Mercurial > mm7
changeset 910:8cd0b155bebe
Rings
author | Ritor1 |
---|---|
date | Mon, 22 Apr 2013 17:34:36 +0600 |
parents | becbb0b11b7d |
children | 22abf110163e d5d418a29cfe |
files | Actor.cpp GUIWindow.cpp GUIWindow.h Party.cpp Player.h Spells.cpp Texture.cpp Texture.h UICharacter.cpp UIHouses.cpp UiGame.cpp mm7_1.cpp mm7_2.cpp mm7_3.cpp mm7_5.cpp |
diffstat | 15 files changed, 312 insertions(+), 391 deletions(-) [+] |
line wrap: on
line diff
--- a/Actor.cpp Mon Apr 22 09:25:22 2013 +0600 +++ b/Actor.cpp Mon Apr 22 17:34:36 2013 +0600 @@ -230,7 +230,7 @@ v9 = 0; pDialogueNPCPortraits[0] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE)]; dword_591084 = areWeLoadingTexture; - uTextureID_507B04 = uTextureID_right_panel; + uTextureID_right_panel_loop = uTextureID_right_panel; if ( !v5->Hired() && v5->Location2D >= 0 ) { if ( (signed int)pParty->GetPartyFame() <= v5->fame
--- a/GUIWindow.cpp Mon Apr 22 09:25:22 2013 +0600 +++ b/GUIWindow.cpp Mon Apr 22 17:34:36 2013 +0600 @@ -1041,7 +1041,7 @@ pWhiteColor = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu); pColor2 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0x15u, 0x99u, 0xE9u); pRenderer->DrawTextureIndexed(0x1DDu, 0, pTexture_Dialogue_Background); - pRenderer->DrawTextureTransparent(0x1D4u, 0, &pIcons_LOD->pTextures[uTextureID_507B04]); + pRenderer->DrawTextureTransparent(0x1D4u, 0, &pIcons_LOD->pTextures[uTextureID_right_panel_loop]); if ( pDialogueNPCCount != uNumDialogueNPCPortraits || !uHouse_ExitPic ) { pDialogWindow.uFrameWidth = 130;
--- a/GUIWindow.h Mon Apr 22 09:25:22 2013 +0600 +++ b/GUIWindow.h Mon Apr 22 17:34:36 2013 +0600 @@ -64,7 +64,7 @@ UIMSG_LoadGame = 82, UIMSG_SaveGame = 83, UIMSG_54 = 84, - UIMSG_55 = 85, + UIMSG_ChangeDetaliz = 85, UIMSG_SelectSpell = 86, UIMSG_OpenSpellbookPage = 87, UIMSG_58 = 88, @@ -109,7 +109,7 @@ UIMSG_SetGraphicsMode = 131, UIMSG_Quit = 132, - UIMSG_85 = 133, + UIMSG_ClickPaperdoll = 133, UIMSG_StartHireling1Dialogue = 134, UIMSG_StartHireling2Dialogue = 135, UIMSG_SelectNPCDialogueOption = 136,
--- a/Party.cpp Mon Apr 22 09:25:22 2013 +0600 +++ b/Party.cpp Mon Apr 22 17:34:36 2013 +0600 @@ -1029,24 +1029,13 @@ //----- (00490D02) -------------------------------------------------------- void Party::RestAndHeal() { - SpellBuff *v1; // esi@1 - Player *v2; // esi@4 - signed int v3; // ebx@4 - SpellBuff *v4; // edi@4 - int v5; // eax@9 - char v6; // zf@9 + Player *pPlayer; // esi@4 ItemGen *v7; // eax@10 - signed int v8; // ecx@10 - int v9; // eax@18 - int v10; // eax@25 signed int v11; // ecx@26 signed int v12; // [sp-4h] [bp-1Ch]@26 - Party *v13; // [sp+Ch] [bp-Ch]@1 - signed int v14; // [sp+10h] [bp-8h]@10 - signed int v15; // [sp+14h] [bp-4h]@3 + bool have_vessels_soul; // [sp+10h] [bp-8h]@10 - v13 = this; - v1 = pParty->pPartyBuffs; +/* v1 = pParty->pPartyBuffs; do { v1->Reset(); @@ -1056,84 +1045,91 @@ v15 = 0; do { - v2 = &pParty->pPlayers[v15]; + pPlayer = &pParty->pPlayers[v15]; v3 = 20; - v4 = v2->pPlayerBuffs; + v4 = pPlayer->pPlayerBuffs; do { v4->Reset(); ++v4; --v3; } - while ( v3 ); - v2->Zero(); - if ( v2->pConditions[14] || v2->pConditions[15] || v2->pConditions[16] ) - goto LABEL_33; - v2->pConditions[13] = 0; - v2->pConditions[4] = 0; - v2->pConditions[2] = 0; - v2->pConditions[3] = 0; - v2->pConditions[1] = 0; - v2->uTimeToRecovery = 0; - v2->sHealth = v2->GetMaxHealth(); - v5 = v2->GetMaxMana(); - v6 = v2->classType == PLAYER_CLASS_LICH; - v2->sMana = v5; - if ( v6 ) + while ( v3 );*/ + for ( uint i = 0; i < 20; ++i ) + pParty->pPartyBuffs[i].Reset(); + for ( int pPlayerID = 0; pPlayerID < 4; ++pPlayerID ) + { + pPlayer = &pParty->pPlayers[pPlayerID]; + for ( uint i = 0; i < 20; ++i ) + pPlayer->pPlayerBuffs[i].Reset(); + + pPlayer->Zero(); + if ( pPlayer->pConditions[14] || pPlayer->pConditions[15] || pPlayer->pConditions[16] )//Dead/Petrified/Eradicated + continue; + pPlayer->pConditions[13] = 0;//Unconcious + pPlayer->pConditions[4] = 0;//Drunk + pPlayer->pConditions[3] = 0;//Fear + pPlayer->pConditions[2] = 0;//Sleep + pPlayer->pConditions[1] = 0;//Weak + pPlayer->uTimeToRecovery = 0; + pPlayer->sHealth = pPlayer->GetMaxHealth(); + pPlayer->sMana = pPlayer->GetMaxMana(); + if ( pPlayer->classType == PLAYER_CLASS_LICH ) { - v14 = 0; - v7 = v2->pInventoryItems;//[0].field_1A; - v8 = 138; - do + have_vessels_soul = false; + v7 = pPlayer->pInventoryItems;//[0].field_1A; + for ( uint i = 138; i; --i ) { - if ( v7->uItemID == 601 && (unsigned __int8)v7->uHolderPlayer== v15 + 1 ) - v14 = 1; + if ( v7->uItemID == 601 && (unsigned __int8)v7->uHolderPlayer == pPlayerID + 1 ) + have_vessels_soul = true; ++v7; - --v8; } - while ( v8 ); - if ( !v14 ) + if ( !have_vessels_soul ) { - v2->sHealth = v2->GetMaxHealth() / 2; - v2->sMana = v2->GetMaxMana() / 2; + pPlayer->sHealth = pPlayer->GetMaxHealth() / 2; + pPlayer->sMana = pPlayer->GetMaxMana() / 2; } } - if ( !v2->pConditions[17] ) + if ( !pPlayer->pConditions[17] )// Zombie { - if ( v2->pConditions[10] || v2->pConditions[11] ) + if ( pPlayer->pConditions[10] || pPlayer->pConditions[11] ) { v11 = 4; v12 = 4; } else { - if ( !v2->pConditions[8] && !v2->pConditions[9] ) + if ( !pPlayer->pConditions[8] && !pPlayer->pConditions[9] ) { - if ( !v2->pConditions[6] && !v2->pConditions[7] ) - goto LABEL_30; - v2->sHealth /= 2; - v10 = v2->sMana / 2; - goto LABEL_29; + if ( !pPlayer->pConditions[6] && !pPlayer->pConditions[7] ) + { + if ( pPlayer->pConditions[5] ) + pPlayer->sMana = 0; + UpdatePlayersAndHirelingsEmotions(); + continue; + } + pPlayer->sHealth /= 2; + pPlayer->sMana = pPlayer->sMana / 2; + if ( pPlayer->pConditions[5] ) + pPlayer->sMana = 0; + UpdatePlayersAndHirelingsEmotions(); + continue; } v11 = 3; v12 = 3; } - v2->sHealth /= v11; - v10 = v2->sMana / v12; -LABEL_29: - v2->sMana = v10; - goto LABEL_30; + pPlayer->sHealth /= v11; + pPlayer->sMana = pPlayer->sMana / v12; + if ( pPlayer->pConditions[5] ) + pPlayer->sMana = 0; + UpdatePlayersAndHirelingsEmotions(); + continue; } - v9 = v2->sHealth; - v2->sMana = 0; - v2->sHealth = v9 / 2; -LABEL_30: - if ( v2->pConditions[5] ) - v2->sMana = 0; + pPlayer->sMana = 0; + pPlayer->sHealth = pPlayer->sHealth / 2; + if ( pPlayer->pConditions[5] ) + pPlayer->sMana = 0; UpdatePlayersAndHirelingsEmotions(); -LABEL_33: - ++v15; } - while ( v15 < 4 ); pParty->days_played_without_rest = 0; } \ No newline at end of file
--- a/Player.h Mon Apr 22 09:25:22 2013 +0600 +++ b/Player.h Mon Apr 22 17:34:36 2013 +0600 @@ -337,15 +337,15 @@ unsigned int uHelm; unsigned int uBelt; unsigned int uCloak; - unsigned int field_1C; + unsigned int uGlove; unsigned int uBoot; - unsigned int field_24; - unsigned int field_28; - unsigned int field_2C; - unsigned int field_30; - unsigned int field_34; - unsigned int field_38; - unsigned int field_3C; + unsigned int uAmulet; + unsigned int uRings[6]; + //unsigned int field_2C; + //unsigned int field_30; + //unsigned int field_34; + //unsigned int field_38; + //unsigned int field_3C; }; unsigned int pIndices[16]; };
--- a/Spells.cpp Mon Apr 22 09:25:22 2013 +0600 +++ b/Spells.cpp Mon Apr 22 17:34:36 2013 +0600 @@ -232,8 +232,6 @@ //----- (00458585) -------------------------------------------------------- void SpellBuff::Reset() { - SpellBuff *v1; // esi@1 - unsigned __int16 v2; // ax@1 this->uSkill = 0; this->uPower = 0;
--- a/Texture.cpp Mon Apr 22 09:25:22 2013 +0600 +++ b/Texture.cpp Mon Apr 22 17:34:36 2013 +0600 @@ -166,7 +166,7 @@ RGBTexture *pTexture_RightFrame = new RGBTexture; -unsigned int uTextureID_507B04; // weak +unsigned int uTextureID_right_panel_loop; Texture *pTexture_Leather; @@ -197,7 +197,7 @@ //unsigned int uTextureID_Option02; // weak -unsigned int uTextureID_5118C8; // weak +unsigned int uTextureID_detaliz_close_button; // weak unsigned int uTextureID_MAGNIF_B; // weak unsigned int uTextureID_BACKDOLL; // weak unsigned int uTextureID_BACKHAND; // weak
--- a/Texture.h Mon Apr 22 09:25:22 2013 +0600 +++ b/Texture.h Mon Apr 22 17:34:36 2013 +0600 @@ -268,7 +268,7 @@ extern RGBTexture *pTexture_RightFrame; -extern unsigned int uTextureID_507B04; // weak +extern unsigned int uTextureID_right_panel_loop; // weak extern Texture *pTexture_Leather; @@ -299,7 +299,7 @@ //extern unsigned int uTextureID_Option02; // weak -extern unsigned int uTextureID_5118C8; // weak +extern unsigned int uTextureID_detaliz_close_button; // weak extern unsigned int uTextureID_MAGNIF_B; // weak extern unsigned int uTextureID_BACKDOLL; // weak extern unsigned int uTextureID_BACKHAND; // weak
--- a/UICharacter.cpp Mon Apr 22 09:25:22 2013 +0600 +++ b/UICharacter.cpp Mon Apr 22 17:34:36 2013 +0600 @@ -1116,72 +1116,70 @@ } //----- (0041ABFD) -------------------------------------------------------- - void __thiscall CharacterUI_CharacterScreen_Draw(unsigned int uPlayerIdx) - { - unsigned int v1; // edi@1 - unsigned int v2; // eax@6 - Texture *pTexture; // ecx@6 - GUIButton *pButton; // eax@6 - unsigned int v5; // eax@7 - unsigned int v6; // eax@10 - unsigned int v7; // eax@11 +void __thiscall CharacterUI_CharacterScreen_Draw(unsigned int uPlayerIdx) +{ + unsigned int v2; // eax@6 + Texture *pTexture; // ecx@6 + GUIButton *pButton; // eax@6 + unsigned int v5; // eax@7 + unsigned int v6; // eax@10 + unsigned int v7; // eax@11 - v1 = uPlayerIdx; - if ( uPlayerIdx ) - { - pRenderer->ClearZBuffer(0, 479); - switch ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] ) - { - case WINDOW_CharacterWindow_Stats: // stats - sub_4196A0(); - sub_419379(); - CharacterUI_StatsTab_Draw(v1); - v7 = pIcons_LOD->LoadTexture("ib-cd1-d", TEXTURE_16BIT_PALETTE); - pTexture = (Texture *)(v7 != -1 ? (int)&pIcons_LOD->pTextures[v7] : 0); - pButton = pCharacterScreen_StatsBtn; - pRenderer->DrawTextureIndexed(pButton->uX, pButton->uY, pTexture); - break; - case WINDOW_CharacterWindow_Skills: // skills - if ( dword_507CC0 != uActiveCharacter ) - { - sub_4196A0(); - CharacterUI_SkillScreen_Draw(); - } - sub_419379(); - CharacterUI_SkillsTab_Draw(v1); - v6 = pIcons_LOD->LoadTexture("ib-cd2-d", TEXTURE_16BIT_PALETTE); - pTexture = (Texture *)(v6 != -1 ? (int)&pIcons_LOD->pTextures[v6] : 0); - pButton = pCharacterScreen_SkillsBtn; - pRenderer->DrawTextureIndexed(pButton->uX, pButton->uY, pTexture); - break; - case WINDOW_CharacterWindow_Awards: // awards - sub_4196A0(); - sub_419379(); - sub_419220(); - CharacterUI_AwardsTab_Draw(v1); - v5 = pIcons_LOD->LoadTexture("ib-cd4-d", TEXTURE_16BIT_PALETTE); - pTexture = (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0); - pButton = pCharacterScreen_AwardsBtn; - pRenderer->DrawTextureIndexed(pButton->uX, pButton->uY, pTexture); - break; - case WINDOW_CharacterWindow_Inventory: // inventory and other - sub_4196A0(); - sub_419379(); - CharacterUI_InventoryTab_Draw(v1, 0); - v2 = pIcons_LOD->LoadTexture("ib-cd3-d", TEXTURE_16BIT_PALETTE); - pTexture = (Texture *)(v2 != -1 ? (int)&pIcons_LOD->pTextures[v2] : 0); - pButton = pCharacterScreen_InventoryBtn; - pRenderer->DrawTextureIndexed(pButton->uX, pButton->uY, pTexture); - break; - default: - break; - } - if ( bRingsShownInCharScreen ) - CharacterUI_DrawPaperdollWithRingOverlay(v1); - else - CharacterUI_DrawPaperdoll(v1); - } + if ( uPlayerIdx ) + { + pRenderer->ClearZBuffer(0, 479); + switch ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] ) + { + case WINDOW_CharacterWindow_Stats: // stats + sub_4196A0(); + sub_419379(); + CharacterUI_StatsTab_Draw(uPlayerIdx); + v7 = pIcons_LOD->LoadTexture("ib-cd1-d", TEXTURE_16BIT_PALETTE); + pTexture = (Texture *)(v7 != -1 ? (int)&pIcons_LOD->pTextures[v7] : 0); + pButton = pCharacterScreen_StatsBtn; + pRenderer->DrawTextureIndexed(pButton->uX, pButton->uY, pTexture); + break; + case WINDOW_CharacterWindow_Skills: // skills + if ( dword_507CC0 != uActiveCharacter ) + { + sub_4196A0(); + CharacterUI_SkillScreen_Draw(); } + sub_419379(); + CharacterUI_SkillsTab_Draw(uPlayerIdx); + v6 = pIcons_LOD->LoadTexture("ib-cd2-d", TEXTURE_16BIT_PALETTE); + pTexture = (Texture *)(v6 != -1 ? (int)&pIcons_LOD->pTextures[v6] : 0); + pButton = pCharacterScreen_SkillsBtn; + pRenderer->DrawTextureIndexed(pButton->uX, pButton->uY, pTexture); + break; + case WINDOW_CharacterWindow_Awards: // awards + sub_4196A0(); + sub_419379(); + sub_419220(); + CharacterUI_AwardsTab_Draw(uPlayerIdx); + v5 = pIcons_LOD->LoadTexture("ib-cd4-d", TEXTURE_16BIT_PALETTE); + pTexture = (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0); + pButton = pCharacterScreen_AwardsBtn; + pRenderer->DrawTextureIndexed(pButton->uX, pButton->uY, pTexture); + break; + case WINDOW_CharacterWindow_Inventory: // inventory and other + sub_4196A0(); + sub_419379(); + CharacterUI_InventoryTab_Draw(uPlayerIdx, 0); + v2 = pIcons_LOD->LoadTexture("ib-cd3-d", TEXTURE_16BIT_PALETTE); + pTexture = (Texture *)(v2 != -1 ? (int)&pIcons_LOD->pTextures[v2] : 0); + pButton = pCharacterScreen_InventoryBtn; + pRenderer->DrawTextureIndexed(pButton->uX, pButton->uY, pTexture); + break; + default: + break; + } + if ( bRingsShownInCharScreen ) + CharacterUI_DrawPaperdollWithRingOverlay(uPlayerIdx); + else + CharacterUI_DrawPaperdoll(uPlayerIdx); + } +} //----- (0043CC7C) -------------------------------------------------------- void __fastcall CharacterUI_DrawPaperdoll(unsigned int uPlayerID) @@ -1390,7 +1388,7 @@ } if ( item_MainHand4->uAttributes & 0xF0 ) { - if ( ( item_MainHand4->uAttributes & 0xF0) != 16 ) + if ( ( item_MainHand4->uAttributes & 0xF0) == 16 ) v167 = "sptext01"; if ( ( item_MainHand4->uAttributes & 0xF0) == 32 ) v167 = "sp28a"; @@ -2117,37 +2115,37 @@ } if ( !bRingsShownInCharScreen )//рисование лупы pRenderer->DrawTextureTransparent(603, 299, (Texture *)(uTextureID_MAGNIF_B != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_MAGNIF_B] : 0)); - pRenderer->DrawTextureTransparent(468, 0, (Texture *)(uTextureID_507B04 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_507B04] : 0));//обрамление + pRenderer->DrawTextureTransparent(468, 0, (Texture *)(uTextureID_right_panel_loop != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_right_panel_loop] : 0));//обрамление } - //----- (0043E825) -------------------------------------------------------- - void __fastcall CharacterUI_DrawPaperdollWithRingOverlay(unsigned int uPlayerID) - { - unsigned int v1; // ebx@1 - Player *pPlayer; // edi@1 +//----- (0043E825) -------------------------------------------------------- +void __fastcall CharacterUI_DrawPaperdollWithRingOverlay(unsigned int uPlayerID) +{ + //unsigned int v1; // ebx@1 + //Player *pPlayer; // edi@1 int v3; // ecx@1 - int *v4; // edi@3 - unsigned int v5; // ebx@3 - int v6; // eax@3 - LODFile_IconsBitmaps *v7; // ecx@7 + //int *v4; // edi@3 + unsigned int pRingTextureNum; // ebx@3 + //int v6; // eax@3 + //LODFile_IconsBitmaps *v7; // ecx@7 double v8; // st7@16 int v9; // edi@17 - Texture *v10; // edi@18 - unsigned __int8 v11; // zf@19 + //Texture *v10; // edi@18 + //unsigned __int8 v11; // zf@19 Texture *v12; // eax@19 char v13; // sf@24 unsigned __int8 v14; // of@24 - unsigned int v15; // eax@25 + unsigned int pAmuletNum; // eax@25 unsigned int v16; // ebx@26 - int v17; // eax@26 + //int v17; // eax@26 LODFile_IconsBitmaps *v18; // ecx@30 double v19; // st7@39 int v20; // edi@40 int v21; // eax@41 - signed int v22; // ebx@41 - Texture *v23; // edi@41 - int v24; // eax@42 - char *v25; // eax@42 + //signed int v22; // ebx@41 + //Texture *v23; // edi@41 + //int v24; // eax@42 + //char *v25; // eax@42 unsigned int v26; // eax@46 int v27; // edi@47 unsigned int v28; // ebx@47 @@ -2161,202 +2159,131 @@ const char *v36; // [sp-8h] [bp-38h]@8 const char *v37; // [sp-8h] [bp-38h]@31 const char *v38; // [sp-8h] [bp-38h]@52 - int v39; // [sp+10h] [bp-20h]@3 + //int v39; // [sp+10h] [bp-20h]@3 Texture *v40; // [sp+10h] [bp-20h]@14 int v41; // [sp+10h] [bp-20h]@26 Texture *v42; // [sp+10h] [bp-20h]@37 int v43; // [sp+10h] [bp-20h]@47 - unsigned int a3; // [sp+14h] [bp-1Ch]@3 - unsigned int a2; // [sp+18h] [bp-18h]@3 - unsigned int *v46; // [sp+1Ch] [bp-14h]@1 - Player *v47; // [sp+20h] [bp-10h]@1 + unsigned int pY_Ring; // [sp+14h] [bp-1Ch]@3 + unsigned int pX_Ring; // [sp+18h] [bp-18h]@3 + unsigned int uRingNum; // [sp+1Ch] [bp-14h]@1 + //Player *v47; // [sp+20h] [bp-10h]@1 int v48; // [sp+24h] [bp-Ch]@1 - int v49; // [sp+24h] [bp-Ch]@26 + ItemGen *item_amulet; // [sp+24h] [bp-Ch]@26 + ItemGen *item_ring; - v1 = uPlayerID; - pPlayer = pPlayers[uPlayerID]; - v47 = pPlayers[uPlayerID]; - pIcons_LOD->LoadTexture("sptext01", TEXTURE_16BIT_PALETTE); - CharacterUI_DrawPaperdoll(v1); - pRenderer->DrawTextureTransparent(0x1D9u, 0, (Texture *)(uTextureID_BACKHAND != -1 ? &pIcons_LOD->pTextures[uTextureID_BACKHAND] : 0)); - pRenderer->DrawTextureTransparent(0x1D4u, 0, (Texture *)(uTextureID_507B04 != -1 ? &pIcons_LOD->pTextures[uTextureID_507B04] : 0)); - pRenderer->DrawTextureIndexed(pCharacterScreen_DetalizBtn->uX, pCharacterScreen_DetalizBtn->uY, - (Texture *)(uTextureID_5118C8 != -1 ? &pIcons_LOD->pTextures[uTextureID_5118C8] : 0)); - v3 = 0; - v46 = &pPlayer->pEquipment.field_28; - v48 = 0; - do - { - if ( !*v46 ) - goto LABEL_24; - v39 = *v46; - v4 = (int *)&pPlayer->pInventoryItems[*v46-1].uItemID; - a3 = pPaperdollRingsY[v3]; - a2 = pPaperdollRingsX[v3]; - v5 = pIcons_LOD->LoadTexture(pItemsTable->pItems[*v4].pIconName, TEXTURE_16BIT_PALETTE); - v6 = *(int *)(v4 + 20); - if ( *(int *)(v4 + 20) & 0xF0 ) - { - if ( (*(int *)(v4 + 20) & 0xF0) != 16 ) - { - if ( (*(int *)(v4 + 20) & 0xF0) == 32 ) - { - v36 = "sp28a"; - } - else - { - if ( (*(int *)(v4 + 20) & 0xF0) != 64 ) - { - v7 = pIcons_LOD; - if ( (*(int *)(v4 + 20) & 0xF0) == 128 ) - { - v36 = "sp91a"; -LABEL_14: - v40 = &pIcons_LOD->pTextures[v7->LoadTexture(v36, TEXTURE_16BIT_PALETTE)]; - dword_50C9A8 -= pEventTimer->uTimeElapsed; - if ( dword_50C9A8 <= 0 ) - { - dword_50C9A8 = 0; - *(char *)(v4 + 20) &= 0xFu; - ptr_50C9A4 = 0; - } - v8 = (double)GetTickCount() * 0.1; - pRenderer->_4A63E6(a2, a3, (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0), - v40, (signed __int64)v8, 0, 255); - goto LABEL_23; - } -LABEL_13: - v36 = "sptext01"; - goto LABEL_14; - } - v36 = "sp30a"; - } - v7 = pIcons_LOD; - goto LABEL_14; - } - v7 = pIcons_LOD; - goto LABEL_13; - } - v9 = v5 + 1; - if ( v6 & 2 ) - { - v10 = (Texture *)(v9 != 0 ? (int)&pIcons_LOD->pTextures[v5] : 0); - pRenderer->DrawTransparentRedShade(a2, a3, v10); - } - else - { - v11 = (v6 & 1) == 0; - v12 = &pIcons_LOD->pTextures[v5]; - if ( v11 ) - { - v10 = (Texture *)(v9 != 0 ? (int)v12 : 0); - pRenderer->DrawTransparentGreenShade(a2, a3, v10); - } - else - { - v10 = (Texture *)(v9 != 0 ? (int)v12 : 0); - pRenderer->DrawTextureTransparent(a2, a3, v10); - } - } - pRenderer->_4A601E(a2, a3, v10, v39); -LABEL_23: - pPlayer = v47; -LABEL_24: - v46 += 4; - v3 = v48 + 4; - v14 = __OFSUB__(v48 + 4, 20); - v11 = v48 == 16; - v13 = v48 - 16 < 0; - v48 += 4; - } - while ( (unsigned __int8)(v13 ^ v14) | v11 ); - v15 = pPlayer->pEquipment.field_24; - if ( !v15 ) - goto LABEL_46; - v41 = pPlayer->pEquipment.field_24; - v49 = (int)&pPlayer->pInventoryItems[v15-1]; - v16 = pIcons_LOD->LoadTexture(pItemsTable->pItems[*(int *)v49].pIconName, TEXTURE_16BIT_PALETTE); - v17 = *(int *)(v49 + 20); - if ( !(*(int *)(v49 + 20) & 0xF0) ) - { - v20 = v16 + 1; - if ( v17 & 2 ) - { - v21 = 9 * v16; - v22 = 493; - v23 = (Texture *)(v20 != 0 ? (int)&pIcons_LOD->pTextures[8 * v21 / 0x48u] : 0); - pRenderer->DrawTransparentRedShade(0x1EDu, 0x5Bu, v23); - } - else - { - v11 = (v17 & 1) == 0; - v24 = 9 * v16; - v22 = 493; - v25 = (char *)&pIcons_LOD->pTextures[8 * v24 / 0x48u]; - if ( v11 ) - { - v23 = (Texture *)(v20 != 0 ? (int)v25 : 0); - pRenderer->DrawTransparentGreenShade(493, 91, v23); - } - else - { - v23 = (Texture *)(v20 != 0 ? (int)v25 : 0); - pRenderer->DrawTextureTransparent(0x1EDu, 0x5Bu, v23); - } - } - pRenderer->_4A601E(v22, 91, v23, v41); - pPlayer = v47; - goto LABEL_46; - } - if ( (*(int *)(v49 + 20) & 0xF0) == 16 ) - { - v18 = pIcons_LOD; - goto LABEL_36; - } - if ( (*(int *)(v49 + 20) & 0xF0) == 32 ) - { - v37 = "sp28a"; - goto LABEL_34; - } - if ( (*(int *)(v49 + 20) & 0xF0) == 64 ) - { - v37 = "sp30a"; -LABEL_34: - v18 = pIcons_LOD; - goto LABEL_37; - } - v18 = pIcons_LOD; - if ( (*(int *)(v49 + 20) & 0xF0) == 128 ) - { - v37 = "sp91a"; - goto LABEL_37; - } -LABEL_36: - v37 = "sptext01"; -LABEL_37: - v42 = &pIcons_LOD->pTextures[v18->LoadTexture(v37, TEXTURE_16BIT_PALETTE)]; - dword_50C9A8 -= pEventTimer->uTimeElapsed; - if ( dword_50C9A8 <= 0 ) - { - dword_50C9A8 = 0; - *(char *)(v49 + 20) &= 0xFu; - ptr_50C9A4 = 0; - } - v19 = (double)GetTickCount() * 0.1; - pRenderer->_4A63E6( - 0x1EDu, - 0x5Bu, - (Texture *)(v16 != -1 ? (int)&pIcons_LOD->pTextures[v16] : 0), - v42, - (signed __int64)v19, - 0, - 255); -LABEL_46: - v26 = pPlayer->pEquipment.field_1C; + pIcons_LOD->LoadTexture("sptext01", TEXTURE_16BIT_PALETTE); + CharacterUI_DrawPaperdoll(uPlayerID); + pRenderer->DrawTextureTransparent(0x1D9u, 0, (Texture *)(uTextureID_BACKHAND != -1 ? &pIcons_LOD->pTextures[uTextureID_BACKHAND] : 0)); + pRenderer->DrawTextureTransparent(0x1D4u, 0, (Texture *)(uTextureID_right_panel_loop != -1 ? &pIcons_LOD->pTextures[uTextureID_right_panel_loop] : 0)); + pRenderer->DrawTextureIndexed(pCharacterScreen_DetalizBtn->uX, pCharacterScreen_DetalizBtn->uY, + (Texture *)(uTextureID_detaliz_close_button != -1 ? &pIcons_LOD->pTextures[uTextureID_detaliz_close_button] : 0)); + v3 = 0; + v48 = 0; + do + { + uRingNum = pPlayers[uPlayerID]->pEquipment.uRings[v3]; + if ( pPlayers[uPlayerID]->pEquipment.uRings[v3] ) + { + item_ring = &pPlayers[uPlayerID]->pInventoryItems[uRingNum - 1]; + pX_Ring = pPaperdollRingsX[v3]; + pY_Ring = pPaperdollRingsY[v3]; + pRingTextureNum = pIcons_LOD->LoadTexture(pItemsTable->pItems[item_ring->uItemID].pIconName, TEXTURE_16BIT_PALETTE); + if ( item_ring->uAttributes & 0xF0 ) + { + if ( (item_ring->uAttributes & 0xF0) == 16 ) + v36 = "sptext01"; + if ( (item_ring->uAttributes & 0xF0) == 32 ) + v36 = "sp28a"; + if ( (item_ring->uAttributes & 0xF0) == 64 ) + v36 = "sp30a"; + if ( (item_ring->uAttributes & 0xF0) == 128 ) + v36 = "sp91a"; + v40 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v36, TEXTURE_16BIT_PALETTE)]; + dword_50C9A8 -= pEventTimer->uTimeElapsed; + if ( dword_50C9A8 <= 0 ) + { + dword_50C9A8 = 0; + item_ring->uAttributes &= 0xFu; + ptr_50C9A4 = 0; + } + v8 = (double)GetTickCount() * 0.1; + pRenderer->_4A63E6(pX_Ring, pY_Ring, (Texture *)(pRingTextureNum != -1 ? (int)&pIcons_LOD->pTextures[pRingTextureNum] : 0), v40, (signed __int64)v8, 0, 255); + } + else + { + v9 = pRingTextureNum + 1; + if ( item_ring->uAttributes & 2 ) + pRenderer->DrawTransparentRedShade(pX_Ring, pY_Ring, (Texture *)(v9 != 0 ? (int)&pIcons_LOD->pTextures[pRingTextureNum] : 0)); + else + { + v12 = &pIcons_LOD->pTextures[pRingTextureNum]; + if ( (item_ring->uAttributes & 1) == 0 ) + pRenderer->DrawTransparentGreenShade(pX_Ring, pY_Ring, (Texture *)(v9 != 0 ? (int)v12 : 0)); + else + pRenderer->DrawTextureTransparent(pX_Ring, pY_Ring, (Texture *)(v9 != 0 ? (int)v12 : 0)); + } + pRenderer->_4A601E(pX_Ring, pY_Ring, (Texture *)(v9 != 0 ? (int)v12 : 0), uRingNum); + } + } + v3++; + uRingNum = pPlayers[uPlayerID]->pEquipment.uRings[v3]; + v14 = (v48 + 1) > 5; + v13 = v48 - 4 < 0; + v48++; + } + while ( (unsigned __int8)(v13 ^ v14) | (v48 == 4) ); + pAmuletNum = pPlayers[uPlayerID]->pEquipment.uAmulet; + if ( pAmuletNum ) + { + v41 = pPlayers[uPlayerID]->pEquipment.uAmulet; + item_amulet = &pPlayers[uPlayerID]->pInventoryItems[pAmuletNum - 1]; + v16 = pIcons_LOD->LoadTexture(pItemsTable->pItems[item_amulet->uItemID].pIconName, TEXTURE_16BIT_PALETTE); + if ( item_amulet->uAttributes & 0xF0 ) + { + if ( (item_amulet->uAttributes & 0xF0) == 16 ) + v37 = "sptext01"; + if ( (item_amulet->uAttributes & 0xF0) == 32 ) + v37 = "sp28a"; + if ( (item_amulet->uAttributes & 0xF0) == 64 ) + v37 = "sp30a"; + if ( (item_amulet->uAttributes & 0xF0) == 128 ) + v37 = "sp91a"; + v42 = &pIcons_LOD->pTextures[v18->LoadTexture(v37, TEXTURE_16BIT_PALETTE)]; + dword_50C9A8 -= pEventTimer->uTimeElapsed; + if ( dword_50C9A8 <= 0 ) + { + dword_50C9A8 = 0; + item_amulet->uAttributes &= 0xFu; + ptr_50C9A4 = 0; + } + v19 = (double)GetTickCount() * 0.1; + pRenderer->_4A63E6(493, 91, (Texture *)(v16 != -1 ? (int)&pIcons_LOD->pTextures[v16] : 0), v42, (signed __int64)v19, 0, 255); + } + else + { + v20 = v16 + 1; + if ( item_amulet->uAttributes & 2 ) + { + v21 = 9 * v16; + pRenderer->DrawTransparentRedShade(493, 91, (Texture *)(v20 != 0 ? (int)&pIcons_LOD->pTextures[8 * v21 / 0x48u] : 0)); + } + else + { + v21 = 9 * v16; + if ( !(item_amulet->uAttributes & 1) ) + pRenderer->DrawTransparentGreenShade(493, 91, (Texture *)(v20 != 0 ? (int)&pIcons_LOD->pTextures[8 * v21 / 0x48u] : 0)); + else + pRenderer->DrawTextureTransparent(493, 91, (Texture *)(v20 != 0 ? (int)&pIcons_LOD->pTextures[8 * v21 / 0x48u] : 0)); + } + pRenderer->_4A601E(493, 91, (Texture *)(v20 != 0 ? (int)&pIcons_LOD->pTextures[8 * v21 / 0x48u] : 0), v41); + } + } + v26 = pPlayers[uPlayerID]->pEquipment.uGlove; if ( !v26 ) return; - v43 = pPlayer->pEquipment.field_1C; - v27 = (int)&pPlayer->pInventoryItems[v26-1]; + v43 = pPlayers[uPlayerID]->pEquipment.uGlove; + v27 = (int)&pPlayers[uPlayerID]->pInventoryItems[v26-1]; v28 = pIcons_LOD->LoadTexture(pItemsTable->pItems[*(int *)v27].pIconName, TEXTURE_16BIT_PALETTE); v29 = *(int *)(v27 + 20); if ( !(*(int *)(v27 + 20) & 0xF0) ) @@ -2365,13 +2292,12 @@ if ( v29 & 2 ) { v34 = v33 != 0 ? (int)&pIcons_LOD->pTextures[v28] : 0; - pRenderer->DrawTransparentRedShade(0x24Au, 0x58u, (Texture *)v34); + pRenderer->DrawTransparentRedShade(586, 88, (Texture *)v34); } else { - v11 = (v29 & 1) == 0; v35 = &pIcons_LOD->pTextures[v28]; - if ( v11 ) + if ( !(v29 & 1) ) { v34 = v33 != 0 ? (int)v35 : 0; pRenderer->DrawTransparentGreenShade(586, 88, (Texture *)v34); @@ -2379,7 +2305,7 @@ else { v34 = v33 != 0 ? (int)v35 : 0; - pRenderer->DrawTextureTransparent(0x24Au, 0x58u, (Texture *)v34); + pRenderer->DrawTextureTransparent(586, 88, (Texture *)v34); } } pRenderer->_4A601E(586, 88, (Texture *)v34, v43); @@ -2393,12 +2319,12 @@ if ( (*(int *)(v27 + 20) & 0xF0) == 32 ) { v38 = "sp28a"; - goto LABEL_55; + v30 = pIcons_LOD; + goto LABEL_58; } if ( (*(int *)(v27 + 20) & 0xF0) == 64 ) { v38 = "sp30a"; -LABEL_55: v30 = pIcons_LOD; goto LABEL_58; } @@ -2420,7 +2346,7 @@ ptr_50C9A4 = 0; } v32 = (double)GetTickCount() * 0.1; - pRenderer->_4A63E6(0x24Au, 0x58u, pIcons_LOD->GetTexture(v28), v31, (signed __int64)v32, 0, 255); + pRenderer->_4A63E6(586, 88, pIcons_LOD->GetTexture(v28), v31, (signed __int64)v32, 0, 255); } //----- (0043BCA7) -------------------------------------------------------- @@ -2459,10 +2385,10 @@ uTextureID_MAGNIF_B = pIcons_LOD->LoadTexture("MAGNIF-B", TEXTURE_16BIT_PALETTE); //if ( !pParty->uAlignment || pParty->uAlignment == 1 || pParty->uAlignment == 2 ) uTextureID_BACKDOLL = pIcons_LOD->LoadTexture("BACKDOLL", TEXTURE_16BIT_PALETTE); - uTextureID_507B04 = uTextureID_right_panel; + uTextureID_right_panel_loop = uTextureID_right_panel; v30 = 0; uTextureID_BACKHAND = pIcons_LOD->LoadTexture("BACKHAND", TEXTURE_16BIT_PALETTE); - uTextureID_5118C8 = uExitCancelTextureId; + uTextureID_detaliz_close_button = uExitCancelTextureId; do { v42 = v30 + 1;
--- a/UIHouses.cpp Mon Apr 22 09:25:22 2013 +0600 +++ b/UIHouses.cpp Mon Apr 22 17:34:36 2013 +0600 @@ -563,10 +563,10 @@ v17 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); pDialogueNPCCount = 0; pTexture_Dialogue_Background = &pIcons_LOD->pTextures[v17]; - uTextureID_507B04 = uTextureID_right_panel; + uTextureID_right_panel_loop = uTextureID_right_panel; PrepareHouse(uHouseID); v18 = 1; - uTextureID_507B04 = uTextureID_right_panel; + uTextureID_right_panel_loop = uTextureID_right_panel; if ( uNumDialogueNPCPortraits == 1 ) pDialogueNPCCount = 1; pVideoPlayer->OpenHouseMovie(pAnimatedRooms[uCurrentHouse_Animation].video_name, 1u);
--- a/UiGame.cpp Mon Apr 22 09:25:22 2013 +0600 +++ b/UiGame.cpp Mon Apr 22 17:34:36 2013 +0600 @@ -1277,8 +1277,8 @@ (Texture *)(papredoll_dbrds[2] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[2]] : 0), papredoll_dbrds[1] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[1]] : 0, 0); pWindow->CreateButton(0, 0, 0x1DCu, 0x159u, 1, 122, UIMSG_InventoryLeftClick, 0, 0, "", 0); - pCharacterScreen_DetalizBtn = pWindow->CreateButton(0x258u, 0x12Cu, 0x1Eu, 0x1Eu, 1, 0, UIMSG_MainMenu_ShowLoadWindow, 0, 0, pGlobalTXT_LocalizationStrings[64], 0); - pCharacterScreen_DollBtn = pWindow->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, UIMSG_85, 0, 0, "", 0); + pCharacterScreen_DetalizBtn = pWindow->CreateButton(0x258u, 0x12Cu, 0x1Eu, 0x1Eu, 1, 0, UIMSG_ChangeDetaliz, 0, 0, pGlobalTXT_LocalizationStrings[64], 0); + pCharacterScreen_DollBtn = pWindow->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, UIMSG_ClickPaperdoll, 0, 0, "", 0); pWindow->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 1u, 0x31u, "", 0); pWindow->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 2u, 0x32u, "", 0); pWindow->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 3u, 0x33u, "", 0);
--- a/mm7_1.cpp Mon Apr 22 09:25:22 2013 +0600 +++ b/mm7_1.cpp Mon Apr 22 17:34:36 2013 +0600 @@ -701,7 +701,7 @@ papredoll_dbrds[1] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[1]] : 0, 0); v2->CreateButton(0, 0, 0x1DCu, 0x159u, 1, 122, UIMSG_InventoryLeftClick, 0, 0, "", 0); - pCharacterScreen_DollBtn = v2->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, UIMSG_85, 0, 0, "", 0); + pCharacterScreen_DollBtn = v2->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, UIMSG_ClickPaperdoll, 0, 0, "", 0); v2->CreateButton(61u, 424u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 1u, 0x31u, "", 0); v2->CreateButton(177u, 424u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 2u, 0x32u, "", 0); v2->CreateButton(292u, 424u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 3u, 0x33u, "", 0);
--- a/mm7_2.cpp Mon Apr 22 09:25:22 2013 +0600 +++ b/mm7_2.cpp Mon Apr 22 17:34:36 2013 +0600 @@ -9618,7 +9618,7 @@ return; } v52 = 10; - v7 = (int)&v0->pEquipment.field_28; + v7 = (int)&v0->pEquipment.uRings; while ( 1 ) { if ( !*(int *)v7 ) @@ -9641,7 +9641,7 @@ } if ( v52 == 16 ) { - v52 = v0->pEquipment.field_3C - 1; + v52 = v0->pEquipment.uRings[6] - 1; memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); v10 = (int)((char *)v0 + 36 * v52); *(char *)(v10 + 556) = 0; @@ -9650,7 +9650,7 @@ _this.uBodyAnchor = 16; v11 = v52 + 1; memcpy((void *)(v10 + 532), &_this, 0x24u); - v0->pEquipment.field_3C = v11; + v0->pEquipment.uRings[6] = v11; } return; case 4u:
--- a/mm7_3.cpp Mon Apr 22 09:25:22 2013 +0600 +++ b/mm7_3.cpp Mon Apr 22 17:34:36 2013 +0600 @@ -11495,7 +11495,7 @@ // 4E28F8: using guessed type int pCurrentScreen; //----- (00441A4E) -------------------------------------------------------- -__int16 __fastcall sub_441A4E(int a1) +__int16 __fastcall sub_441A4E(int a1)//for blessing { __int16 result; // ax@1 int v2; // ebx@1 @@ -12251,7 +12251,7 @@ pRenderer->DrawTextureIndexed(0x1DDu, 0, pTexture_Dialogue_Background); pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0] - 4, pNPCPortraits_y[0][0] - 4, pIcons_LOD->GetTexture(uTextureID_50795C)); pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pTexture_outside); - uTextureID_507B04 = uTextureID_right_panel; + uTextureID_right_panel_loop = uTextureID_right_panel; pRenderer->DrawTextureTransparent(468, 0, pIcons_LOD->GetTexture(uTextureID_right_panel)); pRenderer->DrawTextureIndexed(556, 451, pIcons_LOD->GetTexture(uTextureID_x_x_u)); pRenderer->DrawTextureIndexed(476, 451, pIcons_LOD->GetTexture(uTextureID_x_ok_u)); @@ -12364,7 +12364,7 @@ pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, pDestinationMapName, 20); v0 = pMapStats->GetMapInfo(pDestinationMapName); pRenderer->DrawTextureIndexed(0x1DDu, 0, pTexture_Dialogue_Background); - pRenderer->DrawTextureTransparent(0x1D4u, 0, &pIcons_LOD->pTextures[uTextureID_507B04]); + pRenderer->DrawTextureTransparent(0x1D4u, 0, &pIcons_LOD->pTextures[uTextureID_right_panel_loop]); pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pTexture_outside); pRenderer->DrawTextureIndexed(0x22Cu, 0x1C3u, pIcons_LOD->GetTexture(uTextureID_x_x_u)); pRenderer->DrawTextureIndexed(0x1DCu, 0x1C3u, pIcons_LOD->GetTexture(uTextureID_x_ok_u)); @@ -12585,7 +12585,7 @@ GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xE1u, 0xCDu, 0x23u); v2 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0x15u, 0x99u, 0xE9u); pRenderer->DrawTextureIndexed(477, 0, pTexture_Dialogue_Background); - pRenderer->DrawTextureTransparent(468, 0, (Texture *)(uTextureID_507B04 != -1 ? &pIcons_LOD->pTextures[uTextureID_507B04] : 0)); + pRenderer->DrawTextureTransparent(468, 0, (Texture *)(uTextureID_right_panel_loop != -1 ? &pIcons_LOD->pTextures[uTextureID_right_panel_loop] : 0)); pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0] - 4, pNPCPortraits_y[0][0] - 4, (Texture *)(uTextureID_50795C != -1 ? &pIcons_LOD->pTextures[uTextureID_50795C] : 0)); pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pDialogueNPCPortraits[0]);
--- a/mm7_5.cpp Mon Apr 22 09:25:22 2013 +0600 +++ b/mm7_5.cpp Mon Apr 22 17:34:36 2013 +0600 @@ -88,7 +88,7 @@ int v37; // eax@341 int v38; // eax@358 SHORT v39; // ax@365 - signed int v40; // eax@365 + //signed int v40; // eax@365 char *v41; // eax@380 int v42; // eax@396 POINT *pPoint; // eax@397 @@ -1621,11 +1621,13 @@ pVideoPlayer->Unload(); sub_44603D(); start_event_seq_number = 0; - goto LABEL_422; + viewparams->bRedrawGameUI = v0; + continue; case UIMSG_CycleCharacters: v39 = GetAsyncKeyState(VK_SHIFT); - v40 = CycleCharacter(v39); - goto LABEL_421; + uActiveCharacter = CycleCharacter(v39); + viewparams->bRedrawGameUI = v0; + continue; case UIMSG_OnTravelByFoot: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; @@ -1725,7 +1727,8 @@ pCurrentScreen = SCREEN_GAME; pGameLoadingUI_ProgressBar->Release(); } - goto LABEL_422; + viewparams->bRedrawGameUI = v0; + continue; case UIMSG_5B: goto LABEL_387; case UIMSG_BE: @@ -1844,10 +1847,7 @@ pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; if ( unk_50C9A0 ) { - v40 = uMessageParam; -LABEL_421: - uActiveCharacter = v40; -LABEL_422: + uActiveCharacter = uMessageParam; viewparams->bRedrawGameUI = v0; } else @@ -3024,14 +3024,14 @@ //LABEL_709: dword_506544 = v0; continue; - case UIMSG_55: + case UIMSG_ChangeDetaliz: bRingsShownInCharScreen ^= v0; - pCharacterScreen_DetalizBtn->Release(); + pCharacterScreen_DetalizBtn->Release(); pCharacterScreen_DollBtn->Release(); if ( bRingsShownInCharScreen ) { - v128 = (uTextureID_5118C8 != -1 ? pIcons_LOD->pTextures[uTextureID_5118C8].uTextureHeight : 26); - v125 = (uTextureID_5118C8 != -1 ? pIcons_LOD->pTextures[uTextureID_5118C8].uTextureWidth : 24); + v128 = (uTextureID_detaliz_close_button != -1 ? pIcons_LOD->pTextures[uTextureID_detaliz_close_button].uTextureHeight : 26); + v125 = (uTextureID_detaliz_close_button != -1 ? pIcons_LOD->pTextures[uTextureID_detaliz_close_button].uTextureWidth : 24); v123 = 445; v121 = 470; } @@ -3042,12 +3042,13 @@ v123 = 300; v121 = 600; } - pCharacterScreen_DetalizBtn = pGUIWindow_CurrentMenu->CreateButton(v121, v123, v125, v128, v0, 0, UIMSG_MainMenu_ShowLoadWindow, 0, 0, + pCharacterScreen_DetalizBtn = pGUIWindow_CurrentMenu->CreateButton(v121, v123, v125, v128, v0, 0, UIMSG_ChangeDetaliz, 0, 0, pGlobalTXT_LocalizationStrings[64],// "Detail Toggle" 0); - pCharacterScreen_DollBtn = pGUIWindow_CurrentMenu->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, v0, 0, UIMSG_85, 0, 0, v1, 0); - goto LABEL_422; - case UIMSG_85: + pCharacterScreen_DollBtn = pGUIWindow_CurrentMenu->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, v0, 0, UIMSG_ClickPaperdoll, 0, 0, v1, 0); + viewparams->bRedrawGameUI = v0; + continue; + case UIMSG_ClickPaperdoll: OnPaperdollLeftClick(); continue; case UIMSG_73: