Mercurial > traipse_dev
annotate orpg/main.py @ 98:95b5281e8d34 alpha
Traipse Alpha 'OpenRPG' {090925-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
00:
Update forwards to the 090909-02 Server code that now works.
New default Lobby Map, designed for Traipse. Feel free to change it.
Updates to Server GUI:
* Admin can Ban from Backend.
* Prework to modify Ban List in back end.
* Server GUI finds your Lobby Name
* New users default as Lurker unless a Role is set
New Addition to Chat Die Roll commands. Math Ordering. Ex. [(X+Y)dZ]. Currently does pairs only, no nesting either.
Cleaner TraipseSuiteAttention portability and clean up in Main (Beta!)
01:
Die Roll Commands addition removed in favor of Core code
{090925-00}:
Updates to Server GUI:
*Admin can Modify Ban List and Un Ban users.
New About Dialog. A more uniform About Dialog.
author | sirebral |
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date | Fri, 25 Sep 2009 06:16:37 -0500 |
parents | 65c1604e7949 |
children | 17b64e9133e9 |
rev | line source |
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0
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1 #!/usr/bin/env python |
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2 # Copyright (C) 2000-2001 The OpenRPG Project |
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3 # |
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4 # openrpg-dev@lists.sourceforge.net |
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5 # |
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6 # This program is free software; you can redistribute it and/or modify |
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7 # it under the terms of the GNU General Public License as published by |
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8 # the Free Software Foundation; either version 2 of the License, or |
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9 # (at your option) any later version. |
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10 # |
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11 # This program is distributed in the hope that it will be useful, |
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12 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 # GNU General Public License for more details. |
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15 # |
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16 # You should have received a copy of the GNU General Public License |
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17 # along with this program; if not, write to the Free Software |
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18 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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19 # -- |
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20 # |
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21 # File: main.py |
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22 # Author: Chris Davis |
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23 # Maintainer: |
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24 # Version: |
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25 # $Id: main.py,v 1.153 2008/01/24 03:52:03 digitalxero Exp $ |
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26 # |
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27 # Description: This is the main entry point of the oprg application |
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28 # |
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29 |
14 | 30 __version__ = "$Id: main.py,v 1.154 2009/07/19 03:52:03 madmathlabs Exp $" |
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31 |
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32 from orpg.orpg_wx import * |
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33 from orpg.orpgCore import * |
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34 from orpg_version import * |
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35 from orpg.orpg_windows import * |
66 | 36 |
74 | 37 import wx.py |
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38 from orpg import minidom |
0
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39 import orpg.player_list |
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40 import orpg.tools.pluginui as pluginUI |
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41 import orpg.tools.aliaslib |
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42 import orpg.tools.toolBars |
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43 import orpg.tools.orpg_sound |
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44 import orpg.tools.rgbhex |
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45 import orpg.gametree.gametree |
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46 import orpg.chat.chatwnd |
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47 import orpg.networking.gsclient |
0
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48 import orpg.networking.mplay_client |
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49 import orpg.mapper.map |
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50 import orpg.mapper.images |
66 | 51 |
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52 import upmana.updatemana |
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53 import upmana.manifest as manifest |
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54 |
74 | 55 from orpg.dirpath import dir_struct |
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56 from orpg.dieroller.utils import DiceManager |
74 | 57 from orpg.tools.orpg_settings import settings |
66 | 58 from orpg.tools.validate import validate |
59 from orpg.tools.passtool import PassTool | |
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60 from orpg.tools.orpg_log import logger, crash |
66 | 61 from orpg.tools.decorators import debugging |
62 from orpg.tools.metamenus import MenuBarEx | |
63 | |
64 #from xml.etree.ElementTree import ElementTree, Element | |
65 #from xml.etree.ElementTree import fromstring, tostring | |
66 from orpg.orpg_xml import xml #to be replaced by etree | |
67 | |
68 | |
0
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69 #################################### |
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70 ## Main Frame |
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71 #################################### |
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72 |
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73 |
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74 class orpgFrame(wx.Frame): |
66 | 75 @debugging |
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76 def __init__(self, parent, id, title): |
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77 wx.Frame.__init__(self, parent, id, title, wx.Point(100, 100), wx.Size(600,420), style=wx.DEFAULT_FRAME_STYLE) |
66 | 78 self.validate = component.get("validate") |
74 | 79 logger.debug("Enter orpgFrame") |
80 self.rgb = orpg.tools.rgbhex.RGBHex() | |
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81 self._mgr = AUI.AuiManager(self) |
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82 |
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83 # Determine which icon format to use |
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84 icon = None |
66 | 85 if wx.Platform == '__WXMSW__': icon = wx.Icon(dir_struct["icon"]+'d20.ico', wx.BITMAP_TYPE_ICO) |
86 else: icon = wx.Icon(dir_struct["icon"]+"d20.xpm", wx.BITMAP_TYPE_XPM) | |
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87 self.SetIcon( icon ) |
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88 |
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89 # create session |
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90 call_backs = {"on_receive":self.on_receive, |
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91 "on_mplay_event":self.on_mplay_event, |
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92 "on_group_event":self.on_group_event, |
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93 "on_player_event":self.on_player_event, |
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94 "on_status_event":self.on_status_event, |
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95 "on_password_signal":self.on_password_signal, |
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96 "orpgFrame":self} |
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97 self.settings = component.get('settings') #Arbitrary until settings updated with Core. |
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98 self.session = orpg.networking.mplay_client.mplay_client(self.settings.get_setting("player"), call_backs) |
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99 self.poll_timer = wx.Timer(self, wx.NewId()) |
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100 self.Bind(wx.EVT_TIMER, self.session.poll, self.poll_timer) |
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101 self.poll_timer.Start(100) |
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102 self.ping_timer = wx.Timer(self, wx.NewId()) |
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103 self.Bind(wx.EVT_TIMER, self.session.update, self.ping_timer) |
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104 |
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105 # create roller manager |
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106 self.DiceManager = DiceManager(settings.get_setting("dieroller")) |
66 | 107 component.add('DiceManager', self.DiceManager) |
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108 |
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109 #create password manager --SD 8/03 |
66 | 110 self.password_manager = component.get('password_manager') |
111 component.add("session", self.session) | |
112 component.add('frame', self) | |
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113 |
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114 # build frame windows |
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115 self.build_menu() |
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116 self.build_gui() |
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117 self.build_hotkeys() |
66 | 118 |
119 logger.debug("GUI Built") | |
120 component.add("chat",self.chat) | |
121 component.add("map",self.map) | |
122 component.add("alias", self.aliaslib) | |
123 | |
74 | 124 logger.debug("openrpg components all added") |
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125 self.tree.load_tree(settings.get_setting("gametree")) |
66 | 126 logger.debug("Tree Loaded") |
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127 self.players.size_cols() |
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128 |
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129 #Load the Plugins This has to be after the chat component has been added |
66 | 130 component.add('pluginmenu', self.pluginMenu) |
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131 self.pluginsFrame.Start() |
66 | 132 logger.debug("plugins reloaded and startup plugins launched") |
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133 self.Bind(wx.EVT_CLOSE, self.OnCloseWindow) |
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134 |
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135 #Load Update Manager |
66 | 136 component.add('updatemana', self.updateMana) |
137 logger.debug("update manager reloaded") | |
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138 self.Bind(wx.EVT_CLOSE, self.OnCloseWindow) |
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139 |
79
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140 #Load Update Manager |
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141 component.add('debugconsole', self.debugger) |
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142 logger.debug("debugger window") |
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143 self.Bind(wx.EVT_CLOSE, self.OnCloseWindow) |
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144 |
66 | 145 @debugging |
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146 def post_show_init(self): |
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147 """Some Actions need to be done after the main fram is drawn""" |
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148 self.players.size_cols() |
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149 |
66 | 150 @debugging |
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151 def get_activeplugins(self): |
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152 try: tmp = self.pluginsFrame.get_activeplugins() |
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153 except: tmp = {} |
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154 return tmp |
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155 |
66 | 156 @debugging |
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157 def get_startplugins(self): |
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158 try: tmp = self.pluginsFrame.get_startplugins() |
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159 except: tmp = {} |
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160 return tmp |
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161 |
66 | 162 @debugging |
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163 def on_password_signal(self,signal,type,id,data): |
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164 try: |
66 | 165 msg = ["DEBUG: password response= ", |
166 str(signal), | |
167 " (T:", | |
168 str(type), | |
169 " #", | |
170 str(id), | |
171 ")"] | |
172 logger.debug("".join(msg)) | |
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173 id = int(id) |
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174 type = str(type) |
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175 data = str(data) |
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176 signal = str(signal) |
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177 if signal == "fail": |
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178 if type == "server": self.password_manager.ClearPassword("server", 0) |
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179 elif type == "admin": self.password_manager.ClearPassword("admin", int(id)) |
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180 elif type == "room": self.password_manager.ClearPassword("room", int(id)) |
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181 else: pass |
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182 except: traceback.print_exc() |
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183 |
66 | 184 @debugging |
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185 def build_menu(self): |
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186 menu = \ |
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187 [[ |
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188 ['&OpenRPG'], |
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189 [' &Settings\tCtrl-S'], |
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190 [' -'], |
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191 [' Tab Styles'], |
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192 [' Slanted'], |
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193 [' Colorful', "check"], |
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194 [' Black and White', "check"], |
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195 [' Aqua', "check"], |
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196 [' Custom', "check"], |
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197 [' Flat'], |
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198 [' Black and White', "check"], |
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199 [' Aqua', "check"], |
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200 [' Custom', "check"], |
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201 [' NewMap'], |
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202 [' -'], |
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203 [' &Exit'] |
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204 ], |
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205 [ |
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206 ['&Game Server'], |
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207 [' &Browse Servers\tCtrl-B'], |
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208 [' -'], |
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209 [' Server Heartbeat', "check"], |
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210 [' -'], |
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211 [' &Start Server'] |
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212 ], |
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213 [ |
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214 ['&Tools'], |
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215 [' Logging Level'], |
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216 [' Debug', "check"], |
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217 [' Note', "check"], |
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218 [' Info', "check"], |
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219 [' General', "check"], |
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220 [' -'], |
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221 [' Password Manager', "check"], |
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222 [' -'], |
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223 [' Sound Toolbar', "check"], |
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224 [' Dice Bar\tCtrl-D', "check"], |
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225 [' Map Bar', "check"], |
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226 [' Status Bar\tCtrl-T', "check"], |
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227 ], |
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228 [ |
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229 ['&Help'], |
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230 [' &About'], |
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231 [' Online User Guide'], |
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232 [' Change Log'], |
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233 [' Report a Bug'] |
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234 ]] |
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235 |
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236 self.mainmenu = MenuBarEx(self, menu) |
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237 if settings.get_setting('Heartbeat') == '1': |
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238 self.mainmenu.SetMenuState("GameServerServerHeartbeat", True) |
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239 |
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240 tabtheme = settings.get_setting('TabTheme') #This change is stable. TaS. |
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241 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", tabtheme == 'slanted&colorful') |
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242 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", tabtheme == 'slanted&bw') |
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243 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", tabtheme == 'slanted&aqua') |
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244 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", tabtheme == 'flat&bw') |
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245 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", tabtheme == 'flat&aqua') |
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246 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", tabtheme == 'customslant') |
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247 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", tabtheme == 'customflat') |
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248 |
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249 lvl = int(settings.get_setting('LoggingLevel')) |
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250 if lvl & ORPG_DEBUG: self.mainmenu.SetMenuState("ToolsLoggingLevelDebug", True) |
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251 if lvl & ORPG_DEBUG: self.mainmenu.SetMenuState("ToolsLoggingLevelNote", True) |
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252 if lvl & ORPG_INFO: self.mainmenu.SetMenuState("ToolsLoggingLevelInfo", True) |
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253 if lvl & ORPG_GENERAL: self.mainmenu.SetMenuState("ToolsLoggingLevelGeneral", True) |
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254 |
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255 self.pluginMenu = wx.Menu() |
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256 item = wx.MenuItem(self.pluginMenu, wx.ID_ANY, "Control Panel", "Control Panel") |
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257 self.Bind(wx.EVT_MENU, self.OnMB_PluginControlPanel, item) |
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258 |
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259 self.pluginMenu.AppendItem(item) |
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260 self.pluginMenu.AppendSeparator() |
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261 self.mainmenu.Insert(2, self.pluginMenu, "&Plugins") |
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262 |
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263 # Traipse Suite of Additions. |
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264 self.traipseSuite = wx.Menu() |
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265 self.mainmenu.Insert(5, self.traipseSuite, "&Traipse Suite") |
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266 |
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267 mana = wx.MenuItem(self.traipseSuite, wx.ID_ANY, "Update Manager", "Update Manager") |
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268 self.Bind(wx.EVT_MENU, self.OnMB_UpdateManagerPanel, mana) |
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269 self.traipseSuite.AppendItem(mana) |
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270 |
86 | 271 self.debugConsole = wx.MenuItem(self.traipseSuite, -1, "Debug Console", "Debug Console") |
272 self.Bind(wx.EVT_MENU, self.OnMB_DebugConsole, self.debugConsole) | |
273 self.traipseSuite.AppendItem(self.debugConsole) | |
95 | 274 |
275 def TraipseSuiteWarn(self, menuitem): | |
276 ### Beta ### Allows for the reuse of the 'Attention' menu. | |
277 ### component.get('frame').TraipseSuiteWarn('item') ### Portable | |
278 self.mainmenu.Replace(8, self.traipseSuite, '&Traipse Suite!') | |
279 if menuitem == 'debug': | |
96 | 280 if self.debugger.IsShown() == True: |
281 self.mainmenu.Replace(8, self.traipseSuite, '&Traipse Suite') | |
282 else: | |
283 self.debugConsole.SetBitmap(wx.Bitmap(dir_struct["icon"] + 'spotlight.png')) | |
284 self.traipseSuite.RemoveItem(self.debugConsole) | |
285 self.traipseSuite.AppendItem(self.debugConsole) | |
286 | |
287 def TraipseSuiteWarnCleanup(self, menuitem): | |
288 ### Beta ### Allows for portable cleanup of the 'Attention' menu. | |
289 ### component.get('frame').TraipseSuiteWarnCleanup('item') ### Portable | |
290 self.mainmenu.Replace(8, self.traipseSuite, '&Traipse Suite') | |
291 if menuitem == 'debug': | |
95 | 292 self.traipseSuite.RemoveItem(self.debugConsole) |
96 | 293 self.debugConsole.SetBitmap(wx.Bitmap(dir_struct["icon"] + 'clear.gif')) |
95 | 294 self.traipseSuite.AppendItem(self.debugConsole) |
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295 |
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296 |
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297 ################################# |
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298 ## All Menu Events |
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299 ################################# |
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300 #Tab Styles Menus |
66 | 301 @debugging |
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302 def SetTabStyles(self, *args, **kwargs): |
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303 |
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304 tabtheme = settings.get_setting('TabTheme') #This change is stable. TaS. |
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305 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", tabtheme == 'slanted&colorful') |
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306 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", tabtheme == 'slanted&bw') |
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307 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", tabtheme == 'slanted&aqua') |
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308 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", tabtheme == 'flat&bw') |
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309 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", tabtheme == 'flat&aqua') |
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310 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", tabtheme == 'customslant') |
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311 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", tabtheme == 'customflat') |
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312 |
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313 if kwargs.has_key('style'): newstyle = kwargs['style'] |
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314 else: |
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315 try: newstyle = args[1] |
74 | 316 except: logger.general('Invalid Syntax for orpgFrame->SetTabStyles(self, *args, **kwargs)'); return |
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317 if kwargs.has_key('menu'): menu = kwargs['menu'] |
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318 else: |
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319 try: menu = args[0] |
74 | 320 except: logger.general('Invalid Syntax for orpgFrame->SetTabStyles(self, *args, **kwargs)'); return |
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321 |
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322 if kwargs.has_key('graidentTo'): graidentTo = kwargs['graidentTo'] |
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323 else: graidentTo = None |
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324 if kwargs.has_key('graidentFrom'): graidentFrom = kwargs['graidentFrom'] |
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325 else: graidentFrom = None |
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326 if kwargs.has_key('textColor'): textColor = kwargs['textColor'] |
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327 else: textColor = None |
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328 |
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329 #Run though the current tabbed window list and remove those that have been closed |
66 | 330 tabbedwindows = component.get("tabbedWindows") |
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331 new = [] |
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332 for wnd in tabbedwindows: |
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333 try: style = wnd.GetWindowStyleFlag(); new.append(wnd) |
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334 except: pass |
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335 tabbedwindows = new |
66 | 336 component.add("tabbedWindows", tabbedwindows) |
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337 |
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338 #Run though the new list and set the proper styles |
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339 tabbg = settings.get_setting('TabBackgroundGradient') |
74 | 340 (red, green, blue) = self.rgb.rgb_tuple(tabbg) |
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341 |
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342 for wnd in tabbedwindows: |
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343 style = wnd.GetWindowStyleFlag() |
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344 # remove old tabs style |
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345 mirror = ~(FNB.FNB_VC71 | FNB.FNB_VC8 | FNB.FNB_FANCY_TABS | FNB.FNB_COLORFUL_TABS) |
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346 style &= mirror |
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347 style |= newstyle |
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348 wnd.SetWindowStyleFlag(style) |
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349 wnd.SetTabAreaColour(wx.Color(red, green, blue)) |
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350 if graidentTo != None: wnd.SetGradientColourTo(graidentTo) |
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351 if graidentFrom != None: wnd.SetGradientColourFrom(graidentFrom) |
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352 if textColor != None: wnd.SetNonActiveTabTextColour(textColor) |
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353 wnd.Refresh() |
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354 |
66 | 355 @debugging |
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356 def OnMB_OpenRPGNewMap(self): |
66 | 357 pass #Not Implemented yet! |
0
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358 |
66 | 359 @debugging |
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360 def OnMB_OpenRPGTabStylesSlantedColorful(self): |
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361 if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedColorful"): |
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362 settings.set_setting('TabTheme', 'slanted&colorful') |
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363 self.SetTabStyles("OpenRPGTabStylesSlantedColorful", FNB.FNB_VC8|FNB.FNB_COLORFUL_TABS) |
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364 else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", True) |
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365 |
66 | 366 @debugging |
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367 def OnMB_OpenRPGTabStylesSlantedBlackandWhite(self): |
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368 if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedBlackandWhite"): |
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369 settings.set_setting('TabTheme', 'slanted&bw') |
66 | 370 self.SetTabStyles("OpenRPGTabStylesSlantedBlackandWhite", |
371 FNB.FNB_VC8, graidentTo=wx.WHITE, graidentFrom=wx.WHITE, textColor=wx.BLACK) | |
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372 else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", True) |
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373 |
66 | 374 @debugging |
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375 def OnMB_OpenRPGTabStylesSlantedAqua(self): |
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376 if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedAqua"): |
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377 settings.set_setting('TabTheme', 'slanted&aqua') |
66 | 378 self.SetTabStyles("OpenRPGTabStylesSlantedAqua", FNB.FNB_VC8, |
379 graidentTo=wx.Color(0, 128, 255), graidentFrom=wx.WHITE, textColor=wx.BLACK) | |
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380 else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", True) |
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381 |
66 | 382 @debugging |
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383 def OnMB_OpenRPGTabStylesSlantedCustom(self): |
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384 if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedCustom"): |
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385 settings.set_setting('TabTheme', 'customslant') |
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386 gfrom = settings.get_setting('TabGradientFrom') |
74 | 387 (fred, fgreen, fblue) = self.rgb.rgb_tuple(gfrom) |
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388 gto = settings.get_setting('TabGradientTo') |
74 | 389 (tored, togreen, toblue) = self.rgb.rgb_tuple(gto) |
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390 tabtext = settings.get_setting('TabTextColor') |
74 | 391 (tred, tgreen, tblue) = self.rgb.rgb_tuple(tabtext) |
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392 tabbg = settings.get_setting('TabBackgroundGradient') |
74 | 393 (red, green, blue) = self.rgb.rgb_tuple(tabbg) |
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394 self.SetTabStyles("OpenRPGTabStylesSlantedCustom", FNB.FNB_VC8, |
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395 graidentTo=wx.Color(tored, togreen, toblue), graidentFrom=wx.Color(fred, fgreen, fblue), |
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396 textColor=wx.Color(tred, tgreen, tblue)) |
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397 else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", True) |
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398 |
66 | 399 @debugging |
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400 def OnMB_OpenRPGTabStylesFlatBlackandWhite(self): |
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401 if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatBlackandWhite"): |
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402 settings.set_setting('TabTheme', 'flat&bw') |
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403 self.SetTabStyles("OpenRPGTabStylesFlatBlackandWhite", FNB.FNB_FANCY_TABS, |
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404 graidentTo=wx.WHITE, graidentFrom=wx.WHITE, textColor=wx.BLACK) |
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405 else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", True) |
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406 |
66 | 407 @debugging |
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408 def OnMB_OpenRPGTabStylesFlatAqua(self): |
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409 if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatAqua"): |
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410 settings.set_setting('TabTheme', 'flat&aqua') |
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411 self.SetTabStyles("OpenRPGTabStylesFlatAqua", FNB.FNB_FANCY_TABS, |
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412 graidentTo=wx.Color(0, 128, 255), graidentFrom=wx.WHITE, textColor=wx.BLACK) |
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413 else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", True) |
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414 |
66 | 415 @debugging |
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416 def OnMB_OpenRPGTabStylesFlatCustom(self): |
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417 if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatCustom"): |
71
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418 settings.set_setting('TabTheme', 'customflat') |
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419 gfrom = settings.get_setting('TabGradientFrom') |
74 | 420 (fred, fgreen, fblue) = self.rgb.rgb_tuple(gfrom) |
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421 gto = settings.get_setting('TabGradientTo') |
74 | 422 (tored, togreen, toblue) = self.rgb.rgb_tuple(gto) |
71
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423 tabtext = settings.get_setting('TabTextColor') |
74 | 424 (tred, tgreen, tblue) = self.rgb.rgb_tuple(tabtext) |
71
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425 tabbg = settings.get_setting('TabBackgroundGradient') |
74 | 426 (red, green, blue) = self.rgb.rgb_tuple(tabbg) |
19
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427 self.SetTabStyles("OpenRPGTabStylesFlatCustom", FNB.FNB_FANCY_TABS, |
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428 graidentTo=wx.Color(tored, togreen, toblue), graidentFrom=wx.Color(fred, fgreen, fblue), |
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429 textColor=wx.Color(tred, tgreen, tblue)) |
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430 else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", True) |
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431 |
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432 #Window Menu |
66 | 433 @debugging |
0
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434 def OnMB_WindowsMenu(self, event): |
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435 menuid = event.GetId() |
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436 name = self.mainwindows[menuid] |
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437 if name == 'Alias Lib': |
60
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438 if self.aliaslib.IsShown(): self.aliaslib.Hide() |
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439 else: self.aliaslib.Show() |
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440 else: |
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441 if self._mgr.GetPane(name).IsShown(): self._mgr.GetPane(name).Hide() |
19
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442 else: self._mgr.GetPane(name).Show() |
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443 self._mgr.Update() |
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444 |
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445 #OpenRPG Menu |
66 | 446 @debugging |
0
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447 def OnMB_OpenRPGSettings(self): |
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448 dlg = orpg.tools.orpg_settings.orpgSettingsWnd(self) |
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449 dlg.Centre() |
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450 dlg.ShowModal() |
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451 |
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452 def OnMB_OpenRPGExit(self): |
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453 self.OnCloseWindow(0) |
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454 |
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455 #Game Server Menu |
66 | 456 @debugging |
0
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457 def OnMB_GameServerBrowseServers(self): |
19
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458 if self._mgr.GetPane("Browse Server Window").IsShown() == True: self._mgr.GetPane("Browse Server Window").Hide() |
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459 else: self._mgr.GetPane("Browse Server Window").Show() |
0
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460 self._mgr.Update() |
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461 |
66 | 462 @debugging |
0
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463 def OnMB_GameServerServerHeartbeat(self): |
71
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464 if self.mainmenu.GetMenuState("GameServerServerHeartbeat"): settings.set_setting('Heartbeat', '1') |
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465 else: settings.set_setting('Heartbeat', '0') |
0
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466 |
66 | 467 @debugging |
0
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468 def OnMB_GameServerStartServer(self): |
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469 start_dialog = wx.ProgressDialog( "Server Loading", "Server Loading, Please Wait...", 1, self ) |
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470 # Spawn the new process and close the stdout handle from it |
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471 start_dialog.Update( 0 ) |
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472 # Adjusted following code to work with win32, can't test for Unix |
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473 # as per reported bug 586227 |
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474 if wx.Platform == "__WXMSW__": |
66 | 475 arg = '\"' + os.path.normpath(dir_struct["home"] + 'start_server_gui.py') + '\"' |
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476 args = ( sys.executable, arg ) |
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477 else: |
66 | 478 arg = dir_struct["home"] + 'start_server_gui.py' |
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479 args = (arg,arg) |
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480 os.spawnv( os.P_NOWAIT, sys.executable, args ) |
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481 start_dialog.Update( 1 ) |
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482 start_dialog.Show(False) |
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483 start_dialog.Destroy() |
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484 |
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485 # Tools Menu |
66 | 486 @debugging |
0
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487 def OnMB_PluginControlPanel(self, evt): |
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488 if self.pluginsFrame.IsShown() == True: self.pluginsFrame.Hide() |
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489 else: self.pluginsFrame.Show() |
0
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490 |
66 | 491 @debugging |
49
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492 def OnMB_UpdateManagerPanel(self, evt): |
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493 if self.updateMana.IsShown() == True: self.updateMana.Hide() |
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494 else: self.updateMana.Show() |
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495 |
66 | 496 @debugging |
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497 def OnMB_DebugConsole(self, evt): |
96 | 498 self.TraipseSuiteWarnCleanup('debug') ### Beta ### |
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499 if self.debugger.IsShown() == True: self.debugger.Hide() |
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500 else: self.debugger.Show() |
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501 |
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502 @debugging |
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503 def OnMB_ToolsLoggingLevelDebug(self): |
66 | 504 lvl = logger.log_level |
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505 if self.mainmenu.GetMenuState("ToolsLoggingLevelDebug"): lvl |= ORPG_DEBUG |
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506 else: lvl &= ~ORPG_DEBUG |
66 | 507 logger.log_level = lvl |
508 settings.set('LoggingLevel', lvl) | |
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509 |
66 | 510 @debugging |
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511 def OnMB_ToolsLoggingLevelNote(self): |
66 | 512 lvl = logger.log_level |
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513 if self.mainmenu.GetMenuState("ToolsLoggingLevelNote"): lvl |= ORPG_DEBUG |
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514 else: lvl &= ~ORPG_DEBUG |
66 | 515 logger.log_level = lvl |
516 settings.set('LoggingLevel', lvl) | |
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517 |
66 | 518 @debugging |
0
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519 def OnMB_ToolsLoggingLevelInfo(self): |
66 | 520 lvl = logger.log_level |
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521 if self.mainmenu.GetMenuState("ToolsLoggingLevelInfo"): lvl |= ORPG_INFO |
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522 else: lvl &= ~ORPG_INFO |
66 | 523 logger.log_level = lvl |
524 settings.set('LoggingLevel', lvl) | |
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525 |
66 | 526 @debugging |
0
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527 def OnMB_ToolsLoggingLevelGeneral(self): |
66 | 528 lvl = logger.log_level |
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529 if self.mainmenu.GetMenuState("ToolsLoggingLevelGeneral"): lvl |= ORPG_GENERAL |
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530 else: lvl &= ~ORPG_GENERAL |
66 | 531 logger.log_level = lvl |
532 settings.set('LoggingLevel', lvl) | |
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533 |
66 | 534 @debugging |
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535 def OnMB_ToolsPasswordManager(self): |
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536 if self.mainmenu.GetMenuState("ToolsPasswordManager"): self.password_manager.Enable() |
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537 else: self.password_manager.Disable() |
0
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538 |
66 | 539 @debugging |
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540 def OnMB_ToolsStatusBar(self): |
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541 if self._mgr.GetPane("Status Window").IsShown() == True: |
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542 self.mainmenu.SetMenuState("ToolsStatusBar", False) |
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543 self._mgr.GetPane("Status Window").Hide() |
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544 else: |
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545 self.mainmenu.SetMenuState("ToolsStatusBar", True) |
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546 self._mgr.GetPane("Status Window").Show() |
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547 self._mgr.Update() |
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548 |
66 | 549 @debugging |
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550 def OnMB_ToolsSoundToolbar(self): |
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551 if self._mgr.GetPane("Sound Control Toolbar").IsShown() == True: |
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552 self.mainmenu.SetMenuState("ToolsSoundToolbar", False) |
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553 self._mgr.GetPane("Sound Control Toolbar").Hide() |
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554 else: |
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555 self.mainmenu.SetMenuState("ToolsSoundToolbar", True) |
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556 self._mgr.GetPane("Sound Control Toolbar").Show() |
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557 self._mgr.Update() |
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558 |
66 | 559 @debugging |
0
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560 def OnMB_ToolsDiceBar(self): |
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561 if self._mgr.GetPane("Dice Tool Bar").IsShown() == True: |
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562 self.mainmenu.SetMenuState("ToolsDiceBar", False) |
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563 self._mgr.GetPane("Dice Tool Bar").Hide() |
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564 else: |
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565 self.mainmenu.SetMenuState("ToolsDiceBar", True) |
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566 self._mgr.GetPane("Dice Tool Bar").Show() |
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567 self._mgr.Update() |
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568 |
66 | 569 @debugging |
0
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570 def OnMB_ToolsMapBar(self): |
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571 if self._mgr.GetPane("Map Tool Bar").IsShown() == True: |
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572 self.mainmenu.SetMenuState("ToolsMapBar", False) |
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573 self._mgr.GetPane("Map Tool Bar").Hide() |
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574 else: |
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575 self.mainmenu.SetMenuState("ToolsMapBar", True) |
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576 self._mgr.GetPane("Map Tool Bar").Show() |
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577 self._mgr.Update() |
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578 |
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579 #Help Menu #Needs a custom Dialog because it is ugly on Windows |
66 | 580 @debugging |
0
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581 def OnMB_HelpAbout(self): |
98 | 582 if self.AboutORPG.IsShown() == True: self.AboutORPG.Hide() |
583 else: self.AboutORPG.Show() | |
0
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584 |
66 | 585 @debugging |
0
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586 def OnMB_HelpOnlineUserGuide(self): |
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587 wb = webbrowser.get() |
96 | 588 wb.open("http://www.assembla.com/wiki/show/traipse/User_Manual") |
0
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589 |
66 | 590 @debugging |
0
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591 def OnMB_HelpChangeLog(self): |
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592 wb = webbrowser.get() |
96 | 593 wb.open("http://www.assembla.com/spaces/milestones/index/traipse?spaces_tool_id=Milestones") |
0
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594 |
66 | 595 @debugging |
0
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596 def OnMB_HelpReportaBug(self): |
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597 wb = webbrowser.get() |
4 | 598 wb.open("http://www.assembla.com/spaces/tickets/index/traipse_dev?spaces_tool_id=Tickets") |
0
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599 |
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600 |
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601 ################################# |
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602 ## Build the GUI |
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603 ################################# |
66 | 604 @debugging |
0
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605 def build_gui(self): |
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606 self.Freeze() |
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607 self.validate.config_file("layout.xml","default_layout.xml") |
66 | 608 |
609 filename = dir_struct["user"] + "layout.xml" | |
0
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610 temp_file = open(filename) |
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611 txt = temp_file.read() |
72
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612 xml_dom = xml.parseXml(txt)._get_documentElement() |
0
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613 temp_file.close() |
66 | 614 |
615 """ Would a component work better? | |
616 etree = ElementTree() | |
617 with open(dir_struct['user'] + 'layout.xml') as f: | |
618 etree.parse(f) | |
619 | |
620 base = etree.getroot() | |
621 """ | |
60
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622 self.windowsmenu = wx.Menu() |
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623 self.mainwindows = {} |
0
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624 |
98 | 625 # About Window |
626 self.AboutORPG = AboutORPG(self) | |
627 | |
0
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628 #Plugins Window |
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629 self.pluginsFrame = pluginUI.PluginFrame(self) |
66 | 630 component.add("plugins", self.get_activeplugins()) |
631 component.add("startplugs", self.get_startplugins()) | |
74 | 632 logger.debug("Menu Created") |
0
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633 h = int(xml_dom.getAttribute("height")) |
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634 w = int(xml_dom.getAttribute("width")) |
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635 posx = int(xml_dom.getAttribute("posx")) |
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636 posy = int(xml_dom.getAttribute("posy")) |
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637 maximized = int(xml_dom.getAttribute("maximized")) |
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638 self.SetDimensions(posx, posy, w, h) |
66 | 639 logger.debug("Dimensions Set") |
0
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640 |
98 | 641 # Update Manager |
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642 self.manifest = manifest.ManifestChanges() |
59
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643 self.updateMana = upmana.updatemana.updaterFrame(self, |
86 | 644 "OpenRPG Update Manager Beta 0.8", component, self.manifest, True) |
74 | 645 logger.debug("Menu Created") |
49
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646 h = int(xml_dom.getAttribute("height")) |
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647 w = int(xml_dom.getAttribute("width")) |
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648 posx = int(xml_dom.getAttribute("posx")) |
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649 posy = int(xml_dom.getAttribute("posy")) |
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650 maximized = int(xml_dom.getAttribute("maximized")) |
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651 self.SetDimensions(posx, posy, w, h) |
66 | 652 logger.debug("Dimensions Set") |
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653 |
98 | 654 # Debug Console |
79
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655 self.debugger = orpg.tools.orpg_log.DebugConsole(self) |
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656 logger.debug("Menu Created") |
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657 h = int(xml_dom.getAttribute("height")) |
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658 w = int(xml_dom.getAttribute("width")) |
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659 posx = int(xml_dom.getAttribute("posx")) |
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660 posy = int(xml_dom.getAttribute("posy")) |
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661 maximized = int(xml_dom.getAttribute("maximized")) |
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662 self.SetDimensions(posx, posy, w, h) |
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663 logger.debug("Dimensions Set") |
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664 |
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665 # Sound Manager |
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666 self.sound_player = orpg.tools.orpg_sound.orpgSound(self) |
66 | 667 component.add("sound", self.sound_player) |
0
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668 wndinfo = AUI.AuiPaneInfo() |
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669 menuid = wx.NewId() |
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670 self.mainwindows[menuid] = "Sound Control Toolbar" |
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671 wndinfo.DestroyOnClose(False) |
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672 wndinfo.Name("Sound Control Toolbar") |
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673 wndinfo.Caption("Sound Control Toolbar") |
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674 wndinfo.Float() |
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675 wndinfo.ToolbarPane() |
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676 wndinfo.Hide() |
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677 self._mgr.AddPane(self.sound_player, wndinfo) |
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678 children = xml_dom._get_childNodes() |
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679 for c in children: self.build_window(c, self) |
0
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680 |
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681 # status window |
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682 self.status = status_bar(self) |
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683 wndinfo = AUI.AuiPaneInfo() |
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684 menuid = wx.NewId() |
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685 self.mainwindows[menuid] = "Status Window" |
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686 wndinfo.DestroyOnClose(False) |
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687 wndinfo.Name("Status Window") |
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688 wndinfo.Caption("Status Window") |
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689 wndinfo.Float() |
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690 wndinfo.ToolbarPane() |
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691 wndinfo.Hide() |
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692 self._mgr.AddPane(self.status, wndinfo) |
66 | 693 logger.debug("Status Window Created") |
0
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694 |
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695 # Create and show the floating dice toolbar |
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696 self.dieToolBar = orpg.tools.toolBars.DiceToolBar(self, callBack = self.chat.ParsePost) |
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697 wndinfo = AUI.AuiPaneInfo() |
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698 menuid = wx.NewId() |
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|
699 self.mainwindows[menuid] = "Dice Tool Bar" |
0
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|
700 wndinfo.DestroyOnClose(False) |
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diff
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|
701 wndinfo.Name("Dice Tool Bar") |
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|
702 wndinfo.Caption("Dice Tool Bar") |
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diff
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|
703 wndinfo.Float() |
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diff
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|
704 wndinfo.ToolbarPane() |
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diff
changeset
|
705 wndinfo.Hide() |
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diff
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|
706 self._mgr.AddPane(self.dieToolBar, wndinfo) |
66 | 707 logger.debug("Dice Tool Bar Created") |
0
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|
708 |
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|
709 #Create the Map tool bar |
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|
710 self.mapToolBar = orpg.tools.toolBars.MapToolBar(self, callBack = self.map.MapBar) |
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|
711 wndinfo = AUI.AuiPaneInfo() |
60
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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59
diff
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|
712 menuid = wx.NewId() |
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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diff
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|
713 self.mainwindows[menuid] = "Map Tool Bar" |
0
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|
714 wndinfo.DestroyOnClose(False) |
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|
715 wndinfo.Name("Map Tool Bar") |
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|
716 wndinfo.Caption("Map Tool Bar") |
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717 wndinfo.Float() |
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|
718 wndinfo.ToolbarPane() |
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|
719 wndinfo.Hide() |
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720 self._mgr.AddPane(self.mapToolBar, wndinfo) |
66 | 721 logger.debug("Map Tool Bar Created") |
0
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722 |
74 | 723 #Create the Browse Server Window #Turn into frame, as with others. |
0
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724 self.gs = orpg.networking.gsclient.game_server_panel(self) |
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725 wndinfo = AUI.AuiPaneInfo() |
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726 wndinfo.DestroyOnClose(False) |
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727 wndinfo.Name("Browse Server Window") |
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728 wndinfo.Caption("Game Server") |
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729 wndinfo.Float() |
90 | 730 wndinfo.FloatingPosition((50,50)) |
0
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731 wndinfo.Dockable(False) |
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732 wndinfo.MinSize(wx.Size(640,480)) |
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733 wndinfo.Hide() |
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734 self._mgr.AddPane(self.gs, wndinfo) |
66 | 735 logger.debug("Game Server Window Created") |
0
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736 |
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737 #Create the Alias Lib Window |
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738 self.aliaslib = orpg.tools.aliaslib.AliasLib() |
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739 self.aliaslib.Hide() |
66 | 740 logger.debug("Alias Window Created") |
0
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741 menuid = wx.NewId() |
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742 self.windowsmenu.Append(menuid, "Alias Lib", kind=wx.ITEM_CHECK) |
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743 self.windowsmenu.Check(menuid, False) |
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744 self.Bind(wx.EVT_MENU, self.OnMB_WindowsMenu, id=menuid) |
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745 self.mainwindows[menuid] = "Alias Lib" |
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|
746 self.mainmenu.Insert(3, self.windowsmenu, 'Windows') |
66 | 747 logger.debug("Windows Menu Done") |
0
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|
748 self._mgr.Update() |
59
5aff3ef1ae46
New dev branch for Ornery Orc. Adds CSS styling to chat messages. Updates
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diff
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|
749 if wx.VERSION_STRING > "2.8": self.Bind(AUI.EVT_AUI_PANE_CLOSE, self.onPaneClose) |
5aff3ef1ae46
New dev branch for Ornery Orc. Adds CSS styling to chat messages. Updates
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diff
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750 else: self.Bind(AUI.EVT_AUI_PANECLOSE, self.onPaneClose) |
66 | 751 logger.debug("AUI Bindings Done") |
0
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752 |
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|
753 #Load the layout if one exists |
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754 layout = xml_dom.getElementsByTagName("DockLayout") |
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755 try: |
72
8bc955faf819
Fixing a few mistakes from the last update. When Controls is finished I will be happy because users won't miss an file change due to these small updates.
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diff
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|
756 textnode = xml.safe_get_text_node(layout[0]) |
0
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757 self._mgr.LoadPerspective(textnode._get_nodeValue()) |
19
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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diff
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758 except: pass |
0
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|
759 xml_dom.unlink() |
74 | 760 logger.debug("Perspective Loaded") |
0
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761 self._mgr.GetPane("Browse Server Window").Hide() |
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762 self._mgr.Update() |
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763 self.Maximize(maximized) |
74 | 764 logger.debug("GUI is all created") |
0
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|
765 self.Thaw() |
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|
766 |
66 | 767 @debugging |
0
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768 def do_tab_window(self,xml_dom,parent_wnd): |
66 | 769 #def do_tab_window(self, etreeEl, parent_wnd): |
0
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770 # if container window loop through childern and do a recursive call |
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771 temp_wnd = orpgTabberWnd(parent_wnd, style=FNB.FNB_ALLOW_FOREIGN_DND) |
66 | 772 |
0
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773 children = xml_dom._get_childNodes() |
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|
774 for c in children: |
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|
775 wnd = self.build_window(c,temp_wnd) |
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776 name = c.getAttribute("name") |
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777 temp_wnd.AddPage(wnd, name, False) |
66 | 778 |
779 """ | |
780 for c in etreeEl.getchildren(): | |
781 wnd = self.build_window(c, temp_wnd) | |
782 temp_wnd.AddPage(wnd, c.get('name'), False) | |
783 """ | |
0
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|
784 return temp_wnd |
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|
785 |
66 | 786 @debugging |
0
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|
787 def build_window(self, xml_dom, parent_wnd): |
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788 name = xml_dom._get_nodeName() |
19
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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diff
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|
789 if name == "DockLayout" or name == "dock": return |
74 | 790 dirc = xml_dom.getAttribute("direction") #should NOT use dir, it is a built in function. |
0
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|
791 pos = xml_dom.getAttribute("pos") |
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|
792 height = xml_dom.getAttribute("height") |
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|
793 width = xml_dom.getAttribute("width") |
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|
794 cap = xml_dom.getAttribute("caption") |
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|
795 dockable = xml_dom.getAttribute("dockable") |
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|
796 layer = xml_dom.getAttribute("layer") |
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|
797 |
19
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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14
diff
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|
798 try: layer = int(layer); dockable = int(dockable) |
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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diff
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|
799 except: layer = 0; dockable = 1 |
0
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|
800 |
19
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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diff
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|
801 if name == "tab": temp_wnd = self.do_tab_window(xml_dom, parent_wnd) |
0
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|
802 elif name == "map": |
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|
803 temp_wnd = orpg.mapper.map.map_wnd(parent_wnd, -1) |
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|
804 self.map = temp_wnd |
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|
805 elif name == "tree": |
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|
806 temp_wnd = orpg.gametree.gametree.game_tree(parent_wnd, -1) |
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|
807 self.tree = temp_wnd |
71
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Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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diff
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|
808 if settings.get_setting('ColorTree') == '1': |
449a8900f9ac
Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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diff
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|
809 self.tree.SetBackgroundColour(settings.get_setting('bgcolor')) |
449a8900f9ac
Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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|
810 self.tree.SetForegroundColour(settings.get_setting('textcolor')) |
0
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|
811 else: |
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|
812 self.tree.SetBackgroundColour('white') |
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|
813 self.tree.SetForegroundColour('black') |
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|
814 |
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|
815 elif name == "chat": |
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|
816 temp_wnd = orpg.chat.chatwnd.chat_notebook(parent_wnd, wx.DefaultSize) |
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817 self.chattabs = temp_wnd |
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818 self.chat = temp_wnd.MainChatPanel |
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|
819 |
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820 elif name == "player": |
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|
821 temp_wnd = orpg.player_list.player_list(parent_wnd) |
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|
822 self.players = temp_wnd |
71
449a8900f9ac
Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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diff
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|
823 if settings.get_setting('ColorTree') == '1': |
449a8900f9ac
Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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diff
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824 self.players.SetBackgroundColour(settings.get_setting('bgcolor')) |
449a8900f9ac
Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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diff
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825 self.players.SetForegroundColour(settings.get_setting('textcolor')) |
0
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|
826 else: |
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|
827 self.players.SetBackgroundColour('white') |
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parents:
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|
828 self.players.SetForegroundColour('black') |
19
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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parents:
14
diff
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|
829 |
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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diff
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830 if parent_wnd != self: return temp_wnd |
0
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831 menuid = wx.NewId() |
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832 self.windowsmenu.Append(menuid, cap, kind=wx.ITEM_CHECK) |
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833 self.windowsmenu.Check(menuid, True) |
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834 self.Bind(wx.EVT_MENU, self.OnMB_WindowsMenu, id=menuid) |
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835 self.mainwindows[menuid] = cap |
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836 wndinfo = AUI.AuiPaneInfo() |
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837 wndinfo.DestroyOnClose(False) |
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838 wndinfo.Name(cap) |
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839 wndinfo.FloatingSize(wx.Size(int(width), int(height))) |
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840 wndinfo.BestSize(wx.Size(int(width), int(height))) |
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841 wndinfo.Layer(int(layer)) |
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842 wndinfo.Caption(cap) |
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843 |
14 | 844 # Lambda here should work! (future dev) |
74 | 845 if dirc.lower() == 'top': wndinfo.Top() |
846 elif dirc.lower() == 'bottom': wndinfo.Bottom() | |
847 elif dirc.lower() == 'left': wndinfo.Left() | |
848 elif dirc.lower() == 'right': wndinfo.Right() | |
849 elif dirc.lower() == 'center': wndinfo.Center(); wndinfo.CaptionVisible(False) | |
0
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850 |
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851 if dockable != 1: |
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852 wndinfo.Dockable(False) |
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853 wndinfo.Floatable(False) |
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854 if pos != '' or pos != '0' or pos != None: |
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855 wndinfo.Position(int(pos)) |
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856 wndinfo.Show() |
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857 self._mgr.AddPane(temp_wnd, wndinfo) |
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858 return temp_wnd |
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859 |
66 | 860 @debugging |
0
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861 def onPaneClose(self, evt): |
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862 pane = evt.GetPane() |
60
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863 #Arbitrary If ELIF fix. Items had incorrect ID's set. Finding correct ID will fix it for the iteration. |
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864 #Adding ID also fixed docking. Go figure. |
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865 if pane.name == 'Sound Control Toolbar': self.mainmenu.SetMenuState('ToolsSoundToolbar', False) |
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866 elif pane.name == 'Status Window': self.mainmenu.SetMenuState('ToolsStatusBar', False) |
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867 elif pane.name == 'Dice Tool Bar': self.mainmenu.SetMenuState('ToolsDiceBar', False) |
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diff
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868 elif pane.name == 'Map Tool Bar': self.mainmenu.SetMenuState('ToolsMapBar', False) |
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869 else: |
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870 for wndid, wname in self.mainwindows.iteritems(): |
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871 #print pane.name, wname, wndid |
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872 if pane.name == wname: self.windowsmenu.Check(wndid, False); break |
0
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873 evt.Skip() |
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874 self._mgr.Update() |
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875 |
66 | 876 @debugging |
0
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877 def saveLayout(self): |
66 | 878 filename = dir_struct["user"] + "layout.xml" |
0
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879 temp_file = open(filename) |
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|
880 txt = temp_file.read() |
72
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881 xml_dom = xml.parseXml(txt)._get_documentElement() |
0
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882 temp_file.close() |
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|
883 (x_size,y_size) = self.GetClientSize() |
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884 (x_pos,y_pos) = self.GetPositionTuple() |
19
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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diff
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|
885 if self.IsMaximized(): max = 1 |
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Beginning of Code Clean-up. Some code untested, may break!
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diff
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|
886 else: max = 0 |
0
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|
887 xml_dom.setAttribute("height", str(y_size)) |
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|
888 xml_dom.setAttribute("width", str(x_size)) |
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|
889 xml_dom.setAttribute("posx", str(x_pos)) |
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|
890 xml_dom.setAttribute("posy", str(y_pos)) |
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|
891 xml_dom.setAttribute("maximized", str(max)) |
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|
892 layout = xml_dom.getElementsByTagName("DockLayout") |
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|
893 try: |
72
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71
diff
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|
894 textnode = xml.safe_get_text_node(layout[0]) |
0
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|
895 textnode._set_nodeValue(str(self._mgr.SavePerspective())) |
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|
896 except: |
72
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71
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|
897 elem = minidom.Element('DockLayout') |
0
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|
898 elem.setAttribute("DO_NO_EDIT","True") |
72
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|
899 textnode = xml.safe_get_text_node(elem) |
0
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|
900 textnode._set_nodeValue(str(self._mgr.SavePerspective())) |
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|
901 xml_dom.appendChild(elem) |
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|
902 temp_file = open(filename, "w") |
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|
903 temp_file.write(xml_dom.toxml(1)) |
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|
904 temp_file.close() |
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|
905 |
66 | 906 @debugging |
0
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|
907 def build_hotkeys(self): |
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|
908 self.mainmenu.accel.xaccel.extend(self.chat.get_hot_keys()) |
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|
909 self.mainmenu.accel.xaccel.extend(self.map.get_hot_keys()) |
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|
910 |
66 | 911 @debugging |
0
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|
912 def start_timer(self): |
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|
913 self.poll_timer.Start(100) |
66 | 914 s = component.get('settings') |
0
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|
915 if s.get_setting("Heartbeat") == "1": |
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|
916 self.ping_timer.Start(1000*60) |
74 | 917 logger.debug("starting heartbeat...", True) |
0
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|
918 |
66 | 919 @debugging |
0
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|
920 def kill_mplay_session(self): |
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|
921 self.game_name = "" |
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|
922 self.session.start_disconnect() |
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|
923 |
66 | 924 @debugging |
0
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925 def quit_game(self, evt): |
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|
926 dlg = wx.MessageDialog(self,"Exit gaming session?","Game Session",wx.YES_NO) |
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927 if dlg.ShowModal() == wx.ID_YES: |
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|
928 self.session.exitCondition.notifyAll() |
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|
929 dlg.Destroy() |
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|
930 self.kill_mplay_session() |
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931 |
66 | 932 @debugging |
0
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|
933 def on_status_event(self, evt): |
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|
934 id = evt.get_id() |
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|
935 status = evt.get_data() |
19
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Beginning of Code Clean-up. Some code untested, may break!
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|
936 if id == orpg.networking.mplay_client.STATUS_SET_URL: self.status.set_url(status) |
0
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937 |
66 | 938 @debugging |
0
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939 def on_player_event(self, evt): |
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940 id = evt.get_id() |
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941 player = evt.get_data() |
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942 display_name = self.chat.chat_display_name(player) |
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943 time_str = time.strftime("%H:%M", time.localtime()) |
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944 if id == orpg.networking.mplay_client.PLAYER_NEW: |
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945 self.players.add_player(player) |
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946 self.chat.InfoPost(display_name + " (enter): " + time_str) |
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947 elif id == orpg.networking.mplay_client.PLAYER_DEL: |
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948 self.players.del_player(player) |
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|
949 self.chat.InfoPost(display_name + " (exit): " + time_str) |
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|
950 elif id == orpg.networking.mplay_client.PLAYER_UPDATE: |
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951 self.players.update_player(player) |
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|
952 self.players.Refresh() |
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|
953 |
66 | 954 @debugging |
0
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|
955 def on_group_event(self, evt): |
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|
956 id = evt.get_id() |
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|
957 data = evt.get_data() |
19
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Beginning of Code Clean-up. Some code untested, may break!
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14
diff
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|
958 if id == orpg.networking.mplay_client.GROUP_NEW: self.gs.add_room(data) |
0
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|
959 elif id == orpg.networking.mplay_client.GROUP_DEL: |
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960 self.password_manager.RemoveGroupData(data) |
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961 self.gs.del_room(data) |
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962 elif id == orpg.networking.mplay_client.GROUP_UPDATE: self.gs.update_room(data) |
0
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963 |
66 | 964 @debugging |
0
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965 def on_receive(self, data, player): |
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966 # see if we are ignoring this user |
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967 (ignore_id,ignore_name) = self.session.get_ignore_list() |
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968 for m in ignore_id: |
66 | 969 if m == player[2]: logger.debug("ignoring message from player:" + player[0], True); return |
0
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970 |
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971 # ok we are not ignoring this message |
74 | 972 #recvSound = "RecvSound" # this will be the default sound. Whisper will change this below |
19
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973 if player: display_name = self.chat.chat_display_name(player) |
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974 else: display_name = "Server Administrator" |
0
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975 |
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976 if data[:5] == "<tree": |
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977 self.tree.on_receive_data(data,player) |
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978 self.chat.InfoPost(display_name + " has sent you a tree node...") |
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979 |
19
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980 elif data[:4] == "<map": self.map.new_data(data) |
0
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981 |
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982 elif data[:5] == "<chat": |
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983 msg = orpg.chat.chat_msg.chat_msg(data) |
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984 self.chat.post_incoming_msg(msg,player) |
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985 else: |
66 | 986 """ |
987 all this below code is for comptiablity with older clients and can | |
988 be removed after a bit | |
989 """ | |
990 import warnings | |
991 warnings.warn("Getting here is bad, find out how and fix it", | |
992 DeprecationWarning, 2) | |
0
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993 if data[:3] == "/me": |
66 | 994 """ |
995 This fixes the emote coloring to comply with what has been | |
996 asked for by the user population, not to mention, what I | |
997 committed to many moons ago. In doing so, Woody's scheme has | |
998 been tossed out. I'm sure Woody won't be happy but I'm | |
999 invoking developer priveledge to satisfy user request, not to | |
1000 mention, this scheme actually makes more sense. In Woody's | |
1001 scheme, a user could over-ride another users emote color. This | |
1002 doesn't make sense, rather, people dictate their OWN colors... | |
1003 which is as it should be in the first place and is as it has | |
1004 been with normal text. In short, this makes sense and is | |
1005 consistent. | |
1006 """ | |
0
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1007 data = data.replace( "/me", "" ) |
66 | 1008 """ |
1009 Check to see if we find the closing '>' for the font within the | |
1010 first 22 values | |
1011 """ | |
0
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1012 index = data[:22].find( ">" ) |
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1013 if index == -1: |
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1014 data = "** " + self.chat.colorize( self.chat.infocolor, display_name + data ) + " **" |
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1015 |
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1016 else: |
66 | 1017 """ |
1018 This means that we found a valid font string, so we can | |
1019 simply plug the name into the string between the start and | |
1020 stop font delimiter | |
1021 """ | |
0
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1022 print "pre data = " + data |
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1023 data = data[:22] + "** " + display_name + " " + data[22:] + " **" |
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1024 print "post data = " + data |
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1025 |
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1026 elif data[:2] == "/w": |
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1027 data = data.replace("/w","") |
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1028 data = "<b>" + display_name + "</b> (whispering): " + data |
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1029 |
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1030 else: |
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1031 # Normal text |
19
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1032 if player: data = "<b>" + display_name + "</b>: " + data |
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1033 else: data = "<b><i><u>" + display_name + "</u>-></i></b> " + data |
0
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1034 self.chat.Post(data) |
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1035 |
66 | 1036 @debugging |
0
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1037 def on_mplay_event(self, evt): |
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1038 id = evt.get_id() |
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1039 if id == orpg.networking.mplay_client.MPLAY_CONNECTED: |
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1040 self.chat.InfoPost("Game connected!") |
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1041 self.gs.set_connected(1) |
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1042 self.password_manager.ClearPassword("ALL") |
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1043 |
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1044 elif id == orpg.networking.mplay_client.MPLAY_DISCONNECTED: |
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1045 self.poll_timer.Stop() |
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1046 self.ping_timer.Stop() |
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1047 self.chat.SystemPost("Game disconnected!") |
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1048 self.players.reset() |
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1049 self.gs.set_connected(0) |
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1050 self.status.set_connect_status("Not Connected") |
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1051 |
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1052 ####Begin changes for Custom Exit Message by mDuo13###### |
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1053 elif id == orpg.networking.mplay_client.MPLAY_DISCONNECTING: |
66 | 1054 settings = component.get('settings') |
0
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1055 custom_msg = settings.get_setting("dcmsg") |
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1056 custom_msg=custom_msg[:80] |
19
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1057 if custom_msg[:3]=="/me": self.chat.send_chat_message(custom_msg[3:], 3) |
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1058 else: self.chat.system_message(custom_msg) |
0
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1059 #####End Changes for Custom Exit Message by mDuo13 |
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1060 |
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1061 elif id== orpg.networking.mplay_client.MPLAY_GROUP_CHANGE: |
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1062 group = evt.get_data() |
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1063 self.chat.InfoPost("Moving to room '"+group[1]+"'..") |
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1064 if self.gs : self.gs.set_cur_room_text(group[1]) |
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1065 self.players.reset() |
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1066 elif id== orpg.networking.mplay_client.MPLAY_GROUP_CHANGE_F: |
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1067 self.chat.SystemPost("Room access denied!") |
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1068 |
66 | 1069 @debugging |
0
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1070 def OnCloseWindow(self, event): |
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1071 dlg = wx.MessageDialog(self, "Quit OpenRPG?", "OpenRPG", wx.YES_NO) |
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1072 if dlg.ShowModal() == wx.ID_YES: |
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1073 dlg.Destroy() |
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1074 self.closed_confirmed() |
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1075 |
66 | 1076 @debugging |
0
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1077 def closed_confirmed(self): |
66 | 1078 self.activeplugins = component.get('plugins') |
0
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1079 self.aliaslib.OnMB_FileSave(None) |
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1080 |
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1081 #following lines added by mDuo13 |
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1082 #########plugin_disabled()######### |
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1083 for plugin_fname in self.activeplugins.keys(): |
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1084 plugin = self.activeplugins[plugin_fname] |
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1085 try: plugin.plugin_disabled() |
0
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1086 except Exception, e: |
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1087 traceback.print_exc() |
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1088 #end mDuo13 added code |
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1089 self.saveLayout() |
71
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1090 try: settings.save() |
66 | 1091 except Exception: |
1092 logger.general("[WARNING] Error saving 'settings' component", True) | |
0
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1093 |
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1094 try: self.map.pre_exit_cleanup() |
66 | 1095 except Exception: |
1096 logger.general("[WARNING] Map error pre_exit_cleanup()", True) | |
0
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1097 |
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1098 try: |
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1099 save_tree = string.upper(settings.get_setting("SaveGameTreeOnExit")) |
0
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1100 if (save_tree != "0") and (save_tree != "False") and (save_tree != "NO"): |
71
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1101 self.tree.save_tree(settings.get_setting("gametree")) |
66 | 1102 except Exception: |
1103 logger.general("[WARNING] Error saving gametree", True) | |
0
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1104 |
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1105 if self.session.get_status() == orpg.networking.mplay_client.MPLAY_CONNECTED: self.kill_mplay_session() |
0
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1106 |
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1107 try: |
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1108 #Kill all the damn timers |
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1109 self.sound_player.timer.Stop() |
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1110 del self.sound_player.timer |
66 | 1111 except Exception: |
1112 logger.general("sound didn't die properly.", True) | |
0
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1113 |
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1114 try: |
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1115 self.poll_timer.Stop() |
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1116 self.ping_timer.Stop() |
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1117 self.chat.parent.chat_timer.Stop() |
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1118 self.map.canvas.zoom_display_timer.Stop() |
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1119 self.map.canvas.image_timer.Stop() |
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1120 self.status.timer.Stop() |
14 | 1121 del self.ping_timer; del self.poll_timer; del self.chat.parent.chat_timer |
1122 del self.map.canvas.zoom_display_timer; del self.map.canvas.image_timer; del self.status.timer | |
66 | 1123 except Exception: |
1124 logger.general("some timer didn't die properly.", True) | |
1125 | |
0
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1126 self._mgr.UnInit() |
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1127 mainapp = wx.GetApp() |
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1128 mainapp.ExitMainLoop() |
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1129 self.Destroy() |
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1130 |
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1131 try: |
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1132 if self.server_pipe != None: |
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1133 dlg = wx.ProgressDialog("Exit","Stoping server",2,self) |
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1134 dlg.Update(2) |
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1135 dlg.Show(True) |
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1136 self.server_pipe.write("\nkill\n") |
66 | 1137 logger.general("Killing Server process:", True) |
0
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1138 time.sleep(5) |
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1139 self.server_stop() |
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1140 self.server_pipe.close() |
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1141 self.std_out.close() |
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1142 self.server_thread.exit() |
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1143 dlg.Destroy() |
66 | 1144 logger.general("Server killed:", True) |
1145 except Exception: | |
1146 pass | |
0
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1147 |
98 | 1148 ######################################## |
1149 ## About Dialog class | |
1150 ######################################## | |
1151 class AboutORPG(wx.Frame): | |
1152 def __init__(self, parent): | |
1153 super(AboutORPG, self).__init__(parent, -1, "About 'Traipse' OpenRPG") | |
1154 icon = None | |
1155 icon = wx.Icon(dir_struct["icon"]+'d20.ico', wx.BITMAP_TYPE_ICO) | |
1156 self.SetIcon( icon ) | |
1157 sizer = wx.GridBagSizer(hgap=1, vgap=1) | |
1158 height = 425; width = 350 | |
1159 self.About = wx.TextCtrl(self, -1, size=wx.DefaultSize, style=wx.TE_MULTILINE | wx.TE_READONLY) | |
1160 img = wx.Image(dir_struct['icon']+'splash.gif', wx.BITMAP_TYPE_ANY).ConvertToBitmap() | |
1161 image = wx.StaticBitmap(self, -1, img, size=wx.DefaultSize) | |
1162 sizer.Add(image, (0,0), flag=wx.ALIGN_CENTER_HORIZONTAL|wx.ALL|wx.ADJUST_MINSIZE) | |
1163 sizer.Add(self.About, (1,0), flag=wx.EXPAND) | |
1164 self.SetSizer(sizer) | |
1165 self.SetAutoLayout(True) | |
1166 self.SetSize((width, height)) | |
1167 sizer.AddGrowableCol(0) | |
1168 sizer.AddGrowableCol(1) | |
1169 sizer.AddGrowableRow(1) | |
1170 self.Bind(wx.EVT_CLOSE, self.Min) | |
1171 self.Min(None) | |
1172 | |
1173 description = "OpenRPG is a Virtual Game Table that allows users to connect via a network and play table " | |
1174 description += "top games with friends. 'Traipse' is an OpenRPG distro that is easy to setup and provides superb " | |
1175 description += "functionality. OpenRPG is originally designed by Chris Davis." | |
1176 | |
1177 license = "OpenRPG is free software; you can redistribute it and/or modify it " | |
1178 license += "under the terms of the GNU General Public License as published by the Free Software Foundation; " | |
1179 license += "either version 2 of the License, or (at your option) any later version.\n\n" | |
1180 license += "OpenRPG and Traipse 'OpenRPG' is distributed in the hope that it will be useful, but WITHOUT ANY " | |
1181 license += "WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. " | |
1182 license += "See the GNU General Public License for more details. You should have received a copy of " | |
1183 license += "the GNU General Public License along with Traipse 'OpenRPG'; if not, write to " | |
1184 license += "the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA \n\n" | |
1185 license += "'Traipse' and the 'Traipse' Logo are trademarks of Mad Mathematics Laboratories." | |
1186 | |
1187 self.About.AppendText(description+'\n\n') | |
1188 self.About.AppendText(license+'\n\n') | |
1189 self.About.AppendText('OpenRPG Developers:\n') | |
1190 orpg_devs = ['Thomas Baleno', 'Andrew Bennett', 'Lex Berezhny', 'Ted Berg', | |
1191 'Bernhard Bergbauer', 'Chris Blocher', 'David Byron', 'Ben Collins-Sussman', 'Robin Cook', 'Greg Copeland', | |
1192 'Chris Davis', 'Michael Edwards', 'Andrew Ettinger', 'Todd Faris', 'Dj Gilcrease', | |
1193 'Christopher Hickman', 'Paul Hosking', 'Brian Manning', 'Scott Mackay', 'Jesse McConnell', | |
1194 'Brian Osman', 'Rome Reginelli', 'Christopher Rouse', 'Dave Sanders', 'Tyler Starke', 'Mark Tarrabain'] | |
1195 for dev in orpg_devs: | |
1196 self.About.AppendText(dev+'\n') | |
1197 | |
1198 def Min(self, evt): | |
1199 self.Hide() | |
0
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1200 |
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1201 ######################################## |
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1202 ## Application class |
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1203 ######################################## |
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1204 class orpgSplashScreen(wx.SplashScreen): |
66 | 1205 @debugging |
0
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1206 def __init__(self, parent, bitmapfile, duration, callback): |
19
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1207 wx.SplashScreen.__init__(self, wx.Bitmap(bitmapfile), |
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1208 wx.SPLASH_CENTRE_ON_SCREEN | wx.SPLASH_TIMEOUT, duration, None, -1) |
0
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1209 self.callback = callback |
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1210 self.closing = False |
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1211 self.Bind(wx.EVT_CLOSE, self.callback) |
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1212 |
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1213 class orpgApp(wx.App): |
66 | 1214 @debugging |
0
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1215 def OnInit(self): |
66 | 1216 |
1217 component.add('log', logger) | |
1218 component.add('xml', xml) | |
71
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Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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1219 component.add('settings', settings) |
66 | 1220 component.add('validate', validate) |
1221 component.add("tabbedWindows", []) | |
1222 | |
74 | 1223 logger._set_log_level = int(settings.get_setting('LoggingLevel')) |
1224 logger._set_log_to_console(False) | |
1225 | |
49
b41ea7d28a9e
Final testing! Moving to a WinXP platform for final testing before stable.
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diff
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1226 self.manifest = manifest.ManifestChanges() |
66 | 1227 |
0
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1228 self.called = False |
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1229 wx.InitAllImageHandlers() |
66 | 1230 self.splash = orpgSplashScreen(None, dir_struct["icon"] + 'splash13.jpg', 3000, self.AfterSplash) |
0
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1231 self.Bind(wx.EVT_KEY_DOWN, self.OnKeyPress) |
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1232 self._crust = None |
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1233 wx.Yield() |
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1234 return True |
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1235 |
66 | 1236 @debugging |
0
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1237 def OnKeyPress(self, evt): |
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1238 #Event handler |
19
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1239 if evt.AltDown() and evt.CmdDown() and evt.KeyCode == ord('I'): self.ShowShell() |
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Beginning of Code Clean-up. Some code untested, may break!
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1240 else: evt.Skip() |
0
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1241 |
66 | 1242 @debugging |
0
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1243 def ShowShell(self): |
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1244 #Show the PyCrust window. |
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1245 if not self._crust: |
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1246 self._crust = wx.py.crust.CrustFrame(self.GetTopWindow()) |
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1247 self._crust.shell.interp.locals['app'] = self |
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1248 win = wx.FindWindowAtPointer() |
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1249 self._crust.shell.interp.locals['win'] = win |
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1250 self._crust.Show() |
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1251 |
66 | 1252 @debugging |
0
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1253 def AfterSplash(self,evt): |
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1254 if not self.called: |
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1255 self.splash.Hide() |
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1256 self.called = True |
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1257 self.frame = orpgFrame(None, wx.ID_ANY, MENU_TITLE) |
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1258 self.frame.Raise() |
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1259 self.frame.Refresh() |
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1260 self.frame.Show(True) |
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1261 self.SetTopWindow(self.frame) |
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1262 #self.frame.show_dlgs() |
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1263 self.frame.post_show_init() |
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1264 wx.CallAfter(self.splash.Close) |
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1265 return True |
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1266 |
66 | 1267 @debugging |
14 | 1268 def OnExit_CleanUp(self): |
74 | 1269 logger.debug("Preforming cleanup\n") |
19
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1270 try: del os.environ["OPENRPG_BASE"] |
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1271 except: pass |
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1272 try: os.remove(os.environ["OPENRPG_BASE"] + os.sep + 'orpg' + os.sep + 'dirpath' + os.sep + 'approot.py') |
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1273 except: pass |
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1274 try: os.remove(os.environ["OPENRPG_BASE"] + os.sep + 'orpg' + os.sep + 'dirpath' + os.sep + 'approot.pyc') |
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Beginning of Code Clean-up. Some code untested, may break!
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1275 except: pass |
14 | 1276 |
66 | 1277 @debugging |
14 | 1278 def OnExit(self): |
1279 self.OnExit_CleanUp() | |
5
5a2c95067daf
This update causes the software to remove approot.py and approot.pyc
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1280 #Exit |
74 | 1281 logger.debug("Main Application Exit\n\n") |