Mercurial > mm7
annotate mm7_5.cpp @ 1463:b330df6a2183
Слияние
author | Ritor1 |
---|---|
date | Sun, 11 Aug 2013 12:09:33 +0600 |
parents | bfe342ae0c1f |
children | 934074e7fcc1 |
rev | line source |
---|---|
1165
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
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1 #ifdef _MSC_VER |
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
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2 #define _CRT_SECURE_NO_WARNINGS |
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
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3 #endif |
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
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4 |
303 | 5 #include <assert.h> |
6 | |
1262 | 7 #include "Texture.h" |
8 #include "mm7_data.h" | |
1016 | 9 #include "VideoPlayer.h" |
10 #include "Sprites.h" | |
11 #include "MapInfo.h" | |
12 #include "BSPModel.h" | |
13 #include "OutdoorCamera.h" | |
14 #include "LightmapBuilder.h" | |
15 #include "DecalBuilder.h" | |
16 #include "Mouse.h" | |
17 #include "Keyboard.h" | |
18 #include "GammaControl.h" | |
1263 | 19 #include "mm7_data.h" |
20 #include "FactionTable.h" | |
1016 | 21 #include "Vis.h" |
0 | 22 #include "mm7.h" |
23 #include "Game.h" | |
24 #include "GUIWindow.h" | |
25 #include "GUIFont.h" | |
26 #include "GUIProgressBar.h" | |
27 #include "Party.h" | |
28 #include "AudioPlayer.h" | |
29 #include "Outdoor.h" | |
30 #include "Arcomage.h" | |
31 #include "LOD.h" | |
32 #include "Actor.h" | |
33 #include "Events.h" | |
34 #include "Viewport.h" | |
35 #include "FrameTableInc.h" | |
36 #include "Math.h" | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
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37 #include "SpriteObject.h" |
0 | 38 #include "ObjectList.h" |
39 #include "Chest.h" | |
40 #include "PaletteManager.h" | |
41 #include "SaveLoad.h" | |
42 #include "Time.h" | |
43 #include "TurnEngine.h" | |
924 | 44 #include "CastSpellInfo.h" |
0 | 45 #include "stru298.h" |
46 #include "Events2D.h" | |
189 | 47 #include "texts.h" |
0 | 48 #include "Log.h" |
1299 | 49 #include "UI\UIHouses.h" |
1262 | 50 #include "Lights.h" |
51 #include "Lights.h" | |
0 | 52 |
53 //----- (004304E7) -------------------------------------------------------- | |
54 void __cdecl GameUI_MsgProc() | |
55 { | |
978 | 56 //signed int v0; // edi@6 |
1025 | 57 //char *v1; // esi@6 |
0 | 58 unsigned int v2; // edx@7 |
59 Actor *pActor; // ecx@13 | |
60 int v4; // ecx@18 | |
199 | 61 //NPCData *pNPCData0; // eax@18 |
62 //int v6; // edx@20 | |
63 //int v7; // ecx@29 | |
916 | 64 //unsigned int v8; // edx@59 |
65 //unsigned int v9; // ecx@60 | |
0 | 66 unsigned int v10; // ecx@73 |
437 | 67 //unsigned int v11; // eax@75 |
0 | 68 unsigned __int8 v12; // sf@75 |
69 unsigned __int8 v13; // of@75 | |
70 int v14; // eax@98 | |
71 unsigned int v15; // eax@102 | |
72 unsigned __int8 v16; // al@104 | |
73 unsigned __int8 v17; // al@105 | |
74 int v18; // eax@106 | |
75 float v19; // ST64_4@121 | |
76 unsigned int v20; // ecx@121 | |
77 float v21; // ST64_4@126 | |
78 float v22; // ST64_4@127 | |
79 unsigned int v23; // ecx@135 | |
80 unsigned int v24; // ecx@149 | |
81 unsigned int v25; // ecx@165 | |
82 GUIWindow *pWindow; // eax@204 | |
83 unsigned int v27; // edx@204 | |
84 unsigned int v28; // ecx@204 | |
85 GUIWindow *pWindow2; // ecx@248 | |
978 | 86 //int v30; // edx@258 |
87 //const char *v31; // ecx@262 | |
0 | 88 signed int v32; // eax@269 |
89 unsigned int v33; // eax@277 | |
90 unsigned __int8 v34; // al@279 | |
91 unsigned __int8 v35; // al@280 | |
1000 | 92 //GUIWindow *pWindow3; // ecx@332 |
0 | 93 int v37; // eax@341 |
94 int v38; // eax@358 | |
95 SHORT v39; // ax@365 | |
910 | 96 //signed int v40; // eax@365 |
0 | 97 char *v41; // eax@380 |
98 int v42; // eax@396 | |
99 POINT *pPoint; // eax@397 | |
100 signed int v44; // eax@398 | |
101 int v45; // edx@398 | |
102 signed int v46; // ecx@398 | |
103 char v47; // zf@399 | |
104 char v48; // zf@405 | |
105 BLVFace *pBLVFace; // ecx@410 | |
106 ODMFace *pODMFace; // ecx@412 | |
1000 | 107 CastSpellInfo *pSpellInfo; // ecx@415 |
0 | 108 void *v52; // eax@424 |
109 __int16 v53; // ax@431 | |
110 int v54; // eax@432 | |
111 int v55; // ecx@432 | |
112 int v56; // edx@432 | |
113 int v57; // eax@432 | |
114 Player *pPlayer; // edx@442 | |
1430 | 115 unsigned int pMapNum; // eax@445 |
0 | 116 signed int v60; // ST64_4@459 |
1430 | 117 //NPCData *pNPCData2; // eax@467 |
118 //unsigned __int64 v62; // kr00_8@467 | |
0 | 119 __int16 v63; // dx@479 |
120 unsigned int v64; // eax@486 | |
121 int v65; // ecx@486 | |
122 int v66; // eax@488 | |
123 char *v67; // eax@489 | |
124 __int16 v68; // dx@498 | |
125 char *v69; // eax@512 | |
126 int v70; // eax@525 | |
127 int v71; // edi@527 | |
128 NPCData *pNPCData3; // esi@527 | |
129 char *v73; // ecx@533 | |
130 signed int v74; // edi@535 | |
131 int v75; // eax@535 | |
132 int v76; // esi@535 | |
133 int v77; // eax@537 | |
134 Player *pPlayer2; // ecx@549 | |
916 | 135 //int v79; // ecx@550 |
136 //unsigned int v80; // edx@550 | |
0 | 137 signed int v81; // eax@552 |
138 POINT *pPoint2; // eax@553 | |
139 signed int v83; // ecx@554 | |
140 signed int v84; // ecx@554 | |
141 GUIButton *pButton; // eax@578 | |
142 unsigned int v86; // eax@583 | |
143 const char *v87; // ecx@595 | |
144 const char *v88; // ecx@596 | |
916 | 145 //unsigned int v89; // eax@598 |
0 | 146 unsigned int v90; // eax@602 |
147 int v91; // edx@605 | |
148 int v92; // eax@605 | |
149 int v93; // edx@605 | |
150 int pPlayerNum; // edx@611 | |
151 int v95; // eax@611 | |
916 | 152 //const char *v96; // ecx@621 |
0 | 153 unsigned int v97; // eax@624 |
154 int v98; // eax@636 | |
155 unsigned __int8 v99; // al@643 | |
156 Player *pPlayer3; // eax@648 | |
157 int v101; // ecx@648 | |
158 int v102; // edx@652 | |
159 int v103; // eax@671 | |
160 Player *pPlayer4; // ecx@718 | |
161 int v105; // eax@718 | |
162 Player *pPlayer5; // ST78_4@758 | |
163 unsigned int v107; // eax@758 | |
164 unsigned int v108; // eax@758 | |
165 unsigned int v115; // eax@764 | |
166 int v116; // eax@776 | |
167 POINT *pPoint3; // eax@777 | |
168 unsigned int v118; // eax@785 | |
169 unsigned int v119; // ecx@786 | |
170 unsigned int v120; // [sp-28h] [bp-624h]@86 | |
171 unsigned int v121; // [sp-28h] [bp-624h]@711 | |
172 unsigned int v122; // [sp-24h] [bp-620h]@86 | |
173 unsigned int v123; // [sp-24h] [bp-620h]@711 | |
174 unsigned int v124; // [sp-20h] [bp-61Ch]@86 | |
175 unsigned int v125; // [sp-20h] [bp-61Ch]@711 | |
176 unsigned int v126; // [sp-1Ch] [bp-618h]@86 | |
177 int v127; // [sp-1Ch] [bp-618h]@107 | |
178 unsigned int v128; // [sp-1Ch] [bp-618h]@711 | |
179 int v129; // [sp-18h] [bp-614h]@86 | |
916 | 180 //signed int v130; // [sp-18h] [bp-614h]@107 |
0 | 181 int v131; // [sp-14h] [bp-610h]@86 |
916 | 182 //unsigned int v132; // [sp-14h] [bp-610h]@107 |
183 //unsigned int v133; // [sp-10h] [bp-60Ch]@60 | |
0 | 184 unsigned int v134; // [sp-10h] [bp-60Ch]@86 |
916 | 185 //signed int v135; // [sp-10h] [bp-60Ch]@107 |
0 | 186 unsigned int v136; // [sp-10h] [bp-60Ch]@121 |
916 | 187 //unsigned int v137; // [sp-Ch] [bp-608h]@60 |
0 | 188 unsigned int v138; // [sp-Ch] [bp-608h]@86 |
916 | 189 //signed int v139; // [sp-Ch] [bp-608h]@107 |
0 | 190 unsigned int v140; // [sp-Ch] [bp-608h]@121 |
191 enum WindowType pWindowType; // [sp-8h] [bp-604h]@56 | |
916 | 192 //enum WindowType pWindowType1; // [sp-8h] [bp-604h]@60 |
0 | 193 unsigned __int8 v143; // [sp-8h] [bp-604h]@86 |
916 | 194 //int v144; // [sp-8h] [bp-604h]@107 |
0 | 195 enum WindowType pWindowType2; // [sp-8h] [bp-604h]@121 |
916 | 196 //const char *v146; // [sp-8h] [bp-604h]@449 |
197 //unsigned int v147; // [sp-8h] [bp-604h]@550 | |
710 | 198 //int v148; // [sp-4h] [bp-600h]@56 |
0 | 199 GUIButton *pButton2; // [sp-4h] [bp-600h]@59 |
200 const char *v150; // [sp-4h] [bp-600h]@86 | |
916 | 201 //unsigned int v151; // [sp-4h] [bp-600h]@107 |
0 | 202 int v152; // [sp-4h] [bp-600h]@121 |
203 int v153; // [sp-4h] [bp-600h]@135 | |
961 | 204 //int v154; // [sp-4h] [bp-600h]@149 |
0 | 205 int v155; // [sp-4h] [bp-600h]@165 |
206 int v156; // [sp-4h] [bp-600h]@204 | |
916 | 207 //const char *v157; // [sp-4h] [bp-600h]@444 |
1430 | 208 //unsigned int v158; // [sp-4h] [bp-600h]@449 |
916 | 209 //__int16 v159; // [sp-4h] [bp-600h]@550 |
0 | 210 int v160; // [sp-4h] [bp-600h]@599 |
211 const char *v161; // [sp-4h] [bp-600h]@637 | |
710 | 212 //int v162; // [sp+0h] [bp-5FCh]@56 |
916 | 213 //int v163; // [sp+0h] [bp-5FCh]@59 |
0 | 214 Texture *pTexture; // [sp+0h] [bp-5FCh]@86 |
916 | 215 //int v165; // [sp+0h] [bp-5FCh]@107 |
0 | 216 int v166; // [sp+0h] [bp-5FCh]@121 |
217 int v167; // [sp+0h] [bp-5FCh]@135 | |
978 | 218 //int v168; // [sp+0h] [bp-5FCh]@149 |
0 | 219 int v169; // [sp+0h] [bp-5FCh]@165 |
220 int v170; // [sp+0h] [bp-5FCh]@204 | |
978 | 221 //signed int v171; // [sp+0h] [bp-5FCh]@259 |
0 | 222 KeyToggleType pKeyToggleType; // [sp+0h] [bp-5FCh]@287 |
223 char *v173; // [sp+0h] [bp-5FCh]@444 | |
224 char *v174; // [sp+0h] [bp-5FCh]@449 | |
916 | 225 //int v175; // [sp+0h] [bp-5FCh]@550 |
0 | 226 int v176; // [sp+0h] [bp-5FCh]@599 |
227 const char *v177; // [sp+0h] [bp-5FCh]@629 | |
228 char *v178; // [sp+0h] [bp-5FCh]@637 | |
229 int v179; // [sp+4h] [bp-5F8h]@0 | |
199 | 230 //signed int _this; // [sp+14h] [bp-5E8h]@22 |
0 | 231 signed int thisa; // [sp+14h] [bp-5E8h]@251 |
232 signed int thisb; // [sp+14h] [bp-5E8h]@272 | |
233 Player *pPlayer7; // [sp+14h] [bp-5E8h]@373 | |
234 Player *pPlayer8; // [sp+14h] [bp-5E8h]@377 | |
1430 | 235 char *pMapName; // [sp+14h] [bp-5E8h]@445 |
0 | 236 Player *pPlayer9; // [sp+14h] [bp-5E8h]@455 |
237 int thisg; // [sp+14h] [bp-5E8h]@467 | |
238 int thish; // [sp+14h] [bp-5E8h]@528 | |
239 signed int thisi; // [sp+14h] [bp-5E8h]@535 | |
240 MapInfo *pMapInfo; // [sp+14h] [bp-5E8h]@604 | |
241 Player *pPlayer10; // [sp+14h] [bp-5E8h]@641 | |
242 int thisl; // [sp+14h] [bp-5E8h]@648 | |
243 int uMessageParam; // [sp+18h] [bp-5E4h]@7 | |
244 int uAction; // [sp+1Ch] [bp-5E0h]@18 | |
245 NPCData *pNPCData4; // [sp+20h] [bp-5DCh]@23 | |
246 unsigned int uNumSeconds; // [sp+24h] [bp-5D8h]@18 | |
247 char v197; // [sp+2Bh] [bp-5D1h]@101 | |
248 enum UIMessageType uMessage; // [sp+2Ch] [bp-5D0h]@7 | |
249 unsigned int v199; // [sp+30h] [bp-5CCh]@7 | |
250 char *v200; // [sp+34h] [bp-5C8h]@518 | |
251 POINT v201; // [sp+38h] [bp-5C4h]@553 | |
252 POINT v202; // [sp+40h] [bp-5BCh]@141 | |
253 POINT a2; // [sp+48h] [bp-5B4h]@127 | |
254 POINT v204; // [sp+50h] [bp-5ACh]@777 | |
255 POINT v205; // [sp+58h] [bp-5A4h]@171 | |
256 POINT v206; // [sp+60h] [bp-59Ch]@553 | |
257 POINT v207; // [sp+68h] [bp-594h]@155 | |
258 POINT v208; // [sp+70h] [bp-58Ch]@397 | |
259 POINT v209; // [sp+78h] [bp-584h]@777 | |
260 POINT v210; // [sp+80h] [bp-57Ch]@397 | |
261 POINT v211; // [sp+88h] [bp-574h]@704 | |
1430 | 262 //__int64 v212; // [sp+90h] [bp-56Ch]@467 |
783 | 263 int v213; // [sp+98h] [bp-564h]@385 |
264 char pLevelName[32]; // [sp+9Ch] [bp-560h]@380 | |
265 char pOut[32]; // [sp+BCh] [bp-540h]@370 | |
0 | 266 FrameTableTxtLine v216; // [sp+DCh] [bp-520h]@524 |
267 int v217[9]; // [sp+158h] [bp-4A4h]@652 | |
268 FrameTableTxtLine v218; // [sp+17Ch] [bp-480h]@524 | |
269 char a1[64]; // [sp+1F8h] [bp-404h]@467 | |
270 char Str2[128]; // [sp+238h] [bp-3C4h]@527 | |
271 Actor actor; // [sp+2B8h] [bp-344h]@4 | |
272 | |
273 dword_50CDC8 = 0; | |
274 if ( !pEventTimer->bPaused ) | |
275 { | |
276 pParty->sEyelevel = pParty->uDefaultEyelevel; | |
277 pParty->uPartyHeight = pParty->uDefaultPartyHeight; | |
278 } | |
279 if ( bDialogueUI_InitializeActor_NPC_ID ) | |
280 { | |
281 //Actor::Actor(&actor); | |
282 memset(&actor, 0, 0x344u); | |
283 dword_5B65D0_dialogue_actor_npc_id = bDialogueUI_InitializeActor_NPC_ID; | |
602 | 284 actor.sNPC_ID = bDialogueUI_InitializeActor_NPC_ID; |
1033 | 285 GameUI_InitializeDialogue(&actor, false); |
0 | 286 bDialogueUI_InitializeActor_NPC_ID = 0; |
287 } | |
288 if ( pMessageQueue_50CBD0->uNumMessages ) | |
289 { | |
1025 | 290 //v1 = ""; |
0 | 291 while ( 2 ) |
292 { | |
293 if ( !pMessageQueue_50CBD0->uNumMessages ) | |
294 break; | |
295 | |
296 pMessageQueue_50CBD0->PopMessage(&uMessage, &uMessageParam, (int *)&v199); | |
297 switch ( uMessage ) | |
298 { | |
299 case UIMSG_ChangeGameState: | |
978 | 300 uGameState = GAME_FINISHED; |
4 | 301 continue; |
0 | 302 case UIMSG_PlayArcomage: |
303 pVideoPlayer->_4BF5B2(); | |
304 pArcomageGame->bGameInProgress = 1; | |
305 PrepareArcomage(); | |
4 | 306 continue; |
0 | 307 case UIMSG_StartNPCDialogue: |
308 if ( !uActiveCharacter ) | |
4 | 309 continue; |
978 | 310 viewparams->field_48 = 1; |
0 | 311 if ( pMessageQueue_50CBD0->uNumMessages ) |
312 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
602 | 313 dword_5B65D0_dialogue_actor_npc_id = pActors[uMessageParam].sNPC_ID; |
0 | 314 pActor = &pActors[uMessageParam]; |
4 | 315 //goto _actor_init_dlg; |
1033 | 316 GameUI_InitializeDialogue(pActor, true); |
4 | 317 continue; |
199 | 318 case UIMSG_StartHireling1Dialogue: |
319 case UIMSG_StartHireling2Dialogue: | |
320 { | |
321 if (bNoNPCHiring || pCurrentScreen) | |
322 continue; | |
323 | |
0 | 324 if ( pMessageQueue_50CBD0->uNumMessages ) |
325 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
326 uAction = 0; | |
201 | 327 int hireling_idx = uMessage - UIMSG_StartHireling1Dialogue; |
0 | 328 v4 = 0; |
199 | 329 |
330 for (uint i = 0; i < 2; ++i) | |
331 //pNPCData0 = pParty->pHirelings; | |
332 //do | |
333 { | |
334 if (pParty->pHirelings[i].pName) | |
335 //{ | |
336 //v6 = uAction++; | |
337 pTmpBuf[uAction++] = i; | |
338 //} | |
339 //++pNPCData0; | |
340 //++v4; | |
341 } | |
342 //while ( (signed int)pNPCData0 < (signed int)&pParty->pPickedItem ); | |
343 | |
344 //_this = 0; | |
345 for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i) | |
346 { | |
347 auto npc = pNPCStats->pNewNPCData + i; | |
348 //do | |
349 //{ | |
248 | 350 if (npc->Hired() && |
199 | 351 (!pParty->pHirelings[0].pName || strcmp(npc->pName, pParty->pHirelings[0].pName)) && |
352 (!pParty->pHirelings[1].pName || strcmp(npc->pName, pParty->pHirelings[1].pName)) ) | |
0 | 353 { |
199 | 354 //v7 =; |
355 pTmpBuf[uAction++] = i + 2; | |
0 | 356 } |
199 | 357 //++_this; |
358 //++pNPCData4; | |
359 //} | |
360 //while ( _this < (signed int)pNPCStats->uNumNewNPCs ); | |
0 | 361 } |
201 | 362 |
363 if ( (signed int)(hireling_idx + (unsigned __int8)pParty->field_709) < uAction ) | |
0 | 364 { |
365 //Actor::Actor(&actor); | |
366 memset(&actor, 0, 0x344u); | |
602 | 367 actor.sNPC_ID += -1 - (unsigned __int8)pParty->field_709 - hireling_idx; |
0 | 368 pActor = &actor; |
1033 | 369 GameUI_InitializeDialogue(&actor, true); |
0 | 370 } |
371 } | |
4 | 372 continue; |
735 | 373 |
374 case UIMSG_BuyInShop_Identify_Repair: | |
375 UIShop_Buy_Identify_Repair(); | |
376 continue; | |
467 | 377 case UIMSG_ClickNPCTopic: |
378 ClickNPCTopic(uMessageParam); | |
379 continue; | |
651 | 380 case UIMSG_SelectShopDialogueOption: |
381 OnSelectShopDialogueOption(uMessageParam); | |
382 continue; | |
383 case UIMSG_SelectNPCDialogueOption: | |
384 OnSelectNPCDialogueOption((DIALOGUE_TYPE)uMessageParam); | |
4 | 385 continue; |
961 | 386 case UIMSG_ClickHouseNPCPortrait: |
0 | 387 _4B4224_UpdateNPCTopics(uMessageParam); |
4 | 388 continue; |
0 | 389 case UIMSG_StartNewGame: |
390 if ( dword_6BE138 == 124 || uMessageParam ) | |
391 { | |
1006 | 392 pIcons_LOD->SyncLoadedFilesCount(); |
1405
c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
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parents:
1404
diff
changeset
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393 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
0 | 394 if ( pMessageQueue_50CBD0->uNumMessages ) |
395 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
396 pGUIWindow_CurrentMenu->Release(); | |
978 | 397 uGameState = GAME_STATE_NEWGAME_OUT_GAMEMENU; |
151 | 398 pCurrentScreen = SCREEN_GAME; |
978 | 399 viewparams->bRedrawGameUI = 1; |
0 | 400 } |
401 else | |
402 { | |
403 ShowStatusBarString(pGlobalTXT_LocalizationStrings[201], 2u);// "Are you sure? Click again to start a New Game" | |
404 pAudioPlayer->PlaySound(SOUND_20001, 0, 0, -1, 0, 0, 0, 0); | |
405 dword_6BE138 = 124; | |
406 } | |
407 stru_506E40.Release(); | |
4 | 408 continue; |
0 | 409 case UIMSG_Game_OpenLoadGameDialog: |
1006 | 410 pIcons_LOD->SyncLoadedFilesCount(); |
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RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
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parents:
1404
diff
changeset
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411 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
0 | 412 if ( pMessageQueue_50CBD0->uNumMessages ) |
413 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
414 pGUIWindow_CurrentMenu->Release(); | |
151 | 415 pCurrentScreen = SCREEN_LOADGAME; |
1033 | 416 LoadUI_Load(1); |
4 | 417 continue; |
0 | 418 case UIMSG_Quit: |
419 if ( dword_6BE138 == 132 || uMessageParam ) | |
420 { | |
1006 | 421 pIcons_LOD->SyncLoadedFilesCount(); |
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RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
Ritor1
parents:
1404
diff
changeset
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422 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
0 | 423 if ( pMessageQueue_50CBD0->uNumMessages ) |
424 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
425 pGUIWindow_CurrentMenu->Release(); | |
151 | 426 pCurrentScreen = SCREEN_GAME; |
978 | 427 viewparams->bRedrawGameUI = 1; |
0 | 428 if ( !uMessageParam ) |
429 pAudioPlayer->PlaySound((SoundID)(SOUND_EnteringAHouse|0x1), 0, 0, -1, 0, 0, 0, 0); | |
978 | 430 uGameState = GAME_STATE_GAME_QUITTING_TO_MAIN_MENU; |
0 | 431 } |
432 else | |
433 { | |
369 | 434 ShowStatusBarString(pGlobalTXT_LocalizationStrings[82], 2);// "Are you sure? Click again to quit" |
0 | 435 pAudioPlayer->PlaySound(SOUND_20001, 0, 0, -1, 0, 0, 0, 0); |
436 dword_6BE138 = 132; | |
437 } | |
4 | 438 stru_506E40.Release(); |
439 continue; | |
151 | 440 case UIMSG_80: |
987 | 441 __debugbreak(); |
1006 | 442 pIcons_LOD->SyncLoadedFilesCount(); |
1405
c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
Ritor1
parents:
1404
diff
changeset
|
443 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
0 | 444 pGUIWindow_CurrentMenu->Release(); |
151 | 445 pCurrentScreen = SCREEN_OPTIONS; |
710 | 446 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_8, 0, 0); |
11 | 447 continue; |
2 | 448 case UIMSG_ArrowUp: |
449 --pSaveListPosition; | |
450 if ( pSaveListPosition < 0 ) | |
451 pSaveListPosition = 0; | |
962 | 452 GUIWindow::Create(215, 199, 17, 17, WINDOW_PressedButton2, (int)pBtnArrowUp, 0); |
11 | 453 continue; |
2 | 454 case UIMSG_DownArrow: |
455 ++pSaveListPosition; | |
456 if ( pSaveListPosition >= uMessageParam ) | |
457 pSaveListPosition = uMessageParam - 1; | |
962 | 458 GUIWindow::Create(215, 323, 17, 17, WINDOW_PressedButton2, (int)pBtnDownArrow, 0); |
11 | 459 continue; |
2 | 460 case UIMSG_Cancel: |
962 | 461 GUIWindow::Create(350, 302, 106, 42, WINDOW_CloseRestWindowBtn, (int)pBtnCancel, 0); |
11 | 462 continue; |
961 | 463 case UIMSG_SaveLoadBtn: |
464 GUIWindow::Create(241, 302, 106, 42, WINDOW_SaveLoadBtn, (int)pBtnLoadSlot, 0); | |
11 | 465 continue; |
3 | 466 case UIMSG_SelectLoadSlot: |
1038 | 467 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) |
468 pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE); | |
151 | 469 if ( pCurrentScreen != SCREEN_SAVEGAME || uLoadGameUI_SelectedSlot != pSaveListPosition + uMessageParam ) |
2 | 470 { |
471 v10 = pSaveListPosition + uMessageParam; | |
472 if ( dword_6BE138 == pSaveListPosition + uMessageParam ) | |
0 | 473 { |
961 | 474 pMessageQueue_50CBD0->AddMessage(UIMSG_SaveLoadBtn, 0, 0); |
437 | 475 pMessageQueue_50CBD0->AddMessage(UIMSG_LoadGame, 0, 0); |
0 | 476 } |
477 uLoadGameUI_SelectedSlot = v10; | |
478 dword_6BE138 = v10; | |
479 } | |
480 else | |
481 { | |
3 | 482 pKeyActionMap->EnterText(0, 19, pGUIWindow_CurrentMenu); |
43 | 483 if ( strcmp((const char *)&pSavegameHeader[uLoadGameUI_SelectedSlot], pGlobalTXT_LocalizationStrings[72]) )// "Empty" |
484 strcpy((char *)pKeyActionMap->pPressedKeysBuffer, (const char *)&pSavegameHeader[uLoadGameUI_SelectedSlot]); | |
0 | 485 pKeyActionMap->uNumKeysPressed = strlen((const char *)pKeyActionMap->pPressedKeysBuffer); |
486 } | |
4 | 487 continue; |
0 | 488 case UIMSG_LoadGame: |
489 if ( pSavegameUsedSlots[uLoadGameUI_SelectedSlot] ) | |
490 { | |
491 LoadGame(uLoadGameUI_SelectedSlot); | |
1214
0d6c7ff3cddd
simplified stru193_math constructor and class definition
Grumpy7
parents:
1207
diff
changeset
|
492 uGameState = GAME_STATE_LOADING_GAME; |
0 | 493 } |
4 | 494 stru_506E40.Release(); |
495 continue; | |
0 | 496 case UIMSG_SaveGame: |
1038 | 497 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) |
498 { | |
499 pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE); | |
837 | 500 strcpy((char *)&pSavegameHeader[uLoadGameUI_SelectedSlot], (const char *)pKeyActionMap->pPressedKeysBuffer); |
0 | 501 } |
502 DoSavegame(uLoadGameUI_SelectedSlot); | |
4 | 503 stru_506E40.Release(); |
504 continue; | |
151 | 505 case UIMSG_Game_OpenSaveGameDialog: |
0 | 506 pGUIWindow_CurrentMenu->Release(); |
151 | 507 pCurrentScreen = SCREEN_SAVEGAME; |
1033 | 508 SaveUI_Load(); |
4 | 509 continue; |
369 | 510 case UIMSG_Game_OpenOptionsDialog://Open |
0 | 511 if ( pMessageQueue_50CBD0->uNumMessages ) |
512 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
513 pGUIWindow_CurrentMenu->Release(); | |
978 | 514 viewparams->field_48 = 1; |
151 | 515 pCurrentScreen = SCREEN_OPTIONS; |
948 | 516 |
517 options_menu_skin.uTextureID_Background = pIcons_LOD->LoadTexture("ControlBG", TEXTURE_16BIT_PALETTE); | |
518 options_menu_skin.uTextureID_TurnSpeed[2] = pIcons_LOD->LoadTexture("con_16x", TEXTURE_16BIT_PALETTE); | |
519 options_menu_skin.uTextureID_TurnSpeed[1] = pIcons_LOD->LoadTexture("con_32x", TEXTURE_16BIT_PALETTE); | |
520 options_menu_skin.uTextureID_TurnSpeed[0] = pIcons_LOD->LoadTexture("con_Smoo", TEXTURE_16BIT_PALETTE); | |
521 options_menu_skin.uTextureID_ArrowLeft = pIcons_LOD->LoadTexture("con_ArrL", TEXTURE_16BIT_PALETTE); | |
522 options_menu_skin.uTextureID_ArrowRight = pIcons_LOD->LoadTexture("con_ArrR", TEXTURE_16BIT_PALETTE); | |
523 options_menu_skin.uTextureID_SoundLevels[0] = pIcons_LOD->LoadTexture("convol10", TEXTURE_16BIT_PALETTE); | |
524 options_menu_skin.uTextureID_SoundLevels[1] = pIcons_LOD->LoadTexture("convol20", TEXTURE_16BIT_PALETTE); | |
525 options_menu_skin.uTextureID_SoundLevels[2] = pIcons_LOD->LoadTexture("convol30", TEXTURE_16BIT_PALETTE); | |
526 options_menu_skin.uTextureID_SoundLevels[3] = pIcons_LOD->LoadTexture("convol40", TEXTURE_16BIT_PALETTE); | |
527 options_menu_skin.uTextureID_SoundLevels[4] = pIcons_LOD->LoadTexture("convol50", TEXTURE_16BIT_PALETTE); | |
528 options_menu_skin.uTextureID_SoundLevels[5] = pIcons_LOD->LoadTexture("convol60", TEXTURE_16BIT_PALETTE); | |
529 options_menu_skin.uTextureID_SoundLevels[6] = pIcons_LOD->LoadTexture("convol70", TEXTURE_16BIT_PALETTE); | |
530 options_menu_skin.uTextureID_SoundLevels[7] = pIcons_LOD->LoadTexture("convol80", TEXTURE_16BIT_PALETTE); | |
531 options_menu_skin.uTextureID_SoundLevels[8] = pIcons_LOD->LoadTexture("convol90", TEXTURE_16BIT_PALETTE); | |
532 options_menu_skin.uTextureID_SoundLevels[9] = pIcons_LOD->LoadTexture("convol00", TEXTURE_16BIT_PALETTE); | |
533 options_menu_skin.uTextureID_FlipOnExit = pIcons_LOD->LoadTexture("option04", TEXTURE_16BIT_PALETTE); | |
534 options_menu_skin.uTextureID_AlwaysRun = pIcons_LOD->LoadTexture("option03", TEXTURE_16BIT_PALETTE); | |
535 options_menu_skin.uTextureID_ShowDamage = pIcons_LOD->LoadTexture("option02", TEXTURE_16BIT_PALETTE); | |
536 options_menu_skin.uTextureID_WalkSound = pIcons_LOD->LoadTexture("option01", TEXTURE_16BIT_PALETTE); | |
537 | |
0 | 538 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Options, 0, 0); |
832 | 539 pGUIWindow_CurrentMenu->CreateButton(22, 270, |
948 | 540 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])->uTextureWidth, |
541 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])->uTextureHeight, | |
1025 | 542 1, 0, UIMSG_SetTurnSpeed, 0x80, 0, "", 0); |
948 | 543 pGUIWindow_CurrentMenu->CreateButton(93, 270, |
544 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])->uTextureWidth, | |
545 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])->uTextureHeight, | |
1025 | 546 1, 0, UIMSG_SetTurnSpeed, 0x40u, 0, "", 0); |
948 | 547 pGUIWindow_CurrentMenu->CreateButton(164, 270, |
548 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])->uTextureWidth, | |
549 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])->uTextureHeight, | |
1025 | 550 1, 0, UIMSG_SetTurnSpeed, 0, 0, "", 0); |
948 | 551 |
552 pGUIWindow_CurrentMenu->CreateButton(20, 303, | |
553 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound)->uTextureWidth, | |
554 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound)->uTextureHeight, | |
1025 | 555 1, 0, UIMSG_ToggleWalkSound, 0, 0, "", 0); |
948 | 556 pGUIWindow_CurrentMenu->CreateButton(128, 303, |
557 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage)->uTextureWidth, | |
558 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage)->uTextureHeight, | |
1025 | 559 1, 0, UIMSG_ToggleShowDamage, 0, 0, "", 0); |
948 | 560 pGUIWindow_CurrentMenu->CreateButton(20, 325, |
561 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun)->uTextureWidth, | |
562 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun)->uTextureHeight, | |
1025 | 563 1, 0, UIMSG_ToggleAlwaysRun, 0, 0, "", 0); |
948 | 564 pGUIWindow_CurrentMenu->CreateButton(128, 325, |
565 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit)->uTextureWidth, | |
566 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit)->uTextureHeight, | |
1025 | 567 1, 0, UIMSG_ToggleFlipOnExit, 0, 0, "", 0); |
568 | |
569 pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(243, 162, 16, 16, 1, 0, UIMSG_ChangeSoundVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0); | |
570 pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(435, 162, 16, 16, 1, 0, UIMSG_ChangeSoundVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0); | |
571 pGUIWindow_CurrentMenu->CreateButton(263, 162, 172, 17, 1, 0, UIMSG_ChangeSoundVolume, 0, 0, "", 0); | |
572 | |
573 pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(243, 216, 16, 16, 1, 0, UIMSG_ChangeMusicVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0); | |
574 pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(435, 216, 16, 16, 1, 0, UIMSG_ChangeMusicVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0); | |
575 pGUIWindow_CurrentMenu->CreateButton(263, 216, 172, 17, 1, 0, UIMSG_ChangeMusicVolume, 0, 0, "", 0); | |
576 | |
577 pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(243, 270, 16, 16, 1, 0, UIMSG_ChangeVoiceVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0); | |
578 pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(435, 270, 16, 16, 1, 0, UIMSG_ChangeVoiceVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0); | |
579 pGUIWindow_CurrentMenu->CreateButton(263, 270, 172, 17, 1, 0, UIMSG_ChangeVoiceVolume, 0, 0, "", 0); | |
978 | 580 |
581 pGUIWindow_CurrentMenu->CreateButton(241, 302, 214, 40, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[619], 0); // "Return to Game" | |
1025 | 582 pGUIWindow_CurrentMenu->CreateButton( 19, 140, 214, 40, 1, 0, UIMSG_OpenKeyMappingOptions, 0, 0x4Bu, "", 0); |
583 pGUIWindow_CurrentMenu->CreateButton( 19, 194, 214, 40, 1, 0, UIMSG_OpenVideoOptions, 0, 86, "", 0); | |
948 | 584 continue; |
585 | |
369 | 586 case UIMSG_OpenKeyMappingOptions://Open |
0 | 587 if ( pMessageQueue_50CBD0->uNumMessages ) |
588 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
589 pGUIWindow_CurrentMenu->Release(); | |
590 viewparams->field_48 = 1; | |
151 | 591 pCurrentScreen = SCREEN_KEYBOARD_OPTIONS; |
369 | 592 uTextureID_Optkb[0] = pIcons_LOD->LoadTexture("optkb", TEXTURE_16BIT_PALETTE); |
593 uTextureID_Optkb[1] = pIcons_LOD->LoadTexture("optkb_h", TEXTURE_16BIT_PALETTE); | |
594 uTextureID_Optkb[2] = pIcons_LOD->LoadTexture("resume1", TEXTURE_16BIT_PALETTE); | |
595 uTextureID_Optkb[3] = pIcons_LOD->LoadTexture("optkb_1", TEXTURE_16BIT_PALETTE); | |
596 uTextureID_Optkb[4] = pIcons_LOD->LoadTexture("optkb_2", TEXTURE_16BIT_PALETTE); | |
0 | 597 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_KeyMappingOptions, 0, 0); |
832 | 598 pGUIWindow_CurrentMenu->CreateButton(0xF1u, 0x12Eu, 0xD6u, 0x28u, 1, 0, UIMSG_Escape, 0, 0, "", 0); |
599 pGUIWindow_CurrentMenu->CreateButton(19u, 0x12Eu, 0x6Cu, 0x14u, 1, 0, UIMSG_SelectKeyPage1, 0, 0, "", 0); | |
600 pGUIWindow_CurrentMenu->CreateButton(127u, 0x12Eu, 0x6Cu, 0x14u, 1, 0, UIMSG_SelectKeyPage2, 0, 0, "", 0); | |
601 pGUIWindow_CurrentMenu->CreateButton(127u, 0x144u, 0x6Cu, 0x14u, 1, 0, UIMSG_ResetKeyMapping, 0, 0, "", 0); | |
602 pGUIWindow_CurrentMenu->CreateButton(19u, 0x144u, 0x6Cu, 0x14u, 1, 0, UIMSG_Game_OpenOptionsDialog, 0, 0, "", 0); | |
603 pGUIWindow_CurrentMenu->CreateButton(129u, 0x94u, 0x46u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 0, 0, "", 0); | |
604 pGUIWindow_CurrentMenu->CreateButton(129u, 0xA7u, 0x46u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 1u, 0, "", 0); | |
605 pGUIWindow_CurrentMenu->CreateButton(129u, 0xBAu, 0x46u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 2u, 0, "", 0); | |
606 pGUIWindow_CurrentMenu->CreateButton(129u, 0xCDu, 0x46u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 3u, 0, "", 0); | |
607 pGUIWindow_CurrentMenu->CreateButton(129u, 224u, 70u, 19u, 1, 0, UIMSG_ChangeKeyButton, 4u, 0, "", 0); | |
608 pGUIWindow_CurrentMenu->CreateButton(129u, 243u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 5u, 0, "", 0); | |
609 pGUIWindow_CurrentMenu->CreateButton(129u, 262u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 6u, 0, "", 0); | |
610 pGUIWindow_CurrentMenu->CreateButton(350u, 148u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 7u, 0, "", 0); | |
611 pGUIWindow_CurrentMenu->CreateButton(350u, 167u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 8u, 0, "", 0); | |
612 pGUIWindow_CurrentMenu->CreateButton(350u, 186u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 9u, 0, "", 0); | |
613 pGUIWindow_CurrentMenu->CreateButton(350u, 205u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 0xAu, 0, "", 0); | |
614 pGUIWindow_CurrentMenu->CreateButton(350u, 224u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 0xBu, 0, "", 0); | |
615 pGUIWindow_CurrentMenu->CreateButton(350u, 243u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 0xCu, 0, "", 0); | |
616 pGUIWindow_CurrentMenu->CreateButton(350u, 262u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 0xDu, 0, "", 0); | |
1031 | 617 uGameMenuUI_CurentlySelectedKeyIdx = -1; |
362 | 618 KeyboardPageNum = 1; |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
619 memset(GameMenuUI_InvaligKeyBindingsFlags.data(), 0, sizeof(GameMenuUI_InvaligKeyBindingsFlags)); |
369 | 620 //*(_WORD *)KeyButtonArray[28] = 0; |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
621 memcpy(pPrevVirtualCidesMapping.data(), pKeyActionMap->pVirtualKeyCodesMapping, 0x78u); |
1025 | 622 //v1 = ""; |
978 | 623 //v0 = 1; |
11 | 624 continue; |
362 | 625 case UIMSG_ChangeKeyButton: |
1031 | 626 if ( uGameMenuUI_CurentlySelectedKeyIdx != -1 ) |
362 | 627 { |
628 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); | |
629 continue; | |
630 } | |
0 | 631 v14 = uMessageParam; |
978 | 632 if ( KeyboardPageNum != 1 ) |
0 | 633 v14 = uMessageParam + 14; |
1031 | 634 uGameMenuUI_CurentlySelectedKeyIdx = v14; |
978 | 635 pKeyActionMap->EnterText(0, 1, pGUIWindow_CurrentMenu); |
4 | 636 continue; |
0 | 637 case UIMSG_ResetKeyMapping: |
638 v197 = 1; | |
639 pKeyActionMap->SetDefaultMapping(); | |
640 uAction = 0; | |
641 do | |
642 { | |
643 v15 = pKeyActionMap->GetActionVKey((enum InputAction)uAction); | |
644 if ( v15 != pPrevVirtualCidesMapping[uAction] ) | |
645 { | |
646 if ( v197 ) | |
647 { | |
648 v16 = pKeyActionMap->GetActionVKey((enum InputAction)uAction); | |
978 | 649 GUI_ReplaceHotkey(LOBYTE(pPrevVirtualCidesMapping[uAction]), v16, 1); |
0 | 650 v197 = 0; |
651 } | |
652 else | |
653 { | |
654 v17 = pKeyActionMap->GetActionVKey((enum InputAction)uAction); | |
655 GUI_ReplaceHotkey(LOBYTE(pPrevVirtualCidesMapping[uAction]), v17, 0); | |
656 } | |
657 } | |
658 pPrevVirtualCidesMapping[uAction] = pKeyActionMap->GetActionVKey((enum InputAction)uAction); | |
659 v18 = uAction++; | |
4 | 660 v13 = uAction > 28; |
0 | 661 v12 = uAction - 28 < 0; |
1031 | 662 GameMenuUI_InvaligKeyBindingsFlags[v18] = 0; |
0 | 663 } |
664 while ( v12 ^ v13 ); | |
369 | 665 pAudioPlayer->PlaySound((SoundID)219, 0, 0, -1, 0, 0, 0, 0); |
666 continue; | |
362 | 667 case UIMSG_SelectKeyPage1: |
978 | 668 KeyboardPageNum = 1; |
362 | 669 continue; |
670 case UIMSG_SelectKeyPage2: | |
671 KeyboardPageNum = 2; | |
4 | 672 continue; |
0 | 673 case UIMSG_OpenVideoOptions: |
674 if ( pMessageQueue_50CBD0->uNumMessages ) | |
675 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
676 pGUIWindow_CurrentMenu->Release(); | |
978 | 677 viewparams->field_48 = 1; |
151 | 678 pCurrentScreen = SCREEN_VIDEO_OPTIONS; |
0 | 679 uTextureID_507C10 = pIcons_LOD->LoadTexture("optvid", TEXTURE_16BIT_PALETTE); |
680 uTextureID_507C14 = pIcons_LOD->LoadTexture("opvdH-bs", TEXTURE_16BIT_PALETTE); | |
681 uTextureID_507C18 = pIcons_LOD->LoadTexture("opvdH-cl", TEXTURE_16BIT_PALETTE); | |
682 uTextureID_507C1C = pIcons_LOD->LoadTexture("opvdH-tn", TEXTURE_16BIT_PALETTE); | |
683 uTextureID_507C20 = pIcons_LOD->LoadTexture("con_ArrL", TEXTURE_16BIT_PALETTE); | |
684 uTextureID_507C24 = pIcons_LOD->LoadTexture("con_ArrR", TEXTURE_16BIT_PALETTE); | |
685 pTextureIDs_GammaPositions[0] = pIcons_LOD->LoadTexture("convol10", TEXTURE_16BIT_PALETTE); | |
686 pTextureIDs_GammaPositions[1] = pIcons_LOD->LoadTexture("convol20", TEXTURE_16BIT_PALETTE); | |
687 pTextureIDs_GammaPositions[2] = pIcons_LOD->LoadTexture("convol30", TEXTURE_16BIT_PALETTE); | |
688 pTextureIDs_GammaPositions[3] = pIcons_LOD->LoadTexture("convol40", TEXTURE_16BIT_PALETTE); | |
689 pTextureIDs_GammaPositions[4] = pIcons_LOD->LoadTexture("convol50", TEXTURE_16BIT_PALETTE); | |
690 pTextureIDs_GammaPositions[5] = pIcons_LOD->LoadTexture("convol60", TEXTURE_16BIT_PALETTE); | |
691 pTextureIDs_GammaPositions[6] = pIcons_LOD->LoadTexture("convol70", TEXTURE_16BIT_PALETTE); | |
692 pTextureIDs_GammaPositions[7] = pIcons_LOD->LoadTexture("convol80", TEXTURE_16BIT_PALETTE); | |
693 pTextureIDs_GammaPositions[8] = pIcons_LOD->LoadTexture("convol90", TEXTURE_16BIT_PALETTE); | |
694 pTextureIDs_GammaPositions[9] = pIcons_LOD->LoadTexture("convol00", TEXTURE_16BIT_PALETTE); | |
695 uTextureID_507C50 = pIcons_LOD->LoadTexture("opvdG-bs", TEXTURE_16BIT_PALETTE); | |
696 uTextureID_507C54 = pIcons_LOD->LoadTexture("opvdG-cl", TEXTURE_16BIT_PALETTE); | |
697 uTextureID_507C58 = pIcons_LOD->LoadTexture("opvdG-tn", TEXTURE_16BIT_PALETTE); | |
698 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_VideoOptions, 0, 0); | |
1025 | 699 pGUIWindow_CurrentMenu->CreateButton(0xF1u, 0x12Eu, 0xD6u, 0x28u, 1, 0, UIMSG_Escape, 0, 0, "", 0); |
0 | 700 if ( pRenderer->pRenderD3D ) |
701 { | |
1025 | 702 pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x118u, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleBloodsplats, 0, 0, "", 0); |
703 pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x12Eu, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleColoredLights, 0, 0, "", 0); | |
704 pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x144u, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleTint, 0, 0, "", 0); | |
0 | 705 } |
706 if ( !pRenderer->bWindowMode ) | |
707 { | |
978 | 708 //v0 = 1; |
0 | 709 if ( GammaController::IsGammaSupported() ) |
710 { | |
1025 | 711 pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(0x15u, 0xA1u, 0x10u, 0x10u, 1, 0, UIMSG_1A9, 4u, 0, "", pIcons_LOD->GetTexture(uTextureID_507C20), 0); |
712 pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(0xD5u, 0xA1u, 0x10u, 0x10u, 1, 0, UIMSG_1A9, 5u, 0, "", pIcons_LOD->GetTexture(uTextureID_507C24), 0); | |
713 pGUIWindow_CurrentMenu->CreateButton(42, 162, 170, 18, 1, 0, UIMSG_1A9, 0, 0, "", 0); | |
0 | 714 } |
715 } | |
4 | 716 continue; |
151 | 717 case UIMSG_1A9: |
987 | 718 __debugbreak(); |
0 | 719 if ( uMessageParam == 4 ) |
720 { | |
151 | 721 //--uGammaPos; |
722 if ( (uGammaPos -- -1) < 0 ) | |
0 | 723 { |
724 uGammaPos = 0; | |
369 | 725 pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0); |
726 continue; | |
0 | 727 } |
728 v19 = (double)(signed int)uGammaPos * 0.1 + 0.6; | |
729 pGame->pGammaController->Initialize(v19); | |
1268 | 730 GUIWindow::Create(21, 161, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1); |
369 | 731 pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0); |
732 continue; | |
0 | 733 } |
734 if ( uMessageParam == 5 ) | |
735 { | |
736 ++uGammaPos; | |
737 if ( (signed int)uGammaPos <= 9 ) | |
738 { | |
739 v21 = (double)(signed int)uGammaPos * 0.1 + 0.6; | |
740 pGame->pGammaController->Initialize(v21); | |
1268 | 741 GUIWindow::Create(213, 161, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1); |
369 | 742 pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0); |
743 continue; | |
0 | 744 } |
745 uGammaPos = 9; | |
746 } | |
747 else | |
748 { | |
749 uGammaPos = (pMouse->GetCursorPos(&a2)->x - 42) / 17; | |
750 v22 = (double)(signed int)uGammaPos * 0.1 + 0.6; | |
751 pGame->pGammaController->Initialize(v22); | |
752 } | |
369 | 753 pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0); |
754 continue; | |
0 | 755 case UIMSG_ToggleBloodsplats: |
756 pGame->ToggleFlags2(0x20u); | |
4 | 757 continue; |
0 | 758 case UIMSG_ToggleColoredLights: |
759 pRenderer->bUseColoredLights = pRenderer->bUseColoredLights == 0; | |
4 | 760 continue; |
0 | 761 case UIMSG_ToggleTint: |
762 pRenderer->bTinting = pRenderer->bTinting == 0; | |
4 | 763 continue; |
0 | 764 case UIMSG_ChangeMusicVolume: |
765 if ( uMessageParam == 4 ) | |
766 { | |
767 --uMusicVolimeMultiplier; | |
768 if ( (char)uMusicVolimeMultiplier < 1 ) | |
769 uMusicVolimeMultiplier = 0; | |
1268 | 770 GUIWindow::Create(243, 0xD8u, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1); |
4 | 771 if ( uMusicVolimeMultiplier ) |
328 | 772 pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f, 0); |
773 pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f); | |
4 | 774 continue; |
0 | 775 } |
776 if ( uMessageParam == 5 ) | |
777 { | |
778 ++uMusicVolimeMultiplier; | |
779 if ( (char)uMusicVolimeMultiplier > 9 ) | |
780 uMusicVolimeMultiplier = 9; | |
1268 | 781 GUIWindow::Create(435, 0xD8u, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1); |
4 | 782 if ( uMusicVolimeMultiplier ) |
328 | 783 pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f, 0); |
784 pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f); | |
4 | 785 continue; |
0 | 786 } |
787 uMusicVolimeMultiplier = (pMouse->GetCursorPos(&v202)->x - 263) / 17; | |
788 if ( (char)uMusicVolimeMultiplier > 9 ) | |
789 uMusicVolimeMultiplier = 9; | |
790 if ( uMusicVolimeMultiplier ) | |
328 | 791 pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f, 0); |
792 pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); | |
4 | 793 continue; |
0 | 794 case UIMSG_ChangeSoundVolume: |
369 | 795 if ( uMessageParam == 4 )//reduce sound level button left |
0 | 796 { |
797 --uSoundVolumeMultiplier; | |
798 if ( (char)uSoundVolumeMultiplier < 1 ) | |
799 uSoundVolumeMultiplier = 0; | |
1268 | 800 GUIWindow::Create(243, 162, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1); |
328 | 801 pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f); |
802 pAudioPlayer->PlaySound((SoundID)218, -1, 0, -1, 0, 0, 0, 0); | |
803 continue; | |
804 } | |
369 | 805 if ( uMessageParam == 5 )//Increase sound level button right |
0 | 806 { |
807 ++uSoundVolumeMultiplier; | |
808 if ( (char)uSoundVolumeMultiplier > 8 ) | |
809 uSoundVolumeMultiplier = 9; | |
978 | 810 //v168 = 1; |
0 | 811 v24 = 435; |
961 | 812 //v154 = (int)pBtn_SliderRight; |
1268 | 813 GUIWindow::Create(v24, 0xA2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1); |
328 | 814 pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f); |
369 | 815 pAudioPlayer->PlaySound((SoundID)218, -1, 0, -1, 0, 0, 0, 0); |
816 continue; | |
0 | 817 } |
818 uSoundVolumeMultiplier = (pMouse->GetCursorPos(&v207)->x - 263) / 17; | |
819 if ( (char)uSoundVolumeMultiplier > 8 ) | |
820 uSoundVolumeMultiplier = 9; | |
328 | 821 pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f); |
369 | 822 pAudioPlayer->PlaySound((SoundID)218, -1, 0, -1, 0, 0, 0, 0); |
823 continue; | |
0 | 824 case UIMSG_ToggleFlipOnExit: |
825 bFlipOnExit = bFlipOnExit == 0; | |
4 | 826 continue; |
0 | 827 case UIMSG_ToggleAlwaysRun: |
828 bAlwaysRun = bAlwaysRun == 0; | |
4 | 829 continue; |
0 | 830 case UIMSG_ToggleWalkSound: |
831 bWalkSound = bWalkSound == 0; | |
4 | 832 continue; |
0 | 833 case UIMSG_ToggleShowDamage: |
834 bShowDamage = bShowDamage == 0; | |
4 | 835 continue; |
0 | 836 case UIMSG_ChangeVoiceVolume: |
837 if ( uMessageParam == 4 ) | |
838 { | |
839 --uVoicesVolumeMultiplier; | |
840 if ( (char)uVoicesVolumeMultiplier < 1 ) | |
841 uVoicesVolumeMultiplier = 0; | |
1268 | 842 GUIWindow::Create(243, 270, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1); |
4 | 843 if ( !uVoicesVolumeMultiplier ) |
844 continue; | |
369 | 845 pAudioPlayer->PlaySound((SoundID)5788, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0); |
846 continue; | |
0 | 847 } |
848 if ( uMessageParam == 5 ) | |
849 { | |
850 ++uVoicesVolumeMultiplier; | |
851 if ( (char)uVoicesVolumeMultiplier > 8 ) | |
852 uVoicesVolumeMultiplier = 9; | |
1268 | 853 GUIWindow::Create(435, 270, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1); |
4 | 854 if ( !uVoicesVolumeMultiplier ) |
855 continue; | |
369 | 856 pAudioPlayer->PlaySound((SoundID)5788, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0); |
857 continue; | |
0 | 858 } |
859 uVoicesVolumeMultiplier = (pMouse->GetCursorPos(&v205)->x - 263) / 17; | |
860 if ( (char)uVoicesVolumeMultiplier > 8 ) | |
861 uVoicesVolumeMultiplier = 9; | |
862 if ( !uVoicesVolumeMultiplier ) | |
4 | 863 continue; |
369 | 864 pAudioPlayer->PlaySound((SoundID)5788, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0); |
865 continue; | |
0 | 866 case UIMSG_SetTurnSpeed: |
867 if ( uMessageParam ) | |
868 pParty->sRotationY = uMessageParam * pParty->sRotationY / uMessageParam; | |
869 uTurnSpeed = uMessageParam; | |
4 | 870 continue; |
0 | 871 case UIMSG_SetGraphicsMode: |
872 if ( !bUseLoResSprites ) | |
873 { | |
874 byte_6BE388_graphicsmode = uMessageParam; | |
875 MM7Initialization(); | |
4 | 876 continue; |
0 | 877 } |
878 if ( uMessageParam ) | |
879 { | |
880 if ( uMessageParam == 1 ) | |
881 { | |
882 byte_6BE388_graphicsmode = 0; | |
883 } | |
884 else | |
885 { | |
886 if ( uMessageParam != 2 ) | |
4 | 887 continue; |
0 | 888 byte_6BE388_graphicsmode = 1; |
889 } | |
4 | 890 MM7Initialization(); |
891 continue; | |
0 | 892 } |
893 ModalWindow(pNPCTopics[453].pText, 0); | |
4 | 894 continue; |
369 | 895 case UIMSG_GameMenu_ReturnToGame: |
0 | 896 pGUIWindow_CurrentMenu->Release(); |
897 pEventTimer->Resume(); | |
369 | 898 pCurrentScreen = SCREEN_GAME; |
978 | 899 viewparams->bRedrawGameUI = 1; |
369 | 900 stru_506E40.Release(); |
901 continue; | |
0 | 902 case UIMSG_OpenQuestBook: |
903 if ( pMessageQueue_50CBD0->uNumMessages ) | |
904 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
905 if ( pCurrentScreen ) | |
906 pGUIWindow_CurrentMenu->Release(); | |
907 pEventTimer->Pause(); | |
908 pAudioPlayer->StopChannels(-1, -1); | |
909 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_Book, uMessage, 0); | |
960 | 910 pBooksWindow = GUIWindow::Create(493u, 355u, 0, 0, WINDOW_BooksWindow, (int)pBtn_Quests, 0); |
0 | 911 bFlashQuestBook = 0; |
4 | 912 continue; |
0 | 913 case UIMSG_OpenAutonotes: |
914 if ( pMessageQueue_50CBD0->uNumMessages ) | |
915 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
916 if ( pCurrentScreen ) | |
917 pGUIWindow_CurrentMenu->Release(); | |
918 pEventTimer->Pause(); | |
919 pAudioPlayer->StopChannels(-1, -1); | |
920 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_Book, uMessage, 0); | |
960 | 921 pBooksWindow = GUIWindow::Create(527u, 353u, 0, 0, WINDOW_BooksWindow, (int)pBtn_Autonotes, 0); |
0 | 922 bFlashAutonotesBook = 0; |
4 | 923 continue; |
0 | 924 case UIMSG_OpenMapBook: |
925 if ( pMessageQueue_50CBD0->uNumMessages ) | |
926 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
927 if ( pCurrentScreen ) | |
928 pGUIWindow_CurrentMenu->Release(); | |
929 pEventTimer->Pause(); | |
693 | 930 viewparams->sViewCenterX = pParty->vPosition.x; |
931 viewparams->sViewCenterY = pParty->vPosition.y; | |
0 | 932 pAudioPlayer->StopChannels(-1, -1); |
960 | 933 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, uMessage, 0); |
934 pBooksWindow = GUIWindow::Create(546, 353, 0, 0, WINDOW_BooksWindow, (int)pBtn_Maps, 0); | |
4 | 935 continue; |
0 | 936 case UIMSG_OpenCalendar: |
937 if ( pMessageQueue_50CBD0->uNumMessages ) | |
938 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
939 if ( pCurrentScreen ) | |
940 pGUIWindow_CurrentMenu->Release(); | |
941 pEventTimer->Pause(); | |
942 pAudioPlayer->StopChannels(-1, -1); | |
369 | 943 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, uMessage, 0); |
960 | 944 pBooksWindow = GUIWindow::Create(570, 354, 0, 0, WINDOW_BooksWindow, (int)pBtn_Calendar, 0); |
4 | 945 continue; |
0 | 946 case UIMSG_OpenHistoryBook: |
947 if ( pMessageQueue_50CBD0->uNumMessages ) | |
948 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
949 if ( pCurrentScreen ) | |
950 pGUIWindow_CurrentMenu->Release(); | |
951 pEventTimer->Pause(); | |
952 pAudioPlayer->StopChannels(-1, -1); | |
953 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, uMessage, 0); | |
960 | 954 pBooksWindow = GUIWindow::Create(0x258u, 0x169u, 0, 0, WINDOW_BooksWindow, (int)pBtn_History, 0); |
0 | 955 bFlashHistoryBook = 0; |
4 | 956 continue; |
369 | 957 case UIMSG_Escape:// Escape and return to game |
0 | 958 back_to_game(); |
959 if ( pMessageQueue_50CBD0->uNumMessages ) | |
960 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
990 | 961 switch ( pCurrentScreen ) |
962 { | |
963 case SCREEN_E: | |
964 __debugbreak(); | |
965 case SCREEN_NPC_DIALOGUE: | |
966 case SCREEN_CHEST: | |
967 case SCREEN_CHEST_INVENTORY: | |
968 case SCREEN_CHANGE_LOCATION: | |
969 case SCREEN_INPUT_BLV: | |
970 case SCREEN_QUICK_REFERENCE: | |
0 | 971 if ( dword_50CDC8 ) |
990 | 972 break; |
11 | 973 CloseWindowBackground(); |
978 | 974 uMessageParam = 1; |
990 | 975 break; |
976 case SCREEN_HOUSE: | |
977 if ( !dword_50CDC8 && !dword_5C35C8 ) | |
978 { | |
979 CloseWindowBackground(); | |
980 dword_5C35C8 = 0; | |
981 uMessageParam = 1; | |
982 break; | |
983 } | |
984 break; | |
985 } | |
0 | 986 if ( !ptr_507BDC ) |
987 { | |
988 pRenderer->ClearZBuffer(0, 479); | |
978 | 989 viewparams->bRedrawGameUI = 1; |
990 viewparams->field_48 = 1; | |
0 | 991 if ( pCurrentScreen ) |
992 { | |
151 | 993 if ( pCurrentScreen > SCREEN_67 ) |
0 | 994 { |
151 | 995 if ( pCurrentScreen == SCREEN_QUICK_REFERENCE ) |
990 | 996 { |
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997 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
990 | 998 if ( pGUIWindow_Settings ) |
999 { | |
1000 if ( pCurrentScreen == SCREEN_CHARACTERS ) | |
1001 { | |
1002 pMouse->SetCursorBitmap("MICON2"); | |
1003 } | |
1004 else | |
1005 { | |
1006 pGUIWindow_Settings->Release(); | |
1007 pGUIWindow_Settings = 0; | |
1008 pMouse->SetCursorBitmap("MICON1"); | |
1009 GameUI_Footer_TimeLeft = 0; | |
1010 unk_50C9A0 = 0; | |
1011 back_to_game(); | |
1012 } | |
1013 } | |
1014 if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) | |
1015 uActiveCharacter = pParty->GetNextActiveCharacter(); | |
1016 pGUIWindow_CurrentMenu->Release(); | |
1017 if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) | |
1018 window_SpeakInHouse = 0; | |
1019 pGUIWindow_CurrentMenu = 0; | |
1020 pEventTimer->Resume(); | |
1021 pCurrentScreen = SCREEN_GAME; | |
1022 viewparams->bRedrawGameUI = 1; | |
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1023 pIcons_LOD->RemoveTexturesFromTextureList(); |
990 | 1024 continue; |
1025 } | |
0 | 1026 } |
1027 else | |
1028 { | |
151 | 1029 if ( pCurrentScreen < SCREEN_64 ) |
0 | 1030 { |
1031 switch ( pCurrentScreen ) | |
1032 { | |
151 | 1033 case SCREEN_CASTING: |
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changeset
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1034 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
0 | 1035 if ( some_active_character ) |
1036 { | |
1037 uActiveCharacter = some_active_character; | |
1038 uActiveCharacter = pParty->GetNextActiveCharacter(); | |
1039 some_active_character = 0; | |
1040 if ( pParty->bTurnBasedModeOn ) | |
1448 | 1041 pTurnEngine->ApplyPlayerAction(); |
0 | 1042 dword_50C9D0 = 0; |
1043 dword_50C9D4 = 0; | |
1044 dword_50C9D8 = 0; | |
1045 } | |
1046 if ( ptr_50C9A4 && ptr_50C9A4->uItemID ) | |
1047 { | |
1048 LOBYTE(ptr_50C9A4->uAttributes) &= 0xFu; | |
984 | 1049 _50C9A8_item_enchantment_timer = 0; |
0 | 1050 ptr_50C9A4 = 0; |
1051 } | |
4 | 1052 if ( pGUIWindow_Settings ) |
1053 { | |
151 | 1054 if ( pCurrentScreen == SCREEN_CHARACTERS ) |
4 | 1055 { |
1056 pMouse->SetCursorBitmap("MICON2"); | |
1057 } | |
1058 else | |
1059 { | |
1060 pGUIWindow_Settings->Release(); | |
1061 pGUIWindow_Settings = 0; | |
1062 pMouse->SetCursorBitmap("MICON1"); | |
783 | 1063 GameUI_Footer_TimeLeft = 0; |
4 | 1064 unk_50C9A0 = 0; |
1065 back_to_game(); | |
1066 } | |
1067 } | |
978 | 1068 if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) |
4 | 1069 uActiveCharacter = pParty->GetNextActiveCharacter(); |
1070 pGUIWindow_CurrentMenu->Release(); | |
336 | 1071 if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) |
1072 window_SpeakInHouse = 0; | |
4 | 1073 pGUIWindow_CurrentMenu = 0; |
1074 pEventTimer->Resume(); | |
151 | 1075 pCurrentScreen = SCREEN_GAME; |
978 | 1076 viewparams->bRedrawGameUI = 1; |
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changeset
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1077 pIcons_LOD->RemoveTexturesFromTextureList(); |
4 | 1078 continue; |
151 | 1079 case SCREEN_BOOKS: |
0 | 1080 pBooksWindow->Release(); |
1081 //crt_deconstruct_ptr_6A0118(); | |
1082 pBooksWindow = 0; | |
1083 pEventTimer->Resume(); | |
4 | 1084 if ( pGUIWindow_Settings ) |
1085 { | |
151 | 1086 if ( pCurrentScreen == SCREEN_CHARACTERS ) |
4 | 1087 { |
1088 pMouse->SetCursorBitmap("MICON2"); | |
1089 } | |
1090 else | |
1091 { | |
1092 pGUIWindow_Settings->Release(); | |
1093 pGUIWindow_Settings = 0; | |
1094 pMouse->SetCursorBitmap("MICON1"); | |
783 | 1095 GameUI_Footer_TimeLeft = 0; |
4 | 1096 unk_50C9A0 = 0; |
1097 back_to_game(); | |
1098 } | |
1099 } | |
978 | 1100 if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) |
4 | 1101 uActiveCharacter = pParty->GetNextActiveCharacter(); |
1102 pGUIWindow_CurrentMenu->Release(); | |
336 | 1103 if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) |
1104 window_SpeakInHouse = 0; | |
4 | 1105 pGUIWindow_CurrentMenu = 0; |
1106 pEventTimer->Resume(); | |
151 | 1107 pCurrentScreen = SCREEN_GAME; |
978 | 1108 viewparams->bRedrawGameUI = 1; |
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1109 pIcons_LOD->RemoveTexturesFromTextureList(); |
4 | 1110 continue; |
151 | 1111 case SCREEN_SAVEGAME: |
1112 case SCREEN_LOADGAME: | |
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changeset
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1113 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
0 | 1114 //crt_deconstruct_ptr_6A0118(); |
4 | 1115 stru_506E40.Release(); |
1116 break; | |
987 | 1117 case SCREEN_CHEST_INVENTORY: |
151 | 1118 pCurrentScreen = SCREEN_CHEST; |
4 | 1119 continue; |
151 | 1120 case SCREEN_CHEST: |
0 | 1121 pWindow2 = pChestWindow; |
1122 pWindow2->Release(); | |
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1123 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
151 | 1124 pCurrentScreen = SCREEN_GAME; |
978 | 1125 viewparams->bRedrawGameUI = 1; |
0 | 1126 pEventTimer->Resume(); |
4 | 1127 continue; |
151 | 1128 case SCREEN_19: |
987 | 1129 __debugbreak(); |
4 | 1130 pWindow2 = ptr_507BC8; |
1131 pWindow2->Release(); | |
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1132 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
151 | 1133 pCurrentScreen = SCREEN_GAME; |
978 | 1134 viewparams->bRedrawGameUI = 1; |
4 | 1135 pEventTimer->Resume(); |
1136 continue; | |
369 | 1137 case SCREEN_OPTIONS://Close |
948 | 1138 options_menu_skin.Relaease(); |
1006 | 1139 pIcons_LOD->SyncLoadedFilesCount(); |
0 | 1140 WriteWindowsRegistryInt("soundflag", (char)uSoundVolumeMultiplier); |
1141 WriteWindowsRegistryInt("musicflag", (char)uMusicVolimeMultiplier); | |
1142 WriteWindowsRegistryInt("CharVoices", (char)uVoicesVolumeMultiplier); | |
1143 WriteWindowsRegistryInt("WalkSound", bWalkSound); | |
1144 WriteWindowsRegistryInt("ShowDamage", bShowDamage); | |
1145 WriteWindowsRegistryInt("graphicsmode", (unsigned __int8)byte_6BE388_graphicsmode); | |
1146 WriteWindowsRegistryInt("valAlwaysRun", bAlwaysRun); | |
1147 WriteWindowsRegistryInt("FlipOnExit", bFlipOnExit); | |
1148 if ( !uTurnSpeed ) | |
1149 { | |
978 | 1150 WriteWindowsRegistryInt("TurnDelta", 3); |
4 | 1151 stru_506E40.Release(); |
1152 break; | |
0 | 1153 } |
1154 if ( uTurnSpeed == 64 ) | |
1155 { | |
978 | 1156 WriteWindowsRegistryInt("TurnDelta", 2); |
4 | 1157 stru_506E40.Release(); |
1158 break; | |
0 | 1159 } |
1160 if ( uTurnSpeed != 128 ) | |
4 | 1161 { |
1162 stru_506E40.Release(); | |
1163 break; | |
1164 } | |
978 | 1165 WriteWindowsRegistryInt("TurnDelta", 1); |
0 | 1166 stru_506E40.Release(); |
1167 break; | |
151 | 1168 case SCREEN_MENU: |
1006 | 1169 pIcons_LOD->SyncLoadedFilesCount(); |
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1170 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
1006 | 1171 pIcons_LOD->SyncLoadedFilesCount(); |
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RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
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1172 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
4 | 1173 stru_506E40.Release(); |
1174 break; | |
151 | 1175 case SCREEN_VIDEO_OPTIONS: |
0 | 1176 if ( pRenderer->pRenderD3D ) |
1177 { | |
1178 WriteWindowsRegistryInt("Colored Lights", pRenderer->bUseColoredLights); | |
1179 WriteWindowsRegistryInt("Tinting", pRenderer->bTinting); | |
1180 WriteWindowsRegistryInt("Bloodsplats", (LOBYTE(pGame->uFlags2) >> 5) & 1); | |
1181 } | |
1182 if ( pRenderer->bWindowMode ) | |
4 | 1183 { |
1184 stru_506E40.Release(); | |
1185 break; | |
1186 } | |
978 | 1187 //v30 = uGammaPos; |
1188 //v31 = "GammaPos"; | |
1189 WriteWindowsRegistryInt("GammaPos", uGammaPos); | |
4 | 1190 stru_506E40.Release(); |
1191 break; | |
1031 | 1192 |
369 | 1193 case SCREEN_KEYBOARD_OPTIONS://Return to game |
0 | 1194 v197 = 1; |
1195 v32 = 0; | |
1031 | 1196 while ( !GameMenuUI_InvaligKeyBindingsFlags[v32]) |
0 | 1197 { |
1198 ++v32; | |
1199 if ( v32 >= 28 ) | |
1200 { | |
362 | 1201 thisb = (signed int)&uTextureID_Optkb; |
1031 | 1202 assert(false && "Invalid condition values"); |
0 | 1203 do |
1204 { | |
1205 if ( *(int *)thisb ) | |
1206 pIcons_LOD->pTextures[*(int *)thisb].Release(); | |
1207 thisb += 4; | |
1208 } | |
1031 | 1209 while ( thisb < (signed int)0x00507C08 ); |
1210 | |
362 | 1211 memset(&uTextureID_Optkb, 0, 0x14u); |
1006 | 1212 pIcons_LOD->SyncLoadedFilesCount(); |
0 | 1213 uAction = 0; |
1214 do | |
1215 { | |
1216 v33 = pKeyActionMap->GetActionVKey((enum InputAction)uAction); | |
1217 if ( v33 != pPrevVirtualCidesMapping[uAction] ) | |
1218 { | |
1219 if ( v197 ) | |
1220 { | |
1221 v34 = pKeyActionMap->GetActionVKey((enum InputAction)uAction); | |
978 | 1222 GUI_ReplaceHotkey(v34, LOBYTE(pPrevVirtualCidesMapping[uAction]), 1); |
0 | 1223 v197 = 0; |
1224 } | |
1225 else | |
1226 { | |
1227 v35 = pKeyActionMap->GetActionVKey((enum InputAction)uAction); | |
1228 GUI_ReplaceHotkey(v35, LOBYTE(pPrevVirtualCidesMapping[uAction]), 0); | |
1229 } | |
1230 } | |
978 | 1231 if ( uAction && uAction != 2 && uAction != 3 && uAction != 1 && uAction != 25 && uAction != 26 ) |
1232 pKeyToggleType = (KeyToggleType)1; | |
0 | 1233 else |
1234 pKeyToggleType = (KeyToggleType)0; | |
1235 pKeyActionMap->SetKeyMapping(uAction, pPrevVirtualCidesMapping[uAction], pKeyToggleType); | |
1236 ++uAction; | |
1237 } | |
1238 while ( uAction < 28 ); | |
1239 pKeyActionMap->StoreMappings(); | |
4 | 1240 stru_506E40.Release(); |
1241 break; | |
0 | 1242 } |
1243 } | |
369 | 1244 break; |
916 | 1245 case SCREEN_REST://close rest screen |
0 | 1246 if ( dword_506F14 ) |
1247 { | |
1396 | 1248 Rest(_506F18_num_minutes_to_sleep); |
0 | 1249 pParty->pPlayers[3].pConditions[2] = 0i64; |
1250 pParty->pPlayers[2].pConditions[2] = 0i64; | |
1251 pParty->pPlayers[1].pConditions[2] = 0i64; | |
1252 pParty->pPlayers[0].pConditions[2] = 0i64; | |
1253 } | |
1254 pTexture_RestUI_CurrentSkyFrame->Release(); | |
1255 pTexture_RestUI_CurrentHourglassFrame->Release(); | |
1256 pTexture_RestUI_CurrentHourglassFrame = 0; | |
1257 pTexture_RestUI_CurrentSkyFrame = 0; | |
1006 | 1258 pIcons_LOD->SyncLoadedFilesCount(); |
1405
c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
Ritor1
parents:
1404
diff
changeset
|
1259 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
1396 | 1260 _506F18_num_minutes_to_sleep = 0; |
0 | 1261 dword_506F14 = 0; |
978 | 1262 dword_507B94 = 1; |
4 | 1263 if ( pGUIWindow_Settings ) |
1264 { | |
151 | 1265 if ( pCurrentScreen == SCREEN_CHARACTERS ) |
4 | 1266 { |
1267 pMouse->SetCursorBitmap("MICON2"); | |
1268 } | |
1269 else | |
1270 { | |
1271 pGUIWindow_Settings->Release(); | |
1272 pGUIWindow_Settings = 0; | |
1273 pMouse->SetCursorBitmap("MICON1"); | |
783 | 1274 GameUI_Footer_TimeLeft = 0; |
4 | 1275 unk_50C9A0 = 0; |
1276 back_to_game(); | |
1277 } | |
1278 } | |
978 | 1279 if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) |
4 | 1280 uActiveCharacter = pParty->GetNextActiveCharacter(); |
1281 pGUIWindow_CurrentMenu->Release(); | |
336 | 1282 if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) |
1283 window_SpeakInHouse = 0; | |
4 | 1284 pGUIWindow_CurrentMenu = 0; |
1285 pEventTimer->Resume(); | |
151 | 1286 pCurrentScreen = SCREEN_GAME; |
978 | 1287 viewparams->bRedrawGameUI = 1; |
1405
c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
Ritor1
parents:
1404
diff
changeset
|
1288 pIcons_LOD->RemoveTexturesFromTextureList(); |
4 | 1289 continue; |
151 | 1290 case SCREEN_E: |
987 | 1291 __debugbreak(); |
0 | 1292 pGUIWindow_CurrentMenu->Release(); |
151 | 1293 pCurrentScreen = SCREEN_HOUSE; |
1405
c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
Ritor1
parents:
1404
diff
changeset
|
1294 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
4 | 1295 continue; |
151 | 1296 case SCREEN_HOUSE: |
0 | 1297 if ( uDialogueType ) |
1298 uDialogueType = 0; | |
978 | 1299 if ( uGameState == GAME_STATE_2 ) |
0 | 1300 { |
1301 while ( sub_4BD8B5() ) | |
1302 ; | |
1303 } | |
1304 else | |
1305 { | |
1306 if ( sub_4BD8B5() ) | |
4 | 1307 continue; |
0 | 1308 } |
1407 | 1309 GetHouseGoodbyeSpeech(); |
978 | 1310 pAudioPlayer->PlaySound(SOUND_7, 814, 0, -1, 0, 0, 0, 0); |
0 | 1311 pVideoPlayer->Unload(); |
336 | 1312 pGUIWindow_CurrentMenu = window_SpeakInHouse; |
4 | 1313 if ( pGUIWindow_Settings ) |
1314 { | |
151 | 1315 if ( pCurrentScreen == SCREEN_CHARACTERS ) |
4 | 1316 { |
1317 pMouse->SetCursorBitmap("MICON2"); | |
1318 } | |
1319 else | |
1320 { | |
1321 pGUIWindow_Settings->Release(); | |
1322 pGUIWindow_Settings = 0; | |
1323 pMouse->SetCursorBitmap("MICON1"); | |
783 | 1324 GameUI_Footer_TimeLeft = 0; |
4 | 1325 unk_50C9A0 = 0; |
1326 back_to_game(); | |
1327 } | |
1328 } | |
978 | 1329 if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) |
4 | 1330 uActiveCharacter = pParty->GetNextActiveCharacter(); |
1331 pGUIWindow_CurrentMenu->Release(); | |
336 | 1332 if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) |
1333 window_SpeakInHouse = 0; | |
4 | 1334 pGUIWindow_CurrentMenu = 0; |
1335 pEventTimer->Resume(); | |
151 | 1336 pCurrentScreen = SCREEN_GAME; |
1035 | 1337 viewparams->bRedrawGameUI = true; |
1405
c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
Ritor1
parents:
1404
diff
changeset
|
1338 pIcons_LOD->RemoveTexturesFromTextureList(); |
4 | 1339 continue; |
987 | 1340 case SCREEN_INPUT_BLV://click escape |
0 | 1341 if ( uCurrentHouse_Animation == 153 ) |
735 | 1342 PlayHouseSound(0x99u, HouseSound_Greeting_2); |
0 | 1343 pVideoPlayer->Unload(); |
4 | 1344 if ( dword_5B65CC ) |
1345 { | |
1346 pParty->field_709 = 0; | |
1347 LOBYTE(pNPCStats->pNewNPCData[dword_5B65CC].uFlags) &= 0x7Fu; | |
1035 | 1348 pParty->CountHirelings(); |
1349 viewparams->bRedrawGameUI = true; | |
4 | 1350 dword_5B65CC = 0; |
1351 } | |
987 | 1352 DialogueEnding(); |
1353 pCurrentScreen = SCREEN_GAME; | |
1035 | 1354 viewparams->bRedrawGameUI = true; |
987 | 1355 continue; |
1356 case SCREEN_NPC_DIALOGUE://click escape | |
0 | 1357 if ( dword_5B65CC ) |
1358 { | |
1359 pParty->field_709 = 0; | |
1360 LOBYTE(pNPCStats->pNewNPCData[dword_5B65CC].uFlags) &= 0x7Fu; | |
1035 | 1361 pParty->CountHirelings(); |
1362 viewparams->bRedrawGameUI = true; | |
0 | 1363 dword_5B65CC = 0; |
1364 } | |
987 | 1365 //goto LABEL_317; |
1366 DialogueEnding(); | |
1367 pCurrentScreen = SCREEN_GAME; | |
1035 | 1368 viewparams->bRedrawGameUI = true; |
987 | 1369 continue; |
1370 case SCREEN_BRANCHLESS_NPC_DIALOG://click escape | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
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1202
diff
changeset
|
1371 memset(GameUI_Footer_TimedString.data(), 0, 0xC8u); |
0 | 1372 sub_4452BB(); |
987 | 1373 DialogueEnding(); |
1374 pCurrentScreen = SCREEN_GAME; | |
1035 | 1375 viewparams->bRedrawGameUI = true; |
987 | 1376 continue; |
1377 case SCREEN_CHANGE_LOCATION://click escape | |
0 | 1378 if ( pParty->vPosition.x < -22528 ) |
1379 pParty->vPosition.x = -22528; | |
1380 if ( pParty->vPosition.x > 22528 ) | |
1381 pParty->vPosition.x = 22528; | |
1382 if ( pParty->vPosition.y < -22528 ) | |
1383 pParty->vPosition.y = -22528; | |
1384 if ( pParty->vPosition.y > 22528 ) | |
1385 pParty->vPosition.y = 22528; | |
987 | 1386 DialogueEnding(); |
1387 pCurrentScreen = SCREEN_GAME; | |
1035 | 1388 viewparams->bRedrawGameUI = true; |
987 | 1389 continue; |
151 | 1390 case SCREEN_VIDEO: |
0 | 1391 pVideoPlayer->Unload(); |
4 | 1392 continue; |
151 | 1393 case SCREEN_CHARACTERS: |
992 | 1394 CharacterUI_ReleaseButtons(); |
990 | 1395 sub_419379(); |
1405
c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
Ritor1
parents:
1404
diff
changeset
|
1396 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
990 | 1397 if ( pGUIWindow_Settings ) |
1398 { | |
1399 if ( pCurrentScreen == SCREEN_CHARACTERS ) | |
1400 { | |
1401 pMouse->SetCursorBitmap("MICON2"); | |
1402 } | |
1403 else | |
1404 { | |
1405 pGUIWindow_Settings->Release(); | |
1406 pGUIWindow_Settings = 0; | |
1407 pMouse->SetCursorBitmap("MICON1"); | |
1408 GameUI_Footer_TimeLeft = 0; | |
1409 unk_50C9A0 = 0; | |
1410 back_to_game(); | |
1411 } | |
1412 } | |
1413 if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) | |
1414 uActiveCharacter = pParty->GetNextActiveCharacter(); | |
1415 pGUIWindow_CurrentMenu->Release(); | |
1416 if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) | |
1417 window_SpeakInHouse = 0; | |
1418 pGUIWindow_CurrentMenu = 0; | |
1419 pEventTimer->Resume(); | |
1420 pCurrentScreen = SCREEN_GAME; | |
1035 | 1421 viewparams->bRedrawGameUI = true; |
1405
c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
Ritor1
parents:
1404
diff
changeset
|
1422 pIcons_LOD->RemoveTexturesFromTextureList(); |
990 | 1423 continue; |
0 | 1424 default: |
4 | 1425 if ( pGUIWindow_Settings ) |
1426 { | |
151 | 1427 if ( pCurrentScreen == SCREEN_CHARACTERS ) |
4 | 1428 { |
1429 pMouse->SetCursorBitmap("MICON2"); | |
1430 } | |
1431 else | |
1432 { | |
1433 pGUIWindow_Settings->Release(); | |
1434 pGUIWindow_Settings = 0; | |
1435 pMouse->SetCursorBitmap("MICON1"); | |
783 | 1436 GameUI_Footer_TimeLeft = 0; |
4 | 1437 unk_50C9A0 = 0; |
1438 back_to_game(); | |
1439 } | |
1440 } | |
978 | 1441 if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) |
4 | 1442 uActiveCharacter = pParty->GetNextActiveCharacter(); |
1443 pGUIWindow_CurrentMenu->Release(); | |
336 | 1444 if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) |
1445 window_SpeakInHouse = 0; | |
4 | 1446 pGUIWindow_CurrentMenu = 0; |
1447 pEventTimer->Resume(); | |
151 | 1448 pCurrentScreen = SCREEN_GAME; |
978 | 1449 viewparams->bRedrawGameUI = 1; |
1405
c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
Ritor1
parents:
1404
diff
changeset
|
1450 pIcons_LOD->RemoveTexturesFromTextureList(); |
4 | 1451 continue; |
0 | 1452 } |
4 | 1453 if ( pGUIWindow_Settings ) |
1454 { | |
151 | 1455 if ( pCurrentScreen == SCREEN_CHARACTERS ) |
4 | 1456 { |
1457 pMouse->SetCursorBitmap("MICON2"); | |
1458 } | |
1459 else | |
1460 { | |
1461 pGUIWindow_Settings->Release(); | |
1462 pGUIWindow_Settings = 0; | |
1463 pMouse->SetCursorBitmap("MICON1"); | |
783 | 1464 GameUI_Footer_TimeLeft = 0; |
4 | 1465 unk_50C9A0 = 0; |
1466 back_to_game(); | |
1467 } | |
1468 } | |
978 | 1469 if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) |
4 | 1470 uActiveCharacter = pParty->GetNextActiveCharacter(); |
1471 pGUIWindow_CurrentMenu->Release(); | |
336 | 1472 if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) |
1473 window_SpeakInHouse = 0; | |
4 | 1474 pGUIWindow_CurrentMenu = 0; |
1475 pEventTimer->Resume(); | |
151 | 1476 pCurrentScreen = SCREEN_GAME; |
1035 | 1477 viewparams->bRedrawGameUI = true; |
1405
c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
Ritor1
parents:
1404
diff
changeset
|
1478 pIcons_LOD->RemoveTexturesFromTextureList(); |
4 | 1479 continue; |
0 | 1480 } |
991 | 1481 CharacterUI_ReleaseButtons(); |
0 | 1482 sub_419379(); |
1405
c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
Ritor1
parents:
1404
diff
changeset
|
1483 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
0 | 1484 } |
1485 if ( pGUIWindow_Settings ) | |
1486 { | |
151 | 1487 if ( pCurrentScreen == SCREEN_CHARACTERS ) |
0 | 1488 { |
1489 pMouse->SetCursorBitmap("MICON2"); | |
1490 } | |
1491 else | |
1492 { | |
1493 pGUIWindow_Settings->Release(); | |
1494 pGUIWindow_Settings = 0; | |
1495 pMouse->SetCursorBitmap("MICON1"); | |
783 | 1496 GameUI_Footer_TimeLeft = 0; |
0 | 1497 unk_50C9A0 = 0; |
1498 back_to_game(); | |
1499 } | |
1500 } | |
978 | 1501 if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) |
0 | 1502 uActiveCharacter = pParty->GetNextActiveCharacter(); |
1503 pGUIWindow_CurrentMenu->Release(); | |
336 | 1504 if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) |
1505 window_SpeakInHouse = 0; | |
0 | 1506 pGUIWindow_CurrentMenu = 0; |
1507 pEventTimer->Resume(); | |
151 | 1508 pCurrentScreen = SCREEN_GAME; |
1035 | 1509 viewparams->bRedrawGameUI = true; |
1405
c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
Ritor1
parents:
1404
diff
changeset
|
1510 pIcons_LOD->RemoveTexturesFromTextureList(); |
4 | 1511 continue; |
0 | 1512 } |
1513 if ( !pGUIWindow_Settings )//Draw Menu | |
1514 { | |
1515 dword_6BE138 = -1; | |
1268 | 1516 GUIWindow::Create(0x25Au, 0x1C2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_GameSettings, (char *)1); |
0 | 1517 pEventTimer->Pause(); |
1518 pAudioPlayer->StopChannels(-1, -1); | |
1035 | 1519 pCurrentScreen = SCREEN_MENU; |
1520 | |
0 | 1521 ++pIcons_LOD->uTexturePacksCount; |
1522 if ( !pIcons_LOD->uNumPrevLoadedFiles ) | |
1523 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; | |
1035 | 1524 |
961 | 1525 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_OptionsButtons, 0, 0); |
362 | 1526 uTextureID_Options = pIcons_LOD->LoadTexture("options", TEXTURE_16BIT_PALETTE); |
1527 uTextureID_New1 = pIcons_LOD->LoadTexture("new1", TEXTURE_16BIT_PALETTE); | |
1528 uTextureID_Load1 = pIcons_LOD->LoadTexture("load1", TEXTURE_16BIT_PALETTE); | |
1529 uTextureID_Save1 = pIcons_LOD->LoadTexture("save1", TEXTURE_16BIT_PALETTE); | |
1530 uTextureID_Controls1 = pIcons_LOD->LoadTexture("controls1", TEXTURE_16BIT_PALETTE); | |
1531 uTextureID_Resume1 = pIcons_LOD->LoadTexture("resume1", TEXTURE_16BIT_PALETTE); | |
1532 uTextureID_Quit1 = pIcons_LOD->LoadTexture("quit1", TEXTURE_16BIT_PALETTE); | |
978 | 1533 pBtn_NewGame = pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x9Bu, 0xD6u, 0x28u, 1, 0, UIMSG_StartNewGame, 0, 0x4Eu, |
0 | 1534 pGlobalTXT_LocalizationStrings[614],// "New Game" |
710 | 1535 pIcons_LOD->GetTexture(uTextureID_New1), 0); |
978 | 1536 pBtn_SaveGame = pGUIWindow_CurrentMenu->CreateButton(0x13u, 0xD1u, 0xD6u, 0x28u, 1, 0, UIMSG_Game_OpenSaveGameDialog, 0, 0x53u, |
0 | 1537 pGlobalTXT_LocalizationStrings[615],// "Save Game" |
710 | 1538 pIcons_LOD->GetTexture(uTextureID_Save1), 0); |
978 | 1539 pBtn_LoadGame = pGUIWindow_CurrentMenu->CreateButton(19, 263, 0xD6u, 0x28u, 1, 0, UIMSG_Game_OpenLoadGameDialog, 0, 0x4Cu, |
0 | 1540 pGlobalTXT_LocalizationStrings[616],// "Load Game" |
710 | 1541 pIcons_LOD->GetTexture(uTextureID_Load1), 0); |
978 | 1542 pBtn_GameControls = pGUIWindow_CurrentMenu->CreateButton(241, 155, 214, 40, 1, 0, UIMSG_Game_OpenOptionsDialog, 0, 0x43u, |
0 | 1543 pGlobalTXT_LocalizationStrings[617],// ""Sound, Keyboard, Game Options:"" |
710 | 1544 pIcons_LOD->GetTexture(uTextureID_Controls1), 0); |
978 | 1545 pBtn_QuitGame = pGUIWindow_CurrentMenu->CreateButton(241, 209, 214, 40, 1, 0, UIMSG_Quit, 0, 0x51u, |
0 | 1546 pGlobalTXT_LocalizationStrings[618],// "Quit" |
710 | 1547 pIcons_LOD->GetTexture(uTextureID_Quit1), 0); |
978 | 1548 pBtn_Resume = pGUIWindow_CurrentMenu->CreateButton(241, 263, 214, 40, 1, 0, UIMSG_GameMenu_ReturnToGame, 0, 0x52u, |
0 | 1549 pGlobalTXT_LocalizationStrings[619],// "Return to Game" |
710 | 1550 pIcons_LOD->GetTexture(uTextureID_Resume1), 0); |
978 | 1551 pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(6, 1, 0, 0); |
1552 viewparams->field_48 = 1; | |
0 | 1553 stru_506E40.Release(); |
1554 uNumSeconds = (unsigned int)MakeScreenshot(155, 117); | |
1555 pRenderer->SavePCXImage("gamma.pcx", (char *)uNumSeconds, 155, 117); | |
1556 free((void *)uNumSeconds); | |
1557 stru_506E40._40E55E("gamma.pcx", 0); | |
4 | 1558 continue; |
0 | 1559 } |
1000 | 1560 pGUIWindow_Settings->Release(); |
11 | 1561 pGUIWindow_Settings = 0; |
1562 pMouse->SetCursorBitmap("MICON1"); | |
783 | 1563 GameUI_Footer_TimeLeft = 0; |
11 | 1564 unk_50C9A0 = 0; |
1565 back_to_game(); | |
1566 continue; | |
0 | 1567 } |
1568 sub_41426F(); | |
1569 continue; | |
111 | 1570 case UIMSG_ScrollNPCPanel://Right and Left button for NPCPanel |
0 | 1571 if ( uMessageParam ) |
1572 { | |
962 | 1573 GUIWindow::Create(626, 179, 0, 0, WINDOW_PressedButton2, (int)pBtn_NPCRight, 0); |
0 | 1574 v37 = (pParty->pHirelings[0].pName != 0) + (pParty->pHirelings[1].pName != 0) + (unsigned __int8)pParty->field_70A - 2; |
1575 if ( (unsigned __int8)pParty->field_709 < v37 ) | |
1576 { | |
111 | 1577 ++pParty->field_709;//??? maybe number of the first cell??? |
0 | 1578 if ( (unsigned __int8)pParty->field_709 >= v37 ) |
1579 pParty->field_709 = (pParty->pHirelings[0].pName != 0) + (pParty->pHirelings[1].pName != 0) + pParty->field_70A - 2; | |
1580 } | |
1581 } | |
1582 else | |
1583 { | |
962 | 1584 GUIWindow::Create(469, 179, 0, 0, WINDOW_PressedButton2, (int)pBtn_NPCLeft, 0); |
0 | 1585 if ( pParty->field_709 ) |
1586 { | |
1587 --pParty->field_709; | |
1588 if ( pParty->field_709 < 1 ) | |
1589 pParty->field_709 = 0; | |
1590 } | |
1591 } | |
994 | 1592 GameUI_DrawHiredNPCs(); |
4 | 1593 continue; |
434 | 1594 case UIMSG_TransitionUI_Confirm: |
0 | 1595 if ( pMessageQueue_50CBD0->uNumMessages ) |
1596 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
978 | 1597 dword_50CDC8 = 1; |
0 | 1598 sub_42FBDD(); |
758 | 1599 PlayHouseSound(uCurrentHouse_Animation, HouseSound_NotEnoughMoney_TrainingSuccessful); |
0 | 1600 pVideoPlayer->Unload(); |
960 | 1601 DialogueEnding(); |
978 | 1602 viewparams->bRedrawGameUI = 1; |
0 | 1603 if ( dword_59117C_teleportx | dword_591178_teleporty | dword_591174_teleportz | dword_591170_teleport_directiony | dword_59116C_teleport_directionx | dword_591168_teleport_speedz ) |
1604 { | |
1605 if ( dword_59117C_teleportx ) | |
1606 { | |
1607 pParty->vPosition.x = dword_59117C_teleportx; | |
1608 _5B65A8_npcdata_uflags_or_other = dword_59117C_teleportx; | |
1609 } | |
1610 if ( dword_591178_teleporty ) | |
1611 { | |
1612 pParty->vPosition.y = dword_591178_teleporty; | |
1613 _5B65AC_npcdata_fame_or_other = dword_591178_teleporty; | |
1614 } | |
1615 if ( dword_591174_teleportz ) | |
1616 { | |
1617 pParty->vPosition.z = dword_591174_teleportz; | |
1618 _5B65B0_npcdata_rep_or_other = dword_591174_teleportz; | |
1619 pParty->uFallStartY = dword_591174_teleportz; | |
1620 } | |
1621 if ( dword_591170_teleport_directiony ) | |
1622 { | |
1623 pParty->sRotationY = dword_591170_teleport_directiony; | |
1624 _5B65B4_npcdata_loword_house_or_other = dword_591170_teleport_directiony; | |
1625 } | |
1626 if ( dword_59116C_teleport_directionx ) | |
1627 { | |
1628 pParty->sRotationX = dword_59116C_teleport_directionx; | |
1629 _5B65B8_npcdata_hiword_house_or_other = dword_59116C_teleport_directionx; | |
1630 v38 = dword_591168_teleport_speedz; | |
1631 pParty->uFallSpeed = dword_591168_teleport_speedz; | |
1632 dword_5B65BC = dword_591168_teleport_speedz; | |
1633 } | |
1634 else | |
1635 { | |
1636 v38 = dword_5B65BC; | |
1637 } | |
1638 if ( *dword_591164_teleport_map_name != 48 ) | |
1639 { | |
1640 pGameLoadingUI_ProgressBar->uType = (GUIProgressBar::Type)2; | |
1641 dword_5B65C0 = _5B65A8_npcdata_uflags_or_other | _5B65AC_npcdata_fame_or_other | _5B65B0_npcdata_rep_or_other | _5B65B4_npcdata_loword_house_or_other | _5B65B8_npcdata_hiword_house_or_other | v38; | |
1642 OnMapLeave(); | |
783 | 1643 sub_44987B(dword_591164_teleport_map_name, MapStartPoint_Party); |
0 | 1644 } |
1645 } | |
1646 else | |
1647 { | |
1052 | 1648 EventProcessor(dword_5C3418, 0, 1, dword_5C341C); |
1649 } | |
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1650 if ( !_stricmp(byte_6BE3B0.data(), "d05.blv") ) |
0 | 1651 pParty->uTimePlayed += 1474560i64; |
4 | 1652 continue; |
960 | 1653 case UIMSG_TransitionWindowCloseBtn: |
11 | 1654 CloseWindowBackground(); |
0 | 1655 pVideoPlayer->Unload(); |
960 | 1656 DialogueEnding(); |
1035 | 1657 viewparams->bRedrawGameUI = true; |
910 | 1658 continue; |
0 | 1659 case UIMSG_CycleCharacters: |
1660 v39 = GetAsyncKeyState(VK_SHIFT); | |
910 | 1661 uActiveCharacter = CycleCharacter(v39); |
1035 | 1662 viewparams->bRedrawGameUI = true; |
910 | 1663 continue; |
783 | 1664 case UIMSG_OnTravelByFoot: |
0 | 1665 if ( pMessageQueue_50CBD0->uNumMessages ) |
1666 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
978 | 1667 dword_50CDC8 = 1; |
0 | 1668 sub_42FBDD(); |
1430 | 1669 //pNPCData4 = (NPCData *)GetTravelTime(); |
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1670 strcpy(pOutdoor->pLevelFilename, pCurrentMapName.data()); |
0 | 1671 if ( bUnderwater != 1 && pParty->bFlying |
978 | 1672 || pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, pOut, 20) != 1 ) |
1673 { | |
1674 viewparams->bRedrawGameUI = 1; | |
11 | 1675 CloseWindowBackground(); |
0 | 1676 if ( pParty->vPosition.x < -22528 ) |
1677 pParty->vPosition.x = -22528; | |
1678 if ( pParty->vPosition.x > 22528 ) | |
1679 pParty->vPosition.x = 22528; | |
1680 if ( pParty->vPosition.y < -22528 ) | |
1681 pParty->vPosition.y = -22528; | |
1682 if ( pParty->vPosition.y > 22528 ) | |
1683 pParty->vPosition.y = 22528; | |
960 | 1684 DialogueEnding(); |
151 | 1685 pCurrentScreen = SCREEN_GAME; |
0 | 1686 } |
1687 else | |
1688 { | |
1689 pParty->field_6E4 = 0; | |
1690 pParty->field_6E0 = 0; | |
1202 | 1691 pCastSpellInfo.data()->_427D48(1); |
960 | 1692 DialogueEnding(); |
0 | 1693 pEventTimer->Pause(); |
434 | 1694 pGameLoadingUI_ProgressBar->Initialize(GUIProgressBar::TYPE_Box); |
0 | 1695 ++pGameLoadingUI_ProgressBar->uProgressMax; |
978 | 1696 SaveGame(1, 0); |
0 | 1697 pGameLoadingUI_ProgressBar->Progress(); |
1430 | 1698 RestAndHeal(1440 * (signed int)GetTravelTime()); |
0 | 1699 if ( pParty->uNumFoodRations ) |
1700 { | |
1701 pParty->RestAndHeal(); | |
1430 | 1702 if ( ((pParty->uNumFoodRations - (signed int)GetTravelTime()) & 0x80000000u) != 0 ) |
0 | 1703 { |
1704 pPlayer7 = pParty->pPlayers; | |
1705 do | |
1706 { | |
978 | 1707 pPlayer7->SetCondition(1, 0); |
0 | 1708 ++pPlayer7; |
1709 } | |
1710 while ( (signed int)pPlayer7 < (signed int)pParty->pHirelings ); | |
766 | 1711 ++pParty->days_played_without_rest; |
0 | 1712 } |
1430 | 1713 Party::TakeFood((unsigned int)GetTravelTime()); |
0 | 1714 } |
1715 else | |
1716 { | |
1717 pPlayer8 = pParty->pPlayers; | |
1718 do | |
1719 { | |
978 | 1720 pPlayer8->SetCondition(1, 0); |
0 | 1721 ++pPlayer8; |
1722 } | |
1723 while ( (signed int)pPlayer8 < (signed int)pParty->pHirelings ); | |
766 | 1724 ++pParty->days_played_without_rest; |
0 | 1725 } |
1726 pPaletteManager->ResetNonLocked(); | |
1727 pSpriteFrameTable->ResetSomeSpriteFlags(); | |
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1728 strcpy(pCurrentMapName.data(), pOut); |
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1729 strcpy(pLevelName, pCurrentMapName.data()); |
783 | 1730 v41 = strtok(pLevelName, "."); |
1731 strcpy(pLevelName, v41); | |
1732 Level_LoadEvtAndStr(pLevelName); | |
1733 pDecalBuilder->Reset(0); | |
0 | 1734 LoadLevel_InitializeLevelEvt(); |
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1735 uLevelMapStatsID = pMapStats->GetMapInfo(pCurrentMapName.data()); |
0 | 1736 bUnderwater = 0; |
1737 bNoNPCHiring = 0; | |
1738 pGame->uFlags2 &= 0xFFFFFFF7u; | |
1739 if ( Is_out15odm_underwater() ) | |
1740 { | |
1741 bUnderwater = 1; | |
1742 pGame->uFlags2 |= 8u; | |
1743 } | |
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1744 if ( !_stricmp(pCurrentMapName.data(), "out15.odm") || !_stricmp(pCurrentMapName.data(), "d47.blv") ) |
0 | 1745 bNoNPCHiring = 1; |
1746 PrepareToLoadODM(1u, (OutdoorCamera *)1); | |
1747 pAudioPlayer->SetMapEAX(); | |
1748 bDialogueUI_InitializeActor_NPC_ID = 0; | |
1749 OnMapLoad(); | |
1750 pOutdoor->SetFog(); | |
1751 TeleportToStartingPoint(uLevel_StartingPointType); | |
783 | 1752 pParty->vPosition.z = GetTerrainHeightsAroundParty2(pParty->vPosition.x, pParty->vPosition.y, &v213, 0); |
0 | 1753 pParty->uFallStartY = pParty->vPosition.z; |
1754 sub_461103(); | |
1755 pEventTimer->Resume(); | |
1756 viewparams->bRedrawGameUI = 1; | |
151 | 1757 pCurrentScreen = SCREEN_GAME; |
0 | 1758 pGameLoadingUI_ProgressBar->Release(); |
1759 } | |
978 | 1760 viewparams->bRedrawGameUI = 1; |
910 | 1761 continue; |
987 | 1762 case UIMSG_CHANGE_LOCATION_ClickCencelBtn: |
1763 CloseWindowBackground(); | |
1764 if ( pParty->vPosition.x < -22528 ) | |
1765 pParty->vPosition.x = -22528; | |
1766 if ( pParty->vPosition.x > 22528 ) | |
1767 pParty->vPosition.x = 22528; | |
1768 if ( pParty->vPosition.y < -22528 ) | |
1769 pParty->vPosition.y = -22528; | |
1770 if ( pParty->vPosition.y > 22528 ) | |
1771 pParty->vPosition.y = 22528; | |
1772 DialogueEnding(); | |
1773 pCurrentScreen = SCREEN_GAME; | |
1774 viewparams->bRedrawGameUI = 1; | |
1775 continue; | |
1326 | 1776 case UIMSG_CastSpell_Telekinesis: |
0 | 1777 if ( pRenderer->pRenderD3D ) |
1778 LOWORD(v42) = pGame->pVisInstance->get_picked_object_zbuf_val(); | |
1779 else | |
1780 { | |
1781 uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v210); | |
1782 pPoint = pMouse->GetCursorPos(&v208); | |
1783 v42 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint->y]]; | |
1784 } | |
1785 v44 = (unsigned __int16)v42; | |
848 | 1786 v45 = PID_TYPE(v44); |
0 | 1787 uNumSeconds = v44; |
848 | 1788 v46 = PID_ID(v44); |
0 | 1789 if ( v45 == 3 ) |
1790 { | |
1791 v47 = pActors[v46].uAIState == Dead; | |
11 | 1792 if ( !v47 ) |
1793 continue; | |
1000 | 1794 pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; |
1795 LOBYTE(pSpellInfo->field_8) &= 0xBFu; | |
1796 pSpellInfo->uPlayerID_2 = uMessageParam; | |
1797 pSpellInfo->spell_target_pid = v44; | |
1798 pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); | |
1799 pGUIWindow_Settings->Release(); | |
11 | 1800 pGUIWindow_Settings = 0; |
1801 pMouse->SetCursorBitmap("MICON1"); | |
783 | 1802 GameUI_Footer_TimeLeft = 0; |
11 | 1803 unk_50C9A0 = 0; |
1804 back_to_game(); | |
1805 continue; | |
0 | 1806 } |
1807 if ( v45 == 2 ) | |
1808 { | |
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1809 v47 = (pObjectList->pObjects[pSpriteObjects[v46].uObjectDescID].uFlags & 0x10) == 0; |
0 | 1810 if ( !v47 ) |
4 | 1811 continue; |
1000 | 1812 pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; |
1813 LOBYTE(pSpellInfo->field_8) &= 0xBFu; | |
1814 pSpellInfo->uPlayerID_2 = uMessageParam; | |
1815 pSpellInfo->spell_target_pid = v44; | |
1816 pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); | |
1817 pGUIWindow_Settings->Release(); | |
11 | 1818 pGUIWindow_Settings = 0; |
1819 pMouse->SetCursorBitmap("MICON1"); | |
783 | 1820 GameUI_Footer_TimeLeft = 0; |
11 | 1821 unk_50C9A0 = 0; |
1822 back_to_game(); | |
1823 continue; | |
0 | 1824 } |
1825 if ( v45 == 5 ) | |
1826 { | |
1827 v48 = pLevelDecorations[v46].field_16_event_id == 0; | |
1828 } | |
1829 else | |
1830 { | |
1831 if ( v45 != 6 ) | |
4 | 1832 continue; |
978 | 1833 if ( uCurrentlyLoadedLevelType != 1 ) |
0 | 1834 { |
1835 pODMFace = &pOutdoor->pBModels[v44 >> 9].pFaces[v46 & 0x3F]; | |
1836 if ( !(pODMFace->uAttributes & 0x02000000) || !pODMFace->sCogTriggeredID ) | |
4 | 1837 continue; |
0 | 1838 v44 = uNumSeconds; |
1000 | 1839 pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; |
1840 LOBYTE(pSpellInfo->field_8) &= 0xBFu; | |
1841 pSpellInfo->uPlayerID_2 = uMessageParam; | |
1842 pSpellInfo->spell_target_pid = v44; | |
1843 pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); | |
1844 pGUIWindow_Settings->Release(); | |
11 | 1845 pGUIWindow_Settings = 0; |
1846 pMouse->SetCursorBitmap("MICON1"); | |
783 | 1847 GameUI_Footer_TimeLeft = 0; |
11 | 1848 unk_50C9A0 = 0; |
1849 back_to_game(); | |
1850 continue; | |
0 | 1851 } |
1852 pBLVFace = &pIndoor->pFaces[v46]; | |
1853 if ( !(BYTE3(pBLVFace->uAttributes) & 2) ) | |
4 | 1854 continue; |
0 | 1855 v48 = pIndoor->pFaceExtras[pBLVFace->uFaceExtraID].uEventID == 0; |
1856 } | |
1857 if ( v48 ) | |
4 | 1858 continue; |
1000 | 1859 pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; |
1860 LOBYTE(pSpellInfo->field_8) &= 0xBFu; | |
1861 pSpellInfo->uPlayerID_2 = uMessageParam; | |
1862 pSpellInfo->spell_target_pid = v44; | |
1863 pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); | |
1864 pGUIWindow_Settings->Release(); | |
0 | 1865 pGUIWindow_Settings = 0; |
1866 pMouse->SetCursorBitmap("MICON1"); | |
783 | 1867 GameUI_Footer_TimeLeft = 0; |
0 | 1868 unk_50C9A0 = 0; |
1869 back_to_game(); | |
4 | 1870 continue; |
1000 | 1871 case UIMSG_CastSpell_Character_Big_Improvement://Preservation and blessing, treatment paralysis, hand hammers(individual upgrade) |
1872 case UIMSG_CastSpell_Character_Small_Improvement://Fate, cure | |
1873 case UIMSG_HiredNPC_CastSpell: | |
0 | 1874 if ( pMessageQueue_50CBD0->uNumMessages ) |
1875 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
1876 if ( unk_50C9A0 ) | |
1877 { | |
910 | 1878 uActiveCharacter = uMessageParam; |
978 | 1879 viewparams->bRedrawGameUI = 1; |
0 | 1880 } |
1881 else | |
1882 { | |
1883 if ( pGUIWindow_Settings ) | |
1884 { | |
1000 | 1885 pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; |
0 | 1886 switch ( uMessage ) |
1887 { | |
1000 | 1888 case UIMSG_CastSpell_Character_Big_Improvement: |
1889 LOBYTE(pSpellInfo->field_8) &= 0xFDu; | |
0 | 1890 break; |
1000 | 1891 case UIMSG_CastSpell_Character_Small_Improvement: |
1892 HIBYTE(pSpellInfo->field_8) &= 0xFEu; | |
0 | 1893 break; |
1000 | 1894 case UIMSG_HiredNPC_CastSpell: |
1895 HIBYTE(pSpellInfo->field_8) &= 0xFDu; | |
0 | 1896 break; |
1897 } | |
1000 | 1898 pSpellInfo->uPlayerID_2 = uMessageParam; |
1899 pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); | |
0 | 1900 pGUIWindow_Settings->Release(); |
1901 pGUIWindow_Settings = 0; | |
1902 pEventTimer->Resume(); | |
1903 pMouse->SetCursorBitmap("MICON1"); | |
783 | 1904 GameUI_Footer_TimeLeft = 0; |
0 | 1905 unk_50C9A0 = 0; |
1906 } | |
1907 } | |
4 | 1908 continue; |
0 | 1909 case UIMSG_BF: |
987 | 1910 __debugbreak(); |
978 | 1911 dword_50CDC8 = 1; |
0 | 1912 sub_42FBDD(); |
978 | 1913 SaveGame(1, 0); |
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1914 strcpy(pCurrentMapName.data(), pMapStats->pInfos[uHouse_ExitPic].pFilename); |
978 | 1915 dword_6BE364_game_settings_1 |= 1; |
1916 uGameState = GAME_STATE_2; | |
11 | 1917 //v53 = p2DEvents_minus1_::30[26 * (unsigned int)ptr_507BC0->ptr_1C]; |
336 | 1918 v53 = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1]._quest_related; |
4 | 1919 if ( v53 < 0 ) |
0 | 1920 { |
1921 v54 = abs(v53) - 1; | |
1922 _5B65B8_npcdata_hiword_house_or_other = 0; | |
1923 dword_5B65BC = 0; | |
1924 v55 = dword_4E4560[v54]; | |
1925 _5B65AC_npcdata_fame_or_other = dword_4E4578[v54]; | |
1926 v56 = dword_4E4590[v54]; | |
1927 v57 = dword_4E45A8[v54]; | |
1928 _5B65A8_npcdata_uflags_or_other = v55; | |
1929 _5B65B4_npcdata_loword_house_or_other = v57; | |
1930 _5B65B0_npcdata_rep_or_other = v56; | |
1931 dword_5B65C0 = v55 | _5B65AC_npcdata_fame_or_other | v56 | v57; | |
1932 } | |
1933 sub_4BD8B5(); | |
11 | 1934 //goto LABEL_434; |
437 | 1935 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) |
11 | 1936 { |
990 | 1937 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; |
11 | 1938 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v0; |
1939 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
1940 ++pMessageQueue_50CBD0->uNumMessages; | |
437 | 1941 }*/ |
978 | 1942 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); |
11 | 1943 continue; |
710 | 1944 |
1945 case UIMSG_OnCastTownPortal: | |
0 | 1946 pAudioPlayer->StopChannels(-1, -1); |
1268 | 1947 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, WINDOW_TownPortal, (char *)uMessageParam); |
710 | 1948 continue; |
1949 | |
961 | 1950 case UIMSG_OnCastLloydsBeacon: |
0 | 1951 pAudioPlayer->StopChannels(-1, -1); |
961 | 1952 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, WINDOW_LloydsBeacon, 0); |
710 | 1953 continue; |
1954 | |
961 | 1955 case UIMSG_LloydsBeacon_FlippingBtn: |
0 | 1956 bRecallingBeacon = uMessageParam; |
1957 v127 = uMessageParam + 204; | |
916 | 1958 pAudioPlayer->PlaySound((SoundID)v127, 0, 0, -1, 0, 0, 0, 0); |
1959 continue; | |
961 | 1960 case UIMSG_HintBeaconSlot: |
0 | 1961 if ( !pGUIWindow_CurrentMenu ) |
4 | 1962 continue; |
0 | 1963 pPlayer = pPlayers[_506348_current_lloyd_playerid + 1]; |
1964 uNumSeconds = (unsigned int)&pPlayer->pInstalledBeacons[uMessageParam]; | |
1965 if ( bRecallingBeacon ) | |
1966 { | |
1430 | 1967 if ( !*((int *)&pSavegameThumbnails[10 * uMessageParam].pPixels ) ) |
4 | 1968 continue; |
1430 | 1969 v173 = pMapStats->pInfos[sub_410D99_get_map_index(pPlayer->pInstalledBeacons[uMessageParam].SaveFileID)].pName; |
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1970 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[474], v173);// "Recall to %s" |
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1971 GameUI_SetFooterString(pTmpBuf.data()); |
916 | 1972 continue; |
0 | 1973 } |
1430 | 1974 pMapNum = pMapStats->GetMapInfo(pCurrentMapName.data()); |
1975 pMapName = "Not in Map Stats"; | |
1976 if ( pMapNum ) | |
1977 pMapName = pMapStats->pInfos[pMapNum].pName; | |
1978 if ( !*((int *)&pSavegameThumbnails[10 * uMessageParam].pPixels ) || !pMapNum ) | |
0 | 1979 { |
1430 | 1980 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[476], pMapName);// "Set to %s" |
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1981 GameUI_SetFooterString(pTmpBuf.data()); |
916 | 1982 continue; |
0 | 1983 } |
1984 v174 = pMapStats->pInfos[sub_410D99_get_map_index(*(short *)(uNumSeconds + 26))].pName; | |
1430 | 1985 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[475], (unsigned int)pMapName, v174);// "Set %s over %s" |
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1986 GameUI_SetFooterString(pTmpBuf.data()); |
11 | 1987 continue; |
961 | 1988 case UIMSG_CloseAfterInstallBeacon: |
978 | 1989 dword_50CDC8 = 1; |
437 | 1990 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); |
1991 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 ) | |
11 | 1992 continue; |
990 | 1993 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; |
11 | 1994 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; |
1995 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
437 | 1996 ++pMessageQueue_50CBD0->uNumMessages;*/ |
11 | 1997 continue; |
961 | 1998 case UIMSG_InstallBeacon: |
0 | 1999 pPlayer9 = pPlayers[_506348_current_lloyd_playerid + 1]; |
1430 | 2000 if ( !pPlayer9->pInstalledBeacons[uMessageParam].uBeaconTime && bRecallingBeacon ) |
4 | 2001 continue; |
0 | 2002 byte_506360 = 1; |
2003 pPlayer9->CanCastSpell(uRequiredMana); | |
2004 if ( pParty->bTurnBasedModeOn ) | |
2005 { | |
2006 v60 = sRecoveryTime; | |
2007 pParty->pTurnBasedPlayerRecoveryTimes[_506348_current_lloyd_playerid] = sRecoveryTime; | |
2008 pPlayer9->SetRecoveryTime(v60); | |
1448 | 2009 pTurnEngine->ApplyPlayerAction(); |
0 | 2010 } |
2011 else | |
2012 { | |
2013 pPlayer9->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)sRecoveryTime * 2.133333333333333)); | |
2014 } | |
2015 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[dword_506338], 0, 0, -1, 0, dword_50633C, 0, 0); | |
2016 if ( bRecallingBeacon ) | |
2017 { | |
1430 | 2018 if ( _stricmp(pCurrentMapName.data(), (const char *)&pGames_LOD->pSubIndices[pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID]) ) |
0 | 2019 { |
978 | 2020 SaveGame(1, 0); |
0 | 2021 OnMapLeave(); |
1430 | 2022 strcpy(pCurrentMapName.data(), (const char *)&pGames_LOD->pSubIndices[pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID]); |
978 | 2023 dword_6BE364_game_settings_1 |= 1; |
2024 uGameState = GAME_STATE_2; | |
1430 | 2025 _5B65A8_npcdata_uflags_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X; |
2026 _5B65AC_npcdata_fame_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y; | |
2027 _5B65B0_npcdata_rep_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z; | |
2028 _5B65B4_npcdata_loword_house_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X; | |
2029 _5B65B8_npcdata_hiword_house_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y; | |
978 | 2030 dword_5B65C0 = 1; |
0 | 2031 } |
2032 else | |
2033 { | |
1430 | 2034 pParty->vPosition.x = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X; |
2035 pParty->vPosition.y = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y; | |
2036 pParty->vPosition.z = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z; | |
0 | 2037 pParty->uFallStartY = pParty->vPosition.z; |
1430 | 2038 pParty->sRotationY = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X; |
2039 pParty->sRotationX = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y; | |
0 | 2040 } |
978 | 2041 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); |
0 | 2042 pBooksWindow->Release(); |
2043 pGUIWindow_CurrentMenu->Release(); | |
2044 pBooksWindow = 0; | |
2045 pGUIWindow_CurrentMenu = 0; | |
2046 } | |
2047 else | |
2048 { | |
2049 sprintf(a1, "data\\lloyd%d%d.pcx", _506348_current_lloyd_playerid + 1, uMessageParam + 1); | |
2050 SaveScreenshot(a1); | |
2051 LoadThumbnailLloydTexture(uMessageParam, _506348_current_lloyd_playerid + 1); | |
1430 | 2052 pPlayer9->pInstalledBeacons[uMessageParam].uBeaconTime = pParty->uTimePlayed + (signed __int64)((double)(qword_506350 << 7) * 0.033333335); |
2053 pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X = pParty->vPosition.x; | |
2054 pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y = pParty->vPosition.y; | |
2055 pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z = pParty->vPosition.z; | |
2056 pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X = LOWORD(pParty->sRotationY); | |
2057 pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y = LOWORD(pParty->sRotationX); | |
837 | 2058 if ( (signed int)pGames_LOD->uNumSubDirs / 2 <= 0 ) |
4 | 2059 continue; |
1430 | 2060 for ( thisg = 0; thisg < (signed int)pGames_LOD->uNumSubDirs / 2; ++thisg ) |
0 | 2061 { |
1430 | 2062 if ( !_stricmp((const char *)pGames_LOD->pSubIndices[thisg].pFilename, pCurrentMapName.data()) ) |
2063 pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID = thisg; | |
0 | 2064 } |
2065 } | |
4 | 2066 continue; |
961 | 2067 case UIMSG_ClickTownInTP: |
0 | 2068 if ( uMessageParam ) |
2069 { | |
2070 switch ( uMessageParam ) | |
2071 { | |
2072 case 1: | |
2073 v63 = 208; | |
2074 break; | |
2075 case 2: | |
2076 v63 = 207; | |
2077 break; | |
2078 case 3: | |
2079 v63 = 211; | |
2080 break; | |
2081 case 4: | |
2082 v63 = 209; | |
2083 break; | |
2084 default: | |
2085 if ( uMessageParam != 5 ) | |
2086 { | |
2087 LABEL_486: | |
978 | 2088 SaveGame(1, 0); |
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1202
diff
changeset
|
2089 v64 = pMapStats->GetMapInfo(pCurrentMapName.data()); |
0 | 2090 v65 = uMessageParam; |
839 | 2091 if ( v64 == TownPortalList[uMessageParam].uMapInfoID ) |
0 | 2092 { |
839 | 2093 pParty->vPosition.x = TownPortalList[v65].pos.x; |
2094 pParty->vPosition.y = TownPortalList[v65].pos.y; | |
2095 pParty->vPosition.z = TownPortalList[v65].pos.z; | |
0 | 2096 pParty->uFallStartY = pParty->vPosition.z; |
839 | 2097 pParty->sRotationY = TownPortalList[v65].rot_y; |
2098 pParty->sRotationX = TownPortalList[v65].rot_x; | |
0 | 2099 } |
2100 else | |
2101 { | |
978 | 2102 SaveGame(1, 0); |
0 | 2103 OnMapLeave(); |
978 | 2104 dword_6BE364_game_settings_1 |= 1; |
2105 uGameState = GAME_STATE_2; | |
1205
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diff
changeset
|
2106 strcpy(pCurrentMapName.data(), pMapStats->pInfos[TownPortalList[uMessageParam].uMapInfoID].pFilename); |
978 | 2107 dword_5B65C0 = 1; |
839 | 2108 _5B65A8_npcdata_uflags_or_other = TownPortalList[uMessageParam].pos.x; |
2109 _5B65AC_npcdata_fame_or_other = TownPortalList[uMessageParam].pos.y; | |
2110 _5B65B0_npcdata_rep_or_other = TownPortalList[uMessageParam].pos.z; | |
2111 v66 = TownPortalList[uMessageParam].rot_x; | |
2112 _5B65B4_npcdata_loword_house_or_other = TownPortalList[uMessageParam].rot_y; | |
0 | 2113 _5B65B8_npcdata_hiword_house_or_other = v66; |
2114 InitializeActors(); | |
2115 } | |
1268 | 2116 v67 = (char*)pGUIWindow_CurrentMenu->Hint; |
0 | 2117 if ( v67 ) |
978 | 2118 *((int *)v67 + 17) = 1; |
0 | 2119 else |
710 | 2120 pParty->pPlayers[(unsigned __int8)town_portal_caster_id].CanCastSpell(0x14u); |
437 | 2121 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) |
0 | 2122 { |
990 | 2123 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; |
0 | 2124 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v0; |
2125 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
2126 ++pMessageQueue_50CBD0->uNumMessages; | |
437 | 2127 }*/ |
978 | 2128 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); |
4 | 2129 continue; |
0 | 2130 } |
2131 v63 = 210; | |
2132 break; | |
2133 } | |
2134 } | |
2135 else | |
2136 { | |
2137 v63 = 206; | |
2138 } | |
484 | 2139 if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v63) ) |
0 | 2140 return; |
2141 goto LABEL_486; | |
961 | 2142 case UIMSG_HintTownPortal: |
0 | 2143 if ( uMessageParam ) |
2144 { | |
2145 switch ( uMessageParam ) | |
2146 { | |
2147 case 1: | |
2148 v68 = 208; | |
2149 break; | |
2150 case 2: | |
2151 v68 = 207; | |
2152 break; | |
2153 case 3: | |
2154 v68 = 211; | |
2155 break; | |
2156 case 4: | |
2157 v68 = 209; | |
2158 break; | |
2159 default: | |
2160 if ( uMessageParam != 5 ) | |
11 | 2161 //goto LABEL_506; |
2162 { | |
2163 if ( uMessageParam ) | |
2164 { | |
2165 switch ( uMessageParam ) | |
2166 { | |
2167 case 1: | |
2168 v69 = pMapStats->pInfos[4].pName; | |
2169 break; | |
2170 case 2: | |
2171 v69 = pMapStats->pInfos[3].pName; | |
2172 break; | |
2173 case 3: | |
2174 v69 = pMapStats->pInfos[10].pName; | |
2175 break; | |
2176 case 4: | |
2177 v69 = pMapStats->pInfos[7].pName; | |
2178 break; | |
2179 default: | |
2180 if ( uMessageParam != 5 ) | |
2181 { | |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1407
diff
changeset
|
2182 __debugbreak(); // warning C4700: uninitialized local variable 'v200' used |
1205
8c02e6f74b29
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Grumpy7
parents:
1202
diff
changeset
|
2183 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v200); |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2184 GameUI_SetFooterString(pTmpBuf.data()); |
916 | 2185 continue; |
11 | 2186 } |
2187 v69 = pMapStats->pInfos[8].pName; | |
2188 break; | |
2189 } | |
2190 } | |
2191 else | |
2192 { | |
2193 v69 = pMapStats->pInfos[21].pName; | |
2194 } | |
1205
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parents:
1202
diff
changeset
|
2195 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v69); |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2196 GameUI_SetFooterString(pTmpBuf.data()); |
916 | 2197 continue; |
11 | 2198 } |
2199 v68 = 210; | |
2200 break; | |
0 | 2201 } |
2202 } | |
2203 else | |
2204 { | |
2205 v68 = 206; | |
2206 } | |
484 | 2207 if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v68) ) |
0 | 2208 { |
2209 pRenderer->DrawTextureRGB(0, 0x160u, pTexture_StatusBar); | |
4 | 2210 continue; |
0 | 2211 } |
11 | 2212 //LABEL_506: |
0 | 2213 if ( uMessageParam ) |
2214 { | |
2215 switch ( uMessageParam ) | |
2216 { | |
2217 case 1: | |
2218 v69 = pMapStats->pInfos[4].pName; | |
2219 break; | |
2220 case 2: | |
2221 v69 = pMapStats->pInfos[3].pName; | |
2222 break; | |
2223 case 3: | |
2224 v69 = pMapStats->pInfos[10].pName; | |
2225 break; | |
2226 case 4: | |
2227 v69 = pMapStats->pInfos[7].pName; | |
2228 break; | |
2229 default: | |
2230 if ( uMessageParam != 5 ) | |
2231 //goto LABEL_519; | |
4 | 2232 { |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2233 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v200); |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2234 GameUI_SetFooterString(pTmpBuf.data()); |
916 | 2235 continue; |
4 | 2236 } |
0 | 2237 v69 = pMapStats->pInfos[8].pName; |
2238 break; | |
2239 } | |
2240 } | |
2241 else | |
2242 { | |
2243 v69 = pMapStats->pInfos[21].pName; | |
2244 } | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2245 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v69); |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2246 GameUI_SetFooterString(pTmpBuf.data()); |
916 | 2247 continue; |
0 | 2248 case UIMSG_ShowFinalWindow: |
1412 | 2249 sprintfex(pFinalMessage.data(), "%s\n \n%s\n \n%s", pGlobalTXT_LocalizationStrings[151],// "Congratulations Adventurer." |
0 | 2250 pGlobalTXT_LocalizationStrings[118],// "We hope that you've enjoyed playing Might and Magic VII as much as we did making it. We have saved this screen as MM7_WIN.PCX in your MM7 directory. You can print it out as proof of your accomplishment." |
2251 pGlobalTXT_LocalizationStrings[167]);// "- The Might and Magic VII Development Team." | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2252 ModalWindow(pFinalMessage.data(), 196); |
0 | 2253 uGameState = GAME_STATE_FINAL_WINDOW; |
4 | 2254 continue; |
0 | 2255 case UIMSG_C4: |
987 | 2256 __debugbreak(); |
982 | 2257 uGameState = GAME_STATE_PLAYING; |
0 | 2258 strcpy((char *)pKeyActionMap->pPressedKeysBuffer, "2"); |
151 | 2259 case UIMSG_DD: |
990 | 2260 __debugbreak(); |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2261 sprintf(pTmpBuf.data(), "%s", pKeyActionMap->pPressedKeysBuffer); |
703 | 2262 memcpy(&v216, txt_file_frametable_parser((const char *)pKeyActionMap->pPressedKeysBuffer, &v218), sizeof(v216)); |
701 | 2263 if ( v216.uPropCount == 1 ) |
0 | 2264 { |
837 | 2265 pNPCData4 = (NPCData *)((signed int)pGames_LOD->uNumSubDirs / 2); |
0 | 2266 v70 = atoi(v216.pProperties[0]); |
2267 if ( v70 <= 0 || v70 >= 77 ) | |
4 | 2268 continue; |
0 | 2269 v71 = v70; |
2270 strcpy(Str2, pMapStats->pInfos[v70].pFilename); | |
2271 pNPCData3 = 0; | |
2272 if ( (signed int)pNPCData4 > 0 ) | |
2273 { | |
2274 thish = 0; | |
2275 do | |
2276 { | |
1104 | 2277 if ( !_stricmp((const char *)&pGames_LOD->pSubIndices[thish], Str2) ) |
0 | 2278 break; |
2279 ++thish; | |
2280 pNPCData3 = (NPCData *)((char *)pNPCData3 + 1); | |
2281 } | |
2282 while ( (signed int)pNPCData3 < (signed int)pNPCData4 ); | |
2283 if ( (signed int)pNPCData3 < (signed int)pNPCData4 ) | |
2284 { | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2285 strcpy(pCurrentMapName.data(), (const char *)&pGames_LOD->pSubIndices[(int)pNPCData3]); |
0 | 2286 dword_6BE364_game_settings_1 |= 1u; |
978 | 2287 uGameState = GAME_STATE_2; |
0 | 2288 OnMapLeave(); |
4 | 2289 continue; |
0 | 2290 } |
2291 } | |
2292 sprintf(Str2, "No map found for %s", pMapStats->pInfos[v71].pName); | |
2293 v73 = Str2; | |
2294 } | |
2295 else | |
2296 { | |
701 | 2297 if ( v216.uPropCount != 3 ) |
11 | 2298 continue; |
0 | 2299 v74 = atoi(v216.pProperties[0]); |
2300 thisi = atoi(v216.pProperties[1]); | |
2301 v75 = atoi(v216.pProperties[2]); | |
2302 v76 = v75; | |
2303 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
2304 { | |
2305 if ( pIndoor->GetSector(v74, thisi, v75) ) | |
2306 { | |
2307 v77 = thisi; | |
2308 pParty->vPosition.x = v74; | |
2309 pParty->vPosition.y = v77; | |
2310 pParty->vPosition.z = v76; | |
2311 pParty->uFallStartY = v76; | |
11 | 2312 continue; |
0 | 2313 } |
2314 } | |
2315 else | |
2316 { | |
2317 if ( v74 > -32768 ) | |
2318 { | |
2319 if ( v74 < 32768 ) | |
2320 { | |
2321 v77 = thisi; | |
2322 if ( thisi > -32768 ) | |
2323 { | |
2324 if ( thisi < 32768 && v76 >= 0 && v76 < 10000 ) | |
11 | 2325 { |
2326 pParty->vPosition.x = v74; | |
2327 pParty->vPosition.y = v77; | |
2328 pParty->vPosition.z = v76; | |
2329 pParty->uFallStartY = v76; | |
2330 continue; | |
2331 } | |
0 | 2332 } |
2333 } | |
2334 } | |
2335 } | |
2336 pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); | |
2337 v73 = "Can't jump to that location!"; | |
2338 } | |
2339 ShowStatusBarString(v73, 6u); | |
4 | 2340 continue; |
961 | 2341 case UIMSG_CastQuickSpell: |
0 | 2342 if ( bUnderwater == 1 ) |
362 | 2343 { |
2344 ShowStatusBarString(pGlobalTXT_LocalizationStrings[652], 2);// "You can not do that while you are underwater!" | |
2345 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); | |
2346 continue; | |
2347 } | |
0 | 2348 if ( !uActiveCharacter || (pPlayer2 = pPlayers[uActiveCharacter], pPlayer2->uTimeToRecovery) ) |
11 | 2349 continue; |
362 | 2350 _42777D_CastSpell_UseWand_ShootArrow(pPlayer2->uQuickSpell, uActiveCharacter - 1, 0, 0, uActiveCharacter); |
11 | 2351 continue; |
1000 | 2352 case UIMSG_CastSpell_Monster_Improvement: |
2353 case UIMSG_CastSpell_Shoot_Monster://FireBlow, Lightning, Ice Lightning, Swarm, | |
0 | 2354 if ( pRenderer->pRenderD3D ) |
2355 { | |
2356 v81 = pGame->pVisInstance->get_picked_object_zbuf_val(); | |
2357 } | |
2358 else | |
2359 { | |
2360 uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v206); | |
2361 pPoint2 = pMouse->GetCursorPos(&v201); | |
2362 v81 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint2->y]]; | |
2363 } | |
2364 v83 = v81; | |
2365 v44 = (unsigned __int16)v81; | |
2366 v84 = v83 >> 16; | |
848 | 2367 if ( PID_TYPE(v44) != 3 || v84 >= 5120 ) |
4 | 2368 continue; |
1000 | 2369 pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; |
2370 if ( uMessage == UIMSG_CastSpell_Shoot_Monster ) | |
2371 { | |
2372 LOBYTE(pSpellInfo->field_8) &= 0xF7; | |
0 | 2373 } |
2374 else | |
2375 { | |
1000 | 2376 if ( uMessage == UIMSG_CastSpell_Monster_Improvement ) |
2377 HIBYTE(pSpellInfo->field_8) &= 0xFEu; | |
0 | 2378 else |
1000 | 2379 HIBYTE(pSpellInfo->field_8) &= 0xFDu; |
2380 } | |
2381 pSpellInfo->uPlayerID_2 = uMessageParam; | |
2382 pSpellInfo->spell_target_pid = v44; | |
2383 pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); | |
2384 pGUIWindow_Settings->Release(); | |
11 | 2385 pGUIWindow_Settings = 0; |
2386 pMouse->SetCursorBitmap("MICON1"); | |
783 | 2387 GameUI_Footer_TimeLeft = 0; |
11 | 2388 unk_50C9A0 = 0; |
2389 back_to_game(); | |
2390 continue; | |
151 | 2391 case UIMSG_1C: |
987 | 2392 __debugbreak(); |
0 | 2393 if ( !uActiveCharacter || pCurrentScreen ) |
4 | 2394 continue; |
710 | 2395 ptr_507BC8 = GUIWindow::Create(0, 0, 640, 480, WINDOW_68, uMessageParam, 0); |
151 | 2396 pCurrentScreen = SCREEN_19; |
0 | 2397 pEventTimer->Pause(); |
4 | 2398 continue; |
151 | 2399 case UIMSG_1B: |
987 | 2400 __debugbreak(); |
0 | 2401 if ( !uActiveCharacter ) |
4 | 2402 continue; |
978 | 2403 if ( pParty->bTurnBasedModeOn != 1 ) |
11 | 2404 { |
2405 if ( pActors[uMessageParam].uAIState == 5 ) | |
2406 stru_50C198.LootActor(&pActors[uMessageParam]); | |
2407 else | |
2408 Actor::StealFrom(uMessageParam); | |
2409 continue; | |
2410 } | |
1340 | 2411 if ( pTurnEngine->turn_stage == 1 || pTurnEngine->turn_stage == 3 ) |
4 | 2412 continue; |
1450 | 2413 if ( !(pTurnEngine->field_18 & TE_HAVE_PENDING_ACTIONS) ) |
0 | 2414 { |
2415 if ( pActors[uMessageParam].uAIState == 5 ) | |
2416 stru_50C198.LootActor(&pActors[uMessageParam]); | |
2417 else | |
2418 Actor::StealFrom(uMessageParam); | |
2419 } | |
4 | 2420 continue; |
271 | 2421 |
2422 case UIMSG_Attack: | |
0 | 2423 if ( !uActiveCharacter ) |
4 | 2424 continue; |
978 | 2425 if ( pParty->bTurnBasedModeOn != 1 ) |
11 | 2426 { |
2427 _42ECB5_PlayerAttacksActor(); | |
2428 continue; | |
2429 } | |
1340 | 2430 if ( pTurnEngine->turn_stage == 1 || pTurnEngine->turn_stage == 3 ) |
4 | 2431 continue; |
1450 | 2432 if ( !(pTurnEngine->field_18 & TE_HAVE_PENDING_ACTIONS) ) |
0 | 2433 _42ECB5_PlayerAttacksActor(); |
4 | 2434 continue; |
151 | 2435 case UIMSG_ExitRest: |
1268 | 2436 GUIWindow::Create(pButton_RestUI_Exit->uX, pButton_RestUI_Exit->uY, 0, 0, WINDOW_CloseRestWindowBtn, (int)pButton_RestUI_Exit, pGlobalTXT_LocalizationStrings[81]);// "Exit Rest" |
11 | 2437 continue; |
151 | 2438 case UIMSG_Wait5Minutes: |
0 | 2439 if ( dword_506F14 == 2 ) |
916 | 2440 { |
2441 ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!" | |
362 | 2442 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); |
2443 continue; | |
11 | 2444 } |
962 | 2445 GUIWindow::Create(pButton_RestUI_Wait5Minutes->uX, pButton_RestUI_Wait5Minutes->uY, 0, 0, WINDOW_PressedButton2, |
1268 | 2446 (int)pButton_RestUI_Wait5Minutes, pGlobalTXT_LocalizationStrings[238]);// "Wait 5 Minutes" |
978 | 2447 dword_506F14 = 1; |
1396 | 2448 _506F18_num_minutes_to_sleep = 5; |
4 | 2449 continue; |
151 | 2450 case UIMSG_Wait1Hour: |
0 | 2451 if ( dword_506F14 == 2 ) |
916 | 2452 { |
2453 ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!" | |
362 | 2454 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); |
2455 continue; | |
11 | 2456 } |
962 | 2457 GUIWindow::Create(pButton_RestUI_Wait1Hour->uX, pButton_RestUI_Wait1Hour->uY, 0, 0, WINDOW_PressedButton2, |
1268 | 2458 (int)pButton_RestUI_Wait1Hour, pGlobalTXT_LocalizationStrings[239]);// "Wait 1 Hour" |
978 | 2459 dword_506F14 = 1; |
1396 | 2460 _506F18_num_minutes_to_sleep = 60; |
4 | 2461 continue; |
907 | 2462 case UIMSG_RentRoom: |
0 | 2463 dword_506F14 = 2; |
1033 | 2464 RestUI_Load(); |
758 | 2465 v86 = 60 * (_494820_training_time(pParty->uCurrentHour) + 1) - pParty->uCurrentMinute; |
1396 | 2466 _506F18_num_minutes_to_sleep = v86; |
2467 if ( uMessageParam == 111 || uMessageParam == 114 || uMessageParam == 116 ) // 107 = Emerald Isle tavern | |
2468 _506F18_num_minutes_to_sleep = v86 + 12 * 60; | |
11 | 2469 dword_506F14 = 2; |
2470 pParty->RestAndHeal(); | |
766 | 2471 pParty->days_played_without_rest = 0; |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1358
diff
changeset
|
2472 pParty->pPlayers[3].SetAsleep(1); |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1358
diff
changeset
|
2473 pParty->pPlayers[2].SetAsleep(1); |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1358
diff
changeset
|
2474 pParty->pPlayers[1].SetAsleep(1); |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1358
diff
changeset
|
2475 pParty->pPlayers[0].SetAsleep(1); |
11 | 2476 continue; |
907 | 2477 case UIMSG_RestWindow: |
0 | 2478 if ( pMessageQueue_50CBD0->uNumMessages ) |
2479 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
2480 if ( pCurrentScreen ) | |
4 | 2481 continue; |
0 | 2482 if ( sub_42F4DA() ) |
11 | 2483 { |
978 | 2484 if ( pParty->bTurnBasedModeOn == 1 ) |
11 | 2485 { |
916 | 2486 ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!" |
11 | 2487 continue; |
2488 } | |
2489 v88 = pGlobalTXT_LocalizationStrings[480];// "There are hostile enemies near!" | |
2490 if ( pParty->uFlags & 0x88 ) | |
2491 v88 = pGlobalTXT_LocalizationStrings[479];// "You can't rest here!" | |
916 | 2492 ShowStatusBarString(v88, 2); |
11 | 2493 if ( !uActiveCharacter ) |
2494 continue; | |
916 | 2495 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)13, 0); |
2496 continue; | |
11 | 2497 } |
978 | 2498 if ( pParty->bTurnBasedModeOn == 1 ) |
916 | 2499 { |
2500 ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!" | |
11 | 2501 continue; |
2502 } | |
0 | 2503 if ( !(pParty->uFlags & 0x88) ) |
2504 { | |
1033 | 2505 RestUI_Load(); |
4 | 2506 continue; |
0 | 2507 } |
978 | 2508 if ( pParty->bTurnBasedModeOn == 1 ) |
0 | 2509 { |
916 | 2510 ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!" |
11 | 2511 continue; |
0 | 2512 } |
2513 v88 = pGlobalTXT_LocalizationStrings[480];// "There are hostile enemies near!" | |
2514 if ( pParty->uFlags & 0x88 ) | |
2515 v88 = pGlobalTXT_LocalizationStrings[479];// "You can't rest here!" | |
2516 ShowStatusBarString(v88, 2u); | |
2517 if ( !uActiveCharacter ) | |
4 | 2518 continue; |
916 | 2519 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)13, 0); |
2520 continue; | |
907 | 2521 case UIMSG_Rest8Hour: |
0 | 2522 if ( dword_506F14 ) |
916 | 2523 { |
2524 ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!" | |
362 | 2525 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); |
2526 continue; | |
11 | 2527 } |
0 | 2528 if ( pParty->uNumFoodRations < uRestUI_FoodRequiredToRest ) |
2529 { | |
2530 ShowStatusBarString(pGlobalTXT_LocalizationStrings[482], 2u);// "You don't have enough food to rest" | |
2531 if ( uActiveCharacter && pPlayers[uActiveCharacter]->CanAct() ) | |
916 | 2532 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_108, 0); |
0 | 2533 } |
2534 else | |
2535 { | |
2536 pParty->pPlayers[3].pConditions[2] = pParty->uTimePlayed; | |
2537 pParty->pPlayers[2].pConditions[2] = pParty->uTimePlayed; | |
2538 pParty->pPlayers[1].pConditions[2] = pParty->uTimePlayed; | |
2539 pParty->pPlayers[0].pConditions[2] = pParty->uTimePlayed; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2540 v90 = pMapStats->GetMapInfo(pCurrentMapName.data()); |
0 | 2541 if ( !v90 ) |
2542 v90 = rand() % (signed int)pMapStats->uNumMaps + 1; | |
2543 pMapInfo = &pMapStats->pInfos[v90]; | |
237 | 2544 if ( rand() % 100 + 1 <= pMapInfo->Encounter_percent ) |
0 | 2545 { |
2546 v91 = rand() % 100; | |
237 | 2547 v92 = pMapInfo->EncM1percent; |
0 | 2548 v93 = v91 + 1; |
2549 if ( v93 > v92 ) | |
237 | 2550 pNPCData4 = (NPCData *)((v93 > v92 + pMapInfo->EncM2percent) + 2); |
0 | 2551 else |
978 | 2552 pNPCData4 = (NPCData *)1; |
1415 | 2553 if ( !_45063B_spawn_some_monster(pMapInfo, (int)pNPCData4) ) |
0 | 2554 pNPCData4 = 0; |
2555 if ( pNPCData4 ) | |
2556 { | |
2557 pPlayerNum = rand() % 4; | |
2558 LODWORD(pParty->pPlayers[pPlayerNum].pConditions[2]) = 0; | |
2559 HIDWORD(pParty->pPlayers[pPlayerNum].pConditions[2]) = 0; | |
2560 v95 = rand(); | |
2561 Rest(v95 % 6 + 60); | |
1396 | 2562 _506F18_num_minutes_to_sleep = 0; |
0 | 2563 dword_506F14 = 0; |
437 | 2564 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) |
0 | 2565 { |
990 | 2566 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; |
0 | 2567 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; |
2568 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
2569 ++pMessageQueue_50CBD0->uNumMessages; | |
437 | 2570 }*/ |
2571 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); | |
916 | 2572 ShowStatusBarString(pGlobalTXT_LocalizationStrings[481], 2);// "Encounter!" |
2573 pAudioPlayer->PlaySound((SoundID)227, 0, 0, -1, 0, 0, 0, 0); | |
2574 continue; | |
0 | 2575 } |
2576 } | |
2577 Party::TakeFood(uRestUI_FoodRequiredToRest); | |
1396 | 2578 _506F18_num_minutes_to_sleep = 480; |
0 | 2579 dword_506F14 = 2; |
2580 pParty->RestAndHeal(); | |
766 | 2581 pParty->days_played_without_rest = 0; |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1358
diff
changeset
|
2582 pParty->pPlayers[3].SetAsleep(1); |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1358
diff
changeset
|
2583 pParty->pPlayers[2].SetAsleep(1); |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1358
diff
changeset
|
2584 pParty->pPlayers[1].SetAsleep(1); |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1358
diff
changeset
|
2585 pParty->pPlayers[0].SetAsleep(1); |
0 | 2586 } |
4 | 2587 continue; |
151 | 2588 case UIMSG_AlreadyResting: |
0 | 2589 if ( dword_506F14 == 2 ) |
2590 { | |
916 | 2591 ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!" |
362 | 2592 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); |
2593 continue; | |
0 | 2594 } |
962 | 2595 GUIWindow::Create(pButton_RestUI_WaitUntilDawn->uX, pButton_RestUI_WaitUntilDawn->uY, 0, 0, WINDOW_PressedButton2, |
1268 | 2596 (int)pButton_RestUI_WaitUntilDawn, pGlobalTXT_LocalizationStrings[237]);// "Wait until Dawn" |
758 | 2597 v97 = _494820_training_time(pParty->uCurrentHour); |
978 | 2598 dword_506F14 = 1; |
1396 | 2599 _506F18_num_minutes_to_sleep = 60 * v97 - pParty->uCurrentMinute; |
4 | 2600 continue; |
960 | 2601 case UIMSG_HintSelectRemoveQuickSpellBtn: |
688 | 2602 if ( quick_spell_at_page && byte_506550 ) |
2603 { | |
2604 v173 = pSpellStats->pInfos[quick_spell_at_page + 11 * pPlayers[uActiveCharacter]->lastOpenedSpellbookPage].pName; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2605 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[483], v173); |
0 | 2606 } |
2607 else | |
2608 { | |
2609 if ( pPlayers[uActiveCharacter]->uQuickSpell ) | |
2610 v177 = pGlobalTXT_LocalizationStrings[584];// "Click here to remove your Quick Spell" | |
2611 else | |
2612 v177 = pGlobalTXT_LocalizationStrings[484];// "Select a spell then click here to set a QuickSpell" | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2613 strcpy(pTmpBuf.data(), v177); |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2614 } |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2615 GameUI_SetFooterString(pTmpBuf.data()); |
4 | 2616 continue; |
370 | 2617 case UIMSG_SPellbook_ShowHightlightedSpellInfo: |
4 | 2618 if ( !uActiveCharacter || (uNumSeconds = (unsigned int)pPlayers[uActiveCharacter], |
0 | 2619 !*(char *)(uNumSeconds + 11 * *(char *)(uNumSeconds + 6734) + uMessageParam + 402)) ) |
4 | 2620 continue; |
0 | 2621 if ( sub_4637E0_is_there_popup_onscreen() ) |
2622 dword_507B00_spell_info_to_draw_in_popup = uMessageParam + 1; | |
2623 v98 = *(char *)(uNumSeconds + 6734); | |
688 | 2624 if ( quick_spell_at_page - 1 == uMessageParam ) |
0 | 2625 { |
2626 v178 = pSpellStats->pInfos[uMessageParam + 11 * v98 + 1].pName; | |
2627 v161 = pGlobalTXT_LocalizationStrings[485]; | |
2628 } | |
2629 else | |
2630 { | |
2631 v178 = pSpellStats->pInfos[uMessageParam + 11 * v98 + 1].pName; | |
2632 v161 = pGlobalTXT_LocalizationStrings[486]; | |
2633 } | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2634 sprintfex(pTmpBuf.data(), v161, v178); |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2635 GameUI_SetFooterString(pTmpBuf.data()); |
11 | 2636 continue; |
960 | 2637 case UIMSG_ClickInstallRemoveQuickSpellBtn: |
962 | 2638 GUIWindow::Create(pBtn_InstallRemoveSpell->uX, pBtn_InstallRemoveSpell->uY, 0, 0, WINDOW_PressedButton2, (int)pBtn_InstallRemoveSpell, 0); |
0 | 2639 if ( !uActiveCharacter ) |
4 | 2640 continue; |
0 | 2641 pPlayer10 = pPlayers[uActiveCharacter]; |
688 | 2642 if ( !byte_506550 || !quick_spell_at_page ) |
0 | 2643 { |
2644 pPlayer10->uQuickSpell = 0; | |
688 | 2645 quick_spell_at_page = 0; |
916 | 2646 pAudioPlayer->PlaySound((SoundID)203, 0, 0, -1, 0, 0, 0, 0); |
2647 continue; | |
0 | 2648 } |
688 | 2649 v99 = quick_spell_at_page + 11 * pPlayers[uActiveCharacter]->lastOpenedSpellbookPage; |
0 | 2650 pPlayers[uActiveCharacter]->uQuickSpell = v99; |
1397 | 2651 stru_AA1058[uActiveCharacter - 1]._494836(v99, uActiveCharacter); |
0 | 2652 if ( uActiveCharacter ) |
187 | 2653 pPlayer10->PlaySound(SPEECH_12, 0); |
0 | 2654 byte_506550 = 0; |
4 | 2655 continue; |
1118 | 2656 case UIMSG_SpellBook_PressTab: |
2657 //__debugbreak(); | |
0 | 2658 if ( !uActiveCharacter ) |
4 | 2659 continue; |
0 | 2660 pPlayer3 = pPlayers[uActiveCharacter]; |
2661 pNPCData4 = 0; | |
2662 uAction = 0; | |
2663 v101 = 0; | |
2664 thisl = (int)&pPlayer3->pActiveSkills[12]; | |
2665 do | |
2666 { | |
2667 if ( *(short *)thisl ) | |
2668 { | |
198 | 2669 if ( pPlayer3->lastOpenedSpellbookPage == v101 ) |
0 | 2670 uAction = (int)pNPCData4; |
2671 v102 = (int)pNPCData4; | |
2672 pNPCData4 = (NPCData *)((char *)pNPCData4 + 1); | |
2673 v217[v102] = v101; | |
2674 } | |
2675 thisl += 2; | |
2676 ++v101; | |
2677 } | |
2678 while ( v101 < 9 ); | |
2679 if ( !pNPCData4 ) | |
11 | 2680 { |
2681 v127 = rand() % 2 + 204; | |
916 | 2682 pAudioPlayer->PlaySound((SoundID)v127, 0, 0, -1, 0, 0, 0, 0); |
2683 continue; | |
11 | 2684 } |
0 | 2685 if ( GetAsyncKeyState(16) ) |
2686 { | |
2687 --uAction; | |
2688 if ( uAction < 0 ) | |
2689 uAction = (int)((char *)pNPCData4 - 1); | |
2690 } | |
2691 else | |
2692 { | |
2693 ++uAction; | |
2694 if ( uAction >= (signed int)pNPCData4 ) | |
2695 uAction = 0; | |
2696 } | |
1402 | 2697 OnCloseSpellBookPage(); |
198 | 2698 pPlayers[uActiveCharacter]->lastOpenedSpellbookPage = LOBYTE(v217[uAction]); |
11 | 2699 pGUIWindow_CurrentMenu->OpenSpellBook(); |
2700 v127 = rand() % 2 + 204; | |
916 | 2701 pAudioPlayer->PlaySound((SoundID)v127, 0, 0, -1, 0, 0, 0, 0); |
2702 continue; | |
832 | 2703 case UIMSG_OpenSpellbookPage: |
1340 | 2704 if ( pTurnEngine->turn_stage == 3 || !uActiveCharacter || uMessageParam == pPlayers[uActiveCharacter]->lastOpenedSpellbookPage ) |
4 | 2705 continue; |
1402 | 2706 OnCloseSpellBookPage(); |
198 | 2707 pPlayers[uActiveCharacter]->lastOpenedSpellbookPage = uMessageParam; |
11 | 2708 pGUIWindow_CurrentMenu->OpenSpellBook(); |
0 | 2709 v127 = rand() % 2 + 204; |
916 | 2710 pAudioPlayer->PlaySound((SoundID)v127, 0, 0, -1, 0, 0, 0, 0); |
2711 continue; | |
437 | 2712 case UIMSG_SelectSpell: |
2713 { | |
1340 | 2714 if (pTurnEngine->turn_stage == 3) |
437 | 2715 continue; |
2716 if (!uActiveCharacter) | |
2717 continue; | |
2718 | |
2719 // uNumSeconds = (unsigned int)pPlayers[uActiveCharacter]; | |
2720 auto player = pPlayers[uActiveCharacter]; | |
2721 if (player->spellbook.pChapters[player->lastOpenedSpellbookPage].bIsSpellAvailable[uMessageParam]) | |
2722 //if ( *(char *)(uNumSeconds + 11 * *(char *)(uNumSeconds + &lastOpenedSpellbookPage) + uMessageParam + 402) ) | |
2723 { | |
688 | 2724 if ( quick_spell_at_page - 1 == uMessageParam ) |
0 | 2725 { |
2726 pGUIWindow_CurrentMenu->Release(); | |
2727 pEventTimer->Resume(); | |
978 | 2728 viewparams->bRedrawGameUI = 1; |
151 | 2729 pCurrentScreen = SCREEN_GAME; |
1405
c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
Ritor1
parents:
1404
diff
changeset
|
2730 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
688 | 2731 v103 = quick_spell_at_page + 11 * player->lastOpenedSpellbookPage; |
1000 | 2732 /*if ( dword_50C9E8 < 40 ) |
0 | 2733 { |
437 | 2734 dword_50C9EC[3 * dword_50C9E8] = UIMSG_CastSpellFromBook; |
2735 dword_50C9EC[3 * dword_50C9E8 + 1] = v103; | |
2736 dword_50C9EC[3 * dword_50C9E8 + 2] = uActiveCharacter - 1; | |
0 | 2737 ++dword_50C9E8; |
1000 | 2738 }*/ |
1012 | 2739 pMessageQueue_50C9E8->AddMessage(UIMSG_CastSpellFromBook, v103, uActiveCharacter - 1); |
2740 // pMessageQueue_50CBD0->AddMessage(UIMSG_CastSpellFromBook, v103, uActiveCharacter - 1); | |
0 | 2741 } |
2742 else | |
2743 { | |
2744 byte_506550 = 1; | |
688 | 2745 quick_spell_at_page = uMessageParam + 1; |
0 | 2746 } |
437 | 2747 } |
2748 } | |
2749 continue; | |
370 | 2750 |
2751 case UIMSG_CastSpellFromBook: | |
1340 | 2752 if ( pTurnEngine->turn_stage != 3 ) |
370 | 2753 _42777D_CastSpell_UseWand_ShootArrow(uMessageParam, v199, 0, 0, 0); |
2754 continue; | |
2755 | |
1019 | 2756 case UIMSG_SpellScrollUse: |
987 | 2757 __debugbreak(); |
1340 | 2758 if ( pTurnEngine->turn_stage != 3 ) |
978 | 2759 _42777D_CastSpell_UseWand_ShootArrow(uMessageParam, v199, 133, 1, 0); |
4 | 2760 continue; |
907 | 2761 case UIMSG_SpellBookWindow: |
1340 | 2762 if ( pTurnEngine->turn_stage == 3 ) |
4 | 2763 continue; |
0 | 2764 if ( bUnderwater == 1 ) |
2765 { | |
362 | 2766 ShowStatusBarString(pGlobalTXT_LocalizationStrings[652], 2);// "You can not do that while you are underwater!" |
916 | 2767 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); |
0 | 2768 } |
2769 else | |
2770 { | |
2771 if ( pMessageQueue_50CBD0->uNumMessages ) | |
2772 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
2773 if ( uActiveCharacter && !pPlayers[uActiveCharacter]->uTimeToRecovery ) | |
2774 { | |
2775 if ( !pCurrentScreen ) | |
2776 { | |
962 | 2777 GUIWindow::Create(0x1DCu, 0x1C2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_CastSpell, 0); |
151 | 2778 pCurrentScreen = SCREEN_SPELL_BOOK; |
0 | 2779 pEventTimer->Pause(); |
710 | 2780 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_SpellBook, 0, 0); |
0 | 2781 pAudioPlayer->PlaySound((SoundID)48, 0, 0, -1, 0, 0, 0, 0); |
978 | 2782 viewparams->field_48 = 1; |
4 | 2783 continue; |
0 | 2784 } |
151 | 2785 if ( pCurrentScreen != SCREEN_REST |
2786 && pCurrentScreen != SCREEN_CHARACTERS | |
2787 && (pCurrentScreen <= SCREEN_63 | |
2788 || pCurrentScreen > SCREEN_67) ) | |
11 | 2789 { |
2790 pGUIWindow_CurrentMenu->Release(); | |
962 | 2791 GUIWindow::Create(0x1DCu, 0x1C2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_CastSpell, 0); |
151 | 2792 pCurrentScreen = SCREEN_SPELL_BOOK; |
11 | 2793 pEventTimer->Pause(); |
710 | 2794 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_SpellBook, 0, 0); |
11 | 2795 pAudioPlayer->PlaySound((SoundID)48, 0, 0, -1, 0, 0, 0, 0); |
978 | 2796 viewparams->field_48 = 1; |
11 | 2797 continue; |
2798 } | |
2799 } | |
2800 } | |
2801 continue; | |
2802 case UIMSG_QuickReference: | |
0 | 2803 if ( pMessageQueue_50CBD0->uNumMessages ) |
2804 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
2805 if ( pCurrentScreen ) | |
2806 pGUIWindow_CurrentMenu->Release(); | |
2807 ++pIcons_LOD->uTexturePacksCount; | |
2808 if ( !pIcons_LOD->uNumPrevLoadedFiles ) | |
2809 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; | |
962 | 2810 GUIWindow::Create(0x230u, 0x1C2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_QuickReference, 0); |
978 | 2811 viewparams->bRedrawGameUI = 1; |
0 | 2812 pEventTimer->Pause(); |
2813 pAudioPlayer->StopChannels(-1, -1); | |
151 | 2814 pCurrentScreen = SCREEN_QUICK_REFERENCE; |
710 | 2815 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_QuickReference, 5, 0); |
0 | 2816 papredoll_dbrds[2] = pIcons_LOD->LoadTexture("BUTTEXI1", TEXTURE_16BIT_PALETTE); |
978 | 2817 pBtn_ExitCancel = pGUIWindow_CurrentMenu->CreateButton(0x187u, 0x13Cu, 0x4Bu, 0x21u, 1, 0, UIMSG_Escape, 0, 0, |
0 | 2818 pGlobalTXT_LocalizationStrings[79],// "Exit" |
973 | 2819 pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); //, v179); |
4 | 2820 continue; |
358 | 2821 case UIMSG_GameMenuButton: |
0 | 2822 if ( pCurrentScreen ) |
2823 { | |
2824 pGUIWindow_CurrentMenu->Release(); | |
2825 pEventTimer->Resume(); | |
151 | 2826 pCurrentScreen = SCREEN_GAME; |
978 | 2827 viewparams->bRedrawGameUI = 1; |
0 | 2828 } |
2829 stru_506E40.Release(); | |
2830 uNumSeconds = (unsigned int)MakeScreenshot(155, 117); | |
2831 pRenderer->SavePCXImage("gamma.pcx", (char *)uNumSeconds, 155, 117); | |
2832 free((void *)uNumSeconds); | |
2833 stru_506E40._40E55E("gamma.pcx", 0); | |
962 | 2834 GUIWindow::Create(0x25Au, 0x1C2u, 0, 0, WINDOW_PressedButton, (int)pBtn_GameSettings, 0); |
11 | 2835 //LABEL_453: |
437 | 2836 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 ) |
4 | 2837 continue; |
990 | 2838 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; |
11 | 2839 //goto LABEL_770; |
2840 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; | |
2841 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
437 | 2842 ++pMessageQueue_50CBD0->uNumMessages;*/ |
2843 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); | |
11 | 2844 continue; |
1101
3e5d70cfe20e
Award order fix, changed UIMSG_C0 to UIMSG_ClickAwardScrollBar
Grumpy7
parents:
1091
diff
changeset
|
2845 case UIMSG_ClickAwardScrollBar: |
1446 | 2846 books_page_number = 1; |
0 | 2847 if ( pMouse->GetCursorPos(&v211)->y > 178 ) |
1446 | 2848 books_page_number = -1; |
4 | 2849 continue; |
961 | 2850 case UIMSG_ClickAwardsUpBtn: |
962 | 2851 GUIWindow::Create(pBtn_Up->uX, pBtn_Up->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pBtn_Up, 0); |
990 | 2852 BtnUp_flag = 1; |
4 | 2853 continue; |
961 | 2854 case UIMSG_ClickAwardsDownBtn: |
962 | 2855 GUIWindow::Create(pBtn_Down->uX, pBtn_Down->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pBtn_Down, 0); |
990 | 2856 BtnDown_flag = 1; |
4 | 2857 continue; |
910 | 2858 case UIMSG_ChangeDetaliz: |
978 | 2859 bRingsShownInCharScreen ^= 1; |
910 | 2860 pCharacterScreen_DetalizBtn->Release(); |
697 | 2861 pCharacterScreen_DollBtn->Release(); |
0 | 2862 if ( bRingsShownInCharScreen ) |
2863 { | |
973 | 2864 v128 = pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)->uTextureHeight; |
2865 v125 = pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)->uTextureWidth; | |
0 | 2866 v123 = 445; |
2867 v121 = 470; | |
2868 } | |
2869 else | |
2870 { | |
2871 v128 = 30; | |
2872 v125 = 30; | |
2873 v123 = 300; | |
2874 v121 = 600; | |
2875 } | |
978 | 2876 pCharacterScreen_DetalizBtn = pGUIWindow_CurrentMenu->CreateButton(v121, v123, v125, v128, 1, 0, UIMSG_ChangeDetaliz, 0, 0, |
0 | 2877 pGlobalTXT_LocalizationStrings[64],// "Detail Toggle" |
2878 0); | |
1025 | 2879 pCharacterScreen_DollBtn = pGUIWindow_CurrentMenu->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, UIMSG_ClickPaperdoll, 0, 0, "", 0); |
978 | 2880 viewparams->bRedrawGameUI = 1; |
910 | 2881 continue; |
2882 case UIMSG_ClickPaperdoll: | |
0 | 2883 OnPaperdollLeftClick(); |
4 | 2884 continue; |
960 | 2885 case UIMSG_ClickStatsBtn: |
0 | 2886 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 100; |
991 | 2887 CharacterUI_ReleaseButtons(); |
0 | 2888 sub_419379(); |
962 | 2889 GUIWindow::Create(pCharacterScreen_StatsBtn->uX, pCharacterScreen_StatsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_StatsBtn, 0); |
960 | 2890 continue; |
2891 case UIMSG_ClickSkillsBtn: | |
0 | 2892 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 101; |
991 | 2893 CharacterUI_ReleaseButtons(); |
0 | 2894 sub_419379(); |
991 | 2895 CharacterUI_SkillsTab_CreateButtons(); |
962 | 2896 GUIWindow::Create(pCharacterScreen_SkillsBtn->uX, pCharacterScreen_SkillsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_SkillsBtn, 0); |
11 | 2897 continue; |
0 | 2898 case UIMSG_SkillUp: |
2899 pPlayer4 = pPlayers[uActiveCharacter]; | |
2900 v105 = (int)&pPlayer4->pActiveSkills[uMessageParam]; | |
2901 LOWORD(v2) = *(short *)v105; | |
2902 uNumSeconds = v2; | |
2903 if ( pPlayer4->uSkillPoints < (v2 & 0x3F) + 1 ) | |
2904 { | |
2905 v87 = pGlobalTXT_LocalizationStrings[488];// "You don't have enough skill points!" | |
2906 } | |
2907 else | |
2908 { | |
2909 if ( (uNumSeconds & 0x3F) < 0x3C ) | |
2910 { | |
2911 *(short *)v105 = uNumSeconds + 1; | |
2912 pPlayer4->uSkillPoints -= pPlayer4->pActiveSkills[uMessageParam] & 0x3F; | |
187 | 2913 pPlayer4->PlaySound(SPEECH_14, 0); |
916 | 2914 pAudioPlayer->PlaySound((SoundID)20001, 0, 0, -1, 0, 0, 0, 0); |
2915 continue; | |
0 | 2916 } |
2917 v87 = pGlobalTXT_LocalizationStrings[487];// "You have already mastered this skill!" | |
2918 } | |
916 | 2919 ShowStatusBarString(v87, 2); |
4 | 2920 continue; |
960 | 2921 case UIMSG_ClickInventoryBtn: |
0 | 2922 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103; |
2923 sub_419379(); | |
991 | 2924 CharacterUI_ReleaseButtons(); |
962 | 2925 GUIWindow::Create(pCharacterScreen_InventoryBtn->uX, pCharacterScreen_InventoryBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_InventoryBtn, 0); |
960 | 2926 continue; |
2927 case UIMSG_ClickExitCharacterWindowBtn: | |
2928 GUIWindow::Create(pCharacterScreen_ExitBtn->uX, pCharacterScreen_ExitBtn->uY, 0, 0, WINDOW_ExitCharacterWindow, (int)pCharacterScreen_ExitBtn, 0); | |
2929 continue; | |
2930 case UIMSG_ClickAwardsBtn: | |
0 | 2931 sub_419379(); |
991 | 2932 CharacterUI_ReleaseButtons(); |
1455 | 2933 CreateAwardsScrollBar(); |
0 | 2934 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 102; |
962 | 2935 GUIWindow::Create(pCharacterScreen_AwardsBtn->uX, pCharacterScreen_AwardsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_AwardsBtn, 0); |
521 | 2936 FillAwardsData(); |
4 | 2937 continue; |
1000 | 2938 case UIMSG_ClickBooksBtn: |
0 | 2939 switch ( uMessageParam ) |
2940 { | |
990 | 2941 case 11://Page UP |
2942 BtnUp_flag = 1; | |
2943 pButton = pBtn_Book_2; | |
2944 break; | |
2945 case 10://Page DOWN | |
2946 BtnDown_flag = 1; | |
2947 pButton = pBtn_Book_1; | |
2948 break; | |
1000 | 2949 case 0://Zoom plus |
0 | 2950 pButton = pBtn_Book_1; |
990 | 2951 BtnDown_flag = 1; |
0 | 2952 break; |
1000 | 2953 case 1://Zoom minus |
2954 pButton = pBtn_Book_2; | |
990 | 2955 BtnUp_flag = 1; |
0 | 2956 break; |
990 | 2957 case 2://Potions |
2958 Book_PageBtn3_flag = 1; | |
0 | 2959 if ( dword_506364 ) |
4 | 2960 continue; |
0 | 2961 pButton = pBtn_Book_3; |
2962 break; | |
990 | 2963 case 3://fountains |
2964 Book_PageBtn4_flag = 1; | |
0 | 2965 if ( dword_506364 ) |
4 | 2966 continue; |
0 | 2967 pButton = pBtn_Book_4; |
2968 break; | |
990 | 2969 case 4://obelisks |
2970 Book_PageBtn5_flag = 1;//Autonotes_Obelisks_page_flag | |
0 | 2971 if ( dword_506364 ) |
4 | 2972 continue; |
0 | 2973 pButton = pBtn_Book_5; |
2974 break; | |
990 | 2975 case 5://seer |
2976 Book_PageBtn6_flag = 1;//Autonotes_Seer_page_flag | |
0 | 2977 if ( dword_506364 ) |
4 | 2978 continue; |
0 | 2979 pButton = pBtn_Book_6; |
2980 break; | |
990 | 2981 case 6://misc |
0 | 2982 pButton = pBtn_Autonotes_Misc; |
990 | 2983 Autonotes_Misc_page_flag = 1; |
0 | 2984 break; |
990 | 2985 case 7://Instructors |
0 | 2986 pButton = pBtn_Autonotes_Instructors; |
990 | 2987 Autonotes_Instructors_page_flag = 1; |
0 | 2988 break; |
990 | 2989 default: |
2990 continue; | |
0 | 2991 } |
1268 | 2992 GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_PressedButton, (int)pButton, (char *)1); |
11 | 2993 continue; |
0 | 2994 case UIMSG_SelectCharacter: |
2995 if ( pMessageQueue_50CBD0->uNumMessages ) | |
2996 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
2997 GameUI_OnPlayerPortraitLeftClick(uMessageParam); | |
4 | 2998 continue; |
0 | 2999 case UIMSG_ShowStatus_Funds: |
3000 v174 = (char *)pParty->uNumGoldInBank; | |
1430 | 3001 //v158 = pParty->uNumGold + pParty->uNumGoldInBank; |
3002 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[489], pParty->uNumGold + pParty->uNumGoldInBank, v174);// "You have %d total gold, %d in the Bank" | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
3003 GameUI_SetFooterString(pTmpBuf.data()); |
11 | 3004 continue; |
0 | 3005 case UIMSG_ShowStatus_DateTime: |
3006 pNPCData4 = (NPCData *)pParty->uCurrentHour; | |
3007 if ( (signed int)pParty->uCurrentHour <= 12 ) | |
3008 { | |
3009 if ( !pNPCData4 ) | |
3010 pNPCData4 = (NPCData *)12; | |
3011 } | |
3012 else | |
3013 { | |
3014 pNPCData4 = (NPCData *)((char *)pNPCData4 - 12); | |
3015 } | |
978 | 3016 if ( pParty->uCurrentHour < 0xC || (uNumSeconds = 1, pParty->uCurrentHour >= 0x18) ) |
0 | 3017 uNumSeconds = 0; |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
3018 sprintf(pTmpBuf.data(), "%d:%02d%s %s %d %s %d", pNPCData4, pParty->uCurrentMinute, aAMPMNames[uNumSeconds], aDayNames[pParty->uDaysPlayed % 7], |
0 | 3019 7 * pParty->uCurrentMonthWeek + pParty->uDaysPlayed % 7 + 1, aMonthNames[pParty->uCurrentMonth], pParty->uCurrentYear); |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
3020 GameUI_SetFooterString(pTmpBuf.data()); |
11 | 3021 continue; |
0 | 3022 case UIMSG_ShowStatus_Food: |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
3023 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[501], pParty->uNumFoodRations); // "You have %lu food" |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
3024 GameUI_SetFooterString(pTmpBuf.data()); |
306 | 3025 continue; |
0 | 3026 case UIMSG_ShowStatus_Player: |
3027 pPlayer5 = pPlayers[uMessageParam]; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
3028 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], pPlayer5->pName, pClassNames[pPlayer5->classType]);// "%s the %s" |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
3029 strcat(pTmpBuf.data(), ": "); |
0 | 3030 v107 = pPlayer5->GetMajorConditionIdx(); |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
3031 strcat(pTmpBuf.data(), aCharacterConditionNames[v107]); |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
3032 GameUI_SetFooterString(pTmpBuf.data()); |
0 | 3033 v108 = 8 * uMessageParam - 8; |
3034 LOBYTE(v108) = v108 | 4; | |
888 | 3035 pMouse->uPointingObjectID = PID(OBJECT_Player,v108); |
4 | 3036 continue; |
0 | 3037 case UIMSG_ShowStatus_ManaHP: |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
3038 sprintf(pTmpBuf.data(), "%d / %d %s %d / %d %s", pPlayers[uMessageParam]->sHealth, pPlayers[uMessageParam]->GetMaxHealth(), |
1000 | 3039 pGlobalTXT_LocalizationStrings[108], pPlayers[uMessageParam]->sMana, pPlayers[uMessageParam]->GetMaxMana(), |
3040 pGlobalTXT_LocalizationStrings[212]); | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
3041 GameUI_SetFooterString(pTmpBuf.data()); |
11 | 3042 continue; |
987 | 3043 case UIMSG_CHEST_ClickItem: |
3044 if ( pCurrentScreen == SCREEN_CHEST_INVENTORY ) | |
3045 { | |
3046 OnInventoryLeftClick(); | |
11 | 3047 continue; |
3048 } | |
987 | 3049 OnChestLeftClick(); |
4 | 3050 continue; |
151 | 3051 case UIMSG_InventoryLeftClick: |
987 | 3052 OnInventoryLeftClick(); |
4 | 3053 continue; |
960 | 3054 case UIMSG_MouseLeftClickInGame: |
0 | 3055 if ( !pRenderer->pRenderD3D ) |
11 | 3056 { |
3057 if ( pMessageQueue_50CBD0->uNumMessages ) | |
3058 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
3059 OnGameViewportClick(); | |
3060 continue; | |
3061 } | |
0 | 3062 v115 = pMessageQueue_50CBD0->uNumMessages; |
3063 if ( !pMessageQueue_50CBD0->uNumMessages ) | |
11 | 3064 { |
990 | 3065 pMessageQueue_50CBD0->AddMessage(UIMSG_MouseLeftClickInScreen, 0, 0); |
437 | 3066 /*if ( (signed int)v115 < 40 ) |
11 | 3067 //goto LABEL_769; |
3068 { | |
990 | 3069 pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen; |
11 | 3070 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; |
3071 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
3072 ++pMessageQueue_50CBD0->uNumMessages; | |
3073 continue; | |
437 | 3074 }*/ |
11 | 3075 continue; |
3076 } | |
0 | 3077 if ( pMessageQueue_50CBD0->pMessages[0].field_8 ) |
3078 { | |
978 | 3079 pMessageQueue_50CBD0->uNumMessages = 1; |
990 | 3080 pMessageQueue_50CBD0->AddMessage(UIMSG_MouseLeftClickInScreen, 0, 0); |
437 | 3081 /*v115 = v0; |
0 | 3082 pMessageQueue_50CBD0->uNumMessages = v0; |
990 | 3083 pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen; |
0 | 3084 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; |
11 | 3085 //goto LABEL_771; |
3086 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
437 | 3087 ++pMessageQueue_50CBD0->uNumMessages;*/ |
11 | 3088 continue; |
0 | 3089 } |
3090 v115 = 0; | |
3091 pMessageQueue_50CBD0->uNumMessages = 0; | |
990 | 3092 pMessageQueue_50CBD0->AddMessage(UIMSG_MouseLeftClickInScreen, 0, 0); |
437 | 3093 /*if ( (signed int)v115 < 40 ) |
11 | 3094 //goto LABEL_769; |
3095 { | |
990 | 3096 pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen; |
11 | 3097 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; |
3098 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
3099 ++pMessageQueue_50CBD0->uNumMessages; | |
3100 continue; | |
437 | 3101 }*/ |
4 | 3102 continue; |
990 | 3103 case UIMSG_MouseLeftClickInScreen:// UIMSG_MouseLeftClickInGame |
0 | 3104 if ( pMessageQueue_50CBD0->uNumMessages ) |
3105 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
3106 OnGameViewportClick(); | |
4 | 3107 continue; |
151 | 3108 case UIMSG_F: |
987 | 3109 __debugbreak(); |
0 | 3110 if ( pRenderer->pRenderD3D ) |
3111 { | |
3112 LOWORD(v116) = pGame->pVisInstance->get_picked_object_zbuf_val(); | |
3113 } | |
3114 else | |
3115 { | |
3116 uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v209); | |
3117 pPoint3 = pMouse->GetCursorPos(&v204); | |
3118 v116 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint3->y]]; | |
3119 } | |
3120 pButton2 = (GUIButton *)(unsigned __int16)v116; | |
960 | 3121 GUIWindow::Create(0, 0, 0, 0, WINDOW_F, (int)pButton2, 0); |
11 | 3122 continue; |
151 | 3123 case UIMSG_54: |
987 | 3124 __debugbreak(); |
0 | 3125 pButton2 = (GUIButton *)uMessageParam; |
990 | 3126 GUIWindow::Create(0, 0, 0, 0, WINDOW_22, (int)pButton2, 0); |
4 | 3127 continue; |
201 | 3128 case UIMSG_Game_Action: |
0 | 3129 if ( pMessageQueue_50CBD0->uNumMessages ) |
3130 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
3131 OnPressSpace(); | |
4 | 3132 continue; |
960 | 3133 case UIMSG_ClickZoomOutBtn: |
0 | 3134 if ( pCurrentScreen ) |
4 | 3135 continue; |
0 | 3136 pParty->uFlags |= 2u; |
1000 | 3137 GUIWindow::Create(519, 136, 0, 0, WINDOW_PressedButton2, (int)pBtn_ZoomOut, 0); |
0 | 3138 uNumSeconds = 131072; |
3139 v118 = 2 * viewparams->uMinimapZoom; | |
3140 ++viewparams->field_28; | |
3141 viewparams->uMinimapZoom *= 2; | |
3142 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
3143 { | |
3144 if ( (signed int)v118 > 4096 ) | |
3145 { | |
3146 viewparams->uMinimapZoom = 4096; | |
3147 viewparams->field_28 = 12; | |
3148 } | |
4 | 3149 continue; |
0 | 3150 } |
3151 v119 = 2048; | |
3152 if ( (signed int)v118 <= 2048 ) | |
960 | 3153 { |
1051 | 3154 _576E2C_current_minimap_zoom = v118; |
960 | 3155 dword_576E28 = viewparams->field_28; |
3156 break; | |
3157 } | |
0 | 3158 viewparams->field_28 = 11; |
960 | 3159 viewparams->uMinimapZoom = v119; |
1051 | 3160 _576E2C_current_minimap_zoom = v119; |
960 | 3161 dword_576E28 = viewparams->field_28; |
3162 break; | |
3163 case UIMSG_ClickZoomInBtn: | |
0 | 3164 if ( pCurrentScreen ) |
4 | 3165 continue; |
0 | 3166 pParty->uFlags |= 2u; |
1000 | 3167 GUIWindow::Create(574, 136, 0, 0, WINDOW_PressedButton2, (int)pBtn_ZoomIn, 0); |
0 | 3168 uNumSeconds = 32768; |
3169 v118 = (unsigned __int64)((signed __int64)(signed int)viewparams->uMinimapZoom << 15) >> 16; | |
3170 --viewparams->field_28; | |
3171 viewparams->uMinimapZoom = (unsigned __int64)((signed __int64)(signed int)viewparams->uMinimapZoom << 15) >> 16; | |
3172 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
3173 { | |
3174 v119 = 512; | |
3175 if ( (signed int)v118 < 512 ) | |
3176 { | |
3177 viewparams->field_28 = 9; | |
3178 v118 = v119; | |
3179 viewparams->uMinimapZoom = v119; | |
3180 } | |
1051 | 3181 _576E2C_current_minimap_zoom = v118; |
0 | 3182 dword_576E28 = viewparams->field_28; |
3183 } | |
3184 else | |
3185 { | |
3186 if ( (signed int)v118 < 256 ) | |
3187 { | |
3188 viewparams->uMinimapZoom = 256; | |
3189 viewparams->field_28 = 8; | |
3190 } | |
3191 } | |
4 | 3192 default: |
3193 continue; | |
0 | 3194 } |
3195 } | |
3196 } | |
1012 | 3197 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50C9E8->uNumMessages;//dword_50C9E8; |
3198 memcpy(pMessageQueue_50CBD0->pMessages, pMessageQueue_50C9E8->pMessages, sizeof(GUIMessage) * pMessageQueue_50C9E8->uNumMessages); | |
3199 //memcpy(pMessageQueue_50CBD0->pMessages, dword_50C9EC, 12 * dword_50C9E8); | |
3200 //dword_50C9E8 = 0; | |
3201 | |
3202 | |
3203 pMessageQueue_50C9E8->uNumMessages=0; | |
0 | 3204 if ( dword_50C9DC ) |
3205 { | |
437 | 3206 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) |
0 | 3207 { |
3208 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)dword_50C9DC; | |
3209 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = (int)ptr_50C9E0; | |
3210 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
3211 ++pMessageQueue_50CBD0->uNumMessages; | |
437 | 3212 }*/ |
3213 pMessageQueue_50CBD0->AddMessage((UIMessageType)dword_50C9DC, (int)ptr_50C9E0, 0); | |
0 | 3214 dword_50C9DC = 0; |
3215 } | |
3216 else | |
3217 { | |
3218 if ( dword_50C9D0 > 0 ) | |
3219 { | |
3220 dword_50C9D8 -= pEventTimer->uTimeElapsed; | |
3221 if ( dword_50C9D8 <= 0 ) | |
3222 { | |
437 | 3223 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) |
0 | 3224 { |
3225 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)dword_50C9D0; | |
3226 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = dword_50C9D4; | |
3227 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
3228 ++pMessageQueue_50CBD0->uNumMessages; | |
437 | 3229 }*/ |
3230 pMessageQueue_50CBD0->AddMessage((UIMessageType)dword_50C9D0, dword_50C9D4, 0); | |
0 | 3231 dword_50C9D0 = 0; |
3232 dword_50C9D4 = 0; | |
3233 dword_50C9D8 = 0; | |
3234 } | |
3235 } | |
3236 } | |
1202 | 3237 pCastSpellInfo.data()->_427E01_cast_spell(); |
0 | 3238 } |
3239 | |
3240 //----- (004356FF) -------------------------------------------------------- | |
3241 void __cdecl back_to_game() | |
3242 { | |
3243 dword_507BF0_is_there_popup_onscreen = 0; | |
3244 dword_4E455C = 1; | |
3245 dword_50CDCC = 0; | |
3246 if ( pGUIWindow_ScrollWindow ) | |
3247 free_book_subwindow(); | |
3248 if ( !pCurrentScreen && !pGUIWindow_Settings ) | |
3249 pEventTimer->Resume(); | |
3250 viewparams->bRedrawGameUI = 1; | |
3251 } | |
782 | 3252 |
0 | 3253 //----- (00435748) -------------------------------------------------------- |
3254 void __cdecl GUI_MainMenuMessageProc() | |
3255 { | |
967 | 3256 Player *pPlayer; // ebx@2 |
0 | 3257 void *v3; // edi@21 |
3258 signed int v4; // eax@29 | |
3259 int v5; // ecx@29 | |
821 | 3260 PLAYER_SKILL_TYPE v6; // edi@37 |
0 | 3261 GUIWindow *pWindow; // eax@56 |
3262 GUIButton *pButton; // eax@59 | |
3263 int v15; // edi@70 | |
3264 char v20; // dl@116 | |
3265 unsigned int v21; // eax@116 | |
3266 unsigned int v25; // eax@120 | |
3267 unsigned int v26; // ecx@127 | |
3268 SoundID pSoundID; // [sp-2Ch] [bp-3Ch]@36 | |
3269 signed int v41; // [sp-10h] [bp-20h]@29 | |
971 | 3270 int pParam; // [sp+4h] [bp-Ch]@3 |
0 | 3271 UIMessageType pUIMessageType; // [sp+8h] [bp-8h]@3 |
967 | 3272 int pSex; // [sp+Ch] [bp-4h]@3 |
0 | 3273 |
3274 if ( pMessageQueue_50CBD0->uNumMessages ) | |
3275 { | |
2 | 3276 pPlayer = pParty->pPlayers; |
0 | 3277 do |
3278 { | |
187 | 3279 int param2; |
971 | 3280 pMessageQueue_50CBD0->PopMessage(&pUIMessageType, &pParam, ¶m2); |
3281 auto player = &pParty->pPlayers[pParam]; | |
187 | 3282 |
3 | 3283 switch (pUIMessageType) // For buttons of window MainMenu |
2 | 3284 { |
165 | 3285 case UIMSG_MainMenu_ShowPartyCreationWnd: |
962 | 3286 GUIWindow::Create(495, 172, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnNew, 0); |
0 | 3287 SetCurrentMenuID(MENU_NEWGAME); |
960 | 3288 break; |
165 | 3289 case UIMSG_MainMenu_ShowLoadWindow: |
962 | 3290 GUIWindow::Create(495, 227, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnLoad, 0); |
0 | 3291 SetCurrentMenuID(MENU_SAVELOAD); |
960 | 3292 break; |
165 | 3293 case UIMSG_ShowCredits: |
962 | 3294 GUIWindow::Create(495, 282, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnCredits, 0); |
0 | 3295 SetCurrentMenuID(MENU_CREDITS); |
960 | 3296 break; |
165 | 3297 case UIMSG_ExitToWindows: |
962 | 3298 GUIWindow::Create(495, 337, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnExit, 0); |
982 | 3299 SetCurrentMenuID(MENU_EXIT_GAME); |
960 | 3300 break; |
187 | 3301 case UIMSG_PlayerCreation_SelectAttribute: |
960 | 3302 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) |
971 | 3303 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; |
3304 uPlayerCreationUI_SelectedCharacter = pParam; | |
960 | 3305 pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); |
3306 break; | |
187 | 3307 case UIMSG_PlayerCreation_VoicePrev: |
967 | 3308 pSex = player->GetSexByVoice(); |
960 | 3309 do |
3310 { | |
3311 if (player->uVoiceID == 0) | |
3312 player->uVoiceID = 19; | |
3313 else --player->uVoiceID; | |
3314 } | |
967 | 3315 while (player->GetSexByVoice() != pSex); |
971 | 3316 pButton = pCreationUI_BtnPressLeft2[pParam]; |
1268 | 3317 GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_PressedButton, (int)pButton, (char *)1); |
960 | 3318 pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); |
3319 player->PlaySound(SPEECH_PickMe, 0); | |
3320 break; | |
187 | 3321 case UIMSG_PlayerCreation_VoiceNext: |
967 | 3322 pSex = player->GetSexByVoice(); |
3323 do | |
3324 { | |
3325 player->uVoiceID = (player->uVoiceID + 1) % 20; | |
3326 } | |
3327 while (player->GetSexByVoice() != pSex); | |
971 | 3328 pButton = pCreationUI_BtnPressRight2[pParam]; |
1268 | 3329 GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_PressedButton, (int)pButton, (char *)1); |
967 | 3330 pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); |
3331 player->PlaySound(SPEECH_PickMe, 0); | |
3332 break; | |
187 | 3333 case UIMSG_PlayerCreation_FacePrev: |
971 | 3334 pPlayer = &pParty->pPlayers[pParam]; |
1014 | 3335 if (!pPlayer->uCurrentFace) |
3336 pPlayer->uCurrentFace = 19; | |
960 | 3337 else |
1014 | 3338 pPlayer->uCurrentFace -= 1; |
3339 pPlayer->uVoiceID = pPlayer->uCurrentFace; | |
960 | 3340 pPlayer->SetInitialStats(); |
3341 pPlayer->SetSexByVoice(); | |
3342 pPlayer->RandomizeName(); | |
971 | 3343 v25 = pParam; |
960 | 3344 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) |
971 | 3345 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; |
960 | 3346 uPlayerCreationUI_SelectedCharacter = v25; |
1268 | 3347 GUIWindow::Create(pCreationUI_BtnPressLeft[v25]->uX, pCreationUI_BtnPressLeft[v25]->uY, 0, 0, WINDOW_PressedButton, (int)pCreationUI_BtnPressLeft[v25], (char *)1); |
960 | 3348 pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0.0, 0); |
3349 pPlayer->PlaySound(SPEECH_PickMe, 0); | |
3350 break; | |
187 | 3351 case UIMSG_PlayerCreation_FaceNext: |
971 | 3352 pPlayer = &pParty->pPlayers[pParam]; |
1014 | 3353 v20 = (char)((int)pPlayer->uCurrentFace + 1) % 20; |
3354 pPlayer->uCurrentFace = v20; | |
960 | 3355 pPlayer->uVoiceID = v20; |
3356 pPlayer->SetInitialStats(); | |
3357 pPlayer->SetSexByVoice(); | |
3358 pPlayer->RandomizeName(); | |
971 | 3359 v21 = pParam; |
960 | 3360 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) |
971 | 3361 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; |
960 | 3362 uPlayerCreationUI_SelectedCharacter = v21; |
1268 | 3363 GUIWindow::Create(pCreationUI_BtnPressRight[v21]->uX, pCreationUI_BtnPressRight[v21]->uY, 0, 0, WINDOW_PressedButton, (int)pCreationUI_BtnPressRight[v21], (char *)1); |
960 | 3364 pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); |
3365 pPlayer->PlaySound(SPEECH_PickMe, 0); | |
3366 break; | |
3367 case UIMSG_PlayerCreationClickPlus: | |
1268 | 3368 GUIWindow::Create(613, 393, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnPlus, (char *)1); |
960 | 3369 pPlayer[uPlayerCreationUI_SelectedCharacter].IncreaseAttribute((pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7); |
3370 pAudioPlayer->PlaySound((SoundID)20, 0, 0, -1, 0, 0, 0, 0); | |
3371 break; | |
3372 case UIMSG_PlayerCreationClickMinus: | |
1268 | 3373 GUIWindow::Create(523, 393, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnMinus, (char *)1); |
960 | 3374 pPlayer[uPlayerCreationUI_SelectedCharacter].DecreaseAttribute((pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7); |
3375 pAudioPlayer->PlaySound((SoundID)23, 0, 0, -1, 0, 0, 0, 0); | |
3376 break; | |
3377 case UIMSG_PlayerCreationSelectActiveSkill: | |
967 | 3378 pPlayer = &pPlayer[uPlayerCreationUI_SelectedCharacter]; |
971 | 3379 v6 = pPlayer->GetSkillIdxByOrder(pParam + 4); |
967 | 3380 if ( pPlayer->GetSkillIdxByOrder(3) == 37 ) |
3381 pParty->pPlayers[0].pActiveSkills[v6 + 3486 * uPlayerCreationUI_SelectedCharacter] = 1; | |
3382 pAudioPlayer->PlaySound((SoundID)24, 0, 0, -1, 0, 0, 0, 0); | |
3383 break; | |
960 | 3384 case UIMSG_PlayerCreationSelectClass: |
971 | 3385 pPlayer[uPlayerCreationUI_SelectedCharacter].Reset((PLAYER_CLASS_TYPE)pParam); |
960 | 3386 pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); |
3387 break; | |
3388 case UIMSG_PlayerCreationClickOK: | |
962 | 3389 GUIWindow::Create(580, 431, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnOK, 0); |
1273 | 3390 if ( PlayerCreation_GetUnspentAttributePointCount() || !PlayerCreation_Chose4Skills() ) |
960 | 3391 GameUI_Footer_TimeLeft = GetTickCount() + 4000; |
3392 else | |
982 | 3393 uGameState = GAME_STATE_STARTING_NEW_GAME; |
960 | 3394 break; |
3395 case UIMSG_PlayerCreationClickReset: | |
962 | 3396 GUIWindow::Create(527, 431, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnReset, 0); |
960 | 3397 pParty->Reset(); |
3398 break; | |
3399 case UIMSG_PlayerCreationRemoveUpSkill: | |
971 | 3400 uPlayerCreationUI_SelectedCharacter = pParam; |
960 | 3401 v4 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem; |
3402 //int pSex = pGUIWindow_CurrentMenu->pStartingPosActiveItem; | |
3403 v41 = 2; | |
971 | 3404 v5 = v4 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; |
960 | 3405 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = v5; |
3406 pParty->pPlayers[0].pActiveSkills[(&pPlayer[uPlayerCreationUI_SelectedCharacter])->GetSkillIdxByOrder(v41) | |
3407 + 3486 * uPlayerCreationUI_SelectedCharacter] = 0; | |
3408 break; | |
3409 case UIMSG_PlayerCreationChangeName: | |
3410 pAudioPlayer->PlaySound((SoundID)24, 0, 0, -1, 0, 0, 0, 0); | |
971 | 3411 v3 = (void *)pParam; |
3412 uPlayerCreationUI_SelectedCharacter = pParam; | |
960 | 3413 pKeyActionMap->EnterText(0, 15, pGUIWindow_CurrentMenu); |
3414 pGUIWindow_CurrentMenu->ptr_1C = v3; | |
3415 break; | |
3416 case UIMSG_ChangeGameState: | |
978 | 3417 uGameState = GAME_FINISHED; |
960 | 3418 break; |
1412 | 3419 case UIMSG_ChangeCursor: |
960 | 3420 pMouse->SetCursorBitmap("MICON2"); |
3421 break; | |
3422 case UIMSG_3A: | |
3423 SetCurrentMenuID(MENU_10); | |
3424 break; | |
165 | 3425 case UIMSG_LoadGame: |
0 | 3426 if (!pSavegameUsedSlots[uLoadGameUI_SelectedSlot]) |
960 | 3427 break; |
961 | 3428 SetCurrentMenuID(MENU_LoadingProcInMainMenu); |
960 | 3429 break; |
165 | 3430 case UIMSG_SelectLoadSlot: |
0 | 3431 //main menu save/load wnd clicking on savegame lines |
1038 | 3432 if (pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) |
3433 pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE); | |
971 | 3434 if ( pCurrentScreen != SCREEN_SAVEGAME || uLoadGameUI_SelectedSlot != pParam + pSaveListPosition ) |
0 | 3435 { |
3436 //load clicked line | |
971 | 3437 v26 = pParam + pSaveListPosition; |
3438 if ( dword_6BE138 == pParam + pSaveListPosition ) | |
0 | 3439 { |
961 | 3440 pMessageQueue_50CBD0->AddMessage(UIMSG_SaveLoadBtn, 0, 0); |
437 | 3441 pMessageQueue_50CBD0->AddMessage(UIMSG_LoadGame, 0, 0); |
0 | 3442 } |
3443 uLoadGameUI_SelectedSlot = v26; | |
3444 dword_6BE138 = v26; | |
3445 } | |
3446 else | |
3447 { | |
3448 //typing in the line | |
3 | 3449 pKeyActionMap->EnterText(0, 19, pGUIWindow_CurrentMenu); |
0 | 3450 strcpy((char *)pKeyActionMap->pPressedKeysBuffer, pSavegameHeader[uLoadGameUI_SelectedSlot].pName); |
3451 pKeyActionMap->uNumKeysPressed = strlen((const char *)pKeyActionMap->pPressedKeysBuffer); | |
3452 } | |
960 | 3453 break; |
961 | 3454 case UIMSG_SaveLoadBtn: |
3455 GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 241, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, WINDOW_SaveLoadBtn, (int)pBtnLoadSlot, 0); | |
960 | 3456 break; |
165 | 3457 case UIMSG_DownArrow: |
3 | 3458 ++pSaveListPosition; |
971 | 3459 if ( pSaveListPosition >= pParam ) |
3460 pSaveListPosition = pParam - 1; | |
3 | 3461 if ( pSaveListPosition < 1 ) |
3462 pSaveListPosition = 0; | |
3463 pWindow = pGUIWindow_CurrentMenu; | |
962 | 3464 GUIWindow::Create(pWindow->uFrameX + 215, pGUIWindow_CurrentMenu->uFrameY + 323, 0, 0, WINDOW_PressedButton2, (int)pBtnDownArrow, 0); |
960 | 3465 break; |
165 | 3466 case UIMSG_Cancel: |
960 | 3467 GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 350, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, WINDOW_LoadGame_CancelBtn, (int)pBtnCancel, 0); |
3468 break; | |
165 | 3469 case UIMSG_ArrowUp: |
3 | 3470 --pSaveListPosition; |
3471 if ( pSaveListPosition < 0 ) | |
3472 pSaveListPosition = 0; | |
3473 pWindow = pGUIWindow_CurrentMenu; | |
962 | 3474 GUIWindow::Create(pWindow->uFrameX + 215, pGUIWindow_CurrentMenu->uFrameY + 197, 0, 0, WINDOW_PressedButton2, (int)pBtnArrowUp, 0); |
960 | 3475 break; |
3476 case UIMSG_AD: | |
962 | 3477 GUIWindow::Create(pMainMenu_BtnNew->uX, pMainMenu_BtnNew->uY, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnNew, 0); |
961 | 3478 SetCurrentMenuID(MENU_LoadingProcInMainMenu); |
960 | 3479 break; |
3480 case UIMSG_AE: | |
962 | 3481 GUIWindow::Create(pMainMenu_BtnExit->uX, pMainMenu_BtnExit->uY, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnExit, 0); |
165 | 3482 SetCurrentMenuID(MENU_10); |
960 | 3483 break; |
3484 case UIMSG_Escape: | |
0 | 3485 if ( ptr_507BDC ) |
3486 { | |
3487 sub_41426F(); | |
960 | 3488 break; |
0 | 3489 } |
3490 if ( !(BYTE1(dword_6BE364_game_settings_1) & 0x40) ) | |
960 | 3491 break; |
0 | 3492 v15 = 1; |
3493 pVideoPlayer->bStopBeforeSchedule = 1; | |
3494 viewparams->bRedrawGameUI = 1; | |
3495 viewparams->field_48 = 1; | |
165 | 3496 if ( !GetCurrentMenuID() || GetCurrentMenuID() == MENU_CREATEPARTY || GetCurrentMenuID() == MENU_NAMEPANELESC ) |
3497 { | |
3498 if ( pCurrentScreen == SCREEN_VIDEO ) | |
3499 pVideoPlayer->FastForwardToFrame(pVideoPlayer->pResetflag); | |
3500 if (GetCurrentMenuID() == MENU_NAMEPANELESC) | |
3501 { | |
3502 SetCurrentMenuID(MENU_CREATEPARTY); | |
960 | 3503 break; |
0 | 3504 } |
165 | 3505 if (GetCurrentMenuID() == MENU_CREDITSPROC) |
3506 { | |
3507 SetCurrentMenuID(MENU_CREDITSCLOSE); | |
960 | 3508 break; |
0 | 3509 } |
437 | 3510 pMessageQueue_50CBD0->AddMessage(UIMSG_ChangeGameState, 0, 0); |
960 | 3511 break; |
0 | 3512 } |
971 | 3513 if ( GetCurrentMenuID() == MENU_CREDITSPROC && !pCurrentScreen ) |
3514 { | |
3515 if ( pCurrentScreen == SCREEN_VIDEO ) | |
3516 pVideoPlayer->FastForwardToFrame(pVideoPlayer->pResetflag); | |
3517 if (GetCurrentMenuID() == MENU_NAMEPANELESC) | |
3518 { | |
3519 SetCurrentMenuID(MENU_CREATEPARTY); | |
3520 break; | |
3521 } | |
3522 if (GetCurrentMenuID() == MENU_CREDITSPROC) | |
3523 { | |
3524 SetCurrentMenuID(MENU_CREDITSCLOSE); | |
3525 break; | |
3526 } | |
3527 pMessageQueue_50CBD0->AddMessage(UIMSG_ChangeGameState, 0, 0); | |
3528 break; | |
3529 } | |
151 | 3530 if ( pCurrentScreen == SCREEN_LOADGAME ) |
0 | 3531 { |
1405
c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
Ritor1
parents:
1404
diff
changeset
|
3532 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
0 | 3533 //crt_deconstruct_ptr_6A0118(); |
3534 pTexture_PCX.Release(); | |
3535 pTexture_PCX.Load("title.pcx", 0); | |
3536 SetCurrentMenuID(MENU_MAIN); | |
3537 v15 = 1; | |
3538 pGUIWindow_CurrentMenu->Release(); | |
3539 pGUIWindow2->Release(); | |
3540 pGUIWindow2 = 0; | |
3541 pEventTimer->Resume(); | |
151 | 3542 pCurrentScreen = SCREEN_GAME; |
0 | 3543 viewparams->bRedrawGameUI = v15; |
960 | 3544 break; |
0 | 3545 } |
151 | 3546 if ( pCurrentScreen == SCREEN_VIDEO ) |
0 | 3547 { |
3548 pVideoPlayer->Unload(); | |
3549 } | |
3550 else | |
3551 { | |
151 | 3552 if ( pCurrentScreen != SCREEN_1B ) |
2 | 3553 { |
3554 pGUIWindow_CurrentMenu->Release(); | |
3555 pGUIWindow2->Release(); | |
3556 pGUIWindow2 = 0; | |
3557 pEventTimer->Resume(); | |
151 | 3558 pCurrentScreen = SCREEN_GAME; |
2 | 3559 viewparams->bRedrawGameUI = v15; |
960 | 3560 break; |
2 | 3561 } |
0 | 3562 //VideoPlayer::dtor(); |
3563 } | |
960 | 3564 break; |
3565 case UIMSG_PlayerCreationRemoveDownSkill: | |
971 | 3566 uPlayerCreationUI_SelectedCharacter = pParam; |
1412 | 3567 __debugbreak(); |
165 | 3568 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7 |
971 | 3569 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; |
165 | 3570 pParty->pPlayers[0].pActiveSkills[(&pPlayer[uPlayerCreationUI_SelectedCharacter])->GetSkillIdxByOrder(3) |
0 | 3571 + 3486 * uPlayerCreationUI_SelectedCharacter] = 0; |
960 | 3572 break; |
3573 default: | |
3574 break; | |
0 | 3575 } |
3576 } | |
3577 while ( pMessageQueue_50CBD0->uNumMessages ); | |
3578 } | |
3579 } | |
3580 | |
3581 //----- (00436427) -------------------------------------------------------- | |
3582 double __cdecl get_shading_dist_mist() | |
3583 { | |
1412 | 3584 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) |
3585 return (double)pOutdoorCamera->shading_dist_mist; | |
0 | 3586 else |
1412 | 3587 return 16192.0; |
0 | 3588 } |
3589 | |
3590 //----- (0043648F) -------------------------------------------------------- | |
3591 void Vec3_short__to_RenderVertexSoft(RenderVertexSoft *_this, Vec3_short_ *a2) | |
3592 { | |
3593 _this->flt_2C = 0.0; | |
3594 | |
3595 _this->vWorldPosition.x = a2->x; | |
3596 _this->vWorldPosition.y = a2->y; | |
3597 _this->vWorldPosition.z = a2->z; | |
3598 } | |
3599 | |
3600 //----- (004369DB) -------------------------------------------------------- | |
3601 void Vec3_float_::Normalize() | |
3602 { | |
1025 | 3603 this->x = (1.0 / sqrt(this->x * this->x + this->y * this->y + this->z * this->z)) * this->x; |
3604 this->y = (1.0 / sqrt(this->x * this->x + this->y * this->y + this->z * this->z)) * this->y; | |
3605 this->z = (1.0 / sqrt(this->x * this->x + this->y * this->y + this->z * this->z)) * this->z; | |
0 | 3606 } |
3607 | |
3608 //----- (00438F8F) -------------------------------------------------------- | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1384
diff
changeset
|
3609 void area_of_effect__damage_evaluate() |
0 | 3610 { |
3611 int v0; // edx@1 | |
3612 char *v1; // esi@2 | |
3613 int v2; // ecx@3 | |
3614 signed int v3; // eax@3 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
513
diff
changeset
|
3615 SpriteObject *v4; // eax@4 |
0 | 3616 signed int v5; // eax@4 |
3617 signed int v6; // eax@6 | |
3618 unsigned int v7; // edi@6 | |
3619 int v8; // eax@6 | |
3620 __int16 v9; // bx@8 | |
3621 int v10; // edi@8 | |
3622 Vec3_int_ v11; // ST04_12@9 | |
3623 int v12; // ST0C_4@10 | |
3624 Actor *v13; // edi@11 | |
3625 int v14; // edx@15 | |
3626 int v15; // edx@15 | |
3627 int v16; // ebx@15 | |
3628 signed int v17; // eax@15 | |
3629 int v18; // edi@15 | |
3630 int v19; // edi@15 | |
3631 Vec3_int_ v20; // ST04_12@16 | |
3632 Vec3_int_ *v21; // eax@17 | |
3633 unsigned int v22; // edx@17 | |
3634 int v23; // edx@18 | |
3635 int v24; // eax@18 | |
3636 Vec3_int_ v25; // ST04_12@19 | |
3637 unsigned int v26; // ebx@20 | |
89 | 3638 Player *v27; // edi@20 |
90 | 3639 Actor *v28; // edi@27 |
0 | 3640 int v29; // ebx@29 |
3641 int v30; // eax@29 | |
3642 int v31; // edx@29 | |
3643 int v32; // eax@29 | |
3644 int v33; // ST24_4@29 | |
3645 Vec3_int_ v34; // ST04_12@30 | |
3646 Vec3_int_ *v35; // eax@31 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
513
diff
changeset
|
3647 SpriteObject *v36; // [sp+0h] [bp-28h]@0 |
0 | 3648 signed int v37; // [sp+4h] [bp-24h]@5 |
3649 int v38; // [sp+4h] [bp-24h]@15 | |
3650 signed int v39; // [sp+8h] [bp-20h]@3 | |
3651 int v40; // [sp+8h] [bp-20h]@15 | |
3652 int v41; // [sp+Ch] [bp-1Ch]@5 | |
3653 int v42; // [sp+Ch] [bp-1Ch]@15 | |
3654 int v43; // [sp+10h] [bp-18h]@1 | |
3655 int v44; // [sp+14h] [bp-14h]@15 | |
3656 unsigned int uActorID; // [sp+18h] [bp-10h]@6 | |
3657 Vec3_int_ *pVelocity; // [sp+1Ch] [bp-Ch]@2 | |
3658 int a1; // [sp+20h] [bp-8h]@8 | |
3659 int v48; // [sp+24h] [bp-4h]@8 | |
3660 | |
3661 v0 = 0; | |
3662 v43 = 0; | |
3663 if ( stru_50FE08.count > 0 ) | |
3664 { | |
3665 pVelocity = &stru_50FE08.vec_4B4; | |
3666 v1 = (char *)stru_50FE08.pZs; | |
3667 do | |
3668 { | |
848 | 3669 v2 = PID_TYPE(*((short *)v1 - 300)); |
3670 v3 = PID_ID((signed int)*((short *)v1 - 300)); | |
3671 v39 = PID_ID((signed int)*((short *)v1 - 300)); | |
0 | 3672 if ( v2 == 2 ) |
3673 { | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
513
diff
changeset
|
3674 v4 = &pSpriteObjects[v3]; |
0 | 3675 v36 = v4; |
822 | 3676 v5 = v4->spell_caster_pid; |
848 | 3677 v2 = PID_TYPE(v5); |
3678 v3 = PID_ID(v5); | |
0 | 3679 } |
3680 v41 = v2; | |
3681 v37 = v3; | |
3682 if ( stru_50FE08.field_3EC[v0] & 1 ) | |
3683 { | |
417 | 3684 v6 = ai_near_actors_targets_pid[v3]; |
848 | 3685 v7 = PID_ID(v6); |
3686 v8 = PID_TYPE(v6) - 3; | |
0 | 3687 uActorID = v7; |
3688 if ( v8 ) | |
3689 { | |
3690 if ( v8 == 1 ) | |
3691 { | |
3692 v9 = *(short *)v1; | |
3693 v10 = pParty->vPosition.y - *((short *)v1 - 100); | |
3694 a1 = pParty->vPosition.x - *((short *)v1 - 200); | |
3695 v48 = v10; | |
3696 if ( a1 * a1 | |
3697 + v10 * v10 | |
3698 + ((signed int)(pParty->vPosition.z + pParty->uPartyHeight) >> (1 - v9)) | |
3699 * ((signed int)(pParty->vPosition.z + pParty->uPartyHeight) >> (1 - v9)) < (unsigned int)((*((short *)v1 + 100) + 32) * (*((short *)v1 + 100) + 32)) ) | |
3700 { | |
3701 v11.z = *(short *)v1; | |
3702 v11.y = *((short *)v1 - 100); | |
3703 v11.x = *((short *)v1 - 200); | |
3704 if ( sub_407A1C(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + pParty->sEyelevel, v11) ) | |
3705 { | |
3706 v12 = stru_50C198.which_player_would_attack(&pActors[v39]); | |
3707 DamagePlayerFromMonster(*((short *)v1 - 300), stru_50FE08.field_450[v43], pVelocity, v12); | |
3708 } | |
3709 } | |
3710 } | |
3711 } | |
3712 else | |
3713 { | |
3714 v13 = &pActors[v7]; | |
3715 if ( SHIDWORD(v13->pActorBuffs[6].uExpireTime) > 0 | |
3716 || SHIDWORD(v13->pActorBuffs[6].uExpireTime) >= 0 && LODWORD(v13->pActorBuffs[6].uExpireTime) | |
3717 || v13->CanAct() ) | |
3718 { | |
3719 v14 = v13->vPosition.y; | |
3720 v40 = v13->vPosition.x; | |
3721 v38 = v14; | |
3722 v15 = v14 - *((short *)v1 - 100); | |
3723 v16 = *(short *)v1; | |
3724 v42 = v13->vPosition.z; | |
3725 a1 = v40 - *((short *)v1 - 200); | |
3726 v17 = v13->uActorHeight; | |
3727 v18 = v13->uActorRadius; | |
3728 v44 = v42; | |
3729 v19 = *((short *)v1 + 100) + v18; | |
3730 v48 = v15; | |
3731 if ( a1 * a1 + v15 * v15 + (v42 + (v17 >> 1) - v16) * (v42 + (v17 >> 1) - v16) < (unsigned int)(v19 * v19) ) | |
3732 { | |
3733 v20.z = *(short *)v1; | |
3734 v20.y = *((short *)v1 - 100); | |
3735 v20.x = *((short *)v1 - 200); | |
3736 if ( sub_407A1C(v40, v38, v42 + 50, v20) ) | |
3737 { | |
3738 Vec3_int_::Normalize(&a1, &v48, &v44); | |
3739 v21 = pVelocity; | |
3740 v22 = uActorID; | |
3741 pVelocity->x = a1; | |
3742 v21->y = v48; | |
3743 v21->z = v44; | |
3744 sub_43B1B0(*((short *)v1 - 300), v22, v21, stru_50FE08.field_450[v43]); | |
3745 } | |
3746 } | |
3747 } | |
3748 } | |
3749 } | |
3750 else | |
3751 { | |
3752 v23 = pParty->vPosition.y - *((short *)v1 - 100); | |
3753 v24 = ((signed int)pParty->uPartyHeight >> 1) - *(short *)v1; | |
3754 a1 = pParty->vPosition.x - *((short *)v1 - 200); | |
3755 v48 = v23; | |
3756 if ( a1 * a1 + v23 * v23 + (pParty->vPosition.z + v24) * (pParty->vPosition.z + v24) < (unsigned int)((*((short *)v1 + 100) + 32) * (*((short *)v1 + 100) + 32)) ) | |
3757 { | |
3758 v25.z = *(short *)v1; | |
3759 v25.y = *((short *)v1 - 100); | |
3760 v25.x = *((short *)v1 - 200); | |
3761 if ( sub_407A1C(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + pParty->sEyelevel, v25) ) | |
3762 { | |
3763 v26 = 0; | |
89 | 3764 v27 = pParty->pPlayers;//[0].pConditions[15]; |
0 | 3765 do |
3766 { | |
89 | 3767 if ( !(HIDWORD(v27->pConditions[14]) | LODWORD(v27->pConditions[14])) && !v27->pConditions[15] && !v27->pConditions[16] ) |
0 | 3768 DamagePlayerFromMonster(*((short *)v1 - 300), stru_50FE08.field_450[v43], pVelocity, v26); |
89 | 3769 ++v27; |
0 | 3770 ++v26; |
3771 } | |
89 | 3772 while ( v27 <= &pParty->pPlayers[3] ); |
0 | 3773 } |
3774 } | |
3775 uActorID = 0; | |
3776 if ( (signed int)uNumActors > 0 ) | |
3777 { | |
1202 | 3778 v28 = pActors.data();//[0].vPosition.z; |
0 | 3779 do |
3780 { | |
91 | 3781 if ( v28->CanAct() ) |
0 | 3782 { |
3783 v29 = *(short *)v1; | |
91 | 3784 v30 = v28->vPosition.y - *((short *)v1 - 100); |
3785 a1 = v28->vPosition.x - *((short *)v1 - 200); | |
90 | 3786 v31 = v28->vPosition.z; |
0 | 3787 v48 = v30; |
3788 v44 = v31; | |
90 | 3789 v32 = (v28->uActorHeight >> 1) - v29; |
91 | 3790 v33 = v28->uActorRadius + *((short *)v1 + 100); |
0 | 3791 if ( a1 * a1 + v48 * v48 + (v31 + v32) * (v31 + v32) < (unsigned int)(v33 * v33) ) |
3792 { | |
3793 v34.z = *(short *)v1; | |
3794 v34.y = *((short *)v1 - 100); | |
3795 v34.x = *((short *)v1 - 200); | |
90 | 3796 if ( sub_407A1C(v28->vPosition.x, v28->vPosition.y, v28->vPosition.z + 50, v34) ) |
0 | 3797 { |
3798 Vec3_int_::Normalize(&a1, &v48, &v44); | |
3799 v35 = pVelocity; | |
3800 pVelocity->x = a1; | |
3801 v35->y = v48; | |
3802 v35->z = v44; | |
3803 switch ( v41 ) | |
3804 { | |
303 | 3805 case OBJECT_Player: |
0 | 3806 DamageMonsterFromParty(*((short *)v1 - 300), uActorID, v35); |
3807 break; | |
303 | 3808 case OBJECT_Actor: |
90 | 3809 if ( v36 && pActors[v37].GetActorsRelation(v28) ) |
0 | 3810 sub_43B1B0(*((short *)v1 - 300), uActorID, pVelocity, v36->field_61); |
3811 break; | |
303 | 3812 case OBJECT_Item: |
0 | 3813 sub_43B057(*((short *)v1 - 300), uActorID, v35); |
3814 break; | |
3815 } | |
3816 } | |
3817 } | |
3818 } | |
3819 ++uActorID; | |
90 | 3820 ++v28; |
0 | 3821 } |
3822 while ( (signed int)uActorID < (signed int)uNumActors ); | |
3823 } | |
3824 } | |
3825 ++pVelocity; | |
3826 v0 = v43 + 1; | |
3827 v1 += 2; | |
3828 ++v43; | |
3829 } | |
3830 while ( v43 < stru_50FE08.count ); | |
3831 } | |
3832 stru_50FE08.count = 0; | |
3833 } | |
3834 // 50FE08: using guessed type stru298 stru_50FE08; | |
3835 | |
3836 // 4D864C: using guessed type char byte_4D864C; | |
3837 | |
3838 //----- (0043A97E) -------------------------------------------------------- | |
3839 void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2) | |
3840 { | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1384
diff
changeset
|
3841 if (PID_TYPE(a2) == OBJECT_BLVDoor) |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3842 { |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3843 layingitem_vel_50FDFC.x = pSpriteObjects[uLayingItemID].vVelocity.x; |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3844 layingitem_vel_50FDFC.y = pSpriteObjects[uLayingItemID].vVelocity.y; |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3845 layingitem_vel_50FDFC.z = pSpriteObjects[uLayingItemID].vVelocity.z; |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3846 |
0 | 3847 Vec3_int_::Normalize(&layingitem_vel_50FDFC.x, &layingitem_vel_50FDFC.y, &layingitem_vel_50FDFC.z); |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3848 DamagePlayerFromMonster(PID(OBJECT_Item, uLayingItemID), pSpriteObjects[uLayingItemID].field_61, &layingitem_vel_50FDFC, 0xFFFFFFFFu); |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3849 } |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3850 else if (PID_TYPE(a2) == OBJECT_Actor) |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3851 { |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3852 layingitem_vel_50FDFC.x = pSpriteObjects[uLayingItemID].vVelocity.x; |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3853 layingitem_vel_50FDFC.y = pSpriteObjects[uLayingItemID].vVelocity.y; |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3854 layingitem_vel_50FDFC.z = pSpriteObjects[uLayingItemID].vVelocity.z; |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3855 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3856 Vec3_int_::Normalize(&layingitem_vel_50FDFC.x, &layingitem_vel_50FDFC.y, &layingitem_vel_50FDFC.z); |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3857 switch (PID_TYPE(pSpriteObjects[uLayingItemID].spell_caster_pid)) |
0 | 3858 { |
3859 case OBJECT_Actor: | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3860 sub_43B1B0(PID(OBJECT_Item, uLayingItemID), PID_ID(a2), &layingitem_vel_50FDFC, pSpriteObjects[uLayingItemID].field_61); |
0 | 3861 break; |
3862 case OBJECT_Player: | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3863 DamageMonsterFromParty(PID(OBJECT_Item, uLayingItemID), PID_ID(a2), &layingitem_vel_50FDFC); |
0 | 3864 break; |
3865 case OBJECT_Item: | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3866 sub_43B057(PID(OBJECT_Item, uLayingItemID), PID_ID(a2), &layingitem_vel_50FDFC); |
0 | 3867 break; |
3868 } | |
3869 } | |
3870 } | |
3871 | |
3872 //----- (0043AA99) -------------------------------------------------------- | |
3873 void __fastcall Vec3_int_::Rotate(int sDepth, int sRotY, int sRotX, Vec3_int_ v, int *outx, int *outy, int *outz) | |
3874 { | |
147 | 3875 float cosf_x = cosf(3.14159265f * sRotX / 1024.0f), |
1025 | 3876 sinf_x = sinf(3.14159265f * sRotX / 1024.0f), |
147 | 3877 cosf_y = cosf(3.14159265f * sRotY / 1024.0f), |
3878 sinf_y = sinf(3.14159265f * sRotY / 1024.0f); | |
1045 | 3879 |
1025 | 3880 *outx = v.x + ((unsigned __int64)(sinf_y * (signed __int64)((unsigned __int64)(cosf_x * (signed __int64)sDepth)>> 16))); |
3881 *outy = v.y + ((unsigned __int64)(cosf_y * (signed __int64)((unsigned __int64)(cosf_x * (signed __int64)sDepth)>> 16))); | |
3882 *outz = v.z + ((unsigned __int64)(sinf_x * (signed __int64)sDepth) >> 16); | |
0 | 3883 } |
3884 | |
3885 //----- (0043AB61) -------------------------------------------------------- | |
3886 void Vec3_int_::Normalize(int *x, int *y, int *z) | |
3887 { | |
1025 | 3888 *x *= 65536 / (integer_sqrt(*y * *y + *z * *z + *x * *x) | 1); |
3889 *y *= 65536 / (integer_sqrt(*y * *y + *z * *z + *x * *x) | 1); | |
3890 *z *= 65536 / (integer_sqrt(*y * *y + *z * *z + *x * *x) | 1); | |
0 | 3891 } |
3892 | |
3893 //----- (0043AE12) -------------------------------------------------------- | |
3894 double __fastcall sub_43AE12(signed int a1) | |
3895 { | |
3896 signed int v1; // ST00_4@1 | |
3897 signed int v2; // ecx@1 | |
3898 double v3; // st7@1 | |
3899 double result; // st7@6 | |
3900 | |
3901 v1 = a1; | |
3902 v2 = 0; | |
3903 v3 = (double)v1; | |
3904 do | |
3905 { | |
3906 if ( v3 < flt_4E4A80[v2 + 5] ) | |
3907 break; | |
3908 ++v2; | |
3909 } | |
3910 while ( v2 < 5 ); | |
3911 if ( v2 <= 0 || v2 >= 5 ) | |
3912 { | |
3913 if ( v2 ) | |
3914 result = flt_4E4A80[4]; | |
3915 else | |
3916 result = flt_4E4A80[0]; | |
3917 } | |
3918 else | |
3919 { | |
1033 | 3920 result = (flt_4E4A80[v2] - flt_4E4A80[v2 - 3]) * (v3 - flt_4E4A80[v2 + 4]) / (flt_4E4A80[v2 + 5] - flt_4E4A80[v2 + 4]) + flt_4E4A80[v2]; |
0 | 3921 } |
3922 return result; | |
3923 } | |
3924 | |
3925 //----- (0043B057) -------------------------------------------------------- | |
3926 void __fastcall sub_43B057(unsigned int uObjID, unsigned int uActorID, Vec3_int_ *pVelocity) | |
3927 { | |
3928 Actor *pActor; // esi@1 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
513
diff
changeset
|
3929 SpriteObject *v4; // eax@3 |
0 | 3930 int v5; // ecx@3 |
3931 int v6; // eax@4 | |
3932 int v7; // edi@4 | |
3933 unsigned int uActorIDa; // [sp+8h] [bp-8h]@1 | |
3934 unsigned int a2; // [sp+Ch] [bp-4h]@1 | |
3935 int a2a; // [sp+Ch] [bp-4h]@8 | |
3936 | |
3937 uActorIDa = uActorID; | |
3938 pActor = &pActors[uActorID]; | |
3939 a2 = uObjID; | |
303 | 3940 if ( !pActors[uActorID].IsNotAlive() ) |
0 | 3941 { |
848 | 3942 if ( PID_TYPE(a2) == OBJECT_Item) |
3943 { | |
3944 v4 = &pSpriteObjects[PID_ID(a2)]; | |
822 | 3945 v5 = v4->spell_id; |
0 | 3946 if ( v5 ) |
3947 { | |
822 | 3948 v6 = _43AFE3_calc_spell_damage(v5, v4->spell_level, v4->spell_skill, pActor->sCurrentHP); |
0 | 3949 v7 = stru_50C198.CalcMagicalDamageToActor(pActor, 0, v6); |
3950 pActor->sCurrentHP -= v7; | |
3951 if ( v7 ) | |
3952 { | |
3953 if ( pActor->sCurrentHP > 0 ) | |
1060 | 3954 Actor::AI_Stun(uActorIDa, a2, 0); |
0 | 3955 else |
3956 Actor::Die(uActorIDa); | |
3957 a2a = 20 * v7 / (signed int)pActor->pMonsterInfo.uHP; | |
3958 if ( 20 * v7 / (signed int)pActor->pMonsterInfo.uHP > 10 ) | |
3959 a2a = 10; | |
3960 if ( !MonsterStats::BelongsToSupertype(pActor->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3961 { | |
3962 pVelocity->x = (unsigned __int64)(a2a * (signed __int64)pVelocity->x) >> 16; | |
3963 pVelocity->y = (unsigned __int64)(a2a * (signed __int64)pVelocity->y) >> 16; | |
3964 pVelocity->z = (unsigned __int64)(a2a * (signed __int64)pVelocity->z) >> 16; | |
3965 pActor->vVelocity.x = 50 * LOWORD(pVelocity->x); | |
3966 pActor->vVelocity.y = 50 * LOWORD(pVelocity->y); | |
3967 pActor->vVelocity.z = 50 * LOWORD(pVelocity->z); | |
3968 } | |
3969 Actor::AddBloodsplatOnDamageOverlay(uActorIDa, 1, v7); | |
3970 } | |
3971 else | |
3972 { | |
1060 | 3973 Actor::AI_Stun(uActorIDa, a2, 0); |
0 | 3974 } |
3975 } | |
3976 } | |
3977 } | |
3978 } | |
3979 | |
3980 //----- (0043B1B0) -------------------------------------------------------- | |
322 | 3981 void sub_43B1B0(signed int a1, unsigned int a2, Vec3_int_ *pVelocity, signed int a4) |
0 | 3982 { |
3983 int v4; // ebx@1 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
513
diff
changeset
|
3984 SpriteObject *v5; // eax@2 |
0 | 3985 bool v6; // eax@3 |
3986 Actor *v7; // esi@4 | |
3987 Actor *v8; // edi@4 | |
3988 char v9; // zf@5 | |
3989 __int64 v10; // qax@8 | |
3990 signed __int16 v11; // cx@9 | |
3991 signed int v12; // ecx@20 | |
3992 int v13; // ecx@22 | |
3993 int v14; // edi@30 | |
3994 unsigned int uActorID; // [sp+Ch] [bp-8h]@1 | |
3995 signed int v17; // [sp+10h] [bp-4h]@1 | |
3996 int v18; // [sp+20h] [bp+Ch]@34 | |
3997 | |
3998 v4 = 0; | |
3999 uActorID = a2; | |
4000 v17 = a1; | |
848 | 4001 if ( PID_TYPE(a1) == OBJECT_Item) |
4002 { | |
4003 v5 = &pSpriteObjects[PID_ID(a1)]; | |
0 | 4004 v4 = v5->field_60_distance_related_prolly_lod; |
822 | 4005 v17 = v5->spell_caster_pid; |
0 | 4006 } |
848 | 4007 LOWORD(v6) = PID_TYPE(v17); |
303 | 4008 if ( v6 == OBJECT_Actor) |
0 | 4009 { |
4010 v7 = &pActors[a2]; | |
848 | 4011 v8 = &pActors[PID_ID(v17)]; |
303 | 4012 v6 = pActors[a2].IsNotAlive(); |
0 | 4013 if ( !v6 ) |
4014 { | |
4015 v9 = v7->uAIState == 7; | |
4016 v7->uLastCharacterIDToHit = v17; | |
4017 if ( v9 ) | |
4018 BYTE2(v7->uAttributes) |= 2u; | |
4019 v6 = stru_50C198._4273BB(v8, v7, v4, 0); | |
4020 if ( v6 ) | |
4021 { | |
4022 v10 = (unsigned int)Actor::_43B3E0_CalcDamage(v8, a4); | |
4023 if ( (signed __int64)v8->pActorBuffs[3].uExpireTime > 0 ) | |
4024 { | |
4025 v11 = v8->pActorBuffs[3].uPower; | |
4026 if ( v11 ) | |
4027 v10 = (signed int)v10 / (unsigned __int16)v11; | |
4028 } | |
4029 if ( SHIDWORD(v7->pActorBuffs[5].uExpireTime) >= SHIDWORD(v10) | |
4030 && (SHIDWORD(v7->pActorBuffs[5].uExpireTime) > SHIDWORD(v10) | |
4031 || LODWORD(v7->pActorBuffs[5].uExpireTime) > HIDWORD(v10)) ) | |
4032 LODWORD(v10) = 0; | |
4033 if ( a4 != HIDWORD(v10) ) | |
4034 { | |
4035 if ( a4 - HIDWORD(v10) == 1 ) | |
4036 { | |
4037 v12 = v8->pMonsterInfo.uAttack2Type; | |
4038 if ( SHIDWORD(v7->pActorBuffs[15].uExpireTime) >= SHIDWORD(v10) | |
4039 && (SHIDWORD(v7->pActorBuffs[15].uExpireTime) > SHIDWORD(v10) | |
4040 || LODWORD(v7->pActorBuffs[15].uExpireTime) > HIDWORD(v10)) ) | |
4041 LODWORD(v10) = (signed int)v10 >> 1; | |
4042 goto LABEL_30; | |
4043 } | |
4044 if ( a4 - HIDWORD(v10) == 2 ) | |
4045 { | |
4046 v13 = v7->pMonsterInfo.uSpell1ID; | |
4047 } | |
4048 else | |
4049 { | |
4050 if ( a4 - HIDWORD(v10) != 3 ) | |
4051 { | |
4052 if ( a4 - HIDWORD(v10) == 4 ) | |
4053 v12 = v8->pMonsterInfo.field_3C_some_special_attack; | |
4054 else | |
4055 v12 = 4; | |
4056 LABEL_30: | |
4057 v14 = stru_50C198.CalcMagicalDamageToActor(v7, v12, v10); | |
4058 v7->sCurrentHP -= v14; | |
4059 if ( v14 ) | |
4060 { | |
4061 if ( v7->sCurrentHP > 0 ) | |
1060 | 4062 Actor::AI_Stun(uActorID, v17, 0); |
0 | 4063 else |
4064 Actor::Die(uActorID); | |
322 | 4065 Actor::AggroSurroundingPeasants(uActorID, 0); |
0 | 4066 v18 = 20 * v14 / (signed int)v7->pMonsterInfo.uHP; |
4067 if ( 20 * v14 / (signed int)v7->pMonsterInfo.uHP > 10 ) | |
4068 v18 = 10; | |
4069 if ( !MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
4070 { | |
4071 pVelocity->x = (unsigned __int64)(v18 * (signed __int64)pVelocity->x) >> 16; | |
4072 pVelocity->y = (unsigned __int64)(v18 * (signed __int64)pVelocity->y) >> 16; | |
4073 pVelocity->z = (unsigned __int64)(v18 * (signed __int64)pVelocity->z) >> 16; | |
4074 v7->vVelocity.x = 50 * LOWORD(pVelocity->x); | |
4075 v7->vVelocity.y = 50 * LOWORD(pVelocity->y); | |
4076 v7->vVelocity.z = 50 * LOWORD(pVelocity->z); | |
4077 } | |
322 | 4078 Actor::AddBloodsplatOnDamageOverlay(uActorID, 1, v14); |
0 | 4079 } |
4080 else | |
4081 { | |
1060 | 4082 Actor::AI_Stun(uActorID, v17, 0); |
0 | 4083 } |
322 | 4084 return; |
0 | 4085 } |
4086 v13 = v7->pMonsterInfo.uSpell2ID; | |
4087 } | |
4088 v12 = LOBYTE(pSpellStats->pInfos[v13].uSchool); | |
4089 goto LABEL_30; | |
4090 } | |
4091 v12 = v8->pMonsterInfo.uAttack1Type; | |
4092 goto LABEL_30; | |
4093 } | |
4094 } | |
4095 } | |
4096 } | |
4097 | |
4098 | |
4099 //----- (0043F515) -------------------------------------------------------- | |
657 | 4100 void FindBillboardsLightLevels_BLV() |
0 | 4101 { |
4102 for (uint i = 0; i < uNumBillboardsToDraw; ++i) | |
4103 { | |
1206
ab6560001f5b
arrays to std::arrays phase 2 - some more arrays converted
Grumpy7
parents:
1205
diff
changeset
|
4104 auto p = &pBillboardRenderList[i]; |
0 | 4105 |
4106 if (p->field_1E & 2 || uCurrentlyLoadedLevelType == LEVEL_Indoor && !p->uIndoorSectorID) | |
657 | 4107 p->dimming_level = 0; |
0 | 4108 else |
657 | 4109 p->dimming_level = _43F55F_get_billboard_light_level(p, -1); |
0 | 4110 } |
4111 } | |
4112 | |
4113 //----- (0043F55F) -------------------------------------------------------- | |
4114 int __fastcall _43F55F_get_billboard_light_level(RenderBillboard *a1, int uBaseLightLevel) | |
4115 { | |
4116 signed int v3; // ecx@2 | |
4117 | |
4118 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
4119 { | |
4120 v3 = pIndoor->pSectors[a1->uIndoorSectorID].uMinAmbientLightLevel; | |
4121 } | |
4122 else | |
4123 { | |
4124 if ( uBaseLightLevel == -1 ) | |
657 | 4125 v3 = a1->dimming_level; |
0 | 4126 else |
4127 v3 = uBaseLightLevel; | |
4128 } | |
430 | 4129 return _43F5C8_get_point_light_level_with_respect_to_lights(v3, a1->uIndoorSectorID, a1->world_x, a1->world_y, a1->world_z); |
0 | 4130 } |
4131 | |
4132 //----- (0043F5C8) -------------------------------------------------------- | |
4133 int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z) | |
4134 { | |
4135 int v5; // esi@1 | |
4136 signed int v6; // edi@1 | |
4137 int v8; // eax@6 | |
4138 int v9; // ebx@6 | |
4139 unsigned int v10; // ecx@6 | |
4140 unsigned int v11; // edx@9 | |
4141 unsigned int v12; // edx@11 | |
4142 signed int v13; // ecx@12 | |
4143 BLVLightMM7 *v16; // esi@20 | |
4144 int v17; // ebx@21 | |
4145 int v18; // eax@24 | |
4146 int v19; // ebx@24 | |
4147 unsigned int v20; // ecx@24 | |
4148 int v21; // edx@25 | |
4149 unsigned int v22; // edx@27 | |
4150 unsigned int v23; // edx@29 | |
4151 signed int v24; // ecx@30 | |
4152 int v26; // ebx@35 | |
4153 int v27; // eax@38 | |
4154 int v28; // ebx@38 | |
4155 unsigned int v29; // ecx@38 | |
4156 int v30; // edx@39 | |
4157 unsigned int v31; // edx@41 | |
4158 unsigned int v32; // edx@43 | |
4159 signed int v33; // ecx@44 | |
4160 int v37; // [sp+Ch] [bp-18h]@37 | |
4161 int v38; // [sp+10h] [bp-14h]@5 | |
4162 int v39; // [sp+10h] [bp-14h]@23 | |
4163 int v40; // [sp+10h] [bp-14h]@36 | |
4164 int v42; // [sp+14h] [bp-10h]@22 | |
4165 unsigned int v43; // [sp+18h] [bp-Ch]@12 | |
4166 unsigned int v44; // [sp+18h] [bp-Ch]@30 | |
4167 unsigned int v45; // [sp+18h] [bp-Ch]@44 | |
4168 | |
4169 v6 = uBaseLightLevel; | |
4170 for (uint i = 0; i < pMobileLightsStack->uNumLightsActive; ++i) | |
4171 { | |
4172 auto p = pMobileLightsStack->pLights + i; | |
4173 | |
4174 auto distX = abs(p->vPosition.x - x); | |
4175 if ( distX <= p->uRadius) | |
4176 { | |
4177 auto distY = abs(p->vPosition.y - y); | |
4178 if ( distY <= p->uRadius) | |
4179 { | |
4180 auto distZ = abs(p->vPosition.z - z); | |
4181 if ( distZ <= p->uRadius) | |
4182 { | |
4183 v8 = distX; | |
4184 v9 = distY; | |
4185 v10 = distZ; | |
4186 if (distX < distY) | |
4187 { | |
4188 v8 = distY; | |
4189 v9 = distX; | |
4190 } | |
4191 if ( v8 < distZ ) | |
4192 { | |
4193 v11 = v8; | |
4194 v8 = distZ; | |
4195 v10 = v11; | |
4196 } | |
4197 if ( v9 < (signed int)v10 ) | |
4198 { | |
4199 v12 = v10; | |
4200 v10 = v9; | |
4201 v9 = v12; | |
4202 } | |
4203 v43 = ((unsigned int)(11 * v9) / 32) + (v10 / 4) + v8; | |
4204 v13 = p->uRadius; | |
4205 if ( (signed int)v43 < v13 ) | |
4206 v6 += ((unsigned __int64)(30i64 * (signed int)(v43 << 16) / v13) >> 16) - 30; | |
4207 } | |
4208 } | |
4209 } | |
4210 } | |
4211 | |
4212 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
4213 { | |
4214 auto pSector = pIndoor->pSectors + uSectorID; | |
4215 | |
4216 for (uint i = 0; i < pSector->uNumLights; ++i) | |
4217 { | |
4218 v16 = pIndoor->pLights + pSector->pLights[i]; | |
4219 if (~v16->uAtributes & 8) | |
4220 { | |
4221 v17 = abs(v16->vPosition.x - x); | |
4222 if ( v17 <= v16->uRadius ) | |
4223 { | |
4224 v42 = abs(v16->vPosition.y - y); | |
4225 if ( v42 <= v16->uRadius ) | |
4226 { | |
4227 v39 = abs(v16->vPosition.z - z); | |
4228 if ( v39 <= v16->uRadius ) | |
4229 { | |
4230 v18 = v17; | |
4231 v19 = v42; | |
4232 v20 = v39; | |
4233 if ( v18 < v42 ) | |
4234 { | |
4235 v21 = v18; | |
4236 v18 = v42; | |
4237 v19 = v21; | |
4238 } | |
4239 if ( v18 < v39 ) | |
4240 { | |
4241 v22 = v18; | |
4242 v18 = v39; | |
4243 v20 = v22; | |
4244 } | |
4245 if ( v19 < (signed int)v20 ) | |
4246 { | |
4247 v23 = v20; | |
4248 v20 = v19; | |
4249 v19 = v23; | |
4250 } | |
4251 v44 = ((unsigned int)(11 * v19) >> 5) + (v20 >> 2) + v18; | |
4252 v24 = v16->uRadius; | |
4253 if ( (signed int)v44 < v24 ) | |
4254 v6 += ((unsigned __int64)(30i64 * (signed int)(v44 << 16) / v24) >> 16) - 30; | |
4255 } | |
4256 } | |
4257 } | |
4258 } | |
4259 } | |
4260 } | |
4261 | |
4262 for (uint i = 0; i < pStationaryLightsStack->uNumLightsActive; ++i) | |
4263 { | |
4264 auto p = pStationaryLightsStack->pLights + i; | |
4265 v26 = abs(p->vPosition.x - x); | |
4266 if ( v26 <= p->uRadius) | |
4267 { | |
4268 v40 = abs(p->vPosition.y - y); | |
4269 if ( v40 <= p->uRadius) | |
4270 { | |
4271 v37 = abs(p->vPosition.z - z); | |
4272 if ( v37 <= p->uRadius) | |
4273 { | |
4274 v27 = v26; | |
4275 v28 = v40; | |
4276 v29 = v37; | |
4277 if ( v27 < v40 ) | |
4278 { | |
4279 v30 = v27; | |
4280 v27 = v40; | |
4281 v28 = v30; | |
4282 } | |
4283 if ( v27 < v37 ) | |
4284 { | |
4285 v31 = v27; | |
4286 v27 = v37; | |
4287 v29 = v31; | |
4288 } | |
4289 if ( v28 < (signed int)v29 ) | |
4290 { | |
4291 v32 = v29; | |
4292 v29 = v28; | |
4293 v28 = v32; | |
4294 } | |
4295 v45 = ((unsigned int)(11 * v28) >> 5) + (v29 >> 2) + v27; | |
4296 v33 = p->uRadius; | |
4297 if ( (signed int)v45 < v33 ) | |
4298 v6 += ((unsigned __int64)(30i64 * (signed int)(v45 << 16) / v33) >> 16) - 30; | |
4299 } | |
4300 } | |
4301 } | |
4302 } | |
4303 | |
4304 if ( v6 <= 31 ) | |
4305 { | |
4306 if ( v6 < 0 ) | |
4307 v6 = 0; | |
4308 } | |
4309 else | |
4310 { | |
4311 v6 = 31; | |
4312 } | |
4313 return v6; | |
4314 } | |
4315 | |
4316 | |
4317 //----- (004070EF) -------------------------------------------------------- | |
4318 bool __fastcall sub_4070EF_prolly_collide_objects(unsigned int uObjID, unsigned int uObj2ID) | |
4319 { | |
4320 signed int v2; // eax@1 | |
4321 unsigned int v3; // ecx@1 | |
4322 signed int v4; // esi@1 | |
4323 int v5; // ecx@2 | |
4324 signed int v6; // eax@4 | |
4325 int v7; // eax@4 | |
4326 float v8; // ST24_4@5 | |
4327 double v9; // ST18_8@5 | |
4328 signed int v10; // eax@6 | |
4329 int v11; // ecx@6 | |
4330 signed int v12; // eax@7 | |
4331 int v13; // esi@7 | |
4332 int v14; // esi@8 | |
4333 int v15; // esi@9 | |
4334 signed int v16; // eax@11 | |
4335 int v17; // edi@11 | |
4336 int v18; // esi@11 | |
4337 int v19; // eax@13 | |
4338 float v20; // ST24_4@14 | |
4339 double v21; // ST18_8@14 | |
4340 signed int v22; // eax@15 | |
4341 int v23; // ebx@16 | |
4342 signed int v24; // ecx@16 | |
4343 int v25; // eax@18 | |
4344 int v26; // eax@28 | |
4345 BLVSector *v27; // edx@31 | |
4346 int v28; // ecx@31 | |
4347 BLVFace *v29; // ebx@32 | |
4348 Vec3_short_ *v30; // esi@32 | |
4349 int v31; // eax@32 | |
4350 int v32; // ST50_4@44 | |
4351 int v33; // ST54_4@44 | |
4352 int v34; // eax@44 | |
4353 char v35; // zf@44 | |
4354 int v36; // edi@44 | |
4355 int v37; // eax@45 | |
4356 signed int v38; // esi@45 | |
4357 int v39; // ST4C_4@49 | |
4358 signed __int64 v40; // qtt@50 | |
4359 __int16 v42; // bx@58 | |
4360 int v43; // [sp-8h] [bp-70h]@11 | |
4361 int v44; // [sp-4h] [bp-6Ch]@11 | |
4362 int v45; // [sp+Ch] [bp-5Ch]@32 | |
4363 __int16 v46; // [sp+10h] [bp-58h]@32 | |
4364 int v47; // [sp+18h] [bp-50h]@20 | |
4365 int v48; // [sp+1Ch] [bp-4Ch]@20 | |
4366 int v49; // [sp+20h] [bp-48h]@20 | |
4367 int v50; // [sp+24h] [bp-44h]@16 | |
4368 signed int v51; // [sp+24h] [bp-44h]@27 | |
4369 signed int v52; // [sp+28h] [bp-40h]@26 | |
4370 signed int v53; // [sp+2Ch] [bp-3Ch]@23 | |
4371 signed int v54; // [sp+30h] [bp-38h]@22 | |
4372 signed int v55; // [sp+34h] [bp-34h]@21 | |
4373 signed int v56; // [sp+38h] [bp-30h]@20 | |
4374 signed int v57; // [sp+3Ch] [bp-2Ch]@28 | |
4375 int v58; // [sp+44h] [bp-24h]@50 | |
4376 int v59; // [sp+48h] [bp-20h]@44 | |
4377 int v60; // [sp+50h] [bp-18h]@11 | |
4378 signed int v61; // [sp+50h] [bp-18h]@31 | |
4379 int v62; // [sp+54h] [bp-14h]@16 | |
4380 int v63; // [sp+58h] [bp-10h]@4 | |
4381 int v64; // [sp+5Ch] [bp-Ch]@4 | |
4382 int v65; // [sp+60h] [bp-8h]@4 | |
4383 int v66; // [sp+64h] [bp-4h]@7 | |
4384 | |
848 | 4385 v2 = PID_ID(uObjID); |
4386 v3 = PID_TYPE(uObjID) - 2; | |
0 | 4387 v4 = uObj2ID; |
4388 if ( v3 ) | |
4389 { | |
4390 v5 = v3 - 1; | |
4391 if ( v5 ) | |
4392 { | |
4393 if ( v5 != 2 ) | |
4394 return 0; | |
4395 v6 = v2; | |
4396 v63 = pLevelDecorations[v6].vPosition.x; | |
4397 v64 = pLevelDecorations[v6].vPosition.y; | |
4398 v65 = pLevelDecorations[v6].vPosition.z; | |
4399 v7 = pIndoor->GetSector(v63, v64, v65); | |
4400 } | |
4401 else | |
4402 { | |
4403 v63 = pActors[v2].vPosition.x; | |
4404 v64 = pActors[v2].vPosition.y; | |
4405 v8 = (double)pActors[v2].uActorHeight * 0.69999999; | |
4406 v9 = v8 + 6.7553994e15; | |
4407 v65 = LODWORD(v9) + pActors[v2].vPosition.z; | |
4408 v7 = pActors[v2].uSectorID; | |
4409 } | |
4410 } | |
4411 else | |
4412 { | |
4413 v10 = v2; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
513
diff
changeset
|
4414 v63 = pSpriteObjects[v10].vPosition.x; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
513
diff
changeset
|
4415 v64 = pSpriteObjects[v10].vPosition.y; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
513
diff
changeset
|
4416 v11 = pSpriteObjects[v10].vPosition.z; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
513
diff
changeset
|
4417 v7 = pSpriteObjects[v10].uSectorID; |
0 | 4418 v65 = v11; |
4419 } | |
4420 v66 = v7; | |
848 | 4421 v12 = PID_ID(v4); |
4422 v13 = PID_TYPE(v4) - 2; | |
0 | 4423 if ( v13 ) |
4424 { | |
4425 v14 = v13 - 1; | |
4426 if ( v14 ) | |
4427 { | |
4428 v15 = v14 - 1; | |
4429 if ( v15 ) | |
4430 { | |
4431 if ( v15 != 1 ) | |
4432 return 0; | |
4433 v16 = v12; | |
4434 v17 = pLevelDecorations[v16].vPosition.z; | |
4435 v18 = pLevelDecorations[v16].vPosition.x; | |
4436 v44 = pLevelDecorations[v16].vPosition.z; | |
4437 v60 = pLevelDecorations[v16].vPosition.y; | |
4438 v43 = pLevelDecorations[v16].vPosition.y; | |
4439 } | |
4440 else | |
4441 { | |
4442 v18 = pParty->vPosition.x; | |
4443 v17 = pParty->sEyelevel + pParty->vPosition.z; | |
4444 v60 = pParty->vPosition.y; | |
4445 v44 = pParty->sEyelevel + pParty->vPosition.z; | |
4446 v43 = pParty->vPosition.y; | |
4447 } | |
4448 v19 = pIndoor->GetSector(v18, v43, v44); | |
4449 } | |
4450 else | |
4451 { | |
4452 v60 = pActors[v12].vPosition.y; | |
4453 v18 = pActors[v12].vPosition.x; | |
4454 v20 = (double)pActors[v12].uActorHeight * 0.69999999; | |
4455 v21 = v20 + 6.7553994e15; | |
4456 v17 = LODWORD(v21) + pActors[v12].vPosition.z; | |
4457 v19 = pActors[v12].uSectorID; | |
4458 } | |
4459 } | |
4460 else | |
4461 { | |
4462 v22 = v12; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
513
diff
changeset
|
4463 v18 = pSpriteObjects[v22].vPosition.x; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
513
diff
changeset
|
4464 v17 = pSpriteObjects[v22].vPosition.z; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
513
diff
changeset
|
4465 v60 = pSpriteObjects[v22].vPosition.y; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
513
diff
changeset
|
4466 v19 = pSpriteObjects[v22].uSectorID; |
0 | 4467 } |
4468 v62 = v19; | |
4469 v23 = v18 - v63; | |
4470 v50 = v17 - v65; | |
295 | 4471 v24 = integer_sqrt(v23 * v23 + (v60 - v64) * (v60 - v64) + v50 * v50); |
0 | 4472 if ( v24 > 5120 ) |
4473 return 0; | |
4474 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
4475 return 1; | |
4476 v25 = 65536; | |
4477 if ( v24 ) | |
4478 v25 = 65536 / v24; | |
4479 v49 = v23 * v25; | |
4480 v47 = v50 * v25; | |
4481 v48 = (v60 - v64) * v25; | |
4482 v56 = v63; | |
4483 if ( v63 < v18 ) | |
4484 { | |
4485 v55 = v18; | |
4486 } | |
4487 else | |
4488 { | |
4489 v56 = v18; | |
4490 v55 = v63; | |
4491 } | |
4492 v54 = v64; | |
4493 if ( v64 < v60 ) | |
4494 { | |
4495 v53 = v60; | |
4496 } | |
4497 else | |
4498 { | |
4499 v54 = v60; | |
4500 v53 = v64; | |
4501 } | |
4502 v52 = v65; | |
4503 if ( v65 < v17 ) | |
4504 { | |
4505 v51 = v17; | |
4506 } | |
4507 else | |
4508 { | |
4509 v52 = v17; | |
4510 v51 = v65; | |
4511 } | |
4512 v57 = 0; | |
4513 v26 = v66; | |
4514 while ( 2 ) | |
4515 { | |
4516 if ( v26 == v62 ) | |
4517 return 1; | |
4518 if ( v57 >= 30 || (v27 = pIndoor->pSectors, v28 = v66, v61 = 0, pIndoor->pSectors[v66].uNumPortals <= 0) ) | |
4519 break; | |
4520 while ( 1 ) | |
4521 { | |
4522 v29 = &pIndoor->pFaces[v27[v28].pPortals[v61]]; | |
4523 v30 = &pIndoor->pVertices[*v29->pVertexIDs]; | |
4524 v45 = *(int *)&v30->x; | |
4525 v46 = v30->z; | |
4526 v31 = v29->pFacePlane_old.vNormal.z * (v46 - v65) | |
4527 + v29->pFacePlane_old.vNormal.y * (SHIWORD(v45) - v64) | |
4528 + v29->pFacePlane_old.vNormal.x * ((signed __int16)v45 - v63); | |
4529 if ( v66 != v29->uSectorID ) | |
4530 v31 = -v31; | |
4531 if ( v31 >= 0 && (signed __int16)v45 != v63 && SHIWORD(v45) != v64 && v46 != v65 | |
4532 || v56 > v29->pBounding.x2 | |
4533 || v55 < v29->pBounding.x1 | |
4534 || v54 > v29->pBounding.y2 | |
4535 || v53 < v29->pBounding.y1 | |
4536 || v52 > v29->pBounding.z2 | |
4537 || v51 < v29->pBounding.z1 ) | |
4538 goto LABEL_54; | |
4539 v32 = (unsigned __int64)(v49 * (signed __int64)v29->pFacePlane_old.vNormal.x) >> 16; | |
4540 v33 = (unsigned __int64)(v47 * (signed __int64)v29->pFacePlane_old.vNormal.z) >> 16; | |
4541 v34 = (unsigned __int64)(v48 * (signed __int64)v29->pFacePlane_old.vNormal.y) >> 16; | |
4542 v35 = v32 + v33 + v34 == 0; | |
4543 v36 = v32 + v33 + v34; | |
4544 v59 = v32 + v33 + v34; | |
4545 if ( v35 ) | |
4546 goto LABEL_53; | |
4547 v37 = v65 * v29->pFacePlane_old.vNormal.z; | |
4548 v38 = -(v29->pFacePlane_old.dist + v37 + v63 * v29->pFacePlane_old.vNormal.x + v64 * v29->pFacePlane_old.vNormal.y); | |
4549 if ( v36 <= 0 ) | |
4550 break; | |
4551 if ( v29->pFacePlane_old.dist + v37 + v63 * v29->pFacePlane_old.vNormal.x + v64 * v29->pFacePlane_old.vNormal.y <= 0 ) | |
4552 goto LABEL_49; | |
4553 LABEL_53: | |
4554 v27 = pIndoor->pSectors; | |
4555 LABEL_54: | |
4556 ++v61; | |
4557 if ( v61 >= v27[v28].uNumPortals ) | |
4558 goto LABEL_55; | |
4559 } | |
4560 if ( v29->pFacePlane_old.dist + v37 + v63 * v29->pFacePlane_old.vNormal.x + v64 * v29->pFacePlane_old.vNormal.y < 0 ) | |
4561 goto LABEL_53; | |
4562 LABEL_49: | |
4563 v39 = abs(-(v29->pFacePlane_old.dist | |
4564 + v37 | |
4565 + v63 * v29->pFacePlane_old.vNormal.x | |
4566 + v64 * v29->pFacePlane_old.vNormal.y)) >> 14; | |
4567 if ( v39 > abs(v36) | |
4568 || (LODWORD(v40) = v38 << 16, HIDWORD(v40) = v38 >> 16, v58 = v40 / v59, (signed int)(v40 / v59) < 0) | |
4569 || !sub_4075DB( | |
4570 v63 + ((signed int)(((unsigned __int64)(v58 * (signed __int64)v49) >> 16) + 32768) >> 16), | |
4571 v64 + ((signed int)(((unsigned __int64)(v58 * (signed __int64)v48) >> 16) + 32768) >> 16), | |
4572 v65 + ((signed int)(((unsigned __int64)(v58 * (signed __int64)v47) >> 16) + 32768) >> 16), | |
4573 v29) ) | |
4574 { | |
4575 v28 = v66; | |
4576 goto LABEL_53; | |
4577 } | |
4578 if ( v29->uSectorID == v66 ) | |
4579 v42 = v29->uBackSectorID; | |
4580 else | |
4581 v42 = v29->uSectorID; | |
4582 v26 = v42; | |
4583 if ( v42 != v66 ) | |
4584 { | |
4585 ++v57; | |
4586 v66 = v42; | |
4587 continue; | |
4588 } | |
4589 break; | |
4590 } | |
4591 LABEL_55: | |
4592 if ( v66 != v62 ) | |
4593 return 0; | |
4594 return 1; | |
4595 } | |
4596 | |
4597 //----- (004075DB) -------------------------------------------------------- | |
4598 bool __fastcall sub_4075DB(int a1, int a2, int a3, BLVFace *a4) | |
4599 { | |
4600 BLVFace *v4; // eax@1 | |
4601 unsigned int v5; // esi@1 | |
4602 signed int v6; // esi@2 | |
4603 char v7; // zf@2 | |
4604 int v8; // edi@2 | |
4605 Vec3_short_ *v9; // ecx@3 | |
4606 int v10; // edx@4 | |
4607 signed int v11; // esi@7 | |
4608 Vec3_short_ *v12; // ecx@8 | |
4609 int v13; // edx@9 | |
4610 signed int v14; // esi@11 | |
4611 Vec3_short_ *v15; // ecx@12 | |
4612 int v16; // edx@13 | |
4613 int v17; // eax@14 | |
4614 bool v18; // esi@14 | |
4615 int v19; // ecx@14 | |
4616 int v20; // ecx@16 | |
4617 int v21; // edx@16 | |
4618 int v22; // eax@17 | |
4619 signed int v23; // ebx@18 | |
4620 int v24; // esi@20 | |
4621 signed int v25; // eax@22 | |
4622 signed __int64 v26; // qtt@22 | |
4623 bool result; // eax@25 | |
4624 int v28; // [sp+8h] [bp-14h]@14 | |
4625 int v29; // [sp+10h] [bp-Ch]@14 | |
4626 signed int a3a; // [sp+24h] [bp+8h]@14 | |
4627 int a4a; // [sp+28h] [bp+Ch]@2 | |
4628 | |
4629 v4 = a4; | |
4630 v5 = a4->uAttributes; | |
4631 if ( v5 & 0x100 ) | |
4632 { | |
4633 v6 = 0; | |
4634 v7 = a4->uNumVertices == 0; | |
4635 a4a = a1; | |
4636 v8 = a2; | |
4637 if ( !v7 ) | |
4638 { | |
4639 v9 = pIndoor->pVertices; | |
4640 do | |
4641 { | |
4642 dword_4F5D98_xs[v6] = v9[v4->pVertexIDs[v6]].x; | |
4643 v10 = v4->pVertexIDs[v6++]; | |
4644 dword_4F5CC4_ys[v6] = v9[v10].y; | |
4645 } | |
4646 while ( v6 < v4->uNumVertices ); | |
4647 } | |
4648 } | |
4649 else | |
4650 { | |
4651 v8 = a3; | |
4652 if ( v5 & 0x200 ) | |
4653 { | |
4654 v11 = 0; | |
4655 v7 = a4->uNumVertices == 0; | |
4656 a4a = a1; | |
4657 if ( !v7 ) | |
4658 { | |
4659 v12 = pIndoor->pVertices; | |
4660 do | |
4661 { | |
4662 dword_4F5D98_xs[v11] = v12[v4->pVertexIDs[v11]].x; | |
4663 v13 = v4->pVertexIDs[v11++]; | |
4664 dword_4F5CC4_ys[v11] = v12[v13].z; | |
4665 } | |
4666 while ( v11 < v4->uNumVertices ); | |
4667 } | |
4668 } | |
4669 else | |
4670 { | |
4671 v14 = 0; | |
4672 v7 = a4->uNumVertices == 0; | |
4673 a4a = a2; | |
4674 if ( !v7 ) | |
4675 { | |
4676 v15 = pIndoor->pVertices; | |
4677 do | |
4678 { | |
4679 dword_4F5D98_xs[v14] = v15[v4->pVertexIDs[v14]].y; | |
4680 v16 = v4->pVertexIDs[v14++]; | |
4681 dword_4F5CC4_ys[v14] = v15[v16].z; | |
4682 } | |
4683 while ( v14 < v4->uNumVertices ); | |
4684 } | |
4685 } | |
4686 } | |
4687 v17 = v4->uNumVertices; | |
4688 a3a = 0; | |
4689 dword_4F5D98_xs[v17] = dword_4F5D98_xs[0]; | |
4690 dword_4F5CC4_ys[v17 + 1] = dword_4F5CC4_ys[1]; | |
4691 v28 = v17; | |
4692 v18 = dword_4F5CC4_ys[1] >= v8; | |
4693 v19 = 0; | |
4694 v29 = 0; | |
4695 if ( v17 <= 0 ) | |
1419 | 4696 return 0; |
0 | 4697 do |
4698 { | |
4699 if ( a3a >= 2 ) | |
4700 break; | |
4701 v20 = v19; | |
4702 v21 = dword_4F5CC4_ys[v20 + 2]; | |
1110 | 4703 if ( v18 ^ (v21 >= v8) ) |
0 | 4704 { |
4705 v22 = dword_4F5D98_xs[v20 + 1]; | |
4706 if ( v22 >= a4a ) | |
4707 v23 = 0; | |
4708 else | |
4709 v23 = 2; | |
1110 | 4710 v24 = v23 | (dword_4F5D98_xs[v20] < a4a); |
0 | 4711 if ( v24 != 3 ) |
4712 { | |
4713 if ( !v24 | |
4714 || (v25 = v22 - dword_4F5D98_xs[v20], | |
4715 LODWORD(v26) = v25 << 16, | |
4716 HIDWORD(v26) = v25 >> 16, | |
4717 dword_4F5D98_xs[v20] | |
4718 + ((signed int)(((unsigned __int64)(v26 | |
4719 / (v21 - dword_4F5CC4_ys[v20 + 1]) | |
4720 * ((v8 - dword_4F5CC4_ys[v20 + 1]) << 16)) >> 16) | |
4721 + 32768) >> 16) >= a4a) ) | |
4722 ++a3a; | |
4723 } | |
4724 } | |
4725 v18 = v21 >= v8; | |
4726 v19 = v29++ + 1; | |
4727 } | |
4728 while ( v29 < v28 ); | |
4729 result = 1; | |
4730 if ( a3a != 1 ) | |
4731 result = 0; | |
4732 return result; | |
4733 } | |
4734 | |
4735 //----- (004077F1) -------------------------------------------------------- | |
4736 bool __fastcall sub_4077F1(int a1, int a2, int a3, ODMFace *a4, BSPVertexBuffer *a5) | |
4737 { | |
4738 ODMFace *v5; // eax@1 | |
4739 unsigned int v6; // esi@1 | |
4740 signed int v7; // edi@1 | |
4741 char v8; // zf@2 | |
4742 unsigned __int16 *v9; // edx@3 | |
4743 int v10; // ecx@4 | |
4744 unsigned __int16 *v11; // edx@8 | |
4745 int v12; // ecx@9 | |
4746 int v13; // edx@12 | |
4747 int v14; // ecx@13 | |
4748 int v15; // esi@14 | |
4749 bool v16; // edi@14 | |
4750 int v17; // ecx@16 | |
4751 int v18; // edx@16 | |
4752 int v19; // eax@17 | |
4753 signed int v20; // ebx@18 | |
4754 int v21; // edi@20 | |
4755 signed int v22; // eax@22 | |
4756 signed __int64 v23; // qtt@22 | |
4757 bool result; // eax@25 | |
4758 int v25; // [sp+14h] [bp-8h]@14 | |
4759 int a4a; // [sp+28h] [bp+Ch]@2 | |
4760 signed int a5a; // [sp+2Ch] [bp+10h]@14 | |
4761 | |
4762 v5 = a4; | |
4763 v6 = a4->uAttributes; | |
4764 v7 = 0; | |
4765 if ( v6 & 0x100 ) | |
4766 { | |
4767 v8 = a4->uNumVertices == 0; | |
4768 a4a = a1; | |
4769 a3 = a2; | |
4770 if ( !v8 ) | |
4771 { | |
4772 v9 = v5->pVertexIDs; | |
4773 do | |
4774 { | |
4775 ++v7; | |
4776 dword_4F5BF4_xs[v7] = a5->pVertices[*v9].x; | |
4777 v10 = *v9; | |
4778 ++v9; | |
4779 dword_4F5B24_ys[v7] = a5->pVertices[v10].y; | |
4780 } | |
4781 while ( v7 < v5->uNumVertices ); | |
4782 } | |
4783 } | |
4784 else | |
4785 { | |
4786 if ( v6 & 0x200 ) | |
4787 { | |
4788 v8 = a4->uNumVertices == 0; | |
4789 a4a = a1; | |
4790 if ( !v8 ) | |
4791 { | |
4792 v11 = v5->pVertexIDs; | |
4793 do | |
4794 { | |
4795 ++v7; | |
4796 dword_4F5BF4_xs[v7] = a5->pVertices[*v11].x; | |
4797 v12 = *v11; | |
4798 ++v11; | |
4799 dword_4F5B24_ys[v7] = a5->pVertices[v12].z; | |
4800 } | |
4801 while ( v7 < v5->uNumVertices ); | |
4802 } | |
4803 } | |
4804 else | |
4805 { | |
4806 v8 = a4->uNumVertices == 0; | |
4807 a4a = a2; | |
4808 if ( !v8 ) | |
4809 { | |
4810 v13 = (int)v5->pVertexIDs; | |
4811 do | |
4812 { | |
4813 ++v7; | |
4814 dword_4F5BF4_xs[v7] = a5->pVertices[*(short *)v13].y; | |
4815 v14 = *(short *)v13; | |
4816 v13 += 2; | |
4817 dword_4F5B24_ys[v7] = a5->pVertices[v14].z; | |
4818 } | |
4819 while ( v7 < v5->uNumVertices ); | |
4820 } | |
4821 } | |
4822 } | |
4823 v15 = v5->uNumVertices; | |
4824 a5a = 0; | |
4825 dword_4F5BF4_xs[v15 + 1] = dword_4F5BF4_xs[1]; | |
4826 dword_4F5B24_ys[v15 + 1] = dword_4F5B24_ys[1]; | |
4827 v25 = 0; | |
4828 v16 = dword_4F5B24_ys[1] >= a3; | |
4829 if ( v15 <= 0 ) | |
1419 | 4830 return 0; |
0 | 4831 do |
4832 { | |
4833 if ( a5a >= 2 ) | |
4834 break; | |
4835 v17 = v25; | |
4836 v18 = dword_4F5B24_ys[v25 + 2]; | |
1110 | 4837 if ( v16 ^ (v18 >= a3) ) |
0 | 4838 { |
4839 v19 = dword_4F5BF4_xs[v17 + 2]; | |
4840 if ( v19 >= a4a ) | |
4841 v20 = 0; | |
4842 else | |
4843 v20 = 2; | |
1110 | 4844 v21 = v20 | (dword_4F5BF4_xs[v17 + 1] < a4a); |
0 | 4845 if ( v21 != 3 ) |
4846 { | |
4847 if ( !v21 | |
4848 || (v22 = v19 - dword_4F5BF4_xs[v17 + 1], | |
4849 LODWORD(v23) = v22 << 16, | |
4850 HIDWORD(v23) = v22 >> 16, | |
4851 dword_4F5BF4_xs[v17 + 1] | |
4852 + ((signed int)(((unsigned __int64)(v23 | |
4853 / (v18 - dword_4F5B24_ys[v17 + 1]) | |
4854 * ((a3 - dword_4F5B24_ys[v17 + 1]) << 16)) >> 16) | |
4855 + 32768) >> 16) >= a4a) ) | |
4856 ++a5a; | |
4857 } | |
4858 } | |
4859 ++v25; | |
4860 v16 = v18 >= a3; | |
4861 } | |
4862 while ( v25 < v15 ); | |
4863 result = 1; | |
4864 if ( a5a != 1 ) | |
4865 result = 0; | |
4866 return result; | |
4867 } | |
4868 | |
4869 //----- (004088E9) -------------------------------------------------------- | |
4870 signed int __fastcall sub_4088E9(int a1, int a2, int a3, int a4, int a5, int a6) | |
4871 { | |
4872 int v6; // esi@1 | |
4873 int v7; // edi@1 | |
4874 int v8; // eax@1 | |
4875 signed int result; // eax@1 | |
4876 int v10; // [sp+Ch] [bp-4h]@1 | |
4877 int v11; // [sp+18h] [bp+8h]@1 | |
4878 | |
4879 v6 = a1; | |
4880 v10 = a2; | |
4881 v7 = a3 - a1; | |
4882 v11 = abs(a3 - a1); | |
4883 v8 = abs(a4 - v10); | |
295 | 4884 result = integer_sqrt(v11 * v11 + v8 * v8); |
0 | 4885 if ( result ) |
4886 result = abs((v7 * (v10 - a6) - (a4 - v10) * (v6 - a5)) / result); | |
4887 return result; | |
4888 } | |
4889 | |
4890 //----- (0040DEF3) -------------------------------------------------------- | |
949 | 4891 unsigned short TargetColor( unsigned __int16 r, unsigned __int16 g, unsigned __int16 b ) |
983 | 4892 { |
688 | 4893 return ((unsigned int)b >> (8 - LOBYTE(pRenderer->uTargetBBits))) | pRenderer->uTargetGMask & (g << (LOBYTE(pRenderer->uTargetGBits) + |
4894 LOBYTE(pRenderer->uTargetBBits) - 8)) | pRenderer->uTargetRMask & (r << (LOBYTE(pRenderer->uTargetGBits) + | |
4895 LOBYTE(pRenderer->uTargetRBits) + LOBYTE(pRenderer->uTargetBBits) - 8)); | |
0 | 4896 } |
4897 | |
4898 //----- (0040DFA7) -------------------------------------------------------- | |
4899 int __stdcall retzero_sub_40DFA7(int a1) | |
4900 { | |
4901 return 0; | |
4902 } | |
4903 // 40DFA7: using guessed type int __stdcall retzero_sub_40DFA7(int); | |
4904 | |
1184 | 4905 |
0 | 4906 |
4907 //----- (0040F82D) -------------------------------------------------------- | |
4908 void __fastcall ZBuffer_Fill(int *pZBuffer, int uTextureId, int iZValue) | |
4909 { | |
973 | 4910 assert(uTextureId != -1); |
4911 ZBuffer_DoFill(pZBuffer, pIcons_LOD->GetTexture(uTextureId), iZValue); | |
0 | 4912 } |
4913 | |
1160 | 4914 |
0 | 4915 |
4916 //----- (0040F89C) -------------------------------------------------------- | |
4917 void __fastcall ZBuffer_DoFill(int *pZBuffer, Texture *pTex, int uZValue) | |
4918 { | |
4919 void *v3; // eax@3 | |
4920 void *v4; // esi@5 | |
4921 int *v5; // edi@5 | |
4922 int v6; // eax@5 | |
4923 int v7; // ecx@6 | |
4924 Texture *v8; // [sp+Ch] [bp-14h]@1 | |
4925 int *v9; // [sp+10h] [bp-10h]@1 | |
4926 int v10; // [sp+14h] [bp-Ch]@1 | |
4927 int v11; // [sp+18h] [bp-8h]@1 | |
4928 void *v12; // [sp+1Ch] [bp-4h]@5 | |
4929 | |
4930 v10 = pTex->uTextureWidth; | |
4931 v8 = pTex; | |
4932 v9 = pZBuffer; | |
4933 v11 = pTex->uTextureHeight; | |
4934 if ( pIcons_LOD->dword_011BA4 && pTex->uDecompressedSize ) | |
4935 v3 = pTex->UnzipPalette(); | |
4936 else | |
710 | 4937 v3 = pTex->pLevelOfDetail0_prolly_alpha_mask; |
0 | 4938 v12 = v3; |
4939 v4 = v3; | |
4940 v5 = v9; | |
4941 v6 = 0; | |
4942 do | |
4943 { | |
4944 v7 = v10; | |
4945 do | |
4946 { | |
4947 LOBYTE(v6) = *(char *)v4; | |
4948 v4 = (char *)v4 + 1; | |
4949 if ( v6 ) | |
4950 *v5 = uZValue; | |
4951 ++v5; | |
4952 --v7; | |
4953 } | |
4954 while ( v7 ); | |
4955 v5 += 640 - v10; | |
4956 --v11; | |
4957 } | |
4958 while ( v11 ); | |
4959 if ( pIcons_LOD->dword_011BA4 ) | |
4960 { | |
4961 if ( v8->uDecompressedSize ) | |
4962 free(v12); | |
4963 } | |
4964 } | |
4965 | |
4966 //----- (0040F92A) -------------------------------------------------------- | |
4967 void __fastcall sub_40F92A(int *pZBuffer, Texture *a2, int a3) | |
4968 { | |
4969 Texture *v3; // esi@1 | |
4970 void *v4; // eax@3 | |
4971 int *v5; // edi@5 | |
4972 int v6; // ecx@6 | |
4973 int *v7; // [sp+Ch] [bp-10h]@1 | |
4974 int v8; // [sp+10h] [bp-Ch]@1 | |
4975 int v9; // [sp+18h] [bp-4h]@1 | |
4976 | |
4977 v3 = a2; | |
4978 v7 = pZBuffer; | |
4979 v8 = a2->uTextureWidth; | |
4980 v9 = a2->uTextureHeight; | |
4981 if ( pIcons_LOD->dword_011BA4 && a2->uDecompressedSize ) | |
4982 v4 = a2->UnzipPalette(); | |
4983 else | |
710 | 4984 v4 = a2->pLevelOfDetail0_prolly_alpha_mask; |
0 | 4985 v5 = v7; |
4986 do | |
4987 { | |
4988 v6 = v8; | |
4989 do | |
4990 { | |
4991 *v5 = a3; | |
4992 ++v5; | |
4993 --v6; | |
4994 } | |
4995 while ( v6 ); | |
4996 v5 += 640 - v8; | |
4997 --v9; | |
4998 } | |
4999 while ( v9 ); | |
5000 if ( pIcons_LOD->dword_011BA4 ) | |
5001 { | |
5002 if ( v3->uDecompressedSize ) | |
5003 free(v4); | |
5004 } | |
5005 } | |
5006 | |
5007 //----- (00410D99) -------------------------------------------------------- | |
5008 signed int __fastcall sub_410D99_get_map_index(int a1) | |
5009 { | |
5010 int v1; // edi@1 | |
5011 signed int v2; // ebp@1 | |
5012 const char **v3; // esi@2 | |
5013 char *v4; // ebx@2 | |
5014 | |
5015 v1 = a1; | |
5016 v2 = 1; | |
1104 | 5017 if ( _stricmp(pMapStats->pInfos[1].pFilename, (const char *)&pGames_LOD->pSubIndices[a1]) ) |
0 | 5018 { |
5019 v3 = (const char **)&pMapStats->pInfos[1].pFilename; | |
5020 v4 = (char *)&pMapStats->pInfos[1].pFilename; | |
5021 do | |
5022 { | |
5023 if ( !*(int *)v4 ) | |
5024 break; | |
5025 v3 += 17; | |
5026 ++v2; | |
5027 v4 = (char *)v3; | |
5028 } | |
1104 | 5029 while ( _stricmp(*v3, (const char *)&pGames_LOD->pSubIndices[v1]) ); |
0 | 5030 } |
5031 return v2; | |
5032 } | |
5033 | |
5034 // 4E28F8: using guessed type int pCurrentScreen; | |
5035 | |
762 | 5036 void LoadFonts_and_DrawCopyrightWindow() |
5037 { | |
5038 MainMenuUI_LoadFontsAndSomeStuff(); | |
5039 DrawCopyrightWindow(); | |
5040 } | |
0 | 5041 |
5042 | |
5043 //----- (00416196) -------------------------------------------------------- | |
1033 | 5044 void identify_item() |
0 | 5045 { |
5046 Player *v0; // esi@2 | |
5047 POINT *v1; // edi@2 | |
5048 signed int v2; // ecx@5 | |
5049 signed int v3; // eax@5 | |
5050 int v4; // eax@5 | |
5051 char v5; // sf@5 | |
5052 int v6; // eax@5 | |
5053 int v7; // eax@7 | |
5054 unsigned __int16 v8; // ax@10 | |
5055 int v9; // edi@10 | |
5056 int v10; // eax@10 | |
5057 int v11; // edx@13 | |
5058 LONG v12; // edx@23 | |
5059 signed int v13; // edx@23 | |
5060 int v14; // edx@25 | |
5061 unsigned int v15; // edi@25 | |
5062 signed int v16; // edx@27 | |
5063 int v17; // eax@54 | |
5064 unsigned int v18; // edx@57 | |
5065 int v19; // eax@65 | |
5066 int v20; // edi@67 | |
5067 int v21; // eax@72 | |
5068 int v22; // ecx@74 | |
5069 int v23; // edx@78 | |
5070 int v24; // eax@79 | |
5071 int v25; // eax@80 | |
5072 int v26; // eax@84 | |
5073 ItemGen *v27; // esi@98 | |
5074 unsigned int v28; // eax@98 | |
5075 ItemGen *v29; // edi@98 | |
5076 unsigned int v30; // ecx@103 | |
5077 double v31; // st7@112 | |
5078 unsigned __int64 v32; // qax@113 | |
5079 unsigned int v33; // ecx@117 | |
5080 int v34; // eax@126 | |
5081 unsigned int v35; // ecx@127 | |
5082 double v36; // st7@132 | |
5083 signed __int64 v37; // qax@135 | |
5084 unsigned int v38; // eax@138 | |
5085 Vec3_int_ v39; // [sp-18h] [bp-A8h]@83 | |
5086 int *v40; // [sp-Ch] [bp-9Ch]@83 | |
5087 int *v41; // [sp-8h] [bp-98h]@83 | |
5088 int *v42; // [sp-4h] [bp-94h]@83 | |
5089 GUIWindow v43; // [sp+Ch] [bp-84h]@137 | |
5090 unsigned int pY; // [sp+60h] [bp-30h]@2 | |
5091 int v45; // [sp+64h] [bp-2Ch]@10 | |
5092 unsigned int pX; // [sp+68h] [bp-28h]@2 | |
5093 int v47; // [sp+6Ch] [bp-24h]@25 | |
5094 POINT y; // [sp+70h] [bp-20h]@2 | |
5095 POINT a2; // [sp+78h] [bp-18h]@2 | |
5096 Vec3_int_ pOut; // [sp+80h] [bp-10h]@2 | |
5097 unsigned int v51; // [sp+8Ch] [bp-4h]@23 | |
5098 | |
5099 if ( dword_50CDCC ) | |
5100 return; | |
5101 v0 = pPlayers[uActiveCharacter]; | |
5102 v1 = pMouse->GetCursorPos(&a2); | |
5103 pOut.z = pRenderer->pActiveZBuffer[v1->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&y)->y]] & 0xFFFF; | |
5104 pMouse->GetClickPos(&pX, &pY); | |
5105 if ( !pOut.z ) | |
5106 { | |
5107 if ( (signed int)pX <= 13 | |
5108 || (signed int)pX >= 462 | |
5109 || (v2 = pX - 14, | |
5110 v3 = pY - 17, | |
5111 pX = v2, | |
5112 pY = v3, | |
5113 v4 = 14 * (v3 >> 5), | |
5114 v2 >>= 5, | |
5115 v5 = v2 + v4 < 0, | |
5116 v6 = v2 + v4, | |
5117 pOut.z = v6, | |
5118 v5) | |
5119 || v6 > 126 | |
5120 || (v7 = v0->GetItemIDAtInventoryIndex(&pOut.z)) == 0 ) | |
5121 return; | |
5122 pOut.z = v7; | |
5123 } | |
5124 if ( !v0->CanAct() ) | |
5125 { | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
5126 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[427], v0->pName, pGlobalTXT_LocalizationStrings[541]); |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
5127 v43.Hint = pTmpBuf.data(); |
0 | 5128 v43.uFrameWidth = 384; |
5129 v43.uFrameHeight = 180; | |
5130 v43.uFrameY = 40; | |
5131 if ( pMouse->GetCursorPos(&a2)->x <= 320 ) | |
5132 v38 = pMouse->GetCursorPos(&a2)->x + 30; | |
5133 else | |
5134 v38 = pMouse->GetCursorPos(&a2)->x - 414; | |
5135 v43.uFrameX = v38; | |
5136 v43.DrawMessageBox(0); | |
5137 return; | |
5138 } | |
5139 --pOut.z; | |
5140 LOBYTE(v8) = v0->GetActualSkillLevel(PLAYER_SKILL_ALCHEMY); | |
5141 v9 = v8 & 0x3F; | |
5142 v45 = v8 & 0x3F; | |
5143 pOut.y = SkillToMastery(v8); | |
5144 v10 = pOut.z; | |
1358
61010a655c94
a few itemID changed to their enum values + added a few new ones
Grumpy7
parents:
1340
diff
changeset
|
5145 if ( pParty->pPickedItem.uItemID == ITEM_POTION_BOTTLE ) |
0 | 5146 { |
5147 LABEL_116: | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1361
diff
changeset
|
5148 GameUI_DrawItemInfo(&v0->pInventoryItemList[v10]); |
0 | 5149 return; |
5150 } | |
5151 if ( (signed int)pParty->pPickedItem.uItemID < 200 | |
5152 || (signed int)pParty->pPickedItem.uItemID > 219 | |
5153 || (v11 = (int)((char *)v0 + 36 * pOut.z), *(int *)(v11 + 532) != 220) ) | |
5154 { | |
5155 if ( (signed int)pParty->pPickedItem.uItemID < 221 | |
5156 || (signed int)pParty->pPickedItem.uItemID > 271 | |
5157 || (v12 = (LONG)((char *)v0 + 36 * pOut.z), a2.y = v12, v13 = *(int *)(v12 + 532), v51 = v13, v13 < 221) | |
5158 || v13 > 271 ) | |
5159 { | |
5160 if ( pParty->pPickedItem.uItemID != 236 | |
5161 && ((signed int)pParty->pPickedItem.uItemID < 246 || (signed int)pParty->pPickedItem.uItemID > 250) | |
5162 && pParty->pPickedItem.uItemID != 263 | |
5163 && pParty->pPickedItem.uItemID != 233 ) | |
5164 goto LABEL_116; | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1361
diff
changeset
|
5165 v27 = &v0->pInventoryItemList[pOut.z]; |
0 | 5166 v28 = v27->uItemID; |
5167 v51 = pItemsTable->pItems[v27->uItemID].uEquipType; | |
570 | 5168 v29 = (ItemGen *)(1800 * pParty->pPickedItem.uEnchantmentType); |
0 | 5169 if ( pParty->pPickedItem.uItemID != 233 ) |
5170 { | |
5171 if ( pParty->pPickedItem.uItemID == 236 ) | |
5172 { | |
5173 v35 = v27->uAttributes; | |
5174 if ( v35 & 2 || (v51 & 0x80000000u) != 0 || (signed int)v51 > 12 || (signed int)v28 >= 500 ) | |
1419 | 5175 { |
5176 pMouse->RemoveHoldingItem(); | |
5177 dword_50CDCC = 1; | |
5178 return; | |
5179 } | |
0 | 5180 LOWORD(v35) = v35 | 0x210; |
5181 v27->uAttributes = v35; | |
5182 } | |
5183 else | |
5184 { | |
5185 if ( (signed int)pParty->pPickedItem.uItemID <= 245 ) | |
1419 | 5186 { |
5187 pMouse->RemoveHoldingItem(); | |
5188 dword_50CDCC = 1; | |
5189 return; | |
5190 } | |
0 | 5191 if ( (signed int)pParty->pPickedItem.uItemID <= 250 ) |
5192 { | |
5193 v27->UpdateTempBonus(pParty->uTimePlayed); | |
5194 v33 = v27->uItemID; | |
5195 if ( (signed int)v27->uItemID >= 64 && (signed int)v33 <= 65 | |
5196 || (pOut.y = v27->uAttributes, pOut.y & 2) | |
377 | 5197 || v27->uSpecEnchantmentType |
570 | 5198 || v27->uEnchantmentType |
0 | 5199 || v51 && v51 != 1 && v51 != 2 |
5200 || (signed int)v33 >= 500 ) | |
1419 | 5201 { |
5202 pMouse->RemoveHoldingItem(); | |
5203 dword_50CDCC = 1; | |
5204 return; | |
5205 } | |
0 | 5206 v34 = *(int *)&aSbwb00[4 * pParty->pPickedItem.uItemID + 4]; |
5207 a2.y = (int)v29 << 7; | |
5208 v31 = (double)(signed int)((int)v29 << 7); | |
377 | 5209 v27->uSpecEnchantmentType = v34; |
0 | 5210 } |
5211 else | |
5212 { | |
5213 if ( pParty->pPickedItem.uItemID != 263 | |
5214 || (v27->UpdateTempBonus(pParty->uTimePlayed), v30 = v27->uItemID, (signed int)v27->uItemID >= 64) | |
5215 && (signed int)v30 <= 65 | |
5216 || (pOut.y = v27->uAttributes, pOut.y & 2) | |
377 | 5217 || v27->uSpecEnchantmentType |
570 | 5218 || v27->uEnchantmentType |
0 | 5219 || v51 && v51 != 1 && v51 != 2 |
5220 || (signed int)v30 >= 500 ) | |
1419 | 5221 { |
5222 pMouse->RemoveHoldingItem(); | |
5223 dword_50CDCC = 1; | |
5224 return; | |
5225 } | |
0 | 5226 a2.y = (int)v29 << 7; |
377 | 5227 v27->uSpecEnchantmentType = 40; |
0 | 5228 v31 = (double)a2.y; |
5229 } | |
5230 v32 = pParty->uTimePlayed + (signed int)(signed __int64)(v31 * 0.033333335); | |
5231 LODWORD(v27->uExpireTime) = v32; | |
5232 LODWORD(v32) = pOut.y; | |
5233 LOBYTE(v32) = LOBYTE(pOut.y) | 0x18; | |
5234 HIDWORD(v27->uExpireTime) = HIDWORD(v32); | |
5235 v27->uAttributes = v32; | |
5236 } | |
984 | 5237 _50C9A8_item_enchantment_timer = 256; |
1419 | 5238 pMouse->RemoveHoldingItem(); |
5239 dword_50CDCC = 1; | |
5240 return; | |
0 | 5241 } |
570 | 5242 v36 = (70.0 - (double)pParty->pPickedItem.uEnchantmentType) * 0.01; |
0 | 5243 if ( v36 < 0.0 ) |
5244 v36 = 0.0; | |
5245 if ( v51 != 12 ) | |
5246 { | |
5247 pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); | |
5248 return; | |
5249 } | |
5250 a2.y = v27->uMaxCharges; | |
5251 v37 = (signed __int64)((double)a2.y - v36 * (double)a2.y); | |
5252 v27->uMaxCharges = v37; | |
5253 v27->uNumCharges = (unsigned __int8)v37; | |
1419 | 5254 pMouse->RemoveHoldingItem(); |
5255 dword_50CDCC = 1; | |
5256 return; | |
0 | 5257 } |
5258 v14 = v13 - 222; | |
5259 v15 = pParty->pPickedItem.uItemID - 222; | |
5260 v47 = v14; | |
5261 y.y = 0; | |
5262 if ( pParty->pPickedItem.uItemID == 221 || v51 == 221 ) | |
5263 { | |
5264 v16 = 5; | |
5265 } | |
5266 else | |
5267 { | |
5268 v16 = *(short *)&pItemsTable->field_EDE0[2 * (v14 + 50 * v15) + 388]; | |
5269 v10 = pOut.z; | |
5270 } | |
5271 v51 = v16; | |
5272 if ( v45 ) | |
5273 { | |
5274 if ( v16 < 225 || v16 > 227 ) | |
5275 { | |
5276 if ( v16 < 228 || v16 > 239 ) | |
5277 { | |
5278 if ( v16 < 240 || v16 > 261 ) | |
5279 { | |
5280 if ( v16 >= 262 && pOut.y != 4 ) | |
5281 { | |
5282 LABEL_53: | |
5283 v51 = 4; | |
5284 goto LABEL_54; | |
5285 } | |
5286 } | |
5287 else | |
5288 { | |
5289 if ( pOut.y <= 2 ) | |
5290 { | |
5291 LABEL_38: | |
5292 v51 = 3; | |
5293 goto LABEL_54; | |
5294 } | |
5295 } | |
5296 } | |
5297 else | |
5298 { | |
5299 if ( pOut.y == 1 ) | |
5300 { | |
5301 LABEL_35: | |
5302 v51 = 2; | |
5303 goto LABEL_54; | |
5304 } | |
5305 } | |
5306 } | |
5307 } | |
5308 else | |
5309 { | |
5310 if ( v16 >= 225 && v16 <= 227 ) | |
5311 { | |
5312 v51 = 1; | |
5313 goto LABEL_54; | |
5314 } | |
5315 if ( v16 >= 228 && v16 <= 239 ) | |
5316 goto LABEL_35; | |
5317 if ( v16 >= 240 && v16 <= 261 ) | |
5318 goto LABEL_38; | |
5319 if ( v16 >= 262 ) | |
5320 goto LABEL_53; | |
5321 } | |
5322 LABEL_54: | |
5323 pOut.y = 0; | |
5324 pOut.x = v10 + 1; | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1361
diff
changeset
|
5325 v17 = (int)v0->pInventoryMatrix; |
0 | 5326 while ( *(int *)v17 != pOut.x ) |
5327 { | |
5328 ++pOut.y; | |
5329 v17 += 4; | |
5330 if ( pOut.y >= 126 ) | |
5331 { | |
5332 v18 = y.y; | |
5333 goto LABEL_59; | |
5334 } | |
5335 } | |
5336 v18 = pOut.y; | |
5337 LABEL_59: | |
5338 if ( !v51 ) | |
5339 { | |
5340 LABEL_115: | |
5341 v10 = pOut.z; | |
5342 goto LABEL_116; | |
5343 } | |
5344 if ( v51 == 1 ) | |
5345 { | |
5346 v0->RemoveItemAtInventoryIndex(v18); | |
5347 v26 = rand(); | |
1036 | 5348 v0->ReceiveDamage(v26 % 11 + 10, DMGT_FIRE); |
0 | 5349 pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0); |
437 | 5350 |
5351 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); | |
1033 | 5352 |
0 | 5353 v42 = (int *)&a2.y; |
5354 v41 = (int *)&y.y; | |
5355 v40 = (int *)&pOut; | |
5356 v39.z = pParty->vPosition.z + pParty->sEyelevel; | |
5357 } | |
5358 else | |
5359 { | |
5360 if ( v51 == 2 ) | |
5361 { | |
5362 v0->RemoveItemAtInventoryIndex(v18); | |
5363 v25 = rand(); | |
1036 | 5364 v0->ReceiveDamage(v25 % 71 + 30, DMGT_FIRE); |
0 | 5365 v23 = 1; |
5366 } | |
5367 else | |
5368 { | |
5369 if ( v51 == 3 ) | |
5370 { | |
5371 v0->RemoveItemAtInventoryIndex(v18); | |
5372 v24 = rand(); | |
1036 | 5373 v0->ReceiveDamage(v24 % 201 + 50, DMGT_FIRE); |
0 | 5374 v23 = 5; |
5375 } | |
5376 else | |
5377 { | |
5378 if ( v51 != 4 ) | |
5379 { | |
5380 if ( v51 != 5 ) | |
5381 { | |
1014 | 5382 v19 = v0->AddItem(-1, 0xDCu); |
0 | 5383 if ( v19 ) |
1019 | 5384 // *(int *)&v0->field_1F5[36 * v19 + 15] = 1; |
5385 v0->pOwnItems[v19-1].uAttributes=ITEM_IDENTIFIED; | |
0 | 5386 v20 = v47 + 50 * v15; |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1361
diff
changeset
|
5387 v0->pInventoryItemList[pOut.z].uItemID = v51; |
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1361
diff
changeset
|
5388 v0->pInventoryItemList[pOut.z].uEnchantmentType = (pParty->pPickedItem.uEnchantmentType |
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1361
diff
changeset
|
5389 + v0->pInventoryItemList[pOut.z].uEnchantmentType) |
0 | 5390 / 2; |
222 | 5391 v0->SetVariable(VAR_AutoNotes, *(short *)&pItemsTable->potion_note[2 * v20 ]);//field_10168 + 388 |
0 | 5392 LABEL_74: |
5393 v22 = (int)((char *)v0 + 36 * pOut.z); | |
222 | 5394 if ( !(pItemsTable->pItems[*(int *)(v22 + 532) ].uItemID_Rep_St) ) |
0 | 5395 *(int *)(v22 + 552) |= 1u; |
5396 if ( !dword_4E455C ) | |
1419 | 5397 { |
5398 pMouse->RemoveHoldingItem(); | |
5399 dword_50CDCC = 1; | |
5400 return; | |
5401 } | |
187 | 5402 v0->PlaySound(SPEECH_16, 0); |
1419 | 5403 dword_4E455C = 0; |
5404 pMouse->RemoveHoldingItem(); | |
5405 dword_50CDCC = 1; | |
5406 return; | |
0 | 5407 } |
5408 if ( v45 ) | |
5409 { | |
5410 if ( *(int *)(a2.y + 532) == 221 ) | |
5411 *(int *)(a2.y + 532) = pParty->pPickedItem.uItemID; | |
5412 else | |
570 | 5413 *(int *)(a2.y + 536) = pParty->pPickedItem.uEnchantmentType; |
1014 | 5414 v21 = v0->AddItem(-1, 0xDCu); |
0 | 5415 if ( v21 ) |
1019 | 5416 //*(int *)&v0->field_1F5[36 * v21 + 15] = 1; |
5417 v0->pOwnItems[v21-1].uAttributes=ITEM_IDENTIFIED; | |
0 | 5418 goto LABEL_74; |
5419 } | |
5420 goto LABEL_115; | |
5421 } | |
5422 v0->RemoveItemAtInventoryIndex(v18); | |
5423 v0->SetCondition(0x10u, 0); | |
5424 v23 = 0; | |
5425 } | |
5426 } | |
1012 | 5427 v0->ItemsEnchant(v23); |
0 | 5428 pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0); |
437 | 5429 |
5430 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); | |
1033 | 5431 |
0 | 5432 v42 = (int *)&a2.y; |
5433 v41 = (int *)&y.y; | |
5434 v40 = (int *)&pOut; | |
5435 v39.z = pParty->vPosition.z + pParty->sEyelevel; | |
5436 } | |
5437 *(_QWORD *)&v39.x = *(_QWORD *)&pParty->vPosition.x; | |
5438 Vec3_int_::Rotate(64, pParty->sRotationY, pParty->sRotationX, v39, v40, v41, v42); | |
5439 sub_42F7EB_DropItemAt(0x41Bu, pOut.x, y.y, a2.y, 0, 1, 0, 0, 0); | |
5440 if ( dword_4E455C ) | |
5441 { | |
5442 if ( v0->CanAct() ) | |
187 | 5443 v0->PlaySound(SPEECH_17, 0); |
0 | 5444 ShowStatusBarString(pGlobalTXT_LocalizationStrings[444], 2u); |
5445 dword_4E455C = 0; | |
5446 } | |
5447 pMouse->RemoveHoldingItem(); | |
5448 dword_50CDCC = 1; | |
5449 return; | |
5450 } | |
5451 *(int *)(v11 + 536) = v9 + pItemsTable->pItems[pParty->pPickedItem.uItemID].uDamageDice; | |
5452 switch ( pParty->pPickedItem.uItemID ) | |
5453 { | |
5454 case 0xC8u: | |
5455 case 0xC9u: | |
5456 case 0xCAu: | |
5457 case 0xCBu: | |
5458 case 0xCCu: | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1361
diff
changeset
|
5459 v0->pInventoryItemList[pOut.z].uItemID = 222; |
0 | 5460 break; |
5461 case 0xCDu: | |
5462 case 0xCEu: | |
5463 case 0xCFu: | |
5464 case 0xD0u: | |
5465 case 0xD1u: | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1361
diff
changeset
|
5466 v0->pInventoryItemList[pOut.z].uItemID = 223; |
0 | 5467 break; |
5468 case 0xD2u: | |
5469 case 0xD3u: | |
5470 case 0xD4u: | |
5471 case 0xD5u: | |
5472 case 0xD6u: | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1361
diff
changeset
|
5473 v0->pInventoryItemList[pOut.z].uItemID = 224; |
0 | 5474 break; |
5475 case 0xD7u: | |
5476 case 0xD8u: | |
5477 case 0xD9u: | |
5478 case 0xDAu: | |
5479 case 0xDBu: | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1361
diff
changeset
|
5480 v0->pInventoryItemList[pOut.z].uItemID = 221; |
0 | 5481 break; |
5482 default: | |
5483 break; | |
5484 } | |
5485 pMouse->RemoveHoldingItem(); | |
5486 dword_50CDCC = 1; | |
5487 if ( dword_4E455C ) | |
5488 { | |
187 | 5489 v0->PlaySound(SPEECH_16, 0); |
0 | 5490 dword_4E455C = 0; |
5491 } | |
5492 } | |
5493 | |
5494 //----- (00417AD4) -------------------------------------------------------- | |
983 | 5495 unsigned int GetSkillColor(unsigned int uPlayerClass, PLAYER_SKILL_TYPE uPlayerSkillType, signed int skill_level) |
1393 | 5496 { |
5497 switch (uPlayerClass % 4) | |
269 | 5498 { |
1393 | 5499 case 0: |
269 | 5500 { |
1393 | 5501 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] >= skill_level) |
5502 return ui_character_skillinfo_can_learn; | |
5503 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 1][uPlayerSkillType] < skill_level && | |
5504 byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 2][uPlayerSkillType] < skill_level) | |
5505 { | |
5506 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 3][uPlayerSkillType] < skill_level) | |
5507 return ui_character_skillinfo_cant_learn; | |
5508 } | |
5509 return ui_character_skillinfo_can_learn_gm; | |
0 | 5510 } |
1393 | 5511 break; |
5512 | |
5513 case 1: | |
269 | 5514 { |
1393 | 5515 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] >= skill_level) |
5516 return ui_character_skillinfo_can_learn; | |
5517 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 1][uPlayerSkillType] < skill_level) | |
5518 { | |
5519 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 2][uPlayerSkillType] < skill_level) | |
5520 return ui_character_skillinfo_cant_learn; | |
5521 } | |
5522 return ui_character_skillinfo_can_learn_gm; | |
0 | 5523 } |
1393 | 5524 break; |
5525 | |
5526 case 2: | |
5527 case 3: | |
5528 { | |
5529 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] < skill_level) | |
5530 return ui_character_skillinfo_cant_learn; | |
5531 return ui_character_skillinfo_can_learn; | |
5532 } | |
5533 break; | |
0 | 5534 } |
1393 | 5535 assert(false); |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1407
diff
changeset
|
5536 return 0; |
1296 | 5537 } |