Mercurial > traipse_dev
annotate orpg/main.py @ 61:f3d8101211c4 ornery-dev
Traipse Dev 'OpenRPG' {090813-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
This update completes the front end of the Updater tab. Material is now ready to start adding to the Controls tab, however GUI planning needs to take place first. Player List and Game Server Menu Columns now have a minimum width and the software will refresh to that width on an update, if the column is too small.
author | sirebral |
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date | Thu, 13 Aug 2009 04:25:10 -0500 |
parents | 3b2cfa13b610 |
children | c54768cffbd4 |
rev | line source |
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0
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1 #!/usr/bin/env python |
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2 # Copyright (C) 2000-2001 The OpenRPG Project |
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3 # |
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4 # openrpg-dev@lists.sourceforge.net |
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5 # |
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6 # This program is free software; you can redistribute it and/or modify |
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7 # it under the terms of the GNU General Public License as published by |
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8 # the Free Software Foundation; either version 2 of the License, or |
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9 # (at your option) any later version. |
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10 # |
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11 # This program is distributed in the hope that it will be useful, |
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12 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 # GNU General Public License for more details. |
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15 # |
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16 # You should have received a copy of the GNU General Public License |
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17 # along with this program; if not, write to the Free Software |
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18 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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19 # -- |
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20 # |
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21 # File: main.py |
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22 # Author: Chris Davis |
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23 # Maintainer: |
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24 # Version: |
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25 # $Id: main.py,v 1.153 2008/01/24 03:52:03 digitalxero Exp $ |
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26 # |
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27 # Description: This is the main entry point of the oprg application |
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28 # |
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29 |
14 | 30 __version__ = "$Id: main.py,v 1.154 2009/07/19 03:52:03 madmathlabs Exp $" |
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31 |
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32 from orpg.orpg_wx import * |
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33 from orpg.orpgCore import * |
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34 from orpg_version import * |
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35 from orpg.orpg_windows import * |
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36 import orpg.dirpath |
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37 import orpg.orpg_xml |
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38 import orpg.player_list |
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39 import orpg.tools.pluginui as pluginUI |
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40 import orpg.tools.orpg_settings |
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41 import orpg.tools.orpg_log |
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42 import orpg.tools.aliaslib |
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43 from orpg.tools.metamenus import MenuBarEx |
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44 import orpg.tools.toolBars |
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45 import orpg.tools.passtool |
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46 import orpg.tools.orpg_sound |
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47 import orpg.tools.validate |
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48 import orpg.tools.rgbhex |
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49 import orpg.gametree.gametree |
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50 import orpg.chat.chatwnd |
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51 import orpg.dieroller.utils |
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52 import orpg.networking.mplay_client |
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53 import orpg.networking.gsclient |
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54 import orpg.mapper.map |
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55 import orpg.mapper.images |
49
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56 import upmana.updatemana |
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57 import upmana.manifest as manifest |
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58 import wx.py |
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59 |
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60 #################################### |
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61 ## Main Frame |
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62 #################################### |
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63 |
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64 |
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65 class orpgFrame(wx.Frame): |
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66 def __init__(self, parent, id, title): |
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67 wx.Frame.__init__(self, parent, id, title, wx.Point(100, 100), wx.Size(600,420), style=wx.DEFAULT_FRAME_STYLE) |
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68 self.log = open_rpg.get_component("log") |
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69 self.xml = open_rpg.get_component("xml") |
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70 self.dir_struct = open_rpg.get_component("dir_struct") |
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71 self.validate = open_rpg.get_component("validate") |
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72 self.settings = open_rpg.get_component("settings") |
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73 self.log.log("Enter orpgFrame", ORPG_DEBUG) |
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74 self.rgbcovert = orpg.tools.rgbhex.RGBHex() |
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75 self._mgr = AUI.AuiManager(self) |
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76 |
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77 # Determine which icon format to use |
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78 icon = None |
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79 if wx.Platform == '__WXMSW__': icon = wx.Icon(orpg.dirpath.dir_struct["icon"]+'d20.ico', wx.BITMAP_TYPE_ICO) |
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80 else: icon = wx.Icon(orpg.dirpath.dir_struct["icon"]+"d20.xpm", wx.BITMAP_TYPE_XPM) |
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81 #if icon != None: self.SetIcon( icon ) worth 'less' now since it sets the icon either or. |
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82 self.SetIcon( icon ) |
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83 |
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84 # create session |
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85 call_backs = {"on_receive":self.on_receive, |
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86 "on_mplay_event":self.on_mplay_event, |
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87 "on_group_event":self.on_group_event, |
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88 "on_player_event":self.on_player_event, |
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89 "on_status_event":self.on_status_event, |
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90 "on_password_signal":self.on_password_signal, |
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91 "orpgFrame":self} |
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92 self.session = orpg.networking.mplay_client.mplay_client(self.settings.get_setting("player"), call_backs) |
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93 self.poll_timer = wx.Timer(self, wx.NewId()) |
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94 self.Bind(wx.EVT_TIMER, self.session.poll, self.poll_timer) |
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95 self.poll_timer.Start(100) |
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96 self.ping_timer = wx.Timer(self, wx.NewId()) |
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97 self.Bind(wx.EVT_TIMER, self.session.update, self.ping_timer) |
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98 |
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99 # create roller manager |
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100 self.DiceManager = orpg.dieroller.utils.roller_manager(self.settings.get_setting("dieroller")) |
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101 |
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102 #create password manager --SD 8/03 |
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103 self.password_manager = orpg.tools.passtool.PassTool() |
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104 open_rpg.add_component("session", self.session) |
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105 open_rpg.add_component('frame', self) |
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106 open_rpg.add_component('DiceManager', self.DiceManager) |
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107 open_rpg.add_component('password_manager', self.password_manager) |
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108 |
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109 # build frame windows |
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110 self.build_menu() |
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111 self.build_gui() |
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112 self.build_hotkeys() |
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113 self.log.log("GUI Built", ORPG_DEBUG) |
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114 open_rpg.add_component("chat",self.chat) |
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115 open_rpg.add_component("map",self.map) |
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116 open_rpg.add_component("alias", self.aliaslib) |
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117 self.log.log("openrpg components all added", ORPG_DEBUG) |
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118 self.tree.load_tree(self.settings.get_setting("gametree")) |
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119 self.log.log("Tree Loaded", ORPG_DEBUG) |
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120 self.players.size_cols() |
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121 self.log.log("player window cols sized", ORPG_DEBUG) |
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122 |
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123 #Load the Plugins This has to be after the chat component has been added |
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124 open_rpg.add_component('pluginmenu', self.pluginMenu) |
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125 self.pluginsFrame.Start() |
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126 self.log.log("plugins reloaded and startup plugins launched", ORPG_DEBUG) |
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127 self.Bind(wx.EVT_CLOSE, self.OnCloseWindow) |
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128 self.log.log("Exit orpgFrame", ORPG_DEBUG) |
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129 |
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130 #Load Update Manager |
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131 open_rpg.add_component('updatemana', self.updateMana) |
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132 self.log.log("update manager reloaded", ORPG_DEBUG) |
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133 self.Bind(wx.EVT_CLOSE, self.OnCloseWindow) |
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134 self.log.log("Exit orpgFrame", ORPG_DEBUG) |
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135 |
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136 def post_show_init(self): |
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137 """Some Actions need to be done after the main fram is drawn""" |
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138 self.log.log("Enter orpgFrame->post_show_init(self)", ORPG_DEBUG) |
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139 self.players.size_cols() |
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140 self.log.log("Exit orpgFrame->post_show_init(self)", ORPG_DEBUG) |
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141 |
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142 def get_activeplugins(self): |
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143 self.log.log("Enter orpgFrame->get_activeplugins(self)", ORPG_DEBUG) |
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144 try: tmp = self.pluginsFrame.get_activeplugins() |
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145 except: tmp = {} |
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146 self.log.log("Exit orpgFrame->get_activeplugins(self)", ORPG_DEBUG) |
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147 return tmp |
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148 |
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149 def get_startplugins(self): |
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150 self.log.log("Enter orpgFrame->get_startplugins(self)", ORPG_DEBUG) |
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151 try: tmp = self.pluginsFrame.get_startplugins() |
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152 except: tmp = {} |
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153 self.log.log("Exit orpgFrame->get_startplugins(self)", ORPG_DEBUG) |
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154 return tmp |
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155 |
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156 def on_password_signal(self,signal,type,id,data): |
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157 self.log.log("Enter orpgFrame->on_password_signal(self,signal,type,id,data)", ORPG_DEBUG) |
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158 try: |
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159 self.log.log("DEBUG: password response= "+str(signal)+" (T:"+str(type)+" #"+str(id)+")", ORPG_DEBUG) |
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160 id = int(id) |
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161 type = str(type) |
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162 data = str(data) |
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163 signal = str(signal) |
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164 if signal == "fail": |
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165 if type == "server": self.password_manager.ClearPassword("server", 0) |
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166 elif type == "admin": self.password_manager.ClearPassword("admin", int(id)) |
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167 elif type == "room": self.password_manager.ClearPassword("room", int(id)) |
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168 else: pass |
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169 except: traceback.print_exc() |
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170 self.log.log("Exit orpgFrame->on_password_signal(self,signal,type,id,data)", ORPG_DEBUG) |
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171 |
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172 def build_menu(self): |
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173 self.log.log("Enter orpgFrame->build_menu()", ORPG_DEBUG) |
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174 menu = \ |
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175 [[ |
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176 ['&OpenRPG'], |
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177 [' &Settings\tCtrl-S'], |
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178 [' -'], |
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179 [' Tab Styles'], |
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180 [' Slanted'], |
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181 [' Colorful', "check"], |
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182 [' Black and White', "check"], |
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183 [' Aqua', "check"], |
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184 [' Custom', "check"], |
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185 [' Flat'], |
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186 [' Black and White', "check"], |
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187 [' Aqua', "check"], |
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188 [' Custom', "check"], |
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189 [' NewMap'], |
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190 [' -'], |
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191 [' &Exit'] |
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192 ], |
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193 [ |
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194 ['&Game Server'], |
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195 [' &Browse Servers\tCtrl-B'], |
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196 [' -'], |
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197 [' Server Heartbeat', "check"], |
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198 [' -'], |
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199 [' &Start Server'] |
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200 ], |
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201 [ |
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202 ['&Tools'], |
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203 [' Logging Level'], |
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204 [' Debug', "check"], |
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205 [' Note', "check"], |
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206 [' Info', "check"], |
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207 [' General', "check"], |
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208 [' -'], |
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209 [' Password Manager', "check"], |
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210 [' -'], |
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211 [' Sound Toolbar', "check"], |
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212 [' Dice Bar\tCtrl-D', "check"], |
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213 [' Map Bar', "check"], |
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214 [' Status Bar\tCtrl-T', "check"], |
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215 ], |
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216 [ |
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217 ['&Help'], |
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218 [' &About'], |
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219 [' Online User Guide'], |
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220 [' Change Log'], |
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221 [' Report a Bug'] |
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222 ]] |
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223 |
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224 self.mainmenu = MenuBarEx(self, menu) |
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225 if self.settings.get_setting('Heartbeat') == '1': |
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226 self.mainmenu.SetMenuState("GameServerServerHeartbeat", True) |
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227 |
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228 tabtheme = self.settings.get_setting('TabTheme') #This change is stable. TaS. |
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229 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", tabtheme == 'slanted&colorful') |
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230 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", tabtheme == 'slanted&bw') |
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231 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", tabtheme == 'slanted&aqua') |
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232 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", tabtheme == 'flat&bw') |
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233 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", tabtheme == 'flat&aqua') |
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234 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", tabtheme == 'customslant') |
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235 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", tabtheme == 'customflat') |
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236 |
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237 lvl = int(self.settings.get_setting('LoggingLevel')) |
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238 if lvl & ORPG_DEBUG: self.mainmenu.SetMenuState("ToolsLoggingLevelDebug", True) |
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239 if lvl & ORPG_DEBUG: self.mainmenu.SetMenuState("ToolsLoggingLevelNote", True) |
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240 if lvl & ORPG_INFO: self.mainmenu.SetMenuState("ToolsLoggingLevelInfo", True) |
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241 if lvl & ORPG_GENERAL: self.mainmenu.SetMenuState("ToolsLoggingLevelGeneral", True) |
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242 |
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243 self.pluginMenu = wx.Menu() |
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244 item = wx.MenuItem(self.pluginMenu, wx.ID_ANY, "Control Panel", "Control Panel") |
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245 self.Bind(wx.EVT_MENU, self.OnMB_PluginControlPanel, item) |
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246 |
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247 self.pluginMenu.AppendItem(item) |
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248 self.pluginMenu.AppendSeparator() |
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249 self.mainmenu.Insert(2, self.pluginMenu, "&Plugins") |
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250 self.log.log("Exit orpgFrame->build_menu()", ORPG_DEBUG) |
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251 |
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252 self.updateMana = wx.Menu() |
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253 mana = wx.MenuItem(self.updateMana, wx.ID_ANY, "Update Manager", "Update Manager") |
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254 self.Bind(wx.EVT_MENU, self.OnMB_UpdateManagerPanel, mana) |
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255 |
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256 self.updateMana.AppendItem(mana) |
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257 self.mainmenu.Insert(5, self.updateMana, "&Update Manager") |
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258 self.log.log("Exit orpgFrame->build_menu()", ORPG_DEBUG) |
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259 |
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260 |
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261 ################################# |
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262 ## All Menu Events |
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263 ################################# |
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264 #Tab Styles Menus |
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265 def SetTabStyles(self, *args, **kwargs): |
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266 self.log.log("Enter orpgFrame->SetTabStyles(self, *args, **kwargs)", ORPG_DEBUG) |
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267 |
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268 tabtheme = self.settings.get_setting('TabTheme') #This change is stable. TaS. |
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269 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", tabtheme == 'slanted&colorful') |
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270 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", tabtheme == 'slanted&bw') |
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271 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", tabtheme == 'slanted&aqua') |
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272 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", tabtheme == 'flat&bw') |
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273 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", tabtheme == 'flat&aqua') |
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274 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", tabtheme == 'customslant') |
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275 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", tabtheme == 'customflat') |
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276 |
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277 if kwargs.has_key('style'): newstyle = kwargs['style'] |
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278 else: |
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279 try: newstyle = args[1] |
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280 except: self.log.log('Invalid Syntax for orpgFrame->SetTabStyles(self, *args, **kwargs)', ORPG_GENERAL); return |
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281 if kwargs.has_key('menu'): menu = kwargs['menu'] |
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282 else: |
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283 try: menu = args[0] |
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284 except: self.log.log('Invalid Syntax for orpgFrame->SetTabStyles(self, *args, **kwargs)', ORPG_GENERAL); return |
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285 |
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286 if kwargs.has_key('graidentTo'): graidentTo = kwargs['graidentTo'] |
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287 else: graidentTo = None |
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288 if kwargs.has_key('graidentFrom'): graidentFrom = kwargs['graidentFrom'] |
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289 else: graidentFrom = None |
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290 if kwargs.has_key('textColor'): textColor = kwargs['textColor'] |
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291 else: textColor = None |
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292 |
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293 #Run though the current tabbed window list and remove those that have been closed |
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294 tabbedwindows = open_rpg.get_component("tabbedWindows") |
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295 rgbc = orpg.tools.rgbhex.RGBHex() |
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296 new = [] |
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297 for wnd in tabbedwindows: |
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298 try: style = wnd.GetWindowStyleFlag(); new.append(wnd) |
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299 except: pass |
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300 tabbedwindows = new |
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301 open_rpg.add_component("tabbedWindows", tabbedwindows) |
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302 |
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303 #Run though the new list and set the proper styles |
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304 tabbg = self.settings.get_setting('TabBackgroundGradient') |
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305 rgbc = orpg.tools.rgbhex.RGBHex() |
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306 (red, green, blue) = rgbc.rgb_tuple(tabbg) |
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307 |
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308 for wnd in tabbedwindows: |
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309 style = wnd.GetWindowStyleFlag() |
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310 # remove old tabs style |
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311 mirror = ~(FNB.FNB_VC71 | FNB.FNB_VC8 | FNB.FNB_FANCY_TABS | FNB.FNB_COLORFUL_TABS) |
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312 style &= mirror |
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313 style |= newstyle |
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314 wnd.SetWindowStyleFlag(style) |
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315 wnd.SetTabAreaColour(wx.Color(red, green, blue)) |
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316 if graidentTo != None: wnd.SetGradientColourTo(graidentTo) |
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317 if graidentFrom != None: wnd.SetGradientColourFrom(graidentFrom) |
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318 if textColor != None: wnd.SetNonActiveTabTextColour(textColor) |
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319 wnd.Refresh() |
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320 |
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321 def OnMB_OpenRPGNewMap(self): |
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322 self.log.log("Enter orpgFrame->OnMB_OpenRPGNewMap(self)", ORPG_DEBUG) |
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323 self.log.log("Exit orpgFrame->OnMB_OpenRPGNewMap(self)", ORPG_DEBUG) |
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324 |
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325 def OnMB_OpenRPGTabStylesSlantedColorful(self): |
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326 self.log.log("Enter orpgFrame->OnMB_OpenRPGTabStylesSlantedColorful(self)", ORPG_DEBUG) |
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327 if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedColorful"): |
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328 self.settings.set_setting('TabTheme', 'slanted&colorful') |
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329 self.SetTabStyles("OpenRPGTabStylesSlantedColorful", FNB.FNB_VC8|FNB.FNB_COLORFUL_TABS) |
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330 else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", True) |
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331 self.log.log("Exit orpgFrame->OnMB_OpenRPGTabStylesSlantedColorful(self)", ORPG_DEBUG) |
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332 |
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333 def OnMB_OpenRPGTabStylesSlantedBlackandWhite(self): |
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334 self.log.log("Enter orpgFrame->OnMB_OpenRPGTabStylesSlantedBlackandWhite(self)", ORPG_DEBUG) |
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335 if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedBlackandWhite"): |
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336 self.settings.set_setting('TabTheme', 'slanted&bw') |
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337 self.SetTabStyles("OpenRPGTabStylesSlantedBlackandWhite", FNB.FNB_VC8, graidentTo=wx.WHITE, graidentFrom=wx.WHITE, textColor=wx.BLACK) |
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338 else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", True) |
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339 self.log.log("Exit orpgFrame->OnMB_OpenRPGTabStylesSlantedBlackandWhite(self)", ORPG_DEBUG) |
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340 |
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341 def OnMB_OpenRPGTabStylesSlantedAqua(self): |
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342 self.log.log("Enter orpgFrame->OnMB_OpenRPGTabStylesSlantedAqua(self)", ORPG_DEBUG) |
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343 if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedAqua"): |
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344 self.settings.set_setting('TabTheme', 'slanted&aqua') |
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345 self.SetTabStyles("OpenRPGTabStylesSlantedAqua", FNB.FNB_VC8, graidentTo=wx.Color(0, 128, 255), graidentFrom=wx.WHITE, textColor=wx.BLACK) |
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346 else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", True) |
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347 self.log.log("Exit orpgFrame->OnMB_OpenRPGTabStylesSlantedBlackandWhite(self)", ORPG_DEBUG) |
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348 |
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349 def OnMB_OpenRPGTabStylesSlantedCustom(self): |
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350 self.log.log("Enter orpgFrame->OnMB_OpenRPGTabStylesSlantedCustom(self)", ORPG_DEBUG) |
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351 if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedCustom"): |
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352 self.settings.set_setting('TabTheme', 'customslant') |
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353 rgbc = orpg.tools.rgbhex.RGBHex() |
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354 gfrom = self.settings.get_setting('TabGradientFrom') |
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355 (fred, fgreen, fblue) = rgbc.rgb_tuple(gfrom) |
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356 gto = self.settings.get_setting('TabGradientTo') |
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357 (tored, togreen, toblue) = rgbc.rgb_tuple(gto) |
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358 tabtext = self.settings.get_setting('TabTextColor') |
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359 (tred, tgreen, tblue) = rgbc.rgb_tuple(tabtext) |
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360 tabbg = self.settings.get_setting('TabBackgroundGradient') |
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361 (red, green, blue) = rgbc.rgb_tuple(tabbg) |
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362 self.SetTabStyles("OpenRPGTabStylesSlantedCustom", FNB.FNB_VC8, |
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363 graidentTo=wx.Color(tored, togreen, toblue), graidentFrom=wx.Color(fred, fgreen, fblue), |
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364 textColor=wx.Color(tred, tgreen, tblue)) |
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365 else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", True) |
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366 self.log.log("Exit orpgFrame->OnMB_OpenRPGTabStylesSlantedCustom(self)", ORPG_DEBUG) |
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367 |
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368 def OnMB_OpenRPGTabStylesFlatBlackandWhite(self): |
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369 self.log.log("Enter orpgFrame->OnMB_OpenRPGTabStylesFlatBlackandWhite(self)", ORPG_DEBUG) |
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370 if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatBlackandWhite"): |
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371 self.settings.set_setting('TabTheme', 'flat&bw') |
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372 self.SetTabStyles("OpenRPGTabStylesFlatBlackandWhite", FNB.FNB_FANCY_TABS, |
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373 graidentTo=wx.WHITE, graidentFrom=wx.WHITE, textColor=wx.BLACK) |
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374 else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", True) |
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375 self.log.log("Exit orpgFrame->OnMB_OpenRPGTabStylesFlatBlackandWhite(self)", ORPG_DEBUG) |
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376 |
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377 def OnMB_OpenRPGTabStylesFlatAqua(self): |
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378 self.log.log("Enter orpgFrame->OnMB_OpenRPGTabStylesFlatAqua(self)", ORPG_DEBUG) |
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379 if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatAqua"): |
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380 self.settings.set_setting('TabTheme', 'flat&aqua') |
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381 self.SetTabStyles("OpenRPGTabStylesFlatAqua", FNB.FNB_FANCY_TABS, |
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382 graidentTo=wx.Color(0, 128, 255), graidentFrom=wx.WHITE, textColor=wx.BLACK) |
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383 else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", True) |
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384 self.log.log("Exit orpgFrame->OnMB_OpenRPGTabStylesFlatAqua(self)", ORPG_DEBUG) |
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385 |
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386 def OnMB_OpenRPGTabStylesFlatCustom(self): |
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387 self.log.log("Enter orpgFrame->OnMB_OpenRPGTabStylesFlatCustom(self)", ORPG_DEBUG) |
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388 if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatCustom"): |
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389 self.settings.set_setting('TabTheme', 'customflat') |
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390 rgbc = orpg.tools.rgbhex.RGBHex() |
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391 gfrom = self.settings.get_setting('TabGradientFrom') |
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392 (fred, fgreen, fblue) = rgbc.rgb_tuple(gfrom) |
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393 gto = self.settings.get_setting('TabGradientTo') |
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394 (tored, togreen, toblue) = rgbc.rgb_tuple(gto) |
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395 tabtext = self.settings.get_setting('TabTextColor') |
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396 (tred, tgreen, tblue) = rgbc.rgb_tuple(tabtext) |
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397 tabbg = self.settings.get_setting('TabBackgroundGradient') |
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398 (red, green, blue) = rgbc.rgb_tuple(tabbg) |
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399 self.SetTabStyles("OpenRPGTabStylesFlatCustom", FNB.FNB_FANCY_TABS, |
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400 graidentTo=wx.Color(tored, togreen, toblue), graidentFrom=wx.Color(fred, fgreen, fblue), |
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401 textColor=wx.Color(tred, tgreen, tblue)) |
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402 else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", True) |
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403 self.log.log("Exit orpgFrame->OnMB_OpenRPGTabStylesFlatCustom(self)", ORPG_DEBUG) |
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404 |
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405 #Window Menu |
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406 def OnMB_WindowsMenu(self, event): |
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407 self.log.log("Enter orpgFrame->OnMB_WindowsMenu(self, event)", ORPG_DEBUG) |
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408 menuid = event.GetId() |
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409 name = self.mainwindows[menuid] |
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410 if name == 'Alias Lib': |
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411 if self.aliaslib.IsShown(): self.aliaslib.Hide() |
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412 else: self.aliaslib.Show() |
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413 else: |
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414 if self._mgr.GetPane(name).IsShown(): self._mgr.GetPane(name).Hide() |
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415 else: self._mgr.GetPane(name).Show() |
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416 self._mgr.Update() |
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417 self.log.log("Exit orpgFrame->OnMB_WindowsMenu(self, event)", ORPG_DEBUG) |
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418 |
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419 #OpenRPG Menu |
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420 def OnMB_OpenRPGSettings(self): |
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421 self.log.log("Enter orpgFrame->OnMB_OpenRPGSettings()", ORPG_DEBUG) |
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422 dlg = orpg.tools.orpg_settings.orpgSettingsWnd(self) |
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423 dlg.Centre() |
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424 dlg.ShowModal() |
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425 self.log.log("Exit orpgFrame->OnMB_OpenRPGSettings()", ORPG_DEBUG) |
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426 |
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427 def OnMB_OpenRPGExit(self): |
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428 self.OnCloseWindow(0) |
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429 |
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430 #Game Server Menu |
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431 def OnMB_GameServerBrowseServers(self): |
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432 self.log.log("Enter orpgFrame->OnMB_GameServerBrowseServers(self)", ORPG_DEBUG) |
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433 if self._mgr.GetPane("Browse Server Window").IsShown() == True: self._mgr.GetPane("Browse Server Window").Hide() |
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434 else: self._mgr.GetPane("Browse Server Window").Show() |
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435 self._mgr.Update() |
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436 self.log.log("Exit orpgFrame->OnMB_GameServerBrowseServers(self)", ORPG_DEBUG) |
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437 |
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438 def OnMB_GameServerServerHeartbeat(self): |
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439 self.log.log("Enter orpgFrame->OnMB_GameServerServerHeartbeat(self)", ORPG_DEBUG) |
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440 if self.mainmenu.GetMenuState("GameServerServerHeartbeat"): self.settings.set_setting('Heartbeat', '1') |
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441 else: self.settings.set_setting('Heartbeat', '0') |
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442 self.log.log("Exit orpgFrame->OnMB_GameServerServerHeartbeat(self)", ORPG_DEBUG) |
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443 |
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444 def OnMB_GameServerStartServer(self): |
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445 self.log.log("Enter orpgFrame->OnMB_GameServerStartServer(self)", ORPG_DEBUG) |
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446 start_dialog = wx.ProgressDialog( "Server Loading", "Server Loading, Please Wait...", 1, self ) |
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447 # Spawn the new process and close the stdout handle from it |
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448 start_dialog.Update( 0 ) |
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449 # Adjusted following code to work with win32, can't test for Unix |
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450 # as per reported bug 586227 |
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451 if wx.Platform == "__WXMSW__": |
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452 arg = '\"' + os.path.normpath(orpg.dirpath.dir_struct["home"] + 'start_server_gui.py') + '\"' |
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453 args = ( sys.executable, arg ) |
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454 else: |
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455 arg = orpg.dirpath.dir_struct["home"] + 'start_server_gui.py' |
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456 args = (arg,arg) |
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457 os.spawnv( os.P_NOWAIT, sys.executable, args ) |
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458 start_dialog.Update( 1 ) |
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459 start_dialog.Show(False) |
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460 start_dialog.Destroy() |
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461 self.log.log("Exit orpgFrame->OnMB_GameServerStartServer(self)", ORPG_DEBUG) |
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462 |
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463 # Tools Menu |
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464 def OnMB_PluginControlPanel(self, evt): |
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465 self.log.log("Enter orpgFrame->OnMB_ToolsPlugins(self)", ORPG_DEBUG) |
19
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466 if self.pluginsFrame.IsShown() == True: self.pluginsFrame.Hide() |
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467 else: self.pluginsFrame.Show() |
0
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468 self.log.log("Exit orpgFrame->OnMB_ToolsPlugins(self)", ORPG_DEBUG) |
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469 |
49
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470 def OnMB_UpdateManagerPanel(self, evt): |
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471 self.log.log("Enter orpgFrame->OnMB_ToolsPlugins(self)", ORPG_DEBUG) |
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472 if self.updateMana.IsShown() == True: self.updateMana.Hide() |
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473 else: self.updateMana.Show() |
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474 self.log.log("Exit orpgFrame->OnMB_ToolsPlugins(self)", ORPG_DEBUG) |
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475 |
0
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476 def OnMB_ToolsLoggingLevelDebug(self): |
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477 self.log.log("Enter orpgFrame->OnMB_ToolsLoggingLevelDebug(self)", ORPG_DEBUG) |
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478 lvl = self.log.getLogLevel() |
19
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479 if self.mainmenu.GetMenuState("ToolsLoggingLevelDebug"): lvl |= ORPG_DEBUG |
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480 else: lvl &= ~ORPG_DEBUG |
0
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481 self.log.setLogLevel(lvl) |
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482 self.settings.set_setting('LoggingLevel', lvl) |
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483 self.log.log("Exit orpgFrame->OnMB_ToolsLoggingLevelDebug(self)", ORPG_DEBUG) |
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484 |
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485 def OnMB_ToolsLoggingLevelNote(self): |
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486 self.log.log("Enter orpgFrame->OnMB_ToolsLoggingLevelNote(self)", ORPG_DEBUG) |
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487 lvl = self.log.getLogLevel() |
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488 if self.mainmenu.GetMenuState("ToolsLoggingLevelNote"): lvl |= ORPG_DEBUG |
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489 else: lvl &= ~ORPG_DEBUG |
0
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490 self.log.setLogLevel(lvl) |
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491 self.settings.set_setting('LoggingLevel', lvl) |
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492 self.log.log("Exit orpgFrame->OnMB_ToolsLoggingLevelNote(self)", ORPG_DEBUG) |
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493 |
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494 def OnMB_ToolsLoggingLevelInfo(self): |
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495 self.log.log("Enter orpgFrame->OnMB_ToolsLoggingLevelInfo(self)", ORPG_DEBUG) |
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496 lvl = self.log.getLogLevel() |
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497 if self.mainmenu.GetMenuState("ToolsLoggingLevelInfo"): lvl |= ORPG_INFO |
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498 else: lvl &= ~ORPG_INFO |
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499 self.log.setLogLevel(lvl) |
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500 self.settings.set_setting('LoggingLevel', lvl) |
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501 self.log.log("Exit orpgFrame->OnMB_ToolsLoggingLevelInfo(self)", ORPG_DEBUG) |
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502 |
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503 def OnMB_ToolsLoggingLevelGeneral(self): |
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504 self.log.log("Enter orpgFrame->OnMB_ToolsLoggingLevelGeneral(self)", ORPG_DEBUG) |
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505 lvl = self.log.getLogLevel() |
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506 if self.mainmenu.GetMenuState("ToolsLoggingLevelGeneral"): lvl |= ORPG_GENERAL |
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507 else: lvl &= ~ORPG_GENERAL |
0
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508 self.log.setLogLevel(lvl) |
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509 self.settings.set_setting('LoggingLevel', lvl) |
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510 self.log.log("Exit orpgFrame->OnMB_ToolsLoggingLevelGeneral(self)", ORPG_DEBUG) |
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511 |
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512 def OnMB_ToolsPasswordManager(self): |
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513 self.log.log("Enter orpgFrame->OnMB_ToolsPasswordManager(self)", ORPG_DEBUG) |
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514 if self.mainmenu.GetMenuState("ToolsPasswordManager"): self.password_manager.Enable() |
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515 else: self.password_manager.Disable() |
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516 self.log.log("Exit orpgFrame->OnMB_ToolsPasswordManager(self)", ORPG_DEBUG) |
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517 |
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518 def OnMB_ToolsStatusBar(self): |
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519 self.log.log("Enter orpgFrame->OnMB_ToolsStatusBar(self)", ORPG_DEBUG) |
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520 if self._mgr.GetPane("Status Window").IsShown() == True: |
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521 self.mainmenu.SetMenuState("ToolsStatusBar", False) |
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522 self._mgr.GetPane("Status Window").Hide() |
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523 else: |
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524 self.mainmenu.SetMenuState("ToolsStatusBar", True) |
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525 self._mgr.GetPane("Status Window").Show() |
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526 self._mgr.Update() |
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527 self.log.log("Exit orpgFrame->OnMB_ToolsStatusBar(self)", ORPG_DEBUG) |
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528 |
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529 def OnMB_ToolsSoundToolbar(self): |
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530 self.log.log("Enter orpgFrame->OnMB_ToolsSoundToolbar(self)", ORPG_DEBUG) |
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531 if self._mgr.GetPane("Sound Control Toolbar").IsShown() == True: |
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532 self.mainmenu.SetMenuState("ToolsSoundToolbar", False) |
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533 self._mgr.GetPane("Sound Control Toolbar").Hide() |
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534 else: |
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535 self.mainmenu.SetMenuState("ToolsSoundToolbar", True) |
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536 self._mgr.GetPane("Sound Control Toolbar").Show() |
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537 self._mgr.Update() |
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538 self.log.log("Exit orpgFrame->OnMB_ToolsSoundToolbar(self)", ORPG_DEBUG) |
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539 |
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540 def OnMB_ToolsDiceBar(self): |
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541 self.log.log("Enter orpgFrame->OnMB_ToolsDiceBar(self)", ORPG_DEBUG) |
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542 if self._mgr.GetPane("Dice Tool Bar").IsShown() == True: |
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543 self.mainmenu.SetMenuState("ToolsDiceBar", False) |
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544 self._mgr.GetPane("Dice Tool Bar").Hide() |
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545 else: |
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546 self.mainmenu.SetMenuState("ToolsDiceBar", True) |
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547 self._mgr.GetPane("Dice Tool Bar").Show() |
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548 self._mgr.Update() |
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549 self.log.log("Exit orpgFrame->OnMB_ToolsDiceBar(self)", ORPG_DEBUG) |
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550 |
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551 def OnMB_ToolsMapBar(self): |
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552 self.log.log("Enter orpgFrame->OnMB_ToolsMapBar(self)", ORPG_DEBUG) |
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553 if self._mgr.GetPane("Map Tool Bar").IsShown() == True: |
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554 self.mainmenu.SetMenuState("ToolsMapBar", False) |
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555 self._mgr.GetPane("Map Tool Bar").Hide() |
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556 else: |
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557 self.mainmenu.SetMenuState("ToolsMapBar", True) |
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558 self._mgr.GetPane("Map Tool Bar").Show() |
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559 self._mgr.Update() |
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560 self.log.log("Exit orpgFrame->OnMB_ToolsMapBar(self)", ORPG_DEBUG) |
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561 |
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562 #Help Menu #Needs a custom Dialog because it is ugly on Windows |
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563 def OnMB_HelpAbout(self): |
4 | 564 |
14 | 565 description = """OpenRPG is a Virtual Game Table that allows users to connect via a network and play table |
566 top games with friends. 'Traipse' is an OpenRPG distro that is easy to setup and provides superb | |
567 functionality. OpenRPG is originally designed by Chris Davis.""" | |
4 | 568 |
14 | 569 license = """OpenRPG is free software; you can redistribute it and/or modify it |
570 under the terms of the GNU General Public License as published by the Free Software Foundation; | |
571 either version 2 of the License, or (at your option) any later version. | |
4 | 572 |
14 | 573 OpenRPG and Traipse 'OpenRPG' is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; |
574 without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | |
575 See the GNU General Public License for more details. You should have received a copy of | |
576 the GNU General Public License along with Traipse 'OpenRPG'; if not, write to | |
4 | 577 the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
578 | |
579 'Traipse' and the 'Traipse' Logo are trademarks of Mad Mathematics Laboratories.""" | |
580 | |
581 info = wx.AboutDialogInfo() | |
582 info.SetIcon(wx.Icon(orpg.dirpath.dir_struct["icon"]+'splash.gif', wx.BITMAP_TYPE_GIF)) | |
583 info.SetName('Traipse') | |
584 info.SetVersion('OpenRPG ' + VERSION) | |
585 info.SetDescription(description) | |
14 | 586 info.SetCopyright('(C) Copyright 2009 Mad Math Labs') |
4 | 587 info.SetWebSite('http://www.openrpg.com') |
588 info.SetLicence(license) | |
589 orpg_devs = ['Thomas Baleno', 'Andrew Bennett', 'Lex Berezhny', 'Ted Berg', | |
590 'Bernhard Bergbauer', 'Chris Blocher', 'David Byron', 'Ben Collins-Sussman', 'Robin Cook', 'Greg Copeland', | |
591 'Chris Davis', 'Michael Edwards', 'Andrew Ettinger', 'Todd Faris', 'Dj Gilcrease', | |
592 'Christopher Hickman', 'Paul Hosking', 'Brian Manning', 'Scott Mackay', 'Jesse McConnell', | |
593 'Brian Osman', 'Rome Reginelli', 'Christopher Rouse', 'Dave Sanders', 'Tyler Starke', 'Mark Tarrabain'] | |
594 for dev in orpg_devs: | |
595 info.AddDeveloper(dev) | |
596 wx.AboutBox(info) | |
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597 |
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598 def OnMB_HelpOnlineUserGuide(self): |
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599 wb = webbrowser.get() |
4 | 600 wb.open("https://www.assembla.com/wiki/show/traipse/User_Manual") |
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601 |
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602 def OnMB_HelpChangeLog(self): |
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603 wb = webbrowser.get() |
4 | 604 wb.open("http://www.assembla.com/spaces/milestones/index/traipse_dev?spaces_tool_id=Milestones") |
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605 |
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606 def OnMB_HelpReportaBug(self): |
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607 wb = webbrowser.get() |
4 | 608 wb.open("http://www.assembla.com/spaces/tickets/index/traipse_dev?spaces_tool_id=Tickets") |
0
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609 |
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610 |
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611 ################################# |
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612 ## Build the GUI |
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613 ################################# |
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614 def build_gui(self): |
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615 self.log.log("Enter orpgFrame->build_gui()", ORPG_DEBUG) |
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616 self.Freeze() |
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617 self.validate.config_file("layout.xml","default_layout.xml") |
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618 filename = orpg.dirpath.dir_struct["user"] + "layout.xml" |
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619 temp_file = open(filename) |
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620 txt = temp_file.read() |
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621 xml_dom = self.xml.parseXml(txt)._get_documentElement() |
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622 temp_file.close() |
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623 self.windowsmenu = wx.Menu() |
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624 self.mainwindows = {} |
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625 |
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626 #Plugins Window |
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627 self.pluginsFrame = pluginUI.PluginFrame(self) |
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628 open_rpg.add_component("plugins", self.get_activeplugins()) |
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629 open_rpg.add_component("startplugs", self.get_startplugins()) |
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630 self.log.log("Menu Created", ORPG_DEBUG) |
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631 h = int(xml_dom.getAttribute("height")) |
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632 w = int(xml_dom.getAttribute("width")) |
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633 posx = int(xml_dom.getAttribute("posx")) |
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634 posy = int(xml_dom.getAttribute("posy")) |
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635 maximized = int(xml_dom.getAttribute("maximized")) |
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636 self.SetDimensions(posx, posy, w, h) |
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637 self.log.log("Dimensions Set", ORPG_DEBUG) |
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638 |
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639 #Update Manager |
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640 self.manifest = manifest.ManifestChanges() |
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641 self.updateMana = upmana.updatemana.updaterFrame(self, |
61 | 642 "OpenRPG Update Manager Beta 0.7.2", open_rpg, self.manifest, True) |
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643 self.log.log("Menu Created", ORPG_DEBUG) |
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644 h = int(xml_dom.getAttribute("height")) |
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645 w = int(xml_dom.getAttribute("width")) |
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646 posx = int(xml_dom.getAttribute("posx")) |
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647 posy = int(xml_dom.getAttribute("posy")) |
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648 maximized = int(xml_dom.getAttribute("maximized")) |
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649 self.SetDimensions(posx, posy, w, h) |
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650 self.log.log("Dimensions Set", ORPG_DEBUG) |
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651 |
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652 # Sound Manager |
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653 self.sound_player = orpg.tools.orpg_sound.orpgSound(self) |
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654 open_rpg.add_component("sound", self.sound_player) |
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655 wndinfo = AUI.AuiPaneInfo() |
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656 menuid = wx.NewId() |
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657 self.mainwindows[menuid] = "Sound Control Toolbar" |
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658 wndinfo.DestroyOnClose(False) |
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659 wndinfo.Name("Sound Control Toolbar") |
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660 wndinfo.Caption("Sound Control Toolbar") |
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661 wndinfo.Float() |
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662 wndinfo.ToolbarPane() |
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663 wndinfo.Hide() |
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664 self._mgr.AddPane(self.sound_player, wndinfo) |
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665 children = xml_dom._get_childNodes() |
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666 for c in children: self.build_window(c, self) |
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667 |
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668 # status window |
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669 self.status = status_bar(self) |
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670 wndinfo = AUI.AuiPaneInfo() |
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671 menuid = wx.NewId() |
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672 self.mainwindows[menuid] = "Status Window" |
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673 wndinfo.DestroyOnClose(False) |
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674 wndinfo.Name("Status Window") |
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675 wndinfo.Caption("Status Window") |
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676 wndinfo.Float() |
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677 wndinfo.ToolbarPane() |
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678 wndinfo.Hide() |
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679 self._mgr.AddPane(self.status, wndinfo) |
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680 self.log.log("Status Window Created", ORPG_DEBUG) |
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681 |
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682 # Create and show the floating dice toolbar |
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683 self.dieToolBar = orpg.tools.toolBars.DiceToolBar(self, callBack = self.chat.ParsePost) |
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684 wndinfo = AUI.AuiPaneInfo() |
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685 menuid = wx.NewId() |
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686 self.mainwindows[menuid] = "Dice Tool Bar" |
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687 wndinfo.DestroyOnClose(False) |
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688 wndinfo.Name("Dice Tool Bar") |
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689 wndinfo.Caption("Dice Tool Bar") |
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690 wndinfo.Float() |
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691 wndinfo.ToolbarPane() |
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692 wndinfo.Hide() |
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693 self._mgr.AddPane(self.dieToolBar, wndinfo) |
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694 self.log.log("Dice Tool Bar Created", ORPG_DEBUG) |
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695 |
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696 #Create the Map tool bar |
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697 self.mapToolBar = orpg.tools.toolBars.MapToolBar(self, callBack = self.map.MapBar) |
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698 wndinfo = AUI.AuiPaneInfo() |
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699 menuid = wx.NewId() |
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700 self.mainwindows[menuid] = "Map Tool Bar" |
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701 wndinfo.DestroyOnClose(False) |
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702 wndinfo.Name("Map Tool Bar") |
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703 wndinfo.Caption("Map Tool Bar") |
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704 wndinfo.Float() |
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705 wndinfo.ToolbarPane() |
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706 wndinfo.Hide() |
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707 self._mgr.AddPane(self.mapToolBar, wndinfo) |
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708 self.log.log("Map Tool Bar Created", ORPG_DEBUG) |
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709 |
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710 #Create the Browse Server Window |
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711 self.gs = orpg.networking.gsclient.game_server_panel(self) |
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712 wndinfo = AUI.AuiPaneInfo() |
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713 wndinfo.DestroyOnClose(False) |
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714 wndinfo.Name("Browse Server Window") |
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|
715 wndinfo.Caption("Game Server") |
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716 wndinfo.Float() |
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|
717 wndinfo.Dockable(False) |
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718 wndinfo.MinSize(wx.Size(640,480)) |
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|
719 wndinfo.Hide() |
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720 self._mgr.AddPane(self.gs, wndinfo) |
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721 self.log.log("Game Server Window Created", ORPG_DEBUG) |
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722 |
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723 #Create the Alias Lib Window |
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724 self.aliaslib = orpg.tools.aliaslib.AliasLib() |
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725 self.aliaslib.Hide() |
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726 self.log.log("Alias Window Created", ORPG_DEBUG) |
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727 menuid = wx.NewId() |
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728 self.windowsmenu.Append(menuid, "Alias Lib", kind=wx.ITEM_CHECK) |
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729 self.windowsmenu.Check(menuid, False) |
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730 self.Bind(wx.EVT_MENU, self.OnMB_WindowsMenu, id=menuid) |
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731 self.mainwindows[menuid] = "Alias Lib" |
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732 self.mainmenu.Insert(3, self.windowsmenu, 'Windows') |
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733 self.log.log("Windows Menu Done", ORPG_DEBUG) |
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734 self._mgr.Update() |
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735 if wx.VERSION_STRING > "2.8": self.Bind(AUI.EVT_AUI_PANE_CLOSE, self.onPaneClose) |
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736 else: self.Bind(AUI.EVT_AUI_PANECLOSE, self.onPaneClose) |
0
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737 self.log.log("AUI Bindings Done", ORPG_DEBUG) |
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738 |
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739 #Load the layout if one exists |
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740 layout = xml_dom.getElementsByTagName("DockLayout") |
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741 try: |
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742 textnode = self.xml.safe_get_text_node(layout[0]) |
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743 self._mgr.LoadPerspective(textnode._get_nodeValue()) |
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744 except: pass |
0
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745 xml_dom.unlink() |
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746 self.log.log("Perspective Loaded", ORPG_DEBUG) |
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747 self._mgr.GetPane("Browse Server Window").Hide() |
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748 self._mgr.Update() |
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749 self.Maximize(maximized) |
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750 self.log.log("GUI is all created", ORPG_DEBUG) |
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751 self.Thaw() |
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752 self.log.log("Exit orpgFrame->build_gui()", ORPG_DEBUG) |
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|
753 |
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754 def do_tab_window(self,xml_dom,parent_wnd): |
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755 self.log.log("Enter orpgFrame->do_tab_window(self,xml_dom,parent_wnd)", ORPG_DEBUG) |
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|
756 |
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757 # if container window loop through childern and do a recursive call |
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758 temp_wnd = orpgTabberWnd(parent_wnd, style=FNB.FNB_ALLOW_FOREIGN_DND) |
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759 children = xml_dom._get_childNodes() |
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760 for c in children: |
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761 wnd = self.build_window(c,temp_wnd) |
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762 name = c.getAttribute("name") |
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763 temp_wnd.AddPage(wnd, name, False) |
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|
764 self.log.log("Exit orpgFrame->do_tab_window(self,xml_dom,parent_wnd)", ORPG_DEBUG) |
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|
765 return temp_wnd |
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|
766 |
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767 def build_window(self, xml_dom, parent_wnd): |
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|
768 name = xml_dom._get_nodeName() |
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|
769 self.log.log("Enter orpgFrame->build_window(" + name + ")", ORPG_DEBUG) |
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770 if name == "DockLayout" or name == "dock": return |
0
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|
771 dir = xml_dom.getAttribute("direction") |
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|
772 pos = xml_dom.getAttribute("pos") |
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|
773 height = xml_dom.getAttribute("height") |
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|
774 width = xml_dom.getAttribute("width") |
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|
775 cap = xml_dom.getAttribute("caption") |
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|
776 dockable = xml_dom.getAttribute("dockable") |
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|
777 layer = xml_dom.getAttribute("layer") |
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|
778 |
19
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|
779 try: layer = int(layer); dockable = int(dockable) |
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|
780 except: layer = 0; dockable = 1 |
0
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|
781 |
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|
782 if name == "tab": temp_wnd = self.do_tab_window(xml_dom, parent_wnd) |
0
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783 elif name == "map": |
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|
784 temp_wnd = orpg.mapper.map.map_wnd(parent_wnd, -1) |
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|
785 self.map = temp_wnd |
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|
786 elif name == "tree": |
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|
787 temp_wnd = orpg.gametree.gametree.game_tree(parent_wnd, -1) |
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|
788 self.tree = temp_wnd |
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|
789 if self.settings.get_setting('ColorTree') == '1': |
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|
790 self.tree.SetBackgroundColour(self.settings.get_setting('bgcolor')) |
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|
791 self.tree.SetForegroundColour(self.settings.get_setting('textcolor')) |
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|
792 else: |
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|
793 self.tree.SetBackgroundColour('white') |
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|
794 self.tree.SetForegroundColour('black') |
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|
795 |
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|
796 elif name == "chat": |
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|
797 temp_wnd = orpg.chat.chatwnd.chat_notebook(parent_wnd, wx.DefaultSize) |
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|
798 self.chattabs = temp_wnd |
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|
799 self.chat = temp_wnd.MainChatPanel |
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|
800 |
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|
801 elif name == "player": |
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|
802 temp_wnd = orpg.player_list.player_list(parent_wnd) |
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|
803 self.players = temp_wnd |
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|
804 if self.settings.get_setting('ColorTree') == '1': |
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805 self.players.SetBackgroundColour(self.settings.get_setting('bgcolor')) |
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|
806 self.players.SetForegroundColour(self.settings.get_setting('textcolor')) |
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|
807 else: |
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|
808 self.players.SetBackgroundColour('white') |
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|
809 self.players.SetForegroundColour('black') |
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|
810 |
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|
811 if parent_wnd != self: return temp_wnd |
0
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|
812 menuid = wx.NewId() |
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|
813 self.windowsmenu.Append(menuid, cap, kind=wx.ITEM_CHECK) |
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|
814 self.windowsmenu.Check(menuid, True) |
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|
815 self.Bind(wx.EVT_MENU, self.OnMB_WindowsMenu, id=menuid) |
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|
816 self.mainwindows[menuid] = cap |
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817 wndinfo = AUI.AuiPaneInfo() |
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|
818 wndinfo.DestroyOnClose(False) |
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|
819 wndinfo.Name(cap) |
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|
820 wndinfo.FloatingSize(wx.Size(int(width), int(height))) |
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|
821 wndinfo.BestSize(wx.Size(int(width), int(height))) |
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|
822 wndinfo.Layer(int(layer)) |
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|
823 wndinfo.Caption(cap) |
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|
824 |
14 | 825 # Lambda here should work! (future dev) |
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826 if dir.lower() == 'top': wndinfo.Top() |
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|
827 elif dir.lower() == 'bottom': wndinfo.Bottom() |
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828 elif dir.lower() == 'left': wndinfo.Left() |
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829 elif dir.lower() == 'right': wndinfo.Right() |
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830 elif dir.lower() == 'center': wndinfo.Center(); wndinfo.CaptionVisible(False) |
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831 |
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832 if dockable != 1: |
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|
833 wndinfo.Dockable(False) |
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834 wndinfo.Floatable(False) |
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835 if pos != '' or pos != '0' or pos != None: |
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|
836 wndinfo.Position(int(pos)) |
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837 wndinfo.Show() |
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838 self._mgr.AddPane(temp_wnd, wndinfo) |
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839 self.log.log("Exit orpgFrame->build_window(" + name + ")", ORPG_DEBUG) |
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840 return temp_wnd |
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841 |
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842 def onPaneClose(self, evt): |
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843 self.log.log("Enter orpgFrame->onPaneClose()", ORPG_DEBUG) |
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844 pane = evt.GetPane() |
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845 #Arbitrary If ELIF fix. Items had incorrect ID's set. Finding correct ID will fix it for the iteration. |
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846 #Adding ID also fixed docking. Go figure. |
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847 if pane.name == 'Sound Control Toolbar': self.mainmenu.SetMenuState('ToolsSoundToolbar', False) |
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848 elif pane.name == 'Status Window': self.mainmenu.SetMenuState('ToolsStatusBar', False) |
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849 elif pane.name == 'Dice Tool Bar': self.mainmenu.SetMenuState('ToolsDiceBar', False) |
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850 elif pane.name == 'Map Tool Bar': self.mainmenu.SetMenuState('ToolsMapBar', False) |
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851 else: |
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852 for wndid, wname in self.mainwindows.iteritems(): |
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853 #print pane.name, wname, wndid |
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854 if pane.name == wname: self.windowsmenu.Check(wndid, False); break |
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855 evt.Skip() |
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856 self._mgr.Update() |
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857 self.log.log("Exit orpgFrame->onPaneClose()", ORPG_DEBUG) |
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858 |
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859 def saveLayout(self): |
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860 self.log.log("Enter orpgFrame->saveLayout()", ORPG_DEBUG) |
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861 filename = orpg.dirpath.dir_struct["user"] + "layout.xml" |
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862 temp_file = open(filename) |
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863 txt = temp_file.read() |
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864 xml_dom = self.xml.parseXml(txt)._get_documentElement() |
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865 temp_file.close() |
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866 (x_size,y_size) = self.GetClientSize() |
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867 (x_pos,y_pos) = self.GetPositionTuple() |
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868 if self.IsMaximized(): max = 1 |
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869 else: max = 0 |
0
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870 xml_dom.setAttribute("height", str(y_size)) |
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|
871 xml_dom.setAttribute("width", str(x_size)) |
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872 xml_dom.setAttribute("posx", str(x_pos)) |
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|
873 xml_dom.setAttribute("posy", str(y_pos)) |
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874 xml_dom.setAttribute("maximized", str(max)) |
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875 layout = xml_dom.getElementsByTagName("DockLayout") |
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|
876 try: |
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|
877 textnode = self.xml.safe_get_text_node(layout[0]) |
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|
878 textnode._set_nodeValue(str(self._mgr.SavePerspective())) |
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|
879 except: |
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|
880 elem = self.xml.minidom.Element('DockLayout') |
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|
881 elem.setAttribute("DO_NO_EDIT","True") |
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|
882 textnode = self.xml.safe_get_text_node(elem) |
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|
883 textnode._set_nodeValue(str(self._mgr.SavePerspective())) |
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|
884 xml_dom.appendChild(elem) |
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|
885 temp_file = open(filename, "w") |
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|
886 temp_file.write(xml_dom.toxml(1)) |
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|
887 temp_file.close() |
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|
888 self.log.log("Exit saveLayout()", ORPG_DEBUG) |
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|
889 |
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|
890 def build_hotkeys(self): |
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|
891 self.log.log("Enter orpgFrame->build_hotkeys(self)", ORPG_DEBUG) |
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|
892 self.mainmenu.accel.xaccel.extend(self.chat.get_hot_keys()) |
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|
893 self.mainmenu.accel.xaccel.extend(self.map.get_hot_keys()) |
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|
894 self.log.log("Exit orpgFrame->build_hotkeys(self)", ORPG_DEBUG) |
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|
895 |
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|
896 def start_timer(self): |
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|
897 self.log.log("Enter orpgFrame->start_timer(self)", ORPG_DEBUG) |
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|
898 self.poll_timer.Start(100) |
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|
899 s = open_rpg.get_component('settings') |
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|
900 if s.get_setting("Heartbeat") == "1": |
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|
901 self.ping_timer.Start(1000*60) |
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|
902 self.log.log("starting heartbeat...", ORPG_DEBUG, True) |
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|
903 self.log.log("Exit orpgFrame->start_timer(self)", ORPG_DEBUG) |
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|
904 |
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|
905 def kill_mplay_session(self): |
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|
906 self.log.log("Enter orpgFrame->kill_mplay_session(self)", ORPG_DEBUG) |
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|
907 self.game_name = "" |
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|
908 self.session.start_disconnect() |
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|
909 self.log.log("Exit orpgFrame->kill_mplay_session(self)", ORPG_DEBUG) |
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|
910 |
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|
911 def quit_game(self, evt): |
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|
912 self.log.log("Enter orpgFrame->quit_game(self, evt)", ORPG_DEBUG) |
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|
913 dlg = wx.MessageDialog(self,"Exit gaming session?","Game Session",wx.YES_NO) |
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|
914 if dlg.ShowModal() == wx.ID_YES: |
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|
915 self.session.exitCondition.notifyAll() |
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|
916 dlg.Destroy() |
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|
917 self.kill_mplay_session() |
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|
918 self.log.log("Exit orpgFrame->quit_game(self, evt)", ORPG_DEBUG) |
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|
919 |
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|
920 def on_status_event(self, evt): |
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|
921 self.log.log("Enter orpgFrame->on_status_event(self, evt)", ORPG_DEBUG) |
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|
922 id = evt.get_id() |
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|
923 status = evt.get_data() |
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|
924 if id == orpg.networking.mplay_client.STATUS_SET_URL: self.status.set_url(status) |
0
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|
925 self.log.log("Exit orpgFrame->on_status_event(self, evt)", ORPG_DEBUG) |
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|
926 |
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|
927 def on_player_event(self, evt): |
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|
928 self.log.log("Enter orpgFrame->on_player_event(self, evt)", ORPG_DEBUG) |
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|
929 id = evt.get_id() |
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|
930 player = evt.get_data() |
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|
931 display_name = self.chat.chat_display_name(player) |
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|
932 time_str = time.strftime("%H:%M", time.localtime()) |
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|
933 if id == orpg.networking.mplay_client.PLAYER_NEW: |
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|
934 self.players.add_player(player) |
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|
935 self.chat.InfoPost(display_name + " (enter): " + time_str) |
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|
936 elif id == orpg.networking.mplay_client.PLAYER_DEL: |
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|
937 self.players.del_player(player) |
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|
938 self.chat.InfoPost(display_name + " (exit): " + time_str) |
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|
939 elif id == orpg.networking.mplay_client.PLAYER_UPDATE: |
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|
940 self.players.update_player(player) |
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|
941 self.players.Refresh() |
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|
942 self.log.log("Exit orpgFrame->on_player_event(self, evt)", ORPG_DEBUG) |
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|
943 |
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944 def on_group_event(self, evt): |
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945 self.log.log("Enter orpgFrame->on_group_event(self, evt)", ORPG_DEBUG) |
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946 id = evt.get_id() |
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947 data = evt.get_data() |
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948 |
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949 if id == orpg.networking.mplay_client.GROUP_NEW: self.gs.add_room(data) |
0
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950 elif id == orpg.networking.mplay_client.GROUP_DEL: |
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951 self.password_manager.RemoveGroupData(data) |
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952 self.gs.del_room(data) |
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953 elif id == orpg.networking.mplay_client.GROUP_UPDATE: self.gs.update_room(data) |
0
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954 self.log.log("Exit orpgFrame->on_group_event(self, evt)", ORPG_DEBUG) |
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955 |
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956 def on_receive(self, data, player): |
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957 self.log.log("Enter orpgFrame->on_receive(self, data, player)", ORPG_DEBUG) |
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958 |
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959 # see if we are ignoring this user |
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960 (ignore_id,ignore_name) = self.session.get_ignore_list() |
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961 for m in ignore_id: |
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962 if m == player[2]: self.log.log("ignoring message from player:" + player[0], ORPG_INFO, True); return |
0
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963 |
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964 # ok we are not ignoring this message |
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965 #recvSound = "RecvSound" # this will be the default sound. Whisper will change this below |
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966 if player: display_name = self.chat.chat_display_name(player) |
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967 else: display_name = "Server Administrator" |
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968 |
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969 if data[:5] == "<tree": |
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970 self.tree.on_receive_data(data,player) |
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971 self.chat.InfoPost(display_name + " has sent you a tree node...") |
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972 #self.tree.OnNewData(data) |
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973 |
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974 elif data[:4] == "<map": self.map.new_data(data) |
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975 |
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976 elif data[:5] == "<chat": |
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977 msg = orpg.chat.chat_msg.chat_msg(data) |
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978 self.chat.post_incoming_msg(msg,player) |
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979 else: |
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980 ############################################################################################## |
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981 # all this below code is for comptiablity with older clients and can be removed after a bit # |
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982 ############################################################################################## |
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983 if data[:3] == "/me": |
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984 # This fixes the emote coloring to comply with what has been asked for by the user |
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985 # population, not to mention, what I committed to many moons ago. |
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986 # In doing so, Woody's scheme has been tossed out. I'm sure Woody won't be |
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987 # happy but I'm invoking developer priveledge to satisfy user request, not to mention, |
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988 # this scheme actually makes more sense. In Woody's scheme, a user could over-ride another |
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989 # users emote color. This doesn't make sense, rather, people dictate their OWN colors...which is as |
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990 # it should be in the first place and is as it has been with normal text. In short, this makes |
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991 # sense and is consistent. |
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992 data = data.replace( "/me", "" ) |
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993 |
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994 # Check to see if we find the closing ">" for the font within the first 22 values |
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995 index = data[:22].find( ">" ) |
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996 if index == -1: |
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997 data = "** " + self.chat.colorize( self.chat.infocolor, display_name + data ) + " **" |
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998 |
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999 else: |
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1000 # This means that we found a valid font string, so we can simply plug the name into |
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1001 # the string between the start and stop font delimiter |
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1002 print "pre data = " + data |
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1003 data = data[:22] + "** " + display_name + " " + data[22:] + " **" |
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1004 print "post data = " + data |
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1005 |
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1006 elif data[:2] == "/w": |
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1007 data = data.replace("/w","") |
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1008 data = "<b>" + display_name + "</b> (whispering): " + data |
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1009 |
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1010 else: |
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1011 # Normal text |
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1012 if player: data = "<b>" + display_name + "</b>: " + data |
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1013 else: data = "<b><i><u>" + display_name + "</u>-></i></b> " + data |
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1014 self.chat.Post(data) |
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1015 self.log.log("Exit orpgFrame->on_receive(self, data, player)", ORPG_DEBUG) |
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1016 |
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1017 def on_mplay_event(self, evt): |
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1018 self.log.log("Enter orpgFrame->on_mplay_event(self, evt)", ORPG_DEBUG) |
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1019 |
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1020 id = evt.get_id() |
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1021 if id == orpg.networking.mplay_client.MPLAY_CONNECTED: |
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1022 self.chat.InfoPost("Game connected!") |
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1023 self.gs.set_connected(1) |
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1024 self.password_manager.ClearPassword("ALL") |
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1025 |
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1026 elif id == orpg.networking.mplay_client.MPLAY_DISCONNECTED: |
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1027 self.poll_timer.Stop() |
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1028 self.ping_timer.Stop() |
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1029 self.chat.SystemPost("Game disconnected!") |
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1030 self.players.reset() |
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1031 self.gs.set_connected(0) |
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1032 self.status.set_connect_status("Not Connected") |
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1033 |
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1034 ####Begin changes for Custom Exit Message by mDuo13###### |
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1035 elif id == orpg.networking.mplay_client.MPLAY_DISCONNECTING: |
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1036 settings = open_rpg.get_component('settings') |
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1037 custom_msg = settings.get_setting("dcmsg") |
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1038 custom_msg=custom_msg[:80] |
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1039 if custom_msg[:3]=="/me": self.chat.send_chat_message(custom_msg[3:], 3) |
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1040 else: self.chat.system_message(custom_msg) |
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1041 #####End Changes for Custom Exit Message by mDuo13 |
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1042 |
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1043 elif id== orpg.networking.mplay_client.MPLAY_GROUP_CHANGE: |
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1044 group = evt.get_data() |
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1045 self.chat.InfoPost("Moving to room '"+group[1]+"'..") |
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1046 if self.gs : self.gs.set_cur_room_text(group[1]) |
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1047 self.players.reset() |
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1048 elif id== orpg.networking.mplay_client.MPLAY_GROUP_CHANGE_F: |
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1049 self.chat.SystemPost("Room access denied!") |
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1050 self.log.log("Exit orpgFrame->on_mplay_event(self, evt)", ORPG_DEBUG) |
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1051 |
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1052 def OnCloseWindow(self, event): |
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1053 self.log.log("Enter orpgFrame->OnCloseWindow(self, event)", ORPG_DEBUG) |
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1054 dlg = wx.MessageDialog(self, "Quit OpenRPG?", "OpenRPG", wx.YES_NO) |
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1055 if dlg.ShowModal() == wx.ID_YES: |
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1056 dlg.Destroy() |
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1057 self.closed_confirmed() |
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1058 self.log.log("Exit orpgFrame->OnCloseWindow(self, event)", ORPG_DEBUG) |
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1059 |
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1060 def closed_confirmed(self): |
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1061 self.log.log("Enter orpgFrame->closed_confirmed(self)", ORPG_DEBUG) |
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1062 self.activeplugins = open_rpg.get_component('plugins') |
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1063 self.aliaslib.OnMB_FileSave(None) |
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1064 |
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1065 #following lines added by mDuo13 |
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1066 #########plugin_disabled()######### |
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1067 for plugin_fname in self.activeplugins.keys(): |
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1068 plugin = self.activeplugins[plugin_fname] |
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1069 try: plugin.plugin_disabled() |
0
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1070 except Exception, e: |
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1071 if str(e) != "'module' object has no attribute 'plugin_disabled'": |
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1072 #print e |
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1073 traceback.print_exc() |
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1074 #end mDuo13 added code |
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1075 self.saveLayout() |
19
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1076 try: self.settings.save() |
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1077 except: self.log.log("[WARNING] Error saving 'settings' component", ORPG_GENERAL, True) |
0
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1078 |
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1079 try: self.map.pre_exit_cleanup() |
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1080 except: self.log.log("[WARNING] Map error pre_exit_cleanup()", ORPG_GENERAL, True) |
0
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1081 |
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1082 try: |
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1083 save_tree = string.upper(self.settings.get_setting("SaveGameTreeOnExit")) |
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1084 if (save_tree != "0") and (save_tree != "False") and (save_tree != "NO"): |
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1085 self.tree.save_tree(self.settings.get_setting("gametree")) |
19
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1086 except: self.log.log("[WARNING] Error saving gametree", ORPG_GENERAL, True) |
0
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1087 |
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1088 if self.session.get_status() == orpg.networking.mplay_client.MPLAY_CONNECTED: self.kill_mplay_session() |
0
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1089 |
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1090 try: |
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1091 #Kill all the damn timers |
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1092 self.sound_player.timer.Stop() |
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1093 del self.sound_player.timer |
19
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1094 except: self.log.log("sound didn't die properly.",ORPG_GENERAL, True) |
0
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1095 |
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1096 try: |
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1097 self.poll_timer.Stop() |
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1098 self.ping_timer.Stop() |
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1099 self.chat.parent.chat_timer.Stop() |
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1100 self.map.canvas.zoom_display_timer.Stop() |
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1101 self.map.canvas.image_timer.Stop() |
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1102 self.status.timer.Stop() |
14 | 1103 del self.ping_timer; del self.poll_timer; del self.chat.parent.chat_timer |
1104 del self.map.canvas.zoom_display_timer; del self.map.canvas.image_timer; del self.status.timer | |
19
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1105 except: self.log.log("some timer didn't die properly.",ORPG_GENERAL, True) |
0
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1106 self._mgr.UnInit() |
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1107 mainapp = wx.GetApp() |
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1108 mainapp.ExitMainLoop() |
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1109 self.Destroy() |
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1110 |
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1111 try: |
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1112 if self.server_pipe != None: |
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1113 dlg = wx.ProgressDialog("Exit","Stoping server",2,self) |
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1114 dlg.Update(2) |
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1115 dlg.Show(True) |
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1116 self.server_pipe.write("\nkill\n") |
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1117 self.log.log("Killing Server process:", ORPG_GENERAL, True) |
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1118 time.sleep(5) |
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1119 self.server_stop() |
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1120 self.server_pipe.close() |
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1121 self.std_out.close() |
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1122 self.server_thread.exit() |
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1123 dlg.Destroy() |
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1124 self.log.log("Server killed:", ORPG_GENERAL, True) |
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1125 except: pass |
0
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1126 self.log.log("Exit orpgFrame->closed_confirmed(self)", ORPG_DEBUG) |
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1127 |
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1128 |
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1129 ######################################## |
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1130 ## Application class |
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1131 ######################################## |
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1132 class orpgSplashScreen(wx.SplashScreen): |
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1133 def __init__(self, parent, bitmapfile, duration, callback): |
19
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1134 wx.SplashScreen.__init__(self, wx.Bitmap(bitmapfile), |
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1135 wx.SPLASH_CENTRE_ON_SCREEN | wx.SPLASH_TIMEOUT, duration, None, -1) |
0
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1136 self.callback = callback |
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1137 self.closing = False |
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1138 self.Bind(wx.EVT_CLOSE, self.callback) |
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1139 |
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1140 class orpgApp(wx.App): |
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1141 def OnInit(self): |
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1142 self.log = orpg.tools.orpg_log.orpgLog(orpg.dirpath.dir_struct["user"] + "runlogs/") |
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1143 self.log.setLogToConsol(False) |
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1144 self.log.log("Main Application Start", ORPG_DEBUG) |
49
b41ea7d28a9e
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1145 self.manifest = manifest.ManifestChanges() |
0
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1146 #Add the initial global components of the openrpg class |
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1147 #Every class should be passed openrpg |
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1148 open_rpg.add_component("log", self.log) |
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1149 open_rpg.add_component("xml", orpg.orpg_xml) |
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1150 open_rpg.add_component("dir_struct", orpg.dirpath.dir_struct) |
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1151 open_rpg.add_component("tabbedWindows", []) |
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1152 self.validate = orpg.tools.validate.Validate() |
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1153 open_rpg.add_component("validate", self.validate) |
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1154 self.settings = orpg.tools.orpg_settings.orpgSettings() |
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1155 open_rpg.add_component("settings", self.settings) |
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1156 self.log.setLogLevel(int(self.settings.get_setting('LoggingLevel'))) |
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1157 self.called = False |
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1158 wx.InitAllImageHandlers() |
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1159 self.splash = orpgSplashScreen(None, orpg.dirpath.dir_struct["icon"] + 'splash13.jpg', 3000, self.AfterSplash) |
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1160 self.Bind(wx.EVT_KEY_DOWN, self.OnKeyPress) |
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1161 self._crust = None |
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1162 wx.Yield() |
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1163 return True |
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1164 |
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1165 def OnKeyPress(self, evt): |
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1166 #Event handler |
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1167 if evt.AltDown() and evt.CmdDown() and evt.KeyCode == ord('I'): self.ShowShell() |
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1168 else: evt.Skip() |
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1169 |
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1170 def ShowShell(self): |
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1171 #Show the PyCrust window. |
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1172 if not self._crust: |
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1173 self._crust = wx.py.crust.CrustFrame(self.GetTopWindow()) |
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1174 self._crust.shell.interp.locals['app'] = self |
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1175 win = wx.FindWindowAtPointer() |
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1176 self._crust.shell.interp.locals['win'] = win |
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1177 self._crust.Show() |
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1178 |
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1179 def AfterSplash(self,evt): |
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1180 if not self.called: |
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1181 self.splash.Hide() |
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1182 self.called = True |
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1183 self.frame = orpgFrame(None, wx.ID_ANY, MENU_TITLE) |
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1184 self.frame.Raise() |
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1185 self.frame.Refresh() |
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1186 self.frame.Show(True) |
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1187 self.SetTopWindow(self.frame) |
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1188 #self.frame.show_dlgs() |
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1189 self.frame.post_show_init() |
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1190 wx.CallAfter(self.splash.Close) |
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1191 return True |
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1192 |
14 | 1193 def OnExit_CleanUp(self): |
1194 self.log.log("Preforming cleanup\n", ORPG_DEBUG) | |
19
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1195 try: del os.environ["OPENRPG_BASE"] |
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1196 except: pass |
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1197 try: os.remove(os.environ["OPENRPG_BASE"] + os.sep + 'orpg' + os.sep + 'dirpath' + os.sep + 'approot.py') |
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1198 except: pass |
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1199 try: os.remove(os.environ["OPENRPG_BASE"] + os.sep + 'orpg' + os.sep + 'dirpath' + os.sep + 'approot.pyc') |
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1200 except: pass |
14 | 1201 |
1202 def OnExit(self): | |
1203 self.OnExit_CleanUp() | |
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1204 #Exit |
0
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1205 self.log.log("Main Application Exit\n\n", ORPG_DEBUG) |