Mercurial > mm7
changeset 984:d982fffb8b96
CharacterUI_InventoryTab_Draw cleaned.
author | Nomad |
---|---|
date | Sat, 11 May 2013 17:56:12 +0200 |
parents | 1462a5f12b65 |
children | b584c743cb47 c5d8ea1e6ccb |
files | GUIWindow.cpp GUIWindow.h Items.h Texture.cpp Texture.h UICharacter.cpp UIHouses.cpp mm7_1.cpp mm7_5.cpp mm7_6.cpp mm7_data.cpp mm7_data.h |
diffstat | 12 files changed, 166 insertions(+), 254 deletions(-) [+] |
line wrap: on
line diff
--- a/GUIWindow.cpp Sat May 11 17:00:43 2013 +0200 +++ b/GUIWindow.cpp Sat May 11 17:56:12 2013 +0200 @@ -1112,7 +1112,7 @@ pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pDialogueNPCPortraits[(signed int)v4]); if ( pCurrentScreen == SCREEN_E ) { - CharacterUI_InventoryTab_Draw(uActiveCharacter, 1); + CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) { pRenderer->DrawTextureIndexed(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]);
--- a/GUIWindow.h Sat May 11 17:00:43 2013 +0200 +++ b/GUIWindow.h Sat May 11 17:56:12 2013 +0200 @@ -479,7 +479,7 @@ char CharacterUI_StatsTab_Draw(unsigned int uPlayerID); // idb void CharacterUI_SkillsTab_Draw(Player *player); void CharacterUI_AwardsTab_Draw(unsigned int uPlayerID); // idb -void CharacterUI_InventoryTab_Draw(unsigned int uPlayerID, char a2); +void CharacterUI_InventoryTab_Draw(Player *player, bool a2); void CharacterUI_CharacterScreen_Draw(unsigned int uPlayerIdx); // idb
--- a/Items.h Sat May 11 17:00:43 2013 +0200 +++ b/Items.h Sat May 11 17:56:12 2013 +0200 @@ -10,6 +10,10 @@ ITEM_IDENTIFIED = 0x1, ITEM_BROKEN = 0x2, ITEM_TEMP_BONUS = 0x8, + ITEM_AURA_EFFECT_RED = 0x10, + ITEM_AURA_EFFECT_BLUE = 0x20, + ITEM_AURA_EFFECT_GREEN = 0x40, + ITEM_AURA_EFFECT_PURPLE = 0x80, ITEM_STOLEN = 0x100, ITEM_ENCHANTED = 0x200, };
--- a/Texture.cpp Sat May 11 17:00:43 2013 +0200 +++ b/Texture.cpp Sat May 11 17:56:12 2013 +0200 @@ -128,7 +128,7 @@ unsigned int uTextureID_ib_td5_A; unsigned int uTextureID_ib_td2_A; // weak unsigned int uTextureID_ib_td1_A; -int uTextureID_507958; // weak +int uTextureID_CharacterUI_InventoryBackground; // weak int uTextureID_50795C; // weak
--- a/Texture.h Sat May 11 17:00:43 2013 +0200 +++ b/Texture.h Sat May 11 17:56:12 2013 +0200 @@ -231,7 +231,7 @@ extern unsigned int uTextureID_ib_td5_A; extern unsigned int uTextureID_ib_td2_A; // weak extern unsigned int uTextureID_ib_td1_A; -extern int uTextureID_507958; // weak +extern int uTextureID_CharacterUI_InventoryBackground; // weak extern int uTextureID_50795C; // weak
--- a/UICharacter.cpp Sat May 11 17:00:43 2013 +0200 +++ b/UICharacter.cpp Sat May 11 17:56:12 2013 +0200 @@ -314,195 +314,103 @@ - //----- (0041A2C1) -------------------------------------------------------- - unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels) - { - if ( (signed int)uNumPixels < 14 ) - uNumPixels = 14; - return ((signed int)(uNumPixels - 14) >> 5) + 1; - } +//----- (0041A2C1) -------------------------------------------------------- +unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels) +{ + if ( (signed int)uNumPixels < 14 ) + uNumPixels = 14; + return ((signed int)(uNumPixels - 14) >> 5) + 1; +} - //----- (0041A2D1) -------------------------------------------------------- - void CharacterUI_InventoryTab_Draw(unsigned int uPlayerID, char a2) - { - Player *pPlayer; // esi@1 - char v3; // bl@1 - unsigned int v4; // eax@2 - ItemGen *pItem; // ebx@5 - unsigned int v6; // eax@6 +//----- (0041A2D1) -------------------------------------------------------- +void CharacterUI_InventoryTab_Draw(Player *player, bool a2) +{ Texture *v7; // esi@6 - __int16 v8; // ax@6 - signed int v9; // edi@6 - signed int v10; // ecx@6 signed int v11; // edx@6 - signed int v12; // eax@11 int v13; // eax@13 signed int v14; // edx@13 int v15; // eax@13 - unsigned int v16; // ebx@15 unsigned int v17; // edi@15 Texture *pTexture; // ebx@24 - double v19; // st7@26 - const char *v20; // [sp-8h] [bp-40h]@20 - Player *pPlayer2; // [sp+14h] [bp-24h]@1 - int uTextureId; // [sp+18h] [bp-20h]@6 - int *v23; // [sp+1Ch] [bp-1Ch]@1 - int v24; // [sp+20h] [bp-18h]@5 - ItemGen *pItem2; // [sp+24h] [bp-14h]@5 - int v26; // [sp+28h] [bp-10h]@3 - unsigned int uCellID; // [sp+2Ch] [bp-Ch]@3 unsigned int uCellX; // [sp+30h] [bp-8h]@5 unsigned int uCellY; // [sp+34h] [bp-4h]@5 - v23 = pRenderer->pActiveZBuffer; - pPlayer = pPlayers[uPlayerID]; - v3 = a2; - pPlayer2 = pPlayers[uPlayerID]; - pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_507958)); - if ( v3 ) - { - v4 = pIcons_LOD->LoadTexture("fr_strip", TEXTURE_16BIT_PALETTE); - pRenderer->DrawTextureIndexed(8u, 0x131u, pIcons_LOD->GetTexture(v4)); - } - uCellID = 0; - v26 = (int)pPlayer->pInventoryIndices; - do - { - if ( *(int *)v26 > 0 ) - { - v24 = *(int *)v26 - 1; - uCellY = 32 * (uCellID / 14) + 17; - pItem = &pPlayer->pInventoryItems[v24]; - uCellX = 32 * (uCellID % 14) + 14; - pItem2 = pItem; - if ( pItem->uItemID ) - { - v6 = pIcons_LOD->LoadTexture(pItemsTable->pItems[pItem->uItemID].pIconName, TEXTURE_16BIT_PALETTE); - uTextureId = v6; - v7 = pIcons_LOD->GetTexture(v6); - v8 = v7->uTextureWidth; - v9 = v7->uTextureHeight; - v10 = v7->uTextureWidth; + pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_CharacterUI_InventoryBackground)); + if (a2) + pRenderer->DrawTextureIndexed(8, 305, pIcons_LOD->LoadTexturePtr("fr_strip", TEXTURE_16BIT_PALETTE)); + + int i = 0; + for (uint i = 0; i < 126; ++i) + { + int v26 = (int)(player->pInventoryIndices + i); + + if (player->pInventoryIndices[i] <= 0) + continue; + + int item_idx = player->pInventoryIndices[i]; + auto item = &player->pInventoryItems[item_idx - 1]; + if (!item->uItemID) + continue; + + uCellY = 32 * (i / 14) + 17; + uCellX = 32 * (i % 14) + 14; + + uint item_texture_id = pIcons_LOD->LoadTexture(pItemsTable->pItems[item->uItemID].pIconName, TEXTURE_16BIT_PALETTE); + v7 = pIcons_LOD->GetTexture(item_texture_id); + v11 = v7->uTextureWidth; - if ( v10 < 14 ) + if (v11 < 14) v11 = 14; - if ( (v11 - 14) >> 5 == 0 && v8 < 32 ) - uCellX += (32 - v10) / 2; - v12 = v7->uTextureWidth; - if ( v10 < 14 ) - v12 = 14; - v13 = v12 - 14; - v14 = v7->uTextureHeight; + + if ( (v11 - 14) / 32 == 0 && v7->uTextureWidth < 32) + uCellX += (32 - v7->uTextureWidth) / 2; + v13 = v11 - 14; LOBYTE(v13) = v13 & 0xE0; v15 = v13 + 32; - if ( v9 < 14 ) + v14 = v7->uTextureHeight; + if (v14 < 14 ) v14 = 14; - v16 = pItem->uAttributes; - v17 = uCellX + ((v15 - v10) >> 1) + pSRZBufferLineOffsets[uCellY + ((((v14 - 14) & 0xFFFFFFE0) - v9 + 32) >> 1)]; - if ( !(v16 & 0xF0) ) - { - if (pItem->Identified() || pCurrentScreen != SCREEN_HOUSE ) - { - if (pItem->Broken()) - pRenderer->DrawTransparentRedShade(uCellX, uCellY, v7); - else - pRenderer->DrawTextureTransparent(uCellX, uCellY, v7); - } - else - { - pRenderer->DrawTransparentGreenShade(uCellX, uCellY, v7); - } - ZBuffer_Fill(&v23[v17], uTextureId, v24 + 1); - pPlayer = pPlayer2; - //goto LABEL_34; - ++uCellID; - v26 += 4; - continue; - } - if ( (unsigned __int8)(v16 & 0xF0) != 16 ) - { - if ( (unsigned __int8)(v16 & 0xF0) == 32 ) - { - v20 = "sp28a"; - pTexture = pIcons_LOD->LoadTexturePtr(v20, TEXTURE_16BIT_PALETTE); - dword_50C9A8 -= pEventTimer->uTimeElapsed; - if ( dword_50C9A8 <= 0 ) - { - dword_50C9A8 = 0; - LOBYTE(pItem2->uAttributes) &= 0xFu; - ptr_50C9A4 = 0; - } - v19 = (double)GetTickCount() * 0.1; - pRenderer->_4A63E6(uCellX, uCellY, v7, pTexture, (signed __int64)v19, 0, 255); - ZBuffer_Fill(&v23[v17], uTextureId, v24 + 1); - pPlayer = pPlayer2; - //goto LABEL_34; - ++uCellID; - v26 += 4; - continue; - } - if ( (unsigned __int8)(v16 & 0xF0) == 64 ) - { - v20 = "sp30a"; - pTexture = pIcons_LOD->LoadTexturePtr(v20, TEXTURE_16BIT_PALETTE); - dword_50C9A8 -= pEventTimer->uTimeElapsed; - if ( dword_50C9A8 <= 0 ) - { - dword_50C9A8 = 0; - LOBYTE(pItem2->uAttributes) &= 0xFu; - ptr_50C9A4 = 0; - } - v19 = (double)GetTickCount() * 0.1; - pRenderer->_4A63E6(uCellX, uCellY, v7, pTexture, (signed __int64)v19, 0, 255); - ZBuffer_Fill(&v23[v17], uTextureId, v24 + 1); - pPlayer = pPlayer2; - //goto LABEL_34; - ++uCellID; - v26 += 4; - continue; - } - if ( (unsigned __int8)(v16 & 0xF0) == 128 ) - { - v20 = "sp91a"; - pTexture = pIcons_LOD->LoadTexturePtr(v20, TEXTURE_16BIT_PALETTE); - dword_50C9A8 -= pEventTimer->uTimeElapsed; - if ( dword_50C9A8 <= 0 ) - { - dword_50C9A8 = 0; - LOBYTE(pItem2->uAttributes) &= 0xFu; - ptr_50C9A4 = 0; - } - v19 = (double)GetTickCount() * 0.1; - pRenderer->_4A63E6(uCellX, uCellY, v7, pTexture, (signed __int64)v19, 0, 255); - ZBuffer_Fill(&v23[v17], uTextureId, v24 + 1); - pPlayer = pPlayer2; - //goto LABEL_34; - ++uCellID; - v26 += 4; - continue; - } - } - v20 = "sptext01"; - pTexture = pIcons_LOD->LoadTexturePtr(v20, TEXTURE_16BIT_PALETTE); - dword_50C9A8 -= pEventTimer->uTimeElapsed; - if ( dword_50C9A8 <= 0 ) - { - dword_50C9A8 = 0; - LOBYTE(pItem2->uAttributes) &= 0xFu; - ptr_50C9A4 = 0; - } - v19 = (double)GetTickCount() * 0.1; - pRenderer->_4A63E6(uCellX, uCellY, v7, pTexture, (signed __int64)v19, 0, 255); - ZBuffer_Fill(&v23[v17], uTextureId, v24 + 1); - pPlayer = pPlayer2; - } - } - //LABEL_34: - ++uCellID; - v26 += 4; - } - while ( uCellID < 126 ); - } + v17 = uCellX + ((v15 - v7->uTextureWidth) >> 1) + pSRZBufferLineOffsets[uCellY + ((((v14 - 14) & 0xFFFFFFE0) - v7->uTextureHeight + 32) >> 1)]; + + + if (!(item->uAttributes & 0xF0)) + { + if (item->Identified() || pCurrentScreen != SCREEN_HOUSE) + { + if (item->Broken()) + pRenderer->DrawTransparentRedShade(uCellX, uCellY, v7); + else + pRenderer->DrawTextureTransparent(uCellX, uCellY, v7); + } + else + pRenderer->DrawTransparentGreenShade(uCellX, uCellY, v7); + + ZBuffer_Fill(&pRenderer->pActiveZBuffer[v17], item_texture_id, item_idx); + continue; + } + else + { + switch (item->uAttributes & 0xF0) + { + case ITEM_AURA_EFFECT_RED: pTexture = pIcons_LOD->LoadTexturePtr("sptext01", TEXTURE_16BIT_PALETTE); break; + case ITEM_AURA_EFFECT_BLUE: pTexture = pIcons_LOD->LoadTexturePtr("sp28a", TEXTURE_16BIT_PALETTE); break; + case ITEM_AURA_EFFECT_GREEN: pTexture = pIcons_LOD->LoadTexturePtr("sp30a", TEXTURE_16BIT_PALETTE); break; + case ITEM_AURA_EFFECT_PURPLE: pTexture = pIcons_LOD->LoadTexturePtr("sp91a", TEXTURE_16BIT_PALETTE); break; + } + + _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; + if (_50C9A8_item_enchantment_timer <= 0) + { + _50C9A8_item_enchantment_timer = 0; + LOBYTE(item->uAttributes) &= 0xF; + ptr_50C9A4 = 0; + } + + pRenderer->_4A63E6(uCellX, uCellY, v7, pTexture, GetTickCount() * 0.1, 0, 255); + ZBuffer_Fill(&pRenderer->pActiveZBuffer[v17], item_texture_id, item_idx); + } + } +} //----- (0041A556) -------------------------------------------------------- void draw_leather() @@ -749,7 +657,7 @@ case WINDOW_CharacterWindow_Inventory: // inventory and other sub_4196A0(); sub_419379(); - CharacterUI_InventoryTab_Draw(uPlayerIdx, 0); + CharacterUI_InventoryTab_Draw(pPlayers[uPlayerIdx], false); v2 = pIcons_LOD->LoadTexture("ib-cd3-d", TEXTURE_16BIT_PALETTE); pTexture = pIcons_LOD->GetTexture(v2); pButton = pCharacterScreen_InventoryBtn; @@ -978,10 +886,10 @@ if ( (item_MainHand4->uAttributes & 0xF0) == 128 ) v167 = "sp91a"; v16 = pIcons_LOD->LoadTexturePtr(v167, TEXTURE_16BIT_PALETTE); - dword_50C9A8 -= pEventTimer->uTimeElapsed; - if ( dword_50C9A8 <= 0 ) + _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; + if ( _50C9A8_item_enchantment_timer <= 0 ) { - dword_50C9A8 = 0; + _50C9A8_item_enchantment_timer = 0; item_MainHand4->uAttributes &= 0xFu; ptr_50C9A4 = 0; } @@ -1025,10 +933,10 @@ if ( (itemBow->uAttributes & 0xF0) == 128 ) v168 = "sp91a"; a2b = pIcons_LOD->LoadTexturePtr(v168, TEXTURE_16BIT_PALETTE); - dword_50C9A8 -= pEventTimer->uTimeElapsed; - if ( dword_50C9A8 <= 0 ) + _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; + if ( _50C9A8_item_enchantment_timer <= 0 ) { - dword_50C9A8 = 0; + _50C9A8_item_enchantment_timer = 0; itemBow->uAttributes &= 0xFu; ptr_50C9A4 = 0; } @@ -1087,10 +995,10 @@ if ( (item_Cloak->uAttributes & 0xF0) == 128 ) v169 = "sp91a"; v39 = pIcons_LOD->LoadTexturePtr(v169, TEXTURE_16BIT_PALETTE); - dword_50C9A8 -= pEventTimer->uTimeElapsed; - if ( dword_50C9A8 <= 0 ) + _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; + if ( _50C9A8_item_enchantment_timer <= 0 ) { - dword_50C9A8 = 0; + _50C9A8_item_enchantment_timer = 0; item_Cloak->uAttributes &= 0xFu; ptr_50C9A4 = 0; } @@ -1155,10 +1063,10 @@ if ( (item_Armor->uAttributes & 0xF0) == 128 ) v170 = "sp91a"; v51 = pIcons_LOD->LoadTexturePtr(v170, TEXTURE_16BIT_PALETTE); - dword_50C9A8 -= pEventTimer->uTimeElapsed; - if ( dword_50C9A8 <= 0 ) + _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; + if ( _50C9A8_item_enchantment_timer <= 0 ) { - dword_50C9A8 = 0; + _50C9A8_item_enchantment_timer = 0; item_Armor->uAttributes &= 0xFu; ptr_50C9A4 = 0; } @@ -1211,10 +1119,10 @@ if ( (item_Armor->uAttributes & 0xF0) == 128 ) v173 = "sp91a"; v96 = (char *)pIcons_LOD->LoadTexturePtr(v173, TEXTURE_16BIT_PALETTE); - dword_50C9A8 -= pEventTimer->uTimeElapsed; - if ( dword_50C9A8 <= 0 ) + _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; + if ( _50C9A8_item_enchantment_timer <= 0 ) { - dword_50C9A8 = 0; + _50C9A8_item_enchantment_timer = 0; item_Armor->uAttributes &= 0xFu; ptr_50C9A4 = 0; } @@ -1256,10 +1164,10 @@ if ( (item_Armor->uAttributes & 0xF0) == 128 ) v178 = "sp91a"; v96 = (char *)pIcons_LOD->LoadTexturePtr(v178, TEXTURE_16BIT_PALETTE); - dword_50C9A8 -= pEventTimer->uTimeElapsed; - if ( dword_50C9A8 <= 0 ) + _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; + if ( _50C9A8_item_enchantment_timer <= 0 ) { - dword_50C9A8 = 0; + _50C9A8_item_enchantment_timer = 0; item_Armor->uAttributes &= 0xFu; ptr_50C9A4 = 0; } @@ -1320,10 +1228,10 @@ if ( (item_Boot->uAttributes & 0xF0) == 128 ) v171 = "sp91a"; v63 = pIcons_LOD->LoadTexturePtr(v171, TEXTURE_16BIT_PALETTE); - dword_50C9A8 -= pEventTimer->uTimeElapsed; - if ( dword_50C9A8 <= 0 ) + _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; + if ( _50C9A8_item_enchantment_timer <= 0 ) { - dword_50C9A8 = 0; + _50C9A8_item_enchantment_timer = 0; item_Boot->uAttributes &= 0xFu; ptr_50C9A4 = 0; } @@ -1391,10 +1299,10 @@ if ( (item_Belt->uAttributes & 0xF0) == 128 ) v172 = "sp91a"; v77 = pIcons_LOD->LoadTexturePtr(v172, TEXTURE_16BIT_PALETTE); - dword_50C9A8 -= pEventTimer->uTimeElapsed; - if ( dword_50C9A8 <= 0 ) + _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; + if ( _50C9A8_item_enchantment_timer <= 0 ) { - dword_50C9A8 = 0; + _50C9A8_item_enchantment_timer = 0; item_Belt->uAttributes &= 0xFu; ptr_50C9A4 = 0; } @@ -1466,10 +1374,10 @@ if ( (item_CloakCollar->uAttributes & 0xF0) == 128 ) v179 = "sp91a"; a2i = pIcons_LOD->LoadTexturePtr(v179, TEXTURE_16BIT_PALETTE); - dword_50C9A8 -= pEventTimer->uTimeElapsed; - if ( dword_50C9A8 <= 0 ) + _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; + if ( _50C9A8_item_enchantment_timer <= 0 ) { - dword_50C9A8 = 0; + _50C9A8_item_enchantment_timer = 0; item_CloakCollar->uAttributes &= 0xFu; ptr_50C9A4 = 0; } @@ -1530,10 +1438,10 @@ if ( (item_Helm->uAttributes & 0xF0) == 128 ) v180 = "sp91a"; v129 = pIcons_LOD->LoadTexturePtr(v180, TEXTURE_16BIT_PALETTE); - dword_50C9A8 -= pEventTimer->uTimeElapsed; - if ( dword_50C9A8 <= 0 ) + _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; + if ( _50C9A8_item_enchantment_timer <= 0 ) { - dword_50C9A8 = 0; + _50C9A8_item_enchantment_timer = 0; item_Helm->uAttributes &= 0xFu; ptr_50C9A4 = 0; } @@ -1594,10 +1502,10 @@ if ( (item_MainHand3->uAttributes & 0xF0) == 128 ) v182 = "sp91a"; v140 = pIcons_LOD->LoadTexturePtr(v182, TEXTURE_16BIT_PALETTE); - dword_50C9A8 -= pEventTimer->uTimeElapsed; - if ( dword_50C9A8 <= 0 ) + _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; + if ( _50C9A8_item_enchantment_timer <= 0 ) { - dword_50C9A8 = 0; + _50C9A8_item_enchantment_timer = 0; item_MainHand3->uAttributes &= 0xFu; ptr_50C9A4 = 0; } @@ -1666,10 +1574,10 @@ if ( (item_Shield->uAttributes & 0xF0) == 128 ) v183 = "sp91a"; v157 = pIcons_LOD->LoadTexturePtr(v183, TEXTURE_16BIT_PALETTE); - dword_50C9A8 -= pEventTimer->uTimeElapsed; - if ( dword_50C9A8 <= 0 ) + _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; + if ( _50C9A8_item_enchantment_timer <= 0 ) { - dword_50C9A8 = 0; + _50C9A8_item_enchantment_timer = 0; item_Shield->uAttributes &= 0xFu; ptr_50C9A4 = 0; } @@ -1743,10 +1651,10 @@ if ( (item->uAttributes & 0xF0) == 128 ) spell_texture_name = "sp91a"; spell_texture = pIcons_LOD->LoadTexturePtr(spell_texture_name, TEXTURE_16BIT_PALETTE); - dword_50C9A8 -= pEventTimer->uTimeElapsed; - if ( dword_50C9A8 <= 0 ) + _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; + if ( _50C9A8_item_enchantment_timer <= 0 ) { - dword_50C9A8 = 0; + _50C9A8_item_enchantment_timer = 0; item->uAttributes &= 0xFu; ptr_50C9A4 = 0; } @@ -1788,10 +1696,10 @@ if ( (item->uAttributes & 0xF0) == 128 ) spell_texture_name = "sp91a"; spell_texture = pIcons_LOD->LoadTexturePtr(spell_texture_name, TEXTURE_16BIT_PALETTE); - dword_50C9A8 -= pEventTimer->uTimeElapsed; - if ( dword_50C9A8 <= 0 ) + _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; + if ( _50C9A8_item_enchantment_timer <= 0 ) { - dword_50C9A8 = 0; + _50C9A8_item_enchantment_timer = 0; item->uAttributes &= 0xFu; ptr_50C9A4 = 0; } @@ -1836,10 +1744,10 @@ if ( (item->uAttributes & 0xF0) == 128 ) spell_texture_name = "sp91a"; spell_texture = pIcons_LOD->LoadTexturePtr(spell_texture_name, TEXTURE_16BIT_PALETTE); - dword_50C9A8 -= pEventTimer->uTimeElapsed; - if ( dword_50C9A8 <= 0 ) + _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; + if ( _50C9A8_item_enchantment_timer <= 0 ) { - dword_50C9A8 = 0; + _50C9A8_item_enchantment_timer = 0; item->uAttributes &= 0xFu; ptr_50C9A4 = 0; }
--- a/UIHouses.cpp Sat May 11 17:00:43 2013 +0200 +++ b/UIHouses.cpp Sat May 11 17:56:12 2013 +0200 @@ -3017,7 +3017,7 @@ case HOUSE_DIALOGUE_SHOP_SELL: { draw_leather(); - CharacterUI_InventoryTab_Draw(uActiveCharacter, 1); + CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0); if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) return; @@ -3036,7 +3036,7 @@ case HOUSE_DIALOGUE_SHOP_IDENTIFY: { draw_leather(); - CharacterUI_InventoryTab_Draw(uActiveCharacter, 1); + CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0); if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) return; @@ -3064,7 +3064,7 @@ case HOUSE_DIALOGUE_SHOP_REPAIR: { draw_leather(); - CharacterUI_InventoryTab_Draw(uActiveCharacter, 1); + CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[198], 0); if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win()) return; @@ -3085,7 +3085,7 @@ case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT: { draw_leather(); - CharacterUI_InventoryTab_Draw(uActiveCharacter, 1); + CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); pShopOptions[0] = pGlobalTXT_LocalizationStrings[200];//sell pShopOptions[1] = pGlobalTXT_LocalizationStrings[113];//identify pShopOptions[2] = pGlobalTXT_LocalizationStrings[179];//repair @@ -3575,7 +3575,7 @@ case HOUSE_DIALOGUE_SHOP_SELL: { draw_leather(); - CharacterUI_InventoryTab_Draw(uActiveCharacter, 1); + CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0); if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) return; @@ -3593,7 +3593,7 @@ case HOUSE_DIALOGUE_SHOP_IDENTIFY: { draw_leather(); - CharacterUI_InventoryTab_Draw(uActiveCharacter, 1); + CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0); if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) return; @@ -3619,7 +3619,7 @@ case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT: { draw_leather(); - CharacterUI_InventoryTab_Draw(uActiveCharacter, 1); + CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); pShopOptions[0] = pGlobalTXT_LocalizationStrings[200]; pShopOptions[1] = pGlobalTXT_LocalizationStrings[113]; all_text_height = 0; @@ -4173,7 +4173,7 @@ case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT: { draw_leather(); - CharacterUI_InventoryTab_Draw(uActiveCharacter, 1); + CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); pShopOptions[0] = pGlobalTXT_LocalizationStrings[200]; //"Sell" pShopOptions[1] = pGlobalTXT_LocalizationStrings[113]; //"Identify" pShopOptions[2] = pGlobalTXT_LocalizationStrings[179]; //"Repair" @@ -4211,7 +4211,7 @@ case HOUSE_DIALOGUE_SHOP_SELL: { draw_leather(); - CharacterUI_InventoryTab_Draw(uActiveCharacter, 1); + CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0);//"Select the Item to Sell" if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win()) return; @@ -4231,7 +4231,7 @@ case HOUSE_DIALOGUE_SHOP_IDENTIFY: { draw_leather(); - CharacterUI_InventoryTab_Draw(uActiveCharacter, 1); + CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0); //"Select the Item to Identify" if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) { @@ -4265,7 +4265,7 @@ case HOUSE_DIALOGUE_SHOP_REPAIR: { draw_leather(); - CharacterUI_InventoryTab_Draw(uActiveCharacter, 1); + CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[198], 0); if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win()) return; @@ -5903,7 +5903,7 @@ if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT ) { draw_leather(); - CharacterUI_InventoryTab_Draw(uActiveCharacter, 1); + CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); pShopOptions[0] = pGlobalTXT_LocalizationStrings[200];// "Sell" pShopOptions[1] = pGlobalTXT_LocalizationStrings[113];// "Identify" pShopOptions[2] = pGlobalTXT_LocalizationStrings[179];// "Repair" @@ -5942,7 +5942,7 @@ if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_SELL) { draw_leather(); - CharacterUI_InventoryTab_Draw(uActiveCharacter, 1); + CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0);// "Select the Item to Sell" if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() || (v11 = pMouse->GetCursorPos(&v107)->x - 14, @@ -5962,7 +5962,7 @@ if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_IDENTIFY) { draw_leather(); - CharacterUI_InventoryTab_Draw(uActiveCharacter, 1); + CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0);// "Select the Item to Identify" if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) { @@ -5999,7 +5999,7 @@ if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_REPAIR) { draw_leather(); - CharacterUI_InventoryTab_Draw(uActiveCharacter, 1); + CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[198], 0);// "Select the Item to Repair" if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() || (pTextHeight = pMouse->GetCursorPos(&v110)->x - 14,
--- a/mm7_1.cpp Sat May 11 17:00:43 2013 +0200 +++ b/mm7_1.cpp Sat May 11 17:56:12 2013 +0200 @@ -1360,7 +1360,7 @@ pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-c", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507958], "fr_inven-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven-c", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll-c", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr-c", 2); @@ -1400,7 +1400,7 @@ uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-c", TEXTURE_16BIT_PALETTE); uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-c", TEXTURE_16BIT_PALETTE); uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc-c", TEXTURE_16BIT_PALETTE); - uTextureID_507958 = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE); + uTextureID_CharacterUI_InventoryBackground = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE); pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC"); pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC"); @@ -1445,7 +1445,7 @@ pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-a", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507958], "fr_inven", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr", 2); @@ -1485,7 +1485,7 @@ uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-a", TEXTURE_16BIT_PALETTE); uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-a", TEXTURE_16BIT_PALETTE); uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc", TEXTURE_16BIT_PALETTE); - uTextureID_507958 = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE); + uTextureID_CharacterUI_InventoryBackground = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE); pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA"); pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA"); @@ -1541,7 +1541,7 @@ pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-b", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc-b", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507958], "fr_inven-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven-b", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll-b", 2); pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr-b", 2);
--- a/mm7_5.cpp Sat May 11 17:00:43 2013 +0200 +++ b/mm7_5.cpp Sat May 11 17:56:12 2013 +0200 @@ -1036,7 +1036,7 @@ if ( ptr_50C9A4 && ptr_50C9A4->uItemID ) { LOBYTE(ptr_50C9A4->uAttributes) &= 0xFu; - dword_50C9A8 = 0; + _50C9A8_item_enchantment_timer = 0; ptr_50C9A4 = 0; } if ( pGUIWindow_Settings ) @@ -10282,7 +10282,7 @@ { pRenderer->ClearZBuffer(0, 479); draw_leather(); - CharacterUI_InventoryTab_Draw(uActiveCharacter, 1); + CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); pRenderer->DrawTextureIndexed(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pIcons_LOD->GetTexture(uExitCancelTextureId)); } continue; @@ -10330,7 +10330,7 @@ { pRenderer->ClearZBuffer(0, 479); draw_leather(); - CharacterUI_InventoryTab_Draw(uActiveCharacter, 1); + CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); CharacterUI_DrawPaperdoll(uActiveCharacter); pRenderer->DrawTextureTransparent(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pIcons_LOD->GetTexture(uTextureID_x_x_u)); continue; @@ -10781,7 +10781,7 @@ HIDWORD(v27->uExpireTime) = HIDWORD(v32); v27->uAttributes = v32; } - dword_50C9A8 = 256; + _50C9A8_item_enchantment_timer = 256; goto LABEL_92; } v36 = (70.0 - (double)pParty->pPickedItem.uEnchantmentType) * 0.01;
--- a/mm7_6.cpp Sat May 11 17:00:43 2013 +0200 +++ b/mm7_6.cpp Sat May 11 17:56:12 2013 +0200 @@ -3874,7 +3874,7 @@ v69->uAttributes |= 8u; } v69->uAttributes |= 0x10u; - dword_50C9A8 = 256; + _50C9A8_item_enchantment_timer = 256; LODWORD(v727) = 1; break; } @@ -4964,7 +4964,7 @@ continue; } *((int *)v243 + 5) |= 0x40u; - dword_50C9A8 = 256; + _50C9A8_item_enchantment_timer = 256; LODWORD(v727) = 1; break; } @@ -5034,7 +5034,7 @@ LABEL_612: _this->uItemID |= 0x20u; - dword_50C9A8 = 256; + _50C9A8_item_enchantment_timer = 256; LODWORD(v727) = 1; break; } @@ -5386,7 +5386,7 @@ + rand() % 10;//(pItemsTable->field_116D8[19] - pItemsTable->field_116D8[18] + 1); } v294->uAttributes |= 0x20u; - dword_50C9A8 = 256; + _50C9A8_item_enchantment_timer = 256; LODWORD(v727) = 1; break; } @@ -7131,7 +7131,7 @@ *(int *)(v592 + 20) |= 8u; } *(char *)(v592 + 20) |= 0x80u; - dword_50C9A8 = 256; + _50C9A8_item_enchantment_timer = 256; LODWORD(v727) = 1; break; }
--- a/mm7_data.cpp Sat May 11 17:00:43 2013 +0200 +++ b/mm7_data.cpp Sat May 11 17:56:12 2013 +0200 @@ -1604,7 +1604,7 @@ int dword_50C998_turnbased_icon_1A; // weak int uSpriteID_Spell11; // idb _UNKNOWN unk_50C9A0; // weak -int dword_50C9A8; // weak +int _50C9A8_item_enchantment_timer; // weak int dword_50C9AC; // weak int dword_50C9D0; // weak int dword_50C9D4; // weak
--- a/mm7_data.h Sat May 11 17:00:43 2013 +0200 +++ b/mm7_data.h Sat May 11 17:56:12 2013 +0200 @@ -1032,7 +1032,7 @@ extern int dword_50C998_turnbased_icon_1A; // weak extern int uSpriteID_Spell11; // idb extern _UNKNOWN unk_50C9A0; // weak -extern int dword_50C9A8; // weak +extern int _50C9A8_item_enchantment_timer; // weak extern int dword_50C9AC; // weak extern int dword_50C9D0; // weak extern int dword_50C9D4; // weak