Mercurial > sdl-ios-xcode
diff src/video/quartz/SDL_QuartzEvents.m @ 631:52864d66d168
Date: Mon, 5 May 2003 00:08:51 -0400
From: Darrell Walisser
Subject: SDL Active Events Patch
Hi Guys,
I was reading sdl-devel the other day and remembered we don't handle
SDL_APPACTIVE and SDL_APPMOUSEFOCUS. I hacked together a quick patch to
do just this. One thing to note - there are actually two ways to
"iconify" the SDL window (which sets SDL_APPACTIVE): hiding the entire
application (for example, option-click on some other window) and
minimizing the window to the dock. I treat both as SDL_APPACTIVE, since
the window is no longer visible.
Cheers,
Darrell
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 29 May 2003 04:52:36 +0000 |
parents | fb78cadbfeb8 |
children | abfdc08eb289 |
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--- a/src/video/quartz/SDL_QuartzEvents.m Thu May 29 04:44:13 2003 +0000 +++ b/src/video/quartz/SDL_QuartzEvents.m Thu May 29 04:52:36 2003 +0000 @@ -583,6 +583,16 @@ QZ_PrivateWarpCursor (this, p.x, p.y); } + else + if ( !isInGameWin && (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) { + + SDL_PrivateAppActive (0, SDL_APPMOUSEFOCUS); + } + else + if ( isInGameWin && !(SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) { + + SDL_PrivateAppActive (1, SDL_APPMOUSEFOCUS); + } break; case NSScrollWheel: if ( isInGameWin ) {