Mercurial > traipse_dev
annotate orpg/main.py @ 110:910942d07574 alpha
Traipse Alpha 'OpenRPG' {091008-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of sacrifice.
'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code.
'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary:
{091006}
00:
Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images!
03:
Changes made to the map for increased portability. SnowDog has changes planned in
Core, though.
Added an initial push to the BCG. Not much to see, just shows off how it is
re-writing Main code.
{091007}
00:
New images added to Plugin Control Panel for Auto Start.
01:
Attempting to fix Deprecation warning from Main.
02:
Second attempt, problem in gsclient with "s.
03:
Fail.
{091008}
00:
Fix to remote admin commands
author | sirebral |
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date | Thu, 08 Oct 2009 04:14:41 -0500 |
parents | 95b5281e8d34 |
children | 17b64e9133e9 |
rev | line source |
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0
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1 #!/usr/bin/env python |
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2 # Copyright (C) 2000-2001 The OpenRPG Project |
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3 # |
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4 # openrpg-dev@lists.sourceforge.net |
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5 # |
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6 # This program is free software; you can redistribute it and/or modify |
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7 # it under the terms of the GNU General Public License as published by |
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8 # the Free Software Foundation; either version 2 of the License, or |
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9 # (at your option) any later version. |
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10 # |
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11 # This program is distributed in the hope that it will be useful, |
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12 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 # GNU General Public License for more details. |
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15 # |
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16 # You should have received a copy of the GNU General Public License |
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17 # along with this program; if not, write to the Free Software |
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18 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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19 # -- |
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20 # |
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21 # File: main.py |
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22 # Author: Chris Davis |
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23 # Maintainer: |
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24 # Version: |
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25 # $Id: main.py,v 1.153 2008/01/24 03:52:03 digitalxero Exp $ |
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26 # |
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27 # Description: This is the main entry point of the oprg application |
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28 # |
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29 |
14 | 30 __version__ = "$Id: main.py,v 1.154 2009/07/19 03:52:03 madmathlabs Exp $" |
0
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31 |
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32 from orpg.orpg_wx import * |
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33 from orpg.orpgCore import * |
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34 from orpg_version import * |
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35 from orpg.orpg_windows import * |
66 | 36 |
74 | 37 import wx.py |
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38 from orpg import minidom |
0
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39 import orpg.player_list |
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40 import orpg.tools.pluginui as pluginUI |
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41 import orpg.tools.aliaslib |
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42 import orpg.tools.toolBars |
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43 import orpg.tools.orpg_sound |
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44 import orpg.tools.rgbhex |
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45 import orpg.gametree.gametree |
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46 import orpg.chat.chatwnd |
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47 import orpg.networking.gsclient |
0
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48 import orpg.networking.mplay_client |
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49 import orpg.mapper.map |
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50 import orpg.mapper.images |
66 | 51 |
49
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52 import upmana.updatemana |
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53 import upmana.manifest as manifest |
0
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54 |
74 | 55 from orpg.dirpath import dir_struct |
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56 from orpg.dieroller.utils import DiceManager |
74 | 57 from orpg.tools.orpg_settings import settings |
66 | 58 from orpg.tools.validate import validate |
59 from orpg.tools.passtool import PassTool | |
79
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60 from orpg.tools.orpg_log import logger, crash |
66 | 61 from orpg.tools.decorators import debugging |
62 from orpg.tools.metamenus import MenuBarEx | |
63 | |
64 #from xml.etree.ElementTree import ElementTree, Element | |
65 #from xml.etree.ElementTree import fromstring, tostring | |
66 from orpg.orpg_xml import xml #to be replaced by etree | |
67 | |
68 | |
0
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69 #################################### |
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70 ## Main Frame |
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71 #################################### |
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72 |
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73 |
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74 class orpgFrame(wx.Frame): |
66 | 75 @debugging |
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76 def __init__(self, parent, id, title): |
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77 wx.Frame.__init__(self, parent, id, title, wx.Point(100, 100), wx.Size(600,420), style=wx.DEFAULT_FRAME_STYLE) |
66 | 78 self.validate = component.get("validate") |
74 | 79 logger.debug("Enter orpgFrame") |
80 self.rgb = orpg.tools.rgbhex.RGBHex() | |
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81 self._mgr = AUI.AuiManager(self) |
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82 |
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83 # Determine which icon format to use |
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84 icon = None |
66 | 85 if wx.Platform == '__WXMSW__': icon = wx.Icon(dir_struct["icon"]+'d20.ico', wx.BITMAP_TYPE_ICO) |
86 else: icon = wx.Icon(dir_struct["icon"]+"d20.xpm", wx.BITMAP_TYPE_XPM) | |
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87 self.SetIcon( icon ) |
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88 |
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89 # create session |
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90 call_backs = {"on_receive":self.on_receive, |
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91 "on_mplay_event":self.on_mplay_event, |
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92 "on_group_event":self.on_group_event, |
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93 "on_player_event":self.on_player_event, |
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94 "on_status_event":self.on_status_event, |
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95 "on_password_signal":self.on_password_signal, |
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96 "orpgFrame":self} |
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97 self.settings = component.get('settings') #Arbitrary until settings updated with Core. |
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98 self.session = orpg.networking.mplay_client.mplay_client(self.settings.get_setting("player"), call_backs) |
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99 self.poll_timer = wx.Timer(self, wx.NewId()) |
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100 self.Bind(wx.EVT_TIMER, self.session.poll, self.poll_timer) |
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101 self.poll_timer.Start(100) |
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102 self.ping_timer = wx.Timer(self, wx.NewId()) |
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103 self.Bind(wx.EVT_TIMER, self.session.update, self.ping_timer) |
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104 |
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105 # create roller manager |
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106 self.DiceManager = DiceManager(settings.get_setting("dieroller")) |
66 | 107 component.add('DiceManager', self.DiceManager) |
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108 |
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109 #create password manager --SD 8/03 |
66 | 110 self.password_manager = component.get('password_manager') |
111 component.add("session", self.session) | |
112 component.add('frame', self) | |
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113 |
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114 # build frame windows |
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115 self.build_menu() |
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116 self.build_gui() |
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117 self.build_hotkeys() |
66 | 118 |
119 logger.debug("GUI Built") | |
120 component.add("chat",self.chat) | |
121 component.add("map",self.map) | |
122 component.add("alias", self.aliaslib) | |
123 | |
74 | 124 logger.debug("openrpg components all added") |
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125 self.tree.load_tree(settings.get_setting("gametree")) |
66 | 126 logger.debug("Tree Loaded") |
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127 self.players.size_cols() |
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128 |
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129 #Load the Plugins This has to be after the chat component has been added |
66 | 130 component.add('pluginmenu', self.pluginMenu) |
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131 self.pluginsFrame.Start() |
66 | 132 logger.debug("plugins reloaded and startup plugins launched") |
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133 self.Bind(wx.EVT_CLOSE, self.OnCloseWindow) |
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134 |
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135 #Load Update Manager |
66 | 136 component.add('updatemana', self.updateMana) |
137 logger.debug("update manager reloaded") | |
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138 self.Bind(wx.EVT_CLOSE, self.OnCloseWindow) |
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139 |
79
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140 #Load Update Manager |
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141 component.add('debugconsole', self.debugger) |
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142 logger.debug("debugger window") |
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143 self.Bind(wx.EVT_CLOSE, self.OnCloseWindow) |
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144 |
66 | 145 @debugging |
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146 def post_show_init(self): |
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147 """Some Actions need to be done after the main fram is drawn""" |
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148 self.players.size_cols() |
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149 |
66 | 150 @debugging |
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151 def get_activeplugins(self): |
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152 try: tmp = self.pluginsFrame.get_activeplugins() |
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153 except: tmp = {} |
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154 return tmp |
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155 |
66 | 156 @debugging |
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157 def get_startplugins(self): |
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158 try: tmp = self.pluginsFrame.get_startplugins() |
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159 except: tmp = {} |
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160 return tmp |
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161 |
66 | 162 @debugging |
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163 def on_password_signal(self,signal,type,id,data): |
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164 try: |
66 | 165 msg = ["DEBUG: password response= ", |
166 str(signal), | |
167 " (T:", | |
168 str(type), | |
169 " #", | |
170 str(id), | |
171 ")"] | |
172 logger.debug("".join(msg)) | |
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173 id = int(id) |
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174 type = str(type) |
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175 data = str(data) |
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176 signal = str(signal) |
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177 if signal == "fail": |
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178 if type == "server": self.password_manager.ClearPassword("server", 0) |
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179 elif type == "admin": self.password_manager.ClearPassword("admin", int(id)) |
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180 elif type == "room": self.password_manager.ClearPassword("room", int(id)) |
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181 else: pass |
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182 except: traceback.print_exc() |
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183 |
66 | 184 @debugging |
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185 def build_menu(self): |
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186 menu = \ |
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187 [[ |
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188 ['&OpenRPG'], |
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189 [' &Settings\tCtrl-S'], |
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190 [' -'], |
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191 [' Tab Styles'], |
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192 [' Slanted'], |
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193 [' Colorful', "check"], |
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194 [' Black and White', "check"], |
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195 [' Aqua', "check"], |
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196 [' Custom', "check"], |
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197 [' Flat'], |
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198 [' Black and White', "check"], |
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199 [' Aqua', "check"], |
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200 [' Custom', "check"], |
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201 [' NewMap'], |
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202 [' -'], |
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203 [' &Exit'] |
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204 ], |
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205 [ |
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206 ['&Game Server'], |
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207 [' &Browse Servers\tCtrl-B'], |
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208 [' -'], |
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209 [' Server Heartbeat', "check"], |
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210 [' -'], |
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211 [' &Start Server'] |
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212 ], |
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213 [ |
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214 ['&Tools'], |
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215 [' Logging Level'], |
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216 [' Debug', "check"], |
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217 [' Note', "check"], |
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218 [' Info', "check"], |
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219 [' General', "check"], |
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220 [' -'], |
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221 [' Password Manager', "check"], |
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222 [' -'], |
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223 [' Sound Toolbar', "check"], |
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224 [' Dice Bar\tCtrl-D', "check"], |
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225 [' Map Bar', "check"], |
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226 [' Status Bar\tCtrl-T', "check"], |
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227 ], |
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228 [ |
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229 ['&Help'], |
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230 [' &About'], |
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231 [' Online User Guide'], |
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232 [' Change Log'], |
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233 [' Report a Bug'] |
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234 ]] |
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235 |
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236 self.mainmenu = MenuBarEx(self, menu) |
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237 if settings.get_setting('Heartbeat') == '1': |
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238 self.mainmenu.SetMenuState("GameServerServerHeartbeat", True) |
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239 |
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240 tabtheme = settings.get_setting('TabTheme') #This change is stable. TaS. |
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241 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", tabtheme == 'slanted&colorful') |
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242 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", tabtheme == 'slanted&bw') |
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243 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", tabtheme == 'slanted&aqua') |
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244 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", tabtheme == 'flat&bw') |
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245 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", tabtheme == 'flat&aqua') |
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246 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", tabtheme == 'customslant') |
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247 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", tabtheme == 'customflat') |
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248 |
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249 lvl = int(settings.get_setting('LoggingLevel')) |
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250 if lvl & ORPG_DEBUG: self.mainmenu.SetMenuState("ToolsLoggingLevelDebug", True) |
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251 if lvl & ORPG_DEBUG: self.mainmenu.SetMenuState("ToolsLoggingLevelNote", True) |
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252 if lvl & ORPG_INFO: self.mainmenu.SetMenuState("ToolsLoggingLevelInfo", True) |
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253 if lvl & ORPG_GENERAL: self.mainmenu.SetMenuState("ToolsLoggingLevelGeneral", True) |
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254 |
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255 self.pluginMenu = wx.Menu() |
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256 item = wx.MenuItem(self.pluginMenu, wx.ID_ANY, "Control Panel", "Control Panel") |
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257 self.Bind(wx.EVT_MENU, self.OnMB_PluginControlPanel, item) |
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258 |
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259 self.pluginMenu.AppendItem(item) |
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260 self.pluginMenu.AppendSeparator() |
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261 self.mainmenu.Insert(2, self.pluginMenu, "&Plugins") |
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262 |
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263 # Traipse Suite of Additions. |
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264 self.traipseSuite = wx.Menu() |
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265 self.mainmenu.Insert(5, self.traipseSuite, "&Traipse Suite") |
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266 |
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267 mana = wx.MenuItem(self.traipseSuite, wx.ID_ANY, "Update Manager", "Update Manager") |
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268 self.Bind(wx.EVT_MENU, self.OnMB_UpdateManagerPanel, mana) |
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269 self.traipseSuite.AppendItem(mana) |
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270 |
86 | 271 self.debugConsole = wx.MenuItem(self.traipseSuite, -1, "Debug Console", "Debug Console") |
272 self.Bind(wx.EVT_MENU, self.OnMB_DebugConsole, self.debugConsole) | |
273 self.traipseSuite.AppendItem(self.debugConsole) | |
95 | 274 |
275 def TraipseSuiteWarn(self, menuitem): | |
276 ### Beta ### Allows for the reuse of the 'Attention' menu. | |
277 ### component.get('frame').TraipseSuiteWarn('item') ### Portable | |
278 self.mainmenu.Replace(8, self.traipseSuite, '&Traipse Suite!') | |
279 if menuitem == 'debug': | |
96 | 280 if self.debugger.IsShown() == True: |
281 self.mainmenu.Replace(8, self.traipseSuite, '&Traipse Suite') | |
282 else: | |
283 self.debugConsole.SetBitmap(wx.Bitmap(dir_struct["icon"] + 'spotlight.png')) | |
284 self.traipseSuite.RemoveItem(self.debugConsole) | |
285 self.traipseSuite.AppendItem(self.debugConsole) | |
286 | |
287 def TraipseSuiteWarnCleanup(self, menuitem): | |
288 ### Beta ### Allows for portable cleanup of the 'Attention' menu. | |
289 ### component.get('frame').TraipseSuiteWarnCleanup('item') ### Portable | |
290 self.mainmenu.Replace(8, self.traipseSuite, '&Traipse Suite') | |
291 if menuitem == 'debug': | |
95 | 292 self.traipseSuite.RemoveItem(self.debugConsole) |
96 | 293 self.debugConsole.SetBitmap(wx.Bitmap(dir_struct["icon"] + 'clear.gif')) |
95 | 294 self.traipseSuite.AppendItem(self.debugConsole) |
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295 |
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296 |
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297 ################################# |
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298 ## All Menu Events |
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299 ################################# |
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300 #Tab Styles Menus |
66 | 301 @debugging |
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302 def SetTabStyles(self, *args, **kwargs): |
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303 |
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304 tabtheme = settings.get_setting('TabTheme') #This change is stable. TaS. |
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305 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", tabtheme == 'slanted&colorful') |
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306 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", tabtheme == 'slanted&bw') |
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307 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", tabtheme == 'slanted&aqua') |
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308 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", tabtheme == 'flat&bw') |
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309 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", tabtheme == 'flat&aqua') |
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310 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", tabtheme == 'customslant') |
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311 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", tabtheme == 'customflat') |
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312 |
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313 if kwargs.has_key('style'): newstyle = kwargs['style'] |
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314 else: |
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315 try: newstyle = args[1] |
74 | 316 except: logger.general('Invalid Syntax for orpgFrame->SetTabStyles(self, *args, **kwargs)'); return |
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317 if kwargs.has_key('menu'): menu = kwargs['menu'] |
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318 else: |
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319 try: menu = args[0] |
74 | 320 except: logger.general('Invalid Syntax for orpgFrame->SetTabStyles(self, *args, **kwargs)'); return |
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321 |
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322 if kwargs.has_key('graidentTo'): graidentTo = kwargs['graidentTo'] |
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323 else: graidentTo = None |
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324 if kwargs.has_key('graidentFrom'): graidentFrom = kwargs['graidentFrom'] |
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325 else: graidentFrom = None |
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326 if kwargs.has_key('textColor'): textColor = kwargs['textColor'] |
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327 else: textColor = None |
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328 |
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329 #Run though the current tabbed window list and remove those that have been closed |
66 | 330 tabbedwindows = component.get("tabbedWindows") |
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331 new = [] |
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332 for wnd in tabbedwindows: |
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333 try: style = wnd.GetWindowStyleFlag(); new.append(wnd) |
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334 except: pass |
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335 tabbedwindows = new |
66 | 336 component.add("tabbedWindows", tabbedwindows) |
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337 |
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338 #Run though the new list and set the proper styles |
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339 tabbg = settings.get_setting('TabBackgroundGradient') |
74 | 340 (red, green, blue) = self.rgb.rgb_tuple(tabbg) |
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341 |
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342 for wnd in tabbedwindows: |
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343 style = wnd.GetWindowStyleFlag() |
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344 # remove old tabs style |
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345 mirror = ~(FNB.FNB_VC71 | FNB.FNB_VC8 | FNB.FNB_FANCY_TABS | FNB.FNB_COLORFUL_TABS) |
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346 style &= mirror |
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347 style |= newstyle |
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348 wnd.SetWindowStyleFlag(style) |
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349 wnd.SetTabAreaColour(wx.Color(red, green, blue)) |
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350 if graidentTo != None: wnd.SetGradientColourTo(graidentTo) |
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351 if graidentFrom != None: wnd.SetGradientColourFrom(graidentFrom) |
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352 if textColor != None: wnd.SetNonActiveTabTextColour(textColor) |
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353 wnd.Refresh() |
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354 |
66 | 355 @debugging |
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356 def OnMB_OpenRPGNewMap(self): |
66 | 357 pass #Not Implemented yet! |
0
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358 |
66 | 359 @debugging |
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360 def OnMB_OpenRPGTabStylesSlantedColorful(self): |
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361 if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedColorful"): |
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362 settings.set_setting('TabTheme', 'slanted&colorful') |
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363 self.SetTabStyles("OpenRPGTabStylesSlantedColorful", FNB.FNB_VC8|FNB.FNB_COLORFUL_TABS) |
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364 else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", True) |
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365 |
66 | 366 @debugging |
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367 def OnMB_OpenRPGTabStylesSlantedBlackandWhite(self): |
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368 if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedBlackandWhite"): |
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369 settings.set_setting('TabTheme', 'slanted&bw') |
66 | 370 self.SetTabStyles("OpenRPGTabStylesSlantedBlackandWhite", |
371 FNB.FNB_VC8, graidentTo=wx.WHITE, graidentFrom=wx.WHITE, textColor=wx.BLACK) | |
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372 else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", True) |
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373 |
66 | 374 @debugging |
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375 def OnMB_OpenRPGTabStylesSlantedAqua(self): |
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376 if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedAqua"): |
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377 settings.set_setting('TabTheme', 'slanted&aqua') |
66 | 378 self.SetTabStyles("OpenRPGTabStylesSlantedAqua", FNB.FNB_VC8, |
379 graidentTo=wx.Color(0, 128, 255), graidentFrom=wx.WHITE, textColor=wx.BLACK) | |
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380 else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", True) |
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381 |
66 | 382 @debugging |
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383 def OnMB_OpenRPGTabStylesSlantedCustom(self): |
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384 if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedCustom"): |
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385 settings.set_setting('TabTheme', 'customslant') |
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386 gfrom = settings.get_setting('TabGradientFrom') |
74 | 387 (fred, fgreen, fblue) = self.rgb.rgb_tuple(gfrom) |
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388 gto = settings.get_setting('TabGradientTo') |
74 | 389 (tored, togreen, toblue) = self.rgb.rgb_tuple(gto) |
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390 tabtext = settings.get_setting('TabTextColor') |
74 | 391 (tred, tgreen, tblue) = self.rgb.rgb_tuple(tabtext) |
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392 tabbg = settings.get_setting('TabBackgroundGradient') |
74 | 393 (red, green, blue) = self.rgb.rgb_tuple(tabbg) |
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394 self.SetTabStyles("OpenRPGTabStylesSlantedCustom", FNB.FNB_VC8, |
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395 graidentTo=wx.Color(tored, togreen, toblue), graidentFrom=wx.Color(fred, fgreen, fblue), |
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396 textColor=wx.Color(tred, tgreen, tblue)) |
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397 else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", True) |
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398 |
66 | 399 @debugging |
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400 def OnMB_OpenRPGTabStylesFlatBlackandWhite(self): |
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401 if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatBlackandWhite"): |
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402 settings.set_setting('TabTheme', 'flat&bw') |
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403 self.SetTabStyles("OpenRPGTabStylesFlatBlackandWhite", FNB.FNB_FANCY_TABS, |
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404 graidentTo=wx.WHITE, graidentFrom=wx.WHITE, textColor=wx.BLACK) |
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405 else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", True) |
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406 |
66 | 407 @debugging |
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408 def OnMB_OpenRPGTabStylesFlatAqua(self): |
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409 if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatAqua"): |
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410 settings.set_setting('TabTheme', 'flat&aqua') |
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411 self.SetTabStyles("OpenRPGTabStylesFlatAqua", FNB.FNB_FANCY_TABS, |
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412 graidentTo=wx.Color(0, 128, 255), graidentFrom=wx.WHITE, textColor=wx.BLACK) |
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413 else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", True) |
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414 |
66 | 415 @debugging |
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416 def OnMB_OpenRPGTabStylesFlatCustom(self): |
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417 if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatCustom"): |
71
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418 settings.set_setting('TabTheme', 'customflat') |
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419 gfrom = settings.get_setting('TabGradientFrom') |
74 | 420 (fred, fgreen, fblue) = self.rgb.rgb_tuple(gfrom) |
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421 gto = settings.get_setting('TabGradientTo') |
74 | 422 (tored, togreen, toblue) = self.rgb.rgb_tuple(gto) |
71
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423 tabtext = settings.get_setting('TabTextColor') |
74 | 424 (tred, tgreen, tblue) = self.rgb.rgb_tuple(tabtext) |
71
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425 tabbg = settings.get_setting('TabBackgroundGradient') |
74 | 426 (red, green, blue) = self.rgb.rgb_tuple(tabbg) |
19
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427 self.SetTabStyles("OpenRPGTabStylesFlatCustom", FNB.FNB_FANCY_TABS, |
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428 graidentTo=wx.Color(tored, togreen, toblue), graidentFrom=wx.Color(fred, fgreen, fblue), |
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429 textColor=wx.Color(tred, tgreen, tblue)) |
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430 else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", True) |
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431 |
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432 #Window Menu |
66 | 433 @debugging |
0
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434 def OnMB_WindowsMenu(self, event): |
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435 menuid = event.GetId() |
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436 name = self.mainwindows[menuid] |
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437 if name == 'Alias Lib': |
60
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438 if self.aliaslib.IsShown(): self.aliaslib.Hide() |
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439 else: self.aliaslib.Show() |
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440 else: |
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441 if self._mgr.GetPane(name).IsShown(): self._mgr.GetPane(name).Hide() |
19
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442 else: self._mgr.GetPane(name).Show() |
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443 self._mgr.Update() |
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444 |
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445 #OpenRPG Menu |
66 | 446 @debugging |
0
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447 def OnMB_OpenRPGSettings(self): |
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448 dlg = orpg.tools.orpg_settings.orpgSettingsWnd(self) |
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449 dlg.Centre() |
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450 dlg.ShowModal() |
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451 |
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452 def OnMB_OpenRPGExit(self): |
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453 self.OnCloseWindow(0) |
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454 |
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455 #Game Server Menu |
66 | 456 @debugging |
0
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457 def OnMB_GameServerBrowseServers(self): |
19
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458 if self._mgr.GetPane("Browse Server Window").IsShown() == True: self._mgr.GetPane("Browse Server Window").Hide() |
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459 else: self._mgr.GetPane("Browse Server Window").Show() |
0
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460 self._mgr.Update() |
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461 |
66 | 462 @debugging |
0
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463 def OnMB_GameServerServerHeartbeat(self): |
71
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464 if self.mainmenu.GetMenuState("GameServerServerHeartbeat"): settings.set_setting('Heartbeat', '1') |
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465 else: settings.set_setting('Heartbeat', '0') |
0
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466 |
66 | 467 @debugging |
0
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468 def OnMB_GameServerStartServer(self): |
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469 start_dialog = wx.ProgressDialog( "Server Loading", "Server Loading, Please Wait...", 1, self ) |
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470 # Spawn the new process and close the stdout handle from it |
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471 start_dialog.Update( 0 ) |
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472 # Adjusted following code to work with win32, can't test for Unix |
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473 # as per reported bug 586227 |
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474 if wx.Platform == "__WXMSW__": |
66 | 475 arg = '\"' + os.path.normpath(dir_struct["home"] + 'start_server_gui.py') + '\"' |
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476 args = ( sys.executable, arg ) |
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477 else: |
66 | 478 arg = dir_struct["home"] + 'start_server_gui.py' |
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479 args = (arg,arg) |
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480 os.spawnv( os.P_NOWAIT, sys.executable, args ) |
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481 start_dialog.Update( 1 ) |
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482 start_dialog.Show(False) |
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483 start_dialog.Destroy() |
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484 |
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485 # Tools Menu |
66 | 486 @debugging |
0
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487 def OnMB_PluginControlPanel(self, evt): |
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488 if self.pluginsFrame.IsShown() == True: self.pluginsFrame.Hide() |
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489 else: self.pluginsFrame.Show() |
0
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490 |
66 | 491 @debugging |
49
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492 def OnMB_UpdateManagerPanel(self, evt): |
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493 if self.updateMana.IsShown() == True: self.updateMana.Hide() |
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494 else: self.updateMana.Show() |
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495 |
66 | 496 @debugging |
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497 def OnMB_DebugConsole(self, evt): |
96 | 498 self.TraipseSuiteWarnCleanup('debug') ### Beta ### |
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499 if self.debugger.IsShown() == True: self.debugger.Hide() |
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500 else: self.debugger.Show() |
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501 |
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502 @debugging |
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503 def OnMB_ToolsLoggingLevelDebug(self): |
66 | 504 lvl = logger.log_level |
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505 if self.mainmenu.GetMenuState("ToolsLoggingLevelDebug"): lvl |= ORPG_DEBUG |
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506 else: lvl &= ~ORPG_DEBUG |
66 | 507 logger.log_level = lvl |
508 settings.set('LoggingLevel', lvl) | |
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509 |
66 | 510 @debugging |
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511 def OnMB_ToolsLoggingLevelNote(self): |
66 | 512 lvl = logger.log_level |
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513 if self.mainmenu.GetMenuState("ToolsLoggingLevelNote"): lvl |= ORPG_DEBUG |
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514 else: lvl &= ~ORPG_DEBUG |
66 | 515 logger.log_level = lvl |
516 settings.set('LoggingLevel', lvl) | |
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517 |
66 | 518 @debugging |
0
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519 def OnMB_ToolsLoggingLevelInfo(self): |
66 | 520 lvl = logger.log_level |
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521 if self.mainmenu.GetMenuState("ToolsLoggingLevelInfo"): lvl |= ORPG_INFO |
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522 else: lvl &= ~ORPG_INFO |
66 | 523 logger.log_level = lvl |
524 settings.set('LoggingLevel', lvl) | |
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525 |
66 | 526 @debugging |
0
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527 def OnMB_ToolsLoggingLevelGeneral(self): |
66 | 528 lvl = logger.log_level |
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529 if self.mainmenu.GetMenuState("ToolsLoggingLevelGeneral"): lvl |= ORPG_GENERAL |
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530 else: lvl &= ~ORPG_GENERAL |
66 | 531 logger.log_level = lvl |
532 settings.set('LoggingLevel', lvl) | |
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533 |
66 | 534 @debugging |
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535 def OnMB_ToolsPasswordManager(self): |
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536 if self.mainmenu.GetMenuState("ToolsPasswordManager"): self.password_manager.Enable() |
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537 else: self.password_manager.Disable() |
0
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538 |
66 | 539 @debugging |
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540 def OnMB_ToolsStatusBar(self): |
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541 if self._mgr.GetPane("Status Window").IsShown() == True: |
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542 self.mainmenu.SetMenuState("ToolsStatusBar", False) |
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543 self._mgr.GetPane("Status Window").Hide() |
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544 else: |
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545 self.mainmenu.SetMenuState("ToolsStatusBar", True) |
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546 self._mgr.GetPane("Status Window").Show() |
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547 self._mgr.Update() |
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548 |
66 | 549 @debugging |
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550 def OnMB_ToolsSoundToolbar(self): |
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551 if self._mgr.GetPane("Sound Control Toolbar").IsShown() == True: |
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552 self.mainmenu.SetMenuState("ToolsSoundToolbar", False) |
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553 self._mgr.GetPane("Sound Control Toolbar").Hide() |
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554 else: |
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555 self.mainmenu.SetMenuState("ToolsSoundToolbar", True) |
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556 self._mgr.GetPane("Sound Control Toolbar").Show() |
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557 self._mgr.Update() |
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558 |
66 | 559 @debugging |
0
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560 def OnMB_ToolsDiceBar(self): |
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561 if self._mgr.GetPane("Dice Tool Bar").IsShown() == True: |
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562 self.mainmenu.SetMenuState("ToolsDiceBar", False) |
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563 self._mgr.GetPane("Dice Tool Bar").Hide() |
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564 else: |
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565 self.mainmenu.SetMenuState("ToolsDiceBar", True) |
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566 self._mgr.GetPane("Dice Tool Bar").Show() |
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567 self._mgr.Update() |
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568 |
66 | 569 @debugging |
0
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570 def OnMB_ToolsMapBar(self): |
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571 if self._mgr.GetPane("Map Tool Bar").IsShown() == True: |
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572 self.mainmenu.SetMenuState("ToolsMapBar", False) |
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573 self._mgr.GetPane("Map Tool Bar").Hide() |
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574 else: |
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575 self.mainmenu.SetMenuState("ToolsMapBar", True) |
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576 self._mgr.GetPane("Map Tool Bar").Show() |
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577 self._mgr.Update() |
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578 |
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579 #Help Menu #Needs a custom Dialog because it is ugly on Windows |
66 | 580 @debugging |
0
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581 def OnMB_HelpAbout(self): |
98 | 582 if self.AboutORPG.IsShown() == True: self.AboutORPG.Hide() |
583 else: self.AboutORPG.Show() | |
0
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584 |
66 | 585 @debugging |
0
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586 def OnMB_HelpOnlineUserGuide(self): |
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587 wb = webbrowser.get() |
96 | 588 wb.open("http://www.assembla.com/wiki/show/traipse/User_Manual") |
0
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589 |
66 | 590 @debugging |
0
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591 def OnMB_HelpChangeLog(self): |
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592 wb = webbrowser.get() |
96 | 593 wb.open("http://www.assembla.com/spaces/milestones/index/traipse?spaces_tool_id=Milestones") |
0
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594 |
66 | 595 @debugging |
0
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596 def OnMB_HelpReportaBug(self): |
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597 wb = webbrowser.get() |
4 | 598 wb.open("http://www.assembla.com/spaces/tickets/index/traipse_dev?spaces_tool_id=Tickets") |
0
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599 |
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600 |
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601 ################################# |
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602 ## Build the GUI |
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603 ################################# |
66 | 604 @debugging |
0
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605 def build_gui(self): |
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606 self.Freeze() |
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607 self.validate.config_file("layout.xml","default_layout.xml") |
66 | 608 |
609 filename = dir_struct["user"] + "layout.xml" | |
0
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610 temp_file = open(filename) |
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611 txt = temp_file.read() |
72
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612 xml_dom = xml.parseXml(txt)._get_documentElement() |
0
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613 temp_file.close() |
66 | 614 |
615 """ Would a component work better? | |
616 etree = ElementTree() | |
617 with open(dir_struct['user'] + 'layout.xml') as f: | |
618 etree.parse(f) | |
619 | |
620 base = etree.getroot() | |
621 """ | |
60
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622 self.windowsmenu = wx.Menu() |
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623 self.mainwindows = {} |
0
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624 |
98 | 625 # About Window |
626 self.AboutORPG = AboutORPG(self) | |
627 | |
0
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628 #Plugins Window |
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629 self.pluginsFrame = pluginUI.PluginFrame(self) |
66 | 630 component.add("plugins", self.get_activeplugins()) |
631 component.add("startplugs", self.get_startplugins()) | |
74 | 632 logger.debug("Menu Created") |
0
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633 h = int(xml_dom.getAttribute("height")) |
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634 w = int(xml_dom.getAttribute("width")) |
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635 posx = int(xml_dom.getAttribute("posx")) |
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636 posy = int(xml_dom.getAttribute("posy")) |
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637 maximized = int(xml_dom.getAttribute("maximized")) |
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638 self.SetDimensions(posx, posy, w, h) |
66 | 639 logger.debug("Dimensions Set") |
0
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640 |
98 | 641 # Update Manager |
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642 self.manifest = manifest.ManifestChanges() |
59
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643 self.updateMana = upmana.updatemana.updaterFrame(self, |
86 | 644 "OpenRPG Update Manager Beta 0.8", component, self.manifest, True) |
74 | 645 logger.debug("Menu Created") |
49
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646 h = int(xml_dom.getAttribute("height")) |
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647 w = int(xml_dom.getAttribute("width")) |
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648 posx = int(xml_dom.getAttribute("posx")) |
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649 posy = int(xml_dom.getAttribute("posy")) |
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650 maximized = int(xml_dom.getAttribute("maximized")) |
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651 self.SetDimensions(posx, posy, w, h) |
66 | 652 logger.debug("Dimensions Set") |
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653 |
98 | 654 # Debug Console |
79
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655 self.debugger = orpg.tools.orpg_log.DebugConsole(self) |
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656 logger.debug("Menu Created") |
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657 h = int(xml_dom.getAttribute("height")) |
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658 w = int(xml_dom.getAttribute("width")) |
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659 posx = int(xml_dom.getAttribute("posx")) |
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660 posy = int(xml_dom.getAttribute("posy")) |
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661 maximized = int(xml_dom.getAttribute("maximized")) |
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662 self.SetDimensions(posx, posy, w, h) |
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663 logger.debug("Dimensions Set") |
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664 |
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665 # Sound Manager |
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666 self.sound_player = orpg.tools.orpg_sound.orpgSound(self) |
66 | 667 component.add("sound", self.sound_player) |
0
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668 wndinfo = AUI.AuiPaneInfo() |
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669 menuid = wx.NewId() |
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670 self.mainwindows[menuid] = "Sound Control Toolbar" |
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671 wndinfo.DestroyOnClose(False) |
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672 wndinfo.Name("Sound Control Toolbar") |
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673 wndinfo.Caption("Sound Control Toolbar") |
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674 wndinfo.Float() |
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675 wndinfo.ToolbarPane() |
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676 wndinfo.Hide() |
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677 self._mgr.AddPane(self.sound_player, wndinfo) |
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678 children = xml_dom._get_childNodes() |
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679 for c in children: self.build_window(c, self) |
0
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680 |
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681 # status window |
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682 self.status = status_bar(self) |
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683 wndinfo = AUI.AuiPaneInfo() |
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684 menuid = wx.NewId() |
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685 self.mainwindows[menuid] = "Status Window" |
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686 wndinfo.DestroyOnClose(False) |
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687 wndinfo.Name("Status Window") |
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688 wndinfo.Caption("Status Window") |
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689 wndinfo.Float() |
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690 wndinfo.ToolbarPane() |
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691 wndinfo.Hide() |
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692 self._mgr.AddPane(self.status, wndinfo) |
66 | 693 logger.debug("Status Window Created") |
0
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694 |
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695 # Create and show the floating dice toolbar |
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696 self.dieToolBar = orpg.tools.toolBars.DiceToolBar(self, callBack = self.chat.ParsePost) |
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697 wndinfo = AUI.AuiPaneInfo() |
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698 menuid = wx.NewId() |
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|
699 self.mainwindows[menuid] = "Dice Tool Bar" |
0
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|
700 wndinfo.DestroyOnClose(False) |
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diff
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|
701 wndinfo.Name("Dice Tool Bar") |
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|
702 wndinfo.Caption("Dice Tool Bar") |
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diff
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|
703 wndinfo.Float() |
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diff
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|
704 wndinfo.ToolbarPane() |
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diff
changeset
|
705 wndinfo.Hide() |
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diff
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|
706 self._mgr.AddPane(self.dieToolBar, wndinfo) |
66 | 707 logger.debug("Dice Tool Bar Created") |
0
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|
708 |
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|
709 #Create the Map tool bar |
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|
710 self.mapToolBar = orpg.tools.toolBars.MapToolBar(self, callBack = self.map.MapBar) |
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|
711 wndinfo = AUI.AuiPaneInfo() |
60
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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59
diff
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|
712 menuid = wx.NewId() |
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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diff
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|
713 self.mainwindows[menuid] = "Map Tool Bar" |
0
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|
714 wndinfo.DestroyOnClose(False) |
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|
715 wndinfo.Name("Map Tool Bar") |
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|
716 wndinfo.Caption("Map Tool Bar") |
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717 wndinfo.Float() |
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|
718 wndinfo.ToolbarPane() |
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|
719 wndinfo.Hide() |
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720 self._mgr.AddPane(self.mapToolBar, wndinfo) |
66 | 721 logger.debug("Map Tool Bar Created") |
0
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722 |
74 | 723 #Create the Browse Server Window #Turn into frame, as with others. |
0
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724 self.gs = orpg.networking.gsclient.game_server_panel(self) |
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725 wndinfo = AUI.AuiPaneInfo() |
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726 wndinfo.DestroyOnClose(False) |
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727 wndinfo.Name("Browse Server Window") |
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728 wndinfo.Caption("Game Server") |
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729 wndinfo.Float() |
90 | 730 wndinfo.FloatingPosition((50,50)) |
0
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731 wndinfo.Dockable(False) |
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732 wndinfo.MinSize(wx.Size(640,480)) |
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733 wndinfo.Hide() |
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734 self._mgr.AddPane(self.gs, wndinfo) |
66 | 735 logger.debug("Game Server Window Created") |
0
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736 |
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737 #Create the Alias Lib Window |
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738 self.aliaslib = orpg.tools.aliaslib.AliasLib() |
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739 self.aliaslib.Hide() |
66 | 740 logger.debug("Alias Window Created") |
0
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741 menuid = wx.NewId() |
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742 self.windowsmenu.Append(menuid, "Alias Lib", kind=wx.ITEM_CHECK) |
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743 self.windowsmenu.Check(menuid, False) |
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744 self.Bind(wx.EVT_MENU, self.OnMB_WindowsMenu, id=menuid) |
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745 self.mainwindows[menuid] = "Alias Lib" |
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|
746 self.mainmenu.Insert(3, self.windowsmenu, 'Windows') |
66 | 747 logger.debug("Windows Menu Done") |
0
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|
748 self._mgr.Update() |
59
5aff3ef1ae46
New dev branch for Ornery Orc. Adds CSS styling to chat messages. Updates
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diff
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|
749 if wx.VERSION_STRING > "2.8": self.Bind(AUI.EVT_AUI_PANE_CLOSE, self.onPaneClose) |
5aff3ef1ae46
New dev branch for Ornery Orc. Adds CSS styling to chat messages. Updates
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diff
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750 else: self.Bind(AUI.EVT_AUI_PANECLOSE, self.onPaneClose) |
66 | 751 logger.debug("AUI Bindings Done") |
0
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752 |
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|
753 #Load the layout if one exists |
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754 layout = xml_dom.getElementsByTagName("DockLayout") |
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755 try: |
72
8bc955faf819
Fixing a few mistakes from the last update. When Controls is finished I will be happy because users won't miss an file change due to these small updates.
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diff
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|
756 textnode = xml.safe_get_text_node(layout[0]) |
0
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757 self._mgr.LoadPerspective(textnode._get_nodeValue()) |
19
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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diff
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758 except: pass |
0
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|
759 xml_dom.unlink() |
74 | 760 logger.debug("Perspective Loaded") |
0
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761 self._mgr.GetPane("Browse Server Window").Hide() |
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762 self._mgr.Update() |
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763 self.Maximize(maximized) |
74 | 764 logger.debug("GUI is all created") |
0
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|
765 self.Thaw() |
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|
766 |
66 | 767 @debugging |
0
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768 def do_tab_window(self,xml_dom,parent_wnd): |
66 | 769 #def do_tab_window(self, etreeEl, parent_wnd): |
0
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770 # if container window loop through childern and do a recursive call |
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771 temp_wnd = orpgTabberWnd(parent_wnd, style=FNB.FNB_ALLOW_FOREIGN_DND) |
66 | 772 |
0
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773 children = xml_dom._get_childNodes() |
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|
774 for c in children: |
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|
775 wnd = self.build_window(c,temp_wnd) |
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776 name = c.getAttribute("name") |
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777 temp_wnd.AddPage(wnd, name, False) |
66 | 778 |
779 """ | |
780 for c in etreeEl.getchildren(): | |
781 wnd = self.build_window(c, temp_wnd) | |
782 temp_wnd.AddPage(wnd, c.get('name'), False) | |
783 """ | |
0
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|
784 return temp_wnd |
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|
785 |
66 | 786 @debugging |
0
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|
787 def build_window(self, xml_dom, parent_wnd): |
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788 name = xml_dom._get_nodeName() |
19
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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diff
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|
789 if name == "DockLayout" or name == "dock": return |
74 | 790 dirc = xml_dom.getAttribute("direction") #should NOT use dir, it is a built in function. |
0
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|
791 pos = xml_dom.getAttribute("pos") |
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|
792 height = xml_dom.getAttribute("height") |
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|
793 width = xml_dom.getAttribute("width") |
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|
794 cap = xml_dom.getAttribute("caption") |
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|
795 dockable = xml_dom.getAttribute("dockable") |
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|
796 layer = xml_dom.getAttribute("layer") |
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|
797 |
19
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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14
diff
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|
798 try: layer = int(layer); dockable = int(dockable) |
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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diff
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|
799 except: layer = 0; dockable = 1 |
0
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|
800 |
19
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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diff
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|
801 if name == "tab": temp_wnd = self.do_tab_window(xml_dom, parent_wnd) |
0
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|
802 elif name == "map": |
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|
803 temp_wnd = orpg.mapper.map.map_wnd(parent_wnd, -1) |
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|
804 self.map = temp_wnd |
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|
805 elif name == "tree": |
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|
806 temp_wnd = orpg.gametree.gametree.game_tree(parent_wnd, -1) |
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|
807 self.tree = temp_wnd |
71
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Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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diff
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|
808 if settings.get_setting('ColorTree') == '1': |
449a8900f9ac
Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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diff
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|
809 self.tree.SetBackgroundColour(settings.get_setting('bgcolor')) |
449a8900f9ac
Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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|
810 self.tree.SetForegroundColour(settings.get_setting('textcolor')) |
0
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|
811 else: |
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|
812 self.tree.SetBackgroundColour('white') |
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|
813 self.tree.SetForegroundColour('black') |
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|
814 |
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|
815 elif name == "chat": |
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|
816 temp_wnd = orpg.chat.chatwnd.chat_notebook(parent_wnd, wx.DefaultSize) |
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817 self.chattabs = temp_wnd |
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818 self.chat = temp_wnd.MainChatPanel |
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|
819 |
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820 elif name == "player": |
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|
821 temp_wnd = orpg.player_list.player_list(parent_wnd) |
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|
822 self.players = temp_wnd |
71
449a8900f9ac
Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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diff
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|
823 if settings.get_setting('ColorTree') == '1': |
449a8900f9ac
Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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diff
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824 self.players.SetBackgroundColour(settings.get_setting('bgcolor')) |
449a8900f9ac
Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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diff
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825 self.players.SetForegroundColour(settings.get_setting('textcolor')) |
0
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|
826 else: |
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|
827 self.players.SetBackgroundColour('white') |
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parents:
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|
828 self.players.SetForegroundColour('black') |
19
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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parents:
14
diff
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|
829 |
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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diff
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830 if parent_wnd != self: return temp_wnd |
0
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831 menuid = wx.NewId() |
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832 self.windowsmenu.Append(menuid, cap, kind=wx.ITEM_CHECK) |
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833 self.windowsmenu.Check(menuid, True) |
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834 self.Bind(wx.EVT_MENU, self.OnMB_WindowsMenu, id=menuid) |
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835 self.mainwindows[menuid] = cap |
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836 wndinfo = AUI.AuiPaneInfo() |
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837 wndinfo.DestroyOnClose(False) |
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838 wndinfo.Name(cap) |
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839 wndinfo.FloatingSize(wx.Size(int(width), int(height))) |
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840 wndinfo.BestSize(wx.Size(int(width), int(height))) |
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841 wndinfo.Layer(int(layer)) |
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842 wndinfo.Caption(cap) |
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843 |
14 | 844 # Lambda here should work! (future dev) |
74 | 845 if dirc.lower() == 'top': wndinfo.Top() |
846 elif dirc.lower() == 'bottom': wndinfo.Bottom() | |
847 elif dirc.lower() == 'left': wndinfo.Left() | |
848 elif dirc.lower() == 'right': wndinfo.Right() | |
849 elif dirc.lower() == 'center': wndinfo.Center(); wndinfo.CaptionVisible(False) | |
0
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850 |
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851 if dockable != 1: |
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852 wndinfo.Dockable(False) |
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853 wndinfo.Floatable(False) |
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854 if pos != '' or pos != '0' or pos != None: |
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855 wndinfo.Position(int(pos)) |
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856 wndinfo.Show() |
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857 self._mgr.AddPane(temp_wnd, wndinfo) |
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858 return temp_wnd |
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859 |
66 | 860 @debugging |
0
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861 def onPaneClose(self, evt): |
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862 pane = evt.GetPane() |
60
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863 #Arbitrary If ELIF fix. Items had incorrect ID's set. Finding correct ID will fix it for the iteration. |
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864 #Adding ID also fixed docking. Go figure. |
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865 if pane.name == 'Sound Control Toolbar': self.mainmenu.SetMenuState('ToolsSoundToolbar', False) |
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866 elif pane.name == 'Status Window': self.mainmenu.SetMenuState('ToolsStatusBar', False) |
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867 elif pane.name == 'Dice Tool Bar': self.mainmenu.SetMenuState('ToolsDiceBar', False) |
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diff
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868 elif pane.name == 'Map Tool Bar': self.mainmenu.SetMenuState('ToolsMapBar', False) |
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869 else: |
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870 for wndid, wname in self.mainwindows.iteritems(): |
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871 #print pane.name, wname, wndid |
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872 if pane.name == wname: self.windowsmenu.Check(wndid, False); break |
0
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873 evt.Skip() |
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874 self._mgr.Update() |
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875 |
66 | 876 @debugging |
0
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877 def saveLayout(self): |
66 | 878 filename = dir_struct["user"] + "layout.xml" |
0
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879 temp_file = open(filename) |
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|
880 txt = temp_file.read() |
72
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881 xml_dom = xml.parseXml(txt)._get_documentElement() |
0
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882 temp_file.close() |
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|
883 (x_size,y_size) = self.GetClientSize() |
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884 (x_pos,y_pos) = self.GetPositionTuple() |
19
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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diff
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|
885 if self.IsMaximized(): max = 1 |
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Beginning of Code Clean-up. Some code untested, may break!
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diff
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|
886 else: max = 0 |
0
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|
887 xml_dom.setAttribute("height", str(y_size)) |
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|
888 xml_dom.setAttribute("width", str(x_size)) |
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|
889 xml_dom.setAttribute("posx", str(x_pos)) |
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|
890 xml_dom.setAttribute("posy", str(y_pos)) |
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|
891 xml_dom.setAttribute("maximized", str(max)) |
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|
892 layout = xml_dom.getElementsByTagName("DockLayout") |
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|
893 try: |
72
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71
diff
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|
894 textnode = xml.safe_get_text_node(layout[0]) |
0
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|
895 textnode._set_nodeValue(str(self._mgr.SavePerspective())) |
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|
896 except: |
72
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71
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|
897 elem = minidom.Element('DockLayout') |
0
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|
898 elem.setAttribute("DO_NO_EDIT","True") |
72
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|
899 textnode = xml.safe_get_text_node(elem) |
0
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|
900 textnode._set_nodeValue(str(self._mgr.SavePerspective())) |
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|
901 xml_dom.appendChild(elem) |
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|
902 temp_file = open(filename, "w") |
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|
903 temp_file.write(xml_dom.toxml(1)) |
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|
904 temp_file.close() |
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|
905 |
66 | 906 @debugging |
0
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|
907 def build_hotkeys(self): |
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|
908 self.mainmenu.accel.xaccel.extend(self.chat.get_hot_keys()) |
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|
909 self.mainmenu.accel.xaccel.extend(self.map.get_hot_keys()) |
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|
910 |
66 | 911 @debugging |
0
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|
912 def start_timer(self): |
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|
913 self.poll_timer.Start(100) |
66 | 914 s = component.get('settings') |
0
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|
915 if s.get_setting("Heartbeat") == "1": |
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|
916 self.ping_timer.Start(1000*60) |
74 | 917 logger.debug("starting heartbeat...", True) |
0
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|
918 |
66 | 919 @debugging |
0
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|
920 def kill_mplay_session(self): |
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|
921 self.game_name = "" |
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|
922 self.session.start_disconnect() |
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|
923 |
66 | 924 @debugging |
0
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925 def quit_game(self, evt): |
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|
926 dlg = wx.MessageDialog(self,"Exit gaming session?","Game Session",wx.YES_NO) |
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927 if dlg.ShowModal() == wx.ID_YES: |
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|
928 self.session.exitCondition.notifyAll() |
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|
929 dlg.Destroy() |
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|
930 self.kill_mplay_session() |
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931 |
66 | 932 @debugging |
0
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|
933 def on_status_event(self, evt): |
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|
934 id = evt.get_id() |
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|
935 status = evt.get_data() |
19
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Beginning of Code Clean-up. Some code untested, may break!
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|
936 if id == orpg.networking.mplay_client.STATUS_SET_URL: self.status.set_url(status) |
0
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937 |
66 | 938 @debugging |
0
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939 def on_player_event(self, evt): |
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940 id = evt.get_id() |
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941 player = evt.get_data() |
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942 display_name = self.chat.chat_display_name(player) |
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943 time_str = time.strftime("%H:%M", time.localtime()) |
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944 if id == orpg.networking.mplay_client.PLAYER_NEW: |
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945 self.players.add_player(player) |
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946 self.chat.InfoPost(display_name + " (enter): " + time_str) |
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947 elif id == orpg.networking.mplay_client.PLAYER_DEL: |
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948 self.players.del_player(player) |
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|
949 self.chat.InfoPost(display_name + " (exit): " + time_str) |
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|
950 elif id == orpg.networking.mplay_client.PLAYER_UPDATE: |
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951 self.players.update_player(player) |
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|
952 self.players.Refresh() |
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|
953 |
66 | 954 @debugging |
0
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|
955 def on_group_event(self, evt): |
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|
956 id = evt.get_id() |
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|
957 data = evt.get_data() |
19
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Beginning of Code Clean-up. Some code untested, may break!
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14
diff
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|
958 if id == orpg.networking.mplay_client.GROUP_NEW: self.gs.add_room(data) |
0
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|
959 elif id == orpg.networking.mplay_client.GROUP_DEL: |
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960 self.password_manager.RemoveGroupData(data) |
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961 self.gs.del_room(data) |
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962 elif id == orpg.networking.mplay_client.GROUP_UPDATE: self.gs.update_room(data) |
0
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963 |
66 | 964 @debugging |
0
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965 def on_receive(self, data, player): |
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966 # see if we are ignoring this user |
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967 (ignore_id,ignore_name) = self.session.get_ignore_list() |
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968 for m in ignore_id: |
66 | 969 if m == player[2]: logger.debug("ignoring message from player:" + player[0], True); return |
0
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970 |
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971 # ok we are not ignoring this message |
74 | 972 #recvSound = "RecvSound" # this will be the default sound. Whisper will change this below |
19
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973 if player: display_name = self.chat.chat_display_name(player) |
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974 else: display_name = "Server Administrator" |
0
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975 |
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976 if data[:5] == "<tree": |
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977 self.tree.on_receive_data(data,player) |
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978 self.chat.InfoPost(display_name + " has sent you a tree node...") |
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979 |
19
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980 elif data[:4] == "<map": self.map.new_data(data) |
0
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981 |
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982 elif data[:5] == "<chat": |
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983 msg = orpg.chat.chat_msg.chat_msg(data) |
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984 self.chat.post_incoming_msg(msg,player) |
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985 else: |
66 | 986 """ |
987 all this below code is for comptiablity with older clients and can | |
988 be removed after a bit | |
989 """ | |
990 import warnings | |
991 warnings.warn("Getting here is bad, find out how and fix it", | |
992 DeprecationWarning, 2) | |
0
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993 if data[:3] == "/me": |
66 | 994 """ |
995 This fixes the emote coloring to comply with what has been | |
996 asked for by the user population, not to mention, what I | |
997 committed to many moons ago. In doing so, Woody's scheme has | |
998 been tossed out. I'm sure Woody won't be happy but I'm | |
999 invoking developer priveledge to satisfy user request, not to | |
1000 mention, this scheme actually makes more sense. In Woody's | |
1001 scheme, a user could over-ride another users emote color. This | |
1002 doesn't make sense, rather, people dictate their OWN colors... | |
1003 which is as it should be in the first place and is as it has | |
1004 been with normal text. In short, this makes sense and is | |
1005 consistent. | |
1006 """ | |
0
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1007 data = data.replace( "/me", "" ) |
66 | 1008 """ |
1009 Check to see if we find the closing '>' for the font within the | |
1010 first 22 values | |
1011 """ | |
0
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1012 index = data[:22].find( ">" ) |
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1013 if index == -1: |
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1014 data = "** " + self.chat.colorize( self.chat.infocolor, display_name + data ) + " **" |
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1015 |
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1016 else: |
66 | 1017 """ |
1018 This means that we found a valid font string, so we can | |
1019 simply plug the name into the string between the start and | |
1020 stop font delimiter | |
1021 """ | |
0
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1022 print "pre data = " + data |
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1023 data = data[:22] + "** " + display_name + " " + data[22:] + " **" |
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1024 print "post data = " + data |
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1025 |
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1026 elif data[:2] == "/w": |
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1027 data = data.replace("/w","") |
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1028 data = "<b>" + display_name + "</b> (whispering): " + data |
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1029 |
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1030 else: |
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1031 # Normal text |
19
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1032 if player: data = "<b>" + display_name + "</b>: " + data |
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1033 else: data = "<b><i><u>" + display_name + "</u>-></i></b> " + data |
0
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1034 self.chat.Post(data) |
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1035 |
66 | 1036 @debugging |
0
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1037 def on_mplay_event(self, evt): |
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1038 id = evt.get_id() |
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1039 if id == orpg.networking.mplay_client.MPLAY_CONNECTED: |
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1040 self.chat.InfoPost("Game connected!") |
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1041 self.gs.set_connected(1) |
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1042 self.password_manager.ClearPassword("ALL") |
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1043 |
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1044 elif id == orpg.networking.mplay_client.MPLAY_DISCONNECTED: |
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1045 self.poll_timer.Stop() |
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1046 self.ping_timer.Stop() |
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1047 self.chat.SystemPost("Game disconnected!") |
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1048 self.players.reset() |
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1049 self.gs.set_connected(0) |
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1050 self.status.set_connect_status("Not Connected") |
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1051 |
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1052 ####Begin changes for Custom Exit Message by mDuo13###### |
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1053 elif id == orpg.networking.mplay_client.MPLAY_DISCONNECTING: |
66 | 1054 settings = component.get('settings') |
0
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1055 custom_msg = settings.get_setting("dcmsg") |
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1056 custom_msg=custom_msg[:80] |
19
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1057 if custom_msg[:3]=="/me": self.chat.send_chat_message(custom_msg[3:], 3) |
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1058 else: self.chat.system_message(custom_msg) |
0
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1059 #####End Changes for Custom Exit Message by mDuo13 |
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1060 |
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1061 elif id== orpg.networking.mplay_client.MPLAY_GROUP_CHANGE: |
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1062 group = evt.get_data() |
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1063 self.chat.InfoPost("Moving to room '"+group[1]+"'..") |
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1064 if self.gs : self.gs.set_cur_room_text(group[1]) |
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1065 self.players.reset() |
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1066 elif id== orpg.networking.mplay_client.MPLAY_GROUP_CHANGE_F: |
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1067 self.chat.SystemPost("Room access denied!") |
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1068 |
66 | 1069 @debugging |
0
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1070 def OnCloseWindow(self, event): |
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1071 dlg = wx.MessageDialog(self, "Quit OpenRPG?", "OpenRPG", wx.YES_NO) |
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1072 if dlg.ShowModal() == wx.ID_YES: |
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1073 dlg.Destroy() |
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1074 self.closed_confirmed() |
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1075 |
66 | 1076 @debugging |
0
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1077 def closed_confirmed(self): |
66 | 1078 self.activeplugins = component.get('plugins') |
0
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1079 self.aliaslib.OnMB_FileSave(None) |
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1080 |
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1081 #following lines added by mDuo13 |
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1082 #########plugin_disabled()######### |
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1083 for plugin_fname in self.activeplugins.keys(): |
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1084 plugin = self.activeplugins[plugin_fname] |
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1085 try: plugin.plugin_disabled() |
0
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1086 except Exception, e: |
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1087 traceback.print_exc() |
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1088 #end mDuo13 added code |
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1089 self.saveLayout() |
71
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1090 try: settings.save() |
66 | 1091 except Exception: |
1092 logger.general("[WARNING] Error saving 'settings' component", True) | |
0
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1093 |
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1094 try: self.map.pre_exit_cleanup() |
66 | 1095 except Exception: |
1096 logger.general("[WARNING] Map error pre_exit_cleanup()", True) | |
0
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1097 |
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1098 try: |
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1099 save_tree = string.upper(settings.get_setting("SaveGameTreeOnExit")) |
0
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1100 if (save_tree != "0") and (save_tree != "False") and (save_tree != "NO"): |
71
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1101 self.tree.save_tree(settings.get_setting("gametree")) |
66 | 1102 except Exception: |
1103 logger.general("[WARNING] Error saving gametree", True) | |
0
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1104 |
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1105 if self.session.get_status() == orpg.networking.mplay_client.MPLAY_CONNECTED: self.kill_mplay_session() |
0
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1106 |
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1107 try: |
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1108 #Kill all the damn timers |
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1109 self.sound_player.timer.Stop() |
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1110 del self.sound_player.timer |
66 | 1111 except Exception: |
1112 logger.general("sound didn't die properly.", True) | |
0
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1113 |
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1114 try: |
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1115 self.poll_timer.Stop() |
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1116 self.ping_timer.Stop() |
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1117 self.chat.parent.chat_timer.Stop() |
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1118 self.map.canvas.zoom_display_timer.Stop() |
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1119 self.map.canvas.image_timer.Stop() |
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1120 self.status.timer.Stop() |
14 | 1121 del self.ping_timer; del self.poll_timer; del self.chat.parent.chat_timer |
1122 del self.map.canvas.zoom_display_timer; del self.map.canvas.image_timer; del self.status.timer | |
66 | 1123 except Exception: |
1124 logger.general("some timer didn't die properly.", True) | |
1125 | |
0
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1126 self._mgr.UnInit() |
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1127 mainapp = wx.GetApp() |
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1128 mainapp.ExitMainLoop() |
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1129 self.Destroy() |
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1130 |
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1131 try: |
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1132 if self.server_pipe != None: |
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1133 dlg = wx.ProgressDialog("Exit","Stoping server",2,self) |
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1134 dlg.Update(2) |
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1135 dlg.Show(True) |
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1136 self.server_pipe.write("\nkill\n") |
66 | 1137 logger.general("Killing Server process:", True) |
0
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1138 time.sleep(5) |
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1139 self.server_stop() |
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1140 self.server_pipe.close() |
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1141 self.std_out.close() |
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1142 self.server_thread.exit() |
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1143 dlg.Destroy() |
66 | 1144 logger.general("Server killed:", True) |
1145 except Exception: | |
1146 pass | |
0
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1147 |
98 | 1148 ######################################## |
1149 ## About Dialog class | |
1150 ######################################## | |
1151 class AboutORPG(wx.Frame): | |
1152 def __init__(self, parent): | |
1153 super(AboutORPG, self).__init__(parent, -1, "About 'Traipse' OpenRPG") | |
1154 icon = None | |
1155 icon = wx.Icon(dir_struct["icon"]+'d20.ico', wx.BITMAP_TYPE_ICO) | |
1156 self.SetIcon( icon ) | |
1157 sizer = wx.GridBagSizer(hgap=1, vgap=1) | |
1158 height = 425; width = 350 | |
1159 self.About = wx.TextCtrl(self, -1, size=wx.DefaultSize, style=wx.TE_MULTILINE | wx.TE_READONLY) | |
1160 img = wx.Image(dir_struct['icon']+'splash.gif', wx.BITMAP_TYPE_ANY).ConvertToBitmap() | |
1161 image = wx.StaticBitmap(self, -1, img, size=wx.DefaultSize) | |
1162 sizer.Add(image, (0,0), flag=wx.ALIGN_CENTER_HORIZONTAL|wx.ALL|wx.ADJUST_MINSIZE) | |
1163 sizer.Add(self.About, (1,0), flag=wx.EXPAND) | |
1164 self.SetSizer(sizer) | |
1165 self.SetAutoLayout(True) | |
1166 self.SetSize((width, height)) | |
1167 sizer.AddGrowableCol(0) | |
1168 sizer.AddGrowableCol(1) | |
1169 sizer.AddGrowableRow(1) | |
1170 self.Bind(wx.EVT_CLOSE, self.Min) | |
1171 self.Min(None) | |
1172 | |
1173 description = "OpenRPG is a Virtual Game Table that allows users to connect via a network and play table " | |
1174 description += "top games with friends. 'Traipse' is an OpenRPG distro that is easy to setup and provides superb " | |
1175 description += "functionality. OpenRPG is originally designed by Chris Davis." | |
1176 | |
1177 license = "OpenRPG is free software; you can redistribute it and/or modify it " | |
1178 license += "under the terms of the GNU General Public License as published by the Free Software Foundation; " | |
1179 license += "either version 2 of the License, or (at your option) any later version.\n\n" | |
1180 license += "OpenRPG and Traipse 'OpenRPG' is distributed in the hope that it will be useful, but WITHOUT ANY " | |
1181 license += "WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. " | |
1182 license += "See the GNU General Public License for more details. You should have received a copy of " | |
1183 license += "the GNU General Public License along with Traipse 'OpenRPG'; if not, write to " | |
1184 license += "the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA \n\n" | |
1185 license += "'Traipse' and the 'Traipse' Logo are trademarks of Mad Mathematics Laboratories." | |
1186 | |
1187 self.About.AppendText(description+'\n\n') | |
1188 self.About.AppendText(license+'\n\n') | |
1189 self.About.AppendText('OpenRPG Developers:\n') | |
1190 orpg_devs = ['Thomas Baleno', 'Andrew Bennett', 'Lex Berezhny', 'Ted Berg', | |
1191 'Bernhard Bergbauer', 'Chris Blocher', 'David Byron', 'Ben Collins-Sussman', 'Robin Cook', 'Greg Copeland', | |
1192 'Chris Davis', 'Michael Edwards', 'Andrew Ettinger', 'Todd Faris', 'Dj Gilcrease', | |
1193 'Christopher Hickman', 'Paul Hosking', 'Brian Manning', 'Scott Mackay', 'Jesse McConnell', | |
1194 'Brian Osman', 'Rome Reginelli', 'Christopher Rouse', 'Dave Sanders', 'Tyler Starke', 'Mark Tarrabain'] | |
1195 for dev in orpg_devs: | |
1196 self.About.AppendText(dev+'\n') | |
1197 | |
1198 def Min(self, evt): | |
1199 self.Hide() | |
0
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1200 |
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1201 ######################################## |
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1202 ## Application class |
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1203 ######################################## |
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1204 class orpgSplashScreen(wx.SplashScreen): |
66 | 1205 @debugging |
0
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1206 def __init__(self, parent, bitmapfile, duration, callback): |
19
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1207 wx.SplashScreen.__init__(self, wx.Bitmap(bitmapfile), |
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1208 wx.SPLASH_CENTRE_ON_SCREEN | wx.SPLASH_TIMEOUT, duration, None, -1) |
0
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1209 self.callback = callback |
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1210 self.closing = False |
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1211 self.Bind(wx.EVT_CLOSE, self.callback) |
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1212 |
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1213 class orpgApp(wx.App): |
66 | 1214 @debugging |
0
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1215 def OnInit(self): |
66 | 1216 |
1217 component.add('log', logger) | |
1218 component.add('xml', xml) | |
71
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Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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1219 component.add('settings', settings) |
66 | 1220 component.add('validate', validate) |
1221 component.add("tabbedWindows", []) | |
1222 | |
74 | 1223 logger._set_log_level = int(settings.get_setting('LoggingLevel')) |
1224 logger._set_log_to_console(False) | |
1225 | |
49
b41ea7d28a9e
Final testing! Moving to a WinXP platform for final testing before stable.
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diff
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1226 self.manifest = manifest.ManifestChanges() |
66 | 1227 |
0
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1228 self.called = False |
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1229 wx.InitAllImageHandlers() |
66 | 1230 self.splash = orpgSplashScreen(None, dir_struct["icon"] + 'splash13.jpg', 3000, self.AfterSplash) |
0
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1231 self.Bind(wx.EVT_KEY_DOWN, self.OnKeyPress) |
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1232 self._crust = None |
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1233 wx.Yield() |
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1234 return True |
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1235 |
66 | 1236 @debugging |
0
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1237 def OnKeyPress(self, evt): |
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1238 #Event handler |
19
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1239 if evt.AltDown() and evt.CmdDown() and evt.KeyCode == ord('I'): self.ShowShell() |
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Beginning of Code Clean-up. Some code untested, may break!
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1240 else: evt.Skip() |
0
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1241 |
66 | 1242 @debugging |
0
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1243 def ShowShell(self): |
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1244 #Show the PyCrust window. |
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1245 if not self._crust: |
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1246 self._crust = wx.py.crust.CrustFrame(self.GetTopWindow()) |
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1247 self._crust.shell.interp.locals['app'] = self |
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1248 win = wx.FindWindowAtPointer() |
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1249 self._crust.shell.interp.locals['win'] = win |
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1250 self._crust.Show() |
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1251 |
66 | 1252 @debugging |
0
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1253 def AfterSplash(self,evt): |
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1254 if not self.called: |
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1255 self.splash.Hide() |
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1256 self.called = True |
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1257 self.frame = orpgFrame(None, wx.ID_ANY, MENU_TITLE) |
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1258 self.frame.Raise() |
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1259 self.frame.Refresh() |
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1260 self.frame.Show(True) |
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1261 self.SetTopWindow(self.frame) |
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1262 #self.frame.show_dlgs() |
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1263 self.frame.post_show_init() |
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1264 wx.CallAfter(self.splash.Close) |
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1265 return True |
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1266 |
66 | 1267 @debugging |
14 | 1268 def OnExit_CleanUp(self): |
74 | 1269 logger.debug("Preforming cleanup\n") |
19
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1270 try: del os.environ["OPENRPG_BASE"] |
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1271 except: pass |
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1272 try: os.remove(os.environ["OPENRPG_BASE"] + os.sep + 'orpg' + os.sep + 'dirpath' + os.sep + 'approot.py') |
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1273 except: pass |
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1274 try: os.remove(os.environ["OPENRPG_BASE"] + os.sep + 'orpg' + os.sep + 'dirpath' + os.sep + 'approot.pyc') |
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Beginning of Code Clean-up. Some code untested, may break!
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1275 except: pass |
14 | 1276 |
66 | 1277 @debugging |
14 | 1278 def OnExit(self): |
1279 self.OnExit_CleanUp() | |
5
5a2c95067daf
This update causes the software to remove approot.py and approot.pyc
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1280 #Exit |
74 | 1281 logger.debug("Main Application Exit\n\n") |