Mercurial > mm7
annotate Actor.cpp @ 2371:43f29cb2e6ed
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author | Ritor1 |
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date | Sun, 01 Jun 2014 15:17:20 +0600 |
parents | 4100fb5c4913 |
children | eb136041adf1 |
rev | line source |
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adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
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1 #define _CRT_SECURE_NO_WARNINGS |
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2 |
2336 | 3 #include "ErrorHandling.h" |
4 #include "VectorTypes.h" | |
5 #include "mm7_unsorted_subs.h" | |
1253 | 6 #include "mm7_data.h" |
1016 | 7 #include "DecalBuilder.h" |
8 | |
9 #include "Sprites.h" | |
10 #include "stru6.h" | |
11 | |
12 | |
0 | 13 #include "Actor.h" |
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14 #include "OurMath.h" |
0 | 15 #include "Outdoor.h" |
16 #include "AudioPlayer.h" | |
17 #include "Game.h" | |
18 #include "ObjectList.h" | |
19 #include "Overlays.h" | |
20 #include "Events.h" | |
21 #include "FactionTable.h" | |
22 #include "TurnEngine.h" | |
23 #include "MapInfo.h" | |
924 | 24 #include "CastSpellInfo.h" |
2044 | 25 #include "Timer.h" |
0 | 26 #include "LOD.h" |
27 #include "Party.h" | |
28 #include "GUIWindow.h" | |
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29 #include "Outdoor_stuff.h" |
0 | 30 |
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31 #include "MM7.h" |
1016 | 32 #include "SpriteObject.h" |
1295 | 33 #include "stru298.h" |
1297 | 34 #include "Log.h" |
35 #include "Texts.h" | |
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36 #include "Level/Decoration.h" |
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stru319::LootActor(struct Actor *pActor) to Actor::LootActor
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37 #include "Viewport.h" |
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38 |
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39 |
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40 |
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41 |
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42 |
1202 | 43 std::array<Actor, 500> pActors; |
1503 | 44 size_t uNumActors; |
0 | 45 |
2001 | 46 stru319 stru_50C198; // idb |
0 | 47 |
994 | 48 |
2154 | 49 std::array<uint, 5> _4DF380_hostilityRanges = {0, 1024, 2560, 5120, 10240}; |
994 | 50 |
51 | |
2153 | 52 |
53 | |
54 //----- (0042FB5C) -------------------------------------------------------- | |
55 // True if monster should play attack animation when casting this spell. | |
56 bool ShouldMonsterPlayAttackAnim(signed int spell_id) | |
57 { | |
58 switch (spell_id) | |
59 { | |
60 case SPELL_FIRE_HASTE: | |
61 case SPELL_AIR_SHIELD: | |
62 case SPELL_EARTH_STONESKIN: | |
63 case SPELL_SPIRIT_BLESS: | |
64 case SPELL_SPIRIT_FATE: | |
65 case SPELL_SPIRIT_HEROISM: | |
66 case SPELL_BODY_HAMMERHANDS: | |
67 case SPELL_BODY_POWER_CURE: | |
68 case SPELL_LIGHT_DISPEL_MAGIC: | |
69 case SPELL_LIGHT_DAY_OF_PROTECTION: | |
70 case SPELL_LIGHT_HOUR_OF_POWER: | |
71 case SPELL_DARK_PAIN_REFLECTION: | |
72 return false; | |
73 } | |
74 | |
75 return true; | |
76 } | |
77 | |
78 | |
994 | 79 //----- (0041AF52) -------------------------------------------------------- |
1761 | 80 void Actor::DrawHealthBar(Actor *actor, GUIWindow *window) |
994 | 81 { |
1763 | 82 unsigned int bar_length; // esi@1 |
83 unsigned int uX; // ebx@10 | |
994 | 84 unsigned int v9; // [sp+14h] [bp-Ch]@4 |
85 unsigned int v10; // [sp+1Ch] [bp-4h]@4 | |
86 | |
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87 if (actor->pMonsterInfo.uHP <= 25) |
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88 bar_length = 25; |
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89 else if ( actor->pMonsterInfo.uHP < 200 ) |
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90 bar_length = actor->pMonsterInfo.uHP; |
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91 else |
1763 | 92 bar_length = 200; |
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93 |
1763 | 94 v10 = bar_length; |
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95 if ( actor->sCurrentHP <= (0.34 * actor->pMonsterInfo.uHP) ) |
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96 v9 = uTextureID_mhp_red; |
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97 else if ( actor->sCurrentHP <= ( 0.67 * actor->pMonsterInfo.uHP) ) |
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98 v9 = uTextureID_mhp_yel; |
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99 else |
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100 v9 = uTextureID_mhp_grn; |
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101 |
1860 | 102 if ( actor->sCurrentHP < (int)actor->pMonsterInfo.uHP ) |
1763 | 103 v10 = bar_length / actor->pMonsterInfo.uHP * actor->sCurrentHP; |
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104 |
1763 | 105 uX = window->uFrameX + (signed int)(window->uFrameWidth - bar_length) / 2; |
994 | 106 |
1763 | 107 pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + bar_length, window->uFrameY + 52); |
108 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_bd)); | |
109 pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + v10, window->uFrameY + 52); | |
110 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 34, pIcons_LOD->GetTexture(v9)); | |
994 | 111 |
112 pRenderer->ResetTextureClipRect(); | |
1763 | 113 pRenderer->DrawTextureIndexed(uX - 5, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capl)); |
114 pRenderer->DrawTextureIndexed(uX + bar_length, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capr)); | |
994 | 115 } |
116 | |
781 | 117 //----- (00448A40) -------------------------------------------------------- |
118 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle) | |
119 { | |
120 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) ) | |
121 { | |
122 if ( bToggle ) | |
123 pActors[uActorID].uAttributes |= uFlag; | |
124 else | |
125 { | |
126 if ( uFlag == 0x10000 ) | |
127 { | |
128 if (pActors[uActorID].uAIState == Disabled ) | |
129 pActors[uActorID].uAIState = Standing; | |
130 } | |
131 pActors[uActorID].uAttributes &= ~uFlag; | |
132 } | |
133 } | |
134 } | |
0 | 135 |
136 //----- (00448518) -------------------------------------------------------- | |
137 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3) | |
138 { | |
1860 | 139 for (uint i = 0; i < uNumActors; i++) |
0 | 140 { |
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141 if (pActors[uNumActors].sNPC_ID == npc) |
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142 Actor::GiveItem(i, item, a3); |
0 | 143 } |
144 } | |
145 | |
146 //----- (004485A7) -------------------------------------------------------- | |
526 | 147 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive) |
0 | 148 { |
526 | 149 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) ) |
0 | 150 { |
151 if ( bGive ) | |
152 { | |
2251 | 153 if ( pActors[uActorID].uCarriedItemID == 0) |
154 pActors[uActorID].uCarriedItemID = uItemID; | |
2276 | 155 else if ( pActors[uActorID].ActorHasItems[0].uItemID == 0) |
156 pActors[uActorID].ActorHasItems[0].uItemID = uItemID; | |
157 else if ( pActors[uActorID].ActorHasItems[1].uItemID == 0) | |
158 pActors[uActorID].ActorHasItems[1].uItemID = uItemID; | |
0 | 159 } |
160 else | |
161 { | |
2251 | 162 if ( pActors[uActorID].uCarriedItemID == uItemID ) |
163 pActors[uActorID].uCarriedItemID = 0; | |
2276 | 164 else if ( pActors[uActorID].ActorHasItems[0].uItemID == uItemID ) |
165 pActors[uActorID].ActorHasItems[0].Reset(); | |
166 else if ( pActors[uActorID].ActorHasItems[1].uItemID == uItemID ) | |
167 pActors[uActorID].ActorHasItems[1].Reset(); | |
0 | 168 } |
169 } | |
170 } | |
171 | |
172 //----- (0040894B) -------------------------------------------------------- | |
173 bool Actor::CanAct() | |
174 { | |
1114 | 175 bool isparalyzed; // esi@1 |
176 bool isstoned; // edi@2 | |
0 | 177 |
1945 | 178 isstoned = (signed __int64)this->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0;// stoned |
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179 isparalyzed = (signed __int64)this->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0;// paralyzed |
2251 | 180 return !(isstoned || isparalyzed || this->uAIState == Dying || this->uAIState == Dead |
181 || this->uAIState == Removed || this->uAIState == Summoned || this->uAIState == Disabled); | |
0 | 182 } |
183 | |
184 //----- (004089C7) -------------------------------------------------------- | |
303 | 185 bool Actor::IsNotAlive() |
0 | 186 { |
1115 | 187 bool isstoned; // esi@1 |
0 | 188 |
1945 | 189 isstoned = (signed __int64)this->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0;// stoned |
1115 | 190 return (isstoned || (uAIState == Dying) || (uAIState == Dead) || (uAIState == Removed) || (uAIState == Summoned) || (uAIState == Disabled)); |
0 | 191 } |
192 | |
193 //----- (004086E9) -------------------------------------------------------- | |
194 void Actor::SetRandomGoldIfTheresNoItem() | |
195 { | |
196 int v2; // edi@1 | |
197 | |
198 v2 = 0; | |
2276 | 199 if ( !this->ActorHasItems[3].uItemID ) |
0 | 200 { |
201 if ( this->pMonsterInfo.uTreasureDiceRolls ) | |
202 { | |
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203 for (int i = 0; i < this->pMonsterInfo.uTreasureDiceRolls; i++) |
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204 v2 += rand() % this->pMonsterInfo.uTreasureDiceSides + 1; |
0 | 205 if ( v2 ) |
206 { | |
2276 | 207 this->ActorHasItems[3].uItemID = 197; |
208 this->ActorHasItems[3].uSpecEnchantmentType = v2; //actual gold amount | |
0 | 209 } |
210 } | |
211 } | |
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212 if ( rand() % 100 < this->pMonsterInfo.uTreasureDropChance ) |
0 | 213 { |
2251 | 214 if ( this->pMonsterInfo.uTreasureLevel ) |
2276 | 215 pItemsTable->GenerateItem(this->pMonsterInfo.uTreasureLevel, this->pMonsterInfo.uTreasureType, &this->ActorHasItems[2]); |
0 | 216 } |
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217 this->uAttributes |= 0x800000; |
0 | 218 } |
219 | |
220 //----- (00404AC7) -------------------------------------------------------- | |
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221 void Actor::AI_SpellAttack(unsigned int uActorID, AIDirection *pDir, int uSpellID, int a4, unsigned int uSkillLevel) |
0 | 222 { |
1859 | 223 Actor *actorPtr; // esi@1 |
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224 unsigned int realPoints; // edi@1 |
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225 unsigned int masteryLevel; // eax@1 |
0 | 226 int v8; // edi@16 |
227 signed int v10; // ecx@22 | |
228 int v19; // edi@34 | |
229 int v20; // eax@35 | |
230 signed int v23; // eax@41 | |
1860 | 231 int v28; // st6@50 |
0 | 232 int v30; // esi@50 |
233 int v31; // ST3C_4@51 | |
234 unsigned int v32; // edi@51 | |
235 signed int v36; // eax@67 | |
236 int v39; // ecx@75 | |
237 int v42; // ecx@91 | |
238 int v44; // ecx@100 | |
239 int v48; // ecx@110 | |
240 int v51; // ecx@130 | |
241 int v54; // ecx@138 | |
2251 | 242 //Player *v57; // esi@145 |
243 //int v58; // eax@146 | |
0 | 244 int v59; // edi@146 |
2251 | 245 //int v60; // eax@146 |
0 | 246 int v61; // edi@146 |
2251 | 247 //int v62; // eax@146 |
0 | 248 signed int v63; // edi@146 |
249 int v68; // edi@168 | |
250 signed int v70; // ecx@172 | |
251 int v79; // edx@185 | |
252 int v80; // eax@185 | |
2251 | 253 //signed int v89; // ecx@192 |
0 | 254 signed int v91; // eax@200 |
255 int v94; // ecx@208 | |
256 int v96; // ecx@217 | |
257 int pitch; // [sp+2Ch] [bp-A4h]@51 | |
258 int v114; // [sp+48h] [bp-88h]@41 | |
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259 SpriteObject a1; // [sp+4Ch] [bp-84h]@1 |
0 | 260 int v116; // [sp+BCh] [bp-14h]@49 |
261 int v118; // [sp+C4h] [bp-Ch]@29 | |
1860 | 262 int v119; // [sp+C8h] [bp-8h]@48 |
263 int v120; // [sp+CCh] [bp-4h]@1 | |
0 | 264 int spellnuma; // [sp+D8h] [bp+8h]@29 |
265 int spellnumb; // [sp+D8h] [bp+8h]@48 | |
1860 | 266 int spellnumc; // [sp+D8h] [bp+8h]@50 |
0 | 267 int spellnume; // [sp+D8h] [bp+8h]@179 |
268 int a1a; // [sp+E0h] [bp+10h]@34 | |
269 int a1c; // [sp+E0h] [bp+10h]@184 | |
270 | |
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271 |
1859 | 272 actorPtr = &pActors[uActorID]; |
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273 realPoints = uSkillLevel & 0x3F; |
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274 masteryLevel = SkillToMastery(uSkillLevel); |
1859 | 275 |
1856 | 276 switch (uSpellID) |
277 { | |
1859 | 278 case SPELL_FIRE_FIRE_BOLT: |
279 case SPELL_FIRE_FIREBALL: | |
280 case SPELL_FIRE_INCINERATE: | |
281 case SPELL_AIR_LIGHNING_BOLT: | |
282 case SPELL_WATER_ICE_BOLT: | |
283 case SPELL_WATER_ACID_BURST: | |
284 case SPELL_EARTH_BLADES: | |
285 case SPELL_EARTH_ROCK_BLAST: | |
286 case SPELL_MIND_MIND_BLAST: | |
287 case SPELL_MIND_PSYCHIC_SHOCK: | |
288 case SPELL_BODY_HARM: | |
289 case SPELL_LIGHT_LIGHT_BOLT: | |
290 case SPELL_DARK_TOXIC_CLOUD: | |
291 case SPELL_DARK_DRAGON_BREATH: | |
1856 | 292 a1.uType = stru_4E3ACC[uSpellID].uType; |
1859 | 293 a1.uObjectDescID = GetObjDescId(uSpellID); |
1856 | 294 a1.stru_24.Reset(); |
295 a1.spell_id = uSpellID; | |
296 a1.spell_level = uSkillLevel; | |
1859 | 297 a1.vPosition.x = actorPtr->vPosition.x; |
1856 | 298 a1.spell_skill = 0; |
1859 | 299 a1.vPosition.y = actorPtr->vPosition.y; |
300 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
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301 a1.uFacing = LOWORD(pDir->uYawAngle); |
1856 | 302 a1.uSoundID = 0; |
303 a1.uAttributes = 0; | |
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304 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
1856 | 305 a1.uSpriteFrameID = 0; |
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306 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1856 | 307 a1.spell_target_pid = 0; |
2251 | 308 if ((double)pDir->uDistance < 307.2 ) |
1856 | 309 a1.field_60_distance_related_prolly_lod = 0; |
2251 | 310 else if ( pDir->uDistance < 1024 ) |
1856 | 311 a1.field_60_distance_related_prolly_lod = 1; |
2251 | 312 else if ( pDir->uDistance < 2560 ) |
1856 | 313 a1.field_60_distance_related_prolly_lod = 2; |
314 else | |
315 a1.field_60_distance_related_prolly_lod = 3; | |
316 | |
317 a1.field_61 = 2; | |
2251 | 318 v91 = a1.Create(pDir->uYawAngle, pDir->uPitchAngle, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); |
1856 | 319 if ( v91 != -1 ) |
320 { | |
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321 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], PID(OBJECT_Item, v91), 0, -1, 0, 0, 0, 0); |
1856 | 322 return; |
323 } | |
324 return; | |
325 break; | |
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326 |
1859 | 327 case SPELL_FIRE_HASTE: |
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328 if (masteryLevel == 1 || masteryLevel == 2) |
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329 v39 = 60 * (realPoints + 60); |
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330 else if (masteryLevel == 3 ) |
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331 v39 = 180 * (realPoints + 20); |
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332 else if (masteryLevel == 4 ) |
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333 v39 = 240 * (realPoints + 15); |
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334 else |
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335 v39 = 0; |
2251 | 336 actorPtr->pActorBuffs[ACTOR_BUFF_HASTE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), |
337 masteryLevel, 0, 0, 0); | |
1859 | 338 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFF3C1Eu); |
1858
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339 pAudioPlayer->PlaySound((SoundID)10040, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
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340 return; |
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341 |
1859 | 342 case SPELL_FIRE_METEOR_SHOWER: |
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343 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) |
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344 return; |
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345 v114 = pParty->vPosition.z + 2500; |
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346 v23 = 8; |
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347 if (masteryLevel == 2) |
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348 v23 = 10; |
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349 else if (masteryLevel == 3) |
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350 v23 = 12; |
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351 else if (masteryLevel == 4) |
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352 v23 = 14; |
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353 spellnumb = 0; |
1870
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354 v28 = 0; |
1858
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355 for ( int i = 0; i < v23; i++) |
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356 { |
1858
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357 v30 = rand() % 1000; |
1859 | 358 spellnumc = v30 - 2500; |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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359 v120 = v28 * v28; |
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360 v119 = spellnumb * spellnumb; |
1860 | 361 if ( sqrt((float)(spellnumc * spellnumc + v119 + v120)) <= 1.0 ) |
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362 { |
1858
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363 v32 = 0; |
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364 pitch = 0; |
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365 } |
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366 else |
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367 { |
1860 | 368 v31 = (signed __int64)sqrt((float)(v119 + v120)); |
1858
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369 v32 = stru_5C6E00->Atan2(spellnumb, (int)v28); |
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370 pitch = stru_5C6E00->Atan2(v31, (int)spellnumc); |
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371 } |
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372 a1.stru_24.Reset(); |
1859 | 373 a1.uType = stru_4E3ACC[uSpellID].uType; |
374 a1.uObjectDescID = GetObjDescId(uSpellID); | |
1858
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375 a1.spell_level = uSkillLevel; |
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376 a1.vPosition.x = pParty->vPosition.x; |
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377 a1.vPosition.y = pParty->vPosition.y; |
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378 a1.vPosition.z = v30 + v114; |
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379 a1.spell_id = SPELL_FIRE_METEOR_SHOWER; |
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380 a1.spell_skill = 0; |
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381 a1.uAttributes = 0; |
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382 a1.uSectorID = 0; |
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383 a1.uSpriteFrameID = 0; |
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384 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
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385 a1.spell_target_pid = 0; |
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386 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500); |
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387 a1.uFacing = v32; |
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388 a1.uSoundID = 0; |
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389 if (pDir->uDistance < 307.2 ) |
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390 a1.field_60_distance_related_prolly_lod = 0; |
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391 else if ( pDir->uDistance < 1024 ) |
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392 a1.field_60_distance_related_prolly_lod = 1; |
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393 else if ( pDir->uDistance < 2560 ) |
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|
394 a1.field_60_distance_related_prolly_lod = 2; |
d7c028a6a084
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|
395 else |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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|
396 a1.field_60_distance_related_prolly_lod = 3; |
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|
397 a1.field_61 = 2; |
2251 | 398 v36 = a1.Create(v32, pitch, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); |
1858
d7c028a6a084
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399 if ( v36 != -1 ) |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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400 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], PID(OBJECT_Item, v36), 0, -1, 0, 0, 0, 0); |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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|
401 spellnumb = rand() % 1024 - 512; |
1870
7a193504f18e
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402 v28 = rand() % 1024 - 512; |
1857
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Actor::AI_SpellAttack moved spells into a huge case
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|
403 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
404 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
405 break; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
406 |
1859 | 407 case SPELL_AIR_SPARKS: |
408 if (masteryLevel == 2 ) | |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
409 v10 = 5; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
410 else if (masteryLevel == 3 ) |
f357e4cbd169
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|
411 v10 = 7; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
412 else if (masteryLevel == 4 ) |
f357e4cbd169
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|
413 v10 = 9; |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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|
414 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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415 v10 = 3; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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416 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; |
1859 | 417 a1.uType = stru_4E3ACC[uSpellID].uType; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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418 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1); |
1859 | 419 a1.uObjectDescID = GetObjDescId(uSpellID); |
420 | |
1857
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Actor::AI_SpellAttack moved spells into a huge case
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|
421 a1.stru_24.Reset(); |
f357e4cbd169
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|
422 a1.spell_id = SPELL_AIR_SPARKS; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
423 a1.spell_level = uSkillLevel; |
1859 | 424 a1.vPosition.x = actorPtr->vPosition.x; |
1857
f357e4cbd169
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changeset
|
425 a1.spell_skill = 0; |
1859 | 426 a1.vPosition.y = actorPtr->vPosition.y; |
427 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
1858
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Actor::AI_SpellAttack removing unnecessary temporary vars
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diff
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|
428 a1.uFacing = pDir->uYawAngle; |
1857
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|
429 a1.uSoundID = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
430 a1.uAttributes = 0; |
1858
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Actor::AI_SpellAttack removing unnecessary temporary vars
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|
431 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
1859 | 432 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1857
f357e4cbd169
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|
433 a1.uSpriteFrameID = 0; |
f357e4cbd169
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changeset
|
434 a1.spell_target_pid = 0; |
f357e4cbd169
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changeset
|
435 a1.field_60_distance_related_prolly_lod = 3; |
f357e4cbd169
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diff
changeset
|
436 v19 = spellnuma / -2; |
f357e4cbd169
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diff
changeset
|
437 a1a = spellnuma / 2; |
f357e4cbd169
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|
438 if ( spellnuma / -2 > spellnuma / 2 ) |
f357e4cbd169
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changeset
|
439 v20 = spellnuma / 2; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
440 else |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
441 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
442 do |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
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diff
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|
443 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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diff
changeset
|
444 a1.uFacing = v19 + LOWORD(pDir->uYawAngle); |
2251 | 445 v20 = a1.Create((signed __int16)a1.uFacing, pDir->uPitchAngle, |
446 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); | |
1857
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Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
447 v19 += v118; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
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changeset
|
448 } |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
449 while ( v19 <= a1a ); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
450 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
451 if ( v20 != -1 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
452 { |
1858
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Actor::AI_SpellAttack removing unnecessary temporary vars
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diff
changeset
|
453 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[15], PID(OBJECT_Item, v20), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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diff
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|
454 return; |
0 | 455 } |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
456 return; |
f357e4cbd169
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parents:
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diff
changeset
|
457 break; |
1852
979380004db2
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diff
changeset
|
458 |
1859 | 459 case SPELL_AIR_SHIELD: |
1858
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Actor::AI_SpellAttack removing unnecessary temporary vars
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diff
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|
460 if (masteryLevel == 1 || masteryLevel == 2) |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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diff
changeset
|
461 v8 = 300 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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|
462 else if (masteryLevel == 3 ) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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changeset
|
463 v8 = 900 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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diff
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|
464 else if (masteryLevel == 4 ) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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changeset
|
465 v8 = 3600 * (realPoints + 64); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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|
466 else |
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|
467 v8 = 0; |
1959 | 468 actorPtr->pActorBuffs[ACTOR_BUFF_SHIELD].Apply( |
1857
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|
469 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), |
2251 | 470 masteryLevel, 0, 0, 0); |
1857
f357e4cbd169
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|
471 return; |
1852
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|
472 |
1859 | 473 case SPELL_EARTH_STONESKIN: |
1858
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diff
changeset
|
474 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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changeset
|
475 v44 = 300 * realPoints + 3840; |
1852
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diff
changeset
|
476 else if (masteryLevel == 3 ) |
1858
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Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
477 v44 = 900 * realPoints + 3840; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
478 else if (masteryLevel == 4 ) |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
479 v44 = 3600 * (realPoints + 64); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
480 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
481 v44 = 0; |
1960
f92fc67d66cb
pActorBuffs[16] to pActorBuffs[ACTOR_BUFF_STONESKIN]
Grumpy7
parents:
1959
diff
changeset
|
482 actorPtr->pActorBuffs[ACTOR_BUFF_STONESKIN].Apply( |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
483 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335), |
2251 | 484 masteryLevel, realPoints + 5, 0, 0); |
1859 | 485 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0x5C310Eu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
486 pAudioPlayer->PlaySound((SoundID)13040, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
487 return; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
488 |
1859 | 489 case SPELL_SPIRIT_BLESS: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
490 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
491 v42 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
492 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
493 v42 = 900 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
494 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
495 v42 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
496 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
497 v42 = 0; |
1961 | 498 actorPtr->pActorBuffs[ACTOR_BUFF_BLESS].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
499 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), |
2251 | 500 masteryLevel, realPoints + 5, 0, 0); |
1859 | 501 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
502 pAudioPlayer->PlaySound((SoundID)14010, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
503 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
504 break; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
505 |
1859 | 506 case SPELL_SPIRIT_FATE: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
507 if (masteryLevel == 1 || masteryLevel == 2) |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
508 v48 = 2 * realPoints + 40; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
509 else if (masteryLevel == 3 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
510 v48 = 3 * realPoints + 60; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
511 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
512 v48 = 2 * (3 * realPoints + 60); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
513 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
514 v48 = 0; |
1955 | 515 actorPtr->pActorBuffs[ACTOR_BUFF_FATE].Apply(pParty->uTimePlayed + 1280, masteryLevel, v48, 0, 0); |
1859 | 516 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
517 pAudioPlayer->PlaySound((SoundID)14020, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
518 return; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
519 |
1859 | 520 case SPELL_SPIRIT_HEROISM: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
521 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
522 v54 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
523 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
524 v54 = 900 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
525 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
526 v54 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
527 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
528 v54 = 0; |
1962
39a68477ead3
pActorBuffs[18] to pActorBuffs[ACTOR_BUFF_HEROISM]
Grumpy7
parents:
1961
diff
changeset
|
529 actorPtr->pActorBuffs[ACTOR_BUFF_HEROISM].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
530 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), |
2251 | 531 masteryLevel, realPoints + 5, 0, 0); |
1859 | 532 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
533 pAudioPlayer->PlaySound((SoundID)14060, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
534 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
535 |
1859 | 536 case SPELL_BODY_HAMMERHANDS: |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
537 if ( (signed int)masteryLevel <= 0 || (signed int)masteryLevel > 4 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
538 v51 = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
539 else |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
540 v51 = 3600 * realPoints; |
1965
182d49f28170
pActorBuffs[21] to pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS]
Grumpy7
parents:
1964
diff
changeset
|
541 actorPtr->pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
542 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
543 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
544 realPoints, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
545 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
546 0); |
1859 | 547 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xA81376u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
548 pAudioPlayer->PlaySound((SoundID)16060, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
549 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
550 |
1859 | 551 case SPELL_BODY_POWER_CURE: |
552 actorPtr->sCurrentHP += 5 * realPoints + 10; | |
553 if ( actorPtr->sCurrentHP >= (signed int)actorPtr->pMonsterInfo.uHP ) | |
554 actorPtr->sCurrentHP = LOWORD(actorPtr->pMonsterInfo.uHP); | |
555 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xA81376u); | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
556 pAudioPlayer->PlaySound((SoundID)14020, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
557 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
558 |
1859 | 559 case SPELL_LIGHT_DISPEL_MAGIC: |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
560 for (int i = 0; i < 20; i++ ) |
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
561 pParty->pPartyBuffs[i].Reset(); |
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
562 for (int i = 1; i <= 4; i++) |
0 | 563 { |
2251 | 564 v59 = pPlayers[i]->GetParameterBonus(pPlayers[i]->GetActualWillpower()); |
565 v61 = (pPlayers[i]->GetParameterBonus(pPlayers[i]->GetActualIntelligence()) + v59) / 2; | |
566 v63 = v61 + pPlayers[i]->GetParameterBonus(pPlayers[i]->GetActualLuck()) + 30; | |
0 | 567 if ( rand() % v63 < 30 ) |
568 { | |
2251 | 569 for (uint k = 0; k < pPlayers[i]->pPlayerBuffs.size(); k++) |
570 pPlayers[i]->pPlayerBuffs[k].Reset(); | |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
571 pOtherOverlayList->_4418B1(11210, i + 99, 0, 65536); |
0 | 572 } |
573 } | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
574 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[80], PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
575 return; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
576 |
1859 | 577 case SPELL_LIGHT_DAY_OF_PROTECTION: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
578 if (masteryLevel == 1 || masteryLevel == 2) |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
579 v96 = 300 * realPoints + 3840; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
580 else if (masteryLevel == 3 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
581 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
582 LOWORD(realPoints) = 3 * realPoints; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
583 v96 = 900 * (uSkillLevel & 0x3F) + 3840; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
584 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
585 else if (masteryLevel == 4 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
586 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
587 v96 = 1200 * realPoints + 3840; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
588 LOWORD(realPoints) = 4 * realPoints; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
589 } |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
590 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
591 { |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
592 LOWORD(realPoints) = uSkillLevel; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
593 v96 = 0; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
594 } |
1957
3d0c57c4fa83
pActorBuffs[13] to pActorBuffs[ACTOR_BUFF_DAY_OF_PROTECTION]
Grumpy7
parents:
1956
diff
changeset
|
595 actorPtr->pActorBuffs[ACTOR_BUFF_DAY_OF_PROTECTION].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
596 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), |
2251 | 597 masteryLevel, realPoints, 0, 0); |
1859 | 598 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFFFFFFu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
599 pAudioPlayer->PlaySound((SoundID)17070, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
600 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
601 |
1859 | 602 case SPELL_LIGHT_HOUR_OF_POWER: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
603 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
604 v94 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
605 else if (masteryLevel == 3) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
606 v94 = 900 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
607 else if (masteryLevel == 4) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
608 v94 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
609 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
610 v94 = 0; |
1958
95095c2a5e19
pActorBuffs[14] to pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER]
Grumpy7
parents:
1957
diff
changeset
|
611 actorPtr->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
612 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), |
2251 | 613 masteryLevel, realPoints + 5, 0, 0); |
1859 | 614 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFFFFFFu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
615 pAudioPlayer->PlaySound((SoundID)17080, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
616 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
617 |
1859 | 618 case SPELL_DARK_SHARPMETAL: |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
619 if (masteryLevel == 2) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
620 v70 = 5; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
621 else if (masteryLevel == 3) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
622 v70 = 7; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
623 else if (masteryLevel == 4) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
624 v70 = 9; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
625 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
626 v70 = 3; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
627 |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
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diff
changeset
|
628 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; |
1859 | 629 a1.uType = stru_4E3ACC[uSpellID].uType; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
630 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1); |
1859 | 631 a1.uObjectDescID = GetObjDescId(uSpellID); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
632 a1.stru_24.Reset(); |
1859 | 633 a1.spell_id = uSpellID; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
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|
634 a1.spell_level = uSkillLevel; |
1859 | 635 a1.vPosition.x = actorPtr->vPosition.x; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
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diff
changeset
|
636 a1.spell_skill = 0; |
1859 | 637 a1.vPosition.y = actorPtr->vPosition.y; |
638 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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diff
changeset
|
639 a1.uFacing = pDir->uYawAngle; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
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diff
changeset
|
640 a1.uSoundID = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
641 a1.uAttributes = 0; |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
642 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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diff
changeset
|
643 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
644 a1.uSpriteFrameID = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
645 a1.spell_target_pid = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
646 a1.field_60_distance_related_prolly_lod = 3; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
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diff
changeset
|
647 a1c = spellnume / -2; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
648 if ( spellnume / -2 > spellnume / 2 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
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changeset
|
649 v80 = spellnume / -2; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
650 else |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
651 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
652 do |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
653 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
654 v79 = pDir->uYawAngle; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
655 a1.uFacing = a1c + LOWORD(pDir->uYawAngle); |
2251 | 656 v80 = a1.Create(v79, pDir->uPitchAngle, |
657 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); | |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
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changeset
|
658 a1c += v116; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
659 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
660 while ( a1c <= spellnume / 2 ); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
661 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
662 if ( v80 != -1 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
663 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
664 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[93], PID(OBJECT_Item, v80), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
665 return; |
0 | 666 } |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
667 return; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
668 break; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
669 |
1859 | 670 case SPELL_DARK_PAIN_REFLECTION: |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
671 if (masteryLevel == 0) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
672 v68 = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
673 else if (masteryLevel == 1 || (masteryLevel == 2) || (masteryLevel == 3)) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
674 v68 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
675 else |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
676 v68 = 900 * realPoints + 3840; |
1964
2b6c6ff66823
pActorBuffs[20] to pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION]
Grumpy7
parents:
1963
diff
changeset
|
677 actorPtr->pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
678 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335), |
2251 | 679 masteryLevel, 0, 0, 0); |
1859 | 680 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0x7E7E7Eu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
681 pAudioPlayer->PlaySound((SoundID)18060, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1855
51e9b4621d0a
Actor::AI_SpellAttack preparing to remove label 159
Grumpy7
parents:
1853
diff
changeset
|
682 return; |
0 | 683 } |
684 } | |
685 | |
1859 | 686 //----- (new func) -------------------------------------------------------- |
687 unsigned short Actor::GetObjDescId( int spellId ) | |
688 { | |
689 for (unsigned int i = 0; i < pObjectList->uNumObjects; i++) | |
690 { | |
691 if (stru_4E3ACC[spellId].uType == pObjectList->pObjects[i].uObjectID) | |
692 { | |
693 return i; | |
694 break; | |
695 } | |
696 } | |
697 return 0; | |
698 } | |
699 | |
700 | |
0 | 701 //----- (0043ABB0) -------------------------------------------------------- |
322 | 702 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2) |
0 | 703 { |
704 unsigned int v2; // esi@1 | |
705 unsigned int v3; // edi@1 | |
706 | |
707 v2 = a1->uAlly; | |
708 v3 = a2->uAlly; | |
709 if ( !v2 ) | |
710 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1; | |
711 if ( !v3 ) | |
712 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1; | |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
713 if ( v2 >= 39 && v2 <= 44 && v3 >= 39 && v3 <= 44 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
714 || v2 >= 45 && v2 <= 50 && v3 >= 45 && v3 <= 50 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
715 || v2 >= 51 && v2 <= 62 && v3 >= 51 && v3 <= 62 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
716 || v2 >= 78 && v2 <= 83 && v3 >= 78 && v3 <= 83 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
717 || v2 == v3 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
718 ) |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
719 return true; |
0 | 720 else |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
721 return false; |
0 | 722 } |
723 | |
724 //----- (0043AC45) -------------------------------------------------------- | |
322 | 725 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2) |
0 | 726 { |
727 int v4; // ebx@8 | |
728 int v5; // ST1C_4@8 | |
729 int v6; // eax@8 | |
730 | |
2251 | 731 int x = 0; x |= 0x80000; |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
732 int y = 0; y |= 0x80000; |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
733 Actor* victim = &pActors[uActorID]; |
0 | 734 if ( a2 == 1 ) |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
735 victim->uAttributes |= 0x80000; |
322 | 736 |
737 for (uint i = 0; i < uNumActors; ++i) | |
0 | 738 { |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
739 Actor* actor = &pActors[i]; |
322 | 740 if (!actor->CanAct() || i == uActorID) |
741 continue; | |
742 | |
743 if (Actor::ArePeasantsOfSameFaction(victim, actor)) | |
0 | 744 { |
322 | 745 v4 = abs(actor->vPosition.x - victim->vPosition.x); |
746 v5 = abs(actor->vPosition.y - victim->vPosition.y); | |
747 v6 = abs(actor->vPosition.z - victim->vPosition.z); | |
748 if (int_get_vector_length(v4, v5, v6) < 4096) | |
0 | 749 { |
322 | 750 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; |
751 if ( a2 == 1 ) | |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
752 actor->uAttributes |= 0x80000; |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
753 |
0 | 754 } |
755 } | |
756 } | |
757 } | |
758 | |
759 //----- (00404874) -------------------------------------------------------- | |
1862 | 760 void Actor::AI_RangedAttack( unsigned int uActorID, struct AIDirection *pDir, int type, char a4 ) |
0 | 761 { |
2251 | 762 //Actor *actPtr; // esi@1 |
1862 | 763 char specAb; // al@1 |
0 | 764 int v13; // edx@28 |
765 | |
2251 | 766 //actPtr = &pActors[uActorID]; |
0 | 767 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
768 SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
0 | 769 |
1862 | 770 switch ( type ) |
0 | 771 { |
772 case 1: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
773 a1.uType = 545; |
1862 | 774 break; |
0 | 775 case 2: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
776 a1.uType = 550; |
1862 | 777 break; |
0 | 778 case 3: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
779 a1.uType = 510; |
1862 | 780 break; |
0 | 781 case 4: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
782 a1.uType = 500; |
1862 | 783 break; |
0 | 784 case 5: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
785 a1.uType = 515; |
1862 | 786 break; |
0 | 787 case 6: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
788 a1.uType = 505; |
1862 | 789 break; |
0 | 790 case 7: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
791 a1.uType = 530; |
1862 | 792 break; |
0 | 793 case 8: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
794 a1.uType = 525; |
1862 | 795 break; |
0 | 796 case 9: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
797 a1.uType = 520; |
1862 | 798 break; |
0 | 799 case 10: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
800 a1.uType = 535; |
1862 | 801 break; |
0 | 802 case 11: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
803 a1.uType = 540; |
1862 | 804 break; |
0 | 805 case 13: |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
806 a1.uType = 555; |
0 | 807 break; |
808 default: | |
1862 | 809 return; |
0 | 810 } |
1932
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
811 bool found = false; |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
812 for ( uint i = 0; i < pObjectList->uNumObjects; i++) |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
813 { |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
814 if (pObjectList->pObjects[i].uObjectID == a1.uType) |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
815 { |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
816 a1.uObjectDescID = i; |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
817 found = true; |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
818 break; |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
819 } |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
820 } |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
821 if (!found) |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
822 { |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
823 Error("Item not found"); |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
824 return; |
28b8ecb5dac6
Fixing bug in Actor::AI_RangedAttack introduced by me
Grumpy7
parents:
1931
diff
changeset
|
825 } |
0 | 826 a1.stru_24.Reset(); |
2251 | 827 a1.vPosition.x = pActors[uActorID].vPosition.x; |
822 | 828 a1.spell_id = 0; |
2251 | 829 a1.vPosition.y = pActors[uActorID].vPosition.y; |
822 | 830 a1.spell_level = 0; |
831 a1.spell_skill = 0; | |
2251 | 832 a1.vPosition.z = pActors[uActorID].vPosition.z - (unsigned int)(pActors[uActorID].uActorHeight * -0.75); |
1862 | 833 a1.uFacing = pDir->uYawAngle; |
0 | 834 a1.uSoundID = 0; |
835 a1.uAttributes = 0; | |
1862 | 836 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
0 | 837 a1.uSpriteFrameID = 0; |
1862 | 838 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
823 | 839 a1.spell_target_pid = 0; |
1862 | 840 if (pDir->uDistance < 307.2 ) |
841 a1.field_60_distance_related_prolly_lod = 0; | |
842 else if ( pDir->uDistance < 1024 ) | |
843 a1.field_60_distance_related_prolly_lod = 1; | |
844 else if ( pDir->uDistance < 2560 ) | |
845 a1.field_60_distance_related_prolly_lod = 2; | |
846 else | |
847 a1.field_60_distance_related_prolly_lod = 3; | |
848 | |
849 a1.field_61 = a4; | |
2251 | 850 a1.Create(pDir->uYawAngle, pDir->uPitchAngle, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); |
851 if ( pActors[uActorID].pMonsterInfo.uSpecialAbilityType == 1 ) | |
0 | 852 { |
2251 | 853 specAb = pActors[uActorID].pMonsterInfo.uSpecialAbilityDamageDiceBonus; |
1862 | 854 if ( specAb == 2 ) |
0 | 855 { |
2251 | 856 a1.vPosition.z += 40; |
1862 | 857 v13 = pDir->uYawAngle; |
0 | 858 } |
859 else | |
860 { | |
1862 | 861 if ( specAb != 3 ) |
862 return; | |
2251 | 863 a1.Create(pDir->uYawAngle + 30, //TODO find out why the YawAngle change |
864 pDir->uPitchAngle, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); | |
1862 | 865 v13 = pDir->uYawAngle - 30; |
0 | 866 } |
2251 | 867 a1.Create(v13, pDir->uPitchAngle, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); |
0 | 868 } |
1862 | 869 return; |
0 | 870 } |
871 | |
872 //----- (00404736) -------------------------------------------------------- | |
1863 | 873 void Actor::Explode( unsigned int uActorID ) |
0 | 874 { |
515
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875 SpriteObject a1; // [sp+Ch] [bp-78h]@1 |
0 | 876 |
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877 a1.uType = 600; |
1863 | 878 a1.uObjectDescID = GetObjDescId(a1.uType); |
0 | 879 a1.stru_24.Reset(); |
822 | 880 a1.spell_id = 0; |
881 a1.spell_level = 0; | |
882 a1.spell_skill = 0; | |
2251 | 883 a1.vPosition.x = pActors[uActorID].vPosition.x; |
884 a1.vPosition.y = pActors[uActorID].vPosition.y; | |
885 a1.vPosition.z = pActors[uActorID].vPosition.z - (unsigned int)(pActors[uActorID].uActorHeight * -0.75); | |
0 | 886 a1.uFacing = 0; |
887 a1.uSoundID = 0; | |
888 a1.uAttributes = 0; | |
1863 | 889 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
0 | 890 a1.uSpriteFrameID = 0; |
1863 | 891 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
823 | 892 a1.spell_target_pid = 0; |
0 | 893 a1.field_60_distance_related_prolly_lod = 3; |
894 a1.field_61 = 4; | |
1863 | 895 a1.Create(0, 0, 0, 0); |
896 return; | |
0 | 897 } |
898 | |
899 //----- (004040E9) -------------------------------------------------------- | |
900 // // Get direction vector from object1 to object2, | |
901 // // distance from object1 to object2 and Euler angles of the direction vector | |
902 // // | |
903 // // | |
904 // // object1 & object2 format : objectType | (objectID << 3) | |
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905 // // objectType == 2 - SpriteObject |
0 | 906 // // objectType == 3 - Actor |
907 // // objectType == 4 - Party | |
908 // // objectType == 5 - Decoration | |
909 // // | |
910 // // originally this function had following prototype: | |
911 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4) | |
912 // // but compiler converts functions returning structures by value in the such way | |
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913 void Actor::GetDirectionInfo( unsigned int uObj1ID, unsigned int uObj2ID, struct AIDirection *pOut, int a4 ) |
0 | 914 { |
915 signed int v4; // eax@1 | |
1336 | 916 signed int v5; // ecx@1 |
0 | 917 int v18; // edx@15 |
1864 | 918 float v31; // st7@45 |
919 float v32; // st6@45 | |
920 float v33; // st7@45 | |
0 | 921 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15 |
922 AIDirection v41; // [sp+14h] [bp-38h]@46 | |
1336 | 923 float outy2; // [sp+38h] [bp-14h]@33 |
924 float outx2; // [sp+3Ch] [bp-10h]@33 | |
0 | 925 int outz; // [sp+40h] [bp-Ch]@6 |
926 int outy; // [sp+44h] [bp-8h]@6 | |
927 int outx; // [sp+48h] [bp-4h]@6 | |
928 float a4a; // [sp+58h] [bp+Ch]@45 | |
929 | |
848 | 930 v4 = PID_ID(uObj1ID); |
1336 | 931 //v6 = uObj2ID; |
932 v5 = PID_ID(uObj2ID); | |
933 switch( PID_TYPE(uObj1ID) ) | |
0 | 934 { |
1336 | 935 case OBJECT_Item: |
936 { | |
937 outx = pSpriteObjects[v4].vPosition.x; | |
938 outy = pSpriteObjects[v4].vPosition.y; | |
939 outz = pSpriteObjects[v4].vPosition.z; | |
940 break; | |
941 } | |
942 case OBJECT_Actor: | |
943 { | |
944 outx = pActors[v4].vPosition.x; | |
945 outy = pActors[v4].vPosition.y; | |
946 outz = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v4].uActorHeight * -0.75); | |
947 break; | |
948 } | |
949 case OBJECT_Player: | |
950 { | |
951 if ( !v4 ) | |
952 { | |
953 outx = pParty->vPosition.x; | |
954 outy = pParty->vPosition.y; | |
955 outz = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
956 break; | |
957 } | |
958 if ( v4 == 4 ) | |
959 { | |
960 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
961 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1864 | 962 v37.x = pParty->vPosition.x; |
963 v37.y = pParty->vPosition.y; | |
1336 | 964 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); |
965 break; | |
966 } | |
967 if ( v4 == 3 ) | |
968 { | |
969 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
970 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1864 | 971 v37.x = pParty->vPosition.x; |
972 v37.y = pParty->vPosition.y; | |
1336 | 973 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); |
974 break; | |
975 } | |
976 if ( v4 == 2 ) | |
977 { | |
978 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
979 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1864 | 980 v37.x = pParty->vPosition.x; |
981 v37.y = pParty->vPosition.y; | |
1336 | 982 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); |
983 break; | |
984 } | |
985 if ( v4 == 1 ) | |
986 { | |
987 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
988 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1864 | 989 v37.x = pParty->vPosition.x; |
990 v37.y = pParty->vPosition.y; | |
1336 | 991 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); |
992 break; | |
993 } | |
994 } | |
995 case OBJECT_Decoration: | |
996 { | |
997 outx = pLevelDecorations[v4].vPosition.x; | |
998 outy = pLevelDecorations[v4].vPosition.y; | |
999 outz = pLevelDecorations[v4].vPosition.z; | |
1000 break; | |
1001 } | |
1002 default: | |
1003 { | |
1004 outz = 0; | |
1005 outy = 0; | |
1006 outx = 0; | |
1007 break; | |
1008 } | |
1009 case OBJECT_BModel: | |
1010 { | |
1011 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1012 { | |
1013 outx = (pIndoor->pFaces[v4].pBounding.x1 + pIndoor->pFaces[v4].pBounding.x2) >> 1; | |
1014 outy = (pIndoor->pFaces[v4].pBounding.y1 + pIndoor->pFaces[v4].pBounding.y2) >> 1; | |
1015 outz = (pIndoor->pFaces[v4].pBounding.z1 + pIndoor->pFaces[v4].pBounding.z2) >> 1; | |
1016 } | |
1017 break; | |
1018 } | |
862 | 1019 } |
1336 | 1020 |
1021 switch( PID_TYPE(uObj2ID) ) | |
862 | 1022 { |
1336 | 1023 case OBJECT_Item: |
1024 { | |
1864 | 1025 outx2 = (float)pSpriteObjects[v5].vPosition.x; |
1026 outy2 =(float) pSpriteObjects[v5].vPosition.y; | |
1336 | 1027 a4 = pSpriteObjects[v5].vPosition.z; |
1028 break; | |
1029 } | |
1030 case OBJECT_Actor: | |
1031 { | |
1864 | 1032 outx2 = (float)pActors[v5].vPosition.x; |
1033 outy2 = (float)pActors[v5].vPosition.y; | |
1336 | 1034 a4 = pActors[v5].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v5].uActorHeight * -0.75); |
1035 break; | |
1036 } | |
1037 case OBJECT_Player: | |
1038 { | |
1864 | 1039 outx2 = (float)pParty->vPosition.x; |
1040 outy2 = (float)pParty->vPosition.y; | |
1336 | 1041 if ( !a4 ) |
1042 a4 = pParty->sEyelevel; | |
1043 a4 = pParty->vPosition.z + a4; | |
1044 break; | |
1045 } | |
1046 case OBJECT_Decoration: | |
1047 { | |
1864 | 1048 outx2 = (float)pLevelDecorations[v5].vPosition.x; |
1049 outy2 = (float)pLevelDecorations[v5].vPosition.y; | |
1336 | 1050 a4 = pLevelDecorations[v5].vPosition.z; |
1051 break; | |
1052 } | |
1053 default: | |
1054 { | |
1055 outx2 = 0.0; | |
1056 outy2 = 0.0; | |
1057 a4 = 0; | |
1058 break; | |
1059 } | |
1060 case OBJECT_BModel: | |
1061 { | |
1062 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1063 { | |
1864 | 1064 outx2 = (float)((pIndoor->pFaces[v5].pBounding.x1 + pIndoor->pFaces[v5].pBounding.x2) >> 1); |
1065 outy2 = (float)((pIndoor->pFaces[v5].pBounding.y1 + pIndoor->pFaces[v5].pBounding.y2) >> 1); | |
1336 | 1066 a4 = (pIndoor->pFaces[v5].pBounding.z1 + pIndoor->pFaces[v5].pBounding.z2) >> 1; |
1067 } | |
1068 break; | |
1069 } | |
0 | 1070 } |
862 | 1071 |
1864 | 1072 v31 = (float)outx2 - (float)outx; |
1073 v32 = (float)outy2 - (float)outy; | |
1074 a4a = (float)a4 - (float)outz; | |
1336 | 1075 outx2 = v32 * v32; |
1076 outy2 = v31 * v31; | |
1077 v33 = sqrt(a4a * a4a + outy2 + outx2); | |
0 | 1078 if ( v33 <= 1.0 ) |
1079 { | |
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1080 pOut->vDirection.x = 65536; |
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1081 pOut->vDirection.y = 0; |
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1082 pOut->vDirection.z = 0; |
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1083 pOut->uDistance = 1; |
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1084 pOut->uDistanceXZ = 1; |
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1085 pOut->uYawAngle = 0; |
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1086 pOut->uPitchAngle = 0; |
0 | 1087 } |
1088 else | |
1089 { | |
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1090 pOut->vDirection.x = (int32_t)(1.0 / v33 * v31 * 65536.0); |
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1091 pOut->vDirection.y = (int32_t)(1.0 / v33 * v32 * 65536.0); |
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1092 pOut->vDirection.z = (int32_t)(1.0 / v33 * a4a * 65536.0); |
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1093 pOut->uDistance = (uint)v33; |
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1094 pOut->uDistanceXZ = (uint)sqrt(outy2 + outx2); |
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1095 pOut->uYawAngle = stru_5C6E00->Atan2((signed __int64)v31, (signed __int64)v32); |
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1096 pOut->uPitchAngle = stru_5C6E00->Atan2(pOut->uDistanceXZ, (signed __int64)a4a); |
0 | 1097 } |
1098 } | |
1099 | |
1100 //----- (00404030) -------------------------------------------------------- | |
1060 | 1101 void Actor::AI_FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4) |
0 | 1102 { |
1103 AIDirection *v7; // eax@3 | |
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1104 AIDirection v1; // eax@3 |
2251 | 1105 //Actor *v9; // ebx@3 |
0 | 1106 AIDirection a3; // [sp+8h] [bp-38h]@4 |
1107 | |
1108 if ( rand() % 100 >= 5 ) | |
1109 { | |
2251 | 1110 //v9 = &pActors[uActorID]; |
0 | 1111 if ( !a4 ) |
1112 { | |
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1113 Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), uObjID, &v1, 0); |
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1114 v7 = &v1; |
1865 | 1115 } |
1116 else | |
1117 v7 = a4; | |
2251 | 1118 pActors[uActorID].uYawAngle = v7->uYawAngle; |
1119 pActors[uActorID].uCurrentActionTime = 0; | |
1120 pActors[uActorID].vVelocity.z = 0; | |
1121 pActors[uActorID].vVelocity.y = 0; | |
1122 pActors[uActorID].vVelocity.x = 0; | |
1123 pActors[uActorID].uPitchAngle = v7->uPitchAngle; | |
1124 pActors[uActorID].uCurrentActionLength = 256; | |
1125 pActors[uActorID].uAIState = Interacting; | |
1126 pActors[uActorID].UpdateAnimation(); | |
0 | 1127 } |
1128 else | |
1865 | 1129 Actor::AI_Bored(uActorID, uObjID, a4); |
0 | 1130 } |
1131 | |
1132 //----- (00403F58) -------------------------------------------------------- | |
414 | 1133 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4) |
0 | 1134 { |
413 | 1135 if (rand() % 2) |
414 | 1136 AI_Bored(uActorID, uObjID, a4); |
413 | 1137 else |
414 | 1138 AI_Stand(uActorID, uObjID, uActionLength, a4); |
0 | 1139 } |
1140 | |
1141 //----- (00403EB6) -------------------------------------------------------- | |
413 | 1142 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4) |
0 | 1143 { |
413 | 1144 assert(uActorID < uNumActors); |
2251 | 1145 // Actor* actor = &pActors[uActorID]; |
413 | 1146 |
1147 AIDirection a3; | |
1148 if (!a4) | |
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1149 { |
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1150 Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0); |
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1151 a4 = &a3; |
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1152 } |
0 | 1153 |
2251 | 1154 pActors[uActorID].uAIState = Standing; |
413 | 1155 if (!uActionLength) |
2251 | 1156 pActors[uActorID].uCurrentActionLength = rand() % 256 + 256; |
0 | 1157 else |
2251 | 1158 pActors[uActorID].uCurrentActionLength = uActionLength; |
1159 pActors[uActorID].uCurrentActionTime = 0; | |
1160 pActors[uActorID].uYawAngle = a4->uYawAngle; | |
1161 pActors[uActorID].uPitchAngle = a4->uPitchAngle; | |
1162 pActors[uActorID].vVelocity.z = 0; | |
1163 pActors[uActorID].vVelocity.y = 0; | |
1164 pActors[uActorID].vVelocity.x = 0; | |
1165 pActors[uActorID].UpdateAnimation(); | |
0 | 1166 } |
1167 | |
1168 //----- (00403E61) -------------------------------------------------------- | |
1169 void __fastcall Actor::StandAwhile(unsigned int uActorID) | |
1170 { | |
1763 | 1171 pActors[uActorID].uCurrentActionLength = rand() % 128 + 128; |
1172 pActors[uActorID].uCurrentActionTime = 0; | |
1173 pActors[uActorID].uAIState = Standing; | |
1174 pActors[uActorID].vVelocity.z = 0; | |
1175 pActors[uActorID].vVelocity.y = 0; | |
1176 pActors[uActorID].vVelocity.x = 0; | |
1177 pActors[uActorID].UpdateAnimation(); | |
0 | 1178 } |
1179 | |
1180 //----- (00403C6C) -------------------------------------------------------- | |
1060 | 1181 void Actor::AI_MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0) |
0 | 1182 { |
1183 Actor *v3; // ebx@1 | |
1871 | 1184 int16_t v6; // esi@6 |
1185 int16_t v7; // edi@6 | |
0 | 1186 signed int v8; // eax@7 |
1187 Vec3_int_ v10; // ST04_12@9 | |
1188 AIDirection *v12; // eax@11 | |
1189 AIDirection a3; // [sp+Ch] [bp-48h]@12 | |
1190 AIDirection v20; // [sp+28h] [bp-2Ch]@12 | |
1191 int v23; // [sp+4Ch] [bp-8h]@6 | |
1192 unsigned int v25; // [sp+5Ch] [bp+8h]@13 | |
1193 | |
1194 v3 = &pActors[uActorID]; | |
1871 | 1195 if ( v3->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY && v3->pMonsterInfo.uAIType == 1 ) |
0 | 1196 { |
848 | 1197 Actor::AI_Stand(uActorID, sTargetPid, 0, arg0); |
322 | 1198 return; |
0 | 1199 } |
322 | 1200 |
848 | 1201 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
849 | 1202 { |
1871 | 1203 v8 = PID_ID(sTargetPid); |
1204 v6 = pActors[v8].vPosition.x; | |
1205 v7 = pActors[v8].vPosition.y; | |
1206 v23 = (int)(pActors[v8].uActorHeight * 0.75 + pActors[v8].vPosition.z); | |
849 | 1207 } |
1208 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
1209 { | |
1871 | 1210 v6 = pParty->vPosition.x; |
1211 v7 = pParty->vPosition.y; | |
849 | 1212 v23 = pParty->vPosition.z + pParty->sEyelevel; |
1213 } | |
1214 else | |
1215 { | |
1871 | 1216 Error("Should not get here"); |
1217 return; | |
849 | 1218 } |
1871 | 1219 v10.z = (int32_t)(v3->uActorHeight * 0.75 + v3->vPosition.z); |
849 | 1220 v10.y = v3->vPosition.y; |
1221 v10.x = v3->vPosition.x; | |
1871 | 1222 |
849 | 1223 if ( sub_407A1C((int)v6, (int)v7, v23, v10) ) |
1224 { | |
1871 | 1225 if (arg0 != nullptr) |
1226 v12 = arg0; | |
1227 else | |
0 | 1228 { |
2251 | 1229 Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), sTargetPid, &a3, 0); |
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1230 v12 = &a3; |
849 | 1231 } |
1232 v3->uYawAngle = LOWORD(v12->uYawAngle); | |
1871 | 1233 v3->uCurrentActionLength = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength * 8; |
1234 v3->uCurrentActionTime = 0; | |
849 | 1235 v3->uAIState = AttackingMelee; |
1871 | 1236 Actor::PlaySound(uActorID, 0); |
849 | 1237 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
1951 | 1238 if ( v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0 ) |
1878 | 1239 v25 *= 2; |
1871 | 1240 if ( pParty->bTurnBasedModeOn != 1 ) |
1241 v3->pMonsterInfo.uRecoveryTime = (int)(flt_6BE3A8_debug_recmod2 * v25 * 2.133333333333333); | |
1242 else | |
1243 v3->pMonsterInfo.uRecoveryTime = v25; | |
1244 v3->vVelocity.z = 0; | |
1245 v3->vVelocity.y = 0; | |
1246 v3->vVelocity.x = 0; | |
849 | 1247 v3->UpdateAnimation(); |
1248 } | |
1249 else | |
1871 | 1250 Actor::AI_Pursue1(uActorID, sTargetPid, rand() % 2, 64, arg0); |
0 | 1251 } |
1252 | |
1253 //----- (00438CF3) -------------------------------------------------------- | |
322 | 1254 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID) |
0 | 1255 { |
1873 | 1256 if ( uLevelMapStatsID == 0 || !pActors[uActorID].IsPeasant()) |
1257 return; | |
0 | 1258 |
1873 | 1259 if ( (uLevelMapStatsID == 6 || uLevelMapStatsID == 7) && pParty->IsPartyEvil()) //celeste and bracada |
1260 return; | |
1261 | |
1262 if ( (uLevelMapStatsID == 5 || uLevelMapStatsID == 8) && pParty->IsPartyGood()) // the pit and deyja | |
0 | 1263 return; |
322 | 1264 |
1873 | 1265 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[uActorID].pMonsterInfo.uLevel + pParty->GetPartyReputation()); |
1266 if ( pParty->uFine < 0 ) | |
1267 pParty->uFine = 0; | |
1268 if ( pParty->uFine > 4000000 ) | |
1269 pParty->uFine = 4000000; | |
1270 | |
1271 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
0 | 1272 { |
1873 | 1273 if (pOutdoor->ddm.uReputation < 10000) |
1274 pOutdoor->ddm.uReputation++; | |
0 | 1275 } |
1873 | 1276 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) |
0 | 1277 { |
1873 | 1278 if (pIndoor->dlv.uReputation < 10000) |
1279 pIndoor->dlv.uReputation++; | |
1280 } | |
1281 else assert(false); | |
322 | 1282 |
1873 | 1283 if ( pParty->uFine ) |
1284 { | |
1285 for ( int i = 1; i <= 4; i++) | |
322 | 1286 { |
1873 | 1287 if ( !_449B57_test_bit(pPlayers[i]->_achieved_awards_bits, 1) ) |
1288 _449B7E_toggle_bit(pPlayers[i]->_achieved_awards_bits, 1, 1u); | |
322 | 1289 } |
0 | 1290 } |
1291 } | |
1292 | |
1293 //----- (0043AE80) -------------------------------------------------------- | |
322 | 1294 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3) |
0 | 1295 { |
1296 unsigned int v4; // esi@1 | |
1297 | |
862 | 1298 v4 = PID(OBJECT_Actor,uActorID); |
0 | 1299 switch ( a2 ) |
1300 { | |
1301 case 1: | |
1302 if ( a3 ) | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1303 pOtherOverlayList->_4418B6(904, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
322 | 1304 return; |
0 | 1305 case 2: |
1306 if ( a3 ) | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1307 pOtherOverlayList->_4418B6(905, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
322 | 1308 return; |
0 | 1309 case 3: |
1310 if ( a3 ) | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1311 pOtherOverlayList->_4418B6(906, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
322 | 1312 return; |
0 | 1313 case 4: |
1314 if ( a3 ) | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1315 pOtherOverlayList->_4418B6(907, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
322 | 1316 return; |
0 | 1317 case 5: |
1874 | 1318 pOtherOverlayList->_4418B6(901, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1319 return; | |
0 | 1320 case 6: |
1874 | 1321 pOtherOverlayList->_4418B6(902, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1322 return; | |
0 | 1323 case 7: |
1874 | 1324 pOtherOverlayList->_4418B6(903, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1325 return; | |
0 | 1326 case 8: |
1874 | 1327 pOtherOverlayList->_4418B6(900, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1328 return; | |
0 | 1329 case 9: |
1874 | 1330 pOtherOverlayList->_4418B6(909, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1331 return; | |
0 | 1332 case 10: |
1874 | 1333 pOtherOverlayList->_4418B6(908, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1334 return; | |
0 | 1335 default: |
322 | 1336 return; |
0 | 1337 } |
322 | 1338 return; |
0 | 1339 } |
1340 | |
1341 //----- (0043B3E0) -------------------------------------------------------- | |
1876 | 1342 int Actor::_43B3E0_CalcDamage( signed int dmgSource ) |
0 | 1343 { |
1344 signed int v2; // ebp@1 | |
1345 int v3; // eax@9 | |
1346 signed int v4; // edi@9 | |
1347 int v5; // esi@9 | |
1348 unsigned __int16 v8; // si@21 | |
1349 int v9; // edi@21 | |
1350 signed int v10; // eax@23 | |
1351 int v11; // [sp+10h] [bp-4h]@1 | |
1352 | |
1353 v2 = 0; | |
1354 v11 = 0; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1355 |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1356 switch( dmgSource ) |
0 | 1357 { |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1358 case 0: |
1958
95095c2a5e19
pActorBuffs[14] to pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER]
Grumpy7
parents:
1957
diff
changeset
|
1359 if ( this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) |
95095c2a5e19
pActorBuffs[14] to pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER]
Grumpy7
parents:
1957
diff
changeset
|
1360 v2 = this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower; |
1962
39a68477ead3
pActorBuffs[18] to pActorBuffs[ACTOR_BUFF_HEROISM]
Grumpy7
parents:
1961
diff
changeset
|
1361 if ( this->pActorBuffs[ACTOR_BUFF_HEROISM].uExpireTime > 0 && this->pActorBuffs[ACTOR_BUFF_HEROISM].uPower > v2 ) |
39a68477ead3
pActorBuffs[18] to pActorBuffs[ACTOR_BUFF_HEROISM]
Grumpy7
parents:
1961
diff
changeset
|
1362 v2 = this->pActorBuffs[ACTOR_BUFF_HEROISM].uPower; |
1965
182d49f28170
pActorBuffs[21] to pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS]
Grumpy7
parents:
1964
diff
changeset
|
1363 if ( this->pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS].uExpireTime > 0 ) |
182d49f28170
pActorBuffs[21] to pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS]
Grumpy7
parents:
1964
diff
changeset
|
1364 v2 += this->pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS].uPower; |
1876 | 1365 v3 = this->pMonsterInfo.uAttack1DamageDiceRolls; |
1366 v4 = this->pMonsterInfo.uAttack1DamageDiceSides; | |
1367 v5 = this->pMonsterInfo.uAttack1DamageBonus; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1368 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1369 case 1: |
1876 | 1370 v3 = this->pMonsterInfo.uAttack2DamageDiceRolls; |
1371 v4 = this->pMonsterInfo.uAttack2DamageDiceSides; | |
1372 v5 = this->pMonsterInfo.uAttack2DamageBonus; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1373 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1374 case 2: |
1876 | 1375 v8 = this->pMonsterInfo.uSpellSkillAndMastery1; |
1376 v9 = this->pMonsterInfo.uSpell1ID; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1377 v10 = SkillToMastery(v8); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1378 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1379 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1380 case 3: |
1876 | 1381 v8 = this->pMonsterInfo.uSpellSkillAndMastery2; |
1382 v9 = this->pMonsterInfo.uSpell2ID; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1383 v10 = SkillToMastery(v8); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1384 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1385 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1386 case 4: |
1876 | 1387 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; |
1388 v4 = this->pMonsterInfo.uSpecialAbilityDamageDiceSides; | |
1389 v5 = this->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1390 default: |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1391 return 0; |
0 | 1392 } |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1393 for ( int i = 0; i < v3; i++) |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1394 v11 += rand() % v4 + 1; |
0 | 1395 return v11 + v5 + v2; |
1396 } | |
1397 | |
1398 //----- (00438B9B) -------------------------------------------------------- | |
322 | 1399 bool Actor::IsPeasant() |
0 | 1400 { |
1401 unsigned int v1; // eax@1 | |
1402 | |
1403 v1 = this->uAlly; | |
1404 if ( !v1 ) | |
1405 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1; | |
1406 return (signed int)v1 >= 39 && (signed int)v1 <= 44 | |
1407 || (signed int)v1 >= 45 && (signed int)v1 <= 50 | |
1408 || (signed int)v1 >= 51 && (signed int)v1 <= 62 | |
1409 || (signed int)v1 >= 78 && (signed int)v1 <= 83; | |
1410 } | |
1411 | |
1412 //----- (0042EBEE) -------------------------------------------------------- | |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1413 void Actor::StealFrom( unsigned int uActorID ) |
0 | 1414 { |
1415 Player *pPlayer; // edi@1 | |
1416 int v4; // ebx@2 | |
1417 unsigned int v5; // eax@2 | |
1418 DDM_DLV_Header *v6; // esi@4 | |
1419 int v8; // [sp+8h] [bp-4h]@6 | |
1420 | |
243 | 1421 pPlayer = &pParty->pPlayers[uActiveCharacter-1]; |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1422 if ( pPlayer->CanAct() ) |
0 | 1423 { |
1517 | 1424 CastSpellInfoHelpers::_427D48(); |
0 | 1425 v4 = 0; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
1426 v5 = pMapStats->GetMapInfo(pCurrentMapName); |
0 | 1427 if ( v5 ) |
1428 v4 = pMapStats->pInfos[v5]._steal_perm; | |
1429 v6 = &pOutdoor->ddm; | |
1430 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
1431 v6 = &pIndoor->dlv; | |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1432 pPlayer->StealFromActor(uActorID, v4, v6->uReputation++); |
0 | 1433 v8 = pPlayer->GetAttackRecoveryTime(0); |
1434 if ( v8 < 30 ) | |
1435 v8 = 30; | |
1436 if ( !pParty->bTurnBasedModeOn ) | |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1437 pPlayer->SetRecoveryTime((int)(flt_6BE3A4_debug_recmod1 * v8 * 2.133333333333333)); |
1448 | 1438 pTurnEngine->ApplyPlayerAction(); |
0 | 1439 } |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1440 return; |
0 | 1441 } |
1442 | |
1443 //----- (00403A60) -------------------------------------------------------- | |
1060 | 1444 void Actor::AI_SpellAttack2(unsigned int uActorID, signed int edx0, AIDirection *pDir) |
0 | 1445 { |
1446 Actor *v3; // ebx@1 | |
1878 | 1447 int16_t v4; // esi@3 |
1448 int16_t v5; // edi@3 | |
0 | 1449 signed int v6; // eax@4 |
1450 Vec3_int_ v7; // ST04_12@6 | |
1451 AIDirection *v9; // eax@8 | |
1452 __int16 v13; // ax@10 | |
1453 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1454 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
1455 int v19; // [sp+44h] [bp-10h]@6 | |
1456 signed int a2; // [sp+48h] [bp-Ch]@1 | |
1457 int v21; // [sp+4Ch] [bp-8h]@3 | |
1458 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1459 | |
1460 v3 = &pActors[uActorID]; | |
1461 a2 = edx0; | |
848 | 1462 if ( PID_TYPE(edx0) == OBJECT_Actor) |
0 | 1463 { |
848 | 1464 v6 = PID_ID(edx0); |
1878 | 1465 v4 = pActors[v6].vPosition.x; |
1466 v5 = pActors[v6].vPosition.y; | |
1467 v21 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); | |
1468 } | |
1469 else if ( PID_TYPE(edx0) == OBJECT_Player) | |
1470 { | |
1471 v4 = pParty->vPosition.x; | |
1472 v5 = pParty->vPosition.y; | |
1473 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
0 | 1474 } |
1475 else | |
1476 { | |
1878 | 1477 Error("Should not get here"); |
1478 return; | |
1479 } | |
1480 v19 = v3->uActorHeight; | |
1481 v7.z = v3->vPosition.z - (int)(v19 * -0.75); | |
1482 v7.y = v3->vPosition.y; | |
1483 v7.x = v3->vPosition.x; | |
1484 if ( sub_407A1C(v4, v5, v21, v7) ) | |
1485 { | |
1486 if ( pDir == nullptr) | |
0 | 1487 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1488 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), a2, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1489 v9 = &a3; |
0 | 1490 } |
1491 else | |
1878 | 1492 v9 = pDir; |
1493 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
1494 v13 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; | |
1495 v3->uCurrentActionLength = 8 * v13; | |
1496 v3->uCurrentActionTime = 0; | |
1497 v3->uAIState = AttackingRanged4; | |
1498 Actor::PlaySound(uActorID, 0); | |
1499 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1951 | 1500 if (v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0) |
1878 | 1501 pDira *= 2; |
0 | 1502 if ( pParty->bTurnBasedModeOn == 1 ) |
1878 | 1503 v3->pMonsterInfo.uRecoveryTime = pDira; |
0 | 1504 else |
1878 | 1505 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength + (int)(flt_6BE3A8_debug_recmod2 * pDira * 2.133333333333333); |
1506 v3->vVelocity.z = 0; | |
1507 v3->vVelocity.y = 0; | |
1508 v3->vVelocity.x = 0; | |
2153 | 1509 if ( ShouldMonsterPlayAttackAnim(v3->pMonsterInfo.uSpell2ID) ) |
0 | 1510 { |
1511 v3->uCurrentActionLength = 64; | |
1878 | 1512 v3->uCurrentActionTime = 0; |
0 | 1513 v3->uAIState = Fidgeting; |
322 | 1514 v3->UpdateAnimation(); |
0 | 1515 v3->uAIState = AttackingRanged4; |
1516 } | |
1517 else | |
322 | 1518 v3->UpdateAnimation(); |
0 | 1519 } |
1520 else | |
1878 | 1521 Actor::AI_Pursue1(uActorID, a2, uActorID, 64, pDir); |
0 | 1522 } |
1523 | |
1524 //----- (00403854) -------------------------------------------------------- | |
1060 | 1525 void Actor::AI_SpellAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1526 { |
1527 Actor *v3; // ebx@1 | |
1879 | 1528 int16_t v4; // esi@3 |
1529 int16_t v5; // edi@3 | |
0 | 1530 signed int v6; // eax@4 |
1531 Vec3_int_ v7; // ST04_12@6 | |
1532 AIDirection *v9; // eax@8 | |
1533 __int16 v13; // ax@10 | |
1534 signed int v16; // ecx@17 | |
1535 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1536 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
1537 int v19; // [sp+44h] [bp-10h]@6 | |
1538 int v21; // [sp+4Ch] [bp-8h]@3 | |
1539 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1540 | |
1541 v3 = &pActors[uActorID]; | |
848 | 1542 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
0 | 1543 { |
848 | 1544 v6 = PID_ID(sTargetPid); |
1879 | 1545 v4 = pActors[v6].vPosition.x; |
1546 v5 = pActors[v6].vPosition.y; | |
1547 v21 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); | |
1548 } | |
1549 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
1550 { | |
1551 v4 = pParty->vPosition.x; | |
1552 v5 = pParty->vPosition.y; | |
1553 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
0 | 1554 } |
1555 else | |
1556 { | |
1879 | 1557 Error("Should not get here"); |
1558 return; | |
0 | 1559 } |
1560 v19 = v3->uActorHeight; | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1561 v7.z = v3->vPosition.z - (int)(v19 * -0.75); |
0 | 1562 v7.y = v3->vPosition.y; |
1563 v7.x = v3->vPosition.x; | |
1879 | 1564 if ( sub_407A1C(v4, v5, v21, v7) ) |
0 | 1565 { |
1879 | 1566 if ( pDir == nullptr ) |
0 | 1567 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1568 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), sTargetPid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1569 v9 = &a3; |
0 | 1570 } |
1879 | 1571 else |
1572 v9 = pDir; | |
0 | 1573 v3->uYawAngle = LOWORD(v9->uYawAngle); |
1879 | 1574 v13 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 1575 v3->uCurrentActionLength = 8 * v13; |
1879 | 1576 v3->uCurrentActionTime = 0; |
0 | 1577 v3->uAIState = AttackingRanged3; |
1879 | 1578 Actor::PlaySound(uActorID, 0); |
0 | 1579 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
1951 | 1580 if (v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0) |
1879 | 1581 pDira *= 2; |
0 | 1582 if ( pParty->bTurnBasedModeOn == 1 ) |
1879 | 1583 v3->pMonsterInfo.uRecoveryTime = pDira; |
0 | 1584 else |
1879 | 1585 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength + (int)(flt_6BE3A8_debug_recmod2 * pDira * 2.133333333333333); |
0 | 1586 v16 = v3->pMonsterInfo.uSpell1ID; |
1879 | 1587 v3->vVelocity.z = 0; |
1588 v3->vVelocity.y = 0; | |
1589 v3->vVelocity.x = 0; | |
2153 | 1590 if ( ShouldMonsterPlayAttackAnim(v3->pMonsterInfo.uSpell1ID) ) |
0 | 1591 { |
1592 v3->uCurrentActionLength = 64; | |
1879 | 1593 v3->uCurrentActionTime = 0; |
0 | 1594 v3->uAIState = Fidgeting; |
322 | 1595 v3->UpdateAnimation(); |
0 | 1596 v3->uAIState = AttackingRanged3; |
1597 } | |
1598 else | |
322 | 1599 v3->UpdateAnimation(); |
0 | 1600 } |
1601 else | |
1879 | 1602 Actor::AI_Pursue1(uActorID, sTargetPid, uActorID, 64, pDir); |
0 | 1603 } |
1604 | |
1605 //----- (0040368B) -------------------------------------------------------- | |
1060 | 1606 void Actor::AI_MissileAttack2(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1607 { |
1608 Actor *v3; // ebx@1 | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1609 int16_t v4; // esi@3 |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1610 int16_t v5; // edi@3 |
0 | 1611 signed int v6; // eax@4 |
1612 Vec3_int_ v7; // ST04_12@6 | |
1613 AIDirection *v9; // eax@8 | |
1614 __int16 v13; // ax@10 | |
1615 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1616 AIDirection v17; // [sp+28h] [bp-2Ch]@9 | |
1617 int v18; // [sp+44h] [bp-10h]@6 | |
1618 int v20; // [sp+4Ch] [bp-8h]@3 | |
1619 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1620 | |
1621 v3 = &pActors[uActorID]; | |
848 | 1622 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
0 | 1623 { |
848 | 1624 v6 = PID_ID(sTargetPid); |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1625 v4 = pActors[v6].vPosition.x; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1626 v5 = pActors[v6].vPosition.y; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1627 v20 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1628 } |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1629 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1630 { |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1631 v4 = pParty->vPosition.x; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1632 v5 = pParty->vPosition.y; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1633 v20 = pParty->vPosition.z + pParty->sEyelevel; |
0 | 1634 } |
1635 else | |
1636 { | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1637 Error("Should not get here"); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1638 return; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1639 } |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1640 v18 = v3->uActorHeight; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1641 v7.z = v3->vPosition.z - (int)(v18 * -0.75); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1642 v7.y = v3->vPosition.y; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1643 v7.x = v3->vPosition.x; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1644 if ( sub_407A1C(v4, v5, v20, v7) ) |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1645 { |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1646 if ( pDir == nullptr ) |
0 | 1647 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1648 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), sTargetPid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1649 v9 = &a3; |
0 | 1650 } |
1651 else | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1652 v9 = pDir; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1653 v3->uYawAngle = LOWORD(v9->uYawAngle); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1654 v13 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1655 v3->uCurrentActionLength = 8 * v13; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1656 v3->uCurrentActionTime = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1657 v3->uAIState = AttackingRanged2; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1658 Actor::PlaySound(uActorID, 0); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1659 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
1951 | 1660 if ( v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0 ) |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1661 pDira *= 2; |
0 | 1662 if ( pParty->bTurnBasedModeOn != 1 ) |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1663 v3->pMonsterInfo.uRecoveryTime = (int)(flt_6BE3A8_debug_recmod2 * pDira * 2.133333333333333); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1664 else |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1665 v3->pMonsterInfo.uRecoveryTime = pDira; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1666 v3->vVelocity.z = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1667 v3->vVelocity.y = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1668 v3->vVelocity.x = 0; |
322 | 1669 v3->UpdateAnimation(); |
0 | 1670 } |
1671 else | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1672 Actor::AI_Pursue1(uActorID, sTargetPid, uActorID, 64, pDir); |
0 | 1673 } |
1674 | |
1675 //----- (00403476) -------------------------------------------------------- | |
1060 | 1676 void Actor::AI_MissileAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1677 { |
1678 Actor *v3; // ebx@1 | |
1679 int v4; // esi@3 | |
1680 int v5; // edi@3 | |
1681 signed int v6; // eax@4 | |
1682 Vec3_int_ v7; // ST04_12@6 | |
1683 AIDirection *v10; // eax@9 | |
1684 __int16 v14; // ax@11 | |
1685 AIDirection a3; // [sp+Ch] [bp-48h]@10 | |
1686 AIDirection v18; // [sp+28h] [bp-2Ch]@10 | |
1687 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 1688 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 1689 int v22; // [sp+50h] [bp-4h]@3 |
1690 unsigned int pDira; // [sp+5Ch] [bp+8h]@11 | |
1691 | |
1692 v3 = &pActors[uActorID]; | |
848 | 1693 //a2 = edx0; |
1694 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 1695 { |
848 | 1696 v6 = PID_ID(sTargetPid); |
0 | 1697 v4 = pActors[v6].vPosition.x; |
1698 v5 = pActors[v6].vPosition.y; | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1699 v22 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); |
0 | 1700 } |
1701 else | |
1702 { | |
848 | 1703 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 1704 { |
1705 v4 = pParty->vPosition.x; | |
1706 v5 = pParty->vPosition.y; | |
1707 v22 = pParty->vPosition.z + pParty->sEyelevel; | |
1708 } | |
1709 else | |
1710 { | |
1711 v4 = (int)pDir; | |
1712 v5 = (int)pDir; | |
1713 } | |
1714 } | |
1715 v19 = v3->uActorHeight; | |
1716 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
1717 v7.y = v3->vPosition.y; | |
1718 v7.x = v3->vPosition.x; | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1719 if ( sub_407A1C(v4, v5, v22, v7) || sub_407A1C(v7.x, v7.y, v7.z, Vec3_int_(v4, v5, v22))) |
0 | 1720 { |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1721 if ( pDir == nullptr ) |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1722 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1723 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), sTargetPid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1724 v10 = &a3; |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1725 } |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1726 else |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1727 v10 = pDir; |
0 | 1728 v3->uYawAngle = LOWORD(v10->uYawAngle); |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1729 v14 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 1730 v3->uCurrentActionLength = 8 * v14; |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1731 v3->uCurrentActionTime = 0; |
0 | 1732 v3->uAIState = AttackingRanged1; |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1733 Actor::PlaySound(uActorID, 0); |
0 | 1734 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
1951 | 1735 if ( v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0 ) |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1736 pDira *= 2; |
0 | 1737 if ( pParty->bTurnBasedModeOn == 1 ) |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1738 v3->pMonsterInfo.uRecoveryTime = pDira; |
0 | 1739 else |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1740 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength - (int)(flt_6BE3A8_debug_recmod2 * pDira * -2.133333333333333); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1741 v3->vVelocity.z = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1742 v3->vVelocity.y = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1743 v3->vVelocity.x = 0; |
322 | 1744 v3->UpdateAnimation(); |
0 | 1745 } |
1746 else | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1747 Actor::AI_Pursue1(uActorID, sTargetPid, uActorID, 64, pDir); |
0 | 1748 } |
1749 | |
1750 //----- (004032B2) -------------------------------------------------------- | |
1456 | 1751 void Actor::AI_RandomMove( unsigned int uActor_id, unsigned int uTarget_id, int radius, int uActionLength ) |
1881 | 1752 { |
1753 int x; // ebx@1 | |
1754 int absy; // eax@1 | |
0 | 1755 unsigned int v9; // ebx@11 |
1756 int v10; // ebx@13 | |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
1757 AIDirection doNotInitializeBecauseShouldBeRandom; // [sp+Ch] [bp-30h]@7 |
0 | 1758 int y; // [sp+30h] [bp-Ch]@1 |
1881 | 1759 int absx; // [sp+38h] [bp-4h]@1 |
2281 | 1760 |
1761 x = pActors[uActor_id].vInitialPosition.x - pActors[uActor_id].vPosition.x; | |
1762 y = pActors[uActor_id].vInitialPosition.y - pActors[uActor_id].vPosition.y; | |
1881 | 1763 absx = abs(x); |
1764 absy = abs(y); | |
1765 if ( absx <= absy ) | |
1766 absx = absy + (absx / 2 ); | |
0 | 1767 else |
1881 | 1768 absx = absx + absy / 2; |
2281 | 1769 if ( MonsterStats::BelongsToSupertype(pActors[uActor_id].pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) |
0 | 1770 { |
1771 if ( !uActionLength ) | |
1772 uActionLength = 256; | |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
1773 Actor::AI_StandOrBored(uActor_id, OBJECT_Player, uActionLength, &doNotInitializeBecauseShouldBeRandom); |
0 | 1774 return; |
1775 } | |
1881 | 1776 if ( pActors[uActor_id].pMonsterInfo.uMovementType == 3 && absx < 128 ) |
0 | 1777 { |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
1778 Actor::AI_Stand(uActor_id, uTarget_id, 256, &doNotInitializeBecauseShouldBeRandom); |
0 | 1779 return; |
1780 } | |
1881 | 1781 absx += ((rand() & 0xF) * radius) / 16; |
1782 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(x, y); | |
0 | 1783 if ( rand() % 100 < 25 ) |
1784 { | |
1881 | 1785 Actor::StandAwhile(uActor_id); |
0 | 1786 return; |
1787 } | |
1788 v10 = v9 + rand() % 256 - 128; | |
2281 | 1789 if ( abs(v10 - pActors[uActor_id].uYawAngle) > 256 && !(pActors[uActor_id].uAttributes & 0x200000) ) |
0 | 1790 { |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
1791 Actor::AI_Stand(uActor_id, uTarget_id, 256, &doNotInitializeBecauseShouldBeRandom); |
245 | 1792 return; |
0 | 1793 } |
2281 | 1794 pActors[uActor_id].uYawAngle = v10; |
1795 if ( pActors[uActor_id].uMovementSpeed) | |
1796 pActors[uActor_id].uCurrentActionLength = 32 * absx / pActors[uActor_id].uMovementSpeed; | |
0 | 1797 else |
2281 | 1798 pActors[uActor_id].uCurrentActionLength = 0; |
1799 pActors[uActor_id].uCurrentActionTime = 0; | |
1800 pActors[uActor_id].uAIState = Tethered; | |
0 | 1801 if ( rand() % 100 < 2 ) |
2251 | 1802 Actor::PlaySound(uActor_id, 3); |
2281 | 1803 pActors[uActor_id].UpdateAnimation(); |
0 | 1804 } |
1805 | |
1806 //----- (004031C1) -------------------------------------------------------- | |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
1807 char __fastcall Actor::_4031C1_update_job_never_gets_called(unsigned int uActorID, signed int a2, int a3) //attempted to implement something like jobs for actors, but apparently was never finished |
0 | 1808 { |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
1809 return 0; |
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
1810 /*unsigned int v3; // edi@1 |
0 | 1811 Actor *v4; // esi@1 |
1812 ActorJob *v5; // eax@1 | |
1813 signed int v6; // edx@2 | |
1814 ActorJob *v7; // eax@2 | |
1815 signed int v8; // edi@2 | |
82 | 1816 ActorJob *v9; // ecx@2 |
0 | 1817 __int16 v10; // cx@15 |
1818 signed int v12; // [sp+8h] [bp-4h]@1 | |
1819 | |
1820 v3 = uActorID; | |
1821 v12 = a2; | |
1822 v4 = &pActors[uActorID]; | |
1823 v5 = (ActorJob *)pActors[uActorID].CanAct(); | |
1824 if ( v5 ) | |
1825 { | |
1826 v6 = 65535; | |
1827 v7 = &v4->pScheduledJobs[v3]; | |
1828 v8 = 7; | |
82 | 1829 v9 = &v7[7];//(char *)&v7[7].uHour; |
1830 while ( !(v9->uAttributes & 1) || v9->uHour > v12 ) | |
0 | 1831 { |
1832 --v8; | |
82 | 1833 --v9; |
0 | 1834 if ( v8 < 0 ) |
82 | 1835 break; |
0 | 1836 } |
82 | 1837 if( v8 >= 0 ) |
1838 v6 = v8; | |
0 | 1839 if ( !v8 && v6 == 65535 ) |
1840 v6 = 7; | |
1841 v5 = &v7[v6]; | |
1842 if ( v4->vInitialPosition.x != v5->vPos.x | |
1843 || v4->vInitialPosition.y != v5->vPos.y | |
1844 || v4->vInitialPosition.z != v5->vPos.z | |
1845 || v4->pMonsterInfo.uMovementType != v5->uAction ) | |
1846 { | |
1847 v4->vInitialPosition.x = v5->vPos.x; | |
1848 v4->vInitialPosition.y = v5->vPos.y; | |
1849 v10 = v5->vPos.z; | |
1850 v4->vInitialPosition.z = v10; | |
1851 LOBYTE(v5) = v5->uAction; | |
1456 | 1852 v4->pMonsterInfo.uMovementType = MONSTER_MOVEMENT_TYPE_STAIONARY; |
0 | 1853 if ( a3 == 1 ) |
1854 { | |
1855 v4->vPosition.x = v4->vInitialPosition.x; | |
1856 v4->vPosition.y = v4->vInitialPosition.y; | |
1857 LOBYTE(v5) = v10; | |
1858 v4->vPosition.z = v10; | |
1859 } | |
1860 } | |
1861 } | |
1882
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1862 return (char)v5;*/ |
0 | 1863 } |
1864 | |
1865 //----- (004030AD) -------------------------------------------------------- | |
1882
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1866 void Actor::AI_Stun(unsigned int uActorID, signed int edx0, int stunRegardlessOfState) |
0 | 1867 { |
1868 Actor *v4; // ebx@1 | |
1869 __int16 v7; // ax@16 | |
1870 AIDirection a3; // [sp+Ch] [bp-40h]@16 | |
1882
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1871 AIDirection* v10; // [sp+28h] [bp-24h]@16 |
0 | 1872 |
1873 v4 = &pActors[uActorID]; | |
1882
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1874 if ( v4->uAIState == Fleeing ) |
0 | 1875 BYTE2(v4->uAttributes) |= 2u; |
1876 if ( v4->pMonsterInfo.uHostilityType != 4 ) | |
1877 { | |
1878 v4->uAttributes &= 0xFFFFFFFBu; | |
1879 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
1880 } | |
1947 | 1881 if ( v4->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 ) |
1882 v4->pActorBuffs[ACTOR_BUFF_CHARM].Reset(); | |
1950 | 1883 if ( v4->pActorBuffs[ACTOR_BUFF_AFRAID].uExpireTime > 0 ) |
1884 v4->pActorBuffs[ACTOR_BUFF_AFRAID].Reset(); | |
1882
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1885 if ( stunRegardlessOfState |
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1886 || (v4->uAIState != Stunned |
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1887 && v4->uAIState != AttackingRanged1 |
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1888 && v4->uAIState != AttackingRanged2 |
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1889 && v4->uAIState != AttackingRanged3 |
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1890 && v4->uAIState != AttackingRanged4 |
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1891 && v4->uAIState != AttackingMelee)) |
0 | 1892 { |
1910
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1893 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), edx0, &a3, 0); |
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1894 v10 = &a3; |
1882
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1895 v4->uYawAngle = LOWORD(v10->uYawAngle); |
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1896 v7 = pSpriteFrameTable->pSpriteSFrames[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength; |
0 | 1897 v4->uCurrentActionTime = 0; |
1898 v4->uAIState = Stunned; | |
1899 v4->uCurrentActionLength = 8 * v7; | |
1882
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1900 Actor::PlaySound(uActorID, 2u); |
322 | 1901 v4->UpdateAnimation(); |
0 | 1902 } |
1903 } | |
1904 | |
1905 //----- (00402F87) -------------------------------------------------------- | |
414 | 1906 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4) |
0 | 1907 { |
1908 unsigned int v7; // eax@3 | |
1909 unsigned int v9; // eax@3 | |
1060 | 1910 |
1883 | 1911 Actor* actor = &pActors[uActorID]; |
417 | 1912 |
1913 AIDirection a3; // [sp+Ch] [bp-5Ch]@2 | |
414 | 1914 if (!a4) |
1910
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1915 { |
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1916 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0); |
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1917 a4 = &a3; |
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1918 } |
414 | 1919 |
1920 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength; | |
1921 | |
1640
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1922 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, actor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
414 | 1923 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7; |
1924 | |
2212 | 1925 if ( v9 & 0x700 ) // turned away - just stand |
414 | 1926 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4); |
1927 else // facing player - play bored anim | |
0 | 1928 { |
414 | 1929 actor->uAIState = Fidgeting; |
1930 actor->uCurrentActionTime = 0; | |
1931 actor->uYawAngle = a4->uYawAngle; | |
1932 actor->vVelocity.z = 0; | |
1933 actor->vVelocity.y = 0; | |
1934 actor->vVelocity.x = 0; | |
0 | 1935 if ( rand() % 100 < 5 ) |
414 | 1936 Actor::PlaySound(uActorID, 3); |
1937 actor->UpdateAnimation(); | |
0 | 1938 } |
1939 } | |
1940 | |
1941 //----- (00402F27) -------------------------------------------------------- | |
322 | 1942 void Actor::Resurrect(unsigned int uActorID) |
0 | 1943 { |
1944 Actor *pActor; // esi@1 | |
1945 | |
1946 pActor = &pActors[uActorID]; | |
1947 pActor->uCurrentActionTime = 0; | |
1948 pActor->uAIState = Resurrected; | |
1949 pActor->uCurrentActionAnimation = ANIM_Dying; | |
1883 | 1950 pActor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[pActor->pSpriteIDs[ANIM_Dying]].uAnimLength; |
0 | 1951 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP); |
2276 | 1952 Actor::PlaySound(uActorID, 1); |
322 | 1953 pActor->UpdateAnimation(); |
0 | 1954 } |
1955 | |
1956 //----- (00402D6E) -------------------------------------------------------- | |
319 | 1957 void Actor::Die(unsigned int uActorID) |
0 | 1958 { |
1980 | 1959 Actor* actor = &pActors[uActorID]; |
0 | 1960 |
319 | 1961 actor->uCurrentActionTime = 0; |
1962 actor->uAIState = Dying; | |
1963 actor->uCurrentActionAnimation = ANIM_Dying; | |
1964 actor->sCurrentHP = 0; | |
1965 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength; | |
1946
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1966 actor->pActorBuffs[ACTOR_BUFF_PARALYZED].Reset(); |
1945 | 1967 actor->pActorBuffs[ACTOR_BUFF_STONED].Reset(); |
319 | 1968 Actor::PlaySound(uActorID, 1); |
1969 actor->UpdateAnimation(); | |
1970 | |
1971 for (uint i = 0; i < 5; ++i) | |
1529 | 1972 if (pParty->monster_id_for_hunting[i] == actor->pMonsterInfo.uID) |
1973 pParty->monster_for_hunting_killed[i] = true; | |
319 | 1974 |
1975 for (uint i = 0; i < 22; ++i) | |
1976 actor->pActorBuffs[i].Reset(); | |
1977 | |
1978 ItemGen drop; | |
1012 | 1979 drop.Reset(); |
319 | 1980 switch (actor->pMonsterInfo.uID) |
0 | 1981 { |
319 | 1982 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3: |
1983 drop.uItemID = ITEM_HARPY_FEATHER; | |
1984 break; | |
1985 | |
1986 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3: | |
1987 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE; | |
1988 break; | |
1989 | |
1990 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3: | |
1991 drop.uItemID = ITEM_TROLL_BLOOD; | |
1992 break; | |
1993 | |
1994 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3: | |
1995 drop.uItemID = ITEM_DEVIL_ICHOR; | |
1996 break; | |
1997 | |
1998 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3: | |
1999 drop.uItemID = ITEM_DRAGON_EYE; | |
321 | 2000 break; |
0 | 2001 } |
319 | 2002 |
1759 | 2003 if (rand() % 100 < 20 && drop.uItemID != 0) |
0 | 2004 { |
2331
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2005 SpriteObject::sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID, |
319 | 2006 actor->vPosition.x, |
2007 actor->vPosition.y, | |
2008 actor->vPosition.z + 16, | |
2009 rand() % 200 + 200, | |
0 | 2010 1, |
2011 1, | |
2012 0, | |
319 | 2013 &drop); |
0 | 2014 } |
319 | 2015 |
2016 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE) | |
2017 Actor::Explode(uActorID); | |
0 | 2018 } |
2019 | |
2020 //----- (00402CED) -------------------------------------------------------- | |
322 | 2021 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID) |
0 | 2022 { |
2023 unsigned __int16 v3; // dx@1 | |
2024 | |
1408 | 2025 v3 = pActors[uActorID].pSoundSampleIDs[uSoundID]; |
0 | 2026 if ( v3 ) |
2027 { | |
1949 | 2028 if ( pActors[uActorID].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime <= 0 ) |
1883 | 2029 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
0 | 2030 else |
2031 { | |
1949 | 2032 switch(pActors[uActorID].pActorBuffs[ACTOR_BUFF_SHRINK].uPower) |
0 | 2033 { |
1883 | 2034 case 1: |
2035 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075); | |
2036 break; | |
2037 case 2: | |
2038 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075); | |
2039 break; | |
2040 case 3: | |
2041 case 4: | |
2042 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075); | |
2043 break; | |
2044 default: | |
2045 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); | |
2046 break; | |
0 | 2047 } |
2048 } | |
2049 } | |
2050 } | |
2051 | |
2052 //----- (00402AD7) -------------------------------------------------------- | |
1060 | 2053 void Actor::AI_Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir) |
0 | 2054 { |
2055 int v6; // eax@1 | |
2056 Actor *v7; // ebx@1 | |
2057 unsigned int v8; // ecx@1 | |
2058 AIDirection *v10; // esi@6 | |
2059 AIDirection a3; // [sp+Ch] [bp-5Ch]@7 | |
2060 unsigned int v18; // [sp+64h] [bp-4h]@1 | |
2061 | |
2062 v6 = 0; | |
2063 v7 = &pActors[uActorID]; | |
862 | 2064 v8 = PID(OBJECT_Actor,uActorID); |
1884 | 2065 if ( v7->pMonsterInfo.uFlying != 0 && !pParty->bFlying ) //TODO: Does v6 have a point? |
0 | 2066 { |
2067 if ( v7->pMonsterInfo.uMissleAttack1Type ) | |
2068 v6 = v7->uActorRadius + 512; | |
2069 else | |
2070 v6 = pParty->uPartyHeight; | |
2071 } | |
1052 | 2072 |
1884 | 2073 if ( pDir == nullptr ) |
0 | 2074 { |
1910
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2075 Actor::GetDirectionInfo(v8, a2, &a3, v6); |
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2076 v10 = &a3; |
1884 | 2077 } |
2078 else | |
2079 v10 = pDir; | |
0 | 2080 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) |
2081 { | |
2082 if ( !uActionLength ) | |
2083 uActionLength = 256; | |
1884 | 2084 Actor::AI_StandOrBored(uActorID, 4, uActionLength, v10); |
322 | 2085 return; |
0 | 2086 } |
1884 | 2087 if ( v10->uDistance < 307.2 ) |
0 | 2088 { |
2089 if ( !uActionLength ) | |
2090 uActionLength = 256; | |
1884 | 2091 Actor::AI_Stand(uActorID, a2, uActionLength, v10); |
322 | 2092 return; |
0 | 2093 } |
1884 | 2094 if ( v7->uMovementSpeed == 0 ) |
322 | 2095 { |
1884 | 2096 Actor::AI_Stand(uActorID, a2, uActionLength, v10); |
322 | 2097 return; |
2098 } | |
0 | 2099 if ( arg0 % 2 ) |
2100 v18 = -16; | |
1884 | 2101 else |
2102 v18 = 16; | |
1052 | 2103 |
0 | 2104 v7->uYawAngle = stru_5C6E00->Atan2( |
1885 | 2105 pParty->vPosition.x + (int)fixpoint_mul(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.x, |
2059 | 2106 pParty->vPosition.y + (int)fixpoint_mul(stru_5C6E00->Sin(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.y); |
0 | 2107 if ( uActionLength ) |
2108 v7->uCurrentActionLength = uActionLength; | |
2109 else | |
2110 v7->uCurrentActionLength = 128; | |
2111 v7->uPitchAngle = LOWORD(v10->uPitchAngle); | |
2112 v7->uAIState = Pursuing; | |
322 | 2113 v7->UpdateAnimation(); |
0 | 2114 } |
2115 | |
2116 //----- (00402968) -------------------------------------------------------- | |
1060 | 2117 void Actor::AI_Flee(unsigned int uActorID, signed int sTargetPid, int uActionLength, AIDirection *a4) |
0 | 2118 { |
2119 Actor *v5; // ebx@1 | |
2120 int v7; // ecx@2 | |
2121 unsigned __int16 v9; // ax@15 | |
1909 | 2122 AIDirection v10; // [sp+8h] [bp-7Ch]@4 |
2123 AIDirection a3; // [sp+24h] [bp-60h]@3 | |
1885 | 2124 AIDirection* v13; // [sp+5Ch] [bp-28h]@4 |
0 | 2125 |
2126 v5 = &pActors[uActorID]; | |
1885 | 2127 if ( v5->CanAct() ) |
0 | 2128 { |
1885 | 2129 v7 = PID(OBJECT_Actor,uActorID); |
0 | 2130 if ( !a4 ) |
2131 { | |
1910
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2132 Actor::GetDirectionInfo(v7, sTargetPid, &a3, v5->pMonsterInfo.uFlying); |
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2133 a4 = &a3; |
0 | 2134 } |
1910
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2135 Actor::GetDirectionInfo(v7, 4u, &v10, 0); |
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2136 v13 = &v10; |
0 | 2137 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) |
1885 | 2138 || PID_TYPE(sTargetPid) == OBJECT_Actor && v13->uDistance < 307.2 ) |
0 | 2139 { |
2140 if ( !uActionLength ) | |
2141 uActionLength = 256; | |
1885 | 2142 Actor::AI_StandOrBored(uActorID, 4, uActionLength, v13); |
0 | 2143 } |
2144 else | |
2145 { | |
1885 | 2146 if ( v5->uMovementSpeed ) |
2147 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v5->uMovementSpeed; | |
0 | 2148 else |
2149 v5->uCurrentActionLength = 0; | |
2150 if ( v5->uCurrentActionLength > 256 ) | |
2151 v5->uCurrentActionLength = 256; | |
2152 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle); | |
2153 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi); | |
2154 v9 = LOWORD(a4->uPitchAngle); | |
2155 v5->uCurrentActionTime = 0; | |
2156 v5->uPitchAngle = v9; | |
2157 v5->uAIState = Fleeing; | |
322 | 2158 v5->UpdateAnimation(); |
0 | 2159 } |
2160 } | |
2161 } | |
2162 | |
2163 //----- (0040281C) -------------------------------------------------------- | |
1060 | 2164 void Actor::AI_Pursue2(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5) |
0 | 2165 { |
2166 int v6; // eax@1 | |
2167 Actor *v7; // ebx@1 | |
2168 unsigned int v8; // ecx@1 | |
2169 AIDirection *v10; // esi@7 | |
2170 signed __int16 v13; // cx@19 | |
2171 unsigned __int16 v14; // ax@25 | |
2172 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
2173 AIDirection v18; // [sp+28h] [bp-24h]@8 | |
2174 | |
2175 v6 = 0; | |
2176 v7 = &pActors[uActorID]; | |
862 | 2177 v8 = PID(OBJECT_Actor,uActorID); |
1886 | 2178 if ( v7->pMonsterInfo.uFlying != 0 && !pParty->bFlying ) |
0 | 2179 { |
2180 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
2181 v6 = v7->uActorRadius + 512; | |
2182 else | |
2183 v6 = pParty->uPartyHeight; | |
2184 } | |
2185 v10 = pDir; | |
2186 if ( !pDir ) | |
2187 { | |
1910
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2188 Actor::GetDirectionInfo(v8, a2, &a3, v6); |
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2189 v10 = &a3; |
0 | 2190 } |
2191 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2192 { | |
2193 if ( !uActionLength ) | |
2194 uActionLength = 256; | |
1886 | 2195 Actor::AI_StandOrBored(uActorID, 4, uActionLength, v10); |
322 | 2196 return; |
0 | 2197 } |
2198 if ( (signed int)v10->uDistance < a5 ) | |
2199 { | |
2200 if ( !uActionLength ) | |
2201 uActionLength = 256; | |
1886 | 2202 Actor::AI_StandOrBored(uActorID, a2, uActionLength, v10); |
322 | 2203 return; |
0 | 2204 } |
2205 if ( uActionLength ) | |
2206 { | |
2207 v7->uCurrentActionLength = uActionLength; | |
2208 } | |
2209 else | |
2210 { | |
2211 v13 = v7->uMovementSpeed; | |
2212 if ( v13 ) | |
2213 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13; | |
2214 else | |
2215 v7->uCurrentActionLength = 0; | |
2216 if ( v7->uCurrentActionLength > 32 ) | |
2217 v7->uCurrentActionLength = 32; | |
2218 } | |
2219 v7->uYawAngle = LOWORD(v10->uYawAngle); | |
2220 v14 = LOWORD(v10->uPitchAngle); | |
2221 v7->uCurrentActionTime = 0; | |
2222 v7->uPitchAngle = v14; | |
2223 v7->uAIState = Pursuing; | |
322 | 2224 v7->UpdateAnimation(); |
0 | 2225 } |
2226 | |
2227 //----- (00402686) -------------------------------------------------------- | |
1060 | 2228 void Actor::AI_Pursue3(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4) |
0 | 2229 { |
2230 int v5; // eax@1 | |
2231 Actor *v6; // ebx@1 | |
2232 int v7; // ecx@1 | |
2233 signed __int16 v12; // cx@19 | |
2234 __int16 v14; // ax@25 | |
2235 unsigned __int16 v16; // ax@28 | |
2236 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
1887 | 2237 AIDirection* v20; // [sp+28h] [bp-24h]@8 |
0 | 2238 |
2239 v5 = 0; | |
2240 v6 = &pActors[uActorID]; | |
862 | 2241 v7 = PID(OBJECT_Actor,uActorID); |
1887 | 2242 if ( v6->pMonsterInfo.uFlying != 0 && !pParty->bFlying ) |
0 | 2243 { |
2244 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
2245 v5 = v6->uActorRadius + 512; | |
2246 else | |
2247 v5 = pParty->uPartyHeight; | |
2248 } | |
2249 if ( !a4 ) | |
2250 { | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
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1909
diff
changeset
|
2251 Actor::GetDirectionInfo(v7, a2, &a3, v5); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
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1909
diff
changeset
|
2252 v20 = &a3; |
0 | 2253 } |
2254 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2255 { | |
2256 if ( !uActionLength ) | |
2257 uActionLength = 256; | |
860 | 2258 return Actor::AI_StandOrBored(uActorID, 4, uActionLength, a4); |
0 | 2259 } |
1887 | 2260 if ( a4->uDistance < 307.2 ) |
0 | 2261 { |
2262 if ( !uActionLength ) | |
2263 uActionLength = 256; | |
1887 | 2264 return Actor::AI_StandOrBored(uActorID, a2, uActionLength, a4); |
0 | 2265 } |
2266 if ( uActionLength ) | |
2267 v6->uCurrentActionLength = uActionLength + rand() % uActionLength; | |
2268 else | |
2269 { | |
2270 v12 = v6->uMovementSpeed; | |
2271 if ( v12 ) | |
860 | 2272 v6->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v12; |
0 | 2273 else |
2274 v6->uCurrentActionLength = 0; | |
2275 if ( v6->uCurrentActionLength > 128 ) | |
2276 v6->uCurrentActionLength = 128; | |
2277 } | |
860 | 2278 v14 = LOWORD(a4->uYawAngle); |
1887 | 2279 if ( rand() % 2 ) |
2280 v14 += 256; | |
0 | 2281 else |
1887 | 2282 v14 -= 256; |
2283 v6->uYawAngle = v14; | |
860 | 2284 v16 = LOWORD(a4->uPitchAngle); |
0 | 2285 v6->uCurrentActionTime = 0; |
2286 v6->uPitchAngle = v16; | |
2287 v6->uAIState = Pursuing; | |
2288 if ( rand() % 100 < 2 ) | |
860 | 2289 Actor::PlaySound(uActorID, 2u); |
322 | 2290 v6->UpdateAnimation(); |
0 | 2291 } |
2292 | |
1893 | 2293 //----- (00401221) -------------------------------------------------------- |
417 | 2294 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party) |
0 | 2295 { |
2296 int v5; // ecx@1 | |
2297 signed int v10; // eax@13 | |
1894 | 2298 uint v11; // ebx@16 |
2299 uint v12; // eax@16 | |
0 | 2300 signed int v14; // eax@31 |
1894 | 2301 uint v15; // edi@43 |
2302 uint v16; // ebx@45 | |
2303 uint v17; // eax@45 | |
1893 | 2304 signed int closestId; // [sp+14h] [bp-1Ch]@1 |
1894 | 2305 uint v23; // [sp+1Ch] [bp-14h]@16 |
1893 | 2306 unsigned int lowestRadius; // [sp+24h] [bp-Ch]@1 |
1894 | 2307 uint v27; // [sp+2Ch] [bp-4h]@16 |
2308 uint v28; // [sp+2Ch] [bp-4h]@45 | |
0 | 2309 |
1893 | 2310 lowestRadius = UINT_MAX; |
0 | 2311 v5 = 0; |
2312 *a2 = 0; | |
1893 | 2313 closestId = 0; |
417 | 2314 assert(uActorID < uNumActors); |
1889
397059718a9a
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1887
diff
changeset
|
2315 Actor* thisActor = &pActors[uActorID]; |
417 | 2316 |
2317 for (uint i = 0; i < uNumActors; ++i) | |
0 | 2318 { |
1893 | 2319 Actor* actor = &pActors[i]; |
417 | 2320 if (actor->uAIState == Dead || actor->uAIState == Dying || |
2321 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i ) | |
2322 continue; | |
2323 | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
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1887
diff
changeset
|
2324 if (thisActor->uLastCharacterIDToHit == 0 || PID(OBJECT_Actor,v5) != thisActor->uLastCharacterIDToHit ) |
245 | 2325 { |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2326 v10 = thisActor->GetActorsRelation(actor); |
417 | 2327 if ( v10 == 0 ) |
245 | 2328 continue; |
2329 } | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2330 else if (thisActor->IsNotAlive()) |
245 | 2331 { |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2332 thisActor->uLastCharacterIDToHit = 0; |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2333 v10 = thisActor->GetActorsRelation(actor); |
417 | 2334 if ( v10 == 0 ) |
245 | 2335 continue; |
2336 } | |
2337 else | |
2338 { | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2339 if ( (actor->uGroup != 0 || thisActor->uGroup != 0) && actor->uGroup == thisActor->uGroup ) |
245 | 2340 continue; |
2341 v10 = 4; | |
2342 } | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2343 if ( thisActor->pMonsterInfo.uHostilityType ) |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2344 v10 = pMonsterStats->pInfos[thisActor->pMonsterInfo.uID].uHostilityType; |
2154 | 2345 v11 = _4DF380_hostilityRanges[v10]; |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2346 v23 = abs(thisActor->vPosition.x - actor->vPosition.x); |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2347 v27 = abs(thisActor->vPosition.y - actor->vPosition.y); |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2348 v12 = abs(thisActor->vPosition.z - actor->vPosition.z); |
245 | 2349 if ( v23 <= v11 |
2350 && v27 <= v11 | |
2351 && v12 <= v11 | |
1493 | 2352 && sub_4070EF_prolly_detect_player(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID)) |
1893 | 2353 && v23 * v23 + v27 * v27 + v12 * v12 < lowestRadius ) |
245 | 2354 { |
1893 | 2355 lowestRadius = v23 * v23 + v27 * v27 + v12 * v12; |
2356 closestId = i; | |
245 | 2357 } |
0 | 2358 } |
1893 | 2359 |
2360 if ( lowestRadius != UINT_MAX ) | |
2361 { | |
2362 *a2 = PID(OBJECT_Actor, closestId); | |
2363 } | |
1894 | 2364 |
2365 if (can_target_party && !pParty->Invisible()) | |
0 | 2366 { |
1893 | 2367 if ( thisActor->uAttributes & 0x80000 |
1956
542c13cd72e2
pActorBuffs[12] to pActorBuffs[ACTOR_BUFF_ENSLAVED]
Grumpy7
parents:
1955
diff
changeset
|
2368 && thisActor->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime <= 0 |
1947 | 2369 && thisActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime <= 0 |
1948
7fd4bfa175fd
pActorBuffs[2] to pActorBuffs[ACTOR_BUFF_SUMMONED]
Grumpy7
parents:
1947
diff
changeset
|
2370 && thisActor->pActorBuffs[ACTOR_BUFF_SUMMONED].uExpireTime <= 0 ) |
0 | 2371 v14 = 4; |
1893 | 2372 else |
2373 v14 = thisActor->GetActorsRelation(0); | |
417 | 2374 if ( v14 != 0 ) |
0 | 2375 { |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2376 if ( !thisActor->pMonsterInfo.uHostilityType ) |
2154 | 2377 v15 = _4DF380_hostilityRanges[v14]; |
1893 | 2378 else |
2154 | 2379 v15 = _4DF380_hostilityRanges[4]; |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2380 v16 = abs(thisActor->vPosition.x - pParty->vPosition.x); |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2381 v28 = abs(thisActor->vPosition.y - pParty->vPosition.y); |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2382 v17 = abs(thisActor->vPosition.z - pParty->vPosition.z); |
1893 | 2383 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 && (v16 * v16 + v28 * v28 + v17 * v17 < lowestRadius)) |
0 | 2384 { |
1893 | 2385 *a2 = OBJECT_Player; |
0 | 2386 } |
2387 } | |
2388 } | |
2389 } | |
2390 // 4DF380: using guessed type int dword_4DF380[]; | |
2391 // 4DF390: using guessed type int dword_4DF390; | |
2392 | |
2393 //----- (0040104C) -------------------------------------------------------- | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2394 signed int Actor::GetActorsRelation(Actor *otherActPtr) |
0 | 2395 { |
1892 | 2396 unsigned int thisGroup; // ebp@19 |
2397 int otherGroup; // eax@22 | |
2398 unsigned int thisAlly; // edx@25 | |
2399 unsigned int otherAlly; // edx@33 | |
0 | 2400 |
1892 | 2401 if ( otherActPtr) |
1890 | 2402 { |
2251 | 2403 if ( otherActPtr->uGroup != 0 && this->uGroup != 0 && otherActPtr->uGroup == this->uGroup ) |
1890 | 2404 return 0; |
2405 } | |
2406 | |
1892 | 2407 if (this->pActorBuffs[ACTOR_BUFF_BERSERK].uExpireTime > 0) |
2408 return 4; | |
2409 thisAlly = this->uAlly; | |
2410 if ( this->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime > 0 || thisAlly == 9999) | |
2411 thisGroup = 0; | |
2412 else if ( thisAlly > 0 ) | |
2413 thisGroup = thisAlly; | |
0 | 2414 else |
1892 | 2415 thisGroup = (this->pMonsterInfo.uID - 1) / 3 + 1; |
2416 | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2417 if ( otherActPtr ) |
0 | 2418 { |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2419 if (otherActPtr->pActorBuffs[ACTOR_BUFF_BERSERK].uExpireTime > 0) |
0 | 2420 return 4; |
1892 | 2421 otherAlly = otherActPtr->uAlly; |
2422 if ( otherActPtr->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime > 0 || otherAlly == 9999) | |
2423 otherGroup = 0; | |
2424 else if ( otherAlly > 0 ) | |
2425 otherGroup = otherAlly; | |
1891 | 2426 else |
1892 | 2427 otherGroup = (otherActPtr->pMonsterInfo.uID - 1) / 3 + 1; |
0 | 2428 } |
2429 else | |
1892 | 2430 otherGroup = 0; |
1891 | 2431 |
1892 | 2432 if ( this->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 && !otherGroup |
2433 || otherActPtr && otherActPtr->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 && !thisGroup ) | |
0 | 2434 return 0; |
1892 | 2435 if ( this->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime <= 0 && this->uAttributes & 0x80000 && !otherGroup ) |
0 | 2436 return 4; |
1892 | 2437 if (thisGroup >= 89 || otherGroup >= 89) |
1891 | 2438 return 0; |
2439 | |
1892 | 2440 if ( thisGroup == 0 ) |
0 | 2441 { |
1892 | 2442 if ( (!otherActPtr || this->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime > 0 && !(otherActPtr->uAttributes & 0x80000)) && !pFactionTable->relations[otherGroup][0]) |
2443 return pFactionTable->relations[0][otherGroup]; | |
1891 | 2444 else |
2445 return 4; | |
0 | 2446 } |
1891 | 2447 else |
1892 | 2448 return pFactionTable->relations[thisGroup][otherGroup]; |
0 | 2449 } |
2450 | |
2451 //----- (0045976D) -------------------------------------------------------- | |
322 | 2452 void Actor::UpdateAnimation() |
0 | 2453 { |
322 | 2454 //AIState state; // edx@1 |
2455 //unsigned int result; // eax@1 | |
0 | 2456 |
322 | 2457 //state = (AIState)this->; |
2458 uAttributes &= 0xFFDFFFFF; | |
2459 //result = this->uAttributes; | |
2460 switch (uAIState) | |
0 | 2461 { |
2462 case Tethered: | |
322 | 2463 uCurrentActionAnimation = ANIM_Walking; |
2464 break; | |
2465 | |
0 | 2466 case AttackingMelee: |
322 | 2467 uCurrentActionAnimation = ANIM_AtkMelee; |
2468 uAttributes |= 0x200000u; | |
2469 break; | |
2470 | |
0 | 2471 case AttackingRanged1: |
2472 case AttackingRanged2: | |
2473 case AttackingRanged3: | |
2474 case AttackingRanged4: | |
322 | 2475 uCurrentActionAnimation = ANIM_AtkRanged; |
2476 uAttributes |= 0x200000u; | |
2477 break; | |
2478 | |
0 | 2479 case Dying: |
2480 case Resurrected: | |
322 | 2481 uCurrentActionAnimation = ANIM_Dying; |
2482 uAttributes |= 0x200000u; | |
2483 break; | |
2484 | |
0 | 2485 case Pursuing: |
2486 case Fleeing: | |
322 | 2487 uCurrentActionAnimation = ANIM_Walking; |
2488 uAttributes |= 0x200000u; | |
2489 break; | |
2490 | |
0 | 2491 case Stunned: |
322 | 2492 uCurrentActionAnimation = ANIM_GotHit; |
2493 uAttributes |= 0x200000u; | |
2494 break; | |
2495 | |
0 | 2496 case Fidgeting: |
322 | 2497 uCurrentActionAnimation = ANIM_Bored; |
2498 uAttributes |= 0x200000u; | |
2499 break; | |
2500 | |
0 | 2501 case Standing: |
2502 case Interacting: | |
2503 case Summoned: | |
322 | 2504 uCurrentActionAnimation = ANIM_Standing; |
2505 uAttributes |= 0x200000u; | |
2506 break; | |
2507 | |
0 | 2508 case Dead: |
322 | 2509 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0) |
2510 uAIState = Removed; | |
0 | 2511 else |
322 | 2512 uCurrentActionAnimation = ANIM_Dead; |
2513 break; | |
2514 | |
551 | 2515 case Removed: |
652 | 2516 case Disabled: |
551 | 2517 return; |
2518 | |
0 | 2519 default: |
322 | 2520 assert(false); |
0 | 2521 } |
2522 } | |
2523 | |
2524 //----- (00459671) -------------------------------------------------------- | |
2525 void Actor::Reset() | |
2526 { | |
2527 this->pActorName[0] = 0; | |
2528 this->word_000086_some_monster_id = 0; | |
602 | 2529 this->sNPC_ID = 0; |
0 | 2530 this->vPosition.z = 0; |
2531 this->vPosition.y = 0; | |
2532 this->vPosition.x = 0; | |
2533 this->vVelocity.z = 0; | |
2534 this->vVelocity.y = 0; | |
2535 this->vVelocity.x = 0; | |
2536 this->uYawAngle = 0; | |
2537 this->uPitchAngle = 0; | |
2538 this->uAttributes = 0; | |
2539 this->uSectorID = 0; | |
2540 this->uCurrentActionTime = 0; | |
2541 this->vInitialPosition.z = 0; | |
2542 this->vInitialPosition.y = 0; | |
2543 this->vInitialPosition.x = 0; | |
2544 this->vGuardingPosition.z = 0; | |
2545 this->vGuardingPosition.y = 0; | |
2546 this->vGuardingPosition.x = 0; | |
2547 this->uTetherDistance = 256; | |
2548 this->uActorRadius = 32; | |
2549 this->uActorHeight = 128; | |
2550 this->uAIState = Standing; | |
305 | 2551 this->uCurrentActionAnimation = ANIM_Standing; |
0 | 2552 this->uMovementSpeed = 200; |
2553 this->uCarriedItemID = 0; | |
2554 this->uGroup = 0; | |
2555 this->uAlly = 0; | |
2556 this->uSummonerID = 0; | |
2557 this->uLastCharacterIDToHit = 0; | |
2558 this->dword_000334_unique_name = 0; | |
2559 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs)); | |
2560 memset(this->pActorBuffs, 0, 0x160u); | |
2561 } | |
2562 | |
2563 //----- (0045959A) -------------------------------------------------------- | |
2564 void Actor::PrepareSprites(char load_sounds_if_bit1_set) | |
2565 { | |
694 | 2566 |
2567 MonsterDesc *v3; // esi@1 | |
0 | 2568 MonsterInfo *v9; // [sp+84h] [bp-10h]@1 |
694 | 2569 |
0 | 2570 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1]; |
2571 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1]; | |
2572 //v12 = pSpriteIDs; | |
2573 //Source = (char *)v3->pSpriteNames; | |
2574 //do | |
2575 for (uint i = 0; i < 8; ++i) | |
2576 { | |
2577 //strcpy(pSpriteName, v3->pSpriteNames[i]); | |
2578 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]); | |
2579 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]); | |
2580 } | |
2581 uActorHeight = v3->uMonsterHeight; | |
2582 uActorRadius = v3->uMonsterRadius; | |
33 | 2583 uMovementSpeed = v9->uBaseSpeed; |
0 | 2584 if ( !(load_sounds_if_bit1_set & 1) ) |
2585 { | |
2251 | 2586 for ( int i = 0; i < 4; ++i ) |
2587 pSoundSampleIDs[i] = v3->pSoundSampleIDs[i]; | |
0 | 2588 } |
2589 } | |
2590 | |
2591 //----- (00459667) -------------------------------------------------------- | |
2592 void Actor::Remove() | |
2593 { | |
2594 this->uAIState = Removed; | |
2595 } | |
2596 | |
2310 | 2597 |
2598 //----- (0043B1B0) -------------------------------------------------------- | |
2599 void Actor::ActorDamageFromMonster(signed int attacker_id, unsigned int actor_id, Vec3_int_ *pVelocity, signed int a4) | |
2600 { | |
2601 int v4; // ebx@1 | |
2602 int dmgToRecv; // qax@8 | |
2603 signed int v12; // ecx@20 | |
2604 int finalDmg; // edi@30 | |
2605 int pushDistance; // [sp+20h] [bp+Ch]@34 | |
2606 | |
2607 v4 = 0; | |
2608 if ( PID_TYPE(attacker_id) == OBJECT_Item) | |
2609 { | |
2610 v4 = pSpriteObjects[PID_ID(attacker_id)].field_60_distance_related_prolly_lod; | |
2611 attacker_id = pSpriteObjects[PID_ID(attacker_id)].spell_caster_pid; | |
2612 } | |
2613 if ( PID_TYPE(attacker_id) == OBJECT_Actor) | |
2614 { | |
2615 if ( !pActors[actor_id].IsNotAlive() ) | |
2616 { | |
2617 pActors[actor_id].uLastCharacterIDToHit = attacker_id; | |
2618 if ( pActors[actor_id].uAIState == Fleeing ) | |
2619 pActors[actor_id].uAttributes |= FACE_UNKNOW7; | |
2620 if ( pActors[PID_ID(attacker_id)]._4273BB_DoesHitOtherActor(&pActors[actor_id], v4, 0) ) | |
2621 { | |
2622 dmgToRecv = pActors[PID_ID(attacker_id)]._43B3E0_CalcDamage(a4); | |
2623 if ( pActors[PID_ID(attacker_id)].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime > 0 ) | |
2624 { | |
2625 if ( pActors[PID_ID(attacker_id)].pActorBuffs[ACTOR_BUFF_SHRINK].uPower ) | |
2626 dmgToRecv = dmgToRecv / pActors[PID_ID(attacker_id)].pActorBuffs[ACTOR_BUFF_SHRINK].uPower; | |
2627 } | |
2628 if ( pActors[actor_id].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 ) | |
2629 dmgToRecv = 0; | |
2630 if ( a4 == 0 ) | |
2631 v12 = pActors[PID_ID(attacker_id)].pMonsterInfo.uAttack1Type; | |
2632 else if ( a4 == 1 ) | |
2633 { | |
2634 v12 = pActors[PID_ID(attacker_id)].pMonsterInfo.uAttack2Type; | |
2635 if ( SHIDWORD(pActors[actor_id].pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime) > 0 ) | |
2636 dmgToRecv = dmgToRecv / 2; | |
2637 } | |
2638 else if ( a4 == 2 ) | |
2639 v12 = pSpellStats->pInfos[pActors[actor_id].pMonsterInfo.uSpell1ID].uSchool; | |
2640 else if ( a4 == 3 ) | |
2641 v12 = pSpellStats->pInfos[pActors[actor_id].pMonsterInfo.uSpell2ID].uSchool; | |
2642 else if ( a4 == 4 ) | |
2643 v12 = pActors[PID_ID(attacker_id)].pMonsterInfo.field_3C_some_special_attack; | |
2644 else | |
2645 v12 = 4; | |
2646 finalDmg = pActors[actor_id].CalcMagicalDamageToActor((DAMAGE_TYPE)v12, dmgToRecv); | |
2647 pActors[actor_id].sCurrentHP -= finalDmg; | |
2648 if ( finalDmg ) | |
2649 { | |
2650 if ( pActors[actor_id].sCurrentHP > 0 ) | |
2651 Actor::AI_Stun(actor_id, attacker_id, 0); | |
2652 else | |
2653 Actor::Die(actor_id); | |
2654 Actor::AggroSurroundingPeasants(actor_id, 0); | |
2655 pushDistance = 20 * finalDmg / pActors[actor_id].pMonsterInfo.uHP; | |
2656 if ( pushDistance > 10 ) | |
2657 pushDistance = 10; | |
2658 if ( !MonsterStats::BelongsToSupertype(pActors[actor_id].pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2659 { | |
2660 pVelocity->x = (int32)fixpoint_mul(pushDistance, pVelocity->x); | |
2661 pVelocity->y = (int32)fixpoint_mul(pushDistance, pVelocity->y); | |
2662 pVelocity->z = (int32)fixpoint_mul(pushDistance, pVelocity->z); | |
2663 pActors[actor_id].vVelocity.x = 50 * LOWORD(pVelocity->x); | |
2664 pActors[actor_id].vVelocity.y = 50 * LOWORD(pVelocity->y); | |
2665 pActors[actor_id].vVelocity.z = 50 * LOWORD(pVelocity->z); | |
2666 } | |
2667 Actor::AddBloodsplatOnDamageOverlay(actor_id, 1, finalDmg); | |
2668 } | |
2669 else | |
2670 Actor::AI_Stun(actor_id, attacker_id, 0); | |
2671 return; | |
2672 } | |
2673 } | |
2674 } | |
2675 } | |
2676 | |
0 | 2677 //----- (0044FD29) -------------------------------------------------------- |
1895 | 2678 void Actor::SummonMinion( int summonerId ) |
0 | 2679 { |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2680 unsigned __int8 extraSummonLevel; // al@1 |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2681 int summonMonsterBaseType; // esi@1 |
0 | 2682 int v5; // edx@2 |
2683 int v7; // edi@10 | |
2684 Actor *v8; // esi@10 | |
2685 MonsterInfo *v9; // ebx@10 | |
2686 MonsterDesc *v10; // edi@10 | |
2687 int v13; // ebx@10 | |
2688 int v15; // edi@10 | |
2689 int v17; // ebx@10 | |
1894 | 2690 unsigned int v19; // qax@10 |
0 | 2691 int result; // eax@13 |
1894 | 2692 unsigned int monsterId; // [sp+10h] [bp-18h]@8 |
0 | 2693 int v27; // [sp+18h] [bp-10h]@10 |
1894 | 2694 int actorSector; // [sp+1Ch] [bp-Ch]@8 |
0 | 2695 |
1895 | 2696 |
2697 actorSector = 0; | |
2698 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
2699 actorSector = pIndoor->GetSector(this->vPosition.x, this->vPosition.y, this->vPosition.z); | |
2700 | |
2701 v19 = this->uAlly; | |
2702 if ( !v19 ) | |
2703 { | |
2704 monsterId = this->pMonsterInfo.uID - 1; | |
2705 v19 = (uint)(monsterId * 0.33333334); | |
2706 } | |
2707 v27 = uCurrentlyLoadedLevelType == LEVEL_Outdoor ? 128 : 64; | |
2708 v13 = rand() % 2048; | |
2172 | 2709 v15 = fixpoint_mul(stru_5C6E00->Cos(v13), v27) + this->vPosition.x; |
2710 v17 = fixpoint_mul(stru_5C6E00->Sin(v13), v27) + this->vPosition.y; | |
1895 | 2711 |
2712 if (uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
2713 { | |
2714 result = pIndoor->GetSector(v15, v17, this->vPosition.z); | |
2715 if (result != actorSector) | |
2716 return; | |
2717 result = BLV_GetFloorLevel(v15, v17, v27, result, &monsterId); | |
2718 if (result != -30000) | |
2719 return; | |
2720 if (abs(result - v27) > 1024) | |
2721 return; | |
2722 } | |
2723 | |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2724 extraSummonLevel = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2725 summonMonsterBaseType = this->pMonsterInfo.field_3C_some_special_attack; |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2726 if ( extraSummonLevel ) |
0 | 2727 { |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2728 if ( extraSummonLevel >= 1u && extraSummonLevel <= 3u ) |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2729 summonMonsterBaseType = summonMonsterBaseType + extraSummonLevel - 1; |
0 | 2730 } |
2731 else | |
2732 { | |
2733 v5 = rand() % 100; | |
1894 | 2734 if ( v5 >= 90 ) |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2735 summonMonsterBaseType += 2; |
1894 | 2736 else if ( v5 >= 60 ) |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2737 summonMonsterBaseType += 1; |
0 | 2738 } |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2739 v7 = summonMonsterBaseType - 1; |
0 | 2740 v8 = &pActors[uNumActors]; |
2741 v9 = &pMonsterStats->pInfos[v7 + 1]; | |
2742 pActors[uNumActors].Reset(); | |
2743 v10 = &pMonsterList->pMonsters[v7]; | |
2744 strcpy(v8->pActorName, v9->pName); | |
2745 v8->sCurrentHP = LOWORD(v9->uHP); | |
1894 | 2746 memcpy(&v8->pMonsterInfo, v9, sizeof(v8->pMonsterInfo)); |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2747 v8->word_000086_some_monster_id = summonMonsterBaseType; |
0 | 2748 v8->uActorRadius = v10->uMonsterRadius; |
2749 v8->uActorHeight = v10->uMonsterHeight; | |
2750 v8->pMonsterInfo.uTreasureDiceRolls = 0; | |
2751 v8->pMonsterInfo.uTreasureType = 0; | |
2752 v8->pMonsterInfo.uExp = 0; | |
1895 | 2753 v8->uMovementSpeed = v10->uMovementSpeed; |
1894 | 2754 v8->vInitialPosition.z = this->vPosition.z; |
2755 v8->vPosition.z = this->vPosition.z; | |
0 | 2756 v8->vInitialPosition.x = v15; |
2757 v8->vPosition.x = v15; | |
2758 v8->vInitialPosition.y = v17; | |
2759 v8->vPosition.y = v17; | |
2760 v8->uTetherDistance = 256; | |
1894 | 2761 v8->uSectorID = actorSector; |
0 | 2762 v8->PrepareSprites(0); |
2763 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
2764 v8->uAlly = v19; | |
2765 v8->uCurrentActionTime = 0; | |
1894 | 2766 v8->uGroup = this->uGroup; |
0 | 2767 v8->uAIState = Summoned; |
2768 v8->uCurrentActionLength = 256; | |
2769 v8->UpdateAnimation(); | |
1894 | 2770 |
2771 ++uNumActors; | |
2772 ++this->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
2773 if ( this->uAttributes & 0x80000 ) | |
2251 | 2774 v8->uAttributes |= 0x80000; |
1895 | 2775 v8->uSummonerID = PID(OBJECT_Actor,summonerId); |
1894 | 2776 |
781 | 2777 } |
1295 | 2778 // 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int); |
2779 //----- (0046DF1A) -------------------------------------------------------- | |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2780 bool Actor::_46DF1A_collide_against_actor( int a1, int a2 ) |
1295 | 2781 { |
2782 Actor *v2; // edi@1 | |
2783 unsigned __int16 v3; // ax@1 | |
2784 int v4; // esi@6 | |
2785 int v8; // ecx@14 | |
2786 int v9; // eax@14 | |
2787 int v10; // ebx@14 | |
2788 int v11; // esi@14 | |
2789 int v12; // ebx@15 | |
2790 int v13; // ebx@17 | |
2791 | |
2792 v2 = &pActors[a1]; | |
2793 v3 = v2->uAIState; | |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2794 if ( v3 == Removed || v3 == Dying || v3 == Disabled || v3 == Dead || v3 == Summoned ) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2795 return 0; |
1295 | 2796 v4 = v2->uActorRadius; |
2797 if ( a2 ) | |
2798 v4 = a2; | |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2799 |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2800 if (stru_721530.sMaxX > v2->vPosition.x + v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2801 stru_721530.sMinX < v2->vPosition.x - v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2802 stru_721530.sMaxY > v2->vPosition.y + v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2803 stru_721530.sMinY < v2->vPosition.y - v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2804 stru_721530.sMaxZ > v2->vPosition.z + v2->uActorHeight || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2805 stru_721530.sMinZ < v2->vPosition.z) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2806 { |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2807 return false; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2808 } |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2809 v8 = v2->vPosition.x - stru_721530.normal.x; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2810 v9 = v2->vPosition.y - stru_721530.normal.y; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2811 v10 = stru_721530.prolly_normal_d + v4; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2812 v11 = (v8 * stru_721530.direction.y - v9 * stru_721530.direction.x) >> 16; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2813 v12 = (v8 * stru_721530.direction.x + v9 * stru_721530.direction.y) >> 16; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2814 if ( abs(v11) > v10 || v12 <= 0) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2815 return false; |
2172 | 2816 if (fixpoint_mul(stru_721530.direction.z, v12) + stru_721530.normal.z < v2->vPosition.z) |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2817 return false; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2818 |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2819 v13 = v12 - integer_sqrt(v10 * v10 - v11 * v11); |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2820 if ( v13 < 0 ) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2821 v13 = 0; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2822 if ( v13 < stru_721530.field_7C ) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2823 { |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2824 stru_721530.field_7C = v13; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2825 stru_721530.uFaceID = PID(OBJECT_Actor,a1); |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2826 } |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2827 return true; |
1295 | 2828 } |
2829 //----- (00401A91) -------------------------------------------------------- | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
2830 void Actor::UpdateActorAI() |
1295 | 2831 { |
2832 signed int v4; // edi@10 | |
2833 signed int sDmg; // eax@14 | |
2834 Player *pPlayer; // ecx@21 | |
2835 Actor *pActor; // esi@34 | |
2836 unsigned __int16 v22; // ax@86 | |
2837 unsigned int v27; // ecx@123 | |
2838 unsigned int v28; // eax@123 | |
2839 int v33; // eax@144 | |
2840 int v34; // eax@147 | |
2841 char v35; // al@150 | |
2842 unsigned int v36; // edi@152 | |
2843 signed int v37; // eax@154 | |
2844 double v42; // st7@176 | |
2845 double v43; // st6@176 | |
1450 | 2846 int v45; // eax@192 |
1295 | 2847 unsigned __int8 v46; // cl@197 |
1907 | 2848 signed int v47; // st7@206 |
2849 uint v58; // st7@246 | |
1295 | 2850 unsigned int v65; // [sp-10h] [bp-C0h]@144 |
2851 int v70; // [sp-10h] [bp-C0h]@213 | |
2852 AIDirection v72; // [sp+0h] [bp-B0h]@246 | |
2853 AIDirection a3; // [sp+1Ch] [bp-94h]@129 | |
2854 int target_pid_type; // [sp+70h] [bp-40h]@83 | |
2855 signed int a1; // [sp+74h] [bp-3Ch]@129 | |
2856 int v78; // [sp+78h] [bp-38h]@79 | |
1906 | 2857 AIDirection* pDir; // [sp+7Ch] [bp-34h]@129 |
1907 | 2858 float radiusMultiplier; // [sp+98h] [bp-18h]@33 |
1295 | 2859 int v81; // [sp+9Ch] [bp-14h]@100 |
2860 signed int target_pid; // [sp+ACh] [bp-4h]@83 | |
2861 AIState uAIState; | |
1907 | 2862 uint v38; |
1295 | 2863 |
2864 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
2865 Actor::MakeActorAIList_ODM(); |
1295 | 2866 else |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
2867 Actor::MakeActorAIList_BLV(); |
1295 | 2868 |
2869 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor && pParty->armageddon_timer > 0 ) | |
2870 { | |
2871 if ( pParty->armageddon_timer > 417 ) | |
2872 pParty->armageddon_timer = 0; | |
2873 else | |
2874 { | |
2875 pParty->sRotationY = (stru_5C6E00->uIntegerDoublePi - 1) & (pParty->sRotationY + rand() % 16 - 8); | |
2876 pParty->sRotationX = pParty->sRotationX + rand() % 16 - 8; | |
2877 if ( pParty->sRotationX > 128) | |
2878 pParty->sRotationX = 128; | |
2879 else if ( pParty->sRotationX < -128 ) | |
2880 pParty->sRotationX = -128; | |
2881 | |
2882 pParty->uFlags |= 2u; | |
2883 pParty->armageddon_timer -= pMiscTimer->uTimeElapsed; | |
1906 | 2884 v4 = pParty->armageddonDamage + 50; |
1295 | 2885 if ( pParty->armageddon_timer <= 0 ) |
2886 { | |
2887 pParty->armageddon_timer = 0; | |
1906 | 2888 for(size_t i = 0; i < uNumActors; i++) |
1295 | 2889 { |
2890 pActor=&pActors[i]; | |
2891 if ( pActor->CanAct() ) | |
2892 { | |
2293
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
2893 sDmg = pActor->CalcMagicalDamageToActor((DAMAGE_TYPE)5, v4); |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
2894 pActor->sCurrentHP -= sDmg; |
1295 | 2895 if ( sDmg ) |
2896 { | |
2897 if ( pActor->sCurrentHP >= 0 ) | |
2898 Actor::AI_Stun(i, 4, 0); | |
2899 else | |
2900 { | |
2901 Actor::Die(i); | |
2902 if ( pActor->pMonsterInfo.uExp ) | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
2903 pParty->GivePartyExp(pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uExp); |
1295 | 2904 } |
2905 } | |
2906 } | |
2907 } | |
2908 for(int i = 1; i <= 4; i++) | |
2909 { | |
2910 pPlayer = pPlayers[i]; | |
1906 | 2911 if ( !pPlayer->pConditions[Condition_Dead] && !pPlayer->pConditions[Condition_Pertified] && !pPlayer->pConditions[Condition_Eradicated] ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
2912 pPlayer->ReceiveDamage(v4, DMGT_MAGICAL); |
1295 | 2913 } |
2914 } | |
1450 | 2915 if (pTurnEngine->pending_actions) |
2916 --pTurnEngine->pending_actions; | |
1295 | 2917 } |
2918 } | |
2919 | |
2920 if (pParty->bTurnBasedModeOn) | |
2921 { | |
1448 | 2922 pTurnEngine->AITurnBasedAction(); |
1295 | 2923 return; |
2924 } | |
2925 | |
2926 for (uint i = 0; i < uNumActors; ++i) | |
2927 { | |
2928 pActor = &pActors[i]; | |
2929 ai_near_actors_targets_pid[i] = OBJECT_Player; | |
2930 if (pActor->uAIState == Dead || pActor->uAIState == Removed || pActor->uAIState == Disabled || pActor->uAttributes & 0x0400) | |
2931 continue; | |
2932 | |
2933 if (!pActor->sCurrentHP && pActor->uAIState != Dying) | |
2934 Actor::Die(i); | |
2935 | |
2936 for (uint j = 0; j < 22; ++j) | |
2937 { | |
2938 if (j != 10) | |
1340 | 2939 pActor->pActorBuffs[j].IsBuffExpiredToTime(pParty->uTimePlayed); |
1295 | 2940 } |
1545 | 2941 if (pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0) |
1295 | 2942 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; |
1545 | 2943 if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0) |
1295 | 2944 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; |
1918 | 2945 else if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0) |
1295 | 2946 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; |
2947 | |
1545 | 2948 if (pActor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 || |
2949 pActor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0) | |
2950 continue; | |
1295 | 2951 |
1907 | 2952 pActor->pMonsterInfo.uRecoveryTime = max(pActor->pMonsterInfo.uRecoveryTime - pMiscTimer->uTimeElapsed, 0); |
1295 | 2953 |
2954 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
2955 if (pActor->uCurrentActionTime < pActor->uCurrentActionLength) | |
2956 continue; | |
2957 | |
2958 if (pActor->uAIState == Dying) | |
2959 pActor->uAIState = Dead; | |
2960 else | |
2961 { | |
2962 if (pActor->uAIState != Summoned) | |
2963 { | |
2964 Actor::AI_StandOrBored(i, OBJECT_Player, 256, nullptr); | |
2965 continue; | |
2966 } | |
2967 pActor->uAIState = Standing; | |
2968 } | |
2969 | |
2970 pActor->uCurrentActionTime = 0; | |
2971 pActor->uCurrentActionLength = 0; | |
2972 pActor->UpdateAnimation(); | |
2973 } | |
2974 | |
2975 | |
1907 | 2976 for(v78 = 0; v78 < ai_arrays_size; ++v78) |
1295 | 2977 { |
1907 | 2978 uint actor_id = ai_near_actors_ids[v78]; |
2979 assert(actor_id < uNumActors); | |
1295 | 2980 |
1907 | 2981 pActor = &pActors[actor_id]; |
2982 | |
2983 v47 = (signed int)(pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333); | |
2984 | |
2985 Actor::_SelectTarget(actor_id, &ai_near_actors_targets_pid[actor_id], true); | |
2986 if (pActor->pMonsterInfo.uHostilityType && !ai_near_actors_targets_pid[actor_id]) | |
2987 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
2988 target_pid = ai_near_actors_targets_pid[actor_id]; | |
2989 target_pid_type = PID_TYPE(target_pid); | |
2990 if ( target_pid_type == OBJECT_Actor) | |
2991 radiusMultiplier = 0.5; | |
2992 else | |
2993 radiusMultiplier = 1.0; | |
2994 v22 = pActor->uAIState; | |
2995 if ( v22 == Dying || v22 == Dead || v22 == Removed || v22 == Disabled || v22 == Summoned) | |
2996 continue; | |
2997 if ( !pActor->sCurrentHP ) | |
2998 Actor::Die(actor_id); | |
2999 for(int i=0;i<22;i++) | |
3000 { | |
3001 if ( i != 10 ) | |
3002 pActor->pActorBuffs[i].IsBuffExpiredToTime(pParty->uTimePlayed); | |
3003 } | |
3004 if ( pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0 ) | |
3005 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; | |
3006 if ( pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 ) | |
3007 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3008 // not sure | |
3009 else if ( pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0 ) | |
3010 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; | |
1948
7fd4bfa175fd
pActorBuffs[2] to pActorBuffs[ACTOR_BUFF_SUMMONED]
Grumpy7
parents:
1947
diff
changeset
|
3011 if ( pActor->pActorBuffs[ACTOR_BUFF_SUMMONED].uExpireTime < 0 ) |
1907 | 3012 { |
3013 pActor->uAIState = Removed; | |
3014 continue; | |
3015 } | |
1945 | 3016 if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 |
1946
aa3ca49a10f5
pActorBuffs[6] to pActorBuffs[ACTOR_BUFF_PARALYZED]
Grumpy7
parents:
1945
diff
changeset
|
3017 || (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0) |
1907 | 3018 { |
3019 continue; | |
3020 } | |
3021 v27 = pMiscTimer->uTimeElapsed; | |
3022 v28 = pActor->pMonsterInfo.uRecoveryTime; | |
3023 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
3024 if ( (signed int)v28 > 0 ) | |
3025 pActor->pMonsterInfo.uRecoveryTime = v28 - v27; | |
3026 if ( pActor->pMonsterInfo.uRecoveryTime < 0 ) | |
3027 pActor->pMonsterInfo.uRecoveryTime = 0; | |
3028 if ( !(pActor->uAttributes & 0x8000) ) | |
3029 pActor->uAttributes |= 0x8000; | |
3030 a1 = PID(OBJECT_Actor,actor_id); | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
3031 Actor::GetDirectionInfo(PID(OBJECT_Actor,actor_id), target_pid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
3032 pDir = &a3; |
1907 | 3033 uAIState = pActor->uAIState; |
3034 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly | |
3035 || (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 | |
3036 || radiusMultiplier * 307.2 < pDir->uDistance | |
3037 || uAIState != Pursuing && uAIState != Standing && uAIState != Tethered && uAIState != Fidgeting | |
3038 && !pActor->pMonsterInfo.uMissleAttack1Type || uAIState != Stunned ) | |
3039 { | |
3040 if ( (signed int)pActor->uCurrentActionTime < pActor->uCurrentActionLength ) | |
1295 | 3041 continue; |
1907 | 3042 else if ( pActor->uAIState == AttackingMelee ) |
3043 { | |
1972
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
3044 v35 = pActor->special_ability_use_check(actor_id); |
2203 | 3045 AttackerInfo.Add(a1, 5120, pActor->vPosition.x, pActor->vPosition.y, pActor->vPosition.z + ((signed int)pActor->uActorHeight >> 1), v35, 1 ); |
1907 | 3046 } |
3047 else if ( pActor->uAIState == AttackingRanged1 ) | |
3048 { | |
3049 v34 = pActor->pMonsterInfo.uMissleAttack1Type; | |
3050 Actor::AI_RangedAttack(actor_id, pDir, v34, 0); | |
3051 } | |
3052 else if ( pActor->uAIState == AttackingRanged2 ) | |
1295 | 3053 { |
1907 | 3054 v34 = pActor->pMonsterInfo.uMissleAttack2Type; |
3055 Actor::AI_RangedAttack(actor_id, pDir, v34, 1); | |
3056 } | |
3057 else if ( pActor->uAIState == AttackingRanged3 ) | |
3058 { | |
3059 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery1; | |
3060 v33 = pActor->pMonsterInfo.uSpell1ID; | |
3061 Actor::AI_SpellAttack(actor_id, pDir, v33, 2, v65); | |
3062 } | |
3063 else if ( pActor->uAIState == AttackingRanged4 ) | |
3064 { | |
3065 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery2; | |
3066 v33 = pActor->pMonsterInfo.uSpell2ID; | |
3067 Actor::AI_SpellAttack(actor_id, pDir, v33, 3, v65); | |
3068 } | |
3069 } | |
3070 | |
3071 v36 = pDir->uDistance; | |
3072 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly) | |
3073 { | |
3074 if ( target_pid_type == OBJECT_Actor ) | |
3075 { | |
3076 v36 = pDir->uDistance; | |
3077 v37 =pFactionTable->relations[(pActor->pMonsterInfo.uID-1) / 3 + 1][(pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3 + 1]; | |
1295 | 3078 } |
3079 else | |
1907 | 3080 v37 = 4; |
2203 | 3081 v38 = 0; |
1907 | 3082 if ( v37 == 2 ) |
3083 v38 = 1024; | |
3084 else if ( v37 == 3 ) | |
3085 v38 = 2560; | |
3086 else if ( v37 == 4 ) | |
3087 v38 = 5120; | |
3088 if ( v37 >= 1 && v37 <= 4 && v36 < v38 || v37 == 1 ) | |
3089 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
3090 } | |
3091 | |
1950 | 3092 if (pActor->pActorBuffs[ACTOR_BUFF_AFRAID].uExpireTime > 0) |
1907 | 3093 { |
3094 if ( (signed int)v36 >= 10240 ) | |
3095 Actor::AI_RandomMove(actor_id, target_pid, 1024, 0); | |
3096 else | |
3097 { | |
3098 //peasents after attacked | |
3099 //guard after attacked | |
3100 Actor::AI_Flee(actor_id, target_pid, 0, pDir); | |
3101 } | |
3102 continue; | |
3103 } | |
3104 | |
3105 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Long && target_pid ) | |
3106 { | |
3107 if ( pActor->pMonsterInfo.uAIType == 1 ) | |
3108 { | |
3109 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3110 Actor::AI_Stand(actor_id, target_pid, (uint)(pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333), pDir); | |
1295 | 3111 else |
3112 { | |
1907 | 3113 Actor::AI_Flee(actor_id, target_pid, 0, pDir); |
3114 continue; | |
1295 | 3115 } |
1907 | 3116 |
1295 | 3117 } |
1907 | 3118 if ( !(pActor->uAttributes & 0x020000) ) |
1295 | 3119 { |
1907 | 3120 if ( pActor->pMonsterInfo.uAIType == 2 || pActor->pMonsterInfo.uAIType == 3) |
1295 | 3121 { |
1907 | 3122 if ( pActor->pMonsterInfo.uAIType == 2 ) |
3123 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.2; | |
3124 if ( pActor->pMonsterInfo.uAIType == 3 ) | |
3125 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.1; | |
3126 v42 = (double)pActor->sCurrentHP; | |
3127 if ( v43 > v42 && (signed int)v36 < 10240 ) | |
1295 | 3128 { |
1906 | 3129 Actor::AI_Flee(actor_id, target_pid, 0, pDir); |
1295 | 3130 continue; |
3131 } | |
3132 } | |
1907 | 3133 } |
1295 | 3134 |
1907 | 3135 v81 = v36 - pActor->uActorRadius; |
3136 if ( target_pid_type == OBJECT_Actor ) | |
3137 v81 -= pActors[PID_ID(target_pid)].uActorRadius; | |
3138 if ( v81 < 0 ) | |
3139 v81 = 0; | |
3140 rand(); | |
3141 pActor->uAttributes &= 0xFFFBFFFF; | |
3142 if ( v81 < 5120 ) | |
3143 { | |
1972
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
3144 v45 = pActor->special_ability_use_check(actor_id); |
1907 | 3145 if ( v45 == 0 ) |
1295 | 3146 { |
1907 | 3147 if ( pActor->pMonsterInfo.uMissleAttack1Type ) |
1295 | 3148 { |
1907 | 3149 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) |
3150 Actor::AI_MissileAttack1(actor_id, target_pid, pDir); | |
3151 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3152 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
1295 | 3153 else |
3154 { | |
1907 | 3155 if ( radiusMultiplier * 307.2 > (double)v81 ) |
1906 | 3156 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3157 else |
1906 | 3158 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, pDir); |
1295 | 3159 } |
1907 | 3160 } |
3161 else | |
3162 { | |
3163 if ( (double)v81 >= radiusMultiplier * 307.2 ) | |
3164 { | |
3165 if (pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY) | |
3166 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
2203 | 3167 else if ( v81 >= 1024 )//monsters |
1907 | 3168 Actor::AI_Pursue3(actor_id, target_pid, 0, pDir); |
3169 else | |
3170 { | |
3171 v70 = (signed int)(radiusMultiplier * 307.2); | |
3172 //monsters | |
3173 //guard after player runs away | |
3174 // follow player | |
3175 Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70); | |
3176 } | |
3177 } | |
3178 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
3179 { | |
3180 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3181 } | |
1295 | 3182 else |
3183 { | |
1907 | 3184 //monsters |
3185 Actor::AI_MeleeAttack(actor_id, target_pid, pDir); | |
1295 | 3186 } |
3187 } | |
1907 | 3188 continue; |
1295 | 3189 } |
1907 | 3190 else if ( v45 == 2 || v45 == 3 ) |
1295 | 3191 { |
1907 | 3192 if ( v45 == 2 ) |
3193 v46 = pActor->pMonsterInfo.uSpell1ID; | |
3194 else | |
3195 v46 = pActor->pMonsterInfo.uSpell2ID; | |
3196 if ( v46 ) | |
1295 | 3197 { |
1907 | 3198 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) |
1295 | 3199 { |
1907 | 3200 if ( v45 == 2 ) |
3201 Actor::AI_SpellAttack1(actor_id, target_pid, pDir); | |
3202 else | |
3203 Actor::AI_SpellAttack2(actor_id, target_pid, pDir); | |
3204 } | |
3205 else if ( radiusMultiplier * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
1906 | 3206 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3207 else |
1907 | 3208 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, pDir); |
1295 | 3209 } |
3210 else | |
1907 | 3211 { |
3212 if ( (double)v81 >= radiusMultiplier * 307.2 ) | |
3213 { | |
3214 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3215 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3216 else if ( v81 >= 1024 ) | |
3217 Actor::AI_Pursue3(actor_id, target_pid, 256, pDir); | |
3218 else | |
3219 { | |
3220 v70 = (signed int)(radiusMultiplier * 307.2); | |
3221 Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70); | |
3222 } | |
3223 } | |
3224 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
3225 { | |
3226 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3227 } | |
3228 else | |
3229 { | |
3230 Actor::AI_MeleeAttack(actor_id, target_pid, pDir); | |
3231 } | |
1295 | 3232 } |
1907 | 3233 continue; |
1295 | 3234 } |
1907 | 3235 } |
3236 } | |
3237 | |
3238 if ( pActor->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Long || !target_pid || v81 >= 5120 || v45 != 1 ) | |
3239 { | |
3240 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_SHORT ) | |
3241 Actor::AI_RandomMove(actor_id, 4, 1024, 0); | |
2281 | 3242 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_MEDIUM ) |
1907 | 3243 Actor::AI_RandomMove(actor_id, 4, 2560, 0); |
2281 | 3244 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_LONG ) |
1907 | 3245 Actor::AI_RandomMove(actor_id, 4, 5120, 0); |
2281 | 3246 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_FREE ) |
1907 | 3247 Actor::AI_RandomMove(actor_id, 4, 10240, 0); |
3248 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3249 { | |
2281 | 3250 Actor::GetDirectionInfo(a1, 4, &v72, 0); |
1907 | 3251 v58 = (uint)(pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333); |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
3252 Actor::AI_Stand(actor_id, 4, v58, &v72); |
1907 | 3253 } |
3254 } | |
3255 else if ( !pActor->pMonsterInfo.uMissleAttack2Type ) | |
3256 { | |
2203 | 3257 if ( (double)v81 >= radiusMultiplier * 307.2 ) |
3258 { | |
1907 | 3259 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
3260 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
2203 | 3261 else if ( v81 >= 1024 ) |
3262 Actor::AI_Pursue3(actor_id, target_pid, 256, pDir); | |
3263 else | |
3264 { | |
3265 v70 = (int)(radiusMultiplier * 307.2); | |
3266 Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70); | |
3267 } | |
3268 } | |
1295 | 3269 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) |
1907 | 3270 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3271 else |
1907 | 3272 Actor::AI_MeleeAttack(actor_id, target_pid, pDir); |
1295 | 3273 } |
1907 | 3274 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) |
3275 { | |
3276 if ( radiusMultiplier * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3277 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3278 else | |
3279 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, pDir); | |
3280 } | |
3281 else | |
3282 Actor::AI_MissileAttack2(actor_id, target_pid, pDir); | |
1295 | 3283 } |
3284 } | |
3285 //----- (0044665D) -------------------------------------------------------- | |
3286 // uType: 0 -> any monster | |
3287 // 1 -> uParam is GroupID | |
3288 // 2 -> uParam is MonsterID | |
3289 // 3 -> uParam is ActorID | |
3290 // uNumAlive: 0 -> all must be alive | |
3291 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive) | |
3292 { | |
3293 unsigned int uAliveActors; // eax@6 | |
3294 unsigned int uTotalActors; // [sp+0h] [bp-4h]@1 | |
3295 | |
3296 uTotalActors = 0; | |
3297 if ( uType ) | |
3298 { | |
3299 if ( uType == 1 ) | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3300 uAliveActors = Actor::SearchActorByGroup(&uTotalActors, uParam); |
1295 | 3301 else |
3302 { | |
3303 if ( uType == 2 ) | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3304 uAliveActors = Actor::SearchActorByMonsterID(&uTotalActors, uParam); |
1295 | 3305 else |
3306 { | |
3307 if ( uType != 3 ) | |
3308 return 0; | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3309 uAliveActors = Actor::SearchActorByID(&uTotalActors, uParam); |
1295 | 3310 } |
3311 } | |
3312 } | |
3313 else | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3314 uAliveActors = Actor::SearchAliveActors(&uTotalActors); |
1545 | 3315 |
3316 if (uNumAlive) | |
3317 return uAliveActors >= uNumAlive; | |
1295 | 3318 else |
1545 | 3319 return uTotalActors == uAliveActors; |
1297 | 3320 } |
3321 //----- (00408B54) -------------------------------------------------------- | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3322 unsigned int Actor::SearchActorByID(unsigned int *pTotalActors, unsigned int a2) |
1297 | 3323 { |
3324 int v4; // eax@1 | |
3325 unsigned int v5; // ebx@1 | |
3326 | |
3327 v4 = GetAlertStatus(); | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3328 *pTotalActors = 0; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3329 if ( (pActors[a2].uAttributes & 0x100000) == GetAlertStatus() ) |
1297 | 3330 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3331 *pTotalActors = 1; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3332 if ( pActors[a2].IsNotAlive() == 1 ) |
1297 | 3333 v5 = 1; |
3334 } | |
3335 return v5; | |
3336 } | |
3337 //----- (00408AE7) -------------------------------------------------------- | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3338 unsigned int Actor::SearchActorByGroup(unsigned int *pTotalActors, unsigned int uGroup) |
1297 | 3339 { |
3340 int v8; // [sp+Ch] [bp-8h]@1 | |
3341 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3342 Actor* v4; |
1297 | 3343 |
3344 v8 = GetAlertStatus(); | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3345 *pTotalActors = 0; |
1297 | 3346 v9 = 0; |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3347 for ( uint i = 0; i < uNumActors; i++) |
1297 | 3348 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3349 v4 = &pActors[i]; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3350 if ( (v4->uAttributes & 0x100000) == v8 && v4->uGroup == uGroup) |
1297 | 3351 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3352 ++*pTotalActors; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3353 if ( v4->IsNotAlive() == 1 ) |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3354 ++v9; |
1297 | 3355 } |
3356 } | |
3357 return v9; | |
3358 } | |
3359 //----- (00408A7E) -------------------------------------------------------- | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3360 unsigned int Actor::SearchActorByMonsterID(unsigned int *pTotalActors, int uMonsterID) |
1297 | 3361 { |
3362 Actor *v4; // edi@2 | |
3363 int v8; // [sp+Ch] [bp-8h]@1 | |
3364 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
3365 | |
3366 v8 = GetAlertStatus(); | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3367 *pTotalActors = 0; |
1297 | 3368 v9 = 0; |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3369 for ( uint i = 0; i < uNumActors; i++) |
1297 | 3370 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3371 v4 = &pActors[i]; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3372 if ( (v4->uAttributes & 0x100000) == v8 && v4->pMonsterInfo.field_33 == uMonsterID) |
1297 | 3373 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3374 ++*pTotalActors; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3375 if ( v4->IsNotAlive() == 1 ) |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3376 ++v9; |
1297 | 3377 } |
3378 } | |
3379 return v9; | |
3380 } | |
3381 //----- (00408A27) -------------------------------------------------------- | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3382 unsigned int Actor::SearchAliveActors(unsigned int *pTotalActors) |
1297 | 3383 { |
3384 int v2; // eax@1 | |
3385 unsigned int v3; // ebp@1 | |
3386 Actor *v5; // edi@2 | |
3387 | |
3388 v2 = GetAlertStatus(); | |
3389 v3 = 0; | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3390 *pTotalActors = 0; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3391 for ( uint i = 0; i < uNumActors; i++) |
1297 | 3392 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3393 v5 = &pActors[i]; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3394 if ( (v5->uAttributes & 0x100000) == v2 ) |
1297 | 3395 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3396 ++*pTotalActors; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3397 if ( v5->IsNotAlive() == 1 ) |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3398 ++v3; |
1297 | 3399 } |
3400 } | |
3401 return v3; | |
3402 } | |
3403 //----- (00408768) -------------------------------------------------------- | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3404 void Actor::InitializeActors() |
1297 | 3405 { |
3406 signed int v5; // [sp+Ch] [bp-10h]@1 | |
3407 signed int v6; // [sp+10h] [bp-Ch]@1 | |
3408 signed int v7; // [sp+14h] [bp-8h]@1 | |
3409 signed int v8; // [sp+18h] [bp-4h]@1 | |
3410 | |
3411 v8 = 0; | |
3412 v6 = 0; | |
3413 v7 = 0; | |
3414 v5 = 0; | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
3415 if ( !_stricmp(pCurrentMapName, "d25.blv") ) |
1297 | 3416 v8 = 1; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
3417 if ( !_stricmp(pCurrentMapName, "d26.blv") ) |
1297 | 3418 v6 = 1; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
3419 if (pParty->IsPartyGood()) |
1297 | 3420 v7 = 1; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
3421 if (pParty->IsPartyEvil()) |
1297 | 3422 v5 = 1; |
3423 | |
3424 Log::Warning(L"%S %S %u", __FILE__, __FUNCTION__, __LINE__); // ai_near_actors_targets_pid[i] for AI_Stand seems always 0; original code behaviour is identical | |
3425 for (uint i = 0; i < uNumActors; ++i) | |
3426 { | |
1980 | 3427 Actor* actor = &pActors[i]; |
1297 | 3428 |
3429 if (actor->CanAct() || actor->uAIState == Disabled) | |
3430 { | |
3431 actor->vPosition.x = actor->vInitialPosition.x; | |
3432 actor->vPosition.y = actor->vInitialPosition.y; | |
3433 actor->vPosition.z = actor->vInitialPosition.z; | |
3434 actor->sCurrentHP = actor->pMonsterInfo.uHP; | |
3435 if (actor->uAIState != Disabled) | |
3436 { | |
3437 Actor::AI_Stand(i, ai_near_actors_targets_pid[i], actor->pMonsterInfo.uRecoveryTime, 0); | |
3438 } | |
3439 } | |
3440 | |
3441 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3442 | |
3443 if (!v8 || v7) | |
3444 if (!v6 || v5) | |
3445 if (actor->IsPeasant()) | |
2203 | 3446 actor->uAttributes &= 0xF70000; |
1297 | 3447 |
2203 | 3448 actor->uAttributes &= 0x7F0000; |
3449 if (actor->uAttributes & 0x400000) | |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
3450 Actor::_4031C1_update_job_never_gets_called(i, pParty->uCurrentHour, 1); |
1297 | 3451 } |
3452 } | |
3453 //----- (00439474) -------------------------------------------------------- | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
3454 void Actor::DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, Vec3_int_ *pVelocity) |
1297 | 3455 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3456 SpriteObject *projectileSprite; // ebx@1 |
1297 | 3457 Actor *pMonster; // esi@7 |
3458 unsigned __int16 v16; // cx@25 | |
3459 int v33; // eax@100 | |
3460 int v40; // ebx@107 | |
1935 | 3461 int extraRecoveryTime; // qax@125 |
1297 | 3462 unsigned __int16 v43; // ax@132 |
3463 unsigned __int16 v45; // ax@132 | |
3464 unsigned __int64 v46; // [sp+Ch] [bp-60h]@6 | |
3465 char *pPlayerName; // [sp+18h] [bp-54h]@12 | |
3466 char *pMonsterName; // [sp+1Ch] [bp-50h]@6 | |
3467 signed int a4; // [sp+44h] [bp-28h]@1 | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3468 bool IsAdditionalDamagePossible; // [sp+50h] [bp-1Ch]@1 |
1297 | 3469 int v61; // [sp+58h] [bp-14h]@1 |
1934 | 3470 bool isLifeStealing; // [sp+5Ch] [bp-10h]@1 |
1297 | 3471 int uDamageAmount; // [sp+60h] [bp-Ch]@1 |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3472 DAMAGE_TYPE attackElement; // [sp+64h] [bp-8h]@27 |
1297 | 3473 |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3474 projectileSprite = 0; |
1297 | 3475 uDamageAmount = 0; |
3476 a4 = 0; | |
3477 v61 = 0; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3478 IsAdditionalDamagePossible = false; |
1934 | 3479 isLifeStealing = 0; |
1297 | 3480 if ( PID_TYPE(a1) == OBJECT_Item) |
3481 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3482 projectileSprite = &pSpriteObjects[PID_ID(a1)]; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3483 v61 = projectileSprite->field_60_distance_related_prolly_lod; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3484 a1 = projectileSprite->spell_caster_pid; |
1297 | 3485 } |
3486 if (PID_TYPE(a1) != OBJECT_Player) | |
3487 return; | |
3488 | |
3489 assert(PID_ID(abs(a1)) < 4); | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3490 Player* player = &pParty->pPlayers[PID_ID(a1)]; |
1934 | 3491 pMonster = &pActors[uActorID_Monster]; |
1297 | 3492 if (pMonster->IsNotAlive()) |
3493 return; | |
3494 | |
1545 | 3495 pMonster->uAttributes |= 0xC000; |
1297 | 3496 if ( pMonster->uAIState == Fleeing ) |
3497 pMonster->uAttributes |= 0x20000u; | |
3498 bool hit_will_stun = false, | |
3499 hit_will_paralyze = false; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3500 if ( !projectileSprite ) |
1297 | 3501 { |
3502 int main_hand_idx = player->pEquipment.uMainHand; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3503 IsAdditionalDamagePossible = true; |
1989 | 3504 if ( player->HasItemEquipped(EQUIP_TWO_HANDED) ) |
1297 | 3505 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3506 uint main_hand_skill = player->GetMainHandItem()->GetPlayerSkillType(); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3507 uint main_hand_mastery = SkillToMastery(player->pActiveSkills[main_hand_skill]); |
1297 | 3508 switch (main_hand_skill) |
3509 { | |
3510 case PLAYER_SKILL_STAFF: | |
3511 if (main_hand_mastery >= 3) | |
3512 { | |
3513 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_STAFF) & 0x3F)) // stun chance when mastery >= 3 | |
3514 hit_will_stun = true; | |
3515 } | |
3516 break; | |
3517 | |
3518 case PLAYER_SKILL_MACE: | |
3519 if (main_hand_mastery >= 3) | |
3520 { | |
3521 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
3522 hit_will_stun = true; | |
3523 } | |
3524 if (main_hand_mastery >= 4) | |
3525 { | |
3526 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
3527 hit_will_paralyze = true; | |
3528 } | |
3529 break; | |
3530 } | |
3531 } | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3532 attackElement = DMGT_PHISYCAL; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3533 uDamageAmount = player->CalculateMeleeDamageTo(false, false, pMonster->pMonsterInfo.uID); |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3534 if ( !player->PlayerHitOrMiss(pMonster, v61, a4) ) |
1928 | 3535 { |
3536 player->PlaySound(SPEECH_52, 0); | |
3537 return; | |
3538 } | |
1297 | 3539 } |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3540 else |
1297 | 3541 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3542 v61 = projectileSprite->field_60_distance_related_prolly_lod; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3543 if ( projectileSprite->spell_id != SPELL_DARK_SOULDRINKER ) |
1297 | 3544 { |
2235
6ab7d7c112bb
adding int_get_vector_length calls where the calls were inlined
Grumpy7
parents:
2228
diff
changeset
|
3545 int d1 = abs(pParty->vPosition.x - projectileSprite->vPosition.x); |
6ab7d7c112bb
adding int_get_vector_length calls where the calls were inlined
Grumpy7
parents:
2228
diff
changeset
|
3546 int d2 = abs(pParty->vPosition.y - projectileSprite->vPosition.y); |
6ab7d7c112bb
adding int_get_vector_length calls where the calls were inlined
Grumpy7
parents:
2228
diff
changeset
|
3547 int d3 = abs(pParty->vPosition.z - projectileSprite->vPosition.z); |
6ab7d7c112bb
adding int_get_vector_length calls where the calls were inlined
Grumpy7
parents:
2228
diff
changeset
|
3548 v61 = int_get_vector_length(d1, d2, d3); |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3549 |
2203 | 3550 if ( v61 >= 5120 && !(pMonster->uAttributes & 0x400) ) |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3551 return; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3552 else if ( v61 >= 2560 ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3553 v61 = 2; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3554 else |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3555 v61 = 1; |
1297 | 3556 } |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3557 |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3558 switch (projectileSprite->spell_id) |
1297 | 3559 { |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3560 case SPELL_LASER_PROJECTILE: |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3561 v16 = player->pActiveSkills[PLAYER_SKILL_BLASTER]; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3562 v61 = 1; |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3563 if ( SkillToMastery(v16) >= 3 ) |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3564 a4 = player->pActiveSkills[PLAYER_SKILL_BLASTER] & 0x3F; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3565 attackElement = DMGT_PHISYCAL; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3566 uDamageAmount = player->CalculateMeleeDamageTo(true, true, 0); |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3567 if ( !player->PlayerHitOrMiss(pMonster, v61, a4) ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3568 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3569 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3570 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3571 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3572 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3573 case SPELL_101: |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3574 attackElement = DMGT_FIRE; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3575 uDamageAmount = player->CalculateRangedDamageTo(0); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3576 if ( pMonster->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime > 0 ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3577 uDamageAmount >>= 1; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3578 IsAdditionalDamagePossible = true; |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3579 if ( !player->PlayerHitOrMiss(pMonster, v61, a4) ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3580 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3581 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3582 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3583 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3584 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3585 case SPELL_EARTH_BLADES: |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3586 a4 = 5 * projectileSprite->spell_level; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3587 attackElement = (DAMAGE_TYPE)player->GetSpellSchool(SPELL_EARTH_BLADES); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3588 uDamageAmount = _43AFE3_calc_spell_damage(39, projectileSprite->spell_level, projectileSprite->spell_skill, pMonster->sCurrentHP); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3589 if ( pMonster->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime > 0 ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3590 uDamageAmount >>= 1; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3591 IsAdditionalDamagePossible = false; |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3592 if ( !player->PlayerHitOrMiss( pMonster, v61, a4) ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3593 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3594 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3595 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3596 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3597 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3598 case SPELL_EARTH_STUN: |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3599 uDamageAmount = 0; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3600 attackElement = DMGT_PHISYCAL; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3601 hit_will_stun = 1; |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3602 if ( !player->PlayerHitOrMiss( pMonster, v61, a4) ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3603 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3604 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3605 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3606 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3607 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3608 case SPELL_BOW_ARROW: |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3609 attackElement = DMGT_PHISYCAL; |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3610 uDamageAmount = player->CalculateRangedDamageTo(pMonster->word_000086_some_monster_id); |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3611 if ( pMonster->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime > 0 ) |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3612 uDamageAmount /= 2; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3613 IsAdditionalDamagePossible = true; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3614 if ( projectileSprite->stru_24.uItemID != 0 && projectileSprite->stru_24.uSpecEnchantmentType == 3 ) //of carnage |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3615 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3616 attackElement = DMGT_FIRE; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3617 } |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
3618 else if ( !player->PlayerHitOrMiss( pMonster, v61, a4) ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3619 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3620 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3621 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3622 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3623 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3624 |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3625 default: |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3626 attackElement = (DAMAGE_TYPE)player->GetSpellSchool(projectileSprite->spell_id); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3627 IsAdditionalDamagePossible = false; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3628 uDamageAmount = _43AFE3_calc_spell_damage(projectileSprite->spell_id, projectileSprite->spell_level, projectileSprite->spell_skill, pMonster->sCurrentHP); |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3629 break; |
1297 | 3630 } |
3631 } | |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3632 |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1359
diff
changeset
|
3633 if (player->IsWeak()) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3634 uDamageAmount /= 2; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3635 if ( pMonster->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 ) |
1297 | 3636 uDamageAmount = 0; |
2293
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
3637 v61 = pMonster->CalcMagicalDamageToActor(attackElement, uDamageAmount); |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3638 if ( !projectileSprite && player->IsUnarmed() && player->pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uExpireTime > 0 ) |
1297 | 3639 { |
2293
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
3640 v61 += pMonster->CalcMagicalDamageToActor((DAMAGE_TYPE)8, player->pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uPower); |
1297 | 3641 } |
3642 uDamageAmount = v61; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3643 if ( IsAdditionalDamagePossible ) |
1297 | 3644 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3645 if ( projectileSprite ) |
1297 | 3646 { |
1934 | 3647 a4 = projectileSprite->stru_24._439DF3_get_additional_damage((int*)&attackElement, &isLifeStealing); |
3648 if ( isLifeStealing && pMonster->sCurrentHP > 0 ) | |
1297 | 3649 { |
3650 player->sHealth += v61 / 5; | |
3651 if ( player->sHealth > player->GetMaxHealth() ) | |
3652 player->sHealth = player->GetMaxHealth(); | |
3653 } | |
2293
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
3654 uDamageAmount += pMonster->CalcMagicalDamageToActor(attackElement, a4); |
1297 | 3655 } |
3656 else | |
3657 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3658 for (int i = 0; i < 2; i++) |
1297 | 3659 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3660 if ( player->HasItemEquipped((ITEM_EQUIP_TYPE)i) ) |
1297 | 3661 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3662 ItemGen* item; |
1992
1e5f097e1c2d
fixing incorrect item checked when dealing damage to monsters
Grumpy7
parents:
1989
diff
changeset
|
3663 if (i == 0) |
1e5f097e1c2d
fixing incorrect item checked when dealing damage to monsters
Grumpy7
parents:
1989
diff
changeset
|
3664 item = player->GetOffHandItem(); |
1e5f097e1c2d
fixing incorrect item checked when dealing damage to monsters
Grumpy7
parents:
1989
diff
changeset
|
3665 else |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3666 item = player->GetMainHandItem(); |
1934 | 3667 a4 = item->_439DF3_get_additional_damage((int*)&attackElement, &isLifeStealing); |
3668 if ( isLifeStealing && pMonster->sCurrentHP > 0 ) | |
1297 | 3669 { |
3670 player->sHealth += v61 / 5; | |
3671 if ( player->sHealth > player->GetMaxHealth() ) | |
3672 player->sHealth = player->GetMaxHealth(); | |
3673 } | |
2293
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
3674 uDamageAmount += pMonster->CalcMagicalDamageToActor(attackElement, a4); |
1297 | 3675 } |
3676 } | |
3677 } | |
3678 } | |
3679 pMonster->sCurrentHP -= uDamageAmount; | |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3680 if ( uDamageAmount == 0 && !hit_will_stun ) |
1297 | 3681 { |
3682 player->PlaySound(SPEECH_52, 0); | |
3683 return; | |
3684 } | |
3685 if ( pMonster->sCurrentHP > 0 ) | |
3686 { | |
1934 | 3687 Actor::AI_Stun(uActorID_Monster, a1, 0); |
3688 Actor::AggroSurroundingPeasants(uActorID_Monster, 1); | |
1297 | 3689 if ( bShowDamage ) |
3690 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3691 if ( projectileSprite ) |
1934 | 3692 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[189], player->pName, pMonster->pActorName, uDamageAmount);// "%s shoots %s for %lu points" |
1297 | 3693 else |
1934 | 3694 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[164], player->pName, pMonster->pActorName, uDamageAmount);// "%s hits %s for %lu damage" |
1297 | 3695 ShowStatusBarString(pTmpBuf.data(), 2u); |
3696 } | |
3697 } | |
3698 else | |
3699 { | |
3700 if ( pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].bQuestMonster & 1 ) | |
3701 { | |
2154 | 3702 if ( /*pRenderer->pRenderD3D &&*/ pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) |
1297 | 3703 { |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3704 v33 = byte_4D864C && pGame->uFlags & 0x80000 ? 10 * pMonster->uActorRadius : pMonster->uActorRadius; |
1935 | 3705 pDecalBuilder->AddBloodsplat((float)pMonster->vPosition.x, (float)pMonster->vPosition.y, (float)pMonster->vPosition.z, 1.0, 0.0, 0.0, (float)v33, 0, 0); |
1297 | 3706 } |
3707 } | |
1934 | 3708 Actor::Die(uActorID_Monster); |
3709 Actor::ApplyFineForKillingPeasant(uActorID_Monster); | |
3710 Actor::AggroSurroundingPeasants(uActorID_Monster, 1); | |
1297 | 3711 if ( pMonster->pMonsterInfo.uExp ) |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
3712 pParty->GivePartyExp(pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].uExp); |
1297 | 3713 v40 = SPEECH_51; |
3714 if ( rand() % 100 < 20 ) | |
3715 v40 = ((signed int)pMonster->pMonsterInfo.uHP >= 100) + 1; | |
3716 player->PlaySound((PlayerSpeech)v40, 0); | |
3717 if ( bShowDamage ) | |
3718 { | |
3719 pMonsterName = (char *)uDamageAmount; | |
3720 pPlayerName = player->pName; // "%s inflicts %lu points killing %s" | |
3721 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[175], player->pName, uDamageAmount, pMonster); | |
3722 ShowStatusBarString(pTmpBuf.data(), 2u); | |
3723 } | |
3724 } | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3725 if ( pMonster->pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION].uExpireTime > 0 |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3726 && uDamageAmount != 0 ) |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3727 player->ReceiveDamage(uDamageAmount, attackElement); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3728 int knockbackValue = 20 * v61 / (signed int)pMonster->pMonsterInfo.uHP; |
2301 | 3729 if ( (player->GetSpecialItemBonus(24) || hit_will_stun) && pMonster->DoesDmgTypeDoDamage(DMGT_EARTH) ) |
1297 | 3730 { |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3731 extraRecoveryTime = 20; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3732 knockbackValue = 10; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3733 if ( !pParty->bTurnBasedModeOn ) |
1935 | 3734 extraRecoveryTime = (int)(flt_6BE3A8_debug_recmod2 * 42.66666666666666); |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3735 pMonster->pMonsterInfo.uRecoveryTime += extraRecoveryTime; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3736 if ( bShowDamage ) |
1297 | 3737 { |
3738 pMonsterName = player->pName; // "%s stuns %s" | |
3739 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[635], player->pName, pMonster); | |
3740 ShowStatusBarString(pTmpBuf.data(), 2u); | |
3741 } | |
3742 } | |
2301 | 3743 if ( hit_will_paralyze && pMonster->CanAct() && pMonster->DoesDmgTypeDoDamage(DMGT_EARTH)) |
1297 | 3744 { |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3745 v43 = player->GetActualSkillLevel(PLAYER_SKILL_MACE); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3746 v45 = SkillToMastery(v43); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3747 v46 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(7680 * (v43 & 0x3F)) * 0.033333335); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3748 pMonster->pActorBuffs[ACTOR_BUFF_PARALYZED].Apply(v46, v45, 0, 0, 0); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3749 if ( bShowDamage ) |
1297 | 3750 { |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3751 pMonsterName = player->pName; // "%s paralyzes %s" |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3752 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[636], player->pName, pMonster); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3753 ShowStatusBarString(pTmpBuf.data(), 2u); |
1297 | 3754 } |
3755 } | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3756 if ( knockbackValue > 10 ) |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3757 knockbackValue = 10; |
1297 | 3758 if ( !MonsterStats::BelongsToSupertype(pMonster->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) |
3759 { | |
2172 | 3760 pVelocity->x = fixpoint_mul(knockbackValue, pVelocity->x); |
3761 pVelocity->y = fixpoint_mul(knockbackValue, pVelocity->y); | |
3762 pVelocity->z = fixpoint_mul(knockbackValue, pVelocity->z); | |
1297 | 3763 pMonster->vVelocity.x = 50 * LOWORD(pVelocity->x); |
3764 pMonster->vVelocity.y = 50 * LOWORD(pVelocity->y); | |
3765 pMonster->vVelocity.z = 50 * LOWORD(pVelocity->z); | |
3766 } | |
1934 | 3767 Actor::AddBloodsplatOnDamageOverlay(uActorID_Monster, 1, v61); |
1297 | 3768 } |
3769 //----- (004BBF61) -------------------------------------------------------- | |
2169 | 3770 void Actor::Arena_summon_actor( int monster_id, __int16 x, int y, int z ) |
1297 | 3771 { |
3772 int v12; // ebx@7 | |
3773 int v13; // eax@8 | |
3774 __int16 v16; // [sp+10h] [bp-4h]@3 | |
3775 | |
1583 | 3776 if (uNumActors < 500) |
1297 | 3777 { |
3778 v16 = 0; | |
3779 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1935 | 3780 v16 = pIndoor->GetSector(x, y, z); |
2169 | 3781 pActors[uNumActors].Reset(); |
3782 strcpy(pActors[uNumActors].pActorName, pMonsterStats->pInfos[monster_id].pName); | |
3783 pActors[uNumActors].sCurrentHP = LOWORD(pMonsterStats->pInfos[monster_id].uHP); | |
3784 memcpy(&pActors[uNumActors].pMonsterInfo, &pMonsterStats->pInfos[monster_id], 0x58u); | |
3785 pActors[uNumActors].word_000086_some_monster_id = monster_id; | |
3786 pActors[uNumActors].uActorRadius = pMonsterList->pMonsters[monster_id - 1].uMonsterRadius; | |
3787 pActors[uNumActors].uActorHeight = pMonsterList->pMonsters[monster_id - 1].uMonsterHeight; | |
3788 pActors[uNumActors].uMovementSpeed = pMonsterList->pMonsters[monster_id - 1].uMovementSpeed; | |
3789 pActors[uNumActors].vInitialPosition.x = x; | |
3790 pActors[uNumActors].vPosition.x = x; | |
3791 pActors[uNumActors].uAttributes |= 80000; | |
3792 pActors[uNumActors].pMonsterInfo.uTreasureType = 0; | |
3793 pActors[uNumActors].pMonsterInfo.uTreasureLevel = 0; | |
3794 pActors[uNumActors].pMonsterInfo.uTreasureDiceSides = 0; | |
3795 pActors[uNumActors].pMonsterInfo.uTreasureDiceRolls = 0; | |
3796 pActors[uNumActors].pMonsterInfo.uTreasureDropChance = 0; | |
3797 pActors[uNumActors].vInitialPosition.y = y; | |
3798 pActors[uNumActors].vPosition.y = y; | |
3799 pActors[uNumActors].vInitialPosition.z = z; | |
3800 pActors[uNumActors].vPosition.z = z; | |
3801 pActors[uNumActors].uTetherDistance = 256; | |
3802 pActors[uNumActors].uSectorID = v16; | |
3803 pActors[uNumActors].uGroup = 1; | |
3804 pActors[uNumActors].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
3805 pActors[uNumActors].PrepareSprites(0); | |
3806 for ( int i = 0; i < 4; i++) | |
3807 pSoundList->LoadSound(pMonsterList->pMonsters[monster_id - 1].pSoundSampleIDs[i], 0); | |
3808 v12 = 0; | |
3809 do | |
3810 { | |
3811 v13 = pSoundList->LoadSound(v12 + word_4EE088_sound_ids[pMonsterStats->pInfos[monster_id].uSpell1ID], 1); | |
3812 v12++; | |
3813 } | |
3814 while ( v13 ); | |
1297 | 3815 ++uNumActors; |
3816 } | |
1911 | 3817 } |
3818 //----- (00426E10) -------------------------------------------------------- | |
3819 int stru319::which_player_to_attack(Actor *pActor) | |
3820 { | |
3821 signed int v2; // ebx@1 | |
3822 bool flag; // edi@37 | |
3823 int v22; // [sp+8h] [bp-140h]@3 | |
3824 int Victims_list[60]; // [sp+48h] [bp-100h]@48 | |
3825 int for_sex; // [sp+13Ch] [bp-Ch]@1 | |
3826 int for_race; // [sp+140h] [bp-8h]@1 | |
3827 int for_class; // [sp+144h] [bp-4h]@1 | |
3828 | |
3829 for_class = -1; | |
3830 for_race = -1; | |
3831 for_sex = -1; | |
3832 v2 = 0; | |
3833 if ( pActor->pMonsterInfo.uAttackPreference ) | |
3834 { | |
3835 for ( uint i = 0; i < 16; i++ ) | |
3836 { | |
3837 v22 = pActor->pMonsterInfo.uAttackPreference & (1 << i); | |
3838 if ( v22 ) | |
3839 { | |
3840 switch ( v22 ) | |
3841 { | |
3842 case 1: | |
3843 for_class = 0; | |
3844 break; | |
3845 case 2: | |
3846 for_class = 12; | |
3847 break; | |
3848 case 4: | |
3849 for_class = 16; | |
3850 break; | |
3851 case 8: | |
3852 for_class = 28; | |
3853 break; | |
3854 case 16: | |
3855 for_class = 24; | |
3856 break; | |
3857 case 32: | |
3858 for_class = 32; | |
3859 break; | |
3860 case 64: | |
3861 for_class = 20; | |
3862 break; | |
3863 case 128: | |
3864 for_class = 4; | |
3865 break; | |
3866 case 256: | |
3867 for_class = 8; | |
3868 break; | |
3869 case 512: | |
3870 for_sex = 0; | |
3871 break; | |
3872 case 1024: | |
3873 for_sex = 1; | |
3874 break; | |
3875 case 2048: | |
3876 for_race = 0; | |
3877 break; | |
3878 case 4096: | |
3879 for_race = 1; | |
3880 break; | |
3881 case 8192: | |
3882 for_race = 3; | |
3883 break; | |
3884 case 16384: | |
3885 for_race = 2; | |
3886 break; | |
3887 } | |
3888 v2 = 0; | |
3889 for ( uint j = 0; j < 4; ++j ) | |
3890 { | |
3891 flag = 0; | |
3892 if ( for_class != -1 && for_class == pPlayers[j + 1]->classType ) | |
3893 flag = true; | |
3894 if ( for_sex != -1 && for_sex == pPlayers[j + 1]->uSex ) | |
3895 flag = true; | |
3896 if ( for_race != -1 && for_race == pPlayers[j + 1]->GetRace() ) | |
3897 flag = true; | |
3898 if ( flag == true ) | |
3899 { | |
2057 | 3900 if ( !(pPlayers[j + 1]->pConditions[Condition_Paralyzed] | pPlayers[j + 1]->pConditions[Condition_Unconcious] |
3901 | pPlayers[j + 1]->pConditions[Condition_Dead] | pPlayers[j + 1]->pConditions[Condition_Pertified] | pPlayers[j + 1]->pConditions[Condition_Eradicated]) ) | |
1911 | 3902 Victims_list[v2++] = j; |
3903 } | |
3904 } | |
3905 } | |
3906 } | |
3907 if ( v2 ) | |
3908 return Victims_list[rand() % v2]; | |
3909 } | |
3910 for ( uint i = 0; i < 4; ++i ) | |
3911 { | |
2057 | 3912 if ( !(pPlayers[i + 1]->pConditions[Condition_Paralyzed] | pPlayers[i + 1]->pConditions[Condition_Unconcious] |
3913 | pPlayers[i + 1]->pConditions[Condition_Dead] | pPlayers[i + 1]->pConditions[Condition_Pertified] | pPlayers[i + 1]->pConditions[Condition_Eradicated]) ) | |
1911 | 3914 Victims_list[v2++] = i; |
3915 } | |
3916 if ( v2 ) | |
3917 return Victims_list[rand() % v2]; | |
3918 else | |
3919 return 0; | |
3920 } | |
1936 | 3921 //----- (0042F4DA) -------------------------------------------------------- |
3922 bool CheckActors_proximity() | |
3923 { | |
3924 signed int distance; // edi@1 | |
3925 int for_x; // ebx@5 | |
3926 int for_y; // [sp+Ch] [bp-10h]@5 | |
3927 int for_z; // [sp+10h] [bp-Ch]@5 | |
2334 | 3928 // int v3; // eax@5 |
3929 // int v4; // ebx@5 | |
3930 // unsigned int v5; // ecx@5 | |
3931 // int v6; // edx@6 | |
3932 // unsigned int v7; // edx@8 | |
3933 // unsigned int v8; // edx@10 | |
1936 | 3934 |
3935 | |
3936 distance = 5120; | |
3937 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
3938 distance = 2560; | |
3939 | |
3940 if ( (signed int)uNumActors <= 0 ) | |
3941 return false; | |
3942 for ( uint i = 0; i < (signed int)uNumActors; ++i ) | |
3943 { | |
3944 for_x = abs(pActors[i].vInitialPosition.x - pParty->vPosition.x); | |
3945 for_y = abs(pActors[i].vInitialPosition.y - pParty->vPosition.y); | |
3946 for_z = abs(pActors[i].vInitialPosition.z - pParty->vPosition.z); | |
2235
6ab7d7c112bb
adding int_get_vector_length calls where the calls were inlined
Grumpy7
parents:
2228
diff
changeset
|
3947 if ( int_get_vector_length(for_x, for_y, for_z) < distance ) |
1936 | 3948 { |
3949 if ( pActors[i].uAIState != Dead ) | |
3950 { | |
3951 if ( pActors[i].uAIState != Dying && pActors[i].uAIState != Removed | |
3952 && pActors[i].uAIState != Disabled && pActors[i].uAIState != Summoned | |
2203 | 3953 && (pActors[i].uAttributes & 0x80000 || pActors[i].GetActorsRelation(0) ) ) |
1936 | 3954 return true; |
3955 } | |
3956 } | |
3957 } | |
3958 return false; | |
3959 } | |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3960 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3961 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3962 //----- (00426A5A) -------------------------------------------------------- |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3963 void Actor::LootActor() |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3964 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3965 signed int v2; // edi@1 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3966 unsigned __int8 v7; // al@30 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3967 char *v9; // [sp-4h] [bp-3Ch]@10 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3968 char *v10; // [sp-4h] [bp-3Ch]@31 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3969 char *v11; // [sp-4h] [bp-3Ch]@38 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3970 ItemGen Dst; // [sp+Ch] [bp-2Ch]@1 |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3971 bool itemFound; // [sp+30h] [bp-8h]@1 |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3972 int v14; // [sp+34h] [bp-4h]@1 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3973 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3974 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3975 Dst.Reset(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3976 v2 = 0; |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3977 itemFound = false; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3978 v14 = 0; |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3979 if ( !( this->uAttributes & 0x800000 ) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3980 { |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3981 for (uchar i = 0; i < this->pMonsterInfo.uTreasureDiceRolls; i++ ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3982 v14 += rand() % this->pMonsterInfo.uTreasureDiceSides + 1; |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3983 if ( v14 != 0 ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3984 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3985 pParty->PartyFindsGold(v14, 0); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3986 viewparams->bRedrawGameUI = 1; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3987 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3988 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3989 else |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3990 { |
2276 | 3991 if ( this->ActorHasItems[3].uItemID != 0 && this->ActorHasItems[3].GetItemEquipType() == EQUIP_GOLD ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3992 { |
2276 | 3993 v14 = this->ActorHasItems[3].uSpecEnchantmentType; |
3994 this->ActorHasItems[3].Reset(); | |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3995 if ( v14 ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3996 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3997 pParty->PartyFindsGold(v14, 0); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3998 viewparams->bRedrawGameUI = 1; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
3999 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4000 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4001 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4002 if ( this->uCarriedItemID ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4003 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4004 Dst.Reset(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4005 Dst.uItemID = this->uCarriedItemID; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4006 v9 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4007 if ( v14 ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4008 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[490], v14, v9); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4009 else |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4010 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], v9); |
2276 | 4011 ShowStatusBarString(pTmpBuf2.data(), 2); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4012 if ( Dst.GetItemEquipType() == 12 ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4013 { |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4014 Dst.uNumCharges = rand() % 6 + Dst.GetDamageMod() + 1; |
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4015 Dst.uMaxCharges = Dst.uNumCharges; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4016 } |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4017 if ( pItemsTable->pItems[Dst.uItemID].uEquipType == 14 && Dst.uItemID != 220 ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4018 Dst.uEnchantmentType = 2 * rand() % 4 + 2; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4019 pItemsTable->SetSpecialBonus(&Dst); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4020 if ( !pParty->AddItemToParty(&Dst) ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4021 pParty->SetHoldingItem(&Dst); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4022 this->uCarriedItemID = 0; |
2276 | 4023 if ( this->ActorHasItems[0].uItemID ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4024 { |
2276 | 4025 if ( !pParty->AddItemToParty(this->ActorHasItems) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4026 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4027 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
2276 | 4028 pParty->SetHoldingItem(this->ActorHasItems); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4029 } |
2276 | 4030 this->ActorHasItems[0].Reset(); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4031 } |
2276 | 4032 if ( this->ActorHasItems[1].uItemID ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4033 { |
2276 | 4034 if ( !pParty->AddItemToParty(&this->ActorHasItems[1]) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4035 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4036 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
2276 | 4037 pParty->SetHoldingItem(&this->ActorHasItems[1]); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4038 } |
2276 | 4039 this->ActorHasItems[1].Reset(); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4040 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4041 this->Remove(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4042 return; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4043 } |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4044 if ( ( this->uAttributes & 0x800000 ) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4045 { |
2276 | 4046 if ( this->ActorHasItems[3].uItemID ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4047 { |
2276 | 4048 memcpy(&Dst, &this->ActorHasItems[3], sizeof(Dst)); |
4049 this->ActorHasItems[3].Reset(); | |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4050 v11 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4051 if ( v14 ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4052 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[490], v14, v11); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4053 else |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4054 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], v11); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4055 ShowStatusBarString(pTmpBuf2.data(), 2u); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4056 if ( !pParty->AddItemToParty(&Dst) ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4057 pParty->SetHoldingItem(&Dst); |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4058 itemFound = true; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4059 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4060 } |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4061 else |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4062 { |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4063 if ( rand() % 100 < this->pMonsterInfo.uTreasureDropChance && (v7 = this->pMonsterInfo.uTreasureLevel) != 0 ) |
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4064 { |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4065 pItemsTable->GenerateItem(v7, this->pMonsterInfo.uTreasureType, &Dst); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4066 v10 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4067 if ( v14 ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4068 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[490], v14, v10);//Âû íàøëè ^I[%d] çîëîò^L[îé;ûõ;ûõ] è ïðåäìåò (%s)! |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4069 else |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4070 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], v10);//Âû íàøëè ^Pv[%s]! |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4071 ShowStatusBarString(pTmpBuf2.data(), 2); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4072 if ( !pParty->AddItemToParty(&Dst) ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4073 pParty->SetHoldingItem(&Dst); |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4074 itemFound = true; |
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4075 } |
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4076 } |
2276 | 4077 if ( this->ActorHasItems[0].uItemID ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4078 { |
2276 | 4079 if ( !pParty->AddItemToParty(this->ActorHasItems) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4080 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4081 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
2276 | 4082 pParty->SetHoldingItem(this->ActorHasItems); |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4083 itemFound = true; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4084 } |
2276 | 4085 this->ActorHasItems[0].Reset(); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4086 } |
2276 | 4087 if ( this->ActorHasItems[1].uItemID ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4088 { |
2276 | 4089 if ( !pParty->AddItemToParty(&this->ActorHasItems[1]) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4090 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4091 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
2276 | 4092 pParty->SetHoldingItem(&this->ActorHasItems[1]); |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4093 itemFound = true; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4094 } |
2276 | 4095 this->ActorHasItems[1].Reset(); |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4096 } |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4097 if ( !itemFound || rand() % 100 < 90 ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4098 this->Remove(); |
1968 | 4099 } |
4100 | |
4101 | |
4102 //----- (00427102) -------------------------------------------------------- | |
1971 | 4103 bool Actor::_427102_IsOkToCastSpell( signed int a2 ) |
1968 | 4104 { |
4105 switch(a2) | |
4106 { | |
1969 | 4107 case SPELL_BODY_POWER_CURE: |
1968 | 4108 { |
4109 if ( this->sCurrentHP >= (signed int)this->pMonsterInfo.uHP ) | |
1970 | 4110 return false; |
4111 return true; | |
1968 | 4112 } |
1969 | 4113 case SPELL_LIGHT_DISPEL_MAGIC: |
1968 | 4114 { |
1970 | 4115 for (int i = 0; i < 20; i++) |
1968 | 4116 { |
1970 | 4117 if (pParty->pPartyBuffs[i].uExpireTime > 0) |
4118 return true; | |
1968 | 4119 } |
1970 | 4120 for ( int i = 1; i <= 4; i++ ) |
4121 { | |
4122 for ( int j = 0; j < 22; j++ ) | |
4123 { | |
4124 if (pPlayers[i]->pPlayerBuffs[j].uExpireTime > 0) | |
4125 return true; | |
4126 } | |
4127 } | |
4128 return false; | |
1968 | 4129 } |
1969 | 4130 case SPELL_LIGHT_DAY_OF_PROTECTION: |
1968 | 4131 { |
1970 | 4132 return this->pActorBuffs[ACTOR_BUFF_DAY_OF_PROTECTION].uExpireTime <= 0; |
1968 | 4133 break; |
4134 } | |
1969 | 4135 case SPELL_LIGHT_HOUR_OF_POWER: |
1968 | 4136 { |
1970 | 4137 return this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime <= 0; |
1968 | 4138 break; |
4139 } | |
1969 | 4140 case SPELL_DARK_PAIN_REFLECTION: |
1968 | 4141 { |
1970 | 4142 return this->pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION].uExpireTime <= 0; |
1968 | 4143 break; |
4144 } | |
1969 | 4145 case SPELL_BODY_HAMMERHANDS: |
1968 | 4146 { |
1970 | 4147 return this->pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS].uExpireTime <= 0; |
1968 | 4148 break; |
4149 } | |
1969 | 4150 case SPELL_FIRE_HASTE: |
1968 | 4151 { |
1970 | 4152 return this->pActorBuffs[ACTOR_BUFF_HASTE].uExpireTime <= 0; |
1968 | 4153 break; |
4154 } | |
1969 | 4155 case SPELL_AIR_SHIELD: |
1968 | 4156 { |
1970 | 4157 return this->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime <= 0; |
1968 | 4158 break; |
4159 } | |
1969 | 4160 case SPELL_EARTH_STONESKIN: |
1968 | 4161 { |
1970 | 4162 return this->pActorBuffs[ACTOR_BUFF_STONESKIN].uExpireTime <= 0; |
4163 break; | |
1968 | 4164 } |
1969 | 4165 case SPELL_SPIRIT_BLESS: |
1968 | 4166 { |
1970 | 4167 return this->pActorBuffs[ACTOR_BUFF_BLESS].uExpireTime <= 0; |
1968 | 4168 break; |
4169 } | |
1969 | 4170 case SPELL_SPIRIT_FATE: |
1968 | 4171 { |
1970 | 4172 return this->pActorBuffs[ACTOR_BUFF_FATE].uExpireTime <= 0; |
1968 | 4173 break; |
4174 } | |
1969 | 4175 case SPELL_SPIRIT_HEROISM: |
1968 | 4176 { |
1970 | 4177 return this->pActorBuffs[ACTOR_BUFF_HEROISM].uExpireTime <= 0; |
1968 | 4178 break; |
4179 } | |
4180 default: | |
1970 | 4181 return true; |
1968 | 4182 } |
1972
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4183 } |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4184 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4185 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4186 //----- (0042704B) -------------------------------------------------------- |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4187 ABILITY_INDEX Actor::special_ability_use_check( int a2 ) |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4188 { |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4189 signed int okToCastSpell1; // ebx@5 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4190 signed int okToCastSpell2; // edi@5 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4191 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4192 if ( this->pMonsterInfo.uSpecialAbilityType == 2 |
2251 | 4193 && this->pMonsterInfo.uSpecialAbilityDamageDiceBonus < 3 |
1972
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4194 && rand() % 100 < 5 ) |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4195 this->SummonMinion(a2); |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4196 okToCastSpell1 = this->_427102_IsOkToCastSpell(this->pMonsterInfo.uSpell1ID); |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4197 okToCastSpell2 = this->_427102_IsOkToCastSpell(this->pMonsterInfo.uSpell2ID); |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4198 if ( okToCastSpell1 && this->pMonsterInfo.uSpell1UseChance && rand() % 100 < this->pMonsterInfo.uSpell1UseChance ) |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4199 return ABILITY_SPELL1; |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4200 if ( okToCastSpell2 && this->pMonsterInfo.uSpell2UseChance && rand() % 100 < this->pMonsterInfo.uSpell2UseChance ) |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4201 return ABILITY_SPELL2; |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4202 if (this->pMonsterInfo.uAttack2Chance && rand() % 100 < this->pMonsterInfo.uAttack2Chance) |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4203 return ABILITY_ATTACK2; |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4204 return ABILITY_ATTACK1; |
1974
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4205 } |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4206 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4207 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4208 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4209 //----- (004273BB) -------------------------------------------------------- |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4210 bool Actor::_4273BB_DoesHitOtherActor( Actor *defender, int a3, int a4 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4211 { |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4212 signed int v6; // ebx@1 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4213 signed int v7; // esi@1 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4214 int armorSum; // ebx@10 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4215 signed int a2a; // [sp+18h] [bp+Ch]@1 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4216 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4217 v6 = defender->pMonsterInfo.uAC; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4218 v7 = 0; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4219 a2a = 0; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4220 if ( defender->pActorBuffs[ACTOR_BUFF_SOMETHING_THAT_HALVES_AC].uExpireTime > 0 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4221 v6 /= 2; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4222 if ( defender->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4223 v7 = defender->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4224 if ( defender->pActorBuffs[ACTOR_BUFF_STONESKIN].uExpireTime > 0 && defender->pActorBuffs[ACTOR_BUFF_STONESKIN].uPower > v7 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4225 v7 = defender->pActorBuffs[ACTOR_BUFF_STONESKIN].uPower; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4226 armorSum = v7 + v6; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4227 if ( this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4228 a2a = this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4229 if ( this->pActorBuffs[ACTOR_BUFF_BLESS].uExpireTime > 0 && this->pActorBuffs[ACTOR_BUFF_BLESS].uPower > a2a ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4230 a2a = this->pActorBuffs[ACTOR_BUFF_BLESS].uPower; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4231 if ( this->pActorBuffs[ACTOR_BUFF_FATE].uExpireTime > 0 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4232 { |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4233 a2a += this->pActorBuffs[ACTOR_BUFF_FATE].uPower; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4234 this->pActorBuffs[ACTOR_BUFF_FATE].Reset(); |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4235 } |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4236 return rand() % (armorSum + 2 * this->pMonsterInfo.uLevel + 10) + a2a + 1 > armorSum + 5; |
2101 | 4237 } |
4238 | |
2291
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4239 //----- (004274AD) -------------------------------------------------------- |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4240 bool Actor::ActorHitOrMiss(Player *pPlayer) |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4241 { |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4242 signed int v3; // edi@1 |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4243 signed int v4; // esi@8 |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4244 int v5; // esi@8 |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4245 |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4246 v3 = 0; |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4247 if ( this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4248 v3 = this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower; |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4249 if ( this->pActorBuffs[ACTOR_BUFF_BLESS].uExpireTime > 0 && this->pActorBuffs[ACTOR_BUFF_BLESS].uPower > v3 ) |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4250 v3 = this->pActorBuffs[ACTOR_BUFF_BLESS].uPower; |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4251 if ( this->pActorBuffs[ACTOR_BUFF_FATE].uExpireTime > 0 ) |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4252 { |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4253 v3 += this->pActorBuffs[ACTOR_BUFF_FATE].uPower; |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4254 this->pActorBuffs[ACTOR_BUFF_FATE].Reset(); |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4255 } |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4256 v4 = pPlayer->GetActualAC() + 2 * this->pMonsterInfo.uLevel + 10; |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4257 v5 = rand() % v4 + 1; |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4258 return (v3 + v5 > pPlayer->GetActualAC() + 5); |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4259 } |
69661f22ff03
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Grumpy7
parents:
2281
diff
changeset
|
4260 |
2293
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4261 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4262 //----- (0042756B) -------------------------------------------------------- |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4263 int Actor::CalcMagicalDamageToActor(DAMAGE_TYPE dmgType, signed int incomingDmg) |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4264 { |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4265 int v4; // edx@1 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4266 int v5; // ecx@1 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4267 signed int v6; // eax@4 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4268 signed int result; // eax@17 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4269 signed int v8; // esi@18 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4270 |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4271 v4 = 0; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4272 v5 = 0; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4273 if ( this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4274 v5 = this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4275 switch ( dmgType ) |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4276 { |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4277 case DMGT_FIRE: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4278 v6 = this->pMonsterInfo.uResFire; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4279 v4 = v5; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4280 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4281 case DMGT_ELECTR: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4282 v6 = this->pMonsterInfo.uResAir; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4283 v4 = v5; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4284 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4285 case DMGT_COLD: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4286 v6 = this->pMonsterInfo.uResWater; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4287 v4 = v5; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4288 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4289 case DMGT_EARTH: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4290 v6 = this->pMonsterInfo.uResEarth; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4291 v4 = v5; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4292 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4293 case DMGT_PHISYCAL: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4294 v6 = this->pMonsterInfo.uResPhysical; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4295 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4296 case DMGT_SPIRIT: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4297 v6 = this->pMonsterInfo.uResSpirit; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4298 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4299 case DMGT_MIND: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4300 v6 = this->pMonsterInfo.uResMind; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4301 v4 = v5; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4302 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4303 case DMGT_BODY: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4304 v6 = this->pMonsterInfo.uResBody; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4305 v4 = v5; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4306 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4307 case DMGT_LIGHT: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4308 v6 = this->pMonsterInfo.uResLight; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4309 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4310 case DMGT_DARK: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4311 v6 = this->pMonsterInfo.uResDark; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4312 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4313 default: |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4314 v6 = 0; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4315 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4316 } |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4317 if ( v6 < 200 ) |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4318 { |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4319 v8 = v4 + v6 + 30; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4320 for (int i = 0; i < 4; i++) |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4321 { |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4322 if ( rand() % v8 < 30 ) |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4323 break; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4324 incomingDmg /= 2; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4325 } |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4326 result = incomingDmg; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4327 } |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4328 else |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4329 result = 0; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4330 return result; |
b0f10ef66e00
stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents:
2292
diff
changeset
|
4331 } |
2301 | 4332 |
4333 //----- (00427662) -------------------------------------------------------- | |
4334 bool Actor::DoesDmgTypeDoDamage(DAMAGE_TYPE uType) | |
4335 { | |
4336 signed int resist; // esi@2 | |
4337 bool result; // eax@13 | |
4338 | |
4339 switch ( uType ) | |
4340 { | |
4341 case 0: | |
4342 resist = this->pMonsterInfo.uResFire; | |
4343 break; | |
4344 case 1: | |
4345 resist = this->pMonsterInfo.uResAir; | |
4346 break; | |
4347 case 2: | |
4348 resist = this->pMonsterInfo.uResWater; | |
4349 break; | |
4350 case 3: | |
4351 resist = this->pMonsterInfo.uResEarth; | |
4352 break; | |
4353 case 4: | |
4354 resist = this->pMonsterInfo.uResPhysical; | |
4355 break; | |
4356 case 6: | |
4357 resist = this->pMonsterInfo.uResSpirit; | |
4358 break; | |
4359 case 7: | |
4360 resist = this->pMonsterInfo.uResMind; | |
4361 case 8: | |
4362 resist = this->pMonsterInfo.uResBody; | |
4363 break; | |
4364 case 9: | |
4365 resist = this->pMonsterInfo.uResLight; | |
4366 break; | |
4367 case 10: | |
4368 resist = this->pMonsterInfo.uResDark; | |
4369 break; | |
4370 default: | |
4371 return 1; | |
4372 } | |
4373 if ( resist < 200 ) | |
4374 result = rand() % ((this->pMonsterInfo.uLevel >> 2) + resist + 30) < 30; | |
4375 else | |
4376 result = 0; | |
4377 return result; | |
4378 } | |
4379 | |
2101 | 4380 //----- (00448A98) -------------------------------------------------------- |
4381 void __fastcall ToggleActorGroupFlag(unsigned int uGroupID, unsigned int uFlag, unsigned int bToggle) | |
4382 { | |
4383 if ( uGroupID ) | |
4384 { | |
4385 if ( bToggle ) | |
4386 { | |
4387 for ( uint i = 0; i < (unsigned int)uNumActors; ++i ) | |
4388 { | |
4389 if ( pActors[i].uGroup == uGroupID ) | |
4390 { | |
4391 pActors[i].uAttributes |= uFlag; | |
4392 if ( uFlag == 0x10000 ) | |
4393 { | |
4394 pActors[i].uAIState = Disabled; | |
4395 pActors[i].UpdateAnimation(); | |
4396 } | |
4397 } | |
4398 } | |
4399 } | |
4400 else | |
4401 { | |
4402 for ( uint i = 0; i < (unsigned int)uNumActors; ++i ) | |
4403 { | |
4404 if ( pActors[i].uGroup == uGroupID ) | |
4405 { | |
4406 if ( uFlag == 0x10000 ) | |
4407 { | |
4408 if ( pActors[i].uAIState != Dead ) | |
4409 { | |
4410 if ( pActors[i].uAIState != 4 && pActors[i].uAIState != 11 ) | |
4411 pActors[i].uAIState = Standing; | |
4412 } | |
4413 } | |
4414 LODWORD(pActors[i].uAttributes) &= ~uFlag; | |
4415 } | |
4416 } | |
4417 } | |
4418 } | |
2338
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4419 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4420 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4421 //----- (004014E6) -------------------------------------------------------- |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4422 void Actor::MakeActorAIList_ODM() |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4423 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4424 int v1; // eax@4 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4425 // int v2; // ebx@4 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4426 // unsigned int v3; // ecx@4 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4427 // int v4; // edx@5 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4428 // int v5; // edx@7 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4429 // unsigned int v6; // edx@9 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4430 unsigned int v7; // ST20_4@10 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4431 int v9; // edi@10 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4432 int v10; // ebx@14 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4433 int v21; // [sp+Ch] [bp-14h]@4 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4434 int v22; // [sp+10h] [bp-10h]@4 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4435 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4436 pParty->uFlags &= 0xFFFFFFCFu; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4437 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4438 ai_arrays_size = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4439 for (uint i = 0; i < uNumActors; ++i) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4440 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4441 Actor* actor = &pActors[i]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4442 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4443 actor->uAttributes &= 0xFFFFFBFF; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4444 if (!actor->CanAct()) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4445 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4446 actor->uAttributes &= 0xFFFFBFFF; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4447 continue; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4448 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4449 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4450 v22 = abs(pParty->vPosition.z - actor->vPosition.z); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4451 v21 = abs(pParty->vPosition.y - actor->vPosition.y); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4452 v1 = abs(pParty->vPosition.x - actor->vPosition.x); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4453 v7 = int_get_vector_length(v22, v21, v1); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4454 //v8 = actor->uActorRadius; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4455 v9 = v7 - actor->uActorRadius; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4456 //v23 = v7 - v8; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4457 if ( v9 < 0 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4458 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4459 v9 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4460 //v23 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4461 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4462 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4463 if (v9 < 5632) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4464 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4465 v10 = actor->uAttributes & 0xFEFFFFFF; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4466 actor->uAttributes = v10; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4467 if ( v10 & 0x80000 || actor->GetActorsRelation(0) ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4468 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4469 //v11 = (pParty->uFlags & 0x10) == 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4470 actor->uAttributes = v10 | 0x1000000; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4471 if (v9 < 5120 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4472 pParty->SetYellowAlert(); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4473 if (v9 < 307) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4474 pParty->SetRedAlert(); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4475 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4476 actor->uAttributes |= 0x00004000; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4477 ai_near_actors_distances[ai_arrays_size] = v9; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4478 ai_near_actors_ids[ai_arrays_size++] = i; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4479 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4480 else |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4481 actor->uAttributes &= 0xFFFFBFFF; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4482 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4483 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4484 /* |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4485 result = v27; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4486 if ( v27 > 0 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4487 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4488 v14 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4489 v15 = 1; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4490 v26 = 1; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4491 do |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4492 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4493 while ( 1 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4494 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4495 v24 = v15; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4496 if ( v15 >= result ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4497 break; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4498 v16 = ai_near_actors_distances[v14]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4499 if ( v16 > ai_near_actors_distances[v15] ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4500 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4501 v17 = &ai_near_actors_ids[v15]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4502 v18 = ai_near_actors_ids[v14]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4503 ai_near_actors_ids[v14] = *v17; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4504 *v17 = v18; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4505 v15 = v24; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4506 ai_near_actors_distances[v14] = ai_near_actors_distances[v24]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4507 ai_near_actors_distances[v24] = v16; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4508 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4509 result = v27; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4510 ++v15; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4511 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4512 ++v14; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4513 v15 = v26 + 1; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4514 v26 = v15; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4515 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4516 while ( v15 - 1 < result ); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4517 }*/ |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4518 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4519 for (uint i = 0; i < ai_arrays_size; ++i) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4520 for (uint j = 0; j < i; ++j) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4521 if (ai_near_actors_distances[j] > ai_near_actors_distances[i]) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4522 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4523 int tmp = ai_near_actors_distances[j]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4524 ai_near_actors_distances[j] = ai_near_actors_distances[i]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4525 ai_near_actors_distances[i] = tmp; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4526 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4527 tmp = ai_near_actors_ids[j]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4528 ai_near_actors_ids[j] = ai_near_actors_ids[i]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4529 ai_near_actors_ids[i] = tmp; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4530 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4531 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4532 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4533 if (ai_arrays_size > 30) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4534 ai_arrays_size = 30; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4535 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4536 for (uint i = 0; i < ai_arrays_size; ++i) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4537 pActors[ai_near_actors_ids[i]].uAttributes |= 0x0400; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4538 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4539 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4540 //----- (004016FA) -------------------------------------------------------- |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4541 int Actor::MakeActorAIList_BLV() |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4542 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4543 //Actor *v0; // esi@2 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4544 int v1; // eax@4 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4545 // int v2; // ebx@4 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4546 // unsigned int v3; // ecx@4 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4547 // int v4; // edx@5 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4548 // int v5; // edx@7 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4549 // unsigned int v6; // edx@9 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4550 unsigned int v7; // ST24_4@10 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4551 // int v8; // eax@10 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4552 int v9; // edi@10 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4553 // int v10; // ebx@14 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4554 // char v11; // zf@16 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4555 int v12; // eax@22 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4556 int v13; // edx@24 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4557 // int v14; // ecx@25 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4558 int v15; // ebx@26 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4559 // unsigned int *v16; // ecx@27 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4560 unsigned int v17; // esi@27 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4561 int v18; // ecx@31 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4562 signed int v19; // edi@31 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4563 // Actor *v20; // esi@32 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4564 // bool v21; // eax@33 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4565 // int v22; // eax@34 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4566 // signed int v23; // ebx@36 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4567 // Actor *v24; // esi@37 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4568 signed int v25; // eax@40 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4569 // int v26; // eax@43 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4570 int v27; // ebx@45 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4571 int j; // edi@45 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4572 // unsigned int v29; // eax@46 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4573 int v30; // eax@48 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4574 // int v31; // ecx@51 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4575 // int v32; // eax@51 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4576 // signed int v33; // eax@53 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4577 // __int64 v34; // qax@55 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4578 // char *v35; // ecx@56 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4579 int v37; // [sp+Ch] [bp-18h]@1 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4580 int v38; // [sp+10h] [bp-14h]@4 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4581 int v39; // [sp+14h] [bp-10h]@4 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4582 //int v40; // [sp+18h] [bp-Ch]@10 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4583 // int v41; // [sp+18h] [bp-Ch]@29 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4584 int i; // [sp+18h] [bp-Ch]@31 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4585 //signed int v43; // [sp+1Ch] [bp-8h]@1 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4586 // signed int v44; // [sp+1Ch] [bp-8h]@25 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4587 int v45; // [sp+20h] [bp-4h]@1 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4588 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4589 // __debugbreak(); // refactor for blv ai |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4590 pParty->uFlags &= 0xFFFFFFCFu; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4591 v37 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4592 v45 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4593 for ( uint i = 0; i < (signed int)uNumActors; ++i ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4594 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4595 pActors[i].uAttributes &= 0xFB00; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4596 if ( !pActors[i].CanAct() ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4597 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4598 pActors[i].uAttributes &= 0xBF00; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4599 continue; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4600 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4601 v39 = abs(pParty->vPosition.z - pActors[i].vPosition.z); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4602 v38 = abs(pParty->vPosition.y - pActors[i].vPosition.y); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4603 v1 = abs(pParty->vPosition.x - pActors[i].vPosition.x); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4604 v7 = int_get_vector_length(v39, v38, v1); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4605 v9 = v7 - pActors[i].uActorRadius; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4606 if ( v9 < 0 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4607 v9 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4608 if ( v9 < 10240 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4609 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4610 pActors[i].uAttributes &= 0xFEFFFFFF; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4611 if ( pActors[i].uAttributes & 0x80000 || pActors[i].GetActorsRelation(0) ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4612 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4613 pActors[i].uAttributes |= 0x1000000; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4614 if ( !(pParty->uFlags & 0x10) && (double)v9 < 307.2 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4615 pParty->uFlags |= 0x10; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4616 if ( !(pParty->uFlags & 0x20) && v9 < 5120 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4617 pParty->uFlags |= 0x20; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4618 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4619 v12 = v45++; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4620 ai_near_actors_distances[v12] = v9; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4621 ai_near_actors_ids[v12] = i; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4622 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4623 else |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4624 pActors[i].uAttributes &= 0xBF00; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4625 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4626 v13 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4627 if ( v45 > 0 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4628 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4629 for ( uint i = 1; i < v45; i++ ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4630 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4631 for ( uint j = 1; j < v45; ++j ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4632 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4633 v15 = ai_near_actors_distances[v13]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4634 if ( ai_near_actors_distances[v13] > ai_near_actors_distances[j] ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4635 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4636 v17 = ai_near_actors_ids[v13]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4637 ai_near_actors_ids[v13] = ai_near_actors_ids[j]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4638 ai_near_actors_ids[j] = v17; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4639 ai_near_actors_distances[v13] = ai_near_actors_distances[j]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4640 ai_near_actors_distances[j] = v15; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4641 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4642 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4643 ++v13; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4644 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4645 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4646 v18 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4647 v19 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4648 for ( i = 0; i < v45; i++ ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4649 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4650 if ( pActors[ai_near_actors_ids[i]].uAttributes & 0x8000 |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4651 || sub_4070EF_prolly_detect_player(PID(OBJECT_Actor,ai_near_actors_ids[i]), 4) ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4652 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4653 pActors[ai_near_actors_ids[i]].uAttributes |= 0x8000; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4654 ai_array_4F6638_actor_ids[v19] = ai_near_actors_ids[i]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4655 ai_array_4F5E68[v19++] = ai_near_actors_distances[i]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4656 if ( v19 >= 30 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4657 break; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4658 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4659 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4660 ai_arrays_size = v19; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4661 if ( (signed int)uNumActors > 0 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4662 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4663 for ( uint i = 0; i < (signed int)uNumActors; ++i ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4664 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4665 if ( pActors[i].CanAct() && pActors[i].uSectorID == v37 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4666 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4667 v25 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4668 if ( v19 <= 0 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4669 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4670 pActors[i].uAttributes |= 0x4000; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4671 ai_array_4F6638_actor_ids[ai_arrays_size++] = i; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4672 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4673 else |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4674 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4675 while ( ai_array_4F6638_actor_ids[v25] != i ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4676 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4677 ++v25; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4678 if ( v25 >= v19 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4679 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4680 pActors[i].uAttributes |= 0x4000; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4681 ai_array_4F6638_actor_ids[ai_arrays_size++] = i; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4682 break; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4683 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4684 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4685 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4686 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4687 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4688 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4689 v27 = ai_arrays_size; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4690 for ( j = 0; j < v45; ++j ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4691 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4692 //v29 = ai_near_actors_ids[j]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4693 if ( pActors[ai_near_actors_ids[j]].uAttributes & 0xC000 && pActors[ai_near_actors_ids[j]].CanAct() ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4694 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4695 v30 = 0; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4696 if ( v27 <= 0 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4697 ai_array_4F6638_actor_ids[ai_arrays_size++] = ai_near_actors_ids[j]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4698 else |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4699 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4700 while ( ai_array_4F6638_actor_ids[v30] != ai_near_actors_ids[j] ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4701 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4702 ++v30; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4703 if ( v30 >= v27 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4704 { |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4705 ai_array_4F6638_actor_ids[ai_arrays_size++] = ai_near_actors_ids[j]; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4706 break; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4707 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4708 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4709 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4710 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4711 } |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4712 if ( ai_arrays_size > 30 ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4713 ai_arrays_size = 30; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4714 memcpy(ai_near_actors_ids.data(), ai_array_4F6638_actor_ids.data(), 4 * ai_arrays_size); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4715 memcpy(ai_near_actors_distances.data(), ai_array_4F5E68.data(), 4 * ai_arrays_size); |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4716 for ( uint i = 0; i < ai_arrays_size; i++ ) |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4717 pActors[ai_near_actors_ids[i]].uAttributes |= 0x400; |
1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents:
2336
diff
changeset
|
4718 return ai_arrays_size; |
2348 | 4719 } |
4720 | |
4721 | |
4722 //----- (004070EF) -------------------------------------------------------- | |
4723 bool __fastcall sub_4070EF_prolly_detect_player(unsigned int uObjID, unsigned int uObj2ID) | |
4724 { | |
4725 signed int v2; // eax@1 | |
4726 // int v5; // ecx@2 | |
4727 int obj1_sector; // eax@4 | |
4728 float v8; // ST24_4@5 | |
4729 // double v9; // ST18_8@5 | |
4730 // int v11; // ecx@6 | |
4731 signed int v12; // eax@7 | |
4732 // int v13; // esi@7 | |
4733 // int v14; // esi@8 | |
4734 // int v15; // esi@9 | |
4735 int obj2_z; // edi@11 | |
4736 int obj2_x; // esi@11 | |
4737 int obj2_sector; // eax@13 | |
4738 float v20; // ST24_4@14 | |
4739 // double v21; // ST18_8@14 | |
4740 int dist_x; // ebx@16 | |
4741 signed int dist_3d; // ecx@16 | |
4742 int v25; // eax@18 | |
4743 BLVFace *v29; // ebx@32 | |
4744 Vec3_short_ *v30; // esi@32 | |
4745 int v31; // eax@32 | |
4746 int v32; // ST50_4@44 | |
4747 int v33; // ST54_4@44 | |
4748 int v34; // eax@44 | |
4749 signed int v38; // esi@45 | |
4750 // signed __int64 v40; // qtt@50 | |
4751 __int16 next_sector; // bx@58 | |
4752 // int v43; // [sp-8h] [bp-70h]@11 | |
4753 // int v44; // [sp-4h] [bp-6Ch]@11 | |
4754 int v47; // [sp+18h] [bp-50h]@20 | |
4755 int v48; // [sp+1Ch] [bp-4Ch]@20 | |
4756 int v49; // [sp+20h] [bp-48h]@20 | |
4757 int dist_z; // [sp+24h] [bp-44h]@16 | |
4758 signed int higher_z; // [sp+24h] [bp-44h]@27 | |
4759 signed int lower_z; // [sp+28h] [bp-40h]@26 | |
4760 signed int higher_y; // [sp+2Ch] [bp-3Ch]@23 | |
4761 signed int lower_y; // [sp+30h] [bp-38h]@22 | |
4762 signed int higher_x; // [sp+34h] [bp-34h]@21 | |
4763 signed int lower_x; // [sp+38h] [bp-30h]@20 | |
4764 signed int sectors_visited; // [sp+3Ch] [bp-2Ch]@28 | |
4765 int v58; // [sp+44h] [bp-24h]@50 | |
4766 int v59; // [sp+48h] [bp-20h]@44 | |
4767 int obj2_y; // [sp+50h] [bp-18h]@11 | |
4768 int obj1_x; // [sp+58h] [bp-10h]@4 | |
4769 int obj1_y; // [sp+5Ch] [bp-Ch]@4 | |
4770 int obj1_z; // [sp+60h] [bp-8h]@4 | |
4771 int current_sector; // [sp+64h] [bp-4h]@7 | |
4772 int dist_y; | |
4773 int v70; | |
4774 | |
4775 v2 = PID_ID(uObjID); | |
4776 switch( PID_TYPE(uObjID) ) | |
4777 { | |
4778 case OBJECT_Decoration: | |
4779 obj1_x = pLevelDecorations[v2].vPosition.x; | |
4780 obj1_y = pLevelDecorations[v2].vPosition.y; | |
4781 obj1_z = pLevelDecorations[v2].vPosition.z; | |
4782 obj1_sector = pIndoor->GetSector(obj1_x, obj1_y, obj1_z); | |
4783 break; | |
4784 case OBJECT_Actor: | |
4785 obj1_x = pActors[v2].vPosition.x; | |
4786 obj1_y = pActors[v2].vPosition.y; | |
4787 v8 = (double)pActors[v2].uActorHeight * 0.69999999; | |
4788 //v9 = v8 + 6.7553994e15; | |
4789 //obj1_z = LODWORD(v9) + pActors[v2].vPosition.z; | |
4790 obj1_z = (int)v8 + pActors[v2].vPosition.z; | |
4791 obj1_sector = pActors[v2].uSectorID; | |
4792 break; | |
4793 case OBJECT_Item: | |
4794 obj1_x = pSpriteObjects[v2].vPosition.x; | |
4795 obj1_y = pSpriteObjects[v2].vPosition.y; | |
4796 obj1_z = pSpriteObjects[v2].vPosition.z; | |
4797 obj1_sector = pSpriteObjects[v2].uSectorID; | |
4798 break; | |
4799 default: | |
4800 return 0; | |
4801 } | |
4802 v12 = PID_ID(uObj2ID); | |
4803 switch( PID_TYPE(uObj2ID) ) | |
4804 { | |
4805 case OBJECT_Decoration: | |
4806 obj2_z = pLevelDecorations[v12].vPosition.z; | |
4807 obj2_x = pLevelDecorations[v12].vPosition.x; | |
4808 obj2_y = pLevelDecorations[v12].vPosition.y; | |
4809 obj2_sector = pIndoor->GetSector(obj2_x, obj2_y, obj2_z); | |
4810 break; | |
4811 case OBJECT_Player: | |
4812 obj2_x = pParty->vPosition.x; | |
4813 obj2_z = pParty->sEyelevel + pParty->vPosition.z; | |
4814 obj2_y = pParty->vPosition.y; | |
4815 obj2_sector = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->sEyelevel + pParty->vPosition.z); | |
4816 break; | |
4817 case OBJECT_Actor: | |
4818 obj2_y = pActors[v12].vPosition.y; | |
4819 obj2_x = pActors[v12].vPosition.x; | |
4820 v20 = (double)pActors[v12].uActorHeight * 0.69999999; | |
4821 //v21 = v20 + 6.7553994e15; | |
4822 //obj2_z = LODWORD(v21) + pActors[v12].vPosition.z; | |
4823 obj2_z = (int)v20 + pActors[v12].vPosition.z; | |
4824 obj2_sector = pActors[v12].uSectorID; | |
4825 break; | |
4826 case OBJECT_Item: | |
4827 obj2_x = pSpriteObjects[v12].vPosition.x; | |
4828 obj2_z = pSpriteObjects[v12].vPosition.z; | |
4829 obj2_y = pSpriteObjects[v12].vPosition.y; | |
4830 obj2_sector = pSpriteObjects[v12].uSectorID; | |
4831 break; | |
4832 default: | |
4833 return 0; | |
4834 } | |
4835 dist_x = obj2_x - obj1_x; | |
4836 dist_z = obj2_z - obj1_z; | |
4837 dist_y = obj2_y - obj1_y; | |
4838 dist_3d = integer_sqrt(dist_x * dist_x + dist_y * dist_y + dist_z * dist_z); | |
4839 //range check | |
4840 if ( dist_3d > 5120 ) | |
4841 return 0; | |
4842 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
4843 return 1; | |
4844 v25 = 65536; | |
4845 if ( dist_3d ) | |
4846 v25 = 65536 / dist_3d; | |
4847 v49 = dist_x * v25; | |
4848 v47 = dist_z * v25; | |
4849 v48 = dist_y * v25; | |
4850 if ( obj1_x < obj2_x ) | |
4851 { | |
4852 lower_x = obj1_x; | |
4853 higher_x = obj2_x; | |
4854 } | |
4855 else | |
4856 { | |
4857 lower_x = obj2_x; | |
4858 higher_x = obj1_x; | |
4859 } | |
4860 if ( obj1_y < obj2_y ) | |
4861 { | |
4862 lower_y = obj1_y; | |
4863 higher_y = obj2_y; | |
4864 } | |
4865 else | |
4866 { | |
4867 lower_y = obj2_y; | |
4868 higher_y = obj1_y; | |
4869 } | |
4870 if ( obj1_z < obj2_z ) | |
4871 { | |
4872 lower_z = obj1_z; | |
4873 higher_z = obj2_z; | |
4874 } | |
4875 else | |
4876 { | |
4877 lower_z = obj2_z; | |
4878 higher_z = obj1_z; | |
4879 } | |
4880 sectors_visited = 0; | |
4881 //monster in same sector with player | |
4882 if ( obj1_sector == obj2_sector ) | |
4883 return 1; | |
4884 //search starts from monster | |
4885 current_sector = obj1_sector; | |
4886 for( int current_portal = 0; current_portal < pIndoor->pSectors[current_sector].uNumPortals; current_portal++ ) | |
4887 { | |
4888 v29 = &pIndoor->pFaces[pIndoor->pSectors[current_sector].pPortals[current_portal]]; | |
4889 v30 = &pIndoor->pVertices[*v29->pVertexIDs]; | |
4890 v31 = v29->pFacePlane_old.vNormal.z * (v30->z - obj1_z) | |
4891 + v29->pFacePlane_old.vNormal.y * (v30->y - obj1_y) | |
4892 + v29->pFacePlane_old.vNormal.x * (v30->x - obj1_x); | |
4893 | |
4894 if ( current_sector != v29->uSectorID ) | |
4895 v31 = -v31; | |
4896 | |
4897 if ( v31 >= 0 && v30->x != obj1_x && v30->y != obj1_y && v30->z != obj1_z) | |
4898 continue; | |
4899 | |
4900 if( lower_x > v29->pBounding.x2 | |
4901 || higher_x < v29->pBounding.x1 | |
4902 || lower_y > v29->pBounding.y2 | |
4903 || higher_y < v29->pBounding.y1 | |
4904 || lower_z > v29->pBounding.z2 | |
4905 || higher_z < v29->pBounding.z1 ) | |
4906 { | |
4907 continue; | |
4908 } | |
4909 | |
4910 v32 = fixpoint_mul(v29->pFacePlane_old.vNormal.x,v49); | |
4911 v33 = fixpoint_mul(v29->pFacePlane_old.vNormal.z,v47); | |
4912 v34 = fixpoint_mul(v29->pFacePlane_old.vNormal.y,v48); | |
4913 v59 = v32 + v33 + v34; | |
4914 if ( v59 ) | |
4915 { | |
4916 v70 = v29->pFacePlane_old.dist | |
4917 + obj1_z * v29->pFacePlane_old.vNormal.z | |
4918 + obj1_x * v29->pFacePlane_old.vNormal.x | |
4919 + obj1_y * v29->pFacePlane_old.vNormal.y; | |
4920 v38 = -v70; | |
4921 | |
4922 // if ( v59 <= 0 ^ v70 <= 0 ) | |
4923 | |
4924 /* TEMPORARY | |
4925 if ( v59 <= 0 && v70 <= 0 ) | |
4926 { | |
4927 continue; | |
4928 } | |
4929 if ( !(v59 <= 0 && v70 <= 0) ) | |
4930 { | |
4931 continue; | |
4932 } | |
4933 */ | |
4934 | |
4935 if( abs(v38) >> 14 > abs(v59) ) | |
4936 continue; | |
4937 | |
4938 v58 = fixpoint_div(v38,v59); | |
4939 | |
4940 if( v58 < 0 ) | |
4941 continue; | |
4942 | |
4943 if(!sub_4075DB(obj1_x + ((fixpoint_mul(v49,v58) + 32768) >> 16), obj1_y + ((fixpoint_mul(v48,v58) + 32768) >> 16), | |
4944 obj1_z + ((fixpoint_mul(v47,v58) + 32768) >> 16), v29) ) | |
4945 { | |
4946 continue; | |
4947 } | |
4948 | |
4949 //if there is no next sector turn back | |
4950 if ( v29->uSectorID == current_sector ) | |
4951 next_sector = v29->uBackSectorID; | |
4952 else | |
4953 next_sector = v29->uSectorID; | |
4954 | |
4955 //no more portals, quit | |
4956 if ( next_sector == current_sector ) | |
4957 break; | |
4958 | |
4959 ++sectors_visited; | |
4960 current_sector = next_sector; | |
4961 | |
4962 //found player, quit | |
4963 if ( next_sector == obj2_sector ) | |
4964 return 1; | |
4965 | |
4966 current_sector = next_sector; | |
4967 | |
4968 //did we hit limit for portals? | |
4969 //does the next room have portals? | |
4970 if ( sectors_visited < 30 && pIndoor->pSectors[current_sector].uNumPortals > 0) | |
4971 { | |
4972 current_portal=-1; | |
4973 continue; | |
4974 } | |
4975 else | |
4976 break; | |
4977 } | |
4978 } | |
4979 //did we stop in the sector where player is? | |
4980 if ( current_sector != obj2_sector ) | |
4981 return 0; | |
4982 return 1; | |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4983 } |