annotate mm7_5.cpp @ 2334:ddb803517a48

unused local variables I commented
author Ritor1
date Wed, 02 Apr 2014 21:05:19 +0600
parents 43af6c819e88
children d6887ee81068
rev   line source
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aff7a7b072b7 adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
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1 #define _CRT_SECURE_NO_WARNINGS
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2 #include "MapInfo.h"
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3 #include "LightmapBuilder.h"
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4 #include "mm7.h"
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5 #include "GUIWindow.h"
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6 #include "Party.h"
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7 #include "Outdoor.h"
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8 #include "LOD.h"
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9 #include "Actor.h"
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10 #include "Viewport.h"
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11 #include "OurMath.h"
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cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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12 #include "SpriteObject.h"
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13 #include "Timer.h"
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14 #include "stru298.h"
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15 #include "Lights.h"
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16 #include "Level/Decoration.h"
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17
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18
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19 //----- (004356FF) --------------------------------------------------------
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43d3536a20f7 OnInventoryItemRightClick
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20 void back_to_game()
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21 {
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22 dword_507BF0_is_there_popup_onscreen = 0;
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23 dword_4E455C = 1;
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43d3536a20f7 OnInventoryItemRightClick
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24
43d3536a20f7 OnInventoryItemRightClick
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25 extern int no_rightlick_in_inventory;
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26 no_rightlick_in_inventory = false;
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27
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28 if ( pGUIWindow_ScrollWindow )
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29 free_book_subwindow();
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30 if ( !pCurrentScreen && !pGUIWindow_Settings )
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31 pEventTimer->Resume();
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32 viewparams->bRedrawGameUI = 1;
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33 }
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c47efaf23642 more tidy
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34
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35 //----- (004369DB) --------------------------------------------------------
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36 void Vec3_float_::Normalize()
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37 {
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38 this->x = (1.0 / sqrt(this->x * this->x + this->y * this->y + this->z * this->z)) * this->x;
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39 this->y = (1.0 / sqrt(this->x * this->x + this->y * this->y + this->z * this->z)) * this->y;
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40 this->z = (1.0 / sqrt(this->x * this->x + this->y * this->y + this->z * this->z)) * this->z;
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41 }
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42
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43 //----- (00438F8F) --------------------------------------------------------
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44 void area_of_effect__damage_evaluate()
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45 {
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46 int attacker_type; // ecx@3
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47 signed int v3; // eax@3
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48 unsigned int target_id; // edi@6
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49 int target_type; // eax@6
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50 int v10; // edi@8
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51 Vec3_int_ attacker_coord; // ST04_12@9
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ddb803517a48 unused local variables I commented
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52 // int v12; // ST0C_4@10
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53 int v15; // edx@15
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54 int v19; // edi@15
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55 int v23; // edx@18
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56 int v24; // eax@18
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ddb803517a48 unused local variables I commented
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57 // int v30; // eax@29
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58 int v31; // edx@29
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59 int v32; // eax@29
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60 int v33; // ST24_4@29
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61 SpriteObject *v36; // [sp+0h] [bp-28h]@0
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62 int attacker_id; // [sp+10h] [bp-18h]@1
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63 int v44; // [sp+14h] [bp-14h]@15
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64 //Vec3_int_ *pVelocity; // [sp+1Ch] [bp-Ch]@2
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65 signed int a1; // [sp+20h] [bp-8h]@8
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66 int v48; // [sp+24h] [bp-4h]@8
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67
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68
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69 for ( attacker_id = 0; attacker_id < AttackerInfo.count; ++attacker_id )
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70 {
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71 attacker_type = PID_TYPE(AttackerInfo.pIDs[attacker_id]);
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72 v3 = PID_ID(AttackerInfo.pIDs[attacker_id]);
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73
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74 if ( attacker_type == 2 )
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75 {
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76 v36 = &pSpriteObjects[v3];
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77 attacker_type = PID_TYPE(pSpriteObjects[v3].spell_caster_pid);
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78 v3 = PID_ID(pSpriteObjects[v3].spell_caster_pid);
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79 }
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80
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81 if ( AttackerInfo.field_3EC[attacker_id] & 1 )
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82 {
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83 target_id = PID_ID(ai_near_actors_targets_pid[v3]);
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84 target_type = PID_TYPE(ai_near_actors_targets_pid[v3]) - 3;
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85 if ( target_type )
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86 {
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87 if ( target_type == 1 )//party damage from monsters(повреждения группе от монстров)
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88 {
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89 v10 = pParty->vPosition.y - AttackerInfo.pYs[attacker_id];
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90 a1 = pParty->vPosition.x - AttackerInfo.pXs[attacker_id];
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91 v48 = pParty->vPosition.y - AttackerInfo.pYs[attacker_id];
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92 if ( a1 * a1 + v10 * v10
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93 + ((signed int)(pParty->vPosition.z + pParty->uPartyHeight) >> (1 - AttackerInfo.pZs[attacker_id]))
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94 * ((signed int)(pParty->vPosition.z + pParty->uPartyHeight) >> (1 - AttackerInfo.pZs[attacker_id]))
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95 < (unsigned int)((AttackerInfo.field_324[attacker_id] + 32) * (AttackerInfo.field_324[attacker_id] + 32)) )
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96 {
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97 attacker_coord.x = AttackerInfo.pXs[attacker_id];
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98 attacker_coord.y = AttackerInfo.pYs[attacker_id];
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99 attacker_coord.z = AttackerInfo.pZs[attacker_id];
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100 if ( sub_407A1C(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + pParty->sEyelevel, attacker_coord) )
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101 DamagePlayerFromMonster(AttackerInfo.pIDs[attacker_id], AttackerInfo.field_450[attacker_id], &AttackerInfo.vec_4B4[attacker_id], stru_50C198.which_player_to_attack(&pActors[v3]));
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102 }
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103 }
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104 }
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105 else//Actor damage from monsters(повреждение местного жителя)
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106 {
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107 if ( SHIDWORD(pActors[target_id].pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime) > 0
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108 || SHIDWORD(pActors[target_id].pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime) >= 0
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109 && LODWORD(pActors[target_id].pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime)
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110 || pActors[target_id].CanAct() )
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111 {
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112 v15 = pActors[target_id].vPosition.y - AttackerInfo.pYs[attacker_id];
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113 a1 = pActors[target_id].vPosition.x - AttackerInfo.pXs[attacker_id];
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114 v44 = pActors[target_id].vPosition.z;
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115 v19 = AttackerInfo.pYs[attacker_id] + pActors[target_id].uActorRadius;
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116 v48 = v15;
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117 if ( a1 * a1 + v15 * v15 + (pActors[target_id].vPosition.z + (pActors[target_id].uActorHeight >> 1) - AttackerInfo.pZs[attacker_id])
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118 * (pActors[target_id].vPosition.z + (pActors[target_id].uActorHeight >> 1) - AttackerInfo.pZs[attacker_id]) < (unsigned int)(v19 * v19) )
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119 {
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120 attacker_coord.x = AttackerInfo.pXs[attacker_id];
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121 attacker_coord.y = AttackerInfo.pYs[attacker_id];
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122 attacker_coord.z = AttackerInfo.pZs[attacker_id];
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123 if ( sub_407A1C(pActors[target_id].vPosition.x, pActors[target_id].vPosition.y, pActors[target_id].vPosition.z + 50, attacker_coord) )
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124 {
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125 Vec3_int_::Normalize(&a1, &v48, &v44);
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126 AttackerInfo.vec_4B4[attacker_id].x = a1;
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127 AttackerInfo.vec_4B4[attacker_id].y = v48;
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128 AttackerInfo.vec_4B4[attacker_id].z = v44;
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129 Actor::ActorDamageFromMonster(AttackerInfo.pIDs[attacker_id], target_id, &AttackerInfo.vec_4B4[attacker_id], AttackerInfo.field_450[attacker_id]);
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130 }
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131 }
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132 }
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133 }
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134 }
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135 else //damage from spells(повреждения от заклов(метеоритный дождь))
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136 {
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137 v23 = pParty->vPosition.y - AttackerInfo.pYs[attacker_id];
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138 v24 = ((signed int)pParty->uPartyHeight / 2) - AttackerInfo.pZs[attacker_id];
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139 a1 = pParty->vPosition.x - AttackerInfo.pXs[attacker_id];
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140 v48 = pParty->vPosition.y - AttackerInfo.pYs[attacker_id];
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141 if ( a1 * a1 + v23 * v23 + (pParty->vPosition.z + v24) * (pParty->vPosition.z + v24) < (unsigned int)((AttackerInfo.field_324[attacker_id] + 32) * (AttackerInfo.field_324[attacker_id] + 32)) )
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142 {//party damage (повреждения группе)
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143 attacker_coord.x = AttackerInfo.pXs[attacker_id];
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144 attacker_coord.y = AttackerInfo.pYs[attacker_id];
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145 attacker_coord.z = AttackerInfo.pZs[attacker_id];
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146 if ( sub_407A1C(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + pParty->sEyelevel, attacker_coord) )
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147 {
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148 for ( uint i = 0; i < 4; ++i )
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149 {
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150 if ( !(HIDWORD(pParty->pPlayers[i].pConditions[Condition_Dead]) | LODWORD(pParty->pPlayers[i].pConditions[Condition_Dead]))
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151 && !pParty->pPlayers[i].pConditions[Condition_Pertified] && !pParty->pPlayers[i].pConditions[Condition_Eradicated] )
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152 DamagePlayerFromMonster(AttackerInfo.pIDs[attacker_id], AttackerInfo.field_450[attacker_id], &AttackerInfo.vec_4B4[attacker_id], i);
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153 }
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154 }
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155 }
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156 if ( (signed int)uNumActors > 0 )
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157 {//actors damage(повреждения другим участникам)
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158 for ( int actorID = 0; (signed int)actorID < (signed int)uNumActors; ++actorID )
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159 {
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160 if ( pActors[actorID].CanAct() )
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161 {
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162 //v30 = pActors[actorID].vPosition.y - AttackerInfo.pYs[attacker_id];
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163 a1 = pActors[actorID].vPosition.x - AttackerInfo.pXs[attacker_id];
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164 v31 = pActors[actorID].vPosition.z;
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165 v48 = pActors[actorID].vPosition.y - AttackerInfo.pYs[attacker_id];
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166 v44 = pActors[actorID].vPosition.z;
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167 v32 = (pActors[actorID].uActorHeight / 2) - AttackerInfo.pZs[attacker_id];
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168 v33 = pActors[actorID].uActorRadius + AttackerInfo.pYs[attacker_id];
f9698295c0bd AttackerInfo, MerchandiseTest
Ritor1
parents: 2057
diff changeset
169 if ( a1 * a1 + v48 * v48 + (v31 + v32) * (v31 + v32) < (unsigned int)(v33 * v33) )
0
Ritor1
parents:
diff changeset
170 {
2059
f9698295c0bd AttackerInfo, MerchandiseTest
Ritor1
parents: 2057
diff changeset
171 attacker_coord.x = AttackerInfo.pXs[attacker_id];
f9698295c0bd AttackerInfo, MerchandiseTest
Ritor1
parents: 2057
diff changeset
172 attacker_coord.y = AttackerInfo.pYs[attacker_id];
f9698295c0bd AttackerInfo, MerchandiseTest
Ritor1
parents: 2057
diff changeset
173 attacker_coord.z = AttackerInfo.pZs[attacker_id];
2205
db94443ea4e7 _44100D_should_alter_right_panel()
Ritor1
parents: 2166
diff changeset
174 if ( sub_407A1C(pActors[actorID].vPosition.x, pActors[actorID].vPosition.y, pActors[actorID].vPosition.z + 50, attacker_coord) )//что делает ф-ция?
0
Ritor1
parents:
diff changeset
175 {
2059
f9698295c0bd AttackerInfo, MerchandiseTest
Ritor1
parents: 2057
diff changeset
176 Vec3_int_::Normalize(&a1, &v48, &v44);
f9698295c0bd AttackerInfo, MerchandiseTest
Ritor1
parents: 2057
diff changeset
177 AttackerInfo.vec_4B4[attacker_id].x = a1;
f9698295c0bd AttackerInfo, MerchandiseTest
Ritor1
parents: 2057
diff changeset
178 AttackerInfo.vec_4B4[attacker_id].y = v48;
f9698295c0bd AttackerInfo, MerchandiseTest
Ritor1
parents: 2057
diff changeset
179 AttackerInfo.vec_4B4[attacker_id].z = v44;
f9698295c0bd AttackerInfo, MerchandiseTest
Ritor1
parents: 2057
diff changeset
180 switch ( attacker_type )
0
Ritor1
parents:
diff changeset
181 {
2059
f9698295c0bd AttackerInfo, MerchandiseTest
Ritor1
parents: 2057
diff changeset
182 case OBJECT_Player:
f9698295c0bd AttackerInfo, MerchandiseTest
Ritor1
parents: 2057
diff changeset
183 DamageMonsterFromParty(AttackerInfo.pIDs[attacker_id], actorID, &AttackerInfo.vec_4B4[attacker_id]);
f9698295c0bd AttackerInfo, MerchandiseTest
Ritor1
parents: 2057
diff changeset
184 break;
f9698295c0bd AttackerInfo, MerchandiseTest
Ritor1
parents: 2057
diff changeset
185 case OBJECT_Actor:
f9698295c0bd AttackerInfo, MerchandiseTest
Ritor1
parents: 2057
diff changeset
186 if ( v36 && pActors[v3].GetActorsRelation(&pActors[actorID]) )
2310
43af6c819e88 ActorDamageFromMonster moved into Actor class
Grumpy7
parents: 2309
diff changeset
187 Actor::ActorDamageFromMonster(AttackerInfo.pIDs[attacker_id], actorID, &AttackerInfo.vec_4B4[attacker_id], v36->field_61);
2059
f9698295c0bd AttackerInfo, MerchandiseTest
Ritor1
parents: 2057
diff changeset
188 break;
f9698295c0bd AttackerInfo, MerchandiseTest
Ritor1
parents: 2057
diff changeset
189 case OBJECT_Item:
2132
49de109bbab5 SavePCXScreenshot() continue
Ritor1
parents: 2120
diff changeset
190 ItemDamageFromActor(AttackerInfo.pIDs[attacker_id], actorID, &AttackerInfo.vec_4B4[attacker_id]);
2059
f9698295c0bd AttackerInfo, MerchandiseTest
Ritor1
parents: 2057
diff changeset
191 break;
0
Ritor1
parents:
diff changeset
192 }
Ritor1
parents:
diff changeset
193 }
Ritor1
parents:
diff changeset
194 }
Ritor1
parents:
diff changeset
195 }
Ritor1
parents:
diff changeset
196 }
Ritor1
parents:
diff changeset
197 }
Ritor1
parents:
diff changeset
198 }
Ritor1
parents:
diff changeset
199 }
2059
f9698295c0bd AttackerInfo, MerchandiseTest
Ritor1
parents: 2057
diff changeset
200 AttackerInfo.count = 0;
0
Ritor1
parents:
diff changeset
201 }
Ritor1
parents:
diff changeset
202
Ritor1
parents:
diff changeset
203
Ritor1
parents:
diff changeset
204 //----- (0043A97E) --------------------------------------------------------
Ritor1
parents:
diff changeset
205 void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2)
Ritor1
parents:
diff changeset
206 {
1979
92dfa0cafbe3 Fixing players not getting damaged by projectiles
Grumpy7
parents: 1974
diff changeset
207 if (PID_TYPE(a2) == OBJECT_Player)
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
208 {
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
209 layingitem_vel_50FDFC.x = pSpriteObjects[uLayingItemID].vVelocity.x;
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
210 layingitem_vel_50FDFC.y = pSpriteObjects[uLayingItemID].vVelocity.y;
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
211 layingitem_vel_50FDFC.z = pSpriteObjects[uLayingItemID].vVelocity.z;
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
212
0
Ritor1
parents:
diff changeset
213 Vec3_int_::Normalize(&layingitem_vel_50FDFC.x, &layingitem_vel_50FDFC.y, &layingitem_vel_50FDFC.z);
2006
30c2b575d25c signed fixes
zipi
parents: 2000
diff changeset
214 DamagePlayerFromMonster(PID(OBJECT_Item, uLayingItemID), pSpriteObjects[uLayingItemID].field_61, &layingitem_vel_50FDFC, -1);
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
215 }
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
216 else if (PID_TYPE(a2) == OBJECT_Actor)
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
217 {
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
218 layingitem_vel_50FDFC.x = pSpriteObjects[uLayingItemID].vVelocity.x;
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
219 layingitem_vel_50FDFC.y = pSpriteObjects[uLayingItemID].vVelocity.y;
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
220 layingitem_vel_50FDFC.z = pSpriteObjects[uLayingItemID].vVelocity.z;
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
221
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
222 Vec3_int_::Normalize(&layingitem_vel_50FDFC.x, &layingitem_vel_50FDFC.y, &layingitem_vel_50FDFC.z);
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
223 switch (PID_TYPE(pSpriteObjects[uLayingItemID].spell_caster_pid))
0
Ritor1
parents:
diff changeset
224 {
Ritor1
parents:
diff changeset
225 case OBJECT_Actor:
2310
43af6c819e88 ActorDamageFromMonster moved into Actor class
Grumpy7
parents: 2309
diff changeset
226 Actor::ActorDamageFromMonster(PID(OBJECT_Item, uLayingItemID), PID_ID(a2), &layingitem_vel_50FDFC, pSpriteObjects[uLayingItemID].field_61);
0
Ritor1
parents:
diff changeset
227 break;
Ritor1
parents:
diff changeset
228 case OBJECT_Player:
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
229 DamageMonsterFromParty(PID(OBJECT_Item, uLayingItemID), PID_ID(a2), &layingitem_vel_50FDFC);
0
Ritor1
parents:
diff changeset
230 break;
Ritor1
parents:
diff changeset
231 case OBJECT_Item:
2132
49de109bbab5 SavePCXScreenshot() continue
Ritor1
parents: 2120
diff changeset
232 ItemDamageFromActor(PID(OBJECT_Item, uLayingItemID), PID_ID(a2), &layingitem_vel_50FDFC);
0
Ritor1
parents:
diff changeset
233 break;
Ritor1
parents:
diff changeset
234 }
Ritor1
parents:
diff changeset
235 }
Ritor1
parents:
diff changeset
236 }
Ritor1
parents:
diff changeset
237
Ritor1
parents:
diff changeset
238 //----- (0043AE12) --------------------------------------------------------
Ritor1
parents:
diff changeset
239 double __fastcall sub_43AE12(signed int a1)
Ritor1
parents:
diff changeset
240 {
2117
c7bf59066842 mm7_4-6 cleaned
Ritor1
parents: 2114
diff changeset
241 //signed int v1; // ST00_4@1
0
Ritor1
parents:
diff changeset
242 signed int v2; // ecx@1
Ritor1
parents:
diff changeset
243 double v3; // st7@1
Ritor1
parents:
diff changeset
244 double result; // st7@6
Ritor1
parents:
diff changeset
245
2117
c7bf59066842 mm7_4-6 cleaned
Ritor1
parents: 2114
diff changeset
246 v3 = (double)a1;
c7bf59066842 mm7_4-6 cleaned
Ritor1
parents: 2114
diff changeset
247 for ( v2 = 0; v2 < 5; ++v2 )
0
Ritor1
parents:
diff changeset
248 {
Ritor1
parents:
diff changeset
249 if ( v3 < flt_4E4A80[v2 + 5] )
Ritor1
parents:
diff changeset
250 break;
Ritor1
parents:
diff changeset
251 }
Ritor1
parents:
diff changeset
252 if ( v2 <= 0 || v2 >= 5 )
Ritor1
parents:
diff changeset
253 {
Ritor1
parents:
diff changeset
254 if ( v2 )
Ritor1
parents:
diff changeset
255 result = flt_4E4A80[4];
Ritor1
parents:
diff changeset
256 else
Ritor1
parents:
diff changeset
257 result = flt_4E4A80[0];
Ritor1
parents:
diff changeset
258 }
Ritor1
parents:
diff changeset
259 else
1469
bba0944c9b27 minor fix
zipi
parents: 1459
diff changeset
260 result = (flt_4E4A80[v2] - flt_4E4A80[v2 - 1]) * (v3 - flt_4E4A80[v2 + 4]) / (flt_4E4A80[v2 + 5] - flt_4E4A80[v2 + 4]) + flt_4E4A80[v2];
0
Ritor1
parents:
diff changeset
261 return result;
Ritor1
parents:
diff changeset
262 }
Ritor1
parents:
diff changeset
263
Ritor1
parents:
diff changeset
264 //----- (0043B057) --------------------------------------------------------
2132
49de109bbab5 SavePCXScreenshot() continue
Ritor1
parents: 2120
diff changeset
265 void ItemDamageFromActor(unsigned int uObjID, unsigned int uActorID, Vec3_int_ *pVelocity)
0
Ritor1
parents:
diff changeset
266 {
Ritor1
parents:
diff changeset
267 int v6; // eax@4
2132
49de109bbab5 SavePCXScreenshot() continue
Ritor1
parents: 2120
diff changeset
268 int damage; // edi@4
0
Ritor1
parents:
diff changeset
269 int a2a; // [sp+Ch] [bp-4h]@8
Ritor1
parents:
diff changeset
270
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 296
diff changeset
271 if ( !pActors[uActorID].IsNotAlive() )
0
Ritor1
parents:
diff changeset
272 {
2117
c7bf59066842 mm7_4-6 cleaned
Ritor1
parents: 2114
diff changeset
273 if ( PID_TYPE(uObjID) == OBJECT_Item)
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 839
diff changeset
274 {
2117
c7bf59066842 mm7_4-6 cleaned
Ritor1
parents: 2114
diff changeset
275 if ( pSpriteObjects[PID_ID(uObjID)].spell_id )
0
Ritor1
parents:
diff changeset
276 {
2117
c7bf59066842 mm7_4-6 cleaned
Ritor1
parents: 2114
diff changeset
277 v6 = _43AFE3_calc_spell_damage(pSpriteObjects[PID_ID(uObjID)].spell_id, pSpriteObjects[PID_ID(uObjID)].spell_level, pSpriteObjects[PID_ID(uObjID)].spell_skill, pActors[uActorID].sCurrentHP);
2293
b0f10ef66e00 stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents: 2292
diff changeset
278 damage = pActors[uActorID].CalcMagicalDamageToActor((DAMAGE_TYPE)0, v6);
2132
49de109bbab5 SavePCXScreenshot() continue
Ritor1
parents: 2120
diff changeset
279 pActors[uActorID].sCurrentHP -= damage;
49de109bbab5 SavePCXScreenshot() continue
Ritor1
parents: 2120
diff changeset
280 if ( damage )
0
Ritor1
parents:
diff changeset
281 {
2117
c7bf59066842 mm7_4-6 cleaned
Ritor1
parents: 2114
diff changeset
282 if ( pActors[uActorID].sCurrentHP > 0 )
c7bf59066842 mm7_4-6 cleaned
Ritor1
parents: 2114
diff changeset
283 Actor::AI_Stun(uActorID, uObjID, 0);
0
Ritor1
parents:
diff changeset
284 else
2117
c7bf59066842 mm7_4-6 cleaned
Ritor1
parents: 2114
diff changeset
285 Actor::Die(uActorID);
2132
49de109bbab5 SavePCXScreenshot() continue
Ritor1
parents: 2120
diff changeset
286 a2a = 20 * damage / (signed int)pActors[uActorID].pMonsterInfo.uHP;
49de109bbab5 SavePCXScreenshot() continue
Ritor1
parents: 2120
diff changeset
287 if ( 20 * damage / (signed int)pActors[uActorID].pMonsterInfo.uHP > 10 )
0
Ritor1
parents:
diff changeset
288 a2a = 10;
2117
c7bf59066842 mm7_4-6 cleaned
Ritor1
parents: 2114
diff changeset
289 if ( !MonsterStats::BelongsToSupertype(pActors[uActorID].pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
0
Ritor1
parents:
diff changeset
290 {
2207
ff8920a40c21 fixpoint_mul
Ritor1
parents: 2205
diff changeset
291 pVelocity->x = fixpoint_mul(a2a, pVelocity->x);
ff8920a40c21 fixpoint_mul
Ritor1
parents: 2205
diff changeset
292 pVelocity->y = fixpoint_mul(a2a, pVelocity->y);
ff8920a40c21 fixpoint_mul
Ritor1
parents: 2205
diff changeset
293 pVelocity->z = fixpoint_mul(a2a, pVelocity->z);
2117
c7bf59066842 mm7_4-6 cleaned
Ritor1
parents: 2114
diff changeset
294 pActors[uActorID].vVelocity.x = 50 * LOWORD(pVelocity->x);
c7bf59066842 mm7_4-6 cleaned
Ritor1
parents: 2114
diff changeset
295 pActors[uActorID].vVelocity.y = 50 * LOWORD(pVelocity->y);
c7bf59066842 mm7_4-6 cleaned
Ritor1
parents: 2114
diff changeset
296 pActors[uActorID].vVelocity.z = 50 * LOWORD(pVelocity->z);
0
Ritor1
parents:
diff changeset
297 }
2132
49de109bbab5 SavePCXScreenshot() continue
Ritor1
parents: 2120
diff changeset
298 Actor::AddBloodsplatOnDamageOverlay(uActorID, 1, damage);
0
Ritor1
parents:
diff changeset
299 }
Ritor1
parents:
diff changeset
300 else
2117
c7bf59066842 mm7_4-6 cleaned
Ritor1
parents: 2114
diff changeset
301 Actor::AI_Stun(uActorID, uObjID, 0);
0
Ritor1
parents:
diff changeset
302 }
Ritor1
parents:
diff changeset
303 }
Ritor1
parents:
diff changeset
304 }
Ritor1
parents:
diff changeset
305 }
Ritor1
parents:
diff changeset
306
Ritor1
parents:
diff changeset
307
Ritor1
parents:
diff changeset
308 //----- (0043F515) --------------------------------------------------------
657
7747161ea5b5 RenderBillboard member rename
Nomad
parents: 651
diff changeset
309 void FindBillboardsLightLevels_BLV()
0
Ritor1
parents:
diff changeset
310 {
Ritor1
parents:
diff changeset
311 for (uint i = 0; i < uNumBillboardsToDraw; ++i)
Ritor1
parents:
diff changeset
312 {
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
313 if (pBillboardRenderList[i].field_1E & 2 || uCurrentlyLoadedLevelType == LEVEL_Indoor && !pBillboardRenderList[i].uIndoorSectorID)
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
314 pBillboardRenderList[i].dimming_level = 0;
0
Ritor1
parents:
diff changeset
315 else
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
316 pBillboardRenderList[i].dimming_level = _43F55F_get_billboard_light_level(&pBillboardRenderList[i], -1);
0
Ritor1
parents:
diff changeset
317 }
Ritor1
parents:
diff changeset
318 }
Ritor1
parents:
diff changeset
319
Ritor1
parents:
diff changeset
320 //----- (0043F55F) --------------------------------------------------------
Ritor1
parents:
diff changeset
321 int __fastcall _43F55F_get_billboard_light_level(RenderBillboard *a1, int uBaseLightLevel)
Ritor1
parents:
diff changeset
322 {
Ritor1
parents:
diff changeset
323 signed int v3; // ecx@2
Ritor1
parents:
diff changeset
324
Ritor1
parents:
diff changeset
325 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
Ritor1
parents:
diff changeset
326 v3 = pIndoor->pSectors[a1->uIndoorSectorID].uMinAmbientLightLevel;
Ritor1
parents:
diff changeset
327 else
Ritor1
parents:
diff changeset
328 {
Ritor1
parents:
diff changeset
329 if ( uBaseLightLevel == -1 )
657
7747161ea5b5 RenderBillboard member rename
Nomad
parents: 651
diff changeset
330 v3 = a1->dimming_level;
0
Ritor1
parents:
diff changeset
331 else
Ritor1
parents:
diff changeset
332 v3 = uBaseLightLevel;
Ritor1
parents:
diff changeset
333 }
430
58b71c1af7d8 Objects are drawn (items, spells sfx)
Nomad
parents: 417
diff changeset
334 return _43F5C8_get_point_light_level_with_respect_to_lights(v3, a1->uIndoorSectorID, a1->world_x, a1->world_y, a1->world_z);
0
Ritor1
parents:
diff changeset
335 }
Ritor1
parents:
diff changeset
336
Ritor1
parents:
diff changeset
337 //----- (0043F5C8) --------------------------------------------------------
Ritor1
parents:
diff changeset
338 int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z)
Ritor1
parents:
diff changeset
339 {
2334
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
340 // int v5; // esi@1
0
Ritor1
parents:
diff changeset
341 signed int v6; // edi@1
Ritor1
parents:
diff changeset
342 int v8; // eax@6
Ritor1
parents:
diff changeset
343 int v9; // ebx@6
Ritor1
parents:
diff changeset
344 unsigned int v10; // ecx@6
Ritor1
parents:
diff changeset
345 unsigned int v11; // edx@9
Ritor1
parents:
diff changeset
346 unsigned int v12; // edx@11
Ritor1
parents:
diff changeset
347 signed int v13; // ecx@12
Ritor1
parents:
diff changeset
348 BLVLightMM7 *v16; // esi@20
Ritor1
parents:
diff changeset
349 int v17; // ebx@21
2334
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
350 // int v18; // eax@24
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
351 // int v19; // ebx@24
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
352 // unsigned int v20; // ecx@24
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
353 // int v21; // edx@25
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
354 // unsigned int v22; // edx@27
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
355 // unsigned int v23; // edx@29
0
Ritor1
parents:
diff changeset
356 signed int v24; // ecx@30
Ritor1
parents:
diff changeset
357 int v26; // ebx@35
2334
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
358 // int v27; // eax@38
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
359 // int v28; // ebx@38
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
360 // unsigned int v29; // ecx@38
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
361 // int v30; // edx@39
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
362 // unsigned int v31; // edx@41
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
363 // unsigned int v32; // edx@43
2251
47bcb700b74b for StackLight_TerrainFace
Ritor1
parents: 2245
diff changeset
364 //signed int v33; // ecx@44
0
Ritor1
parents:
diff changeset
365 int v37; // [sp+Ch] [bp-18h]@37
2334
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
366 // int v38; // [sp+10h] [bp-14h]@5
0
Ritor1
parents:
diff changeset
367 int v39; // [sp+10h] [bp-14h]@23
Ritor1
parents:
diff changeset
368 int v40; // [sp+10h] [bp-14h]@36
Ritor1
parents:
diff changeset
369 int v42; // [sp+14h] [bp-10h]@22
Ritor1
parents:
diff changeset
370 unsigned int v43; // [sp+18h] [bp-Ch]@12
Ritor1
parents:
diff changeset
371 unsigned int v44; // [sp+18h] [bp-Ch]@30
Ritor1
parents:
diff changeset
372 unsigned int v45; // [sp+18h] [bp-Ch]@44
Ritor1
parents:
diff changeset
373
Ritor1
parents:
diff changeset
374 v6 = uBaseLightLevel;
Ritor1
parents:
diff changeset
375 for (uint i = 0; i < pMobileLightsStack->uNumLightsActive; ++i)
Ritor1
parents:
diff changeset
376 {
1980
c1c74df0a33e changing most of auto types to their actual types
Grumpy7
parents: 1979
diff changeset
377 MobileLight* p = &pMobileLightsStack->pLights[i];
0
Ritor1
parents:
diff changeset
378
1980
c1c74df0a33e changing most of auto types to their actual types
Grumpy7
parents: 1979
diff changeset
379 float distX = abs(p->vPosition.x - x);
0
Ritor1
parents:
diff changeset
380 if ( distX <= p->uRadius)
Ritor1
parents:
diff changeset
381 {
1980
c1c74df0a33e changing most of auto types to their actual types
Grumpy7
parents: 1979
diff changeset
382 float distY = abs(p->vPosition.y - y);
0
Ritor1
parents:
diff changeset
383 if ( distY <= p->uRadius)
Ritor1
parents:
diff changeset
384 {
1980
c1c74df0a33e changing most of auto types to their actual types
Grumpy7
parents: 1979
diff changeset
385 float distZ = abs(p->vPosition.z - z);
0
Ritor1
parents:
diff changeset
386 if ( distZ <= p->uRadius)
Ritor1
parents:
diff changeset
387 {
Ritor1
parents:
diff changeset
388 v8 = distX;
Ritor1
parents:
diff changeset
389 v9 = distY;
Ritor1
parents:
diff changeset
390 v10 = distZ;
Ritor1
parents:
diff changeset
391 if (distX < distY)
Ritor1
parents:
diff changeset
392 {
Ritor1
parents:
diff changeset
393 v8 = distY;
Ritor1
parents:
diff changeset
394 v9 = distX;
Ritor1
parents:
diff changeset
395 }
Ritor1
parents:
diff changeset
396 if ( v8 < distZ )
Ritor1
parents:
diff changeset
397 {
Ritor1
parents:
diff changeset
398 v11 = v8;
Ritor1
parents:
diff changeset
399 v8 = distZ;
Ritor1
parents:
diff changeset
400 v10 = v11;
Ritor1
parents:
diff changeset
401 }
Ritor1
parents:
diff changeset
402 if ( v9 < (signed int)v10 )
Ritor1
parents:
diff changeset
403 {
Ritor1
parents:
diff changeset
404 v12 = v10;
Ritor1
parents:
diff changeset
405 v10 = v9;
Ritor1
parents:
diff changeset
406 v9 = v12;
Ritor1
parents:
diff changeset
407 }
Ritor1
parents:
diff changeset
408 v43 = ((unsigned int)(11 * v9) / 32) + (v10 / 4) + v8;
Ritor1
parents:
diff changeset
409 v13 = p->uRadius;
Ritor1
parents:
diff changeset
410 if ( (signed int)v43 < v13 )
Ritor1
parents:
diff changeset
411 v6 += ((unsigned __int64)(30i64 * (signed int)(v43 << 16) / v13) >> 16) - 30;
Ritor1
parents:
diff changeset
412 }
Ritor1
parents:
diff changeset
413 }
Ritor1
parents:
diff changeset
414 }
Ritor1
parents:
diff changeset
415 }
Ritor1
parents:
diff changeset
416
Ritor1
parents:
diff changeset
417 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
Ritor1
parents:
diff changeset
418 {
1980
c1c74df0a33e changing most of auto types to their actual types
Grumpy7
parents: 1979
diff changeset
419 BLVSector* pSector = &pIndoor->pSectors[uSectorID];
0
Ritor1
parents:
diff changeset
420
Ritor1
parents:
diff changeset
421 for (uint i = 0; i < pSector->uNumLights; ++i)
Ritor1
parents:
diff changeset
422 {
Ritor1
parents:
diff changeset
423 v16 = pIndoor->pLights + pSector->pLights[i];
Ritor1
parents:
diff changeset
424 if (~v16->uAtributes & 8)
Ritor1
parents:
diff changeset
425 {
Ritor1
parents:
diff changeset
426 v17 = abs(v16->vPosition.x - x);
Ritor1
parents:
diff changeset
427 if ( v17 <= v16->uRadius )
Ritor1
parents:
diff changeset
428 {
Ritor1
parents:
diff changeset
429 v42 = abs(v16->vPosition.y - y);
Ritor1
parents:
diff changeset
430 if ( v42 <= v16->uRadius )
Ritor1
parents:
diff changeset
431 {
Ritor1
parents:
diff changeset
432 v39 = abs(v16->vPosition.z - z);
Ritor1
parents:
diff changeset
433 if ( v39 <= v16->uRadius )
Ritor1
parents:
diff changeset
434 {
2235
6ab7d7c112bb adding int_get_vector_length calls where the calls were inlined
Grumpy7
parents: 2216
diff changeset
435 v44 = int_get_vector_length(v17, v42, v39);
0
Ritor1
parents:
diff changeset
436 v24 = v16->uRadius;
Ritor1
parents:
diff changeset
437 if ( (signed int)v44 < v24 )
Ritor1
parents:
diff changeset
438 v6 += ((unsigned __int64)(30i64 * (signed int)(v44 << 16) / v24) >> 16) - 30;
Ritor1
parents:
diff changeset
439 }
Ritor1
parents:
diff changeset
440 }
Ritor1
parents:
diff changeset
441 }
Ritor1
parents:
diff changeset
442 }
Ritor1
parents:
diff changeset
443 }
Ritor1
parents:
diff changeset
444 }
Ritor1
parents:
diff changeset
445
Ritor1
parents:
diff changeset
446 for (uint i = 0; i < pStationaryLightsStack->uNumLightsActive; ++i)
Ritor1
parents:
diff changeset
447 {
2251
47bcb700b74b for StackLight_TerrainFace
Ritor1
parents: 2245
diff changeset
448 //StationaryLight* p = &pStationaryLightsStack->pLights[i];
47bcb700b74b for StackLight_TerrainFace
Ritor1
parents: 2245
diff changeset
449 v26 = abs(pStationaryLightsStack->pLights[i].vPosition.x - x);
47bcb700b74b for StackLight_TerrainFace
Ritor1
parents: 2245
diff changeset
450 if ( v26 <= pStationaryLightsStack->pLights[i].uRadius)
0
Ritor1
parents:
diff changeset
451 {
2251
47bcb700b74b for StackLight_TerrainFace
Ritor1
parents: 2245
diff changeset
452 v40 = abs(pStationaryLightsStack->pLights[i].vPosition.y - y);
47bcb700b74b for StackLight_TerrainFace
Ritor1
parents: 2245
diff changeset
453 if ( v40 <= pStationaryLightsStack->pLights[i].uRadius)
0
Ritor1
parents:
diff changeset
454 {
2251
47bcb700b74b for StackLight_TerrainFace
Ritor1
parents: 2245
diff changeset
455 v37 = abs(pStationaryLightsStack->pLights[i].vPosition.z - z);
47bcb700b74b for StackLight_TerrainFace
Ritor1
parents: 2245
diff changeset
456 if ( v37 <= pStationaryLightsStack->pLights[i].uRadius)
0
Ritor1
parents:
diff changeset
457 {
2235
6ab7d7c112bb adding int_get_vector_length calls where the calls were inlined
Grumpy7
parents: 2216
diff changeset
458 v45 = int_get_vector_length(v26, v40, v37);
2251
47bcb700b74b for StackLight_TerrainFace
Ritor1
parents: 2245
diff changeset
459 //v33 = pStationaryLightsStack->pLights[i].uRadius;
47bcb700b74b for StackLight_TerrainFace
Ritor1
parents: 2245
diff changeset
460 if ( (signed int)v45 < pStationaryLightsStack->pLights[i].uRadius )
47bcb700b74b for StackLight_TerrainFace
Ritor1
parents: 2245
diff changeset
461 v6 += ((unsigned __int64)(30i64 * (signed int)(v45 << 16) / pStationaryLightsStack->pLights[i].uRadius) >> 16) - 30;
0
Ritor1
parents:
diff changeset
462 }
Ritor1
parents:
diff changeset
463 }
Ritor1
parents:
diff changeset
464 }
Ritor1
parents:
diff changeset
465 }
Ritor1
parents:
diff changeset
466
Ritor1
parents:
diff changeset
467 if ( v6 <= 31 )
Ritor1
parents:
diff changeset
468 {
Ritor1
parents:
diff changeset
469 if ( v6 < 0 )
Ritor1
parents:
diff changeset
470 v6 = 0;
Ritor1
parents:
diff changeset
471 }
Ritor1
parents:
diff changeset
472 else
Ritor1
parents:
diff changeset
473 v6 = 31;
Ritor1
parents:
diff changeset
474 return v6;
Ritor1
parents:
diff changeset
475 }
Ritor1
parents:
diff changeset
476
Ritor1
parents:
diff changeset
477
Ritor1
parents:
diff changeset
478 //----- (004070EF) --------------------------------------------------------
1493
9e9a12506d51 player detection partly working
zipi
parents: 1477
diff changeset
479 bool __fastcall sub_4070EF_prolly_detect_player(unsigned int uObjID, unsigned int uObj2ID)
0
Ritor1
parents:
diff changeset
480 {
Ritor1
parents:
diff changeset
481 signed int v2; // eax@1
2334
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
482 // int v5; // ecx@2
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
483 int obj1_sector; // eax@4
0
Ritor1
parents:
diff changeset
484 float v8; // ST24_4@5
2334
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
485 // double v9; // ST18_8@5
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
486 // int v11; // ecx@6
0
Ritor1
parents:
diff changeset
487 signed int v12; // eax@7
2334
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
488 // int v13; // esi@7
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
489 // int v14; // esi@8
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
490 // int v15; // esi@9
1493
9e9a12506d51 player detection partly working
zipi
parents: 1477
diff changeset
491 int obj2_z; // edi@11
9e9a12506d51 player detection partly working
zipi
parents: 1477
diff changeset
492 int obj2_x; // esi@11
9e9a12506d51 player detection partly working
zipi
parents: 1477
diff changeset
493 int obj2_sector; // eax@13
0
Ritor1
parents:
diff changeset
494 float v20; // ST24_4@14
2334
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
495 // double v21; // ST18_8@14
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
496 int dist_x; // ebx@16
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
497 signed int dist_3d; // ecx@16
0
Ritor1
parents:
diff changeset
498 int v25; // eax@18
Ritor1
parents:
diff changeset
499 BLVFace *v29; // ebx@32
Ritor1
parents:
diff changeset
500 Vec3_short_ *v30; // esi@32
Ritor1
parents:
diff changeset
501 int v31; // eax@32
Ritor1
parents:
diff changeset
502 int v32; // ST50_4@44
Ritor1
parents:
diff changeset
503 int v33; // ST54_4@44
Ritor1
parents:
diff changeset
504 int v34; // eax@44
Ritor1
parents:
diff changeset
505 signed int v38; // esi@45
2334
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
506 // signed __int64 v40; // qtt@50
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
507 __int16 next_sector; // bx@58
2334
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
508 // int v43; // [sp-8h] [bp-70h]@11
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
509 // int v44; // [sp-4h] [bp-6Ch]@11
0
Ritor1
parents:
diff changeset
510 int v47; // [sp+18h] [bp-50h]@20
Ritor1
parents:
diff changeset
511 int v48; // [sp+1Ch] [bp-4Ch]@20
Ritor1
parents:
diff changeset
512 int v49; // [sp+20h] [bp-48h]@20
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
513 int dist_z; // [sp+24h] [bp-44h]@16
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
514 signed int higher_z; // [sp+24h] [bp-44h]@27
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
515 signed int lower_z; // [sp+28h] [bp-40h]@26
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
516 signed int higher_y; // [sp+2Ch] [bp-3Ch]@23
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
517 signed int lower_y; // [sp+30h] [bp-38h]@22
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
518 signed int higher_x; // [sp+34h] [bp-34h]@21
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
519 signed int lower_x; // [sp+38h] [bp-30h]@20
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
520 signed int sectors_visited; // [sp+3Ch] [bp-2Ch]@28
0
Ritor1
parents:
diff changeset
521 int v58; // [sp+44h] [bp-24h]@50
Ritor1
parents:
diff changeset
522 int v59; // [sp+48h] [bp-20h]@44
1493
9e9a12506d51 player detection partly working
zipi
parents: 1477
diff changeset
523 int obj2_y; // [sp+50h] [bp-18h]@11
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
524 int obj1_x; // [sp+58h] [bp-10h]@4
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
525 int obj1_y; // [sp+5Ch] [bp-Ch]@4
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
526 int obj1_z; // [sp+60h] [bp-8h]@4
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
527 int current_sector; // [sp+64h] [bp-4h]@7
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
528 int dist_y;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
529 int v70;
0
Ritor1
parents:
diff changeset
530
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 839
diff changeset
531 v2 = PID_ID(uObjID);
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
532 switch( PID_TYPE(uObjID) )
0
Ritor1
parents:
diff changeset
533 {
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
534 case OBJECT_Decoration:
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
535 obj1_x = pLevelDecorations[v2].vPosition.x;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
536 obj1_y = pLevelDecorations[v2].vPosition.y;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
537 obj1_z = pLevelDecorations[v2].vPosition.z;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
538 obj1_sector = pIndoor->GetSector(obj1_x, obj1_y, obj1_z);
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
539 break;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
540 case OBJECT_Actor:
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
541 obj1_x = pActors[v2].vPosition.x;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
542 obj1_y = pActors[v2].vPosition.y;
0
Ritor1
parents:
diff changeset
543 v8 = (double)pActors[v2].uActorHeight * 0.69999999;
1493
9e9a12506d51 player detection partly working
zipi
parents: 1477
diff changeset
544 //v9 = v8 + 6.7553994e15;
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
545 //obj1_z = LODWORD(v9) + pActors[v2].vPosition.z;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
546 obj1_z = (int)v8 + pActors[v2].vPosition.z;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
547 obj1_sector = pActors[v2].uSectorID;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
548 break;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
549 case OBJECT_Item:
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
550 obj1_x = pSpriteObjects[v2].vPosition.x;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
551 obj1_y = pSpriteObjects[v2].vPosition.y;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
552 obj1_z = pSpriteObjects[v2].vPosition.z;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
553 obj1_sector = pSpriteObjects[v2].uSectorID;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
554 break;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
555 default:
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
556 return 0;
0
Ritor1
parents:
diff changeset
557 }
1493
9e9a12506d51 player detection partly working
zipi
parents: 1477
diff changeset
558 v12 = PID_ID(uObj2ID);
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
559 switch( PID_TYPE(uObj2ID) )
1493
9e9a12506d51 player detection partly working
zipi
parents: 1477
diff changeset
560 {
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
561 case OBJECT_Decoration:
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
562 obj2_z = pLevelDecorations[v12].vPosition.z;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
563 obj2_x = pLevelDecorations[v12].vPosition.x;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
564 obj2_y = pLevelDecorations[v12].vPosition.y;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
565 obj2_sector = pIndoor->GetSector(obj2_x, obj2_y, obj2_z);
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
566 break;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
567 case OBJECT_Player:
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
568 obj2_x = pParty->vPosition.x;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
569 obj2_z = pParty->sEyelevel + pParty->vPosition.z;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
570 obj2_y = pParty->vPosition.y;
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
571 obj2_sector = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->sEyelevel + pParty->vPosition.z);
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
572 break;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
573 case OBJECT_Actor:
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
574 obj2_y = pActors[v12].vPosition.y;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
575 obj2_x = pActors[v12].vPosition.x;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
576 v20 = (double)pActors[v12].uActorHeight * 0.69999999;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
577 //v21 = v20 + 6.7553994e15;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
578 //obj2_z = LODWORD(v21) + pActors[v12].vPosition.z;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
579 obj2_z = (int)v20 + pActors[v12].vPosition.z;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
580 obj2_sector = pActors[v12].uSectorID;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
581 break;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
582 case OBJECT_Item:
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
583 obj2_x = pSpriteObjects[v12].vPosition.x;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
584 obj2_z = pSpriteObjects[v12].vPosition.z;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
585 obj2_y = pSpriteObjects[v12].vPosition.y;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
586 obj2_sector = pSpriteObjects[v12].uSectorID;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
587 break;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
588 default:
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
589 return 0;
1493
9e9a12506d51 player detection partly working
zipi
parents: 1477
diff changeset
590 }
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
591 dist_x = obj2_x - obj1_x;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
592 dist_z = obj2_z - obj1_z;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
593 dist_y = obj2_y - obj1_y;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
594 dist_3d = integer_sqrt(dist_x * dist_x + dist_y * dist_y + dist_z * dist_z);
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
595 //range check
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
596 if ( dist_3d > 5120 )
0
Ritor1
parents:
diff changeset
597 return 0;
Ritor1
parents:
diff changeset
598 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
Ritor1
parents:
diff changeset
599 return 1;
Ritor1
parents:
diff changeset
600 v25 = 65536;
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
601 if ( dist_3d )
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
602 v25 = 65536 / dist_3d;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
603 v49 = dist_x * v25;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
604 v47 = dist_z * v25;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
605 v48 = dist_y * v25;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
606 if ( obj1_x < obj2_x )
0
Ritor1
parents:
diff changeset
607 {
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
608 lower_x = obj1_x;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
609 higher_x = obj2_x;
0
Ritor1
parents:
diff changeset
610 }
Ritor1
parents:
diff changeset
611 else
Ritor1
parents:
diff changeset
612 {
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
613 lower_x = obj2_x;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
614 higher_x = obj1_x;
0
Ritor1
parents:
diff changeset
615 }
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
616 if ( obj1_y < obj2_y )
0
Ritor1
parents:
diff changeset
617 {
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
618 lower_y = obj1_y;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
619 higher_y = obj2_y;
0
Ritor1
parents:
diff changeset
620 }
Ritor1
parents:
diff changeset
621 else
Ritor1
parents:
diff changeset
622 {
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
623 lower_y = obj2_y;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
624 higher_y = obj1_y;
0
Ritor1
parents:
diff changeset
625 }
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
626 if ( obj1_z < obj2_z )
0
Ritor1
parents:
diff changeset
627 {
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
628 lower_z = obj1_z;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
629 higher_z = obj2_z;
0
Ritor1
parents:
diff changeset
630 }
Ritor1
parents:
diff changeset
631 else
Ritor1
parents:
diff changeset
632 {
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
633 lower_z = obj2_z;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
634 higher_z = obj1_z;
0
Ritor1
parents:
diff changeset
635 }
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
636 sectors_visited = 0;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
637 //monster in same sector with player
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
638 if ( obj1_sector == obj2_sector )
0
Ritor1
parents:
diff changeset
639 return 1;
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
640 //search starts from monster
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
641 current_sector = obj1_sector;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
642 for( int current_portal = 0; current_portal < pIndoor->pSectors[current_sector].uNumPortals; current_portal++ )
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
643 {
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
644 v29 = &pIndoor->pFaces[pIndoor->pSectors[current_sector].pPortals[current_portal]];
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
645 v30 = &pIndoor->pVertices[*v29->pVertexIDs];
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
646 v31 = v29->pFacePlane_old.vNormal.z * (v30->z - obj1_z)
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
647 + v29->pFacePlane_old.vNormal.y * (v30->y - obj1_y)
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
648 + v29->pFacePlane_old.vNormal.x * (v30->x - obj1_x);
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
649
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
650 if ( current_sector != v29->uSectorID )
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
651 v31 = -v31;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
652
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
653 if ( v31 >= 0 && v30->x != obj1_x && v30->y != obj1_y && v30->z != obj1_z)
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
654 continue;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
655
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
656 if( lower_x > v29->pBounding.x2
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
657 || higher_x < v29->pBounding.x1
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
658 || lower_y > v29->pBounding.y2
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
659 || higher_y < v29->pBounding.y1
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
660 || lower_z > v29->pBounding.z2
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
661 || higher_z < v29->pBounding.z1 )
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
662 {
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
663 continue;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
664 }
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
665
1643
7182930263b3 fixpoint functions renaming
zipi
parents: 1637
diff changeset
666 v32 = fixpoint_mul(v29->pFacePlane_old.vNormal.x,v49);
7182930263b3 fixpoint functions renaming
zipi
parents: 1637
diff changeset
667 v33 = fixpoint_mul(v29->pFacePlane_old.vNormal.z,v47);
7182930263b3 fixpoint functions renaming
zipi
parents: 1637
diff changeset
668 v34 = fixpoint_mul(v29->pFacePlane_old.vNormal.y,v48);
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
669 v59 = v32 + v33 + v34;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
670 if ( v59 )
1493
9e9a12506d51 player detection partly working
zipi
parents: 1477
diff changeset
671 {
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
672 v70 = v29->pFacePlane_old.dist
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
673 + obj1_z * v29->pFacePlane_old.vNormal.z
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
674 + obj1_x * v29->pFacePlane_old.vNormal.x
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
675 + obj1_y * v29->pFacePlane_old.vNormal.y;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
676 v38 = -v70;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
677
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
678 // if ( v59 <= 0 ^ v70 <= 0 )
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
679
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
680 /* TEMPORARY
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
681 if ( v59 <= 0 && v70 <= 0 )
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
682 {
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
683 continue;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
684 }
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
685 if ( !(v59 <= 0 && v70 <= 0) )
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
686 {
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
687 continue;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
688 }
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
689 */
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
690
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
691 if( abs(v38) >> 14 > abs(v59) )
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
692 continue;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
693
1643
7182930263b3 fixpoint functions renaming
zipi
parents: 1637
diff changeset
694 v58 = fixpoint_div(v38,v59);
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
695
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
696 if( v58 < 0 )
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
697 continue;
1493
9e9a12506d51 player detection partly working
zipi
parents: 1477
diff changeset
698
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
699 if(!sub_4075DB(obj1_x + ((fixpoint_mul(v49,v58) + 32768) >> 16), obj1_y + ((fixpoint_mul(v48,v58) + 32768) >> 16),
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
700 obj1_z + ((fixpoint_mul(v47,v58) + 32768) >> 16), v29) )
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
701 {
1616
de6e646822a6 mul <> sub0 difference
zipi
parents: 1615
diff changeset
702 continue;
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
703 }
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
704
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
705 //if there is no next sector turn back
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
706 if ( v29->uSectorID == current_sector )
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
707 next_sector = v29->uBackSectorID;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
708 else
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
709 next_sector = v29->uSectorID;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
710
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
711 //no more portals, quit
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
712 if ( next_sector == current_sector )
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
713 break;
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
714
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
715 ++sectors_visited;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
716 current_sector = next_sector;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
717
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
718 //found player, quit
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
719 if ( next_sector == obj2_sector )
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
720 return 1;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
721
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
722 current_sector = next_sector;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
723
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
724 //did we hit limit for portals?
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
725 //does the next room have portals?
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
726 if ( sectors_visited < 30 && pIndoor->pSectors[current_sector].uNumPortals > 0)
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
727 {
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
728 current_portal=-1;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
729 continue;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
730 }
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
731 else
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
732 break;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
733 }
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
734 }
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
735 //did we stop in the sector where player is?
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
736 if ( current_sector != obj2_sector )
0
Ritor1
parents:
diff changeset
737 return 0;
Ritor1
parents:
diff changeset
738 return 1;
Ritor1
parents:
diff changeset
739 }
Ritor1
parents:
diff changeset
740
Ritor1
parents:
diff changeset
741 //----- (004075DB) --------------------------------------------------------
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
742 bool __fastcall sub_4075DB(int x, int y, int z, BLVFace *face)
0
Ritor1
parents:
diff changeset
743 {
Ritor1
parents:
diff changeset
744 int v8; // edi@2
Ritor1
parents:
diff changeset
745 signed int v25; // eax@22
Ritor1
parents:
diff changeset
746 bool result; // eax@25
Ritor1
parents:
diff changeset
747 signed int a3a; // [sp+24h] [bp+8h]@14
Ritor1
parents:
diff changeset
748 int a4a; // [sp+28h] [bp+Ch]@2
Ritor1
parents:
diff changeset
749
2000
985fff9fb62d constructor functions
zipi
parents: 1980
diff changeset
750 std::array<int, 52> dword_4F5CC8_ys; // idb
985fff9fb62d constructor functions
zipi
parents: 1980
diff changeset
751 std::array<int, 52> dword_4F5D98_xs; // idb
985fff9fb62d constructor functions
zipi
parents: 1980
diff changeset
752
1493
9e9a12506d51 player detection partly working
zipi
parents: 1477
diff changeset
753 //__debugbreak();
1458
934074e7fcc1 ModalWindow
Nomad
parents: 1455
diff changeset
754
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
755 if ( face->uAttributes & FACE_XY_PLANE )
0
Ritor1
parents:
diff changeset
756 {
1616
de6e646822a6 mul <> sub0 difference
zipi
parents: 1615
diff changeset
757 a4a = x;
de6e646822a6 mul <> sub0 difference
zipi
parents: 1615
diff changeset
758 v8 = y;
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
759 for(int i = 0; i < face->uNumVertices; i++)
1471
736973e11d11 sub_4075DB cleaned
zipi
parents: 1469
diff changeset
760 {
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
761 dword_4F5D98_xs[i] = pIndoor->pVertices[face->pVertexIDs[i]].x;
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
762 dword_4F5CC8_ys[i] = pIndoor->pVertices[face->pVertexIDs[i]].y;
1471
736973e11d11 sub_4075DB cleaned
zipi
parents: 1469
diff changeset
763 }
0
Ritor1
parents:
diff changeset
764 }
Ritor1
parents:
diff changeset
765 else
Ritor1
parents:
diff changeset
766 {
1616
de6e646822a6 mul <> sub0 difference
zipi
parents: 1615
diff changeset
767 v8 = z;
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
768 if ( face->uAttributes & FACE_XZ_PLANE )
0
Ritor1
parents:
diff changeset
769 {
1616
de6e646822a6 mul <> sub0 difference
zipi
parents: 1615
diff changeset
770 a4a = x;
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
771 for(int i = 0; i < face->uNumVertices; i++)
1471
736973e11d11 sub_4075DB cleaned
zipi
parents: 1469
diff changeset
772 {
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
773 dword_4F5D98_xs[i] = pIndoor->pVertices[face->pVertexIDs[i]].x;
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
774 dword_4F5CC8_ys[i] = pIndoor->pVertices[face->pVertexIDs[i]].z;
1471
736973e11d11 sub_4075DB cleaned
zipi
parents: 1469
diff changeset
775 }
0
Ritor1
parents:
diff changeset
776 }
Ritor1
parents:
diff changeset
777 else
Ritor1
parents:
diff changeset
778 {
1616
de6e646822a6 mul <> sub0 difference
zipi
parents: 1615
diff changeset
779 a4a = y;
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
780 for(int i = 0; i < face->uNumVertices; i++)
1471
736973e11d11 sub_4075DB cleaned
zipi
parents: 1469
diff changeset
781 {
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
782 dword_4F5D98_xs[i] = pIndoor->pVertices[face->pVertexIDs[i]].y;
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
783 dword_4F5CC8_ys[i] = pIndoor->pVertices[face->pVertexIDs[i]].z;
1471
736973e11d11 sub_4075DB cleaned
zipi
parents: 1469
diff changeset
784 }
0
Ritor1
parents:
diff changeset
785 }
Ritor1
parents:
diff changeset
786 }
Ritor1
parents:
diff changeset
787 a3a = 0;
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
788 dword_4F5D98_xs[face->uNumVertices] = dword_4F5D98_xs[0];
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
789 dword_4F5CC8_ys[face->uNumVertices] = dword_4F5CC8_ys[0];
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
790 for(int i = 0; i < face->uNumVertices && a3a < 2; i++)
0
Ritor1
parents:
diff changeset
791 {
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
792 if ( dword_4F5CC8_ys[i] >= v8 ^ (dword_4F5CC8_ys[i + 1] >= v8) )
0
Ritor1
parents:
diff changeset
793 {
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
794 //if( dword_4F5D98_xs[i + 1] >= a4a || dword_4F5D98_xs[i] >= a4a)
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
795 if( !(dword_4F5D98_xs[i + 1] >= a4a && dword_4F5D98_xs[i] < a4a))
0
Ritor1
parents:
diff changeset
796 {
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
797 if ( (dword_4F5D98_xs[i + 1] < a4a && dword_4F5D98_xs[i] >= a4a) )
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
798 ++a3a;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
799 //|| (v25 = dword_4F5D98_xs[i + 1] - dword_4F5D98_xs[i],LODWORD(v26) = v25 << 16, HIDWORD(v26) = v25 >> 16,
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
800 //dword_4F5D98_xs[i] + ((signed int)(((unsigned __int64)(v26 / (dword_4F5CC4_ys[i + 2] - dword_4F5CC4_ys[i + 1])* ((v8 - dword_4F5CC4_ys[i + 1]) << 16)) >> 16)
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
801 // + 32768) >> 16) >= a4a) )
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
802 else
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
803 {
1643
7182930263b3 fixpoint functions renaming
zipi
parents: 1637
diff changeset
804 v25 = fixpoint_div(dword_4F5D98_xs[i + 1] - dword_4F5D98_xs[i], dword_4F5CC8_ys[i + 1] - dword_4F5CC8_ys[i]);
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
805 if( dword_4F5D98_xs[i] + (fixpoint_mul(v25, (v8 - dword_4F5CC8_ys[i]) << 16) + 0x8000 >> 16) >= a4a)
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
806 ++a3a;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
807 }
0
Ritor1
parents:
diff changeset
808 }
Ritor1
parents:
diff changeset
809 }
Ritor1
parents:
diff changeset
810 }
Ritor1
parents:
diff changeset
811 result = 1;
Ritor1
parents:
diff changeset
812 if ( a3a != 1 )
Ritor1
parents:
diff changeset
813 result = 0;
Ritor1
parents:
diff changeset
814 return result;
Ritor1
parents:
diff changeset
815 }
Ritor1
parents:
diff changeset
816
Ritor1
parents:
diff changeset
817 //----- (004077F1) --------------------------------------------------------
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
818 bool __fastcall sub_4077F1(int a1, int a2, int a3, ODMFace *face, BSPVertexBuffer *a5)
0
Ritor1
parents:
diff changeset
819 {
Ritor1
parents:
diff changeset
820 int a4a; // [sp+28h] [bp+Ch]@2
Ritor1
parents:
diff changeset
821 signed int a5a; // [sp+2Ch] [bp+10h]@14
Ritor1
parents:
diff changeset
822
2000
985fff9fb62d constructor functions
zipi
parents: 1980
diff changeset
823 std::array<int, 52> dword_4F5B24_ys; // idb
985fff9fb62d constructor functions
zipi
parents: 1980
diff changeset
824 std::array<int, 52> dword_4F5BF4_xs; // idb
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
825
2057
b7485a6502f2 AgressorAtackInfo
Ritor1
parents: 2044
diff changeset
826 //__debugbreak(); //срабатывает при нападении стрекозавров с огнём
1458
934074e7fcc1 ModalWindow
Nomad
parents: 1455
diff changeset
827
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
828 if ( face->uAttributes & FACE_XY_PLANE )
0
Ritor1
parents:
diff changeset
829 {
Ritor1
parents:
diff changeset
830 a4a = a1;
Ritor1
parents:
diff changeset
831 a3 = a2;
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
832 for(int i = 0; i < face->uNumVertices; i++)
1472
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
833 {
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
834 dword_4F5BF4_xs[i+1] = a5->pVertices[face->pVertexIDs[i]].x;
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
835 dword_4F5B24_ys[i+1] = a5->pVertices[face->pVertexIDs[i]].y;
1472
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
836 }
0
Ritor1
parents:
diff changeset
837 }
Ritor1
parents:
diff changeset
838 else
Ritor1
parents:
diff changeset
839 {
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
840 if ( face->uAttributes & FACE_XY_PLANE )
0
Ritor1
parents:
diff changeset
841 {
Ritor1
parents:
diff changeset
842 a4a = a1;
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
843 for(int i = 0; i < face->uNumVertices; i++)
1472
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
844 {
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
845 dword_4F5BF4_xs[i+1] = a5->pVertices[face->pVertexIDs[i]].x;
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
846 dword_4F5B24_ys[i+1] = a5->pVertices[face->pVertexIDs[i]].z;
1472
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
847 }
0
Ritor1
parents:
diff changeset
848 }
Ritor1
parents:
diff changeset
849 else
Ritor1
parents:
diff changeset
850 {
Ritor1
parents:
diff changeset
851 a4a = a2;
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
852 for(int i = 0; i < face->uNumVertices; i++)
1472
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
853 {
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
854 dword_4F5BF4_xs[i+1] = a5->pVertices[face->pVertexIDs[i]].y;
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
855 dword_4F5B24_ys[i+1] = a5->pVertices[face->pVertexIDs[i]].z;
1472
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
856 }
0
Ritor1
parents:
diff changeset
857 }
Ritor1
parents:
diff changeset
858 }
Ritor1
parents:
diff changeset
859 a5a = 0;
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
860 dword_4F5BF4_xs[face->uNumVertices + 1] = dword_4F5BF4_xs[1];
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
861 dword_4F5B24_ys[face->uNumVertices + 1] = dword_4F5B24_ys[1];
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
862 for(int i = 0; i < face->uNumVertices; i++)
0
Ritor1
parents:
diff changeset
863 {
Ritor1
parents:
diff changeset
864 if ( a5a >= 2 )
Ritor1
parents:
diff changeset
865 break;
1472
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
866 if ( dword_4F5B24_ys[i + 1] >= a3 ^ (dword_4F5B24_ys[i + 2] >= a3) )
0
Ritor1
parents:
diff changeset
867 {
1472
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
868 if( dword_4F5BF4_xs[i + 2] >= a4a || dword_4F5BF4_xs[i] >= a4a)
0
Ritor1
parents:
diff changeset
869 {
1545
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1520
diff changeset
870 if (dword_4F5BF4_xs[i + 2] >= a4a && dword_4F5BF4_xs[i + 1] >= a4a)
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1520
diff changeset
871 ++a5a;
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1520
diff changeset
872 else
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1520
diff changeset
873 {
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
874 //v23 = (__int64)(dword_4F5BF4_xs[i + 2] - dword_4F5BF4_xs[i + 1]) << 16;
1545
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1520
diff changeset
875 __int64 _a = dword_4F5B24_ys[i + 2] - dword_4F5B24_ys[i + 1];
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1520
diff changeset
876 __int64 _b = (__int64)(a3 - dword_4F5B24_ys[i + 1]) << 16;
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1520
diff changeset
877
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
878 if (dword_4F5BF4_xs[i + 1] + ((((((__int64)(dword_4F5BF4_xs[i + 2] - dword_4F5BF4_xs[i + 1]) << 16) / _a * _b) >> 16) + 0x8000) >> 16) >= a4a)
1545
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1520
diff changeset
879 ++a5a;
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1520
diff changeset
880 }
1472
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
881 }
0
Ritor1
parents:
diff changeset
882 }
Ritor1
parents:
diff changeset
883 }
1545
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1520
diff changeset
884
0
Ritor1
parents:
diff changeset
885 if ( a5a != 1 )
1545
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1520
diff changeset
886 return false;
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1520
diff changeset
887 return true;
1472
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
888
0
Ritor1
parents:
diff changeset
889 }
Ritor1
parents:
diff changeset
890
Ritor1
parents:
diff changeset
891 //----- (004088E9) --------------------------------------------------------
1459
2ca62c9e7b3c Function names
Nomad
parents: 1458
diff changeset
892 int __fastcall sub_4088E9(int x1, int y1, int x2, int y2, int x3, int y3)
0
Ritor1
parents:
diff changeset
893 {
Ritor1
parents:
diff changeset
894 signed int result; // eax@1
Ritor1
parents:
diff changeset
895
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
896 result = integer_sqrt(abs(x2 - x1) * abs(x2 - x1) + abs(y2 - y1) * abs(y2 - y1));
0
Ritor1
parents:
diff changeset
897 if ( result )
1459
2ca62c9e7b3c Function names
Nomad
parents: 1458
diff changeset
898 result = abs(((x2 - x1) * (y1 - y3) - (y2 - y1) * (x1 - x3)) / result);
0
Ritor1
parents:
diff changeset
899 return result;
Ritor1
parents:
diff changeset
900 }
Ritor1
parents:
diff changeset
901
Ritor1
parents:
diff changeset
902 //----- (0040F82D) --------------------------------------------------------
Ritor1
parents:
diff changeset
903 void __fastcall ZBuffer_Fill(int *pZBuffer, int uTextureId, int iZValue)
Ritor1
parents:
diff changeset
904 {
973
ec7568e13b24 Minor code cleaning.
Nomad
parents: 972
diff changeset
905 assert(uTextureId != -1);
ec7568e13b24 Minor code cleaning.
Nomad
parents: 972
diff changeset
906 ZBuffer_DoFill(pZBuffer, pIcons_LOD->GetTexture(uTextureId), iZValue);
0
Ritor1
parents:
diff changeset
907 }
Ritor1
parents:
diff changeset
908
Ritor1
parents:
diff changeset
909 //----- (0040F89C) --------------------------------------------------------
Ritor1
parents:
diff changeset
910 void __fastcall ZBuffer_DoFill(int *pZBuffer, Texture *pTex, int uZValue)
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
911 {//срабатывает при продаже в магазине
0
Ritor1
parents:
diff changeset
912 void *v3; // eax@3
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
913 //void *v4; // esi@5
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
914 //int *v5; // edi@5
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
915 //int v6; // eax@5
2334
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
916 // int v7; // ecx@6
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
917 // int v11; // [sp+18h] [bp-8h]@1
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
918 //void *v12; // [sp+1Ch] [bp-4h]@5
0
Ritor1
parents:
diff changeset
919
Ritor1
parents:
diff changeset
920 if ( pIcons_LOD->dword_011BA4 && pTex->uDecompressedSize )
Ritor1
parents:
diff changeset
921 v3 = pTex->UnzipPalette();
Ritor1
parents:
diff changeset
922 else
710
735dab8d3c9a Town portal screen + misc gui const replacements
Nomad
parents: 709
diff changeset
923 v3 = pTex->pLevelOfDetail0_prolly_alpha_mask;
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
924 //v12 = v3;
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
925 //v4 = v3;
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
926 //v5 = pZBuffer;
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
927 //v6 = 0;
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
928 for ( uint i = 0; i < pTex->uTextureHeight; i++ )
0
Ritor1
parents:
diff changeset
929 {
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
930 for ( uint j = 0; j < pTex->uTextureWidth; j++ )
0
Ritor1
parents:
diff changeset
931 {
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
932 //LOBYTE(v6) = *(char *)v4;
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
933 //v4 = (char *)v4 + 1;
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
934 //if ( v6 )
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
935 *pZBuffer = uZValue;
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
936 ++pZBuffer;
0
Ritor1
parents:
diff changeset
937 }
2215
e9625ad08541 fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents: 2207
diff changeset
938 pZBuffer += window->GetWidth() - pTex->uTextureWidth;
0
Ritor1
parents:
diff changeset
939 }
Ritor1
parents:
diff changeset
940 if ( pIcons_LOD->dword_011BA4 )
Ritor1
parents:
diff changeset
941 {
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
942 if ( pTex->uDecompressedSize )
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
943 free(v3);
0
Ritor1
parents:
diff changeset
944 }
Ritor1
parents:
diff changeset
945 }
Ritor1
parents:
diff changeset
946
Ritor1
parents:
diff changeset
947 //----- (0040F92A) --------------------------------------------------------
1458
934074e7fcc1 ModalWindow
Nomad
parents: 1455
diff changeset
948 void __fastcall ZBuffer_DoFill2(int *pZBuffer, Texture *a2, int a3)
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
949 {//срабатывает в покупке в магазине
0
Ritor1
parents:
diff changeset
950 void *v4; // eax@3
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
951 //int *v5; // edi@5
2334
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
952 // int v6; // ecx@6
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
953 // int v9; // [sp+18h] [bp-4h]@1
0
Ritor1
parents:
diff changeset
954
Ritor1
parents:
diff changeset
955 if ( pIcons_LOD->dword_011BA4 && a2->uDecompressedSize )
Ritor1
parents:
diff changeset
956 v4 = a2->UnzipPalette();
Ritor1
parents:
diff changeset
957 else
710
735dab8d3c9a Town portal screen + misc gui const replacements
Nomad
parents: 709
diff changeset
958 v4 = a2->pLevelOfDetail0_prolly_alpha_mask;
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
959 //v5 = pZBuffer;
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
960 for ( uint i = 0; i < a2->uTextureHeight; i++ )
0
Ritor1
parents:
diff changeset
961 {
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
962 for ( uint j = 0; j < a2->uTextureWidth; j++ )
0
Ritor1
parents:
diff changeset
963 {
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
964 *pZBuffer = a3;
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
965 ++pZBuffer;
0
Ritor1
parents:
diff changeset
966 }
2215
e9625ad08541 fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents: 2207
diff changeset
967 pZBuffer += window->GetWidth() - a2->uTextureWidth;
0
Ritor1
parents:
diff changeset
968 }
Ritor1
parents:
diff changeset
969 if ( pIcons_LOD->dword_011BA4 )
Ritor1
parents:
diff changeset
970 {
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
971 if ( a2->uDecompressedSize )
0
Ritor1
parents:
diff changeset
972 free(v4);
Ritor1
parents:
diff changeset
973 }
Ritor1
parents:
diff changeset
974 }
Ritor1
parents:
diff changeset
975
Ritor1
parents:
diff changeset
976
Ritor1
parents:
diff changeset
977 // 4E28F8: using guessed type int pCurrentScreen;
Ritor1
parents:
diff changeset
978
Ritor1
parents:
diff changeset
979 //----- (00417AD4) --------------------------------------------------------
983
1462a5f12b65 Character Skills tab drawing fixed.
Nomad
parents: 982
diff changeset
980 unsigned int GetSkillColor(unsigned int uPlayerClass, PLAYER_SKILL_TYPE uPlayerSkillType, signed int skill_level)
1393
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
981 {
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
982 switch (uPlayerClass % 4)
269
b34b53ee874d skill_learn_ability_by_class_table[36][37]
Ritor1
parents: 264
diff changeset
983 {
1393
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
984 case 0:
269
b34b53ee874d skill_learn_ability_by_class_table[36][37]
Ritor1
parents: 264
diff changeset
985 {
1393
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
986 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] >= skill_level)
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
987 return ui_character_skillinfo_can_learn;
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
988 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 1][uPlayerSkillType] < skill_level &&
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
989 byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 2][uPlayerSkillType] < skill_level)
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
990 {
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
991 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 3][uPlayerSkillType] < skill_level)
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
992 return ui_character_skillinfo_cant_learn;
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
993 }
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
994 return ui_character_skillinfo_can_learn_gm;
0
Ritor1
parents:
diff changeset
995 }
1393
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
996 break;
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
997
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
998 case 1:
269
b34b53ee874d skill_learn_ability_by_class_table[36][37]
Ritor1
parents: 264
diff changeset
999 {
1393
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1000 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] >= skill_level)
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1001 return ui_character_skillinfo_can_learn;
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1002 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 1][uPlayerSkillType] < skill_level)
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1003 {
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1004 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 2][uPlayerSkillType] < skill_level)
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1005 return ui_character_skillinfo_cant_learn;
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1006 }
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1007 return ui_character_skillinfo_can_learn_gm;
0
Ritor1
parents:
diff changeset
1008 }
1393
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1009 break;
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1010
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1011 case 2:
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1012 case 3:
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1013 {
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1014 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] < skill_level)
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1015 return ui_character_skillinfo_cant_learn;
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1016 return ui_character_skillinfo_can_learn;
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1017 }
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1018 break;
0
Ritor1
parents:
diff changeset
1019 }
1575
43d3536a20f7 OnInventoryItemRightClick
Nomad
parents: 1546
diff changeset
1020 Error("Invalid player class: %u", uPlayerClass);
1296
c423f946dc99 moving files continue
Ritor1
parents: 1273
diff changeset
1021 }