Mercurial > sdl-ios-xcode
annotate src/video/x11/SDL_x11video.c @ 4554:4deaba8b1b42 SDL-1.2
Fixed bug 1015
Don't set the WM_TRANSIENT_FOR property to an invalid value - delete it instead.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 18 Jul 2010 11:37:12 -0700 |
parents | 485868a1c283 |
children |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* X11 based SDL video driver implementation. | |
25 Note: This implementation does not currently need X11 thread locking, | |
26 since the event thread uses a separate X connection and any | |
27 additional locking necessary is handled internally. However, | |
28 if full locking is neccessary, take a look at XInitThreads(). | |
29 */ | |
30 | |
31 #include <unistd.h> | |
32 #include <sys/ioctl.h> | |
33 #ifdef MTRR_SUPPORT | |
34 #include <asm/mtrr.h> | |
35 #include <sys/fcntl.h> | |
36 #endif | |
37 | |
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38 #include "SDL_endian.h" |
0 | 39 #include "SDL_timer.h" |
40 #include "SDL_thread.h" | |
41 #include "SDL_video.h" | |
42 #include "SDL_mouse.h" | |
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43 #include "../SDL_sysvideo.h" |
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44 #include "../SDL_pixels_c.h" |
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45 #include "../../events/SDL_events_c.h" |
0 | 46 #include "SDL_x11video.h" |
47 #include "SDL_x11wm_c.h" | |
48 #include "SDL_x11mouse_c.h" | |
49 #include "SDL_x11events_c.h" | |
50 #include "SDL_x11modes_c.h" | |
51 #include "SDL_x11image_c.h" | |
52 #include "SDL_x11yuv_c.h" | |
53 #include "SDL_x11gl_c.h" | |
54 #include "SDL_x11gamma_c.h" | |
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55 #include "../blank_cursor.h" |
0 | 56 |
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57 #ifdef X_HAVE_UTF8_STRING |
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58 #include <locale.h> |
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59 #endif |
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60 |
0 | 61 /* Initialization/Query functions */ |
62 static int X11_VideoInit(_THIS, SDL_PixelFormat *vformat); | |
63 static SDL_Surface *X11_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); | |
64 static int X11_ToggleFullScreen(_THIS, int on); | |
65 static void X11_UpdateMouse(_THIS); | |
66 static int X11_SetColors(_THIS, int firstcolor, int ncolors, | |
67 SDL_Color *colors); | |
68 static int X11_SetGammaRamp(_THIS, Uint16 *ramp); | |
69 static void X11_VideoQuit(_THIS); | |
70 | |
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71 |
0 | 72 /* X11 driver bootstrap functions */ |
73 | |
74 static int X11_Available(void) | |
75 { | |
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76 Display *display = NULL; |
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77 if ( SDL_X11_LoadSymbols() ) { |
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78 display = XOpenDisplay(NULL); |
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79 if ( display != NULL ) { |
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80 XCloseDisplay(display); |
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81 } |
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82 SDL_X11_UnloadSymbols(); |
0 | 83 } |
84 return(display != NULL); | |
85 } | |
86 | |
87 static void X11_DeleteDevice(SDL_VideoDevice *device) | |
88 { | |
89 if ( device ) { | |
90 if ( device->hidden ) { | |
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91 SDL_free(device->hidden); |
0 | 92 } |
93 if ( device->gl_data ) { | |
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94 SDL_free(device->gl_data); |
0 | 95 } |
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96 SDL_free(device); |
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97 SDL_X11_UnloadSymbols(); |
0 | 98 } |
99 } | |
100 | |
101 static SDL_VideoDevice *X11_CreateDevice(int devindex) | |
102 { | |
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103 SDL_VideoDevice *device = NULL; |
0 | 104 |
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105 if ( SDL_X11_LoadSymbols() ) { |
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106 /* Initialize all variables that we clean on shutdown */ |
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107 device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); |
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108 if ( device ) { |
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109 SDL_memset(device, 0, (sizeof *device)); |
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110 device->hidden = (struct SDL_PrivateVideoData *) |
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111 SDL_malloc((sizeof *device->hidden)); |
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112 device->gl_data = (struct SDL_PrivateGLData *) |
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113 SDL_malloc((sizeof *device->gl_data)); |
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114 } |
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115 if ( (device == NULL) || (device->hidden == NULL) || |
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116 (device->gl_data == NULL) ) { |
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117 SDL_OutOfMemory(); |
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118 X11_DeleteDevice(device); /* calls SDL_X11_UnloadSymbols(). */ |
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119 return(0); |
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120 } |
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121 SDL_memset(device->hidden, 0, (sizeof *device->hidden)); |
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122 SDL_memset(device->gl_data, 0, (sizeof *device->gl_data)); |
0 | 123 |
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124 #if SDL_VIDEO_OPENGL_GLX |
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125 device->gl_data->swap_interval = -1; |
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126 #endif |
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127 |
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128 /* Set the driver flags */ |
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129 device->handles_any_size = 1; |
0 | 130 |
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131 /* Set the function pointers */ |
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132 device->VideoInit = X11_VideoInit; |
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133 device->ListModes = X11_ListModes; |
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134 device->SetVideoMode = X11_SetVideoMode; |
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135 device->ToggleFullScreen = X11_ToggleFullScreen; |
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136 device->UpdateMouse = X11_UpdateMouse; |
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137 #if SDL_VIDEO_DRIVER_X11_XV |
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138 device->CreateYUVOverlay = X11_CreateYUVOverlay; |
0 | 139 #endif |
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140 device->SetColors = X11_SetColors; |
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141 device->UpdateRects = NULL; |
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142 device->VideoQuit = X11_VideoQuit; |
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143 device->AllocHWSurface = X11_AllocHWSurface; |
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144 device->CheckHWBlit = NULL; |
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145 device->FillHWRect = NULL; |
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146 device->SetHWColorKey = NULL; |
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147 device->SetHWAlpha = NULL; |
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148 device->LockHWSurface = X11_LockHWSurface; |
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149 device->UnlockHWSurface = X11_UnlockHWSurface; |
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150 device->FlipHWSurface = X11_FlipHWSurface; |
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151 device->FreeHWSurface = X11_FreeHWSurface; |
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152 device->SetGamma = X11_SetVidModeGamma; |
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153 device->GetGamma = X11_GetVidModeGamma; |
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154 device->SetGammaRamp = X11_SetGammaRamp; |
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155 device->GetGammaRamp = NULL; |
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156 #if SDL_VIDEO_OPENGL_GLX |
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157 device->GL_LoadLibrary = X11_GL_LoadLibrary; |
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158 device->GL_GetProcAddress = X11_GL_GetProcAddress; |
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159 device->GL_GetAttribute = X11_GL_GetAttribute; |
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160 device->GL_MakeCurrent = X11_GL_MakeCurrent; |
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161 device->GL_SwapBuffers = X11_GL_SwapBuffers; |
0 | 162 #endif |
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163 device->SetCaption = X11_SetCaption; |
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164 device->SetIcon = X11_SetIcon; |
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165 device->IconifyWindow = X11_IconifyWindow; |
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166 device->GrabInput = X11_GrabInput; |
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167 device->GetWMInfo = X11_GetWMInfo; |
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168 device->FreeWMCursor = X11_FreeWMCursor; |
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169 device->CreateWMCursor = X11_CreateWMCursor; |
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170 device->ShowWMCursor = X11_ShowWMCursor; |
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171 device->WarpWMCursor = X11_WarpWMCursor; |
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172 device->CheckMouseMode = X11_CheckMouseMode; |
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173 device->InitOSKeymap = X11_InitOSKeymap; |
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174 device->PumpEvents = X11_PumpEvents; |
0 | 175 |
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176 device->free = X11_DeleteDevice; |
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177 } |
0 | 178 |
179 return device; | |
180 } | |
181 | |
182 VideoBootStrap X11_bootstrap = { | |
183 "x11", "X Window System", | |
184 X11_Available, X11_CreateDevice | |
185 }; | |
186 | |
187 /* Normal X11 error handler routine */ | |
188 static int (*X_handler)(Display *, XErrorEvent *) = NULL; | |
189 static int x_errhandler(Display *d, XErrorEvent *e) | |
190 { | |
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191 #if SDL_VIDEO_DRIVER_X11_VIDMODE |
0 | 192 extern int vm_error; |
193 #endif | |
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194 #if SDL_VIDEO_DRIVER_X11_DGAMOUSE |
0 | 195 extern int dga_error; |
196 #endif | |
197 | |
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198 #if SDL_VIDEO_DRIVER_X11_VIDMODE |
0 | 199 /* VidMode errors are non-fatal. :) */ |
200 /* Are the errors offset by one from the error base? | |
201 e.g. the error base is 143, the code is 148, and the | |
202 actual error is XF86VidModeExtensionDisabled (4) ? | |
203 */ | |
204 if ( (vm_error >= 0) && | |
205 (((e->error_code == BadRequest)&&(e->request_code == vm_error)) || | |
206 ((e->error_code > vm_error) && | |
207 (e->error_code <= (vm_error+XF86VidModeNumberErrors)))) ) { | |
1765 | 208 #ifdef X11_DEBUG |
0 | 209 { char errmsg[1024]; |
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210 XGetErrorText(d, e->error_code, errmsg, sizeof(errmsg)); |
0 | 211 printf("VidMode error: %s\n", errmsg); |
212 } | |
213 #endif | |
214 return(0); | |
215 } | |
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216 #endif /* SDL_VIDEO_DRIVER_X11_VIDMODE */ |
0 | 217 |
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218 #if SDL_VIDEO_DRIVER_X11_DGAMOUSE |
0 | 219 /* DGA errors can be non-fatal. :) */ |
220 if ( (dga_error >= 0) && | |
221 ((e->error_code > dga_error) && | |
222 (e->error_code <= (dga_error+XF86DGANumberErrors))) ) { | |
1765 | 223 #ifdef X11_DEBUG |
0 | 224 { char errmsg[1024]; |
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225 XGetErrorText(d, e->error_code, errmsg, sizeof(errmsg)); |
0 | 226 printf("DGA error: %s\n", errmsg); |
227 } | |
228 #endif | |
229 return(0); | |
230 } | |
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231 #endif /* SDL_VIDEO_DRIVER_X11_DGAMOUSE */ |
0 | 232 |
233 return(X_handler(d,e)); | |
234 } | |
235 | |
236 /* X11 I/O error handler routine */ | |
237 static int (*XIO_handler)(Display *) = NULL; | |
238 static int xio_errhandler(Display *d) | |
239 { | |
240 /* Ack! Lost X11 connection! */ | |
241 | |
242 /* We will crash if we try to clean up our display */ | |
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243 if ( SDL_VideoSurface && current_video->hidden->Ximage ) { |
0 | 244 SDL_VideoSurface->pixels = NULL; |
245 } | |
246 current_video->hidden->X11_Display = NULL; | |
247 | |
248 /* Continue with the standard X11 error handler */ | |
249 return(XIO_handler(d)); | |
250 } | |
251 | |
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252 static int (*Xext_handler)(Display *, _Xconst char *, _Xconst char *) = NULL; |
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253 static int xext_errhandler(Display *d, _Xconst char *ext, _Xconst char *reason) |
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254 { |
1765 | 255 #ifdef X11_DEBUG |
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256 printf("Xext error inside SDL (may be harmless):\n"); |
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257 printf(" Extension \"%s\" %s on display \"%s\".\n", |
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258 ext, reason, XDisplayString(d)); |
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259 #endif |
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260 |
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261 if (SDL_strcmp(reason, "missing") == 0) { |
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262 /* |
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263 * Since the query itself, elsewhere, can handle a missing extension |
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264 * and the default behaviour in Xlib is to write to stderr, which |
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265 * generates unnecessary bug reports, we just ignore these. |
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266 */ |
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267 return 0; |
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268 } |
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269 |
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270 /* Everything else goes to the default handler... */ |
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271 return Xext_handler(d, ext, reason); |
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272 } |
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273 |
1325 | 274 /* Find out what class name we should use */ |
275 static char *get_classname(char *classname, int maxlen) | |
276 { | |
277 char *spot; | |
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278 #if defined(__LINUX__) || defined(__FREEBSD__) |
1325 | 279 char procfile[1024]; |
280 char linkfile[1024]; | |
281 int linksize; | |
282 #endif | |
283 | |
284 /* First allow environment variable override */ | |
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285 spot = SDL_getenv("SDL_VIDEO_X11_WMCLASS"); |
1325 | 286 if ( spot ) { |
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287 SDL_strlcpy(classname, spot, maxlen); |
1325 | 288 return classname; |
289 } | |
290 | |
291 /* Next look at the application's executable name */ | |
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292 #if defined(__LINUX__) || defined(__FREEBSD__) |
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293 #if defined(__LINUX__) |
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294 SDL_snprintf(procfile, SDL_arraysize(procfile), "/proc/%d/exe", getpid()); |
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295 #elif defined(__FREEBSD__) |
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296 SDL_snprintf(procfile, SDL_arraysize(procfile), "/proc/%d/file", getpid()); |
1325 | 297 #else |
298 #error Where can we find the executable name? | |
299 #endif | |
300 linksize = readlink(procfile, linkfile, sizeof(linkfile)-1); | |
301 if ( linksize > 0 ) { | |
302 linkfile[linksize] = '\0'; | |
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303 spot = SDL_strrchr(linkfile, '/'); |
1325 | 304 if ( spot ) { |
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305 SDL_strlcpy(classname, spot+1, maxlen); |
1325 | 306 } else { |
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307 SDL_strlcpy(classname, linkfile, maxlen); |
1325 | 308 } |
309 return classname; | |
310 } | |
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311 #endif /* __LINUX__ */ |
1325 | 312 |
313 /* Finally use the default we've used forever */ | |
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314 SDL_strlcpy(classname, "SDL_App", maxlen); |
1325 | 315 return classname; |
316 } | |
317 | |
0 | 318 /* Create auxiliary (toplevel) windows with the current visual */ |
319 static void create_aux_windows(_THIS) | |
320 { | |
1765 | 321 int x = 0, y = 0; |
1325 | 322 char classname[1024]; |
0 | 323 XSetWindowAttributes xattr; |
324 XWMHints *hints; | |
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325 unsigned long app_event_mask; |
0 | 326 int def_vis = (SDL_Visual == DefaultVisual(SDL_Display, SDL_Screen)); |
327 | |
1558 | 328 /* Look up some useful Atoms */ |
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329 WM_DELETE_WINDOW = XInternAtom(SDL_Display, "WM_DELETE_WINDOW", False); |
1558 | 330 |
0 | 331 /* Don't create any extra windows if we are being managed */ |
332 if ( SDL_windowid ) { | |
333 FSwindow = 0; | |
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334 WMwindow = SDL_strtol(SDL_windowid, NULL, 0); |
0 | 335 return; |
336 } | |
337 | |
338 if(FSwindow) | |
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339 XDestroyWindow(SDL_Display, FSwindow); |
0 | 340 |
1863 | 341 #if SDL_VIDEO_DRIVER_X11_XINERAMA |
1765 | 342 if ( use_xinerama ) { |
343 x = xinerama_info.x_org; | |
344 y = xinerama_info.y_org; | |
345 } | |
346 #endif | |
0 | 347 xattr.override_redirect = True; |
348 xattr.background_pixel = def_vis ? BlackPixel(SDL_Display, SDL_Screen) : 0; | |
349 xattr.border_pixel = 0; | |
350 xattr.colormap = SDL_XColorMap; | |
351 | |
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352 FSwindow = XCreateWindow(SDL_Display, SDL_Root, |
1765 | 353 x, y, 32, 32, 0, |
0 | 354 this->hidden->depth, InputOutput, SDL_Visual, |
355 CWOverrideRedirect | CWBackPixel | CWBorderPixel | |
356 | CWColormap, | |
357 &xattr); | |
358 | |
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359 XSelectInput(SDL_Display, FSwindow, StructureNotifyMask); |
0 | 360 |
361 /* Tell KDE to keep the fullscreen window on top */ | |
362 { | |
363 XEvent ev; | |
364 long mask; | |
365 | |
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366 SDL_memset(&ev, 0, sizeof(ev)); |
0 | 367 ev.xclient.type = ClientMessage; |
368 ev.xclient.window = SDL_Root; | |
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369 ev.xclient.message_type = XInternAtom(SDL_Display, |
0 | 370 "KWM_KEEP_ON_TOP", False); |
371 ev.xclient.format = 32; | |
372 ev.xclient.data.l[0] = FSwindow; | |
373 ev.xclient.data.l[1] = CurrentTime; | |
374 mask = SubstructureRedirectMask; | |
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375 XSendEvent(SDL_Display, SDL_Root, False, mask, &ev); |
0 | 376 } |
377 | |
378 hints = NULL; | |
379 if(WMwindow) { | |
380 /* All window attributes must survive the recreation */ | |
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381 hints = XGetWMHints(SDL_Display, WMwindow); |
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382 XDestroyWindow(SDL_Display, WMwindow); |
0 | 383 } |
384 | |
385 /* Create the window for windowed management */ | |
386 /* (reusing the xattr structure above) */ | |
1765 | 387 WMwindow = XCreateWindow(SDL_Display, SDL_Root, |
388 x, y, 32, 32, 0, | |
0 | 389 this->hidden->depth, InputOutput, SDL_Visual, |
390 CWBackPixel | CWBorderPixel | CWColormap, | |
391 &xattr); | |
392 | |
393 /* Set the input hints so we get keyboard input */ | |
394 if(!hints) { | |
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395 hints = XAllocWMHints(); |
0 | 396 hints->input = True; |
397 hints->flags = InputHint; | |
398 } | |
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399 XSetWMHints(SDL_Display, WMwindow, hints); |
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400 XFree(hints); |
1767 | 401 X11_SetCaptionNoLock(this, this->wm_title, this->wm_icon); |
0 | 402 |
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403 app_event_mask = FocusChangeMask | KeyPressMask | KeyReleaseMask |
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404 | PropertyChangeMask | StructureNotifyMask | KeymapStateMask; |
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405 XSelectInput(SDL_Display, WMwindow, app_event_mask); |
0 | 406 |
407 /* Set the class hints so we can get an icon (AfterStep) */ | |
1325 | 408 get_classname(classname, sizeof(classname)); |
0 | 409 { |
410 XClassHint *classhints; | |
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411 classhints = XAllocClassHint(); |
0 | 412 if(classhints != NULL) { |
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413 classhints->res_name = classname; |
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414 classhints->res_class = classname; |
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415 XSetClassHint(SDL_Display, WMwindow, classhints); |
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416 XFree(classhints); |
0 | 417 } |
418 } | |
419 | |
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420 /* Setup the communication with the IM server */ |
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421 /* create_aux_windows may be called several times against the same |
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422 Display. We should reuse the SDL_IM if one has been opened for |
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423 the Display, so we should not simply reset SDL_IM here. */ |
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424 |
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425 #ifdef X_HAVE_UTF8_STRING |
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426 if (SDL_X11_HAVE_UTF8) { |
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427 /* Discard obsolete resources if any. */ |
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428 if (SDL_IM != NULL && SDL_Display != XDisplayOfIM(SDL_IM)) { |
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429 /* Just a double check. I don't think this |
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430 code is ever executed. */ |
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431 SDL_SetError("display has changed while an IM is kept"); |
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432 if (SDL_IC) { |
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433 XUnsetICFocus(SDL_IC); |
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434 XDestroyIC(SDL_IC); |
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435 SDL_IC = NULL; |
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436 } |
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437 XCloseIM(SDL_IM); |
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438 SDL_IM = NULL; |
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439 } |
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440 |
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441 /* Open an input method. */ |
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442 if (SDL_IM == NULL) { |
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443 char *old_locale = NULL, *old_modifiers = NULL; |
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444 const char *p; |
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445 size_t n; |
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446 /* I'm not comfortable to do locale setup |
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447 here. However, we need C library locale |
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448 (and xlib modifiers) to be set based on the |
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449 user's preference to use XIM, and many |
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450 existing game programs doesn't take care of |
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451 users' locale preferences, so someone other |
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452 than the game program should do it. |
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453 Moreover, ones say that some game programs |
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454 heavily rely on the C locale behaviour, |
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455 e.g., strcol()'s, and we can't change the C |
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456 library locale. Given the situation, I |
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457 couldn't find better place to do the |
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458 job... */ |
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459 |
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460 /* Save the current (application program's) |
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461 locale settings. */ |
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462 p = setlocale(LC_ALL, NULL); |
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463 if ( p ) { |
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464 n = SDL_strlen(p)+1; |
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465 old_locale = SDL_stack_alloc(char, n); |
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466 if ( old_locale ) { |
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467 SDL_strlcpy(old_locale, p, n); |
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468 } |
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469 } |
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470 p = XSetLocaleModifiers(NULL); |
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471 if ( p ) { |
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472 n = SDL_strlen(p)+1; |
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473 old_modifiers = SDL_stack_alloc(char, n); |
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474 if ( old_modifiers ) { |
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475 SDL_strlcpy(old_modifiers, p, n); |
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476 } |
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477 } |
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478 |
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479 /* Fetch the user's preferences and open the |
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480 input method with them. */ |
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481 setlocale(LC_ALL, ""); |
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482 XSetLocaleModifiers(""); |
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483 SDL_IM = XOpenIM(SDL_Display, NULL, classname, classname); |
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484 |
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|
485 /* Restore the application's locale settings |
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486 so that we don't break the application's |
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487 expected behaviour. */ |
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488 if ( old_locale ) { |
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489 /* We need to restore the C library |
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|
490 locale first, since the |
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|
491 interpretation of the X modifier |
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492 may depend on it. */ |
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|
493 setlocale(LC_ALL, old_locale); |
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494 SDL_stack_free(old_locale); |
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|
495 } |
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|
496 if ( old_modifiers ) { |
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497 XSetLocaleModifiers(old_modifiers); |
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|
498 SDL_stack_free(old_modifiers); |
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499 } |
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|
500 } |
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Significantly improved XIM support.
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|
501 |
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changeset
|
502 /* Create a new input context for the new window just created. */ |
1575
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Updated dynamic X11 code. See details in Bugzilla #170.
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503 if (SDL_IM == NULL) { |
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Updated dynamic X11 code. See details in Bugzilla #170.
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504 SDL_SetError("no input method could be opened"); |
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Updated dynamic X11 code. See details in Bugzilla #170.
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|
505 } else { |
3978
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|
506 if (SDL_IC != NULL) { |
b966761fef6c
Significantly improved XIM support.
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|
507 /* Discard the old IC before creating new one. */ |
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Significantly improved XIM support.
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|
508 XUnsetICFocus(SDL_IC); |
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|
509 XDestroyIC(SDL_IC); |
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|
510 } |
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Significantly improved XIM support.
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|
511 /* Theoretically we should check the current IM supports |
b966761fef6c
Significantly improved XIM support.
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|
512 PreeditNothing+StatusNothing style (i.e., root window method) |
b966761fef6c
Significantly improved XIM support.
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changeset
|
513 before creating the IC. However, it is the bottom line method, |
b966761fef6c
Significantly improved XIM support.
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|
514 and we supports any other options. If the IM didn't support |
b966761fef6c
Significantly improved XIM support.
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changeset
|
515 root window method, the following call fails, and SDL falls |
b966761fef6c
Significantly improved XIM support.
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|
516 back to pre-XIM keyboard handling. */ |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
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|
517 SDL_IC = pXCreateIC(SDL_IM, |
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Updated dynamic X11 code. See details in Bugzilla #170.
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|
518 XNClientWindow, WMwindow, |
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Updated dynamic X11 code. See details in Bugzilla #170.
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|
519 XNFocusWindow, WMwindow, |
3978
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|
520 XNInputStyle, XIMPreeditNothing | XIMStatusNothing, |
1575
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Updated dynamic X11 code. See details in Bugzilla #170.
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|
521 XNResourceName, classname, |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
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|
522 XNResourceClass, classname, |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
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|
523 NULL); |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
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parents:
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|
524 |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
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parents:
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changeset
|
525 if (SDL_IC == NULL) { |
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Updated dynamic X11 code. See details in Bugzilla #170.
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|
526 SDL_SetError("no input context could be created"); |
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Updated dynamic X11 code. See details in Bugzilla #170.
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|
527 XCloseIM(SDL_IM); |
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Updated dynamic X11 code. See details in Bugzilla #170.
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|
528 SDL_IM = NULL; |
3978
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|
529 } else { |
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Significantly improved XIM support.
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changeset
|
530 /* We need to receive X events that an IM wants and to pass |
b966761fef6c
Significantly improved XIM support.
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diff
changeset
|
531 them to the IM through XFilterEvent. The set of events may |
b966761fef6c
Significantly improved XIM support.
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|
532 vary depending on the IM implementation and the options |
b966761fef6c
Significantly improved XIM support.
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|
533 specified through various routes. Although unlikely, the |
b966761fef6c
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changeset
|
534 xlib specification allows IM to change the event requirement |
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Significantly improved XIM support.
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changeset
|
535 with its own circumstances, it is safe to call SelectInput |
b966761fef6c
Significantly improved XIM support.
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changeset
|
536 whenever we re-create an IC. */ |
b966761fef6c
Significantly improved XIM support.
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changeset
|
537 unsigned long mask = 0; |
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Significantly improved XIM support.
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diff
changeset
|
538 char *ret = pXGetICValues(SDL_IC, XNFilterEvents, &mask, NULL); |
4014
a6264945ac52
Fixed compiler warning (gcc w/ -Wall) for unused variable, and checked for
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
539 if (ret != NULL) { |
a6264945ac52
Fixed compiler warning (gcc w/ -Wall) for unused variable, and checked for
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diff
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|
540 XUnsetICFocus(SDL_IC); |
a6264945ac52
Fixed compiler warning (gcc w/ -Wall) for unused variable, and checked for
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diff
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|
541 XDestroyIC(SDL_IC); |
a6264945ac52
Fixed compiler warning (gcc w/ -Wall) for unused variable, and checked for
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
542 SDL_IC = NULL; |
a6264945ac52
Fixed compiler warning (gcc w/ -Wall) for unused variable, and checked for
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diff
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|
543 SDL_SetError("no input context could be created"); |
a6264945ac52
Fixed compiler warning (gcc w/ -Wall) for unused variable, and checked for
Ryan C. Gordon <icculus@icculus.org>
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|
544 XCloseIM(SDL_IM); |
a6264945ac52
Fixed compiler warning (gcc w/ -Wall) for unused variable, and checked for
Ryan C. Gordon <icculus@icculus.org>
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diff
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545 SDL_IM = NULL; |
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546 } else { |
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547 XSelectInput(SDL_Display, WMwindow, app_event_mask | mask); |
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548 XSetICFocus(SDL_IC); |
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549 } |
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550 } |
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551 } |
1178
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552 } |
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553 #endif |
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554 |
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555 /* Allow the window to be deleted by the window manager */ |
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556 XSetWMProtocols(SDL_Display, WMwindow, &WM_DELETE_WINDOW, 1); |
0 | 557 } |
558 | |
559 static int X11_VideoInit(_THIS, SDL_PixelFormat *vformat) | |
560 { | |
4139
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561 const char *env; |
0 | 562 char *display; |
563 int i; | |
564 | |
565 /* Open the X11 display */ | |
566 display = NULL; /* Get it from DISPLAY environment variable */ | |
567 | |
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568 if ( (SDL_strncmp(XDisplayName(display), ":", 1) == 0) || |
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569 (SDL_strncmp(XDisplayName(display), "unix:", 5) == 0) ) { |
0 | 570 local_X11 = 1; |
571 } else { | |
572 local_X11 = 0; | |
573 } | |
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574 SDL_Display = XOpenDisplay(display); |
1361
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575 #if defined(__osf__) && defined(SDL_VIDEO_DRIVER_X11_DYNAMIC) |
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576 /* On Tru64 if linking without -lX11, it fails and you get following message. |
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577 * Xlib: connection to ":0.0" refused by server |
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578 * Xlib: XDM authorization key matches an existing client! |
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579 * |
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580 * It succeeds if retrying 1 second later |
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581 * or if running xhost +localhost on shell. |
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582 * |
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583 */ |
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584 if ( SDL_Display == NULL ) { |
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585 SDL_Delay(1000); |
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586 SDL_Display = XOpenDisplay(display); |
1299
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587 } |
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588 #endif |
0 | 589 if ( SDL_Display == NULL ) { |
590 SDL_SetError("Couldn't open X11 display"); | |
591 return(-1); | |
592 } | |
593 #ifdef X11_DEBUG | |
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594 XSynchronize(SDL_Display, True); |
0 | 595 #endif |
596 | |
597 /* Create an alternate X display for graphics updates -- allows us | |
598 to do graphics updates in a separate thread from event handling. | |
599 Thread-safe X11 doesn't seem to exist. | |
600 */ | |
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601 GFX_Display = XOpenDisplay(display); |
0 | 602 if ( GFX_Display == NULL ) { |
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603 XCloseDisplay(SDL_Display); |
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604 SDL_Display = NULL; |
0 | 605 SDL_SetError("Couldn't open X11 display"); |
606 return(-1); | |
607 } | |
608 | |
609 /* Set the normal X error handler */ | |
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610 X_handler = XSetErrorHandler(x_errhandler); |
0 | 611 |
612 /* Set the error handler if we lose the X display */ | |
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613 XIO_handler = XSetIOErrorHandler(xio_errhandler); |
0 | 614 |
1248
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615 /* Set the X extension error handler */ |
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616 Xext_handler = XSetExtensionErrorHandler(xext_errhandler); |
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617 |
0 | 618 /* use default screen (from $DISPLAY) */ |
619 SDL_Screen = DefaultScreen(SDL_Display); | |
620 | |
621 #ifndef NO_SHARED_MEMORY | |
622 /* Check for MIT shared memory extension */ | |
556
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623 use_mitshm = 0; |
0 | 624 if ( local_X11 ) { |
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625 use_mitshm = XShmQueryExtension(SDL_Display); |
0 | 626 } |
627 #endif /* NO_SHARED_MEMORY */ | |
628 | |
629 /* Get the available video modes */ | |
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630 if(X11_GetVideoModes(this) < 0) { |
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631 XCloseDisplay(GFX_Display); |
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632 GFX_Display = NULL; |
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633 XCloseDisplay(SDL_Display); |
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634 SDL_Display = NULL; |
0 | 635 return -1; |
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636 } |
0 | 637 |
1545
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638 /* Determine the current screen size */ |
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639 this->info.current_w = DisplayWidth(SDL_Display, SDL_Screen); |
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640 this->info.current_h = DisplayHeight(SDL_Display, SDL_Screen); |
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641 |
0 | 642 /* Determine the default screen depth: |
643 Use the default visual (or at least one with the same depth) */ | |
644 SDL_DisplayColormap = DefaultColormap(SDL_Display, SDL_Screen); | |
645 for(i = 0; i < this->hidden->nvisuals; i++) | |
646 if(this->hidden->visuals[i].depth == DefaultDepth(SDL_Display, | |
647 SDL_Screen)) | |
648 break; | |
649 if(i == this->hidden->nvisuals) { | |
650 /* default visual was useless, take the deepest one instead */ | |
651 i = 0; | |
652 } | |
653 SDL_Visual = this->hidden->visuals[i].visual; | |
654 if ( SDL_Visual == DefaultVisual(SDL_Display, SDL_Screen) ) { | |
655 SDL_XColorMap = SDL_DisplayColormap; | |
656 } else { | |
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657 SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root, |
0 | 658 SDL_Visual, AllocNone); |
659 } | |
660 this->hidden->depth = this->hidden->visuals[i].depth; | |
661 vformat->BitsPerPixel = this->hidden->visuals[i].bpp; | |
662 if ( vformat->BitsPerPixel > 8 ) { | |
663 vformat->Rmask = SDL_Visual->red_mask; | |
664 vformat->Gmask = SDL_Visual->green_mask; | |
665 vformat->Bmask = SDL_Visual->blue_mask; | |
666 } | |
1641 | 667 if ( this->hidden->depth == 32 ) { |
668 vformat->Amask = (0xFFFFFFFF & ~(vformat->Rmask|vformat->Gmask|vformat->Bmask)); | |
669 } | |
0 | 670 X11_SaveVidModeGamma(this); |
671 | |
4124 | 672 /* Allow environment override of screensaver disable. */ |
673 env = SDL_getenv("SDL_VIDEO_ALLOW_SCREENSAVER"); | |
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674 if ( env ) { |
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675 allow_screensaver = SDL_atoi(env); |
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676 } else { |
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677 #ifdef SDL_VIDEO_DISABLE_SCREENSAVER |
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678 allow_screensaver = 0; |
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679 #else |
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680 allow_screensaver = 1; |
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681 #endif |
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682 } |
1783 | 683 |
0 | 684 /* See if we have been passed a window to use */ |
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685 SDL_windowid = SDL_getenv("SDL_WINDOWID"); |
0 | 686 |
687 /* Create the fullscreen and managed windows */ | |
688 create_aux_windows(this); | |
689 | |
690 /* Create the blank cursor */ | |
691 SDL_BlankCursor = this->CreateWMCursor(this, blank_cdata, blank_cmask, | |
692 BLANK_CWIDTH, BLANK_CHEIGHT, | |
693 BLANK_CHOTX, BLANK_CHOTY); | |
694 | |
695 /* Fill in some window manager capabilities */ | |
696 this->info.wm_available = 1; | |
697 | |
698 /* We're done! */ | |
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699 XFlush(SDL_Display); |
0 | 700 return(0); |
701 } | |
702 | |
703 static void X11_DestroyWindow(_THIS, SDL_Surface *screen) | |
704 { | |
705 /* Clean up OpenGL */ | |
706 if ( screen ) { | |
707 screen->flags &= ~(SDL_OPENGL|SDL_OPENGLBLIT); | |
708 } | |
709 X11_GL_Shutdown(this); | |
710 | |
711 if ( ! SDL_windowid ) { | |
712 /* Hide the managed window */ | |
713 if ( WMwindow ) { | |
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714 XUnmapWindow(SDL_Display, WMwindow); |
0 | 715 } |
716 if ( screen && (screen->flags & SDL_FULLSCREEN) ) { | |
717 screen->flags &= ~SDL_FULLSCREEN; | |
718 X11_LeaveFullScreen(this); | |
719 } | |
720 | |
721 /* Destroy the output window */ | |
722 if ( SDL_Window ) { | |
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723 XDestroyWindow(SDL_Display, SDL_Window); |
0 | 724 } |
725 | |
726 /* Free the colormap entries */ | |
727 if ( SDL_XPixels ) { | |
728 int numcolors; | |
729 unsigned long pixel; | |
730 numcolors = SDL_Visual->map_entries; | |
731 for ( pixel=0; pixel<numcolors; ++pixel ) { | |
732 while ( SDL_XPixels[pixel] > 0 ) { | |
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733 XFreeColors(GFX_Display, |
0 | 734 SDL_DisplayColormap,&pixel,1,0); |
735 --SDL_XPixels[pixel]; | |
736 } | |
737 } | |
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738 SDL_free(SDL_XPixels); |
0 | 739 SDL_XPixels = NULL; |
740 } | |
741 | |
742 /* Free the graphics context */ | |
743 if ( SDL_GC ) { | |
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744 XFreeGC(SDL_Display, SDL_GC); |
0 | 745 SDL_GC = 0; |
746 } | |
747 } | |
748 } | |
749 | |
497
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750 static SDL_bool X11_WindowPosition(_THIS, int *x, int *y, int w, int h) |
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751 { |
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752 const char *window = SDL_getenv("SDL_VIDEO_WINDOW_POS"); |
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753 const char *center = SDL_getenv("SDL_VIDEO_CENTERED"); |
497
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754 if ( window ) { |
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755 if ( SDL_sscanf(window, "%d,%d", x, y) == 2 ) { |
497
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756 return SDL_TRUE; |
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757 } |
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758 if ( SDL_strcmp(window, "center") == 0 ) { |
497
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759 center = window; |
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760 } |
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761 } |
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762 if ( center ) { |
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763 *x = (DisplayWidth(SDL_Display, SDL_Screen) - w)/2; |
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764 *y = (DisplayHeight(SDL_Display, SDL_Screen) - h)/2; |
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765 return SDL_TRUE; |
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766 } |
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767 return SDL_FALSE; |
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768 } |
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769 |
0 | 770 static void X11_SetSizeHints(_THIS, int w, int h, Uint32 flags) |
771 { | |
772 XSizeHints *hints; | |
773 | |
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774 hints = XAllocSizeHints(); |
0 | 775 if ( hints ) { |
4218 | 776 if (!(flags & SDL_RESIZABLE)) { |
0 | 777 hints->min_width = hints->max_width = w; |
778 hints->min_height = hints->max_height = h; | |
4218 | 779 hints->flags = PMaxSize | PMinSize; |
0 | 780 } |
781 if ( flags & SDL_FULLSCREEN ) { | |
782 hints->x = 0; | |
783 hints->y = 0; | |
784 hints->flags |= USPosition; | |
785 } else | |
786 /* Center it, if desired */ | |
497
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787 if ( X11_WindowPosition(this, &hints->x, &hints->y, w, h) ) { |
0 | 788 hints->flags |= USPosition; |
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789 XMoveWindow(SDL_Display, WMwindow, hints->x, hints->y); |
0 | 790 |
791 /* Flush the resize event so we don't catch it later */ | |
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792 XSync(SDL_Display, True); |
0 | 793 } |
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794 XSetWMNormalHints(SDL_Display, WMwindow, hints); |
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795 XFree(hints); |
0 | 796 } |
797 | |
798 /* Respect the window caption style */ | |
799 if ( flags & SDL_NOFRAME ) { | |
800 SDL_bool set; | |
801 Atom WM_HINTS; | |
802 | |
803 /* We haven't modified the window manager hints yet */ | |
804 set = SDL_FALSE; | |
805 | |
806 /* First try to set MWM hints */ | |
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807 WM_HINTS = XInternAtom(SDL_Display, "_MOTIF_WM_HINTS", True); |
0 | 808 if ( WM_HINTS != None ) { |
809 /* Hints used by Motif compliant window managers */ | |
810 struct { | |
811 unsigned long flags; | |
812 unsigned long functions; | |
813 unsigned long decorations; | |
814 long input_mode; | |
815 unsigned long status; | |
816 } MWMHints = { (1L << 1), 0, 0, 0, 0 }; | |
817 | |
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818 XChangeProperty(SDL_Display, WMwindow, |
0 | 819 WM_HINTS, WM_HINTS, 32, |
820 PropModeReplace, | |
821 (unsigned char *)&MWMHints, | |
822 sizeof(MWMHints)/sizeof(long)); | |
823 set = SDL_TRUE; | |
824 } | |
825 /* Now try to set KWM hints */ | |
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826 WM_HINTS = XInternAtom(SDL_Display, "KWM_WIN_DECORATION", True); |
0 | 827 if ( WM_HINTS != None ) { |
828 long KWMHints = 0; | |
829 | |
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830 XChangeProperty(SDL_Display, WMwindow, |
0 | 831 WM_HINTS, WM_HINTS, 32, |
832 PropModeReplace, | |
833 (unsigned char *)&KWMHints, | |
834 sizeof(KWMHints)/sizeof(long)); | |
835 set = SDL_TRUE; | |
836 } | |
837 /* Now try to set GNOME hints */ | |
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838 WM_HINTS = XInternAtom(SDL_Display, "_WIN_HINTS", True); |
0 | 839 if ( WM_HINTS != None ) { |
840 long GNOMEHints = 0; | |
841 | |
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842 XChangeProperty(SDL_Display, WMwindow, |
0 | 843 WM_HINTS, WM_HINTS, 32, |
844 PropModeReplace, | |
845 (unsigned char *)&GNOMEHints, | |
846 sizeof(GNOMEHints)/sizeof(long)); | |
847 set = SDL_TRUE; | |
848 } | |
849 /* Finally set the transient hints if necessary */ | |
850 if ( ! set ) { | |
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851 XSetTransientForHint(SDL_Display, WMwindow, SDL_Root); |
0 | 852 } |
853 } else { | |
854 SDL_bool set; | |
855 Atom WM_HINTS; | |
856 | |
857 /* We haven't modified the window manager hints yet */ | |
858 set = SDL_FALSE; | |
859 | |
860 /* First try to unset MWM hints */ | |
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861 WM_HINTS = XInternAtom(SDL_Display, "_MOTIF_WM_HINTS", True); |
0 | 862 if ( WM_HINTS != None ) { |
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863 XDeleteProperty(SDL_Display, WMwindow, WM_HINTS); |
0 | 864 set = SDL_TRUE; |
865 } | |
866 /* Now try to unset KWM hints */ | |
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867 WM_HINTS = XInternAtom(SDL_Display, "KWM_WIN_DECORATION", True); |
0 | 868 if ( WM_HINTS != None ) { |
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869 XDeleteProperty(SDL_Display, WMwindow, WM_HINTS); |
0 | 870 set = SDL_TRUE; |
871 } | |
872 /* Now try to unset GNOME hints */ | |
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873 WM_HINTS = XInternAtom(SDL_Display, "_WIN_HINTS", True); |
0 | 874 if ( WM_HINTS != None ) { |
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875 XDeleteProperty(SDL_Display, WMwindow, WM_HINTS); |
0 | 876 set = SDL_TRUE; |
877 } | |
878 /* Finally unset the transient hints if necessary */ | |
879 if ( ! set ) { | |
4554 | 880 XDeleteProperty(SDL_Display, WMwindow, XA_WM_TRANSIENT_FOR); |
0 | 881 } |
882 } | |
883 } | |
884 | |
885 static int X11_CreateWindow(_THIS, SDL_Surface *screen, | |
886 int w, int h, int bpp, Uint32 flags) | |
887 { | |
888 int i, depth; | |
889 Visual *vis; | |
890 int vis_change; | |
1641 | 891 Uint32 Amask; |
0 | 892 |
893 /* If a window is already present, destroy it and start fresh */ | |
894 if ( SDL_Window ) { | |
895 X11_DestroyWindow(this, screen); | |
860
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896 switch_waiting = 0; /* Prevent jump back to now-meaningless state. */ |
0 | 897 } |
898 | |
899 /* See if we have been given a window id */ | |
900 if ( SDL_windowid ) { | |
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901 SDL_Window = SDL_strtol(SDL_windowid, NULL, 0); |
0 | 902 } else { |
903 SDL_Window = 0; | |
904 } | |
905 | |
906 /* find out which visual we are going to use */ | |
907 if ( flags & SDL_OPENGL ) { | |
908 XVisualInfo *vi; | |
909 | |
910 vi = X11_GL_GetVisual(this); | |
911 if( !vi ) { | |
912 return -1; | |
913 } | |
914 vis = vi->visual; | |
915 depth = vi->depth; | |
916 } else if ( SDL_windowid ) { | |
917 XWindowAttributes a; | |
918 | |
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919 XGetWindowAttributes(SDL_Display, SDL_Window, &a); |
0 | 920 vis = a.visual; |
921 depth = a.depth; | |
922 } else { | |
923 for ( i = 0; i < this->hidden->nvisuals; i++ ) { | |
924 if ( this->hidden->visuals[i].bpp == bpp ) | |
925 break; | |
926 } | |
927 if ( i == this->hidden->nvisuals ) { | |
928 SDL_SetError("No matching visual for requested depth"); | |
929 return -1; /* should never happen */ | |
930 } | |
931 vis = this->hidden->visuals[i].visual; | |
932 depth = this->hidden->visuals[i].depth; | |
933 } | |
934 #ifdef X11_DEBUG | |
935 printf("Choosing %s visual at %d bpp - %d colormap entries\n", vis->class == PseudoColor ? "PseudoColor" : (vis->class == TrueColor ? "TrueColor" : (vis->class == DirectColor ? "DirectColor" : "Unknown")), depth, vis->map_entries); | |
936 #endif | |
937 vis_change = (vis != SDL_Visual); | |
938 SDL_Visual = vis; | |
939 this->hidden->depth = depth; | |
940 | |
941 /* Allocate the new pixel format for this video mode */ | |
1641 | 942 if ( this->hidden->depth == 32 ) { |
943 Amask = (0xFFFFFFFF & ~(vis->red_mask|vis->green_mask|vis->blue_mask)); | |
944 } else { | |
945 Amask = 0; | |
946 } | |
0 | 947 if ( ! SDL_ReallocFormat(screen, bpp, |
1641 | 948 vis->red_mask, vis->green_mask, vis->blue_mask, Amask) ) { |
0 | 949 return -1; |
1641 | 950 } |
0 | 951 |
952 /* Create the appropriate colormap */ | |
953 if ( SDL_XColorMap != SDL_DisplayColormap ) { | |
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954 XFreeColormap(SDL_Display, SDL_XColorMap); |
0 | 955 } |
956 if ( SDL_Visual->class == PseudoColor ) { | |
957 int ncolors; | |
958 | |
959 /* Allocate the pixel flags */ | |
960 ncolors = SDL_Visual->map_entries; | |
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961 SDL_XPixels = SDL_malloc(ncolors * sizeof(int)); |
0 | 962 if(SDL_XPixels == NULL) { |
963 SDL_OutOfMemory(); | |
964 return -1; | |
965 } | |
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966 SDL_memset(SDL_XPixels, 0, ncolors * sizeof(*SDL_XPixels)); |
0 | 967 |
968 /* always allocate a private colormap on non-default visuals */ | |
969 if ( SDL_Visual != DefaultVisual(SDL_Display, SDL_Screen) ) { | |
970 flags |= SDL_HWPALETTE; | |
971 } | |
972 if ( flags & SDL_HWPALETTE ) { | |
973 screen->flags |= SDL_HWPALETTE; | |
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974 SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root, |
0 | 975 SDL_Visual, AllocAll); |
976 } else { | |
977 SDL_XColorMap = SDL_DisplayColormap; | |
978 } | |
979 } else if ( SDL_Visual->class == DirectColor ) { | |
980 | |
981 /* Create a colormap which we can manipulate for gamma */ | |
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982 SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root, |
0 | 983 SDL_Visual, AllocAll); |
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984 XSync(SDL_Display, False); |
0 | 985 |
986 /* Initialize the colormap to the identity mapping */ | |
987 SDL_GetGammaRamp(0, 0, 0); | |
988 this->screen = screen; | |
989 X11_SetGammaRamp(this, this->gamma); | |
990 this->screen = NULL; | |
991 } else { | |
992 /* Create a read-only colormap for our window */ | |
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993 SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root, |
0 | 994 SDL_Visual, AllocNone); |
995 } | |
996 | |
997 /* Recreate the auxiliary windows, if needed (required for GL) */ | |
998 if ( vis_change ) | |
999 create_aux_windows(this); | |
1000 | |
1001 if(screen->flags & SDL_HWPALETTE) { | |
1002 /* Since the full-screen window might have got a nonzero background | |
1003 colour (0 is white on some displays), we should reset the | |
1004 background to 0 here since that is what the user expects | |
1005 with a private colormap */ | |
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1006 XSetWindowBackground(SDL_Display, FSwindow, 0); |
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1007 XClearWindow(SDL_Display, FSwindow); |
0 | 1008 } |
1009 | |
1010 /* resize the (possibly new) window manager window */ | |
1011 if( !SDL_windowid ) { | |
1012 X11_SetSizeHints(this, w, h, flags); | |
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1013 window_w = w; |
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1014 window_h = h; |
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1015 XResizeWindow(SDL_Display, WMwindow, w, h); |
0 | 1016 } |
1017 | |
1018 /* Create (or use) the X11 display window */ | |
1019 if ( !SDL_windowid ) { | |
1020 if ( flags & SDL_OPENGL ) { | |
1021 if ( X11_GL_CreateWindow(this, w, h) < 0 ) { | |
1022 return(-1); | |
1023 } | |
1024 } else { | |
1025 XSetWindowAttributes swa; | |
1026 | |
1027 swa.background_pixel = 0; | |
1028 swa.border_pixel = 0; | |
1029 swa.colormap = SDL_XColorMap; | |
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1030 SDL_Window = XCreateWindow(SDL_Display, WMwindow, |
0 | 1031 0, 0, w, h, 0, depth, |
1032 InputOutput, SDL_Visual, | |
1033 CWBackPixel | CWBorderPixel | |
1034 | CWColormap, &swa); | |
1035 } | |
1036 /* Only manage our input if we own the window */ | |
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1037 XSelectInput(SDL_Display, SDL_Window, |
0 | 1038 ( EnterWindowMask | LeaveWindowMask |
1039 | ButtonPressMask | ButtonReleaseMask | |
1040 | PointerMotionMask | ExposureMask )); | |
1041 } | |
1042 /* Create the graphics context here, once we have a window */ | |
1043 if ( flags & SDL_OPENGL ) { | |
1044 if ( X11_GL_CreateContext(this) < 0 ) { | |
1045 return(-1); | |
1046 } else { | |
1047 screen->flags |= SDL_OPENGL; | |
1048 } | |
1049 } else { | |
1050 XGCValues gcv; | |
1051 | |
1052 gcv.graphics_exposures = False; | |
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1053 SDL_GC = XCreateGC(SDL_Display, SDL_Window, |
0 | 1054 GCGraphicsExposures, &gcv); |
1055 if ( ! SDL_GC ) { | |
1056 SDL_SetError("Couldn't create graphics context"); | |
1057 return(-1); | |
1058 } | |
1059 } | |
1060 | |
1061 /* Set our colormaps when not setting a GL mode */ | |
1062 if ( ! (flags & SDL_OPENGL) ) { | |
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1063 XSetWindowColormap(SDL_Display, SDL_Window, SDL_XColorMap); |
0 | 1064 if( !SDL_windowid ) { |
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1065 XSetWindowColormap(SDL_Display, FSwindow, SDL_XColorMap); |
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1066 XSetWindowColormap(SDL_Display, WMwindow, SDL_XColorMap); |
0 | 1067 } |
1068 } | |
1069 | |
1070 #if 0 /* This is an experiment - are the graphics faster now? - nope. */ | |
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1071 if ( SDL_getenv("SDL_VIDEO_X11_BACKINGSTORE") ) |
0 | 1072 #endif |
1073 /* Cache the window in the server, when possible */ | |
1074 { | |
1075 Screen *xscreen; | |
1076 XSetWindowAttributes a; | |
1077 | |
1078 xscreen = ScreenOfDisplay(SDL_Display, SDL_Screen); | |
1079 a.backing_store = DoesBackingStore(xscreen); | |
1080 if ( a.backing_store != NotUseful ) { | |
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1081 XChangeWindowAttributes(SDL_Display, SDL_Window, |
0 | 1082 CWBackingStore, &a); |
1083 } | |
1084 } | |
1085 | |
1086 /* Map them both and go fullscreen, if requested */ | |
1087 if ( ! SDL_windowid ) { | |
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1088 XMapWindow(SDL_Display, SDL_Window); |
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1089 XMapWindow(SDL_Display, WMwindow); |
160 | 1090 X11_WaitMapped(this, WMwindow); |
0 | 1091 if ( flags & SDL_FULLSCREEN ) { |
1092 screen->flags |= SDL_FULLSCREEN; | |
1093 X11_EnterFullScreen(this); | |
1094 } else { | |
1095 screen->flags &= ~SDL_FULLSCREEN; | |
1096 } | |
1097 } | |
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1098 |
0 | 1099 return(0); |
1100 } | |
1101 | |
1102 static int X11_ResizeWindow(_THIS, | |
1103 SDL_Surface *screen, int w, int h, Uint32 flags) | |
1104 { | |
1105 if ( ! SDL_windowid ) { | |
1106 /* Resize the window manager window */ | |
1107 X11_SetSizeHints(this, w, h, flags); | |
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1108 window_w = w; |
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1109 window_h = h; |
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1110 XResizeWindow(SDL_Display, WMwindow, w, h); |
0 | 1111 |
1112 /* Resize the fullscreen and display windows */ | |
1113 if ( flags & SDL_FULLSCREEN ) { | |
1114 if ( screen->flags & SDL_FULLSCREEN ) { | |
1115 X11_ResizeFullScreen(this); | |
1116 } else { | |
1117 screen->flags |= SDL_FULLSCREEN; | |
1118 X11_EnterFullScreen(this); | |
1119 } | |
1120 } else { | |
1121 if ( screen->flags & SDL_FULLSCREEN ) { | |
1122 screen->flags &= ~SDL_FULLSCREEN; | |
1123 X11_LeaveFullScreen(this); | |
1124 } | |
1125 } | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1558
diff
changeset
|
1126 XResizeWindow(SDL_Display, SDL_Window, w, h); |
0 | 1127 } |
1128 return(0); | |
1129 } | |
1130 | |
1131 SDL_Surface *X11_SetVideoMode(_THIS, SDL_Surface *current, | |
1132 int width, int height, int bpp, Uint32 flags) | |
1133 { | |
1134 Uint32 saved_flags; | |
1135 | |
1136 /* Lock the event thread, in multi-threading environments */ | |
1137 SDL_Lock_EventThread(); | |
1138 | |
1139 /* Check the combination of flags we were passed */ | |
1140 if ( flags & SDL_FULLSCREEN ) { | |
1141 /* Clear fullscreen flag if not supported */ | |
1142 if ( SDL_windowid ) { | |
1143 flags &= ~SDL_FULLSCREEN; | |
1144 } | |
1145 } | |
1146 | |
1147 /* Flush any delayed updates */ | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1558
diff
changeset
|
1148 XSync(GFX_Display, False); |
0 | 1149 |
1150 /* Set up the X11 window */ | |
1151 saved_flags = current->flags; | |
867
5c7859610bc4
Force recreation of X11 window if going to or from a SDL_NOFRAME vidmode.
Ryan C. Gordon <icculus@icculus.org>
parents:
860
diff
changeset
|
1152 if ( (SDL_Window) && ((saved_flags&SDL_OPENGL) == (flags&SDL_OPENGL)) |
5c7859610bc4
Force recreation of X11 window if going to or from a SDL_NOFRAME vidmode.
Ryan C. Gordon <icculus@icculus.org>
parents:
860
diff
changeset
|
1153 && (bpp == current->format->BitsPerPixel) |
5c7859610bc4
Force recreation of X11 window if going to or from a SDL_NOFRAME vidmode.
Ryan C. Gordon <icculus@icculus.org>
parents:
860
diff
changeset
|
1154 && ((saved_flags&SDL_NOFRAME) == (flags&SDL_NOFRAME)) ) { |
0 | 1155 if (X11_ResizeWindow(this, current, width, height, flags) < 0) { |
1156 current = NULL; | |
1157 goto done; | |
1158 } | |
1159 } else { | |
1160 if (X11_CreateWindow(this,current,width,height,bpp,flags) < 0) { | |
1161 current = NULL; | |
1162 goto done; | |
1163 } | |
1164 } | |
1165 | |
4008 | 1166 /* Update the internal keyboard state */ |
1167 X11_SetKeyboardState(SDL_Display, NULL); | |
1168 | |
1169 /* When the window is first mapped, ignore non-modifier keys */ | |
1170 if ( !current->w && !current->h ) { | |
1171 Uint8 *keys = SDL_GetKeyState(NULL); | |
1172 int i; | |
1173 for ( i = 0; i < SDLK_LAST; ++i ) { | |
1174 switch (i) { | |
1175 case SDLK_NUMLOCK: | |
1176 case SDLK_CAPSLOCK: | |
1177 case SDLK_LCTRL: | |
1178 case SDLK_RCTRL: | |
1179 case SDLK_LSHIFT: | |
1180 case SDLK_RSHIFT: | |
1181 case SDLK_LALT: | |
1182 case SDLK_RALT: | |
1183 case SDLK_LMETA: | |
1184 case SDLK_RMETA: | |
1185 case SDLK_MODE: | |
1186 break; | |
1187 default: | |
1188 keys[i] = SDL_RELEASED; | |
1189 break; | |
1190 } | |
1191 } | |
1192 } | |
1193 | |
0 | 1194 /* Set up the new mode framebuffer */ |
1195 if ( ((current->w != width) || (current->h != height)) || | |
1196 ((saved_flags&SDL_OPENGL) != (flags&SDL_OPENGL)) ) { | |
1197 current->w = width; | |
1198 current->h = height; | |
1199 current->pitch = SDL_CalculatePitch(current); | |
4253 | 1200 if (X11_ResizeImage(this, current, flags) < 0) { |
1201 current = NULL; | |
1202 goto done; | |
1203 } | |
0 | 1204 } |
4016
3f93ccc2c01e
Clear the NOFRAME and RESIZABLE flags in the X11 target before setting their
Ryan C. Gordon <icculus@icculus.org>
parents:
4014
diff
changeset
|
1205 |
3f93ccc2c01e
Clear the NOFRAME and RESIZABLE flags in the X11 target before setting their
Ryan C. Gordon <icculus@icculus.org>
parents:
4014
diff
changeset
|
1206 /* Clear these flags and set them only if they are in the new set. */ |
3f93ccc2c01e
Clear the NOFRAME and RESIZABLE flags in the X11 target before setting their
Ryan C. Gordon <icculus@icculus.org>
parents:
4014
diff
changeset
|
1207 current->flags &= ~(SDL_RESIZABLE|SDL_NOFRAME); |
0 | 1208 current->flags |= (flags&(SDL_RESIZABLE|SDL_NOFRAME)); |
1209 | |
1210 done: | |
1211 /* Release the event thread */ | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1558
diff
changeset
|
1212 XSync(SDL_Display, False); |
0 | 1213 SDL_Unlock_EventThread(); |
1214 | |
1215 /* We're done! */ | |
1216 return(current); | |
1217 } | |
1218 | |
1219 static int X11_ToggleFullScreen(_THIS, int on) | |
1220 { | |
1221 Uint32 event_thread; | |
1222 | |
1223 /* Don't switch if we don't own the window */ | |
1224 if ( SDL_windowid ) { | |
1225 return(0); | |
1226 } | |
1227 | |
1228 /* Don't lock if we are the event thread */ | |
1229 event_thread = SDL_EventThreadID(); | |
1230 if ( event_thread && (SDL_ThreadID() == event_thread) ) { | |
1231 event_thread = 0; | |
1232 } | |
1233 if ( event_thread ) { | |
1234 SDL_Lock_EventThread(); | |
1235 } | |
1236 if ( on ) { | |
1237 this->screen->flags |= SDL_FULLSCREEN; | |
1238 X11_EnterFullScreen(this); | |
1239 } else { | |
1240 this->screen->flags &= ~SDL_FULLSCREEN; | |
1241 X11_LeaveFullScreen(this); | |
1242 } | |
1243 X11_RefreshDisplay(this); | |
1244 if ( event_thread ) { | |
1245 SDL_Unlock_EventThread(); | |
1246 } | |
1247 SDL_ResetKeyboard(); | |
1248 return(1); | |
1249 } | |
1250 | |
1251 /* Update the current mouse state and position */ | |
1252 static void X11_UpdateMouse(_THIS) | |
1253 { | |
1254 Window u1; int u2; | |
1255 Window current_win; | |
1256 int x, y; | |
1257 unsigned int mask; | |
1258 | |
1259 /* Lock the event thread, in multi-threading environments */ | |
1260 SDL_Lock_EventThread(); | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1558
diff
changeset
|
1261 if ( XQueryPointer(SDL_Display, SDL_Window, &u1, ¤t_win, |
0 | 1262 &u2, &u2, &x, &y, &mask) ) { |
1263 if ( (x >= 0) && (x < SDL_VideoSurface->w) && | |
1264 (y >= 0) && (y < SDL_VideoSurface->h) ) { | |
1265 SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); | |
1266 SDL_PrivateMouseMotion(0, 0, x, y); | |
1267 } else { | |
1268 SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); | |
1269 } | |
1270 } | |
1271 SDL_Unlock_EventThread(); | |
1272 } | |
1273 | |
1274 /* simple colour distance metric. Supposed to be better than a plain | |
1275 Euclidian distance anyway. */ | |
1276 #define COLOUR_FACTOR 3 | |
1277 #define LIGHT_FACTOR 1 | |
1278 #define COLOUR_DIST(r1, g1, b1, r2, g2, b2) \ | |
1279 (COLOUR_FACTOR * (abs(r1 - r2) + abs(g1 - g2) + abs(b1 - b2)) \ | |
1280 + LIGHT_FACTOR * abs(r1 + g1 + b1 - (r2 + g2 + b2))) | |
1281 | |
1282 static void allocate_nearest(_THIS, SDL_Color *colors, | |
1283 SDL_Color *want, int nwant) | |
1284 { | |
1285 /* | |
1286 * There is no way to know which ones to choose from, so we retrieve | |
1287 * the entire colormap and try the nearest possible, until we find one | |
1288 * that is shared. | |
1289 */ | |
1290 XColor all[256]; | |
1291 int i; | |
1292 for(i = 0; i < 256; i++) | |
1293 all[i].pixel = i; | |
1294 /* | |
1295 * XQueryColors sets the flags in the XColor struct, so we use | |
1296 * that to keep track of which colours are available | |
1297 */ | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1558
diff
changeset
|
1298 XQueryColors(GFX_Display, SDL_XColorMap, all, 256); |
0 | 1299 |
1300 for(i = 0; i < nwant; i++) { | |
1301 XColor *c; | |
1302 int j; | |
1303 int best = 0; | |
1304 int mindist = 0x7fffffff; | |
1305 int ri = want[i].r; | |
1306 int gi = want[i].g; | |
1307 int bi = want[i].b; | |
1308 for(j = 0; j < 256; j++) { | |
1309 int rj, gj, bj, d2; | |
1310 if(!all[j].flags) | |
1311 continue; /* unavailable colour cell */ | |
1312 rj = all[j].red >> 8; | |
1313 gj = all[j].green >> 8; | |
1314 bj = all[j].blue >> 8; | |
1315 d2 = COLOUR_DIST(ri, gi, bi, rj, gj, bj); | |
1316 if(d2 < mindist) { | |
1317 mindist = d2; | |
1318 best = j; | |
1319 } | |
1320 } | |
1321 if(SDL_XPixels[best]) | |
1322 continue; /* already allocated, waste no more time */ | |
1323 c = all + best; | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1558
diff
changeset
|
1324 if(XAllocColor(GFX_Display, SDL_XColorMap, c)) { |
0 | 1325 /* got it */ |
236
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents:
160
diff
changeset
|
1326 colors[c->pixel].r = c->red >> 8; |
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents:
160
diff
changeset
|
1327 colors[c->pixel].g = c->green >> 8; |
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents:
160
diff
changeset
|
1328 colors[c->pixel].b = c->blue >> 8; |
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents:
160
diff
changeset
|
1329 ++SDL_XPixels[c->pixel]; |
0 | 1330 } else { |
1331 /* | |
1332 * The colour couldn't be allocated, probably being | |
1333 * owned as a r/w cell by another client. Flag it as | |
1334 * unavailable and try again. The termination of the | |
1335 * loop is guaranteed since at least black and white | |
1336 * are always there. | |
1337 */ | |
1338 c->flags = 0; | |
1339 i--; | |
1340 } | |
1341 } | |
1342 } | |
1343 | |
1344 int X11_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) | |
1345 { | |
1346 int nrej = 0; | |
1347 | |
1348 /* Check to make sure we have a colormap allocated */ | |
1349 if ( SDL_XPixels == NULL ) { | |
1350 return(0); | |
1351 } | |
1352 if ( (this->screen->flags & SDL_HWPALETTE) == SDL_HWPALETTE ) { | |
1353 /* private writable colormap: just set the colours we need */ | |
1354 XColor *xcmap; | |
1355 int i; | |
1338
604d73db6802
Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents:
1336
diff
changeset
|
1356 xcmap = SDL_stack_alloc(XColor, ncolors); |
0 | 1357 if(xcmap == NULL) |
1358 return 0; | |
1359 for ( i=0; i<ncolors; ++i ) { | |
1360 xcmap[i].pixel = i + firstcolor; | |
1361 xcmap[i].red = (colors[i].r<<8)|colors[i].r; | |
1362 xcmap[i].green = (colors[i].g<<8)|colors[i].g; | |
1363 xcmap[i].blue = (colors[i].b<<8)|colors[i].b; | |
1364 xcmap[i].flags = (DoRed|DoGreen|DoBlue); | |
1365 } | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1558
diff
changeset
|
1366 XStoreColors(GFX_Display, SDL_XColorMap, xcmap, ncolors); |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1558
diff
changeset
|
1367 XSync(GFX_Display, False); |
1338
604d73db6802
Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents:
1336
diff
changeset
|
1368 SDL_stack_free(xcmap); |
0 | 1369 } else { |
1370 /* | |
1371 * Shared colormap: We only allocate read-only cells, which | |
1372 * increases the likelyhood of colour sharing with other | |
1373 * clients. The pixel values will almost certainly be | |
1374 * different from the requested ones, so the user has to | |
1375 * walk the colormap and see which index got what colour. | |
1376 * | |
1377 * We can work directly with the logical palette since it | |
1378 * has already been set when we get here. | |
1379 */ | |
1380 SDL_Color *want, *reject; | |
1381 unsigned long *freelist; | |
1382 int i; | |
1383 int nfree = 0; | |
1384 int nc = this->screen->format->palette->ncolors; | |
1385 colors = this->screen->format->palette->colors; | |
1338
604d73db6802
Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents:
1336
diff
changeset
|
1386 freelist = SDL_stack_alloc(unsigned long, nc); |
0 | 1387 /* make sure multiple allocations of the same cell are freed */ |
1388 for(i = 0; i < ncolors; i++) { | |
1389 int pixel = firstcolor + i; | |
1390 while(SDL_XPixels[pixel]) { | |
1391 freelist[nfree++] = pixel; | |
1392 --SDL_XPixels[pixel]; | |
1393 } | |
1394 } | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1558
diff
changeset
|
1395 XFreeColors(GFX_Display, SDL_XColorMap, freelist, nfree, 0); |
1338
604d73db6802
Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents:
1336
diff
changeset
|
1396 SDL_stack_free(freelist); |
0 | 1397 |
1338
604d73db6802
Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents:
1336
diff
changeset
|
1398 want = SDL_stack_alloc(SDL_Color, ncolors); |
604d73db6802
Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents:
1336
diff
changeset
|
1399 reject = SDL_stack_alloc(SDL_Color, ncolors); |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1327
diff
changeset
|
1400 SDL_memcpy(want, colors + firstcolor, ncolors * sizeof(SDL_Color)); |
0 | 1401 /* make sure the user isn't fooled by her own wishes |
1402 (black is safe, always available in the default colormap) */ | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1327
diff
changeset
|
1403 SDL_memset(colors + firstcolor, 0, ncolors * sizeof(SDL_Color)); |
0 | 1404 |
1405 /* now try to allocate the colours */ | |
1406 for(i = 0; i < ncolors; i++) { | |
1407 XColor col; | |
1408 col.red = want[i].r << 8; | |
1409 col.green = want[i].g << 8; | |
1410 col.blue = want[i].b << 8; | |
1411 col.flags = DoRed | DoGreen | DoBlue; | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1558
diff
changeset
|
1412 if(XAllocColor(GFX_Display, SDL_XColorMap, &col)) { |
0 | 1413 /* We got the colour, or at least the nearest |
1414 the hardware could get. */ | |
1415 colors[col.pixel].r = col.red >> 8; | |
1416 colors[col.pixel].g = col.green >> 8; | |
1417 colors[col.pixel].b = col.blue >> 8; | |
1418 ++SDL_XPixels[col.pixel]; | |
1419 } else { | |
1420 /* | |
1421 * no more free cells, add it to the list | |
1422 * of rejected colours | |
1423 */ | |
1424 reject[nrej++] = want[i]; | |
1425 } | |
1426 } | |
1427 if(nrej) | |
1428 allocate_nearest(this, colors, reject, nrej); | |
1338
604d73db6802
Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents:
1336
diff
changeset
|
1429 SDL_stack_free(reject); |
604d73db6802
Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents:
1336
diff
changeset
|
1430 SDL_stack_free(want); |
0 | 1431 } |
1432 return nrej == 0; | |
1433 } | |
1434 | |
1435 int X11_SetGammaRamp(_THIS, Uint16 *ramp) | |
1436 { | |
1437 int i, ncolors; | |
1438 XColor xcmap[256]; | |
1439 | |
1440 /* See if actually setting the gamma is supported */ | |
1441 if ( SDL_Visual->class != DirectColor ) { | |
1442 SDL_SetError("Gamma correction not supported on this visual"); | |
1443 return(-1); | |
1444 } | |
1445 | |
1446 /* Calculate the appropriate palette for the given gamma ramp */ | |
1447 ncolors = SDL_Visual->map_entries; | |
1448 for ( i=0; i<ncolors; ++i ) { | |
1449 Uint8 c = (256 * i / ncolors); | |
1450 xcmap[i].pixel = SDL_MapRGB(this->screen->format, c, c, c); | |
1451 xcmap[i].red = ramp[0*256+c]; | |
1452 xcmap[i].green = ramp[1*256+c]; | |
1453 xcmap[i].blue = ramp[2*256+c]; | |
1454 xcmap[i].flags = (DoRed|DoGreen|DoBlue); | |
1455 } | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1558
diff
changeset
|
1456 XStoreColors(GFX_Display, SDL_XColorMap, xcmap, ncolors); |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1558
diff
changeset
|
1457 XSync(GFX_Display, False); |
0 | 1458 return(0); |
1459 } | |
1460 | |
1461 /* Note: If we are terminated, this could be called in the middle of | |
1462 another SDL video routine -- notably UpdateRects. | |
1463 */ | |
1464 void X11_VideoQuit(_THIS) | |
1465 { | |
1466 /* Shutdown everything that's still up */ | |
1467 /* The event thread should be done, so we can touch SDL_Display */ | |
1468 if ( SDL_Display != NULL ) { | |
1469 /* Flush any delayed updates */ | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1558
diff
changeset
|
1470 XSync(GFX_Display, False); |
0 | 1471 |
1178
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
1472 /* Close the connection with the IM server */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
1473 #ifdef X_HAVE_UTF8_STRING |
1319
66f6c64c2c69
Logic bug in X11 Unicode input shutdown...was checking for == NULL
Ryan C. Gordon <icculus@icculus.org>
parents:
1312
diff
changeset
|
1474 if (SDL_IC != NULL) { |
3978
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3964
diff
changeset
|
1475 XUnsetICFocus(SDL_IC); |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1558
diff
changeset
|
1476 XDestroyIC(SDL_IC); |
1178
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
1477 SDL_IC = NULL; |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
1478 } |
1319
66f6c64c2c69
Logic bug in X11 Unicode input shutdown...was checking for == NULL
Ryan C. Gordon <icculus@icculus.org>
parents:
1312
diff
changeset
|
1479 if (SDL_IM != NULL) { |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1558
diff
changeset
|
1480 XCloseIM(SDL_IM); |
1178
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
1481 SDL_IM = NULL; |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
1482 } |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
1483 #endif |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
1484 |
0 | 1485 /* Start shutting down the windows */ |
1486 X11_DestroyImage(this, this->screen); | |
1487 X11_DestroyWindow(this, this->screen); | |
1488 X11_FreeVideoModes(this); | |
1489 if ( SDL_XColorMap != SDL_DisplayColormap ) { | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1558
diff
changeset
|
1490 XFreeColormap(SDL_Display, SDL_XColorMap); |
0 | 1491 } |
1492 if ( SDL_iconcolors ) { | |
1493 unsigned long pixel; | |
236
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents:
160
diff
changeset
|
1494 Colormap dcmap = DefaultColormap(SDL_Display, |
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents:
160
diff
changeset
|
1495 SDL_Screen); |
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents:
160
diff
changeset
|
1496 for(pixel = 0; pixel < 256; ++pixel) { |
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents:
160
diff
changeset
|
1497 while(SDL_iconcolors[pixel] > 0) { |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1558
diff
changeset
|
1498 XFreeColors(GFX_Display, |
236
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents:
160
diff
changeset
|
1499 dcmap, &pixel, 1, 0); |
0 | 1500 --SDL_iconcolors[pixel]; |
1501 } | |
1502 } | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1327
diff
changeset
|
1503 SDL_free(SDL_iconcolors); |
0 | 1504 SDL_iconcolors = NULL; |
1505 } | |
1783 | 1506 |
0 | 1507 /* Restore gamma settings if they've changed */ |
1508 if ( SDL_GetAppState() & SDL_APPACTIVE ) { | |
1509 X11_SwapVidModeGamma(this); | |
1510 } | |
1511 | |
1512 /* Free that blank cursor */ | |
1513 if ( SDL_BlankCursor != NULL ) { | |
1514 this->FreeWMCursor(this, SDL_BlankCursor); | |
1515 SDL_BlankCursor = NULL; | |
1516 } | |
1517 | |
1518 /* Close the X11 graphics connection */ | |
1519 if ( GFX_Display != NULL ) { | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1558
diff
changeset
|
1520 XCloseDisplay(GFX_Display); |
0 | 1521 GFX_Display = NULL; |
1522 } | |
1523 | |
1524 /* Close the X11 display connection */ | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1558
diff
changeset
|
1525 XCloseDisplay(SDL_Display); |
0 | 1526 SDL_Display = NULL; |
1527 | |
1528 /* Reset the X11 error handlers */ | |
1529 if ( XIO_handler ) { | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1558
diff
changeset
|
1530 XSetIOErrorHandler(XIO_handler); |
0 | 1531 } |
1532 if ( X_handler ) { | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1558
diff
changeset
|
1533 XSetErrorHandler(X_handler); |
0 | 1534 } |
1535 | |
1536 /* Unload GL library after X11 shuts down */ | |
1537 X11_GL_UnloadLibrary(this); | |
1538 } | |
1539 if ( this->screen && (this->screen->flags & SDL_HWSURFACE) ) { | |
1540 /* Direct screen access, no memory buffer */ | |
1541 this->screen->pixels = NULL; | |
1542 } | |
3885
a10bddfdc40f
Closing minor memory leak in XME code.
Ryan C. Gordon <icculus@icculus.org>
parents:
1863
diff
changeset
|
1543 |
a10bddfdc40f
Closing minor memory leak in XME code.
Ryan C. Gordon <icculus@icculus.org>
parents:
1863
diff
changeset
|
1544 #if SDL_VIDEO_DRIVER_X11_XME |
a10bddfdc40f
Closing minor memory leak in XME code.
Ryan C. Gordon <icculus@icculus.org>
parents:
1863
diff
changeset
|
1545 XiGMiscDestroy(); |
a10bddfdc40f
Closing minor memory leak in XME code.
Ryan C. Gordon <icculus@icculus.org>
parents:
1863
diff
changeset
|
1546 #endif |
0 | 1547 } |
1548 |