Mercurial > mm7
annotate mm7_5.cpp @ 2114:68fbaf45ef66
_42FB5C_check_spell cleaned
author | Ritor1 |
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date | Mon, 23 Dec 2013 17:30:22 +0600 |
parents | 259df09dfb50 |
children | c7bf59066842 |
rev | line source |
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1 #ifdef _MSC_VER |
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2 #define _CRT_SECURE_NO_WARNINGS |
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3 #endif |
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4 |
1016 | 5 #include "MapInfo.h" |
6 #include "LightmapBuilder.h" | |
0 | 7 #include "mm7.h" |
8 #include "GUIWindow.h" | |
9 #include "Party.h" | |
10 #include "Outdoor.h" | |
11 #include "LOD.h" | |
12 #include "Actor.h" | |
13 #include "Viewport.h" | |
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14 #include "OurMath.h" |
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15 #include "SpriteObject.h" |
2044 | 16 #include "Timer.h" |
0 | 17 #include "stru298.h" |
1262 | 18 #include "Lights.h" |
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19 #include "Level/Decoration.h" |
0 | 20 |
21 //----- (004356FF) -------------------------------------------------------- | |
1575 | 22 void back_to_game() |
0 | 23 { |
24 dword_507BF0_is_there_popup_onscreen = 0; | |
25 dword_4E455C = 1; | |
1575 | 26 |
27 extern int no_rightlick_in_inventory; | |
28 no_rightlick_in_inventory = false; | |
29 | |
0 | 30 if ( pGUIWindow_ScrollWindow ) |
31 free_book_subwindow(); | |
32 if ( !pCurrentScreen && !pGUIWindow_Settings ) | |
33 pEventTimer->Resume(); | |
34 viewparams->bRedrawGameUI = 1; | |
35 } | |
782 | 36 |
0 | 37 //----- (0043648F) -------------------------------------------------------- |
38 void Vec3_short__to_RenderVertexSoft(RenderVertexSoft *_this, Vec3_short_ *a2) | |
39 { | |
40 _this->flt_2C = 0.0; | |
41 | |
42 _this->vWorldPosition.x = a2->x; | |
43 _this->vWorldPosition.y = a2->y; | |
44 _this->vWorldPosition.z = a2->z; | |
45 } | |
46 | |
47 //----- (004369DB) -------------------------------------------------------- | |
48 void Vec3_float_::Normalize() | |
49 { | |
1025 | 50 this->x = (1.0 / sqrt(this->x * this->x + this->y * this->y + this->z * this->z)) * this->x; |
51 this->y = (1.0 / sqrt(this->x * this->x + this->y * this->y + this->z * this->z)) * this->y; | |
52 this->z = (1.0 / sqrt(this->x * this->x + this->y * this->y + this->z * this->z)) * this->z; | |
0 | 53 } |
54 | |
55 //----- (00438F8F) -------------------------------------------------------- | |
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56 void area_of_effect__damage_evaluate() |
0 | 57 { |
2059 | 58 int attacker_type; // ecx@3 |
0 | 59 signed int v3; // eax@3 |
2059 | 60 unsigned int target_id; // edi@6 |
61 int target_type; // eax@6 | |
0 | 62 int v10; // edi@8 |
2059 | 63 Vec3_int_ attacker_coord; // ST04_12@9 |
0 | 64 int v12; // ST0C_4@10 |
65 int v15; // edx@15 | |
66 int v19; // edi@15 | |
67 int v23; // edx@18 | |
68 int v24; // eax@18 | |
69 int v30; // eax@29 | |
70 int v31; // edx@29 | |
71 int v32; // eax@29 | |
72 int v33; // ST24_4@29 | |
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73 SpriteObject *v36; // [sp+0h] [bp-28h]@0 |
2059 | 74 int attacker_id; // [sp+10h] [bp-18h]@1 |
0 | 75 int v44; // [sp+14h] [bp-14h]@15 |
2059 | 76 //Vec3_int_ *pVelocity; // [sp+1Ch] [bp-Ch]@2 |
0 | 77 int a1; // [sp+20h] [bp-8h]@8 |
78 int v48; // [sp+24h] [bp-4h]@8 | |
79 | |
2059 | 80 |
81 for ( attacker_id = 0; attacker_id < AttackerInfo.count; ++attacker_id ) | |
0 | 82 { |
2059 | 83 attacker_type = PID_TYPE(AttackerInfo.pIDs[attacker_id]); |
84 v3 = PID_ID(AttackerInfo.pIDs[attacker_id]); | |
2057 | 85 |
2059 | 86 if ( attacker_type == 2 ) |
87 { | |
88 v36 = &pSpriteObjects[v3]; | |
89 attacker_type = PID_TYPE(pSpriteObjects[v3].spell_caster_pid); | |
90 v3 = PID_ID(pSpriteObjects[v3].spell_caster_pid); | |
91 } | |
2057 | 92 |
2059 | 93 if ( AttackerInfo.field_3EC[attacker_id] & 1 ) |
94 { | |
95 target_id = PID_ID(ai_near_actors_targets_pid[v3]); | |
96 target_type = PID_TYPE(ai_near_actors_targets_pid[v3]) - 3; | |
97 if ( target_type ) | |
0 | 98 { |
2059 | 99 if ( target_type == 1 )//party damage from monsters(повреждения группе от монстров) |
0 | 100 { |
2059 | 101 v10 = pParty->vPosition.y - AttackerInfo.pYs[attacker_id]; |
102 a1 = pParty->vPosition.x - AttackerInfo.pXs[attacker_id]; | |
103 v48 = v10; | |
104 if ( a1 * a1 + v10 * v10 | |
105 + ((signed int)(pParty->vPosition.z + pParty->uPartyHeight) >> (1 - AttackerInfo.pZs[attacker_id])) | |
106 * ((signed int)(pParty->vPosition.z + pParty->uPartyHeight) >> (1 - AttackerInfo.pZs[attacker_id])) | |
107 < (unsigned int)((AttackerInfo.field_324[attacker_id] + 32) * (AttackerInfo.field_324[attacker_id] + 32)) ) | |
0 | 108 { |
2059 | 109 attacker_coord.x = AttackerInfo.pXs[attacker_id]; |
110 attacker_coord.y = AttackerInfo.pYs[attacker_id]; | |
111 attacker_coord.z = AttackerInfo.pZs[attacker_id]; | |
112 if ( sub_407A1C(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + pParty->sEyelevel, attacker_coord) ) | |
113 DamagePlayerFromMonster(AttackerInfo.pIDs[attacker_id], AttackerInfo.field_450[attacker_id], &AttackerInfo.vec_4B4[attacker_id], stru_50C198.which_player_to_attack(&pActors[v3])); | |
0 | 114 } |
115 } | |
2059 | 116 } |
117 else//Actor damage from monsters(повреждение местного жителя) | |
118 { | |
119 if ( SHIDWORD(pActors[target_id].pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime) > 0 | |
120 || SHIDWORD(pActors[target_id].pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime) >= 0 | |
121 && LODWORD(pActors[target_id].pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime) | |
122 || pActors[target_id].CanAct() ) | |
0 | 123 { |
2059 | 124 v15 = pActors[target_id].vPosition.y - AttackerInfo.pYs[attacker_id]; |
125 a1 = pActors[target_id].vPosition.x - AttackerInfo.pXs[attacker_id]; | |
126 v44 = pActors[target_id].vPosition.z; | |
127 v19 = AttackerInfo.pYs[attacker_id] + pActors[target_id].uActorRadius; | |
128 v48 = v15; | |
129 if ( a1 * a1 + v15 * v15 + (pActors[target_id].vPosition.z + (pActors[target_id].uActorHeight >> 1) - AttackerInfo.pZs[attacker_id]) | |
130 * (pActors[target_id].vPosition.z + (pActors[target_id].uActorHeight >> 1) - AttackerInfo.pZs[attacker_id]) < (unsigned int)(v19 * v19) ) | |
0 | 131 { |
2059 | 132 attacker_coord.x = AttackerInfo.pXs[attacker_id]; |
133 attacker_coord.y = AttackerInfo.pYs[attacker_id]; | |
134 attacker_coord.z = AttackerInfo.pZs[attacker_id]; | |
135 if ( sub_407A1C(pActors[target_id].vPosition.x, pActors[target_id].vPosition.y, pActors[target_id].vPosition.z + 50, attacker_coord) ) | |
0 | 136 { |
2059 | 137 Vec3_int_::Normalize(&a1, &v48, &v44); |
138 AttackerInfo.vec_4B4[attacker_id].x = a1; | |
139 AttackerInfo.vec_4B4[attacker_id].y = v48; | |
140 AttackerInfo.vec_4B4[attacker_id].z = v44; | |
141 ActorDamageFromMonster(AttackerInfo.pIDs[attacker_id], target_id, &AttackerInfo.vec_4B4[attacker_id], AttackerInfo.field_450[attacker_id]); | |
0 | 142 } |
143 } | |
144 } | |
145 } | |
2059 | 146 } |
147 else //damage from spells(повреждения от заклов(метеоритный дождь)) | |
148 { | |
149 v23 = pParty->vPosition.y - AttackerInfo.pYs[attacker_id]; | |
150 v24 = ((signed int)pParty->uPartyHeight >> 1) - AttackerInfo.pZs[attacker_id]; | |
151 a1 = pParty->vPosition.x - AttackerInfo.pXs[attacker_id]; | |
152 v48 = v23; | |
153 if ( a1 * a1 + v23 * v23 + (pParty->vPosition.z + v24) * (pParty->vPosition.z + v24) < (unsigned int)((AttackerInfo.field_324[attacker_id] + 32) * (AttackerInfo.field_324[attacker_id] + 32)) ) | |
154 {//party damage (повреждения группе) | |
155 attacker_coord.x = AttackerInfo.pXs[attacker_id]; | |
156 attacker_coord.y = AttackerInfo.pYs[attacker_id]; | |
157 attacker_coord.z = AttackerInfo.pZs[attacker_id]; | |
158 if ( sub_407A1C(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + pParty->sEyelevel, attacker_coord) ) | |
159 { | |
160 for ( uint i = 0; i < 4; ++i ) | |
0 | 161 { |
2059 | 162 if ( !(HIDWORD(pParty->pPlayers[i].pConditions[Condition_Dead]) | LODWORD(pParty->pPlayers[i].pConditions[Condition_Dead])) |
163 && !pParty->pPlayers[i].pConditions[Condition_Pertified] && !pParty->pPlayers[i].pConditions[Condition_Eradicated] ) | |
164 DamagePlayerFromMonster(AttackerInfo.pIDs[attacker_id], AttackerInfo.field_450[attacker_id], &AttackerInfo.vec_4B4[attacker_id], i); | |
0 | 165 } |
166 } | |
2059 | 167 } |
168 if ( (signed int)uNumActors > 0 ) | |
169 {//actors damage(повреждения другим участникам) | |
170 for ( int actorID = 0; (signed int)actorID < (signed int)uNumActors; ++actorID ) | |
171 { | |
172 if ( pActors[actorID].CanAct() ) | |
0 | 173 { |
2059 | 174 v30 = pActors[actorID].vPosition.y - AttackerInfo.pYs[attacker_id]; |
175 a1 = pActors[actorID].vPosition.x - AttackerInfo.pXs[attacker_id]; | |
176 v31 = pActors[actorID].vPosition.z; | |
177 v48 = v30; | |
178 v44 = pActors[actorID].vPosition.z; | |
179 v32 = (pActors[actorID].uActorHeight >> 1) - AttackerInfo.pZs[attacker_id]; | |
180 v33 = pActors[actorID].uActorRadius + AttackerInfo.pYs[attacker_id]; | |
181 if ( a1 * a1 + v48 * v48 + (v31 + v32) * (v31 + v32) < (unsigned int)(v33 * v33) ) | |
0 | 182 { |
2059 | 183 attacker_coord.x = AttackerInfo.pXs[attacker_id]; |
184 attacker_coord.y = AttackerInfo.pYs[attacker_id]; | |
185 attacker_coord.z = AttackerInfo.pZs[attacker_id]; | |
186 if ( sub_407A1C(pActors[actorID].vPosition.x, pActors[actorID].vPosition.y, pActors[actorID].vPosition.z + 50, attacker_coord) ) | |
0 | 187 { |
2059 | 188 Vec3_int_::Normalize(&a1, &v48, &v44); |
189 AttackerInfo.vec_4B4[attacker_id].x = a1; | |
190 AttackerInfo.vec_4B4[attacker_id].y = v48; | |
191 AttackerInfo.vec_4B4[attacker_id].z = v44; | |
192 switch ( attacker_type ) | |
0 | 193 { |
2059 | 194 case OBJECT_Player: |
195 DamageMonsterFromParty(AttackerInfo.pIDs[attacker_id], actorID, &AttackerInfo.vec_4B4[attacker_id]); | |
196 break; | |
197 case OBJECT_Actor: | |
198 if ( v36 && pActors[v3].GetActorsRelation(&pActors[actorID]) ) | |
199 ActorDamageFromMonster(AttackerInfo.pIDs[attacker_id], actorID, &AttackerInfo.vec_4B4[attacker_id], v36->field_61); | |
200 break; | |
201 case OBJECT_Item: | |
202 sub_43B057(AttackerInfo.pIDs[attacker_id], actorID, &AttackerInfo.vec_4B4[attacker_id]); | |
203 break; | |
0 | 204 } |
205 } | |
206 } | |
207 } | |
208 } | |
209 } | |
210 } | |
211 } | |
2059 | 212 AttackerInfo.count = 0; |
0 | 213 } |
214 | |
215 | |
216 //----- (0043A97E) -------------------------------------------------------- | |
217 void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2) | |
218 { | |
1979 | 219 if (PID_TYPE(a2) == OBJECT_Player) |
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220 { |
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221 layingitem_vel_50FDFC.x = pSpriteObjects[uLayingItemID].vVelocity.x; |
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222 layingitem_vel_50FDFC.y = pSpriteObjects[uLayingItemID].vVelocity.y; |
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223 layingitem_vel_50FDFC.z = pSpriteObjects[uLayingItemID].vVelocity.z; |
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224 |
0 | 225 Vec3_int_::Normalize(&layingitem_vel_50FDFC.x, &layingitem_vel_50FDFC.y, &layingitem_vel_50FDFC.z); |
2006 | 226 DamagePlayerFromMonster(PID(OBJECT_Item, uLayingItemID), pSpriteObjects[uLayingItemID].field_61, &layingitem_vel_50FDFC, -1); |
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227 } |
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228 else if (PID_TYPE(a2) == OBJECT_Actor) |
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229 { |
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230 layingitem_vel_50FDFC.x = pSpriteObjects[uLayingItemID].vVelocity.x; |
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231 layingitem_vel_50FDFC.y = pSpriteObjects[uLayingItemID].vVelocity.y; |
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232 layingitem_vel_50FDFC.z = pSpriteObjects[uLayingItemID].vVelocity.z; |
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233 |
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234 Vec3_int_::Normalize(&layingitem_vel_50FDFC.x, &layingitem_vel_50FDFC.y, &layingitem_vel_50FDFC.z); |
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235 switch (PID_TYPE(pSpriteObjects[uLayingItemID].spell_caster_pid)) |
0 | 236 { |
237 case OBJECT_Actor: | |
2057 | 238 ActorDamageFromMonster(PID(OBJECT_Item, uLayingItemID), PID_ID(a2), &layingitem_vel_50FDFC, pSpriteObjects[uLayingItemID].field_61); |
0 | 239 break; |
240 case OBJECT_Player: | |
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241 DamageMonsterFromParty(PID(OBJECT_Item, uLayingItemID), PID_ID(a2), &layingitem_vel_50FDFC); |
0 | 242 break; |
243 case OBJECT_Item: | |
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244 sub_43B057(PID(OBJECT_Item, uLayingItemID), PID_ID(a2), &layingitem_vel_50FDFC); |
0 | 245 break; |
246 } | |
247 } | |
248 } | |
249 | |
250 //----- (0043AE12) -------------------------------------------------------- | |
251 double __fastcall sub_43AE12(signed int a1) | |
252 { | |
253 signed int v1; // ST00_4@1 | |
254 signed int v2; // ecx@1 | |
255 double v3; // st7@1 | |
256 double result; // st7@6 | |
257 | |
258 v1 = a1; | |
259 v2 = 0; | |
260 v3 = (double)v1; | |
261 do | |
262 { | |
263 if ( v3 < flt_4E4A80[v2 + 5] ) | |
264 break; | |
265 ++v2; | |
266 } | |
267 while ( v2 < 5 ); | |
268 if ( v2 <= 0 || v2 >= 5 ) | |
269 { | |
270 if ( v2 ) | |
271 result = flt_4E4A80[4]; | |
272 else | |
273 result = flt_4E4A80[0]; | |
274 } | |
275 else | |
276 { | |
1469 | 277 result = (flt_4E4A80[v2] - flt_4E4A80[v2 - 1]) * (v3 - flt_4E4A80[v2 + 4]) / (flt_4E4A80[v2 + 5] - flt_4E4A80[v2 + 4]) + flt_4E4A80[v2]; |
0 | 278 } |
279 return result; | |
280 } | |
281 | |
282 //----- (0043B057) -------------------------------------------------------- | |
283 void __fastcall sub_43B057(unsigned int uObjID, unsigned int uActorID, Vec3_int_ *pVelocity) | |
284 { | |
285 Actor *pActor; // esi@1 | |
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286 SpriteObject *v4; // eax@3 |
0 | 287 int v5; // ecx@3 |
288 int v6; // eax@4 | |
289 int v7; // edi@4 | |
290 unsigned int uActorIDa; // [sp+8h] [bp-8h]@1 | |
291 unsigned int a2; // [sp+Ch] [bp-4h]@1 | |
292 int a2a; // [sp+Ch] [bp-4h]@8 | |
293 | |
294 uActorIDa = uActorID; | |
295 pActor = &pActors[uActorID]; | |
296 a2 = uObjID; | |
303 | 297 if ( !pActors[uActorID].IsNotAlive() ) |
0 | 298 { |
848 | 299 if ( PID_TYPE(a2) == OBJECT_Item) |
300 { | |
301 v4 = &pSpriteObjects[PID_ID(a2)]; | |
822 | 302 v5 = v4->spell_id; |
0 | 303 if ( v5 ) |
304 { | |
822 | 305 v6 = _43AFE3_calc_spell_damage(v5, v4->spell_level, v4->spell_skill, pActor->sCurrentHP); |
0 | 306 v7 = stru_50C198.CalcMagicalDamageToActor(pActor, 0, v6); |
307 pActor->sCurrentHP -= v7; | |
308 if ( v7 ) | |
309 { | |
310 if ( pActor->sCurrentHP > 0 ) | |
1060 | 311 Actor::AI_Stun(uActorIDa, a2, 0); |
0 | 312 else |
313 Actor::Die(uActorIDa); | |
314 a2a = 20 * v7 / (signed int)pActor->pMonsterInfo.uHP; | |
315 if ( 20 * v7 / (signed int)pActor->pMonsterInfo.uHP > 10 ) | |
316 a2a = 10; | |
317 if ( !MonsterStats::BelongsToSupertype(pActor->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
318 { | |
319 pVelocity->x = (unsigned __int64)(a2a * (signed __int64)pVelocity->x) >> 16; | |
320 pVelocity->y = (unsigned __int64)(a2a * (signed __int64)pVelocity->y) >> 16; | |
321 pVelocity->z = (unsigned __int64)(a2a * (signed __int64)pVelocity->z) >> 16; | |
322 pActor->vVelocity.x = 50 * LOWORD(pVelocity->x); | |
323 pActor->vVelocity.y = 50 * LOWORD(pVelocity->y); | |
324 pActor->vVelocity.z = 50 * LOWORD(pVelocity->z); | |
325 } | |
326 Actor::AddBloodsplatOnDamageOverlay(uActorIDa, 1, v7); | |
327 } | |
328 else | |
329 { | |
1060 | 330 Actor::AI_Stun(uActorIDa, a2, 0); |
0 | 331 } |
332 } | |
333 } | |
334 } | |
335 } | |
336 | |
337 //----- (0043B1B0) -------------------------------------------------------- | |
2059 | 338 void ActorDamageFromMonster(signed int attacker_id, unsigned int actor_id, Vec3_int_ *pVelocity, signed int a4) |
0 | 339 { |
340 int v4; // ebx@1 | |
2057 | 341 //SpriteObject *v5; // eax@2 |
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342 int v6; // eax@3 |
2059 | 343 //Actor *v7; // esi@4 |
344 //Actor *v8; // edi@4 | |
2114 | 345 //char v9; // zf@5 |
0 | 346 __int64 v10; // qax@8 |
2114 | 347 //signed __int16 v11; // cx@9 |
0 | 348 signed int v12; // ecx@20 |
349 int v13; // ecx@22 | |
350 int v14; // edi@30 | |
2057 | 351 //unsigned int uActorID; // [sp+Ch] [bp-8h]@1 |
0 | 352 signed int v17; // [sp+10h] [bp-4h]@1 |
353 int v18; // [sp+20h] [bp+Ch]@34 | |
354 | |
355 v4 = 0; | |
2059 | 356 v17 = attacker_id; |
357 if ( PID_TYPE(attacker_id) == OBJECT_Item) | |
848 | 358 { |
2059 | 359 v4 = pSpriteObjects[PID_ID(attacker_id)].field_60_distance_related_prolly_lod; |
360 v17 = pSpriteObjects[PID_ID(attacker_id)].spell_caster_pid; | |
0 | 361 } |
2057 | 362 if ( PID_TYPE(v17) == OBJECT_Actor) |
0 | 363 { |
2057 | 364 v6 = pActors[actor_id].IsNotAlive(); |
0 | 365 if ( !v6 ) |
366 { | |
2114 | 367 //v9 = pActors[actor_id].uAIState == 7; |
2059 | 368 pActors[actor_id].uLastCharacterIDToHit = v17; |
2114 | 369 if ( pActors[actor_id].uAIState == Fleeing ) |
370 BYTE2(pActors[actor_id].uAttributes) |= 2; | |
371 //v6 = pActors[PID_ID(v17)]._4273BB_DoesHitOtherActor(&pActors[actor_id], v4, 0); | |
372 if ( pActors[PID_ID(v17)]._4273BB_DoesHitOtherActor(&pActors[actor_id], v4, 0) ) | |
0 | 373 { |
2059 | 374 v10 = (unsigned int)pActors[PID_ID(v17)]._43B3E0_CalcDamage(a4); |
375 if ( (signed __int64)pActors[PID_ID(v17)].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime > 0 ) | |
0 | 376 { |
2114 | 377 //v11 = pActors[PID_ID(v17)].pActorBuffs[ACTOR_BUFF_SHRINK].uPower; |
378 if ( pActors[PID_ID(v17)].pActorBuffs[ACTOR_BUFF_SHRINK].uPower ) | |
379 v10 = (signed int)v10 / (unsigned __int16)pActors[PID_ID(v17)].pActorBuffs[ACTOR_BUFF_SHRINK].uPower; | |
0 | 380 } |
2059 | 381 if ( SHIDWORD(pActors[actor_id].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) >= SHIDWORD(v10) |
382 && (SHIDWORD(pActors[actor_id].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) > SHIDWORD(v10) | |
383 || LODWORD(pActors[actor_id].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) > HIDWORD(v10)) ) | |
0 | 384 LODWORD(v10) = 0; |
385 if ( a4 != HIDWORD(v10) ) | |
386 { | |
387 if ( a4 - HIDWORD(v10) == 1 ) | |
388 { | |
2059 | 389 v12 = pActors[PID_ID(v17)].pMonsterInfo.uAttack2Type; |
390 if ( SHIDWORD(pActors[actor_id].pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime) >= SHIDWORD(v10) | |
391 && (SHIDWORD(pActors[actor_id].pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime) > SHIDWORD(v10) | |
392 || LODWORD(pActors[actor_id].pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime) > HIDWORD(v10)) ) | |
0 | 393 LODWORD(v10) = (signed int)v10 >> 1; |
394 goto LABEL_30; | |
395 } | |
396 if ( a4 - HIDWORD(v10) == 2 ) | |
397 { | |
2059 | 398 v13 = pActors[actor_id].pMonsterInfo.uSpell1ID; |
0 | 399 } |
400 else | |
401 { | |
402 if ( a4 - HIDWORD(v10) != 3 ) | |
403 { | |
404 if ( a4 - HIDWORD(v10) == 4 ) | |
2059 | 405 v12 = pActors[PID_ID(v17)].pMonsterInfo.field_3C_some_special_attack; |
0 | 406 else |
407 v12 = 4; | |
408 LABEL_30: | |
2059 | 409 v14 = stru_50C198.CalcMagicalDamageToActor(&pActors[actor_id], v12, v10); |
410 pActors[actor_id].sCurrentHP -= v14; | |
0 | 411 if ( v14 ) |
412 { | |
2059 | 413 if ( pActors[actor_id].sCurrentHP > 0 ) |
2057 | 414 Actor::AI_Stun(actor_id, v17, 0); |
0 | 415 else |
2057 | 416 Actor::Die(actor_id); |
417 Actor::AggroSurroundingPeasants(actor_id, 0); | |
2059 | 418 v18 = 20 * v14 / (signed int)pActors[actor_id].pMonsterInfo.uHP; |
419 if ( 20 * v14 / (signed int)pActors[actor_id].pMonsterInfo.uHP > 10 ) | |
0 | 420 v18 = 10; |
2059 | 421 if ( !MonsterStats::BelongsToSupertype(pActors[actor_id].pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) |
0 | 422 { |
423 pVelocity->x = (unsigned __int64)(v18 * (signed __int64)pVelocity->x) >> 16; | |
424 pVelocity->y = (unsigned __int64)(v18 * (signed __int64)pVelocity->y) >> 16; | |
425 pVelocity->z = (unsigned __int64)(v18 * (signed __int64)pVelocity->z) >> 16; | |
2059 | 426 pActors[actor_id].vVelocity.x = 50 * LOWORD(pVelocity->x); |
427 pActors[actor_id].vVelocity.y = 50 * LOWORD(pVelocity->y); | |
428 pActors[actor_id].vVelocity.z = 50 * LOWORD(pVelocity->z); | |
0 | 429 } |
2057 | 430 Actor::AddBloodsplatOnDamageOverlay(actor_id, 1, v14); |
0 | 431 } |
432 else | |
433 { | |
2057 | 434 Actor::AI_Stun(actor_id, v17, 0); |
0 | 435 } |
322 | 436 return; |
0 | 437 } |
2059 | 438 v13 = pActors[actor_id].pMonsterInfo.uSpell2ID; |
0 | 439 } |
440 v12 = LOBYTE(pSpellStats->pInfos[v13].uSchool); | |
441 goto LABEL_30; | |
442 } | |
2059 | 443 v12 = pActors[PID_ID(v17)].pMonsterInfo.uAttack1Type; |
0 | 444 goto LABEL_30; |
445 } | |
446 } | |
447 } | |
448 } | |
449 | |
450 //----- (0043F515) -------------------------------------------------------- | |
657 | 451 void FindBillboardsLightLevels_BLV() |
0 | 452 { |
453 for (uint i = 0; i < uNumBillboardsToDraw; ++i) | |
454 { | |
2114 | 455 if (pBillboardRenderList[i].field_1E & 2 || uCurrentlyLoadedLevelType == LEVEL_Indoor && !pBillboardRenderList[i].uIndoorSectorID) |
456 pBillboardRenderList[i].dimming_level = 0; | |
0 | 457 else |
2114 | 458 pBillboardRenderList[i].dimming_level = _43F55F_get_billboard_light_level(&pBillboardRenderList[i], -1); |
0 | 459 } |
460 } | |
461 | |
462 //----- (0043F55F) -------------------------------------------------------- | |
463 int __fastcall _43F55F_get_billboard_light_level(RenderBillboard *a1, int uBaseLightLevel) | |
464 { | |
465 signed int v3; // ecx@2 | |
466 | |
467 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
468 v3 = pIndoor->pSectors[a1->uIndoorSectorID].uMinAmbientLightLevel; | |
469 else | |
470 { | |
471 if ( uBaseLightLevel == -1 ) | |
657 | 472 v3 = a1->dimming_level; |
0 | 473 else |
474 v3 = uBaseLightLevel; | |
475 } | |
430 | 476 return _43F5C8_get_point_light_level_with_respect_to_lights(v3, a1->uIndoorSectorID, a1->world_x, a1->world_y, a1->world_z); |
0 | 477 } |
478 | |
479 //----- (0043F5C8) -------------------------------------------------------- | |
480 int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z) | |
481 { | |
482 int v5; // esi@1 | |
483 signed int v6; // edi@1 | |
484 int v8; // eax@6 | |
485 int v9; // ebx@6 | |
486 unsigned int v10; // ecx@6 | |
487 unsigned int v11; // edx@9 | |
488 unsigned int v12; // edx@11 | |
489 signed int v13; // ecx@12 | |
490 BLVLightMM7 *v16; // esi@20 | |
491 int v17; // ebx@21 | |
492 int v18; // eax@24 | |
493 int v19; // ebx@24 | |
494 unsigned int v20; // ecx@24 | |
495 int v21; // edx@25 | |
496 unsigned int v22; // edx@27 | |
497 unsigned int v23; // edx@29 | |
498 signed int v24; // ecx@30 | |
499 int v26; // ebx@35 | |
500 int v27; // eax@38 | |
501 int v28; // ebx@38 | |
502 unsigned int v29; // ecx@38 | |
503 int v30; // edx@39 | |
504 unsigned int v31; // edx@41 | |
505 unsigned int v32; // edx@43 | |
506 signed int v33; // ecx@44 | |
507 int v37; // [sp+Ch] [bp-18h]@37 | |
508 int v38; // [sp+10h] [bp-14h]@5 | |
509 int v39; // [sp+10h] [bp-14h]@23 | |
510 int v40; // [sp+10h] [bp-14h]@36 | |
511 int v42; // [sp+14h] [bp-10h]@22 | |
512 unsigned int v43; // [sp+18h] [bp-Ch]@12 | |
513 unsigned int v44; // [sp+18h] [bp-Ch]@30 | |
514 unsigned int v45; // [sp+18h] [bp-Ch]@44 | |
515 | |
516 v6 = uBaseLightLevel; | |
517 for (uint i = 0; i < pMobileLightsStack->uNumLightsActive; ++i) | |
518 { | |
1980 | 519 MobileLight* p = &pMobileLightsStack->pLights[i]; |
0 | 520 |
1980 | 521 float distX = abs(p->vPosition.x - x); |
0 | 522 if ( distX <= p->uRadius) |
523 { | |
1980 | 524 float distY = abs(p->vPosition.y - y); |
0 | 525 if ( distY <= p->uRadius) |
526 { | |
1980 | 527 float distZ = abs(p->vPosition.z - z); |
0 | 528 if ( distZ <= p->uRadius) |
529 { | |
530 v8 = distX; | |
531 v9 = distY; | |
532 v10 = distZ; | |
533 if (distX < distY) | |
534 { | |
535 v8 = distY; | |
536 v9 = distX; | |
537 } | |
538 if ( v8 < distZ ) | |
539 { | |
540 v11 = v8; | |
541 v8 = distZ; | |
542 v10 = v11; | |
543 } | |
544 if ( v9 < (signed int)v10 ) | |
545 { | |
546 v12 = v10; | |
547 v10 = v9; | |
548 v9 = v12; | |
549 } | |
550 v43 = ((unsigned int)(11 * v9) / 32) + (v10 / 4) + v8; | |
551 v13 = p->uRadius; | |
552 if ( (signed int)v43 < v13 ) | |
553 v6 += ((unsigned __int64)(30i64 * (signed int)(v43 << 16) / v13) >> 16) - 30; | |
554 } | |
555 } | |
556 } | |
557 } | |
558 | |
559 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
560 { | |
1980 | 561 BLVSector* pSector = &pIndoor->pSectors[uSectorID]; |
0 | 562 |
563 for (uint i = 0; i < pSector->uNumLights; ++i) | |
564 { | |
565 v16 = pIndoor->pLights + pSector->pLights[i]; | |
566 if (~v16->uAtributes & 8) | |
567 { | |
568 v17 = abs(v16->vPosition.x - x); | |
569 if ( v17 <= v16->uRadius ) | |
570 { | |
571 v42 = abs(v16->vPosition.y - y); | |
572 if ( v42 <= v16->uRadius ) | |
573 { | |
574 v39 = abs(v16->vPosition.z - z); | |
575 if ( v39 <= v16->uRadius ) | |
576 { | |
577 v18 = v17; | |
578 v19 = v42; | |
579 v20 = v39; | |
580 if ( v18 < v42 ) | |
581 { | |
582 v21 = v18; | |
583 v18 = v42; | |
584 v19 = v21; | |
585 } | |
586 if ( v18 < v39 ) | |
587 { | |
588 v22 = v18; | |
589 v18 = v39; | |
590 v20 = v22; | |
591 } | |
592 if ( v19 < (signed int)v20 ) | |
593 { | |
594 v23 = v20; | |
595 v20 = v19; | |
596 v19 = v23; | |
597 } | |
598 v44 = ((unsigned int)(11 * v19) >> 5) + (v20 >> 2) + v18; | |
599 v24 = v16->uRadius; | |
600 if ( (signed int)v44 < v24 ) | |
601 v6 += ((unsigned __int64)(30i64 * (signed int)(v44 << 16) / v24) >> 16) - 30; | |
602 } | |
603 } | |
604 } | |
605 } | |
606 } | |
607 } | |
608 | |
609 for (uint i = 0; i < pStationaryLightsStack->uNumLightsActive; ++i) | |
610 { | |
1980 | 611 StationaryLight* p = &pStationaryLightsStack->pLights[i]; |
0 | 612 v26 = abs(p->vPosition.x - x); |
613 if ( v26 <= p->uRadius) | |
614 { | |
615 v40 = abs(p->vPosition.y - y); | |
616 if ( v40 <= p->uRadius) | |
617 { | |
618 v37 = abs(p->vPosition.z - z); | |
619 if ( v37 <= p->uRadius) | |
620 { | |
621 v27 = v26; | |
622 v28 = v40; | |
623 v29 = v37; | |
624 if ( v27 < v40 ) | |
625 { | |
626 v30 = v27; | |
627 v27 = v40; | |
628 v28 = v30; | |
629 } | |
630 if ( v27 < v37 ) | |
631 { | |
632 v31 = v27; | |
633 v27 = v37; | |
634 v29 = v31; | |
635 } | |
636 if ( v28 < (signed int)v29 ) | |
637 { | |
638 v32 = v29; | |
639 v29 = v28; | |
640 v28 = v32; | |
641 } | |
642 v45 = ((unsigned int)(11 * v28) >> 5) + (v29 >> 2) + v27; | |
643 v33 = p->uRadius; | |
644 if ( (signed int)v45 < v33 ) | |
645 v6 += ((unsigned __int64)(30i64 * (signed int)(v45 << 16) / v33) >> 16) - 30; | |
646 } | |
647 } | |
648 } | |
649 } | |
650 | |
651 if ( v6 <= 31 ) | |
652 { | |
653 if ( v6 < 0 ) | |
654 v6 = 0; | |
655 } | |
656 else | |
657 { | |
658 v6 = 31; | |
659 } | |
660 return v6; | |
661 } | |
662 | |
663 | |
664 //----- (004070EF) -------------------------------------------------------- | |
1493 | 665 bool __fastcall sub_4070EF_prolly_detect_player(unsigned int uObjID, unsigned int uObj2ID) |
0 | 666 { |
667 signed int v2; // eax@1 | |
668 int v5; // ecx@2 | |
1615 | 669 int obj1_sector; // eax@4 |
0 | 670 float v8; // ST24_4@5 |
671 double v9; // ST18_8@5 | |
672 int v11; // ecx@6 | |
673 signed int v12; // eax@7 | |
674 int v13; // esi@7 | |
675 int v14; // esi@8 | |
676 int v15; // esi@9 | |
1493 | 677 int obj2_z; // edi@11 |
678 int obj2_x; // esi@11 | |
679 int obj2_sector; // eax@13 | |
0 | 680 float v20; // ST24_4@14 |
681 double v21; // ST18_8@14 | |
1615 | 682 int dist_x; // ebx@16 |
683 signed int dist_3d; // ecx@16 | |
0 | 684 int v25; // eax@18 |
685 BLVFace *v29; // ebx@32 | |
686 Vec3_short_ *v30; // esi@32 | |
687 int v31; // eax@32 | |
688 int v32; // ST50_4@44 | |
689 int v33; // ST54_4@44 | |
690 int v34; // eax@44 | |
691 signed int v38; // esi@45 | |
692 signed __int64 v40; // qtt@50 | |
1615 | 693 __int16 next_sector; // bx@58 |
0 | 694 int v43; // [sp-8h] [bp-70h]@11 |
695 int v44; // [sp-4h] [bp-6Ch]@11 | |
696 int v47; // [sp+18h] [bp-50h]@20 | |
697 int v48; // [sp+1Ch] [bp-4Ch]@20 | |
698 int v49; // [sp+20h] [bp-48h]@20 | |
1615 | 699 int dist_z; // [sp+24h] [bp-44h]@16 |
700 signed int higher_z; // [sp+24h] [bp-44h]@27 | |
701 signed int lower_z; // [sp+28h] [bp-40h]@26 | |
702 signed int higher_y; // [sp+2Ch] [bp-3Ch]@23 | |
703 signed int lower_y; // [sp+30h] [bp-38h]@22 | |
704 signed int higher_x; // [sp+34h] [bp-34h]@21 | |
705 signed int lower_x; // [sp+38h] [bp-30h]@20 | |
706 signed int sectors_visited; // [sp+3Ch] [bp-2Ch]@28 | |
0 | 707 int v58; // [sp+44h] [bp-24h]@50 |
708 int v59; // [sp+48h] [bp-20h]@44 | |
1493 | 709 int obj2_y; // [sp+50h] [bp-18h]@11 |
1615 | 710 int obj1_x; // [sp+58h] [bp-10h]@4 |
711 int obj1_y; // [sp+5Ch] [bp-Ch]@4 | |
712 int obj1_z; // [sp+60h] [bp-8h]@4 | |
713 int current_sector; // [sp+64h] [bp-4h]@7 | |
714 int dist_y; | |
715 int v70; | |
0 | 716 |
848 | 717 v2 = PID_ID(uObjID); |
1615 | 718 switch( PID_TYPE(uObjID) ) |
0 | 719 { |
1615 | 720 case OBJECT_Decoration: |
721 obj1_x = pLevelDecorations[v2].vPosition.x; | |
722 obj1_y = pLevelDecorations[v2].vPosition.y; | |
723 obj1_z = pLevelDecorations[v2].vPosition.z; | |
724 obj1_sector = pIndoor->GetSector(obj1_x, obj1_y, obj1_z); | |
725 break; | |
726 case OBJECT_Actor: | |
727 obj1_x = pActors[v2].vPosition.x; | |
728 obj1_y = pActors[v2].vPosition.y; | |
0 | 729 v8 = (double)pActors[v2].uActorHeight * 0.69999999; |
1493 | 730 //v9 = v8 + 6.7553994e15; |
1615 | 731 //obj1_z = LODWORD(v9) + pActors[v2].vPosition.z; |
732 obj1_z = (int)v8 + pActors[v2].vPosition.z; | |
733 obj1_sector = pActors[v2].uSectorID; | |
734 break; | |
735 case OBJECT_Item: | |
736 obj1_x = pSpriteObjects[v2].vPosition.x; | |
737 obj1_y = pSpriteObjects[v2].vPosition.y; | |
738 obj1_z = pSpriteObjects[v2].vPosition.z; | |
739 obj1_sector = pSpriteObjects[v2].uSectorID; | |
740 break; | |
741 default: | |
742 return 0; | |
0 | 743 } |
1493 | 744 v12 = PID_ID(uObj2ID); |
1615 | 745 switch( PID_TYPE(uObj2ID) ) |
1493 | 746 { |
1615 | 747 case OBJECT_Decoration: |
748 obj2_z = pLevelDecorations[v12].vPosition.z; | |
749 obj2_x = pLevelDecorations[v12].vPosition.x; | |
750 obj2_y = pLevelDecorations[v12].vPosition.y; | |
751 obj2_sector = pIndoor->GetSector(obj2_x, obj2_y, obj2_z); | |
752 break; | |
753 case OBJECT_Player: | |
754 obj2_x = pParty->vPosition.x; | |
755 obj2_z = pParty->sEyelevel + pParty->vPosition.z; | |
756 obj2_y = pParty->vPosition.y; | |
2114 | 757 obj2_sector = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->sEyelevel + pParty->vPosition.z); |
1615 | 758 break; |
759 case OBJECT_Actor: | |
760 obj2_y = pActors[v12].vPosition.y; | |
761 obj2_x = pActors[v12].vPosition.x; | |
762 v20 = (double)pActors[v12].uActorHeight * 0.69999999; | |
763 //v21 = v20 + 6.7553994e15; | |
764 //obj2_z = LODWORD(v21) + pActors[v12].vPosition.z; | |
765 obj2_z = (int)v20 + pActors[v12].vPosition.z; | |
766 obj2_sector = pActors[v12].uSectorID; | |
767 break; | |
768 case OBJECT_Item: | |
769 obj2_x = pSpriteObjects[v12].vPosition.x; | |
770 obj2_z = pSpriteObjects[v12].vPosition.z; | |
771 obj2_y = pSpriteObjects[v12].vPosition.y; | |
772 obj2_sector = pSpriteObjects[v12].uSectorID; | |
773 break; | |
774 default: | |
775 return 0; | |
1493 | 776 } |
1615 | 777 dist_x = obj2_x - obj1_x; |
778 dist_z = obj2_z - obj1_z; | |
779 dist_y = obj2_y - obj1_y; | |
780 dist_3d = integer_sqrt(dist_x * dist_x + dist_y * dist_y + dist_z * dist_z); | |
781 //range check | |
782 if ( dist_3d > 5120 ) | |
0 | 783 return 0; |
784 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
785 return 1; | |
786 v25 = 65536; | |
1615 | 787 if ( dist_3d ) |
788 v25 = 65536 / dist_3d; | |
789 v49 = dist_x * v25; | |
790 v47 = dist_z * v25; | |
791 v48 = dist_y * v25; | |
792 if ( obj1_x < obj2_x ) | |
0 | 793 { |
1615 | 794 lower_x = obj1_x; |
795 higher_x = obj2_x; | |
0 | 796 } |
797 else | |
798 { | |
1615 | 799 lower_x = obj2_x; |
800 higher_x = obj1_x; | |
0 | 801 } |
1615 | 802 if ( obj1_y < obj2_y ) |
0 | 803 { |
1615 | 804 lower_y = obj1_y; |
805 higher_y = obj2_y; | |
0 | 806 } |
807 else | |
808 { | |
1615 | 809 lower_y = obj2_y; |
810 higher_y = obj1_y; | |
0 | 811 } |
1615 | 812 if ( obj1_z < obj2_z ) |
0 | 813 { |
1615 | 814 lower_z = obj1_z; |
815 higher_z = obj2_z; | |
0 | 816 } |
817 else | |
818 { | |
1615 | 819 lower_z = obj2_z; |
820 higher_z = obj1_z; | |
0 | 821 } |
1615 | 822 sectors_visited = 0; |
823 //monster in same sector with player | |
824 if ( obj1_sector == obj2_sector ) | |
0 | 825 return 1; |
1615 | 826 //search starts from monster |
827 current_sector = obj1_sector; | |
828 for( int current_portal = 0; current_portal < pIndoor->pSectors[current_sector].uNumPortals; current_portal++ ) | |
829 { | |
830 v29 = &pIndoor->pFaces[pIndoor->pSectors[current_sector].pPortals[current_portal]]; | |
831 v30 = &pIndoor->pVertices[*v29->pVertexIDs]; | |
832 v31 = v29->pFacePlane_old.vNormal.z * (v30->z - obj1_z) | |
833 + v29->pFacePlane_old.vNormal.y * (v30->y - obj1_y) | |
834 + v29->pFacePlane_old.vNormal.x * (v30->x - obj1_x); | |
835 | |
836 if ( current_sector != v29->uSectorID ) | |
837 v31 = -v31; | |
838 | |
839 if ( v31 >= 0 && v30->x != obj1_x && v30->y != obj1_y && v30->z != obj1_z) | |
840 continue; | |
841 | |
842 if( lower_x > v29->pBounding.x2 | |
843 || higher_x < v29->pBounding.x1 | |
844 || lower_y > v29->pBounding.y2 | |
845 || higher_y < v29->pBounding.y1 | |
846 || lower_z > v29->pBounding.z2 | |
847 || higher_z < v29->pBounding.z1 ) | |
848 { | |
849 continue; | |
850 } | |
851 | |
1643 | 852 v32 = fixpoint_mul(v29->pFacePlane_old.vNormal.x,v49); |
853 v33 = fixpoint_mul(v29->pFacePlane_old.vNormal.z,v47); | |
854 v34 = fixpoint_mul(v29->pFacePlane_old.vNormal.y,v48); | |
1615 | 855 v59 = v32 + v33 + v34; |
856 if ( v59 ) | |
1493 | 857 { |
1615 | 858 v70 = v29->pFacePlane_old.dist |
859 + obj1_z * v29->pFacePlane_old.vNormal.z | |
860 + obj1_x * v29->pFacePlane_old.vNormal.x | |
861 + obj1_y * v29->pFacePlane_old.vNormal.y; | |
862 v38 = -v70; | |
863 | |
864 // if ( v59 <= 0 ^ v70 <= 0 ) | |
865 | |
866 /* TEMPORARY | |
867 if ( v59 <= 0 && v70 <= 0 ) | |
868 { | |
869 continue; | |
870 } | |
871 if ( !(v59 <= 0 && v70 <= 0) ) | |
872 { | |
873 continue; | |
874 } | |
875 */ | |
876 | |
877 if( abs(v38) >> 14 > abs(v59) ) | |
878 continue; | |
879 | |
1643 | 880 v58 = fixpoint_div(v38,v59); |
1615 | 881 |
882 if( v58 < 0 ) | |
2114 | 883 continue; |
1493 | 884 |
2114 | 885 if(!sub_4075DB(obj1_x + ((fixpoint_mul(v49,v58) + 32768) >> 16), obj1_y + ((fixpoint_mul(v48,v58) + 32768) >> 16), |
886 obj1_z + ((fixpoint_mul(v47,v58) + 32768) >> 16), v29) ) | |
1615 | 887 { |
1616 | 888 continue; |
1615 | 889 } |
890 | |
891 //if there is no next sector turn back | |
892 if ( v29->uSectorID == current_sector ) | |
893 next_sector = v29->uBackSectorID; | |
894 else | |
895 next_sector = v29->uSectorID; | |
896 | |
897 //no more portals, quit | |
898 if ( next_sector == current_sector ) | |
2114 | 899 break; |
1615 | 900 |
901 ++sectors_visited; | |
902 current_sector = next_sector; | |
903 | |
904 //found player, quit | |
905 if ( next_sector == obj2_sector ) | |
906 return 1; | |
907 | |
908 current_sector = next_sector; | |
909 | |
910 //did we hit limit for portals? | |
911 //does the next room have portals? | |
912 if ( sectors_visited < 30 && pIndoor->pSectors[current_sector].uNumPortals > 0) | |
913 { | |
914 current_portal=-1; | |
915 continue; | |
916 } | |
917 else | |
918 break; | |
919 } | |
920 } | |
921 //did we stop in the sector where player is? | |
922 if ( current_sector != obj2_sector ) | |
0 | 923 return 0; |
924 return 1; | |
925 } | |
926 | |
927 //----- (004075DB) -------------------------------------------------------- | |
2114 | 928 bool __fastcall sub_4075DB(int x, int y, int z, BLVFace *face) |
0 | 929 { |
930 int v8; // edi@2 | |
931 signed int v25; // eax@22 | |
932 bool result; // eax@25 | |
933 signed int a3a; // [sp+24h] [bp+8h]@14 | |
934 int a4a; // [sp+28h] [bp+Ch]@2 | |
935 | |
2000 | 936 std::array<int, 52> dword_4F5CC8_ys; // idb |
937 std::array<int, 52> dword_4F5D98_xs; // idb | |
938 | |
1493 | 939 //__debugbreak(); |
1458 | 940 |
2114 | 941 if ( face->uAttributes & FACE_XY_PLANE ) |
0 | 942 { |
1616 | 943 a4a = x; |
944 v8 = y; | |
2114 | 945 for(int i = 0; i < face->uNumVertices; i++) |
1471 | 946 { |
2114 | 947 dword_4F5D98_xs[i] = pIndoor->pVertices[face->pVertexIDs[i]].x; |
948 dword_4F5CC8_ys[i] = pIndoor->pVertices[face->pVertexIDs[i]].y; | |
1471 | 949 } |
0 | 950 } |
951 else | |
952 { | |
1616 | 953 v8 = z; |
2114 | 954 if ( face->uAttributes & FACE_XZ_PLANE ) |
0 | 955 { |
1616 | 956 a4a = x; |
2114 | 957 for(int i = 0; i < face->uNumVertices; i++) |
1471 | 958 { |
2114 | 959 dword_4F5D98_xs[i] = pIndoor->pVertices[face->pVertexIDs[i]].x; |
960 dword_4F5CC8_ys[i] = pIndoor->pVertices[face->pVertexIDs[i]].z; | |
1471 | 961 } |
0 | 962 } |
963 else | |
964 { | |
1616 | 965 a4a = y; |
2114 | 966 for(int i = 0; i < face->uNumVertices; i++) |
1471 | 967 { |
2114 | 968 dword_4F5D98_xs[i] = pIndoor->pVertices[face->pVertexIDs[i]].y; |
969 dword_4F5CC8_ys[i] = pIndoor->pVertices[face->pVertexIDs[i]].z; | |
1471 | 970 } |
0 | 971 } |
972 } | |
973 a3a = 0; | |
2114 | 974 dword_4F5D98_xs[face->uNumVertices] = dword_4F5D98_xs[0]; |
975 dword_4F5CC8_ys[face->uNumVertices] = dword_4F5CC8_ys[0]; | |
976 for(int i = 0; i < face->uNumVertices && a3a < 2; i++) | |
0 | 977 { |
1615 | 978 if ( dword_4F5CC8_ys[i] >= v8 ^ (dword_4F5CC8_ys[i + 1] >= v8) ) |
0 | 979 { |
1615 | 980 //if( dword_4F5D98_xs[i + 1] >= a4a || dword_4F5D98_xs[i] >= a4a) |
981 if( !(dword_4F5D98_xs[i + 1] >= a4a && dword_4F5D98_xs[i] < a4a)) | |
0 | 982 { |
1615 | 983 if ( (dword_4F5D98_xs[i + 1] < a4a && dword_4F5D98_xs[i] >= a4a) ) |
984 ++a3a; | |
985 //|| (v25 = dword_4F5D98_xs[i + 1] - dword_4F5D98_xs[i],LODWORD(v26) = v25 << 16, HIDWORD(v26) = v25 >> 16, | |
986 //dword_4F5D98_xs[i] + ((signed int)(((unsigned __int64)(v26 / (dword_4F5CC4_ys[i + 2] - dword_4F5CC4_ys[i + 1])* ((v8 - dword_4F5CC4_ys[i + 1]) << 16)) >> 16) | |
987 // + 32768) >> 16) >= a4a) ) | |
988 else | |
989 { | |
1643 | 990 v25 = fixpoint_div(dword_4F5D98_xs[i + 1] - dword_4F5D98_xs[i], dword_4F5CC8_ys[i + 1] - dword_4F5CC8_ys[i]); |
2114 | 991 if( dword_4F5D98_xs[i] + (fixpoint_mul(v25, (v8 - dword_4F5CC8_ys[i]) << 16) + 0x8000 >> 16) >= a4a) |
1615 | 992 ++a3a; |
993 } | |
0 | 994 } |
995 } | |
996 } | |
997 result = 1; | |
998 if ( a3a != 1 ) | |
999 result = 0; | |
1000 return result; | |
1001 } | |
1002 | |
1003 //----- (004077F1) -------------------------------------------------------- | |
2114 | 1004 bool __fastcall sub_4077F1(int a1, int a2, int a3, ODMFace *face, BSPVertexBuffer *a5) |
0 | 1005 { |
1006 int a4a; // [sp+28h] [bp+Ch]@2 | |
1007 signed int a5a; // [sp+2Ch] [bp+10h]@14 | |
1008 | |
2000 | 1009 std::array<int, 52> dword_4F5B24_ys; // idb |
1010 std::array<int, 52> dword_4F5BF4_xs; // idb | |
2114 | 1011 |
2057 | 1012 //__debugbreak(); //срабатывает при нападении стрекозавров с огнём |
1458 | 1013 |
2114 | 1014 if ( face->uAttributes & FACE_XY_PLANE ) |
0 | 1015 { |
1016 a4a = a1; | |
1017 a3 = a2; | |
2114 | 1018 for(int i = 0; i < face->uNumVertices; i++) |
1472
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parents:
1471
diff
changeset
|
1019 { |
2114 | 1020 dword_4F5BF4_xs[i+1] = a5->pVertices[face->pVertexIDs[i]].x; |
1021 dword_4F5B24_ys[i+1] = a5->pVertices[face->pVertexIDs[i]].y; | |
1472
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zipi
parents:
1471
diff
changeset
|
1022 } |
0 | 1023 } |
1024 else | |
1025 { | |
2114 | 1026 if ( face->uAttributes & FACE_XY_PLANE ) |
0 | 1027 { |
1028 a4a = a1; | |
2114 | 1029 for(int i = 0; i < face->uNumVertices; i++) |
1472
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zipi
parents:
1471
diff
changeset
|
1030 { |
2114 | 1031 dword_4F5BF4_xs[i+1] = a5->pVertices[face->pVertexIDs[i]].x; |
1032 dword_4F5B24_ys[i+1] = a5->pVertices[face->pVertexIDs[i]].z; | |
1472
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zipi
parents:
1471
diff
changeset
|
1033 } |
0 | 1034 } |
1035 else | |
1036 { | |
1037 a4a = a2; | |
2114 | 1038 for(int i = 0; i < face->uNumVertices; i++) |
1472
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zipi
parents:
1471
diff
changeset
|
1039 { |
2114 | 1040 dword_4F5BF4_xs[i+1] = a5->pVertices[face->pVertexIDs[i]].y; |
1041 dword_4F5B24_ys[i+1] = a5->pVertices[face->pVertexIDs[i]].z; | |
1472
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sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
1042 } |
0 | 1043 } |
1044 } | |
1045 a5a = 0; | |
2114 | 1046 dword_4F5BF4_xs[face->uNumVertices + 1] = dword_4F5BF4_xs[1]; |
1047 dword_4F5B24_ys[face->uNumVertices + 1] = dword_4F5B24_ys[1]; | |
1048 for(int i = 0; i < face->uNumVertices; i++) | |
0 | 1049 { |
1050 if ( a5a >= 2 ) | |
1051 break; | |
1472
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sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
1052 if ( dword_4F5B24_ys[i + 1] >= a3 ^ (dword_4F5B24_ys[i + 2] >= a3) ) |
0 | 1053 { |
1472
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
1054 if( dword_4F5BF4_xs[i + 2] >= a4a || dword_4F5BF4_xs[i] >= a4a) |
0 | 1055 { |
1545 | 1056 if (dword_4F5BF4_xs[i + 2] >= a4a && dword_4F5BF4_xs[i + 1] >= a4a) |
1057 ++a5a; | |
1058 else | |
1059 { | |
2114 | 1060 //v23 = (__int64)(dword_4F5BF4_xs[i + 2] - dword_4F5BF4_xs[i + 1]) << 16; |
1545 | 1061 __int64 _a = dword_4F5B24_ys[i + 2] - dword_4F5B24_ys[i + 1]; |
1062 __int64 _b = (__int64)(a3 - dword_4F5B24_ys[i + 1]) << 16; | |
1063 | |
2114 | 1064 if (dword_4F5BF4_xs[i + 1] + ((((((__int64)(dword_4F5BF4_xs[i + 2] - dword_4F5BF4_xs[i + 1]) << 16) / _a * _b) >> 16) + 0x8000) >> 16) >= a4a) |
1545 | 1065 ++a5a; |
1066 } | |
1472
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sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
1067 } |
0 | 1068 } |
1069 } | |
1545 | 1070 |
0 | 1071 if ( a5a != 1 ) |
1545 | 1072 return false; |
1073 return true; | |
1472
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sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
1074 |
0 | 1075 } |
1076 | |
1077 //----- (004088E9) -------------------------------------------------------- | |
1459 | 1078 int __fastcall sub_4088E9(int x1, int y1, int x2, int y2, int x3, int y3) |
0 | 1079 { |
1080 signed int result; // eax@1 | |
1081 | |
2114 | 1082 result = integer_sqrt(abs(x2 - x1) * abs(x2 - x1) + abs(y2 - y1) * abs(y2 - y1)); |
0 | 1083 if ( result ) |
1459 | 1084 result = abs(((x2 - x1) * (y1 - y3) - (y2 - y1) * (x1 - x3)) / result); |
0 | 1085 return result; |
1086 } | |
1087 | |
1088 //----- (0040F82D) -------------------------------------------------------- | |
1089 void __fastcall ZBuffer_Fill(int *pZBuffer, int uTextureId, int iZValue) | |
1090 { | |
973 | 1091 assert(uTextureId != -1); |
1092 ZBuffer_DoFill(pZBuffer, pIcons_LOD->GetTexture(uTextureId), iZValue); | |
0 | 1093 } |
1094 | |
1095 //----- (0040F89C) -------------------------------------------------------- | |
1096 void __fastcall ZBuffer_DoFill(int *pZBuffer, Texture *pTex, int uZValue) | |
2114 | 1097 {//срабатывает при продаже в магазине |
0 | 1098 void *v3; // eax@3 |
2114 | 1099 //void *v4; // esi@5 |
1100 //int *v5; // edi@5 | |
1101 //int v6; // eax@5 | |
0 | 1102 int v7; // ecx@6 |
1103 int v11; // [sp+18h] [bp-8h]@1 | |
2114 | 1104 //void *v12; // [sp+1Ch] [bp-4h]@5 |
0 | 1105 |
1106 if ( pIcons_LOD->dword_011BA4 && pTex->uDecompressedSize ) | |
1107 v3 = pTex->UnzipPalette(); | |
1108 else | |
710 | 1109 v3 = pTex->pLevelOfDetail0_prolly_alpha_mask; |
2114 | 1110 //v12 = v3; |
1111 //v4 = v3; | |
1112 //v5 = pZBuffer; | |
1113 //v6 = 0; | |
1114 for ( uint i = 0; i < pTex->uTextureHeight; i++ ) | |
0 | 1115 { |
2114 | 1116 for ( uint j = 0; j < pTex->uTextureWidth; j++ ) |
0 | 1117 { |
2114 | 1118 //LOBYTE(v6) = *(char *)v4; |
1119 //v4 = (char *)v4 + 1; | |
1120 //if ( v6 ) | |
1121 *pZBuffer = uZValue; | |
1122 ++pZBuffer; | |
0 | 1123 } |
2114 | 1124 pZBuffer += 640 - pTex->uTextureWidth; |
0 | 1125 } |
1126 if ( pIcons_LOD->dword_011BA4 ) | |
1127 { | |
2114 | 1128 if ( pTex->uDecompressedSize ) |
1129 free(v3); | |
0 | 1130 } |
1131 } | |
1132 | |
1133 //----- (0040F92A) -------------------------------------------------------- | |
1458 | 1134 void __fastcall ZBuffer_DoFill2(int *pZBuffer, Texture *a2, int a3) |
2114 | 1135 {//срабатывает в покупке в магазине |
0 | 1136 void *v4; // eax@3 |
2114 | 1137 //int *v5; // edi@5 |
0 | 1138 int v6; // ecx@6 |
1139 int v9; // [sp+18h] [bp-4h]@1 | |
1140 | |
1141 if ( pIcons_LOD->dword_011BA4 && a2->uDecompressedSize ) | |
1142 v4 = a2->UnzipPalette(); | |
1143 else | |
710 | 1144 v4 = a2->pLevelOfDetail0_prolly_alpha_mask; |
2114 | 1145 //v5 = pZBuffer; |
1146 for ( uint i = 0; i < a2->uTextureHeight; i++ ) | |
0 | 1147 { |
2114 | 1148 for ( uint j = 0; j < a2->uTextureWidth; j++ ) |
0 | 1149 { |
2114 | 1150 *pZBuffer = a3; |
1151 ++pZBuffer; | |
0 | 1152 } |
2114 | 1153 pZBuffer += 640 - a2->uTextureWidth; |
0 | 1154 } |
1155 if ( pIcons_LOD->dword_011BA4 ) | |
1156 { | |
2114 | 1157 if ( a2->uDecompressedSize ) |
0 | 1158 free(v4); |
1159 } | |
1160 } | |
1161 | |
1162 //----- (00410D99) -------------------------------------------------------- | |
1458 | 1163 int __fastcall sub_410D99_get_map_index(int a1) |
0 | 1164 { |
1165 int v1; // edi@1 | |
1166 signed int v2; // ebp@1 | |
1167 const char **v3; // esi@2 | |
1168 char *v4; // ebx@2 | |
1169 | |
2114 | 1170 __debugbreak();//Ritor1 |
0 | 1171 v1 = a1; |
1172 v2 = 1; | |
1104 | 1173 if ( _stricmp(pMapStats->pInfos[1].pFilename, (const char *)&pGames_LOD->pSubIndices[a1]) ) |
0 | 1174 { |
1175 v3 = (const char **)&pMapStats->pInfos[1].pFilename; | |
1176 v4 = (char *)&pMapStats->pInfos[1].pFilename; | |
1177 do | |
1178 { | |
1179 if ( !*(int *)v4 ) | |
1180 break; | |
1181 v3 += 17; | |
1182 ++v2; | |
1183 v4 = (char *)v3; | |
1184 } | |
1104 | 1185 while ( _stricmp(*v3, (const char *)&pGames_LOD->pSubIndices[v1]) ); |
0 | 1186 } |
1187 return v2; | |
1188 } | |
1189 | |
1190 // 4E28F8: using guessed type int pCurrentScreen; | |
1191 | |
1192 //----- (00417AD4) -------------------------------------------------------- | |
983 | 1193 unsigned int GetSkillColor(unsigned int uPlayerClass, PLAYER_SKILL_TYPE uPlayerSkillType, signed int skill_level) |
1393 | 1194 { |
1195 switch (uPlayerClass % 4) | |
269 | 1196 { |
1393 | 1197 case 0: |
269 | 1198 { |
1393 | 1199 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] >= skill_level) |
1200 return ui_character_skillinfo_can_learn; | |
1201 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 1][uPlayerSkillType] < skill_level && | |
1202 byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 2][uPlayerSkillType] < skill_level) | |
1203 { | |
1204 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 3][uPlayerSkillType] < skill_level) | |
1205 return ui_character_skillinfo_cant_learn; | |
1206 } | |
1207 return ui_character_skillinfo_can_learn_gm; | |
0 | 1208 } |
1393 | 1209 break; |
1210 | |
1211 case 1: | |
269 | 1212 { |
1393 | 1213 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] >= skill_level) |
1214 return ui_character_skillinfo_can_learn; | |
1215 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 1][uPlayerSkillType] < skill_level) | |
1216 { | |
1217 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 2][uPlayerSkillType] < skill_level) | |
1218 return ui_character_skillinfo_cant_learn; | |
1219 } | |
1220 return ui_character_skillinfo_can_learn_gm; | |
0 | 1221 } |
1393 | 1222 break; |
1223 | |
1224 case 2: | |
1225 case 3: | |
1226 { | |
1227 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] < skill_level) | |
1228 return ui_character_skillinfo_cant_learn; | |
1229 return ui_character_skillinfo_can_learn; | |
1230 } | |
1231 break; | |
0 | 1232 } |
1575 | 1233 Error("Invalid player class: %u", uPlayerClass); |
1296 | 1234 } |