Mercurial > traipse_dev
annotate orpg/main.py @ 116:d078a8cdc1e4 alpha
Traipse Alpha 'OpenRPG' {091012-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of sacrifice.
'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code.
'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary:
Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images!
Changes made to the map for increased portability. SnowDog has changes planned in
Core, though.
Added an initial push to the BCG. Not much to see, just shows off how it is
re-writing Main code.
Fix to remote admin commands
Minor fix to texted based server, works in /System/ folder
Some Core changes to gametree to correctly disply Pretty Print, thanks David!
Fix to Splitter Nodes not being created.
Added images to Plugin Control panel for Autostart feature
Fix to massive amounts of images loading; from Core
{091011}
fix to gsclient so with_statement imports
Added 'boot' command to remote admin
Prep work in Pass tool for remote admin rankings and different passwords, ei, Server,
Admin, Moderator, etc.
{091012}
00:
Remote Admin Commands more organized, more prep work.
Added Confirmation window for sent nodes.
01:
Un remarks Update Manager from main.py
author | sirebral |
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date | Mon, 12 Oct 2009 22:48:57 -0500 |
parents | 17b64e9133e9 |
children | 0f18d16f3fe7 |
rev | line source |
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0
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1 #!/usr/bin/env python |
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2 # Copyright (C) 2000-2001 The OpenRPG Project |
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3 # |
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4 # openrpg-dev@lists.sourceforge.net |
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5 # |
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6 # This program is free software; you can redistribute it and/or modify |
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7 # it under the terms of the GNU General Public License as published by |
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8 # the Free Software Foundation; either version 2 of the License, or |
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9 # (at your option) any later version. |
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10 # |
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11 # This program is distributed in the hope that it will be useful, |
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12 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 # GNU General Public License for more details. |
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15 # |
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16 # You should have received a copy of the GNU General Public License |
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17 # along with this program; if not, write to the Free Software |
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18 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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19 # -- |
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20 # |
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21 # File: main.py |
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22 # Author: Chris Davis |
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23 # Maintainer: |
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24 # Version: |
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25 # $Id: main.py,v 1.153 2008/01/24 03:52:03 digitalxero Exp $ |
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26 # |
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27 # Description: This is the main entry point of the oprg application |
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28 # |
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29 |
14 | 30 __version__ = "$Id: main.py,v 1.154 2009/07/19 03:52:03 madmathlabs Exp $" |
0
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31 |
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32 from orpg.orpg_wx import * |
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33 from orpg.orpgCore import * |
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34 from orpg_version import * |
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35 from orpg.orpg_windows import * |
66 | 36 |
74 | 37 import wx.py |
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38 from orpg import minidom |
0
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39 import orpg.player_list |
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40 import orpg.tools.pluginui as pluginUI |
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41 import orpg.tools.aliaslib |
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42 import orpg.tools.toolBars |
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43 import orpg.tools.orpg_sound |
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44 import orpg.tools.rgbhex |
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45 import orpg.gametree.gametree |
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46 import orpg.chat.chatwnd |
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47 import orpg.networking.gsclient |
0
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48 import orpg.networking.mplay_client |
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49 import orpg.mapper.map |
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50 import orpg.mapper.images |
66 | 51 |
115 | 52 #Update Manager# Un remark if you have Mercurial installed |
53 #import upmana.updatemana | |
54 #import upmana.manifest as manifest | |
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55 |
74 | 56 from orpg.dirpath import dir_struct |
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57 from orpg.dieroller.utils import DiceManager |
74 | 58 from orpg.tools.orpg_settings import settings |
66 | 59 from orpg.tools.validate import validate |
60 from orpg.tools.passtool import PassTool | |
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61 from orpg.tools.orpg_log import logger, crash |
66 | 62 from orpg.tools.decorators import debugging |
63 from orpg.tools.metamenus import MenuBarEx | |
64 | |
65 #from xml.etree.ElementTree import ElementTree, Element | |
66 #from xml.etree.ElementTree import fromstring, tostring | |
67 from orpg.orpg_xml import xml #to be replaced by etree | |
68 | |
69 | |
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70 #################################### |
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71 ## Main Frame |
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72 #################################### |
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73 |
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74 |
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75 class orpgFrame(wx.Frame): |
66 | 76 @debugging |
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77 def __init__(self, parent, id, title): |
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78 wx.Frame.__init__(self, parent, id, title, wx.Point(100, 100), wx.Size(600,420), style=wx.DEFAULT_FRAME_STYLE) |
66 | 79 self.validate = component.get("validate") |
74 | 80 logger.debug("Enter orpgFrame") |
81 self.rgb = orpg.tools.rgbhex.RGBHex() | |
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82 self._mgr = AUI.AuiManager(self) |
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83 |
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84 # Determine which icon format to use |
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85 icon = None |
66 | 86 if wx.Platform == '__WXMSW__': icon = wx.Icon(dir_struct["icon"]+'d20.ico', wx.BITMAP_TYPE_ICO) |
87 else: icon = wx.Icon(dir_struct["icon"]+"d20.xpm", wx.BITMAP_TYPE_XPM) | |
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88 self.SetIcon( icon ) |
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89 |
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90 # create session |
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91 call_backs = {"on_receive":self.on_receive, |
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92 "on_mplay_event":self.on_mplay_event, |
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93 "on_group_event":self.on_group_event, |
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94 "on_player_event":self.on_player_event, |
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95 "on_status_event":self.on_status_event, |
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96 "on_password_signal":self.on_password_signal, |
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97 "orpgFrame":self} |
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98 self.settings = component.get('settings') #Arbitrary until settings updated with Core. |
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99 self.session = orpg.networking.mplay_client.mplay_client(self.settings.get_setting("player"), call_backs) |
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100 self.poll_timer = wx.Timer(self, wx.NewId()) |
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101 self.Bind(wx.EVT_TIMER, self.session.poll, self.poll_timer) |
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102 self.poll_timer.Start(100) |
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103 self.ping_timer = wx.Timer(self, wx.NewId()) |
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104 self.Bind(wx.EVT_TIMER, self.session.update, self.ping_timer) |
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105 |
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106 # create roller manager |
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107 self.DiceManager = DiceManager(settings.get_setting("dieroller")) |
66 | 108 component.add('DiceManager', self.DiceManager) |
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109 |
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110 #create password manager --SD 8/03 |
66 | 111 self.password_manager = component.get('password_manager') |
112 component.add("session", self.session) | |
113 component.add('frame', self) | |
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114 |
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115 # build frame windows |
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116 self.build_menu() |
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117 self.build_gui() |
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118 self.build_hotkeys() |
66 | 119 |
120 logger.debug("GUI Built") | |
121 component.add("chat",self.chat) | |
122 component.add("map",self.map) | |
123 component.add("alias", self.aliaslib) | |
124 | |
74 | 125 logger.debug("openrpg components all added") |
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126 self.tree.load_tree(settings.get_setting("gametree")) |
66 | 127 logger.debug("Tree Loaded") |
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128 self.players.size_cols() |
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129 |
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130 #Load the Plugins This has to be after the chat component has been added |
66 | 131 component.add('pluginmenu', self.pluginMenu) |
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132 self.pluginsFrame.Start() |
66 | 133 logger.debug("plugins reloaded and startup plugins launched") |
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134 self.Bind(wx.EVT_CLOSE, self.OnCloseWindow) |
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135 |
116 | 136 #Load Update Manager |
137 component.add('updatemana', self.updateMana) | |
138 logger.debug("update manager reloaded") | |
139 self.Bind(wx.EVT_CLOSE, self.OnCloseWindow) | |
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Final testing! Moving to a WinXP platform for final testing before stable.
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140 |
115 | 141 #Load Debug Console |
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142 component.add('debugconsole', self.debugger) |
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143 logger.debug("debugger window") |
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144 self.Bind(wx.EVT_CLOSE, self.OnCloseWindow) |
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145 |
66 | 146 @debugging |
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147 def post_show_init(self): |
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148 """Some Actions need to be done after the main fram is drawn""" |
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149 self.players.size_cols() |
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150 |
66 | 151 @debugging |
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152 def get_activeplugins(self): |
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153 try: tmp = self.pluginsFrame.get_activeplugins() |
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154 except: tmp = {} |
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155 return tmp |
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156 |
66 | 157 @debugging |
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158 def get_startplugins(self): |
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159 try: tmp = self.pluginsFrame.get_startplugins() |
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160 except: tmp = {} |
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161 return tmp |
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162 |
66 | 163 @debugging |
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164 def on_password_signal(self,signal,type,id,data): |
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165 try: |
66 | 166 msg = ["DEBUG: password response= ", |
167 str(signal), | |
168 " (T:", | |
169 str(type), | |
170 " #", | |
171 str(id), | |
172 ")"] | |
173 logger.debug("".join(msg)) | |
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174 id = int(id) |
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175 type = str(type) |
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176 data = str(data) |
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177 signal = str(signal) |
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178 if signal == "fail": |
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179 if type == "server": self.password_manager.ClearPassword("server", 0) |
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180 elif type == "admin": self.password_manager.ClearPassword("admin", int(id)) |
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181 elif type == "room": self.password_manager.ClearPassword("room", int(id)) |
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182 else: pass |
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183 except: traceback.print_exc() |
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184 |
66 | 185 @debugging |
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186 def build_menu(self): |
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187 menu = \ |
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188 [[ |
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189 ['&OpenRPG'], |
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190 [' &Settings\tCtrl-S'], |
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191 [' -'], |
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192 [' Tab Styles'], |
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193 [' Slanted'], |
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194 [' Colorful', "check"], |
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195 [' Black and White', "check"], |
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196 [' Aqua', "check"], |
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197 [' Custom', "check"], |
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198 [' Flat'], |
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199 [' Black and White', "check"], |
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200 [' Aqua', "check"], |
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201 [' Custom', "check"], |
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202 [' NewMap'], |
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203 [' -'], |
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204 [' &Exit'] |
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205 ], |
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206 [ |
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207 ['&Game Server'], |
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208 [' &Browse Servers\tCtrl-B'], |
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209 [' -'], |
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210 [' Server Heartbeat', "check"], |
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211 [' -'], |
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212 [' &Start Server'] |
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213 ], |
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214 [ |
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215 ['&Tools'], |
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216 [' Logging Level'], |
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217 [' Debug', "check"], |
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218 [' Note', "check"], |
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219 [' Info', "check"], |
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220 [' General', "check"], |
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221 [' -'], |
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222 [' Password Manager', "check"], |
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223 [' -'], |
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224 [' Sound Toolbar', "check"], |
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225 [' Dice Bar\tCtrl-D', "check"], |
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226 [' Map Bar', "check"], |
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227 [' Status Bar\tCtrl-T', "check"], |
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228 ], |
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229 [ |
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230 ['&Help'], |
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231 [' &About'], |
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232 [' Online User Guide'], |
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233 [' Change Log'], |
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234 [' Report a Bug'] |
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235 ]] |
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236 |
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237 self.mainmenu = MenuBarEx(self, menu) |
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238 if settings.get_setting('Heartbeat') == '1': |
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239 self.mainmenu.SetMenuState("GameServerServerHeartbeat", True) |
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240 |
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241 tabtheme = settings.get_setting('TabTheme') #This change is stable. TaS. |
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242 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", tabtheme == 'slanted&colorful') |
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243 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", tabtheme == 'slanted&bw') |
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244 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", tabtheme == 'slanted&aqua') |
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245 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", tabtheme == 'flat&bw') |
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246 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", tabtheme == 'flat&aqua') |
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247 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", tabtheme == 'customslant') |
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248 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", tabtheme == 'customflat') |
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249 |
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250 lvl = int(settings.get_setting('LoggingLevel')) |
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251 if lvl & ORPG_DEBUG: self.mainmenu.SetMenuState("ToolsLoggingLevelDebug", True) |
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252 if lvl & ORPG_DEBUG: self.mainmenu.SetMenuState("ToolsLoggingLevelNote", True) |
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253 if lvl & ORPG_INFO: self.mainmenu.SetMenuState("ToolsLoggingLevelInfo", True) |
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254 if lvl & ORPG_GENERAL: self.mainmenu.SetMenuState("ToolsLoggingLevelGeneral", True) |
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255 |
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256 self.pluginMenu = wx.Menu() |
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257 item = wx.MenuItem(self.pluginMenu, wx.ID_ANY, "Control Panel", "Control Panel") |
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258 self.Bind(wx.EVT_MENU, self.OnMB_PluginControlPanel, item) |
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259 |
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260 self.pluginMenu.AppendItem(item) |
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261 self.pluginMenu.AppendSeparator() |
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262 self.mainmenu.Insert(2, self.pluginMenu, "&Plugins") |
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263 |
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264 # Traipse Suite of Additions. |
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265 self.traipseSuite = wx.Menu() |
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266 self.mainmenu.Insert(5, self.traipseSuite, "&Traipse Suite") |
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267 |
116 | 268 #Update Manager |
269 mana = wx.MenuItem(self.traipseSuite, wx.ID_ANY, "Update Manager", "Update Manager") | |
270 self.Bind(wx.EVT_MENU, self.OnMB_UpdateManagerPanel, mana) | |
271 self.traipseSuite.AppendItem(mana) | |
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272 |
86 | 273 self.debugConsole = wx.MenuItem(self.traipseSuite, -1, "Debug Console", "Debug Console") |
274 self.Bind(wx.EVT_MENU, self.OnMB_DebugConsole, self.debugConsole) | |
275 self.traipseSuite.AppendItem(self.debugConsole) | |
95 | 276 |
277 def TraipseSuiteWarn(self, menuitem): | |
278 ### Beta ### Allows for the reuse of the 'Attention' menu. | |
279 ### component.get('frame').TraipseSuiteWarn('item') ### Portable | |
280 self.mainmenu.Replace(8, self.traipseSuite, '&Traipse Suite!') | |
281 if menuitem == 'debug': | |
96 | 282 if self.debugger.IsShown() == True: |
283 self.mainmenu.Replace(8, self.traipseSuite, '&Traipse Suite') | |
284 else: | |
285 self.debugConsole.SetBitmap(wx.Bitmap(dir_struct["icon"] + 'spotlight.png')) | |
286 self.traipseSuite.RemoveItem(self.debugConsole) | |
287 self.traipseSuite.AppendItem(self.debugConsole) | |
288 | |
289 def TraipseSuiteWarnCleanup(self, menuitem): | |
290 ### Beta ### Allows for portable cleanup of the 'Attention' menu. | |
291 ### component.get('frame').TraipseSuiteWarnCleanup('item') ### Portable | |
292 self.mainmenu.Replace(8, self.traipseSuite, '&Traipse Suite') | |
293 if menuitem == 'debug': | |
95 | 294 self.traipseSuite.RemoveItem(self.debugConsole) |
96 | 295 self.debugConsole.SetBitmap(wx.Bitmap(dir_struct["icon"] + 'clear.gif')) |
95 | 296 self.traipseSuite.AppendItem(self.debugConsole) |
49
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297 |
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298 |
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299 ################################# |
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300 ## All Menu Events |
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301 ################################# |
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302 #Tab Styles Menus |
66 | 303 @debugging |
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304 def SetTabStyles(self, *args, **kwargs): |
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305 |
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306 tabtheme = settings.get_setting('TabTheme') #This change is stable. TaS. |
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307 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", tabtheme == 'slanted&colorful') |
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308 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", tabtheme == 'slanted&bw') |
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309 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", tabtheme == 'slanted&aqua') |
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310 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", tabtheme == 'flat&bw') |
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311 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", tabtheme == 'flat&aqua') |
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312 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", tabtheme == 'customslant') |
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313 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", tabtheme == 'customflat') |
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314 |
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315 if kwargs.has_key('style'): newstyle = kwargs['style'] |
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316 else: |
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317 try: newstyle = args[1] |
74 | 318 except: logger.general('Invalid Syntax for orpgFrame->SetTabStyles(self, *args, **kwargs)'); return |
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319 if kwargs.has_key('menu'): menu = kwargs['menu'] |
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320 else: |
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321 try: menu = args[0] |
74 | 322 except: logger.general('Invalid Syntax for orpgFrame->SetTabStyles(self, *args, **kwargs)'); return |
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323 |
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324 if kwargs.has_key('graidentTo'): graidentTo = kwargs['graidentTo'] |
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325 else: graidentTo = None |
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326 if kwargs.has_key('graidentFrom'): graidentFrom = kwargs['graidentFrom'] |
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327 else: graidentFrom = None |
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328 if kwargs.has_key('textColor'): textColor = kwargs['textColor'] |
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329 else: textColor = None |
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330 |
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331 #Run though the current tabbed window list and remove those that have been closed |
66 | 332 tabbedwindows = component.get("tabbedWindows") |
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333 new = [] |
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334 for wnd in tabbedwindows: |
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335 try: style = wnd.GetWindowStyleFlag(); new.append(wnd) |
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336 except: pass |
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337 tabbedwindows = new |
66 | 338 component.add("tabbedWindows", tabbedwindows) |
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339 |
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340 #Run though the new list and set the proper styles |
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341 tabbg = settings.get_setting('TabBackgroundGradient') |
74 | 342 (red, green, blue) = self.rgb.rgb_tuple(tabbg) |
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343 |
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344 for wnd in tabbedwindows: |
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345 style = wnd.GetWindowStyleFlag() |
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346 # remove old tabs style |
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347 mirror = ~(FNB.FNB_VC71 | FNB.FNB_VC8 | FNB.FNB_FANCY_TABS | FNB.FNB_COLORFUL_TABS) |
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348 style &= mirror |
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349 style |= newstyle |
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350 wnd.SetWindowStyleFlag(style) |
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351 wnd.SetTabAreaColour(wx.Color(red, green, blue)) |
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352 if graidentTo != None: wnd.SetGradientColourTo(graidentTo) |
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353 if graidentFrom != None: wnd.SetGradientColourFrom(graidentFrom) |
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354 if textColor != None: wnd.SetNonActiveTabTextColour(textColor) |
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355 wnd.Refresh() |
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356 |
66 | 357 @debugging |
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358 def OnMB_OpenRPGNewMap(self): |
66 | 359 pass #Not Implemented yet! |
0
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360 |
66 | 361 @debugging |
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362 def OnMB_OpenRPGTabStylesSlantedColorful(self): |
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363 if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedColorful"): |
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364 settings.set_setting('TabTheme', 'slanted&colorful') |
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365 self.SetTabStyles("OpenRPGTabStylesSlantedColorful", FNB.FNB_VC8|FNB.FNB_COLORFUL_TABS) |
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366 else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", True) |
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367 |
66 | 368 @debugging |
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369 def OnMB_OpenRPGTabStylesSlantedBlackandWhite(self): |
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370 if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedBlackandWhite"): |
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371 settings.set_setting('TabTheme', 'slanted&bw') |
66 | 372 self.SetTabStyles("OpenRPGTabStylesSlantedBlackandWhite", |
373 FNB.FNB_VC8, graidentTo=wx.WHITE, graidentFrom=wx.WHITE, textColor=wx.BLACK) | |
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374 else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", True) |
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375 |
66 | 376 @debugging |
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377 def OnMB_OpenRPGTabStylesSlantedAqua(self): |
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378 if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedAqua"): |
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379 settings.set_setting('TabTheme', 'slanted&aqua') |
66 | 380 self.SetTabStyles("OpenRPGTabStylesSlantedAqua", FNB.FNB_VC8, |
381 graidentTo=wx.Color(0, 128, 255), graidentFrom=wx.WHITE, textColor=wx.BLACK) | |
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382 else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", True) |
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383 |
66 | 384 @debugging |
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385 def OnMB_OpenRPGTabStylesSlantedCustom(self): |
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386 if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedCustom"): |
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387 settings.set_setting('TabTheme', 'customslant') |
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388 gfrom = settings.get_setting('TabGradientFrom') |
74 | 389 (fred, fgreen, fblue) = self.rgb.rgb_tuple(gfrom) |
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390 gto = settings.get_setting('TabGradientTo') |
74 | 391 (tored, togreen, toblue) = self.rgb.rgb_tuple(gto) |
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392 tabtext = settings.get_setting('TabTextColor') |
74 | 393 (tred, tgreen, tblue) = self.rgb.rgb_tuple(tabtext) |
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394 tabbg = settings.get_setting('TabBackgroundGradient') |
74 | 395 (red, green, blue) = self.rgb.rgb_tuple(tabbg) |
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396 self.SetTabStyles("OpenRPGTabStylesSlantedCustom", FNB.FNB_VC8, |
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397 graidentTo=wx.Color(tored, togreen, toblue), graidentFrom=wx.Color(fred, fgreen, fblue), |
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398 textColor=wx.Color(tred, tgreen, tblue)) |
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399 else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", True) |
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400 |
66 | 401 @debugging |
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402 def OnMB_OpenRPGTabStylesFlatBlackandWhite(self): |
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403 if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatBlackandWhite"): |
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404 settings.set_setting('TabTheme', 'flat&bw') |
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405 self.SetTabStyles("OpenRPGTabStylesFlatBlackandWhite", FNB.FNB_FANCY_TABS, |
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406 graidentTo=wx.WHITE, graidentFrom=wx.WHITE, textColor=wx.BLACK) |
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407 else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", True) |
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408 |
66 | 409 @debugging |
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410 def OnMB_OpenRPGTabStylesFlatAqua(self): |
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411 if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatAqua"): |
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412 settings.set_setting('TabTheme', 'flat&aqua') |
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413 self.SetTabStyles("OpenRPGTabStylesFlatAqua", FNB.FNB_FANCY_TABS, |
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414 graidentTo=wx.Color(0, 128, 255), graidentFrom=wx.WHITE, textColor=wx.BLACK) |
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415 else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", True) |
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416 |
66 | 417 @debugging |
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418 def OnMB_OpenRPGTabStylesFlatCustom(self): |
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419 if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatCustom"): |
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420 settings.set_setting('TabTheme', 'customflat') |
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421 gfrom = settings.get_setting('TabGradientFrom') |
74 | 422 (fred, fgreen, fblue) = self.rgb.rgb_tuple(gfrom) |
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423 gto = settings.get_setting('TabGradientTo') |
74 | 424 (tored, togreen, toblue) = self.rgb.rgb_tuple(gto) |
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425 tabtext = settings.get_setting('TabTextColor') |
74 | 426 (tred, tgreen, tblue) = self.rgb.rgb_tuple(tabtext) |
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427 tabbg = settings.get_setting('TabBackgroundGradient') |
74 | 428 (red, green, blue) = self.rgb.rgb_tuple(tabbg) |
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429 self.SetTabStyles("OpenRPGTabStylesFlatCustom", FNB.FNB_FANCY_TABS, |
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430 graidentTo=wx.Color(tored, togreen, toblue), graidentFrom=wx.Color(fred, fgreen, fblue), |
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431 textColor=wx.Color(tred, tgreen, tblue)) |
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432 else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", True) |
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433 |
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434 #Window Menu |
66 | 435 @debugging |
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436 def OnMB_WindowsMenu(self, event): |
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437 menuid = event.GetId() |
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438 name = self.mainwindows[menuid] |
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439 if name == 'Alias Lib': |
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440 if self.aliaslib.IsShown(): self.aliaslib.Hide() |
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441 else: self.aliaslib.Show() |
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442 else: |
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443 if self._mgr.GetPane(name).IsShown(): self._mgr.GetPane(name).Hide() |
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444 else: self._mgr.GetPane(name).Show() |
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445 self._mgr.Update() |
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446 |
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447 #OpenRPG Menu |
66 | 448 @debugging |
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449 def OnMB_OpenRPGSettings(self): |
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450 dlg = orpg.tools.orpg_settings.orpgSettingsWnd(self) |
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451 dlg.Centre() |
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452 dlg.ShowModal() |
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453 |
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454 def OnMB_OpenRPGExit(self): |
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455 self.OnCloseWindow(0) |
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456 |
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457 #Game Server Menu |
66 | 458 @debugging |
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459 def OnMB_GameServerBrowseServers(self): |
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460 if self._mgr.GetPane("Browse Server Window").IsShown() == True: self._mgr.GetPane("Browse Server Window").Hide() |
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461 else: self._mgr.GetPane("Browse Server Window").Show() |
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462 self._mgr.Update() |
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463 |
66 | 464 @debugging |
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465 def OnMB_GameServerServerHeartbeat(self): |
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466 if self.mainmenu.GetMenuState("GameServerServerHeartbeat"): settings.set_setting('Heartbeat', '1') |
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467 else: settings.set_setting('Heartbeat', '0') |
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468 |
66 | 469 @debugging |
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470 def OnMB_GameServerStartServer(self): |
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471 start_dialog = wx.ProgressDialog( "Server Loading", "Server Loading, Please Wait...", 1, self ) |
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472 # Spawn the new process and close the stdout handle from it |
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473 start_dialog.Update( 0 ) |
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474 # Adjusted following code to work with win32, can't test for Unix |
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475 # as per reported bug 586227 |
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476 if wx.Platform == "__WXMSW__": |
66 | 477 arg = '\"' + os.path.normpath(dir_struct["home"] + 'start_server_gui.py') + '\"' |
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478 args = ( sys.executable, arg ) |
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479 else: |
66 | 480 arg = dir_struct["home"] + 'start_server_gui.py' |
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481 args = (arg,arg) |
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482 os.spawnv( os.P_NOWAIT, sys.executable, args ) |
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483 start_dialog.Update( 1 ) |
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484 start_dialog.Show(False) |
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485 start_dialog.Destroy() |
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486 |
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487 # Tools Menu |
66 | 488 @debugging |
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489 def OnMB_PluginControlPanel(self, evt): |
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490 if self.pluginsFrame.IsShown() == True: self.pluginsFrame.Hide() |
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491 else: self.pluginsFrame.Show() |
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492 |
66 | 493 @debugging |
49
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494 def OnMB_UpdateManagerPanel(self, evt): |
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495 if self.updateMana.IsShown() == True: self.updateMana.Hide() |
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496 else: self.updateMana.Show() |
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497 |
66 | 498 @debugging |
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499 def OnMB_DebugConsole(self, evt): |
96 | 500 self.TraipseSuiteWarnCleanup('debug') ### Beta ### |
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501 if self.debugger.IsShown() == True: self.debugger.Hide() |
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502 else: self.debugger.Show() |
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503 |
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504 @debugging |
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505 def OnMB_ToolsLoggingLevelDebug(self): |
66 | 506 lvl = logger.log_level |
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507 if self.mainmenu.GetMenuState("ToolsLoggingLevelDebug"): lvl |= ORPG_DEBUG |
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508 else: lvl &= ~ORPG_DEBUG |
66 | 509 logger.log_level = lvl |
510 settings.set('LoggingLevel', lvl) | |
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511 |
66 | 512 @debugging |
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513 def OnMB_ToolsLoggingLevelNote(self): |
66 | 514 lvl = logger.log_level |
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515 if self.mainmenu.GetMenuState("ToolsLoggingLevelNote"): lvl |= ORPG_DEBUG |
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516 else: lvl &= ~ORPG_DEBUG |
66 | 517 logger.log_level = lvl |
518 settings.set('LoggingLevel', lvl) | |
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519 |
66 | 520 @debugging |
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521 def OnMB_ToolsLoggingLevelInfo(self): |
66 | 522 lvl = logger.log_level |
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523 if self.mainmenu.GetMenuState("ToolsLoggingLevelInfo"): lvl |= ORPG_INFO |
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524 else: lvl &= ~ORPG_INFO |
66 | 525 logger.log_level = lvl |
526 settings.set('LoggingLevel', lvl) | |
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527 |
66 | 528 @debugging |
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529 def OnMB_ToolsLoggingLevelGeneral(self): |
66 | 530 lvl = logger.log_level |
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531 if self.mainmenu.GetMenuState("ToolsLoggingLevelGeneral"): lvl |= ORPG_GENERAL |
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532 else: lvl &= ~ORPG_GENERAL |
66 | 533 logger.log_level = lvl |
534 settings.set('LoggingLevel', lvl) | |
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535 |
66 | 536 @debugging |
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537 def OnMB_ToolsPasswordManager(self): |
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538 if self.mainmenu.GetMenuState("ToolsPasswordManager"): self.password_manager.Enable() |
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539 else: self.password_manager.Disable() |
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540 |
66 | 541 @debugging |
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542 def OnMB_ToolsStatusBar(self): |
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543 if self._mgr.GetPane("Status Window").IsShown() == True: |
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544 self.mainmenu.SetMenuState("ToolsStatusBar", False) |
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545 self._mgr.GetPane("Status Window").Hide() |
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546 else: |
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547 self.mainmenu.SetMenuState("ToolsStatusBar", True) |
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548 self._mgr.GetPane("Status Window").Show() |
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549 self._mgr.Update() |
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550 |
66 | 551 @debugging |
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552 def OnMB_ToolsSoundToolbar(self): |
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553 if self._mgr.GetPane("Sound Control Toolbar").IsShown() == True: |
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554 self.mainmenu.SetMenuState("ToolsSoundToolbar", False) |
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555 self._mgr.GetPane("Sound Control Toolbar").Hide() |
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556 else: |
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557 self.mainmenu.SetMenuState("ToolsSoundToolbar", True) |
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558 self._mgr.GetPane("Sound Control Toolbar").Show() |
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559 self._mgr.Update() |
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560 |
66 | 561 @debugging |
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562 def OnMB_ToolsDiceBar(self): |
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563 if self._mgr.GetPane("Dice Tool Bar").IsShown() == True: |
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564 self.mainmenu.SetMenuState("ToolsDiceBar", False) |
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565 self._mgr.GetPane("Dice Tool Bar").Hide() |
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566 else: |
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567 self.mainmenu.SetMenuState("ToolsDiceBar", True) |
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568 self._mgr.GetPane("Dice Tool Bar").Show() |
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569 self._mgr.Update() |
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570 |
66 | 571 @debugging |
0
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572 def OnMB_ToolsMapBar(self): |
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573 if self._mgr.GetPane("Map Tool Bar").IsShown() == True: |
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574 self.mainmenu.SetMenuState("ToolsMapBar", False) |
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575 self._mgr.GetPane("Map Tool Bar").Hide() |
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576 else: |
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577 self.mainmenu.SetMenuState("ToolsMapBar", True) |
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578 self._mgr.GetPane("Map Tool Bar").Show() |
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579 self._mgr.Update() |
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580 |
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581 #Help Menu #Needs a custom Dialog because it is ugly on Windows |
66 | 582 @debugging |
0
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583 def OnMB_HelpAbout(self): |
98 | 584 if self.AboutORPG.IsShown() == True: self.AboutORPG.Hide() |
585 else: self.AboutORPG.Show() | |
0
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586 |
66 | 587 @debugging |
0
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588 def OnMB_HelpOnlineUserGuide(self): |
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589 wb = webbrowser.get() |
96 | 590 wb.open("http://www.assembla.com/wiki/show/traipse/User_Manual") |
0
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591 |
66 | 592 @debugging |
0
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593 def OnMB_HelpChangeLog(self): |
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594 wb = webbrowser.get() |
96 | 595 wb.open("http://www.assembla.com/spaces/milestones/index/traipse?spaces_tool_id=Milestones") |
0
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596 |
66 | 597 @debugging |
0
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598 def OnMB_HelpReportaBug(self): |
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599 wb = webbrowser.get() |
4 | 600 wb.open("http://www.assembla.com/spaces/tickets/index/traipse_dev?spaces_tool_id=Tickets") |
0
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601 |
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602 |
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603 ################################# |
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604 ## Build the GUI |
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605 ################################# |
66 | 606 @debugging |
0
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607 def build_gui(self): |
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608 self.Freeze() |
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609 self.validate.config_file("layout.xml","default_layout.xml") |
66 | 610 |
611 filename = dir_struct["user"] + "layout.xml" | |
0
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612 temp_file = open(filename) |
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613 txt = temp_file.read() |
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614 xml_dom = xml.parseXml(txt)._get_documentElement() |
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615 temp_file.close() |
66 | 616 |
617 """ Would a component work better? | |
618 etree = ElementTree() | |
619 with open(dir_struct['user'] + 'layout.xml') as f: | |
620 etree.parse(f) | |
621 | |
622 base = etree.getroot() | |
623 """ | |
60
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624 self.windowsmenu = wx.Menu() |
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625 self.mainwindows = {} |
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626 |
98 | 627 # About Window |
628 self.AboutORPG = AboutORPG(self) | |
629 | |
0
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630 #Plugins Window |
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631 self.pluginsFrame = pluginUI.PluginFrame(self) |
66 | 632 component.add("plugins", self.get_activeplugins()) |
633 component.add("startplugs", self.get_startplugins()) | |
74 | 634 logger.debug("Menu Created") |
0
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635 h = int(xml_dom.getAttribute("height")) |
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636 w = int(xml_dom.getAttribute("width")) |
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637 posx = int(xml_dom.getAttribute("posx")) |
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638 posy = int(xml_dom.getAttribute("posy")) |
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639 maximized = int(xml_dom.getAttribute("maximized")) |
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640 self.SetDimensions(posx, posy, w, h) |
66 | 641 logger.debug("Dimensions Set") |
0
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642 |
116 | 643 # Update Manager |
644 self.manifest = manifest.ManifestChanges() | |
645 self.updateMana = upmana.updatemana.updaterFrame(self, | |
646 "OpenRPG Update Manager Beta 0.8", component, self.manifest, True) | |
647 logger.debug("Menu Created") | |
648 h = int(xml_dom.getAttribute("height")) | |
649 w = int(xml_dom.getAttribute("width")) | |
650 posx = int(xml_dom.getAttribute("posx")) | |
651 posy = int(xml_dom.getAttribute("posy")) | |
652 maximized = int(xml_dom.getAttribute("maximized")) | |
653 self.SetDimensions(posx, posy, w, h) | |
654 logger.debug("Dimensions Set") | |
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655 |
98 | 656 # Debug Console |
79
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657 self.debugger = orpg.tools.orpg_log.DebugConsole(self) |
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658 logger.debug("Menu Created") |
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659 h = int(xml_dom.getAttribute("height")) |
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660 w = int(xml_dom.getAttribute("width")) |
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661 posx = int(xml_dom.getAttribute("posx")) |
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662 posy = int(xml_dom.getAttribute("posy")) |
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663 maximized = int(xml_dom.getAttribute("maximized")) |
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664 self.SetDimensions(posx, posy, w, h) |
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665 logger.debug("Dimensions Set") |
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666 |
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667 # Sound Manager |
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668 self.sound_player = orpg.tools.orpg_sound.orpgSound(self) |
66 | 669 component.add("sound", self.sound_player) |
0
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670 wndinfo = AUI.AuiPaneInfo() |
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671 menuid = wx.NewId() |
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672 self.mainwindows[menuid] = "Sound Control Toolbar" |
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673 wndinfo.DestroyOnClose(False) |
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674 wndinfo.Name("Sound Control Toolbar") |
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675 wndinfo.Caption("Sound Control Toolbar") |
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676 wndinfo.Float() |
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677 wndinfo.ToolbarPane() |
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678 wndinfo.Hide() |
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679 self._mgr.AddPane(self.sound_player, wndinfo) |
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680 children = xml_dom._get_childNodes() |
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681 for c in children: self.build_window(c, self) |
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682 |
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683 # status window |
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684 self.status = status_bar(self) |
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685 wndinfo = AUI.AuiPaneInfo() |
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686 menuid = wx.NewId() |
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687 self.mainwindows[menuid] = "Status Window" |
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688 wndinfo.DestroyOnClose(False) |
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689 wndinfo.Name("Status Window") |
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690 wndinfo.Caption("Status Window") |
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691 wndinfo.Float() |
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692 wndinfo.ToolbarPane() |
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693 wndinfo.Hide() |
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694 self._mgr.AddPane(self.status, wndinfo) |
66 | 695 logger.debug("Status Window Created") |
0
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696 |
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697 # Create and show the floating dice toolbar |
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698 self.dieToolBar = orpg.tools.toolBars.DiceToolBar(self, callBack = self.chat.ParsePost) |
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699 wndinfo = AUI.AuiPaneInfo() |
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700 menuid = wx.NewId() |
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701 self.mainwindows[menuid] = "Dice Tool Bar" |
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702 wndinfo.DestroyOnClose(False) |
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703 wndinfo.Name("Dice Tool Bar") |
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704 wndinfo.Caption("Dice Tool Bar") |
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705 wndinfo.Float() |
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706 wndinfo.ToolbarPane() |
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707 wndinfo.Hide() |
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708 self._mgr.AddPane(self.dieToolBar, wndinfo) |
66 | 709 logger.debug("Dice Tool Bar Created") |
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710 |
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711 #Create the Map tool bar |
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712 self.mapToolBar = orpg.tools.toolBars.MapToolBar(self, callBack = self.map.MapBar) |
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713 wndinfo = AUI.AuiPaneInfo() |
60
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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59
diff
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|
714 menuid = wx.NewId() |
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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diff
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|
715 self.mainwindows[menuid] = "Map Tool Bar" |
0
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|
716 wndinfo.DestroyOnClose(False) |
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|
717 wndinfo.Name("Map Tool Bar") |
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|
718 wndinfo.Caption("Map Tool Bar") |
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|
719 wndinfo.Float() |
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|
720 wndinfo.ToolbarPane() |
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|
721 wndinfo.Hide() |
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722 self._mgr.AddPane(self.mapToolBar, wndinfo) |
66 | 723 logger.debug("Map Tool Bar Created") |
0
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724 |
74 | 725 #Create the Browse Server Window #Turn into frame, as with others. |
0
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726 self.gs = orpg.networking.gsclient.game_server_panel(self) |
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727 wndinfo = AUI.AuiPaneInfo() |
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728 wndinfo.DestroyOnClose(False) |
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729 wndinfo.Name("Browse Server Window") |
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730 wndinfo.Caption("Game Server") |
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731 wndinfo.Float() |
90 | 732 wndinfo.FloatingPosition((50,50)) |
0
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733 wndinfo.Dockable(False) |
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734 wndinfo.MinSize(wx.Size(640,480)) |
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735 wndinfo.Hide() |
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736 self._mgr.AddPane(self.gs, wndinfo) |
66 | 737 logger.debug("Game Server Window Created") |
0
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738 |
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739 #Create the Alias Lib Window |
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740 self.aliaslib = orpg.tools.aliaslib.AliasLib() |
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741 self.aliaslib.Hide() |
66 | 742 logger.debug("Alias Window Created") |
0
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743 menuid = wx.NewId() |
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744 self.windowsmenu.Append(menuid, "Alias Lib", kind=wx.ITEM_CHECK) |
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745 self.windowsmenu.Check(menuid, False) |
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746 self.Bind(wx.EVT_MENU, self.OnMB_WindowsMenu, id=menuid) |
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747 self.mainwindows[menuid] = "Alias Lib" |
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748 self.mainmenu.Insert(3, self.windowsmenu, 'Windows') |
66 | 749 logger.debug("Windows Menu Done") |
0
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750 self._mgr.Update() |
59
5aff3ef1ae46
New dev branch for Ornery Orc. Adds CSS styling to chat messages. Updates
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diff
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751 if wx.VERSION_STRING > "2.8": self.Bind(AUI.EVT_AUI_PANE_CLOSE, self.onPaneClose) |
5aff3ef1ae46
New dev branch for Ornery Orc. Adds CSS styling to chat messages. Updates
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diff
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752 else: self.Bind(AUI.EVT_AUI_PANECLOSE, self.onPaneClose) |
66 | 753 logger.debug("AUI Bindings Done") |
0
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754 |
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755 #Load the layout if one exists |
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756 layout = xml_dom.getElementsByTagName("DockLayout") |
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757 try: |
72
8bc955faf819
Fixing a few mistakes from the last update. When Controls is finished I will be happy because users won't miss an file change due to these small updates.
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diff
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758 textnode = xml.safe_get_text_node(layout[0]) |
0
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759 self._mgr.LoadPerspective(textnode._get_nodeValue()) |
19
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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diff
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760 except: pass |
0
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761 xml_dom.unlink() |
74 | 762 logger.debug("Perspective Loaded") |
0
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763 self._mgr.GetPane("Browse Server Window").Hide() |
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764 self._mgr.Update() |
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765 self.Maximize(maximized) |
74 | 766 logger.debug("GUI is all created") |
0
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767 self.Thaw() |
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768 |
66 | 769 @debugging |
0
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770 def do_tab_window(self,xml_dom,parent_wnd): |
66 | 771 #def do_tab_window(self, etreeEl, parent_wnd): |
0
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772 # if container window loop through childern and do a recursive call |
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773 temp_wnd = orpgTabberWnd(parent_wnd, style=FNB.FNB_ALLOW_FOREIGN_DND) |
66 | 774 |
0
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775 children = xml_dom._get_childNodes() |
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776 for c in children: |
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777 wnd = self.build_window(c,temp_wnd) |
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778 name = c.getAttribute("name") |
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779 temp_wnd.AddPage(wnd, name, False) |
66 | 780 |
781 """ | |
782 for c in etreeEl.getchildren(): | |
783 wnd = self.build_window(c, temp_wnd) | |
784 temp_wnd.AddPage(wnd, c.get('name'), False) | |
785 """ | |
0
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786 return temp_wnd |
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787 |
66 | 788 @debugging |
0
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789 def build_window(self, xml_dom, parent_wnd): |
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790 name = xml_dom._get_nodeName() |
19
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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791 if name == "DockLayout" or name == "dock": return |
74 | 792 dirc = xml_dom.getAttribute("direction") #should NOT use dir, it is a built in function. |
0
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793 pos = xml_dom.getAttribute("pos") |
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|
794 height = xml_dom.getAttribute("height") |
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795 width = xml_dom.getAttribute("width") |
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796 cap = xml_dom.getAttribute("caption") |
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797 dockable = xml_dom.getAttribute("dockable") |
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798 layer = xml_dom.getAttribute("layer") |
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|
799 |
19
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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diff
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800 try: layer = int(layer); dockable = int(dockable) |
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Beginning of Code Clean-up. Some code untested, may break!
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diff
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|
801 except: layer = 0; dockable = 1 |
0
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802 |
19
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Beginning of Code Clean-up. Some code untested, may break!
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diff
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|
803 if name == "tab": temp_wnd = self.do_tab_window(xml_dom, parent_wnd) |
0
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804 elif name == "map": |
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805 temp_wnd = orpg.mapper.map.map_wnd(parent_wnd, -1) |
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|
806 self.map = temp_wnd |
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|
807 elif name == "tree": |
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808 temp_wnd = orpg.gametree.gametree.game_tree(parent_wnd, -1) |
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809 self.tree = temp_wnd |
71
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Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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810 if settings.get_setting('ColorTree') == '1': |
449a8900f9ac
Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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|
811 self.tree.SetBackgroundColour(settings.get_setting('bgcolor')) |
449a8900f9ac
Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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|
812 self.tree.SetForegroundColour(settings.get_setting('textcolor')) |
0
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|
813 else: |
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814 self.tree.SetBackgroundColour('white') |
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815 self.tree.SetForegroundColour('black') |
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816 |
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817 elif name == "chat": |
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818 temp_wnd = orpg.chat.chatwnd.chat_notebook(parent_wnd, wx.DefaultSize) |
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819 self.chattabs = temp_wnd |
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820 self.chat = temp_wnd.MainChatPanel |
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821 |
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822 elif name == "player": |
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823 temp_wnd = orpg.player_list.player_list(parent_wnd) |
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824 self.players = temp_wnd |
71
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Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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825 if settings.get_setting('ColorTree') == '1': |
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Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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826 self.players.SetBackgroundColour(settings.get_setting('bgcolor')) |
449a8900f9ac
Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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827 self.players.SetForegroundColour(settings.get_setting('textcolor')) |
0
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828 else: |
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829 self.players.SetBackgroundColour('white') |
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830 self.players.SetForegroundColour('black') |
19
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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831 |
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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832 if parent_wnd != self: return temp_wnd |
0
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833 menuid = wx.NewId() |
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834 self.windowsmenu.Append(menuid, cap, kind=wx.ITEM_CHECK) |
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835 self.windowsmenu.Check(menuid, True) |
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836 self.Bind(wx.EVT_MENU, self.OnMB_WindowsMenu, id=menuid) |
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837 self.mainwindows[menuid] = cap |
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838 wndinfo = AUI.AuiPaneInfo() |
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|
839 wndinfo.DestroyOnClose(False) |
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840 wndinfo.Name(cap) |
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841 wndinfo.FloatingSize(wx.Size(int(width), int(height))) |
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842 wndinfo.BestSize(wx.Size(int(width), int(height))) |
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|
843 wndinfo.Layer(int(layer)) |
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|
844 wndinfo.Caption(cap) |
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|
845 |
14 | 846 # Lambda here should work! (future dev) |
74 | 847 if dirc.lower() == 'top': wndinfo.Top() |
848 elif dirc.lower() == 'bottom': wndinfo.Bottom() | |
849 elif dirc.lower() == 'left': wndinfo.Left() | |
850 elif dirc.lower() == 'right': wndinfo.Right() | |
851 elif dirc.lower() == 'center': wndinfo.Center(); wndinfo.CaptionVisible(False) | |
0
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852 |
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853 if dockable != 1: |
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|
854 wndinfo.Dockable(False) |
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|
855 wndinfo.Floatable(False) |
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|
856 if pos != '' or pos != '0' or pos != None: |
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857 wndinfo.Position(int(pos)) |
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858 wndinfo.Show() |
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859 self._mgr.AddPane(temp_wnd, wndinfo) |
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860 return temp_wnd |
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861 |
66 | 862 @debugging |
0
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863 def onPaneClose(self, evt): |
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864 pane = evt.GetPane() |
60
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diff
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|
865 #Arbitrary If ELIF fix. Items had incorrect ID's set. Finding correct ID will fix it for the iteration. |
3b2cfa13b610
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866 #Adding ID also fixed docking. Go figure. |
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867 if pane.name == 'Sound Control Toolbar': self.mainmenu.SetMenuState('ToolsSoundToolbar', False) |
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diff
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|
868 elif pane.name == 'Status Window': self.mainmenu.SetMenuState('ToolsStatusBar', False) |
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diff
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869 elif pane.name == 'Dice Tool Bar': self.mainmenu.SetMenuState('ToolsDiceBar', False) |
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diff
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870 elif pane.name == 'Map Tool Bar': self.mainmenu.SetMenuState('ToolsMapBar', False) |
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|
871 else: |
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|
872 for wndid, wname in self.mainwindows.iteritems(): |
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873 #print pane.name, wname, wndid |
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874 if pane.name == wname: self.windowsmenu.Check(wndid, False); break |
0
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875 evt.Skip() |
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876 self._mgr.Update() |
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877 |
66 | 878 @debugging |
0
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879 def saveLayout(self): |
66 | 880 filename = dir_struct["user"] + "layout.xml" |
0
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881 temp_file = open(filename) |
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882 txt = temp_file.read() |
72
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883 xml_dom = xml.parseXml(txt)._get_documentElement() |
0
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884 temp_file.close() |
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|
885 (x_size,y_size) = self.GetClientSize() |
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886 (x_pos,y_pos) = self.GetPositionTuple() |
19
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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887 if self.IsMaximized(): max = 1 |
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888 else: max = 0 |
0
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|
889 xml_dom.setAttribute("height", str(y_size)) |
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|
890 xml_dom.setAttribute("width", str(x_size)) |
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|
891 xml_dom.setAttribute("posx", str(x_pos)) |
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|
892 xml_dom.setAttribute("posy", str(y_pos)) |
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|
893 xml_dom.setAttribute("maximized", str(max)) |
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|
894 layout = xml_dom.getElementsByTagName("DockLayout") |
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|
895 try: |
72
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|
896 textnode = xml.safe_get_text_node(layout[0]) |
0
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|
897 textnode._set_nodeValue(str(self._mgr.SavePerspective())) |
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|
898 except: |
72
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|
899 elem = minidom.Element('DockLayout') |
0
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|
900 elem.setAttribute("DO_NO_EDIT","True") |
72
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|
901 textnode = xml.safe_get_text_node(elem) |
0
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|
902 textnode._set_nodeValue(str(self._mgr.SavePerspective())) |
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|
903 xml_dom.appendChild(elem) |
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|
904 temp_file = open(filename, "w") |
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|
905 temp_file.write(xml_dom.toxml(1)) |
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|
906 temp_file.close() |
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|
907 |
66 | 908 @debugging |
0
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|
909 def build_hotkeys(self): |
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|
910 self.mainmenu.accel.xaccel.extend(self.chat.get_hot_keys()) |
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|
911 self.mainmenu.accel.xaccel.extend(self.map.get_hot_keys()) |
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|
912 |
66 | 913 @debugging |
0
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|
914 def start_timer(self): |
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|
915 self.poll_timer.Start(100) |
66 | 916 s = component.get('settings') |
0
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|
917 if s.get_setting("Heartbeat") == "1": |
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|
918 self.ping_timer.Start(1000*60) |
74 | 919 logger.debug("starting heartbeat...", True) |
0
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|
920 |
66 | 921 @debugging |
0
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|
922 def kill_mplay_session(self): |
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|
923 self.game_name = "" |
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|
924 self.session.start_disconnect() |
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|
925 |
66 | 926 @debugging |
0
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|
927 def quit_game(self, evt): |
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|
928 dlg = wx.MessageDialog(self,"Exit gaming session?","Game Session",wx.YES_NO) |
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|
929 if dlg.ShowModal() == wx.ID_YES: |
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|
930 self.session.exitCondition.notifyAll() |
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|
931 dlg.Destroy() |
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|
932 self.kill_mplay_session() |
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|
933 |
66 | 934 @debugging |
0
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|
935 def on_status_event(self, evt): |
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|
936 id = evt.get_id() |
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|
937 status = evt.get_data() |
19
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Beginning of Code Clean-up. Some code untested, may break!
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|
938 if id == orpg.networking.mplay_client.STATUS_SET_URL: self.status.set_url(status) |
0
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|
939 |
66 | 940 @debugging |
0
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941 def on_player_event(self, evt): |
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|
942 id = evt.get_id() |
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|
943 player = evt.get_data() |
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|
944 display_name = self.chat.chat_display_name(player) |
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945 time_str = time.strftime("%H:%M", time.localtime()) |
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946 if id == orpg.networking.mplay_client.PLAYER_NEW: |
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947 self.players.add_player(player) |
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|
948 self.chat.InfoPost(display_name + " (enter): " + time_str) |
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|
949 elif id == orpg.networking.mplay_client.PLAYER_DEL: |
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950 self.players.del_player(player) |
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|
951 self.chat.InfoPost(display_name + " (exit): " + time_str) |
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|
952 elif id == orpg.networking.mplay_client.PLAYER_UPDATE: |
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|
953 self.players.update_player(player) |
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|
954 self.players.Refresh() |
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|
955 |
66 | 956 @debugging |
0
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|
957 def on_group_event(self, evt): |
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|
958 id = evt.get_id() |
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|
959 data = evt.get_data() |
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Beginning of Code Clean-up. Some code untested, may break!
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|
960 if id == orpg.networking.mplay_client.GROUP_NEW: self.gs.add_room(data) |
0
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|
961 elif id == orpg.networking.mplay_client.GROUP_DEL: |
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|
962 self.password_manager.RemoveGroupData(data) |
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|
963 self.gs.del_room(data) |
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Beginning of Code Clean-up. Some code untested, may break!
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|
964 elif id == orpg.networking.mplay_client.GROUP_UPDATE: self.gs.update_room(data) |
0
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|
965 |
66 | 966 @debugging |
0
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|
967 def on_receive(self, data, player): |
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|
968 # see if we are ignoring this user |
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|
969 (ignore_id,ignore_name) = self.session.get_ignore_list() |
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|
970 for m in ignore_id: |
66 | 971 if m == player[2]: logger.debug("ignoring message from player:" + player[0], True); return |
0
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|
972 |
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|
973 # ok we are not ignoring this message |
74 | 974 #recvSound = "RecvSound" # this will be the default sound. Whisper will change this below |
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Beginning of Code Clean-up. Some code untested, may break!
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975 if player: display_name = self.chat.chat_display_name(player) |
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976 else: display_name = "Server Administrator" |
0
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977 |
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978 if data[:5] == "<tree": |
115 | 979 ### Alpha ### Allows users to decide if they want the node or not. |
980 dlg = wx.MessageDialog(None, display_name + 'is trying to send you a tree node. Accept?', 'Question', | |
981 wx.YES_NO | wx.NO_DEFAULT | wx.ICON_QUESTION) | |
982 if dlg.ShowModal() == wx.ID_YES: | |
983 dlg.Destroy() | |
984 self.tree.on_receive_data(data,player) | |
985 self.chat.InfoPost(display_name + " has sent you a tree node...") | |
0
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986 |
19
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987 elif data[:4] == "<map": self.map.new_data(data) |
0
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988 |
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989 elif data[:5] == "<chat": |
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990 msg = orpg.chat.chat_msg.chat_msg(data) |
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991 self.chat.post_incoming_msg(msg,player) |
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992 else: |
66 | 993 """ |
994 all this below code is for comptiablity with older clients and can | |
995 be removed after a bit | |
996 """ | |
997 import warnings | |
998 warnings.warn("Getting here is bad, find out how and fix it", | |
999 DeprecationWarning, 2) | |
0
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1000 if data[:3] == "/me": |
66 | 1001 """ |
1002 This fixes the emote coloring to comply with what has been | |
1003 asked for by the user population, not to mention, what I | |
1004 committed to many moons ago. In doing so, Woody's scheme has | |
1005 been tossed out. I'm sure Woody won't be happy but I'm | |
1006 invoking developer priveledge to satisfy user request, not to | |
1007 mention, this scheme actually makes more sense. In Woody's | |
1008 scheme, a user could over-ride another users emote color. This | |
1009 doesn't make sense, rather, people dictate their OWN colors... | |
1010 which is as it should be in the first place and is as it has | |
1011 been with normal text. In short, this makes sense and is | |
1012 consistent. | |
1013 """ | |
0
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1014 data = data.replace( "/me", "" ) |
66 | 1015 """ |
1016 Check to see if we find the closing '>' for the font within the | |
1017 first 22 values | |
1018 """ | |
0
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1019 index = data[:22].find( ">" ) |
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1020 if index == -1: |
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1021 data = "** " + self.chat.colorize( self.chat.infocolor, display_name + data ) + " **" |
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1022 |
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1023 else: |
66 | 1024 """ |
1025 This means that we found a valid font string, so we can | |
1026 simply plug the name into the string between the start and | |
1027 stop font delimiter | |
1028 """ | |
0
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1029 print "pre data = " + data |
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1030 data = data[:22] + "** " + display_name + " " + data[22:] + " **" |
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1031 print "post data = " + data |
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1032 |
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1033 elif data[:2] == "/w": |
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1034 data = data.replace("/w","") |
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1035 data = "<b>" + display_name + "</b> (whispering): " + data |
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1036 |
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1037 else: |
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1038 # Normal text |
19
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1039 if player: data = "<b>" + display_name + "</b>: " + data |
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1040 else: data = "<b><i><u>" + display_name + "</u>-></i></b> " + data |
0
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1041 self.chat.Post(data) |
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1042 |
66 | 1043 @debugging |
0
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1044 def on_mplay_event(self, evt): |
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1045 id = evt.get_id() |
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1046 if id == orpg.networking.mplay_client.MPLAY_CONNECTED: |
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1047 self.chat.InfoPost("Game connected!") |
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1048 self.gs.set_connected(1) |
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1049 self.password_manager.ClearPassword("ALL") |
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1050 |
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1051 elif id == orpg.networking.mplay_client.MPLAY_DISCONNECTED: |
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1052 self.poll_timer.Stop() |
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1053 self.ping_timer.Stop() |
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1054 self.chat.SystemPost("Game disconnected!") |
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1055 self.players.reset() |
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1056 self.gs.set_connected(0) |
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1057 self.status.set_connect_status("Not Connected") |
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1058 |
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1059 ####Begin changes for Custom Exit Message by mDuo13###### |
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1060 elif id == orpg.networking.mplay_client.MPLAY_DISCONNECTING: |
66 | 1061 settings = component.get('settings') |
0
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1062 custom_msg = settings.get_setting("dcmsg") |
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1063 custom_msg=custom_msg[:80] |
19
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1064 if custom_msg[:3]=="/me": self.chat.send_chat_message(custom_msg[3:], 3) |
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1065 else: self.chat.system_message(custom_msg) |
0
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1066 #####End Changes for Custom Exit Message by mDuo13 |
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1067 |
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1068 elif id== orpg.networking.mplay_client.MPLAY_GROUP_CHANGE: |
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1069 group = evt.get_data() |
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1070 self.chat.InfoPost("Moving to room '"+group[1]+"'..") |
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1071 if self.gs : self.gs.set_cur_room_text(group[1]) |
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1072 self.players.reset() |
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1073 elif id== orpg.networking.mplay_client.MPLAY_GROUP_CHANGE_F: |
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1074 self.chat.SystemPost("Room access denied!") |
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1075 |
66 | 1076 @debugging |
0
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1077 def OnCloseWindow(self, event): |
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1078 dlg = wx.MessageDialog(self, "Quit OpenRPG?", "OpenRPG", wx.YES_NO) |
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1079 if dlg.ShowModal() == wx.ID_YES: |
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1080 dlg.Destroy() |
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1081 self.closed_confirmed() |
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1082 |
66 | 1083 @debugging |
0
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1084 def closed_confirmed(self): |
66 | 1085 self.activeplugins = component.get('plugins') |
0
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1086 self.aliaslib.OnMB_FileSave(None) |
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1087 |
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1088 #following lines added by mDuo13 |
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1089 #########plugin_disabled()######### |
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1090 for plugin_fname in self.activeplugins.keys(): |
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1091 plugin = self.activeplugins[plugin_fname] |
19
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1092 try: plugin.plugin_disabled() |
0
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1093 except Exception, e: |
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1094 traceback.print_exc() |
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1095 #end mDuo13 added code |
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1096 self.saveLayout() |
71
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1097 try: settings.save() |
66 | 1098 except Exception: |
1099 logger.general("[WARNING] Error saving 'settings' component", True) | |
0
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1100 |
19
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1101 try: self.map.pre_exit_cleanup() |
66 | 1102 except Exception: |
1103 logger.general("[WARNING] Map error pre_exit_cleanup()", True) | |
0
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1104 |
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1105 try: |
71
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1106 save_tree = string.upper(settings.get_setting("SaveGameTreeOnExit")) |
0
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1107 if (save_tree != "0") and (save_tree != "False") and (save_tree != "NO"): |
71
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1108 self.tree.save_tree(settings.get_setting("gametree")) |
66 | 1109 except Exception: |
1110 logger.general("[WARNING] Error saving gametree", True) | |
0
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1111 |
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1112 if self.session.get_status() == orpg.networking.mplay_client.MPLAY_CONNECTED: self.kill_mplay_session() |
0
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1113 |
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1114 try: |
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1115 #Kill all the damn timers |
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1116 self.sound_player.timer.Stop() |
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1117 del self.sound_player.timer |
66 | 1118 except Exception: |
1119 logger.general("sound didn't die properly.", True) | |
0
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1120 |
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1121 try: |
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1122 self.poll_timer.Stop() |
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1123 self.ping_timer.Stop() |
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1124 self.chat.parent.chat_timer.Stop() |
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1125 self.map.canvas.zoom_display_timer.Stop() |
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1126 self.map.canvas.image_timer.Stop() |
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1127 self.status.timer.Stop() |
14 | 1128 del self.ping_timer; del self.poll_timer; del self.chat.parent.chat_timer |
1129 del self.map.canvas.zoom_display_timer; del self.map.canvas.image_timer; del self.status.timer | |
66 | 1130 except Exception: |
1131 logger.general("some timer didn't die properly.", True) | |
1132 | |
0
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1133 self._mgr.UnInit() |
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1134 mainapp = wx.GetApp() |
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1135 mainapp.ExitMainLoop() |
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1136 self.Destroy() |
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1137 |
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1138 try: |
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1139 if self.server_pipe != None: |
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1140 dlg = wx.ProgressDialog("Exit","Stoping server",2,self) |
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1141 dlg.Update(2) |
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1142 dlg.Show(True) |
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1143 self.server_pipe.write("\nkill\n") |
66 | 1144 logger.general("Killing Server process:", True) |
0
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1145 time.sleep(5) |
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1146 self.server_stop() |
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1147 self.server_pipe.close() |
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1148 self.std_out.close() |
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1149 self.server_thread.exit() |
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1150 dlg.Destroy() |
66 | 1151 logger.general("Server killed:", True) |
1152 except Exception: | |
1153 pass | |
0
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1154 |
98 | 1155 ######################################## |
1156 ## About Dialog class | |
1157 ######################################## | |
1158 class AboutORPG(wx.Frame): | |
1159 def __init__(self, parent): | |
1160 super(AboutORPG, self).__init__(parent, -1, "About 'Traipse' OpenRPG") | |
1161 icon = None | |
1162 icon = wx.Icon(dir_struct["icon"]+'d20.ico', wx.BITMAP_TYPE_ICO) | |
1163 self.SetIcon( icon ) | |
1164 sizer = wx.GridBagSizer(hgap=1, vgap=1) | |
1165 height = 425; width = 350 | |
1166 self.About = wx.TextCtrl(self, -1, size=wx.DefaultSize, style=wx.TE_MULTILINE | wx.TE_READONLY) | |
1167 img = wx.Image(dir_struct['icon']+'splash.gif', wx.BITMAP_TYPE_ANY).ConvertToBitmap() | |
1168 image = wx.StaticBitmap(self, -1, img, size=wx.DefaultSize) | |
1169 sizer.Add(image, (0,0), flag=wx.ALIGN_CENTER_HORIZONTAL|wx.ALL|wx.ADJUST_MINSIZE) | |
1170 sizer.Add(self.About, (1,0), flag=wx.EXPAND) | |
1171 self.SetSizer(sizer) | |
1172 self.SetAutoLayout(True) | |
1173 self.SetSize((width, height)) | |
1174 sizer.AddGrowableCol(0) | |
1175 sizer.AddGrowableCol(1) | |
1176 sizer.AddGrowableRow(1) | |
1177 self.Bind(wx.EVT_CLOSE, self.Min) | |
1178 self.Min(None) | |
1179 | |
1180 description = "OpenRPG is a Virtual Game Table that allows users to connect via a network and play table " | |
1181 description += "top games with friends. 'Traipse' is an OpenRPG distro that is easy to setup and provides superb " | |
1182 description += "functionality. OpenRPG is originally designed by Chris Davis." | |
1183 | |
1184 license = "OpenRPG is free software; you can redistribute it and/or modify it " | |
1185 license += "under the terms of the GNU General Public License as published by the Free Software Foundation; " | |
1186 license += "either version 2 of the License, or (at your option) any later version.\n\n" | |
1187 license += "OpenRPG and Traipse 'OpenRPG' is distributed in the hope that it will be useful, but WITHOUT ANY " | |
1188 license += "WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. " | |
1189 license += "See the GNU General Public License for more details. You should have received a copy of " | |
1190 license += "the GNU General Public License along with Traipse 'OpenRPG'; if not, write to " | |
1191 license += "the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA \n\n" | |
1192 license += "'Traipse' and the 'Traipse' Logo are trademarks of Mad Mathematics Laboratories." | |
1193 | |
1194 self.About.AppendText(description+'\n\n') | |
1195 self.About.AppendText(license+'\n\n') | |
1196 self.About.AppendText('OpenRPG Developers:\n') | |
1197 orpg_devs = ['Thomas Baleno', 'Andrew Bennett', 'Lex Berezhny', 'Ted Berg', | |
1198 'Bernhard Bergbauer', 'Chris Blocher', 'David Byron', 'Ben Collins-Sussman', 'Robin Cook', 'Greg Copeland', | |
1199 'Chris Davis', 'Michael Edwards', 'Andrew Ettinger', 'Todd Faris', 'Dj Gilcrease', | |
1200 'Christopher Hickman', 'Paul Hosking', 'Brian Manning', 'Scott Mackay', 'Jesse McConnell', | |
1201 'Brian Osman', 'Rome Reginelli', 'Christopher Rouse', 'Dave Sanders', 'Tyler Starke', 'Mark Tarrabain'] | |
1202 for dev in orpg_devs: | |
1203 self.About.AppendText(dev+'\n') | |
1204 | |
1205 def Min(self, evt): | |
1206 self.Hide() | |
0
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1207 |
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1208 ######################################## |
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1209 ## Application class |
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1210 ######################################## |
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1211 class orpgSplashScreen(wx.SplashScreen): |
66 | 1212 @debugging |
0
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1213 def __init__(self, parent, bitmapfile, duration, callback): |
19
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1214 wx.SplashScreen.__init__(self, wx.Bitmap(bitmapfile), |
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1215 wx.SPLASH_CENTRE_ON_SCREEN | wx.SPLASH_TIMEOUT, duration, None, -1) |
0
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1216 self.callback = callback |
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1217 self.closing = False |
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1218 self.Bind(wx.EVT_CLOSE, self.callback) |
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1219 |
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1220 class orpgApp(wx.App): |
66 | 1221 @debugging |
0
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1222 def OnInit(self): |
66 | 1223 |
1224 component.add('log', logger) | |
1225 component.add('xml', xml) | |
71
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Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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1226 component.add('settings', settings) |
66 | 1227 component.add('validate', validate) |
1228 component.add("tabbedWindows", []) | |
1229 | |
74 | 1230 logger._set_log_level = int(settings.get_setting('LoggingLevel')) |
1231 logger._set_log_to_console(False) | |
1232 | |
116 | 1233 Update Manager |
1234 self.manifest = manifest.ManifestChanges() | |
66 | 1235 |
0
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1236 self.called = False |
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1237 wx.InitAllImageHandlers() |
66 | 1238 self.splash = orpgSplashScreen(None, dir_struct["icon"] + 'splash13.jpg', 3000, self.AfterSplash) |
0
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1239 self.Bind(wx.EVT_KEY_DOWN, self.OnKeyPress) |
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1240 self._crust = None |
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1241 wx.Yield() |
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1242 return True |
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1243 |
66 | 1244 @debugging |
0
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1245 def OnKeyPress(self, evt): |
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1246 #Event handler |
19
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1247 if evt.AltDown() and evt.CmdDown() and evt.KeyCode == ord('I'): self.ShowShell() |
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1248 else: evt.Skip() |
0
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1249 |
66 | 1250 @debugging |
0
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1251 def ShowShell(self): |
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1252 #Show the PyCrust window. |
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1253 if not self._crust: |
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1254 self._crust = wx.py.crust.CrustFrame(self.GetTopWindow()) |
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1255 self._crust.shell.interp.locals['app'] = self |
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1256 win = wx.FindWindowAtPointer() |
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1257 self._crust.shell.interp.locals['win'] = win |
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1258 self._crust.Show() |
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1259 |
66 | 1260 @debugging |
0
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1261 def AfterSplash(self,evt): |
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1262 if not self.called: |
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1263 self.splash.Hide() |
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1264 self.called = True |
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1265 self.frame = orpgFrame(None, wx.ID_ANY, MENU_TITLE) |
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1266 self.frame.Raise() |
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1267 self.frame.Refresh() |
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1268 self.frame.Show(True) |
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1269 self.SetTopWindow(self.frame) |
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1270 #self.frame.show_dlgs() |
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1271 self.frame.post_show_init() |
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1272 wx.CallAfter(self.splash.Close) |
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1273 return True |
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1274 |
66 | 1275 @debugging |
14 | 1276 def OnExit_CleanUp(self): |
74 | 1277 logger.debug("Preforming cleanup\n") |
19
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1278 try: del os.environ["OPENRPG_BASE"] |
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1279 except: pass |
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1280 try: os.remove(os.environ["OPENRPG_BASE"] + os.sep + 'orpg' + os.sep + 'dirpath' + os.sep + 'approot.py') |
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1281 except: pass |
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1282 try: os.remove(os.environ["OPENRPG_BASE"] + os.sep + 'orpg' + os.sep + 'dirpath' + os.sep + 'approot.pyc') |
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1283 except: pass |
14 | 1284 |
66 | 1285 @debugging |
14 | 1286 def OnExit(self): |
1287 self.OnExit_CleanUp() | |
5
5a2c95067daf
This update causes the software to remove approot.py and approot.pyc
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1288 #Exit |
74 | 1289 logger.debug("Main Application Exit\n\n") |