Mercurial > mm7
changeset 973:ec7568e13b24
Minor code cleaning.
author | Nomad |
---|---|
date | Wed, 08 May 2013 21:37:12 +0200 |
parents | c8a0f6d89c70 |
children | ac85898f5903 |
files | Mouse.cpp Player.cpp Render.cpp Render.h Texture.cpp UIBooks.cpp mm7_3.cpp mm7_4.cpp mm7_5.cpp |
diffstat | 9 files changed, 93 insertions(+), 96 deletions(-) [+] |
line wrap: on
line diff
--- a/Mouse.cpp Wed May 08 19:54:19 2013 +0200 +++ b/Mouse.cpp Wed May 08 21:37:12 2013 +0200 @@ -254,8 +254,8 @@ //----- (00469C0D) -------------------------------------------------------- void *Mouse::DoAllocCursorMem() { - return malloc(4 * (this->uCursorTextureID != -1 ? pIcons_LOD->pTextures[this->uCursorTextureID].uTextureWidth : 24) - * (this->uCursorTextureID != -1 ? pIcons_LOD->pTextures[this->uCursorTextureID].uTextureHeight : 26)); + auto tex = pIcons_LOD->GetTexture(uCursorTextureID); + return malloc(4 * tex->uTextureWidth * tex->uTextureHeight); } //----- (00469C39) --------------------------------------------------------
--- a/Player.cpp Wed May 08 19:54:19 2013 +0200 +++ b/Player.cpp Wed May 08 21:37:12 2013 +0200 @@ -1360,20 +1360,18 @@ //----- (00492528) -------------------------------------------------------- bool Player::CanFitItem(unsigned int uSlot, unsigned int uItemID) { - unsigned int v3; // eax@1 + //unsigned int v3; // eax@1 Texture *v4; // esi@1 unsigned int v5; // ebx@1 signed int v6; // edi@5 int *v7; // ecx@6 signed int v8; // edx@7 int *v9; // eax@8 - Player *v11; // [sp+Ch] [bp-4h]@1 + //Player *v11; // [sp+Ch] [bp-4h]@1 unsigned int uItemIDa; // [sp+1Ch] [bp+Ch]@1 - v11 = this; - v3 = pIcons_LOD->LoadTexture(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE); - v4 = (Texture *)(v3 != -1 ? &pIcons_LOD->pTextures[v3] : 0); - v5 = GetSizeInInventorySlots(v3 != -1 ? pIcons_LOD->pTextures[v3].uTextureWidth : 24); + v4 = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE); + v5 = GetSizeInInventorySlots(v4->uTextureWidth); uItemIDa = GetSizeInInventorySlots(v4->uTextureHeight); if ( !areWeLoadingTexture ) { @@ -1385,7 +1383,7 @@ v6 = 0; if ( (signed int)uItemIDa <= 0 ) return 1; - v7 = &v11->pInventoryIndices[uSlot]; + v7 = &pInventoryIndices[uSlot]; while ( 1 ) { v8 = 0; @@ -1435,7 +1433,7 @@ ItemGen *v4; // eax@1 int result; // eax@8 unsigned int v6; // ebx@10 - unsigned int v7; // eax@10 + //unsigned int v7; // eax@10 Texture *v8; // esi@10 void *v9; // esi@13 unsigned int v10; // [sp+0h] [bp-Ch]@10 @@ -1467,9 +1465,8 @@ else { v6 = uItemID; - v7 = pIcons_LOD->LoadTexture(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE); - v8 = (Texture *)(v7 != -1 ? (int)&pIcons_LOD->pTextures[v7] : 0); - v10 = GetSizeInInventorySlots(v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24); + v8 = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE); + v10 = GetSizeInInventorySlots(v8->uTextureWidth); uItemIDa = GetSizeInInventorySlots(v8->uTextureHeight); if ( !areWeLoadingTexture ) { @@ -1523,6 +1520,8 @@ char *v5; // eax@6 char *v6; // esi@6 + __debugbreak(); // sub is definetly broken + v2 = 0; v3 = this->pInventoryItems; while ( v3->uItemID ) @@ -1647,7 +1646,7 @@ signed int v3; // ebx@1 ItemGen *v4; // eax@1 int result; // eax@6 - unsigned int v6; // eax@7 + //unsigned int v6; // eax@7 Texture *v7; // esi@7 unsigned int v8; // edx@9 void *v9; // esi@10 @@ -1675,11 +1674,8 @@ } else { - v6 = pIcons_LOD->LoadTexture( - pItemsTable->pItems[Src->uItemID].pIconName, - TEXTURE_16BIT_PALETTE); - v7 = (Texture *)(v6 != -1 ? (int)&pIcons_LOD->pTextures[v6] : 0); - v10 = GetSizeInInventorySlots(v6 != -1 ? pIcons_LOD->pTextures[v6].uTextureWidth : 24); + v7 = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[Src->uItemID].pIconName, TEXTURE_16BIT_PALETTE); + v10 = GetSizeInInventorySlots(v7->uTextureWidth); v11 = GetSizeInInventorySlots(v7->uTextureHeight); if ( !areWeLoadingTexture ) { @@ -1711,17 +1707,15 @@ //----- (0049298B) -------------------------------------------------------- bool Player::_49298B(ItemGen *a2, int a3, int a4) { - Player *v4; // ebx@1 - unsigned int v5; // eax@1 + //Player *v4; // ebx@1 + //unsigned int v5; // eax@1 Texture *v6; // esi@1 void *v7; // esi@4 unsigned int v9; // [sp+Ch] [bp-4h]@1 unsigned int a2a; // [sp+18h] [bp+8h]@1 - v4 = this; - v5 = pIcons_LOD->LoadTexture(pItemsTable->pItems[a2->uItemID].pIconName, TEXTURE_16BIT_PALETTE); - v6 = (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0); - v9 = GetSizeInInventorySlots(v5 != -1 ? pIcons_LOD->pTextures[v5].uTextureWidth : 24); + v6 = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[a2->uItemID].pIconName, TEXTURE_16BIT_PALETTE); + v9 = GetSizeInInventorySlots(v6->uTextureWidth); a2a = GetSizeInInventorySlots(v6->uTextureHeight); if ( !areWeLoadingTexture ) { @@ -1730,7 +1724,7 @@ } if ( (signed int)a2a > 0 ) { - v7 = &v4->pInventoryIndices[a4]; + v7 = &pInventoryIndices[a4]; do { if ( (signed int)v9 > 0 ) @@ -1740,7 +1734,7 @@ } while ( a2a ); } - v4->pInventoryIndices[a4] = a3 + 1; + pInventoryIndices[a4] = a3 + 1; return 1; } @@ -1752,7 +1746,7 @@ int *pIndices; // edi@1 ItemGen *v3; // ecx@1 unsigned int v4; // esi@1 - unsigned int v5; // eax@1 + //unsigned int v5; // eax@1 Texture *v6; // esi@1 unsigned int result; // eax@1 unsigned int v8; // ebp@1 @@ -1763,9 +1757,8 @@ v3 = &this->pInventoryItems[*pIndices-1]; v4 = v3->uItemID; v3->Reset(); - v5 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v4].pIconName, TEXTURE_16BIT_PALETTE); - v6 = (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0); - uSlota = GetSizeInInventorySlots(v5 != -1 ? pIcons_LOD->pTextures[v5].uTextureWidth : 24); + v6 = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[v4].pIconName, TEXTURE_16BIT_PALETTE); + uSlota = GetSizeInInventorySlots(v6->uTextureWidth); result = GetSizeInInventorySlots(v6->uTextureHeight); v8 = result; if ( !areWeLoadingTexture ) @@ -2380,7 +2373,7 @@ unsigned int v3; // ecx@4 signed int v4; // edx@4 char *v5; // eax@8 - unsigned int v6; // eax@10 + //unsigned int v6; // eax@10 Texture *v7; // ebx@10 signed int v8; // esi@10 Player *v9; // edi@11 @@ -2422,8 +2415,7 @@ v5 = pItemsTable->pItems[v2].pIconName; if ( v5 ) { - v6 = pIcons_LOD->LoadTexture(v5, TEXTURE_16BIT_PALETTE); - v7 = (Texture *)(v6 != -1 ? &pIcons_LOD->pTextures[v6] : 0); + v7 = pIcons_LOD->LoadTexturePtr(v5, TEXTURE_16BIT_PALETTE); v21 = areWeLoadingTexture; v8 = 0; while ( 1 )
--- a/Render.cpp Wed May 08 19:54:19 2013 +0200 +++ b/Render.cpp Wed May 08 21:37:12 2013 +0200 @@ -208,7 +208,7 @@ } //----- (00487389) -------------------------------------------------------- -__int16 Render::ExecOutdoorDrawSW() +void Render::ExecOutdoorDrawSW() { unsigned __int16 *v0; // ebx@1 unsigned int v1; // esi@1 @@ -227,7 +227,7 @@ int v14; // ecx@37 int v15; // eax@40 Texture *v16; // ebp@51 - unsigned int v17; // eax@51 + //unsigned int v17; // eax@51 int v18; // eax@54 char v19; // al@56 unsigned int v20; // eax@57 @@ -315,8 +315,7 @@ while ( 1 ) { v16 = v4->pTexture; - v17 = pBitmaps_LOD->LoadTexture("wtrtyl"); - v4->pTexture = (Texture *)(v17 != -1 ? (int)&pBitmaps_LOD->pTextures[v17] : 0); + v4->pTexture = pBitmaps_LOD->LoadTexturePtr("wtrtyl"); if ( pOutdoorCamera->outdoor_no_wavy_water ) sr_sub_48408A_prolly_odm_water_no_waves(v3); else @@ -549,12 +548,19 @@ } v9 = pOutdoorCamera->uNumSpans; unnamed_6BE060[0] = pOutdoorCamera->uNumSpans; - if ( pOutdoorCamera->numStru148s >= 1999 - || (array_77EC08[1999]._48607B(&stru_8019C8), - array_77EC08[1999].ptr_38->_48694B(), - v2 = (stru148 *)&pBitmaps_LOD->pTextures[pOutdoor->uMainTile_BitmapID], - (array_77EC08[1999].pTexture = (Texture *)(pOutdoor->uMainTile_BitmapID != -1 ? (int)v2 : 0)) == 0) ) - return (signed __int16)v2; + if (pOutdoorCamera->numStru148s >= 1999) + return; + + array_77EC08[1999]._48607B(&stru_8019C8); + array_77EC08[1999].ptr_38->_48694B(); + + if (pOutdoor->uMainTile_BitmapID == -1) + { + array_77EC08[1999].pTexture = nullptr; + return; + } + else + array_77EC08[1999].pTexture = pBitmaps_LOD->GetTexture(pOutdoor->uMainTile_BitmapID); array_77EC08[1999].dimming_level = 23 - (-20 * pOutdoor->vSunlight.z >> 16); if ( array_77EC08[1999].dimming_level > 20 ) array_77EC08[1999].dimming_level = 20; @@ -570,10 +576,14 @@ sin((double)pIndoorCamera->sRotationX * 0.0030664064); array_77EC08[1999]._48607B(&stru_8019C8); array_77EC08[1999].ptr_38->_48694B(); - v2 = (stru148 *)&pBitmaps_LOD->pTextures[pOutdoor->uSky_TextureID]; - array_77EC08[1999].pTexture = (Texture *)(pOutdoor->uSky_TextureID != -1 ? (int)v2 : 0); - if ( !(pOutdoor->uSky_TextureID != -1 ? (int)v2 : 0) ) - return (signed __int16)v2; + + if (pOutdoor->uSky_TextureID == -1) + { + array_77EC08[1999].pTexture = nullptr; + return; + } + else + array_77EC08[1999].pTexture = pBitmaps_LOD->GetTexture(pOutdoor->uSky_TextureID); array_77EC08[1999].dimming_level = 0; v11 = stru_5C6E00->Sin(pIndoorCamera->sRotationX + 16); array_77EC08[1999].v_18.y = 0; @@ -591,7 +601,7 @@ v2 = (stru148 *)*(short *)PaletteManager::Get_Mist_or_Red_LUT(array_77EC08[1999].pTexture->palette_id2, 31, 1); a1b = (unsigned int)v2; if ( (signed int)v9 <= 0 ) - return (signed __int16)v2; + return; v29 = v9; while ( 1 ) { @@ -630,7 +640,7 @@ --v29; --v9; if ( !v9 ) - return (signed __int16)v2; + return; } } if ( (signed int)v9 > 0 ) @@ -675,7 +685,6 @@ } while ( v9 ); } - return (signed __int16)v2; } //----- (00485044) --------------------------------------------------------
--- a/Render.h Wed May 08 19:54:19 2013 +0200 +++ b/Render.h Wed May 08 21:37:12 2013 +0200 @@ -367,7 +367,7 @@ void RenderTerrainD3D(); void DrawTerrainD3D(int a1, int edx0, int a3); void DrawTerrainSW(int a1, int a2, int a3); - __int16 ExecOutdoorDrawSW(); + void ExecOutdoorDrawSW(); void ChangeBetweenWinFullscreenModes(); void DrawBillboardList_BLV();
--- a/Texture.cpp Wed May 08 19:54:19 2013 +0200 +++ b/Texture.cpp Wed May 08 21:37:12 2013 +0200 @@ -277,12 +277,12 @@ for ( i = uIconID; ; ++i ) { v3->pTextures[i].uTextureID = pBitmaps_LOD->LoadTexture(v3->pTextures[i].pTextureName, TEXTURE_DEFAULT); - auto pTex = (v3->pTextures[i].uTextureID != -1 ? &pBitmaps_LOD->pTextures[v3->pTextures[i].uTextureID] : 0); - if (pTex) - pTex->palette_id2 = pPaletteManager->LoadPalette(pTex->palette_id1); + + if (v3->pTextures[i].uTextureID != -1); + pBitmaps_LOD->pTextures[v3->pTextures[i].uTextureID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v3->pTextures[i].uTextureID].palette_id1); //result = (unsigned int)v3->pTextures; //if ( !(*(char *)(result + i * 20 + 18) & 1) ) - if( v3->pTextures[i].uFlags&1) + if( v3->pTextures[i].uFlags & 1) break; } }
--- a/UIBooks.cpp Wed May 08 19:54:19 2013 +0200 +++ b/UIBooks.cpp Wed May 08 21:37:12 2013 +0200 @@ -208,7 +208,7 @@ v0 = pPlayers[uActiveCharacter]; v1 = 11 * v0->lastOpenedSpellbookPage; v2 = pIcons_LOD->FindTextureByName("Pending"); - v3 = (Texture *)(v2 != -1 ? (int)&pIcons_LOD->pTextures[v2] : 0); + v3 = pIcons_LOD->GetTexture(v2); pRenderer->ClearZBuffer(0, 479); v4 = 1; if ( __OFSUB__(v1, v1 + 11) ^ 1 ) @@ -1379,7 +1379,7 @@ else v50 = 1; } - pRenderer->DrawTransparentRedShade(v47, v49, (Texture *)(pTextureIDs_pMapDirs[v50] != -1 ? (int)&pIcons_LOD->pTextures[pTextureIDs_pMapDirs[v50]] : 0)); + pRenderer->DrawTransparentRedShade(v47, v49, pIcons_LOD->GetTexture(pTextureIDs_pMapDirs[v50])); } result = TargetColor(0xFFu, 0xFFu, 0xFFu); v95 = 0;
--- a/mm7_3.cpp Wed May 08 19:54:19 2013 +0200 +++ b/mm7_3.cpp Wed May 08 21:37:12 2013 +0200 @@ -12873,7 +12873,7 @@ while ( (signed int)v41 < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); } } - pRenderer->DrawTextureIndexed(471, 445, (Texture *)(uExitCancelTextureId != -1 ? &pIcons_LOD->pTextures[uExitCancelTextureId] : 0)); + pRenderer->DrawTextureIndexed(471, 445, pIcons_LOD->GetTexture(uExitCancelTextureId)); } //----- (00445C8B) --------------------------------------------------------
--- a/mm7_4.cpp Wed May 08 19:54:19 2013 +0200 +++ b/mm7_4.cpp Wed May 08 21:37:12 2013 +0200 @@ -7351,11 +7351,9 @@ pInString = (char *)*(&pNPCStats->field_17884 + ((v10 & 3) == 2) + 2 * v9); v11 = pFontArrus->CalcTextHeight(pInString, &a1, 13, 0); v12 = v11 + 7; - pRenderer->_4A6A68( - 8u, - 352 - (v11 + 7), - (Texture *)(uTextureID_Leather != -1 ? &pIcons_LOD->pTextures[uTextureID_Leather] : 0), - (uTextureID_Leather != -1 ? pIcons_LOD->pTextures[uTextureID_Leather].uTextureHeight : 26) - (v11 + 7)); + pRenderer->_4A6A68(8, 352 - (v11 + 7), + pIcons_LOD->GetTexture(uTextureID_Leather), + pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight - (v11 + 7)); pRenderer->DrawTextureIndexed(8u, 347 - v12, pTexture_591428); v13 = FitTextInAWindow(pInString, pFontArrus, &a1, 0xDu, 0); pDialogueWindow->DrawText(pFontArrus, 13, 354 - v12, 0, v13, 0, 0, 0); @@ -7556,11 +7554,9 @@ v47 = pFontCreate; v48 = pFontCreate->CalcTextHeight(current_npc_text, &w, 13, 0) + 7; } - pRenderer->_4A6A68( - 8u, - 352 - v48, - (Texture *)(uTextureID_Leather != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_Leather] : 0), - (uTextureID_Leather != -1 ? pIcons_LOD->pTextures[uTextureID_Leather].uTextureHeight : 26) - v48); + pRenderer->_4A6A68(8, 352 - v48, + pIcons_LOD->GetTexture(uTextureID_Leather), + pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight - v48); pRenderer->DrawTextureIndexed(8u, 347 - v48, pTexture_591428); v49 = FitTextInAWindow(current_npc_text, v47, &w, 0xDu, 0); a1.DrawText(v47, 13, 354 - v48, 0, v49, 0, 0, 0);
--- a/mm7_5.cpp Wed May 08 19:54:19 2013 +0200 +++ b/mm7_5.cpp Wed May 08 21:37:12 2013 +0200 @@ -2864,7 +2864,7 @@ papredoll_dbrds[2] = pIcons_LOD->LoadTexture("BUTTEXI1", TEXTURE_16BIT_PALETTE); pBtn_ExitCancel = pGUIWindow_CurrentMenu->CreateButton(0x187u, 0x13Cu, 0x4Bu, 0x21u, v0, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79],// "Exit" - (Texture *)(uTextureID_BUTTDESC2 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_BUTTDESC2] : 0), 0); //, v179); + pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); //, v179); continue; case UIMSG_GameMenuButton: if ( pCurrentScreen ) @@ -2909,8 +2909,8 @@ pCharacterScreen_DollBtn->Release(); if ( bRingsShownInCharScreen ) { - v128 = (uTextureID_detaliz_close_button != -1 ? pIcons_LOD->pTextures[uTextureID_detaliz_close_button].uTextureHeight : 26); - v125 = (uTextureID_detaliz_close_button != -1 ? pIcons_LOD->pTextures[uTextureID_detaliz_close_button].uTextureWidth : 24); + v128 = pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)->uTextureHeight; + v125 = pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)->uTextureWidth; v123 = 445; v121 = 470; } @@ -9450,7 +9450,8 @@ //----- (0040F82D) -------------------------------------------------------- void __fastcall ZBuffer_Fill(int *pZBuffer, int uTextureId, int iZValue) { - ZBuffer_DoFill(pZBuffer, (Texture *)(uTextureId != -1 ? (int)&pIcons_LOD->pTextures[uTextureId] : 0), iZValue); + assert(uTextureId != -1); + ZBuffer_DoFill(pZBuffer, pIcons_LOD->GetTexture(uTextureId), iZValue); } //----- (0040F845) -------------------------------------------------------- @@ -10201,10 +10202,10 @@ int v39; // eax@129 unsigned int pNumMessages; // eax@142 GUIButton *pGUIButton; // ebp@146 - unsigned int pX; // [sp-1Ch] [bp-124h]@17 - unsigned int pY; // [sp-18h] [bp-120h]@17 - Texture *pTexture; // [sp-14h] [bp-11Ch]@17 - Texture *pTexture2; // [sp-14h] [bp-11Ch]@86 + //unsigned int pX; // [sp-1Ch] [bp-124h]@17 + //unsigned int pY; // [sp-18h] [bp-120h]@17 + //Texture *pTexture; // [sp-14h] [bp-11Ch]@17 + //Texture *pTexture2; // [sp-14h] [bp-11Ch]@86 int i; // [sp+0h] [bp-108h]@3 ItemGen pItemGen; // [sp+4h] [bp-104h]@98 GUIButton GUIButton2; // [sp+28h] [bp-E0h]@133 @@ -10221,10 +10222,8 @@ { case WINDOW_OptionsButtons: { - pTexture = (Texture *)(uTextureID_Options != -1 ? &pIcons_LOD->pTextures[uTextureID_Options] : 0); - pY = pViewport->uViewportTL_Y; - pX = pViewport->uViewportTL_X; - pRenderer->DrawTextureIndexed(pX, pY, pTexture); + pRenderer->DrawTextureIndexed(pViewport->uViewportTL_Y, + pViewport->uViewportTL_X, pIcons_LOD->GetTexture(uTextureID_Options)); viewparams->bRedrawGameUI = 1; continue; } @@ -10284,8 +10283,7 @@ pRenderer->ClearZBuffer(0, 479); draw_leather(); CharacterUI_InventoryTab_Draw(uActiveCharacter, 1); - pRenderer->DrawTextureIndexed(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, - (Texture *)(uExitCancelTextureId != -1 ? (int)&pIcons_LOD->pTextures[uExitCancelTextureId] : 0)); + pRenderer->DrawTextureIndexed(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pIcons_LOD->GetTexture(uExitCancelTextureId)); } continue; } @@ -10334,8 +10332,7 @@ draw_leather(); CharacterUI_InventoryTab_Draw(uActiveCharacter, 1); CharacterUI_DrawPaperdoll(uActiveCharacter); - pRenderer->DrawTextureTransparent(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, - (Texture *)(uTextureID_x_x_u != -1 ? &pIcons_LOD->pTextures[uTextureID_x_x_u] : 0)); + pRenderer->DrawTextureTransparent(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pIcons_LOD->GetTexture(uTextureID_x_x_u)); continue; } case WINDOW_FinalWindow: @@ -10558,9 +10555,8 @@ case WINDOW_BooksWindow: { pButton = (GUIButton *)pWindow->ptr_1C; - pY = pWindow->uFrameY; - pX = pWindow->uFrameX; - pRenderer->DrawTextureIndexed(pX, pY, pButton->pTextures[0]); + pRenderer->DrawTextureIndexed(pWindow->uFrameY, + pWindow->uFrameX, pButton->pTextures[0]); viewparams->bRedrawGameUI = 1; continue; } @@ -11530,14 +11526,18 @@ i->uX = 0; } } - pBtn_Up = pGUIWindow_CurrentMenu->CreateButton(438, 46, (uTextureID_ar_up_up != -1 ? pIcons_LOD->pTextures[uTextureID_ar_up_up].uTextureWidth : 24), - (uTextureID_ar_up_up != -1 ? pIcons_LOD->pTextures[uTextureID_ar_up_up].uTextureHeight : 26), - 1, 0, UIMSG_ClickAwardsUpBtn, 0, 0, "", (Texture *)(uTextureID_ar_up_up != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_ar_up_up] : 0), - uTextureID_ar_up_dn != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_ar_up_dn] : 0, 0); - pBtn_Down = pGUIWindow_CurrentMenu->CreateButton(438, 292, (uTextureID_ar_dn_up != -1 ? pIcons_LOD->pTextures[uTextureID_ar_dn_up].uTextureWidth : 24), - (uTextureID_ar_dn_up != -1 ? pIcons_LOD->pTextures[uTextureID_ar_dn_up].uTextureHeight : 26), - 1, 0, UIMSG_ClickAwardsDownBtn, 0, 0, "", (Texture *)(uTextureID_ar_dn_up != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_ar_dn_up] : 0), - uTextureID_ar_dn_dn != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_ar_dn_dn] : 0, 0); + pBtn_Up = pGUIWindow_CurrentMenu->CreateButton(438, 46, + pIcons_LOD->GetTexture(uTextureID_ar_up_up)->uTextureWidth, + pIcons_LOD->GetTexture(uTextureID_ar_up_up)->uTextureHeight, + 1, 0, UIMSG_ClickAwardsUpBtn, 0, 0, "", + pIcons_LOD->GetTexture(uTextureID_ar_up_up), + pIcons_LOD->GetTexture(uTextureID_ar_up_dn), 0); + pBtn_Down = pGUIWindow_CurrentMenu->CreateButton(438, 292, + pIcons_LOD->GetTexture(uTextureID_ar_dn_up)->uTextureWidth, + pIcons_LOD->GetTexture(uTextureID_ar_dn_up)->uTextureHeight, + 1, 0, UIMSG_ClickAwardsDownBtn, 0, 0, "", + pIcons_LOD->GetTexture(uTextureID_ar_dn_up), + pIcons_LOD->GetTexture(uTextureID_ar_dn_dn), 0); ptr_507BA4 = pGUIWindow_CurrentMenu->CreateButton(440, 62, 16, 232, 1, 0, UIMSG_C0, 0, 0, "", 0); } }