Mercurial > traipse_dev
annotate orpg/main.py @ 72:8bc955faf819 ornery-dev
Fixing a few mistakes from the last update. When Controls is finished I will be happy because users won't miss an file change due to these small updates.
author | sirebral |
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date | Thu, 20 Aug 2009 03:45:45 -0500 |
parents | 449a8900f9ac |
children | fdcca00696ea |
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1 #!/usr/bin/env python |
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2 # Copyright (C) 2000-2001 The OpenRPG Project |
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3 # |
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4 # openrpg-dev@lists.sourceforge.net |
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5 # |
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6 # This program is free software; you can redistribute it and/or modify |
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7 # it under the terms of the GNU General Public License as published by |
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8 # the Free Software Foundation; either version 2 of the License, or |
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9 # (at your option) any later version. |
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10 # |
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11 # This program is distributed in the hope that it will be useful, |
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12 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 # GNU General Public License for more details. |
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15 # |
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16 # You should have received a copy of the GNU General Public License |
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17 # along with this program; if not, write to the Free Software |
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18 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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19 # -- |
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20 # |
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21 # File: main.py |
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22 # Author: Chris Davis |
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23 # Maintainer: |
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24 # Version: |
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25 # $Id: main.py,v 1.153 2008/01/24 03:52:03 digitalxero Exp $ |
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26 # |
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27 # Description: This is the main entry point of the oprg application |
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28 # |
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29 |
14 | 30 __version__ = "$Id: main.py,v 1.154 2009/07/19 03:52:03 madmathlabs Exp $" |
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31 |
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32 from orpg.orpg_wx import * |
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33 from orpg.orpgCore import * |
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34 from orpg_version import * |
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35 from orpg.orpg_windows import * |
66 | 36 |
37 from orpg.dirpath import dir_struct | |
38 | |
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39 from orpg import minidom |
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40 |
0
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41 import orpg.player_list |
66 | 42 |
0
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43 import orpg.tools.pluginui as pluginUI |
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44 import orpg.tools.aliaslib |
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45 import orpg.tools.toolBars |
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46 import orpg.tools.orpg_sound |
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47 import orpg.tools.rgbhex |
66 | 48 |
0
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49 import orpg.gametree.gametree |
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50 import orpg.chat.chatwnd |
66 | 51 |
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52 import orpg.networking.gsclient |
0
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53 import orpg.networking.mplay_client |
66 | 54 |
0
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55 import orpg.mapper.map |
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56 import orpg.mapper.images |
66 | 57 |
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58 import upmana.updatemana |
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59 import upmana.manifest as manifest |
0
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60 import wx.py |
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61 |
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62 from orpg.dieroller.utils import DiceManager |
68 | 63 from orpg.tools.orpg_settings import settings #imported, not used yet |
66 | 64 from orpg.tools.validate import validate |
65 from orpg.tools.passtool import PassTool | |
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66 from orpg.tools.orpg_log import logger |
66 | 67 from orpg.tools.decorators import debugging |
68 from orpg.tools.metamenus import MenuBarEx | |
69 | |
70 #from xml.etree.ElementTree import ElementTree, Element | |
71 #from xml.etree.ElementTree import fromstring, tostring | |
72 from orpg.orpg_xml import xml #to be replaced by etree | |
73 | |
74 | |
75 | |
0
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76 #################################### |
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77 ## Main Frame |
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78 #################################### |
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79 |
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80 |
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81 class orpgFrame(wx.Frame): |
66 | 82 @debugging |
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83 def __init__(self, parent, id, title): |
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84 wx.Frame.__init__(self, parent, id, title, wx.Point(100, 100), wx.Size(600,420), style=wx.DEFAULT_FRAME_STYLE) |
66 | 85 self.orpgLog = component.get('log') |
86 self.xml = component.get("xml") | |
87 self.validate = component.get("validate") | |
88 self.orpgLog.log("Enter orpgFrame", ORPG_DEBUG) | |
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89 self.rgbcovert = orpg.tools.rgbhex.RGBHex() |
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90 self._mgr = AUI.AuiManager(self) |
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91 |
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92 # Determine which icon format to use |
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93 icon = None |
66 | 94 if wx.Platform == '__WXMSW__': icon = wx.Icon(dir_struct["icon"]+'d20.ico', wx.BITMAP_TYPE_ICO) |
95 else: icon = wx.Icon(dir_struct["icon"]+"d20.xpm", wx.BITMAP_TYPE_XPM) | |
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96 self.SetIcon( icon ) |
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97 |
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98 # create session |
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99 call_backs = {"on_receive":self.on_receive, |
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100 "on_mplay_event":self.on_mplay_event, |
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101 "on_group_event":self.on_group_event, |
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102 "on_player_event":self.on_player_event, |
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103 "on_status_event":self.on_status_event, |
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104 "on_password_signal":self.on_password_signal, |
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105 "orpgFrame":self} |
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106 self.settings = component.get('settings') #Arbitrary until settings updated with Core. |
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107 self.session = orpg.networking.mplay_client.mplay_client(self.settings.get_setting("player"), call_backs) |
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108 self.poll_timer = wx.Timer(self, wx.NewId()) |
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109 self.Bind(wx.EVT_TIMER, self.session.poll, self.poll_timer) |
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110 self.poll_timer.Start(100) |
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111 self.ping_timer = wx.Timer(self, wx.NewId()) |
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112 self.Bind(wx.EVT_TIMER, self.session.update, self.ping_timer) |
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113 |
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114 # create roller manager |
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115 self.DiceManager = DiceManager(settings.get_setting("dieroller")) |
66 | 116 component.add('DiceManager', self.DiceManager) |
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117 |
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118 #create password manager --SD 8/03 |
66 | 119 self.password_manager = component.get('password_manager') |
120 component.add("session", self.session) | |
121 component.add('frame', self) | |
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122 |
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123 # build frame windows |
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124 self.build_menu() |
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125 self.build_gui() |
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126 self.build_hotkeys() |
66 | 127 |
128 logger.debug("GUI Built") | |
129 component.add("chat",self.chat) | |
130 component.add("map",self.map) | |
131 component.add("alias", self.aliaslib) | |
132 | |
133 self.orpgLog.log("openrpg components all added", ORPG_DEBUG) | |
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134 self.tree.load_tree(settings.get_setting("gametree")) |
66 | 135 logger.debug("Tree Loaded") |
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136 self.players.size_cols() |
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137 |
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138 #Load the Plugins This has to be after the chat component has been added |
66 | 139 component.add('pluginmenu', self.pluginMenu) |
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140 self.pluginsFrame.Start() |
66 | 141 logger.debug("plugins reloaded and startup plugins launched") |
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142 self.Bind(wx.EVT_CLOSE, self.OnCloseWindow) |
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143 |
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144 #Load Update Manager |
66 | 145 component.add('updatemana', self.updateMana) |
146 logger.debug("update manager reloaded") | |
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147 self.Bind(wx.EVT_CLOSE, self.OnCloseWindow) |
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148 |
66 | 149 @debugging |
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150 def post_show_init(self): |
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151 """Some Actions need to be done after the main fram is drawn""" |
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152 self.players.size_cols() |
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153 |
66 | 154 @debugging |
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155 def get_activeplugins(self): |
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156 try: tmp = self.pluginsFrame.get_activeplugins() |
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157 except: tmp = {} |
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158 return tmp |
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159 |
66 | 160 @debugging |
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161 def get_startplugins(self): |
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162 try: tmp = self.pluginsFrame.get_startplugins() |
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163 except: tmp = {} |
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164 return tmp |
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165 |
66 | 166 @debugging |
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167 def on_password_signal(self,signal,type,id,data): |
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168 try: |
66 | 169 msg = ["DEBUG: password response= ", |
170 str(signal), | |
171 " (T:", | |
172 str(type), | |
173 " #", | |
174 str(id), | |
175 ")"] | |
176 logger.debug("".join(msg)) | |
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177 id = int(id) |
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178 type = str(type) |
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179 data = str(data) |
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180 signal = str(signal) |
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181 if signal == "fail": |
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182 if type == "server": self.password_manager.ClearPassword("server", 0) |
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183 elif type == "admin": self.password_manager.ClearPassword("admin", int(id)) |
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184 elif type == "room": self.password_manager.ClearPassword("room", int(id)) |
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185 else: pass |
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186 except: traceback.print_exc() |
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187 |
66 | 188 @debugging |
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189 def build_menu(self): |
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190 menu = \ |
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191 [[ |
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192 ['&OpenRPG'], |
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193 [' &Settings\tCtrl-S'], |
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194 [' -'], |
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195 [' Tab Styles'], |
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196 [' Slanted'], |
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197 [' Colorful', "check"], |
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198 [' Black and White', "check"], |
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199 [' Aqua', "check"], |
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200 [' Custom', "check"], |
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201 [' Flat'], |
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202 [' Black and White', "check"], |
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203 [' Aqua', "check"], |
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204 [' Custom', "check"], |
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205 [' NewMap'], |
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206 [' -'], |
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207 [' &Exit'] |
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208 ], |
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209 [ |
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210 ['&Game Server'], |
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211 [' &Browse Servers\tCtrl-B'], |
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212 [' -'], |
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213 [' Server Heartbeat', "check"], |
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214 [' -'], |
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215 [' &Start Server'] |
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216 ], |
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217 [ |
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218 ['&Tools'], |
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219 [' Logging Level'], |
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220 [' Debug', "check"], |
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221 [' Note', "check"], |
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222 [' Info', "check"], |
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223 [' General', "check"], |
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224 [' -'], |
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225 [' Password Manager', "check"], |
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226 [' -'], |
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227 [' Sound Toolbar', "check"], |
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228 [' Dice Bar\tCtrl-D', "check"], |
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229 [' Map Bar', "check"], |
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230 [' Status Bar\tCtrl-T', "check"], |
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231 ], |
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232 [ |
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233 ['&Help'], |
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234 [' &About'], |
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235 [' Online User Guide'], |
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236 [' Change Log'], |
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237 [' Report a Bug'] |
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238 ]] |
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239 |
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240 self.mainmenu = MenuBarEx(self, menu) |
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241 if settings.get_setting('Heartbeat') == '1': |
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242 self.mainmenu.SetMenuState("GameServerServerHeartbeat", True) |
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243 |
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244 tabtheme = settings.get_setting('TabTheme') #This change is stable. TaS. |
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245 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", tabtheme == 'slanted&colorful') |
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246 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", tabtheme == 'slanted&bw') |
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247 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", tabtheme == 'slanted&aqua') |
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248 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", tabtheme == 'flat&bw') |
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249 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", tabtheme == 'flat&aqua') |
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250 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", tabtheme == 'customslant') |
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251 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", tabtheme == 'customflat') |
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252 |
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253 lvl = int(settings.get_setting('LoggingLevel')) |
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254 if lvl & ORPG_DEBUG: self.mainmenu.SetMenuState("ToolsLoggingLevelDebug", True) |
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255 if lvl & ORPG_DEBUG: self.mainmenu.SetMenuState("ToolsLoggingLevelNote", True) |
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256 if lvl & ORPG_INFO: self.mainmenu.SetMenuState("ToolsLoggingLevelInfo", True) |
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257 if lvl & ORPG_GENERAL: self.mainmenu.SetMenuState("ToolsLoggingLevelGeneral", True) |
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258 |
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259 self.pluginMenu = wx.Menu() |
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260 item = wx.MenuItem(self.pluginMenu, wx.ID_ANY, "Control Panel", "Control Panel") |
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261 self.Bind(wx.EVT_MENU, self.OnMB_PluginControlPanel, item) |
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262 |
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263 self.pluginMenu.AppendItem(item) |
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264 self.pluginMenu.AppendSeparator() |
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265 self.mainmenu.Insert(2, self.pluginMenu, "&Plugins") |
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266 |
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267 self.updateMana = wx.Menu() |
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268 mana = wx.MenuItem(self.updateMana, wx.ID_ANY, "Update Manager", "Update Manager") |
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269 self.Bind(wx.EVT_MENU, self.OnMB_UpdateManagerPanel, mana) |
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270 |
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271 self.updateMana.AppendItem(mana) |
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272 self.mainmenu.Insert(5, self.updateMana, "&Update Manager") |
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273 |
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274 |
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275 ################################# |
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276 ## All Menu Events |
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277 ################################# |
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278 #Tab Styles Menus |
66 | 279 @debugging |
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280 def SetTabStyles(self, *args, **kwargs): |
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281 |
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282 tabtheme = settings.get_setting('TabTheme') #This change is stable. TaS. |
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283 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", tabtheme == 'slanted&colorful') |
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284 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", tabtheme == 'slanted&bw') |
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285 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", tabtheme == 'slanted&aqua') |
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286 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", tabtheme == 'flat&bw') |
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287 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", tabtheme == 'flat&aqua') |
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288 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", tabtheme == 'customslant') |
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289 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", tabtheme == 'customflat') |
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290 |
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291 if kwargs.has_key('style'): newstyle = kwargs['style'] |
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292 else: |
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293 try: newstyle = args[1] |
66 | 294 except: self.orpgLog.log('Invalid Syntax for orpgFrame->SetTabStyles(self, *args, **kwargs)', ORPG_GENERAL); return |
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295 if kwargs.has_key('menu'): menu = kwargs['menu'] |
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296 else: |
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297 try: menu = args[0] |
66 | 298 except: self.orpgLog.log('Invalid Syntax for orpgFrame->SetTabStyles(self, *args, **kwargs)', ORPG_GENERAL); return |
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299 |
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300 if kwargs.has_key('graidentTo'): graidentTo = kwargs['graidentTo'] |
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301 else: graidentTo = None |
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302 if kwargs.has_key('graidentFrom'): graidentFrom = kwargs['graidentFrom'] |
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303 else: graidentFrom = None |
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304 if kwargs.has_key('textColor'): textColor = kwargs['textColor'] |
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305 else: textColor = None |
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306 |
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307 #Run though the current tabbed window list and remove those that have been closed |
66 | 308 tabbedwindows = component.get("tabbedWindows") |
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309 rgbc = orpg.tools.rgbhex.RGBHex() |
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310 new = [] |
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311 for wnd in tabbedwindows: |
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312 try: style = wnd.GetWindowStyleFlag(); new.append(wnd) |
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313 except: pass |
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314 tabbedwindows = new |
66 | 315 component.add("tabbedWindows", tabbedwindows) |
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316 |
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317 #Run though the new list and set the proper styles |
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318 tabbg = settings.get_setting('TabBackgroundGradient') |
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319 rgbc = orpg.tools.rgbhex.RGBHex() |
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320 (red, green, blue) = rgbc.rgb_tuple(tabbg) |
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321 |
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322 for wnd in tabbedwindows: |
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323 style = wnd.GetWindowStyleFlag() |
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324 # remove old tabs style |
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325 mirror = ~(FNB.FNB_VC71 | FNB.FNB_VC8 | FNB.FNB_FANCY_TABS | FNB.FNB_COLORFUL_TABS) |
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326 style &= mirror |
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327 style |= newstyle |
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328 wnd.SetWindowStyleFlag(style) |
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329 wnd.SetTabAreaColour(wx.Color(red, green, blue)) |
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330 if graidentTo != None: wnd.SetGradientColourTo(graidentTo) |
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331 if graidentFrom != None: wnd.SetGradientColourFrom(graidentFrom) |
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332 if textColor != None: wnd.SetNonActiveTabTextColour(textColor) |
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333 wnd.Refresh() |
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334 |
66 | 335 @debugging |
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336 def OnMB_OpenRPGNewMap(self): |
66 | 337 pass #Not Implemented yet! |
0
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338 |
66 | 339 @debugging |
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340 def OnMB_OpenRPGTabStylesSlantedColorful(self): |
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341 if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedColorful"): |
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342 settings.set_setting('TabTheme', 'slanted&colorful') |
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343 self.SetTabStyles("OpenRPGTabStylesSlantedColorful", FNB.FNB_VC8|FNB.FNB_COLORFUL_TABS) |
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344 else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", True) |
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345 |
66 | 346 @debugging |
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347 def OnMB_OpenRPGTabStylesSlantedBlackandWhite(self): |
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348 if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedBlackandWhite"): |
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349 settings.set_setting('TabTheme', 'slanted&bw') |
66 | 350 self.SetTabStyles("OpenRPGTabStylesSlantedBlackandWhite", |
351 FNB.FNB_VC8, graidentTo=wx.WHITE, graidentFrom=wx.WHITE, textColor=wx.BLACK) | |
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352 else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", True) |
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353 |
66 | 354 @debugging |
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355 def OnMB_OpenRPGTabStylesSlantedAqua(self): |
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356 if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedAqua"): |
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357 settings.set_setting('TabTheme', 'slanted&aqua') |
66 | 358 self.SetTabStyles("OpenRPGTabStylesSlantedAqua", FNB.FNB_VC8, |
359 graidentTo=wx.Color(0, 128, 255), graidentFrom=wx.WHITE, textColor=wx.BLACK) | |
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360 else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", True) |
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361 |
66 | 362 @debugging |
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363 def OnMB_OpenRPGTabStylesSlantedCustom(self): |
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364 if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedCustom"): |
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365 settings.set_setting('TabTheme', 'customslant') |
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366 rgbc = orpg.tools.rgbhex.RGBHex() |
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367 gfrom = settings.get_setting('TabGradientFrom') |
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368 (fred, fgreen, fblue) = rgbc.rgb_tuple(gfrom) |
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369 gto = settings.get_setting('TabGradientTo') |
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370 (tored, togreen, toblue) = rgbc.rgb_tuple(gto) |
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371 tabtext = settings.get_setting('TabTextColor') |
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372 (tred, tgreen, tblue) = rgbc.rgb_tuple(tabtext) |
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373 tabbg = settings.get_setting('TabBackgroundGradient') |
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374 (red, green, blue) = rgbc.rgb_tuple(tabbg) |
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375 self.SetTabStyles("OpenRPGTabStylesSlantedCustom", FNB.FNB_VC8, |
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376 graidentTo=wx.Color(tored, togreen, toblue), graidentFrom=wx.Color(fred, fgreen, fblue), |
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377 textColor=wx.Color(tred, tgreen, tblue)) |
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378 else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", True) |
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379 |
66 | 380 @debugging |
0
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381 def OnMB_OpenRPGTabStylesFlatBlackandWhite(self): |
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382 if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatBlackandWhite"): |
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383 settings.set_setting('TabTheme', 'flat&bw') |
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384 self.SetTabStyles("OpenRPGTabStylesFlatBlackandWhite", FNB.FNB_FANCY_TABS, |
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385 graidentTo=wx.WHITE, graidentFrom=wx.WHITE, textColor=wx.BLACK) |
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386 else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", True) |
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387 |
66 | 388 @debugging |
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389 def OnMB_OpenRPGTabStylesFlatAqua(self): |
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390 if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatAqua"): |
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Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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391 settings.set_setting('TabTheme', 'flat&aqua') |
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392 self.SetTabStyles("OpenRPGTabStylesFlatAqua", FNB.FNB_FANCY_TABS, |
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393 graidentTo=wx.Color(0, 128, 255), graidentFrom=wx.WHITE, textColor=wx.BLACK) |
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394 else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", True) |
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395 |
66 | 396 @debugging |
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397 def OnMB_OpenRPGTabStylesFlatCustom(self): |
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398 if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatCustom"): |
71
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Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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399 settings.set_setting('TabTheme', 'customflat') |
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400 rgbc = orpg.tools.rgbhex.RGBHex() |
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Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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401 gfrom = settings.get_setting('TabGradientFrom') |
0
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402 (fred, fgreen, fblue) = rgbc.rgb_tuple(gfrom) |
71
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Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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403 gto = settings.get_setting('TabGradientTo') |
0
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404 (tored, togreen, toblue) = rgbc.rgb_tuple(gto) |
71
449a8900f9ac
Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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405 tabtext = settings.get_setting('TabTextColor') |
0
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406 (tred, tgreen, tblue) = rgbc.rgb_tuple(tabtext) |
71
449a8900f9ac
Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
sirebral
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407 tabbg = settings.get_setting('TabBackgroundGradient') |
0
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408 (red, green, blue) = rgbc.rgb_tuple(tabbg) |
19
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409 self.SetTabStyles("OpenRPGTabStylesFlatCustom", FNB.FNB_FANCY_TABS, |
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410 graidentTo=wx.Color(tored, togreen, toblue), graidentFrom=wx.Color(fred, fgreen, fblue), |
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411 textColor=wx.Color(tred, tgreen, tblue)) |
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412 else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", True) |
0
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413 |
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414 #Window Menu |
66 | 415 @debugging |
0
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416 def OnMB_WindowsMenu(self, event): |
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417 menuid = event.GetId() |
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418 name = self.mainwindows[menuid] |
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419 if name == 'Alias Lib': |
60
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420 if self.aliaslib.IsShown(): self.aliaslib.Hide() |
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421 else: self.aliaslib.Show() |
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422 else: |
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423 if self._mgr.GetPane(name).IsShown(): self._mgr.GetPane(name).Hide() |
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424 else: self._mgr.GetPane(name).Show() |
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425 self._mgr.Update() |
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426 |
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427 #OpenRPG Menu |
66 | 428 @debugging |
0
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429 def OnMB_OpenRPGSettings(self): |
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430 dlg = orpg.tools.orpg_settings.orpgSettingsWnd(self) |
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431 dlg.Centre() |
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432 dlg.ShowModal() |
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433 |
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434 def OnMB_OpenRPGExit(self): |
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435 self.OnCloseWindow(0) |
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436 |
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437 #Game Server Menu |
66 | 438 @debugging |
0
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439 def OnMB_GameServerBrowseServers(self): |
19
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440 if self._mgr.GetPane("Browse Server Window").IsShown() == True: self._mgr.GetPane("Browse Server Window").Hide() |
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441 else: self._mgr.GetPane("Browse Server Window").Show() |
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442 self._mgr.Update() |
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443 |
66 | 444 @debugging |
0
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445 def OnMB_GameServerServerHeartbeat(self): |
71
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446 if self.mainmenu.GetMenuState("GameServerServerHeartbeat"): settings.set_setting('Heartbeat', '1') |
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447 else: settings.set_setting('Heartbeat', '0') |
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448 |
66 | 449 @debugging |
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450 def OnMB_GameServerStartServer(self): |
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451 start_dialog = wx.ProgressDialog( "Server Loading", "Server Loading, Please Wait...", 1, self ) |
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452 # Spawn the new process and close the stdout handle from it |
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453 start_dialog.Update( 0 ) |
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454 # Adjusted following code to work with win32, can't test for Unix |
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455 # as per reported bug 586227 |
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456 if wx.Platform == "__WXMSW__": |
66 | 457 arg = '\"' + os.path.normpath(dir_struct["home"] + 'start_server_gui.py') + '\"' |
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458 args = ( sys.executable, arg ) |
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459 else: |
66 | 460 arg = dir_struct["home"] + 'start_server_gui.py' |
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461 args = (arg,arg) |
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462 os.spawnv( os.P_NOWAIT, sys.executable, args ) |
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463 start_dialog.Update( 1 ) |
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464 start_dialog.Show(False) |
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465 start_dialog.Destroy() |
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466 |
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467 # Tools Menu |
66 | 468 @debugging |
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469 def OnMB_PluginControlPanel(self, evt): |
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470 if self.pluginsFrame.IsShown() == True: self.pluginsFrame.Hide() |
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471 else: self.pluginsFrame.Show() |
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472 |
66 | 473 @debugging |
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474 def OnMB_UpdateManagerPanel(self, evt): |
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475 if self.updateMana.IsShown() == True: self.updateMana.Hide() |
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476 else: self.updateMana.Show() |
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477 |
66 | 478 @debugging |
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479 def OnMB_ToolsLoggingLevelDebug(self): |
66 | 480 lvl = logger.log_level |
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481 if self.mainmenu.GetMenuState("ToolsLoggingLevelDebug"): lvl |= ORPG_DEBUG |
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482 else: lvl &= ~ORPG_DEBUG |
66 | 483 logger.log_level = lvl |
484 settings.set('LoggingLevel', lvl) | |
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485 |
66 | 486 @debugging |
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487 def OnMB_ToolsLoggingLevelNote(self): |
66 | 488 lvl = logger.log_level |
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489 if self.mainmenu.GetMenuState("ToolsLoggingLevelNote"): lvl |= ORPG_DEBUG |
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490 else: lvl &= ~ORPG_DEBUG |
66 | 491 logger.log_level = lvl |
492 settings.set('LoggingLevel', lvl) | |
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493 |
66 | 494 @debugging |
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495 def OnMB_ToolsLoggingLevelInfo(self): |
66 | 496 lvl = logger.log_level |
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497 if self.mainmenu.GetMenuState("ToolsLoggingLevelInfo"): lvl |= ORPG_INFO |
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498 else: lvl &= ~ORPG_INFO |
66 | 499 logger.log_level = lvl |
500 settings.set('LoggingLevel', lvl) | |
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501 |
66 | 502 @debugging |
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503 def OnMB_ToolsLoggingLevelGeneral(self): |
66 | 504 lvl = logger.log_level |
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505 if self.mainmenu.GetMenuState("ToolsLoggingLevelGeneral"): lvl |= ORPG_GENERAL |
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506 else: lvl &= ~ORPG_GENERAL |
66 | 507 logger.log_level = lvl |
508 settings.set('LoggingLevel', lvl) | |
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509 |
66 | 510 @debugging |
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511 def OnMB_ToolsPasswordManager(self): |
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512 if self.mainmenu.GetMenuState("ToolsPasswordManager"): self.password_manager.Enable() |
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513 else: self.password_manager.Disable() |
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514 |
66 | 515 @debugging |
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516 def OnMB_ToolsStatusBar(self): |
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517 if self._mgr.GetPane("Status Window").IsShown() == True: |
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518 self.mainmenu.SetMenuState("ToolsStatusBar", False) |
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519 self._mgr.GetPane("Status Window").Hide() |
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520 else: |
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521 self.mainmenu.SetMenuState("ToolsStatusBar", True) |
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522 self._mgr.GetPane("Status Window").Show() |
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523 self._mgr.Update() |
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524 |
66 | 525 @debugging |
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526 def OnMB_ToolsSoundToolbar(self): |
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527 if self._mgr.GetPane("Sound Control Toolbar").IsShown() == True: |
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528 self.mainmenu.SetMenuState("ToolsSoundToolbar", False) |
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529 self._mgr.GetPane("Sound Control Toolbar").Hide() |
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530 else: |
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531 self.mainmenu.SetMenuState("ToolsSoundToolbar", True) |
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532 self._mgr.GetPane("Sound Control Toolbar").Show() |
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533 self._mgr.Update() |
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534 |
66 | 535 @debugging |
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536 def OnMB_ToolsDiceBar(self): |
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537 if self._mgr.GetPane("Dice Tool Bar").IsShown() == True: |
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538 self.mainmenu.SetMenuState("ToolsDiceBar", False) |
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539 self._mgr.GetPane("Dice Tool Bar").Hide() |
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540 else: |
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541 self.mainmenu.SetMenuState("ToolsDiceBar", True) |
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542 self._mgr.GetPane("Dice Tool Bar").Show() |
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543 self._mgr.Update() |
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544 |
66 | 545 @debugging |
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546 def OnMB_ToolsMapBar(self): |
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547 if self._mgr.GetPane("Map Tool Bar").IsShown() == True: |
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548 self.mainmenu.SetMenuState("ToolsMapBar", False) |
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549 self._mgr.GetPane("Map Tool Bar").Hide() |
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550 else: |
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551 self.mainmenu.SetMenuState("ToolsMapBar", True) |
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552 self._mgr.GetPane("Map Tool Bar").Show() |
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553 self._mgr.Update() |
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554 |
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555 #Help Menu #Needs a custom Dialog because it is ugly on Windows |
66 | 556 @debugging |
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557 def OnMB_HelpAbout(self): |
4 | 558 |
66 | 559 description = "OpenRPG is a Virtual Game Table that allows users to connect via a network and play table\n" |
560 description += "top games with friends. 'Traipse' is an OpenRPG distro that is easy to setup and provides superb \n" | |
561 description += "functionality. OpenRPG is originally designed by Chris Davis. \n" | |
4 | 562 |
66 | 563 license = "OpenRPG is free software; you can redistribute it and/or modify it " |
564 license += "under the terms of the GNU General Public License as published by the Free Software Foundation; \n" | |
565 license += "either version 2 of the License, or (at your option) any later version.\n\n" | |
566 license += "OpenRPG and Traipse 'OpenRPG' is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; \n" | |
567 license += "without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. \n" | |
568 license += "See the GNU General Public License for more details. You should have received a copy of \n" | |
569 license += "the GNU General Public License along with Traipse 'OpenRPG'; if not, write to \n" | |
570 license += "the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA\n\n" | |
571 license += "'Traipse' and the 'Traipse' Logo are trademarks of Mad Mathematics Laboratories." | |
4 | 572 |
573 info = wx.AboutDialogInfo() | |
66 | 574 info.SetIcon(wx.Icon(dir_struct["icon"]+'splash.gif', wx.BITMAP_TYPE_GIF)) |
4 | 575 info.SetName('Traipse') |
576 info.SetVersion('OpenRPG ' + VERSION) | |
577 info.SetDescription(description) | |
14 | 578 info.SetCopyright('(C) Copyright 2009 Mad Math Labs') |
4 | 579 info.SetWebSite('http://www.openrpg.com') |
580 info.SetLicence(license) | |
581 orpg_devs = ['Thomas Baleno', 'Andrew Bennett', 'Lex Berezhny', 'Ted Berg', | |
582 'Bernhard Bergbauer', 'Chris Blocher', 'David Byron', 'Ben Collins-Sussman', 'Robin Cook', 'Greg Copeland', | |
583 'Chris Davis', 'Michael Edwards', 'Andrew Ettinger', 'Todd Faris', 'Dj Gilcrease', | |
584 'Christopher Hickman', 'Paul Hosking', 'Brian Manning', 'Scott Mackay', 'Jesse McConnell', | |
585 'Brian Osman', 'Rome Reginelli', 'Christopher Rouse', 'Dave Sanders', 'Tyler Starke', 'Mark Tarrabain'] | |
586 for dev in orpg_devs: | |
587 info.AddDeveloper(dev) | |
588 wx.AboutBox(info) | |
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589 |
66 | 590 @debugging |
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591 def OnMB_HelpOnlineUserGuide(self): |
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592 wb = webbrowser.get() |
4 | 593 wb.open("https://www.assembla.com/wiki/show/traipse/User_Manual") |
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594 |
66 | 595 @debugging |
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596 def OnMB_HelpChangeLog(self): |
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597 wb = webbrowser.get() |
4 | 598 wb.open("http://www.assembla.com/spaces/milestones/index/traipse_dev?spaces_tool_id=Milestones") |
0
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599 |
66 | 600 @debugging |
0
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601 def OnMB_HelpReportaBug(self): |
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602 wb = webbrowser.get() |
4 | 603 wb.open("http://www.assembla.com/spaces/tickets/index/traipse_dev?spaces_tool_id=Tickets") |
0
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604 |
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605 |
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606 ################################# |
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607 ## Build the GUI |
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608 ################################# |
66 | 609 @debugging |
0
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610 def build_gui(self): |
66 | 611 self.orpgLog.log("Enter orpgFrame->build_gui()", ORPG_DEBUG) |
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612 self.Freeze() |
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613 self.validate.config_file("layout.xml","default_layout.xml") |
66 | 614 |
615 filename = dir_struct["user"] + "layout.xml" | |
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616 temp_file = open(filename) |
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617 txt = temp_file.read() |
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618 xml_dom = xml.parseXml(txt)._get_documentElement() |
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619 temp_file.close() |
66 | 620 |
621 """ Would a component work better? | |
622 etree = ElementTree() | |
623 with open(dir_struct['user'] + 'layout.xml') as f: | |
624 etree.parse(f) | |
625 | |
626 base = etree.getroot() | |
627 """ | |
628 | |
60
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629 self.windowsmenu = wx.Menu() |
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630 self.mainwindows = {} |
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631 |
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632 #Plugins Window |
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633 self.pluginsFrame = pluginUI.PluginFrame(self) |
66 | 634 component.add("plugins", self.get_activeplugins()) |
635 component.add("startplugs", self.get_startplugins()) | |
636 self.orpgLog.log("Menu Created", ORPG_DEBUG) | |
0
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637 h = int(xml_dom.getAttribute("height")) |
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638 w = int(xml_dom.getAttribute("width")) |
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639 posx = int(xml_dom.getAttribute("posx")) |
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640 posy = int(xml_dom.getAttribute("posy")) |
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641 maximized = int(xml_dom.getAttribute("maximized")) |
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642 self.SetDimensions(posx, posy, w, h) |
66 | 643 logger.debug("Dimensions Set") |
0
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644 |
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645 #Update Manager |
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646 self.manifest = manifest.ManifestChanges() |
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647 self.updateMana = upmana.updatemana.updaterFrame(self, |
66 | 648 "OpenRPG Update Manager Beta 0.7.2", component, self.manifest, True) |
649 self.orpgLog.log("Menu Created", ORPG_DEBUG) | |
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650 h = int(xml_dom.getAttribute("height")) |
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651 w = int(xml_dom.getAttribute("width")) |
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652 posx = int(xml_dom.getAttribute("posx")) |
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653 posy = int(xml_dom.getAttribute("posy")) |
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654 maximized = int(xml_dom.getAttribute("maximized")) |
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655 self.SetDimensions(posx, posy, w, h) |
66 | 656 logger.debug("Dimensions Set") |
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657 |
0
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658 # Sound Manager |
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659 self.sound_player = orpg.tools.orpg_sound.orpgSound(self) |
66 | 660 component.add("sound", self.sound_player) |
0
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661 wndinfo = AUI.AuiPaneInfo() |
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662 menuid = wx.NewId() |
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663 self.mainwindows[menuid] = "Sound Control Toolbar" |
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664 wndinfo.DestroyOnClose(False) |
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665 wndinfo.Name("Sound Control Toolbar") |
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666 wndinfo.Caption("Sound Control Toolbar") |
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667 wndinfo.Float() |
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668 wndinfo.ToolbarPane() |
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669 wndinfo.Hide() |
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670 self._mgr.AddPane(self.sound_player, wndinfo) |
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671 children = xml_dom._get_childNodes() |
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672 for c in children: self.build_window(c, self) |
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673 |
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674 # status window |
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675 self.status = status_bar(self) |
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676 wndinfo = AUI.AuiPaneInfo() |
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677 menuid = wx.NewId() |
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678 self.mainwindows[menuid] = "Status Window" |
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679 wndinfo.DestroyOnClose(False) |
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680 wndinfo.Name("Status Window") |
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681 wndinfo.Caption("Status Window") |
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682 wndinfo.Float() |
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683 wndinfo.ToolbarPane() |
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684 wndinfo.Hide() |
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685 self._mgr.AddPane(self.status, wndinfo) |
66 | 686 logger.debug("Status Window Created") |
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687 |
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688 # Create and show the floating dice toolbar |
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689 self.dieToolBar = orpg.tools.toolBars.DiceToolBar(self, callBack = self.chat.ParsePost) |
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690 wndinfo = AUI.AuiPaneInfo() |
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691 menuid = wx.NewId() |
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692 self.mainwindows[menuid] = "Dice Tool Bar" |
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693 wndinfo.DestroyOnClose(False) |
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694 wndinfo.Name("Dice Tool Bar") |
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695 wndinfo.Caption("Dice Tool Bar") |
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696 wndinfo.Float() |
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697 wndinfo.ToolbarPane() |
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698 wndinfo.Hide() |
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699 self._mgr.AddPane(self.dieToolBar, wndinfo) |
66 | 700 logger.debug("Dice Tool Bar Created") |
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701 |
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702 #Create the Map tool bar |
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703 self.mapToolBar = orpg.tools.toolBars.MapToolBar(self, callBack = self.map.MapBar) |
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704 wndinfo = AUI.AuiPaneInfo() |
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705 menuid = wx.NewId() |
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706 self.mainwindows[menuid] = "Map Tool Bar" |
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707 wndinfo.DestroyOnClose(False) |
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708 wndinfo.Name("Map Tool Bar") |
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709 wndinfo.Caption("Map Tool Bar") |
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710 wndinfo.Float() |
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711 wndinfo.ToolbarPane() |
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712 wndinfo.Hide() |
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|
713 self._mgr.AddPane(self.mapToolBar, wndinfo) |
66 | 714 logger.debug("Map Tool Bar Created") |
0
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|
715 |
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|
716 #Create the Browse Server Window |
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|
717 self.gs = orpg.networking.gsclient.game_server_panel(self) |
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718 wndinfo = AUI.AuiPaneInfo() |
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|
719 wndinfo.DestroyOnClose(False) |
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|
720 wndinfo.Name("Browse Server Window") |
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|
721 wndinfo.Caption("Game Server") |
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722 wndinfo.Float() |
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|
723 wndinfo.Dockable(False) |
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|
724 wndinfo.MinSize(wx.Size(640,480)) |
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725 wndinfo.Hide() |
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|
726 self._mgr.AddPane(self.gs, wndinfo) |
66 | 727 logger.debug("Game Server Window Created") |
0
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|
728 |
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729 #Create the Alias Lib Window |
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730 self.aliaslib = orpg.tools.aliaslib.AliasLib() |
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731 self.aliaslib.Hide() |
66 | 732 logger.debug("Alias Window Created") |
0
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733 menuid = wx.NewId() |
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734 self.windowsmenu.Append(menuid, "Alias Lib", kind=wx.ITEM_CHECK) |
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735 self.windowsmenu.Check(menuid, False) |
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736 self.Bind(wx.EVT_MENU, self.OnMB_WindowsMenu, id=menuid) |
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737 self.mainwindows[menuid] = "Alias Lib" |
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738 self.mainmenu.Insert(3, self.windowsmenu, 'Windows') |
66 | 739 logger.debug("Windows Menu Done") |
0
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740 self._mgr.Update() |
59
5aff3ef1ae46
New dev branch for Ornery Orc. Adds CSS styling to chat messages. Updates
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diff
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|
741 if wx.VERSION_STRING > "2.8": self.Bind(AUI.EVT_AUI_PANE_CLOSE, self.onPaneClose) |
5aff3ef1ae46
New dev branch for Ornery Orc. Adds CSS styling to chat messages. Updates
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diff
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742 else: self.Bind(AUI.EVT_AUI_PANECLOSE, self.onPaneClose) |
66 | 743 logger.debug("AUI Bindings Done") |
0
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744 |
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745 #Load the layout if one exists |
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746 layout = xml_dom.getElementsByTagName("DockLayout") |
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747 try: |
72
8bc955faf819
Fixing a few mistakes from the last update. When Controls is finished I will be happy because users won't miss an file change due to these small updates.
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748 textnode = xml.safe_get_text_node(layout[0]) |
0
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749 self._mgr.LoadPerspective(textnode._get_nodeValue()) |
19
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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diff
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750 except: pass |
0
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751 xml_dom.unlink() |
66 | 752 self.orpgLog.log("Perspective Loaded", ORPG_DEBUG) |
0
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753 self._mgr.GetPane("Browse Server Window").Hide() |
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754 self._mgr.Update() |
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755 self.Maximize(maximized) |
66 | 756 self.orpgLog.log("GUI is all created", ORPG_DEBUG) |
0
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757 self.Thaw() |
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758 |
66 | 759 @debugging |
0
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760 def do_tab_window(self,xml_dom,parent_wnd): |
66 | 761 #def do_tab_window(self, etreeEl, parent_wnd): |
0
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762 # if container window loop through childern and do a recursive call |
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763 temp_wnd = orpgTabberWnd(parent_wnd, style=FNB.FNB_ALLOW_FOREIGN_DND) |
66 | 764 |
0
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765 children = xml_dom._get_childNodes() |
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766 for c in children: |
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767 wnd = self.build_window(c,temp_wnd) |
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768 name = c.getAttribute("name") |
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769 temp_wnd.AddPage(wnd, name, False) |
66 | 770 |
771 """ | |
772 for c in etreeEl.getchildren(): | |
773 wnd = self.build_window(c, temp_wnd) | |
774 temp_wnd.AddPage(wnd, c.get('name'), False) | |
775 """ | |
0
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776 return temp_wnd |
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|
777 |
66 | 778 @debugging |
0
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|
779 def build_window(self, xml_dom, parent_wnd): |
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780 name = xml_dom._get_nodeName() |
19
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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diff
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|
781 if name == "DockLayout" or name == "dock": return |
0
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|
782 dir = xml_dom.getAttribute("direction") |
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|
783 pos = xml_dom.getAttribute("pos") |
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784 height = xml_dom.getAttribute("height") |
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|
785 width = xml_dom.getAttribute("width") |
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|
786 cap = xml_dom.getAttribute("caption") |
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|
787 dockable = xml_dom.getAttribute("dockable") |
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|
788 layer = xml_dom.getAttribute("layer") |
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789 |
19
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Beginning of Code Clean-up. Some code untested, may break!
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diff
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|
790 try: layer = int(layer); dockable = int(dockable) |
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Beginning of Code Clean-up. Some code untested, may break!
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diff
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|
791 except: layer = 0; dockable = 1 |
0
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792 |
19
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Beginning of Code Clean-up. Some code untested, may break!
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diff
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793 if name == "tab": temp_wnd = self.do_tab_window(xml_dom, parent_wnd) |
0
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794 elif name == "map": |
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|
795 temp_wnd = orpg.mapper.map.map_wnd(parent_wnd, -1) |
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796 self.map = temp_wnd |
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|
797 elif name == "tree": |
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|
798 temp_wnd = orpg.gametree.gametree.game_tree(parent_wnd, -1) |
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|
799 self.tree = temp_wnd |
71
449a8900f9ac
Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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diff
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|
800 if settings.get_setting('ColorTree') == '1': |
449a8900f9ac
Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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diff
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|
801 self.tree.SetBackgroundColour(settings.get_setting('bgcolor')) |
449a8900f9ac
Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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diff
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|
802 self.tree.SetForegroundColour(settings.get_setting('textcolor')) |
0
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|
803 else: |
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|
804 self.tree.SetBackgroundColour('white') |
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|
805 self.tree.SetForegroundColour('black') |
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changeset
|
806 |
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|
807 elif name == "chat": |
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parents:
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changeset
|
808 temp_wnd = orpg.chat.chatwnd.chat_notebook(parent_wnd, wx.DefaultSize) |
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|
809 self.chattabs = temp_wnd |
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810 self.chat = temp_wnd.MainChatPanel |
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|
811 |
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|
812 elif name == "player": |
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|
813 temp_wnd = orpg.player_list.player_list(parent_wnd) |
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|
814 self.players = temp_wnd |
71
449a8900f9ac
Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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diff
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|
815 if settings.get_setting('ColorTree') == '1': |
449a8900f9ac
Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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diff
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|
816 self.players.SetBackgroundColour(settings.get_setting('bgcolor')) |
449a8900f9ac
Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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817 self.players.SetForegroundColour(settings.get_setting('textcolor')) |
0
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|
818 else: |
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|
819 self.players.SetBackgroundColour('white') |
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|
820 self.players.SetForegroundColour('black') |
19
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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diff
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|
821 |
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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diff
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|
822 if parent_wnd != self: return temp_wnd |
0
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|
823 menuid = wx.NewId() |
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|
824 self.windowsmenu.Append(menuid, cap, kind=wx.ITEM_CHECK) |
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825 self.windowsmenu.Check(menuid, True) |
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|
826 self.Bind(wx.EVT_MENU, self.OnMB_WindowsMenu, id=menuid) |
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827 self.mainwindows[menuid] = cap |
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828 wndinfo = AUI.AuiPaneInfo() |
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|
829 wndinfo.DestroyOnClose(False) |
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830 wndinfo.Name(cap) |
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|
831 wndinfo.FloatingSize(wx.Size(int(width), int(height))) |
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832 wndinfo.BestSize(wx.Size(int(width), int(height))) |
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|
833 wndinfo.Layer(int(layer)) |
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|
834 wndinfo.Caption(cap) |
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|
835 |
14 | 836 # Lambda here should work! (future dev) |
19
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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14
diff
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|
837 if dir.lower() == 'top': wndinfo.Top() |
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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parents:
14
diff
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|
838 elif dir.lower() == 'bottom': wndinfo.Bottom() |
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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parents:
14
diff
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|
839 elif dir.lower() == 'left': wndinfo.Left() |
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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parents:
14
diff
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|
840 elif dir.lower() == 'right': wndinfo.Right() |
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
sirebral
parents:
14
diff
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|
841 elif dir.lower() == 'center': wndinfo.Center(); wndinfo.CaptionVisible(False) |
0
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842 |
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843 if dockable != 1: |
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|
844 wndinfo.Dockable(False) |
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|
845 wndinfo.Floatable(False) |
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846 if pos != '' or pos != '0' or pos != None: |
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847 wndinfo.Position(int(pos)) |
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848 wndinfo.Show() |
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849 self._mgr.AddPane(temp_wnd, wndinfo) |
66 | 850 self.orpgLog.log("Exit orpgFrame->build_window(" + name + ")", ORPG_DEBUG) |
0
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851 return temp_wnd |
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852 |
66 | 853 @debugging |
0
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854 def onPaneClose(self, evt): |
66 | 855 self.orpgLog.log("Enter orpgFrame->onPaneClose()", ORPG_DEBUG) |
0
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856 pane = evt.GetPane() |
60
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857 #Arbitrary If ELIF fix. Items had incorrect ID's set. Finding correct ID will fix it for the iteration. |
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858 #Adding ID also fixed docking. Go figure. |
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859 if pane.name == 'Sound Control Toolbar': self.mainmenu.SetMenuState('ToolsSoundToolbar', False) |
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860 elif pane.name == 'Status Window': self.mainmenu.SetMenuState('ToolsStatusBar', False) |
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861 elif pane.name == 'Dice Tool Bar': self.mainmenu.SetMenuState('ToolsDiceBar', False) |
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862 elif pane.name == 'Map Tool Bar': self.mainmenu.SetMenuState('ToolsMapBar', False) |
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863 else: |
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864 for wndid, wname in self.mainwindows.iteritems(): |
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865 #print pane.name, wname, wndid |
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866 if pane.name == wname: self.windowsmenu.Check(wndid, False); break |
0
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867 evt.Skip() |
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868 self._mgr.Update() |
66 | 869 self.orpgLog.log("Exit orpgFrame->onPaneClose()", ORPG_DEBUG) |
0
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870 |
66 | 871 @debugging |
0
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872 def saveLayout(self): |
66 | 873 self.orpgLog.log("Enter orpgFrame->saveLayout()", ORPG_DEBUG) |
874 filename = dir_struct["user"] + "layout.xml" | |
0
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875 temp_file = open(filename) |
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876 txt = temp_file.read() |
72
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877 xml_dom = xml.parseXml(txt)._get_documentElement() |
0
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878 temp_file.close() |
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879 (x_size,y_size) = self.GetClientSize() |
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880 (x_pos,y_pos) = self.GetPositionTuple() |
19
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881 if self.IsMaximized(): max = 1 |
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882 else: max = 0 |
0
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883 xml_dom.setAttribute("height", str(y_size)) |
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|
884 xml_dom.setAttribute("width", str(x_size)) |
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885 xml_dom.setAttribute("posx", str(x_pos)) |
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886 xml_dom.setAttribute("posy", str(y_pos)) |
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887 xml_dom.setAttribute("maximized", str(max)) |
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|
888 layout = xml_dom.getElementsByTagName("DockLayout") |
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|
889 try: |
72
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|
890 textnode = xml.safe_get_text_node(layout[0]) |
0
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|
891 textnode._set_nodeValue(str(self._mgr.SavePerspective())) |
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|
892 except: |
72
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|
893 elem = minidom.Element('DockLayout') |
0
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|
894 elem.setAttribute("DO_NO_EDIT","True") |
72
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|
895 textnode = xml.safe_get_text_node(elem) |
0
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|
896 textnode._set_nodeValue(str(self._mgr.SavePerspective())) |
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|
897 xml_dom.appendChild(elem) |
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|
898 temp_file = open(filename, "w") |
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|
899 temp_file.write(xml_dom.toxml(1)) |
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|
900 temp_file.close() |
66 | 901 self.orpgLog.log("Exit saveLayout()", ORPG_DEBUG) |
0
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|
902 |
66 | 903 @debugging |
0
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|
904 def build_hotkeys(self): |
66 | 905 self.orpgLog.log("Enter orpgFrame->build_hotkeys(self)", ORPG_DEBUG) |
0
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906 self.mainmenu.accel.xaccel.extend(self.chat.get_hot_keys()) |
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907 self.mainmenu.accel.xaccel.extend(self.map.get_hot_keys()) |
66 | 908 self.orpgLog.log("Exit orpgFrame->build_hotkeys(self)", ORPG_DEBUG) |
0
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|
909 |
66 | 910 @debugging |
0
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|
911 def start_timer(self): |
66 | 912 self.orpgLog.log("Enter orpgFrame->start_timer(self)", ORPG_DEBUG) |
0
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|
913 self.poll_timer.Start(100) |
66 | 914 s = component.get('settings') |
0
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|
915 if s.get_setting("Heartbeat") == "1": |
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|
916 self.ping_timer.Start(1000*60) |
66 | 917 self.orpgLog.log("starting heartbeat...", ORPG_DEBUG, True) |
918 self.orpgLog.log("Exit orpgFrame->start_timer(self)", ORPG_DEBUG) | |
0
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|
919 |
66 | 920 @debugging |
0
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|
921 def kill_mplay_session(self): |
66 | 922 self.orpgLog.log("Enter orpgFrame->kill_mplay_session(self)", ORPG_DEBUG) |
0
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923 self.game_name = "" |
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|
924 self.session.start_disconnect() |
66 | 925 self.orpgLog.log("Exit orpgFrame->kill_mplay_session(self)", ORPG_DEBUG) |
0
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|
926 |
66 | 927 @debugging |
0
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|
928 def quit_game(self, evt): |
66 | 929 self.orpgLog.log("Enter orpgFrame->quit_game(self, evt)", ORPG_DEBUG) |
0
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|
930 dlg = wx.MessageDialog(self,"Exit gaming session?","Game Session",wx.YES_NO) |
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|
931 if dlg.ShowModal() == wx.ID_YES: |
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|
932 self.session.exitCondition.notifyAll() |
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|
933 dlg.Destroy() |
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|
934 self.kill_mplay_session() |
66 | 935 self.orpgLog.log("Exit orpgFrame->quit_game(self, evt)", ORPG_DEBUG) |
0
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936 |
66 | 937 @debugging |
0
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|
938 def on_status_event(self, evt): |
66 | 939 self.orpgLog.log("Enter orpgFrame->on_status_event(self, evt)", ORPG_DEBUG) |
0
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940 id = evt.get_id() |
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|
941 status = evt.get_data() |
19
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|
942 if id == orpg.networking.mplay_client.STATUS_SET_URL: self.status.set_url(status) |
66 | 943 self.orpgLog.log("Exit orpgFrame->on_status_event(self, evt)", ORPG_DEBUG) |
0
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|
944 |
66 | 945 @debugging |
0
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|
946 def on_player_event(self, evt): |
66 | 947 self.orpgLog.log("Enter orpgFrame->on_player_event(self, evt)", ORPG_DEBUG) |
0
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948 id = evt.get_id() |
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949 player = evt.get_data() |
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950 display_name = self.chat.chat_display_name(player) |
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951 time_str = time.strftime("%H:%M", time.localtime()) |
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|
952 if id == orpg.networking.mplay_client.PLAYER_NEW: |
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953 self.players.add_player(player) |
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|
954 self.chat.InfoPost(display_name + " (enter): " + time_str) |
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|
955 elif id == orpg.networking.mplay_client.PLAYER_DEL: |
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|
956 self.players.del_player(player) |
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|
957 self.chat.InfoPost(display_name + " (exit): " + time_str) |
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|
958 elif id == orpg.networking.mplay_client.PLAYER_UPDATE: |
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|
959 self.players.update_player(player) |
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|
960 self.players.Refresh() |
66 | 961 self.orpgLog.log("Exit orpgFrame->on_player_event(self, evt)", ORPG_DEBUG) |
0
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|
962 |
66 | 963 @debugging |
0
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|
964 def on_group_event(self, evt): |
66 | 965 self.orpgLog.log("Enter orpgFrame->on_group_event(self, evt)", ORPG_DEBUG) |
0
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|
966 id = evt.get_id() |
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|
967 data = evt.get_data() |
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|
968 |
19
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diff
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|
969 if id == orpg.networking.mplay_client.GROUP_NEW: self.gs.add_room(data) |
0
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|
970 elif id == orpg.networking.mplay_client.GROUP_DEL: |
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|
971 self.password_manager.RemoveGroupData(data) |
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|
972 self.gs.del_room(data) |
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Beginning of Code Clean-up. Some code untested, may break!
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|
973 elif id == orpg.networking.mplay_client.GROUP_UPDATE: self.gs.update_room(data) |
66 | 974 self.orpgLog.log("Exit orpgFrame->on_group_event(self, evt)", ORPG_DEBUG) |
0
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|
975 |
66 | 976 @debugging |
0
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977 def on_receive(self, data, player): |
66 | 978 self.orpgLog.log("Enter orpgFrame->on_receive(self, data, player)", ORPG_DEBUG) |
0
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979 |
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980 # see if we are ignoring this user |
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981 (ignore_id,ignore_name) = self.session.get_ignore_list() |
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982 for m in ignore_id: |
66 | 983 if m == player[2]: logger.debug("ignoring message from player:" + player[0], True); return |
0
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984 |
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985 # ok we are not ignoring this message |
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986 #recvSound = "RecvSound" # this will be the default sound. Whisper will change this below |
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987 if player: display_name = self.chat.chat_display_name(player) |
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988 else: display_name = "Server Administrator" |
0
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989 |
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990 if data[:5] == "<tree": |
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991 self.tree.on_receive_data(data,player) |
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992 self.chat.InfoPost(display_name + " has sent you a tree node...") |
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993 |
19
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994 elif data[:4] == "<map": self.map.new_data(data) |
0
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995 |
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996 elif data[:5] == "<chat": |
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997 msg = orpg.chat.chat_msg.chat_msg(data) |
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998 self.chat.post_incoming_msg(msg,player) |
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999 else: |
66 | 1000 """ |
1001 all this below code is for comptiablity with older clients and can | |
1002 be removed after a bit | |
1003 """ | |
1004 import warnings | |
1005 warnings.warn("Getting here is bad, find out how and fix it", | |
1006 DeprecationWarning, 2) | |
0
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1007 if data[:3] == "/me": |
66 | 1008 """ |
1009 This fixes the emote coloring to comply with what has been | |
1010 asked for by the user population, not to mention, what I | |
1011 committed to many moons ago. In doing so, Woody's scheme has | |
1012 been tossed out. I'm sure Woody won't be happy but I'm | |
1013 invoking developer priveledge to satisfy user request, not to | |
1014 mention, this scheme actually makes more sense. In Woody's | |
1015 scheme, a user could over-ride another users emote color. This | |
1016 doesn't make sense, rather, people dictate their OWN colors... | |
1017 which is as it should be in the first place and is as it has | |
1018 been with normal text. In short, this makes sense and is | |
1019 consistent. | |
1020 """ | |
0
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1021 data = data.replace( "/me", "" ) |
66 | 1022 """ |
1023 Check to see if we find the closing '>' for the font within the | |
1024 first 22 values | |
1025 """ | |
0
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1026 index = data[:22].find( ">" ) |
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1027 if index == -1: |
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1028 data = "** " + self.chat.colorize( self.chat.infocolor, display_name + data ) + " **" |
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1029 |
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1030 else: |
66 | 1031 """ |
1032 This means that we found a valid font string, so we can | |
1033 simply plug the name into the string between the start and | |
1034 stop font delimiter | |
1035 """ | |
0
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1036 print "pre data = " + data |
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1037 data = data[:22] + "** " + display_name + " " + data[22:] + " **" |
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1038 print "post data = " + data |
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1039 |
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1040 elif data[:2] == "/w": |
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1041 data = data.replace("/w","") |
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1042 data = "<b>" + display_name + "</b> (whispering): " + data |
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1043 |
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1044 else: |
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1045 # Normal text |
19
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1046 if player: data = "<b>" + display_name + "</b>: " + data |
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1047 else: data = "<b><i><u>" + display_name + "</u>-></i></b> " + data |
0
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1048 self.chat.Post(data) |
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1049 |
66 | 1050 @debugging |
0
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1051 def on_mplay_event(self, evt): |
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1052 id = evt.get_id() |
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1053 if id == orpg.networking.mplay_client.MPLAY_CONNECTED: |
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1054 self.chat.InfoPost("Game connected!") |
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1055 self.gs.set_connected(1) |
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1056 self.password_manager.ClearPassword("ALL") |
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1057 |
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1058 elif id == orpg.networking.mplay_client.MPLAY_DISCONNECTED: |
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1059 self.poll_timer.Stop() |
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1060 self.ping_timer.Stop() |
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1061 self.chat.SystemPost("Game disconnected!") |
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1062 self.players.reset() |
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1063 self.gs.set_connected(0) |
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1064 self.status.set_connect_status("Not Connected") |
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1065 |
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1066 ####Begin changes for Custom Exit Message by mDuo13###### |
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1067 elif id == orpg.networking.mplay_client.MPLAY_DISCONNECTING: |
66 | 1068 settings = component.get('settings') |
0
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1069 custom_msg = settings.get_setting("dcmsg") |
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1070 custom_msg=custom_msg[:80] |
19
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1071 if custom_msg[:3]=="/me": self.chat.send_chat_message(custom_msg[3:], 3) |
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1072 else: self.chat.system_message(custom_msg) |
0
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1073 #####End Changes for Custom Exit Message by mDuo13 |
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1074 |
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1075 elif id== orpg.networking.mplay_client.MPLAY_GROUP_CHANGE: |
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1076 group = evt.get_data() |
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1077 self.chat.InfoPost("Moving to room '"+group[1]+"'..") |
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1078 if self.gs : self.gs.set_cur_room_text(group[1]) |
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1079 self.players.reset() |
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1080 elif id== orpg.networking.mplay_client.MPLAY_GROUP_CHANGE_F: |
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1081 self.chat.SystemPost("Room access denied!") |
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1082 |
66 | 1083 @debugging |
0
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1084 def OnCloseWindow(self, event): |
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1085 dlg = wx.MessageDialog(self, "Quit OpenRPG?", "OpenRPG", wx.YES_NO) |
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1086 if dlg.ShowModal() == wx.ID_YES: |
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1087 dlg.Destroy() |
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1088 self.closed_confirmed() |
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1089 |
66 | 1090 @debugging |
0
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1091 def closed_confirmed(self): |
66 | 1092 self.activeplugins = component.get('plugins') |
0
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1093 self.aliaslib.OnMB_FileSave(None) |
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1094 |
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1095 #following lines added by mDuo13 |
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1096 #########plugin_disabled()######### |
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1097 for plugin_fname in self.activeplugins.keys(): |
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1098 plugin = self.activeplugins[plugin_fname] |
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1099 try: plugin.plugin_disabled() |
0
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1100 except Exception, e: |
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1101 traceback.print_exc() |
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1102 #end mDuo13 added code |
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1103 self.saveLayout() |
71
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1104 try: settings.save() |
66 | 1105 except Exception: |
1106 logger.general("[WARNING] Error saving 'settings' component", True) | |
0
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1107 |
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1108 try: self.map.pre_exit_cleanup() |
66 | 1109 except Exception: |
1110 logger.general("[WARNING] Map error pre_exit_cleanup()", True) | |
0
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1111 |
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1112 try: |
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1113 save_tree = string.upper(settings.get_setting("SaveGameTreeOnExit")) |
0
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1114 if (save_tree != "0") and (save_tree != "False") and (save_tree != "NO"): |
71
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1115 self.tree.save_tree(settings.get_setting("gametree")) |
66 | 1116 except Exception: |
1117 logger.general("[WARNING] Error saving gametree", True) | |
0
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1118 |
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1119 if self.session.get_status() == orpg.networking.mplay_client.MPLAY_CONNECTED: self.kill_mplay_session() |
0
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1120 |
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1121 try: |
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1122 #Kill all the damn timers |
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1123 self.sound_player.timer.Stop() |
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1124 del self.sound_player.timer |
66 | 1125 except Exception: |
1126 logger.general("sound didn't die properly.", True) | |
0
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1127 |
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1128 try: |
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1129 self.poll_timer.Stop() |
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1130 self.ping_timer.Stop() |
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1131 self.chat.parent.chat_timer.Stop() |
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1132 self.map.canvas.zoom_display_timer.Stop() |
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1133 self.map.canvas.image_timer.Stop() |
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1134 self.status.timer.Stop() |
14 | 1135 del self.ping_timer; del self.poll_timer; del self.chat.parent.chat_timer |
1136 del self.map.canvas.zoom_display_timer; del self.map.canvas.image_timer; del self.status.timer | |
66 | 1137 except Exception: |
1138 logger.general("some timer didn't die properly.", True) | |
1139 | |
0
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1140 self._mgr.UnInit() |
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1141 mainapp = wx.GetApp() |
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1142 mainapp.ExitMainLoop() |
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1143 self.Destroy() |
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1144 |
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1145 try: |
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1146 if self.server_pipe != None: |
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1147 dlg = wx.ProgressDialog("Exit","Stoping server",2,self) |
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1148 dlg.Update(2) |
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1149 dlg.Show(True) |
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1150 self.server_pipe.write("\nkill\n") |
66 | 1151 logger.general("Killing Server process:", True) |
0
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1152 time.sleep(5) |
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1153 self.server_stop() |
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1154 self.server_pipe.close() |
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1155 self.std_out.close() |
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1156 self.server_thread.exit() |
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1157 dlg.Destroy() |
66 | 1158 logger.general("Server killed:", True) |
1159 except Exception: | |
1160 pass | |
0
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1161 |
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1162 |
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1163 ######################################## |
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1164 ## Application class |
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1165 ######################################## |
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1166 class orpgSplashScreen(wx.SplashScreen): |
66 | 1167 @debugging |
0
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1168 def __init__(self, parent, bitmapfile, duration, callback): |
19
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1169 wx.SplashScreen.__init__(self, wx.Bitmap(bitmapfile), |
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1170 wx.SPLASH_CENTRE_ON_SCREEN | wx.SPLASH_TIMEOUT, duration, None, -1) |
0
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1171 self.callback = callback |
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1172 self.closing = False |
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1173 self.Bind(wx.EVT_CLOSE, self.callback) |
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1174 |
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1175 class orpgApp(wx.App): |
66 | 1176 @debugging |
0
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1177 def OnInit(self): |
66 | 1178 |
1179 component.add('log', logger) | |
1180 component.add('xml', xml) | |
71
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1181 component.add('settings', settings) |
66 | 1182 component.add('validate', validate) |
1183 component.add("tabbedWindows", []) | |
1184 | |
49
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1185 self.manifest = manifest.ManifestChanges() |
66 | 1186 |
1187 self.orpgLog = component.get('log') | |
1188 self.validate = component.get('validate') | |
71
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1189 logger.log_level = int(settings.get_setting('LoggingLevel')) |
0
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1190 self.called = False |
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1191 wx.InitAllImageHandlers() |
66 | 1192 self.splash = orpgSplashScreen(None, dir_struct["icon"] + 'splash13.jpg', 3000, self.AfterSplash) |
0
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1193 self.Bind(wx.EVT_KEY_DOWN, self.OnKeyPress) |
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1194 self._crust = None |
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1195 wx.Yield() |
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1196 return True |
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1197 |
66 | 1198 @debugging |
0
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1199 def OnKeyPress(self, evt): |
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1200 #Event handler |
19
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1201 if evt.AltDown() and evt.CmdDown() and evt.KeyCode == ord('I'): self.ShowShell() |
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1202 else: evt.Skip() |
0
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1203 |
66 | 1204 @debugging |
0
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1205 def ShowShell(self): |
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1206 #Show the PyCrust window. |
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1207 if not self._crust: |
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1208 self._crust = wx.py.crust.CrustFrame(self.GetTopWindow()) |
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1209 self._crust.shell.interp.locals['app'] = self |
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1210 win = wx.FindWindowAtPointer() |
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1211 self._crust.shell.interp.locals['win'] = win |
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1212 self._crust.Show() |
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1213 |
66 | 1214 @debugging |
0
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1215 def AfterSplash(self,evt): |
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1216 if not self.called: |
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1217 self.splash.Hide() |
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1218 self.called = True |
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1219 self.frame = orpgFrame(None, wx.ID_ANY, MENU_TITLE) |
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1220 self.frame.Raise() |
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1221 self.frame.Refresh() |
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1222 self.frame.Show(True) |
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1223 self.SetTopWindow(self.frame) |
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1224 #self.frame.show_dlgs() |
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1225 self.frame.post_show_init() |
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1226 wx.CallAfter(self.splash.Close) |
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1227 return True |
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1228 |
66 | 1229 @debugging |
14 | 1230 def OnExit_CleanUp(self): |
66 | 1231 self.orpgLog.log("Preforming cleanup\n", ORPG_DEBUG) |
19
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|
1232 try: del os.environ["OPENRPG_BASE"] |
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1233 except: pass |
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1234 try: os.remove(os.environ["OPENRPG_BASE"] + os.sep + 'orpg' + os.sep + 'dirpath' + os.sep + 'approot.py') |
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1235 except: pass |
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1236 try: os.remove(os.environ["OPENRPG_BASE"] + os.sep + 'orpg' + os.sep + 'dirpath' + os.sep + 'approot.pyc') |
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1237 except: pass |
14 | 1238 |
66 | 1239 @debugging |
14 | 1240 def OnExit(self): |
1241 self.OnExit_CleanUp() | |
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This update causes the software to remove approot.py and approot.pyc
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1242 #Exit |
66 | 1243 self.orpgLog.log("Main Application Exit\n\n", ORPG_DEBUG) |