Mercurial > mm7
annotate Actor.cpp @ 2364:94e5a9740727
OutdoorLocation::UpdateDiscoveredArea cleaned up
author | Grumpy7 |
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date | Sun, 11 May 2014 22:49:19 +0200 |
parents | eb136041adf1 |
children | 48dbf99c0f7f |
rev | line source |
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2253
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adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
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1 #define _CRT_SECURE_NO_WARNINGS |
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2 |
2362 | 3 #include "PaletteManager.h" |
2336 | 4 #include "ErrorHandling.h" |
5 #include "VectorTypes.h" | |
6 #include "mm7_unsorted_subs.h" | |
1253 | 7 #include "mm7_data.h" |
1016 | 8 #include "DecalBuilder.h" |
9 | |
10 #include "Sprites.h" | |
11 #include "stru6.h" | |
12 | |
13 | |
0 | 14 #include "Actor.h" |
2037
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Renamed Math.h -> OurMath.h (file resolution was sometimes ambiguous)
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15 #include "OurMath.h" |
0 | 16 #include "Outdoor.h" |
17 #include "AudioPlayer.h" | |
18 #include "Game.h" | |
19 #include "ObjectList.h" | |
20 #include "Overlays.h" | |
21 #include "Events.h" | |
22 #include "FactionTable.h" | |
23 #include "TurnEngine.h" | |
24 #include "MapInfo.h" | |
924 | 25 #include "CastSpellInfo.h" |
2044 | 26 #include "Timer.h" |
0 | 27 #include "LOD.h" |
28 #include "Party.h" | |
29 #include "GUIWindow.h" | |
1638
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class IndoorCamera split into BLVRenderParams and ODMRenderParams
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30 #include "Outdoor_stuff.h" |
0 | 31 |
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32 #include "MM7.h" |
1016 | 33 #include "SpriteObject.h" |
1295 | 34 #include "stru298.h" |
1297 | 35 #include "Log.h" |
36 #include "Texts.h" | |
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party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
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37 #include "Level/Decoration.h" |
1966
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stru319::LootActor(struct Actor *pActor) to Actor::LootActor
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38 #include "Viewport.h" |
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39 |
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40 |
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41 |
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42 |
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43 |
1202 | 44 std::array<Actor, 500> pActors; |
1503 | 45 size_t uNumActors; |
0 | 46 |
2001 | 47 stru319 stru_50C198; // idb |
0 | 48 |
994 | 49 |
2154 | 50 std::array<uint, 5> _4DF380_hostilityRanges = {0, 1024, 2560, 5120, 10240}; |
994 | 51 |
52 | |
2153 | 53 |
54 | |
55 //----- (0042FB5C) -------------------------------------------------------- | |
56 // True if monster should play attack animation when casting this spell. | |
57 bool ShouldMonsterPlayAttackAnim(signed int spell_id) | |
58 { | |
59 switch (spell_id) | |
60 { | |
61 case SPELL_FIRE_HASTE: | |
62 case SPELL_AIR_SHIELD: | |
63 case SPELL_EARTH_STONESKIN: | |
64 case SPELL_SPIRIT_BLESS: | |
65 case SPELL_SPIRIT_FATE: | |
66 case SPELL_SPIRIT_HEROISM: | |
67 case SPELL_BODY_HAMMERHANDS: | |
68 case SPELL_BODY_POWER_CURE: | |
69 case SPELL_LIGHT_DISPEL_MAGIC: | |
70 case SPELL_LIGHT_DAY_OF_PROTECTION: | |
71 case SPELL_LIGHT_HOUR_OF_POWER: | |
72 case SPELL_DARK_PAIN_REFLECTION: | |
73 return false; | |
74 } | |
75 | |
76 return true; | |
77 } | |
78 | |
79 | |
994 | 80 //----- (0041AF52) -------------------------------------------------------- |
1761 | 81 void Actor::DrawHealthBar(Actor *actor, GUIWindow *window) |
994 | 82 { |
1763 | 83 unsigned int bar_length; // esi@1 |
84 unsigned int uX; // ebx@10 | |
994 | 85 unsigned int v9; // [sp+14h] [bp-Ch]@4 |
86 unsigned int v10; // [sp+1Ch] [bp-4h]@4 | |
87 | |
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88 if (actor->pMonsterInfo.uHP <= 25) |
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89 bar_length = 25; |
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90 else if ( actor->pMonsterInfo.uHP < 200 ) |
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91 bar_length = actor->pMonsterInfo.uHP; |
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92 else |
1763 | 93 bar_length = 200; |
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94 |
1763 | 95 v10 = bar_length; |
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96 if ( actor->sCurrentHP <= (0.34 * actor->pMonsterInfo.uHP) ) |
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97 v9 = uTextureID_mhp_red; |
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98 else if ( actor->sCurrentHP <= ( 0.67 * actor->pMonsterInfo.uHP) ) |
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99 v9 = uTextureID_mhp_yel; |
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100 else |
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101 v9 = uTextureID_mhp_grn; |
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102 |
1860 | 103 if ( actor->sCurrentHP < (int)actor->pMonsterInfo.uHP ) |
1763 | 104 v10 = bar_length / actor->pMonsterInfo.uHP * actor->sCurrentHP; |
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105 |
1763 | 106 uX = window->uFrameX + (signed int)(window->uFrameWidth - bar_length) / 2; |
994 | 107 |
1763 | 108 pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + bar_length, window->uFrameY + 52); |
109 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_bd)); | |
110 pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + v10, window->uFrameY + 52); | |
111 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 34, pIcons_LOD->GetTexture(v9)); | |
994 | 112 |
113 pRenderer->ResetTextureClipRect(); | |
1763 | 114 pRenderer->DrawTextureIndexed(uX - 5, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capl)); |
115 pRenderer->DrawTextureIndexed(uX + bar_length, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capr)); | |
994 | 116 } |
117 | |
781 | 118 //----- (00448A40) -------------------------------------------------------- |
119 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle) | |
120 { | |
121 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) ) | |
122 { | |
123 if ( bToggle ) | |
124 pActors[uActorID].uAttributes |= uFlag; | |
125 else | |
126 { | |
127 if ( uFlag == 0x10000 ) | |
128 { | |
129 if (pActors[uActorID].uAIState == Disabled ) | |
130 pActors[uActorID].uAIState = Standing; | |
131 } | |
132 pActors[uActorID].uAttributes &= ~uFlag; | |
133 } | |
134 } | |
135 } | |
0 | 136 |
137 //----- (00448518) -------------------------------------------------------- | |
138 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3) | |
139 { | |
1860 | 140 for (uint i = 0; i < uNumActors; i++) |
0 | 141 { |
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142 if (pActors[uNumActors].sNPC_ID == npc) |
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143 Actor::GiveItem(i, item, a3); |
0 | 144 } |
145 } | |
146 | |
147 //----- (004485A7) -------------------------------------------------------- | |
526 | 148 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive) |
0 | 149 { |
526 | 150 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) ) |
0 | 151 { |
152 if ( bGive ) | |
153 { | |
2251 | 154 if ( pActors[uActorID].uCarriedItemID == 0) |
155 pActors[uActorID].uCarriedItemID = uItemID; | |
2276 | 156 else if ( pActors[uActorID].ActorHasItems[0].uItemID == 0) |
157 pActors[uActorID].ActorHasItems[0].uItemID = uItemID; | |
158 else if ( pActors[uActorID].ActorHasItems[1].uItemID == 0) | |
159 pActors[uActorID].ActorHasItems[1].uItemID = uItemID; | |
0 | 160 } |
161 else | |
162 { | |
2251 | 163 if ( pActors[uActorID].uCarriedItemID == uItemID ) |
164 pActors[uActorID].uCarriedItemID = 0; | |
2276 | 165 else if ( pActors[uActorID].ActorHasItems[0].uItemID == uItemID ) |
166 pActors[uActorID].ActorHasItems[0].Reset(); | |
167 else if ( pActors[uActorID].ActorHasItems[1].uItemID == uItemID ) | |
168 pActors[uActorID].ActorHasItems[1].Reset(); | |
0 | 169 } |
170 } | |
171 } | |
172 | |
173 //----- (0040894B) -------------------------------------------------------- | |
174 bool Actor::CanAct() | |
175 { | |
1114 | 176 bool isparalyzed; // esi@1 |
177 bool isstoned; // edi@2 | |
0 | 178 |
1945 | 179 isstoned = (signed __int64)this->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0;// stoned |
1946
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pActorBuffs[6] to pActorBuffs[ACTOR_BUFF_PARALYZED]
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180 isparalyzed = (signed __int64)this->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0;// paralyzed |
2251 | 181 return !(isstoned || isparalyzed || this->uAIState == Dying || this->uAIState == Dead |
182 || this->uAIState == Removed || this->uAIState == Summoned || this->uAIState == Disabled); | |
0 | 183 } |
184 | |
185 //----- (004089C7) -------------------------------------------------------- | |
303 | 186 bool Actor::IsNotAlive() |
0 | 187 { |
1115 | 188 bool isstoned; // esi@1 |
0 | 189 |
1945 | 190 isstoned = (signed __int64)this->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0;// stoned |
1115 | 191 return (isstoned || (uAIState == Dying) || (uAIState == Dead) || (uAIState == Removed) || (uAIState == Summoned) || (uAIState == Disabled)); |
0 | 192 } |
193 | |
194 //----- (004086E9) -------------------------------------------------------- | |
195 void Actor::SetRandomGoldIfTheresNoItem() | |
196 { | |
197 int v2; // edi@1 | |
198 | |
199 v2 = 0; | |
2276 | 200 if ( !this->ActorHasItems[3].uItemID ) |
0 | 201 { |
202 if ( this->pMonsterInfo.uTreasureDiceRolls ) | |
203 { | |
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204 for (int i = 0; i < this->pMonsterInfo.uTreasureDiceRolls; i++) |
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205 v2 += rand() % this->pMonsterInfo.uTreasureDiceSides + 1; |
0 | 206 if ( v2 ) |
207 { | |
2276 | 208 this->ActorHasItems[3].uItemID = 197; |
209 this->ActorHasItems[3].uSpecEnchantmentType = v2; //actual gold amount | |
0 | 210 } |
211 } | |
212 } | |
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213 if ( rand() % 100 < this->pMonsterInfo.uTreasureDropChance ) |
0 | 214 { |
2251 | 215 if ( this->pMonsterInfo.uTreasureLevel ) |
2276 | 216 pItemsTable->GenerateItem(this->pMonsterInfo.uTreasureLevel, this->pMonsterInfo.uTreasureType, &this->ActorHasItems[2]); |
0 | 217 } |
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218 this->uAttributes |= 0x800000; |
0 | 219 } |
220 | |
221 //----- (00404AC7) -------------------------------------------------------- | |
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222 void Actor::AI_SpellAttack(unsigned int uActorID, AIDirection *pDir, int uSpellID, int a4, unsigned int uSkillLevel) |
0 | 223 { |
1859 | 224 Actor *actorPtr; // esi@1 |
1852
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225 unsigned int realPoints; // edi@1 |
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226 unsigned int masteryLevel; // eax@1 |
0 | 227 int v8; // edi@16 |
228 signed int v10; // ecx@22 | |
229 int v19; // edi@34 | |
230 int v20; // eax@35 | |
231 signed int v23; // eax@41 | |
1860 | 232 int v28; // st6@50 |
0 | 233 int v30; // esi@50 |
234 int v31; // ST3C_4@51 | |
235 unsigned int v32; // edi@51 | |
236 signed int v36; // eax@67 | |
237 int v39; // ecx@75 | |
238 int v42; // ecx@91 | |
239 int v44; // ecx@100 | |
240 int v48; // ecx@110 | |
241 int v51; // ecx@130 | |
242 int v54; // ecx@138 | |
2251 | 243 //Player *v57; // esi@145 |
244 //int v58; // eax@146 | |
0 | 245 int v59; // edi@146 |
2251 | 246 //int v60; // eax@146 |
0 | 247 int v61; // edi@146 |
2251 | 248 //int v62; // eax@146 |
0 | 249 signed int v63; // edi@146 |
250 int v68; // edi@168 | |
251 signed int v70; // ecx@172 | |
252 int v79; // edx@185 | |
253 int v80; // eax@185 | |
2251 | 254 //signed int v89; // ecx@192 |
0 | 255 signed int v91; // eax@200 |
256 int v94; // ecx@208 | |
257 int v96; // ecx@217 | |
258 int pitch; // [sp+2Ch] [bp-A4h]@51 | |
259 int v114; // [sp+48h] [bp-88h]@41 | |
515
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260 SpriteObject a1; // [sp+4Ch] [bp-84h]@1 |
0 | 261 int v116; // [sp+BCh] [bp-14h]@49 |
262 int v118; // [sp+C4h] [bp-Ch]@29 | |
1860 | 263 int v119; // [sp+C8h] [bp-8h]@48 |
264 int v120; // [sp+CCh] [bp-4h]@1 | |
0 | 265 int spellnuma; // [sp+D8h] [bp+8h]@29 |
266 int spellnumb; // [sp+D8h] [bp+8h]@48 | |
1860 | 267 int spellnumc; // [sp+D8h] [bp+8h]@50 |
0 | 268 int spellnume; // [sp+D8h] [bp+8h]@179 |
269 int a1a; // [sp+E0h] [bp+10h]@34 | |
270 int a1c; // [sp+E0h] [bp+10h]@184 | |
271 | |
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272 |
1859 | 273 actorPtr = &pActors[uActorID]; |
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274 realPoints = uSkillLevel & 0x3F; |
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275 masteryLevel = SkillToMastery(uSkillLevel); |
1859 | 276 |
1856 | 277 switch (uSpellID) |
278 { | |
1859 | 279 case SPELL_FIRE_FIRE_BOLT: |
280 case SPELL_FIRE_FIREBALL: | |
281 case SPELL_FIRE_INCINERATE: | |
282 case SPELL_AIR_LIGHNING_BOLT: | |
283 case SPELL_WATER_ICE_BOLT: | |
284 case SPELL_WATER_ACID_BURST: | |
285 case SPELL_EARTH_BLADES: | |
286 case SPELL_EARTH_ROCK_BLAST: | |
287 case SPELL_MIND_MIND_BLAST: | |
288 case SPELL_MIND_PSYCHIC_SHOCK: | |
289 case SPELL_BODY_HARM: | |
290 case SPELL_LIGHT_LIGHT_BOLT: | |
291 case SPELL_DARK_TOXIC_CLOUD: | |
292 case SPELL_DARK_DRAGON_BREATH: | |
1856 | 293 a1.uType = stru_4E3ACC[uSpellID].uType; |
1859 | 294 a1.uObjectDescID = GetObjDescId(uSpellID); |
1856 | 295 a1.stru_24.Reset(); |
296 a1.spell_id = uSpellID; | |
297 a1.spell_level = uSkillLevel; | |
1859 | 298 a1.vPosition.x = actorPtr->vPosition.x; |
1856 | 299 a1.spell_skill = 0; |
1859 | 300 a1.vPosition.y = actorPtr->vPosition.y; |
301 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
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302 a1.uFacing = LOWORD(pDir->uYawAngle); |
1856 | 303 a1.uSoundID = 0; |
304 a1.uAttributes = 0; | |
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305 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
1856 | 306 a1.uSpriteFrameID = 0; |
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307 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1856 | 308 a1.spell_target_pid = 0; |
2251 | 309 if ((double)pDir->uDistance < 307.2 ) |
1856 | 310 a1.field_60_distance_related_prolly_lod = 0; |
2251 | 311 else if ( pDir->uDistance < 1024 ) |
1856 | 312 a1.field_60_distance_related_prolly_lod = 1; |
2251 | 313 else if ( pDir->uDistance < 2560 ) |
1856 | 314 a1.field_60_distance_related_prolly_lod = 2; |
315 else | |
316 a1.field_60_distance_related_prolly_lod = 3; | |
317 | |
318 a1.field_61 = 2; | |
2251 | 319 v91 = a1.Create(pDir->uYawAngle, pDir->uPitchAngle, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); |
1856 | 320 if ( v91 != -1 ) |
321 { | |
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322 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], PID(OBJECT_Item, v91), 0, -1, 0, 0, 0, 0); |
1856 | 323 return; |
324 } | |
325 return; | |
326 break; | |
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327 |
1859 | 328 case SPELL_FIRE_HASTE: |
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329 if (masteryLevel == 1 || masteryLevel == 2) |
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330 v39 = 60 * (realPoints + 60); |
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331 else if (masteryLevel == 3 ) |
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332 v39 = 180 * (realPoints + 20); |
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333 else if (masteryLevel == 4 ) |
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334 v39 = 240 * (realPoints + 15); |
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335 else |
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336 v39 = 0; |
2251 | 337 actorPtr->pActorBuffs[ACTOR_BUFF_HASTE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), |
338 masteryLevel, 0, 0, 0); | |
1859 | 339 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFF3C1Eu); |
1858
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340 pAudioPlayer->PlaySound((SoundID)10040, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
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341 return; |
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342 |
1859 | 343 case SPELL_FIRE_METEOR_SHOWER: |
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344 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) |
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345 return; |
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346 v114 = pParty->vPosition.z + 2500; |
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347 v23 = 8; |
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348 if (masteryLevel == 2) |
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349 v23 = 10; |
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350 else if (masteryLevel == 3) |
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351 v23 = 12; |
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352 else if (masteryLevel == 4) |
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353 v23 = 14; |
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354 spellnumb = 0; |
1870
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355 v28 = 0; |
1858
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356 for ( int i = 0; i < v23; i++) |
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357 { |
1858
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358 v30 = rand() % 1000; |
1859 | 359 spellnumc = v30 - 2500; |
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360 v120 = v28 * v28; |
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361 v119 = spellnumb * spellnumb; |
1860 | 362 if ( sqrt((float)(spellnumc * spellnumc + v119 + v120)) <= 1.0 ) |
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363 { |
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364 v32 = 0; |
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365 pitch = 0; |
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366 } |
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367 else |
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368 { |
1860 | 369 v31 = (signed __int64)sqrt((float)(v119 + v120)); |
1858
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370 v32 = stru_5C6E00->Atan2(spellnumb, (int)v28); |
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371 pitch = stru_5C6E00->Atan2(v31, (int)spellnumc); |
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372 } |
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373 a1.stru_24.Reset(); |
1859 | 374 a1.uType = stru_4E3ACC[uSpellID].uType; |
375 a1.uObjectDescID = GetObjDescId(uSpellID); | |
1858
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376 a1.spell_level = uSkillLevel; |
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377 a1.vPosition.x = pParty->vPosition.x; |
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378 a1.vPosition.y = pParty->vPosition.y; |
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379 a1.vPosition.z = v30 + v114; |
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380 a1.spell_id = SPELL_FIRE_METEOR_SHOWER; |
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381 a1.spell_skill = 0; |
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382 a1.uAttributes = 0; |
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383 a1.uSectorID = 0; |
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384 a1.uSpriteFrameID = 0; |
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385 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
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386 a1.spell_target_pid = 0; |
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387 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500); |
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388 a1.uFacing = v32; |
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389 a1.uSoundID = 0; |
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390 if (pDir->uDistance < 307.2 ) |
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391 a1.field_60_distance_related_prolly_lod = 0; |
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392 else if ( pDir->uDistance < 1024 ) |
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393 a1.field_60_distance_related_prolly_lod = 1; |
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394 else if ( pDir->uDistance < 2560 ) |
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|
395 a1.field_60_distance_related_prolly_lod = 2; |
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396 else |
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397 a1.field_60_distance_related_prolly_lod = 3; |
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|
398 a1.field_61 = 2; |
2251 | 399 v36 = a1.Create(v32, pitch, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); |
1858
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400 if ( v36 != -1 ) |
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401 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], PID(OBJECT_Item, v36), 0, -1, 0, 0, 0, 0); |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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402 spellnumb = rand() % 1024 - 512; |
1870
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403 v28 = rand() % 1024 - 512; |
1857
f357e4cbd169
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|
404 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
405 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
406 break; |
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|
407 |
1859 | 408 case SPELL_AIR_SPARKS: |
409 if (masteryLevel == 2 ) | |
1857
f357e4cbd169
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|
410 v10 = 5; |
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411 else if (masteryLevel == 3 ) |
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|
412 v10 = 7; |
f357e4cbd169
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|
413 else if (masteryLevel == 4 ) |
f357e4cbd169
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|
414 v10 = 9; |
1858
d7c028a6a084
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|
415 else |
d7c028a6a084
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416 v10 = 3; |
1857
f357e4cbd169
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417 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; |
1859 | 418 a1.uType = stru_4E3ACC[uSpellID].uType; |
1857
f357e4cbd169
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419 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1); |
1859 | 420 a1.uObjectDescID = GetObjDescId(uSpellID); |
421 | |
1857
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422 a1.stru_24.Reset(); |
f357e4cbd169
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|
423 a1.spell_id = SPELL_AIR_SPARKS; |
f357e4cbd169
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|
424 a1.spell_level = uSkillLevel; |
1859 | 425 a1.vPosition.x = actorPtr->vPosition.x; |
1857
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426 a1.spell_skill = 0; |
1859 | 427 a1.vPosition.y = actorPtr->vPosition.y; |
428 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
1858
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429 a1.uFacing = pDir->uYawAngle; |
1857
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430 a1.uSoundID = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
431 a1.uAttributes = 0; |
1858
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Actor::AI_SpellAttack removing unnecessary temporary vars
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432 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
1859 | 433 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1857
f357e4cbd169
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|
434 a1.uSpriteFrameID = 0; |
f357e4cbd169
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|
435 a1.spell_target_pid = 0; |
f357e4cbd169
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changeset
|
436 a1.field_60_distance_related_prolly_lod = 3; |
f357e4cbd169
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diff
changeset
|
437 v19 = spellnuma / -2; |
f357e4cbd169
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changeset
|
438 a1a = spellnuma / 2; |
f357e4cbd169
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|
439 if ( spellnuma / -2 > spellnuma / 2 ) |
f357e4cbd169
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|
440 v20 = spellnuma / 2; |
f357e4cbd169
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|
441 else |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
442 { |
f357e4cbd169
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changeset
|
443 do |
1852
979380004db2
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diff
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|
444 { |
1858
d7c028a6a084
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|
445 a1.uFacing = v19 + LOWORD(pDir->uYawAngle); |
2251 | 446 v20 = a1.Create((signed __int16)a1.uFacing, pDir->uPitchAngle, |
447 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); | |
1857
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Actor::AI_SpellAttack moved spells into a huge case
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|
448 v19 += v118; |
1852
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changeset
|
449 } |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
450 while ( v19 <= a1a ); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
451 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
452 if ( v20 != -1 ) |
f357e4cbd169
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diff
changeset
|
453 { |
1858
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Actor::AI_SpellAttack removing unnecessary temporary vars
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|
454 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[15], PID(OBJECT_Item, v20), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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|
455 return; |
0 | 456 } |
1857
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Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
457 return; |
f357e4cbd169
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diff
changeset
|
458 break; |
1852
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diff
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|
459 |
1859 | 460 case SPELL_AIR_SHIELD: |
1858
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|
461 if (masteryLevel == 1 || masteryLevel == 2) |
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|
462 v8 = 300 * realPoints + 3840; |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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|
463 else if (masteryLevel == 3 ) |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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|
464 v8 = 900 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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|
465 else if (masteryLevel == 4 ) |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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|
466 v8 = 3600 * (realPoints + 64); |
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|
467 else |
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468 v8 = 0; |
1959 | 469 actorPtr->pActorBuffs[ACTOR_BUFF_SHIELD].Apply( |
1857
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470 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), |
2251 | 471 masteryLevel, 0, 0, 0); |
1857
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|
472 return; |
1852
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|
473 |
1859 | 474 case SPELL_EARTH_STONESKIN: |
1858
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|
475 if (masteryLevel == 1 || masteryLevel == 2) |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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|
476 v44 = 300 * realPoints + 3840; |
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changeset
|
477 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
478 v44 = 900 * realPoints + 3840; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
479 else if (masteryLevel == 4 ) |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
480 v44 = 3600 * (realPoints + 64); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
481 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
482 v44 = 0; |
1960
f92fc67d66cb
pActorBuffs[16] to pActorBuffs[ACTOR_BUFF_STONESKIN]
Grumpy7
parents:
1959
diff
changeset
|
483 actorPtr->pActorBuffs[ACTOR_BUFF_STONESKIN].Apply( |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
484 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335), |
2251 | 485 masteryLevel, realPoints + 5, 0, 0); |
1859 | 486 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0x5C310Eu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
487 pAudioPlayer->PlaySound((SoundID)13040, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
488 return; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
489 |
1859 | 490 case SPELL_SPIRIT_BLESS: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
491 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
492 v42 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
493 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
494 v42 = 900 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
495 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
496 v42 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
497 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
498 v42 = 0; |
1961 | 499 actorPtr->pActorBuffs[ACTOR_BUFF_BLESS].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
500 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), |
2251 | 501 masteryLevel, realPoints + 5, 0, 0); |
1859 | 502 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
503 pAudioPlayer->PlaySound((SoundID)14010, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
504 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
505 break; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
506 |
1859 | 507 case SPELL_SPIRIT_FATE: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
508 if (masteryLevel == 1 || masteryLevel == 2) |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
509 v48 = 2 * realPoints + 40; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
510 else if (masteryLevel == 3 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
511 v48 = 3 * realPoints + 60; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
512 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
513 v48 = 2 * (3 * realPoints + 60); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
514 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
515 v48 = 0; |
1955 | 516 actorPtr->pActorBuffs[ACTOR_BUFF_FATE].Apply(pParty->uTimePlayed + 1280, masteryLevel, v48, 0, 0); |
1859 | 517 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
518 pAudioPlayer->PlaySound((SoundID)14020, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
519 return; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
520 |
1859 | 521 case SPELL_SPIRIT_HEROISM: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
522 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
523 v54 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
524 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
525 v54 = 900 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
526 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
527 v54 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
528 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
529 v54 = 0; |
1962
39a68477ead3
pActorBuffs[18] to pActorBuffs[ACTOR_BUFF_HEROISM]
Grumpy7
parents:
1961
diff
changeset
|
530 actorPtr->pActorBuffs[ACTOR_BUFF_HEROISM].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
531 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), |
2251 | 532 masteryLevel, realPoints + 5, 0, 0); |
1859 | 533 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
534 pAudioPlayer->PlaySound((SoundID)14060, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
535 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
536 |
1859 | 537 case SPELL_BODY_HAMMERHANDS: |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
538 if ( (signed int)masteryLevel <= 0 || (signed int)masteryLevel > 4 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
539 v51 = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
540 else |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
541 v51 = 3600 * realPoints; |
1965
182d49f28170
pActorBuffs[21] to pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS]
Grumpy7
parents:
1964
diff
changeset
|
542 actorPtr->pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
543 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
544 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
545 realPoints, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
546 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
547 0); |
1859 | 548 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xA81376u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
549 pAudioPlayer->PlaySound((SoundID)16060, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
550 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
551 |
1859 | 552 case SPELL_BODY_POWER_CURE: |
553 actorPtr->sCurrentHP += 5 * realPoints + 10; | |
554 if ( actorPtr->sCurrentHP >= (signed int)actorPtr->pMonsterInfo.uHP ) | |
555 actorPtr->sCurrentHP = LOWORD(actorPtr->pMonsterInfo.uHP); | |
556 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xA81376u); | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
557 pAudioPlayer->PlaySound((SoundID)14020, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
558 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
559 |
1859 | 560 case SPELL_LIGHT_DISPEL_MAGIC: |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
561 for (int i = 0; i < 20; i++ ) |
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
562 pParty->pPartyBuffs[i].Reset(); |
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
563 for (int i = 1; i <= 4; i++) |
0 | 564 { |
2251 | 565 v59 = pPlayers[i]->GetParameterBonus(pPlayers[i]->GetActualWillpower()); |
566 v61 = (pPlayers[i]->GetParameterBonus(pPlayers[i]->GetActualIntelligence()) + v59) / 2; | |
567 v63 = v61 + pPlayers[i]->GetParameterBonus(pPlayers[i]->GetActualLuck()) + 30; | |
0 | 568 if ( rand() % v63 < 30 ) |
569 { | |
2251 | 570 for (uint k = 0; k < pPlayers[i]->pPlayerBuffs.size(); k++) |
571 pPlayers[i]->pPlayerBuffs[k].Reset(); | |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
572 pOtherOverlayList->_4418B1(11210, i + 99, 0, 65536); |
0 | 573 } |
574 } | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
575 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[80], PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
576 return; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
577 |
1859 | 578 case SPELL_LIGHT_DAY_OF_PROTECTION: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
579 if (masteryLevel == 1 || masteryLevel == 2) |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
580 v96 = 300 * realPoints + 3840; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
581 else if (masteryLevel == 3 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
582 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
583 LOWORD(realPoints) = 3 * realPoints; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
584 v96 = 900 * (uSkillLevel & 0x3F) + 3840; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
585 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
586 else if (masteryLevel == 4 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
587 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
588 v96 = 1200 * realPoints + 3840; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
589 LOWORD(realPoints) = 4 * realPoints; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
590 } |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
591 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
592 { |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
593 LOWORD(realPoints) = uSkillLevel; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
594 v96 = 0; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
595 } |
1957
3d0c57c4fa83
pActorBuffs[13] to pActorBuffs[ACTOR_BUFF_DAY_OF_PROTECTION]
Grumpy7
parents:
1956
diff
changeset
|
596 actorPtr->pActorBuffs[ACTOR_BUFF_DAY_OF_PROTECTION].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
597 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), |
2251 | 598 masteryLevel, realPoints, 0, 0); |
1859 | 599 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFFFFFFu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
600 pAudioPlayer->PlaySound((SoundID)17070, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
601 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
602 |
1859 | 603 case SPELL_LIGHT_HOUR_OF_POWER: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
604 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
605 v94 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
606 else if (masteryLevel == 3) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
607 v94 = 900 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
608 else if (masteryLevel == 4) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
609 v94 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
610 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
611 v94 = 0; |
1958
95095c2a5e19
pActorBuffs[14] to pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER]
Grumpy7
parents:
1957
diff
changeset
|
612 actorPtr->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
613 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), |
2251 | 614 masteryLevel, realPoints + 5, 0, 0); |
1859 | 615 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFFFFFFu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
616 pAudioPlayer->PlaySound((SoundID)17080, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
617 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
618 |
1859 | 619 case SPELL_DARK_SHARPMETAL: |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
620 if (masteryLevel == 2) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
621 v70 = 5; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
622 else if (masteryLevel == 3) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
623 v70 = 7; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
624 else if (masteryLevel == 4) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
625 v70 = 9; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
626 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
627 v70 = 3; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
628 |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
629 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; |
1859 | 630 a1.uType = stru_4E3ACC[uSpellID].uType; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
631 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1); |
1859 | 632 a1.uObjectDescID = GetObjDescId(uSpellID); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
633 a1.stru_24.Reset(); |
1859 | 634 a1.spell_id = uSpellID; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
635 a1.spell_level = uSkillLevel; |
1859 | 636 a1.vPosition.x = actorPtr->vPosition.x; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
637 a1.spell_skill = 0; |
1859 | 638 a1.vPosition.y = actorPtr->vPosition.y; |
639 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
640 a1.uFacing = pDir->uYawAngle; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
641 a1.uSoundID = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
642 a1.uAttributes = 0; |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
643 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
644 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
645 a1.uSpriteFrameID = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
646 a1.spell_target_pid = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
647 a1.field_60_distance_related_prolly_lod = 3; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
648 a1c = spellnume / -2; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
649 if ( spellnume / -2 > spellnume / 2 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
650 v80 = spellnume / -2; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
651 else |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
652 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
653 do |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
654 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
655 v79 = pDir->uYawAngle; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
656 a1.uFacing = a1c + LOWORD(pDir->uYawAngle); |
2251 | 657 v80 = a1.Create(v79, pDir->uPitchAngle, |
658 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); | |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
659 a1c += v116; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
660 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
661 while ( a1c <= spellnume / 2 ); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
662 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
663 if ( v80 != -1 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
664 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
665 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[93], PID(OBJECT_Item, v80), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
666 return; |
0 | 667 } |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
668 return; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
669 break; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
670 |
1859 | 671 case SPELL_DARK_PAIN_REFLECTION: |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
672 if (masteryLevel == 0) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
673 v68 = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
674 else if (masteryLevel == 1 || (masteryLevel == 2) || (masteryLevel == 3)) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
675 v68 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
676 else |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
677 v68 = 900 * realPoints + 3840; |
1964
2b6c6ff66823
pActorBuffs[20] to pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION]
Grumpy7
parents:
1963
diff
changeset
|
678 actorPtr->pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
679 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335), |
2251 | 680 masteryLevel, 0, 0, 0); |
1859 | 681 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0x7E7E7Eu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
682 pAudioPlayer->PlaySound((SoundID)18060, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1855
51e9b4621d0a
Actor::AI_SpellAttack preparing to remove label 159
Grumpy7
parents:
1853
diff
changeset
|
683 return; |
0 | 684 } |
685 } | |
686 | |
1859 | 687 //----- (new func) -------------------------------------------------------- |
688 unsigned short Actor::GetObjDescId( int spellId ) | |
689 { | |
690 for (unsigned int i = 0; i < pObjectList->uNumObjects; i++) | |
691 { | |
692 if (stru_4E3ACC[spellId].uType == pObjectList->pObjects[i].uObjectID) | |
693 { | |
694 return i; | |
695 break; | |
696 } | |
697 } | |
698 return 0; | |
699 } | |
700 | |
701 | |
0 | 702 //----- (0043ABB0) -------------------------------------------------------- |
322 | 703 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2) |
0 | 704 { |
705 unsigned int v2; // esi@1 | |
706 unsigned int v3; // edi@1 | |
707 | |
708 v2 = a1->uAlly; | |
709 v3 = a2->uAlly; | |
710 if ( !v2 ) | |
711 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1; | |
712 if ( !v3 ) | |
713 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1; | |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
714 if ( v2 >= 39 && v2 <= 44 && v3 >= 39 && v3 <= 44 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
715 || v2 >= 45 && v2 <= 50 && v3 >= 45 && v3 <= 50 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
716 || v2 >= 51 && v2 <= 62 && v3 >= 51 && v3 <= 62 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
717 || v2 >= 78 && v2 <= 83 && v3 >= 78 && v3 <= 83 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
718 || v2 == v3 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
719 ) |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
720 return true; |
0 | 721 else |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
722 return false; |
0 | 723 } |
724 | |
725 //----- (0043AC45) -------------------------------------------------------- | |
322 | 726 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2) |
0 | 727 { |
728 int v4; // ebx@8 | |
729 int v5; // ST1C_4@8 | |
730 int v6; // eax@8 | |
731 | |
2251 | 732 int x = 0; x |= 0x80000; |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
733 int y = 0; y |= 0x80000; |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
734 Actor* victim = &pActors[uActorID]; |
0 | 735 if ( a2 == 1 ) |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
736 victim->uAttributes |= 0x80000; |
322 | 737 |
738 for (uint i = 0; i < uNumActors; ++i) | |
0 | 739 { |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
740 Actor* actor = &pActors[i]; |
322 | 741 if (!actor->CanAct() || i == uActorID) |
742 continue; | |
743 | |
744 if (Actor::ArePeasantsOfSameFaction(victim, actor)) | |
0 | 745 { |
322 | 746 v4 = abs(actor->vPosition.x - victim->vPosition.x); |
747 v5 = abs(actor->vPosition.y - victim->vPosition.y); | |
748 v6 = abs(actor->vPosition.z - victim->vPosition.z); | |
749 if (int_get_vector_length(v4, v5, v6) < 4096) | |
0 | 750 { |
322 | 751 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; |
752 if ( a2 == 1 ) | |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
753 actor->uAttributes |= 0x80000; |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
754 |
0 | 755 } |
756 } | |
757 } | |
758 } | |
759 | |
760 //----- (00404874) -------------------------------------------------------- | |
1862 | 761 void Actor::AI_RangedAttack( unsigned int uActorID, struct AIDirection *pDir, int type, char a4 ) |
0 | 762 { |
2251 | 763 //Actor *actPtr; // esi@1 |
1862 | 764 char specAb; // al@1 |
0 | 765 int v13; // edx@28 |
766 | |
2251 | 767 //actPtr = &pActors[uActorID]; |
0 | 768 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
769 SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
0 | 770 |
1862 | 771 switch ( type ) |
0 | 772 { |
773 case 1: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
774 a1.uType = 545; |
1862 | 775 break; |
0 | 776 case 2: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
777 a1.uType = 550; |
1862 | 778 break; |
0 | 779 case 3: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
780 a1.uType = 510; |
1862 | 781 break; |
0 | 782 case 4: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
783 a1.uType = 500; |
1862 | 784 break; |
0 | 785 case 5: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
786 a1.uType = 515; |
1862 | 787 break; |
0 | 788 case 6: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
789 a1.uType = 505; |
1862 | 790 break; |
0 | 791 case 7: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
792 a1.uType = 530; |
1862 | 793 break; |
0 | 794 case 8: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
795 a1.uType = 525; |
1862 | 796 break; |
0 | 797 case 9: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
798 a1.uType = 520; |
1862 | 799 break; |
0 | 800 case 10: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
801 a1.uType = 535; |
1862 | 802 break; |
0 | 803 case 11: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
804 a1.uType = 540; |
1862 | 805 break; |
0 | 806 case 13: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
807 a1.uType = 555; |
0 | 808 break; |
809 default: | |
1862 | 810 return; |
0 | 811 } |
1932
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
812 bool found = false; |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
813 for ( uint i = 0; i < pObjectList->uNumObjects; i++) |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
814 { |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
815 if (pObjectList->pObjects[i].uObjectID == a1.uType) |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
816 { |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
817 a1.uObjectDescID = i; |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
818 found = true; |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
819 break; |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
820 } |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
821 } |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
822 if (!found) |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
823 { |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
824 Error("Item not found"); |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
825 return; |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
826 } |
0 | 827 a1.stru_24.Reset(); |
2251 | 828 a1.vPosition.x = pActors[uActorID].vPosition.x; |
822 | 829 a1.spell_id = 0; |
2251 | 830 a1.vPosition.y = pActors[uActorID].vPosition.y; |
822 | 831 a1.spell_level = 0; |
832 a1.spell_skill = 0; | |
2251 | 833 a1.vPosition.z = pActors[uActorID].vPosition.z - (unsigned int)(pActors[uActorID].uActorHeight * -0.75); |
1862 | 834 a1.uFacing = pDir->uYawAngle; |
0 | 835 a1.uSoundID = 0; |
836 a1.uAttributes = 0; | |
1862 | 837 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
0 | 838 a1.uSpriteFrameID = 0; |
1862 | 839 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
823 | 840 a1.spell_target_pid = 0; |
1862 | 841 if (pDir->uDistance < 307.2 ) |
842 a1.field_60_distance_related_prolly_lod = 0; | |
843 else if ( pDir->uDistance < 1024 ) | |
844 a1.field_60_distance_related_prolly_lod = 1; | |
845 else if ( pDir->uDistance < 2560 ) | |
846 a1.field_60_distance_related_prolly_lod = 2; | |
847 else | |
848 a1.field_60_distance_related_prolly_lod = 3; | |
849 | |
850 a1.field_61 = a4; | |
2251 | 851 a1.Create(pDir->uYawAngle, pDir->uPitchAngle, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); |
852 if ( pActors[uActorID].pMonsterInfo.uSpecialAbilityType == 1 ) | |
0 | 853 { |
2251 | 854 specAb = pActors[uActorID].pMonsterInfo.uSpecialAbilityDamageDiceBonus; |
1862 | 855 if ( specAb == 2 ) |
0 | 856 { |
2251 | 857 a1.vPosition.z += 40; |
1862 | 858 v13 = pDir->uYawAngle; |
0 | 859 } |
860 else | |
861 { | |
1862 | 862 if ( specAb != 3 ) |
863 return; | |
2251 | 864 a1.Create(pDir->uYawAngle + 30, //TODO find out why the YawAngle change |
865 pDir->uPitchAngle, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); | |
1862 | 866 v13 = pDir->uYawAngle - 30; |
0 | 867 } |
2251 | 868 a1.Create(v13, pDir->uPitchAngle, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); |
0 | 869 } |
1862 | 870 return; |
0 | 871 } |
872 | |
873 //----- (00404736) -------------------------------------------------------- | |
1863 | 874 void Actor::Explode( unsigned int uActorID ) |
0 | 875 { |
515
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876 SpriteObject a1; // [sp+Ch] [bp-78h]@1 |
0 | 877 |
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878 a1.uType = 600; |
1863 | 879 a1.uObjectDescID = GetObjDescId(a1.uType); |
0 | 880 a1.stru_24.Reset(); |
822 | 881 a1.spell_id = 0; |
882 a1.spell_level = 0; | |
883 a1.spell_skill = 0; | |
2251 | 884 a1.vPosition.x = pActors[uActorID].vPosition.x; |
885 a1.vPosition.y = pActors[uActorID].vPosition.y; | |
886 a1.vPosition.z = pActors[uActorID].vPosition.z - (unsigned int)(pActors[uActorID].uActorHeight * -0.75); | |
0 | 887 a1.uFacing = 0; |
888 a1.uSoundID = 0; | |
889 a1.uAttributes = 0; | |
1863 | 890 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
0 | 891 a1.uSpriteFrameID = 0; |
1863 | 892 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
823 | 893 a1.spell_target_pid = 0; |
0 | 894 a1.field_60_distance_related_prolly_lod = 3; |
895 a1.field_61 = 4; | |
1863 | 896 a1.Create(0, 0, 0, 0); |
897 return; | |
0 | 898 } |
899 | |
900 //----- (004040E9) -------------------------------------------------------- | |
901 // // Get direction vector from object1 to object2, | |
902 // // distance from object1 to object2 and Euler angles of the direction vector | |
903 // // | |
904 // // | |
905 // // object1 & object2 format : objectType | (objectID << 3) | |
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906 // // objectType == 2 - SpriteObject |
0 | 907 // // objectType == 3 - Actor |
908 // // objectType == 4 - Party | |
909 // // objectType == 5 - Decoration | |
910 // // | |
911 // // originally this function had following prototype: | |
912 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4) | |
913 // // but compiler converts functions returning structures by value in the such way | |
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914 void Actor::GetDirectionInfo( unsigned int uObj1ID, unsigned int uObj2ID, struct AIDirection *pOut, int a4 ) |
0 | 915 { |
916 signed int v4; // eax@1 | |
1336 | 917 signed int v5; // ecx@1 |
0 | 918 int v18; // edx@15 |
1864 | 919 float v31; // st7@45 |
920 float v32; // st6@45 | |
921 float v33; // st7@45 | |
0 | 922 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15 |
923 AIDirection v41; // [sp+14h] [bp-38h]@46 | |
1336 | 924 float outy2; // [sp+38h] [bp-14h]@33 |
925 float outx2; // [sp+3Ch] [bp-10h]@33 | |
0 | 926 int outz; // [sp+40h] [bp-Ch]@6 |
927 int outy; // [sp+44h] [bp-8h]@6 | |
928 int outx; // [sp+48h] [bp-4h]@6 | |
929 float a4a; // [sp+58h] [bp+Ch]@45 | |
930 | |
848 | 931 v4 = PID_ID(uObj1ID); |
1336 | 932 //v6 = uObj2ID; |
933 v5 = PID_ID(uObj2ID); | |
934 switch( PID_TYPE(uObj1ID) ) | |
0 | 935 { |
1336 | 936 case OBJECT_Item: |
937 { | |
938 outx = pSpriteObjects[v4].vPosition.x; | |
939 outy = pSpriteObjects[v4].vPosition.y; | |
940 outz = pSpriteObjects[v4].vPosition.z; | |
941 break; | |
942 } | |
943 case OBJECT_Actor: | |
944 { | |
945 outx = pActors[v4].vPosition.x; | |
946 outy = pActors[v4].vPosition.y; | |
947 outz = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v4].uActorHeight * -0.75); | |
948 break; | |
949 } | |
950 case OBJECT_Player: | |
951 { | |
952 if ( !v4 ) | |
953 { | |
954 outx = pParty->vPosition.x; | |
955 outy = pParty->vPosition.y; | |
956 outz = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
957 break; | |
958 } | |
959 if ( v4 == 4 ) | |
960 { | |
961 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
962 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1864 | 963 v37.x = pParty->vPosition.x; |
964 v37.y = pParty->vPosition.y; | |
1336 | 965 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); |
966 break; | |
967 } | |
968 if ( v4 == 3 ) | |
969 { | |
970 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
971 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1864 | 972 v37.x = pParty->vPosition.x; |
973 v37.y = pParty->vPosition.y; | |
1336 | 974 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); |
975 break; | |
976 } | |
977 if ( v4 == 2 ) | |
978 { | |
979 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
980 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1864 | 981 v37.x = pParty->vPosition.x; |
982 v37.y = pParty->vPosition.y; | |
1336 | 983 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); |
984 break; | |
985 } | |
986 if ( v4 == 1 ) | |
987 { | |
988 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
989 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1864 | 990 v37.x = pParty->vPosition.x; |
991 v37.y = pParty->vPosition.y; | |
1336 | 992 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); |
993 break; | |
994 } | |
995 } | |
996 case OBJECT_Decoration: | |
997 { | |
998 outx = pLevelDecorations[v4].vPosition.x; | |
999 outy = pLevelDecorations[v4].vPosition.y; | |
1000 outz = pLevelDecorations[v4].vPosition.z; | |
1001 break; | |
1002 } | |
1003 default: | |
1004 { | |
1005 outz = 0; | |
1006 outy = 0; | |
1007 outx = 0; | |
1008 break; | |
1009 } | |
1010 case OBJECT_BModel: | |
1011 { | |
1012 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1013 { | |
1014 outx = (pIndoor->pFaces[v4].pBounding.x1 + pIndoor->pFaces[v4].pBounding.x2) >> 1; | |
1015 outy = (pIndoor->pFaces[v4].pBounding.y1 + pIndoor->pFaces[v4].pBounding.y2) >> 1; | |
1016 outz = (pIndoor->pFaces[v4].pBounding.z1 + pIndoor->pFaces[v4].pBounding.z2) >> 1; | |
1017 } | |
1018 break; | |
1019 } | |
862 | 1020 } |
1336 | 1021 |
1022 switch( PID_TYPE(uObj2ID) ) | |
862 | 1023 { |
1336 | 1024 case OBJECT_Item: |
1025 { | |
1864 | 1026 outx2 = (float)pSpriteObjects[v5].vPosition.x; |
1027 outy2 =(float) pSpriteObjects[v5].vPosition.y; | |
1336 | 1028 a4 = pSpriteObjects[v5].vPosition.z; |
1029 break; | |
1030 } | |
1031 case OBJECT_Actor: | |
1032 { | |
1864 | 1033 outx2 = (float)pActors[v5].vPosition.x; |
1034 outy2 = (float)pActors[v5].vPosition.y; | |
1336 | 1035 a4 = pActors[v5].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v5].uActorHeight * -0.75); |
1036 break; | |
1037 } | |
1038 case OBJECT_Player: | |
1039 { | |
1864 | 1040 outx2 = (float)pParty->vPosition.x; |
1041 outy2 = (float)pParty->vPosition.y; | |
1336 | 1042 if ( !a4 ) |
1043 a4 = pParty->sEyelevel; | |
1044 a4 = pParty->vPosition.z + a4; | |
1045 break; | |
1046 } | |
1047 case OBJECT_Decoration: | |
1048 { | |
1864 | 1049 outx2 = (float)pLevelDecorations[v5].vPosition.x; |
1050 outy2 = (float)pLevelDecorations[v5].vPosition.y; | |
1336 | 1051 a4 = pLevelDecorations[v5].vPosition.z; |
1052 break; | |
1053 } | |
1054 default: | |
1055 { | |
1056 outx2 = 0.0; | |
1057 outy2 = 0.0; | |
1058 a4 = 0; | |
1059 break; | |
1060 } | |
1061 case OBJECT_BModel: | |
1062 { | |
1063 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1064 { | |
1864 | 1065 outx2 = (float)((pIndoor->pFaces[v5].pBounding.x1 + pIndoor->pFaces[v5].pBounding.x2) >> 1); |
1066 outy2 = (float)((pIndoor->pFaces[v5].pBounding.y1 + pIndoor->pFaces[v5].pBounding.y2) >> 1); | |
1336 | 1067 a4 = (pIndoor->pFaces[v5].pBounding.z1 + pIndoor->pFaces[v5].pBounding.z2) >> 1; |
1068 } | |
1069 break; | |
1070 } | |
0 | 1071 } |
862 | 1072 |
1864 | 1073 v31 = (float)outx2 - (float)outx; |
1074 v32 = (float)outy2 - (float)outy; | |
1075 a4a = (float)a4 - (float)outz; | |
1336 | 1076 outx2 = v32 * v32; |
1077 outy2 = v31 * v31; | |
1078 v33 = sqrt(a4a * a4a + outy2 + outx2); | |
0 | 1079 if ( v33 <= 1.0 ) |
1080 { | |
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1081 pOut->vDirection.x = 65536; |
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1082 pOut->vDirection.y = 0; |
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1083 pOut->vDirection.z = 0; |
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1084 pOut->uDistance = 1; |
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1085 pOut->uDistanceXZ = 1; |
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1086 pOut->uYawAngle = 0; |
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1087 pOut->uPitchAngle = 0; |
0 | 1088 } |
1089 else | |
1090 { | |
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1091 pOut->vDirection.x = (int32_t)(1.0 / v33 * v31 * 65536.0); |
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1092 pOut->vDirection.y = (int32_t)(1.0 / v33 * v32 * 65536.0); |
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1093 pOut->vDirection.z = (int32_t)(1.0 / v33 * a4a * 65536.0); |
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1094 pOut->uDistance = (uint)v33; |
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1095 pOut->uDistanceXZ = (uint)sqrt(outy2 + outx2); |
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1096 pOut->uYawAngle = stru_5C6E00->Atan2((signed __int64)v31, (signed __int64)v32); |
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1097 pOut->uPitchAngle = stru_5C6E00->Atan2(pOut->uDistanceXZ, (signed __int64)a4a); |
0 | 1098 } |
1099 } | |
1100 | |
1101 //----- (00404030) -------------------------------------------------------- | |
1060 | 1102 void Actor::AI_FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4) |
0 | 1103 { |
1104 AIDirection *v7; // eax@3 | |
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1105 AIDirection v1; // eax@3 |
2251 | 1106 //Actor *v9; // ebx@3 |
0 | 1107 AIDirection a3; // [sp+8h] [bp-38h]@4 |
1108 | |
1109 if ( rand() % 100 >= 5 ) | |
1110 { | |
2251 | 1111 //v9 = &pActors[uActorID]; |
0 | 1112 if ( !a4 ) |
1113 { | |
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1114 Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), uObjID, &v1, 0); |
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1115 v7 = &v1; |
1865 | 1116 } |
1117 else | |
1118 v7 = a4; | |
2251 | 1119 pActors[uActorID].uYawAngle = v7->uYawAngle; |
1120 pActors[uActorID].uCurrentActionTime = 0; | |
1121 pActors[uActorID].vVelocity.z = 0; | |
1122 pActors[uActorID].vVelocity.y = 0; | |
1123 pActors[uActorID].vVelocity.x = 0; | |
1124 pActors[uActorID].uPitchAngle = v7->uPitchAngle; | |
1125 pActors[uActorID].uCurrentActionLength = 256; | |
1126 pActors[uActorID].uAIState = Interacting; | |
1127 pActors[uActorID].UpdateAnimation(); | |
0 | 1128 } |
1129 else | |
1865 | 1130 Actor::AI_Bored(uActorID, uObjID, a4); |
0 | 1131 } |
1132 | |
1133 //----- (00403F58) -------------------------------------------------------- | |
414 | 1134 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4) |
0 | 1135 { |
413 | 1136 if (rand() % 2) |
414 | 1137 AI_Bored(uActorID, uObjID, a4); |
413 | 1138 else |
414 | 1139 AI_Stand(uActorID, uObjID, uActionLength, a4); |
0 | 1140 } |
1141 | |
1142 //----- (00403EB6) -------------------------------------------------------- | |
413 | 1143 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4) |
0 | 1144 { |
413 | 1145 assert(uActorID < uNumActors); |
2251 | 1146 // Actor* actor = &pActors[uActorID]; |
413 | 1147 |
1148 AIDirection a3; | |
1149 if (!a4) | |
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1150 { |
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1151 Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0); |
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1152 a4 = &a3; |
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1153 } |
0 | 1154 |
2251 | 1155 pActors[uActorID].uAIState = Standing; |
413 | 1156 if (!uActionLength) |
2251 | 1157 pActors[uActorID].uCurrentActionLength = rand() % 256 + 256; |
0 | 1158 else |
2251 | 1159 pActors[uActorID].uCurrentActionLength = uActionLength; |
1160 pActors[uActorID].uCurrentActionTime = 0; | |
1161 pActors[uActorID].uYawAngle = a4->uYawAngle; | |
1162 pActors[uActorID].uPitchAngle = a4->uPitchAngle; | |
1163 pActors[uActorID].vVelocity.z = 0; | |
1164 pActors[uActorID].vVelocity.y = 0; | |
1165 pActors[uActorID].vVelocity.x = 0; | |
1166 pActors[uActorID].UpdateAnimation(); | |
0 | 1167 } |
1168 | |
1169 //----- (00403E61) -------------------------------------------------------- | |
1170 void __fastcall Actor::StandAwhile(unsigned int uActorID) | |
1171 { | |
1763 | 1172 pActors[uActorID].uCurrentActionLength = rand() % 128 + 128; |
1173 pActors[uActorID].uCurrentActionTime = 0; | |
1174 pActors[uActorID].uAIState = Standing; | |
1175 pActors[uActorID].vVelocity.z = 0; | |
1176 pActors[uActorID].vVelocity.y = 0; | |
1177 pActors[uActorID].vVelocity.x = 0; | |
1178 pActors[uActorID].UpdateAnimation(); | |
0 | 1179 } |
1180 | |
1181 //----- (00403C6C) -------------------------------------------------------- | |
1060 | 1182 void Actor::AI_MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0) |
0 | 1183 { |
1184 Actor *v3; // ebx@1 | |
1871 | 1185 int16_t v6; // esi@6 |
1186 int16_t v7; // edi@6 | |
0 | 1187 signed int v8; // eax@7 |
1188 Vec3_int_ v10; // ST04_12@9 | |
1189 AIDirection *v12; // eax@11 | |
1190 AIDirection a3; // [sp+Ch] [bp-48h]@12 | |
1191 AIDirection v20; // [sp+28h] [bp-2Ch]@12 | |
1192 int v23; // [sp+4Ch] [bp-8h]@6 | |
1193 unsigned int v25; // [sp+5Ch] [bp+8h]@13 | |
1194 | |
1195 v3 = &pActors[uActorID]; | |
1871 | 1196 if ( v3->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY && v3->pMonsterInfo.uAIType == 1 ) |
0 | 1197 { |
848 | 1198 Actor::AI_Stand(uActorID, sTargetPid, 0, arg0); |
322 | 1199 return; |
0 | 1200 } |
322 | 1201 |
848 | 1202 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
849 | 1203 { |
1871 | 1204 v8 = PID_ID(sTargetPid); |
1205 v6 = pActors[v8].vPosition.x; | |
1206 v7 = pActors[v8].vPosition.y; | |
1207 v23 = (int)(pActors[v8].uActorHeight * 0.75 + pActors[v8].vPosition.z); | |
849 | 1208 } |
1209 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
1210 { | |
1871 | 1211 v6 = pParty->vPosition.x; |
1212 v7 = pParty->vPosition.y; | |
849 | 1213 v23 = pParty->vPosition.z + pParty->sEyelevel; |
1214 } | |
1215 else | |
1216 { | |
1871 | 1217 Error("Should not get here"); |
1218 return; | |
849 | 1219 } |
1871 | 1220 v10.z = (int32_t)(v3->uActorHeight * 0.75 + v3->vPosition.z); |
849 | 1221 v10.y = v3->vPosition.y; |
1222 v10.x = v3->vPosition.x; | |
1871 | 1223 |
849 | 1224 if ( sub_407A1C((int)v6, (int)v7, v23, v10) ) |
1225 { | |
1871 | 1226 if (arg0 != nullptr) |
1227 v12 = arg0; | |
1228 else | |
0 | 1229 { |
2251 | 1230 Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), sTargetPid, &a3, 0); |
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1231 v12 = &a3; |
849 | 1232 } |
1233 v3->uYawAngle = LOWORD(v12->uYawAngle); | |
1871 | 1234 v3->uCurrentActionLength = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength * 8; |
1235 v3->uCurrentActionTime = 0; | |
849 | 1236 v3->uAIState = AttackingMelee; |
1871 | 1237 Actor::PlaySound(uActorID, 0); |
849 | 1238 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
1951 | 1239 if ( v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0 ) |
1878 | 1240 v25 *= 2; |
1871 | 1241 if ( pParty->bTurnBasedModeOn != 1 ) |
1242 v3->pMonsterInfo.uRecoveryTime = (int)(flt_6BE3A8_debug_recmod2 * v25 * 2.133333333333333); | |
1243 else | |
1244 v3->pMonsterInfo.uRecoveryTime = v25; | |
1245 v3->vVelocity.z = 0; | |
1246 v3->vVelocity.y = 0; | |
1247 v3->vVelocity.x = 0; | |
849 | 1248 v3->UpdateAnimation(); |
1249 } | |
1250 else | |
1871 | 1251 Actor::AI_Pursue1(uActorID, sTargetPid, rand() % 2, 64, arg0); |
0 | 1252 } |
1253 | |
1254 //----- (00438CF3) -------------------------------------------------------- | |
322 | 1255 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID) |
0 | 1256 { |
1873 | 1257 if ( uLevelMapStatsID == 0 || !pActors[uActorID].IsPeasant()) |
1258 return; | |
0 | 1259 |
1873 | 1260 if ( (uLevelMapStatsID == 6 || uLevelMapStatsID == 7) && pParty->IsPartyEvil()) //celeste and bracada |
1261 return; | |
1262 | |
1263 if ( (uLevelMapStatsID == 5 || uLevelMapStatsID == 8) && pParty->IsPartyGood()) // the pit and deyja | |
0 | 1264 return; |
322 | 1265 |
1873 | 1266 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[uActorID].pMonsterInfo.uLevel + pParty->GetPartyReputation()); |
1267 if ( pParty->uFine < 0 ) | |
1268 pParty->uFine = 0; | |
1269 if ( pParty->uFine > 4000000 ) | |
1270 pParty->uFine = 4000000; | |
1271 | |
1272 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
0 | 1273 { |
1873 | 1274 if (pOutdoor->ddm.uReputation < 10000) |
1275 pOutdoor->ddm.uReputation++; | |
0 | 1276 } |
1873 | 1277 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) |
0 | 1278 { |
1873 | 1279 if (pIndoor->dlv.uReputation < 10000) |
1280 pIndoor->dlv.uReputation++; | |
1281 } | |
1282 else assert(false); | |
322 | 1283 |
1873 | 1284 if ( pParty->uFine ) |
1285 { | |
1286 for ( int i = 1; i <= 4; i++) | |
322 | 1287 { |
1873 | 1288 if ( !_449B57_test_bit(pPlayers[i]->_achieved_awards_bits, 1) ) |
1289 _449B7E_toggle_bit(pPlayers[i]->_achieved_awards_bits, 1, 1u); | |
322 | 1290 } |
0 | 1291 } |
1292 } | |
1293 | |
1294 //----- (0043AE80) -------------------------------------------------------- | |
322 | 1295 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3) |
0 | 1296 { |
1297 unsigned int v4; // esi@1 | |
1298 | |
862 | 1299 v4 = PID(OBJECT_Actor,uActorID); |
0 | 1300 switch ( a2 ) |
1301 { | |
1302 case 1: | |
1303 if ( a3 ) | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1304 pOtherOverlayList->_4418B6(904, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
322 | 1305 return; |
0 | 1306 case 2: |
1307 if ( a3 ) | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1308 pOtherOverlayList->_4418B6(905, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
322 | 1309 return; |
0 | 1310 case 3: |
1311 if ( a3 ) | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1312 pOtherOverlayList->_4418B6(906, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
322 | 1313 return; |
0 | 1314 case 4: |
1315 if ( a3 ) | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1316 pOtherOverlayList->_4418B6(907, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
322 | 1317 return; |
0 | 1318 case 5: |
1874 | 1319 pOtherOverlayList->_4418B6(901, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1320 return; | |
0 | 1321 case 6: |
1874 | 1322 pOtherOverlayList->_4418B6(902, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1323 return; | |
0 | 1324 case 7: |
1874 | 1325 pOtherOverlayList->_4418B6(903, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1326 return; | |
0 | 1327 case 8: |
1874 | 1328 pOtherOverlayList->_4418B6(900, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1329 return; | |
0 | 1330 case 9: |
1874 | 1331 pOtherOverlayList->_4418B6(909, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1332 return; | |
0 | 1333 case 10: |
1874 | 1334 pOtherOverlayList->_4418B6(908, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1335 return; | |
0 | 1336 default: |
322 | 1337 return; |
0 | 1338 } |
322 | 1339 return; |
0 | 1340 } |
1341 | |
1342 //----- (0043B3E0) -------------------------------------------------------- | |
1876 | 1343 int Actor::_43B3E0_CalcDamage( signed int dmgSource ) |
0 | 1344 { |
1345 signed int v2; // ebp@1 | |
1346 int v3; // eax@9 | |
1347 signed int v4; // edi@9 | |
1348 int v5; // esi@9 | |
1349 unsigned __int16 v8; // si@21 | |
1350 int v9; // edi@21 | |
1351 signed int v10; // eax@23 | |
1352 int v11; // [sp+10h] [bp-4h]@1 | |
1353 | |
1354 v2 = 0; | |
1355 v11 = 0; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1356 |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1357 switch( dmgSource ) |
0 | 1358 { |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1359 case 0: |
1958
95095c2a5e19
pActorBuffs[14] to pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER]
Grumpy7
parents:
1957
diff
changeset
|
1360 if ( this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) |
95095c2a5e19
pActorBuffs[14] to pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER]
Grumpy7
parents:
1957
diff
changeset
|
1361 v2 = this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower; |
1962
39a68477ead3
pActorBuffs[18] to pActorBuffs[ACTOR_BUFF_HEROISM]
Grumpy7
parents:
1961
diff
changeset
|
1362 if ( this->pActorBuffs[ACTOR_BUFF_HEROISM].uExpireTime > 0 && this->pActorBuffs[ACTOR_BUFF_HEROISM].uPower > v2 ) |
39a68477ead3
pActorBuffs[18] to pActorBuffs[ACTOR_BUFF_HEROISM]
Grumpy7
parents:
1961
diff
changeset
|
1363 v2 = this->pActorBuffs[ACTOR_BUFF_HEROISM].uPower; |
1965
182d49f28170
pActorBuffs[21] to pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS]
Grumpy7
parents:
1964
diff
changeset
|
1364 if ( this->pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS].uExpireTime > 0 ) |
182d49f28170
pActorBuffs[21] to pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS]
Grumpy7
parents:
1964
diff
changeset
|
1365 v2 += this->pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS].uPower; |
1876 | 1366 v3 = this->pMonsterInfo.uAttack1DamageDiceRolls; |
1367 v4 = this->pMonsterInfo.uAttack1DamageDiceSides; | |
1368 v5 = this->pMonsterInfo.uAttack1DamageBonus; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1369 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1370 case 1: |
1876 | 1371 v3 = this->pMonsterInfo.uAttack2DamageDiceRolls; |
1372 v4 = this->pMonsterInfo.uAttack2DamageDiceSides; | |
1373 v5 = this->pMonsterInfo.uAttack2DamageBonus; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1374 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1375 case 2: |
1876 | 1376 v8 = this->pMonsterInfo.uSpellSkillAndMastery1; |
1377 v9 = this->pMonsterInfo.uSpell1ID; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1378 v10 = SkillToMastery(v8); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1379 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1380 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1381 case 3: |
1876 | 1382 v8 = this->pMonsterInfo.uSpellSkillAndMastery2; |
1383 v9 = this->pMonsterInfo.uSpell2ID; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1384 v10 = SkillToMastery(v8); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1385 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1386 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1387 case 4: |
1876 | 1388 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; |
1389 v4 = this->pMonsterInfo.uSpecialAbilityDamageDiceSides; | |
1390 v5 = this->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1391 default: |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1392 return 0; |
0 | 1393 } |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1394 for ( int i = 0; i < v3; i++) |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1395 v11 += rand() % v4 + 1; |
0 | 1396 return v11 + v5 + v2; |
1397 } | |
1398 | |
1399 //----- (00438B9B) -------------------------------------------------------- | |
322 | 1400 bool Actor::IsPeasant() |
0 | 1401 { |
1402 unsigned int v1; // eax@1 | |
1403 | |
1404 v1 = this->uAlly; | |
1405 if ( !v1 ) | |
1406 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1; | |
1407 return (signed int)v1 >= 39 && (signed int)v1 <= 44 | |
1408 || (signed int)v1 >= 45 && (signed int)v1 <= 50 | |
1409 || (signed int)v1 >= 51 && (signed int)v1 <= 62 | |
1410 || (signed int)v1 >= 78 && (signed int)v1 <= 83; | |
1411 } | |
1412 | |
1413 //----- (0042EBEE) -------------------------------------------------------- | |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1414 void Actor::StealFrom( unsigned int uActorID ) |
0 | 1415 { |
1416 Player *pPlayer; // edi@1 | |
1417 int v4; // ebx@2 | |
1418 unsigned int v5; // eax@2 | |
1419 DDM_DLV_Header *v6; // esi@4 | |
1420 int v8; // [sp+8h] [bp-4h]@6 | |
1421 | |
243 | 1422 pPlayer = &pParty->pPlayers[uActiveCharacter-1]; |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1423 if ( pPlayer->CanAct() ) |
0 | 1424 { |
1517 | 1425 CastSpellInfoHelpers::_427D48(); |
0 | 1426 v4 = 0; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
1427 v5 = pMapStats->GetMapInfo(pCurrentMapName); |
0 | 1428 if ( v5 ) |
1429 v4 = pMapStats->pInfos[v5]._steal_perm; | |
1430 v6 = &pOutdoor->ddm; | |
1431 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
1432 v6 = &pIndoor->dlv; | |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1433 pPlayer->StealFromActor(uActorID, v4, v6->uReputation++); |
0 | 1434 v8 = pPlayer->GetAttackRecoveryTime(0); |
1435 if ( v8 < 30 ) | |
1436 v8 = 30; | |
1437 if ( !pParty->bTurnBasedModeOn ) | |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1438 pPlayer->SetRecoveryTime((int)(flt_6BE3A4_debug_recmod1 * v8 * 2.133333333333333)); |
1448 | 1439 pTurnEngine->ApplyPlayerAction(); |
0 | 1440 } |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1441 return; |
0 | 1442 } |
1443 | |
1444 //----- (00403A60) -------------------------------------------------------- | |
1060 | 1445 void Actor::AI_SpellAttack2(unsigned int uActorID, signed int edx0, AIDirection *pDir) |
0 | 1446 { |
1447 Actor *v3; // ebx@1 | |
1878 | 1448 int16_t v4; // esi@3 |
1449 int16_t v5; // edi@3 | |
0 | 1450 signed int v6; // eax@4 |
1451 Vec3_int_ v7; // ST04_12@6 | |
1452 AIDirection *v9; // eax@8 | |
1453 __int16 v13; // ax@10 | |
1454 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1455 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
1456 int v19; // [sp+44h] [bp-10h]@6 | |
1457 signed int a2; // [sp+48h] [bp-Ch]@1 | |
1458 int v21; // [sp+4Ch] [bp-8h]@3 | |
1459 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1460 | |
1461 v3 = &pActors[uActorID]; | |
1462 a2 = edx0; | |
848 | 1463 if ( PID_TYPE(edx0) == OBJECT_Actor) |
0 | 1464 { |
848 | 1465 v6 = PID_ID(edx0); |
1878 | 1466 v4 = pActors[v6].vPosition.x; |
1467 v5 = pActors[v6].vPosition.y; | |
1468 v21 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); | |
1469 } | |
1470 else if ( PID_TYPE(edx0) == OBJECT_Player) | |
1471 { | |
1472 v4 = pParty->vPosition.x; | |
1473 v5 = pParty->vPosition.y; | |
1474 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
0 | 1475 } |
1476 else | |
1477 { | |
1878 | 1478 Error("Should not get here"); |
1479 return; | |
1480 } | |
1481 v19 = v3->uActorHeight; | |
1482 v7.z = v3->vPosition.z - (int)(v19 * -0.75); | |
1483 v7.y = v3->vPosition.y; | |
1484 v7.x = v3->vPosition.x; | |
1485 if ( sub_407A1C(v4, v5, v21, v7) ) | |
1486 { | |
1487 if ( pDir == nullptr) | |
0 | 1488 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1489 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), a2, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1490 v9 = &a3; |
0 | 1491 } |
1492 else | |
1878 | 1493 v9 = pDir; |
1494 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
1495 v13 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; | |
1496 v3->uCurrentActionLength = 8 * v13; | |
1497 v3->uCurrentActionTime = 0; | |
1498 v3->uAIState = AttackingRanged4; | |
1499 Actor::PlaySound(uActorID, 0); | |
1500 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1951 | 1501 if (v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0) |
1878 | 1502 pDira *= 2; |
0 | 1503 if ( pParty->bTurnBasedModeOn == 1 ) |
1878 | 1504 v3->pMonsterInfo.uRecoveryTime = pDira; |
0 | 1505 else |
1878 | 1506 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength + (int)(flt_6BE3A8_debug_recmod2 * pDira * 2.133333333333333); |
1507 v3->vVelocity.z = 0; | |
1508 v3->vVelocity.y = 0; | |
1509 v3->vVelocity.x = 0; | |
2153 | 1510 if ( ShouldMonsterPlayAttackAnim(v3->pMonsterInfo.uSpell2ID) ) |
0 | 1511 { |
1512 v3->uCurrentActionLength = 64; | |
1878 | 1513 v3->uCurrentActionTime = 0; |
0 | 1514 v3->uAIState = Fidgeting; |
322 | 1515 v3->UpdateAnimation(); |
0 | 1516 v3->uAIState = AttackingRanged4; |
1517 } | |
1518 else | |
322 | 1519 v3->UpdateAnimation(); |
0 | 1520 } |
1521 else | |
1878 | 1522 Actor::AI_Pursue1(uActorID, a2, uActorID, 64, pDir); |
0 | 1523 } |
1524 | |
1525 //----- (00403854) -------------------------------------------------------- | |
1060 | 1526 void Actor::AI_SpellAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1527 { |
1528 Actor *v3; // ebx@1 | |
1879 | 1529 int16_t v4; // esi@3 |
1530 int16_t v5; // edi@3 | |
0 | 1531 signed int v6; // eax@4 |
1532 Vec3_int_ v7; // ST04_12@6 | |
1533 AIDirection *v9; // eax@8 | |
1534 __int16 v13; // ax@10 | |
1535 signed int v16; // ecx@17 | |
1536 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1537 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
1538 int v19; // [sp+44h] [bp-10h]@6 | |
1539 int v21; // [sp+4Ch] [bp-8h]@3 | |
1540 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1541 | |
1542 v3 = &pActors[uActorID]; | |
848 | 1543 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
0 | 1544 { |
848 | 1545 v6 = PID_ID(sTargetPid); |
1879 | 1546 v4 = pActors[v6].vPosition.x; |
1547 v5 = pActors[v6].vPosition.y; | |
1548 v21 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); | |
1549 } | |
1550 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
1551 { | |
1552 v4 = pParty->vPosition.x; | |
1553 v5 = pParty->vPosition.y; | |
1554 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
0 | 1555 } |
1556 else | |
1557 { | |
1879 | 1558 Error("Should not get here"); |
1559 return; | |
0 | 1560 } |
1561 v19 = v3->uActorHeight; | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1562 v7.z = v3->vPosition.z - (int)(v19 * -0.75); |
0 | 1563 v7.y = v3->vPosition.y; |
1564 v7.x = v3->vPosition.x; | |
1879 | 1565 if ( sub_407A1C(v4, v5, v21, v7) ) |
0 | 1566 { |
1879 | 1567 if ( pDir == nullptr ) |
0 | 1568 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1569 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), sTargetPid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1570 v9 = &a3; |
0 | 1571 } |
1879 | 1572 else |
1573 v9 = pDir; | |
0 | 1574 v3->uYawAngle = LOWORD(v9->uYawAngle); |
1879 | 1575 v13 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 1576 v3->uCurrentActionLength = 8 * v13; |
1879 | 1577 v3->uCurrentActionTime = 0; |
0 | 1578 v3->uAIState = AttackingRanged3; |
1879 | 1579 Actor::PlaySound(uActorID, 0); |
0 | 1580 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
1951 | 1581 if (v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0) |
1879 | 1582 pDira *= 2; |
0 | 1583 if ( pParty->bTurnBasedModeOn == 1 ) |
1879 | 1584 v3->pMonsterInfo.uRecoveryTime = pDira; |
0 | 1585 else |
1879 | 1586 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength + (int)(flt_6BE3A8_debug_recmod2 * pDira * 2.133333333333333); |
0 | 1587 v16 = v3->pMonsterInfo.uSpell1ID; |
1879 | 1588 v3->vVelocity.z = 0; |
1589 v3->vVelocity.y = 0; | |
1590 v3->vVelocity.x = 0; | |
2153 | 1591 if ( ShouldMonsterPlayAttackAnim(v3->pMonsterInfo.uSpell1ID) ) |
0 | 1592 { |
1593 v3->uCurrentActionLength = 64; | |
1879 | 1594 v3->uCurrentActionTime = 0; |
0 | 1595 v3->uAIState = Fidgeting; |
322 | 1596 v3->UpdateAnimation(); |
0 | 1597 v3->uAIState = AttackingRanged3; |
1598 } | |
1599 else | |
322 | 1600 v3->UpdateAnimation(); |
0 | 1601 } |
1602 else | |
1879 | 1603 Actor::AI_Pursue1(uActorID, sTargetPid, uActorID, 64, pDir); |
0 | 1604 } |
1605 | |
1606 //----- (0040368B) -------------------------------------------------------- | |
1060 | 1607 void Actor::AI_MissileAttack2(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1608 { |
1609 Actor *v3; // ebx@1 | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1610 int16_t v4; // esi@3 |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1611 int16_t v5; // edi@3 |
0 | 1612 signed int v6; // eax@4 |
1613 Vec3_int_ v7; // ST04_12@6 | |
1614 AIDirection *v9; // eax@8 | |
1615 __int16 v13; // ax@10 | |
1616 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1617 AIDirection v17; // [sp+28h] [bp-2Ch]@9 | |
1618 int v18; // [sp+44h] [bp-10h]@6 | |
1619 int v20; // [sp+4Ch] [bp-8h]@3 | |
1620 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1621 | |
1622 v3 = &pActors[uActorID]; | |
848 | 1623 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
0 | 1624 { |
848 | 1625 v6 = PID_ID(sTargetPid); |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1626 v4 = pActors[v6].vPosition.x; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1627 v5 = pActors[v6].vPosition.y; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1628 v20 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1629 } |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1630 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1631 { |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1632 v4 = pParty->vPosition.x; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1633 v5 = pParty->vPosition.y; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1634 v20 = pParty->vPosition.z + pParty->sEyelevel; |
0 | 1635 } |
1636 else | |
1637 { | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1638 Error("Should not get here"); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1639 return; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1640 } |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1641 v18 = v3->uActorHeight; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1642 v7.z = v3->vPosition.z - (int)(v18 * -0.75); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1643 v7.y = v3->vPosition.y; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1644 v7.x = v3->vPosition.x; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1645 if ( sub_407A1C(v4, v5, v20, v7) ) |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1646 { |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1647 if ( pDir == nullptr ) |
0 | 1648 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1649 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), sTargetPid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1650 v9 = &a3; |
0 | 1651 } |
1652 else | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1653 v9 = pDir; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1654 v3->uYawAngle = LOWORD(v9->uYawAngle); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1655 v13 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1656 v3->uCurrentActionLength = 8 * v13; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1657 v3->uCurrentActionTime = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1658 v3->uAIState = AttackingRanged2; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1659 Actor::PlaySound(uActorID, 0); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1660 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
1951 | 1661 if ( v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0 ) |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1662 pDira *= 2; |
0 | 1663 if ( pParty->bTurnBasedModeOn != 1 ) |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1664 v3->pMonsterInfo.uRecoveryTime = (int)(flt_6BE3A8_debug_recmod2 * pDira * 2.133333333333333); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1665 else |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1666 v3->pMonsterInfo.uRecoveryTime = pDira; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1667 v3->vVelocity.z = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1668 v3->vVelocity.y = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1669 v3->vVelocity.x = 0; |
322 | 1670 v3->UpdateAnimation(); |
0 | 1671 } |
1672 else | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1673 Actor::AI_Pursue1(uActorID, sTargetPid, uActorID, 64, pDir); |
0 | 1674 } |
1675 | |
1676 //----- (00403476) -------------------------------------------------------- | |
1060 | 1677 void Actor::AI_MissileAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1678 { |
1679 Actor *v3; // ebx@1 | |
1680 int v4; // esi@3 | |
1681 int v5; // edi@3 | |
1682 signed int v6; // eax@4 | |
1683 Vec3_int_ v7; // ST04_12@6 | |
1684 AIDirection *v10; // eax@9 | |
1685 __int16 v14; // ax@11 | |
1686 AIDirection a3; // [sp+Ch] [bp-48h]@10 | |
1687 AIDirection v18; // [sp+28h] [bp-2Ch]@10 | |
1688 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 1689 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 1690 int v22; // [sp+50h] [bp-4h]@3 |
1691 unsigned int pDira; // [sp+5Ch] [bp+8h]@11 | |
1692 | |
1693 v3 = &pActors[uActorID]; | |
848 | 1694 //a2 = edx0; |
1695 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 1696 { |
848 | 1697 v6 = PID_ID(sTargetPid); |
0 | 1698 v4 = pActors[v6].vPosition.x; |
1699 v5 = pActors[v6].vPosition.y; | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1700 v22 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); |
0 | 1701 } |
1702 else | |
1703 { | |
848 | 1704 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 1705 { |
1706 v4 = pParty->vPosition.x; | |
1707 v5 = pParty->vPosition.y; | |
1708 v22 = pParty->vPosition.z + pParty->sEyelevel; | |
1709 } | |
1710 else | |
1711 { | |
1712 v4 = (int)pDir; | |
1713 v5 = (int)pDir; | |
1714 } | |
1715 } | |
1716 v19 = v3->uActorHeight; | |
1717 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
1718 v7.y = v3->vPosition.y; | |
1719 v7.x = v3->vPosition.x; | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1720 if ( sub_407A1C(v4, v5, v22, v7) || sub_407A1C(v7.x, v7.y, v7.z, Vec3_int_(v4, v5, v22))) |
0 | 1721 { |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1722 if ( pDir == nullptr ) |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1723 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1724 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), sTargetPid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1725 v10 = &a3; |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1726 } |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1727 else |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1728 v10 = pDir; |
0 | 1729 v3->uYawAngle = LOWORD(v10->uYawAngle); |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1730 v14 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 1731 v3->uCurrentActionLength = 8 * v14; |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1732 v3->uCurrentActionTime = 0; |
0 | 1733 v3->uAIState = AttackingRanged1; |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1734 Actor::PlaySound(uActorID, 0); |
0 | 1735 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
1951 | 1736 if ( v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0 ) |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1737 pDira *= 2; |
0 | 1738 if ( pParty->bTurnBasedModeOn == 1 ) |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1739 v3->pMonsterInfo.uRecoveryTime = pDira; |
0 | 1740 else |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1741 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength - (int)(flt_6BE3A8_debug_recmod2 * pDira * -2.133333333333333); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1742 v3->vVelocity.z = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1743 v3->vVelocity.y = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1744 v3->vVelocity.x = 0; |
322 | 1745 v3->UpdateAnimation(); |
0 | 1746 } |
1747 else | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1748 Actor::AI_Pursue1(uActorID, sTargetPid, uActorID, 64, pDir); |
0 | 1749 } |
1750 | |
1751 //----- (004032B2) -------------------------------------------------------- | |
1456 | 1752 void Actor::AI_RandomMove( unsigned int uActor_id, unsigned int uTarget_id, int radius, int uActionLength ) |
1881 | 1753 { |
1754 int x; // ebx@1 | |
1755 int absy; // eax@1 | |
0 | 1756 unsigned int v9; // ebx@11 |
1757 int v10; // ebx@13 | |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
1758 AIDirection doNotInitializeBecauseShouldBeRandom; // [sp+Ch] [bp-30h]@7 |
0 | 1759 int y; // [sp+30h] [bp-Ch]@1 |
1881 | 1760 int absx; // [sp+38h] [bp-4h]@1 |
2281 | 1761 |
1762 x = pActors[uActor_id].vInitialPosition.x - pActors[uActor_id].vPosition.x; | |
1763 y = pActors[uActor_id].vInitialPosition.y - pActors[uActor_id].vPosition.y; | |
1881 | 1764 absx = abs(x); |
1765 absy = abs(y); | |
1766 if ( absx <= absy ) | |
1767 absx = absy + (absx / 2 ); | |
0 | 1768 else |
1881 | 1769 absx = absx + absy / 2; |
2281 | 1770 if ( MonsterStats::BelongsToSupertype(pActors[uActor_id].pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) |
0 | 1771 { |
1772 if ( !uActionLength ) | |
1773 uActionLength = 256; | |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
1774 Actor::AI_StandOrBored(uActor_id, OBJECT_Player, uActionLength, &doNotInitializeBecauseShouldBeRandom); |
0 | 1775 return; |
1776 } | |
1881 | 1777 if ( pActors[uActor_id].pMonsterInfo.uMovementType == 3 && absx < 128 ) |
0 | 1778 { |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
1779 Actor::AI_Stand(uActor_id, uTarget_id, 256, &doNotInitializeBecauseShouldBeRandom); |
0 | 1780 return; |
1781 } | |
1881 | 1782 absx += ((rand() & 0xF) * radius) / 16; |
1783 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(x, y); | |
0 | 1784 if ( rand() % 100 < 25 ) |
1785 { | |
1881 | 1786 Actor::StandAwhile(uActor_id); |
0 | 1787 return; |
1788 } | |
1789 v10 = v9 + rand() % 256 - 128; | |
2281 | 1790 if ( abs(v10 - pActors[uActor_id].uYawAngle) > 256 && !(pActors[uActor_id].uAttributes & 0x200000) ) |
0 | 1791 { |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
1792 Actor::AI_Stand(uActor_id, uTarget_id, 256, &doNotInitializeBecauseShouldBeRandom); |
245 | 1793 return; |
0 | 1794 } |
2281 | 1795 pActors[uActor_id].uYawAngle = v10; |
1796 if ( pActors[uActor_id].uMovementSpeed) | |
1797 pActors[uActor_id].uCurrentActionLength = 32 * absx / pActors[uActor_id].uMovementSpeed; | |
0 | 1798 else |
2281 | 1799 pActors[uActor_id].uCurrentActionLength = 0; |
1800 pActors[uActor_id].uCurrentActionTime = 0; | |
1801 pActors[uActor_id].uAIState = Tethered; | |
0 | 1802 if ( rand() % 100 < 2 ) |
2251 | 1803 Actor::PlaySound(uActor_id, 3); |
2281 | 1804 pActors[uActor_id].UpdateAnimation(); |
0 | 1805 } |
1806 | |
1807 //----- (004031C1) -------------------------------------------------------- | |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
1808 char __fastcall Actor::_4031C1_update_job_never_gets_called(unsigned int uActorID, signed int a2, int a3) //attempted to implement something like jobs for actors, but apparently was never finished |
0 | 1809 { |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
1810 return 0; |
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
1811 /*unsigned int v3; // edi@1 |
0 | 1812 Actor *v4; // esi@1 |
1813 ActorJob *v5; // eax@1 | |
1814 signed int v6; // edx@2 | |
1815 ActorJob *v7; // eax@2 | |
1816 signed int v8; // edi@2 | |
82 | 1817 ActorJob *v9; // ecx@2 |
0 | 1818 __int16 v10; // cx@15 |
1819 signed int v12; // [sp+8h] [bp-4h]@1 | |
1820 | |
1821 v3 = uActorID; | |
1822 v12 = a2; | |
1823 v4 = &pActors[uActorID]; | |
1824 v5 = (ActorJob *)pActors[uActorID].CanAct(); | |
1825 if ( v5 ) | |
1826 { | |
1827 v6 = 65535; | |
1828 v7 = &v4->pScheduledJobs[v3]; | |
1829 v8 = 7; | |
82 | 1830 v9 = &v7[7];//(char *)&v7[7].uHour; |
1831 while ( !(v9->uAttributes & 1) || v9->uHour > v12 ) | |
0 | 1832 { |
1833 --v8; | |
82 | 1834 --v9; |
0 | 1835 if ( v8 < 0 ) |
82 | 1836 break; |
0 | 1837 } |
82 | 1838 if( v8 >= 0 ) |
1839 v6 = v8; | |
0 | 1840 if ( !v8 && v6 == 65535 ) |
1841 v6 = 7; | |
1842 v5 = &v7[v6]; | |
1843 if ( v4->vInitialPosition.x != v5->vPos.x | |
1844 || v4->vInitialPosition.y != v5->vPos.y | |
1845 || v4->vInitialPosition.z != v5->vPos.z | |
1846 || v4->pMonsterInfo.uMovementType != v5->uAction ) | |
1847 { | |
1848 v4->vInitialPosition.x = v5->vPos.x; | |
1849 v4->vInitialPosition.y = v5->vPos.y; | |
1850 v10 = v5->vPos.z; | |
1851 v4->vInitialPosition.z = v10; | |
1852 LOBYTE(v5) = v5->uAction; | |
1456 | 1853 v4->pMonsterInfo.uMovementType = MONSTER_MOVEMENT_TYPE_STAIONARY; |
0 | 1854 if ( a3 == 1 ) |
1855 { | |
1856 v4->vPosition.x = v4->vInitialPosition.x; | |
1857 v4->vPosition.y = v4->vInitialPosition.y; | |
1858 LOBYTE(v5) = v10; | |
1859 v4->vPosition.z = v10; | |
1860 } | |
1861 } | |
1862 } | |
1882
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1863 return (char)v5;*/ |
0 | 1864 } |
1865 | |
1866 //----- (004030AD) -------------------------------------------------------- | |
1882
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1867 void Actor::AI_Stun(unsigned int uActorID, signed int edx0, int stunRegardlessOfState) |
0 | 1868 { |
1869 Actor *v4; // ebx@1 | |
1870 __int16 v7; // ax@16 | |
1871 AIDirection a3; // [sp+Ch] [bp-40h]@16 | |
1882
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1872 AIDirection* v10; // [sp+28h] [bp-24h]@16 |
0 | 1873 |
1874 v4 = &pActors[uActorID]; | |
1882
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1875 if ( v4->uAIState == Fleeing ) |
0 | 1876 BYTE2(v4->uAttributes) |= 2u; |
1877 if ( v4->pMonsterInfo.uHostilityType != 4 ) | |
1878 { | |
1879 v4->uAttributes &= 0xFFFFFFFBu; | |
1880 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
1881 } | |
1947 | 1882 if ( v4->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 ) |
1883 v4->pActorBuffs[ACTOR_BUFF_CHARM].Reset(); | |
1950 | 1884 if ( v4->pActorBuffs[ACTOR_BUFF_AFRAID].uExpireTime > 0 ) |
1885 v4->pActorBuffs[ACTOR_BUFF_AFRAID].Reset(); | |
1882
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1886 if ( stunRegardlessOfState |
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1887 || (v4->uAIState != Stunned |
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1888 && v4->uAIState != AttackingRanged1 |
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1889 && v4->uAIState != AttackingRanged2 |
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1890 && v4->uAIState != AttackingRanged3 |
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1891 && v4->uAIState != AttackingRanged4 |
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1892 && v4->uAIState != AttackingMelee)) |
0 | 1893 { |
1910
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1894 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), edx0, &a3, 0); |
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1895 v10 = &a3; |
1882
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|
1896 v4->uYawAngle = LOWORD(v10->uYawAngle); |
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1897 v7 = pSpriteFrameTable->pSpriteSFrames[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength; |
0 | 1898 v4->uCurrentActionTime = 0; |
1899 v4->uAIState = Stunned; | |
1900 v4->uCurrentActionLength = 8 * v7; | |
1882
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1901 Actor::PlaySound(uActorID, 2u); |
322 | 1902 v4->UpdateAnimation(); |
0 | 1903 } |
1904 } | |
1905 | |
1906 //----- (00402F87) -------------------------------------------------------- | |
414 | 1907 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4) |
0 | 1908 { |
1909 unsigned int v7; // eax@3 | |
1910 unsigned int v9; // eax@3 | |
1060 | 1911 |
1883 | 1912 Actor* actor = &pActors[uActorID]; |
417 | 1913 |
1914 AIDirection a3; // [sp+Ch] [bp-5Ch]@2 | |
414 | 1915 if (!a4) |
1910
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1916 { |
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1917 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0); |
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1918 a4 = &a3; |
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1919 } |
414 | 1920 |
1921 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength; | |
1922 | |
1640
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|
1923 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, actor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
414 | 1924 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7; |
1925 | |
2212 | 1926 if ( v9 & 0x700 ) // turned away - just stand |
414 | 1927 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4); |
1928 else // facing player - play bored anim | |
0 | 1929 { |
414 | 1930 actor->uAIState = Fidgeting; |
1931 actor->uCurrentActionTime = 0; | |
1932 actor->uYawAngle = a4->uYawAngle; | |
1933 actor->vVelocity.z = 0; | |
1934 actor->vVelocity.y = 0; | |
1935 actor->vVelocity.x = 0; | |
0 | 1936 if ( rand() % 100 < 5 ) |
414 | 1937 Actor::PlaySound(uActorID, 3); |
1938 actor->UpdateAnimation(); | |
0 | 1939 } |
1940 } | |
1941 | |
1942 //----- (00402F27) -------------------------------------------------------- | |
322 | 1943 void Actor::Resurrect(unsigned int uActorID) |
0 | 1944 { |
1945 Actor *pActor; // esi@1 | |
1946 | |
1947 pActor = &pActors[uActorID]; | |
1948 pActor->uCurrentActionTime = 0; | |
1949 pActor->uAIState = Resurrected; | |
1950 pActor->uCurrentActionAnimation = ANIM_Dying; | |
1883 | 1951 pActor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[pActor->pSpriteIDs[ANIM_Dying]].uAnimLength; |
0 | 1952 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP); |
2276 | 1953 Actor::PlaySound(uActorID, 1); |
322 | 1954 pActor->UpdateAnimation(); |
0 | 1955 } |
1956 | |
1957 //----- (00402D6E) -------------------------------------------------------- | |
319 | 1958 void Actor::Die(unsigned int uActorID) |
0 | 1959 { |
1980 | 1960 Actor* actor = &pActors[uActorID]; |
0 | 1961 |
319 | 1962 actor->uCurrentActionTime = 0; |
1963 actor->uAIState = Dying; | |
1964 actor->uCurrentActionAnimation = ANIM_Dying; | |
1965 actor->sCurrentHP = 0; | |
1966 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength; | |
1946
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1967 actor->pActorBuffs[ACTOR_BUFF_PARALYZED].Reset(); |
1945 | 1968 actor->pActorBuffs[ACTOR_BUFF_STONED].Reset(); |
319 | 1969 Actor::PlaySound(uActorID, 1); |
1970 actor->UpdateAnimation(); | |
1971 | |
1972 for (uint i = 0; i < 5; ++i) | |
1529 | 1973 if (pParty->monster_id_for_hunting[i] == actor->pMonsterInfo.uID) |
1974 pParty->monster_for_hunting_killed[i] = true; | |
319 | 1975 |
1976 for (uint i = 0; i < 22; ++i) | |
1977 actor->pActorBuffs[i].Reset(); | |
1978 | |
1979 ItemGen drop; | |
1012 | 1980 drop.Reset(); |
319 | 1981 switch (actor->pMonsterInfo.uID) |
0 | 1982 { |
319 | 1983 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3: |
1984 drop.uItemID = ITEM_HARPY_FEATHER; | |
1985 break; | |
1986 | |
1987 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3: | |
1988 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE; | |
1989 break; | |
1990 | |
1991 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3: | |
1992 drop.uItemID = ITEM_TROLL_BLOOD; | |
1993 break; | |
1994 | |
1995 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3: | |
1996 drop.uItemID = ITEM_DEVIL_ICHOR; | |
1997 break; | |
1998 | |
1999 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3: | |
2000 drop.uItemID = ITEM_DRAGON_EYE; | |
321 | 2001 break; |
0 | 2002 } |
319 | 2003 |
1759 | 2004 if (rand() % 100 < 20 && drop.uItemID != 0) |
0 | 2005 { |
2331
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|
2006 SpriteObject::sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID, |
319 | 2007 actor->vPosition.x, |
2008 actor->vPosition.y, | |
2009 actor->vPosition.z + 16, | |
2010 rand() % 200 + 200, | |
0 | 2011 1, |
2012 1, | |
2013 0, | |
319 | 2014 &drop); |
0 | 2015 } |
319 | 2016 |
2017 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE) | |
2018 Actor::Explode(uActorID); | |
0 | 2019 } |
2020 | |
2021 //----- (00402CED) -------------------------------------------------------- | |
322 | 2022 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID) |
0 | 2023 { |
2024 unsigned __int16 v3; // dx@1 | |
2025 | |
1408 | 2026 v3 = pActors[uActorID].pSoundSampleIDs[uSoundID]; |
0 | 2027 if ( v3 ) |
2028 { | |
1949 | 2029 if ( pActors[uActorID].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime <= 0 ) |
1883 | 2030 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
0 | 2031 else |
2032 { | |
1949 | 2033 switch(pActors[uActorID].pActorBuffs[ACTOR_BUFF_SHRINK].uPower) |
0 | 2034 { |
1883 | 2035 case 1: |
2036 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075); | |
2037 break; | |
2038 case 2: | |
2039 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075); | |
2040 break; | |
2041 case 3: | |
2042 case 4: | |
2043 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075); | |
2044 break; | |
2045 default: | |
2046 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); | |
2047 break; | |
0 | 2048 } |
2049 } | |
2050 } | |
2051 } | |
2052 | |
2053 //----- (00402AD7) -------------------------------------------------------- | |
1060 | 2054 void Actor::AI_Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir) |
0 | 2055 { |
2056 int v6; // eax@1 | |
2057 Actor *v7; // ebx@1 | |
2058 unsigned int v8; // ecx@1 | |
2059 AIDirection *v10; // esi@6 | |
2060 AIDirection a3; // [sp+Ch] [bp-5Ch]@7 | |
2061 unsigned int v18; // [sp+64h] [bp-4h]@1 | |
2062 | |
2063 v6 = 0; | |
2064 v7 = &pActors[uActorID]; | |
862 | 2065 v8 = PID(OBJECT_Actor,uActorID); |
1884 | 2066 if ( v7->pMonsterInfo.uFlying != 0 && !pParty->bFlying ) //TODO: Does v6 have a point? |
0 | 2067 { |
2068 if ( v7->pMonsterInfo.uMissleAttack1Type ) | |
2069 v6 = v7->uActorRadius + 512; | |
2070 else | |
2071 v6 = pParty->uPartyHeight; | |
2072 } | |
1052 | 2073 |
1884 | 2074 if ( pDir == nullptr ) |
0 | 2075 { |
1910
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2076 Actor::GetDirectionInfo(v8, a2, &a3, v6); |
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2077 v10 = &a3; |
1884 | 2078 } |
2079 else | |
2080 v10 = pDir; | |
0 | 2081 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) |
2082 { | |
2083 if ( !uActionLength ) | |
2084 uActionLength = 256; | |
1884 | 2085 Actor::AI_StandOrBored(uActorID, 4, uActionLength, v10); |
322 | 2086 return; |
0 | 2087 } |
1884 | 2088 if ( v10->uDistance < 307.2 ) |
0 | 2089 { |
2090 if ( !uActionLength ) | |
2091 uActionLength = 256; | |
1884 | 2092 Actor::AI_Stand(uActorID, a2, uActionLength, v10); |
322 | 2093 return; |
0 | 2094 } |
1884 | 2095 if ( v7->uMovementSpeed == 0 ) |
322 | 2096 { |
1884 | 2097 Actor::AI_Stand(uActorID, a2, uActionLength, v10); |
322 | 2098 return; |
2099 } | |
0 | 2100 if ( arg0 % 2 ) |
2101 v18 = -16; | |
1884 | 2102 else |
2103 v18 = 16; | |
1052 | 2104 |
0 | 2105 v7->uYawAngle = stru_5C6E00->Atan2( |
1885 | 2106 pParty->vPosition.x + (int)fixpoint_mul(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.x, |
2059 | 2107 pParty->vPosition.y + (int)fixpoint_mul(stru_5C6E00->Sin(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.y); |
0 | 2108 if ( uActionLength ) |
2109 v7->uCurrentActionLength = uActionLength; | |
2110 else | |
2111 v7->uCurrentActionLength = 128; | |
2112 v7->uPitchAngle = LOWORD(v10->uPitchAngle); | |
2113 v7->uAIState = Pursuing; | |
322 | 2114 v7->UpdateAnimation(); |
0 | 2115 } |
2116 | |
2117 //----- (00402968) -------------------------------------------------------- | |
1060 | 2118 void Actor::AI_Flee(unsigned int uActorID, signed int sTargetPid, int uActionLength, AIDirection *a4) |
0 | 2119 { |
2120 Actor *v5; // ebx@1 | |
2121 int v7; // ecx@2 | |
2122 unsigned __int16 v9; // ax@15 | |
1909 | 2123 AIDirection v10; // [sp+8h] [bp-7Ch]@4 |
2124 AIDirection a3; // [sp+24h] [bp-60h]@3 | |
1885 | 2125 AIDirection* v13; // [sp+5Ch] [bp-28h]@4 |
0 | 2126 |
2127 v5 = &pActors[uActorID]; | |
1885 | 2128 if ( v5->CanAct() ) |
0 | 2129 { |
1885 | 2130 v7 = PID(OBJECT_Actor,uActorID); |
0 | 2131 if ( !a4 ) |
2132 { | |
1910
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2133 Actor::GetDirectionInfo(v7, sTargetPid, &a3, v5->pMonsterInfo.uFlying); |
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2134 a4 = &a3; |
0 | 2135 } |
1910
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2136 Actor::GetDirectionInfo(v7, 4u, &v10, 0); |
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2137 v13 = &v10; |
0 | 2138 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) |
1885 | 2139 || PID_TYPE(sTargetPid) == OBJECT_Actor && v13->uDistance < 307.2 ) |
0 | 2140 { |
2141 if ( !uActionLength ) | |
2142 uActionLength = 256; | |
1885 | 2143 Actor::AI_StandOrBored(uActorID, 4, uActionLength, v13); |
0 | 2144 } |
2145 else | |
2146 { | |
1885 | 2147 if ( v5->uMovementSpeed ) |
2148 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v5->uMovementSpeed; | |
0 | 2149 else |
2150 v5->uCurrentActionLength = 0; | |
2151 if ( v5->uCurrentActionLength > 256 ) | |
2152 v5->uCurrentActionLength = 256; | |
2153 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle); | |
2154 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi); | |
2155 v9 = LOWORD(a4->uPitchAngle); | |
2156 v5->uCurrentActionTime = 0; | |
2157 v5->uPitchAngle = v9; | |
2158 v5->uAIState = Fleeing; | |
322 | 2159 v5->UpdateAnimation(); |
0 | 2160 } |
2161 } | |
2162 } | |
2163 | |
2164 //----- (0040281C) -------------------------------------------------------- | |
1060 | 2165 void Actor::AI_Pursue2(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5) |
0 | 2166 { |
2167 int v6; // eax@1 | |
2168 Actor *v7; // ebx@1 | |
2169 unsigned int v8; // ecx@1 | |
2170 AIDirection *v10; // esi@7 | |
2171 signed __int16 v13; // cx@19 | |
2172 unsigned __int16 v14; // ax@25 | |
2173 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
2174 AIDirection v18; // [sp+28h] [bp-24h]@8 | |
2175 | |
2176 v6 = 0; | |
2177 v7 = &pActors[uActorID]; | |
862 | 2178 v8 = PID(OBJECT_Actor,uActorID); |
1886 | 2179 if ( v7->pMonsterInfo.uFlying != 0 && !pParty->bFlying ) |
0 | 2180 { |
2181 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
2182 v6 = v7->uActorRadius + 512; | |
2183 else | |
2184 v6 = pParty->uPartyHeight; | |
2185 } | |
2186 v10 = pDir; | |
2187 if ( !pDir ) | |
2188 { | |
1910
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2189 Actor::GetDirectionInfo(v8, a2, &a3, v6); |
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2190 v10 = &a3; |
0 | 2191 } |
2192 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2193 { | |
2194 if ( !uActionLength ) | |
2195 uActionLength = 256; | |
1886 | 2196 Actor::AI_StandOrBored(uActorID, 4, uActionLength, v10); |
322 | 2197 return; |
0 | 2198 } |
2199 if ( (signed int)v10->uDistance < a5 ) | |
2200 { | |
2201 if ( !uActionLength ) | |
2202 uActionLength = 256; | |
1886 | 2203 Actor::AI_StandOrBored(uActorID, a2, uActionLength, v10); |
322 | 2204 return; |
0 | 2205 } |
2206 if ( uActionLength ) | |
2207 { | |
2208 v7->uCurrentActionLength = uActionLength; | |
2209 } | |
2210 else | |
2211 { | |
2212 v13 = v7->uMovementSpeed; | |
2213 if ( v13 ) | |
2214 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13; | |
2215 else | |
2216 v7->uCurrentActionLength = 0; | |
2217 if ( v7->uCurrentActionLength > 32 ) | |
2218 v7->uCurrentActionLength = 32; | |
2219 } | |
2220 v7->uYawAngle = LOWORD(v10->uYawAngle); | |
2221 v14 = LOWORD(v10->uPitchAngle); | |
2222 v7->uCurrentActionTime = 0; | |
2223 v7->uPitchAngle = v14; | |
2224 v7->uAIState = Pursuing; | |
322 | 2225 v7->UpdateAnimation(); |
0 | 2226 } |
2227 | |
2228 //----- (00402686) -------------------------------------------------------- | |
1060 | 2229 void Actor::AI_Pursue3(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4) |
0 | 2230 { |
2231 int v5; // eax@1 | |
2232 Actor *v6; // ebx@1 | |
2233 int v7; // ecx@1 | |
2234 signed __int16 v12; // cx@19 | |
2235 __int16 v14; // ax@25 | |
2236 unsigned __int16 v16; // ax@28 | |
2237 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
1887 | 2238 AIDirection* v20; // [sp+28h] [bp-24h]@8 |
0 | 2239 |
2240 v5 = 0; | |
2241 v6 = &pActors[uActorID]; | |
862 | 2242 v7 = PID(OBJECT_Actor,uActorID); |
1887 | 2243 if ( v6->pMonsterInfo.uFlying != 0 && !pParty->bFlying ) |
0 | 2244 { |
2245 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
2246 v5 = v6->uActorRadius + 512; | |
2247 else | |
2248 v5 = pParty->uPartyHeight; | |
2249 } | |
2250 if ( !a4 ) | |
2251 { | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
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1909
diff
changeset
|
2252 Actor::GetDirectionInfo(v7, a2, &a3, v5); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
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1909
diff
changeset
|
2253 v20 = &a3; |
0 | 2254 } |
2255 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2256 { | |
2257 if ( !uActionLength ) | |
2258 uActionLength = 256; | |
860 | 2259 return Actor::AI_StandOrBored(uActorID, 4, uActionLength, a4); |
0 | 2260 } |
1887 | 2261 if ( a4->uDistance < 307.2 ) |
0 | 2262 { |
2263 if ( !uActionLength ) | |
2264 uActionLength = 256; | |
1887 | 2265 return Actor::AI_StandOrBored(uActorID, a2, uActionLength, a4); |
0 | 2266 } |
2267 if ( uActionLength ) | |
2268 v6->uCurrentActionLength = uActionLength + rand() % uActionLength; | |
2269 else | |
2270 { | |
2271 v12 = v6->uMovementSpeed; | |
2272 if ( v12 ) | |
860 | 2273 v6->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v12; |
0 | 2274 else |
2275 v6->uCurrentActionLength = 0; | |
2276 if ( v6->uCurrentActionLength > 128 ) | |
2277 v6->uCurrentActionLength = 128; | |
2278 } | |
860 | 2279 v14 = LOWORD(a4->uYawAngle); |
1887 | 2280 if ( rand() % 2 ) |
2281 v14 += 256; | |
0 | 2282 else |
1887 | 2283 v14 -= 256; |
2284 v6->uYawAngle = v14; | |
860 | 2285 v16 = LOWORD(a4->uPitchAngle); |
0 | 2286 v6->uCurrentActionTime = 0; |
2287 v6->uPitchAngle = v16; | |
2288 v6->uAIState = Pursuing; | |
2289 if ( rand() % 100 < 2 ) | |
860 | 2290 Actor::PlaySound(uActorID, 2u); |
322 | 2291 v6->UpdateAnimation(); |
0 | 2292 } |
2293 | |
1893 | 2294 //----- (00401221) -------------------------------------------------------- |
417 | 2295 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party) |
0 | 2296 { |
2297 int v5; // ecx@1 | |
2298 signed int v10; // eax@13 | |
1894 | 2299 uint v11; // ebx@16 |
2300 uint v12; // eax@16 | |
0 | 2301 signed int v14; // eax@31 |
1894 | 2302 uint v15; // edi@43 |
2303 uint v16; // ebx@45 | |
2304 uint v17; // eax@45 | |
1893 | 2305 signed int closestId; // [sp+14h] [bp-1Ch]@1 |
1894 | 2306 uint v23; // [sp+1Ch] [bp-14h]@16 |
1893 | 2307 unsigned int lowestRadius; // [sp+24h] [bp-Ch]@1 |
1894 | 2308 uint v27; // [sp+2Ch] [bp-4h]@16 |
2309 uint v28; // [sp+2Ch] [bp-4h]@45 | |
0 | 2310 |
1893 | 2311 lowestRadius = UINT_MAX; |
0 | 2312 v5 = 0; |
2313 *a2 = 0; | |
1893 | 2314 closestId = 0; |
417 | 2315 assert(uActorID < uNumActors); |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2316 Actor* thisActor = &pActors[uActorID]; |
417 | 2317 |
2318 for (uint i = 0; i < uNumActors; ++i) | |
0 | 2319 { |
1893 | 2320 Actor* actor = &pActors[i]; |
417 | 2321 if (actor->uAIState == Dead || actor->uAIState == Dying || |
2322 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i ) | |
2323 continue; | |
2324 | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2325 if (thisActor->uLastCharacterIDToHit == 0 || PID(OBJECT_Actor,v5) != thisActor->uLastCharacterIDToHit ) |
245 | 2326 { |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2327 v10 = thisActor->GetActorsRelation(actor); |
417 | 2328 if ( v10 == 0 ) |
245 | 2329 continue; |
2330 } | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2331 else if (thisActor->IsNotAlive()) |
245 | 2332 { |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2333 thisActor->uLastCharacterIDToHit = 0; |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2334 v10 = thisActor->GetActorsRelation(actor); |
417 | 2335 if ( v10 == 0 ) |
245 | 2336 continue; |
2337 } | |
2338 else | |
2339 { | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2340 if ( (actor->uGroup != 0 || thisActor->uGroup != 0) && actor->uGroup == thisActor->uGroup ) |
245 | 2341 continue; |
2342 v10 = 4; | |
2343 } | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2344 if ( thisActor->pMonsterInfo.uHostilityType ) |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2345 v10 = pMonsterStats->pInfos[thisActor->pMonsterInfo.uID].uHostilityType; |
2154 | 2346 v11 = _4DF380_hostilityRanges[v10]; |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2347 v23 = abs(thisActor->vPosition.x - actor->vPosition.x); |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2348 v27 = abs(thisActor->vPosition.y - actor->vPosition.y); |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2349 v12 = abs(thisActor->vPosition.z - actor->vPosition.z); |
245 | 2350 if ( v23 <= v11 |
2351 && v27 <= v11 | |
2352 && v12 <= v11 | |
1493 | 2353 && sub_4070EF_prolly_detect_player(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID)) |
1893 | 2354 && v23 * v23 + v27 * v27 + v12 * v12 < lowestRadius ) |
245 | 2355 { |
1893 | 2356 lowestRadius = v23 * v23 + v27 * v27 + v12 * v12; |
2357 closestId = i; | |
245 | 2358 } |
0 | 2359 } |
1893 | 2360 |
2361 if ( lowestRadius != UINT_MAX ) | |
2362 { | |
2363 *a2 = PID(OBJECT_Actor, closestId); | |
2364 } | |
1894 | 2365 |
2366 if (can_target_party && !pParty->Invisible()) | |
0 | 2367 { |
1893 | 2368 if ( thisActor->uAttributes & 0x80000 |
1956
542c13cd72e2
pActorBuffs[12] to pActorBuffs[ACTOR_BUFF_ENSLAVED]
Grumpy7
parents:
1955
diff
changeset
|
2369 && thisActor->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime <= 0 |
1947 | 2370 && thisActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime <= 0 |
1948
7fd4bfa175fd
pActorBuffs[2] to pActorBuffs[ACTOR_BUFF_SUMMONED]
Grumpy7
parents:
1947
diff
changeset
|
2371 && thisActor->pActorBuffs[ACTOR_BUFF_SUMMONED].uExpireTime <= 0 ) |
0 | 2372 v14 = 4; |
1893 | 2373 else |
2374 v14 = thisActor->GetActorsRelation(0); | |
417 | 2375 if ( v14 != 0 ) |
0 | 2376 { |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2377 if ( !thisActor->pMonsterInfo.uHostilityType ) |
2154 | 2378 v15 = _4DF380_hostilityRanges[v14]; |
1893 | 2379 else |
2154 | 2380 v15 = _4DF380_hostilityRanges[4]; |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2381 v16 = abs(thisActor->vPosition.x - pParty->vPosition.x); |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2382 v28 = abs(thisActor->vPosition.y - pParty->vPosition.y); |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2383 v17 = abs(thisActor->vPosition.z - pParty->vPosition.z); |
1893 | 2384 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 && (v16 * v16 + v28 * v28 + v17 * v17 < lowestRadius)) |
0 | 2385 { |
1893 | 2386 *a2 = OBJECT_Player; |
0 | 2387 } |
2388 } | |
2389 } | |
2390 } | |
2391 // 4DF380: using guessed type int dword_4DF380[]; | |
2392 // 4DF390: using guessed type int dword_4DF390; | |
2393 | |
2394 //----- (0040104C) -------------------------------------------------------- | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2395 signed int Actor::GetActorsRelation(Actor *otherActPtr) |
0 | 2396 { |
1892 | 2397 unsigned int thisGroup; // ebp@19 |
2398 int otherGroup; // eax@22 | |
2399 unsigned int thisAlly; // edx@25 | |
2400 unsigned int otherAlly; // edx@33 | |
0 | 2401 |
1892 | 2402 if ( otherActPtr) |
1890 | 2403 { |
2251 | 2404 if ( otherActPtr->uGroup != 0 && this->uGroup != 0 && otherActPtr->uGroup == this->uGroup ) |
1890 | 2405 return 0; |
2406 } | |
2407 | |
1892 | 2408 if (this->pActorBuffs[ACTOR_BUFF_BERSERK].uExpireTime > 0) |
2409 return 4; | |
2410 thisAlly = this->uAlly; | |
2411 if ( this->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime > 0 || thisAlly == 9999) | |
2412 thisGroup = 0; | |
2413 else if ( thisAlly > 0 ) | |
2414 thisGroup = thisAlly; | |
0 | 2415 else |
1892 | 2416 thisGroup = (this->pMonsterInfo.uID - 1) / 3 + 1; |
2417 | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2418 if ( otherActPtr ) |
0 | 2419 { |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2420 if (otherActPtr->pActorBuffs[ACTOR_BUFF_BERSERK].uExpireTime > 0) |
0 | 2421 return 4; |
1892 | 2422 otherAlly = otherActPtr->uAlly; |
2423 if ( otherActPtr->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime > 0 || otherAlly == 9999) | |
2424 otherGroup = 0; | |
2425 else if ( otherAlly > 0 ) | |
2426 otherGroup = otherAlly; | |
1891 | 2427 else |
1892 | 2428 otherGroup = (otherActPtr->pMonsterInfo.uID - 1) / 3 + 1; |
0 | 2429 } |
2430 else | |
1892 | 2431 otherGroup = 0; |
1891 | 2432 |
1892 | 2433 if ( this->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 && !otherGroup |
2434 || otherActPtr && otherActPtr->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 && !thisGroup ) | |
0 | 2435 return 0; |
1892 | 2436 if ( this->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime <= 0 && this->uAttributes & 0x80000 && !otherGroup ) |
0 | 2437 return 4; |
1892 | 2438 if (thisGroup >= 89 || otherGroup >= 89) |
1891 | 2439 return 0; |
2440 | |
1892 | 2441 if ( thisGroup == 0 ) |
0 | 2442 { |
1892 | 2443 if ( (!otherActPtr || this->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime > 0 && !(otherActPtr->uAttributes & 0x80000)) && !pFactionTable->relations[otherGroup][0]) |
2444 return pFactionTable->relations[0][otherGroup]; | |
1891 | 2445 else |
2446 return 4; | |
0 | 2447 } |
1891 | 2448 else |
1892 | 2449 return pFactionTable->relations[thisGroup][otherGroup]; |
0 | 2450 } |
2451 | |
2452 //----- (0045976D) -------------------------------------------------------- | |
322 | 2453 void Actor::UpdateAnimation() |
0 | 2454 { |
322 | 2455 //AIState state; // edx@1 |
2456 //unsigned int result; // eax@1 | |
0 | 2457 |
322 | 2458 //state = (AIState)this->; |
2459 uAttributes &= 0xFFDFFFFF; | |
2460 //result = this->uAttributes; | |
2461 switch (uAIState) | |
0 | 2462 { |
2463 case Tethered: | |
322 | 2464 uCurrentActionAnimation = ANIM_Walking; |
2465 break; | |
2466 | |
0 | 2467 case AttackingMelee: |
322 | 2468 uCurrentActionAnimation = ANIM_AtkMelee; |
2469 uAttributes |= 0x200000u; | |
2470 break; | |
2471 | |
0 | 2472 case AttackingRanged1: |
2473 case AttackingRanged2: | |
2474 case AttackingRanged3: | |
2475 case AttackingRanged4: | |
322 | 2476 uCurrentActionAnimation = ANIM_AtkRanged; |
2477 uAttributes |= 0x200000u; | |
2478 break; | |
2479 | |
0 | 2480 case Dying: |
2481 case Resurrected: | |
322 | 2482 uCurrentActionAnimation = ANIM_Dying; |
2483 uAttributes |= 0x200000u; | |
2484 break; | |
2485 | |
0 | 2486 case Pursuing: |
2487 case Fleeing: | |
322 | 2488 uCurrentActionAnimation = ANIM_Walking; |
2489 uAttributes |= 0x200000u; | |
2490 break; | |
2491 | |
0 | 2492 case Stunned: |
322 | 2493 uCurrentActionAnimation = ANIM_GotHit; |
2494 uAttributes |= 0x200000u; | |
2495 break; | |
2496 | |
0 | 2497 case Fidgeting: |
322 | 2498 uCurrentActionAnimation = ANIM_Bored; |
2499 uAttributes |= 0x200000u; | |
2500 break; | |
2501 | |
0 | 2502 case Standing: |
2503 case Interacting: | |
2504 case Summoned: | |
322 | 2505 uCurrentActionAnimation = ANIM_Standing; |
2506 uAttributes |= 0x200000u; | |
2507 break; | |
2508 | |
0 | 2509 case Dead: |
322 | 2510 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0) |
2511 uAIState = Removed; | |
0 | 2512 else |
322 | 2513 uCurrentActionAnimation = ANIM_Dead; |
2514 break; | |
2515 | |
551 | 2516 case Removed: |
652 | 2517 case Disabled: |
551 | 2518 return; |
2519 | |
0 | 2520 default: |
322 | 2521 assert(false); |
0 | 2522 } |
2523 } | |
2524 | |
2525 //----- (00459671) -------------------------------------------------------- | |
2526 void Actor::Reset() | |
2527 { | |
2528 this->pActorName[0] = 0; | |
2529 this->word_000086_some_monster_id = 0; | |
602 | 2530 this->sNPC_ID = 0; |
0 | 2531 this->vPosition.z = 0; |
2532 this->vPosition.y = 0; | |
2533 this->vPosition.x = 0; | |
2534 this->vVelocity.z = 0; | |
2535 this->vVelocity.y = 0; | |
2536 this->vVelocity.x = 0; | |
2537 this->uYawAngle = 0; | |
2538 this->uPitchAngle = 0; | |
2539 this->uAttributes = 0; | |
2540 this->uSectorID = 0; | |
2541 this->uCurrentActionTime = 0; | |
2542 this->vInitialPosition.z = 0; | |
2543 this->vInitialPosition.y = 0; | |
2544 this->vInitialPosition.x = 0; | |
2545 this->vGuardingPosition.z = 0; | |
2546 this->vGuardingPosition.y = 0; | |
2547 this->vGuardingPosition.x = 0; | |
2548 this->uTetherDistance = 256; | |
2549 this->uActorRadius = 32; | |
2550 this->uActorHeight = 128; | |
2551 this->uAIState = Standing; | |
305 | 2552 this->uCurrentActionAnimation = ANIM_Standing; |
0 | 2553 this->uMovementSpeed = 200; |
2554 this->uCarriedItemID = 0; | |
2555 this->uGroup = 0; | |
2556 this->uAlly = 0; | |
2557 this->uSummonerID = 0; | |
2558 this->uLastCharacterIDToHit = 0; | |
2559 this->dword_000334_unique_name = 0; | |
2560 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs)); | |
2561 memset(this->pActorBuffs, 0, 0x160u); | |
2562 } | |
2563 | |
2564 //----- (0045959A) -------------------------------------------------------- | |
2565 void Actor::PrepareSprites(char load_sounds_if_bit1_set) | |
2566 { | |
694 | 2567 |
2568 MonsterDesc *v3; // esi@1 | |
0 | 2569 MonsterInfo *v9; // [sp+84h] [bp-10h]@1 |
694 | 2570 |
0 | 2571 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1]; |
2572 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1]; | |
2573 //v12 = pSpriteIDs; | |
2574 //Source = (char *)v3->pSpriteNames; | |
2575 //do | |
2576 for (uint i = 0; i < 8; ++i) | |
2577 { | |
2578 //strcpy(pSpriteName, v3->pSpriteNames[i]); | |
2579 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]); | |
2580 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]); | |
2581 } | |
2582 uActorHeight = v3->uMonsterHeight; | |
2583 uActorRadius = v3->uMonsterRadius; | |
33 | 2584 uMovementSpeed = v9->uBaseSpeed; |
0 | 2585 if ( !(load_sounds_if_bit1_set & 1) ) |
2586 { | |
2251 | 2587 for ( int i = 0; i < 4; ++i ) |
2588 pSoundSampleIDs[i] = v3->pSoundSampleIDs[i]; | |
0 | 2589 } |
2590 } | |
2591 | |
2592 //----- (00459667) -------------------------------------------------------- | |
2593 void Actor::Remove() | |
2594 { | |
2595 this->uAIState = Removed; | |
2596 } | |
2597 | |
2310 | 2598 |
2599 //----- (0043B1B0) -------------------------------------------------------- | |
2600 void Actor::ActorDamageFromMonster(signed int attacker_id, unsigned int actor_id, Vec3_int_ *pVelocity, signed int a4) | |
2601 { | |
2602 int v4; // ebx@1 | |
2603 int dmgToRecv; // qax@8 | |
2604 signed int v12; // ecx@20 | |
2605 int finalDmg; // edi@30 | |
2606 int pushDistance; // [sp+20h] [bp+Ch]@34 | |
2607 | |
2608 v4 = 0; | |
2609 if ( PID_TYPE(attacker_id) == OBJECT_Item) | |
2610 { | |
2611 v4 = pSpriteObjects[PID_ID(attacker_id)].field_60_distance_related_prolly_lod; | |
2612 attacker_id = pSpriteObjects[PID_ID(attacker_id)].spell_caster_pid; | |
2613 } | |
2614 if ( PID_TYPE(attacker_id) == OBJECT_Actor) | |
2615 { | |
2616 if ( !pActors[actor_id].IsNotAlive() ) | |
2617 { | |
2618 pActors[actor_id].uLastCharacterIDToHit = attacker_id; | |
2619 if ( pActors[actor_id].uAIState == Fleeing ) | |
2620 pActors[actor_id].uAttributes |= FACE_UNKNOW7; | |
2621 if ( pActors[PID_ID(attacker_id)]._4273BB_DoesHitOtherActor(&pActors[actor_id], v4, 0) ) | |
2622 { | |
2623 dmgToRecv = pActors[PID_ID(attacker_id)]._43B3E0_CalcDamage(a4); | |
2624 if ( pActors[PID_ID(attacker_id)].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime > 0 ) | |
2625 { | |
2626 if ( pActors[PID_ID(attacker_id)].pActorBuffs[ACTOR_BUFF_SHRINK].uPower ) | |
2627 dmgToRecv = dmgToRecv / pActors[PID_ID(attacker_id)].pActorBuffs[ACTOR_BUFF_SHRINK].uPower; | |
2628 } | |
2629 if ( pActors[actor_id].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 ) | |
2630 dmgToRecv = 0; | |
2631 if ( a4 == 0 ) | |
2632 v12 = pActors[PID_ID(attacker_id)].pMonsterInfo.uAttack1Type; | |
2633 else if ( a4 == 1 ) | |
2634 { | |
2635 v12 = pActors[PID_ID(attacker_id)].pMonsterInfo.uAttack2Type; | |
2636 if ( SHIDWORD(pActors[actor_id].pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime) > 0 ) | |
2637 dmgToRecv = dmgToRecv / 2; | |
2638 } | |
2639 else if ( a4 == 2 ) | |
2640 v12 = pSpellStats->pInfos[pActors[actor_id].pMonsterInfo.uSpell1ID].uSchool; | |
2641 else if ( a4 == 3 ) | |
2642 v12 = pSpellStats->pInfos[pActors[actor_id].pMonsterInfo.uSpell2ID].uSchool; | |
2643 else if ( a4 == 4 ) | |
2644 v12 = pActors[PID_ID(attacker_id)].pMonsterInfo.field_3C_some_special_attack; | |
2645 else | |
2646 v12 = 4; | |
2647 finalDmg = pActors[actor_id].CalcMagicalDamageToActor((DAMAGE_TYPE)v12, dmgToRecv); | |
2648 pActors[actor_id].sCurrentHP -= finalDmg; | |
2649 if ( finalDmg ) | |
2650 { | |
2651 if ( pActors[actor_id].sCurrentHP > 0 ) | |
2652 Actor::AI_Stun(actor_id, attacker_id, 0); | |
2653 else | |
2654 Actor::Die(actor_id); | |
2655 Actor::AggroSurroundingPeasants(actor_id, 0); | |
2656 pushDistance = 20 * finalDmg / pActors[actor_id].pMonsterInfo.uHP; | |
2657 if ( pushDistance > 10 ) | |
2658 pushDistance = 10; | |
2659 if ( !MonsterStats::BelongsToSupertype(pActors[actor_id].pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2660 { | |
2661 pVelocity->x = (int32)fixpoint_mul(pushDistance, pVelocity->x); | |
2662 pVelocity->y = (int32)fixpoint_mul(pushDistance, pVelocity->y); | |
2663 pVelocity->z = (int32)fixpoint_mul(pushDistance, pVelocity->z); | |
2664 pActors[actor_id].vVelocity.x = 50 * LOWORD(pVelocity->x); | |
2665 pActors[actor_id].vVelocity.y = 50 * LOWORD(pVelocity->y); | |
2666 pActors[actor_id].vVelocity.z = 50 * LOWORD(pVelocity->z); | |
2667 } | |
2668 Actor::AddBloodsplatOnDamageOverlay(actor_id, 1, finalDmg); | |
2669 } | |
2670 else | |
2671 Actor::AI_Stun(actor_id, attacker_id, 0); | |
2672 return; | |
2673 } | |
2674 } | |
2675 } | |
2676 } | |
2677 | |
0 | 2678 //----- (0044FD29) -------------------------------------------------------- |
1895 | 2679 void Actor::SummonMinion( int summonerId ) |
0 | 2680 { |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2681 unsigned __int8 extraSummonLevel; // al@1 |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2682 int summonMonsterBaseType; // esi@1 |
0 | 2683 int v5; // edx@2 |
2684 int v7; // edi@10 | |
2685 Actor *v8; // esi@10 | |
2686 MonsterInfo *v9; // ebx@10 | |
2687 MonsterDesc *v10; // edi@10 | |
2688 int v13; // ebx@10 | |
2689 int v15; // edi@10 | |
2690 int v17; // ebx@10 | |
1894 | 2691 unsigned int v19; // qax@10 |
0 | 2692 int result; // eax@13 |
1894 | 2693 unsigned int monsterId; // [sp+10h] [bp-18h]@8 |
0 | 2694 int v27; // [sp+18h] [bp-10h]@10 |
1894 | 2695 int actorSector; // [sp+1Ch] [bp-Ch]@8 |
0 | 2696 |
1895 | 2697 |
2698 actorSector = 0; | |
2699 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
2700 actorSector = pIndoor->GetSector(this->vPosition.x, this->vPosition.y, this->vPosition.z); | |
2701 | |
2702 v19 = this->uAlly; | |
2703 if ( !v19 ) | |
2704 { | |
2705 monsterId = this->pMonsterInfo.uID - 1; | |
2706 v19 = (uint)(monsterId * 0.33333334); | |
2707 } | |
2708 v27 = uCurrentlyLoadedLevelType == LEVEL_Outdoor ? 128 : 64; | |
2709 v13 = rand() % 2048; | |
2172 | 2710 v15 = fixpoint_mul(stru_5C6E00->Cos(v13), v27) + this->vPosition.x; |
2711 v17 = fixpoint_mul(stru_5C6E00->Sin(v13), v27) + this->vPosition.y; | |
1895 | 2712 |
2713 if (uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
2714 { | |
2715 result = pIndoor->GetSector(v15, v17, this->vPosition.z); | |
2716 if (result != actorSector) | |
2717 return; | |
2718 result = BLV_GetFloorLevel(v15, v17, v27, result, &monsterId); | |
2719 if (result != -30000) | |
2720 return; | |
2721 if (abs(result - v27) > 1024) | |
2722 return; | |
2723 } | |
2724 | |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2725 extraSummonLevel = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2726 summonMonsterBaseType = this->pMonsterInfo.field_3C_some_special_attack; |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2727 if ( extraSummonLevel ) |
0 | 2728 { |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2729 if ( extraSummonLevel >= 1u && extraSummonLevel <= 3u ) |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2730 summonMonsterBaseType = summonMonsterBaseType + extraSummonLevel - 1; |
0 | 2731 } |
2732 else | |
2733 { | |
2734 v5 = rand() % 100; | |
1894 | 2735 if ( v5 >= 90 ) |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2736 summonMonsterBaseType += 2; |
1894 | 2737 else if ( v5 >= 60 ) |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2738 summonMonsterBaseType += 1; |
0 | 2739 } |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2740 v7 = summonMonsterBaseType - 1; |
0 | 2741 v8 = &pActors[uNumActors]; |
2742 v9 = &pMonsterStats->pInfos[v7 + 1]; | |
2743 pActors[uNumActors].Reset(); | |
2744 v10 = &pMonsterList->pMonsters[v7]; | |
2745 strcpy(v8->pActorName, v9->pName); | |
2746 v8->sCurrentHP = LOWORD(v9->uHP); | |
1894 | 2747 memcpy(&v8->pMonsterInfo, v9, sizeof(v8->pMonsterInfo)); |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2748 v8->word_000086_some_monster_id = summonMonsterBaseType; |
0 | 2749 v8->uActorRadius = v10->uMonsterRadius; |
2750 v8->uActorHeight = v10->uMonsterHeight; | |
2751 v8->pMonsterInfo.uTreasureDiceRolls = 0; | |
2752 v8->pMonsterInfo.uTreasureType = 0; | |
2753 v8->pMonsterInfo.uExp = 0; | |
1895 | 2754 v8->uMovementSpeed = v10->uMovementSpeed; |
1894 | 2755 v8->vInitialPosition.z = this->vPosition.z; |
2756 v8->vPosition.z = this->vPosition.z; | |
0 | 2757 v8->vInitialPosition.x = v15; |
2758 v8->vPosition.x = v15; | |
2759 v8->vInitialPosition.y = v17; | |
2760 v8->vPosition.y = v17; | |
2761 v8->uTetherDistance = 256; | |
1894 | 2762 v8->uSectorID = actorSector; |
0 | 2763 v8->PrepareSprites(0); |
2764 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
2765 v8->uAlly = v19; | |
2766 v8->uCurrentActionTime = 0; | |
1894 | 2767 v8->uGroup = this->uGroup; |
0 | 2768 v8->uAIState = Summoned; |
2769 v8->uCurrentActionLength = 256; | |
2770 v8->UpdateAnimation(); | |
1894 | 2771 |
2772 ++uNumActors; | |
2773 ++this->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
2774 if ( this->uAttributes & 0x80000 ) | |
2251 | 2775 v8->uAttributes |= 0x80000; |
1895 | 2776 v8->uSummonerID = PID(OBJECT_Actor,summonerId); |
1894 | 2777 |
781 | 2778 } |
1295 | 2779 // 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int); |
2780 //----- (0046DF1A) -------------------------------------------------------- | |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2781 bool Actor::_46DF1A_collide_against_actor( int a1, int a2 ) |
1295 | 2782 { |
2783 Actor *v2; // edi@1 | |
2784 unsigned __int16 v3; // ax@1 | |
2785 int v4; // esi@6 | |
2786 int v8; // ecx@14 | |
2787 int v9; // eax@14 | |
2788 int v10; // ebx@14 | |
2789 int v11; // esi@14 | |
2790 int v12; // ebx@15 | |
2791 int v13; // ebx@17 | |
2792 | |
2793 v2 = &pActors[a1]; | |
2794 v3 = v2->uAIState; | |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2795 if ( v3 == Removed || v3 == Dying || v3 == Disabled || v3 == Dead || v3 == Summoned ) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2796 return 0; |
1295 | 2797 v4 = v2->uActorRadius; |
2798 if ( a2 ) | |
2799 v4 = a2; | |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2800 |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2801 if (stru_721530.sMaxX > v2->vPosition.x + v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2802 stru_721530.sMinX < v2->vPosition.x - v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2803 stru_721530.sMaxY > v2->vPosition.y + v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2804 stru_721530.sMinY < v2->vPosition.y - v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2805 stru_721530.sMaxZ > v2->vPosition.z + v2->uActorHeight || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2806 stru_721530.sMinZ < v2->vPosition.z) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2807 { |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2808 return false; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2809 } |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2810 v8 = v2->vPosition.x - stru_721530.normal.x; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2811 v9 = v2->vPosition.y - stru_721530.normal.y; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2812 v10 = stru_721530.prolly_normal_d + v4; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2813 v11 = (v8 * stru_721530.direction.y - v9 * stru_721530.direction.x) >> 16; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2814 v12 = (v8 * stru_721530.direction.x + v9 * stru_721530.direction.y) >> 16; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2815 if ( abs(v11) > v10 || v12 <= 0) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2816 return false; |
2172 | 2817 if (fixpoint_mul(stru_721530.direction.z, v12) + stru_721530.normal.z < v2->vPosition.z) |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2818 return false; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2819 |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2820 v13 = v12 - integer_sqrt(v10 * v10 - v11 * v11); |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2821 if ( v13 < 0 ) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2822 v13 = 0; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2823 if ( v13 < stru_721530.field_7C ) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2824 { |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2825 stru_721530.field_7C = v13; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2826 stru_721530.uFaceID = PID(OBJECT_Actor,a1); |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2827 } |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2828 return true; |
1295 | 2829 } |
2830 //----- (00401A91) -------------------------------------------------------- | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
2831 void Actor::UpdateActorAI() |
1295 | 2832 { |
2833 signed int v4; // edi@10 | |
2834 signed int sDmg; // eax@14 | |
2835 Player *pPlayer; // ecx@21 | |
2836 Actor *pActor; // esi@34 | |
2837 unsigned __int16 v22; // ax@86 | |
2838 unsigned int v27; // ecx@123 | |
2839 unsigned int v28; // eax@123 | |
2840 int v33; // eax@144 | |
2841 int v34; // eax@147 | |
2842 char v35; // al@150 | |
2843 unsigned int v36; // edi@152 | |
2844 signed int v37; // eax@154 | |
2845 double v42; // st7@176 | |
2846 double v43; // st6@176 | |
1450 | 2847 int v45; // eax@192 |
1295 | 2848 unsigned __int8 v46; // cl@197 |
1907 | 2849 signed int v47; // st7@206 |
2850 uint v58; // st7@246 | |
1295 | 2851 unsigned int v65; // [sp-10h] [bp-C0h]@144 |
2852 int v70; // [sp-10h] [bp-C0h]@213 | |
2853 AIDirection v72; // [sp+0h] [bp-B0h]@246 | |
2854 AIDirection a3; // [sp+1Ch] [bp-94h]@129 | |
2855 int target_pid_type; // [sp+70h] [bp-40h]@83 | |
2856 signed int a1; // [sp+74h] [bp-3Ch]@129 | |
2857 int v78; // [sp+78h] [bp-38h]@79 | |
1906 | 2858 AIDirection* pDir; // [sp+7Ch] [bp-34h]@129 |
1907 | 2859 float radiusMultiplier; // [sp+98h] [bp-18h]@33 |
1295 | 2860 int v81; // [sp+9Ch] [bp-14h]@100 |
2861 signed int target_pid; // [sp+ACh] [bp-4h]@83 | |
2862 AIState uAIState; | |
1907 | 2863 uint v38; |
1295 | 2864 |
2865 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
2866 Actor::MakeActorAIList_ODM(); |
1295 | 2867 else |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
2868 Actor::MakeActorAIList_BLV(); |
1295 | 2869 |
2870 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor && pParty->armageddon_timer > 0 ) | |
2871 { | |
2872 if ( pParty->armageddon_timer > 417 ) | |
2873 pParty->armageddon_timer = 0; | |
2874 else | |
2875 { | |
2876 pParty->sRotationY = (stru_5C6E00->uIntegerDoublePi - 1) & (pParty->sRotationY + rand() % 16 - 8); | |
2877 pParty->sRotationX = pParty->sRotationX + rand() % 16 - 8; | |
2878 if ( pParty->sRotationX > 128) | |
2879 pParty->sRotationX = 128; | |
2880 else if ( pParty->sRotationX < -128 ) | |
2881 pParty->sRotationX = -128; | |
2882 | |
2883 pParty->uFlags |= 2u; | |
2884 pParty->armageddon_timer -= pMiscTimer->uTimeElapsed; | |
1906 | 2885 v4 = pParty->armageddonDamage + 50; |
1295 | 2886 if ( pParty->armageddon_timer <= 0 ) |
2887 { | |
2888 pParty->armageddon_timer = 0; | |
1906 | 2889 for(size_t i = 0; i < uNumActors; i++) |
1295 | 2890 { |
2891 pActor=&pActors[i]; | |
2892 if ( pActor->CanAct() ) | |
2893 { | |
2293
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
2894 sDmg = pActor->CalcMagicalDamageToActor((DAMAGE_TYPE)5, v4); |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
2895 pActor->sCurrentHP -= sDmg; |
1295 | 2896 if ( sDmg ) |
2897 { | |
2898 if ( pActor->sCurrentHP >= 0 ) | |
2899 Actor::AI_Stun(i, 4, 0); | |
2900 else | |
2901 { | |
2902 Actor::Die(i); | |
2903 if ( pActor->pMonsterInfo.uExp ) | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
2904 pParty->GivePartyExp(pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uExp); |
1295 | 2905 } |
2906 } | |
2907 } | |
2908 } | |
2909 for(int i = 1; i <= 4; i++) | |
2910 { | |
2911 pPlayer = pPlayers[i]; | |
1906 | 2912 if ( !pPlayer->pConditions[Condition_Dead] && !pPlayer->pConditions[Condition_Pertified] && !pPlayer->pConditions[Condition_Eradicated] ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
2913 pPlayer->ReceiveDamage(v4, DMGT_MAGICAL); |
1295 | 2914 } |
2915 } | |
1450 | 2916 if (pTurnEngine->pending_actions) |
2917 --pTurnEngine->pending_actions; | |
1295 | 2918 } |
2919 } | |
2920 | |
2921 if (pParty->bTurnBasedModeOn) | |
2922 { | |
1448 | 2923 pTurnEngine->AITurnBasedAction(); |
1295 | 2924 return; |
2925 } | |
2926 | |
2927 for (uint i = 0; i < uNumActors; ++i) | |
2928 { | |
2929 pActor = &pActors[i]; | |
2930 ai_near_actors_targets_pid[i] = OBJECT_Player; | |
2931 if (pActor->uAIState == Dead || pActor->uAIState == Removed || pActor->uAIState == Disabled || pActor->uAttributes & 0x0400) | |
2932 continue; | |
2933 | |
2934 if (!pActor->sCurrentHP && pActor->uAIState != Dying) | |
2935 Actor::Die(i); | |
2936 | |
2937 for (uint j = 0; j < 22; ++j) | |
2938 { | |
2939 if (j != 10) | |
1340 | 2940 pActor->pActorBuffs[j].IsBuffExpiredToTime(pParty->uTimePlayed); |
1295 | 2941 } |
1545 | 2942 if (pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0) |
1295 | 2943 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; |
1545 | 2944 if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0) |
1295 | 2945 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; |
1918 | 2946 else if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0) |
1295 | 2947 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; |
2948 | |
1545 | 2949 if (pActor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 || |
2950 pActor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0) | |
2951 continue; | |
1295 | 2952 |
1907 | 2953 pActor->pMonsterInfo.uRecoveryTime = max(pActor->pMonsterInfo.uRecoveryTime - pMiscTimer->uTimeElapsed, 0); |
1295 | 2954 |
2955 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
2956 if (pActor->uCurrentActionTime < pActor->uCurrentActionLength) | |
2957 continue; | |
2958 | |
2959 if (pActor->uAIState == Dying) | |
2960 pActor->uAIState = Dead; | |
2961 else | |
2962 { | |
2963 if (pActor->uAIState != Summoned) | |
2964 { | |
2965 Actor::AI_StandOrBored(i, OBJECT_Player, 256, nullptr); | |
2966 continue; | |
2967 } | |
2968 pActor->uAIState = Standing; | |
2969 } | |
2970 | |
2971 pActor->uCurrentActionTime = 0; | |
2972 pActor->uCurrentActionLength = 0; | |
2973 pActor->UpdateAnimation(); | |
2974 } | |
2975 | |
2976 | |
1907 | 2977 for(v78 = 0; v78 < ai_arrays_size; ++v78) |
1295 | 2978 { |
1907 | 2979 uint actor_id = ai_near_actors_ids[v78]; |
2980 assert(actor_id < uNumActors); | |
1295 | 2981 |
1907 | 2982 pActor = &pActors[actor_id]; |
2983 | |
2984 v47 = (signed int)(pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333); | |
2985 | |
2986 Actor::_SelectTarget(actor_id, &ai_near_actors_targets_pid[actor_id], true); | |
2987 if (pActor->pMonsterInfo.uHostilityType && !ai_near_actors_targets_pid[actor_id]) | |
2988 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
2989 target_pid = ai_near_actors_targets_pid[actor_id]; | |
2990 target_pid_type = PID_TYPE(target_pid); | |
2991 if ( target_pid_type == OBJECT_Actor) | |
2992 radiusMultiplier = 0.5; | |
2993 else | |
2994 radiusMultiplier = 1.0; | |
2995 v22 = pActor->uAIState; | |
2996 if ( v22 == Dying || v22 == Dead || v22 == Removed || v22 == Disabled || v22 == Summoned) | |
2997 continue; | |
2998 if ( !pActor->sCurrentHP ) | |
2999 Actor::Die(actor_id); | |
3000 for(int i=0;i<22;i++) | |
3001 { | |
3002 if ( i != 10 ) | |
3003 pActor->pActorBuffs[i].IsBuffExpiredToTime(pParty->uTimePlayed); | |
3004 } | |
3005 if ( pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0 ) | |
3006 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; | |
3007 if ( pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 ) | |
3008 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3009 // not sure | |
3010 else if ( pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0 ) | |
3011 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; | |
1948
7fd4bfa175fd
pActorBuffs[2] to pActorBuffs[ACTOR_BUFF_SUMMONED]
Grumpy7
parents:
1947
diff
changeset
|
3012 if ( pActor->pActorBuffs[ACTOR_BUFF_SUMMONED].uExpireTime < 0 ) |
1907 | 3013 { |
3014 pActor->uAIState = Removed; | |
3015 continue; | |
3016 } | |
1945 | 3017 if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 |
1946
aa3ca49a10f5
pActorBuffs[6] to pActorBuffs[ACTOR_BUFF_PARALYZED]
Grumpy7
parents:
1945
diff
changeset
|
3018 || (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0) |
1907 | 3019 { |
3020 continue; | |
3021 } | |
3022 v27 = pMiscTimer->uTimeElapsed; | |
3023 v28 = pActor->pMonsterInfo.uRecoveryTime; | |
3024 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
3025 if ( (signed int)v28 > 0 ) | |
3026 pActor->pMonsterInfo.uRecoveryTime = v28 - v27; | |
3027 if ( pActor->pMonsterInfo.uRecoveryTime < 0 ) | |
3028 pActor->pMonsterInfo.uRecoveryTime = 0; | |
3029 if ( !(pActor->uAttributes & 0x8000) ) | |
3030 pActor->uAttributes |= 0x8000; | |
3031 a1 = PID(OBJECT_Actor,actor_id); | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
3032 Actor::GetDirectionInfo(PID(OBJECT_Actor,actor_id), target_pid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
3033 pDir = &a3; |
1907 | 3034 uAIState = pActor->uAIState; |
3035 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly | |
3036 || (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 | |
3037 || radiusMultiplier * 307.2 < pDir->uDistance | |
3038 || uAIState != Pursuing && uAIState != Standing && uAIState != Tethered && uAIState != Fidgeting | |
3039 && !pActor->pMonsterInfo.uMissleAttack1Type || uAIState != Stunned ) | |
3040 { | |
3041 if ( (signed int)pActor->uCurrentActionTime < pActor->uCurrentActionLength ) | |
1295 | 3042 continue; |
1907 | 3043 else if ( pActor->uAIState == AttackingMelee ) |
3044 { | |
1972
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
3045 v35 = pActor->special_ability_use_check(actor_id); |
2203 | 3046 AttackerInfo.Add(a1, 5120, pActor->vPosition.x, pActor->vPosition.y, pActor->vPosition.z + ((signed int)pActor->uActorHeight >> 1), v35, 1 ); |
1907 | 3047 } |
3048 else if ( pActor->uAIState == AttackingRanged1 ) | |
3049 { | |
3050 v34 = pActor->pMonsterInfo.uMissleAttack1Type; | |
3051 Actor::AI_RangedAttack(actor_id, pDir, v34, 0); | |
3052 } | |
3053 else if ( pActor->uAIState == AttackingRanged2 ) | |
1295 | 3054 { |
1907 | 3055 v34 = pActor->pMonsterInfo.uMissleAttack2Type; |
3056 Actor::AI_RangedAttack(actor_id, pDir, v34, 1); | |
3057 } | |
3058 else if ( pActor->uAIState == AttackingRanged3 ) | |
3059 { | |
3060 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery1; | |
3061 v33 = pActor->pMonsterInfo.uSpell1ID; | |
3062 Actor::AI_SpellAttack(actor_id, pDir, v33, 2, v65); | |
3063 } | |
3064 else if ( pActor->uAIState == AttackingRanged4 ) | |
3065 { | |
3066 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery2; | |
3067 v33 = pActor->pMonsterInfo.uSpell2ID; | |
3068 Actor::AI_SpellAttack(actor_id, pDir, v33, 3, v65); | |
3069 } | |
3070 } | |
3071 | |
3072 v36 = pDir->uDistance; | |
3073 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly) | |
3074 { | |
3075 if ( target_pid_type == OBJECT_Actor ) | |
3076 { | |
3077 v36 = pDir->uDistance; | |
3078 v37 =pFactionTable->relations[(pActor->pMonsterInfo.uID-1) / 3 + 1][(pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3 + 1]; | |
1295 | 3079 } |
3080 else | |
1907 | 3081 v37 = 4; |
2203 | 3082 v38 = 0; |
1907 | 3083 if ( v37 == 2 ) |
3084 v38 = 1024; | |
3085 else if ( v37 == 3 ) | |
3086 v38 = 2560; | |
3087 else if ( v37 == 4 ) | |
3088 v38 = 5120; | |
3089 if ( v37 >= 1 && v37 <= 4 && v36 < v38 || v37 == 1 ) | |
3090 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
3091 } | |
3092 | |
1950 | 3093 if (pActor->pActorBuffs[ACTOR_BUFF_AFRAID].uExpireTime > 0) |
1907 | 3094 { |
3095 if ( (signed int)v36 >= 10240 ) | |
3096 Actor::AI_RandomMove(actor_id, target_pid, 1024, 0); | |
3097 else | |
3098 { | |
3099 //peasents after attacked | |
3100 //guard after attacked | |
3101 Actor::AI_Flee(actor_id, target_pid, 0, pDir); | |
3102 } | |
3103 continue; | |
3104 } | |
3105 | |
3106 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Long && target_pid ) | |
3107 { | |
3108 if ( pActor->pMonsterInfo.uAIType == 1 ) | |
3109 { | |
3110 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3111 Actor::AI_Stand(actor_id, target_pid, (uint)(pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333), pDir); | |
1295 | 3112 else |
3113 { | |
1907 | 3114 Actor::AI_Flee(actor_id, target_pid, 0, pDir); |
3115 continue; | |
1295 | 3116 } |
1907 | 3117 |
1295 | 3118 } |
1907 | 3119 if ( !(pActor->uAttributes & 0x020000) ) |
1295 | 3120 { |
1907 | 3121 if ( pActor->pMonsterInfo.uAIType == 2 || pActor->pMonsterInfo.uAIType == 3) |
1295 | 3122 { |
1907 | 3123 if ( pActor->pMonsterInfo.uAIType == 2 ) |
3124 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.2; | |
3125 if ( pActor->pMonsterInfo.uAIType == 3 ) | |
3126 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.1; | |
3127 v42 = (double)pActor->sCurrentHP; | |
3128 if ( v43 > v42 && (signed int)v36 < 10240 ) | |
1295 | 3129 { |
1906 | 3130 Actor::AI_Flee(actor_id, target_pid, 0, pDir); |
1295 | 3131 continue; |
3132 } | |
3133 } | |
1907 | 3134 } |
1295 | 3135 |
1907 | 3136 v81 = v36 - pActor->uActorRadius; |
3137 if ( target_pid_type == OBJECT_Actor ) | |
3138 v81 -= pActors[PID_ID(target_pid)].uActorRadius; | |
3139 if ( v81 < 0 ) | |
3140 v81 = 0; | |
3141 rand(); | |
3142 pActor->uAttributes &= 0xFFFBFFFF; | |
3143 if ( v81 < 5120 ) | |
3144 { | |
1972
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
3145 v45 = pActor->special_ability_use_check(actor_id); |
1907 | 3146 if ( v45 == 0 ) |
1295 | 3147 { |
1907 | 3148 if ( pActor->pMonsterInfo.uMissleAttack1Type ) |
1295 | 3149 { |
1907 | 3150 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) |
3151 Actor::AI_MissileAttack1(actor_id, target_pid, pDir); | |
3152 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3153 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
1295 | 3154 else |
3155 { | |
1907 | 3156 if ( radiusMultiplier * 307.2 > (double)v81 ) |
1906 | 3157 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3158 else |
1906 | 3159 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, pDir); |
1295 | 3160 } |
1907 | 3161 } |
3162 else | |
3163 { | |
3164 if ( (double)v81 >= radiusMultiplier * 307.2 ) | |
3165 { | |
3166 if (pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY) | |
3167 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
2203 | 3168 else if ( v81 >= 1024 )//monsters |
1907 | 3169 Actor::AI_Pursue3(actor_id, target_pid, 0, pDir); |
3170 else | |
3171 { | |
3172 v70 = (signed int)(radiusMultiplier * 307.2); | |
3173 //monsters | |
3174 //guard after player runs away | |
3175 // follow player | |
3176 Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70); | |
3177 } | |
3178 } | |
3179 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
3180 { | |
3181 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3182 } | |
1295 | 3183 else |
3184 { | |
1907 | 3185 //monsters |
3186 Actor::AI_MeleeAttack(actor_id, target_pid, pDir); | |
1295 | 3187 } |
3188 } | |
1907 | 3189 continue; |
1295 | 3190 } |
1907 | 3191 else if ( v45 == 2 || v45 == 3 ) |
1295 | 3192 { |
1907 | 3193 if ( v45 == 2 ) |
3194 v46 = pActor->pMonsterInfo.uSpell1ID; | |
3195 else | |
3196 v46 = pActor->pMonsterInfo.uSpell2ID; | |
3197 if ( v46 ) | |
1295 | 3198 { |
1907 | 3199 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) |
1295 | 3200 { |
1907 | 3201 if ( v45 == 2 ) |
3202 Actor::AI_SpellAttack1(actor_id, target_pid, pDir); | |
3203 else | |
3204 Actor::AI_SpellAttack2(actor_id, target_pid, pDir); | |
3205 } | |
3206 else if ( radiusMultiplier * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
1906 | 3207 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3208 else |
1907 | 3209 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, pDir); |
1295 | 3210 } |
3211 else | |
1907 | 3212 { |
3213 if ( (double)v81 >= radiusMultiplier * 307.2 ) | |
3214 { | |
3215 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3216 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3217 else if ( v81 >= 1024 ) | |
3218 Actor::AI_Pursue3(actor_id, target_pid, 256, pDir); | |
3219 else | |
3220 { | |
3221 v70 = (signed int)(radiusMultiplier * 307.2); | |
3222 Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70); | |
3223 } | |
3224 } | |
3225 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
3226 { | |
3227 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3228 } | |
3229 else | |
3230 { | |
3231 Actor::AI_MeleeAttack(actor_id, target_pid, pDir); | |
3232 } | |
1295 | 3233 } |
1907 | 3234 continue; |
1295 | 3235 } |
1907 | 3236 } |
3237 } | |
3238 | |
3239 if ( pActor->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Long || !target_pid || v81 >= 5120 || v45 != 1 ) | |
3240 { | |
3241 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_SHORT ) | |
3242 Actor::AI_RandomMove(actor_id, 4, 1024, 0); | |
2281 | 3243 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_MEDIUM ) |
1907 | 3244 Actor::AI_RandomMove(actor_id, 4, 2560, 0); |
2281 | 3245 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_LONG ) |
1907 | 3246 Actor::AI_RandomMove(actor_id, 4, 5120, 0); |
2281 | 3247 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_FREE ) |
1907 | 3248 Actor::AI_RandomMove(actor_id, 4, 10240, 0); |
3249 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3250 { | |
2281 | 3251 Actor::GetDirectionInfo(a1, 4, &v72, 0); |
1907 | 3252 v58 = (uint)(pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333); |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
3253 Actor::AI_Stand(actor_id, 4, v58, &v72); |
1907 | 3254 } |
3255 } | |
3256 else if ( !pActor->pMonsterInfo.uMissleAttack2Type ) | |
3257 { | |
2203 | 3258 if ( (double)v81 >= radiusMultiplier * 307.2 ) |
3259 { | |
1907 | 3260 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
3261 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
2203 | 3262 else if ( v81 >= 1024 ) |
3263 Actor::AI_Pursue3(actor_id, target_pid, 256, pDir); | |
3264 else | |
3265 { | |
3266 v70 = (int)(radiusMultiplier * 307.2); | |
3267 Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70); | |
3268 } | |
3269 } | |
1295 | 3270 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) |
1907 | 3271 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3272 else |
1907 | 3273 Actor::AI_MeleeAttack(actor_id, target_pid, pDir); |
1295 | 3274 } |
1907 | 3275 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) |
3276 { | |
3277 if ( radiusMultiplier * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3278 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3279 else | |
3280 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, pDir); | |
3281 } | |
3282 else | |
3283 Actor::AI_MissileAttack2(actor_id, target_pid, pDir); | |
1295 | 3284 } |
3285 } | |
3286 //----- (0044665D) -------------------------------------------------------- | |
3287 // uType: 0 -> any monster | |
3288 // 1 -> uParam is GroupID | |
3289 // 2 -> uParam is MonsterID | |
3290 // 3 -> uParam is ActorID | |
3291 // uNumAlive: 0 -> all must be alive | |
3292 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive) | |
3293 { | |
3294 unsigned int uAliveActors; // eax@6 | |
3295 unsigned int uTotalActors; // [sp+0h] [bp-4h]@1 | |
3296 | |
3297 uTotalActors = 0; | |
3298 if ( uType ) | |
3299 { | |
3300 if ( uType == 1 ) | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3301 uAliveActors = Actor::SearchActorByGroup(&uTotalActors, uParam); |
1295 | 3302 else |
3303 { | |
3304 if ( uType == 2 ) | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3305 uAliveActors = Actor::SearchActorByMonsterID(&uTotalActors, uParam); |
1295 | 3306 else |
3307 { | |
3308 if ( uType != 3 ) | |
3309 return 0; | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3310 uAliveActors = Actor::SearchActorByID(&uTotalActors, uParam); |
1295 | 3311 } |
3312 } | |
3313 } | |
3314 else | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3315 uAliveActors = Actor::SearchAliveActors(&uTotalActors); |
1545 | 3316 |
3317 if (uNumAlive) | |
3318 return uAliveActors >= uNumAlive; | |
1295 | 3319 else |
1545 | 3320 return uTotalActors == uAliveActors; |
1297 | 3321 } |
3322 //----- (00408B54) -------------------------------------------------------- | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3323 unsigned int Actor::SearchActorByID(unsigned int *pTotalActors, unsigned int a2) |
1297 | 3324 { |
3325 int v4; // eax@1 | |
3326 unsigned int v5; // ebx@1 | |
3327 | |
3328 v4 = GetAlertStatus(); | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3329 *pTotalActors = 0; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3330 if ( (pActors[a2].uAttributes & 0x100000) == GetAlertStatus() ) |
1297 | 3331 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3332 *pTotalActors = 1; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3333 if ( pActors[a2].IsNotAlive() == 1 ) |
1297 | 3334 v5 = 1; |
3335 } | |
3336 return v5; | |
3337 } | |
3338 //----- (00408AE7) -------------------------------------------------------- | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3339 unsigned int Actor::SearchActorByGroup(unsigned int *pTotalActors, unsigned int uGroup) |
1297 | 3340 { |
3341 int v8; // [sp+Ch] [bp-8h]@1 | |
3342 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3343 Actor* v4; |
1297 | 3344 |
3345 v8 = GetAlertStatus(); | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3346 *pTotalActors = 0; |
1297 | 3347 v9 = 0; |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3348 for ( uint i = 0; i < uNumActors; i++) |
1297 | 3349 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3350 v4 = &pActors[i]; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3351 if ( (v4->uAttributes & 0x100000) == v8 && v4->uGroup == uGroup) |
1297 | 3352 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3353 ++*pTotalActors; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3354 if ( v4->IsNotAlive() == 1 ) |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3355 ++v9; |
1297 | 3356 } |
3357 } | |
3358 return v9; | |
3359 } | |
3360 //----- (00408A7E) -------------------------------------------------------- | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3361 unsigned int Actor::SearchActorByMonsterID(unsigned int *pTotalActors, int uMonsterID) |
1297 | 3362 { |
3363 Actor *v4; // edi@2 | |
3364 int v8; // [sp+Ch] [bp-8h]@1 | |
3365 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
3366 | |
3367 v8 = GetAlertStatus(); | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3368 *pTotalActors = 0; |
1297 | 3369 v9 = 0; |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3370 for ( uint i = 0; i < uNumActors; i++) |
1297 | 3371 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3372 v4 = &pActors[i]; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3373 if ( (v4->uAttributes & 0x100000) == v8 && v4->pMonsterInfo.field_33 == uMonsterID) |
1297 | 3374 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3375 ++*pTotalActors; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3376 if ( v4->IsNotAlive() == 1 ) |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3377 ++v9; |
1297 | 3378 } |
3379 } | |
3380 return v9; | |
3381 } | |
3382 //----- (00408A27) -------------------------------------------------------- | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3383 unsigned int Actor::SearchAliveActors(unsigned int *pTotalActors) |
1297 | 3384 { |
3385 int v2; // eax@1 | |
3386 unsigned int v3; // ebp@1 | |
3387 Actor *v5; // edi@2 | |
3388 | |
3389 v2 = GetAlertStatus(); | |
3390 v3 = 0; | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3391 *pTotalActors = 0; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3392 for ( uint i = 0; i < uNumActors; i++) |
1297 | 3393 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3394 v5 = &pActors[i]; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3395 if ( (v5->uAttributes & 0x100000) == v2 ) |
1297 | 3396 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3397 ++*pTotalActors; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3398 if ( v5->IsNotAlive() == 1 ) |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3399 ++v3; |
1297 | 3400 } |
3401 } | |
3402 return v3; | |
3403 } | |
3404 //----- (00408768) -------------------------------------------------------- | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3405 void Actor::InitializeActors() |
1297 | 3406 { |
3407 signed int v5; // [sp+Ch] [bp-10h]@1 | |
3408 signed int v6; // [sp+10h] [bp-Ch]@1 | |
3409 signed int v7; // [sp+14h] [bp-8h]@1 | |
3410 signed int v8; // [sp+18h] [bp-4h]@1 | |
3411 | |
3412 v8 = 0; | |
3413 v6 = 0; | |
3414 v7 = 0; | |
3415 v5 = 0; | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
3416 if ( !_stricmp(pCurrentMapName, "d25.blv") ) |
1297 | 3417 v8 = 1; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
3418 if ( !_stricmp(pCurrentMapName, "d26.blv") ) |
1297 | 3419 v6 = 1; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
3420 if (pParty->IsPartyGood()) |
1297 | 3421 v7 = 1; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
3422 if (pParty->IsPartyEvil()) |
1297 | 3423 v5 = 1; |
3424 | |
3425 Log::Warning(L"%S %S %u", __FILE__, __FUNCTION__, __LINE__); // ai_near_actors_targets_pid[i] for AI_Stand seems always 0; original code behaviour is identical | |
3426 for (uint i = 0; i < uNumActors; ++i) | |
3427 { | |
1980 | 3428 Actor* actor = &pActors[i]; |
1297 | 3429 |
3430 if (actor->CanAct() || actor->uAIState == Disabled) | |
3431 { | |
3432 actor->vPosition.x = actor->vInitialPosition.x; | |
3433 actor->vPosition.y = actor->vInitialPosition.y; | |
3434 actor->vPosition.z = actor->vInitialPosition.z; | |
3435 actor->sCurrentHP = actor->pMonsterInfo.uHP; | |
3436 if (actor->uAIState != Disabled) | |
3437 { | |
3438 Actor::AI_Stand(i, ai_near_actors_targets_pid[i], actor->pMonsterInfo.uRecoveryTime, 0); | |
3439 } | |
3440 } | |
3441 | |
3442 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3443 | |
3444 if (!v8 || v7) | |
3445 if (!v6 || v5) | |
3446 if (actor->IsPeasant()) | |
2203 | 3447 actor->uAttributes &= 0xF70000; |
1297 | 3448 |
2203 | 3449 actor->uAttributes &= 0x7F0000; |
3450 if (actor->uAttributes & 0x400000) | |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
3451 Actor::_4031C1_update_job_never_gets_called(i, pParty->uCurrentHour, 1); |
1297 | 3452 } |
3453 } | |
3454 //----- (00439474) -------------------------------------------------------- | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3455 void Actor::DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, Vec3_int_ *pVelocity) |
1297 | 3456 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3457 SpriteObject *projectileSprite; // ebx@1 |
1297 | 3458 Actor *pMonster; // esi@7 |
3459 unsigned __int16 v16; // cx@25 | |
3460 int v33; // eax@100 | |
3461 int v40; // ebx@107 | |
1935 | 3462 int extraRecoveryTime; // qax@125 |
1297 | 3463 unsigned __int16 v43; // ax@132 |
3464 unsigned __int16 v45; // ax@132 | |
3465 unsigned __int64 v46; // [sp+Ch] [bp-60h]@6 | |
3466 char *pPlayerName; // [sp+18h] [bp-54h]@12 | |
3467 char *pMonsterName; // [sp+1Ch] [bp-50h]@6 | |
3468 signed int a4; // [sp+44h] [bp-28h]@1 | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3469 bool IsAdditionalDamagePossible; // [sp+50h] [bp-1Ch]@1 |
1297 | 3470 int v61; // [sp+58h] [bp-14h]@1 |
1934 | 3471 bool isLifeStealing; // [sp+5Ch] [bp-10h]@1 |
1297 | 3472 int uDamageAmount; // [sp+60h] [bp-Ch]@1 |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3473 DAMAGE_TYPE attackElement; // [sp+64h] [bp-8h]@27 |
1297 | 3474 |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3475 projectileSprite = 0; |
1297 | 3476 uDamageAmount = 0; |
3477 a4 = 0; | |
3478 v61 = 0; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3479 IsAdditionalDamagePossible = false; |
1934 | 3480 isLifeStealing = 0; |
1297 | 3481 if ( PID_TYPE(a1) == OBJECT_Item) |
3482 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3483 projectileSprite = &pSpriteObjects[PID_ID(a1)]; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3484 v61 = projectileSprite->field_60_distance_related_prolly_lod; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3485 a1 = projectileSprite->spell_caster_pid; |
1297 | 3486 } |
3487 if (PID_TYPE(a1) != OBJECT_Player) | |
3488 return; | |
3489 | |
3490 assert(PID_ID(abs(a1)) < 4); | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3491 Player* player = &pParty->pPlayers[PID_ID(a1)]; |
1934 | 3492 pMonster = &pActors[uActorID_Monster]; |
1297 | 3493 if (pMonster->IsNotAlive()) |
3494 return; | |
3495 | |
1545 | 3496 pMonster->uAttributes |= 0xC000; |
1297 | 3497 if ( pMonster->uAIState == Fleeing ) |
3498 pMonster->uAttributes |= 0x20000u; | |
3499 bool hit_will_stun = false, | |
3500 hit_will_paralyze = false; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3501 if ( !projectileSprite ) |
1297 | 3502 { |
3503 int main_hand_idx = player->pEquipment.uMainHand; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3504 IsAdditionalDamagePossible = true; |
1989 | 3505 if ( player->HasItemEquipped(EQUIP_TWO_HANDED) ) |
1297 | 3506 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3507 uint main_hand_skill = player->GetMainHandItem()->GetPlayerSkillType(); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3508 uint main_hand_mastery = SkillToMastery(player->pActiveSkills[main_hand_skill]); |
1297 | 3509 switch (main_hand_skill) |
3510 { | |
3511 case PLAYER_SKILL_STAFF: | |
3512 if (main_hand_mastery >= 3) | |
3513 { | |
3514 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_STAFF) & 0x3F)) // stun chance when mastery >= 3 | |
3515 hit_will_stun = true; | |
3516 } | |
3517 break; | |
3518 | |
3519 case PLAYER_SKILL_MACE: | |
3520 if (main_hand_mastery >= 3) | |
3521 { | |
3522 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
3523 hit_will_stun = true; | |
3524 } | |
3525 if (main_hand_mastery >= 4) | |
3526 { | |
3527 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
3528 hit_will_paralyze = true; | |
3529 } | |
3530 break; | |
3531 } | |
3532 } | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3533 attackElement = DMGT_PHISYCAL; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3534 uDamageAmount = player->CalculateMeleeDamageTo(false, false, pMonster->pMonsterInfo.uID); |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3535 if ( !player->PlayerHitOrMiss(pMonster, v61, a4) ) |
1928 | 3536 { |
3537 player->PlaySound(SPEECH_52, 0); | |
3538 return; | |
3539 } | |
1297 | 3540 } |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3541 else |
1297 | 3542 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3543 v61 = projectileSprite->field_60_distance_related_prolly_lod; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3544 if ( projectileSprite->spell_id != SPELL_DARK_SOULDRINKER ) |
1297 | 3545 { |
2235
6ab7d7c112bb
adding int_get_vector_length calls where the calls were inlined
Grumpy7
parents:
2228
diff
changeset
|
3546 int d1 = abs(pParty->vPosition.x - projectileSprite->vPosition.x); |
6ab7d7c112bb
adding int_get_vector_length calls where the calls were inlined
Grumpy7
parents:
2228
diff
changeset
|
3547 int d2 = abs(pParty->vPosition.y - projectileSprite->vPosition.y); |
6ab7d7c112bb
adding int_get_vector_length calls where the calls were inlined
Grumpy7
parents:
2228
diff
changeset
|
3548 int d3 = abs(pParty->vPosition.z - projectileSprite->vPosition.z); |
6ab7d7c112bb
adding int_get_vector_length calls where the calls were inlined
Grumpy7
parents:
2228
diff
changeset
|
3549 v61 = int_get_vector_length(d1, d2, d3); |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3550 |
2203 | 3551 if ( v61 >= 5120 && !(pMonster->uAttributes & 0x400) ) |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3552 return; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3553 else if ( v61 >= 2560 ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3554 v61 = 2; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3555 else |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3556 v61 = 1; |
1297 | 3557 } |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3558 |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3559 switch (projectileSprite->spell_id) |
1297 | 3560 { |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3561 case SPELL_LASER_PROJECTILE: |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3562 v16 = player->pActiveSkills[PLAYER_SKILL_BLASTER]; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3563 v61 = 1; |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3564 if ( SkillToMastery(v16) >= 3 ) |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3565 a4 = player->pActiveSkills[PLAYER_SKILL_BLASTER] & 0x3F; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3566 attackElement = DMGT_PHISYCAL; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3567 uDamageAmount = player->CalculateMeleeDamageTo(true, true, 0); |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3568 if ( !player->PlayerHitOrMiss(pMonster, v61, a4) ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3569 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3570 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3571 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3572 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3573 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3574 case SPELL_101: |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3575 attackElement = DMGT_FIRE; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3576 uDamageAmount = player->CalculateRangedDamageTo(0); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3577 if ( pMonster->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime > 0 ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3578 uDamageAmount >>= 1; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3579 IsAdditionalDamagePossible = true; |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3580 if ( !player->PlayerHitOrMiss(pMonster, v61, a4) ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3581 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3582 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3583 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3584 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3585 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3586 case SPELL_EARTH_BLADES: |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3587 a4 = 5 * projectileSprite->spell_level; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3588 attackElement = (DAMAGE_TYPE)player->GetSpellSchool(SPELL_EARTH_BLADES); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3589 uDamageAmount = _43AFE3_calc_spell_damage(39, projectileSprite->spell_level, projectileSprite->spell_skill, pMonster->sCurrentHP); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3590 if ( pMonster->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime > 0 ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3591 uDamageAmount >>= 1; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3592 IsAdditionalDamagePossible = false; |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3593 if ( !player->PlayerHitOrMiss( pMonster, v61, a4) ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3594 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3595 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3596 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3597 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3598 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3599 case SPELL_EARTH_STUN: |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3600 uDamageAmount = 0; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3601 attackElement = DMGT_PHISYCAL; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3602 hit_will_stun = 1; |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3603 if ( !player->PlayerHitOrMiss( pMonster, v61, a4) ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3604 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3605 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3606 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3607 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3608 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3609 case SPELL_BOW_ARROW: |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3610 attackElement = DMGT_PHISYCAL; |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3611 uDamageAmount = player->CalculateRangedDamageTo(pMonster->word_000086_some_monster_id); |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3612 if ( pMonster->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime > 0 ) |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3613 uDamageAmount /= 2; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3614 IsAdditionalDamagePossible = true; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3615 if ( projectileSprite->stru_24.uItemID != 0 && projectileSprite->stru_24.uSpecEnchantmentType == 3 ) //of carnage |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3616 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3617 attackElement = DMGT_FIRE; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3618 } |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3619 else if ( !player->PlayerHitOrMiss( pMonster, v61, a4) ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3620 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3621 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3622 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3623 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3624 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3625 |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3626 default: |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3627 attackElement = (DAMAGE_TYPE)player->GetSpellSchool(projectileSprite->spell_id); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3628 IsAdditionalDamagePossible = false; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3629 uDamageAmount = _43AFE3_calc_spell_damage(projectileSprite->spell_id, projectileSprite->spell_level, projectileSprite->spell_skill, pMonster->sCurrentHP); |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3630 break; |
1297 | 3631 } |
3632 } | |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3633 |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1359
diff
changeset
|
3634 if (player->IsWeak()) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3635 uDamageAmount /= 2; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3636 if ( pMonster->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 ) |
1297 | 3637 uDamageAmount = 0; |
2293
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
3638 v61 = pMonster->CalcMagicalDamageToActor(attackElement, uDamageAmount); |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3639 if ( !projectileSprite && player->IsUnarmed() && player->pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uExpireTime > 0 ) |
1297 | 3640 { |
2293
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
3641 v61 += pMonster->CalcMagicalDamageToActor((DAMAGE_TYPE)8, player->pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uPower); |
1297 | 3642 } |
3643 uDamageAmount = v61; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3644 if ( IsAdditionalDamagePossible ) |
1297 | 3645 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3646 if ( projectileSprite ) |
1297 | 3647 { |
1934 | 3648 a4 = projectileSprite->stru_24._439DF3_get_additional_damage((int*)&attackElement, &isLifeStealing); |
3649 if ( isLifeStealing && pMonster->sCurrentHP > 0 ) | |
1297 | 3650 { |
3651 player->sHealth += v61 / 5; | |
3652 if ( player->sHealth > player->GetMaxHealth() ) | |
3653 player->sHealth = player->GetMaxHealth(); | |
3654 } | |
2293
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
3655 uDamageAmount += pMonster->CalcMagicalDamageToActor(attackElement, a4); |
1297 | 3656 } |
3657 else | |
3658 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3659 for (int i = 0; i < 2; i++) |
1297 | 3660 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3661 if ( player->HasItemEquipped((ITEM_EQUIP_TYPE)i) ) |
1297 | 3662 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3663 ItemGen* item; |
1992
1e5f097e1c2d
fixing incorrect item checked when dealing damage to monsters
Grumpy7
parents:
1989
diff
changeset
|
3664 if (i == 0) |
1e5f097e1c2d
fixing incorrect item checked when dealing damage to monsters
Grumpy7
parents:
1989
diff
changeset
|
3665 item = player->GetOffHandItem(); |
1e5f097e1c2d
fixing incorrect item checked when dealing damage to monsters
Grumpy7
parents:
1989
diff
changeset
|
3666 else |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3667 item = player->GetMainHandItem(); |
1934 | 3668 a4 = item->_439DF3_get_additional_damage((int*)&attackElement, &isLifeStealing); |
3669 if ( isLifeStealing && pMonster->sCurrentHP > 0 ) | |
1297 | 3670 { |
3671 player->sHealth += v61 / 5; | |
3672 if ( player->sHealth > player->GetMaxHealth() ) | |
3673 player->sHealth = player->GetMaxHealth(); | |
3674 } | |
2293
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
3675 uDamageAmount += pMonster->CalcMagicalDamageToActor(attackElement, a4); |
1297 | 3676 } |
3677 } | |
3678 } | |
3679 } | |
3680 pMonster->sCurrentHP -= uDamageAmount; | |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3681 if ( uDamageAmount == 0 && !hit_will_stun ) |
1297 | 3682 { |
3683 player->PlaySound(SPEECH_52, 0); | |
3684 return; | |
3685 } | |
3686 if ( pMonster->sCurrentHP > 0 ) | |
3687 { | |
1934 | 3688 Actor::AI_Stun(uActorID_Monster, a1, 0); |
3689 Actor::AggroSurroundingPeasants(uActorID_Monster, 1); | |
1297 | 3690 if ( bShowDamage ) |
3691 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3692 if ( projectileSprite ) |
1934 | 3693 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[189], player->pName, pMonster->pActorName, uDamageAmount);// "%s shoots %s for %lu points" |
1297 | 3694 else |
1934 | 3695 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[164], player->pName, pMonster->pActorName, uDamageAmount);// "%s hits %s for %lu damage" |
1297 | 3696 ShowStatusBarString(pTmpBuf.data(), 2u); |
3697 } | |
3698 } | |
3699 else | |
3700 { | |
3701 if ( pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].bQuestMonster & 1 ) | |
3702 { | |
2154 | 3703 if ( /*pRenderer->pRenderD3D &&*/ pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) |
1297 | 3704 { |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3705 v33 = byte_4D864C && pGame->uFlags & 0x80000 ? 10 * pMonster->uActorRadius : pMonster->uActorRadius; |
1935 | 3706 pDecalBuilder->AddBloodsplat((float)pMonster->vPosition.x, (float)pMonster->vPosition.y, (float)pMonster->vPosition.z, 1.0, 0.0, 0.0, (float)v33, 0, 0); |
1297 | 3707 } |
3708 } | |
1934 | 3709 Actor::Die(uActorID_Monster); |
3710 Actor::ApplyFineForKillingPeasant(uActorID_Monster); | |
3711 Actor::AggroSurroundingPeasants(uActorID_Monster, 1); | |
1297 | 3712 if ( pMonster->pMonsterInfo.uExp ) |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
3713 pParty->GivePartyExp(pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].uExp); |
1297 | 3714 v40 = SPEECH_51; |
3715 if ( rand() % 100 < 20 ) | |
3716 v40 = ((signed int)pMonster->pMonsterInfo.uHP >= 100) + 1; | |
3717 player->PlaySound((PlayerSpeech)v40, 0); | |
3718 if ( bShowDamage ) | |
3719 { | |
3720 pMonsterName = (char *)uDamageAmount; | |
3721 pPlayerName = player->pName; // "%s inflicts %lu points killing %s" | |
3722 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[175], player->pName, uDamageAmount, pMonster); | |
3723 ShowStatusBarString(pTmpBuf.data(), 2u); | |
3724 } | |
3725 } | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3726 if ( pMonster->pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION].uExpireTime > 0 |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3727 && uDamageAmount != 0 ) |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3728 player->ReceiveDamage(uDamageAmount, attackElement); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3729 int knockbackValue = 20 * v61 / (signed int)pMonster->pMonsterInfo.uHP; |
2301 | 3730 if ( (player->GetSpecialItemBonus(24) || hit_will_stun) && pMonster->DoesDmgTypeDoDamage(DMGT_EARTH) ) |
1297 | 3731 { |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3732 extraRecoveryTime = 20; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3733 knockbackValue = 10; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3734 if ( !pParty->bTurnBasedModeOn ) |
1935 | 3735 extraRecoveryTime = (int)(flt_6BE3A8_debug_recmod2 * 42.66666666666666); |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3736 pMonster->pMonsterInfo.uRecoveryTime += extraRecoveryTime; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3737 if ( bShowDamage ) |
1297 | 3738 { |
3739 pMonsterName = player->pName; // "%s stuns %s" | |
3740 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[635], player->pName, pMonster); | |
3741 ShowStatusBarString(pTmpBuf.data(), 2u); | |
3742 } | |
3743 } | |
2301 | 3744 if ( hit_will_paralyze && pMonster->CanAct() && pMonster->DoesDmgTypeDoDamage(DMGT_EARTH)) |
1297 | 3745 { |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3746 v43 = player->GetActualSkillLevel(PLAYER_SKILL_MACE); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3747 v45 = SkillToMastery(v43); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3748 v46 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(7680 * (v43 & 0x3F)) * 0.033333335); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3749 pMonster->pActorBuffs[ACTOR_BUFF_PARALYZED].Apply(v46, v45, 0, 0, 0); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3750 if ( bShowDamage ) |
1297 | 3751 { |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3752 pMonsterName = player->pName; // "%s paralyzes %s" |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3753 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[636], player->pName, pMonster); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3754 ShowStatusBarString(pTmpBuf.data(), 2u); |
1297 | 3755 } |
3756 } | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3757 if ( knockbackValue > 10 ) |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3758 knockbackValue = 10; |
1297 | 3759 if ( !MonsterStats::BelongsToSupertype(pMonster->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) |
3760 { | |
2172 | 3761 pVelocity->x = fixpoint_mul(knockbackValue, pVelocity->x); |
3762 pVelocity->y = fixpoint_mul(knockbackValue, pVelocity->y); | |
3763 pVelocity->z = fixpoint_mul(knockbackValue, pVelocity->z); | |
1297 | 3764 pMonster->vVelocity.x = 50 * LOWORD(pVelocity->x); |
3765 pMonster->vVelocity.y = 50 * LOWORD(pVelocity->y); | |
3766 pMonster->vVelocity.z = 50 * LOWORD(pVelocity->z); | |
3767 } | |
1934 | 3768 Actor::AddBloodsplatOnDamageOverlay(uActorID_Monster, 1, v61); |
1297 | 3769 } |
3770 //----- (004BBF61) -------------------------------------------------------- | |
2169 | 3771 void Actor::Arena_summon_actor( int monster_id, __int16 x, int y, int z ) |
1297 | 3772 { |
3773 int v12; // ebx@7 | |
3774 int v13; // eax@8 | |
3775 __int16 v16; // [sp+10h] [bp-4h]@3 | |
3776 | |
1583 | 3777 if (uNumActors < 500) |
1297 | 3778 { |
3779 v16 = 0; | |
3780 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1935 | 3781 v16 = pIndoor->GetSector(x, y, z); |
2169 | 3782 pActors[uNumActors].Reset(); |
3783 strcpy(pActors[uNumActors].pActorName, pMonsterStats->pInfos[monster_id].pName); | |
3784 pActors[uNumActors].sCurrentHP = LOWORD(pMonsterStats->pInfos[monster_id].uHP); | |
3785 memcpy(&pActors[uNumActors].pMonsterInfo, &pMonsterStats->pInfos[monster_id], 0x58u); | |
3786 pActors[uNumActors].word_000086_some_monster_id = monster_id; | |
3787 pActors[uNumActors].uActorRadius = pMonsterList->pMonsters[monster_id - 1].uMonsterRadius; | |
3788 pActors[uNumActors].uActorHeight = pMonsterList->pMonsters[monster_id - 1].uMonsterHeight; | |
3789 pActors[uNumActors].uMovementSpeed = pMonsterList->pMonsters[monster_id - 1].uMovementSpeed; | |
3790 pActors[uNumActors].vInitialPosition.x = x; | |
3791 pActors[uNumActors].vPosition.x = x; | |
3792 pActors[uNumActors].uAttributes |= 80000; | |
3793 pActors[uNumActors].pMonsterInfo.uTreasureType = 0; | |
3794 pActors[uNumActors].pMonsterInfo.uTreasureLevel = 0; | |
3795 pActors[uNumActors].pMonsterInfo.uTreasureDiceSides = 0; | |
3796 pActors[uNumActors].pMonsterInfo.uTreasureDiceRolls = 0; | |
3797 pActors[uNumActors].pMonsterInfo.uTreasureDropChance = 0; | |
3798 pActors[uNumActors].vInitialPosition.y = y; | |
3799 pActors[uNumActors].vPosition.y = y; | |
3800 pActors[uNumActors].vInitialPosition.z = z; | |
3801 pActors[uNumActors].vPosition.z = z; | |
3802 pActors[uNumActors].uTetherDistance = 256; | |
3803 pActors[uNumActors].uSectorID = v16; | |
3804 pActors[uNumActors].uGroup = 1; | |
3805 pActors[uNumActors].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
3806 pActors[uNumActors].PrepareSprites(0); | |
3807 for ( int i = 0; i < 4; i++) | |
3808 pSoundList->LoadSound(pMonsterList->pMonsters[monster_id - 1].pSoundSampleIDs[i], 0); | |
3809 v12 = 0; | |
3810 do | |
3811 { | |
3812 v13 = pSoundList->LoadSound(v12 + word_4EE088_sound_ids[pMonsterStats->pInfos[monster_id].uSpell1ID], 1); | |
3813 v12++; | |
3814 } | |
3815 while ( v13 ); | |
1297 | 3816 ++uNumActors; |
3817 } | |
1911 | 3818 } |
3819 //----- (00426E10) -------------------------------------------------------- | |
3820 int stru319::which_player_to_attack(Actor *pActor) | |
3821 { | |
3822 signed int v2; // ebx@1 | |
3823 bool flag; // edi@37 | |
3824 int v22; // [sp+8h] [bp-140h]@3 | |
3825 int Victims_list[60]; // [sp+48h] [bp-100h]@48 | |
3826 int for_sex; // [sp+13Ch] [bp-Ch]@1 | |
3827 int for_race; // [sp+140h] [bp-8h]@1 | |
3828 int for_class; // [sp+144h] [bp-4h]@1 | |
3829 | |
3830 for_class = -1; | |
3831 for_race = -1; | |
3832 for_sex = -1; | |
3833 v2 = 0; | |
3834 if ( pActor->pMonsterInfo.uAttackPreference ) | |
3835 { | |
3836 for ( uint i = 0; i < 16; i++ ) | |
3837 { | |
3838 v22 = pActor->pMonsterInfo.uAttackPreference & (1 << i); | |
3839 if ( v22 ) | |
3840 { | |
3841 switch ( v22 ) | |
3842 { | |
3843 case 1: | |
3844 for_class = 0; | |
3845 break; | |
3846 case 2: | |
3847 for_class = 12; | |
3848 break; | |
3849 case 4: | |
3850 for_class = 16; | |
3851 break; | |
3852 case 8: | |
3853 for_class = 28; | |
3854 break; | |
3855 case 16: | |
3856 for_class = 24; | |
3857 break; | |
3858 case 32: | |
3859 for_class = 32; | |
3860 break; | |
3861 case 64: | |
3862 for_class = 20; | |
3863 break; | |
3864 case 128: | |
3865 for_class = 4; | |
3866 break; | |
3867 case 256: | |
3868 for_class = 8; | |
3869 break; | |
3870 case 512: | |
3871 for_sex = 0; | |
3872 break; | |
3873 case 1024: | |
3874 for_sex = 1; | |
3875 break; | |
3876 case 2048: | |
3877 for_race = 0; | |
3878 break; | |
3879 case 4096: | |
3880 for_race = 1; | |
3881 break; | |
3882 case 8192: | |
3883 for_race = 3; | |
3884 break; | |
3885 case 16384: | |
3886 for_race = 2; | |
3887 break; | |
3888 } | |
3889 v2 = 0; | |
3890 for ( uint j = 0; j < 4; ++j ) | |
3891 { | |
3892 flag = 0; | |
3893 if ( for_class != -1 && for_class == pPlayers[j + 1]->classType ) | |
3894 flag = true; | |
3895 if ( for_sex != -1 && for_sex == pPlayers[j + 1]->uSex ) | |
3896 flag = true; | |
3897 if ( for_race != -1 && for_race == pPlayers[j + 1]->GetRace() ) | |
3898 flag = true; | |
3899 if ( flag == true ) | |
3900 { | |
2057 | 3901 if ( !(pPlayers[j + 1]->pConditions[Condition_Paralyzed] | pPlayers[j + 1]->pConditions[Condition_Unconcious] |
3902 | pPlayers[j + 1]->pConditions[Condition_Dead] | pPlayers[j + 1]->pConditions[Condition_Pertified] | pPlayers[j + 1]->pConditions[Condition_Eradicated]) ) | |
1911 | 3903 Victims_list[v2++] = j; |
3904 } | |
3905 } | |
3906 } | |
3907 } | |
3908 if ( v2 ) | |
3909 return Victims_list[rand() % v2]; | |
3910 } | |
3911 for ( uint i = 0; i < 4; ++i ) | |
3912 { | |
2057 | 3913 if ( !(pPlayers[i + 1]->pConditions[Condition_Paralyzed] | pPlayers[i + 1]->pConditions[Condition_Unconcious] |
3914 | pPlayers[i + 1]->pConditions[Condition_Dead] | pPlayers[i + 1]->pConditions[Condition_Pertified] | pPlayers[i + 1]->pConditions[Condition_Eradicated]) ) | |
1911 | 3915 Victims_list[v2++] = i; |
3916 } | |
3917 if ( v2 ) | |
3918 return Victims_list[rand() % v2]; | |
3919 else | |
3920 return 0; | |
3921 } | |
1936 | 3922 //----- (0042F4DA) -------------------------------------------------------- |
3923 bool CheckActors_proximity() | |
3924 { | |
3925 signed int distance; // edi@1 | |
3926 int for_x; // ebx@5 | |
3927 int for_y; // [sp+Ch] [bp-10h]@5 | |
3928 int for_z; // [sp+10h] [bp-Ch]@5 | |
2334 | 3929 // int v3; // eax@5 |
3930 // int v4; // ebx@5 | |
3931 // unsigned int v5; // ecx@5 | |
3932 // int v6; // edx@6 | |
3933 // unsigned int v7; // edx@8 | |
3934 // unsigned int v8; // edx@10 | |
1936 | 3935 |
3936 | |
3937 distance = 5120; | |
3938 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
3939 distance = 2560; | |
3940 | |
3941 if ( (signed int)uNumActors <= 0 ) | |
3942 return false; | |
3943 for ( uint i = 0; i < (signed int)uNumActors; ++i ) | |
3944 { | |
3945 for_x = abs(pActors[i].vInitialPosition.x - pParty->vPosition.x); | |
3946 for_y = abs(pActors[i].vInitialPosition.y - pParty->vPosition.y); | |
3947 for_z = abs(pActors[i].vInitialPosition.z - pParty->vPosition.z); | |
2235
6ab7d7c112bb
adding int_get_vector_length calls where the calls were inlined
Grumpy7
parents:
2228
diff
changeset
|
3948 if ( int_get_vector_length(for_x, for_y, for_z) < distance ) |
1936 | 3949 { |
3950 if ( pActors[i].uAIState != Dead ) | |
3951 { | |
3952 if ( pActors[i].uAIState != Dying && pActors[i].uAIState != Removed | |
3953 && pActors[i].uAIState != Disabled && pActors[i].uAIState != Summoned | |
2203 | 3954 && (pActors[i].uAttributes & 0x80000 || pActors[i].GetActorsRelation(0) ) ) |
1936 | 3955 return true; |
3956 } | |
3957 } | |
3958 } | |
3959 return false; | |
3960 } | |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3961 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3962 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3963 //----- (00426A5A) -------------------------------------------------------- |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3964 void Actor::LootActor() |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3965 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3966 signed int v2; // edi@1 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3967 unsigned __int8 v7; // al@30 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3968 char *v9; // [sp-4h] [bp-3Ch]@10 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3969 char *v10; // [sp-4h] [bp-3Ch]@31 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3970 char *v11; // [sp-4h] [bp-3Ch]@38 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3971 ItemGen Dst; // [sp+Ch] [bp-2Ch]@1 |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3972 bool itemFound; // [sp+30h] [bp-8h]@1 |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3973 int v14; // [sp+34h] [bp-4h]@1 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3974 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3975 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3976 Dst.Reset(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3977 v2 = 0; |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3978 itemFound = false; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3979 v14 = 0; |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3980 if ( !( this->uAttributes & 0x800000 ) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3981 { |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3982 for (uchar i = 0; i < this->pMonsterInfo.uTreasureDiceRolls; i++ ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3983 v14 += rand() % this->pMonsterInfo.uTreasureDiceSides + 1; |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3984 if ( v14 != 0 ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3985 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3986 pParty->PartyFindsGold(v14, 0); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3987 viewparams->bRedrawGameUI = 1; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3988 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3989 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3990 else |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3991 { |
2276 | 3992 if ( this->ActorHasItems[3].uItemID != 0 && this->ActorHasItems[3].GetItemEquipType() == EQUIP_GOLD ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3993 { |
2276 | 3994 v14 = this->ActorHasItems[3].uSpecEnchantmentType; |
3995 this->ActorHasItems[3].Reset(); | |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3996 if ( v14 ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3997 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3998 pParty->PartyFindsGold(v14, 0); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3999 viewparams->bRedrawGameUI = 1; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4000 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4001 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4002 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4003 if ( this->uCarriedItemID ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4004 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4005 Dst.Reset(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4006 Dst.uItemID = this->uCarriedItemID; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4007 v9 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4008 if ( v14 ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4009 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[490], v14, v9); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4010 else |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4011 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], v9); |
2276 | 4012 ShowStatusBarString(pTmpBuf2.data(), 2); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4013 if ( Dst.GetItemEquipType() == 12 ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4014 { |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4015 Dst.uNumCharges = rand() % 6 + Dst.GetDamageMod() + 1; |
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4016 Dst.uMaxCharges = Dst.uNumCharges; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4017 } |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4018 if ( pItemsTable->pItems[Dst.uItemID].uEquipType == 14 && Dst.uItemID != 220 ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4019 Dst.uEnchantmentType = 2 * rand() % 4 + 2; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4020 pItemsTable->SetSpecialBonus(&Dst); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4021 if ( !pParty->AddItemToParty(&Dst) ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4022 pParty->SetHoldingItem(&Dst); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4023 this->uCarriedItemID = 0; |
2276 | 4024 if ( this->ActorHasItems[0].uItemID ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4025 { |
2276 | 4026 if ( !pParty->AddItemToParty(this->ActorHasItems) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4027 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4028 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
2276 | 4029 pParty->SetHoldingItem(this->ActorHasItems); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4030 } |
2276 | 4031 this->ActorHasItems[0].Reset(); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4032 } |
2276 | 4033 if ( this->ActorHasItems[1].uItemID ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4034 { |
2276 | 4035 if ( !pParty->AddItemToParty(&this->ActorHasItems[1]) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4036 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4037 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
2276 | 4038 pParty->SetHoldingItem(&this->ActorHasItems[1]); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4039 } |
2276 | 4040 this->ActorHasItems[1].Reset(); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4041 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4042 this->Remove(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4043 return; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4044 } |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4045 if ( ( this->uAttributes & 0x800000 ) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4046 { |
2276 | 4047 if ( this->ActorHasItems[3].uItemID ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4048 { |
2276 | 4049 memcpy(&Dst, &this->ActorHasItems[3], sizeof(Dst)); |
4050 this->ActorHasItems[3].Reset(); | |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4051 v11 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4052 if ( v14 ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4053 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[490], v14, v11); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4054 else |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4055 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], v11); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4056 ShowStatusBarString(pTmpBuf2.data(), 2u); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4057 if ( !pParty->AddItemToParty(&Dst) ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4058 pParty->SetHoldingItem(&Dst); |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4059 itemFound = true; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4060 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4061 } |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4062 else |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4063 { |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4064 if ( rand() % 100 < this->pMonsterInfo.uTreasureDropChance && (v7 = this->pMonsterInfo.uTreasureLevel) != 0 ) |
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4065 { |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4066 pItemsTable->GenerateItem(v7, this->pMonsterInfo.uTreasureType, &Dst); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4067 v10 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4068 if ( v14 ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4069 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[490], v14, v10);//Âû íàøëè ^I[%d] çîëîò^L[îé;ûõ;ûõ] è ïðåäìåò (%s)! |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4070 else |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4071 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], v10);//Âû íàøëè ^Pv[%s]! |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4072 ShowStatusBarString(pTmpBuf2.data(), 2); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4073 if ( !pParty->AddItemToParty(&Dst) ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4074 pParty->SetHoldingItem(&Dst); |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4075 itemFound = true; |
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4076 } |
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4077 } |
2276 | 4078 if ( this->ActorHasItems[0].uItemID ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4079 { |
2276 | 4080 if ( !pParty->AddItemToParty(this->ActorHasItems) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4081 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4082 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
2276 | 4083 pParty->SetHoldingItem(this->ActorHasItems); |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4084 itemFound = true; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4085 } |
2276 | 4086 this->ActorHasItems[0].Reset(); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4087 } |
2276 | 4088 if ( this->ActorHasItems[1].uItemID ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4089 { |
2276 | 4090 if ( !pParty->AddItemToParty(&this->ActorHasItems[1]) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4091 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4092 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
2276 | 4093 pParty->SetHoldingItem(&this->ActorHasItems[1]); |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4094 itemFound = true; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4095 } |
2276 | 4096 this->ActorHasItems[1].Reset(); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4097 } |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4098 if ( !itemFound || rand() % 100 < 90 ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4099 this->Remove(); |
1968 | 4100 } |
4101 | |
4102 | |
4103 //----- (00427102) -------------------------------------------------------- | |
1971 | 4104 bool Actor::_427102_IsOkToCastSpell( signed int a2 ) |
1968 | 4105 { |
4106 switch(a2) | |
4107 { | |
1969 | 4108 case SPELL_BODY_POWER_CURE: |
1968 | 4109 { |
4110 if ( this->sCurrentHP >= (signed int)this->pMonsterInfo.uHP ) | |
1970 | 4111 return false; |
4112 return true; | |
1968 | 4113 } |
1969 | 4114 case SPELL_LIGHT_DISPEL_MAGIC: |
1968 | 4115 { |
1970 | 4116 for (int i = 0; i < 20; i++) |
1968 | 4117 { |
1970 | 4118 if (pParty->pPartyBuffs[i].uExpireTime > 0) |
4119 return true; | |
1968 | 4120 } |
1970 | 4121 for ( int i = 1; i <= 4; i++ ) |
4122 { | |
4123 for ( int j = 0; j < 22; j++ ) | |
4124 { | |
4125 if (pPlayers[i]->pPlayerBuffs[j].uExpireTime > 0) | |
4126 return true; | |
4127 } | |
4128 } | |
4129 return false; | |
1968 | 4130 } |
1969 | 4131 case SPELL_LIGHT_DAY_OF_PROTECTION: |
1968 | 4132 { |
1970 | 4133 return this->pActorBuffs[ACTOR_BUFF_DAY_OF_PROTECTION].uExpireTime <= 0; |
1968 | 4134 break; |
4135 } | |
1969 | 4136 case SPELL_LIGHT_HOUR_OF_POWER: |
1968 | 4137 { |
1970 | 4138 return this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime <= 0; |
1968 | 4139 break; |
4140 } | |
1969 | 4141 case SPELL_DARK_PAIN_REFLECTION: |
1968 | 4142 { |
1970 | 4143 return this->pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION].uExpireTime <= 0; |
1968 | 4144 break; |
4145 } | |
1969 | 4146 case SPELL_BODY_HAMMERHANDS: |
1968 | 4147 { |
1970 | 4148 return this->pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS].uExpireTime <= 0; |
1968 | 4149 break; |
4150 } | |
1969 | 4151 case SPELL_FIRE_HASTE: |
1968 | 4152 { |
1970 | 4153 return this->pActorBuffs[ACTOR_BUFF_HASTE].uExpireTime <= 0; |
1968 | 4154 break; |
4155 } | |
1969 | 4156 case SPELL_AIR_SHIELD: |
1968 | 4157 { |
1970 | 4158 return this->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime <= 0; |
1968 | 4159 break; |
4160 } | |
1969 | 4161 case SPELL_EARTH_STONESKIN: |
1968 | 4162 { |
1970 | 4163 return this->pActorBuffs[ACTOR_BUFF_STONESKIN].uExpireTime <= 0; |
4164 break; | |
1968 | 4165 } |
1969 | 4166 case SPELL_SPIRIT_BLESS: |
1968 | 4167 { |
1970 | 4168 return this->pActorBuffs[ACTOR_BUFF_BLESS].uExpireTime <= 0; |
1968 | 4169 break; |
4170 } | |
1969 | 4171 case SPELL_SPIRIT_FATE: |
1968 | 4172 { |
1970 | 4173 return this->pActorBuffs[ACTOR_BUFF_FATE].uExpireTime <= 0; |
1968 | 4174 break; |
4175 } | |
1969 | 4176 case SPELL_SPIRIT_HEROISM: |
1968 | 4177 { |
1970 | 4178 return this->pActorBuffs[ACTOR_BUFF_HEROISM].uExpireTime <= 0; |
1968 | 4179 break; |
4180 } | |
4181 default: | |
1970 | 4182 return true; |
1968 | 4183 } |
1972
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4184 } |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4185 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4186 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4187 //----- (0042704B) -------------------------------------------------------- |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4188 ABILITY_INDEX Actor::special_ability_use_check( int a2 ) |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4189 { |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4190 signed int okToCastSpell1; // ebx@5 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4191 signed int okToCastSpell2; // edi@5 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4192 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4193 if ( this->pMonsterInfo.uSpecialAbilityType == 2 |
2251 | 4194 && this->pMonsterInfo.uSpecialAbilityDamageDiceBonus < 3 |
1972
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4195 && rand() % 100 < 5 ) |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4196 this->SummonMinion(a2); |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4197 okToCastSpell1 = this->_427102_IsOkToCastSpell(this->pMonsterInfo.uSpell1ID); |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4198 okToCastSpell2 = this->_427102_IsOkToCastSpell(this->pMonsterInfo.uSpell2ID); |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4199 if ( okToCastSpell1 && this->pMonsterInfo.uSpell1UseChance && rand() % 100 < this->pMonsterInfo.uSpell1UseChance ) |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4200 return ABILITY_SPELL1; |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4201 if ( okToCastSpell2 && this->pMonsterInfo.uSpell2UseChance && rand() % 100 < this->pMonsterInfo.uSpell2UseChance ) |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4202 return ABILITY_SPELL2; |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4203 if (this->pMonsterInfo.uAttack2Chance && rand() % 100 < this->pMonsterInfo.uAttack2Chance) |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4204 return ABILITY_ATTACK2; |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4205 return ABILITY_ATTACK1; |
1974
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4206 } |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4207 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4208 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4209 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4210 //----- (004273BB) -------------------------------------------------------- |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4211 bool Actor::_4273BB_DoesHitOtherActor( Actor *defender, int a3, int a4 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4212 { |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4213 signed int v6; // ebx@1 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4214 signed int v7; // esi@1 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4215 int armorSum; // ebx@10 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4216 signed int a2a; // [sp+18h] [bp+Ch]@1 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4217 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4218 v6 = defender->pMonsterInfo.uAC; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4219 v7 = 0; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4220 a2a = 0; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4221 if ( defender->pActorBuffs[ACTOR_BUFF_SOMETHING_THAT_HALVES_AC].uExpireTime > 0 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4222 v6 /= 2; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4223 if ( defender->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4224 v7 = defender->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4225 if ( defender->pActorBuffs[ACTOR_BUFF_STONESKIN].uExpireTime > 0 && defender->pActorBuffs[ACTOR_BUFF_STONESKIN].uPower > v7 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4226 v7 = defender->pActorBuffs[ACTOR_BUFF_STONESKIN].uPower; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4227 armorSum = v7 + v6; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4228 if ( this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4229 a2a = this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4230 if ( this->pActorBuffs[ACTOR_BUFF_BLESS].uExpireTime > 0 && this->pActorBuffs[ACTOR_BUFF_BLESS].uPower > a2a ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4231 a2a = this->pActorBuffs[ACTOR_BUFF_BLESS].uPower; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4232 if ( this->pActorBuffs[ACTOR_BUFF_FATE].uExpireTime > 0 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4233 { |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4234 a2a += this->pActorBuffs[ACTOR_BUFF_FATE].uPower; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4235 this->pActorBuffs[ACTOR_BUFF_FATE].Reset(); |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4236 } |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4237 return rand() % (armorSum + 2 * this->pMonsterInfo.uLevel + 10) + a2a + 1 > armorSum + 5; |
2101 | 4238 } |
4239 | |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4240 //----- (004274AD) -------------------------------------------------------- |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4241 bool Actor::ActorHitOrMiss(Player *pPlayer) |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4242 { |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4243 signed int v3; // edi@1 |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4244 signed int v4; // esi@8 |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4245 int v5; // esi@8 |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4246 |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4247 v3 = 0; |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4248 if ( this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4249 v3 = this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower; |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4250 if ( this->pActorBuffs[ACTOR_BUFF_BLESS].uExpireTime > 0 && this->pActorBuffs[ACTOR_BUFF_BLESS].uPower > v3 ) |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4251 v3 = this->pActorBuffs[ACTOR_BUFF_BLESS].uPower; |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4252 if ( this->pActorBuffs[ACTOR_BUFF_FATE].uExpireTime > 0 ) |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4253 { |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4254 v3 += this->pActorBuffs[ACTOR_BUFF_FATE].uPower; |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4255 this->pActorBuffs[ACTOR_BUFF_FATE].Reset(); |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4256 } |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4257 v4 = pPlayer->GetActualAC() + 2 * this->pMonsterInfo.uLevel + 10; |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4258 v5 = rand() % v4 + 1; |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4259 return (v3 + v5 > pPlayer->GetActualAC() + 5); |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4260 } |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4261 |
2293
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4262 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4263 //----- (0042756B) -------------------------------------------------------- |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4264 int Actor::CalcMagicalDamageToActor(DAMAGE_TYPE dmgType, signed int incomingDmg) |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4265 { |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4266 int v4; // edx@1 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4267 int v5; // ecx@1 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4268 signed int v6; // eax@4 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4269 signed int result; // eax@17 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4270 signed int v8; // esi@18 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4271 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4272 v4 = 0; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4273 v5 = 0; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4274 if ( this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4275 v5 = this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4276 switch ( dmgType ) |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4277 { |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4278 case DMGT_FIRE: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4279 v6 = this->pMonsterInfo.uResFire; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4280 v4 = v5; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4281 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4282 case DMGT_ELECTR: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4283 v6 = this->pMonsterInfo.uResAir; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4284 v4 = v5; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4285 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4286 case DMGT_COLD: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4287 v6 = this->pMonsterInfo.uResWater; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4288 v4 = v5; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4289 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4290 case DMGT_EARTH: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4291 v6 = this->pMonsterInfo.uResEarth; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4292 v4 = v5; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4293 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4294 case DMGT_PHISYCAL: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4295 v6 = this->pMonsterInfo.uResPhysical; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4296 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4297 case DMGT_SPIRIT: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4298 v6 = this->pMonsterInfo.uResSpirit; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4299 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4300 case DMGT_MIND: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4301 v6 = this->pMonsterInfo.uResMind; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4302 v4 = v5; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4303 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4304 case DMGT_BODY: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4305 v6 = this->pMonsterInfo.uResBody; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4306 v4 = v5; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4307 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4308 case DMGT_LIGHT: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4309 v6 = this->pMonsterInfo.uResLight; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4310 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4311 case DMGT_DARK: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4312 v6 = this->pMonsterInfo.uResDark; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4313 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4314 default: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4315 v6 = 0; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4316 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4317 } |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4318 if ( v6 < 200 ) |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4319 { |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4320 v8 = v4 + v6 + 30; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4321 for (int i = 0; i < 4; i++) |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4322 { |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4323 if ( rand() % v8 < 30 ) |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4324 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4325 incomingDmg /= 2; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4326 } |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4327 result = incomingDmg; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4328 } |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4329 else |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4330 result = 0; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4331 return result; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4332 } |
2301 | 4333 |
4334 //----- (00427662) -------------------------------------------------------- | |
4335 bool Actor::DoesDmgTypeDoDamage(DAMAGE_TYPE uType) | |
4336 { | |
4337 signed int resist; // esi@2 | |
4338 bool result; // eax@13 | |
4339 | |
4340 switch ( uType ) | |
4341 { | |
4342 case 0: | |
4343 resist = this->pMonsterInfo.uResFire; | |
4344 break; | |
4345 case 1: | |
4346 resist = this->pMonsterInfo.uResAir; | |
4347 break; | |
4348 case 2: | |
4349 resist = this->pMonsterInfo.uResWater; | |
4350 break; | |
4351 case 3: | |
4352 resist = this->pMonsterInfo.uResEarth; | |
4353 break; | |
4354 case 4: | |
4355 resist = this->pMonsterInfo.uResPhysical; | |
4356 break; | |
4357 case 6: | |
4358 resist = this->pMonsterInfo.uResSpirit; | |
4359 break; | |
4360 case 7: | |
4361 resist = this->pMonsterInfo.uResMind; | |
4362 case 8: | |
4363 resist = this->pMonsterInfo.uResBody; | |
4364 break; | |
4365 case 9: | |
4366 resist = this->pMonsterInfo.uResLight; | |
4367 break; | |
4368 case 10: | |
4369 resist = this->pMonsterInfo.uResDark; | |
4370 break; | |
4371 default: | |
4372 return 1; | |
4373 } | |
4374 if ( resist < 200 ) | |
4375 result = rand() % ((this->pMonsterInfo.uLevel >> 2) + resist + 30) < 30; | |
4376 else | |
4377 result = 0; | |
4378 return result; | |
4379 } | |
4380 | |
2101 | 4381 //----- (00448A98) -------------------------------------------------------- |
4382 void __fastcall ToggleActorGroupFlag(unsigned int uGroupID, unsigned int uFlag, unsigned int bToggle) | |
4383 { | |
4384 if ( uGroupID ) | |
4385 { | |
4386 if ( bToggle ) | |
4387 { | |
4388 for ( uint i = 0; i < (unsigned int)uNumActors; ++i ) | |
4389 { | |
4390 if ( pActors[i].uGroup == uGroupID ) | |
4391 { | |
4392 pActors[i].uAttributes |= uFlag; | |
4393 if ( uFlag == 0x10000 ) | |
4394 { | |
4395 pActors[i].uAIState = Disabled; | |
4396 pActors[i].UpdateAnimation(); | |
4397 } | |
4398 } | |
4399 } | |
4400 } | |
4401 else | |
4402 { | |
4403 for ( uint i = 0; i < (unsigned int)uNumActors; ++i ) | |
4404 { | |
4405 if ( pActors[i].uGroup == uGroupID ) | |
4406 { | |
4407 if ( uFlag == 0x10000 ) | |
4408 { | |
4409 if ( pActors[i].uAIState != Dead ) | |
4410 { | |
4411 if ( pActors[i].uAIState != 4 && pActors[i].uAIState != 11 ) | |
4412 pActors[i].uAIState = Standing; | |
4413 } | |
4414 } | |
4415 LODWORD(pActors[i].uAttributes) &= ~uFlag; | |
4416 } | |
4417 } | |
4418 } | |
4419 } | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4420 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4421 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4422 //----- (004014E6) -------------------------------------------------------- |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4423 void Actor::MakeActorAIList_ODM() |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4424 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4425 int v1; // eax@4 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4426 // int v2; // ebx@4 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4427 // unsigned int v3; // ecx@4 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4428 // int v4; // edx@5 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4429 // int v5; // edx@7 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4430 // unsigned int v6; // edx@9 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4431 unsigned int v7; // ST20_4@10 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4432 int v9; // edi@10 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4433 int v10; // ebx@14 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4434 int v21; // [sp+Ch] [bp-14h]@4 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4435 int v22; // [sp+10h] [bp-10h]@4 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4436 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4437 pParty->uFlags &= 0xFFFFFFCFu; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4438 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4439 ai_arrays_size = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4440 for (uint i = 0; i < uNumActors; ++i) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4441 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4442 Actor* actor = &pActors[i]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4443 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4444 actor->uAttributes &= 0xFFFFFBFF; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4445 if (!actor->CanAct()) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4446 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4447 actor->uAttributes &= 0xFFFFBFFF; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4448 continue; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4449 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4450 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4451 v22 = abs(pParty->vPosition.z - actor->vPosition.z); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4452 v21 = abs(pParty->vPosition.y - actor->vPosition.y); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4453 v1 = abs(pParty->vPosition.x - actor->vPosition.x); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4454 v7 = int_get_vector_length(v22, v21, v1); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4455 //v8 = actor->uActorRadius; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4456 v9 = v7 - actor->uActorRadius; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4457 //v23 = v7 - v8; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4458 if ( v9 < 0 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4459 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4460 v9 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4461 //v23 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4462 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4463 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4464 if (v9 < 5632) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4465 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4466 v10 = actor->uAttributes & 0xFEFFFFFF; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4467 actor->uAttributes = v10; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4468 if ( v10 & 0x80000 || actor->GetActorsRelation(0) ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4469 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4470 //v11 = (pParty->uFlags & 0x10) == 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4471 actor->uAttributes = v10 | 0x1000000; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4472 if (v9 < 5120 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4473 pParty->SetYellowAlert(); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4474 if (v9 < 307) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4475 pParty->SetRedAlert(); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4476 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4477 actor->uAttributes |= 0x00004000; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4478 ai_near_actors_distances[ai_arrays_size] = v9; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4479 ai_near_actors_ids[ai_arrays_size++] = i; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4480 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4481 else |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4482 actor->uAttributes &= 0xFFFFBFFF; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4483 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4484 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4485 /* |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4486 result = v27; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4487 if ( v27 > 0 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4488 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4489 v14 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4490 v15 = 1; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4491 v26 = 1; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4492 do |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4493 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4494 while ( 1 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4495 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4496 v24 = v15; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4497 if ( v15 >= result ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4498 break; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4499 v16 = ai_near_actors_distances[v14]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4500 if ( v16 > ai_near_actors_distances[v15] ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4501 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4502 v17 = &ai_near_actors_ids[v15]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4503 v18 = ai_near_actors_ids[v14]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4504 ai_near_actors_ids[v14] = *v17; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4505 *v17 = v18; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4506 v15 = v24; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4507 ai_near_actors_distances[v14] = ai_near_actors_distances[v24]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4508 ai_near_actors_distances[v24] = v16; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4509 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4510 result = v27; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4511 ++v15; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4512 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4513 ++v14; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4514 v15 = v26 + 1; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4515 v26 = v15; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4516 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4517 while ( v15 - 1 < result ); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4518 }*/ |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4519 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4520 for (uint i = 0; i < ai_arrays_size; ++i) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4521 for (uint j = 0; j < i; ++j) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4522 if (ai_near_actors_distances[j] > ai_near_actors_distances[i]) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4523 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4524 int tmp = ai_near_actors_distances[j]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4525 ai_near_actors_distances[j] = ai_near_actors_distances[i]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4526 ai_near_actors_distances[i] = tmp; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4527 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4528 tmp = ai_near_actors_ids[j]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4529 ai_near_actors_ids[j] = ai_near_actors_ids[i]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4530 ai_near_actors_ids[i] = tmp; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4531 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4532 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4533 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4534 if (ai_arrays_size > 30) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4535 ai_arrays_size = 30; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4536 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4537 for (uint i = 0; i < ai_arrays_size; ++i) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4538 pActors[ai_near_actors_ids[i]].uAttributes |= 0x0400; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4539 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4540 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4541 //----- (004016FA) -------------------------------------------------------- |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4542 int Actor::MakeActorAIList_BLV() |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4543 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4544 //Actor *v0; // esi@2 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4545 int v1; // eax@4 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4546 // int v2; // ebx@4 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4547 // unsigned int v3; // ecx@4 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4548 // int v4; // edx@5 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4549 // int v5; // edx@7 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4550 // unsigned int v6; // edx@9 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4551 unsigned int v7; // ST24_4@10 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4552 // int v8; // eax@10 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4553 int v9; // edi@10 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4554 // int v10; // ebx@14 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4555 // char v11; // zf@16 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4556 int v12; // eax@22 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4557 int v13; // edx@24 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4558 // int v14; // ecx@25 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4559 int v15; // ebx@26 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4560 // unsigned int *v16; // ecx@27 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4561 unsigned int v17; // esi@27 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4562 int v18; // ecx@31 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4563 signed int v19; // edi@31 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4564 // Actor *v20; // esi@32 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4565 // bool v21; // eax@33 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4566 // int v22; // eax@34 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4567 // signed int v23; // ebx@36 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4568 // Actor *v24; // esi@37 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4569 signed int v25; // eax@40 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4570 // int v26; // eax@43 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4571 int v27; // ebx@45 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4572 int j; // edi@45 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4573 // unsigned int v29; // eax@46 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4574 int v30; // eax@48 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4575 // int v31; // ecx@51 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4576 // int v32; // eax@51 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4577 // signed int v33; // eax@53 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4578 // __int64 v34; // qax@55 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4579 // char *v35; // ecx@56 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4580 int v37; // [sp+Ch] [bp-18h]@1 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4581 int v38; // [sp+10h] [bp-14h]@4 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4582 int v39; // [sp+14h] [bp-10h]@4 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4583 //int v40; // [sp+18h] [bp-Ch]@10 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4584 // int v41; // [sp+18h] [bp-Ch]@29 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4585 int i; // [sp+18h] [bp-Ch]@31 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4586 //signed int v43; // [sp+1Ch] [bp-8h]@1 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4587 // signed int v44; // [sp+1Ch] [bp-8h]@25 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4588 int v45; // [sp+20h] [bp-4h]@1 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4589 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4590 // __debugbreak(); // refactor for blv ai |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4591 pParty->uFlags &= 0xFFFFFFCFu; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4592 v37 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4593 v45 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4594 for ( uint i = 0; i < (signed int)uNumActors; ++i ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4595 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4596 pActors[i].uAttributes &= 0xFB00; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4597 if ( !pActors[i].CanAct() ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4598 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4599 pActors[i].uAttributes &= 0xBF00; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4600 continue; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4601 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4602 v39 = abs(pParty->vPosition.z - pActors[i].vPosition.z); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4603 v38 = abs(pParty->vPosition.y - pActors[i].vPosition.y); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4604 v1 = abs(pParty->vPosition.x - pActors[i].vPosition.x); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4605 v7 = int_get_vector_length(v39, v38, v1); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4606 v9 = v7 - pActors[i].uActorRadius; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4607 if ( v9 < 0 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4608 v9 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4609 if ( v9 < 10240 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4610 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4611 pActors[i].uAttributes &= 0xFEFFFFFF; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4612 if ( pActors[i].uAttributes & 0x80000 || pActors[i].GetActorsRelation(0) ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4613 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4614 pActors[i].uAttributes |= 0x1000000; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4615 if ( !(pParty->uFlags & 0x10) && (double)v9 < 307.2 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4616 pParty->uFlags |= 0x10; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4617 if ( !(pParty->uFlags & 0x20) && v9 < 5120 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4618 pParty->uFlags |= 0x20; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4619 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4620 v12 = v45++; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4621 ai_near_actors_distances[v12] = v9; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4622 ai_near_actors_ids[v12] = i; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4623 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4624 else |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4625 pActors[i].uAttributes &= 0xBF00; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4626 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4627 v13 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4628 if ( v45 > 0 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4629 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4630 for ( uint i = 1; i < v45; i++ ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4631 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4632 for ( uint j = 1; j < v45; ++j ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4633 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4634 v15 = ai_near_actors_distances[v13]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4635 if ( ai_near_actors_distances[v13] > ai_near_actors_distances[j] ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4636 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4637 v17 = ai_near_actors_ids[v13]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4638 ai_near_actors_ids[v13] = ai_near_actors_ids[j]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4639 ai_near_actors_ids[j] = v17; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4640 ai_near_actors_distances[v13] = ai_near_actors_distances[j]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4641 ai_near_actors_distances[j] = v15; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4642 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4643 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4644 ++v13; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4645 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4646 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4647 v18 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4648 v19 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4649 for ( i = 0; i < v45; i++ ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4650 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4651 if ( pActors[ai_near_actors_ids[i]].uAttributes & 0x8000 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4652 || sub_4070EF_prolly_detect_player(PID(OBJECT_Actor,ai_near_actors_ids[i]), 4) ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4653 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4654 pActors[ai_near_actors_ids[i]].uAttributes |= 0x8000; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4655 ai_array_4F6638_actor_ids[v19] = ai_near_actors_ids[i]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4656 ai_array_4F5E68[v19++] = ai_near_actors_distances[i]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4657 if ( v19 >= 30 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4658 break; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4659 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4660 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4661 ai_arrays_size = v19; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4662 if ( (signed int)uNumActors > 0 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4663 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4664 for ( uint i = 0; i < (signed int)uNumActors; ++i ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4665 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4666 if ( pActors[i].CanAct() && pActors[i].uSectorID == v37 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4667 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4668 v25 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4669 if ( v19 <= 0 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4670 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4671 pActors[i].uAttributes |= 0x4000; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4672 ai_array_4F6638_actor_ids[ai_arrays_size++] = i; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4673 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4674 else |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4675 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4676 while ( ai_array_4F6638_actor_ids[v25] != i ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4677 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4678 ++v25; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4679 if ( v25 >= v19 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4680 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4681 pActors[i].uAttributes |= 0x4000; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4682 ai_array_4F6638_actor_ids[ai_arrays_size++] = i; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4683 break; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4684 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4685 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4686 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4687 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4688 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4689 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4690 v27 = ai_arrays_size; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4691 for ( j = 0; j < v45; ++j ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4692 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4693 //v29 = ai_near_actors_ids[j]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4694 if ( pActors[ai_near_actors_ids[j]].uAttributes & 0xC000 && pActors[ai_near_actors_ids[j]].CanAct() ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4695 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4696 v30 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4697 if ( v27 <= 0 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4698 ai_array_4F6638_actor_ids[ai_arrays_size++] = ai_near_actors_ids[j]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4699 else |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4700 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4701 while ( ai_array_4F6638_actor_ids[v30] != ai_near_actors_ids[j] ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4702 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4703 ++v30; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4704 if ( v30 >= v27 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4705 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4706 ai_array_4F6638_actor_ids[ai_arrays_size++] = ai_near_actors_ids[j]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4707 break; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4708 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4709 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4710 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4711 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4712 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4713 if ( ai_arrays_size > 30 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4714 ai_arrays_size = 30; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4715 memcpy(ai_near_actors_ids.data(), ai_array_4F6638_actor_ids.data(), 4 * ai_arrays_size); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4716 memcpy(ai_near_actors_distances.data(), ai_array_4F5E68.data(), 4 * ai_arrays_size); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4717 for ( uint i = 0; i < ai_arrays_size; i++ ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4718 pActors[ai_near_actors_ids[i]].uAttributes |= 0x400; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4719 return ai_arrays_size; |
2348 | 4720 } |
4721 | |
4722 | |
4723 //----- (004070EF) -------------------------------------------------------- | |
4724 bool __fastcall sub_4070EF_prolly_detect_player(unsigned int uObjID, unsigned int uObj2ID) | |
4725 { | |
4726 signed int v2; // eax@1 | |
4727 // int v5; // ecx@2 | |
4728 int obj1_sector; // eax@4 | |
4729 float v8; // ST24_4@5 | |
4730 // double v9; // ST18_8@5 | |
4731 // int v11; // ecx@6 | |
4732 signed int v12; // eax@7 | |
4733 // int v13; // esi@7 | |
4734 // int v14; // esi@8 | |
4735 // int v15; // esi@9 | |
4736 int obj2_z; // edi@11 | |
4737 int obj2_x; // esi@11 | |
4738 int obj2_sector; // eax@13 | |
4739 float v20; // ST24_4@14 | |
4740 // double v21; // ST18_8@14 | |
4741 int dist_x; // ebx@16 | |
4742 signed int dist_3d; // ecx@16 | |
4743 int v25; // eax@18 | |
4744 BLVFace *v29; // ebx@32 | |
4745 Vec3_short_ *v30; // esi@32 | |
4746 int v31; // eax@32 | |
4747 int v32; // ST50_4@44 | |
4748 int v33; // ST54_4@44 | |
4749 int v34; // eax@44 | |
4750 signed int v38; // esi@45 | |
4751 // signed __int64 v40; // qtt@50 | |
4752 __int16 next_sector; // bx@58 | |
4753 // int v43; // [sp-8h] [bp-70h]@11 | |
4754 // int v44; // [sp-4h] [bp-6Ch]@11 | |
4755 int v47; // [sp+18h] [bp-50h]@20 | |
4756 int v48; // [sp+1Ch] [bp-4Ch]@20 | |
4757 int v49; // [sp+20h] [bp-48h]@20 | |
4758 int dist_z; // [sp+24h] [bp-44h]@16 | |
4759 signed int higher_z; // [sp+24h] [bp-44h]@27 | |
4760 signed int lower_z; // [sp+28h] [bp-40h]@26 | |
4761 signed int higher_y; // [sp+2Ch] [bp-3Ch]@23 | |
4762 signed int lower_y; // [sp+30h] [bp-38h]@22 | |
4763 signed int higher_x; // [sp+34h] [bp-34h]@21 | |
4764 signed int lower_x; // [sp+38h] [bp-30h]@20 | |
4765 signed int sectors_visited; // [sp+3Ch] [bp-2Ch]@28 | |
4766 int v58; // [sp+44h] [bp-24h]@50 | |
4767 int v59; // [sp+48h] [bp-20h]@44 | |
4768 int obj2_y; // [sp+50h] [bp-18h]@11 | |
4769 int obj1_x; // [sp+58h] [bp-10h]@4 | |
4770 int obj1_y; // [sp+5Ch] [bp-Ch]@4 | |
4771 int obj1_z; // [sp+60h] [bp-8h]@4 | |
4772 int current_sector; // [sp+64h] [bp-4h]@7 | |
4773 int dist_y; | |
4774 int v70; | |
4775 | |
4776 v2 = PID_ID(uObjID); | |
4777 switch( PID_TYPE(uObjID) ) | |
4778 { | |
4779 case OBJECT_Decoration: | |
4780 obj1_x = pLevelDecorations[v2].vPosition.x; | |
4781 obj1_y = pLevelDecorations[v2].vPosition.y; | |
4782 obj1_z = pLevelDecorations[v2].vPosition.z; | |
4783 obj1_sector = pIndoor->GetSector(obj1_x, obj1_y, obj1_z); | |
4784 break; | |
4785 case OBJECT_Actor: | |
4786 obj1_x = pActors[v2].vPosition.x; | |
4787 obj1_y = pActors[v2].vPosition.y; | |
4788 v8 = (double)pActors[v2].uActorHeight * 0.69999999; | |
4789 //v9 = v8 + 6.7553994e15; | |
4790 //obj1_z = LODWORD(v9) + pActors[v2].vPosition.z; | |
4791 obj1_z = (int)v8 + pActors[v2].vPosition.z; | |
4792 obj1_sector = pActors[v2].uSectorID; | |
4793 break; | |
4794 case OBJECT_Item: | |
4795 obj1_x = pSpriteObjects[v2].vPosition.x; | |
4796 obj1_y = pSpriteObjects[v2].vPosition.y; | |
4797 obj1_z = pSpriteObjects[v2].vPosition.z; | |
4798 obj1_sector = pSpriteObjects[v2].uSectorID; | |
4799 break; | |
4800 default: | |
4801 return 0; | |
4802 } | |
4803 v12 = PID_ID(uObj2ID); | |
4804 switch( PID_TYPE(uObj2ID) ) | |
4805 { | |
4806 case OBJECT_Decoration: | |
4807 obj2_z = pLevelDecorations[v12].vPosition.z; | |
4808 obj2_x = pLevelDecorations[v12].vPosition.x; | |
4809 obj2_y = pLevelDecorations[v12].vPosition.y; | |
4810 obj2_sector = pIndoor->GetSector(obj2_x, obj2_y, obj2_z); | |
4811 break; | |
4812 case OBJECT_Player: | |
4813 obj2_x = pParty->vPosition.x; | |
4814 obj2_z = pParty->sEyelevel + pParty->vPosition.z; | |
4815 obj2_y = pParty->vPosition.y; | |
4816 obj2_sector = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->sEyelevel + pParty->vPosition.z); | |
4817 break; | |
4818 case OBJECT_Actor: | |
4819 obj2_y = pActors[v12].vPosition.y; | |
4820 obj2_x = pActors[v12].vPosition.x; | |
4821 v20 = (double)pActors[v12].uActorHeight * 0.69999999; | |
4822 //v21 = v20 + 6.7553994e15; | |
4823 //obj2_z = LODWORD(v21) + pActors[v12].vPosition.z; | |
4824 obj2_z = (int)v20 + pActors[v12].vPosition.z; | |
4825 obj2_sector = pActors[v12].uSectorID; | |
4826 break; | |
4827 case OBJECT_Item: | |
4828 obj2_x = pSpriteObjects[v12].vPosition.x; | |
4829 obj2_z = pSpriteObjects[v12].vPosition.z; | |
4830 obj2_y = pSpriteObjects[v12].vPosition.y; | |
4831 obj2_sector = pSpriteObjects[v12].uSectorID; | |
4832 break; | |
4833 default: | |
4834 return 0; | |
4835 } | |
4836 dist_x = obj2_x - obj1_x; | |
4837 dist_z = obj2_z - obj1_z; | |
4838 dist_y = obj2_y - obj1_y; | |
4839 dist_3d = integer_sqrt(dist_x * dist_x + dist_y * dist_y + dist_z * dist_z); | |
4840 //range check | |
4841 if ( dist_3d > 5120 ) | |
4842 return 0; | |
4843 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
4844 return 1; | |
4845 v25 = 65536; | |
4846 if ( dist_3d ) | |
4847 v25 = 65536 / dist_3d; | |
4848 v49 = dist_x * v25; | |
4849 v47 = dist_z * v25; | |
4850 v48 = dist_y * v25; | |
4851 if ( obj1_x < obj2_x ) | |
4852 { | |
4853 lower_x = obj1_x; | |
4854 higher_x = obj2_x; | |
4855 } | |
4856 else | |
4857 { | |
4858 lower_x = obj2_x; | |
4859 higher_x = obj1_x; | |
4860 } | |
4861 if ( obj1_y < obj2_y ) | |
4862 { | |
4863 lower_y = obj1_y; | |
4864 higher_y = obj2_y; | |
4865 } | |
4866 else | |
4867 { | |
4868 lower_y = obj2_y; | |
4869 higher_y = obj1_y; | |
4870 } | |
4871 if ( obj1_z < obj2_z ) | |
4872 { | |
4873 lower_z = obj1_z; | |
4874 higher_z = obj2_z; | |
4875 } | |
4876 else | |
4877 { | |
4878 lower_z = obj2_z; | |
4879 higher_z = obj1_z; | |
4880 } | |
4881 sectors_visited = 0; | |
4882 //monster in same sector with player | |
4883 if ( obj1_sector == obj2_sector ) | |
4884 return 1; | |
4885 //search starts from monster | |
4886 current_sector = obj1_sector; | |
4887 for( int current_portal = 0; current_portal < pIndoor->pSectors[current_sector].uNumPortals; current_portal++ ) | |
4888 { | |
4889 v29 = &pIndoor->pFaces[pIndoor->pSectors[current_sector].pPortals[current_portal]]; | |
4890 v30 = &pIndoor->pVertices[*v29->pVertexIDs]; | |
4891 v31 = v29->pFacePlane_old.vNormal.z * (v30->z - obj1_z) | |
4892 + v29->pFacePlane_old.vNormal.y * (v30->y - obj1_y) | |
4893 + v29->pFacePlane_old.vNormal.x * (v30->x - obj1_x); | |
4894 | |
4895 if ( current_sector != v29->uSectorID ) | |
4896 v31 = -v31; | |
4897 | |
4898 if ( v31 >= 0 && v30->x != obj1_x && v30->y != obj1_y && v30->z != obj1_z) | |
4899 continue; | |
4900 | |
4901 if( lower_x > v29->pBounding.x2 | |
4902 || higher_x < v29->pBounding.x1 | |
4903 || lower_y > v29->pBounding.y2 | |
4904 || higher_y < v29->pBounding.y1 | |
4905 || lower_z > v29->pBounding.z2 | |
4906 || higher_z < v29->pBounding.z1 ) | |
4907 { | |
4908 continue; | |
4909 } | |
4910 | |
4911 v32 = fixpoint_mul(v29->pFacePlane_old.vNormal.x,v49); | |
4912 v33 = fixpoint_mul(v29->pFacePlane_old.vNormal.z,v47); | |
4913 v34 = fixpoint_mul(v29->pFacePlane_old.vNormal.y,v48); | |
4914 v59 = v32 + v33 + v34; | |
4915 if ( v59 ) | |
4916 { | |
4917 v70 = v29->pFacePlane_old.dist | |
4918 + obj1_z * v29->pFacePlane_old.vNormal.z | |
4919 + obj1_x * v29->pFacePlane_old.vNormal.x | |
4920 + obj1_y * v29->pFacePlane_old.vNormal.y; | |
4921 v38 = -v70; | |
4922 | |
4923 // if ( v59 <= 0 ^ v70 <= 0 ) | |
4924 | |
4925 /* TEMPORARY | |
4926 if ( v59 <= 0 && v70 <= 0 ) | |
4927 { | |
4928 continue; | |
4929 } | |
4930 if ( !(v59 <= 0 && v70 <= 0) ) | |
4931 { | |
4932 continue; | |
4933 } | |
4934 */ | |
4935 | |
4936 if( abs(v38) >> 14 > abs(v59) ) | |
4937 continue; | |
4938 | |
4939 v58 = fixpoint_div(v38,v59); | |
4940 | |
4941 if( v58 < 0 ) | |
4942 continue; | |
4943 | |
4944 if(!sub_4075DB(obj1_x + ((fixpoint_mul(v49,v58) + 32768) >> 16), obj1_y + ((fixpoint_mul(v48,v58) + 32768) >> 16), | |
4945 obj1_z + ((fixpoint_mul(v47,v58) + 32768) >> 16), v29) ) | |
4946 { | |
4947 continue; | |
4948 } | |
4949 | |
4950 //if there is no next sector turn back | |
4951 if ( v29->uSectorID == current_sector ) | |
4952 next_sector = v29->uBackSectorID; | |
4953 else | |
4954 next_sector = v29->uSectorID; | |
4955 | |
4956 //no more portals, quit | |
4957 if ( next_sector == current_sector ) | |
4958 break; | |
4959 | |
4960 ++sectors_visited; | |
4961 current_sector = next_sector; | |
4962 | |
4963 //found player, quit | |
4964 if ( next_sector == obj2_sector ) | |
4965 return 1; | |
4966 | |
4967 current_sector = next_sector; | |
4968 | |
4969 //did we hit limit for portals? | |
4970 //does the next room have portals? | |
4971 if ( sectors_visited < 30 && pIndoor->pSectors[current_sector].uNumPortals > 0) | |
4972 { | |
4973 current_portal=-1; | |
4974 continue; | |
4975 } | |
4976 else | |
4977 break; | |
4978 } | |
4979 } | |
4980 //did we stop in the sector where player is? | |
4981 if ( current_sector != obj2_sector ) | |
4982 return 0; | |
4983 return 1; | |
2362 | 4984 } |
4985 | |
4986 | |
4987 //----- (00450B0A) -------------------------------------------------------- | |
4988 bool __fastcall SpawnActor(unsigned int uMonsterID) | |
4989 { | |
4990 unsigned int v1; // ebx@1 | |
4991 bool result; // eax@2 | |
4992 MonsterDesc *v3; // esi@5 | |
4993 MonsterInfo *v4; // edi@5 | |
4994 Vec3_int_ v5; // ST08_12@5 | |
4995 unsigned int v6; // ecx@5 | |
4996 Actor *v7; // eax@7 | |
4997 Actor actor; // [sp+4h] [bp-350h]@5 | |
4998 Vec3_int_ pOut; // [sp+348h] [bp-Ch]@5 | |
4999 | |
5000 v1 = uMonsterID; | |
5001 if ( uNumActors == 499 ) | |
5002 { | |
5003 result = 0; | |
5004 } | |
5005 else | |
5006 { | |
5007 if ( (signed int)uMonsterID >= (signed int)pMonsterList->uNumMonsters ) | |
5008 v1 = 0; | |
5009 v3 = &pMonsterList->pMonsters[v1]; | |
5010 v4 = &pMonsterStats->pInfos[v1 + 1]; | |
5011 memset(&actor, 0, 0x344u); | |
5012 strcpy(actor.pActorName, v4->pName); | |
5013 actor.sCurrentHP = LOWORD(v4->uHP); | |
5014 memcpy(&actor.pMonsterInfo, &pMonsterStats->pInfos[v1 + 1], 0x58u); | |
5015 actor.word_000086_some_monster_id = v1 + 1; | |
5016 actor.uActorRadius = v3->uMonsterRadius; | |
5017 actor.uActorHeight = v3->uMonsterHeight; | |
5018 actor.uMovementSpeed = v3->uMovementSpeed; | |
5019 v5 = pParty->vPosition; | |
5020 Vec3_int_::Rotate(200, pParty->sRotationY, 0, v5, &pOut.x, &pOut.z, &pOut.y); | |
5021 actor.vInitialPosition.x = pOut.x; | |
5022 actor.vPosition.x = pOut.x; | |
5023 actor.uTetherDistance = 256; | |
5024 actor.vInitialPosition.y = LOWORD(pOut.z); | |
5025 actor.vPosition.y = LOWORD(pOut.z); | |
5026 actor.vInitialPosition.z = LOWORD(pOut.y); | |
5027 actor.vPosition.z = LOWORD(pOut.y); | |
5028 pSprites_LOD->DeleteSomeSprites(); | |
5029 pPaletteManager->ResetNonTestLocked(); | |
5030 v6 = uNumActors - 1; | |
5031 if ( dword_5C6DF8 == 1 ) | |
5032 { | |
5033 dword_5C6DF8 = 0; | |
5034 v6 = uNumActors++; | |
5035 } | |
5036 v7 = &pActors[v6]; | |
5037 memcpy(v7, &actor, 0x344u); | |
5038 v7->PrepareSprites(1); | |
5039 result = 1; | |
5040 } | |
5041 return result; | |
5042 } | |
5043 // 5C6DF8: using guessed type int dword_5C6DF8; | |
5044 | |
5045 | |
5046 //----- (0044FA4C) -------------------------------------------------------- | |
5047 signed int __fastcall sub_44FA4C_spawn_light_elemental(int a1, int a2, int a3) | |
5048 { | |
5049 signed int v3; // ecx@6 | |
5050 Actor *v4; // edx@7 | |
5051 signed int result; // eax@13 | |
5052 Actor *v6; // esi@16 | |
5053 char *v7; // ebx@16 | |
5054 MonsterDesc *v8; // edi@16 | |
5055 unsigned __int16 v9; // ax@16 | |
5056 int v10; // ebx@16 | |
5057 //int v11; // edi@16 | |
5058 //int v12; // eax@16 | |
5059 //int v13; // ecx@16 | |
5060 //int v14; // ebx@16 | |
5061 const char *v15; // [sp-4h] [bp-24h]@2 | |
5062 //unsigned __int16 v16; // [sp+0h] [bp-20h]@1 | |
5063 //int v17; // [sp+4h] [bp-1Ch]@1 | |
5064 unsigned int uFaceID; // [sp+8h] [bp-18h]@16 | |
5065 int v19; // [sp+Ch] [bp-14h]@16 | |
5066 size_t v20; // [sp+10h] [bp-10h]@6 | |
5067 int v21; // [sp+14h] [bp-Ch]@14 | |
5068 //int v22; // [sp+18h] [bp-8h]@14 | |
5069 unsigned int v23; // [sp+1Ch] [bp-4h]@6 | |
5070 | |
5071 //v16 = a2; | |
5072 //v17 = a1; | |
5073 if ( a2 == 4 ) | |
5074 { | |
5075 v15 = "Elemental Light C"; | |
5076 } | |
5077 else if ( a2 == 3 ) | |
5078 v15 = "Elemental Light B"; | |
5079 else | |
5080 v15 = "Elemental Light A"; | |
5081 | |
5082 v23 = pMonsterList->GetMonsterIDByName(v15); | |
5083 v3 = 0; | |
5084 v20 = uNumActors; | |
5085 if ( (signed int)uNumActors > 0 ) | |
5086 { | |
5087 v4 = pActors.data();//[0].uAIState; | |
5088 while ( v4->uAIState != Removed ) | |
5089 { | |
5090 ++v3; | |
5091 ++v4; | |
5092 if ( v3 >= (signed int)uNumActors ) | |
5093 break; | |
5094 } | |
5095 if( v3 < (signed int)uNumActors ) | |
5096 v20 = v3; | |
5097 } | |
5098 if ( v20 != uNumActors || (result = uNumActors + 1, (signed int)(uNumActors + 1) < 500) ) | |
5099 { | |
5100 v21 = 0; | |
5101 //v22 = pParty->vPosition.z; | |
5102 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
5103 v21 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); | |
5104 v6 = &pActors[v20]; | |
5105 v7 = (char *)&pMonsterStats->pInfos[v23 + 1]; | |
5106 v19 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; | |
5107 v6->Reset(); | |
5108 v8 = &pMonsterList->pMonsters[v23]; | |
5109 strcpy(v6->pActorName, *(const char **)v7); | |
5110 v6->sCurrentHP = *((short *)v7 + 32); | |
5111 memcpy(&v6->pMonsterInfo, v7, 0x58u); | |
5112 v6->word_000086_some_monster_id = v23 + 1; | |
5113 v6->uActorRadius = v8->uMonsterRadius; | |
5114 v6->uActorHeight = v8->uMonsterHeight; | |
5115 v9 = v8->uMovementSpeed; | |
5116 v6->pMonsterInfo.uTreasureDiceRolls = 0; | |
5117 v6->pMonsterInfo.uTreasureType = 0; | |
5118 v6->pMonsterInfo.uExp = 0; | |
5119 v6->uMovementSpeed = v9; | |
5120 v10 = rand() % 2048; | |
5121 //v11 = pParty->vPosition.x + fixpoint_mul(stru_5C6E00->Cos(v10), v19); | |
5122 uFaceID = stru_5C6E00->Sin(v10); | |
5123 //v12 = pParty->vPosition.y; | |
5124 //v13 = fixpoint_mul(uFaceID, v19); | |
5125 //v14 = pParty->vPosition.y + fixpoint_mul(uFaceID, v19); | |
5126 //LOWORD(v12) = v22; | |
5127 v6->vInitialPosition.x = pParty->vPosition.x + fixpoint_mul(stru_5C6E00->Cos(v10), v19); | |
5128 v6->vPosition.x = v6->vInitialPosition.x; | |
5129 v6->vInitialPosition.y = pParty->vPosition.y + fixpoint_mul(uFaceID, v19); | |
5130 v6->vPosition.y = v6->vInitialPosition.y; | |
5131 v6->vInitialPosition.z = pParty->vPosition.z; | |
5132 v6->vPosition.z = v6->vInitialPosition.z; | |
5133 //LOWORD(v12) = v21; | |
5134 v6->uTetherDistance = 256; | |
5135 v6->uSectorID = v21; | |
5136 v6->PrepareSprites(0); | |
5137 v6->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
5138 v6->uAlly = 9999; | |
5139 v6->uGroup = 0; | |
5140 v6->uCurrentActionTime = 0; | |
5141 v6->uAIState = Summoned; | |
5142 v6->uCurrentActionLength = 256; | |
5143 v6->UpdateAnimation(); | |
5144 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor | |
5145 || (result = pIndoor->GetSector(v6->vPosition.x, v6->vPosition.y, v6->vPosition.z), | |
5146 result == v21) | |
5147 && (result = BLV_GetFloorLevel(v6->vPosition.x, v6->vPosition.y, v6->vPosition.z, result, &uFaceID), result != -30000) | |
5148 && (result = abs(result - pParty->vPosition.z), result <= 1024) ) | |
5149 { | |
5150 if ( v20 == uNumActors ) | |
5151 ++uNumActors; | |
5152 v6->uSummonerID = PID(OBJECT_Player, a1); | |
5153 result = v6->pActorBuffs[ACTOR_BUFF_SUMMONED].Apply(pParty->uTimePlayed + (a3 * 128) / 30.0f, | |
5154 a2, | |
5155 a1, | |
5156 0, | |
5157 0); | |
5158 } | |
5159 } | |
5160 return result; | |
5161 } | |
5162 | |
5163 | |
5164 //----- (0044F57C) -------------------------------------------------------- | |
5165 void SpawnEncounter(MapInfo *pMapInfo, SpawnPointMM7 *spawn, int a3, int a4, int a5) | |
5166 { | |
5167 //MapInfo *v5; // esi@1 | |
5168 //SpawnPointMM7 *v6; // ebx@1 | |
5169 int v7; // eax@2 | |
5170 char v8; // zf@5 | |
5171 // int v9; // edi@9 | |
5172 // int v10; // eax@9 | |
5173 // int v11; // ecx@9 | |
5174 int v12; // edx@9 | |
5175 // int v13; // eax@9 | |
5176 // int v14; // eax@14 | |
5177 // int v15; // ecx@14 | |
5178 // int v16; // eax@19 | |
5179 // int v17; // ecx@19 | |
5180 int v18; // esi@31 | |
5181 //int pPosX; // ecx@32 | |
5182 //int v20; // edx@32 | |
5183 //int v21; // eax@32 | |
5184 Actor *pMonster; // esi@35 | |
5185 int v23; // edx@36 | |
5186 signed int v24; // edi@36 | |
5187 int v25; // ecx@36 | |
5188 // unsigned __int16 v26; // ax@47 | |
5189 MonsterDesc *v27; // edi@48 | |
5190 signed int v28; // eax@48 | |
5191 // __int16 v29; // cx@50 | |
5192 // __int16 v30; // ax@50 | |
5193 // __int16 v31; // ax@50 | |
5194 int v32; // eax@50 | |
5195 // int v33; // edi@50 | |
5196 // int v34; // eax@50 | |
5197 // int v35; // eax@50 | |
5198 // int v36; // eax@50 | |
5199 int v37; // eax@51 | |
5200 int v38; // eax@52 | |
5201 int v39; // edi@52 | |
5202 std::string v40; // [sp-18h] [bp-100h]@60 | |
5203 // void *v41; // [sp-14h] [bp-FCh]@50 | |
5204 //void *v42; // [sp-10h] [bp-F8h]@50 | |
5205 //size_t v43; // [sp-Ch] [bp-F4h]@50 | |
5206 const char *v44; // [sp-8h] [bp-F0h]@13 | |
5207 char *pTexture; // [sp-4h] [bp-ECh]@9 | |
5208 char Str[32]; // [sp+Ch] [bp-DCh]@60 | |
5209 char Str2[120]; // [sp+2Ch] [bp-BCh]@29 | |
5210 unsigned int uFaceID; // [sp+A4h] [bp-44h]@52 | |
5211 MonsterInfo *Src; // [sp+A8h] [bp-40h]@50 | |
5212 int v50; // [sp+ACh] [bp-3Ch]@47 | |
5213 char Source[32]; // [sp+B0h] [bp-38h]@20 | |
5214 int v52; // [sp+D0h] [bp-18h]@34 | |
5215 int v53; // [sp+D4h] [bp-14h]@34 | |
5216 int pSector; // [sp+D8h] [bp-10h]@32 | |
5217 int pPosX; // [sp+DCh] [bp-Ch]@32 | |
5218 int v56; // [sp+E0h] [bp-8h]@8 | |
5219 int v57; // [sp+E4h] [bp-4h]@1 | |
5220 | |
5221 //auto a2 = spawn; | |
5222 v57 = 0; | |
5223 //v5 = pMapInfo; | |
5224 //v6 = spawn; | |
5225 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
5226 v7 = pOutdoor->ddm.field_C_alert; | |
5227 else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
5228 v7 = pIndoor->dlv.field_C_alert; | |
5229 else | |
5230 v7 = 0; | |
5231 if (v7) | |
5232 v8 = (spawn->uAttributes & 1) == 0; | |
5233 else | |
5234 v8 = (spawn->uAttributes & 1) == 1; | |
5235 if (v8) | |
5236 return; | |
5237 //result = (void *)(spawn->uIndex - 1); | |
5238 v56 = 1; | |
5239 switch (spawn->uIndex - 1) | |
5240 { | |
5241 case 0: | |
5242 //v9 = pMapInfo->uEncounterMonster1AtLeast; | |
5243 //v10 = rand(); | |
5244 //v11 = pMapInfo->uEncounterMonster1AtMost; | |
5245 //pTexture = pMapInfo->pEncounterMonster1Texture; | |
5246 v12 = rand() % (pMapInfo->uEncounterMonster1AtMost - pMapInfo->uEncounterMonster1AtLeast + 1); | |
5247 //v13 = pMapInfo->Dif_M1; | |
5248 v57 = pMapInfo->Dif_M1; | |
5249 v56 = pMapInfo->uEncounterMonster1AtLeast + v12; | |
5250 strcpy(Source, pMapInfo->pEncounterMonster1Texture); | |
5251 break; | |
5252 case 3: | |
5253 //pTexture = pMapInfo->pEncounterMonster1Texture; | |
5254 //v44 = "%s A"; | |
5255 sprintf(Source, "%s A", pMapInfo->pEncounterMonster1Texture); | |
5256 break; | |
5257 case 4: | |
5258 //pTexture = pMapInfo->pEncounterMonster2Texture; | |
5259 //v44 = "%s A"; | |
5260 sprintf(Source, "%s A", pMapInfo->pEncounterMonster2Texture); | |
5261 break; | |
5262 case 5: | |
5263 //pTexture = pMapInfo->pEncounterMonster3Texture; | |
5264 //v44 = "%s A"; | |
5265 sprintf(Source, "%s A", pMapInfo->pEncounterMonster3Texture); | |
5266 break; | |
5267 case 1: | |
5268 //v9 = pMapInfo->uEncounterMonster2AtLeast; | |
5269 //v14 = rand(); | |
5270 //v15 = pMapInfo->uEncounterMonster2AtMost; | |
5271 //pTexture = pMapInfo->pEncounterMonster2Texture; | |
5272 v12 = rand() % (pMapInfo->uEncounterMonster2AtMost - pMapInfo->uEncounterMonster2AtLeast + 1); | |
5273 //v13 = pMapInfo->Dif_M2; | |
5274 v57 = pMapInfo->Dif_M2; | |
5275 v56 = pMapInfo->uEncounterMonster2AtLeast + v12; | |
5276 strcpy(Source, pMapInfo->pEncounterMonster2Texture); | |
5277 break; | |
5278 case 6: | |
5279 //pTexture = pMapInfo->pEncounterMonster1Texture; | |
5280 //v44 = "%s B"; | |
5281 sprintf(Source, "%s B", pMapInfo->pEncounterMonster1Texture); | |
5282 break; | |
5283 case 7: | |
5284 //pTexture = pMapInfo->pEncounterMonster2Texture; | |
5285 //v44 = "%s B"; | |
5286 sprintf(Source, "%s B", pMapInfo->pEncounterMonster2Texture); | |
5287 break; | |
5288 case 8: | |
5289 //pTexture = pMapInfo->pEncounterMonster3Texture; | |
5290 //v44 = "%s B"; | |
5291 sprintf(Source, "%s B", pMapInfo->pEncounterMonster3Texture); | |
5292 break; | |
5293 case 2: | |
5294 //v9 = pMapInfo->uEncounterMonster3AtLeast; | |
5295 //v16 = rand(); | |
5296 //v17 = pMapInfo->uEncounterMonster3AtMost; | |
5297 //pTexture = pMapInfo->pEncounterMonster3Texture; | |
5298 v12 = rand() % (pMapInfo->uEncounterMonster3AtMost - pMapInfo->uEncounterMonster3AtLeast + 1); | |
5299 //v13 = pMapInfo->Dif_M3; | |
5300 v57 = pMapInfo->Dif_M3; | |
5301 v56 = pMapInfo->uEncounterMonster3AtLeast + v12; | |
5302 strcpy(Source, pMapInfo->pEncounterMonster3Texture); | |
5303 break; | |
5304 case 9: | |
5305 //pTexture = pMapInfo->pEncounterMonster1Texture; | |
5306 //v44 = "%s C"; | |
5307 sprintf(Source, "%s C", pMapInfo->pEncounterMonster1Texture); | |
5308 break; | |
5309 case 10: | |
5310 //pTexture = pMapInfo->pEncounterMonster2Texture; | |
5311 //v44 = "%s C"; | |
5312 sprintf(Source, "%s C", pMapInfo->pEncounterMonster2Texture); | |
5313 break; | |
5314 case 11: | |
5315 //pTexture = pMapInfo->pEncounterMonster3Texture; | |
5316 //v44 = "%s C"; | |
5317 sprintf(Source, "%s C", pMapInfo->pEncounterMonster3Texture); | |
5318 break; | |
5319 default: | |
5320 return; | |
5321 } | |
5322 if (Source[0] == '0') | |
5323 return; | |
5324 v57 += a3; | |
5325 if ( v57 > 4 ) | |
5326 v57 = 4; | |
5327 strcpy(Str2, Source); | |
5328 if ( a4 ) | |
5329 v56 = a4; | |
5330 v18 = v56; | |
5331 if ( (signed int)(v56 + uNumActors) >= 500 ) | |
5332 return; | |
5333 pSector = 0; | |
5334 pPosX = spawn->vPosition.x; | |
5335 a4 = spawn->vPosition.y; | |
5336 a3 = spawn->vPosition.z; | |
5337 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
5338 pSector = pIndoor->GetSector(spawn->vPosition.x, spawn->vPosition.y, spawn->vPosition.z); | |
5339 v53 = 0; | |
5340 v52 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; | |
5341 if ( v18 <= 0 ) | |
5342 return; | |
5343 for (uint i = v53; i < v56; ++i) | |
5344 { | |
5345 pMonster = &pActors[uNumActors]; | |
5346 pActors[uNumActors].Reset(); | |
5347 if ( v57 ) | |
5348 { | |
5349 v23 = rand() % 100; | |
5350 v24 = 3; | |
5351 v25 = (unsigned __int16)word_4E8152[3 * v57]; | |
5352 if ( v23 >= v25 ) | |
5353 { | |
5354 if ( v23 < v25 + (unsigned __int16)word_4E8152[3 * v57 + 1] ) | |
5355 v24 = 2; | |
5356 } | |
5357 else | |
5358 { | |
5359 v24 = 1; | |
5360 } | |
5361 if ( v24 == 1 ) | |
5362 { | |
5363 pTexture = Source; | |
5364 v44 = "%s A"; | |
5365 } | |
5366 else | |
5367 { | |
5368 if ( v24 == 2 ) | |
5369 { | |
5370 pTexture = Source; | |
5371 v44 = "%s B"; | |
5372 } | |
5373 else | |
5374 { | |
5375 if ( v24 != 3 ) | |
5376 continue; | |
5377 pTexture = Source; | |
5378 v44 = "%s C"; | |
5379 } | |
5380 } | |
5381 sprintf(Str2, v44, pTexture); | |
5382 } | |
5383 v50 = pMonsterList->GetMonsterIDByName(Str2); | |
5384 pTexture = Str2; | |
5385 if ( (signed __int16)v50 == -1 ) | |
5386 { | |
5387 sprintf(Str, "Can't create random monster: '%s'! See MapStats.txt and Monsters.txt!", pTexture); | |
5388 MessageBoxA(nullptr, Str, nullptr, 0); | |
5389 ExitProcess(0); | |
5390 } | |
5391 v27 = &pMonsterList->pMonsters[(signed __int16)v50]; | |
5392 v28 = pMonsterStats->FindMonsterByTextureName(pTexture); | |
5393 if ( !v28 ) | |
5394 v28 = 1; | |
5395 Src = &pMonsterStats->pInfos[v28]; | |
5396 strcpy(pMonster->pActorName, Src->pName); | |
5397 pMonster->sCurrentHP = Src->uHP; | |
5398 assert(sizeof(MonsterInfo) == 88); | |
5399 memcpy(&pMonster->pMonsterInfo, Src, sizeof(MonsterInfo)); | |
5400 pMonster->word_000086_some_monster_id = v50 + 1; | |
5401 pMonster->uActorRadius = v27->uMonsterRadius; | |
5402 pMonster->uActorHeight = v27->uMonsterHeight; | |
5403 pMonster->uMovementSpeed = v27->uMovementSpeed; | |
5404 pMonster->vInitialPosition.x = spawn->vPosition.x; | |
5405 pMonster->vPosition.x = spawn->vPosition.x; | |
5406 pMonster->uTetherDistance = 256; | |
5407 pMonster->vInitialPosition.y = a4; | |
5408 pMonster->vPosition.y = a4; | |
5409 pMonster->vInitialPosition.z = a3; | |
5410 pMonster->vPosition.z = a3; | |
5411 pMonster->uSectorID = pSector; | |
5412 pMonster->uGroup = spawn->uGroup; | |
5413 pMonster->PrepareSprites(0); | |
5414 pMonster->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
5415 v32 = rand(); | |
5416 a3 = fixpoint_mul(stru_5C6E00->Cos(v32 % 2048), v52); | |
5417 pPosX = a3 + spawn->vPosition.x; | |
5418 a3 = fixpoint_mul(stru_5C6E00->Sin(v32 % 2048), v52); | |
5419 a4 = a3 + spawn->vPosition.y; | |
5420 a3 = spawn->vPosition.z; | |
5421 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
5422 { | |
5423 if ( a5 ) | |
5424 pMonster->uAttributes |= 0x080000; | |
5425 ++uNumActors; | |
5426 continue; | |
5427 } | |
5428 v37 = pIndoor->GetSector(pPosX, a4, spawn->vPosition.z); | |
5429 if ( v37 == pSector ) | |
5430 { | |
5431 v38 = BLV_GetFloorLevel(pPosX, a4, a3, v37, &uFaceID); | |
5432 v39 = v38; | |
5433 if ( v38 != -30000 ) | |
5434 { | |
5435 if ( abs(v38 - a3) <= 1024 ) | |
5436 { | |
5437 a3 = v39; | |
5438 if ( a5 ) | |
5439 pMonster->uAttributes |= 0x080000; | |
5440 ++uNumActors; | |
5441 continue; | |
5442 } | |
5443 } | |
5444 } | |
5445 ; | |
5446 //v53 = (char *)v53 + 1; | |
5447 //result = v53; | |
5448 } | |
5449 //while ( (signed int)v53 < v56 ); | |
5450 } |