Mercurial > mm7
annotate Actor.cpp @ 1986:3ff1a608324a
typo
author | zipi |
---|---|
date | Sat, 02 Nov 2013 12:33:57 +0000 |
parents | c1c74df0a33e |
children | 7e2dd49832b5 |
rev | line source |
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1 #ifdef _MSC_VER |
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2 #define _CRT_SECURE_NO_WARNINGS |
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3 #endif |
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4 |
1253 | 5 #include "mm7_data.h" |
1016 | 6 #include "DecalBuilder.h" |
7 | |
8 #include "Sprites.h" | |
9 #include "stru6.h" | |
10 | |
11 | |
0 | 12 #include "Actor.h" |
13 #include "Math.h" | |
14 #include "Outdoor.h" | |
15 #include "AudioPlayer.h" | |
16 #include "Game.h" | |
17 #include "ObjectList.h" | |
18 #include "Overlays.h" | |
19 #include "Events.h" | |
20 #include "FactionTable.h" | |
21 #include "TurnEngine.h" | |
22 #include "MapInfo.h" | |
924 | 23 #include "CastSpellInfo.h" |
0 | 24 #include "Time.h" |
25 #include "LOD.h" | |
26 #include "Party.h" | |
27 #include "GUIWindow.h" | |
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28 #include "Outdoor_stuff.h" |
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30 #include "MM7.h" |
1016 | 31 #include "SpriteObject.h" |
1295 | 32 #include "stru298.h" |
1297 | 33 #include "Log.h" |
34 #include "Texts.h" | |
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35 #include "Level/Decoration.h" |
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36 #include "Viewport.h" |
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37 |
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38 |
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39 |
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40 |
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41 |
1202 | 42 std::array<Actor, 500> pActors; |
1503 | 43 size_t uNumActors; |
0 | 44 |
45 stru319 stru_50C198; // idb | |
46 | |
994 | 47 |
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48 std::array<uint, 5> dword_4DF380_hostilityRanges = {0,1024,2560,5120,10240}; |
994 | 49 |
50 | |
51 //----- (0041AF52) -------------------------------------------------------- | |
1761 | 52 void Actor::DrawHealthBar(Actor *actor, GUIWindow *window) |
994 | 53 { |
1763 | 54 unsigned int bar_length; // esi@1 |
55 unsigned int uX; // ebx@10 | |
994 | 56 unsigned int v9; // [sp+14h] [bp-Ch]@4 |
57 unsigned int v10; // [sp+1Ch] [bp-4h]@4 | |
58 | |
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59 if (actor->pMonsterInfo.uHP <= 25) |
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60 bar_length = 25; |
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61 else if ( actor->pMonsterInfo.uHP < 200 ) |
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62 bar_length = actor->pMonsterInfo.uHP; |
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63 else |
1763 | 64 bar_length = 200; |
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65 |
1763 | 66 v10 = bar_length; |
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67 if ( actor->sCurrentHP <= (0.34 * actor->pMonsterInfo.uHP) ) |
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68 v9 = uTextureID_mhp_red; |
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69 else if ( actor->sCurrentHP <= ( 0.67 * actor->pMonsterInfo.uHP) ) |
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70 v9 = uTextureID_mhp_yel; |
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71 else |
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72 v9 = uTextureID_mhp_grn; |
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73 |
1860 | 74 if ( actor->sCurrentHP < (int)actor->pMonsterInfo.uHP ) |
994 | 75 { |
1763 | 76 v10 = bar_length / actor->pMonsterInfo.uHP * actor->sCurrentHP; |
994 | 77 } |
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78 |
1763 | 79 uX = window->uFrameX + (signed int)(window->uFrameWidth - bar_length) / 2; |
994 | 80 |
1763 | 81 pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + bar_length, window->uFrameY + 52); |
82 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_bd)); | |
83 pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + v10, window->uFrameY + 52); | |
84 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 34, pIcons_LOD->GetTexture(v9)); | |
994 | 85 |
86 pRenderer->ResetTextureClipRect(); | |
1763 | 87 pRenderer->DrawTextureIndexed(uX - 5, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capl)); |
88 pRenderer->DrawTextureIndexed(uX + bar_length, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capr)); | |
994 | 89 } |
90 | |
781 | 91 //----- (00448A40) -------------------------------------------------------- |
92 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle) | |
93 { | |
94 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) ) | |
95 { | |
96 if ( bToggle ) | |
97 { | |
98 pActors[uActorID].uAttributes |= uFlag; | |
99 } | |
100 else | |
101 { | |
102 if ( uFlag == 0x10000 ) | |
103 { | |
104 if (pActors[uActorID].uAIState == Disabled ) | |
105 pActors[uActorID].uAIState = Standing; | |
106 } | |
107 pActors[uActorID].uAttributes &= ~uFlag; | |
108 } | |
109 } | |
110 } | |
0 | 111 |
112 //----- (00448518) -------------------------------------------------------- | |
113 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3) | |
114 { | |
1860 | 115 for (uint i = 0; i < uNumActors; i++) |
0 | 116 { |
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117 if (pActors[uNumActors].sNPC_ID == npc) |
0 | 118 { |
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119 Actor::GiveItem(i, item, a3); |
0 | 120 } |
121 } | |
122 } | |
123 | |
124 //----- (004485A7) -------------------------------------------------------- | |
526 | 125 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive) |
0 | 126 { |
526 | 127 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) ) |
0 | 128 { |
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129 Actor* currActor = &pActors[uActorID]; |
0 | 130 if ( bGive ) |
131 { | |
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132 if ( currActor->uCarriedItemID == 0) |
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133 currActor->uCarriedItemID = uItemID; |
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134 else if ( currActor->array_000234[0].uItemID == 0) |
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135 currActor->array_000234[0].uItemID = uItemID; |
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136 else if ( currActor->array_000234[1].uItemID == 0) |
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137 currActor->array_000234[1].uItemID = uItemID; |
0 | 138 } |
139 else | |
140 { | |
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141 if ( currActor->uCarriedItemID == uItemID ) |
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142 currActor->uCarriedItemID = 0; |
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143 else if ( currActor->array_000234[0].uItemID == uItemID ) |
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144 currActor->array_000234[0].Reset(); |
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145 else if ( currActor->array_000234[1].uItemID == uItemID ) |
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146 currActor->array_000234[1].Reset(); |
0 | 147 } |
148 } | |
149 } | |
150 | |
151 //----- (0040894B) -------------------------------------------------------- | |
152 bool Actor::CanAct() | |
153 { | |
1114 | 154 bool isparalyzed; // esi@1 |
155 bool isstoned; // edi@2 | |
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156 AIState v3; // ax@6 |
0 | 157 |
1945 | 158 isstoned = (signed __int64)this->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0;// stoned |
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159 isparalyzed = (signed __int64)this->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0;// paralyzed |
0 | 160 v3 = this->uAIState; |
1114 | 161 return !(isstoned || isparalyzed || v3 == Dying || v3 == Dead || v3 == Removed || v3 == Summoned || v3 == Disabled); |
0 | 162 } |
163 | |
164 //----- (004089C7) -------------------------------------------------------- | |
303 | 165 bool Actor::IsNotAlive() |
0 | 166 { |
1115 | 167 bool isstoned; // esi@1 |
0 | 168 |
1945 | 169 isstoned = (signed __int64)this->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0;// stoned |
1115 | 170 return (isstoned || (uAIState == Dying) || (uAIState == Dead) || (uAIState == Removed) || (uAIState == Summoned) || (uAIState == Disabled)); |
0 | 171 } |
172 | |
173 //----- (004086E9) -------------------------------------------------------- | |
174 void Actor::SetRandomGoldIfTheresNoItem() | |
175 { | |
176 int v2; // edi@1 | |
177 unsigned __int8 v4; // al@7 | |
178 | |
179 v2 = 0; | |
180 if ( !this->array_000234[3].uItemID ) | |
181 { | |
182 if ( this->pMonsterInfo.uTreasureDiceRolls ) | |
183 { | |
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184 for (int i = 0; i < this->pMonsterInfo.uTreasureDiceRolls; i++) |
0 | 185 { |
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186 v2 += rand() % this->pMonsterInfo.uTreasureDiceSides + 1; |
0 | 187 } |
188 if ( v2 ) | |
189 { | |
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190 this->array_000234[3].uItemID = 197; |
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191 this->array_000234[3].uSpecEnchantmentType = v2; //actual gold amount |
0 | 192 } |
193 } | |
194 } | |
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195 if ( rand() % 100 < this->pMonsterInfo.uTreasureDropChance ) |
0 | 196 { |
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197 v4 = this->pMonsterInfo.uTreasureLevel; |
0 | 198 if ( v4 ) |
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199 pItemsTable->GenerateItem(v4, this->pMonsterInfo.uTreasureType, &this->array_000234[2]); |
0 | 200 } |
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201 this->uAttributes |= 0x800000; |
0 | 202 } |
203 | |
204 //----- (00404AC7) -------------------------------------------------------- | |
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205 void Actor::AI_SpellAttack(unsigned int uActorID, AIDirection *pDir, int uSpellID, int a4, unsigned int uSkillLevel) |
0 | 206 { |
1859 | 207 Actor *actorPtr; // esi@1 |
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208 unsigned int realPoints; // edi@1 |
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209 unsigned int masteryLevel; // eax@1 |
0 | 210 int v8; // edi@16 |
211 signed int v10; // ecx@22 | |
212 int v19; // edi@34 | |
213 int v20; // eax@35 | |
214 signed int v23; // eax@41 | |
1860 | 215 int v28; // st6@50 |
0 | 216 int v30; // esi@50 |
217 int v31; // ST3C_4@51 | |
218 unsigned int v32; // edi@51 | |
219 signed int v36; // eax@67 | |
220 int v39; // ecx@75 | |
221 int v42; // ecx@91 | |
222 int v44; // ecx@100 | |
223 int v48; // ecx@110 | |
224 int v51; // ecx@130 | |
225 int v54; // ecx@138 | |
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226 Player *v57; // esi@145 |
0 | 227 int v58; // eax@146 |
228 int v59; // edi@146 | |
229 int v60; // eax@146 | |
230 int v61; // edi@146 | |
231 int v62; // eax@146 | |
232 signed int v63; // edi@146 | |
233 int v68; // edi@168 | |
234 signed int v70; // ecx@172 | |
235 int v79; // edx@185 | |
236 int v80; // eax@185 | |
237 signed int v89; // ecx@192 | |
238 signed int v91; // eax@200 | |
239 int v94; // ecx@208 | |
240 int v96; // ecx@217 | |
241 int pitch; // [sp+2Ch] [bp-A4h]@51 | |
242 int v114; // [sp+48h] [bp-88h]@41 | |
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243 SpriteObject a1; // [sp+4Ch] [bp-84h]@1 |
0 | 244 int v116; // [sp+BCh] [bp-14h]@49 |
245 int v118; // [sp+C4h] [bp-Ch]@29 | |
1860 | 246 int v119; // [sp+C8h] [bp-8h]@48 |
247 int v120; // [sp+CCh] [bp-4h]@1 | |
0 | 248 int spellnuma; // [sp+D8h] [bp+8h]@29 |
249 int spellnumb; // [sp+D8h] [bp+8h]@48 | |
1860 | 250 int spellnumc; // [sp+D8h] [bp+8h]@50 |
0 | 251 int spellnume; // [sp+D8h] [bp+8h]@179 |
252 int a1a; // [sp+E0h] [bp+10h]@34 | |
253 int a1c; // [sp+E0h] [bp+10h]@184 | |
254 | |
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255 |
1859 | 256 actorPtr = &pActors[uActorID]; |
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257 realPoints = uSkillLevel & 0x3F; |
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258 masteryLevel = SkillToMastery(uSkillLevel); |
1859 | 259 |
1856 | 260 switch (uSpellID) |
261 { | |
1859 | 262 case SPELL_FIRE_FIRE_BOLT: |
263 case SPELL_FIRE_FIREBALL: | |
264 case SPELL_FIRE_INCINERATE: | |
265 case SPELL_AIR_LIGHNING_BOLT: | |
266 case SPELL_WATER_ICE_BOLT: | |
267 case SPELL_WATER_ACID_BURST: | |
268 case SPELL_EARTH_BLADES: | |
269 case SPELL_EARTH_ROCK_BLAST: | |
270 case SPELL_MIND_MIND_BLAST: | |
271 case SPELL_MIND_PSYCHIC_SHOCK: | |
272 case SPELL_BODY_HARM: | |
273 case SPELL_LIGHT_LIGHT_BOLT: | |
274 case SPELL_DARK_TOXIC_CLOUD: | |
275 case SPELL_DARK_DRAGON_BREATH: | |
1856 | 276 a1.uType = stru_4E3ACC[uSpellID].uType; |
1859 | 277 a1.uObjectDescID = GetObjDescId(uSpellID); |
1856 | 278 a1.stru_24.Reset(); |
279 a1.spell_id = uSpellID; | |
280 a1.spell_level = uSkillLevel; | |
1859 | 281 a1.vPosition.x = actorPtr->vPosition.x; |
1856 | 282 a1.spell_skill = 0; |
1859 | 283 a1.vPosition.y = actorPtr->vPosition.y; |
284 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
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285 a1.uFacing = LOWORD(pDir->uYawAngle); |
1856 | 286 a1.uSoundID = 0; |
287 a1.uAttributes = 0; | |
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288 v89 = pDir->uDistance; |
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289 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
1856 | 290 a1.uSpriteFrameID = 0; |
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291 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1856 | 292 a1.spell_target_pid = 0; |
293 if ((double)v89 < 307.2 ) | |
294 a1.field_60_distance_related_prolly_lod = 0; | |
295 else if ( v89 < 1024 ) | |
296 a1.field_60_distance_related_prolly_lod = 1; | |
297 else if ( v89 < 2560 ) | |
298 a1.field_60_distance_related_prolly_lod = 2; | |
299 else | |
300 a1.field_60_distance_related_prolly_lod = 3; | |
301 | |
302 a1.field_61 = 2; | |
303 v91 = a1.Create( | |
1858
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304 pDir->uYawAngle, |
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305 pDir->uPitchAngle, |
1856 | 306 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
307 0); | |
308 if ( v91 != -1 ) | |
309 { | |
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310 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], PID(OBJECT_Item, v91), 0, -1, 0, 0, 0, 0); |
1856 | 311 return; |
312 } | |
313 return; | |
314 break; | |
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315 |
1859 | 316 case SPELL_FIRE_HASTE: |
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317 if (masteryLevel == 1 || masteryLevel == 2) |
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318 v39 = 60 * (realPoints + 60); |
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319 else if (masteryLevel == 3 ) |
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320 v39 = 180 * (realPoints + 20); |
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321 else if (masteryLevel == 4 ) |
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322 v39 = 240 * (realPoints + 15); |
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323 else |
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324 v39 = 0; |
1963 | 325 actorPtr->pActorBuffs[ACTOR_BUFF_HASTE].Apply( |
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326 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), |
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327 masteryLevel, |
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328 0, |
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329 0, |
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330 0); |
1859 | 331 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFF3C1Eu); |
1858
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332 pAudioPlayer->PlaySound((SoundID)10040, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
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333 return; |
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334 |
1859 | 335 case SPELL_FIRE_METEOR_SHOWER: |
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336 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) |
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337 return; |
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338 v114 = pParty->vPosition.z + 2500; |
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339 v23 = 8; |
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340 if (masteryLevel == 2) |
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341 v23 = 10; |
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342 else if (masteryLevel == 3) |
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343 v23 = 12; |
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344 else if (masteryLevel == 4) |
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345 v23 = 14; |
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346 spellnumb = 0; |
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347 v28 = 0; |
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348 for ( int i = 0; i < v23; i++) |
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349 { |
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350 v30 = rand() % 1000; |
1859 | 351 spellnumc = v30 - 2500; |
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352 v120 = v28 * v28; |
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353 v119 = spellnumb * spellnumb; |
1860 | 354 if ( sqrt((float)(spellnumc * spellnumc + v119 + v120)) <= 1.0 ) |
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355 { |
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356 v32 = 0; |
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357 pitch = 0; |
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358 } |
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359 else |
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360 { |
1860 | 361 v31 = (signed __int64)sqrt((float)(v119 + v120)); |
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362 v32 = stru_5C6E00->Atan2(spellnumb, (int)v28); |
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363 pitch = stru_5C6E00->Atan2(v31, (int)spellnumc); |
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364 } |
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365 a1.stru_24.Reset(); |
1859 | 366 a1.uType = stru_4E3ACC[uSpellID].uType; |
367 a1.uObjectDescID = GetObjDescId(uSpellID); | |
1858
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368 a1.spell_level = uSkillLevel; |
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369 a1.vPosition.x = pParty->vPosition.x; |
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370 a1.vPosition.y = pParty->vPosition.y; |
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371 a1.vPosition.z = v30 + v114; |
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372 a1.spell_id = SPELL_FIRE_METEOR_SHOWER; |
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373 a1.spell_skill = 0; |
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374 a1.uAttributes = 0; |
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375 a1.uSectorID = 0; |
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376 a1.uSpriteFrameID = 0; |
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377 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
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378 a1.spell_target_pid = 0; |
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379 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500); |
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380 a1.uFacing = v32; |
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381 a1.uSoundID = 0; |
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382 if (pDir->uDistance < 307.2 ) |
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383 a1.field_60_distance_related_prolly_lod = 0; |
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384 else if ( pDir->uDistance < 1024 ) |
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385 a1.field_60_distance_related_prolly_lod = 1; |
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386 else if ( pDir->uDistance < 2560 ) |
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387 a1.field_60_distance_related_prolly_lod = 2; |
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388 else |
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389 a1.field_60_distance_related_prolly_lod = 3; |
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390 a1.field_61 = 2; |
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391 v36 = a1.Create( |
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392 v32, |
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393 pitch, |
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394 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
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395 0); |
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|
396 if ( v36 != -1 ) |
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397 { |
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398 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], PID(OBJECT_Item, v36), 0, -1, 0, 0, 0, 0); |
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399 } |
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400 spellnumb = rand() % 1024 - 512; |
1870
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401 v28 = rand() % 1024 - 512; |
1857
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402 } |
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Actor::AI_SpellAttack moved spells into a huge case
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403 return; |
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Actor::AI_SpellAttack moved spells into a huge case
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404 break; |
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|
405 |
1859 | 406 case SPELL_AIR_SPARKS: |
407 if (masteryLevel == 2 ) | |
1857
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408 v10 = 5; |
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409 else if (masteryLevel == 3 ) |
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|
410 v10 = 7; |
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411 else if (masteryLevel == 4 ) |
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412 v10 = 9; |
1858
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413 else |
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414 v10 = 3; |
1857
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415 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; |
1859 | 416 a1.uType = stru_4E3ACC[uSpellID].uType; |
1857
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417 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1); |
1859 | 418 a1.uObjectDescID = GetObjDescId(uSpellID); |
419 | |
1857
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420 a1.stru_24.Reset(); |
f357e4cbd169
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421 a1.spell_id = SPELL_AIR_SPARKS; |
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422 a1.spell_level = uSkillLevel; |
1859 | 423 a1.vPosition.x = actorPtr->vPosition.x; |
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424 a1.spell_skill = 0; |
1859 | 425 a1.vPosition.y = actorPtr->vPosition.y; |
426 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
1858
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427 a1.uFacing = pDir->uYawAngle; |
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428 a1.uSoundID = 0; |
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429 a1.uAttributes = 0; |
1858
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430 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
1859 | 431 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1857
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432 a1.uSpriteFrameID = 0; |
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433 a1.spell_target_pid = 0; |
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|
434 a1.field_60_distance_related_prolly_lod = 3; |
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435 v19 = spellnuma / -2; |
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436 a1a = spellnuma / 2; |
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437 if ( spellnuma / -2 > spellnuma / 2 ) |
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438 { |
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439 v20 = spellnuma / 2; |
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440 } |
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441 else |
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442 { |
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|
443 do |
1852
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444 { |
1858
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|
445 a1.uFacing = v19 + LOWORD(pDir->uYawAngle); |
1857
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446 v20 = a1.Create( |
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447 (signed __int16)a1.uFacing, |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
448 pDir->uPitchAngle, |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
449 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
450 0); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
451 v19 += v118; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
452 } |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
453 while ( v19 <= a1a ); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
454 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
455 if ( v20 != -1 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
456 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
457 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[15], PID(OBJECT_Item, v20), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
458 return; |
0 | 459 } |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
460 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
461 break; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
462 |
1859 | 463 case SPELL_AIR_SHIELD: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
464 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
465 v8 = 300 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
466 else if (masteryLevel == 3 ) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
467 v8 = 900 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
468 else if (masteryLevel == 4 ) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
469 v8 = 3600 * (realPoints + 64); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
470 else |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
471 v8 = 0; |
1959 | 472 actorPtr->pActorBuffs[ACTOR_BUFF_SHIELD].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
473 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
474 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
475 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
476 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
477 0); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
478 return; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
479 |
1859 | 480 case SPELL_EARTH_STONESKIN: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
481 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
482 v44 = 300 * realPoints + 3840; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
483 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
484 v44 = 900 * realPoints + 3840; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
485 else if (masteryLevel == 4 ) |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
486 v44 = 3600 * (realPoints + 64); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
487 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
488 v44 = 0; |
1960
f92fc67d66cb
pActorBuffs[16] to pActorBuffs[ACTOR_BUFF_STONESKIN]
Grumpy7
parents:
1959
diff
changeset
|
489 actorPtr->pActorBuffs[ACTOR_BUFF_STONESKIN].Apply( |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
490 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335), |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
491 masteryLevel, |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
492 realPoints + 5, |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
493 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
494 0); |
1859 | 495 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0x5C310Eu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
496 pAudioPlayer->PlaySound((SoundID)13040, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
497 return; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
498 |
1859 | 499 case SPELL_SPIRIT_BLESS: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
500 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
501 v42 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
502 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
503 v42 = 900 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
504 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
505 v42 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
506 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
507 v42 = 0; |
1961 | 508 actorPtr->pActorBuffs[ACTOR_BUFF_BLESS].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
509 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
510 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
511 realPoints + 5, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
512 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
513 0); |
1859 | 514 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
515 pAudioPlayer->PlaySound((SoundID)14010, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
516 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
517 break; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
518 |
1859 | 519 case SPELL_SPIRIT_FATE: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
520 if (masteryLevel == 1 || masteryLevel == 2) |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
521 v48 = 2 * realPoints + 40; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
522 else if (masteryLevel == 3 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
523 v48 = 3 * realPoints + 60; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
524 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
525 v48 = 2 * (3 * realPoints + 60); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
526 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
527 v48 = 0; |
1955 | 528 actorPtr->pActorBuffs[ACTOR_BUFF_FATE].Apply(pParty->uTimePlayed + 1280, masteryLevel, v48, 0, 0); |
1859 | 529 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
530 pAudioPlayer->PlaySound((SoundID)14020, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
531 return; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
532 |
1859 | 533 case SPELL_SPIRIT_HEROISM: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
534 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
535 v54 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
536 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
537 v54 = 900 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
538 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
539 v54 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
540 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
541 v54 = 0; |
1962
39a68477ead3
pActorBuffs[18] to pActorBuffs[ACTOR_BUFF_HEROISM]
Grumpy7
parents:
1961
diff
changeset
|
542 actorPtr->pActorBuffs[ACTOR_BUFF_HEROISM].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
543 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
544 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
545 realPoints + 5, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
546 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
547 0); |
1859 | 548 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
549 pAudioPlayer->PlaySound((SoundID)14060, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
550 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
551 |
1859 | 552 case SPELL_BODY_HAMMERHANDS: |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
553 if ( (signed int)masteryLevel <= 0 || (signed int)masteryLevel > 4 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
554 v51 = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
555 else |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
556 v51 = 3600 * realPoints; |
1965
182d49f28170
pActorBuffs[21] to pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS]
Grumpy7
parents:
1964
diff
changeset
|
557 actorPtr->pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
558 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
559 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
560 realPoints, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
561 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
562 0); |
1859 | 563 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xA81376u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
564 pAudioPlayer->PlaySound((SoundID)16060, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
565 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
566 |
1859 | 567 case SPELL_BODY_POWER_CURE: |
568 actorPtr->sCurrentHP += 5 * realPoints + 10; | |
569 if ( actorPtr->sCurrentHP >= (signed int)actorPtr->pMonsterInfo.uHP ) | |
570 actorPtr->sCurrentHP = LOWORD(actorPtr->pMonsterInfo.uHP); | |
571 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xA81376u); | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
572 pAudioPlayer->PlaySound((SoundID)14020, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
573 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
574 |
1859 | 575 case SPELL_LIGHT_DISPEL_MAGIC: |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
576 for (int i = 0; i < 20; i++ ) |
0 | 577 { |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
578 pParty->pPartyBuffs[i].Reset(); |
0 | 579 } |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
580 for (int i = 1; i <= 4; i++) |
0 | 581 { |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
582 v57 = pPlayers[i]; |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
583 v58 = v57->GetActualWillpower(); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
584 v59 = v57->GetParameterBonus(v58); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
585 v60 = v57->GetActualIntelligence(); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
586 v61 = (v57->GetParameterBonus(v60) + v59) / 2; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
587 v62 = v57->GetActualLuck(); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
588 v63 = v61 + v57->GetParameterBonus(v62) + 30; |
0 | 589 if ( rand() % v63 < 30 ) |
590 { | |
1860 | 591 for (uint k = 0; k < v57->pPlayerBuffs.size(); k++) |
0 | 592 { |
1853
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Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
593 v57->pPlayerBuffs[k].Reset(); |
0 | 594 } |
1853
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Actor::AI_SpellAttack unnesting ifs, simplifying cycles
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parents:
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diff
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|
595 pOtherOverlayList->_4418B1(11210, i + 99, 0, 65536); |
0 | 596 } |
597 } | |
1858
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Actor::AI_SpellAttack removing unnecessary temporary vars
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|
598 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[80], PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1851
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Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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|
599 return; |
1857
f357e4cbd169
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|
600 |
1859 | 601 case SPELL_LIGHT_DAY_OF_PROTECTION: |
1858
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Actor::AI_SpellAttack removing unnecessary temporary vars
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parents:
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|
602 if (masteryLevel == 1 || masteryLevel == 2) |
1857
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Actor::AI_SpellAttack moved spells into a huge case
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parents:
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changeset
|
603 { |
f357e4cbd169
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parents:
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changeset
|
604 v96 = 300 * realPoints + 3840; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
1856
diff
changeset
|
605 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
1856
diff
changeset
|
606 else if (masteryLevel == 3 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
1856
diff
changeset
|
607 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
608 LOWORD(realPoints) = 3 * realPoints; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
609 v96 = 900 * (uSkillLevel & 0x3F) + 3840; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
610 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
1856
diff
changeset
|
611 else if (masteryLevel == 4 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
1856
diff
changeset
|
612 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
613 v96 = 1200 * realPoints + 3840; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
614 LOWORD(realPoints) = 4 * realPoints; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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changeset
|
615 } |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
616 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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parents:
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changeset
|
617 { |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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changeset
|
618 LOWORD(realPoints) = uSkillLevel; |
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Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
619 v96 = 0; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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parents:
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diff
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|
620 } |
1957
3d0c57c4fa83
pActorBuffs[13] to pActorBuffs[ACTOR_BUFF_DAY_OF_PROTECTION]
Grumpy7
parents:
1956
diff
changeset
|
621 actorPtr->pActorBuffs[ACTOR_BUFF_DAY_OF_PROTECTION].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
622 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
623 masteryLevel, |
f357e4cbd169
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parents:
1856
diff
changeset
|
624 realPoints, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
625 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
626 0); |
1859 | 627 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFFFFFFu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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changeset
|
628 pAudioPlayer->PlaySound((SoundID)17070, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
629 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
1856
diff
changeset
|
630 |
1859 | 631 case SPELL_LIGHT_HOUR_OF_POWER: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
632 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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parents:
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diff
changeset
|
633 v94 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
634 else if (masteryLevel == 3) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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parents:
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diff
changeset
|
635 v94 = 900 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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parents:
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diff
changeset
|
636 else if (masteryLevel == 4) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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diff
changeset
|
637 v94 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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changeset
|
638 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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parents:
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diff
changeset
|
639 v94 = 0; |
1958
95095c2a5e19
pActorBuffs[14] to pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER]
Grumpy7
parents:
1957
diff
changeset
|
640 actorPtr->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
1856
diff
changeset
|
641 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
642 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
643 realPoints + 5, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
1856
diff
changeset
|
644 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
645 0); |
1859 | 646 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFFFFFFu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
647 pAudioPlayer->PlaySound((SoundID)17080, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
1856
diff
changeset
|
648 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
649 |
1859 | 650 case SPELL_DARK_SHARPMETAL: |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
1856
diff
changeset
|
651 if (masteryLevel == 2) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
652 v70 = 5; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
653 else if (masteryLevel == 3) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
654 v70 = 7; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
1856
diff
changeset
|
655 else if (masteryLevel == 4) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
656 v70 = 9; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
657 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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parents:
1857
diff
changeset
|
658 v70 = 3; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
659 |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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1856
diff
changeset
|
660 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; |
1859 | 661 a1.uType = stru_4E3ACC[uSpellID].uType; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
662 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1); |
1859 | 663 a1.uObjectDescID = GetObjDescId(uSpellID); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
1856
diff
changeset
|
664 a1.stru_24.Reset(); |
1859 | 665 a1.spell_id = uSpellID; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
666 a1.spell_level = uSkillLevel; |
1859 | 667 a1.vPosition.x = actorPtr->vPosition.x; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
668 a1.spell_skill = 0; |
1859 | 669 a1.vPosition.y = actorPtr->vPosition.y; |
670 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
671 a1.uFacing = pDir->uYawAngle; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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1856
diff
changeset
|
672 a1.uSoundID = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
673 a1.uAttributes = 0; |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
674 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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changeset
|
675 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
676 a1.uSpriteFrameID = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
677 a1.spell_target_pid = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
678 a1.field_60_distance_related_prolly_lod = 3; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
679 a1c = spellnume / -2; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
680 if ( spellnume / -2 > spellnume / 2 ) |
0 | 681 { |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
682 v80 = spellnume / -2; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
683 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
684 else |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
685 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
686 do |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
687 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
688 v79 = pDir->uYawAngle; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
689 a1.uFacing = a1c + LOWORD(pDir->uYawAngle); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
690 v80 = a1.Create( |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
691 v79, |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
692 pDir->uPitchAngle, |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
693 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
694 0); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
695 a1c += v116; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
696 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
697 while ( a1c <= spellnume / 2 ); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
698 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
699 if ( v80 != -1 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
700 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
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1857
diff
changeset
|
701 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[93], PID(OBJECT_Item, v80), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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parents:
1850
diff
changeset
|
702 return; |
0 | 703 } |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
704 return; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
705 break; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
706 |
1859 | 707 case SPELL_DARK_PAIN_REFLECTION: |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
708 if (masteryLevel == 0) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
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diff
changeset
|
709 v68 = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
710 else if (masteryLevel == 1 || (masteryLevel == 2) || (masteryLevel == 3)) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
711 v68 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
712 else |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
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diff
changeset
|
713 v68 = 900 * realPoints + 3840; |
1964
2b6c6ff66823
pActorBuffs[20] to pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION]
Grumpy7
parents:
1963
diff
changeset
|
714 actorPtr->pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
715 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
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changeset
|
716 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
717 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
718 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
719 0); |
1859 | 720 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0x7E7E7Eu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
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diff
changeset
|
721 pAudioPlayer->PlaySound((SoundID)18060, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1855
51e9b4621d0a
Actor::AI_SpellAttack preparing to remove label 159
Grumpy7
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1853
diff
changeset
|
722 return; |
0 | 723 } |
724 } | |
725 | |
1859 | 726 |
727 //----- (new func) -------------------------------------------------------- | |
728 unsigned short Actor::GetObjDescId( int spellId ) | |
729 { | |
730 for (unsigned int i = 0; i < pObjectList->uNumObjects; i++) | |
731 { | |
732 if (stru_4E3ACC[spellId].uType == pObjectList->pObjects[i].uObjectID) | |
733 { | |
734 return i; | |
735 break; | |
736 } | |
737 } | |
738 return 0; | |
739 } | |
740 | |
741 | |
0 | 742 //----- (0043ABB0) -------------------------------------------------------- |
322 | 743 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2) |
0 | 744 { |
745 unsigned int v2; // esi@1 | |
746 unsigned int v3; // edi@1 | |
747 | |
748 v2 = a1->uAlly; | |
749 v3 = a2->uAlly; | |
750 if ( !v2 ) | |
751 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1; | |
752 if ( !v3 ) | |
753 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1; | |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1860
diff
changeset
|
754 if ( v2 >= 39 && v2 <= 44 && v3 >= 39 && v3 <= 44 |
a86c60679949
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755 || v2 >= 45 && v2 <= 50 && v3 >= 45 && v3 <= 50 |
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756 || v2 >= 51 && v2 <= 62 && v3 >= 51 && v3 <= 62 |
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757 || v2 >= 78 && v2 <= 83 && v3 >= 78 && v3 <= 83 |
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758 || v2 == v3 |
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|
759 ) |
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760 return true; |
0 | 761 else |
1861
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|
762 return false; |
0 | 763 } |
764 | |
765 //----- (0043AC45) -------------------------------------------------------- | |
322 | 766 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2) |
0 | 767 { |
768 int v4; // ebx@8 | |
769 int v5; // ST1C_4@8 | |
770 int v6; // eax@8 | |
771 | |
1861
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772 int x = 0; BYTE2(x) |= 8u; |
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773 int y = 0; y |= 0x80000; |
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774 Actor* victim = &pActors[uActorID]; |
0 | 775 if ( a2 == 1 ) |
1861
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776 victim->uAttributes |= 0x80000; |
322 | 777 |
778 for (uint i = 0; i < uNumActors; ++i) | |
0 | 779 { |
1861
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780 Actor* actor = &pActors[i]; |
322 | 781 if (!actor->CanAct() || i == uActorID) |
782 continue; | |
783 | |
784 if (Actor::ArePeasantsOfSameFaction(victim, actor)) | |
0 | 785 { |
322 | 786 v4 = abs(actor->vPosition.x - victim->vPosition.x); |
787 v5 = abs(actor->vPosition.y - victim->vPosition.y); | |
788 v6 = abs(actor->vPosition.z - victim->vPosition.z); | |
789 if (int_get_vector_length(v4, v5, v6) < 4096) | |
0 | 790 { |
322 | 791 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; |
792 if ( a2 == 1 ) | |
1861
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793 actor->uAttributes |= 0x80000; |
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794 |
0 | 795 } |
796 } | |
797 } | |
798 } | |
799 | |
800 //----- (00404874) -------------------------------------------------------- | |
1862 | 801 void Actor::AI_RangedAttack( unsigned int uActorID, struct AIDirection *pDir, int type, char a4 ) |
0 | 802 { |
1862 | 803 Actor *actPtr; // esi@1 |
804 char specAb; // al@1 | |
0 | 805 int v13; // edx@28 |
806 | |
1862 | 807 actPtr = &pActors[uActorID]; |
0 | 808 |
515
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809 SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
0 | 810 |
1862 | 811 switch ( type ) |
0 | 812 { |
813 case 1: | |
515
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814 a1.uType = 545; |
1862 | 815 break; |
0 | 816 case 2: |
515
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817 a1.uType = 550; |
1862 | 818 break; |
0 | 819 case 3: |
515
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820 a1.uType = 510; |
1862 | 821 break; |
0 | 822 case 4: |
515
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823 a1.uType = 500; |
1862 | 824 break; |
0 | 825 case 5: |
515
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826 a1.uType = 515; |
1862 | 827 break; |
0 | 828 case 6: |
515
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829 a1.uType = 505; |
1862 | 830 break; |
0 | 831 case 7: |
515
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832 a1.uType = 530; |
1862 | 833 break; |
0 | 834 case 8: |
515
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835 a1.uType = 525; |
1862 | 836 break; |
0 | 837 case 9: |
515
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838 a1.uType = 520; |
1862 | 839 break; |
0 | 840 case 10: |
515
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841 a1.uType = 535; |
1862 | 842 break; |
0 | 843 case 11: |
515
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844 a1.uType = 540; |
1862 | 845 break; |
0 | 846 case 13: |
515
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847 a1.uType = 555; |
0 | 848 break; |
849 default: | |
1862 | 850 return; |
0 | 851 } |
1932
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|
852 bool found = false; |
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853 for ( uint i = 0; i < pObjectList->uNumObjects; i++) |
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854 { |
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855 if (pObjectList->pObjects[i].uObjectID == a1.uType) |
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856 { |
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857 a1.uObjectDescID = i; |
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858 found = true; |
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859 break; |
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|
860 } |
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|
861 } |
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862 if (!found) |
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|
863 { |
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864 Error("Item not found"); |
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|
865 return; |
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|
866 } |
0 | 867 a1.stru_24.Reset(); |
1862 | 868 a1.vPosition.x = actPtr->vPosition.x; |
822 | 869 a1.spell_id = 0; |
1862 | 870 a1.vPosition.y = actPtr->vPosition.y; |
822 | 871 a1.spell_level = 0; |
872 a1.spell_skill = 0; | |
1862 | 873 a1.vPosition.z = actPtr->vPosition.z - (unsigned int)(actPtr->uActorHeight * -0.75); |
874 a1.uFacing = pDir->uYawAngle; | |
0 | 875 a1.uSoundID = 0; |
876 a1.uAttributes = 0; | |
1862 | 877 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
0 | 878 a1.uSpriteFrameID = 0; |
1862 | 879 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
823 | 880 a1.spell_target_pid = 0; |
1862 | 881 if (pDir->uDistance < 307.2 ) |
882 a1.field_60_distance_related_prolly_lod = 0; | |
883 else if ( pDir->uDistance < 1024 ) | |
884 a1.field_60_distance_related_prolly_lod = 1; | |
885 else if ( pDir->uDistance < 2560 ) | |
886 a1.field_60_distance_related_prolly_lod = 2; | |
887 else | |
888 a1.field_60_distance_related_prolly_lod = 3; | |
889 | |
890 a1.field_61 = a4; | |
891 a1.Create( | |
892 pDir->uYawAngle, | |
893 pDir->uPitchAngle, | |
894 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
895 0); | |
896 if ( actPtr->pMonsterInfo.uSpecialAbilityType == 1 ) | |
0 | 897 { |
1862 | 898 specAb = actPtr->pMonsterInfo.uSpecialAbilityDamageDiceBonus; |
899 if ( specAb == 2 ) | |
0 | 900 { |
1862 | 901 a1.vPosition.z += 40; |
902 v13 = pDir->uYawAngle; | |
0 | 903 } |
904 else | |
905 { | |
1862 | 906 if ( specAb != 3 ) |
907 return; | |
0 | 908 a1.Create( |
1862 | 909 pDir->uYawAngle + 30, //TODO find out why the YawAngle change |
910 pDir->uPitchAngle, | |
0 | 911 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
912 0); | |
1862 | 913 v13 = pDir->uYawAngle - 30; |
0 | 914 } |
1862 | 915 a1.Create( |
0 | 916 v13, |
1862 | 917 pDir->uPitchAngle, |
0 | 918 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
919 0); | |
920 } | |
1862 | 921 return; |
0 | 922 } |
923 | |
924 //----- (00404736) -------------------------------------------------------- | |
1863 | 925 void Actor::Explode( unsigned int uActorID ) |
0 | 926 { |
927 Actor *v1; // esi@1 | |
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928 SpriteObject a1; // [sp+Ch] [bp-78h]@1 |
0 | 929 |
930 v1 = &pActors[uActorID]; | |
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931 a1.uType = 600; |
1863 | 932 a1.uObjectDescID = GetObjDescId(a1.uType); |
0 | 933 a1.stru_24.Reset(); |
934 a1.vPosition.y = v1->vPosition.y; | |
822 | 935 a1.spell_id = 0; |
936 a1.spell_level = 0; | |
937 a1.spell_skill = 0; | |
1863 | 938 a1.vPosition.x = v1->vPosition.x; |
0 | 939 a1.uFacing = 0; |
1863 | 940 a1.vPosition.z = v1->vPosition.z - (unsigned int)(v1->uActorHeight * -0.75); |
0 | 941 a1.uSoundID = 0; |
942 a1.uAttributes = 0; | |
1863 | 943 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
0 | 944 a1.uSpriteFrameID = 0; |
1863 | 945 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
823 | 946 a1.spell_target_pid = 0; |
0 | 947 a1.field_60_distance_related_prolly_lod = 3; |
948 a1.field_61 = 4; | |
1863 | 949 a1.Create(0, 0, 0, 0); |
950 return; | |
0 | 951 } |
952 | |
953 //----- (004040E9) -------------------------------------------------------- | |
954 // // Get direction vector from object1 to object2, | |
955 // // distance from object1 to object2 and Euler angles of the direction vector | |
956 // // | |
957 // // | |
958 // // object1 & object2 format : objectType | (objectID << 3) | |
515
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959 // // objectType == 2 - SpriteObject |
0 | 960 // // objectType == 3 - Actor |
961 // // objectType == 4 - Party | |
962 // // objectType == 5 - Decoration | |
963 // // | |
964 // // originally this function had following prototype: | |
965 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4) | |
966 // // but compiler converts functions returning structures by value in the such way | |
1910
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967 void Actor::GetDirectionInfo( unsigned int uObj1ID, unsigned int uObj2ID, struct AIDirection *pOut, int a4 ) |
0 | 968 { |
969 signed int v4; // eax@1 | |
1336 | 970 signed int v5; // ecx@1 |
0 | 971 int v18; // edx@15 |
1864 | 972 float v31; // st7@45 |
973 float v32; // st6@45 | |
974 float v33; // st7@45 | |
0 | 975 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15 |
976 AIDirection v41; // [sp+14h] [bp-38h]@46 | |
1336 | 977 float outy2; // [sp+38h] [bp-14h]@33 |
978 float outx2; // [sp+3Ch] [bp-10h]@33 | |
0 | 979 int outz; // [sp+40h] [bp-Ch]@6 |
980 int outy; // [sp+44h] [bp-8h]@6 | |
981 int outx; // [sp+48h] [bp-4h]@6 | |
982 float a4a; // [sp+58h] [bp+Ch]@45 | |
983 | |
848 | 984 v4 = PID_ID(uObj1ID); |
1336 | 985 //v6 = uObj2ID; |
986 v5 = PID_ID(uObj2ID); | |
987 switch( PID_TYPE(uObj1ID) ) | |
0 | 988 { |
1336 | 989 case OBJECT_Item: |
990 { | |
991 outx = pSpriteObjects[v4].vPosition.x; | |
992 outy = pSpriteObjects[v4].vPosition.y; | |
993 outz = pSpriteObjects[v4].vPosition.z; | |
994 break; | |
995 } | |
996 case OBJECT_Actor: | |
997 { | |
998 outx = pActors[v4].vPosition.x; | |
999 outy = pActors[v4].vPosition.y; | |
1000 outz = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v4].uActorHeight * -0.75); | |
1001 break; | |
1002 } | |
1003 case OBJECT_Player: | |
1004 { | |
1005 if ( !v4 ) | |
1006 { | |
1007 outx = pParty->vPosition.x; | |
1008 outy = pParty->vPosition.y; | |
1009 outz = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1010 break; | |
1011 } | |
1012 if ( v4 == 4 ) | |
1013 { | |
1014 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1015 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1864 | 1016 v37.x = pParty->vPosition.x; |
1017 v37.y = pParty->vPosition.y; | |
1336 | 1018 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); |
1019 break; | |
1020 } | |
1021 if ( v4 == 3 ) | |
1022 { | |
1023 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1024 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1864 | 1025 v37.x = pParty->vPosition.x; |
1026 v37.y = pParty->vPosition.y; | |
1336 | 1027 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); |
1028 break; | |
1029 } | |
1030 if ( v4 == 2 ) | |
1031 { | |
1032 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1033 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1864 | 1034 v37.x = pParty->vPosition.x; |
1035 v37.y = pParty->vPosition.y; | |
1336 | 1036 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); |
1037 break; | |
1038 } | |
1039 if ( v4 == 1 ) | |
1040 { | |
1041 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1042 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1864 | 1043 v37.x = pParty->vPosition.x; |
1044 v37.y = pParty->vPosition.y; | |
1336 | 1045 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); |
1046 break; | |
1047 } | |
1048 } | |
1049 case OBJECT_Decoration: | |
1050 { | |
1051 outx = pLevelDecorations[v4].vPosition.x; | |
1052 outy = pLevelDecorations[v4].vPosition.y; | |
1053 outz = pLevelDecorations[v4].vPosition.z; | |
1054 break; | |
1055 } | |
1056 default: | |
1057 { | |
1058 outz = 0; | |
1059 outy = 0; | |
1060 outx = 0; | |
1061 break; | |
1062 } | |
1063 case OBJECT_BModel: | |
1064 { | |
1065 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1066 { | |
1067 outx = (pIndoor->pFaces[v4].pBounding.x1 + pIndoor->pFaces[v4].pBounding.x2) >> 1; | |
1068 outy = (pIndoor->pFaces[v4].pBounding.y1 + pIndoor->pFaces[v4].pBounding.y2) >> 1; | |
1069 outz = (pIndoor->pFaces[v4].pBounding.z1 + pIndoor->pFaces[v4].pBounding.z2) >> 1; | |
1070 } | |
1071 break; | |
1072 } | |
862 | 1073 } |
1336 | 1074 |
1075 switch( PID_TYPE(uObj2ID) ) | |
862 | 1076 { |
1336 | 1077 case OBJECT_Item: |
1078 { | |
1864 | 1079 outx2 = (float)pSpriteObjects[v5].vPosition.x; |
1080 outy2 =(float) pSpriteObjects[v5].vPosition.y; | |
1336 | 1081 a4 = pSpriteObjects[v5].vPosition.z; |
1082 break; | |
1083 } | |
1084 case OBJECT_Actor: | |
1085 { | |
1864 | 1086 outx2 = (float)pActors[v5].vPosition.x; |
1087 outy2 = (float)pActors[v5].vPosition.y; | |
1336 | 1088 a4 = pActors[v5].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v5].uActorHeight * -0.75); |
1089 break; | |
1090 } | |
1091 case OBJECT_Player: | |
1092 { | |
1864 | 1093 outx2 = (float)pParty->vPosition.x; |
1094 outy2 = (float)pParty->vPosition.y; | |
1336 | 1095 if ( !a4 ) |
1096 a4 = pParty->sEyelevel; | |
1097 a4 = pParty->vPosition.z + a4; | |
1098 break; | |
1099 } | |
1100 case OBJECT_Decoration: | |
1101 { | |
1864 | 1102 outx2 = (float)pLevelDecorations[v5].vPosition.x; |
1103 outy2 = (float)pLevelDecorations[v5].vPosition.y; | |
1336 | 1104 a4 = pLevelDecorations[v5].vPosition.z; |
1105 break; | |
1106 } | |
1107 default: | |
1108 { | |
1109 outx2 = 0.0; | |
1110 outy2 = 0.0; | |
1111 a4 = 0; | |
1112 break; | |
1113 } | |
1114 case OBJECT_BModel: | |
1115 { | |
1116 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1117 { | |
1864 | 1118 outx2 = (float)((pIndoor->pFaces[v5].pBounding.x1 + pIndoor->pFaces[v5].pBounding.x2) >> 1); |
1119 outy2 = (float)((pIndoor->pFaces[v5].pBounding.y1 + pIndoor->pFaces[v5].pBounding.y2) >> 1); | |
1336 | 1120 a4 = (pIndoor->pFaces[v5].pBounding.z1 + pIndoor->pFaces[v5].pBounding.z2) >> 1; |
1121 } | |
1122 break; | |
1123 } | |
0 | 1124 } |
862 | 1125 |
1864 | 1126 v31 = (float)outx2 - (float)outx; |
1127 v32 = (float)outy2 - (float)outy; | |
1128 a4a = (float)a4 - (float)outz; | |
1336 | 1129 outx2 = v32 * v32; |
1130 outy2 = v31 * v31; | |
1131 v33 = sqrt(a4a * a4a + outy2 + outx2); | |
0 | 1132 if ( v33 <= 1.0 ) |
1133 { | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1134 pOut->vDirection.x = 65536; |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1135 pOut->vDirection.y = 0; |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1136 pOut->vDirection.z = 0; |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1137 pOut->uDistance = 1; |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1138 pOut->uDistanceXZ = 1; |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1139 pOut->uYawAngle = 0; |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1140 pOut->uPitchAngle = 0; |
0 | 1141 } |
1142 else | |
1143 { | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1144 pOut->vDirection.x = (int32_t)(1.0 / v33 * v31 * 65536.0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1145 pOut->vDirection.y = (int32_t)(1.0 / v33 * v32 * 65536.0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1146 pOut->vDirection.z = (int32_t)(1.0 / v33 * a4a * 65536.0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1147 pOut->uDistance = (uint)v33; |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1148 pOut->uDistanceXZ = (uint)sqrt(outy2 + outx2); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1149 pOut->uYawAngle = stru_5C6E00->Atan2((signed __int64)v31, (signed __int64)v32); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1150 pOut->uPitchAngle = stru_5C6E00->Atan2(pOut->uDistanceXZ, (signed __int64)a4a); |
0 | 1151 } |
1152 } | |
1153 | |
1154 //----- (00404030) -------------------------------------------------------- | |
1060 | 1155 void Actor::AI_FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4) |
0 | 1156 { |
1157 AIDirection *v7; // eax@3 | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1158 AIDirection v1; // eax@3 |
0 | 1159 Actor *v9; // ebx@3 |
1160 AIDirection a3; // [sp+8h] [bp-38h]@4 | |
1161 | |
1162 if ( rand() % 100 >= 5 ) | |
1163 { | |
1865 | 1164 v9 = &pActors[uActorID]; |
0 | 1165 if ( !a4 ) |
1166 { | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1167 Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), uObjID, &v1, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1168 v7 = &v1; |
1865 | 1169 } |
1170 else | |
1171 { | |
1172 v7 = a4; | |
0 | 1173 } |
1865 | 1174 v9->uYawAngle = v7->uYawAngle; |
1175 v9->uCurrentActionTime = 0; | |
1176 v9->vVelocity.z = 0; | |
1177 v9->vVelocity.y = 0; | |
1178 v9->vVelocity.x = 0; | |
1179 v9->uPitchAngle = v7->uPitchAngle; | |
0 | 1180 v9->uCurrentActionLength = 256; |
1181 v9->uAIState = Interacting; | |
322 | 1182 v9->UpdateAnimation(); |
0 | 1183 } |
1184 else | |
1865 | 1185 Actor::AI_Bored(uActorID, uObjID, a4); |
0 | 1186 } |
1187 | |
1188 //----- (00403F58) -------------------------------------------------------- | |
414 | 1189 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4) |
0 | 1190 { |
413 | 1191 if (rand() % 2) |
414 | 1192 AI_Bored(uActorID, uObjID, a4); |
413 | 1193 else |
414 | 1194 AI_Stand(uActorID, uObjID, uActionLength, a4); |
0 | 1195 } |
1196 | |
1197 //----- (00403EB6) -------------------------------------------------------- | |
413 | 1198 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4) |
0 | 1199 { |
413 | 1200 assert(uActorID < uNumActors); |
1980 | 1201 Actor* actor = &pActors[uActorID]; |
413 | 1202 |
1203 AIDirection a3; | |
1204 if (!a4) | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1205 { |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1206 Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1207 a4 = &a3; |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1208 } |
0 | 1209 |
413 | 1210 actor->uAIState = Standing; |
1211 if (!uActionLength) | |
1212 actor->uCurrentActionLength = rand() % 256 + 256; | |
0 | 1213 else |
413 | 1214 actor->uCurrentActionLength = uActionLength; |
1215 actor->uCurrentActionTime = 0; | |
1216 actor->uYawAngle = a4->uYawAngle; | |
1217 actor->uPitchAngle = a4->uPitchAngle; | |
1218 actor->vVelocity.z = 0; | |
1219 actor->vVelocity.y = 0; | |
1220 actor->vVelocity.x = 0; | |
1221 actor->UpdateAnimation(); | |
0 | 1222 } |
1223 | |
1224 //----- (00403E61) -------------------------------------------------------- | |
1225 void __fastcall Actor::StandAwhile(unsigned int uActorID) | |
1226 { | |
1763 | 1227 pActors[uActorID].uCurrentActionLength = rand() % 128 + 128; |
1228 pActors[uActorID].uCurrentActionTime = 0; | |
1229 pActors[uActorID].uAIState = Standing; | |
1230 pActors[uActorID].vVelocity.z = 0; | |
1231 pActors[uActorID].vVelocity.y = 0; | |
1232 pActors[uActorID].vVelocity.x = 0; | |
1233 pActors[uActorID].UpdateAnimation(); | |
0 | 1234 } |
1235 | |
1236 //----- (00403C6C) -------------------------------------------------------- | |
1060 | 1237 void Actor::AI_MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0) |
0 | 1238 { |
1239 Actor *v3; // ebx@1 | |
1871 | 1240 int16_t v6; // esi@6 |
1241 int16_t v7; // edi@6 | |
0 | 1242 signed int v8; // eax@7 |
1243 Vec3_int_ v10; // ST04_12@9 | |
1244 AIDirection *v12; // eax@11 | |
1245 AIDirection a3; // [sp+Ch] [bp-48h]@12 | |
1246 AIDirection v20; // [sp+28h] [bp-2Ch]@12 | |
1247 int v23; // [sp+4Ch] [bp-8h]@6 | |
1248 unsigned int v25; // [sp+5Ch] [bp+8h]@13 | |
1249 | |
1250 v3 = &pActors[uActorID]; | |
1871 | 1251 if ( v3->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY && v3->pMonsterInfo.uAIType == 1 ) |
0 | 1252 { |
848 | 1253 Actor::AI_Stand(uActorID, sTargetPid, 0, arg0); |
322 | 1254 return; |
0 | 1255 } |
322 | 1256 |
848 | 1257 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
849 | 1258 { |
1871 | 1259 v8 = PID_ID(sTargetPid); |
1260 v6 = pActors[v8].vPosition.x; | |
1261 v7 = pActors[v8].vPosition.y; | |
1262 v23 = (int)(pActors[v8].uActorHeight * 0.75 + pActors[v8].vPosition.z); | |
849 | 1263 } |
1264 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
1265 { | |
1871 | 1266 v6 = pParty->vPosition.x; |
1267 v7 = pParty->vPosition.y; | |
849 | 1268 v23 = pParty->vPosition.z + pParty->sEyelevel; |
1269 } | |
1270 else | |
1271 { | |
1871 | 1272 Error("Should not get here"); |
1273 return; | |
849 | 1274 } |
1871 | 1275 v10.z = (int32_t)(v3->uActorHeight * 0.75 + v3->vPosition.z); |
849 | 1276 v10.y = v3->vPosition.y; |
1277 v10.x = v3->vPosition.x; | |
1871 | 1278 |
849 | 1279 if ( sub_407A1C((int)v6, (int)v7, v23, v10) ) |
1280 { | |
1871 | 1281 if (arg0 != nullptr) |
1282 { | |
1283 v12 = arg0; | |
1284 } | |
1285 else | |
0 | 1286 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1287 Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), sTargetPid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1288 v12 = &a3; |
849 | 1289 } |
1290 v3->uYawAngle = LOWORD(v12->uYawAngle); | |
1871 | 1291 v3->uCurrentActionLength = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength * 8; |
1292 v3->uCurrentActionTime = 0; | |
849 | 1293 v3->uAIState = AttackingMelee; |
1871 | 1294 Actor::PlaySound(uActorID, 0); |
849 | 1295 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
1951 | 1296 if ( v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0 ) |
1878 | 1297 { |
1298 v25 *= 2; | |
1299 } | |
1871 | 1300 if ( pParty->bTurnBasedModeOn != 1 ) |
1301 { | |
1302 v3->pMonsterInfo.uRecoveryTime = (int)(flt_6BE3A8_debug_recmod2 * v25 * 2.133333333333333); | |
1303 } | |
1304 else | |
1305 { | |
1306 v3->pMonsterInfo.uRecoveryTime = v25; | |
1307 } | |
1308 v3->vVelocity.z = 0; | |
1309 v3->vVelocity.y = 0; | |
1310 v3->vVelocity.x = 0; | |
849 | 1311 v3->UpdateAnimation(); |
1312 } | |
1313 else | |
1871 | 1314 Actor::AI_Pursue1(uActorID, sTargetPid, rand() % 2, 64, arg0); |
0 | 1315 } |
1316 | |
1317 //----- (00438CF3) -------------------------------------------------------- | |
322 | 1318 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID) |
0 | 1319 { |
1873 | 1320 if ( uLevelMapStatsID == 0 || !pActors[uActorID].IsPeasant()) |
1321 return; | |
0 | 1322 |
1873 | 1323 if ( (uLevelMapStatsID == 6 || uLevelMapStatsID == 7) && pParty->IsPartyEvil()) //celeste and bracada |
1324 return; | |
1325 | |
1326 if ( (uLevelMapStatsID == 5 || uLevelMapStatsID == 8) && pParty->IsPartyGood()) // the pit and deyja | |
0 | 1327 return; |
322 | 1328 |
1873 | 1329 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[uActorID].pMonsterInfo.uLevel + pParty->GetPartyReputation()); |
1330 if ( pParty->uFine < 0 ) | |
1331 pParty->uFine = 0; | |
1332 if ( pParty->uFine > 4000000 ) | |
1333 pParty->uFine = 4000000; | |
1334 | |
1335 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
0 | 1336 { |
1873 | 1337 if (pOutdoor->ddm.uReputation < 10000) |
1338 pOutdoor->ddm.uReputation++; | |
0 | 1339 } |
1873 | 1340 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) |
0 | 1341 { |
1873 | 1342 if (pIndoor->dlv.uReputation < 10000) |
1343 pIndoor->dlv.uReputation++; | |
1344 } | |
1345 else assert(false); | |
322 | 1346 |
1873 | 1347 if ( pParty->uFine ) |
1348 { | |
1349 for ( int i = 1; i <= 4; i++) | |
322 | 1350 { |
1873 | 1351 if ( !_449B57_test_bit(pPlayers[i]->_achieved_awards_bits, 1) ) |
1352 _449B7E_toggle_bit(pPlayers[i]->_achieved_awards_bits, 1, 1u); | |
322 | 1353 } |
0 | 1354 } |
1355 } | |
1356 | |
1357 //----- (0043AE80) -------------------------------------------------------- | |
322 | 1358 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3) |
0 | 1359 { |
1360 unsigned int v4; // esi@1 | |
1361 | |
862 | 1362 v4 = PID(OBJECT_Actor,uActorID); |
0 | 1363 switch ( a2 ) |
1364 { | |
1365 case 1: | |
1366 if ( a3 ) | |
1367 { | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1368 pOtherOverlayList->_4418B6(904, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
0 | 1369 } |
322 | 1370 return; |
0 | 1371 case 2: |
1372 if ( a3 ) | |
1373 { | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1374 pOtherOverlayList->_4418B6(905, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
0 | 1375 } |
322 | 1376 return; |
0 | 1377 case 3: |
1378 if ( a3 ) | |
1379 { | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1380 pOtherOverlayList->_4418B6(906, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
0 | 1381 } |
322 | 1382 return; |
0 | 1383 case 4: |
1384 if ( a3 ) | |
1385 { | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1386 pOtherOverlayList->_4418B6(907, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
0 | 1387 } |
322 | 1388 return; |
0 | 1389 case 5: |
1874 | 1390 pOtherOverlayList->_4418B6(901, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1391 return; | |
0 | 1392 case 6: |
1874 | 1393 pOtherOverlayList->_4418B6(902, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1394 return; | |
0 | 1395 case 7: |
1874 | 1396 pOtherOverlayList->_4418B6(903, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1397 return; | |
0 | 1398 case 8: |
1874 | 1399 pOtherOverlayList->_4418B6(900, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1400 return; | |
0 | 1401 case 9: |
1874 | 1402 pOtherOverlayList->_4418B6(909, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1403 return; | |
0 | 1404 case 10: |
1874 | 1405 pOtherOverlayList->_4418B6(908, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1406 return; | |
0 | 1407 default: |
322 | 1408 return; |
0 | 1409 } |
322 | 1410 return; |
0 | 1411 } |
1412 | |
1413 //----- (0043B3E0) -------------------------------------------------------- | |
1876 | 1414 int Actor::_43B3E0_CalcDamage( signed int dmgSource ) |
0 | 1415 { |
1416 signed int v2; // ebp@1 | |
1417 int v3; // eax@9 | |
1418 signed int v4; // edi@9 | |
1419 int v5; // esi@9 | |
1420 unsigned __int16 v8; // si@21 | |
1421 int v9; // edi@21 | |
1422 signed int v10; // eax@23 | |
1423 int v11; // [sp+10h] [bp-4h]@1 | |
1424 | |
1425 v2 = 0; | |
1426 v11 = 0; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1427 |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1428 switch( dmgSource ) |
0 | 1429 { |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1430 case 0: |
1958
95095c2a5e19
pActorBuffs[14] to pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER]
Grumpy7
parents:
1957
diff
changeset
|
1431 if ( this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) |
95095c2a5e19
pActorBuffs[14] to pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER]
Grumpy7
parents:
1957
diff
changeset
|
1432 v2 = this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower; |
1962
39a68477ead3
pActorBuffs[18] to pActorBuffs[ACTOR_BUFF_HEROISM]
Grumpy7
parents:
1961
diff
changeset
|
1433 if ( this->pActorBuffs[ACTOR_BUFF_HEROISM].uExpireTime > 0 && this->pActorBuffs[ACTOR_BUFF_HEROISM].uPower > v2 ) |
39a68477ead3
pActorBuffs[18] to pActorBuffs[ACTOR_BUFF_HEROISM]
Grumpy7
parents:
1961
diff
changeset
|
1434 v2 = this->pActorBuffs[ACTOR_BUFF_HEROISM].uPower; |
1965
182d49f28170
pActorBuffs[21] to pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS]
Grumpy7
parents:
1964
diff
changeset
|
1435 if ( this->pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS].uExpireTime > 0 ) |
182d49f28170
pActorBuffs[21] to pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS]
Grumpy7
parents:
1964
diff
changeset
|
1436 v2 += this->pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS].uPower; |
1876 | 1437 v3 = this->pMonsterInfo.uAttack1DamageDiceRolls; |
1438 v4 = this->pMonsterInfo.uAttack1DamageDiceSides; | |
1439 v5 = this->pMonsterInfo.uAttack1DamageBonus; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1440 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1441 case 1: |
1876 | 1442 v3 = this->pMonsterInfo.uAttack2DamageDiceRolls; |
1443 v4 = this->pMonsterInfo.uAttack2DamageDiceSides; | |
1444 v5 = this->pMonsterInfo.uAttack2DamageBonus; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1445 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1446 case 2: |
1876 | 1447 v8 = this->pMonsterInfo.uSpellSkillAndMastery1; |
1448 v9 = this->pMonsterInfo.uSpell1ID; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1449 v10 = SkillToMastery(v8); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1450 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1451 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1452 case 3: |
1876 | 1453 v8 = this->pMonsterInfo.uSpellSkillAndMastery2; |
1454 v9 = this->pMonsterInfo.uSpell2ID; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1455 v10 = SkillToMastery(v8); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1456 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1457 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1458 case 4: |
1876 | 1459 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; |
1460 v4 = this->pMonsterInfo.uSpecialAbilityDamageDiceSides; | |
1461 v5 = this->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1462 default: |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1463 return 0; |
0 | 1464 } |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1465 for ( int i = 0; i < v3; i++) |
0 | 1466 { |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1467 v11 += rand() % v4 + 1; |
0 | 1468 } |
1469 return v11 + v5 + v2; | |
1470 } | |
1471 | |
1472 //----- (00438B9B) -------------------------------------------------------- | |
322 | 1473 bool Actor::IsPeasant() |
0 | 1474 { |
1475 unsigned int v1; // eax@1 | |
1476 | |
1477 v1 = this->uAlly; | |
1478 if ( !v1 ) | |
1479 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1; | |
1480 return (signed int)v1 >= 39 && (signed int)v1 <= 44 | |
1481 || (signed int)v1 >= 45 && (signed int)v1 <= 50 | |
1482 || (signed int)v1 >= 51 && (signed int)v1 <= 62 | |
1483 || (signed int)v1 >= 78 && (signed int)v1 <= 83; | |
1484 } | |
1485 | |
1486 //----- (0042EBEE) -------------------------------------------------------- | |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1487 void Actor::StealFrom( unsigned int uActorID ) |
0 | 1488 { |
1489 Player *pPlayer; // edi@1 | |
1490 int v4; // ebx@2 | |
1491 unsigned int v5; // eax@2 | |
1492 DDM_DLV_Header *v6; // esi@4 | |
1493 int v8; // [sp+8h] [bp-4h]@6 | |
1494 | |
243 | 1495 pPlayer = &pParty->pPlayers[uActiveCharacter-1]; |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1496 if ( pPlayer->CanAct() ) |
0 | 1497 { |
1517 | 1498 CastSpellInfoHelpers::_427D48(); |
0 | 1499 v4 = 0; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
1500 v5 = pMapStats->GetMapInfo(pCurrentMapName); |
0 | 1501 if ( v5 ) |
1502 v4 = pMapStats->pInfos[v5]._steal_perm; | |
1503 v6 = &pOutdoor->ddm; | |
1504 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
1505 v6 = &pIndoor->dlv; | |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1506 pPlayer->StealFromActor(uActorID, v4, v6->uReputation++); |
0 | 1507 v8 = pPlayer->GetAttackRecoveryTime(0); |
1508 if ( v8 < 30 ) | |
1509 v8 = 30; | |
1510 if ( !pParty->bTurnBasedModeOn ) | |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1511 pPlayer->SetRecoveryTime((int)(flt_6BE3A4_debug_recmod1 * v8 * 2.133333333333333)); |
1448 | 1512 pTurnEngine->ApplyPlayerAction(); |
0 | 1513 } |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1514 return; |
0 | 1515 } |
1516 | |
1517 //----- (00403A60) -------------------------------------------------------- | |
1060 | 1518 void Actor::AI_SpellAttack2(unsigned int uActorID, signed int edx0, AIDirection *pDir) |
0 | 1519 { |
1520 Actor *v3; // ebx@1 | |
1878 | 1521 int16_t v4; // esi@3 |
1522 int16_t v5; // edi@3 | |
0 | 1523 signed int v6; // eax@4 |
1524 Vec3_int_ v7; // ST04_12@6 | |
1525 AIDirection *v9; // eax@8 | |
1526 __int16 v13; // ax@10 | |
1527 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1528 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
1529 int v19; // [sp+44h] [bp-10h]@6 | |
1530 signed int a2; // [sp+48h] [bp-Ch]@1 | |
1531 int v21; // [sp+4Ch] [bp-8h]@3 | |
1532 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1533 | |
1534 v3 = &pActors[uActorID]; | |
1535 a2 = edx0; | |
848 | 1536 if ( PID_TYPE(edx0) == OBJECT_Actor) |
0 | 1537 { |
848 | 1538 v6 = PID_ID(edx0); |
1878 | 1539 v4 = pActors[v6].vPosition.x; |
1540 v5 = pActors[v6].vPosition.y; | |
1541 v21 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); | |
1542 } | |
1543 else if ( PID_TYPE(edx0) == OBJECT_Player) | |
1544 { | |
1545 v4 = pParty->vPosition.x; | |
1546 v5 = pParty->vPosition.y; | |
1547 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
0 | 1548 } |
1549 else | |
1550 { | |
1878 | 1551 Error("Should not get here"); |
1552 return; | |
1553 } | |
1554 v19 = v3->uActorHeight; | |
1555 v7.z = v3->vPosition.z - (int)(v19 * -0.75); | |
1556 v7.y = v3->vPosition.y; | |
1557 v7.x = v3->vPosition.x; | |
1558 if ( sub_407A1C(v4, v5, v21, v7) ) | |
1559 { | |
1560 if ( pDir == nullptr) | |
0 | 1561 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1562 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), a2, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1563 v9 = &a3; |
0 | 1564 } |
1565 else | |
1566 { | |
1878 | 1567 v9 = pDir; |
0 | 1568 } |
1878 | 1569 v3->uYawAngle = LOWORD(v9->uYawAngle); |
1570 v13 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; | |
1571 v3->uCurrentActionLength = 8 * v13; | |
1572 v3->uCurrentActionTime = 0; | |
1573 v3->uAIState = AttackingRanged4; | |
1574 Actor::PlaySound(uActorID, 0); | |
1575 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1951 | 1576 if (v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0) |
0 | 1577 { |
1878 | 1578 pDira *= 2; |
0 | 1579 } |
1580 if ( pParty->bTurnBasedModeOn == 1 ) | |
1878 | 1581 v3->pMonsterInfo.uRecoveryTime = pDira; |
0 | 1582 else |
1878 | 1583 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength + (int)(flt_6BE3A8_debug_recmod2 * pDira * 2.133333333333333); |
1584 v3->vVelocity.z = 0; | |
1585 v3->vVelocity.y = 0; | |
1586 v3->vVelocity.x = 0; | |
1879 | 1587 if ( _42FB5C_check_spell(v3->pMonsterInfo.uSpell2ID) ) |
0 | 1588 { |
1589 v3->uCurrentActionLength = 64; | |
1878 | 1590 v3->uCurrentActionTime = 0; |
0 | 1591 v3->uAIState = Fidgeting; |
322 | 1592 v3->UpdateAnimation(); |
0 | 1593 v3->uAIState = AttackingRanged4; |
1594 } | |
1595 else | |
322 | 1596 v3->UpdateAnimation(); |
0 | 1597 } |
1598 else | |
1878 | 1599 Actor::AI_Pursue1(uActorID, a2, uActorID, 64, pDir); |
0 | 1600 } |
1601 | |
1602 //----- (00403854) -------------------------------------------------------- | |
1060 | 1603 void Actor::AI_SpellAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1604 { |
1605 Actor *v3; // ebx@1 | |
1879 | 1606 int16_t v4; // esi@3 |
1607 int16_t v5; // edi@3 | |
0 | 1608 signed int v6; // eax@4 |
1609 Vec3_int_ v7; // ST04_12@6 | |
1610 AIDirection *v9; // eax@8 | |
1611 __int16 v13; // ax@10 | |
1612 signed int v16; // ecx@17 | |
1613 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1614 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
1615 int v19; // [sp+44h] [bp-10h]@6 | |
1616 int v21; // [sp+4Ch] [bp-8h]@3 | |
1617 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1618 | |
1619 v3 = &pActors[uActorID]; | |
848 | 1620 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
0 | 1621 { |
848 | 1622 v6 = PID_ID(sTargetPid); |
1879 | 1623 v4 = pActors[v6].vPosition.x; |
1624 v5 = pActors[v6].vPosition.y; | |
1625 v21 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); | |
1626 } | |
1627 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
1628 { | |
1629 v4 = pParty->vPosition.x; | |
1630 v5 = pParty->vPosition.y; | |
1631 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
0 | 1632 } |
1633 else | |
1634 { | |
1879 | 1635 Error("Should not get here"); |
1636 return; | |
0 | 1637 } |
1638 v19 = v3->uActorHeight; | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1639 v7.z = v3->vPosition.z - (int)(v19 * -0.75); |
0 | 1640 v7.y = v3->vPosition.y; |
1641 v7.x = v3->vPosition.x; | |
1879 | 1642 if ( sub_407A1C(v4, v5, v21, v7) ) |
0 | 1643 { |
1879 | 1644 if ( pDir == nullptr ) |
0 | 1645 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1646 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), sTargetPid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1647 v9 = &a3; |
0 | 1648 } |
1879 | 1649 else |
1650 { | |
1651 v9 = pDir; | |
1652 } | |
0 | 1653 v3->uYawAngle = LOWORD(v9->uYawAngle); |
1879 | 1654 v13 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 1655 v3->uCurrentActionLength = 8 * v13; |
1879 | 1656 v3->uCurrentActionTime = 0; |
0 | 1657 v3->uAIState = AttackingRanged3; |
1879 | 1658 Actor::PlaySound(uActorID, 0); |
0 | 1659 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
1951 | 1660 if (v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0) |
0 | 1661 { |
1879 | 1662 pDira *= 2; |
0 | 1663 } |
1664 if ( pParty->bTurnBasedModeOn == 1 ) | |
1879 | 1665 v3->pMonsterInfo.uRecoveryTime = pDira; |
0 | 1666 else |
1879 | 1667 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength + (int)(flt_6BE3A8_debug_recmod2 * pDira * 2.133333333333333); |
0 | 1668 v16 = v3->pMonsterInfo.uSpell1ID; |
1879 | 1669 v3->vVelocity.z = 0; |
1670 v3->vVelocity.y = 0; | |
1671 v3->vVelocity.x = 0; | |
1458 | 1672 if ( _42FB5C_check_spell(v16) ) |
0 | 1673 { |
1674 v3->uCurrentActionLength = 64; | |
1879 | 1675 v3->uCurrentActionTime = 0; |
0 | 1676 v3->uAIState = Fidgeting; |
322 | 1677 v3->UpdateAnimation(); |
0 | 1678 v3->uAIState = AttackingRanged3; |
1679 } | |
1680 else | |
322 | 1681 v3->UpdateAnimation(); |
0 | 1682 } |
1683 else | |
1879 | 1684 Actor::AI_Pursue1(uActorID, sTargetPid, uActorID, 64, pDir); |
0 | 1685 } |
1686 | |
1687 //----- (0040368B) -------------------------------------------------------- | |
1060 | 1688 void Actor::AI_MissileAttack2(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1689 { |
1690 Actor *v3; // ebx@1 | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1691 int16_t v4; // esi@3 |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1692 int16_t v5; // edi@3 |
0 | 1693 signed int v6; // eax@4 |
1694 Vec3_int_ v7; // ST04_12@6 | |
1695 AIDirection *v9; // eax@8 | |
1696 __int16 v13; // ax@10 | |
1697 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1698 AIDirection v17; // [sp+28h] [bp-2Ch]@9 | |
1699 int v18; // [sp+44h] [bp-10h]@6 | |
1700 int v20; // [sp+4Ch] [bp-8h]@3 | |
1701 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1702 | |
1703 v3 = &pActors[uActorID]; | |
848 | 1704 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
0 | 1705 { |
848 | 1706 v6 = PID_ID(sTargetPid); |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1707 v4 = pActors[v6].vPosition.x; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1708 v5 = pActors[v6].vPosition.y; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1709 v20 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1710 } |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1711 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1712 { |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1713 v4 = pParty->vPosition.x; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1714 v5 = pParty->vPosition.y; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1715 v20 = pParty->vPosition.z + pParty->sEyelevel; |
0 | 1716 } |
1717 else | |
1718 { | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1719 Error("Should not get here"); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1720 return; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1721 } |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1722 v18 = v3->uActorHeight; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1723 v7.z = v3->vPosition.z - (int)(v18 * -0.75); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1724 v7.y = v3->vPosition.y; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1725 v7.x = v3->vPosition.x; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1726 if ( sub_407A1C(v4, v5, v20, v7) ) |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1727 { |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1728 if ( pDir == nullptr ) |
0 | 1729 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1730 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), sTargetPid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1731 v9 = &a3; |
0 | 1732 } |
1733 else | |
1734 { | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1735 v9 = pDir; |
0 | 1736 } |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1737 v3->uYawAngle = LOWORD(v9->uYawAngle); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1738 v13 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1739 v3->uCurrentActionLength = 8 * v13; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1740 v3->uCurrentActionTime = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1741 v3->uAIState = AttackingRanged2; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1742 Actor::PlaySound(uActorID, 0); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1743 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
1951 | 1744 if ( v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0 ) |
0 | 1745 { |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1746 pDira *= 2; |
0 | 1747 } |
1748 if ( pParty->bTurnBasedModeOn != 1 ) | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1749 v3->pMonsterInfo.uRecoveryTime = (int)(flt_6BE3A8_debug_recmod2 * pDira * 2.133333333333333); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1750 else |
52e98d25cd64
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diff
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|
1751 { |
52e98d25cd64
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|
1752 v3->pMonsterInfo.uRecoveryTime = pDira; |
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Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
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diff
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|
1753 } |
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parents:
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diff
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|
1754 v3->vVelocity.z = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
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diff
changeset
|
1755 v3->vVelocity.y = 0; |
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changeset
|
1756 v3->vVelocity.x = 0; |
322 | 1757 v3->UpdateAnimation(); |
0 | 1758 } |
1759 else | |
1880
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diff
changeset
|
1760 Actor::AI_Pursue1(uActorID, sTargetPid, uActorID, 64, pDir); |
0 | 1761 } |
1762 | |
1763 //----- (00403476) -------------------------------------------------------- | |
1060 | 1764 void Actor::AI_MissileAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1765 { |
1766 Actor *v3; // ebx@1 | |
1767 int v4; // esi@3 | |
1768 int v5; // edi@3 | |
1769 signed int v6; // eax@4 | |
1770 Vec3_int_ v7; // ST04_12@6 | |
1771 AIDirection *v10; // eax@9 | |
1772 __int16 v14; // ax@11 | |
1773 AIDirection a3; // [sp+Ch] [bp-48h]@10 | |
1774 AIDirection v18; // [sp+28h] [bp-2Ch]@10 | |
1775 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 1776 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 1777 int v22; // [sp+50h] [bp-4h]@3 |
1778 unsigned int pDira; // [sp+5Ch] [bp+8h]@11 | |
1779 | |
1780 v3 = &pActors[uActorID]; | |
848 | 1781 //a2 = edx0; |
1782 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 1783 { |
848 | 1784 v6 = PID_ID(sTargetPid); |
0 | 1785 v4 = pActors[v6].vPosition.x; |
1786 v5 = pActors[v6].vPosition.y; | |
1880
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changeset
|
1787 v22 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); |
0 | 1788 } |
1789 else | |
1790 { | |
848 | 1791 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 1792 { |
1793 v4 = pParty->vPosition.x; | |
1794 v5 = pParty->vPosition.y; | |
1795 v22 = pParty->vPosition.z + pParty->sEyelevel; | |
1796 } | |
1797 else | |
1798 { | |
1799 v4 = (int)pDir; | |
1800 v5 = (int)pDir; | |
1801 } | |
1802 } | |
1803 v19 = v3->uActorHeight; | |
1804 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
1805 v7.y = v3->vPosition.y; | |
1806 v7.x = v3->vPosition.x; | |
1880
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changeset
|
1807 if ( sub_407A1C(v4, v5, v22, v7) || sub_407A1C(v7.x, v7.y, v7.z, Vec3_int_(v4, v5, v22))) |
0 | 1808 { |
1880
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|
1809 if ( pDir == nullptr ) |
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diff
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|
1810 { |
1910
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Actor::GetDirectionInfo changed the signature to a less confusing one
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1909
diff
changeset
|
1811 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), sTargetPid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
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1909
diff
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|
1812 v10 = &a3; |
1880
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|
1813 } |
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|
1814 else |
0 | 1815 { |
1880
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changeset
|
1816 v10 = pDir; |
0 | 1817 } |
1818 v3->uYawAngle = LOWORD(v10->uYawAngle); | |
1880
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changeset
|
1819 v14 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 1820 v3->uCurrentActionLength = 8 * v14; |
1880
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changeset
|
1821 v3->uCurrentActionTime = 0; |
0 | 1822 v3->uAIState = AttackingRanged1; |
1880
52e98d25cd64
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diff
changeset
|
1823 Actor::PlaySound(uActorID, 0); |
0 | 1824 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
1951 | 1825 if ( v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0 ) |
0 | 1826 { |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
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diff
changeset
|
1827 pDira *= 2; |
0 | 1828 } |
1829 if ( pParty->bTurnBasedModeOn == 1 ) | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
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diff
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|
1830 v3->pMonsterInfo.uRecoveryTime = pDira; |
0 | 1831 else |
1880
52e98d25cd64
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Grumpy7
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|
1832 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength - (int)(flt_6BE3A8_debug_recmod2 * pDira * -2.133333333333333); |
52e98d25cd64
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Grumpy7
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diff
changeset
|
1833 v3->vVelocity.z = 0; |
52e98d25cd64
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diff
changeset
|
1834 v3->vVelocity.y = 0; |
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Grumpy7
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|
1835 v3->vVelocity.x = 0; |
322 | 1836 v3->UpdateAnimation(); |
0 | 1837 } |
1838 else | |
1880
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diff
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|
1839 Actor::AI_Pursue1(uActorID, sTargetPid, uActorID, 64, pDir); |
0 | 1840 } |
1841 | |
1842 //----- (004032B2) -------------------------------------------------------- | |
1456 | 1843 void Actor::AI_RandomMove( unsigned int uActor_id, unsigned int uTarget_id, int radius, int uActionLength ) |
1881 | 1844 { |
0 | 1845 Actor *v5; // esi@1 |
1881 | 1846 int x; // ebx@1 |
1847 int absy; // eax@1 | |
0 | 1848 unsigned int v9; // ebx@11 |
1849 int v10; // ebx@13 | |
1882
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changeset
|
1850 AIDirection doNotInitializeBecauseShouldBeRandom; // [sp+Ch] [bp-30h]@7 |
0 | 1851 unsigned int v16; // [sp+2Ch] [bp-10h]@1 |
1852 int y; // [sp+30h] [bp-Ch]@1 | |
1881 | 1853 int absx; // [sp+38h] [bp-4h]@1 |
1854 | |
1456 | 1855 v5 = &pActors[uActor_id]; |
1856 v16 = uTarget_id; | |
1881 | 1857 x = v5->vInitialPosition.x - v5->vPosition.x; |
0 | 1858 y = v5->vInitialPosition.y - v5->vPosition.y; |
1881 | 1859 absx = abs(x); |
1860 absy = abs(y); | |
1861 if ( absx <= absy ) | |
1862 absx = absy + (absx / 2 ); | |
0 | 1863 else |
1881 | 1864 absx = absx + absy / 2; |
0 | 1865 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) |
1866 { | |
1867 if ( !uActionLength ) | |
1868 uActionLength = 256; | |
1882
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|
1869 Actor::AI_StandOrBored(uActor_id, OBJECT_Player, uActionLength, &doNotInitializeBecauseShouldBeRandom); |
0 | 1870 return; |
1871 } | |
1881 | 1872 if ( pActors[uActor_id].pMonsterInfo.uMovementType == 3 && absx < 128 ) |
0 | 1873 { |
1882
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Grumpy7
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diff
changeset
|
1874 Actor::AI_Stand(uActor_id, uTarget_id, 256, &doNotInitializeBecauseShouldBeRandom); |
0 | 1875 return; |
1876 } | |
1881 | 1877 absx += ((rand() & 0xF) * radius) / 16; |
1878 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(x, y); | |
0 | 1879 if ( rand() % 100 < 25 ) |
1880 { | |
1881 | 1881 Actor::StandAwhile(uActor_id); |
0 | 1882 return; |
1883 } | |
1884 v10 = v9 + rand() % 256 - 128; | |
1456 | 1885 if ( abs(v10 - v5->uYawAngle) > 256 && !(v5->uAttributes & 0x200000) ) |
0 | 1886 { |
1882
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diff
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|
1887 Actor::AI_Stand(uActor_id, uTarget_id, 256, &doNotInitializeBecauseShouldBeRandom); |
245 | 1888 return; |
0 | 1889 } |
1890 v5->uYawAngle = v10; | |
1456 | 1891 if ( v5->uMovementSpeed) |
1881 | 1892 v5->uCurrentActionLength = 32 * absx / v5->uMovementSpeed; |
0 | 1893 else |
1894 v5->uCurrentActionLength = 0; | |
1895 v5->uCurrentActionTime = 0; | |
1896 v5->uAIState = Tethered; | |
1897 if ( rand() % 100 < 2 ) | |
1881 | 1898 Actor::PlaySound(uActor_id, 3u); |
0 | 1899 v5->UpdateAnimation(); |
1900 } | |
1901 | |
1902 //----- (004031C1) -------------------------------------------------------- | |
1882
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diff
changeset
|
1903 char __fastcall Actor::_4031C1_update_job_never_gets_called(unsigned int uActorID, signed int a2, int a3) //attempted to implement something like jobs for actors, but apparently was never finished |
0 | 1904 { |
1882
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|
1905 return 0; |
b3191dddab9f
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|
1906 /*unsigned int v3; // edi@1 |
0 | 1907 Actor *v4; // esi@1 |
1908 ActorJob *v5; // eax@1 | |
1909 signed int v6; // edx@2 | |
1910 ActorJob *v7; // eax@2 | |
1911 signed int v8; // edi@2 | |
82 | 1912 ActorJob *v9; // ecx@2 |
0 | 1913 __int16 v10; // cx@15 |
1914 signed int v12; // [sp+8h] [bp-4h]@1 | |
1915 | |
1916 v3 = uActorID; | |
1917 v12 = a2; | |
1918 v4 = &pActors[uActorID]; | |
1919 v5 = (ActorJob *)pActors[uActorID].CanAct(); | |
1920 if ( v5 ) | |
1921 { | |
1922 v6 = 65535; | |
1923 v7 = &v4->pScheduledJobs[v3]; | |
1924 v8 = 7; | |
82 | 1925 v9 = &v7[7];//(char *)&v7[7].uHour; |
1926 while ( !(v9->uAttributes & 1) || v9->uHour > v12 ) | |
0 | 1927 { |
1928 --v8; | |
82 | 1929 --v9; |
0 | 1930 if ( v8 < 0 ) |
82 | 1931 break; |
0 | 1932 } |
82 | 1933 if( v8 >= 0 ) |
1934 v6 = v8; | |
0 | 1935 if ( !v8 && v6 == 65535 ) |
1936 v6 = 7; | |
1937 v5 = &v7[v6]; | |
1938 if ( v4->vInitialPosition.x != v5->vPos.x | |
1939 || v4->vInitialPosition.y != v5->vPos.y | |
1940 || v4->vInitialPosition.z != v5->vPos.z | |
1941 || v4->pMonsterInfo.uMovementType != v5->uAction ) | |
1942 { | |
1943 v4->vInitialPosition.x = v5->vPos.x; | |
1944 v4->vInitialPosition.y = v5->vPos.y; | |
1945 v10 = v5->vPos.z; | |
1946 v4->vInitialPosition.z = v10; | |
1947 LOBYTE(v5) = v5->uAction; | |
1456 | 1948 v4->pMonsterInfo.uMovementType = MONSTER_MOVEMENT_TYPE_STAIONARY; |
0 | 1949 if ( a3 == 1 ) |
1950 { | |
1951 v4->vPosition.x = v4->vInitialPosition.x; | |
1952 v4->vPosition.y = v4->vInitialPosition.y; | |
1953 LOBYTE(v5) = v10; | |
1954 v4->vPosition.z = v10; | |
1955 } | |
1956 } | |
1957 } | |
1882
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|
1958 return (char)v5;*/ |
0 | 1959 } |
1960 | |
1961 //----- (004030AD) -------------------------------------------------------- | |
1882
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|
1962 void Actor::AI_Stun(unsigned int uActorID, signed int edx0, int stunRegardlessOfState) |
0 | 1963 { |
1964 Actor *v4; // ebx@1 | |
1965 __int16 v7; // ax@16 | |
1966 AIDirection a3; // [sp+Ch] [bp-40h]@16 | |
1882
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|
1967 AIDirection* v10; // [sp+28h] [bp-24h]@16 |
0 | 1968 |
1969 v4 = &pActors[uActorID]; | |
1882
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|
1970 if ( v4->uAIState == Fleeing ) |
0 | 1971 BYTE2(v4->uAttributes) |= 2u; |
1972 if ( v4->pMonsterInfo.uHostilityType != 4 ) | |
1973 { | |
1974 v4->uAttributes &= 0xFFFFFFFBu; | |
1975 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
1976 } | |
1947 | 1977 if ( v4->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 ) |
1978 v4->pActorBuffs[ACTOR_BUFF_CHARM].Reset(); | |
1950 | 1979 if ( v4->pActorBuffs[ACTOR_BUFF_AFRAID].uExpireTime > 0 ) |
1980 v4->pActorBuffs[ACTOR_BUFF_AFRAID].Reset(); | |
1882
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|
1981 if ( stunRegardlessOfState |
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diff
changeset
|
1982 || (v4->uAIState != Stunned |
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diff
changeset
|
1983 && v4->uAIState != AttackingRanged1 |
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changeset
|
1984 && v4->uAIState != AttackingRanged2 |
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changeset
|
1985 && v4->uAIState != AttackingRanged3 |
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|
1986 && v4->uAIState != AttackingRanged4 |
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diff
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|
1987 && v4->uAIState != AttackingMelee)) |
0 | 1988 { |
1910
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1909
diff
changeset
|
1989 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), edx0, &a3, 0); |
8d3723ca71e6
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changeset
|
1990 v10 = &a3; |
1882
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|
1991 v4->uYawAngle = LOWORD(v10->uYawAngle); |
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|
1992 v7 = pSpriteFrameTable->pSpriteSFrames[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength; |
0 | 1993 v4->uCurrentActionTime = 0; |
1994 v4->uAIState = Stunned; | |
1995 v4->uCurrentActionLength = 8 * v7; | |
1882
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|
1996 Actor::PlaySound(uActorID, 2u); |
322 | 1997 v4->UpdateAnimation(); |
0 | 1998 } |
1999 } | |
2000 | |
2001 //----- (00402F87) -------------------------------------------------------- | |
414 | 2002 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4) |
0 | 2003 { |
2004 unsigned int v7; // eax@3 | |
2005 unsigned int v9; // eax@3 | |
1060 | 2006 |
1883 | 2007 Actor* actor = &pActors[uActorID]; |
417 | 2008 |
2009 AIDirection a3; // [sp+Ch] [bp-5Ch]@2 | |
414 | 2010 if (!a4) |
1910
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changeset
|
2011 { |
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changeset
|
2012 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0); |
8d3723ca71e6
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|
2013 a4 = &a3; |
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|
2014 } |
414 | 2015 |
2016 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength; | |
2017 | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
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1638
diff
changeset
|
2018 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, actor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
414 | 2019 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7; |
2020 | |
2021 if ( BYTE1(v9) & 7 ) // turned away - just stand | |
2022 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4); | |
2023 else // facing player - play bored anim | |
0 | 2024 { |
414 | 2025 actor->uAIState = Fidgeting; |
2026 actor->uCurrentActionTime = 0; | |
2027 actor->uYawAngle = a4->uYawAngle; | |
2028 actor->vVelocity.z = 0; | |
2029 actor->vVelocity.y = 0; | |
2030 actor->vVelocity.x = 0; | |
0 | 2031 if ( rand() % 100 < 5 ) |
414 | 2032 Actor::PlaySound(uActorID, 3); |
2033 actor->UpdateAnimation(); | |
0 | 2034 } |
2035 } | |
2036 | |
2037 //----- (00402F27) -------------------------------------------------------- | |
322 | 2038 void Actor::Resurrect(unsigned int uActorID) |
0 | 2039 { |
2040 Actor *pActor; // esi@1 | |
2041 | |
2042 pActor = &pActors[uActorID]; | |
2043 pActor->uCurrentActionTime = 0; | |
2044 pActor->uAIState = Resurrected; | |
2045 pActor->uCurrentActionAnimation = ANIM_Dying; | |
1883 | 2046 pActor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[pActor->pSpriteIDs[ANIM_Dying]].uAnimLength; |
0 | 2047 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP); |
2048 Actor::PlaySound(uActorID, 1u); | |
322 | 2049 pActor->UpdateAnimation(); |
0 | 2050 } |
2051 | |
2052 //----- (00402D6E) -------------------------------------------------------- | |
319 | 2053 void Actor::Die(unsigned int uActorID) |
0 | 2054 { |
1980 | 2055 Actor* actor = &pActors[uActorID]; |
0 | 2056 |
319 | 2057 actor->uCurrentActionTime = 0; |
2058 actor->uAIState = Dying; | |
2059 actor->uCurrentActionAnimation = ANIM_Dying; | |
2060 actor->sCurrentHP = 0; | |
2061 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength; | |
1946
aa3ca49a10f5
pActorBuffs[6] to pActorBuffs[ACTOR_BUFF_PARALYZED]
Grumpy7
parents:
1945
diff
changeset
|
2062 actor->pActorBuffs[ACTOR_BUFF_PARALYZED].Reset(); |
1945 | 2063 actor->pActorBuffs[ACTOR_BUFF_STONED].Reset(); |
319 | 2064 Actor::PlaySound(uActorID, 1); |
2065 actor->UpdateAnimation(); | |
2066 | |
2067 for (uint i = 0; i < 5; ++i) | |
1529 | 2068 if (pParty->monster_id_for_hunting[i] == actor->pMonsterInfo.uID) |
2069 pParty->monster_for_hunting_killed[i] = true; | |
319 | 2070 |
2071 for (uint i = 0; i < 22; ++i) | |
2072 actor->pActorBuffs[i].Reset(); | |
2073 | |
2074 ItemGen drop; | |
1012 | 2075 drop.Reset(); |
319 | 2076 switch (actor->pMonsterInfo.uID) |
0 | 2077 { |
319 | 2078 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3: |
2079 drop.uItemID = ITEM_HARPY_FEATHER; | |
2080 break; | |
2081 | |
2082 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3: | |
2083 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE; | |
2084 break; | |
2085 | |
2086 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3: | |
2087 drop.uItemID = ITEM_TROLL_BLOOD; | |
2088 break; | |
2089 | |
2090 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3: | |
2091 drop.uItemID = ITEM_DEVIL_ICHOR; | |
2092 break; | |
2093 | |
2094 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3: | |
2095 drop.uItemID = ITEM_DRAGON_EYE; | |
321 | 2096 break; |
0 | 2097 } |
319 | 2098 |
1759 | 2099 if (rand() % 100 < 20 && drop.uItemID != 0) |
0 | 2100 { |
319 | 2101 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID, |
2102 actor->vPosition.x, | |
2103 actor->vPosition.y, | |
2104 actor->vPosition.z + 16, | |
2105 rand() % 200 + 200, | |
0 | 2106 1, |
2107 1, | |
2108 0, | |
319 | 2109 &drop); |
0 | 2110 } |
319 | 2111 |
2112 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE) | |
2113 Actor::Explode(uActorID); | |
0 | 2114 } |
2115 | |
2116 //----- (00402CED) -------------------------------------------------------- | |
322 | 2117 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID) |
0 | 2118 { |
2119 unsigned __int16 v3; // dx@1 | |
2120 | |
1408 | 2121 v3 = pActors[uActorID].pSoundSampleIDs[uSoundID]; |
0 | 2122 if ( v3 ) |
2123 { | |
1949 | 2124 if ( pActors[uActorID].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime <= 0 ) |
0 | 2125 { |
1883 | 2126 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
0 | 2127 } |
2128 else | |
2129 { | |
1949 | 2130 switch(pActors[uActorID].pActorBuffs[ACTOR_BUFF_SHRINK].uPower) |
0 | 2131 { |
1883 | 2132 case 1: |
2133 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075); | |
2134 break; | |
2135 case 2: | |
2136 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075); | |
2137 break; | |
2138 case 3: | |
2139 case 4: | |
2140 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075); | |
2141 break; | |
2142 default: | |
2143 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); | |
2144 break; | |
0 | 2145 } |
2146 } | |
2147 } | |
2148 } | |
2149 | |
2150 //----- (00402AD7) -------------------------------------------------------- | |
1060 | 2151 void Actor::AI_Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir) |
0 | 2152 { |
2153 int v6; // eax@1 | |
2154 Actor *v7; // ebx@1 | |
2155 unsigned int v8; // ecx@1 | |
2156 AIDirection *v10; // esi@6 | |
2157 AIDirection a3; // [sp+Ch] [bp-5Ch]@7 | |
2158 unsigned int v18; // [sp+64h] [bp-4h]@1 | |
2159 | |
2160 v6 = 0; | |
2161 v7 = &pActors[uActorID]; | |
862 | 2162 v8 = PID(OBJECT_Actor,uActorID); |
1884 | 2163 if ( v7->pMonsterInfo.uFlying != 0 && !pParty->bFlying ) //TODO: Does v6 have a point? |
0 | 2164 { |
2165 if ( v7->pMonsterInfo.uMissleAttack1Type ) | |
2166 v6 = v7->uActorRadius + 512; | |
2167 else | |
2168 v6 = pParty->uPartyHeight; | |
2169 } | |
1052 | 2170 |
1884 | 2171 if ( pDir == nullptr ) |
0 | 2172 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
2173 Actor::GetDirectionInfo(v8, a2, &a3, v6); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
2174 v10 = &a3; |
1884 | 2175 } |
2176 else | |
2177 { | |
2178 v10 = pDir; | |
0 | 2179 } |
2180 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2181 { | |
2182 if ( !uActionLength ) | |
2183 uActionLength = 256; | |
1884 | 2184 Actor::AI_StandOrBored(uActorID, 4, uActionLength, v10); |
322 | 2185 return; |
0 | 2186 } |
1884 | 2187 if ( v10->uDistance < 307.2 ) |
0 | 2188 { |
2189 if ( !uActionLength ) | |
2190 uActionLength = 256; | |
1884 | 2191 Actor::AI_Stand(uActorID, a2, uActionLength, v10); |
322 | 2192 return; |
0 | 2193 } |
1884 | 2194 if ( v7->uMovementSpeed == 0 ) |
322 | 2195 { |
1884 | 2196 Actor::AI_Stand(uActorID, a2, uActionLength, v10); |
322 | 2197 return; |
2198 } | |
0 | 2199 if ( arg0 % 2 ) |
2200 v18 = -16; | |
1884 | 2201 else |
2202 v18 = 16; | |
1052 | 2203 |
0 | 2204 v7->uYawAngle = stru_5C6E00->Atan2( |
1885 | 2205 pParty->vPosition.x + (int)fixpoint_mul(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.x, |
2206 pParty->vPosition.y + (int)fixpoint_mul(stru_5C6E00->Sin(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.y); | |
0 | 2207 if ( uActionLength ) |
2208 v7->uCurrentActionLength = uActionLength; | |
2209 else | |
2210 v7->uCurrentActionLength = 128; | |
2211 v7->uPitchAngle = LOWORD(v10->uPitchAngle); | |
2212 v7->uAIState = Pursuing; | |
322 | 2213 v7->UpdateAnimation(); |
0 | 2214 } |
2215 | |
2216 //----- (00402968) -------------------------------------------------------- | |
1060 | 2217 void Actor::AI_Flee(unsigned int uActorID, signed int sTargetPid, int uActionLength, AIDirection *a4) |
0 | 2218 { |
2219 Actor *v5; // ebx@1 | |
2220 int v7; // ecx@2 | |
2221 unsigned __int16 v9; // ax@15 | |
1909 | 2222 AIDirection v10; // [sp+8h] [bp-7Ch]@4 |
2223 AIDirection a3; // [sp+24h] [bp-60h]@3 | |
1885 | 2224 AIDirection* v13; // [sp+5Ch] [bp-28h]@4 |
0 | 2225 |
2226 v5 = &pActors[uActorID]; | |
1885 | 2227 if ( v5->CanAct() ) |
0 | 2228 { |
1885 | 2229 v7 = PID(OBJECT_Actor,uActorID); |
0 | 2230 if ( !a4 ) |
2231 { | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
2232 Actor::GetDirectionInfo(v7, sTargetPid, &a3, v5->pMonsterInfo.uFlying); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
2233 a4 = &a3; |
0 | 2234 } |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
2235 Actor::GetDirectionInfo(v7, 4u, &v10, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
2236 v13 = &v10; |
0 | 2237 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) |
1885 | 2238 || PID_TYPE(sTargetPid) == OBJECT_Actor && v13->uDistance < 307.2 ) |
0 | 2239 { |
2240 if ( !uActionLength ) | |
2241 uActionLength = 256; | |
1885 | 2242 Actor::AI_StandOrBored(uActorID, 4, uActionLength, v13); |
0 | 2243 } |
2244 else | |
2245 { | |
1885 | 2246 if ( v5->uMovementSpeed ) |
2247 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v5->uMovementSpeed; | |
0 | 2248 else |
2249 v5->uCurrentActionLength = 0; | |
2250 if ( v5->uCurrentActionLength > 256 ) | |
2251 v5->uCurrentActionLength = 256; | |
2252 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle); | |
2253 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi); | |
2254 v9 = LOWORD(a4->uPitchAngle); | |
2255 v5->uCurrentActionTime = 0; | |
2256 v5->uPitchAngle = v9; | |
2257 v5->uAIState = Fleeing; | |
322 | 2258 v5->UpdateAnimation(); |
0 | 2259 } |
2260 } | |
2261 } | |
2262 | |
2263 //----- (0040281C) -------------------------------------------------------- | |
1060 | 2264 void Actor::AI_Pursue2(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5) |
0 | 2265 { |
2266 int v6; // eax@1 | |
2267 Actor *v7; // ebx@1 | |
2268 unsigned int v8; // ecx@1 | |
2269 AIDirection *v10; // esi@7 | |
2270 signed __int16 v13; // cx@19 | |
2271 unsigned __int16 v14; // ax@25 | |
2272 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
2273 AIDirection v18; // [sp+28h] [bp-24h]@8 | |
2274 | |
2275 v6 = 0; | |
2276 v7 = &pActors[uActorID]; | |
862 | 2277 v8 = PID(OBJECT_Actor,uActorID); |
1886 | 2278 if ( v7->pMonsterInfo.uFlying != 0 && !pParty->bFlying ) |
0 | 2279 { |
2280 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
2281 v6 = v7->uActorRadius + 512; | |
2282 else | |
2283 v6 = pParty->uPartyHeight; | |
2284 } | |
2285 v10 = pDir; | |
2286 if ( !pDir ) | |
2287 { | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
2288 Actor::GetDirectionInfo(v8, a2, &a3, v6); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
2289 v10 = &a3; |
0 | 2290 } |
2291 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2292 { | |
2293 if ( !uActionLength ) | |
2294 uActionLength = 256; | |
1886 | 2295 Actor::AI_StandOrBored(uActorID, 4, uActionLength, v10); |
322 | 2296 return; |
0 | 2297 } |
2298 if ( (signed int)v10->uDistance < a5 ) | |
2299 { | |
2300 if ( !uActionLength ) | |
2301 uActionLength = 256; | |
1886 | 2302 Actor::AI_StandOrBored(uActorID, a2, uActionLength, v10); |
322 | 2303 return; |
0 | 2304 } |
2305 if ( uActionLength ) | |
2306 { | |
2307 v7->uCurrentActionLength = uActionLength; | |
2308 } | |
2309 else | |
2310 { | |
2311 v13 = v7->uMovementSpeed; | |
2312 if ( v13 ) | |
2313 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13; | |
2314 else | |
2315 v7->uCurrentActionLength = 0; | |
2316 if ( v7->uCurrentActionLength > 32 ) | |
2317 v7->uCurrentActionLength = 32; | |
2318 } | |
2319 v7->uYawAngle = LOWORD(v10->uYawAngle); | |
2320 v14 = LOWORD(v10->uPitchAngle); | |
2321 v7->uCurrentActionTime = 0; | |
2322 v7->uPitchAngle = v14; | |
2323 v7->uAIState = Pursuing; | |
322 | 2324 v7->UpdateAnimation(); |
0 | 2325 } |
2326 | |
2327 //----- (00402686) -------------------------------------------------------- | |
1060 | 2328 void Actor::AI_Pursue3(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4) |
0 | 2329 { |
2330 int v5; // eax@1 | |
2331 Actor *v6; // ebx@1 | |
2332 int v7; // ecx@1 | |
2333 signed __int16 v12; // cx@19 | |
2334 __int16 v14; // ax@25 | |
2335 unsigned __int16 v16; // ax@28 | |
2336 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
1887 | 2337 AIDirection* v20; // [sp+28h] [bp-24h]@8 |
0 | 2338 |
2339 v5 = 0; | |
2340 v6 = &pActors[uActorID]; | |
862 | 2341 v7 = PID(OBJECT_Actor,uActorID); |
1887 | 2342 if ( v6->pMonsterInfo.uFlying != 0 && !pParty->bFlying ) |
0 | 2343 { |
2344 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
2345 v5 = v6->uActorRadius + 512; | |
2346 else | |
2347 v5 = pParty->uPartyHeight; | |
2348 } | |
2349 if ( !a4 ) | |
2350 { | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
2351 Actor::GetDirectionInfo(v7, a2, &a3, v5); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
2352 v20 = &a3; |
0 | 2353 } |
2354 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2355 { | |
2356 if ( !uActionLength ) | |
2357 uActionLength = 256; | |
860 | 2358 return Actor::AI_StandOrBored(uActorID, 4, uActionLength, a4); |
0 | 2359 } |
1887 | 2360 if ( a4->uDistance < 307.2 ) |
0 | 2361 { |
2362 if ( !uActionLength ) | |
2363 uActionLength = 256; | |
1887 | 2364 return Actor::AI_StandOrBored(uActorID, a2, uActionLength, a4); |
0 | 2365 } |
2366 if ( uActionLength ) | |
2367 { | |
2368 v6->uCurrentActionLength = uActionLength + rand() % uActionLength; | |
2369 } | |
2370 else | |
2371 { | |
2372 v12 = v6->uMovementSpeed; | |
2373 if ( v12 ) | |
860 | 2374 v6->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v12; |
0 | 2375 else |
2376 v6->uCurrentActionLength = 0; | |
2377 if ( v6->uCurrentActionLength > 128 ) | |
2378 v6->uCurrentActionLength = 128; | |
2379 } | |
860 | 2380 v14 = LOWORD(a4->uYawAngle); |
1887 | 2381 if ( rand() % 2 ) |
2382 v14 += 256; | |
0 | 2383 else |
1887 | 2384 v14 -= 256; |
2385 v6->uYawAngle = v14; | |
860 | 2386 v16 = LOWORD(a4->uPitchAngle); |
0 | 2387 v6->uCurrentActionTime = 0; |
2388 v6->uPitchAngle = v16; | |
2389 v6->uAIState = Pursuing; | |
2390 if ( rand() % 100 < 2 ) | |
860 | 2391 Actor::PlaySound(uActorID, 2u); |
322 | 2392 v6->UpdateAnimation(); |
0 | 2393 } |
2394 | |
1893 | 2395 //----- (00401221) -------------------------------------------------------- |
417 | 2396 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party) |
0 | 2397 { |
2398 int v5; // ecx@1 | |
2399 signed int v10; // eax@13 | |
1894 | 2400 uint v11; // ebx@16 |
2401 uint v12; // eax@16 | |
0 | 2402 signed int v14; // eax@31 |
1894 | 2403 uint v15; // edi@43 |
2404 uint v16; // ebx@45 | |
2405 uint v17; // eax@45 | |
1893 | 2406 signed int closestId; // [sp+14h] [bp-1Ch]@1 |
1894 | 2407 uint v23; // [sp+1Ch] [bp-14h]@16 |
1893 | 2408 unsigned int lowestRadius; // [sp+24h] [bp-Ch]@1 |
1894 | 2409 uint v27; // [sp+2Ch] [bp-4h]@16 |
2410 uint v28; // [sp+2Ch] [bp-4h]@45 | |
0 | 2411 |
1893 | 2412 lowestRadius = UINT_MAX; |
0 | 2413 v5 = 0; |
2414 *a2 = 0; | |
1893 | 2415 closestId = 0; |
417 | 2416 assert(uActorID < uNumActors); |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2417 Actor* thisActor = &pActors[uActorID]; |
417 | 2418 |
2419 for (uint i = 0; i < uNumActors; ++i) | |
0 | 2420 { |
1893 | 2421 Actor* actor = &pActors[i]; |
417 | 2422 if (actor->uAIState == Dead || actor->uAIState == Dying || |
2423 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i ) | |
2424 continue; | |
2425 | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2426 if (thisActor->uLastCharacterIDToHit == 0 || PID(OBJECT_Actor,v5) != thisActor->uLastCharacterIDToHit ) |
245 | 2427 { |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2428 v10 = thisActor->GetActorsRelation(actor); |
417 | 2429 if ( v10 == 0 ) |
245 | 2430 continue; |
2431 } | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2432 else if (thisActor->IsNotAlive()) |
245 | 2433 { |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2434 thisActor->uLastCharacterIDToHit = 0; |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2435 v10 = thisActor->GetActorsRelation(actor); |
417 | 2436 if ( v10 == 0 ) |
245 | 2437 continue; |
2438 } | |
2439 else | |
2440 { | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2441 if ( (actor->uGroup != 0 || thisActor->uGroup != 0) && actor->uGroup == thisActor->uGroup ) |
245 | 2442 continue; |
2443 v10 = 4; | |
2444 } | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2445 if ( thisActor->pMonsterInfo.uHostilityType ) |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2446 v10 = pMonsterStats->pInfos[thisActor->pMonsterInfo.uID].uHostilityType; |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2447 v11 = dword_4DF380_hostilityRanges[v10]; |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2448 v23 = abs(thisActor->vPosition.x - actor->vPosition.x); |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2449 v27 = abs(thisActor->vPosition.y - actor->vPosition.y); |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2450 v12 = abs(thisActor->vPosition.z - actor->vPosition.z); |
245 | 2451 if ( v23 <= v11 |
2452 && v27 <= v11 | |
2453 && v12 <= v11 | |
1493 | 2454 && sub_4070EF_prolly_detect_player(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID)) |
1893 | 2455 && v23 * v23 + v27 * v27 + v12 * v12 < lowestRadius ) |
245 | 2456 { |
1893 | 2457 lowestRadius = v23 * v23 + v27 * v27 + v12 * v12; |
2458 closestId = i; | |
245 | 2459 } |
0 | 2460 } |
1893 | 2461 |
2462 if ( lowestRadius != UINT_MAX ) | |
2463 { | |
2464 *a2 = PID(OBJECT_Actor, closestId); | |
2465 } | |
1894 | 2466 |
2467 if (can_target_party && !pParty->Invisible()) | |
0 | 2468 { |
1893 | 2469 if ( thisActor->uAttributes & 0x80000 |
1956
542c13cd72e2
pActorBuffs[12] to pActorBuffs[ACTOR_BUFF_ENSLAVED]
Grumpy7
parents:
1955
diff
changeset
|
2470 && thisActor->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime <= 0 |
1947 | 2471 && thisActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime <= 0 |
1948
7fd4bfa175fd
pActorBuffs[2] to pActorBuffs[ACTOR_BUFF_SUMMONED]
Grumpy7
parents:
1947
diff
changeset
|
2472 && thisActor->pActorBuffs[ACTOR_BUFF_SUMMONED].uExpireTime <= 0 ) |
0 | 2473 v14 = 4; |
1893 | 2474 else |
2475 v14 = thisActor->GetActorsRelation(0); | |
417 | 2476 if ( v14 != 0 ) |
0 | 2477 { |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2478 if ( !thisActor->pMonsterInfo.uHostilityType ) |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2479 v15 = dword_4DF380_hostilityRanges[v14]; |
1893 | 2480 else |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2481 v15 = dword_4DF380_hostilityRanges[4]; |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2482 v16 = abs(thisActor->vPosition.x - pParty->vPosition.x); |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2483 v28 = abs(thisActor->vPosition.y - pParty->vPosition.y); |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2484 v17 = abs(thisActor->vPosition.z - pParty->vPosition.z); |
1893 | 2485 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 && (v16 * v16 + v28 * v28 + v17 * v17 < lowestRadius)) |
0 | 2486 { |
1893 | 2487 *a2 = OBJECT_Player; |
0 | 2488 } |
2489 } | |
2490 } | |
2491 } | |
2492 // 4DF380: using guessed type int dword_4DF380[]; | |
2493 // 4DF390: using guessed type int dword_4DF390; | |
2494 | |
2495 //----- (0040104C) -------------------------------------------------------- | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2496 signed int Actor::GetActorsRelation(Actor *otherActPtr) |
0 | 2497 { |
2498 unsigned int v5; // edx@15 | |
2499 unsigned int v6; // eax@16 | |
1892 | 2500 unsigned int thisGroup; // ebp@19 |
2501 int otherGroup; // eax@22 | |
2502 unsigned int thisAlly; // edx@25 | |
2503 unsigned int otherAlly; // edx@33 | |
0 | 2504 |
1892 | 2505 if ( otherActPtr) |
1890 | 2506 { |
2507 v5 = otherActPtr->uGroup; | |
2508 v6 = this->uGroup; | |
2509 if ( v5 != 0 && v6 != 0 && v5 == v6 ) | |
2510 return 0; | |
2511 } | |
2512 | |
1892 | 2513 if (this->pActorBuffs[ACTOR_BUFF_BERSERK].uExpireTime > 0) |
2514 return 4; | |
2515 thisAlly = this->uAlly; | |
2516 if ( this->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime > 0 || thisAlly == 9999) | |
2517 thisGroup = 0; | |
2518 else if ( thisAlly > 0 ) | |
0 | 2519 { |
1892 | 2520 thisGroup = thisAlly; |
0 | 2521 } |
2522 else | |
2523 { | |
1892 | 2524 thisGroup = (this->pMonsterInfo.uID - 1) / 3 + 1; |
0 | 2525 } |
1892 | 2526 |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2527 if ( otherActPtr ) |
0 | 2528 { |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2529 if (otherActPtr->pActorBuffs[ACTOR_BUFF_BERSERK].uExpireTime > 0) |
0 | 2530 return 4; |
1892 | 2531 otherAlly = otherActPtr->uAlly; |
2532 if ( otherActPtr->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime > 0 || otherAlly == 9999) | |
2533 otherGroup = 0; | |
2534 else if ( otherAlly > 0 ) | |
1891 | 2535 { |
1892 | 2536 otherGroup = otherAlly; |
1891 | 2537 } |
2538 else | |
2539 { | |
1892 | 2540 otherGroup = (otherActPtr->pMonsterInfo.uID - 1) / 3 + 1; |
1891 | 2541 } |
0 | 2542 } |
2543 else | |
2544 { | |
1892 | 2545 otherGroup = 0; |
0 | 2546 } |
1891 | 2547 |
1892 | 2548 if ( this->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 && !otherGroup |
2549 || otherActPtr && otherActPtr->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 && !thisGroup ) | |
0 | 2550 return 0; |
1892 | 2551 if ( this->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime <= 0 && this->uAttributes & 0x80000 && !otherGroup ) |
0 | 2552 return 4; |
1892 | 2553 if (thisGroup >= 89 || otherGroup >= 89) |
1891 | 2554 return 0; |
2555 | |
1892 | 2556 if ( thisGroup == 0 ) |
0 | 2557 { |
1892 | 2558 if ( (!otherActPtr || this->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime > 0 && !(otherActPtr->uAttributes & 0x80000)) && !pFactionTable->relations[otherGroup][0]) |
2559 return pFactionTable->relations[0][otherGroup]; | |
1891 | 2560 else |
2561 return 4; | |
0 | 2562 } |
1891 | 2563 else |
0 | 2564 { |
1892 | 2565 return pFactionTable->relations[thisGroup][otherGroup]; |
0 | 2566 } |
2567 } | |
2568 | |
2569 //----- (0045976D) -------------------------------------------------------- | |
322 | 2570 void Actor::UpdateAnimation() |
0 | 2571 { |
322 | 2572 //AIState state; // edx@1 |
2573 //unsigned int result; // eax@1 | |
0 | 2574 |
322 | 2575 //state = (AIState)this->; |
2576 uAttributes &= 0xFFDFFFFF; | |
2577 //result = this->uAttributes; | |
2578 switch (uAIState) | |
0 | 2579 { |
2580 case Tethered: | |
322 | 2581 uCurrentActionAnimation = ANIM_Walking; |
2582 break; | |
2583 | |
0 | 2584 case AttackingMelee: |
322 | 2585 uCurrentActionAnimation = ANIM_AtkMelee; |
2586 uAttributes |= 0x200000u; | |
2587 break; | |
2588 | |
0 | 2589 case AttackingRanged1: |
2590 case AttackingRanged2: | |
2591 case AttackingRanged3: | |
2592 case AttackingRanged4: | |
322 | 2593 uCurrentActionAnimation = ANIM_AtkRanged; |
2594 uAttributes |= 0x200000u; | |
2595 break; | |
2596 | |
0 | 2597 case Dying: |
2598 case Resurrected: | |
322 | 2599 uCurrentActionAnimation = ANIM_Dying; |
2600 uAttributes |= 0x200000u; | |
2601 break; | |
2602 | |
0 | 2603 case Pursuing: |
2604 case Fleeing: | |
322 | 2605 uCurrentActionAnimation = ANIM_Walking; |
2606 uAttributes |= 0x200000u; | |
2607 break; | |
2608 | |
0 | 2609 case Stunned: |
322 | 2610 uCurrentActionAnimation = ANIM_GotHit; |
2611 uAttributes |= 0x200000u; | |
2612 break; | |
2613 | |
0 | 2614 case Fidgeting: |
322 | 2615 uCurrentActionAnimation = ANIM_Bored; |
2616 uAttributes |= 0x200000u; | |
2617 break; | |
2618 | |
0 | 2619 case Standing: |
2620 case Interacting: | |
2621 case Summoned: | |
322 | 2622 uCurrentActionAnimation = ANIM_Standing; |
2623 uAttributes |= 0x200000u; | |
2624 break; | |
2625 | |
0 | 2626 case Dead: |
322 | 2627 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0) |
2628 uAIState = Removed; | |
0 | 2629 else |
322 | 2630 uCurrentActionAnimation = ANIM_Dead; |
2631 break; | |
2632 | |
551 | 2633 case Removed: |
652 | 2634 case Disabled: |
551 | 2635 return; |
2636 | |
0 | 2637 default: |
322 | 2638 assert(false); |
0 | 2639 } |
2640 } | |
2641 | |
2642 //----- (00459671) -------------------------------------------------------- | |
2643 void Actor::Reset() | |
2644 { | |
2645 this->pActorName[0] = 0; | |
2646 this->word_000086_some_monster_id = 0; | |
602 | 2647 this->sNPC_ID = 0; |
0 | 2648 this->vPosition.z = 0; |
2649 this->vPosition.y = 0; | |
2650 this->vPosition.x = 0; | |
2651 this->vVelocity.z = 0; | |
2652 this->vVelocity.y = 0; | |
2653 this->vVelocity.x = 0; | |
2654 this->uYawAngle = 0; | |
2655 this->uPitchAngle = 0; | |
2656 this->uAttributes = 0; | |
2657 this->uSectorID = 0; | |
2658 this->uCurrentActionTime = 0; | |
2659 this->vInitialPosition.z = 0; | |
2660 this->vInitialPosition.y = 0; | |
2661 this->vInitialPosition.x = 0; | |
2662 this->vGuardingPosition.z = 0; | |
2663 this->vGuardingPosition.y = 0; | |
2664 this->vGuardingPosition.x = 0; | |
2665 this->uTetherDistance = 256; | |
2666 this->uActorRadius = 32; | |
2667 this->uActorHeight = 128; | |
2668 this->uAIState = Standing; | |
305 | 2669 this->uCurrentActionAnimation = ANIM_Standing; |
0 | 2670 this->uMovementSpeed = 200; |
2671 this->uCarriedItemID = 0; | |
2672 this->uGroup = 0; | |
2673 this->uAlly = 0; | |
2674 this->uSummonerID = 0; | |
2675 this->uLastCharacterIDToHit = 0; | |
2676 this->dword_000334_unique_name = 0; | |
2677 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs)); | |
2678 memset(this->pActorBuffs, 0, 0x160u); | |
2679 } | |
2680 | |
2681 //----- (0045959A) -------------------------------------------------------- | |
2682 void Actor::PrepareSprites(char load_sounds_if_bit1_set) | |
2683 { | |
694 | 2684 |
2685 MonsterDesc *v3; // esi@1 | |
0 | 2686 MonsterInfo *v9; // [sp+84h] [bp-10h]@1 |
694 | 2687 |
0 | 2688 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1]; |
2689 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1]; | |
2690 //v12 = pSpriteIDs; | |
2691 //Source = (char *)v3->pSpriteNames; | |
2692 //do | |
2693 for (uint i = 0; i < 8; ++i) | |
2694 { | |
2695 //strcpy(pSpriteName, v3->pSpriteNames[i]); | |
2696 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]); | |
2697 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]); | |
2698 } | |
2699 uActorHeight = v3->uMonsterHeight; | |
2700 uActorRadius = v3->uMonsterRadius; | |
33 | 2701 uMovementSpeed = v9->uBaseSpeed; |
0 | 2702 if ( !(load_sounds_if_bit1_set & 1) ) |
2703 { | |
694 | 2704 for (int i=0;i<4;++i ) |
2705 pSoundSampleIDs[i]=v3->pSoundSampleIDs[i]; | |
0 | 2706 } |
2707 } | |
2708 | |
2709 //----- (00459667) -------------------------------------------------------- | |
2710 void Actor::Remove() | |
2711 { | |
2712 this->uAIState = Removed; | |
2713 } | |
2714 | |
2715 //----- (0044FD29) -------------------------------------------------------- | |
1895 | 2716 void Actor::SummonMinion( int summonerId ) |
0 | 2717 { |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2718 unsigned __int8 extraSummonLevel; // al@1 |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2719 int summonMonsterBaseType; // esi@1 |
0 | 2720 int v5; // edx@2 |
2721 int v7; // edi@10 | |
2722 Actor *v8; // esi@10 | |
2723 MonsterInfo *v9; // ebx@10 | |
2724 MonsterDesc *v10; // edi@10 | |
2725 int v13; // ebx@10 | |
2726 int v15; // edi@10 | |
2727 int v17; // ebx@10 | |
1894 | 2728 unsigned int v19; // qax@10 |
0 | 2729 int result; // eax@13 |
1894 | 2730 unsigned int monsterId; // [sp+10h] [bp-18h]@8 |
0 | 2731 int v27; // [sp+18h] [bp-10h]@10 |
1894 | 2732 int actorSector; // [sp+1Ch] [bp-Ch]@8 |
0 | 2733 |
1895 | 2734 |
2735 actorSector = 0; | |
2736 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
2737 actorSector = pIndoor->GetSector(this->vPosition.x, this->vPosition.y, this->vPosition.z); | |
2738 | |
2739 v19 = this->uAlly; | |
2740 if ( !v19 ) | |
2741 { | |
2742 monsterId = this->pMonsterInfo.uID - 1; | |
2743 v19 = (uint)(monsterId * 0.33333334); | |
2744 } | |
2745 v27 = uCurrentlyLoadedLevelType == LEVEL_Outdoor ? 128 : 64; | |
2746 v13 = rand() % 2048; | |
2747 v15 = ((stru_5C6E00->Cos(v13) * (signed __int64)v27) >> 16) + this->vPosition.x; | |
2748 v17 = ((stru_5C6E00->Sin(v13) * (signed __int64)v27) >> 16) + this->vPosition.y; | |
2749 | |
2750 if (uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
2751 { | |
2752 result = pIndoor->GetSector(v15, v17, this->vPosition.z); | |
2753 if (result != actorSector) | |
2754 return; | |
2755 result = BLV_GetFloorLevel(v15, v17, v27, result, &monsterId); | |
2756 if (result != -30000) | |
2757 return; | |
2758 if (abs(result - v27) > 1024) | |
2759 return; | |
2760 } | |
2761 | |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2762 extraSummonLevel = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2763 summonMonsterBaseType = this->pMonsterInfo.field_3C_some_special_attack; |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2764 if ( extraSummonLevel ) |
0 | 2765 { |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2766 if ( extraSummonLevel >= 1u && extraSummonLevel <= 3u ) |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2767 summonMonsterBaseType = summonMonsterBaseType + extraSummonLevel - 1; |
0 | 2768 } |
2769 else | |
2770 { | |
2771 v5 = rand() % 100; | |
1894 | 2772 if ( v5 >= 90 ) |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2773 summonMonsterBaseType += 2; |
1894 | 2774 else if ( v5 >= 60 ) |
0 | 2775 { |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2776 summonMonsterBaseType += 1; |
0 | 2777 } |
2778 } | |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2779 v7 = summonMonsterBaseType - 1; |
0 | 2780 v8 = &pActors[uNumActors]; |
2781 v9 = &pMonsterStats->pInfos[v7 + 1]; | |
2782 pActors[uNumActors].Reset(); | |
2783 v10 = &pMonsterList->pMonsters[v7]; | |
2784 strcpy(v8->pActorName, v9->pName); | |
2785 v8->sCurrentHP = LOWORD(v9->uHP); | |
1894 | 2786 memcpy(&v8->pMonsterInfo, v9, sizeof(v8->pMonsterInfo)); |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2787 v8->word_000086_some_monster_id = summonMonsterBaseType; |
0 | 2788 v8->uActorRadius = v10->uMonsterRadius; |
2789 v8->uActorHeight = v10->uMonsterHeight; | |
2790 v8->pMonsterInfo.uTreasureDiceRolls = 0; | |
2791 v8->pMonsterInfo.uTreasureType = 0; | |
2792 v8->pMonsterInfo.uExp = 0; | |
1895 | 2793 v8->uMovementSpeed = v10->uMovementSpeed; |
1894 | 2794 v8->vInitialPosition.z = this->vPosition.z; |
2795 v8->vPosition.z = this->vPosition.z; | |
0 | 2796 v8->vInitialPosition.x = v15; |
2797 v8->vPosition.x = v15; | |
2798 v8->vInitialPosition.y = v17; | |
2799 v8->vPosition.y = v17; | |
2800 v8->uTetherDistance = 256; | |
1894 | 2801 v8->uSectorID = actorSector; |
0 | 2802 v8->PrepareSprites(0); |
2803 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
2804 v8->uAlly = v19; | |
2805 v8->uCurrentActionTime = 0; | |
1894 | 2806 v8->uGroup = this->uGroup; |
0 | 2807 v8->uAIState = Summoned; |
2808 v8->uCurrentActionLength = 256; | |
2809 v8->UpdateAnimation(); | |
1894 | 2810 |
2811 ++uNumActors; | |
2812 ++this->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
2813 if ( this->uAttributes & 0x80000 ) | |
2814 v8->uAttributes |= 0x80000u; | |
1895 | 2815 v8->uSummonerID = PID(OBJECT_Actor,summonerId); |
1894 | 2816 |
781 | 2817 } |
1295 | 2818 // 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int); |
2819 //----- (0046DF1A) -------------------------------------------------------- | |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2820 bool Actor::_46DF1A_collide_against_actor( int a1, int a2 ) |
1295 | 2821 { |
2822 Actor *v2; // edi@1 | |
2823 unsigned __int16 v3; // ax@1 | |
2824 int v4; // esi@6 | |
2825 int v8; // ecx@14 | |
2826 int v9; // eax@14 | |
2827 int v10; // ebx@14 | |
2828 int v11; // esi@14 | |
2829 int v12; // ebx@15 | |
2830 int v13; // ebx@17 | |
2831 | |
2832 v2 = &pActors[a1]; | |
2833 v3 = v2->uAIState; | |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2834 if ( v3 == Removed || v3 == Dying || v3 == Disabled || v3 == Dead || v3 == Summoned ) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2835 return 0; |
1295 | 2836 v4 = v2->uActorRadius; |
2837 if ( a2 ) | |
2838 v4 = a2; | |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2839 |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2840 if (stru_721530.sMaxX > v2->vPosition.x + v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2841 stru_721530.sMinX < v2->vPosition.x - v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2842 stru_721530.sMaxY > v2->vPosition.y + v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2843 stru_721530.sMinY < v2->vPosition.y - v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2844 stru_721530.sMaxZ > v2->vPosition.z + v2->uActorHeight || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2845 stru_721530.sMinZ < v2->vPosition.z) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2846 { |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2847 return false; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2848 } |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2849 v8 = v2->vPosition.x - stru_721530.normal.x; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2850 v9 = v2->vPosition.y - stru_721530.normal.y; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2851 v10 = stru_721530.prolly_normal_d + v4; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2852 v11 = (v8 * stru_721530.direction.y - v9 * stru_721530.direction.x) >> 16; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2853 v12 = (v8 * stru_721530.direction.x + v9 * stru_721530.direction.y) >> 16; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2854 if ( abs(v11) > v10 || v12 <= 0) |
1295 | 2855 { |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2856 return false; |
1295 | 2857 } |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2858 if (((stru_721530.direction.z * (signed __int64)v12) >> 16) + stru_721530.normal.z < v2->vPosition.z) |
1295 | 2859 { |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2860 return false; |
1295 | 2861 } |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2862 |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2863 v13 = v12 - integer_sqrt(v10 * v10 - v11 * v11); |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2864 if ( v13 < 0 ) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2865 v13 = 0; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2866 if ( v13 < stru_721530.field_7C ) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2867 { |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2868 stru_721530.field_7C = v13; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2869 stru_721530.uFaceID = PID(OBJECT_Actor,a1); |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2870 } |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2871 return true; |
1295 | 2872 } |
2873 //----- (00401A91) -------------------------------------------------------- | |
1458 | 2874 void UpdateActorAI() |
1295 | 2875 { |
2876 signed int v4; // edi@10 | |
2877 signed int sDmg; // eax@14 | |
2878 Player *pPlayer; // ecx@21 | |
2879 Actor *pActor; // esi@34 | |
2880 unsigned __int16 v22; // ax@86 | |
2881 unsigned int v27; // ecx@123 | |
2882 unsigned int v28; // eax@123 | |
2883 int v33; // eax@144 | |
2884 int v34; // eax@147 | |
2885 char v35; // al@150 | |
2886 unsigned int v36; // edi@152 | |
2887 signed int v37; // eax@154 | |
2888 double v42; // st7@176 | |
2889 double v43; // st6@176 | |
1450 | 2890 int v45; // eax@192 |
1295 | 2891 unsigned __int8 v46; // cl@197 |
1907 | 2892 signed int v47; // st7@206 |
2893 uint v58; // st7@246 | |
1295 | 2894 unsigned int v65; // [sp-10h] [bp-C0h]@144 |
2895 int v70; // [sp-10h] [bp-C0h]@213 | |
2896 AIDirection v72; // [sp+0h] [bp-B0h]@246 | |
2897 AIDirection a3; // [sp+1Ch] [bp-94h]@129 | |
2898 int target_pid_type; // [sp+70h] [bp-40h]@83 | |
2899 signed int a1; // [sp+74h] [bp-3Ch]@129 | |
2900 int v78; // [sp+78h] [bp-38h]@79 | |
1906 | 2901 AIDirection* pDir; // [sp+7Ch] [bp-34h]@129 |
1907 | 2902 float radiusMultiplier; // [sp+98h] [bp-18h]@33 |
1295 | 2903 int v81; // [sp+9Ch] [bp-14h]@100 |
2904 signed int target_pid; // [sp+ACh] [bp-4h]@83 | |
2905 AIState uAIState; | |
1907 | 2906 uint v38; |
1295 | 2907 |
2908 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
2909 MakeActorAIList_ODM(); | |
2910 else | |
2911 MakeActorAIList_BLV(); | |
2912 | |
2913 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor && pParty->armageddon_timer > 0 ) | |
2914 { | |
2915 if ( pParty->armageddon_timer > 417 ) | |
2916 { | |
2917 pParty->armageddon_timer = 0; | |
2918 } | |
2919 else | |
2920 { | |
2921 pParty->sRotationY = (stru_5C6E00->uIntegerDoublePi - 1) & (pParty->sRotationY + rand() % 16 - 8); | |
2922 pParty->sRotationX = pParty->sRotationX + rand() % 16 - 8; | |
2923 if ( pParty->sRotationX > 128) | |
2924 pParty->sRotationX = 128; | |
2925 else if ( pParty->sRotationX < -128 ) | |
2926 pParty->sRotationX = -128; | |
2927 | |
2928 pParty->uFlags |= 2u; | |
2929 pParty->armageddon_timer -= pMiscTimer->uTimeElapsed; | |
1906 | 2930 v4 = pParty->armageddonDamage + 50; |
1295 | 2931 if ( pParty->armageddon_timer <= 0 ) |
2932 { | |
2933 pParty->armageddon_timer = 0; | |
1906 | 2934 for(size_t i = 0; i < uNumActors; i++) |
1295 | 2935 { |
2936 pActor=&pActors[i]; | |
2937 if ( pActor->CanAct() ) | |
2938 { | |
2939 sDmg = stru_50C198.CalcMagicalDamageToActor(pActor, 5, v4); | |
2940 pActor->sCurrentHP -= stru_50C198.CalcMagicalDamageToActor(pActor, 5, v4); | |
2941 if ( sDmg ) | |
2942 { | |
2943 if ( pActor->sCurrentHP >= 0 ) | |
2944 { | |
2945 Actor::AI_Stun(i, 4, 0); | |
2946 } | |
2947 else | |
2948 { | |
2949 Actor::Die(i); | |
2950 if ( pActor->pMonsterInfo.uExp ) | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
2951 pParty->GivePartyExp(pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uExp); |
1295 | 2952 } |
2953 } | |
2954 } | |
2955 } | |
2956 for(int i = 1; i <= 4; i++) | |
2957 { | |
2958 pPlayer = pPlayers[i]; | |
1906 | 2959 if ( !pPlayer->pConditions[Condition_Dead] && !pPlayer->pConditions[Condition_Pertified] && !pPlayer->pConditions[Condition_Eradicated] ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
2960 pPlayer->ReceiveDamage(v4, DMGT_MAGICAL); |
1295 | 2961 } |
2962 } | |
1450 | 2963 if (pTurnEngine->pending_actions) |
2964 --pTurnEngine->pending_actions; | |
1295 | 2965 } |
2966 } | |
2967 | |
2968 if (pParty->bTurnBasedModeOn) | |
2969 { | |
1448 | 2970 pTurnEngine->AITurnBasedAction(); |
1295 | 2971 return; |
2972 } | |
2973 | |
2974 | |
2975 for (uint i = 0; i < uNumActors; ++i) | |
2976 { | |
2977 pActor = &pActors[i]; | |
2978 ai_near_actors_targets_pid[i] = OBJECT_Player; | |
2979 if (pActor->uAIState == Dead || pActor->uAIState == Removed || pActor->uAIState == Disabled || pActor->uAttributes & 0x0400) | |
2980 continue; | |
2981 | |
2982 if (!pActor->sCurrentHP && pActor->uAIState != Dying) | |
2983 Actor::Die(i); | |
2984 | |
2985 for (uint j = 0; j < 22; ++j) | |
2986 { | |
2987 if (j != 10) | |
1340 | 2988 pActor->pActorBuffs[j].IsBuffExpiredToTime(pParty->uTimePlayed); |
1295 | 2989 } |
1545 | 2990 if (pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0) |
1295 | 2991 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; |
1545 | 2992 if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0) |
1295 | 2993 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; |
1918 | 2994 else if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0) |
1295 | 2995 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; |
2996 | |
1545 | 2997 if (pActor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 || |
2998 pActor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0) | |
2999 continue; | |
1295 | 3000 |
1907 | 3001 pActor->pMonsterInfo.uRecoveryTime = max(pActor->pMonsterInfo.uRecoveryTime - pMiscTimer->uTimeElapsed, 0); |
1295 | 3002 |
3003 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
3004 if (pActor->uCurrentActionTime < pActor->uCurrentActionLength) | |
3005 continue; | |
3006 | |
3007 if (pActor->uAIState == Dying) | |
3008 pActor->uAIState = Dead; | |
3009 else | |
3010 { | |
3011 if (pActor->uAIState != Summoned) | |
3012 { | |
3013 Actor::AI_StandOrBored(i, OBJECT_Player, 256, nullptr); | |
3014 continue; | |
3015 } | |
3016 pActor->uAIState = Standing; | |
3017 } | |
3018 | |
3019 pActor->uCurrentActionTime = 0; | |
3020 pActor->uCurrentActionLength = 0; | |
3021 pActor->UpdateAnimation(); | |
3022 } | |
3023 | |
3024 | |
1907 | 3025 for(v78 = 0; v78 < ai_arrays_size; ++v78) |
1295 | 3026 { |
1907 | 3027 uint actor_id = ai_near_actors_ids[v78]; |
3028 assert(actor_id < uNumActors); | |
1295 | 3029 |
1907 | 3030 pActor = &pActors[actor_id]; |
3031 | |
3032 v47 = (signed int)(pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333); | |
3033 | |
3034 Actor::_SelectTarget(actor_id, &ai_near_actors_targets_pid[actor_id], true); | |
3035 if (pActor->pMonsterInfo.uHostilityType && !ai_near_actors_targets_pid[actor_id]) | |
3036 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3037 target_pid = ai_near_actors_targets_pid[actor_id]; | |
3038 target_pid_type = PID_TYPE(target_pid); | |
3039 if ( target_pid_type == OBJECT_Actor) | |
3040 radiusMultiplier = 0.5; | |
3041 else | |
3042 radiusMultiplier = 1.0; | |
3043 v22 = pActor->uAIState; | |
3044 if ( v22 == Dying || v22 == Dead || v22 == Removed || v22 == Disabled || v22 == Summoned) | |
3045 { | |
3046 continue; | |
3047 } | |
3048 if ( !pActor->sCurrentHP ) | |
3049 Actor::Die(actor_id); | |
3050 for(int i=0;i<22;i++) | |
3051 { | |
3052 if ( i != 10 ) | |
1295 | 3053 { |
1907 | 3054 pActor->pActorBuffs[i].IsBuffExpiredToTime(pParty->uTimePlayed); |
1295 | 3055 } |
1907 | 3056 } |
3057 if ( pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0 ) | |
3058 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; | |
3059 if ( pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 ) | |
3060 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3061 // not sure | |
3062 else if ( pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0 ) | |
3063 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; | |
1948
7fd4bfa175fd
pActorBuffs[2] to pActorBuffs[ACTOR_BUFF_SUMMONED]
Grumpy7
parents:
1947
diff
changeset
|
3064 if ( pActor->pActorBuffs[ACTOR_BUFF_SUMMONED].uExpireTime < 0 ) |
1907 | 3065 { |
3066 pActor->uAIState = Removed; | |
3067 continue; | |
3068 } | |
1945 | 3069 if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 |
1946
aa3ca49a10f5
pActorBuffs[6] to pActorBuffs[ACTOR_BUFF_PARALYZED]
Grumpy7
parents:
1945
diff
changeset
|
3070 || (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0) |
1907 | 3071 { |
3072 continue; | |
3073 } | |
3074 v27 = pMiscTimer->uTimeElapsed; | |
3075 v28 = pActor->pMonsterInfo.uRecoveryTime; | |
3076 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
3077 if ( (signed int)v28 > 0 ) | |
3078 pActor->pMonsterInfo.uRecoveryTime = v28 - v27; | |
3079 if ( pActor->pMonsterInfo.uRecoveryTime < 0 ) | |
3080 pActor->pMonsterInfo.uRecoveryTime = 0; | |
3081 if ( !(pActor->uAttributes & 0x8000) ) | |
3082 pActor->uAttributes |= 0x8000; | |
3083 a1 = PID(OBJECT_Actor,actor_id); | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
3084 Actor::GetDirectionInfo(PID(OBJECT_Actor,actor_id), target_pid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
3085 pDir = &a3; |
1907 | 3086 uAIState = pActor->uAIState; |
3087 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly | |
3088 || (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 | |
3089 || radiusMultiplier * 307.2 < pDir->uDistance | |
3090 || uAIState != Pursuing && uAIState != Standing && uAIState != Tethered && uAIState != Fidgeting | |
3091 && !pActor->pMonsterInfo.uMissleAttack1Type || uAIState != Stunned ) | |
3092 { | |
3093 if ( (signed int)pActor->uCurrentActionTime < pActor->uCurrentActionLength ) | |
1295 | 3094 { |
3095 continue; | |
3096 } | |
1907 | 3097 else if ( pActor->uAIState == AttackingMelee ) |
3098 { | |
1972
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
3099 v35 = pActor->special_ability_use_check(actor_id); |
1907 | 3100 stru_50FE08.Add( |
3101 a1, | |
3102 5120, | |
3103 pActor->vPosition.x, | |
3104 pActor->vPosition.y, | |
3105 pActor->vPosition.z + ((signed int)pActor->uActorHeight >> 1), | |
3106 v35, | |
3107 1 | |
3108 ); | |
3109 } | |
3110 else if ( pActor->uAIState == AttackingRanged1 ) | |
3111 { | |
3112 v34 = pActor->pMonsterInfo.uMissleAttack1Type; | |
3113 Actor::AI_RangedAttack(actor_id, pDir, v34, 0); | |
3114 } | |
3115 else if ( pActor->uAIState == AttackingRanged2 ) | |
1295 | 3116 { |
1907 | 3117 v34 = pActor->pMonsterInfo.uMissleAttack2Type; |
3118 Actor::AI_RangedAttack(actor_id, pDir, v34, 1); | |
3119 } | |
3120 else if ( pActor->uAIState == AttackingRanged3 ) | |
3121 { | |
3122 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery1; | |
3123 v33 = pActor->pMonsterInfo.uSpell1ID; | |
3124 Actor::AI_SpellAttack(actor_id, pDir, v33, 2, v65); | |
3125 } | |
3126 else if ( pActor->uAIState == AttackingRanged4 ) | |
3127 { | |
3128 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery2; | |
3129 v33 = pActor->pMonsterInfo.uSpell2ID; | |
3130 Actor::AI_SpellAttack(actor_id, pDir, v33, 3, v65); | |
3131 } | |
3132 } | |
3133 | |
3134 v36 = pDir->uDistance; | |
3135 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly) | |
3136 { | |
3137 if ( target_pid_type == OBJECT_Actor ) | |
3138 { | |
3139 v36 = pDir->uDistance; | |
3140 v37 =pFactionTable->relations[(pActor->pMonsterInfo.uID-1) / 3 + 1][(pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3 + 1]; | |
1295 | 3141 } |
3142 else | |
1907 | 3143 { |
3144 v37 = 4; | |
3145 } | |
3146 v38=0; | |
3147 if ( v37 == 2 ) | |
3148 { | |
3149 v38 = 1024; | |
3150 } | |
3151 else if ( v37 == 3 ) | |
3152 { | |
3153 v38 = 2560; | |
3154 } | |
3155 else if ( v37 == 4 ) | |
1295 | 3156 { |
1907 | 3157 v38 = 5120; |
3158 } | |
3159 if ( v37 >= 1 && v37 <= 4 && v36 < v38 || v37 == 1 ) | |
3160 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
3161 } | |
3162 | |
1950 | 3163 if (pActor->pActorBuffs[ACTOR_BUFF_AFRAID].uExpireTime > 0) |
1907 | 3164 { |
3165 if ( (signed int)v36 >= 10240 ) | |
3166 { | |
3167 Actor::AI_RandomMove(actor_id, target_pid, 1024, 0); | |
3168 } | |
3169 else | |
3170 { | |
3171 //peasents after attacked | |
3172 //guard after attacked | |
3173 Actor::AI_Flee(actor_id, target_pid, 0, pDir); | |
3174 } | |
3175 continue; | |
3176 } | |
3177 | |
3178 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Long && target_pid ) | |
3179 { | |
3180 | |
3181 if ( pActor->pMonsterInfo.uAIType == 1 ) | |
3182 { | |
3183 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
1295 | 3184 { |
1907 | 3185 Actor::AI_Stand(actor_id, target_pid, (uint)(pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333), pDir); |
1295 | 3186 } |
3187 else | |
3188 { | |
1907 | 3189 Actor::AI_Flee(actor_id, target_pid, 0, pDir); |
3190 continue; | |
1295 | 3191 } |
1907 | 3192 |
1295 | 3193 } |
1907 | 3194 if ( !(pActor->uAttributes & 0x020000) ) |
1295 | 3195 { |
1907 | 3196 if ( pActor->pMonsterInfo.uAIType == 2 || pActor->pMonsterInfo.uAIType == 3) |
1295 | 3197 { |
1907 | 3198 if ( pActor->pMonsterInfo.uAIType == 2 ) |
3199 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.2; | |
3200 if ( pActor->pMonsterInfo.uAIType == 3 ) | |
3201 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.1; | |
3202 v42 = (double)pActor->sCurrentHP; | |
3203 if ( v43 > v42 && (signed int)v36 < 10240 ) | |
1295 | 3204 { |
1906 | 3205 Actor::AI_Flee(actor_id, target_pid, 0, pDir); |
1295 | 3206 continue; |
3207 } | |
3208 } | |
1907 | 3209 } |
1295 | 3210 |
1907 | 3211 v81 = v36 - pActor->uActorRadius; |
3212 if ( target_pid_type == OBJECT_Actor ) | |
3213 v81 -= pActors[PID_ID(target_pid)].uActorRadius; | |
3214 if ( v81 < 0 ) | |
3215 v81 = 0; | |
3216 rand(); | |
3217 pActor->uAttributes &= 0xFFFBFFFF; | |
3218 if ( v81 < 5120 ) | |
3219 { | |
1972
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
3220 v45 = pActor->special_ability_use_check(actor_id); |
1907 | 3221 if ( v45 == 0 ) |
1295 | 3222 { |
1907 | 3223 if ( pActor->pMonsterInfo.uMissleAttack1Type ) |
1295 | 3224 { |
1907 | 3225 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) |
1295 | 3226 { |
1907 | 3227 Actor::AI_MissileAttack1(actor_id, target_pid, pDir); |
3228 } | |
3229 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3230 { | |
3231 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
1295 | 3232 } |
3233 else | |
3234 { | |
1907 | 3235 if ( radiusMultiplier * 307.2 > (double)v81 ) |
1295 | 3236 { |
1906 | 3237 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3238 } |
3239 else | |
3240 { | |
1906 | 3241 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, pDir); |
1295 | 3242 } |
3243 } | |
1907 | 3244 } |
3245 else | |
3246 { | |
3247 if ( (double)v81 >= radiusMultiplier * 307.2 ) | |
3248 { | |
3249 if (pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY) | |
3250 { | |
3251 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3252 } | |
3253 else if ( v81 >= 1024 ) | |
3254 { | |
3255 //monsters | |
3256 Actor::AI_Pursue3(actor_id, target_pid, 0, pDir); | |
3257 } | |
3258 else | |
3259 { | |
3260 v70 = (signed int)(radiusMultiplier * 307.2); | |
3261 //monsters | |
3262 //guard after player runs away | |
3263 // follow player | |
3264 Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70); | |
3265 } | |
3266 } | |
3267 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
3268 { | |
3269 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3270 } | |
1295 | 3271 else |
3272 { | |
1907 | 3273 //monsters |
3274 Actor::AI_MeleeAttack(actor_id, target_pid, pDir); | |
1295 | 3275 } |
3276 } | |
1907 | 3277 continue; |
1295 | 3278 } |
1907 | 3279 else if ( v45 == 2 || v45 == 3 ) |
1295 | 3280 { |
1907 | 3281 if ( v45 == 2 ) |
3282 v46 = pActor->pMonsterInfo.uSpell1ID; | |
3283 else | |
3284 v46 = pActor->pMonsterInfo.uSpell2ID; | |
3285 if ( v46 ) | |
1295 | 3286 { |
1907 | 3287 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) |
1295 | 3288 { |
1907 | 3289 if ( v45 == 2 ) |
3290 Actor::AI_SpellAttack1(actor_id, target_pid, pDir); | |
3291 else | |
3292 Actor::AI_SpellAttack2(actor_id, target_pid, pDir); | |
3293 } | |
3294 else if ( radiusMultiplier * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3295 { | |
1906 | 3296 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3297 } |
3298 else | |
3299 { | |
1907 | 3300 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, pDir); |
1295 | 3301 } |
3302 } | |
3303 else | |
1907 | 3304 { |
3305 if ( (double)v81 >= radiusMultiplier * 307.2 ) | |
3306 { | |
3307 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3308 { | |
3309 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3310 } | |
3311 else if ( v81 >= 1024 ) | |
3312 { | |
3313 Actor::AI_Pursue3(actor_id, target_pid, 256, pDir); | |
3314 } | |
3315 else | |
3316 { | |
3317 v70 = (signed int)(radiusMultiplier * 307.2); | |
3318 Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70); | |
3319 } | |
3320 } | |
3321 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
3322 { | |
3323 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3324 } | |
3325 else | |
3326 { | |
3327 Actor::AI_MeleeAttack(actor_id, target_pid, pDir); | |
3328 } | |
1295 | 3329 } |
1907 | 3330 continue; |
1295 | 3331 } |
1907 | 3332 } |
3333 } | |
3334 | |
3335 if ( pActor->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Long || !target_pid || v81 >= 5120 || v45 != 1 ) | |
3336 { | |
3337 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_SHORT ) | |
3338 { | |
3339 Actor::AI_RandomMove(actor_id, 4, 1024, 0); | |
3340 } | |
3341 else if ( pActor->pMonsterInfo.uMovementType == 1 ) | |
3342 { | |
3343 Actor::AI_RandomMove(actor_id, 4, 2560, 0); | |
3344 } | |
3345 else if ( pActor->pMonsterInfo.uMovementType == 2 ) | |
3346 { | |
3347 Actor::AI_RandomMove(actor_id, 4, 5120, 0); | |
3348 } | |
3349 else if ( pActor->pMonsterInfo.uMovementType == 4 ) | |
3350 { | |
3351 Actor::AI_RandomMove(actor_id, 4, 10240, 0); | |
3352 } | |
3353 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3354 { | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
3355 Actor::GetDirectionInfo(a1, 4u, &v72, 0); |
1907 | 3356 v58 = (uint)(pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333); |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
3357 Actor::AI_Stand(actor_id, 4, v58, &v72); |
1907 | 3358 } |
3359 } | |
3360 else if ( !pActor->pMonsterInfo.uMissleAttack2Type ) | |
3361 { | |
3362 if ( (double)v81 >= radiusMultiplier * 307.2 ) | |
3363 { | |
3364 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3365 { | |
3366 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3367 } | |
3368 else if ( v81 >= 1024 ) | |
1295 | 3369 { |
1907 | 3370 Actor::AI_Pursue3(actor_id, target_pid, 256, pDir); |
1295 | 3371 } |
3372 else | |
3373 { | |
1907 | 3374 v70 = (int)(radiusMultiplier * 307.2); |
3375 Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70); | |
1295 | 3376 } |
3377 } | |
3378 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
3379 { | |
1907 | 3380 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3381 } |
3382 else | |
3383 { | |
1907 | 3384 Actor::AI_MeleeAttack(actor_id, target_pid, pDir); |
3385 } | |
1295 | 3386 } |
1907 | 3387 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) |
3388 { | |
3389 if ( radiusMultiplier * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3390 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3391 else | |
3392 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, pDir); | |
3393 } | |
3394 else | |
3395 { | |
3396 Actor::AI_MissileAttack2(actor_id, target_pid, pDir); | |
3397 } | |
1295 | 3398 } |
3399 } | |
3400 //----- (0044665D) -------------------------------------------------------- | |
3401 // uType: 0 -> any monster | |
3402 // 1 -> uParam is GroupID | |
3403 // 2 -> uParam is MonsterID | |
3404 // 3 -> uParam is ActorID | |
3405 // uNumAlive: 0 -> all must be alive | |
3406 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive) | |
3407 { | |
3408 unsigned int uAliveActors; // eax@6 | |
3409 unsigned int uTotalActors; // [sp+0h] [bp-4h]@1 | |
3410 | |
3411 uTotalActors = 0; | |
3412 if ( uType ) | |
3413 { | |
3414 if ( uType == 1 ) | |
3415 { | |
3416 uAliveActors = SearchActorByGroup(&uTotalActors, uParam); | |
3417 } | |
3418 else | |
3419 { | |
3420 if ( uType == 2 ) | |
3421 { | |
3422 uAliveActors = SearchActorByMonsterID(&uTotalActors, uParam); | |
3423 } | |
3424 else | |
3425 { | |
3426 if ( uType != 3 ) | |
3427 return 0; | |
3428 uAliveActors = SearchActorByID(&uTotalActors, uParam); | |
3429 } | |
3430 } | |
3431 } | |
3432 else | |
3433 { | |
3434 uAliveActors = SearchAliveActors(&uTotalActors); | |
3435 } | |
1545 | 3436 |
3437 if (uNumAlive) | |
3438 return uAliveActors >= uNumAlive; | |
1295 | 3439 else |
1545 | 3440 return uTotalActors == uAliveActors; |
1297 | 3441 } |
3442 //----- (00408B54) -------------------------------------------------------- | |
1458 | 3443 unsigned int SearchActorByID(unsigned int *pTotalActors, unsigned int a2) |
1297 | 3444 { |
3445 int v4; // eax@1 | |
3446 unsigned int v5; // ebx@1 | |
3447 | |
3448 v4 = GetAlertStatus(); | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3449 *pTotalActors = 0; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3450 if ( (pActors[a2].uAttributes & 0x100000) == GetAlertStatus() ) |
1297 | 3451 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3452 *pTotalActors = 1; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3453 if ( pActors[a2].IsNotAlive() == 1 ) |
1297 | 3454 v5 = 1; |
3455 } | |
3456 return v5; | |
3457 } | |
3458 //----- (00408AE7) -------------------------------------------------------- | |
1458 | 3459 unsigned int SearchActorByGroup(unsigned int *pTotalActors, unsigned int uGroup) |
1297 | 3460 { |
3461 int v8; // [sp+Ch] [bp-8h]@1 | |
3462 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3463 Actor* v4; |
1297 | 3464 |
3465 v8 = GetAlertStatus(); | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3466 *pTotalActors = 0; |
1297 | 3467 v9 = 0; |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3468 for ( uint i = 0; i < uNumActors; i++) |
1297 | 3469 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3470 v4 = &pActors[i]; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3471 if ( (v4->uAttributes & 0x100000) == v8 && v4->uGroup == uGroup) |
1297 | 3472 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3473 ++*pTotalActors; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3474 if ( v4->IsNotAlive() == 1 ) |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3475 ++v9; |
1297 | 3476 } |
3477 } | |
3478 return v9; | |
3479 } | |
3480 //----- (00408A7E) -------------------------------------------------------- | |
1458 | 3481 unsigned int SearchActorByMonsterID(unsigned int *pTotalActors, int uMonsterID) |
1297 | 3482 { |
3483 Actor *v4; // edi@2 | |
3484 int v8; // [sp+Ch] [bp-8h]@1 | |
3485 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
3486 | |
3487 v8 = GetAlertStatus(); | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3488 *pTotalActors = 0; |
1297 | 3489 v9 = 0; |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3490 for ( uint i = 0; i < uNumActors; i++) |
1297 | 3491 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3492 v4 = &pActors[i]; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3493 if ( (v4->uAttributes & 0x100000) == v8 && v4->pMonsterInfo.field_33 == uMonsterID) |
1297 | 3494 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3495 ++*pTotalActors; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3496 if ( v4->IsNotAlive() == 1 ) |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3497 ++v9; |
1297 | 3498 } |
3499 } | |
3500 return v9; | |
3501 } | |
3502 //----- (00408A27) -------------------------------------------------------- | |
1458 | 3503 unsigned int SearchAliveActors(unsigned int *pTotalActors) |
1297 | 3504 { |
3505 int v2; // eax@1 | |
3506 unsigned int v3; // ebp@1 | |
3507 Actor *v5; // edi@2 | |
3508 | |
3509 v2 = GetAlertStatus(); | |
3510 v3 = 0; | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3511 *pTotalActors = 0; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3512 for ( uint i = 0; i < uNumActors; i++) |
1297 | 3513 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3514 v5 = &pActors[i]; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3515 if ( (v5->uAttributes & 0x100000) == v2 ) |
1297 | 3516 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3517 ++*pTotalActors; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3518 if ( v5->IsNotAlive() == 1 ) |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3519 ++v3; |
1297 | 3520 } |
3521 } | |
3522 return v3; | |
3523 } | |
3524 //----- (00408768) -------------------------------------------------------- | |
3525 void InitializeActors() | |
3526 { | |
3527 signed int v5; // [sp+Ch] [bp-10h]@1 | |
3528 signed int v6; // [sp+10h] [bp-Ch]@1 | |
3529 signed int v7; // [sp+14h] [bp-8h]@1 | |
3530 signed int v8; // [sp+18h] [bp-4h]@1 | |
3531 | |
3532 v8 = 0; | |
3533 v6 = 0; | |
3534 v7 = 0; | |
3535 v5 = 0; | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
3536 if ( !_stricmp(pCurrentMapName, "d25.blv") ) |
1297 | 3537 v8 = 1; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
3538 if ( !_stricmp(pCurrentMapName, "d26.blv") ) |
1297 | 3539 v6 = 1; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
3540 if (pParty->IsPartyGood()) |
1297 | 3541 v7 = 1; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
3542 if (pParty->IsPartyEvil()) |
1297 | 3543 v5 = 1; |
3544 | |
3545 Log::Warning(L"%S %S %u", __FILE__, __FUNCTION__, __LINE__); // ai_near_actors_targets_pid[i] for AI_Stand seems always 0; original code behaviour is identical | |
3546 for (uint i = 0; i < uNumActors; ++i) | |
3547 { | |
1980 | 3548 Actor* actor = &pActors[i]; |
1297 | 3549 |
3550 if (actor->CanAct() || actor->uAIState == Disabled) | |
3551 { | |
3552 actor->vPosition.x = actor->vInitialPosition.x; | |
3553 actor->vPosition.y = actor->vInitialPosition.y; | |
3554 actor->vPosition.z = actor->vInitialPosition.z; | |
3555 actor->sCurrentHP = actor->pMonsterInfo.uHP; | |
3556 if (actor->uAIState != Disabled) | |
3557 { | |
3558 Actor::AI_Stand(i, ai_near_actors_targets_pid[i], actor->pMonsterInfo.uRecoveryTime, 0); | |
3559 } | |
3560 } | |
3561 | |
3562 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3563 | |
3564 if (!v8 || v7) | |
3565 if (!v6 || v5) | |
3566 if (actor->IsPeasant()) | |
3567 BYTE2(actor->uAttributes) &= 0xF7u; | |
3568 | |
3569 BYTE2(actor->uAttributes) &= 0x7Fu; | |
3570 if (BYTE2(actor->uAttributes) & 0x40) | |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
3571 Actor::_4031C1_update_job_never_gets_called(i, pParty->uCurrentHour, 1); |
1297 | 3572 } |
3573 } | |
3574 //----- (00439474) -------------------------------------------------------- | |
3575 void DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, Vec3_int_ *pVelocity) | |
3576 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3577 SpriteObject *projectileSprite; // ebx@1 |
1297 | 3578 Actor *pMonster; // esi@7 |
3579 unsigned __int16 v16; // cx@25 | |
3580 int v33; // eax@100 | |
3581 int v40; // ebx@107 | |
1935 | 3582 int extraRecoveryTime; // qax@125 |
1297 | 3583 unsigned __int16 v43; // ax@132 |
3584 unsigned __int16 v45; // ax@132 | |
3585 unsigned __int64 v46; // [sp+Ch] [bp-60h]@6 | |
3586 char *pPlayerName; // [sp+18h] [bp-54h]@12 | |
3587 char *pMonsterName; // [sp+1Ch] [bp-50h]@6 | |
3588 signed int a4; // [sp+44h] [bp-28h]@1 | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3589 bool IsAdditionalDamagePossible; // [sp+50h] [bp-1Ch]@1 |
1297 | 3590 int v61; // [sp+58h] [bp-14h]@1 |
1934 | 3591 bool isLifeStealing; // [sp+5Ch] [bp-10h]@1 |
1297 | 3592 int uDamageAmount; // [sp+60h] [bp-Ch]@1 |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3593 DAMAGE_TYPE attackElement; // [sp+64h] [bp-8h]@27 |
1297 | 3594 |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3595 projectileSprite = 0; |
1297 | 3596 uDamageAmount = 0; |
3597 a4 = 0; | |
3598 v61 = 0; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3599 IsAdditionalDamagePossible = false; |
1934 | 3600 isLifeStealing = 0; |
1297 | 3601 if ( PID_TYPE(a1) == OBJECT_Item) |
3602 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3603 projectileSprite = &pSpriteObjects[PID_ID(a1)]; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3604 v61 = projectileSprite->field_60_distance_related_prolly_lod; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3605 a1 = projectileSprite->spell_caster_pid; |
1297 | 3606 } |
3607 if (PID_TYPE(a1) != OBJECT_Player) | |
3608 return; | |
3609 | |
3610 assert(PID_ID(abs(a1)) < 4); | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3611 Player* player = &pParty->pPlayers[PID_ID(a1)]; |
1934 | 3612 pMonster = &pActors[uActorID_Monster]; |
1297 | 3613 if (pMonster->IsNotAlive()) |
3614 return; | |
3615 | |
1545 | 3616 pMonster->uAttributes |= 0xC000; |
1297 | 3617 if ( pMonster->uAIState == Fleeing ) |
3618 pMonster->uAttributes |= 0x20000u; | |
3619 bool hit_will_stun = false, | |
3620 hit_will_paralyze = false; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3621 if ( !projectileSprite ) |
1297 | 3622 { |
3623 int main_hand_idx = player->pEquipment.uMainHand; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3624 IsAdditionalDamagePossible = true; |
1297 | 3625 if ( player->HasItemEquipped(EQUIP_MAIN_HAND) ) |
3626 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3627 uint main_hand_skill = player->GetMainHandItem()->GetPlayerSkillType(); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3628 uint main_hand_mastery = SkillToMastery(player->pActiveSkills[main_hand_skill]); |
1297 | 3629 switch (main_hand_skill) |
3630 { | |
3631 case PLAYER_SKILL_STAFF: | |
3632 if (main_hand_mastery >= 3) | |
3633 { | |
3634 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_STAFF) & 0x3F)) // stun chance when mastery >= 3 | |
3635 hit_will_stun = true; | |
3636 } | |
3637 break; | |
3638 | |
3639 case PLAYER_SKILL_MACE: | |
3640 if (main_hand_mastery >= 3) | |
3641 { | |
3642 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
3643 hit_will_stun = true; | |
3644 } | |
3645 if (main_hand_mastery >= 4) | |
3646 { | |
3647 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
3648 hit_will_paralyze = true; | |
3649 } | |
3650 break; | |
3651 } | |
3652 } | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3653 attackElement = DMGT_PHISYCAL; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3654 uDamageAmount = player->CalculateMeleeDamageTo(false, false, pMonster->pMonsterInfo.uID); |
1928 | 3655 if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) |
3656 { | |
3657 player->PlaySound(SPEECH_52, 0); | |
3658 return; | |
3659 } | |
1297 | 3660 } |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3661 else |
1297 | 3662 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3663 v61 = projectileSprite->field_60_distance_related_prolly_lod; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3664 if ( projectileSprite->spell_id != SPELL_DARK_SOULDRINKER ) |
1297 | 3665 { |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3666 std::array<int, 3> distances; |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3667 distances[0] = abs(pParty->vPosition.x - projectileSprite->vPosition.x); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3668 distances[1] = abs(pParty->vPosition.y - projectileSprite->vPosition.y); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3669 distances[2] = abs(pParty->vPosition.z - projectileSprite->vPosition.z); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3670 std::sort(distances.begin(), distances.end()); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3671 v61 = ((unsigned int)(11 * distances[1]) >> 5) + (distances[0] >> 2) + distances[2]; |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3672 |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3673 if ( v61 >= 5120 && !(BYTE1(pMonster->uAttributes) & 4) ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3674 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3675 return; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3676 } |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3677 else if ( v61 >= 2560 ) |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3678 { |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3679 v61 = 2; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3680 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3681 else |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3682 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3683 v61 = 1; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3684 } |
1297 | 3685 } |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3686 |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3687 switch (projectileSprite->spell_id) |
1297 | 3688 { |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3689 case SPELL_LASER_PROJECTILE: |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3690 v16 = player->pActiveSkills[PLAYER_SKILL_BLASTER]; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3691 v61 = 1; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3692 if ( (signed int)SkillToMastery(v16) >= 3 ) |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3693 a4 = player->pActiveSkills[PLAYER_SKILL_BLASTER] & 0x3F; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3694 attackElement = DMGT_PHISYCAL; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3695 uDamageAmount = player->CalculateMeleeDamageTo(true, true, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3696 if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3697 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3698 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3699 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3700 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3701 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3702 case SPELL_101: |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3703 attackElement = DMGT_FIRE; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3704 uDamageAmount = player->CalculateRangedDamageTo(0); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3705 if ( pMonster->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime > 0 ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3706 uDamageAmount >>= 1; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3707 IsAdditionalDamagePossible = true; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3708 if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3709 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3710 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3711 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3712 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3713 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3714 case SPELL_EARTH_BLADES: |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3715 a4 = 5 * projectileSprite->spell_level; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3716 attackElement = (DAMAGE_TYPE)player->GetSpellSchool(SPELL_EARTH_BLADES); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3717 uDamageAmount = _43AFE3_calc_spell_damage(39, projectileSprite->spell_level, projectileSprite->spell_skill, pMonster->sCurrentHP); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3718 if ( pMonster->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime > 0 ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3719 uDamageAmount >>= 1; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3720 IsAdditionalDamagePossible = false; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3721 if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3722 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3723 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3724 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3725 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3726 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3727 case SPELL_EARTH_STUN: |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3728 uDamageAmount = 0; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3729 attackElement = DMGT_PHISYCAL; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3730 hit_will_stun = 1; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3731 if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3732 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3733 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3734 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3735 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3736 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3737 case SPELL_BOW_ARROW: |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3738 attackElement = DMGT_PHISYCAL; |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3739 uDamageAmount = player->CalculateRangedDamageTo(pMonster->word_000086_some_monster_id); |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3740 if ( pMonster->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime > 0 ) |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3741 uDamageAmount /= 2; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3742 IsAdditionalDamagePossible = true; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3743 if ( projectileSprite->stru_24.uItemID != 0 && projectileSprite->stru_24.uSpecEnchantmentType == 3 ) //of carnage |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3744 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3745 attackElement = DMGT_FIRE; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3746 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3747 else if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3748 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3749 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3750 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3751 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3752 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3753 |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3754 default: |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3755 attackElement = (DAMAGE_TYPE)player->GetSpellSchool(projectileSprite->spell_id); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3756 IsAdditionalDamagePossible = false; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3757 uDamageAmount = _43AFE3_calc_spell_damage(projectileSprite->spell_id, projectileSprite->spell_level, projectileSprite->spell_skill, pMonster->sCurrentHP); |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3758 break; |
1297 | 3759 } |
3760 } | |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3761 |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1359
diff
changeset
|
3762 if (player->IsWeak()) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3763 uDamageAmount /= 2; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3764 if ( pMonster->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 ) |
1297 | 3765 uDamageAmount = 0; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3766 v61 = stru_50C198.CalcMagicalDamageToActor(pMonster, attackElement, uDamageAmount); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3767 if ( !projectileSprite && player->IsUnarmed() && player->pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uExpireTime > 0 ) |
1297 | 3768 { |
1934 | 3769 v61 += stru_50C198.CalcMagicalDamageToActor(pMonster, 8, player->pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uPower); |
1297 | 3770 } |
3771 uDamageAmount = v61; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3772 if ( IsAdditionalDamagePossible ) |
1297 | 3773 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3774 if ( projectileSprite ) |
1297 | 3775 { |
1934 | 3776 a4 = projectileSprite->stru_24._439DF3_get_additional_damage((int*)&attackElement, &isLifeStealing); |
3777 if ( isLifeStealing && pMonster->sCurrentHP > 0 ) | |
1297 | 3778 { |
3779 player->sHealth += v61 / 5; | |
3780 if ( player->sHealth > player->GetMaxHealth() ) | |
3781 player->sHealth = player->GetMaxHealth(); | |
3782 } | |
1934 | 3783 uDamageAmount += stru_50C198.CalcMagicalDamageToActor(pMonster, attackElement, a4); |
1297 | 3784 } |
3785 else | |
3786 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3787 for (int i = 0; i < 2; i++) |
1297 | 3788 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3789 if ( player->HasItemEquipped((ITEM_EQUIP_TYPE)i) ) |
1297 | 3790 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3791 ItemGen* item; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3792 if (i == 0) |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3793 item = player->GetMainHandItem(); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3794 else |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3795 item = player->GetOffHandItem(); |
1934 | 3796 a4 = item->_439DF3_get_additional_damage((int*)&attackElement, &isLifeStealing); |
3797 if ( isLifeStealing && pMonster->sCurrentHP > 0 ) | |
1297 | 3798 { |
3799 player->sHealth += v61 / 5; | |
3800 if ( player->sHealth > player->GetMaxHealth() ) | |
3801 player->sHealth = player->GetMaxHealth(); | |
3802 } | |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3803 uDamageAmount += stru_50C198.CalcMagicalDamageToActor(pMonster, attackElement, a4); |
1297 | 3804 } |
3805 } | |
3806 } | |
3807 } | |
3808 pMonster->sCurrentHP -= uDamageAmount; | |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3809 if ( uDamageAmount == 0 && !hit_will_stun ) |
1297 | 3810 { |
3811 player->PlaySound(SPEECH_52, 0); | |
3812 return; | |
3813 } | |
3814 if ( pMonster->sCurrentHP > 0 ) | |
3815 { | |
1934 | 3816 Actor::AI_Stun(uActorID_Monster, a1, 0); |
3817 Actor::AggroSurroundingPeasants(uActorID_Monster, 1); | |
1297 | 3818 if ( bShowDamage ) |
3819 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3820 if ( projectileSprite ) |
1934 | 3821 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[189], player->pName, pMonster->pActorName, uDamageAmount);// "%s shoots %s for %lu points" |
1297 | 3822 else |
1934 | 3823 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[164], player->pName, pMonster->pActorName, uDamageAmount);// "%s hits %s for %lu damage" |
1297 | 3824 ShowStatusBarString(pTmpBuf.data(), 2u); |
3825 } | |
3826 } | |
3827 else | |
3828 { | |
3829 if ( pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].bQuestMonster & 1 ) | |
3830 { | |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3831 if ( pRenderer->pRenderD3D && pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) |
1297 | 3832 { |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3833 v33 = byte_4D864C && pGame->uFlags & 0x80000 ? 10 * pMonster->uActorRadius : pMonster->uActorRadius; |
1935 | 3834 pDecalBuilder->AddBloodsplat((float)pMonster->vPosition.x, (float)pMonster->vPosition.y, (float)pMonster->vPosition.z, 1.0, 0.0, 0.0, (float)v33, 0, 0); |
1297 | 3835 } |
3836 } | |
1934 | 3837 Actor::Die(uActorID_Monster); |
3838 Actor::ApplyFineForKillingPeasant(uActorID_Monster); | |
3839 Actor::AggroSurroundingPeasants(uActorID_Monster, 1); | |
1297 | 3840 if ( pMonster->pMonsterInfo.uExp ) |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
3841 pParty->GivePartyExp(pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].uExp); |
1297 | 3842 v40 = SPEECH_51; |
3843 if ( rand() % 100 < 20 ) | |
3844 v40 = ((signed int)pMonster->pMonsterInfo.uHP >= 100) + 1; | |
3845 player->PlaySound((PlayerSpeech)v40, 0); | |
3846 if ( bShowDamage ) | |
3847 { | |
3848 pMonsterName = (char *)uDamageAmount; | |
3849 pPlayerName = player->pName; // "%s inflicts %lu points killing %s" | |
3850 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[175], player->pName, uDamageAmount, pMonster); | |
3851 ShowStatusBarString(pTmpBuf.data(), 2u); | |
3852 } | |
3853 } | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3854 if ( pMonster->pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION].uExpireTime > 0 |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3855 && uDamageAmount != 0 ) |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3856 player->ReceiveDamage(uDamageAmount, attackElement); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3857 int knockbackValue = 20 * v61 / (signed int)pMonster->pMonsterInfo.uHP; |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3858 if ( (player->GetSpecialItemBonus(24) || hit_will_stun) && stru_50C198.GetMagicalResistance(pMonster, DMGT_EARTH) ) |
1297 | 3859 { |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3860 extraRecoveryTime = 20; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3861 knockbackValue = 10; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3862 if ( !pParty->bTurnBasedModeOn ) |
1935 | 3863 extraRecoveryTime = (int)(flt_6BE3A8_debug_recmod2 * 42.66666666666666); |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3864 pMonster->pMonsterInfo.uRecoveryTime += extraRecoveryTime; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3865 if ( bShowDamage ) |
1297 | 3866 { |
3867 pMonsterName = player->pName; // "%s stuns %s" | |
3868 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[635], player->pName, pMonster); | |
3869 ShowStatusBarString(pTmpBuf.data(), 2u); | |
3870 } | |
3871 } | |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3872 if ( hit_will_paralyze && pMonster->CanAct() && stru_50C198.GetMagicalResistance(pMonster, DMGT_EARTH)) |
1297 | 3873 { |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3874 v43 = player->GetActualSkillLevel(PLAYER_SKILL_MACE); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3875 v45 = SkillToMastery(v43); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3876 v46 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(7680 * (v43 & 0x3F)) * 0.033333335); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3877 pMonster->pActorBuffs[ACTOR_BUFF_PARALYZED].Apply(v46, v45, 0, 0, 0); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3878 if ( bShowDamage ) |
1297 | 3879 { |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3880 pMonsterName = player->pName; // "%s paralyzes %s" |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3881 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[636], player->pName, pMonster); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3882 ShowStatusBarString(pTmpBuf.data(), 2u); |
1297 | 3883 } |
3884 } | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3885 if ( knockbackValue > 10 ) |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3886 knockbackValue = 10; |
1297 | 3887 if ( !MonsterStats::BelongsToSupertype(pMonster->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) |
3888 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3889 pVelocity->x = (unsigned __int64)(knockbackValue * (signed __int64)pVelocity->x) >> 16; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3890 pVelocity->y = (unsigned __int64)(knockbackValue * (signed __int64)pVelocity->y) >> 16; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3891 pVelocity->z = (unsigned __int64)(knockbackValue * (signed __int64)pVelocity->z) >> 16; |
1297 | 3892 pMonster->vVelocity.x = 50 * LOWORD(pVelocity->x); |
3893 pMonster->vVelocity.y = 50 * LOWORD(pVelocity->y); | |
3894 pMonster->vVelocity.z = 50 * LOWORD(pVelocity->z); | |
3895 } | |
1934 | 3896 Actor::AddBloodsplatOnDamageOverlay(uActorID_Monster, 1, v61); |
1297 | 3897 } |
3898 //----- (004BBF61) -------------------------------------------------------- | |
1935 | 3899 void Actor::_4BBF61_summon_actor( int a1, __int16 x, int y, int z ) |
1297 | 3900 { |
3901 Actor *v7; // esi@5 | |
3902 MonsterInfo *v9; // edi@5 | |
3903 MonsterDesc *v10; // ebx@5 | |
3904 int v12; // ebx@7 | |
3905 int v13; // eax@8 | |
3906 __int16 v16; // [sp+10h] [bp-4h]@3 | |
3907 | |
1583 | 3908 if (uNumActors < 500) |
1297 | 3909 { |
3910 v16 = 0; | |
3911 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
3912 { | |
1935 | 3913 v16 = pIndoor->GetSector(x, y, z); |
1297 | 3914 } |
1935 | 3915 v7 = &pActors[uNumActors]; |
1297 | 3916 v7->Reset(); |
1935 | 3917 v9 = &pMonsterStats->pInfos[a1]; |
3918 v10 = &pMonsterList->pMonsters[a1 - 1]; | |
1297 | 3919 strcpy(v7->pActorName, v9->pName); |
3920 v7->sCurrentHP = LOWORD(v9->uHP); | |
3921 memcpy(&v7->pMonsterInfo, v9, 0x58u); | |
1935 | 3922 v7->word_000086_some_monster_id = a1; |
1297 | 3923 v7->uActorRadius = v10->uMonsterRadius; |
3924 v7->uActorHeight = v10->uMonsterHeight; | |
3925 v7->uMovementSpeed = v10->uMovementSpeed; | |
1935 | 3926 v7->vInitialPosition.x = x; |
3927 v7->vPosition.x = x; | |
3928 v7->uAttributes |= 80000; | |
1297 | 3929 v7->pMonsterInfo.uTreasureType = 0; |
3930 v7->pMonsterInfo.uTreasureLevel = 0; | |
3931 v7->pMonsterInfo.uTreasureDiceSides = 0; | |
3932 v7->pMonsterInfo.uTreasureDiceRolls = 0; | |
3933 v7->pMonsterInfo.uTreasureDropChance = 0; | |
3934 v7->vInitialPosition.y = y; | |
3935 v7->vPosition.y = y; | |
3936 v7->vInitialPosition.z = z; | |
3937 v7->vPosition.z = z; | |
3938 v7->uTetherDistance = 256; | |
3939 v7->uSectorID = v16; | |
3940 v7->uGroup = 1; | |
3941 v7->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
3942 v7->PrepareSprites(0); | |
1935 | 3943 for ( int i = 0; i < 4; i++) |
3944 { | |
3945 pSoundList->LoadSound(v10->pSoundSampleIDs[i], 0); | |
3946 } | |
3947 v12 = 0; | |
1297 | 3948 do |
3949 { | |
1935 | 3950 LOWORD(v13) = pSoundList->LoadSound(v12 + word_4EE088_sound_ids[v9->uSpell1ID], 1u); |
3951 v12++; | |
1297 | 3952 } |
3953 while ( v13 ); | |
3954 ++uNumActors; | |
3955 } | |
1911 | 3956 } |
3957 //----- (00426E10) -------------------------------------------------------- | |
3958 int stru319::which_player_to_attack(Actor *pActor) | |
3959 { | |
3960 signed int v2; // ebx@1 | |
3961 bool flag; // edi@37 | |
3962 int v22; // [sp+8h] [bp-140h]@3 | |
3963 int Victims_list[60]; // [sp+48h] [bp-100h]@48 | |
3964 int for_sex; // [sp+13Ch] [bp-Ch]@1 | |
3965 int for_race; // [sp+140h] [bp-8h]@1 | |
3966 int for_class; // [sp+144h] [bp-4h]@1 | |
3967 | |
3968 for_class = -1; | |
3969 for_race = -1; | |
3970 for_sex = -1; | |
3971 v2 = 0; | |
3972 if ( pActor->pMonsterInfo.uAttackPreference ) | |
3973 { | |
3974 for ( uint i = 0; i < 16; i++ ) | |
3975 { | |
3976 v22 = pActor->pMonsterInfo.uAttackPreference & (1 << i); | |
3977 if ( v22 ) | |
3978 { | |
3979 switch ( v22 ) | |
3980 { | |
3981 case 1: | |
3982 for_class = 0; | |
3983 break; | |
3984 case 2: | |
3985 for_class = 12; | |
3986 break; | |
3987 case 4: | |
3988 for_class = 16; | |
3989 break; | |
3990 case 8: | |
3991 for_class = 28; | |
3992 break; | |
3993 case 16: | |
3994 for_class = 24; | |
3995 break; | |
3996 case 32: | |
3997 for_class = 32; | |
3998 break; | |
3999 case 64: | |
4000 for_class = 20; | |
4001 break; | |
4002 case 128: | |
4003 for_class = 4; | |
4004 break; | |
4005 case 256: | |
4006 for_class = 8; | |
4007 break; | |
4008 case 512: | |
4009 for_sex = 0; | |
4010 break; | |
4011 case 1024: | |
4012 for_sex = 1; | |
4013 break; | |
4014 case 2048: | |
4015 for_race = 0; | |
4016 break; | |
4017 case 4096: | |
4018 for_race = 1; | |
4019 break; | |
4020 case 8192: | |
4021 for_race = 3; | |
4022 break; | |
4023 case 16384: | |
4024 for_race = 2; | |
4025 break; | |
4026 } | |
4027 v2 = 0; | |
4028 for ( uint j = 0; j < 4; ++j ) | |
4029 { | |
4030 flag = 0; | |
4031 if ( for_class != -1 && for_class == pPlayers[j + 1]->classType ) | |
4032 flag = true; | |
4033 if ( for_sex != -1 && for_sex == pPlayers[j + 1]->uSex ) | |
4034 flag = true; | |
4035 if ( for_race != -1 && for_race == pPlayers[j + 1]->GetRace() ) | |
4036 flag = true; | |
4037 if ( flag == true ) | |
4038 { | |
4039 if ( !(pPlayers[j + 1]->pConditions[12] | pPlayers[j + 1]->pConditions[13] | |
4040 | pPlayers[j + 1]->pConditions[14] | pPlayers[j + 1]->pConditions[15] | pPlayers[j + 1]->pConditions[16]) ) | |
4041 Victims_list[v2++] = j; | |
4042 } | |
4043 } | |
4044 } | |
4045 } | |
4046 if ( v2 ) | |
4047 return Victims_list[rand() % v2]; | |
4048 } | |
4049 for ( uint i = 0; i < 4; ++i ) | |
4050 { | |
4051 if ( !(pPlayers[i + 1]->pConditions[12] | pPlayers[i + 1]->pConditions[13] | |
4052 | pPlayers[i + 1]->pConditions[14] | pPlayers[i + 1]->pConditions[15] | pPlayers[i + 1]->pConditions[16]) ) | |
4053 Victims_list[v2++] = i; | |
4054 } | |
4055 if ( v2 ) | |
4056 return Victims_list[rand() % v2]; | |
4057 else | |
4058 return 0; | |
4059 } | |
1936 | 4060 //----- (0042F4DA) -------------------------------------------------------- |
4061 bool CheckActors_proximity() | |
4062 { | |
4063 signed int distance; // edi@1 | |
4064 int for_x; // ebx@5 | |
4065 int for_y; // [sp+Ch] [bp-10h]@5 | |
4066 int for_z; // [sp+10h] [bp-Ch]@5 | |
4067 int v3; // eax@5 | |
4068 int v4; // ebx@5 | |
4069 unsigned int v5; // ecx@5 | |
4070 int v6; // edx@6 | |
4071 unsigned int v7; // edx@8 | |
4072 unsigned int v8; // edx@10 | |
4073 | |
4074 | |
4075 distance = 5120; | |
4076 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
4077 distance = 2560; | |
4078 | |
4079 if ( (signed int)uNumActors <= 0 ) | |
4080 return false; | |
4081 for ( uint i = 0; i < (signed int)uNumActors; ++i ) | |
4082 { | |
4083 for_x = abs(pActors[i].vInitialPosition.x - pParty->vPosition.x); | |
4084 for_y = abs(pActors[i].vInitialPosition.y - pParty->vPosition.y); | |
4085 for_z = abs(pActors[i].vInitialPosition.z - pParty->vPosition.z); | |
4086 v3 = for_x; | |
4087 v4 = for_y; | |
4088 v5 = for_z; | |
4089 if ( v3 < for_y ) | |
4090 { | |
4091 v6 = v3; | |
4092 v3 = for_y; | |
4093 v4 = v6; | |
4094 } | |
4095 if ( v3 < for_z ) | |
4096 { | |
4097 v7 = v3; | |
4098 v3 = for_z; | |
4099 v5 = v7; | |
4100 } | |
4101 if ( v4 < (signed int)v5 ) | |
4102 { | |
4103 v8 = v5; | |
4104 v5 = v4; | |
4105 v4 = v8; | |
4106 } | |
4107 if ( (signed int)(((unsigned int)(11 * v4) >> 5) + (v5 >> 2) + v3) < distance ) | |
4108 { | |
4109 if ( pActors[i].uAIState != Dead ) | |
4110 { | |
4111 if ( pActors[i].uAIState != Dying && pActors[i].uAIState != Removed | |
4112 && pActors[i].uAIState != Disabled && pActors[i].uAIState != Summoned | |
4113 && (BYTE2(pActors[i].uAttributes) & 8 || pActors[i].GetActorsRelation(0) ) ) | |
4114 return true; | |
4115 } | |
4116 } | |
4117 } | |
4118 return false; | |
4119 } | |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4120 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4121 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4122 //----- (00426A5A) -------------------------------------------------------- |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4123 void Actor::LootActor() |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4124 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4125 signed int v2; // edi@1 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4126 unsigned __int8 v7; // al@30 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4127 char *v9; // [sp-4h] [bp-3Ch]@10 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4128 char *v10; // [sp-4h] [bp-3Ch]@31 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4129 char *v11; // [sp-4h] [bp-3Ch]@38 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4130 ItemGen Dst; // [sp+Ch] [bp-2Ch]@1 |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4131 bool itemFound; // [sp+30h] [bp-8h]@1 |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4132 int v14; // [sp+34h] [bp-4h]@1 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4133 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4134 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4135 Dst.Reset(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4136 v2 = 0; |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4137 itemFound = false; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4138 v14 = 0; |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4139 if ( !( this->uAttributes & 0x800000 ) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4140 { |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4141 for (uchar i = 0; i < this->pMonsterInfo.uTreasureDiceRolls; i++ ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4142 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4143 v14 += rand() % this->pMonsterInfo.uTreasureDiceSides + 1; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4144 } |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4145 if ( v14 != 0 ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4146 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4147 pParty->PartyFindsGold(v14, 0); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4148 viewparams->bRedrawGameUI = 1; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4149 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4150 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4151 else |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4152 { |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4153 if ( this->array_000234[3].uItemID != 0 && this->array_000234[3].GetItemEquipType() == EQUIP_GOLD ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4154 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4155 v14 = this->array_000234[3].uSpecEnchantmentType; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4156 this->array_000234[3].Reset(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4157 if ( v14 ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4158 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4159 pParty->PartyFindsGold(v14, 0); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4160 viewparams->bRedrawGameUI = 1; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4161 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4162 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4163 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4164 if ( this->uCarriedItemID ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4165 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4166 Dst.Reset(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4167 Dst.uItemID = this->uCarriedItemID; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4168 v9 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4169 if ( v14 ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4170 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[490], v14, v9); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4171 else |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4172 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], v9); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4173 ShowStatusBarString(pTmpBuf2.data(), 2u); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4174 if ( Dst.GetItemEquipType() == 12 ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4175 { |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4176 Dst.uNumCharges = rand() % 6 + Dst.GetDamageMod() + 1; |
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4177 Dst.uMaxCharges = Dst.uNumCharges; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4178 } |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4179 if ( pItemsTable->pItems[Dst.uItemID].uEquipType == 14 && Dst.uItemID != 220 ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4180 Dst.uEnchantmentType = 2 * rand() % 4 + 2; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4181 pItemsTable->SetSpecialBonus(&Dst); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4182 if ( !pParty->AddItemToParty(&Dst) ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4183 pParty->SetHoldingItem(&Dst); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4184 this->uCarriedItemID = 0; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4185 if ( this->array_000234[0].uItemID ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4186 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4187 if ( !pParty->AddItemToParty(this->array_000234) ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4188 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4189 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4190 pParty->SetHoldingItem(this->array_000234); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4191 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4192 this->array_000234[0].Reset(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4193 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4194 if ( this->array_000234[1].uItemID ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4195 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4196 if ( !pParty->AddItemToParty(&this->array_000234[1]) ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4197 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4198 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4199 pParty->SetHoldingItem(&this->array_000234[1]); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4200 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4201 this->array_000234[1].Reset(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4202 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4203 this->Remove(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4204 return; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4205 } |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4206 if ( ( this->uAttributes & 0x800000 ) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4207 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4208 if ( this->array_000234[3].uItemID ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4209 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4210 memcpy(&Dst, &this->array_000234[3], sizeof(Dst)); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4211 this->array_000234[3].Reset(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4212 v11 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4213 if ( v14 ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4214 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[490], v14, v11); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4215 else |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4216 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], v11); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4217 ShowStatusBarString(pTmpBuf2.data(), 2u); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4218 if ( !pParty->AddItemToParty(&Dst) ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4219 pParty->SetHoldingItem(&Dst); |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4220 itemFound = true; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4221 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4222 } |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4223 else |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4224 { |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4225 if ( rand() % 100 < this->pMonsterInfo.uTreasureDropChance && (v7 = this->pMonsterInfo.uTreasureLevel) != 0 ) |
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4226 { |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4227 pItemsTable->GenerateItem(v7, this->pMonsterInfo.uTreasureType, &Dst); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4228 v10 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4229 if ( v14 ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4230 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[490], v14, v10);//Âû íàøëè ^I[%d] çîëîò^L[îé;ûõ;ûõ] è ïðåäìåò (%s)! |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4231 else |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4232 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], v10);//Âû íàøëè ^Pv[%s]! |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4233 ShowStatusBarString(pTmpBuf2.data(), 2); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4234 if ( !pParty->AddItemToParty(&Dst) ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4235 pParty->SetHoldingItem(&Dst); |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4236 itemFound = true; |
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4237 } |
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4238 } |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4239 if ( this->array_000234[0].uItemID ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4240 { |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4241 if ( !pParty->AddItemToParty(this->array_000234) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4242 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4243 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4244 pParty->SetHoldingItem(this->array_000234); |
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4245 itemFound = true; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4246 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4247 this->array_000234[0].Reset(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4248 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4249 if ( this->array_000234[1].uItemID ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4250 { |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4251 if ( !pParty->AddItemToParty(&this->array_000234[1]) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4252 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4253 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4254 pParty->SetHoldingItem(&this->array_000234[1]); |
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4255 itemFound = true; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4256 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4257 this->array_000234[1].Reset(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4258 } |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4259 if ( !itemFound || rand() % 100 < 90 ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4260 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4261 this->Remove(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4262 } |
1968 | 4263 } |
4264 | |
4265 | |
4266 //----- (00427102) -------------------------------------------------------- | |
1971 | 4267 bool Actor::_427102_IsOkToCastSpell( signed int a2 ) |
1968 | 4268 { |
4269 switch(a2) | |
4270 { | |
1969 | 4271 case SPELL_BODY_POWER_CURE: |
1968 | 4272 { |
4273 if ( this->sCurrentHP >= (signed int)this->pMonsterInfo.uHP ) | |
1970 | 4274 return false; |
4275 return true; | |
1968 | 4276 } |
1969 | 4277 case SPELL_LIGHT_DISPEL_MAGIC: |
1968 | 4278 { |
1970 | 4279 for (int i = 0; i < 20; i++) |
1968 | 4280 { |
1970 | 4281 if (pParty->pPartyBuffs[i].uExpireTime > 0) |
1968 | 4282 { |
1970 | 4283 return true; |
1968 | 4284 } |
4285 } | |
1970 | 4286 for ( int i = 1; i <= 4; i++ ) |
4287 { | |
4288 for ( int j = 0; j < 22; j++ ) | |
4289 { | |
4290 if (pPlayers[i]->pPlayerBuffs[j].uExpireTime > 0) | |
4291 { | |
4292 return true; | |
4293 } | |
4294 } | |
4295 } | |
4296 return false; | |
1968 | 4297 } |
1969 | 4298 case SPELL_LIGHT_DAY_OF_PROTECTION: |
1968 | 4299 { |
1970 | 4300 return this->pActorBuffs[ACTOR_BUFF_DAY_OF_PROTECTION].uExpireTime <= 0; |
1968 | 4301 break; |
4302 } | |
1969 | 4303 case SPELL_LIGHT_HOUR_OF_POWER: |
1968 | 4304 { |
1970 | 4305 return this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime <= 0; |
1968 | 4306 break; |
4307 } | |
1969 | 4308 case SPELL_DARK_PAIN_REFLECTION: |
1968 | 4309 { |
1970 | 4310 return this->pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION].uExpireTime <= 0; |
1968 | 4311 break; |
4312 } | |
1969 | 4313 case SPELL_BODY_HAMMERHANDS: |
1968 | 4314 { |
1970 | 4315 return this->pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS].uExpireTime <= 0; |
1968 | 4316 break; |
4317 } | |
1969 | 4318 case SPELL_FIRE_HASTE: |
1968 | 4319 { |
1970 | 4320 return this->pActorBuffs[ACTOR_BUFF_HASTE].uExpireTime <= 0; |
1968 | 4321 break; |
4322 } | |
1969 | 4323 case SPELL_AIR_SHIELD: |
1968 | 4324 { |
1970 | 4325 return this->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime <= 0; |
1968 | 4326 break; |
4327 } | |
1969 | 4328 case SPELL_EARTH_STONESKIN: |
1968 | 4329 { |
1970 | 4330 return this->pActorBuffs[ACTOR_BUFF_STONESKIN].uExpireTime <= 0; |
4331 break; | |
1968 | 4332 } |
1969 | 4333 case SPELL_SPIRIT_BLESS: |
1968 | 4334 { |
1970 | 4335 return this->pActorBuffs[ACTOR_BUFF_BLESS].uExpireTime <= 0; |
1968 | 4336 break; |
4337 } | |
1969 | 4338 case SPELL_SPIRIT_FATE: |
1968 | 4339 { |
1970 | 4340 return this->pActorBuffs[ACTOR_BUFF_FATE].uExpireTime <= 0; |
1968 | 4341 break; |
4342 } | |
1969 | 4343 case SPELL_SPIRIT_HEROISM: |
1968 | 4344 { |
1970 | 4345 return this->pActorBuffs[ACTOR_BUFF_HEROISM].uExpireTime <= 0; |
1968 | 4346 break; |
4347 } | |
4348 default: | |
4349 { | |
1970 | 4350 return true; |
1968 | 4351 } |
4352 } | |
1972
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4353 } |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4354 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4355 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4356 //----- (0042704B) -------------------------------------------------------- |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4357 ABILITY_INDEX Actor::special_ability_use_check( int a2 ) |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4358 { |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4359 signed int okToCastSpell1; // ebx@5 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4360 signed int okToCastSpell2; // edi@5 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4361 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4362 if ( this->pMonsterInfo.uSpecialAbilityType == 2 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4363 && this->pMonsterInfo.uSpecialAbilityDamageDiceBonus < 3u |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4364 && rand() % 100 < 5 ) |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4365 this->SummonMinion(a2); |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4366 okToCastSpell1 = this->_427102_IsOkToCastSpell(this->pMonsterInfo.uSpell1ID); |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4367 okToCastSpell2 = this->_427102_IsOkToCastSpell(this->pMonsterInfo.uSpell2ID); |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4368 if ( okToCastSpell1 && this->pMonsterInfo.uSpell1UseChance && rand() % 100 < this->pMonsterInfo.uSpell1UseChance ) |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4369 return ABILITY_SPELL1; |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4370 if ( okToCastSpell2 && this->pMonsterInfo.uSpell2UseChance && rand() % 100 < this->pMonsterInfo.uSpell2UseChance ) |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4371 return ABILITY_SPELL2; |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4372 if (this->pMonsterInfo.uAttack2Chance && rand() % 100 < this->pMonsterInfo.uAttack2Chance) |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4373 return ABILITY_ATTACK2; |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4374 return ABILITY_ATTACK1; |
1974
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4375 } |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4376 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4377 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4378 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4379 //----- (004273BB) -------------------------------------------------------- |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4380 bool Actor::_4273BB_DoesHitOtherActor( Actor *defender, int a3, int a4 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4381 { |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4382 signed int v6; // ebx@1 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4383 signed int v7; // esi@1 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4384 int armorSum; // ebx@10 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4385 signed int a2a; // [sp+18h] [bp+Ch]@1 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4386 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4387 v6 = defender->pMonsterInfo.uAC; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4388 v7 = 0; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4389 a2a = 0; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4390 if ( defender->pActorBuffs[ACTOR_BUFF_SOMETHING_THAT_HALVES_AC].uExpireTime > 0 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4391 v6 /= 2; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4392 if ( defender->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4393 v7 = defender->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4394 if ( defender->pActorBuffs[ACTOR_BUFF_STONESKIN].uExpireTime > 0 && defender->pActorBuffs[ACTOR_BUFF_STONESKIN].uPower > v7 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4395 v7 = defender->pActorBuffs[ACTOR_BUFF_STONESKIN].uPower; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4396 armorSum = v7 + v6; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4397 if ( this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4398 a2a = this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4399 if ( this->pActorBuffs[ACTOR_BUFF_BLESS].uExpireTime > 0 && this->pActorBuffs[ACTOR_BUFF_BLESS].uPower > a2a ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4400 a2a = this->pActorBuffs[ACTOR_BUFF_BLESS].uPower; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4401 if ( this->pActorBuffs[ACTOR_BUFF_FATE].uExpireTime > 0 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4402 { |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4403 a2a += this->pActorBuffs[ACTOR_BUFF_FATE].uPower; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4404 this->pActorBuffs[ACTOR_BUFF_FATE].Reset(); |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4405 } |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4406 return rand() % (armorSum + 2 * this->pMonsterInfo.uLevel + 10) + a2a + 1 > armorSum + 5; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4407 } |