annotate src/video/x11/SDL_x11video.c @ 1361:19418e4422cb

New configure-based build system. Still work in progress, but much improved
author Sam Lantinga <slouken@libsdl.org>
date Thu, 16 Feb 2006 10:11:48 +0000
parents c71e05b4dc2e
children c0a74f199ecf
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /* X11 based SDL video driver implementation.
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24 Note: This implementation does not currently need X11 thread locking,
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25 since the event thread uses a separate X connection and any
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26 additional locking necessary is handled internally. However,
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27 if full locking is neccessary, take a look at XInitThreads().
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28 */
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29
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30 #include <unistd.h>
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31 #include <sys/ioctl.h>
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32 #ifdef MTRR_SUPPORT
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33 #include <asm/mtrr.h>
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34 #include <sys/fcntl.h>
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35 #endif
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36
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37 #include "SDL_endian.h"
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38 #include "SDL_timer.h"
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39 #include "SDL_thread.h"
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40 #include "SDL_video.h"
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41 #include "SDL_mouse.h"
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42 #include "../SDL_sysvideo.h"
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43 #include "../SDL_pixels_c.h"
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44 #include "../../events/SDL_events_c.h"
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45 #include "SDL_x11video.h"
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46 #include "SDL_x11wm_c.h"
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47 #include "SDL_x11mouse_c.h"
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48 #include "SDL_x11events_c.h"
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49 #include "SDL_x11modes_c.h"
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50 #include "SDL_x11image_c.h"
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51 #include "SDL_x11yuv_c.h"
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52 #include "SDL_x11gl_c.h"
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53 #include "SDL_x11gamma_c.h"
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54 #include "../blank_cursor.h"
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55
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56 /* Initialization/Query functions */
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57 static int X11_VideoInit(_THIS, SDL_PixelFormat *vformat);
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58 static SDL_Surface *X11_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
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59 static int X11_ToggleFullScreen(_THIS, int on);
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60 static void X11_UpdateMouse(_THIS);
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61 static int X11_SetColors(_THIS, int firstcolor, int ncolors,
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62 SDL_Color *colors);
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63 static int X11_SetGammaRamp(_THIS, Uint16 *ramp);
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64 static void X11_VideoQuit(_THIS);
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65
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66
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67 /* X11 driver bootstrap functions */
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68
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69 static int X11_Available(void)
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70 {
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71 Display *display = NULL;
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72 if ( SDL_X11_LoadSymbols() ) {
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73 display = pXOpenDisplay(NULL);
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74 if ( display != NULL ) {
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75 pXCloseDisplay(display);
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76 }
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77 SDL_X11_UnloadSymbols();
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78 }
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79 return(display != NULL);
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80 }
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81
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82 static void X11_DeleteDevice(SDL_VideoDevice *device)
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83 {
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84 if ( device ) {
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85 if ( device->hidden ) {
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86 SDL_free(device->hidden);
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87 }
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88 if ( device->gl_data ) {
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89 SDL_free(device->gl_data);
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90 }
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91 SDL_free(device);
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92 SDL_X11_UnloadSymbols();
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93 }
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94 }
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95
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96 static SDL_VideoDevice *X11_CreateDevice(int devindex)
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97 {
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98 SDL_VideoDevice *device = NULL;
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99
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100 if ( SDL_X11_LoadSymbols() ) {
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101 /* Initialize all variables that we clean on shutdown */
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102 device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
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103 if ( device ) {
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104 SDL_memset(device, 0, (sizeof *device));
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105 device->hidden = (struct SDL_PrivateVideoData *)
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106 SDL_malloc((sizeof *device->hidden));
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107 device->gl_data = (struct SDL_PrivateGLData *)
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108 SDL_malloc((sizeof *device->gl_data));
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109 }
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110 if ( (device == NULL) || (device->hidden == NULL) ||
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111 (device->gl_data == NULL) ) {
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112 SDL_OutOfMemory();
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113 X11_DeleteDevice(device); /* calls SDL_X11_UnloadSymbols(). */
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114 return(0);
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115 }
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116 SDL_memset(device->hidden, 0, (sizeof *device->hidden));
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117 SDL_memset(device->gl_data, 0, (sizeof *device->gl_data));
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118
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119 /* Set the driver flags */
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120 device->handles_any_size = 1;
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121
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122 /* Set the function pointers */
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123 device->VideoInit = X11_VideoInit;
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124 device->ListModes = X11_ListModes;
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125 device->SetVideoMode = X11_SetVideoMode;
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126 device->ToggleFullScreen = X11_ToggleFullScreen;
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127 device->UpdateMouse = X11_UpdateMouse;
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128 #if SDL_VIDEO_DRIVER_X11_XV
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129 device->CreateYUVOverlay = X11_CreateYUVOverlay;
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130 #endif
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131 device->SetColors = X11_SetColors;
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132 device->UpdateRects = NULL;
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133 device->VideoQuit = X11_VideoQuit;
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134 device->AllocHWSurface = X11_AllocHWSurface;
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135 device->CheckHWBlit = NULL;
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136 device->FillHWRect = NULL;
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137 device->SetHWColorKey = NULL;
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138 device->SetHWAlpha = NULL;
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139 device->LockHWSurface = X11_LockHWSurface;
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140 device->UnlockHWSurface = X11_UnlockHWSurface;
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141 device->FlipHWSurface = X11_FlipHWSurface;
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142 device->FreeHWSurface = X11_FreeHWSurface;
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143 device->SetGamma = X11_SetVidModeGamma;
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144 device->GetGamma = X11_GetVidModeGamma;
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145 device->SetGammaRamp = X11_SetGammaRamp;
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146 device->GetGammaRamp = NULL;
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147 #if SDL_VIDEO_OPENGL_GLX
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148 device->GL_LoadLibrary = X11_GL_LoadLibrary;
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149 device->GL_GetProcAddress = X11_GL_GetProcAddress;
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150 device->GL_GetAttribute = X11_GL_GetAttribute;
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151 device->GL_MakeCurrent = X11_GL_MakeCurrent;
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152 device->GL_SwapBuffers = X11_GL_SwapBuffers;
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153 #endif
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154 device->SetCaption = X11_SetCaption;
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155 device->SetIcon = X11_SetIcon;
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156 device->IconifyWindow = X11_IconifyWindow;
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157 device->GrabInput = X11_GrabInput;
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158 device->GetWMInfo = X11_GetWMInfo;
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159 device->FreeWMCursor = X11_FreeWMCursor;
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160 device->CreateWMCursor = X11_CreateWMCursor;
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161 device->ShowWMCursor = X11_ShowWMCursor;
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162 device->WarpWMCursor = X11_WarpWMCursor;
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163 device->CheckMouseMode = X11_CheckMouseMode;
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164 device->InitOSKeymap = X11_InitOSKeymap;
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165 device->PumpEvents = X11_PumpEvents;
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166
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167 device->free = X11_DeleteDevice;
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168 }
0
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169
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170 return device;
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171 }
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172
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173 VideoBootStrap X11_bootstrap = {
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174 "x11", "X Window System",
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175 X11_Available, X11_CreateDevice
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176 };
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177
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178 /* Normal X11 error handler routine */
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179 static int (*X_handler)(Display *, XErrorEvent *) = NULL;
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180 static int x_errhandler(Display *d, XErrorEvent *e)
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181 {
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182 #if SDL_VIDEO_DRIVER_X11_VIDMODE
0
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183 extern int vm_error;
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184 #endif
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185 #if SDL_VIDEO_DRIVER_X11_DGAMOUSE
0
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186 extern int dga_error;
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187 #endif
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188
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189 #if SDL_VIDEO_DRIVER_X11_VIDMODE
0
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190 /* VidMode errors are non-fatal. :) */
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191 /* Are the errors offset by one from the error base?
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192 e.g. the error base is 143, the code is 148, and the
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193 actual error is XF86VidModeExtensionDisabled (4) ?
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194 */
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195 if ( (vm_error >= 0) &&
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196 (((e->error_code == BadRequest)&&(e->request_code == vm_error)) ||
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197 ((e->error_code > vm_error) &&
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198 (e->error_code <= (vm_error+XF86VidModeNumberErrors)))) ) {
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199 #ifdef XFREE86_DEBUG
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200 { char errmsg[1024];
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201 pXGetErrorText(d, e->error_code, errmsg, sizeof(errmsg));
0
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202 printf("VidMode error: %s\n", errmsg);
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203 }
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204 #endif
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205 return(0);
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206 }
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207 #endif /* SDL_VIDEO_DRIVER_X11_VIDMODE */
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208
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209 #if SDL_VIDEO_DRIVER_X11_DGAMOUSE
0
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210 /* DGA errors can be non-fatal. :) */
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211 if ( (dga_error >= 0) &&
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212 ((e->error_code > dga_error) &&
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213 (e->error_code <= (dga_error+XF86DGANumberErrors))) ) {
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214 #ifdef XFREE86_DEBUG
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215 { char errmsg[1024];
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216 pXGetErrorText(d, e->error_code, errmsg, sizeof(errmsg));
0
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217 printf("DGA error: %s\n", errmsg);
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218 }
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219 #endif
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220 return(0);
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221 }
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222 #endif /* SDL_VIDEO_DRIVER_X11_DGAMOUSE */
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223
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224 return(X_handler(d,e));
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225 }
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226
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227 /* X11 I/O error handler routine */
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228 static int (*XIO_handler)(Display *) = NULL;
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229 static int xio_errhandler(Display *d)
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230 {
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231 /* Ack! Lost X11 connection! */
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232
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233 /* We will crash if we try to clean up our display */
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234 if ( current_video->hidden->Ximage ) {
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235 SDL_VideoSurface->pixels = NULL;
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236 }
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237 current_video->hidden->X11_Display = NULL;
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238
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239 /* Continue with the standard X11 error handler */
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240 return(XIO_handler(d));
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241 }
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242
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243 static int (*Xext_handler)(Display *,char *,char *) = NULL;
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244 static int xext_errhandler(Display *d, char *ext_name, char *reason)
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245 {
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246 #ifdef XFREE86_DEBUG
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247 printf("Xext error inside SDL (may be harmless):\n");
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248 printf(" Extension \"%s\" %s on display \"%s\".\n",
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249 ext_name, reason, pXDisplayString(d));
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250 #endif
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251
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252 if (SDL_strcmp(reason, "missing") == 0) {
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253 /*
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254 * Since the query itself, elsewhere, can handle a missing extension
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255 * and the default behaviour in Xlib is to write to stderr, which
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256 * generates unnecessary bug reports, we just ignore these.
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257 */
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258 return 0;
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259 }
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260
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261 /* Everything else goes to the default handler... */
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262 return Xext_handler(d, ext_name, reason);
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263 }
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264
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265 /* Find out what class name we should use */
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266 static char *get_classname(char *classname, int maxlen)
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267 {
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268 char *spot;
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269 #if defined(linux) || defined(__FreeBSD__)
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270 char procfile[1024];
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271 char linkfile[1024];
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272 int linksize;
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273 #endif
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274
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275 /* First allow environment variable override */
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276 spot = SDL_getenv("SDL_VIDEO_X11_WMCLASS");
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277 if ( spot ) {
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278 SDL_strncpy(classname, spot, maxlen);
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279 return classname;
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280 }
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281
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282 /* Next look at the application's executable name */
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283 #if defined(linux) || defined(__FreeBSD__)
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284 #if defined(linux)
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285 SDL_snprintf(procfile, SDL_arraysize(procfile), "/proc/%d/exe", getpid());
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286 #elif defined(__FreeBSD__)
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287 SDL_snprintf(procfile, SDL_arraysize(procfile), "/proc/%d/file", getpid());
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288 #else
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289 #error Where can we find the executable name?
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290 #endif
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291 linksize = readlink(procfile, linkfile, sizeof(linkfile)-1);
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292 if ( linksize > 0 ) {
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293 linkfile[linksize] = '\0';
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294 spot = SDL_strrchr(linkfile, '/');
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295 if ( spot ) {
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296 SDL_strncpy(classname, spot+1, maxlen);
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297 } else {
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298 SDL_strncpy(classname, linkfile, maxlen);
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299 }
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300 return classname;
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301 }
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302 #endif /* linux */
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303
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304 /* Finally use the default we've used forever */
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305 SDL_strncpy(classname, "SDL_App", maxlen);
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306 return classname;
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307 }
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308
0
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309 /* Create auxiliary (toplevel) windows with the current visual */
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310 static void create_aux_windows(_THIS)
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311 {
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312 char classname[1024];
0
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313 XSetWindowAttributes xattr;
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314 XWMHints *hints;
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315 XTextProperty titleprop, iconprop;
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316 int def_vis = (SDL_Visual == DefaultVisual(SDL_Display, SDL_Screen));
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317
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318 /* Don't create any extra windows if we are being managed */
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319 if ( SDL_windowid ) {
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320 FSwindow = 0;
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321 WMwindow = SDL_strtol(SDL_windowid, NULL, 0);
0
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322 return;
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323 }
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324
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325 if(FSwindow)
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326 pXDestroyWindow(SDL_Display, FSwindow);
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327
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328 xattr.override_redirect = True;
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329 xattr.background_pixel = def_vis ? BlackPixel(SDL_Display, SDL_Screen) : 0;
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330 xattr.border_pixel = 0;
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331 xattr.colormap = SDL_XColorMap;
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332
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333 FSwindow = pXCreateWindow(SDL_Display, SDL_Root,
499
f480ecd70499 Added an aborted try at making fullscreen work on Xinerama screen != 0
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334 xinerama_x, xinerama_y, 32, 32, 0,
0
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335 this->hidden->depth, InputOutput, SDL_Visual,
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336 CWOverrideRedirect | CWBackPixel | CWBorderPixel
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337 | CWColormap,
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338 &xattr);
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339
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340 pXSelectInput(SDL_Display, FSwindow, StructureNotifyMask);
0
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341
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342 /* Tell KDE to keep the fullscreen window on top */
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diff changeset
343 {
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344 XEvent ev;
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diff changeset
345 long mask;
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346
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347 SDL_memset(&ev, 0, sizeof(ev));
0
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348 ev.xclient.type = ClientMessage;
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349 ev.xclient.window = SDL_Root;
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350 ev.xclient.message_type = pXInternAtom(SDL_Display,
0
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diff changeset
351 "KWM_KEEP_ON_TOP", False);
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352 ev.xclient.format = 32;
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diff changeset
353 ev.xclient.data.l[0] = FSwindow;
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354 ev.xclient.data.l[1] = CurrentTime;
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355 mask = SubstructureRedirectMask;
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diff changeset
356 pXSendEvent(SDL_Display, SDL_Root, False, mask, &ev);
0
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diff changeset
357 }
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358
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359 hints = NULL;
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360 titleprop.value = iconprop.value = NULL;
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361 if(WMwindow) {
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362 /* All window attributes must survive the recreation */
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363 hints = pXGetWMHints(SDL_Display, WMwindow);
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364 pXGetWMName(SDL_Display, WMwindow, &titleprop);
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365 pXGetWMIconName(SDL_Display, WMwindow, &iconprop);
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366 pXDestroyWindow(SDL_Display, WMwindow);
0
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367 }
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diff changeset
368
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diff changeset
369 /* Create the window for windowed management */
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370 /* (reusing the xattr structure above) */
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diff changeset
371 WMwindow = pXCreateWindow(SDL_Display, SDL_Root, 0, 0, 32, 32, 0,
0
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parents:
diff changeset
372 this->hidden->depth, InputOutput, SDL_Visual,
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diff changeset
373 CWBackPixel | CWBorderPixel | CWColormap,
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diff changeset
374 &xattr);
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diff changeset
375
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diff changeset
376 /* Set the input hints so we get keyboard input */
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diff changeset
377 if(!hints) {
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
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diff changeset
378 hints = pXAllocWMHints();
0
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diff changeset
379 hints->input = True;
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diff changeset
380 hints->flags = InputHint;
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diff changeset
381 }
1168
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diff changeset
382 pXSetWMHints(SDL_Display, WMwindow, hints);
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
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diff changeset
383 pXFree(hints);
0
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diff changeset
384 if(titleprop.value) {
1168
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diff changeset
385 pXSetWMName(SDL_Display, WMwindow, &titleprop);
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
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diff changeset
386 pXFree(titleprop.value);
0
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diff changeset
387 }
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diff changeset
388 if(iconprop.value) {
1168
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diff changeset
389 pXSetWMIconName(SDL_Display, WMwindow, &iconprop);
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diff changeset
390 pXFree(iconprop.value);
0
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parents:
diff changeset
391 }
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diff changeset
392
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diff changeset
393 pXSelectInput(SDL_Display, WMwindow,
0
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parents:
diff changeset
394 FocusChangeMask | KeyPressMask | KeyReleaseMask
74212992fb08 Initial revision
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parents:
diff changeset
395 | PropertyChangeMask | StructureNotifyMask | KeymapStateMask);
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parents:
diff changeset
396
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diff changeset
397 /* Set the class hints so we can get an icon (AfterStep) */
1325
1dfc85090d07 Resolve bug #120
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diff changeset
398 get_classname(classname, sizeof(classname));
0
74212992fb08 Initial revision
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parents:
diff changeset
399 {
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diff changeset
400 XClassHint *classhints;
1168
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diff changeset
401 classhints = pXAllocClassHint();
0
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parents:
diff changeset
402 if(classhints != NULL) {
449
8a687496061f Added an environment variable SDL_VIDEO_X11_WMCLASS
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parents: 444
diff changeset
403 classhints->res_name = classname;
8a687496061f Added an environment variable SDL_VIDEO_X11_WMCLASS
Sam Lantinga <slouken@libsdl.org>
parents: 444
diff changeset
404 classhints->res_class = classname;
1168
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diff changeset
405 pXSetClassHint(SDL_Display, WMwindow, classhints);
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
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diff changeset
406 pXFree(classhints);
0
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parents:
diff changeset
407 }
74212992fb08 Initial revision
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parents:
diff changeset
408 }
74212992fb08 Initial revision
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parents:
diff changeset
409
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diff changeset
410 /* Setup the communication with the IM server */
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
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diff changeset
411 SDL_IM = NULL;
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
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diff changeset
412 SDL_IC = NULL;
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
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diff changeset
413
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
414 #ifdef X_HAVE_UTF8_STRING
1325
1dfc85090d07 Resolve bug #120
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diff changeset
415 SDL_IM = pXOpenIM(SDL_Display, NULL, classname, classname);
1178
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diff changeset
416 if (SDL_IM == NULL) {
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
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diff changeset
417 SDL_SetError("no input method could be opened");
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
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diff changeset
418 } else {
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
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diff changeset
419 SDL_IC = pXCreateIC(SDL_IM,
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diff changeset
420 XNClientWindow, WMwindow,
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
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diff changeset
421 XNFocusWindow, WMwindow,
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diff changeset
422 XNInputStyle, XIMPreeditNothing | XIMStatusNothing,
1325
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diff changeset
423 XNResourceName, classname,
1dfc85090d07 Resolve bug #120
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diff changeset
424 XNResourceClass, classname,
1178
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diff changeset
425 NULL);
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
426 if (SDL_IC == NULL) {
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
427 SDL_SetError("no input context could be created");
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diff changeset
428 pXCloseIM(SDL_IM);
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
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diff changeset
429 SDL_IM = NULL;
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
430 }
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
431 }
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
432 #endif
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
433
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
434 /* Allow the window to be deleted by the window manager */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
435 WM_DELETE_WINDOW = pXInternAtom(SDL_Display, "WM_DELETE_WINDOW", False);
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
436 pXSetWMProtocols(SDL_Display, WMwindow, &WM_DELETE_WINDOW, 1);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
437 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
438
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
439 static int X11_VideoInit(_THIS, SDL_PixelFormat *vformat)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
440 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
441 char *display;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
442 int i;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
443
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
444 /* Open the X11 display */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
445 display = NULL; /* Get it from DISPLAY environment variable */
74212992fb08 Initial revision
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parents:
diff changeset
446
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
447 if ( (SDL_strncmp(pXDisplayName(display), ":", 1) == 0) ||
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
448 (SDL_strncmp(pXDisplayName(display), "unix:", 5) == 0) ) {
0
74212992fb08 Initial revision
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parents:
diff changeset
449 local_X11 = 1;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
450 } else {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
451 local_X11 = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
452 }
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
453 SDL_Display = pXOpenDisplay(display);
1361
19418e4422cb New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
454 #if defined(__osf__) && defined(SDL_VIDEO_DRIVER_X11_DYNAMIC)
1299
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
455 /* On Tru64 if linking without -lX11, it fails and you get following message.
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
456 * Xlib: connection to ":0.0" refused by server
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
457 * Xlib: XDM authorization key matches an existing client!
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
458 *
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
459 * It succeeds if retrying 1 second later
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
460 * or if running xhost +localhost on shell.
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
461 *
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
462 */
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
463 if ( SDL_Display == NULL ) {
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
464 SDL_Delay(1000);
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
465 SDL_Display = pXOpenDisplay(display);
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
466 }
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
467 #endif
0
74212992fb08 Initial revision
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parents:
diff changeset
468 if ( SDL_Display == NULL ) {
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parents:
diff changeset
469 SDL_SetError("Couldn't open X11 display");
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parents:
diff changeset
470 return(-1);
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parents:
diff changeset
471 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
472 #ifdef X11_DEBUG
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
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diff changeset
473 pXSynchronize(SDL_Display, True);
0
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
474 #endif
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parents:
diff changeset
475
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
476 /* Create an alternate X display for graphics updates -- allows us
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
477 to do graphics updates in a separate thread from event handling.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
478 Thread-safe X11 doesn't seem to exist.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
479 */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
480 GFX_Display = pXOpenDisplay(display);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
481 if ( GFX_Display == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
482 SDL_SetError("Couldn't open X11 display");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
483 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
484 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
485
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
486 /* Set the normal X error handler */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
487 X_handler = pXSetErrorHandler(x_errhandler);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
488
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
489 /* Set the error handler if we lose the X display */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
490 XIO_handler = pXSetIOErrorHandler(xio_errhandler);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
491
1248
d2c6881935be Catch X11 extension errors...since most of these are notifications that we
Ryan C. Gordon <icculus@icculus.org>
parents: 1206
diff changeset
492 /* Set the X extension error handler */
d2c6881935be Catch X11 extension errors...since most of these are notifications that we
Ryan C. Gordon <icculus@icculus.org>
parents: 1206
diff changeset
493 Xext_handler = pXSetExtensionErrorHandler(xext_errhandler);
d2c6881935be Catch X11 extension errors...since most of these are notifications that we
Ryan C. Gordon <icculus@icculus.org>
parents: 1206
diff changeset
494
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
495 /* use default screen (from $DISPLAY) */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
496 SDL_Screen = DefaultScreen(SDL_Display);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
497
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
498 #ifndef NO_SHARED_MEMORY
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
499 /* Check for MIT shared memory extension */
556
08588ee79a67 Fixed compile error if there is no X11 shared memory support.
Sam Lantinga <slouken@libsdl.org>
parents: 499
diff changeset
500 use_mitshm = 0;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
501 if ( local_X11 ) {
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
502 use_mitshm = pXShmQueryExtension(SDL_Display);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
503 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
504 #endif /* NO_SHARED_MEMORY */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
505
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
506 /* Get the available video modes */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
507 if(X11_GetVideoModes(this) < 0)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
508 return -1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
509
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
510 /* Determine the default screen depth:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
511 Use the default visual (or at least one with the same depth) */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
512 SDL_DisplayColormap = DefaultColormap(SDL_Display, SDL_Screen);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
513 for(i = 0; i < this->hidden->nvisuals; i++)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
514 if(this->hidden->visuals[i].depth == DefaultDepth(SDL_Display,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
515 SDL_Screen))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
516 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
517 if(i == this->hidden->nvisuals) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
518 /* default visual was useless, take the deepest one instead */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
519 i = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
520 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
521 SDL_Visual = this->hidden->visuals[i].visual;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
522 if ( SDL_Visual == DefaultVisual(SDL_Display, SDL_Screen) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
523 SDL_XColorMap = SDL_DisplayColormap;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
524 } else {
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
525 SDL_XColorMap = pXCreateColormap(SDL_Display, SDL_Root,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
526 SDL_Visual, AllocNone);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
527 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
528 this->hidden->depth = this->hidden->visuals[i].depth;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
529 vformat->BitsPerPixel = this->hidden->visuals[i].bpp;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
530 if ( vformat->BitsPerPixel > 8 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
531 vformat->Rmask = SDL_Visual->red_mask;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
532 vformat->Gmask = SDL_Visual->green_mask;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
533 vformat->Bmask = SDL_Visual->blue_mask;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
534 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
535 X11_SaveVidModeGamma(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
536
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
537 /* See if we have been passed a window to use */
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
538 SDL_windowid = SDL_getenv("SDL_WINDOWID");
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
539
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
540 /* Create the fullscreen and managed windows */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
541 create_aux_windows(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
542
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
543 /* Create the blank cursor */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
544 SDL_BlankCursor = this->CreateWMCursor(this, blank_cdata, blank_cmask,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
545 BLANK_CWIDTH, BLANK_CHEIGHT,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
546 BLANK_CHOTX, BLANK_CHOTY);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
547
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
548 /* Fill in some window manager capabilities */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
549 this->info.wm_available = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
550
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
551 /* We're done! */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
552 pXFlush(SDL_Display);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
553 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
554 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
555
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
556 static void X11_DestroyWindow(_THIS, SDL_Surface *screen)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
557 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
558 /* Clean up OpenGL */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
559 if ( screen ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
560 screen->flags &= ~(SDL_OPENGL|SDL_OPENGLBLIT);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
561 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
562 X11_GL_Shutdown(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
563
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
564 if ( ! SDL_windowid ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
565 /* Hide the managed window */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
566 if ( WMwindow ) {
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
567 pXUnmapWindow(SDL_Display, WMwindow);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
568 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
569 if ( screen && (screen->flags & SDL_FULLSCREEN) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
570 screen->flags &= ~SDL_FULLSCREEN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
571 X11_LeaveFullScreen(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
572 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
573
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
574 /* Destroy the output window */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
575 if ( SDL_Window ) {
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
576 pXDestroyWindow(SDL_Display, SDL_Window);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
577 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
578
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
579 /* Free the colormap entries */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
580 if ( SDL_XPixels ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
581 int numcolors;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
582 unsigned long pixel;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
583 numcolors = SDL_Visual->map_entries;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
584 for ( pixel=0; pixel<numcolors; ++pixel ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
585 while ( SDL_XPixels[pixel] > 0 ) {
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
586 pXFreeColors(GFX_Display,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
587 SDL_DisplayColormap,&pixel,1,0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
588 --SDL_XPixels[pixel];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
589 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
590 }
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
591 SDL_free(SDL_XPixels);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
592 SDL_XPixels = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
593 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
594
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
595 /* Free the graphics context */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
596 if ( SDL_GC ) {
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
597 pXFreeGC(SDL_Display, SDL_GC);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
598 SDL_GC = 0;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
599 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
600 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
601 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
602
497
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
603 static SDL_bool X11_WindowPosition(_THIS, int *x, int *y, int w, int h)
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
604 {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
605 const char *window = SDL_getenv("SDL_VIDEO_WINDOW_POS");
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
606 const char *center = SDL_getenv("SDL_VIDEO_CENTERED");
497
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
607 if ( window ) {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
608 if ( SDL_sscanf(window, "%d,%d", x, y) == 2 ) {
497
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
609 return SDL_TRUE;
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
610 }
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
611 if ( SDL_strcmp(window, "center") == 0 ) {
497
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
612 center = window;
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
613 }
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
614 }
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
615 if ( center ) {
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
616 *x = (DisplayWidth(SDL_Display, SDL_Screen) - w)/2;
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
617 *y = (DisplayHeight(SDL_Display, SDL_Screen) - h)/2;
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
618 return SDL_TRUE;
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
619 }
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
620 return SDL_FALSE;
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
621 }
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
622
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
623 static void X11_SetSizeHints(_THIS, int w, int h, Uint32 flags)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
624 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
625 XSizeHints *hints;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
626
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
627 hints = pXAllocSizeHints();
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
628 if ( hints ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
629 if ( flags & SDL_RESIZABLE ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
630 hints->min_width = 32;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
631 hints->min_height = 32;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
632 hints->max_height = 4096;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
633 hints->max_width = 4096;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
634 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
635 hints->min_width = hints->max_width = w;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
636 hints->min_height = hints->max_height = h;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
637 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
638 hints->flags = PMaxSize | PMinSize;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
639 if ( flags & SDL_FULLSCREEN ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
640 hints->x = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
641 hints->y = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
642 hints->flags |= USPosition;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
643 } else
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
644 /* Center it, if desired */
497
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
645 if ( X11_WindowPosition(this, &hints->x, &hints->y, w, h) ) {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
646 hints->flags |= USPosition;
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
647 pXMoveWindow(SDL_Display, WMwindow, hints->x, hints->y);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
648
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
649 /* Flush the resize event so we don't catch it later */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
650 pXSync(SDL_Display, True);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
651 }
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
652 pXSetWMNormalHints(SDL_Display, WMwindow, hints);
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
653 pXFree(hints);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
654 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
655
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
656 /* Respect the window caption style */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
657 if ( flags & SDL_NOFRAME ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
658 SDL_bool set;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
659 Atom WM_HINTS;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
660
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
661 /* We haven't modified the window manager hints yet */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
662 set = SDL_FALSE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
663
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
664 /* First try to set MWM hints */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
665 WM_HINTS = pXInternAtom(SDL_Display, "_MOTIF_WM_HINTS", True);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
666 if ( WM_HINTS != None ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
667 /* Hints used by Motif compliant window managers */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
668 struct {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
669 unsigned long flags;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
670 unsigned long functions;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
671 unsigned long decorations;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
672 long input_mode;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
673 unsigned long status;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
674 } MWMHints = { (1L << 1), 0, 0, 0, 0 };
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
675
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
676 pXChangeProperty(SDL_Display, WMwindow,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
677 WM_HINTS, WM_HINTS, 32,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
678 PropModeReplace,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
679 (unsigned char *)&MWMHints,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
680 sizeof(MWMHints)/sizeof(long));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
681 set = SDL_TRUE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
682 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
683 /* Now try to set KWM hints */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
684 WM_HINTS = pXInternAtom(SDL_Display, "KWM_WIN_DECORATION", True);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
685 if ( WM_HINTS != None ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
686 long KWMHints = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
687
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
688 pXChangeProperty(SDL_Display, WMwindow,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
689 WM_HINTS, WM_HINTS, 32,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
690 PropModeReplace,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
691 (unsigned char *)&KWMHints,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
692 sizeof(KWMHints)/sizeof(long));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
693 set = SDL_TRUE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
694 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
695 /* Now try to set GNOME hints */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
696 WM_HINTS = pXInternAtom(SDL_Display, "_WIN_HINTS", True);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
697 if ( WM_HINTS != None ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
698 long GNOMEHints = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
699
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
700 pXChangeProperty(SDL_Display, WMwindow,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
701 WM_HINTS, WM_HINTS, 32,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
702 PropModeReplace,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
703 (unsigned char *)&GNOMEHints,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
704 sizeof(GNOMEHints)/sizeof(long));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
705 set = SDL_TRUE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
706 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
707 /* Finally set the transient hints if necessary */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
708 if ( ! set ) {
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
709 pXSetTransientForHint(SDL_Display, WMwindow, SDL_Root);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
710 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
711 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
712 SDL_bool set;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
713 Atom WM_HINTS;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
714
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
715 /* We haven't modified the window manager hints yet */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
716 set = SDL_FALSE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
717
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
718 /* First try to unset MWM hints */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
719 WM_HINTS = pXInternAtom(SDL_Display, "_MOTIF_WM_HINTS", True);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
720 if ( WM_HINTS != None ) {
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
721 pXDeleteProperty(SDL_Display, WMwindow, WM_HINTS);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
722 set = SDL_TRUE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
723 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
724 /* Now try to unset KWM hints */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
725 WM_HINTS = pXInternAtom(SDL_Display, "KWM_WIN_DECORATION", True);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
726 if ( WM_HINTS != None ) {
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
727 pXDeleteProperty(SDL_Display, WMwindow, WM_HINTS);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
728 set = SDL_TRUE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
729 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
730 /* Now try to unset GNOME hints */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
731 WM_HINTS = pXInternAtom(SDL_Display, "_WIN_HINTS", True);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
732 if ( WM_HINTS != None ) {
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
733 pXDeleteProperty(SDL_Display, WMwindow, WM_HINTS);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
734 set = SDL_TRUE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
735 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
736 /* Finally unset the transient hints if necessary */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
737 if ( ! set ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
738 /* NOTE: Does this work? */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
739 pXSetTransientForHint(SDL_Display, WMwindow, None);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
740 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
741 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
742 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
743
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
744 static int X11_CreateWindow(_THIS, SDL_Surface *screen,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
745 int w, int h, int bpp, Uint32 flags)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
746 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
747 int i, depth;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
748 Visual *vis;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
749 int vis_change;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
750
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
751 /* If a window is already present, destroy it and start fresh */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
752 if ( SDL_Window ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
753 X11_DestroyWindow(this, screen);
860
2bac79e27868 Create a 2D window and then manually focus a different window on your desktop,
Ryan C. Gordon <icculus@icculus.org>
parents: 769
diff changeset
754 switch_waiting = 0; /* Prevent jump back to now-meaningless state. */
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
755 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
756
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
757 /* See if we have been given a window id */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
758 if ( SDL_windowid ) {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
759 SDL_Window = SDL_strtol(SDL_windowid, NULL, 0);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
760 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
761 SDL_Window = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
762 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
763
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
764 /* find out which visual we are going to use */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
765 if ( flags & SDL_OPENGL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
766 XVisualInfo *vi;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
767
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
768 vi = X11_GL_GetVisual(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
769 if( !vi ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
770 return -1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
771 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
772 vis = vi->visual;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
773 depth = vi->depth;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
774 } else if ( SDL_windowid ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
775 XWindowAttributes a;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
776
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
777 pXGetWindowAttributes(SDL_Display, SDL_Window, &a);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
778 vis = a.visual;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
779 depth = a.depth;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
780 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
781 for ( i = 0; i < this->hidden->nvisuals; i++ ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
782 if ( this->hidden->visuals[i].bpp == bpp )
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
783 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
784 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
785 if ( i == this->hidden->nvisuals ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
786 SDL_SetError("No matching visual for requested depth");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
787 return -1; /* should never happen */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
788 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
789 vis = this->hidden->visuals[i].visual;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
790 depth = this->hidden->visuals[i].depth;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
791 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
792 #ifdef X11_DEBUG
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
793 printf("Choosing %s visual at %d bpp - %d colormap entries\n", vis->class == PseudoColor ? "PseudoColor" : (vis->class == TrueColor ? "TrueColor" : (vis->class == DirectColor ? "DirectColor" : "Unknown")), depth, vis->map_entries);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
794 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
795 vis_change = (vis != SDL_Visual);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
796 SDL_Visual = vis;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
797 this->hidden->depth = depth;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
798
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
799 /* Allocate the new pixel format for this video mode */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
800 if ( ! SDL_ReallocFormat(screen, bpp,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
801 vis->red_mask, vis->green_mask, vis->blue_mask, 0) )
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
802 return -1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
803
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
804 /* Create the appropriate colormap */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
805 if ( SDL_XColorMap != SDL_DisplayColormap ) {
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
806 pXFreeColormap(SDL_Display, SDL_XColorMap);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
807 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
808 if ( SDL_Visual->class == PseudoColor ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
809 int ncolors;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
810
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
811 /* Allocate the pixel flags */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
812 ncolors = SDL_Visual->map_entries;
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
813 SDL_XPixels = SDL_malloc(ncolors * sizeof(int));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
814 if(SDL_XPixels == NULL) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
815 SDL_OutOfMemory();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
816 return -1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
817 }
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
818 SDL_memset(SDL_XPixels, 0, ncolors * sizeof(*SDL_XPixels));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
819
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
820 /* always allocate a private colormap on non-default visuals */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
821 if ( SDL_Visual != DefaultVisual(SDL_Display, SDL_Screen) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
822 flags |= SDL_HWPALETTE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
823 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
824 if ( flags & SDL_HWPALETTE ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
825 screen->flags |= SDL_HWPALETTE;
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
826 SDL_XColorMap = pXCreateColormap(SDL_Display, SDL_Root,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
827 SDL_Visual, AllocAll);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
828 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
829 SDL_XColorMap = SDL_DisplayColormap;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
830 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
831 } else if ( SDL_Visual->class == DirectColor ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
832
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
833 /* Create a colormap which we can manipulate for gamma */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
834 SDL_XColorMap = pXCreateColormap(SDL_Display, SDL_Root,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
835 SDL_Visual, AllocAll);
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
836 pXSync(SDL_Display, False);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
837
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
838 /* Initialize the colormap to the identity mapping */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
839 SDL_GetGammaRamp(0, 0, 0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
840 this->screen = screen;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
841 X11_SetGammaRamp(this, this->gamma);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
842 this->screen = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
843 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
844 /* Create a read-only colormap for our window */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
845 SDL_XColorMap = pXCreateColormap(SDL_Display, SDL_Root,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
846 SDL_Visual, AllocNone);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
847 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
848
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
849 /* Recreate the auxiliary windows, if needed (required for GL) */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
850 if ( vis_change )
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
851 create_aux_windows(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
852
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
853 if(screen->flags & SDL_HWPALETTE) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
854 /* Since the full-screen window might have got a nonzero background
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
855 colour (0 is white on some displays), we should reset the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
856 background to 0 here since that is what the user expects
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
857 with a private colormap */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
858 pXSetWindowBackground(SDL_Display, FSwindow, 0);
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
859 pXClearWindow(SDL_Display, FSwindow);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
860 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
861
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
862 /* resize the (possibly new) window manager window */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
863 if( !SDL_windowid ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
864 X11_SetSizeHints(this, w, h, flags);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
865 current_w = w;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
866 current_h = h;
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
867 pXResizeWindow(SDL_Display, WMwindow, w, h);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
868 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
869
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
870 /* Create (or use) the X11 display window */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
871 if ( !SDL_windowid ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
872 if ( flags & SDL_OPENGL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
873 if ( X11_GL_CreateWindow(this, w, h) < 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
874 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
875 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
876 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
877 XSetWindowAttributes swa;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
878
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
879 swa.background_pixel = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
880 swa.border_pixel = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
881 swa.colormap = SDL_XColorMap;
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
882 SDL_Window = pXCreateWindow(SDL_Display, WMwindow,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
883 0, 0, w, h, 0, depth,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
884 InputOutput, SDL_Visual,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
885 CWBackPixel | CWBorderPixel
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
886 | CWColormap, &swa);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
887 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
888 /* Only manage our input if we own the window */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
889 pXSelectInput(SDL_Display, SDL_Window,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
890 ( EnterWindowMask | LeaveWindowMask
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
891 | ButtonPressMask | ButtonReleaseMask
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
892 | PointerMotionMask | ExposureMask ));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
893 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
894 /* Create the graphics context here, once we have a window */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
895 if ( flags & SDL_OPENGL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
896 if ( X11_GL_CreateContext(this) < 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
897 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
898 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
899 screen->flags |= SDL_OPENGL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
900 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
901 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
902 XGCValues gcv;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
903
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
904 gcv.graphics_exposures = False;
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
905 SDL_GC = pXCreateGC(SDL_Display, SDL_Window,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
906 GCGraphicsExposures, &gcv);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
907 if ( ! SDL_GC ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
908 SDL_SetError("Couldn't create graphics context");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
909 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
910 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
911 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
912
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
913 /* Set our colormaps when not setting a GL mode */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
914 if ( ! (flags & SDL_OPENGL) ) {
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
915 pXSetWindowColormap(SDL_Display, SDL_Window, SDL_XColorMap);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
916 if( !SDL_windowid ) {
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
917 pXSetWindowColormap(SDL_Display, FSwindow, SDL_XColorMap);
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
918 pXSetWindowColormap(SDL_Display, WMwindow, SDL_XColorMap);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
919 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
920 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
921
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
922 #if 0 /* This is an experiment - are the graphics faster now? - nope. */
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
923 if ( SDL_getenv("SDL_VIDEO_X11_BACKINGSTORE") )
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
924 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
925 /* Cache the window in the server, when possible */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
926 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
927 Screen *xscreen;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
928 XSetWindowAttributes a;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
929
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
930 xscreen = ScreenOfDisplay(SDL_Display, SDL_Screen);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
931 a.backing_store = DoesBackingStore(xscreen);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
932 if ( a.backing_store != NotUseful ) {
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
933 pXChangeWindowAttributes(SDL_Display, SDL_Window,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
934 CWBackingStore, &a);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
935 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
936 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
937
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
938 /* Update the internal keyboard state */
1327
d12a63a8d95a Resolved bug #130
Sam Lantinga <slouken@libsdl.org>
parents: 1325
diff changeset
939 X11_SetKeyboardState(SDL_Display, NULL);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
940
444
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
941 /* When the window is first mapped, ignore non-modifier keys */
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
942 {
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
943 Uint8 *keys = SDL_GetKeyState(NULL);
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
944 for ( i = 0; i < SDLK_LAST; ++i ) {
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
945 switch (i) {
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
946 case SDLK_NUMLOCK:
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
947 case SDLK_CAPSLOCK:
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
948 case SDLK_LCTRL:
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
949 case SDLK_RCTRL:
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
950 case SDLK_LSHIFT:
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
951 case SDLK_RSHIFT:
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
952 case SDLK_LALT:
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
953 case SDLK_RALT:
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
954 case SDLK_LMETA:
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
955 case SDLK_RMETA:
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
956 case SDLK_MODE:
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
957 break;
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
958 default:
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
959 keys[i] = SDL_RELEASED;
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
960 break;
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
961 }
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
962 }
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
963 }
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
964
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
965 /* Map them both and go fullscreen, if requested */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
966 if ( ! SDL_windowid ) {
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
967 pXMapWindow(SDL_Display, SDL_Window);
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
968 pXMapWindow(SDL_Display, WMwindow);
160
2a8d929f50e0 Fix title bar setting bug
Sam Lantinga <slouken@libsdl.org>
parents: 88
diff changeset
969 X11_WaitMapped(this, WMwindow);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
970 if ( flags & SDL_FULLSCREEN ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
971 screen->flags |= SDL_FULLSCREEN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
972 X11_EnterFullScreen(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
973 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
974 screen->flags &= ~SDL_FULLSCREEN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
975 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
976 }
1178
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
977
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
978 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
979 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
980
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
981 static int X11_ResizeWindow(_THIS,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
982 SDL_Surface *screen, int w, int h, Uint32 flags)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
983 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
984 if ( ! SDL_windowid ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
985 /* Resize the window manager window */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
986 X11_SetSizeHints(this, w, h, flags);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
987 current_w = w;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
988 current_h = h;
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
989 pXResizeWindow(SDL_Display, WMwindow, w, h);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
990
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
991 /* Resize the fullscreen and display windows */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
992 if ( flags & SDL_FULLSCREEN ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
993 if ( screen->flags & SDL_FULLSCREEN ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
994 X11_ResizeFullScreen(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
995 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
996 screen->flags |= SDL_FULLSCREEN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
997 X11_EnterFullScreen(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
998 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
999 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1000 if ( screen->flags & SDL_FULLSCREEN ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1001 screen->flags &= ~SDL_FULLSCREEN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1002 X11_LeaveFullScreen(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1003 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1004 }
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
1005 pXResizeWindow(SDL_Display, SDL_Window, w, h);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1006 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1007 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1008 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1009
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1010 SDL_Surface *X11_SetVideoMode(_THIS, SDL_Surface *current,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1011 int width, int height, int bpp, Uint32 flags)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1012 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1013 Uint32 saved_flags;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1014
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1015 /* Lock the event thread, in multi-threading environments */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1016 SDL_Lock_EventThread();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1017
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1018 /* Check the combination of flags we were passed */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1019 if ( flags & SDL_FULLSCREEN ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1020 /* Clear fullscreen flag if not supported */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1021 if ( SDL_windowid ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1022 flags &= ~SDL_FULLSCREEN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1023 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1024 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1025
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1026 /* Flush any delayed updates */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
1027 pXSync(GFX_Display, False);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1028
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1029 /* Set up the X11 window */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1030 saved_flags = current->flags;
867
5c7859610bc4 Force recreation of X11 window if going to or from a SDL_NOFRAME vidmode.
Ryan C. Gordon <icculus@icculus.org>
parents: 860
diff changeset
1031 if ( (SDL_Window) && ((saved_flags&SDL_OPENGL) == (flags&SDL_OPENGL))
5c7859610bc4 Force recreation of X11 window if going to or from a SDL_NOFRAME vidmode.
Ryan C. Gordon <icculus@icculus.org>
parents: 860
diff changeset
1032 && (bpp == current->format->BitsPerPixel)
5c7859610bc4 Force recreation of X11 window if going to or from a SDL_NOFRAME vidmode.
Ryan C. Gordon <icculus@icculus.org>
parents: 860
diff changeset
1033 && ((saved_flags&SDL_NOFRAME) == (flags&SDL_NOFRAME)) ) {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1034 if (X11_ResizeWindow(this, current, width, height, flags) < 0) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1035 current = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1036 goto done;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1037 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1038 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1039 if (X11_CreateWindow(this,current,width,height,bpp,flags) < 0) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1040 current = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1041 goto done;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1042 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1043 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1044
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1045 /* Set up the new mode framebuffer */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1046 if ( ((current->w != width) || (current->h != height)) ||
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1047 ((saved_flags&SDL_OPENGL) != (flags&SDL_OPENGL)) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1048 current->w = width;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1049 current->h = height;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1050 current->pitch = SDL_CalculatePitch(current);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1051 X11_ResizeImage(this, current, flags);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1052 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1053 current->flags |= (flags&(SDL_RESIZABLE|SDL_NOFRAME));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1054
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1055 done:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1056 /* Release the event thread */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
1057 pXSync(SDL_Display, False);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1058 SDL_Unlock_EventThread();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1059
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1060 /* We're done! */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1061 return(current);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1062 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1063
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1064 static int X11_ToggleFullScreen(_THIS, int on)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1065 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1066 Uint32 event_thread;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1067
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1068 /* Don't switch if we don't own the window */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1069 if ( SDL_windowid ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1070 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1071 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1072
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1073 /* Don't lock if we are the event thread */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1074 event_thread = SDL_EventThreadID();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1075 if ( event_thread && (SDL_ThreadID() == event_thread) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1076 event_thread = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1077 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1078 if ( event_thread ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1079 SDL_Lock_EventThread();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1080 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1081 if ( on ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1082 this->screen->flags |= SDL_FULLSCREEN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1083 X11_EnterFullScreen(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1084 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1085 this->screen->flags &= ~SDL_FULLSCREEN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1086 X11_LeaveFullScreen(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1087 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1088 X11_RefreshDisplay(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1089 if ( event_thread ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1090 SDL_Unlock_EventThread();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1091 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1092 SDL_ResetKeyboard();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1093 return(1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1094 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1095
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1096 /* Update the current mouse state and position */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1097 static void X11_UpdateMouse(_THIS)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1098 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1099 Window u1; int u2;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1100 Window current_win;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1101 int x, y;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1102 unsigned int mask;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1103
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1104 /* Lock the event thread, in multi-threading environments */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1105 SDL_Lock_EventThread();
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
1106 if ( pXQueryPointer(SDL_Display, SDL_Window, &u1, &current_win,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1107 &u2, &u2, &x, &y, &mask) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1108 if ( (x >= 0) && (x < SDL_VideoSurface->w) &&
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1109 (y >= 0) && (y < SDL_VideoSurface->h) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1110 SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1111 SDL_PrivateMouseMotion(0, 0, x, y);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1112 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1113 SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1114 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1115 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1116 SDL_Unlock_EventThread();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1117 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1118
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1119 /* simple colour distance metric. Supposed to be better than a plain
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1120 Euclidian distance anyway. */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1121 #define COLOUR_FACTOR 3
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1122 #define LIGHT_FACTOR 1
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1123 #define COLOUR_DIST(r1, g1, b1, r2, g2, b2) \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1124 (COLOUR_FACTOR * (abs(r1 - r2) + abs(g1 - g2) + abs(b1 - b2)) \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1125 + LIGHT_FACTOR * abs(r1 + g1 + b1 - (r2 + g2 + b2)))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1126
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1127 static void allocate_nearest(_THIS, SDL_Color *colors,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1128 SDL_Color *want, int nwant)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1129 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1130 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1131 * There is no way to know which ones to choose from, so we retrieve
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1132 * the entire colormap and try the nearest possible, until we find one
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1133 * that is shared.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1134 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1135 XColor all[256];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1136 int i;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1137 for(i = 0; i < 256; i++)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1138 all[i].pixel = i;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1139 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1140 * XQueryColors sets the flags in the XColor struct, so we use
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1141 * that to keep track of which colours are available
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1142 */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
1143 pXQueryColors(GFX_Display, SDL_XColorMap, all, 256);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1144
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1145 for(i = 0; i < nwant; i++) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1146 XColor *c;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1147 int j;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1148 int best = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1149 int mindist = 0x7fffffff;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1150 int ri = want[i].r;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1151 int gi = want[i].g;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1152 int bi = want[i].b;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1153 for(j = 0; j < 256; j++) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1154 int rj, gj, bj, d2;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1155 if(!all[j].flags)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1156 continue; /* unavailable colour cell */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1157 rj = all[j].red >> 8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1158 gj = all[j].green >> 8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1159 bj = all[j].blue >> 8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1160 d2 = COLOUR_DIST(ri, gi, bi, rj, gj, bj);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1161 if(d2 < mindist) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1162 mindist = d2;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1163 best = j;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1164 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1165 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1166 if(SDL_XPixels[best])
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1167 continue; /* already allocated, waste no more time */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1168 c = all + best;
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
1169 if(pXAllocColor(GFX_Display, SDL_XColorMap, c)) {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1170 /* got it */
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 160
diff changeset
1171 colors[c->pixel].r = c->red >> 8;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 160
diff changeset
1172 colors[c->pixel].g = c->green >> 8;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 160
diff changeset
1173 colors[c->pixel].b = c->blue >> 8;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 160
diff changeset
1174 ++SDL_XPixels[c->pixel];
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1175 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1176 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1177 * The colour couldn't be allocated, probably being
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1178 * owned as a r/w cell by another client. Flag it as
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1179 * unavailable and try again. The termination of the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1180 * loop is guaranteed since at least black and white
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1181 * are always there.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1182 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1183 c->flags = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1184 i--;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1185 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1186 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1187 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1188
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1189 int X11_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1190 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1191 int nrej = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1192
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1193 /* Check to make sure we have a colormap allocated */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1194 if ( SDL_XPixels == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1195 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1196 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1197 if ( (this->screen->flags & SDL_HWPALETTE) == SDL_HWPALETTE ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1198 /* private writable colormap: just set the colours we need */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1199 XColor *xcmap;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1200 int i;
1338
604d73db6802 Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents: 1336
diff changeset
1201 xcmap = SDL_stack_alloc(XColor, ncolors);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1202 if(xcmap == NULL)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1203 return 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1204 for ( i=0; i<ncolors; ++i ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1205 xcmap[i].pixel = i + firstcolor;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1206 xcmap[i].red = (colors[i].r<<8)|colors[i].r;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1207 xcmap[i].green = (colors[i].g<<8)|colors[i].g;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1208 xcmap[i].blue = (colors[i].b<<8)|colors[i].b;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1209 xcmap[i].flags = (DoRed|DoGreen|DoBlue);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1210 }
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
1211 pXStoreColors(GFX_Display, SDL_XColorMap, xcmap, ncolors);
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
1212 pXSync(GFX_Display, False);
1338
604d73db6802 Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents: 1336
diff changeset
1213 SDL_stack_free(xcmap);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1214 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1215 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1216 * Shared colormap: We only allocate read-only cells, which
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1217 * increases the likelyhood of colour sharing with other
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1218 * clients. The pixel values will almost certainly be
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1219 * different from the requested ones, so the user has to
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1220 * walk the colormap and see which index got what colour.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1221 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1222 * We can work directly with the logical palette since it
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1223 * has already been set when we get here.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1224 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1225 SDL_Color *want, *reject;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1226 unsigned long *freelist;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1227 int i;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1228 int nfree = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1229 int nc = this->screen->format->palette->ncolors;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1230 colors = this->screen->format->palette->colors;
1338
604d73db6802 Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents: 1336
diff changeset
1231 freelist = SDL_stack_alloc(unsigned long, nc);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1232 /* make sure multiple allocations of the same cell are freed */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1233 for(i = 0; i < ncolors; i++) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1234 int pixel = firstcolor + i;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1235 while(SDL_XPixels[pixel]) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1236 freelist[nfree++] = pixel;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1237 --SDL_XPixels[pixel];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1238 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1239 }
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
1240 pXFreeColors(GFX_Display, SDL_XColorMap, freelist, nfree, 0);
1338
604d73db6802 Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents: 1336
diff changeset
1241 SDL_stack_free(freelist);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1242
1338
604d73db6802 Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents: 1336
diff changeset
1243 want = SDL_stack_alloc(SDL_Color, ncolors);
604d73db6802 Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents: 1336
diff changeset
1244 reject = SDL_stack_alloc(SDL_Color, ncolors);
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
1245 SDL_memcpy(want, colors + firstcolor, ncolors * sizeof(SDL_Color));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1246 /* make sure the user isn't fooled by her own wishes
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1247 (black is safe, always available in the default colormap) */
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
1248 SDL_memset(colors + firstcolor, 0, ncolors * sizeof(SDL_Color));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1249
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1250 /* now try to allocate the colours */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1251 for(i = 0; i < ncolors; i++) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1252 XColor col;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1253 col.red = want[i].r << 8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1254 col.green = want[i].g << 8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1255 col.blue = want[i].b << 8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1256 col.flags = DoRed | DoGreen | DoBlue;
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
1257 if(pXAllocColor(GFX_Display, SDL_XColorMap, &col)) {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1258 /* We got the colour, or at least the nearest
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1259 the hardware could get. */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1260 colors[col.pixel].r = col.red >> 8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1261 colors[col.pixel].g = col.green >> 8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1262 colors[col.pixel].b = col.blue >> 8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1263 ++SDL_XPixels[col.pixel];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1264 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1265 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1266 * no more free cells, add it to the list
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1267 * of rejected colours
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1268 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1269 reject[nrej++] = want[i];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1270 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1271 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1272 if(nrej)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1273 allocate_nearest(this, colors, reject, nrej);
1338
604d73db6802 Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents: 1336
diff changeset
1274 SDL_stack_free(reject);
604d73db6802 Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents: 1336
diff changeset
1275 SDL_stack_free(want);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1276 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1277 return nrej == 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1278 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1279
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1280 int X11_SetGammaRamp(_THIS, Uint16 *ramp)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1281 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1282 int i, ncolors;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1283 XColor xcmap[256];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1284
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1285 /* See if actually setting the gamma is supported */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1286 if ( SDL_Visual->class != DirectColor ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1287 SDL_SetError("Gamma correction not supported on this visual");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1288 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1289 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1290
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1291 /* Calculate the appropriate palette for the given gamma ramp */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1292 ncolors = SDL_Visual->map_entries;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1293 for ( i=0; i<ncolors; ++i ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1294 Uint8 c = (256 * i / ncolors);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1295 xcmap[i].pixel = SDL_MapRGB(this->screen->format, c, c, c);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1296 xcmap[i].red = ramp[0*256+c];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1297 xcmap[i].green = ramp[1*256+c];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1298 xcmap[i].blue = ramp[2*256+c];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1299 xcmap[i].flags = (DoRed|DoGreen|DoBlue);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1300 }
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
1301 pXStoreColors(GFX_Display, SDL_XColorMap, xcmap, ncolors);
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
1302 pXSync(GFX_Display, False);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1303 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1304 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1305
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1306 /* Note: If we are terminated, this could be called in the middle of
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1307 another SDL video routine -- notably UpdateRects.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1308 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1309 void X11_VideoQuit(_THIS)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1310 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1311 /* Shutdown everything that's still up */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1312 /* The event thread should be done, so we can touch SDL_Display */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1313 if ( SDL_Display != NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1314 /* Flush any delayed updates */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
1315 pXSync(GFX_Display, False);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1316
1178
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
1317 /* Close the connection with the IM server */
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
1318 #ifdef X_HAVE_UTF8_STRING
1319
66f6c64c2c69 Logic bug in X11 Unicode input shutdown...was checking for == NULL
Ryan C. Gordon <icculus@icculus.org>
parents: 1312
diff changeset
1319 if (SDL_IC != NULL) {
1178
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
1320 pXDestroyIC(SDL_IC);
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
1321 SDL_IC = NULL;
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
1322 }
1319
66f6c64c2c69 Logic bug in X11 Unicode input shutdown...was checking for == NULL
Ryan C. Gordon <icculus@icculus.org>
parents: 1312
diff changeset
1323 if (SDL_IM != NULL) {
1178
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
1324 pXCloseIM(SDL_IM);
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
1325 SDL_IM = NULL;
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
1326 }
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
1327 #endif
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
1328
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1329 /* Start shutting down the windows */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1330 X11_DestroyImage(this, this->screen);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1331 X11_DestroyWindow(this, this->screen);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1332 X11_FreeVideoModes(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1333 if ( SDL_XColorMap != SDL_DisplayColormap ) {
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
1334 pXFreeColormap(SDL_Display, SDL_XColorMap);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1335 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1336 if ( SDL_iconcolors ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1337 unsigned long pixel;
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 160
diff changeset
1338 Colormap dcmap = DefaultColormap(SDL_Display,
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 160
diff changeset
1339 SDL_Screen);
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 160
diff changeset
1340 for(pixel = 0; pixel < 256; ++pixel) {
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 160
diff changeset
1341 while(SDL_iconcolors[pixel] > 0) {
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
1342 pXFreeColors(GFX_Display,
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 160
diff changeset
1343 dcmap, &pixel, 1, 0);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1344 --SDL_iconcolors[pixel];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1345 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1346 }
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
1347 SDL_free(SDL_iconcolors);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1348 SDL_iconcolors = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1349 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1350 /* Restore gamma settings if they've changed */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1351 if ( SDL_GetAppState() & SDL_APPACTIVE ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1352 X11_SwapVidModeGamma(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1353 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1354
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1355 /* Free that blank cursor */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1356 if ( SDL_BlankCursor != NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1357 this->FreeWMCursor(this, SDL_BlankCursor);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1358 SDL_BlankCursor = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1359 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1360
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1361 /* Close the X11 graphics connection */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1362 if ( GFX_Display != NULL ) {
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
1363 pXCloseDisplay(GFX_Display);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1364 GFX_Display = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1365 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1366
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1367 /* Close the X11 display connection */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
1368 pXCloseDisplay(SDL_Display);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1369 SDL_Display = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1370
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1371 /* Reset the X11 error handlers */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1372 if ( XIO_handler ) {
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
1373 pXSetIOErrorHandler(XIO_handler);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1374 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1375 if ( X_handler ) {
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
1376 pXSetErrorHandler(X_handler);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1377 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1378
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1379 /* Unload GL library after X11 shuts down */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1380 X11_GL_UnloadLibrary(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1381 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1382 if ( this->screen && (this->screen->flags & SDL_HWSURFACE) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1383 /* Direct screen access, no memory buffer */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1384 this->screen->pixels = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1385 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1386 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1387