Mercurial > mm7
annotate Actor.cpp @ 2495:7b076fe64f23
GetItemTextureFilename fix
author | Ritor1 |
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date | Wed, 17 Sep 2014 17:35:13 +0600 |
parents | de8c5c223e9c |
children | 5abd8fc8f1c6 |
rev | line source |
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2415 | 1 #define _CRTDBG_MAP_ALLOC |
2 #include <stdlib.h> | |
3 #include <crtdbg.h> | |
4 | |
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5 #define _CRT_SECURE_NO_WARNINGS |
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6 |
2362 | 7 #include "PaletteManager.h" |
2336 | 8 #include "ErrorHandling.h" |
2465 | 9 |
1016 | 10 #include "DecalBuilder.h" |
11 | |
12 #include "Sprites.h" | |
13 #include "stru6.h" | |
14 | |
15 | |
0 | 16 #include "Actor.h" |
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17 #include "OurMath.h" |
0 | 18 #include "Outdoor.h" |
19 #include "AudioPlayer.h" | |
20 #include "Game.h" | |
21 #include "ObjectList.h" | |
22 #include "Overlays.h" | |
23 #include "FactionTable.h" | |
24 #include "TurnEngine.h" | |
924 | 25 #include "CastSpellInfo.h" |
2044 | 26 #include "Timer.h" |
0 | 27 #include "LOD.h" |
28 #include "Party.h" | |
29 #include "GUIWindow.h" | |
30 | |
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31 #include "MM7.h" |
1016 | 32 #include "SpriteObject.h" |
1295 | 33 #include "stru298.h" |
1297 | 34 #include "Log.h" |
35 #include "Texts.h" | |
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36 #include "Level/Decoration.h" |
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37 #include "Viewport.h" |
2463 | 38 #include "Vis.h" |
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39 |
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40 |
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41 |
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42 |
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43 |
1202 | 44 std::array<Actor, 500> pActors; |
1503 | 45 size_t uNumActors; |
0 | 46 |
2001 | 47 stru319 stru_50C198; // idb |
0 | 48 |
994 | 49 |
2154 | 50 std::array<uint, 5> _4DF380_hostilityRanges = {0, 1024, 2560, 5120, 10240}; |
994 | 51 |
52 | |
2153 | 53 |
54 | |
55 //----- (0042FB5C) -------------------------------------------------------- | |
56 // True if monster should play attack animation when casting this spell. | |
57 bool ShouldMonsterPlayAttackAnim(signed int spell_id) | |
58 { | |
59 switch (spell_id) | |
60 { | |
61 case SPELL_FIRE_HASTE: | |
62 case SPELL_AIR_SHIELD: | |
63 case SPELL_EARTH_STONESKIN: | |
64 case SPELL_SPIRIT_BLESS: | |
65 case SPELL_SPIRIT_FATE: | |
66 case SPELL_SPIRIT_HEROISM: | |
67 case SPELL_BODY_HAMMERHANDS: | |
68 case SPELL_BODY_POWER_CURE: | |
69 case SPELL_LIGHT_DISPEL_MAGIC: | |
70 case SPELL_LIGHT_DAY_OF_PROTECTION: | |
71 case SPELL_LIGHT_HOUR_OF_POWER: | |
72 case SPELL_DARK_PAIN_REFLECTION: | |
73 return false; | |
74 } | |
75 | |
76 return true; | |
77 } | |
78 | |
79 | |
994 | 80 //----- (0041AF52) -------------------------------------------------------- |
1761 | 81 void Actor::DrawHealthBar(Actor *actor, GUIWindow *window) |
994 | 82 { |
1763 | 83 unsigned int bar_length; // esi@1 |
84 unsigned int uX; // ebx@10 | |
994 | 85 unsigned int v9; // [sp+14h] [bp-Ch]@4 |
86 unsigned int v10; // [sp+1Ch] [bp-4h]@4 | |
87 | |
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88 if (actor->pMonsterInfo.uHP <= 25) |
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89 bar_length = 25; |
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90 else if ( actor->pMonsterInfo.uHP < 200 ) |
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91 bar_length = actor->pMonsterInfo.uHP; |
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92 else |
1763 | 93 bar_length = 200; |
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94 |
1763 | 95 v10 = bar_length; |
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96 if ( actor->sCurrentHP <= (0.34 * actor->pMonsterInfo.uHP) ) |
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97 v9 = uTextureID_mhp_red; |
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98 else if ( actor->sCurrentHP <= ( 0.67 * actor->pMonsterInfo.uHP) ) |
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99 v9 = uTextureID_mhp_yel; |
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100 else |
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101 v9 = uTextureID_mhp_grn; |
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102 |
1860 | 103 if ( actor->sCurrentHP < (int)actor->pMonsterInfo.uHP ) |
1763 | 104 v10 = bar_length / actor->pMonsterInfo.uHP * actor->sCurrentHP; |
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105 |
1763 | 106 uX = window->uFrameX + (signed int)(window->uFrameWidth - bar_length) / 2; |
994 | 107 |
1763 | 108 pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + bar_length, window->uFrameY + 52); |
109 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_bd)); | |
110 pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + v10, window->uFrameY + 52); | |
111 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 34, pIcons_LOD->GetTexture(v9)); | |
994 | 112 |
113 pRenderer->ResetTextureClipRect(); | |
1763 | 114 pRenderer->DrawTextureIndexed(uX - 5, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capl)); |
115 pRenderer->DrawTextureIndexed(uX + bar_length, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capr)); | |
994 | 116 } |
117 | |
781 | 118 //----- (00448A40) -------------------------------------------------------- |
119 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle) | |
120 { | |
121 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) ) | |
122 { | |
123 if ( bToggle ) | |
124 pActors[uActorID].uAttributes |= uFlag; | |
125 else | |
126 { | |
127 if ( uFlag == 0x10000 ) | |
128 { | |
129 if (pActors[uActorID].uAIState == Disabled ) | |
130 pActors[uActorID].uAIState = Standing; | |
131 } | |
132 pActors[uActorID].uAttributes &= ~uFlag; | |
133 } | |
134 } | |
135 } | |
0 | 136 |
137 //----- (00448518) -------------------------------------------------------- | |
138 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3) | |
139 { | |
1860 | 140 for (uint i = 0; i < uNumActors; i++) |
0 | 141 { |
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142 if (pActors[uNumActors].sNPC_ID == npc) |
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143 Actor::GiveItem(i, item, a3); |
0 | 144 } |
145 } | |
146 | |
147 //----- (004485A7) -------------------------------------------------------- | |
526 | 148 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive) |
0 | 149 { |
526 | 150 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) ) |
0 | 151 { |
152 if ( bGive ) | |
153 { | |
2251 | 154 if ( pActors[uActorID].uCarriedItemID == 0) |
155 pActors[uActorID].uCarriedItemID = uItemID; | |
2276 | 156 else if ( pActors[uActorID].ActorHasItems[0].uItemID == 0) |
157 pActors[uActorID].ActorHasItems[0].uItemID = uItemID; | |
158 else if ( pActors[uActorID].ActorHasItems[1].uItemID == 0) | |
159 pActors[uActorID].ActorHasItems[1].uItemID = uItemID; | |
0 | 160 } |
161 else | |
162 { | |
2251 | 163 if ( pActors[uActorID].uCarriedItemID == uItemID ) |
164 pActors[uActorID].uCarriedItemID = 0; | |
2276 | 165 else if ( pActors[uActorID].ActorHasItems[0].uItemID == uItemID ) |
166 pActors[uActorID].ActorHasItems[0].Reset(); | |
167 else if ( pActors[uActorID].ActorHasItems[1].uItemID == uItemID ) | |
168 pActors[uActorID].ActorHasItems[1].Reset(); | |
0 | 169 } |
170 } | |
171 } | |
172 | |
173 //----- (0040894B) -------------------------------------------------------- | |
174 bool Actor::CanAct() | |
175 { | |
1114 | 176 bool isparalyzed; // esi@1 |
177 bool isstoned; // edi@2 | |
0 | 178 |
1945 | 179 isstoned = (signed __int64)this->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0;// stoned |
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180 isparalyzed = (signed __int64)this->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0;// paralyzed |
2251 | 181 return !(isstoned || isparalyzed || this->uAIState == Dying || this->uAIState == Dead |
182 || this->uAIState == Removed || this->uAIState == Summoned || this->uAIState == Disabled); | |
0 | 183 } |
184 | |
185 //----- (004089C7) -------------------------------------------------------- | |
303 | 186 bool Actor::IsNotAlive() |
0 | 187 { |
1115 | 188 bool isstoned; // esi@1 |
0 | 189 |
1945 | 190 isstoned = (signed __int64)this->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0;// stoned |
1115 | 191 return (isstoned || (uAIState == Dying) || (uAIState == Dead) || (uAIState == Removed) || (uAIState == Summoned) || (uAIState == Disabled)); |
0 | 192 } |
193 | |
194 //----- (004086E9) -------------------------------------------------------- | |
195 void Actor::SetRandomGoldIfTheresNoItem() | |
196 { | |
197 int v2; // edi@1 | |
198 | |
199 v2 = 0; | |
2276 | 200 if ( !this->ActorHasItems[3].uItemID ) |
0 | 201 { |
202 if ( this->pMonsterInfo.uTreasureDiceRolls ) | |
203 { | |
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204 for (int i = 0; i < this->pMonsterInfo.uTreasureDiceRolls; i++) |
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205 v2 += rand() % this->pMonsterInfo.uTreasureDiceSides + 1; |
0 | 206 if ( v2 ) |
207 { | |
2276 | 208 this->ActorHasItems[3].uItemID = 197; |
209 this->ActorHasItems[3].uSpecEnchantmentType = v2; //actual gold amount | |
0 | 210 } |
211 } | |
212 } | |
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213 if ( rand() % 100 < this->pMonsterInfo.uTreasureDropChance ) |
0 | 214 { |
2251 | 215 if ( this->pMonsterInfo.uTreasureLevel ) |
2276 | 216 pItemsTable->GenerateItem(this->pMonsterInfo.uTreasureLevel, this->pMonsterInfo.uTreasureType, &this->ActorHasItems[2]); |
0 | 217 } |
2494 | 218 this->uAttributes |= ACTOR_HAS_ITEM; |
0 | 219 } |
220 | |
221 //----- (00404AC7) -------------------------------------------------------- | |
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222 void Actor::AI_SpellAttack(unsigned int uActorID, AIDirection *pDir, int uSpellID, int a4, unsigned int uSkillLevel) |
0 | 223 { |
1859 | 224 Actor *actorPtr; // esi@1 |
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225 unsigned int realPoints; // edi@1 |
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226 unsigned int masteryLevel; // eax@1 |
0 | 227 int v8; // edi@16 |
228 signed int v10; // ecx@22 | |
229 int v19; // edi@34 | |
230 int v20; // eax@35 | |
231 signed int v23; // eax@41 | |
1860 | 232 int v28; // st6@50 |
0 | 233 int v30; // esi@50 |
234 int v31; // ST3C_4@51 | |
235 unsigned int v32; // edi@51 | |
236 signed int v36; // eax@67 | |
237 int v39; // ecx@75 | |
238 int v42; // ecx@91 | |
239 int v44; // ecx@100 | |
240 int v48; // ecx@110 | |
241 int v51; // ecx@130 | |
242 int v54; // ecx@138 | |
243 int v59; // edi@146 | |
244 int v61; // edi@146 | |
245 signed int v63; // edi@146 | |
246 int v68; // edi@168 | |
247 signed int v70; // ecx@172 | |
248 int v79; // edx@185 | |
249 int v80; // eax@185 | |
250 signed int v91; // eax@200 | |
251 int v94; // ecx@208 | |
252 int v96; // ecx@217 | |
253 int pitch; // [sp+2Ch] [bp-A4h]@51 | |
254 int v114; // [sp+48h] [bp-88h]@41 | |
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255 SpriteObject a1; // [sp+4Ch] [bp-84h]@1 |
0 | 256 int v116; // [sp+BCh] [bp-14h]@49 |
257 int v118; // [sp+C4h] [bp-Ch]@29 | |
1860 | 258 int v119; // [sp+C8h] [bp-8h]@48 |
259 int v120; // [sp+CCh] [bp-4h]@1 | |
0 | 260 int spellnuma; // [sp+D8h] [bp+8h]@29 |
261 int spellnumb; // [sp+D8h] [bp+8h]@48 | |
1860 | 262 int spellnumc; // [sp+D8h] [bp+8h]@50 |
0 | 263 int spellnume; // [sp+D8h] [bp+8h]@179 |
264 int a1a; // [sp+E0h] [bp+10h]@34 | |
265 int a1c; // [sp+E0h] [bp+10h]@184 | |
266 | |
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267 |
1859 | 268 actorPtr = &pActors[uActorID]; |
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269 realPoints = uSkillLevel & 0x3F; |
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270 masteryLevel = SkillToMastery(uSkillLevel); |
1859 | 271 |
1856 | 272 switch (uSpellID) |
273 { | |
1859 | 274 case SPELL_FIRE_FIRE_BOLT: |
275 case SPELL_FIRE_FIREBALL: | |
276 case SPELL_FIRE_INCINERATE: | |
277 case SPELL_AIR_LIGHNING_BOLT: | |
278 case SPELL_WATER_ICE_BOLT: | |
279 case SPELL_WATER_ACID_BURST: | |
280 case SPELL_EARTH_BLADES: | |
281 case SPELL_EARTH_ROCK_BLAST: | |
282 case SPELL_MIND_MIND_BLAST: | |
283 case SPELL_MIND_PSYCHIC_SHOCK: | |
284 case SPELL_BODY_HARM: | |
285 case SPELL_LIGHT_LIGHT_BOLT: | |
286 case SPELL_DARK_TOXIC_CLOUD: | |
287 case SPELL_DARK_DRAGON_BREATH: | |
1856 | 288 a1.uType = stru_4E3ACC[uSpellID].uType; |
1859 | 289 a1.uObjectDescID = GetObjDescId(uSpellID); |
1856 | 290 a1.stru_24.Reset(); |
291 a1.spell_id = uSpellID; | |
292 a1.spell_level = uSkillLevel; | |
1859 | 293 a1.vPosition.x = actorPtr->vPosition.x; |
1856 | 294 a1.spell_skill = 0; |
1859 | 295 a1.vPosition.y = actorPtr->vPosition.y; |
296 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
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297 a1.uFacing = LOWORD(pDir->uYawAngle); |
1856 | 298 a1.uSoundID = 0; |
299 a1.uAttributes = 0; | |
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300 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
1856 | 301 a1.uSpriteFrameID = 0; |
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302 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1856 | 303 a1.spell_target_pid = 0; |
2251 | 304 if ((double)pDir->uDistance < 307.2 ) |
1856 | 305 a1.field_60_distance_related_prolly_lod = 0; |
2251 | 306 else if ( pDir->uDistance < 1024 ) |
1856 | 307 a1.field_60_distance_related_prolly_lod = 1; |
2251 | 308 else if ( pDir->uDistance < 2560 ) |
1856 | 309 a1.field_60_distance_related_prolly_lod = 2; |
310 else | |
311 a1.field_60_distance_related_prolly_lod = 3; | |
312 | |
313 a1.field_61 = 2; | |
2251 | 314 v91 = a1.Create(pDir->uYawAngle, pDir->uPitchAngle, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); |
1856 | 315 if ( v91 != -1 ) |
316 { | |
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317 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], PID(OBJECT_Item, v91), 0, -1, 0, 0, 0, 0); |
1856 | 318 return; |
319 } | |
320 return; | |
321 break; | |
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322 |
1859 | 323 case SPELL_FIRE_HASTE: |
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324 if (masteryLevel == 1 || masteryLevel == 2) |
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325 v39 = 60 * (realPoints + 60); |
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326 else if (masteryLevel == 3 ) |
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327 v39 = 180 * (realPoints + 20); |
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328 else if (masteryLevel == 4 ) |
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329 v39 = 240 * (realPoints + 15); |
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330 else |
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331 v39 = 0; |
2251 | 332 actorPtr->pActorBuffs[ACTOR_BUFF_HASTE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), |
333 masteryLevel, 0, 0, 0); | |
1859 | 334 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFF3C1Eu); |
1858
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335 pAudioPlayer->PlaySound((SoundID)10040, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
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336 return; |
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337 |
1859 | 338 case SPELL_FIRE_METEOR_SHOWER: |
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339 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) |
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340 return; |
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341 v114 = pParty->vPosition.z + 2500; |
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342 v23 = 8; |
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343 if (masteryLevel == 2) |
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344 v23 = 10; |
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345 else if (masteryLevel == 3) |
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346 v23 = 12; |
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347 else if (masteryLevel == 4) |
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348 v23 = 14; |
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349 spellnumb = 0; |
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350 v28 = 0; |
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351 for ( int i = 0; i < v23; i++) |
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352 { |
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353 v30 = rand() % 1000; |
1859 | 354 spellnumc = v30 - 2500; |
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355 v120 = v28 * v28; |
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356 v119 = spellnumb * spellnumb; |
1860 | 357 if ( sqrt((float)(spellnumc * spellnumc + v119 + v120)) <= 1.0 ) |
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358 { |
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359 v32 = 0; |
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360 pitch = 0; |
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361 } |
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362 else |
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363 { |
1860 | 364 v31 = (signed __int64)sqrt((float)(v119 + v120)); |
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365 v32 = stru_5C6E00->Atan2(spellnumb, (int)v28); |
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366 pitch = stru_5C6E00->Atan2(v31, (int)spellnumc); |
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367 } |
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368 a1.stru_24.Reset(); |
1859 | 369 a1.uType = stru_4E3ACC[uSpellID].uType; |
370 a1.uObjectDescID = GetObjDescId(uSpellID); | |
1858
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371 a1.spell_level = uSkillLevel; |
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372 a1.vPosition.x = pParty->vPosition.x; |
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373 a1.vPosition.y = pParty->vPosition.y; |
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374 a1.vPosition.z = v30 + v114; |
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375 a1.spell_id = SPELL_FIRE_METEOR_SHOWER; |
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376 a1.spell_skill = 0; |
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377 a1.uAttributes = 0; |
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378 a1.uSectorID = 0; |
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379 a1.uSpriteFrameID = 0; |
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380 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
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381 a1.spell_target_pid = 0; |
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382 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500); |
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383 a1.uFacing = v32; |
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384 a1.uSoundID = 0; |
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385 if (pDir->uDistance < 307.2 ) |
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386 a1.field_60_distance_related_prolly_lod = 0; |
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387 else if ( pDir->uDistance < 1024 ) |
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388 a1.field_60_distance_related_prolly_lod = 1; |
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389 else if ( pDir->uDistance < 2560 ) |
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390 a1.field_60_distance_related_prolly_lod = 2; |
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391 else |
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392 a1.field_60_distance_related_prolly_lod = 3; |
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393 a1.field_61 = 2; |
2251 | 394 v36 = a1.Create(v32, pitch, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); |
1858
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395 if ( v36 != -1 ) |
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396 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], PID(OBJECT_Item, v36), 0, -1, 0, 0, 0, 0); |
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397 spellnumb = rand() % 1024 - 512; |
1870
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398 v28 = rand() % 1024 - 512; |
1857
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399 } |
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400 return; |
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401 break; |
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|
402 |
1859 | 403 case SPELL_AIR_SPARKS: |
404 if (masteryLevel == 2 ) | |
1857
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405 v10 = 5; |
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406 else if (masteryLevel == 3 ) |
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|
407 v10 = 7; |
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408 else if (masteryLevel == 4 ) |
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|
409 v10 = 9; |
1858
d7c028a6a084
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410 else |
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411 v10 = 3; |
1857
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412 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; |
1859 | 413 a1.uType = stru_4E3ACC[uSpellID].uType; |
1857
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414 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1); |
1859 | 415 a1.uObjectDescID = GetObjDescId(uSpellID); |
416 | |
1857
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417 a1.stru_24.Reset(); |
f357e4cbd169
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418 a1.spell_id = SPELL_AIR_SPARKS; |
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419 a1.spell_level = uSkillLevel; |
1859 | 420 a1.vPosition.x = actorPtr->vPosition.x; |
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421 a1.spell_skill = 0; |
1859 | 422 a1.vPosition.y = actorPtr->vPosition.y; |
423 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
1858
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424 a1.uFacing = pDir->uYawAngle; |
1857
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425 a1.uSoundID = 0; |
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426 a1.uAttributes = 0; |
1858
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427 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
1859 | 428 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1857
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429 a1.uSpriteFrameID = 0; |
f357e4cbd169
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430 a1.spell_target_pid = 0; |
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|
431 a1.field_60_distance_related_prolly_lod = 3; |
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432 v19 = spellnuma / -2; |
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433 a1a = spellnuma / 2; |
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434 if ( spellnuma / -2 > spellnuma / 2 ) |
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|
435 v20 = spellnuma / 2; |
f357e4cbd169
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|
436 else |
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|
437 { |
f357e4cbd169
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|
438 do |
1852
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439 { |
1858
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|
440 a1.uFacing = v19 + LOWORD(pDir->uYawAngle); |
2251 | 441 v20 = a1.Create((signed __int16)a1.uFacing, pDir->uPitchAngle, |
442 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); | |
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443 v19 += v118; |
1852
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444 } |
1857
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Actor::AI_SpellAttack moved spells into a huge case
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445 while ( v19 <= a1a ); |
f357e4cbd169
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changeset
|
446 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
447 if ( v20 != -1 ) |
f357e4cbd169
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|
448 { |
1858
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449 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[15], PID(OBJECT_Item, v20), 0, -1, 0, 0, 0, 0); |
1851
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450 return; |
0 | 451 } |
1857
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|
452 return; |
f357e4cbd169
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|
453 break; |
1852
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|
454 |
1859 | 455 case SPELL_AIR_SHIELD: |
1858
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456 if (masteryLevel == 1 || masteryLevel == 2) |
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457 v8 = 300 * realPoints + 3840; |
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458 else if (masteryLevel == 3 ) |
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459 v8 = 900 * realPoints + 3840; |
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|
460 else if (masteryLevel == 4 ) |
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|
461 v8 = 3600 * (realPoints + 64); |
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462 else |
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463 v8 = 0; |
1959 | 464 actorPtr->pActorBuffs[ACTOR_BUFF_SHIELD].Apply( |
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465 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), |
2251 | 466 masteryLevel, 0, 0, 0); |
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467 return; |
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468 |
1859 | 469 case SPELL_EARTH_STONESKIN: |
1858
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470 if (masteryLevel == 1 || masteryLevel == 2) |
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471 v44 = 300 * realPoints + 3840; |
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472 else if (masteryLevel == 3 ) |
1858
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473 v44 = 900 * realPoints + 3840; |
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474 else if (masteryLevel == 4 ) |
979380004db2
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475 v44 = 3600 * (realPoints + 64); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
476 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
477 v44 = 0; |
1960
f92fc67d66cb
pActorBuffs[16] to pActorBuffs[ACTOR_BUFF_STONESKIN]
Grumpy7
parents:
1959
diff
changeset
|
478 actorPtr->pActorBuffs[ACTOR_BUFF_STONESKIN].Apply( |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
479 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335), |
2251 | 480 masteryLevel, realPoints + 5, 0, 0); |
1859 | 481 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0x5C310Eu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
482 pAudioPlayer->PlaySound((SoundID)13040, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
483 return; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
484 |
1859 | 485 case SPELL_SPIRIT_BLESS: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
486 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
487 v42 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
488 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
489 v42 = 900 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
490 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
491 v42 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
492 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
493 v42 = 0; |
1961 | 494 actorPtr->pActorBuffs[ACTOR_BUFF_BLESS].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
495 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), |
2251 | 496 masteryLevel, realPoints + 5, 0, 0); |
1859 | 497 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
498 pAudioPlayer->PlaySound((SoundID)14010, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
499 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
500 break; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
501 |
1859 | 502 case SPELL_SPIRIT_FATE: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
503 if (masteryLevel == 1 || masteryLevel == 2) |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
504 v48 = 2 * realPoints + 40; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
505 else if (masteryLevel == 3 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
506 v48 = 3 * realPoints + 60; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
507 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
508 v48 = 2 * (3 * realPoints + 60); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
509 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
510 v48 = 0; |
1955 | 511 actorPtr->pActorBuffs[ACTOR_BUFF_FATE].Apply(pParty->uTimePlayed + 1280, masteryLevel, v48, 0, 0); |
1859 | 512 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
513 pAudioPlayer->PlaySound((SoundID)14020, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
514 return; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
515 |
1859 | 516 case SPELL_SPIRIT_HEROISM: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
517 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
518 v54 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
519 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
520 v54 = 900 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
521 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
522 v54 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
523 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
524 v54 = 0; |
1962
39a68477ead3
pActorBuffs[18] to pActorBuffs[ACTOR_BUFF_HEROISM]
Grumpy7
parents:
1961
diff
changeset
|
525 actorPtr->pActorBuffs[ACTOR_BUFF_HEROISM].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
526 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), |
2251 | 527 masteryLevel, realPoints + 5, 0, 0); |
1859 | 528 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
529 pAudioPlayer->PlaySound((SoundID)14060, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
530 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
531 |
1859 | 532 case SPELL_BODY_HAMMERHANDS: |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
533 if ( (signed int)masteryLevel <= 0 || (signed int)masteryLevel > 4 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
534 v51 = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
535 else |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
536 v51 = 3600 * realPoints; |
1965
182d49f28170
pActorBuffs[21] to pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS]
Grumpy7
parents:
1964
diff
changeset
|
537 actorPtr->pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
538 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
539 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
540 realPoints, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
541 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
542 0); |
1859 | 543 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xA81376u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
544 pAudioPlayer->PlaySound((SoundID)16060, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
545 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
546 |
1859 | 547 case SPELL_BODY_POWER_CURE: |
548 actorPtr->sCurrentHP += 5 * realPoints + 10; | |
549 if ( actorPtr->sCurrentHP >= (signed int)actorPtr->pMonsterInfo.uHP ) | |
550 actorPtr->sCurrentHP = LOWORD(actorPtr->pMonsterInfo.uHP); | |
551 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xA81376u); | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
552 pAudioPlayer->PlaySound((SoundID)14020, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
553 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
554 |
1859 | 555 case SPELL_LIGHT_DISPEL_MAGIC: |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
556 for (int i = 0; i < 20; i++ ) |
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
557 pParty->pPartyBuffs[i].Reset(); |
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
558 for (int i = 1; i <= 4; i++) |
0 | 559 { |
2251 | 560 v59 = pPlayers[i]->GetParameterBonus(pPlayers[i]->GetActualWillpower()); |
561 v61 = (pPlayers[i]->GetParameterBonus(pPlayers[i]->GetActualIntelligence()) + v59) / 2; | |
562 v63 = v61 + pPlayers[i]->GetParameterBonus(pPlayers[i]->GetActualLuck()) + 30; | |
0 | 563 if ( rand() % v63 < 30 ) |
564 { | |
2251 | 565 for (uint k = 0; k < pPlayers[i]->pPlayerBuffs.size(); k++) |
566 pPlayers[i]->pPlayerBuffs[k].Reset(); | |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
567 pOtherOverlayList->_4418B1(11210, i + 99, 0, 65536); |
0 | 568 } |
569 } | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
570 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[80], PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
571 return; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
572 |
1859 | 573 case SPELL_LIGHT_DAY_OF_PROTECTION: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
574 if (masteryLevel == 1 || masteryLevel == 2) |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
575 v96 = 300 * realPoints + 3840; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
576 else if (masteryLevel == 3 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
577 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
578 LOWORD(realPoints) = 3 * realPoints; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
579 v96 = 900 * (uSkillLevel & 0x3F) + 3840; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
580 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
581 else if (masteryLevel == 4 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
582 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
583 v96 = 1200 * realPoints + 3840; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
584 LOWORD(realPoints) = 4 * realPoints; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
585 } |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
586 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
587 { |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
588 LOWORD(realPoints) = uSkillLevel; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
589 v96 = 0; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
590 } |
1957
3d0c57c4fa83
pActorBuffs[13] to pActorBuffs[ACTOR_BUFF_DAY_OF_PROTECTION]
Grumpy7
parents:
1956
diff
changeset
|
591 actorPtr->pActorBuffs[ACTOR_BUFF_DAY_OF_PROTECTION].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
592 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), |
2251 | 593 masteryLevel, realPoints, 0, 0); |
1859 | 594 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFFFFFFu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
595 pAudioPlayer->PlaySound((SoundID)17070, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
596 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
597 |
1859 | 598 case SPELL_LIGHT_HOUR_OF_POWER: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
599 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
600 v94 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
601 else if (masteryLevel == 3) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
602 v94 = 900 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
603 else if (masteryLevel == 4) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
604 v94 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
605 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
606 v94 = 0; |
1958
95095c2a5e19
pActorBuffs[14] to pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER]
Grumpy7
parents:
1957
diff
changeset
|
607 actorPtr->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
608 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), |
2251 | 609 masteryLevel, realPoints + 5, 0, 0); |
1859 | 610 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFFFFFFu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
611 pAudioPlayer->PlaySound((SoundID)17080, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
612 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
613 |
1859 | 614 case SPELL_DARK_SHARPMETAL: |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
615 if (masteryLevel == 2) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
616 v70 = 5; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
617 else if (masteryLevel == 3) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
618 v70 = 7; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
619 else if (masteryLevel == 4) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
620 v70 = 9; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
621 else |
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|
622 v70 = 3; |
1857
f357e4cbd169
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|
623 |
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|
624 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; |
1859 | 625 a1.uType = stru_4E3ACC[uSpellID].uType; |
1857
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|
626 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1); |
1859 | 627 a1.uObjectDescID = GetObjDescId(uSpellID); |
1857
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628 a1.stru_24.Reset(); |
1859 | 629 a1.spell_id = uSpellID; |
1857
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630 a1.spell_level = uSkillLevel; |
1859 | 631 a1.vPosition.x = actorPtr->vPosition.x; |
1857
f357e4cbd169
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|
632 a1.spell_skill = 0; |
1859 | 633 a1.vPosition.y = actorPtr->vPosition.y; |
634 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
1858
d7c028a6a084
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|
635 a1.uFacing = pDir->uYawAngle; |
1857
f357e4cbd169
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|
636 a1.uSoundID = 0; |
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diff
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|
637 a1.uAttributes = 0; |
1858
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|
638 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
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639 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1857
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changeset
|
640 a1.uSpriteFrameID = 0; |
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|
641 a1.spell_target_pid = 0; |
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diff
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|
642 a1.field_60_distance_related_prolly_lod = 3; |
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|
643 a1c = spellnume / -2; |
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|
644 if ( spellnume / -2 > spellnume / 2 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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645 v80 = spellnume / -2; |
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Actor::AI_SpellAttack moved spells into a huge case
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646 else |
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|
647 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
648 do |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
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|
649 { |
1858
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650 v79 = pDir->uYawAngle; |
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651 a1.uFacing = a1c + LOWORD(pDir->uYawAngle); |
2251 | 652 v80 = a1.Create(v79, pDir->uPitchAngle, |
653 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); | |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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654 a1c += v116; |
f357e4cbd169
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|
655 } |
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|
656 while ( a1c <= spellnume / 2 ); |
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|
657 } |
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|
658 if ( v80 != -1 ) |
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|
659 { |
1858
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Actor::AI_SpellAttack removing unnecessary temporary vars
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660 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[93], PID(OBJECT_Item, v80), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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661 return; |
0 | 662 } |
1858
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Actor::AI_SpellAttack removing unnecessary temporary vars
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|
663 return; |
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diff
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|
664 break; |
1857
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|
665 |
1859 | 666 case SPELL_DARK_PAIN_REFLECTION: |
1857
f357e4cbd169
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667 if (masteryLevel == 0) |
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|
668 v68 = 0; |
f357e4cbd169
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|
669 else if (masteryLevel == 1 || (masteryLevel == 2) || (masteryLevel == 3)) |
1858
d7c028a6a084
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|
670 v68 = 300 * realPoints + 3840; |
1857
f357e4cbd169
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changeset
|
671 else |
1858
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Actor::AI_SpellAttack removing unnecessary temporary vars
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diff
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|
672 v68 = 900 * realPoints + 3840; |
1964
2b6c6ff66823
pActorBuffs[20] to pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION]
Grumpy7
parents:
1963
diff
changeset
|
673 actorPtr->pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION].Apply( |
1857
f357e4cbd169
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|
674 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335), |
2251 | 675 masteryLevel, 0, 0, 0); |
1859 | 676 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0x7E7E7Eu); |
1858
d7c028a6a084
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diff
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|
677 pAudioPlayer->PlaySound((SoundID)18060, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1855
51e9b4621d0a
Actor::AI_SpellAttack preparing to remove label 159
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|
678 return; |
0 | 679 } |
680 } | |
681 | |
1859 | 682 //----- (new func) -------------------------------------------------------- |
683 unsigned short Actor::GetObjDescId( int spellId ) | |
684 { | |
685 for (unsigned int i = 0; i < pObjectList->uNumObjects; i++) | |
686 { | |
687 if (stru_4E3ACC[spellId].uType == pObjectList->pObjects[i].uObjectID) | |
688 { | |
689 return i; | |
690 break; | |
691 } | |
692 } | |
693 return 0; | |
694 } | |
695 | |
696 | |
0 | 697 //----- (0043ABB0) -------------------------------------------------------- |
322 | 698 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2) |
0 | 699 { |
700 unsigned int v2; // esi@1 | |
701 unsigned int v3; // edi@1 | |
702 | |
703 v2 = a1->uAlly; | |
2378 | 704 if ( !a1->uAlly ) |
0 | 705 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1; |
2378 | 706 |
707 v3 = a2->uAlly; | |
708 if ( !a2->uAlly ) | |
0 | 709 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1; |
2378 | 710 |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
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|
711 if ( v2 >= 39 && v2 <= 44 && v3 >= 39 && v3 <= 44 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
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changeset
|
712 || v2 >= 45 && v2 <= 50 && v3 >= 45 && v3 <= 50 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
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1860
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|
713 || v2 >= 51 && v2 <= 62 && v3 >= 51 && v3 <= 62 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
714 || v2 >= 78 && v2 <= 83 && v3 >= 78 && v3 <= 83 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
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|
715 || v2 == v3 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
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|
716 ) |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
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|
717 return true; |
0 | 718 else |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
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|
719 return false; |
0 | 720 } |
721 | |
722 //----- (0043AC45) -------------------------------------------------------- | |
322 | 723 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2) |
0 | 724 { |
725 int v4; // ebx@8 | |
726 int v5; // ST1C_4@8 | |
727 int v6; // eax@8 | |
728 | |
2251 | 729 int x = 0; x |= 0x80000; |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
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diff
changeset
|
730 int y = 0; y |= 0x80000; |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
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|
731 Actor* victim = &pActors[uActorID]; |
0 | 732 if ( a2 == 1 ) |
2494 | 733 victim->uAttributes |= ACTOR_AGGRESSOR; |
322 | 734 |
735 for (uint i = 0; i < uNumActors; ++i) | |
0 | 736 { |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
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1860
diff
changeset
|
737 Actor* actor = &pActors[i]; |
322 | 738 if (!actor->CanAct() || i == uActorID) |
739 continue; | |
740 | |
741 if (Actor::ArePeasantsOfSameFaction(victim, actor)) | |
0 | 742 { |
322 | 743 v4 = abs(actor->vPosition.x - victim->vPosition.x); |
744 v5 = abs(actor->vPosition.y - victim->vPosition.y); | |
745 v6 = abs(actor->vPosition.z - victim->vPosition.z); | |
746 if (int_get_vector_length(v4, v5, v6) < 4096) | |
0 | 747 { |
322 | 748 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; |
749 if ( a2 == 1 ) | |
2494 | 750 actor->uAttributes |= ACTOR_AGGRESSOR; |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
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|
751 |
0 | 752 } |
753 } | |
754 } | |
755 } | |
756 | |
757 //----- (00404874) -------------------------------------------------------- | |
1862 | 758 void Actor::AI_RangedAttack( unsigned int uActorID, struct AIDirection *pDir, int type, char a4 ) |
0 | 759 { |
1862 | 760 char specAb; // al@1 |
0 | 761 int v13; // edx@28 |
762 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
763 SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
0 | 764 |
1862 | 765 switch ( type ) |
0 | 766 { |
767 case 1: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
768 a1.uType = 545; |
1862 | 769 break; |
0 | 770 case 2: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
771 a1.uType = 550; |
1862 | 772 break; |
0 | 773 case 3: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
774 a1.uType = 510; |
1862 | 775 break; |
0 | 776 case 4: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
777 a1.uType = 500; |
1862 | 778 break; |
0 | 779 case 5: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
780 a1.uType = 515; |
1862 | 781 break; |
0 | 782 case 6: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
783 a1.uType = 505; |
1862 | 784 break; |
0 | 785 case 7: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
786 a1.uType = 530; |
1862 | 787 break; |
0 | 788 case 8: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
789 a1.uType = 525; |
1862 | 790 break; |
0 | 791 case 9: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
792 a1.uType = 520; |
1862 | 793 break; |
0 | 794 case 10: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
795 a1.uType = 535; |
1862 | 796 break; |
0 | 797 case 11: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
798 a1.uType = 540; |
1862 | 799 break; |
0 | 800 case 13: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
801 a1.uType = 555; |
0 | 802 break; |
803 default: | |
1862 | 804 return; |
0 | 805 } |
1932
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
806 bool found = false; |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
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1931
diff
changeset
|
807 for ( uint i = 0; i < pObjectList->uNumObjects; i++) |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
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1931
diff
changeset
|
808 { |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
809 if (pObjectList->pObjects[i].uObjectID == a1.uType) |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
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diff
changeset
|
810 { |
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Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
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diff
changeset
|
811 a1.uObjectDescID = i; |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
812 found = true; |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
813 break; |
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Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
814 } |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
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parents:
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diff
changeset
|
815 } |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
816 if (!found) |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
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diff
changeset
|
817 { |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
818 Error("Item not found"); |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
819 return; |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
820 } |
0 | 821 a1.stru_24.Reset(); |
2378 | 822 a1.spell_id = 0; |
2251 | 823 a1.vPosition.x = pActors[uActorID].vPosition.x; |
824 a1.vPosition.y = pActors[uActorID].vPosition.y; | |
2378 | 825 a1.vPosition.z = pActors[uActorID].vPosition.z - (unsigned int)(pActors[uActorID].uActorHeight * -0.75); |
822 | 826 a1.spell_level = 0; |
827 a1.spell_skill = 0; | |
1862 | 828 a1.uFacing = pDir->uYawAngle; |
0 | 829 a1.uSoundID = 0; |
830 a1.uAttributes = 0; | |
1862 | 831 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
0 | 832 a1.uSpriteFrameID = 0; |
1862 | 833 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
823 | 834 a1.spell_target_pid = 0; |
1862 | 835 if (pDir->uDistance < 307.2 ) |
836 a1.field_60_distance_related_prolly_lod = 0; | |
837 else if ( pDir->uDistance < 1024 ) | |
838 a1.field_60_distance_related_prolly_lod = 1; | |
839 else if ( pDir->uDistance < 2560 ) | |
840 a1.field_60_distance_related_prolly_lod = 2; | |
841 else | |
842 a1.field_60_distance_related_prolly_lod = 3; | |
843 | |
844 a1.field_61 = a4; | |
2251 | 845 a1.Create(pDir->uYawAngle, pDir->uPitchAngle, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); |
846 if ( pActors[uActorID].pMonsterInfo.uSpecialAbilityType == 1 ) | |
0 | 847 { |
2251 | 848 specAb = pActors[uActorID].pMonsterInfo.uSpecialAbilityDamageDiceBonus; |
1862 | 849 if ( specAb == 2 ) |
0 | 850 { |
2251 | 851 a1.vPosition.z += 40; |
1862 | 852 v13 = pDir->uYawAngle; |
0 | 853 } |
854 else | |
855 { | |
1862 | 856 if ( specAb != 3 ) |
857 return; | |
2251 | 858 a1.Create(pDir->uYawAngle + 30, //TODO find out why the YawAngle change |
859 pDir->uPitchAngle, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); | |
1862 | 860 v13 = pDir->uYawAngle - 30; |
0 | 861 } |
2251 | 862 a1.Create(v13, pDir->uPitchAngle, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); |
0 | 863 } |
1862 | 864 return; |
0 | 865 } |
866 | |
867 //----- (00404736) -------------------------------------------------------- | |
1863 | 868 void Actor::Explode( unsigned int uActorID ) |
0 | 869 { |
515
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870 SpriteObject a1; // [sp+Ch] [bp-78h]@1 |
0 | 871 |
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872 a1.uType = 600; |
1863 | 873 a1.uObjectDescID = GetObjDescId(a1.uType); |
0 | 874 a1.stru_24.Reset(); |
822 | 875 a1.spell_id = 0; |
876 a1.spell_level = 0; | |
877 a1.spell_skill = 0; | |
2251 | 878 a1.vPosition.x = pActors[uActorID].vPosition.x; |
879 a1.vPosition.y = pActors[uActorID].vPosition.y; | |
880 a1.vPosition.z = pActors[uActorID].vPosition.z - (unsigned int)(pActors[uActorID].uActorHeight * -0.75); | |
0 | 881 a1.uFacing = 0; |
882 a1.uSoundID = 0; | |
883 a1.uAttributes = 0; | |
1863 | 884 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
0 | 885 a1.uSpriteFrameID = 0; |
1863 | 886 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
823 | 887 a1.spell_target_pid = 0; |
0 | 888 a1.field_60_distance_related_prolly_lod = 3; |
889 a1.field_61 = 4; | |
1863 | 890 a1.Create(0, 0, 0, 0); |
891 return; | |
0 | 892 } |
893 | |
894 //----- (004040E9) -------------------------------------------------------- | |
895 // // Get direction vector from object1 to object2, | |
896 // // distance from object1 to object2 and Euler angles of the direction vector | |
897 // // | |
898 // // | |
899 // // object1 & object2 format : objectType | (objectID << 3) | |
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900 // // objectType == 2 - SpriteObject |
0 | 901 // // objectType == 3 - Actor |
902 // // objectType == 4 - Party | |
903 // // objectType == 5 - Decoration | |
904 // // | |
905 // // originally this function had following prototype: | |
906 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4) | |
907 // // but compiler converts functions returning structures by value in the such way | |
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908 void Actor::GetDirectionInfo( unsigned int uObj1ID, unsigned int uObj2ID, struct AIDirection *pOut, int a4 ) |
0 | 909 { |
910 signed int v4; // eax@1 | |
1336 | 911 signed int v5; // ecx@1 |
0 | 912 int v18; // edx@15 |
1864 | 913 float v31; // st7@45 |
914 float v32; // st6@45 | |
915 float v33; // st7@45 | |
0 | 916 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15 |
917 AIDirection v41; // [sp+14h] [bp-38h]@46 | |
1336 | 918 float outy2; // [sp+38h] [bp-14h]@33 |
919 float outx2; // [sp+3Ch] [bp-10h]@33 | |
0 | 920 int outz; // [sp+40h] [bp-Ch]@6 |
921 int outy; // [sp+44h] [bp-8h]@6 | |
922 int outx; // [sp+48h] [bp-4h]@6 | |
923 float a4a; // [sp+58h] [bp+Ch]@45 | |
924 | |
848 | 925 v4 = PID_ID(uObj1ID); |
1336 | 926 //v6 = uObj2ID; |
927 v5 = PID_ID(uObj2ID); | |
928 switch( PID_TYPE(uObj1ID) ) | |
0 | 929 { |
1336 | 930 case OBJECT_Item: |
931 { | |
932 outx = pSpriteObjects[v4].vPosition.x; | |
933 outy = pSpriteObjects[v4].vPosition.y; | |
934 outz = pSpriteObjects[v4].vPosition.z; | |
935 break; | |
936 } | |
937 case OBJECT_Actor: | |
938 { | |
939 outx = pActors[v4].vPosition.x; | |
940 outy = pActors[v4].vPosition.y; | |
941 outz = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v4].uActorHeight * -0.75); | |
942 break; | |
943 } | |
944 case OBJECT_Player: | |
945 { | |
946 if ( !v4 ) | |
947 { | |
948 outx = pParty->vPosition.x; | |
949 outy = pParty->vPosition.y; | |
950 outz = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
951 break; | |
952 } | |
953 if ( v4 == 4 ) | |
954 { | |
955 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
956 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1864 | 957 v37.x = pParty->vPosition.x; |
958 v37.y = pParty->vPosition.y; | |
1336 | 959 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); |
960 break; | |
961 } | |
962 if ( v4 == 3 ) | |
963 { | |
964 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
965 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1864 | 966 v37.x = pParty->vPosition.x; |
967 v37.y = pParty->vPosition.y; | |
1336 | 968 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); |
969 break; | |
970 } | |
971 if ( v4 == 2 ) | |
972 { | |
973 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
974 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1864 | 975 v37.x = pParty->vPosition.x; |
976 v37.y = pParty->vPosition.y; | |
1336 | 977 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); |
978 break; | |
979 } | |
980 if ( v4 == 1 ) | |
981 { | |
982 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
983 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1864 | 984 v37.x = pParty->vPosition.x; |
985 v37.y = pParty->vPosition.y; | |
1336 | 986 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); |
987 break; | |
988 } | |
989 } | |
990 case OBJECT_Decoration: | |
991 { | |
992 outx = pLevelDecorations[v4].vPosition.x; | |
993 outy = pLevelDecorations[v4].vPosition.y; | |
994 outz = pLevelDecorations[v4].vPosition.z; | |
995 break; | |
996 } | |
997 default: | |
998 { | |
999 outz = 0; | |
1000 outy = 0; | |
1001 outx = 0; | |
1002 break; | |
1003 } | |
1004 case OBJECT_BModel: | |
1005 { | |
1006 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1007 { | |
1008 outx = (pIndoor->pFaces[v4].pBounding.x1 + pIndoor->pFaces[v4].pBounding.x2) >> 1; | |
1009 outy = (pIndoor->pFaces[v4].pBounding.y1 + pIndoor->pFaces[v4].pBounding.y2) >> 1; | |
1010 outz = (pIndoor->pFaces[v4].pBounding.z1 + pIndoor->pFaces[v4].pBounding.z2) >> 1; | |
1011 } | |
1012 break; | |
1013 } | |
862 | 1014 } |
1336 | 1015 |
1016 switch( PID_TYPE(uObj2ID) ) | |
862 | 1017 { |
1336 | 1018 case OBJECT_Item: |
1019 { | |
1864 | 1020 outx2 = (float)pSpriteObjects[v5].vPosition.x; |
1021 outy2 =(float) pSpriteObjects[v5].vPosition.y; | |
1336 | 1022 a4 = pSpriteObjects[v5].vPosition.z; |
1023 break; | |
1024 } | |
1025 case OBJECT_Actor: | |
1026 { | |
1864 | 1027 outx2 = (float)pActors[v5].vPosition.x; |
1028 outy2 = (float)pActors[v5].vPosition.y; | |
1336 | 1029 a4 = pActors[v5].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v5].uActorHeight * -0.75); |
1030 break; | |
1031 } | |
1032 case OBJECT_Player: | |
1033 { | |
1864 | 1034 outx2 = (float)pParty->vPosition.x; |
1035 outy2 = (float)pParty->vPosition.y; | |
1336 | 1036 if ( !a4 ) |
1037 a4 = pParty->sEyelevel; | |
1038 a4 = pParty->vPosition.z + a4; | |
1039 break; | |
1040 } | |
1041 case OBJECT_Decoration: | |
1042 { | |
1864 | 1043 outx2 = (float)pLevelDecorations[v5].vPosition.x; |
1044 outy2 = (float)pLevelDecorations[v5].vPosition.y; | |
1336 | 1045 a4 = pLevelDecorations[v5].vPosition.z; |
1046 break; | |
1047 } | |
1048 default: | |
1049 { | |
1050 outx2 = 0.0; | |
1051 outy2 = 0.0; | |
1052 a4 = 0; | |
1053 break; | |
1054 } | |
1055 case OBJECT_BModel: | |
1056 { | |
1057 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1058 { | |
1864 | 1059 outx2 = (float)((pIndoor->pFaces[v5].pBounding.x1 + pIndoor->pFaces[v5].pBounding.x2) >> 1); |
1060 outy2 = (float)((pIndoor->pFaces[v5].pBounding.y1 + pIndoor->pFaces[v5].pBounding.y2) >> 1); | |
1336 | 1061 a4 = (pIndoor->pFaces[v5].pBounding.z1 + pIndoor->pFaces[v5].pBounding.z2) >> 1; |
1062 } | |
1063 break; | |
1064 } | |
0 | 1065 } |
862 | 1066 |
1864 | 1067 v31 = (float)outx2 - (float)outx; |
1068 v32 = (float)outy2 - (float)outy; | |
1069 a4a = (float)a4 - (float)outz; | |
1336 | 1070 outx2 = v32 * v32; |
1071 outy2 = v31 * v31; | |
1072 v33 = sqrt(a4a * a4a + outy2 + outx2); | |
0 | 1073 if ( v33 <= 1.0 ) |
1074 { | |
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1075 pOut->vDirection.x = 65536; |
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1076 pOut->vDirection.y = 0; |
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1077 pOut->vDirection.z = 0; |
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1078 pOut->uDistance = 1; |
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1079 pOut->uDistanceXZ = 1; |
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1080 pOut->uYawAngle = 0; |
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1081 pOut->uPitchAngle = 0; |
0 | 1082 } |
1083 else | |
1084 { | |
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1085 pOut->vDirection.x = (int32_t)(1.0 / v33 * v31 * 65536.0); |
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1086 pOut->vDirection.y = (int32_t)(1.0 / v33 * v32 * 65536.0); |
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1087 pOut->vDirection.z = (int32_t)(1.0 / v33 * a4a * 65536.0); |
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1088 pOut->uDistance = (uint)v33; |
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1089 pOut->uDistanceXZ = (uint)sqrt(outy2 + outx2); |
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1090 pOut->uYawAngle = stru_5C6E00->Atan2((signed __int64)v31, (signed __int64)v32); |
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1091 pOut->uPitchAngle = stru_5C6E00->Atan2(pOut->uDistanceXZ, (signed __int64)a4a); |
0 | 1092 } |
1093 } | |
1094 | |
1095 //----- (00404030) -------------------------------------------------------- | |
1060 | 1096 void Actor::AI_FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4) |
0 | 1097 { |
1098 AIDirection *v7; // eax@3 | |
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1099 AIDirection v1; // eax@3 |
0 | 1100 AIDirection a3; // [sp+8h] [bp-38h]@4 |
1101 | |
1102 if ( rand() % 100 >= 5 ) | |
1103 { | |
2251 | 1104 //v9 = &pActors[uActorID]; |
0 | 1105 if ( !a4 ) |
1106 { | |
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1107 Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), uObjID, &v1, 0); |
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1108 v7 = &v1; |
1865 | 1109 } |
1110 else | |
1111 v7 = a4; | |
2251 | 1112 pActors[uActorID].uYawAngle = v7->uYawAngle; |
1113 pActors[uActorID].uCurrentActionTime = 0; | |
1114 pActors[uActorID].vVelocity.z = 0; | |
1115 pActors[uActorID].vVelocity.y = 0; | |
1116 pActors[uActorID].vVelocity.x = 0; | |
1117 pActors[uActorID].uPitchAngle = v7->uPitchAngle; | |
1118 pActors[uActorID].uCurrentActionLength = 256; | |
1119 pActors[uActorID].uAIState = Interacting; | |
1120 pActors[uActorID].UpdateAnimation(); | |
0 | 1121 } |
1122 else | |
1865 | 1123 Actor::AI_Bored(uActorID, uObjID, a4); |
0 | 1124 } |
1125 | |
1126 //----- (00403F58) -------------------------------------------------------- | |
414 | 1127 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4) |
0 | 1128 { |
2378 | 1129 if (rand() % 2)//0 or 1 |
414 | 1130 AI_Bored(uActorID, uObjID, a4); |
413 | 1131 else |
414 | 1132 AI_Stand(uActorID, uObjID, uActionLength, a4); |
0 | 1133 } |
1134 | |
1135 //----- (00403EB6) -------------------------------------------------------- | |
413 | 1136 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4) |
0 | 1137 { |
413 | 1138 assert(uActorID < uNumActors); |
2251 | 1139 // Actor* actor = &pActors[uActorID]; |
413 | 1140 |
1141 AIDirection a3; | |
1142 if (!a4) | |
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1143 { |
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1144 Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0); |
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1145 a4 = &a3; |
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1146 } |
0 | 1147 |
2251 | 1148 pActors[uActorID].uAIState = Standing; |
413 | 1149 if (!uActionLength) |
2378 | 1150 pActors[uActorID].uCurrentActionLength = rand() % 256 + 256;// от 256 до 256 + 256 |
0 | 1151 else |
2251 | 1152 pActors[uActorID].uCurrentActionLength = uActionLength; |
1153 pActors[uActorID].uCurrentActionTime = 0; | |
1154 pActors[uActorID].uYawAngle = a4->uYawAngle; | |
1155 pActors[uActorID].uPitchAngle = a4->uPitchAngle; | |
1156 pActors[uActorID].vVelocity.z = 0; | |
1157 pActors[uActorID].vVelocity.y = 0; | |
1158 pActors[uActorID].vVelocity.x = 0; | |
1159 pActors[uActorID].UpdateAnimation(); | |
0 | 1160 } |
1161 | |
1162 //----- (00403E61) -------------------------------------------------------- | |
1163 void __fastcall Actor::StandAwhile(unsigned int uActorID) | |
1164 { | |
1763 | 1165 pActors[uActorID].uCurrentActionLength = rand() % 128 + 128; |
1166 pActors[uActorID].uCurrentActionTime = 0; | |
1167 pActors[uActorID].uAIState = Standing; | |
1168 pActors[uActorID].vVelocity.z = 0; | |
1169 pActors[uActorID].vVelocity.y = 0; | |
1170 pActors[uActorID].vVelocity.x = 0; | |
1171 pActors[uActorID].UpdateAnimation(); | |
0 | 1172 } |
1173 | |
1174 //----- (00403C6C) -------------------------------------------------------- | |
1060 | 1175 void Actor::AI_MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0) |
0 | 1176 { |
1871 | 1177 int16_t v6; // esi@6 |
1178 int16_t v7; // edi@6 | |
0 | 1179 signed int v8; // eax@7 |
1180 Vec3_int_ v10; // ST04_12@9 | |
1181 AIDirection *v12; // eax@11 | |
1182 AIDirection a3; // [sp+Ch] [bp-48h]@12 | |
1183 AIDirection v20; // [sp+28h] [bp-2Ch]@12 | |
1184 int v23; // [sp+4Ch] [bp-8h]@6 | |
1185 unsigned int v25; // [sp+5Ch] [bp+8h]@13 | |
1186 | |
2378 | 1187 assert(uActorID < uNumActors); |
1188 | |
1189 if ( pActors[uActorID].pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY && pActors[uActorID].pMonsterInfo.uAIType == 1 ) | |
0 | 1190 { |
848 | 1191 Actor::AI_Stand(uActorID, sTargetPid, 0, arg0); |
322 | 1192 return; |
0 | 1193 } |
322 | 1194 |
848 | 1195 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
849 | 1196 { |
1871 | 1197 v8 = PID_ID(sTargetPid); |
1198 v6 = pActors[v8].vPosition.x; | |
1199 v7 = pActors[v8].vPosition.y; | |
1200 v23 = (int)(pActors[v8].uActorHeight * 0.75 + pActors[v8].vPosition.z); | |
849 | 1201 } |
1202 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
1203 { | |
1871 | 1204 v6 = pParty->vPosition.x; |
1205 v7 = pParty->vPosition.y; | |
849 | 1206 v23 = pParty->vPosition.z + pParty->sEyelevel; |
1207 } | |
1208 else | |
1209 { | |
1871 | 1210 Error("Should not get here"); |
1211 return; | |
849 | 1212 } |
2378 | 1213 |
1214 v10.x = pActors[uActorID].vPosition.x; | |
1215 v10.y = pActors[uActorID].vPosition.y; | |
1216 v10.z = (int32_t)(pActors[uActorID].uActorHeight * 0.75 + pActors[uActorID].vPosition.z); | |
1871 | 1217 |
849 | 1218 if ( sub_407A1C((int)v6, (int)v7, v23, v10) ) |
1219 { | |
1871 | 1220 if (arg0 != nullptr) |
1221 v12 = arg0; | |
1222 else | |
0 | 1223 { |
2251 | 1224 Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), sTargetPid, &a3, 0); |
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1225 v12 = &a3; |
849 | 1226 } |
2378 | 1227 pActors[uActorID].uYawAngle = LOWORD(v12->uYawAngle); |
1228 pActors[uActorID].uCurrentActionLength = pSpriteFrameTable->pSpriteSFrames[pActors[uActorID].pSpriteIDs[ANIM_AtkMelee]].uAnimLength * 8; | |
1229 pActors[uActorID].uCurrentActionTime = 0; | |
1230 pActors[uActorID].uAIState = AttackingMelee; | |
1871 | 1231 Actor::PlaySound(uActorID, 0); |
2378 | 1232 v25 = pMonsterStats->pInfos[pActors[uActorID].pMonsterInfo.uID].uRecoveryTime; |
1233 if ( pActors[uActorID].pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0 ) | |
1878 | 1234 v25 *= 2; |
1871 | 1235 if ( pParty->bTurnBasedModeOn != 1 ) |
2378 | 1236 pActors[uActorID].pMonsterInfo.uRecoveryTime = (int)(flt_6BE3A8_debug_recmod2 * v25 * 2.133333333333333); |
1871 | 1237 else |
2378 | 1238 pActors[uActorID].pMonsterInfo.uRecoveryTime = v25; |
1239 pActors[uActorID].vVelocity.z = 0; | |
1240 pActors[uActorID].vVelocity.y = 0; | |
1241 pActors[uActorID].vVelocity.x = 0; | |
1242 pActors[uActorID].UpdateAnimation(); | |
849 | 1243 } |
1244 else | |
1871 | 1245 Actor::AI_Pursue1(uActorID, sTargetPid, rand() % 2, 64, arg0); |
0 | 1246 } |
1247 | |
1248 //----- (00438CF3) -------------------------------------------------------- | |
322 | 1249 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID) |
0 | 1250 { |
1873 | 1251 if ( uLevelMapStatsID == 0 || !pActors[uActorID].IsPeasant()) |
1252 return; | |
0 | 1253 |
1873 | 1254 if ( (uLevelMapStatsID == 6 || uLevelMapStatsID == 7) && pParty->IsPartyEvil()) //celeste and bracada |
1255 return; | |
1256 | |
1257 if ( (uLevelMapStatsID == 5 || uLevelMapStatsID == 8) && pParty->IsPartyGood()) // the pit and deyja | |
0 | 1258 return; |
322 | 1259 |
1873 | 1260 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[uActorID].pMonsterInfo.uLevel + pParty->GetPartyReputation()); |
1261 if ( pParty->uFine < 0 ) | |
1262 pParty->uFine = 0; | |
1263 if ( pParty->uFine > 4000000 ) | |
1264 pParty->uFine = 4000000; | |
1265 | |
1266 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
0 | 1267 { |
1873 | 1268 if (pOutdoor->ddm.uReputation < 10000) |
1269 pOutdoor->ddm.uReputation++; | |
0 | 1270 } |
1873 | 1271 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) |
0 | 1272 { |
1873 | 1273 if (pIndoor->dlv.uReputation < 10000) |
1274 pIndoor->dlv.uReputation++; | |
1275 } | |
1276 else assert(false); | |
322 | 1277 |
1873 | 1278 if ( pParty->uFine ) |
1279 { | |
1280 for ( int i = 1; i <= 4; i++) | |
322 | 1281 { |
1873 | 1282 if ( !_449B57_test_bit(pPlayers[i]->_achieved_awards_bits, 1) ) |
1283 _449B7E_toggle_bit(pPlayers[i]->_achieved_awards_bits, 1, 1u); | |
322 | 1284 } |
0 | 1285 } |
1286 } | |
1287 | |
1288 //----- (0043AE80) -------------------------------------------------------- | |
322 | 1289 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3) |
0 | 1290 { |
1291 unsigned int v4; // esi@1 | |
1292 | |
862 | 1293 v4 = PID(OBJECT_Actor,uActorID); |
0 | 1294 switch ( a2 ) |
1295 { | |
1296 case 1: | |
1297 if ( a3 ) | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1298 pOtherOverlayList->_4418B6(904, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
322 | 1299 return; |
0 | 1300 case 2: |
1301 if ( a3 ) | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1302 pOtherOverlayList->_4418B6(905, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
322 | 1303 return; |
0 | 1304 case 3: |
1305 if ( a3 ) | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1306 pOtherOverlayList->_4418B6(906, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
322 | 1307 return; |
0 | 1308 case 4: |
1309 if ( a3 ) | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1310 pOtherOverlayList->_4418B6(907, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
322 | 1311 return; |
0 | 1312 case 5: |
1874 | 1313 pOtherOverlayList->_4418B6(901, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1314 return; | |
0 | 1315 case 6: |
1874 | 1316 pOtherOverlayList->_4418B6(902, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1317 return; | |
0 | 1318 case 7: |
1874 | 1319 pOtherOverlayList->_4418B6(903, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1320 return; | |
0 | 1321 case 8: |
1874 | 1322 pOtherOverlayList->_4418B6(900, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1323 return; | |
0 | 1324 case 9: |
1874 | 1325 pOtherOverlayList->_4418B6(909, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1326 return; | |
0 | 1327 case 10: |
1874 | 1328 pOtherOverlayList->_4418B6(908, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1329 return; | |
0 | 1330 default: |
322 | 1331 return; |
0 | 1332 } |
322 | 1333 return; |
0 | 1334 } |
1335 | |
1336 //----- (0043B3E0) -------------------------------------------------------- | |
1876 | 1337 int Actor::_43B3E0_CalcDamage( signed int dmgSource ) |
0 | 1338 { |
1339 signed int v2; // ebp@1 | |
1340 int v3; // eax@9 | |
1341 signed int v4; // edi@9 | |
1342 int v5; // esi@9 | |
1343 unsigned __int16 v8; // si@21 | |
1344 int v9; // edi@21 | |
1345 signed int v10; // eax@23 | |
1346 int v11; // [sp+10h] [bp-4h]@1 | |
1347 | |
1348 v2 = 0; | |
1349 v11 = 0; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1350 |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1351 switch( dmgSource ) |
0 | 1352 { |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1353 case 0: |
1958
95095c2a5e19
pActorBuffs[14] to pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER]
Grumpy7
parents:
1957
diff
changeset
|
1354 if ( this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) |
95095c2a5e19
pActorBuffs[14] to pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER]
Grumpy7
parents:
1957
diff
changeset
|
1355 v2 = this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower; |
1962
39a68477ead3
pActorBuffs[18] to pActorBuffs[ACTOR_BUFF_HEROISM]
Grumpy7
parents:
1961
diff
changeset
|
1356 if ( this->pActorBuffs[ACTOR_BUFF_HEROISM].uExpireTime > 0 && this->pActorBuffs[ACTOR_BUFF_HEROISM].uPower > v2 ) |
39a68477ead3
pActorBuffs[18] to pActorBuffs[ACTOR_BUFF_HEROISM]
Grumpy7
parents:
1961
diff
changeset
|
1357 v2 = this->pActorBuffs[ACTOR_BUFF_HEROISM].uPower; |
1965
182d49f28170
pActorBuffs[21] to pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS]
Grumpy7
parents:
1964
diff
changeset
|
1358 if ( this->pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS].uExpireTime > 0 ) |
182d49f28170
pActorBuffs[21] to pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS]
Grumpy7
parents:
1964
diff
changeset
|
1359 v2 += this->pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS].uPower; |
1876 | 1360 v3 = this->pMonsterInfo.uAttack1DamageDiceRolls; |
1361 v4 = this->pMonsterInfo.uAttack1DamageDiceSides; | |
1362 v5 = this->pMonsterInfo.uAttack1DamageBonus; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1363 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1364 case 1: |
1876 | 1365 v3 = this->pMonsterInfo.uAttack2DamageDiceRolls; |
1366 v4 = this->pMonsterInfo.uAttack2DamageDiceSides; | |
1367 v5 = this->pMonsterInfo.uAttack2DamageBonus; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1368 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1369 case 2: |
1876 | 1370 v8 = this->pMonsterInfo.uSpellSkillAndMastery1; |
1371 v9 = this->pMonsterInfo.uSpell1ID; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1372 v10 = SkillToMastery(v8); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1373 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1374 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1375 case 3: |
1876 | 1376 v8 = this->pMonsterInfo.uSpellSkillAndMastery2; |
1377 v9 = this->pMonsterInfo.uSpell2ID; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1378 v10 = SkillToMastery(v8); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1379 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1380 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1381 case 4: |
1876 | 1382 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; |
1383 v4 = this->pMonsterInfo.uSpecialAbilityDamageDiceSides; | |
1384 v5 = this->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1385 default: |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1386 return 0; |
0 | 1387 } |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1388 for ( int i = 0; i < v3; i++) |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1389 v11 += rand() % v4 + 1; |
0 | 1390 return v11 + v5 + v2; |
1391 } | |
1392 | |
1393 //----- (00438B9B) -------------------------------------------------------- | |
322 | 1394 bool Actor::IsPeasant() |
0 | 1395 { |
2494 | 1396 unsigned int InHostile_Id; // eax@1 |
1397 | |
1398 InHostile_Id = this->uAlly; | |
1399 if ( !this->uAlly ) | |
1400 InHostile_Id = (this->pMonsterInfo.uID - 1) / 3 + 1; | |
1401 return (signed int)InHostile_Id >= 39 && (signed int)InHostile_Id <= 44//Dwarfs peasants | |
1402 || (signed int)InHostile_Id >= 45 && (signed int)InHostile_Id <= 50//Elves peasants | |
1403 || (signed int)InHostile_Id >= 51 && (signed int)InHostile_Id <= 62//Humans peasants | |
1404 || (signed int)InHostile_Id >= 78 && (signed int)InHostile_Id <= 83;//Goblins peasants | |
0 | 1405 } |
1406 | |
1407 //----- (0042EBEE) -------------------------------------------------------- | |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1408 void Actor::StealFrom( unsigned int uActorID ) |
0 | 1409 { |
1410 Player *pPlayer; // edi@1 | |
1411 int v4; // ebx@2 | |
1412 unsigned int v5; // eax@2 | |
1413 DDM_DLV_Header *v6; // esi@4 | |
1414 int v8; // [sp+8h] [bp-4h]@6 | |
1415 | |
243 | 1416 pPlayer = &pParty->pPlayers[uActiveCharacter-1]; |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1417 if ( pPlayer->CanAct() ) |
0 | 1418 { |
1517 | 1419 CastSpellInfoHelpers::_427D48(); |
0 | 1420 v4 = 0; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
1421 v5 = pMapStats->GetMapInfo(pCurrentMapName); |
0 | 1422 if ( v5 ) |
1423 v4 = pMapStats->pInfos[v5]._steal_perm; | |
1424 v6 = &pOutdoor->ddm; | |
1425 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
1426 v6 = &pIndoor->dlv; | |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1427 pPlayer->StealFromActor(uActorID, v4, v6->uReputation++); |
0 | 1428 v8 = pPlayer->GetAttackRecoveryTime(0); |
1429 if ( v8 < 30 ) | |
1430 v8 = 30; | |
1431 if ( !pParty->bTurnBasedModeOn ) | |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1432 pPlayer->SetRecoveryTime((int)(flt_6BE3A4_debug_recmod1 * v8 * 2.133333333333333)); |
1448 | 1433 pTurnEngine->ApplyPlayerAction(); |
0 | 1434 } |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1435 return; |
0 | 1436 } |
1437 | |
1438 //----- (00403A60) -------------------------------------------------------- | |
1060 | 1439 void Actor::AI_SpellAttack2(unsigned int uActorID, signed int edx0, AIDirection *pDir) |
0 | 1440 { |
1441 Actor *v3; // ebx@1 | |
1878 | 1442 int16_t v4; // esi@3 |
1443 int16_t v5; // edi@3 | |
0 | 1444 signed int v6; // eax@4 |
1445 Vec3_int_ v7; // ST04_12@6 | |
1446 AIDirection *v9; // eax@8 | |
1447 __int16 v13; // ax@10 | |
1448 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1449 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
1450 int v19; // [sp+44h] [bp-10h]@6 | |
1451 signed int a2; // [sp+48h] [bp-Ch]@1 | |
1452 int v21; // [sp+4Ch] [bp-8h]@3 | |
1453 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1454 | |
1455 v3 = &pActors[uActorID]; | |
1456 a2 = edx0; | |
848 | 1457 if ( PID_TYPE(edx0) == OBJECT_Actor) |
0 | 1458 { |
848 | 1459 v6 = PID_ID(edx0); |
1878 | 1460 v4 = pActors[v6].vPosition.x; |
1461 v5 = pActors[v6].vPosition.y; | |
1462 v21 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); | |
1463 } | |
1464 else if ( PID_TYPE(edx0) == OBJECT_Player) | |
1465 { | |
1466 v4 = pParty->vPosition.x; | |
1467 v5 = pParty->vPosition.y; | |
1468 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
0 | 1469 } |
1470 else | |
1471 { | |
1878 | 1472 Error("Should not get here"); |
1473 return; | |
1474 } | |
1475 v19 = v3->uActorHeight; | |
1476 v7.z = v3->vPosition.z - (int)(v19 * -0.75); | |
1477 v7.y = v3->vPosition.y; | |
1478 v7.x = v3->vPosition.x; | |
1479 if ( sub_407A1C(v4, v5, v21, v7) ) | |
1480 { | |
1481 if ( pDir == nullptr) | |
0 | 1482 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1483 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), a2, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1484 v9 = &a3; |
0 | 1485 } |
1486 else | |
1878 | 1487 v9 = pDir; |
1488 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
1489 v13 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; | |
1490 v3->uCurrentActionLength = 8 * v13; | |
1491 v3->uCurrentActionTime = 0; | |
1492 v3->uAIState = AttackingRanged4; | |
1493 Actor::PlaySound(uActorID, 0); | |
1494 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1951 | 1495 if (v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0) |
1878 | 1496 pDira *= 2; |
0 | 1497 if ( pParty->bTurnBasedModeOn == 1 ) |
1878 | 1498 v3->pMonsterInfo.uRecoveryTime = pDira; |
0 | 1499 else |
1878 | 1500 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength + (int)(flt_6BE3A8_debug_recmod2 * pDira * 2.133333333333333); |
1501 v3->vVelocity.z = 0; | |
1502 v3->vVelocity.y = 0; | |
1503 v3->vVelocity.x = 0; | |
2153 | 1504 if ( ShouldMonsterPlayAttackAnim(v3->pMonsterInfo.uSpell2ID) ) |
0 | 1505 { |
1506 v3->uCurrentActionLength = 64; | |
1878 | 1507 v3->uCurrentActionTime = 0; |
0 | 1508 v3->uAIState = Fidgeting; |
322 | 1509 v3->UpdateAnimation(); |
0 | 1510 v3->uAIState = AttackingRanged4; |
1511 } | |
1512 else | |
322 | 1513 v3->UpdateAnimation(); |
0 | 1514 } |
1515 else | |
1878 | 1516 Actor::AI_Pursue1(uActorID, a2, uActorID, 64, pDir); |
0 | 1517 } |
1518 | |
1519 //----- (00403854) -------------------------------------------------------- | |
1060 | 1520 void Actor::AI_SpellAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1521 { |
1522 Actor *v3; // ebx@1 | |
1879 | 1523 int16_t v4; // esi@3 |
1524 int16_t v5; // edi@3 | |
0 | 1525 signed int v6; // eax@4 |
1526 Vec3_int_ v7; // ST04_12@6 | |
1527 AIDirection *v9; // eax@8 | |
1528 __int16 v13; // ax@10 | |
1529 signed int v16; // ecx@17 | |
1530 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1531 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
1532 int v19; // [sp+44h] [bp-10h]@6 | |
1533 int v21; // [sp+4Ch] [bp-8h]@3 | |
1534 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1535 | |
1536 v3 = &pActors[uActorID]; | |
848 | 1537 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
0 | 1538 { |
848 | 1539 v6 = PID_ID(sTargetPid); |
1879 | 1540 v4 = pActors[v6].vPosition.x; |
1541 v5 = pActors[v6].vPosition.y; | |
1542 v21 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); | |
1543 } | |
1544 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
1545 { | |
1546 v4 = pParty->vPosition.x; | |
1547 v5 = pParty->vPosition.y; | |
1548 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
0 | 1549 } |
1550 else | |
1551 { | |
1879 | 1552 Error("Should not get here"); |
1553 return; | |
0 | 1554 } |
1555 v19 = v3->uActorHeight; | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1556 v7.z = v3->vPosition.z - (int)(v19 * -0.75); |
0 | 1557 v7.y = v3->vPosition.y; |
1558 v7.x = v3->vPosition.x; | |
1879 | 1559 if ( sub_407A1C(v4, v5, v21, v7) ) |
0 | 1560 { |
1879 | 1561 if ( pDir == nullptr ) |
0 | 1562 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1563 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), sTargetPid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1564 v9 = &a3; |
0 | 1565 } |
1879 | 1566 else |
1567 v9 = pDir; | |
0 | 1568 v3->uYawAngle = LOWORD(v9->uYawAngle); |
1879 | 1569 v13 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 1570 v3->uCurrentActionLength = 8 * v13; |
1879 | 1571 v3->uCurrentActionTime = 0; |
0 | 1572 v3->uAIState = AttackingRanged3; |
1879 | 1573 Actor::PlaySound(uActorID, 0); |
0 | 1574 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
1951 | 1575 if (v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0) |
1879 | 1576 pDira *= 2; |
0 | 1577 if ( pParty->bTurnBasedModeOn == 1 ) |
1879 | 1578 v3->pMonsterInfo.uRecoveryTime = pDira; |
0 | 1579 else |
1879 | 1580 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength + (int)(flt_6BE3A8_debug_recmod2 * pDira * 2.133333333333333); |
0 | 1581 v16 = v3->pMonsterInfo.uSpell1ID; |
1879 | 1582 v3->vVelocity.z = 0; |
1583 v3->vVelocity.y = 0; | |
1584 v3->vVelocity.x = 0; | |
2153 | 1585 if ( ShouldMonsterPlayAttackAnim(v3->pMonsterInfo.uSpell1ID) ) |
0 | 1586 { |
1587 v3->uCurrentActionLength = 64; | |
1879 | 1588 v3->uCurrentActionTime = 0; |
0 | 1589 v3->uAIState = Fidgeting; |
322 | 1590 v3->UpdateAnimation(); |
0 | 1591 v3->uAIState = AttackingRanged3; |
1592 } | |
1593 else | |
322 | 1594 v3->UpdateAnimation(); |
0 | 1595 } |
1596 else | |
1879 | 1597 Actor::AI_Pursue1(uActorID, sTargetPid, uActorID, 64, pDir); |
0 | 1598 } |
1599 | |
1600 //----- (0040368B) -------------------------------------------------------- | |
1060 | 1601 void Actor::AI_MissileAttack2(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1602 { |
1603 Actor *v3; // ebx@1 | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1604 int16_t v4; // esi@3 |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1605 int16_t v5; // edi@3 |
0 | 1606 signed int v6; // eax@4 |
1607 Vec3_int_ v7; // ST04_12@6 | |
1608 AIDirection *v9; // eax@8 | |
1609 __int16 v13; // ax@10 | |
1610 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1611 AIDirection v17; // [sp+28h] [bp-2Ch]@9 | |
1612 int v18; // [sp+44h] [bp-10h]@6 | |
1613 int v20; // [sp+4Ch] [bp-8h]@3 | |
1614 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1615 | |
1616 v3 = &pActors[uActorID]; | |
848 | 1617 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
0 | 1618 { |
848 | 1619 v6 = PID_ID(sTargetPid); |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1620 v4 = pActors[v6].vPosition.x; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1621 v5 = pActors[v6].vPosition.y; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1622 v20 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1623 } |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1624 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1625 { |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1626 v4 = pParty->vPosition.x; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1627 v5 = pParty->vPosition.y; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1628 v20 = pParty->vPosition.z + pParty->sEyelevel; |
0 | 1629 } |
1630 else | |
1631 { | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1632 Error("Should not get here"); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1633 return; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1634 } |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1635 v18 = v3->uActorHeight; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1636 v7.z = v3->vPosition.z - (int)(v18 * -0.75); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1637 v7.y = v3->vPosition.y; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1638 v7.x = v3->vPosition.x; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1639 if ( sub_407A1C(v4, v5, v20, v7) ) |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1640 { |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1641 if ( pDir == nullptr ) |
0 | 1642 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1643 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), sTargetPid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1644 v9 = &a3; |
0 | 1645 } |
1646 else | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1647 v9 = pDir; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1648 v3->uYawAngle = LOWORD(v9->uYawAngle); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1649 v13 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1650 v3->uCurrentActionLength = 8 * v13; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1651 v3->uCurrentActionTime = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1652 v3->uAIState = AttackingRanged2; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1653 Actor::PlaySound(uActorID, 0); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1654 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
1951 | 1655 if ( v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0 ) |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1656 pDira *= 2; |
0 | 1657 if ( pParty->bTurnBasedModeOn != 1 ) |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1658 v3->pMonsterInfo.uRecoveryTime = (int)(flt_6BE3A8_debug_recmod2 * pDira * 2.133333333333333); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1659 else |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1660 v3->pMonsterInfo.uRecoveryTime = pDira; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1661 v3->vVelocity.z = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1662 v3->vVelocity.y = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1663 v3->vVelocity.x = 0; |
322 | 1664 v3->UpdateAnimation(); |
0 | 1665 } |
1666 else | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1667 Actor::AI_Pursue1(uActorID, sTargetPid, uActorID, 64, pDir); |
0 | 1668 } |
1669 | |
1670 //----- (00403476) -------------------------------------------------------- | |
1060 | 1671 void Actor::AI_MissileAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1672 { |
1673 Actor *v3; // ebx@1 | |
1674 int v4; // esi@3 | |
1675 int v5; // edi@3 | |
1676 signed int v6; // eax@4 | |
1677 Vec3_int_ v7; // ST04_12@6 | |
1678 AIDirection *v10; // eax@9 | |
1679 __int16 v14; // ax@11 | |
1680 AIDirection a3; // [sp+Ch] [bp-48h]@10 | |
1681 AIDirection v18; // [sp+28h] [bp-2Ch]@10 | |
1682 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 1683 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 1684 int v22; // [sp+50h] [bp-4h]@3 |
1685 unsigned int pDira; // [sp+5Ch] [bp+8h]@11 | |
1686 | |
1687 v3 = &pActors[uActorID]; | |
848 | 1688 //a2 = edx0; |
1689 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 1690 { |
848 | 1691 v6 = PID_ID(sTargetPid); |
0 | 1692 v4 = pActors[v6].vPosition.x; |
1693 v5 = pActors[v6].vPosition.y; | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1694 v22 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); |
0 | 1695 } |
1696 else | |
1697 { | |
848 | 1698 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 1699 { |
1700 v4 = pParty->vPosition.x; | |
1701 v5 = pParty->vPosition.y; | |
1702 v22 = pParty->vPosition.z + pParty->sEyelevel; | |
1703 } | |
1704 else | |
1705 { | |
1706 v4 = (int)pDir; | |
1707 v5 = (int)pDir; | |
1708 } | |
1709 } | |
1710 v19 = v3->uActorHeight; | |
1711 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
1712 v7.y = v3->vPosition.y; | |
1713 v7.x = v3->vPosition.x; | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1714 if ( sub_407A1C(v4, v5, v22, v7) || sub_407A1C(v7.x, v7.y, v7.z, Vec3_int_(v4, v5, v22))) |
0 | 1715 { |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1716 if ( pDir == nullptr ) |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1717 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1718 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), sTargetPid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1719 v10 = &a3; |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1720 } |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1721 else |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1722 v10 = pDir; |
0 | 1723 v3->uYawAngle = LOWORD(v10->uYawAngle); |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1724 v14 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 1725 v3->uCurrentActionLength = 8 * v14; |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1726 v3->uCurrentActionTime = 0; |
0 | 1727 v3->uAIState = AttackingRanged1; |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1728 Actor::PlaySound(uActorID, 0); |
0 | 1729 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
1951 | 1730 if ( v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0 ) |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1731 pDira *= 2; |
0 | 1732 if ( pParty->bTurnBasedModeOn == 1 ) |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1733 v3->pMonsterInfo.uRecoveryTime = pDira; |
0 | 1734 else |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1735 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength - (int)(flt_6BE3A8_debug_recmod2 * pDira * -2.133333333333333); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1736 v3->vVelocity.z = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1737 v3->vVelocity.y = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1738 v3->vVelocity.x = 0; |
322 | 1739 v3->UpdateAnimation(); |
0 | 1740 } |
1741 else | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1742 Actor::AI_Pursue1(uActorID, sTargetPid, uActorID, 64, pDir); |
0 | 1743 } |
1744 | |
1745 //----- (004032B2) -------------------------------------------------------- | |
1456 | 1746 void Actor::AI_RandomMove( unsigned int uActor_id, unsigned int uTarget_id, int radius, int uActionLength ) |
1881 | 1747 { |
1748 int x; // ebx@1 | |
1749 int absy; // eax@1 | |
0 | 1750 unsigned int v9; // ebx@11 |
1751 int v10; // ebx@13 | |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
1752 AIDirection doNotInitializeBecauseShouldBeRandom; // [sp+Ch] [bp-30h]@7 |
0 | 1753 int y; // [sp+30h] [bp-Ch]@1 |
1881 | 1754 int absx; // [sp+38h] [bp-4h]@1 |
2281 | 1755 |
1756 x = pActors[uActor_id].vInitialPosition.x - pActors[uActor_id].vPosition.x; | |
1757 y = pActors[uActor_id].vInitialPosition.y - pActors[uActor_id].vPosition.y; | |
1881 | 1758 absx = abs(x); |
1759 absy = abs(y); | |
1760 if ( absx <= absy ) | |
1761 absx = absy + (absx / 2 ); | |
0 | 1762 else |
1881 | 1763 absx = absx + absy / 2; |
2281 | 1764 if ( MonsterStats::BelongsToSupertype(pActors[uActor_id].pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) |
0 | 1765 { |
1766 if ( !uActionLength ) | |
1767 uActionLength = 256; | |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
1768 Actor::AI_StandOrBored(uActor_id, OBJECT_Player, uActionLength, &doNotInitializeBecauseShouldBeRandom); |
0 | 1769 return; |
1770 } | |
2494 | 1771 if ( pActors[uActor_id].pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_GLOBAL && absx < 128 ) |
0 | 1772 { |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
1773 Actor::AI_Stand(uActor_id, uTarget_id, 256, &doNotInitializeBecauseShouldBeRandom); |
0 | 1774 return; |
1775 } | |
1881 | 1776 absx += ((rand() & 0xF) * radius) / 16; |
1777 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(x, y); | |
0 | 1778 if ( rand() % 100 < 25 ) |
1779 { | |
1881 | 1780 Actor::StandAwhile(uActor_id); |
0 | 1781 return; |
1782 } | |
1783 v10 = v9 + rand() % 256 - 128; | |
2494 | 1784 if ( abs(v10 - pActors[uActor_id].uYawAngle) > 256 && !(pActors[uActor_id].uAttributes & ACTOR_ANIMATION) ) |
0 | 1785 { |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
1786 Actor::AI_Stand(uActor_id, uTarget_id, 256, &doNotInitializeBecauseShouldBeRandom); |
245 | 1787 return; |
0 | 1788 } |
2281 | 1789 pActors[uActor_id].uYawAngle = v10; |
1790 if ( pActors[uActor_id].uMovementSpeed) | |
1791 pActors[uActor_id].uCurrentActionLength = 32 * absx / pActors[uActor_id].uMovementSpeed; | |
0 | 1792 else |
2281 | 1793 pActors[uActor_id].uCurrentActionLength = 0; |
1794 pActors[uActor_id].uCurrentActionTime = 0; | |
1795 pActors[uActor_id].uAIState = Tethered; | |
0 | 1796 if ( rand() % 100 < 2 ) |
2251 | 1797 Actor::PlaySound(uActor_id, 3); |
2281 | 1798 pActors[uActor_id].UpdateAnimation(); |
0 | 1799 } |
1800 | |
1801 //----- (004031C1) -------------------------------------------------------- | |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
1802 char __fastcall Actor::_4031C1_update_job_never_gets_called(unsigned int uActorID, signed int a2, int a3) //attempted to implement something like jobs for actors, but apparently was never finished |
0 | 1803 { |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
1804 return 0; |
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
1805 /*unsigned int v3; // edi@1 |
0 | 1806 Actor *v4; // esi@1 |
1807 ActorJob *v5; // eax@1 | |
1808 signed int v6; // edx@2 | |
1809 ActorJob *v7; // eax@2 | |
1810 signed int v8; // edi@2 | |
82 | 1811 ActorJob *v9; // ecx@2 |
0 | 1812 __int16 v10; // cx@15 |
1813 signed int v12; // [sp+8h] [bp-4h]@1 | |
1814 | |
1815 v3 = uActorID; | |
1816 v12 = a2; | |
1817 v4 = &pActors[uActorID]; | |
1818 v5 = (ActorJob *)pActors[uActorID].CanAct(); | |
1819 if ( v5 ) | |
1820 { | |
1821 v6 = 65535; | |
1822 v7 = &v4->pScheduledJobs[v3]; | |
1823 v8 = 7; | |
82 | 1824 v9 = &v7[7];//(char *)&v7[7].uHour; |
1825 while ( !(v9->uAttributes & 1) || v9->uHour > v12 ) | |
0 | 1826 { |
1827 --v8; | |
82 | 1828 --v9; |
0 | 1829 if ( v8 < 0 ) |
82 | 1830 break; |
0 | 1831 } |
82 | 1832 if( v8 >= 0 ) |
1833 v6 = v8; | |
0 | 1834 if ( !v8 && v6 == 65535 ) |
1835 v6 = 7; | |
1836 v5 = &v7[v6]; | |
1837 if ( v4->vInitialPosition.x != v5->vPos.x | |
1838 || v4->vInitialPosition.y != v5->vPos.y | |
1839 || v4->vInitialPosition.z != v5->vPos.z | |
1840 || v4->pMonsterInfo.uMovementType != v5->uAction ) | |
1841 { | |
1842 v4->vInitialPosition.x = v5->vPos.x; | |
1843 v4->vInitialPosition.y = v5->vPos.y; | |
1844 v10 = v5->vPos.z; | |
1845 v4->vInitialPosition.z = v10; | |
1846 LOBYTE(v5) = v5->uAction; | |
1456 | 1847 v4->pMonsterInfo.uMovementType = MONSTER_MOVEMENT_TYPE_STAIONARY; |
0 | 1848 if ( a3 == 1 ) |
1849 { | |
1850 v4->vPosition.x = v4->vInitialPosition.x; | |
1851 v4->vPosition.y = v4->vInitialPosition.y; | |
1852 LOBYTE(v5) = v10; | |
1853 v4->vPosition.z = v10; | |
1854 } | |
1855 } | |
1856 } | |
1882
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|
1857 return (char)v5;*/ |
0 | 1858 } |
1859 | |
1860 //----- (004030AD) -------------------------------------------------------- | |
1882
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1861 void Actor::AI_Stun(unsigned int uActorID, signed int edx0, int stunRegardlessOfState) |
0 | 1862 { |
1863 __int16 v7; // ax@16 | |
1864 AIDirection a3; // [sp+Ch] [bp-40h]@16 | |
2492 | 1865 |
1866 if ( pActors[uActorID].uAIState == Fleeing ) | |
2494 | 1867 pActors[uActorID].uAttributes |= ACTOR_FLEEING; |
2492 | 1868 if ( pActors[uActorID].pMonsterInfo.uHostilityType != 4 ) |
0 | 1869 { |
2494 | 1870 pActors[uActorID].uAttributes &= 0xFFFFFFFB;//~0x4 |
2492 | 1871 pActors[uActorID].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; |
0 | 1872 } |
2492 | 1873 if ( pActors[uActorID].pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 ) |
1874 pActors[uActorID].pActorBuffs[ACTOR_BUFF_CHARM].Reset(); | |
1875 if ( pActors[uActorID].pActorBuffs[ACTOR_BUFF_AFRAID].uExpireTime > 0 ) | |
1876 pActors[uActorID].pActorBuffs[ACTOR_BUFF_AFRAID].Reset(); | |
1877 if ( stunRegardlessOfState || (pActors[uActorID].uAIState != Stunned | |
1878 && pActors[uActorID].uAIState != AttackingRanged1 | |
1879 && pActors[uActorID].uAIState != AttackingRanged2 | |
1880 && pActors[uActorID].uAIState != AttackingRanged3 | |
1881 && pActors[uActorID].uAIState != AttackingRanged4 | |
1882 && pActors[uActorID].uAIState != AttackingMelee)) | |
0 | 1883 { |
1910
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|
1884 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), edx0, &a3, 0); |
2492 | 1885 //v10 = &a3; |
1886 pActors[uActorID].uYawAngle = LOWORD(a3.uYawAngle); | |
1887 v7 = pSpriteFrameTable->pSpriteSFrames[pActors[uActorID].pSpriteIDs[ANIM_GotHit]].uAnimLength; | |
1888 pActors[uActorID].uCurrentActionTime = 0; | |
1889 pActors[uActorID].uAIState = Stunned; | |
1890 pActors[uActorID].uCurrentActionLength = 8 * v7; | |
1891 Actor::PlaySound(uActorID, 2); | |
1892 pActors[uActorID].UpdateAnimation(); | |
0 | 1893 } |
1894 } | |
1895 | |
1896 //----- (00402F87) -------------------------------------------------------- | |
414 | 1897 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4) |
0 | 1898 { |
1899 unsigned int v7; // eax@3 | |
1900 unsigned int v9; // eax@3 | |
1060 | 1901 |
1883 | 1902 Actor* actor = &pActors[uActorID]; |
417 | 1903 |
1904 AIDirection a3; // [sp+Ch] [bp-5Ch]@2 | |
414 | 1905 if (!a4) |
1910
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1906 { |
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1907 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0); |
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1908 a4 = &a3; |
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1909 } |
414 | 1910 |
1911 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength; | |
1912 | |
1640
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|
1913 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, actor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
414 | 1914 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7; |
1915 | |
2212 | 1916 if ( v9 & 0x700 ) // turned away - just stand |
414 | 1917 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4); |
1918 else // facing player - play bored anim | |
0 | 1919 { |
414 | 1920 actor->uAIState = Fidgeting; |
1921 actor->uCurrentActionTime = 0; | |
1922 actor->uYawAngle = a4->uYawAngle; | |
1923 actor->vVelocity.z = 0; | |
1924 actor->vVelocity.y = 0; | |
1925 actor->vVelocity.x = 0; | |
0 | 1926 if ( rand() % 100 < 5 ) |
414 | 1927 Actor::PlaySound(uActorID, 3); |
1928 actor->UpdateAnimation(); | |
0 | 1929 } |
1930 } | |
1931 | |
1932 //----- (00402F27) -------------------------------------------------------- | |
322 | 1933 void Actor::Resurrect(unsigned int uActorID) |
0 | 1934 { |
1935 Actor *pActor; // esi@1 | |
1936 | |
1937 pActor = &pActors[uActorID]; | |
1938 pActor->uCurrentActionTime = 0; | |
1939 pActor->uAIState = Resurrected; | |
1940 pActor->uCurrentActionAnimation = ANIM_Dying; | |
1883 | 1941 pActor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[pActor->pSpriteIDs[ANIM_Dying]].uAnimLength; |
0 | 1942 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP); |
2276 | 1943 Actor::PlaySound(uActorID, 1); |
322 | 1944 pActor->UpdateAnimation(); |
0 | 1945 } |
1946 | |
1947 //----- (00402D6E) -------------------------------------------------------- | |
319 | 1948 void Actor::Die(unsigned int uActorID) |
0 | 1949 { |
1980 | 1950 Actor* actor = &pActors[uActorID]; |
0 | 1951 |
319 | 1952 actor->uCurrentActionTime = 0; |
1953 actor->uAIState = Dying; | |
1954 actor->uCurrentActionAnimation = ANIM_Dying; | |
1955 actor->sCurrentHP = 0; | |
1956 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength; | |
1946
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pActorBuffs[6] to pActorBuffs[ACTOR_BUFF_PARALYZED]
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diff
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|
1957 actor->pActorBuffs[ACTOR_BUFF_PARALYZED].Reset(); |
1945 | 1958 actor->pActorBuffs[ACTOR_BUFF_STONED].Reset(); |
319 | 1959 Actor::PlaySound(uActorID, 1); |
1960 actor->UpdateAnimation(); | |
1961 | |
1962 for (uint i = 0; i < 5; ++i) | |
1529 | 1963 if (pParty->monster_id_for_hunting[i] == actor->pMonsterInfo.uID) |
1964 pParty->monster_for_hunting_killed[i] = true; | |
319 | 1965 |
1966 for (uint i = 0; i < 22; ++i) | |
1967 actor->pActorBuffs[i].Reset(); | |
1968 | |
1969 ItemGen drop; | |
1012 | 1970 drop.Reset(); |
319 | 1971 switch (actor->pMonsterInfo.uID) |
0 | 1972 { |
319 | 1973 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3: |
1974 drop.uItemID = ITEM_HARPY_FEATHER; | |
1975 break; | |
1976 | |
1977 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3: | |
1978 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE; | |
1979 break; | |
1980 | |
1981 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3: | |
1982 drop.uItemID = ITEM_TROLL_BLOOD; | |
1983 break; | |
1984 | |
1985 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3: | |
1986 drop.uItemID = ITEM_DEVIL_ICHOR; | |
1987 break; | |
1988 | |
1989 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3: | |
1990 drop.uItemID = ITEM_DRAGON_EYE; | |
321 | 1991 break; |
0 | 1992 } |
319 | 1993 |
1759 | 1994 if (rand() % 100 < 20 && drop.uItemID != 0) |
0 | 1995 { |
2331
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1996 SpriteObject::sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID, |
319 | 1997 actor->vPosition.x, |
1998 actor->vPosition.y, | |
1999 actor->vPosition.z + 16, | |
2000 rand() % 200 + 200, | |
0 | 2001 1, |
2002 1, | |
2003 0, | |
319 | 2004 &drop); |
0 | 2005 } |
319 | 2006 |
2007 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE) | |
2008 Actor::Explode(uActorID); | |
0 | 2009 } |
2010 | |
2011 //----- (00402CED) -------------------------------------------------------- | |
322 | 2012 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID) |
0 | 2013 { |
2014 unsigned __int16 v3; // dx@1 | |
2015 | |
1408 | 2016 v3 = pActors[uActorID].pSoundSampleIDs[uSoundID]; |
0 | 2017 if ( v3 ) |
2018 { | |
1949 | 2019 if ( pActors[uActorID].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime <= 0 ) |
1883 | 2020 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
0 | 2021 else |
2022 { | |
1949 | 2023 switch(pActors[uActorID].pActorBuffs[ACTOR_BUFF_SHRINK].uPower) |
0 | 2024 { |
1883 | 2025 case 1: |
2026 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075); | |
2027 break; | |
2028 case 2: | |
2029 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075); | |
2030 break; | |
2031 case 3: | |
2032 case 4: | |
2033 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075); | |
2034 break; | |
2035 default: | |
2036 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); | |
2037 break; | |
0 | 2038 } |
2039 } | |
2040 } | |
2041 } | |
2042 | |
2043 //----- (00402AD7) -------------------------------------------------------- | |
1060 | 2044 void Actor::AI_Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir) |
0 | 2045 { |
2046 int v6; // eax@1 | |
2047 Actor *v7; // ebx@1 | |
2048 unsigned int v8; // ecx@1 | |
2049 AIDirection *v10; // esi@6 | |
2050 AIDirection a3; // [sp+Ch] [bp-5Ch]@7 | |
2051 unsigned int v18; // [sp+64h] [bp-4h]@1 | |
2052 | |
2053 v6 = 0; | |
2054 v7 = &pActors[uActorID]; | |
862 | 2055 v8 = PID(OBJECT_Actor,uActorID); |
1884 | 2056 if ( v7->pMonsterInfo.uFlying != 0 && !pParty->bFlying ) //TODO: Does v6 have a point? |
0 | 2057 { |
2058 if ( v7->pMonsterInfo.uMissleAttack1Type ) | |
2059 v6 = v7->uActorRadius + 512; | |
2060 else | |
2061 v6 = pParty->uPartyHeight; | |
2062 } | |
1052 | 2063 |
1884 | 2064 if ( pDir == nullptr ) |
0 | 2065 { |
1910
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2066 Actor::GetDirectionInfo(v8, a2, &a3, v6); |
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2067 v10 = &a3; |
1884 | 2068 } |
2069 else | |
2070 v10 = pDir; | |
0 | 2071 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) |
2072 { | |
2073 if ( !uActionLength ) | |
2074 uActionLength = 256; | |
1884 | 2075 Actor::AI_StandOrBored(uActorID, 4, uActionLength, v10); |
322 | 2076 return; |
0 | 2077 } |
1884 | 2078 if ( v10->uDistance < 307.2 ) |
0 | 2079 { |
2080 if ( !uActionLength ) | |
2081 uActionLength = 256; | |
1884 | 2082 Actor::AI_Stand(uActorID, a2, uActionLength, v10); |
322 | 2083 return; |
0 | 2084 } |
1884 | 2085 if ( v7->uMovementSpeed == 0 ) |
322 | 2086 { |
1884 | 2087 Actor::AI_Stand(uActorID, a2, uActionLength, v10); |
322 | 2088 return; |
2089 } | |
0 | 2090 if ( arg0 % 2 ) |
2091 v18 = -16; | |
1884 | 2092 else |
2093 v18 = 16; | |
1052 | 2094 |
0 | 2095 v7->uYawAngle = stru_5C6E00->Atan2( |
1885 | 2096 pParty->vPosition.x + (int)fixpoint_mul(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.x, |
2059 | 2097 pParty->vPosition.y + (int)fixpoint_mul(stru_5C6E00->Sin(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.y); |
0 | 2098 if ( uActionLength ) |
2099 v7->uCurrentActionLength = uActionLength; | |
2100 else | |
2101 v7->uCurrentActionLength = 128; | |
2102 v7->uPitchAngle = LOWORD(v10->uPitchAngle); | |
2103 v7->uAIState = Pursuing; | |
322 | 2104 v7->UpdateAnimation(); |
0 | 2105 } |
2106 | |
2107 //----- (00402968) -------------------------------------------------------- | |
1060 | 2108 void Actor::AI_Flee(unsigned int uActorID, signed int sTargetPid, int uActionLength, AIDirection *a4) |
0 | 2109 { |
2110 Actor *v5; // ebx@1 | |
2111 int v7; // ecx@2 | |
2112 unsigned __int16 v9; // ax@15 | |
1909 | 2113 AIDirection v10; // [sp+8h] [bp-7Ch]@4 |
2114 AIDirection a3; // [sp+24h] [bp-60h]@3 | |
1885 | 2115 AIDirection* v13; // [sp+5Ch] [bp-28h]@4 |
0 | 2116 |
2117 v5 = &pActors[uActorID]; | |
1885 | 2118 if ( v5->CanAct() ) |
0 | 2119 { |
1885 | 2120 v7 = PID(OBJECT_Actor,uActorID); |
0 | 2121 if ( !a4 ) |
2122 { | |
1910
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|
2123 Actor::GetDirectionInfo(v7, sTargetPid, &a3, v5->pMonsterInfo.uFlying); |
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|
2124 a4 = &a3; |
0 | 2125 } |
1910
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|
2126 Actor::GetDirectionInfo(v7, 4u, &v10, 0); |
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|
2127 v13 = &v10; |
0 | 2128 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) |
1885 | 2129 || PID_TYPE(sTargetPid) == OBJECT_Actor && v13->uDistance < 307.2 ) |
0 | 2130 { |
2131 if ( !uActionLength ) | |
2132 uActionLength = 256; | |
1885 | 2133 Actor::AI_StandOrBored(uActorID, 4, uActionLength, v13); |
0 | 2134 } |
2135 else | |
2136 { | |
1885 | 2137 if ( v5->uMovementSpeed ) |
2138 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v5->uMovementSpeed; | |
0 | 2139 else |
2140 v5->uCurrentActionLength = 0; | |
2141 if ( v5->uCurrentActionLength > 256 ) | |
2142 v5->uCurrentActionLength = 256; | |
2143 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle); | |
2144 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi); | |
2145 v9 = LOWORD(a4->uPitchAngle); | |
2146 v5->uCurrentActionTime = 0; | |
2147 v5->uPitchAngle = v9; | |
2148 v5->uAIState = Fleeing; | |
322 | 2149 v5->UpdateAnimation(); |
0 | 2150 } |
2151 } | |
2152 } | |
2153 | |
2154 //----- (0040281C) -------------------------------------------------------- | |
1060 | 2155 void Actor::AI_Pursue2(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5) |
0 | 2156 { |
2157 int v6; // eax@1 | |
2158 Actor *v7; // ebx@1 | |
2159 unsigned int v8; // ecx@1 | |
2160 AIDirection *v10; // esi@7 | |
2161 signed __int16 v13; // cx@19 | |
2162 unsigned __int16 v14; // ax@25 | |
2163 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
2164 AIDirection v18; // [sp+28h] [bp-24h]@8 | |
2165 | |
2166 v6 = 0; | |
2167 v7 = &pActors[uActorID]; | |
862 | 2168 v8 = PID(OBJECT_Actor,uActorID); |
1886 | 2169 if ( v7->pMonsterInfo.uFlying != 0 && !pParty->bFlying ) |
0 | 2170 { |
2171 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
2172 v6 = v7->uActorRadius + 512; | |
2173 else | |
2174 v6 = pParty->uPartyHeight; | |
2175 } | |
2176 v10 = pDir; | |
2177 if ( !pDir ) | |
2178 { | |
1910
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diff
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|
2179 Actor::GetDirectionInfo(v8, a2, &a3, v6); |
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|
2180 v10 = &a3; |
0 | 2181 } |
2182 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2183 { | |
2184 if ( !uActionLength ) | |
2185 uActionLength = 256; | |
1886 | 2186 Actor::AI_StandOrBored(uActorID, 4, uActionLength, v10); |
322 | 2187 return; |
0 | 2188 } |
2189 if ( (signed int)v10->uDistance < a5 ) | |
2190 { | |
2191 if ( !uActionLength ) | |
2192 uActionLength = 256; | |
1886 | 2193 Actor::AI_StandOrBored(uActorID, a2, uActionLength, v10); |
322 | 2194 return; |
0 | 2195 } |
2196 if ( uActionLength ) | |
2197 { | |
2198 v7->uCurrentActionLength = uActionLength; | |
2199 } | |
2200 else | |
2201 { | |
2202 v13 = v7->uMovementSpeed; | |
2203 if ( v13 ) | |
2204 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13; | |
2205 else | |
2206 v7->uCurrentActionLength = 0; | |
2207 if ( v7->uCurrentActionLength > 32 ) | |
2208 v7->uCurrentActionLength = 32; | |
2209 } | |
2210 v7->uYawAngle = LOWORD(v10->uYawAngle); | |
2211 v14 = LOWORD(v10->uPitchAngle); | |
2212 v7->uCurrentActionTime = 0; | |
2213 v7->uPitchAngle = v14; | |
2214 v7->uAIState = Pursuing; | |
322 | 2215 v7->UpdateAnimation(); |
0 | 2216 } |
2217 | |
2218 //----- (00402686) -------------------------------------------------------- | |
1060 | 2219 void Actor::AI_Pursue3(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4) |
0 | 2220 { |
2221 int v5; // eax@1 | |
2222 Actor *v6; // ebx@1 | |
2223 int v7; // ecx@1 | |
2224 signed __int16 v12; // cx@19 | |
2225 __int16 v14; // ax@25 | |
2226 unsigned __int16 v16; // ax@28 | |
2227 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
1887 | 2228 AIDirection* v20; // [sp+28h] [bp-24h]@8 |
0 | 2229 |
2230 v5 = 0; | |
2231 v6 = &pActors[uActorID]; | |
862 | 2232 v7 = PID(OBJECT_Actor,uActorID); |
1887 | 2233 if ( v6->pMonsterInfo.uFlying != 0 && !pParty->bFlying ) |
0 | 2234 { |
2235 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
2236 v5 = v6->uActorRadius + 512; | |
2237 else | |
2238 v5 = pParty->uPartyHeight; | |
2239 } | |
2240 if ( !a4 ) | |
2241 { | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
2242 Actor::GetDirectionInfo(v7, a2, &a3, v5); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
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parents:
1909
diff
changeset
|
2243 v20 = &a3; |
0 | 2244 } |
2245 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2246 { | |
2247 if ( !uActionLength ) | |
2248 uActionLength = 256; | |
860 | 2249 return Actor::AI_StandOrBored(uActorID, 4, uActionLength, a4); |
0 | 2250 } |
1887 | 2251 if ( a4->uDistance < 307.2 ) |
0 | 2252 { |
2253 if ( !uActionLength ) | |
2254 uActionLength = 256; | |
1887 | 2255 return Actor::AI_StandOrBored(uActorID, a2, uActionLength, a4); |
0 | 2256 } |
2257 if ( uActionLength ) | |
2258 v6->uCurrentActionLength = uActionLength + rand() % uActionLength; | |
2259 else | |
2260 { | |
2261 v12 = v6->uMovementSpeed; | |
2262 if ( v12 ) | |
860 | 2263 v6->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v12; |
0 | 2264 else |
2265 v6->uCurrentActionLength = 0; | |
2266 if ( v6->uCurrentActionLength > 128 ) | |
2267 v6->uCurrentActionLength = 128; | |
2268 } | |
860 | 2269 v14 = LOWORD(a4->uYawAngle); |
1887 | 2270 if ( rand() % 2 ) |
2271 v14 += 256; | |
0 | 2272 else |
1887 | 2273 v14 -= 256; |
2274 v6->uYawAngle = v14; | |
860 | 2275 v16 = LOWORD(a4->uPitchAngle); |
0 | 2276 v6->uCurrentActionTime = 0; |
2277 v6->uPitchAngle = v16; | |
2278 v6->uAIState = Pursuing; | |
2279 if ( rand() % 100 < 2 ) | |
860 | 2280 Actor::PlaySound(uActorID, 2u); |
322 | 2281 v6->UpdateAnimation(); |
0 | 2282 } |
2283 | |
1893 | 2284 //----- (00401221) -------------------------------------------------------- |
417 | 2285 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party) |
0 | 2286 { |
2287 int v5; // ecx@1 | |
2288 signed int v10; // eax@13 | |
1894 | 2289 uint v11; // ebx@16 |
2290 uint v12; // eax@16 | |
0 | 2291 signed int v14; // eax@31 |
1894 | 2292 uint v15; // edi@43 |
2293 uint v16; // ebx@45 | |
2294 uint v17; // eax@45 | |
1893 | 2295 signed int closestId; // [sp+14h] [bp-1Ch]@1 |
1894 | 2296 uint v23; // [sp+1Ch] [bp-14h]@16 |
1893 | 2297 unsigned int lowestRadius; // [sp+24h] [bp-Ch]@1 |
1894 | 2298 uint v27; // [sp+2Ch] [bp-4h]@16 |
2299 uint v28; // [sp+2Ch] [bp-4h]@45 | |
0 | 2300 |
1893 | 2301 lowestRadius = UINT_MAX; |
0 | 2302 v5 = 0; |
2303 *a2 = 0; | |
1893 | 2304 closestId = 0; |
417 | 2305 assert(uActorID < uNumActors); |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2306 Actor* thisActor = &pActors[uActorID]; |
417 | 2307 |
2308 for (uint i = 0; i < uNumActors; ++i) | |
0 | 2309 { |
1893 | 2310 Actor* actor = &pActors[i]; |
417 | 2311 if (actor->uAIState == Dead || actor->uAIState == Dying || |
2312 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i ) | |
2313 continue; | |
2314 | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2315 if (thisActor->uLastCharacterIDToHit == 0 || PID(OBJECT_Actor,v5) != thisActor->uLastCharacterIDToHit ) |
245 | 2316 { |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2317 v10 = thisActor->GetActorsRelation(actor); |
417 | 2318 if ( v10 == 0 ) |
245 | 2319 continue; |
2320 } | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2321 else if (thisActor->IsNotAlive()) |
245 | 2322 { |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2323 thisActor->uLastCharacterIDToHit = 0; |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2324 v10 = thisActor->GetActorsRelation(actor); |
417 | 2325 if ( v10 == 0 ) |
245 | 2326 continue; |
2327 } | |
2328 else | |
2329 { | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2330 if ( (actor->uGroup != 0 || thisActor->uGroup != 0) && actor->uGroup == thisActor->uGroup ) |
245 | 2331 continue; |
2332 v10 = 4; | |
2333 } | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2334 if ( thisActor->pMonsterInfo.uHostilityType ) |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2335 v10 = pMonsterStats->pInfos[thisActor->pMonsterInfo.uID].uHostilityType; |
2154 | 2336 v11 = _4DF380_hostilityRanges[v10]; |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2337 v23 = abs(thisActor->vPosition.x - actor->vPosition.x); |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2338 v27 = abs(thisActor->vPosition.y - actor->vPosition.y); |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2339 v12 = abs(thisActor->vPosition.z - actor->vPosition.z); |
245 | 2340 if ( v23 <= v11 |
2341 && v27 <= v11 | |
2342 && v12 <= v11 | |
1493 | 2343 && sub_4070EF_prolly_detect_player(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID)) |
1893 | 2344 && v23 * v23 + v27 * v27 + v12 * v12 < lowestRadius ) |
245 | 2345 { |
1893 | 2346 lowestRadius = v23 * v23 + v27 * v27 + v12 * v12; |
2347 closestId = i; | |
245 | 2348 } |
0 | 2349 } |
1893 | 2350 |
2351 if ( lowestRadius != UINT_MAX ) | |
2352 { | |
2353 *a2 = PID(OBJECT_Actor, closestId); | |
2354 } | |
1894 | 2355 |
2356 if (can_target_party && !pParty->Invisible()) | |
0 | 2357 { |
2494 | 2358 if ( thisActor->ActorEnemy() |
1956
542c13cd72e2
pActorBuffs[12] to pActorBuffs[ACTOR_BUFF_ENSLAVED]
Grumpy7
parents:
1955
diff
changeset
|
2359 && thisActor->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime <= 0 |
1947 | 2360 && thisActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime <= 0 |
1948
7fd4bfa175fd
pActorBuffs[2] to pActorBuffs[ACTOR_BUFF_SUMMONED]
Grumpy7
parents:
1947
diff
changeset
|
2361 && thisActor->pActorBuffs[ACTOR_BUFF_SUMMONED].uExpireTime <= 0 ) |
0 | 2362 v14 = 4; |
1893 | 2363 else |
2364 v14 = thisActor->GetActorsRelation(0); | |
417 | 2365 if ( v14 != 0 ) |
0 | 2366 { |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2367 if ( !thisActor->pMonsterInfo.uHostilityType ) |
2154 | 2368 v15 = _4DF380_hostilityRanges[v14]; |
1893 | 2369 else |
2154 | 2370 v15 = _4DF380_hostilityRanges[4]; |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2371 v16 = abs(thisActor->vPosition.x - pParty->vPosition.x); |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2372 v28 = abs(thisActor->vPosition.y - pParty->vPosition.y); |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2373 v17 = abs(thisActor->vPosition.z - pParty->vPosition.z); |
1893 | 2374 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 && (v16 * v16 + v28 * v28 + v17 * v17 < lowestRadius)) |
0 | 2375 { |
1893 | 2376 *a2 = OBJECT_Player; |
0 | 2377 } |
2378 } | |
2379 } | |
2380 } | |
2381 // 4DF380: using guessed type int dword_4DF380[]; | |
2382 // 4DF390: using guessed type int dword_4DF390; | |
2383 | |
2384 //----- (0040104C) -------------------------------------------------------- | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2385 signed int Actor::GetActorsRelation(Actor *otherActPtr) |
0 | 2386 { |
1892 | 2387 unsigned int thisGroup; // ebp@19 |
2388 int otherGroup; // eax@22 | |
2389 unsigned int thisAlly; // edx@25 | |
2390 unsigned int otherAlly; // edx@33 | |
0 | 2391 |
1892 | 2392 if ( otherActPtr) |
1890 | 2393 { |
2251 | 2394 if ( otherActPtr->uGroup != 0 && this->uGroup != 0 && otherActPtr->uGroup == this->uGroup ) |
1890 | 2395 return 0; |
2396 } | |
2397 | |
1892 | 2398 if (this->pActorBuffs[ACTOR_BUFF_BERSERK].uExpireTime > 0) |
2399 return 4; | |
2400 thisAlly = this->uAlly; | |
2401 if ( this->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime > 0 || thisAlly == 9999) | |
2402 thisGroup = 0; | |
2403 else if ( thisAlly > 0 ) | |
2404 thisGroup = thisAlly; | |
0 | 2405 else |
1892 | 2406 thisGroup = (this->pMonsterInfo.uID - 1) / 3 + 1; |
2407 | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2408 if ( otherActPtr ) |
0 | 2409 { |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2410 if (otherActPtr->pActorBuffs[ACTOR_BUFF_BERSERK].uExpireTime > 0) |
0 | 2411 return 4; |
1892 | 2412 otherAlly = otherActPtr->uAlly; |
2413 if ( otherActPtr->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime > 0 || otherAlly == 9999) | |
2414 otherGroup = 0; | |
2415 else if ( otherAlly > 0 ) | |
2416 otherGroup = otherAlly; | |
1891 | 2417 else |
1892 | 2418 otherGroup = (otherActPtr->pMonsterInfo.uID - 1) / 3 + 1; |
0 | 2419 } |
2420 else | |
1892 | 2421 otherGroup = 0; |
1891 | 2422 |
1892 | 2423 if ( this->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 && !otherGroup |
2424 || otherActPtr && otherActPtr->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 && !thisGroup ) | |
0 | 2425 return 0; |
2494 | 2426 if ( this->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime <= 0 && this->ActorEnemy() && !otherGroup ) |
0 | 2427 return 4; |
1892 | 2428 if (thisGroup >= 89 || otherGroup >= 89) |
1891 | 2429 return 0; |
2430 | |
1892 | 2431 if ( thisGroup == 0 ) |
0 | 2432 { |
2494 | 2433 if ( (!otherActPtr || this->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime > 0 && otherActPtr->ActorFriend()) && !pFactionTable->relations[otherGroup][0]) |
1892 | 2434 return pFactionTable->relations[0][otherGroup]; |
1891 | 2435 else |
2436 return 4; | |
0 | 2437 } |
1891 | 2438 else |
1892 | 2439 return pFactionTable->relations[thisGroup][otherGroup]; |
0 | 2440 } |
2441 | |
2442 //----- (0045976D) -------------------------------------------------------- | |
322 | 2443 void Actor::UpdateAnimation() |
0 | 2444 { |
2494 | 2445 ResetAnimation(); |
322 | 2446 switch (uAIState) |
0 | 2447 { |
2448 case Tethered: | |
322 | 2449 uCurrentActionAnimation = ANIM_Walking; |
2450 break; | |
2451 | |
0 | 2452 case AttackingMelee: |
322 | 2453 uCurrentActionAnimation = ANIM_AtkMelee; |
2494 | 2454 uAttributes |= ACTOR_ANIMATION; |
322 | 2455 break; |
2456 | |
0 | 2457 case AttackingRanged1: |
2458 case AttackingRanged2: | |
2459 case AttackingRanged3: | |
2460 case AttackingRanged4: | |
322 | 2461 uCurrentActionAnimation = ANIM_AtkRanged; |
2494 | 2462 uAttributes |= ACTOR_ANIMATION; |
322 | 2463 break; |
2464 | |
0 | 2465 case Dying: |
2466 case Resurrected: | |
322 | 2467 uCurrentActionAnimation = ANIM_Dying; |
2494 | 2468 uAttributes |= ACTOR_ANIMATION; |
322 | 2469 break; |
2470 | |
0 | 2471 case Pursuing: |
2472 case Fleeing: | |
322 | 2473 uCurrentActionAnimation = ANIM_Walking; |
2494 | 2474 uAttributes |= ACTOR_ANIMATION; |
322 | 2475 break; |
2476 | |
0 | 2477 case Stunned: |
322 | 2478 uCurrentActionAnimation = ANIM_GotHit; |
2494 | 2479 uAttributes |= ACTOR_ANIMATION; |
322 | 2480 break; |
2481 | |
0 | 2482 case Fidgeting: |
322 | 2483 uCurrentActionAnimation = ANIM_Bored; |
2494 | 2484 uAttributes |= ACTOR_ANIMATION; |
322 | 2485 break; |
2486 | |
0 | 2487 case Standing: |
2488 case Interacting: | |
2489 case Summoned: | |
322 | 2490 uCurrentActionAnimation = ANIM_Standing; |
2494 | 2491 uAttributes |= ACTOR_ANIMATION; |
322 | 2492 break; |
2493 | |
0 | 2494 case Dead: |
322 | 2495 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0) |
2496 uAIState = Removed; | |
0 | 2497 else |
322 | 2498 uCurrentActionAnimation = ANIM_Dead; |
2499 break; | |
2500 | |
551 | 2501 case Removed: |
652 | 2502 case Disabled: |
551 | 2503 return; |
2504 | |
0 | 2505 default: |
322 | 2506 assert(false); |
0 | 2507 } |
2508 } | |
2509 | |
2510 //----- (00459671) -------------------------------------------------------- | |
2511 void Actor::Reset() | |
2512 { | |
2513 this->pActorName[0] = 0; | |
2514 this->word_000086_some_monster_id = 0; | |
602 | 2515 this->sNPC_ID = 0; |
0 | 2516 this->vPosition.z = 0; |
2517 this->vPosition.y = 0; | |
2518 this->vPosition.x = 0; | |
2519 this->vVelocity.z = 0; | |
2520 this->vVelocity.y = 0; | |
2521 this->vVelocity.x = 0; | |
2522 this->uYawAngle = 0; | |
2523 this->uPitchAngle = 0; | |
2524 this->uAttributes = 0; | |
2525 this->uSectorID = 0; | |
2526 this->uCurrentActionTime = 0; | |
2527 this->vInitialPosition.z = 0; | |
2528 this->vInitialPosition.y = 0; | |
2529 this->vInitialPosition.x = 0; | |
2530 this->vGuardingPosition.z = 0; | |
2531 this->vGuardingPosition.y = 0; | |
2532 this->vGuardingPosition.x = 0; | |
2533 this->uTetherDistance = 256; | |
2534 this->uActorRadius = 32; | |
2535 this->uActorHeight = 128; | |
2536 this->uAIState = Standing; | |
305 | 2537 this->uCurrentActionAnimation = ANIM_Standing; |
0 | 2538 this->uMovementSpeed = 200; |
2539 this->uCarriedItemID = 0; | |
2540 this->uGroup = 0; | |
2541 this->uAlly = 0; | |
2542 this->uSummonerID = 0; | |
2543 this->uLastCharacterIDToHit = 0; | |
2544 this->dword_000334_unique_name = 0; | |
2545 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs)); | |
2546 memset(this->pActorBuffs, 0, 0x160u); | |
2547 } | |
2548 | |
2549 //----- (0045959A) -------------------------------------------------------- | |
2550 void Actor::PrepareSprites(char load_sounds_if_bit1_set) | |
2551 { | |
694 | 2552 |
2553 MonsterDesc *v3; // esi@1 | |
0 | 2554 MonsterInfo *v9; // [sp+84h] [bp-10h]@1 |
694 | 2555 |
0 | 2556 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1]; |
2557 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1]; | |
2558 //v12 = pSpriteIDs; | |
2559 //Source = (char *)v3->pSpriteNames; | |
2560 //do | |
2561 for (uint i = 0; i < 8; ++i) | |
2562 { | |
2563 //strcpy(pSpriteName, v3->pSpriteNames[i]); | |
2564 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]); | |
2565 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]); | |
2566 } | |
2567 uActorHeight = v3->uMonsterHeight; | |
2568 uActorRadius = v3->uMonsterRadius; | |
33 | 2569 uMovementSpeed = v9->uBaseSpeed; |
0 | 2570 if ( !(load_sounds_if_bit1_set & 1) ) |
2571 { | |
2251 | 2572 for ( int i = 0; i < 4; ++i ) |
2573 pSoundSampleIDs[i] = v3->pSoundSampleIDs[i]; | |
0 | 2574 } |
2575 } | |
2576 | |
2577 //----- (00459667) -------------------------------------------------------- | |
2578 void Actor::Remove() | |
2579 { | |
2580 this->uAIState = Removed; | |
2581 } | |
2582 | |
2310 | 2583 |
2584 //----- (0043B1B0) -------------------------------------------------------- | |
2585 void Actor::ActorDamageFromMonster(signed int attacker_id, unsigned int actor_id, Vec3_int_ *pVelocity, signed int a4) | |
2586 { | |
2587 int v4; // ebx@1 | |
2588 int dmgToRecv; // qax@8 | |
2589 signed int v12; // ecx@20 | |
2590 int finalDmg; // edi@30 | |
2591 int pushDistance; // [sp+20h] [bp+Ch]@34 | |
2592 | |
2593 v4 = 0; | |
2594 if ( PID_TYPE(attacker_id) == OBJECT_Item) | |
2595 { | |
2596 v4 = pSpriteObjects[PID_ID(attacker_id)].field_60_distance_related_prolly_lod; | |
2597 attacker_id = pSpriteObjects[PID_ID(attacker_id)].spell_caster_pid; | |
2598 } | |
2599 if ( PID_TYPE(attacker_id) == OBJECT_Actor) | |
2600 { | |
2601 if ( !pActors[actor_id].IsNotAlive() ) | |
2602 { | |
2603 pActors[actor_id].uLastCharacterIDToHit = attacker_id; | |
2604 if ( pActors[actor_id].uAIState == Fleeing ) | |
2494 | 2605 pActors[actor_id].uAttributes |= ACTOR_FLEEING; |
2310 | 2606 if ( pActors[PID_ID(attacker_id)]._4273BB_DoesHitOtherActor(&pActors[actor_id], v4, 0) ) |
2607 { | |
2608 dmgToRecv = pActors[PID_ID(attacker_id)]._43B3E0_CalcDamage(a4); | |
2609 if ( pActors[PID_ID(attacker_id)].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime > 0 ) | |
2610 { | |
2611 if ( pActors[PID_ID(attacker_id)].pActorBuffs[ACTOR_BUFF_SHRINK].uPower ) | |
2612 dmgToRecv = dmgToRecv / pActors[PID_ID(attacker_id)].pActorBuffs[ACTOR_BUFF_SHRINK].uPower; | |
2613 } | |
2614 if ( pActors[actor_id].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 ) | |
2615 dmgToRecv = 0; | |
2616 if ( a4 == 0 ) | |
2617 v12 = pActors[PID_ID(attacker_id)].pMonsterInfo.uAttack1Type; | |
2618 else if ( a4 == 1 ) | |
2619 { | |
2620 v12 = pActors[PID_ID(attacker_id)].pMonsterInfo.uAttack2Type; | |
2621 if ( SHIDWORD(pActors[actor_id].pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime) > 0 ) | |
2622 dmgToRecv = dmgToRecv / 2; | |
2623 } | |
2624 else if ( a4 == 2 ) | |
2625 v12 = pSpellStats->pInfos[pActors[actor_id].pMonsterInfo.uSpell1ID].uSchool; | |
2626 else if ( a4 == 3 ) | |
2627 v12 = pSpellStats->pInfos[pActors[actor_id].pMonsterInfo.uSpell2ID].uSchool; | |
2628 else if ( a4 == 4 ) | |
2629 v12 = pActors[PID_ID(attacker_id)].pMonsterInfo.field_3C_some_special_attack; | |
2630 else | |
2631 v12 = 4; | |
2632 finalDmg = pActors[actor_id].CalcMagicalDamageToActor((DAMAGE_TYPE)v12, dmgToRecv); | |
2633 pActors[actor_id].sCurrentHP -= finalDmg; | |
2634 if ( finalDmg ) | |
2635 { | |
2636 if ( pActors[actor_id].sCurrentHP > 0 ) | |
2637 Actor::AI_Stun(actor_id, attacker_id, 0); | |
2638 else | |
2639 Actor::Die(actor_id); | |
2640 Actor::AggroSurroundingPeasants(actor_id, 0); | |
2641 pushDistance = 20 * finalDmg / pActors[actor_id].pMonsterInfo.uHP; | |
2642 if ( pushDistance > 10 ) | |
2643 pushDistance = 10; | |
2644 if ( !MonsterStats::BelongsToSupertype(pActors[actor_id].pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2645 { | |
2646 pVelocity->x = (int32)fixpoint_mul(pushDistance, pVelocity->x); | |
2647 pVelocity->y = (int32)fixpoint_mul(pushDistance, pVelocity->y); | |
2648 pVelocity->z = (int32)fixpoint_mul(pushDistance, pVelocity->z); | |
2649 pActors[actor_id].vVelocity.x = 50 * LOWORD(pVelocity->x); | |
2650 pActors[actor_id].vVelocity.y = 50 * LOWORD(pVelocity->y); | |
2651 pActors[actor_id].vVelocity.z = 50 * LOWORD(pVelocity->z); | |
2652 } | |
2653 Actor::AddBloodsplatOnDamageOverlay(actor_id, 1, finalDmg); | |
2654 } | |
2655 else | |
2656 Actor::AI_Stun(actor_id, attacker_id, 0); | |
2657 return; | |
2658 } | |
2659 } | |
2660 } | |
2661 } | |
2662 | |
0 | 2663 //----- (0044FD29) -------------------------------------------------------- |
1895 | 2664 void Actor::SummonMinion( int summonerId ) |
0 | 2665 { |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2666 unsigned __int8 extraSummonLevel; // al@1 |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
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|
2667 int summonMonsterBaseType; // esi@1 |
0 | 2668 int v5; // edx@2 |
2669 int v7; // edi@10 | |
2492 | 2670 Actor *actor; // esi@10 |
0 | 2671 MonsterInfo *v9; // ebx@10 |
2492 | 2672 //MonsterDesc *v10; // edi@10 |
0 | 2673 int v13; // ebx@10 |
2674 int v15; // edi@10 | |
2675 int v17; // ebx@10 | |
1894 | 2676 unsigned int v19; // qax@10 |
0 | 2677 int result; // eax@13 |
1894 | 2678 unsigned int monsterId; // [sp+10h] [bp-18h]@8 |
0 | 2679 int v27; // [sp+18h] [bp-10h]@10 |
1894 | 2680 int actorSector; // [sp+1Ch] [bp-Ch]@8 |
0 | 2681 |
1895 | 2682 |
2683 actorSector = 0; | |
2684 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
2685 actorSector = pIndoor->GetSector(this->vPosition.x, this->vPosition.y, this->vPosition.z); | |
2686 | |
2687 v19 = this->uAlly; | |
2492 | 2688 if ( !this->uAlly ) |
1895 | 2689 { |
2690 monsterId = this->pMonsterInfo.uID - 1; | |
2691 v19 = (uint)(monsterId * 0.33333334); | |
2692 } | |
2693 v27 = uCurrentlyLoadedLevelType == LEVEL_Outdoor ? 128 : 64; | |
2694 v13 = rand() % 2048; | |
2172 | 2695 v15 = fixpoint_mul(stru_5C6E00->Cos(v13), v27) + this->vPosition.x; |
2696 v17 = fixpoint_mul(stru_5C6E00->Sin(v13), v27) + this->vPosition.y; | |
1895 | 2697 |
2492 | 2698 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) |
1895 | 2699 { |
2700 result = pIndoor->GetSector(v15, v17, this->vPosition.z); | |
2701 if (result != actorSector) | |
2702 return; | |
2703 result = BLV_GetFloorLevel(v15, v17, v27, result, &monsterId); | |
2704 if (result != -30000) | |
2705 return; | |
2706 if (abs(result - v27) > 1024) | |
2707 return; | |
2708 } | |
2709 | |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2710 extraSummonLevel = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2711 summonMonsterBaseType = this->pMonsterInfo.field_3C_some_special_attack; |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2712 if ( extraSummonLevel ) |
0 | 2713 { |
2492 | 2714 if ( extraSummonLevel >= 1 && extraSummonLevel <= 3 ) |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2715 summonMonsterBaseType = summonMonsterBaseType + extraSummonLevel - 1; |
0 | 2716 } |
2717 else | |
2718 { | |
2719 v5 = rand() % 100; | |
1894 | 2720 if ( v5 >= 90 ) |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2721 summonMonsterBaseType += 2; |
1894 | 2722 else if ( v5 >= 60 ) |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2723 summonMonsterBaseType += 1; |
0 | 2724 } |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2725 v7 = summonMonsterBaseType - 1; |
2492 | 2726 actor = &pActors[uNumActors]; |
0 | 2727 v9 = &pMonsterStats->pInfos[v7 + 1]; |
2728 pActors[uNumActors].Reset(); | |
2492 | 2729 strcpy(actor->pActorName, v9->pName); |
2730 actor->sCurrentHP = LOWORD(v9->uHP); | |
2731 memcpy(&actor->pMonsterInfo, v9, sizeof(actor->pMonsterInfo)); | |
2732 actor->word_000086_some_monster_id = summonMonsterBaseType; | |
2733 actor->uActorRadius = pMonsterList->pMonsters[v7].uMonsterRadius; | |
2734 actor->uActorHeight = pMonsterList->pMonsters[v7].uMonsterHeight; | |
2735 actor->pMonsterInfo.uTreasureDiceRolls = 0; | |
2736 actor->pMonsterInfo.uTreasureType = 0; | |
2737 actor->pMonsterInfo.uExp = 0; | |
2738 actor->uMovementSpeed = pMonsterList->pMonsters[v7].uMovementSpeed; | |
2739 | |
2740 actor->vInitialPosition.x = v15; | |
2741 actor->vInitialPosition.y = v17; | |
2742 actor->vInitialPosition.z = this->vPosition.z; | |
2743 actor->vPosition.x = v15; | |
2744 actor->vPosition.y = v17; | |
2745 actor->vPosition.z = this->vPosition.z; | |
2746 | |
2747 actor->uTetherDistance = 256; | |
2748 actor->uSectorID = actorSector; | |
2749 actor->PrepareSprites(0); | |
2750 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
2751 actor->uAlly = v19; | |
2752 actor->uCurrentActionTime = 0; | |
2753 actor->uGroup = this->uGroup; | |
2754 actor->uAIState = Summoned; | |
2755 actor->uCurrentActionLength = 256; | |
2756 actor->UpdateAnimation(); | |
1894 | 2757 |
2758 ++uNumActors; | |
2759 ++this->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
2494 | 2760 if ( ActorEnemy()) |
2761 actor->uAttributes |= ACTOR_AGGRESSOR; | |
2492 | 2762 actor->uSummonerID = PID(OBJECT_Actor,summonerId); |
1894 | 2763 |
781 | 2764 } |
1295 | 2765 // 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int); |
2766 //----- (0046DF1A) -------------------------------------------------------- | |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2767 bool Actor::_46DF1A_collide_against_actor( int a1, int a2 ) |
1295 | 2768 { |
2769 Actor *v2; // edi@1 | |
2770 unsigned __int16 v3; // ax@1 | |
2771 int v4; // esi@6 | |
2772 int v8; // ecx@14 | |
2773 int v9; // eax@14 | |
2774 int v10; // ebx@14 | |
2775 int v11; // esi@14 | |
2776 int v12; // ebx@15 | |
2777 int v13; // ebx@17 | |
2778 | |
2779 v2 = &pActors[a1]; | |
2780 v3 = v2->uAIState; | |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2781 if ( v3 == Removed || v3 == Dying || v3 == Disabled || v3 == Dead || v3 == Summoned ) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2782 return 0; |
1295 | 2783 v4 = v2->uActorRadius; |
2784 if ( a2 ) | |
2785 v4 = a2; | |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2786 |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2787 if (stru_721530.sMaxX > v2->vPosition.x + v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2788 stru_721530.sMinX < v2->vPosition.x - v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2789 stru_721530.sMaxY > v2->vPosition.y + v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2790 stru_721530.sMinY < v2->vPosition.y - v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2791 stru_721530.sMaxZ > v2->vPosition.z + v2->uActorHeight || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2792 stru_721530.sMinZ < v2->vPosition.z) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2793 { |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2794 return false; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2795 } |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2796 v8 = v2->vPosition.x - stru_721530.normal.x; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2797 v9 = v2->vPosition.y - stru_721530.normal.y; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2798 v10 = stru_721530.prolly_normal_d + v4; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2799 v11 = (v8 * stru_721530.direction.y - v9 * stru_721530.direction.x) >> 16; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2800 v12 = (v8 * stru_721530.direction.x + v9 * stru_721530.direction.y) >> 16; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2801 if ( abs(v11) > v10 || v12 <= 0) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2802 return false; |
2172 | 2803 if (fixpoint_mul(stru_721530.direction.z, v12) + stru_721530.normal.z < v2->vPosition.z) |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2804 return false; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2805 |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2806 v13 = v12 - integer_sqrt(v10 * v10 - v11 * v11); |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2807 if ( v13 < 0 ) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2808 v13 = 0; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2809 if ( v13 < stru_721530.field_7C ) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2810 { |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2811 stru_721530.field_7C = v13; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2812 stru_721530.uFaceID = PID(OBJECT_Actor,a1); |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2813 } |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2814 return true; |
1295 | 2815 } |
2816 //----- (00401A91) -------------------------------------------------------- | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
2817 void Actor::UpdateActorAI() |
1295 | 2818 { |
2819 signed int v4; // edi@10 | |
2820 signed int sDmg; // eax@14 | |
2821 Player *pPlayer; // ecx@21 | |
2822 Actor *pActor; // esi@34 | |
2495 | 2823 //unsigned __int16 v22; // ax@86 |
1295 | 2824 unsigned int v27; // ecx@123 |
2825 unsigned int v28; // eax@123 | |
2826 int v33; // eax@144 | |
2827 int v34; // eax@147 | |
2828 char v35; // al@150 | |
2829 unsigned int v36; // edi@152 | |
2830 signed int v37; // eax@154 | |
2831 double v42; // st7@176 | |
2832 double v43; // st6@176 | |
1450 | 2833 int v45; // eax@192 |
1295 | 2834 unsigned __int8 v46; // cl@197 |
1907 | 2835 signed int v47; // st7@206 |
2836 uint v58; // st7@246 | |
1295 | 2837 unsigned int v65; // [sp-10h] [bp-C0h]@144 |
2838 int v70; // [sp-10h] [bp-C0h]@213 | |
2839 AIDirection v72; // [sp+0h] [bp-B0h]@246 | |
2840 AIDirection a3; // [sp+1Ch] [bp-94h]@129 | |
2841 int target_pid_type; // [sp+70h] [bp-40h]@83 | |
2842 signed int a1; // [sp+74h] [bp-3Ch]@129 | |
2843 int v78; // [sp+78h] [bp-38h]@79 | |
1906 | 2844 AIDirection* pDir; // [sp+7Ch] [bp-34h]@129 |
1907 | 2845 float radiusMultiplier; // [sp+98h] [bp-18h]@33 |
1295 | 2846 int v81; // [sp+9Ch] [bp-14h]@100 |
2847 signed int target_pid; // [sp+ACh] [bp-4h]@83 | |
2848 AIState uAIState; | |
1907 | 2849 uint v38; |
1295 | 2850 |
2449 | 2851 //Build AI array |
1295 | 2852 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
2853 Actor::MakeActorAIList_ODM(); |
1295 | 2854 else |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
2855 Actor::MakeActorAIList_BLV(); |
1295 | 2856 |
2449 | 2857 //Armageddon damage mechanic |
1295 | 2858 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor && pParty->armageddon_timer > 0 ) |
2859 { | |
2860 if ( pParty->armageddon_timer > 417 ) | |
2861 pParty->armageddon_timer = 0; | |
2862 else | |
2863 { | |
2864 pParty->sRotationY = (stru_5C6E00->uIntegerDoublePi - 1) & (pParty->sRotationY + rand() % 16 - 8); | |
2865 pParty->sRotationX = pParty->sRotationX + rand() % 16 - 8; | |
2866 if ( pParty->sRotationX > 128) | |
2867 pParty->sRotationX = 128; | |
2868 else if ( pParty->sRotationX < -128 ) | |
2869 pParty->sRotationX = -128; | |
2870 | |
2871 pParty->uFlags |= 2u; | |
2872 pParty->armageddon_timer -= pMiscTimer->uTimeElapsed; | |
1906 | 2873 v4 = pParty->armageddonDamage + 50; |
1295 | 2874 if ( pParty->armageddon_timer <= 0 ) |
2875 { | |
2876 pParty->armageddon_timer = 0; | |
1906 | 2877 for(size_t i = 0; i < uNumActors; i++) |
1295 | 2878 { |
2879 pActor=&pActors[i]; | |
2880 if ( pActor->CanAct() ) | |
2881 { | |
2293
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
2882 sDmg = pActor->CalcMagicalDamageToActor((DAMAGE_TYPE)5, v4); |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
2883 pActor->sCurrentHP -= sDmg; |
1295 | 2884 if ( sDmg ) |
2885 { | |
2886 if ( pActor->sCurrentHP >= 0 ) | |
2887 Actor::AI_Stun(i, 4, 0); | |
2888 else | |
2889 { | |
2890 Actor::Die(i); | |
2891 if ( pActor->pMonsterInfo.uExp ) | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
2892 pParty->GivePartyExp(pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uExp); |
1295 | 2893 } |
2894 } | |
2895 } | |
2896 } | |
2897 for(int i = 1; i <= 4; i++) | |
2898 { | |
2899 pPlayer = pPlayers[i]; | |
1906 | 2900 if ( !pPlayer->pConditions[Condition_Dead] && !pPlayer->pConditions[Condition_Pertified] && !pPlayer->pConditions[Condition_Eradicated] ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
2901 pPlayer->ReceiveDamage(v4, DMGT_MAGICAL); |
1295 | 2902 } |
2903 } | |
1450 | 2904 if (pTurnEngine->pending_actions) |
2905 --pTurnEngine->pending_actions; | |
1295 | 2906 } |
2907 } | |
2908 | |
2449 | 2909 //Turn-based mode: return |
1295 | 2910 if (pParty->bTurnBasedModeOn) |
2911 { | |
1448 | 2912 pTurnEngine->AITurnBasedAction(); |
1295 | 2913 return; |
2914 } | |
2915 | |
2916 for (uint i = 0; i < uNumActors; ++i) | |
2917 { | |
2918 pActor = &pActors[i]; | |
2449 | 2919 ai_near_actors_targets_pid[i] = OBJECT_Player; |
2920 | |
2921 //Skip actor if: Dead / Removed / Disabled / uAttributes & 0x0400 | |
2495 | 2922 if (pActor->uAIState == Dead || pActor->uAIState == Removed || pActor->uAIState == Disabled || pActor->uAttributes & ACTOR_ALIVE) |
2449 | 2923 continue; |
2924 | |
2925 //Kill actor if HP == 0 | |
2926 if (!pActor->sCurrentHP && pActor->uAIState != Dying) | |
2927 Actor::Die(i); | |
2928 | |
2929 //Kill buffs if expired | |
2930 for (uint j = 0; j < 22; ++j) | |
2931 { | |
2932 if (j != 10) | |
1340 | 2933 pActor->pActorBuffs[j].IsBuffExpiredToTime(pParty->uTimePlayed); |
2449 | 2934 } |
2935 | |
2936 //If shrink expired: reset height | |
2937 if (pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0) | |
2938 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; | |
2939 | |
2940 //If Charm still active: make actor friendly | |
2941 if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0) | |
2942 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
2943 //Else: reset hostilty | |
2944 else if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0) | |
2945 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; | |
2946 | |
2947 //If actor Paralyzed or Stoned: skip | |
2948 if (pActor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 || pActor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0) | |
2949 continue; | |
2950 | |
2951 //Calculate RecoveryTime | |
2952 pActor->pMonsterInfo.uRecoveryTime = max(pActor->pMonsterInfo.uRecoveryTime - pMiscTimer->uTimeElapsed, 0); | |
1295 | 2953 |
2449 | 2954 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; |
2955 if (pActor->uCurrentActionTime < pActor->uCurrentActionLength) | |
2956 continue; | |
1295 | 2957 |
2449 | 2958 if (pActor->uAIState == Dying) |
2959 pActor->uAIState = Dead; | |
2960 else | |
2961 { | |
2962 if (pActor->uAIState != Summoned) | |
1295 | 2963 { |
2449 | 2964 Actor::AI_StandOrBored(i, OBJECT_Player, 256, nullptr); |
2965 continue; | |
1295 | 2966 } |
2449 | 2967 pActor->uAIState = Standing; |
2968 } | |
1295 | 2969 |
2449 | 2970 pActor->uCurrentActionTime = 0; |
2971 pActor->uCurrentActionLength = 0; | |
2972 pActor->UpdateAnimation(); | |
1295 | 2973 } |
2449 | 2974 |
1907 | 2975 for(v78 = 0; v78 < ai_arrays_size; ++v78) |
1295 | 2976 { |
1907 | 2977 uint actor_id = ai_near_actors_ids[v78]; |
2978 assert(actor_id < uNumActors); | |
1295 | 2979 |
2449 | 2980 pActor = &pActors[actor_id]; |
2981 | |
2982 v47 = (signed int)(pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333); | |
1907 | 2983 |
2984 Actor::_SelectTarget(actor_id, &ai_near_actors_targets_pid[actor_id], true); | |
2449 | 2985 |
1907 | 2986 if (pActor->pMonsterInfo.uHostilityType && !ai_near_actors_targets_pid[actor_id]) |
2987 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
2449 | 2988 |
1907 | 2989 target_pid = ai_near_actors_targets_pid[actor_id]; |
2990 target_pid_type = PID_TYPE(target_pid); | |
2449 | 2991 |
1907 | 2992 if ( target_pid_type == OBJECT_Actor) |
2993 radiusMultiplier = 0.5; | |
2994 else | |
2995 radiusMultiplier = 1.0; | |
2449 | 2996 |
2495 | 2997 //v22 = pActor->uAIState; |
2998 if ( pActor->uAIState == Dying || pActor->uAIState == Dead || pActor->uAIState == Removed | |
2999 || pActor->uAIState == Disabled || pActor->uAIState == Summoned) | |
1907 | 3000 continue; |
2449 | 3001 |
1907 | 3002 if ( !pActor->sCurrentHP ) |
3003 Actor::Die(actor_id); | |
2449 | 3004 |
2495 | 3005 for( int i = 0;i < 22; i++ ) |
1907 | 3006 { |
3007 if ( i != 10 ) | |
3008 pActor->pActorBuffs[i].IsBuffExpiredToTime(pParty->uTimePlayed); | |
3009 } | |
2449 | 3010 |
1907 | 3011 if ( pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0 ) |
3012 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; | |
3013 if ( pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 ) | |
3014 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3015 else if ( pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0 ) | |
3016 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; | |
2449 | 3017 |
3018 //If actor is summoned and buff expired: continue and set state to Removed | |
1948
7fd4bfa175fd
pActorBuffs[2] to pActorBuffs[ACTOR_BUFF_SUMMONED]
Grumpy7
parents:
1947
diff
changeset
|
3019 if ( pActor->pActorBuffs[ACTOR_BUFF_SUMMONED].uExpireTime < 0 ) |
1907 | 3020 { |
3021 pActor->uAIState = Removed; | |
3022 continue; | |
3023 } | |
2449 | 3024 |
3025 if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 || (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0) | |
1907 | 3026 { |
3027 continue; | |
3028 } | |
2449 | 3029 |
1907 | 3030 v27 = pMiscTimer->uTimeElapsed; |
3031 v28 = pActor->pMonsterInfo.uRecoveryTime; | |
3032 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
2449 | 3033 |
1907 | 3034 if ( (signed int)v28 > 0 ) |
3035 pActor->pMonsterInfo.uRecoveryTime = v28 - v27; | |
3036 if ( pActor->pMonsterInfo.uRecoveryTime < 0 ) | |
3037 pActor->pMonsterInfo.uRecoveryTime = 0; | |
2494 | 3038 if ( !pActor->ActorNearby() ) |
3039 pActor->uAttributes |= ACTOR_NEARBY; | |
2449 | 3040 |
1907 | 3041 a1 = PID(OBJECT_Actor,actor_id); |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
3042 Actor::GetDirectionInfo(PID(OBJECT_Actor,actor_id), target_pid, &a3, 0); |
2449 | 3043 pDir = &a3; |
1907 | 3044 uAIState = pActor->uAIState; |
2449 | 3045 |
1907 | 3046 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly |
3047 || (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 | |
3048 || radiusMultiplier * 307.2 < pDir->uDistance | |
3049 || uAIState != Pursuing && uAIState != Standing && uAIState != Tethered && uAIState != Fidgeting | |
3050 && !pActor->pMonsterInfo.uMissleAttack1Type || uAIState != Stunned ) | |
3051 { | |
3052 if ( (signed int)pActor->uCurrentActionTime < pActor->uCurrentActionLength ) | |
1295 | 3053 continue; |
1907 | 3054 else if ( pActor->uAIState == AttackingMelee ) |
3055 { | |
1972
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
3056 v35 = pActor->special_ability_use_check(actor_id); |
2203 | 3057 AttackerInfo.Add(a1, 5120, pActor->vPosition.x, pActor->vPosition.y, pActor->vPosition.z + ((signed int)pActor->uActorHeight >> 1), v35, 1 ); |
1907 | 3058 } |
3059 else if ( pActor->uAIState == AttackingRanged1 ) | |
3060 { | |
3061 v34 = pActor->pMonsterInfo.uMissleAttack1Type; | |
3062 Actor::AI_RangedAttack(actor_id, pDir, v34, 0); | |
3063 } | |
3064 else if ( pActor->uAIState == AttackingRanged2 ) | |
1295 | 3065 { |
1907 | 3066 v34 = pActor->pMonsterInfo.uMissleAttack2Type; |
3067 Actor::AI_RangedAttack(actor_id, pDir, v34, 1); | |
3068 } | |
3069 else if ( pActor->uAIState == AttackingRanged3 ) | |
3070 { | |
3071 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery1; | |
3072 v33 = pActor->pMonsterInfo.uSpell1ID; | |
3073 Actor::AI_SpellAttack(actor_id, pDir, v33, 2, v65); | |
3074 } | |
3075 else if ( pActor->uAIState == AttackingRanged4 ) | |
3076 { | |
3077 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery2; | |
3078 v33 = pActor->pMonsterInfo.uSpell2ID; | |
3079 Actor::AI_SpellAttack(actor_id, pDir, v33, 3, v65); | |
3080 } | |
3081 } | |
3082 | |
3083 v36 = pDir->uDistance; | |
2449 | 3084 |
1907 | 3085 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly) |
3086 { | |
3087 if ( target_pid_type == OBJECT_Actor ) | |
3088 { | |
3089 v36 = pDir->uDistance; | |
2449 | 3090 v37 =pFactionTable->relations[(pActor->pMonsterInfo.uID-1) / 3 + 1][(pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3 + 1]; |
1295 | 3091 } |
3092 else | |
1907 | 3093 v37 = 4; |
2203 | 3094 v38 = 0; |
1907 | 3095 if ( v37 == 2 ) |
3096 v38 = 1024; | |
3097 else if ( v37 == 3 ) | |
3098 v38 = 2560; | |
3099 else if ( v37 == 4 ) | |
3100 v38 = 5120; | |
3101 if ( v37 >= 1 && v37 <= 4 && v36 < v38 || v37 == 1 ) | |
3102 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
3103 } | |
3104 | |
2449 | 3105 //If actor afraid: flee or if out of range random move |
1950 | 3106 if (pActor->pActorBuffs[ACTOR_BUFF_AFRAID].uExpireTime > 0) |
1907 | 3107 { |
3108 if ( (signed int)v36 >= 10240 ) | |
2492 | 3109 Actor::AI_RandomMove(actor_id, target_pid, 1024, 0); |
1907 | 3110 else |
2492 | 3111 Actor::AI_Flee(actor_id, target_pid, 0, pDir); |
1907 | 3112 continue; |
3113 } | |
3114 | |
3115 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Long && target_pid ) | |
3116 { | |
3117 if ( pActor->pMonsterInfo.uAIType == 1 ) | |
3118 { | |
3119 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3120 Actor::AI_Stand(actor_id, target_pid, (uint)(pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333), pDir); | |
1295 | 3121 else |
3122 { | |
1907 | 3123 Actor::AI_Flee(actor_id, target_pid, 0, pDir); |
3124 continue; | |
1295 | 3125 } |
1907 | 3126 |
1295 | 3127 } |
2495 | 3128 if ( !(pActor->uAttributes & ACTOR_FLEEING) ) |
1295 | 3129 { |
1907 | 3130 if ( pActor->pMonsterInfo.uAIType == 2 || pActor->pMonsterInfo.uAIType == 3) |
1295 | 3131 { |
1907 | 3132 if ( pActor->pMonsterInfo.uAIType == 2 ) |
3133 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.2; | |
3134 if ( pActor->pMonsterInfo.uAIType == 3 ) | |
3135 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.1; | |
3136 v42 = (double)pActor->sCurrentHP; | |
3137 if ( v43 > v42 && (signed int)v36 < 10240 ) | |
1295 | 3138 { |
1906 | 3139 Actor::AI_Flee(actor_id, target_pid, 0, pDir); |
1295 | 3140 continue; |
3141 } | |
3142 } | |
1907 | 3143 } |
1295 | 3144 |
1907 | 3145 v81 = v36 - pActor->uActorRadius; |
3146 if ( target_pid_type == OBJECT_Actor ) | |
3147 v81 -= pActors[PID_ID(target_pid)].uActorRadius; | |
3148 if ( v81 < 0 ) | |
3149 v81 = 0; | |
3150 rand(); | |
2495 | 3151 pActor->uAttributes &= ~ACTOR_UNKNOW5;//~0x40000 |
1907 | 3152 if ( v81 < 5120 ) |
3153 { | |
1972
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
3154 v45 = pActor->special_ability_use_check(actor_id); |
1907 | 3155 if ( v45 == 0 ) |
1295 | 3156 { |
1907 | 3157 if ( pActor->pMonsterInfo.uMissleAttack1Type ) |
1295 | 3158 { |
1907 | 3159 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) |
3160 Actor::AI_MissileAttack1(actor_id, target_pid, pDir); | |
3161 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3162 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
1295 | 3163 else |
3164 { | |
1907 | 3165 if ( radiusMultiplier * 307.2 > (double)v81 ) |
1906 | 3166 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3167 else |
1906 | 3168 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, pDir); |
1295 | 3169 } |
1907 | 3170 } |
3171 else | |
2449 | 3172 { |
3173 if ( (double)v81 >= radiusMultiplier * 307.2 ) | |
3174 { | |
3175 if (pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY) | |
3176 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3177 else if ( v81 >= 1024 )//monsters | |
3178 Actor::AI_Pursue3(actor_id, target_pid, 0, pDir); | |
3179 else | |
3180 { | |
3181 v70 = (signed int)(radiusMultiplier * 307.2); | |
3182 //monsters | |
3183 //guard after player runs away | |
3184 // follow player | |
3185 Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70); | |
3186 } | |
3187 } | |
3188 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
1907 | 3189 { |
3190 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3191 } | |
1295 | 3192 else |
3193 { | |
1907 | 3194 //monsters |
3195 Actor::AI_MeleeAttack(actor_id, target_pid, pDir); | |
1295 | 3196 } |
3197 } | |
1907 | 3198 continue; |
1295 | 3199 } |
1907 | 3200 else if ( v45 == 2 || v45 == 3 ) |
1295 | 3201 { |
1907 | 3202 if ( v45 == 2 ) |
3203 v46 = pActor->pMonsterInfo.uSpell1ID; | |
3204 else | |
3205 v46 = pActor->pMonsterInfo.uSpell2ID; | |
3206 if ( v46 ) | |
1295 | 3207 { |
1907 | 3208 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) |
1295 | 3209 { |
1907 | 3210 if ( v45 == 2 ) |
3211 Actor::AI_SpellAttack1(actor_id, target_pid, pDir); | |
3212 else | |
3213 Actor::AI_SpellAttack2(actor_id, target_pid, pDir); | |
3214 } | |
3215 else if ( radiusMultiplier * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
1906 | 3216 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3217 else |
1907 | 3218 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, pDir); |
1295 | 3219 } |
3220 else | |
2449 | 3221 { |
3222 if ( (double)v81 >= radiusMultiplier * 307.2 ) | |
3223 { | |
3224 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3225 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3226 else if ( v81 >= 1024 ) | |
3227 Actor::AI_Pursue3(actor_id, target_pid, 256, pDir); | |
3228 else | |
3229 { | |
3230 v70 = (signed int)(radiusMultiplier * 307.2); | |
3231 Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70); | |
3232 } | |
3233 } | |
1907 | 3234 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) |
3235 { | |
3236 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3237 } | |
3238 else | |
3239 { | |
3240 Actor::AI_MeleeAttack(actor_id, target_pid, pDir); | |
3241 } | |
1295 | 3242 } |
1907 | 3243 continue; |
1295 | 3244 } |
1907 | 3245 } |
3246 } | |
3247 | |
3248 if ( pActor->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Long || !target_pid || v81 >= 5120 || v45 != 1 ) | |
3249 { | |
3250 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_SHORT ) | |
3251 Actor::AI_RandomMove(actor_id, 4, 1024, 0); | |
2281 | 3252 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_MEDIUM ) |
1907 | 3253 Actor::AI_RandomMove(actor_id, 4, 2560, 0); |
2281 | 3254 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_LONG ) |
1907 | 3255 Actor::AI_RandomMove(actor_id, 4, 5120, 0); |
2281 | 3256 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_FREE ) |
1907 | 3257 Actor::AI_RandomMove(actor_id, 4, 10240, 0); |
3258 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3259 { | |
2281 | 3260 Actor::GetDirectionInfo(a1, 4, &v72, 0); |
1907 | 3261 v58 = (uint)(pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333); |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
3262 Actor::AI_Stand(actor_id, 4, v58, &v72); |
1907 | 3263 } |
3264 } | |
3265 else if ( !pActor->pMonsterInfo.uMissleAttack2Type ) | |
3266 { | |
2449 | 3267 if ( (double)v81 >= radiusMultiplier * 307.2 ) |
3268 { | |
3269 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3270 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3271 else if ( v81 >= 1024 ) | |
3272 Actor::AI_Pursue3(actor_id, target_pid, 256, pDir); | |
3273 else | |
3274 { | |
3275 v70 = (int)(radiusMultiplier * 307.2); | |
3276 Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70); | |
3277 } | |
3278 } | |
1295 | 3279 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) |
1907 | 3280 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3281 else |
1907 | 3282 Actor::AI_MeleeAttack(actor_id, target_pid, pDir); |
1295 | 3283 } |
1907 | 3284 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) |
3285 { | |
3286 if ( radiusMultiplier * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3287 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3288 else | |
3289 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, pDir); | |
3290 } | |
3291 else | |
3292 Actor::AI_MissileAttack2(actor_id, target_pid, pDir); | |
1295 | 3293 } |
3294 } | |
3295 //----- (0044665D) -------------------------------------------------------- | |
3296 // uType: 0 -> any monster | |
3297 // 1 -> uParam is GroupID | |
3298 // 2 -> uParam is MonsterID | |
3299 // 3 -> uParam is ActorID | |
3300 // uNumAlive: 0 -> all must be alive | |
3301 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive) | |
3302 { | |
3303 unsigned int uAliveActors; // eax@6 | |
3304 unsigned int uTotalActors; // [sp+0h] [bp-4h]@1 | |
3305 | |
3306 uTotalActors = 0; | |
3307 if ( uType ) | |
3308 { | |
3309 if ( uType == 1 ) | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3310 uAliveActors = Actor::SearchActorByGroup(&uTotalActors, uParam); |
1295 | 3311 else |
3312 { | |
3313 if ( uType == 2 ) | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3314 uAliveActors = Actor::SearchActorByMonsterID(&uTotalActors, uParam); |
1295 | 3315 else |
3316 { | |
3317 if ( uType != 3 ) | |
3318 return 0; | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3319 uAliveActors = Actor::SearchActorByID(&uTotalActors, uParam); |
1295 | 3320 } |
3321 } | |
3322 } | |
3323 else | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3324 uAliveActors = Actor::SearchAliveActors(&uTotalActors); |
1545 | 3325 |
3326 if (uNumAlive) | |
3327 return uAliveActors >= uNumAlive; | |
1295 | 3328 else |
1545 | 3329 return uTotalActors == uAliveActors; |
1297 | 3330 } |
3331 //----- (00408B54) -------------------------------------------------------- | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3332 unsigned int Actor::SearchActorByID(unsigned int *pTotalActors, unsigned int a2) |
1297 | 3333 { |
2492 | 3334 //int v4; // eax@1 |
3335 unsigned int result; // ebx@1 | |
3336 | |
3337 //v4 = GetAlertStatus(); | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3338 *pTotalActors = 0; |
2492 | 3339 result = 0; |
2494 | 3340 if ( (pActors[a2].uAttributes & ACTOR_UNKNOW7) == GetAlertStatus() ) |
1297 | 3341 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3342 *pTotalActors = 1; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3343 if ( pActors[a2].IsNotAlive() == 1 ) |
2492 | 3344 result = 1; |
1297 | 3345 } |
2492 | 3346 return result; |
1297 | 3347 } |
3348 //----- (00408AE7) -------------------------------------------------------- | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3349 unsigned int Actor::SearchActorByGroup(unsigned int *pTotalActors, unsigned int uGroup) |
1297 | 3350 { |
2492 | 3351 unsigned int result; // [sp+10h] [bp-4h]@1 |
3352 | |
3353 int v8 = GetAlertStatus(); | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3354 *pTotalActors = 0; |
2492 | 3355 result = 0; |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3356 for ( uint i = 0; i < uNumActors; i++) |
1297 | 3357 { |
2494 | 3358 if ( (pActors[i].uAttributes & ACTOR_UNKNOW7) == v8 && pActors[i].uGroup == uGroup) |
1297 | 3359 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3360 ++*pTotalActors; |
2492 | 3361 if ( pActors[i].IsNotAlive() == 1 ) |
3362 ++result; | |
1297 | 3363 } |
3364 } | |
2492 | 3365 return result; |
1297 | 3366 } |
3367 //----- (00408A7E) -------------------------------------------------------- | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3368 unsigned int Actor::SearchActorByMonsterID(unsigned int *pTotalActors, int uMonsterID) |
1297 | 3369 { |
3370 int v8; // [sp+Ch] [bp-8h]@1 | |
2492 | 3371 unsigned int result; // [sp+10h] [bp-4h]@1 |
1297 | 3372 |
3373 v8 = GetAlertStatus(); | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3374 *pTotalActors = 0; |
2492 | 3375 result = 0; |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3376 for ( uint i = 0; i < uNumActors; i++) |
1297 | 3377 { |
2494 | 3378 if ( (pActors[i].uAttributes & ACTOR_UNKNOW7) == v8 && pActors[i].pMonsterInfo.field_33 == uMonsterID) |
1297 | 3379 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3380 ++*pTotalActors; |
2492 | 3381 if ( pActors[i].IsNotAlive() == 1 ) |
3382 ++result; | |
1297 | 3383 } |
3384 } | |
2492 | 3385 return result; |
1297 | 3386 } |
3387 //----- (00408A27) -------------------------------------------------------- | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3388 unsigned int Actor::SearchAliveActors(unsigned int *pTotalActors) |
1297 | 3389 { |
3390 int v2; // eax@1 | |
2492 | 3391 unsigned int result; // ebp@1 |
1297 | 3392 |
3393 v2 = GetAlertStatus(); | |
2492 | 3394 result = 0; |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3395 *pTotalActors = 0; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3396 for ( uint i = 0; i < uNumActors; i++) |
1297 | 3397 { |
2494 | 3398 if ( (pActors[i].uAttributes & ACTOR_UNKNOW7) == v2 ) |
1297 | 3399 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3400 ++*pTotalActors; |
2492 | 3401 if ( pActors[i].IsNotAlive() == 1 ) |
3402 ++result; | |
1297 | 3403 } |
3404 } | |
2492 | 3405 return result; |
1297 | 3406 } |
3407 //----- (00408768) -------------------------------------------------------- | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3408 void Actor::InitializeActors() |
1297 | 3409 { |
2492 | 3410 bool evil; // [sp+Ch] [bp-10h]@1 |
3411 bool bPit; // [sp+10h] [bp-Ch]@1 | |
3412 bool good; // [sp+14h] [bp-8h]@1 | |
3413 bool bCelestia; // [sp+18h] [bp-4h]@1 | |
3414 | |
3415 bCelestia = false; | |
3416 bPit = false; | |
3417 good = false; | |
3418 evil = false; | |
3419 if ( !_stricmp(pCurrentMapName, "d25.blv") )//the Celestia | |
3420 bCelestia = true; | |
3421 if ( !_stricmp(pCurrentMapName, "d26.blv") )//the Pit | |
3422 bPit = true; | |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
3423 if (pParty->IsPartyGood()) |
2492 | 3424 good = true; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
3425 if (pParty->IsPartyEvil()) |
2492 | 3426 evil = true; |
1297 | 3427 |
3428 Log::Warning(L"%S %S %u", __FILE__, __FUNCTION__, __LINE__); // ai_near_actors_targets_pid[i] for AI_Stand seems always 0; original code behaviour is identical | |
3429 for (uint i = 0; i < uNumActors; ++i) | |
3430 { | |
1980 | 3431 Actor* actor = &pActors[i]; |
1297 | 3432 |
3433 if (actor->CanAct() || actor->uAIState == Disabled) | |
3434 { | |
3435 actor->vPosition.x = actor->vInitialPosition.x; | |
3436 actor->vPosition.y = actor->vInitialPosition.y; | |
3437 actor->vPosition.z = actor->vInitialPosition.z; | |
3438 actor->sCurrentHP = actor->pMonsterInfo.uHP; | |
3439 if (actor->uAIState != Disabled) | |
3440 { | |
3441 Actor::AI_Stand(i, ai_near_actors_targets_pid[i], actor->pMonsterInfo.uRecoveryTime, 0); | |
3442 } | |
3443 } | |
3444 | |
3445 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3446 | |
2492 | 3447 if (!bCelestia || good) |
3448 if (!bPit || evil) | |
1297 | 3449 if (actor->IsPeasant()) |
2494 | 3450 actor->ResetAggressor();//~0x80000 |
3451 | |
3452 actor->ResetHasItem();//~0x800000 | |
3453 if (actor->uAttributes & ACTOR_UNKNOW9) | |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
3454 Actor::_4031C1_update_job_never_gets_called(i, pParty->uCurrentHour, 1); |
1297 | 3455 } |
3456 } | |
3457 //----- (00439474) -------------------------------------------------------- | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3458 void Actor::DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, Vec3_int_ *pVelocity) |
1297 | 3459 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3460 SpriteObject *projectileSprite; // ebx@1 |
1297 | 3461 Actor *pMonster; // esi@7 |
3462 unsigned __int16 v16; // cx@25 | |
3463 int v33; // eax@100 | |
3464 int v40; // ebx@107 | |
1935 | 3465 int extraRecoveryTime; // qax@125 |
1297 | 3466 unsigned __int16 v43; // ax@132 |
3467 unsigned __int16 v45; // ax@132 | |
3468 unsigned __int64 v46; // [sp+Ch] [bp-60h]@6 | |
3469 char *pPlayerName; // [sp+18h] [bp-54h]@12 | |
3470 char *pMonsterName; // [sp+1Ch] [bp-50h]@6 | |
3471 signed int a4; // [sp+44h] [bp-28h]@1 | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3472 bool IsAdditionalDamagePossible; // [sp+50h] [bp-1Ch]@1 |
1297 | 3473 int v61; // [sp+58h] [bp-14h]@1 |
1934 | 3474 bool isLifeStealing; // [sp+5Ch] [bp-10h]@1 |
1297 | 3475 int uDamageAmount; // [sp+60h] [bp-Ch]@1 |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3476 DAMAGE_TYPE attackElement; // [sp+64h] [bp-8h]@27 |
1297 | 3477 |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3478 projectileSprite = 0; |
1297 | 3479 uDamageAmount = 0; |
3480 a4 = 0; | |
3481 v61 = 0; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3482 IsAdditionalDamagePossible = false; |
1934 | 3483 isLifeStealing = 0; |
1297 | 3484 if ( PID_TYPE(a1) == OBJECT_Item) |
3485 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3486 projectileSprite = &pSpriteObjects[PID_ID(a1)]; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3487 v61 = projectileSprite->field_60_distance_related_prolly_lod; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3488 a1 = projectileSprite->spell_caster_pid; |
1297 | 3489 } |
3490 if (PID_TYPE(a1) != OBJECT_Player) | |
3491 return; | |
3492 | |
3493 assert(PID_ID(abs(a1)) < 4); | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3494 Player* player = &pParty->pPlayers[PID_ID(a1)]; |
1934 | 3495 pMonster = &pActors[uActorID_Monster]; |
1297 | 3496 if (pMonster->IsNotAlive()) |
3497 return; | |
3498 | |
1545 | 3499 pMonster->uAttributes |= 0xC000; |
1297 | 3500 if ( pMonster->uAIState == Fleeing ) |
2494 | 3501 pMonster->uAttributes |= ACTOR_FLEEING; |
1297 | 3502 bool hit_will_stun = false, |
3503 hit_will_paralyze = false; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3504 if ( !projectileSprite ) |
1297 | 3505 { |
3506 int main_hand_idx = player->pEquipment.uMainHand; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3507 IsAdditionalDamagePossible = true; |
1989 | 3508 if ( player->HasItemEquipped(EQUIP_TWO_HANDED) ) |
1297 | 3509 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3510 uint main_hand_skill = player->GetMainHandItem()->GetPlayerSkillType(); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3511 uint main_hand_mastery = SkillToMastery(player->pActiveSkills[main_hand_skill]); |
1297 | 3512 switch (main_hand_skill) |
3513 { | |
3514 case PLAYER_SKILL_STAFF: | |
3515 if (main_hand_mastery >= 3) | |
3516 { | |
3517 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_STAFF) & 0x3F)) // stun chance when mastery >= 3 | |
3518 hit_will_stun = true; | |
3519 } | |
3520 break; | |
3521 | |
3522 case PLAYER_SKILL_MACE: | |
3523 if (main_hand_mastery >= 3) | |
3524 { | |
3525 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
3526 hit_will_stun = true; | |
3527 } | |
3528 if (main_hand_mastery >= 4) | |
3529 { | |
3530 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
3531 hit_will_paralyze = true; | |
3532 } | |
3533 break; | |
3534 } | |
3535 } | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3536 attackElement = DMGT_PHISYCAL; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3537 uDamageAmount = player->CalculateMeleeDamageTo(false, false, pMonster->pMonsterInfo.uID); |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3538 if ( !player->PlayerHitOrMiss(pMonster, v61, a4) ) |
1928 | 3539 { |
3540 player->PlaySound(SPEECH_52, 0); | |
3541 return; | |
3542 } | |
1297 | 3543 } |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3544 else |
1297 | 3545 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3546 v61 = projectileSprite->field_60_distance_related_prolly_lod; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3547 if ( projectileSprite->spell_id != SPELL_DARK_SOULDRINKER ) |
1297 | 3548 { |
2235
6ab7d7c112bb
adding int_get_vector_length calls where the calls were inlined
Grumpy7
parents:
2228
diff
changeset
|
3549 int d1 = abs(pParty->vPosition.x - projectileSprite->vPosition.x); |
6ab7d7c112bb
adding int_get_vector_length calls where the calls were inlined
Grumpy7
parents:
2228
diff
changeset
|
3550 int d2 = abs(pParty->vPosition.y - projectileSprite->vPosition.y); |
6ab7d7c112bb
adding int_get_vector_length calls where the calls were inlined
Grumpy7
parents:
2228
diff
changeset
|
3551 int d3 = abs(pParty->vPosition.z - projectileSprite->vPosition.z); |
6ab7d7c112bb
adding int_get_vector_length calls where the calls were inlined
Grumpy7
parents:
2228
diff
changeset
|
3552 v61 = int_get_vector_length(d1, d2, d3); |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3553 |
2494 | 3554 if ( v61 >= 5120 && !(pMonster->uAttributes & ACTOR_ALIVE) )//0x400 |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3555 return; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3556 else if ( v61 >= 2560 ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3557 v61 = 2; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3558 else |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3559 v61 = 1; |
1297 | 3560 } |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3561 |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3562 switch (projectileSprite->spell_id) |
1297 | 3563 { |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3564 case SPELL_LASER_PROJECTILE: |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3565 v16 = player->pActiveSkills[PLAYER_SKILL_BLASTER]; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3566 v61 = 1; |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3567 if ( SkillToMastery(v16) >= 3 ) |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3568 a4 = player->pActiveSkills[PLAYER_SKILL_BLASTER] & 0x3F; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3569 attackElement = DMGT_PHISYCAL; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3570 uDamageAmount = player->CalculateMeleeDamageTo(true, true, 0); |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3571 if ( !player->PlayerHitOrMiss(pMonster, v61, a4) ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3572 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3573 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3574 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3575 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3576 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3577 case SPELL_101: |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3578 attackElement = DMGT_FIRE; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3579 uDamageAmount = player->CalculateRangedDamageTo(0); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3580 if ( pMonster->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime > 0 ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3581 uDamageAmount >>= 1; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3582 IsAdditionalDamagePossible = true; |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3583 if ( !player->PlayerHitOrMiss(pMonster, v61, a4) ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3584 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3585 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3586 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3587 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3588 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3589 case SPELL_EARTH_BLADES: |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3590 a4 = 5 * projectileSprite->spell_level; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3591 attackElement = (DAMAGE_TYPE)player->GetSpellSchool(SPELL_EARTH_BLADES); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3592 uDamageAmount = _43AFE3_calc_spell_damage(39, projectileSprite->spell_level, projectileSprite->spell_skill, pMonster->sCurrentHP); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3593 if ( pMonster->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime > 0 ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3594 uDamageAmount >>= 1; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3595 IsAdditionalDamagePossible = false; |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3596 if ( !player->PlayerHitOrMiss( pMonster, v61, a4) ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3597 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3598 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3599 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3600 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3601 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3602 case SPELL_EARTH_STUN: |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3603 uDamageAmount = 0; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3604 attackElement = DMGT_PHISYCAL; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3605 hit_will_stun = 1; |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3606 if ( !player->PlayerHitOrMiss( pMonster, v61, a4) ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3607 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3608 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3609 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3610 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3611 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3612 case SPELL_BOW_ARROW: |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3613 attackElement = DMGT_PHISYCAL; |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3614 uDamageAmount = player->CalculateRangedDamageTo(pMonster->word_000086_some_monster_id); |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3615 if ( pMonster->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime > 0 ) |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3616 uDamageAmount /= 2; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3617 IsAdditionalDamagePossible = true; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3618 if ( projectileSprite->stru_24.uItemID != 0 && projectileSprite->stru_24.uSpecEnchantmentType == 3 ) //of carnage |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3619 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3620 attackElement = DMGT_FIRE; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3621 } |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3622 else if ( !player->PlayerHitOrMiss( pMonster, v61, a4) ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3623 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3624 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3625 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3626 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3627 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3628 |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3629 default: |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3630 attackElement = (DAMAGE_TYPE)player->GetSpellSchool(projectileSprite->spell_id); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3631 IsAdditionalDamagePossible = false; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3632 uDamageAmount = _43AFE3_calc_spell_damage(projectileSprite->spell_id, projectileSprite->spell_level, projectileSprite->spell_skill, pMonster->sCurrentHP); |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3633 break; |
1297 | 3634 } |
3635 } | |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3636 |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1359
diff
changeset
|
3637 if (player->IsWeak()) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3638 uDamageAmount /= 2; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3639 if ( pMonster->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 ) |
1297 | 3640 uDamageAmount = 0; |
2293
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
3641 v61 = pMonster->CalcMagicalDamageToActor(attackElement, uDamageAmount); |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3642 if ( !projectileSprite && player->IsUnarmed() && player->pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uExpireTime > 0 ) |
1297 | 3643 { |
2293
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
3644 v61 += pMonster->CalcMagicalDamageToActor((DAMAGE_TYPE)8, player->pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uPower); |
1297 | 3645 } |
3646 uDamageAmount = v61; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3647 if ( IsAdditionalDamagePossible ) |
1297 | 3648 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3649 if ( projectileSprite ) |
1297 | 3650 { |
1934 | 3651 a4 = projectileSprite->stru_24._439DF3_get_additional_damage((int*)&attackElement, &isLifeStealing); |
3652 if ( isLifeStealing && pMonster->sCurrentHP > 0 ) | |
1297 | 3653 { |
3654 player->sHealth += v61 / 5; | |
3655 if ( player->sHealth > player->GetMaxHealth() ) | |
3656 player->sHealth = player->GetMaxHealth(); | |
3657 } | |
2293
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
3658 uDamageAmount += pMonster->CalcMagicalDamageToActor(attackElement, a4); |
1297 | 3659 } |
3660 else | |
3661 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3662 for (int i = 0; i < 2; i++) |
1297 | 3663 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3664 if ( player->HasItemEquipped((ITEM_EQUIP_TYPE)i) ) |
1297 | 3665 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3666 ItemGen* item; |
1992
1e5f097e1c2d
fixing incorrect item checked when dealing damage to monsters
Grumpy7
parents:
1989
diff
changeset
|
3667 if (i == 0) |
1e5f097e1c2d
fixing incorrect item checked when dealing damage to monsters
Grumpy7
parents:
1989
diff
changeset
|
3668 item = player->GetOffHandItem(); |
1e5f097e1c2d
fixing incorrect item checked when dealing damage to monsters
Grumpy7
parents:
1989
diff
changeset
|
3669 else |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3670 item = player->GetMainHandItem(); |
1934 | 3671 a4 = item->_439DF3_get_additional_damage((int*)&attackElement, &isLifeStealing); |
3672 if ( isLifeStealing && pMonster->sCurrentHP > 0 ) | |
1297 | 3673 { |
3674 player->sHealth += v61 / 5; | |
3675 if ( player->sHealth > player->GetMaxHealth() ) | |
3676 player->sHealth = player->GetMaxHealth(); | |
3677 } | |
2293
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
3678 uDamageAmount += pMonster->CalcMagicalDamageToActor(attackElement, a4); |
1297 | 3679 } |
3680 } | |
3681 } | |
3682 } | |
3683 pMonster->sCurrentHP -= uDamageAmount; | |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3684 if ( uDamageAmount == 0 && !hit_will_stun ) |
1297 | 3685 { |
3686 player->PlaySound(SPEECH_52, 0); | |
3687 return; | |
3688 } | |
3689 if ( pMonster->sCurrentHP > 0 ) | |
3690 { | |
1934 | 3691 Actor::AI_Stun(uActorID_Monster, a1, 0); |
3692 Actor::AggroSurroundingPeasants(uActorID_Monster, 1); | |
1297 | 3693 if ( bShowDamage ) |
3694 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3695 if ( projectileSprite ) |
1934 | 3696 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[189], player->pName, pMonster->pActorName, uDamageAmount);// "%s shoots %s for %lu points" |
1297 | 3697 else |
1934 | 3698 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[164], player->pName, pMonster->pActorName, uDamageAmount);// "%s hits %s for %lu damage" |
1297 | 3699 ShowStatusBarString(pTmpBuf.data(), 2u); |
3700 } | |
3701 } | |
3702 else | |
3703 { | |
3704 if ( pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].bQuestMonster & 1 ) | |
3705 { | |
2154 | 3706 if ( /*pRenderer->pRenderD3D &&*/ pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) |
1297 | 3707 { |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3708 v33 = byte_4D864C && pGame->uFlags & 0x80000 ? 10 * pMonster->uActorRadius : pMonster->uActorRadius; |
1935 | 3709 pDecalBuilder->AddBloodsplat((float)pMonster->vPosition.x, (float)pMonster->vPosition.y, (float)pMonster->vPosition.z, 1.0, 0.0, 0.0, (float)v33, 0, 0); |
1297 | 3710 } |
3711 } | |
1934 | 3712 Actor::Die(uActorID_Monster); |
3713 Actor::ApplyFineForKillingPeasant(uActorID_Monster); | |
3714 Actor::AggroSurroundingPeasants(uActorID_Monster, 1); | |
1297 | 3715 if ( pMonster->pMonsterInfo.uExp ) |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
3716 pParty->GivePartyExp(pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].uExp); |
1297 | 3717 v40 = SPEECH_51; |
3718 if ( rand() % 100 < 20 ) | |
3719 v40 = ((signed int)pMonster->pMonsterInfo.uHP >= 100) + 1; | |
3720 player->PlaySound((PlayerSpeech)v40, 0); | |
3721 if ( bShowDamage ) | |
3722 { | |
3723 pMonsterName = (char *)uDamageAmount; | |
3724 pPlayerName = player->pName; // "%s inflicts %lu points killing %s" | |
3725 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[175], player->pName, uDamageAmount, pMonster); | |
3726 ShowStatusBarString(pTmpBuf.data(), 2u); | |
3727 } | |
3728 } | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3729 if ( pMonster->pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION].uExpireTime > 0 |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3730 && uDamageAmount != 0 ) |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3731 player->ReceiveDamage(uDamageAmount, attackElement); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3732 int knockbackValue = 20 * v61 / (signed int)pMonster->pMonsterInfo.uHP; |
2301 | 3733 if ( (player->GetSpecialItemBonus(24) || hit_will_stun) && pMonster->DoesDmgTypeDoDamage(DMGT_EARTH) ) |
1297 | 3734 { |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3735 extraRecoveryTime = 20; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3736 knockbackValue = 10; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3737 if ( !pParty->bTurnBasedModeOn ) |
1935 | 3738 extraRecoveryTime = (int)(flt_6BE3A8_debug_recmod2 * 42.66666666666666); |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3739 pMonster->pMonsterInfo.uRecoveryTime += extraRecoveryTime; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3740 if ( bShowDamage ) |
1297 | 3741 { |
3742 pMonsterName = player->pName; // "%s stuns %s" | |
3743 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[635], player->pName, pMonster); | |
3744 ShowStatusBarString(pTmpBuf.data(), 2u); | |
3745 } | |
3746 } | |
2301 | 3747 if ( hit_will_paralyze && pMonster->CanAct() && pMonster->DoesDmgTypeDoDamage(DMGT_EARTH)) |
1297 | 3748 { |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3749 v43 = player->GetActualSkillLevel(PLAYER_SKILL_MACE); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3750 v45 = SkillToMastery(v43); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3751 v46 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(7680 * (v43 & 0x3F)) * 0.033333335); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3752 pMonster->pActorBuffs[ACTOR_BUFF_PARALYZED].Apply(v46, v45, 0, 0, 0); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3753 if ( bShowDamage ) |
1297 | 3754 { |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3755 pMonsterName = player->pName; // "%s paralyzes %s" |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3756 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[636], player->pName, pMonster); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3757 ShowStatusBarString(pTmpBuf.data(), 2u); |
1297 | 3758 } |
3759 } | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3760 if ( knockbackValue > 10 ) |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3761 knockbackValue = 10; |
1297 | 3762 if ( !MonsterStats::BelongsToSupertype(pMonster->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) |
3763 { | |
2172 | 3764 pVelocity->x = fixpoint_mul(knockbackValue, pVelocity->x); |
3765 pVelocity->y = fixpoint_mul(knockbackValue, pVelocity->y); | |
3766 pVelocity->z = fixpoint_mul(knockbackValue, pVelocity->z); | |
1297 | 3767 pMonster->vVelocity.x = 50 * LOWORD(pVelocity->x); |
3768 pMonster->vVelocity.y = 50 * LOWORD(pVelocity->y); | |
3769 pMonster->vVelocity.z = 50 * LOWORD(pVelocity->z); | |
3770 } | |
1934 | 3771 Actor::AddBloodsplatOnDamageOverlay(uActorID_Monster, 1, v61); |
1297 | 3772 } |
3773 //----- (004BBF61) -------------------------------------------------------- | |
2169 | 3774 void Actor::Arena_summon_actor( int monster_id, __int16 x, int y, int z ) |
1297 | 3775 { |
3776 int v12; // ebx@7 | |
3777 int v13; // eax@8 | |
3778 __int16 v16; // [sp+10h] [bp-4h]@3 | |
3779 | |
1583 | 3780 if (uNumActors < 500) |
1297 | 3781 { |
3782 v16 = 0; | |
3783 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1935 | 3784 v16 = pIndoor->GetSector(x, y, z); |
2169 | 3785 pActors[uNumActors].Reset(); |
3786 strcpy(pActors[uNumActors].pActorName, pMonsterStats->pInfos[monster_id].pName); | |
3787 pActors[uNumActors].sCurrentHP = LOWORD(pMonsterStats->pInfos[monster_id].uHP); | |
3788 memcpy(&pActors[uNumActors].pMonsterInfo, &pMonsterStats->pInfos[monster_id], 0x58u); | |
3789 pActors[uNumActors].word_000086_some_monster_id = monster_id; | |
3790 pActors[uNumActors].uActorRadius = pMonsterList->pMonsters[monster_id - 1].uMonsterRadius; | |
3791 pActors[uNumActors].uActorHeight = pMonsterList->pMonsters[monster_id - 1].uMonsterHeight; | |
3792 pActors[uNumActors].uMovementSpeed = pMonsterList->pMonsters[monster_id - 1].uMovementSpeed; | |
3793 pActors[uNumActors].vInitialPosition.x = x; | |
3794 pActors[uNumActors].vPosition.x = x; | |
2495 | 3795 pActors[uNumActors].uAttributes |= ACTOR_AGGRESSOR; |
2169 | 3796 pActors[uNumActors].pMonsterInfo.uTreasureType = 0; |
3797 pActors[uNumActors].pMonsterInfo.uTreasureLevel = 0; | |
3798 pActors[uNumActors].pMonsterInfo.uTreasureDiceSides = 0; | |
3799 pActors[uNumActors].pMonsterInfo.uTreasureDiceRolls = 0; | |
3800 pActors[uNumActors].pMonsterInfo.uTreasureDropChance = 0; | |
3801 pActors[uNumActors].vInitialPosition.y = y; | |
3802 pActors[uNumActors].vPosition.y = y; | |
3803 pActors[uNumActors].vInitialPosition.z = z; | |
3804 pActors[uNumActors].vPosition.z = z; | |
3805 pActors[uNumActors].uTetherDistance = 256; | |
3806 pActors[uNumActors].uSectorID = v16; | |
3807 pActors[uNumActors].uGroup = 1; | |
3808 pActors[uNumActors].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
3809 pActors[uNumActors].PrepareSprites(0); | |
3810 for ( int i = 0; i < 4; i++) | |
3811 pSoundList->LoadSound(pMonsterList->pMonsters[monster_id - 1].pSoundSampleIDs[i], 0); | |
3812 v12 = 0; | |
3813 do | |
3814 { | |
3815 v13 = pSoundList->LoadSound(v12 + word_4EE088_sound_ids[pMonsterStats->pInfos[monster_id].uSpell1ID], 1); | |
3816 v12++; | |
3817 } | |
3818 while ( v13 ); | |
1297 | 3819 ++uNumActors; |
3820 } | |
1911 | 3821 } |
3822 //----- (00426E10) -------------------------------------------------------- | |
3823 int stru319::which_player_to_attack(Actor *pActor) | |
3824 { | |
3825 signed int v2; // ebx@1 | |
3826 bool flag; // edi@37 | |
3827 int v22; // [sp+8h] [bp-140h]@3 | |
3828 int Victims_list[60]; // [sp+48h] [bp-100h]@48 | |
3829 int for_sex; // [sp+13Ch] [bp-Ch]@1 | |
3830 int for_race; // [sp+140h] [bp-8h]@1 | |
3831 int for_class; // [sp+144h] [bp-4h]@1 | |
3832 | |
3833 for_class = -1; | |
3834 for_race = -1; | |
3835 for_sex = -1; | |
3836 v2 = 0; | |
3837 if ( pActor->pMonsterInfo.uAttackPreference ) | |
3838 { | |
3839 for ( uint i = 0; i < 16; i++ ) | |
3840 { | |
3841 v22 = pActor->pMonsterInfo.uAttackPreference & (1 << i); | |
3842 if ( v22 ) | |
3843 { | |
3844 switch ( v22 ) | |
3845 { | |
3846 case 1: | |
3847 for_class = 0; | |
3848 break; | |
3849 case 2: | |
3850 for_class = 12; | |
3851 break; | |
3852 case 4: | |
3853 for_class = 16; | |
3854 break; | |
3855 case 8: | |
3856 for_class = 28; | |
3857 break; | |
3858 case 16: | |
3859 for_class = 24; | |
3860 break; | |
3861 case 32: | |
3862 for_class = 32; | |
3863 break; | |
3864 case 64: | |
3865 for_class = 20; | |
3866 break; | |
3867 case 128: | |
3868 for_class = 4; | |
3869 break; | |
3870 case 256: | |
3871 for_class = 8; | |
3872 break; | |
3873 case 512: | |
3874 for_sex = 0; | |
3875 break; | |
3876 case 1024: | |
3877 for_sex = 1; | |
3878 break; | |
3879 case 2048: | |
3880 for_race = 0; | |
3881 break; | |
3882 case 4096: | |
3883 for_race = 1; | |
3884 break; | |
3885 case 8192: | |
3886 for_race = 3; | |
3887 break; | |
3888 case 16384: | |
3889 for_race = 2; | |
3890 break; | |
3891 } | |
3892 v2 = 0; | |
3893 for ( uint j = 0; j < 4; ++j ) | |
3894 { | |
3895 flag = 0; | |
3896 if ( for_class != -1 && for_class == pPlayers[j + 1]->classType ) | |
3897 flag = true; | |
3898 if ( for_sex != -1 && for_sex == pPlayers[j + 1]->uSex ) | |
3899 flag = true; | |
3900 if ( for_race != -1 && for_race == pPlayers[j + 1]->GetRace() ) | |
3901 flag = true; | |
3902 if ( flag == true ) | |
3903 { | |
2057 | 3904 if ( !(pPlayers[j + 1]->pConditions[Condition_Paralyzed] | pPlayers[j + 1]->pConditions[Condition_Unconcious] |
3905 | pPlayers[j + 1]->pConditions[Condition_Dead] | pPlayers[j + 1]->pConditions[Condition_Pertified] | pPlayers[j + 1]->pConditions[Condition_Eradicated]) ) | |
1911 | 3906 Victims_list[v2++] = j; |
3907 } | |
3908 } | |
3909 } | |
3910 } | |
3911 if ( v2 ) | |
3912 return Victims_list[rand() % v2]; | |
3913 } | |
3914 for ( uint i = 0; i < 4; ++i ) | |
3915 { | |
2057 | 3916 if ( !(pPlayers[i + 1]->pConditions[Condition_Paralyzed] | pPlayers[i + 1]->pConditions[Condition_Unconcious] |
3917 | pPlayers[i + 1]->pConditions[Condition_Dead] | pPlayers[i + 1]->pConditions[Condition_Pertified] | pPlayers[i + 1]->pConditions[Condition_Eradicated]) ) | |
1911 | 3918 Victims_list[v2++] = i; |
3919 } | |
3920 if ( v2 ) | |
3921 return Victims_list[rand() % v2]; | |
3922 else | |
3923 return 0; | |
3924 } | |
2463 | 3925 //----- (00427546) -------------------------------------------------------- |
3926 int stru319::_427546(int a2) | |
3927 { | |
3928 int result; // eax@2 | |
3929 | |
3930 if (a2 >= 0) | |
3931 { | |
3932 if (a2 >= 1) | |
3933 result = (a2 >= 2) + 2; | |
3934 else | |
3935 result = 1; | |
3936 } | |
3937 else | |
3938 { | |
3939 result = 0; | |
3940 } | |
3941 return result; | |
3942 } | |
3943 //----- (0042F184) -------------------------------------------------------- | |
3944 int stru319::FindClosestActor(int pick_depth, int a3, int a4) | |
3945 { | |
3946 int v4; // edi@1 | |
3947 stru319 *v5; // esi@1 | |
3948 int v6; // eax@2 | |
3949 int v7; // eax@4 | |
3950 // int result; // eax@5 | |
3951 // int *v9; // edx@8 | |
3952 // signed int v10; // ebx@10 | |
3953 // int v11; // edi@11 | |
3954 //Actor *v12; // esi@12 | |
3955 //unsigned __int16 v13; // ax@12 | |
3956 // int v14; // eax@22 | |
3957 //char v15; // zf@30 | |
3958 // int v16; // esi@32 | |
3959 // int v17; // ecx@34 | |
3960 // stru319 *v18; // eax@39 | |
3961 // int v19; // edx@39 | |
3962 // int v20; // ecx@41 | |
3963 // unsigned __int16 v21; // ax@42 | |
3964 // unsigned int v22; // [sp+8h] [bp-24h]@11 | |
3965 //unsigned int v23; // [sp+Ch] [bp-20h]@7 | |
3966 stru319 *v24; // [sp+10h] [bp-1Ch]@1 | |
3967 // unsigned int v25; // [sp+14h] [bp-18h]@8 | |
3968 // int *v26; // [sp+18h] [bp-14h]@8 | |
3969 // int v27; // [sp+1Ch] [bp-10h]@10 | |
3970 // int *v28; // [sp+20h] [bp-Ch]@10 | |
3971 //unsigned int v29; // [sp+24h] [bp-8h]@7 | |
3972 // int v30; // [sp+28h] [bp-4h]@6 | |
3973 // int i; // [sp+38h] [bp+Ch]@33 | |
3974 // signed int v32; // [sp+3Ch] [bp+10h]@32 | |
3975 | |
3976 v4 = 0; | |
3977 v5 = this; | |
3978 v24 = this; | |
3979 //if ( pRenderer->pRenderD3D ) | |
3980 { | |
3981 v6 = a3 != 0; | |
3982 if (a4) | |
3983 LOBYTE(v6) = v6 | 8; | |
3984 v7 = pGame->pVisInstance->PickClosestActor(OBJECT_Actor, pick_depth, v6, 657456, -1); | |
3985 if (v7 != -1) | |
3986 return (unsigned __int16)v7; | |
3987 else return 0; | |
3988 } | |
3989 /*else // software impl | |
3990 { | |
3991 v30 = 0; | |
3992 if ( pRenderer->pActiveZBuffer ) | |
3993 { | |
3994 if ( (signed int)viewparams->uScreen_topL_Y < (signed int)viewparams->uScreen_BttmR_Y ) | |
3995 { | |
3996 v9 = &pRenderer->pActiveZBuffer[viewparams->uScreen_topL_X + 640 * viewparams->uScreen_topL_Y]; | |
3997 v26 = &pRenderer->pActiveZBuffer[viewparams->uScreen_topL_X + 640 * viewparams->uScreen_topL_Y]; | |
3998 for ( v25 = viewparams->uScreen_BttmR_Y - viewparams->uScreen_topL_Y; v25; --v25 ) | |
3999 { | |
4000 if ( (signed int)viewparams->uScreen_topL_X < (signed int)viewparams->uScreen_BttmR_X ) | |
4001 { | |
4002 v28 = v9; | |
4003 v10 = v4; | |
4004 for ( v27 = viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X; v27; --v27 ) | |
4005 { | |
4006 v22 = *v28; | |
4007 v11 = *v28 & 0xFFFF; | |
4008 if (PID_TYPE(v11) == OBJECT_Actor) | |
4009 { | |
4010 if ( pActors[PID_ID(v11)].uAIState != Dead ) | |
4011 { | |
4012 if ( pActors[PID_ID(v11)].uAIState != Dying && pActors[PID_ID(v11)].uAIState != Removed | |
4013 && pActors[PID_ID(v11)].uAIState != Summoned && pActors[PID_ID(v11)].uAIState != Disabled | |
4014 && (!a3 || pActors[PID_ID(v11)].GetActorsRelation(0)) ) | |
4015 { | |
4016 if ( (!a4 || MonsterStats::BelongsToSupertype(pActors[PID_ID(v11)].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD)) | |
4017 && v22 <= pick_depth << 16 ) | |
4018 { | |
4019 v14 = 0; | |
4020 if ( v10 > 0 ) | |
4021 { | |
4022 for ( v14; v14 < v30; ++v14 ) | |
4023 { | |
4024 if ( dword_50BDA0[v14] == v11 ) | |
4025 break; | |
4026 } | |
4027 } | |
4028 if ( v14 == v30 && v10 < 100 ) | |
4029 { | |
4030 ++v30; | |
4031 dword_50BC10[v10] = v22; | |
4032 dword_50BDA0[v10] = v11; | |
4033 ++v10; | |
4034 } | |
4035 } | |
4036 } | |
4037 } | |
4038 } | |
4039 ++v28; | |
4040 } | |
4041 v4 = v30; | |
4042 v5 = v24; | |
4043 } | |
4044 v9 = v26 + 640; | |
4045 v26 += 640; | |
4046 } | |
4047 } | |
4048 if ( v4 > 0 ) | |
4049 { | |
4050 v16 = (int)dword_50BC10.data(); | |
4051 for ( v32 = 1; v32 - 1 < v4; ++v32 ) | |
4052 { | |
4053 for ( i = v32; i < v4; ++i ) | |
4054 { | |
4055 v17 = dword_50BC10[i]; | |
4056 if ( dword_50BC10[i] < *(int *)v16 ) | |
4057 { | |
4058 dword_50BC10[i] = *(int *)v16; | |
4059 *(int *)v16 = v17; | |
4060 } | |
4061 } | |
4062 v16 += 4; | |
4063 } | |
4064 v5 = v24; | |
4065 if ( v4 > 0 ) | |
4066 { | |
4067 v18 = v24; | |
4068 for ( v19 = v4; v19; --v19 ) | |
4069 { | |
4070 *(int *)&v18->field_0 = (*(int *)&v18[(char *)dword_50BC10.data() - (char *)v24].field_0 >> 3) & 0x1FFF; | |
4071 v18 += 4; | |
4072 } | |
4073 } | |
4074 } | |
4075 v20 = 0; | |
4076 for ( *(int *)&v5[2000].field_0 = v4; v20 < v4; ++v20 ) | |
4077 { | |
4078 v21 = pActors[*(int *)&v5[4 * v20].field_0].uAIState; | |
4079 if ( v21 != 4 && v21 != 5 ) | |
4080 break; | |
4081 } | |
4082 if ( v20 != v4 ) | |
4083 { | |
4084 result = 8 * *(int *)&v5[4 * v20].field_0; | |
4085 LOBYTE(result) = result | 3; | |
4086 return result; | |
4087 } | |
4088 } | |
4089 } | |
4090 return 0;*/ | |
4091 } | |
4092 | |
1936 | 4093 //----- (0042F4DA) -------------------------------------------------------- |
4094 bool CheckActors_proximity() | |
4095 { | |
4096 signed int distance; // edi@1 | |
4097 int for_x; // ebx@5 | |
4098 int for_y; // [sp+Ch] [bp-10h]@5 | |
4099 int for_z; // [sp+10h] [bp-Ch]@5 | |
4100 | |
4101 | |
4102 distance = 5120; | |
4103 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
4104 distance = 2560; | |
4105 | |
4106 if ( (signed int)uNumActors <= 0 ) | |
4107 return false; | |
4108 for ( uint i = 0; i < (signed int)uNumActors; ++i ) | |
4109 { | |
4110 for_x = abs(pActors[i].vInitialPosition.x - pParty->vPosition.x); | |
4111 for_y = abs(pActors[i].vInitialPosition.y - pParty->vPosition.y); | |
4112 for_z = abs(pActors[i].vInitialPosition.z - pParty->vPosition.z); | |
2235
6ab7d7c112bb
adding int_get_vector_length calls where the calls were inlined
Grumpy7
parents:
2228
diff
changeset
|
4113 if ( int_get_vector_length(for_x, for_y, for_z) < distance ) |
1936 | 4114 { |
4115 if ( pActors[i].uAIState != Dead ) | |
4116 { | |
4117 if ( pActors[i].uAIState != Dying && pActors[i].uAIState != Removed | |
4118 && pActors[i].uAIState != Disabled && pActors[i].uAIState != Summoned | |
2494 | 4119 && (pActors[i].ActorEnemy() || pActors[i].GetActorsRelation(0) ) ) |
1936 | 4120 return true; |
4121 } | |
4122 } | |
4123 } | |
4124 return false; | |
4125 } | |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4126 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4127 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4128 //----- (00426A5A) -------------------------------------------------------- |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4129 void Actor::LootActor() |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4130 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4131 signed int v2; // edi@1 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4132 unsigned __int8 v7; // al@30 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4133 char *v9; // [sp-4h] [bp-3Ch]@10 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4134 char *v10; // [sp-4h] [bp-3Ch]@31 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4135 char *v11; // [sp-4h] [bp-3Ch]@38 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4136 ItemGen Dst; // [sp+Ch] [bp-2Ch]@1 |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4137 bool itemFound; // [sp+30h] [bp-8h]@1 |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4138 int v14; // [sp+34h] [bp-4h]@1 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4139 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4140 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4141 Dst.Reset(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4142 v2 = 0; |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4143 itemFound = false; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4144 v14 = 0; |
2494 | 4145 if ( !ActorHasItem() ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4146 { |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4147 for (uchar i = 0; i < this->pMonsterInfo.uTreasureDiceRolls; i++ ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4148 v14 += rand() % this->pMonsterInfo.uTreasureDiceSides + 1; |
2492 | 4149 if ( v14 ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4150 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4151 pParty->PartyFindsGold(v14, 0); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4152 viewparams->bRedrawGameUI = 1; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4153 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4154 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4155 else |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4156 { |
2276 | 4157 if ( this->ActorHasItems[3].uItemID != 0 && this->ActorHasItems[3].GetItemEquipType() == EQUIP_GOLD ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4158 { |
2276 | 4159 v14 = this->ActorHasItems[3].uSpecEnchantmentType; |
4160 this->ActorHasItems[3].Reset(); | |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4161 if ( v14 ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4162 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4163 pParty->PartyFindsGold(v14, 0); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4164 viewparams->bRedrawGameUI = 1; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4165 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4166 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4167 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4168 if ( this->uCarriedItemID ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4169 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4170 Dst.Reset(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4171 Dst.uItemID = this->uCarriedItemID; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4172 v9 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4173 if ( v14 ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4174 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[490], v14, v9); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4175 else |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4176 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], v9); |
2276 | 4177 ShowStatusBarString(pTmpBuf2.data(), 2); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4178 if ( Dst.GetItemEquipType() == 12 ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4179 { |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4180 Dst.uNumCharges = rand() % 6 + Dst.GetDamageMod() + 1; |
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4181 Dst.uMaxCharges = Dst.uNumCharges; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4182 } |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4183 if ( pItemsTable->pItems[Dst.uItemID].uEquipType == 14 && Dst.uItemID != 220 ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4184 Dst.uEnchantmentType = 2 * rand() % 4 + 2; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4185 pItemsTable->SetSpecialBonus(&Dst); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4186 if ( !pParty->AddItemToParty(&Dst) ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4187 pParty->SetHoldingItem(&Dst); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4188 this->uCarriedItemID = 0; |
2276 | 4189 if ( this->ActorHasItems[0].uItemID ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4190 { |
2276 | 4191 if ( !pParty->AddItemToParty(this->ActorHasItems) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4192 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4193 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
2276 | 4194 pParty->SetHoldingItem(this->ActorHasItems); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4195 } |
2276 | 4196 this->ActorHasItems[0].Reset(); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4197 } |
2276 | 4198 if ( this->ActorHasItems[1].uItemID ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4199 { |
2276 | 4200 if ( !pParty->AddItemToParty(&this->ActorHasItems[1]) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4201 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4202 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
2276 | 4203 pParty->SetHoldingItem(&this->ActorHasItems[1]); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4204 } |
2276 | 4205 this->ActorHasItems[1].Reset(); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4206 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4207 this->Remove(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4208 return; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4209 } |
2494 | 4210 if ( this->ActorHasItem() ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4211 { |
2276 | 4212 if ( this->ActorHasItems[3].uItemID ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4213 { |
2276 | 4214 memcpy(&Dst, &this->ActorHasItems[3], sizeof(Dst)); |
4215 this->ActorHasItems[3].Reset(); | |
2494 | 4216 //v11 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4217 if ( v14 ) |
2494 | 4218 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[490], v14, pItemsTable->pItems[Dst.uItemID].pUnidentifiedName); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4219 else |
2494 | 4220 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], pItemsTable->pItems[Dst.uItemID].pUnidentifiedName); |
2492 | 4221 ShowStatusBarString(pTmpBuf2.data(), 2); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4222 if ( !pParty->AddItemToParty(&Dst) ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4223 pParty->SetHoldingItem(&Dst); |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4224 itemFound = true; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4225 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4226 } |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4227 else |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4228 { |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4229 if ( rand() % 100 < this->pMonsterInfo.uTreasureDropChance && (v7 = this->pMonsterInfo.uTreasureLevel) != 0 ) |
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4230 { |
2494 | 4231 pItemsTable->GenerateItem(v7, this->pMonsterInfo.uTreasureType, &Dst); |
4232 v10 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName; | |
4233 if ( v14 ) | |
4234 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[490], v14, v10);//Вы нашли ^I[%d] золот^L[ой;ых;ых] и предмет (%s)! | |
4235 else | |
4236 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], v10);//Вы нашли ^Pv[%s]! | |
4237 ShowStatusBarString(pTmpBuf2.data(), 2); | |
4238 if ( !pParty->AddItemToParty(&Dst) ) | |
4239 pParty->SetHoldingItem(&Dst); | |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4240 itemFound = true; |
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4241 } |
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4242 } |
2276 | 4243 if ( this->ActorHasItems[0].uItemID ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4244 { |
2276 | 4245 if ( !pParty->AddItemToParty(this->ActorHasItems) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4246 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4247 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
2276 | 4248 pParty->SetHoldingItem(this->ActorHasItems); |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4249 itemFound = true; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4250 } |
2276 | 4251 this->ActorHasItems[0].Reset(); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4252 } |
2276 | 4253 if ( this->ActorHasItems[1].uItemID ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4254 { |
2276 | 4255 if ( !pParty->AddItemToParty(&this->ActorHasItems[1]) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4256 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4257 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
2276 | 4258 pParty->SetHoldingItem(&this->ActorHasItems[1]); |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4259 itemFound = true; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4260 } |
2276 | 4261 this->ActorHasItems[1].Reset(); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4262 } |
2492 | 4263 if ( !itemFound || rand() % 100 < 90 )//for repeatedly get gold and item |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4264 this->Remove(); |
1968 | 4265 } |
4266 | |
4267 | |
4268 //----- (00427102) -------------------------------------------------------- | |
1971 | 4269 bool Actor::_427102_IsOkToCastSpell( signed int a2 ) |
1968 | 4270 { |
4271 switch(a2) | |
4272 { | |
1969 | 4273 case SPELL_BODY_POWER_CURE: |
1968 | 4274 { |
4275 if ( this->sCurrentHP >= (signed int)this->pMonsterInfo.uHP ) | |
1970 | 4276 return false; |
4277 return true; | |
1968 | 4278 } |
1969 | 4279 case SPELL_LIGHT_DISPEL_MAGIC: |
1968 | 4280 { |
1970 | 4281 for (int i = 0; i < 20; i++) |
1968 | 4282 { |
1970 | 4283 if (pParty->pPartyBuffs[i].uExpireTime > 0) |
4284 return true; | |
1968 | 4285 } |
1970 | 4286 for ( int i = 1; i <= 4; i++ ) |
4287 { | |
4288 for ( int j = 0; j < 22; j++ ) | |
4289 { | |
4290 if (pPlayers[i]->pPlayerBuffs[j].uExpireTime > 0) | |
4291 return true; | |
4292 } | |
4293 } | |
4294 return false; | |
1968 | 4295 } |
1969 | 4296 case SPELL_LIGHT_DAY_OF_PROTECTION: |
1968 | 4297 { |
1970 | 4298 return this->pActorBuffs[ACTOR_BUFF_DAY_OF_PROTECTION].uExpireTime <= 0; |
1968 | 4299 break; |
4300 } | |
1969 | 4301 case SPELL_LIGHT_HOUR_OF_POWER: |
1968 | 4302 { |
1970 | 4303 return this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime <= 0; |
1968 | 4304 break; |
4305 } | |
1969 | 4306 case SPELL_DARK_PAIN_REFLECTION: |
1968 | 4307 { |
1970 | 4308 return this->pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION].uExpireTime <= 0; |
1968 | 4309 break; |
4310 } | |
1969 | 4311 case SPELL_BODY_HAMMERHANDS: |
1968 | 4312 { |
1970 | 4313 return this->pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS].uExpireTime <= 0; |
1968 | 4314 break; |
4315 } | |
1969 | 4316 case SPELL_FIRE_HASTE: |
1968 | 4317 { |
1970 | 4318 return this->pActorBuffs[ACTOR_BUFF_HASTE].uExpireTime <= 0; |
1968 | 4319 break; |
4320 } | |
1969 | 4321 case SPELL_AIR_SHIELD: |
1968 | 4322 { |
1970 | 4323 return this->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime <= 0; |
1968 | 4324 break; |
4325 } | |
1969 | 4326 case SPELL_EARTH_STONESKIN: |
1968 | 4327 { |
1970 | 4328 return this->pActorBuffs[ACTOR_BUFF_STONESKIN].uExpireTime <= 0; |
4329 break; | |
1968 | 4330 } |
1969 | 4331 case SPELL_SPIRIT_BLESS: |
1968 | 4332 { |
1970 | 4333 return this->pActorBuffs[ACTOR_BUFF_BLESS].uExpireTime <= 0; |
1968 | 4334 break; |
4335 } | |
1969 | 4336 case SPELL_SPIRIT_FATE: |
1968 | 4337 { |
1970 | 4338 return this->pActorBuffs[ACTOR_BUFF_FATE].uExpireTime <= 0; |
1968 | 4339 break; |
4340 } | |
1969 | 4341 case SPELL_SPIRIT_HEROISM: |
1968 | 4342 { |
1970 | 4343 return this->pActorBuffs[ACTOR_BUFF_HEROISM].uExpireTime <= 0; |
1968 | 4344 break; |
4345 } | |
4346 default: | |
1970 | 4347 return true; |
1968 | 4348 } |
1972
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4349 } |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4350 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4351 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4352 //----- (0042704B) -------------------------------------------------------- |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4353 ABILITY_INDEX Actor::special_ability_use_check( int a2 ) |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4354 { |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4355 signed int okToCastSpell1; // ebx@5 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4356 signed int okToCastSpell2; // edi@5 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4357 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4358 if ( this->pMonsterInfo.uSpecialAbilityType == 2 |
2251 | 4359 && this->pMonsterInfo.uSpecialAbilityDamageDiceBonus < 3 |
1972
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4360 && rand() % 100 < 5 ) |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4361 this->SummonMinion(a2); |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4362 okToCastSpell1 = this->_427102_IsOkToCastSpell(this->pMonsterInfo.uSpell1ID); |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4363 okToCastSpell2 = this->_427102_IsOkToCastSpell(this->pMonsterInfo.uSpell2ID); |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4364 if ( okToCastSpell1 && this->pMonsterInfo.uSpell1UseChance && rand() % 100 < this->pMonsterInfo.uSpell1UseChance ) |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4365 return ABILITY_SPELL1; |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4366 if ( okToCastSpell2 && this->pMonsterInfo.uSpell2UseChance && rand() % 100 < this->pMonsterInfo.uSpell2UseChance ) |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4367 return ABILITY_SPELL2; |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4368 if (this->pMonsterInfo.uAttack2Chance && rand() % 100 < this->pMonsterInfo.uAttack2Chance) |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4369 return ABILITY_ATTACK2; |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4370 return ABILITY_ATTACK1; |
1974
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4371 } |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4372 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4373 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4374 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4375 //----- (004273BB) -------------------------------------------------------- |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4376 bool Actor::_4273BB_DoesHitOtherActor( Actor *defender, int a3, int a4 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4377 { |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4378 signed int v6; // ebx@1 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4379 signed int v7; // esi@1 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4380 int armorSum; // ebx@10 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4381 signed int a2a; // [sp+18h] [bp+Ch]@1 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4382 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4383 v6 = defender->pMonsterInfo.uAC; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4384 v7 = 0; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4385 a2a = 0; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4386 if ( defender->pActorBuffs[ACTOR_BUFF_SOMETHING_THAT_HALVES_AC].uExpireTime > 0 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4387 v6 /= 2; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4388 if ( defender->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4389 v7 = defender->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4390 if ( defender->pActorBuffs[ACTOR_BUFF_STONESKIN].uExpireTime > 0 && defender->pActorBuffs[ACTOR_BUFF_STONESKIN].uPower > v7 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4391 v7 = defender->pActorBuffs[ACTOR_BUFF_STONESKIN].uPower; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4392 armorSum = v7 + v6; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4393 if ( this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4394 a2a = this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4395 if ( this->pActorBuffs[ACTOR_BUFF_BLESS].uExpireTime > 0 && this->pActorBuffs[ACTOR_BUFF_BLESS].uPower > a2a ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4396 a2a = this->pActorBuffs[ACTOR_BUFF_BLESS].uPower; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4397 if ( this->pActorBuffs[ACTOR_BUFF_FATE].uExpireTime > 0 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4398 { |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4399 a2a += this->pActorBuffs[ACTOR_BUFF_FATE].uPower; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4400 this->pActorBuffs[ACTOR_BUFF_FATE].Reset(); |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4401 } |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4402 return rand() % (armorSum + 2 * this->pMonsterInfo.uLevel + 10) + a2a + 1 > armorSum + 5; |
2101 | 4403 } |
4404 | |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4405 //----- (004274AD) -------------------------------------------------------- |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4406 bool Actor::ActorHitOrMiss(Player *pPlayer) |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4407 { |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4408 signed int v3; // edi@1 |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4409 signed int v4; // esi@8 |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4410 int v5; // esi@8 |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4411 |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4412 v3 = 0; |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4413 if ( this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4414 v3 = this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower; |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4415 if ( this->pActorBuffs[ACTOR_BUFF_BLESS].uExpireTime > 0 && this->pActorBuffs[ACTOR_BUFF_BLESS].uPower > v3 ) |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4416 v3 = this->pActorBuffs[ACTOR_BUFF_BLESS].uPower; |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4417 if ( this->pActorBuffs[ACTOR_BUFF_FATE].uExpireTime > 0 ) |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4418 { |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4419 v3 += this->pActorBuffs[ACTOR_BUFF_FATE].uPower; |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4420 this->pActorBuffs[ACTOR_BUFF_FATE].Reset(); |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4421 } |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4422 v4 = pPlayer->GetActualAC() + 2 * this->pMonsterInfo.uLevel + 10; |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4423 v5 = rand() % v4 + 1; |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4424 return (v3 + v5 > pPlayer->GetActualAC() + 5); |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4425 } |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4426 |
2293
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4427 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4428 //----- (0042756B) -------------------------------------------------------- |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4429 int Actor::CalcMagicalDamageToActor(DAMAGE_TYPE dmgType, signed int incomingDmg) |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4430 { |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4431 int v4; // edx@1 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4432 int v5; // ecx@1 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4433 signed int v6; // eax@4 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4434 signed int result; // eax@17 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4435 signed int v8; // esi@18 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4436 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4437 v4 = 0; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4438 v5 = 0; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4439 if ( this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4440 v5 = this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4441 switch ( dmgType ) |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4442 { |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4443 case DMGT_FIRE: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4444 v6 = this->pMonsterInfo.uResFire; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4445 v4 = v5; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4446 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4447 case DMGT_ELECTR: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4448 v6 = this->pMonsterInfo.uResAir; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4449 v4 = v5; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4450 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4451 case DMGT_COLD: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4452 v6 = this->pMonsterInfo.uResWater; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4453 v4 = v5; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4454 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4455 case DMGT_EARTH: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4456 v6 = this->pMonsterInfo.uResEarth; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4457 v4 = v5; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4458 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4459 case DMGT_PHISYCAL: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4460 v6 = this->pMonsterInfo.uResPhysical; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4461 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4462 case DMGT_SPIRIT: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4463 v6 = this->pMonsterInfo.uResSpirit; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4464 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4465 case DMGT_MIND: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4466 v6 = this->pMonsterInfo.uResMind; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4467 v4 = v5; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4468 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4469 case DMGT_BODY: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4470 v6 = this->pMonsterInfo.uResBody; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4471 v4 = v5; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4472 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4473 case DMGT_LIGHT: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4474 v6 = this->pMonsterInfo.uResLight; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4475 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4476 case DMGT_DARK: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4477 v6 = this->pMonsterInfo.uResDark; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4478 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4479 default: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4480 v6 = 0; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4481 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4482 } |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4483 if ( v6 < 200 ) |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4484 { |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4485 v8 = v4 + v6 + 30; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4486 for (int i = 0; i < 4; i++) |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4487 { |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4488 if ( rand() % v8 < 30 ) |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4489 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4490 incomingDmg /= 2; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4491 } |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4492 result = incomingDmg; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4493 } |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4494 else |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4495 result = 0; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4496 return result; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4497 } |
2301 | 4498 |
4499 //----- (00427662) -------------------------------------------------------- | |
4500 bool Actor::DoesDmgTypeDoDamage(DAMAGE_TYPE uType) | |
4501 { | |
4502 signed int resist; // esi@2 | |
4503 bool result; // eax@13 | |
4504 | |
4505 switch ( uType ) | |
4506 { | |
4507 case 0: | |
4508 resist = this->pMonsterInfo.uResFire; | |
4509 break; | |
4510 case 1: | |
4511 resist = this->pMonsterInfo.uResAir; | |
4512 break; | |
4513 case 2: | |
4514 resist = this->pMonsterInfo.uResWater; | |
4515 break; | |
4516 case 3: | |
4517 resist = this->pMonsterInfo.uResEarth; | |
4518 break; | |
4519 case 4: | |
4520 resist = this->pMonsterInfo.uResPhysical; | |
4521 break; | |
4522 case 6: | |
4523 resist = this->pMonsterInfo.uResSpirit; | |
4524 break; | |
4525 case 7: | |
4526 resist = this->pMonsterInfo.uResMind; | |
4527 case 8: | |
4528 resist = this->pMonsterInfo.uResBody; | |
4529 break; | |
4530 case 9: | |
4531 resist = this->pMonsterInfo.uResLight; | |
4532 break; | |
4533 case 10: | |
4534 resist = this->pMonsterInfo.uResDark; | |
4535 break; | |
4536 default: | |
4537 return 1; | |
4538 } | |
4539 if ( resist < 200 ) | |
4540 result = rand() % ((this->pMonsterInfo.uLevel >> 2) + resist + 30) < 30; | |
4541 else | |
4542 result = 0; | |
4543 return result; | |
4544 } | |
4545 | |
2101 | 4546 //----- (00448A98) -------------------------------------------------------- |
4547 void __fastcall ToggleActorGroupFlag(unsigned int uGroupID, unsigned int uFlag, unsigned int bToggle) | |
4548 { | |
4549 if ( uGroupID ) | |
4550 { | |
4551 if ( bToggle ) | |
4552 { | |
4553 for ( uint i = 0; i < (unsigned int)uNumActors; ++i ) | |
4554 { | |
4555 if ( pActors[i].uGroup == uGroupID ) | |
4556 { | |
4557 pActors[i].uAttributes |= uFlag; | |
4558 if ( uFlag == 0x10000 ) | |
4559 { | |
4560 pActors[i].uAIState = Disabled; | |
4561 pActors[i].UpdateAnimation(); | |
4562 } | |
4563 } | |
4564 } | |
4565 } | |
4566 else | |
4567 { | |
4568 for ( uint i = 0; i < (unsigned int)uNumActors; ++i ) | |
4569 { | |
4570 if ( pActors[i].uGroup == uGroupID ) | |
4571 { | |
4572 if ( uFlag == 0x10000 ) | |
4573 { | |
4574 if ( pActors[i].uAIState != Dead ) | |
4575 { | |
4576 if ( pActors[i].uAIState != 4 && pActors[i].uAIState != 11 ) | |
4577 pActors[i].uAIState = Standing; | |
4578 } | |
4579 } | |
4580 LODWORD(pActors[i].uAttributes) &= ~uFlag; | |
4581 } | |
4582 } | |
4583 } | |
4584 } | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4585 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4586 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4587 //----- (004014E6) -------------------------------------------------------- |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4588 void Actor::MakeActorAIList_ODM() |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4589 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4590 int v1; // eax@4 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4591 unsigned int v7; // ST20_4@10 |
2492 | 4592 int distance; // edi@10 |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4593 int v10; // ebx@14 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4594 int v21; // [sp+Ch] [bp-14h]@4 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4595 int v22; // [sp+10h] [bp-10h]@4 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4596 |
2494 | 4597 pParty->uFlags &= 0xFFFFFFCF;//~0x30 |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4598 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4599 ai_arrays_size = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4600 for (uint i = 0; i < uNumActors; ++i) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4601 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4602 Actor* actor = &pActors[i]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4603 |
2494 | 4604 actor->ResetAlive();//~0x400 |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4605 if (!actor->CanAct()) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4606 { |
2494 | 4607 actor->ResetActive(); |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4608 continue; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4609 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4610 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4611 v22 = abs(pParty->vPosition.z - actor->vPosition.z); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4612 v21 = abs(pParty->vPosition.y - actor->vPosition.y); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4613 v1 = abs(pParty->vPosition.x - actor->vPosition.x); |
2492 | 4614 v7 = int_get_vector_length(v22, v21, v1); |
4615 distance = v7 - actor->uActorRadius; | |
4616 if ( distance < 0 ) | |
4617 distance = 0; | |
4618 | |
4619 if (distance < 5632) | |
4620 { | |
2494 | 4621 actor->ResetHostile(); |
4622 if ( actor->ActorEnemy() || actor->GetActorsRelation(0) ) | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4623 { |
2492 | 4624 //v11 = (pParty->uFlags & 0x10) == 0; |
2494 | 4625 actor->uAttributes |= ACTOR_HOSTILE; |
2492 | 4626 if (distance < 5120 ) |
4627 pParty->SetYellowAlert(); | |
4628 if (distance < 307) | |
4629 pParty->SetRedAlert(); | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4630 } |
2494 | 4631 actor->uAttributes |= ACTOR_ACTIVE; |
2492 | 4632 ai_near_actors_distances[ai_arrays_size] = distance; |
4633 ai_near_actors_ids[ai_arrays_size++] = i; | |
4634 } | |
4635 else | |
2494 | 4636 actor->ResetActive(); |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4637 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4638 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4639 /* |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4640 result = v27; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4641 if ( v27 > 0 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4642 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4643 v14 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4644 v15 = 1; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4645 v26 = 1; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4646 do |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4647 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4648 while ( 1 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4649 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4650 v24 = v15; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4651 if ( v15 >= result ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4652 break; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4653 v16 = ai_near_actors_distances[v14]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4654 if ( v16 > ai_near_actors_distances[v15] ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4655 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4656 v17 = &ai_near_actors_ids[v15]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4657 v18 = ai_near_actors_ids[v14]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4658 ai_near_actors_ids[v14] = *v17; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4659 *v17 = v18; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4660 v15 = v24; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4661 ai_near_actors_distances[v14] = ai_near_actors_distances[v24]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4662 ai_near_actors_distances[v24] = v16; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4663 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4664 result = v27; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4665 ++v15; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4666 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4667 ++v14; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4668 v15 = v26 + 1; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4669 v26 = v15; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4670 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4671 while ( v15 - 1 < result ); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4672 }*/ |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4673 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4674 for (uint i = 0; i < ai_arrays_size; ++i) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4675 for (uint j = 0; j < i; ++j) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4676 if (ai_near_actors_distances[j] > ai_near_actors_distances[i]) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4677 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4678 int tmp = ai_near_actors_distances[j]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4679 ai_near_actors_distances[j] = ai_near_actors_distances[i]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4680 ai_near_actors_distances[i] = tmp; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4681 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4682 tmp = ai_near_actors_ids[j]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4683 ai_near_actors_ids[j] = ai_near_actors_ids[i]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4684 ai_near_actors_ids[i] = tmp; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4685 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4686 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4687 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4688 if (ai_arrays_size > 30) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4689 ai_arrays_size = 30; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4690 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4691 for (uint i = 0; i < ai_arrays_size; ++i) |
2494 | 4692 pActors[ai_near_actors_ids[i]].uAttributes |= ACTOR_ALIVE;//0x400 |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4693 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4694 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4695 //----- (004016FA) -------------------------------------------------------- |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4696 int Actor::MakeActorAIList_BLV() |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4697 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4698 int v1; // eax@4 |
2492 | 4699 int distance; // edi@10 |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4700 int v13; // edx@24 |
2457 | 4701 int v15; // ebx@26 |
4702 unsigned int v17; // esi@27 | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4703 int v18; // ecx@31 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4704 signed int v19; // edi@31 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4705 signed int v25; // eax@40 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4706 int j; // edi@45 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4707 int v30; // eax@48 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4708 int v37; // [sp+Ch] [bp-18h]@1 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4709 int v38; // [sp+10h] [bp-14h]@4 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4710 int v39; // [sp+14h] [bp-10h]@4 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4711 int i; // [sp+18h] [bp-Ch]@31 |
2378 | 4712 uint v45; // [sp+20h] [bp-4h]@1 |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4713 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4714 // __debugbreak(); // refactor for blv ai |
2494 | 4715 pParty->uFlags &= 0xFFFFFFCF;//~0x30 |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4716 v37 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4717 v45 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4718 for ( uint i = 0; i < (signed int)uNumActors; ++i ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4719 { |
2494 | 4720 pActors[i].ResetAlive();//~0x0400 |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4721 if ( !pActors[i].CanAct() ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4722 { |
2494 | 4723 pActors[i].ResetActive(); |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4724 continue; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4725 } |
2378 | 4726 v1 = abs(pParty->vPosition.x - pActors[i].vPosition.x); |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4727 v38 = abs(pParty->vPosition.y - pActors[i].vPosition.y); |
2378 | 4728 v39 = abs(pParty->vPosition.z - pActors[i].vPosition.z); |
4729 | |
2492 | 4730 distance = int_get_vector_length(v39, v38, v1) - pActors[i].uActorRadius; |
4731 if ( distance < 0 ) | |
4732 distance = 0; | |
4733 if ( distance < 10240 ) | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4734 { |
2494 | 4735 pActors[i].ResetHostile();//~0x01000000 |
4736 if ( pActors[i].ActorEnemy() || pActors[i].GetActorsRelation(0) ) | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4737 { |
2492 | 4738 pActors[i].uAttributes |= ACTOR_HOSTILE; |
4739 if ( !(pParty->uFlags & 0x10) && (double)distance < 307.2 ) | |
4740 pParty->SetRedAlert(); | |
4741 if ( !(pParty->uFlags & 0x20) && distance < 5120 ) | |
4742 pParty->SetYellowAlert(); | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4743 } |
2492 | 4744 ai_near_actors_distances[v45] = distance; |
2378 | 4745 ai_near_actors_ids[v45] = i; |
4746 v45++; | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4747 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4748 else |
2494 | 4749 pActors[i].ResetActive(); |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4750 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4751 v13 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4752 if ( v45 > 0 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4753 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4754 for ( uint i = 1; i < v45; i++ ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4755 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4756 for ( uint j = 1; j < v45; ++j ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4757 { |
2457 | 4758 v15 = ai_near_actors_distances[v13]; |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4759 if ( ai_near_actors_distances[v13] > ai_near_actors_distances[j] ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4760 { |
2457 | 4761 v17 = ai_near_actors_ids[v13]; |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4762 ai_near_actors_ids[v13] = ai_near_actors_ids[j]; |
2457 | 4763 ai_near_actors_ids[j] = v17; |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4764 ai_near_actors_distances[v13] = ai_near_actors_distances[j]; |
2457 | 4765 ai_near_actors_distances[j] = v15; |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4766 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4767 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4768 ++v13; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4769 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4770 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4771 v18 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4772 v19 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4773 for ( i = 0; i < v45; i++ ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4774 { |
2494 | 4775 if ( pActors[ai_near_actors_ids[i]].ActorNearby() |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4776 || sub_4070EF_prolly_detect_player(PID(OBJECT_Actor,ai_near_actors_ids[i]), 4) ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4777 { |
2494 | 4778 pActors[ai_near_actors_ids[i]].uAttributes |= ACTOR_NEARBY; |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4779 ai_array_4F6638_actor_ids[v19] = ai_near_actors_ids[i]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4780 ai_array_4F5E68[v19++] = ai_near_actors_distances[i]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4781 if ( v19 >= 30 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4782 break; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4783 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4784 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4785 ai_arrays_size = v19; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4786 if ( (signed int)uNumActors > 0 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4787 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4788 for ( uint i = 0; i < (signed int)uNumActors; ++i ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4789 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4790 if ( pActors[i].CanAct() && pActors[i].uSectorID == v37 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4791 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4792 v25 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4793 if ( v19 <= 0 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4794 { |
2494 | 4795 pActors[i].uAttributes |= ACTOR_ACTIVE; |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4796 ai_array_4F6638_actor_ids[ai_arrays_size++] = i; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4797 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4798 else |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4799 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4800 while ( ai_array_4F6638_actor_ids[v25] != i ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4801 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4802 ++v25; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4803 if ( v25 >= v19 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4804 { |
2494 | 4805 pActors[i].uAttributes |= ACTOR_ACTIVE; |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4806 ai_array_4F6638_actor_ids[ai_arrays_size++] = i; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4807 break; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4808 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4809 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4810 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4811 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4812 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4813 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4814 for ( j = 0; j < v45; ++j ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4815 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4816 if ( pActors[ai_near_actors_ids[j]].uAttributes & 0xC000 && pActors[ai_near_actors_ids[j]].CanAct() ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4817 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4818 v30 = 0; |
2378 | 4819 if ( ai_arrays_size <= 0 ) |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4820 ai_array_4F6638_actor_ids[ai_arrays_size++] = ai_near_actors_ids[j]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4821 else |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4822 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4823 while ( ai_array_4F6638_actor_ids[v30] != ai_near_actors_ids[j] ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4824 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4825 ++v30; |
2378 | 4826 if ( v30 >= ai_arrays_size ) |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4827 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4828 ai_array_4F6638_actor_ids[ai_arrays_size++] = ai_near_actors_ids[j]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4829 break; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4830 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4831 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4832 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4833 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4834 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4835 if ( ai_arrays_size > 30 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4836 ai_arrays_size = 30; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4837 memcpy(ai_near_actors_ids.data(), ai_array_4F6638_actor_ids.data(), 4 * ai_arrays_size); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4838 memcpy(ai_near_actors_distances.data(), ai_array_4F5E68.data(), 4 * ai_arrays_size); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4839 for ( uint i = 0; i < ai_arrays_size; i++ ) |
2494 | 4840 pActors[ai_near_actors_ids[i]].uAttributes |= ACTOR_ALIVE;//0x400 |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4841 return ai_arrays_size; |
2348 | 4842 } |
4843 | |
4844 | |
4845 //----- (004070EF) -------------------------------------------------------- | |
4846 bool __fastcall sub_4070EF_prolly_detect_player(unsigned int uObjID, unsigned int uObj2ID) | |
4847 { | |
4848 signed int v2; // eax@1 | |
4849 int obj1_sector; // eax@4 | |
4850 float v8; // ST24_4@5 | |
4851 signed int v12; // eax@7 | |
4852 int obj2_z; // edi@11 | |
4853 int obj2_x; // esi@11 | |
4854 int obj2_sector; // eax@13 | |
4855 float v20; // ST24_4@14 | |
4856 int dist_x; // ebx@16 | |
4857 signed int dist_3d; // ecx@16 | |
4858 int v25; // eax@18 | |
4859 BLVFace *v29; // ebx@32 | |
4860 Vec3_short_ *v30; // esi@32 | |
4861 int v31; // eax@32 | |
4862 int v32; // ST50_4@44 | |
4863 int v33; // ST54_4@44 | |
4864 int v34; // eax@44 | |
4865 signed int v38; // esi@45 | |
4866 __int16 next_sector; // bx@58 | |
4867 int v47; // [sp+18h] [bp-50h]@20 | |
4868 int v48; // [sp+1Ch] [bp-4Ch]@20 | |
4869 int v49; // [sp+20h] [bp-48h]@20 | |
4870 int dist_z; // [sp+24h] [bp-44h]@16 | |
4871 signed int higher_z; // [sp+24h] [bp-44h]@27 | |
4872 signed int lower_z; // [sp+28h] [bp-40h]@26 | |
4873 signed int higher_y; // [sp+2Ch] [bp-3Ch]@23 | |
4874 signed int lower_y; // [sp+30h] [bp-38h]@22 | |
4875 signed int higher_x; // [sp+34h] [bp-34h]@21 | |
4876 signed int lower_x; // [sp+38h] [bp-30h]@20 | |
4877 signed int sectors_visited; // [sp+3Ch] [bp-2Ch]@28 | |
4878 int v58; // [sp+44h] [bp-24h]@50 | |
4879 int v59; // [sp+48h] [bp-20h]@44 | |
4880 int obj2_y; // [sp+50h] [bp-18h]@11 | |
4881 int obj1_x; // [sp+58h] [bp-10h]@4 | |
4882 int obj1_y; // [sp+5Ch] [bp-Ch]@4 | |
4883 int obj1_z; // [sp+60h] [bp-8h]@4 | |
4884 int current_sector; // [sp+64h] [bp-4h]@7 | |
4885 int dist_y; | |
4886 int v70; | |
4887 | |
4888 v2 = PID_ID(uObjID); | |
4889 switch( PID_TYPE(uObjID) ) | |
4890 { | |
4891 case OBJECT_Decoration: | |
4892 obj1_x = pLevelDecorations[v2].vPosition.x; | |
4893 obj1_y = pLevelDecorations[v2].vPosition.y; | |
4894 obj1_z = pLevelDecorations[v2].vPosition.z; | |
4895 obj1_sector = pIndoor->GetSector(obj1_x, obj1_y, obj1_z); | |
4896 break; | |
4897 case OBJECT_Actor: | |
4898 obj1_x = pActors[v2].vPosition.x; | |
4899 obj1_y = pActors[v2].vPosition.y; | |
4900 v8 = (double)pActors[v2].uActorHeight * 0.69999999; | |
4901 //v9 = v8 + 6.7553994e15; | |
4902 //obj1_z = LODWORD(v9) + pActors[v2].vPosition.z; | |
4903 obj1_z = (int)v8 + pActors[v2].vPosition.z; | |
4904 obj1_sector = pActors[v2].uSectorID; | |
4905 break; | |
4906 case OBJECT_Item: | |
4907 obj1_x = pSpriteObjects[v2].vPosition.x; | |
4908 obj1_y = pSpriteObjects[v2].vPosition.y; | |
4909 obj1_z = pSpriteObjects[v2].vPosition.z; | |
4910 obj1_sector = pSpriteObjects[v2].uSectorID; | |
4911 break; | |
4912 default: | |
4913 return 0; | |
4914 } | |
4915 v12 = PID_ID(uObj2ID); | |
4916 switch( PID_TYPE(uObj2ID) ) | |
4917 { | |
4918 case OBJECT_Decoration: | |
4919 obj2_z = pLevelDecorations[v12].vPosition.z; | |
4920 obj2_x = pLevelDecorations[v12].vPosition.x; | |
4921 obj2_y = pLevelDecorations[v12].vPosition.y; | |
4922 obj2_sector = pIndoor->GetSector(obj2_x, obj2_y, obj2_z); | |
4923 break; | |
4924 case OBJECT_Player: | |
4925 obj2_x = pParty->vPosition.x; | |
4926 obj2_z = pParty->sEyelevel + pParty->vPosition.z; | |
4927 obj2_y = pParty->vPosition.y; | |
4928 obj2_sector = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->sEyelevel + pParty->vPosition.z); | |
4929 break; | |
4930 case OBJECT_Actor: | |
4931 obj2_y = pActors[v12].vPosition.y; | |
4932 obj2_x = pActors[v12].vPosition.x; | |
4933 v20 = (double)pActors[v12].uActorHeight * 0.69999999; | |
4934 //v21 = v20 + 6.7553994e15; | |
4935 //obj2_z = LODWORD(v21) + pActors[v12].vPosition.z; | |
4936 obj2_z = (int)v20 + pActors[v12].vPosition.z; | |
4937 obj2_sector = pActors[v12].uSectorID; | |
4938 break; | |
4939 case OBJECT_Item: | |
4940 obj2_x = pSpriteObjects[v12].vPosition.x; | |
4941 obj2_z = pSpriteObjects[v12].vPosition.z; | |
4942 obj2_y = pSpriteObjects[v12].vPosition.y; | |
4943 obj2_sector = pSpriteObjects[v12].uSectorID; | |
4944 break; | |
4945 default: | |
4946 return 0; | |
4947 } | |
4948 dist_x = obj2_x - obj1_x; | |
4949 dist_z = obj2_z - obj1_z; | |
4950 dist_y = obj2_y - obj1_y; | |
4951 dist_3d = integer_sqrt(dist_x * dist_x + dist_y * dist_y + dist_z * dist_z); | |
4952 //range check | |
4953 if ( dist_3d > 5120 ) | |
4954 return 0; | |
4955 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
4956 return 1; | |
4957 v25 = 65536; | |
4958 if ( dist_3d ) | |
4959 v25 = 65536 / dist_3d; | |
4960 v49 = dist_x * v25; | |
4961 v47 = dist_z * v25; | |
4962 v48 = dist_y * v25; | |
4963 if ( obj1_x < obj2_x ) | |
4964 { | |
4965 lower_x = obj1_x; | |
4966 higher_x = obj2_x; | |
4967 } | |
4968 else | |
4969 { | |
4970 lower_x = obj2_x; | |
4971 higher_x = obj1_x; | |
4972 } | |
4973 if ( obj1_y < obj2_y ) | |
4974 { | |
4975 lower_y = obj1_y; | |
4976 higher_y = obj2_y; | |
4977 } | |
4978 else | |
4979 { | |
4980 lower_y = obj2_y; | |
4981 higher_y = obj1_y; | |
4982 } | |
4983 if ( obj1_z < obj2_z ) | |
4984 { | |
4985 lower_z = obj1_z; | |
4986 higher_z = obj2_z; | |
4987 } | |
4988 else | |
4989 { | |
4990 lower_z = obj2_z; | |
4991 higher_z = obj1_z; | |
4992 } | |
4993 sectors_visited = 0; | |
4994 //monster in same sector with player | |
4995 if ( obj1_sector == obj2_sector ) | |
4996 return 1; | |
4997 //search starts from monster | |
4998 current_sector = obj1_sector; | |
4999 for( int current_portal = 0; current_portal < pIndoor->pSectors[current_sector].uNumPortals; current_portal++ ) | |
5000 { | |
5001 v29 = &pIndoor->pFaces[pIndoor->pSectors[current_sector].pPortals[current_portal]]; | |
5002 v30 = &pIndoor->pVertices[*v29->pVertexIDs]; | |
5003 v31 = v29->pFacePlane_old.vNormal.z * (v30->z - obj1_z) | |
5004 + v29->pFacePlane_old.vNormal.y * (v30->y - obj1_y) | |
5005 + v29->pFacePlane_old.vNormal.x * (v30->x - obj1_x); | |
5006 | |
5007 if ( current_sector != v29->uSectorID ) | |
5008 v31 = -v31; | |
5009 | |
5010 if ( v31 >= 0 && v30->x != obj1_x && v30->y != obj1_y && v30->z != obj1_z) | |
5011 continue; | |
5012 | |
5013 if( lower_x > v29->pBounding.x2 | |
5014 || higher_x < v29->pBounding.x1 | |
5015 || lower_y > v29->pBounding.y2 | |
5016 || higher_y < v29->pBounding.y1 | |
5017 || lower_z > v29->pBounding.z2 | |
5018 || higher_z < v29->pBounding.z1 ) | |
5019 { | |
5020 continue; | |
5021 } | |
5022 | |
5023 v32 = fixpoint_mul(v29->pFacePlane_old.vNormal.x,v49); | |
2378 | 5024 v34 = fixpoint_mul(v29->pFacePlane_old.vNormal.y,v48); |
2348 | 5025 v33 = fixpoint_mul(v29->pFacePlane_old.vNormal.z,v47); |
2378 | 5026 |
2348 | 5027 v59 = v32 + v33 + v34; |
5028 if ( v59 ) | |
5029 { | |
5030 v70 = v29->pFacePlane_old.dist | |
5031 + obj1_z * v29->pFacePlane_old.vNormal.z | |
5032 + obj1_x * v29->pFacePlane_old.vNormal.x | |
5033 + obj1_y * v29->pFacePlane_old.vNormal.y; | |
5034 v38 = -v70; | |
5035 | |
5036 // if ( v59 <= 0 ^ v70 <= 0 ) | |
5037 | |
5038 /* TEMPORARY | |
5039 if ( v59 <= 0 && v70 <= 0 ) | |
5040 { | |
5041 continue; | |
5042 } | |
5043 if ( !(v59 <= 0 && v70 <= 0) ) | |
5044 { | |
5045 continue; | |
5046 } | |
5047 */ | |
5048 | |
5049 if( abs(v38) >> 14 > abs(v59) ) | |
5050 continue; | |
5051 | |
5052 v58 = fixpoint_div(v38,v59); | |
5053 | |
5054 if( v58 < 0 ) | |
5055 continue; | |
5056 | |
5057 if(!sub_4075DB(obj1_x + ((fixpoint_mul(v49,v58) + 32768) >> 16), obj1_y + ((fixpoint_mul(v48,v58) + 32768) >> 16), | |
5058 obj1_z + ((fixpoint_mul(v47,v58) + 32768) >> 16), v29) ) | |
5059 { | |
5060 continue; | |
5061 } | |
5062 | |
5063 //if there is no next sector turn back | |
5064 if ( v29->uSectorID == current_sector ) | |
5065 next_sector = v29->uBackSectorID; | |
5066 else | |
5067 next_sector = v29->uSectorID; | |
5068 | |
5069 //no more portals, quit | |
5070 if ( next_sector == current_sector ) | |
5071 break; | |
5072 | |
5073 ++sectors_visited; | |
5074 current_sector = next_sector; | |
5075 | |
5076 //found player, quit | |
5077 if ( next_sector == obj2_sector ) | |
5078 return 1; | |
5079 | |
5080 current_sector = next_sector; | |
5081 | |
5082 //did we hit limit for portals? | |
5083 //does the next room have portals? | |
5084 if ( sectors_visited < 30 && pIndoor->pSectors[current_sector].uNumPortals > 0) | |
5085 { | |
5086 current_portal=-1; | |
5087 continue; | |
5088 } | |
5089 else | |
5090 break; | |
5091 } | |
5092 } | |
5093 //did we stop in the sector where player is? | |
5094 if ( current_sector != obj2_sector ) | |
5095 return 0; | |
5096 return 1; | |
2362 | 5097 } |
5098 | |
5099 | |
5100 //----- (00450B0A) -------------------------------------------------------- | |
5101 bool __fastcall SpawnActor(unsigned int uMonsterID) | |
5102 { | |
5103 unsigned int v1; // ebx@1 | |
5104 bool result; // eax@2 | |
5105 unsigned int v6; // ecx@5 | |
5106 Actor actor; // [sp+4h] [bp-350h]@5 | |
5107 Vec3_int_ pOut; // [sp+348h] [bp-Ch]@5 | |
5108 | |
5109 v1 = uMonsterID; | |
5110 if ( uNumActors == 499 ) | |
5111 result = 0; | |
5112 else | |
5113 { | |
5114 if ( (signed int)uMonsterID >= (signed int)pMonsterList->uNumMonsters ) | |
5115 v1 = 0; | |
2378 | 5116 memset(&actor, 0, sizeof(Actor)); |
5117 strcpy(actor.pActorName, pMonsterStats->pInfos[v1 + 1].pName); | |
5118 actor.sCurrentHP = LOWORD(pMonsterStats->pInfos[v1 + 1].uHP); | |
5119 memcpy(&actor.pMonsterInfo, &pMonsterStats->pInfos[v1 + 1], sizeof(MonsterInfo)); | |
2362 | 5120 actor.word_000086_some_monster_id = v1 + 1; |
2378 | 5121 actor.uActorRadius = pMonsterList->pMonsters[v1].uMonsterRadius; |
5122 actor.uActorHeight = pMonsterList->pMonsters[v1].uMonsterHeight; | |
5123 actor.uMovementSpeed = pMonsterList->pMonsters[v1].uMovementSpeed; | |
5124 | |
5125 Vec3_int_::Rotate(200, pParty->sRotationY, 0, pParty->vPosition, &pOut.x, &pOut.z, &pOut.y); | |
2362 | 5126 actor.vInitialPosition.x = pOut.x; |
5127 actor.vPosition.x = pOut.x; | |
5128 actor.uTetherDistance = 256; | |
5129 actor.vInitialPosition.y = LOWORD(pOut.z); | |
5130 actor.vPosition.y = LOWORD(pOut.z); | |
5131 actor.vInitialPosition.z = LOWORD(pOut.y); | |
5132 actor.vPosition.z = LOWORD(pOut.y); | |
5133 pSprites_LOD->DeleteSomeSprites(); | |
5134 pPaletteManager->ResetNonTestLocked(); | |
5135 v6 = uNumActors - 1; | |
5136 if ( dword_5C6DF8 == 1 ) | |
5137 { | |
5138 dword_5C6DF8 = 0; | |
5139 v6 = uNumActors++; | |
5140 } | |
2378 | 5141 memcpy(&pActors[v6], &actor, sizeof(Actor)); |
5142 pActors[v6].PrepareSprites(1); | |
2362 | 5143 result = 1; |
5144 } | |
5145 return result; | |
5146 } | |
5147 // 5C6DF8: using guessed type int dword_5C6DF8; | |
5148 | |
5149 | |
5150 //----- (0044FA4C) -------------------------------------------------------- | |
5151 signed int __fastcall sub_44FA4C_spawn_light_elemental(int a1, int a2, int a3) | |
5152 { | |
5153 signed int result; // eax@13 | |
5154 int v10; // ebx@16 | |
5155 const char *v15; // [sp-4h] [bp-24h]@2 | |
5156 unsigned int uFaceID; // [sp+8h] [bp-18h]@16 | |
5157 int v19; // [sp+Ch] [bp-14h]@16 | |
5158 size_t v20; // [sp+10h] [bp-10h]@6 | |
5159 int v21; // [sp+14h] [bp-Ch]@14 | |
5160 unsigned int v23; // [sp+1Ch] [bp-4h]@6 | |
5161 | |
5162 if ( a2 == 4 ) | |
5163 v15 = "Elemental Light C"; | |
5164 else if ( a2 == 3 ) | |
5165 v15 = "Elemental Light B"; | |
5166 else | |
5167 v15 = "Elemental Light A"; | |
5168 | |
5169 v23 = pMonsterList->GetMonsterIDByName(v15); | |
2378 | 5170 v20 = 0; |
5171 for ( v20; v20 < uNumActors; v20++ ) | |
2362 | 5172 { |
2378 | 5173 if ( pActors[v20].uAIState == Removed ) |
5174 break; | |
2362 | 5175 } |
2378 | 5176 |
5177 result = uNumActors + 1; | |
5178 if ( v20 != uNumActors || result < 500 ) | |
2362 | 5179 { |
5180 v21 = 0; | |
5181 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
5182 v21 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); | |
5183 v19 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; | |
2378 | 5184 pActors[v20].Reset(); |
5185 strcpy(pActors[v20].pActorName, pMonsterStats->pInfos[v23 + 1].pName); | |
5186 pActors[v20].sCurrentHP = pMonsterStats->pInfos[v23 + 1].uHP; | |
5187 memcpy(&pActors[v20].pMonsterInfo, &pMonsterStats->pInfos[v23 + 1], sizeof(MonsterInfo)); | |
5188 pActors[v20].word_000086_some_monster_id = v23 + 1; | |
5189 pActors[v20].uActorRadius = pMonsterList->pMonsters[v23].uMonsterRadius; | |
5190 pActors[v20].uActorHeight = pMonsterList->pMonsters[v23].uMonsterHeight; | |
5191 pActors[v20].pMonsterInfo.uTreasureDiceRolls = 0; | |
5192 pActors[v20].pMonsterInfo.uTreasureType = 0; | |
5193 pActors[v20].pMonsterInfo.uExp = 0; | |
5194 pActors[v20].uMovementSpeed = pMonsterList->pMonsters[v23].uMovementSpeed; | |
2362 | 5195 v10 = rand() % 2048; |
2378 | 5196 pActors[v20].vInitialPosition.x = pParty->vPosition.x + fixpoint_mul(stru_5C6E00->Cos(v10), v19); |
5197 pActors[v20].vPosition.x = pActors[v20].vInitialPosition.x; | |
5198 pActors[v20].vInitialPosition.y = pParty->vPosition.y + fixpoint_mul(stru_5C6E00->Sin(v10), v19); | |
5199 pActors[v20].vPosition.y = pActors[v20].vInitialPosition.y; | |
5200 pActors[v20].vInitialPosition.z = pParty->vPosition.z; | |
5201 pActors[v20].vPosition.z = pActors[v20].vInitialPosition.z; | |
5202 pActors[v20].uTetherDistance = 256; | |
5203 pActors[v20].uSectorID = v21; | |
5204 pActors[v20].PrepareSprites(0); | |
5205 pActors[v20].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
5206 pActors[v20].uAlly = 9999; | |
5207 pActors[v20].uGroup = 0; | |
5208 pActors[v20].uCurrentActionTime = 0; | |
5209 pActors[v20].uAIState = Summoned; | |
5210 pActors[v20].uCurrentActionLength = 256; | |
5211 pActors[v20].UpdateAnimation(); | |
5212 | |
5213 result = pIndoor->GetSector(pActors[v20].vPosition.x, pActors[v20].vPosition.y, pActors[v20].vPosition.z); | |
2362 | 5214 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor |
2378 | 5215 || result == v21 |
5216 && (result = BLV_GetFloorLevel(pActors[v20].vPosition.x, pActors[v20].vPosition.y, pActors[v20].vPosition.z, result, &uFaceID), result != -30000) | |
2362 | 5217 && (result = abs(result - pParty->vPosition.z), result <= 1024) ) |
5218 { | |
5219 if ( v20 == uNumActors ) | |
5220 ++uNumActors; | |
2378 | 5221 pActors[v20].uSummonerID = PID(OBJECT_Player, a1); |
5222 result = pActors[v20].pActorBuffs[ACTOR_BUFF_SUMMONED].Apply(pParty->uTimePlayed + (a3 * 128) / 30.0f, a2, a1, 0, 0); | |
2362 | 5223 } |
5224 } | |
5225 return result; | |
5226 } | |
5227 | |
5228 //----- (0044F57C) -------------------------------------------------------- | |
5229 void SpawnEncounter(MapInfo *pMapInfo, SpawnPointMM7 *spawn, int a3, int a4, int a5) | |
5230 { | |
5231 int v7; // eax@2 | |
5232 char v8; // zf@5 | |
5233 int v12; // edx@9 | |
5234 int v18; // esi@31 | |
5235 Actor *pMonster; // esi@35 | |
5236 int v23; // edx@36 | |
5237 signed int v24; // edi@36 | |
5238 int v25; // ecx@36 | |
5239 MonsterDesc *v27; // edi@48 | |
5240 signed int v28; // eax@48 | |
5241 int v32; // eax@50 | |
5242 int v37; // eax@51 | |
5243 int v38; // eax@52 | |
5244 int v39; // edi@52 | |
5245 std::string v40; // [sp-18h] [bp-100h]@60 | |
5246 const char *v44; // [sp-8h] [bp-F0h]@13 | |
5247 char *pTexture; // [sp-4h] [bp-ECh]@9 | |
5248 char Str[32]; // [sp+Ch] [bp-DCh]@60 | |
5249 char Str2[120]; // [sp+2Ch] [bp-BCh]@29 | |
5250 unsigned int uFaceID; // [sp+A4h] [bp-44h]@52 | |
5251 MonsterInfo *Src; // [sp+A8h] [bp-40h]@50 | |
5252 int v50; // [sp+ACh] [bp-3Ch]@47 | |
5253 char Source[32]; // [sp+B0h] [bp-38h]@20 | |
5254 int v52; // [sp+D0h] [bp-18h]@34 | |
5255 int v53; // [sp+D4h] [bp-14h]@34 | |
5256 int pSector; // [sp+D8h] [bp-10h]@32 | |
5257 int pPosX; // [sp+DCh] [bp-Ch]@32 | |
5258 int v56; // [sp+E0h] [bp-8h]@8 | |
5259 int v57; // [sp+E4h] [bp-4h]@1 | |
5260 | |
5261 //auto a2 = spawn; | |
5262 v57 = 0; | |
5263 //v5 = pMapInfo; | |
5264 //v6 = spawn; | |
5265 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
5266 v7 = pOutdoor->ddm.field_C_alert; | |
5267 else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
5268 v7 = pIndoor->dlv.field_C_alert; | |
5269 else | |
5270 v7 = 0; | |
5271 if (v7) | |
5272 v8 = (spawn->uAttributes & 1) == 0; | |
5273 else | |
5274 v8 = (spawn->uAttributes & 1) == 1; | |
5275 if (v8) | |
5276 return; | |
5277 //result = (void *)(spawn->uIndex - 1); | |
5278 v56 = 1; | |
5279 switch (spawn->uIndex - 1) | |
5280 { | |
5281 case 0: | |
5282 //v9 = pMapInfo->uEncounterMonster1AtLeast; | |
5283 //v10 = rand(); | |
5284 //v11 = pMapInfo->uEncounterMonster1AtMost; | |
5285 //pTexture = pMapInfo->pEncounterMonster1Texture; | |
5286 v12 = rand() % (pMapInfo->uEncounterMonster1AtMost - pMapInfo->uEncounterMonster1AtLeast + 1); | |
5287 //v13 = pMapInfo->Dif_M1; | |
5288 v57 = pMapInfo->Dif_M1; | |
5289 v56 = pMapInfo->uEncounterMonster1AtLeast + v12; | |
5290 strcpy(Source, pMapInfo->pEncounterMonster1Texture); | |
5291 break; | |
5292 case 3: | |
5293 //pTexture = pMapInfo->pEncounterMonster1Texture; | |
5294 //v44 = "%s A"; | |
5295 sprintf(Source, "%s A", pMapInfo->pEncounterMonster1Texture); | |
5296 break; | |
5297 case 4: | |
5298 //pTexture = pMapInfo->pEncounterMonster2Texture; | |
5299 //v44 = "%s A"; | |
5300 sprintf(Source, "%s A", pMapInfo->pEncounterMonster2Texture); | |
5301 break; | |
5302 case 5: | |
5303 //pTexture = pMapInfo->pEncounterMonster3Texture; | |
5304 //v44 = "%s A"; | |
5305 sprintf(Source, "%s A", pMapInfo->pEncounterMonster3Texture); | |
5306 break; | |
5307 case 1: | |
5308 //v9 = pMapInfo->uEncounterMonster2AtLeast; | |
5309 //v14 = rand(); | |
5310 //v15 = pMapInfo->uEncounterMonster2AtMost; | |
5311 //pTexture = pMapInfo->pEncounterMonster2Texture; | |
5312 v12 = rand() % (pMapInfo->uEncounterMonster2AtMost - pMapInfo->uEncounterMonster2AtLeast + 1); | |
5313 //v13 = pMapInfo->Dif_M2; | |
5314 v57 = pMapInfo->Dif_M2; | |
5315 v56 = pMapInfo->uEncounterMonster2AtLeast + v12; | |
5316 strcpy(Source, pMapInfo->pEncounterMonster2Texture); | |
5317 break; | |
5318 case 6: | |
5319 //pTexture = pMapInfo->pEncounterMonster1Texture; | |
5320 //v44 = "%s B"; | |
5321 sprintf(Source, "%s B", pMapInfo->pEncounterMonster1Texture); | |
5322 break; | |
5323 case 7: | |
5324 //pTexture = pMapInfo->pEncounterMonster2Texture; | |
5325 //v44 = "%s B"; | |
5326 sprintf(Source, "%s B", pMapInfo->pEncounterMonster2Texture); | |
5327 break; | |
5328 case 8: | |
5329 //pTexture = pMapInfo->pEncounterMonster3Texture; | |
5330 //v44 = "%s B"; | |
5331 sprintf(Source, "%s B", pMapInfo->pEncounterMonster3Texture); | |
5332 break; | |
5333 case 2: | |
5334 //v9 = pMapInfo->uEncounterMonster3AtLeast; | |
5335 //v16 = rand(); | |
5336 //v17 = pMapInfo->uEncounterMonster3AtMost; | |
5337 //pTexture = pMapInfo->pEncounterMonster3Texture; | |
5338 v12 = rand() % (pMapInfo->uEncounterMonster3AtMost - pMapInfo->uEncounterMonster3AtLeast + 1); | |
5339 //v13 = pMapInfo->Dif_M3; | |
5340 v57 = pMapInfo->Dif_M3; | |
5341 v56 = pMapInfo->uEncounterMonster3AtLeast + v12; | |
5342 strcpy(Source, pMapInfo->pEncounterMonster3Texture); | |
5343 break; | |
5344 case 9: | |
5345 //pTexture = pMapInfo->pEncounterMonster1Texture; | |
5346 //v44 = "%s C"; | |
5347 sprintf(Source, "%s C", pMapInfo->pEncounterMonster1Texture); | |
5348 break; | |
5349 case 10: | |
5350 //pTexture = pMapInfo->pEncounterMonster2Texture; | |
5351 //v44 = "%s C"; | |
5352 sprintf(Source, "%s C", pMapInfo->pEncounterMonster2Texture); | |
5353 break; | |
5354 case 11: | |
5355 //pTexture = pMapInfo->pEncounterMonster3Texture; | |
5356 //v44 = "%s C"; | |
5357 sprintf(Source, "%s C", pMapInfo->pEncounterMonster3Texture); | |
5358 break; | |
5359 default: | |
5360 return; | |
5361 } | |
5362 if (Source[0] == '0') | |
5363 return; | |
5364 v57 += a3; | |
5365 if ( v57 > 4 ) | |
5366 v57 = 4; | |
5367 strcpy(Str2, Source); | |
5368 if ( a4 ) | |
5369 v56 = a4; | |
5370 v18 = v56; | |
5371 if ( (signed int)(v56 + uNumActors) >= 500 ) | |
5372 return; | |
5373 pSector = 0; | |
5374 pPosX = spawn->vPosition.x; | |
5375 a4 = spawn->vPosition.y; | |
5376 a3 = spawn->vPosition.z; | |
5377 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
5378 pSector = pIndoor->GetSector(spawn->vPosition.x, spawn->vPosition.y, spawn->vPosition.z); | |
5379 v53 = 0; | |
5380 v52 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; | |
5381 if ( v18 <= 0 ) | |
5382 return; | |
5383 for (uint i = v53; i < v56; ++i) | |
5384 { | |
5385 pMonster = &pActors[uNumActors]; | |
5386 pActors[uNumActors].Reset(); | |
5387 if ( v57 ) | |
5388 { | |
5389 v23 = rand() % 100; | |
5390 v24 = 3; | |
5391 v25 = (unsigned __int16)word_4E8152[3 * v57]; | |
5392 if ( v23 >= v25 ) | |
5393 { | |
5394 if ( v23 < v25 + (unsigned __int16)word_4E8152[3 * v57 + 1] ) | |
5395 v24 = 2; | |
5396 } | |
5397 else | |
5398 v24 = 1; | |
5399 if ( v24 == 1 ) | |
5400 { | |
5401 pTexture = Source; | |
5402 v44 = "%s A"; | |
5403 } | |
5404 else | |
5405 { | |
5406 if ( v24 == 2 ) | |
5407 { | |
5408 pTexture = Source; | |
5409 v44 = "%s B"; | |
5410 } | |
5411 else | |
5412 { | |
5413 if ( v24 != 3 ) | |
5414 continue; | |
5415 pTexture = Source; | |
5416 v44 = "%s C"; | |
5417 } | |
5418 } | |
5419 sprintf(Str2, v44, pTexture); | |
5420 } | |
5421 v50 = pMonsterList->GetMonsterIDByName(Str2); | |
5422 pTexture = Str2; | |
5423 if ( (signed __int16)v50 == -1 ) | |
5424 { | |
5425 sprintf(Str, "Can't create random monster: '%s'! See MapStats.txt and Monsters.txt!", pTexture); | |
5426 MessageBoxA(nullptr, Str, nullptr, 0); | |
5427 ExitProcess(0); | |
5428 } | |
5429 v27 = &pMonsterList->pMonsters[(signed __int16)v50]; | |
5430 v28 = pMonsterStats->FindMonsterByTextureName(pTexture); | |
5431 if ( !v28 ) | |
5432 v28 = 1; | |
5433 Src = &pMonsterStats->pInfos[v28]; | |
5434 strcpy(pMonster->pActorName, Src->pName); | |
5435 pMonster->sCurrentHP = Src->uHP; | |
5436 assert(sizeof(MonsterInfo) == 88); | |
2420 | 5437 memcpy(&pMonster->pMonsterInfo, Src, sizeof(MonsterInfo));//Uninitialized portail memory access |
2362 | 5438 pMonster->word_000086_some_monster_id = v50 + 1; |
5439 pMonster->uActorRadius = v27->uMonsterRadius; | |
5440 pMonster->uActorHeight = v27->uMonsterHeight; | |
5441 pMonster->uMovementSpeed = v27->uMovementSpeed; | |
5442 pMonster->vInitialPosition.x = spawn->vPosition.x; | |
5443 pMonster->vPosition.x = spawn->vPosition.x; | |
5444 pMonster->uTetherDistance = 256; | |
5445 pMonster->vInitialPosition.y = a4; | |
5446 pMonster->vPosition.y = a4; | |
5447 pMonster->vInitialPosition.z = a3; | |
5448 pMonster->vPosition.z = a3; | |
5449 pMonster->uSectorID = pSector; | |
5450 pMonster->uGroup = spawn->uGroup; | |
5451 pMonster->PrepareSprites(0); | |
5452 pMonster->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
5453 v32 = rand(); | |
5454 a3 = fixpoint_mul(stru_5C6E00->Cos(v32 % 2048), v52); | |
5455 pPosX = a3 + spawn->vPosition.x; | |
5456 a3 = fixpoint_mul(stru_5C6E00->Sin(v32 % 2048), v52); | |
5457 a4 = a3 + spawn->vPosition.y; | |
5458 a3 = spawn->vPosition.z; | |
5459 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
5460 { | |
5461 if ( a5 ) | |
2495 | 5462 pMonster->uAttributes |= ACTOR_AGGRESSOR; |
2362 | 5463 ++uNumActors; |
5464 continue; | |
5465 } | |
5466 v37 = pIndoor->GetSector(pPosX, a4, spawn->vPosition.z); | |
5467 if ( v37 == pSector ) | |
5468 { | |
5469 v38 = BLV_GetFloorLevel(pPosX, a4, a3, v37, &uFaceID); | |
5470 v39 = v38; | |
5471 if ( v38 != -30000 ) | |
5472 { | |
5473 if ( abs(v38 - a3) <= 1024 ) | |
5474 { | |
5475 a3 = v39; | |
5476 if ( a5 ) | |
2495 | 5477 pMonster->uAttributes |= ACTOR_AGGRESSOR; |
2362 | 5478 ++uNumActors; |
5479 continue; | |
5480 } | |
5481 } | |
5482 } | |
5483 ; | |
5484 //v53 = (char *)v53 + 1; | |
5485 //result = v53; | |
5486 } | |
5487 //while ( (signed int)v53 < v56 ); | |
5488 } | |
2464 | 5489 |
5490 //----- (00438F8F) -------------------------------------------------------- | |
5491 void area_of_effect__damage_evaluate() | |
5492 { | |
5493 int attacker_type; // ecx@3 | |
5494 signed int v3; // eax@3 | |
5495 unsigned int target_id; // edi@6 | |
5496 int target_type; // eax@6 | |
5497 int v10; // edi@8 | |
5498 Vec3_int_ attacker_coord; // ST04_12@9 | |
5499 // int v12; // ST0C_4@10 | |
5500 int v15; // edx@15 | |
5501 int v19; // edi@15 | |
5502 int v23; // edx@18 | |
5503 int v24; // eax@18 | |
5504 // int v30; // eax@29 | |
5505 int v31; // edx@29 | |
5506 int v32; // eax@29 | |
5507 int v33; // ST24_4@29 | |
5508 SpriteObject *v36; // [sp+0h] [bp-28h]@0 | |
5509 int attacker_id; // [sp+10h] [bp-18h]@1 | |
5510 int v44; // [sp+14h] [bp-14h]@15 | |
5511 //Vec3_int_ *pVelocity; // [sp+1Ch] [bp-Ch]@2 | |
5512 signed int a1; // [sp+20h] [bp-8h]@8 | |
5513 int v48; // [sp+24h] [bp-4h]@8 | |
5514 | |
5515 | |
5516 for (attacker_id = 0; attacker_id < AttackerInfo.count; ++attacker_id) | |
5517 { | |
5518 attacker_type = PID_TYPE(AttackerInfo.pIDs[attacker_id]); | |
5519 v3 = PID_ID(AttackerInfo.pIDs[attacker_id]); | |
5520 | |
5521 if (attacker_type == 2) | |
5522 { | |
5523 v36 = &pSpriteObjects[v3]; | |
5524 attacker_type = PID_TYPE(pSpriteObjects[v3].spell_caster_pid); | |
5525 v3 = PID_ID(pSpriteObjects[v3].spell_caster_pid); | |
5526 } | |
5527 | |
5528 if (AttackerInfo.field_3EC[attacker_id] & 1) | |
5529 { | |
5530 target_id = PID_ID(ai_near_actors_targets_pid[v3]); | |
5531 target_type = PID_TYPE(ai_near_actors_targets_pid[v3]) - 3; | |
5532 if (target_type) | |
5533 { | |
5534 if (target_type == 1)//party damage from monsters(повреждения группе от монстров) | |
5535 { | |
5536 v10 = pParty->vPosition.y - AttackerInfo.pYs[attacker_id]; | |
5537 a1 = pParty->vPosition.x - AttackerInfo.pXs[attacker_id]; | |
5538 v48 = pParty->vPosition.y - AttackerInfo.pYs[attacker_id]; | |
5539 if (a1 * a1 + v10 * v10 | |
5540 + ((signed int)(pParty->vPosition.z + pParty->uPartyHeight) >> (1 - AttackerInfo.pZs[attacker_id])) | |
5541 * ((signed int)(pParty->vPosition.z + pParty->uPartyHeight) >> (1 - AttackerInfo.pZs[attacker_id])) | |
5542 < (unsigned int)((AttackerInfo.field_324[attacker_id] + 32) * (AttackerInfo.field_324[attacker_id] + 32))) | |
5543 { | |
5544 attacker_coord.x = AttackerInfo.pXs[attacker_id]; | |
5545 attacker_coord.y = AttackerInfo.pYs[attacker_id]; | |
5546 attacker_coord.z = AttackerInfo.pZs[attacker_id]; | |
5547 if (sub_407A1C(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + pParty->sEyelevel, attacker_coord)) | |
5548 DamagePlayerFromMonster(AttackerInfo.pIDs[attacker_id], AttackerInfo.field_450[attacker_id], &AttackerInfo.vec_4B4[attacker_id], stru_50C198.which_player_to_attack(&pActors[v3])); | |
5549 } | |
5550 } | |
5551 } | |
5552 else//Actor damage from monsters(повреждение местного жителя) | |
5553 { | |
5554 if (SHIDWORD(pActors[target_id].pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime) > 0 | |
5555 || SHIDWORD(pActors[target_id].pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime) >= 0 | |
5556 && LODWORD(pActors[target_id].pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime) | |
5557 || pActors[target_id].CanAct()) | |
5558 { | |
5559 v15 = pActors[target_id].vPosition.y - AttackerInfo.pYs[attacker_id]; | |
5560 a1 = pActors[target_id].vPosition.x - AttackerInfo.pXs[attacker_id]; | |
5561 v44 = pActors[target_id].vPosition.z; | |
5562 v19 = AttackerInfo.field_324[attacker_id] + pActors[target_id].uActorRadius; | |
5563 v48 = v15; | |
5564 if (a1 * a1 + v15 * v15 + (pActors[target_id].vPosition.z + (pActors[target_id].uActorHeight >> 1) - AttackerInfo.pZs[attacker_id]) | |
5565 * (pActors[target_id].vPosition.z + (pActors[target_id].uActorHeight >> 1) - AttackerInfo.pZs[attacker_id]) < (unsigned int)(v19 * v19)) | |
5566 { | |
5567 attacker_coord.x = AttackerInfo.pXs[attacker_id]; | |
5568 attacker_coord.y = AttackerInfo.pYs[attacker_id]; | |
5569 attacker_coord.z = AttackerInfo.pZs[attacker_id]; | |
5570 if (sub_407A1C(pActors[target_id].vPosition.x, pActors[target_id].vPosition.y, pActors[target_id].vPosition.z + 50, attacker_coord)) | |
5571 { | |
5572 Vec3_int_::Normalize(&a1, &v48, &v44); | |
5573 AttackerInfo.vec_4B4[attacker_id].x = a1; | |
5574 AttackerInfo.vec_4B4[attacker_id].y = v48; | |
5575 AttackerInfo.vec_4B4[attacker_id].z = v44; | |
5576 Actor::ActorDamageFromMonster(AttackerInfo.pIDs[attacker_id], target_id, &AttackerInfo.vec_4B4[attacker_id], AttackerInfo.field_450[attacker_id]); | |
5577 } | |
5578 } | |
5579 } | |
5580 } | |
5581 } | |
5582 else //damage from spells(повреждения от заклов(метеоритный дождь)) | |
5583 { | |
5584 v23 = pParty->vPosition.y - AttackerInfo.pYs[attacker_id]; | |
5585 v24 = ((signed int)pParty->uPartyHeight / 2) - AttackerInfo.pZs[attacker_id]; | |
5586 a1 = pParty->vPosition.x - AttackerInfo.pXs[attacker_id]; | |
5587 v48 = pParty->vPosition.y - AttackerInfo.pYs[attacker_id]; | |
5588 if (a1 * a1 + v23 * v23 + (pParty->vPosition.z + v24) * (pParty->vPosition.z + v24) < (unsigned int)((AttackerInfo.field_324[attacker_id] + 32) * (AttackerInfo.field_324[attacker_id] + 32))) | |
5589 {//party damage (повреждения группе) | |
5590 attacker_coord.x = AttackerInfo.pXs[attacker_id]; | |
5591 attacker_coord.y = AttackerInfo.pYs[attacker_id]; | |
5592 attacker_coord.z = AttackerInfo.pZs[attacker_id]; | |
5593 if (sub_407A1C(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + pParty->sEyelevel, attacker_coord)) | |
5594 { | |
5595 for (uint i = 0; i < 4; ++i) | |
5596 { | |
5597 if (!(HIDWORD(pParty->pPlayers[i].pConditions[Condition_Dead]) | LODWORD(pParty->pPlayers[i].pConditions[Condition_Dead])) | |
5598 && !pParty->pPlayers[i].pConditions[Condition_Pertified] && !pParty->pPlayers[i].pConditions[Condition_Eradicated]) | |
5599 DamagePlayerFromMonster(AttackerInfo.pIDs[attacker_id], AttackerInfo.field_450[attacker_id], &AttackerInfo.vec_4B4[attacker_id], i); | |
5600 } | |
5601 } | |
5602 } | |
5603 if ((signed int)uNumActors > 0) | |
5604 {//actors damage(повреждения другим участникам) | |
5605 for (int actorID = 0; (signed int)actorID < (signed int)uNumActors; ++actorID) | |
5606 { | |
5607 if (pActors[actorID].CanAct()) | |
5608 { | |
5609 //v30 = pActors[actorID].vPosition.y - AttackerInfo.pYs[attacker_id]; | |
5610 a1 = pActors[actorID].vPosition.x - AttackerInfo.pXs[attacker_id]; | |
5611 v31 = pActors[actorID].vPosition.z; | |
5612 v48 = pActors[actorID].vPosition.y - AttackerInfo.pYs[attacker_id]; | |
5613 v44 = pActors[actorID].vPosition.z; | |
5614 v32 = (pActors[actorID].uActorHeight / 2) - AttackerInfo.pZs[attacker_id]; | |
5615 v33 = pActors[actorID].uActorRadius + AttackerInfo.field_324[attacker_id]; | |
5616 if (a1 * a1 + v48 * v48 + (v31 + v32) * (v31 + v32) < (unsigned int)(v33 * v33)) | |
5617 { | |
5618 attacker_coord.x = AttackerInfo.pXs[attacker_id]; | |
5619 attacker_coord.y = AttackerInfo.pYs[attacker_id]; | |
5620 attacker_coord.z = AttackerInfo.pZs[attacker_id]; | |
5621 if (sub_407A1C(pActors[actorID].vPosition.x, pActors[actorID].vPosition.y, pActors[actorID].vPosition.z + 50, attacker_coord))//что делает ф-ция? | |
5622 { | |
5623 Vec3_int_::Normalize(&a1, &v48, &v44); | |
5624 AttackerInfo.vec_4B4[attacker_id].x = a1; | |
5625 AttackerInfo.vec_4B4[attacker_id].y = v48; | |
5626 AttackerInfo.vec_4B4[attacker_id].z = v44; | |
5627 switch (attacker_type) | |
5628 { | |
5629 case OBJECT_Player: | |
5630 Actor::DamageMonsterFromParty(AttackerInfo.pIDs[attacker_id], actorID, &AttackerInfo.vec_4B4[attacker_id]); | |
5631 break; | |
5632 case OBJECT_Actor: | |
5633 if (v36 && pActors[v3].GetActorsRelation(&pActors[actorID])) | |
5634 Actor::ActorDamageFromMonster(AttackerInfo.pIDs[attacker_id], actorID, &AttackerInfo.vec_4B4[attacker_id], v36->field_61); | |
5635 break; | |
5636 case OBJECT_Item: | |
5637 ItemDamageFromActor(AttackerInfo.pIDs[attacker_id], actorID, &AttackerInfo.vec_4B4[attacker_id]); | |
5638 break; | |
5639 } | |
5640 } | |
5641 } | |
5642 } | |
5643 } | |
5644 } | |
5645 } | |
5646 } | |
5647 AttackerInfo.count = 0; | |
5648 } | |
5649 | |
5650 //----- (0043AE12) -------------------------------------------------------- | |
5651 double __fastcall sub_43AE12(signed int a1) | |
5652 { | |
5653 //signed int v1; // ST00_4@1 | |
5654 signed int v2; // ecx@1 | |
5655 double v3; // st7@1 | |
5656 double result; // st7@6 | |
5657 | |
5658 v3 = (double)a1; | |
5659 for (v2 = 0; v2 < 5; ++v2) | |
5660 { | |
5661 if (v3 < flt_4E4A80[v2 + 5]) | |
5662 break; | |
5663 } | |
5664 if (v2 <= 0 || v2 >= 5) | |
5665 { | |
5666 if (v2) | |
5667 result = flt_4E4A80[4]; | |
5668 else | |
5669 result = flt_4E4A80[0]; | |
5670 } | |
5671 else | |
5672 result = (flt_4E4A80[v2] - flt_4E4A80[v2 - 1]) * (v3 - flt_4E4A80[v2 + 4]) / (flt_4E4A80[v2 + 5] - flt_4E4A80[v2 + 4]) + flt_4E4A80[v2]; | |
5673 return result; | |
5674 } | |
5675 | |
5676 //----- (0043B057) -------------------------------------------------------- | |
5677 void ItemDamageFromActor(unsigned int uObjID, unsigned int uActorID, Vec3_int_ *pVelocity) | |
5678 { | |
5679 int v6; // eax@4 | |
5680 int damage; // edi@4 | |
5681 int a2a; // [sp+Ch] [bp-4h]@8 | |
5682 | |
5683 if (!pActors[uActorID].IsNotAlive()) | |
5684 { | |
5685 if (PID_TYPE(uObjID) == OBJECT_Item) | |
5686 { | |
5687 if (pSpriteObjects[PID_ID(uObjID)].spell_id) | |
5688 { | |
5689 v6 = _43AFE3_calc_spell_damage(pSpriteObjects[PID_ID(uObjID)].spell_id, pSpriteObjects[PID_ID(uObjID)].spell_level, pSpriteObjects[PID_ID(uObjID)].spell_skill, pActors[uActorID].sCurrentHP); | |
5690 damage = pActors[uActorID].CalcMagicalDamageToActor((DAMAGE_TYPE)0, v6); | |
5691 pActors[uActorID].sCurrentHP -= damage; | |
5692 if (damage) | |
5693 { | |
5694 if (pActors[uActorID].sCurrentHP > 0) | |
5695 Actor::AI_Stun(uActorID, uObjID, 0); | |
5696 else | |
5697 Actor::Die(uActorID); | |
5698 a2a = 20 * damage / (signed int)pActors[uActorID].pMonsterInfo.uHP; | |
5699 if (20 * damage / (signed int)pActors[uActorID].pMonsterInfo.uHP > 10) | |
5700 a2a = 10; | |
5701 if (!MonsterStats::BelongsToSupertype(pActors[uActorID].pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT)) | |
5702 { | |
5703 pVelocity->x = fixpoint_mul(a2a, pVelocity->x); | |
5704 pVelocity->y = fixpoint_mul(a2a, pVelocity->y); | |
5705 pVelocity->z = fixpoint_mul(a2a, pVelocity->z); | |
5706 pActors[uActorID].vVelocity.x = 50 * LOWORD(pVelocity->x); | |
5707 pActors[uActorID].vVelocity.y = 50 * LOWORD(pVelocity->y); | |
5708 pActors[uActorID].vVelocity.z = 50 * LOWORD(pVelocity->z); | |
5709 } | |
5710 Actor::AddBloodsplatOnDamageOverlay(uActorID, 1, damage); | |
5711 } | |
5712 else | |
5713 Actor::AI_Stun(uActorID, uObjID, 0); | |
5714 } | |
5715 } | |
5716 } | |
5717 } |