changeset 1918:c77935190b51

fixing monsters not attacking unless attacked
author Grumpy7
date Tue, 22 Oct 2013 18:55:37 -0700
parents 4ecc099ef876
children 140ca8123384 50d00b884765
files Actor.cpp
diffstat 1 files changed, 1 insertions(+), 1 deletions(-) [+]
line wrap: on
line diff
--- a/Actor.cpp	Tue Oct 22 21:31:24 2013 +0100
+++ b/Actor.cpp	Tue Oct 22 18:55:37 2013 -0700
@@ -2978,7 +2978,7 @@
 				pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight;
 			if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0)
 				pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
-			else
+			else if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0)
 				pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType;
 			
 			if (pActor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 ||