Mercurial > mm7
annotate mm7_5.cpp @ 2334:ddb803517a48
unused local variables I commented
author | Ritor1 |
---|---|
date | Wed, 02 Apr 2014 21:05:19 +0600 |
parents | 43af6c819e88 |
children | d6887ee81068 |
rev | line source |
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2253
aff7a7b072b7
adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
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1 #define _CRT_SECURE_NO_WARNINGS |
1016 | 2 #include "MapInfo.h" |
3 #include "LightmapBuilder.h" | |
0 | 4 #include "mm7.h" |
5 #include "GUIWindow.h" | |
6 #include "Party.h" | |
7 #include "Outdoor.h" | |
8 #include "LOD.h" | |
9 #include "Actor.h" | |
10 #include "Viewport.h" | |
2037
7a9477135943
Renamed Math.h -> OurMath.h (file resolution was sometimes ambiguous)
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11 #include "OurMath.h" |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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12 #include "SpriteObject.h" |
2044 | 13 #include "Timer.h" |
0 | 14 #include "stru298.h" |
1262 | 15 #include "Lights.h" |
1828
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party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
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16 #include "Level/Decoration.h" |
0 | 17 |
2207 | 18 |
0 | 19 //----- (004356FF) -------------------------------------------------------- |
1575 | 20 void back_to_game() |
0 | 21 { |
22 dword_507BF0_is_there_popup_onscreen = 0; | |
23 dword_4E455C = 1; | |
1575 | 24 |
25 extern int no_rightlick_in_inventory; | |
26 no_rightlick_in_inventory = false; | |
27 | |
0 | 28 if ( pGUIWindow_ScrollWindow ) |
29 free_book_subwindow(); | |
30 if ( !pCurrentScreen && !pGUIWindow_Settings ) | |
31 pEventTimer->Resume(); | |
32 viewparams->bRedrawGameUI = 1; | |
33 } | |
782 | 34 |
0 | 35 //----- (004369DB) -------------------------------------------------------- |
36 void Vec3_float_::Normalize() | |
37 { | |
1025 | 38 this->x = (1.0 / sqrt(this->x * this->x + this->y * this->y + this->z * this->z)) * this->x; |
39 this->y = (1.0 / sqrt(this->x * this->x + this->y * this->y + this->z * this->z)) * this->y; | |
40 this->z = (1.0 / sqrt(this->x * this->x + this->y * this->y + this->z * this->z)) * this->z; | |
0 | 41 } |
42 | |
43 //----- (00438F8F) -------------------------------------------------------- | |
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cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
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44 void area_of_effect__damage_evaluate() |
0 | 45 { |
2059 | 46 int attacker_type; // ecx@3 |
0 | 47 signed int v3; // eax@3 |
2059 | 48 unsigned int target_id; // edi@6 |
49 int target_type; // eax@6 | |
0 | 50 int v10; // edi@8 |
2059 | 51 Vec3_int_ attacker_coord; // ST04_12@9 |
2334 | 52 // int v12; // ST0C_4@10 |
0 | 53 int v15; // edx@15 |
54 int v19; // edi@15 | |
55 int v23; // edx@18 | |
56 int v24; // eax@18 | |
2334 | 57 // int v30; // eax@29 |
0 | 58 int v31; // edx@29 |
59 int v32; // eax@29 | |
60 int v33; // ST24_4@29 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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61 SpriteObject *v36; // [sp+0h] [bp-28h]@0 |
2059 | 62 int attacker_id; // [sp+10h] [bp-18h]@1 |
0 | 63 int v44; // [sp+14h] [bp-14h]@15 |
2059 | 64 //Vec3_int_ *pVelocity; // [sp+1Ch] [bp-Ch]@2 |
2205 | 65 signed int a1; // [sp+20h] [bp-8h]@8 |
0 | 66 int v48; // [sp+24h] [bp-4h]@8 |
67 | |
2059 | 68 |
69 for ( attacker_id = 0; attacker_id < AttackerInfo.count; ++attacker_id ) | |
0 | 70 { |
2059 | 71 attacker_type = PID_TYPE(AttackerInfo.pIDs[attacker_id]); |
72 v3 = PID_ID(AttackerInfo.pIDs[attacker_id]); | |
2057 | 73 |
2059 | 74 if ( attacker_type == 2 ) |
75 { | |
76 v36 = &pSpriteObjects[v3]; | |
77 attacker_type = PID_TYPE(pSpriteObjects[v3].spell_caster_pid); | |
78 v3 = PID_ID(pSpriteObjects[v3].spell_caster_pid); | |
79 } | |
2057 | 80 |
2059 | 81 if ( AttackerInfo.field_3EC[attacker_id] & 1 ) |
82 { | |
83 target_id = PID_ID(ai_near_actors_targets_pid[v3]); | |
84 target_type = PID_TYPE(ai_near_actors_targets_pid[v3]) - 3; | |
85 if ( target_type ) | |
0 | 86 { |
2059 | 87 if ( target_type == 1 )//party damage from monsters(повреждения группе от монстров) |
0 | 88 { |
2059 | 89 v10 = pParty->vPosition.y - AttackerInfo.pYs[attacker_id]; |
90 a1 = pParty->vPosition.x - AttackerInfo.pXs[attacker_id]; | |
2117 | 91 v48 = pParty->vPosition.y - AttackerInfo.pYs[attacker_id]; |
2059 | 92 if ( a1 * a1 + v10 * v10 |
93 + ((signed int)(pParty->vPosition.z + pParty->uPartyHeight) >> (1 - AttackerInfo.pZs[attacker_id])) | |
94 * ((signed int)(pParty->vPosition.z + pParty->uPartyHeight) >> (1 - AttackerInfo.pZs[attacker_id])) | |
95 < (unsigned int)((AttackerInfo.field_324[attacker_id] + 32) * (AttackerInfo.field_324[attacker_id] + 32)) ) | |
0 | 96 { |
2059 | 97 attacker_coord.x = AttackerInfo.pXs[attacker_id]; |
98 attacker_coord.y = AttackerInfo.pYs[attacker_id]; | |
99 attacker_coord.z = AttackerInfo.pZs[attacker_id]; | |
100 if ( sub_407A1C(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + pParty->sEyelevel, attacker_coord) ) | |
101 DamagePlayerFromMonster(AttackerInfo.pIDs[attacker_id], AttackerInfo.field_450[attacker_id], &AttackerInfo.vec_4B4[attacker_id], stru_50C198.which_player_to_attack(&pActors[v3])); | |
0 | 102 } |
103 } | |
2059 | 104 } |
105 else//Actor damage from monsters(повреждение местного жителя) | |
106 { | |
107 if ( SHIDWORD(pActors[target_id].pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime) > 0 | |
108 || SHIDWORD(pActors[target_id].pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime) >= 0 | |
109 && LODWORD(pActors[target_id].pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime) | |
110 || pActors[target_id].CanAct() ) | |
0 | 111 { |
2059 | 112 v15 = pActors[target_id].vPosition.y - AttackerInfo.pYs[attacker_id]; |
113 a1 = pActors[target_id].vPosition.x - AttackerInfo.pXs[attacker_id]; | |
114 v44 = pActors[target_id].vPosition.z; | |
115 v19 = AttackerInfo.pYs[attacker_id] + pActors[target_id].uActorRadius; | |
116 v48 = v15; | |
117 if ( a1 * a1 + v15 * v15 + (pActors[target_id].vPosition.z + (pActors[target_id].uActorHeight >> 1) - AttackerInfo.pZs[attacker_id]) | |
118 * (pActors[target_id].vPosition.z + (pActors[target_id].uActorHeight >> 1) - AttackerInfo.pZs[attacker_id]) < (unsigned int)(v19 * v19) ) | |
0 | 119 { |
2059 | 120 attacker_coord.x = AttackerInfo.pXs[attacker_id]; |
121 attacker_coord.y = AttackerInfo.pYs[attacker_id]; | |
122 attacker_coord.z = AttackerInfo.pZs[attacker_id]; | |
123 if ( sub_407A1C(pActors[target_id].vPosition.x, pActors[target_id].vPosition.y, pActors[target_id].vPosition.z + 50, attacker_coord) ) | |
0 | 124 { |
2059 | 125 Vec3_int_::Normalize(&a1, &v48, &v44); |
126 AttackerInfo.vec_4B4[attacker_id].x = a1; | |
127 AttackerInfo.vec_4B4[attacker_id].y = v48; | |
128 AttackerInfo.vec_4B4[attacker_id].z = v44; | |
2310 | 129 Actor::ActorDamageFromMonster(AttackerInfo.pIDs[attacker_id], target_id, &AttackerInfo.vec_4B4[attacker_id], AttackerInfo.field_450[attacker_id]); |
0 | 130 } |
131 } | |
132 } | |
133 } | |
2059 | 134 } |
135 else //damage from spells(повреждения от заклов(метеоритный дождь)) | |
136 { | |
137 v23 = pParty->vPosition.y - AttackerInfo.pYs[attacker_id]; | |
2216 | 138 v24 = ((signed int)pParty->uPartyHeight / 2) - AttackerInfo.pZs[attacker_id]; |
2059 | 139 a1 = pParty->vPosition.x - AttackerInfo.pXs[attacker_id]; |
2117 | 140 v48 = pParty->vPosition.y - AttackerInfo.pYs[attacker_id]; |
2059 | 141 if ( a1 * a1 + v23 * v23 + (pParty->vPosition.z + v24) * (pParty->vPosition.z + v24) < (unsigned int)((AttackerInfo.field_324[attacker_id] + 32) * (AttackerInfo.field_324[attacker_id] + 32)) ) |
142 {//party damage (повреждения группе) | |
143 attacker_coord.x = AttackerInfo.pXs[attacker_id]; | |
144 attacker_coord.y = AttackerInfo.pYs[attacker_id]; | |
145 attacker_coord.z = AttackerInfo.pZs[attacker_id]; | |
146 if ( sub_407A1C(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + pParty->sEyelevel, attacker_coord) ) | |
147 { | |
148 for ( uint i = 0; i < 4; ++i ) | |
0 | 149 { |
2059 | 150 if ( !(HIDWORD(pParty->pPlayers[i].pConditions[Condition_Dead]) | LODWORD(pParty->pPlayers[i].pConditions[Condition_Dead])) |
151 && !pParty->pPlayers[i].pConditions[Condition_Pertified] && !pParty->pPlayers[i].pConditions[Condition_Eradicated] ) | |
152 DamagePlayerFromMonster(AttackerInfo.pIDs[attacker_id], AttackerInfo.field_450[attacker_id], &AttackerInfo.vec_4B4[attacker_id], i); | |
0 | 153 } |
154 } | |
2059 | 155 } |
156 if ( (signed int)uNumActors > 0 ) | |
157 {//actors damage(повреждения другим участникам) | |
158 for ( int actorID = 0; (signed int)actorID < (signed int)uNumActors; ++actorID ) | |
159 { | |
160 if ( pActors[actorID].CanAct() ) | |
0 | 161 { |
2205 | 162 //v30 = pActors[actorID].vPosition.y - AttackerInfo.pYs[attacker_id]; |
2059 | 163 a1 = pActors[actorID].vPosition.x - AttackerInfo.pXs[attacker_id]; |
164 v31 = pActors[actorID].vPosition.z; | |
2205 | 165 v48 = pActors[actorID].vPosition.y - AttackerInfo.pYs[attacker_id]; |
2059 | 166 v44 = pActors[actorID].vPosition.z; |
2205 | 167 v32 = (pActors[actorID].uActorHeight / 2) - AttackerInfo.pZs[attacker_id]; |
2059 | 168 v33 = pActors[actorID].uActorRadius + AttackerInfo.pYs[attacker_id]; |
169 if ( a1 * a1 + v48 * v48 + (v31 + v32) * (v31 + v32) < (unsigned int)(v33 * v33) ) | |
0 | 170 { |
2059 | 171 attacker_coord.x = AttackerInfo.pXs[attacker_id]; |
172 attacker_coord.y = AttackerInfo.pYs[attacker_id]; | |
173 attacker_coord.z = AttackerInfo.pZs[attacker_id]; | |
2205 | 174 if ( sub_407A1C(pActors[actorID].vPosition.x, pActors[actorID].vPosition.y, pActors[actorID].vPosition.z + 50, attacker_coord) )//что делает ф-ция? |
0 | 175 { |
2059 | 176 Vec3_int_::Normalize(&a1, &v48, &v44); |
177 AttackerInfo.vec_4B4[attacker_id].x = a1; | |
178 AttackerInfo.vec_4B4[attacker_id].y = v48; | |
179 AttackerInfo.vec_4B4[attacker_id].z = v44; | |
180 switch ( attacker_type ) | |
0 | 181 { |
2059 | 182 case OBJECT_Player: |
183 DamageMonsterFromParty(AttackerInfo.pIDs[attacker_id], actorID, &AttackerInfo.vec_4B4[attacker_id]); | |
184 break; | |
185 case OBJECT_Actor: | |
186 if ( v36 && pActors[v3].GetActorsRelation(&pActors[actorID]) ) | |
2310 | 187 Actor::ActorDamageFromMonster(AttackerInfo.pIDs[attacker_id], actorID, &AttackerInfo.vec_4B4[attacker_id], v36->field_61); |
2059 | 188 break; |
189 case OBJECT_Item: | |
2132 | 190 ItemDamageFromActor(AttackerInfo.pIDs[attacker_id], actorID, &AttackerInfo.vec_4B4[attacker_id]); |
2059 | 191 break; |
0 | 192 } |
193 } | |
194 } | |
195 } | |
196 } | |
197 } | |
198 } | |
199 } | |
2059 | 200 AttackerInfo.count = 0; |
0 | 201 } |
202 | |
203 | |
204 //----- (0043A97E) -------------------------------------------------------- | |
205 void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2) | |
206 { | |
1979 | 207 if (PID_TYPE(a2) == OBJECT_Player) |
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208 { |
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209 layingitem_vel_50FDFC.x = pSpriteObjects[uLayingItemID].vVelocity.x; |
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210 layingitem_vel_50FDFC.y = pSpriteObjects[uLayingItemID].vVelocity.y; |
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211 layingitem_vel_50FDFC.z = pSpriteObjects[uLayingItemID].vVelocity.z; |
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212 |
0 | 213 Vec3_int_::Normalize(&layingitem_vel_50FDFC.x, &layingitem_vel_50FDFC.y, &layingitem_vel_50FDFC.z); |
2006 | 214 DamagePlayerFromMonster(PID(OBJECT_Item, uLayingItemID), pSpriteObjects[uLayingItemID].field_61, &layingitem_vel_50FDFC, -1); |
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215 } |
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216 else if (PID_TYPE(a2) == OBJECT_Actor) |
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217 { |
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218 layingitem_vel_50FDFC.x = pSpriteObjects[uLayingItemID].vVelocity.x; |
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219 layingitem_vel_50FDFC.y = pSpriteObjects[uLayingItemID].vVelocity.y; |
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220 layingitem_vel_50FDFC.z = pSpriteObjects[uLayingItemID].vVelocity.z; |
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221 |
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222 Vec3_int_::Normalize(&layingitem_vel_50FDFC.x, &layingitem_vel_50FDFC.y, &layingitem_vel_50FDFC.z); |
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223 switch (PID_TYPE(pSpriteObjects[uLayingItemID].spell_caster_pid)) |
0 | 224 { |
225 case OBJECT_Actor: | |
2310 | 226 Actor::ActorDamageFromMonster(PID(OBJECT_Item, uLayingItemID), PID_ID(a2), &layingitem_vel_50FDFC, pSpriteObjects[uLayingItemID].field_61); |
0 | 227 break; |
228 case OBJECT_Player: | |
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229 DamageMonsterFromParty(PID(OBJECT_Item, uLayingItemID), PID_ID(a2), &layingitem_vel_50FDFC); |
0 | 230 break; |
231 case OBJECT_Item: | |
2132 | 232 ItemDamageFromActor(PID(OBJECT_Item, uLayingItemID), PID_ID(a2), &layingitem_vel_50FDFC); |
0 | 233 break; |
234 } | |
235 } | |
236 } | |
237 | |
238 //----- (0043AE12) -------------------------------------------------------- | |
239 double __fastcall sub_43AE12(signed int a1) | |
240 { | |
2117 | 241 //signed int v1; // ST00_4@1 |
0 | 242 signed int v2; // ecx@1 |
243 double v3; // st7@1 | |
244 double result; // st7@6 | |
245 | |
2117 | 246 v3 = (double)a1; |
247 for ( v2 = 0; v2 < 5; ++v2 ) | |
0 | 248 { |
249 if ( v3 < flt_4E4A80[v2 + 5] ) | |
250 break; | |
251 } | |
252 if ( v2 <= 0 || v2 >= 5 ) | |
253 { | |
254 if ( v2 ) | |
255 result = flt_4E4A80[4]; | |
256 else | |
257 result = flt_4E4A80[0]; | |
258 } | |
259 else | |
1469 | 260 result = (flt_4E4A80[v2] - flt_4E4A80[v2 - 1]) * (v3 - flt_4E4A80[v2 + 4]) / (flt_4E4A80[v2 + 5] - flt_4E4A80[v2 + 4]) + flt_4E4A80[v2]; |
0 | 261 return result; |
262 } | |
263 | |
264 //----- (0043B057) -------------------------------------------------------- | |
2132 | 265 void ItemDamageFromActor(unsigned int uObjID, unsigned int uActorID, Vec3_int_ *pVelocity) |
0 | 266 { |
267 int v6; // eax@4 | |
2132 | 268 int damage; // edi@4 |
0 | 269 int a2a; // [sp+Ch] [bp-4h]@8 |
270 | |
303 | 271 if ( !pActors[uActorID].IsNotAlive() ) |
0 | 272 { |
2117 | 273 if ( PID_TYPE(uObjID) == OBJECT_Item) |
848 | 274 { |
2117 | 275 if ( pSpriteObjects[PID_ID(uObjID)].spell_id ) |
0 | 276 { |
2117 | 277 v6 = _43AFE3_calc_spell_damage(pSpriteObjects[PID_ID(uObjID)].spell_id, pSpriteObjects[PID_ID(uObjID)].spell_level, pSpriteObjects[PID_ID(uObjID)].spell_skill, pActors[uActorID].sCurrentHP); |
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278 damage = pActors[uActorID].CalcMagicalDamageToActor((DAMAGE_TYPE)0, v6); |
2132 | 279 pActors[uActorID].sCurrentHP -= damage; |
280 if ( damage ) | |
0 | 281 { |
2117 | 282 if ( pActors[uActorID].sCurrentHP > 0 ) |
283 Actor::AI_Stun(uActorID, uObjID, 0); | |
0 | 284 else |
2117 | 285 Actor::Die(uActorID); |
2132 | 286 a2a = 20 * damage / (signed int)pActors[uActorID].pMonsterInfo.uHP; |
287 if ( 20 * damage / (signed int)pActors[uActorID].pMonsterInfo.uHP > 10 ) | |
0 | 288 a2a = 10; |
2117 | 289 if ( !MonsterStats::BelongsToSupertype(pActors[uActorID].pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) |
0 | 290 { |
2207 | 291 pVelocity->x = fixpoint_mul(a2a, pVelocity->x); |
292 pVelocity->y = fixpoint_mul(a2a, pVelocity->y); | |
293 pVelocity->z = fixpoint_mul(a2a, pVelocity->z); | |
2117 | 294 pActors[uActorID].vVelocity.x = 50 * LOWORD(pVelocity->x); |
295 pActors[uActorID].vVelocity.y = 50 * LOWORD(pVelocity->y); | |
296 pActors[uActorID].vVelocity.z = 50 * LOWORD(pVelocity->z); | |
0 | 297 } |
2132 | 298 Actor::AddBloodsplatOnDamageOverlay(uActorID, 1, damage); |
0 | 299 } |
300 else | |
2117 | 301 Actor::AI_Stun(uActorID, uObjID, 0); |
0 | 302 } |
303 } | |
304 } | |
305 } | |
306 | |
307 | |
308 //----- (0043F515) -------------------------------------------------------- | |
657 | 309 void FindBillboardsLightLevels_BLV() |
0 | 310 { |
311 for (uint i = 0; i < uNumBillboardsToDraw; ++i) | |
312 { | |
2114 | 313 if (pBillboardRenderList[i].field_1E & 2 || uCurrentlyLoadedLevelType == LEVEL_Indoor && !pBillboardRenderList[i].uIndoorSectorID) |
314 pBillboardRenderList[i].dimming_level = 0; | |
0 | 315 else |
2114 | 316 pBillboardRenderList[i].dimming_level = _43F55F_get_billboard_light_level(&pBillboardRenderList[i], -1); |
0 | 317 } |
318 } | |
319 | |
320 //----- (0043F55F) -------------------------------------------------------- | |
321 int __fastcall _43F55F_get_billboard_light_level(RenderBillboard *a1, int uBaseLightLevel) | |
322 { | |
323 signed int v3; // ecx@2 | |
324 | |
325 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
326 v3 = pIndoor->pSectors[a1->uIndoorSectorID].uMinAmbientLightLevel; | |
327 else | |
328 { | |
329 if ( uBaseLightLevel == -1 ) | |
657 | 330 v3 = a1->dimming_level; |
0 | 331 else |
332 v3 = uBaseLightLevel; | |
333 } | |
430 | 334 return _43F5C8_get_point_light_level_with_respect_to_lights(v3, a1->uIndoorSectorID, a1->world_x, a1->world_y, a1->world_z); |
0 | 335 } |
336 | |
337 //----- (0043F5C8) -------------------------------------------------------- | |
338 int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z) | |
339 { | |
2334 | 340 // int v5; // esi@1 |
0 | 341 signed int v6; // edi@1 |
342 int v8; // eax@6 | |
343 int v9; // ebx@6 | |
344 unsigned int v10; // ecx@6 | |
345 unsigned int v11; // edx@9 | |
346 unsigned int v12; // edx@11 | |
347 signed int v13; // ecx@12 | |
348 BLVLightMM7 *v16; // esi@20 | |
349 int v17; // ebx@21 | |
2334 | 350 // int v18; // eax@24 |
351 // int v19; // ebx@24 | |
352 // unsigned int v20; // ecx@24 | |
353 // int v21; // edx@25 | |
354 // unsigned int v22; // edx@27 | |
355 // unsigned int v23; // edx@29 | |
0 | 356 signed int v24; // ecx@30 |
357 int v26; // ebx@35 | |
2334 | 358 // int v27; // eax@38 |
359 // int v28; // ebx@38 | |
360 // unsigned int v29; // ecx@38 | |
361 // int v30; // edx@39 | |
362 // unsigned int v31; // edx@41 | |
363 // unsigned int v32; // edx@43 | |
2251 | 364 //signed int v33; // ecx@44 |
0 | 365 int v37; // [sp+Ch] [bp-18h]@37 |
2334 | 366 // int v38; // [sp+10h] [bp-14h]@5 |
0 | 367 int v39; // [sp+10h] [bp-14h]@23 |
368 int v40; // [sp+10h] [bp-14h]@36 | |
369 int v42; // [sp+14h] [bp-10h]@22 | |
370 unsigned int v43; // [sp+18h] [bp-Ch]@12 | |
371 unsigned int v44; // [sp+18h] [bp-Ch]@30 | |
372 unsigned int v45; // [sp+18h] [bp-Ch]@44 | |
373 | |
374 v6 = uBaseLightLevel; | |
375 for (uint i = 0; i < pMobileLightsStack->uNumLightsActive; ++i) | |
376 { | |
1980 | 377 MobileLight* p = &pMobileLightsStack->pLights[i]; |
0 | 378 |
1980 | 379 float distX = abs(p->vPosition.x - x); |
0 | 380 if ( distX <= p->uRadius) |
381 { | |
1980 | 382 float distY = abs(p->vPosition.y - y); |
0 | 383 if ( distY <= p->uRadius) |
384 { | |
1980 | 385 float distZ = abs(p->vPosition.z - z); |
0 | 386 if ( distZ <= p->uRadius) |
387 { | |
388 v8 = distX; | |
389 v9 = distY; | |
390 v10 = distZ; | |
391 if (distX < distY) | |
392 { | |
393 v8 = distY; | |
394 v9 = distX; | |
395 } | |
396 if ( v8 < distZ ) | |
397 { | |
398 v11 = v8; | |
399 v8 = distZ; | |
400 v10 = v11; | |
401 } | |
402 if ( v9 < (signed int)v10 ) | |
403 { | |
404 v12 = v10; | |
405 v10 = v9; | |
406 v9 = v12; | |
407 } | |
408 v43 = ((unsigned int)(11 * v9) / 32) + (v10 / 4) + v8; | |
409 v13 = p->uRadius; | |
410 if ( (signed int)v43 < v13 ) | |
411 v6 += ((unsigned __int64)(30i64 * (signed int)(v43 << 16) / v13) >> 16) - 30; | |
412 } | |
413 } | |
414 } | |
415 } | |
416 | |
417 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
418 { | |
1980 | 419 BLVSector* pSector = &pIndoor->pSectors[uSectorID]; |
0 | 420 |
421 for (uint i = 0; i < pSector->uNumLights; ++i) | |
422 { | |
423 v16 = pIndoor->pLights + pSector->pLights[i]; | |
424 if (~v16->uAtributes & 8) | |
425 { | |
426 v17 = abs(v16->vPosition.x - x); | |
427 if ( v17 <= v16->uRadius ) | |
428 { | |
429 v42 = abs(v16->vPosition.y - y); | |
430 if ( v42 <= v16->uRadius ) | |
431 { | |
432 v39 = abs(v16->vPosition.z - z); | |
433 if ( v39 <= v16->uRadius ) | |
434 { | |
2235
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2216
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changeset
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435 v44 = int_get_vector_length(v17, v42, v39); |
0 | 436 v24 = v16->uRadius; |
437 if ( (signed int)v44 < v24 ) | |
438 v6 += ((unsigned __int64)(30i64 * (signed int)(v44 << 16) / v24) >> 16) - 30; | |
439 } | |
440 } | |
441 } | |
442 } | |
443 } | |
444 } | |
445 | |
446 for (uint i = 0; i < pStationaryLightsStack->uNumLightsActive; ++i) | |
447 { | |
2251 | 448 //StationaryLight* p = &pStationaryLightsStack->pLights[i]; |
449 v26 = abs(pStationaryLightsStack->pLights[i].vPosition.x - x); | |
450 if ( v26 <= pStationaryLightsStack->pLights[i].uRadius) | |
0 | 451 { |
2251 | 452 v40 = abs(pStationaryLightsStack->pLights[i].vPosition.y - y); |
453 if ( v40 <= pStationaryLightsStack->pLights[i].uRadius) | |
0 | 454 { |
2251 | 455 v37 = abs(pStationaryLightsStack->pLights[i].vPosition.z - z); |
456 if ( v37 <= pStationaryLightsStack->pLights[i].uRadius) | |
0 | 457 { |
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changeset
|
458 v45 = int_get_vector_length(v26, v40, v37); |
2251 | 459 //v33 = pStationaryLightsStack->pLights[i].uRadius; |
460 if ( (signed int)v45 < pStationaryLightsStack->pLights[i].uRadius ) | |
461 v6 += ((unsigned __int64)(30i64 * (signed int)(v45 << 16) / pStationaryLightsStack->pLights[i].uRadius) >> 16) - 30; | |
0 | 462 } |
463 } | |
464 } | |
465 } | |
466 | |
467 if ( v6 <= 31 ) | |
468 { | |
469 if ( v6 < 0 ) | |
470 v6 = 0; | |
471 } | |
472 else | |
473 v6 = 31; | |
474 return v6; | |
475 } | |
476 | |
477 | |
478 //----- (004070EF) -------------------------------------------------------- | |
1493 | 479 bool __fastcall sub_4070EF_prolly_detect_player(unsigned int uObjID, unsigned int uObj2ID) |
0 | 480 { |
481 signed int v2; // eax@1 | |
2334 | 482 // int v5; // ecx@2 |
1615 | 483 int obj1_sector; // eax@4 |
0 | 484 float v8; // ST24_4@5 |
2334 | 485 // double v9; // ST18_8@5 |
486 // int v11; // ecx@6 | |
0 | 487 signed int v12; // eax@7 |
2334 | 488 // int v13; // esi@7 |
489 // int v14; // esi@8 | |
490 // int v15; // esi@9 | |
1493 | 491 int obj2_z; // edi@11 |
492 int obj2_x; // esi@11 | |
493 int obj2_sector; // eax@13 | |
0 | 494 float v20; // ST24_4@14 |
2334 | 495 // double v21; // ST18_8@14 |
1615 | 496 int dist_x; // ebx@16 |
497 signed int dist_3d; // ecx@16 | |
0 | 498 int v25; // eax@18 |
499 BLVFace *v29; // ebx@32 | |
500 Vec3_short_ *v30; // esi@32 | |
501 int v31; // eax@32 | |
502 int v32; // ST50_4@44 | |
503 int v33; // ST54_4@44 | |
504 int v34; // eax@44 | |
505 signed int v38; // esi@45 | |
2334 | 506 // signed __int64 v40; // qtt@50 |
1615 | 507 __int16 next_sector; // bx@58 |
2334 | 508 // int v43; // [sp-8h] [bp-70h]@11 |
509 // int v44; // [sp-4h] [bp-6Ch]@11 | |
0 | 510 int v47; // [sp+18h] [bp-50h]@20 |
511 int v48; // [sp+1Ch] [bp-4Ch]@20 | |
512 int v49; // [sp+20h] [bp-48h]@20 | |
1615 | 513 int dist_z; // [sp+24h] [bp-44h]@16 |
514 signed int higher_z; // [sp+24h] [bp-44h]@27 | |
515 signed int lower_z; // [sp+28h] [bp-40h]@26 | |
516 signed int higher_y; // [sp+2Ch] [bp-3Ch]@23 | |
517 signed int lower_y; // [sp+30h] [bp-38h]@22 | |
518 signed int higher_x; // [sp+34h] [bp-34h]@21 | |
519 signed int lower_x; // [sp+38h] [bp-30h]@20 | |
520 signed int sectors_visited; // [sp+3Ch] [bp-2Ch]@28 | |
0 | 521 int v58; // [sp+44h] [bp-24h]@50 |
522 int v59; // [sp+48h] [bp-20h]@44 | |
1493 | 523 int obj2_y; // [sp+50h] [bp-18h]@11 |
1615 | 524 int obj1_x; // [sp+58h] [bp-10h]@4 |
525 int obj1_y; // [sp+5Ch] [bp-Ch]@4 | |
526 int obj1_z; // [sp+60h] [bp-8h]@4 | |
527 int current_sector; // [sp+64h] [bp-4h]@7 | |
528 int dist_y; | |
529 int v70; | |
0 | 530 |
848 | 531 v2 = PID_ID(uObjID); |
1615 | 532 switch( PID_TYPE(uObjID) ) |
0 | 533 { |
1615 | 534 case OBJECT_Decoration: |
535 obj1_x = pLevelDecorations[v2].vPosition.x; | |
536 obj1_y = pLevelDecorations[v2].vPosition.y; | |
537 obj1_z = pLevelDecorations[v2].vPosition.z; | |
538 obj1_sector = pIndoor->GetSector(obj1_x, obj1_y, obj1_z); | |
539 break; | |
540 case OBJECT_Actor: | |
541 obj1_x = pActors[v2].vPosition.x; | |
542 obj1_y = pActors[v2].vPosition.y; | |
0 | 543 v8 = (double)pActors[v2].uActorHeight * 0.69999999; |
1493 | 544 //v9 = v8 + 6.7553994e15; |
1615 | 545 //obj1_z = LODWORD(v9) + pActors[v2].vPosition.z; |
546 obj1_z = (int)v8 + pActors[v2].vPosition.z; | |
547 obj1_sector = pActors[v2].uSectorID; | |
548 break; | |
549 case OBJECT_Item: | |
550 obj1_x = pSpriteObjects[v2].vPosition.x; | |
551 obj1_y = pSpriteObjects[v2].vPosition.y; | |
552 obj1_z = pSpriteObjects[v2].vPosition.z; | |
553 obj1_sector = pSpriteObjects[v2].uSectorID; | |
554 break; | |
555 default: | |
556 return 0; | |
0 | 557 } |
1493 | 558 v12 = PID_ID(uObj2ID); |
1615 | 559 switch( PID_TYPE(uObj2ID) ) |
1493 | 560 { |
1615 | 561 case OBJECT_Decoration: |
562 obj2_z = pLevelDecorations[v12].vPosition.z; | |
563 obj2_x = pLevelDecorations[v12].vPosition.x; | |
564 obj2_y = pLevelDecorations[v12].vPosition.y; | |
565 obj2_sector = pIndoor->GetSector(obj2_x, obj2_y, obj2_z); | |
566 break; | |
567 case OBJECT_Player: | |
568 obj2_x = pParty->vPosition.x; | |
569 obj2_z = pParty->sEyelevel + pParty->vPosition.z; | |
570 obj2_y = pParty->vPosition.y; | |
2114 | 571 obj2_sector = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->sEyelevel + pParty->vPosition.z); |
1615 | 572 break; |
573 case OBJECT_Actor: | |
574 obj2_y = pActors[v12].vPosition.y; | |
575 obj2_x = pActors[v12].vPosition.x; | |
576 v20 = (double)pActors[v12].uActorHeight * 0.69999999; | |
577 //v21 = v20 + 6.7553994e15; | |
578 //obj2_z = LODWORD(v21) + pActors[v12].vPosition.z; | |
579 obj2_z = (int)v20 + pActors[v12].vPosition.z; | |
580 obj2_sector = pActors[v12].uSectorID; | |
581 break; | |
582 case OBJECT_Item: | |
583 obj2_x = pSpriteObjects[v12].vPosition.x; | |
584 obj2_z = pSpriteObjects[v12].vPosition.z; | |
585 obj2_y = pSpriteObjects[v12].vPosition.y; | |
586 obj2_sector = pSpriteObjects[v12].uSectorID; | |
587 break; | |
588 default: | |
589 return 0; | |
1493 | 590 } |
1615 | 591 dist_x = obj2_x - obj1_x; |
592 dist_z = obj2_z - obj1_z; | |
593 dist_y = obj2_y - obj1_y; | |
594 dist_3d = integer_sqrt(dist_x * dist_x + dist_y * dist_y + dist_z * dist_z); | |
595 //range check | |
596 if ( dist_3d > 5120 ) | |
0 | 597 return 0; |
598 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
599 return 1; | |
600 v25 = 65536; | |
1615 | 601 if ( dist_3d ) |
602 v25 = 65536 / dist_3d; | |
603 v49 = dist_x * v25; | |
604 v47 = dist_z * v25; | |
605 v48 = dist_y * v25; | |
606 if ( obj1_x < obj2_x ) | |
0 | 607 { |
1615 | 608 lower_x = obj1_x; |
609 higher_x = obj2_x; | |
0 | 610 } |
611 else | |
612 { | |
1615 | 613 lower_x = obj2_x; |
614 higher_x = obj1_x; | |
0 | 615 } |
1615 | 616 if ( obj1_y < obj2_y ) |
0 | 617 { |
1615 | 618 lower_y = obj1_y; |
619 higher_y = obj2_y; | |
0 | 620 } |
621 else | |
622 { | |
1615 | 623 lower_y = obj2_y; |
624 higher_y = obj1_y; | |
0 | 625 } |
1615 | 626 if ( obj1_z < obj2_z ) |
0 | 627 { |
1615 | 628 lower_z = obj1_z; |
629 higher_z = obj2_z; | |
0 | 630 } |
631 else | |
632 { | |
1615 | 633 lower_z = obj2_z; |
634 higher_z = obj1_z; | |
0 | 635 } |
1615 | 636 sectors_visited = 0; |
637 //monster in same sector with player | |
638 if ( obj1_sector == obj2_sector ) | |
0 | 639 return 1; |
1615 | 640 //search starts from monster |
641 current_sector = obj1_sector; | |
642 for( int current_portal = 0; current_portal < pIndoor->pSectors[current_sector].uNumPortals; current_portal++ ) | |
643 { | |
644 v29 = &pIndoor->pFaces[pIndoor->pSectors[current_sector].pPortals[current_portal]]; | |
645 v30 = &pIndoor->pVertices[*v29->pVertexIDs]; | |
646 v31 = v29->pFacePlane_old.vNormal.z * (v30->z - obj1_z) | |
647 + v29->pFacePlane_old.vNormal.y * (v30->y - obj1_y) | |
648 + v29->pFacePlane_old.vNormal.x * (v30->x - obj1_x); | |
649 | |
650 if ( current_sector != v29->uSectorID ) | |
651 v31 = -v31; | |
652 | |
653 if ( v31 >= 0 && v30->x != obj1_x && v30->y != obj1_y && v30->z != obj1_z) | |
654 continue; | |
655 | |
656 if( lower_x > v29->pBounding.x2 | |
657 || higher_x < v29->pBounding.x1 | |
658 || lower_y > v29->pBounding.y2 | |
659 || higher_y < v29->pBounding.y1 | |
660 || lower_z > v29->pBounding.z2 | |
661 || higher_z < v29->pBounding.z1 ) | |
662 { | |
663 continue; | |
664 } | |
665 | |
1643 | 666 v32 = fixpoint_mul(v29->pFacePlane_old.vNormal.x,v49); |
667 v33 = fixpoint_mul(v29->pFacePlane_old.vNormal.z,v47); | |
668 v34 = fixpoint_mul(v29->pFacePlane_old.vNormal.y,v48); | |
1615 | 669 v59 = v32 + v33 + v34; |
670 if ( v59 ) | |
1493 | 671 { |
1615 | 672 v70 = v29->pFacePlane_old.dist |
673 + obj1_z * v29->pFacePlane_old.vNormal.z | |
674 + obj1_x * v29->pFacePlane_old.vNormal.x | |
675 + obj1_y * v29->pFacePlane_old.vNormal.y; | |
676 v38 = -v70; | |
677 | |
678 // if ( v59 <= 0 ^ v70 <= 0 ) | |
679 | |
680 /* TEMPORARY | |
681 if ( v59 <= 0 && v70 <= 0 ) | |
682 { | |
683 continue; | |
684 } | |
685 if ( !(v59 <= 0 && v70 <= 0) ) | |
686 { | |
687 continue; | |
688 } | |
689 */ | |
690 | |
691 if( abs(v38) >> 14 > abs(v59) ) | |
692 continue; | |
693 | |
1643 | 694 v58 = fixpoint_div(v38,v59); |
1615 | 695 |
696 if( v58 < 0 ) | |
2114 | 697 continue; |
1493 | 698 |
2114 | 699 if(!sub_4075DB(obj1_x + ((fixpoint_mul(v49,v58) + 32768) >> 16), obj1_y + ((fixpoint_mul(v48,v58) + 32768) >> 16), |
700 obj1_z + ((fixpoint_mul(v47,v58) + 32768) >> 16), v29) ) | |
1615 | 701 { |
1616 | 702 continue; |
1615 | 703 } |
704 | |
705 //if there is no next sector turn back | |
706 if ( v29->uSectorID == current_sector ) | |
707 next_sector = v29->uBackSectorID; | |
708 else | |
709 next_sector = v29->uSectorID; | |
710 | |
711 //no more portals, quit | |
712 if ( next_sector == current_sector ) | |
2114 | 713 break; |
1615 | 714 |
715 ++sectors_visited; | |
716 current_sector = next_sector; | |
717 | |
718 //found player, quit | |
719 if ( next_sector == obj2_sector ) | |
720 return 1; | |
721 | |
722 current_sector = next_sector; | |
723 | |
724 //did we hit limit for portals? | |
725 //does the next room have portals? | |
726 if ( sectors_visited < 30 && pIndoor->pSectors[current_sector].uNumPortals > 0) | |
727 { | |
728 current_portal=-1; | |
729 continue; | |
730 } | |
731 else | |
732 break; | |
733 } | |
734 } | |
735 //did we stop in the sector where player is? | |
736 if ( current_sector != obj2_sector ) | |
0 | 737 return 0; |
738 return 1; | |
739 } | |
740 | |
741 //----- (004075DB) -------------------------------------------------------- | |
2114 | 742 bool __fastcall sub_4075DB(int x, int y, int z, BLVFace *face) |
0 | 743 { |
744 int v8; // edi@2 | |
745 signed int v25; // eax@22 | |
746 bool result; // eax@25 | |
747 signed int a3a; // [sp+24h] [bp+8h]@14 | |
748 int a4a; // [sp+28h] [bp+Ch]@2 | |
749 | |
2000 | 750 std::array<int, 52> dword_4F5CC8_ys; // idb |
751 std::array<int, 52> dword_4F5D98_xs; // idb | |
752 | |
1493 | 753 //__debugbreak(); |
1458 | 754 |
2114 | 755 if ( face->uAttributes & FACE_XY_PLANE ) |
0 | 756 { |
1616 | 757 a4a = x; |
758 v8 = y; | |
2114 | 759 for(int i = 0; i < face->uNumVertices; i++) |
1471 | 760 { |
2114 | 761 dword_4F5D98_xs[i] = pIndoor->pVertices[face->pVertexIDs[i]].x; |
762 dword_4F5CC8_ys[i] = pIndoor->pVertices[face->pVertexIDs[i]].y; | |
1471 | 763 } |
0 | 764 } |
765 else | |
766 { | |
1616 | 767 v8 = z; |
2114 | 768 if ( face->uAttributes & FACE_XZ_PLANE ) |
0 | 769 { |
1616 | 770 a4a = x; |
2114 | 771 for(int i = 0; i < face->uNumVertices; i++) |
1471 | 772 { |
2114 | 773 dword_4F5D98_xs[i] = pIndoor->pVertices[face->pVertexIDs[i]].x; |
774 dword_4F5CC8_ys[i] = pIndoor->pVertices[face->pVertexIDs[i]].z; | |
1471 | 775 } |
0 | 776 } |
777 else | |
778 { | |
1616 | 779 a4a = y; |
2114 | 780 for(int i = 0; i < face->uNumVertices; i++) |
1471 | 781 { |
2114 | 782 dword_4F5D98_xs[i] = pIndoor->pVertices[face->pVertexIDs[i]].y; |
783 dword_4F5CC8_ys[i] = pIndoor->pVertices[face->pVertexIDs[i]].z; | |
1471 | 784 } |
0 | 785 } |
786 } | |
787 a3a = 0; | |
2114 | 788 dword_4F5D98_xs[face->uNumVertices] = dword_4F5D98_xs[0]; |
789 dword_4F5CC8_ys[face->uNumVertices] = dword_4F5CC8_ys[0]; | |
790 for(int i = 0; i < face->uNumVertices && a3a < 2; i++) | |
0 | 791 { |
1615 | 792 if ( dword_4F5CC8_ys[i] >= v8 ^ (dword_4F5CC8_ys[i + 1] >= v8) ) |
0 | 793 { |
1615 | 794 //if( dword_4F5D98_xs[i + 1] >= a4a || dword_4F5D98_xs[i] >= a4a) |
795 if( !(dword_4F5D98_xs[i + 1] >= a4a && dword_4F5D98_xs[i] < a4a)) | |
0 | 796 { |
1615 | 797 if ( (dword_4F5D98_xs[i + 1] < a4a && dword_4F5D98_xs[i] >= a4a) ) |
798 ++a3a; | |
799 //|| (v25 = dword_4F5D98_xs[i + 1] - dword_4F5D98_xs[i],LODWORD(v26) = v25 << 16, HIDWORD(v26) = v25 >> 16, | |
800 //dword_4F5D98_xs[i] + ((signed int)(((unsigned __int64)(v26 / (dword_4F5CC4_ys[i + 2] - dword_4F5CC4_ys[i + 1])* ((v8 - dword_4F5CC4_ys[i + 1]) << 16)) >> 16) | |
801 // + 32768) >> 16) >= a4a) ) | |
802 else | |
803 { | |
1643 | 804 v25 = fixpoint_div(dword_4F5D98_xs[i + 1] - dword_4F5D98_xs[i], dword_4F5CC8_ys[i + 1] - dword_4F5CC8_ys[i]); |
2114 | 805 if( dword_4F5D98_xs[i] + (fixpoint_mul(v25, (v8 - dword_4F5CC8_ys[i]) << 16) + 0x8000 >> 16) >= a4a) |
1615 | 806 ++a3a; |
807 } | |
0 | 808 } |
809 } | |
810 } | |
811 result = 1; | |
812 if ( a3a != 1 ) | |
813 result = 0; | |
814 return result; | |
815 } | |
816 | |
817 //----- (004077F1) -------------------------------------------------------- | |
2114 | 818 bool __fastcall sub_4077F1(int a1, int a2, int a3, ODMFace *face, BSPVertexBuffer *a5) |
0 | 819 { |
820 int a4a; // [sp+28h] [bp+Ch]@2 | |
821 signed int a5a; // [sp+2Ch] [bp+10h]@14 | |
822 | |
2000 | 823 std::array<int, 52> dword_4F5B24_ys; // idb |
824 std::array<int, 52> dword_4F5BF4_xs; // idb | |
2114 | 825 |
2057 | 826 //__debugbreak(); //срабатывает при нападении стрекозавров с огнём |
1458 | 827 |
2114 | 828 if ( face->uAttributes & FACE_XY_PLANE ) |
0 | 829 { |
830 a4a = a1; | |
831 a3 = a2; | |
2114 | 832 for(int i = 0; i < face->uNumVertices; i++) |
1472
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parents:
1471
diff
changeset
|
833 { |
2114 | 834 dword_4F5BF4_xs[i+1] = a5->pVertices[face->pVertexIDs[i]].x; |
835 dword_4F5B24_ys[i+1] = a5->pVertices[face->pVertexIDs[i]].y; | |
1472
2395e99b89d0
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parents:
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diff
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|
836 } |
0 | 837 } |
838 else | |
839 { | |
2114 | 840 if ( face->uAttributes & FACE_XY_PLANE ) |
0 | 841 { |
842 a4a = a1; | |
2114 | 843 for(int i = 0; i < face->uNumVertices; i++) |
1472
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sub_4077F1 cleaned, and fixed previous mistake in cleaning
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parents:
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diff
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|
844 { |
2114 | 845 dword_4F5BF4_xs[i+1] = a5->pVertices[face->pVertexIDs[i]].x; |
846 dword_4F5B24_ys[i+1] = a5->pVertices[face->pVertexIDs[i]].z; | |
1472
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sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
847 } |
0 | 848 } |
849 else | |
850 { | |
851 a4a = a2; | |
2114 | 852 for(int i = 0; i < face->uNumVertices; i++) |
1472
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sub_4077F1 cleaned, and fixed previous mistake in cleaning
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diff
changeset
|
853 { |
2114 | 854 dword_4F5BF4_xs[i+1] = a5->pVertices[face->pVertexIDs[i]].y; |
855 dword_4F5B24_ys[i+1] = a5->pVertices[face->pVertexIDs[i]].z; | |
1472
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sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
856 } |
0 | 857 } |
858 } | |
859 a5a = 0; | |
2114 | 860 dword_4F5BF4_xs[face->uNumVertices + 1] = dword_4F5BF4_xs[1]; |
861 dword_4F5B24_ys[face->uNumVertices + 1] = dword_4F5B24_ys[1]; | |
862 for(int i = 0; i < face->uNumVertices; i++) | |
0 | 863 { |
864 if ( a5a >= 2 ) | |
865 break; | |
1472
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
866 if ( dword_4F5B24_ys[i + 1] >= a3 ^ (dword_4F5B24_ys[i + 2] >= a3) ) |
0 | 867 { |
1472
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
868 if( dword_4F5BF4_xs[i + 2] >= a4a || dword_4F5BF4_xs[i] >= a4a) |
0 | 869 { |
1545 | 870 if (dword_4F5BF4_xs[i + 2] >= a4a && dword_4F5BF4_xs[i + 1] >= a4a) |
871 ++a5a; | |
872 else | |
873 { | |
2114 | 874 //v23 = (__int64)(dword_4F5BF4_xs[i + 2] - dword_4F5BF4_xs[i + 1]) << 16; |
1545 | 875 __int64 _a = dword_4F5B24_ys[i + 2] - dword_4F5B24_ys[i + 1]; |
876 __int64 _b = (__int64)(a3 - dword_4F5B24_ys[i + 1]) << 16; | |
877 | |
2114 | 878 if (dword_4F5BF4_xs[i + 1] + ((((((__int64)(dword_4F5BF4_xs[i + 2] - dword_4F5BF4_xs[i + 1]) << 16) / _a * _b) >> 16) + 0x8000) >> 16) >= a4a) |
1545 | 879 ++a5a; |
880 } | |
1472
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
881 } |
0 | 882 } |
883 } | |
1545 | 884 |
0 | 885 if ( a5a != 1 ) |
1545 | 886 return false; |
887 return true; | |
1472
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1471
diff
changeset
|
888 |
0 | 889 } |
890 | |
891 //----- (004088E9) -------------------------------------------------------- | |
1459 | 892 int __fastcall sub_4088E9(int x1, int y1, int x2, int y2, int x3, int y3) |
0 | 893 { |
894 signed int result; // eax@1 | |
895 | |
2114 | 896 result = integer_sqrt(abs(x2 - x1) * abs(x2 - x1) + abs(y2 - y1) * abs(y2 - y1)); |
0 | 897 if ( result ) |
1459 | 898 result = abs(((x2 - x1) * (y1 - y3) - (y2 - y1) * (x1 - x3)) / result); |
0 | 899 return result; |
900 } | |
901 | |
902 //----- (0040F82D) -------------------------------------------------------- | |
903 void __fastcall ZBuffer_Fill(int *pZBuffer, int uTextureId, int iZValue) | |
904 { | |
973 | 905 assert(uTextureId != -1); |
906 ZBuffer_DoFill(pZBuffer, pIcons_LOD->GetTexture(uTextureId), iZValue); | |
0 | 907 } |
908 | |
909 //----- (0040F89C) -------------------------------------------------------- | |
910 void __fastcall ZBuffer_DoFill(int *pZBuffer, Texture *pTex, int uZValue) | |
2114 | 911 {//срабатывает при продаже в магазине |
0 | 912 void *v3; // eax@3 |
2114 | 913 //void *v4; // esi@5 |
914 //int *v5; // edi@5 | |
915 //int v6; // eax@5 | |
2334 | 916 // int v7; // ecx@6 |
917 // int v11; // [sp+18h] [bp-8h]@1 | |
2114 | 918 //void *v12; // [sp+1Ch] [bp-4h]@5 |
0 | 919 |
920 if ( pIcons_LOD->dword_011BA4 && pTex->uDecompressedSize ) | |
921 v3 = pTex->UnzipPalette(); | |
922 else | |
710 | 923 v3 = pTex->pLevelOfDetail0_prolly_alpha_mask; |
2114 | 924 //v12 = v3; |
925 //v4 = v3; | |
926 //v5 = pZBuffer; | |
927 //v6 = 0; | |
928 for ( uint i = 0; i < pTex->uTextureHeight; i++ ) | |
0 | 929 { |
2114 | 930 for ( uint j = 0; j < pTex->uTextureWidth; j++ ) |
0 | 931 { |
2114 | 932 //LOBYTE(v6) = *(char *)v4; |
933 //v4 = (char *)v4 + 1; | |
934 //if ( v6 ) | |
935 *pZBuffer = uZValue; | |
936 ++pZBuffer; | |
0 | 937 } |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
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diff
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938 pZBuffer += window->GetWidth() - pTex->uTextureWidth; |
0 | 939 } |
940 if ( pIcons_LOD->dword_011BA4 ) | |
941 { | |
2114 | 942 if ( pTex->uDecompressedSize ) |
943 free(v3); | |
0 | 944 } |
945 } | |
946 | |
947 //----- (0040F92A) -------------------------------------------------------- | |
1458 | 948 void __fastcall ZBuffer_DoFill2(int *pZBuffer, Texture *a2, int a3) |
2114 | 949 {//срабатывает в покупке в магазине |
0 | 950 void *v4; // eax@3 |
2114 | 951 //int *v5; // edi@5 |
2334 | 952 // int v6; // ecx@6 |
953 // int v9; // [sp+18h] [bp-4h]@1 | |
0 | 954 |
955 if ( pIcons_LOD->dword_011BA4 && a2->uDecompressedSize ) | |
956 v4 = a2->UnzipPalette(); | |
957 else | |
710 | 958 v4 = a2->pLevelOfDetail0_prolly_alpha_mask; |
2114 | 959 //v5 = pZBuffer; |
960 for ( uint i = 0; i < a2->uTextureHeight; i++ ) | |
0 | 961 { |
2114 | 962 for ( uint j = 0; j < a2->uTextureWidth; j++ ) |
0 | 963 { |
2114 | 964 *pZBuffer = a3; |
965 ++pZBuffer; | |
0 | 966 } |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
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diff
changeset
|
967 pZBuffer += window->GetWidth() - a2->uTextureWidth; |
0 | 968 } |
969 if ( pIcons_LOD->dword_011BA4 ) | |
970 { | |
2114 | 971 if ( a2->uDecompressedSize ) |
0 | 972 free(v4); |
973 } | |
974 } | |
975 | |
976 | |
977 // 4E28F8: using guessed type int pCurrentScreen; | |
978 | |
979 //----- (00417AD4) -------------------------------------------------------- | |
983 | 980 unsigned int GetSkillColor(unsigned int uPlayerClass, PLAYER_SKILL_TYPE uPlayerSkillType, signed int skill_level) |
1393 | 981 { |
982 switch (uPlayerClass % 4) | |
269 | 983 { |
1393 | 984 case 0: |
269 | 985 { |
1393 | 986 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] >= skill_level) |
987 return ui_character_skillinfo_can_learn; | |
988 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 1][uPlayerSkillType] < skill_level && | |
989 byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 2][uPlayerSkillType] < skill_level) | |
990 { | |
991 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 3][uPlayerSkillType] < skill_level) | |
992 return ui_character_skillinfo_cant_learn; | |
993 } | |
994 return ui_character_skillinfo_can_learn_gm; | |
0 | 995 } |
1393 | 996 break; |
997 | |
998 case 1: | |
269 | 999 { |
1393 | 1000 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] >= skill_level) |
1001 return ui_character_skillinfo_can_learn; | |
1002 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 1][uPlayerSkillType] < skill_level) | |
1003 { | |
1004 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 2][uPlayerSkillType] < skill_level) | |
1005 return ui_character_skillinfo_cant_learn; | |
1006 } | |
1007 return ui_character_skillinfo_can_learn_gm; | |
0 | 1008 } |
1393 | 1009 break; |
1010 | |
1011 case 2: | |
1012 case 3: | |
1013 { | |
1014 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] < skill_level) | |
1015 return ui_character_skillinfo_cant_learn; | |
1016 return ui_character_skillinfo_can_learn; | |
1017 } | |
1018 break; | |
0 | 1019 } |
1575 | 1020 Error("Invalid player class: %u", uPlayerClass); |
1296 | 1021 } |