Mercurial > sdl-ios-xcode
annotate src/video/quartz/SDL_QuartzEvents.m @ 3936:c5c3c772f5aa SDL-1.2
Let app set SDL_VIDEO_ALLOW_SCREENSAVER environment variable to override SDL's
attempt to disable screen savers. Works for Quartz (Mac OS X) and X11.
Need a formal API for this in 1.3, still.
Fixes Bugzilla #415.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Fri, 06 Apr 2007 20:30:41 +0000 |
parents | 4e02435ad2be |
children | e3c28caea46d |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2003 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_QuartzVideo.h" |
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25 |
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26 #include <IOKit/IOMessage.h> /* For wake from sleep detection */ |
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27 #include <IOKit/pwr_mgt/IOPMLib.h> /* For wake from sleep detection */ |
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28 #include "SDL_QuartzKeys.h" |
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29 |
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30 /* |
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31 * In Panther, this header defines device dependent masks for |
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32 * right side keys. These definitions only exist in Panther, but |
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33 * the header seems to exist at least in Jaguar and probably earlier |
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34 * versions of the OS, so this should't break anything. |
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35 */ |
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36 #include <IOKit/hidsystem/IOLLEvent.h> |
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37 /* |
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38 * These are not defined before Panther. To keep the code compiling |
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39 * on systems without these, I will define if they don't exist. |
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40 */ |
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41 #ifndef NX_DEVICERCTLKEYMASK |
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42 #define NX_DEVICELCTLKEYMASK 0x00000001 |
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43 #endif |
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44 #ifndef NX_DEVICELSHIFTKEYMASK |
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45 #define NX_DEVICELSHIFTKEYMASK 0x00000002 |
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46 #endif |
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47 #ifndef NX_DEVICERSHIFTKEYMASK |
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48 #define NX_DEVICERSHIFTKEYMASK 0x00000004 |
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49 #endif |
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50 #ifndef NX_DEVICELCMDKEYMASK |
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51 #define NX_DEVICELCMDKEYMASK 0x00000008 |
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52 #endif |
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53 #ifndef NX_DEVICERCMDKEYMASK |
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54 #define NX_DEVICERCMDKEYMASK 0x00000010 |
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55 #endif |
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56 #ifndef NX_DEVICELALTKEYMASK |
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57 #define NX_DEVICELALTKEYMASK 0x00000020 |
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58 #endif |
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59 #ifndef NX_DEVICERALTKEYMASK |
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60 #define NX_DEVICERALTKEYMASK 0x00000040 |
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61 #endif |
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62 #ifndef NX_DEVICERCTLKEYMASK |
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63 #define NX_DEVICERCTLKEYMASK 0x00002000 |
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64 #endif |
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65 |
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66 void QZ_InitOSKeymap (_THIS) { |
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67 const void *KCHRPtr; |
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68 UInt32 state; |
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69 UInt32 value; |
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70 int i; |
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71 int world = SDLK_WORLD_0; |
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72 |
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73 for ( i=0; i<SDL_TABLESIZE(keymap); ++i ) |
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74 keymap[i] = SDLK_UNKNOWN; |
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75 |
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76 /* This keymap is almost exactly the same as the OS 9 one */ |
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77 keymap[QZ_ESCAPE] = SDLK_ESCAPE; |
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78 keymap[QZ_F1] = SDLK_F1; |
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79 keymap[QZ_F2] = SDLK_F2; |
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80 keymap[QZ_F3] = SDLK_F3; |
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81 keymap[QZ_F4] = SDLK_F4; |
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82 keymap[QZ_F5] = SDLK_F5; |
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83 keymap[QZ_F6] = SDLK_F6; |
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84 keymap[QZ_F7] = SDLK_F7; |
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85 keymap[QZ_F8] = SDLK_F8; |
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86 keymap[QZ_F9] = SDLK_F9; |
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87 keymap[QZ_F10] = SDLK_F10; |
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88 keymap[QZ_F11] = SDLK_F11; |
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89 keymap[QZ_F12] = SDLK_F12; |
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90 keymap[QZ_F13] = SDLK_F13; |
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91 keymap[QZ_F14] = SDLK_F14; |
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92 keymap[QZ_F15] = SDLK_F15; |
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93 /* |
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94 keymap[QZ_PRINT] = SDLK_PRINT; |
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95 keymap[QZ_SCROLLOCK] = SDLK_SCROLLOCK; |
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96 keymap[QZ_PAUSE] = SDLK_PAUSE; |
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97 */ |
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98 keymap[QZ_POWER] = SDLK_POWER; |
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99 keymap[QZ_BACKQUOTE] = SDLK_BACKQUOTE; |
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100 keymap[QZ_1] = SDLK_1; |
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101 keymap[QZ_2] = SDLK_2; |
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102 keymap[QZ_3] = SDLK_3; |
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103 keymap[QZ_4] = SDLK_4; |
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104 keymap[QZ_5] = SDLK_5; |
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105 keymap[QZ_6] = SDLK_6; |
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106 keymap[QZ_7] = SDLK_7; |
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107 keymap[QZ_8] = SDLK_8; |
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108 keymap[QZ_9] = SDLK_9; |
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109 keymap[QZ_0] = SDLK_0; |
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110 keymap[QZ_MINUS] = SDLK_MINUS; |
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111 keymap[QZ_EQUALS] = SDLK_EQUALS; |
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112 keymap[QZ_BACKSPACE] = SDLK_BACKSPACE; |
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113 keymap[QZ_INSERT] = SDLK_INSERT; |
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114 keymap[QZ_HOME] = SDLK_HOME; |
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115 keymap[QZ_PAGEUP] = SDLK_PAGEUP; |
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116 keymap[QZ_NUMLOCK] = SDLK_NUMLOCK; |
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117 keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS; |
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118 keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE; |
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119 keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY; |
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120 keymap[QZ_TAB] = SDLK_TAB; |
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121 keymap[QZ_q] = SDLK_q; |
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122 keymap[QZ_w] = SDLK_w; |
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123 keymap[QZ_e] = SDLK_e; |
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124 keymap[QZ_r] = SDLK_r; |
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125 keymap[QZ_t] = SDLK_t; |
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126 keymap[QZ_y] = SDLK_y; |
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127 keymap[QZ_u] = SDLK_u; |
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128 keymap[QZ_i] = SDLK_i; |
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129 keymap[QZ_o] = SDLK_o; |
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130 keymap[QZ_p] = SDLK_p; |
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131 keymap[QZ_LEFTBRACKET] = SDLK_LEFTBRACKET; |
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132 keymap[QZ_RIGHTBRACKET] = SDLK_RIGHTBRACKET; |
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133 keymap[QZ_BACKSLASH] = SDLK_BACKSLASH; |
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134 keymap[QZ_DELETE] = SDLK_DELETE; |
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135 keymap[QZ_END] = SDLK_END; |
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136 keymap[QZ_PAGEDOWN] = SDLK_PAGEDOWN; |
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137 keymap[QZ_KP7] = SDLK_KP7; |
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138 keymap[QZ_KP8] = SDLK_KP8; |
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139 keymap[QZ_KP9] = SDLK_KP9; |
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140 keymap[QZ_KP_MINUS] = SDLK_KP_MINUS; |
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141 keymap[QZ_CAPSLOCK] = SDLK_CAPSLOCK; |
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142 keymap[QZ_a] = SDLK_a; |
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143 keymap[QZ_s] = SDLK_s; |
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144 keymap[QZ_d] = SDLK_d; |
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145 keymap[QZ_f] = SDLK_f; |
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146 keymap[QZ_g] = SDLK_g; |
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147 keymap[QZ_h] = SDLK_h; |
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148 keymap[QZ_j] = SDLK_j; |
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149 keymap[QZ_k] = SDLK_k; |
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150 keymap[QZ_l] = SDLK_l; |
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151 keymap[QZ_SEMICOLON] = SDLK_SEMICOLON; |
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152 keymap[QZ_QUOTE] = SDLK_QUOTE; |
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153 keymap[QZ_RETURN] = SDLK_RETURN; |
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154 keymap[QZ_KP4] = SDLK_KP4; |
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155 keymap[QZ_KP5] = SDLK_KP5; |
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156 keymap[QZ_KP6] = SDLK_KP6; |
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157 keymap[QZ_KP_PLUS] = SDLK_KP_PLUS; |
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158 keymap[QZ_LSHIFT] = SDLK_LSHIFT; |
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159 keymap[QZ_RSHIFT] = SDLK_RSHIFT; |
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160 keymap[QZ_z] = SDLK_z; |
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161 keymap[QZ_x] = SDLK_x; |
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162 keymap[QZ_c] = SDLK_c; |
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163 keymap[QZ_v] = SDLK_v; |
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164 keymap[QZ_b] = SDLK_b; |
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165 keymap[QZ_n] = SDLK_n; |
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166 keymap[QZ_m] = SDLK_m; |
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167 keymap[QZ_COMMA] = SDLK_COMMA; |
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168 keymap[QZ_PERIOD] = SDLK_PERIOD; |
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169 keymap[QZ_SLASH] = SDLK_SLASH; |
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170 keymap[QZ_UP] = SDLK_UP; |
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171 keymap[QZ_KP1] = SDLK_KP1; |
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172 keymap[QZ_KP2] = SDLK_KP2; |
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173 keymap[QZ_KP3] = SDLK_KP3; |
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174 keymap[QZ_KP_ENTER] = SDLK_KP_ENTER; |
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175 keymap[QZ_LCTRL] = SDLK_LCTRL; |
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176 keymap[QZ_LALT] = SDLK_LALT; |
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177 keymap[QZ_LMETA] = SDLK_LMETA; |
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178 keymap[QZ_RCTRL] = SDLK_RCTRL; |
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179 keymap[QZ_RALT] = SDLK_RALT; |
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180 keymap[QZ_RMETA] = SDLK_RMETA; |
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181 keymap[QZ_SPACE] = SDLK_SPACE; |
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182 keymap[QZ_LEFT] = SDLK_LEFT; |
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183 keymap[QZ_DOWN] = SDLK_DOWN; |
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184 keymap[QZ_RIGHT] = SDLK_RIGHT; |
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185 keymap[QZ_KP0] = SDLK_KP0; |
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186 keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD; |
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187 keymap[QZ_IBOOK_ENTER] = SDLK_KP_ENTER; |
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188 keymap[QZ_IBOOK_RIGHT] = SDLK_RIGHT; |
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189 keymap[QZ_IBOOK_DOWN] = SDLK_DOWN; |
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190 keymap[QZ_IBOOK_UP] = SDLK_UP; |
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191 keymap[QZ_IBOOK_LEFT] = SDLK_LEFT; |
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192 |
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193 /* |
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194 Up there we setup a static scancode->keysym map. However, it will not |
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195 work very well on international keyboard. Hence we now query MacOS |
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196 for its own keymap to adjust our own mapping table. However, this is |
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197 basically only useful for ascii char keys. This is also the reason |
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198 why we keep the static table, too. |
390
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199 */ |
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200 |
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201 /* Get a pointer to the systems cached KCHR */ |
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202 KCHRPtr = (void *)GetScriptManagerVariable(smKCHRCache); |
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203 if (KCHRPtr) |
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204 { |
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205 /* Loop over all 127 possible scan codes */ |
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206 for (i = 0; i < 0x7F; i++) |
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207 { |
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208 /* We pretend a clean start to begin with (i.e. no dead keys active */ |
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209 state = 0; |
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210 |
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211 /* Now translate the key code to a key value */ |
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212 value = KeyTranslate(KCHRPtr, i, &state) & 0xff; |
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213 |
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214 /* If the state become 0, it was a dead key. We need to translate again, |
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215 passing in the new state, to get the actual key value */ |
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216 if (state != 0) |
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217 value = KeyTranslate(KCHRPtr, i, &state) & 0xff; |
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218 |
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219 /* Now we should have an ascii value, or 0. Try to figure out to which SDL symbol it maps */ |
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220 if (value >= 128) /* Some non-ASCII char, map it to SDLK_WORLD_* */ |
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221 keymap[i] = world++; |
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222 else if (value >= 32) /* non-control ASCII char */ |
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223 keymap[i] = value; |
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224 } |
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225 } |
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226 |
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227 /* |
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228 The keypad codes are re-setup here, because the loop above cannot |
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229 distinguish between a key on the keypad and a regular key. We maybe |
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230 could get around this problem in another fashion: NSEvent's flags |
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231 include a "NSNumericPadKeyMask" bit; we could check that and modify |
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232 the symbol we return on the fly. However, this flag seems to exhibit |
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233 some weird behaviour related to the num lock key |
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234 */ |
390
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235 keymap[QZ_KP0] = SDLK_KP0; |
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236 keymap[QZ_KP1] = SDLK_KP1; |
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237 keymap[QZ_KP2] = SDLK_KP2; |
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238 keymap[QZ_KP3] = SDLK_KP3; |
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239 keymap[QZ_KP4] = SDLK_KP4; |
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240 keymap[QZ_KP5] = SDLK_KP5; |
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241 keymap[QZ_KP6] = SDLK_KP6; |
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242 keymap[QZ_KP7] = SDLK_KP7; |
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243 keymap[QZ_KP8] = SDLK_KP8; |
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244 keymap[QZ_KP9] = SDLK_KP9; |
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245 keymap[QZ_KP_MINUS] = SDLK_KP_MINUS; |
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246 keymap[QZ_KP_PLUS] = SDLK_KP_PLUS; |
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247 keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD; |
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248 keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS; |
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249 keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE; |
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250 keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY; |
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251 keymap[QZ_KP_ENTER] = SDLK_KP_ENTER; |
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252 } |
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253 |
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254 static void QZ_DoKey (_THIS, int state, NSEvent *event) { |
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255 |
390
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256 NSString *chars; |
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257 unsigned int numChars; |
390
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258 SDL_keysym key; |
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259 |
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260 /* |
561
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261 A key event can contain multiple characters, |
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262 or no characters at all. In most cases, it |
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263 will contain a single character. If it contains |
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264 0 characters, we'll use 0 as the unicode. If it |
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265 contains multiple characters, we'll use 0 as |
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266 the scancode/keysym. |
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267 */ |
1876 | 268 if (SDL_TranslateUNICODE) { |
269 chars = [ event characters ]; | |
270 numChars = [ chars length ]; | |
271 } else { | |
272 numChars = 0; | |
273 } | |
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274 |
1876 | 275 if (numChars == 0) { |
276 | |
277 key.scancode = [ event keyCode ]; | |
278 key.sym = keymap [ key.scancode ]; | |
279 key.unicode = 0; | |
280 key.mod = KMOD_NONE; | |
281 | |
282 SDL_PrivateKeyboard (state, &key); | |
283 } | |
284 else if (numChars == 1) { | |
390
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285 |
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286 key.scancode = [ event keyCode ]; |
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287 key.sym = keymap [ key.scancode ]; |
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288 key.unicode = [ chars characterAtIndex:0 ]; |
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289 key.mod = KMOD_NONE; |
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290 |
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291 SDL_PrivateKeyboard (state, &key); |
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292 } |
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293 else /* (numChars > 1) */ { |
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294 |
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295 int i; |
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296 for (i = 0; i < numChars; i++) { |
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297 |
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298 key.scancode = 0; |
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299 key.sym = 0; |
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300 key.unicode = [ chars characterAtIndex:i]; |
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301 key.mod = KMOD_NONE; |
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302 |
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303 SDL_PrivateKeyboard (state, &key); |
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304 } |
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305 } |
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306 |
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307 if (SDL_getenv ("SDL_ENABLEAPPEVENTS")) |
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308 [ NSApp sendEvent:event ]; |
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309 } |
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310 |
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311 /* This is the original behavior, before support was added for |
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312 * differentiating between left and right versions of the keys. |
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313 */ |
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314 static void QZ_DoUnsidedModifiers (_THIS, unsigned int newMods) { |
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315 |
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316 const int mapping[] = { SDLK_CAPSLOCK, SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, SDLK_LMETA }; |
390
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317 |
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318 int i; |
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319 int bit; |
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320 SDL_keysym key; |
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321 |
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322 key.scancode = 0; |
390
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323 key.sym = SDLK_UNKNOWN; |
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324 key.unicode = 0; |
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325 key.mod = KMOD_NONE; |
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326 |
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327 /* Iterate through the bits, testing each against the current modifiers */ |
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328 for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) { |
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329 |
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330 unsigned int currentMask, newMask; |
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331 |
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332 currentMask = current_mods & bit; |
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333 newMask = newMods & bit; |
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334 |
390
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335 if ( currentMask && |
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336 currentMask != newMask ) { /* modifier up event */ |
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337 |
390
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338 key.sym = mapping[i]; |
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339 /* If this was Caps Lock, we need some additional voodoo to make SDL happy */ |
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340 if (bit == NSAlphaShiftKeyMask) |
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341 SDL_PrivateKeyboard (SDL_PRESSED, &key); |
390
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342 SDL_PrivateKeyboard (SDL_RELEASED, &key); |
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343 } |
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344 else if ( newMask && |
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345 currentMask != newMask ) { /* modifier down event */ |
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346 |
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347 key.sym = mapping[i]; |
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348 SDL_PrivateKeyboard (SDL_PRESSED, &key); |
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349 /* If this was Caps Lock, we need some additional voodoo to make SDL happy */ |
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350 if (bit == NSAlphaShiftKeyMask) |
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351 SDL_PrivateKeyboard (SDL_RELEASED, &key); |
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352 } |
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353 } |
934
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354 } |
390
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355 |
934
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356 /* This is a helper function for QZ_HandleModifierSide. This |
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357 * function reverts back to behavior before the distinction between |
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358 * sides was made. |
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359 */ |
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360 static void QZ_HandleNonDeviceModifier ( _THIS, unsigned int device_independent_mask, unsigned int newMods, unsigned int key_sym) { |
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361 unsigned int currentMask, newMask; |
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362 SDL_keysym key; |
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363 |
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364 key.scancode = 0; |
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365 key.sym = key_sym; |
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366 key.unicode = 0; |
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367 key.mod = KMOD_NONE; |
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368 |
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369 /* Isolate just the bits we care about in the depedent bits so we can |
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370 * figure out what changed |
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371 */ |
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372 currentMask = current_mods & device_independent_mask; |
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373 newMask = newMods & device_independent_mask; |
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374 |
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375 if ( currentMask && |
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376 currentMask != newMask ) { /* modifier up event */ |
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377 SDL_PrivateKeyboard (SDL_RELEASED, &key); |
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378 } |
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379 else if ( newMask && |
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380 currentMask != newMask ) { /* modifier down event */ |
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381 SDL_PrivateKeyboard (SDL_PRESSED, &key); |
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382 } |
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383 } |
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384 |
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385 /* This is a helper function for QZ_HandleModifierSide. |
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386 * This function sets the actual SDL_PrivateKeyboard event. |
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387 */ |
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388 static void QZ_HandleModifierOneSide ( _THIS, unsigned int newMods, |
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389 unsigned int key_sym, |
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390 unsigned int sided_device_dependent_mask ) { |
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391 |
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392 SDL_keysym key; |
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393 unsigned int current_dep_mask, new_dep_mask; |
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394 |
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395 key.scancode = 0; |
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396 key.sym = key_sym; |
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397 key.unicode = 0; |
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398 key.mod = KMOD_NONE; |
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399 |
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400 /* Isolate just the bits we care about in the depedent bits so we can |
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401 * figure out what changed |
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402 */ |
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403 current_dep_mask = current_mods & sided_device_dependent_mask; |
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404 new_dep_mask = newMods & sided_device_dependent_mask; |
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405 |
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406 /* We now know that this side bit flipped. But we don't know if |
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407 * it went pressed to released or released to pressed, so we must |
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408 * find out which it is. |
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409 */ |
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410 if( new_dep_mask && |
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411 current_dep_mask != new_dep_mask ) { |
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412 /* Modifier down event */ |
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413 SDL_PrivateKeyboard (SDL_PRESSED, &key); |
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414 } |
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415 else /* Modifier up event */ { |
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416 SDL_PrivateKeyboard (SDL_RELEASED, &key); |
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417 } |
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418 } |
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419 |
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420 /* This is a helper function for QZ_DoSidedModifiers. |
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421 * This function will figure out if the modifier key is the left or right side, |
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422 * e.g. left-shift vs right-shift. |
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423 */ |
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424 static void QZ_HandleModifierSide ( _THIS, int device_independent_mask, |
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425 unsigned int newMods, |
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426 unsigned int left_key_sym, |
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427 unsigned int right_key_sym, |
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428 unsigned int left_device_dependent_mask, |
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429 unsigned int right_device_dependent_mask ) { |
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430 unsigned int device_dependent_mask = 0; |
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431 unsigned int diff_mod = 0; |
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432 |
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433 device_dependent_mask = left_device_dependent_mask | right_device_dependent_mask; |
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434 /* On the basis that the device independent mask is set, but there are |
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435 * no device dependent flags set, we'll assume that we can't detect this |
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436 * keyboard and revert to the unsided behavior. |
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437 */ |
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438 if ( (device_dependent_mask & newMods) == 0 ) { |
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439 /* Revert to the old behavior */ |
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440 QZ_HandleNonDeviceModifier ( this, device_independent_mask, newMods, left_key_sym ); |
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441 return; |
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442 } |
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443 |
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444 /* XOR the previous state against the new state to see if there's a change */ |
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445 diff_mod = (device_dependent_mask & current_mods) |
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446 ^ (device_dependent_mask & newMods); |
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447 |
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448 if ( diff_mod ) { |
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449 /* A change in state was found. Isolate the left and right bits |
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450 * to handle them separately just in case the values can simulataneously |
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451 * change or if the bits don't both exist. |
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452 */ |
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453 if ( left_device_dependent_mask & diff_mod ) { |
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454 QZ_HandleModifierOneSide ( this, newMods, left_key_sym, left_device_dependent_mask ); |
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455 } |
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456 if ( right_device_dependent_mask & diff_mod ) { |
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457 QZ_HandleModifierOneSide ( this, newMods, right_key_sym, right_device_dependent_mask ); |
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458 } |
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459 } |
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460 } |
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461 |
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462 /* This is a helper function for QZ_DoSidedModifiers. |
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463 * This function will release a key press in the case that |
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464 * it is clear that the modifier has been released (i.e. one side |
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465 * can't still be down). |
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466 */ |
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467 static void QZ_ReleaseModifierSide ( _THIS, |
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468 unsigned int device_independent_mask, |
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469 unsigned int newMods, |
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470 unsigned int left_key_sym, |
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471 unsigned int right_key_sym, |
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472 unsigned int left_device_dependent_mask, |
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473 unsigned int right_device_dependent_mask ) { |
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474 unsigned int device_dependent_mask = 0; |
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475 SDL_keysym key; |
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476 |
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477 key.scancode = 0; |
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478 key.sym = SDLK_UNKNOWN; |
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479 key.unicode = 0; |
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480 key.mod = KMOD_NONE; |
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481 |
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482 device_dependent_mask = left_device_dependent_mask | right_device_dependent_mask; |
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483 /* On the basis that the device independent mask is set, but there are |
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484 * no device dependent flags set, we'll assume that we can't detect this |
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485 * keyboard and revert to the unsided behavior. |
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486 */ |
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487 if ( (device_dependent_mask & current_mods) == 0 ) { |
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488 /* In this case, we can't detect the keyboard, so use the left side |
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489 * to represent both, and release it. |
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490 */ |
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491 key.sym = left_key_sym; |
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492 SDL_PrivateKeyboard (SDL_RELEASED, &key); |
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493 |
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494 return; |
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495 } |
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496 |
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497 |
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498 /* |
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499 * This could have been done in an if-else case because at this point, |
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500 * we know that all keys have been released when calling this function. |
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501 * But I'm being paranoid so I want to handle each separately, |
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502 * so I hope this doesn't cause other problems. |
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503 */ |
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504 if ( left_device_dependent_mask & current_mods ) { |
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505 key.sym = left_key_sym; |
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506 SDL_PrivateKeyboard (SDL_RELEASED, &key); |
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507 } |
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508 if ( right_device_dependent_mask & current_mods ) { |
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509 key.sym = right_key_sym; |
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510 SDL_PrivateKeyboard (SDL_RELEASED, &key); |
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511 } |
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512 } |
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513 |
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514 /* This is a helper function for QZ_DoSidedModifiers. |
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515 * This function handles the CapsLock case. |
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516 */ |
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517 static void QZ_HandleCapsLock (_THIS, unsigned int newMods) { |
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518 unsigned int currentMask, newMask; |
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519 SDL_keysym key; |
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520 |
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521 key.scancode = 0; |
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522 key.sym = SDLK_CAPSLOCK; |
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523 key.unicode = 0; |
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524 key.mod = KMOD_NONE; |
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525 |
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526 currentMask = current_mods & NSAlphaShiftKeyMask; |
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527 newMask = newMods & NSAlphaShiftKeyMask; |
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528 |
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529 if ( currentMask && |
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530 currentMask != newMask ) { /* modifier up event */ |
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531 /* If this was Caps Lock, we need some additional voodoo to make SDL happy */ |
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532 SDL_PrivateKeyboard (SDL_PRESSED, &key); |
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533 SDL_PrivateKeyboard (SDL_RELEASED, &key); |
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534 } |
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535 else if ( newMask && |
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536 currentMask != newMask ) { /* modifier down event */ |
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537 /* If this was Caps Lock, we need some additional voodoo to make SDL happy */ |
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538 SDL_PrivateKeyboard (SDL_PRESSED, &key); |
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539 SDL_PrivateKeyboard (SDL_RELEASED, &key); |
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540 } |
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541 } |
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542 |
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543 /* This function will handle the modifier keys and also determine the |
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544 * correct side of the key. |
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545 */ |
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546 static void QZ_DoSidedModifiers (_THIS, unsigned int newMods) { |
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547 /* Set up arrays for the key syms for the left and right side. */ |
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548 const unsigned int left_mapping[] = { SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, SDLK_LMETA }; |
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549 const unsigned int right_mapping[] = { SDLK_RSHIFT, SDLK_RCTRL, SDLK_RALT, SDLK_RMETA }; |
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550 /* Set up arrays for the device dependent masks with indices that |
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551 * correspond to the _mapping arrays |
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552 */ |
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553 const unsigned int left_device_mapping[] = { NX_DEVICELSHIFTKEYMASK, NX_DEVICELCTLKEYMASK, NX_DEVICELALTKEYMASK, NX_DEVICELCMDKEYMASK }; |
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554 const unsigned int right_device_mapping[] = { NX_DEVICERSHIFTKEYMASK, NX_DEVICERCTLKEYMASK, NX_DEVICERALTKEYMASK, NX_DEVICERCMDKEYMASK }; |
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555 |
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556 unsigned int i; |
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557 unsigned int bit; |
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558 |
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559 /* Handle CAPSLOCK separately because it doesn't have a left/right side */ |
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560 QZ_HandleCapsLock ( this, newMods ); |
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561 |
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562 /* Iterate through the bits, testing each against the current modifiers */ |
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563 for (i = 0, bit = NSShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) { |
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564 |
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565 unsigned int currentMask, newMask; |
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566 |
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567 currentMask = current_mods & bit; |
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568 newMask = newMods & bit; |
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569 |
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570 /* If the bit is set, we must always examine it because the left |
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571 * and right side keys may alternate or both may be pressed. |
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572 */ |
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573 if ( newMask ) { |
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574 QZ_HandleModifierSide ( this, bit, newMods, |
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575 left_mapping[i], |
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576 right_mapping[i], |
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577 left_device_mapping[i], |
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578 right_device_mapping[i] ); |
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579 } |
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580 /* If the state changed from pressed to unpressed, we must examine |
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581 * the device dependent bits to release the correct keys. |
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582 */ |
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583 else if ( currentMask && |
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584 currentMask != newMask ) { /* modifier up event */ |
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585 QZ_ReleaseModifierSide ( this, bit, newMods, |
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586 left_mapping[i], |
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587 right_mapping[i], |
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588 left_device_mapping[i], |
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589 right_device_mapping[i] ); |
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590 } |
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591 } |
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592 } |
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593 |
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594 /* This function is called to handle the modifiers. |
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595 * It will try to distinguish between the left side and right side |
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596 * of the keyboard for those modifiers that qualify if the |
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597 * operating system version supports it. Otherwise, the code |
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598 * will not try to make the distinction. |
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599 */ |
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600 static void QZ_DoModifiers (_THIS, unsigned int newMods) { |
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601 |
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602 if (current_mods == newMods) |
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603 return; |
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604 |
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605 /* |
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606 * Starting with Panther (10.3.0), the ability to distinguish between |
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607 * left side and right side modifiers is available. |
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608 */ |
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609 if( system_version >= 0x1030 ) { |
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610 QZ_DoSidedModifiers (this, newMods); |
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611 } |
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612 else { |
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613 QZ_DoUnsidedModifiers (this, newMods); |
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614 } |
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615 |
501
74262d2647ca
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616 current_mods = newMods; |
47
45b1c4303f87
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617 } |
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618 |
782
dbc5905402b0
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619 static void QZ_GetMouseLocation (_THIS, NSPoint *p) { |
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620 *p = [ NSEvent mouseLocation ]; /* global coordinates */ |
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621 if (qz_window) |
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622 QZ_PrivateGlobalToLocal (this, p); |
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623 QZ_PrivateCocoaToSDL (this, p); |
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624 } |
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625 |
1629 | 626 void QZ_DoActivate (_THIS) { |
627 | |
628 SDL_PrivateAppActive (1, SDL_APPINPUTFOCUS | (QZ_IsMouseInWindow (this) ? SDL_APPMOUSEFOCUS : 0)); | |
629 | |
615
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630 /* Hide the cursor if it was hidden by SDL_ShowCursor() */ |
761
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631 if (!cursor_should_be_visible) |
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632 QZ_HideMouse (this); |
172
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633 |
563
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Massive Quartz input enhancements from Darrell Walisser. His email:
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parents:
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|
634 /* Regrab input, only if it was previously grabbed */ |
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635 if ( current_grab_mode == SDL_GRAB_ON ) { |
04dcaf3da918
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|
636 |
04dcaf3da918
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parents:
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diff
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|
637 /* Restore cursor location if input was grabbed */ |
04dcaf3da918
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|
638 QZ_PrivateWarpCursor (this, cursor_loc.x, cursor_loc.y); |
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|
639 QZ_ChangeGrabState (this, QZ_ENABLE_GRAB); |
390
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640 } |
1560
34b9e479047e
Keep mouse cursor state sane on focus change in Quartz driver.
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|
641 else { |
34b9e479047e
Keep mouse cursor state sane on focus change in Quartz driver.
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642 /* Update SDL's mouse location */ |
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|
643 NSPoint p; |
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|
644 QZ_GetMouseLocation (this, &p); |
34b9e479047e
Keep mouse cursor state sane on focus change in Quartz driver.
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645 SDL_PrivateMouseMotion (0, 0, p.x, p.y); |
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|
646 } |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
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|
647 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
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|
648 |
1629 | 649 void QZ_DoDeactivate (_THIS) { |
650 | |
651 SDL_PrivateAppActive (0, SDL_APPINPUTFOCUS | SDL_APPMOUSEFOCUS); | |
390
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652 |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
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parents:
561
diff
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|
653 /* Get the current cursor location, for restore on activate */ |
782
dbc5905402b0
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|
654 QZ_GetMouseLocation (this, &cursor_loc); |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
655 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
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|
656 /* Reassociate mouse and cursor */ |
04dcaf3da918
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657 CGAssociateMouseAndMouseCursorPosition (1); |
172
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658 |
615
7ec821f3cbd0
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|
659 /* Show the cursor if it was hidden by SDL_ShowCursor() */ |
761
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
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|
660 if (!cursor_should_be_visible) |
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Date: Wed, 31 Dec 2003 21:55:30 +0100
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661 QZ_ShowMouse (this); |
47
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Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
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662 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
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|
663 |
555 | 664 void QZ_SleepNotificationHandler (void * refcon, |
665 io_service_t service, | |
666 natural_t messageType, | |
667 void * messageArgument ) | |
668 { | |
669 SDL_VideoDevice *this = (SDL_VideoDevice*)refcon; | |
670 | |
671 switch(messageType) | |
672 { | |
673 case kIOMessageSystemWillSleep: | |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
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674 IOAllowPowerChange(power_connection, (long) messageArgument); |
555 | 675 break; |
676 case kIOMessageCanSystemSleep: | |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
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parents:
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677 IOAllowPowerChange(power_connection, (long) messageArgument); |
555 | 678 break; |
679 case kIOMessageSystemHasPoweredOn: | |
761
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Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
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680 /* awake */ |
555 | 681 SDL_PrivateExpose(); |
682 break; | |
683 } | |
684 } | |
685 | |
761
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
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686 void QZ_RegisterForSleepNotifications (_THIS) |
555 | 687 { |
688 CFRunLoopSourceRef rls; | |
689 IONotificationPortRef thePortRef; | |
690 io_object_t notifier; | |
691 | |
563
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Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
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|
692 power_connection = IORegisterForSystemPower (this, &thePortRef, QZ_SleepNotificationHandler, ¬ifier); |
555 | 693 |
563
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Massive Quartz input enhancements from Darrell Walisser. His email:
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parents:
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|
694 if (power_connection == 0) |
555 | 695 NSLog(@"SDL: QZ_SleepNotificationHandler() IORegisterForSystemPower failed."); |
696 | |
697 rls = IONotificationPortGetRunLoopSource (thePortRef); | |
698 CFRunLoopAddSource (CFRunLoopGetCurrent(), rls, kCFRunLoopDefaultMode); | |
699 CFRelease (rls); | |
700 } | |
701 | |
624
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More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
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702 |
1487
dc6b59e925a2
Cleaning up warnings on MacOS X
Sam Lantinga <slouken@libsdl.org>
parents:
1403
diff
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|
703 /* Try to map Quartz mouse buttons to SDL's lingo... */ |
624
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
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|
704 static int QZ_OtherMouseButtonToSDL(int button) |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
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705 { |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
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|
706 switch (button) |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
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|
707 { |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
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|
708 case 0: |
1487
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Cleaning up warnings on MacOS X
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709 return(SDL_BUTTON_LEFT); /* 1 */ |
624
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
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|
710 case 1: |
1487
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Cleaning up warnings on MacOS X
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parents:
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711 return(SDL_BUTTON_RIGHT); /* 3 */ |
624
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More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
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712 case 2: |
1487
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Cleaning up warnings on MacOS X
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parents:
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713 return(SDL_BUTTON_MIDDLE); /* 2 */ |
624
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
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|
714 } |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
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|
715 |
1487
dc6b59e925a2
Cleaning up warnings on MacOS X
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
716 /* >= 3: skip 4 & 5, since those are the SDL mousewheel buttons. */ |
624
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
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|
717 return(button + 3); |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
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|
718 } |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
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|
719 |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
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|
720 |
761
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
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parents:
683
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|
721 void QZ_PumpEvents (_THIS) |
158
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Date: Tue, 21 Aug 2001 03:50:01 +0200
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parents:
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diff
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|
722 { |
1487
dc6b59e925a2
Cleaning up warnings on MacOS X
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parents:
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diff
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|
723 static Uint32 screensaverTicks = 0; |
dc6b59e925a2
Cleaning up warnings on MacOS X
Sam Lantinga <slouken@libsdl.org>
parents:
1403
diff
changeset
|
724 Uint32 nowTicks; |
435
140798e1e7a6
Darrell's fix for Quartz mouse motion
Sam Lantinga <slouken@libsdl.org>
parents:
390
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725 int firstMouseEvent; |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
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|
726 CGMouseDelta dx, dy; |
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Date: Sat, 1 Jun 2002 17:56:45 -0500
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727 |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
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728 NSDate *distantPast; |
19e73568a75c
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|
729 NSEvent *event; |
19e73568a75c
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730 NSRect winRect; |
19e73568a75c
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Sam Lantinga <slouken@libsdl.org>
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|
731 NSAutoreleasePool *pool; |
19e73568a75c
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Sam Lantinga <slouken@libsdl.org>
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732 |
1213
8eb191652834
Quartz target shouldn't crash if an event thread is used.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
733 if (!SDL_VideoSurface) |
8eb191652834
Quartz target shouldn't crash if an event thread is used.
Ryan C. Gordon <icculus@icculus.org>
parents:
1212
diff
changeset
|
734 return; /* don't do anything if there's no screen surface. */ |
8eb191652834
Quartz target shouldn't crash if an event thread is used.
Ryan C. Gordon <icculus@icculus.org>
parents:
1212
diff
changeset
|
735 |
619
bf816ce70144
Disable MacOS X screensaver for duration of application run by triggering a
Ryan C. Gordon <icculus@icculus.org>
parents:
615
diff
changeset
|
736 /* Update activity every five seconds to prevent screensaver. --ryan. */ |
3936
c5c3c772f5aa
Let app set SDL_VIDEO_ALLOW_SCREENSAVER environment variable to override SDL's
Ryan C. Gordon <icculus@icculus.org>
parents:
3922
diff
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|
737 if (!allow_screensaver) { |
c5c3c772f5aa
Let app set SDL_VIDEO_ALLOW_SCREENSAVER environment variable to override SDL's
Ryan C. Gordon <icculus@icculus.org>
parents:
3922
diff
changeset
|
738 nowTicks = SDL_GetTicks(); |
c5c3c772f5aa
Let app set SDL_VIDEO_ALLOW_SCREENSAVER environment variable to override SDL's
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
739 if ((nowTicks - screensaverTicks) > 5000) |
c5c3c772f5aa
Let app set SDL_VIDEO_ALLOW_SCREENSAVER environment variable to override SDL's
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
740 { |
c5c3c772f5aa
Let app set SDL_VIDEO_ALLOW_SCREENSAVER environment variable to override SDL's
Ryan C. Gordon <icculus@icculus.org>
parents:
3922
diff
changeset
|
741 UpdateSystemActivity(UsrActivity); |
c5c3c772f5aa
Let app set SDL_VIDEO_ALLOW_SCREENSAVER environment variable to override SDL's
Ryan C. Gordon <icculus@icculus.org>
parents:
3922
diff
changeset
|
742 screensaverTicks = nowTicks; |
c5c3c772f5aa
Let app set SDL_VIDEO_ALLOW_SCREENSAVER environment variable to override SDL's
Ryan C. Gordon <icculus@icculus.org>
parents:
3922
diff
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|
743 } |
619
bf816ce70144
Disable MacOS X screensaver for duration of application run by triggering a
Ryan C. Gordon <icculus@icculus.org>
parents:
615
diff
changeset
|
744 } |
bf816ce70144
Disable MacOS X screensaver for duration of application run by triggering a
Ryan C. Gordon <icculus@icculus.org>
parents:
615
diff
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|
745 |
390
19e73568a75c
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746 pool = [ [ NSAutoreleasePool alloc ] init ]; |
19e73568a75c
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Sam Lantinga <slouken@libsdl.org>
parents:
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|
747 distantPast = [ NSDate distantPast ]; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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748 |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
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|
749 winRect = NSMakeRect (0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h); |
435
140798e1e7a6
Darrell's fix for Quartz mouse motion
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
750 |
140798e1e7a6
Darrell's fix for Quartz mouse motion
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
751 /* send the first mouse event in absolute coordinates */ |
140798e1e7a6
Darrell's fix for Quartz mouse motion
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
752 firstMouseEvent = 1; |
140798e1e7a6
Darrell's fix for Quartz mouse motion
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
753 |
140798e1e7a6
Darrell's fix for Quartz mouse motion
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
754 /* accumulate any additional mouse moved events into one SDL mouse event */ |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
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|
755 dx = 0; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
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diff
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|
756 dy = 0; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
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parents:
389
diff
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|
757 |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
758 do { |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
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|
759 |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
760 /* Poll for an event. This will not block */ |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
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|
761 event = [ NSApp nextEventMatchingMask:NSAnyEventMask |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
762 untilDate:distantPast |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
763 inMode: NSDefaultRunLoopMode dequeue:YES ]; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
764 if (event != nil) { |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
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|
765 |
624
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More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
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changeset
|
766 int button; |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
767 unsigned int type; |
563
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Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
768 BOOL isInGameWin; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
769 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
770 #define DO_MOUSE_DOWN(button) do { \ |
1629 | 771 if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) { \ |
772 SDL_PrivateMouseButton (SDL_PRESSED, button, 0, 0); \ | |
773 expect_mouse_up |= 1<<button; \ | |
390
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Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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774 } \ |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
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parents:
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|
775 [ NSApp sendEvent:event ]; \ |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
776 } while(0) |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
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diff
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|
777 |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
778 #define DO_MOUSE_UP(button) do { \ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
779 if ( expect_mouse_up & (1<<button) ) { \ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
780 SDL_PrivateMouseButton (SDL_RELEASED, button, 0, 0); \ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
781 expect_mouse_up &= ~(1<<button); \ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
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|
782 } \ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
783 [ NSApp sendEvent:event ]; \ |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
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|
784 } while(0) |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
785 |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
786 type = [ event type ]; |
779
68c8da837fc0
Date: Tue, 6 Jan 2004 21:54:02 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
761
diff
changeset
|
787 isInGameWin = QZ_IsMouseInWindow (this); |
782
dbc5905402b0
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
779
diff
changeset
|
788 |
816
428f688f2ad2
Date: Fri, 13 Feb 2004 17:03:16 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
782
diff
changeset
|
789 QZ_DoModifiers(this, [ event modifierFlags ] ); |
428f688f2ad2
Date: Fri, 13 Feb 2004 17:03:16 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
782
diff
changeset
|
790 |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
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|
791 switch (type) { |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
792 case NSLeftMouseDown: |
1338
604d73db6802
Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents:
1213
diff
changeset
|
793 if ( SDL_getenv("SDL_HAS3BUTTONMOUSE") ) { |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
794 DO_MOUSE_DOWN (SDL_BUTTON_LEFT); |
511
79c189f5bd76
Added an environment variable SDL_HAS3BUTTONMOUSE for Quartz
Sam Lantinga <slouken@libsdl.org>
parents:
502
diff
changeset
|
795 } else { |
898
f221cadd6eda
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
897
diff
changeset
|
796 if ( NSCommandKeyMask & current_mods ) { |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
797 last_virtual_button = SDL_BUTTON_RIGHT; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
798 DO_MOUSE_DOWN (SDL_BUTTON_RIGHT); |
511
79c189f5bd76
Added an environment variable SDL_HAS3BUTTONMOUSE for Quartz
Sam Lantinga <slouken@libsdl.org>
parents:
502
diff
changeset
|
799 } |
79c189f5bd76
Added an environment variable SDL_HAS3BUTTONMOUSE for Quartz
Sam Lantinga <slouken@libsdl.org>
parents:
502
diff
changeset
|
800 else if ( NSAlternateKeyMask & current_mods ) { |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
801 last_virtual_button = SDL_BUTTON_MIDDLE; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
802 DO_MOUSE_DOWN (SDL_BUTTON_MIDDLE); |
511
79c189f5bd76
Added an environment variable SDL_HAS3BUTTONMOUSE for Quartz
Sam Lantinga <slouken@libsdl.org>
parents:
502
diff
changeset
|
803 } |
79c189f5bd76
Added an environment variable SDL_HAS3BUTTONMOUSE for Quartz
Sam Lantinga <slouken@libsdl.org>
parents:
502
diff
changeset
|
804 else { |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
805 DO_MOUSE_DOWN (SDL_BUTTON_LEFT); |
511
79c189f5bd76
Added an environment variable SDL_HAS3BUTTONMOUSE for Quartz
Sam Lantinga <slouken@libsdl.org>
parents:
502
diff
changeset
|
806 } |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
807 } |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
808 break; |
624
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
809 |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
810 case NSLeftMouseUp: |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
811 if ( last_virtual_button != 0 ) { |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
812 DO_MOUSE_UP (last_virtual_button); |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
813 last_virtual_button = 0; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
814 } |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
815 else { |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
816 DO_MOUSE_UP (SDL_BUTTON_LEFT); |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
817 } |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
818 break; |
624
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
819 |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
820 case NSOtherMouseDown: |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
821 case NSRightMouseDown: |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
822 button = QZ_OtherMouseButtonToSDL([ event buttonNumber ]); |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
823 DO_MOUSE_DOWN (button); |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
824 break; |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
825 |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
826 case NSOtherMouseUp: |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
827 case NSRightMouseUp: |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
828 button = QZ_OtherMouseButtonToSDL([ event buttonNumber ]); |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
829 DO_MOUSE_UP (button); |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
830 break; |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
831 |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
832 case NSSystemDefined: |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
833 /* |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
834 Future: up to 32 "mouse" buttons can be handled. |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
835 if ([event subtype] == 7) { |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
836 unsigned int buttons; |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
837 buttons = [ event data2 ]; |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
838 */ |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
839 break; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
840 case NSLeftMouseDragged: |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
841 case NSRightMouseDragged: |
435
140798e1e7a6
Darrell's fix for Quartz mouse motion
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
842 case NSOtherMouseDragged: /* usually middle mouse dragged */ |
898
f221cadd6eda
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
897
diff
changeset
|
843 case NSMouseMoved: |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
844 if ( grab_state == QZ_INVISIBLE_GRAB ) { |
272
d1447a846d80
Date: Sat, 19 Jan 2002 17:24:32 -0500 (EST)
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
845 |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
846 /* |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
847 If input is grabbed+hidden, the cursor doesn't move, |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
848 so we have to call the lowlevel window server |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
849 function. This is less accurate but works OK. |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
850 */ |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
851 CGMouseDelta dx1, dy1; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
852 CGGetLastMouseDelta (&dx1, &dy1); |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
853 dx += dx1; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
854 dy += dy1; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
855 } |
435
140798e1e7a6
Darrell's fix for Quartz mouse motion
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
856 else if (firstMouseEvent) { |
140798e1e7a6
Darrell's fix for Quartz mouse motion
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
857 |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
858 /* |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
859 Get the first mouse event in a possible |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
860 sequence of mouse moved events. Since we |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
861 use absolute coordinates, this serves to |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
862 compensate any inaccuracy in deltas, and |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
863 provides the first known mouse position, |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
864 since everything after this uses deltas |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
865 */ |
782
dbc5905402b0
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
779
diff
changeset
|
866 NSPoint p; |
dbc5905402b0
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
779
diff
changeset
|
867 QZ_GetMouseLocation (this, &p); |
454
c4338ecf45f9
Fixed mouse motion on MacOS X (recently broken)
Sam Lantinga <slouken@libsdl.org>
parents:
435
diff
changeset
|
868 SDL_PrivateMouseMotion (0, 0, p.x, p.y); |
435
140798e1e7a6
Darrell's fix for Quartz mouse motion
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
869 firstMouseEvent = 0; |
782
dbc5905402b0
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
779
diff
changeset
|
870 } |
435
140798e1e7a6
Darrell's fix for Quartz mouse motion
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
871 else { |
140798e1e7a6
Darrell's fix for Quartz mouse motion
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
872 |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
873 /* |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
874 Get the amount moved since the last drag or move event, |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
875 add it on for one big move event at the end. |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
876 */ |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
877 dx += [ event deltaX ]; |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
878 dy += [ event deltaY ]; |
435
140798e1e7a6
Darrell's fix for Quartz mouse motion
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
879 } |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
880 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
881 /* |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
882 Handle grab input+cursor visible by warping the cursor back |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
883 into the game window. This still generates a mouse moved event, |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
884 but not as a result of the warp (so it's in the right direction). |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
885 */ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
886 if ( grab_state == QZ_VISIBLE_GRAB && |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
887 !isInGameWin ) { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
888 |
782
dbc5905402b0
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
779
diff
changeset
|
889 NSPoint p; |
dbc5905402b0
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
779
diff
changeset
|
890 QZ_GetMouseLocation (this, &p); |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
891 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
892 if ( p.x < 0.0 ) |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
893 p.x = 0.0; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
894 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
895 if ( p.y < 0.0 ) |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
896 p.y = 0.0; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
897 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
898 if ( p.x >= winRect.size.width ) |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
899 p.x = winRect.size.width-1; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
900 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
901 if ( p.y >= winRect.size.height ) |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
902 p.y = winRect.size.height-1; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
903 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
904 QZ_PrivateWarpCursor (this, p.x, p.y); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
905 } |
631
52864d66d168
Date: Mon, 5 May 2003 00:08:51 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
624
diff
changeset
|
906 else |
52864d66d168
Date: Mon, 5 May 2003 00:08:51 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
624
diff
changeset
|
907 if ( !isInGameWin && (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) { |
52864d66d168
Date: Mon, 5 May 2003 00:08:51 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
624
diff
changeset
|
908 |
52864d66d168
Date: Mon, 5 May 2003 00:08:51 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
624
diff
changeset
|
909 SDL_PrivateAppActive (0, SDL_APPMOUSEFOCUS); |
1212 | 910 if (grab_state == QZ_INVISIBLE_GRAB) |
911 /*The cursor has left the window even though it is | |
912 disassociated from the mouse (and therefore | |
913 shouldn't move): this can happen with Wacom | |
914 tablets, and it effectively breaks the grab, since | |
915 mouse down events now go to background | |
916 applications. The only possibility to avoid this | |
917 seems to be talking to the tablet driver | |
918 (AppleEvents) to constrain its mapped area to the | |
919 window, which may not be worth the effort. For | |
920 now, handle the condition more gracefully than | |
921 before by reassociating cursor and mouse until the | |
922 cursor enters the window again, making it obvious | |
923 to the user that the grab is broken.*/ | |
924 CGAssociateMouseAndMouseCursorPosition (1); | |
779
68c8da837fc0
Date: Tue, 6 Jan 2004 21:54:02 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
761
diff
changeset
|
925 if (!cursor_should_be_visible) |
68c8da837fc0
Date: Tue, 6 Jan 2004 21:54:02 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
761
diff
changeset
|
926 QZ_ShowMouse (this); |
631
52864d66d168
Date: Mon, 5 May 2003 00:08:51 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
624
diff
changeset
|
927 } |
52864d66d168
Date: Mon, 5 May 2003 00:08:51 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
624
diff
changeset
|
928 else |
1629 | 929 if ( isInGameWin && (SDL_GetAppState() & (SDL_APPMOUSEFOCUS | SDL_APPINPUTFOCUS)) == SDL_APPINPUTFOCUS ) { |
631
52864d66d168
Date: Mon, 5 May 2003 00:08:51 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
624
diff
changeset
|
930 |
52864d66d168
Date: Mon, 5 May 2003 00:08:51 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
624
diff
changeset
|
931 SDL_PrivateAppActive (1, SDL_APPMOUSEFOCUS); |
779
68c8da837fc0
Date: Tue, 6 Jan 2004 21:54:02 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
761
diff
changeset
|
932 if (!cursor_should_be_visible) |
68c8da837fc0
Date: Tue, 6 Jan 2004 21:54:02 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
761
diff
changeset
|
933 QZ_HideMouse (this); |
1212 | 934 if (grab_state == QZ_INVISIBLE_GRAB) { /*see comment above*/ |
935 QZ_PrivateWarpCursor (this, SDL_VideoSurface->w / 2, SDL_VideoSurface->h / 2); | |
936 CGAssociateMouseAndMouseCursorPosition (0); | |
937 } | |
631
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938 } |
390
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939 break; |
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940 case NSScrollWheel: |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
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941 if ( isInGameWin ) { |
1050
8e1815fd9777
Holding down shift while moving the mouse's scrollwheel on MacOS X makes the
Ryan C. Gordon <icculus@icculus.org>
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934
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|
942 float dy, dx; |
502
80a3d09bab29
Fixed mouse wheel events on MacOS X
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|
943 Uint8 button; |
390
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944 dy = [ event deltaY ]; |
1050
8e1815fd9777
Holding down shift while moving the mouse's scrollwheel on MacOS X makes the
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
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|
945 dx = [ event deltaX ]; |
8e1815fd9777
Holding down shift while moving the mouse's scrollwheel on MacOS X makes the
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
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|
946 if ( dy > 0.0 || dx > 0.0 ) /* Scroll up */ |
502
80a3d09bab29
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|
947 button = SDL_BUTTON_WHEELUP; |
390
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948 else /* Scroll down */ |
502
80a3d09bab29
Fixed mouse wheel events on MacOS X
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parents:
501
diff
changeset
|
949 button = SDL_BUTTON_WHEELDOWN; |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
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|
950 /* For now, wheel is sent as a quick down+up */ |
502
80a3d09bab29
Fixed mouse wheel events on MacOS X
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parents:
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951 SDL_PrivateMouseButton (SDL_PRESSED, button, 0, 0); |
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Fixed mouse wheel events on MacOS X
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952 SDL_PrivateMouseButton (SDL_RELEASED, button, 0, 0); |
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953 } |
390
19e73568a75c
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954 break; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
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955 case NSKeyUp: |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
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454
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|
956 QZ_DoKey (this, SDL_RELEASED, event); |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
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|
957 break; |
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Date: Sat, 1 Jun 2002 17:56:45 -0500
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|
958 case NSKeyDown: |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
959 QZ_DoKey (this, SDL_PRESSED, event); |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
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|
960 break; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
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961 case NSFlagsChanged: |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
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|
962 break; |
1629 | 963 /* case NSAppKitDefined: break; */ |
390
19e73568a75c
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|
964 /* case NSApplicationDefined: break; */ |
19e73568a75c
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|
965 /* case NSPeriodic: break; */ |
19e73568a75c
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|
966 /* case NSCursorUpdate: break; */ |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
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|
967 default: |
19e73568a75c
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|
968 [ NSApp sendEvent:event ]; |
272
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969 } |
d1447a846d80
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970 } |
390
19e73568a75c
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971 } while (event != nil); |
19e73568a75c
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|
972 |
435
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diff
changeset
|
973 /* handle accumulated mouse moved events */ |
390
19e73568a75c
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|
974 if (dx != 0 || dy != 0) |
435
140798e1e7a6
Darrell's fix for Quartz mouse motion
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parents:
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diff
changeset
|
975 SDL_PrivateMouseMotion (0, 1, dx, dy); |
898
f221cadd6eda
*** empty log message ***
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897
diff
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|
976 |
390
19e73568a75c
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|
977 [ pool release ]; |
502
80a3d09bab29
Fixed mouse wheel events on MacOS X
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parents:
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diff
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|
978 } |
1212 | 979 |
980 void QZ_UpdateMouse (_THIS) | |
981 { | |
982 NSPoint p; | |
983 QZ_GetMouseLocation (this, &p); | |
984 SDL_PrivateAppActive (QZ_IsMouseInWindow (this), SDL_APPMOUSEFOCUS); | |
985 SDL_PrivateMouseMotion (0, 0, p.x, p.y); | |
986 } |