diff src/video/quartz/SDL_QuartzEvents.m @ 816:428f688f2ad2

Date: Fri, 13 Feb 2004 17:03:16 +0100 From: Max Horn Subject: Modifier key fix The internal modifier state can get out of sync with reality. To trigger this, do for example this: 1) Launch an SDL app 2) Alt-click on the desktop (this will hide the SDL app). 3) Bring the SDL app back to the front 4) SDL will still think alt is pressed (and as such will treat left clicks like middle clicks). If you press and release alt, it'll be fine again. The attached patch cures this by rechecking the modifier state whenever we process an event.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 13 Feb 2004 17:57:16 +0000
parents dbc5905402b0
children 9e27fdb98eab
line wrap: on
line diff
--- a/src/video/quartz/SDL_QuartzEvents.m	Fri Feb 13 06:42:17 2004 +0000
+++ b/src/video/quartz/SDL_QuartzEvents.m	Fri Feb 13 17:57:16 2004 +0000
@@ -266,6 +266,9 @@
     int i;
     int bit;
     SDL_keysym key;
+    
+    if (current_mods == newMods)
+    	return;
 
     key.scancode    = 0;
     key.sym         = SDLK_UNKNOWN;
@@ -462,6 +465,8 @@
             type = [ event type ];
             isInGameWin = QZ_IsMouseInWindow (this);
 
+            QZ_DoModifiers(this, [ event modifierFlags ] );
+
             switch (type) {
                 case NSLeftMouseDown:
                     if ( getenv("SDL_HAS3BUTTONMOUSE") ) {
@@ -613,7 +618,6 @@
                     QZ_DoKey (this, SDL_PRESSED, event);
                     break;
                 case NSFlagsChanged:
-                    QZ_DoModifiers(this, [ event modifierFlags ] );
                     break;
                 case NSAppKitDefined:
                     switch ( [ event subtype ] ) {