annotate src/video/x11/SDL_x11video.c @ 4067:07d621a03a94 SDL-1.2

Use SDL C functions (fixes security warnings on OpenBSD)
author Sam Lantinga <slouken@libsdl.org>
date Sat, 14 Jul 2007 21:09:54 +0000
parents 3f93ccc2c01e
children df2f562890a0
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* X11 based SDL video driver implementation.
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25 Note: This implementation does not currently need X11 thread locking,
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26 since the event thread uses a separate X connection and any
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27 additional locking necessary is handled internally. However,
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28 if full locking is neccessary, take a look at XInitThreads().
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29 */
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30
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31 #include <unistd.h>
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32 #include <sys/ioctl.h>
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33 #ifdef MTRR_SUPPORT
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34 #include <asm/mtrr.h>
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35 #include <sys/fcntl.h>
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36 #endif
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37
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38 #include "SDL_endian.h"
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39 #include "SDL_timer.h"
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40 #include "SDL_thread.h"
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41 #include "SDL_video.h"
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42 #include "SDL_mouse.h"
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43 #include "../SDL_sysvideo.h"
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44 #include "../SDL_pixels_c.h"
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45 #include "../../events/SDL_events_c.h"
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46 #include "SDL_x11video.h"
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47 #include "SDL_x11wm_c.h"
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48 #include "SDL_x11mouse_c.h"
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49 #include "SDL_x11events_c.h"
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50 #include "SDL_x11modes_c.h"
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51 #include "SDL_x11image_c.h"
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52 #include "SDL_x11yuv_c.h"
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53 #include "SDL_x11gl_c.h"
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54 #include "SDL_x11gamma_c.h"
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55 #include "../blank_cursor.h"
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56
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57 #ifdef X_HAVE_UTF8_STRING
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58 #include <locale.h>
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59 #endif
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60
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61 /* Initialization/Query functions */
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62 static int X11_VideoInit(_THIS, SDL_PixelFormat *vformat);
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63 static SDL_Surface *X11_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
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64 static int X11_ToggleFullScreen(_THIS, int on);
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65 static void X11_UpdateMouse(_THIS);
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66 static int X11_SetColors(_THIS, int firstcolor, int ncolors,
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67 SDL_Color *colors);
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68 static int X11_SetGammaRamp(_THIS, Uint16 *ramp);
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69 static void X11_VideoQuit(_THIS);
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70
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71
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72 /* X11 driver bootstrap functions */
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73
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74 static int X11_Available(void)
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75 {
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76 Display *display = NULL;
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77 if ( SDL_X11_LoadSymbols() ) {
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78 display = XOpenDisplay(NULL);
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79 if ( display != NULL ) {
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80 XCloseDisplay(display);
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81 }
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82 SDL_X11_UnloadSymbols();
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83 }
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84 return(display != NULL);
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85 }
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86
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87 static void X11_DeleteDevice(SDL_VideoDevice *device)
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88 {
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89 if ( device ) {
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90 if ( device->hidden ) {
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91 SDL_free(device->hidden);
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92 }
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93 if ( device->gl_data ) {
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94 SDL_free(device->gl_data);
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95 }
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96 SDL_free(device);
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97 SDL_X11_UnloadSymbols();
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98 }
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99 }
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100
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101 static SDL_VideoDevice *X11_CreateDevice(int devindex)
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102 {
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103 SDL_VideoDevice *device = NULL;
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104
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105 if ( SDL_X11_LoadSymbols() ) {
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106 /* Initialize all variables that we clean on shutdown */
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107 device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
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108 if ( device ) {
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109 SDL_memset(device, 0, (sizeof *device));
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110 device->hidden = (struct SDL_PrivateVideoData *)
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111 SDL_malloc((sizeof *device->hidden));
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112 SDL_memset(device->hidden, 0, (sizeof *device->hidden));
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113 device->gl_data = (struct SDL_PrivateGLData *)
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114 SDL_malloc((sizeof *device->gl_data));
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115 SDL_memset(device->gl_data, 0, (sizeof *device->gl_data));
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116 }
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117 if ( (device == NULL) || (device->hidden == NULL) ||
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118 (device->gl_data == NULL) ) {
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119 SDL_OutOfMemory();
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120 X11_DeleteDevice(device); /* calls SDL_X11_UnloadSymbols(). */
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121 return(0);
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122 }
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123 SDL_memset(device->hidden, 0, (sizeof *device->hidden));
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124 SDL_memset(device->gl_data, 0, (sizeof *device->gl_data));
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125
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126 /* Set the driver flags */
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127 device->handles_any_size = 1;
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128
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129 /* Set the function pointers */
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130 device->VideoInit = X11_VideoInit;
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131 device->ListModes = X11_ListModes;
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132 device->SetVideoMode = X11_SetVideoMode;
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133 device->ToggleFullScreen = X11_ToggleFullScreen;
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134 device->UpdateMouse = X11_UpdateMouse;
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135 #if SDL_VIDEO_DRIVER_X11_XV
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136 device->CreateYUVOverlay = X11_CreateYUVOverlay;
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137 #endif
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138 device->SetColors = X11_SetColors;
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139 device->UpdateRects = NULL;
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140 device->VideoQuit = X11_VideoQuit;
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141 device->AllocHWSurface = X11_AllocHWSurface;
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142 device->CheckHWBlit = NULL;
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143 device->FillHWRect = NULL;
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144 device->SetHWColorKey = NULL;
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145 device->SetHWAlpha = NULL;
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146 device->LockHWSurface = X11_LockHWSurface;
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147 device->UnlockHWSurface = X11_UnlockHWSurface;
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148 device->FlipHWSurface = X11_FlipHWSurface;
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149 device->FreeHWSurface = X11_FreeHWSurface;
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150 device->SetGamma = X11_SetVidModeGamma;
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151 device->GetGamma = X11_GetVidModeGamma;
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152 device->SetGammaRamp = X11_SetGammaRamp;
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153 device->GetGammaRamp = NULL;
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154 #if SDL_VIDEO_OPENGL_GLX
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155 device->GL_LoadLibrary = X11_GL_LoadLibrary;
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156 device->GL_GetProcAddress = X11_GL_GetProcAddress;
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157 device->GL_GetAttribute = X11_GL_GetAttribute;
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158 device->GL_MakeCurrent = X11_GL_MakeCurrent;
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159 device->GL_SwapBuffers = X11_GL_SwapBuffers;
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160 #endif
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161 device->SetCaption = X11_SetCaption;
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162 device->SetIcon = X11_SetIcon;
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163 device->IconifyWindow = X11_IconifyWindow;
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164 device->GrabInput = X11_GrabInput;
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165 device->GetWMInfo = X11_GetWMInfo;
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166 device->FreeWMCursor = X11_FreeWMCursor;
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167 device->CreateWMCursor = X11_CreateWMCursor;
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168 device->ShowWMCursor = X11_ShowWMCursor;
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169 device->WarpWMCursor = X11_WarpWMCursor;
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170 device->CheckMouseMode = X11_CheckMouseMode;
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171 device->InitOSKeymap = X11_InitOSKeymap;
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172 device->PumpEvents = X11_PumpEvents;
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173
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174 device->free = X11_DeleteDevice;
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175 }
0
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176
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177 return device;
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178 }
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179
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180 VideoBootStrap X11_bootstrap = {
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181 "x11", "X Window System",
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182 X11_Available, X11_CreateDevice
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183 };
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184
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185 /* Normal X11 error handler routine */
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186 static int (*X_handler)(Display *, XErrorEvent *) = NULL;
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187 static int x_errhandler(Display *d, XErrorEvent *e)
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188 {
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189 #if SDL_VIDEO_DRIVER_X11_VIDMODE
0
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190 extern int vm_error;
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191 #endif
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192 #if SDL_VIDEO_DRIVER_X11_DGAMOUSE
0
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193 extern int dga_error;
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194 #endif
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195
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196 #if SDL_VIDEO_DRIVER_X11_VIDMODE
0
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197 /* VidMode errors are non-fatal. :) */
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198 /* Are the errors offset by one from the error base?
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199 e.g. the error base is 143, the code is 148, and the
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200 actual error is XF86VidModeExtensionDisabled (4) ?
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201 */
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202 if ( (vm_error >= 0) &&
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203 (((e->error_code == BadRequest)&&(e->request_code == vm_error)) ||
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204 ((e->error_code > vm_error) &&
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205 (e->error_code <= (vm_error+XF86VidModeNumberErrors)))) ) {
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206 #ifdef X11_DEBUG
0
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207 { char errmsg[1024];
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208 XGetErrorText(d, e->error_code, errmsg, sizeof(errmsg));
0
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209 printf("VidMode error: %s\n", errmsg);
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210 }
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211 #endif
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212 return(0);
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213 }
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214 #endif /* SDL_VIDEO_DRIVER_X11_VIDMODE */
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215
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216 #if SDL_VIDEO_DRIVER_X11_DGAMOUSE
0
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217 /* DGA errors can be non-fatal. :) */
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218 if ( (dga_error >= 0) &&
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219 ((e->error_code > dga_error) &&
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220 (e->error_code <= (dga_error+XF86DGANumberErrors))) ) {
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221 #ifdef X11_DEBUG
0
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222 { char errmsg[1024];
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diff changeset
223 XGetErrorText(d, e->error_code, errmsg, sizeof(errmsg));
0
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224 printf("DGA error: %s\n", errmsg);
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225 }
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226 #endif
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227 return(0);
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228 }
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229 #endif /* SDL_VIDEO_DRIVER_X11_DGAMOUSE */
0
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230
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231 return(X_handler(d,e));
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diff changeset
232 }
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233
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diff changeset
234 /* X11 I/O error handler routine */
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diff changeset
235 static int (*XIO_handler)(Display *) = NULL;
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diff changeset
236 static int xio_errhandler(Display *d)
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diff changeset
237 {
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diff changeset
238 /* Ack! Lost X11 connection! */
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diff changeset
239
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diff changeset
240 /* We will crash if we try to clean up our display */
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diff changeset
241 if ( current_video->hidden->Ximage ) {
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diff changeset
242 SDL_VideoSurface->pixels = NULL;
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diff changeset
243 }
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244 current_video->hidden->X11_Display = NULL;
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245
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246 /* Continue with the standard X11 error handler */
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diff changeset
247 return(XIO_handler(d));
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248 }
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249
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250 static int (*Xext_handler)(Display *, _Xconst char *, _Xconst char *) = NULL;
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251 static int xext_errhandler(Display *d, _Xconst char *ext, _Xconst char *reason)
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252 {
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diff changeset
253 #ifdef X11_DEBUG
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254 printf("Xext error inside SDL (may be harmless):\n");
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255 printf(" Extension \"%s\" %s on display \"%s\".\n",
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diff changeset
256 ext, reason, XDisplayString(d));
1248
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diff changeset
257 #endif
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258
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
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259 if (SDL_strcmp(reason, "missing") == 0) {
1248
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260 /*
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261 * Since the query itself, elsewhere, can handle a missing extension
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262 * and the default behaviour in Xlib is to write to stderr, which
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diff changeset
263 * generates unnecessary bug reports, we just ignore these.
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diff changeset
264 */
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265 return 0;
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266 }
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diff changeset
267
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268 /* Everything else goes to the default handler... */
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diff changeset
269 return Xext_handler(d, ext, reason);
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270 }
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271
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diff changeset
272 /* Find out what class name we should use */
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diff changeset
273 static char *get_classname(char *classname, int maxlen)
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diff changeset
274 {
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diff changeset
275 char *spot;
1402
d910939febfa Use consistent identifiers for the various platforms we support.
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276 #if defined(__LINUX__) || defined(__FREEBSD__)
1325
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277 char procfile[1024];
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diff changeset
278 char linkfile[1024];
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diff changeset
279 int linksize;
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diff changeset
280 #endif
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281
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282 /* First allow environment variable override */
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283 spot = SDL_getenv("SDL_VIDEO_X11_WMCLASS");
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284 if ( spot ) {
1379
c0a74f199ecf Use only safe string functions
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diff changeset
285 SDL_strlcpy(classname, spot, maxlen);
1325
1dfc85090d07 Resolve bug #120
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parents: 1319
diff changeset
286 return classname;
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
287 }
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
288
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
289 /* Next look at the application's executable name */
1402
d910939febfa Use consistent identifiers for the various platforms we support.
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parents: 1379
diff changeset
290 #if defined(__LINUX__) || defined(__FREEBSD__)
d910939febfa Use consistent identifiers for the various platforms we support.
Sam Lantinga <slouken@libsdl.org>
parents: 1379
diff changeset
291 #if defined(__LINUX__)
1338
604d73db6802 Removed uses of stdlib.h and string.h
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parents: 1336
diff changeset
292 SDL_snprintf(procfile, SDL_arraysize(procfile), "/proc/%d/exe", getpid());
1402
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parents: 1379
diff changeset
293 #elif defined(__FREEBSD__)
1338
604d73db6802 Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents: 1336
diff changeset
294 SDL_snprintf(procfile, SDL_arraysize(procfile), "/proc/%d/file", getpid());
1325
1dfc85090d07 Resolve bug #120
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parents: 1319
diff changeset
295 #else
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
296 #error Where can we find the executable name?
1dfc85090d07 Resolve bug #120
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parents: 1319
diff changeset
297 #endif
1dfc85090d07 Resolve bug #120
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parents: 1319
diff changeset
298 linksize = readlink(procfile, linkfile, sizeof(linkfile)-1);
1dfc85090d07 Resolve bug #120
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parents: 1319
diff changeset
299 if ( linksize > 0 ) {
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
300 linkfile[linksize] = '\0';
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
301 spot = SDL_strrchr(linkfile, '/');
1325
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
302 if ( spot ) {
1379
c0a74f199ecf Use only safe string functions
Sam Lantinga <slouken@libsdl.org>
parents: 1361
diff changeset
303 SDL_strlcpy(classname, spot+1, maxlen);
1325
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
304 } else {
1379
c0a74f199ecf Use only safe string functions
Sam Lantinga <slouken@libsdl.org>
parents: 1361
diff changeset
305 SDL_strlcpy(classname, linkfile, maxlen);
1325
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
306 }
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
307 return classname;
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
308 }
1402
d910939febfa Use consistent identifiers for the various platforms we support.
Sam Lantinga <slouken@libsdl.org>
parents: 1379
diff changeset
309 #endif /* __LINUX__ */
1325
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Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
310
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
311 /* Finally use the default we've used forever */
1379
c0a74f199ecf Use only safe string functions
Sam Lantinga <slouken@libsdl.org>
parents: 1361
diff changeset
312 SDL_strlcpy(classname, "SDL_App", maxlen);
1325
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
313 return classname;
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
314 }
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
315
0
74212992fb08 Initial revision
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parents:
diff changeset
316 /* Create auxiliary (toplevel) windows with the current visual */
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parents:
diff changeset
317 static void create_aux_windows(_THIS)
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parents:
diff changeset
318 {
1765
c2c6ff414ef5 Fixed bug #45
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parents: 1641
diff changeset
319 int x = 0, y = 0;
1325
1dfc85090d07 Resolve bug #120
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parents: 1319
diff changeset
320 char classname[1024];
0
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parents:
diff changeset
321 XSetWindowAttributes xattr;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
322 XWMHints *hints;
3978
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
323 unsigned long app_event_mask;
0
74212992fb08 Initial revision
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parents:
diff changeset
324 int def_vis = (SDL_Visual == DefaultVisual(SDL_Display, SDL_Screen));
74212992fb08 Initial revision
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parents:
diff changeset
325
1558
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1545
diff changeset
326 /* Look up some useful Atoms */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
327 WM_DELETE_WINDOW = XInternAtom(SDL_Display, "WM_DELETE_WINDOW", False);
1558
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1545
diff changeset
328
0
74212992fb08 Initial revision
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parents:
diff changeset
329 /* Don't create any extra windows if we are being managed */
74212992fb08 Initial revision
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parents:
diff changeset
330 if ( SDL_windowid ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
331 FSwindow = 0;
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
332 WMwindow = SDL_strtol(SDL_windowid, NULL, 0);
0
74212992fb08 Initial revision
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parents:
diff changeset
333 return;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
334 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
335
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
336 if(FSwindow)
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
337 XDestroyWindow(SDL_Display, FSwindow);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
338
1863
0e44c6f90b95 Fixed bug #241
Sam Lantinga <slouken@libsdl.org>
parents: 1784
diff changeset
339 #if SDL_VIDEO_DRIVER_X11_XINERAMA
1765
c2c6ff414ef5 Fixed bug #45
Sam Lantinga <slouken@libsdl.org>
parents: 1641
diff changeset
340 if ( use_xinerama ) {
c2c6ff414ef5 Fixed bug #45
Sam Lantinga <slouken@libsdl.org>
parents: 1641
diff changeset
341 x = xinerama_info.x_org;
c2c6ff414ef5 Fixed bug #45
Sam Lantinga <slouken@libsdl.org>
parents: 1641
diff changeset
342 y = xinerama_info.y_org;
c2c6ff414ef5 Fixed bug #45
Sam Lantinga <slouken@libsdl.org>
parents: 1641
diff changeset
343 }
c2c6ff414ef5 Fixed bug #45
Sam Lantinga <slouken@libsdl.org>
parents: 1641
diff changeset
344 #endif
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
345 xattr.override_redirect = True;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
346 xattr.background_pixel = def_vis ? BlackPixel(SDL_Display, SDL_Screen) : 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
347 xattr.border_pixel = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
348 xattr.colormap = SDL_XColorMap;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
349
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
350 FSwindow = XCreateWindow(SDL_Display, SDL_Root,
1765
c2c6ff414ef5 Fixed bug #45
Sam Lantinga <slouken@libsdl.org>
parents: 1641
diff changeset
351 x, y, 32, 32, 0,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
352 this->hidden->depth, InputOutput, SDL_Visual,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
353 CWOverrideRedirect | CWBackPixel | CWBorderPixel
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
354 | CWColormap,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
355 &xattr);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
356
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
357 XSelectInput(SDL_Display, FSwindow, StructureNotifyMask);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
358
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
359 /* Tell KDE to keep the fullscreen window on top */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
360 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
361 XEvent ev;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
362 long mask;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
363
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
364 SDL_memset(&ev, 0, sizeof(ev));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
365 ev.xclient.type = ClientMessage;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
366 ev.xclient.window = SDL_Root;
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
367 ev.xclient.message_type = XInternAtom(SDL_Display,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
368 "KWM_KEEP_ON_TOP", False);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
369 ev.xclient.format = 32;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
370 ev.xclient.data.l[0] = FSwindow;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
371 ev.xclient.data.l[1] = CurrentTime;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
372 mask = SubstructureRedirectMask;
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
373 XSendEvent(SDL_Display, SDL_Root, False, mask, &ev);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
374 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
375
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
376 hints = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
377 if(WMwindow) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
378 /* All window attributes must survive the recreation */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
379 hints = XGetWMHints(SDL_Display, WMwindow);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
380 XDestroyWindow(SDL_Display, WMwindow);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
381 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
382
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
383 /* Create the window for windowed management */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
384 /* (reusing the xattr structure above) */
1765
c2c6ff414ef5 Fixed bug #45
Sam Lantinga <slouken@libsdl.org>
parents: 1641
diff changeset
385 WMwindow = XCreateWindow(SDL_Display, SDL_Root,
c2c6ff414ef5 Fixed bug #45
Sam Lantinga <slouken@libsdl.org>
parents: 1641
diff changeset
386 x, y, 32, 32, 0,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
387 this->hidden->depth, InputOutput, SDL_Visual,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
388 CWBackPixel | CWBorderPixel | CWColormap,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
389 &xattr);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
390
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
391 /* Set the input hints so we get keyboard input */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
392 if(!hints) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
393 hints = XAllocWMHints();
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
394 hints->input = True;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
395 hints->flags = InputHint;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
396 }
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
397 XSetWMHints(SDL_Display, WMwindow, hints);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
398 XFree(hints);
1767
ae9f6be81810 Fixed bug #196
Sam Lantinga <slouken@libsdl.org>
parents: 1765
diff changeset
399 X11_SetCaptionNoLock(this, this->wm_title, this->wm_icon);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
400
3978
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
401 app_event_mask = FocusChangeMask | KeyPressMask | KeyReleaseMask
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
402 | PropertyChangeMask | StructureNotifyMask | KeymapStateMask;
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
403 XSelectInput(SDL_Display, WMwindow, app_event_mask);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
404
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
405 /* Set the class hints so we can get an icon (AfterStep) */
1325
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
406 get_classname(classname, sizeof(classname));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
407 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
408 XClassHint *classhints;
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
409 classhints = XAllocClassHint();
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
410 if(classhints != NULL) {
449
8a687496061f Added an environment variable SDL_VIDEO_X11_WMCLASS
Sam Lantinga <slouken@libsdl.org>
parents: 444
diff changeset
411 classhints->res_name = classname;
8a687496061f Added an environment variable SDL_VIDEO_X11_WMCLASS
Sam Lantinga <slouken@libsdl.org>
parents: 444
diff changeset
412 classhints->res_class = classname;
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
413 XSetClassHint(SDL_Display, WMwindow, classhints);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
414 XFree(classhints);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
415 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
416 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
417
3964
3dc92ff218dd Clean up have-initialized resources in some failing edge cases.
Ryan C. Gordon <icculus@icculus.org>
parents: 3936
diff changeset
418 /* Setup the communication with the IM server */
3978
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
419 /* create_aux_windows may be called several times against the same
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
420 Display. We should reuse the SDL_IM if one has been opened for
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
421 the Display, so we should not simply reset SDL_IM here. */
1178
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
422
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
423 #ifdef X_HAVE_UTF8_STRING
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
424 if (SDL_X11_HAVE_UTF8) {
3978
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
425 /* Discard obsolete resources if any. */
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
426 if (SDL_IM != NULL && SDL_Display != XDisplayOfIM(SDL_IM)) {
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
427 /* Just a double check. I don't think this
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
428 code is ever executed. */
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
429 SDL_SetError("display has changed while an IM is kept");
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
430 if (SDL_IC) {
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
431 XUnsetICFocus(SDL_IC);
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
432 XDestroyIC(SDL_IC);
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
433 SDL_IC = NULL;
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
434 }
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
435 XCloseIM(SDL_IM);
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
436 SDL_IM = NULL;
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
437 }
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
438
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
439 /* Open an input method. */
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
440 if (SDL_IM == NULL) {
4067
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
441 char *old_locale = NULL, *old_modifiers = NULL;
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
442 const char *p;
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
443 size_t n;
3978
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
444 /* I'm not comfortable to do locale setup
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
445 here. However, we need C library locale
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
446 (and xlib modifiers) to be set based on the
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
447 user's preference to use XIM, and many
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
448 existing game programs doesn't take care of
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
449 users' locale preferences, so someone other
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
450 than the game program should do it.
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
451 Moreover, ones say that some game programs
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
452 heavily rely on the C locale behaviour,
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
453 e.g., strcol()'s, and we can't change the C
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
454 library locale. Given the situation, I
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
455 couldn't find better place to do the
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
456 job... */
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
457
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
458 /* Save the current (application program's)
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
459 locale settings. */
4067
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
460 p = setlocale(LC_ALL, NULL);
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
461 if ( p ) {
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
462 n = SDL_strlen(p)+1;
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
463 old_locale = SDL_stack_alloc(char, n);
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
464 if ( old_locale ) {
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
465 SDL_strlcpy(old_locale, p, n);
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
466 }
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
467 }
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
468 p = XSetLocaleModifiers(NULL);
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
469 if ( p ) {
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
470 n = SDL_strlen(p)+1;
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
471 old_modifiers = SDL_stack_alloc(char, n);
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
472 if ( old_modifiers ) {
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
473 SDL_strlcpy(old_modifiers, p, n);
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
474 }
3978
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
475 }
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
476
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
477 /* Fetch the user's preferences and open the
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
478 input method with them. */
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
479 setlocale(LC_ALL, "");
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
480 XSetLocaleModifiers("");
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
481 SDL_IM = XOpenIM(SDL_Display, NULL, classname, classname);
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
482
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
483 /* Restore the application's locale settings
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
484 so that we don't break the application's
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
485 expected behaviour. */
4067
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
486 if ( old_locale ) {
3978
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
487 /* We need to restore the C library
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
488 locale first, since the
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
489 interpretation of the X modifier
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
490 may depend on it. */
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
491 setlocale(LC_ALL, old_locale);
4067
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
492 SDL_stack_free(old_locale);
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
493 }
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
494 if ( old_modifiers ) {
3978
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
495 XSetLocaleModifiers(old_modifiers);
4067
07d621a03a94 Use SDL C functions (fixes security warnings on OpenBSD)
Sam Lantinga <slouken@libsdl.org>
parents: 4016
diff changeset
496 SDL_stack_free(old_modifiers);
3978
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
497 }
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
498 }
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
499
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
500 /* Create a new input context for the new window just created. */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
501 if (SDL_IM == NULL) {
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
502 SDL_SetError("no input method could be opened");
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
503 } else {
3978
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
504 if (SDL_IC != NULL) {
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
505 /* Discard the old IC before creating new one. */
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
506 XUnsetICFocus(SDL_IC);
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
507 XDestroyIC(SDL_IC);
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
508 }
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
509 /* Theoretically we should check the current IM supports
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
510 PreeditNothing+StatusNothing style (i.e., root window method)
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
511 before creating the IC. However, it is the bottom line method,
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
512 and we supports any other options. If the IM didn't support
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
513 root window method, the following call fails, and SDL falls
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
514 back to pre-XIM keyboard handling. */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
515 SDL_IC = pXCreateIC(SDL_IM,
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
516 XNClientWindow, WMwindow,
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
517 XNFocusWindow, WMwindow,
3978
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
518 XNInputStyle, XIMPreeditNothing | XIMStatusNothing,
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
519 XNResourceName, classname,
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
520 XNResourceClass, classname,
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
521 NULL);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
522
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
523 if (SDL_IC == NULL) {
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
524 SDL_SetError("no input context could be created");
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
525 XCloseIM(SDL_IM);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
526 SDL_IM = NULL;
3978
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
527 } else {
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
528 /* We need to receive X events that an IM wants and to pass
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
529 them to the IM through XFilterEvent. The set of events may
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
530 vary depending on the IM implementation and the options
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
531 specified through various routes. Although unlikely, the
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
532 xlib specification allows IM to change the event requirement
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
533 with its own circumstances, it is safe to call SelectInput
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
534 whenever we re-create an IC. */
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
535 unsigned long mask = 0;
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
536 char *ret = pXGetICValues(SDL_IC, XNFilterEvents, &mask, NULL);
4014
a6264945ac52 Fixed compiler warning (gcc w/ -Wall) for unused variable, and checked for
Ryan C. Gordon <icculus@icculus.org>
parents: 4008
diff changeset
537 if (ret != NULL) {
a6264945ac52 Fixed compiler warning (gcc w/ -Wall) for unused variable, and checked for
Ryan C. Gordon <icculus@icculus.org>
parents: 4008
diff changeset
538 XUnsetICFocus(SDL_IC);
a6264945ac52 Fixed compiler warning (gcc w/ -Wall) for unused variable, and checked for
Ryan C. Gordon <icculus@icculus.org>
parents: 4008
diff changeset
539 XDestroyIC(SDL_IC);
a6264945ac52 Fixed compiler warning (gcc w/ -Wall) for unused variable, and checked for
Ryan C. Gordon <icculus@icculus.org>
parents: 4008
diff changeset
540 SDL_IC = NULL;
a6264945ac52 Fixed compiler warning (gcc w/ -Wall) for unused variable, and checked for
Ryan C. Gordon <icculus@icculus.org>
parents: 4008
diff changeset
541 SDL_SetError("no input context could be created");
a6264945ac52 Fixed compiler warning (gcc w/ -Wall) for unused variable, and checked for
Ryan C. Gordon <icculus@icculus.org>
parents: 4008
diff changeset
542 XCloseIM(SDL_IM);
a6264945ac52 Fixed compiler warning (gcc w/ -Wall) for unused variable, and checked for
Ryan C. Gordon <icculus@icculus.org>
parents: 4008
diff changeset
543 SDL_IM = NULL;
a6264945ac52 Fixed compiler warning (gcc w/ -Wall) for unused variable, and checked for
Ryan C. Gordon <icculus@icculus.org>
parents: 4008
diff changeset
544 } else {
a6264945ac52 Fixed compiler warning (gcc w/ -Wall) for unused variable, and checked for
Ryan C. Gordon <icculus@icculus.org>
parents: 4008
diff changeset
545 XSelectInput(SDL_Display, WMwindow, app_event_mask | mask);
a6264945ac52 Fixed compiler warning (gcc w/ -Wall) for unused variable, and checked for
Ryan C. Gordon <icculus@icculus.org>
parents: 4008
diff changeset
546 XSetICFocus(SDL_IC);
a6264945ac52 Fixed compiler warning (gcc w/ -Wall) for unused variable, and checked for
Ryan C. Gordon <icculus@icculus.org>
parents: 4008
diff changeset
547 }
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
548 }
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
549 }
1178
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
550 }
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
551 #endif
1178
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
552
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
553 /* Allow the window to be deleted by the window manager */
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
554 XSetWMProtocols(SDL_Display, WMwindow, &WM_DELETE_WINDOW, 1);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
555 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
556
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
557 static int X11_VideoInit(_THIS, SDL_PixelFormat *vformat)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
558 {
3936
c5c3c772f5aa Let app set SDL_VIDEO_ALLOW_SCREENSAVER environment variable to override SDL's
Ryan C. Gordon <icculus@icculus.org>
parents: 3885
diff changeset
559 const char *env = NULL;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
560 char *display;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
561 int i;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
562
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
563 /* Open the X11 display */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
564 display = NULL; /* Get it from DISPLAY environment variable */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
565
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
566 if ( (SDL_strncmp(XDisplayName(display), ":", 1) == 0) ||
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
567 (SDL_strncmp(XDisplayName(display), "unix:", 5) == 0) ) {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
568 local_X11 = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
569 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
570 local_X11 = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
571 }
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
572 SDL_Display = XOpenDisplay(display);
1361
19418e4422cb New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
573 #if defined(__osf__) && defined(SDL_VIDEO_DRIVER_X11_DYNAMIC)
1299
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
574 /* On Tru64 if linking without -lX11, it fails and you get following message.
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
575 * Xlib: connection to ":0.0" refused by server
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
576 * Xlib: XDM authorization key matches an existing client!
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
577 *
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
578 * It succeeds if retrying 1 second later
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
579 * or if running xhost +localhost on shell.
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
580 *
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
581 */
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
582 if ( SDL_Display == NULL ) {
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
583 SDL_Delay(1000);
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
584 SDL_Display = XOpenDisplay(display);
1299
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
585 }
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
586 #endif
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
587 if ( SDL_Display == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
588 SDL_SetError("Couldn't open X11 display");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
589 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
590 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
591 #ifdef X11_DEBUG
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
592 XSynchronize(SDL_Display, True);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
593 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
594
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
595 /* Create an alternate X display for graphics updates -- allows us
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
596 to do graphics updates in a separate thread from event handling.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
597 Thread-safe X11 doesn't seem to exist.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
598 */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
599 GFX_Display = XOpenDisplay(display);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
600 if ( GFX_Display == NULL ) {
3964
3dc92ff218dd Clean up have-initialized resources in some failing edge cases.
Ryan C. Gordon <icculus@icculus.org>
parents: 3936
diff changeset
601 XCloseDisplay(SDL_Display);
3dc92ff218dd Clean up have-initialized resources in some failing edge cases.
Ryan C. Gordon <icculus@icculus.org>
parents: 3936
diff changeset
602 SDL_Display = NULL;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
603 SDL_SetError("Couldn't open X11 display");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
604 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
605 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
606
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
607 /* Set the normal X error handler */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
608 X_handler = XSetErrorHandler(x_errhandler);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
609
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
610 /* Set the error handler if we lose the X display */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
611 XIO_handler = XSetIOErrorHandler(xio_errhandler);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
612
1248
d2c6881935be Catch X11 extension errors...since most of these are notifications that we
Ryan C. Gordon <icculus@icculus.org>
parents: 1206
diff changeset
613 /* Set the X extension error handler */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
614 Xext_handler = XSetExtensionErrorHandler(xext_errhandler);
1248
d2c6881935be Catch X11 extension errors...since most of these are notifications that we
Ryan C. Gordon <icculus@icculus.org>
parents: 1206
diff changeset
615
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
616 /* use default screen (from $DISPLAY) */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
617 SDL_Screen = DefaultScreen(SDL_Display);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
618
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
619 #ifndef NO_SHARED_MEMORY
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
620 /* Check for MIT shared memory extension */
556
08588ee79a67 Fixed compile error if there is no X11 shared memory support.
Sam Lantinga <slouken@libsdl.org>
parents: 499
diff changeset
621 use_mitshm = 0;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
622 if ( local_X11 ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
623 use_mitshm = XShmQueryExtension(SDL_Display);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
624 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
625 #endif /* NO_SHARED_MEMORY */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
626
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
627 /* Get the available video modes */
3964
3dc92ff218dd Clean up have-initialized resources in some failing edge cases.
Ryan C. Gordon <icculus@icculus.org>
parents: 3936
diff changeset
628 if(X11_GetVideoModes(this) < 0) {
3dc92ff218dd Clean up have-initialized resources in some failing edge cases.
Ryan C. Gordon <icculus@icculus.org>
parents: 3936
diff changeset
629 XCloseDisplay(GFX_Display);
3dc92ff218dd Clean up have-initialized resources in some failing edge cases.
Ryan C. Gordon <icculus@icculus.org>
parents: 3936
diff changeset
630 GFX_Display = NULL;
3dc92ff218dd Clean up have-initialized resources in some failing edge cases.
Ryan C. Gordon <icculus@icculus.org>
parents: 3936
diff changeset
631 XCloseDisplay(SDL_Display);
3dc92ff218dd Clean up have-initialized resources in some failing edge cases.
Ryan C. Gordon <icculus@icculus.org>
parents: 3936
diff changeset
632 SDL_Display = NULL;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
633 return -1;
3964
3dc92ff218dd Clean up have-initialized resources in some failing edge cases.
Ryan C. Gordon <icculus@icculus.org>
parents: 3936
diff changeset
634 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
635
1545
8d9bb0cf2c2a Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
636 /* Determine the current screen size */
8d9bb0cf2c2a Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
637 this->info.current_w = DisplayWidth(SDL_Display, SDL_Screen);
8d9bb0cf2c2a Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
638 this->info.current_h = DisplayHeight(SDL_Display, SDL_Screen);
8d9bb0cf2c2a Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
639
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
640 /* Determine the default screen depth:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
641 Use the default visual (or at least one with the same depth) */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
642 SDL_DisplayColormap = DefaultColormap(SDL_Display, SDL_Screen);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
643 for(i = 0; i < this->hidden->nvisuals; i++)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
644 if(this->hidden->visuals[i].depth == DefaultDepth(SDL_Display,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
645 SDL_Screen))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
646 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
647 if(i == this->hidden->nvisuals) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
648 /* default visual was useless, take the deepest one instead */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
649 i = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
650 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
651 SDL_Visual = this->hidden->visuals[i].visual;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
652 if ( SDL_Visual == DefaultVisual(SDL_Display, SDL_Screen) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
653 SDL_XColorMap = SDL_DisplayColormap;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
654 } else {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
655 SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
656 SDL_Visual, AllocNone);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
657 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
658 this->hidden->depth = this->hidden->visuals[i].depth;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
659 vformat->BitsPerPixel = this->hidden->visuals[i].bpp;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
660 if ( vformat->BitsPerPixel > 8 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
661 vformat->Rmask = SDL_Visual->red_mask;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
662 vformat->Gmask = SDL_Visual->green_mask;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
663 vformat->Bmask = SDL_Visual->blue_mask;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
664 }
1641
5cf11b00b900 Fixed bug #197
Sam Lantinga <slouken@libsdl.org>
parents: 1609
diff changeset
665 if ( this->hidden->depth == 32 ) {
5cf11b00b900 Fixed bug #197
Sam Lantinga <slouken@libsdl.org>
parents: 1609
diff changeset
666 vformat->Amask = (0xFFFFFFFF & ~(vformat->Rmask|vformat->Gmask|vformat->Bmask));
5cf11b00b900 Fixed bug #197
Sam Lantinga <slouken@libsdl.org>
parents: 1609
diff changeset
667 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
668 X11_SaveVidModeGamma(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
669
1783
c546353b1ad4 Fixed bug #203
Sam Lantinga <slouken@libsdl.org>
parents: 1767
diff changeset
670 /* Save DPMS and screensaver settings */
1784
45669d4efd02 Disable the screensaver in DGA mode, which is even more important than X11...
Sam Lantinga <slouken@libsdl.org>
parents: 1783
diff changeset
671 X11_SaveScreenSaver(SDL_Display, &screensaver_timeout, &dpms_enabled);
3936
c5c3c772f5aa Let app set SDL_VIDEO_ALLOW_SCREENSAVER environment variable to override SDL's
Ryan C. Gordon <icculus@icculus.org>
parents: 3885
diff changeset
672 X11_DisableScreenSaver(this, SDL_Display);
1783
c546353b1ad4 Fixed bug #203
Sam Lantinga <slouken@libsdl.org>
parents: 1767
diff changeset
673
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
674 /* See if we have been passed a window to use */
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
675 SDL_windowid = SDL_getenv("SDL_WINDOWID");
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
676
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
677 /* Create the fullscreen and managed windows */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
678 create_aux_windows(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
679
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
680 /* Create the blank cursor */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
681 SDL_BlankCursor = this->CreateWMCursor(this, blank_cdata, blank_cmask,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
682 BLANK_CWIDTH, BLANK_CHEIGHT,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
683 BLANK_CHOTX, BLANK_CHOTY);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
684
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
685 /* Fill in some window manager capabilities */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
686 this->info.wm_available = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
687
3936
c5c3c772f5aa Let app set SDL_VIDEO_ALLOW_SCREENSAVER environment variable to override SDL's
Ryan C. Gordon <icculus@icculus.org>
parents: 3885
diff changeset
688 /* Allow environment override of screensaver disable. */
c5c3c772f5aa Let app set SDL_VIDEO_ALLOW_SCREENSAVER environment variable to override SDL's
Ryan C. Gordon <icculus@icculus.org>
parents: 3885
diff changeset
689 env = SDL_getenv("SDL_VIDEO_ALLOW_SCREENSAVER");
c5c3c772f5aa Let app set SDL_VIDEO_ALLOW_SCREENSAVER environment variable to override SDL's
Ryan C. Gordon <icculus@icculus.org>
parents: 3885
diff changeset
690 this->hidden->allow_screensaver = ( (env && SDL_atoi(env)) ? 1 : 0 );
c5c3c772f5aa Let app set SDL_VIDEO_ALLOW_SCREENSAVER environment variable to override SDL's
Ryan C. Gordon <icculus@icculus.org>
parents: 3885
diff changeset
691
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
692 /* We're done! */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
693 XFlush(SDL_Display);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
694 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
695 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
696
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
697 static void X11_DestroyWindow(_THIS, SDL_Surface *screen)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
698 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
699 /* Clean up OpenGL */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
700 if ( screen ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
701 screen->flags &= ~(SDL_OPENGL|SDL_OPENGLBLIT);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
702 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
703 X11_GL_Shutdown(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
704
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
705 if ( ! SDL_windowid ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
706 /* Hide the managed window */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
707 if ( WMwindow ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
708 XUnmapWindow(SDL_Display, WMwindow);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
709 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
710 if ( screen && (screen->flags & SDL_FULLSCREEN) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
711 screen->flags &= ~SDL_FULLSCREEN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
712 X11_LeaveFullScreen(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
713 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
714
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
715 /* Destroy the output window */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
716 if ( SDL_Window ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
717 XDestroyWindow(SDL_Display, SDL_Window);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
718 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
719
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
720 /* Free the colormap entries */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
721 if ( SDL_XPixels ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
722 int numcolors;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
723 unsigned long pixel;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
724 numcolors = SDL_Visual->map_entries;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
725 for ( pixel=0; pixel<numcolors; ++pixel ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
726 while ( SDL_XPixels[pixel] > 0 ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
727 XFreeColors(GFX_Display,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
728 SDL_DisplayColormap,&pixel,1,0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
729 --SDL_XPixels[pixel];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
730 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
731 }
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
732 SDL_free(SDL_XPixels);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
733 SDL_XPixels = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
734 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
735
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
736 /* Free the graphics context */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
737 if ( SDL_GC ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
738 XFreeGC(SDL_Display, SDL_GC);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
739 SDL_GC = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
740 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
741 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
742 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
743
497
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
744 static SDL_bool X11_WindowPosition(_THIS, int *x, int *y, int w, int h)
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
745 {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
746 const char *window = SDL_getenv("SDL_VIDEO_WINDOW_POS");
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
747 const char *center = SDL_getenv("SDL_VIDEO_CENTERED");
497
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
748 if ( window ) {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
749 if ( SDL_sscanf(window, "%d,%d", x, y) == 2 ) {
497
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
750 return SDL_TRUE;
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
751 }
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
752 if ( SDL_strcmp(window, "center") == 0 ) {
497
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
753 center = window;
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
754 }
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
755 }
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
756 if ( center ) {
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
757 *x = (DisplayWidth(SDL_Display, SDL_Screen) - w)/2;
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
758 *y = (DisplayHeight(SDL_Display, SDL_Screen) - h)/2;
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
759 return SDL_TRUE;
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
760 }
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
761 return SDL_FALSE;
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
762 }
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
763
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
764 static void X11_SetSizeHints(_THIS, int w, int h, Uint32 flags)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
765 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
766 XSizeHints *hints;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
767
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
768 hints = XAllocSizeHints();
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
769 if ( hints ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
770 if ( flags & SDL_RESIZABLE ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
771 hints->min_width = 32;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
772 hints->min_height = 32;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
773 hints->max_height = 4096;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
774 hints->max_width = 4096;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
775 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
776 hints->min_width = hints->max_width = w;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
777 hints->min_height = hints->max_height = h;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
778 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
779 hints->flags = PMaxSize | PMinSize;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
780 if ( flags & SDL_FULLSCREEN ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
781 hints->x = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
782 hints->y = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
783 hints->flags |= USPosition;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
784 } else
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
785 /* Center it, if desired */
497
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
786 if ( X11_WindowPosition(this, &hints->x, &hints->y, w, h) ) {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
787 hints->flags |= USPosition;
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
788 XMoveWindow(SDL_Display, WMwindow, hints->x, hints->y);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
789
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
790 /* Flush the resize event so we don't catch it later */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
791 XSync(SDL_Display, True);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
792 }
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
793 XSetWMNormalHints(SDL_Display, WMwindow, hints);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
794 XFree(hints);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
795 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
796
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
797 /* Respect the window caption style */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
798 if ( flags & SDL_NOFRAME ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
799 SDL_bool set;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
800 Atom WM_HINTS;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
801
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
802 /* We haven't modified the window manager hints yet */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
803 set = SDL_FALSE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
804
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
805 /* First try to set MWM hints */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
806 WM_HINTS = XInternAtom(SDL_Display, "_MOTIF_WM_HINTS", True);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
807 if ( WM_HINTS != None ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
808 /* Hints used by Motif compliant window managers */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
809 struct {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
810 unsigned long flags;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
811 unsigned long functions;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
812 unsigned long decorations;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
813 long input_mode;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
814 unsigned long status;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
815 } MWMHints = { (1L << 1), 0, 0, 0, 0 };
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
816
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
817 XChangeProperty(SDL_Display, WMwindow,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
818 WM_HINTS, WM_HINTS, 32,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
819 PropModeReplace,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
820 (unsigned char *)&MWMHints,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
821 sizeof(MWMHints)/sizeof(long));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
822 set = SDL_TRUE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
823 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
824 /* Now try to set KWM hints */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
825 WM_HINTS = XInternAtom(SDL_Display, "KWM_WIN_DECORATION", True);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
826 if ( WM_HINTS != None ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
827 long KWMHints = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
828
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
829 XChangeProperty(SDL_Display, WMwindow,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
830 WM_HINTS, WM_HINTS, 32,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
831 PropModeReplace,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
832 (unsigned char *)&KWMHints,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
833 sizeof(KWMHints)/sizeof(long));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
834 set = SDL_TRUE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
835 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
836 /* Now try to set GNOME hints */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
837 WM_HINTS = XInternAtom(SDL_Display, "_WIN_HINTS", True);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
838 if ( WM_HINTS != None ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
839 long GNOMEHints = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
840
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
841 XChangeProperty(SDL_Display, WMwindow,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
842 WM_HINTS, WM_HINTS, 32,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
843 PropModeReplace,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
844 (unsigned char *)&GNOMEHints,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
845 sizeof(GNOMEHints)/sizeof(long));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
846 set = SDL_TRUE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
847 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
848 /* Finally set the transient hints if necessary */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
849 if ( ! set ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
850 XSetTransientForHint(SDL_Display, WMwindow, SDL_Root);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
851 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
852 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
853 SDL_bool set;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
854 Atom WM_HINTS;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
855
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
856 /* We haven't modified the window manager hints yet */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
857 set = SDL_FALSE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
858
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
859 /* First try to unset MWM hints */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
860 WM_HINTS = XInternAtom(SDL_Display, "_MOTIF_WM_HINTS", True);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
861 if ( WM_HINTS != None ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
862 XDeleteProperty(SDL_Display, WMwindow, WM_HINTS);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
863 set = SDL_TRUE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
864 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
865 /* Now try to unset KWM hints */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
866 WM_HINTS = XInternAtom(SDL_Display, "KWM_WIN_DECORATION", True);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
867 if ( WM_HINTS != None ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
868 XDeleteProperty(SDL_Display, WMwindow, WM_HINTS);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
869 set = SDL_TRUE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
870 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
871 /* Now try to unset GNOME hints */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
872 WM_HINTS = XInternAtom(SDL_Display, "_WIN_HINTS", True);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
873 if ( WM_HINTS != None ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
874 XDeleteProperty(SDL_Display, WMwindow, WM_HINTS);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
875 set = SDL_TRUE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
876 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
877 /* Finally unset the transient hints if necessary */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
878 if ( ! set ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
879 /* NOTE: Does this work? */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
880 XSetTransientForHint(SDL_Display, WMwindow, None);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
881 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
882 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
883 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
884
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
885 static int X11_CreateWindow(_THIS, SDL_Surface *screen,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
886 int w, int h, int bpp, Uint32 flags)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
887 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
888 int i, depth;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
889 Visual *vis;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
890 int vis_change;
1641
5cf11b00b900 Fixed bug #197
Sam Lantinga <slouken@libsdl.org>
parents: 1609
diff changeset
891 Uint32 Amask;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
892
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
893 /* If a window is already present, destroy it and start fresh */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
894 if ( SDL_Window ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
895 X11_DestroyWindow(this, screen);
860
2bac79e27868 Create a 2D window and then manually focus a different window on your desktop,
Ryan C. Gordon <icculus@icculus.org>
parents: 769
diff changeset
896 switch_waiting = 0; /* Prevent jump back to now-meaningless state. */
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
897 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
898
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
899 /* See if we have been given a window id */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
900 if ( SDL_windowid ) {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
901 SDL_Window = SDL_strtol(SDL_windowid, NULL, 0);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
902 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
903 SDL_Window = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
904 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
905
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
906 /* find out which visual we are going to use */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
907 if ( flags & SDL_OPENGL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
908 XVisualInfo *vi;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
909
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
910 vi = X11_GL_GetVisual(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
911 if( !vi ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
912 return -1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
913 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
914 vis = vi->visual;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
915 depth = vi->depth;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
916 } else if ( SDL_windowid ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
917 XWindowAttributes a;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
918
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
919 XGetWindowAttributes(SDL_Display, SDL_Window, &a);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
920 vis = a.visual;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
921 depth = a.depth;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
922 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
923 for ( i = 0; i < this->hidden->nvisuals; i++ ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
924 if ( this->hidden->visuals[i].bpp == bpp )
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
925 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
926 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
927 if ( i == this->hidden->nvisuals ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
928 SDL_SetError("No matching visual for requested depth");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
929 return -1; /* should never happen */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
930 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
931 vis = this->hidden->visuals[i].visual;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
932 depth = this->hidden->visuals[i].depth;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
933 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
934 #ifdef X11_DEBUG
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
935 printf("Choosing %s visual at %d bpp - %d colormap entries\n", vis->class == PseudoColor ? "PseudoColor" : (vis->class == TrueColor ? "TrueColor" : (vis->class == DirectColor ? "DirectColor" : "Unknown")), depth, vis->map_entries);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
936 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
937 vis_change = (vis != SDL_Visual);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
938 SDL_Visual = vis;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
939 this->hidden->depth = depth;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
940
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
941 /* Allocate the new pixel format for this video mode */
1641
5cf11b00b900 Fixed bug #197
Sam Lantinga <slouken@libsdl.org>
parents: 1609
diff changeset
942 if ( this->hidden->depth == 32 ) {
5cf11b00b900 Fixed bug #197
Sam Lantinga <slouken@libsdl.org>
parents: 1609
diff changeset
943 Amask = (0xFFFFFFFF & ~(vis->red_mask|vis->green_mask|vis->blue_mask));
5cf11b00b900 Fixed bug #197
Sam Lantinga <slouken@libsdl.org>
parents: 1609
diff changeset
944 } else {
5cf11b00b900 Fixed bug #197
Sam Lantinga <slouken@libsdl.org>
parents: 1609
diff changeset
945 Amask = 0;
5cf11b00b900 Fixed bug #197
Sam Lantinga <slouken@libsdl.org>
parents: 1609
diff changeset
946 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
947 if ( ! SDL_ReallocFormat(screen, bpp,
1641
5cf11b00b900 Fixed bug #197
Sam Lantinga <slouken@libsdl.org>
parents: 1609
diff changeset
948 vis->red_mask, vis->green_mask, vis->blue_mask, Amask) ) {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
949 return -1;
1641
5cf11b00b900 Fixed bug #197
Sam Lantinga <slouken@libsdl.org>
parents: 1609
diff changeset
950 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
951
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
952 /* Create the appropriate colormap */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
953 if ( SDL_XColorMap != SDL_DisplayColormap ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
954 XFreeColormap(SDL_Display, SDL_XColorMap);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
955 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
956 if ( SDL_Visual->class == PseudoColor ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
957 int ncolors;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
958
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
959 /* Allocate the pixel flags */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
960 ncolors = SDL_Visual->map_entries;
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
961 SDL_XPixels = SDL_malloc(ncolors * sizeof(int));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
962 if(SDL_XPixels == NULL) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
963 SDL_OutOfMemory();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
964 return -1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
965 }
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
966 SDL_memset(SDL_XPixels, 0, ncolors * sizeof(*SDL_XPixels));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
967
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
968 /* always allocate a private colormap on non-default visuals */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
969 if ( SDL_Visual != DefaultVisual(SDL_Display, SDL_Screen) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
970 flags |= SDL_HWPALETTE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
971 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
972 if ( flags & SDL_HWPALETTE ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
973 screen->flags |= SDL_HWPALETTE;
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
974 SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
975 SDL_Visual, AllocAll);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
976 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
977 SDL_XColorMap = SDL_DisplayColormap;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
978 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
979 } else if ( SDL_Visual->class == DirectColor ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
980
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
981 /* Create a colormap which we can manipulate for gamma */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
982 SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
983 SDL_Visual, AllocAll);
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
984 XSync(SDL_Display, False);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
985
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
986 /* Initialize the colormap to the identity mapping */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
987 SDL_GetGammaRamp(0, 0, 0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
988 this->screen = screen;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
989 X11_SetGammaRamp(this, this->gamma);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
990 this->screen = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
991 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
992 /* Create a read-only colormap for our window */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
993 SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
994 SDL_Visual, AllocNone);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
995 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
996
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
997 /* Recreate the auxiliary windows, if needed (required for GL) */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
998 if ( vis_change )
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
999 create_aux_windows(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1000
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1001 if(screen->flags & SDL_HWPALETTE) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1002 /* Since the full-screen window might have got a nonzero background
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1003 colour (0 is white on some displays), we should reset the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1004 background to 0 here since that is what the user expects
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1005 with a private colormap */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
1006 XSetWindowBackground(SDL_Display, FSwindow, 0);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
1007 XClearWindow(SDL_Display, FSwindow);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1008 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1009
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1010 /* resize the (possibly new) window manager window */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1011 if( !SDL_windowid ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1012 X11_SetSizeHints(this, w, h, flags);
1545
8d9bb0cf2c2a Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
1013 window_w = w;
8d9bb0cf2c2a Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
1014 window_h = h;
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
1015 XResizeWindow(SDL_Display, WMwindow, w, h);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1016 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1017
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1018 /* Create (or use) the X11 display window */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1019 if ( !SDL_windowid ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1020 if ( flags & SDL_OPENGL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1021 if ( X11_GL_CreateWindow(this, w, h) < 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1022 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1023 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1024 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1025 XSetWindowAttributes swa;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1026
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1027 swa.background_pixel = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1028 swa.border_pixel = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1029 swa.colormap = SDL_XColorMap;
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
1030 SDL_Window = XCreateWindow(SDL_Display, WMwindow,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1031 0, 0, w, h, 0, depth,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1032 InputOutput, SDL_Visual,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1033 CWBackPixel | CWBorderPixel
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1034 | CWColormap, &swa);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1035 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1036 /* Only manage our input if we own the window */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
1037 XSelectInput(SDL_Display, SDL_Window,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1038 ( EnterWindowMask | LeaveWindowMask
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1039 | ButtonPressMask | ButtonReleaseMask
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1040 | PointerMotionMask | ExposureMask ));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1041 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1042 /* Create the graphics context here, once we have a window */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1043 if ( flags & SDL_OPENGL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1044 if ( X11_GL_CreateContext(this) < 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1045 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1046 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1047 screen->flags |= SDL_OPENGL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1048 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1049 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1050 XGCValues gcv;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1051
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1052 gcv.graphics_exposures = False;
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
1053 SDL_GC = XCreateGC(SDL_Display, SDL_Window,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1054 GCGraphicsExposures, &gcv);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1055 if ( ! SDL_GC ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1056 SDL_SetError("Couldn't create graphics context");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1057 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1058 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1059 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1060
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1061 /* Set our colormaps when not setting a GL mode */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1062 if ( ! (flags & SDL_OPENGL) ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
1063 XSetWindowColormap(SDL_Display, SDL_Window, SDL_XColorMap);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1064 if( !SDL_windowid ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
1065 XSetWindowColormap(SDL_Display, FSwindow, SDL_XColorMap);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
1066 XSetWindowColormap(SDL_Display, WMwindow, SDL_XColorMap);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1067 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1068 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1069
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1070 #if 0 /* This is an experiment - are the graphics faster now? - nope. */
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
1071 if ( SDL_getenv("SDL_VIDEO_X11_BACKINGSTORE") )
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1072 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1073 /* Cache the window in the server, when possible */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1074 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1075 Screen *xscreen;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1076 XSetWindowAttributes a;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1077
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1078 xscreen = ScreenOfDisplay(SDL_Display, SDL_Screen);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1079 a.backing_store = DoesBackingStore(xscreen);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1080 if ( a.backing_store != NotUseful ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
1081 XChangeWindowAttributes(SDL_Display, SDL_Window,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1082 CWBackingStore, &a);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1083 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1084 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1085
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1086 /* Map them both and go fullscreen, if requested */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1087 if ( ! SDL_windowid ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
1088 XMapWindow(SDL_Display, SDL_Window);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
1089 XMapWindow(SDL_Display, WMwindow);
160
2a8d929f50e0 Fix title bar setting bug
Sam Lantinga <slouken@libsdl.org>
parents: 88
diff changeset
1090 X11_WaitMapped(this, WMwindow);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1091 if ( flags & SDL_FULLSCREEN ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1092 screen->flags |= SDL_FULLSCREEN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1093 X11_EnterFullScreen(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1094 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1095 screen->flags &= ~SDL_FULLSCREEN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1096 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1097 }
1178
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
1098
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1099 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1100 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1101
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1102 static int X11_ResizeWindow(_THIS,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1103 SDL_Surface *screen, int w, int h, Uint32 flags)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1104 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1105 if ( ! SDL_windowid ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1106 /* Resize the window manager window */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1107 X11_SetSizeHints(this, w, h, flags);
1545
8d9bb0cf2c2a Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
1108 window_w = w;
8d9bb0cf2c2a Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
1109 window_h = h;
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
1110 XResizeWindow(SDL_Display, WMwindow, w, h);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1111
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1112 /* Resize the fullscreen and display windows */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1113 if ( flags & SDL_FULLSCREEN ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1114 if ( screen->flags & SDL_FULLSCREEN ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1115 X11_ResizeFullScreen(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1116 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1117 screen->flags |= SDL_FULLSCREEN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1118 X11_EnterFullScreen(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1119 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1120 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1121 if ( screen->flags & SDL_FULLSCREEN ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1122 screen->flags &= ~SDL_FULLSCREEN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1123 X11_LeaveFullScreen(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1124 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1125 }
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
1126 XResizeWindow(SDL_Display, SDL_Window, w, h);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1127 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1128 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1129 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1130
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1131 SDL_Surface *X11_SetVideoMode(_THIS, SDL_Surface *current,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1132 int width, int height, int bpp, Uint32 flags)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1133 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1134 Uint32 saved_flags;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1135
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1136 /* Lock the event thread, in multi-threading environments */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1137 SDL_Lock_EventThread();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1138
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1139 /* Check the combination of flags we were passed */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1140 if ( flags & SDL_FULLSCREEN ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1141 /* Clear fullscreen flag if not supported */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1142 if ( SDL_windowid ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1143 flags &= ~SDL_FULLSCREEN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1144 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1145 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1146
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1147 /* Flush any delayed updates */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
1148 XSync(GFX_Display, False);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1149
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1150 /* Set up the X11 window */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1151 saved_flags = current->flags;
867
5c7859610bc4 Force recreation of X11 window if going to or from a SDL_NOFRAME vidmode.
Ryan C. Gordon <icculus@icculus.org>
parents: 860
diff changeset
1152 if ( (SDL_Window) && ((saved_flags&SDL_OPENGL) == (flags&SDL_OPENGL))
5c7859610bc4 Force recreation of X11 window if going to or from a SDL_NOFRAME vidmode.
Ryan C. Gordon <icculus@icculus.org>
parents: 860
diff changeset
1153 && (bpp == current->format->BitsPerPixel)
5c7859610bc4 Force recreation of X11 window if going to or from a SDL_NOFRAME vidmode.
Ryan C. Gordon <icculus@icculus.org>
parents: 860
diff changeset
1154 && ((saved_flags&SDL_NOFRAME) == (flags&SDL_NOFRAME)) ) {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1155 if (X11_ResizeWindow(this, current, width, height, flags) < 0) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1156 current = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1157 goto done;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1158 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1159 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1160 if (X11_CreateWindow(this,current,width,height,bpp,flags) < 0) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1161 current = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1162 goto done;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1163 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1164 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1165
4008
a19fd8bcdd52 Fixed bug #322
Sam Lantinga <slouken@libsdl.org>
parents: 3988
diff changeset
1166 /* Update the internal keyboard state */
a19fd8bcdd52 Fixed bug #322
Sam Lantinga <slouken@libsdl.org>
parents: 3988
diff changeset
1167 X11_SetKeyboardState(SDL_Display, NULL);
a19fd8bcdd52 Fixed bug #322
Sam Lantinga <slouken@libsdl.org>
parents: 3988
diff changeset
1168
a19fd8bcdd52 Fixed bug #322
Sam Lantinga <slouken@libsdl.org>
parents: 3988
diff changeset
1169 /* When the window is first mapped, ignore non-modifier keys */
a19fd8bcdd52 Fixed bug #322
Sam Lantinga <slouken@libsdl.org>
parents: 3988
diff changeset
1170 if ( !current->w && !current->h ) {
a19fd8bcdd52 Fixed bug #322
Sam Lantinga <slouken@libsdl.org>
parents: 3988
diff changeset
1171 Uint8 *keys = SDL_GetKeyState(NULL);
a19fd8bcdd52 Fixed bug #322
Sam Lantinga <slouken@libsdl.org>
parents: 3988
diff changeset
1172 int i;
a19fd8bcdd52 Fixed bug #322
Sam Lantinga <slouken@libsdl.org>
parents: 3988
diff changeset
1173 for ( i = 0; i < SDLK_LAST; ++i ) {
a19fd8bcdd52 Fixed bug #322
Sam Lantinga <slouken@libsdl.org>
parents: 3988
diff changeset
1174 switch (i) {
a19fd8bcdd52 Fixed bug #322
Sam Lantinga <slouken@libsdl.org>
parents: 3988
diff changeset
1175 case SDLK_NUMLOCK:
a19fd8bcdd52 Fixed bug #322
Sam Lantinga <slouken@libsdl.org>
parents: 3988
diff changeset
1176 case SDLK_CAPSLOCK:
a19fd8bcdd52 Fixed bug #322
Sam Lantinga <slouken@libsdl.org>
parents: 3988
diff changeset
1177 case SDLK_LCTRL:
a19fd8bcdd52 Fixed bug #322
Sam Lantinga <slouken@libsdl.org>
parents: 3988
diff changeset
1178 case SDLK_RCTRL:
a19fd8bcdd52 Fixed bug #322
Sam Lantinga <slouken@libsdl.org>
parents: 3988
diff changeset
1179 case SDLK_LSHIFT:
a19fd8bcdd52 Fixed bug #322
Sam Lantinga <slouken@libsdl.org>
parents: 3988
diff changeset
1180 case SDLK_RSHIFT:
a19fd8bcdd52 Fixed bug #322
Sam Lantinga <slouken@libsdl.org>
parents: 3988
diff changeset
1181 case SDLK_LALT:
a19fd8bcdd52 Fixed bug #322
Sam Lantinga <slouken@libsdl.org>
parents: 3988
diff changeset
1182 case SDLK_RALT:
a19fd8bcdd52 Fixed bug #322
Sam Lantinga <slouken@libsdl.org>
parents: 3988
diff changeset
1183 case SDLK_LMETA:
a19fd8bcdd52 Fixed bug #322
Sam Lantinga <slouken@libsdl.org>
parents: 3988
diff changeset
1184 case SDLK_RMETA:
a19fd8bcdd52 Fixed bug #322
Sam Lantinga <slouken@libsdl.org>
parents: 3988
diff changeset
1185 case SDLK_MODE:
a19fd8bcdd52 Fixed bug #322
Sam Lantinga <slouken@libsdl.org>
parents: 3988
diff changeset
1186 break;
a19fd8bcdd52 Fixed bug #322
Sam Lantinga <slouken@libsdl.org>
parents: 3988
diff changeset
1187 default:
a19fd8bcdd52 Fixed bug #322
Sam Lantinga <slouken@libsdl.org>
parents: 3988
diff changeset
1188 keys[i] = SDL_RELEASED;
a19fd8bcdd52 Fixed bug #322
Sam Lantinga <slouken@libsdl.org>
parents: 3988
diff changeset
1189 break;
a19fd8bcdd52 Fixed bug #322
Sam Lantinga <slouken@libsdl.org>
parents: 3988
diff changeset
1190 }
a19fd8bcdd52 Fixed bug #322
Sam Lantinga <slouken@libsdl.org>
parents: 3988
diff changeset
1191 }
a19fd8bcdd52 Fixed bug #322
Sam Lantinga <slouken@libsdl.org>
parents: 3988
diff changeset
1192 }
a19fd8bcdd52 Fixed bug #322
Sam Lantinga <slouken@libsdl.org>
parents: 3988
diff changeset
1193
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1194 /* Set up the new mode framebuffer */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1195 if ( ((current->w != width) || (current->h != height)) ||
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1196 ((saved_flags&SDL_OPENGL) != (flags&SDL_OPENGL)) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1197 current->w = width;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1198 current->h = height;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1199 current->pitch = SDL_CalculatePitch(current);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1200 X11_ResizeImage(this, current, flags);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1201 }
4016
3f93ccc2c01e Clear the NOFRAME and RESIZABLE flags in the X11 target before setting their
Ryan C. Gordon <icculus@icculus.org>
parents: 4014
diff changeset
1202
3f93ccc2c01e Clear the NOFRAME and RESIZABLE flags in the X11 target before setting their
Ryan C. Gordon <icculus@icculus.org>
parents: 4014
diff changeset
1203 /* Clear these flags and set them only if they are in the new set. */
3f93ccc2c01e Clear the NOFRAME and RESIZABLE flags in the X11 target before setting their
Ryan C. Gordon <icculus@icculus.org>
parents: 4014
diff changeset
1204 current->flags &= ~(SDL_RESIZABLE|SDL_NOFRAME);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1205 current->flags |= (flags&(SDL_RESIZABLE|SDL_NOFRAME));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1206
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1207 done:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1208 /* Release the event thread */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
1209 XSync(SDL_Display, False);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1210 SDL_Unlock_EventThread();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1211
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1212 /* We're done! */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1213 return(current);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1214 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1215
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1216 static int X11_ToggleFullScreen(_THIS, int on)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1217 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1218 Uint32 event_thread;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1219
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1220 /* Don't switch if we don't own the window */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1221 if ( SDL_windowid ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1222 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1223 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1224
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1225 /* Don't lock if we are the event thread */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1226 event_thread = SDL_EventThreadID();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1227 if ( event_thread && (SDL_ThreadID() == event_thread) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1228 event_thread = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1229 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1230 if ( event_thread ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1231 SDL_Lock_EventThread();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1232 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1233 if ( on ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1234 this->screen->flags |= SDL_FULLSCREEN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1235 X11_EnterFullScreen(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1236 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1237 this->screen->flags &= ~SDL_FULLSCREEN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1238 X11_LeaveFullScreen(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1239 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1240 X11_RefreshDisplay(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1241 if ( event_thread ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1242 SDL_Unlock_EventThread();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1243 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1244 SDL_ResetKeyboard();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1245 return(1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1246 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1247
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1248 /* Update the current mouse state and position */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1249 static void X11_UpdateMouse(_THIS)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1250 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1251 Window u1; int u2;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1252 Window current_win;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1253 int x, y;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1254 unsigned int mask;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1255
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1256 /* Lock the event thread, in multi-threading environments */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1257 SDL_Lock_EventThread();
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
1258 if ( XQueryPointer(SDL_Display, SDL_Window, &u1, &current_win,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1259 &u2, &u2, &x, &y, &mask) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1260 if ( (x >= 0) && (x < SDL_VideoSurface->w) &&
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1261 (y >= 0) && (y < SDL_VideoSurface->h) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1262 SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1263 SDL_PrivateMouseMotion(0, 0, x, y);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1264 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1265 SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1266 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1267 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1268 SDL_Unlock_EventThread();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1269 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1270
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1271 /* simple colour distance metric. Supposed to be better than a plain
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1272 Euclidian distance anyway. */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1273 #define COLOUR_FACTOR 3
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1274 #define LIGHT_FACTOR 1
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1275 #define COLOUR_DIST(r1, g1, b1, r2, g2, b2) \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1276 (COLOUR_FACTOR * (abs(r1 - r2) + abs(g1 - g2) + abs(b1 - b2)) \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1277 + LIGHT_FACTOR * abs(r1 + g1 + b1 - (r2 + g2 + b2)))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1278
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1279 static void allocate_nearest(_THIS, SDL_Color *colors,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1280 SDL_Color *want, int nwant)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1281 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1282 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1283 * There is no way to know which ones to choose from, so we retrieve
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1284 * the entire colormap and try the nearest possible, until we find one
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1285 * that is shared.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1286 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1287 XColor all[256];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1288 int i;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1289 for(i = 0; i < 256; i++)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1290 all[i].pixel = i;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1291 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1292 * XQueryColors sets the flags in the XColor struct, so we use
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1293 * that to keep track of which colours are available
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1294 */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
1295 XQueryColors(GFX_Display, SDL_XColorMap, all, 256);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1296
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1297 for(i = 0; i < nwant; i++) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1298 XColor *c;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1299 int j;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1300 int best = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1301 int mindist = 0x7fffffff;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1302 int ri = want[i].r;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1303 int gi = want[i].g;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1304 int bi = want[i].b;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1305 for(j = 0; j < 256; j++) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1306 int rj, gj, bj, d2;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1307 if(!all[j].flags)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1308 continue; /* unavailable colour cell */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1309 rj = all[j].red >> 8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1310 gj = all[j].green >> 8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1311 bj = all[j].blue >> 8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1312 d2 = COLOUR_DIST(ri, gi, bi, rj, gj, bj);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1313 if(d2 < mindist) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1314 mindist = d2;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1315 best = j;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1316 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1317 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1318 if(SDL_XPixels[best])
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1319 continue; /* already allocated, waste no more time */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1320 c = all + best;
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
1321 if(XAllocColor(GFX_Display, SDL_XColorMap, c)) {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1322 /* got it */
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 160
diff changeset
1323 colors[c->pixel].r = c->red >> 8;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 160
diff changeset
1324 colors[c->pixel].g = c->green >> 8;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 160
diff changeset
1325 colors[c->pixel].b = c->blue >> 8;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 160
diff changeset
1326 ++SDL_XPixels[c->pixel];
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1327 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1328 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1329 * The colour couldn't be allocated, probably being
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1330 * owned as a r/w cell by another client. Flag it as
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1331 * unavailable and try again. The termination of the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1332 * loop is guaranteed since at least black and white
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1333 * are always there.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1334 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1335 c->flags = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1336 i--;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1337 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1338 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1339 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1340
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1341 int X11_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1342 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1343 int nrej = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1344
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1345 /* Check to make sure we have a colormap allocated */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1346 if ( SDL_XPixels == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1347 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1348 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1349 if ( (this->screen->flags & SDL_HWPALETTE) == SDL_HWPALETTE ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1350 /* private writable colormap: just set the colours we need */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1351 XColor *xcmap;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1352 int i;
1338
604d73db6802 Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents: 1336
diff changeset
1353 xcmap = SDL_stack_alloc(XColor, ncolors);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1354 if(xcmap == NULL)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1355 return 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1356 for ( i=0; i<ncolors; ++i ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1357 xcmap[i].pixel = i + firstcolor;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1358 xcmap[i].red = (colors[i].r<<8)|colors[i].r;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1359 xcmap[i].green = (colors[i].g<<8)|colors[i].g;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1360 xcmap[i].blue = (colors[i].b<<8)|colors[i].b;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1361 xcmap[i].flags = (DoRed|DoGreen|DoBlue);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1362 }
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
1363 XStoreColors(GFX_Display, SDL_XColorMap, xcmap, ncolors);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
1364 XSync(GFX_Display, False);
1338
604d73db6802 Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents: 1336
diff changeset
1365 SDL_stack_free(xcmap);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1366 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1367 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1368 * Shared colormap: We only allocate read-only cells, which
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1369 * increases the likelyhood of colour sharing with other
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1370 * clients. The pixel values will almost certainly be
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1371 * different from the requested ones, so the user has to
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1372 * walk the colormap and see which index got what colour.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1373 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1374 * We can work directly with the logical palette since it
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1375 * has already been set when we get here.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1376 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1377 SDL_Color *want, *reject;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1378 unsigned long *freelist;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1379 int i;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1380 int nfree = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1381 int nc = this->screen->format->palette->ncolors;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1382 colors = this->screen->format->palette->colors;
1338
604d73db6802 Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents: 1336
diff changeset
1383 freelist = SDL_stack_alloc(unsigned long, nc);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1384 /* make sure multiple allocations of the same cell are freed */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1385 for(i = 0; i < ncolors; i++) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1386 int pixel = firstcolor + i;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1387 while(SDL_XPixels[pixel]) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1388 freelist[nfree++] = pixel;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1389 --SDL_XPixels[pixel];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1390 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1391 }
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
1392 XFreeColors(GFX_Display, SDL_XColorMap, freelist, nfree, 0);
1338
604d73db6802 Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents: 1336
diff changeset
1393 SDL_stack_free(freelist);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1394
1338
604d73db6802 Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents: 1336
diff changeset
1395 want = SDL_stack_alloc(SDL_Color, ncolors);
604d73db6802 Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents: 1336
diff changeset
1396 reject = SDL_stack_alloc(SDL_Color, ncolors);
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
1397 SDL_memcpy(want, colors + firstcolor, ncolors * sizeof(SDL_Color));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1398 /* make sure the user isn't fooled by her own wishes
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1399 (black is safe, always available in the default colormap) */
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
1400 SDL_memset(colors + firstcolor, 0, ncolors * sizeof(SDL_Color));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1401
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1402 /* now try to allocate the colours */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1403 for(i = 0; i < ncolors; i++) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1404 XColor col;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1405 col.red = want[i].r << 8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1406 col.green = want[i].g << 8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1407 col.blue = want[i].b << 8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1408 col.flags = DoRed | DoGreen | DoBlue;
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
1409 if(XAllocColor(GFX_Display, SDL_XColorMap, &col)) {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1410 /* We got the colour, or at least the nearest
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1411 the hardware could get. */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1412 colors[col.pixel].r = col.red >> 8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1413 colors[col.pixel].g = col.green >> 8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1414 colors[col.pixel].b = col.blue >> 8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1415 ++SDL_XPixels[col.pixel];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1416 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1417 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1418 * no more free cells, add it to the list
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1419 * of rejected colours
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1420 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1421 reject[nrej++] = want[i];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1422 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1423 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1424 if(nrej)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1425 allocate_nearest(this, colors, reject, nrej);
1338
604d73db6802 Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents: 1336
diff changeset
1426 SDL_stack_free(reject);
604d73db6802 Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents: 1336
diff changeset
1427 SDL_stack_free(want);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1428 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1429 return nrej == 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1430 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1431
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1432 int X11_SetGammaRamp(_THIS, Uint16 *ramp)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1433 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1434 int i, ncolors;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1435 XColor xcmap[256];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1436
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1437 /* See if actually setting the gamma is supported */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1438 if ( SDL_Visual->class != DirectColor ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1439 SDL_SetError("Gamma correction not supported on this visual");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1440 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1441 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1442
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1443 /* Calculate the appropriate palette for the given gamma ramp */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1444 ncolors = SDL_Visual->map_entries;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1445 for ( i=0; i<ncolors; ++i ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1446 Uint8 c = (256 * i / ncolors);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1447 xcmap[i].pixel = SDL_MapRGB(this->screen->format, c, c, c);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1448 xcmap[i].red = ramp[0*256+c];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1449 xcmap[i].green = ramp[1*256+c];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1450 xcmap[i].blue = ramp[2*256+c];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1451 xcmap[i].flags = (DoRed|DoGreen|DoBlue);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1452 }
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
1453 XStoreColors(GFX_Display, SDL_XColorMap, xcmap, ncolors);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
1454 XSync(GFX_Display, False);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1455 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1456 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1457
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1458 /* Note: If we are terminated, this could be called in the middle of
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1459 another SDL video routine -- notably UpdateRects.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1460 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1461 void X11_VideoQuit(_THIS)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1462 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1463 /* Shutdown everything that's still up */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1464 /* The event thread should be done, so we can touch SDL_Display */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1465 if ( SDL_Display != NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1466 /* Flush any delayed updates */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
1467 XSync(GFX_Display, False);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1468
1178
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
1469 /* Close the connection with the IM server */
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
1470 #ifdef X_HAVE_UTF8_STRING
1319
66f6c64c2c69 Logic bug in X11 Unicode input shutdown...was checking for == NULL
Ryan C. Gordon <icculus@icculus.org>
parents: 1312
diff changeset
1471 if (SDL_IC != NULL) {
3978
b966761fef6c Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents: 3964
diff changeset
1472 XUnsetICFocus(SDL_IC);
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
1473 XDestroyIC(SDL_IC);
1178
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
1474 SDL_IC = NULL;
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
1475 }
1319
66f6c64c2c69 Logic bug in X11 Unicode input shutdown...was checking for == NULL
Ryan C. Gordon <icculus@icculus.org>
parents: 1312
diff changeset
1476 if (SDL_IM != NULL) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
1477 XCloseIM(SDL_IM);
1178
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
1478 SDL_IM = NULL;
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
1479 }
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
1480 #endif
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
1481
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1482 /* Start shutting down the windows */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1483 X11_DestroyImage(this, this->screen);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1484 X11_DestroyWindow(this, this->screen);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1485 X11_FreeVideoModes(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1486 if ( SDL_XColorMap != SDL_DisplayColormap ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
1487 XFreeColormap(SDL_Display, SDL_XColorMap);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1488 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1489 if ( SDL_iconcolors ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1490 unsigned long pixel;
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 160
diff changeset
1491 Colormap dcmap = DefaultColormap(SDL_Display,
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 160
diff changeset
1492 SDL_Screen);
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 160
diff changeset
1493 for(pixel = 0; pixel < 256; ++pixel) {
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 160
diff changeset
1494 while(SDL_iconcolors[pixel] > 0) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
1495 XFreeColors(GFX_Display,
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 160
diff changeset
1496 dcmap, &pixel, 1, 0);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1497 --SDL_iconcolors[pixel];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1498 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1499 }
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
1500 SDL_free(SDL_iconcolors);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1501 SDL_iconcolors = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1502 }
1783
c546353b1ad4 Fixed bug #203
Sam Lantinga <slouken@libsdl.org>
parents: 1767
diff changeset
1503
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1504 /* Restore gamma settings if they've changed */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1505 if ( SDL_GetAppState() & SDL_APPACTIVE ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1506 X11_SwapVidModeGamma(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1507 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1508
1783
c546353b1ad4 Fixed bug #203
Sam Lantinga <slouken@libsdl.org>
parents: 1767
diff changeset
1509 /* Restore DPMS and screensaver settings */
3936
c5c3c772f5aa Let app set SDL_VIDEO_ALLOW_SCREENSAVER environment variable to override SDL's
Ryan C. Gordon <icculus@icculus.org>
parents: 3885
diff changeset
1510 X11_RestoreScreenSaver(this, SDL_Display, screensaver_timeout, dpms_enabled);
1783
c546353b1ad4 Fixed bug #203
Sam Lantinga <slouken@libsdl.org>
parents: 1767
diff changeset
1511
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1512 /* Free that blank cursor */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1513 if ( SDL_BlankCursor != NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1514 this->FreeWMCursor(this, SDL_BlankCursor);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1515 SDL_BlankCursor = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1516 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1517
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1518 /* Close the X11 graphics connection */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1519 if ( GFX_Display != NULL ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
1520 XCloseDisplay(GFX_Display);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1521 GFX_Display = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1522 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1523
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1524 /* Close the X11 display connection */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
1525 XCloseDisplay(SDL_Display);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1526 SDL_Display = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1527
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1528 /* Reset the X11 error handlers */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1529 if ( XIO_handler ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
1530 XSetIOErrorHandler(XIO_handler);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1531 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1532 if ( X_handler ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
1533 XSetErrorHandler(X_handler);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1534 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1535
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1536 /* Unload GL library after X11 shuts down */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1537 X11_GL_UnloadLibrary(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1538 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1539 if ( this->screen && (this->screen->flags & SDL_HWSURFACE) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1540 /* Direct screen access, no memory buffer */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1541 this->screen->pixels = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1542 }
3885
a10bddfdc40f Closing minor memory leak in XME code.
Ryan C. Gordon <icculus@icculus.org>
parents: 1863
diff changeset
1543
a10bddfdc40f Closing minor memory leak in XME code.
Ryan C. Gordon <icculus@icculus.org>
parents: 1863
diff changeset
1544 #if SDL_VIDEO_DRIVER_X11_XME
a10bddfdc40f Closing minor memory leak in XME code.
Ryan C. Gordon <icculus@icculus.org>
parents: 1863
diff changeset
1545 XiGMiscDestroy();
a10bddfdc40f Closing minor memory leak in XME code.
Ryan C. Gordon <icculus@icculus.org>
parents: 1863
diff changeset
1546 #endif
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1547 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1548