Mercurial > sdl-ios-xcode
annotate src/video/quartz/SDL_QuartzEvents.m @ 4249:429c8dd3175d SDL-1.2
Fixed bug #713
Don't clamp the mouse coordinates to the video surface size, instead clamp them to the last known window size.
This allows users to get the correct mouse coordinates even if they don't call SDL_SetVideoMode() in response to an SDL_VIDEORESIZE event (used as a hack to retain the OpenGL context on Windows and Linux after a window resize)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 27 Sep 2009 05:18:43 +0000 |
parents | 8fc98498e4f0 |
children | ed5e32187eec |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_QuartzVideo.h" |
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25 #include "SDL_QuartzWM.h" |
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26 |
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27 #include <IOKit/IOMessage.h> /* For wake from sleep detection */ |
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28 #include <IOKit/pwr_mgt/IOPMLib.h> /* For wake from sleep detection */ |
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29 #include "SDL_QuartzKeys.h" |
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30 |
4244 | 31 /* |
32 * On Leopard, this is missing from the 64-bit headers | |
33 */ | |
34 #ifndef UsrActivity | |
35 #define UsrActivity 1 | |
36 #endif | |
37 | |
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38 /* |
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39 * In Panther, this header defines device dependent masks for |
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40 * right side keys. These definitions only exist in Panther, but |
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41 * the header seems to exist at least in Jaguar and probably earlier |
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42 * versions of the OS, so this should't break anything. |
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43 */ |
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44 #include <IOKit/hidsystem/IOLLEvent.h> |
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45 /* |
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46 * These are not defined before Panther. To keep the code compiling |
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47 * on systems without these, I will define if they don't exist. |
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48 */ |
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49 #ifndef NX_DEVICERCTLKEYMASK |
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50 #define NX_DEVICELCTLKEYMASK 0x00000001 |
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51 #endif |
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52 #ifndef NX_DEVICELSHIFTKEYMASK |
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53 #define NX_DEVICELSHIFTKEYMASK 0x00000002 |
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54 #endif |
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55 #ifndef NX_DEVICERSHIFTKEYMASK |
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56 #define NX_DEVICERSHIFTKEYMASK 0x00000004 |
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57 #endif |
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58 #ifndef NX_DEVICELCMDKEYMASK |
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59 #define NX_DEVICELCMDKEYMASK 0x00000008 |
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60 #endif |
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61 #ifndef NX_DEVICERCMDKEYMASK |
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62 #define NX_DEVICERCMDKEYMASK 0x00000010 |
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63 #endif |
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64 #ifndef NX_DEVICELALTKEYMASK |
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65 #define NX_DEVICELALTKEYMASK 0x00000020 |
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66 #endif |
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67 #ifndef NX_DEVICERALTKEYMASK |
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68 #define NX_DEVICERALTKEYMASK 0x00000040 |
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69 #endif |
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70 #ifndef NX_DEVICERCTLKEYMASK |
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71 #define NX_DEVICERCTLKEYMASK 0x00002000 |
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72 #endif |
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73 |
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74 void QZ_InitOSKeymap (_THIS) { |
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75 const void *KCHRPtr; |
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76 UInt32 state; |
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77 UInt32 value; |
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78 int i; |
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79 int world = SDLK_WORLD_0; |
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80 |
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81 for ( i=0; i<SDL_TABLESIZE(keymap); ++i ) |
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82 keymap[i] = SDLK_UNKNOWN; |
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83 |
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84 /* This keymap is almost exactly the same as the OS 9 one */ |
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85 keymap[QZ_ESCAPE] = SDLK_ESCAPE; |
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86 keymap[QZ_F1] = SDLK_F1; |
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87 keymap[QZ_F2] = SDLK_F2; |
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88 keymap[QZ_F3] = SDLK_F3; |
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89 keymap[QZ_F4] = SDLK_F4; |
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90 keymap[QZ_F5] = SDLK_F5; |
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91 keymap[QZ_F6] = SDLK_F6; |
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92 keymap[QZ_F7] = SDLK_F7; |
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93 keymap[QZ_F8] = SDLK_F8; |
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94 keymap[QZ_F9] = SDLK_F9; |
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95 keymap[QZ_F10] = SDLK_F10; |
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96 keymap[QZ_F11] = SDLK_F11; |
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97 keymap[QZ_F12] = SDLK_F12; |
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98 keymap[QZ_F13] = SDLK_F13; |
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99 keymap[QZ_F14] = SDLK_F14; |
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100 keymap[QZ_F15] = SDLK_F15; |
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101 /* |
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102 keymap[QZ_PRINT] = SDLK_PRINT; |
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103 keymap[QZ_SCROLLOCK] = SDLK_SCROLLOCK; |
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104 keymap[QZ_PAUSE] = SDLK_PAUSE; |
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105 */ |
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106 keymap[QZ_POWER] = SDLK_POWER; |
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107 keymap[QZ_BACKQUOTE] = SDLK_BACKQUOTE; |
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108 keymap[QZ_1] = SDLK_1; |
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109 keymap[QZ_2] = SDLK_2; |
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110 keymap[QZ_3] = SDLK_3; |
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111 keymap[QZ_4] = SDLK_4; |
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112 keymap[QZ_5] = SDLK_5; |
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113 keymap[QZ_6] = SDLK_6; |
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114 keymap[QZ_7] = SDLK_7; |
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115 keymap[QZ_8] = SDLK_8; |
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116 keymap[QZ_9] = SDLK_9; |
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117 keymap[QZ_0] = SDLK_0; |
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118 keymap[QZ_MINUS] = SDLK_MINUS; |
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119 keymap[QZ_EQUALS] = SDLK_EQUALS; |
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120 keymap[QZ_BACKSPACE] = SDLK_BACKSPACE; |
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121 keymap[QZ_INSERT] = SDLK_INSERT; |
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122 keymap[QZ_HOME] = SDLK_HOME; |
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123 keymap[QZ_PAGEUP] = SDLK_PAGEUP; |
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124 keymap[QZ_NUMLOCK] = SDLK_NUMLOCK; |
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125 keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS; |
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126 keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE; |
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127 keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY; |
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128 keymap[QZ_TAB] = SDLK_TAB; |
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129 keymap[QZ_q] = SDLK_q; |
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130 keymap[QZ_w] = SDLK_w; |
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131 keymap[QZ_e] = SDLK_e; |
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132 keymap[QZ_r] = SDLK_r; |
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133 keymap[QZ_t] = SDLK_t; |
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134 keymap[QZ_y] = SDLK_y; |
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135 keymap[QZ_u] = SDLK_u; |
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136 keymap[QZ_i] = SDLK_i; |
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137 keymap[QZ_o] = SDLK_o; |
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138 keymap[QZ_p] = SDLK_p; |
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139 keymap[QZ_LEFTBRACKET] = SDLK_LEFTBRACKET; |
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140 keymap[QZ_RIGHTBRACKET] = SDLK_RIGHTBRACKET; |
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141 keymap[QZ_BACKSLASH] = SDLK_BACKSLASH; |
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142 keymap[QZ_DELETE] = SDLK_DELETE; |
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143 keymap[QZ_END] = SDLK_END; |
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144 keymap[QZ_PAGEDOWN] = SDLK_PAGEDOWN; |
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145 keymap[QZ_KP7] = SDLK_KP7; |
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146 keymap[QZ_KP8] = SDLK_KP8; |
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147 keymap[QZ_KP9] = SDLK_KP9; |
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148 keymap[QZ_KP_MINUS] = SDLK_KP_MINUS; |
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149 keymap[QZ_CAPSLOCK] = SDLK_CAPSLOCK; |
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150 keymap[QZ_a] = SDLK_a; |
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151 keymap[QZ_s] = SDLK_s; |
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152 keymap[QZ_d] = SDLK_d; |
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153 keymap[QZ_f] = SDLK_f; |
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154 keymap[QZ_g] = SDLK_g; |
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155 keymap[QZ_h] = SDLK_h; |
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156 keymap[QZ_j] = SDLK_j; |
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157 keymap[QZ_k] = SDLK_k; |
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158 keymap[QZ_l] = SDLK_l; |
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159 keymap[QZ_SEMICOLON] = SDLK_SEMICOLON; |
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160 keymap[QZ_QUOTE] = SDLK_QUOTE; |
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161 keymap[QZ_RETURN] = SDLK_RETURN; |
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162 keymap[QZ_KP4] = SDLK_KP4; |
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163 keymap[QZ_KP5] = SDLK_KP5; |
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164 keymap[QZ_KP6] = SDLK_KP6; |
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165 keymap[QZ_KP_PLUS] = SDLK_KP_PLUS; |
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166 keymap[QZ_LSHIFT] = SDLK_LSHIFT; |
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167 keymap[QZ_RSHIFT] = SDLK_RSHIFT; |
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168 keymap[QZ_z] = SDLK_z; |
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169 keymap[QZ_x] = SDLK_x; |
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170 keymap[QZ_c] = SDLK_c; |
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171 keymap[QZ_v] = SDLK_v; |
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172 keymap[QZ_b] = SDLK_b; |
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173 keymap[QZ_n] = SDLK_n; |
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174 keymap[QZ_m] = SDLK_m; |
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175 keymap[QZ_COMMA] = SDLK_COMMA; |
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176 keymap[QZ_PERIOD] = SDLK_PERIOD; |
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177 keymap[QZ_SLASH] = SDLK_SLASH; |
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178 keymap[QZ_UP] = SDLK_UP; |
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179 keymap[QZ_KP1] = SDLK_KP1; |
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180 keymap[QZ_KP2] = SDLK_KP2; |
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181 keymap[QZ_KP3] = SDLK_KP3; |
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182 keymap[QZ_KP_ENTER] = SDLK_KP_ENTER; |
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183 keymap[QZ_LCTRL] = SDLK_LCTRL; |
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184 keymap[QZ_LALT] = SDLK_LALT; |
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185 keymap[QZ_LMETA] = SDLK_LMETA; |
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186 keymap[QZ_RCTRL] = SDLK_RCTRL; |
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187 keymap[QZ_RALT] = SDLK_RALT; |
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188 keymap[QZ_RMETA] = SDLK_RMETA; |
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189 keymap[QZ_SPACE] = SDLK_SPACE; |
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190 keymap[QZ_LEFT] = SDLK_LEFT; |
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191 keymap[QZ_DOWN] = SDLK_DOWN; |
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192 keymap[QZ_RIGHT] = SDLK_RIGHT; |
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193 keymap[QZ_KP0] = SDLK_KP0; |
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194 keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD; |
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195 keymap[QZ_IBOOK_ENTER] = SDLK_KP_ENTER; |
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196 keymap[QZ_IBOOK_RIGHT] = SDLK_RIGHT; |
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197 keymap[QZ_IBOOK_DOWN] = SDLK_DOWN; |
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198 keymap[QZ_IBOOK_UP] = SDLK_UP; |
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199 keymap[QZ_IBOOK_LEFT] = SDLK_LEFT; |
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200 |
501
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201 /* |
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202 Up there we setup a static scancode->keysym map. However, it will not |
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203 work very well on international keyboard. Hence we now query MacOS |
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204 for its own keymap to adjust our own mapping table. However, this is |
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205 basically only useful for ascii char keys. This is also the reason |
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206 why we keep the static table, too. |
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207 */ |
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208 |
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209 /* Get a pointer to the systems cached KCHR */ |
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210 KCHRPtr = (void *)GetScriptManagerVariable(smKCHRCache); |
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211 if (KCHRPtr) |
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212 { |
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213 /* Loop over all 127 possible scan codes */ |
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214 for (i = 0; i < 0x7F; i++) |
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215 { |
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216 /* We pretend a clean start to begin with (i.e. no dead keys active */ |
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217 state = 0; |
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218 |
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219 /* Now translate the key code to a key value */ |
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220 value = KeyTranslate(KCHRPtr, i, &state) & 0xff; |
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221 |
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222 /* If the state become 0, it was a dead key. We need to translate again, |
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223 passing in the new state, to get the actual key value */ |
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224 if (state != 0) |
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225 value = KeyTranslate(KCHRPtr, i, &state) & 0xff; |
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226 |
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227 /* Now we should have an ascii value, or 0. Try to figure out to which SDL symbol it maps */ |
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228 if (value >= 128) /* Some non-ASCII char, map it to SDLK_WORLD_* */ |
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229 keymap[i] = world++; |
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230 else if (value >= 32) /* non-control ASCII char */ |
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231 keymap[i] = value; |
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232 } |
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233 } |
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234 |
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235 /* |
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236 The keypad codes are re-setup here, because the loop above cannot |
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237 distinguish between a key on the keypad and a regular key. We maybe |
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238 could get around this problem in another fashion: NSEvent's flags |
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239 include a "NSNumericPadKeyMask" bit; we could check that and modify |
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240 the symbol we return on the fly. However, this flag seems to exhibit |
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241 some weird behaviour related to the num lock key |
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242 */ |
390
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243 keymap[QZ_KP0] = SDLK_KP0; |
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244 keymap[QZ_KP1] = SDLK_KP1; |
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245 keymap[QZ_KP2] = SDLK_KP2; |
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246 keymap[QZ_KP3] = SDLK_KP3; |
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247 keymap[QZ_KP4] = SDLK_KP4; |
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248 keymap[QZ_KP5] = SDLK_KP5; |
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249 keymap[QZ_KP6] = SDLK_KP6; |
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250 keymap[QZ_KP7] = SDLK_KP7; |
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251 keymap[QZ_KP8] = SDLK_KP8; |
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252 keymap[QZ_KP9] = SDLK_KP9; |
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253 keymap[QZ_KP_MINUS] = SDLK_KP_MINUS; |
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254 keymap[QZ_KP_PLUS] = SDLK_KP_PLUS; |
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255 keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD; |
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256 keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS; |
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257 keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE; |
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258 keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY; |
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259 keymap[QZ_KP_ENTER] = SDLK_KP_ENTER; |
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260 } |
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261 |
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262 static void QZ_DoKey (_THIS, int state, NSEvent *event) { |
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263 |
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264 NSString *chars = NULL; |
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265 unsigned int i, numChars; |
390
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266 SDL_keysym key; |
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267 |
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268 /* |
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269 A key event can contain multiple characters, |
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270 or no characters at all. In most cases, it |
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271 will contain a single character. If it contains |
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272 0 characters, we'll use 0 as the unicode. If it |
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273 contains multiple characters, we'll use 0 as |
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274 the scancode/keysym. |
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275 */ |
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276 if (SDL_TranslateUNICODE && state == SDL_PRESSED) { |
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277 [field_edit interpretKeyEvents:[NSArray arrayWithObject:event]]; |
1876 | 278 chars = [ event characters ]; |
279 numChars = [ chars length ]; | |
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280 if (numChars > 0) |
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281 [field_edit setString:@""]; |
1876 | 282 } else { |
283 numChars = 0; | |
284 } | |
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285 |
1876 | 286 if (numChars == 0) { |
287 | |
288 key.scancode = [ event keyCode ]; | |
289 key.sym = keymap [ key.scancode ]; | |
290 key.unicode = 0; | |
291 key.mod = KMOD_NONE; | |
292 | |
293 SDL_PrivateKeyboard (state, &key); | |
294 } | |
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295 else if (numChars >= 1) { |
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296 |
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297 key.scancode = [ event keyCode ]; |
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298 key.sym = keymap [ key.scancode ]; |
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299 key.unicode = [ chars characterAtIndex:0 ]; |
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300 key.mod = KMOD_NONE; |
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301 |
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302 SDL_PrivateKeyboard (state, &key); |
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303 |
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304 for (i = 1; i < numChars; i++) { |
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305 |
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306 key.scancode = 0; |
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307 key.sym = 0; |
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308 key.unicode = [ chars characterAtIndex:i]; |
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309 key.mod = KMOD_NONE; |
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310 |
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311 SDL_PrivateKeyboard (state, &key); |
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312 } |
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313 } |
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314 |
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315 if (SDL_getenv ("SDL_ENABLEAPPEVENTS")) |
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316 [ NSApp sendEvent:event ]; |
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317 } |
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318 |
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319 /* This is the original behavior, before support was added for |
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320 * differentiating between left and right versions of the keys. |
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321 */ |
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322 static void QZ_DoUnsidedModifiers (_THIS, unsigned int newMods) { |
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323 |
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324 const int mapping[] = { SDLK_CAPSLOCK, SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, SDLK_LMETA }; |
390
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325 |
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326 int i; |
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327 int bit; |
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328 SDL_keysym key; |
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329 |
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330 key.scancode = 0; |
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331 key.sym = SDLK_UNKNOWN; |
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332 key.unicode = 0; |
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333 key.mod = KMOD_NONE; |
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334 |
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335 /* Iterate through the bits, testing each against the current modifiers */ |
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336 for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) { |
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337 |
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338 unsigned int currentMask, newMask; |
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339 |
501
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340 currentMask = current_mods & bit; |
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341 newMask = newMods & bit; |
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342 |
390
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343 if ( currentMask && |
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344 currentMask != newMask ) { /* modifier up event */ |
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345 |
390
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346 key.sym = mapping[i]; |
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347 /* If this was Caps Lock, we need some additional voodoo to make SDL happy */ |
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348 if (bit == NSAlphaShiftKeyMask) |
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349 SDL_PrivateKeyboard (SDL_PRESSED, &key); |
390
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350 SDL_PrivateKeyboard (SDL_RELEASED, &key); |
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351 } |
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352 else if ( newMask && |
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353 currentMask != newMask ) { /* modifier down event */ |
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354 |
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355 key.sym = mapping[i]; |
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356 SDL_PrivateKeyboard (SDL_PRESSED, &key); |
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357 /* If this was Caps Lock, we need some additional voodoo to make SDL happy */ |
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358 if (bit == NSAlphaShiftKeyMask) |
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359 SDL_PrivateKeyboard (SDL_RELEASED, &key); |
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360 } |
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361 } |
934
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362 } |
390
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363 |
934
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364 /* This is a helper function for QZ_HandleModifierSide. This |
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365 * function reverts back to behavior before the distinction between |
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366 * sides was made. |
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367 */ |
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368 static void QZ_HandleNonDeviceModifier ( _THIS, unsigned int device_independent_mask, unsigned int newMods, unsigned int key_sym) { |
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369 unsigned int currentMask, newMask; |
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370 SDL_keysym key; |
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371 |
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372 key.scancode = 0; |
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373 key.sym = key_sym; |
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374 key.unicode = 0; |
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375 key.mod = KMOD_NONE; |
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376 |
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377 /* Isolate just the bits we care about in the depedent bits so we can |
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378 * figure out what changed |
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379 */ |
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380 currentMask = current_mods & device_independent_mask; |
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381 newMask = newMods & device_independent_mask; |
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382 |
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383 if ( currentMask && |
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384 currentMask != newMask ) { /* modifier up event */ |
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385 SDL_PrivateKeyboard (SDL_RELEASED, &key); |
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386 } |
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387 else if ( newMask && |
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388 currentMask != newMask ) { /* modifier down event */ |
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389 SDL_PrivateKeyboard (SDL_PRESSED, &key); |
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390 } |
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391 } |
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392 |
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393 /* This is a helper function for QZ_HandleModifierSide. |
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394 * This function sets the actual SDL_PrivateKeyboard event. |
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395 */ |
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396 static void QZ_HandleModifierOneSide ( _THIS, unsigned int newMods, |
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397 unsigned int key_sym, |
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398 unsigned int sided_device_dependent_mask ) { |
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399 |
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400 SDL_keysym key; |
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401 unsigned int current_dep_mask, new_dep_mask; |
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402 |
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403 key.scancode = 0; |
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404 key.sym = key_sym; |
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405 key.unicode = 0; |
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406 key.mod = KMOD_NONE; |
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407 |
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408 /* Isolate just the bits we care about in the depedent bits so we can |
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409 * figure out what changed |
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410 */ |
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411 current_dep_mask = current_mods & sided_device_dependent_mask; |
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412 new_dep_mask = newMods & sided_device_dependent_mask; |
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413 |
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414 /* We now know that this side bit flipped. But we don't know if |
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415 * it went pressed to released or released to pressed, so we must |
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416 * find out which it is. |
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417 */ |
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418 if( new_dep_mask && |
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419 current_dep_mask != new_dep_mask ) { |
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420 /* Modifier down event */ |
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421 SDL_PrivateKeyboard (SDL_PRESSED, &key); |
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422 } |
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423 else /* Modifier up event */ { |
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424 SDL_PrivateKeyboard (SDL_RELEASED, &key); |
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425 } |
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426 } |
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427 |
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428 /* This is a helper function for QZ_DoSidedModifiers. |
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429 * This function will figure out if the modifier key is the left or right side, |
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430 * e.g. left-shift vs right-shift. |
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431 */ |
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432 static void QZ_HandleModifierSide ( _THIS, int device_independent_mask, |
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433 unsigned int newMods, |
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434 unsigned int left_key_sym, |
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435 unsigned int right_key_sym, |
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436 unsigned int left_device_dependent_mask, |
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437 unsigned int right_device_dependent_mask ) { |
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438 unsigned int device_dependent_mask = 0; |
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439 unsigned int diff_mod = 0; |
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440 |
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441 device_dependent_mask = left_device_dependent_mask | right_device_dependent_mask; |
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442 /* On the basis that the device independent mask is set, but there are |
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443 * no device dependent flags set, we'll assume that we can't detect this |
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444 * keyboard and revert to the unsided behavior. |
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445 */ |
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446 if ( (device_dependent_mask & newMods) == 0 ) { |
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447 /* Revert to the old behavior */ |
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448 QZ_HandleNonDeviceModifier ( this, device_independent_mask, newMods, left_key_sym ); |
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449 return; |
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450 } |
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451 |
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452 /* XOR the previous state against the new state to see if there's a change */ |
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453 diff_mod = (device_dependent_mask & current_mods) |
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454 ^ (device_dependent_mask & newMods); |
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455 |
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456 if ( diff_mod ) { |
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457 /* A change in state was found. Isolate the left and right bits |
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458 * to handle them separately just in case the values can simulataneously |
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459 * change or if the bits don't both exist. |
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460 */ |
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461 if ( left_device_dependent_mask & diff_mod ) { |
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462 QZ_HandleModifierOneSide ( this, newMods, left_key_sym, left_device_dependent_mask ); |
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463 } |
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464 if ( right_device_dependent_mask & diff_mod ) { |
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465 QZ_HandleModifierOneSide ( this, newMods, right_key_sym, right_device_dependent_mask ); |
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466 } |
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467 } |
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468 } |
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469 |
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470 /* This is a helper function for QZ_DoSidedModifiers. |
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471 * This function will release a key press in the case that |
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472 * it is clear that the modifier has been released (i.e. one side |
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473 * can't still be down). |
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474 */ |
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475 static void QZ_ReleaseModifierSide ( _THIS, |
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476 unsigned int device_independent_mask, |
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477 unsigned int newMods, |
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478 unsigned int left_key_sym, |
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479 unsigned int right_key_sym, |
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480 unsigned int left_device_dependent_mask, |
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481 unsigned int right_device_dependent_mask ) { |
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482 unsigned int device_dependent_mask = 0; |
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483 SDL_keysym key; |
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484 |
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485 key.scancode = 0; |
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486 key.sym = SDLK_UNKNOWN; |
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487 key.unicode = 0; |
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488 key.mod = KMOD_NONE; |
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489 |
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490 device_dependent_mask = left_device_dependent_mask | right_device_dependent_mask; |
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491 /* On the basis that the device independent mask is set, but there are |
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492 * no device dependent flags set, we'll assume that we can't detect this |
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493 * keyboard and revert to the unsided behavior. |
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494 */ |
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495 if ( (device_dependent_mask & current_mods) == 0 ) { |
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496 /* In this case, we can't detect the keyboard, so use the left side |
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497 * to represent both, and release it. |
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498 */ |
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499 key.sym = left_key_sym; |
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500 SDL_PrivateKeyboard (SDL_RELEASED, &key); |
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501 |
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502 return; |
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503 } |
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504 |
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505 |
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506 /* |
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507 * This could have been done in an if-else case because at this point, |
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508 * we know that all keys have been released when calling this function. |
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509 * But I'm being paranoid so I want to handle each separately, |
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510 * so I hope this doesn't cause other problems. |
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511 */ |
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512 if ( left_device_dependent_mask & current_mods ) { |
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513 key.sym = left_key_sym; |
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514 SDL_PrivateKeyboard (SDL_RELEASED, &key); |
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515 } |
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516 if ( right_device_dependent_mask & current_mods ) { |
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517 key.sym = right_key_sym; |
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518 SDL_PrivateKeyboard (SDL_RELEASED, &key); |
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519 } |
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520 } |
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521 |
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522 /* This is a helper function for QZ_DoSidedModifiers. |
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523 * This function handles the CapsLock case. |
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524 */ |
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525 static void QZ_HandleCapsLock (_THIS, unsigned int newMods) { |
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526 unsigned int currentMask, newMask; |
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527 SDL_keysym key; |
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528 |
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529 key.scancode = 0; |
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530 key.sym = SDLK_CAPSLOCK; |
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531 key.unicode = 0; |
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532 key.mod = KMOD_NONE; |
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533 |
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534 currentMask = current_mods & NSAlphaShiftKeyMask; |
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535 newMask = newMods & NSAlphaShiftKeyMask; |
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536 |
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537 if ( currentMask && |
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538 currentMask != newMask ) { /* modifier up event */ |
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539 /* If this was Caps Lock, we need some additional voodoo to make SDL happy */ |
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540 SDL_PrivateKeyboard (SDL_PRESSED, &key); |
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541 SDL_PrivateKeyboard (SDL_RELEASED, &key); |
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542 } |
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543 else if ( newMask && |
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544 currentMask != newMask ) { /* modifier down event */ |
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545 /* If this was Caps Lock, we need some additional voodoo to make SDL happy */ |
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546 SDL_PrivateKeyboard (SDL_PRESSED, &key); |
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547 SDL_PrivateKeyboard (SDL_RELEASED, &key); |
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548 } |
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549 } |
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550 |
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551 /* This function will handle the modifier keys and also determine the |
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552 * correct side of the key. |
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553 */ |
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554 static void QZ_DoSidedModifiers (_THIS, unsigned int newMods) { |
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555 /* Set up arrays for the key syms for the left and right side. */ |
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556 const unsigned int left_mapping[] = { SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, SDLK_LMETA }; |
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557 const unsigned int right_mapping[] = { SDLK_RSHIFT, SDLK_RCTRL, SDLK_RALT, SDLK_RMETA }; |
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558 /* Set up arrays for the device dependent masks with indices that |
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559 * correspond to the _mapping arrays |
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560 */ |
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561 const unsigned int left_device_mapping[] = { NX_DEVICELSHIFTKEYMASK, NX_DEVICELCTLKEYMASK, NX_DEVICELALTKEYMASK, NX_DEVICELCMDKEYMASK }; |
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562 const unsigned int right_device_mapping[] = { NX_DEVICERSHIFTKEYMASK, NX_DEVICERCTLKEYMASK, NX_DEVICERALTKEYMASK, NX_DEVICERCMDKEYMASK }; |
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563 |
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564 unsigned int i; |
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565 unsigned int bit; |
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566 |
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567 /* Handle CAPSLOCK separately because it doesn't have a left/right side */ |
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568 QZ_HandleCapsLock ( this, newMods ); |
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569 |
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570 /* Iterate through the bits, testing each against the current modifiers */ |
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571 for (i = 0, bit = NSShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) { |
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572 |
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573 unsigned int currentMask, newMask; |
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574 |
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575 currentMask = current_mods & bit; |
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576 newMask = newMods & bit; |
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577 |
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578 /* If the bit is set, we must always examine it because the left |
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579 * and right side keys may alternate or both may be pressed. |
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580 */ |
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581 if ( newMask ) { |
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582 QZ_HandleModifierSide ( this, bit, newMods, |
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583 left_mapping[i], |
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584 right_mapping[i], |
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585 left_device_mapping[i], |
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586 right_device_mapping[i] ); |
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587 } |
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588 /* If the state changed from pressed to unpressed, we must examine |
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589 * the device dependent bits to release the correct keys. |
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590 */ |
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591 else if ( currentMask && |
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592 currentMask != newMask ) { /* modifier up event */ |
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593 QZ_ReleaseModifierSide ( this, bit, newMods, |
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594 left_mapping[i], |
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595 right_mapping[i], |
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596 left_device_mapping[i], |
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597 right_device_mapping[i] ); |
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598 } |
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599 } |
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600 } |
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601 |
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602 /* This function is called to handle the modifiers. |
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603 * It will try to distinguish between the left side and right side |
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604 * of the keyboard for those modifiers that qualify if the |
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605 * operating system version supports it. Otherwise, the code |
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606 * will not try to make the distinction. |
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607 */ |
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608 static void QZ_DoModifiers (_THIS, unsigned int newMods) { |
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609 |
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610 if (current_mods == newMods) |
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611 return; |
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612 |
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613 /* |
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614 * Starting with Panther (10.3.0), the ability to distinguish between |
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615 * left side and right side modifiers is available. |
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616 */ |
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617 if( system_version >= 0x1030 ) { |
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618 QZ_DoSidedModifiers (this, newMods); |
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619 } |
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620 else { |
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621 QZ_DoUnsidedModifiers (this, newMods); |
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622 } |
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623 |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
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624 current_mods = newMods; |
47
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625 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
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626 |
782
dbc5905402b0
*** empty log message ***
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627 static void QZ_GetMouseLocation (_THIS, NSPoint *p) { |
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628 *p = [ NSEvent mouseLocation ]; /* global coordinates */ |
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|
629 if (qz_window) |
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630 QZ_PrivateGlobalToLocal (this, p); |
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631 QZ_PrivateCocoaToSDL (this, p); |
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632 } |
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|
633 |
1629 | 634 void QZ_DoActivate (_THIS) { |
635 | |
4070
b8f2db95145e
Patch from Christian Walther
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636 SDL_PrivateAppActive (1, SDL_APPINPUTFOCUS | (QZ_IsMouseInWindow (this) ? SDL_APPMOUSEFOCUS : 0)); |
4066
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More improvements for bug #373
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637 |
4070
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638 QZ_UpdateCursor(this); |
172
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639 |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
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parents:
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diff
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|
640 /* Regrab input, only if it was previously grabbed */ |
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diff
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|
641 if ( current_grab_mode == SDL_GRAB_ON ) { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
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parents:
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diff
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|
642 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
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parents:
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diff
changeset
|
643 /* Restore cursor location if input was grabbed */ |
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Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
644 QZ_PrivateWarpCursor (this, cursor_loc.x, cursor_loc.y); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
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parents:
561
diff
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|
645 QZ_ChangeGrabState (this, QZ_ENABLE_GRAB); |
390
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Date: Sat, 1 Jun 2002 17:56:45 -0500
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646 } |
1560
34b9e479047e
Keep mouse cursor state sane on focus change in Quartz driver.
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|
647 else { |
34b9e479047e
Keep mouse cursor state sane on focus change in Quartz driver.
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|
648 /* Update SDL's mouse location */ |
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Keep mouse cursor state sane on focus change in Quartz driver.
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|
649 NSPoint p; |
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Keep mouse cursor state sane on focus change in Quartz driver.
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|
650 QZ_GetMouseLocation (this, &p); |
34b9e479047e
Keep mouse cursor state sane on focus change in Quartz driver.
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|
651 SDL_PrivateMouseMotion (0, 0, p.x, p.y); |
34b9e479047e
Keep mouse cursor state sane on focus change in Quartz driver.
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|
652 } |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
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|
653 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
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diff
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|
654 |
1629 | 655 void QZ_DoDeactivate (_THIS) { |
656 | |
657 SDL_PrivateAppActive (0, SDL_APPINPUTFOCUS | SDL_APPMOUSEFOCUS); | |
390
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|
658 |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
659 /* Get the current cursor location, for restore on activate */ |
782
dbc5905402b0
*** empty log message ***
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changeset
|
660 QZ_GetMouseLocation (this, &cursor_loc); |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
661 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
662 /* Reassociate mouse and cursor */ |
04dcaf3da918
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parents:
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diff
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|
663 CGAssociateMouseAndMouseCursorPosition (1); |
172
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|
664 |
4070
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|
665 QZ_UpdateCursor(this); |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
666 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
667 |
555 | 668 void QZ_SleepNotificationHandler (void * refcon, |
669 io_service_t service, | |
670 natural_t messageType, | |
671 void * messageArgument ) | |
672 { | |
673 SDL_VideoDevice *this = (SDL_VideoDevice*)refcon; | |
674 | |
675 switch(messageType) | |
676 { | |
677 case kIOMessageSystemWillSleep: | |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
678 IOAllowPowerChange(power_connection, (long) messageArgument); |
555 | 679 break; |
680 case kIOMessageCanSystemSleep: | |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
681 IOAllowPowerChange(power_connection, (long) messageArgument); |
555 | 682 break; |
683 case kIOMessageSystemHasPoweredOn: | |
761
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
683
diff
changeset
|
684 /* awake */ |
555 | 685 SDL_PrivateExpose(); |
686 break; | |
687 } | |
688 } | |
689 | |
761
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
683
diff
changeset
|
690 void QZ_RegisterForSleepNotifications (_THIS) |
555 | 691 { |
692 CFRunLoopSourceRef rls; | |
693 IONotificationPortRef thePortRef; | |
694 io_object_t notifier; | |
695 | |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
696 power_connection = IORegisterForSystemPower (this, &thePortRef, QZ_SleepNotificationHandler, ¬ifier); |
555 | 697 |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
698 if (power_connection == 0) |
555 | 699 NSLog(@"SDL: QZ_SleepNotificationHandler() IORegisterForSystemPower failed."); |
700 | |
701 rls = IONotificationPortGetRunLoopSource (thePortRef); | |
702 CFRunLoopAddSource (CFRunLoopGetCurrent(), rls, kCFRunLoopDefaultMode); | |
703 CFRelease (rls); | |
704 } | |
705 | |
624
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
706 |
1487
dc6b59e925a2
Cleaning up warnings on MacOS X
Sam Lantinga <slouken@libsdl.org>
parents:
1403
diff
changeset
|
707 /* Try to map Quartz mouse buttons to SDL's lingo... */ |
624
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
708 static int QZ_OtherMouseButtonToSDL(int button) |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
709 { |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
710 switch (button) |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
711 { |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
712 case 0: |
1487
dc6b59e925a2
Cleaning up warnings on MacOS X
Sam Lantinga <slouken@libsdl.org>
parents:
1403
diff
changeset
|
713 return(SDL_BUTTON_LEFT); /* 1 */ |
624
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
714 case 1: |
1487
dc6b59e925a2
Cleaning up warnings on MacOS X
Sam Lantinga <slouken@libsdl.org>
parents:
1403
diff
changeset
|
715 return(SDL_BUTTON_RIGHT); /* 3 */ |
624
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
716 case 2: |
1487
dc6b59e925a2
Cleaning up warnings on MacOS X
Sam Lantinga <slouken@libsdl.org>
parents:
1403
diff
changeset
|
717 return(SDL_BUTTON_MIDDLE); /* 2 */ |
624
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
718 } |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
719 |
1487
dc6b59e925a2
Cleaning up warnings on MacOS X
Sam Lantinga <slouken@libsdl.org>
parents:
1403
diff
changeset
|
720 /* >= 3: skip 4 & 5, since those are the SDL mousewheel buttons. */ |
624
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
721 return(button + 3); |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
722 } |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
723 |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
724 |
761
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
683
diff
changeset
|
725 void QZ_PumpEvents (_THIS) |
158
4382c38dfbee
Date: Tue, 21 Aug 2001 03:50:01 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
155
diff
changeset
|
726 { |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
727 CGMouseDelta dx, dy; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
728 |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
729 NSDate *distantPast; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
730 NSEvent *event; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
731 NSRect winRect; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
732 NSAutoreleasePool *pool; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
733 |
1213
8eb191652834
Quartz target shouldn't crash if an event thread is used.
Ryan C. Gordon <icculus@icculus.org>
parents:
1212
diff
changeset
|
734 if (!SDL_VideoSurface) |
8eb191652834
Quartz target shouldn't crash if an event thread is used.
Ryan C. Gordon <icculus@icculus.org>
parents:
1212
diff
changeset
|
735 return; /* don't do anything if there's no screen surface. */ |
8eb191652834
Quartz target shouldn't crash if an event thread is used.
Ryan C. Gordon <icculus@icculus.org>
parents:
1212
diff
changeset
|
736 |
619
bf816ce70144
Disable MacOS X screensaver for duration of application run by triggering a
Ryan C. Gordon <icculus@icculus.org>
parents:
615
diff
changeset
|
737 /* Update activity every five seconds to prevent screensaver. --ryan. */ |
3936
c5c3c772f5aa
Let app set SDL_VIDEO_ALLOW_SCREENSAVER environment variable to override SDL's
Ryan C. Gordon <icculus@icculus.org>
parents:
3922
diff
changeset
|
738 if (!allow_screensaver) { |
4139
568c9b3c0167
* Added configure option --enable-screensaver, to allow enabling the screensaver by default.
Sam Lantinga <slouken@libsdl.org>
parents:
4130
diff
changeset
|
739 static Uint32 screensaverTicks; |
568c9b3c0167
* Added configure option --enable-screensaver, to allow enabling the screensaver by default.
Sam Lantinga <slouken@libsdl.org>
parents:
4130
diff
changeset
|
740 Uint32 nowTicks = SDL_GetTicks(); |
3936
c5c3c772f5aa
Let app set SDL_VIDEO_ALLOW_SCREENSAVER environment variable to override SDL's
Ryan C. Gordon <icculus@icculus.org>
parents:
3922
diff
changeset
|
741 if ((nowTicks - screensaverTicks) > 5000) |
c5c3c772f5aa
Let app set SDL_VIDEO_ALLOW_SCREENSAVER environment variable to override SDL's
Ryan C. Gordon <icculus@icculus.org>
parents:
3922
diff
changeset
|
742 { |
c5c3c772f5aa
Let app set SDL_VIDEO_ALLOW_SCREENSAVER environment variable to override SDL's
Ryan C. Gordon <icculus@icculus.org>
parents:
3922
diff
changeset
|
743 UpdateSystemActivity(UsrActivity); |
c5c3c772f5aa
Let app set SDL_VIDEO_ALLOW_SCREENSAVER environment variable to override SDL's
Ryan C. Gordon <icculus@icculus.org>
parents:
3922
diff
changeset
|
744 screensaverTicks = nowTicks; |
c5c3c772f5aa
Let app set SDL_VIDEO_ALLOW_SCREENSAVER environment variable to override SDL's
Ryan C. Gordon <icculus@icculus.org>
parents:
3922
diff
changeset
|
745 } |
619
bf816ce70144
Disable MacOS X screensaver for duration of application run by triggering a
Ryan C. Gordon <icculus@icculus.org>
parents:
615
diff
changeset
|
746 } |
bf816ce70144
Disable MacOS X screensaver for duration of application run by triggering a
Ryan C. Gordon <icculus@icculus.org>
parents:
615
diff
changeset
|
747 |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
748 pool = [ [ NSAutoreleasePool alloc ] init ]; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
749 distantPast = [ NSDate distantPast ]; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
750 |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
751 winRect = NSMakeRect (0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h); |
435
140798e1e7a6
Darrell's fix for Quartz mouse motion
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
752 |
3952
e3c28caea46d
Better handling of multiple queued Cocoa mouse events. Thanks to Christian
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
753 /* while grabbed, accumulate all mouse moved events into one SDL mouse event */ |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
754 dx = 0; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
755 dy = 0; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
756 |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
757 do { |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
758 |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
759 /* Poll for an event. This will not block */ |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
760 event = [ NSApp nextEventMatchingMask:NSAnyEventMask |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
761 untilDate:distantPast |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
762 inMode: NSDefaultRunLoopMode dequeue:YES ]; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
763 if (event != nil) { |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
764 |
624
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
765 int button; |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
766 unsigned int type; |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
767 BOOL isInGameWin; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
768 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
769 #define DO_MOUSE_DOWN(button) do { \ |
1629 | 770 if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) { \ |
771 SDL_PrivateMouseButton (SDL_PRESSED, button, 0, 0); \ | |
772 expect_mouse_up |= 1<<button; \ | |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
773 } \ |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
774 [ NSApp sendEvent:event ]; \ |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
775 } while(0) |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
776 |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
777 #define DO_MOUSE_UP(button) do { \ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
778 if ( expect_mouse_up & (1<<button) ) { \ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
779 SDL_PrivateMouseButton (SDL_RELEASED, button, 0, 0); \ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
780 expect_mouse_up &= ~(1<<button); \ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
781 } \ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
782 [ NSApp sendEvent:event ]; \ |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
783 } while(0) |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
784 |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
785 type = [ event type ]; |
779
68c8da837fc0
Date: Tue, 6 Jan 2004 21:54:02 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
761
diff
changeset
|
786 isInGameWin = QZ_IsMouseInWindow (this); |
782
dbc5905402b0
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
779
diff
changeset
|
787 |
816
428f688f2ad2
Date: Fri, 13 Feb 2004 17:03:16 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
782
diff
changeset
|
788 QZ_DoModifiers(this, [ event modifierFlags ] ); |
428f688f2ad2
Date: Fri, 13 Feb 2004 17:03:16 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
782
diff
changeset
|
789 |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
790 switch (type) { |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
791 case NSLeftMouseDown: |
1338
604d73db6802
Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents:
1213
diff
changeset
|
792 if ( SDL_getenv("SDL_HAS3BUTTONMOUSE") ) { |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
793 DO_MOUSE_DOWN (SDL_BUTTON_LEFT); |
511
79c189f5bd76
Added an environment variable SDL_HAS3BUTTONMOUSE for Quartz
Sam Lantinga <slouken@libsdl.org>
parents:
502
diff
changeset
|
794 } else { |
4230
2bb68bacdc54
Max correctly pointed out that this will cause unexpected change in application
Sam Lantinga <slouken@libsdl.org>
parents:
4225
diff
changeset
|
795 if ( NSCommandKeyMask & current_mods ) { |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
796 last_virtual_button = SDL_BUTTON_RIGHT; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
797 DO_MOUSE_DOWN (SDL_BUTTON_RIGHT); |
511
79c189f5bd76
Added an environment variable SDL_HAS3BUTTONMOUSE for Quartz
Sam Lantinga <slouken@libsdl.org>
parents:
502
diff
changeset
|
798 } |
79c189f5bd76
Added an environment variable SDL_HAS3BUTTONMOUSE for Quartz
Sam Lantinga <slouken@libsdl.org>
parents:
502
diff
changeset
|
799 else if ( NSAlternateKeyMask & current_mods ) { |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
800 last_virtual_button = SDL_BUTTON_MIDDLE; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
801 DO_MOUSE_DOWN (SDL_BUTTON_MIDDLE); |
511
79c189f5bd76
Added an environment variable SDL_HAS3BUTTONMOUSE for Quartz
Sam Lantinga <slouken@libsdl.org>
parents:
502
diff
changeset
|
802 } |
79c189f5bd76
Added an environment variable SDL_HAS3BUTTONMOUSE for Quartz
Sam Lantinga <slouken@libsdl.org>
parents:
502
diff
changeset
|
803 else { |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
804 DO_MOUSE_DOWN (SDL_BUTTON_LEFT); |
511
79c189f5bd76
Added an environment variable SDL_HAS3BUTTONMOUSE for Quartz
Sam Lantinga <slouken@libsdl.org>
parents:
502
diff
changeset
|
805 } |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
806 } |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
807 break; |
624
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
808 |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
809 case NSLeftMouseUp: |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
810 if ( last_virtual_button != 0 ) { |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
811 DO_MOUSE_UP (last_virtual_button); |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
812 last_virtual_button = 0; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
813 } |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
814 else { |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
815 DO_MOUSE_UP (SDL_BUTTON_LEFT); |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
816 } |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
817 break; |
624
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
818 |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
819 case NSOtherMouseDown: |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
820 case NSRightMouseDown: |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
821 button = QZ_OtherMouseButtonToSDL([ event buttonNumber ]); |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
822 DO_MOUSE_DOWN (button); |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
823 break; |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
824 |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
825 case NSOtherMouseUp: |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
826 case NSRightMouseUp: |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
827 button = QZ_OtherMouseButtonToSDL([ event buttonNumber ]); |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
828 DO_MOUSE_UP (button); |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
829 break; |
fb78cadbfeb8
More-than-three mouse button support for Quartz target.
Ryan C. Gordon <icculus@icculus.org>
parents:
619
diff
changeset
|
830 |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
831 case NSSystemDefined: |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
832 /* |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
833 Future: up to 32 "mouse" buttons can be handled. |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
834 if ([event subtype] == 7) { |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
835 unsigned int buttons; |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
836 buttons = [ event data2 ]; |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
837 */ |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
838 break; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
839 case NSLeftMouseDragged: |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
840 case NSRightMouseDragged: |
435
140798e1e7a6
Darrell's fix for Quartz mouse motion
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
841 case NSOtherMouseDragged: /* usually middle mouse dragged */ |
898
f221cadd6eda
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
897
diff
changeset
|
842 case NSMouseMoved: |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
843 if ( grab_state == QZ_INVISIBLE_GRAB ) { |
272
d1447a846d80
Date: Sat, 19 Jan 2002 17:24:32 -0500 (EST)
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
844 |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
845 /* |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
846 If input is grabbed+hidden, the cursor doesn't move, |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
847 so we have to call the lowlevel window server |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
848 function. This is less accurate but works OK. |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
849 */ |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
850 CGMouseDelta dx1, dy1; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
851 CGGetLastMouseDelta (&dx1, &dy1); |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
852 dx += dx1; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
853 dy += dy1; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
854 } |
3952
e3c28caea46d
Better handling of multiple queued Cocoa mouse events. Thanks to Christian
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
855 else { |
435
140798e1e7a6
Darrell's fix for Quartz mouse motion
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
856 |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
857 /* |
3952
e3c28caea46d
Better handling of multiple queued Cocoa mouse events. Thanks to Christian
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
858 Get the absolute mouse location. This is not the |
e3c28caea46d
Better handling of multiple queued Cocoa mouse events. Thanks to Christian
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
859 mouse location after the currently processed event, |
e3c28caea46d
Better handling of multiple queued Cocoa mouse events. Thanks to Christian
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
860 but the *current* mouse location, i.e. after all |
e3c28caea46d
Better handling of multiple queued Cocoa mouse events. Thanks to Christian
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
861 pending events. This means that if there are |
e3c28caea46d
Better handling of multiple queued Cocoa mouse events. Thanks to Christian
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
862 multiple mouse moved events in the queue, we make |
e3c28caea46d
Better handling of multiple queued Cocoa mouse events. Thanks to Christian
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
863 multiple identical calls to SDL_PrivateMouseMotion(), |
e3c28caea46d
Better handling of multiple queued Cocoa mouse events. Thanks to Christian
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
864 but that's no problem since the latter only |
e3c28caea46d
Better handling of multiple queued Cocoa mouse events. Thanks to Christian
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
865 generates SDL events for nonzero movements. In my |
e3c28caea46d
Better handling of multiple queued Cocoa mouse events. Thanks to Christian
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
866 experience on PBG4/10.4.8, this rarely happens anyway. |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
867 */ |
782
dbc5905402b0
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
779
diff
changeset
|
868 NSPoint p; |
dbc5905402b0
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
779
diff
changeset
|
869 QZ_GetMouseLocation (this, &p); |
454
c4338ecf45f9
Fixed mouse motion on MacOS X (recently broken)
Sam Lantinga <slouken@libsdl.org>
parents:
435
diff
changeset
|
870 SDL_PrivateMouseMotion (0, 0, p.x, p.y); |
435
140798e1e7a6
Darrell's fix for Quartz mouse motion
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
871 } |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
872 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
873 /* |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
874 Handle grab input+cursor visible by warping the cursor back |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
875 into the game window. This still generates a mouse moved event, |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
876 but not as a result of the warp (so it's in the right direction). |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
877 */ |
4066
58a5055da431
More improvements for bug #373
Sam Lantinga <slouken@libsdl.org>
parents:
4049
diff
changeset
|
878 if ( grab_state == QZ_VISIBLE_GRAB && !isInGameWin ) { |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
879 |
782
dbc5905402b0
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
779
diff
changeset
|
880 NSPoint p; |
dbc5905402b0
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
779
diff
changeset
|
881 QZ_GetMouseLocation (this, &p); |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
882 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
883 if ( p.x < 0.0 ) |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
884 p.x = 0.0; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
885 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
886 if ( p.y < 0.0 ) |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
887 p.y = 0.0; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
888 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
889 if ( p.x >= winRect.size.width ) |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
890 p.x = winRect.size.width-1; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
891 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
892 if ( p.y >= winRect.size.height ) |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
893 p.y = winRect.size.height-1; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
894 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
895 QZ_PrivateWarpCursor (this, p.x, p.y); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
896 } |
631
52864d66d168
Date: Mon, 5 May 2003 00:08:51 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
624
diff
changeset
|
897 else |
52864d66d168
Date: Mon, 5 May 2003 00:08:51 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
624
diff
changeset
|
898 if ( !isInGameWin && (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) { |
52864d66d168
Date: Mon, 5 May 2003 00:08:51 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
624
diff
changeset
|
899 |
52864d66d168
Date: Mon, 5 May 2003 00:08:51 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
624
diff
changeset
|
900 SDL_PrivateAppActive (0, SDL_APPMOUSEFOCUS); |
4070
b8f2db95145e
Patch from Christian Walther
Sam Lantinga <slouken@libsdl.org>
parents:
4066
diff
changeset
|
901 |
1212 | 902 if (grab_state == QZ_INVISIBLE_GRAB) |
903 /*The cursor has left the window even though it is | |
904 disassociated from the mouse (and therefore | |
905 shouldn't move): this can happen with Wacom | |
906 tablets, and it effectively breaks the grab, since | |
907 mouse down events now go to background | |
908 applications. The only possibility to avoid this | |
909 seems to be talking to the tablet driver | |
910 (AppleEvents) to constrain its mapped area to the | |
911 window, which may not be worth the effort. For | |
912 now, handle the condition more gracefully than | |
913 before by reassociating cursor and mouse until the | |
914 cursor enters the window again, making it obvious | |
915 to the user that the grab is broken.*/ | |
916 CGAssociateMouseAndMouseCursorPosition (1); | |
4066
58a5055da431
More improvements for bug #373
Sam Lantinga <slouken@libsdl.org>
parents:
4049
diff
changeset
|
917 |
4070
b8f2db95145e
Patch from Christian Walther
Sam Lantinga <slouken@libsdl.org>
parents:
4066
diff
changeset
|
918 QZ_UpdateCursor(this); |
631
52864d66d168
Date: Mon, 5 May 2003 00:08:51 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
624
diff
changeset
|
919 } |
52864d66d168
Date: Mon, 5 May 2003 00:08:51 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
624
diff
changeset
|
920 else |
1629 | 921 if ( isInGameWin && (SDL_GetAppState() & (SDL_APPMOUSEFOCUS | SDL_APPINPUTFOCUS)) == SDL_APPINPUTFOCUS ) { |
631
52864d66d168
Date: Mon, 5 May 2003 00:08:51 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
624
diff
changeset
|
922 |
52864d66d168
Date: Mon, 5 May 2003 00:08:51 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
624
diff
changeset
|
923 SDL_PrivateAppActive (1, SDL_APPMOUSEFOCUS); |
4066
58a5055da431
More improvements for bug #373
Sam Lantinga <slouken@libsdl.org>
parents:
4049
diff
changeset
|
924 |
4070
b8f2db95145e
Patch from Christian Walther
Sam Lantinga <slouken@libsdl.org>
parents:
4066
diff
changeset
|
925 QZ_UpdateCursor(this); |
4066
58a5055da431
More improvements for bug #373
Sam Lantinga <slouken@libsdl.org>
parents:
4049
diff
changeset
|
926 |
1212 | 927 if (grab_state == QZ_INVISIBLE_GRAB) { /*see comment above*/ |
928 QZ_PrivateWarpCursor (this, SDL_VideoSurface->w / 2, SDL_VideoSurface->h / 2); | |
929 CGAssociateMouseAndMouseCursorPosition (0); | |
930 } | |
631
52864d66d168
Date: Mon, 5 May 2003 00:08:51 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
624
diff
changeset
|
931 } |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
932 break; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
933 case NSScrollWheel: |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
934 if ( isInGameWin ) { |
1050
8e1815fd9777
Holding down shift while moving the mouse's scrollwheel on MacOS X makes the
Ryan C. Gordon <icculus@icculus.org>
parents:
934
diff
changeset
|
935 float dy, dx; |
502
80a3d09bab29
Fixed mouse wheel events on MacOS X
Sam Lantinga <slouken@libsdl.org>
parents:
501
diff
changeset
|
936 Uint8 button; |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
937 dy = [ event deltaY ]; |
1050
8e1815fd9777
Holding down shift while moving the mouse's scrollwheel on MacOS X makes the
Ryan C. Gordon <icculus@icculus.org>
parents:
934
diff
changeset
|
938 dx = [ event deltaX ]; |
4101
ab38230546a5
Oskar Linde fixed bug #507
Sam Lantinga <slouken@libsdl.org>
parents:
4093
diff
changeset
|
939 if ( dy > 0.0 ) /* Scroll up */ |
4011
f5794774970d
Reverted mousewheel support in 1.2, since it breaks binary compatibility.
Sam Lantinga <slouken@libsdl.org>
parents:
4009
diff
changeset
|
940 button = SDL_BUTTON_WHEELUP; |
4101
ab38230546a5
Oskar Linde fixed bug #507
Sam Lantinga <slouken@libsdl.org>
parents:
4093
diff
changeset
|
941 else if ( dy < 0.0 ) /* Scroll down */ |
4011
f5794774970d
Reverted mousewheel support in 1.2, since it breaks binary compatibility.
Sam Lantinga <slouken@libsdl.org>
parents:
4009
diff
changeset
|
942 button = SDL_BUTTON_WHEELDOWN; |
4101
ab38230546a5
Oskar Linde fixed bug #507
Sam Lantinga <slouken@libsdl.org>
parents:
4093
diff
changeset
|
943 else |
ab38230546a5
Oskar Linde fixed bug #507
Sam Lantinga <slouken@libsdl.org>
parents:
4093
diff
changeset
|
944 break; /* Horizontal scroll */ |
4011
f5794774970d
Reverted mousewheel support in 1.2, since it breaks binary compatibility.
Sam Lantinga <slouken@libsdl.org>
parents:
4009
diff
changeset
|
945 /* For now, wheel is sent as a quick down+up */ |
f5794774970d
Reverted mousewheel support in 1.2, since it breaks binary compatibility.
Sam Lantinga <slouken@libsdl.org>
parents:
4009
diff
changeset
|
946 SDL_PrivateMouseButton (SDL_PRESSED, button, 0, 0); |
f5794774970d
Reverted mousewheel support in 1.2, since it breaks binary compatibility.
Sam Lantinga <slouken@libsdl.org>
parents:
4009
diff
changeset
|
947 SDL_PrivateMouseButton (SDL_RELEASED, button, 0, 0); |
272
d1447a846d80
Date: Sat, 19 Jan 2002 17:24:32 -0500 (EST)
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
948 } |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
949 break; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
950 case NSKeyUp: |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
951 QZ_DoKey (this, SDL_RELEASED, event); |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
952 break; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
953 case NSKeyDown: |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
954 QZ_DoKey (this, SDL_PRESSED, event); |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
955 break; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
956 case NSFlagsChanged: |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
957 break; |
4072 | 958 case NSAppKitDefined: |
959 [ NSApp sendEvent:event ]; | |
960 if ([ event subtype ] == NSApplicationActivatedEventType && (mode_flags & SDL_FULLSCREEN)) { | |
961 /* the default handling of this event seems to reset any cursor set by [NSCursor set] (used by SDL_SetCursor() in fullscreen mode) to the default system arrow cursor */ | |
962 SDL_Cursor *sdlc = SDL_GetCursor(); | |
963 if (sdlc != NULL && sdlc->wm_cursor != NULL) { | |
964 [ sdlc->wm_cursor->nscursor set ]; | |
965 } | |
966 } | |
967 break; | |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
968 /* case NSApplicationDefined: break; */ |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
969 /* case NSPeriodic: break; */ |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
970 /* case NSCursorUpdate: break; */ |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
971 default: |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
972 [ NSApp sendEvent:event ]; |
272
d1447a846d80
Date: Sat, 19 Jan 2002 17:24:32 -0500 (EST)
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
973 } |
d1447a846d80
Date: Sat, 19 Jan 2002 17:24:32 -0500 (EST)
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
974 } |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
975 } while (event != nil); |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
976 |
435
140798e1e7a6
Darrell's fix for Quartz mouse motion
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
977 /* handle accumulated mouse moved events */ |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
978 if (dx != 0 || dy != 0) |
435
140798e1e7a6
Darrell's fix for Quartz mouse motion
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
979 SDL_PrivateMouseMotion (0, 1, dx, dy); |
898
f221cadd6eda
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
897
diff
changeset
|
980 |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
981 [ pool release ]; |
502
80a3d09bab29
Fixed mouse wheel events on MacOS X
Sam Lantinga <slouken@libsdl.org>
parents:
501
diff
changeset
|
982 } |
1212 | 983 |
984 void QZ_UpdateMouse (_THIS) | |
985 { | |
986 NSPoint p; | |
987 QZ_GetMouseLocation (this, &p); | |
988 SDL_PrivateAppActive (QZ_IsMouseInWindow (this), SDL_APPMOUSEFOCUS); | |
989 SDL_PrivateMouseMotion (0, 0, p.x, p.y); | |
990 } |