Mercurial > mm7
annotate Actor.cpp @ 2301:df24d11208df
stru319::DoesDmgTypeDoDamage moved to Actor class
author | Grumpy7 |
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date | Sun, 16 Mar 2014 20:28:44 +0100 |
parents | 4c3f91554be8 |
children | 43af6c819e88 |
rev | line source |
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2253
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adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
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1 #define _CRT_SECURE_NO_WARNINGS |
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2 |
1253 | 3 #include "mm7_data.h" |
1016 | 4 #include "DecalBuilder.h" |
5 | |
6 #include "Sprites.h" | |
7 #include "stru6.h" | |
8 | |
9 | |
0 | 10 #include "Actor.h" |
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Renamed Math.h -> OurMath.h (file resolution was sometimes ambiguous)
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11 #include "OurMath.h" |
0 | 12 #include "Outdoor.h" |
13 #include "AudioPlayer.h" | |
14 #include "Game.h" | |
15 #include "ObjectList.h" | |
16 #include "Overlays.h" | |
17 #include "Events.h" | |
18 #include "FactionTable.h" | |
19 #include "TurnEngine.h" | |
20 #include "MapInfo.h" | |
924 | 21 #include "CastSpellInfo.h" |
2044 | 22 #include "Timer.h" |
0 | 23 #include "LOD.h" |
24 #include "Party.h" | |
25 #include "GUIWindow.h" | |
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26 #include "Outdoor_stuff.h" |
0 | 27 |
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28 #include "MM7.h" |
1016 | 29 #include "SpriteObject.h" |
1295 | 30 #include "stru298.h" |
1297 | 31 #include "Log.h" |
32 #include "Texts.h" | |
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party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
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33 #include "Level/Decoration.h" |
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stru319::LootActor(struct Actor *pActor) to Actor::LootActor
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34 #include "Viewport.h" |
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35 |
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36 |
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37 |
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38 |
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39 |
1202 | 40 std::array<Actor, 500> pActors; |
1503 | 41 size_t uNumActors; |
0 | 42 |
2001 | 43 stru319 stru_50C198; // idb |
0 | 44 |
994 | 45 |
2154 | 46 std::array<uint, 5> _4DF380_hostilityRanges = {0, 1024, 2560, 5120, 10240}; |
994 | 47 |
48 | |
2153 | 49 |
50 | |
51 //----- (0042FB5C) -------------------------------------------------------- | |
52 // True if monster should play attack animation when casting this spell. | |
53 bool ShouldMonsterPlayAttackAnim(signed int spell_id) | |
54 { | |
55 switch (spell_id) | |
56 { | |
57 case SPELL_FIRE_HASTE: | |
58 case SPELL_AIR_SHIELD: | |
59 case SPELL_EARTH_STONESKIN: | |
60 case SPELL_SPIRIT_BLESS: | |
61 case SPELL_SPIRIT_FATE: | |
62 case SPELL_SPIRIT_HEROISM: | |
63 case SPELL_BODY_HAMMERHANDS: | |
64 case SPELL_BODY_POWER_CURE: | |
65 case SPELL_LIGHT_DISPEL_MAGIC: | |
66 case SPELL_LIGHT_DAY_OF_PROTECTION: | |
67 case SPELL_LIGHT_HOUR_OF_POWER: | |
68 case SPELL_DARK_PAIN_REFLECTION: | |
69 return false; | |
70 } | |
71 | |
72 return true; | |
73 } | |
74 | |
75 | |
994 | 76 //----- (0041AF52) -------------------------------------------------------- |
1761 | 77 void Actor::DrawHealthBar(Actor *actor, GUIWindow *window) |
994 | 78 { |
1763 | 79 unsigned int bar_length; // esi@1 |
80 unsigned int uX; // ebx@10 | |
994 | 81 unsigned int v9; // [sp+14h] [bp-Ch]@4 |
82 unsigned int v10; // [sp+1Ch] [bp-4h]@4 | |
83 | |
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84 if (actor->pMonsterInfo.uHP <= 25) |
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85 bar_length = 25; |
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86 else if ( actor->pMonsterInfo.uHP < 200 ) |
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87 bar_length = actor->pMonsterInfo.uHP; |
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88 else |
1763 | 89 bar_length = 200; |
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90 |
1763 | 91 v10 = bar_length; |
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92 if ( actor->sCurrentHP <= (0.34 * actor->pMonsterInfo.uHP) ) |
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93 v9 = uTextureID_mhp_red; |
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94 else if ( actor->sCurrentHP <= ( 0.67 * actor->pMonsterInfo.uHP) ) |
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95 v9 = uTextureID_mhp_yel; |
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96 else |
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97 v9 = uTextureID_mhp_grn; |
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98 |
1860 | 99 if ( actor->sCurrentHP < (int)actor->pMonsterInfo.uHP ) |
1763 | 100 v10 = bar_length / actor->pMonsterInfo.uHP * actor->sCurrentHP; |
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101 |
1763 | 102 uX = window->uFrameX + (signed int)(window->uFrameWidth - bar_length) / 2; |
994 | 103 |
1763 | 104 pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + bar_length, window->uFrameY + 52); |
105 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_bd)); | |
106 pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + v10, window->uFrameY + 52); | |
107 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 34, pIcons_LOD->GetTexture(v9)); | |
994 | 108 |
109 pRenderer->ResetTextureClipRect(); | |
1763 | 110 pRenderer->DrawTextureIndexed(uX - 5, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capl)); |
111 pRenderer->DrawTextureIndexed(uX + bar_length, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capr)); | |
994 | 112 } |
113 | |
781 | 114 //----- (00448A40) -------------------------------------------------------- |
115 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle) | |
116 { | |
117 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) ) | |
118 { | |
119 if ( bToggle ) | |
120 pActors[uActorID].uAttributes |= uFlag; | |
121 else | |
122 { | |
123 if ( uFlag == 0x10000 ) | |
124 { | |
125 if (pActors[uActorID].uAIState == Disabled ) | |
126 pActors[uActorID].uAIState = Standing; | |
127 } | |
128 pActors[uActorID].uAttributes &= ~uFlag; | |
129 } | |
130 } | |
131 } | |
0 | 132 |
133 //----- (00448518) -------------------------------------------------------- | |
134 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3) | |
135 { | |
1860 | 136 for (uint i = 0; i < uNumActors; i++) |
0 | 137 { |
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138 if (pActors[uNumActors].sNPC_ID == npc) |
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139 Actor::GiveItem(i, item, a3); |
0 | 140 } |
141 } | |
142 | |
143 //----- (004485A7) -------------------------------------------------------- | |
526 | 144 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive) |
0 | 145 { |
526 | 146 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) ) |
0 | 147 { |
148 if ( bGive ) | |
149 { | |
2251 | 150 if ( pActors[uActorID].uCarriedItemID == 0) |
151 pActors[uActorID].uCarriedItemID = uItemID; | |
2276 | 152 else if ( pActors[uActorID].ActorHasItems[0].uItemID == 0) |
153 pActors[uActorID].ActorHasItems[0].uItemID = uItemID; | |
154 else if ( pActors[uActorID].ActorHasItems[1].uItemID == 0) | |
155 pActors[uActorID].ActorHasItems[1].uItemID = uItemID; | |
0 | 156 } |
157 else | |
158 { | |
2251 | 159 if ( pActors[uActorID].uCarriedItemID == uItemID ) |
160 pActors[uActorID].uCarriedItemID = 0; | |
2276 | 161 else if ( pActors[uActorID].ActorHasItems[0].uItemID == uItemID ) |
162 pActors[uActorID].ActorHasItems[0].Reset(); | |
163 else if ( pActors[uActorID].ActorHasItems[1].uItemID == uItemID ) | |
164 pActors[uActorID].ActorHasItems[1].Reset(); | |
0 | 165 } |
166 } | |
167 } | |
168 | |
169 //----- (0040894B) -------------------------------------------------------- | |
170 bool Actor::CanAct() | |
171 { | |
1114 | 172 bool isparalyzed; // esi@1 |
173 bool isstoned; // edi@2 | |
0 | 174 |
1945 | 175 isstoned = (signed __int64)this->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0;// stoned |
1946
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176 isparalyzed = (signed __int64)this->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0;// paralyzed |
2251 | 177 return !(isstoned || isparalyzed || this->uAIState == Dying || this->uAIState == Dead |
178 || this->uAIState == Removed || this->uAIState == Summoned || this->uAIState == Disabled); | |
0 | 179 } |
180 | |
181 //----- (004089C7) -------------------------------------------------------- | |
303 | 182 bool Actor::IsNotAlive() |
0 | 183 { |
1115 | 184 bool isstoned; // esi@1 |
0 | 185 |
1945 | 186 isstoned = (signed __int64)this->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0;// stoned |
1115 | 187 return (isstoned || (uAIState == Dying) || (uAIState == Dead) || (uAIState == Removed) || (uAIState == Summoned) || (uAIState == Disabled)); |
0 | 188 } |
189 | |
190 //----- (004086E9) -------------------------------------------------------- | |
191 void Actor::SetRandomGoldIfTheresNoItem() | |
192 { | |
193 int v2; // edi@1 | |
194 | |
195 v2 = 0; | |
2276 | 196 if ( !this->ActorHasItems[3].uItemID ) |
0 | 197 { |
198 if ( this->pMonsterInfo.uTreasureDiceRolls ) | |
199 { | |
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200 for (int i = 0; i < this->pMonsterInfo.uTreasureDiceRolls; i++) |
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201 v2 += rand() % this->pMonsterInfo.uTreasureDiceSides + 1; |
0 | 202 if ( v2 ) |
203 { | |
2276 | 204 this->ActorHasItems[3].uItemID = 197; |
205 this->ActorHasItems[3].uSpecEnchantmentType = v2; //actual gold amount | |
0 | 206 } |
207 } | |
208 } | |
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209 if ( rand() % 100 < this->pMonsterInfo.uTreasureDropChance ) |
0 | 210 { |
2251 | 211 if ( this->pMonsterInfo.uTreasureLevel ) |
2276 | 212 pItemsTable->GenerateItem(this->pMonsterInfo.uTreasureLevel, this->pMonsterInfo.uTreasureType, &this->ActorHasItems[2]); |
0 | 213 } |
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214 this->uAttributes |= 0x800000; |
0 | 215 } |
216 | |
217 //----- (00404AC7) -------------------------------------------------------- | |
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218 void Actor::AI_SpellAttack(unsigned int uActorID, AIDirection *pDir, int uSpellID, int a4, unsigned int uSkillLevel) |
0 | 219 { |
1859 | 220 Actor *actorPtr; // esi@1 |
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221 unsigned int realPoints; // edi@1 |
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222 unsigned int masteryLevel; // eax@1 |
0 | 223 int v8; // edi@16 |
224 signed int v10; // ecx@22 | |
225 int v19; // edi@34 | |
226 int v20; // eax@35 | |
227 signed int v23; // eax@41 | |
1860 | 228 int v28; // st6@50 |
0 | 229 int v30; // esi@50 |
230 int v31; // ST3C_4@51 | |
231 unsigned int v32; // edi@51 | |
232 signed int v36; // eax@67 | |
233 int v39; // ecx@75 | |
234 int v42; // ecx@91 | |
235 int v44; // ecx@100 | |
236 int v48; // ecx@110 | |
237 int v51; // ecx@130 | |
238 int v54; // ecx@138 | |
2251 | 239 //Player *v57; // esi@145 |
240 //int v58; // eax@146 | |
0 | 241 int v59; // edi@146 |
2251 | 242 //int v60; // eax@146 |
0 | 243 int v61; // edi@146 |
2251 | 244 //int v62; // eax@146 |
0 | 245 signed int v63; // edi@146 |
246 int v68; // edi@168 | |
247 signed int v70; // ecx@172 | |
248 int v79; // edx@185 | |
249 int v80; // eax@185 | |
2251 | 250 //signed int v89; // ecx@192 |
0 | 251 signed int v91; // eax@200 |
252 int v94; // ecx@208 | |
253 int v96; // ecx@217 | |
254 int pitch; // [sp+2Ch] [bp-A4h]@51 | |
255 int v114; // [sp+48h] [bp-88h]@41 | |
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256 SpriteObject a1; // [sp+4Ch] [bp-84h]@1 |
0 | 257 int v116; // [sp+BCh] [bp-14h]@49 |
258 int v118; // [sp+C4h] [bp-Ch]@29 | |
1860 | 259 int v119; // [sp+C8h] [bp-8h]@48 |
260 int v120; // [sp+CCh] [bp-4h]@1 | |
0 | 261 int spellnuma; // [sp+D8h] [bp+8h]@29 |
262 int spellnumb; // [sp+D8h] [bp+8h]@48 | |
1860 | 263 int spellnumc; // [sp+D8h] [bp+8h]@50 |
0 | 264 int spellnume; // [sp+D8h] [bp+8h]@179 |
265 int a1a; // [sp+E0h] [bp+10h]@34 | |
266 int a1c; // [sp+E0h] [bp+10h]@184 | |
267 | |
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268 |
1859 | 269 actorPtr = &pActors[uActorID]; |
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270 realPoints = uSkillLevel & 0x3F; |
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271 masteryLevel = SkillToMastery(uSkillLevel); |
1859 | 272 |
1856 | 273 switch (uSpellID) |
274 { | |
1859 | 275 case SPELL_FIRE_FIRE_BOLT: |
276 case SPELL_FIRE_FIREBALL: | |
277 case SPELL_FIRE_INCINERATE: | |
278 case SPELL_AIR_LIGHNING_BOLT: | |
279 case SPELL_WATER_ICE_BOLT: | |
280 case SPELL_WATER_ACID_BURST: | |
281 case SPELL_EARTH_BLADES: | |
282 case SPELL_EARTH_ROCK_BLAST: | |
283 case SPELL_MIND_MIND_BLAST: | |
284 case SPELL_MIND_PSYCHIC_SHOCK: | |
285 case SPELL_BODY_HARM: | |
286 case SPELL_LIGHT_LIGHT_BOLT: | |
287 case SPELL_DARK_TOXIC_CLOUD: | |
288 case SPELL_DARK_DRAGON_BREATH: | |
1856 | 289 a1.uType = stru_4E3ACC[uSpellID].uType; |
1859 | 290 a1.uObjectDescID = GetObjDescId(uSpellID); |
1856 | 291 a1.stru_24.Reset(); |
292 a1.spell_id = uSpellID; | |
293 a1.spell_level = uSkillLevel; | |
1859 | 294 a1.vPosition.x = actorPtr->vPosition.x; |
1856 | 295 a1.spell_skill = 0; |
1859 | 296 a1.vPosition.y = actorPtr->vPosition.y; |
297 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
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298 a1.uFacing = LOWORD(pDir->uYawAngle); |
1856 | 299 a1.uSoundID = 0; |
300 a1.uAttributes = 0; | |
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301 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
1856 | 302 a1.uSpriteFrameID = 0; |
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303 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1856 | 304 a1.spell_target_pid = 0; |
2251 | 305 if ((double)pDir->uDistance < 307.2 ) |
1856 | 306 a1.field_60_distance_related_prolly_lod = 0; |
2251 | 307 else if ( pDir->uDistance < 1024 ) |
1856 | 308 a1.field_60_distance_related_prolly_lod = 1; |
2251 | 309 else if ( pDir->uDistance < 2560 ) |
1856 | 310 a1.field_60_distance_related_prolly_lod = 2; |
311 else | |
312 a1.field_60_distance_related_prolly_lod = 3; | |
313 | |
314 a1.field_61 = 2; | |
2251 | 315 v91 = a1.Create(pDir->uYawAngle, pDir->uPitchAngle, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); |
1856 | 316 if ( v91 != -1 ) |
317 { | |
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318 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], PID(OBJECT_Item, v91), 0, -1, 0, 0, 0, 0); |
1856 | 319 return; |
320 } | |
321 return; | |
322 break; | |
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323 |
1859 | 324 case SPELL_FIRE_HASTE: |
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325 if (masteryLevel == 1 || masteryLevel == 2) |
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326 v39 = 60 * (realPoints + 60); |
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327 else if (masteryLevel == 3 ) |
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328 v39 = 180 * (realPoints + 20); |
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329 else if (masteryLevel == 4 ) |
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330 v39 = 240 * (realPoints + 15); |
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331 else |
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332 v39 = 0; |
2251 | 333 actorPtr->pActorBuffs[ACTOR_BUFF_HASTE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), |
334 masteryLevel, 0, 0, 0); | |
1859 | 335 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFF3C1Eu); |
1858
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336 pAudioPlayer->PlaySound((SoundID)10040, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
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337 return; |
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338 |
1859 | 339 case SPELL_FIRE_METEOR_SHOWER: |
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340 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) |
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341 return; |
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342 v114 = pParty->vPosition.z + 2500; |
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343 v23 = 8; |
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344 if (masteryLevel == 2) |
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345 v23 = 10; |
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346 else if (masteryLevel == 3) |
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347 v23 = 12; |
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348 else if (masteryLevel == 4) |
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349 v23 = 14; |
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350 spellnumb = 0; |
1870
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351 v28 = 0; |
1858
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352 for ( int i = 0; i < v23; i++) |
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353 { |
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354 v30 = rand() % 1000; |
1859 | 355 spellnumc = v30 - 2500; |
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356 v120 = v28 * v28; |
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357 v119 = spellnumb * spellnumb; |
1860 | 358 if ( sqrt((float)(spellnumc * spellnumc + v119 + v120)) <= 1.0 ) |
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359 { |
1858
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360 v32 = 0; |
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361 pitch = 0; |
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362 } |
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363 else |
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364 { |
1860 | 365 v31 = (signed __int64)sqrt((float)(v119 + v120)); |
1858
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366 v32 = stru_5C6E00->Atan2(spellnumb, (int)v28); |
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367 pitch = stru_5C6E00->Atan2(v31, (int)spellnumc); |
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368 } |
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369 a1.stru_24.Reset(); |
1859 | 370 a1.uType = stru_4E3ACC[uSpellID].uType; |
371 a1.uObjectDescID = GetObjDescId(uSpellID); | |
1858
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372 a1.spell_level = uSkillLevel; |
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373 a1.vPosition.x = pParty->vPosition.x; |
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374 a1.vPosition.y = pParty->vPosition.y; |
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375 a1.vPosition.z = v30 + v114; |
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376 a1.spell_id = SPELL_FIRE_METEOR_SHOWER; |
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377 a1.spell_skill = 0; |
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378 a1.uAttributes = 0; |
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379 a1.uSectorID = 0; |
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380 a1.uSpriteFrameID = 0; |
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381 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
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382 a1.spell_target_pid = 0; |
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383 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500); |
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384 a1.uFacing = v32; |
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385 a1.uSoundID = 0; |
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386 if (pDir->uDistance < 307.2 ) |
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387 a1.field_60_distance_related_prolly_lod = 0; |
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388 else if ( pDir->uDistance < 1024 ) |
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389 a1.field_60_distance_related_prolly_lod = 1; |
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390 else if ( pDir->uDistance < 2560 ) |
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|
391 a1.field_60_distance_related_prolly_lod = 2; |
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392 else |
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393 a1.field_60_distance_related_prolly_lod = 3; |
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|
394 a1.field_61 = 2; |
2251 | 395 v36 = a1.Create(v32, pitch, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); |
1858
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396 if ( v36 != -1 ) |
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|
397 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], PID(OBJECT_Item, v36), 0, -1, 0, 0, 0, 0); |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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398 spellnumb = rand() % 1024 - 512; |
1870
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399 v28 = rand() % 1024 - 512; |
1857
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Actor::AI_SpellAttack moved spells into a huge case
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|
400 } |
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Actor::AI_SpellAttack moved spells into a huge case
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|
401 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
402 break; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
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|
403 |
1859 | 404 case SPELL_AIR_SPARKS: |
405 if (masteryLevel == 2 ) | |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
406 v10 = 5; |
f357e4cbd169
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|
407 else if (masteryLevel == 3 ) |
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|
408 v10 = 7; |
f357e4cbd169
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|
409 else if (masteryLevel == 4 ) |
f357e4cbd169
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|
410 v10 = 9; |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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|
411 else |
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|
412 v10 = 3; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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413 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; |
1859 | 414 a1.uType = stru_4E3ACC[uSpellID].uType; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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415 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1); |
1859 | 416 a1.uObjectDescID = GetObjDescId(uSpellID); |
417 | |
1857
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418 a1.stru_24.Reset(); |
f357e4cbd169
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|
419 a1.spell_id = SPELL_AIR_SPARKS; |
f357e4cbd169
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|
420 a1.spell_level = uSkillLevel; |
1859 | 421 a1.vPosition.x = actorPtr->vPosition.x; |
1857
f357e4cbd169
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|
422 a1.spell_skill = 0; |
1859 | 423 a1.vPosition.y = actorPtr->vPosition.y; |
424 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
1858
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Actor::AI_SpellAttack removing unnecessary temporary vars
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425 a1.uFacing = pDir->uYawAngle; |
1857
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|
426 a1.uSoundID = 0; |
f357e4cbd169
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|
427 a1.uAttributes = 0; |
1858
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Actor::AI_SpellAttack removing unnecessary temporary vars
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|
428 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
1859 | 429 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1857
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|
430 a1.uSpriteFrameID = 0; |
f357e4cbd169
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|
431 a1.spell_target_pid = 0; |
f357e4cbd169
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changeset
|
432 a1.field_60_distance_related_prolly_lod = 3; |
f357e4cbd169
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diff
changeset
|
433 v19 = spellnuma / -2; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
434 a1a = spellnuma / 2; |
f357e4cbd169
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|
435 if ( spellnuma / -2 > spellnuma / 2 ) |
f357e4cbd169
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changeset
|
436 v20 = spellnuma / 2; |
f357e4cbd169
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changeset
|
437 else |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
438 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
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|
439 do |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
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diff
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|
440 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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diff
changeset
|
441 a1.uFacing = v19 + LOWORD(pDir->uYawAngle); |
2251 | 442 v20 = a1.Create((signed __int16)a1.uFacing, pDir->uPitchAngle, |
443 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); | |
1857
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Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
444 v19 += v118; |
1852
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changeset
|
445 } |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
446 while ( v19 <= a1a ); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
447 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
448 if ( v20 != -1 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
449 { |
1858
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diff
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|
450 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[15], PID(OBJECT_Item, v20), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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diff
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|
451 return; |
0 | 452 } |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
453 return; |
f357e4cbd169
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diff
changeset
|
454 break; |
1852
979380004db2
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diff
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|
455 |
1859 | 456 case SPELL_AIR_SHIELD: |
1858
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Actor::AI_SpellAttack removing unnecessary temporary vars
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diff
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|
457 if (masteryLevel == 1 || masteryLevel == 2) |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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|
458 v8 = 300 * realPoints + 3840; |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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|
459 else if (masteryLevel == 3 ) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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changeset
|
460 v8 = 900 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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diff
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|
461 else if (masteryLevel == 4 ) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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|
462 v8 = 3600 * (realPoints + 64); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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|
463 else |
1857
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|
464 v8 = 0; |
1959 | 465 actorPtr->pActorBuffs[ACTOR_BUFF_SHIELD].Apply( |
1857
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466 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), |
2251 | 467 masteryLevel, 0, 0, 0); |
1857
f357e4cbd169
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|
468 return; |
1852
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|
469 |
1859 | 470 case SPELL_EARTH_STONESKIN: |
1858
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|
471 if (masteryLevel == 1 || masteryLevel == 2) |
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|
472 v44 = 300 * realPoints + 3840; |
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diff
changeset
|
473 else if (masteryLevel == 3 ) |
1858
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Actor::AI_SpellAttack removing unnecessary temporary vars
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changeset
|
474 v44 = 900 * realPoints + 3840; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
475 else if (masteryLevel == 4 ) |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
476 v44 = 3600 * (realPoints + 64); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
477 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
478 v44 = 0; |
1960
f92fc67d66cb
pActorBuffs[16] to pActorBuffs[ACTOR_BUFF_STONESKIN]
Grumpy7
parents:
1959
diff
changeset
|
479 actorPtr->pActorBuffs[ACTOR_BUFF_STONESKIN].Apply( |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
480 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335), |
2251 | 481 masteryLevel, realPoints + 5, 0, 0); |
1859 | 482 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0x5C310Eu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
483 pAudioPlayer->PlaySound((SoundID)13040, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
484 return; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
485 |
1859 | 486 case SPELL_SPIRIT_BLESS: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
487 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
488 v42 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
489 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
490 v42 = 900 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
491 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
492 v42 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
493 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
494 v42 = 0; |
1961 | 495 actorPtr->pActorBuffs[ACTOR_BUFF_BLESS].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
496 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), |
2251 | 497 masteryLevel, realPoints + 5, 0, 0); |
1859 | 498 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
499 pAudioPlayer->PlaySound((SoundID)14010, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
500 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
501 break; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
502 |
1859 | 503 case SPELL_SPIRIT_FATE: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
504 if (masteryLevel == 1 || masteryLevel == 2) |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
505 v48 = 2 * realPoints + 40; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
506 else if (masteryLevel == 3 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
507 v48 = 3 * realPoints + 60; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
508 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
509 v48 = 2 * (3 * realPoints + 60); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
510 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
511 v48 = 0; |
1955 | 512 actorPtr->pActorBuffs[ACTOR_BUFF_FATE].Apply(pParty->uTimePlayed + 1280, masteryLevel, v48, 0, 0); |
1859 | 513 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
514 pAudioPlayer->PlaySound((SoundID)14020, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
515 return; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
516 |
1859 | 517 case SPELL_SPIRIT_HEROISM: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
518 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
519 v54 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
520 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
521 v54 = 900 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
522 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
523 v54 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
524 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
525 v54 = 0; |
1962
39a68477ead3
pActorBuffs[18] to pActorBuffs[ACTOR_BUFF_HEROISM]
Grumpy7
parents:
1961
diff
changeset
|
526 actorPtr->pActorBuffs[ACTOR_BUFF_HEROISM].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
527 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), |
2251 | 528 masteryLevel, realPoints + 5, 0, 0); |
1859 | 529 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
530 pAudioPlayer->PlaySound((SoundID)14060, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
531 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
532 |
1859 | 533 case SPELL_BODY_HAMMERHANDS: |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
534 if ( (signed int)masteryLevel <= 0 || (signed int)masteryLevel > 4 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
535 v51 = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
536 else |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
537 v51 = 3600 * realPoints; |
1965
182d49f28170
pActorBuffs[21] to pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS]
Grumpy7
parents:
1964
diff
changeset
|
538 actorPtr->pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
539 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
540 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
541 realPoints, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
542 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
543 0); |
1859 | 544 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xA81376u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
545 pAudioPlayer->PlaySound((SoundID)16060, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
546 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
547 |
1859 | 548 case SPELL_BODY_POWER_CURE: |
549 actorPtr->sCurrentHP += 5 * realPoints + 10; | |
550 if ( actorPtr->sCurrentHP >= (signed int)actorPtr->pMonsterInfo.uHP ) | |
551 actorPtr->sCurrentHP = LOWORD(actorPtr->pMonsterInfo.uHP); | |
552 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xA81376u); | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
553 pAudioPlayer->PlaySound((SoundID)14020, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
554 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
555 |
1859 | 556 case SPELL_LIGHT_DISPEL_MAGIC: |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
557 for (int i = 0; i < 20; i++ ) |
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
558 pParty->pPartyBuffs[i].Reset(); |
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
559 for (int i = 1; i <= 4; i++) |
0 | 560 { |
2251 | 561 v59 = pPlayers[i]->GetParameterBonus(pPlayers[i]->GetActualWillpower()); |
562 v61 = (pPlayers[i]->GetParameterBonus(pPlayers[i]->GetActualIntelligence()) + v59) / 2; | |
563 v63 = v61 + pPlayers[i]->GetParameterBonus(pPlayers[i]->GetActualLuck()) + 30; | |
0 | 564 if ( rand() % v63 < 30 ) |
565 { | |
2251 | 566 for (uint k = 0; k < pPlayers[i]->pPlayerBuffs.size(); k++) |
567 pPlayers[i]->pPlayerBuffs[k].Reset(); | |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
568 pOtherOverlayList->_4418B1(11210, i + 99, 0, 65536); |
0 | 569 } |
570 } | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
571 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[80], PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
572 return; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
573 |
1859 | 574 case SPELL_LIGHT_DAY_OF_PROTECTION: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
575 if (masteryLevel == 1 || masteryLevel == 2) |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
576 v96 = 300 * realPoints + 3840; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
577 else if (masteryLevel == 3 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
578 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
579 LOWORD(realPoints) = 3 * realPoints; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
580 v96 = 900 * (uSkillLevel & 0x3F) + 3840; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
581 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
582 else if (masteryLevel == 4 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
583 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
584 v96 = 1200 * realPoints + 3840; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
585 LOWORD(realPoints) = 4 * realPoints; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
586 } |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
587 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
588 { |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
589 LOWORD(realPoints) = uSkillLevel; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
590 v96 = 0; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
591 } |
1957
3d0c57c4fa83
pActorBuffs[13] to pActorBuffs[ACTOR_BUFF_DAY_OF_PROTECTION]
Grumpy7
parents:
1956
diff
changeset
|
592 actorPtr->pActorBuffs[ACTOR_BUFF_DAY_OF_PROTECTION].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
593 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), |
2251 | 594 masteryLevel, realPoints, 0, 0); |
1859 | 595 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFFFFFFu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
596 pAudioPlayer->PlaySound((SoundID)17070, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
597 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
598 |
1859 | 599 case SPELL_LIGHT_HOUR_OF_POWER: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
600 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
601 v94 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
602 else if (masteryLevel == 3) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
603 v94 = 900 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
604 else if (masteryLevel == 4) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
605 v94 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
606 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
607 v94 = 0; |
1958
95095c2a5e19
pActorBuffs[14] to pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER]
Grumpy7
parents:
1957
diff
changeset
|
608 actorPtr->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
609 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), |
2251 | 610 masteryLevel, realPoints + 5, 0, 0); |
1859 | 611 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFFFFFFu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
612 pAudioPlayer->PlaySound((SoundID)17080, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
613 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
614 |
1859 | 615 case SPELL_DARK_SHARPMETAL: |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
616 if (masteryLevel == 2) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
617 v70 = 5; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
618 else if (masteryLevel == 3) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
619 v70 = 7; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
620 else if (masteryLevel == 4) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
621 v70 = 9; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
622 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
623 v70 = 3; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
624 |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
625 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; |
1859 | 626 a1.uType = stru_4E3ACC[uSpellID].uType; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
627 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1); |
1859 | 628 a1.uObjectDescID = GetObjDescId(uSpellID); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
629 a1.stru_24.Reset(); |
1859 | 630 a1.spell_id = uSpellID; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
631 a1.spell_level = uSkillLevel; |
1859 | 632 a1.vPosition.x = actorPtr->vPosition.x; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
633 a1.spell_skill = 0; |
1859 | 634 a1.vPosition.y = actorPtr->vPosition.y; |
635 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
636 a1.uFacing = pDir->uYawAngle; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
637 a1.uSoundID = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
638 a1.uAttributes = 0; |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
639 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
640 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
641 a1.uSpriteFrameID = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
642 a1.spell_target_pid = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
643 a1.field_60_distance_related_prolly_lod = 3; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
644 a1c = spellnume / -2; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
645 if ( spellnume / -2 > spellnume / 2 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
646 v80 = spellnume / -2; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
647 else |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
648 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
649 do |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
650 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
651 v79 = pDir->uYawAngle; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
652 a1.uFacing = a1c + LOWORD(pDir->uYawAngle); |
2251 | 653 v80 = a1.Create(v79, pDir->uPitchAngle, |
654 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); | |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
655 a1c += v116; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
656 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
657 while ( a1c <= spellnume / 2 ); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
658 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
659 if ( v80 != -1 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
660 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
661 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[93], PID(OBJECT_Item, v80), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
662 return; |
0 | 663 } |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
664 return; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
665 break; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
666 |
1859 | 667 case SPELL_DARK_PAIN_REFLECTION: |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
668 if (masteryLevel == 0) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
669 v68 = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
670 else if (masteryLevel == 1 || (masteryLevel == 2) || (masteryLevel == 3)) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
671 v68 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
672 else |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
673 v68 = 900 * realPoints + 3840; |
1964
2b6c6ff66823
pActorBuffs[20] to pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION]
Grumpy7
parents:
1963
diff
changeset
|
674 actorPtr->pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
675 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335), |
2251 | 676 masteryLevel, 0, 0, 0); |
1859 | 677 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0x7E7E7Eu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
678 pAudioPlayer->PlaySound((SoundID)18060, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1855
51e9b4621d0a
Actor::AI_SpellAttack preparing to remove label 159
Grumpy7
parents:
1853
diff
changeset
|
679 return; |
0 | 680 } |
681 } | |
682 | |
1859 | 683 //----- (new func) -------------------------------------------------------- |
684 unsigned short Actor::GetObjDescId( int spellId ) | |
685 { | |
686 for (unsigned int i = 0; i < pObjectList->uNumObjects; i++) | |
687 { | |
688 if (stru_4E3ACC[spellId].uType == pObjectList->pObjects[i].uObjectID) | |
689 { | |
690 return i; | |
691 break; | |
692 } | |
693 } | |
694 return 0; | |
695 } | |
696 | |
697 | |
0 | 698 //----- (0043ABB0) -------------------------------------------------------- |
322 | 699 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2) |
0 | 700 { |
701 unsigned int v2; // esi@1 | |
702 unsigned int v3; // edi@1 | |
703 | |
704 v2 = a1->uAlly; | |
705 v3 = a2->uAlly; | |
706 if ( !v2 ) | |
707 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1; | |
708 if ( !v3 ) | |
709 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1; | |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
710 if ( v2 >= 39 && v2 <= 44 && v3 >= 39 && v3 <= 44 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
711 || v2 >= 45 && v2 <= 50 && v3 >= 45 && v3 <= 50 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
712 || v2 >= 51 && v2 <= 62 && v3 >= 51 && v3 <= 62 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
713 || v2 >= 78 && v2 <= 83 && v3 >= 78 && v3 <= 83 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
714 || v2 == v3 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
715 ) |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
716 return true; |
0 | 717 else |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
718 return false; |
0 | 719 } |
720 | |
721 //----- (0043AC45) -------------------------------------------------------- | |
322 | 722 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2) |
0 | 723 { |
724 int v4; // ebx@8 | |
725 int v5; // ST1C_4@8 | |
726 int v6; // eax@8 | |
727 | |
2251 | 728 int x = 0; x |= 0x80000; |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
729 int y = 0; y |= 0x80000; |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
730 Actor* victim = &pActors[uActorID]; |
0 | 731 if ( a2 == 1 ) |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
732 victim->uAttributes |= 0x80000; |
322 | 733 |
734 for (uint i = 0; i < uNumActors; ++i) | |
0 | 735 { |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
736 Actor* actor = &pActors[i]; |
322 | 737 if (!actor->CanAct() || i == uActorID) |
738 continue; | |
739 | |
740 if (Actor::ArePeasantsOfSameFaction(victim, actor)) | |
0 | 741 { |
322 | 742 v4 = abs(actor->vPosition.x - victim->vPosition.x); |
743 v5 = abs(actor->vPosition.y - victim->vPosition.y); | |
744 v6 = abs(actor->vPosition.z - victim->vPosition.z); | |
745 if (int_get_vector_length(v4, v5, v6) < 4096) | |
0 | 746 { |
322 | 747 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; |
748 if ( a2 == 1 ) | |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
749 actor->uAttributes |= 0x80000; |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
750 |
0 | 751 } |
752 } | |
753 } | |
754 } | |
755 | |
756 //----- (00404874) -------------------------------------------------------- | |
1862 | 757 void Actor::AI_RangedAttack( unsigned int uActorID, struct AIDirection *pDir, int type, char a4 ) |
0 | 758 { |
2251 | 759 //Actor *actPtr; // esi@1 |
1862 | 760 char specAb; // al@1 |
0 | 761 int v13; // edx@28 |
762 | |
2251 | 763 //actPtr = &pActors[uActorID]; |
0 | 764 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
765 SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
0 | 766 |
1862 | 767 switch ( type ) |
0 | 768 { |
769 case 1: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
770 a1.uType = 545; |
1862 | 771 break; |
0 | 772 case 2: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
773 a1.uType = 550; |
1862 | 774 break; |
0 | 775 case 3: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
776 a1.uType = 510; |
1862 | 777 break; |
0 | 778 case 4: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
779 a1.uType = 500; |
1862 | 780 break; |
0 | 781 case 5: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
782 a1.uType = 515; |
1862 | 783 break; |
0 | 784 case 6: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
785 a1.uType = 505; |
1862 | 786 break; |
0 | 787 case 7: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
788 a1.uType = 530; |
1862 | 789 break; |
0 | 790 case 8: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
791 a1.uType = 525; |
1862 | 792 break; |
0 | 793 case 9: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
794 a1.uType = 520; |
1862 | 795 break; |
0 | 796 case 10: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
797 a1.uType = 535; |
1862 | 798 break; |
0 | 799 case 11: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
800 a1.uType = 540; |
1862 | 801 break; |
0 | 802 case 13: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
803 a1.uType = 555; |
0 | 804 break; |
805 default: | |
1862 | 806 return; |
0 | 807 } |
1932
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
808 bool found = false; |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
809 for ( uint i = 0; i < pObjectList->uNumObjects; i++) |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
810 { |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
811 if (pObjectList->pObjects[i].uObjectID == a1.uType) |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
812 { |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
813 a1.uObjectDescID = i; |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
814 found = true; |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
815 break; |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
816 } |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
817 } |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
818 if (!found) |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
819 { |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
820 Error("Item not found"); |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
821 return; |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
822 } |
0 | 823 a1.stru_24.Reset(); |
2251 | 824 a1.vPosition.x = pActors[uActorID].vPosition.x; |
822 | 825 a1.spell_id = 0; |
2251 | 826 a1.vPosition.y = pActors[uActorID].vPosition.y; |
822 | 827 a1.spell_level = 0; |
828 a1.spell_skill = 0; | |
2251 | 829 a1.vPosition.z = pActors[uActorID].vPosition.z - (unsigned int)(pActors[uActorID].uActorHeight * -0.75); |
1862 | 830 a1.uFacing = pDir->uYawAngle; |
0 | 831 a1.uSoundID = 0; |
832 a1.uAttributes = 0; | |
1862 | 833 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
0 | 834 a1.uSpriteFrameID = 0; |
1862 | 835 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
823 | 836 a1.spell_target_pid = 0; |
1862 | 837 if (pDir->uDistance < 307.2 ) |
838 a1.field_60_distance_related_prolly_lod = 0; | |
839 else if ( pDir->uDistance < 1024 ) | |
840 a1.field_60_distance_related_prolly_lod = 1; | |
841 else if ( pDir->uDistance < 2560 ) | |
842 a1.field_60_distance_related_prolly_lod = 2; | |
843 else | |
844 a1.field_60_distance_related_prolly_lod = 3; | |
845 | |
846 a1.field_61 = a4; | |
2251 | 847 a1.Create(pDir->uYawAngle, pDir->uPitchAngle, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); |
848 if ( pActors[uActorID].pMonsterInfo.uSpecialAbilityType == 1 ) | |
0 | 849 { |
2251 | 850 specAb = pActors[uActorID].pMonsterInfo.uSpecialAbilityDamageDiceBonus; |
1862 | 851 if ( specAb == 2 ) |
0 | 852 { |
2251 | 853 a1.vPosition.z += 40; |
1862 | 854 v13 = pDir->uYawAngle; |
0 | 855 } |
856 else | |
857 { | |
1862 | 858 if ( specAb != 3 ) |
859 return; | |
2251 | 860 a1.Create(pDir->uYawAngle + 30, //TODO find out why the YawAngle change |
861 pDir->uPitchAngle, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); | |
1862 | 862 v13 = pDir->uYawAngle - 30; |
0 | 863 } |
2251 | 864 a1.Create(v13, pDir->uPitchAngle, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); |
0 | 865 } |
1862 | 866 return; |
0 | 867 } |
868 | |
869 //----- (00404736) -------------------------------------------------------- | |
1863 | 870 void Actor::Explode( unsigned int uActorID ) |
0 | 871 { |
515
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872 SpriteObject a1; // [sp+Ch] [bp-78h]@1 |
0 | 873 |
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874 a1.uType = 600; |
1863 | 875 a1.uObjectDescID = GetObjDescId(a1.uType); |
0 | 876 a1.stru_24.Reset(); |
822 | 877 a1.spell_id = 0; |
878 a1.spell_level = 0; | |
879 a1.spell_skill = 0; | |
2251 | 880 a1.vPosition.x = pActors[uActorID].vPosition.x; |
881 a1.vPosition.y = pActors[uActorID].vPosition.y; | |
882 a1.vPosition.z = pActors[uActorID].vPosition.z - (unsigned int)(pActors[uActorID].uActorHeight * -0.75); | |
0 | 883 a1.uFacing = 0; |
884 a1.uSoundID = 0; | |
885 a1.uAttributes = 0; | |
1863 | 886 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
0 | 887 a1.uSpriteFrameID = 0; |
1863 | 888 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
823 | 889 a1.spell_target_pid = 0; |
0 | 890 a1.field_60_distance_related_prolly_lod = 3; |
891 a1.field_61 = 4; | |
1863 | 892 a1.Create(0, 0, 0, 0); |
893 return; | |
0 | 894 } |
895 | |
896 //----- (004040E9) -------------------------------------------------------- | |
897 // // Get direction vector from object1 to object2, | |
898 // // distance from object1 to object2 and Euler angles of the direction vector | |
899 // // | |
900 // // | |
901 // // object1 & object2 format : objectType | (objectID << 3) | |
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902 // // objectType == 2 - SpriteObject |
0 | 903 // // objectType == 3 - Actor |
904 // // objectType == 4 - Party | |
905 // // objectType == 5 - Decoration | |
906 // // | |
907 // // originally this function had following prototype: | |
908 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4) | |
909 // // but compiler converts functions returning structures by value in the such way | |
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910 void Actor::GetDirectionInfo( unsigned int uObj1ID, unsigned int uObj2ID, struct AIDirection *pOut, int a4 ) |
0 | 911 { |
912 signed int v4; // eax@1 | |
1336 | 913 signed int v5; // ecx@1 |
0 | 914 int v18; // edx@15 |
1864 | 915 float v31; // st7@45 |
916 float v32; // st6@45 | |
917 float v33; // st7@45 | |
0 | 918 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15 |
919 AIDirection v41; // [sp+14h] [bp-38h]@46 | |
1336 | 920 float outy2; // [sp+38h] [bp-14h]@33 |
921 float outx2; // [sp+3Ch] [bp-10h]@33 | |
0 | 922 int outz; // [sp+40h] [bp-Ch]@6 |
923 int outy; // [sp+44h] [bp-8h]@6 | |
924 int outx; // [sp+48h] [bp-4h]@6 | |
925 float a4a; // [sp+58h] [bp+Ch]@45 | |
926 | |
848 | 927 v4 = PID_ID(uObj1ID); |
1336 | 928 //v6 = uObj2ID; |
929 v5 = PID_ID(uObj2ID); | |
930 switch( PID_TYPE(uObj1ID) ) | |
0 | 931 { |
1336 | 932 case OBJECT_Item: |
933 { | |
934 outx = pSpriteObjects[v4].vPosition.x; | |
935 outy = pSpriteObjects[v4].vPosition.y; | |
936 outz = pSpriteObjects[v4].vPosition.z; | |
937 break; | |
938 } | |
939 case OBJECT_Actor: | |
940 { | |
941 outx = pActors[v4].vPosition.x; | |
942 outy = pActors[v4].vPosition.y; | |
943 outz = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v4].uActorHeight * -0.75); | |
944 break; | |
945 } | |
946 case OBJECT_Player: | |
947 { | |
948 if ( !v4 ) | |
949 { | |
950 outx = pParty->vPosition.x; | |
951 outy = pParty->vPosition.y; | |
952 outz = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
953 break; | |
954 } | |
955 if ( v4 == 4 ) | |
956 { | |
957 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
958 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1864 | 959 v37.x = pParty->vPosition.x; |
960 v37.y = pParty->vPosition.y; | |
1336 | 961 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); |
962 break; | |
963 } | |
964 if ( v4 == 3 ) | |
965 { | |
966 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
967 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1864 | 968 v37.x = pParty->vPosition.x; |
969 v37.y = pParty->vPosition.y; | |
1336 | 970 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); |
971 break; | |
972 } | |
973 if ( v4 == 2 ) | |
974 { | |
975 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
976 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1864 | 977 v37.x = pParty->vPosition.x; |
978 v37.y = pParty->vPosition.y; | |
1336 | 979 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); |
980 break; | |
981 } | |
982 if ( v4 == 1 ) | |
983 { | |
984 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
985 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1864 | 986 v37.x = pParty->vPosition.x; |
987 v37.y = pParty->vPosition.y; | |
1336 | 988 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); |
989 break; | |
990 } | |
991 } | |
992 case OBJECT_Decoration: | |
993 { | |
994 outx = pLevelDecorations[v4].vPosition.x; | |
995 outy = pLevelDecorations[v4].vPosition.y; | |
996 outz = pLevelDecorations[v4].vPosition.z; | |
997 break; | |
998 } | |
999 default: | |
1000 { | |
1001 outz = 0; | |
1002 outy = 0; | |
1003 outx = 0; | |
1004 break; | |
1005 } | |
1006 case OBJECT_BModel: | |
1007 { | |
1008 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1009 { | |
1010 outx = (pIndoor->pFaces[v4].pBounding.x1 + pIndoor->pFaces[v4].pBounding.x2) >> 1; | |
1011 outy = (pIndoor->pFaces[v4].pBounding.y1 + pIndoor->pFaces[v4].pBounding.y2) >> 1; | |
1012 outz = (pIndoor->pFaces[v4].pBounding.z1 + pIndoor->pFaces[v4].pBounding.z2) >> 1; | |
1013 } | |
1014 break; | |
1015 } | |
862 | 1016 } |
1336 | 1017 |
1018 switch( PID_TYPE(uObj2ID) ) | |
862 | 1019 { |
1336 | 1020 case OBJECT_Item: |
1021 { | |
1864 | 1022 outx2 = (float)pSpriteObjects[v5].vPosition.x; |
1023 outy2 =(float) pSpriteObjects[v5].vPosition.y; | |
1336 | 1024 a4 = pSpriteObjects[v5].vPosition.z; |
1025 break; | |
1026 } | |
1027 case OBJECT_Actor: | |
1028 { | |
1864 | 1029 outx2 = (float)pActors[v5].vPosition.x; |
1030 outy2 = (float)pActors[v5].vPosition.y; | |
1336 | 1031 a4 = pActors[v5].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v5].uActorHeight * -0.75); |
1032 break; | |
1033 } | |
1034 case OBJECT_Player: | |
1035 { | |
1864 | 1036 outx2 = (float)pParty->vPosition.x; |
1037 outy2 = (float)pParty->vPosition.y; | |
1336 | 1038 if ( !a4 ) |
1039 a4 = pParty->sEyelevel; | |
1040 a4 = pParty->vPosition.z + a4; | |
1041 break; | |
1042 } | |
1043 case OBJECT_Decoration: | |
1044 { | |
1864 | 1045 outx2 = (float)pLevelDecorations[v5].vPosition.x; |
1046 outy2 = (float)pLevelDecorations[v5].vPosition.y; | |
1336 | 1047 a4 = pLevelDecorations[v5].vPosition.z; |
1048 break; | |
1049 } | |
1050 default: | |
1051 { | |
1052 outx2 = 0.0; | |
1053 outy2 = 0.0; | |
1054 a4 = 0; | |
1055 break; | |
1056 } | |
1057 case OBJECT_BModel: | |
1058 { | |
1059 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1060 { | |
1864 | 1061 outx2 = (float)((pIndoor->pFaces[v5].pBounding.x1 + pIndoor->pFaces[v5].pBounding.x2) >> 1); |
1062 outy2 = (float)((pIndoor->pFaces[v5].pBounding.y1 + pIndoor->pFaces[v5].pBounding.y2) >> 1); | |
1336 | 1063 a4 = (pIndoor->pFaces[v5].pBounding.z1 + pIndoor->pFaces[v5].pBounding.z2) >> 1; |
1064 } | |
1065 break; | |
1066 } | |
0 | 1067 } |
862 | 1068 |
1864 | 1069 v31 = (float)outx2 - (float)outx; |
1070 v32 = (float)outy2 - (float)outy; | |
1071 a4a = (float)a4 - (float)outz; | |
1336 | 1072 outx2 = v32 * v32; |
1073 outy2 = v31 * v31; | |
1074 v33 = sqrt(a4a * a4a + outy2 + outx2); | |
0 | 1075 if ( v33 <= 1.0 ) |
1076 { | |
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1077 pOut->vDirection.x = 65536; |
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1078 pOut->vDirection.y = 0; |
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1079 pOut->vDirection.z = 0; |
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1080 pOut->uDistance = 1; |
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1081 pOut->uDistanceXZ = 1; |
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1082 pOut->uYawAngle = 0; |
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1083 pOut->uPitchAngle = 0; |
0 | 1084 } |
1085 else | |
1086 { | |
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1087 pOut->vDirection.x = (int32_t)(1.0 / v33 * v31 * 65536.0); |
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1088 pOut->vDirection.y = (int32_t)(1.0 / v33 * v32 * 65536.0); |
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1089 pOut->vDirection.z = (int32_t)(1.0 / v33 * a4a * 65536.0); |
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1090 pOut->uDistance = (uint)v33; |
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1091 pOut->uDistanceXZ = (uint)sqrt(outy2 + outx2); |
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1092 pOut->uYawAngle = stru_5C6E00->Atan2((signed __int64)v31, (signed __int64)v32); |
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1093 pOut->uPitchAngle = stru_5C6E00->Atan2(pOut->uDistanceXZ, (signed __int64)a4a); |
0 | 1094 } |
1095 } | |
1096 | |
1097 //----- (00404030) -------------------------------------------------------- | |
1060 | 1098 void Actor::AI_FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4) |
0 | 1099 { |
1100 AIDirection *v7; // eax@3 | |
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1101 AIDirection v1; // eax@3 |
2251 | 1102 //Actor *v9; // ebx@3 |
0 | 1103 AIDirection a3; // [sp+8h] [bp-38h]@4 |
1104 | |
1105 if ( rand() % 100 >= 5 ) | |
1106 { | |
2251 | 1107 //v9 = &pActors[uActorID]; |
0 | 1108 if ( !a4 ) |
1109 { | |
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1110 Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), uObjID, &v1, 0); |
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1111 v7 = &v1; |
1865 | 1112 } |
1113 else | |
1114 v7 = a4; | |
2251 | 1115 pActors[uActorID].uYawAngle = v7->uYawAngle; |
1116 pActors[uActorID].uCurrentActionTime = 0; | |
1117 pActors[uActorID].vVelocity.z = 0; | |
1118 pActors[uActorID].vVelocity.y = 0; | |
1119 pActors[uActorID].vVelocity.x = 0; | |
1120 pActors[uActorID].uPitchAngle = v7->uPitchAngle; | |
1121 pActors[uActorID].uCurrentActionLength = 256; | |
1122 pActors[uActorID].uAIState = Interacting; | |
1123 pActors[uActorID].UpdateAnimation(); | |
0 | 1124 } |
1125 else | |
1865 | 1126 Actor::AI_Bored(uActorID, uObjID, a4); |
0 | 1127 } |
1128 | |
1129 //----- (00403F58) -------------------------------------------------------- | |
414 | 1130 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4) |
0 | 1131 { |
413 | 1132 if (rand() % 2) |
414 | 1133 AI_Bored(uActorID, uObjID, a4); |
413 | 1134 else |
414 | 1135 AI_Stand(uActorID, uObjID, uActionLength, a4); |
0 | 1136 } |
1137 | |
1138 //----- (00403EB6) -------------------------------------------------------- | |
413 | 1139 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4) |
0 | 1140 { |
413 | 1141 assert(uActorID < uNumActors); |
2251 | 1142 // Actor* actor = &pActors[uActorID]; |
413 | 1143 |
1144 AIDirection a3; | |
1145 if (!a4) | |
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1146 { |
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1147 Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0); |
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1148 a4 = &a3; |
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1149 } |
0 | 1150 |
2251 | 1151 pActors[uActorID].uAIState = Standing; |
413 | 1152 if (!uActionLength) |
2251 | 1153 pActors[uActorID].uCurrentActionLength = rand() % 256 + 256; |
0 | 1154 else |
2251 | 1155 pActors[uActorID].uCurrentActionLength = uActionLength; |
1156 pActors[uActorID].uCurrentActionTime = 0; | |
1157 pActors[uActorID].uYawAngle = a4->uYawAngle; | |
1158 pActors[uActorID].uPitchAngle = a4->uPitchAngle; | |
1159 pActors[uActorID].vVelocity.z = 0; | |
1160 pActors[uActorID].vVelocity.y = 0; | |
1161 pActors[uActorID].vVelocity.x = 0; | |
1162 pActors[uActorID].UpdateAnimation(); | |
0 | 1163 } |
1164 | |
1165 //----- (00403E61) -------------------------------------------------------- | |
1166 void __fastcall Actor::StandAwhile(unsigned int uActorID) | |
1167 { | |
1763 | 1168 pActors[uActorID].uCurrentActionLength = rand() % 128 + 128; |
1169 pActors[uActorID].uCurrentActionTime = 0; | |
1170 pActors[uActorID].uAIState = Standing; | |
1171 pActors[uActorID].vVelocity.z = 0; | |
1172 pActors[uActorID].vVelocity.y = 0; | |
1173 pActors[uActorID].vVelocity.x = 0; | |
1174 pActors[uActorID].UpdateAnimation(); | |
0 | 1175 } |
1176 | |
1177 //----- (00403C6C) -------------------------------------------------------- | |
1060 | 1178 void Actor::AI_MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0) |
0 | 1179 { |
1180 Actor *v3; // ebx@1 | |
1871 | 1181 int16_t v6; // esi@6 |
1182 int16_t v7; // edi@6 | |
0 | 1183 signed int v8; // eax@7 |
1184 Vec3_int_ v10; // ST04_12@9 | |
1185 AIDirection *v12; // eax@11 | |
1186 AIDirection a3; // [sp+Ch] [bp-48h]@12 | |
1187 AIDirection v20; // [sp+28h] [bp-2Ch]@12 | |
1188 int v23; // [sp+4Ch] [bp-8h]@6 | |
1189 unsigned int v25; // [sp+5Ch] [bp+8h]@13 | |
1190 | |
1191 v3 = &pActors[uActorID]; | |
1871 | 1192 if ( v3->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY && v3->pMonsterInfo.uAIType == 1 ) |
0 | 1193 { |
848 | 1194 Actor::AI_Stand(uActorID, sTargetPid, 0, arg0); |
322 | 1195 return; |
0 | 1196 } |
322 | 1197 |
848 | 1198 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
849 | 1199 { |
1871 | 1200 v8 = PID_ID(sTargetPid); |
1201 v6 = pActors[v8].vPosition.x; | |
1202 v7 = pActors[v8].vPosition.y; | |
1203 v23 = (int)(pActors[v8].uActorHeight * 0.75 + pActors[v8].vPosition.z); | |
849 | 1204 } |
1205 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
1206 { | |
1871 | 1207 v6 = pParty->vPosition.x; |
1208 v7 = pParty->vPosition.y; | |
849 | 1209 v23 = pParty->vPosition.z + pParty->sEyelevel; |
1210 } | |
1211 else | |
1212 { | |
1871 | 1213 Error("Should not get here"); |
1214 return; | |
849 | 1215 } |
1871 | 1216 v10.z = (int32_t)(v3->uActorHeight * 0.75 + v3->vPosition.z); |
849 | 1217 v10.y = v3->vPosition.y; |
1218 v10.x = v3->vPosition.x; | |
1871 | 1219 |
849 | 1220 if ( sub_407A1C((int)v6, (int)v7, v23, v10) ) |
1221 { | |
1871 | 1222 if (arg0 != nullptr) |
1223 v12 = arg0; | |
1224 else | |
0 | 1225 { |
2251 | 1226 Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), sTargetPid, &a3, 0); |
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1227 v12 = &a3; |
849 | 1228 } |
1229 v3->uYawAngle = LOWORD(v12->uYawAngle); | |
1871 | 1230 v3->uCurrentActionLength = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength * 8; |
1231 v3->uCurrentActionTime = 0; | |
849 | 1232 v3->uAIState = AttackingMelee; |
1871 | 1233 Actor::PlaySound(uActorID, 0); |
849 | 1234 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
1951 | 1235 if ( v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0 ) |
1878 | 1236 v25 *= 2; |
1871 | 1237 if ( pParty->bTurnBasedModeOn != 1 ) |
1238 v3->pMonsterInfo.uRecoveryTime = (int)(flt_6BE3A8_debug_recmod2 * v25 * 2.133333333333333); | |
1239 else | |
1240 v3->pMonsterInfo.uRecoveryTime = v25; | |
1241 v3->vVelocity.z = 0; | |
1242 v3->vVelocity.y = 0; | |
1243 v3->vVelocity.x = 0; | |
849 | 1244 v3->UpdateAnimation(); |
1245 } | |
1246 else | |
1871 | 1247 Actor::AI_Pursue1(uActorID, sTargetPid, rand() % 2, 64, arg0); |
0 | 1248 } |
1249 | |
1250 //----- (00438CF3) -------------------------------------------------------- | |
322 | 1251 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID) |
0 | 1252 { |
1873 | 1253 if ( uLevelMapStatsID == 0 || !pActors[uActorID].IsPeasant()) |
1254 return; | |
0 | 1255 |
1873 | 1256 if ( (uLevelMapStatsID == 6 || uLevelMapStatsID == 7) && pParty->IsPartyEvil()) //celeste and bracada |
1257 return; | |
1258 | |
1259 if ( (uLevelMapStatsID == 5 || uLevelMapStatsID == 8) && pParty->IsPartyGood()) // the pit and deyja | |
0 | 1260 return; |
322 | 1261 |
1873 | 1262 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[uActorID].pMonsterInfo.uLevel + pParty->GetPartyReputation()); |
1263 if ( pParty->uFine < 0 ) | |
1264 pParty->uFine = 0; | |
1265 if ( pParty->uFine > 4000000 ) | |
1266 pParty->uFine = 4000000; | |
1267 | |
1268 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
0 | 1269 { |
1873 | 1270 if (pOutdoor->ddm.uReputation < 10000) |
1271 pOutdoor->ddm.uReputation++; | |
0 | 1272 } |
1873 | 1273 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) |
0 | 1274 { |
1873 | 1275 if (pIndoor->dlv.uReputation < 10000) |
1276 pIndoor->dlv.uReputation++; | |
1277 } | |
1278 else assert(false); | |
322 | 1279 |
1873 | 1280 if ( pParty->uFine ) |
1281 { | |
1282 for ( int i = 1; i <= 4; i++) | |
322 | 1283 { |
1873 | 1284 if ( !_449B57_test_bit(pPlayers[i]->_achieved_awards_bits, 1) ) |
1285 _449B7E_toggle_bit(pPlayers[i]->_achieved_awards_bits, 1, 1u); | |
322 | 1286 } |
0 | 1287 } |
1288 } | |
1289 | |
1290 //----- (0043AE80) -------------------------------------------------------- | |
322 | 1291 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3) |
0 | 1292 { |
1293 unsigned int v4; // esi@1 | |
1294 | |
862 | 1295 v4 = PID(OBJECT_Actor,uActorID); |
0 | 1296 switch ( a2 ) |
1297 { | |
1298 case 1: | |
1299 if ( a3 ) | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1300 pOtherOverlayList->_4418B6(904, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
322 | 1301 return; |
0 | 1302 case 2: |
1303 if ( a3 ) | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1304 pOtherOverlayList->_4418B6(905, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
322 | 1305 return; |
0 | 1306 case 3: |
1307 if ( a3 ) | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1308 pOtherOverlayList->_4418B6(906, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
322 | 1309 return; |
0 | 1310 case 4: |
1311 if ( a3 ) | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1312 pOtherOverlayList->_4418B6(907, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
322 | 1313 return; |
0 | 1314 case 5: |
1874 | 1315 pOtherOverlayList->_4418B6(901, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1316 return; | |
0 | 1317 case 6: |
1874 | 1318 pOtherOverlayList->_4418B6(902, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1319 return; | |
0 | 1320 case 7: |
1874 | 1321 pOtherOverlayList->_4418B6(903, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1322 return; | |
0 | 1323 case 8: |
1874 | 1324 pOtherOverlayList->_4418B6(900, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1325 return; | |
0 | 1326 case 9: |
1874 | 1327 pOtherOverlayList->_4418B6(909, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1328 return; | |
0 | 1329 case 10: |
1874 | 1330 pOtherOverlayList->_4418B6(908, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1331 return; | |
0 | 1332 default: |
322 | 1333 return; |
0 | 1334 } |
322 | 1335 return; |
0 | 1336 } |
1337 | |
1338 //----- (0043B3E0) -------------------------------------------------------- | |
1876 | 1339 int Actor::_43B3E0_CalcDamage( signed int dmgSource ) |
0 | 1340 { |
1341 signed int v2; // ebp@1 | |
1342 int v3; // eax@9 | |
1343 signed int v4; // edi@9 | |
1344 int v5; // esi@9 | |
1345 unsigned __int16 v8; // si@21 | |
1346 int v9; // edi@21 | |
1347 signed int v10; // eax@23 | |
1348 int v11; // [sp+10h] [bp-4h]@1 | |
1349 | |
1350 v2 = 0; | |
1351 v11 = 0; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1352 |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1353 switch( dmgSource ) |
0 | 1354 { |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1355 case 0: |
1958
95095c2a5e19
pActorBuffs[14] to pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER]
Grumpy7
parents:
1957
diff
changeset
|
1356 if ( this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) |
95095c2a5e19
pActorBuffs[14] to pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER]
Grumpy7
parents:
1957
diff
changeset
|
1357 v2 = this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower; |
1962
39a68477ead3
pActorBuffs[18] to pActorBuffs[ACTOR_BUFF_HEROISM]
Grumpy7
parents:
1961
diff
changeset
|
1358 if ( this->pActorBuffs[ACTOR_BUFF_HEROISM].uExpireTime > 0 && this->pActorBuffs[ACTOR_BUFF_HEROISM].uPower > v2 ) |
39a68477ead3
pActorBuffs[18] to pActorBuffs[ACTOR_BUFF_HEROISM]
Grumpy7
parents:
1961
diff
changeset
|
1359 v2 = this->pActorBuffs[ACTOR_BUFF_HEROISM].uPower; |
1965
182d49f28170
pActorBuffs[21] to pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS]
Grumpy7
parents:
1964
diff
changeset
|
1360 if ( this->pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS].uExpireTime > 0 ) |
182d49f28170
pActorBuffs[21] to pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS]
Grumpy7
parents:
1964
diff
changeset
|
1361 v2 += this->pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS].uPower; |
1876 | 1362 v3 = this->pMonsterInfo.uAttack1DamageDiceRolls; |
1363 v4 = this->pMonsterInfo.uAttack1DamageDiceSides; | |
1364 v5 = this->pMonsterInfo.uAttack1DamageBonus; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1365 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1366 case 1: |
1876 | 1367 v3 = this->pMonsterInfo.uAttack2DamageDiceRolls; |
1368 v4 = this->pMonsterInfo.uAttack2DamageDiceSides; | |
1369 v5 = this->pMonsterInfo.uAttack2DamageBonus; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1370 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1371 case 2: |
1876 | 1372 v8 = this->pMonsterInfo.uSpellSkillAndMastery1; |
1373 v9 = this->pMonsterInfo.uSpell1ID; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1374 v10 = SkillToMastery(v8); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1375 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1376 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1377 case 3: |
1876 | 1378 v8 = this->pMonsterInfo.uSpellSkillAndMastery2; |
1379 v9 = this->pMonsterInfo.uSpell2ID; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1380 v10 = SkillToMastery(v8); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1381 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1382 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1383 case 4: |
1876 | 1384 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; |
1385 v4 = this->pMonsterInfo.uSpecialAbilityDamageDiceSides; | |
1386 v5 = this->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1387 default: |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1388 return 0; |
0 | 1389 } |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1390 for ( int i = 0; i < v3; i++) |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1391 v11 += rand() % v4 + 1; |
0 | 1392 return v11 + v5 + v2; |
1393 } | |
1394 | |
1395 //----- (00438B9B) -------------------------------------------------------- | |
322 | 1396 bool Actor::IsPeasant() |
0 | 1397 { |
1398 unsigned int v1; // eax@1 | |
1399 | |
1400 v1 = this->uAlly; | |
1401 if ( !v1 ) | |
1402 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1; | |
1403 return (signed int)v1 >= 39 && (signed int)v1 <= 44 | |
1404 || (signed int)v1 >= 45 && (signed int)v1 <= 50 | |
1405 || (signed int)v1 >= 51 && (signed int)v1 <= 62 | |
1406 || (signed int)v1 >= 78 && (signed int)v1 <= 83; | |
1407 } | |
1408 | |
1409 //----- (0042EBEE) -------------------------------------------------------- | |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1410 void Actor::StealFrom( unsigned int uActorID ) |
0 | 1411 { |
1412 Player *pPlayer; // edi@1 | |
1413 int v4; // ebx@2 | |
1414 unsigned int v5; // eax@2 | |
1415 DDM_DLV_Header *v6; // esi@4 | |
1416 int v8; // [sp+8h] [bp-4h]@6 | |
1417 | |
243 | 1418 pPlayer = &pParty->pPlayers[uActiveCharacter-1]; |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1419 if ( pPlayer->CanAct() ) |
0 | 1420 { |
1517 | 1421 CastSpellInfoHelpers::_427D48(); |
0 | 1422 v4 = 0; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
1423 v5 = pMapStats->GetMapInfo(pCurrentMapName); |
0 | 1424 if ( v5 ) |
1425 v4 = pMapStats->pInfos[v5]._steal_perm; | |
1426 v6 = &pOutdoor->ddm; | |
1427 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
1428 v6 = &pIndoor->dlv; | |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1429 pPlayer->StealFromActor(uActorID, v4, v6->uReputation++); |
0 | 1430 v8 = pPlayer->GetAttackRecoveryTime(0); |
1431 if ( v8 < 30 ) | |
1432 v8 = 30; | |
1433 if ( !pParty->bTurnBasedModeOn ) | |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1434 pPlayer->SetRecoveryTime((int)(flt_6BE3A4_debug_recmod1 * v8 * 2.133333333333333)); |
1448 | 1435 pTurnEngine->ApplyPlayerAction(); |
0 | 1436 } |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1437 return; |
0 | 1438 } |
1439 | |
1440 //----- (00403A60) -------------------------------------------------------- | |
1060 | 1441 void Actor::AI_SpellAttack2(unsigned int uActorID, signed int edx0, AIDirection *pDir) |
0 | 1442 { |
1443 Actor *v3; // ebx@1 | |
1878 | 1444 int16_t v4; // esi@3 |
1445 int16_t v5; // edi@3 | |
0 | 1446 signed int v6; // eax@4 |
1447 Vec3_int_ v7; // ST04_12@6 | |
1448 AIDirection *v9; // eax@8 | |
1449 __int16 v13; // ax@10 | |
1450 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1451 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
1452 int v19; // [sp+44h] [bp-10h]@6 | |
1453 signed int a2; // [sp+48h] [bp-Ch]@1 | |
1454 int v21; // [sp+4Ch] [bp-8h]@3 | |
1455 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1456 | |
1457 v3 = &pActors[uActorID]; | |
1458 a2 = edx0; | |
848 | 1459 if ( PID_TYPE(edx0) == OBJECT_Actor) |
0 | 1460 { |
848 | 1461 v6 = PID_ID(edx0); |
1878 | 1462 v4 = pActors[v6].vPosition.x; |
1463 v5 = pActors[v6].vPosition.y; | |
1464 v21 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); | |
1465 } | |
1466 else if ( PID_TYPE(edx0) == OBJECT_Player) | |
1467 { | |
1468 v4 = pParty->vPosition.x; | |
1469 v5 = pParty->vPosition.y; | |
1470 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
0 | 1471 } |
1472 else | |
1473 { | |
1878 | 1474 Error("Should not get here"); |
1475 return; | |
1476 } | |
1477 v19 = v3->uActorHeight; | |
1478 v7.z = v3->vPosition.z - (int)(v19 * -0.75); | |
1479 v7.y = v3->vPosition.y; | |
1480 v7.x = v3->vPosition.x; | |
1481 if ( sub_407A1C(v4, v5, v21, v7) ) | |
1482 { | |
1483 if ( pDir == nullptr) | |
0 | 1484 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1485 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), a2, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1486 v9 = &a3; |
0 | 1487 } |
1488 else | |
1878 | 1489 v9 = pDir; |
1490 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
1491 v13 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; | |
1492 v3->uCurrentActionLength = 8 * v13; | |
1493 v3->uCurrentActionTime = 0; | |
1494 v3->uAIState = AttackingRanged4; | |
1495 Actor::PlaySound(uActorID, 0); | |
1496 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1951 | 1497 if (v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0) |
1878 | 1498 pDira *= 2; |
0 | 1499 if ( pParty->bTurnBasedModeOn == 1 ) |
1878 | 1500 v3->pMonsterInfo.uRecoveryTime = pDira; |
0 | 1501 else |
1878 | 1502 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength + (int)(flt_6BE3A8_debug_recmod2 * pDira * 2.133333333333333); |
1503 v3->vVelocity.z = 0; | |
1504 v3->vVelocity.y = 0; | |
1505 v3->vVelocity.x = 0; | |
2153 | 1506 if ( ShouldMonsterPlayAttackAnim(v3->pMonsterInfo.uSpell2ID) ) |
0 | 1507 { |
1508 v3->uCurrentActionLength = 64; | |
1878 | 1509 v3->uCurrentActionTime = 0; |
0 | 1510 v3->uAIState = Fidgeting; |
322 | 1511 v3->UpdateAnimation(); |
0 | 1512 v3->uAIState = AttackingRanged4; |
1513 } | |
1514 else | |
322 | 1515 v3->UpdateAnimation(); |
0 | 1516 } |
1517 else | |
1878 | 1518 Actor::AI_Pursue1(uActorID, a2, uActorID, 64, pDir); |
0 | 1519 } |
1520 | |
1521 //----- (00403854) -------------------------------------------------------- | |
1060 | 1522 void Actor::AI_SpellAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1523 { |
1524 Actor *v3; // ebx@1 | |
1879 | 1525 int16_t v4; // esi@3 |
1526 int16_t v5; // edi@3 | |
0 | 1527 signed int v6; // eax@4 |
1528 Vec3_int_ v7; // ST04_12@6 | |
1529 AIDirection *v9; // eax@8 | |
1530 __int16 v13; // ax@10 | |
1531 signed int v16; // ecx@17 | |
1532 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1533 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
1534 int v19; // [sp+44h] [bp-10h]@6 | |
1535 int v21; // [sp+4Ch] [bp-8h]@3 | |
1536 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1537 | |
1538 v3 = &pActors[uActorID]; | |
848 | 1539 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
0 | 1540 { |
848 | 1541 v6 = PID_ID(sTargetPid); |
1879 | 1542 v4 = pActors[v6].vPosition.x; |
1543 v5 = pActors[v6].vPosition.y; | |
1544 v21 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); | |
1545 } | |
1546 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
1547 { | |
1548 v4 = pParty->vPosition.x; | |
1549 v5 = pParty->vPosition.y; | |
1550 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
0 | 1551 } |
1552 else | |
1553 { | |
1879 | 1554 Error("Should not get here"); |
1555 return; | |
0 | 1556 } |
1557 v19 = v3->uActorHeight; | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1558 v7.z = v3->vPosition.z - (int)(v19 * -0.75); |
0 | 1559 v7.y = v3->vPosition.y; |
1560 v7.x = v3->vPosition.x; | |
1879 | 1561 if ( sub_407A1C(v4, v5, v21, v7) ) |
0 | 1562 { |
1879 | 1563 if ( pDir == nullptr ) |
0 | 1564 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1565 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), sTargetPid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1566 v9 = &a3; |
0 | 1567 } |
1879 | 1568 else |
1569 v9 = pDir; | |
0 | 1570 v3->uYawAngle = LOWORD(v9->uYawAngle); |
1879 | 1571 v13 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 1572 v3->uCurrentActionLength = 8 * v13; |
1879 | 1573 v3->uCurrentActionTime = 0; |
0 | 1574 v3->uAIState = AttackingRanged3; |
1879 | 1575 Actor::PlaySound(uActorID, 0); |
0 | 1576 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
1951 | 1577 if (v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0) |
1879 | 1578 pDira *= 2; |
0 | 1579 if ( pParty->bTurnBasedModeOn == 1 ) |
1879 | 1580 v3->pMonsterInfo.uRecoveryTime = pDira; |
0 | 1581 else |
1879 | 1582 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength + (int)(flt_6BE3A8_debug_recmod2 * pDira * 2.133333333333333); |
0 | 1583 v16 = v3->pMonsterInfo.uSpell1ID; |
1879 | 1584 v3->vVelocity.z = 0; |
1585 v3->vVelocity.y = 0; | |
1586 v3->vVelocity.x = 0; | |
2153 | 1587 if ( ShouldMonsterPlayAttackAnim(v3->pMonsterInfo.uSpell1ID) ) |
0 | 1588 { |
1589 v3->uCurrentActionLength = 64; | |
1879 | 1590 v3->uCurrentActionTime = 0; |
0 | 1591 v3->uAIState = Fidgeting; |
322 | 1592 v3->UpdateAnimation(); |
0 | 1593 v3->uAIState = AttackingRanged3; |
1594 } | |
1595 else | |
322 | 1596 v3->UpdateAnimation(); |
0 | 1597 } |
1598 else | |
1879 | 1599 Actor::AI_Pursue1(uActorID, sTargetPid, uActorID, 64, pDir); |
0 | 1600 } |
1601 | |
1602 //----- (0040368B) -------------------------------------------------------- | |
1060 | 1603 void Actor::AI_MissileAttack2(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1604 { |
1605 Actor *v3; // ebx@1 | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1606 int16_t v4; // esi@3 |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1607 int16_t v5; // edi@3 |
0 | 1608 signed int v6; // eax@4 |
1609 Vec3_int_ v7; // ST04_12@6 | |
1610 AIDirection *v9; // eax@8 | |
1611 __int16 v13; // ax@10 | |
1612 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1613 AIDirection v17; // [sp+28h] [bp-2Ch]@9 | |
1614 int v18; // [sp+44h] [bp-10h]@6 | |
1615 int v20; // [sp+4Ch] [bp-8h]@3 | |
1616 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1617 | |
1618 v3 = &pActors[uActorID]; | |
848 | 1619 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
0 | 1620 { |
848 | 1621 v6 = PID_ID(sTargetPid); |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1622 v4 = pActors[v6].vPosition.x; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1623 v5 = pActors[v6].vPosition.y; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1624 v20 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1625 } |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1626 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1627 { |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1628 v4 = pParty->vPosition.x; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1629 v5 = pParty->vPosition.y; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1630 v20 = pParty->vPosition.z + pParty->sEyelevel; |
0 | 1631 } |
1632 else | |
1633 { | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1634 Error("Should not get here"); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1635 return; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1636 } |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1637 v18 = v3->uActorHeight; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1638 v7.z = v3->vPosition.z - (int)(v18 * -0.75); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1639 v7.y = v3->vPosition.y; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1640 v7.x = v3->vPosition.x; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1641 if ( sub_407A1C(v4, v5, v20, v7) ) |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1642 { |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1643 if ( pDir == nullptr ) |
0 | 1644 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1645 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), sTargetPid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1646 v9 = &a3; |
0 | 1647 } |
1648 else | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1649 v9 = pDir; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1650 v3->uYawAngle = LOWORD(v9->uYawAngle); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1651 v13 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1652 v3->uCurrentActionLength = 8 * v13; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1653 v3->uCurrentActionTime = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1654 v3->uAIState = AttackingRanged2; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1655 Actor::PlaySound(uActorID, 0); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1656 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
1951 | 1657 if ( v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0 ) |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1658 pDira *= 2; |
0 | 1659 if ( pParty->bTurnBasedModeOn != 1 ) |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1660 v3->pMonsterInfo.uRecoveryTime = (int)(flt_6BE3A8_debug_recmod2 * pDira * 2.133333333333333); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1661 else |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1662 v3->pMonsterInfo.uRecoveryTime = pDira; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1663 v3->vVelocity.z = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1664 v3->vVelocity.y = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1665 v3->vVelocity.x = 0; |
322 | 1666 v3->UpdateAnimation(); |
0 | 1667 } |
1668 else | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1669 Actor::AI_Pursue1(uActorID, sTargetPid, uActorID, 64, pDir); |
0 | 1670 } |
1671 | |
1672 //----- (00403476) -------------------------------------------------------- | |
1060 | 1673 void Actor::AI_MissileAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1674 { |
1675 Actor *v3; // ebx@1 | |
1676 int v4; // esi@3 | |
1677 int v5; // edi@3 | |
1678 signed int v6; // eax@4 | |
1679 Vec3_int_ v7; // ST04_12@6 | |
1680 AIDirection *v10; // eax@9 | |
1681 __int16 v14; // ax@11 | |
1682 AIDirection a3; // [sp+Ch] [bp-48h]@10 | |
1683 AIDirection v18; // [sp+28h] [bp-2Ch]@10 | |
1684 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 1685 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 1686 int v22; // [sp+50h] [bp-4h]@3 |
1687 unsigned int pDira; // [sp+5Ch] [bp+8h]@11 | |
1688 | |
1689 v3 = &pActors[uActorID]; | |
848 | 1690 //a2 = edx0; |
1691 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 1692 { |
848 | 1693 v6 = PID_ID(sTargetPid); |
0 | 1694 v4 = pActors[v6].vPosition.x; |
1695 v5 = pActors[v6].vPosition.y; | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1696 v22 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); |
0 | 1697 } |
1698 else | |
1699 { | |
848 | 1700 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 1701 { |
1702 v4 = pParty->vPosition.x; | |
1703 v5 = pParty->vPosition.y; | |
1704 v22 = pParty->vPosition.z + pParty->sEyelevel; | |
1705 } | |
1706 else | |
1707 { | |
1708 v4 = (int)pDir; | |
1709 v5 = (int)pDir; | |
1710 } | |
1711 } | |
1712 v19 = v3->uActorHeight; | |
1713 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
1714 v7.y = v3->vPosition.y; | |
1715 v7.x = v3->vPosition.x; | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1716 if ( sub_407A1C(v4, v5, v22, v7) || sub_407A1C(v7.x, v7.y, v7.z, Vec3_int_(v4, v5, v22))) |
0 | 1717 { |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1718 if ( pDir == nullptr ) |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1719 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1720 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), sTargetPid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1721 v10 = &a3; |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1722 } |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1723 else |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1724 v10 = pDir; |
0 | 1725 v3->uYawAngle = LOWORD(v10->uYawAngle); |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1726 v14 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 1727 v3->uCurrentActionLength = 8 * v14; |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1728 v3->uCurrentActionTime = 0; |
0 | 1729 v3->uAIState = AttackingRanged1; |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1730 Actor::PlaySound(uActorID, 0); |
0 | 1731 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
1951 | 1732 if ( v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0 ) |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1733 pDira *= 2; |
0 | 1734 if ( pParty->bTurnBasedModeOn == 1 ) |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1735 v3->pMonsterInfo.uRecoveryTime = pDira; |
0 | 1736 else |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1737 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength - (int)(flt_6BE3A8_debug_recmod2 * pDira * -2.133333333333333); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1738 v3->vVelocity.z = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1739 v3->vVelocity.y = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1740 v3->vVelocity.x = 0; |
322 | 1741 v3->UpdateAnimation(); |
0 | 1742 } |
1743 else | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1744 Actor::AI_Pursue1(uActorID, sTargetPid, uActorID, 64, pDir); |
0 | 1745 } |
1746 | |
1747 //----- (004032B2) -------------------------------------------------------- | |
1456 | 1748 void Actor::AI_RandomMove( unsigned int uActor_id, unsigned int uTarget_id, int radius, int uActionLength ) |
1881 | 1749 { |
1750 int x; // ebx@1 | |
1751 int absy; // eax@1 | |
0 | 1752 unsigned int v9; // ebx@11 |
1753 int v10; // ebx@13 | |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
1754 AIDirection doNotInitializeBecauseShouldBeRandom; // [sp+Ch] [bp-30h]@7 |
0 | 1755 int y; // [sp+30h] [bp-Ch]@1 |
1881 | 1756 int absx; // [sp+38h] [bp-4h]@1 |
2281 | 1757 |
1758 x = pActors[uActor_id].vInitialPosition.x - pActors[uActor_id].vPosition.x; | |
1759 y = pActors[uActor_id].vInitialPosition.y - pActors[uActor_id].vPosition.y; | |
1881 | 1760 absx = abs(x); |
1761 absy = abs(y); | |
1762 if ( absx <= absy ) | |
1763 absx = absy + (absx / 2 ); | |
0 | 1764 else |
1881 | 1765 absx = absx + absy / 2; |
2281 | 1766 if ( MonsterStats::BelongsToSupertype(pActors[uActor_id].pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) |
0 | 1767 { |
1768 if ( !uActionLength ) | |
1769 uActionLength = 256; | |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
1770 Actor::AI_StandOrBored(uActor_id, OBJECT_Player, uActionLength, &doNotInitializeBecauseShouldBeRandom); |
0 | 1771 return; |
1772 } | |
1881 | 1773 if ( pActors[uActor_id].pMonsterInfo.uMovementType == 3 && absx < 128 ) |
0 | 1774 { |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
1775 Actor::AI_Stand(uActor_id, uTarget_id, 256, &doNotInitializeBecauseShouldBeRandom); |
0 | 1776 return; |
1777 } | |
1881 | 1778 absx += ((rand() & 0xF) * radius) / 16; |
1779 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(x, y); | |
0 | 1780 if ( rand() % 100 < 25 ) |
1781 { | |
1881 | 1782 Actor::StandAwhile(uActor_id); |
0 | 1783 return; |
1784 } | |
1785 v10 = v9 + rand() % 256 - 128; | |
2281 | 1786 if ( abs(v10 - pActors[uActor_id].uYawAngle) > 256 && !(pActors[uActor_id].uAttributes & 0x200000) ) |
0 | 1787 { |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
1788 Actor::AI_Stand(uActor_id, uTarget_id, 256, &doNotInitializeBecauseShouldBeRandom); |
245 | 1789 return; |
0 | 1790 } |
2281 | 1791 pActors[uActor_id].uYawAngle = v10; |
1792 if ( pActors[uActor_id].uMovementSpeed) | |
1793 pActors[uActor_id].uCurrentActionLength = 32 * absx / pActors[uActor_id].uMovementSpeed; | |
0 | 1794 else |
2281 | 1795 pActors[uActor_id].uCurrentActionLength = 0; |
1796 pActors[uActor_id].uCurrentActionTime = 0; | |
1797 pActors[uActor_id].uAIState = Tethered; | |
0 | 1798 if ( rand() % 100 < 2 ) |
2251 | 1799 Actor::PlaySound(uActor_id, 3); |
2281 | 1800 pActors[uActor_id].UpdateAnimation(); |
0 | 1801 } |
1802 | |
1803 //----- (004031C1) -------------------------------------------------------- | |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
1804 char __fastcall Actor::_4031C1_update_job_never_gets_called(unsigned int uActorID, signed int a2, int a3) //attempted to implement something like jobs for actors, but apparently was never finished |
0 | 1805 { |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
1806 return 0; |
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
1807 /*unsigned int v3; // edi@1 |
0 | 1808 Actor *v4; // esi@1 |
1809 ActorJob *v5; // eax@1 | |
1810 signed int v6; // edx@2 | |
1811 ActorJob *v7; // eax@2 | |
1812 signed int v8; // edi@2 | |
82 | 1813 ActorJob *v9; // ecx@2 |
0 | 1814 __int16 v10; // cx@15 |
1815 signed int v12; // [sp+8h] [bp-4h]@1 | |
1816 | |
1817 v3 = uActorID; | |
1818 v12 = a2; | |
1819 v4 = &pActors[uActorID]; | |
1820 v5 = (ActorJob *)pActors[uActorID].CanAct(); | |
1821 if ( v5 ) | |
1822 { | |
1823 v6 = 65535; | |
1824 v7 = &v4->pScheduledJobs[v3]; | |
1825 v8 = 7; | |
82 | 1826 v9 = &v7[7];//(char *)&v7[7].uHour; |
1827 while ( !(v9->uAttributes & 1) || v9->uHour > v12 ) | |
0 | 1828 { |
1829 --v8; | |
82 | 1830 --v9; |
0 | 1831 if ( v8 < 0 ) |
82 | 1832 break; |
0 | 1833 } |
82 | 1834 if( v8 >= 0 ) |
1835 v6 = v8; | |
0 | 1836 if ( !v8 && v6 == 65535 ) |
1837 v6 = 7; | |
1838 v5 = &v7[v6]; | |
1839 if ( v4->vInitialPosition.x != v5->vPos.x | |
1840 || v4->vInitialPosition.y != v5->vPos.y | |
1841 || v4->vInitialPosition.z != v5->vPos.z | |
1842 || v4->pMonsterInfo.uMovementType != v5->uAction ) | |
1843 { | |
1844 v4->vInitialPosition.x = v5->vPos.x; | |
1845 v4->vInitialPosition.y = v5->vPos.y; | |
1846 v10 = v5->vPos.z; | |
1847 v4->vInitialPosition.z = v10; | |
1848 LOBYTE(v5) = v5->uAction; | |
1456 | 1849 v4->pMonsterInfo.uMovementType = MONSTER_MOVEMENT_TYPE_STAIONARY; |
0 | 1850 if ( a3 == 1 ) |
1851 { | |
1852 v4->vPosition.x = v4->vInitialPosition.x; | |
1853 v4->vPosition.y = v4->vInitialPosition.y; | |
1854 LOBYTE(v5) = v10; | |
1855 v4->vPosition.z = v10; | |
1856 } | |
1857 } | |
1858 } | |
1882
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1859 return (char)v5;*/ |
0 | 1860 } |
1861 | |
1862 //----- (004030AD) -------------------------------------------------------- | |
1882
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1863 void Actor::AI_Stun(unsigned int uActorID, signed int edx0, int stunRegardlessOfState) |
0 | 1864 { |
1865 Actor *v4; // ebx@1 | |
1866 __int16 v7; // ax@16 | |
1867 AIDirection a3; // [sp+Ch] [bp-40h]@16 | |
1882
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|
1868 AIDirection* v10; // [sp+28h] [bp-24h]@16 |
0 | 1869 |
1870 v4 = &pActors[uActorID]; | |
1882
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1871 if ( v4->uAIState == Fleeing ) |
0 | 1872 BYTE2(v4->uAttributes) |= 2u; |
1873 if ( v4->pMonsterInfo.uHostilityType != 4 ) | |
1874 { | |
1875 v4->uAttributes &= 0xFFFFFFFBu; | |
1876 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
1877 } | |
1947 | 1878 if ( v4->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 ) |
1879 v4->pActorBuffs[ACTOR_BUFF_CHARM].Reset(); | |
1950 | 1880 if ( v4->pActorBuffs[ACTOR_BUFF_AFRAID].uExpireTime > 0 ) |
1881 v4->pActorBuffs[ACTOR_BUFF_AFRAID].Reset(); | |
1882
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1882 if ( stunRegardlessOfState |
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1883 || (v4->uAIState != Stunned |
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1884 && v4->uAIState != AttackingRanged1 |
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1885 && v4->uAIState != AttackingRanged2 |
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1886 && v4->uAIState != AttackingRanged3 |
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1887 && v4->uAIState != AttackingRanged4 |
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1888 && v4->uAIState != AttackingMelee)) |
0 | 1889 { |
1910
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1890 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), edx0, &a3, 0); |
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1891 v10 = &a3; |
1882
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|
1892 v4->uYawAngle = LOWORD(v10->uYawAngle); |
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1893 v7 = pSpriteFrameTable->pSpriteSFrames[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength; |
0 | 1894 v4->uCurrentActionTime = 0; |
1895 v4->uAIState = Stunned; | |
1896 v4->uCurrentActionLength = 8 * v7; | |
1882
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1897 Actor::PlaySound(uActorID, 2u); |
322 | 1898 v4->UpdateAnimation(); |
0 | 1899 } |
1900 } | |
1901 | |
1902 //----- (00402F87) -------------------------------------------------------- | |
414 | 1903 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4) |
0 | 1904 { |
1905 unsigned int v7; // eax@3 | |
1906 unsigned int v9; // eax@3 | |
1060 | 1907 |
1883 | 1908 Actor* actor = &pActors[uActorID]; |
417 | 1909 |
1910 AIDirection a3; // [sp+Ch] [bp-5Ch]@2 | |
414 | 1911 if (!a4) |
1910
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1912 { |
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1913 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0); |
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1914 a4 = &a3; |
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1915 } |
414 | 1916 |
1917 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength; | |
1918 | |
1640
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|
1919 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, actor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
414 | 1920 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7; |
1921 | |
2212 | 1922 if ( v9 & 0x700 ) // turned away - just stand |
414 | 1923 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4); |
1924 else // facing player - play bored anim | |
0 | 1925 { |
414 | 1926 actor->uAIState = Fidgeting; |
1927 actor->uCurrentActionTime = 0; | |
1928 actor->uYawAngle = a4->uYawAngle; | |
1929 actor->vVelocity.z = 0; | |
1930 actor->vVelocity.y = 0; | |
1931 actor->vVelocity.x = 0; | |
0 | 1932 if ( rand() % 100 < 5 ) |
414 | 1933 Actor::PlaySound(uActorID, 3); |
1934 actor->UpdateAnimation(); | |
0 | 1935 } |
1936 } | |
1937 | |
1938 //----- (00402F27) -------------------------------------------------------- | |
322 | 1939 void Actor::Resurrect(unsigned int uActorID) |
0 | 1940 { |
1941 Actor *pActor; // esi@1 | |
1942 | |
1943 pActor = &pActors[uActorID]; | |
1944 pActor->uCurrentActionTime = 0; | |
1945 pActor->uAIState = Resurrected; | |
1946 pActor->uCurrentActionAnimation = ANIM_Dying; | |
1883 | 1947 pActor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[pActor->pSpriteIDs[ANIM_Dying]].uAnimLength; |
0 | 1948 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP); |
2276 | 1949 Actor::PlaySound(uActorID, 1); |
322 | 1950 pActor->UpdateAnimation(); |
0 | 1951 } |
1952 | |
1953 //----- (00402D6E) -------------------------------------------------------- | |
319 | 1954 void Actor::Die(unsigned int uActorID) |
0 | 1955 { |
1980 | 1956 Actor* actor = &pActors[uActorID]; |
0 | 1957 |
319 | 1958 actor->uCurrentActionTime = 0; |
1959 actor->uAIState = Dying; | |
1960 actor->uCurrentActionAnimation = ANIM_Dying; | |
1961 actor->sCurrentHP = 0; | |
1962 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength; | |
1946
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pActorBuffs[6] to pActorBuffs[ACTOR_BUFF_PARALYZED]
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1963 actor->pActorBuffs[ACTOR_BUFF_PARALYZED].Reset(); |
1945 | 1964 actor->pActorBuffs[ACTOR_BUFF_STONED].Reset(); |
319 | 1965 Actor::PlaySound(uActorID, 1); |
1966 actor->UpdateAnimation(); | |
1967 | |
1968 for (uint i = 0; i < 5; ++i) | |
1529 | 1969 if (pParty->monster_id_for_hunting[i] == actor->pMonsterInfo.uID) |
1970 pParty->monster_for_hunting_killed[i] = true; | |
319 | 1971 |
1972 for (uint i = 0; i < 22; ++i) | |
1973 actor->pActorBuffs[i].Reset(); | |
1974 | |
1975 ItemGen drop; | |
1012 | 1976 drop.Reset(); |
319 | 1977 switch (actor->pMonsterInfo.uID) |
0 | 1978 { |
319 | 1979 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3: |
1980 drop.uItemID = ITEM_HARPY_FEATHER; | |
1981 break; | |
1982 | |
1983 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3: | |
1984 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE; | |
1985 break; | |
1986 | |
1987 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3: | |
1988 drop.uItemID = ITEM_TROLL_BLOOD; | |
1989 break; | |
1990 | |
1991 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3: | |
1992 drop.uItemID = ITEM_DEVIL_ICHOR; | |
1993 break; | |
1994 | |
1995 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3: | |
1996 drop.uItemID = ITEM_DRAGON_EYE; | |
321 | 1997 break; |
0 | 1998 } |
319 | 1999 |
1759 | 2000 if (rand() % 100 < 20 && drop.uItemID != 0) |
0 | 2001 { |
319 | 2002 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID, |
2003 actor->vPosition.x, | |
2004 actor->vPosition.y, | |
2005 actor->vPosition.z + 16, | |
2006 rand() % 200 + 200, | |
0 | 2007 1, |
2008 1, | |
2009 0, | |
319 | 2010 &drop); |
0 | 2011 } |
319 | 2012 |
2013 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE) | |
2014 Actor::Explode(uActorID); | |
0 | 2015 } |
2016 | |
2017 //----- (00402CED) -------------------------------------------------------- | |
322 | 2018 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID) |
0 | 2019 { |
2020 unsigned __int16 v3; // dx@1 | |
2021 | |
1408 | 2022 v3 = pActors[uActorID].pSoundSampleIDs[uSoundID]; |
0 | 2023 if ( v3 ) |
2024 { | |
1949 | 2025 if ( pActors[uActorID].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime <= 0 ) |
1883 | 2026 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
0 | 2027 else |
2028 { | |
1949 | 2029 switch(pActors[uActorID].pActorBuffs[ACTOR_BUFF_SHRINK].uPower) |
0 | 2030 { |
1883 | 2031 case 1: |
2032 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075); | |
2033 break; | |
2034 case 2: | |
2035 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075); | |
2036 break; | |
2037 case 3: | |
2038 case 4: | |
2039 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075); | |
2040 break; | |
2041 default: | |
2042 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); | |
2043 break; | |
0 | 2044 } |
2045 } | |
2046 } | |
2047 } | |
2048 | |
2049 //----- (00402AD7) -------------------------------------------------------- | |
1060 | 2050 void Actor::AI_Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir) |
0 | 2051 { |
2052 int v6; // eax@1 | |
2053 Actor *v7; // ebx@1 | |
2054 unsigned int v8; // ecx@1 | |
2055 AIDirection *v10; // esi@6 | |
2056 AIDirection a3; // [sp+Ch] [bp-5Ch]@7 | |
2057 unsigned int v18; // [sp+64h] [bp-4h]@1 | |
2058 | |
2059 v6 = 0; | |
2060 v7 = &pActors[uActorID]; | |
862 | 2061 v8 = PID(OBJECT_Actor,uActorID); |
1884 | 2062 if ( v7->pMonsterInfo.uFlying != 0 && !pParty->bFlying ) //TODO: Does v6 have a point? |
0 | 2063 { |
2064 if ( v7->pMonsterInfo.uMissleAttack1Type ) | |
2065 v6 = v7->uActorRadius + 512; | |
2066 else | |
2067 v6 = pParty->uPartyHeight; | |
2068 } | |
1052 | 2069 |
1884 | 2070 if ( pDir == nullptr ) |
0 | 2071 { |
1910
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2072 Actor::GetDirectionInfo(v8, a2, &a3, v6); |
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2073 v10 = &a3; |
1884 | 2074 } |
2075 else | |
2076 v10 = pDir; | |
0 | 2077 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) |
2078 { | |
2079 if ( !uActionLength ) | |
2080 uActionLength = 256; | |
1884 | 2081 Actor::AI_StandOrBored(uActorID, 4, uActionLength, v10); |
322 | 2082 return; |
0 | 2083 } |
1884 | 2084 if ( v10->uDistance < 307.2 ) |
0 | 2085 { |
2086 if ( !uActionLength ) | |
2087 uActionLength = 256; | |
1884 | 2088 Actor::AI_Stand(uActorID, a2, uActionLength, v10); |
322 | 2089 return; |
0 | 2090 } |
1884 | 2091 if ( v7->uMovementSpeed == 0 ) |
322 | 2092 { |
1884 | 2093 Actor::AI_Stand(uActorID, a2, uActionLength, v10); |
322 | 2094 return; |
2095 } | |
0 | 2096 if ( arg0 % 2 ) |
2097 v18 = -16; | |
1884 | 2098 else |
2099 v18 = 16; | |
1052 | 2100 |
0 | 2101 v7->uYawAngle = stru_5C6E00->Atan2( |
1885 | 2102 pParty->vPosition.x + (int)fixpoint_mul(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.x, |
2059 | 2103 pParty->vPosition.y + (int)fixpoint_mul(stru_5C6E00->Sin(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.y); |
0 | 2104 if ( uActionLength ) |
2105 v7->uCurrentActionLength = uActionLength; | |
2106 else | |
2107 v7->uCurrentActionLength = 128; | |
2108 v7->uPitchAngle = LOWORD(v10->uPitchAngle); | |
2109 v7->uAIState = Pursuing; | |
322 | 2110 v7->UpdateAnimation(); |
0 | 2111 } |
2112 | |
2113 //----- (00402968) -------------------------------------------------------- | |
1060 | 2114 void Actor::AI_Flee(unsigned int uActorID, signed int sTargetPid, int uActionLength, AIDirection *a4) |
0 | 2115 { |
2116 Actor *v5; // ebx@1 | |
2117 int v7; // ecx@2 | |
2118 unsigned __int16 v9; // ax@15 | |
1909 | 2119 AIDirection v10; // [sp+8h] [bp-7Ch]@4 |
2120 AIDirection a3; // [sp+24h] [bp-60h]@3 | |
1885 | 2121 AIDirection* v13; // [sp+5Ch] [bp-28h]@4 |
0 | 2122 |
2123 v5 = &pActors[uActorID]; | |
1885 | 2124 if ( v5->CanAct() ) |
0 | 2125 { |
1885 | 2126 v7 = PID(OBJECT_Actor,uActorID); |
0 | 2127 if ( !a4 ) |
2128 { | |
1910
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2129 Actor::GetDirectionInfo(v7, sTargetPid, &a3, v5->pMonsterInfo.uFlying); |
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2130 a4 = &a3; |
0 | 2131 } |
1910
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2132 Actor::GetDirectionInfo(v7, 4u, &v10, 0); |
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2133 v13 = &v10; |
0 | 2134 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) |
1885 | 2135 || PID_TYPE(sTargetPid) == OBJECT_Actor && v13->uDistance < 307.2 ) |
0 | 2136 { |
2137 if ( !uActionLength ) | |
2138 uActionLength = 256; | |
1885 | 2139 Actor::AI_StandOrBored(uActorID, 4, uActionLength, v13); |
0 | 2140 } |
2141 else | |
2142 { | |
1885 | 2143 if ( v5->uMovementSpeed ) |
2144 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v5->uMovementSpeed; | |
0 | 2145 else |
2146 v5->uCurrentActionLength = 0; | |
2147 if ( v5->uCurrentActionLength > 256 ) | |
2148 v5->uCurrentActionLength = 256; | |
2149 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle); | |
2150 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi); | |
2151 v9 = LOWORD(a4->uPitchAngle); | |
2152 v5->uCurrentActionTime = 0; | |
2153 v5->uPitchAngle = v9; | |
2154 v5->uAIState = Fleeing; | |
322 | 2155 v5->UpdateAnimation(); |
0 | 2156 } |
2157 } | |
2158 } | |
2159 | |
2160 //----- (0040281C) -------------------------------------------------------- | |
1060 | 2161 void Actor::AI_Pursue2(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5) |
0 | 2162 { |
2163 int v6; // eax@1 | |
2164 Actor *v7; // ebx@1 | |
2165 unsigned int v8; // ecx@1 | |
2166 AIDirection *v10; // esi@7 | |
2167 signed __int16 v13; // cx@19 | |
2168 unsigned __int16 v14; // ax@25 | |
2169 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
2170 AIDirection v18; // [sp+28h] [bp-24h]@8 | |
2171 | |
2172 v6 = 0; | |
2173 v7 = &pActors[uActorID]; | |
862 | 2174 v8 = PID(OBJECT_Actor,uActorID); |
1886 | 2175 if ( v7->pMonsterInfo.uFlying != 0 && !pParty->bFlying ) |
0 | 2176 { |
2177 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
2178 v6 = v7->uActorRadius + 512; | |
2179 else | |
2180 v6 = pParty->uPartyHeight; | |
2181 } | |
2182 v10 = pDir; | |
2183 if ( !pDir ) | |
2184 { | |
1910
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diff
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2185 Actor::GetDirectionInfo(v8, a2, &a3, v6); |
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|
2186 v10 = &a3; |
0 | 2187 } |
2188 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2189 { | |
2190 if ( !uActionLength ) | |
2191 uActionLength = 256; | |
1886 | 2192 Actor::AI_StandOrBored(uActorID, 4, uActionLength, v10); |
322 | 2193 return; |
0 | 2194 } |
2195 if ( (signed int)v10->uDistance < a5 ) | |
2196 { | |
2197 if ( !uActionLength ) | |
2198 uActionLength = 256; | |
1886 | 2199 Actor::AI_StandOrBored(uActorID, a2, uActionLength, v10); |
322 | 2200 return; |
0 | 2201 } |
2202 if ( uActionLength ) | |
2203 { | |
2204 v7->uCurrentActionLength = uActionLength; | |
2205 } | |
2206 else | |
2207 { | |
2208 v13 = v7->uMovementSpeed; | |
2209 if ( v13 ) | |
2210 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13; | |
2211 else | |
2212 v7->uCurrentActionLength = 0; | |
2213 if ( v7->uCurrentActionLength > 32 ) | |
2214 v7->uCurrentActionLength = 32; | |
2215 } | |
2216 v7->uYawAngle = LOWORD(v10->uYawAngle); | |
2217 v14 = LOWORD(v10->uPitchAngle); | |
2218 v7->uCurrentActionTime = 0; | |
2219 v7->uPitchAngle = v14; | |
2220 v7->uAIState = Pursuing; | |
322 | 2221 v7->UpdateAnimation(); |
0 | 2222 } |
2223 | |
2224 //----- (00402686) -------------------------------------------------------- | |
1060 | 2225 void Actor::AI_Pursue3(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4) |
0 | 2226 { |
2227 int v5; // eax@1 | |
2228 Actor *v6; // ebx@1 | |
2229 int v7; // ecx@1 | |
2230 signed __int16 v12; // cx@19 | |
2231 __int16 v14; // ax@25 | |
2232 unsigned __int16 v16; // ax@28 | |
2233 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
1887 | 2234 AIDirection* v20; // [sp+28h] [bp-24h]@8 |
0 | 2235 |
2236 v5 = 0; | |
2237 v6 = &pActors[uActorID]; | |
862 | 2238 v7 = PID(OBJECT_Actor,uActorID); |
1887 | 2239 if ( v6->pMonsterInfo.uFlying != 0 && !pParty->bFlying ) |
0 | 2240 { |
2241 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
2242 v5 = v6->uActorRadius + 512; | |
2243 else | |
2244 v5 = pParty->uPartyHeight; | |
2245 } | |
2246 if ( !a4 ) | |
2247 { | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
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diff
changeset
|
2248 Actor::GetDirectionInfo(v7, a2, &a3, v5); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
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1909
diff
changeset
|
2249 v20 = &a3; |
0 | 2250 } |
2251 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2252 { | |
2253 if ( !uActionLength ) | |
2254 uActionLength = 256; | |
860 | 2255 return Actor::AI_StandOrBored(uActorID, 4, uActionLength, a4); |
0 | 2256 } |
1887 | 2257 if ( a4->uDistance < 307.2 ) |
0 | 2258 { |
2259 if ( !uActionLength ) | |
2260 uActionLength = 256; | |
1887 | 2261 return Actor::AI_StandOrBored(uActorID, a2, uActionLength, a4); |
0 | 2262 } |
2263 if ( uActionLength ) | |
2264 v6->uCurrentActionLength = uActionLength + rand() % uActionLength; | |
2265 else | |
2266 { | |
2267 v12 = v6->uMovementSpeed; | |
2268 if ( v12 ) | |
860 | 2269 v6->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v12; |
0 | 2270 else |
2271 v6->uCurrentActionLength = 0; | |
2272 if ( v6->uCurrentActionLength > 128 ) | |
2273 v6->uCurrentActionLength = 128; | |
2274 } | |
860 | 2275 v14 = LOWORD(a4->uYawAngle); |
1887 | 2276 if ( rand() % 2 ) |
2277 v14 += 256; | |
0 | 2278 else |
1887 | 2279 v14 -= 256; |
2280 v6->uYawAngle = v14; | |
860 | 2281 v16 = LOWORD(a4->uPitchAngle); |
0 | 2282 v6->uCurrentActionTime = 0; |
2283 v6->uPitchAngle = v16; | |
2284 v6->uAIState = Pursuing; | |
2285 if ( rand() % 100 < 2 ) | |
860 | 2286 Actor::PlaySound(uActorID, 2u); |
322 | 2287 v6->UpdateAnimation(); |
0 | 2288 } |
2289 | |
1893 | 2290 //----- (00401221) -------------------------------------------------------- |
417 | 2291 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party) |
0 | 2292 { |
2293 int v5; // ecx@1 | |
2294 signed int v10; // eax@13 | |
1894 | 2295 uint v11; // ebx@16 |
2296 uint v12; // eax@16 | |
0 | 2297 signed int v14; // eax@31 |
1894 | 2298 uint v15; // edi@43 |
2299 uint v16; // ebx@45 | |
2300 uint v17; // eax@45 | |
1893 | 2301 signed int closestId; // [sp+14h] [bp-1Ch]@1 |
1894 | 2302 uint v23; // [sp+1Ch] [bp-14h]@16 |
1893 | 2303 unsigned int lowestRadius; // [sp+24h] [bp-Ch]@1 |
1894 | 2304 uint v27; // [sp+2Ch] [bp-4h]@16 |
2305 uint v28; // [sp+2Ch] [bp-4h]@45 | |
0 | 2306 |
1893 | 2307 lowestRadius = UINT_MAX; |
0 | 2308 v5 = 0; |
2309 *a2 = 0; | |
1893 | 2310 closestId = 0; |
417 | 2311 assert(uActorID < uNumActors); |
1889
397059718a9a
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changeset
|
2312 Actor* thisActor = &pActors[uActorID]; |
417 | 2313 |
2314 for (uint i = 0; i < uNumActors; ++i) | |
0 | 2315 { |
1893 | 2316 Actor* actor = &pActors[i]; |
417 | 2317 if (actor->uAIState == Dead || actor->uAIState == Dying || |
2318 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i ) | |
2319 continue; | |
2320 | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
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diff
changeset
|
2321 if (thisActor->uLastCharacterIDToHit == 0 || PID(OBJECT_Actor,v5) != thisActor->uLastCharacterIDToHit ) |
245 | 2322 { |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
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diff
changeset
|
2323 v10 = thisActor->GetActorsRelation(actor); |
417 | 2324 if ( v10 == 0 ) |
245 | 2325 continue; |
2326 } | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2327 else if (thisActor->IsNotAlive()) |
245 | 2328 { |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2329 thisActor->uLastCharacterIDToHit = 0; |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2330 v10 = thisActor->GetActorsRelation(actor); |
417 | 2331 if ( v10 == 0 ) |
245 | 2332 continue; |
2333 } | |
2334 else | |
2335 { | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2336 if ( (actor->uGroup != 0 || thisActor->uGroup != 0) && actor->uGroup == thisActor->uGroup ) |
245 | 2337 continue; |
2338 v10 = 4; | |
2339 } | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2340 if ( thisActor->pMonsterInfo.uHostilityType ) |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2341 v10 = pMonsterStats->pInfos[thisActor->pMonsterInfo.uID].uHostilityType; |
2154 | 2342 v11 = _4DF380_hostilityRanges[v10]; |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2343 v23 = abs(thisActor->vPosition.x - actor->vPosition.x); |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2344 v27 = abs(thisActor->vPosition.y - actor->vPosition.y); |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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diff
changeset
|
2345 v12 = abs(thisActor->vPosition.z - actor->vPosition.z); |
245 | 2346 if ( v23 <= v11 |
2347 && v27 <= v11 | |
2348 && v12 <= v11 | |
1493 | 2349 && sub_4070EF_prolly_detect_player(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID)) |
1893 | 2350 && v23 * v23 + v27 * v27 + v12 * v12 < lowestRadius ) |
245 | 2351 { |
1893 | 2352 lowestRadius = v23 * v23 + v27 * v27 + v12 * v12; |
2353 closestId = i; | |
245 | 2354 } |
0 | 2355 } |
1893 | 2356 |
2357 if ( lowestRadius != UINT_MAX ) | |
2358 { | |
2359 *a2 = PID(OBJECT_Actor, closestId); | |
2360 } | |
1894 | 2361 |
2362 if (can_target_party && !pParty->Invisible()) | |
0 | 2363 { |
1893 | 2364 if ( thisActor->uAttributes & 0x80000 |
1956
542c13cd72e2
pActorBuffs[12] to pActorBuffs[ACTOR_BUFF_ENSLAVED]
Grumpy7
parents:
1955
diff
changeset
|
2365 && thisActor->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime <= 0 |
1947 | 2366 && thisActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime <= 0 |
1948
7fd4bfa175fd
pActorBuffs[2] to pActorBuffs[ACTOR_BUFF_SUMMONED]
Grumpy7
parents:
1947
diff
changeset
|
2367 && thisActor->pActorBuffs[ACTOR_BUFF_SUMMONED].uExpireTime <= 0 ) |
0 | 2368 v14 = 4; |
1893 | 2369 else |
2370 v14 = thisActor->GetActorsRelation(0); | |
417 | 2371 if ( v14 != 0 ) |
0 | 2372 { |
1889
397059718a9a
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Grumpy7
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diff
changeset
|
2373 if ( !thisActor->pMonsterInfo.uHostilityType ) |
2154 | 2374 v15 = _4DF380_hostilityRanges[v14]; |
1893 | 2375 else |
2154 | 2376 v15 = _4DF380_hostilityRanges[4]; |
1889
397059718a9a
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Grumpy7
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1887
diff
changeset
|
2377 v16 = abs(thisActor->vPosition.x - pParty->vPosition.x); |
397059718a9a
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Grumpy7
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1887
diff
changeset
|
2378 v28 = abs(thisActor->vPosition.y - pParty->vPosition.y); |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2379 v17 = abs(thisActor->vPosition.z - pParty->vPosition.z); |
1893 | 2380 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 && (v16 * v16 + v28 * v28 + v17 * v17 < lowestRadius)) |
0 | 2381 { |
1893 | 2382 *a2 = OBJECT_Player; |
0 | 2383 } |
2384 } | |
2385 } | |
2386 } | |
2387 // 4DF380: using guessed type int dword_4DF380[]; | |
2388 // 4DF390: using guessed type int dword_4DF390; | |
2389 | |
2390 //----- (0040104C) -------------------------------------------------------- | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2391 signed int Actor::GetActorsRelation(Actor *otherActPtr) |
0 | 2392 { |
1892 | 2393 unsigned int thisGroup; // ebp@19 |
2394 int otherGroup; // eax@22 | |
2395 unsigned int thisAlly; // edx@25 | |
2396 unsigned int otherAlly; // edx@33 | |
0 | 2397 |
1892 | 2398 if ( otherActPtr) |
1890 | 2399 { |
2251 | 2400 if ( otherActPtr->uGroup != 0 && this->uGroup != 0 && otherActPtr->uGroup == this->uGroup ) |
1890 | 2401 return 0; |
2402 } | |
2403 | |
1892 | 2404 if (this->pActorBuffs[ACTOR_BUFF_BERSERK].uExpireTime > 0) |
2405 return 4; | |
2406 thisAlly = this->uAlly; | |
2407 if ( this->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime > 0 || thisAlly == 9999) | |
2408 thisGroup = 0; | |
2409 else if ( thisAlly > 0 ) | |
2410 thisGroup = thisAlly; | |
0 | 2411 else |
1892 | 2412 thisGroup = (this->pMonsterInfo.uID - 1) / 3 + 1; |
2413 | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2414 if ( otherActPtr ) |
0 | 2415 { |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2416 if (otherActPtr->pActorBuffs[ACTOR_BUFF_BERSERK].uExpireTime > 0) |
0 | 2417 return 4; |
1892 | 2418 otherAlly = otherActPtr->uAlly; |
2419 if ( otherActPtr->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime > 0 || otherAlly == 9999) | |
2420 otherGroup = 0; | |
2421 else if ( otherAlly > 0 ) | |
2422 otherGroup = otherAlly; | |
1891 | 2423 else |
1892 | 2424 otherGroup = (otherActPtr->pMonsterInfo.uID - 1) / 3 + 1; |
0 | 2425 } |
2426 else | |
1892 | 2427 otherGroup = 0; |
1891 | 2428 |
1892 | 2429 if ( this->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 && !otherGroup |
2430 || otherActPtr && otherActPtr->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 && !thisGroup ) | |
0 | 2431 return 0; |
1892 | 2432 if ( this->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime <= 0 && this->uAttributes & 0x80000 && !otherGroup ) |
0 | 2433 return 4; |
1892 | 2434 if (thisGroup >= 89 || otherGroup >= 89) |
1891 | 2435 return 0; |
2436 | |
1892 | 2437 if ( thisGroup == 0 ) |
0 | 2438 { |
1892 | 2439 if ( (!otherActPtr || this->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime > 0 && !(otherActPtr->uAttributes & 0x80000)) && !pFactionTable->relations[otherGroup][0]) |
2440 return pFactionTable->relations[0][otherGroup]; | |
1891 | 2441 else |
2442 return 4; | |
0 | 2443 } |
1891 | 2444 else |
1892 | 2445 return pFactionTable->relations[thisGroup][otherGroup]; |
0 | 2446 } |
2447 | |
2448 //----- (0045976D) -------------------------------------------------------- | |
322 | 2449 void Actor::UpdateAnimation() |
0 | 2450 { |
322 | 2451 //AIState state; // edx@1 |
2452 //unsigned int result; // eax@1 | |
0 | 2453 |
322 | 2454 //state = (AIState)this->; |
2455 uAttributes &= 0xFFDFFFFF; | |
2456 //result = this->uAttributes; | |
2457 switch (uAIState) | |
0 | 2458 { |
2459 case Tethered: | |
322 | 2460 uCurrentActionAnimation = ANIM_Walking; |
2461 break; | |
2462 | |
0 | 2463 case AttackingMelee: |
322 | 2464 uCurrentActionAnimation = ANIM_AtkMelee; |
2465 uAttributes |= 0x200000u; | |
2466 break; | |
2467 | |
0 | 2468 case AttackingRanged1: |
2469 case AttackingRanged2: | |
2470 case AttackingRanged3: | |
2471 case AttackingRanged4: | |
322 | 2472 uCurrentActionAnimation = ANIM_AtkRanged; |
2473 uAttributes |= 0x200000u; | |
2474 break; | |
2475 | |
0 | 2476 case Dying: |
2477 case Resurrected: | |
322 | 2478 uCurrentActionAnimation = ANIM_Dying; |
2479 uAttributes |= 0x200000u; | |
2480 break; | |
2481 | |
0 | 2482 case Pursuing: |
2483 case Fleeing: | |
322 | 2484 uCurrentActionAnimation = ANIM_Walking; |
2485 uAttributes |= 0x200000u; | |
2486 break; | |
2487 | |
0 | 2488 case Stunned: |
322 | 2489 uCurrentActionAnimation = ANIM_GotHit; |
2490 uAttributes |= 0x200000u; | |
2491 break; | |
2492 | |
0 | 2493 case Fidgeting: |
322 | 2494 uCurrentActionAnimation = ANIM_Bored; |
2495 uAttributes |= 0x200000u; | |
2496 break; | |
2497 | |
0 | 2498 case Standing: |
2499 case Interacting: | |
2500 case Summoned: | |
322 | 2501 uCurrentActionAnimation = ANIM_Standing; |
2502 uAttributes |= 0x200000u; | |
2503 break; | |
2504 | |
0 | 2505 case Dead: |
322 | 2506 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0) |
2507 uAIState = Removed; | |
0 | 2508 else |
322 | 2509 uCurrentActionAnimation = ANIM_Dead; |
2510 break; | |
2511 | |
551 | 2512 case Removed: |
652 | 2513 case Disabled: |
551 | 2514 return; |
2515 | |
0 | 2516 default: |
322 | 2517 assert(false); |
0 | 2518 } |
2519 } | |
2520 | |
2521 //----- (00459671) -------------------------------------------------------- | |
2522 void Actor::Reset() | |
2523 { | |
2524 this->pActorName[0] = 0; | |
2525 this->word_000086_some_monster_id = 0; | |
602 | 2526 this->sNPC_ID = 0; |
0 | 2527 this->vPosition.z = 0; |
2528 this->vPosition.y = 0; | |
2529 this->vPosition.x = 0; | |
2530 this->vVelocity.z = 0; | |
2531 this->vVelocity.y = 0; | |
2532 this->vVelocity.x = 0; | |
2533 this->uYawAngle = 0; | |
2534 this->uPitchAngle = 0; | |
2535 this->uAttributes = 0; | |
2536 this->uSectorID = 0; | |
2537 this->uCurrentActionTime = 0; | |
2538 this->vInitialPosition.z = 0; | |
2539 this->vInitialPosition.y = 0; | |
2540 this->vInitialPosition.x = 0; | |
2541 this->vGuardingPosition.z = 0; | |
2542 this->vGuardingPosition.y = 0; | |
2543 this->vGuardingPosition.x = 0; | |
2544 this->uTetherDistance = 256; | |
2545 this->uActorRadius = 32; | |
2546 this->uActorHeight = 128; | |
2547 this->uAIState = Standing; | |
305 | 2548 this->uCurrentActionAnimation = ANIM_Standing; |
0 | 2549 this->uMovementSpeed = 200; |
2550 this->uCarriedItemID = 0; | |
2551 this->uGroup = 0; | |
2552 this->uAlly = 0; | |
2553 this->uSummonerID = 0; | |
2554 this->uLastCharacterIDToHit = 0; | |
2555 this->dword_000334_unique_name = 0; | |
2556 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs)); | |
2557 memset(this->pActorBuffs, 0, 0x160u); | |
2558 } | |
2559 | |
2560 //----- (0045959A) -------------------------------------------------------- | |
2561 void Actor::PrepareSprites(char load_sounds_if_bit1_set) | |
2562 { | |
694 | 2563 |
2564 MonsterDesc *v3; // esi@1 | |
0 | 2565 MonsterInfo *v9; // [sp+84h] [bp-10h]@1 |
694 | 2566 |
0 | 2567 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1]; |
2568 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1]; | |
2569 //v12 = pSpriteIDs; | |
2570 //Source = (char *)v3->pSpriteNames; | |
2571 //do | |
2572 for (uint i = 0; i < 8; ++i) | |
2573 { | |
2574 //strcpy(pSpriteName, v3->pSpriteNames[i]); | |
2575 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]); | |
2576 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]); | |
2577 } | |
2578 uActorHeight = v3->uMonsterHeight; | |
2579 uActorRadius = v3->uMonsterRadius; | |
33 | 2580 uMovementSpeed = v9->uBaseSpeed; |
0 | 2581 if ( !(load_sounds_if_bit1_set & 1) ) |
2582 { | |
2251 | 2583 for ( int i = 0; i < 4; ++i ) |
2584 pSoundSampleIDs[i] = v3->pSoundSampleIDs[i]; | |
0 | 2585 } |
2586 } | |
2587 | |
2588 //----- (00459667) -------------------------------------------------------- | |
2589 void Actor::Remove() | |
2590 { | |
2591 this->uAIState = Removed; | |
2592 } | |
2593 | |
2594 //----- (0044FD29) -------------------------------------------------------- | |
1895 | 2595 void Actor::SummonMinion( int summonerId ) |
0 | 2596 { |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
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1895
diff
changeset
|
2597 unsigned __int8 extraSummonLevel; // al@1 |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
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1895
diff
changeset
|
2598 int summonMonsterBaseType; // esi@1 |
0 | 2599 int v5; // edx@2 |
2600 int v7; // edi@10 | |
2601 Actor *v8; // esi@10 | |
2602 MonsterInfo *v9; // ebx@10 | |
2603 MonsterDesc *v10; // edi@10 | |
2604 int v13; // ebx@10 | |
2605 int v15; // edi@10 | |
2606 int v17; // ebx@10 | |
1894 | 2607 unsigned int v19; // qax@10 |
0 | 2608 int result; // eax@13 |
1894 | 2609 unsigned int monsterId; // [sp+10h] [bp-18h]@8 |
0 | 2610 int v27; // [sp+18h] [bp-10h]@10 |
1894 | 2611 int actorSector; // [sp+1Ch] [bp-Ch]@8 |
0 | 2612 |
1895 | 2613 |
2614 actorSector = 0; | |
2615 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
2616 actorSector = pIndoor->GetSector(this->vPosition.x, this->vPosition.y, this->vPosition.z); | |
2617 | |
2618 v19 = this->uAlly; | |
2619 if ( !v19 ) | |
2620 { | |
2621 monsterId = this->pMonsterInfo.uID - 1; | |
2622 v19 = (uint)(monsterId * 0.33333334); | |
2623 } | |
2624 v27 = uCurrentlyLoadedLevelType == LEVEL_Outdoor ? 128 : 64; | |
2625 v13 = rand() % 2048; | |
2172 | 2626 v15 = fixpoint_mul(stru_5C6E00->Cos(v13), v27) + this->vPosition.x; |
2627 v17 = fixpoint_mul(stru_5C6E00->Sin(v13), v27) + this->vPosition.y; | |
1895 | 2628 |
2629 if (uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
2630 { | |
2631 result = pIndoor->GetSector(v15, v17, this->vPosition.z); | |
2632 if (result != actorSector) | |
2633 return; | |
2634 result = BLV_GetFloorLevel(v15, v17, v27, result, &monsterId); | |
2635 if (result != -30000) | |
2636 return; | |
2637 if (abs(result - v27) > 1024) | |
2638 return; | |
2639 } | |
2640 | |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2641 extraSummonLevel = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2642 summonMonsterBaseType = this->pMonsterInfo.field_3C_some_special_attack; |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2643 if ( extraSummonLevel ) |
0 | 2644 { |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2645 if ( extraSummonLevel >= 1u && extraSummonLevel <= 3u ) |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2646 summonMonsterBaseType = summonMonsterBaseType + extraSummonLevel - 1; |
0 | 2647 } |
2648 else | |
2649 { | |
2650 v5 = rand() % 100; | |
1894 | 2651 if ( v5 >= 90 ) |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2652 summonMonsterBaseType += 2; |
1894 | 2653 else if ( v5 >= 60 ) |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2654 summonMonsterBaseType += 1; |
0 | 2655 } |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2656 v7 = summonMonsterBaseType - 1; |
0 | 2657 v8 = &pActors[uNumActors]; |
2658 v9 = &pMonsterStats->pInfos[v7 + 1]; | |
2659 pActors[uNumActors].Reset(); | |
2660 v10 = &pMonsterList->pMonsters[v7]; | |
2661 strcpy(v8->pActorName, v9->pName); | |
2662 v8->sCurrentHP = LOWORD(v9->uHP); | |
1894 | 2663 memcpy(&v8->pMonsterInfo, v9, sizeof(v8->pMonsterInfo)); |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2664 v8->word_000086_some_monster_id = summonMonsterBaseType; |
0 | 2665 v8->uActorRadius = v10->uMonsterRadius; |
2666 v8->uActorHeight = v10->uMonsterHeight; | |
2667 v8->pMonsterInfo.uTreasureDiceRolls = 0; | |
2668 v8->pMonsterInfo.uTreasureType = 0; | |
2669 v8->pMonsterInfo.uExp = 0; | |
1895 | 2670 v8->uMovementSpeed = v10->uMovementSpeed; |
1894 | 2671 v8->vInitialPosition.z = this->vPosition.z; |
2672 v8->vPosition.z = this->vPosition.z; | |
0 | 2673 v8->vInitialPosition.x = v15; |
2674 v8->vPosition.x = v15; | |
2675 v8->vInitialPosition.y = v17; | |
2676 v8->vPosition.y = v17; | |
2677 v8->uTetherDistance = 256; | |
1894 | 2678 v8->uSectorID = actorSector; |
0 | 2679 v8->PrepareSprites(0); |
2680 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
2681 v8->uAlly = v19; | |
2682 v8->uCurrentActionTime = 0; | |
1894 | 2683 v8->uGroup = this->uGroup; |
0 | 2684 v8->uAIState = Summoned; |
2685 v8->uCurrentActionLength = 256; | |
2686 v8->UpdateAnimation(); | |
1894 | 2687 |
2688 ++uNumActors; | |
2689 ++this->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
2690 if ( this->uAttributes & 0x80000 ) | |
2251 | 2691 v8->uAttributes |= 0x80000; |
1895 | 2692 v8->uSummonerID = PID(OBJECT_Actor,summonerId); |
1894 | 2693 |
781 | 2694 } |
1295 | 2695 // 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int); |
2696 //----- (0046DF1A) -------------------------------------------------------- | |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2697 bool Actor::_46DF1A_collide_against_actor( int a1, int a2 ) |
1295 | 2698 { |
2699 Actor *v2; // edi@1 | |
2700 unsigned __int16 v3; // ax@1 | |
2701 int v4; // esi@6 | |
2702 int v8; // ecx@14 | |
2703 int v9; // eax@14 | |
2704 int v10; // ebx@14 | |
2705 int v11; // esi@14 | |
2706 int v12; // ebx@15 | |
2707 int v13; // ebx@17 | |
2708 | |
2709 v2 = &pActors[a1]; | |
2710 v3 = v2->uAIState; | |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2711 if ( v3 == Removed || v3 == Dying || v3 == Disabled || v3 == Dead || v3 == Summoned ) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2712 return 0; |
1295 | 2713 v4 = v2->uActorRadius; |
2714 if ( a2 ) | |
2715 v4 = a2; | |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2716 |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2717 if (stru_721530.sMaxX > v2->vPosition.x + v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2718 stru_721530.sMinX < v2->vPosition.x - v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2719 stru_721530.sMaxY > v2->vPosition.y + v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2720 stru_721530.sMinY < v2->vPosition.y - v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2721 stru_721530.sMaxZ > v2->vPosition.z + v2->uActorHeight || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2722 stru_721530.sMinZ < v2->vPosition.z) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2723 { |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2724 return false; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2725 } |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2726 v8 = v2->vPosition.x - stru_721530.normal.x; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2727 v9 = v2->vPosition.y - stru_721530.normal.y; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2728 v10 = stru_721530.prolly_normal_d + v4; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2729 v11 = (v8 * stru_721530.direction.y - v9 * stru_721530.direction.x) >> 16; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2730 v12 = (v8 * stru_721530.direction.x + v9 * stru_721530.direction.y) >> 16; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2731 if ( abs(v11) > v10 || v12 <= 0) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2732 return false; |
2172 | 2733 if (fixpoint_mul(stru_721530.direction.z, v12) + stru_721530.normal.z < v2->vPosition.z) |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2734 return false; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2735 |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2736 v13 = v12 - integer_sqrt(v10 * v10 - v11 * v11); |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2737 if ( v13 < 0 ) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2738 v13 = 0; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2739 if ( v13 < stru_721530.field_7C ) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2740 { |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2741 stru_721530.field_7C = v13; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2742 stru_721530.uFaceID = PID(OBJECT_Actor,a1); |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2743 } |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2744 return true; |
1295 | 2745 } |
2746 //----- (00401A91) -------------------------------------------------------- | |
1458 | 2747 void UpdateActorAI() |
1295 | 2748 { |
2749 signed int v4; // edi@10 | |
2750 signed int sDmg; // eax@14 | |
2751 Player *pPlayer; // ecx@21 | |
2752 Actor *pActor; // esi@34 | |
2753 unsigned __int16 v22; // ax@86 | |
2754 unsigned int v27; // ecx@123 | |
2755 unsigned int v28; // eax@123 | |
2756 int v33; // eax@144 | |
2757 int v34; // eax@147 | |
2758 char v35; // al@150 | |
2759 unsigned int v36; // edi@152 | |
2760 signed int v37; // eax@154 | |
2761 double v42; // st7@176 | |
2762 double v43; // st6@176 | |
1450 | 2763 int v45; // eax@192 |
1295 | 2764 unsigned __int8 v46; // cl@197 |
1907 | 2765 signed int v47; // st7@206 |
2766 uint v58; // st7@246 | |
1295 | 2767 unsigned int v65; // [sp-10h] [bp-C0h]@144 |
2768 int v70; // [sp-10h] [bp-C0h]@213 | |
2769 AIDirection v72; // [sp+0h] [bp-B0h]@246 | |
2770 AIDirection a3; // [sp+1Ch] [bp-94h]@129 | |
2771 int target_pid_type; // [sp+70h] [bp-40h]@83 | |
2772 signed int a1; // [sp+74h] [bp-3Ch]@129 | |
2773 int v78; // [sp+78h] [bp-38h]@79 | |
1906 | 2774 AIDirection* pDir; // [sp+7Ch] [bp-34h]@129 |
1907 | 2775 float radiusMultiplier; // [sp+98h] [bp-18h]@33 |
1295 | 2776 int v81; // [sp+9Ch] [bp-14h]@100 |
2777 signed int target_pid; // [sp+ACh] [bp-4h]@83 | |
2778 AIState uAIState; | |
1907 | 2779 uint v38; |
1295 | 2780 |
2781 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
2782 MakeActorAIList_ODM(); | |
2783 else | |
2784 MakeActorAIList_BLV(); | |
2785 | |
2786 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor && pParty->armageddon_timer > 0 ) | |
2787 { | |
2788 if ( pParty->armageddon_timer > 417 ) | |
2789 pParty->armageddon_timer = 0; | |
2790 else | |
2791 { | |
2792 pParty->sRotationY = (stru_5C6E00->uIntegerDoublePi - 1) & (pParty->sRotationY + rand() % 16 - 8); | |
2793 pParty->sRotationX = pParty->sRotationX + rand() % 16 - 8; | |
2794 if ( pParty->sRotationX > 128) | |
2795 pParty->sRotationX = 128; | |
2796 else if ( pParty->sRotationX < -128 ) | |
2797 pParty->sRotationX = -128; | |
2798 | |
2799 pParty->uFlags |= 2u; | |
2800 pParty->armageddon_timer -= pMiscTimer->uTimeElapsed; | |
1906 | 2801 v4 = pParty->armageddonDamage + 50; |
1295 | 2802 if ( pParty->armageddon_timer <= 0 ) |
2803 { | |
2804 pParty->armageddon_timer = 0; | |
1906 | 2805 for(size_t i = 0; i < uNumActors; i++) |
1295 | 2806 { |
2807 pActor=&pActors[i]; | |
2808 if ( pActor->CanAct() ) | |
2809 { | |
2293
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
2810 sDmg = pActor->CalcMagicalDamageToActor((DAMAGE_TYPE)5, v4); |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
2811 pActor->sCurrentHP -= sDmg; |
1295 | 2812 if ( sDmg ) |
2813 { | |
2814 if ( pActor->sCurrentHP >= 0 ) | |
2815 Actor::AI_Stun(i, 4, 0); | |
2816 else | |
2817 { | |
2818 Actor::Die(i); | |
2819 if ( pActor->pMonsterInfo.uExp ) | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
2820 pParty->GivePartyExp(pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uExp); |
1295 | 2821 } |
2822 } | |
2823 } | |
2824 } | |
2825 for(int i = 1; i <= 4; i++) | |
2826 { | |
2827 pPlayer = pPlayers[i]; | |
1906 | 2828 if ( !pPlayer->pConditions[Condition_Dead] && !pPlayer->pConditions[Condition_Pertified] && !pPlayer->pConditions[Condition_Eradicated] ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
2829 pPlayer->ReceiveDamage(v4, DMGT_MAGICAL); |
1295 | 2830 } |
2831 } | |
1450 | 2832 if (pTurnEngine->pending_actions) |
2833 --pTurnEngine->pending_actions; | |
1295 | 2834 } |
2835 } | |
2836 | |
2837 if (pParty->bTurnBasedModeOn) | |
2838 { | |
1448 | 2839 pTurnEngine->AITurnBasedAction(); |
1295 | 2840 return; |
2841 } | |
2842 | |
2843 for (uint i = 0; i < uNumActors; ++i) | |
2844 { | |
2845 pActor = &pActors[i]; | |
2846 ai_near_actors_targets_pid[i] = OBJECT_Player; | |
2847 if (pActor->uAIState == Dead || pActor->uAIState == Removed || pActor->uAIState == Disabled || pActor->uAttributes & 0x0400) | |
2848 continue; | |
2849 | |
2850 if (!pActor->sCurrentHP && pActor->uAIState != Dying) | |
2851 Actor::Die(i); | |
2852 | |
2853 for (uint j = 0; j < 22; ++j) | |
2854 { | |
2855 if (j != 10) | |
1340 | 2856 pActor->pActorBuffs[j].IsBuffExpiredToTime(pParty->uTimePlayed); |
1295 | 2857 } |
1545 | 2858 if (pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0) |
1295 | 2859 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; |
1545 | 2860 if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0) |
1295 | 2861 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; |
1918 | 2862 else if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0) |
1295 | 2863 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; |
2864 | |
1545 | 2865 if (pActor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 || |
2866 pActor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0) | |
2867 continue; | |
1295 | 2868 |
1907 | 2869 pActor->pMonsterInfo.uRecoveryTime = max(pActor->pMonsterInfo.uRecoveryTime - pMiscTimer->uTimeElapsed, 0); |
1295 | 2870 |
2871 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
2872 if (pActor->uCurrentActionTime < pActor->uCurrentActionLength) | |
2873 continue; | |
2874 | |
2875 if (pActor->uAIState == Dying) | |
2876 pActor->uAIState = Dead; | |
2877 else | |
2878 { | |
2879 if (pActor->uAIState != Summoned) | |
2880 { | |
2881 Actor::AI_StandOrBored(i, OBJECT_Player, 256, nullptr); | |
2882 continue; | |
2883 } | |
2884 pActor->uAIState = Standing; | |
2885 } | |
2886 | |
2887 pActor->uCurrentActionTime = 0; | |
2888 pActor->uCurrentActionLength = 0; | |
2889 pActor->UpdateAnimation(); | |
2890 } | |
2891 | |
2892 | |
1907 | 2893 for(v78 = 0; v78 < ai_arrays_size; ++v78) |
1295 | 2894 { |
1907 | 2895 uint actor_id = ai_near_actors_ids[v78]; |
2896 assert(actor_id < uNumActors); | |
1295 | 2897 |
1907 | 2898 pActor = &pActors[actor_id]; |
2899 | |
2900 v47 = (signed int)(pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333); | |
2901 | |
2902 Actor::_SelectTarget(actor_id, &ai_near_actors_targets_pid[actor_id], true); | |
2903 if (pActor->pMonsterInfo.uHostilityType && !ai_near_actors_targets_pid[actor_id]) | |
2904 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
2905 target_pid = ai_near_actors_targets_pid[actor_id]; | |
2906 target_pid_type = PID_TYPE(target_pid); | |
2907 if ( target_pid_type == OBJECT_Actor) | |
2908 radiusMultiplier = 0.5; | |
2909 else | |
2910 radiusMultiplier = 1.0; | |
2911 v22 = pActor->uAIState; | |
2912 if ( v22 == Dying || v22 == Dead || v22 == Removed || v22 == Disabled || v22 == Summoned) | |
2913 continue; | |
2914 if ( !pActor->sCurrentHP ) | |
2915 Actor::Die(actor_id); | |
2916 for(int i=0;i<22;i++) | |
2917 { | |
2918 if ( i != 10 ) | |
2919 pActor->pActorBuffs[i].IsBuffExpiredToTime(pParty->uTimePlayed); | |
2920 } | |
2921 if ( pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0 ) | |
2922 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; | |
2923 if ( pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 ) | |
2924 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
2925 // not sure | |
2926 else if ( pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0 ) | |
2927 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; | |
1948
7fd4bfa175fd
pActorBuffs[2] to pActorBuffs[ACTOR_BUFF_SUMMONED]
Grumpy7
parents:
1947
diff
changeset
|
2928 if ( pActor->pActorBuffs[ACTOR_BUFF_SUMMONED].uExpireTime < 0 ) |
1907 | 2929 { |
2930 pActor->uAIState = Removed; | |
2931 continue; | |
2932 } | |
1945 | 2933 if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 |
1946
aa3ca49a10f5
pActorBuffs[6] to pActorBuffs[ACTOR_BUFF_PARALYZED]
Grumpy7
parents:
1945
diff
changeset
|
2934 || (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0) |
1907 | 2935 { |
2936 continue; | |
2937 } | |
2938 v27 = pMiscTimer->uTimeElapsed; | |
2939 v28 = pActor->pMonsterInfo.uRecoveryTime; | |
2940 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
2941 if ( (signed int)v28 > 0 ) | |
2942 pActor->pMonsterInfo.uRecoveryTime = v28 - v27; | |
2943 if ( pActor->pMonsterInfo.uRecoveryTime < 0 ) | |
2944 pActor->pMonsterInfo.uRecoveryTime = 0; | |
2945 if ( !(pActor->uAttributes & 0x8000) ) | |
2946 pActor->uAttributes |= 0x8000; | |
2947 a1 = PID(OBJECT_Actor,actor_id); | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
2948 Actor::GetDirectionInfo(PID(OBJECT_Actor,actor_id), target_pid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
2949 pDir = &a3; |
1907 | 2950 uAIState = pActor->uAIState; |
2951 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly | |
2952 || (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 | |
2953 || radiusMultiplier * 307.2 < pDir->uDistance | |
2954 || uAIState != Pursuing && uAIState != Standing && uAIState != Tethered && uAIState != Fidgeting | |
2955 && !pActor->pMonsterInfo.uMissleAttack1Type || uAIState != Stunned ) | |
2956 { | |
2957 if ( (signed int)pActor->uCurrentActionTime < pActor->uCurrentActionLength ) | |
1295 | 2958 continue; |
1907 | 2959 else if ( pActor->uAIState == AttackingMelee ) |
2960 { | |
1972
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
2961 v35 = pActor->special_ability_use_check(actor_id); |
2203 | 2962 AttackerInfo.Add(a1, 5120, pActor->vPosition.x, pActor->vPosition.y, pActor->vPosition.z + ((signed int)pActor->uActorHeight >> 1), v35, 1 ); |
1907 | 2963 } |
2964 else if ( pActor->uAIState == AttackingRanged1 ) | |
2965 { | |
2966 v34 = pActor->pMonsterInfo.uMissleAttack1Type; | |
2967 Actor::AI_RangedAttack(actor_id, pDir, v34, 0); | |
2968 } | |
2969 else if ( pActor->uAIState == AttackingRanged2 ) | |
1295 | 2970 { |
1907 | 2971 v34 = pActor->pMonsterInfo.uMissleAttack2Type; |
2972 Actor::AI_RangedAttack(actor_id, pDir, v34, 1); | |
2973 } | |
2974 else if ( pActor->uAIState == AttackingRanged3 ) | |
2975 { | |
2976 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery1; | |
2977 v33 = pActor->pMonsterInfo.uSpell1ID; | |
2978 Actor::AI_SpellAttack(actor_id, pDir, v33, 2, v65); | |
2979 } | |
2980 else if ( pActor->uAIState == AttackingRanged4 ) | |
2981 { | |
2982 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery2; | |
2983 v33 = pActor->pMonsterInfo.uSpell2ID; | |
2984 Actor::AI_SpellAttack(actor_id, pDir, v33, 3, v65); | |
2985 } | |
2986 } | |
2987 | |
2988 v36 = pDir->uDistance; | |
2989 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly) | |
2990 { | |
2991 if ( target_pid_type == OBJECT_Actor ) | |
2992 { | |
2993 v36 = pDir->uDistance; | |
2994 v37 =pFactionTable->relations[(pActor->pMonsterInfo.uID-1) / 3 + 1][(pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3 + 1]; | |
1295 | 2995 } |
2996 else | |
1907 | 2997 v37 = 4; |
2203 | 2998 v38 = 0; |
1907 | 2999 if ( v37 == 2 ) |
3000 v38 = 1024; | |
3001 else if ( v37 == 3 ) | |
3002 v38 = 2560; | |
3003 else if ( v37 == 4 ) | |
3004 v38 = 5120; | |
3005 if ( v37 >= 1 && v37 <= 4 && v36 < v38 || v37 == 1 ) | |
3006 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
3007 } | |
3008 | |
1950 | 3009 if (pActor->pActorBuffs[ACTOR_BUFF_AFRAID].uExpireTime > 0) |
1907 | 3010 { |
3011 if ( (signed int)v36 >= 10240 ) | |
3012 Actor::AI_RandomMove(actor_id, target_pid, 1024, 0); | |
3013 else | |
3014 { | |
3015 //peasents after attacked | |
3016 //guard after attacked | |
3017 Actor::AI_Flee(actor_id, target_pid, 0, pDir); | |
3018 } | |
3019 continue; | |
3020 } | |
3021 | |
3022 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Long && target_pid ) | |
3023 { | |
3024 if ( pActor->pMonsterInfo.uAIType == 1 ) | |
3025 { | |
3026 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3027 Actor::AI_Stand(actor_id, target_pid, (uint)(pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333), pDir); | |
1295 | 3028 else |
3029 { | |
1907 | 3030 Actor::AI_Flee(actor_id, target_pid, 0, pDir); |
3031 continue; | |
1295 | 3032 } |
1907 | 3033 |
1295 | 3034 } |
1907 | 3035 if ( !(pActor->uAttributes & 0x020000) ) |
1295 | 3036 { |
1907 | 3037 if ( pActor->pMonsterInfo.uAIType == 2 || pActor->pMonsterInfo.uAIType == 3) |
1295 | 3038 { |
1907 | 3039 if ( pActor->pMonsterInfo.uAIType == 2 ) |
3040 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.2; | |
3041 if ( pActor->pMonsterInfo.uAIType == 3 ) | |
3042 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.1; | |
3043 v42 = (double)pActor->sCurrentHP; | |
3044 if ( v43 > v42 && (signed int)v36 < 10240 ) | |
1295 | 3045 { |
1906 | 3046 Actor::AI_Flee(actor_id, target_pid, 0, pDir); |
1295 | 3047 continue; |
3048 } | |
3049 } | |
1907 | 3050 } |
1295 | 3051 |
1907 | 3052 v81 = v36 - pActor->uActorRadius; |
3053 if ( target_pid_type == OBJECT_Actor ) | |
3054 v81 -= pActors[PID_ID(target_pid)].uActorRadius; | |
3055 if ( v81 < 0 ) | |
3056 v81 = 0; | |
3057 rand(); | |
3058 pActor->uAttributes &= 0xFFFBFFFF; | |
3059 if ( v81 < 5120 ) | |
3060 { | |
1972
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
3061 v45 = pActor->special_ability_use_check(actor_id); |
1907 | 3062 if ( v45 == 0 ) |
1295 | 3063 { |
1907 | 3064 if ( pActor->pMonsterInfo.uMissleAttack1Type ) |
1295 | 3065 { |
1907 | 3066 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) |
3067 Actor::AI_MissileAttack1(actor_id, target_pid, pDir); | |
3068 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3069 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
1295 | 3070 else |
3071 { | |
1907 | 3072 if ( radiusMultiplier * 307.2 > (double)v81 ) |
1906 | 3073 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3074 else |
1906 | 3075 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, pDir); |
1295 | 3076 } |
1907 | 3077 } |
3078 else | |
3079 { | |
3080 if ( (double)v81 >= radiusMultiplier * 307.2 ) | |
3081 { | |
3082 if (pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY) | |
3083 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
2203 | 3084 else if ( v81 >= 1024 )//monsters |
1907 | 3085 Actor::AI_Pursue3(actor_id, target_pid, 0, pDir); |
3086 else | |
3087 { | |
3088 v70 = (signed int)(radiusMultiplier * 307.2); | |
3089 //monsters | |
3090 //guard after player runs away | |
3091 // follow player | |
3092 Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70); | |
3093 } | |
3094 } | |
3095 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
3096 { | |
3097 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3098 } | |
1295 | 3099 else |
3100 { | |
1907 | 3101 //monsters |
3102 Actor::AI_MeleeAttack(actor_id, target_pid, pDir); | |
1295 | 3103 } |
3104 } | |
1907 | 3105 continue; |
1295 | 3106 } |
1907 | 3107 else if ( v45 == 2 || v45 == 3 ) |
1295 | 3108 { |
1907 | 3109 if ( v45 == 2 ) |
3110 v46 = pActor->pMonsterInfo.uSpell1ID; | |
3111 else | |
3112 v46 = pActor->pMonsterInfo.uSpell2ID; | |
3113 if ( v46 ) | |
1295 | 3114 { |
1907 | 3115 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) |
1295 | 3116 { |
1907 | 3117 if ( v45 == 2 ) |
3118 Actor::AI_SpellAttack1(actor_id, target_pid, pDir); | |
3119 else | |
3120 Actor::AI_SpellAttack2(actor_id, target_pid, pDir); | |
3121 } | |
3122 else if ( radiusMultiplier * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
1906 | 3123 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3124 else |
1907 | 3125 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, pDir); |
1295 | 3126 } |
3127 else | |
1907 | 3128 { |
3129 if ( (double)v81 >= radiusMultiplier * 307.2 ) | |
3130 { | |
3131 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3132 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3133 else if ( v81 >= 1024 ) | |
3134 Actor::AI_Pursue3(actor_id, target_pid, 256, pDir); | |
3135 else | |
3136 { | |
3137 v70 = (signed int)(radiusMultiplier * 307.2); | |
3138 Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70); | |
3139 } | |
3140 } | |
3141 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
3142 { | |
3143 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3144 } | |
3145 else | |
3146 { | |
3147 Actor::AI_MeleeAttack(actor_id, target_pid, pDir); | |
3148 } | |
1295 | 3149 } |
1907 | 3150 continue; |
1295 | 3151 } |
1907 | 3152 } |
3153 } | |
3154 | |
3155 if ( pActor->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Long || !target_pid || v81 >= 5120 || v45 != 1 ) | |
3156 { | |
3157 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_SHORT ) | |
3158 Actor::AI_RandomMove(actor_id, 4, 1024, 0); | |
2281 | 3159 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_MEDIUM ) |
1907 | 3160 Actor::AI_RandomMove(actor_id, 4, 2560, 0); |
2281 | 3161 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_LONG ) |
1907 | 3162 Actor::AI_RandomMove(actor_id, 4, 5120, 0); |
2281 | 3163 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_FREE ) |
1907 | 3164 Actor::AI_RandomMove(actor_id, 4, 10240, 0); |
3165 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3166 { | |
2281 | 3167 Actor::GetDirectionInfo(a1, 4, &v72, 0); |
1907 | 3168 v58 = (uint)(pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333); |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
3169 Actor::AI_Stand(actor_id, 4, v58, &v72); |
1907 | 3170 } |
3171 } | |
3172 else if ( !pActor->pMonsterInfo.uMissleAttack2Type ) | |
3173 { | |
2203 | 3174 if ( (double)v81 >= radiusMultiplier * 307.2 ) |
3175 { | |
1907 | 3176 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
3177 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
2203 | 3178 else if ( v81 >= 1024 ) |
3179 Actor::AI_Pursue3(actor_id, target_pid, 256, pDir); | |
3180 else | |
3181 { | |
3182 v70 = (int)(radiusMultiplier * 307.2); | |
3183 Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70); | |
3184 } | |
3185 } | |
1295 | 3186 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) |
1907 | 3187 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3188 else |
1907 | 3189 Actor::AI_MeleeAttack(actor_id, target_pid, pDir); |
1295 | 3190 } |
1907 | 3191 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) |
3192 { | |
3193 if ( radiusMultiplier * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3194 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3195 else | |
3196 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, pDir); | |
3197 } | |
3198 else | |
3199 Actor::AI_MissileAttack2(actor_id, target_pid, pDir); | |
1295 | 3200 } |
3201 } | |
3202 //----- (0044665D) -------------------------------------------------------- | |
3203 // uType: 0 -> any monster | |
3204 // 1 -> uParam is GroupID | |
3205 // 2 -> uParam is MonsterID | |
3206 // 3 -> uParam is ActorID | |
3207 // uNumAlive: 0 -> all must be alive | |
3208 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive) | |
3209 { | |
3210 unsigned int uAliveActors; // eax@6 | |
3211 unsigned int uTotalActors; // [sp+0h] [bp-4h]@1 | |
3212 | |
3213 uTotalActors = 0; | |
3214 if ( uType ) | |
3215 { | |
3216 if ( uType == 1 ) | |
3217 uAliveActors = SearchActorByGroup(&uTotalActors, uParam); | |
3218 else | |
3219 { | |
3220 if ( uType == 2 ) | |
3221 uAliveActors = SearchActorByMonsterID(&uTotalActors, uParam); | |
3222 else | |
3223 { | |
3224 if ( uType != 3 ) | |
3225 return 0; | |
3226 uAliveActors = SearchActorByID(&uTotalActors, uParam); | |
3227 } | |
3228 } | |
3229 } | |
3230 else | |
3231 uAliveActors = SearchAliveActors(&uTotalActors); | |
1545 | 3232 |
3233 if (uNumAlive) | |
3234 return uAliveActors >= uNumAlive; | |
1295 | 3235 else |
1545 | 3236 return uTotalActors == uAliveActors; |
1297 | 3237 } |
3238 //----- (00408B54) -------------------------------------------------------- | |
1458 | 3239 unsigned int SearchActorByID(unsigned int *pTotalActors, unsigned int a2) |
1297 | 3240 { |
3241 int v4; // eax@1 | |
3242 unsigned int v5; // ebx@1 | |
3243 | |
3244 v4 = GetAlertStatus(); | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3245 *pTotalActors = 0; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3246 if ( (pActors[a2].uAttributes & 0x100000) == GetAlertStatus() ) |
1297 | 3247 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3248 *pTotalActors = 1; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3249 if ( pActors[a2].IsNotAlive() == 1 ) |
1297 | 3250 v5 = 1; |
3251 } | |
3252 return v5; | |
3253 } | |
3254 //----- (00408AE7) -------------------------------------------------------- | |
1458 | 3255 unsigned int SearchActorByGroup(unsigned int *pTotalActors, unsigned int uGroup) |
1297 | 3256 { |
3257 int v8; // [sp+Ch] [bp-8h]@1 | |
3258 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3259 Actor* v4; |
1297 | 3260 |
3261 v8 = GetAlertStatus(); | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3262 *pTotalActors = 0; |
1297 | 3263 v9 = 0; |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3264 for ( uint i = 0; i < uNumActors; i++) |
1297 | 3265 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3266 v4 = &pActors[i]; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3267 if ( (v4->uAttributes & 0x100000) == v8 && v4->uGroup == uGroup) |
1297 | 3268 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3269 ++*pTotalActors; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3270 if ( v4->IsNotAlive() == 1 ) |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3271 ++v9; |
1297 | 3272 } |
3273 } | |
3274 return v9; | |
3275 } | |
3276 //----- (00408A7E) -------------------------------------------------------- | |
1458 | 3277 unsigned int SearchActorByMonsterID(unsigned int *pTotalActors, int uMonsterID) |
1297 | 3278 { |
3279 Actor *v4; // edi@2 | |
3280 int v8; // [sp+Ch] [bp-8h]@1 | |
3281 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
3282 | |
3283 v8 = GetAlertStatus(); | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3284 *pTotalActors = 0; |
1297 | 3285 v9 = 0; |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3286 for ( uint i = 0; i < uNumActors; i++) |
1297 | 3287 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3288 v4 = &pActors[i]; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3289 if ( (v4->uAttributes & 0x100000) == v8 && v4->pMonsterInfo.field_33 == uMonsterID) |
1297 | 3290 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3291 ++*pTotalActors; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3292 if ( v4->IsNotAlive() == 1 ) |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3293 ++v9; |
1297 | 3294 } |
3295 } | |
3296 return v9; | |
3297 } | |
3298 //----- (00408A27) -------------------------------------------------------- | |
1458 | 3299 unsigned int SearchAliveActors(unsigned int *pTotalActors) |
1297 | 3300 { |
3301 int v2; // eax@1 | |
3302 unsigned int v3; // ebp@1 | |
3303 Actor *v5; // edi@2 | |
3304 | |
3305 v2 = GetAlertStatus(); | |
3306 v3 = 0; | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3307 *pTotalActors = 0; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3308 for ( uint i = 0; i < uNumActors; i++) |
1297 | 3309 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3310 v5 = &pActors[i]; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3311 if ( (v5->uAttributes & 0x100000) == v2 ) |
1297 | 3312 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3313 ++*pTotalActors; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3314 if ( v5->IsNotAlive() == 1 ) |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3315 ++v3; |
1297 | 3316 } |
3317 } | |
3318 return v3; | |
3319 } | |
3320 //----- (00408768) -------------------------------------------------------- | |
3321 void InitializeActors() | |
3322 { | |
3323 signed int v5; // [sp+Ch] [bp-10h]@1 | |
3324 signed int v6; // [sp+10h] [bp-Ch]@1 | |
3325 signed int v7; // [sp+14h] [bp-8h]@1 | |
3326 signed int v8; // [sp+18h] [bp-4h]@1 | |
3327 | |
3328 v8 = 0; | |
3329 v6 = 0; | |
3330 v7 = 0; | |
3331 v5 = 0; | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
3332 if ( !_stricmp(pCurrentMapName, "d25.blv") ) |
1297 | 3333 v8 = 1; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
3334 if ( !_stricmp(pCurrentMapName, "d26.blv") ) |
1297 | 3335 v6 = 1; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
3336 if (pParty->IsPartyGood()) |
1297 | 3337 v7 = 1; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
3338 if (pParty->IsPartyEvil()) |
1297 | 3339 v5 = 1; |
3340 | |
3341 Log::Warning(L"%S %S %u", __FILE__, __FUNCTION__, __LINE__); // ai_near_actors_targets_pid[i] for AI_Stand seems always 0; original code behaviour is identical | |
3342 for (uint i = 0; i < uNumActors; ++i) | |
3343 { | |
1980 | 3344 Actor* actor = &pActors[i]; |
1297 | 3345 |
3346 if (actor->CanAct() || actor->uAIState == Disabled) | |
3347 { | |
3348 actor->vPosition.x = actor->vInitialPosition.x; | |
3349 actor->vPosition.y = actor->vInitialPosition.y; | |
3350 actor->vPosition.z = actor->vInitialPosition.z; | |
3351 actor->sCurrentHP = actor->pMonsterInfo.uHP; | |
3352 if (actor->uAIState != Disabled) | |
3353 { | |
3354 Actor::AI_Stand(i, ai_near_actors_targets_pid[i], actor->pMonsterInfo.uRecoveryTime, 0); | |
3355 } | |
3356 } | |
3357 | |
3358 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3359 | |
3360 if (!v8 || v7) | |
3361 if (!v6 || v5) | |
3362 if (actor->IsPeasant()) | |
2203 | 3363 actor->uAttributes &= 0xF70000; |
1297 | 3364 |
2203 | 3365 actor->uAttributes &= 0x7F0000; |
3366 if (actor->uAttributes & 0x400000) | |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
3367 Actor::_4031C1_update_job_never_gets_called(i, pParty->uCurrentHour, 1); |
1297 | 3368 } |
3369 } | |
3370 //----- (00439474) -------------------------------------------------------- | |
3371 void DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, Vec3_int_ *pVelocity) | |
3372 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3373 SpriteObject *projectileSprite; // ebx@1 |
1297 | 3374 Actor *pMonster; // esi@7 |
3375 unsigned __int16 v16; // cx@25 | |
3376 int v33; // eax@100 | |
3377 int v40; // ebx@107 | |
1935 | 3378 int extraRecoveryTime; // qax@125 |
1297 | 3379 unsigned __int16 v43; // ax@132 |
3380 unsigned __int16 v45; // ax@132 | |
3381 unsigned __int64 v46; // [sp+Ch] [bp-60h]@6 | |
3382 char *pPlayerName; // [sp+18h] [bp-54h]@12 | |
3383 char *pMonsterName; // [sp+1Ch] [bp-50h]@6 | |
3384 signed int a4; // [sp+44h] [bp-28h]@1 | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3385 bool IsAdditionalDamagePossible; // [sp+50h] [bp-1Ch]@1 |
1297 | 3386 int v61; // [sp+58h] [bp-14h]@1 |
1934 | 3387 bool isLifeStealing; // [sp+5Ch] [bp-10h]@1 |
1297 | 3388 int uDamageAmount; // [sp+60h] [bp-Ch]@1 |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3389 DAMAGE_TYPE attackElement; // [sp+64h] [bp-8h]@27 |
1297 | 3390 |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3391 projectileSprite = 0; |
1297 | 3392 uDamageAmount = 0; |
3393 a4 = 0; | |
3394 v61 = 0; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3395 IsAdditionalDamagePossible = false; |
1934 | 3396 isLifeStealing = 0; |
1297 | 3397 if ( PID_TYPE(a1) == OBJECT_Item) |
3398 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3399 projectileSprite = &pSpriteObjects[PID_ID(a1)]; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3400 v61 = projectileSprite->field_60_distance_related_prolly_lod; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3401 a1 = projectileSprite->spell_caster_pid; |
1297 | 3402 } |
3403 if (PID_TYPE(a1) != OBJECT_Player) | |
3404 return; | |
3405 | |
3406 assert(PID_ID(abs(a1)) < 4); | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3407 Player* player = &pParty->pPlayers[PID_ID(a1)]; |
1934 | 3408 pMonster = &pActors[uActorID_Monster]; |
1297 | 3409 if (pMonster->IsNotAlive()) |
3410 return; | |
3411 | |
1545 | 3412 pMonster->uAttributes |= 0xC000; |
1297 | 3413 if ( pMonster->uAIState == Fleeing ) |
3414 pMonster->uAttributes |= 0x20000u; | |
3415 bool hit_will_stun = false, | |
3416 hit_will_paralyze = false; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3417 if ( !projectileSprite ) |
1297 | 3418 { |
3419 int main_hand_idx = player->pEquipment.uMainHand; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3420 IsAdditionalDamagePossible = true; |
1989 | 3421 if ( player->HasItemEquipped(EQUIP_TWO_HANDED) ) |
1297 | 3422 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3423 uint main_hand_skill = player->GetMainHandItem()->GetPlayerSkillType(); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3424 uint main_hand_mastery = SkillToMastery(player->pActiveSkills[main_hand_skill]); |
1297 | 3425 switch (main_hand_skill) |
3426 { | |
3427 case PLAYER_SKILL_STAFF: | |
3428 if (main_hand_mastery >= 3) | |
3429 { | |
3430 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_STAFF) & 0x3F)) // stun chance when mastery >= 3 | |
3431 hit_will_stun = true; | |
3432 } | |
3433 break; | |
3434 | |
3435 case PLAYER_SKILL_MACE: | |
3436 if (main_hand_mastery >= 3) | |
3437 { | |
3438 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
3439 hit_will_stun = true; | |
3440 } | |
3441 if (main_hand_mastery >= 4) | |
3442 { | |
3443 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
3444 hit_will_paralyze = true; | |
3445 } | |
3446 break; | |
3447 } | |
3448 } | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3449 attackElement = DMGT_PHISYCAL; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3450 uDamageAmount = player->CalculateMeleeDamageTo(false, false, pMonster->pMonsterInfo.uID); |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3451 if ( !player->PlayerHitOrMiss(pMonster, v61, a4) ) |
1928 | 3452 { |
3453 player->PlaySound(SPEECH_52, 0); | |
3454 return; | |
3455 } | |
1297 | 3456 } |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3457 else |
1297 | 3458 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3459 v61 = projectileSprite->field_60_distance_related_prolly_lod; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3460 if ( projectileSprite->spell_id != SPELL_DARK_SOULDRINKER ) |
1297 | 3461 { |
2235
6ab7d7c112bb
adding int_get_vector_length calls where the calls were inlined
Grumpy7
parents:
2228
diff
changeset
|
3462 int d1 = abs(pParty->vPosition.x - projectileSprite->vPosition.x); |
6ab7d7c112bb
adding int_get_vector_length calls where the calls were inlined
Grumpy7
parents:
2228
diff
changeset
|
3463 int d2 = abs(pParty->vPosition.y - projectileSprite->vPosition.y); |
6ab7d7c112bb
adding int_get_vector_length calls where the calls were inlined
Grumpy7
parents:
2228
diff
changeset
|
3464 int d3 = abs(pParty->vPosition.z - projectileSprite->vPosition.z); |
6ab7d7c112bb
adding int_get_vector_length calls where the calls were inlined
Grumpy7
parents:
2228
diff
changeset
|
3465 v61 = int_get_vector_length(d1, d2, d3); |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3466 |
2203 | 3467 if ( v61 >= 5120 && !(pMonster->uAttributes & 0x400) ) |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3468 return; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3469 else if ( v61 >= 2560 ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3470 v61 = 2; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3471 else |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3472 v61 = 1; |
1297 | 3473 } |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3474 |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3475 switch (projectileSprite->spell_id) |
1297 | 3476 { |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3477 case SPELL_LASER_PROJECTILE: |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3478 v16 = player->pActiveSkills[PLAYER_SKILL_BLASTER]; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3479 v61 = 1; |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3480 if ( SkillToMastery(v16) >= 3 ) |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3481 a4 = player->pActiveSkills[PLAYER_SKILL_BLASTER] & 0x3F; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3482 attackElement = DMGT_PHISYCAL; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3483 uDamageAmount = player->CalculateMeleeDamageTo(true, true, 0); |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3484 if ( !player->PlayerHitOrMiss(pMonster, v61, a4) ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3485 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3486 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3487 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3488 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3489 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3490 case SPELL_101: |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3491 attackElement = DMGT_FIRE; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3492 uDamageAmount = player->CalculateRangedDamageTo(0); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3493 if ( pMonster->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime > 0 ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3494 uDamageAmount >>= 1; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3495 IsAdditionalDamagePossible = true; |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3496 if ( !player->PlayerHitOrMiss(pMonster, v61, a4) ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3497 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3498 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3499 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3500 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3501 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3502 case SPELL_EARTH_BLADES: |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3503 a4 = 5 * projectileSprite->spell_level; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3504 attackElement = (DAMAGE_TYPE)player->GetSpellSchool(SPELL_EARTH_BLADES); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3505 uDamageAmount = _43AFE3_calc_spell_damage(39, projectileSprite->spell_level, projectileSprite->spell_skill, pMonster->sCurrentHP); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3506 if ( pMonster->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime > 0 ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3507 uDamageAmount >>= 1; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3508 IsAdditionalDamagePossible = false; |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3509 if ( !player->PlayerHitOrMiss( pMonster, v61, a4) ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3510 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3511 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3512 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3513 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3514 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3515 case SPELL_EARTH_STUN: |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3516 uDamageAmount = 0; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3517 attackElement = DMGT_PHISYCAL; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3518 hit_will_stun = 1; |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3519 if ( !player->PlayerHitOrMiss( pMonster, v61, a4) ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3520 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3521 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3522 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3523 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3524 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3525 case SPELL_BOW_ARROW: |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3526 attackElement = DMGT_PHISYCAL; |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3527 uDamageAmount = player->CalculateRangedDamageTo(pMonster->word_000086_some_monster_id); |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3528 if ( pMonster->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime > 0 ) |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3529 uDamageAmount /= 2; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3530 IsAdditionalDamagePossible = true; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3531 if ( projectileSprite->stru_24.uItemID != 0 && projectileSprite->stru_24.uSpecEnchantmentType == 3 ) //of carnage |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3532 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3533 attackElement = DMGT_FIRE; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3534 } |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3535 else if ( !player->PlayerHitOrMiss( pMonster, v61, a4) ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3536 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3537 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3538 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3539 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3540 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3541 |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3542 default: |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3543 attackElement = (DAMAGE_TYPE)player->GetSpellSchool(projectileSprite->spell_id); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3544 IsAdditionalDamagePossible = false; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3545 uDamageAmount = _43AFE3_calc_spell_damage(projectileSprite->spell_id, projectileSprite->spell_level, projectileSprite->spell_skill, pMonster->sCurrentHP); |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3546 break; |
1297 | 3547 } |
3548 } | |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3549 |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1359
diff
changeset
|
3550 if (player->IsWeak()) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3551 uDamageAmount /= 2; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3552 if ( pMonster->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 ) |
1297 | 3553 uDamageAmount = 0; |
2293
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
3554 v61 = pMonster->CalcMagicalDamageToActor(attackElement, uDamageAmount); |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3555 if ( !projectileSprite && player->IsUnarmed() && player->pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uExpireTime > 0 ) |
1297 | 3556 { |
2293
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
3557 v61 += pMonster->CalcMagicalDamageToActor((DAMAGE_TYPE)8, player->pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uPower); |
1297 | 3558 } |
3559 uDamageAmount = v61; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3560 if ( IsAdditionalDamagePossible ) |
1297 | 3561 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3562 if ( projectileSprite ) |
1297 | 3563 { |
1934 | 3564 a4 = projectileSprite->stru_24._439DF3_get_additional_damage((int*)&attackElement, &isLifeStealing); |
3565 if ( isLifeStealing && pMonster->sCurrentHP > 0 ) | |
1297 | 3566 { |
3567 player->sHealth += v61 / 5; | |
3568 if ( player->sHealth > player->GetMaxHealth() ) | |
3569 player->sHealth = player->GetMaxHealth(); | |
3570 } | |
2293
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
3571 uDamageAmount += pMonster->CalcMagicalDamageToActor(attackElement, a4); |
1297 | 3572 } |
3573 else | |
3574 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3575 for (int i = 0; i < 2; i++) |
1297 | 3576 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3577 if ( player->HasItemEquipped((ITEM_EQUIP_TYPE)i) ) |
1297 | 3578 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3579 ItemGen* item; |
1992
1e5f097e1c2d
fixing incorrect item checked when dealing damage to monsters
Grumpy7
parents:
1989
diff
changeset
|
3580 if (i == 0) |
1e5f097e1c2d
fixing incorrect item checked when dealing damage to monsters
Grumpy7
parents:
1989
diff
changeset
|
3581 item = player->GetOffHandItem(); |
1e5f097e1c2d
fixing incorrect item checked when dealing damage to monsters
Grumpy7
parents:
1989
diff
changeset
|
3582 else |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3583 item = player->GetMainHandItem(); |
1934 | 3584 a4 = item->_439DF3_get_additional_damage((int*)&attackElement, &isLifeStealing); |
3585 if ( isLifeStealing && pMonster->sCurrentHP > 0 ) | |
1297 | 3586 { |
3587 player->sHealth += v61 / 5; | |
3588 if ( player->sHealth > player->GetMaxHealth() ) | |
3589 player->sHealth = player->GetMaxHealth(); | |
3590 } | |
2293
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
3591 uDamageAmount += pMonster->CalcMagicalDamageToActor(attackElement, a4); |
1297 | 3592 } |
3593 } | |
3594 } | |
3595 } | |
3596 pMonster->sCurrentHP -= uDamageAmount; | |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3597 if ( uDamageAmount == 0 && !hit_will_stun ) |
1297 | 3598 { |
3599 player->PlaySound(SPEECH_52, 0); | |
3600 return; | |
3601 } | |
3602 if ( pMonster->sCurrentHP > 0 ) | |
3603 { | |
1934 | 3604 Actor::AI_Stun(uActorID_Monster, a1, 0); |
3605 Actor::AggroSurroundingPeasants(uActorID_Monster, 1); | |
1297 | 3606 if ( bShowDamage ) |
3607 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3608 if ( projectileSprite ) |
1934 | 3609 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[189], player->pName, pMonster->pActorName, uDamageAmount);// "%s shoots %s for %lu points" |
1297 | 3610 else |
1934 | 3611 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[164], player->pName, pMonster->pActorName, uDamageAmount);// "%s hits %s for %lu damage" |
1297 | 3612 ShowStatusBarString(pTmpBuf.data(), 2u); |
3613 } | |
3614 } | |
3615 else | |
3616 { | |
3617 if ( pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].bQuestMonster & 1 ) | |
3618 { | |
2154 | 3619 if ( /*pRenderer->pRenderD3D &&*/ pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) |
1297 | 3620 { |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3621 v33 = byte_4D864C && pGame->uFlags & 0x80000 ? 10 * pMonster->uActorRadius : pMonster->uActorRadius; |
1935 | 3622 pDecalBuilder->AddBloodsplat((float)pMonster->vPosition.x, (float)pMonster->vPosition.y, (float)pMonster->vPosition.z, 1.0, 0.0, 0.0, (float)v33, 0, 0); |
1297 | 3623 } |
3624 } | |
1934 | 3625 Actor::Die(uActorID_Monster); |
3626 Actor::ApplyFineForKillingPeasant(uActorID_Monster); | |
3627 Actor::AggroSurroundingPeasants(uActorID_Monster, 1); | |
1297 | 3628 if ( pMonster->pMonsterInfo.uExp ) |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
3629 pParty->GivePartyExp(pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].uExp); |
1297 | 3630 v40 = SPEECH_51; |
3631 if ( rand() % 100 < 20 ) | |
3632 v40 = ((signed int)pMonster->pMonsterInfo.uHP >= 100) + 1; | |
3633 player->PlaySound((PlayerSpeech)v40, 0); | |
3634 if ( bShowDamage ) | |
3635 { | |
3636 pMonsterName = (char *)uDamageAmount; | |
3637 pPlayerName = player->pName; // "%s inflicts %lu points killing %s" | |
3638 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[175], player->pName, uDamageAmount, pMonster); | |
3639 ShowStatusBarString(pTmpBuf.data(), 2u); | |
3640 } | |
3641 } | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3642 if ( pMonster->pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION].uExpireTime > 0 |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3643 && uDamageAmount != 0 ) |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3644 player->ReceiveDamage(uDamageAmount, attackElement); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3645 int knockbackValue = 20 * v61 / (signed int)pMonster->pMonsterInfo.uHP; |
2301 | 3646 if ( (player->GetSpecialItemBonus(24) || hit_will_stun) && pMonster->DoesDmgTypeDoDamage(DMGT_EARTH) ) |
1297 | 3647 { |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3648 extraRecoveryTime = 20; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3649 knockbackValue = 10; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3650 if ( !pParty->bTurnBasedModeOn ) |
1935 | 3651 extraRecoveryTime = (int)(flt_6BE3A8_debug_recmod2 * 42.66666666666666); |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3652 pMonster->pMonsterInfo.uRecoveryTime += extraRecoveryTime; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3653 if ( bShowDamage ) |
1297 | 3654 { |
3655 pMonsterName = player->pName; // "%s stuns %s" | |
3656 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[635], player->pName, pMonster); | |
3657 ShowStatusBarString(pTmpBuf.data(), 2u); | |
3658 } | |
3659 } | |
2301 | 3660 if ( hit_will_paralyze && pMonster->CanAct() && pMonster->DoesDmgTypeDoDamage(DMGT_EARTH)) |
1297 | 3661 { |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3662 v43 = player->GetActualSkillLevel(PLAYER_SKILL_MACE); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3663 v45 = SkillToMastery(v43); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3664 v46 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(7680 * (v43 & 0x3F)) * 0.033333335); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3665 pMonster->pActorBuffs[ACTOR_BUFF_PARALYZED].Apply(v46, v45, 0, 0, 0); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3666 if ( bShowDamage ) |
1297 | 3667 { |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3668 pMonsterName = player->pName; // "%s paralyzes %s" |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3669 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[636], player->pName, pMonster); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3670 ShowStatusBarString(pTmpBuf.data(), 2u); |
1297 | 3671 } |
3672 } | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3673 if ( knockbackValue > 10 ) |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3674 knockbackValue = 10; |
1297 | 3675 if ( !MonsterStats::BelongsToSupertype(pMonster->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) |
3676 { | |
2172 | 3677 pVelocity->x = fixpoint_mul(knockbackValue, pVelocity->x); |
3678 pVelocity->y = fixpoint_mul(knockbackValue, pVelocity->y); | |
3679 pVelocity->z = fixpoint_mul(knockbackValue, pVelocity->z); | |
1297 | 3680 pMonster->vVelocity.x = 50 * LOWORD(pVelocity->x); |
3681 pMonster->vVelocity.y = 50 * LOWORD(pVelocity->y); | |
3682 pMonster->vVelocity.z = 50 * LOWORD(pVelocity->z); | |
3683 } | |
1934 | 3684 Actor::AddBloodsplatOnDamageOverlay(uActorID_Monster, 1, v61); |
1297 | 3685 } |
3686 //----- (004BBF61) -------------------------------------------------------- | |
2169 | 3687 void Actor::Arena_summon_actor( int monster_id, __int16 x, int y, int z ) |
1297 | 3688 { |
3689 int v12; // ebx@7 | |
3690 int v13; // eax@8 | |
3691 __int16 v16; // [sp+10h] [bp-4h]@3 | |
3692 | |
1583 | 3693 if (uNumActors < 500) |
1297 | 3694 { |
3695 v16 = 0; | |
3696 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1935 | 3697 v16 = pIndoor->GetSector(x, y, z); |
2169 | 3698 pActors[uNumActors].Reset(); |
3699 strcpy(pActors[uNumActors].pActorName, pMonsterStats->pInfos[monster_id].pName); | |
3700 pActors[uNumActors].sCurrentHP = LOWORD(pMonsterStats->pInfos[monster_id].uHP); | |
3701 memcpy(&pActors[uNumActors].pMonsterInfo, &pMonsterStats->pInfos[monster_id], 0x58u); | |
3702 pActors[uNumActors].word_000086_some_monster_id = monster_id; | |
3703 pActors[uNumActors].uActorRadius = pMonsterList->pMonsters[monster_id - 1].uMonsterRadius; | |
3704 pActors[uNumActors].uActorHeight = pMonsterList->pMonsters[monster_id - 1].uMonsterHeight; | |
3705 pActors[uNumActors].uMovementSpeed = pMonsterList->pMonsters[monster_id - 1].uMovementSpeed; | |
3706 pActors[uNumActors].vInitialPosition.x = x; | |
3707 pActors[uNumActors].vPosition.x = x; | |
3708 pActors[uNumActors].uAttributes |= 80000; | |
3709 pActors[uNumActors].pMonsterInfo.uTreasureType = 0; | |
3710 pActors[uNumActors].pMonsterInfo.uTreasureLevel = 0; | |
3711 pActors[uNumActors].pMonsterInfo.uTreasureDiceSides = 0; | |
3712 pActors[uNumActors].pMonsterInfo.uTreasureDiceRolls = 0; | |
3713 pActors[uNumActors].pMonsterInfo.uTreasureDropChance = 0; | |
3714 pActors[uNumActors].vInitialPosition.y = y; | |
3715 pActors[uNumActors].vPosition.y = y; | |
3716 pActors[uNumActors].vInitialPosition.z = z; | |
3717 pActors[uNumActors].vPosition.z = z; | |
3718 pActors[uNumActors].uTetherDistance = 256; | |
3719 pActors[uNumActors].uSectorID = v16; | |
3720 pActors[uNumActors].uGroup = 1; | |
3721 pActors[uNumActors].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
3722 pActors[uNumActors].PrepareSprites(0); | |
3723 for ( int i = 0; i < 4; i++) | |
3724 pSoundList->LoadSound(pMonsterList->pMonsters[monster_id - 1].pSoundSampleIDs[i], 0); | |
3725 v12 = 0; | |
3726 do | |
3727 { | |
3728 v13 = pSoundList->LoadSound(v12 + word_4EE088_sound_ids[pMonsterStats->pInfos[monster_id].uSpell1ID], 1); | |
3729 v12++; | |
3730 } | |
3731 while ( v13 ); | |
1297 | 3732 ++uNumActors; |
3733 } | |
1911 | 3734 } |
3735 //----- (00426E10) -------------------------------------------------------- | |
3736 int stru319::which_player_to_attack(Actor *pActor) | |
3737 { | |
3738 signed int v2; // ebx@1 | |
3739 bool flag; // edi@37 | |
3740 int v22; // [sp+8h] [bp-140h]@3 | |
3741 int Victims_list[60]; // [sp+48h] [bp-100h]@48 | |
3742 int for_sex; // [sp+13Ch] [bp-Ch]@1 | |
3743 int for_race; // [sp+140h] [bp-8h]@1 | |
3744 int for_class; // [sp+144h] [bp-4h]@1 | |
3745 | |
3746 for_class = -1; | |
3747 for_race = -1; | |
3748 for_sex = -1; | |
3749 v2 = 0; | |
3750 if ( pActor->pMonsterInfo.uAttackPreference ) | |
3751 { | |
3752 for ( uint i = 0; i < 16; i++ ) | |
3753 { | |
3754 v22 = pActor->pMonsterInfo.uAttackPreference & (1 << i); | |
3755 if ( v22 ) | |
3756 { | |
3757 switch ( v22 ) | |
3758 { | |
3759 case 1: | |
3760 for_class = 0; | |
3761 break; | |
3762 case 2: | |
3763 for_class = 12; | |
3764 break; | |
3765 case 4: | |
3766 for_class = 16; | |
3767 break; | |
3768 case 8: | |
3769 for_class = 28; | |
3770 break; | |
3771 case 16: | |
3772 for_class = 24; | |
3773 break; | |
3774 case 32: | |
3775 for_class = 32; | |
3776 break; | |
3777 case 64: | |
3778 for_class = 20; | |
3779 break; | |
3780 case 128: | |
3781 for_class = 4; | |
3782 break; | |
3783 case 256: | |
3784 for_class = 8; | |
3785 break; | |
3786 case 512: | |
3787 for_sex = 0; | |
3788 break; | |
3789 case 1024: | |
3790 for_sex = 1; | |
3791 break; | |
3792 case 2048: | |
3793 for_race = 0; | |
3794 break; | |
3795 case 4096: | |
3796 for_race = 1; | |
3797 break; | |
3798 case 8192: | |
3799 for_race = 3; | |
3800 break; | |
3801 case 16384: | |
3802 for_race = 2; | |
3803 break; | |
3804 } | |
3805 v2 = 0; | |
3806 for ( uint j = 0; j < 4; ++j ) | |
3807 { | |
3808 flag = 0; | |
3809 if ( for_class != -1 && for_class == pPlayers[j + 1]->classType ) | |
3810 flag = true; | |
3811 if ( for_sex != -1 && for_sex == pPlayers[j + 1]->uSex ) | |
3812 flag = true; | |
3813 if ( for_race != -1 && for_race == pPlayers[j + 1]->GetRace() ) | |
3814 flag = true; | |
3815 if ( flag == true ) | |
3816 { | |
2057 | 3817 if ( !(pPlayers[j + 1]->pConditions[Condition_Paralyzed] | pPlayers[j + 1]->pConditions[Condition_Unconcious] |
3818 | pPlayers[j + 1]->pConditions[Condition_Dead] | pPlayers[j + 1]->pConditions[Condition_Pertified] | pPlayers[j + 1]->pConditions[Condition_Eradicated]) ) | |
1911 | 3819 Victims_list[v2++] = j; |
3820 } | |
3821 } | |
3822 } | |
3823 } | |
3824 if ( v2 ) | |
3825 return Victims_list[rand() % v2]; | |
3826 } | |
3827 for ( uint i = 0; i < 4; ++i ) | |
3828 { | |
2057 | 3829 if ( !(pPlayers[i + 1]->pConditions[Condition_Paralyzed] | pPlayers[i + 1]->pConditions[Condition_Unconcious] |
3830 | pPlayers[i + 1]->pConditions[Condition_Dead] | pPlayers[i + 1]->pConditions[Condition_Pertified] | pPlayers[i + 1]->pConditions[Condition_Eradicated]) ) | |
1911 | 3831 Victims_list[v2++] = i; |
3832 } | |
3833 if ( v2 ) | |
3834 return Victims_list[rand() % v2]; | |
3835 else | |
3836 return 0; | |
3837 } | |
1936 | 3838 //----- (0042F4DA) -------------------------------------------------------- |
3839 bool CheckActors_proximity() | |
3840 { | |
3841 signed int distance; // edi@1 | |
3842 int for_x; // ebx@5 | |
3843 int for_y; // [sp+Ch] [bp-10h]@5 | |
3844 int for_z; // [sp+10h] [bp-Ch]@5 | |
3845 int v3; // eax@5 | |
3846 int v4; // ebx@5 | |
3847 unsigned int v5; // ecx@5 | |
3848 int v6; // edx@6 | |
3849 unsigned int v7; // edx@8 | |
3850 unsigned int v8; // edx@10 | |
3851 | |
3852 | |
3853 distance = 5120; | |
3854 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
3855 distance = 2560; | |
3856 | |
3857 if ( (signed int)uNumActors <= 0 ) | |
3858 return false; | |
3859 for ( uint i = 0; i < (signed int)uNumActors; ++i ) | |
3860 { | |
3861 for_x = abs(pActors[i].vInitialPosition.x - pParty->vPosition.x); | |
3862 for_y = abs(pActors[i].vInitialPosition.y - pParty->vPosition.y); | |
3863 for_z = abs(pActors[i].vInitialPosition.z - pParty->vPosition.z); | |
2235
6ab7d7c112bb
adding int_get_vector_length calls where the calls were inlined
Grumpy7
parents:
2228
diff
changeset
|
3864 if ( int_get_vector_length(for_x, for_y, for_z) < distance ) |
1936 | 3865 { |
3866 if ( pActors[i].uAIState != Dead ) | |
3867 { | |
3868 if ( pActors[i].uAIState != Dying && pActors[i].uAIState != Removed | |
3869 && pActors[i].uAIState != Disabled && pActors[i].uAIState != Summoned | |
2203 | 3870 && (pActors[i].uAttributes & 0x80000 || pActors[i].GetActorsRelation(0) ) ) |
1936 | 3871 return true; |
3872 } | |
3873 } | |
3874 } | |
3875 return false; | |
3876 } | |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3877 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3878 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3879 //----- (00426A5A) -------------------------------------------------------- |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3880 void Actor::LootActor() |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3881 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3882 signed int v2; // edi@1 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3883 unsigned __int8 v7; // al@30 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3884 char *v9; // [sp-4h] [bp-3Ch]@10 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3885 char *v10; // [sp-4h] [bp-3Ch]@31 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3886 char *v11; // [sp-4h] [bp-3Ch]@38 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3887 ItemGen Dst; // [sp+Ch] [bp-2Ch]@1 |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3888 bool itemFound; // [sp+30h] [bp-8h]@1 |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3889 int v14; // [sp+34h] [bp-4h]@1 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3890 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3891 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3892 Dst.Reset(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3893 v2 = 0; |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3894 itemFound = false; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3895 v14 = 0; |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3896 if ( !( this->uAttributes & 0x800000 ) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3897 { |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3898 for (uchar i = 0; i < this->pMonsterInfo.uTreasureDiceRolls; i++ ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3899 v14 += rand() % this->pMonsterInfo.uTreasureDiceSides + 1; |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3900 if ( v14 != 0 ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3901 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3902 pParty->PartyFindsGold(v14, 0); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3903 viewparams->bRedrawGameUI = 1; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3904 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3905 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3906 else |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3907 { |
2276 | 3908 if ( this->ActorHasItems[3].uItemID != 0 && this->ActorHasItems[3].GetItemEquipType() == EQUIP_GOLD ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3909 { |
2276 | 3910 v14 = this->ActorHasItems[3].uSpecEnchantmentType; |
3911 this->ActorHasItems[3].Reset(); | |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3912 if ( v14 ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3913 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3914 pParty->PartyFindsGold(v14, 0); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3915 viewparams->bRedrawGameUI = 1; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3916 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3917 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3918 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3919 if ( this->uCarriedItemID ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3920 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3921 Dst.Reset(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3922 Dst.uItemID = this->uCarriedItemID; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3923 v9 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3924 if ( v14 ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3925 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[490], v14, v9); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3926 else |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3927 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], v9); |
2276 | 3928 ShowStatusBarString(pTmpBuf2.data(), 2); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3929 if ( Dst.GetItemEquipType() == 12 ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3930 { |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3931 Dst.uNumCharges = rand() % 6 + Dst.GetDamageMod() + 1; |
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3932 Dst.uMaxCharges = Dst.uNumCharges; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3933 } |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3934 if ( pItemsTable->pItems[Dst.uItemID].uEquipType == 14 && Dst.uItemID != 220 ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3935 Dst.uEnchantmentType = 2 * rand() % 4 + 2; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3936 pItemsTable->SetSpecialBonus(&Dst); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3937 if ( !pParty->AddItemToParty(&Dst) ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3938 pParty->SetHoldingItem(&Dst); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3939 this->uCarriedItemID = 0; |
2276 | 3940 if ( this->ActorHasItems[0].uItemID ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3941 { |
2276 | 3942 if ( !pParty->AddItemToParty(this->ActorHasItems) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3943 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3944 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
2276 | 3945 pParty->SetHoldingItem(this->ActorHasItems); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3946 } |
2276 | 3947 this->ActorHasItems[0].Reset(); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3948 } |
2276 | 3949 if ( this->ActorHasItems[1].uItemID ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3950 { |
2276 | 3951 if ( !pParty->AddItemToParty(&this->ActorHasItems[1]) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3952 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3953 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
2276 | 3954 pParty->SetHoldingItem(&this->ActorHasItems[1]); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3955 } |
2276 | 3956 this->ActorHasItems[1].Reset(); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3957 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3958 this->Remove(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3959 return; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3960 } |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3961 if ( ( this->uAttributes & 0x800000 ) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3962 { |
2276 | 3963 if ( this->ActorHasItems[3].uItemID ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3964 { |
2276 | 3965 memcpy(&Dst, &this->ActorHasItems[3], sizeof(Dst)); |
3966 this->ActorHasItems[3].Reset(); | |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3967 v11 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3968 if ( v14 ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3969 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[490], v14, v11); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3970 else |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3971 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], v11); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3972 ShowStatusBarString(pTmpBuf2.data(), 2u); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3973 if ( !pParty->AddItemToParty(&Dst) ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3974 pParty->SetHoldingItem(&Dst); |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3975 itemFound = true; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3976 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3977 } |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3978 else |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3979 { |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3980 if ( rand() % 100 < this->pMonsterInfo.uTreasureDropChance && (v7 = this->pMonsterInfo.uTreasureLevel) != 0 ) |
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3981 { |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3982 pItemsTable->GenerateItem(v7, this->pMonsterInfo.uTreasureType, &Dst); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3983 v10 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3984 if ( v14 ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3985 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[490], v14, v10);//Âû íàøëè ^I[%d] çîëîò^L[îé;ûõ;ûõ] è ïðåäìåò (%s)! |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3986 else |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3987 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], v10);//Âû íàøëè ^Pv[%s]! |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3988 ShowStatusBarString(pTmpBuf2.data(), 2); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3989 if ( !pParty->AddItemToParty(&Dst) ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3990 pParty->SetHoldingItem(&Dst); |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3991 itemFound = true; |
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3992 } |
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3993 } |
2276 | 3994 if ( this->ActorHasItems[0].uItemID ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3995 { |
2276 | 3996 if ( !pParty->AddItemToParty(this->ActorHasItems) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3997 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3998 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
2276 | 3999 pParty->SetHoldingItem(this->ActorHasItems); |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4000 itemFound = true; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4001 } |
2276 | 4002 this->ActorHasItems[0].Reset(); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4003 } |
2276 | 4004 if ( this->ActorHasItems[1].uItemID ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4005 { |
2276 | 4006 if ( !pParty->AddItemToParty(&this->ActorHasItems[1]) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4007 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4008 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
2276 | 4009 pParty->SetHoldingItem(&this->ActorHasItems[1]); |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4010 itemFound = true; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4011 } |
2276 | 4012 this->ActorHasItems[1].Reset(); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4013 } |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4014 if ( !itemFound || rand() % 100 < 90 ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4015 this->Remove(); |
1968 | 4016 } |
4017 | |
4018 | |
4019 //----- (00427102) -------------------------------------------------------- | |
1971 | 4020 bool Actor::_427102_IsOkToCastSpell( signed int a2 ) |
1968 | 4021 { |
4022 switch(a2) | |
4023 { | |
1969 | 4024 case SPELL_BODY_POWER_CURE: |
1968 | 4025 { |
4026 if ( this->sCurrentHP >= (signed int)this->pMonsterInfo.uHP ) | |
1970 | 4027 return false; |
4028 return true; | |
1968 | 4029 } |
1969 | 4030 case SPELL_LIGHT_DISPEL_MAGIC: |
1968 | 4031 { |
1970 | 4032 for (int i = 0; i < 20; i++) |
1968 | 4033 { |
1970 | 4034 if (pParty->pPartyBuffs[i].uExpireTime > 0) |
4035 return true; | |
1968 | 4036 } |
1970 | 4037 for ( int i = 1; i <= 4; i++ ) |
4038 { | |
4039 for ( int j = 0; j < 22; j++ ) | |
4040 { | |
4041 if (pPlayers[i]->pPlayerBuffs[j].uExpireTime > 0) | |
4042 return true; | |
4043 } | |
4044 } | |
4045 return false; | |
1968 | 4046 } |
1969 | 4047 case SPELL_LIGHT_DAY_OF_PROTECTION: |
1968 | 4048 { |
1970 | 4049 return this->pActorBuffs[ACTOR_BUFF_DAY_OF_PROTECTION].uExpireTime <= 0; |
1968 | 4050 break; |
4051 } | |
1969 | 4052 case SPELL_LIGHT_HOUR_OF_POWER: |
1968 | 4053 { |
1970 | 4054 return this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime <= 0; |
1968 | 4055 break; |
4056 } | |
1969 | 4057 case SPELL_DARK_PAIN_REFLECTION: |
1968 | 4058 { |
1970 | 4059 return this->pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION].uExpireTime <= 0; |
1968 | 4060 break; |
4061 } | |
1969 | 4062 case SPELL_BODY_HAMMERHANDS: |
1968 | 4063 { |
1970 | 4064 return this->pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS].uExpireTime <= 0; |
1968 | 4065 break; |
4066 } | |
1969 | 4067 case SPELL_FIRE_HASTE: |
1968 | 4068 { |
1970 | 4069 return this->pActorBuffs[ACTOR_BUFF_HASTE].uExpireTime <= 0; |
1968 | 4070 break; |
4071 } | |
1969 | 4072 case SPELL_AIR_SHIELD: |
1968 | 4073 { |
1970 | 4074 return this->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime <= 0; |
1968 | 4075 break; |
4076 } | |
1969 | 4077 case SPELL_EARTH_STONESKIN: |
1968 | 4078 { |
1970 | 4079 return this->pActorBuffs[ACTOR_BUFF_STONESKIN].uExpireTime <= 0; |
4080 break; | |
1968 | 4081 } |
1969 | 4082 case SPELL_SPIRIT_BLESS: |
1968 | 4083 { |
1970 | 4084 return this->pActorBuffs[ACTOR_BUFF_BLESS].uExpireTime <= 0; |
1968 | 4085 break; |
4086 } | |
1969 | 4087 case SPELL_SPIRIT_FATE: |
1968 | 4088 { |
1970 | 4089 return this->pActorBuffs[ACTOR_BUFF_FATE].uExpireTime <= 0; |
1968 | 4090 break; |
4091 } | |
1969 | 4092 case SPELL_SPIRIT_HEROISM: |
1968 | 4093 { |
1970 | 4094 return this->pActorBuffs[ACTOR_BUFF_HEROISM].uExpireTime <= 0; |
1968 | 4095 break; |
4096 } | |
4097 default: | |
1970 | 4098 return true; |
1968 | 4099 } |
1972
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4100 } |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4101 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4102 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4103 //----- (0042704B) -------------------------------------------------------- |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4104 ABILITY_INDEX Actor::special_ability_use_check( int a2 ) |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4105 { |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4106 signed int okToCastSpell1; // ebx@5 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4107 signed int okToCastSpell2; // edi@5 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4108 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4109 if ( this->pMonsterInfo.uSpecialAbilityType == 2 |
2251 | 4110 && this->pMonsterInfo.uSpecialAbilityDamageDiceBonus < 3 |
1972
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4111 && rand() % 100 < 5 ) |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4112 this->SummonMinion(a2); |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4113 okToCastSpell1 = this->_427102_IsOkToCastSpell(this->pMonsterInfo.uSpell1ID); |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4114 okToCastSpell2 = this->_427102_IsOkToCastSpell(this->pMonsterInfo.uSpell2ID); |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4115 if ( okToCastSpell1 && this->pMonsterInfo.uSpell1UseChance && rand() % 100 < this->pMonsterInfo.uSpell1UseChance ) |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4116 return ABILITY_SPELL1; |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4117 if ( okToCastSpell2 && this->pMonsterInfo.uSpell2UseChance && rand() % 100 < this->pMonsterInfo.uSpell2UseChance ) |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4118 return ABILITY_SPELL2; |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4119 if (this->pMonsterInfo.uAttack2Chance && rand() % 100 < this->pMonsterInfo.uAttack2Chance) |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4120 return ABILITY_ATTACK2; |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4121 return ABILITY_ATTACK1; |
1974
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4122 } |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4123 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4124 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4125 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4126 //----- (004273BB) -------------------------------------------------------- |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4127 bool Actor::_4273BB_DoesHitOtherActor( Actor *defender, int a3, int a4 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4128 { |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4129 signed int v6; // ebx@1 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4130 signed int v7; // esi@1 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4131 int armorSum; // ebx@10 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4132 signed int a2a; // [sp+18h] [bp+Ch]@1 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4133 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4134 v6 = defender->pMonsterInfo.uAC; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4135 v7 = 0; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4136 a2a = 0; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4137 if ( defender->pActorBuffs[ACTOR_BUFF_SOMETHING_THAT_HALVES_AC].uExpireTime > 0 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4138 v6 /= 2; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4139 if ( defender->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4140 v7 = defender->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4141 if ( defender->pActorBuffs[ACTOR_BUFF_STONESKIN].uExpireTime > 0 && defender->pActorBuffs[ACTOR_BUFF_STONESKIN].uPower > v7 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4142 v7 = defender->pActorBuffs[ACTOR_BUFF_STONESKIN].uPower; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4143 armorSum = v7 + v6; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4144 if ( this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4145 a2a = this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4146 if ( this->pActorBuffs[ACTOR_BUFF_BLESS].uExpireTime > 0 && this->pActorBuffs[ACTOR_BUFF_BLESS].uPower > a2a ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4147 a2a = this->pActorBuffs[ACTOR_BUFF_BLESS].uPower; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4148 if ( this->pActorBuffs[ACTOR_BUFF_FATE].uExpireTime > 0 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4149 { |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4150 a2a += this->pActorBuffs[ACTOR_BUFF_FATE].uPower; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4151 this->pActorBuffs[ACTOR_BUFF_FATE].Reset(); |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4152 } |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4153 return rand() % (armorSum + 2 * this->pMonsterInfo.uLevel + 10) + a2a + 1 > armorSum + 5; |
2101 | 4154 } |
4155 | |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4156 //----- (004274AD) -------------------------------------------------------- |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4157 bool Actor::ActorHitOrMiss(Player *pPlayer) |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4158 { |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4159 signed int v3; // edi@1 |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4160 signed int v4; // esi@8 |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4161 int v5; // esi@8 |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4162 |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4163 v3 = 0; |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4164 if ( this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4165 v3 = this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower; |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4166 if ( this->pActorBuffs[ACTOR_BUFF_BLESS].uExpireTime > 0 && this->pActorBuffs[ACTOR_BUFF_BLESS].uPower > v3 ) |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4167 v3 = this->pActorBuffs[ACTOR_BUFF_BLESS].uPower; |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4168 if ( this->pActorBuffs[ACTOR_BUFF_FATE].uExpireTime > 0 ) |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4169 { |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4170 v3 += this->pActorBuffs[ACTOR_BUFF_FATE].uPower; |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4171 this->pActorBuffs[ACTOR_BUFF_FATE].Reset(); |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4172 } |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4173 v4 = pPlayer->GetActualAC() + 2 * this->pMonsterInfo.uLevel + 10; |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4174 v5 = rand() % v4 + 1; |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4175 return (v3 + v5 > pPlayer->GetActualAC() + 5); |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4176 } |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4177 |
2293
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4178 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4179 //----- (0042756B) -------------------------------------------------------- |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4180 int Actor::CalcMagicalDamageToActor(DAMAGE_TYPE dmgType, signed int incomingDmg) |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4181 { |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4182 int v4; // edx@1 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4183 int v5; // ecx@1 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4184 signed int v6; // eax@4 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4185 signed int result; // eax@17 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4186 signed int v8; // esi@18 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4187 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4188 v4 = 0; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4189 v5 = 0; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4190 if ( this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4191 v5 = this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4192 switch ( dmgType ) |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4193 { |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4194 case DMGT_FIRE: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4195 v6 = this->pMonsterInfo.uResFire; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4196 v4 = v5; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4197 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4198 case DMGT_ELECTR: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4199 v6 = this->pMonsterInfo.uResAir; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4200 v4 = v5; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4201 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4202 case DMGT_COLD: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4203 v6 = this->pMonsterInfo.uResWater; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4204 v4 = v5; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4205 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4206 case DMGT_EARTH: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4207 v6 = this->pMonsterInfo.uResEarth; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4208 v4 = v5; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4209 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4210 case DMGT_PHISYCAL: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4211 v6 = this->pMonsterInfo.uResPhysical; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4212 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4213 case DMGT_SPIRIT: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4214 v6 = this->pMonsterInfo.uResSpirit; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4215 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4216 case DMGT_MIND: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4217 v6 = this->pMonsterInfo.uResMind; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4218 v4 = v5; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4219 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4220 case DMGT_BODY: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4221 v6 = this->pMonsterInfo.uResBody; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4222 v4 = v5; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4223 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4224 case DMGT_LIGHT: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4225 v6 = this->pMonsterInfo.uResLight; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4226 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4227 case DMGT_DARK: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4228 v6 = this->pMonsterInfo.uResDark; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4229 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4230 default: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4231 v6 = 0; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4232 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4233 } |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4234 if ( v6 < 200 ) |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4235 { |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4236 v8 = v4 + v6 + 30; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4237 for (int i = 0; i < 4; i++) |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4238 { |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4239 if ( rand() % v8 < 30 ) |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4240 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4241 incomingDmg /= 2; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4242 } |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4243 result = incomingDmg; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4244 } |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4245 else |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4246 result = 0; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4247 return result; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4248 } |
2301 | 4249 |
4250 //----- (00427662) -------------------------------------------------------- | |
4251 bool Actor::DoesDmgTypeDoDamage(DAMAGE_TYPE uType) | |
4252 { | |
4253 signed int resist; // esi@2 | |
4254 bool result; // eax@13 | |
4255 | |
4256 switch ( uType ) | |
4257 { | |
4258 case 0: | |
4259 resist = this->pMonsterInfo.uResFire; | |
4260 break; | |
4261 case 1: | |
4262 resist = this->pMonsterInfo.uResAir; | |
4263 break; | |
4264 case 2: | |
4265 resist = this->pMonsterInfo.uResWater; | |
4266 break; | |
4267 case 3: | |
4268 resist = this->pMonsterInfo.uResEarth; | |
4269 break; | |
4270 case 4: | |
4271 resist = this->pMonsterInfo.uResPhysical; | |
4272 break; | |
4273 case 6: | |
4274 resist = this->pMonsterInfo.uResSpirit; | |
4275 break; | |
4276 case 7: | |
4277 resist = this->pMonsterInfo.uResMind; | |
4278 case 8: | |
4279 resist = this->pMonsterInfo.uResBody; | |
4280 break; | |
4281 case 9: | |
4282 resist = this->pMonsterInfo.uResLight; | |
4283 break; | |
4284 case 10: | |
4285 resist = this->pMonsterInfo.uResDark; | |
4286 break; | |
4287 default: | |
4288 return 1; | |
4289 } | |
4290 if ( resist < 200 ) | |
4291 result = rand() % ((this->pMonsterInfo.uLevel >> 2) + resist + 30) < 30; | |
4292 else | |
4293 result = 0; | |
4294 return result; | |
4295 } | |
4296 | |
2101 | 4297 //----- (00448A98) -------------------------------------------------------- |
4298 void __fastcall ToggleActorGroupFlag(unsigned int uGroupID, unsigned int uFlag, unsigned int bToggle) | |
4299 { | |
4300 if ( uGroupID ) | |
4301 { | |
4302 if ( bToggle ) | |
4303 { | |
4304 for ( uint i = 0; i < (unsigned int)uNumActors; ++i ) | |
4305 { | |
4306 if ( pActors[i].uGroup == uGroupID ) | |
4307 { | |
4308 pActors[i].uAttributes |= uFlag; | |
4309 if ( uFlag == 0x10000 ) | |
4310 { | |
4311 pActors[i].uAIState = Disabled; | |
4312 pActors[i].UpdateAnimation(); | |
4313 } | |
4314 } | |
4315 } | |
4316 } | |
4317 else | |
4318 { | |
4319 for ( uint i = 0; i < (unsigned int)uNumActors; ++i ) | |
4320 { | |
4321 if ( pActors[i].uGroup == uGroupID ) | |
4322 { | |
4323 if ( uFlag == 0x10000 ) | |
4324 { | |
4325 if ( pActors[i].uAIState != Dead ) | |
4326 { | |
4327 if ( pActors[i].uAIState != 4 && pActors[i].uAIState != 11 ) | |
4328 pActors[i].uAIState = Standing; | |
4329 } | |
4330 } | |
4331 LODWORD(pActors[i].uAttributes) &= ~uFlag; | |
4332 } | |
4333 } | |
4334 } | |
4335 } | |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4336 } |