Mercurial > traipse_dev
annotate orpg/main.py @ 19:78407d627cba traipse_dev
Beginning of Code Clean-up. Some code untested, may break!
author | sirebral |
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date | Sat, 25 Jul 2009 17:24:40 -0500 |
parents | 0b8b7e3ed78d |
children | 65c5cb9be59c |
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0
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1 #!/usr/bin/env python |
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2 # Copyright (C) 2000-2001 The OpenRPG Project |
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3 # |
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4 # openrpg-dev@lists.sourceforge.net |
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5 # |
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6 # This program is free software; you can redistribute it and/or modify |
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7 # it under the terms of the GNU General Public License as published by |
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8 # the Free Software Foundation; either version 2 of the License, or |
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9 # (at your option) any later version. |
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10 # |
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11 # This program is distributed in the hope that it will be useful, |
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12 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 # GNU General Public License for more details. |
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15 # |
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16 # You should have received a copy of the GNU General Public License |
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17 # along with this program; if not, write to the Free Software |
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18 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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19 # -- |
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20 # |
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21 # File: main.py |
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22 # Author: Chris Davis |
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23 # Maintainer: |
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24 # Version: |
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25 # $Id: main.py,v 1.153 2008/01/24 03:52:03 digitalxero Exp $ |
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26 # |
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27 # Description: This is the main entry point of the oprg application |
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28 # |
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29 |
14 | 30 __version__ = "$Id: main.py,v 1.154 2009/07/19 03:52:03 madmathlabs Exp $" |
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31 |
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32 from orpg.orpg_wx import * |
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33 from orpg.orpgCore import * |
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34 from orpg_version import * |
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35 from orpg.orpg_windows import * |
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36 import orpg.dirpath |
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37 import orpg.orpg_xml |
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38 import orpg.player_list |
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39 import orpg.tools.pluginui as pluginUI |
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40 import orpg.tools.orpg_settings |
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41 import orpg.tools.orpg_log |
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42 import orpg.tools.aliaslib |
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43 from orpg.tools.metamenus import MenuBarEx |
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44 import orpg.tools.toolBars |
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45 import orpg.tools.passtool |
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46 import orpg.tools.orpg_sound |
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47 import orpg.tools.validate |
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48 import orpg.tools.rgbhex |
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49 import orpg.gametree.gametree |
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50 import orpg.chat.chatwnd |
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51 import orpg.dieroller.utils |
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52 import orpg.networking.mplay_client |
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53 import orpg.networking.gsclient |
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54 import orpg.mapper.map |
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55 import orpg.mapper.images |
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56 import wx.py |
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57 |
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58 #################################### |
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59 ## Main Frame |
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60 #################################### |
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61 |
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62 |
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63 class orpgFrame(wx.Frame): |
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64 def __init__(self, parent, id, title): |
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65 wx.Frame.__init__(self, parent, id, title, wx.Point(100, 100), wx.Size(600,420), style=wx.DEFAULT_FRAME_STYLE) |
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66 self.log = open_rpg.get_component("log") |
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67 self.xml = open_rpg.get_component("xml") |
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68 self.dir_struct = open_rpg.get_component("dir_struct") |
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69 self.validate = open_rpg.get_component("validate") |
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70 self.settings = open_rpg.get_component("settings") |
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71 self.log.log("Enter orpgFrame", ORPG_DEBUG) |
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72 self.rgbcovert = orpg.tools.rgbhex.RGBHex() |
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73 self._mgr = AUI.AuiManager(self) |
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74 |
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75 # Determine which icon format to use |
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76 icon = None |
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77 if wx.Platform == '__WXMSW__': icon = wx.Icon(orpg.dirpath.dir_struct["icon"]+'d20.ico', wx.BITMAP_TYPE_ICO) |
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78 else: icon = wx.Icon(orpg.dirpath.dir_struct["icon"]+"d20.xpm", wx.BITMAP_TYPE_XPM) |
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79 #if icon != None: self.SetIcon( icon ) worth 'less' now since it sets the icon either or. |
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80 self.SetIcon( icon ) |
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81 |
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82 # create session |
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83 call_backs = {"on_receive":self.on_receive, |
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84 "on_mplay_event":self.on_mplay_event, |
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85 "on_group_event":self.on_group_event, |
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86 "on_player_event":self.on_player_event, |
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87 "on_status_event":self.on_status_event, |
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88 "on_password_signal":self.on_password_signal, |
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89 "orpgFrame":self} |
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90 self.session = orpg.networking.mplay_client.mplay_client(self.settings.get_setting("player"), call_backs) |
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91 self.poll_timer = wx.Timer(self, wx.NewId()) |
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92 self.Bind(wx.EVT_TIMER, self.session.poll, self.poll_timer) |
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93 self.poll_timer.Start(100) |
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94 self.ping_timer = wx.Timer(self, wx.NewId()) |
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95 self.Bind(wx.EVT_TIMER, self.session.update, self.ping_timer) |
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96 |
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97 # create roller manager |
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98 self.DiceManager = orpg.dieroller.utils.roller_manager(self.settings.get_setting("dieroller")) |
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99 |
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100 #create password manager --SD 8/03 |
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101 self.password_manager = orpg.tools.passtool.PassTool() |
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102 open_rpg.add_component("session", self.session) |
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103 open_rpg.add_component('frame', self) |
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104 open_rpg.add_component('DiceManager', self.DiceManager) |
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105 open_rpg.add_component('password_manager', self.password_manager) |
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106 |
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107 # build frame windows |
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108 self.build_menu() |
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109 self.build_gui() |
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110 self.build_hotkeys() |
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111 self.log.log("GUI Built", ORPG_DEBUG) |
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112 open_rpg.add_component("chat",self.chat) |
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113 open_rpg.add_component("map",self.map) |
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114 open_rpg.add_component("alias", self.aliaslib) |
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115 self.log.log("openrpg components all added", ORPG_DEBUG) |
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116 self.tree.load_tree(self.settings.get_setting("gametree")) |
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117 self.log.log("Tree Loaded", ORPG_DEBUG) |
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118 self.players.size_cols() |
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119 self.log.log("player window cols sized", ORPG_DEBUG) |
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120 |
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121 #Load the Plugins This has to be after the chat component has been added |
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122 open_rpg.add_component('pluginmenu', self.pluginMenu) |
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123 self.pluginsFrame.Start() |
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124 self.log.log("plugins reloaded and startup plugins launched", ORPG_DEBUG) |
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125 self.Bind(wx.EVT_CLOSE, self.OnCloseWindow) |
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126 self.log.log("Exit orpgFrame", ORPG_DEBUG) |
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127 |
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128 def post_show_init(self): |
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129 """Some Actions need to be done after the main fram is drawn""" |
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130 self.log.log("Enter orpgFrame->post_show_init(self)", ORPG_DEBUG) |
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131 self.players.size_cols() |
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132 self.log.log("Exit orpgFrame->post_show_init(self)", ORPG_DEBUG) |
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133 |
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134 def get_activeplugins(self): |
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135 self.log.log("Enter orpgFrame->get_activeplugins(self)", ORPG_DEBUG) |
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136 try: tmp = self.pluginsFrame.get_activeplugins() |
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137 except: tmp = {} |
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138 self.log.log("Exit orpgFrame->get_activeplugins(self)", ORPG_DEBUG) |
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139 return tmp |
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140 |
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141 def get_startplugins(self): |
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142 self.log.log("Enter orpgFrame->get_startplugins(self)", ORPG_DEBUG) |
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143 try: tmp = self.pluginsFrame.get_startplugins() |
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144 except: tmp = {} |
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145 self.log.log("Exit orpgFrame->get_startplugins(self)", ORPG_DEBUG) |
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146 return tmp |
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147 |
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148 def on_password_signal(self,signal,type,id,data): |
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149 self.log.log("Enter orpgFrame->on_password_signal(self,signal,type,id,data)", ORPG_DEBUG) |
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150 try: |
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151 self.log.log("DEBUG: password response= "+str(signal)+" (T:"+str(type)+" #"+str(id)+")", ORPG_DEBUG) |
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152 id = int(id) |
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153 type = str(type) |
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154 data = str(data) |
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155 signal = str(signal) |
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156 if signal == "fail": |
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157 if type == "server": self.password_manager.ClearPassword("server", 0) |
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158 elif type == "admin": self.password_manager.ClearPassword("admin", int(id)) |
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159 elif type == "room": self.password_manager.ClearPassword("room", int(id)) |
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160 else: pass |
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161 except: traceback.print_exc() |
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162 self.log.log("Exit orpgFrame->on_password_signal(self,signal,type,id,data)", ORPG_DEBUG) |
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163 |
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164 def build_menu(self): |
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165 self.log.log("Enter orpgFrame->build_menu()", ORPG_DEBUG) |
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166 menu = \ |
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167 [[ |
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168 ['&OpenRPG'], |
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169 [' &Settings\tCtrl-S'], |
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170 [' -'], |
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171 [' Tab Styles'], |
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172 [' Slanted'], |
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173 [' Colorful', "check"], |
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174 [' Black and White', "check"], |
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175 [' Aqua', "check"], |
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176 [' Custom', "check"], |
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177 [' Flat'], |
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178 [' Black and White', "check"], |
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179 [' Aqua', "check"], |
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180 [' Custom', "check"], |
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181 [' NewMap'], |
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182 [' -'], |
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183 [' &Exit'] |
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184 ], |
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185 [ |
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186 ['&Game Server'], |
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187 [' &Browse Servers\tCtrl-B'], |
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188 [' -'], |
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189 [' Server Heartbeat', "check"], |
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190 [' -'], |
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191 [' &Start Server'] |
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192 ], |
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193 [ |
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194 ['&Tools'], |
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195 [' Logging Level'], |
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196 [' Debug', "check"], |
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197 [' Note', "check"], |
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198 [' Info', "check"], |
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199 [' General', "check"], |
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200 [' -'], |
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201 [' Password Manager', "check"], |
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202 [' -'], |
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203 [' Sound Toolbar', "check"], |
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204 [' Dice Bar\tCtrl-D', "check"], |
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205 [' Map Bar', "check"], |
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206 [' Status Bar\tCtrl-T', "check"], |
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207 ], |
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208 [ |
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209 ['&Help'], |
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210 [' &About'], |
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211 [' Online User Guide'], |
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212 [' Change Log'], |
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213 [' Report a Bug'] |
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214 ]] |
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215 |
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216 self.mainmenu = MenuBarEx(self, menu) |
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217 if self.settings.get_setting('Heartbeat') == '1': |
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218 self.mainmenu.SetMenuState("GameServerServerHeartbeat", True) |
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219 tabtheme = self.settings.get_setting('TabTheme') |
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220 |
14 | 221 #This change is stable. TaS. |
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222 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", tabtheme == 'slanted&colorful') |
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223 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", tabtheme == 'slanted&bw') |
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224 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", tabtheme == 'slanted&aqua') |
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225 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", tabtheme == 'flat&bw') |
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226 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", tabtheme == 'flat&aqua') |
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227 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", tabtheme == 'customslant') |
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228 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", tabtheme == 'customflat') |
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229 |
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230 lvl = int(self.settings.get_setting('LoggingLevel')) |
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231 if lvl & ORPG_DEBUG: self.mainmenu.SetMenuState("ToolsLoggingLevelDebug", True) |
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232 if lvl & ORPG_DEBUG: self.mainmenu.SetMenuState("ToolsLoggingLevelNote", True) |
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233 if lvl & ORPG_INFO: self.mainmenu.SetMenuState("ToolsLoggingLevelInfo", True) |
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234 if lvl & ORPG_GENERAL: self.mainmenu.SetMenuState("ToolsLoggingLevelGeneral", True) |
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235 |
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236 self.pluginMenu = wx.Menu() |
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237 item = wx.MenuItem(self.pluginMenu, wx.ID_ANY, "Control Panel", "Control Panel") |
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238 self.Bind(wx.EVT_MENU, self.OnMB_PluginControlPanel, item) |
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239 self.pluginMenu.AppendItem(item) |
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240 self.pluginMenu.AppendSeparator() |
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241 self.mainmenu.Insert(2, self.pluginMenu, "&Plugins") |
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242 self.log.log("Exit orpgFrame->build_menu()", ORPG_DEBUG) |
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243 |
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244 ################################# |
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245 ## All Menu Events |
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246 ################################# |
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247 #Tab Styles Menus |
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248 def SetTabStyles(self, *args, **kwargs): |
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249 self.log.log("Enter orpgFrame->SetTabStyles(self, *args, **kwargs)", ORPG_DEBUG) |
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250 if kwargs.has_key('style'): newstyle = kwargs['style'] |
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251 else: |
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252 try: newstyle = args[1] |
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253 except: self.log.log('Invalid Syntax for orpgFrame->SetTabStyles(self, *args, **kwargs)', ORPG_GENERAL); return |
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254 if kwargs.has_key('menu'): menu = kwargs['menu'] |
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255 else: |
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256 try: menu = args[0] |
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257 except: self.log.log('Invalid Syntax for orpgFrame->SetTabStyles(self, *args, **kwargs)', ORPG_GENERAL); return |
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258 |
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259 if kwargs.has_key('graidentTo'): graidentTo = kwargs['graidentTo'] |
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260 else: graidentTo = None |
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261 if kwargs.has_key('graidentFrom'): graidentFrom = kwargs['graidentFrom'] |
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262 else: graidentFrom = None |
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263 if kwargs.has_key('textColor'): textColor = kwargs['textColor'] |
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264 else: textColor = None |
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265 |
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266 #Set all menu's to unchecked |
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267 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", False) |
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268 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", False) |
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269 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", False) |
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270 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", False) |
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271 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", False) |
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272 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", False) |
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273 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", False) |
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274 |
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275 #check the proper menu |
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276 self.mainmenu.SetMenuState(menu, True) |
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277 |
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278 #Run though the current tabbed window list and remove those that have been closed |
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279 tabbedwindows = open_rpg.get_component("tabbedWindows") |
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280 rgbc = orpg.tools.rgbhex.RGBHex() |
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281 new = [] |
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282 for wnd in tabbedwindows: |
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283 try: style = wnd.GetWindowStyleFlag(); new.append(wnd) |
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284 except: pass |
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285 tabbedwindows = new |
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286 open_rpg.add_component("tabbedWindows", tabbedwindows) |
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287 |
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288 #Run though the new list and set the proper styles |
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289 tabbg = self.settings.get_setting('TabBackgroundGradient') |
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290 rgbc = orpg.tools.rgbhex.RGBHex() |
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291 (red, green, blue) = rgbc.rgb_tuple(tabbg) |
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292 |
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293 for wnd in tabbedwindows: |
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294 style = wnd.GetWindowStyleFlag() |
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295 # remove old tabs style |
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296 mirror = ~(FNB.FNB_VC71 | FNB.FNB_VC8 | FNB.FNB_FANCY_TABS | FNB.FNB_COLORFUL_TABS) |
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297 style &= mirror |
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298 style |= newstyle |
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299 wnd.SetWindowStyleFlag(style) |
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300 wnd.SetTabAreaColour(wx.Color(red, green, blue)) |
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301 if graidentTo != None: wnd.SetGradientColourTo(graidentTo) |
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302 if graidentFrom != None: wnd.SetGradientColourFrom(graidentFrom) |
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303 if textColor != None: wnd.SetNonActiveTabTextColour(textColor) |
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304 wnd.Refresh() |
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305 |
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306 def OnMB_OpenRPGNewMap(self): |
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307 self.log.log("Enter orpgFrame->OnMB_OpenRPGNewMap(self)", ORPG_DEBUG) |
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308 self.log.log("Exit orpgFrame->OnMB_OpenRPGNewMap(self)", ORPG_DEBUG) |
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309 |
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310 def OnMB_OpenRPGTabStylesSlantedColorful(self): |
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311 self.log.log("Enter orpgFrame->OnMB_OpenRPGTabStylesSlantedColorful(self)", ORPG_DEBUG) |
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312 if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedColorful"): |
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313 self.settings.set_setting('TabTheme', 'slanted&colorful') |
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314 self.SetTabStyles("OpenRPGTabStylesSlantedColorful", FNB.FNB_VC8|FNB.FNB_COLORFUL_TABS) |
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315 else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", True) |
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316 self.log.log("Exit orpgFrame->OnMB_OpenRPGTabStylesSlantedColorful(self)", ORPG_DEBUG) |
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317 |
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318 def OnMB_OpenRPGTabStylesSlantedBlackandWhite(self): |
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319 self.log.log("Enter orpgFrame->OnMB_OpenRPGTabStylesSlantedBlackandWhite(self)", ORPG_DEBUG) |
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320 if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedBlackandWhite"): |
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321 self.settings.set_setting('TabTheme', 'slanted&bw') |
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322 self.SetTabStyles("OpenRPGTabStylesSlantedBlackandWhite", FNB.FNB_VC8, graidentTo=wx.WHITE, graidentFrom=wx.WHITE, textColor=wx.BLACK) |
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323 else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", True) |
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324 self.log.log("Exit orpgFrame->OnMB_OpenRPGTabStylesSlantedBlackandWhite(self)", ORPG_DEBUG) |
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325 |
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326 def OnMB_OpenRPGTabStylesSlantedAqua(self): |
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327 self.log.log("Enter orpgFrame->OnMB_OpenRPGTabStylesSlantedAqua(self)", ORPG_DEBUG) |
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328 if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedAqua"): |
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329 self.settings.set_setting('TabTheme', 'slanted&aqua') |
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330 self.SetTabStyles("OpenRPGTabStylesSlantedAqua", FNB.FNB_VC8, graidentTo=wx.Color(0, 128, 255), graidentFrom=wx.WHITE, textColor=wx.BLACK) |
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331 else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", True) |
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332 self.log.log("Exit orpgFrame->OnMB_OpenRPGTabStylesSlantedBlackandWhite(self)", ORPG_DEBUG) |
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333 |
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334 def OnMB_OpenRPGTabStylesSlantedCustom(self): |
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335 self.log.log("Enter orpgFrame->OnMB_OpenRPGTabStylesSlantedCustom(self)", ORPG_DEBUG) |
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336 |
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337 if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedCustom"): |
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338 self.settings.set_setting('TabTheme', 'customslant') |
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339 rgbc = orpg.tools.rgbhex.RGBHex() |
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340 gfrom = self.settings.get_setting('TabGradientFrom') |
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341 (fred, fgreen, fblue) = rgbc.rgb_tuple(gfrom) |
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342 gto = self.settings.get_setting('TabGradientTo') |
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343 (tored, togreen, toblue) = rgbc.rgb_tuple(gto) |
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344 tabtext = self.settings.get_setting('TabTextColor') |
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345 (tred, tgreen, tblue) = rgbc.rgb_tuple(tabtext) |
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346 tabbg = self.settings.get_setting('TabBackgroundGradient') |
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347 (red, green, blue) = rgbc.rgb_tuple(tabbg) |
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348 self.SetTabStyles("OpenRPGTabStylesSlantedCustom", FNB.FNB_VC8, |
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349 graidentTo=wx.Color(tored, togreen, toblue), graidentFrom=wx.Color(fred, fgreen, fblue), |
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350 textColor=wx.Color(tred, tgreen, tblue)) |
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351 else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", True) |
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352 self.log.log("Exit orpgFrame->OnMB_OpenRPGTabStylesSlantedCustom(self)", ORPG_DEBUG) |
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353 |
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354 def OnMB_OpenRPGTabStylesFlatBlackandWhite(self): |
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355 self.log.log("Enter orpgFrame->OnMB_OpenRPGTabStylesFlatBlackandWhite(self)", ORPG_DEBUG) |
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356 if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatBlackandWhite"): |
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357 self.settings.set_setting('TabTheme', 'flat&bw') |
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358 self.SetTabStyles("OpenRPGTabStylesFlatBlackandWhite", FNB.FNB_FANCY_TABS, |
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359 graidentTo=wx.WHITE, graidentFrom=wx.WHITE, textColor=wx.BLACK) |
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360 else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", True) |
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361 self.log.log("Exit orpgFrame->OnMB_OpenRPGTabStylesFlatBlackandWhite(self)", ORPG_DEBUG) |
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362 |
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363 def OnMB_OpenRPGTabStylesFlatAqua(self): |
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364 self.log.log("Enter orpgFrame->OnMB_OpenRPGTabStylesFlatAqua(self)", ORPG_DEBUG) |
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365 if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatAqua"): |
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366 self.settings.set_setting('TabTheme', 'flat&aqua') |
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367 self.SetTabStyles("OpenRPGTabStylesFlatAqua", FNB.FNB_FANCY_TABS, |
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368 graidentTo=wx.Color(0, 128, 255), graidentFrom=wx.WHITE, textColor=wx.BLACK) |
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369 else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", True) |
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370 self.log.log("Exit orpgFrame->OnMB_OpenRPGTabStylesFlatAqua(self)", ORPG_DEBUG) |
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371 |
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372 def OnMB_OpenRPGTabStylesFlatCustom(self): |
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373 self.log.log("Enter orpgFrame->OnMB_OpenRPGTabStylesFlatCustom(self)", ORPG_DEBUG) |
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374 if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatCustom"): |
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375 self.settings.set_setting('TabTheme', 'customflat') |
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376 rgbc = orpg.tools.rgbhex.RGBHex() |
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377 gfrom = self.settings.get_setting('TabGradientFrom') |
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378 (fred, fgreen, fblue) = rgbc.rgb_tuple(gfrom) |
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379 gto = self.settings.get_setting('TabGradientTo') |
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380 (tored, togreen, toblue) = rgbc.rgb_tuple(gto) |
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381 tabtext = self.settings.get_setting('TabTextColor') |
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382 (tred, tgreen, tblue) = rgbc.rgb_tuple(tabtext) |
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383 tabbg = self.settings.get_setting('TabBackgroundGradient') |
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384 (red, green, blue) = rgbc.rgb_tuple(tabbg) |
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385 self.SetTabStyles("OpenRPGTabStylesFlatCustom", FNB.FNB_FANCY_TABS, |
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386 graidentTo=wx.Color(tored, togreen, toblue), graidentFrom=wx.Color(fred, fgreen, fblue), |
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387 textColor=wx.Color(tred, tgreen, tblue)) |
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388 else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", True) |
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389 self.log.log("Exit orpgFrame->OnMB_OpenRPGTabStylesFlatCustom(self)", ORPG_DEBUG) |
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390 |
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391 #Window Menu |
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392 def OnMB_WindowsMenu(self, event): |
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393 self.log.log("Enter orpgFrame->OnMB_WindowsMenu(self, event)", ORPG_DEBUG) |
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394 menuid = event.GetId() |
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395 name = self.mainwindows[menuid] |
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396 if name == 'Alias Lib': |
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397 if self.aliaslib.IsShown() == True: self.aliaslib.Hide() |
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398 else: self.aliaslib.Show() |
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399 else: |
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400 if self._mgr.GetPane(name).IsShown() == True: self._mgr.GetPane(name).Hide() |
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401 else: self._mgr.GetPane(name).Show() |
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402 self._mgr.Update() |
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403 self.log.log("Exit orpgFrame->OnMB_WindowsMenu(self, event)", ORPG_DEBUG) |
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404 |
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405 #OpenRPG Menu |
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406 def OnMB_OpenRPGSettings(self): |
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407 self.log.log("Enter orpgFrame->OnMB_OpenRPGSettings()", ORPG_DEBUG) |
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408 dlg = orpg.tools.orpg_settings.orpgSettingsWnd(self) |
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409 dlg.Centre() |
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410 dlg.ShowModal() |
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411 self.log.log("Exit orpgFrame->OnMB_OpenRPGSettings()", ORPG_DEBUG) |
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412 |
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413 def OnMB_OpenRPGExit(self): |
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414 self.OnCloseWindow(0) |
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415 |
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416 #Game Server Menu |
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417 def OnMB_GameServerBrowseServers(self): |
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418 self.log.log("Enter orpgFrame->OnMB_GameServerBrowseServers(self)", ORPG_DEBUG) |
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419 if self._mgr.GetPane("Browse Server Window").IsShown() == True: self._mgr.GetPane("Browse Server Window").Hide() |
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420 else: self._mgr.GetPane("Browse Server Window").Show() |
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421 self._mgr.Update() |
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422 self.log.log("Exit orpgFrame->OnMB_GameServerBrowseServers(self)", ORPG_DEBUG) |
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423 |
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424 def OnMB_GameServerServerHeartbeat(self): |
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425 self.log.log("Enter orpgFrame->OnMB_GameServerServerHeartbeat(self)", ORPG_DEBUG) |
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426 if self.mainmenu.GetMenuState("GameServerServerHeartbeat"): self.settings.set_setting('Heartbeat', '1') |
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427 else: self.settings.set_setting('Heartbeat', '0') |
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428 self.log.log("Exit orpgFrame->OnMB_GameServerServerHeartbeat(self)", ORPG_DEBUG) |
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429 |
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430 def OnMB_GameServerStartServer(self): |
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431 self.log.log("Enter orpgFrame->OnMB_GameServerStartServer(self)", ORPG_DEBUG) |
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432 start_dialog = wx.ProgressDialog( "Server Loading", "Server Loading, Please Wait...", 1, self ) |
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433 # Spawn the new process and close the stdout handle from it |
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434 start_dialog.Update( 0 ) |
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435 # Adjusted following code to work with win32, can't test for Unix |
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436 # as per reported bug 586227 |
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437 if wx.Platform == "__WXMSW__": |
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438 arg = '\"' + os.path.normpath(orpg.dirpath.dir_struct["home"] + 'start_server_gui.py') + '\"' |
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439 args = ( sys.executable, arg ) |
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440 else: |
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441 arg = orpg.dirpath.dir_struct["home"] + 'start_server_gui.py' |
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442 args = (arg,arg) |
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443 os.spawnv( os.P_NOWAIT, sys.executable, args ) |
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444 start_dialog.Update( 1 ) |
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445 start_dialog.Show(False) |
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446 start_dialog.Destroy() |
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447 self.log.log("Exit orpgFrame->OnMB_GameServerStartServer(self)", ORPG_DEBUG) |
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448 |
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449 # Tools Menu |
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450 def OnMB_PluginControlPanel(self, evt): |
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451 self.log.log("Enter orpgFrame->OnMB_ToolsPlugins(self)", ORPG_DEBUG) |
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452 if self.pluginsFrame.IsShown() == True: self.pluginsFrame.Hide() |
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453 else: self.pluginsFrame.Show() |
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454 self.log.log("Exit orpgFrame->OnMB_ToolsPlugins(self)", ORPG_DEBUG) |
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455 |
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456 def OnMB_ToolsLoggingLevelDebug(self): |
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457 self.log.log("Enter orpgFrame->OnMB_ToolsLoggingLevelDebug(self)", ORPG_DEBUG) |
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458 lvl = self.log.getLogLevel() |
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459 if self.mainmenu.GetMenuState("ToolsLoggingLevelDebug"): lvl |= ORPG_DEBUG |
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460 else: lvl &= ~ORPG_DEBUG |
0
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461 self.log.setLogLevel(lvl) |
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462 self.settings.set_setting('LoggingLevel', lvl) |
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463 self.log.log("Exit orpgFrame->OnMB_ToolsLoggingLevelDebug(self)", ORPG_DEBUG) |
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464 |
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465 def OnMB_ToolsLoggingLevelNote(self): |
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466 self.log.log("Enter orpgFrame->OnMB_ToolsLoggingLevelNote(self)", ORPG_DEBUG) |
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467 lvl = self.log.getLogLevel() |
19
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468 if self.mainmenu.GetMenuState("ToolsLoggingLevelNote"): lvl |= ORPG_DEBUG |
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469 else: lvl &= ~ORPG_DEBUG |
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470 self.log.setLogLevel(lvl) |
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471 self.settings.set_setting('LoggingLevel', lvl) |
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472 self.log.log("Exit orpgFrame->OnMB_ToolsLoggingLevelNote(self)", ORPG_DEBUG) |
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473 |
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474 def OnMB_ToolsLoggingLevelInfo(self): |
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475 self.log.log("Enter orpgFrame->OnMB_ToolsLoggingLevelInfo(self)", ORPG_DEBUG) |
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476 lvl = self.log.getLogLevel() |
19
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477 if self.mainmenu.GetMenuState("ToolsLoggingLevelInfo"): lvl |= ORPG_INFO |
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478 else: lvl &= ~ORPG_INFO |
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479 self.log.setLogLevel(lvl) |
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480 self.settings.set_setting('LoggingLevel', lvl) |
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481 self.log.log("Exit orpgFrame->OnMB_ToolsLoggingLevelInfo(self)", ORPG_DEBUG) |
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482 |
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483 def OnMB_ToolsLoggingLevelGeneral(self): |
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484 self.log.log("Enter orpgFrame->OnMB_ToolsLoggingLevelGeneral(self)", ORPG_DEBUG) |
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485 lvl = self.log.getLogLevel() |
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486 if self.mainmenu.GetMenuState("ToolsLoggingLevelGeneral"): lvl |= ORPG_GENERAL |
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487 else: lvl &= ~ORPG_GENERAL |
0
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488 self.log.setLogLevel(lvl) |
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489 self.settings.set_setting('LoggingLevel', lvl) |
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490 self.log.log("Exit orpgFrame->OnMB_ToolsLoggingLevelGeneral(self)", ORPG_DEBUG) |
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491 |
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492 def OnMB_ToolsPasswordManager(self): |
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493 self.log.log("Enter orpgFrame->OnMB_ToolsPasswordManager(self)", ORPG_DEBUG) |
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494 if self.mainmenu.GetMenuState("ToolsPasswordManager"): self.password_manager.Enable() |
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495 else: self.password_manager.Disable() |
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496 self.log.log("Exit orpgFrame->OnMB_ToolsPasswordManager(self)", ORPG_DEBUG) |
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497 |
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498 def OnMB_ToolsStatusBar(self): |
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499 self.log.log("Enter orpgFrame->OnMB_ToolsStatusBar(self)", ORPG_DEBUG) |
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500 if self._mgr.GetPane("Status Window").IsShown() == True: |
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501 self.mainmenu.SetMenuState("ToolsStatusBar", False) |
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502 self._mgr.GetPane("Status Window").Hide() |
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503 else: |
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504 self.mainmenu.SetMenuState("ToolsStatusBar", True) |
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505 self._mgr.GetPane("Status Window").Show() |
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506 self._mgr.Update() |
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507 self.log.log("Exit orpgFrame->OnMB_ToolsStatusBar(self)", ORPG_DEBUG) |
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508 |
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509 def OnMB_ToolsSoundToolbar(self): |
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510 self.log.log("Enter orpgFrame->OnMB_ToolsSoundToolbar(self)", ORPG_DEBUG) |
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511 if self._mgr.GetPane("Sound Control Toolbar").IsShown() == True: |
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512 self.mainmenu.SetMenuState("ToolsSoundToolbar", False) |
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513 self._mgr.GetPane("Sound Control Toolbar").Hide() |
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514 else: |
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515 self.mainmenu.SetMenuState("ToolsSoundToolbar", True) |
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516 self._mgr.GetPane("Sound Control Toolbar").Show() |
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517 self._mgr.Update() |
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518 self.log.log("Exit orpgFrame->OnMB_ToolsSoundToolbar(self)", ORPG_DEBUG) |
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519 |
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520 def OnMB_ToolsDiceBar(self): |
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521 self.log.log("Enter orpgFrame->OnMB_ToolsDiceBar(self)", ORPG_DEBUG) |
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522 if self._mgr.GetPane("Dice Tool Bar").IsShown() == True: |
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523 self.mainmenu.SetMenuState("ToolsDiceBar", False) |
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524 self._mgr.GetPane("Dice Tool Bar").Hide() |
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525 else: |
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526 self.mainmenu.SetMenuState("ToolsDiceBar", True) |
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527 self._mgr.GetPane("Dice Tool Bar").Show() |
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528 self._mgr.Update() |
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529 self.log.log("Exit orpgFrame->OnMB_ToolsDiceBar(self)", ORPG_DEBUG) |
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530 |
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531 def OnMB_ToolsMapBar(self): |
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532 self.log.log("Enter orpgFrame->OnMB_ToolsMapBar(self)", ORPG_DEBUG) |
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533 if self._mgr.GetPane("Map Tool Bar").IsShown() == True: |
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534 self.mainmenu.SetMenuState("ToolsMapBar", False) |
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535 self._mgr.GetPane("Map Tool Bar").Hide() |
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536 else: |
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537 self.mainmenu.SetMenuState("ToolsMapBar", True) |
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538 self._mgr.GetPane("Map Tool Bar").Show() |
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539 self._mgr.Update() |
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540 self.log.log("Exit orpgFrame->OnMB_ToolsMapBar(self)", ORPG_DEBUG) |
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541 |
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542 #Help Menu |
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543 def OnMB_HelpAbout(self): |
4 | 544 |
14 | 545 description = """OpenRPG is a Virtual Game Table that allows users to connect via a network and play table |
546 top games with friends. 'Traipse' is an OpenRPG distro that is easy to setup and provides superb | |
547 functionality. OpenRPG is originally designed by Chris Davis.""" | |
4 | 548 |
14 | 549 license = """OpenRPG is free software; you can redistribute it and/or modify it |
550 under the terms of the GNU General Public License as published by the Free Software Foundation; | |
551 either version 2 of the License, or (at your option) any later version. | |
4 | 552 |
14 | 553 OpenRPG and Traipse 'OpenRPG' is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; |
554 without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | |
555 See the GNU General Public License for more details. You should have received a copy of | |
556 the GNU General Public License along with Traipse 'OpenRPG'; if not, write to | |
4 | 557 the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
558 | |
559 'Traipse' and the 'Traipse' Logo are trademarks of Mad Mathematics Laboratories.""" | |
560 | |
561 info = wx.AboutDialogInfo() | |
562 info.SetIcon(wx.Icon(orpg.dirpath.dir_struct["icon"]+'splash.gif', wx.BITMAP_TYPE_GIF)) | |
563 info.SetName('Traipse') | |
564 info.SetVersion('OpenRPG ' + VERSION) | |
565 info.SetDescription(description) | |
14 | 566 info.SetCopyright('(C) Copyright 2009 Mad Math Labs') |
4 | 567 info.SetWebSite('http://www.openrpg.com') |
568 info.SetLicence(license) | |
569 orpg_devs = ['Thomas Baleno', 'Andrew Bennett', 'Lex Berezhny', 'Ted Berg', | |
570 'Bernhard Bergbauer', 'Chris Blocher', 'David Byron', 'Ben Collins-Sussman', 'Robin Cook', 'Greg Copeland', | |
571 'Chris Davis', 'Michael Edwards', 'Andrew Ettinger', 'Todd Faris', 'Dj Gilcrease', | |
572 'Christopher Hickman', 'Paul Hosking', 'Brian Manning', 'Scott Mackay', 'Jesse McConnell', | |
573 'Brian Osman', 'Rome Reginelli', 'Christopher Rouse', 'Dave Sanders', 'Tyler Starke', 'Mark Tarrabain'] | |
574 for dev in orpg_devs: | |
575 info.AddDeveloper(dev) | |
576 wx.AboutBox(info) | |
0
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577 |
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578 def OnMB_HelpOnlineUserGuide(self): |
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579 wb = webbrowser.get() |
4 | 580 wb.open("https://www.assembla.com/wiki/show/traipse/User_Manual") |
0
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581 |
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582 def OnMB_HelpChangeLog(self): |
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583 wb = webbrowser.get() |
4 | 584 wb.open("http://www.assembla.com/spaces/milestones/index/traipse_dev?spaces_tool_id=Milestones") |
0
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585 |
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586 def OnMB_HelpReportaBug(self): |
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587 wb = webbrowser.get() |
4 | 588 wb.open("http://www.assembla.com/spaces/tickets/index/traipse_dev?spaces_tool_id=Tickets") |
0
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589 |
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590 |
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591 ################################# |
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592 ## Build the GUI |
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593 ################################# |
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594 def build_gui(self): |
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595 self.log.log("Enter orpgFrame->build_gui()", ORPG_DEBUG) |
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596 self.Freeze() |
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597 self.validate.config_file("layout.xml","default_layout.xml") |
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598 filename = orpg.dirpath.dir_struct["user"] + "layout.xml" |
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599 temp_file = open(filename) |
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600 txt = temp_file.read() |
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601 xml_dom = self.xml.parseXml(txt)._get_documentElement() |
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602 temp_file.close() |
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603 |
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604 #Plugins Window |
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605 self.pluginsFrame = pluginUI.PluginFrame(self) |
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606 open_rpg.add_component("plugins", self.get_activeplugins()) |
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607 open_rpg.add_component("startplugs", self.get_startplugins()) |
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608 self.windowsmenu = wx.Menu() |
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609 self.mainwindows = {} |
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610 self.log.log("Menu Created", ORPG_DEBUG) |
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611 h = int(xml_dom.getAttribute("height")) |
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612 w = int(xml_dom.getAttribute("width")) |
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613 posx = int(xml_dom.getAttribute("posx")) |
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614 posy = int(xml_dom.getAttribute("posy")) |
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615 maximized = int(xml_dom.getAttribute("maximized")) |
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616 self.SetDimensions(posx, posy, w, h) |
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617 self.log.log("Dimensions Set", ORPG_DEBUG) |
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618 |
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619 # Sound Manager |
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620 self.sound_player = orpg.tools.orpg_sound.orpgSound(self) |
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621 open_rpg.add_component("sound", self.sound_player) |
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622 wndinfo = AUI.AuiPaneInfo() |
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623 wndinfo.DestroyOnClose(False) |
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624 wndinfo.Name("Sound Control Toolbar") |
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625 wndinfo.Caption("Sound Control Toolbar") |
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626 wndinfo.Float() |
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627 wndinfo.ToolbarPane() |
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628 wndinfo.Hide() |
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629 self._mgr.AddPane(self.sound_player, wndinfo) |
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630 children = xml_dom._get_childNodes() |
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631 for c in children: |
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632 self.build_window(c, self) |
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633 |
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634 # status window |
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635 self.status = status_bar(self) |
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636 wndinfo = AUI.AuiPaneInfo() |
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637 wndinfo.DestroyOnClose(False) |
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638 wndinfo.Name("Status Window") |
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639 wndinfo.Caption("Status Window") |
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640 wndinfo.Float() |
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641 wndinfo.ToolbarPane() |
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642 wndinfo.Hide() |
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643 self._mgr.AddPane(self.status, wndinfo) |
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644 self.log.log("Status Window Created", ORPG_DEBUG) |
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645 |
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646 # Create and show the floating dice toolbar |
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647 self.dieToolBar = orpg.tools.toolBars.DiceToolBar(self, callBack = self.chat.ParsePost) |
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648 wndinfo = AUI.AuiPaneInfo() |
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649 wndinfo.DestroyOnClose(False) |
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650 wndinfo.Name("Dice Tool Bar") |
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651 wndinfo.Caption("Dice Tool Bar") |
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652 wndinfo.Float() |
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653 wndinfo.ToolbarPane() |
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654 wndinfo.Hide() |
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655 self._mgr.AddPane(self.dieToolBar, wndinfo) |
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656 self.log.log("Dice Tool Bar Created", ORPG_DEBUG) |
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657 |
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658 #Create the Map tool bar |
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659 self.mapToolBar = orpg.tools.toolBars.MapToolBar(self, callBack = self.map.MapBar) |
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660 wndinfo = AUI.AuiPaneInfo() |
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661 wndinfo.DestroyOnClose(False) |
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662 wndinfo.Name("Map Tool Bar") |
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663 wndinfo.Caption("Map Tool Bar") |
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664 wndinfo.Float() |
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665 wndinfo.ToolbarPane() |
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666 wndinfo.Hide() |
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667 self._mgr.AddPane(self.mapToolBar, wndinfo) |
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668 self.log.log("Map Tool Bar Created", ORPG_DEBUG) |
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669 |
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670 #Create the Browse Server Window |
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671 self.gs = orpg.networking.gsclient.game_server_panel(self) |
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672 wndinfo = AUI.AuiPaneInfo() |
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673 wndinfo.DestroyOnClose(False) |
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674 wndinfo.Name("Browse Server Window") |
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675 wndinfo.Caption("Game Server") |
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676 wndinfo.Float() |
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677 wndinfo.Dockable(False) |
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678 wndinfo.MinSize(wx.Size(640,480)) |
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679 wndinfo.Hide() |
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680 self._mgr.AddPane(self.gs, wndinfo) |
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681 self.log.log("Game Server Window Created", ORPG_DEBUG) |
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682 |
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683 #Create the Alias Lib Window |
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684 self.aliaslib = orpg.tools.aliaslib.AliasLib() |
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685 self.aliaslib.Hide() |
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686 self.log.log("Alias Window Created", ORPG_DEBUG) |
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687 menuid = wx.NewId() |
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688 self.windowsmenu.Append(menuid, "Alias Lib", kind=wx.ITEM_CHECK) |
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689 self.windowsmenu.Check(menuid, False) |
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690 self.Bind(wx.EVT_MENU, self.OnMB_WindowsMenu, id=menuid) |
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691 self.mainwindows[menuid] = "Alias Lib" |
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692 self.mainmenu.Insert(3, self.windowsmenu, 'Windows') |
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693 self.log.log("Windows Menu Done", ORPG_DEBUG) |
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694 self._mgr.Update() |
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695 if wx.VERSION_STRING > "2.8": |
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696 self.Bind(AUI.EVT_AUI_PANE_CLOSE, self.onPaneClose) |
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697 else: |
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698 self.Bind(AUI.EVT_AUI_PANECLOSE, self.onPaneClose) |
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699 self.log.log("AUI Bindings Done", ORPG_DEBUG) |
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700 |
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701 #Load the layout if one exists |
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702 layout = xml_dom.getElementsByTagName("DockLayout") |
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703 try: |
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704 textnode = self.xml.safe_get_text_node(layout[0]) |
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705 self._mgr.LoadPerspective(textnode._get_nodeValue()) |
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78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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706 except: pass |
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707 xml_dom.unlink() |
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708 self.log.log("Perspective Loaded", ORPG_DEBUG) |
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709 self._mgr.GetPane("Browse Server Window").Hide() |
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710 self._mgr.Update() |
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711 self.Maximize(maximized) |
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712 self.log.log("GUI is all created", ORPG_DEBUG) |
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713 self.Thaw() |
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714 self.log.log("Exit orpgFrame->build_gui()", ORPG_DEBUG) |
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715 |
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716 def do_tab_window(self,xml_dom,parent_wnd): |
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717 self.log.log("Enter orpgFrame->do_tab_window(self,xml_dom,parent_wnd)", ORPG_DEBUG) |
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|
718 |
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diff
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|
719 # if container window loop through childern and do a recursive call |
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|
720 temp_wnd = orpgTabberWnd(parent_wnd, style=FNB.FNB_ALLOW_FOREIGN_DND) |
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|
721 children = xml_dom._get_childNodes() |
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diff
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|
722 for c in children: |
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|
723 wnd = self.build_window(c,temp_wnd) |
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|
724 name = c.getAttribute("name") |
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|
725 temp_wnd.AddPage(wnd, name, False) |
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|
726 self.log.log("Exit orpgFrame->do_tab_window(self,xml_dom,parent_wnd)", ORPG_DEBUG) |
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|
727 return temp_wnd |
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|
728 |
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|
729 def build_window(self, xml_dom, parent_wnd): |
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|
730 name = xml_dom._get_nodeName() |
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|
731 self.log.log("Enter orpgFrame->build_window(" + name + ")", ORPG_DEBUG) |
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Beginning of Code Clean-up. Some code untested, may break!
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diff
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|
732 if name == "DockLayout" or name == "dock": return |
0
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|
733 dir = xml_dom.getAttribute("direction") |
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|
734 pos = xml_dom.getAttribute("pos") |
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|
735 height = xml_dom.getAttribute("height") |
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|
736 width = xml_dom.getAttribute("width") |
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737 cap = xml_dom.getAttribute("caption") |
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|
738 dockable = xml_dom.getAttribute("dockable") |
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739 layer = xml_dom.getAttribute("layer") |
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|
740 |
19
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diff
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|
741 try: layer = int(layer); dockable = int(dockable) |
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Beginning of Code Clean-up. Some code untested, may break!
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diff
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|
742 except: layer = 0; dockable = 1 |
0
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|
743 |
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diff
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|
744 if name == "tab": temp_wnd = self.do_tab_window(xml_dom, parent_wnd) |
0
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745 elif name == "map": |
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746 temp_wnd = orpg.mapper.map.map_wnd(parent_wnd, -1) |
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|
747 self.map = temp_wnd |
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|
748 elif name == "tree": |
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|
749 temp_wnd = orpg.gametree.gametree.game_tree(parent_wnd, -1) |
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|
750 self.tree = temp_wnd |
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|
751 if self.settings.get_setting('ColorTree') == '1': |
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|
752 self.tree.SetBackgroundColour(self.settings.get_setting('bgcolor')) |
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|
753 self.tree.SetForegroundColour(self.settings.get_setting('textcolor')) |
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diff
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|
754 else: |
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|
755 self.tree.SetBackgroundColour('white') |
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diff
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|
756 self.tree.SetForegroundColour('black') |
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diff
changeset
|
757 |
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diff
changeset
|
758 elif name == "chat": |
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parents:
diff
changeset
|
759 temp_wnd = orpg.chat.chatwnd.chat_notebook(parent_wnd, wx.DefaultSize) |
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|
760 self.chattabs = temp_wnd |
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|
761 self.chat = temp_wnd.MainChatPanel |
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diff
changeset
|
762 |
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diff
changeset
|
763 elif name == "player": |
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parents:
diff
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|
764 temp_wnd = orpg.player_list.player_list(parent_wnd) |
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parents:
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|
765 self.players = temp_wnd |
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diff
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|
766 if self.settings.get_setting('ColorTree') == '1': |
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diff
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|
767 self.players.SetBackgroundColour(self.settings.get_setting('bgcolor')) |
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parents:
diff
changeset
|
768 self.players.SetForegroundColour(self.settings.get_setting('textcolor')) |
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parents:
diff
changeset
|
769 else: |
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parents:
diff
changeset
|
770 self.players.SetBackgroundColour('white') |
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diff
changeset
|
771 self.players.SetForegroundColour('black') |
19
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Beginning of Code Clean-up. Some code untested, may break!
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14
diff
changeset
|
772 |
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Beginning of Code Clean-up. Some code untested, may break!
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parents:
14
diff
changeset
|
773 if parent_wnd != self: return temp_wnd |
0
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diff
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|
774 menuid = wx.NewId() |
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parents:
diff
changeset
|
775 self.windowsmenu.Append(menuid, cap, kind=wx.ITEM_CHECK) |
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parents:
diff
changeset
|
776 self.windowsmenu.Check(menuid, True) |
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diff
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|
777 self.Bind(wx.EVT_MENU, self.OnMB_WindowsMenu, id=menuid) |
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diff
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|
778 self.mainwindows[menuid] = cap |
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|
779 wndinfo = AUI.AuiPaneInfo() |
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parents:
diff
changeset
|
780 wndinfo.DestroyOnClose(False) |
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parents:
diff
changeset
|
781 wndinfo.Name(cap) |
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diff
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|
782 wndinfo.FloatingSize(wx.Size(int(width), int(height))) |
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parents:
diff
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|
783 wndinfo.BestSize(wx.Size(int(width), int(height))) |
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parents:
diff
changeset
|
784 wndinfo.Layer(int(layer)) |
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parents:
diff
changeset
|
785 wndinfo.Caption(cap) |
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sirebral
parents:
diff
changeset
|
786 |
14 | 787 # Lambda here should work! (future dev) |
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Beginning of Code Clean-up. Some code untested, may break!
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parents:
14
diff
changeset
|
788 if dir.lower() == 'top': wndinfo.Top() |
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Beginning of Code Clean-up. Some code untested, may break!
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parents:
14
diff
changeset
|
789 elif dir.lower() == 'bottom': wndinfo.Bottom() |
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Beginning of Code Clean-up. Some code untested, may break!
sirebral
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14
diff
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|
790 elif dir.lower() == 'left': wndinfo.Left() |
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parents:
14
diff
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|
791 elif dir.lower() == 'right': wndinfo.Right() |
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Beginning of Code Clean-up. Some code untested, may break!
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parents:
14
diff
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|
792 elif dir.lower() == 'center': wndinfo.Center(); wndinfo.CaptionVisible(False) |
0
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diff
changeset
|
793 |
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parents:
diff
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|
794 if dockable != 1: |
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parents:
diff
changeset
|
795 wndinfo.Dockable(False) |
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parents:
diff
changeset
|
796 wndinfo.Floatable(False) |
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sirebral
parents:
diff
changeset
|
797 if pos != '' or pos != '0' or pos != None: |
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sirebral
parents:
diff
changeset
|
798 wndinfo.Position(int(pos)) |
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diff
changeset
|
799 wndinfo.Show() |
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sirebral
parents:
diff
changeset
|
800 self._mgr.AddPane(temp_wnd, wndinfo) |
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sirebral
parents:
diff
changeset
|
801 self.log.log("Exit orpgFrame->build_window(" + name + ")", ORPG_DEBUG) |
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sirebral
parents:
diff
changeset
|
802 return temp_wnd |
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sirebral
parents:
diff
changeset
|
803 |
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parents:
diff
changeset
|
804 def onPaneClose(self, evt): |
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parents:
diff
changeset
|
805 self.log.log("Enter orpgFrame->onPaneClose()", ORPG_DEBUG) |
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sirebral
parents:
diff
changeset
|
806 pane = evt.GetPane() |
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sirebral
parents:
diff
changeset
|
807 for wndid, wname in self.mainwindows.iteritems(): |
19
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Beginning of Code Clean-up. Some code untested, may break!
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parents:
14
diff
changeset
|
808 if pane.name == wname: self.windowsmenu.Check(wndid, False); break |
0
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parents:
diff
changeset
|
809 evt.Skip() |
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parents:
diff
changeset
|
810 self._mgr.Update() |
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sirebral
parents:
diff
changeset
|
811 self.log.log("Exit orpgFrame->onPaneClose()", ORPG_DEBUG) |
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sirebral
parents:
diff
changeset
|
812 |
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parents:
diff
changeset
|
813 def saveLayout(self): |
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parents:
diff
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|
814 self.log.log("Enter orpgFrame->saveLayout()", ORPG_DEBUG) |
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parents:
diff
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|
815 filename = orpg.dirpath.dir_struct["user"] + "layout.xml" |
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diff
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|
816 temp_file = open(filename) |
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|
817 txt = temp_file.read() |
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|
818 xml_dom = self.xml.parseXml(txt)._get_documentElement() |
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diff
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|
819 temp_file.close() |
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sirebral
parents:
diff
changeset
|
820 (x_size,y_size) = self.GetClientSize() |
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|
821 (x_pos,y_pos) = self.GetPositionTuple() |
19
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parents:
14
diff
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|
822 if self.IsMaximized(): max = 1 |
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sirebral
parents:
14
diff
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|
823 else: max = 0 |
0
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|
824 xml_dom.setAttribute("height", str(y_size)) |
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|
825 xml_dom.setAttribute("width", str(x_size)) |
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|
826 xml_dom.setAttribute("posx", str(x_pos)) |
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|
827 xml_dom.setAttribute("posy", str(y_pos)) |
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|
828 xml_dom.setAttribute("maximized", str(max)) |
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|
829 layout = xml_dom.getElementsByTagName("DockLayout") |
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diff
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|
830 try: |
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|
831 textnode = self.xml.safe_get_text_node(layout[0]) |
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|
832 textnode._set_nodeValue(str(self._mgr.SavePerspective())) |
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|
833 except: |
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834 elem = self.xml.minidom.Element('DockLayout') |
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835 elem.setAttribute("DO_NO_EDIT","True") |
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836 textnode = self.xml.safe_get_text_node(elem) |
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837 textnode._set_nodeValue(str(self._mgr.SavePerspective())) |
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838 xml_dom.appendChild(elem) |
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839 temp_file = open(filename, "w") |
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840 temp_file.write(xml_dom.toxml(1)) |
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841 temp_file.close() |
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842 self.log.log("Exit saveLayout()", ORPG_DEBUG) |
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843 |
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844 def build_hotkeys(self): |
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845 self.log.log("Enter orpgFrame->build_hotkeys(self)", ORPG_DEBUG) |
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846 self.mainmenu.accel.xaccel.extend(self.chat.get_hot_keys()) |
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847 self.mainmenu.accel.xaccel.extend(self.map.get_hot_keys()) |
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848 self.log.log("Exit orpgFrame->build_hotkeys(self)", ORPG_DEBUG) |
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849 |
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850 def start_timer(self): |
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851 self.log.log("Enter orpgFrame->start_timer(self)", ORPG_DEBUG) |
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852 self.poll_timer.Start(100) |
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853 s = open_rpg.get_component('settings') |
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854 if s.get_setting("Heartbeat") == "1": |
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855 self.ping_timer.Start(1000*60) |
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856 self.log.log("starting heartbeat...", ORPG_DEBUG, True) |
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857 self.log.log("Exit orpgFrame->start_timer(self)", ORPG_DEBUG) |
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858 |
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859 def kill_mplay_session(self): |
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860 self.log.log("Enter orpgFrame->kill_mplay_session(self)", ORPG_DEBUG) |
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861 self.game_name = "" |
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862 self.session.start_disconnect() |
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863 self.log.log("Exit orpgFrame->kill_mplay_session(self)", ORPG_DEBUG) |
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864 |
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865 def quit_game(self, evt): |
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866 self.log.log("Enter orpgFrame->quit_game(self, evt)", ORPG_DEBUG) |
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867 dlg = wx.MessageDialog(self,"Exit gaming session?","Game Session",wx.YES_NO) |
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868 if dlg.ShowModal() == wx.ID_YES: |
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869 self.session.exitCondition.notifyAll() |
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870 dlg.Destroy() |
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|
871 self.kill_mplay_session() |
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872 self.log.log("Exit orpgFrame->quit_game(self, evt)", ORPG_DEBUG) |
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|
873 |
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874 def on_status_event(self, evt): |
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875 self.log.log("Enter orpgFrame->on_status_event(self, evt)", ORPG_DEBUG) |
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|
876 id = evt.get_id() |
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|
877 status = evt.get_data() |
19
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|
878 if id == orpg.networking.mplay_client.STATUS_SET_URL: self.status.set_url(status) |
0
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|
879 self.log.log("Exit orpgFrame->on_status_event(self, evt)", ORPG_DEBUG) |
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|
880 |
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|
881 def on_player_event(self, evt): |
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|
882 self.log.log("Enter orpgFrame->on_player_event(self, evt)", ORPG_DEBUG) |
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|
883 id = evt.get_id() |
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|
884 player = evt.get_data() |
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|
885 display_name = self.chat.chat_display_name(player) |
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|
886 time_str = time.strftime("%H:%M", time.localtime()) |
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|
887 if id == orpg.networking.mplay_client.PLAYER_NEW: |
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|
888 self.players.add_player(player) |
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|
889 self.chat.InfoPost(display_name + " (enter): " + time_str) |
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|
890 elif id == orpg.networking.mplay_client.PLAYER_DEL: |
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|
891 self.players.del_player(player) |
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|
892 self.chat.InfoPost(display_name + " (exit): " + time_str) |
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|
893 elif id == orpg.networking.mplay_client.PLAYER_UPDATE: |
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|
894 self.players.update_player(player) |
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|
895 self.players.Refresh() |
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|
896 self.log.log("Exit orpgFrame->on_player_event(self, evt)", ORPG_DEBUG) |
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|
897 |
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|
898 def on_group_event(self, evt): |
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|
899 self.log.log("Enter orpgFrame->on_group_event(self, evt)", ORPG_DEBUG) |
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|
900 id = evt.get_id() |
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|
901 data = evt.get_data() |
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|
902 |
19
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Beginning of Code Clean-up. Some code untested, may break!
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14
diff
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|
903 if id == orpg.networking.mplay_client.GROUP_NEW: self.gs.add_room(data) |
0
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|
904 elif id == orpg.networking.mplay_client.GROUP_DEL: |
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|
905 self.password_manager.RemoveGroupData(data) |
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|
906 self.gs.del_room(data) |
19
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Beginning of Code Clean-up. Some code untested, may break!
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14
diff
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|
907 elif id == orpg.networking.mplay_client.GROUP_UPDATE: self.gs.update_room(data) |
0
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|
908 self.log.log("Exit orpgFrame->on_group_event(self, evt)", ORPG_DEBUG) |
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|
909 |
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|
910 def on_receive(self, data, player): |
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|
911 self.log.log("Enter orpgFrame->on_receive(self, data, player)", ORPG_DEBUG) |
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|
912 |
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|
913 # see if we are ignoring this user |
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|
914 (ignore_id,ignore_name) = self.session.get_ignore_list() |
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|
915 for m in ignore_id: |
19
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Beginning of Code Clean-up. Some code untested, may break!
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14
diff
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|
916 if m == player[2]: self.log.log("ignoring message from player:" + player[0], ORPG_INFO, True); return |
0
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|
917 |
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|
918 # ok we are not ignoring this message |
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|
919 #recvSound = "RecvSound" # this will be the default sound. Whisper will change this below |
19
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Beginning of Code Clean-up. Some code untested, may break!
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14
diff
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|
920 if player: display_name = self.chat.chat_display_name(player) |
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Beginning of Code Clean-up. Some code untested, may break!
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14
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|
921 else: display_name = "Server Administrator" |
0
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|
922 |
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|
923 if data[:5] == "<tree": |
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|
924 self.tree.on_receive_data(data,player) |
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|
925 self.chat.InfoPost(display_name + " has sent you a tree node...") |
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|
926 #self.tree.OnNewData(data) |
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|
927 |
19
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|
928 elif data[:4] == "<map": self.map.new_data(data) |
0
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|
929 |
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|
930 elif data[:5] == "<chat": |
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|
931 msg = orpg.chat.chat_msg.chat_msg(data) |
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|
932 self.chat.post_incoming_msg(msg,player) |
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|
933 else: |
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|
934 ############################################################################################## |
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935 # all this below code is for comptiablity with older clients and can be removed after a bit # |
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|
936 ############################################################################################## |
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|
937 if data[:3] == "/me": |
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|
938 # This fixes the emote coloring to comply with what has been asked for by the user |
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939 # population, not to mention, what I committed to many moons ago. |
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|
940 # In doing so, Woody's scheme has been tossed out. I'm sure Woody won't be |
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|
941 # happy but I'm invoking developer priveledge to satisfy user request, not to mention, |
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|
942 # this scheme actually makes more sense. In Woody's scheme, a user could over-ride another |
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943 # users emote color. This doesn't make sense, rather, people dictate their OWN colors...which is as |
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944 # it should be in the first place and is as it has been with normal text. In short, this makes |
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|
945 # sense and is consistent. |
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|
946 data = data.replace( "/me", "" ) |
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|
947 |
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|
948 # Check to see if we find the closing ">" for the font within the first 22 values |
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949 index = data[:22].find( ">" ) |
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950 if index == -1: |
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951 data = "** " + self.chat.colorize( self.chat.infocolor, display_name + data ) + " **" |
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|
952 |
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|
953 else: |
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954 # This means that we found a valid font string, so we can simply plug the name into |
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955 # the string between the start and stop font delimiter |
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956 print "pre data = " + data |
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957 data = data[:22] + "** " + display_name + " " + data[22:] + " **" |
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958 print "post data = " + data |
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959 |
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960 elif data[:2] == "/w": |
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961 data = data.replace("/w","") |
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962 data = "<b>" + display_name + "</b> (whispering): " + data |
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963 |
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964 else: |
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965 # Normal text |
19
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966 if player: data = "<b>" + display_name + "</b>: " + data |
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967 else: data = "<b><i><u>" + display_name + "</u>-></i></b> " + data |
0
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968 self.chat.Post(data) |
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969 self.log.log("Exit orpgFrame->on_receive(self, data, player)", ORPG_DEBUG) |
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970 |
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971 def on_mplay_event(self, evt): |
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972 self.log.log("Enter orpgFrame->on_mplay_event(self, evt)", ORPG_DEBUG) |
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973 |
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974 id = evt.get_id() |
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975 if id == orpg.networking.mplay_client.MPLAY_CONNECTED: |
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976 self.chat.InfoPost("Game connected!") |
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977 self.gs.set_connected(1) |
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978 self.password_manager.ClearPassword("ALL") |
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979 |
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980 elif id == orpg.networking.mplay_client.MPLAY_DISCONNECTED: |
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981 self.poll_timer.Stop() |
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982 self.ping_timer.Stop() |
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983 self.chat.SystemPost("Game disconnected!") |
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984 self.players.reset() |
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985 self.gs.set_connected(0) |
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986 self.status.set_connect_status("Not Connected") |
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987 |
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988 ####Begin changes for Custom Exit Message by mDuo13###### |
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989 elif id == orpg.networking.mplay_client.MPLAY_DISCONNECTING: |
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990 settings = open_rpg.get_component('settings') |
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991 custom_msg = settings.get_setting("dcmsg") |
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992 custom_msg=custom_msg[:80] |
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993 if custom_msg[:3]=="/me": self.chat.send_chat_message(custom_msg[3:], 3) |
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994 else: self.chat.system_message(custom_msg) |
0
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995 #####End Changes for Custom Exit Message by mDuo13 |
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996 |
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997 elif id== orpg.networking.mplay_client.MPLAY_GROUP_CHANGE: |
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998 group = evt.get_data() |
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999 self.chat.InfoPost("Moving to room '"+group[1]+"'..") |
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1000 if self.gs : self.gs.set_cur_room_text(group[1]) |
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1001 self.players.reset() |
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1002 elif id== orpg.networking.mplay_client.MPLAY_GROUP_CHANGE_F: |
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1003 self.chat.SystemPost("Room access denied!") |
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1004 self.log.log("Exit orpgFrame->on_mplay_event(self, evt)", ORPG_DEBUG) |
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1005 |
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1006 def OnCloseWindow(self, event): |
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1007 self.log.log("Enter orpgFrame->OnCloseWindow(self, event)", ORPG_DEBUG) |
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1008 dlg = wx.MessageDialog(self, "Quit OpenRPG?", "OpenRPG", wx.YES_NO) |
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1009 if dlg.ShowModal() == wx.ID_YES: |
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1010 dlg.Destroy() |
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1011 self.closed_confirmed() |
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1012 self.log.log("Exit orpgFrame->OnCloseWindow(self, event)", ORPG_DEBUG) |
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1013 |
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1014 def closed_confirmed(self): |
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1015 self.log.log("Enter orpgFrame->closed_confirmed(self)", ORPG_DEBUG) |
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1016 self.activeplugins = open_rpg.get_component('plugins') |
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1017 self.aliaslib.OnMB_FileSave(None) |
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1018 |
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1019 #following lines added by mDuo13 |
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1020 #########plugin_disabled()######### |
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1021 for plugin_fname in self.activeplugins.keys(): |
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1022 plugin = self.activeplugins[plugin_fname] |
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1023 try: plugin.plugin_disabled() |
0
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1024 except Exception, e: |
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1025 if str(e) != "'module' object has no attribute 'plugin_disabled'": |
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1026 #print e |
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1027 traceback.print_exc() |
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1028 #end mDuo13 added code |
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1029 self.saveLayout() |
19
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1030 try: self.settings.save() |
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1031 except: self.log.log("[WARNING] Error saving 'settings' component", ORPG_GENERAL, True) |
0
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1032 |
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1033 try: self.map.pre_exit_cleanup() |
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1034 except: self.log.log("[WARNING] Map error pre_exit_cleanup()", ORPG_GENERAL, True) |
0
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1035 |
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1036 try: |
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1037 save_tree = string.upper(self.settings.get_setting("SaveGameTreeOnExit")) |
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1038 if (save_tree != "0") and (save_tree != "False") and (save_tree != "NO"): |
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1039 self.tree.save_tree(self.settings.get_setting("gametree")) |
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1040 except: self.log.log("[WARNING] Error saving gametree", ORPG_GENERAL, True) |
0
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1041 |
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1042 if self.session.get_status() == orpg.networking.mplay_client.MPLAY_CONNECTED: self.kill_mplay_session() |
0
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1043 |
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1044 try: |
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1045 #Kill all the damn timers |
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1046 self.sound_player.timer.Stop() |
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|
1047 del self.sound_player.timer |
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1048 except: self.log.log("sound didn't die properly.",ORPG_GENERAL, True) |
0
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1049 |
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1050 try: |
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1051 self.poll_timer.Stop() |
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1052 self.ping_timer.Stop() |
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1053 self.chat.parent.chat_timer.Stop() |
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1054 self.map.canvas.zoom_display_timer.Stop() |
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1055 self.map.canvas.image_timer.Stop() |
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1056 self.status.timer.Stop() |
14 | 1057 del self.ping_timer; del self.poll_timer; del self.chat.parent.chat_timer |
1058 del self.map.canvas.zoom_display_timer; del self.map.canvas.image_timer; del self.status.timer | |
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1059 except: self.log.log("some timer didn't die properly.",ORPG_GENERAL, True) |
0
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1060 self._mgr.UnInit() |
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1061 mainapp = wx.GetApp() |
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1062 mainapp.ExitMainLoop() |
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1063 self.Destroy() |
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1064 |
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1065 try: |
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1066 if self.server_pipe != None: |
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1067 dlg = wx.ProgressDialog("Exit","Stoping server",2,self) |
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1068 dlg.Update(2) |
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1069 dlg.Show(True) |
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1070 self.server_pipe.write("\nkill\n") |
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1071 self.log.log("Killing Server process:", ORPG_GENERAL, True) |
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1072 time.sleep(5) |
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1073 self.server_stop() |
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1074 self.server_pipe.close() |
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1075 self.std_out.close() |
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1076 self.server_thread.exit() |
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1077 dlg.Destroy() |
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1078 self.log.log("Server killed:", ORPG_GENERAL, True) |
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1079 except: pass |
0
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1080 self.log.log("Exit orpgFrame->closed_confirmed(self)", ORPG_DEBUG) |
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1081 |
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1082 |
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1083 ######################################## |
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1084 ## Application class |
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1085 ######################################## |
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1086 class orpgSplashScreen(wx.SplashScreen): |
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1087 def __init__(self, parent, bitmapfile, duration, callback): |
19
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1088 wx.SplashScreen.__init__(self, wx.Bitmap(bitmapfile), |
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1089 wx.SPLASH_CENTRE_ON_SCREEN | wx.SPLASH_TIMEOUT, duration, None, -1) |
0
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1090 self.callback = callback |
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1091 self.closing = False |
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1092 self.Bind(wx.EVT_CLOSE, self.callback) |
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1093 |
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1094 class orpgApp(wx.App): |
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1095 def OnInit(self): |
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1096 self.log = orpg.tools.orpg_log.orpgLog(orpg.dirpath.dir_struct["user"] + "runlogs/") |
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1097 self.log.setLogToConsol(False) |
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1098 self.log.log("Main Application Start", ORPG_DEBUG) |
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1099 #Add the initial global components of the openrpg class |
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1100 #Every class should be passed openrpg |
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1101 open_rpg.add_component("log", self.log) |
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1102 open_rpg.add_component("xml", orpg.orpg_xml) |
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1103 open_rpg.add_component("dir_struct", orpg.dirpath.dir_struct) |
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1104 open_rpg.add_component("tabbedWindows", []) |
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1105 self.validate = orpg.tools.validate.Validate() |
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1106 open_rpg.add_component("validate", self.validate) |
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1107 self.settings = orpg.tools.orpg_settings.orpgSettings() |
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1108 open_rpg.add_component("settings", self.settings) |
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1109 self.log.setLogLevel(int(self.settings.get_setting('LoggingLevel'))) |
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1110 self.called = False |
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1111 wx.InitAllImageHandlers() |
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1112 self.splash = orpgSplashScreen(None, orpg.dirpath.dir_struct["icon"] + 'splash13.jpg', 3000, self.AfterSplash) |
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1113 self.Bind(wx.EVT_KEY_DOWN, self.OnKeyPress) |
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1114 self._crust = None |
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1115 wx.Yield() |
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1116 return True |
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1117 |
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1118 def OnKeyPress(self, evt): |
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1119 #Event handler |
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1120 if evt.AltDown() and evt.CmdDown() and evt.KeyCode == ord('I'): self.ShowShell() |
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1121 else: evt.Skip() |
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1122 |
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1123 def ShowShell(self): |
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1124 #Show the PyCrust window. |
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1125 if not self._crust: |
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1126 self._crust = wx.py.crust.CrustFrame(self.GetTopWindow()) |
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1127 self._crust.shell.interp.locals['app'] = self |
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1128 win = wx.FindWindowAtPointer() |
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1129 self._crust.shell.interp.locals['win'] = win |
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1130 self._crust.Show() |
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1131 |
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1132 def AfterSplash(self,evt): |
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1133 if not self.called: |
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1134 self.splash.Hide() |
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1135 self.called = True |
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1136 self.frame = orpgFrame(None, wx.ID_ANY, MENU_TITLE) |
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1137 self.frame.Raise() |
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1138 self.frame.Refresh() |
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1139 self.frame.Show(True) |
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1140 self.SetTopWindow(self.frame) |
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1141 #self.frame.show_dlgs() |
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1142 self.frame.post_show_init() |
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1143 wx.CallAfter(self.splash.Close) |
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1144 return True |
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1145 |
14 | 1146 def OnExit_CleanUp(self): |
1147 self.log.log("Preforming cleanup\n", ORPG_DEBUG) | |
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1148 try: del os.environ["OPENRPG_BASE"] |
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1149 except: pass |
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1150 try: os.remove(os.environ["OPENRPG_BASE"] + os.sep + 'orpg' + os.sep + 'dirpath' + os.sep + 'approot.py') |
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1151 except: pass |
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1152 try: os.remove(os.environ["OPENRPG_BASE"] + os.sep + 'orpg' + os.sep + 'dirpath' + os.sep + 'approot.pyc') |
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1153 except: pass |
14 | 1154 |
1155 def OnExit(self): | |
1156 self.OnExit_CleanUp() | |
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1157 #Exit |
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1158 self.log.log("Main Application Exit\n\n", ORPG_DEBUG) |