Mercurial > mm7
changeset 1263:73269755dd89
arcomage renaming&cleaning
author | Gloval |
---|---|
date | Thu, 13 Jun 2013 00:53:51 +0400 |
parents | cdee1d692a4a |
children | 6bc88137a019 |
files | Arcomage.cpp Arcomage.h mm7_3.cpp mm7_5.cpp mm7_data.cpp mm7_data.h |
diffstat | 6 files changed, 292 insertions(+), 310 deletions(-) [+] |
line wrap: on
line diff
--- a/Arcomage.cpp Wed Jun 12 15:13:45 2013 +0200 +++ b/Arcomage.cpp Thu Jun 13 00:53:51 2013 +0400 @@ -24,26 +24,24 @@ void SetStartConditions(); - - void SetStartGameData(); void FillPlayerDeck(); void InitalHandsFill(); void GetNextCardFromDeck(int player_num); int GetEmptyCardSlotIndex(int player_num); void IncreaseResourcesInTurn(int player_num); -void TurnChange(); +void TurnChange(); bool IsGameOver(); int CalculateCardPower(ArcomagePlayer* player, ArcomagePlayer* enemy, ArcomageCard* pCard, int mastery); char PlayerTurn(int player_num); -void DrawGameUI(int a1); // idb -void am_40AA4E(); +void DrawGameUI(int animation_stage); +void DrawSparks(); void DrawRectanglesForText(); void DrawPlayersText(); -void DrawPlayerLevels(int a1, char *text, POINT *pXY); // idb -void DrawBricksCount(int a1, char* text, POINT *pXY); // idb +void DrawPlayerLevels(int a1, char *text, POINT *pXY); +void DrawBricksCount(int a1, char* text, POINT *pXY); void DrawGemsCount(int a1, char* text, POINT* pXY); -void DrawBeastsCount(int a1, char *text, POINT *pXY); // idb +void DrawBeastsCount(int a1, char *text, POINT *pXY); void DrawPlayersTowers(); void DrawPlayersWall(); void DrawCards(); @@ -53,7 +51,7 @@ bool DiscardCard(int player_num, signed int card_slot_index); bool PlayCard(int player_num, signed int card_slot_num); bool CanCardBePlayed(int player_num, int hand_card_indx); -void ApplyCardToPlayer(int player_num, unsigned int uCardID); // idb +void ApplyCardToPlayer(int player_num, unsigned int uCardID); int am_40D2B4(POINT* a1, int a2); // weak int ApplyDamageToBuildings(int player_num, int damage); // weak void GameResultsApply(); @@ -63,9 +61,10 @@ void __fastcall Blt_Chroma(RECT *pSrcXYZW, POINT *pTargetXY, int a3, int a4); void Blt_Copy(RECT *pSrcRect, POINT *pTargetXY, int a3); void __cdecl am_EndScene(); -void __fastcall DrawRect(RECT *pXYZW, unsigned __int16 uColor, char bSolidFill); // idb -void SetPixel(POINT *pTargetXY, unsigned __int16 uColor); -int __fastcall rand_interval(int a, int b); // idb +void DrawRect(RECT *pXYZW, unsigned __int16 uColor, char bSolidFill); +void SetPixel2sq( POINT *pTargetXY, unsigned __int16 uColor ); +void SetPixel(POINT *pTargetXY, unsigned __int16 uColor); +int rand_interval(int min, int max); // idb void __fastcall intToString(int val, char *pOut); /* 388 */ @@ -128,10 +127,10 @@ int x; int y; - char field_8; - char field_9; - char field_A; - char field_B; + char curr_mouse_left; + char mouse_left_state_changed; + char curr_mouse_right; + char mouse_right_state_changed; }; #pragma pack(pop) @@ -144,12 +143,12 @@ }; #pragma pack(pop) -am_2 stru_4FA9B0[10]; +am_2 cards_power[10]; std::array<__int16, 12> am_sounds; char byte_4E185C = 1; // weak char am_byte_4E185D = 1; // weak -char byte_4E185E = 1; // weak +char use_start_bonus = 1; // weak int start_tower_height; int start_wall_height; @@ -172,7 +171,7 @@ char byte_4FAA2D; // weak int current_player_num; // idb -char hand_full; // weak +char need_to_discard_card; // weak signed int current_card_slot_index; int played_card_id; // idb 4FABC0 @@ -219,12 +218,12 @@ this->x = pArcomageGame->mouse_x; this->y = pArcomageGame->mouse_y; - this->field_8 = pArcomageGame->mouse_left; - this->field_9 = pArcomageGame->mouse_left == pArcomageGame->field_F7; - this->field_A = pArcomageGame->mouse_right; - this->field_B = pArcomageGame->mouse_right == pArcomageGame->field_F8; - pArcomageGame->field_F7 = pArcomageGame->mouse_left; - pArcomageGame->field_F8 = pArcomageGame->mouse_right; + this->curr_mouse_left = pArcomageGame->mouse_left; + this->mouse_left_state_changed = pArcomageGame->mouse_left == pArcomageGame->prev_mouse_left; + this->curr_mouse_right = pArcomageGame->mouse_right; + this->mouse_right_state_changed = pArcomageGame->mouse_right == pArcomageGame->prev_mouse_right; + pArcomageGame->prev_mouse_left = pArcomageGame->mouse_left; + pArcomageGame->prev_mouse_right = pArcomageGame->mouse_right; return true; } @@ -243,7 +242,7 @@ v2 = (stru272_stru0 *)malloc(0x5Cu); *a1 = v2; v2->signature = SIG_trpg; - v2->field_8 = 0; + v2->position_in_sparks_arr = 0; v2->field_30 = 0.0; v2->field_58 = 0; v2->field_59 = 0; @@ -265,16 +264,16 @@ } //----- (0040E01A) -------------------------------------------------------- -int stru272_stru0::_40E01A( stru272_stru2* a2 ) +int stru272_stru0::StartFill( stru272_stru2* a2 ) { auto a1 = this; if ( a1->signature == SIG_trpg ) { a1->field_4 = a2->field_20; - a1->field_C = a2->field_0 << 16; - a1->field_10 = a2->field_4 << 16; - a1->field_14 = a2->field_8 << 16; - a1->field_18 = a2->field_C << 16; + a1->field_C = a2->effect_area.left << 16; + a1->field_10 = a2->effect_area.top << 16; + a1->field_14 = a2->effect_area.right << 16; + a1->field_18 = a2->effect_area.bottom << 16; a1->field_1C = a2->field_10; a1->field_20 = a2->field_14; a1->field_24 = a2->field_18; @@ -284,7 +283,7 @@ a1->field_38 = (int)(a2->field_2Cf * 65536.0); a1->field_3C = a2->field_30; a1->field_40 = a2->field_34; - a1->field_54 = a2->field_38; + a1->field_54 = a2->sparks_array; a1->field_59 = 1; return 0; @@ -300,14 +299,14 @@ { if ( a2 ) { - field_8 = 0; + position_in_sparks_arr = 0; field_30 = 0.0; } if ( field_59 && a3 ) { for (int i=0; i<field_4; ++i) - field_54[i].field_0 = 0; + field_54[i].have_spark = 0; field_58 = 0; } return 0; @@ -317,7 +316,7 @@ } //----- (0040E133) -------------------------------------------------------- -int stru272_stru0::_40E133() +int stru272_stru0::DrawEffect() { stru272_stru0 *v1; // edi@1 @@ -345,7 +344,7 @@ v1 = this; if ( this->signature != SIG_trpg ) return 2; - v3 = this->field_8; + v3 = this->position_in_sparks_arr; v22 = this->field_30; v4 = v3; if ( v3 > 0 ) @@ -361,28 +360,29 @@ v7 = this->field_54; v20 = this->field_28; v21 = this->field_4; - while ( v7->field_0 <= 0 ) + while ( v7->have_spark <= 0 ) { if ( v22 >= 1.0 ) { v12 = v1->field_40; v13 = v1->field_3C; - v7->field_0 = v13 + rand() % (v12 - v13 + 1); + v7->have_spark = rand_interval(v13,v12); v7->field_14 = (rand() % 17 - 8) << 16; v7->field_18 = (rand() % 17 - 8) << 16; + v14 = v1->field_14 - 1; v15 = v1->field_C; - v16 = v15 + rand() % (v14 - v15 + 1); + v16 = rand_interval(v15,v14); v7->field_C = v16; - v7->field_4.x = v16 >> 16; + v7->spark_position.x = v16 >> 16; v17 = v1->field_18 - 1; v18 = v1->field_10; - v22 = v22 - 1.0; - v19 = v18 + rand() % (v17 - v18 + 1); + v19 = rand_interval(v17, v18); v7->field_10 = v19; - v7->field_4.y = v19 >> 16; - --v1->field_8; + v7->spark_position.y = v19 >> 16; + --v1->position_in_sparks_arr; + v22 = v22 - 1.0; goto LABEL_13; } LABEL_14: @@ -396,17 +396,17 @@ } } v8 = v7->field_14; - --v7->field_0; + --v7->have_spark; v9 = v8 + v7->field_C; v10 = v20 + v7->field_18; v7->field_C = v9; - v7->field_4.x = v9 >> 16; + v7->spark_position.x = v9 >> 16; v11 = v10 + v7->field_10; v7->field_18 = v10; v7->field_10 = v11; - v7->field_4.y = v11 >> 16; + v7->spark_position.y = v11 >> 16; LABEL_13: v6 = 1; goto LABEL_14; @@ -420,7 +420,7 @@ if (signature == SIG_trpg ) { - if ( field_8 <= 0 ) + if ( position_in_sparks_arr <= 0 ) return field_58 != 0 ? 2 : 0; else return 1; @@ -1125,7 +1125,7 @@ byte_4FAA00 = 1; if ( opponent_mastery == 0) { - if ( hand_full==0 ) //am_byte_4FAA77 + if ( need_to_discard_card==0 ) //am_byte_4FAA77 { for(int i = 0; i<10 ; ++i ) { @@ -1141,9 +1141,6 @@ } else if (( opponent_mastery == 1 )|| ( opponent_mastery == 2 )) { - v8 = player_num; - - v124 = player_num; player = &am_Players[player_num]; enemy = &am_Players[(player_num + 1) % 2]; all_player_cards_count = GetPlayerHandCardCount(player_num); @@ -1151,48 +1148,48 @@ { if ( i >= all_player_cards_count ) { - stru_4FA9B0[i].slot_index = -1; - stru_4FA9B0[i].card_power = -9999; + cards_power[i].slot_index = -1; + cards_power[i].card_power = -9999; } else { - stru_4FA9B0[i].slot_index = i; - stru_4FA9B0[i].card_power = 0; + cards_power[i].slot_index = i; + cards_power[i].card_power = 0; } } for(int i = 0; i< all_player_cards_count ; ++i ) { - v12 = &pCards[am_Players[player_num].cards_at_hand[stru_4FA9B0[i].slot_index]]; - stru_4FA9B0[i].card_power = CalculateCardPower(player, enemy, v12, opponent_mastery-1); + v12 = &pCards[am_Players[player_num].cards_at_hand[cards_power[i].slot_index]]; + cards_power[i].card_power = CalculateCardPower(player, enemy, v12, opponent_mastery-1); } for (int j = all_player_cards_count - 1; j >= 0; --j ) { for (int m=0; m<j; ++m ) { - if ( stru_4FA9B0[m].card_power < stru_4FA9B0[m+1].card_power ) + if ( cards_power[m].card_power < cards_power[m+1].card_power ) { - v56 = stru_4FA9B0[m].slot_index; - v57 = stru_4FA9B0[m].card_power; - stru_4FA9B0[m].slot_index = stru_4FA9B0[m+1].slot_index; - stru_4FA9B0[m].card_power = stru_4FA9B0[m+1].card_power; - stru_4FA9B0[m+1].slot_index = v56; - stru_4FA9B0[m+1].card_power = v57; + v56 = cards_power[m].slot_index; + v57 = cards_power[m].card_power; + cards_power[m].slot_index = cards_power[m+1].slot_index; + cards_power[m].card_power = cards_power[m+1].card_power; + cards_power[m+1].slot_index = v56; + cards_power[m+1].card_power = v57; } } } v59 = all_player_cards_count - 1; - if ( hand_full ) + if ( need_to_discard_card ) { if ( all_player_cards_count - 1 >= 0 ) { - while ( !pCards[am_Players[player_num].cards_at_hand[stru_4FA9B0[v59].slot_index]].attack_or_defence ) + while ( !pCards[am_Players[player_num].cards_at_hand[cards_power[v59].slot_index]].can_be_discarded ) { --v59; if ( v59 < 0 ) return DiscardCard(player_num, v132); } - v132 = stru_4FA9B0[v59].slot_index; + v132 = cards_power[v59].slot_index; } } else @@ -1200,24 +1197,24 @@ v60 = 0; if ( all_player_cards_count - 1 >= 0 ) { - while ( !pCards[am_Players[player_num].cards_at_hand[stru_4FA9B0[v59].slot_index]].attack_or_defence ) + while ( !pCards[am_Players[player_num].cards_at_hand[cards_power[v59].slot_index]].can_be_discarded ) { --v59; if ( v59 < 0 ) goto LABEL_150; } - v132 = stru_4FA9B0[v59].slot_index; + v132 = cards_power[v59].slot_index; } LABEL_150: - if ( v130 > 0 ) + if ( (all_player_cards_count - 1)> 0 ) { - while ( !CanCardBePlayed(player_num, stru_4FA9B0[v60].slot_index) || stru_4FA9B0[v60].card_power < 0 ) + while ( !CanCardBePlayed(player_num, cards_power[v60].slot_index) || cards_power[v60].card_power < 0 ) { ++v60; - if ( v60 >= v130 ) + if ( v60 >= all_player_cards_count - 1 ) return DiscardCard(player_num, v132); } - return PlayCard(v8, stru_4FA9B0[v60].slot_index); + return PlayCard(player_num, cards_power[v60].slot_index); } } return DiscardCard(player_num, v132); @@ -1253,11 +1250,11 @@ byte_4FAA24 = PlayerTurn(current_player_num); if ( GetPlayerHandCardCount(current_player_num) <= minimum_cards_at_hand ) break; - hand_full = 1; + need_to_discard_card = 1; if ( pArcomageGame->field_F4 ) goto LABEL_8; } - hand_full = 0; + need_to_discard_card = 0; } pArcomageGame->GameOver = IsGameOver(); if ( !pArcomageGame->GameOver ) @@ -1347,8 +1344,7 @@ am_Players[i].card_shift[j].x = 0; am_Players[i].card_shift[j].y = 0; } - } - + } } strcpy(deckMaster.name, pDeckMaster); for (i=0, card_dispenser_counter=-2, card_id_counter=0; i<DECK_SIZE; ++i, ++card_dispenser_counter) @@ -1390,11 +1386,9 @@ //----- (0040A198) -------------------------------------------------------- void FillPlayerDeck() { - - signed int v3; // eax@4 - int v6; // edx@13 - char v7; // eax@13 - char card_taken_flags[DECK_SIZE]; // [sp+8h] [bp-6Ch]@1 + signed int m; + int rand_deck_pos; + char card_taken_flags[DECK_SIZE]; int i,j; ArcomageGame::PlaySound(20); @@ -1407,11 +1401,11 @@ { if ( am_Players[i].cards_at_hand[j] > -1 ) { - for (v3 = 0; v3<DECK_SIZE; ++v3) + for (m = 0; m<DECK_SIZE; ++m) { - if (deckMaster.cards_IDs[v3] == am_Players[i].cards_at_hand[j] && deckMaster.cardsInUse[v3] == 0) + if (deckMaster.cards_IDs[m] == am_Players[i].cards_at_hand[j] && deckMaster.cardsInUse[m] == 0) { - deckMaster.cardsInUse[v3] = 1; + deckMaster.cardsInUse[m] = 1; break; } } @@ -1422,14 +1416,12 @@ for (i=0; i<DECK_SIZE; ++i) { do - { - v6 = rand() % DECK_SIZE; - v7 = card_taken_flags[v6]; - } - while ( v7 == 1 ); - card_taken_flags[v6]=1; - playDeck.cards_IDs[i] = deckMaster.cards_IDs[v6]; - playDeck.cardsInUse[i] = deckMaster.cardsInUse[v6]; + rand_deck_pos = rand() % DECK_SIZE; + while (card_taken_flags[rand_deck_pos] == 1 ); + + card_taken_flags[rand_deck_pos]=1; + playDeck.cards_IDs[i] = deckMaster.cards_IDs[rand_deck_pos]; + playDeck.cardsInUse[i] = deckMaster.cardsInUse[rand_deck_pos]; } deck_walk_index = 0; @@ -1512,20 +1504,16 @@ { am_Players[player_num].resource_bricks += quarry_bonus + am_Players[player_num].quarry_level; am_Players[player_num].resource_gems += magic_bonus + am_Players[player_num].magic_level; - am_Players[player_num].resource_beasts += zoo_bonus + am_Players[player_num].zoo_level; + am_Players[player_num].resource_beasts += zoo_bonus + am_Players[player_num].zoo_level; } //----- (0040A383) -------------------------------------------------------- void TurnChange() { - int v0; // eax@4 - int v1; // ecx@4 - unsigned __int8 v2; // sf@4 - unsigned __int8 v3; // of@4 - int v4; // eax@6 - char Dest[64]; // [sp+4h] [bp-64h]@4 - RECT v6; // [sp+44h] [bp-24h]@6 + + char player_name[64]; // [sp+4h] [bp-64h]@4 + // RECT v6; // [sp+44h] [bp-24h]@6 ArcomageGame_stru1 v10; // [sp+54h] [bp-14h]@7 POINT v11; // [sp+60h] [bp-8h]@4 @@ -1544,23 +1532,20 @@ //nullsub_1(); // v11.x = 0; // v11.y = 0; - strcpy(Dest,"The Next Player is: ");//"Ρλεδ" + strcpy(player_name,"The Next Player is: ");//"Ρλεδ" // v0 = 0; v11.y = 200; v11.x = 320; // - 12 * v0 / 2; - pPrimaryWindow_draws_text(-1, Dest, &v11); + pPrimaryWindow_draws_text(-1, player_name, &v11); am_byte_4FAA75 = 1; - v1 = ++current_player_num; - if ( v1 >= 2 ) - { - v1 = 0; + ++current_player_num; + if ( current_player_num >= 2 ) current_player_num = 0; - } - strcpy(Dest, am_Players[v1].pPlayerName); + strcpy(player_name, am_Players[current_player_num].pPlayerName); // v4 = 0; v11.y = 260; v11.x = 320;// - 12 * v4 / 2; - pPrimaryWindow_draws_text(-1, Dest, &v11); + pPrimaryWindow_draws_text(-1, player_name, &v11); /* v6.left = 0; v6.right = 640; v6.top = 0; @@ -1569,28 +1554,25 @@ CallRenderPresent(); //nullsub_1(); while ( 1 ) - { - while ( 1 ) - { + { while ( !ArcomageGame::MsgLoop(20, &v10) ) ; - if ( v10.field_0 != 1 ) - break; - if ( v10.field_4 ) - goto LABEL_13; - //nullsub_1(); - } - if ( v10.field_0 > 4 ) - { - if ( v10.field_0 <= 8 ) - goto LABEL_13; - if ( v10.field_0 == 10 ) - break; - } + if ( v10.field_0 == 1 ) + { + if ( v10.field_4 ) + break; + //nullsub_1(); + continue; + } + if (( v10.field_0 > 4 )&& ( v10.field_0 <= 8 )) + break; + if ( v10.field_0 == 10 ) + { + pArcomageGame->field_F4 = 1; + byte_4FAA74 = 1; + break; + } } - pArcomageGame->field_F4 = 1; - byte_4FAA74 = 1; -LABEL_13: /* v11.x = 0; v11.y = 0; v6.left = 0; @@ -1642,13 +1624,13 @@ int v10[4]; // [sp+80h] [bp-30h]@69 POINT pTargetXY; // [sp+90h] [bp-20h]@75 ArcomageGame_stru1 a2; // [sp+98h] [bp-18h]@8 - int v13; // [sp+A4h] [bp-Ch]@1 + int animation_stage; // [sp+A4h] [bp-Ch]@1 char v15; // [sp+AEh] [bp-2h]@63 - char v16; // [sp+AFh] [bp-1h]@1 + bool break_loop; // [sp+AFh] [bp-1h]@1 uCardID = -1; - v16 = 0; - v13 = 20; + break_loop = false; + animation_stage = 20; byte_4FAA00 = 0; dword_4FAA68 = 0; amuint_4FAA38 = 10; @@ -1666,7 +1648,7 @@ pArcomageGame->event_timer_time = (unsigned int )pEventTimer->Time(); if ( pArcomageGame->field_F4 ) - v16 = 1; + break_loop = 1; ArcomageGame::MsgLoop(0, &a2); switch ( a2.field_0 ) { @@ -1675,7 +1657,7 @@ { pAudioPlayer->StopChannels(-1, -1); dword_4FAA68 = 0; - v16 = 1; + break_loop = true; pArcomageGame->field_F4 = 1; } break; @@ -1685,12 +1667,13 @@ case 10: pAudioPlayer->StopChannels(-1, -1); byte_4FAA74 = 1; - v16 = 1; + break_loop = true; pArcomageGame->field_F4 = 1; break; } - if (am_Players[current_player_num].IsHisTurn != 1 && !byte_4FAA00 && !byte_4FAA2E && !byte_4FAA2D ) + if (am_Players[current_player_num].IsHisTurn != 1 && + !byte_4FAA00 && !byte_4FAA2E && !byte_4FAA2D ) { if ( am_byte_4FAA75 ) am_byte_4FAA76 = 1; @@ -1709,13 +1692,13 @@ { byte_4FAA2D = 0; amuint_4FAA38 = 10; - v16 = 0; + break_loop = false; } } if ( byte_4FAA2E ) { - --v13; - if ( v13 < 0 ) + --animation_stage; + if ( animation_stage < 0 ) { if ( dword_4FAA68 > 1 ) { @@ -1724,16 +1707,16 @@ } else { - v16 = 1; + break_loop = true; } byte_4FAA2E = 0; - v13 = 20; + animation_stage = 20; } } } else { - if ( hand_full ) + if ( need_to_discard_card ) { if ( a2.field_0 == 7 && DiscardCard(player_num, current_card_slot_index) ) { @@ -1742,7 +1725,7 @@ if ( dword_4FAA64 > 0 ) { --dword_4FAA64; - hand_full = GetPlayerHandCardCount(player_num) > minimum_cards_at_hand; + need_to_discard_card = GetPlayerHandCardCount(player_num) > minimum_cards_at_hand; } byte_4FAA2E = 1; } @@ -1753,7 +1736,7 @@ if ( dword_4FAA64 > 0 ) { --dword_4FAA64; - hand_full = GetPlayerHandCardCount(player_num) > minimum_cards_at_hand; + need_to_discard_card = GetPlayerHandCardCount(player_num) > minimum_cards_at_hand; } byte_4FAA2E = 1; } @@ -1816,12 +1799,12 @@ //} if ( dword_4FABB8 != DrawCardsRectangles(player_num) ) { - dword_4FABB8 = DrawCardsRectangles(player_num); - pArcomageGame->field_F6 = 1; + dword_4FABB8 = DrawCardsRectangles(player_num); + pArcomageGame->field_F6 = 1; } if ( pArcomageGame->field_F6 ) { - DrawGameUI(v13); + DrawGameUI(animation_stage); DoBlt_Copy(pArcomageGame->pBackgroundPixels); pArcomageGame->field_F6 = 0; } @@ -1836,18 +1819,18 @@ am_BeginScene(pArcomageGame->pBackgroundPixels, -1, 1); Blt_Copy(&pSrcXYZW, &pTargetXY, 2); am_EndScene(); - DrawGameUI(v13); + DrawGameUI(animation_stage); pRenderer->Present(); pArcomageGame->field_F9 = 0; } } - while ( !v16 ); + while ( !break_loop ); return dword_4FAA68 > 0; } //----- (0040A9AF) -------------------------------------------------------- -void DrawGameUI( int a1 ) +void DrawGameUI( int animation_stage ) { am_BeginScene(pArcomageGame->pSpritesPixels, -1, 1); @@ -1862,54 +1845,41 @@ am_EndScene(); am_BeginScene(pArcomageGame->pSpritesPixels, -1, 1); - DrawCardAnimation(a1); + DrawCardAnimation(animation_stage); for( int i=0; i<10; ++i) { - if (array_4FABD0[i].field_0) - array_4FABD0[i].field_40->_40E133(); + if (array_4FABD0[i].have_effect) + array_4FABD0[i].field_40->DrawEffect(); } current_card_slot_index = DrawCardsRectangles(current_player_num); - am_40AA4E(); + DrawSparks(); am_EndScene(); } //----- (0040AA4E) -------------------------------------------------------- -void am_40AA4E() +void DrawSparks() { - int v5; // [sp-4h] [bp-2Ch]@4 - unsigned int v7; - int v8; // [sp+14h] [bp-14h]@10 - int v9; // [sp+18h] [bp-10h]@10 - RECT pXYZW; - - v9 = 0x0000FF00; - v8 = 0x000000FF; + int rgb_pixel_color; // [sp-4h] [bp-2Ch]@4 + unsigned int pixel_color; for (int i=0; i<10; ++i) { - if(array_4FABD0[i].field_0 && (array_4FABD0[i].field_40->_40E2A7()==2)) + if(array_4FABD0[i].have_effect && (array_4FABD0[i].field_40->_40E2A7()==2)) { - - v5 = v9; - if ( !array_4FABD0[i].field_1 ) - v5 = v8; - - v7 = R8G8B8_to_TargetFormat(v5); + rgb_pixel_color = 0x0000FF00; + if ( !array_4FABD0[i].effect_sign ) + rgb_pixel_color = 0x000000FF; + + pixel_color = R8G8B8_to_TargetFormat(rgb_pixel_color); for(int j=0; j<150; ++j ) { - if (array_4FABD0[i].field_44[j].field_0 > 0) + if (array_4FABD0[i].effect_sparks[j].have_spark > 0) { if (j%2) - SetPixel(&array_4FABD0[i].field_44[j].field_4, v7); + SetPixel(&array_4FABD0[i].effect_sparks[j].spark_position, pixel_color); else - { - pXYZW.left = array_4FABD0[i].field_44[j].field_4.x; - pXYZW.right = pXYZW.left + 2; - pXYZW.top = array_4FABD0[i].field_44[j].field_4.y; - pXYZW.bottom = pXYZW.top + 2; - DrawRect(&pXYZW, v7, 1); - } + SetPixel2sq(&array_4FABD0[i].effect_sparks[j].spark_position, pixel_color); } } } @@ -1924,8 +1894,8 @@ RECT pSrcRect; // [sp+Ch] [bp-18h]@1 POINT pTargetXY; // [sp+1Ch] [bp-8h]@1 //resources rectangles + pSrcRect.left = 765; pSrcRect.top = 0; - pSrcRect.left = 765; pSrcRect.right = 843; pSrcRect.bottom = 216; @@ -1939,8 +1909,8 @@ //players name rectangle pSrcRect.left = 283; + pSrcRect.top = 166; pSrcRect.right = 361; - pSrcRect.top = 166; pSrcRect.bottom = 190; pTargetXY.x = 8; pTargetXY.y = 13; @@ -1952,8 +1922,8 @@ //tower height rectangle pSrcRect.left = 234; + pSrcRect.top = 166; pSrcRect.right = 283; - pSrcRect.top = 166; pSrcRect.bottom = 190; pTargetXY.x = 100; pTargetXY.y = 296; @@ -1964,9 +1934,9 @@ Blt_Chroma(&pSrcRect, &pTargetXY, pArcomageGame->field_54, 2); //wall height rectangle - pSrcRect.left = 192; + pSrcRect.left = 192; + pSrcRect.top = 166; pSrcRect.right = 234; - pSrcRect.top = 166; pSrcRect.bottom = 190; pTargetXY.x = 168; pTargetXY.y = 296; @@ -1985,7 +1955,7 @@ char text_buff[32]; // [sp+Ch] [bp-28h]@2 POINT text_position; // [sp+2Ch] [bp-8h]@2 - if ( hand_full ) + if ( need_to_discard_card ) { strcpy(text_buff, pGlobalTXT_LocalizationStrings[266]);// DISCARD A CARD text_position.x = 320 - pArcomageGame->pfntArrus->GetLineWidth(text_buff) / 2; @@ -2027,7 +1997,7 @@ pPrimaryWindow_draws_text(-1, text_buff, &text_position); res_value = am_Players[0].quarry_level; - if ( byte_4E185E ) + if ( use_start_bonus ) res_value =am_Players[0].quarry_level + quarry_bonus; intToString(res_value, text_buff); text_position.x = 14;// - 6 * 0 / 2; @@ -2035,7 +2005,7 @@ DrawPlayerLevels(-1, text_buff, &text_position); res_value = am_Players[1].quarry_level; - if ( byte_4E185E ) + if ( use_start_bonus ) res_value = am_Players[1].quarry_level + quarry_bonus; intToString(res_value, text_buff); // v2 = 0; @@ -2044,7 +2014,7 @@ DrawPlayerLevels(-1, text_buff, &text_position); res_value = am_Players[0].magic_level; - if ( byte_4E185E ) + if ( use_start_bonus ) res_value = am_Players[0].magic_level + magic_bonus; intToString(res_value, text_buff); // v4 = 0; @@ -2053,8 +2023,8 @@ DrawPlayerLevels(-1, text_buff, &text_position); res_value = am_Players[1].magic_level; - if ( byte_4E185E ) - res_value = am_Players[1].magic_level+magic_bonus; + if ( use_start_bonus ) + res_value = am_Players[1].magic_level + magic_bonus; intToString(res_value, text_buff); // v6 = 0; text_position.y = 164; @@ -2062,7 +2032,7 @@ DrawPlayerLevels(-1, text_buff, &text_position); res_value = am_Players[0].zoo_level; - if ( byte_4E185E ) + if ( use_start_bonus ) res_value = am_Players[0].zoo_level + zoo_bonus; intToString(res_value, text_buff); // v8 = 0; @@ -2071,7 +2041,7 @@ DrawPlayerLevels(-1, text_buff, &text_position); res_value = am_Players[1].zoo_level; - if ( byte_4E185E ) + if ( use_start_bonus ) res_value = am_Players[1].zoo_level + zoo_bonus; intToString(res_value, text_buff); // v10 = 0; @@ -2647,17 +2617,7 @@ if (shown_cards[v17].uCardId==-1) break; } - /* v17 = 0; - do - { - if ( v7->uCardId == -1 ) - break; - ++v7; - ++v17; - } - while ( v7 < &dword_4FABB8 );*/ - // v26 = 32 * v17; - + amuint_4FAA54_blt_xy.x = (shown_cards[v17].field_8.x - 272) / 5; amuint_4FAA54_blt_xy.y = (shown_cards[v17].field_8.y - 173) / 5; pArcomageGame->GetCardRect(played_card_id, &pSrcXYZW); @@ -2906,7 +2866,7 @@ } } - if ( pCards[am_Players[player_num].cards_at_hand[i]].attack_or_defence) + if ( pCards[am_Players[player_num].cards_at_hand[i]].can_be_discarded) { ArcomageGame::PlaySound(22); v8 = GetPlayerHandCardCount(current_player_num); @@ -2926,21 +2886,15 @@ pArcomageGame->field_F6 = 1; amuint_4FAA54_blt_xy.x = (shown_cards[v12].field_8.x - v10) / 10; amuint_4FAA54_blt_xy.y = (shown_cards[v12].field_8.y - 327) / 10; - uCardID = am_Players[player_num].cards_at_hand[i]; am_Players[player_num].cards_at_hand[i] = -1; - hand_full = 0; + need_to_discard_card = 0; return true; } else return false; } -// 4FAA75: using guessed type char am_byte_4FAA75; -// 4FAA77: using guessed type char am_byte_4FAA77; -// 4FAA78: using guessed type int amuint_4FAA78[]; -// 4FAA80: using guessed type int amuint_4FAA80[]; -// 4FAA84: using guessed type int amuint_4FAA84[]; -// 4FABB8: using guessed type int dword_4FABB8; + //----- (0040BE0E) -------------------------------------------------------- bool PlayCard( int player_num, signed int card_slot_num ) @@ -2949,25 +2903,25 @@ int v3; // ebp@1 int v4; // ecx@2 ArcomagePlayer *v5; // esi@2 - int v6; // edi@2 + int card_index; // edi@2 int v7; // eax@2 int v8; // ebx@8 - int v9; // eax@8 + int cards_at_hand; // eax@8 int v10; // ebx@8 int v11; // ebp@8 int v12; // ecx@8 int v13; // eax@8 - ArcomageCard *v14; // eax@8 + ArcomageCard *pCard; // eax@8 int v15; // ecx@8 int v16; // ecx@8 if ( card_slot_num <= -1 ) return false; + v4 = 0; - - for (v6=0; v6<10; ++v6) + for (card_index=0; card_index<10; ++card_index) { - if ( am_Players[player_num].cards_at_hand[v6] != -1 ) + if ( am_Players[player_num].cards_at_hand[card_index] != -1 ) { if ( card_slot_num == v4 ) break; @@ -2975,28 +2929,29 @@ } } - if (CanCardBePlayed(player_num, v6) ) + if (CanCardBePlayed(player_num, card_index) ) { ArcomageGame::PlaySound(23); - v9 = GetPlayerHandCardCount(current_player_num); - // v10 = 188 * v8 + 8 * v6; - // v11 = v6 + 47 * v3; + cards_at_hand = GetPlayerHandCardCount(current_player_num); pArcomageGame->field_F6 = 1; - v12 = am_Players[player_num].card_shift[v6].x + (640 - 96 * v9) / (v9 + 1)+ 96 * v6 +(640 - 96 * v9) / (v9 + 1); + v12 = am_Players[player_num].card_shift[card_index].x + + (640 - 96 * cards_at_hand) / (cards_at_hand + 1)+ + 96 * card_index ; + // v13 = *(int *)((char *)&am_Players[0].arr_6C[0][1] + v10) + 327; amuint_4FAA5C_blt_xy.x = v12;//v12; - amuint_4FAA5C_blt_xy.y = am_Players[player_num].card_shift[v6].y + 327;//v13; + amuint_4FAA5C_blt_xy.y = am_Players[player_num].card_shift[card_index].y + 327;//v13; amuint_4FAA54_blt_xy.x = (272 - v12) / 5; amuint_4FAA54_blt_xy.y = -30; - v14 = &pCards[am_Players[player_num].cards_at_hand[v6]]; - am_Players[player_num].resource_bricks -= v14->needed_bricks; - am_Players[player_num].resource_beasts -= v14->needed_beasts; - am_Players[player_num].resource_gems -= v14->needed_gems; - played_card_id = am_Players[player_num].cards_at_hand[v6]; - am_Players[player_num].cards_at_hand[v6] = -1; - return true;; + pCard = &pCards[am_Players[player_num].cards_at_hand[card_index]]; + am_Players[player_num].resource_bricks -= pCard->needed_bricks; + am_Players[player_num].resource_beasts -= pCard->needed_beasts; + am_Players[player_num].resource_gems -= pCard->needed_gems; + played_card_id = am_Players[player_num].cards_at_hand[card_index]; + am_Players[player_num].cards_at_hand[card_index] = -1; + return true; } else return false; @@ -3152,76 +3107,87 @@ v5 = player->quarry_level; v7 = __OFSUB__(v5, enemy->quarry_level); v6 = v5 - enemy->quarry_level < 0; - goto LABEL_18; + v18 = v6 ^ v7; + goto LABEL_25; case 3: v8 = player->magic_level; v7 = __OFSUB__(v8, enemy->magic_level); v6 = v8 - enemy->magic_level < 0; - goto LABEL_18; + v18 = v6 ^ v7; + goto LABEL_25; case 4: v9 = player->zoo_level; v7 = __OFSUB__(v9, enemy->zoo_level); v6 = v9 - enemy->zoo_level < 0; - goto LABEL_18; + v18 = v6 ^ v7; + goto LABEL_25; case 5: v10 = player->quarry_level == enemy->quarry_level; - goto LABEL_21; + v18 = v10; + goto LABEL_25; case 6: v10 = player->magic_level == enemy->magic_level; - goto LABEL_21; + v18 = v10; + goto LABEL_25; case 7: v10 = player->zoo_level == enemy->zoo_level; - goto LABEL_21; + v18 = v10; + goto LABEL_25; case 8: v11 = player->quarry_level; v14 = __OFSUB__(v11, enemy->quarry_level); v12 = v11 == enemy->quarry_level; v13 = v11 - enemy->quarry_level < 0; - goto LABEL_24; + v18 = !((v13 ^ v14) | v12); + goto LABEL_25; case 9: v15 = player->magic_level; v14 = __OFSUB__(v15, enemy->magic_level); v12 = v15 == enemy->magic_level; v13 = v15 - enemy->magic_level < 0; - goto LABEL_24; + v18 = !((v13 ^ v14) | v12); + goto LABEL_25; case 10: v16 = player->zoo_level; v14 = __OFSUB__(v16, enemy->zoo_level); v12 = v16 == enemy->zoo_level; v13 = v16 - enemy->zoo_level < 0; - goto LABEL_24; + v18 = !((v13 ^ v14) | v12); + goto LABEL_25; case 11: v10 = player->wall_height == 0; - goto LABEL_21; + v18 = v10; + goto LABEL_25; case 12: v17 = player->wall_height == 0; - goto LABEL_15; + v18 = !v17; + goto LABEL_25; case 13: v10 = enemy->wall_height == 0; - goto LABEL_21; + v18 = v10; + goto LABEL_25; case 14: v17 = enemy->wall_height == 0; -LABEL_15: v18 = !v17; goto LABEL_25; case 15: v19 = player->wall_height; v7 = __OFSUB__(v19, enemy->wall_height); v6 = v19 - enemy->wall_height < 0; - goto LABEL_18; + v18 = v6 ^ v7; + goto LABEL_25; case 16: v20 = player->tower_height; v7 = __OFSUB__(v20, enemy->tower_height); v6 = v20 - enemy->tower_height < 0; -LABEL_18: v18 = v6 ^ v7; goto LABEL_25; case 17: v10 = player->wall_height == enemy->wall_height; - goto LABEL_21; + v18 = v10; + goto LABEL_25; case 18: v10 = player->tower_height == enemy->tower_height; -LABEL_21: v18 = v10; goto LABEL_25; case 19: @@ -3229,13 +3195,13 @@ v14 = __OFSUB__(v21, enemy->wall_height); v12 = v21 == enemy->wall_height; v13 = v21 - enemy->wall_height < 0; - goto LABEL_24; + v18 = !((v13 ^ v14) | v12); + goto LABEL_25; case 20: v22 = player->tower_height; v14 = __OFSUB__(v22, enemy->tower_height); v12 = v22 == enemy->tower_height; v13 = v22 - enemy->tower_height < 0; -LABEL_24: v18 = !((v13 ^ v14) | v12); LABEL_25: if ( v18 ) @@ -3243,7 +3209,7 @@ goto LABEL_231; default: LABEL_26: - v23 = pCard->can_draw_extra_card; + v23 = pCard->draw_extra_card_count; v24 = 0; dword_4FAA68 = v23 + (pCard->field_30 == 1); dword_4FAA64 = v23; @@ -3254,10 +3220,10 @@ GetNextCardFromDeck(player_num); ++v24; } - while ( v24 < pCard->can_draw_extra_card ); + while ( v24 < pCard->draw_extra_card_count ); } - hand_full = GetPlayerHandCardCount(player_num) > minimum_cards_at_hand; + need_to_discard_card = GetPlayerHandCardCount(player_num) > minimum_cards_at_hand; APPLY_TO_PLAYER(player, enemy, quarry_level, pCard->to_player_quarry_lvl, quarry_p); @@ -3320,7 +3286,7 @@ while ( v104 < pCard->can_draw_extra_card2 ); } - hand_full = GetPlayerHandCardCount(player_num) > minimum_cards_at_hand; + need_to_discard_card = GetPlayerHandCardCount(player_num) > minimum_cards_at_hand; APPLY_TO_PLAYER(player, enemy, quarry_level, pCard->to_player_quarry_lvl2, quarry_p); APPLY_TO_PLAYER(player, enemy, magic_level, pCard->to_player_magic_lvl2, magic_p); @@ -3659,7 +3625,7 @@ //----- (0040D2B4) -------------------------------------------------------- -int am_40D2B4( POINT* a1, int a2 ) +int am_40D2B4( POINT* startXY, int effect_value ) { int v2; // ebp@1 POINT *v3; // edi@1 @@ -3670,14 +3636,14 @@ v11 = 0; - v2 = a2; - v3 = a1; - while ( array_4FABD0[v11].field_0 ) + v2 = effect_value; + + while ( array_4FABD0[v11].have_effect ) { result = array_4FABD0[v11].field_40->_40E2A7(); if ( !result ) { - array_4FABD0[v11].field_0 = 0; + array_4FABD0[v11].have_effect = 0; --v11; } ++v11; @@ -3685,20 +3651,20 @@ return result; } v6 = v11; - array_4FABD0[v11].field_0 = 1; - if ( v2 <= 0 ) + array_4FABD0[v11].have_effect = 1; + if ( effect_value <= 0 ) { - array_4FABD0[v6].field_1 = 0; - v2 = -v2; + array_4FABD0[v6].effect_sign = 0; + effect_value = -effect_value; } else { - array_4FABD0[v6].field_1 = 1; + array_4FABD0[v6].effect_sign = 1; } - array_4FABD0[v6].field_4.field_0 = v3->x - 20; - array_4FABD0[v6].field_4.field_8 = v3->x + 20; - array_4FABD0[v6].field_4.field_4 = v3->y - 20; - array_4FABD0[v6].field_4.field_C = v3->y + 20; + array_4FABD0[v6].field_4.effect_area.left = startXY->x - 20; + array_4FABD0[v6].field_4.effect_area.right = startXY->x + 20; + array_4FABD0[v6].field_4.effect_area.top = startXY->y - 20; + array_4FABD0[v6].field_4.effect_area.bottom = startXY->y + 20; array_4FABD0[v6].field_4.field_10 = -60; array_4FABD0[v6].field_4.field_14 = 60; array_4FABD0[v6].field_4.field_18 = 180; @@ -3709,17 +3675,17 @@ array_4FABD0[v6].field_4.field_2Cf = 8.0; array_4FABD0[v6].field_4.field_30 = 5; array_4FABD0[v6].field_4.field_34 = 15; - array_4FABD0[v6].field_4.field_38 = &array_4FABD0[v6].field_44[0]; + array_4FABD0[v6].field_4.sparks_array = &array_4FABD0[v6].effect_sparks[0]; v8 = array_4FABD0[v6].field_40; - v8->_40E01A(&array_4FABD0[v6].field_4); - if ( 10 * v2 > 150 ) - v2 = 15; + v8->StartFill(&array_4FABD0[v6].field_4); + if ( 10 * effect_value > 150 ) + effect_value = 15; if ( v8->signature != SIG_trpg ) return 2; if ( !v8->field_59 ) return 3; - v8->field_8 = 10 * v2; + v8->position_in_sparks_arr = 10 * effect_value; v8->field_30 = 0.0; v8->field_58 = 0; v8->field_44 = 0; @@ -3727,7 +3693,7 @@ v8->field_48 = 0; v8->field_50 = 0; for (int i=0; i<v8->field_4; ++i) - v8->field_54[i].field_0=0; + v8->field_54[i].have_spark=0; return 0; } @@ -4038,9 +4004,8 @@ for (int i=0; i<12; ++i) am_sounds[i] = pSoundList->LoadSound(v4++, 0); - for (int i=0; i<10; ++i) - array_4FABD0[i].field_40->Ctor(&array_4FABD0[i].field_40); + stru272_stru0::Ctor(&array_4FABD0[i].field_40); current_card_slot_index = -1; amuint_4FAA4C = -1; @@ -4049,7 +4014,7 @@ byte_4FAA2C = 0; byte_505880 = 0; dword_4FAA70 = 0; - hand_full = 0; + need_to_discard_card = 0; SetStartGameData(); InitalHandsFill(); //nullsub_1(); @@ -4070,10 +4035,6 @@ } - - - - //----- (00409BE8) -------------------------------------------------------- void SetStartConditions() { @@ -4109,7 +4070,7 @@ //----- (0040DB27) -------------------------------------------------------- -void __fastcall DrawRect(RECT *pXYZW, unsigned __int16 uColor, char bSolidFill) +void DrawRect( RECT *pXYZW, unsigned __int16 uColor, char bSolidFill ) { RECT *v3; // esi@1 @@ -4131,6 +4092,23 @@ pRenderer->EndScene(); } +void SetPixel2sq( POINT *pTargetXY, unsigned __int16 uColor ) + { + pRenderer->BeginScene(); + if ( pRenderer->uNumSceneBegins ) + { + int xVal = pTargetXY->x; + int yVal = pTargetXY->y; + if ( xVal >= 0 && xVal <= 639 && yVal >= 0 && yVal <= 479) + { + pRenderer->pTargetSurface[xVal + pRenderer->uTargetSurfacePitch * yVal] = uColor; + pRenderer->pTargetSurface[xVal+1 + pRenderer->uTargetSurfacePitch * yVal] = uColor; + pRenderer->pTargetSurface[xVal + pRenderer->uTargetSurfacePitch * (yVal+1)] = uColor; + pRenderer->pTargetSurface[xVal+1 + pRenderer->uTargetSurfacePitch * (yVal+1)] = uColor; + } + pRenderer->EndScene(); + } + } //----- (0040DBD3) -------------------------------------------------------- void SetPixel( POINT *pTargetXY, unsigned __int16 uColor ) @@ -4150,9 +4128,9 @@ //----- (0040DDB1) -------------------------------------------------------- -int __fastcall rand_interval(int a, int b) +int rand_interval( int min, int max ) { - return a + rand() % (b - a + 1); + return min + rand() % (max - min + 1); }
--- a/Arcomage.h Wed Jun 12 15:13:45 2013 +0200 +++ b/Arcomage.h Thu Jun 13 00:53:51 2013 +0400 @@ -38,10 +38,10 @@ char needed_bricks; char needed_gems; char needed_beasts; - char attack_or_defence; + char can_be_discarded; int compare_param; char field_30; - char can_draw_extra_card; + char draw_extra_card_count; char to_player_quarry_lvl; char to_player_magic_lvl; char to_player_zoo_lvl; @@ -184,8 +184,8 @@ char field_F4; char GameOver; char field_F6; - char field_F7; - char field_F8; + char prev_mouse_left; + char prev_mouse_right; char field_F9; char bGameInProgress; }; @@ -202,8 +202,8 @@ #pragma pack(push, 1) struct stru272_stru1 { - int field_0; - POINT field_4; + int have_spark; + POINT spark_position; int field_C; int field_10; int field_14; @@ -215,10 +215,11 @@ #pragma pack(push, 1) struct stru272_stru2 { - int field_0; - int field_4; - int field_8; - int field_C; +/*int field_0; +int field_4; +int field_8; +int field_C;*/ + RECT effect_area; int field_10; int field_14; int field_18; @@ -229,7 +230,7 @@ float field_2Cf; int field_30; int field_34; - stru272_stru1* field_38; + stru272_stru1* sparks_array; }; #pragma pack(pop) @@ -240,14 +241,14 @@ { static void Ctor(stru272_stru0 **a1); int Dtor(); - int _40E01A(stru272_stru2* a2); + int StartFill(stru272_stru2* a2); int Empty(char a2, char a3); - int _40E133(); + int DrawEffect(); int _40E2A7(); int signature; int field_4; - int field_8; + int position_in_sparks_arr; int field_C; int field_10; int field_14; @@ -289,13 +290,13 @@ #pragma pack(push, 1) struct stru272 { - char field_0; - char field_1; + char have_effect; + char effect_sign; char _pad_2; char _pad_3; stru272_stru2 field_4; stru272_stru0 *field_40; - stru272_stru1 field_44[150]; + stru272_stru1 effect_sparks[150]; }; #pragma pack(pop)
--- a/mm7_3.cpp Wed Jun 12 15:13:45 2013 +0200 +++ b/mm7_3.cpp Thu Jun 13 00:53:51 2013 +0400 @@ -15,7 +15,7 @@ #include "Mouse.h" #include "Keyboard.h" #include "stru6.h" - +#include "FactionTable.h" #include "MapInfo.h" #include "Game.h" #include "GUIWindow.h" @@ -14790,8 +14790,9 @@ if ( target_pid_type == OBJECT_Actor ) { v36 = v75.uDistance; - v37 = (unsigned __int8)*(&byte_5C8D1A[89 * (pActor->pMonsterInfo.uID - 1) / 3] - + (pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3); + //v37 = (unsigned __int8)*(&byte_5C8D1A[89 * (pActor->pMonsterInfo.uID - 1) / 3] + // + (pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3); + v37 =pFactionTable->relations[(pActor->pMonsterInfo.uID-1) / 3 + 1][(pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3 + 1]; } else {
--- a/mm7_5.cpp Wed Jun 12 15:13:45 2013 +0200 +++ b/mm7_5.cpp Thu Jun 13 00:53:51 2013 +0400 @@ -15,7 +15,8 @@ #include "Keyboard.h" #include "GammaControl.h" #include "stru11.h" - +#include "mm7_data.h" +#include "FactionTable.h" #include "Vis.h" #include "mm7.h" #include "Game.h" @@ -6885,7 +6886,8 @@ v20 = 0; } if (PID_TYPE(v22) == OBJECT_Actor) - v10 = (unsigned __int8)*(&byte_5C8D1A[89 * (pMonsterStats->pInfos[pActors[PID_ID(v22)].pMonsterInfo.uID].uID - 1) / 3] + (v5->pMonsterInfo.uID - 1) / 3); + //v10 = (unsigned __int8)*(&byte_5C8D1A[89 * (pMonsterStats->pInfos[pActors[PID_ID(v22)].pMonsterInfo.uID].uID - 1) / 3] + (v5->pMonsterInfo.uID - 1) / 3); + v10 = pFactionTable->relations[(pMonsterStats->pInfos[pActors[PID_ID(v22)].pMonsterInfo.uID].uID) / 3 + 1][(v5->pMonsterInfo.uID - 1) / 3 + 1]; else v10 = 4; if ( v10 == 1 )
--- a/mm7_data.cpp Wed Jun 12 15:13:45 2013 +0200 +++ b/mm7_data.cpp Thu Jun 13 00:53:51 2013 +0400 @@ -1139,7 +1139,7 @@ char *pSkillDescTXT_Raw; struct FactionTable *pFactionTable; -std::array<char, 777> byte_5C8D1A; // weak +//std::array<char, 777> byte_5C8D1A; // weak std::array<char, 777> byte_5E4C15; // weak std::array<char *, 14> pSomeItemsNames;
--- a/mm7_data.h Wed Jun 12 15:13:45 2013 +0200 +++ b/mm7_data.h Thu Jun 13 00:53:51 2013 +0400 @@ -777,7 +777,7 @@ extern char *pStatsTXT_Raw; extern char *pSkillDescTXT_Raw; extern struct FactionTable *pFactionTable; -extern std::array<char, 777> byte_5C8D1A; // weak +//extern std::array<char, 777> byte_5C8D1A; // weak extern std::array<char, 777> byte_5E4C15; // weak extern std::array<char *, 14> pSomeItemsNames;