Mercurial > traipse_dev
annotate orpg/main.py @ 90:d1aff41c031b alpha
Traipse Alpha 'OpenRPG' {090919-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
00:
Adds menu changes to draw attention to important updates, errors, or other events. (image info coming soon)
Traipse URL is not included in the repos tab and is set as default.
01:
Fixes Copy for Windows and Linux (finally!!) users.
Fixes incomplete update to Grid and List nodes.
Fixes incomplete update to Chat Commands.
02:
Fixes problems with Remote Image Upload.
Fixes Drop and Drag of Minis to Map.
CherryPy can now use any image in the webfiles/ folder and sub-folders.
CherryPy can now Drop and Drag Minis to the Map.
03:
Minor changes to Update Manager's GUI.
Expert recommendation warning added to Revision Update.
Step down compatibility with open_rpg & component added to orpgCore.
19-00:
Better backwards compatibility in orpgCore.
Using majority of 'Grumpy' network folder to correct server lag.
author | sirebral |
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date | Sat, 19 Sep 2009 06:45:21 -0500 |
parents | bdbeafcb2ef4 |
children | af6bf998f425 |
rev | line source |
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0
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1 #!/usr/bin/env python |
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2 # Copyright (C) 2000-2001 The OpenRPG Project |
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3 # |
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4 # openrpg-dev@lists.sourceforge.net |
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5 # |
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6 # This program is free software; you can redistribute it and/or modify |
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7 # it under the terms of the GNU General Public License as published by |
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8 # the Free Software Foundation; either version 2 of the License, or |
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9 # (at your option) any later version. |
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10 # |
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11 # This program is distributed in the hope that it will be useful, |
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12 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 # GNU General Public License for more details. |
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15 # |
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16 # You should have received a copy of the GNU General Public License |
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17 # along with this program; if not, write to the Free Software |
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18 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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19 # -- |
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20 # |
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21 # File: main.py |
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22 # Author: Chris Davis |
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23 # Maintainer: |
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24 # Version: |
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25 # $Id: main.py,v 1.153 2008/01/24 03:52:03 digitalxero Exp $ |
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26 # |
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27 # Description: This is the main entry point of the oprg application |
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28 # |
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29 |
14 | 30 __version__ = "$Id: main.py,v 1.154 2009/07/19 03:52:03 madmathlabs Exp $" |
0
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31 |
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32 from orpg.orpg_wx import * |
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33 from orpg.orpgCore import * |
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34 from orpg_version import * |
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35 from orpg.orpg_windows import * |
66 | 36 |
74 | 37 import wx.py |
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38 from orpg import minidom |
0
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39 import orpg.player_list |
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40 import orpg.tools.pluginui as pluginUI |
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41 import orpg.tools.aliaslib |
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42 import orpg.tools.toolBars |
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43 import orpg.tools.orpg_sound |
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44 import orpg.tools.rgbhex |
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45 import orpg.gametree.gametree |
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46 import orpg.chat.chatwnd |
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47 import orpg.networking.gsclient |
0
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48 import orpg.networking.mplay_client |
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49 import orpg.mapper.map |
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50 import orpg.mapper.images |
66 | 51 |
49
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52 import upmana.updatemana |
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53 import upmana.manifest as manifest |
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54 |
74 | 55 from orpg.dirpath import dir_struct |
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56 from orpg.dieroller.utils import DiceManager |
74 | 57 from orpg.tools.orpg_settings import settings |
66 | 58 from orpg.tools.validate import validate |
59 from orpg.tools.passtool import PassTool | |
79
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60 from orpg.tools.orpg_log import logger, crash |
66 | 61 from orpg.tools.decorators import debugging |
62 from orpg.tools.metamenus import MenuBarEx | |
63 | |
64 #from xml.etree.ElementTree import ElementTree, Element | |
65 #from xml.etree.ElementTree import fromstring, tostring | |
66 from orpg.orpg_xml import xml #to be replaced by etree | |
67 | |
68 | |
0
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69 #################################### |
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70 ## Main Frame |
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71 #################################### |
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72 |
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73 |
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74 class orpgFrame(wx.Frame): |
66 | 75 @debugging |
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76 def __init__(self, parent, id, title): |
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77 wx.Frame.__init__(self, parent, id, title, wx.Point(100, 100), wx.Size(600,420), style=wx.DEFAULT_FRAME_STYLE) |
66 | 78 self.validate = component.get("validate") |
74 | 79 logger.debug("Enter orpgFrame") |
80 self.rgb = orpg.tools.rgbhex.RGBHex() | |
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81 self._mgr = AUI.AuiManager(self) |
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82 |
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83 # Determine which icon format to use |
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84 icon = None |
66 | 85 if wx.Platform == '__WXMSW__': icon = wx.Icon(dir_struct["icon"]+'d20.ico', wx.BITMAP_TYPE_ICO) |
86 else: icon = wx.Icon(dir_struct["icon"]+"d20.xpm", wx.BITMAP_TYPE_XPM) | |
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87 self.SetIcon( icon ) |
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88 |
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89 # create session |
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90 call_backs = {"on_receive":self.on_receive, |
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91 "on_mplay_event":self.on_mplay_event, |
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92 "on_group_event":self.on_group_event, |
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93 "on_player_event":self.on_player_event, |
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94 "on_status_event":self.on_status_event, |
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95 "on_password_signal":self.on_password_signal, |
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96 "orpgFrame":self} |
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97 self.settings = component.get('settings') #Arbitrary until settings updated with Core. |
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98 self.session = orpg.networking.mplay_client.mplay_client(self.settings.get_setting("player"), call_backs) |
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99 self.poll_timer = wx.Timer(self, wx.NewId()) |
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100 self.Bind(wx.EVT_TIMER, self.session.poll, self.poll_timer) |
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101 self.poll_timer.Start(100) |
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102 self.ping_timer = wx.Timer(self, wx.NewId()) |
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103 self.Bind(wx.EVT_TIMER, self.session.update, self.ping_timer) |
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104 |
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105 # create roller manager |
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106 self.DiceManager = DiceManager(settings.get_setting("dieroller")) |
66 | 107 component.add('DiceManager', self.DiceManager) |
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108 |
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109 #create password manager --SD 8/03 |
66 | 110 self.password_manager = component.get('password_manager') |
111 component.add("session", self.session) | |
112 component.add('frame', self) | |
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113 |
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114 # build frame windows |
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115 self.build_menu() |
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116 self.build_gui() |
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117 self.build_hotkeys() |
66 | 118 |
119 logger.debug("GUI Built") | |
120 component.add("chat",self.chat) | |
121 component.add("map",self.map) | |
122 component.add("alias", self.aliaslib) | |
123 | |
74 | 124 logger.debug("openrpg components all added") |
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125 self.tree.load_tree(settings.get_setting("gametree")) |
66 | 126 logger.debug("Tree Loaded") |
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127 self.players.size_cols() |
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128 |
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129 #Load the Plugins This has to be after the chat component has been added |
66 | 130 component.add('pluginmenu', self.pluginMenu) |
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131 self.pluginsFrame.Start() |
66 | 132 logger.debug("plugins reloaded and startup plugins launched") |
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133 self.Bind(wx.EVT_CLOSE, self.OnCloseWindow) |
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134 |
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135 #Load Update Manager |
66 | 136 component.add('updatemana', self.updateMana) |
137 logger.debug("update manager reloaded") | |
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138 self.Bind(wx.EVT_CLOSE, self.OnCloseWindow) |
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139 |
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140 #Load Update Manager |
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141 component.add('debugconsole', self.debugger) |
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142 logger.debug("debugger window") |
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143 self.Bind(wx.EVT_CLOSE, self.OnCloseWindow) |
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144 |
66 | 145 @debugging |
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146 def post_show_init(self): |
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147 """Some Actions need to be done after the main fram is drawn""" |
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148 self.players.size_cols() |
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149 |
66 | 150 @debugging |
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151 def get_activeplugins(self): |
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152 try: tmp = self.pluginsFrame.get_activeplugins() |
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153 except: tmp = {} |
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154 return tmp |
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155 |
66 | 156 @debugging |
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157 def get_startplugins(self): |
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158 try: tmp = self.pluginsFrame.get_startplugins() |
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159 except: tmp = {} |
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160 return tmp |
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161 |
66 | 162 @debugging |
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163 def on_password_signal(self,signal,type,id,data): |
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164 try: |
66 | 165 msg = ["DEBUG: password response= ", |
166 str(signal), | |
167 " (T:", | |
168 str(type), | |
169 " #", | |
170 str(id), | |
171 ")"] | |
172 logger.debug("".join(msg)) | |
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173 id = int(id) |
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174 type = str(type) |
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175 data = str(data) |
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176 signal = str(signal) |
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177 if signal == "fail": |
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178 if type == "server": self.password_manager.ClearPassword("server", 0) |
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179 elif type == "admin": self.password_manager.ClearPassword("admin", int(id)) |
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180 elif type == "room": self.password_manager.ClearPassword("room", int(id)) |
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181 else: pass |
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182 except: traceback.print_exc() |
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183 |
66 | 184 @debugging |
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185 def build_menu(self): |
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186 menu = \ |
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187 [[ |
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188 ['&OpenRPG'], |
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189 [' &Settings\tCtrl-S'], |
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190 [' -'], |
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191 [' Tab Styles'], |
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192 [' Slanted'], |
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193 [' Colorful', "check"], |
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194 [' Black and White', "check"], |
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195 [' Aqua', "check"], |
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196 [' Custom', "check"], |
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197 [' Flat'], |
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198 [' Black and White', "check"], |
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199 [' Aqua', "check"], |
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200 [' Custom', "check"], |
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201 [' NewMap'], |
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202 [' -'], |
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203 [' &Exit'] |
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204 ], |
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205 [ |
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206 ['&Game Server'], |
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207 [' &Browse Servers\tCtrl-B'], |
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208 [' -'], |
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209 [' Server Heartbeat', "check"], |
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210 [' -'], |
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211 [' &Start Server'] |
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212 ], |
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213 [ |
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214 ['&Tools'], |
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215 [' Logging Level'], |
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216 [' Debug', "check"], |
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217 [' Note', "check"], |
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218 [' Info', "check"], |
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219 [' General', "check"], |
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220 [' -'], |
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221 [' Password Manager', "check"], |
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222 [' -'], |
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223 [' Sound Toolbar', "check"], |
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224 [' Dice Bar\tCtrl-D', "check"], |
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225 [' Map Bar', "check"], |
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226 [' Status Bar\tCtrl-T', "check"], |
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227 ], |
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228 [ |
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229 ['&Help'], |
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230 [' &About'], |
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231 [' Online User Guide'], |
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232 [' Change Log'], |
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233 [' Report a Bug'] |
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234 ]] |
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235 |
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236 self.mainmenu = MenuBarEx(self, menu) |
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237 if settings.get_setting('Heartbeat') == '1': |
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238 self.mainmenu.SetMenuState("GameServerServerHeartbeat", True) |
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239 |
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240 tabtheme = settings.get_setting('TabTheme') #This change is stable. TaS. |
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241 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", tabtheme == 'slanted&colorful') |
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242 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", tabtheme == 'slanted&bw') |
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243 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", tabtheme == 'slanted&aqua') |
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244 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", tabtheme == 'flat&bw') |
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245 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", tabtheme == 'flat&aqua') |
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246 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", tabtheme == 'customslant') |
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247 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", tabtheme == 'customflat') |
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248 |
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249 lvl = int(settings.get_setting('LoggingLevel')) |
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250 if lvl & ORPG_DEBUG: self.mainmenu.SetMenuState("ToolsLoggingLevelDebug", True) |
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251 if lvl & ORPG_DEBUG: self.mainmenu.SetMenuState("ToolsLoggingLevelNote", True) |
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252 if lvl & ORPG_INFO: self.mainmenu.SetMenuState("ToolsLoggingLevelInfo", True) |
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253 if lvl & ORPG_GENERAL: self.mainmenu.SetMenuState("ToolsLoggingLevelGeneral", True) |
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254 |
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255 self.pluginMenu = wx.Menu() |
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256 item = wx.MenuItem(self.pluginMenu, wx.ID_ANY, "Control Panel", "Control Panel") |
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257 self.Bind(wx.EVT_MENU, self.OnMB_PluginControlPanel, item) |
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258 |
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259 self.pluginMenu.AppendItem(item) |
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260 self.pluginMenu.AppendSeparator() |
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261 self.mainmenu.Insert(2, self.pluginMenu, "&Plugins") |
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262 |
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263 # Traipse Suite of Additions. |
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264 self.traipseSuite = wx.Menu() |
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265 self.mainmenu.Insert(5, self.traipseSuite, "&Traipse Suite") |
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266 |
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267 mana = wx.MenuItem(self.traipseSuite, wx.ID_ANY, "Update Manager", "Update Manager") |
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268 self.Bind(wx.EVT_MENU, self.OnMB_UpdateManagerPanel, mana) |
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269 self.traipseSuite.AppendItem(mana) |
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270 |
86 | 271 self.debugConsole = wx.MenuItem(self.traipseSuite, -1, "Debug Console", "Debug Console") |
272 self.Bind(wx.EVT_MENU, self.OnMB_DebugConsole, self.debugConsole) | |
273 self.traipseSuite.AppendItem(self.debugConsole) | |
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274 |
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275 |
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276 ################################# |
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277 ## All Menu Events |
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278 ################################# |
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279 #Tab Styles Menus |
66 | 280 @debugging |
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281 def SetTabStyles(self, *args, **kwargs): |
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282 |
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283 tabtheme = settings.get_setting('TabTheme') #This change is stable. TaS. |
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284 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", tabtheme == 'slanted&colorful') |
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285 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", tabtheme == 'slanted&bw') |
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286 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", tabtheme == 'slanted&aqua') |
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287 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", tabtheme == 'flat&bw') |
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288 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", tabtheme == 'flat&aqua') |
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289 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", tabtheme == 'customslant') |
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290 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", tabtheme == 'customflat') |
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291 |
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292 if kwargs.has_key('style'): newstyle = kwargs['style'] |
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293 else: |
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294 try: newstyle = args[1] |
74 | 295 except: logger.general('Invalid Syntax for orpgFrame->SetTabStyles(self, *args, **kwargs)'); return |
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296 if kwargs.has_key('menu'): menu = kwargs['menu'] |
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297 else: |
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298 try: menu = args[0] |
74 | 299 except: logger.general('Invalid Syntax for orpgFrame->SetTabStyles(self, *args, **kwargs)'); return |
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300 |
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301 if kwargs.has_key('graidentTo'): graidentTo = kwargs['graidentTo'] |
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302 else: graidentTo = None |
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303 if kwargs.has_key('graidentFrom'): graidentFrom = kwargs['graidentFrom'] |
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304 else: graidentFrom = None |
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305 if kwargs.has_key('textColor'): textColor = kwargs['textColor'] |
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306 else: textColor = None |
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307 |
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308 #Run though the current tabbed window list and remove those that have been closed |
66 | 309 tabbedwindows = component.get("tabbedWindows") |
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310 new = [] |
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311 for wnd in tabbedwindows: |
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312 try: style = wnd.GetWindowStyleFlag(); new.append(wnd) |
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313 except: pass |
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314 tabbedwindows = new |
66 | 315 component.add("tabbedWindows", tabbedwindows) |
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316 |
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317 #Run though the new list and set the proper styles |
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318 tabbg = settings.get_setting('TabBackgroundGradient') |
74 | 319 (red, green, blue) = self.rgb.rgb_tuple(tabbg) |
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320 |
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321 for wnd in tabbedwindows: |
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322 style = wnd.GetWindowStyleFlag() |
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323 # remove old tabs style |
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324 mirror = ~(FNB.FNB_VC71 | FNB.FNB_VC8 | FNB.FNB_FANCY_TABS | FNB.FNB_COLORFUL_TABS) |
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325 style &= mirror |
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326 style |= newstyle |
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327 wnd.SetWindowStyleFlag(style) |
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328 wnd.SetTabAreaColour(wx.Color(red, green, blue)) |
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329 if graidentTo != None: wnd.SetGradientColourTo(graidentTo) |
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330 if graidentFrom != None: wnd.SetGradientColourFrom(graidentFrom) |
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331 if textColor != None: wnd.SetNonActiveTabTextColour(textColor) |
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332 wnd.Refresh() |
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333 |
66 | 334 @debugging |
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335 def OnMB_OpenRPGNewMap(self): |
66 | 336 pass #Not Implemented yet! |
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337 |
66 | 338 @debugging |
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339 def OnMB_OpenRPGTabStylesSlantedColorful(self): |
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340 if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedColorful"): |
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341 settings.set_setting('TabTheme', 'slanted&colorful') |
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342 self.SetTabStyles("OpenRPGTabStylesSlantedColorful", FNB.FNB_VC8|FNB.FNB_COLORFUL_TABS) |
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343 else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", True) |
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344 |
66 | 345 @debugging |
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346 def OnMB_OpenRPGTabStylesSlantedBlackandWhite(self): |
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347 if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedBlackandWhite"): |
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348 settings.set_setting('TabTheme', 'slanted&bw') |
66 | 349 self.SetTabStyles("OpenRPGTabStylesSlantedBlackandWhite", |
350 FNB.FNB_VC8, graidentTo=wx.WHITE, graidentFrom=wx.WHITE, textColor=wx.BLACK) | |
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351 else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", True) |
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352 |
66 | 353 @debugging |
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354 def OnMB_OpenRPGTabStylesSlantedAqua(self): |
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355 if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedAqua"): |
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356 settings.set_setting('TabTheme', 'slanted&aqua') |
66 | 357 self.SetTabStyles("OpenRPGTabStylesSlantedAqua", FNB.FNB_VC8, |
358 graidentTo=wx.Color(0, 128, 255), graidentFrom=wx.WHITE, textColor=wx.BLACK) | |
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359 else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", True) |
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360 |
66 | 361 @debugging |
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362 def OnMB_OpenRPGTabStylesSlantedCustom(self): |
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363 if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedCustom"): |
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364 settings.set_setting('TabTheme', 'customslant') |
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365 gfrom = settings.get_setting('TabGradientFrom') |
74 | 366 (fred, fgreen, fblue) = self.rgb.rgb_tuple(gfrom) |
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367 gto = settings.get_setting('TabGradientTo') |
74 | 368 (tored, togreen, toblue) = self.rgb.rgb_tuple(gto) |
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369 tabtext = settings.get_setting('TabTextColor') |
74 | 370 (tred, tgreen, tblue) = self.rgb.rgb_tuple(tabtext) |
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371 tabbg = settings.get_setting('TabBackgroundGradient') |
74 | 372 (red, green, blue) = self.rgb.rgb_tuple(tabbg) |
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373 self.SetTabStyles("OpenRPGTabStylesSlantedCustom", FNB.FNB_VC8, |
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374 graidentTo=wx.Color(tored, togreen, toblue), graidentFrom=wx.Color(fred, fgreen, fblue), |
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375 textColor=wx.Color(tred, tgreen, tblue)) |
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376 else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", True) |
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377 |
66 | 378 @debugging |
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379 def OnMB_OpenRPGTabStylesFlatBlackandWhite(self): |
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380 if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatBlackandWhite"): |
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381 settings.set_setting('TabTheme', 'flat&bw') |
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382 self.SetTabStyles("OpenRPGTabStylesFlatBlackandWhite", FNB.FNB_FANCY_TABS, |
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383 graidentTo=wx.WHITE, graidentFrom=wx.WHITE, textColor=wx.BLACK) |
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384 else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", True) |
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385 |
66 | 386 @debugging |
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387 def OnMB_OpenRPGTabStylesFlatAqua(self): |
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388 if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatAqua"): |
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389 settings.set_setting('TabTheme', 'flat&aqua') |
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390 self.SetTabStyles("OpenRPGTabStylesFlatAqua", FNB.FNB_FANCY_TABS, |
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391 graidentTo=wx.Color(0, 128, 255), graidentFrom=wx.WHITE, textColor=wx.BLACK) |
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392 else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", True) |
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393 |
66 | 394 @debugging |
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395 def OnMB_OpenRPGTabStylesFlatCustom(self): |
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396 if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatCustom"): |
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397 settings.set_setting('TabTheme', 'customflat') |
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398 gfrom = settings.get_setting('TabGradientFrom') |
74 | 399 (fred, fgreen, fblue) = self.rgb.rgb_tuple(gfrom) |
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400 gto = settings.get_setting('TabGradientTo') |
74 | 401 (tored, togreen, toblue) = self.rgb.rgb_tuple(gto) |
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402 tabtext = settings.get_setting('TabTextColor') |
74 | 403 (tred, tgreen, tblue) = self.rgb.rgb_tuple(tabtext) |
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404 tabbg = settings.get_setting('TabBackgroundGradient') |
74 | 405 (red, green, blue) = self.rgb.rgb_tuple(tabbg) |
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406 self.SetTabStyles("OpenRPGTabStylesFlatCustom", FNB.FNB_FANCY_TABS, |
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407 graidentTo=wx.Color(tored, togreen, toblue), graidentFrom=wx.Color(fred, fgreen, fblue), |
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408 textColor=wx.Color(tred, tgreen, tblue)) |
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409 else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", True) |
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410 |
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411 #Window Menu |
66 | 412 @debugging |
0
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413 def OnMB_WindowsMenu(self, event): |
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414 menuid = event.GetId() |
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415 name = self.mainwindows[menuid] |
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416 if name == 'Alias Lib': |
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417 if self.aliaslib.IsShown(): self.aliaslib.Hide() |
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418 else: self.aliaslib.Show() |
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419 else: |
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420 if self._mgr.GetPane(name).IsShown(): self._mgr.GetPane(name).Hide() |
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421 else: self._mgr.GetPane(name).Show() |
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422 self._mgr.Update() |
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423 |
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424 #OpenRPG Menu |
66 | 425 @debugging |
0
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426 def OnMB_OpenRPGSettings(self): |
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427 dlg = orpg.tools.orpg_settings.orpgSettingsWnd(self) |
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428 dlg.Centre() |
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429 dlg.ShowModal() |
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430 |
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431 def OnMB_OpenRPGExit(self): |
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432 self.OnCloseWindow(0) |
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433 |
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434 #Game Server Menu |
66 | 435 @debugging |
0
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436 def OnMB_GameServerBrowseServers(self): |
19
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437 if self._mgr.GetPane("Browse Server Window").IsShown() == True: self._mgr.GetPane("Browse Server Window").Hide() |
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438 else: self._mgr.GetPane("Browse Server Window").Show() |
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439 self._mgr.Update() |
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440 |
66 | 441 @debugging |
0
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442 def OnMB_GameServerServerHeartbeat(self): |
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443 if self.mainmenu.GetMenuState("GameServerServerHeartbeat"): settings.set_setting('Heartbeat', '1') |
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444 else: settings.set_setting('Heartbeat', '0') |
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445 |
66 | 446 @debugging |
0
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447 def OnMB_GameServerStartServer(self): |
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448 start_dialog = wx.ProgressDialog( "Server Loading", "Server Loading, Please Wait...", 1, self ) |
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449 # Spawn the new process and close the stdout handle from it |
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450 start_dialog.Update( 0 ) |
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451 # Adjusted following code to work with win32, can't test for Unix |
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452 # as per reported bug 586227 |
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453 if wx.Platform == "__WXMSW__": |
66 | 454 arg = '\"' + os.path.normpath(dir_struct["home"] + 'start_server_gui.py') + '\"' |
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455 args = ( sys.executable, arg ) |
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456 else: |
66 | 457 arg = dir_struct["home"] + 'start_server_gui.py' |
0
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458 args = (arg,arg) |
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459 os.spawnv( os.P_NOWAIT, sys.executable, args ) |
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460 start_dialog.Update( 1 ) |
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461 start_dialog.Show(False) |
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462 start_dialog.Destroy() |
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463 |
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464 # Tools Menu |
66 | 465 @debugging |
0
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466 def OnMB_PluginControlPanel(self, evt): |
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467 if self.pluginsFrame.IsShown() == True: self.pluginsFrame.Hide() |
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468 else: self.pluginsFrame.Show() |
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469 |
66 | 470 @debugging |
49
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471 def OnMB_UpdateManagerPanel(self, evt): |
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472 if self.updateMana.IsShown() == True: self.updateMana.Hide() |
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473 else: self.updateMana.Show() |
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474 |
66 | 475 @debugging |
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476 def OnMB_DebugConsole(self, evt): |
86 | 477 ## Alpha ## |
478 self.traipseSuite.RemoveItem(self.debugConsole) | |
479 self.debugConsole.SetBitmap(wx.Bitmap(dir_struct["icon"] + 'clear.gif')) | |
480 self.traipseSuite.AppendItem(self.debugConsole) | |
481 self.mainmenu.Replace(8, self.traipseSuite, '&Traipse Suite') | |
482 ########### | |
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483 if self.debugger.IsShown() == True: self.debugger.Hide() |
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484 else: self.debugger.Show() |
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485 |
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486 @debugging |
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487 def OnMB_ToolsLoggingLevelDebug(self): |
66 | 488 lvl = logger.log_level |
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489 if self.mainmenu.GetMenuState("ToolsLoggingLevelDebug"): lvl |= ORPG_DEBUG |
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490 else: lvl &= ~ORPG_DEBUG |
66 | 491 logger.log_level = lvl |
492 settings.set('LoggingLevel', lvl) | |
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493 |
66 | 494 @debugging |
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495 def OnMB_ToolsLoggingLevelNote(self): |
66 | 496 lvl = logger.log_level |
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497 if self.mainmenu.GetMenuState("ToolsLoggingLevelNote"): lvl |= ORPG_DEBUG |
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498 else: lvl &= ~ORPG_DEBUG |
66 | 499 logger.log_level = lvl |
500 settings.set('LoggingLevel', lvl) | |
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501 |
66 | 502 @debugging |
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503 def OnMB_ToolsLoggingLevelInfo(self): |
66 | 504 lvl = logger.log_level |
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505 if self.mainmenu.GetMenuState("ToolsLoggingLevelInfo"): lvl |= ORPG_INFO |
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506 else: lvl &= ~ORPG_INFO |
66 | 507 logger.log_level = lvl |
508 settings.set('LoggingLevel', lvl) | |
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509 |
66 | 510 @debugging |
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511 def OnMB_ToolsLoggingLevelGeneral(self): |
66 | 512 lvl = logger.log_level |
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513 if self.mainmenu.GetMenuState("ToolsLoggingLevelGeneral"): lvl |= ORPG_GENERAL |
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514 else: lvl &= ~ORPG_GENERAL |
66 | 515 logger.log_level = lvl |
516 settings.set('LoggingLevel', lvl) | |
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517 |
66 | 518 @debugging |
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519 def OnMB_ToolsPasswordManager(self): |
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520 if self.mainmenu.GetMenuState("ToolsPasswordManager"): self.password_manager.Enable() |
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521 else: self.password_manager.Disable() |
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522 |
66 | 523 @debugging |
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524 def OnMB_ToolsStatusBar(self): |
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525 if self._mgr.GetPane("Status Window").IsShown() == True: |
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526 self.mainmenu.SetMenuState("ToolsStatusBar", False) |
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527 self._mgr.GetPane("Status Window").Hide() |
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528 else: |
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529 self.mainmenu.SetMenuState("ToolsStatusBar", True) |
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530 self._mgr.GetPane("Status Window").Show() |
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531 self._mgr.Update() |
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532 |
66 | 533 @debugging |
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534 def OnMB_ToolsSoundToolbar(self): |
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535 if self._mgr.GetPane("Sound Control Toolbar").IsShown() == True: |
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536 self.mainmenu.SetMenuState("ToolsSoundToolbar", False) |
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537 self._mgr.GetPane("Sound Control Toolbar").Hide() |
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538 else: |
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539 self.mainmenu.SetMenuState("ToolsSoundToolbar", True) |
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540 self._mgr.GetPane("Sound Control Toolbar").Show() |
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541 self._mgr.Update() |
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542 |
66 | 543 @debugging |
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544 def OnMB_ToolsDiceBar(self): |
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545 if self._mgr.GetPane("Dice Tool Bar").IsShown() == True: |
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546 self.mainmenu.SetMenuState("ToolsDiceBar", False) |
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547 self._mgr.GetPane("Dice Tool Bar").Hide() |
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548 else: |
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549 self.mainmenu.SetMenuState("ToolsDiceBar", True) |
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550 self._mgr.GetPane("Dice Tool Bar").Show() |
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551 self._mgr.Update() |
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552 |
66 | 553 @debugging |
0
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554 def OnMB_ToolsMapBar(self): |
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555 if self._mgr.GetPane("Map Tool Bar").IsShown() == True: |
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556 self.mainmenu.SetMenuState("ToolsMapBar", False) |
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557 self._mgr.GetPane("Map Tool Bar").Hide() |
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558 else: |
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559 self.mainmenu.SetMenuState("ToolsMapBar", True) |
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560 self._mgr.GetPane("Map Tool Bar").Show() |
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561 self._mgr.Update() |
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562 |
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563 #Help Menu #Needs a custom Dialog because it is ugly on Windows |
66 | 564 @debugging |
0
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565 def OnMB_HelpAbout(self): |
4 | 566 |
66 | 567 description = "OpenRPG is a Virtual Game Table that allows users to connect via a network and play table\n" |
568 description += "top games with friends. 'Traipse' is an OpenRPG distro that is easy to setup and provides superb \n" | |
569 description += "functionality. OpenRPG is originally designed by Chris Davis. \n" | |
4 | 570 |
66 | 571 license = "OpenRPG is free software; you can redistribute it and/or modify it " |
572 license += "under the terms of the GNU General Public License as published by the Free Software Foundation; \n" | |
573 license += "either version 2 of the License, or (at your option) any later version.\n\n" | |
574 license += "OpenRPG and Traipse 'OpenRPG' is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; \n" | |
575 license += "without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. \n" | |
576 license += "See the GNU General Public License for more details. You should have received a copy of \n" | |
577 license += "the GNU General Public License along with Traipse 'OpenRPG'; if not, write to \n" | |
578 license += "the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA\n\n" | |
579 license += "'Traipse' and the 'Traipse' Logo are trademarks of Mad Mathematics Laboratories." | |
4 | 580 |
581 info = wx.AboutDialogInfo() | |
66 | 582 info.SetIcon(wx.Icon(dir_struct["icon"]+'splash.gif', wx.BITMAP_TYPE_GIF)) |
4 | 583 info.SetName('Traipse') |
584 info.SetVersion('OpenRPG ' + VERSION) | |
585 info.SetDescription(description) | |
14 | 586 info.SetCopyright('(C) Copyright 2009 Mad Math Labs') |
4 | 587 info.SetWebSite('http://www.openrpg.com') |
588 info.SetLicence(license) | |
589 orpg_devs = ['Thomas Baleno', 'Andrew Bennett', 'Lex Berezhny', 'Ted Berg', | |
590 'Bernhard Bergbauer', 'Chris Blocher', 'David Byron', 'Ben Collins-Sussman', 'Robin Cook', 'Greg Copeland', | |
591 'Chris Davis', 'Michael Edwards', 'Andrew Ettinger', 'Todd Faris', 'Dj Gilcrease', | |
592 'Christopher Hickman', 'Paul Hosking', 'Brian Manning', 'Scott Mackay', 'Jesse McConnell', | |
593 'Brian Osman', 'Rome Reginelli', 'Christopher Rouse', 'Dave Sanders', 'Tyler Starke', 'Mark Tarrabain'] | |
594 for dev in orpg_devs: | |
595 info.AddDeveloper(dev) | |
596 wx.AboutBox(info) | |
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597 |
66 | 598 @debugging |
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599 def OnMB_HelpOnlineUserGuide(self): |
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600 wb = webbrowser.get() |
4 | 601 wb.open("https://www.assembla.com/wiki/show/traipse/User_Manual") |
0
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602 |
66 | 603 @debugging |
0
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604 def OnMB_HelpChangeLog(self): |
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605 wb = webbrowser.get() |
4 | 606 wb.open("http://www.assembla.com/spaces/milestones/index/traipse_dev?spaces_tool_id=Milestones") |
0
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607 |
66 | 608 @debugging |
0
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609 def OnMB_HelpReportaBug(self): |
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610 wb = webbrowser.get() |
4 | 611 wb.open("http://www.assembla.com/spaces/tickets/index/traipse_dev?spaces_tool_id=Tickets") |
0
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612 |
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613 |
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614 ################################# |
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615 ## Build the GUI |
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616 ################################# |
66 | 617 @debugging |
0
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618 def build_gui(self): |
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619 self.Freeze() |
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620 self.validate.config_file("layout.xml","default_layout.xml") |
66 | 621 |
622 filename = dir_struct["user"] + "layout.xml" | |
0
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623 temp_file = open(filename) |
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624 txt = temp_file.read() |
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625 xml_dom = xml.parseXml(txt)._get_documentElement() |
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626 temp_file.close() |
66 | 627 |
628 """ Would a component work better? | |
629 etree = ElementTree() | |
630 with open(dir_struct['user'] + 'layout.xml') as f: | |
631 etree.parse(f) | |
632 | |
633 base = etree.getroot() | |
634 """ | |
60
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635 self.windowsmenu = wx.Menu() |
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636 self.mainwindows = {} |
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637 |
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638 #Plugins Window |
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639 self.pluginsFrame = pluginUI.PluginFrame(self) |
66 | 640 component.add("plugins", self.get_activeplugins()) |
641 component.add("startplugs", self.get_startplugins()) | |
74 | 642 logger.debug("Menu Created") |
0
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643 h = int(xml_dom.getAttribute("height")) |
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644 w = int(xml_dom.getAttribute("width")) |
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645 posx = int(xml_dom.getAttribute("posx")) |
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646 posy = int(xml_dom.getAttribute("posy")) |
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647 maximized = int(xml_dom.getAttribute("maximized")) |
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648 self.SetDimensions(posx, posy, w, h) |
66 | 649 logger.debug("Dimensions Set") |
0
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650 |
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651 #Update Manager |
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652 self.manifest = manifest.ManifestChanges() |
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653 self.updateMana = upmana.updatemana.updaterFrame(self, |
86 | 654 "OpenRPG Update Manager Beta 0.8", component, self.manifest, True) |
74 | 655 logger.debug("Menu Created") |
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656 h = int(xml_dom.getAttribute("height")) |
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657 w = int(xml_dom.getAttribute("width")) |
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658 posx = int(xml_dom.getAttribute("posx")) |
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659 posy = int(xml_dom.getAttribute("posy")) |
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660 maximized = int(xml_dom.getAttribute("maximized")) |
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661 self.SetDimensions(posx, posy, w, h) |
66 | 662 logger.debug("Dimensions Set") |
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663 |
79
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664 #Update Manager |
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665 self.manifest = manifest.ManifestChanges() |
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666 self.debugger = orpg.tools.orpg_log.DebugConsole(self) |
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667 logger.debug("Menu Created") |
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668 h = int(xml_dom.getAttribute("height")) |
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669 w = int(xml_dom.getAttribute("width")) |
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670 posx = int(xml_dom.getAttribute("posx")) |
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671 posy = int(xml_dom.getAttribute("posy")) |
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672 maximized = int(xml_dom.getAttribute("maximized")) |
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673 self.SetDimensions(posx, posy, w, h) |
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674 logger.debug("Dimensions Set") |
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675 |
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676 # Sound Manager |
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677 self.sound_player = orpg.tools.orpg_sound.orpgSound(self) |
66 | 678 component.add("sound", self.sound_player) |
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679 wndinfo = AUI.AuiPaneInfo() |
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680 menuid = wx.NewId() |
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681 self.mainwindows[menuid] = "Sound Control Toolbar" |
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682 wndinfo.DestroyOnClose(False) |
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683 wndinfo.Name("Sound Control Toolbar") |
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684 wndinfo.Caption("Sound Control Toolbar") |
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685 wndinfo.Float() |
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686 wndinfo.ToolbarPane() |
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687 wndinfo.Hide() |
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688 self._mgr.AddPane(self.sound_player, wndinfo) |
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689 children = xml_dom._get_childNodes() |
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690 for c in children: self.build_window(c, self) |
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691 |
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692 # status window |
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693 self.status = status_bar(self) |
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694 wndinfo = AUI.AuiPaneInfo() |
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695 menuid = wx.NewId() |
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696 self.mainwindows[menuid] = "Status Window" |
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697 wndinfo.DestroyOnClose(False) |
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698 wndinfo.Name("Status Window") |
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699 wndinfo.Caption("Status Window") |
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700 wndinfo.Float() |
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|
701 wndinfo.ToolbarPane() |
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diff
changeset
|
702 wndinfo.Hide() |
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|
703 self._mgr.AddPane(self.status, wndinfo) |
66 | 704 logger.debug("Status Window Created") |
0
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|
705 |
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|
706 # Create and show the floating dice toolbar |
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|
707 self.dieToolBar = orpg.tools.toolBars.DiceToolBar(self, callBack = self.chat.ParsePost) |
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|
708 wndinfo = AUI.AuiPaneInfo() |
60
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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59
diff
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|
709 menuid = wx.NewId() |
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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59
diff
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|
710 self.mainwindows[menuid] = "Dice Tool Bar" |
0
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|
711 wndinfo.DestroyOnClose(False) |
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|
712 wndinfo.Name("Dice Tool Bar") |
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|
713 wndinfo.Caption("Dice Tool Bar") |
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|
714 wndinfo.Float() |
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|
715 wndinfo.ToolbarPane() |
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|
716 wndinfo.Hide() |
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|
717 self._mgr.AddPane(self.dieToolBar, wndinfo) |
66 | 718 logger.debug("Dice Tool Bar Created") |
0
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|
719 |
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|
720 #Create the Map tool bar |
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721 self.mapToolBar = orpg.tools.toolBars.MapToolBar(self, callBack = self.map.MapBar) |
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722 wndinfo = AUI.AuiPaneInfo() |
60
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Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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diff
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723 menuid = wx.NewId() |
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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724 self.mainwindows[menuid] = "Map Tool Bar" |
0
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725 wndinfo.DestroyOnClose(False) |
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|
726 wndinfo.Name("Map Tool Bar") |
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|
727 wndinfo.Caption("Map Tool Bar") |
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728 wndinfo.Float() |
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|
729 wndinfo.ToolbarPane() |
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730 wndinfo.Hide() |
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731 self._mgr.AddPane(self.mapToolBar, wndinfo) |
66 | 732 logger.debug("Map Tool Bar Created") |
0
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733 |
74 | 734 #Create the Browse Server Window #Turn into frame, as with others. |
0
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735 self.gs = orpg.networking.gsclient.game_server_panel(self) |
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736 wndinfo = AUI.AuiPaneInfo() |
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737 wndinfo.DestroyOnClose(False) |
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738 wndinfo.Name("Browse Server Window") |
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739 wndinfo.Caption("Game Server") |
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740 wndinfo.Float() |
90 | 741 wndinfo.FloatingPosition((50,50)) |
0
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742 wndinfo.Dockable(False) |
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|
743 wndinfo.MinSize(wx.Size(640,480)) |
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|
744 wndinfo.Hide() |
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|
745 self._mgr.AddPane(self.gs, wndinfo) |
66 | 746 logger.debug("Game Server Window Created") |
0
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|
747 |
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|
748 #Create the Alias Lib Window |
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|
749 self.aliaslib = orpg.tools.aliaslib.AliasLib() |
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|
750 self.aliaslib.Hide() |
66 | 751 logger.debug("Alias Window Created") |
0
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752 menuid = wx.NewId() |
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753 self.windowsmenu.Append(menuid, "Alias Lib", kind=wx.ITEM_CHECK) |
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|
754 self.windowsmenu.Check(menuid, False) |
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755 self.Bind(wx.EVT_MENU, self.OnMB_WindowsMenu, id=menuid) |
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756 self.mainwindows[menuid] = "Alias Lib" |
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757 self.mainmenu.Insert(3, self.windowsmenu, 'Windows') |
66 | 758 logger.debug("Windows Menu Done") |
0
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759 self._mgr.Update() |
59
5aff3ef1ae46
New dev branch for Ornery Orc. Adds CSS styling to chat messages. Updates
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diff
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|
760 if wx.VERSION_STRING > "2.8": self.Bind(AUI.EVT_AUI_PANE_CLOSE, self.onPaneClose) |
5aff3ef1ae46
New dev branch for Ornery Orc. Adds CSS styling to chat messages. Updates
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diff
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761 else: self.Bind(AUI.EVT_AUI_PANECLOSE, self.onPaneClose) |
66 | 762 logger.debug("AUI Bindings Done") |
0
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|
763 |
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|
764 #Load the layout if one exists |
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765 layout = xml_dom.getElementsByTagName("DockLayout") |
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|
766 try: |
72
8bc955faf819
Fixing a few mistakes from the last update. When Controls is finished I will be happy because users won't miss an file change due to these small updates.
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71
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|
767 textnode = xml.safe_get_text_node(layout[0]) |
0
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|
768 self._mgr.LoadPerspective(textnode._get_nodeValue()) |
19
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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|
769 except: pass |
0
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|
770 xml_dom.unlink() |
74 | 771 logger.debug("Perspective Loaded") |
0
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772 self._mgr.GetPane("Browse Server Window").Hide() |
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|
773 self._mgr.Update() |
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|
774 self.Maximize(maximized) |
74 | 775 logger.debug("GUI is all created") |
0
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|
776 self.Thaw() |
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|
777 |
66 | 778 @debugging |
0
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|
779 def do_tab_window(self,xml_dom,parent_wnd): |
66 | 780 #def do_tab_window(self, etreeEl, parent_wnd): |
0
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|
781 # if container window loop through childern and do a recursive call |
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|
782 temp_wnd = orpgTabberWnd(parent_wnd, style=FNB.FNB_ALLOW_FOREIGN_DND) |
66 | 783 |
0
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|
784 children = xml_dom._get_childNodes() |
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|
785 for c in children: |
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|
786 wnd = self.build_window(c,temp_wnd) |
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|
787 name = c.getAttribute("name") |
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|
788 temp_wnd.AddPage(wnd, name, False) |
66 | 789 |
790 """ | |
791 for c in etreeEl.getchildren(): | |
792 wnd = self.build_window(c, temp_wnd) | |
793 temp_wnd.AddPage(wnd, c.get('name'), False) | |
794 """ | |
0
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|
795 return temp_wnd |
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|
796 |
66 | 797 @debugging |
0
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|
798 def build_window(self, xml_dom, parent_wnd): |
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|
799 name = xml_dom._get_nodeName() |
19
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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diff
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|
800 if name == "DockLayout" or name == "dock": return |
74 | 801 dirc = xml_dom.getAttribute("direction") #should NOT use dir, it is a built in function. |
0
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|
802 pos = xml_dom.getAttribute("pos") |
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|
803 height = xml_dom.getAttribute("height") |
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|
804 width = xml_dom.getAttribute("width") |
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|
805 cap = xml_dom.getAttribute("caption") |
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|
806 dockable = xml_dom.getAttribute("dockable") |
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|
807 layer = xml_dom.getAttribute("layer") |
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|
808 |
19
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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diff
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|
809 try: layer = int(layer); dockable = int(dockable) |
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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|
810 except: layer = 0; dockable = 1 |
0
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|
811 |
19
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Beginning of Code Clean-up. Some code untested, may break!
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diff
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|
812 if name == "tab": temp_wnd = self.do_tab_window(xml_dom, parent_wnd) |
0
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|
813 elif name == "map": |
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|
814 temp_wnd = orpg.mapper.map.map_wnd(parent_wnd, -1) |
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|
815 self.map = temp_wnd |
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|
816 elif name == "tree": |
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|
817 temp_wnd = orpg.gametree.gametree.game_tree(parent_wnd, -1) |
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818 self.tree = temp_wnd |
71
449a8900f9ac
Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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|
819 if settings.get_setting('ColorTree') == '1': |
449a8900f9ac
Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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820 self.tree.SetBackgroundColour(settings.get_setting('bgcolor')) |
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Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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821 self.tree.SetForegroundColour(settings.get_setting('textcolor')) |
0
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|
822 else: |
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|
823 self.tree.SetBackgroundColour('white') |
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|
824 self.tree.SetForegroundColour('black') |
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825 |
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|
826 elif name == "chat": |
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827 temp_wnd = orpg.chat.chatwnd.chat_notebook(parent_wnd, wx.DefaultSize) |
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|
828 self.chattabs = temp_wnd |
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829 self.chat = temp_wnd.MainChatPanel |
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830 |
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831 elif name == "player": |
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832 temp_wnd = orpg.player_list.player_list(parent_wnd) |
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|
833 self.players = temp_wnd |
71
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Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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68
diff
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|
834 if settings.get_setting('ColorTree') == '1': |
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Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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68
diff
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|
835 self.players.SetBackgroundColour(settings.get_setting('bgcolor')) |
449a8900f9ac
Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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diff
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|
836 self.players.SetForegroundColour(settings.get_setting('textcolor')) |
0
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|
837 else: |
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|
838 self.players.SetBackgroundColour('white') |
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|
839 self.players.SetForegroundColour('black') |
19
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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14
diff
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840 |
78407d627cba
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diff
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|
841 if parent_wnd != self: return temp_wnd |
0
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|
842 menuid = wx.NewId() |
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|
843 self.windowsmenu.Append(menuid, cap, kind=wx.ITEM_CHECK) |
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844 self.windowsmenu.Check(menuid, True) |
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845 self.Bind(wx.EVT_MENU, self.OnMB_WindowsMenu, id=menuid) |
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846 self.mainwindows[menuid] = cap |
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|
847 wndinfo = AUI.AuiPaneInfo() |
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|
848 wndinfo.DestroyOnClose(False) |
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|
849 wndinfo.Name(cap) |
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|
850 wndinfo.FloatingSize(wx.Size(int(width), int(height))) |
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|
851 wndinfo.BestSize(wx.Size(int(width), int(height))) |
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|
852 wndinfo.Layer(int(layer)) |
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|
853 wndinfo.Caption(cap) |
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854 |
14 | 855 # Lambda here should work! (future dev) |
74 | 856 if dirc.lower() == 'top': wndinfo.Top() |
857 elif dirc.lower() == 'bottom': wndinfo.Bottom() | |
858 elif dirc.lower() == 'left': wndinfo.Left() | |
859 elif dirc.lower() == 'right': wndinfo.Right() | |
860 elif dirc.lower() == 'center': wndinfo.Center(); wndinfo.CaptionVisible(False) | |
0
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861 |
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862 if dockable != 1: |
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863 wndinfo.Dockable(False) |
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864 wndinfo.Floatable(False) |
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865 if pos != '' or pos != '0' or pos != None: |
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866 wndinfo.Position(int(pos)) |
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867 wndinfo.Show() |
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868 self._mgr.AddPane(temp_wnd, wndinfo) |
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869 return temp_wnd |
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|
870 |
66 | 871 @debugging |
0
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872 def onPaneClose(self, evt): |
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|
873 pane = evt.GetPane() |
60
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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59
diff
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|
874 #Arbitrary If ELIF fix. Items had incorrect ID's set. Finding correct ID will fix it for the iteration. |
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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diff
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875 #Adding ID also fixed docking. Go figure. |
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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59
diff
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|
876 if pane.name == 'Sound Control Toolbar': self.mainmenu.SetMenuState('ToolsSoundToolbar', False) |
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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59
diff
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|
877 elif pane.name == 'Status Window': self.mainmenu.SetMenuState('ToolsStatusBar', False) |
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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59
diff
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|
878 elif pane.name == 'Dice Tool Bar': self.mainmenu.SetMenuState('ToolsDiceBar', False) |
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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59
diff
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|
879 elif pane.name == 'Map Tool Bar': self.mainmenu.SetMenuState('ToolsMapBar', False) |
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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parents:
59
diff
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|
880 else: |
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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59
diff
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|
881 for wndid, wname in self.mainwindows.iteritems(): |
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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59
diff
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|
882 #print pane.name, wname, wndid |
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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parents:
59
diff
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|
883 if pane.name == wname: self.windowsmenu.Check(wndid, False); break |
0
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|
884 evt.Skip() |
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|
885 self._mgr.Update() |
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|
886 |
66 | 887 @debugging |
0
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|
888 def saveLayout(self): |
66 | 889 filename = dir_struct["user"] + "layout.xml" |
0
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|
890 temp_file = open(filename) |
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|
891 txt = temp_file.read() |
72
8bc955faf819
Fixing a few mistakes from the last update. When Controls is finished I will be happy because users won't miss an file change due to these small updates.
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|
892 xml_dom = xml.parseXml(txt)._get_documentElement() |
0
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|
893 temp_file.close() |
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|
894 (x_size,y_size) = self.GetClientSize() |
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|
895 (x_pos,y_pos) = self.GetPositionTuple() |
19
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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parents:
14
diff
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|
896 if self.IsMaximized(): max = 1 |
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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14
diff
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|
897 else: max = 0 |
0
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|
898 xml_dom.setAttribute("height", str(y_size)) |
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|
899 xml_dom.setAttribute("width", str(x_size)) |
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|
900 xml_dom.setAttribute("posx", str(x_pos)) |
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|
901 xml_dom.setAttribute("posy", str(y_pos)) |
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|
902 xml_dom.setAttribute("maximized", str(max)) |
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|
903 layout = xml_dom.getElementsByTagName("DockLayout") |
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|
904 try: |
72
8bc955faf819
Fixing a few mistakes from the last update. When Controls is finished I will be happy because users won't miss an file change due to these small updates.
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diff
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|
905 textnode = xml.safe_get_text_node(layout[0]) |
0
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|
906 textnode._set_nodeValue(str(self._mgr.SavePerspective())) |
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|
907 except: |
72
8bc955faf819
Fixing a few mistakes from the last update. When Controls is finished I will be happy because users won't miss an file change due to these small updates.
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71
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|
908 elem = minidom.Element('DockLayout') |
0
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|
909 elem.setAttribute("DO_NO_EDIT","True") |
72
8bc955faf819
Fixing a few mistakes from the last update. When Controls is finished I will be happy because users won't miss an file change due to these small updates.
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|
910 textnode = xml.safe_get_text_node(elem) |
0
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|
911 textnode._set_nodeValue(str(self._mgr.SavePerspective())) |
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|
912 xml_dom.appendChild(elem) |
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|
913 temp_file = open(filename, "w") |
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|
914 temp_file.write(xml_dom.toxml(1)) |
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|
915 temp_file.close() |
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|
916 |
66 | 917 @debugging |
0
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|
918 def build_hotkeys(self): |
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|
919 self.mainmenu.accel.xaccel.extend(self.chat.get_hot_keys()) |
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|
920 self.mainmenu.accel.xaccel.extend(self.map.get_hot_keys()) |
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|
921 |
66 | 922 @debugging |
0
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|
923 def start_timer(self): |
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|
924 self.poll_timer.Start(100) |
66 | 925 s = component.get('settings') |
0
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|
926 if s.get_setting("Heartbeat") == "1": |
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|
927 self.ping_timer.Start(1000*60) |
74 | 928 logger.debug("starting heartbeat...", True) |
0
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|
929 |
66 | 930 @debugging |
0
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|
931 def kill_mplay_session(self): |
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|
932 self.game_name = "" |
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|
933 self.session.start_disconnect() |
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|
934 |
66 | 935 @debugging |
0
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|
936 def quit_game(self, evt): |
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937 dlg = wx.MessageDialog(self,"Exit gaming session?","Game Session",wx.YES_NO) |
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938 if dlg.ShowModal() == wx.ID_YES: |
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|
939 self.session.exitCondition.notifyAll() |
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|
940 dlg.Destroy() |
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|
941 self.kill_mplay_session() |
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942 |
66 | 943 @debugging |
0
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|
944 def on_status_event(self, evt): |
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945 id = evt.get_id() |
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946 status = evt.get_data() |
19
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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14
diff
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|
947 if id == orpg.networking.mplay_client.STATUS_SET_URL: self.status.set_url(status) |
0
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|
948 |
66 | 949 @debugging |
0
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950 def on_player_event(self, evt): |
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951 id = evt.get_id() |
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952 player = evt.get_data() |
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953 display_name = self.chat.chat_display_name(player) |
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954 time_str = time.strftime("%H:%M", time.localtime()) |
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955 if id == orpg.networking.mplay_client.PLAYER_NEW: |
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956 self.players.add_player(player) |
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957 self.chat.InfoPost(display_name + " (enter): " + time_str) |
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|
958 elif id == orpg.networking.mplay_client.PLAYER_DEL: |
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959 self.players.del_player(player) |
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960 self.chat.InfoPost(display_name + " (exit): " + time_str) |
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|
961 elif id == orpg.networking.mplay_client.PLAYER_UPDATE: |
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962 self.players.update_player(player) |
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963 self.players.Refresh() |
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964 |
66 | 965 @debugging |
0
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966 def on_group_event(self, evt): |
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967 id = evt.get_id() |
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968 data = evt.get_data() |
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969 if id == orpg.networking.mplay_client.GROUP_NEW: self.gs.add_room(data) |
0
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970 elif id == orpg.networking.mplay_client.GROUP_DEL: |
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971 self.password_manager.RemoveGroupData(data) |
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972 self.gs.del_room(data) |
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973 elif id == orpg.networking.mplay_client.GROUP_UPDATE: self.gs.update_room(data) |
0
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974 |
66 | 975 @debugging |
0
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976 def on_receive(self, data, player): |
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977 # see if we are ignoring this user |
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978 (ignore_id,ignore_name) = self.session.get_ignore_list() |
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979 for m in ignore_id: |
66 | 980 if m == player[2]: logger.debug("ignoring message from player:" + player[0], True); return |
0
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981 |
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982 # ok we are not ignoring this message |
74 | 983 #recvSound = "RecvSound" # this will be the default sound. Whisper will change this below |
19
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984 if player: display_name = self.chat.chat_display_name(player) |
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985 else: display_name = "Server Administrator" |
0
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986 |
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987 if data[:5] == "<tree": |
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988 self.tree.on_receive_data(data,player) |
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989 self.chat.InfoPost(display_name + " has sent you a tree node...") |
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990 |
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991 elif data[:4] == "<map": self.map.new_data(data) |
0
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992 |
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993 elif data[:5] == "<chat": |
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994 msg = orpg.chat.chat_msg.chat_msg(data) |
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995 self.chat.post_incoming_msg(msg,player) |
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996 else: |
66 | 997 """ |
998 all this below code is for comptiablity with older clients and can | |
999 be removed after a bit | |
1000 """ | |
1001 import warnings | |
1002 warnings.warn("Getting here is bad, find out how and fix it", | |
1003 DeprecationWarning, 2) | |
0
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1004 if data[:3] == "/me": |
66 | 1005 """ |
1006 This fixes the emote coloring to comply with what has been | |
1007 asked for by the user population, not to mention, what I | |
1008 committed to many moons ago. In doing so, Woody's scheme has | |
1009 been tossed out. I'm sure Woody won't be happy but I'm | |
1010 invoking developer priveledge to satisfy user request, not to | |
1011 mention, this scheme actually makes more sense. In Woody's | |
1012 scheme, a user could over-ride another users emote color. This | |
1013 doesn't make sense, rather, people dictate their OWN colors... | |
1014 which is as it should be in the first place and is as it has | |
1015 been with normal text. In short, this makes sense and is | |
1016 consistent. | |
1017 """ | |
0
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1018 data = data.replace( "/me", "" ) |
66 | 1019 """ |
1020 Check to see if we find the closing '>' for the font within the | |
1021 first 22 values | |
1022 """ | |
0
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1023 index = data[:22].find( ">" ) |
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1024 if index == -1: |
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1025 data = "** " + self.chat.colorize( self.chat.infocolor, display_name + data ) + " **" |
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1026 |
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1027 else: |
66 | 1028 """ |
1029 This means that we found a valid font string, so we can | |
1030 simply plug the name into the string between the start and | |
1031 stop font delimiter | |
1032 """ | |
0
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1033 print "pre data = " + data |
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1034 data = data[:22] + "** " + display_name + " " + data[22:] + " **" |
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1035 print "post data = " + data |
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1036 |
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1037 elif data[:2] == "/w": |
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1038 data = data.replace("/w","") |
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1039 data = "<b>" + display_name + "</b> (whispering): " + data |
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1040 |
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1041 else: |
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1042 # Normal text |
19
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1043 if player: data = "<b>" + display_name + "</b>: " + data |
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1044 else: data = "<b><i><u>" + display_name + "</u>-></i></b> " + data |
0
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1045 self.chat.Post(data) |
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1046 |
66 | 1047 @debugging |
0
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1048 def on_mplay_event(self, evt): |
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1049 id = evt.get_id() |
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1050 if id == orpg.networking.mplay_client.MPLAY_CONNECTED: |
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1051 self.chat.InfoPost("Game connected!") |
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1052 self.gs.set_connected(1) |
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1053 self.password_manager.ClearPassword("ALL") |
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1054 |
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1055 elif id == orpg.networking.mplay_client.MPLAY_DISCONNECTED: |
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1056 self.poll_timer.Stop() |
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1057 self.ping_timer.Stop() |
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1058 self.chat.SystemPost("Game disconnected!") |
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1059 self.players.reset() |
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1060 self.gs.set_connected(0) |
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1061 self.status.set_connect_status("Not Connected") |
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1062 |
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1063 ####Begin changes for Custom Exit Message by mDuo13###### |
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1064 elif id == orpg.networking.mplay_client.MPLAY_DISCONNECTING: |
66 | 1065 settings = component.get('settings') |
0
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1066 custom_msg = settings.get_setting("dcmsg") |
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1067 custom_msg=custom_msg[:80] |
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1068 if custom_msg[:3]=="/me": self.chat.send_chat_message(custom_msg[3:], 3) |
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1069 else: self.chat.system_message(custom_msg) |
0
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1070 #####End Changes for Custom Exit Message by mDuo13 |
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1071 |
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1072 elif id== orpg.networking.mplay_client.MPLAY_GROUP_CHANGE: |
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1073 group = evt.get_data() |
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1074 self.chat.InfoPost("Moving to room '"+group[1]+"'..") |
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1075 if self.gs : self.gs.set_cur_room_text(group[1]) |
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1076 self.players.reset() |
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1077 elif id== orpg.networking.mplay_client.MPLAY_GROUP_CHANGE_F: |
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1078 self.chat.SystemPost("Room access denied!") |
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1079 |
66 | 1080 @debugging |
0
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1081 def OnCloseWindow(self, event): |
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1082 dlg = wx.MessageDialog(self, "Quit OpenRPG?", "OpenRPG", wx.YES_NO) |
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1083 if dlg.ShowModal() == wx.ID_YES: |
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1084 dlg.Destroy() |
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1085 self.closed_confirmed() |
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1086 |
66 | 1087 @debugging |
0
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1088 def closed_confirmed(self): |
66 | 1089 self.activeplugins = component.get('plugins') |
0
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1090 self.aliaslib.OnMB_FileSave(None) |
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1091 |
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1092 #following lines added by mDuo13 |
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1093 #########plugin_disabled()######### |
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1094 for plugin_fname in self.activeplugins.keys(): |
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1095 plugin = self.activeplugins[plugin_fname] |
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1096 try: plugin.plugin_disabled() |
0
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1097 except Exception, e: |
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1098 traceback.print_exc() |
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1099 #end mDuo13 added code |
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1100 self.saveLayout() |
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1101 try: settings.save() |
66 | 1102 except Exception: |
1103 logger.general("[WARNING] Error saving 'settings' component", True) | |
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1104 |
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1105 try: self.map.pre_exit_cleanup() |
66 | 1106 except Exception: |
1107 logger.general("[WARNING] Map error pre_exit_cleanup()", True) | |
0
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1108 |
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1109 try: |
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1110 save_tree = string.upper(settings.get_setting("SaveGameTreeOnExit")) |
0
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1111 if (save_tree != "0") and (save_tree != "False") and (save_tree != "NO"): |
71
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1112 self.tree.save_tree(settings.get_setting("gametree")) |
66 | 1113 except Exception: |
1114 logger.general("[WARNING] Error saving gametree", True) | |
0
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1115 |
19
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1116 if self.session.get_status() == orpg.networking.mplay_client.MPLAY_CONNECTED: self.kill_mplay_session() |
0
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1117 |
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1118 try: |
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1119 #Kill all the damn timers |
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1120 self.sound_player.timer.Stop() |
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1121 del self.sound_player.timer |
66 | 1122 except Exception: |
1123 logger.general("sound didn't die properly.", True) | |
0
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1124 |
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1125 try: |
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1126 self.poll_timer.Stop() |
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1127 self.ping_timer.Stop() |
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1128 self.chat.parent.chat_timer.Stop() |
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1129 self.map.canvas.zoom_display_timer.Stop() |
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1130 self.map.canvas.image_timer.Stop() |
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1131 self.status.timer.Stop() |
14 | 1132 del self.ping_timer; del self.poll_timer; del self.chat.parent.chat_timer |
1133 del self.map.canvas.zoom_display_timer; del self.map.canvas.image_timer; del self.status.timer | |
66 | 1134 except Exception: |
1135 logger.general("some timer didn't die properly.", True) | |
1136 | |
0
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1137 self._mgr.UnInit() |
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1138 mainapp = wx.GetApp() |
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1139 mainapp.ExitMainLoop() |
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1140 self.Destroy() |
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1141 |
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1142 try: |
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1143 if self.server_pipe != None: |
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1144 dlg = wx.ProgressDialog("Exit","Stoping server",2,self) |
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1145 dlg.Update(2) |
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1146 dlg.Show(True) |
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1147 self.server_pipe.write("\nkill\n") |
66 | 1148 logger.general("Killing Server process:", True) |
0
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1149 time.sleep(5) |
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1150 self.server_stop() |
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1151 self.server_pipe.close() |
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1152 self.std_out.close() |
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1153 self.server_thread.exit() |
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1154 dlg.Destroy() |
66 | 1155 logger.general("Server killed:", True) |
1156 except Exception: | |
1157 pass | |
0
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1158 |
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1159 |
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1160 ######################################## |
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1161 ## Application class |
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1162 ######################################## |
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1163 class orpgSplashScreen(wx.SplashScreen): |
66 | 1164 @debugging |
0
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1165 def __init__(self, parent, bitmapfile, duration, callback): |
19
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1166 wx.SplashScreen.__init__(self, wx.Bitmap(bitmapfile), |
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Beginning of Code Clean-up. Some code untested, may break!
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1167 wx.SPLASH_CENTRE_ON_SCREEN | wx.SPLASH_TIMEOUT, duration, None, -1) |
0
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1168 self.callback = callback |
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1169 self.closing = False |
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1170 self.Bind(wx.EVT_CLOSE, self.callback) |
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1171 |
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1172 class orpgApp(wx.App): |
66 | 1173 @debugging |
0
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1174 def OnInit(self): |
66 | 1175 |
1176 component.add('log', logger) | |
1177 component.add('xml', xml) | |
71
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Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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1178 component.add('settings', settings) |
66 | 1179 component.add('validate', validate) |
1180 component.add("tabbedWindows", []) | |
1181 | |
74 | 1182 logger._set_log_level = int(settings.get_setting('LoggingLevel')) |
1183 logger._set_log_to_console(False) | |
1184 | |
49
b41ea7d28a9e
Final testing! Moving to a WinXP platform for final testing before stable.
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1185 self.manifest = manifest.ManifestChanges() |
66 | 1186 |
0
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1187 self.called = False |
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1188 wx.InitAllImageHandlers() |
66 | 1189 self.splash = orpgSplashScreen(None, dir_struct["icon"] + 'splash13.jpg', 3000, self.AfterSplash) |
0
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1190 self.Bind(wx.EVT_KEY_DOWN, self.OnKeyPress) |
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1191 self._crust = None |
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1192 wx.Yield() |
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1193 return True |
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1194 |
66 | 1195 @debugging |
0
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1196 def OnKeyPress(self, evt): |
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1197 #Event handler |
19
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1198 if evt.AltDown() and evt.CmdDown() and evt.KeyCode == ord('I'): self.ShowShell() |
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1199 else: evt.Skip() |
0
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1200 |
66 | 1201 @debugging |
0
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1202 def ShowShell(self): |
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1203 #Show the PyCrust window. |
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1204 if not self._crust: |
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1205 self._crust = wx.py.crust.CrustFrame(self.GetTopWindow()) |
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1206 self._crust.shell.interp.locals['app'] = self |
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1207 win = wx.FindWindowAtPointer() |
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1208 self._crust.shell.interp.locals['win'] = win |
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1209 self._crust.Show() |
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1210 |
66 | 1211 @debugging |
0
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1212 def AfterSplash(self,evt): |
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1213 if not self.called: |
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1214 self.splash.Hide() |
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1215 self.called = True |
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1216 self.frame = orpgFrame(None, wx.ID_ANY, MENU_TITLE) |
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1217 self.frame.Raise() |
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1218 self.frame.Refresh() |
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1219 self.frame.Show(True) |
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1220 self.SetTopWindow(self.frame) |
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1221 #self.frame.show_dlgs() |
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1222 self.frame.post_show_init() |
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1223 wx.CallAfter(self.splash.Close) |
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1224 return True |
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1225 |
66 | 1226 @debugging |
14 | 1227 def OnExit_CleanUp(self): |
74 | 1228 logger.debug("Preforming cleanup\n") |
19
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|
1229 try: del os.environ["OPENRPG_BASE"] |
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1230 except: pass |
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|
1231 try: os.remove(os.environ["OPENRPG_BASE"] + os.sep + 'orpg' + os.sep + 'dirpath' + os.sep + 'approot.py') |
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1232 except: pass |
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1233 try: os.remove(os.environ["OPENRPG_BASE"] + os.sep + 'orpg' + os.sep + 'dirpath' + os.sep + 'approot.pyc') |
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Beginning of Code Clean-up. Some code untested, may break!
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1234 except: pass |
14 | 1235 |
66 | 1236 @debugging |
14 | 1237 def OnExit(self): |
1238 self.OnExit_CleanUp() | |
5
5a2c95067daf
This update causes the software to remove approot.py and approot.pyc
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1239 #Exit |
74 | 1240 logger.debug("Main Application Exit\n\n") |