diff mm7_5.cpp @ 994:3431f6abc786

GameUI clean
author Nomad
date Tue, 14 May 2013 12:35:06 +0200
parents 3a3ab572eff5
children 5876a9cafa3e
line wrap: on
line diff
--- a/mm7_5.cpp	Mon May 13 22:51:58 2013 +0100
+++ b/mm7_5.cpp	Tue May 14 12:35:06 2013 +0200
@@ -1603,7 +1603,7 @@
                 pParty->field_709 = 0;
             }
           }
-          DrawHiredNPCs();
+          GameUI_DrawHiredNPCs();
           continue;
         case UIMSG_TransitionUI_Confirm:
           if ( pMessageQueue_50CBD0->uNumMessages )
@@ -1993,7 +1993,7 @@
               continue;
             v173 = pMapStats->pInfos[sub_410D99_get_map_index(HIWORD(pPlayer->pInstalledBeacons[uMessageParam].field_18))].pName;
             sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[474], v173);// "Recall to %s"
-            sub_41C0B8_set_status_string(pTmpBuf);
+            GameUI_SetFooterString(pTmpBuf);
             continue;
           }
           v59 = pMapStats->GetMapInfo(pCurrentMapName);
@@ -2003,13 +2003,13 @@
           if ( !*((int *)&pSavegameThumbnails->pPixels + 10 * uMessageParam) || !v59 )
           {
             sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[476], thise);// "Set to %s"
-            sub_41C0B8_set_status_string(pTmpBuf);
+            GameUI_SetFooterString(pTmpBuf);
             continue;
           }
           v174 = pMapStats->pInfos[sub_410D99_get_map_index(*(short *)(uNumSeconds + 26))].pName;
           v158 = (unsigned int)thise;
           sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[475], v158, v174);// "Set %s over %s"
-          sub_41C0B8_set_status_string(pTmpBuf);
+          GameUI_SetFooterString(pTmpBuf);
           continue;
         case UIMSG_CloseAfterInstallBeacon:
           dword_50CDC8 = 1;
@@ -2224,7 +2224,7 @@
                     if ( uMessageParam != 5 )
                     {
                       sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[35], v200);
-                      sub_41C0B8_set_status_string(pTmpBuf);
+                      GameUI_SetFooterString(pTmpBuf);
                       continue;
                     }
                     v69 = pMapStats->pInfos[8].pName;
@@ -2236,7 +2236,7 @@
                   v69 = pMapStats->pInfos[21].pName;
                 }
                 sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[35], v69);
-                sub_41C0B8_set_status_string(pTmpBuf);
+                GameUI_SetFooterString(pTmpBuf);
                 continue;
               }
               v68 = 210;
@@ -2274,7 +2274,7 @@
                   //goto LABEL_519;
                   {
                     sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[35], v200);
-                    sub_41C0B8_set_status_string(pTmpBuf);
+                    GameUI_SetFooterString(pTmpBuf);
                     continue;
                   }
                 v69 = pMapStats->pInfos[8].pName;
@@ -2286,7 +2286,7 @@
             v69 = pMapStats->pInfos[21].pName;
           }
           sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[35], v69);
-          sub_41C0B8_set_status_string(pTmpBuf);
+          GameUI_SetFooterString(pTmpBuf);
           continue;
         case UIMSG_ShowFinalWindow:
           sprintf(pFinalMessage, "%s\n \n%s\n \n%s", pGlobalTXT_LocalizationStrings[151],// "Congratulations Adventurer."
@@ -2694,7 +2694,7 @@
               v177 = pGlobalTXT_LocalizationStrings[484];// "Select a spell then click here to set a QuickSpell"
             strcpy(pTmpBuf, v177);
           }
-          sub_41C0B8_set_status_string(pTmpBuf);
+          GameUI_SetFooterString(pTmpBuf);
           continue;
         case UIMSG_SPellbook_ShowHightlightedSpellInfo:
           if ( !uActiveCharacter || (uNumSeconds = (unsigned int)pPlayers[uActiveCharacter],
@@ -2714,7 +2714,7 @@
             v161 = pGlobalTXT_LocalizationStrings[486];
           }
           sprintfex(pTmpBuf, v161, v178);
-          sub_41C0B8_set_status_string(pTmpBuf);
+          GameUI_SetFooterString(pTmpBuf);
           continue;
         case UIMSG_ClickInstallRemoveQuickSpellBtn:
           GUIWindow::Create(pBtn_InstallRemoveSpell->uX, pBtn_InstallRemoveSpell->uY, 0, 0, WINDOW_PressedButton2, (int)pBtn_InstallRemoveSpell, 0);
@@ -3081,7 +3081,7 @@
           v174 = (char *)pParty->uNumGoldInBank;
           v158 = pParty->uNumGold + pParty->uNumGoldInBank;
           sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[489], v158, v174);// "You have %d total gold, %d in the Bank"
-          sub_41C0B8_set_status_string(pTmpBuf);
+          GameUI_SetFooterString(pTmpBuf);
           continue;
         case UIMSG_ShowStatus_DateTime:
           pNPCData4 = (NPCData *)pParty->uCurrentHour;
@@ -3098,11 +3098,11 @@
             uNumSeconds = 0;
           sprintf(pTmpBuf, "%d:%02d%s %s %d %s %d", pNPCData4, pParty->uCurrentMinute, aAMPMNames[uNumSeconds], aDayNames[pParty->uDaysPlayed % 7],
             7 * pParty->uCurrentMonthWeek + pParty->uDaysPlayed % 7 + 1, aMonthNames[pParty->uCurrentMonth], pParty->uCurrentYear);
-          sub_41C0B8_set_status_string(pTmpBuf);
+          GameUI_SetFooterString(pTmpBuf);
           continue;
         case UIMSG_ShowStatus_Food:
           sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[501], pParty->uNumFoodRations); // "You have %lu food"
-          sub_41C0B8_set_status_string(pTmpBuf);
+          GameUI_SetFooterString(pTmpBuf);
           continue;
         case UIMSG_ShowStatus_Player:
           pPlayer5 = pPlayers[uMessageParam];
@@ -3110,7 +3110,7 @@
           strcat(pTmpBuf, ": ");
           v107 = pPlayer5->GetMajorConditionIdx();
           strcat(pTmpBuf, aCharacterConditionNames[v107]);
-          sub_41C0B8_set_status_string(pTmpBuf);
+          GameUI_SetFooterString(pTmpBuf);
           v108 = 8 * uMessageParam - 8;
           LOBYTE(v108) = v108 | 4;
           pMouse->uPointingObjectID = PID(OBJECT_Player,v108);
@@ -3123,7 +3123,7 @@
           v113 = pGlobalTXT_LocalizationStrings[108];// "Hit Points"
           v114 = v110->GetMaxHealth();
           sprintf(pTmpBuf, "%d / %d %s    %d / %d %s", v110->sHealth, v114, v113, v112, v111, v109);
-          sub_41C0B8_set_status_string(pTmpBuf);
+          GameUI_SetFooterString(pTmpBuf);
           continue;
         case UIMSG_CHEST_ClickItem:
           if ( pCurrentScreen == SCREEN_CHEST_INVENTORY )