents:
diff changeset
934 goto LABEL_105;
Ritor1
parents:
diff changeset
935 }
Ritor1
parents:
diff changeset
936 v45 = 900 * v6;
Ritor1
parents:
diff changeset
937 }
Ritor1
parents:
diff changeset
938 v44 = v45 + 3840;
Ritor1
parents:
diff changeset
939 goto LABEL_105;
Ritor1
parents:
diff changeset
940 }
Ritor1
parents:
diff changeset
941 v47 = 0;
Ritor1
parents:
diff changeset
942 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
943 {
Ritor1
parents:
diff changeset
944 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
945 {
Ritor1
parents:
diff changeset
946 v48 = 2 * v6 + 40;
Ritor1
parents:
diff changeset
947 goto LABEL_114;
Ritor1
parents:
diff changeset
948 }
Ritor1
parents:
diff changeset
949 if ( v7 == 3 )
Ritor1
parents:
diff changeset
950 {
Ritor1
parents:
diff changeset
951 v48 = 3 * v6 + 60;
Ritor1
parents:
diff changeset
952 goto LABEL_114;
Ritor1
parents:
diff changeset
953 }
Ritor1
parents:
diff changeset
954 if ( v7 == 4 )
Ritor1
parents:
diff changeset
955 {
Ritor1
parents:
diff changeset
956 LOWORD(v48) = 2 * (3 * v6 + 60);
Ritor1
parents:
diff changeset
957 LABEL_114:
Ritor1
parents:
diff changeset
958 v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, v7, v48, 0, 0);
Ritor1
parents:
diff changeset
959 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
Ritor1
parents:
diff changeset
960 v5,
Ritor1
parents:
diff changeset
961 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1));
Ritor1
parents:
diff changeset
962 LABEL_127:
Ritor1
parents:
diff changeset
963 v106 = v47;
Ritor1
parents:
diff changeset
964 v104 = v47;
Ritor1
parents:
diff changeset
965 v103 = v47;
Ritor1
parents:
diff changeset
966 v50 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
967 v102 = v47;
Ritor1
parents:
diff changeset
968 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
969 LOBYTE(v50) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
970 v100 = v47;
Ritor1
parents:
diff changeset
971 v99 = v50;
Ritor1
parents:
diff changeset
972 v98 = (SoundID)14020;
Ritor1
parents:
diff changeset
973 goto LABEL_222;
Ritor1
parents:
diff changeset
974 }
Ritor1
parents:
diff changeset
975 }
Ritor1
parents:
diff changeset
976 LOWORD(v48) = 0;
Ritor1
parents:
diff changeset
977 goto LABEL_114;
Ritor1
parents:
diff changeset
978 }
Ritor1
parents:
diff changeset
979 if ( spellnum <= 80 )
Ritor1
parents:
diff changeset
980 {
Ritor1
parents:
diff changeset
981 if ( spellnum == 80 )
Ritor1
parents:
diff changeset
982 {
Ritor1
parents:
diff changeset
983 v56 = pParty->pPartyBuffs;
Ritor1
parents:
diff changeset
984 do
Ritor1
parents:
diff changeset
985 {
Ritor1
parents:
diff changeset
986 v56->Reset();
Ritor1
parents:
diff changeset
987 ++v56;
Ritor1
parents:
diff changeset
988 }
Ritor1
parents:
diff changeset
989 while ( (signed int)v56 < (signed int)pParty->pPlayers );
Ritor1
parents:
diff changeset
990 a1b = 1;
Ritor1
parents:
diff changeset
991 v57 = &pPlayers[1];
Ritor1
parents:
diff changeset
992 do
Ritor1
parents:
diff changeset
993 {
Ritor1
parents:
diff changeset
994 v58 = (*v57)->GetActualWillpower();
1036
7f8be9f9769e player recieve damage
Gloval
parents: 1033
diff changeset
995 v59 = (*v57)->GetParameterBonus(v58);
0
Ritor1
parents:
diff changeset
996 v60 = (*v57)->GetActualIntelligence();
1036
7f8be9f9769e player recieve damage
Gloval
parents: 1033
diff changeset
997 v61 = ((*v57)->GetParameterBonus(v60) + v59) >> 1;
0
Ritor1
parents:
diff changeset
998 v62 = (*v57)->GetActualLuck();
1036
7f8be9f9769e player recieve damage
Gloval
parents: 1033
diff changeset
999 v63 = v61 + (*v57)->GetParameterBonus(v62) + 30;
0
Ritor1
parents:
diff changeset
1000 if ( rand() % v63 < 30 )
Ritor1
parents:
diff changeset
1001 {
Ritor1
parents:
diff changeset
1002 v64 = 6048;
Ritor1
parents:
diff changeset
1003 do
Ritor1
parents:
diff changeset
1004 {
Ritor1
parents:
diff changeset
1005 ((SpellBuff *)((char *)*v57 + v64))->Reset();
Ritor1
parents:
diff changeset
1006 v64 += 16;
Ritor1
parents:
diff changeset
1007 }
Ritor1
parents:
diff changeset
1008 while ( v64 < 6432 );
Ritor1
parents:
diff changeset
1009 pOtherOverlayList->_4418B1(11210, a1b + 99, 0, 65536);
Ritor1
parents:
diff changeset
1010 }
Ritor1
parents:
diff changeset
1011 ++a1b;
Ritor1
parents:
diff changeset
1012 ++v57;
Ritor1
parents:
diff changeset
1013 }
Ritor1
parents:
diff changeset
1014 while ( (signed int)v57 <= (signed int)&pPlayers[4] );
Ritor1
parents:
diff changeset
1015 v106 = 0;
Ritor1
parents:
diff changeset
1016 v104 = 0;
Ritor1
parents:
diff changeset
1017 v103 = 0;
Ritor1
parents:
diff changeset
1018 v65 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1019 v102 = 0;
Ritor1
parents:
diff changeset
1020 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1021 LOBYTE(v65) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1022 v100 = 0;
Ritor1
parents:
diff changeset
1023 v99 = v65;
Ritor1
parents:
diff changeset
1024 v22 = (SoundID)word_4EE088_sound_ids[80];
Ritor1
parents:
diff changeset
1025 goto LABEL_202;
Ritor1
parents:
diff changeset
1026 }
Ritor1
parents:
diff changeset
1027 if ( spellnum != 51 )
Ritor1
parents:
diff changeset
1028 {
Ritor1
parents:
diff changeset
1029 if ( spellnum == 57 || spellnum == 65 || spellnum == 70 )
Ritor1
parents:
diff changeset
1030 goto LABEL_159;
Ritor1
parents:
diff changeset
1031 if ( spellnum == 73 )
Ritor1
parents:
diff changeset
1032 {
Ritor1
parents:
diff changeset
1033 if ( (signed int)v7 <= 0 || (signed int)v7 > 4 )
Ritor1
parents:
diff changeset
1034 v51 = 0;
Ritor1
parents:
diff changeset
1035 else
Ritor1
parents:
diff changeset
1036 v51 = 3600 * v6;
Ritor1
parents:
diff changeset
1037 v5->pActorBuffs[21].Apply(
Ritor1
parents:
diff changeset
1038 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1039 v7,
Ritor1
parents:
diff changeset
1040 v6,
Ritor1
parents:
diff changeset
1041 0,
Ritor1
parents:
diff changeset
1042 0);
Ritor1
parents:
diff changeset
1043 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u);
Ritor1
parents:
diff changeset
1044 v106 = 0;
Ritor1
parents:
diff changeset
1045 v104 = 0;
Ritor1
parents:
diff changeset
1046 v103 = 0;
Ritor1
parents:
diff changeset
1047 v102 = 0;
Ritor1
parents:
diff changeset
1048 v52 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1049 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1050 LOBYTE(v52) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1051 v100 = 0;
Ritor1
parents:
diff changeset
1052 v99 = v52;
Ritor1
parents:
diff changeset
1053 v98 = (SoundID)16060;
Ritor1
parents:
diff changeset
1054 goto LABEL_222;
Ritor1
parents:
diff changeset
1055 }
Ritor1
parents:
diff changeset
1056 if ( spellnum == 77 )
Ritor1
parents:
diff changeset
1057 {
Ritor1
parents:
diff changeset
1058 v5->sCurrentHP += 5 * v6 + 10;
Ritor1
parents:
diff changeset
1059 if ( v5->sCurrentHP >= (signed int)v5->pMonsterInfo.uHP )
Ritor1
parents:
diff changeset
1060 v5->sCurrentHP = LOWORD(v5->pMonsterInfo.uHP);
Ritor1
parents:
diff changeset
1061 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u);
Ritor1
parents:
diff changeset
1062 v47 = 0;
Ritor1
parents:
diff changeset
1063 goto LABEL_127;
Ritor1
parents:
diff changeset
1064 }
Ritor1
parents:
diff changeset
1065 v49 = spellnum == 78;
Ritor1
parents:
diff changeset
1066 LABEL_158:
Ritor1
parents:
diff changeset
1067 if ( !v49 )
Ritor1
parents:
diff changeset
1068 return;
Ritor1
parents:
diff changeset
1069 goto LABEL_159;
Ritor1
parents:
diff changeset
1070 }
Ritor1
parents:
diff changeset
1071 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1072 {
Ritor1
parents:
diff changeset
1073 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
1074 {
Ritor1
parents:
diff changeset
1075 v53 = 300 * v6;
Ritor1
parents:
diff changeset
1076 goto LABEL_138;
Ritor1
parents:
diff changeset
1077 }
Ritor1
parents:
diff changeset
1078 if ( v7 == 3 )
Ritor1
parents:
diff changeset
1079 {
Ritor1
parents:
diff changeset
1080 v53 = 900 * v6;
Ritor1
parents:
diff changeset
1081 goto LABEL_138;
Ritor1
parents:
diff changeset
1082 }
Ritor1
parents:
diff changeset
1083 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1084 {
Ritor1
parents:
diff changeset
1085 v53 = 1200 * v6;
Ritor1
parents:
diff changeset
1086 LABEL_138:
Ritor1
parents:
diff changeset
1087 v54 = v53 + 3840;
Ritor1
parents:
diff changeset
1088 LABEL_142:
Ritor1
parents:
diff changeset
1089 v5->pActorBuffs[18].Apply(
Ritor1
parents:
diff changeset
1090 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1091 v7,
Ritor1
parents:
diff changeset
1092 v6 + 5,
Ritor1
parents:
diff changeset
1093 0,
Ritor1
parents:
diff changeset
1094 0);
Ritor1
parents:
diff changeset
1095 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
Ritor1
parents:
diff changeset
1096 v5,
Ritor1
parents:
diff changeset
1097 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1));
Ritor1
parents:
diff changeset
1098 v106 = 0;
Ritor1
parents:
diff changeset
1099 v104 = 0;
Ritor1
parents:
diff changeset
1100 v103 = 0;
Ritor1
parents:
diff changeset
1101 v102 = 0;
Ritor1
parents:
diff changeset
1102 v55 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1103 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1104 LOBYTE(v55) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1105 v100 = 0;
Ritor1
parents:
diff changeset
1106 v99 = v55;
Ritor1
parents:
diff changeset
1107 v98 = (SoundID)14060;
Ritor1
parents:
diff changeset
1108 goto LABEL_222;
Ritor1
parents:
diff changeset
1109 }
Ritor1
parents:
diff changeset
1110 }
Ritor1
parents:
diff changeset
1111 v54 = 0;
Ritor1
parents:
diff changeset
1112 goto LABEL_142;
Ritor1
parents:
diff changeset
1113 }
Ritor1
parents:
diff changeset
1114 if ( spellnum == 85 )
Ritor1
parents:
diff changeset
1115 {
Ritor1
parents:
diff changeset
1116 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1117 {
Ritor1
parents:
diff changeset
1118 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
1119 {
Ritor1
parents:
diff changeset
1120 v96 = 300 * v6 + 3840;
Ritor1
parents:
diff changeset
1121 goto LABEL_221;
Ritor1
parents:
diff changeset
1122 }
Ritor1
parents:
diff changeset
1123 if ( v7 == 3 )
Ritor1
parents:
diff changeset
1124 {
Ritor1
parents:
diff changeset
1125 LOWORD(v6) = 3 * v6;
Ritor1
parents:
diff changeset
1126 v96 = 900 * (uSkillLevel & 0x3F) + 3840;
Ritor1
parents:
diff changeset
1127 goto LABEL_221;
Ritor1
parents:
diff changeset
1128 }
Ritor1
parents:
diff changeset
1129 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1130 {
Ritor1
parents:
diff changeset
1131 v96 = 1200 * v6 + 3840;
Ritor1
parents:
diff changeset
1132 LOWORD(v6) = 4 * v6;
Ritor1
parents:
diff changeset
1133 LABEL_221:
Ritor1
parents:
diff changeset
1134 v5->pActorBuffs[13].Apply(
Ritor1
parents:
diff changeset
1135 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1136 v7,
Ritor1
parents:
diff changeset
1137 v6,
Ritor1
parents:
diff changeset
1138 0,
Ritor1
parents:
diff changeset
1139 0);
Ritor1
parents:
diff changeset
1140 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu);
Ritor1
parents:
diff changeset
1141 v106 = 0;
Ritor1
parents:
diff changeset
1142 v104 = 0;
Ritor1
parents:
diff changeset
1143 v103 = 0;
Ritor1
parents:
diff changeset
1144 v102 = 0;
Ritor1
parents:
diff changeset
1145 v97 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1146 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1147 LOBYTE(v97) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1148 v100 = 0;
Ritor1
parents:
diff changeset
1149 v99 = v97;
Ritor1
parents:
diff changeset
1150 v98 = (SoundID)17070;
Ritor1
parents:
diff changeset
1151 goto LABEL_222;
Ritor1
parents:
diff changeset
1152 }
Ritor1
parents:
diff changeset
1153 }
Ritor1
parents:
diff changeset
1154 LOWORD(v6) = uSkillLevel;
Ritor1
parents:
diff changeset
1155 v96 = 0;
Ritor1
parents:
diff changeset
1156 goto LABEL_221;
Ritor1
parents:
diff changeset
1157 }
Ritor1
parents:
diff changeset
1158 if ( spellnum == 86 )
Ritor1
parents:
diff changeset
1159 {
Ritor1
parents:
diff changeset
1160 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1161 {
Ritor1
parents:
diff changeset
1162 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
1163 {
Ritor1
parents:
diff changeset
1164 v93 = 300 * v6;
Ritor1
parents:
diff changeset
1165 goto LABEL_208;
Ritor1
parents:
diff changeset
1166 }
Ritor1
parents:
diff changeset
1167 if ( v7 == 3 )
Ritor1
parents:
diff changeset
1168 {
Ritor1
parents:
diff changeset
1169 v93 = 900 * v6;
Ritor1
parents:
diff changeset
1170 goto LABEL_208;
Ritor1
parents:
diff changeset
1171 }
Ritor1
parents:
diff changeset
1172 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1173 {
Ritor1
parents:
diff changeset
1174 v93 = 1200 * v6;
Ritor1
parents:
diff changeset
1175 LABEL_208:
Ritor1
parents:
diff changeset
1176 v94 = v93 + 3840;
Ritor1
parents:
diff changeset
1177 LABEL_212:
Ritor1
parents:
diff changeset
1178 v5->pActorBuffs[14].Apply(
Ritor1
parents:
diff changeset
1179 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1180 v7,
Ritor1
parents:
diff changeset
1181 v6 + 5,
Ritor1
parents:
diff changeset
1182 0,
Ritor1
parents:
diff changeset
1183 0);
Ritor1
parents:
diff changeset
1184 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu);
Ritor1
parents:
diff changeset
1185 v106 = 0;
Ritor1
parents:
diff changeset
1186 v104 = 0;
Ritor1
parents:
diff changeset
1187 v103 = 0;
Ritor1
parents:
diff changeset
1188 v102 = 0;
Ritor1
parents:
diff changeset
1189 v95 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1190 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1191 LOBYTE(v95) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1192 v100 = 0;
Ritor1
parents:
diff changeset
1193 v99 = v95;
Ritor1
parents:
diff changeset
1194 v98 = (SoundID)17080;
Ritor1
parents:
diff changeset
1195 goto LABEL_222;
Ritor1
parents:
diff changeset
1196 }
Ritor1
parents:
diff changeset
1197 }
Ritor1
parents:
diff changeset
1198 v94 = 0;
Ritor1
parents:
diff changeset
1199 goto LABEL_212;
Ritor1
parents:
diff changeset
1200 }
Ritor1
parents:
diff changeset
1201 if ( spellnum == 90 )
Ritor1
parents:
diff changeset
1202 goto LABEL_159;
Ritor1
parents:
diff changeset
1203 if ( spellnum != 93 )
Ritor1
parents:
diff changeset
1204 {
Ritor1
parents:
diff changeset
1205 if ( spellnum != 95 )
Ritor1
parents:
diff changeset
1206 {
Ritor1
parents:
diff changeset
1207 v49 = spellnum == 97;
Ritor1
parents:
diff changeset
1208 goto LABEL_158;
Ritor1
parents:
diff changeset
1209 }
Ritor1
parents:
diff changeset
1210 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1211 {
Ritor1
parents:
diff changeset
1212 if ( (signed int)v7 <= 3 )
Ritor1
parents:
diff changeset
1213 {
Ritor1
parents:
diff changeset
1214 v67 = 300 * v6;
Ritor1
parents:
diff changeset
1215 goto LABEL_168;
Ritor1
parents:
diff changeset
1216 }
Ritor1
parents:
diff changeset
1217 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1218 {
Ritor1
parents:
diff changeset
1219 v67 = 900 * v6;
Ritor1
parents:
diff changeset
1220 LABEL_168:
Ritor1
parents:
diff changeset
1221 v68 = v67 + 3840;
Ritor1
parents:
diff changeset
1222 LABEL_171:
Ritor1
parents:
diff changeset
1223 v5->pActorBuffs[20].Apply(
Ritor1
parents:
diff changeset
1224 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1225 v7,
Ritor1
parents:
diff changeset
1226 0,
Ritor1
parents:
diff changeset
1227 0,
Ritor1
parents:
diff changeset
1228 0);
Ritor1
parents:
diff changeset
1229 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
Ritor1
parents:
diff changeset
1230 v5,
Ritor1
parents:
diff changeset
1231 (unsigned int)((char *)&array_77EC08[1607].v_18.z + 2));
Ritor1
parents:
diff changeset
1232 v106 = 0;
Ritor1
parents:
diff changeset
1233 v104 = 0;
Ritor1
parents:
diff changeset
1234 v103 = 0;
Ritor1
parents:
diff changeset
1235 v102 = 0;
Ritor1
parents:
diff changeset
1236 v69 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1237 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1238 LOBYTE(v69) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1239 v100 = 0;
Ritor1
parents:
diff changeset
1240 v99 = v69;
Ritor1
parents:
diff changeset
1241 v98 = (SoundID)18060;
Ritor1
parents:
diff changeset
1242 goto LABEL_222;
Ritor1
parents:
diff changeset
1243 }
Ritor1
parents:
diff changeset
1244 }
Ritor1
parents:
diff changeset
1245 v68 = 0;
Ritor1
parents:
diff changeset
1246 goto LABEL_171;
Ritor1
parents:
diff changeset
1247 }
Ritor1
parents:
diff changeset
1248 v70 = 3;
Ritor1
parents:
diff changeset
1249 if ( uSkillLevel & 0x100 )
Ritor1
parents:
diff changeset
1250 {
Ritor1
parents:
diff changeset
1251 v108 = 9;
Ritor1
parents:
diff changeset
1252 }
Ritor1
parents:
diff changeset
1253 else
Ritor1
parents:
diff changeset
1254 {
Ritor1
parents:
diff changeset
1255 if ( (uSkillLevel & 0x80u) == 0 )
Ritor1
parents:
diff changeset
1256 {
Ritor1
parents:
diff changeset
1257 if ( !(uSkillLevel & 0x40) )
Ritor1
parents:
diff changeset
1258 goto LABEL_179;
Ritor1
parents:
diff changeset
1259 v108 = 5;
Ritor1
parents:
diff changeset
1260 }
Ritor1
parents:
diff changeset
1261 else
Ritor1
parents:
diff changeset
1262 {
Ritor1
parents:
diff changeset
1263 v108 = 7;
Ritor1
parents:
diff changeset
1264 }
Ritor1
parents:
diff changeset
1265 }
Ritor1
parents:
diff changeset
1266 v70 = v108;
Ritor1
parents:
diff changeset
1267 LABEL_179:
Ritor1
parents:
diff changeset
1268 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
1269 a1.uType = stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType;
0
Ritor1
parents:
diff changeset
1270 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1);
Ritor1
parents:
diff changeset
1271 v71 = 0;
Ritor1
parents:
diff changeset
1272 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
1273 {
Ritor1
parents:
diff changeset
1274 LABEL_183:
Ritor1
parents:
diff changeset
1275 LOWORD(v71) = 0;
Ritor1
parents:
diff changeset
1276 }
Ritor1
parents:
diff changeset
1277 else
Ritor1
parents:
diff changeset
1278 {
Ritor1
parents:
diff changeset
1279 v72 = &pObjectList->pObjects->uObjectID;
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
1280 while ( stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType != *v72 )
0
Ritor1
parents:
diff changeset
1281 {
Ritor1
parents:
diff changeset
1282 ++v71;
Ritor1
parents:
diff changeset
1283 v72 += 28;
Ritor1
parents:
diff changeset
1284 if ( v71 >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
1285 goto LABEL_183;
Ritor1
parents:
diff changeset
1286 }
Ritor1
parents:
diff changeset
1287 }
Ritor1
parents:
diff changeset
1288 a1.uObjectDescID = v71;
Ritor1
parents:
diff changeset
1289 a1.stru_24.Reset();
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1290 a1.spell_id = SPELL_DARK_SHARPMETAL;
0
Ritor1
parents:
diff changeset
1291 v73 = v5->vPosition.x;
Ritor1
parents:
diff changeset
1292 v74 = v5->vPosition.y;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1293 a1.spell_level = uSkillLevel;
0
Ritor1
parents:
diff changeset
1294 a1.vPosition.x = v73;
Ritor1
parents:
diff changeset
1295 v75 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
Ritor1
parents:
diff changeset
1296 v76 = v117;
Ritor1
parents:
diff changeset
1297 v77 = LOWORD(v117->uYawAngle);
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1298 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
1299 a1.vPosition.y = v74;
Ritor1
parents:
diff changeset
1300 a1.vPosition.z = v75;
Ritor1
parents:
diff changeset
1301 a1.uFacing = v77;
Ritor1
parents:
diff changeset
1302 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
1303 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
1304 a1.uSectorID = pIndoor->GetSector(v73, v74, v75);
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1305 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120));
0
Ritor1
parents:
diff changeset
1306 a1.uSpriteFrameID = 0;
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
1307 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
1308 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
1309 a1c = spellnume / -2;
Ritor1
parents:
diff changeset
1310 if ( spellnume / -2 > spellnume / 2 )
Ritor1
parents:
diff changeset
1311 {
Ritor1
parents:
diff changeset
1312 v80 = spellnume / -2;
Ritor1
parents:
diff changeset
1313 }
Ritor1
parents:
diff changeset
1314 else
Ritor1
parents:
diff changeset
1315 {
Ritor1
parents:
diff changeset
1316 do
Ritor1
parents:
diff changeset
1317 {
Ritor1
parents:
diff changeset
1318 v79 = v76->uYawAngle;
Ritor1
parents:
diff changeset
1319 a1.uFacing = a1c + LOWORD(v76->uYawAngle);
Ritor1
parents:
diff changeset
1320 v80 = a1.Create(
Ritor1
parents:
diff changeset
1321 v79,
Ritor1
parents:
diff changeset
1322 v76->uPitchAngle,
Ritor1
parents:
diff changeset
1323 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
1324 0);
Ritor1
parents:
diff changeset
1325 a1c += v116;
Ritor1
parents:
diff changeset
1326 }
Ritor1
parents:
diff changeset
1327 while ( a1c <= spellnume / 2 );
Ritor1
parents:
diff changeset
1328 }
Ritor1
parents:
diff changeset
1329 if ( v80 != -1 )
Ritor1
parents:
diff changeset
1330 {
Ritor1
parents:
diff changeset
1331 v106 = 0;
Ritor1
parents:
diff changeset
1332 v104 = 0;
Ritor1
parents:
diff changeset
1333 v103 = 0;
Ritor1
parents:
diff changeset
1334 v102 = 0;
Ritor1
parents:
diff changeset
1335 v81 = 8 * v80;
Ritor1
parents:
diff changeset
1336 v101 = -1;
Ritor1
parents:
diff changeset
1337 LOBYTE(v81) = v81 | 2;
Ritor1
parents:
diff changeset
1338 v100 = 0;
Ritor1
parents:
diff changeset
1339 v99 = v81;
Ritor1
parents:
diff changeset
1340 v22 = (SoundID)word_4EE088_sound_ids[93];
Ritor1
parents:
diff changeset
1341 goto LABEL_202;
Ritor1
parents:
diff changeset
1342 }
Ritor1
parents:
diff changeset
1343 }
Ritor1
parents:
diff changeset
1344
Ritor1
parents:
diff changeset
1345 //----- (0043ABB0) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1346 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2)
0
Ritor1
parents:
diff changeset
1347 {
Ritor1
parents:
diff changeset
1348 unsigned int v2; // esi@1
Ritor1
parents:
diff changeset
1349 unsigned int v3; // edi@1
Ritor1
parents:
diff changeset
1350 bool result; // eax@9
Ritor1
parents:
diff changeset
1351
Ritor1
parents:
diff changeset
1352 v2 = a1->uAlly;
Ritor1
parents:
diff changeset
1353 v3 = a2->uAlly;
Ritor1
parents:
diff changeset
1354 if ( !v2 )
Ritor1
parents:
diff changeset
1355 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1;
Ritor1
parents:
diff changeset
1356 if ( !v3 )
Ritor1
parents:
diff changeset
1357 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1;
Ritor1
parents:
diff changeset
1358 if ( (signed int)v2 >= 39 && (signed int)v2 <= 44 && (signed int)v3 >= 39 && (signed int)v3 <= 44
Ritor1
parents:
diff changeset
1359 || (signed int)v2 >= 45 && (signed int)v2 <= 50 && (signed int)v3 >= 45 && (signed int)v3 <= 50
Ritor1
parents:
diff changeset
1360 || (signed int)v2 >= 51 && (signed int)v2 <= 62 && (signed int)v3 >= 51 && (signed int)v3 <= 62
Ritor1
parents:
diff changeset
1361 || (signed int)v2 >= 78 && (signed int)v2 <= 83 && (signed int)v3 >= 78 && (signed int)v3 <= 83 )
Ritor1
parents:
diff changeset
1362 result = 1;
Ritor1
parents:
diff changeset
1363 else
Ritor1
parents:
diff changeset
1364 result = v2 == v3;
Ritor1
parents:
diff changeset
1365 return result;
Ritor1
parents:
diff changeset
1366 }
Ritor1
parents:
diff changeset
1367
Ritor1
parents:
diff changeset
1368 //----- (0043AC45) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1369 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2)
0
Ritor1
parents:
diff changeset
1370 {
Ritor1
parents:
diff changeset
1371 int v4; // ebx@8
Ritor1
parents:
diff changeset
1372 int v5; // ST1C_4@8
Ritor1
parents:
diff changeset
1373 int v6; // eax@8
Ritor1
parents:
diff changeset
1374
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1375 auto victim = pActors + uActorID;
0
Ritor1
parents:
diff changeset
1376 if ( a2 == 1 )
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1377 BYTE2(victim->uAttributes) |= 8u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1378
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1379 for (uint i = 0; i < uNumActors; ++i)
0
Ritor1
parents:
diff changeset
1380 {
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1381 auto actor = pActors + i;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1382 if (!actor->CanAct() || i == uActorID)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1383 continue;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1384
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1385 if (Actor::ArePeasantsOfSameFaction(victim, actor))
0
Ritor1
parents:
diff changeset
1386 {
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1387 v4 = abs(actor->vPosition.x - victim->vPosition.x);
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1388 v5 = abs(actor->vPosition.y - victim->vPosition.y);
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1389 v6 = abs(actor->vPosition.z - victim->vPosition.z);
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1390 if (int_get_vector_length(v4, v5, v6) < 4096)
0
Ritor1
parents:
diff changeset
1391 {
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1392 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1393 if ( a2 == 1 )
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1394 BYTE2(actor->uAttributes) |= 8u;
0
Ritor1
parents:
diff changeset
1395 }
Ritor1
parents:
diff changeset
1396 }
Ritor1
parents:
diff changeset
1397 }
Ritor1
parents:
diff changeset
1398 }
Ritor1
parents:
diff changeset
1399
Ritor1
parents:
diff changeset
1400 //----- (00404874) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
1401 char __fastcall Actor::AI_RangedAttack(unsigned int uActorID, AIDirection *a2, int a3, char a4)
0
Ritor1
parents:
diff changeset
1402 {
Ritor1
parents:
diff changeset
1403 AIDirection *v4; // edi@1
Ritor1
parents:
diff changeset
1404 Actor *v5; // esi@1
Ritor1
parents:
diff changeset
1405 char result; // al@1
Ritor1
parents:
diff changeset
1406 char *v7; // eax@15
Ritor1
parents:
diff changeset
1407 unsigned __int16 v8; // ax@18
Ritor1
parents:
diff changeset
1408 unsigned __int16 v9; // ax@19
Ritor1
parents:
diff changeset
1409 __int16 v10; // ax@19
Ritor1
parents:
diff changeset
1410 signed int v11; // ecx@19
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1411 //int v12; // eax@19
0
Ritor1
parents:
diff changeset
1412 int v13; // edx@28
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1413 //SpriteObject a1; // [sp+Ch] [bp-74h]@1
0
Ritor1
parents:
diff changeset
1414 unsigned int v15; // [sp+7Ch] [bp-4h]@1
Ritor1
parents:
diff changeset
1415 signed int v16; // [sp+88h] [bp+8h]@14
Ritor1
parents:
diff changeset
1416 signed int v17; // [sp+88h] [bp+8h]@19
Ritor1
parents:
diff changeset
1417
Ritor1
parents:
diff changeset
1418 v15 = uActorID;
Ritor1
parents:
diff changeset
1419 v4 = a2;
Ritor1
parents:
diff changeset
1420 v5 = &pActors[uActorID];
Ritor1
parents:
diff changeset
1421
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1422 SpriteObject a1; // [sp+Ch] [bp-74h]@1
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1423 //SpriteObject::SpriteObject(&a1);
0
Ritor1
parents:
diff changeset
1424
Ritor1
parents:
diff changeset
1425 result = a3 - 1;
Ritor1
parents:
diff changeset
1426 switch ( a3 )
Ritor1
parents:
diff changeset
1427 {
Ritor1
parents:
diff changeset
1428 case 1:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1429 a1.uType = 545;
0
Ritor1
parents:
diff changeset
1430 goto LABEL_14;
Ritor1
parents:
diff changeset
1431 case 2:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1432 a1.uType = 550;
0
Ritor1
parents:
diff changeset
1433 goto LABEL_14;
Ritor1
parents:
diff changeset
1434 case 3:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1435 a1.uType = 510;
0
Ritor1
parents:
diff changeset
1436 goto LABEL_14;
Ritor1
parents:
diff changeset
1437 case 4:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1438 a1.uType = 500;
0
Ritor1
parents:
diff changeset
1439 goto LABEL_14;
Ritor1
parents:
diff changeset
1440 case 5:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1441 a1.uType = 515;
0
Ritor1
parents:
diff changeset
1442 goto LABEL_14;
Ritor1
parents:
diff changeset
1443 case 6:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1444 a1.uType = 505;
0
Ritor1
parents:
diff changeset
1445 goto LABEL_14;
Ritor1
parents:
diff changeset
1446 case 7:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1447 a1.uType = 530;
0
Ritor1
parents:
diff changeset
1448 goto LABEL_14;
Ritor1
parents:
diff changeset
1449 case 8:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1450 a1.uType = 525;
0
Ritor1
parents:
diff changeset
1451 goto LABEL_14;
Ritor1
parents:
diff changeset
1452 case 9:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1453 a1.uType = 520;
0
Ritor1
parents:
diff changeset
1454 goto LABEL_14;
Ritor1
parents:
diff changeset
1455 case 10:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1456 a1.uType = 535;
0
Ritor1
parents:
diff changeset
1457 goto LABEL_14;
Ritor1
parents:
diff changeset
1458 case 11:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1459 a1.uType = 540;
0
Ritor1
parents:
diff changeset
1460 goto LABEL_14;
Ritor1
parents:
diff changeset
1461 case 13:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1462 a1.uType = 555;
0
Ritor1
parents:
diff changeset
1463 LABEL_14:
Ritor1
parents:
diff changeset
1464 v16 = 0;
Ritor1
parents:
diff changeset
1465 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
1466 goto LABEL_18;
Ritor1
parents:
diff changeset
1467 v7 = (char *)&pObjectList->pObjects->uObjectID;
Ritor1
parents:
diff changeset
1468 break;
Ritor1
parents:
diff changeset
1469 default:
Ritor1
parents:
diff changeset
1470 return result;
Ritor1
parents:
diff changeset
1471 }
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1472 while ( (short)a1.uType != *(short *)v7 )
0
Ritor1
parents:
diff changeset
1473 {
Ritor1
parents:
diff changeset
1474 ++v16;
Ritor1
parents:
diff changeset
1475 v7 += 56;
Ritor1
parents:
diff changeset
1476 if ( v16 >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
1477 {
Ritor1
parents:
diff changeset
1478 LABEL_18:
Ritor1
parents:
diff changeset
1479 v8 = 0;
Ritor1
parents:
diff changeset
1480 goto LABEL_19;
Ritor1
parents:
diff changeset
1481 }
Ritor1
parents:
diff changeset
1482 }
Ritor1
parents:
diff changeset
1483 v8 = v16;
Ritor1
parents:
diff changeset
1484 LABEL_19:
Ritor1
parents:
diff changeset
1485 a1.uObjectDescID = v8;
Ritor1
parents:
diff changeset
1486 a1.stru_24.Reset();
Ritor1
parents:
diff changeset
1487 a1.vPosition.x = v5->vPosition.x;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1488 a1.spell_id = 0;
0
Ritor1
parents:
diff changeset
1489 a1.vPosition.y = v5->vPosition.y;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1490 a1.spell_level = 0;
0
Ritor1
parents:
diff changeset
1491 v17 = v5->uActorHeight;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1492 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
1493 v9 = LOWORD(v4->uYawAngle);
Ritor1
parents:
diff changeset
1494 a1.vPosition.z = v5->vPosition.z - (unsigned int)(signed __int64)((double)v17 * -0.75);
Ritor1
parents:
diff changeset
1495 a1.uFacing = v9;
Ritor1
parents:
diff changeset
1496 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
1497 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
1498 v10 = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z);
Ritor1
parents:
diff changeset
1499 v11 = v4->uDistance;
Ritor1
parents:
diff changeset
1500 a1.uSectorID = v10;
Ritor1
parents:
diff changeset
1501 a1.uSpriteFrameID = 0;
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1502 a1.spell_caster_pid = PID(OBJECT_Actor, v15);
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
1503 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
1504 if ( (double)v11 >= 307.2 )
Ritor1
parents:
diff changeset
1505 {
Ritor1
parents:
diff changeset
1506 if ( v11 >= 1024 )
Ritor1
parents:
diff changeset
1507 {
Ritor1
parents:
diff changeset
1508 a1.field_60_distance_related_prolly_lod = 2;
Ritor1
parents:
diff changeset
1509 if ( v11 >= 2560 )
Ritor1
parents:
diff changeset
1510 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
1511 }
Ritor1
parents:
diff changeset
1512 else
Ritor1
parents:
diff changeset
1513 {
Ritor1
parents:
diff changeset
1514 a1.field_60_distance_related_prolly_lod = 1;
Ritor1
parents:
diff changeset
1515 }
Ritor1
parents:
diff changeset
1516 }
Ritor1
parents:
diff changeset
1517 else
Ritor1
parents:
diff changeset
1518 {
Ritor1
parents:
diff changeset
1519 a1.field_60_distance_related_prolly_lod = 0;
Ritor1
parents:
diff changeset
1520 }
Ritor1
parents:
diff changeset
1521 a1.field_61 = a4;
Ritor1
parents:
diff changeset
1522 result = a1.Create(
Ritor1
parents:
diff changeset
1523 v4->uYawAngle,
Ritor1
parents:
diff changeset
1524 v4->uPitchAngle,
Ritor1
parents:
diff changeset
1525 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
1526 0);
Ritor1
parents:
diff changeset
1527 if ( v5->pMonsterInfo.uSpecialAbilityType == 1 )
Ritor1
parents:
diff changeset
1528 {
Ritor1
parents:
diff changeset
1529 result = v5->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
Ritor1
parents:
diff changeset
1530 if ( result == 2 )
Ritor1
parents:
diff changeset
1531 {
Ritor1
parents:
diff changeset
1532 a1.vPosition.z += 40;
Ritor1
parents:
diff changeset
1533 v13 = v4->uYawAngle;
Ritor1
parents:
diff changeset
1534 }
Ritor1
parents:
diff changeset
1535 else
Ritor1
parents:
diff changeset
1536 {
Ritor1
parents:
diff changeset
1537 if ( result != 3 )
Ritor1
parents:
diff changeset
1538 return result;
Ritor1
parents:
diff changeset
1539 a1.Create(
Ritor1
parents:
diff changeset
1540 v4->uYawAngle + 30,
Ritor1
parents:
diff changeset
1541 v4->uPitchAngle,
Ritor1
parents:
diff changeset
1542 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
1543 0);
Ritor1
parents:
diff changeset
1544 v13 = v4->uYawAngle - 30;
Ritor1
parents:
diff changeset
1545 }
Ritor1
parents:
diff changeset
1546 result = a1.Create(
Ritor1
parents:
diff changeset
1547 v13,
Ritor1
parents:
diff changeset
1548 v4->uPitchAngle,
Ritor1
parents:
diff changeset
1549 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
1550 0);
Ritor1
parents:
diff changeset
1551 }
Ritor1
parents:
diff changeset
1552 return result;
Ritor1
parents:
diff changeset
1553 }
Ritor1
parents:
diff changeset
1554
Ritor1
parents:
diff changeset
1555 //----- (00404736) --------------------------------------------------------
Ritor1
parents:
diff changeset
1556 signed int __fastcall Actor::Explode(unsigned int uActorID)
Ritor1
parents:
diff changeset
1557 {
Ritor1
parents:
diff changeset
1558 Actor *v1; // esi@1
Ritor1
parents:
diff changeset
1559 signed int v2; // edx@1
Ritor1
parents:
diff changeset
1560 char *v3; // ecx@2
Ritor1
parents:
diff changeset
1561 unsigned __int16 v4; // ax@5
Ritor1
parents:
diff changeset
1562 int v5; // ebx@6
Ritor1
parents:
diff changeset
1563 int v6; // ecx@6
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1564 //int v7; // eax@6
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1565 SpriteObject a1; // [sp+Ch] [bp-78h]@1
0
Ritor1
parents:
diff changeset
1566 unsigned int v10; // [sp+7Ch] [bp-8h]@1
Ritor1
parents:
diff changeset
1567 int v11; // [sp+80h] [bp-4h]@6
Ritor1
parents:
diff changeset
1568
Ritor1
parents:
diff changeset
1569 v10 = uActorID;
Ritor1
parents:
diff changeset
1570 v1 = &pActors[uActorID];
Ritor1
parents:
diff changeset
1571 v2 = 0;
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1572 a1.uType = 600;
0
Ritor1
parents:
diff changeset
1573 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
1574 {
Ritor1
parents:
diff changeset
1575 LABEL_5:
Ritor1
parents:
diff changeset
1576 v4 = 0;
Ritor1
parents:
diff changeset
1577 }
Ritor1
parents:
diff changeset
1578 else
Ritor1
parents:
diff changeset
1579 {
Ritor1
parents:
diff changeset
1580 v3 = (char *)&pObjectList->pObjects->uObjectID;
Ritor1
parents:
diff changeset
1581 while ( *(short *)v3 != 600 )
Ritor1
parents:
diff changeset
1582 {
Ritor1
parents:
diff changeset
1583 ++v2;
Ritor1
parents:
diff changeset
1584 v3 += 56;
Ritor1
parents:
diff changeset
1585 if ( v2 >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
1586 goto LABEL_5;
Ritor1
parents:
diff changeset
1587 }
Ritor1
parents:
diff changeset
1588 v4 = v2;
Ritor1
parents:
diff changeset
1589 }
Ritor1
parents:
diff changeset
1590 a1.uObjectDescID = v4;
Ritor1
parents:
diff changeset
1591 a1.stru_24.Reset();
Ritor1
parents:
diff changeset
1592 a1.vPosition.y = v1->vPosition.y;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1593 a1.spell_id = 0;
0
Ritor1
parents:
diff changeset
1594 v5 = v1->vPosition.x;
Ritor1
parents:
diff changeset
1595 v11 = v1->uActorHeight;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1596 a1.spell_level = 0;
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1597 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
1598 a1.vPosition.x = v5;
Ritor1
parents:
diff changeset
1599 v6 = v1->vPosition.z - (unsigned int)(signed __int64)((double)v11 * -0.75);
Ritor1
parents:
diff changeset
1600 a1.uFacing = 0;
Ritor1
parents:
diff changeset
1601 a1.vPosition.z = v6;
Ritor1
parents:
diff changeset
1602 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
1603 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
1604 a1.uSectorID = pIndoor->GetSector(v5, a1.vPosition.y, v6);
Ritor1
parents:
diff changeset
1605 a1.uSpriteFrameID = 0;
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1606 a1.spell_caster_pid = PID(OBJECT_Actor, v10);
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
1607 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
1608 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
1609 a1.field_61 = 4;
Ritor1
parents:
diff changeset
1610 return a1.Create(0, 0, 0, 0);
Ritor1
parents:
diff changeset
1611 }
Ritor1
parents:
diff changeset
1612
Ritor1
parents:
diff changeset
1613 //----- (004040E9) --------------------------------------------------------
Ritor1
parents:
diff changeset
1614 // // Get direction vector from object1 to object2,
Ritor1
parents:
diff changeset
1615 // // distance from object1 to object2 and Euler angles of the direction vector
Ritor1
parents:
diff changeset
1616 // //
Ritor1
parents:
diff changeset
1617 // //
Ritor1
parents:
diff changeset
1618 // // object1 & object2 format : objectType | (objectID << 3)
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1619 // // objectType == 2 - SpriteObject
0
Ritor1
parents:
diff changeset
1620 // // objectType == 3 - Actor
Ritor1
parents:
diff changeset
1621 // // objectType == 4 - Party
Ritor1
parents:
diff changeset
1622 // // objectType == 5 - Decoration
Ritor1
parents:
diff changeset
1623 // //
Ritor1
parents:
diff changeset
1624 // // originally this function had following prototype:
Ritor1
parents:
diff changeset
1625 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4)
Ritor1
parents:
diff changeset
1626 // // but compiler converts functions returning structures by value in the such way
Ritor1
parents:
diff changeset
1627 AIDirection *__fastcall Actor::GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, AIDirection *pOut, int a4)
Ritor1
parents:
diff changeset
1628 {
Ritor1
parents:
diff changeset
1629 signed int v4; // eax@1
Ritor1
parents:
diff changeset
1630 unsigned int v5; // ecx@1
Ritor1
parents:
diff changeset
1631 unsigned int v6; // ebx@1
Ritor1
parents:
diff changeset
1632 int v7; // ecx@2
Ritor1
parents:
diff changeset
1633 int v8; // ecx@3
Ritor1
parents:
diff changeset
1634 int v9; // ecx@4
Ritor1
parents:
diff changeset
1635 BLVFace *v10; // eax@8
Ritor1
parents:
diff changeset
1636 unsigned int v11; // ecx@8
Ritor1
parents:
diff changeset
1637 signed int v12; // eax@9
Ritor1
parents:
diff changeset
1638 int v13; // ecx@9
Ritor1
parents:
diff changeset
1639 int v14; // eax@9
Ritor1
parents:
diff changeset
1640 int v15; // eax@11
Ritor1
parents:
diff changeset
1641 int v16; // eax@12
Ritor1
parents:
diff changeset
1642 int v17; // eax@13
Ritor1
parents:
diff changeset
1643 int v18; // edx@15
Ritor1
parents:
diff changeset
1644 signed int v19; // eax@25
Ritor1
parents:
diff changeset
1645 signed int v20; // eax@28
Ritor1
parents:
diff changeset
1646 int v21; // ebx@28
Ritor1
parents:
diff changeset
1647 signed int v22; // eax@28
Ritor1
parents:
diff changeset
1648 BLVFace *v23; // eax@35
Ritor1
parents:
diff changeset
1649 int v24; // edx@35
Ritor1
parents:
diff changeset
1650 unsigned int v25; // ecx@35
Ritor1
parents:
diff changeset
1651 signed int v26; // eax@36
Ritor1
parents:
diff changeset
1652 int v27; // ecx@36
Ritor1
parents:
diff changeset
1653 int v28; // eax@36
Ritor1
parents:
diff changeset
1654 int v29; // eax@37
Ritor1
parents:
diff changeset
1655 signed int v30; // eax@42
Ritor1
parents:
diff changeset
1656 double v31; // st7@45
Ritor1
parents:
diff changeset
1657 double v32; // st6@45
Ritor1
parents:
diff changeset
1658 double v33; // st7@45
Ritor1
parents:
diff changeset
1659 AIDirection *result; // eax@48
Ritor1
parents:
diff changeset
1660 int v35; // [sp-18h] [bp-64h]@17
Ritor1
parents:
diff changeset
1661 int v36; // [sp-14h] [bp-60h]@17
Ritor1
parents:
diff changeset
1662 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15
Ritor1
parents:
diff changeset
1663 int *v38; // [sp-4h] [bp-50h]@15
Ritor1
parents:
diff changeset
1664 int *v39; // [sp+0h] [bp-4Ch]@15
Ritor1
parents:
diff changeset
1665 int *v40; // [sp+4h] [bp-48h]@15
Ritor1
parents:
diff changeset
1666 AIDirection v41; // [sp+14h] [bp-38h]@46
Ritor1
parents:
diff changeset
1667 float v42; // [sp+30h] [bp-1Ch]@23
Ritor1
parents:
diff changeset
1668 float v43; // [sp+34h] [bp-18h]@45
Ritor1
parents:
diff changeset
1669 float v44; // [sp+38h] [bp-14h]@33
Ritor1
parents:
diff changeset
1670 float v45; // [sp+3Ch] [bp-10h]@33
Ritor1
parents:
diff changeset
1671 int outz; // [sp+40h] [bp-Ch]@6
Ritor1
parents:
diff changeset
1672 int outy; // [sp+44h] [bp-8h]@6
Ritor1
parents:
diff changeset
1673 int outx; // [sp+48h] [bp-4h]@6
Ritor1
parents:
diff changeset
1674 float a4a; // [sp+58h] [bp+Ch]@45
Ritor1
parents:
diff changeset
1675
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
1676 v4 = PID_ID(uObj1ID);
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1677 v5 = PID_TYPE(uObj1ID);
0
Ritor1
parents:
diff changeset
1678 v6 = uObj2ID;
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1679 switch(v5)
0
Ritor1
parents:
diff changeset
1680 {
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1681 case OBJECT_Item:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1682 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1683 v19 = v4;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1684 outx = pSpriteObjects[v19].vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1685 v13 = pSpriteObjects[v19].vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1686 v14 = pSpriteObjects[v19].vPosition.z;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1687 outy = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1688 outz = v14;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1689 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1690 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1691 case OBJECT_Actor:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1692 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1693 outx = pActors[v4].vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1694 outy = pActors[v4].vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1695 LODWORD(v42) = pActors[v4].uActorHeight;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1696 v11 = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)SLODWORD(v42) * -0.75);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1697 outz = v11;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1698 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1699 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1700 case OBJECT_Player:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1701 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1702 if ( !v4 )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1703 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1704 outx = pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1705 outy = pParty->vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1706 v14 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1707 outz = v14;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1708 break;;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1709 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1710 if ( v4 == 4 )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1711 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1712 v40 = &outz;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1713 v39 = &outy;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1714 v38 = &outx;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1715 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1716 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1717 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1718 v36 = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1719 v35 = 24;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1720 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1721 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1722 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1723 if ( v4 == 3 )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1724 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1725 v40 = &outz;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1726 v39 = &outy;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1727 v38 = &outx;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1728 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1729 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1730 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1731 v36 = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1732 v35 = 8;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1733 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1734 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1735 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1736 if ( v4 == 2 )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1737 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1738 v40 = &outz;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1739 v39 = &outy;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1740 v38 = &outx;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1741 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1742 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1743 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1744 v36 = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1745 v35 = 8;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1746 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1747 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1748 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1749 if ( v4 == 1 )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1750 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1751 v40 = &outz;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1752 v39 = &outy;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1753 v38 = &outx;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1754 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1755 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1756 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1757 v36 = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1758 v35 = 24;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1759 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1760 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1761 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1762 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1763 case OBJECT_Decoration:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1764 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1765 v12 = v4;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1766 outx = pLevelDecorations[v12].vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1767 v13 = pLevelDecorations[v12].vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1768 v14 = pLevelDecorations[v12].vPosition.z;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1769 outy = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1770 outz = v14;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1771 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1772 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1773 default:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1774 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1775 outz = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1776 outy = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1777 outx = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1778 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1779 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1780 case OBJECT_BModel:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1781 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1782 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1783 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1784 v10 = &pIndoor->pFaces[v4];
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1785 outx = (v10->pBounding.x1 + v10->pBounding.x2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1786 outy = (v10->pBounding.y1 + v10->pBounding.y2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1787 v11 = (v10->pBounding.z1 + v10->pBounding.z2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1788 outz = v11;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1789 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1790 break;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1791 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1792 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1793 v20 = v6;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1794 v21 = PID_TYPE(v6);
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1795 v22 = PID_ID(v20);
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1796 switch(v6)
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1797 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1798 case OBJECT_Item:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1799 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1800 v30 = v22;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1801 LODWORD(v45) = pSpriteObjects[v30].vPosition.x;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1802 v27 = pSpriteObjects[v30].vPosition.y;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1803 v28 = pSpriteObjects[v30].vPosition.z;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1804 LODWORD(v44) = v27;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1805 a4 = v28;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1806 break;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1807 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1808 case OBJECT_Actor:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1809 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1810 LODWORD(v45) = pActors[v22].vPosition.x;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1811 LODWORD(v44) = pActors[v22].vPosition.y;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1812 v25 = pActors[v22].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v22].uActorHeight * -0.75);
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1813 a4 = v25;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1814 break;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1815 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1816 case OBJECT_Player:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1817 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1818 LODWORD(v45) = pParty->vPosition.x;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1819 LODWORD(v44) = pParty->vPosition.y;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1820 v29 = a4;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1821 if ( !a4 )
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1822 v29 = pParty->sEyelevel;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1823 v28 = pParty->vPosition.z + v29;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1824 a4 = v28;
863
b7b67485ec43 * AI fixed
zipi
parents: 862
diff changeset
1825 break;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1826 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1827 case OBJECT_Decoration:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1828 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1829 v26 = v22;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1830 LODWORD(v45) = pLevelDecorations[v26].vPosition.x;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1831 v27 = pLevelDecorations[v26].vPosition.y;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1832 v28 = pLevelDecorations[v26].vPosition.z;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1833 LODWORD(v44) = v27;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1834 a4 = v28;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1835 break;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1836 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1837 default:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1838 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1839 a4 = 0;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1840 v44 = 0.0;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1841 v45 = 0.0;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1842 break;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1843 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1844 case OBJECT_BModel:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1845 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1846 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1847 {
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1848 v23 = &pIndoor->pFaces[v22];
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1849 v24 = v23->pBounding.y1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1850 LODWORD(v45) = (v23->pBounding.x1 + v23->pBounding.x2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1851 LODWORD(v44) = (v24 + v23->pBounding.y2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1852 v25 = (v23->pBounding.z1 + v23->pBounding.z2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1853 a4 = v25;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1854 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1855 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1856 }
0
Ritor1
parents:
diff changeset
1857 }
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1858
0
Ritor1
parents:
diff changeset
1859 v31 = (double)SLODWORD(v45) - (double)outx;
Ritor1
parents:
diff changeset
1860 v42 = v31;
Ritor1
parents:
diff changeset
1861 v32 = (double)SLODWORD(v44) - (double)outy;
Ritor1
parents:
diff changeset
1862 v43 = v32;
Ritor1
parents:
diff changeset
1863 a4a = (double)a4 - (double)outz;
Ritor1
parents:
diff changeset
1864 v45 = v32 * v32;
Ritor1
parents:
diff changeset
1865 v44 = v31 * v31;
Ritor1
parents:
diff changeset
1866 v33 = sqrt(a4a * a4a + v44 + v45);
Ritor1
parents:
diff changeset
1867 if ( v33 <= 1.0 )
Ritor1
parents:
diff changeset
1868 {
Ritor1
parents:
diff changeset
1869 v41.vDirection.x = 65536;
Ritor1
parents:
diff changeset
1870 v41.vDirection.y = 0;
Ritor1
parents:
diff changeset
1871 v41.vDirection.z = 0;
Ritor1
parents:
diff changeset
1872 v41.uDistance = 1;
Ritor1
parents:
diff changeset
1873 v41.uDistanceXZ = 1;
Ritor1
parents:
diff changeset
1874 v41.uYawAngle = 0;
Ritor1
parents:
diff changeset
1875 v41.uPitchAngle = 0;
Ritor1
parents:
diff changeset
1876 }
Ritor1
parents:
diff changeset
1877 else
Ritor1
parents:
diff changeset
1878 {
Ritor1
parents:
diff changeset
1879 v41.vDirection.x = (signed __int64)(1.0 / v33 * v42 * 65536.0);
Ritor1
parents:
diff changeset
1880 v41.vDirection.y = (signed __int64)(1.0 / v33 * v43 * 65536.0);
Ritor1
parents:
diff changeset
1881 v41.vDirection.z = (signed __int64)(1.0 / v33 * a4a * 65536.0);
Ritor1
parents:
diff changeset
1882 v41.uDistance = (signed __int64)v33;
Ritor1
parents:
diff changeset
1883 v41.uDistanceXZ = (signed __int64)sqrt(v44 + v45);
Ritor1
parents:
diff changeset
1884 v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v42, (signed __int64)v43);
Ritor1
parents:
diff changeset
1885 v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a);
Ritor1
parents:
diff changeset
1886 }
Ritor1
parents:
diff changeset
1887 result = pOut;
Ritor1
parents:
diff changeset
1888 memcpy(pOut, &v41, 0x1Cu);
Ritor1
parents:
diff changeset
1889 return result;
Ritor1
parents:
diff changeset
1890 }
Ritor1
parents:
diff changeset
1891
Ritor1
parents:
diff changeset
1892 //----- (00404030) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
1893 void Actor::AI_FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4)
0
Ritor1
parents:
diff changeset
1894 {
Ritor1
parents:
diff changeset
1895 unsigned int v4; // edi@1
Ritor1
parents:
diff changeset
1896 unsigned int v5; // esi@1
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1897 //unsigned int result; // eax@2
0
Ritor1
parents:
diff changeset
1898 AIDirection *v7; // eax@3
Ritor1
parents:
diff changeset
1899 unsigned int v8; // ecx@3
Ritor1
parents:
diff changeset
1900 Actor *v9; // ebx@3
Ritor1
parents:
diff changeset
1901 AIDirection *v10; // esi@4
Ritor1
parents:
diff changeset
1902 unsigned __int16 v11; // ax@5
Ritor1
parents:
diff changeset
1903 AIDirection a3; // [sp+8h] [bp-38h]@4
Ritor1
parents:
diff changeset
1904 AIDirection v13; // [sp+24h] [bp-1Ch]@4
Ritor1
parents:
diff changeset
1905
Ritor1
parents:
diff changeset
1906 v4 = uObjID;
Ritor1
parents:
diff changeset
1907 v5 = uActorID;
Ritor1
parents:
diff changeset
1908 if ( rand() % 100 >= 5 )
Ritor1
parents:
diff changeset
1909 {
Ritor1
parents:
diff changeset
1910 v7 = a4;
Ritor1
parents:
diff changeset
1911 v8 = 0;
Ritor1
parents:
diff changeset
1912 v9 = &pActors[v5];
Ritor1
parents:
diff changeset
1913 if ( !a4 )
Ritor1
parents:
diff changeset
1914 {
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1915 v10 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v5), v4, &a3, 0);
0
Ritor1
parents:
diff changeset
1916 v7 = &v13;
Ritor1
parents:
diff changeset
1917 memcpy(&v13, v10, sizeof(v13));
Ritor1
parents:
diff changeset
1918 v8 = 0;
Ritor1
parents:
diff changeset
1919 }
Ritor1
parents:
diff changeset
1920 v9->uYawAngle = LOWORD(v7->uYawAngle);
Ritor1
parents:
diff changeset
1921 v11 = LOWORD(v7->uPitchAngle);
Ritor1
parents:
diff changeset
1922 v9->uCurrentActionTime = v8;
Ritor1
parents:
diff changeset
1923 v9->vVelocity.z = v8;
Ritor1
parents:
diff changeset
1924 v9->vVelocity.y = v8;
Ritor1
parents:
diff changeset
1925 v9->vVelocity.x = v8;
Ritor1
parents:
diff changeset
1926 v9->uPitchAngle = v11;
Ritor1
parents:
diff changeset
1927 v9->uCurrentActionLength = 256;
Ritor1
parents:
diff changeset
1928 v9->uAIState = Interacting;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1929 v9->UpdateAnimation();
0
Ritor1
parents:
diff changeset
1930 }
Ritor1
parents:
diff changeset
1931 else
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
1932 Actor::AI_Bored(v5, v4, a4);
0
Ritor1
parents:
diff changeset
1933 }
Ritor1
parents:
diff changeset
1934
Ritor1
parents:
diff changeset
1935 //----- (00403F58) --------------------------------------------------------
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
1936 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4)
0
Ritor1
parents:
diff changeset
1937 {
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1938 if (rand() % 2)
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
1939 AI_Bored(uActorID, uObjID, a4);
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1940 else
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
1941 AI_Stand(uActorID, uObjID, uActionLength, a4);
0
Ritor1
parents:
diff changeset
1942 }
Ritor1
parents:
diff changeset
1943
Ritor1
parents:
diff changeset
1944 //----- (00403EB6) --------------------------------------------------------
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1945 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4)
0
Ritor1
parents:
diff changeset
1946 {
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1947 assert(uActorID < uNumActors);
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1948 auto actor = pActors + uActorID;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1949
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1950 AIDirection a3;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1951 if (!a4)
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1952 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0);
0
Ritor1
parents:
diff changeset
1953
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1954 actor->uAIState = Standing;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1955 if (!uActionLength)
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1956 actor->uCurrentActionLength = rand() % 256 + 256;
0
Ritor1
parents:
diff changeset
1957 else
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1958 actor->uCurrentActionLength = uActionLength;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1959 actor->uCurrentActionTime = 0;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1960 actor->uYawAngle = a4->uYawAngle;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1961 actor->uPitchAngle = a4->uPitchAngle;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1962 actor->vVelocity.z = 0;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1963 actor->vVelocity.y = 0;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1964 actor->vVelocity.x = 0;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1965 actor->UpdateAnimation();
0
Ritor1
parents:
diff changeset
1966 }
Ritor1
parents:
diff changeset
1967
Ritor1
parents:
diff changeset
1968 //----- (00403E61) --------------------------------------------------------
Ritor1
parents:
diff changeset
1969 void __fastcall Actor::StandAwhile(unsigned int uActorID)
Ritor1
parents:
diff changeset
1970 {
Ritor1
parents:
diff changeset
1971 Actor *v1; // esi@1
Ritor1
parents:
diff changeset
1972
Ritor1
parents:
diff changeset
1973 v1 = &pActors[uActorID];
Ritor1
parents:
diff changeset
1974 v1->uCurrentActionLength = rand() % 128 + 128;
Ritor1
parents:
diff changeset
1975 v1->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
1976 v1->uAIState = Standing;
Ritor1
parents:
diff changeset
1977 v1->vVelocity.z = 0;
Ritor1
parents:
diff changeset
1978 v1->vVelocity.y = 0;
Ritor1
parents:
diff changeset
1979 v1->vVelocity.x = 0;
Ritor1
parents:
diff changeset
1980 v1->UpdateAnimation();
Ritor1
parents:
diff changeset
1981 }
Ritor1
parents:
diff changeset
1982
Ritor1
parents:
diff changeset
1983 //----- (00403C6C) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
1984 void Actor::AI_MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0)
0
Ritor1
parents:
diff changeset
1985 {
Ritor1
parents:
diff changeset
1986 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
1987 char v4; // zf@1
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1988 //unsigned int result; // eax@3
0
Ritor1
parents:
diff changeset
1989 AIDirection *v6; // esi@6
Ritor1
parents:
diff changeset
1990 AIDirection *v7; // edi@6
Ritor1
parents:
diff changeset
1991 signed int v8; // eax@7
Ritor1
parents:
diff changeset
1992 double v9; // st7@9
Ritor1
parents:
diff changeset
1993 Vec3_int_ v10; // ST04_12@9
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1994 //int v11; // eax@10
0
Ritor1
parents:
diff changeset
1995 AIDirection *v12; // eax@11
Ritor1
parents:
diff changeset
1996 unsigned int v13; // esi@11
Ritor1
parents:
diff changeset
1997 AIDirection *v14; // esi@12
Ritor1
parents:
diff changeset
1998 SpriteFrame *v15; // ecx@13
Ritor1
parents:
diff changeset
1999 __int16 v16; // ax@13
Ritor1
parents:
diff changeset
2000 unsigned int v17; // ecx@13
Ritor1
parents:
diff changeset
2001 signed __int64 v18; // qax@13
Ritor1
parents:
diff changeset
2002 AIDirection a3; // [sp+Ch] [bp-48h]@12
Ritor1
parents:
diff changeset
2003 AIDirection v20; // [sp+28h] [bp-2Ch]@12
Ritor1
parents:
diff changeset
2004 unsigned int v21; // [sp+44h] [bp-10h]@9
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2005 //signed int a2; // [sp+48h] [bp-Ch]@1
0
Ritor1
parents:
diff changeset
2006 int v23; // [sp+4Ch] [bp-8h]@6
Ritor1
parents:
diff changeset
2007 unsigned int v24; // [sp+50h] [bp-4h]@1
Ritor1
parents:
diff changeset
2008 unsigned int v25; // [sp+5Ch] [bp+8h]@13
Ritor1
parents:
diff changeset
2009
Ritor1
parents:
diff changeset
2010 v3 = &pActors[uActorID];
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2011 //a2 = edx0;
0
Ritor1
parents:
diff changeset
2012 v4 = v3->pMonsterInfo.uMovementType == 5;
Ritor1
parents:
diff changeset
2013 v24 = uActorID;
Ritor1
parents:
diff changeset
2014 if ( v4 && v3->pMonsterInfo.uAIType == 1 )
Ritor1
parents:
diff changeset
2015 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2016 Actor::AI_Stand(uActorID, sTargetPid, 0, arg0);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2017 return;
0
Ritor1
parents:
diff changeset
2018 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2019
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2020 if ( PID_TYPE(sTargetPid) == OBJECT_Actor)
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2021 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2022 v8 = PID_ID(sTargetPid);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2023 v6 = (AIDirection *)pActors[v8].vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2024 v7 = (AIDirection *)pActors[v8].vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2025 v23 = (signed __int64)((double)pActors[v8].uActorHeight * 0.75 + (double)pActors[v8].vPosition.z);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2026 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2027 else if ( PID_TYPE(sTargetPid) == OBJECT_Player)
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2028 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2029 v6 = (AIDirection *)pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2030 v7 = (AIDirection *)pParty->vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2031 v23 = pParty->vPosition.z + pParty->sEyelevel;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2032 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2033 else
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2034 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2035 v6 = arg0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2036 v7 = arg0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2037 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2038 v21 = v3->uActorHeight;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2039 v9 = (double)(signed int)v21 * 0.75;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2040 v21 = v3->vPosition.z;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2041 v10.z = (signed __int64)(v9 + (double)(signed int)v21);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2042 v10.y = v3->vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2043 v10.x = v3->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2044 if ( sub_407A1C((int)v6, (int)v7, v23, v10) )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2045 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2046 v12 = arg0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2047 v13 = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2048 if ( !arg0 )
0
Ritor1
parents:
diff changeset
2049 {
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2050 v14 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v24), sTargetPid, &a3, 0);
0
Ritor1
parents:
diff changeset
2051 v12 = &v20;
Ritor1
parents:
diff changeset
2052 memcpy(&v20, v14, sizeof(v20));
Ritor1
parents:
diff changeset
2053 v13 = 0;
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2054 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2055 v15 = pSpriteFrameTable->pSpriteSFrames;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2056 v3->uYawAngle = LOWORD(v12->uYawAngle);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2057 v16 = v15[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2058 v17 = v24;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2059 v3->uCurrentActionLength = 8 * v16;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2060 v3->uCurrentActionTime = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2061 v3->uAIState = AttackingMelee;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2062 Actor::PlaySound(v17, 0);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2063 LODWORD(v18) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2064 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2065 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v13
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2066 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v13 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v13) )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2067 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2068 LODWORD(v18) = 2 * v18;
0
Ritor1
parents:
diff changeset
2069 v25 = v18;
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2070 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2071 if ( pParty->bTurnBasedModeOn != 1 )
0
Ritor1
parents:
diff changeset
2072 v18 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)v25 * 2.133333333333333);
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2073 v3->pMonsterInfo.uRecoveryTime = v18;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2074 v3->vVelocity.z = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2075 v3->vVelocity.y = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2076 v3->vVelocity.x = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2077 v3->UpdateAnimation();
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2078 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2079 else
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2080 Actor::AI_Pursue1(v24, sTargetPid, rand() % 2, 64, arg0);
0
Ritor1
parents:
diff changeset
2081 }
Ritor1
parents:
diff changeset
2082
Ritor1
parents:
diff changeset
2083 //----- (00438CF3) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2084 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID)
0
Ritor1
parents:
diff changeset
2085 {
Ritor1
parents:
diff changeset
2086 unsigned int v1; // esi@1
Ritor1
parents:
diff changeset
2087 unsigned int v2; // edi@2
Ritor1
parents:
diff changeset
2088 char v3; // bl@3
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2089 //char *v4; // ecx@16
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2090 //signed int v5; // eax@18
0
Ritor1
parents:
diff changeset
2091 Player **ppPlayers; // esi@20
Ritor1
parents:
diff changeset
2092
Ritor1
parents:
diff changeset
2093 v1 = uLevelMapStatsID;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2094 if ( !uLevelMapStatsID || !pActors[uActorID].IsPeasant())
0
Ritor1
parents:
diff changeset
2095 return;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2096
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2097 v2 = uActorID;
0
Ritor1
parents:
diff changeset
2098 v3 = 1;
Ritor1
parents:
diff changeset
2099 if ( v1 != 5 )
Ritor1
parents:
diff changeset
2100 {
Ritor1
parents:
diff changeset
2101 if ( v1 == 6 || v1 == 7 )
Ritor1
parents:
diff changeset
2102 {
484
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2103 _449B57_test_bit(pParty->_quest_bits, 99);
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2104 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) )
0
Ritor1
parents:
diff changeset
2105 return;
Ritor1
parents:
diff changeset
2106 goto LABEL_12;
Ritor1
parents:
diff changeset
2107 }
Ritor1
parents:
diff changeset
2108 if ( v1 != 8 )
Ritor1
parents:
diff changeset
2109 goto LABEL_12;
Ritor1
parents:
diff changeset
2110 }
484
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2111 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 99) )
0
Ritor1
parents:
diff changeset
2112 v3 = 0;
484
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2113 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) )
0
Ritor1
parents:
diff changeset
2114 v3 = 1;
Ritor1
parents:
diff changeset
2115 if ( v3 )
Ritor1
parents:
diff changeset
2116 {
Ritor1
parents:
diff changeset
2117 LABEL_12:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2118 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[v2].pMonsterInfo.uLevel + GetPartyReputation());
0
Ritor1
parents:
diff changeset
2119 if ( pParty->uFine < 0 )
Ritor1
parents:
diff changeset
2120 pParty->uFine = 0;
Ritor1
parents:
diff changeset
2121 if ( pParty->uFine > 4000000 )
Ritor1
parents:
diff changeset
2122 pParty->uFine = 4000000;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2123
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2124 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2125 {
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2126 if (pOutdoor->ddm.uReputation < 10000)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2127 pOutdoor->ddm.uReputation++;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2128 }
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2129 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2130 {
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2131 if (pIndoor->dlv.uReputation < 10000)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2132 pIndoor->dlv.uReputation++;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2133 }
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2134 else assert(false);
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2135
0
Ritor1
parents:
diff changeset
2136 ppPlayers = &pPlayers[1];
Ritor1
parents:
diff changeset
2137 do
Ritor1
parents:
diff changeset
2138 {
Ritor1
parents:
diff changeset
2139 if ( pParty->uFine )
Ritor1
parents:
diff changeset
2140 {
484
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2141 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)(*ppPlayers)->_guilds_member_bits, 1) )
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2142 _449B7E_toggle_bit((unsigned char *)(*ppPlayers)->_guilds_member_bits, 1, 1u);
0
Ritor1
parents:
diff changeset
2143 }
Ritor1
parents:
diff changeset
2144 ++ppPlayers;
Ritor1
parents:
diff changeset
2145 }
Ritor1
parents:
diff changeset
2146 while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] );
Ritor1
parents:
diff changeset
2147 }
Ritor1
parents:
diff changeset
2148 }
Ritor1
parents:
diff changeset
2149
Ritor1
parents:
diff changeset
2150 //----- (0043AE80) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2151 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3)
0
Ritor1
parents:
diff changeset
2152 {
Ritor1
parents:
diff changeset
2153 int result; // eax@1
Ritor1
parents:
diff changeset
2154 unsigned int v4; // esi@1
Ritor1
parents:
diff changeset
2155 int v5; // [sp-14h] [bp-18h]@3
Ritor1
parents:
diff changeset
2156 unsigned int v6; // [sp-10h] [bp-14h]@3
Ritor1
parents:
diff changeset
2157 int v7; // [sp-Ch] [bp-10h]@3
Ritor1
parents:
diff changeset
2158 int v8; // [sp-8h] [bp-Ch]@3
Ritor1
parents:
diff changeset
2159 __int16 v9; // [sp-4h] [bp-8h]@3
Ritor1
parents:
diff changeset
2160
Ritor1
parents:
diff changeset
2161 result = a2 - 1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2162 v4 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2163 switch ( a2 )
Ritor1
parents:
diff changeset
2164 {
Ritor1
parents:
diff changeset
2165 case 1:
Ritor1
parents:
diff changeset
2166 if ( a3 )
Ritor1
parents:
diff changeset
2167 {
Ritor1
parents:
diff changeset
2168 v9 = 0;
Ritor1
parents:
diff changeset
2169 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
Ritor1
parents:
diff changeset
2170 v7 = 0;
Ritor1
parents:
diff changeset
2171 LOWORD(v6) = v4;
Ritor1
parents:
diff changeset
2172 v5 = 904;
Ritor1
parents:
diff changeset
2173 goto LABEL_16;
Ritor1
parents:
diff changeset
2174 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2175 return;
0
Ritor1
parents:
diff changeset
2176 case 2:
Ritor1
parents:
diff changeset
2177 if ( a3 )
Ritor1
parents:
diff changeset
2178 {
Ritor1
parents:
diff changeset
2179 v9 = 0;
Ritor1
parents:
diff changeset
2180 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
Ritor1
parents:
diff changeset
2181 v7 = 0;
Ritor1
parents:
diff changeset
2182 LOWORD(v6) = v4;
Ritor1
parents:
diff changeset
2183 v5 = 905;
Ritor1
parents:
diff changeset
2184 goto LABEL_16;
Ritor1
parents:
diff changeset
2185 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2186 return;
0
Ritor1
parents:
diff changeset
2187 case 3:
Ritor1
parents:
diff changeset
2188 if ( a3 )
Ritor1
parents:
diff changeset
2189 {
Ritor1
parents:
diff changeset
2190 v9 = 0;
Ritor1
parents:
diff changeset
2191 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
Ritor1
parents:
diff changeset
2192 v7 = 0;
Ritor1
parents:
diff changeset
2193 LOWORD(v6) = v4;
Ritor1
parents:
diff changeset
2194 v5 = 906;
Ritor1
parents:
diff changeset
2195 goto LABEL_16;
Ritor1
parents:
diff changeset
2196 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2197 return;
0
Ritor1
parents:
diff changeset
2198 case 4:
Ritor1
parents:
diff changeset
2199 if ( a3 )
Ritor1
parents:
diff changeset
2200 {
Ritor1
parents:
diff changeset
2201 v9 = 0;
Ritor1
parents:
diff changeset
2202 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
Ritor1
parents:
diff changeset
2203 v7 = 0;
Ritor1
parents:
diff changeset
2204 LOWORD(v6) = v4;
Ritor1
parents:
diff changeset
2205 v5 = 907;
Ritor1
parents:
diff changeset
2206 goto LABEL_16;
Ritor1
parents:
diff changeset
2207 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2208 return;
0
Ritor1
parents:
diff changeset
2209 case 5:
Ritor1
parents:
diff changeset
2210 v9 = 4;
Ritor1
parents:
diff changeset
2211 v8 = 65536;
Ritor1
parents:
diff changeset
2212 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2213 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2214 v5 = 901;
Ritor1
parents:
diff changeset
2215 goto LABEL_16;
Ritor1
parents:
diff changeset
2216 case 6:
Ritor1
parents:
diff changeset
2217 v9 = 4;
Ritor1
parents:
diff changeset
2218 v8 = 65536;
Ritor1
parents:
diff changeset
2219 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2220 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2221 v5 = 902;
Ritor1
parents:
diff changeset
2222 goto LABEL_16;
Ritor1
parents:
diff changeset
2223 case 7:
Ritor1
parents:
diff changeset
2224 v9 = 4;
Ritor1
parents:
diff changeset
2225 v8 = 65536;
Ritor1
parents:
diff changeset
2226 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2227 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2228 v5 = 903;
Ritor1
parents:
diff changeset
2229 goto LABEL_16;
Ritor1
parents:
diff changeset
2230 case 8:
Ritor1
parents:
diff changeset
2231 v9 = 4;
Ritor1
parents:
diff changeset
2232 v8 = 65536;
Ritor1
parents:
diff changeset
2233 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2234 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2235 v5 = 900;
Ritor1
parents:
diff changeset
2236 goto LABEL_16;
Ritor1
parents:
diff changeset
2237 case 9:
Ritor1
parents:
diff changeset
2238 v9 = 4;
Ritor1
parents:
diff changeset
2239 v8 = 65536;
Ritor1
parents:
diff changeset
2240 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2241 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2242 v5 = 909;
Ritor1
parents:
diff changeset
2243 goto LABEL_16;
Ritor1
parents:
diff changeset
2244 case 10:
Ritor1
parents:
diff changeset
2245 v9 = 4;
Ritor1
parents:
diff changeset
2246 v8 = 65536;
Ritor1
parents:
diff changeset
2247 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2248 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2249 v5 = 908;
Ritor1
parents:
diff changeset
2250 LABEL_16:
Ritor1
parents:
diff changeset
2251 result = pOtherOverlayList->_4418B6(v5, v6, v7, v8, v9);
Ritor1
parents:
diff changeset
2252 break;
Ritor1
parents:
diff changeset
2253 default:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2254 return;
0
Ritor1
parents:
diff changeset
2255 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2256 return;
0
Ritor1
parents:
diff changeset
2257 }
Ritor1
parents:
diff changeset
2258
Ritor1
parents:
diff changeset
2259 //----- (0043B3E0) --------------------------------------------------------
Ritor1
parents:
diff changeset
2260 int Actor::_43B3E0_CalcDamage(Actor *a1, signed int a2)
Ritor1
parents:
diff changeset
2261 {
Ritor1
parents:
diff changeset
2262 signed int v2; // ebp@1
Ritor1
parents:
diff changeset
2263 int v3; // eax@9
Ritor1
parents:
diff changeset
2264 signed int v4; // edi@9
Ritor1
parents:
diff changeset
2265 int v5; // esi@9
Ritor1
parents:
diff changeset
2266 int v6; // ebx@11
Ritor1
parents:
diff changeset
2267 unsigned __int16 v8; // si@21
Ritor1
parents:
diff changeset
2268 int v9; // edi@21
Ritor1
parents:
diff changeset
2269 signed int v10; // eax@23
Ritor1
parents:
diff changeset
2270 int v11; // [sp+10h] [bp-4h]@1
Ritor1
parents:
diff changeset
2271
Ritor1
parents:
diff changeset
2272 v2 = 0;
Ritor1
parents:
diff changeset
2273 v11 = 0;
Ritor1
parents:
diff changeset
2274 if ( a2 )
Ritor1
parents:
diff changeset
2275 {
Ritor1
parents:
diff changeset
2276 if ( a2 == 1 )
Ritor1
parents:
diff changeset
2277 {
Ritor1
parents:
diff changeset
2278 v3 = a1->pMonsterInfo.uAttack2DamageDiceRolls;
Ritor1
parents:
diff changeset
2279 v4 = a1->pMonsterInfo.uAttack2DamageDiceSides;
Ritor1
parents:
diff changeset
2280 v5 = a1->pMonsterInfo.uAttack2DamageBonus;
Ritor1
parents:
diff changeset
2281 }
Ritor1
parents:
diff changeset
2282 else
Ritor1
parents:
diff changeset
2283 {
Ritor1
parents:
diff changeset
2284 if ( a2 <= 1 )
Ritor1
parents:
diff changeset
2285 return 0;
Ritor1
parents:
diff changeset
2286 if ( a2 <= 3 )
Ritor1
parents:
diff changeset
2287 {
Ritor1
parents:
diff changeset
2288 if ( a2 == 2 )
Ritor1
parents:
diff changeset
2289 {
Ritor1
parents:
diff changeset
2290 v8 = a1->pMonsterInfo.uSpellSkillAndMastery1;
Ritor1
parents:
diff changeset
2291 v9 = a1->pMonsterInfo.uSpell1ID;
Ritor1
parents:
diff changeset
2292 }
Ritor1
parents:
diff changeset
2293 else
Ritor1
parents:
diff changeset
2294 {
Ritor1
parents:
diff changeset
2295 v8 = a1->pMonsterInfo.uSpellSkillAndMastery2;
Ritor1
parents:
diff changeset
2296 v9 = a1->pMonsterInfo.uSpell2ID;
Ritor1
parents:
diff changeset
2297 }
Ritor1
parents:
diff changeset
2298 v10 = SkillToMastery(v8);
Ritor1
parents:
diff changeset
2299 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0);
Ritor1
parents:
diff changeset
2300 }
Ritor1
parents:
diff changeset
2301 if ( a2 != 4 )
Ritor1
parents:
diff changeset
2302 return 0;
Ritor1
parents:
diff changeset
2303 v3 = a1->pMonsterInfo.uSpecialAbilityDamageDiceRolls;
Ritor1
parents:
diff changeset
2304 v4 = a1->pMonsterInfo.uSpecialAbilityDamageDiceSides;
Ritor1
parents:
diff changeset
2305 v5 = a1->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
Ritor1
parents:
diff changeset
2306 }
Ritor1
parents:
diff changeset
2307 }
Ritor1
parents:
diff changeset
2308 else
Ritor1
parents:
diff changeset
2309 {
Ritor1
parents:
diff changeset
2310 if ( (signed __int64)a1->pActorBuffs[14].uExpireTime > 0 )
Ritor1
parents:
diff changeset
2311 v2 = a1->pActorBuffs[14].uPower;
Ritor1
parents:
diff changeset
2312 if ( (signed __int64)a1->pActorBuffs[18].uExpireTime > 0 && a1->pActorBuffs[18].uPower > v2 )
Ritor1
parents:
diff changeset
2313 v2 = a1->pActorBuffs[18].uPower;
Ritor1
parents:
diff changeset
2314 if ( (signed __int64)a1->pActorBuffs[21].uExpireTime > 0 )
Ritor1
parents:
diff changeset
2315 v2 += a1->pActorBuffs[21].uPower;
Ritor1
parents:
diff changeset
2316 v3 = a1->pMonsterInfo.uAttack1DamageDiceRolls;
Ritor1
parents:
diff changeset
2317 v4 = a1->pMonsterInfo.uAttack1DamageDiceSides;
Ritor1
parents:
diff changeset
2318 v5 = a1->pMonsterInfo.uAttack1DamageBonus;
Ritor1
parents:
diff changeset
2319 }
Ritor1
parents:
diff changeset
2320 if ( v3 > 0 )
Ritor1
parents:
diff changeset
2321 {
Ritor1
parents:
diff changeset
2322 v6 = v3;
Ritor1
parents:
diff changeset
2323 do
Ritor1
parents:
diff changeset
2324 {
Ritor1
parents:
diff changeset
2325 --v6;
Ritor1
parents:
diff changeset
2326 v11 += rand() % v4 + 1;
Ritor1
parents:
diff changeset
2327 }
Ritor1
parents:
diff changeset
2328 while ( v6 );
Ritor1
parents:
diff changeset
2329 }
Ritor1
parents:
diff changeset
2330 return v11 + v5 + v2;
Ritor1
parents:
diff changeset
2331 }
Ritor1
parents:
diff changeset
2332
Ritor1
parents:
diff changeset
2333 //----- (00438B9B) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2334 bool Actor::IsPeasant()
0
Ritor1
parents:
diff changeset
2335 {
Ritor1
parents:
diff changeset
2336 unsigned int v1; // eax@1
Ritor1
parents:
diff changeset
2337
Ritor1
parents:
diff changeset
2338 v1 = this->uAlly;
Ritor1
parents:
diff changeset
2339 if ( !v1 )
Ritor1
parents:
diff changeset
2340 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1;
Ritor1
parents:
diff changeset
2341 return (signed int)v1 >= 39 && (signed int)v1 <= 44
Ritor1
parents:
diff changeset
2342 || (signed int)v1 >= 45 && (signed int)v1 <= 50
Ritor1
parents:
diff changeset
2343 || (signed int)v1 >= 51 && (signed int)v1 <= 62
Ritor1
parents:
diff changeset
2344 || (signed int)v1 >= 78 && (signed int)v1 <= 83;
Ritor1
parents:
diff changeset
2345 }
Ritor1
parents:
diff changeset
2346
Ritor1
parents:
diff changeset
2347 //----- (0042EBEE) --------------------------------------------------------
Ritor1
parents:
diff changeset
2348 bool Actor::StealFrom(unsigned int uActorID)
Ritor1
parents:
diff changeset
2349 {
Ritor1
parents:
diff changeset
2350 unsigned int v1; // esi@1
Ritor1
parents:
diff changeset
2351 Player *pPlayer; // edi@1
Ritor1
parents:
diff changeset
2352 bool result; // eax@1
Ritor1
parents:
diff changeset
2353 int v4; // ebx@2
Ritor1
parents:
diff changeset
2354 unsigned int v5; // eax@2
Ritor1
parents:
diff changeset
2355 DDM_DLV_Header *v6; // esi@4
Ritor1
parents:
diff changeset
2356 unsigned int v7; // [sp+8h] [bp-4h]@1
Ritor1
parents:
diff changeset
2357 int v8; // [sp+8h] [bp-4h]@6
Ritor1
parents:
diff changeset
2358
Ritor1
parents:
diff changeset
2359 v1 = uActiveCharacter;
Ritor1
parents:
diff changeset
2360 v7 = uActorID;
243
a6a8fa73b4ec cleaning
zipi
parents: 188
diff changeset
2361 pPlayer = &pParty->pPlayers[uActiveCharacter-1];
0
Ritor1
parents:
diff changeset
2362 result = pPlayer->CanAct();
Ritor1
parents:
diff changeset
2363 if ( result )
Ritor1
parents:
diff changeset
2364 {
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
2365 pCastSpellInfo->_427D48(v1);
0
Ritor1
parents:
diff changeset
2366 v4 = 0;
Ritor1
parents:
diff changeset
2367 v5 = pMapStats->GetMapInfo(pCurrentMapName);
Ritor1
parents:
diff changeset
2368 if ( v5 )
Ritor1
parents:
diff changeset
2369 v4 = pMapStats->pInfos[v5]._steal_perm;
Ritor1
parents:
diff changeset
2370 v6 = &pOutdoor->ddm;
Ritor1
parents:
diff changeset
2371 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor)
Ritor1
parents:
diff changeset
2372 v6 = &pIndoor->dlv;
Ritor1
parents:
diff changeset
2373 pPlayer->StealFromActor(v7, v4, v6->uReputation++);
Ritor1
parents:
diff changeset
2374 v8 = pPlayer->GetAttackRecoveryTime(0);
Ritor1
parents:
diff changeset
2375 if ( v8 < 30 )
Ritor1
parents:
diff changeset
2376 v8 = 30;
Ritor1
parents:
diff changeset
2377 if ( !pParty->bTurnBasedModeOn )
Ritor1
parents:
diff changeset
2378 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v8 * 2.133333333333333));
Ritor1
parents:
diff changeset
2379 pTurnEngine->_40471C();
Ritor1
parents:
diff changeset
2380 result = 1;
Ritor1
parents:
diff changeset
2381 }
Ritor1
parents:
diff changeset
2382 return result;
Ritor1
parents:
diff changeset
2383 }
Ritor1
parents:
diff changeset
2384
Ritor1
parents:
diff changeset
2385 //----- (00403A60) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2386 void Actor::AI_SpellAttack2(unsigned int uActorID, signed int edx0, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
2387 {
Ritor1
parents:
diff changeset
2388 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2389 AIDirection *v4; // esi@3
Ritor1
parents:
diff changeset
2390 AIDirection *v5; // edi@3
Ritor1
parents:
diff changeset
2391 signed int v6; // eax@4
Ritor1
parents:
diff changeset
2392 Vec3_int_ v7; // ST04_12@6
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2393 //unsigned int result; // eax@7
0
Ritor1
parents:
diff changeset
2394 AIDirection *v9; // eax@8
Ritor1
parents:
diff changeset
2395 unsigned int v10; // esi@8
Ritor1
parents:
diff changeset
2396 AIDirection *v11; // esi@9
Ritor1
parents:
diff changeset
2397 SpriteFrame *v12; // ecx@10
Ritor1
parents:
diff changeset
2398 __int16 v13; // ax@10
Ritor1
parents:
diff changeset
2399 unsigned int v14; // ecx@10
Ritor1
parents:
diff changeset
2400 unsigned int v15; // eax@10
Ritor1
parents:
diff changeset
2401 signed int v16; // ecx@17
Ritor1
parents:
diff changeset
2402 AIDirection a3; // [sp+Ch] [bp-48h]@9
Ritor1
parents:
diff changeset
2403 AIDirection v18; // [sp+28h] [bp-2Ch]@9
Ritor1
parents:
diff changeset
2404 int v19; // [sp+44h] [bp-10h]@6
Ritor1
parents:
diff changeset
2405 signed int a2; // [sp+48h] [bp-Ch]@1
Ritor1
parents:
diff changeset
2406 int v21; // [sp+4Ch] [bp-8h]@3
Ritor1
parents:
diff changeset
2407 unsigned int v22; // [sp+50h] [bp-4h]@1
Ritor1
parents:
diff changeset
2408 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
Ritor1
parents:
diff changeset
2409
Ritor1
parents:
diff changeset
2410 v22 = uActorID;
Ritor1
parents:
diff changeset
2411 v3 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2412 a2 = edx0;
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2413 if ( PID_TYPE(edx0) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2414 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2415 v6 = PID_ID(edx0);
0
Ritor1
parents:
diff changeset
2416 v4 = (AIDirection *)pActors[v6].vPosition.x;
Ritor1
parents:
diff changeset
2417 v5 = (AIDirection *)pActors[v6].vPosition.y;
Ritor1
parents:
diff changeset
2418 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
Ritor1
parents:
diff changeset
2419 }
Ritor1
parents:
diff changeset
2420 else
Ritor1
parents:
diff changeset
2421 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2422 if ( PID_TYPE(edx0) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2423 {
Ritor1
parents:
diff changeset
2424 v4 = (AIDirection *)pParty->vPosition.x;
Ritor1
parents:
diff changeset
2425 v5 = (AIDirection *)pParty->vPosition.y;
Ritor1
parents:
diff changeset
2426 v21 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2427 }
Ritor1
parents:
diff changeset
2428 else
Ritor1
parents:
diff changeset
2429 {
Ritor1
parents:
diff changeset
2430 v4 = pDir;
Ritor1
parents:
diff changeset
2431 v5 = pDir;
Ritor1
parents:
diff changeset
2432 }
Ritor1
parents:
diff changeset
2433 }
Ritor1
parents:
diff changeset
2434 v19 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2435 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
Ritor1
parents:
diff changeset
2436 v7.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2437 v7.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2438 if ( sub_407A1C((int)v4, (int)v5, v21, v7) )
Ritor1
parents:
diff changeset
2439 {
Ritor1
parents:
diff changeset
2440 v9 = pDir;
Ritor1
parents:
diff changeset
2441 v10 = 0;
Ritor1
parents:
diff changeset
2442 if ( !pDir )
Ritor1
parents:
diff changeset
2443 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2444 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), a2, &a3, 0);
0
Ritor1
parents:
diff changeset
2445 v9 = &v18;
Ritor1
parents:
diff changeset
2446 memcpy(&v18, v11, sizeof(v18));
Ritor1
parents:
diff changeset
2447 v10 = 0;
Ritor1
parents:
diff changeset
2448 }
Ritor1
parents:
diff changeset
2449 v12 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2450 v3->uYawAngle = LOWORD(v9->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2451 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
0
Ritor1
parents:
diff changeset
2452 v14 = v22;
Ritor1
parents:
diff changeset
2453 v3->uCurrentActionLength = 8 * v13;
Ritor1
parents:
diff changeset
2454 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2455 v3->uAIState = AttackingRanged4;
Ritor1
parents:
diff changeset
2456 Actor::PlaySound(v14, 0);
Ritor1
parents:
diff changeset
2457 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2458 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2459 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
Ritor1
parents:
diff changeset
2460 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
Ritor1
parents:
diff changeset
2461 {
Ritor1
parents:
diff changeset
2462 v15 *= 2;
Ritor1
parents:
diff changeset
2463 pDira = v15;
Ritor1
parents:
diff changeset
2464 }
Ritor1
parents:
diff changeset
2465 if ( pParty->bTurnBasedModeOn == 1 )
Ritor1
parents:
diff changeset
2466 v3->pMonsterInfo.uRecoveryTime = v15;
Ritor1
parents:
diff changeset
2467 else
Ritor1
parents:
diff changeset
2468 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
Ritor1
parents:
diff changeset
2469 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
Ritor1
parents:
diff changeset
2470 * (double)(signed int)pDira
Ritor1
parents:
diff changeset
2471 * -2.133333333333333);
Ritor1
parents:
diff changeset
2472 v16 = v3->pMonsterInfo.uSpell2ID;
Ritor1
parents:
diff changeset
2473 v3->vVelocity.z = v10;
Ritor1
parents:
diff changeset
2474 v3->vVelocity.y = v10;
Ritor1
parents:
diff changeset
2475 v3->vVelocity.x = v10;
Ritor1
parents:
diff changeset
2476 if ( sub_42FB5C(v16) )
Ritor1
parents:
diff changeset
2477 {
Ritor1
parents:
diff changeset
2478 v3->uCurrentActionLength = 64;
Ritor1
parents:
diff changeset
2479 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2480 v3->uAIState = Fidgeting;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2481 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2482 v3->uAIState = AttackingRanged4;
Ritor1
parents:
diff changeset
2483 }
Ritor1
parents:
diff changeset
2484 else
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2485 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2486 }
Ritor1
parents:
diff changeset
2487 else
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2488 Actor::AI_Pursue1(v22, a2, v22, 64, pDir);
0
Ritor1
parents:
diff changeset
2489 }
Ritor1
parents:
diff changeset
2490
Ritor1
parents:
diff changeset
2491 //----- (00403854) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2492 void Actor::AI_SpellAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
2493 {
Ritor1
parents:
diff changeset
2494 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2495 AIDirection *v4; // esi@3
Ritor1
parents:
diff changeset
2496 AIDirection *v5; // edi@3
Ritor1
parents:
diff changeset
2497 signed int v6; // eax@4
Ritor1
parents:
diff changeset
2498 Vec3_int_ v7; // ST04_12@6
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2499 //unsigned int result; // eax@7
0
Ritor1
parents:
diff changeset
2500 AIDirection *v9; // eax@8
Ritor1
parents:
diff changeset
2501 unsigned int v10; // esi@8
Ritor1
parents:
diff changeset
2502 AIDirection *v11; // esi@9
Ritor1
parents:
diff changeset
2503 SpriteFrame *v12; // ecx@10
Ritor1
parents:
diff changeset
2504 __int16 v13; // ax@10
Ritor1
parents:
diff changeset
2505 unsigned int v14; // ecx@10
Ritor1
parents:
diff changeset
2506 unsigned int v15; // eax@10
Ritor1
parents:
diff changeset
2507 signed int v16; // ecx@17
Ritor1
parents:
diff changeset
2508 AIDirection a3; // [sp+Ch] [bp-48h]@9
Ritor1
parents:
diff changeset
2509 AIDirection v18; // [sp+28h] [bp-2Ch]@9
Ritor1
parents:
diff changeset
2510 int v19; // [sp+44h] [bp-10h]@6
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2511 //signed int a2; // [sp+48h] [bp-Ch]@1
0
Ritor1
parents:
diff changeset
2512 int v21; // [sp+4Ch] [bp-8h]@3
Ritor1
parents:
diff changeset
2513 unsigned int v22; // [sp+50h] [bp-4h]@1
Ritor1
parents:
diff changeset
2514 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
Ritor1
parents:
diff changeset
2515
Ritor1
parents:
diff changeset
2516 v22 = uActorID;
Ritor1
parents:
diff changeset
2517 v3 = &pActors[uActorID];
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2518 //a2 = edx0;
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2519 if ( PID_TYPE(sTargetPid) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2520 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2521 v6 = PID_ID(sTargetPid);
0
Ritor1
parents:
diff changeset
2522 v4 = (AIDirection *)pActors[v6].vPosition.x;
Ritor1
parents:
diff changeset
2523 v5 = (AIDirection *)pActors[v6].vPosition.y;
Ritor1
parents:
diff changeset
2524 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
Ritor1
parents:
diff changeset
2525 }
Ritor1
parents:
diff changeset
2526 else
Ritor1
parents:
diff changeset
2527 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2528 if ( PID_TYPE(sTargetPid) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2529 {
Ritor1
parents:
diff changeset
2530 v4 = (AIDirection *)pParty->vPosition.x;
Ritor1
parents:
diff changeset
2531 v5 = (AIDirection *)pParty->vPosition.y;
Ritor1
parents:
diff changeset
2532 v21 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2533 }
Ritor1
parents:
diff changeset
2534 else
Ritor1
parents:
diff changeset
2535 {
Ritor1
parents:
diff changeset
2536 v4 = pDir;
Ritor1
parents:
diff changeset
2537 v5 = pDir;
Ritor1
parents:
diff changeset
2538 }
Ritor1
parents:
diff changeset
2539 }
Ritor1
parents:
diff changeset
2540 v19 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2541 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
Ritor1
parents:
diff changeset
2542 v7.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2543 v7.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2544 if ( sub_407A1C((int)v4, (int)v5, v21, v7) )
Ritor1
parents:
diff changeset
2545 {
Ritor1
parents:
diff changeset
2546 v9 = pDir;
Ritor1
parents:
diff changeset
2547 v10 = 0;
Ritor1
parents:
diff changeset
2548 if ( !pDir )
Ritor1
parents:
diff changeset
2549 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2550 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), sTargetPid, &a3, 0);
0
Ritor1
parents:
diff changeset
2551 v9 = &v18;
Ritor1
parents:
diff changeset
2552 memcpy(&v18, v11, sizeof(v18));
Ritor1
parents:
diff changeset
2553 v10 = 0;
Ritor1
parents:
diff changeset
2554 }
Ritor1
parents:
diff changeset
2555 v12 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2556 v3->uYawAngle = LOWORD(v9->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2557 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
0
Ritor1
parents:
diff changeset
2558 v14 = v22;
Ritor1
parents:
diff changeset
2559 v3->uCurrentActionLength = 8 * v13;
Ritor1
parents:
diff changeset
2560 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2561 v3->uAIState = AttackingRanged3;
Ritor1
parents:
diff changeset
2562 Actor::PlaySound(v14, 0);
Ritor1
parents:
diff changeset
2563 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2564 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2565 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
Ritor1
parents:
diff changeset
2566 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
Ritor1
parents:
diff changeset
2567 {
Ritor1
parents:
diff changeset
2568 v15 *= 2;
Ritor1
parents:
diff changeset
2569 pDira = v15;
Ritor1
parents:
diff changeset
2570 }
Ritor1
parents:
diff changeset
2571 if ( pParty->bTurnBasedModeOn == 1 )
Ritor1
parents:
diff changeset
2572 v3->pMonsterInfo.uRecoveryTime = v15;
Ritor1
parents:
diff changeset
2573 else
Ritor1
parents:
diff changeset
2574 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
Ritor1
parents:
diff changeset
2575 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
Ritor1
parents:
diff changeset
2576 * (double)(signed int)pDira
Ritor1
parents:
diff changeset
2577 * -2.133333333333333);
Ritor1
parents:
diff changeset
2578 v16 = v3->pMonsterInfo.uSpell1ID;
Ritor1
parents:
diff changeset
2579 v3->vVelocity.z = v10;
Ritor1
parents:
diff changeset
2580 v3->vVelocity.y = v10;
Ritor1
parents:
diff changeset
2581 v3->vVelocity.x = v10;
Ritor1
parents:
diff changeset
2582 if ( sub_42FB5C(v16) )
Ritor1
parents:
diff changeset
2583 {
Ritor1
parents:
diff changeset
2584 v3->uCurrentActionLength = 64;
Ritor1
parents:
diff changeset
2585 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2586 v3->uAIState = Fidgeting;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2587 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2588 v3->uAIState = AttackingRanged3;
Ritor1
parents:
diff changeset
2589 }
Ritor1
parents:
diff changeset
2590 else
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2591 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2592 }
Ritor1
parents:
diff changeset
2593 else
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2594 Actor::AI_Pursue1(v22, sTargetPid, v22, 64, pDir);
0
Ritor1
parents:
diff changeset
2595 }
Ritor1
parents:
diff changeset
2596
Ritor1
parents:
diff changeset
2597 //----- (0040368B) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2598 void Actor::AI_MissileAttack2(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
2599 {
Ritor1
parents:
diff changeset
2600 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2601 AIDirection *v4; // esi@3
Ritor1
parents:
diff changeset
2602 AIDirection *v5; // edi@3
Ritor1
parents:
diff changeset
2603 signed int v6; // eax@4
Ritor1
parents:
diff changeset
2604 Vec3_int_ v7; // ST04_12@6
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2605 //unsigned int result; // eax@7
0
Ritor1
parents:
diff changeset
2606 AIDirection *v9; // eax@8
Ritor1
parents:
diff changeset
2607 unsigned int v10; // esi@8
Ritor1
parents:
diff changeset
2608 AIDirection *v11; // esi@9
Ritor1
parents:
diff changeset
2609 SpriteFrame *v12; // ecx@10
Ritor1
parents:
diff changeset
2610 __int16 v13; // ax@10
Ritor1
parents:
diff changeset
2611 unsigned int v14; // ecx@10
Ritor1
parents:
diff changeset
2612 signed __int64 v15; // qax@10
Ritor1
parents:
diff changeset
2613 AIDirection a3; // [sp+Ch] [bp-48h]@9
Ritor1
parents:
diff changeset
2614 AIDirection v17; // [sp+28h] [bp-2Ch]@9
Ritor1
parents:
diff changeset
2615 int v18; // [sp+44h] [bp-10h]@6
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2616 //signed int a2; // [sp+48h] [bp-Ch]@1
0
Ritor1
parents:
diff changeset
2617 int v20; // [sp+4Ch] [bp-8h]@3
Ritor1
parents:
diff changeset
2618 unsigned int v21; // [sp+50h] [bp-4h]@1
Ritor1
parents:
diff changeset
2619 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
Ritor1
parents:
diff changeset
2620
Ritor1
parents:
diff changeset
2621 v21 = uActorID;
Ritor1
parents:
diff changeset
2622 v3 = &pActors[uActorID];
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2623 //a2 = edx0;
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2624 if ( PID_TYPE(sTargetPid) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2625 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2626 v6 = PID_ID(sTargetPid);
0
Ritor1
parents:
diff changeset
2627 v4 = (AIDirection *)pActors[v6].vPosition.x;
Ritor1
parents:
diff changeset
2628 v5 = (AIDirection *)pActors[v6].vPosition.y;
Ritor1
parents:
diff changeset
2629 v20 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
Ritor1
parents:
diff changeset
2630 }
Ritor1
parents:
diff changeset
2631 else
Ritor1
parents:
diff changeset
2632 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2633 if ( PID_TYPE(sTargetPid) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2634 {
Ritor1
parents:
diff changeset
2635 v4 = (AIDirection *)pParty->vPosition.x;
Ritor1
parents:
diff changeset
2636 v5 = (AIDirection *)pParty->vPosition.y;
Ritor1
parents:
diff changeset
2637 v20 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2638 }
Ritor1
parents:
diff changeset
2639 else
Ritor1
parents:
diff changeset
2640 {
Ritor1
parents:
diff changeset
2641 v4 = pDir;
Ritor1
parents:
diff changeset
2642 v5 = pDir;
Ritor1
parents:
diff changeset
2643 }
Ritor1
parents:
diff changeset
2644 }
Ritor1
parents:
diff changeset
2645 v18 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2646 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v18 * -0.75);
Ritor1
parents:
diff changeset
2647 v7.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2648 v7.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2649 if ( sub_407A1C((int)v4, (int)v5, v20, v7) )
Ritor1
parents:
diff changeset
2650 {
Ritor1
parents:
diff changeset
2651 v9 = pDir;
Ritor1
parents:
diff changeset
2652 v10 = 0;
Ritor1
parents:
diff changeset
2653 if ( !pDir )
Ritor1
parents:
diff changeset
2654 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2655 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0);
0
Ritor1
parents:
diff changeset
2656 v9 = &v17;
Ritor1
parents:
diff changeset
2657 memcpy(&v17, v11, sizeof(v17));
Ritor1
parents:
diff changeset
2658 v10 = 0;
Ritor1
parents:
diff changeset
2659 }
Ritor1
parents:
diff changeset
2660 v12 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2661 v3->uYawAngle = LOWORD(v9->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2662 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
0
Ritor1
parents:
diff changeset
2663 v14 = v21;
Ritor1
parents:
diff changeset
2664 v3->uCurrentActionLength = 8 * v13;
Ritor1
parents:
diff changeset
2665 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2666 v3->uAIState = AttackingRanged2;
Ritor1
parents:
diff changeset
2667 Actor::PlaySound(v14, 0);
Ritor1
parents:
diff changeset
2668 LODWORD(v15) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2669 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2670 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
Ritor1
parents:
diff changeset
2671 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
Ritor1
parents:
diff changeset
2672 {
Ritor1
parents:
diff changeset
2673 LODWORD(v15) = 2 * v15;
Ritor1
parents:
diff changeset
2674 pDira = v15;
Ritor1
parents:
diff changeset
2675 }
Ritor1
parents:
diff changeset
2676 if ( pParty->bTurnBasedModeOn != 1 )
Ritor1
parents:
diff changeset
2677 v15 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)pDira * 2.133333333333333);
Ritor1
parents:
diff changeset
2678 v3->pMonsterInfo.uRecoveryTime = v15;
Ritor1
parents:
diff changeset
2679 v3->vVelocity.z = v10;
Ritor1
parents:
diff changeset
2680 v3->vVelocity.y = v10;
Ritor1
parents:
diff changeset
2681 v3->vVelocity.x = v10;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2682 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2683 }
Ritor1
parents:
diff changeset
2684 else
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2685 Actor::AI_Pursue1(v21, sTargetPid, v21, 64, pDir);
0
Ritor1
parents:
diff changeset
2686 }
Ritor1
parents:
diff changeset
2687
Ritor1
parents:
diff changeset
2688 //----- (00403476) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2689 void Actor::AI_MissileAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
2690 {
Ritor1
parents:
diff changeset
2691 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2692 int v4; // esi@3
Ritor1
parents:
diff changeset
2693 int v5; // edi@3
Ritor1
parents:
diff changeset
2694 signed int v6; // eax@4
Ritor1
parents:
diff changeset
2695 Vec3_int_ v7; // ST04_12@6
Ritor1
parents:
diff changeset
2696 unsigned char v8[12]; // ST04_12@7
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2697 //unsigned int result; // eax@8
0
Ritor1
parents:
diff changeset
2698 AIDirection *v10; // eax@9
Ritor1
parents:
diff changeset
2699 unsigned int v11; // esi@9
Ritor1
parents:
diff changeset
2700 AIDirection *v12; // esi@10
Ritor1
parents:
diff changeset
2701 SpriteFrame *v13; // ecx@11
Ritor1
parents:
diff changeset
2702 __int16 v14; // ax@11
Ritor1
parents:
diff changeset
2703 unsigned int v15; // ecx@11
Ritor1
parents:
diff changeset
2704 unsigned int v16; // eax@11
Ritor1
parents:
diff changeset
2705 AIDirection a3; // [sp+Ch] [bp-48h]@10
Ritor1
parents:
diff changeset
2706 AIDirection v18; // [sp+28h] [bp-2Ch]@10
Ritor1
parents:
diff changeset
2707 int v19; // [sp+44h] [bp-10h]@6
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2708 //signed int a2; // [sp+48h] [bp-Ch]@1
0
Ritor1
parents:
diff changeset
2709 unsigned int v21; // [sp+4Ch] [bp-8h]@1
Ritor1
parents:
diff changeset
2710 int v22; // [sp+50h] [bp-4h]@3
Ritor1
parents:
diff changeset
2711 unsigned int pDira; // [sp+5Ch] [bp+8h]@11
Ritor1
parents:
diff changeset
2712
Ritor1
parents:
diff changeset
2713 v21 = uActorID;
Ritor1
parents:
diff changeset
2714 v3 = &pActors[uActorID];
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2715 //a2 = edx0;
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2716 if ( PID_TYPE(sTargetPid) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2717 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2718 v6 = PID_ID(sTargetPid);
0
Ritor1
parents:
diff changeset
2719 v4 = pActors[v6].vPosition.x;
Ritor1
parents:
diff changeset
2720 v5 = pActors[v6].vPosition.y;
Ritor1
parents:
diff changeset
2721 v22 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
Ritor1
parents:
diff changeset
2722 }
Ritor1
parents:
diff changeset
2723 else
Ritor1
parents:
diff changeset
2724 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2725 if ( PID_TYPE(sTargetPid) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2726 {
Ritor1
parents:
diff changeset
2727 v4 = pParty->vPosition.x;
Ritor1
parents:
diff changeset
2728 v5 = pParty->vPosition.y;
Ritor1
parents:
diff changeset
2729 v22 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2730 }
Ritor1
parents:
diff changeset
2731 else
Ritor1
parents:
diff changeset
2732 {
Ritor1
parents:
diff changeset
2733 v4 = (int)pDir;
Ritor1
parents:
diff changeset
2734 v5 = (int)pDir;
Ritor1
parents:
diff changeset
2735 }
Ritor1
parents:
diff changeset
2736 }
Ritor1
parents:
diff changeset
2737 v19 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2738 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
Ritor1
parents:
diff changeset
2739 v7.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2740 v7.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2741 if ( sub_407A1C(v4, v5, v22, v7)
Ritor1
parents:
diff changeset
2742 || (*(unsigned int *)&v8[8] = v22,
Ritor1
parents:
diff changeset
2743 v19 = v3->uActorHeight,
Ritor1
parents:
diff changeset
2744 *(_QWORD *)v8 = __PAIR__(v5, v4),
Ritor1
parents:
diff changeset
2745 sub_407A1C(
Ritor1
parents:
diff changeset
2746 v3->vPosition.x,
Ritor1
parents:
diff changeset
2747 v3->vPosition.y,
Ritor1
parents:
diff changeset
2748 v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75),
Ritor1
parents:
diff changeset
2749 *(Vec3_int_ *)v8)) )
Ritor1
parents:
diff changeset
2750 {
Ritor1
parents:
diff changeset
2751 v10 = pDir;
Ritor1
parents:
diff changeset
2752 v11 = 0;
Ritor1
parents:
diff changeset
2753 if ( !pDir )
Ritor1
parents:
diff changeset
2754 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2755 v12 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0);
0
Ritor1
parents:
diff changeset
2756 v10 = &v18;
Ritor1
parents:
diff changeset
2757 memcpy(&v18, v12, sizeof(v18));
Ritor1
parents:
diff changeset
2758 v11 = 0;
Ritor1
parents:
diff changeset
2759 }
Ritor1
parents:
diff changeset
2760 v13 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2761 v3->uYawAngle = LOWORD(v10->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2762 v14 = v13[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
0
Ritor1
parents:
diff changeset
2763 v15 = v21;
Ritor1
parents:
diff changeset
2764 v3->uCurrentActionLength = 8 * v14;
Ritor1
parents:
diff changeset
2765 v3->uCurrentActionTime = v11;
Ritor1
parents:
diff changeset
2766 v3->uAIState = AttackingRanged1;
Ritor1
parents:
diff changeset
2767 Actor::PlaySound(v15, 0);
Ritor1
parents:
diff changeset
2768 v16 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2769 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2770 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v11
Ritor1
parents:
diff changeset
2771 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v11 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v11) )
Ritor1
parents:
diff changeset
2772 {
Ritor1
parents:
diff changeset
2773 v16 *= 2;
Ritor1
parents:
diff changeset
2774 pDira = v16;
Ritor1
parents:
diff changeset
2775 }
Ritor1
parents:
diff changeset
2776 if ( pParty->bTurnBasedModeOn == 1 )
Ritor1
parents:
diff changeset
2777 v3->pMonsterInfo.uRecoveryTime = v16;
Ritor1
parents:
diff changeset
2778 else
Ritor1
parents:
diff changeset
2779 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
Ritor1
parents:
diff changeset
2780 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
Ritor1
parents:
diff changeset
2781 * (double)(signed int)pDira
Ritor1
parents:
diff changeset
2782 * -2.133333333333333);
Ritor1
parents:
diff changeset
2783 v3->vVelocity.z = v11;
Ritor1
parents:
diff changeset
2784 v3->vVelocity.y = v11;
Ritor1
parents:
diff changeset
2785 v3->vVelocity.x = v11;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2786 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2787 }
Ritor1
parents:
diff changeset
2788 else
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2789 Actor::AI_Pursue1(v21, sTargetPid, v21, 64, pDir);
0
Ritor1
parents:
diff changeset
2790 }
Ritor1
parents:
diff changeset
2791
Ritor1
parents:
diff changeset
2792 //----- (004032B2) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2793 void Actor::AI_4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength)
0
Ritor1
parents:
diff changeset
2794 {
Ritor1
parents:
diff changeset
2795 unsigned int v4; // edi@1
Ritor1
parents:
diff changeset
2796 Actor *v5; // esi@1
Ritor1
parents:
diff changeset
2797 int v6; // ebx@1
Ritor1
parents:
diff changeset
2798 int v7; // ST08_4@1
Ritor1
parents:
diff changeset
2799 int v8; // eax@1
Ritor1
parents:
diff changeset
2800 unsigned int v9; // ebx@11
Ritor1
parents:
diff changeset
2801 int v10; // ebx@13
Ritor1
parents:
diff changeset
2802 signed __int16 v11; // cx@17
Ritor1
parents:
diff changeset
2803 unsigned int v12; // [sp-8h] [bp-44h]@10
Ritor1
parents:
diff changeset
2804 AIDirection *v13; // [sp-4h] [bp-40h]@10
Ritor1
parents:
diff changeset
2805 AIDirection v14; // [sp+Ch] [bp-30h]@7
Ritor1
parents:
diff changeset
2806 int v15; // [sp+28h] [bp-14h]@11
Ritor1
parents:
diff changeset
2807 unsigned int v16; // [sp+2Ch] [bp-10h]@1
Ritor1
parents:
diff changeset
2808 int y; // [sp+30h] [bp-Ch]@1
Ritor1
parents:
diff changeset
2809 unsigned int uActorID; // [sp+34h] [bp-8h]@1
Ritor1
parents:
diff changeset
2810 int v19; // [sp+38h] [bp-4h]@1
Ritor1
parents:
diff changeset
2811
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2812 //v14 never filled, maybe it is passed to function but optimized away as local variable
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2813
0
Ritor1
parents:
diff changeset
2814 uActorID = a1;
Ritor1
parents:
diff changeset
2815 v4 = a1;
Ritor1
parents:
diff changeset
2816 v5 = &pActors[a1];
Ritor1
parents:
diff changeset
2817 v16 = a2;
Ritor1
parents:
diff changeset
2818 v6 = v5->vInitialPosition.x - v5->vPosition.x;
Ritor1
parents:
diff changeset
2819 v7 = v5->vInitialPosition.x - v5->vPosition.x;
Ritor1
parents:
diff changeset
2820 y = v5->vInitialPosition.y - v5->vPosition.y;
Ritor1
parents:
diff changeset
2821 v19 = abs(v7);
Ritor1
parents:
diff changeset
2822 v8 = abs(y);
Ritor1
parents:
diff changeset
2823 if ( v19 <= v8 )
Ritor1
parents:
diff changeset
2824 v19 = v8 + (v19 >> 1);
Ritor1
parents:
diff changeset
2825 else
Ritor1
parents:
diff changeset
2826 v19 += v8 >> 1;
Ritor1
parents:
diff changeset
2827 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
2828 {
Ritor1
parents:
diff changeset
2829 if ( !uActionLength )
Ritor1
parents:
diff changeset
2830 uActionLength = 256;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2831 Actor::AI_StandOrBored(uActorID, OBJECT_Player, uActionLength, &v14);
0
Ritor1
parents:
diff changeset
2832 return;
Ritor1
parents:
diff changeset
2833 }
Ritor1
parents:
diff changeset
2834 if ( pActors[v4].pMonsterInfo.uMovementType == 3 && v19 < 128 )
Ritor1
parents:
diff changeset
2835 {
Ritor1
parents:
diff changeset
2836 v13 = &v14;
Ritor1
parents:
diff changeset
2837 v12 = 256;
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2838 Actor::AI_Stand(uActorID, v16, v12, v13);
0
Ritor1
parents:
diff changeset
2839 return;
Ritor1
parents:
diff changeset
2840 }
Ritor1
parents:
diff changeset
2841 v15 = (rand() & 0xF) << 12;
Ritor1
parents:
diff changeset
2842 v19 += (unsigned __int64)(v15 * (signed __int64)a3) >> 16;
Ritor1
parents:
diff changeset
2843 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(v6, y);
Ritor1
parents:
diff changeset
2844 if ( rand() % 100 < 25 )
Ritor1
parents:
diff changeset
2845 {
Ritor1
parents:
diff changeset
2846 Actor::StandAwhile(uActorID);
Ritor1
parents:
diff changeset
2847 return;
Ritor1
parents:
diff changeset
2848 }
Ritor1
parents:
diff changeset
2849 v10 = v9 + rand() % 256 - 128;
Ritor1
parents:
diff changeset
2850 if ( abs(v10 - v5->uYawAngle) > 256 && !(BYTE2(v5->uAttributes) & 0x20) )
Ritor1
parents:
diff changeset
2851 {
Ritor1
parents:
diff changeset
2852 v13 = &v14;
Ritor1
parents:
diff changeset
2853 v12 = 256;
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2854 Actor::AI_Stand(uActorID, v16, v12, v13);
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
2855 return;
0
Ritor1
parents:
diff changeset
2856 }
Ritor1
parents:
diff changeset
2857 v11 = v5->uMovementSpeed;
Ritor1
parents:
diff changeset
2858 v5->uYawAngle = v10;
Ritor1
parents:
diff changeset
2859 if ( v11 )
Ritor1
parents:
diff changeset
2860 v5->uCurrentActionLength = 32 * v19 / v11;
Ritor1
parents:
diff changeset
2861 else
Ritor1
parents:
diff changeset
2862 v5->uCurrentActionLength = 0;
Ritor1
parents:
diff changeset
2863 v5->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
2864 v5->uAIState = Tethered;
Ritor1
parents:
diff changeset
2865 if ( rand() % 100 < 2 )
Ritor1
parents:
diff changeset
2866 Actor::PlaySound(uActorID, 3u);
Ritor1
parents:
diff changeset
2867 v5->UpdateAnimation();
Ritor1
parents:
diff changeset
2868 }
Ritor1
parents:
diff changeset
2869
Ritor1
parents:
diff changeset
2870 //----- (004031C1) --------------------------------------------------------
Ritor1
parents:
diff changeset
2871 char __fastcall Actor::_4031C1_update_job(unsigned int uActorID, signed int a2, int a3)
Ritor1
parents:
diff changeset
2872 {
Ritor1
parents:
diff changeset
2873 unsigned int v3; // edi@1
Ritor1
parents:
diff changeset
2874 Actor *v4; // esi@1
Ritor1
parents:
diff changeset
2875 ActorJob *v5; // eax@1
Ritor1
parents:
diff changeset
2876 signed int v6; // edx@2
Ritor1
parents:
diff changeset
2877 ActorJob *v7; // eax@2
Ritor1
parents:
diff changeset
2878 signed int v8; // edi@2
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2879 ActorJob *v9; // ecx@2
0
Ritor1
parents:
diff changeset
2880 __int16 v10; // cx@15
Ritor1
parents:
diff changeset
2881 signed int v12; // [sp+8h] [bp-4h]@1
Ritor1
parents:
diff changeset
2882
Ritor1
parents:
diff changeset
2883 v3 = uActorID;
Ritor1
parents:
diff changeset
2884 v12 = a2;
Ritor1
parents:
diff changeset
2885 v4 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2886 v5 = (ActorJob *)pActors[uActorID].CanAct();
Ritor1
parents:
diff changeset
2887 if ( v5 )
Ritor1
parents:
diff changeset
2888 {
Ritor1
parents:
diff changeset
2889 v6 = 65535;
Ritor1
parents:
diff changeset
2890 v7 = &v4->pScheduledJobs[v3];
Ritor1
parents:
diff changeset
2891 v8 = 7;
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2892 v9 = &v7[7];//(char *)&v7[7].uHour;
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2893 while ( !(v9->uAttributes & 1) || v9->uHour > v12 )
0
Ritor1
parents:
diff changeset
2894 {
Ritor1
parents:
diff changeset
2895 --v8;
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2896 --v9;
0
Ritor1
parents:
diff changeset
2897 if ( v8 < 0 )
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2898 break;
0
Ritor1
parents:
diff changeset
2899 }
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2900 if( v8 >= 0 )
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2901 v6 = v8;
0
Ritor1
parents:
diff changeset
2902 if ( !v8 && v6 == 65535 )
Ritor1
parents:
diff changeset
2903 v6 = 7;
Ritor1
parents:
diff changeset
2904 v5 = &v7[v6];
Ritor1
parents:
diff changeset
2905 if ( v4->vInitialPosition.x != v5->vPos.x
Ritor1
parents:
diff changeset
2906 || v4->vInitialPosition.y != v5->vPos.y
Ritor1
parents:
diff changeset
2907 || v4->vInitialPosition.z != v5->vPos.z
Ritor1
parents:
diff changeset
2908 || v4->pMonsterInfo.uMovementType != v5->uAction )
Ritor1
parents:
diff changeset
2909 {
Ritor1
parents:
diff changeset
2910 v4->vInitialPosition.x = v5->vPos.x;
Ritor1
parents:
diff changeset
2911 v4->vInitialPosition.y = v5->vPos.y;
Ritor1
parents:
diff changeset
2912 v10 = v5->vPos.z;
Ritor1
parents:
diff changeset
2913 v4->vInitialPosition.z = v10;
Ritor1
parents:
diff changeset
2914 LOBYTE(v5) = v5->uAction;
Ritor1
parents:
diff changeset
2915 v4->pMonsterInfo.uMovementType = (unsigned __int8)v5;
Ritor1
parents:
diff changeset
2916 if ( a3 == 1 )
Ritor1
parents:
diff changeset
2917 {
Ritor1
parents:
diff changeset
2918 v4->vPosition.x = v4->vInitialPosition.x;
Ritor1
parents:
diff changeset
2919 v4->vPosition.y = v4->vInitialPosition.y;
Ritor1
parents:
diff changeset
2920 LOBYTE(v5) = v10;
Ritor1
parents:
diff changeset
2921 v4->vPosition.z = v10;
Ritor1
parents:
diff changeset
2922 }
Ritor1
parents:
diff changeset
2923 }
Ritor1
parents:
diff changeset
2924 }
Ritor1
parents:
diff changeset
2925 return (char)v5;
Ritor1
parents:
diff changeset
2926 }
Ritor1
parents:
diff changeset
2927
Ritor1
parents:
diff changeset
2928 //----- (004030AD) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2929 void Actor::AI_Stun(unsigned int uActorID, signed int edx0, int arg0)
0
Ritor1
parents:
diff changeset
2930 {
Ritor1
parents:
diff changeset
2931 unsigned int v3; // edi@1
Ritor1
parents:
diff changeset
2932 Actor *v4; // ebx@1
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2933 //__int16 result; // ax@10
0
Ritor1
parents:
diff changeset
2934 SpriteFrame *v6; // ecx@16
Ritor1
parents:
diff changeset
2935 __int16 v7; // ax@16
Ritor1
parents:
diff changeset
2936 unsigned int v8; // ecx@16
Ritor1
parents:
diff changeset
2937 AIDirection a3; // [sp+Ch] [bp-40h]@16
Ritor1
parents:
diff changeset
2938 AIDirection v10; // [sp+28h] [bp-24h]@16
Ritor1
parents:
diff changeset
2939 unsigned int v11; // [sp+44h] [bp-8h]@1
Ritor1
parents:
diff changeset
2940 signed int a2; // [sp+48h] [bp-4h]@1
Ritor1
parents:
diff changeset
2941
Ritor1
parents:
diff changeset
2942 v3 = uActorID;
Ritor1
parents:
diff changeset
2943 a2 = edx0;
Ritor1
parents:
diff changeset
2944 v4 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2945 v11 = uActorID;
Ritor1
parents:
diff changeset
2946 if ( v4->uAIState == 7 )
Ritor1
parents:
diff changeset
2947 BYTE2(v4->uAttributes) |= 2u;
Ritor1
parents:
diff changeset
2948 if ( v4->pMonsterInfo.uHostilityType != 4 )
Ritor1
parents:
diff changeset
2949 {
Ritor1
parents:
diff changeset
2950 v4->uAttributes &= 0xFFFFFFFBu;
Ritor1
parents:
diff changeset
2951 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
Ritor1
parents:
diff changeset
2952 }
Ritor1
parents:
diff changeset
2953 if ( (signed __int64)v4->pActorBuffs[1].uExpireTime > 0 )
Ritor1
parents:
diff changeset
2954 v4->pActorBuffs[1].Reset();
Ritor1
parents:
diff changeset
2955 if ( (signed __int64)v4->pActorBuffs[4].uExpireTime > 0 )
Ritor1
parents:
diff changeset
2956 v4->pActorBuffs[4].Reset();
Ritor1
parents:
diff changeset
2957 if ( arg0
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2958 || (v4->uAIState != 8
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2959 && v4->uAIState != 3
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2960 && v4->uAIState != 12
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2961 && v4->uAIState != 13
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2962 && v4->uAIState != 18
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2963 && v4->uAIState != 2))
0
Ritor1
parents:
diff changeset
2964 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2965 memcpy(&v10, Actor::GetDirectionInfo(PID(OBJECT_Actor,v3), a2, &a3, 0), sizeof(v10));
0
Ritor1
parents:
diff changeset
2966 v6 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2967 v4->uYawAngle = LOWORD(v10.uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2968 v7 = v6[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength;
0
Ritor1
parents:
diff changeset
2969 v8 = v11;
Ritor1
parents:
diff changeset
2970 v4->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
2971 v4->uAIState = Stunned;
Ritor1
parents:
diff changeset
2972 v4->uCurrentActionLength = 8 * v7;
Ritor1
parents:
diff changeset
2973 Actor::PlaySound(v8, 2u);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2974 v4->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2975 }
Ritor1
parents:
diff changeset
2976 }
Ritor1
parents:
diff changeset
2977
Ritor1
parents:
diff changeset
2978 //----- (00402F87) --------------------------------------------------------
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2979 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4)
0
Ritor1
parents:
diff changeset
2980 {
Ritor1
parents:
diff changeset
2981 unsigned int v7; // eax@3
Ritor1
parents:
diff changeset
2982 unsigned int v9; // eax@3
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2983
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2984 assert(uActorID < uNumActors);
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2985 auto actor = pActors + uActorID;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
2986
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
2987 AIDirection a3; // [sp+Ch] [bp-5Ch]@2
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2988 if (!a4)
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2989 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0);
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2990
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2991 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2992
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2993 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pIndoorCamera->pos.x, actor->vPosition.y - pIndoorCamera->pos.y);
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2994 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2995
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2996 if ( BYTE1(v9) & 7 ) // turned away - just stand
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2997 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4);
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2998 else // facing player - play bored anim
0
Ritor1
parents:
diff changeset
2999 {
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3000 actor->uAIState = Fidgeting;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3001 actor->uCurrentActionTime = 0;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3002 actor->uYawAngle = a4->uYawAngle;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3003 actor->vVelocity.z = 0;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3004 actor->vVelocity.y = 0;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3005 actor->vVelocity.x = 0;
0
Ritor1
parents:
diff changeset
3006 if ( rand() % 100 < 5 )
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3007 Actor::PlaySound(uActorID, 3);
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3008 actor->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3009 }
Ritor1
parents:
diff changeset
3010 }
Ritor1
parents:
diff changeset
3011
Ritor1
parents:
diff changeset
3012 //----- (00402F27) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3013 void Actor::Resurrect(unsigned int uActorID)
0
Ritor1
parents:
diff changeset
3014 {
Ritor1
parents:
diff changeset
3015 Actor *pActor; // esi@1
Ritor1
parents:
diff changeset
3016 SpriteFrame *v2; // edx@1
Ritor1
parents:
diff changeset
3017 int v3; // eax@1
Ritor1
parents:
diff changeset
3018
Ritor1
parents:
diff changeset
3019 pActor = &pActors[uActorID];
Ritor1
parents:
diff changeset
3020 v2 = pSpriteFrameTable->pSpriteSFrames;
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3021 v3 = pActor->pSpriteIDs[ANIM_Dying];
0
Ritor1
parents:
diff changeset
3022 pActor->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3023 pActor->uAIState = Resurrected;
Ritor1
parents:
diff changeset
3024 pActor->uCurrentActionAnimation = ANIM_Dying;
Ritor1
parents:
diff changeset
3025 pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength;
Ritor1
parents:
diff changeset
3026 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP);
Ritor1
parents:
diff changeset
3027 Actor::PlaySound(uActorID, 1u);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3028 pActor->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3029 }
Ritor1
parents:
diff changeset
3030
Ritor1
parents:
diff changeset
3031 //----- (00402D6E) --------------------------------------------------------
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3032 void Actor::Die(unsigned int uActorID)
0
Ritor1
parents:
diff changeset
3033 {
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3034 auto actor = &pActors[uActorID];
0
Ritor1
parents:
diff changeset
3035
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3036 actor->uCurrentActionTime = 0;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3037 actor->uAIState = Dying;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3038 actor->uCurrentActionAnimation = ANIM_Dying;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3039 actor->sCurrentHP = 0;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3040 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3041 actor->pActorBuffs[6].Reset();
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3042 actor->pActorBuffs[5].Reset();
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3043 Actor::PlaySound(uActorID, 1);
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3044 actor->UpdateAnimation();
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3045
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3046 for (uint i = 0; i < 5; ++i)
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3047 if (pParty->field_750[i] == actor->pMonsterInfo.uID)
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3048 pParty->field_75A[i] = true;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3049
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3050 for (uint i = 0; i < 22; ++i)
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3051 actor->pActorBuffs[i].Reset();
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3052
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3053 ItemGen drop;
1012
9e823ad5eaa6 second msg_queue returned
Gloval
parents: 994
diff changeset
3054 drop.Reset();
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3055 switch (actor->pMonsterInfo.uID)
0
Ritor1
parents:
diff changeset
3056 {
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3057 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3058 drop.uItemID = ITEM_HARPY_FEATHER;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3059 break;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3060
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3061 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3062 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3063 break;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3064
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3065 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3066 drop.uItemID = ITEM_TROLL_BLOOD;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3067 break;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3068
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3069 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3070 drop.uItemID = ITEM_DEVIL_ICHOR;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3071 break;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3072
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3073 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3074 drop.uItemID = ITEM_DRAGON_EYE;
321
15decc249a94 quick fix to spells commit (wasnt compiling)
Nomad
parents: 319
diff changeset
3075 break;
0
Ritor1
parents:
diff changeset
3076 }
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3077
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3078 if (rand() % 100 < 20)
0
Ritor1
parents:
diff changeset
3079 {
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3080 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID,
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3081 actor->vPosition.x,
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3082 actor->vPosition.y,
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3083 actor->vPosition.z + 16,
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3084 rand() % 200 + 200,
0
Ritor1
parents:
diff changeset
3085 1,
Ritor1
parents:
diff changeset
3086 1,
Ritor1
parents:
diff changeset
3087 0,
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3088 &drop);
0
Ritor1
parents:
diff changeset
3089 }
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3090
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3091 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE)
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3092 Actor::Explode(uActorID);
0
Ritor1
parents:
diff changeset
3093 }
Ritor1
parents:
diff changeset
3094
Ritor1
parents:
diff changeset
3095 //----- (00402CED) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3096 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID)
0
Ritor1
parents:
diff changeset
3097 {
Ritor1
parents:
diff changeset
3098 Actor *v2; // eax@1
Ritor1
parents:
diff changeset
3099 unsigned __int16 v3; // dx@1
Ritor1
parents:
diff changeset
3100 int v4; // eax@3
Ritor1
parents:
diff changeset
3101 int v5; // eax@4
Ritor1
parents:
diff changeset
3102 unsigned int v6; // eax@6
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
3103 //signed int v7; // eax@12
0
Ritor1
parents:
diff changeset
3104 signed int v8; // [sp-18h] [bp-1Ch]@10
Ritor1
parents:
diff changeset
3105 signed int v9; // [sp-14h] [bp-18h]@10
Ritor1
parents:
diff changeset
3106 int v10; // [sp-10h] [bp-14h]@10
Ritor1
parents:
diff changeset
3107 unsigned int v11; // [sp-Ch] [bp-10h]@10
Ritor1
parents:
diff changeset
3108 int v12; // [sp-8h] [bp-Ch]@10
Ritor1
parents:
diff changeset
3109
Ritor1
parents:
diff changeset
3110 v2 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3111 v3 = v2->pSoundSampleIDs[uSoundID];
Ritor1
parents:
diff changeset
3112 if ( v3 )
Ritor1
parents:
diff changeset
3113 {
Ritor1
parents:
diff changeset
3114 if ( (signed __int64)v2->pActorBuffs[3].uExpireTime <= 0 )
Ritor1
parents:
diff changeset
3115 {
Ritor1
parents:
diff changeset
3116 v12 = 0;
1036
7f8be9f9769e player recieve damage
Gloval
parents: 1033
diff changeset
3117
0
Ritor1
parents:
diff changeset
3118 v8 = -1;
Ritor1
parents:
diff changeset
3119 }
Ritor1
parents:
diff changeset
3120 else
Ritor1
parents:
diff changeset
3121 {
Ritor1
parents:
diff changeset
3122 v4 = v2->pActorBuffs[3].uPower - 2;
Ritor1
parents:
diff changeset
3123 if ( v4 )
Ritor1
parents:
diff changeset
3124 {
Ritor1
parents:
diff changeset
3125 v5 = v4 - 1;
Ritor1
parents:
diff changeset
3126 if ( v5 )
Ritor1
parents:
diff changeset
3127 {
Ritor1
parents:
diff changeset
3128 if ( v5 == 1 )
Ritor1
parents:
diff changeset
3129 v6 = 55125;
Ritor1
parents:
diff changeset
3130 else
Ritor1
parents:
diff changeset
3131 v6 = uActorID;
Ritor1
parents:
diff changeset
3132 }
Ritor1
parents:
diff changeset
3133 else
Ritor1
parents:
diff changeset
3134 {
Ritor1
parents:
diff changeset
3135 v6 = 44100;
Ritor1
parents:
diff changeset
3136 }
Ritor1
parents:
diff changeset
3137 }
Ritor1
parents:
diff changeset
3138 else
Ritor1
parents:
diff changeset
3139 {
Ritor1
parents:
diff changeset
3140 v6 = 33075;
Ritor1
parents:
diff changeset
3141 }
Ritor1
parents:
diff changeset
3142 v12 = v6;
1036
7f8be9f9769e player recieve damage
Gloval
parents: 1033
diff changeset
3143
0
Ritor1
parents:
diff changeset
3144 v8 = 0;
Ritor1
parents:
diff changeset
3145 }
1036
7f8be9f9769e player recieve damage
Gloval
parents: 1033
diff changeset
3146 pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, PID(OBJECT_Actor, uActorID), 0, v8, 0, 0, 0, v12);
0
Ritor1
parents:
diff changeset
3147 }
Ritor1
parents:
diff changeset
3148 }
Ritor1
parents:
diff changeset
3149
Ritor1
parents:
diff changeset
3150 //----- (00402AD7) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
3151 void Actor::AI_Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
3152 {
Ritor1
parents:
diff changeset
3153 unsigned int v5; // edi@1
Ritor1
parents:
diff changeset
3154 int v6; // eax@1
Ritor1
parents:
diff changeset
3155 Actor *v7; // ebx@1
Ritor1
parents:
diff changeset
3156 unsigned int v8; // ecx@1
Ritor1
parents:
diff changeset
3157 char v9; // zf@1
Ritor1
parents:
diff changeset
3158 AIDirection *v10; // esi@6
1052
d48c762de563 -nomarg
Nomad
parents: 1036
diff changeset
3159 //int v12; // ecx@19
d48c762de563 -nomarg
Nomad
parents: 1036
diff changeset
3160 //unsigned int v13; // eax@19
0
Ritor1
parents:
diff changeset
3161 AIDirection a3; // [sp+Ch] [bp-5Ch]@7
1052
d48c762de563 -nomarg
Nomad
parents: 1036
diff changeset
3162 //AIDirection v15; // [sp+28h] [bp-40h]@7
0
Ritor1
parents:
diff changeset
3163 AIDirection v16; // [sp+44h] [bp-24h]@7
1052
d48c762de563 -nomarg
Nomad
parents: 1036
diff changeset
3164 //unsigned int v17; // [sp+60h] [bp-8h]@1
0
Ritor1
parents:
diff changeset
3165 unsigned int v18; // [sp+64h] [bp-4h]@1
1052
d48c762de563 -nomarg
Nomad
parents: 1036
diff changeset
3166 //int v19; // [sp+70h] [bp+8h]@19
0
Ritor1
parents:
diff changeset
3167
Ritor1
parents:
diff changeset
3168 v5 = uActorID;
Ritor1
parents:
diff changeset
3169 v6 = 0;
Ritor1
parents:
diff changeset
3170 v7 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3171 v18 = a2;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3172 v8 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
3173 v9 = v7->pMonsterInfo.uFlying == 0;
Ritor1
parents:
diff changeset
3174 if ( !v9 && !pParty->bFlying )
Ritor1
parents:
diff changeset
3175 {
Ritor1
parents:
diff changeset
3176 if ( v7->pMonsterInfo.uMissleAttack1Type )
Ritor1
parents:
diff changeset
3177 v6 = v7->uActorRadius + 512;
Ritor1
parents:
diff changeset
3178 else
Ritor1
parents:
diff changeset
3179 v6 = pParty->uPartyHeight;
Ritor1
parents:
diff changeset
3180 }
1052
d48c762de563 -nomarg
Nomad
parents: 1036
diff changeset
3181
0
Ritor1
parents:
diff changeset
3182 v10 = pDir;
Ritor1
parents:
diff changeset
3183 if ( !pDir )
Ritor1
parents:
diff changeset
3184 {
1052
d48c762de563 -nomarg
Nomad
parents: 1036
diff changeset
3185 memcpy(&v16, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v16));
0
Ritor1
parents:
diff changeset
3186 v10 = &v16;
Ritor1
parents:
diff changeset
3187 }
Ritor1
parents:
diff changeset
3188 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
3189 {
Ritor1
parents:
diff changeset
3190 if ( !uActionLength )
Ritor1
parents:
diff changeset
3191 uActionLength = 256;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3192 Actor::AI_StandOrBored(v5, 4, uActionLength, v10);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3193 return;
0
Ritor1
parents:
diff changeset
3194 }
Ritor1
parents:
diff changeset
3195 if ( (double)(signed int)v10->uDistance < 307.2 )
Ritor1
parents:
diff changeset
3196 {
Ritor1
parents:
diff changeset
3197 if ( !uActionLength )
Ritor1
parents:
diff changeset
3198 uActionLength = 256;
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
3199 Actor::AI_Stand(v5, v18, uActionLength, v10);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3200 return;
0
Ritor1
parents:
diff changeset
3201 }
Ritor1
parents:
diff changeset
3202 if ( !v7->uMovementSpeed )
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3203 {
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
3204 Actor::AI_Stand(v5, v18, uActionLength, v10);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3205 return;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3206 }
0
Ritor1
parents:
diff changeset
3207 v18 = 16;
Ritor1
parents:
diff changeset
3208 if ( arg0 % 2 )
Ritor1
parents:
diff changeset
3209 v18 = -16;
1052
d48c762de563 -nomarg
Nomad
parents: 1036
diff changeset
3210
0
Ritor1
parents:
diff changeset
3211 v7->uYawAngle = stru_5C6E00->Atan2(
1052
d48c762de563 -nomarg
Nomad
parents: 1036
diff changeset
3212 pParty->vPosition.x + fixpoint_sub0(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.x,
d48c762de563 -nomarg
Nomad
parents: 1036
diff changeset
3213 pParty->vPosition.y + fixpoint_sub0(stru_5C6E00->Sin(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.y);
0
Ritor1
parents:
diff changeset
3214 if ( uActionLength )
Ritor1
parents:
diff changeset
3215 v7->uCurrentActionLength = uActionLength;
Ritor1
parents:
diff changeset
3216 else
Ritor1
parents:
diff changeset
3217 v7->uCurrentActionLength = 128;
Ritor1
parents:
diff changeset
3218 v7->uPitchAngle = LOWORD(v10->uPitchAngle);
Ritor1
parents:
diff changeset
3219 v7->uAIState = Pursuing;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3220 v7->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3221 }
Ritor1
parents:
diff changeset
3222
Ritor1
parents:
diff changeset
3223 //----- (00402968) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
3224 void Actor::AI_Flee(unsigned int uActorID, signed int sTargetPid, int uActionLength, AIDirection *a4)
0
Ritor1
parents:
diff changeset
3225 {
Ritor1
parents:
diff changeset
3226 unsigned int v4; // esi@1
Ritor1
parents:
diff changeset
3227 Actor *v5; // ebx@1
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3228 //unsigned int result; // eax@1
0
Ritor1
parents:
diff changeset
3229 int v7; // ecx@2
Ritor1
parents:
diff changeset
3230 signed __int16 v8; // cx@10
Ritor1
parents:
diff changeset
3231 unsigned __int16 v9; // ax@15
Ritor1
parents:
diff changeset
3232 AIDirection v10; // [sp+8h] [bp-7Ch]@4
Ritor1
parents:
diff changeset
3233 AIDirection a3; // [sp+24h] [bp-60h]@3
Ritor1
parents:
diff changeset
3234 AIDirection v12; // [sp+40h] [bp-44h]@3
Ritor1
parents:
diff changeset
3235 AIDirection v13; // [sp+5Ch] [bp-28h]@4
Ritor1
parents:
diff changeset
3236 signed int a1; // [sp+78h] [bp-Ch]@2
Ritor1
parents:
diff changeset
3237 unsigned int v15; // [sp+7Ch] [bp-8h]@1
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
3238 //signed int a2; // [sp+80h] [bp-4h]@1
0
Ritor1
parents:
diff changeset
3239
Ritor1
parents:
diff changeset
3240 v4 = uActorID;
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
3241 //a2 = edx0;
0
Ritor1
parents:
diff changeset
3242 v15 = uActorID;
Ritor1
parents:
diff changeset
3243 v5 = &pActors[uActorID];
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3244 //result = pActors[uActorID].CanAct();
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3245 if ( pActors[uActorID].CanAct() )
0
Ritor1
parents:
diff changeset
3246 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3247 v7 = PID(OBJECT_Actor,v4);
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3248 a1 = PID(OBJECT_Actor,v4);
0
Ritor1
parents:
diff changeset
3249 if ( !a4 )
Ritor1
parents:
diff changeset
3250 {
Ritor1
parents:
diff changeset
3251 a4 = &v12;
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
3252 memcpy(&v12, Actor::GetDirectionInfo(v7, sTargetPid, &a3, v5->pMonsterInfo.uFlying), sizeof(v12));
0
Ritor1
parents:
diff changeset
3253 v7 = a1;
Ritor1
parents:
diff changeset
3254 }
Ritor1
parents:
diff changeset
3255 memcpy(&a3, Actor::GetDirectionInfo(v7, 4u, &v10, 0), sizeof(a3));
Ritor1
parents:
diff changeset
3256 memcpy(&v13, &a3, sizeof(v13));
Ritor1
parents:
diff changeset
3257 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT)
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
3258 || PID_TYPE(sTargetPid) == OBJECT_Actor && (double)(signed int)v13.uDistance < 307.2 )
0
Ritor1
parents:
diff changeset
3259 {
Ritor1
parents:
diff changeset
3260 if ( !uActionLength )
Ritor1
parents:
diff changeset
3261 uActionLength = 256;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3262 Actor::AI_StandOrBored(v15, 4, uActionLength, &v13);
0
Ritor1
parents:
diff changeset
3263 }
Ritor1
parents:
diff changeset
3264 else
Ritor1
parents:
diff changeset
3265 {
Ritor1
parents:
diff changeset
3266 v8 = v5->uMovementSpeed;
Ritor1
parents:
diff changeset
3267 if ( v8 )
Ritor1
parents:
diff changeset
3268 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v8;
Ritor1
parents:
diff changeset
3269 else
Ritor1
parents:
diff changeset
3270 v5->uCurrentActionLength = 0;
Ritor1
parents:
diff changeset
3271 if ( v5->uCurrentActionLength > 256 )
Ritor1
parents:
diff changeset
3272 v5->uCurrentActionLength = 256;
Ritor1
parents:
diff changeset
3273 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle);
Ritor1
parents:
diff changeset
3274 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi);
Ritor1
parents:
diff changeset
3275 v9 = LOWORD(a4->uPitchAngle);
Ritor1
parents:
diff changeset
3276 v5->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3277 v5->uPitchAngle = v9;
Ritor1
parents:
diff changeset
3278 v5->uAIState = Fleeing;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3279 v5->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3280 }
Ritor1
parents:
diff changeset
3281 }
Ritor1
parents:
diff changeset
3282 }
Ritor1
parents:
diff changeset
3283
Ritor1
parents:
diff changeset
3284 //----- (0040281C) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
3285 void Actor::AI_Pursue2(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5)
0
Ritor1
parents:
diff changeset
3286 {
Ritor1
parents:
diff changeset
3287 unsigned int v5; // edi@1
Ritor1
parents:
diff changeset
3288 int v6; // eax@1
Ritor1
parents:
diff changeset
3289 Actor *v7; // ebx@1
Ritor1
parents:
diff changeset
3290 unsigned int v8; // ecx@1
Ritor1
parents:
diff changeset
3291 char v9; // zf@1
Ritor1
parents:
diff changeset
3292 AIDirection *v10; // esi@7
Ritor1
parents:
diff changeset
3293 signed int v11; // edx@12
Ritor1
parents:
diff changeset
3294 signed __int16 v13; // cx@19
Ritor1
parents:
diff changeset
3295 unsigned __int16 v14; // ax@25
Ritor1
parents:
diff changeset
3296 int v15; // [sp-8h] [bp-54h]@12
Ritor1
parents:
diff changeset
3297 AIDirection *v16; // [sp-4h] [bp-50h]@12
Ritor1
parents:
diff changeset
3298 AIDirection a3; // [sp+Ch] [bp-40h]@8
Ritor1
parents:
diff changeset
3299 AIDirection v18; // [sp+28h] [bp-24h]@8
Ritor1
parents:
diff changeset
3300 unsigned int v19; // [sp+44h] [bp-8h]@1
Ritor1
parents:
diff changeset
3301 unsigned int v20; // [sp+48h] [bp-4h]@1
Ritor1
parents:
diff changeset
3302
Ritor1
parents:
diff changeset
3303 v5 = uActorID;
Ritor1
parents:
diff changeset
3304 v6 = 0;
Ritor1
parents:
diff changeset
3305 v7 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3306 v19 = a2;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3307 v8 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
3308 v9 = v7->pMonsterInfo.uFlying == 0;
Ritor1
parents:
diff changeset
3309 v20 = v5;
Ritor1
parents:
diff changeset
3310 if ( !v9 && !pParty->bFlying )
Ritor1
parents:
diff changeset
3311 {
Ritor1
parents:
diff changeset
3312 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor )
Ritor1
parents:
diff changeset
3313 v6 = v7->uActorRadius + 512;
Ritor1
parents:
diff changeset
3314 else
Ritor1
parents:
diff changeset
3315 v6 = pParty->uPartyHeight;
Ritor1
parents:
diff changeset
3316 }
Ritor1
parents:
diff changeset
3317 v10 = pDir;
Ritor1
parents:
diff changeset
3318 if ( !pDir )
Ritor1
parents:
diff changeset
3319 {
Ritor1
parents:
diff changeset
3320 memcpy(&v18, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v18));
Ritor1
parents:
diff changeset
3321 memcpy(0, &v18, 0x1Cu);
Ritor1
parents:
diff changeset
3322 v10 = 0;
Ritor1
parents:
diff changeset
3323 v5 = v20;
Ritor1
parents:
diff changeset
3324 }
Ritor1
parents:
diff changeset
3325 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
3326 {
Ritor1
parents:
diff changeset
3327 if ( !uActionLength )
Ritor1
parents:
diff changeset
3328 uActionLength = 256;
Ritor1
parents:
diff changeset
3329 v16 = v10;
Ritor1
parents:
diff changeset
3330 v15 = uActionLength;
Ritor1
parents:
diff changeset
3331 v11 = 4;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3332 Actor::AI_StandOrBored(v5, v11, v15, v16);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3333 return;
0
Ritor1
parents:
diff changeset
3334 }
Ritor1
parents:
diff changeset
3335 if ( (signed int)v10->uDistance < a5 )
Ritor1
parents:
diff changeset
3336 {
Ritor1
parents:
diff changeset
3337 if ( !uActionLength )
Ritor1
parents:
diff changeset
3338 uActionLength = 256;
Ritor1
parents:
diff changeset
3339 v11 = v19;
Ritor1
parents:
diff changeset
3340 v16 = v10;
Ritor1
parents:
diff changeset
3341 v15 = uActionLength;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3342 Actor::AI_StandOrBored(v5, v11, v15, v16);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3343 return;
0
Ritor1
parents:
diff changeset
3344 }
Ritor1
parents:
diff changeset
3345 if ( uActionLength )
Ritor1
parents:
diff changeset
3346 {
Ritor1
parents:
diff changeset
3347 v7->uCurrentActionLength = uActionLength;
Ritor1
parents:
diff changeset
3348 }
Ritor1
parents:
diff changeset
3349 else
Ritor1
parents:
diff changeset
3350 {
Ritor1
parents:
diff changeset
3351 v13 = v7->uMovementSpeed;
Ritor1
parents:
diff changeset
3352 if ( v13 )
Ritor1
parents:
diff changeset
3353 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13;
Ritor1
parents:
diff changeset
3354 else
Ritor1
parents:
diff changeset
3355 v7->uCurrentActionLength = 0;
Ritor1
parents:
diff changeset
3356 if ( v7->uCurrentActionLength > 32 )
Ritor1
parents:
diff changeset
3357 v7->uCurrentActionLength = 32;
Ritor1
parents:
diff changeset
3358 }
Ritor1
parents:
diff changeset
3359 v7->uYawAngle = LOWORD(v10->uYawAngle);
Ritor1
parents:
diff changeset
3360 v14 = LOWORD(v10->uPitchAngle);
Ritor1
parents:
diff changeset
3361 v7->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3362 v7->uPitchAngle = v14;
Ritor1
parents:
diff changeset
3363 v7->uAIState = Pursuing;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3364 v7->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3365 }
Ritor1
parents:
diff changeset
3366
Ritor1
parents:
diff changeset
3367 //----- (00402686) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
3368 void Actor::AI_Pursue3(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4)
0
Ritor1
parents:
diff changeset
3369 {
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3370 //unsigned int v4; // edi@1
0
Ritor1
parents:
diff changeset
3371 int v5; // eax@1
Ritor1
parents:
diff changeset
3372 Actor *v6; // ebx@1
Ritor1
parents:
diff changeset
3373 int v7; // ecx@1
Ritor1
parents:
diff changeset
3374 char v8; // zf@1
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3375 //AIDirection *v9; // esi@7
0
Ritor1
parents:
diff changeset
3376 signed int v10; // edx@12
Ritor1
parents:
diff changeset
3377 signed __int16 v12; // cx@19
Ritor1
parents:
diff changeset
3378 int v13; // edx@25
Ritor1
parents:
diff changeset
3379 __int16 v14; // ax@25
Ritor1
parents:
diff changeset
3380 unsigned __int16 v15; // ax@26
Ritor1
parents:
diff changeset
3381 unsigned __int16 v16; // ax@28
Ritor1
parents:
diff changeset
3382 int v17; // [sp-8h] [bp-54h]@12
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3383 //AIDirection *v18; // [sp-4h] [bp-50h]@12
0
Ritor1
parents:
diff changeset
3384 AIDirection a3; // [sp+Ch] [bp-40h]@8
Ritor1
parents:
diff changeset
3385 AIDirection v20; // [sp+28h] [bp-24h]@8
Ritor1
parents:
diff changeset
3386 int v21; // [sp+44h] [bp-8h]@1
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3387 //unsigned int v22; // [sp+48h] [bp-4h]@1
0
Ritor1
parents:
diff changeset
3388
Ritor1
parents:
diff changeset
3389 v5 = 0;
Ritor1
parents:
diff changeset
3390 v6 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3391 v21 = a2;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3392 v7 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
3393 v8 = v6->pMonsterInfo.uFlying == 0;
Ritor1
parents:
diff changeset
3394 if ( !v8 && !pParty->bFlying )
Ritor1
parents:
diff changeset
3395 {
Ritor1
parents:
diff changeset
3396 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor )
Ritor1
parents:
diff changeset
3397 v5 = v6->uActorRadius + 512;
Ritor1
parents:
diff changeset
3398 else
Ritor1
parents:
diff changeset
3399 v5 = pParty->uPartyHeight;
Ritor1
parents:
diff changeset
3400 }
Ritor1
parents:
diff changeset
3401 if ( !a4 )
Ritor1
parents:
diff changeset
3402 {
Ritor1
parents:
diff changeset
3403 memcpy(&v20, Actor::GetDirectionInfo(v7, a2, &a3, v5), sizeof(v20));
Ritor1
parents:
diff changeset
3404 }
Ritor1
parents:
diff changeset
3405 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
3406 {
Ritor1
parents:
diff changeset
3407 if ( !uActionLength )
Ritor1
parents:
diff changeset
3408 uActionLength = 256;
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3409 return Actor::AI_StandOrBored(uActorID, 4, uActionLength, a4);
0
Ritor1
parents:
diff changeset
3410 }
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3411 if ( (double)(signed int)a4->uDistance < 307.2 )
0
Ritor1
parents:
diff changeset
3412 {
Ritor1
parents:
diff changeset
3413 if ( !uActionLength )
Ritor1
parents:
diff changeset
3414 uActionLength = 256;
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3415 return Actor::AI_StandOrBored(uActorID, v21, uActionLength, a4);
0
Ritor1
parents:
diff changeset
3416 }
Ritor1
parents:
diff changeset
3417 if ( uActionLength )
Ritor1
parents:
diff changeset
3418 {
Ritor1
parents:
diff changeset
3419 v6->uCurrentActionLength = uActionLength + rand() % uActionLength;
Ritor1
parents:
diff changeset
3420 }
Ritor1
parents:
diff changeset
3421 else
Ritor1
parents:
diff changeset
3422 {
Ritor1
parents:
diff changeset
3423 v12 = v6->uMovementSpeed;
Ritor1
parents:
diff changeset
3424 if ( v12 )
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3425 v6->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v12;
0
Ritor1
parents:
diff changeset
3426 else
Ritor1
parents:
diff changeset
3427 v6->uCurrentActionLength = 0;
Ritor1
parents:
diff changeset
3428 if ( v6->uCurrentActionLength > 128 )
Ritor1
parents:
diff changeset
3429 v6->uCurrentActionLength = 128;
Ritor1
parents:
diff changeset
3430 }
Ritor1
parents:
diff changeset
3431 v13 = rand() % 2;
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3432 v14 = LOWORD(a4->uYawAngle);
0
Ritor1
parents:
diff changeset
3433 if ( v13 )
Ritor1
parents:
diff changeset
3434 v15 = v14 + 256;
Ritor1
parents:
diff changeset
3435 else
Ritor1
parents:
diff changeset
3436 v15 = v14 - 256;
Ritor1
parents:
diff changeset
3437 v6->uYawAngle = v15;
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3438 v16 = LOWORD(a4->uPitchAngle);
0
Ritor1
parents:
diff changeset
3439 v6->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3440 v6->uPitchAngle = v16;
Ritor1
parents:
diff changeset
3441 v6->uAIState = Pursuing;
Ritor1
parents:
diff changeset
3442 if ( rand() % 100 < 2 )
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3443 Actor::PlaySound(uActorID, 2u);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3444 v6->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3445 }
Ritor1
parents:
diff changeset
3446
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3447 //----- (00SelectTarget) --------------------------------------------------------
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3448 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party)
0
Ritor1
parents:
diff changeset
3449 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3450 //Actor *v3; // esi@1
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3451 //unsigned int v4; // ebx@1
0
Ritor1
parents:
diff changeset
3452 int v5; // ecx@1
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3453 //unsigned int v6; // eax@1
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3454 //Actor *v7; // edi@2
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3455 //__int16 v8; // ax@3
0
Ritor1
parents:
diff changeset
3456 int v9; // eax@10
Ritor1
parents:
diff changeset
3457 signed int v10; // eax@13
Ritor1
parents:
diff changeset
3458 int v11; // ebx@16
Ritor1
parents:
diff changeset
3459 int v12; // eax@16
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3460 //int v13; // eax@25
0
Ritor1
parents:
diff changeset
3461 signed int v14; // eax@31
Ritor1
parents:
diff changeset
3462 int v15; // edi@43
Ritor1
parents:
diff changeset
3463 int v16; // ebx@45
Ritor1
parents:
diff changeset
3464 int v17; // eax@45
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3465 //int v18; // eax@51
0
Ritor1
parents:
diff changeset
3466 int v19; // [sp+Ch] [bp-24h]@16
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3467 //int *v20; // [sp+10h] [bp-20h]@1
0
Ritor1
parents:
diff changeset
3468 signed int v21; // [sp+14h] [bp-1Ch]@1
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3469 //unsigned int v22; // [sp+18h] [bp-18h]@1
0
Ritor1
parents:
diff changeset
3470 int v23; // [sp+1Ch] [bp-14h]@16
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3471 //unsigned int v24; // [sp+20h] [bp-10h]@1
0
Ritor1
parents:
diff changeset
3472 int v25; // [sp+24h] [bp-Ch]@1
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3473 //signed int v26; // [sp+28h] [bp-8h]@1
0
Ritor1
parents:
diff changeset
3474 int v27; // [sp+2Ch] [bp-4h]@16
Ritor1
parents:
diff changeset
3475 int v28; // [sp+2Ch] [bp-4h]@45
Ritor1
parents:
diff changeset
3476
Ritor1
parents:
diff changeset
3477 v25 = -1;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3478 //v22 = uActorID;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3479 //v3 = &pActors[uActorID];
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3480 //v4 = 0;
0
Ritor1
parents:
diff changeset
3481 v5 = 0;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3482 //v6 = v3->uLastCharacterIDToHit;
0
Ritor1
parents:
diff changeset
3483 *a2 = 0;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3484 //v20 = a2;
0
Ritor1
parents:
diff changeset
3485 v21 = 0;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3486 //v24 = v3->uLastCharacterIDToHit;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3487 //v26 = 0;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3488 assert(uActorID < uNumActors);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3489 auto _this = pActors + uActorID;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3490
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3491 for (uint i = 0; i < uNumActors; ++i)
0
Ritor1
parents:
diff changeset
3492 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3493 auto actor = pActors + i;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3494 //v7 = pActors;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3495 //do
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3496 //{
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3497 //v8 = v7->uAIState;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3498 if (actor->uAIState == Dead || actor->uAIState == Dying ||
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3499 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i )
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3500 continue;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3501
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3502 if (_this->uLastCharacterIDToHit == 0 || (v9 = 8 * v5, LOBYTE(v9) = PID(OBJECT_Actor,v5), _this->uLastCharacterIDToHit != v9) )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3503 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3504 v10 = _this->GetActorsRelation(actor);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3505 if ( v10 == 0 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3506 continue;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3507 }
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3508 else if (_this->IsNotAlive())
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3509 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3510 _this->uLastCharacterIDToHit = 0;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3511 v10 = _this->GetActorsRelation(actor);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3512 if ( v10 == 0 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3513 continue;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3514 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3515 else
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3516 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3517 //v18 = actor->uGroup;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3518 if ( (actor->uGroup != 0 || _this->uGroup != 0) && actor->uGroup == _this->uGroup )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3519 continue;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3520 v10 = 4;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3521 }
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3522 if ( _this->pMonsterInfo.uHostilityType )
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3523 v10 = pMonsterStats->pInfos[_this->pMonsterInfo.uID].uHostilityType;
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3524 v11 = dword_4DF380[v10];
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3525 v23 = abs(_this->vPosition.x - actor->vPosition.x);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3526 v27 = abs(_this->vPosition.y - actor->vPosition.y);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3527 v12 = abs(_this->vPosition.z - actor->vPosition.z);
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3528 v19 = v12;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3529 if ( v23 <= v11
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3530 && v27 <= v11
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3531 && v12 <= v11
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
3532 && sub_4070EF_prolly_collide_objects(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID))
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3533 && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3534 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3535 v25 = v23 * v23 + v27 * v27 + v19 * v19;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3536 v21 = i;
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3537 }
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3538 //v4 = 0;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3539 //++v7;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3540 //v5 = v26++ + 1;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3541 //}
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3542 //while ( v26 < (signed int)uNumActors );
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3543
0
Ritor1
parents:
diff changeset
3544 }
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3545 if ( v25 != -1 )
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3546 {
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3547 //v13 = 8 * v21;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3548 //LOBYTE(v13) = PID(OBJECT_Actor,v21);
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
3549 *a2 = PID(OBJECT_Actor, v21);
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3550 }
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3551
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3552 if (pParty->Invisible())
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3553 can_target_party = false;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3554
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3555 if (can_target_party)
0
Ritor1
parents:
diff changeset
3556 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3557 v14 = _this->GetActorsRelation(0);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3558 if ( BYTE2(_this->uAttributes) & 8
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3559 && SHIDWORD(_this->pActorBuffs[12].uExpireTime) <= (signed int)0
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3560 && (SHIDWORD(_this->pActorBuffs[12].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[12].uExpireTime) <= 0)
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3561 && SHIDWORD(_this->pActorBuffs[1].uExpireTime) <= (signed int)0
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3562 && (SHIDWORD(_this->pActorBuffs[1].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[1].uExpireTime) <= 0)
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3563 && SHIDWORD(_this->pActorBuffs[2].uExpireTime) <= (signed int)0
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3564 && (SHIDWORD(_this->pActorBuffs[2].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[2].uExpireTime) <= 0) )
0
Ritor1
parents:
diff changeset
3565 v14 = 4;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3566 if ( v14 != 0 )
0
Ritor1
parents:
diff changeset
3567 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
3568 v15 = dword_4DF380[4];
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3569 if ( !_this->pMonsterInfo.uHostilityType )
0
Ritor1
parents:
diff changeset
3570 v15 = dword_4DF380[v14];
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3571 v16 = abs(_this->vPosition.x - pParty->vPosition.x);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3572 v28 = abs(_this->vPosition.y - pParty->vPosition.y);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3573 v17 = abs(_this->vPosition.z - pParty->vPosition.z);
0
Ritor1
parents:
diff changeset
3574 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 )
Ritor1
parents:
diff changeset
3575 {
Ritor1
parents:
diff changeset
3576 if ( v16 * v16 + v28 * v28 + v17 * v17 < (unsigned int)v25 )
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3577 *a2 = OBJECT_Player;
0
Ritor1
parents:
diff changeset
3578 }
Ritor1
parents:
diff changeset
3579 }
Ritor1
parents:
diff changeset
3580 }
Ritor1
parents:
diff changeset
3581 }
Ritor1
parents:
diff changeset
3582 // 4DF380: using guessed type int dword_4DF380[];
Ritor1
parents:
diff changeset
3583 // 4DF390: using guessed type int dword_4DF390;
Ritor1
parents:
diff changeset
3584
Ritor1
parents:
diff changeset
3585 //----- (0040104C) --------------------------------------------------------
Ritor1
parents:
diff changeset
3586 signed int Actor::GetActorsRelation(Actor *a2)
Ritor1
parents:
diff changeset
3587 {
Ritor1
parents:
diff changeset
3588 Actor *v2; // esi@1
Ritor1
parents:
diff changeset
3589 int v3; // ebp@5
Ritor1
parents:
diff changeset
3590 int v4; // edi@11
Ritor1
parents:
diff changeset
3591 unsigned int v5; // edx@15
Ritor1
parents:
diff changeset
3592 unsigned int v6; // eax@16
Ritor1
parents:
diff changeset
3593 unsigned int v7; // ebp@19
Ritor1
parents:
diff changeset
3594 int v8; // eax@22
Ritor1
parents:
diff changeset
3595 unsigned int v9; // edx@25
Ritor1
parents:
diff changeset
3596 unsigned int v10; // edx@33
Ritor1
parents:
diff changeset
3597
Ritor1
parents:
diff changeset
3598 auto a1 = this;
Ritor1
parents:
diff changeset
3599 v2 = a2;
Ritor1
parents:
diff changeset
3600 if ( a1 )
Ritor1
parents:
diff changeset
3601 {
Ritor1
parents:
diff changeset
3602 if ( SHIDWORD(a1->pActorBuffs[9].uExpireTime) >= 0
Ritor1
parents:
diff changeset
3603 && (SHIDWORD(a1->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a1->pActorBuffs[9].uExpireTime) > 0) )
Ritor1
parents:
diff changeset
3604 return 4;
Ritor1
parents:
diff changeset
3605 v3 = a1->pMonsterInfo.uID;
Ritor1
parents:
diff changeset
3606 }
Ritor1
parents:
diff changeset
3607 else
Ritor1
parents:
diff changeset
3608 {
Ritor1
parents:
diff changeset
3609 v3 = 0;
Ritor1
parents:
diff changeset
3610 }
Ritor1
parents:
diff changeset
3611 if ( a2 )
Ritor1
parents:
diff changeset
3612 {
Ritor1
parents:
diff changeset
3613 if ( SHIDWORD(a2->pActorBuffs[9].uExpireTime) >= 0
Ritor1
parents:
diff changeset
3614 && (SHIDWORD(a2->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a2->pActorBuffs[9].uExpireTime) > 0) )
Ritor1
parents:
diff changeset
3615 return 4;
Ritor1
parents:
diff changeset
3616 v4 = a2->pMonsterInfo.uID;
Ritor1
parents:
diff changeset
3617 }
Ritor1
parents:
diff changeset
3618 else
Ritor1
parents:
diff changeset
3619 {
Ritor1
parents:
diff changeset
3620 v4 = 0;
Ritor1
parents:
diff changeset
3621 }
Ritor1
parents:
diff changeset
3622 if ( a2 )
Ritor1
parents:
diff changeset
3623 {
Ritor1
parents:
diff changeset
3624 if ( a1 )
Ritor1
parents:
diff changeset
3625 {
Ritor1
parents:
diff changeset
3626 v5 = a2->uGroup;
Ritor1
parents:
diff changeset
3627 if ( v5 )
Ritor1
parents:
diff changeset
3628 {
Ritor1
parents:
diff changeset
3629 v6 = a1->uGroup;
Ritor1
parents:
diff changeset
3630 if ( v6 )
Ritor1
parents:
diff changeset
3631 {
Ritor1
parents:
diff changeset
3632 if ( v5 == v6 )
Ritor1
parents:
diff changeset
3633 return 0;
Ritor1
parents:
diff changeset
3634 }
Ritor1
parents:
diff changeset
3635 }
Ritor1
parents:
diff changeset
3636 }
Ritor1
parents:
diff changeset
3637 }
Ritor1
parents:
diff changeset
3638 if ( v3 )
Ritor1
parents:
diff changeset
3639 v7 = (v3 - 1) / 3 + 1;
Ritor1
parents:
diff changeset
3640 else
Ritor1
parents:
diff changeset
3641 v7 = 0;
Ritor1
parents:
diff changeset
3642 if ( v4 )
Ritor1
parents:
diff changeset
3643 v8 = (v4 - 1) / 3 + 1;
Ritor1
parents:
diff changeset
3644 else
Ritor1
parents:
diff changeset
3645 v8 = 0;
Ritor1
parents:
diff changeset
3646 if ( a1 )
Ritor1
parents:
diff changeset
3647 {
Ritor1
parents:
diff changeset
3648 v9 = a1->uAlly;
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3649 if ( (signed int)v9 > 0 )
0
Ritor1
parents:
diff changeset
3650 {
Ritor1
parents:
diff changeset
3651 if ( v9 != 9999 )
Ritor1
parents:
diff changeset
3652 {
Ritor1
parents:
diff changeset
3653 v7 = a1->uAlly;
Ritor1
parents:
diff changeset
3654 }
Ritor1
parents:
diff changeset
3655 }
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3656 if(v9==9999)
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3657 v7 = 0;
0
Ritor1
parents:
diff changeset
3658 if ( (signed __int64)a1->pActorBuffs[12].uExpireTime > 0 )
Ritor1
parents:
diff changeset
3659 v7 = 0;
Ritor1
parents:
diff changeset
3660 }
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3661 if ( v2 )
0
Ritor1
parents:
diff changeset
3662 {
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3663 v10 = v2->uAlly;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3664 if ( (signed int)v10 > 0 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3665 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3666 if ( v10 != 9999 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3667 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3668 v8 = v2->uAlly;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3669 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3670 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3671 if(v10==9999)
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3672 v8 = 0;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3673 if ( (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3674 v8 = 0;
0
Ritor1
parents:
diff changeset
3675 }
Ritor1
parents:
diff changeset
3676 if ( a1 && (signed __int64)a1->pActorBuffs[1].uExpireTime > 0 && !v8
Ritor1
parents:
diff changeset
3677 || v2 && (signed __int64)v2->pActorBuffs[1].uExpireTime > 0 && !v7 )
Ritor1
parents:
diff changeset
3678 return 0;
Ritor1
parents:
diff changeset
3679 if ( a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && a1->uAttributes & 0x80000 && !v8 )
Ritor1
parents:
diff changeset
3680 return 4;
Ritor1
parents:
diff changeset
3681 if ( v2 && a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && v2->uAttributes & 0x80000 )
Ritor1
parents:
diff changeset
3682 {
Ritor1
parents:
diff changeset
3683 if ( v7 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3684 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3685 if ( (signed int)v7 < 89 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3686 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3687 if ( v8 < 89 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3688 return pFactionTable->relations[v7][v8];
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3689 return 0;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3690 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3691 return 0;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3692 }
0
Ritor1
parents:
diff changeset
3693 return 4;
Ritor1
parents:
diff changeset
3694 }
Ritor1
parents:
diff changeset
3695 if ( !v7 )
Ritor1
parents:
diff changeset
3696 {
Ritor1
parents:
diff changeset
3697 if ( (!v2 || (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 || !(v2->uAttributes & 0x80000))
100
81e93310f73c rest screen, enemy status color fixed
zipi
parents: 82
diff changeset
3698 && !pFactionTable->relations[v8][0])
0
Ritor1
parents:
diff changeset
3699 {
Ritor1
parents:
diff changeset
3700 if ( v8 < 89 )
100
81e93310f73c rest screen, enemy status color fixed
zipi
parents: 82
diff changeset
3701 return pFactionTable->relations[v7][v8];
0
Ritor1
parents:
diff changeset
3702 return 0;
Ritor1
parents:
diff changeset
3703 }
Ritor1
parents:
diff changeset
3704 return 4;
Ritor1
parents:
diff changeset
3705 }
Ritor1
parents:
diff changeset
3706 if ( (signed int)v7 < 89 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3707 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3708 if ( v8 < 89 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3709 return pFactionTable->relations[v7][v8];
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3710 return 0;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3711 }
0
Ritor1
parents:
diff changeset
3712 return 0;
Ritor1
parents:
diff changeset
3713 }
Ritor1
parents:
diff changeset
3714
Ritor1
parents:
diff changeset
3715 //----- (0045976D) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3716 void Actor::UpdateAnimation()
0
Ritor1
parents:
diff changeset
3717 {
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3718 //AIState state; // edx@1
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3719 //unsigned int result; // eax@1
0
Ritor1
parents:
diff changeset
3720
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3721 //state = (AIState)this->;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3722 uAttributes &= 0xFFDFFFFF;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3723 //result = this->uAttributes;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3724 switch (uAIState)
0
Ritor1
parents:
diff changeset
3725 {
Ritor1
parents:
diff changeset
3726 case Tethered:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3727 uCurrentActionAnimation = ANIM_Walking;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3728 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3729
0
Ritor1
parents:
diff changeset
3730 case AttackingMelee:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3731 uCurrentActionAnimation = ANIM_AtkMelee;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3732 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3733 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3734
0
Ritor1
parents:
diff changeset
3735 case AttackingRanged1:
Ritor1
parents:
diff changeset
3736 case AttackingRanged2:
Ritor1
parents:
diff changeset
3737 case AttackingRanged3:
Ritor1
parents:
diff changeset
3738 case AttackingRanged4:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3739 uCurrentActionAnimation = ANIM_AtkRanged;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3740 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3741 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3742
0
Ritor1
parents:
diff changeset
3743 case Dying:
Ritor1
parents:
diff changeset
3744 case Resurrected:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3745 uCurrentActionAnimation = ANIM_Dying;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3746 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3747 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3748
0
Ritor1
parents:
diff changeset
3749 case Pursuing:
Ritor1
parents:
diff changeset
3750 case Fleeing:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3751 uCurrentActionAnimation = ANIM_Walking;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3752 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3753 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3754
0
Ritor1
parents:
diff changeset
3755 case Stunned:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3756 uCurrentActionAnimation = ANIM_GotHit;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3757 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3758 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3759
0
Ritor1
parents:
diff changeset
3760 case Fidgeting:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3761 uCurrentActionAnimation = ANIM_Bored;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3762 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3763 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3764
0
Ritor1
parents:
diff changeset
3765 case Standing:
Ritor1
parents:
diff changeset
3766 case Interacting:
Ritor1
parents:
diff changeset
3767 case Summoned:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3768 uCurrentActionAnimation = ANIM_Standing;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3769 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3770 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3771
0
Ritor1
parents:
diff changeset
3772 case Dead:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3773 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3774 uAIState = Removed;
0
Ritor1
parents:
diff changeset
3775 else
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3776 uCurrentActionAnimation = ANIM_Dead;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3777 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3778
551
3b4a24fcd5a0 Actor::UpdateAnimation fix
Nomad
parents: 515
diff changeset
3779 case Removed:
652
1ff57450f090 * Some fixes to TravelByTransport
Nomad
parents: 602
diff changeset
3780 case Disabled:
551
3b4a24fcd5a0 Actor::UpdateAnimation fix
Nomad
parents: 515
diff changeset
3781 return;
3b4a24fcd5a0 Actor::UpdateAnimation fix
Nomad
parents: 515
diff changeset
3782
0
Ritor1
parents:
diff changeset
3783 default:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3784 assert(false);
0
Ritor1
parents:
diff changeset
3785 }
Ritor1
parents:
diff changeset
3786 }
Ritor1
parents:
diff changeset
3787
Ritor1
parents:
diff changeset
3788 //----- (00459671) --------------------------------------------------------
Ritor1
parents:
diff changeset
3789 void Actor::Reset()
Ritor1
parents:
diff changeset
3790 {
Ritor1
parents:
diff changeset
3791 this->pActorName[0] = 0;
Ritor1
parents:
diff changeset
3792 this->word_000086_some_monster_id = 0;
602
628694cd5744 Margaret working
zipi
parents: 552
diff changeset
3793 this->sNPC_ID = 0;
0
Ritor1
parents:
diff changeset
3794 this->vPosition.z = 0;
Ritor1
parents:
diff changeset
3795 this->vPosition.y = 0;
Ritor1
parents:
diff changeset
3796 this->vPosition.x = 0;
Ritor1
parents:
diff changeset
3797 this->vVelocity.z = 0;
Ritor1
parents:
diff changeset
3798 this->vVelocity.y = 0;
Ritor1
parents:
diff changeset
3799 this->vVelocity.x = 0;
Ritor1
parents:
diff changeset
3800 this->uYawAngle = 0;
Ritor1
parents:
diff changeset
3801 this->uPitchAngle = 0;
Ritor1
parents:
diff changeset
3802 this->uAttributes = 0;
Ritor1
parents:
diff changeset
3803 this->uSectorID = 0;
Ritor1
parents:
diff changeset
3804 this->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3805 this->vInitialPosition.z = 0;
Ritor1
parents:
diff changeset
3806 this->vInitialPosition.y = 0;
Ritor1
parents:
diff changeset
3807 this->vInitialPosition.x = 0;
Ritor1
parents:
diff changeset
3808 this->vGuardingPosition.z = 0;
Ritor1
parents:
diff changeset
3809 this->vGuardingPosition.y = 0;
Ritor1
parents:
diff changeset
3810 this->vGuardingPosition.x = 0;
Ritor1
parents:
diff changeset
3811 this->uTetherDistance = 256;
Ritor1
parents:
diff changeset
3812 this->uActorRadius = 32;
Ritor1
parents:
diff changeset
3813 this->uActorHeight = 128;
Ritor1
parents:
diff changeset
3814 this->uAIState = Standing;
305
cc8e4dc397ec MonsterPopup_Draw crash fix
Nomad
parents: 303
diff changeset
3815 this->uCurrentActionAnimation = ANIM_Standing;
0
Ritor1
parents:
diff changeset
3816 this->uMovementSpeed = 200;
Ritor1
parents:
diff changeset
3817 this->uCarriedItemID = 0;
Ritor1
parents:
diff changeset
3818 this->uGroup = 0;
Ritor1
parents:
diff changeset
3819 this->uAlly = 0;
Ritor1
parents:
diff changeset
3820 this->uSummonerID = 0;
Ritor1
parents:
diff changeset
3821 this->uLastCharacterIDToHit = 0;
Ritor1
parents:
diff changeset
3822 this->dword_000334_unique_name = 0;
Ritor1
parents:
diff changeset
3823 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs));
Ritor1
parents:
diff changeset
3824 memset(this->pActorBuffs, 0, 0x160u);
Ritor1
parents:
diff changeset
3825 }
Ritor1
parents:
diff changeset
3826
Ritor1
parents:
diff changeset
3827 //----- (0045959A) --------------------------------------------------------
Ritor1
parents:
diff changeset
3828 void Actor::PrepareSprites(char load_sounds_if_bit1_set)
Ritor1
parents:
diff changeset
3829 {
694
52329962fcdb monster table init rework started
Gloval
parents: 652
diff changeset
3830
52329962fcdb monster table init rework started
Gloval
parents: 652
diff changeset
3831 MonsterDesc *v3; // esi@1
0
Ritor1
parents:
diff changeset
3832 MonsterInfo *v9; // [sp+84h] [bp-10h]@1
694
52329962fcdb monster table init rework started
Gloval
parents: 652
diff changeset
3833
0
Ritor1
parents:
diff changeset
3834 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1];
Ritor1
parents:
diff changeset
3835 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1];
Ritor1
parents:
diff changeset
3836 //v12 = pSpriteIDs;
Ritor1
parents:
diff changeset
3837 //Source = (char *)v3->pSpriteNames;
Ritor1
parents:
diff changeset
3838 //do
Ritor1
parents:
diff changeset
3839 for (uint i = 0; i < 8; ++i)
Ritor1
parents:
diff changeset
3840 {
Ritor1
parents:
diff changeset
3841 //strcpy(pSpriteName, v3->pSpriteNames[i]);
Ritor1
parents:
diff changeset
3842 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]);
Ritor1
parents:
diff changeset
3843 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]);
Ritor1
parents:
diff changeset
3844 }
Ritor1
parents:
diff changeset
3845 uActorHeight = v3->uMonsterHeight;
Ritor1
parents:
diff changeset
3846 uActorRadius = v3->uMonsterRadius;
33
a9e9c6989d04 20.01.13
Ritor1
parents: 0
diff changeset
3847 uMovementSpeed = v9->uBaseSpeed;
0
Ritor1
parents:
diff changeset
3848 if ( !(load_sounds_if_bit1_set & 1) )
Ritor1
parents:
diff changeset
3849 {
694
52329962fcdb monster table init rework started
Gloval
parents: 652
diff changeset
3850 for (int i=0;i<4;++i )
52329962fcdb monster table init rework started
Gloval
parents: 652
diff changeset
3851 pSoundSampleIDs[i]=v3->pSoundSampleIDs[i];
0
Ritor1
parents:
diff changeset
3852 }
Ritor1
parents:
diff changeset
3853 }
Ritor1
parents:
diff changeset
3854
Ritor1
parents:
diff changeset
3855 //----- (00459667) --------------------------------------------------------
Ritor1
parents:
diff changeset
3856 void Actor::Remove()
Ritor1
parents:
diff changeset
3857 {
Ritor1
parents:
diff changeset
3858 this->uAIState = Removed;
Ritor1
parents:
diff changeset
3859 }
Ritor1
parents:
diff changeset
3860
Ritor1
parents:
diff changeset
3861 //----- (0044FD29) --------------------------------------------------------
Ritor1
parents:
diff changeset
3862 int Actor::_44FD29(int a2)
Ritor1
parents:
diff changeset
3863 {
Ritor1
parents:
diff changeset
3864 Actor *v2; // edi@1
Ritor1
parents:
diff changeset
3865 unsigned __int8 v3; // al@1
Ritor1
parents:
diff changeset
3866 int v4; // esi@1
Ritor1
parents:
diff changeset
3867 int v5; // edx@2
Ritor1
parents:
diff changeset
3868 int v6; // eax@8
Ritor1
parents:
diff changeset
3869 int v7; // edi@10
Ritor1
parents:
diff changeset
3870 Actor *v8; // esi@10
Ritor1
parents:
diff changeset
3871 MonsterInfo *v9; // ebx@10
Ritor1
parents:
diff changeset
3872 MonsterDesc *v10; // edi@10
Ritor1
parents:
diff changeset
3873 unsigned __int16 v11; // ax@10
Ritor1
parents:
diff changeset
3874 int v12; // eax@10
Ritor1
parents:
diff changeset
3875 int v13; // ebx@10
Ritor1
parents:
diff changeset
3876 int v14; // eax@10
Ritor1
parents:
diff changeset
3877 int v15; // edi@10
Ritor1
parents:
diff changeset
3878 int v16; // eax@10
Ritor1
parents:
diff changeset
3879 int v17; // ebx@10
Ritor1
parents:
diff changeset
3880 Actor *v18; // ecx@10
Ritor1
parents:
diff changeset
3881 signed __int64 v19; // qax@10
Ritor1
parents:
diff changeset
3882 unsigned int v20; // eax@12
Ritor1
parents:
diff changeset
3883 int v21; // eax@13
Ritor1
parents:
diff changeset
3884 int result; // eax@13
Ritor1
parents:
diff changeset
3885 Actor *v23; // eax@16
Ritor1
parents:
diff changeset
3886 int v24; // [sp+Ch] [bp-1Ch]@1
Ritor1
parents:
diff changeset
3887 unsigned int uFaceID; // [sp+10h] [bp-18h]@8
Ritor1
parents:
diff changeset
3888 int v26; // [sp+14h] [bp-14h]@10
Ritor1
parents:
diff changeset
3889 int v27; // [sp+18h] [bp-10h]@10
Ritor1
parents:
diff changeset
3890 int v28; // [sp+1Ch] [bp-Ch]@8
Ritor1
parents:
diff changeset
3891 int v29; // [sp+20h] [bp-8h]@10
Ritor1
parents:
diff changeset
3892 Actor *v30; // [sp+24h] [bp-4h]@1
Ritor1
parents:
diff changeset
3893
Ritor1
parents:
diff changeset
3894 v2 = this;
Ritor1
parents:
diff changeset
3895 v24 = a2;
Ritor1
parents:
diff changeset
3896 v30 = this;
Ritor1
parents:
diff changeset
3897 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls;
Ritor1
parents:
diff changeset
3898 v4 = this->pMonsterInfo.field_3C_some_special_attack;
Ritor1
parents:
diff changeset
3899 if ( v3 )
Ritor1
parents:
diff changeset
3900 {
Ritor1
parents:
diff changeset
3901 if ( v3 >= 1u && v3 <= 3u )
Ritor1
parents:
diff changeset
3902 v4 = v4 + v3 - 1;
Ritor1
parents:
diff changeset
3903 }
Ritor1
parents:
diff changeset
3904 else
Ritor1
parents:
diff changeset
3905 {
Ritor1
parents:
diff changeset
3906 v5 = rand() % 100;
Ritor1
parents:
diff changeset
3907 if ( v5 >= 60 )
Ritor1
parents:
diff changeset
3908 {
Ritor1
parents:
diff changeset
3909 ++v4;
Ritor1
parents:
diff changeset
3910 if ( v5 >= 90 )
Ritor1
parents:
diff changeset
3911 ++v4;
Ritor1
parents:
diff changeset
3912 }
Ritor1
parents:
diff changeset
3913 }
Ritor1
parents:
diff changeset
3914 v6 = v2->vPosition.z;
Ritor1
parents:
diff changeset
3915 v28 = 0;
Ritor1
parents:
diff changeset
3916 uFaceID = v6;
Ritor1
parents:
diff changeset
3917 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
Ritor1
parents:
diff changeset
3918 v28 = pIndoor->GetSector(v2->vPosition.x, v2->vPosition.y, v6);
Ritor1
parents:
diff changeset
3919 v7 = v4 - 1;
Ritor1
parents:
diff changeset
3920 v8 = &pActors[uNumActors];
Ritor1
parents:
diff changeset
3921 v27 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64;
Ritor1
parents:
diff changeset
3922 v29 = v7;
Ritor1
parents:
diff changeset
3923 v9 = &pMonsterStats->pInfos[v7 + 1];
Ritor1
parents:
diff changeset
3924 pActors[uNumActors].Reset();
Ritor1
parents:
diff changeset
3925 v10 = &pMonsterList->pMonsters[v7];
Ritor1
parents:
diff changeset
3926 strcpy(v8->pActorName, v9->pName);
Ritor1
parents:
diff changeset
3927 v8->sCurrentHP = LOWORD(v9->uHP);
Ritor1
parents:
diff changeset
3928 memcpy(&v8->pMonsterInfo, v9, 0x58u);
Ritor1
parents:
diff changeset
3929 v8->word_000086_some_monster_id = v29 + 1;
Ritor1
parents:
diff changeset
3930 v8->uActorRadius = v10->uMonsterRadius;
Ritor1
parents:
diff changeset
3931 v8->uActorHeight = v10->uMonsterHeight;
Ritor1
parents:
diff changeset
3932 v11 = v10->uMovementSpeed;
Ritor1
parents:
diff changeset
3933 v8->pMonsterInfo.uTreasureDiceRolls = 0;
Ritor1
parents:
diff changeset
3934 v8->pMonsterInfo.uTreasureType = 0;
Ritor1
parents:
diff changeset
3935 v8->pMonsterInfo.uExp = 0;
Ritor1
parents:
diff changeset
3936 v8->uMovementSpeed = v11;
Ritor1
parents:
diff changeset
3937 v12 = rand();
Ritor1
parents:
diff changeset
3938 v13 = v12 % 2048;
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 322
diff changeset
3939 v14 = stru_5C6E00->Cos(v12 % 2048);
0
Ritor1
parents:
diff changeset
3940 v26 = v14;
Ritor1
parents:
diff changeset
3941 v15 = ((unsigned __int64)(v14 * (signed __int64)v27) >> 16) + v30->vPosition.x;
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 322
diff changeset
3942 v16 = stru_5C6E00->Sin(v13);
0
Ritor1
parents:
diff changeset
3943 v26 = v16;
Ritor1
parents:
diff changeset
3944 v29 = (unsigned __int64)(v16 * (signed __int64)v27) >> 16;
Ritor1
parents:
diff changeset
3945 LOWORD(v16) = uFaceID;
Ritor1
parents:
diff changeset
3946 v17 = v29 + v30->vPosition.y;
Ritor1
parents:
diff changeset
3947 v8->vInitialPosition.z = uFaceID;
Ritor1
parents:
diff changeset
3948 v8->vPosition.z = v16;
Ritor1
parents:
diff changeset
3949 LOWORD(v16) = v28;
Ritor1
parents:
diff changeset
3950 v8->vInitialPosition.x = v15;
Ritor1
parents:
diff changeset
3951 v8->vPosition.x = v15;
Ritor1
parents:
diff changeset
3952 v8->vInitialPosition.y = v17;
Ritor1
parents:
diff changeset
3953 v8->vPosition.y = v17;
Ritor1
parents:
diff changeset
3954 v8->uTetherDistance = 256;
Ritor1
parents:
diff changeset
3955 v8->uSectorID = v16;
Ritor1
parents:
diff changeset
3956 v8->PrepareSprites(0);
Ritor1
parents:
diff changeset
3957 v18 = v30;
Ritor1
parents:
diff changeset
3958 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
Ritor1
parents:
diff changeset
3959 LODWORD(v19) = v18->uAlly;
Ritor1
parents:
diff changeset
3960 if ( !(uint)v19 )
Ritor1
parents:
diff changeset
3961 {
Ritor1
parents:
diff changeset
3962 uFaceID = v18->pMonsterInfo.uID - 1;
Ritor1
parents:
diff changeset
3963 v19 = (signed __int64)((double)uFaceID * 0.33333334);
Ritor1
parents:
diff changeset
3964 v18 = v30;
Ritor1
parents:
diff changeset
3965 }
Ritor1
parents:
diff changeset
3966 v8->uAlly = v19;
Ritor1
parents:
diff changeset
3967 v20 = v18->uGroup;
Ritor1
parents:
diff changeset
3968 v8->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3969 v8->uGroup = v20;
Ritor1
parents:
diff changeset
3970 v8->uAIState = Summoned;
Ritor1
parents:
diff changeset
3971 v8->uCurrentActionLength = 256;
Ritor1
parents:
diff changeset
3972 v8->UpdateAnimation();
Ritor1
parents:
diff changeset
3973 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor
Ritor1
parents:
diff changeset
3974 || (v21 = v30->vPosition.z,
Ritor1
parents:
diff changeset
3975 v27 = v30->vPosition.z,
Ritor1
parents:
diff changeset
3976 result = pIndoor->GetSector(v15, v17, v21),
Ritor1
parents:
diff changeset
3977 result == v28)
723
256211e8243a ODM_GetFloorLevel & BLV_GetFloorLevel
Ritor1
parents: 694
diff changeset
3978 && (result = BLV_GetFloorLevel(v15, v17, v27, result, &uFaceID), result != -30000)
0
Ritor1
parents:
diff changeset
3979 && (result = abs(result - v27), result <= 1024) )
Ritor1
parents:
diff changeset
3980 {
Ritor1
parents:
diff changeset
3981 v23 = v30;
Ritor1
parents:
diff changeset
3982 ++uNumActors;
Ritor1
parents:
diff changeset
3983 ++v23->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
Ritor1
parents:
diff changeset
3984 if ( v23->uAttributes & 0x80000 )
Ritor1
parents:
diff changeset
3985 v8->uAttributes |= 0x80000u;
Ritor1
parents:
diff changeset
3986 result = 8 * v24;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3987 LOBYTE(result) = PID(OBJECT_Actor,v24);
0
Ritor1
parents:
diff changeset
3988 v8->uSummonerID = result;
Ritor1
parents:
diff changeset
3989 }
Ritor1
parents:
diff changeset
3990 return result;
781
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
3991 }