log

age author description
Sat, 12 Feb 2011 21:52:30 -0800 Eric Wing Changed output directory of Universal libSDL.a for iOS to respect build configurations. Template generator was updated to reflect these changes as well. default tip
Sat, 12 Feb 2011 21:34:36 -0800 Eric Wing merged
Sat, 12 Feb 2011 19:02:14 -0800 Sam Lantinga Fixed bug #1117
Sat, 12 Feb 2011 19:16:09 -0800 Eric Wing merged
Sat, 12 Feb 2011 17:51:47 -0800 Sam Lantinga Fixed bug #1116
Sat, 12 Feb 2011 17:36:09 -0800 Sam Lantinga changeset: 5278:b4b71ec2af73
Sat, 12 Feb 2011 12:04:23 -0800 Sam Lantinga This should match the header change.
Sat, 12 Feb 2011 12:04:00 -0800 Sam Lantinga changeset: 5272:cb08ef104ac4
Sat, 12 Feb 2011 11:43:22 -0800 Sam Lantinga Removed the atomic file for the old API
Sat, 12 Feb 2011 11:36:56 -0800 Sam Lantinga Frank Zago to sdl
Sat, 12 Feb 2011 10:13:53 -0800 Sam Lantinga The YV12 image isn't w*h*2, it's actually w*h + w*h/4 + w*h/4
Sat, 12 Feb 2011 08:17:58 -0800 Sam Lantinga Fixed a crash caused by the 1.2 code path getting a YV12 texture. :)
Sat, 12 Feb 2011 08:17:37 -0800 Sam Lantinga Only expose the OpenGL flag to SDL 1.2 if it was requested.
Sat, 12 Feb 2011 07:57:35 -0800 Sam Lantinga Removed private API use that was causing AppStore rejection
Sat, 12 Feb 2011 00:42:39 -0800 Sam Lantinga Ah there, that fixed it. :)
Sat, 12 Feb 2011 00:25:02 -0800 Sam Lantinga Initial pass at shader YV12 support - doesn't quite work yet.
Fri, 11 Feb 2011 23:02:35 -0800 Sam Lantinga Fixed SSE4 detection, and split it into SSE 4.1 and 4.2
Fri, 11 Feb 2011 22:37:15 -0800 Sam Lantinga Happy 2011! :)
Fri, 11 Feb 2011 20:49:13 -0800 Sam Lantinga There is only one width and height for the window. If those are changed during the course of a fullscreen mode change, then they'll stay that size when returning to windowed mode.
Fri, 11 Feb 2011 19:11:27 -0800 Sam Lantinga itsnotabigtruck has given me permission to replace the license for his contribution.
Fri, 11 Feb 2011 14:51:04 -0800 Sam Lantinga Updated CPU detection code for SSE3 and SSE4 and removed obsolete 3DNow! and Altivec support.
Fri, 11 Feb 2011 14:42:58 -0800 Sam Lantinga More removal of leak code.
Fri, 11 Feb 2011 14:42:06 -0800 Sam Lantinga Finished removing unused leak detection code.
Fri, 11 Feb 2011 14:23:22 -0800 Sam Lantinga Removed unused leak detection code.
Fri, 11 Feb 2011 13:06:35 -0800 Sam Lantinga Cleaned up the file a bit for tutorial viewing
Fri, 11 Feb 2011 12:24:59 -0800 Sam Lantinga Added a very simple example of texture streaming
Fri, 11 Feb 2011 12:17:40 -0800 Sam Lantinga Fixed creating the window on Mac OS X.
Fri, 11 Feb 2011 11:43:58 -0800 Sam Lantinga Fixed error check
Fri, 11 Feb 2011 10:18:34 -0800 Sam Lantinga Fixed compile in Xcode
Fri, 11 Feb 2011 10:13:30 -0800 Sam Lantinga Fixed compiling on Windows
Fri, 11 Feb 2011 00:25:44 -0800 Sam Lantinga Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
Thu, 10 Feb 2011 22:49:14 -0800 Sam Lantinga Fixed cocoa trying to shuffling windows when going fullscreen on the main display.
Thu, 10 Feb 2011 22:37:01 -0800 Sam Lantinga Allow windows to be created on non-primary displays.
Thu, 10 Feb 2011 14:44:25 -0800 Sam Lantinga Window coordinates are in the global space and windows are not tied to a particular display.
Thu, 10 Feb 2011 14:36:09 -0800 Sam Lantinga Fixed line endings - in Mercurial they're \n
Thu, 10 Feb 2011 12:14:37 -0800 Sam Lantinga Be explicit about what display you're querying. The default display is 0.
Thu, 10 Feb 2011 11:39:08 -0800 Sam Lantinga Removed gamma support since it wasn't widely used and not well supported.
Thu, 10 Feb 2011 10:37:35 -0800 Sam Lantinga Better window parameter checking
Thu, 10 Feb 2011 05:10:05 -0800 Sam Lantinga Surfaces aren't in hardware memory anymore!
Wed, 09 Feb 2011 15:37:07 -0800 Sam Lantinga Added a scaling test program
Wed, 09 Feb 2011 10:37:52 -0800 Sam Lantinga Updated Xcode project with OpenGL shader files
Wed, 09 Feb 2011 10:31:12 -0800 Sam Lantinga Fixed compiling on Windows
Wed, 09 Feb 2011 10:13:26 -0800 Sam Lantinga Fixed crash when shaders aren't available.
Wed, 09 Feb 2011 09:36:40 -0800 Sam Lantinga Fixed crash when shaders are not supported
Tue, 08 Feb 2011 23:13:58 -0800 Sam Lantinga Added a way to replace the default logging mechanism
Tue, 08 Feb 2011 23:13:28 -0800 Sam Lantinga Added the ability to turn on logging output to the test programs
Tue, 08 Feb 2011 22:40:19 -0800 Sam Lantinga Added a hint to control whether the OpenGL driver uses shaders.
Tue, 08 Feb 2011 22:11:16 -0800 Sam Lantinga Added a simple GLSL example using SDL
Tue, 08 Feb 2011 20:31:39 -0800 Sam Lantinga Made the shaders easier to debug when they don't compile
Tue, 08 Feb 2011 20:23:52 -0800 Sam Lantinga Fixed the shaders (needed to use texture2DRect) - thanks Ryan!
Tue, 08 Feb 2011 16:50:51 -0800 Sam Lantinga Fixed setting the texture unit, still doesn't work.
Tue, 08 Feb 2011 16:27:52 -0800 Sam Lantinga Beginning of a framework for OpenGL shaders
Tue, 08 Feb 2011 10:38:12 -0800 Sam Lantinga Reduce duplicated code in the texture update code paths
Tue, 08 Feb 2011 10:04:09 -0800 Sam Lantinga Made it possible to disable the rendering subsystem with configure --disable-render
Mon, 07 Feb 2011 22:57:33 -0800 Sam Lantinga It's now possible to disable the fast atomic operations, at a huge performance penalty.
Mon, 07 Feb 2011 20:06:26 -0800 Sam Lantinga Added function SDL_RenderSetClipRect()
Mon, 07 Feb 2011 20:05:52 -0800 Sam Lantinga Fixed stack overflow on Windows
Mon, 07 Feb 2011 17:44:07 -0800 Sam Lantinga Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.
Mon, 07 Feb 2011 16:45:40 -0800 Sam Lantinga Added a simple log message API
Mon, 07 Feb 2011 10:40:21 -0800 Sam Lantinga Renamed SDL_Key to SDL_Keycode to clarify terminology.