Mercurial > mm7
changeset 328:8e23edf57e27
little fix
author | Ritor1 |
---|---|
date | Wed, 20 Feb 2013 17:37:33 +0600 |
parents | a7f15da53e82 |
children | f76027321087 405d0c4dd1b3 bc7f77c694c3 |
files | AudioPlayer.cpp AudioPlayer.h Game.cpp Player.cpp SaveLoad.cpp mm7_1.cpp mm7_2.cpp mm7_4.cpp mm7_5.cpp mm7_data.cpp |
diffstat | 10 files changed, 105 insertions(+), 69 deletions(-) [+] |
line wrap: on
line diff
--- a/AudioPlayer.cpp Wed Feb 20 11:27:06 2013 +0600 +++ b/AudioPlayer.cpp Wed Feb 20 17:37:33 2013 +0600 @@ -45,17 +45,9 @@ float pSoundVolumeLevels[10] = { - 0.0, - 0.10999999940395, - 0.21999999880791, - 0.33000001311302, - 0.43999999761581, - 0.55000001192093, - 0.66000002622604, - 0.76999998092651, - 0.87999999523163, - 0.99000000953674 -}; // idb + 0.0000000f, 0.1099999f, 0.2199999f, 0.3300000f, 0.4399999f, + 0.5500000f, 0.6600000f, 0.7699999f, 0.8799999f, 0.9900000f +}; @@ -541,7 +533,7 @@ if (!bNoSound && bPlayerReady && hAILRedbook && uMusicVolimeMultiplier) { AIL_redbook_stop(hAILRedbook); - AIL_redbook_set_volume(hAILRedbook, (signed)(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0)); + AIL_redbook_set_volume(hAILRedbook, (signed)pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); AIL_redbook_track_info(hAILRedbook, eTrack, &uCurrentMusicTrackStartMS, &uCurrentMusicTrackEndMS); AIL_redbook_play(hAILRedbook, uCurrentMusicTrackStartMS + 1, uCurrentMusicTrackEndMS); uCurrentMusicTrackLength = ((uCurrentMusicTrackEndMS - uCurrentMusicTrackStartMS) * 128) / 1000; @@ -560,20 +552,15 @@ } //----- (004AA214) -------------------------------------------------------- -void AudioPlayer::SetMasterVolume(unsigned int uVolume) +void AudioPlayer::SetMasterVolume(float fVolume) { - AudioPlayer *v2; // esi@1 - _DIG_DRIVER *hDrv; // eax@2 - - v2 = this; - if ( this->bPlayerReady ) + if ( bPlayerReady ) { - hDrv = this->hDigDriver; - this->uMasterVolume = uVolume; - if ( hDrv ) - AIL_set_digital_master_volume(hDrv, uVolume); - if ( v2->b3DSoundInitialized ) - v2->s3DSoundVolume = (signed __int64)((double)(signed int)uVolume * 0.5); + uMasterVolume = fVolume; + if ( hDigDriver ) + AIL_set_digital_master_volume(hDigDriver, fVolume); + if ( b3DSoundInitialized ) + s3DSoundVolume = fVolume * 0.5f; } } // 4D8304: using guessed type int __stdcall AIL_set_digital_master_volume(int, int); @@ -1972,9 +1959,9 @@ uNumRedbookTracks = AIL_redbook_tracks(hAILRedbook); } pAudioPlayer->sRedbookVolume = AIL_redbook_volume(hAILRedbook); - pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0); + pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f); if ( bPlayerReady && hAILRedbook ) - AIL_redbook_set_volume(hAILRedbook, (unsigned __int64)(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0) >> 32); + AIL_redbook_set_volume(hAILRedbook, (unsigned __int64)(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f) >> 32); LoadAudioSnd(); }
--- a/AudioPlayer.h Wed Feb 20 11:27:06 2013 +0600 +++ b/AudioPlayer.h Wed Feb 20 17:37:33 2013 +0600 @@ -141,7 +141,7 @@ } void SetMusicVolume(int vol); - void SetMasterVolume(unsigned int uVolume); + void SetMasterVolume(float fVolume); void _4AA258(int a2); void PlaySound(SoundID eSoundID, signed int a3, unsigned int uNumRepeats, signed int a5, signed int a6, int a7, unsigned int uVolume, int sPlaybackRate); void _4AAFCF();
--- a/Game.cpp Wed Feb 20 11:27:06 2013 +0600 +++ b/Game.cpp Wed Feb 20 17:37:33 2013 +0600 @@ -231,7 +231,7 @@ LoadPlayerPortraintsAndVoices(); pIcons_LOD->dword_11B84 = pIcons_LOD->uNumLoadedFiles; - pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0); + pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); while ( 2 ) {
--- a/Player.cpp Wed Feb 20 11:27:06 2013 +0600 +++ b/Player.cpp Wed Feb 20 17:37:33 2013 +0600 @@ -620,7 +620,7 @@ { pSoundId = rand() % _v1 + 2 * (v11 + 50 * uVoiceID) + 4998; v12 = (8 * pPlayerNum + 312) | OBJECT_Player; - pAudioPlayer->PlaySound((SoundID)pSoundId, v12, 0, -1, 0, 0, (pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0), 0); + pAudioPlayer->PlaySound((SoundID)pSoundId, v12, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0); } } }
--- a/SaveLoad.cpp Wed Feb 20 11:27:06 2013 +0600 +++ b/SaveLoad.cpp Wed Feb 20 17:37:33 2013 +0600 @@ -217,8 +217,8 @@ pSavegameThumbnails[i].Release(); pIcons_LOD->_4114F2(); - pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0); - pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0); + pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); + pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f); if (uTurnSpeed) pParty->sRotationY = uTurnSpeed * pParty->sRotationY / (signed int)uTurnSpeed; MM7Initialization();
--- a/mm7_1.cpp Wed Feb 20 11:27:06 2013 +0600 +++ b/mm7_1.cpp Wed Feb 20 17:37:33 2013 +0600 @@ -6252,7 +6252,7 @@ dword_5079CC = pIcons_LOD->LoadTexture("IB-InitR-c", TEXTURE_16BIT_PALETTE); uTextureID_Btn_NPCLeft = pIcons_LOD->LoadTexture("IB-NPCLD-C", TEXTURE_16BIT_PALETTE); uTextureID_Btn_NPCRight = pIcons_LOD->LoadTexture("IB-NPCRD-C", TEXTURE_16BIT_PALETTE); - unsigned int uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-C", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-C", TEXTURE_16BIT_PALETTE); uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-C", TEXTURE_16BIT_PALETTE); dword_50C98C = pIcons_LOD->LoadTexture("IB-selec-C", TEXTURE_16BIT_PALETTE); uTextureID_Btn_CastSpell = pIcons_LOD->LoadTexture("ib-m1d-c", TEXTURE_16BIT_PALETTE); @@ -6342,7 +6342,7 @@ uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-a", TEXTURE_16BIT_PALETTE); uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-a", TEXTURE_16BIT_PALETTE); uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-a", TEXTURE_16BIT_PALETTE); - unsigned int uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-a", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-a", TEXTURE_16BIT_PALETTE); uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-a", TEXTURE_16BIT_PALETTE); uTextureID_506438 = pIcons_LOD->LoadTexture("ib-bcu-a", TEXTURE_16BIT_PALETTE); dword_50796C = pIcons_LOD->LoadTexture("isg-01-a", TEXTURE_16BIT_PALETTE);
--- a/mm7_2.cpp Wed Feb 20 11:27:06 2013 +0600 +++ b/mm7_2.cpp Wed Feb 20 17:37:33 2013 +0600 @@ -13569,7 +13569,7 @@ } if (!bNoSound && pAudioPlayer->hAILRedbook) { - pAudioPlayer->SetMusicVolume((pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0)); + pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); AIL_redbook_stop(pAudioPlayer->hAILRedbook); unsigned int end_ms; AIL_redbook_track_info(pAudioPlayer->hAILRedbook, 0xE, &startms, &end_ms);
--- a/mm7_4.cpp Wed Feb 20 11:27:06 2013 +0600 +++ b/mm7_4.cpp Wed Feb 20 17:37:33 2013 +0600 @@ -5720,7 +5720,7 @@ if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; - pAudioPlayer->SetMusicVolume((pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0)); + pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); ++pIcons_LOD->uTexturePacksCount; if ( !pIcons_LOD->uNumPrevLoadedFiles ) pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
--- a/mm7_5.cpp Wed Feb 20 11:27:06 2013 +0600 +++ b/mm7_5.cpp Wed Feb 20 17:37:33 2013 +0600 @@ -931,9 +931,8 @@ GUIWindow::Create(v23, 0xD8u, 0, 0, (enum WindowType)90, v153, v167); //goto LABEL_143; if ( uMusicVolimeMultiplier ) - pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, - (signed __int64)(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0), 0); - pAudioPlayer->SetMusicVolume((signed __int64)(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0)); + pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f, 0); + pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f); continue; } if ( uMessageParam == 5 ) @@ -948,9 +947,8 @@ GUIWindow::Create(v23, 0xD8u, 0, 0, (enum WindowType)90, v153, v167); //goto LABEL_143; if ( uMusicVolimeMultiplier ) - pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, - (signed __int64)(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0), 0); - pAudioPlayer->SetMusicVolume((signed __int64)(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0)); + pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f, 0); + pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f); continue; } uMusicVolimeMultiplier = (pMouse->GetCursorPos(&v202)->x - 263) / 17; @@ -958,34 +956,21 @@ uMusicVolimeMultiplier = 9; //LABEL_143: if ( uMusicVolimeMultiplier ) - pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, - (signed __int64)(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0), 0); - pAudioPlayer->SetMusicVolume((signed __int64)(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0)); + pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f, 0); + pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); continue; case UIMSG_ChangeSoundVolume: - if ( uMessageParam == 4 ) + if ( uMessageParam == 4 )//reduce sound level { --uSoundVolumeMultiplier; if ( (char)uSoundVolumeMultiplier < 1 ) uSoundVolumeMultiplier = 0; - v168 = v0; - v24 = 243; - v154 = (int)pBtn_SliderLeft; -//LABEL_150: - GUIWindow::Create(v24, 0xA2u, 0, 0, (enum WindowType)90, v154, v168); - //goto LABEL_157; - pAudioPlayer->SetMasterVolume((signed __int64)(pSoundVolumeLevels[(char)uSoundVolumeMultiplier] * 128.0)); - v165 = 0; - v151 = 0; - v144 = 0; - v139 = 0; - v135 = -1; - v132 = 0; - v130 = -1; - v127 = 218; - goto _play_sound_and_continue; - } - if ( uMessageParam == 5 ) + GUIWindow::Create(243, 162, 0, 0, (enum WindowType)90, (int)pBtn_SliderLeft, v0); + pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f); + pAudioPlayer->PlaySound((SoundID)218, -1, 0, -1, 0, 0, 0, 0); + continue; + } + if ( uMessageParam == 5 )//Increase sound level { ++uSoundVolumeMultiplier; if ( (char)uSoundVolumeMultiplier > 8 ) @@ -996,7 +981,7 @@ //goto LABEL_150; GUIWindow::Create(v24, 0xA2u, 0, 0, (enum WindowType)90, v154, v168); //goto LABEL_157; - pAudioPlayer->SetMasterVolume((signed __int64)(pSoundVolumeLevels[(char)uSoundVolumeMultiplier] * 128.0)); + pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f); v165 = 0; v151 = 0; v144 = 0; @@ -1011,7 +996,7 @@ if ( (char)uSoundVolumeMultiplier > 8 ) uSoundVolumeMultiplier = 9; //LABEL_157: - pAudioPlayer->SetMasterVolume((signed __int64)(pSoundVolumeLevels[(char)uSoundVolumeMultiplier] * 128.0)); + pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f); v165 = 0; v151 = 0; v144 = 0; @@ -1048,7 +1033,7 @@ if ( !uVoicesVolumeMultiplier ) continue; v165 = 0; - v151 = (signed __int64)(pSoundVolumeLevels[(char)uVoicesVolumeMultiplier] * 128.0); + v151 = pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f; v144 = 0; v139 = 0; v135 = -1; @@ -1071,7 +1056,7 @@ if ( !uVoicesVolumeMultiplier ) continue; v165 = 0; - v151 = (signed __int64)(pSoundVolumeLevels[(char)uVoicesVolumeMultiplier] * 128.0); + v151 = pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f; v144 = 0; v139 = 0; v135 = -1; @@ -1087,7 +1072,7 @@ if ( !uVoicesVolumeMultiplier ) continue; v165 = 0; - v151 = (signed __int64)(pSoundVolumeLevels[(char)uVoicesVolumeMultiplier] * 128.0); + v151 = pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f; v144 = 0; v139 = 0; v135 = -1;
--- a/mm7_data.cpp Wed Feb 20 11:27:06 2013 +0600 +++ b/mm7_data.cpp Wed Feb 20 17:37:33 2013 +0600 @@ -67,7 +67,71 @@ Award pAwards[104]; #include "stru159.h" -stru159 pAnimatedRooms[196]; +stru159 pAnimatedRooms[196] = +{ + "", 0x00000004, 0x000001F4, 0x00000000, + "Human Armor01", 0x00000020, 0x000002C0, 0x00003A02, + "Necromancer Armor01", 0x00000020, 0x000002D7, 0x00004602, + "Dwarven Armor01", 0x00000020, 0x000002EE, 0x00000502, + "Wizard Armor", 0x00000020, 0x000003BD, 0x00001302, + "Warlock Armor", 0x00000020, 0x000002D6, 0x00002302, + "Elf Armor", 0x00000020, 0x000002BC, 0x00004F02, + "Human Alchemisht01", 0x0000000E, 0x000002BE, 0x00005F04, + "Necromancer Alchemist01", 0x0000000E, 0x000002D6, 0x00004504, + "Dwarven Achemist01", 0x0000000E, 0x00000387, 0x00000404, + "Wizard Alchemist", 0x0000000E, 0x00000232, 0x00001904, + "Warlock Alchemist", 0x0000000E, 0x000002BE, 0x00002A04, + "Elf Alchemist", 0x0000000E, 0x0000038A, 0x00005404, + "Human Bank01", 0x00000006, 0x00000384, 0x00003416, + "Necromancer Bank01", 0x00000006, 0x000002D8, 0x00004716, + "Dwarven Bank", 0x00000006, 0x000002F3, 0x00000616, + "Wizard Bank", 0x00000006, 0x000003BA, 0x00001416, + "Warlock Bank", 0x00000006, 0x0000039F, 0x00002416, + "Elf Bank", 0x00000006, 0x000002BC, 0x00004716, + "Boat01", 0x0000000F, 0x0000004C, 0x0003351C, + "Boat01d", 0x0000000F, 0x0000004C, 0x0003351C, + "Human Magic Shop01", 0x0000000A, 0x000002C8, 0x00003603, + "Necromancer Magic Shop01", 0x0000000E, 0x000002DC, 0x00004203, + "Dwarven Magic Shop01", 0x0000002A, 0x000002EF, 0x00005B03, + "Wizard Magic Shop", 0x0000001E, 0x000002DF, 0x00000F03, + "Warlock Magic Shop", 0x00000007, 0x000003B9, 0x00001F03, + "Elf Magic Shop", 0x00000024, 0x000002CC, 0x00005203, + "Human Stables01", 0x00000021, 0x00000031, 0x0003301B, + "Necromancer Stables", 0x00000021, 0x000002DD, 0x0003431B, + "", 0x00000021, 0x000002F0, 0x00035B1B, + "Wizard Stables", 0x00000021, 0x000003BA, 0x0003101B, + "Warlock Stables", 0x00000021, 0x00000181, 0x0003201B, + "Elf Stables", 0x00000021, 0x00000195, 0x00034D1B, + "Human Tavern01", 0x0000000D, 0x000002C2, 0x00003115, + "Necromancer Tavern 01", 0x0000000D, 0x000003B0, 0x00003915, + "Dwarven Tavern01", 0x0000000D, 0x000002FE, 0x00005E15, + "Wizard Tavern", 0x0000000D, 0x000003BB, 0x00001115, + "Warlock Tavern", 0x0000000D, 0x000003A8, 0x00002115, + "Elf Tavern", 0x0000000D, 0x000002CD, 0x00004E15, + "Human Temple01", 0x00000024, 0x000002DB, 0x00033217, + "Necromancer Temple", 0x00000024, 0x000002DF, 0x00033C17, + "Dwarven Temple01", 0x00000024, 0x000002F1, 0x00035617, + "Wizard Temple", 0x00000024, 0x000002E0, 0x00030A17, + "Warlock Temple", 0x00000024, 0x000003A4, 0x00031B17, + "Elf Temple", 0x00000024, 0x000002CE, 0x00034817, + "Human Town Hall", 0x00000010, 0x0000039C, 0x00000E11, + "Necromancer Town Hall01", 0x00000010, 0x000003A4, 0x00003D11, + "Dwarven Town Hall", 0x00000010, 0x000002DB, 0x00005811, + "Wizard Town Hall", 0x00000010, 0x000003BD, 0x00000B11, + "Warlock Town Hall", 0x00000010, 0x000002DB, 0x00001C11, + "Elf Town Hall", 0x00000010, 0x0000027A, 0x00004911, + "Human Training Ground01", 0x00000018, 0x000002C7, 0x00002C1E, + "Necromancer Training Ground", 0x00000018, 0x000003AD, 0x00003E1E, + "Dwarven Training Ground", 0x00000018, 0x000002F2, 0x0000591E, + "Wizard Training Ground", 0x00000018, 0x000003A3, 0x00000C1E, + "Warlock Training Ground", 0x00000018, 0x000003A6, 0x00001D1E, + "Elf Training Ground", 0x00000018, 0x0000019F, 0x00004A1E, + "Human Weapon Smith01", 0x00000016, 0x000002C1, 0x00042D01, + "Necromancer Weapon Smith01", 0x00000016, 0x000002D9, 0x00043F01, + "Dwarven Weapon Smith01", 0x00000016, 0x000002EE, 0x00045201, + "Wizard Weapon Smith", 0x00000016, 0x000002D5, 0x00040D01, + "Warlock Weapon Smith", 0x00000016, 0x000002D7, 0x00041701 +}; #include "stru160.h" stru160 array_4EB8B8[66] =