Mercurial > traipse_dev
annotate orpg/main.py @ 95:af6bf998f425 alpha
Traipse Alpha 'OpenRPG' {090919-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
00:
Adds menu changes to draw attention to important updates, errors, or other events. (image info coming soon)
Traipse URL is not included in the repos tab and is set as default.
01:
Fixes Copy for Windows and Linux (finally!!) users.
Fixes incomplete update to Grid and List nodes.
Fixes incomplete update to Chat Commands.
02:
Fixes problems with Remote Image Upload.
Fixes Drop and Drag of Minis to Map.
CherryPy can now use any image in the webfiles/ folder and sub-folders.
CherryPy can now Drop and Drag Minis to the Map.
03:
Minor changes to Update Manager's GUI.
Expert recommendation warning added to Revision Update.
Step down compatibility with open_rpg & component added to orpgCore.
19-00:
Better backwards compatibility in orpgCore.
Using majority of 'Grumpy' network folder to correct server lag.
01:
Build Number updated.
02:
Fixes CherryPit misspelling.
Makes Traipse Suite 'Attention' item portable, and executes it on 'Critical' debug notices.
Adds incomplete Shift + Enter to Text Entry, currently creates a 'Critical' warning.
author | sirebral |
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date | Sat, 19 Sep 2009 12:19:17 -0500 |
parents | d1aff41c031b |
children | 65c1604e7949 |
rev | line source |
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0
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1 #!/usr/bin/env python |
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2 # Copyright (C) 2000-2001 The OpenRPG Project |
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3 # |
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4 # openrpg-dev@lists.sourceforge.net |
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5 # |
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6 # This program is free software; you can redistribute it and/or modify |
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7 # it under the terms of the GNU General Public License as published by |
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8 # the Free Software Foundation; either version 2 of the License, or |
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9 # (at your option) any later version. |
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10 # |
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11 # This program is distributed in the hope that it will be useful, |
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12 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 # GNU General Public License for more details. |
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15 # |
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16 # You should have received a copy of the GNU General Public License |
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17 # along with this program; if not, write to the Free Software |
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18 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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19 # -- |
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20 # |
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21 # File: main.py |
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22 # Author: Chris Davis |
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23 # Maintainer: |
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24 # Version: |
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25 # $Id: main.py,v 1.153 2008/01/24 03:52:03 digitalxero Exp $ |
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26 # |
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27 # Description: This is the main entry point of the oprg application |
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28 # |
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29 |
14 | 30 __version__ = "$Id: main.py,v 1.154 2009/07/19 03:52:03 madmathlabs Exp $" |
0
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31 |
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32 from orpg.orpg_wx import * |
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33 from orpg.orpgCore import * |
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34 from orpg_version import * |
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35 from orpg.orpg_windows import * |
66 | 36 |
74 | 37 import wx.py |
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38 from orpg import minidom |
0
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39 import orpg.player_list |
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40 import orpg.tools.pluginui as pluginUI |
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41 import orpg.tools.aliaslib |
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42 import orpg.tools.toolBars |
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43 import orpg.tools.orpg_sound |
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44 import orpg.tools.rgbhex |
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45 import orpg.gametree.gametree |
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46 import orpg.chat.chatwnd |
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47 import orpg.networking.gsclient |
0
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48 import orpg.networking.mplay_client |
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49 import orpg.mapper.map |
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50 import orpg.mapper.images |
66 | 51 |
49
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52 import upmana.updatemana |
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53 import upmana.manifest as manifest |
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54 |
74 | 55 from orpg.dirpath import dir_struct |
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56 from orpg.dieroller.utils import DiceManager |
74 | 57 from orpg.tools.orpg_settings import settings |
66 | 58 from orpg.tools.validate import validate |
59 from orpg.tools.passtool import PassTool | |
79
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60 from orpg.tools.orpg_log import logger, crash |
66 | 61 from orpg.tools.decorators import debugging |
62 from orpg.tools.metamenus import MenuBarEx | |
63 | |
64 #from xml.etree.ElementTree import ElementTree, Element | |
65 #from xml.etree.ElementTree import fromstring, tostring | |
66 from orpg.orpg_xml import xml #to be replaced by etree | |
67 | |
68 | |
0
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69 #################################### |
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70 ## Main Frame |
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71 #################################### |
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72 |
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73 |
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74 class orpgFrame(wx.Frame): |
66 | 75 @debugging |
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76 def __init__(self, parent, id, title): |
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77 wx.Frame.__init__(self, parent, id, title, wx.Point(100, 100), wx.Size(600,420), style=wx.DEFAULT_FRAME_STYLE) |
66 | 78 self.validate = component.get("validate") |
74 | 79 logger.debug("Enter orpgFrame") |
80 self.rgb = orpg.tools.rgbhex.RGBHex() | |
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81 self._mgr = AUI.AuiManager(self) |
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82 |
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83 # Determine which icon format to use |
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84 icon = None |
66 | 85 if wx.Platform == '__WXMSW__': icon = wx.Icon(dir_struct["icon"]+'d20.ico', wx.BITMAP_TYPE_ICO) |
86 else: icon = wx.Icon(dir_struct["icon"]+"d20.xpm", wx.BITMAP_TYPE_XPM) | |
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87 self.SetIcon( icon ) |
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88 |
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89 # create session |
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90 call_backs = {"on_receive":self.on_receive, |
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91 "on_mplay_event":self.on_mplay_event, |
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92 "on_group_event":self.on_group_event, |
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93 "on_player_event":self.on_player_event, |
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94 "on_status_event":self.on_status_event, |
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95 "on_password_signal":self.on_password_signal, |
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96 "orpgFrame":self} |
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97 self.settings = component.get('settings') #Arbitrary until settings updated with Core. |
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98 self.session = orpg.networking.mplay_client.mplay_client(self.settings.get_setting("player"), call_backs) |
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99 self.poll_timer = wx.Timer(self, wx.NewId()) |
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100 self.Bind(wx.EVT_TIMER, self.session.poll, self.poll_timer) |
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101 self.poll_timer.Start(100) |
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102 self.ping_timer = wx.Timer(self, wx.NewId()) |
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103 self.Bind(wx.EVT_TIMER, self.session.update, self.ping_timer) |
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104 |
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105 # create roller manager |
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106 self.DiceManager = DiceManager(settings.get_setting("dieroller")) |
66 | 107 component.add('DiceManager', self.DiceManager) |
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108 |
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109 #create password manager --SD 8/03 |
66 | 110 self.password_manager = component.get('password_manager') |
111 component.add("session", self.session) | |
112 component.add('frame', self) | |
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113 |
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114 # build frame windows |
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115 self.build_menu() |
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116 self.build_gui() |
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117 self.build_hotkeys() |
66 | 118 |
119 logger.debug("GUI Built") | |
120 component.add("chat",self.chat) | |
121 component.add("map",self.map) | |
122 component.add("alias", self.aliaslib) | |
123 | |
74 | 124 logger.debug("openrpg components all added") |
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125 self.tree.load_tree(settings.get_setting("gametree")) |
66 | 126 logger.debug("Tree Loaded") |
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127 self.players.size_cols() |
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128 |
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129 #Load the Plugins This has to be after the chat component has been added |
66 | 130 component.add('pluginmenu', self.pluginMenu) |
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131 self.pluginsFrame.Start() |
66 | 132 logger.debug("plugins reloaded and startup plugins launched") |
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133 self.Bind(wx.EVT_CLOSE, self.OnCloseWindow) |
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134 |
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135 #Load Update Manager |
66 | 136 component.add('updatemana', self.updateMana) |
137 logger.debug("update manager reloaded") | |
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138 self.Bind(wx.EVT_CLOSE, self.OnCloseWindow) |
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139 |
79
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140 #Load Update Manager |
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141 component.add('debugconsole', self.debugger) |
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142 logger.debug("debugger window") |
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143 self.Bind(wx.EVT_CLOSE, self.OnCloseWindow) |
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144 |
66 | 145 @debugging |
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146 def post_show_init(self): |
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147 """Some Actions need to be done after the main fram is drawn""" |
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148 self.players.size_cols() |
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149 |
66 | 150 @debugging |
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151 def get_activeplugins(self): |
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152 try: tmp = self.pluginsFrame.get_activeplugins() |
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153 except: tmp = {} |
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154 return tmp |
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155 |
66 | 156 @debugging |
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157 def get_startplugins(self): |
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158 try: tmp = self.pluginsFrame.get_startplugins() |
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159 except: tmp = {} |
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160 return tmp |
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161 |
66 | 162 @debugging |
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163 def on_password_signal(self,signal,type,id,data): |
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164 try: |
66 | 165 msg = ["DEBUG: password response= ", |
166 str(signal), | |
167 " (T:", | |
168 str(type), | |
169 " #", | |
170 str(id), | |
171 ")"] | |
172 logger.debug("".join(msg)) | |
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173 id = int(id) |
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174 type = str(type) |
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175 data = str(data) |
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176 signal = str(signal) |
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177 if signal == "fail": |
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178 if type == "server": self.password_manager.ClearPassword("server", 0) |
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179 elif type == "admin": self.password_manager.ClearPassword("admin", int(id)) |
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180 elif type == "room": self.password_manager.ClearPassword("room", int(id)) |
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181 else: pass |
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182 except: traceback.print_exc() |
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183 |
66 | 184 @debugging |
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185 def build_menu(self): |
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186 menu = \ |
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187 [[ |
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188 ['&OpenRPG'], |
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189 [' &Settings\tCtrl-S'], |
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190 [' -'], |
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191 [' Tab Styles'], |
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192 [' Slanted'], |
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193 [' Colorful', "check"], |
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194 [' Black and White', "check"], |
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195 [' Aqua', "check"], |
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196 [' Custom', "check"], |
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197 [' Flat'], |
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198 [' Black and White', "check"], |
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199 [' Aqua', "check"], |
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200 [' Custom', "check"], |
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201 [' NewMap'], |
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202 [' -'], |
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203 [' &Exit'] |
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204 ], |
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205 [ |
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206 ['&Game Server'], |
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207 [' &Browse Servers\tCtrl-B'], |
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208 [' -'], |
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209 [' Server Heartbeat', "check"], |
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210 [' -'], |
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211 [' &Start Server'] |
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212 ], |
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213 [ |
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214 ['&Tools'], |
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215 [' Logging Level'], |
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216 [' Debug', "check"], |
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217 [' Note', "check"], |
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218 [' Info', "check"], |
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219 [' General', "check"], |
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220 [' -'], |
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221 [' Password Manager', "check"], |
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222 [' -'], |
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223 [' Sound Toolbar', "check"], |
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224 [' Dice Bar\tCtrl-D', "check"], |
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225 [' Map Bar', "check"], |
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226 [' Status Bar\tCtrl-T', "check"], |
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227 ], |
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228 [ |
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229 ['&Help'], |
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230 [' &About'], |
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231 [' Online User Guide'], |
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232 [' Change Log'], |
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233 [' Report a Bug'] |
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234 ]] |
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235 |
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236 self.mainmenu = MenuBarEx(self, menu) |
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237 if settings.get_setting('Heartbeat') == '1': |
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238 self.mainmenu.SetMenuState("GameServerServerHeartbeat", True) |
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239 |
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240 tabtheme = settings.get_setting('TabTheme') #This change is stable. TaS. |
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241 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", tabtheme == 'slanted&colorful') |
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242 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", tabtheme == 'slanted&bw') |
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243 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", tabtheme == 'slanted&aqua') |
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244 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", tabtheme == 'flat&bw') |
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245 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", tabtheme == 'flat&aqua') |
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246 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", tabtheme == 'customslant') |
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247 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", tabtheme == 'customflat') |
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248 |
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249 lvl = int(settings.get_setting('LoggingLevel')) |
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250 if lvl & ORPG_DEBUG: self.mainmenu.SetMenuState("ToolsLoggingLevelDebug", True) |
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251 if lvl & ORPG_DEBUG: self.mainmenu.SetMenuState("ToolsLoggingLevelNote", True) |
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252 if lvl & ORPG_INFO: self.mainmenu.SetMenuState("ToolsLoggingLevelInfo", True) |
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253 if lvl & ORPG_GENERAL: self.mainmenu.SetMenuState("ToolsLoggingLevelGeneral", True) |
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254 |
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255 self.pluginMenu = wx.Menu() |
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256 item = wx.MenuItem(self.pluginMenu, wx.ID_ANY, "Control Panel", "Control Panel") |
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257 self.Bind(wx.EVT_MENU, self.OnMB_PluginControlPanel, item) |
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258 |
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259 self.pluginMenu.AppendItem(item) |
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260 self.pluginMenu.AppendSeparator() |
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261 self.mainmenu.Insert(2, self.pluginMenu, "&Plugins") |
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262 |
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263 # Traipse Suite of Additions. |
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264 self.traipseSuite = wx.Menu() |
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265 self.mainmenu.Insert(5, self.traipseSuite, "&Traipse Suite") |
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266 |
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267 mana = wx.MenuItem(self.traipseSuite, wx.ID_ANY, "Update Manager", "Update Manager") |
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268 self.Bind(wx.EVT_MENU, self.OnMB_UpdateManagerPanel, mana) |
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269 self.traipseSuite.AppendItem(mana) |
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270 |
86 | 271 self.debugConsole = wx.MenuItem(self.traipseSuite, -1, "Debug Console", "Debug Console") |
272 self.Bind(wx.EVT_MENU, self.OnMB_DebugConsole, self.debugConsole) | |
273 self.traipseSuite.AppendItem(self.debugConsole) | |
95 | 274 |
275 def TraipseSuiteWarn(self, menuitem): | |
276 ### Beta ### Allows for the reuse of the 'Attention' menu. | |
277 ### component.get('frame').TraipseSuiteWarn('item') ### Portable | |
278 self.mainmenu.Replace(8, self.traipseSuite, '&Traipse Suite!') | |
279 if menuitem == 'debug': | |
280 self.debugConsole.SetBitmap(wx.Bitmap(dir_struct["icon"] + 'spotlight.png')) | |
281 self.traipseSuite.RemoveItem(self.debugConsole) | |
282 self.traipseSuite.AppendItem(self.debugConsole) | |
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283 |
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284 |
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285 ################################# |
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286 ## All Menu Events |
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287 ################################# |
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288 #Tab Styles Menus |
66 | 289 @debugging |
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290 def SetTabStyles(self, *args, **kwargs): |
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291 |
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292 tabtheme = settings.get_setting('TabTheme') #This change is stable. TaS. |
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293 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", tabtheme == 'slanted&colorful') |
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294 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", tabtheme == 'slanted&bw') |
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295 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", tabtheme == 'slanted&aqua') |
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296 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", tabtheme == 'flat&bw') |
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297 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", tabtheme == 'flat&aqua') |
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298 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", tabtheme == 'customslant') |
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299 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", tabtheme == 'customflat') |
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300 |
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301 if kwargs.has_key('style'): newstyle = kwargs['style'] |
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302 else: |
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303 try: newstyle = args[1] |
74 | 304 except: logger.general('Invalid Syntax for orpgFrame->SetTabStyles(self, *args, **kwargs)'); return |
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305 if kwargs.has_key('menu'): menu = kwargs['menu'] |
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306 else: |
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307 try: menu = args[0] |
74 | 308 except: logger.general('Invalid Syntax for orpgFrame->SetTabStyles(self, *args, **kwargs)'); return |
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309 |
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310 if kwargs.has_key('graidentTo'): graidentTo = kwargs['graidentTo'] |
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311 else: graidentTo = None |
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312 if kwargs.has_key('graidentFrom'): graidentFrom = kwargs['graidentFrom'] |
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313 else: graidentFrom = None |
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314 if kwargs.has_key('textColor'): textColor = kwargs['textColor'] |
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315 else: textColor = None |
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316 |
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317 #Run though the current tabbed window list and remove those that have been closed |
66 | 318 tabbedwindows = component.get("tabbedWindows") |
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319 new = [] |
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320 for wnd in tabbedwindows: |
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321 try: style = wnd.GetWindowStyleFlag(); new.append(wnd) |
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322 except: pass |
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323 tabbedwindows = new |
66 | 324 component.add("tabbedWindows", tabbedwindows) |
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325 |
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326 #Run though the new list and set the proper styles |
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327 tabbg = settings.get_setting('TabBackgroundGradient') |
74 | 328 (red, green, blue) = self.rgb.rgb_tuple(tabbg) |
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329 |
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330 for wnd in tabbedwindows: |
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331 style = wnd.GetWindowStyleFlag() |
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332 # remove old tabs style |
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333 mirror = ~(FNB.FNB_VC71 | FNB.FNB_VC8 | FNB.FNB_FANCY_TABS | FNB.FNB_COLORFUL_TABS) |
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334 style &= mirror |
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335 style |= newstyle |
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336 wnd.SetWindowStyleFlag(style) |
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337 wnd.SetTabAreaColour(wx.Color(red, green, blue)) |
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338 if graidentTo != None: wnd.SetGradientColourTo(graidentTo) |
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339 if graidentFrom != None: wnd.SetGradientColourFrom(graidentFrom) |
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340 if textColor != None: wnd.SetNonActiveTabTextColour(textColor) |
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341 wnd.Refresh() |
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342 |
66 | 343 @debugging |
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344 def OnMB_OpenRPGNewMap(self): |
66 | 345 pass #Not Implemented yet! |
0
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346 |
66 | 347 @debugging |
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348 def OnMB_OpenRPGTabStylesSlantedColorful(self): |
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349 if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedColorful"): |
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350 settings.set_setting('TabTheme', 'slanted&colorful') |
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351 self.SetTabStyles("OpenRPGTabStylesSlantedColorful", FNB.FNB_VC8|FNB.FNB_COLORFUL_TABS) |
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352 else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", True) |
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353 |
66 | 354 @debugging |
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355 def OnMB_OpenRPGTabStylesSlantedBlackandWhite(self): |
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356 if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedBlackandWhite"): |
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357 settings.set_setting('TabTheme', 'slanted&bw') |
66 | 358 self.SetTabStyles("OpenRPGTabStylesSlantedBlackandWhite", |
359 FNB.FNB_VC8, graidentTo=wx.WHITE, graidentFrom=wx.WHITE, textColor=wx.BLACK) | |
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360 else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", True) |
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361 |
66 | 362 @debugging |
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363 def OnMB_OpenRPGTabStylesSlantedAqua(self): |
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364 if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedAqua"): |
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365 settings.set_setting('TabTheme', 'slanted&aqua') |
66 | 366 self.SetTabStyles("OpenRPGTabStylesSlantedAqua", FNB.FNB_VC8, |
367 graidentTo=wx.Color(0, 128, 255), graidentFrom=wx.WHITE, textColor=wx.BLACK) | |
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368 else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", True) |
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369 |
66 | 370 @debugging |
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371 def OnMB_OpenRPGTabStylesSlantedCustom(self): |
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372 if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedCustom"): |
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373 settings.set_setting('TabTheme', 'customslant') |
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374 gfrom = settings.get_setting('TabGradientFrom') |
74 | 375 (fred, fgreen, fblue) = self.rgb.rgb_tuple(gfrom) |
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376 gto = settings.get_setting('TabGradientTo') |
74 | 377 (tored, togreen, toblue) = self.rgb.rgb_tuple(gto) |
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378 tabtext = settings.get_setting('TabTextColor') |
74 | 379 (tred, tgreen, tblue) = self.rgb.rgb_tuple(tabtext) |
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380 tabbg = settings.get_setting('TabBackgroundGradient') |
74 | 381 (red, green, blue) = self.rgb.rgb_tuple(tabbg) |
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382 self.SetTabStyles("OpenRPGTabStylesSlantedCustom", FNB.FNB_VC8, |
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383 graidentTo=wx.Color(tored, togreen, toblue), graidentFrom=wx.Color(fred, fgreen, fblue), |
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384 textColor=wx.Color(tred, tgreen, tblue)) |
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385 else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", True) |
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386 |
66 | 387 @debugging |
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388 def OnMB_OpenRPGTabStylesFlatBlackandWhite(self): |
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389 if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatBlackandWhite"): |
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390 settings.set_setting('TabTheme', 'flat&bw') |
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391 self.SetTabStyles("OpenRPGTabStylesFlatBlackandWhite", FNB.FNB_FANCY_TABS, |
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392 graidentTo=wx.WHITE, graidentFrom=wx.WHITE, textColor=wx.BLACK) |
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393 else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", True) |
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394 |
66 | 395 @debugging |
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396 def OnMB_OpenRPGTabStylesFlatAqua(self): |
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397 if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatAqua"): |
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398 settings.set_setting('TabTheme', 'flat&aqua') |
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399 self.SetTabStyles("OpenRPGTabStylesFlatAqua", FNB.FNB_FANCY_TABS, |
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400 graidentTo=wx.Color(0, 128, 255), graidentFrom=wx.WHITE, textColor=wx.BLACK) |
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401 else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", True) |
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402 |
66 | 403 @debugging |
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404 def OnMB_OpenRPGTabStylesFlatCustom(self): |
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405 if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatCustom"): |
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406 settings.set_setting('TabTheme', 'customflat') |
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407 gfrom = settings.get_setting('TabGradientFrom') |
74 | 408 (fred, fgreen, fblue) = self.rgb.rgb_tuple(gfrom) |
71
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409 gto = settings.get_setting('TabGradientTo') |
74 | 410 (tored, togreen, toblue) = self.rgb.rgb_tuple(gto) |
71
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411 tabtext = settings.get_setting('TabTextColor') |
74 | 412 (tred, tgreen, tblue) = self.rgb.rgb_tuple(tabtext) |
71
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413 tabbg = settings.get_setting('TabBackgroundGradient') |
74 | 414 (red, green, blue) = self.rgb.rgb_tuple(tabbg) |
19
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415 self.SetTabStyles("OpenRPGTabStylesFlatCustom", FNB.FNB_FANCY_TABS, |
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416 graidentTo=wx.Color(tored, togreen, toblue), graidentFrom=wx.Color(fred, fgreen, fblue), |
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417 textColor=wx.Color(tred, tgreen, tblue)) |
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418 else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", True) |
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419 |
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420 #Window Menu |
66 | 421 @debugging |
0
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422 def OnMB_WindowsMenu(self, event): |
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423 menuid = event.GetId() |
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424 name = self.mainwindows[menuid] |
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425 if name == 'Alias Lib': |
60
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426 if self.aliaslib.IsShown(): self.aliaslib.Hide() |
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427 else: self.aliaslib.Show() |
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428 else: |
60
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429 if self._mgr.GetPane(name).IsShown(): self._mgr.GetPane(name).Hide() |
19
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430 else: self._mgr.GetPane(name).Show() |
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431 self._mgr.Update() |
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432 |
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433 #OpenRPG Menu |
66 | 434 @debugging |
0
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435 def OnMB_OpenRPGSettings(self): |
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436 dlg = orpg.tools.orpg_settings.orpgSettingsWnd(self) |
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437 dlg.Centre() |
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438 dlg.ShowModal() |
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439 |
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440 def OnMB_OpenRPGExit(self): |
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441 self.OnCloseWindow(0) |
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442 |
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443 #Game Server Menu |
66 | 444 @debugging |
0
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445 def OnMB_GameServerBrowseServers(self): |
19
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446 if self._mgr.GetPane("Browse Server Window").IsShown() == True: self._mgr.GetPane("Browse Server Window").Hide() |
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447 else: self._mgr.GetPane("Browse Server Window").Show() |
0
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448 self._mgr.Update() |
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449 |
66 | 450 @debugging |
0
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451 def OnMB_GameServerServerHeartbeat(self): |
71
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452 if self.mainmenu.GetMenuState("GameServerServerHeartbeat"): settings.set_setting('Heartbeat', '1') |
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453 else: settings.set_setting('Heartbeat', '0') |
0
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454 |
66 | 455 @debugging |
0
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456 def OnMB_GameServerStartServer(self): |
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457 start_dialog = wx.ProgressDialog( "Server Loading", "Server Loading, Please Wait...", 1, self ) |
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458 # Spawn the new process and close the stdout handle from it |
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459 start_dialog.Update( 0 ) |
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460 # Adjusted following code to work with win32, can't test for Unix |
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461 # as per reported bug 586227 |
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462 if wx.Platform == "__WXMSW__": |
66 | 463 arg = '\"' + os.path.normpath(dir_struct["home"] + 'start_server_gui.py') + '\"' |
0
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464 args = ( sys.executable, arg ) |
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465 else: |
66 | 466 arg = dir_struct["home"] + 'start_server_gui.py' |
0
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467 args = (arg,arg) |
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468 os.spawnv( os.P_NOWAIT, sys.executable, args ) |
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469 start_dialog.Update( 1 ) |
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470 start_dialog.Show(False) |
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471 start_dialog.Destroy() |
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472 |
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473 # Tools Menu |
66 | 474 @debugging |
0
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475 def OnMB_PluginControlPanel(self, evt): |
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476 if self.pluginsFrame.IsShown() == True: self.pluginsFrame.Hide() |
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477 else: self.pluginsFrame.Show() |
0
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478 |
66 | 479 @debugging |
49
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480 def OnMB_UpdateManagerPanel(self, evt): |
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481 if self.updateMana.IsShown() == True: self.updateMana.Hide() |
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482 else: self.updateMana.Show() |
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483 |
66 | 484 @debugging |
79
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485 def OnMB_DebugConsole(self, evt): |
86 | 486 ## Alpha ## |
487 self.traipseSuite.RemoveItem(self.debugConsole) | |
488 self.debugConsole.SetBitmap(wx.Bitmap(dir_struct["icon"] + 'clear.gif')) | |
489 self.traipseSuite.AppendItem(self.debugConsole) | |
490 self.mainmenu.Replace(8, self.traipseSuite, '&Traipse Suite') | |
491 ########### | |
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492 if self.debugger.IsShown() == True: self.debugger.Hide() |
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493 else: self.debugger.Show() |
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494 |
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495 @debugging |
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496 def OnMB_ToolsLoggingLevelDebug(self): |
66 | 497 lvl = logger.log_level |
19
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498 if self.mainmenu.GetMenuState("ToolsLoggingLevelDebug"): lvl |= ORPG_DEBUG |
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499 else: lvl &= ~ORPG_DEBUG |
66 | 500 logger.log_level = lvl |
501 settings.set('LoggingLevel', lvl) | |
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502 |
66 | 503 @debugging |
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504 def OnMB_ToolsLoggingLevelNote(self): |
66 | 505 lvl = logger.log_level |
19
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506 if self.mainmenu.GetMenuState("ToolsLoggingLevelNote"): lvl |= ORPG_DEBUG |
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507 else: lvl &= ~ORPG_DEBUG |
66 | 508 logger.log_level = lvl |
509 settings.set('LoggingLevel', lvl) | |
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510 |
66 | 511 @debugging |
0
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512 def OnMB_ToolsLoggingLevelInfo(self): |
66 | 513 lvl = logger.log_level |
19
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514 if self.mainmenu.GetMenuState("ToolsLoggingLevelInfo"): lvl |= ORPG_INFO |
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515 else: lvl &= ~ORPG_INFO |
66 | 516 logger.log_level = lvl |
517 settings.set('LoggingLevel', lvl) | |
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518 |
66 | 519 @debugging |
0
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520 def OnMB_ToolsLoggingLevelGeneral(self): |
66 | 521 lvl = logger.log_level |
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522 if self.mainmenu.GetMenuState("ToolsLoggingLevelGeneral"): lvl |= ORPG_GENERAL |
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523 else: lvl &= ~ORPG_GENERAL |
66 | 524 logger.log_level = lvl |
525 settings.set('LoggingLevel', lvl) | |
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526 |
66 | 527 @debugging |
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528 def OnMB_ToolsPasswordManager(self): |
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529 if self.mainmenu.GetMenuState("ToolsPasswordManager"): self.password_manager.Enable() |
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530 else: self.password_manager.Disable() |
0
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531 |
66 | 532 @debugging |
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533 def OnMB_ToolsStatusBar(self): |
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534 if self._mgr.GetPane("Status Window").IsShown() == True: |
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535 self.mainmenu.SetMenuState("ToolsStatusBar", False) |
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536 self._mgr.GetPane("Status Window").Hide() |
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537 else: |
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538 self.mainmenu.SetMenuState("ToolsStatusBar", True) |
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539 self._mgr.GetPane("Status Window").Show() |
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540 self._mgr.Update() |
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541 |
66 | 542 @debugging |
0
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543 def OnMB_ToolsSoundToolbar(self): |
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544 if self._mgr.GetPane("Sound Control Toolbar").IsShown() == True: |
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545 self.mainmenu.SetMenuState("ToolsSoundToolbar", False) |
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546 self._mgr.GetPane("Sound Control Toolbar").Hide() |
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547 else: |
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548 self.mainmenu.SetMenuState("ToolsSoundToolbar", True) |
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549 self._mgr.GetPane("Sound Control Toolbar").Show() |
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550 self._mgr.Update() |
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551 |
66 | 552 @debugging |
0
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553 def OnMB_ToolsDiceBar(self): |
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554 if self._mgr.GetPane("Dice Tool Bar").IsShown() == True: |
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555 self.mainmenu.SetMenuState("ToolsDiceBar", False) |
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556 self._mgr.GetPane("Dice Tool Bar").Hide() |
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557 else: |
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558 self.mainmenu.SetMenuState("ToolsDiceBar", True) |
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559 self._mgr.GetPane("Dice Tool Bar").Show() |
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560 self._mgr.Update() |
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561 |
66 | 562 @debugging |
0
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563 def OnMB_ToolsMapBar(self): |
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564 if self._mgr.GetPane("Map Tool Bar").IsShown() == True: |
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565 self.mainmenu.SetMenuState("ToolsMapBar", False) |
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566 self._mgr.GetPane("Map Tool Bar").Hide() |
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567 else: |
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568 self.mainmenu.SetMenuState("ToolsMapBar", True) |
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569 self._mgr.GetPane("Map Tool Bar").Show() |
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570 self._mgr.Update() |
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571 |
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572 #Help Menu #Needs a custom Dialog because it is ugly on Windows |
66 | 573 @debugging |
0
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574 def OnMB_HelpAbout(self): |
4 | 575 |
66 | 576 description = "OpenRPG is a Virtual Game Table that allows users to connect via a network and play table\n" |
577 description += "top games with friends. 'Traipse' is an OpenRPG distro that is easy to setup and provides superb \n" | |
578 description += "functionality. OpenRPG is originally designed by Chris Davis. \n" | |
4 | 579 |
66 | 580 license = "OpenRPG is free software; you can redistribute it and/or modify it " |
581 license += "under the terms of the GNU General Public License as published by the Free Software Foundation; \n" | |
582 license += "either version 2 of the License, or (at your option) any later version.\n\n" | |
583 license += "OpenRPG and Traipse 'OpenRPG' is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; \n" | |
584 license += "without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. \n" | |
585 license += "See the GNU General Public License for more details. You should have received a copy of \n" | |
586 license += "the GNU General Public License along with Traipse 'OpenRPG'; if not, write to \n" | |
587 license += "the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA\n\n" | |
588 license += "'Traipse' and the 'Traipse' Logo are trademarks of Mad Mathematics Laboratories." | |
4 | 589 |
590 info = wx.AboutDialogInfo() | |
66 | 591 info.SetIcon(wx.Icon(dir_struct["icon"]+'splash.gif', wx.BITMAP_TYPE_GIF)) |
4 | 592 info.SetName('Traipse') |
593 info.SetVersion('OpenRPG ' + VERSION) | |
594 info.SetDescription(description) | |
14 | 595 info.SetCopyright('(C) Copyright 2009 Mad Math Labs') |
4 | 596 info.SetWebSite('http://www.openrpg.com') |
597 info.SetLicence(license) | |
598 orpg_devs = ['Thomas Baleno', 'Andrew Bennett', 'Lex Berezhny', 'Ted Berg', | |
599 'Bernhard Bergbauer', 'Chris Blocher', 'David Byron', 'Ben Collins-Sussman', 'Robin Cook', 'Greg Copeland', | |
600 'Chris Davis', 'Michael Edwards', 'Andrew Ettinger', 'Todd Faris', 'Dj Gilcrease', | |
601 'Christopher Hickman', 'Paul Hosking', 'Brian Manning', 'Scott Mackay', 'Jesse McConnell', | |
602 'Brian Osman', 'Rome Reginelli', 'Christopher Rouse', 'Dave Sanders', 'Tyler Starke', 'Mark Tarrabain'] | |
603 for dev in orpg_devs: | |
604 info.AddDeveloper(dev) | |
605 wx.AboutBox(info) | |
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606 |
66 | 607 @debugging |
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608 def OnMB_HelpOnlineUserGuide(self): |
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609 wb = webbrowser.get() |
4 | 610 wb.open("https://www.assembla.com/wiki/show/traipse/User_Manual") |
0
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611 |
66 | 612 @debugging |
0
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613 def OnMB_HelpChangeLog(self): |
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614 wb = webbrowser.get() |
4 | 615 wb.open("http://www.assembla.com/spaces/milestones/index/traipse_dev?spaces_tool_id=Milestones") |
0
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616 |
66 | 617 @debugging |
0
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618 def OnMB_HelpReportaBug(self): |
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619 wb = webbrowser.get() |
4 | 620 wb.open("http://www.assembla.com/spaces/tickets/index/traipse_dev?spaces_tool_id=Tickets") |
0
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621 |
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622 |
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623 ################################# |
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624 ## Build the GUI |
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625 ################################# |
66 | 626 @debugging |
0
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627 def build_gui(self): |
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628 self.Freeze() |
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629 self.validate.config_file("layout.xml","default_layout.xml") |
66 | 630 |
631 filename = dir_struct["user"] + "layout.xml" | |
0
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632 temp_file = open(filename) |
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633 txt = temp_file.read() |
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634 xml_dom = xml.parseXml(txt)._get_documentElement() |
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635 temp_file.close() |
66 | 636 |
637 """ Would a component work better? | |
638 etree = ElementTree() | |
639 with open(dir_struct['user'] + 'layout.xml') as f: | |
640 etree.parse(f) | |
641 | |
642 base = etree.getroot() | |
643 """ | |
60
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644 self.windowsmenu = wx.Menu() |
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645 self.mainwindows = {} |
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646 |
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647 #Plugins Window |
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648 self.pluginsFrame = pluginUI.PluginFrame(self) |
66 | 649 component.add("plugins", self.get_activeplugins()) |
650 component.add("startplugs", self.get_startplugins()) | |
74 | 651 logger.debug("Menu Created") |
0
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652 h = int(xml_dom.getAttribute("height")) |
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653 w = int(xml_dom.getAttribute("width")) |
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654 posx = int(xml_dom.getAttribute("posx")) |
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655 posy = int(xml_dom.getAttribute("posy")) |
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656 maximized = int(xml_dom.getAttribute("maximized")) |
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657 self.SetDimensions(posx, posy, w, h) |
66 | 658 logger.debug("Dimensions Set") |
0
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659 |
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660 #Update Manager |
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661 self.manifest = manifest.ManifestChanges() |
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662 self.updateMana = upmana.updatemana.updaterFrame(self, |
86 | 663 "OpenRPG Update Manager Beta 0.8", component, self.manifest, True) |
74 | 664 logger.debug("Menu Created") |
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665 h = int(xml_dom.getAttribute("height")) |
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666 w = int(xml_dom.getAttribute("width")) |
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667 posx = int(xml_dom.getAttribute("posx")) |
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668 posy = int(xml_dom.getAttribute("posy")) |
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669 maximized = int(xml_dom.getAttribute("maximized")) |
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670 self.SetDimensions(posx, posy, w, h) |
66 | 671 logger.debug("Dimensions Set") |
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672 |
79
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673 #Update Manager |
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674 self.manifest = manifest.ManifestChanges() |
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675 self.debugger = orpg.tools.orpg_log.DebugConsole(self) |
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676 logger.debug("Menu Created") |
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677 h = int(xml_dom.getAttribute("height")) |
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678 w = int(xml_dom.getAttribute("width")) |
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679 posx = int(xml_dom.getAttribute("posx")) |
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680 posy = int(xml_dom.getAttribute("posy")) |
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681 maximized = int(xml_dom.getAttribute("maximized")) |
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682 self.SetDimensions(posx, posy, w, h) |
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683 logger.debug("Dimensions Set") |
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684 |
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685 # Sound Manager |
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686 self.sound_player = orpg.tools.orpg_sound.orpgSound(self) |
66 | 687 component.add("sound", self.sound_player) |
0
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688 wndinfo = AUI.AuiPaneInfo() |
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689 menuid = wx.NewId() |
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690 self.mainwindows[menuid] = "Sound Control Toolbar" |
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691 wndinfo.DestroyOnClose(False) |
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692 wndinfo.Name("Sound Control Toolbar") |
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693 wndinfo.Caption("Sound Control Toolbar") |
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694 wndinfo.Float() |
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695 wndinfo.ToolbarPane() |
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696 wndinfo.Hide() |
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697 self._mgr.AddPane(self.sound_player, wndinfo) |
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698 children = xml_dom._get_childNodes() |
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699 for c in children: self.build_window(c, self) |
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700 |
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701 # status window |
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702 self.status = status_bar(self) |
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703 wndinfo = AUI.AuiPaneInfo() |
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704 menuid = wx.NewId() |
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705 self.mainwindows[menuid] = "Status Window" |
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|
706 wndinfo.DestroyOnClose(False) |
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|
707 wndinfo.Name("Status Window") |
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|
708 wndinfo.Caption("Status Window") |
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|
709 wndinfo.Float() |
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|
710 wndinfo.ToolbarPane() |
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711 wndinfo.Hide() |
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|
712 self._mgr.AddPane(self.status, wndinfo) |
66 | 713 logger.debug("Status Window Created") |
0
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714 |
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715 # Create and show the floating dice toolbar |
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716 self.dieToolBar = orpg.tools.toolBars.DiceToolBar(self, callBack = self.chat.ParsePost) |
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717 wndinfo = AUI.AuiPaneInfo() |
60
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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diff
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718 menuid = wx.NewId() |
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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diff
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719 self.mainwindows[menuid] = "Dice Tool Bar" |
0
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720 wndinfo.DestroyOnClose(False) |
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721 wndinfo.Name("Dice Tool Bar") |
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722 wndinfo.Caption("Dice Tool Bar") |
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723 wndinfo.Float() |
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724 wndinfo.ToolbarPane() |
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725 wndinfo.Hide() |
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726 self._mgr.AddPane(self.dieToolBar, wndinfo) |
66 | 727 logger.debug("Dice Tool Bar Created") |
0
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728 |
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729 #Create the Map tool bar |
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730 self.mapToolBar = orpg.tools.toolBars.MapToolBar(self, callBack = self.map.MapBar) |
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731 wndinfo = AUI.AuiPaneInfo() |
60
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diff
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732 menuid = wx.NewId() |
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Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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733 self.mainwindows[menuid] = "Map Tool Bar" |
0
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734 wndinfo.DestroyOnClose(False) |
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735 wndinfo.Name("Map Tool Bar") |
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736 wndinfo.Caption("Map Tool Bar") |
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737 wndinfo.Float() |
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738 wndinfo.ToolbarPane() |
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739 wndinfo.Hide() |
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740 self._mgr.AddPane(self.mapToolBar, wndinfo) |
66 | 741 logger.debug("Map Tool Bar Created") |
0
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742 |
74 | 743 #Create the Browse Server Window #Turn into frame, as with others. |
0
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744 self.gs = orpg.networking.gsclient.game_server_panel(self) |
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745 wndinfo = AUI.AuiPaneInfo() |
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746 wndinfo.DestroyOnClose(False) |
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747 wndinfo.Name("Browse Server Window") |
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748 wndinfo.Caption("Game Server") |
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749 wndinfo.Float() |
90 | 750 wndinfo.FloatingPosition((50,50)) |
0
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751 wndinfo.Dockable(False) |
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752 wndinfo.MinSize(wx.Size(640,480)) |
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753 wndinfo.Hide() |
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754 self._mgr.AddPane(self.gs, wndinfo) |
66 | 755 logger.debug("Game Server Window Created") |
0
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756 |
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757 #Create the Alias Lib Window |
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758 self.aliaslib = orpg.tools.aliaslib.AliasLib() |
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759 self.aliaslib.Hide() |
66 | 760 logger.debug("Alias Window Created") |
0
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761 menuid = wx.NewId() |
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762 self.windowsmenu.Append(menuid, "Alias Lib", kind=wx.ITEM_CHECK) |
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763 self.windowsmenu.Check(menuid, False) |
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764 self.Bind(wx.EVT_MENU, self.OnMB_WindowsMenu, id=menuid) |
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765 self.mainwindows[menuid] = "Alias Lib" |
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766 self.mainmenu.Insert(3, self.windowsmenu, 'Windows') |
66 | 767 logger.debug("Windows Menu Done") |
0
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768 self._mgr.Update() |
59
5aff3ef1ae46
New dev branch for Ornery Orc. Adds CSS styling to chat messages. Updates
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diff
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|
769 if wx.VERSION_STRING > "2.8": self.Bind(AUI.EVT_AUI_PANE_CLOSE, self.onPaneClose) |
5aff3ef1ae46
New dev branch for Ornery Orc. Adds CSS styling to chat messages. Updates
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770 else: self.Bind(AUI.EVT_AUI_PANECLOSE, self.onPaneClose) |
66 | 771 logger.debug("AUI Bindings Done") |
0
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772 |
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773 #Load the layout if one exists |
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774 layout = xml_dom.getElementsByTagName("DockLayout") |
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775 try: |
72
8bc955faf819
Fixing a few mistakes from the last update. When Controls is finished I will be happy because users won't miss an file change due to these small updates.
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71
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776 textnode = xml.safe_get_text_node(layout[0]) |
0
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777 self._mgr.LoadPerspective(textnode._get_nodeValue()) |
19
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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778 except: pass |
0
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779 xml_dom.unlink() |
74 | 780 logger.debug("Perspective Loaded") |
0
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781 self._mgr.GetPane("Browse Server Window").Hide() |
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782 self._mgr.Update() |
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783 self.Maximize(maximized) |
74 | 784 logger.debug("GUI is all created") |
0
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785 self.Thaw() |
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|
786 |
66 | 787 @debugging |
0
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|
788 def do_tab_window(self,xml_dom,parent_wnd): |
66 | 789 #def do_tab_window(self, etreeEl, parent_wnd): |
0
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|
790 # if container window loop through childern and do a recursive call |
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791 temp_wnd = orpgTabberWnd(parent_wnd, style=FNB.FNB_ALLOW_FOREIGN_DND) |
66 | 792 |
0
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793 children = xml_dom._get_childNodes() |
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794 for c in children: |
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795 wnd = self.build_window(c,temp_wnd) |
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796 name = c.getAttribute("name") |
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797 temp_wnd.AddPage(wnd, name, False) |
66 | 798 |
799 """ | |
800 for c in etreeEl.getchildren(): | |
801 wnd = self.build_window(c, temp_wnd) | |
802 temp_wnd.AddPage(wnd, c.get('name'), False) | |
803 """ | |
0
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804 return temp_wnd |
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805 |
66 | 806 @debugging |
0
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|
807 def build_window(self, xml_dom, parent_wnd): |
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808 name = xml_dom._get_nodeName() |
19
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Beginning of Code Clean-up. Some code untested, may break!
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809 if name == "DockLayout" or name == "dock": return |
74 | 810 dirc = xml_dom.getAttribute("direction") #should NOT use dir, it is a built in function. |
0
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811 pos = xml_dom.getAttribute("pos") |
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|
812 height = xml_dom.getAttribute("height") |
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813 width = xml_dom.getAttribute("width") |
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814 cap = xml_dom.getAttribute("caption") |
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815 dockable = xml_dom.getAttribute("dockable") |
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816 layer = xml_dom.getAttribute("layer") |
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817 |
19
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Beginning of Code Clean-up. Some code untested, may break!
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|
818 try: layer = int(layer); dockable = int(dockable) |
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Beginning of Code Clean-up. Some code untested, may break!
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|
819 except: layer = 0; dockable = 1 |
0
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820 |
19
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Beginning of Code Clean-up. Some code untested, may break!
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821 if name == "tab": temp_wnd = self.do_tab_window(xml_dom, parent_wnd) |
0
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822 elif name == "map": |
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823 temp_wnd = orpg.mapper.map.map_wnd(parent_wnd, -1) |
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824 self.map = temp_wnd |
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825 elif name == "tree": |
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826 temp_wnd = orpg.gametree.gametree.game_tree(parent_wnd, -1) |
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827 self.tree = temp_wnd |
71
449a8900f9ac
Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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828 if settings.get_setting('ColorTree') == '1': |
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Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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829 self.tree.SetBackgroundColour(settings.get_setting('bgcolor')) |
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Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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830 self.tree.SetForegroundColour(settings.get_setting('textcolor')) |
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831 else: |
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832 self.tree.SetBackgroundColour('white') |
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833 self.tree.SetForegroundColour('black') |
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834 |
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835 elif name == "chat": |
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|
836 temp_wnd = orpg.chat.chatwnd.chat_notebook(parent_wnd, wx.DefaultSize) |
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837 self.chattabs = temp_wnd |
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838 self.chat = temp_wnd.MainChatPanel |
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839 |
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840 elif name == "player": |
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841 temp_wnd = orpg.player_list.player_list(parent_wnd) |
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842 self.players = temp_wnd |
71
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diff
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843 if settings.get_setting('ColorTree') == '1': |
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diff
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844 self.players.SetBackgroundColour(settings.get_setting('bgcolor')) |
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Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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845 self.players.SetForegroundColour(settings.get_setting('textcolor')) |
0
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846 else: |
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847 self.players.SetBackgroundColour('white') |
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848 self.players.SetForegroundColour('black') |
19
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Beginning of Code Clean-up. Some code untested, may break!
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diff
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849 |
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Beginning of Code Clean-up. Some code untested, may break!
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850 if parent_wnd != self: return temp_wnd |
0
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851 menuid = wx.NewId() |
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852 self.windowsmenu.Append(menuid, cap, kind=wx.ITEM_CHECK) |
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853 self.windowsmenu.Check(menuid, True) |
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854 self.Bind(wx.EVT_MENU, self.OnMB_WindowsMenu, id=menuid) |
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855 self.mainwindows[menuid] = cap |
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856 wndinfo = AUI.AuiPaneInfo() |
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857 wndinfo.DestroyOnClose(False) |
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858 wndinfo.Name(cap) |
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859 wndinfo.FloatingSize(wx.Size(int(width), int(height))) |
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860 wndinfo.BestSize(wx.Size(int(width), int(height))) |
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861 wndinfo.Layer(int(layer)) |
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862 wndinfo.Caption(cap) |
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863 |
14 | 864 # Lambda here should work! (future dev) |
74 | 865 if dirc.lower() == 'top': wndinfo.Top() |
866 elif dirc.lower() == 'bottom': wndinfo.Bottom() | |
867 elif dirc.lower() == 'left': wndinfo.Left() | |
868 elif dirc.lower() == 'right': wndinfo.Right() | |
869 elif dirc.lower() == 'center': wndinfo.Center(); wndinfo.CaptionVisible(False) | |
0
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870 |
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871 if dockable != 1: |
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872 wndinfo.Dockable(False) |
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|
873 wndinfo.Floatable(False) |
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874 if pos != '' or pos != '0' or pos != None: |
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|
875 wndinfo.Position(int(pos)) |
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876 wndinfo.Show() |
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|
877 self._mgr.AddPane(temp_wnd, wndinfo) |
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|
878 return temp_wnd |
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|
879 |
66 | 880 @debugging |
0
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|
881 def onPaneClose(self, evt): |
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|
882 pane = evt.GetPane() |
60
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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parents:
59
diff
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|
883 #Arbitrary If ELIF fix. Items had incorrect ID's set. Finding correct ID will fix it for the iteration. |
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
sirebral
parents:
59
diff
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|
884 #Adding ID also fixed docking. Go figure. |
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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parents:
59
diff
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|
885 if pane.name == 'Sound Control Toolbar': self.mainmenu.SetMenuState('ToolsSoundToolbar', False) |
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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diff
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|
886 elif pane.name == 'Status Window': self.mainmenu.SetMenuState('ToolsStatusBar', False) |
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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parents:
59
diff
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|
887 elif pane.name == 'Dice Tool Bar': self.mainmenu.SetMenuState('ToolsDiceBar', False) |
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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parents:
59
diff
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|
888 elif pane.name == 'Map Tool Bar': self.mainmenu.SetMenuState('ToolsMapBar', False) |
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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59
diff
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|
889 else: |
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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parents:
59
diff
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|
890 for wndid, wname in self.mainwindows.iteritems(): |
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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parents:
59
diff
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|
891 #print pane.name, wname, wndid |
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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parents:
59
diff
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|
892 if pane.name == wname: self.windowsmenu.Check(wndid, False); break |
0
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|
893 evt.Skip() |
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|
894 self._mgr.Update() |
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|
895 |
66 | 896 @debugging |
0
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|
897 def saveLayout(self): |
66 | 898 filename = dir_struct["user"] + "layout.xml" |
0
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|
899 temp_file = open(filename) |
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|
900 txt = temp_file.read() |
72
8bc955faf819
Fixing a few mistakes from the last update. When Controls is finished I will be happy because users won't miss an file change due to these small updates.
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71
diff
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|
901 xml_dom = xml.parseXml(txt)._get_documentElement() |
0
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|
902 temp_file.close() |
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changeset
|
903 (x_size,y_size) = self.GetClientSize() |
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|
904 (x_pos,y_pos) = self.GetPositionTuple() |
19
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
sirebral
parents:
14
diff
changeset
|
905 if self.IsMaximized(): max = 1 |
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
sirebral
parents:
14
diff
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|
906 else: max = 0 |
0
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|
907 xml_dom.setAttribute("height", str(y_size)) |
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|
908 xml_dom.setAttribute("width", str(x_size)) |
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|
909 xml_dom.setAttribute("posx", str(x_pos)) |
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|
910 xml_dom.setAttribute("posy", str(y_pos)) |
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|
911 xml_dom.setAttribute("maximized", str(max)) |
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diff
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|
912 layout = xml_dom.getElementsByTagName("DockLayout") |
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|
913 try: |
72
8bc955faf819
Fixing a few mistakes from the last update. When Controls is finished I will be happy because users won't miss an file change due to these small updates.
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71
diff
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|
914 textnode = xml.safe_get_text_node(layout[0]) |
0
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|
915 textnode._set_nodeValue(str(self._mgr.SavePerspective())) |
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|
916 except: |
72
8bc955faf819
Fixing a few mistakes from the last update. When Controls is finished I will be happy because users won't miss an file change due to these small updates.
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parents:
71
diff
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|
917 elem = minidom.Element('DockLayout') |
0
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|
918 elem.setAttribute("DO_NO_EDIT","True") |
72
8bc955faf819
Fixing a few mistakes from the last update. When Controls is finished I will be happy because users won't miss an file change due to these small updates.
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diff
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|
919 textnode = xml.safe_get_text_node(elem) |
0
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|
920 textnode._set_nodeValue(str(self._mgr.SavePerspective())) |
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|
921 xml_dom.appendChild(elem) |
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|
922 temp_file = open(filename, "w") |
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|
923 temp_file.write(xml_dom.toxml(1)) |
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diff
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|
924 temp_file.close() |
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changeset
|
925 |
66 | 926 @debugging |
0
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changeset
|
927 def build_hotkeys(self): |
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|
928 self.mainmenu.accel.xaccel.extend(self.chat.get_hot_keys()) |
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|
929 self.mainmenu.accel.xaccel.extend(self.map.get_hot_keys()) |
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|
930 |
66 | 931 @debugging |
0
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|
932 def start_timer(self): |
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|
933 self.poll_timer.Start(100) |
66 | 934 s = component.get('settings') |
0
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|
935 if s.get_setting("Heartbeat") == "1": |
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|
936 self.ping_timer.Start(1000*60) |
74 | 937 logger.debug("starting heartbeat...", True) |
0
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|
938 |
66 | 939 @debugging |
0
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|
940 def kill_mplay_session(self): |
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|
941 self.game_name = "" |
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|
942 self.session.start_disconnect() |
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|
943 |
66 | 944 @debugging |
0
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|
945 def quit_game(self, evt): |
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|
946 dlg = wx.MessageDialog(self,"Exit gaming session?","Game Session",wx.YES_NO) |
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|
947 if dlg.ShowModal() == wx.ID_YES: |
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|
948 self.session.exitCondition.notifyAll() |
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|
949 dlg.Destroy() |
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|
950 self.kill_mplay_session() |
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|
951 |
66 | 952 @debugging |
0
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|
953 def on_status_event(self, evt): |
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|
954 id = evt.get_id() |
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|
955 status = evt.get_data() |
19
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
sirebral
parents:
14
diff
changeset
|
956 if id == orpg.networking.mplay_client.STATUS_SET_URL: self.status.set_url(status) |
0
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|
957 |
66 | 958 @debugging |
0
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|
959 def on_player_event(self, evt): |
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|
960 id = evt.get_id() |
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|
961 player = evt.get_data() |
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|
962 display_name = self.chat.chat_display_name(player) |
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|
963 time_str = time.strftime("%H:%M", time.localtime()) |
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|
964 if id == orpg.networking.mplay_client.PLAYER_NEW: |
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|
965 self.players.add_player(player) |
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|
966 self.chat.InfoPost(display_name + " (enter): " + time_str) |
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|
967 elif id == orpg.networking.mplay_client.PLAYER_DEL: |
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968 self.players.del_player(player) |
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969 self.chat.InfoPost(display_name + " (exit): " + time_str) |
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970 elif id == orpg.networking.mplay_client.PLAYER_UPDATE: |
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971 self.players.update_player(player) |
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972 self.players.Refresh() |
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973 |
66 | 974 @debugging |
0
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975 def on_group_event(self, evt): |
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976 id = evt.get_id() |
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977 data = evt.get_data() |
19
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978 if id == orpg.networking.mplay_client.GROUP_NEW: self.gs.add_room(data) |
0
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979 elif id == orpg.networking.mplay_client.GROUP_DEL: |
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980 self.password_manager.RemoveGroupData(data) |
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981 self.gs.del_room(data) |
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982 elif id == orpg.networking.mplay_client.GROUP_UPDATE: self.gs.update_room(data) |
0
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983 |
66 | 984 @debugging |
0
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985 def on_receive(self, data, player): |
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986 # see if we are ignoring this user |
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987 (ignore_id,ignore_name) = self.session.get_ignore_list() |
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988 for m in ignore_id: |
66 | 989 if m == player[2]: logger.debug("ignoring message from player:" + player[0], True); return |
0
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990 |
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991 # ok we are not ignoring this message |
74 | 992 #recvSound = "RecvSound" # this will be the default sound. Whisper will change this below |
19
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993 if player: display_name = self.chat.chat_display_name(player) |
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994 else: display_name = "Server Administrator" |
0
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995 |
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996 if data[:5] == "<tree": |
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997 self.tree.on_receive_data(data,player) |
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998 self.chat.InfoPost(display_name + " has sent you a tree node...") |
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999 |
19
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1000 elif data[:4] == "<map": self.map.new_data(data) |
0
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1001 |
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1002 elif data[:5] == "<chat": |
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1003 msg = orpg.chat.chat_msg.chat_msg(data) |
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1004 self.chat.post_incoming_msg(msg,player) |
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1005 else: |
66 | 1006 """ |
1007 all this below code is for comptiablity with older clients and can | |
1008 be removed after a bit | |
1009 """ | |
1010 import warnings | |
1011 warnings.warn("Getting here is bad, find out how and fix it", | |
1012 DeprecationWarning, 2) | |
0
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1013 if data[:3] == "/me": |
66 | 1014 """ |
1015 This fixes the emote coloring to comply with what has been | |
1016 asked for by the user population, not to mention, what I | |
1017 committed to many moons ago. In doing so, Woody's scheme has | |
1018 been tossed out. I'm sure Woody won't be happy but I'm | |
1019 invoking developer priveledge to satisfy user request, not to | |
1020 mention, this scheme actually makes more sense. In Woody's | |
1021 scheme, a user could over-ride another users emote color. This | |
1022 doesn't make sense, rather, people dictate their OWN colors... | |
1023 which is as it should be in the first place and is as it has | |
1024 been with normal text. In short, this makes sense and is | |
1025 consistent. | |
1026 """ | |
0
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1027 data = data.replace( "/me", "" ) |
66 | 1028 """ |
1029 Check to see if we find the closing '>' for the font within the | |
1030 first 22 values | |
1031 """ | |
0
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1032 index = data[:22].find( ">" ) |
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1033 if index == -1: |
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1034 data = "** " + self.chat.colorize( self.chat.infocolor, display_name + data ) + " **" |
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1035 |
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1036 else: |
66 | 1037 """ |
1038 This means that we found a valid font string, so we can | |
1039 simply plug the name into the string between the start and | |
1040 stop font delimiter | |
1041 """ | |
0
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1042 print "pre data = " + data |
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1043 data = data[:22] + "** " + display_name + " " + data[22:] + " **" |
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1044 print "post data = " + data |
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1045 |
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1046 elif data[:2] == "/w": |
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1047 data = data.replace("/w","") |
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1048 data = "<b>" + display_name + "</b> (whispering): " + data |
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1049 |
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1050 else: |
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1051 # Normal text |
19
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1052 if player: data = "<b>" + display_name + "</b>: " + data |
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1053 else: data = "<b><i><u>" + display_name + "</u>-></i></b> " + data |
0
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1054 self.chat.Post(data) |
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1055 |
66 | 1056 @debugging |
0
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1057 def on_mplay_event(self, evt): |
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1058 id = evt.get_id() |
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1059 if id == orpg.networking.mplay_client.MPLAY_CONNECTED: |
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1060 self.chat.InfoPost("Game connected!") |
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1061 self.gs.set_connected(1) |
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1062 self.password_manager.ClearPassword("ALL") |
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1063 |
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1064 elif id == orpg.networking.mplay_client.MPLAY_DISCONNECTED: |
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1065 self.poll_timer.Stop() |
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1066 self.ping_timer.Stop() |
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1067 self.chat.SystemPost("Game disconnected!") |
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1068 self.players.reset() |
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1069 self.gs.set_connected(0) |
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1070 self.status.set_connect_status("Not Connected") |
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1071 |
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1072 ####Begin changes for Custom Exit Message by mDuo13###### |
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1073 elif id == orpg.networking.mplay_client.MPLAY_DISCONNECTING: |
66 | 1074 settings = component.get('settings') |
0
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1075 custom_msg = settings.get_setting("dcmsg") |
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1076 custom_msg=custom_msg[:80] |
19
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1077 if custom_msg[:3]=="/me": self.chat.send_chat_message(custom_msg[3:], 3) |
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1078 else: self.chat.system_message(custom_msg) |
0
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1079 #####End Changes for Custom Exit Message by mDuo13 |
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1080 |
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1081 elif id== orpg.networking.mplay_client.MPLAY_GROUP_CHANGE: |
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1082 group = evt.get_data() |
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1083 self.chat.InfoPost("Moving to room '"+group[1]+"'..") |
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1084 if self.gs : self.gs.set_cur_room_text(group[1]) |
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1085 self.players.reset() |
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1086 elif id== orpg.networking.mplay_client.MPLAY_GROUP_CHANGE_F: |
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1087 self.chat.SystemPost("Room access denied!") |
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1088 |
66 | 1089 @debugging |
0
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1090 def OnCloseWindow(self, event): |
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1091 dlg = wx.MessageDialog(self, "Quit OpenRPG?", "OpenRPG", wx.YES_NO) |
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1092 if dlg.ShowModal() == wx.ID_YES: |
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1093 dlg.Destroy() |
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1094 self.closed_confirmed() |
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1095 |
66 | 1096 @debugging |
0
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1097 def closed_confirmed(self): |
66 | 1098 self.activeplugins = component.get('plugins') |
0
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1099 self.aliaslib.OnMB_FileSave(None) |
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1100 |
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1101 #following lines added by mDuo13 |
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1102 #########plugin_disabled()######### |
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1103 for plugin_fname in self.activeplugins.keys(): |
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1104 plugin = self.activeplugins[plugin_fname] |
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1105 try: plugin.plugin_disabled() |
0
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1106 except Exception, e: |
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1107 traceback.print_exc() |
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1108 #end mDuo13 added code |
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1109 self.saveLayout() |
71
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1110 try: settings.save() |
66 | 1111 except Exception: |
1112 logger.general("[WARNING] Error saving 'settings' component", True) | |
0
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1113 |
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1114 try: self.map.pre_exit_cleanup() |
66 | 1115 except Exception: |
1116 logger.general("[WARNING] Map error pre_exit_cleanup()", True) | |
0
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1117 |
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1118 try: |
71
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1119 save_tree = string.upper(settings.get_setting("SaveGameTreeOnExit")) |
0
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1120 if (save_tree != "0") and (save_tree != "False") and (save_tree != "NO"): |
71
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1121 self.tree.save_tree(settings.get_setting("gametree")) |
66 | 1122 except Exception: |
1123 logger.general("[WARNING] Error saving gametree", True) | |
0
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1124 |
19
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1125 if self.session.get_status() == orpg.networking.mplay_client.MPLAY_CONNECTED: self.kill_mplay_session() |
0
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1126 |
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1127 try: |
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1128 #Kill all the damn timers |
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1129 self.sound_player.timer.Stop() |
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1130 del self.sound_player.timer |
66 | 1131 except Exception: |
1132 logger.general("sound didn't die properly.", True) | |
0
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1133 |
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1134 try: |
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1135 self.poll_timer.Stop() |
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1136 self.ping_timer.Stop() |
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1137 self.chat.parent.chat_timer.Stop() |
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1138 self.map.canvas.zoom_display_timer.Stop() |
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1139 self.map.canvas.image_timer.Stop() |
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1140 self.status.timer.Stop() |
14 | 1141 del self.ping_timer; del self.poll_timer; del self.chat.parent.chat_timer |
1142 del self.map.canvas.zoom_display_timer; del self.map.canvas.image_timer; del self.status.timer | |
66 | 1143 except Exception: |
1144 logger.general("some timer didn't die properly.", True) | |
1145 | |
0
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1146 self._mgr.UnInit() |
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1147 mainapp = wx.GetApp() |
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1148 mainapp.ExitMainLoop() |
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1149 self.Destroy() |
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1150 |
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1151 try: |
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1152 if self.server_pipe != None: |
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1153 dlg = wx.ProgressDialog("Exit","Stoping server",2,self) |
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1154 dlg.Update(2) |
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1155 dlg.Show(True) |
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1156 self.server_pipe.write("\nkill\n") |
66 | 1157 logger.general("Killing Server process:", True) |
0
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1158 time.sleep(5) |
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1159 self.server_stop() |
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1160 self.server_pipe.close() |
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1161 self.std_out.close() |
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1162 self.server_thread.exit() |
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1163 dlg.Destroy() |
66 | 1164 logger.general("Server killed:", True) |
1165 except Exception: | |
1166 pass | |
0
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1167 |
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1168 |
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1169 ######################################## |
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1170 ## Application class |
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1171 ######################################## |
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1172 class orpgSplashScreen(wx.SplashScreen): |
66 | 1173 @debugging |
0
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1174 def __init__(self, parent, bitmapfile, duration, callback): |
19
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1175 wx.SplashScreen.__init__(self, wx.Bitmap(bitmapfile), |
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Beginning of Code Clean-up. Some code untested, may break!
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1176 wx.SPLASH_CENTRE_ON_SCREEN | wx.SPLASH_TIMEOUT, duration, None, -1) |
0
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1177 self.callback = callback |
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1178 self.closing = False |
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1179 self.Bind(wx.EVT_CLOSE, self.callback) |
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1180 |
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1181 class orpgApp(wx.App): |
66 | 1182 @debugging |
0
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1183 def OnInit(self): |
66 | 1184 |
1185 component.add('log', logger) | |
1186 component.add('xml', xml) | |
71
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Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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1187 component.add('settings', settings) |
66 | 1188 component.add('validate', validate) |
1189 component.add("tabbedWindows", []) | |
1190 | |
74 | 1191 logger._set_log_level = int(settings.get_setting('LoggingLevel')) |
1192 logger._set_log_to_console(False) | |
1193 | |
49
b41ea7d28a9e
Final testing! Moving to a WinXP platform for final testing before stable.
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diff
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1194 self.manifest = manifest.ManifestChanges() |
66 | 1195 |
0
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1196 self.called = False |
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1197 wx.InitAllImageHandlers() |
66 | 1198 self.splash = orpgSplashScreen(None, dir_struct["icon"] + 'splash13.jpg', 3000, self.AfterSplash) |
0
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1199 self.Bind(wx.EVT_KEY_DOWN, self.OnKeyPress) |
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1200 self._crust = None |
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1201 wx.Yield() |
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1202 return True |
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1203 |
66 | 1204 @debugging |
0
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1205 def OnKeyPress(self, evt): |
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1206 #Event handler |
19
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1207 if evt.AltDown() and evt.CmdDown() and evt.KeyCode == ord('I'): self.ShowShell() |
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Beginning of Code Clean-up. Some code untested, may break!
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1208 else: evt.Skip() |
0
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1209 |
66 | 1210 @debugging |
0
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1211 def ShowShell(self): |
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1212 #Show the PyCrust window. |
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1213 if not self._crust: |
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1214 self._crust = wx.py.crust.CrustFrame(self.GetTopWindow()) |
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1215 self._crust.shell.interp.locals['app'] = self |
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1216 win = wx.FindWindowAtPointer() |
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1217 self._crust.shell.interp.locals['win'] = win |
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1218 self._crust.Show() |
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1219 |
66 | 1220 @debugging |
0
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1221 def AfterSplash(self,evt): |
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1222 if not self.called: |
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1223 self.splash.Hide() |
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1224 self.called = True |
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1225 self.frame = orpgFrame(None, wx.ID_ANY, MENU_TITLE) |
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1226 self.frame.Raise() |
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1227 self.frame.Refresh() |
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1228 self.frame.Show(True) |
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1229 self.SetTopWindow(self.frame) |
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1230 #self.frame.show_dlgs() |
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1231 self.frame.post_show_init() |
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1232 wx.CallAfter(self.splash.Close) |
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1233 return True |
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1234 |
66 | 1235 @debugging |
14 | 1236 def OnExit_CleanUp(self): |
74 | 1237 logger.debug("Preforming cleanup\n") |
19
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1238 try: del os.environ["OPENRPG_BASE"] |
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1239 except: pass |
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1240 try: os.remove(os.environ["OPENRPG_BASE"] + os.sep + 'orpg' + os.sep + 'dirpath' + os.sep + 'approot.py') |
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Beginning of Code Clean-up. Some code untested, may break!
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1241 except: pass |
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Beginning of Code Clean-up. Some code untested, may break!
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1242 try: os.remove(os.environ["OPENRPG_BASE"] + os.sep + 'orpg' + os.sep + 'dirpath' + os.sep + 'approot.pyc') |
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Beginning of Code Clean-up. Some code untested, may break!
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1243 except: pass |
14 | 1244 |
66 | 1245 @debugging |
14 | 1246 def OnExit(self): |
1247 self.OnExit_CleanUp() | |
5
5a2c95067daf
This update causes the software to remove approot.py and approot.pyc
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1248 #Exit |
74 | 1249 logger.debug("Main Application Exit\n\n") |