Mercurial > mm7
annotate Actor.cpp @ 2208:0b2eea6f80c9
for video in homes
author | Ritor1 |
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date | Wed, 12 Feb 2014 16:33:12 +0600 |
parents | 4bfee77e900d |
children | e18200fcfb50 |
rev | line source |
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1253 | 1 #include "mm7_data.h" |
1016 | 2 #include "DecalBuilder.h" |
3 | |
4 #include "Sprites.h" | |
5 #include "stru6.h" | |
6 | |
7 | |
0 | 8 #include "Actor.h" |
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9 #include "OurMath.h" |
0 | 10 #include "Outdoor.h" |
11 #include "AudioPlayer.h" | |
12 #include "Game.h" | |
13 #include "ObjectList.h" | |
14 #include "Overlays.h" | |
15 #include "Events.h" | |
16 #include "FactionTable.h" | |
17 #include "TurnEngine.h" | |
18 #include "MapInfo.h" | |
924 | 19 #include "CastSpellInfo.h" |
2044 | 20 #include "Timer.h" |
0 | 21 #include "LOD.h" |
22 #include "Party.h" | |
23 #include "GUIWindow.h" | |
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24 #include "Outdoor_stuff.h" |
0 | 25 |
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26 #include "MM7.h" |
1016 | 27 #include "SpriteObject.h" |
1295 | 28 #include "stru298.h" |
1297 | 29 #include "Log.h" |
30 #include "Texts.h" | |
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31 #include "Level/Decoration.h" |
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stru319::LootActor(struct Actor *pActor) to Actor::LootActor
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32 #include "Viewport.h" |
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33 |
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34 |
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35 |
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36 |
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37 |
1202 | 38 std::array<Actor, 500> pActors; |
1503 | 39 size_t uNumActors; |
0 | 40 |
2001 | 41 stru319 stru_50C198; // idb |
0 | 42 |
994 | 43 |
2154 | 44 std::array<uint, 5> _4DF380_hostilityRanges = {0, 1024, 2560, 5120, 10240}; |
994 | 45 |
46 | |
2153 | 47 |
48 | |
49 //----- (0042FB5C) -------------------------------------------------------- | |
50 // True if monster should play attack animation when casting this spell. | |
51 bool ShouldMonsterPlayAttackAnim(signed int spell_id) | |
52 { | |
53 switch (spell_id) | |
54 { | |
55 case SPELL_FIRE_HASTE: | |
56 case SPELL_AIR_SHIELD: | |
57 case SPELL_EARTH_STONESKIN: | |
58 case SPELL_SPIRIT_BLESS: | |
59 case SPELL_SPIRIT_FATE: | |
60 case SPELL_SPIRIT_HEROISM: | |
61 case SPELL_BODY_HAMMERHANDS: | |
62 case SPELL_BODY_POWER_CURE: | |
63 case SPELL_LIGHT_DISPEL_MAGIC: | |
64 case SPELL_LIGHT_DAY_OF_PROTECTION: | |
65 case SPELL_LIGHT_HOUR_OF_POWER: | |
66 case SPELL_DARK_PAIN_REFLECTION: | |
67 return false; | |
68 } | |
69 | |
70 return true; | |
71 } | |
72 | |
73 | |
994 | 74 //----- (0041AF52) -------------------------------------------------------- |
1761 | 75 void Actor::DrawHealthBar(Actor *actor, GUIWindow *window) |
994 | 76 { |
1763 | 77 unsigned int bar_length; // esi@1 |
78 unsigned int uX; // ebx@10 | |
994 | 79 unsigned int v9; // [sp+14h] [bp-Ch]@4 |
80 unsigned int v10; // [sp+1Ch] [bp-4h]@4 | |
81 | |
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82 if (actor->pMonsterInfo.uHP <= 25) |
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83 bar_length = 25; |
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84 else if ( actor->pMonsterInfo.uHP < 200 ) |
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85 bar_length = actor->pMonsterInfo.uHP; |
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86 else |
1763 | 87 bar_length = 200; |
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88 |
1763 | 89 v10 = bar_length; |
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90 if ( actor->sCurrentHP <= (0.34 * actor->pMonsterInfo.uHP) ) |
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91 v9 = uTextureID_mhp_red; |
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92 else if ( actor->sCurrentHP <= ( 0.67 * actor->pMonsterInfo.uHP) ) |
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93 v9 = uTextureID_mhp_yel; |
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94 else |
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95 v9 = uTextureID_mhp_grn; |
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96 |
1860 | 97 if ( actor->sCurrentHP < (int)actor->pMonsterInfo.uHP ) |
994 | 98 { |
1763 | 99 v10 = bar_length / actor->pMonsterInfo.uHP * actor->sCurrentHP; |
994 | 100 } |
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101 |
1763 | 102 uX = window->uFrameX + (signed int)(window->uFrameWidth - bar_length) / 2; |
994 | 103 |
1763 | 104 pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + bar_length, window->uFrameY + 52); |
105 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_bd)); | |
106 pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + v10, window->uFrameY + 52); | |
107 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 34, pIcons_LOD->GetTexture(v9)); | |
994 | 108 |
109 pRenderer->ResetTextureClipRect(); | |
1763 | 110 pRenderer->DrawTextureIndexed(uX - 5, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capl)); |
111 pRenderer->DrawTextureIndexed(uX + bar_length, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capr)); | |
994 | 112 } |
113 | |
781 | 114 //----- (00448A40) -------------------------------------------------------- |
115 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle) | |
116 { | |
117 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) ) | |
118 { | |
119 if ( bToggle ) | |
120 { | |
121 pActors[uActorID].uAttributes |= uFlag; | |
122 } | |
123 else | |
124 { | |
125 if ( uFlag == 0x10000 ) | |
126 { | |
127 if (pActors[uActorID].uAIState == Disabled ) | |
128 pActors[uActorID].uAIState = Standing; | |
129 } | |
130 pActors[uActorID].uAttributes &= ~uFlag; | |
131 } | |
132 } | |
133 } | |
0 | 134 |
135 //----- (00448518) -------------------------------------------------------- | |
136 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3) | |
137 { | |
1860 | 138 for (uint i = 0; i < uNumActors; i++) |
0 | 139 { |
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140 if (pActors[uNumActors].sNPC_ID == npc) |
0 | 141 { |
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142 Actor::GiveItem(i, item, a3); |
0 | 143 } |
144 } | |
145 } | |
146 | |
147 //----- (004485A7) -------------------------------------------------------- | |
526 | 148 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive) |
0 | 149 { |
526 | 150 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) ) |
0 | 151 { |
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152 Actor* currActor = &pActors[uActorID]; |
0 | 153 if ( bGive ) |
154 { | |
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155 if ( currActor->uCarriedItemID == 0) |
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156 currActor->uCarriedItemID = uItemID; |
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157 else if ( currActor->array_000234[0].uItemID == 0) |
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158 currActor->array_000234[0].uItemID = uItemID; |
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159 else if ( currActor->array_000234[1].uItemID == 0) |
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160 currActor->array_000234[1].uItemID = uItemID; |
0 | 161 } |
162 else | |
163 { | |
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164 if ( currActor->uCarriedItemID == uItemID ) |
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165 currActor->uCarriedItemID = 0; |
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166 else if ( currActor->array_000234[0].uItemID == uItemID ) |
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167 currActor->array_000234[0].Reset(); |
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168 else if ( currActor->array_000234[1].uItemID == uItemID ) |
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169 currActor->array_000234[1].Reset(); |
0 | 170 } |
171 } | |
172 } | |
173 | |
174 //----- (0040894B) -------------------------------------------------------- | |
175 bool Actor::CanAct() | |
176 { | |
1114 | 177 bool isparalyzed; // esi@1 |
178 bool isstoned; // edi@2 | |
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179 AIState v3; // ax@6 |
0 | 180 |
1945 | 181 isstoned = (signed __int64)this->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0;// stoned |
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182 isparalyzed = (signed __int64)this->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0;// paralyzed |
0 | 183 v3 = this->uAIState; |
1114 | 184 return !(isstoned || isparalyzed || v3 == Dying || v3 == Dead || v3 == Removed || v3 == Summoned || v3 == Disabled); |
0 | 185 } |
186 | |
187 //----- (004089C7) -------------------------------------------------------- | |
303 | 188 bool Actor::IsNotAlive() |
0 | 189 { |
1115 | 190 bool isstoned; // esi@1 |
0 | 191 |
1945 | 192 isstoned = (signed __int64)this->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0;// stoned |
1115 | 193 return (isstoned || (uAIState == Dying) || (uAIState == Dead) || (uAIState == Removed) || (uAIState == Summoned) || (uAIState == Disabled)); |
0 | 194 } |
195 | |
196 //----- (004086E9) -------------------------------------------------------- | |
197 void Actor::SetRandomGoldIfTheresNoItem() | |
198 { | |
199 int v2; // edi@1 | |
200 unsigned __int8 v4; // al@7 | |
201 | |
202 v2 = 0; | |
203 if ( !this->array_000234[3].uItemID ) | |
204 { | |
205 if ( this->pMonsterInfo.uTreasureDiceRolls ) | |
206 { | |
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207 for (int i = 0; i < this->pMonsterInfo.uTreasureDiceRolls; i++) |
0 | 208 { |
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209 v2 += rand() % this->pMonsterInfo.uTreasureDiceSides + 1; |
0 | 210 } |
211 if ( v2 ) | |
212 { | |
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213 this->array_000234[3].uItemID = 197; |
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214 this->array_000234[3].uSpecEnchantmentType = v2; //actual gold amount |
0 | 215 } |
216 } | |
217 } | |
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218 if ( rand() % 100 < this->pMonsterInfo.uTreasureDropChance ) |
0 | 219 { |
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220 v4 = this->pMonsterInfo.uTreasureLevel; |
0 | 221 if ( v4 ) |
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222 pItemsTable->GenerateItem(v4, this->pMonsterInfo.uTreasureType, &this->array_000234[2]); |
0 | 223 } |
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224 this->uAttributes |= 0x800000; |
0 | 225 } |
226 | |
227 //----- (00404AC7) -------------------------------------------------------- | |
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228 void Actor::AI_SpellAttack(unsigned int uActorID, AIDirection *pDir, int uSpellID, int a4, unsigned int uSkillLevel) |
0 | 229 { |
1859 | 230 Actor *actorPtr; // esi@1 |
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231 unsigned int realPoints; // edi@1 |
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232 unsigned int masteryLevel; // eax@1 |
0 | 233 int v8; // edi@16 |
234 signed int v10; // ecx@22 | |
235 int v19; // edi@34 | |
236 int v20; // eax@35 | |
237 signed int v23; // eax@41 | |
1860 | 238 int v28; // st6@50 |
0 | 239 int v30; // esi@50 |
240 int v31; // ST3C_4@51 | |
241 unsigned int v32; // edi@51 | |
242 signed int v36; // eax@67 | |
243 int v39; // ecx@75 | |
244 int v42; // ecx@91 | |
245 int v44; // ecx@100 | |
246 int v48; // ecx@110 | |
247 int v51; // ecx@130 | |
248 int v54; // ecx@138 | |
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249 Player *v57; // esi@145 |
0 | 250 int v58; // eax@146 |
251 int v59; // edi@146 | |
252 int v60; // eax@146 | |
253 int v61; // edi@146 | |
254 int v62; // eax@146 | |
255 signed int v63; // edi@146 | |
256 int v68; // edi@168 | |
257 signed int v70; // ecx@172 | |
258 int v79; // edx@185 | |
259 int v80; // eax@185 | |
260 signed int v89; // ecx@192 | |
261 signed int v91; // eax@200 | |
262 int v94; // ecx@208 | |
263 int v96; // ecx@217 | |
264 int pitch; // [sp+2Ch] [bp-A4h]@51 | |
265 int v114; // [sp+48h] [bp-88h]@41 | |
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266 SpriteObject a1; // [sp+4Ch] [bp-84h]@1 |
0 | 267 int v116; // [sp+BCh] [bp-14h]@49 |
268 int v118; // [sp+C4h] [bp-Ch]@29 | |
1860 | 269 int v119; // [sp+C8h] [bp-8h]@48 |
270 int v120; // [sp+CCh] [bp-4h]@1 | |
0 | 271 int spellnuma; // [sp+D8h] [bp+8h]@29 |
272 int spellnumb; // [sp+D8h] [bp+8h]@48 | |
1860 | 273 int spellnumc; // [sp+D8h] [bp+8h]@50 |
0 | 274 int spellnume; // [sp+D8h] [bp+8h]@179 |
275 int a1a; // [sp+E0h] [bp+10h]@34 | |
276 int a1c; // [sp+E0h] [bp+10h]@184 | |
277 | |
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278 |
1859 | 279 actorPtr = &pActors[uActorID]; |
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280 realPoints = uSkillLevel & 0x3F; |
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281 masteryLevel = SkillToMastery(uSkillLevel); |
1859 | 282 |
1856 | 283 switch (uSpellID) |
284 { | |
1859 | 285 case SPELL_FIRE_FIRE_BOLT: |
286 case SPELL_FIRE_FIREBALL: | |
287 case SPELL_FIRE_INCINERATE: | |
288 case SPELL_AIR_LIGHNING_BOLT: | |
289 case SPELL_WATER_ICE_BOLT: | |
290 case SPELL_WATER_ACID_BURST: | |
291 case SPELL_EARTH_BLADES: | |
292 case SPELL_EARTH_ROCK_BLAST: | |
293 case SPELL_MIND_MIND_BLAST: | |
294 case SPELL_MIND_PSYCHIC_SHOCK: | |
295 case SPELL_BODY_HARM: | |
296 case SPELL_LIGHT_LIGHT_BOLT: | |
297 case SPELL_DARK_TOXIC_CLOUD: | |
298 case SPELL_DARK_DRAGON_BREATH: | |
1856 | 299 a1.uType = stru_4E3ACC[uSpellID].uType; |
1859 | 300 a1.uObjectDescID = GetObjDescId(uSpellID); |
1856 | 301 a1.stru_24.Reset(); |
302 a1.spell_id = uSpellID; | |
303 a1.spell_level = uSkillLevel; | |
1859 | 304 a1.vPosition.x = actorPtr->vPosition.x; |
1856 | 305 a1.spell_skill = 0; |
1859 | 306 a1.vPosition.y = actorPtr->vPosition.y; |
307 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
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308 a1.uFacing = LOWORD(pDir->uYawAngle); |
1856 | 309 a1.uSoundID = 0; |
310 a1.uAttributes = 0; | |
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311 v89 = pDir->uDistance; |
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312 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
1856 | 313 a1.uSpriteFrameID = 0; |
1858
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314 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1856 | 315 a1.spell_target_pid = 0; |
316 if ((double)v89 < 307.2 ) | |
317 a1.field_60_distance_related_prolly_lod = 0; | |
318 else if ( v89 < 1024 ) | |
319 a1.field_60_distance_related_prolly_lod = 1; | |
320 else if ( v89 < 2560 ) | |
321 a1.field_60_distance_related_prolly_lod = 2; | |
322 else | |
323 a1.field_60_distance_related_prolly_lod = 3; | |
324 | |
325 a1.field_61 = 2; | |
326 v91 = a1.Create( | |
1858
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327 pDir->uYawAngle, |
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328 pDir->uPitchAngle, |
1856 | 329 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
330 0); | |
331 if ( v91 != -1 ) | |
332 { | |
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333 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], PID(OBJECT_Item, v91), 0, -1, 0, 0, 0, 0); |
1856 | 334 return; |
335 } | |
336 return; | |
337 break; | |
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338 |
1859 | 339 case SPELL_FIRE_HASTE: |
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340 if (masteryLevel == 1 || masteryLevel == 2) |
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341 v39 = 60 * (realPoints + 60); |
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342 else if (masteryLevel == 3 ) |
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343 v39 = 180 * (realPoints + 20); |
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344 else if (masteryLevel == 4 ) |
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345 v39 = 240 * (realPoints + 15); |
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346 else |
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347 v39 = 0; |
1963 | 348 actorPtr->pActorBuffs[ACTOR_BUFF_HASTE].Apply( |
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349 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), |
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350 masteryLevel, |
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351 0, |
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352 0, |
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353 0); |
1859 | 354 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFF3C1Eu); |
1858
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355 pAudioPlayer->PlaySound((SoundID)10040, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
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356 return; |
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357 |
1859 | 358 case SPELL_FIRE_METEOR_SHOWER: |
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359 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) |
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360 return; |
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361 v114 = pParty->vPosition.z + 2500; |
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362 v23 = 8; |
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363 if (masteryLevel == 2) |
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364 v23 = 10; |
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365 else if (masteryLevel == 3) |
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366 v23 = 12; |
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367 else if (masteryLevel == 4) |
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368 v23 = 14; |
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369 spellnumb = 0; |
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370 v28 = 0; |
1858
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371 for ( int i = 0; i < v23; i++) |
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372 { |
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373 v30 = rand() % 1000; |
1859 | 374 spellnumc = v30 - 2500; |
1858
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375 v120 = v28 * v28; |
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376 v119 = spellnumb * spellnumb; |
1860 | 377 if ( sqrt((float)(spellnumc * spellnumc + v119 + v120)) <= 1.0 ) |
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378 { |
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379 v32 = 0; |
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380 pitch = 0; |
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381 } |
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382 else |
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383 { |
1860 | 384 v31 = (signed __int64)sqrt((float)(v119 + v120)); |
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385 v32 = stru_5C6E00->Atan2(spellnumb, (int)v28); |
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386 pitch = stru_5C6E00->Atan2(v31, (int)spellnumc); |
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387 } |
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388 a1.stru_24.Reset(); |
1859 | 389 a1.uType = stru_4E3ACC[uSpellID].uType; |
390 a1.uObjectDescID = GetObjDescId(uSpellID); | |
1858
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391 a1.spell_level = uSkillLevel; |
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392 a1.vPosition.x = pParty->vPosition.x; |
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393 a1.vPosition.y = pParty->vPosition.y; |
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394 a1.vPosition.z = v30 + v114; |
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395 a1.spell_id = SPELL_FIRE_METEOR_SHOWER; |
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396 a1.spell_skill = 0; |
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397 a1.uAttributes = 0; |
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398 a1.uSectorID = 0; |
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399 a1.uSpriteFrameID = 0; |
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400 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
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401 a1.spell_target_pid = 0; |
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402 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500); |
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403 a1.uFacing = v32; |
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404 a1.uSoundID = 0; |
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405 if (pDir->uDistance < 307.2 ) |
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406 a1.field_60_distance_related_prolly_lod = 0; |
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407 else if ( pDir->uDistance < 1024 ) |
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408 a1.field_60_distance_related_prolly_lod = 1; |
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409 else if ( pDir->uDistance < 2560 ) |
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410 a1.field_60_distance_related_prolly_lod = 2; |
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411 else |
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412 a1.field_60_distance_related_prolly_lod = 3; |
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413 a1.field_61 = 2; |
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|
414 v36 = a1.Create( |
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415 v32, |
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|
416 pitch, |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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417 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
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418 0); |
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|
419 if ( v36 != -1 ) |
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|
420 { |
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|
421 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], PID(OBJECT_Item, v36), 0, -1, 0, 0, 0, 0); |
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422 } |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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|
423 spellnumb = rand() % 1024 - 512; |
1870
7a193504f18e
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424 v28 = rand() % 1024 - 512; |
1857
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|
425 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
426 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
427 break; |
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|
428 |
1859 | 429 case SPELL_AIR_SPARKS: |
430 if (masteryLevel == 2 ) | |
1857
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|
431 v10 = 5; |
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432 else if (masteryLevel == 3 ) |
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|
433 v10 = 7; |
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434 else if (masteryLevel == 4 ) |
f357e4cbd169
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|
435 v10 = 9; |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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|
436 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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437 v10 = 3; |
1857
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438 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; |
1859 | 439 a1.uType = stru_4E3ACC[uSpellID].uType; |
1857
f357e4cbd169
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440 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1); |
1859 | 441 a1.uObjectDescID = GetObjDescId(uSpellID); |
442 | |
1857
f357e4cbd169
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|
443 a1.stru_24.Reset(); |
f357e4cbd169
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444 a1.spell_id = SPELL_AIR_SPARKS; |
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445 a1.spell_level = uSkillLevel; |
1859 | 446 a1.vPosition.x = actorPtr->vPosition.x; |
1857
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447 a1.spell_skill = 0; |
1859 | 448 a1.vPosition.y = actorPtr->vPosition.y; |
449 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
1858
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Actor::AI_SpellAttack removing unnecessary temporary vars
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450 a1.uFacing = pDir->uYawAngle; |
1857
f357e4cbd169
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451 a1.uSoundID = 0; |
f357e4cbd169
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452 a1.uAttributes = 0; |
1858
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453 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
1859 | 454 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1857
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|
455 a1.uSpriteFrameID = 0; |
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|
456 a1.spell_target_pid = 0; |
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changeset
|
457 a1.field_60_distance_related_prolly_lod = 3; |
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|
458 v19 = spellnuma / -2; |
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|
459 a1a = spellnuma / 2; |
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|
460 if ( spellnuma / -2 > spellnuma / 2 ) |
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461 { |
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|
462 v20 = spellnuma / 2; |
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|
463 } |
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|
464 else |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
465 { |
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|
466 do |
1852
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|
467 { |
1858
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|
468 a1.uFacing = v19 + LOWORD(pDir->uYawAngle); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
469 v20 = a1.Create( |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
470 (signed __int16)a1.uFacing, |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
471 pDir->uPitchAngle, |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
472 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
473 0); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
474 v19 += v118; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
475 } |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
476 while ( v19 <= a1a ); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
477 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
478 if ( v20 != -1 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
479 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
480 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[15], PID(OBJECT_Item, v20), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
481 return; |
0 | 482 } |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
483 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
484 break; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
485 |
1859 | 486 case SPELL_AIR_SHIELD: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
487 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
488 v8 = 300 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
489 else if (masteryLevel == 3 ) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
490 v8 = 900 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
491 else if (masteryLevel == 4 ) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
492 v8 = 3600 * (realPoints + 64); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
493 else |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
494 v8 = 0; |
1959 | 495 actorPtr->pActorBuffs[ACTOR_BUFF_SHIELD].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
496 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
497 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
498 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
499 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
500 0); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
501 return; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
502 |
1859 | 503 case SPELL_EARTH_STONESKIN: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
504 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
505 v44 = 300 * realPoints + 3840; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
506 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
507 v44 = 900 * realPoints + 3840; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
508 else if (masteryLevel == 4 ) |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
509 v44 = 3600 * (realPoints + 64); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
510 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
511 v44 = 0; |
1960
f92fc67d66cb
pActorBuffs[16] to pActorBuffs[ACTOR_BUFF_STONESKIN]
Grumpy7
parents:
1959
diff
changeset
|
512 actorPtr->pActorBuffs[ACTOR_BUFF_STONESKIN].Apply( |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
513 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335), |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
514 masteryLevel, |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
515 realPoints + 5, |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
516 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
517 0); |
1859 | 518 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0x5C310Eu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
519 pAudioPlayer->PlaySound((SoundID)13040, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
520 return; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
521 |
1859 | 522 case SPELL_SPIRIT_BLESS: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
523 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
524 v42 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
525 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
526 v42 = 900 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
527 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
528 v42 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
529 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
530 v42 = 0; |
1961 | 531 actorPtr->pActorBuffs[ACTOR_BUFF_BLESS].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
532 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
533 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
534 realPoints + 5, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
535 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
536 0); |
1859 | 537 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
538 pAudioPlayer->PlaySound((SoundID)14010, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
539 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
540 break; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
541 |
1859 | 542 case SPELL_SPIRIT_FATE: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
543 if (masteryLevel == 1 || masteryLevel == 2) |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
544 v48 = 2 * realPoints + 40; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
545 else if (masteryLevel == 3 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
546 v48 = 3 * realPoints + 60; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
547 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
548 v48 = 2 * (3 * realPoints + 60); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
549 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
550 v48 = 0; |
1955 | 551 actorPtr->pActorBuffs[ACTOR_BUFF_FATE].Apply(pParty->uTimePlayed + 1280, masteryLevel, v48, 0, 0); |
1859 | 552 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
553 pAudioPlayer->PlaySound((SoundID)14020, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
554 return; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
555 |
1859 | 556 case SPELL_SPIRIT_HEROISM: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
557 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
558 v54 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
559 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
560 v54 = 900 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
561 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
562 v54 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
563 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
564 v54 = 0; |
1962
39a68477ead3
pActorBuffs[18] to pActorBuffs[ACTOR_BUFF_HEROISM]
Grumpy7
parents:
1961
diff
changeset
|
565 actorPtr->pActorBuffs[ACTOR_BUFF_HEROISM].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
566 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
567 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
568 realPoints + 5, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
569 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
570 0); |
1859 | 571 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
572 pAudioPlayer->PlaySound((SoundID)14060, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
573 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
574 |
1859 | 575 case SPELL_BODY_HAMMERHANDS: |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
576 if ( (signed int)masteryLevel <= 0 || (signed int)masteryLevel > 4 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
577 v51 = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
578 else |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
579 v51 = 3600 * realPoints; |
1965
182d49f28170
pActorBuffs[21] to pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS]
Grumpy7
parents:
1964
diff
changeset
|
580 actorPtr->pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
581 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
582 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
583 realPoints, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
584 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
585 0); |
1859 | 586 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xA81376u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
587 pAudioPlayer->PlaySound((SoundID)16060, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
588 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
589 |
1859 | 590 case SPELL_BODY_POWER_CURE: |
591 actorPtr->sCurrentHP += 5 * realPoints + 10; | |
592 if ( actorPtr->sCurrentHP >= (signed int)actorPtr->pMonsterInfo.uHP ) | |
593 actorPtr->sCurrentHP = LOWORD(actorPtr->pMonsterInfo.uHP); | |
594 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xA81376u); | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
595 pAudioPlayer->PlaySound((SoundID)14020, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
596 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
597 |
1859 | 598 case SPELL_LIGHT_DISPEL_MAGIC: |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
599 for (int i = 0; i < 20; i++ ) |
0 | 600 { |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
601 pParty->pPartyBuffs[i].Reset(); |
0 | 602 } |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
603 for (int i = 1; i <= 4; i++) |
0 | 604 { |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
605 v57 = pPlayers[i]; |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
606 v58 = v57->GetActualWillpower(); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
607 v59 = v57->GetParameterBonus(v58); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
608 v60 = v57->GetActualIntelligence(); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
609 v61 = (v57->GetParameterBonus(v60) + v59) / 2; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
610 v62 = v57->GetActualLuck(); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
611 v63 = v61 + v57->GetParameterBonus(v62) + 30; |
0 | 612 if ( rand() % v63 < 30 ) |
613 { | |
1860 | 614 for (uint k = 0; k < v57->pPlayerBuffs.size(); k++) |
0 | 615 { |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
616 v57->pPlayerBuffs[k].Reset(); |
0 | 617 } |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
618 pOtherOverlayList->_4418B1(11210, i + 99, 0, 65536); |
0 | 619 } |
620 } | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
621 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[80], PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
622 return; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
623 |
1859 | 624 case SPELL_LIGHT_DAY_OF_PROTECTION: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
625 if (masteryLevel == 1 || masteryLevel == 2) |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
626 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
627 v96 = 300 * realPoints + 3840; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
628 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
629 else if (masteryLevel == 3 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
630 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
631 LOWORD(realPoints) = 3 * realPoints; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
632 v96 = 900 * (uSkillLevel & 0x3F) + 3840; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
633 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
634 else if (masteryLevel == 4 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
635 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
636 v96 = 1200 * realPoints + 3840; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
637 LOWORD(realPoints) = 4 * realPoints; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
638 } |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
639 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
640 { |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
641 LOWORD(realPoints) = uSkillLevel; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
642 v96 = 0; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
643 } |
1957
3d0c57c4fa83
pActorBuffs[13] to pActorBuffs[ACTOR_BUFF_DAY_OF_PROTECTION]
Grumpy7
parents:
1956
diff
changeset
|
644 actorPtr->pActorBuffs[ACTOR_BUFF_DAY_OF_PROTECTION].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
645 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
646 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
647 realPoints, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
648 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
649 0); |
1859 | 650 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFFFFFFu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
651 pAudioPlayer->PlaySound((SoundID)17070, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
652 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
653 |
1859 | 654 case SPELL_LIGHT_HOUR_OF_POWER: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
655 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
656 v94 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
657 else if (masteryLevel == 3) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
658 v94 = 900 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
659 else if (masteryLevel == 4) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
660 v94 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
661 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
662 v94 = 0; |
1958
95095c2a5e19
pActorBuffs[14] to pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER]
Grumpy7
parents:
1957
diff
changeset
|
663 actorPtr->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
664 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
665 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
666 realPoints + 5, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
667 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
668 0); |
1859 | 669 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFFFFFFu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
670 pAudioPlayer->PlaySound((SoundID)17080, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
671 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
672 |
1859 | 673 case SPELL_DARK_SHARPMETAL: |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
674 if (masteryLevel == 2) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
675 v70 = 5; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
676 else if (masteryLevel == 3) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
677 v70 = 7; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
678 else if (masteryLevel == 4) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
679 v70 = 9; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
680 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
681 v70 = 3; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
682 |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
683 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; |
1859 | 684 a1.uType = stru_4E3ACC[uSpellID].uType; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
685 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1); |
1859 | 686 a1.uObjectDescID = GetObjDescId(uSpellID); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
687 a1.stru_24.Reset(); |
1859 | 688 a1.spell_id = uSpellID; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
689 a1.spell_level = uSkillLevel; |
1859 | 690 a1.vPosition.x = actorPtr->vPosition.x; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
691 a1.spell_skill = 0; |
1859 | 692 a1.vPosition.y = actorPtr->vPosition.y; |
693 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
694 a1.uFacing = pDir->uYawAngle; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
695 a1.uSoundID = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
696 a1.uAttributes = 0; |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
697 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
698 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
699 a1.uSpriteFrameID = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
700 a1.spell_target_pid = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
701 a1.field_60_distance_related_prolly_lod = 3; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
702 a1c = spellnume / -2; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
703 if ( spellnume / -2 > spellnume / 2 ) |
0 | 704 { |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
705 v80 = spellnume / -2; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
706 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
707 else |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
708 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
709 do |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
710 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
711 v79 = pDir->uYawAngle; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
712 a1.uFacing = a1c + LOWORD(pDir->uYawAngle); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
713 v80 = a1.Create( |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
714 v79, |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
715 pDir->uPitchAngle, |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
716 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
717 0); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
718 a1c += v116; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
719 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
720 while ( a1c <= spellnume / 2 ); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
721 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
722 if ( v80 != -1 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
723 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
724 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[93], PID(OBJECT_Item, v80), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
725 return; |
0 | 726 } |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
727 return; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
728 break; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
729 |
1859 | 730 case SPELL_DARK_PAIN_REFLECTION: |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
731 if (masteryLevel == 0) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
732 v68 = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
733 else if (masteryLevel == 1 || (masteryLevel == 2) || (masteryLevel == 3)) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
734 v68 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
735 else |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
736 v68 = 900 * realPoints + 3840; |
1964
2b6c6ff66823
pActorBuffs[20] to pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION]
Grumpy7
parents:
1963
diff
changeset
|
737 actorPtr->pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
738 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
739 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
740 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
741 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
742 0); |
1859 | 743 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0x7E7E7Eu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
744 pAudioPlayer->PlaySound((SoundID)18060, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1855
51e9b4621d0a
Actor::AI_SpellAttack preparing to remove label 159
Grumpy7
parents:
1853
diff
changeset
|
745 return; |
0 | 746 } |
747 } | |
748 | |
1859 | 749 |
750 //----- (new func) -------------------------------------------------------- | |
751 unsigned short Actor::GetObjDescId( int spellId ) | |
752 { | |
753 for (unsigned int i = 0; i < pObjectList->uNumObjects; i++) | |
754 { | |
755 if (stru_4E3ACC[spellId].uType == pObjectList->pObjects[i].uObjectID) | |
756 { | |
757 return i; | |
758 break; | |
759 } | |
760 } | |
761 return 0; | |
762 } | |
763 | |
764 | |
0 | 765 //----- (0043ABB0) -------------------------------------------------------- |
322 | 766 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2) |
0 | 767 { |
768 unsigned int v2; // esi@1 | |
769 unsigned int v3; // edi@1 | |
770 | |
771 v2 = a1->uAlly; | |
772 v3 = a2->uAlly; | |
773 if ( !v2 ) | |
774 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1; | |
775 if ( !v3 ) | |
776 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1; | |
1861
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777 if ( v2 >= 39 && v2 <= 44 && v3 >= 39 && v3 <= 44 |
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778 || v2 >= 45 && v2 <= 50 && v3 >= 45 && v3 <= 50 |
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779 || v2 >= 51 && v2 <= 62 && v3 >= 51 && v3 <= 62 |
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780 || v2 >= 78 && v2 <= 83 && v3 >= 78 && v3 <= 83 |
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781 || v2 == v3 |
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|
782 ) |
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783 return true; |
0 | 784 else |
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785 return false; |
0 | 786 } |
787 | |
788 //----- (0043AC45) -------------------------------------------------------- | |
322 | 789 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2) |
0 | 790 { |
791 int v4; // ebx@8 | |
792 int v5; // ST1C_4@8 | |
793 int v6; // eax@8 | |
794 | |
1861
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795 int x = 0; BYTE2(x) |= 8u; |
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796 int y = 0; y |= 0x80000; |
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797 Actor* victim = &pActors[uActorID]; |
0 | 798 if ( a2 == 1 ) |
1861
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799 victim->uAttributes |= 0x80000; |
322 | 800 |
801 for (uint i = 0; i < uNumActors; ++i) | |
0 | 802 { |
1861
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803 Actor* actor = &pActors[i]; |
322 | 804 if (!actor->CanAct() || i == uActorID) |
805 continue; | |
806 | |
807 if (Actor::ArePeasantsOfSameFaction(victim, actor)) | |
0 | 808 { |
322 | 809 v4 = abs(actor->vPosition.x - victim->vPosition.x); |
810 v5 = abs(actor->vPosition.y - victim->vPosition.y); | |
811 v6 = abs(actor->vPosition.z - victim->vPosition.z); | |
812 if (int_get_vector_length(v4, v5, v6) < 4096) | |
0 | 813 { |
322 | 814 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; |
815 if ( a2 == 1 ) | |
1861
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816 actor->uAttributes |= 0x80000; |
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817 |
0 | 818 } |
819 } | |
820 } | |
821 } | |
822 | |
823 //----- (00404874) -------------------------------------------------------- | |
1862 | 824 void Actor::AI_RangedAttack( unsigned int uActorID, struct AIDirection *pDir, int type, char a4 ) |
0 | 825 { |
1862 | 826 Actor *actPtr; // esi@1 |
827 char specAb; // al@1 | |
0 | 828 int v13; // edx@28 |
829 | |
1862 | 830 actPtr = &pActors[uActorID]; |
0 | 831 |
515
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832 SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
0 | 833 |
1862 | 834 switch ( type ) |
0 | 835 { |
836 case 1: | |
515
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837 a1.uType = 545; |
1862 | 838 break; |
0 | 839 case 2: |
515
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840 a1.uType = 550; |
1862 | 841 break; |
0 | 842 case 3: |
515
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843 a1.uType = 510; |
1862 | 844 break; |
0 | 845 case 4: |
515
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846 a1.uType = 500; |
1862 | 847 break; |
0 | 848 case 5: |
515
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849 a1.uType = 515; |
1862 | 850 break; |
0 | 851 case 6: |
515
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852 a1.uType = 505; |
1862 | 853 break; |
0 | 854 case 7: |
515
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855 a1.uType = 530; |
1862 | 856 break; |
0 | 857 case 8: |
515
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858 a1.uType = 525; |
1862 | 859 break; |
0 | 860 case 9: |
515
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861 a1.uType = 520; |
1862 | 862 break; |
0 | 863 case 10: |
515
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864 a1.uType = 535; |
1862 | 865 break; |
0 | 866 case 11: |
515
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867 a1.uType = 540; |
1862 | 868 break; |
0 | 869 case 13: |
515
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870 a1.uType = 555; |
0 | 871 break; |
872 default: | |
1862 | 873 return; |
0 | 874 } |
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875 bool found = false; |
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876 for ( uint i = 0; i < pObjectList->uNumObjects; i++) |
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877 { |
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878 if (pObjectList->pObjects[i].uObjectID == a1.uType) |
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|
879 { |
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|
880 a1.uObjectDescID = i; |
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881 found = true; |
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882 break; |
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883 } |
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884 } |
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885 if (!found) |
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|
886 { |
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887 Error("Item not found"); |
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|
888 return; |
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889 } |
0 | 890 a1.stru_24.Reset(); |
1862 | 891 a1.vPosition.x = actPtr->vPosition.x; |
822 | 892 a1.spell_id = 0; |
1862 | 893 a1.vPosition.y = actPtr->vPosition.y; |
822 | 894 a1.spell_level = 0; |
895 a1.spell_skill = 0; | |
1862 | 896 a1.vPosition.z = actPtr->vPosition.z - (unsigned int)(actPtr->uActorHeight * -0.75); |
897 a1.uFacing = pDir->uYawAngle; | |
0 | 898 a1.uSoundID = 0; |
899 a1.uAttributes = 0; | |
1862 | 900 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
0 | 901 a1.uSpriteFrameID = 0; |
1862 | 902 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
823 | 903 a1.spell_target_pid = 0; |
1862 | 904 if (pDir->uDistance < 307.2 ) |
905 a1.field_60_distance_related_prolly_lod = 0; | |
906 else if ( pDir->uDistance < 1024 ) | |
907 a1.field_60_distance_related_prolly_lod = 1; | |
908 else if ( pDir->uDistance < 2560 ) | |
909 a1.field_60_distance_related_prolly_lod = 2; | |
910 else | |
911 a1.field_60_distance_related_prolly_lod = 3; | |
912 | |
913 a1.field_61 = a4; | |
914 a1.Create( | |
915 pDir->uYawAngle, | |
916 pDir->uPitchAngle, | |
917 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
918 0); | |
919 if ( actPtr->pMonsterInfo.uSpecialAbilityType == 1 ) | |
0 | 920 { |
1862 | 921 specAb = actPtr->pMonsterInfo.uSpecialAbilityDamageDiceBonus; |
922 if ( specAb == 2 ) | |
0 | 923 { |
1862 | 924 a1.vPosition.z += 40; |
925 v13 = pDir->uYawAngle; | |
0 | 926 } |
927 else | |
928 { | |
1862 | 929 if ( specAb != 3 ) |
930 return; | |
0 | 931 a1.Create( |
1862 | 932 pDir->uYawAngle + 30, //TODO find out why the YawAngle change |
933 pDir->uPitchAngle, | |
0 | 934 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
935 0); | |
1862 | 936 v13 = pDir->uYawAngle - 30; |
0 | 937 } |
1862 | 938 a1.Create( |
0 | 939 v13, |
1862 | 940 pDir->uPitchAngle, |
0 | 941 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
942 0); | |
943 } | |
1862 | 944 return; |
0 | 945 } |
946 | |
947 //----- (00404736) -------------------------------------------------------- | |
1863 | 948 void Actor::Explode( unsigned int uActorID ) |
0 | 949 { |
950 Actor *v1; // esi@1 | |
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951 SpriteObject a1; // [sp+Ch] [bp-78h]@1 |
0 | 952 |
953 v1 = &pActors[uActorID]; | |
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954 a1.uType = 600; |
1863 | 955 a1.uObjectDescID = GetObjDescId(a1.uType); |
0 | 956 a1.stru_24.Reset(); |
957 a1.vPosition.y = v1->vPosition.y; | |
822 | 958 a1.spell_id = 0; |
959 a1.spell_level = 0; | |
960 a1.spell_skill = 0; | |
1863 | 961 a1.vPosition.x = v1->vPosition.x; |
0 | 962 a1.uFacing = 0; |
1863 | 963 a1.vPosition.z = v1->vPosition.z - (unsigned int)(v1->uActorHeight * -0.75); |
0 | 964 a1.uSoundID = 0; |
965 a1.uAttributes = 0; | |
1863 | 966 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
0 | 967 a1.uSpriteFrameID = 0; |
1863 | 968 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
823 | 969 a1.spell_target_pid = 0; |
0 | 970 a1.field_60_distance_related_prolly_lod = 3; |
971 a1.field_61 = 4; | |
1863 | 972 a1.Create(0, 0, 0, 0); |
973 return; | |
0 | 974 } |
975 | |
976 //----- (004040E9) -------------------------------------------------------- | |
977 // // Get direction vector from object1 to object2, | |
978 // // distance from object1 to object2 and Euler angles of the direction vector | |
979 // // | |
980 // // | |
981 // // object1 & object2 format : objectType | (objectID << 3) | |
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982 // // objectType == 2 - SpriteObject |
0 | 983 // // objectType == 3 - Actor |
984 // // objectType == 4 - Party | |
985 // // objectType == 5 - Decoration | |
986 // // | |
987 // // originally this function had following prototype: | |
988 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4) | |
989 // // but compiler converts functions returning structures by value in the such way | |
1910
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990 void Actor::GetDirectionInfo( unsigned int uObj1ID, unsigned int uObj2ID, struct AIDirection *pOut, int a4 ) |
0 | 991 { |
992 signed int v4; // eax@1 | |
1336 | 993 signed int v5; // ecx@1 |
0 | 994 int v18; // edx@15 |
1864 | 995 float v31; // st7@45 |
996 float v32; // st6@45 | |
997 float v33; // st7@45 | |
0 | 998 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15 |
999 AIDirection v41; // [sp+14h] [bp-38h]@46 | |
1336 | 1000 float outy2; // [sp+38h] [bp-14h]@33 |
1001 float outx2; // [sp+3Ch] [bp-10h]@33 | |
0 | 1002 int outz; // [sp+40h] [bp-Ch]@6 |
1003 int outy; // [sp+44h] [bp-8h]@6 | |
1004 int outx; // [sp+48h] [bp-4h]@6 | |
1005 float a4a; // [sp+58h] [bp+Ch]@45 | |
1006 | |
848 | 1007 v4 = PID_ID(uObj1ID); |
1336 | 1008 //v6 = uObj2ID; |
1009 v5 = PID_ID(uObj2ID); | |
1010 switch( PID_TYPE(uObj1ID) ) | |
0 | 1011 { |
1336 | 1012 case OBJECT_Item: |
1013 { | |
1014 outx = pSpriteObjects[v4].vPosition.x; | |
1015 outy = pSpriteObjects[v4].vPosition.y; | |
1016 outz = pSpriteObjects[v4].vPosition.z; | |
1017 break; | |
1018 } | |
1019 case OBJECT_Actor: | |
1020 { | |
1021 outx = pActors[v4].vPosition.x; | |
1022 outy = pActors[v4].vPosition.y; | |
1023 outz = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v4].uActorHeight * -0.75); | |
1024 break; | |
1025 } | |
1026 case OBJECT_Player: | |
1027 { | |
1028 if ( !v4 ) | |
1029 { | |
1030 outx = pParty->vPosition.x; | |
1031 outy = pParty->vPosition.y; | |
1032 outz = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1033 break; | |
1034 } | |
1035 if ( v4 == 4 ) | |
1036 { | |
1037 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1038 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1864 | 1039 v37.x = pParty->vPosition.x; |
1040 v37.y = pParty->vPosition.y; | |
1336 | 1041 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); |
1042 break; | |
1043 } | |
1044 if ( v4 == 3 ) | |
1045 { | |
1046 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1047 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1864 | 1048 v37.x = pParty->vPosition.x; |
1049 v37.y = pParty->vPosition.y; | |
1336 | 1050 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); |
1051 break; | |
1052 } | |
1053 if ( v4 == 2 ) | |
1054 { | |
1055 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1056 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1864 | 1057 v37.x = pParty->vPosition.x; |
1058 v37.y = pParty->vPosition.y; | |
1336 | 1059 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); |
1060 break; | |
1061 } | |
1062 if ( v4 == 1 ) | |
1063 { | |
1064 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1065 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1864 | 1066 v37.x = pParty->vPosition.x; |
1067 v37.y = pParty->vPosition.y; | |
1336 | 1068 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); |
1069 break; | |
1070 } | |
1071 } | |
1072 case OBJECT_Decoration: | |
1073 { | |
1074 outx = pLevelDecorations[v4].vPosition.x; | |
1075 outy = pLevelDecorations[v4].vPosition.y; | |
1076 outz = pLevelDecorations[v4].vPosition.z; | |
1077 break; | |
1078 } | |
1079 default: | |
1080 { | |
1081 outz = 0; | |
1082 outy = 0; | |
1083 outx = 0; | |
1084 break; | |
1085 } | |
1086 case OBJECT_BModel: | |
1087 { | |
1088 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1089 { | |
1090 outx = (pIndoor->pFaces[v4].pBounding.x1 + pIndoor->pFaces[v4].pBounding.x2) >> 1; | |
1091 outy = (pIndoor->pFaces[v4].pBounding.y1 + pIndoor->pFaces[v4].pBounding.y2) >> 1; | |
1092 outz = (pIndoor->pFaces[v4].pBounding.z1 + pIndoor->pFaces[v4].pBounding.z2) >> 1; | |
1093 } | |
1094 break; | |
1095 } | |
862 | 1096 } |
1336 | 1097 |
1098 switch( PID_TYPE(uObj2ID) ) | |
862 | 1099 { |
1336 | 1100 case OBJECT_Item: |
1101 { | |
1864 | 1102 outx2 = (float)pSpriteObjects[v5].vPosition.x; |
1103 outy2 =(float) pSpriteObjects[v5].vPosition.y; | |
1336 | 1104 a4 = pSpriteObjects[v5].vPosition.z; |
1105 break; | |
1106 } | |
1107 case OBJECT_Actor: | |
1108 { | |
1864 | 1109 outx2 = (float)pActors[v5].vPosition.x; |
1110 outy2 = (float)pActors[v5].vPosition.y; | |
1336 | 1111 a4 = pActors[v5].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v5].uActorHeight * -0.75); |
1112 break; | |
1113 } | |
1114 case OBJECT_Player: | |
1115 { | |
1864 | 1116 outx2 = (float)pParty->vPosition.x; |
1117 outy2 = (float)pParty->vPosition.y; | |
1336 | 1118 if ( !a4 ) |
1119 a4 = pParty->sEyelevel; | |
1120 a4 = pParty->vPosition.z + a4; | |
1121 break; | |
1122 } | |
1123 case OBJECT_Decoration: | |
1124 { | |
1864 | 1125 outx2 = (float)pLevelDecorations[v5].vPosition.x; |
1126 outy2 = (float)pLevelDecorations[v5].vPosition.y; | |
1336 | 1127 a4 = pLevelDecorations[v5].vPosition.z; |
1128 break; | |
1129 } | |
1130 default: | |
1131 { | |
1132 outx2 = 0.0; | |
1133 outy2 = 0.0; | |
1134 a4 = 0; | |
1135 break; | |
1136 } | |
1137 case OBJECT_BModel: | |
1138 { | |
1139 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1140 { | |
1864 | 1141 outx2 = (float)((pIndoor->pFaces[v5].pBounding.x1 + pIndoor->pFaces[v5].pBounding.x2) >> 1); |
1142 outy2 = (float)((pIndoor->pFaces[v5].pBounding.y1 + pIndoor->pFaces[v5].pBounding.y2) >> 1); | |
1336 | 1143 a4 = (pIndoor->pFaces[v5].pBounding.z1 + pIndoor->pFaces[v5].pBounding.z2) >> 1; |
1144 } | |
1145 break; | |
1146 } | |
0 | 1147 } |
862 | 1148 |
1864 | 1149 v31 = (float)outx2 - (float)outx; |
1150 v32 = (float)outy2 - (float)outy; | |
1151 a4a = (float)a4 - (float)outz; | |
1336 | 1152 outx2 = v32 * v32; |
1153 outy2 = v31 * v31; | |
1154 v33 = sqrt(a4a * a4a + outy2 + outx2); | |
0 | 1155 if ( v33 <= 1.0 ) |
1156 { | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1157 pOut->vDirection.x = 65536; |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1158 pOut->vDirection.y = 0; |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1159 pOut->vDirection.z = 0; |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1160 pOut->uDistance = 1; |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1161 pOut->uDistanceXZ = 1; |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1162 pOut->uYawAngle = 0; |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1163 pOut->uPitchAngle = 0; |
0 | 1164 } |
1165 else | |
1166 { | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1167 pOut->vDirection.x = (int32_t)(1.0 / v33 * v31 * 65536.0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1168 pOut->vDirection.y = (int32_t)(1.0 / v33 * v32 * 65536.0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1169 pOut->vDirection.z = (int32_t)(1.0 / v33 * a4a * 65536.0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1170 pOut->uDistance = (uint)v33; |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1171 pOut->uDistanceXZ = (uint)sqrt(outy2 + outx2); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1172 pOut->uYawAngle = stru_5C6E00->Atan2((signed __int64)v31, (signed __int64)v32); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1173 pOut->uPitchAngle = stru_5C6E00->Atan2(pOut->uDistanceXZ, (signed __int64)a4a); |
0 | 1174 } |
1175 } | |
1176 | |
1177 //----- (00404030) -------------------------------------------------------- | |
1060 | 1178 void Actor::AI_FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4) |
0 | 1179 { |
1180 AIDirection *v7; // eax@3 | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1181 AIDirection v1; // eax@3 |
0 | 1182 Actor *v9; // ebx@3 |
1183 AIDirection a3; // [sp+8h] [bp-38h]@4 | |
1184 | |
1185 if ( rand() % 100 >= 5 ) | |
1186 { | |
1865 | 1187 v9 = &pActors[uActorID]; |
0 | 1188 if ( !a4 ) |
1189 { | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1190 Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), uObjID, &v1, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1191 v7 = &v1; |
1865 | 1192 } |
1193 else | |
1194 { | |
1195 v7 = a4; | |
0 | 1196 } |
1865 | 1197 v9->uYawAngle = v7->uYawAngle; |
1198 v9->uCurrentActionTime = 0; | |
1199 v9->vVelocity.z = 0; | |
1200 v9->vVelocity.y = 0; | |
1201 v9->vVelocity.x = 0; | |
1202 v9->uPitchAngle = v7->uPitchAngle; | |
0 | 1203 v9->uCurrentActionLength = 256; |
1204 v9->uAIState = Interacting; | |
322 | 1205 v9->UpdateAnimation(); |
0 | 1206 } |
1207 else | |
1865 | 1208 Actor::AI_Bored(uActorID, uObjID, a4); |
0 | 1209 } |
1210 | |
1211 //----- (00403F58) -------------------------------------------------------- | |
414 | 1212 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4) |
0 | 1213 { |
413 | 1214 if (rand() % 2) |
414 | 1215 AI_Bored(uActorID, uObjID, a4); |
413 | 1216 else |
414 | 1217 AI_Stand(uActorID, uObjID, uActionLength, a4); |
0 | 1218 } |
1219 | |
1220 //----- (00403EB6) -------------------------------------------------------- | |
413 | 1221 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4) |
0 | 1222 { |
413 | 1223 assert(uActorID < uNumActors); |
1980 | 1224 Actor* actor = &pActors[uActorID]; |
413 | 1225 |
1226 AIDirection a3; | |
1227 if (!a4) | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1228 { |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1229 Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1230 a4 = &a3; |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1231 } |
0 | 1232 |
413 | 1233 actor->uAIState = Standing; |
1234 if (!uActionLength) | |
1235 actor->uCurrentActionLength = rand() % 256 + 256; | |
0 | 1236 else |
413 | 1237 actor->uCurrentActionLength = uActionLength; |
1238 actor->uCurrentActionTime = 0; | |
1239 actor->uYawAngle = a4->uYawAngle; | |
1240 actor->uPitchAngle = a4->uPitchAngle; | |
1241 actor->vVelocity.z = 0; | |
1242 actor->vVelocity.y = 0; | |
1243 actor->vVelocity.x = 0; | |
1244 actor->UpdateAnimation(); | |
0 | 1245 } |
1246 | |
1247 //----- (00403E61) -------------------------------------------------------- | |
1248 void __fastcall Actor::StandAwhile(unsigned int uActorID) | |
1249 { | |
1763 | 1250 pActors[uActorID].uCurrentActionLength = rand() % 128 + 128; |
1251 pActors[uActorID].uCurrentActionTime = 0; | |
1252 pActors[uActorID].uAIState = Standing; | |
1253 pActors[uActorID].vVelocity.z = 0; | |
1254 pActors[uActorID].vVelocity.y = 0; | |
1255 pActors[uActorID].vVelocity.x = 0; | |
1256 pActors[uActorID].UpdateAnimation(); | |
0 | 1257 } |
1258 | |
1259 //----- (00403C6C) -------------------------------------------------------- | |
1060 | 1260 void Actor::AI_MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0) |
0 | 1261 { |
1262 Actor *v3; // ebx@1 | |
1871 | 1263 int16_t v6; // esi@6 |
1264 int16_t v7; // edi@6 | |
0 | 1265 signed int v8; // eax@7 |
1266 Vec3_int_ v10; // ST04_12@9 | |
1267 AIDirection *v12; // eax@11 | |
1268 AIDirection a3; // [sp+Ch] [bp-48h]@12 | |
1269 AIDirection v20; // [sp+28h] [bp-2Ch]@12 | |
1270 int v23; // [sp+4Ch] [bp-8h]@6 | |
1271 unsigned int v25; // [sp+5Ch] [bp+8h]@13 | |
1272 | |
1273 v3 = &pActors[uActorID]; | |
1871 | 1274 if ( v3->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY && v3->pMonsterInfo.uAIType == 1 ) |
0 | 1275 { |
848 | 1276 Actor::AI_Stand(uActorID, sTargetPid, 0, arg0); |
322 | 1277 return; |
0 | 1278 } |
322 | 1279 |
848 | 1280 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
849 | 1281 { |
1871 | 1282 v8 = PID_ID(sTargetPid); |
1283 v6 = pActors[v8].vPosition.x; | |
1284 v7 = pActors[v8].vPosition.y; | |
1285 v23 = (int)(pActors[v8].uActorHeight * 0.75 + pActors[v8].vPosition.z); | |
849 | 1286 } |
1287 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
1288 { | |
1871 | 1289 v6 = pParty->vPosition.x; |
1290 v7 = pParty->vPosition.y; | |
849 | 1291 v23 = pParty->vPosition.z + pParty->sEyelevel; |
1292 } | |
1293 else | |
1294 { | |
1871 | 1295 Error("Should not get here"); |
1296 return; | |
849 | 1297 } |
1871 | 1298 v10.z = (int32_t)(v3->uActorHeight * 0.75 + v3->vPosition.z); |
849 | 1299 v10.y = v3->vPosition.y; |
1300 v10.x = v3->vPosition.x; | |
1871 | 1301 |
849 | 1302 if ( sub_407A1C((int)v6, (int)v7, v23, v10) ) |
1303 { | |
1871 | 1304 if (arg0 != nullptr) |
1305 { | |
1306 v12 = arg0; | |
1307 } | |
1308 else | |
0 | 1309 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1310 Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), sTargetPid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1311 v12 = &a3; |
849 | 1312 } |
1313 v3->uYawAngle = LOWORD(v12->uYawAngle); | |
1871 | 1314 v3->uCurrentActionLength = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength * 8; |
1315 v3->uCurrentActionTime = 0; | |
849 | 1316 v3->uAIState = AttackingMelee; |
1871 | 1317 Actor::PlaySound(uActorID, 0); |
849 | 1318 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
1951 | 1319 if ( v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0 ) |
1878 | 1320 { |
1321 v25 *= 2; | |
1322 } | |
1871 | 1323 if ( pParty->bTurnBasedModeOn != 1 ) |
1324 { | |
1325 v3->pMonsterInfo.uRecoveryTime = (int)(flt_6BE3A8_debug_recmod2 * v25 * 2.133333333333333); | |
1326 } | |
1327 else | |
1328 { | |
1329 v3->pMonsterInfo.uRecoveryTime = v25; | |
1330 } | |
1331 v3->vVelocity.z = 0; | |
1332 v3->vVelocity.y = 0; | |
1333 v3->vVelocity.x = 0; | |
849 | 1334 v3->UpdateAnimation(); |
1335 } | |
1336 else | |
1871 | 1337 Actor::AI_Pursue1(uActorID, sTargetPid, rand() % 2, 64, arg0); |
0 | 1338 } |
1339 | |
1340 //----- (00438CF3) -------------------------------------------------------- | |
322 | 1341 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID) |
0 | 1342 { |
1873 | 1343 if ( uLevelMapStatsID == 0 || !pActors[uActorID].IsPeasant()) |
1344 return; | |
0 | 1345 |
1873 | 1346 if ( (uLevelMapStatsID == 6 || uLevelMapStatsID == 7) && pParty->IsPartyEvil()) //celeste and bracada |
1347 return; | |
1348 | |
1349 if ( (uLevelMapStatsID == 5 || uLevelMapStatsID == 8) && pParty->IsPartyGood()) // the pit and deyja | |
0 | 1350 return; |
322 | 1351 |
1873 | 1352 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[uActorID].pMonsterInfo.uLevel + pParty->GetPartyReputation()); |
1353 if ( pParty->uFine < 0 ) | |
1354 pParty->uFine = 0; | |
1355 if ( pParty->uFine > 4000000 ) | |
1356 pParty->uFine = 4000000; | |
1357 | |
1358 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
0 | 1359 { |
1873 | 1360 if (pOutdoor->ddm.uReputation < 10000) |
1361 pOutdoor->ddm.uReputation++; | |
0 | 1362 } |
1873 | 1363 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) |
0 | 1364 { |
1873 | 1365 if (pIndoor->dlv.uReputation < 10000) |
1366 pIndoor->dlv.uReputation++; | |
1367 } | |
1368 else assert(false); | |
322 | 1369 |
1873 | 1370 if ( pParty->uFine ) |
1371 { | |
1372 for ( int i = 1; i <= 4; i++) | |
322 | 1373 { |
1873 | 1374 if ( !_449B57_test_bit(pPlayers[i]->_achieved_awards_bits, 1) ) |
1375 _449B7E_toggle_bit(pPlayers[i]->_achieved_awards_bits, 1, 1u); | |
322 | 1376 } |
0 | 1377 } |
1378 } | |
1379 | |
1380 //----- (0043AE80) -------------------------------------------------------- | |
322 | 1381 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3) |
0 | 1382 { |
1383 unsigned int v4; // esi@1 | |
1384 | |
862 | 1385 v4 = PID(OBJECT_Actor,uActorID); |
0 | 1386 switch ( a2 ) |
1387 { | |
1388 case 1: | |
1389 if ( a3 ) | |
1390 { | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1391 pOtherOverlayList->_4418B6(904, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
0 | 1392 } |
322 | 1393 return; |
0 | 1394 case 2: |
1395 if ( a3 ) | |
1396 { | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1397 pOtherOverlayList->_4418B6(905, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
0 | 1398 } |
322 | 1399 return; |
0 | 1400 case 3: |
1401 if ( a3 ) | |
1402 { | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1403 pOtherOverlayList->_4418B6(906, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
0 | 1404 } |
322 | 1405 return; |
0 | 1406 case 4: |
1407 if ( a3 ) | |
1408 { | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1409 pOtherOverlayList->_4418B6(907, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
0 | 1410 } |
322 | 1411 return; |
0 | 1412 case 5: |
1874 | 1413 pOtherOverlayList->_4418B6(901, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1414 return; | |
0 | 1415 case 6: |
1874 | 1416 pOtherOverlayList->_4418B6(902, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1417 return; | |
0 | 1418 case 7: |
1874 | 1419 pOtherOverlayList->_4418B6(903, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1420 return; | |
0 | 1421 case 8: |
1874 | 1422 pOtherOverlayList->_4418B6(900, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1423 return; | |
0 | 1424 case 9: |
1874 | 1425 pOtherOverlayList->_4418B6(909, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1426 return; | |
0 | 1427 case 10: |
1874 | 1428 pOtherOverlayList->_4418B6(908, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1429 return; | |
0 | 1430 default: |
322 | 1431 return; |
0 | 1432 } |
322 | 1433 return; |
0 | 1434 } |
1435 | |
1436 //----- (0043B3E0) -------------------------------------------------------- | |
1876 | 1437 int Actor::_43B3E0_CalcDamage( signed int dmgSource ) |
0 | 1438 { |
1439 signed int v2; // ebp@1 | |
1440 int v3; // eax@9 | |
1441 signed int v4; // edi@9 | |
1442 int v5; // esi@9 | |
1443 unsigned __int16 v8; // si@21 | |
1444 int v9; // edi@21 | |
1445 signed int v10; // eax@23 | |
1446 int v11; // [sp+10h] [bp-4h]@1 | |
1447 | |
1448 v2 = 0; | |
1449 v11 = 0; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1450 |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1451 switch( dmgSource ) |
0 | 1452 { |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1453 case 0: |
1958
95095c2a5e19
pActorBuffs[14] to pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER]
Grumpy7
parents:
1957
diff
changeset
|
1454 if ( this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) |
95095c2a5e19
pActorBuffs[14] to pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER]
Grumpy7
parents:
1957
diff
changeset
|
1455 v2 = this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower; |
1962
39a68477ead3
pActorBuffs[18] to pActorBuffs[ACTOR_BUFF_HEROISM]
Grumpy7
parents:
1961
diff
changeset
|
1456 if ( this->pActorBuffs[ACTOR_BUFF_HEROISM].uExpireTime > 0 && this->pActorBuffs[ACTOR_BUFF_HEROISM].uPower > v2 ) |
39a68477ead3
pActorBuffs[18] to pActorBuffs[ACTOR_BUFF_HEROISM]
Grumpy7
parents:
1961
diff
changeset
|
1457 v2 = this->pActorBuffs[ACTOR_BUFF_HEROISM].uPower; |
1965
182d49f28170
pActorBuffs[21] to pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS]
Grumpy7
parents:
1964
diff
changeset
|
1458 if ( this->pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS].uExpireTime > 0 ) |
182d49f28170
pActorBuffs[21] to pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS]
Grumpy7
parents:
1964
diff
changeset
|
1459 v2 += this->pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS].uPower; |
1876 | 1460 v3 = this->pMonsterInfo.uAttack1DamageDiceRolls; |
1461 v4 = this->pMonsterInfo.uAttack1DamageDiceSides; | |
1462 v5 = this->pMonsterInfo.uAttack1DamageBonus; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1463 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1464 case 1: |
1876 | 1465 v3 = this->pMonsterInfo.uAttack2DamageDiceRolls; |
1466 v4 = this->pMonsterInfo.uAttack2DamageDiceSides; | |
1467 v5 = this->pMonsterInfo.uAttack2DamageBonus; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1468 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1469 case 2: |
1876 | 1470 v8 = this->pMonsterInfo.uSpellSkillAndMastery1; |
1471 v9 = this->pMonsterInfo.uSpell1ID; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1472 v10 = SkillToMastery(v8); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1473 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1474 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1475 case 3: |
1876 | 1476 v8 = this->pMonsterInfo.uSpellSkillAndMastery2; |
1477 v9 = this->pMonsterInfo.uSpell2ID; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1478 v10 = SkillToMastery(v8); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1479 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1480 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1481 case 4: |
1876 | 1482 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; |
1483 v4 = this->pMonsterInfo.uSpecialAbilityDamageDiceSides; | |
1484 v5 = this->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1485 default: |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1486 return 0; |
0 | 1487 } |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1488 for ( int i = 0; i < v3; i++) |
0 | 1489 { |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1490 v11 += rand() % v4 + 1; |
0 | 1491 } |
1492 return v11 + v5 + v2; | |
1493 } | |
1494 | |
1495 //----- (00438B9B) -------------------------------------------------------- | |
322 | 1496 bool Actor::IsPeasant() |
0 | 1497 { |
1498 unsigned int v1; // eax@1 | |
1499 | |
1500 v1 = this->uAlly; | |
1501 if ( !v1 ) | |
1502 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1; | |
1503 return (signed int)v1 >= 39 && (signed int)v1 <= 44 | |
1504 || (signed int)v1 >= 45 && (signed int)v1 <= 50 | |
1505 || (signed int)v1 >= 51 && (signed int)v1 <= 62 | |
1506 || (signed int)v1 >= 78 && (signed int)v1 <= 83; | |
1507 } | |
1508 | |
1509 //----- (0042EBEE) -------------------------------------------------------- | |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1510 void Actor::StealFrom( unsigned int uActorID ) |
0 | 1511 { |
1512 Player *pPlayer; // edi@1 | |
1513 int v4; // ebx@2 | |
1514 unsigned int v5; // eax@2 | |
1515 DDM_DLV_Header *v6; // esi@4 | |
1516 int v8; // [sp+8h] [bp-4h]@6 | |
1517 | |
243 | 1518 pPlayer = &pParty->pPlayers[uActiveCharacter-1]; |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1519 if ( pPlayer->CanAct() ) |
0 | 1520 { |
1517 | 1521 CastSpellInfoHelpers::_427D48(); |
0 | 1522 v4 = 0; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
1523 v5 = pMapStats->GetMapInfo(pCurrentMapName); |
0 | 1524 if ( v5 ) |
1525 v4 = pMapStats->pInfos[v5]._steal_perm; | |
1526 v6 = &pOutdoor->ddm; | |
1527 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
1528 v6 = &pIndoor->dlv; | |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1529 pPlayer->StealFromActor(uActorID, v4, v6->uReputation++); |
0 | 1530 v8 = pPlayer->GetAttackRecoveryTime(0); |
1531 if ( v8 < 30 ) | |
1532 v8 = 30; | |
1533 if ( !pParty->bTurnBasedModeOn ) | |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1534 pPlayer->SetRecoveryTime((int)(flt_6BE3A4_debug_recmod1 * v8 * 2.133333333333333)); |
1448 | 1535 pTurnEngine->ApplyPlayerAction(); |
0 | 1536 } |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1537 return; |
0 | 1538 } |
1539 | |
1540 //----- (00403A60) -------------------------------------------------------- | |
1060 | 1541 void Actor::AI_SpellAttack2(unsigned int uActorID, signed int edx0, AIDirection *pDir) |
0 | 1542 { |
1543 Actor *v3; // ebx@1 | |
1878 | 1544 int16_t v4; // esi@3 |
1545 int16_t v5; // edi@3 | |
0 | 1546 signed int v6; // eax@4 |
1547 Vec3_int_ v7; // ST04_12@6 | |
1548 AIDirection *v9; // eax@8 | |
1549 __int16 v13; // ax@10 | |
1550 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1551 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
1552 int v19; // [sp+44h] [bp-10h]@6 | |
1553 signed int a2; // [sp+48h] [bp-Ch]@1 | |
1554 int v21; // [sp+4Ch] [bp-8h]@3 | |
1555 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1556 | |
1557 v3 = &pActors[uActorID]; | |
1558 a2 = edx0; | |
848 | 1559 if ( PID_TYPE(edx0) == OBJECT_Actor) |
0 | 1560 { |
848 | 1561 v6 = PID_ID(edx0); |
1878 | 1562 v4 = pActors[v6].vPosition.x; |
1563 v5 = pActors[v6].vPosition.y; | |
1564 v21 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); | |
1565 } | |
1566 else if ( PID_TYPE(edx0) == OBJECT_Player) | |
1567 { | |
1568 v4 = pParty->vPosition.x; | |
1569 v5 = pParty->vPosition.y; | |
1570 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
0 | 1571 } |
1572 else | |
1573 { | |
1878 | 1574 Error("Should not get here"); |
1575 return; | |
1576 } | |
1577 v19 = v3->uActorHeight; | |
1578 v7.z = v3->vPosition.z - (int)(v19 * -0.75); | |
1579 v7.y = v3->vPosition.y; | |
1580 v7.x = v3->vPosition.x; | |
1581 if ( sub_407A1C(v4, v5, v21, v7) ) | |
1582 { | |
1583 if ( pDir == nullptr) | |
0 | 1584 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1585 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), a2, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1586 v9 = &a3; |
0 | 1587 } |
1588 else | |
1589 { | |
1878 | 1590 v9 = pDir; |
0 | 1591 } |
1878 | 1592 v3->uYawAngle = LOWORD(v9->uYawAngle); |
1593 v13 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; | |
1594 v3->uCurrentActionLength = 8 * v13; | |
1595 v3->uCurrentActionTime = 0; | |
1596 v3->uAIState = AttackingRanged4; | |
1597 Actor::PlaySound(uActorID, 0); | |
1598 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1951 | 1599 if (v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0) |
0 | 1600 { |
1878 | 1601 pDira *= 2; |
0 | 1602 } |
1603 if ( pParty->bTurnBasedModeOn == 1 ) | |
1878 | 1604 v3->pMonsterInfo.uRecoveryTime = pDira; |
0 | 1605 else |
1878 | 1606 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength + (int)(flt_6BE3A8_debug_recmod2 * pDira * 2.133333333333333); |
1607 v3->vVelocity.z = 0; | |
1608 v3->vVelocity.y = 0; | |
1609 v3->vVelocity.x = 0; | |
2153 | 1610 if ( ShouldMonsterPlayAttackAnim(v3->pMonsterInfo.uSpell2ID) ) |
0 | 1611 { |
1612 v3->uCurrentActionLength = 64; | |
1878 | 1613 v3->uCurrentActionTime = 0; |
0 | 1614 v3->uAIState = Fidgeting; |
322 | 1615 v3->UpdateAnimation(); |
0 | 1616 v3->uAIState = AttackingRanged4; |
1617 } | |
1618 else | |
322 | 1619 v3->UpdateAnimation(); |
0 | 1620 } |
1621 else | |
1878 | 1622 Actor::AI_Pursue1(uActorID, a2, uActorID, 64, pDir); |
0 | 1623 } |
1624 | |
1625 //----- (00403854) -------------------------------------------------------- | |
1060 | 1626 void Actor::AI_SpellAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1627 { |
1628 Actor *v3; // ebx@1 | |
1879 | 1629 int16_t v4; // esi@3 |
1630 int16_t v5; // edi@3 | |
0 | 1631 signed int v6; // eax@4 |
1632 Vec3_int_ v7; // ST04_12@6 | |
1633 AIDirection *v9; // eax@8 | |
1634 __int16 v13; // ax@10 | |
1635 signed int v16; // ecx@17 | |
1636 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1637 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
1638 int v19; // [sp+44h] [bp-10h]@6 | |
1639 int v21; // [sp+4Ch] [bp-8h]@3 | |
1640 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1641 | |
1642 v3 = &pActors[uActorID]; | |
848 | 1643 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
0 | 1644 { |
848 | 1645 v6 = PID_ID(sTargetPid); |
1879 | 1646 v4 = pActors[v6].vPosition.x; |
1647 v5 = pActors[v6].vPosition.y; | |
1648 v21 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); | |
1649 } | |
1650 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
1651 { | |
1652 v4 = pParty->vPosition.x; | |
1653 v5 = pParty->vPosition.y; | |
1654 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
0 | 1655 } |
1656 else | |
1657 { | |
1879 | 1658 Error("Should not get here"); |
1659 return; | |
0 | 1660 } |
1661 v19 = v3->uActorHeight; | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1662 v7.z = v3->vPosition.z - (int)(v19 * -0.75); |
0 | 1663 v7.y = v3->vPosition.y; |
1664 v7.x = v3->vPosition.x; | |
1879 | 1665 if ( sub_407A1C(v4, v5, v21, v7) ) |
0 | 1666 { |
1879 | 1667 if ( pDir == nullptr ) |
0 | 1668 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1669 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), sTargetPid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1670 v9 = &a3; |
0 | 1671 } |
1879 | 1672 else |
1673 { | |
1674 v9 = pDir; | |
1675 } | |
0 | 1676 v3->uYawAngle = LOWORD(v9->uYawAngle); |
1879 | 1677 v13 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 1678 v3->uCurrentActionLength = 8 * v13; |
1879 | 1679 v3->uCurrentActionTime = 0; |
0 | 1680 v3->uAIState = AttackingRanged3; |
1879 | 1681 Actor::PlaySound(uActorID, 0); |
0 | 1682 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
1951 | 1683 if (v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0) |
0 | 1684 { |
1879 | 1685 pDira *= 2; |
0 | 1686 } |
1687 if ( pParty->bTurnBasedModeOn == 1 ) | |
1879 | 1688 v3->pMonsterInfo.uRecoveryTime = pDira; |
0 | 1689 else |
1879 | 1690 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength + (int)(flt_6BE3A8_debug_recmod2 * pDira * 2.133333333333333); |
0 | 1691 v16 = v3->pMonsterInfo.uSpell1ID; |
1879 | 1692 v3->vVelocity.z = 0; |
1693 v3->vVelocity.y = 0; | |
1694 v3->vVelocity.x = 0; | |
2153 | 1695 if ( ShouldMonsterPlayAttackAnim(v3->pMonsterInfo.uSpell1ID) ) |
0 | 1696 { |
1697 v3->uCurrentActionLength = 64; | |
1879 | 1698 v3->uCurrentActionTime = 0; |
0 | 1699 v3->uAIState = Fidgeting; |
322 | 1700 v3->UpdateAnimation(); |
0 | 1701 v3->uAIState = AttackingRanged3; |
1702 } | |
1703 else | |
322 | 1704 v3->UpdateAnimation(); |
0 | 1705 } |
1706 else | |
1879 | 1707 Actor::AI_Pursue1(uActorID, sTargetPid, uActorID, 64, pDir); |
0 | 1708 } |
1709 | |
1710 //----- (0040368B) -------------------------------------------------------- | |
1060 | 1711 void Actor::AI_MissileAttack2(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1712 { |
1713 Actor *v3; // ebx@1 | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1714 int16_t v4; // esi@3 |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1715 int16_t v5; // edi@3 |
0 | 1716 signed int v6; // eax@4 |
1717 Vec3_int_ v7; // ST04_12@6 | |
1718 AIDirection *v9; // eax@8 | |
1719 __int16 v13; // ax@10 | |
1720 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1721 AIDirection v17; // [sp+28h] [bp-2Ch]@9 | |
1722 int v18; // [sp+44h] [bp-10h]@6 | |
1723 int v20; // [sp+4Ch] [bp-8h]@3 | |
1724 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1725 | |
1726 v3 = &pActors[uActorID]; | |
848 | 1727 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
0 | 1728 { |
848 | 1729 v6 = PID_ID(sTargetPid); |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1730 v4 = pActors[v6].vPosition.x; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1731 v5 = pActors[v6].vPosition.y; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1732 v20 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1733 } |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1734 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1735 { |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1736 v4 = pParty->vPosition.x; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1737 v5 = pParty->vPosition.y; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1738 v20 = pParty->vPosition.z + pParty->sEyelevel; |
0 | 1739 } |
1740 else | |
1741 { | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1742 Error("Should not get here"); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1743 return; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1744 } |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1745 v18 = v3->uActorHeight; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1746 v7.z = v3->vPosition.z - (int)(v18 * -0.75); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1747 v7.y = v3->vPosition.y; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1748 v7.x = v3->vPosition.x; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1749 if ( sub_407A1C(v4, v5, v20, v7) ) |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1750 { |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1751 if ( pDir == nullptr ) |
0 | 1752 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1753 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), sTargetPid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1754 v9 = &a3; |
0 | 1755 } |
1756 else | |
1757 { | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1758 v9 = pDir; |
0 | 1759 } |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1760 v3->uYawAngle = LOWORD(v9->uYawAngle); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1761 v13 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1762 v3->uCurrentActionLength = 8 * v13; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1763 v3->uCurrentActionTime = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1764 v3->uAIState = AttackingRanged2; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1765 Actor::PlaySound(uActorID, 0); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1766 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
1951 | 1767 if ( v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0 ) |
0 | 1768 { |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1769 pDira *= 2; |
0 | 1770 } |
1771 if ( pParty->bTurnBasedModeOn != 1 ) | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1772 v3->pMonsterInfo.uRecoveryTime = (int)(flt_6BE3A8_debug_recmod2 * pDira * 2.133333333333333); |
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|
1773 else |
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|
1774 { |
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|
1775 v3->pMonsterInfo.uRecoveryTime = pDira; |
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|
1776 } |
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|
1777 v3->vVelocity.z = 0; |
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|
1778 v3->vVelocity.y = 0; |
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|
1779 v3->vVelocity.x = 0; |
322 | 1780 v3->UpdateAnimation(); |
0 | 1781 } |
1782 else | |
1880
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|
1783 Actor::AI_Pursue1(uActorID, sTargetPid, uActorID, 64, pDir); |
0 | 1784 } |
1785 | |
1786 //----- (00403476) -------------------------------------------------------- | |
1060 | 1787 void Actor::AI_MissileAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1788 { |
1789 Actor *v3; // ebx@1 | |
1790 int v4; // esi@3 | |
1791 int v5; // edi@3 | |
1792 signed int v6; // eax@4 | |
1793 Vec3_int_ v7; // ST04_12@6 | |
1794 AIDirection *v10; // eax@9 | |
1795 __int16 v14; // ax@11 | |
1796 AIDirection a3; // [sp+Ch] [bp-48h]@10 | |
1797 AIDirection v18; // [sp+28h] [bp-2Ch]@10 | |
1798 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 1799 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 1800 int v22; // [sp+50h] [bp-4h]@3 |
1801 unsigned int pDira; // [sp+5Ch] [bp+8h]@11 | |
1802 | |
1803 v3 = &pActors[uActorID]; | |
848 | 1804 //a2 = edx0; |
1805 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 1806 { |
848 | 1807 v6 = PID_ID(sTargetPid); |
0 | 1808 v4 = pActors[v6].vPosition.x; |
1809 v5 = pActors[v6].vPosition.y; | |
1880
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1810 v22 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); |
0 | 1811 } |
1812 else | |
1813 { | |
848 | 1814 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 1815 { |
1816 v4 = pParty->vPosition.x; | |
1817 v5 = pParty->vPosition.y; | |
1818 v22 = pParty->vPosition.z + pParty->sEyelevel; | |
1819 } | |
1820 else | |
1821 { | |
1822 v4 = (int)pDir; | |
1823 v5 = (int)pDir; | |
1824 } | |
1825 } | |
1826 v19 = v3->uActorHeight; | |
1827 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
1828 v7.y = v3->vPosition.y; | |
1829 v7.x = v3->vPosition.x; | |
1880
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1830 if ( sub_407A1C(v4, v5, v22, v7) || sub_407A1C(v7.x, v7.y, v7.z, Vec3_int_(v4, v5, v22))) |
0 | 1831 { |
1880
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1832 if ( pDir == nullptr ) |
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|
1833 { |
1910
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Actor::GetDirectionInfo changed the signature to a less confusing one
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1834 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), sTargetPid, &a3, 0); |
8d3723ca71e6
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|
1835 v10 = &a3; |
1880
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|
1836 } |
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|
1837 else |
0 | 1838 { |
1880
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1839 v10 = pDir; |
0 | 1840 } |
1841 v3->uYawAngle = LOWORD(v10->uYawAngle); | |
1880
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1842 v14 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 1843 v3->uCurrentActionLength = 8 * v14; |
1880
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1844 v3->uCurrentActionTime = 0; |
0 | 1845 v3->uAIState = AttackingRanged1; |
1880
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|
1846 Actor::PlaySound(uActorID, 0); |
0 | 1847 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
1951 | 1848 if ( v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0 ) |
0 | 1849 { |
1880
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|
1850 pDira *= 2; |
0 | 1851 } |
1852 if ( pParty->bTurnBasedModeOn == 1 ) | |
1880
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1853 v3->pMonsterInfo.uRecoveryTime = pDira; |
0 | 1854 else |
1880
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1855 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength - (int)(flt_6BE3A8_debug_recmod2 * pDira * -2.133333333333333); |
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1856 v3->vVelocity.z = 0; |
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1857 v3->vVelocity.y = 0; |
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1858 v3->vVelocity.x = 0; |
322 | 1859 v3->UpdateAnimation(); |
0 | 1860 } |
1861 else | |
1880
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1862 Actor::AI_Pursue1(uActorID, sTargetPid, uActorID, 64, pDir); |
0 | 1863 } |
1864 | |
1865 //----- (004032B2) -------------------------------------------------------- | |
1456 | 1866 void Actor::AI_RandomMove( unsigned int uActor_id, unsigned int uTarget_id, int radius, int uActionLength ) |
1881 | 1867 { |
0 | 1868 Actor *v5; // esi@1 |
1881 | 1869 int x; // ebx@1 |
1870 int absy; // eax@1 | |
0 | 1871 unsigned int v9; // ebx@11 |
1872 int v10; // ebx@13 | |
1882
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1873 AIDirection doNotInitializeBecauseShouldBeRandom; // [sp+Ch] [bp-30h]@7 |
0 | 1874 unsigned int v16; // [sp+2Ch] [bp-10h]@1 |
1875 int y; // [sp+30h] [bp-Ch]@1 | |
1881 | 1876 int absx; // [sp+38h] [bp-4h]@1 |
1877 | |
1456 | 1878 v5 = &pActors[uActor_id]; |
1879 v16 = uTarget_id; | |
1881 | 1880 x = v5->vInitialPosition.x - v5->vPosition.x; |
0 | 1881 y = v5->vInitialPosition.y - v5->vPosition.y; |
1881 | 1882 absx = abs(x); |
1883 absy = abs(y); | |
1884 if ( absx <= absy ) | |
1885 absx = absy + (absx / 2 ); | |
0 | 1886 else |
1881 | 1887 absx = absx + absy / 2; |
0 | 1888 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) |
1889 { | |
1890 if ( !uActionLength ) | |
1891 uActionLength = 256; | |
1882
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1892 Actor::AI_StandOrBored(uActor_id, OBJECT_Player, uActionLength, &doNotInitializeBecauseShouldBeRandom); |
0 | 1893 return; |
1894 } | |
1881 | 1895 if ( pActors[uActor_id].pMonsterInfo.uMovementType == 3 && absx < 128 ) |
0 | 1896 { |
1882
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1897 Actor::AI_Stand(uActor_id, uTarget_id, 256, &doNotInitializeBecauseShouldBeRandom); |
0 | 1898 return; |
1899 } | |
1881 | 1900 absx += ((rand() & 0xF) * radius) / 16; |
1901 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(x, y); | |
0 | 1902 if ( rand() % 100 < 25 ) |
1903 { | |
1881 | 1904 Actor::StandAwhile(uActor_id); |
0 | 1905 return; |
1906 } | |
1907 v10 = v9 + rand() % 256 - 128; | |
1456 | 1908 if ( abs(v10 - v5->uYawAngle) > 256 && !(v5->uAttributes & 0x200000) ) |
0 | 1909 { |
1882
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|
1910 Actor::AI_Stand(uActor_id, uTarget_id, 256, &doNotInitializeBecauseShouldBeRandom); |
245 | 1911 return; |
0 | 1912 } |
1913 v5->uYawAngle = v10; | |
1456 | 1914 if ( v5->uMovementSpeed) |
1881 | 1915 v5->uCurrentActionLength = 32 * absx / v5->uMovementSpeed; |
0 | 1916 else |
1917 v5->uCurrentActionLength = 0; | |
1918 v5->uCurrentActionTime = 0; | |
1919 v5->uAIState = Tethered; | |
1920 if ( rand() % 100 < 2 ) | |
1881 | 1921 Actor::PlaySound(uActor_id, 3u); |
0 | 1922 v5->UpdateAnimation(); |
1923 } | |
1924 | |
1925 //----- (004031C1) -------------------------------------------------------- | |
1882
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|
1926 char __fastcall Actor::_4031C1_update_job_never_gets_called(unsigned int uActorID, signed int a2, int a3) //attempted to implement something like jobs for actors, but apparently was never finished |
0 | 1927 { |
1882
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1928 return 0; |
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1929 /*unsigned int v3; // edi@1 |
0 | 1930 Actor *v4; // esi@1 |
1931 ActorJob *v5; // eax@1 | |
1932 signed int v6; // edx@2 | |
1933 ActorJob *v7; // eax@2 | |
1934 signed int v8; // edi@2 | |
82 | 1935 ActorJob *v9; // ecx@2 |
0 | 1936 __int16 v10; // cx@15 |
1937 signed int v12; // [sp+8h] [bp-4h]@1 | |
1938 | |
1939 v3 = uActorID; | |
1940 v12 = a2; | |
1941 v4 = &pActors[uActorID]; | |
1942 v5 = (ActorJob *)pActors[uActorID].CanAct(); | |
1943 if ( v5 ) | |
1944 { | |
1945 v6 = 65535; | |
1946 v7 = &v4->pScheduledJobs[v3]; | |
1947 v8 = 7; | |
82 | 1948 v9 = &v7[7];//(char *)&v7[7].uHour; |
1949 while ( !(v9->uAttributes & 1) || v9->uHour > v12 ) | |
0 | 1950 { |
1951 --v8; | |
82 | 1952 --v9; |
0 | 1953 if ( v8 < 0 ) |
82 | 1954 break; |
0 | 1955 } |
82 | 1956 if( v8 >= 0 ) |
1957 v6 = v8; | |
0 | 1958 if ( !v8 && v6 == 65535 ) |
1959 v6 = 7; | |
1960 v5 = &v7[v6]; | |
1961 if ( v4->vInitialPosition.x != v5->vPos.x | |
1962 || v4->vInitialPosition.y != v5->vPos.y | |
1963 || v4->vInitialPosition.z != v5->vPos.z | |
1964 || v4->pMonsterInfo.uMovementType != v5->uAction ) | |
1965 { | |
1966 v4->vInitialPosition.x = v5->vPos.x; | |
1967 v4->vInitialPosition.y = v5->vPos.y; | |
1968 v10 = v5->vPos.z; | |
1969 v4->vInitialPosition.z = v10; | |
1970 LOBYTE(v5) = v5->uAction; | |
1456 | 1971 v4->pMonsterInfo.uMovementType = MONSTER_MOVEMENT_TYPE_STAIONARY; |
0 | 1972 if ( a3 == 1 ) |
1973 { | |
1974 v4->vPosition.x = v4->vInitialPosition.x; | |
1975 v4->vPosition.y = v4->vInitialPosition.y; | |
1976 LOBYTE(v5) = v10; | |
1977 v4->vPosition.z = v10; | |
1978 } | |
1979 } | |
1980 } | |
1882
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1981 return (char)v5;*/ |
0 | 1982 } |
1983 | |
1984 //----- (004030AD) -------------------------------------------------------- | |
1882
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1985 void Actor::AI_Stun(unsigned int uActorID, signed int edx0, int stunRegardlessOfState) |
0 | 1986 { |
1987 Actor *v4; // ebx@1 | |
1988 __int16 v7; // ax@16 | |
1989 AIDirection a3; // [sp+Ch] [bp-40h]@16 | |
1882
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|
1990 AIDirection* v10; // [sp+28h] [bp-24h]@16 |
0 | 1991 |
1992 v4 = &pActors[uActorID]; | |
1882
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1993 if ( v4->uAIState == Fleeing ) |
0 | 1994 BYTE2(v4->uAttributes) |= 2u; |
1995 if ( v4->pMonsterInfo.uHostilityType != 4 ) | |
1996 { | |
1997 v4->uAttributes &= 0xFFFFFFFBu; | |
1998 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
1999 } | |
1947 | 2000 if ( v4->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 ) |
2001 v4->pActorBuffs[ACTOR_BUFF_CHARM].Reset(); | |
1950 | 2002 if ( v4->pActorBuffs[ACTOR_BUFF_AFRAID].uExpireTime > 0 ) |
2003 v4->pActorBuffs[ACTOR_BUFF_AFRAID].Reset(); | |
1882
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|
2004 if ( stunRegardlessOfState |
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|
2005 || (v4->uAIState != Stunned |
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|
2006 && v4->uAIState != AttackingRanged1 |
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|
2007 && v4->uAIState != AttackingRanged2 |
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|
2008 && v4->uAIState != AttackingRanged3 |
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|
2009 && v4->uAIState != AttackingRanged4 |
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2010 && v4->uAIState != AttackingMelee)) |
0 | 2011 { |
1910
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changeset
|
2012 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), edx0, &a3, 0); |
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diff
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|
2013 v10 = &a3; |
1882
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2014 v4->uYawAngle = LOWORD(v10->uYawAngle); |
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2015 v7 = pSpriteFrameTable->pSpriteSFrames[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength; |
0 | 2016 v4->uCurrentActionTime = 0; |
2017 v4->uAIState = Stunned; | |
2018 v4->uCurrentActionLength = 8 * v7; | |
1882
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2019 Actor::PlaySound(uActorID, 2u); |
322 | 2020 v4->UpdateAnimation(); |
0 | 2021 } |
2022 } | |
2023 | |
2024 //----- (00402F87) -------------------------------------------------------- | |
414 | 2025 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4) |
0 | 2026 { |
2027 unsigned int v7; // eax@3 | |
2028 unsigned int v9; // eax@3 | |
1060 | 2029 |
1883 | 2030 Actor* actor = &pActors[uActorID]; |
417 | 2031 |
2032 AIDirection a3; // [sp+Ch] [bp-5Ch]@2 | |
414 | 2033 if (!a4) |
1910
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2034 { |
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2035 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0); |
8d3723ca71e6
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|
2036 a4 = &a3; |
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|
2037 } |
414 | 2038 |
2039 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength; | |
2040 | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
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diff
changeset
|
2041 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, actor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
414 | 2042 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7; |
2043 | |
2044 if ( BYTE1(v9) & 7 ) // turned away - just stand | |
2045 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4); | |
2046 else // facing player - play bored anim | |
0 | 2047 { |
414 | 2048 actor->uAIState = Fidgeting; |
2049 actor->uCurrentActionTime = 0; | |
2050 actor->uYawAngle = a4->uYawAngle; | |
2051 actor->vVelocity.z = 0; | |
2052 actor->vVelocity.y = 0; | |
2053 actor->vVelocity.x = 0; | |
0 | 2054 if ( rand() % 100 < 5 ) |
414 | 2055 Actor::PlaySound(uActorID, 3); |
2056 actor->UpdateAnimation(); | |
0 | 2057 } |
2058 } | |
2059 | |
2060 //----- (00402F27) -------------------------------------------------------- | |
322 | 2061 void Actor::Resurrect(unsigned int uActorID) |
0 | 2062 { |
2063 Actor *pActor; // esi@1 | |
2064 | |
2065 pActor = &pActors[uActorID]; | |
2066 pActor->uCurrentActionTime = 0; | |
2067 pActor->uAIState = Resurrected; | |
2068 pActor->uCurrentActionAnimation = ANIM_Dying; | |
1883 | 2069 pActor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[pActor->pSpriteIDs[ANIM_Dying]].uAnimLength; |
0 | 2070 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP); |
2071 Actor::PlaySound(uActorID, 1u); | |
322 | 2072 pActor->UpdateAnimation(); |
0 | 2073 } |
2074 | |
2075 //----- (00402D6E) -------------------------------------------------------- | |
319 | 2076 void Actor::Die(unsigned int uActorID) |
0 | 2077 { |
1980 | 2078 Actor* actor = &pActors[uActorID]; |
0 | 2079 |
319 | 2080 actor->uCurrentActionTime = 0; |
2081 actor->uAIState = Dying; | |
2082 actor->uCurrentActionAnimation = ANIM_Dying; | |
2083 actor->sCurrentHP = 0; | |
2084 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength; | |
1946
aa3ca49a10f5
pActorBuffs[6] to pActorBuffs[ACTOR_BUFF_PARALYZED]
Grumpy7
parents:
1945
diff
changeset
|
2085 actor->pActorBuffs[ACTOR_BUFF_PARALYZED].Reset(); |
1945 | 2086 actor->pActorBuffs[ACTOR_BUFF_STONED].Reset(); |
319 | 2087 Actor::PlaySound(uActorID, 1); |
2088 actor->UpdateAnimation(); | |
2089 | |
2090 for (uint i = 0; i < 5; ++i) | |
1529 | 2091 if (pParty->monster_id_for_hunting[i] == actor->pMonsterInfo.uID) |
2092 pParty->monster_for_hunting_killed[i] = true; | |
319 | 2093 |
2094 for (uint i = 0; i < 22; ++i) | |
2095 actor->pActorBuffs[i].Reset(); | |
2096 | |
2097 ItemGen drop; | |
1012 | 2098 drop.Reset(); |
319 | 2099 switch (actor->pMonsterInfo.uID) |
0 | 2100 { |
319 | 2101 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3: |
2102 drop.uItemID = ITEM_HARPY_FEATHER; | |
2103 break; | |
2104 | |
2105 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3: | |
2106 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE; | |
2107 break; | |
2108 | |
2109 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3: | |
2110 drop.uItemID = ITEM_TROLL_BLOOD; | |
2111 break; | |
2112 | |
2113 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3: | |
2114 drop.uItemID = ITEM_DEVIL_ICHOR; | |
2115 break; | |
2116 | |
2117 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3: | |
2118 drop.uItemID = ITEM_DRAGON_EYE; | |
321 | 2119 break; |
0 | 2120 } |
319 | 2121 |
1759 | 2122 if (rand() % 100 < 20 && drop.uItemID != 0) |
0 | 2123 { |
319 | 2124 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID, |
2125 actor->vPosition.x, | |
2126 actor->vPosition.y, | |
2127 actor->vPosition.z + 16, | |
2128 rand() % 200 + 200, | |
0 | 2129 1, |
2130 1, | |
2131 0, | |
319 | 2132 &drop); |
0 | 2133 } |
319 | 2134 |
2135 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE) | |
2136 Actor::Explode(uActorID); | |
0 | 2137 } |
2138 | |
2139 //----- (00402CED) -------------------------------------------------------- | |
322 | 2140 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID) |
0 | 2141 { |
2142 unsigned __int16 v3; // dx@1 | |
2143 | |
1408 | 2144 v3 = pActors[uActorID].pSoundSampleIDs[uSoundID]; |
0 | 2145 if ( v3 ) |
2146 { | |
1949 | 2147 if ( pActors[uActorID].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime <= 0 ) |
0 | 2148 { |
1883 | 2149 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
0 | 2150 } |
2151 else | |
2152 { | |
1949 | 2153 switch(pActors[uActorID].pActorBuffs[ACTOR_BUFF_SHRINK].uPower) |
0 | 2154 { |
1883 | 2155 case 1: |
2156 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075); | |
2157 break; | |
2158 case 2: | |
2159 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075); | |
2160 break; | |
2161 case 3: | |
2162 case 4: | |
2163 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075); | |
2164 break; | |
2165 default: | |
2166 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); | |
2167 break; | |
0 | 2168 } |
2169 } | |
2170 } | |
2171 } | |
2172 | |
2173 //----- (00402AD7) -------------------------------------------------------- | |
1060 | 2174 void Actor::AI_Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir) |
0 | 2175 { |
2176 int v6; // eax@1 | |
2177 Actor *v7; // ebx@1 | |
2178 unsigned int v8; // ecx@1 | |
2179 AIDirection *v10; // esi@6 | |
2180 AIDirection a3; // [sp+Ch] [bp-5Ch]@7 | |
2181 unsigned int v18; // [sp+64h] [bp-4h]@1 | |
2182 | |
2183 v6 = 0; | |
2184 v7 = &pActors[uActorID]; | |
862 | 2185 v8 = PID(OBJECT_Actor,uActorID); |
1884 | 2186 if ( v7->pMonsterInfo.uFlying != 0 && !pParty->bFlying ) //TODO: Does v6 have a point? |
0 | 2187 { |
2188 if ( v7->pMonsterInfo.uMissleAttack1Type ) | |
2189 v6 = v7->uActorRadius + 512; | |
2190 else | |
2191 v6 = pParty->uPartyHeight; | |
2192 } | |
1052 | 2193 |
1884 | 2194 if ( pDir == nullptr ) |
0 | 2195 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
2196 Actor::GetDirectionInfo(v8, a2, &a3, v6); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
2197 v10 = &a3; |
1884 | 2198 } |
2199 else | |
2200 { | |
2201 v10 = pDir; | |
0 | 2202 } |
2203 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2204 { | |
2205 if ( !uActionLength ) | |
2206 uActionLength = 256; | |
1884 | 2207 Actor::AI_StandOrBored(uActorID, 4, uActionLength, v10); |
322 | 2208 return; |
0 | 2209 } |
1884 | 2210 if ( v10->uDistance < 307.2 ) |
0 | 2211 { |
2212 if ( !uActionLength ) | |
2213 uActionLength = 256; | |
1884 | 2214 Actor::AI_Stand(uActorID, a2, uActionLength, v10); |
322 | 2215 return; |
0 | 2216 } |
1884 | 2217 if ( v7->uMovementSpeed == 0 ) |
322 | 2218 { |
1884 | 2219 Actor::AI_Stand(uActorID, a2, uActionLength, v10); |
322 | 2220 return; |
2221 } | |
0 | 2222 if ( arg0 % 2 ) |
2223 v18 = -16; | |
1884 | 2224 else |
2225 v18 = 16; | |
1052 | 2226 |
0 | 2227 v7->uYawAngle = stru_5C6E00->Atan2( |
1885 | 2228 pParty->vPosition.x + (int)fixpoint_mul(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.x, |
2059 | 2229 pParty->vPosition.y + (int)fixpoint_mul(stru_5C6E00->Sin(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.y); |
0 | 2230 if ( uActionLength ) |
2231 v7->uCurrentActionLength = uActionLength; | |
2232 else | |
2233 v7->uCurrentActionLength = 128; | |
2234 v7->uPitchAngle = LOWORD(v10->uPitchAngle); | |
2235 v7->uAIState = Pursuing; | |
322 | 2236 v7->UpdateAnimation(); |
0 | 2237 } |
2238 | |
2239 //----- (00402968) -------------------------------------------------------- | |
1060 | 2240 void Actor::AI_Flee(unsigned int uActorID, signed int sTargetPid, int uActionLength, AIDirection *a4) |
0 | 2241 { |
2242 Actor *v5; // ebx@1 | |
2243 int v7; // ecx@2 | |
2244 unsigned __int16 v9; // ax@15 | |
1909 | 2245 AIDirection v10; // [sp+8h] [bp-7Ch]@4 |
2246 AIDirection a3; // [sp+24h] [bp-60h]@3 | |
1885 | 2247 AIDirection* v13; // [sp+5Ch] [bp-28h]@4 |
0 | 2248 |
2249 v5 = &pActors[uActorID]; | |
1885 | 2250 if ( v5->CanAct() ) |
0 | 2251 { |
1885 | 2252 v7 = PID(OBJECT_Actor,uActorID); |
0 | 2253 if ( !a4 ) |
2254 { | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
2255 Actor::GetDirectionInfo(v7, sTargetPid, &a3, v5->pMonsterInfo.uFlying); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
2256 a4 = &a3; |
0 | 2257 } |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
2258 Actor::GetDirectionInfo(v7, 4u, &v10, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
2259 v13 = &v10; |
0 | 2260 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) |
1885 | 2261 || PID_TYPE(sTargetPid) == OBJECT_Actor && v13->uDistance < 307.2 ) |
0 | 2262 { |
2263 if ( !uActionLength ) | |
2264 uActionLength = 256; | |
1885 | 2265 Actor::AI_StandOrBored(uActorID, 4, uActionLength, v13); |
0 | 2266 } |
2267 else | |
2268 { | |
1885 | 2269 if ( v5->uMovementSpeed ) |
2270 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v5->uMovementSpeed; | |
0 | 2271 else |
2272 v5->uCurrentActionLength = 0; | |
2273 if ( v5->uCurrentActionLength > 256 ) | |
2274 v5->uCurrentActionLength = 256; | |
2275 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle); | |
2276 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi); | |
2277 v9 = LOWORD(a4->uPitchAngle); | |
2278 v5->uCurrentActionTime = 0; | |
2279 v5->uPitchAngle = v9; | |
2280 v5->uAIState = Fleeing; | |
322 | 2281 v5->UpdateAnimation(); |
0 | 2282 } |
2283 } | |
2284 } | |
2285 | |
2286 //----- (0040281C) -------------------------------------------------------- | |
1060 | 2287 void Actor::AI_Pursue2(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5) |
0 | 2288 { |
2289 int v6; // eax@1 | |
2290 Actor *v7; // ebx@1 | |
2291 unsigned int v8; // ecx@1 | |
2292 AIDirection *v10; // esi@7 | |
2293 signed __int16 v13; // cx@19 | |
2294 unsigned __int16 v14; // ax@25 | |
2295 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
2296 AIDirection v18; // [sp+28h] [bp-24h]@8 | |
2297 | |
2298 v6 = 0; | |
2299 v7 = &pActors[uActorID]; | |
862 | 2300 v8 = PID(OBJECT_Actor,uActorID); |
1886 | 2301 if ( v7->pMonsterInfo.uFlying != 0 && !pParty->bFlying ) |
0 | 2302 { |
2303 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
2304 v6 = v7->uActorRadius + 512; | |
2305 else | |
2306 v6 = pParty->uPartyHeight; | |
2307 } | |
2308 v10 = pDir; | |
2309 if ( !pDir ) | |
2310 { | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
2311 Actor::GetDirectionInfo(v8, a2, &a3, v6); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
2312 v10 = &a3; |
0 | 2313 } |
2314 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2315 { | |
2316 if ( !uActionLength ) | |
2317 uActionLength = 256; | |
1886 | 2318 Actor::AI_StandOrBored(uActorID, 4, uActionLength, v10); |
322 | 2319 return; |
0 | 2320 } |
2321 if ( (signed int)v10->uDistance < a5 ) | |
2322 { | |
2323 if ( !uActionLength ) | |
2324 uActionLength = 256; | |
1886 | 2325 Actor::AI_StandOrBored(uActorID, a2, uActionLength, v10); |
322 | 2326 return; |
0 | 2327 } |
2328 if ( uActionLength ) | |
2329 { | |
2330 v7->uCurrentActionLength = uActionLength; | |
2331 } | |
2332 else | |
2333 { | |
2334 v13 = v7->uMovementSpeed; | |
2335 if ( v13 ) | |
2336 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13; | |
2337 else | |
2338 v7->uCurrentActionLength = 0; | |
2339 if ( v7->uCurrentActionLength > 32 ) | |
2340 v7->uCurrentActionLength = 32; | |
2341 } | |
2342 v7->uYawAngle = LOWORD(v10->uYawAngle); | |
2343 v14 = LOWORD(v10->uPitchAngle); | |
2344 v7->uCurrentActionTime = 0; | |
2345 v7->uPitchAngle = v14; | |
2346 v7->uAIState = Pursuing; | |
322 | 2347 v7->UpdateAnimation(); |
0 | 2348 } |
2349 | |
2350 //----- (00402686) -------------------------------------------------------- | |
1060 | 2351 void Actor::AI_Pursue3(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4) |
0 | 2352 { |
2353 int v5; // eax@1 | |
2354 Actor *v6; // ebx@1 | |
2355 int v7; // ecx@1 | |
2356 signed __int16 v12; // cx@19 | |
2357 __int16 v14; // ax@25 | |
2358 unsigned __int16 v16; // ax@28 | |
2359 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
1887 | 2360 AIDirection* v20; // [sp+28h] [bp-24h]@8 |
0 | 2361 |
2362 v5 = 0; | |
2363 v6 = &pActors[uActorID]; | |
862 | 2364 v7 = PID(OBJECT_Actor,uActorID); |
1887 | 2365 if ( v6->pMonsterInfo.uFlying != 0 && !pParty->bFlying ) |
0 | 2366 { |
2367 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
2368 v5 = v6->uActorRadius + 512; | |
2369 else | |
2370 v5 = pParty->uPartyHeight; | |
2371 } | |
2372 if ( !a4 ) | |
2373 { | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
2374 Actor::GetDirectionInfo(v7, a2, &a3, v5); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
2375 v20 = &a3; |
0 | 2376 } |
2377 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2378 { | |
2379 if ( !uActionLength ) | |
2380 uActionLength = 256; | |
860 | 2381 return Actor::AI_StandOrBored(uActorID, 4, uActionLength, a4); |
0 | 2382 } |
1887 | 2383 if ( a4->uDistance < 307.2 ) |
0 | 2384 { |
2385 if ( !uActionLength ) | |
2386 uActionLength = 256; | |
1887 | 2387 return Actor::AI_StandOrBored(uActorID, a2, uActionLength, a4); |
0 | 2388 } |
2389 if ( uActionLength ) | |
2390 { | |
2391 v6->uCurrentActionLength = uActionLength + rand() % uActionLength; | |
2392 } | |
2393 else | |
2394 { | |
2395 v12 = v6->uMovementSpeed; | |
2396 if ( v12 ) | |
860 | 2397 v6->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v12; |
0 | 2398 else |
2399 v6->uCurrentActionLength = 0; | |
2400 if ( v6->uCurrentActionLength > 128 ) | |
2401 v6->uCurrentActionLength = 128; | |
2402 } | |
860 | 2403 v14 = LOWORD(a4->uYawAngle); |
1887 | 2404 if ( rand() % 2 ) |
2405 v14 += 256; | |
0 | 2406 else |
1887 | 2407 v14 -= 256; |
2408 v6->uYawAngle = v14; | |
860 | 2409 v16 = LOWORD(a4->uPitchAngle); |
0 | 2410 v6->uCurrentActionTime = 0; |
2411 v6->uPitchAngle = v16; | |
2412 v6->uAIState = Pursuing; | |
2413 if ( rand() % 100 < 2 ) | |
860 | 2414 Actor::PlaySound(uActorID, 2u); |
322 | 2415 v6->UpdateAnimation(); |
0 | 2416 } |
2417 | |
1893 | 2418 //----- (00401221) -------------------------------------------------------- |
417 | 2419 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party) |
0 | 2420 { |
2421 int v5; // ecx@1 | |
2422 signed int v10; // eax@13 | |
1894 | 2423 uint v11; // ebx@16 |
2424 uint v12; // eax@16 | |
0 | 2425 signed int v14; // eax@31 |
1894 | 2426 uint v15; // edi@43 |
2427 uint v16; // ebx@45 | |
2428 uint v17; // eax@45 | |
1893 | 2429 signed int closestId; // [sp+14h] [bp-1Ch]@1 |
1894 | 2430 uint v23; // [sp+1Ch] [bp-14h]@16 |
1893 | 2431 unsigned int lowestRadius; // [sp+24h] [bp-Ch]@1 |
1894 | 2432 uint v27; // [sp+2Ch] [bp-4h]@16 |
2433 uint v28; // [sp+2Ch] [bp-4h]@45 | |
0 | 2434 |
1893 | 2435 lowestRadius = UINT_MAX; |
0 | 2436 v5 = 0; |
2437 *a2 = 0; | |
1893 | 2438 closestId = 0; |
417 | 2439 assert(uActorID < uNumActors); |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2440 Actor* thisActor = &pActors[uActorID]; |
417 | 2441 |
2442 for (uint i = 0; i < uNumActors; ++i) | |
0 | 2443 { |
1893 | 2444 Actor* actor = &pActors[i]; |
417 | 2445 if (actor->uAIState == Dead || actor->uAIState == Dying || |
2446 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i ) | |
2447 continue; | |
2448 | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2449 if (thisActor->uLastCharacterIDToHit == 0 || PID(OBJECT_Actor,v5) != thisActor->uLastCharacterIDToHit ) |
245 | 2450 { |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2451 v10 = thisActor->GetActorsRelation(actor); |
417 | 2452 if ( v10 == 0 ) |
245 | 2453 continue; |
2454 } | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2455 else if (thisActor->IsNotAlive()) |
245 | 2456 { |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2457 thisActor->uLastCharacterIDToHit = 0; |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2458 v10 = thisActor->GetActorsRelation(actor); |
417 | 2459 if ( v10 == 0 ) |
245 | 2460 continue; |
2461 } | |
2462 else | |
2463 { | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2464 if ( (actor->uGroup != 0 || thisActor->uGroup != 0) && actor->uGroup == thisActor->uGroup ) |
245 | 2465 continue; |
2466 v10 = 4; | |
2467 } | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2468 if ( thisActor->pMonsterInfo.uHostilityType ) |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2469 v10 = pMonsterStats->pInfos[thisActor->pMonsterInfo.uID].uHostilityType; |
2154 | 2470 v11 = _4DF380_hostilityRanges[v10]; |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2471 v23 = abs(thisActor->vPosition.x - actor->vPosition.x); |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2472 v27 = abs(thisActor->vPosition.y - actor->vPosition.y); |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2473 v12 = abs(thisActor->vPosition.z - actor->vPosition.z); |
245 | 2474 if ( v23 <= v11 |
2475 && v27 <= v11 | |
2476 && v12 <= v11 | |
1493 | 2477 && sub_4070EF_prolly_detect_player(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID)) |
1893 | 2478 && v23 * v23 + v27 * v27 + v12 * v12 < lowestRadius ) |
245 | 2479 { |
1893 | 2480 lowestRadius = v23 * v23 + v27 * v27 + v12 * v12; |
2481 closestId = i; | |
245 | 2482 } |
0 | 2483 } |
1893 | 2484 |
2485 if ( lowestRadius != UINT_MAX ) | |
2486 { | |
2487 *a2 = PID(OBJECT_Actor, closestId); | |
2488 } | |
1894 | 2489 |
2490 if (can_target_party && !pParty->Invisible()) | |
0 | 2491 { |
1893 | 2492 if ( thisActor->uAttributes & 0x80000 |
1956
542c13cd72e2
pActorBuffs[12] to pActorBuffs[ACTOR_BUFF_ENSLAVED]
Grumpy7
parents:
1955
diff
changeset
|
2493 && thisActor->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime <= 0 |
1947 | 2494 && thisActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime <= 0 |
1948
7fd4bfa175fd
pActorBuffs[2] to pActorBuffs[ACTOR_BUFF_SUMMONED]
Grumpy7
parents:
1947
diff
changeset
|
2495 && thisActor->pActorBuffs[ACTOR_BUFF_SUMMONED].uExpireTime <= 0 ) |
0 | 2496 v14 = 4; |
1893 | 2497 else |
2498 v14 = thisActor->GetActorsRelation(0); | |
417 | 2499 if ( v14 != 0 ) |
0 | 2500 { |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2501 if ( !thisActor->pMonsterInfo.uHostilityType ) |
2154 | 2502 v15 = _4DF380_hostilityRanges[v14]; |
1893 | 2503 else |
2154 | 2504 v15 = _4DF380_hostilityRanges[4]; |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2505 v16 = abs(thisActor->vPosition.x - pParty->vPosition.x); |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2506 v28 = abs(thisActor->vPosition.y - pParty->vPosition.y); |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2507 v17 = abs(thisActor->vPosition.z - pParty->vPosition.z); |
1893 | 2508 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 && (v16 * v16 + v28 * v28 + v17 * v17 < lowestRadius)) |
0 | 2509 { |
1893 | 2510 *a2 = OBJECT_Player; |
0 | 2511 } |
2512 } | |
2513 } | |
2514 } | |
2515 // 4DF380: using guessed type int dword_4DF380[]; | |
2516 // 4DF390: using guessed type int dword_4DF390; | |
2517 | |
2518 //----- (0040104C) -------------------------------------------------------- | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2519 signed int Actor::GetActorsRelation(Actor *otherActPtr) |
0 | 2520 { |
2521 unsigned int v5; // edx@15 | |
2522 unsigned int v6; // eax@16 | |
1892 | 2523 unsigned int thisGroup; // ebp@19 |
2524 int otherGroup; // eax@22 | |
2525 unsigned int thisAlly; // edx@25 | |
2526 unsigned int otherAlly; // edx@33 | |
0 | 2527 |
1892 | 2528 if ( otherActPtr) |
1890 | 2529 { |
2530 v5 = otherActPtr->uGroup; | |
2531 v6 = this->uGroup; | |
2532 if ( v5 != 0 && v6 != 0 && v5 == v6 ) | |
2533 return 0; | |
2534 } | |
2535 | |
1892 | 2536 if (this->pActorBuffs[ACTOR_BUFF_BERSERK].uExpireTime > 0) |
2537 return 4; | |
2538 thisAlly = this->uAlly; | |
2539 if ( this->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime > 0 || thisAlly == 9999) | |
2540 thisGroup = 0; | |
2541 else if ( thisAlly > 0 ) | |
0 | 2542 { |
1892 | 2543 thisGroup = thisAlly; |
0 | 2544 } |
2545 else | |
2546 { | |
1892 | 2547 thisGroup = (this->pMonsterInfo.uID - 1) / 3 + 1; |
0 | 2548 } |
1892 | 2549 |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2550 if ( otherActPtr ) |
0 | 2551 { |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2552 if (otherActPtr->pActorBuffs[ACTOR_BUFF_BERSERK].uExpireTime > 0) |
0 | 2553 return 4; |
1892 | 2554 otherAlly = otherActPtr->uAlly; |
2555 if ( otherActPtr->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime > 0 || otherAlly == 9999) | |
2556 otherGroup = 0; | |
2557 else if ( otherAlly > 0 ) | |
1891 | 2558 { |
1892 | 2559 otherGroup = otherAlly; |
1891 | 2560 } |
2561 else | |
2562 { | |
1892 | 2563 otherGroup = (otherActPtr->pMonsterInfo.uID - 1) / 3 + 1; |
1891 | 2564 } |
0 | 2565 } |
2566 else | |
2567 { | |
1892 | 2568 otherGroup = 0; |
0 | 2569 } |
1891 | 2570 |
1892 | 2571 if ( this->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 && !otherGroup |
2572 || otherActPtr && otherActPtr->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 && !thisGroup ) | |
0 | 2573 return 0; |
1892 | 2574 if ( this->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime <= 0 && this->uAttributes & 0x80000 && !otherGroup ) |
0 | 2575 return 4; |
1892 | 2576 if (thisGroup >= 89 || otherGroup >= 89) |
1891 | 2577 return 0; |
2578 | |
1892 | 2579 if ( thisGroup == 0 ) |
0 | 2580 { |
1892 | 2581 if ( (!otherActPtr || this->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime > 0 && !(otherActPtr->uAttributes & 0x80000)) && !pFactionTable->relations[otherGroup][0]) |
2582 return pFactionTable->relations[0][otherGroup]; | |
1891 | 2583 else |
2584 return 4; | |
0 | 2585 } |
1891 | 2586 else |
0 | 2587 { |
1892 | 2588 return pFactionTable->relations[thisGroup][otherGroup]; |
0 | 2589 } |
2590 } | |
2591 | |
2592 //----- (0045976D) -------------------------------------------------------- | |
322 | 2593 void Actor::UpdateAnimation() |
0 | 2594 { |
322 | 2595 //AIState state; // edx@1 |
2596 //unsigned int result; // eax@1 | |
0 | 2597 |
322 | 2598 //state = (AIState)this->; |
2599 uAttributes &= 0xFFDFFFFF; | |
2600 //result = this->uAttributes; | |
2601 switch (uAIState) | |
0 | 2602 { |
2603 case Tethered: | |
322 | 2604 uCurrentActionAnimation = ANIM_Walking; |
2605 break; | |
2606 | |
0 | 2607 case AttackingMelee: |
322 | 2608 uCurrentActionAnimation = ANIM_AtkMelee; |
2609 uAttributes |= 0x200000u; | |
2610 break; | |
2611 | |
0 | 2612 case AttackingRanged1: |
2613 case AttackingRanged2: | |
2614 case AttackingRanged3: | |
2615 case AttackingRanged4: | |
322 | 2616 uCurrentActionAnimation = ANIM_AtkRanged; |
2617 uAttributes |= 0x200000u; | |
2618 break; | |
2619 | |
0 | 2620 case Dying: |
2621 case Resurrected: | |
322 | 2622 uCurrentActionAnimation = ANIM_Dying; |
2623 uAttributes |= 0x200000u; | |
2624 break; | |
2625 | |
0 | 2626 case Pursuing: |
2627 case Fleeing: | |
322 | 2628 uCurrentActionAnimation = ANIM_Walking; |
2629 uAttributes |= 0x200000u; | |
2630 break; | |
2631 | |
0 | 2632 case Stunned: |
322 | 2633 uCurrentActionAnimation = ANIM_GotHit; |
2634 uAttributes |= 0x200000u; | |
2635 break; | |
2636 | |
0 | 2637 case Fidgeting: |
322 | 2638 uCurrentActionAnimation = ANIM_Bored; |
2639 uAttributes |= 0x200000u; | |
2640 break; | |
2641 | |
0 | 2642 case Standing: |
2643 case Interacting: | |
2644 case Summoned: | |
322 | 2645 uCurrentActionAnimation = ANIM_Standing; |
2646 uAttributes |= 0x200000u; | |
2647 break; | |
2648 | |
0 | 2649 case Dead: |
322 | 2650 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0) |
2651 uAIState = Removed; | |
0 | 2652 else |
322 | 2653 uCurrentActionAnimation = ANIM_Dead; |
2654 break; | |
2655 | |
551 | 2656 case Removed: |
652 | 2657 case Disabled: |
551 | 2658 return; |
2659 | |
0 | 2660 default: |
322 | 2661 assert(false); |
0 | 2662 } |
2663 } | |
2664 | |
2665 //----- (00459671) -------------------------------------------------------- | |
2666 void Actor::Reset() | |
2667 { | |
2668 this->pActorName[0] = 0; | |
2669 this->word_000086_some_monster_id = 0; | |
602 | 2670 this->sNPC_ID = 0; |
0 | 2671 this->vPosition.z = 0; |
2672 this->vPosition.y = 0; | |
2673 this->vPosition.x = 0; | |
2674 this->vVelocity.z = 0; | |
2675 this->vVelocity.y = 0; | |
2676 this->vVelocity.x = 0; | |
2677 this->uYawAngle = 0; | |
2678 this->uPitchAngle = 0; | |
2679 this->uAttributes = 0; | |
2680 this->uSectorID = 0; | |
2681 this->uCurrentActionTime = 0; | |
2682 this->vInitialPosition.z = 0; | |
2683 this->vInitialPosition.y = 0; | |
2684 this->vInitialPosition.x = 0; | |
2685 this->vGuardingPosition.z = 0; | |
2686 this->vGuardingPosition.y = 0; | |
2687 this->vGuardingPosition.x = 0; | |
2688 this->uTetherDistance = 256; | |
2689 this->uActorRadius = 32; | |
2690 this->uActorHeight = 128; | |
2691 this->uAIState = Standing; | |
305 | 2692 this->uCurrentActionAnimation = ANIM_Standing; |
0 | 2693 this->uMovementSpeed = 200; |
2694 this->uCarriedItemID = 0; | |
2695 this->uGroup = 0; | |
2696 this->uAlly = 0; | |
2697 this->uSummonerID = 0; | |
2698 this->uLastCharacterIDToHit = 0; | |
2699 this->dword_000334_unique_name = 0; | |
2700 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs)); | |
2701 memset(this->pActorBuffs, 0, 0x160u); | |
2702 } | |
2703 | |
2704 //----- (0045959A) -------------------------------------------------------- | |
2705 void Actor::PrepareSprites(char load_sounds_if_bit1_set) | |
2706 { | |
694 | 2707 |
2708 MonsterDesc *v3; // esi@1 | |
0 | 2709 MonsterInfo *v9; // [sp+84h] [bp-10h]@1 |
694 | 2710 |
0 | 2711 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1]; |
2712 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1]; | |
2713 //v12 = pSpriteIDs; | |
2714 //Source = (char *)v3->pSpriteNames; | |
2715 //do | |
2716 for (uint i = 0; i < 8; ++i) | |
2717 { | |
2718 //strcpy(pSpriteName, v3->pSpriteNames[i]); | |
2719 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]); | |
2720 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]); | |
2721 } | |
2722 uActorHeight = v3->uMonsterHeight; | |
2723 uActorRadius = v3->uMonsterRadius; | |
33 | 2724 uMovementSpeed = v9->uBaseSpeed; |
0 | 2725 if ( !(load_sounds_if_bit1_set & 1) ) |
2726 { | |
694 | 2727 for (int i=0;i<4;++i ) |
2728 pSoundSampleIDs[i]=v3->pSoundSampleIDs[i]; | |
0 | 2729 } |
2730 } | |
2731 | |
2732 //----- (00459667) -------------------------------------------------------- | |
2733 void Actor::Remove() | |
2734 { | |
2735 this->uAIState = Removed; | |
2736 } | |
2737 | |
2738 //----- (0044FD29) -------------------------------------------------------- | |
1895 | 2739 void Actor::SummonMinion( int summonerId ) |
0 | 2740 { |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2741 unsigned __int8 extraSummonLevel; // al@1 |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2742 int summonMonsterBaseType; // esi@1 |
0 | 2743 int v5; // edx@2 |
2744 int v7; // edi@10 | |
2745 Actor *v8; // esi@10 | |
2746 MonsterInfo *v9; // ebx@10 | |
2747 MonsterDesc *v10; // edi@10 | |
2748 int v13; // ebx@10 | |
2749 int v15; // edi@10 | |
2750 int v17; // ebx@10 | |
1894 | 2751 unsigned int v19; // qax@10 |
0 | 2752 int result; // eax@13 |
1894 | 2753 unsigned int monsterId; // [sp+10h] [bp-18h]@8 |
0 | 2754 int v27; // [sp+18h] [bp-10h]@10 |
1894 | 2755 int actorSector; // [sp+1Ch] [bp-Ch]@8 |
0 | 2756 |
1895 | 2757 |
2758 actorSector = 0; | |
2759 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
2760 actorSector = pIndoor->GetSector(this->vPosition.x, this->vPosition.y, this->vPosition.z); | |
2761 | |
2762 v19 = this->uAlly; | |
2763 if ( !v19 ) | |
2764 { | |
2765 monsterId = this->pMonsterInfo.uID - 1; | |
2766 v19 = (uint)(monsterId * 0.33333334); | |
2767 } | |
2768 v27 = uCurrentlyLoadedLevelType == LEVEL_Outdoor ? 128 : 64; | |
2769 v13 = rand() % 2048; | |
2172 | 2770 v15 = fixpoint_mul(stru_5C6E00->Cos(v13), v27) + this->vPosition.x; |
2771 v17 = fixpoint_mul(stru_5C6E00->Sin(v13), v27) + this->vPosition.y; | |
1895 | 2772 |
2773 if (uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
2774 { | |
2775 result = pIndoor->GetSector(v15, v17, this->vPosition.z); | |
2776 if (result != actorSector) | |
2777 return; | |
2778 result = BLV_GetFloorLevel(v15, v17, v27, result, &monsterId); | |
2779 if (result != -30000) | |
2780 return; | |
2781 if (abs(result - v27) > 1024) | |
2782 return; | |
2783 } | |
2784 | |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2785 extraSummonLevel = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2786 summonMonsterBaseType = this->pMonsterInfo.field_3C_some_special_attack; |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2787 if ( extraSummonLevel ) |
0 | 2788 { |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2789 if ( extraSummonLevel >= 1u && extraSummonLevel <= 3u ) |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2790 summonMonsterBaseType = summonMonsterBaseType + extraSummonLevel - 1; |
0 | 2791 } |
2792 else | |
2793 { | |
2794 v5 = rand() % 100; | |
1894 | 2795 if ( v5 >= 90 ) |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2796 summonMonsterBaseType += 2; |
1894 | 2797 else if ( v5 >= 60 ) |
0 | 2798 { |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2799 summonMonsterBaseType += 1; |
0 | 2800 } |
2801 } | |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2802 v7 = summonMonsterBaseType - 1; |
0 | 2803 v8 = &pActors[uNumActors]; |
2804 v9 = &pMonsterStats->pInfos[v7 + 1]; | |
2805 pActors[uNumActors].Reset(); | |
2806 v10 = &pMonsterList->pMonsters[v7]; | |
2807 strcpy(v8->pActorName, v9->pName); | |
2808 v8->sCurrentHP = LOWORD(v9->uHP); | |
1894 | 2809 memcpy(&v8->pMonsterInfo, v9, sizeof(v8->pMonsterInfo)); |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2810 v8->word_000086_some_monster_id = summonMonsterBaseType; |
0 | 2811 v8->uActorRadius = v10->uMonsterRadius; |
2812 v8->uActorHeight = v10->uMonsterHeight; | |
2813 v8->pMonsterInfo.uTreasureDiceRolls = 0; | |
2814 v8->pMonsterInfo.uTreasureType = 0; | |
2815 v8->pMonsterInfo.uExp = 0; | |
1895 | 2816 v8->uMovementSpeed = v10->uMovementSpeed; |
1894 | 2817 v8->vInitialPosition.z = this->vPosition.z; |
2818 v8->vPosition.z = this->vPosition.z; | |
0 | 2819 v8->vInitialPosition.x = v15; |
2820 v8->vPosition.x = v15; | |
2821 v8->vInitialPosition.y = v17; | |
2822 v8->vPosition.y = v17; | |
2823 v8->uTetherDistance = 256; | |
1894 | 2824 v8->uSectorID = actorSector; |
0 | 2825 v8->PrepareSprites(0); |
2826 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
2827 v8->uAlly = v19; | |
2828 v8->uCurrentActionTime = 0; | |
1894 | 2829 v8->uGroup = this->uGroup; |
0 | 2830 v8->uAIState = Summoned; |
2831 v8->uCurrentActionLength = 256; | |
2832 v8->UpdateAnimation(); | |
1894 | 2833 |
2834 ++uNumActors; | |
2835 ++this->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
2836 if ( this->uAttributes & 0x80000 ) | |
2837 v8->uAttributes |= 0x80000u; | |
1895 | 2838 v8->uSummonerID = PID(OBJECT_Actor,summonerId); |
1894 | 2839 |
781 | 2840 } |
1295 | 2841 // 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int); |
2842 //----- (0046DF1A) -------------------------------------------------------- | |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2843 bool Actor::_46DF1A_collide_against_actor( int a1, int a2 ) |
1295 | 2844 { |
2845 Actor *v2; // edi@1 | |
2846 unsigned __int16 v3; // ax@1 | |
2847 int v4; // esi@6 | |
2848 int v8; // ecx@14 | |
2849 int v9; // eax@14 | |
2850 int v10; // ebx@14 | |
2851 int v11; // esi@14 | |
2852 int v12; // ebx@15 | |
2853 int v13; // ebx@17 | |
2854 | |
2855 v2 = &pActors[a1]; | |
2856 v3 = v2->uAIState; | |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2857 if ( v3 == Removed || v3 == Dying || v3 == Disabled || v3 == Dead || v3 == Summoned ) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2858 return 0; |
1295 | 2859 v4 = v2->uActorRadius; |
2860 if ( a2 ) | |
2861 v4 = a2; | |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2862 |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2863 if (stru_721530.sMaxX > v2->vPosition.x + v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2864 stru_721530.sMinX < v2->vPosition.x - v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2865 stru_721530.sMaxY > v2->vPosition.y + v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2866 stru_721530.sMinY < v2->vPosition.y - v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2867 stru_721530.sMaxZ > v2->vPosition.z + v2->uActorHeight || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2868 stru_721530.sMinZ < v2->vPosition.z) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2869 { |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2870 return false; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2871 } |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2872 v8 = v2->vPosition.x - stru_721530.normal.x; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2873 v9 = v2->vPosition.y - stru_721530.normal.y; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2874 v10 = stru_721530.prolly_normal_d + v4; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2875 v11 = (v8 * stru_721530.direction.y - v9 * stru_721530.direction.x) >> 16; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2876 v12 = (v8 * stru_721530.direction.x + v9 * stru_721530.direction.y) >> 16; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2877 if ( abs(v11) > v10 || v12 <= 0) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2878 return false; |
2172 | 2879 if (fixpoint_mul(stru_721530.direction.z, v12) + stru_721530.normal.z < v2->vPosition.z) |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2880 return false; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2881 |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2882 v13 = v12 - integer_sqrt(v10 * v10 - v11 * v11); |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2883 if ( v13 < 0 ) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2884 v13 = 0; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2885 if ( v13 < stru_721530.field_7C ) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2886 { |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2887 stru_721530.field_7C = v13; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2888 stru_721530.uFaceID = PID(OBJECT_Actor,a1); |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2889 } |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2890 return true; |
1295 | 2891 } |
2892 //----- (00401A91) -------------------------------------------------------- | |
1458 | 2893 void UpdateActorAI() |
1295 | 2894 { |
2895 signed int v4; // edi@10 | |
2896 signed int sDmg; // eax@14 | |
2897 Player *pPlayer; // ecx@21 | |
2898 Actor *pActor; // esi@34 | |
2899 unsigned __int16 v22; // ax@86 | |
2900 unsigned int v27; // ecx@123 | |
2901 unsigned int v28; // eax@123 | |
2902 int v33; // eax@144 | |
2903 int v34; // eax@147 | |
2904 char v35; // al@150 | |
2905 unsigned int v36; // edi@152 | |
2906 signed int v37; // eax@154 | |
2907 double v42; // st7@176 | |
2908 double v43; // st6@176 | |
1450 | 2909 int v45; // eax@192 |
1295 | 2910 unsigned __int8 v46; // cl@197 |
1907 | 2911 signed int v47; // st7@206 |
2912 uint v58; // st7@246 | |
1295 | 2913 unsigned int v65; // [sp-10h] [bp-C0h]@144 |
2914 int v70; // [sp-10h] [bp-C0h]@213 | |
2915 AIDirection v72; // [sp+0h] [bp-B0h]@246 | |
2916 AIDirection a3; // [sp+1Ch] [bp-94h]@129 | |
2917 int target_pid_type; // [sp+70h] [bp-40h]@83 | |
2918 signed int a1; // [sp+74h] [bp-3Ch]@129 | |
2919 int v78; // [sp+78h] [bp-38h]@79 | |
1906 | 2920 AIDirection* pDir; // [sp+7Ch] [bp-34h]@129 |
1907 | 2921 float radiusMultiplier; // [sp+98h] [bp-18h]@33 |
1295 | 2922 int v81; // [sp+9Ch] [bp-14h]@100 |
2923 signed int target_pid; // [sp+ACh] [bp-4h]@83 | |
2924 AIState uAIState; | |
1907 | 2925 uint v38; |
1295 | 2926 |
2927 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
2928 MakeActorAIList_ODM(); | |
2929 else | |
2930 MakeActorAIList_BLV(); | |
2931 | |
2932 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor && pParty->armageddon_timer > 0 ) | |
2933 { | |
2934 if ( pParty->armageddon_timer > 417 ) | |
2935 pParty->armageddon_timer = 0; | |
2936 else | |
2937 { | |
2938 pParty->sRotationY = (stru_5C6E00->uIntegerDoublePi - 1) & (pParty->sRotationY + rand() % 16 - 8); | |
2939 pParty->sRotationX = pParty->sRotationX + rand() % 16 - 8; | |
2940 if ( pParty->sRotationX > 128) | |
2941 pParty->sRotationX = 128; | |
2942 else if ( pParty->sRotationX < -128 ) | |
2943 pParty->sRotationX = -128; | |
2944 | |
2945 pParty->uFlags |= 2u; | |
2946 pParty->armageddon_timer -= pMiscTimer->uTimeElapsed; | |
1906 | 2947 v4 = pParty->armageddonDamage + 50; |
1295 | 2948 if ( pParty->armageddon_timer <= 0 ) |
2949 { | |
2950 pParty->armageddon_timer = 0; | |
1906 | 2951 for(size_t i = 0; i < uNumActors; i++) |
1295 | 2952 { |
2953 pActor=&pActors[i]; | |
2954 if ( pActor->CanAct() ) | |
2955 { | |
2956 sDmg = stru_50C198.CalcMagicalDamageToActor(pActor, 5, v4); | |
2957 pActor->sCurrentHP -= stru_50C198.CalcMagicalDamageToActor(pActor, 5, v4); | |
2958 if ( sDmg ) | |
2959 { | |
2960 if ( pActor->sCurrentHP >= 0 ) | |
2961 Actor::AI_Stun(i, 4, 0); | |
2962 else | |
2963 { | |
2964 Actor::Die(i); | |
2965 if ( pActor->pMonsterInfo.uExp ) | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
2966 pParty->GivePartyExp(pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uExp); |
1295 | 2967 } |
2968 } | |
2969 } | |
2970 } | |
2971 for(int i = 1; i <= 4; i++) | |
2972 { | |
2973 pPlayer = pPlayers[i]; | |
1906 | 2974 if ( !pPlayer->pConditions[Condition_Dead] && !pPlayer->pConditions[Condition_Pertified] && !pPlayer->pConditions[Condition_Eradicated] ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
2975 pPlayer->ReceiveDamage(v4, DMGT_MAGICAL); |
1295 | 2976 } |
2977 } | |
1450 | 2978 if (pTurnEngine->pending_actions) |
2979 --pTurnEngine->pending_actions; | |
1295 | 2980 } |
2981 } | |
2982 | |
2983 if (pParty->bTurnBasedModeOn) | |
2984 { | |
1448 | 2985 pTurnEngine->AITurnBasedAction(); |
1295 | 2986 return; |
2987 } | |
2988 | |
2989 for (uint i = 0; i < uNumActors; ++i) | |
2990 { | |
2991 pActor = &pActors[i]; | |
2992 ai_near_actors_targets_pid[i] = OBJECT_Player; | |
2993 if (pActor->uAIState == Dead || pActor->uAIState == Removed || pActor->uAIState == Disabled || pActor->uAttributes & 0x0400) | |
2994 continue; | |
2995 | |
2996 if (!pActor->sCurrentHP && pActor->uAIState != Dying) | |
2997 Actor::Die(i); | |
2998 | |
2999 for (uint j = 0; j < 22; ++j) | |
3000 { | |
3001 if (j != 10) | |
1340 | 3002 pActor->pActorBuffs[j].IsBuffExpiredToTime(pParty->uTimePlayed); |
1295 | 3003 } |
1545 | 3004 if (pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0) |
1295 | 3005 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; |
1545 | 3006 if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0) |
1295 | 3007 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; |
1918 | 3008 else if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0) |
1295 | 3009 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; |
3010 | |
1545 | 3011 if (pActor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 || |
3012 pActor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0) | |
3013 continue; | |
1295 | 3014 |
1907 | 3015 pActor->pMonsterInfo.uRecoveryTime = max(pActor->pMonsterInfo.uRecoveryTime - pMiscTimer->uTimeElapsed, 0); |
1295 | 3016 |
3017 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
3018 if (pActor->uCurrentActionTime < pActor->uCurrentActionLength) | |
3019 continue; | |
3020 | |
3021 if (pActor->uAIState == Dying) | |
3022 pActor->uAIState = Dead; | |
3023 else | |
3024 { | |
3025 if (pActor->uAIState != Summoned) | |
3026 { | |
3027 Actor::AI_StandOrBored(i, OBJECT_Player, 256, nullptr); | |
3028 continue; | |
3029 } | |
3030 pActor->uAIState = Standing; | |
3031 } | |
3032 | |
3033 pActor->uCurrentActionTime = 0; | |
3034 pActor->uCurrentActionLength = 0; | |
3035 pActor->UpdateAnimation(); | |
3036 } | |
3037 | |
3038 | |
1907 | 3039 for(v78 = 0; v78 < ai_arrays_size; ++v78) |
1295 | 3040 { |
1907 | 3041 uint actor_id = ai_near_actors_ids[v78]; |
3042 assert(actor_id < uNumActors); | |
1295 | 3043 |
1907 | 3044 pActor = &pActors[actor_id]; |
3045 | |
3046 v47 = (signed int)(pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333); | |
3047 | |
3048 Actor::_SelectTarget(actor_id, &ai_near_actors_targets_pid[actor_id], true); | |
3049 if (pActor->pMonsterInfo.uHostilityType && !ai_near_actors_targets_pid[actor_id]) | |
3050 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3051 target_pid = ai_near_actors_targets_pid[actor_id]; | |
3052 target_pid_type = PID_TYPE(target_pid); | |
3053 if ( target_pid_type == OBJECT_Actor) | |
3054 radiusMultiplier = 0.5; | |
3055 else | |
3056 radiusMultiplier = 1.0; | |
3057 v22 = pActor->uAIState; | |
3058 if ( v22 == Dying || v22 == Dead || v22 == Removed || v22 == Disabled || v22 == Summoned) | |
3059 continue; | |
3060 if ( !pActor->sCurrentHP ) | |
3061 Actor::Die(actor_id); | |
3062 for(int i=0;i<22;i++) | |
3063 { | |
3064 if ( i != 10 ) | |
3065 pActor->pActorBuffs[i].IsBuffExpiredToTime(pParty->uTimePlayed); | |
3066 } | |
3067 if ( pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0 ) | |
3068 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; | |
3069 if ( pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 ) | |
3070 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3071 // not sure | |
3072 else if ( pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0 ) | |
3073 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; | |
1948
7fd4bfa175fd
pActorBuffs[2] to pActorBuffs[ACTOR_BUFF_SUMMONED]
Grumpy7
parents:
1947
diff
changeset
|
3074 if ( pActor->pActorBuffs[ACTOR_BUFF_SUMMONED].uExpireTime < 0 ) |
1907 | 3075 { |
3076 pActor->uAIState = Removed; | |
3077 continue; | |
3078 } | |
1945 | 3079 if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 |
1946
aa3ca49a10f5
pActorBuffs[6] to pActorBuffs[ACTOR_BUFF_PARALYZED]
Grumpy7
parents:
1945
diff
changeset
|
3080 || (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0) |
1907 | 3081 { |
3082 continue; | |
3083 } | |
3084 v27 = pMiscTimer->uTimeElapsed; | |
3085 v28 = pActor->pMonsterInfo.uRecoveryTime; | |
3086 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
3087 if ( (signed int)v28 > 0 ) | |
3088 pActor->pMonsterInfo.uRecoveryTime = v28 - v27; | |
3089 if ( pActor->pMonsterInfo.uRecoveryTime < 0 ) | |
3090 pActor->pMonsterInfo.uRecoveryTime = 0; | |
3091 if ( !(pActor->uAttributes & 0x8000) ) | |
3092 pActor->uAttributes |= 0x8000; | |
3093 a1 = PID(OBJECT_Actor,actor_id); | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
3094 Actor::GetDirectionInfo(PID(OBJECT_Actor,actor_id), target_pid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
3095 pDir = &a3; |
1907 | 3096 uAIState = pActor->uAIState; |
3097 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly | |
3098 || (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 | |
3099 || radiusMultiplier * 307.2 < pDir->uDistance | |
3100 || uAIState != Pursuing && uAIState != Standing && uAIState != Tethered && uAIState != Fidgeting | |
3101 && !pActor->pMonsterInfo.uMissleAttack1Type || uAIState != Stunned ) | |
3102 { | |
3103 if ( (signed int)pActor->uCurrentActionTime < pActor->uCurrentActionLength ) | |
1295 | 3104 continue; |
1907 | 3105 else if ( pActor->uAIState == AttackingMelee ) |
3106 { | |
1972
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
3107 v35 = pActor->special_ability_use_check(actor_id); |
2203 | 3108 AttackerInfo.Add(a1, 5120, pActor->vPosition.x, pActor->vPosition.y, pActor->vPosition.z + ((signed int)pActor->uActorHeight >> 1), v35, 1 ); |
1907 | 3109 } |
3110 else if ( pActor->uAIState == AttackingRanged1 ) | |
3111 { | |
3112 v34 = pActor->pMonsterInfo.uMissleAttack1Type; | |
3113 Actor::AI_RangedAttack(actor_id, pDir, v34, 0); | |
3114 } | |
3115 else if ( pActor->uAIState == AttackingRanged2 ) | |
1295 | 3116 { |
1907 | 3117 v34 = pActor->pMonsterInfo.uMissleAttack2Type; |
3118 Actor::AI_RangedAttack(actor_id, pDir, v34, 1); | |
3119 } | |
3120 else if ( pActor->uAIState == AttackingRanged3 ) | |
3121 { | |
3122 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery1; | |
3123 v33 = pActor->pMonsterInfo.uSpell1ID; | |
3124 Actor::AI_SpellAttack(actor_id, pDir, v33, 2, v65); | |
3125 } | |
3126 else if ( pActor->uAIState == AttackingRanged4 ) | |
3127 { | |
3128 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery2; | |
3129 v33 = pActor->pMonsterInfo.uSpell2ID; | |
3130 Actor::AI_SpellAttack(actor_id, pDir, v33, 3, v65); | |
3131 } | |
3132 } | |
3133 | |
3134 v36 = pDir->uDistance; | |
3135 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly) | |
3136 { | |
3137 if ( target_pid_type == OBJECT_Actor ) | |
3138 { | |
3139 v36 = pDir->uDistance; | |
3140 v37 =pFactionTable->relations[(pActor->pMonsterInfo.uID-1) / 3 + 1][(pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3 + 1]; | |
1295 | 3141 } |
3142 else | |
1907 | 3143 v37 = 4; |
2203 | 3144 v38 = 0; |
1907 | 3145 if ( v37 == 2 ) |
3146 v38 = 1024; | |
3147 else if ( v37 == 3 ) | |
3148 v38 = 2560; | |
3149 else if ( v37 == 4 ) | |
3150 v38 = 5120; | |
3151 if ( v37 >= 1 && v37 <= 4 && v36 < v38 || v37 == 1 ) | |
3152 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
3153 } | |
3154 | |
1950 | 3155 if (pActor->pActorBuffs[ACTOR_BUFF_AFRAID].uExpireTime > 0) |
1907 | 3156 { |
3157 if ( (signed int)v36 >= 10240 ) | |
3158 Actor::AI_RandomMove(actor_id, target_pid, 1024, 0); | |
3159 else | |
3160 { | |
3161 //peasents after attacked | |
3162 //guard after attacked | |
3163 Actor::AI_Flee(actor_id, target_pid, 0, pDir); | |
3164 } | |
3165 continue; | |
3166 } | |
3167 | |
3168 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Long && target_pid ) | |
3169 { | |
3170 if ( pActor->pMonsterInfo.uAIType == 1 ) | |
3171 { | |
3172 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3173 Actor::AI_Stand(actor_id, target_pid, (uint)(pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333), pDir); | |
1295 | 3174 else |
3175 { | |
1907 | 3176 Actor::AI_Flee(actor_id, target_pid, 0, pDir); |
3177 continue; | |
1295 | 3178 } |
1907 | 3179 |
1295 | 3180 } |
1907 | 3181 if ( !(pActor->uAttributes & 0x020000) ) |
1295 | 3182 { |
1907 | 3183 if ( pActor->pMonsterInfo.uAIType == 2 || pActor->pMonsterInfo.uAIType == 3) |
1295 | 3184 { |
1907 | 3185 if ( pActor->pMonsterInfo.uAIType == 2 ) |
3186 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.2; | |
3187 if ( pActor->pMonsterInfo.uAIType == 3 ) | |
3188 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.1; | |
3189 v42 = (double)pActor->sCurrentHP; | |
3190 if ( v43 > v42 && (signed int)v36 < 10240 ) | |
1295 | 3191 { |
1906 | 3192 Actor::AI_Flee(actor_id, target_pid, 0, pDir); |
1295 | 3193 continue; |
3194 } | |
3195 } | |
1907 | 3196 } |
1295 | 3197 |
1907 | 3198 v81 = v36 - pActor->uActorRadius; |
3199 if ( target_pid_type == OBJECT_Actor ) | |
3200 v81 -= pActors[PID_ID(target_pid)].uActorRadius; | |
3201 if ( v81 < 0 ) | |
3202 v81 = 0; | |
3203 rand(); | |
3204 pActor->uAttributes &= 0xFFFBFFFF; | |
3205 if ( v81 < 5120 ) | |
3206 { | |
1972
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
3207 v45 = pActor->special_ability_use_check(actor_id); |
1907 | 3208 if ( v45 == 0 ) |
1295 | 3209 { |
1907 | 3210 if ( pActor->pMonsterInfo.uMissleAttack1Type ) |
1295 | 3211 { |
1907 | 3212 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) |
3213 Actor::AI_MissileAttack1(actor_id, target_pid, pDir); | |
3214 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3215 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
1295 | 3216 else |
3217 { | |
1907 | 3218 if ( radiusMultiplier * 307.2 > (double)v81 ) |
1906 | 3219 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3220 else |
1906 | 3221 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, pDir); |
1295 | 3222 } |
1907 | 3223 } |
3224 else | |
3225 { | |
3226 if ( (double)v81 >= radiusMultiplier * 307.2 ) | |
3227 { | |
3228 if (pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY) | |
3229 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
2203 | 3230 else if ( v81 >= 1024 )//monsters |
1907 | 3231 Actor::AI_Pursue3(actor_id, target_pid, 0, pDir); |
3232 else | |
3233 { | |
3234 v70 = (signed int)(radiusMultiplier * 307.2); | |
3235 //monsters | |
3236 //guard after player runs away | |
3237 // follow player | |
3238 Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70); | |
3239 } | |
3240 } | |
3241 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
3242 { | |
3243 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3244 } | |
1295 | 3245 else |
3246 { | |
1907 | 3247 //monsters |
3248 Actor::AI_MeleeAttack(actor_id, target_pid, pDir); | |
1295 | 3249 } |
3250 } | |
1907 | 3251 continue; |
1295 | 3252 } |
1907 | 3253 else if ( v45 == 2 || v45 == 3 ) |
1295 | 3254 { |
1907 | 3255 if ( v45 == 2 ) |
3256 v46 = pActor->pMonsterInfo.uSpell1ID; | |
3257 else | |
3258 v46 = pActor->pMonsterInfo.uSpell2ID; | |
3259 if ( v46 ) | |
1295 | 3260 { |
1907 | 3261 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) |
1295 | 3262 { |
1907 | 3263 if ( v45 == 2 ) |
3264 Actor::AI_SpellAttack1(actor_id, target_pid, pDir); | |
3265 else | |
3266 Actor::AI_SpellAttack2(actor_id, target_pid, pDir); | |
3267 } | |
3268 else if ( radiusMultiplier * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
1906 | 3269 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3270 else |
1907 | 3271 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, pDir); |
1295 | 3272 } |
3273 else | |
1907 | 3274 { |
3275 if ( (double)v81 >= radiusMultiplier * 307.2 ) | |
3276 { | |
3277 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3278 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3279 else if ( v81 >= 1024 ) | |
3280 Actor::AI_Pursue3(actor_id, target_pid, 256, pDir); | |
3281 else | |
3282 { | |
3283 v70 = (signed int)(radiusMultiplier * 307.2); | |
3284 Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70); | |
3285 } | |
3286 } | |
3287 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
3288 { | |
3289 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3290 } | |
3291 else | |
3292 { | |
3293 Actor::AI_MeleeAttack(actor_id, target_pid, pDir); | |
3294 } | |
1295 | 3295 } |
1907 | 3296 continue; |
1295 | 3297 } |
1907 | 3298 } |
3299 } | |
3300 | |
3301 if ( pActor->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Long || !target_pid || v81 >= 5120 || v45 != 1 ) | |
3302 { | |
3303 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_SHORT ) | |
3304 Actor::AI_RandomMove(actor_id, 4, 1024, 0); | |
3305 else if ( pActor->pMonsterInfo.uMovementType == 1 ) | |
3306 Actor::AI_RandomMove(actor_id, 4, 2560, 0); | |
3307 else if ( pActor->pMonsterInfo.uMovementType == 2 ) | |
3308 Actor::AI_RandomMove(actor_id, 4, 5120, 0); | |
3309 else if ( pActor->pMonsterInfo.uMovementType == 4 ) | |
3310 Actor::AI_RandomMove(actor_id, 4, 10240, 0); | |
3311 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3312 { | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
3313 Actor::GetDirectionInfo(a1, 4u, &v72, 0); |
1907 | 3314 v58 = (uint)(pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333); |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
3315 Actor::AI_Stand(actor_id, 4, v58, &v72); |
1907 | 3316 } |
3317 } | |
3318 else if ( !pActor->pMonsterInfo.uMissleAttack2Type ) | |
3319 { | |
2203 | 3320 if ( (double)v81 >= radiusMultiplier * 307.2 ) |
3321 { | |
1907 | 3322 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) |
3323 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
2203 | 3324 else if ( v81 >= 1024 ) |
3325 Actor::AI_Pursue3(actor_id, target_pid, 256, pDir); | |
3326 else | |
3327 { | |
3328 v70 = (int)(radiusMultiplier * 307.2); | |
3329 Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70); | |
3330 } | |
3331 } | |
1295 | 3332 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) |
1907 | 3333 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3334 else |
1907 | 3335 Actor::AI_MeleeAttack(actor_id, target_pid, pDir); |
1295 | 3336 } |
1907 | 3337 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) |
3338 { | |
3339 if ( radiusMultiplier * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3340 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3341 else | |
3342 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, pDir); | |
3343 } | |
3344 else | |
3345 Actor::AI_MissileAttack2(actor_id, target_pid, pDir); | |
1295 | 3346 } |
3347 } | |
3348 //----- (0044665D) -------------------------------------------------------- | |
3349 // uType: 0 -> any monster | |
3350 // 1 -> uParam is GroupID | |
3351 // 2 -> uParam is MonsterID | |
3352 // 3 -> uParam is ActorID | |
3353 // uNumAlive: 0 -> all must be alive | |
3354 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive) | |
3355 { | |
3356 unsigned int uAliveActors; // eax@6 | |
3357 unsigned int uTotalActors; // [sp+0h] [bp-4h]@1 | |
3358 | |
3359 uTotalActors = 0; | |
3360 if ( uType ) | |
3361 { | |
3362 if ( uType == 1 ) | |
3363 { | |
3364 uAliveActors = SearchActorByGroup(&uTotalActors, uParam); | |
3365 } | |
3366 else | |
3367 { | |
3368 if ( uType == 2 ) | |
3369 { | |
3370 uAliveActors = SearchActorByMonsterID(&uTotalActors, uParam); | |
3371 } | |
3372 else | |
3373 { | |
3374 if ( uType != 3 ) | |
3375 return 0; | |
3376 uAliveActors = SearchActorByID(&uTotalActors, uParam); | |
3377 } | |
3378 } | |
3379 } | |
3380 else | |
3381 { | |
3382 uAliveActors = SearchAliveActors(&uTotalActors); | |
3383 } | |
1545 | 3384 |
3385 if (uNumAlive) | |
3386 return uAliveActors >= uNumAlive; | |
1295 | 3387 else |
1545 | 3388 return uTotalActors == uAliveActors; |
1297 | 3389 } |
3390 //----- (00408B54) -------------------------------------------------------- | |
1458 | 3391 unsigned int SearchActorByID(unsigned int *pTotalActors, unsigned int a2) |
1297 | 3392 { |
3393 int v4; // eax@1 | |
3394 unsigned int v5; // ebx@1 | |
3395 | |
3396 v4 = GetAlertStatus(); | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3397 *pTotalActors = 0; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3398 if ( (pActors[a2].uAttributes & 0x100000) == GetAlertStatus() ) |
1297 | 3399 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3400 *pTotalActors = 1; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3401 if ( pActors[a2].IsNotAlive() == 1 ) |
1297 | 3402 v5 = 1; |
3403 } | |
3404 return v5; | |
3405 } | |
3406 //----- (00408AE7) -------------------------------------------------------- | |
1458 | 3407 unsigned int SearchActorByGroup(unsigned int *pTotalActors, unsigned int uGroup) |
1297 | 3408 { |
3409 int v8; // [sp+Ch] [bp-8h]@1 | |
3410 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3411 Actor* v4; |
1297 | 3412 |
3413 v8 = GetAlertStatus(); | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3414 *pTotalActors = 0; |
1297 | 3415 v9 = 0; |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3416 for ( uint i = 0; i < uNumActors; i++) |
1297 | 3417 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3418 v4 = &pActors[i]; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3419 if ( (v4->uAttributes & 0x100000) == v8 && v4->uGroup == uGroup) |
1297 | 3420 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3421 ++*pTotalActors; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3422 if ( v4->IsNotAlive() == 1 ) |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3423 ++v9; |
1297 | 3424 } |
3425 } | |
3426 return v9; | |
3427 } | |
3428 //----- (00408A7E) -------------------------------------------------------- | |
1458 | 3429 unsigned int SearchActorByMonsterID(unsigned int *pTotalActors, int uMonsterID) |
1297 | 3430 { |
3431 Actor *v4; // edi@2 | |
3432 int v8; // [sp+Ch] [bp-8h]@1 | |
3433 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
3434 | |
3435 v8 = GetAlertStatus(); | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3436 *pTotalActors = 0; |
1297 | 3437 v9 = 0; |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3438 for ( uint i = 0; i < uNumActors; i++) |
1297 | 3439 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3440 v4 = &pActors[i]; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3441 if ( (v4->uAttributes & 0x100000) == v8 && v4->pMonsterInfo.field_33 == uMonsterID) |
1297 | 3442 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3443 ++*pTotalActors; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3444 if ( v4->IsNotAlive() == 1 ) |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3445 ++v9; |
1297 | 3446 } |
3447 } | |
3448 return v9; | |
3449 } | |
3450 //----- (00408A27) -------------------------------------------------------- | |
1458 | 3451 unsigned int SearchAliveActors(unsigned int *pTotalActors) |
1297 | 3452 { |
3453 int v2; // eax@1 | |
3454 unsigned int v3; // ebp@1 | |
3455 Actor *v5; // edi@2 | |
3456 | |
3457 v2 = GetAlertStatus(); | |
3458 v3 = 0; | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3459 *pTotalActors = 0; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3460 for ( uint i = 0; i < uNumActors; i++) |
1297 | 3461 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3462 v5 = &pActors[i]; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3463 if ( (v5->uAttributes & 0x100000) == v2 ) |
1297 | 3464 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3465 ++*pTotalActors; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3466 if ( v5->IsNotAlive() == 1 ) |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3467 ++v3; |
1297 | 3468 } |
3469 } | |
3470 return v3; | |
3471 } | |
3472 //----- (00408768) -------------------------------------------------------- | |
3473 void InitializeActors() | |
3474 { | |
3475 signed int v5; // [sp+Ch] [bp-10h]@1 | |
3476 signed int v6; // [sp+10h] [bp-Ch]@1 | |
3477 signed int v7; // [sp+14h] [bp-8h]@1 | |
3478 signed int v8; // [sp+18h] [bp-4h]@1 | |
3479 | |
3480 v8 = 0; | |
3481 v6 = 0; | |
3482 v7 = 0; | |
3483 v5 = 0; | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
3484 if ( !_stricmp(pCurrentMapName, "d25.blv") ) |
1297 | 3485 v8 = 1; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
3486 if ( !_stricmp(pCurrentMapName, "d26.blv") ) |
1297 | 3487 v6 = 1; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
3488 if (pParty->IsPartyGood()) |
1297 | 3489 v7 = 1; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
3490 if (pParty->IsPartyEvil()) |
1297 | 3491 v5 = 1; |
3492 | |
3493 Log::Warning(L"%S %S %u", __FILE__, __FUNCTION__, __LINE__); // ai_near_actors_targets_pid[i] for AI_Stand seems always 0; original code behaviour is identical | |
3494 for (uint i = 0; i < uNumActors; ++i) | |
3495 { | |
1980 | 3496 Actor* actor = &pActors[i]; |
1297 | 3497 |
3498 if (actor->CanAct() || actor->uAIState == Disabled) | |
3499 { | |
3500 actor->vPosition.x = actor->vInitialPosition.x; | |
3501 actor->vPosition.y = actor->vInitialPosition.y; | |
3502 actor->vPosition.z = actor->vInitialPosition.z; | |
3503 actor->sCurrentHP = actor->pMonsterInfo.uHP; | |
3504 if (actor->uAIState != Disabled) | |
3505 { | |
3506 Actor::AI_Stand(i, ai_near_actors_targets_pid[i], actor->pMonsterInfo.uRecoveryTime, 0); | |
3507 } | |
3508 } | |
3509 | |
3510 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3511 | |
3512 if (!v8 || v7) | |
3513 if (!v6 || v5) | |
3514 if (actor->IsPeasant()) | |
2203 | 3515 actor->uAttributes &= 0xF70000; |
1297 | 3516 |
2203 | 3517 actor->uAttributes &= 0x7F0000; |
3518 if (actor->uAttributes & 0x400000) | |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
3519 Actor::_4031C1_update_job_never_gets_called(i, pParty->uCurrentHour, 1); |
1297 | 3520 } |
3521 } | |
3522 //----- (00439474) -------------------------------------------------------- | |
3523 void DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, Vec3_int_ *pVelocity) | |
3524 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3525 SpriteObject *projectileSprite; // ebx@1 |
1297 | 3526 Actor *pMonster; // esi@7 |
3527 unsigned __int16 v16; // cx@25 | |
3528 int v33; // eax@100 | |
3529 int v40; // ebx@107 | |
1935 | 3530 int extraRecoveryTime; // qax@125 |
1297 | 3531 unsigned __int16 v43; // ax@132 |
3532 unsigned __int16 v45; // ax@132 | |
3533 unsigned __int64 v46; // [sp+Ch] [bp-60h]@6 | |
3534 char *pPlayerName; // [sp+18h] [bp-54h]@12 | |
3535 char *pMonsterName; // [sp+1Ch] [bp-50h]@6 | |
3536 signed int a4; // [sp+44h] [bp-28h]@1 | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3537 bool IsAdditionalDamagePossible; // [sp+50h] [bp-1Ch]@1 |
1297 | 3538 int v61; // [sp+58h] [bp-14h]@1 |
1934 | 3539 bool isLifeStealing; // [sp+5Ch] [bp-10h]@1 |
1297 | 3540 int uDamageAmount; // [sp+60h] [bp-Ch]@1 |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3541 DAMAGE_TYPE attackElement; // [sp+64h] [bp-8h]@27 |
1297 | 3542 |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3543 projectileSprite = 0; |
1297 | 3544 uDamageAmount = 0; |
3545 a4 = 0; | |
3546 v61 = 0; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3547 IsAdditionalDamagePossible = false; |
1934 | 3548 isLifeStealing = 0; |
1297 | 3549 if ( PID_TYPE(a1) == OBJECT_Item) |
3550 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3551 projectileSprite = &pSpriteObjects[PID_ID(a1)]; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3552 v61 = projectileSprite->field_60_distance_related_prolly_lod; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3553 a1 = projectileSprite->spell_caster_pid; |
1297 | 3554 } |
3555 if (PID_TYPE(a1) != OBJECT_Player) | |
3556 return; | |
3557 | |
3558 assert(PID_ID(abs(a1)) < 4); | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3559 Player* player = &pParty->pPlayers[PID_ID(a1)]; |
1934 | 3560 pMonster = &pActors[uActorID_Monster]; |
1297 | 3561 if (pMonster->IsNotAlive()) |
3562 return; | |
3563 | |
1545 | 3564 pMonster->uAttributes |= 0xC000; |
1297 | 3565 if ( pMonster->uAIState == Fleeing ) |
3566 pMonster->uAttributes |= 0x20000u; | |
3567 bool hit_will_stun = false, | |
3568 hit_will_paralyze = false; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3569 if ( !projectileSprite ) |
1297 | 3570 { |
3571 int main_hand_idx = player->pEquipment.uMainHand; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3572 IsAdditionalDamagePossible = true; |
1989 | 3573 if ( player->HasItemEquipped(EQUIP_TWO_HANDED) ) |
1297 | 3574 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3575 uint main_hand_skill = player->GetMainHandItem()->GetPlayerSkillType(); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3576 uint main_hand_mastery = SkillToMastery(player->pActiveSkills[main_hand_skill]); |
1297 | 3577 switch (main_hand_skill) |
3578 { | |
3579 case PLAYER_SKILL_STAFF: | |
3580 if (main_hand_mastery >= 3) | |
3581 { | |
3582 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_STAFF) & 0x3F)) // stun chance when mastery >= 3 | |
3583 hit_will_stun = true; | |
3584 } | |
3585 break; | |
3586 | |
3587 case PLAYER_SKILL_MACE: | |
3588 if (main_hand_mastery >= 3) | |
3589 { | |
3590 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
3591 hit_will_stun = true; | |
3592 } | |
3593 if (main_hand_mastery >= 4) | |
3594 { | |
3595 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
3596 hit_will_paralyze = true; | |
3597 } | |
3598 break; | |
3599 } | |
3600 } | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3601 attackElement = DMGT_PHISYCAL; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3602 uDamageAmount = player->CalculateMeleeDamageTo(false, false, pMonster->pMonsterInfo.uID); |
1928 | 3603 if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) |
3604 { | |
3605 player->PlaySound(SPEECH_52, 0); | |
3606 return; | |
3607 } | |
1297 | 3608 } |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3609 else |
1297 | 3610 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3611 v61 = projectileSprite->field_60_distance_related_prolly_lod; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3612 if ( projectileSprite->spell_id != SPELL_DARK_SOULDRINKER ) |
1297 | 3613 { |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3614 std::array<int, 3> distances; |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3615 distances[0] = abs(pParty->vPosition.x - projectileSprite->vPosition.x); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3616 distances[1] = abs(pParty->vPosition.y - projectileSprite->vPosition.y); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3617 distances[2] = abs(pParty->vPosition.z - projectileSprite->vPosition.z); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3618 std::sort(distances.begin(), distances.end()); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3619 v61 = ((unsigned int)(11 * distances[1]) >> 5) + (distances[0] >> 2) + distances[2]; |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3620 |
2203 | 3621 if ( v61 >= 5120 && !(pMonster->uAttributes & 0x400) ) |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3622 return; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3623 else if ( v61 >= 2560 ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3624 v61 = 2; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3625 else |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3626 v61 = 1; |
1297 | 3627 } |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3628 |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3629 switch (projectileSprite->spell_id) |
1297 | 3630 { |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3631 case SPELL_LASER_PROJECTILE: |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3632 v16 = player->pActiveSkills[PLAYER_SKILL_BLASTER]; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3633 v61 = 1; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3634 if ( (signed int)SkillToMastery(v16) >= 3 ) |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3635 a4 = player->pActiveSkills[PLAYER_SKILL_BLASTER] & 0x3F; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3636 attackElement = DMGT_PHISYCAL; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3637 uDamageAmount = player->CalculateMeleeDamageTo(true, true, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3638 if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3639 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3640 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3641 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3642 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3643 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3644 case SPELL_101: |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3645 attackElement = DMGT_FIRE; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3646 uDamageAmount = player->CalculateRangedDamageTo(0); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3647 if ( pMonster->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime > 0 ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3648 uDamageAmount >>= 1; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3649 IsAdditionalDamagePossible = true; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3650 if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3651 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3652 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3653 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3654 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3655 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3656 case SPELL_EARTH_BLADES: |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3657 a4 = 5 * projectileSprite->spell_level; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3658 attackElement = (DAMAGE_TYPE)player->GetSpellSchool(SPELL_EARTH_BLADES); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3659 uDamageAmount = _43AFE3_calc_spell_damage(39, projectileSprite->spell_level, projectileSprite->spell_skill, pMonster->sCurrentHP); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3660 if ( pMonster->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime > 0 ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3661 uDamageAmount >>= 1; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3662 IsAdditionalDamagePossible = false; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3663 if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3664 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3665 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3666 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3667 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3668 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3669 case SPELL_EARTH_STUN: |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3670 uDamageAmount = 0; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3671 attackElement = DMGT_PHISYCAL; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3672 hit_will_stun = 1; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3673 if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3674 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3675 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3676 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3677 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3678 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3679 case SPELL_BOW_ARROW: |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3680 attackElement = DMGT_PHISYCAL; |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3681 uDamageAmount = player->CalculateRangedDamageTo(pMonster->word_000086_some_monster_id); |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3682 if ( pMonster->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime > 0 ) |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3683 uDamageAmount /= 2; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3684 IsAdditionalDamagePossible = true; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3685 if ( projectileSprite->stru_24.uItemID != 0 && projectileSprite->stru_24.uSpecEnchantmentType == 3 ) //of carnage |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3686 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3687 attackElement = DMGT_FIRE; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3688 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3689 else if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3690 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3691 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3692 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3693 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3694 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3695 |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3696 default: |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3697 attackElement = (DAMAGE_TYPE)player->GetSpellSchool(projectileSprite->spell_id); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3698 IsAdditionalDamagePossible = false; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3699 uDamageAmount = _43AFE3_calc_spell_damage(projectileSprite->spell_id, projectileSprite->spell_level, projectileSprite->spell_skill, pMonster->sCurrentHP); |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3700 break; |
1297 | 3701 } |
3702 } | |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3703 |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1359
diff
changeset
|
3704 if (player->IsWeak()) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3705 uDamageAmount /= 2; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3706 if ( pMonster->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 ) |
1297 | 3707 uDamageAmount = 0; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3708 v61 = stru_50C198.CalcMagicalDamageToActor(pMonster, attackElement, uDamageAmount); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3709 if ( !projectileSprite && player->IsUnarmed() && player->pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uExpireTime > 0 ) |
1297 | 3710 { |
1934 | 3711 v61 += stru_50C198.CalcMagicalDamageToActor(pMonster, 8, player->pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uPower); |
1297 | 3712 } |
3713 uDamageAmount = v61; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3714 if ( IsAdditionalDamagePossible ) |
1297 | 3715 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3716 if ( projectileSprite ) |
1297 | 3717 { |
1934 | 3718 a4 = projectileSprite->stru_24._439DF3_get_additional_damage((int*)&attackElement, &isLifeStealing); |
3719 if ( isLifeStealing && pMonster->sCurrentHP > 0 ) | |
1297 | 3720 { |
3721 player->sHealth += v61 / 5; | |
3722 if ( player->sHealth > player->GetMaxHealth() ) | |
3723 player->sHealth = player->GetMaxHealth(); | |
3724 } | |
1934 | 3725 uDamageAmount += stru_50C198.CalcMagicalDamageToActor(pMonster, attackElement, a4); |
1297 | 3726 } |
3727 else | |
3728 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3729 for (int i = 0; i < 2; i++) |
1297 | 3730 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3731 if ( player->HasItemEquipped((ITEM_EQUIP_TYPE)i) ) |
1297 | 3732 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3733 ItemGen* item; |
1992
1e5f097e1c2d
fixing incorrect item checked when dealing damage to monsters
Grumpy7
parents:
1989
diff
changeset
|
3734 if (i == 0) |
1e5f097e1c2d
fixing incorrect item checked when dealing damage to monsters
Grumpy7
parents:
1989
diff
changeset
|
3735 item = player->GetOffHandItem(); |
1e5f097e1c2d
fixing incorrect item checked when dealing damage to monsters
Grumpy7
parents:
1989
diff
changeset
|
3736 else |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3737 item = player->GetMainHandItem(); |
1934 | 3738 a4 = item->_439DF3_get_additional_damage((int*)&attackElement, &isLifeStealing); |
3739 if ( isLifeStealing && pMonster->sCurrentHP > 0 ) | |
1297 | 3740 { |
3741 player->sHealth += v61 / 5; | |
3742 if ( player->sHealth > player->GetMaxHealth() ) | |
3743 player->sHealth = player->GetMaxHealth(); | |
3744 } | |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3745 uDamageAmount += stru_50C198.CalcMagicalDamageToActor(pMonster, attackElement, a4); |
1297 | 3746 } |
3747 } | |
3748 } | |
3749 } | |
3750 pMonster->sCurrentHP -= uDamageAmount; | |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3751 if ( uDamageAmount == 0 && !hit_will_stun ) |
1297 | 3752 { |
3753 player->PlaySound(SPEECH_52, 0); | |
3754 return; | |
3755 } | |
3756 if ( pMonster->sCurrentHP > 0 ) | |
3757 { | |
1934 | 3758 Actor::AI_Stun(uActorID_Monster, a1, 0); |
3759 Actor::AggroSurroundingPeasants(uActorID_Monster, 1); | |
1297 | 3760 if ( bShowDamage ) |
3761 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3762 if ( projectileSprite ) |
1934 | 3763 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[189], player->pName, pMonster->pActorName, uDamageAmount);// "%s shoots %s for %lu points" |
1297 | 3764 else |
1934 | 3765 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[164], player->pName, pMonster->pActorName, uDamageAmount);// "%s hits %s for %lu damage" |
1297 | 3766 ShowStatusBarString(pTmpBuf.data(), 2u); |
3767 } | |
3768 } | |
3769 else | |
3770 { | |
3771 if ( pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].bQuestMonster & 1 ) | |
3772 { | |
2154 | 3773 if ( /*pRenderer->pRenderD3D &&*/ pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) |
1297 | 3774 { |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
3775 v33 = byte_4D864C && pGame->uFlags & 0x80000 ? 10 * pMonster->uActorRadius : pMonster->uActorRadius; |
1935 | 3776 pDecalBuilder->AddBloodsplat((float)pMonster->vPosition.x, (float)pMonster->vPosition.y, (float)pMonster->vPosition.z, 1.0, 0.0, 0.0, (float)v33, 0, 0); |
1297 | 3777 } |
3778 } | |
1934 | 3779 Actor::Die(uActorID_Monster); |
3780 Actor::ApplyFineForKillingPeasant(uActorID_Monster); | |
3781 Actor::AggroSurroundingPeasants(uActorID_Monster, 1); | |
1297 | 3782 if ( pMonster->pMonsterInfo.uExp ) |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
3783 pParty->GivePartyExp(pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].uExp); |
1297 | 3784 v40 = SPEECH_51; |
3785 if ( rand() % 100 < 20 ) | |
3786 v40 = ((signed int)pMonster->pMonsterInfo.uHP >= 100) + 1; | |
3787 player->PlaySound((PlayerSpeech)v40, 0); | |
3788 if ( bShowDamage ) | |
3789 { | |
3790 pMonsterName = (char *)uDamageAmount; | |
3791 pPlayerName = player->pName; // "%s inflicts %lu points killing %s" | |
3792 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[175], player->pName, uDamageAmount, pMonster); | |
3793 ShowStatusBarString(pTmpBuf.data(), 2u); | |
3794 } | |
3795 } | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3796 if ( pMonster->pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION].uExpireTime > 0 |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3797 && uDamageAmount != 0 ) |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3798 player->ReceiveDamage(uDamageAmount, attackElement); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3799 int knockbackValue = 20 * v61 / (signed int)pMonster->pMonsterInfo.uHP; |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3800 if ( (player->GetSpecialItemBonus(24) || hit_will_stun) && stru_50C198.GetMagicalResistance(pMonster, DMGT_EARTH) ) |
1297 | 3801 { |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3802 extraRecoveryTime = 20; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3803 knockbackValue = 10; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3804 if ( !pParty->bTurnBasedModeOn ) |
1935 | 3805 extraRecoveryTime = (int)(flt_6BE3A8_debug_recmod2 * 42.66666666666666); |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3806 pMonster->pMonsterInfo.uRecoveryTime += extraRecoveryTime; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3807 if ( bShowDamage ) |
1297 | 3808 { |
3809 pMonsterName = player->pName; // "%s stuns %s" | |
3810 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[635], player->pName, pMonster); | |
3811 ShowStatusBarString(pTmpBuf.data(), 2u); | |
3812 } | |
3813 } | |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3814 if ( hit_will_paralyze && pMonster->CanAct() && stru_50C198.GetMagicalResistance(pMonster, DMGT_EARTH)) |
1297 | 3815 { |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3816 v43 = player->GetActualSkillLevel(PLAYER_SKILL_MACE); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3817 v45 = SkillToMastery(v43); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3818 v46 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(7680 * (v43 & 0x3F)) * 0.033333335); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3819 pMonster->pActorBuffs[ACTOR_BUFF_PARALYZED].Apply(v46, v45, 0, 0, 0); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3820 if ( bShowDamage ) |
1297 | 3821 { |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3822 pMonsterName = player->pName; // "%s paralyzes %s" |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3823 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[636], player->pName, pMonster); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3824 ShowStatusBarString(pTmpBuf.data(), 2u); |
1297 | 3825 } |
3826 } | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3827 if ( knockbackValue > 10 ) |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3828 knockbackValue = 10; |
1297 | 3829 if ( !MonsterStats::BelongsToSupertype(pMonster->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) |
3830 { | |
2172 | 3831 pVelocity->x = fixpoint_mul(knockbackValue, pVelocity->x); |
3832 pVelocity->y = fixpoint_mul(knockbackValue, pVelocity->y); | |
3833 pVelocity->z = fixpoint_mul(knockbackValue, pVelocity->z); | |
1297 | 3834 pMonster->vVelocity.x = 50 * LOWORD(pVelocity->x); |
3835 pMonster->vVelocity.y = 50 * LOWORD(pVelocity->y); | |
3836 pMonster->vVelocity.z = 50 * LOWORD(pVelocity->z); | |
3837 } | |
1934 | 3838 Actor::AddBloodsplatOnDamageOverlay(uActorID_Monster, 1, v61); |
1297 | 3839 } |
3840 //----- (004BBF61) -------------------------------------------------------- | |
2169 | 3841 void Actor::Arena_summon_actor( int monster_id, __int16 x, int y, int z ) |
1297 | 3842 { |
3843 int v12; // ebx@7 | |
3844 int v13; // eax@8 | |
3845 __int16 v16; // [sp+10h] [bp-4h]@3 | |
3846 | |
1583 | 3847 if (uNumActors < 500) |
1297 | 3848 { |
3849 v16 = 0; | |
3850 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1935 | 3851 v16 = pIndoor->GetSector(x, y, z); |
2169 | 3852 pActors[uNumActors].Reset(); |
3853 strcpy(pActors[uNumActors].pActorName, pMonsterStats->pInfos[monster_id].pName); | |
3854 pActors[uNumActors].sCurrentHP = LOWORD(pMonsterStats->pInfos[monster_id].uHP); | |
3855 memcpy(&pActors[uNumActors].pMonsterInfo, &pMonsterStats->pInfos[monster_id], 0x58u); | |
3856 pActors[uNumActors].word_000086_some_monster_id = monster_id; | |
3857 pActors[uNumActors].uActorRadius = pMonsterList->pMonsters[monster_id - 1].uMonsterRadius; | |
3858 pActors[uNumActors].uActorHeight = pMonsterList->pMonsters[monster_id - 1].uMonsterHeight; | |
3859 pActors[uNumActors].uMovementSpeed = pMonsterList->pMonsters[monster_id - 1].uMovementSpeed; | |
3860 pActors[uNumActors].vInitialPosition.x = x; | |
3861 pActors[uNumActors].vPosition.x = x; | |
3862 pActors[uNumActors].uAttributes |= 80000; | |
3863 pActors[uNumActors].pMonsterInfo.uTreasureType = 0; | |
3864 pActors[uNumActors].pMonsterInfo.uTreasureLevel = 0; | |
3865 pActors[uNumActors].pMonsterInfo.uTreasureDiceSides = 0; | |
3866 pActors[uNumActors].pMonsterInfo.uTreasureDiceRolls = 0; | |
3867 pActors[uNumActors].pMonsterInfo.uTreasureDropChance = 0; | |
3868 pActors[uNumActors].vInitialPosition.y = y; | |
3869 pActors[uNumActors].vPosition.y = y; | |
3870 pActors[uNumActors].vInitialPosition.z = z; | |
3871 pActors[uNumActors].vPosition.z = z; | |
3872 pActors[uNumActors].uTetherDistance = 256; | |
3873 pActors[uNumActors].uSectorID = v16; | |
3874 pActors[uNumActors].uGroup = 1; | |
3875 pActors[uNumActors].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
3876 pActors[uNumActors].PrepareSprites(0); | |
3877 for ( int i = 0; i < 4; i++) | |
3878 pSoundList->LoadSound(pMonsterList->pMonsters[monster_id - 1].pSoundSampleIDs[i], 0); | |
3879 v12 = 0; | |
3880 do | |
3881 { | |
3882 v13 = pSoundList->LoadSound(v12 + word_4EE088_sound_ids[pMonsterStats->pInfos[monster_id].uSpell1ID], 1); | |
3883 v12++; | |
3884 } | |
3885 while ( v13 ); | |
1297 | 3886 ++uNumActors; |
3887 } | |
1911 | 3888 } |
3889 //----- (00426E10) -------------------------------------------------------- | |
3890 int stru319::which_player_to_attack(Actor *pActor) | |
3891 { | |
3892 signed int v2; // ebx@1 | |
3893 bool flag; // edi@37 | |
3894 int v22; // [sp+8h] [bp-140h]@3 | |
3895 int Victims_list[60]; // [sp+48h] [bp-100h]@48 | |
3896 int for_sex; // [sp+13Ch] [bp-Ch]@1 | |
3897 int for_race; // [sp+140h] [bp-8h]@1 | |
3898 int for_class; // [sp+144h] [bp-4h]@1 | |
3899 | |
3900 for_class = -1; | |
3901 for_race = -1; | |
3902 for_sex = -1; | |
3903 v2 = 0; | |
3904 if ( pActor->pMonsterInfo.uAttackPreference ) | |
3905 { | |
3906 for ( uint i = 0; i < 16; i++ ) | |
3907 { | |
3908 v22 = pActor->pMonsterInfo.uAttackPreference & (1 << i); | |
3909 if ( v22 ) | |
3910 { | |
3911 switch ( v22 ) | |
3912 { | |
3913 case 1: | |
3914 for_class = 0; | |
3915 break; | |
3916 case 2: | |
3917 for_class = 12; | |
3918 break; | |
3919 case 4: | |
3920 for_class = 16; | |
3921 break; | |
3922 case 8: | |
3923 for_class = 28; | |
3924 break; | |
3925 case 16: | |
3926 for_class = 24; | |
3927 break; | |
3928 case 32: | |
3929 for_class = 32; | |
3930 break; | |
3931 case 64: | |
3932 for_class = 20; | |
3933 break; | |
3934 case 128: | |
3935 for_class = 4; | |
3936 break; | |
3937 case 256: | |
3938 for_class = 8; | |
3939 break; | |
3940 case 512: | |
3941 for_sex = 0; | |
3942 break; | |
3943 case 1024: | |
3944 for_sex = 1; | |
3945 break; | |
3946 case 2048: | |
3947 for_race = 0; | |
3948 break; | |
3949 case 4096: | |
3950 for_race = 1; | |
3951 break; | |
3952 case 8192: | |
3953 for_race = 3; | |
3954 break; | |
3955 case 16384: | |
3956 for_race = 2; | |
3957 break; | |
3958 } | |
3959 v2 = 0; | |
3960 for ( uint j = 0; j < 4; ++j ) | |
3961 { | |
3962 flag = 0; | |
3963 if ( for_class != -1 && for_class == pPlayers[j + 1]->classType ) | |
3964 flag = true; | |
3965 if ( for_sex != -1 && for_sex == pPlayers[j + 1]->uSex ) | |
3966 flag = true; | |
3967 if ( for_race != -1 && for_race == pPlayers[j + 1]->GetRace() ) | |
3968 flag = true; | |
3969 if ( flag == true ) | |
3970 { | |
2057 | 3971 if ( !(pPlayers[j + 1]->pConditions[Condition_Paralyzed] | pPlayers[j + 1]->pConditions[Condition_Unconcious] |
3972 | pPlayers[j + 1]->pConditions[Condition_Dead] | pPlayers[j + 1]->pConditions[Condition_Pertified] | pPlayers[j + 1]->pConditions[Condition_Eradicated]) ) | |
1911 | 3973 Victims_list[v2++] = j; |
3974 } | |
3975 } | |
3976 } | |
3977 } | |
3978 if ( v2 ) | |
3979 return Victims_list[rand() % v2]; | |
3980 } | |
3981 for ( uint i = 0; i < 4; ++i ) | |
3982 { | |
2057 | 3983 if ( !(pPlayers[i + 1]->pConditions[Condition_Paralyzed] | pPlayers[i + 1]->pConditions[Condition_Unconcious] |
3984 | pPlayers[i + 1]->pConditions[Condition_Dead] | pPlayers[i + 1]->pConditions[Condition_Pertified] | pPlayers[i + 1]->pConditions[Condition_Eradicated]) ) | |
1911 | 3985 Victims_list[v2++] = i; |
3986 } | |
3987 if ( v2 ) | |
3988 return Victims_list[rand() % v2]; | |
3989 else | |
3990 return 0; | |
3991 } | |
1936 | 3992 //----- (0042F4DA) -------------------------------------------------------- |
3993 bool CheckActors_proximity() | |
3994 { | |
3995 signed int distance; // edi@1 | |
3996 int for_x; // ebx@5 | |
3997 int for_y; // [sp+Ch] [bp-10h]@5 | |
3998 int for_z; // [sp+10h] [bp-Ch]@5 | |
3999 int v3; // eax@5 | |
4000 int v4; // ebx@5 | |
4001 unsigned int v5; // ecx@5 | |
4002 int v6; // edx@6 | |
4003 unsigned int v7; // edx@8 | |
4004 unsigned int v8; // edx@10 | |
4005 | |
4006 | |
4007 distance = 5120; | |
4008 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
4009 distance = 2560; | |
4010 | |
4011 if ( (signed int)uNumActors <= 0 ) | |
4012 return false; | |
4013 for ( uint i = 0; i < (signed int)uNumActors; ++i ) | |
4014 { | |
4015 for_x = abs(pActors[i].vInitialPosition.x - pParty->vPosition.x); | |
4016 for_y = abs(pActors[i].vInitialPosition.y - pParty->vPosition.y); | |
4017 for_z = abs(pActors[i].vInitialPosition.z - pParty->vPosition.z); | |
4018 v3 = for_x; | |
4019 v4 = for_y; | |
4020 v5 = for_z; | |
4021 if ( v3 < for_y ) | |
4022 { | |
4023 v6 = v3; | |
4024 v3 = for_y; | |
4025 v4 = v6; | |
4026 } | |
4027 if ( v3 < for_z ) | |
4028 { | |
4029 v7 = v3; | |
4030 v3 = for_z; | |
4031 v5 = v7; | |
4032 } | |
4033 if ( v4 < (signed int)v5 ) | |
4034 { | |
4035 v8 = v5; | |
4036 v5 = v4; | |
4037 v4 = v8; | |
4038 } | |
4039 if ( (signed int)(((unsigned int)(11 * v4) >> 5) + (v5 >> 2) + v3) < distance ) | |
4040 { | |
4041 if ( pActors[i].uAIState != Dead ) | |
4042 { | |
4043 if ( pActors[i].uAIState != Dying && pActors[i].uAIState != Removed | |
4044 && pActors[i].uAIState != Disabled && pActors[i].uAIState != Summoned | |
2203 | 4045 && (pActors[i].uAttributes & 0x80000 || pActors[i].GetActorsRelation(0) ) ) |
1936 | 4046 return true; |
4047 } | |
4048 } | |
4049 } | |
4050 return false; | |
4051 } | |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4052 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4053 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4054 //----- (00426A5A) -------------------------------------------------------- |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4055 void Actor::LootActor() |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4056 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4057 signed int v2; // edi@1 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4058 unsigned __int8 v7; // al@30 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4059 char *v9; // [sp-4h] [bp-3Ch]@10 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4060 char *v10; // [sp-4h] [bp-3Ch]@31 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4061 char *v11; // [sp-4h] [bp-3Ch]@38 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4062 ItemGen Dst; // [sp+Ch] [bp-2Ch]@1 |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4063 bool itemFound; // [sp+30h] [bp-8h]@1 |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4064 int v14; // [sp+34h] [bp-4h]@1 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4065 |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4066 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4067 Dst.Reset(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4068 v2 = 0; |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4069 itemFound = false; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4070 v14 = 0; |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4071 if ( !( this->uAttributes & 0x800000 ) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4072 { |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4073 for (uchar i = 0; i < this->pMonsterInfo.uTreasureDiceRolls; i++ ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4074 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4075 v14 += rand() % this->pMonsterInfo.uTreasureDiceSides + 1; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4076 } |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4077 if ( v14 != 0 ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4078 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4079 pParty->PartyFindsGold(v14, 0); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4080 viewparams->bRedrawGameUI = 1; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4081 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4082 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4083 else |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4084 { |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4085 if ( this->array_000234[3].uItemID != 0 && this->array_000234[3].GetItemEquipType() == EQUIP_GOLD ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4086 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4087 v14 = this->array_000234[3].uSpecEnchantmentType; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4088 this->array_000234[3].Reset(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4089 if ( v14 ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4090 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4091 pParty->PartyFindsGold(v14, 0); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4092 viewparams->bRedrawGameUI = 1; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4093 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4094 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4095 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4096 if ( this->uCarriedItemID ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4097 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4098 Dst.Reset(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4099 Dst.uItemID = this->uCarriedItemID; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4100 v9 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4101 if ( v14 ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4102 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[490], v14, v9); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4103 else |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4104 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], v9); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4105 ShowStatusBarString(pTmpBuf2.data(), 2u); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4106 if ( Dst.GetItemEquipType() == 12 ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4107 { |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4108 Dst.uNumCharges = rand() % 6 + Dst.GetDamageMod() + 1; |
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4109 Dst.uMaxCharges = Dst.uNumCharges; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4110 } |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4111 if ( pItemsTable->pItems[Dst.uItemID].uEquipType == 14 && Dst.uItemID != 220 ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4112 Dst.uEnchantmentType = 2 * rand() % 4 + 2; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4113 pItemsTable->SetSpecialBonus(&Dst); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4114 if ( !pParty->AddItemToParty(&Dst) ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4115 pParty->SetHoldingItem(&Dst); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4116 this->uCarriedItemID = 0; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4117 if ( this->array_000234[0].uItemID ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4118 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4119 if ( !pParty->AddItemToParty(this->array_000234) ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4120 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4121 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4122 pParty->SetHoldingItem(this->array_000234); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4123 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4124 this->array_000234[0].Reset(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4125 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4126 if ( this->array_000234[1].uItemID ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4127 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4128 if ( !pParty->AddItemToParty(&this->array_000234[1]) ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4129 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4130 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4131 pParty->SetHoldingItem(&this->array_000234[1]); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4132 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4133 this->array_000234[1].Reset(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4134 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4135 this->Remove(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4136 return; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4137 } |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4138 if ( ( this->uAttributes & 0x800000 ) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4139 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4140 if ( this->array_000234[3].uItemID ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4141 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4142 memcpy(&Dst, &this->array_000234[3], sizeof(Dst)); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4143 this->array_000234[3].Reset(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4144 v11 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4145 if ( v14 ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4146 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[490], v14, v11); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4147 else |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4148 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], v11); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4149 ShowStatusBarString(pTmpBuf2.data(), 2u); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4150 if ( !pParty->AddItemToParty(&Dst) ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4151 pParty->SetHoldingItem(&Dst); |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4152 itemFound = true; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4153 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4154 } |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4155 else |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4156 { |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4157 if ( rand() % 100 < this->pMonsterInfo.uTreasureDropChance && (v7 = this->pMonsterInfo.uTreasureLevel) != 0 ) |
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4158 { |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4159 pItemsTable->GenerateItem(v7, this->pMonsterInfo.uTreasureType, &Dst); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4160 v10 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName; |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4161 if ( v14 ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4162 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[490], v14, v10);//Âû íàøëè ^I[%d] çîëîò^L[îé;ûõ;ûõ] è ïðåäìåò (%s)! |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4163 else |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4164 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], v10);//Âû íàøëè ^Pv[%s]! |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4165 ShowStatusBarString(pTmpBuf2.data(), 2); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4166 if ( !pParty->AddItemToParty(&Dst) ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4167 pParty->SetHoldingItem(&Dst); |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4168 itemFound = true; |
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4169 } |
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4170 } |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4171 if ( this->array_000234[0].uItemID ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4172 { |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4173 if ( !pParty->AddItemToParty(this->array_000234) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4174 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4175 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4176 pParty->SetHoldingItem(this->array_000234); |
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4177 itemFound = true; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4178 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4179 this->array_000234[0].Reset(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4180 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4181 if ( this->array_000234[1].uItemID ) |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4182 { |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4183 if ( !pParty->AddItemToParty(&this->array_000234[1]) ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4184 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4185 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4186 pParty->SetHoldingItem(&this->array_000234[1]); |
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4187 itemFound = true; |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4188 } |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4189 this->array_000234[1].Reset(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4190 } |
1967
05787232b571
Actor::LootActor cleaned up, fixed item looting not working
Grumpy7
parents:
1966
diff
changeset
|
4191 if ( !itemFound || rand() % 100 < 90 ) |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4192 { |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4193 this->Remove(); |
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4194 } |
1968 | 4195 } |
4196 | |
4197 | |
4198 //----- (00427102) -------------------------------------------------------- | |
1971 | 4199 bool Actor::_427102_IsOkToCastSpell( signed int a2 ) |
1968 | 4200 { |
4201 switch(a2) | |
4202 { | |
1969 | 4203 case SPELL_BODY_POWER_CURE: |
1968 | 4204 { |
4205 if ( this->sCurrentHP >= (signed int)this->pMonsterInfo.uHP ) | |
1970 | 4206 return false; |
4207 return true; | |
1968 | 4208 } |
1969 | 4209 case SPELL_LIGHT_DISPEL_MAGIC: |
1968 | 4210 { |
1970 | 4211 for (int i = 0; i < 20; i++) |
1968 | 4212 { |
1970 | 4213 if (pParty->pPartyBuffs[i].uExpireTime > 0) |
1968 | 4214 { |
1970 | 4215 return true; |
1968 | 4216 } |
4217 } | |
1970 | 4218 for ( int i = 1; i <= 4; i++ ) |
4219 { | |
4220 for ( int j = 0; j < 22; j++ ) | |
4221 { | |
4222 if (pPlayers[i]->pPlayerBuffs[j].uExpireTime > 0) | |
4223 { | |
4224 return true; | |
4225 } | |
4226 } | |
4227 } | |
4228 return false; | |
1968 | 4229 } |
1969 | 4230 case SPELL_LIGHT_DAY_OF_PROTECTION: |
1968 | 4231 { |
1970 | 4232 return this->pActorBuffs[ACTOR_BUFF_DAY_OF_PROTECTION].uExpireTime <= 0; |
1968 | 4233 break; |
4234 } | |
1969 | 4235 case SPELL_LIGHT_HOUR_OF_POWER: |
1968 | 4236 { |
1970 | 4237 return this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime <= 0; |
1968 | 4238 break; |
4239 } | |
1969 | 4240 case SPELL_DARK_PAIN_REFLECTION: |
1968 | 4241 { |
1970 | 4242 return this->pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION].uExpireTime <= 0; |
1968 | 4243 break; |
4244 } | |
1969 | 4245 case SPELL_BODY_HAMMERHANDS: |
1968 | 4246 { |
1970 | 4247 return this->pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS].uExpireTime <= 0; |
1968 | 4248 break; |
4249 } | |
1969 | 4250 case SPELL_FIRE_HASTE: |
1968 | 4251 { |
1970 | 4252 return this->pActorBuffs[ACTOR_BUFF_HASTE].uExpireTime <= 0; |
1968 | 4253 break; |
4254 } | |
1969 | 4255 case SPELL_AIR_SHIELD: |
1968 | 4256 { |
1970 | 4257 return this->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime <= 0; |
1968 | 4258 break; |
4259 } | |
1969 | 4260 case SPELL_EARTH_STONESKIN: |
1968 | 4261 { |
1970 | 4262 return this->pActorBuffs[ACTOR_BUFF_STONESKIN].uExpireTime <= 0; |
4263 break; | |
1968 | 4264 } |
1969 | 4265 case SPELL_SPIRIT_BLESS: |
1968 | 4266 { |
1970 | 4267 return this->pActorBuffs[ACTOR_BUFF_BLESS].uExpireTime <= 0; |
1968 | 4268 break; |
4269 } | |
1969 | 4270 case SPELL_SPIRIT_FATE: |
1968 | 4271 { |
1970 | 4272 return this->pActorBuffs[ACTOR_BUFF_FATE].uExpireTime <= 0; |
1968 | 4273 break; |
4274 } | |
1969 | 4275 case SPELL_SPIRIT_HEROISM: |
1968 | 4276 { |
1970 | 4277 return this->pActorBuffs[ACTOR_BUFF_HEROISM].uExpireTime <= 0; |
1968 | 4278 break; |
4279 } | |
4280 default: | |
4281 { | |
1970 | 4282 return true; |
1968 | 4283 } |
4284 } | |
1972
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4285 } |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4286 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4287 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4288 //----- (0042704B) -------------------------------------------------------- |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4289 ABILITY_INDEX Actor::special_ability_use_check( int a2 ) |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4290 { |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4291 signed int okToCastSpell1; // ebx@5 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4292 signed int okToCastSpell2; // edi@5 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4293 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4294 if ( this->pMonsterInfo.uSpecialAbilityType == 2 |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4295 && this->pMonsterInfo.uSpecialAbilityDamageDiceBonus < 3u |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4296 && rand() % 100 < 5 ) |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4297 this->SummonMinion(a2); |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4298 okToCastSpell1 = this->_427102_IsOkToCastSpell(this->pMonsterInfo.uSpell1ID); |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4299 okToCastSpell2 = this->_427102_IsOkToCastSpell(this->pMonsterInfo.uSpell2ID); |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4300 if ( okToCastSpell1 && this->pMonsterInfo.uSpell1UseChance && rand() % 100 < this->pMonsterInfo.uSpell1UseChance ) |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4301 return ABILITY_SPELL1; |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4302 if ( okToCastSpell2 && this->pMonsterInfo.uSpell2UseChance && rand() % 100 < this->pMonsterInfo.uSpell2UseChance ) |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4303 return ABILITY_SPELL2; |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4304 if (this->pMonsterInfo.uAttack2Chance && rand() % 100 < this->pMonsterInfo.uAttack2Chance) |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4305 return ABILITY_ATTACK2; |
3ef25d06b9b0
Actor::special_ability_use_check moved to Actor and cleaned up
Grumpy7
parents:
1971
diff
changeset
|
4306 return ABILITY_ATTACK1; |
1974
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4307 } |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4308 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4309 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4310 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4311 //----- (004273BB) -------------------------------------------------------- |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4312 bool Actor::_4273BB_DoesHitOtherActor( Actor *defender, int a3, int a4 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4313 { |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4314 signed int v6; // ebx@1 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4315 signed int v7; // esi@1 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4316 int armorSum; // ebx@10 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4317 signed int a2a; // [sp+18h] [bp+Ch]@1 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4318 |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4319 v6 = defender->pMonsterInfo.uAC; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4320 v7 = 0; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4321 a2a = 0; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4322 if ( defender->pActorBuffs[ACTOR_BUFF_SOMETHING_THAT_HALVES_AC].uExpireTime > 0 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4323 v6 /= 2; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4324 if ( defender->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4325 v7 = defender->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4326 if ( defender->pActorBuffs[ACTOR_BUFF_STONESKIN].uExpireTime > 0 && defender->pActorBuffs[ACTOR_BUFF_STONESKIN].uPower > v7 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4327 v7 = defender->pActorBuffs[ACTOR_BUFF_STONESKIN].uPower; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4328 armorSum = v7 + v6; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4329 if ( this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4330 a2a = this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4331 if ( this->pActorBuffs[ACTOR_BUFF_BLESS].uExpireTime > 0 && this->pActorBuffs[ACTOR_BUFF_BLESS].uPower > a2a ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4332 a2a = this->pActorBuffs[ACTOR_BUFF_BLESS].uPower; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4333 if ( this->pActorBuffs[ACTOR_BUFF_FATE].uExpireTime > 0 ) |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4334 { |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4335 a2a += this->pActorBuffs[ACTOR_BUFF_FATE].uPower; |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4336 this->pActorBuffs[ACTOR_BUFF_FATE].Reset(); |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4337 } |
0f62a2b8bd0a
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents:
1972
diff
changeset
|
4338 return rand() % (armorSum + 2 * this->pMonsterInfo.uLevel + 10) + a2a + 1 > armorSum + 5; |
2101 | 4339 } |
4340 | |
4341 //----- (00448A98) -------------------------------------------------------- | |
4342 void __fastcall ToggleActorGroupFlag(unsigned int uGroupID, unsigned int uFlag, unsigned int bToggle) | |
4343 { | |
4344 if ( uGroupID ) | |
4345 { | |
4346 if ( bToggle ) | |
4347 { | |
4348 for ( uint i = 0; i < (unsigned int)uNumActors; ++i ) | |
4349 { | |
4350 if ( pActors[i].uGroup == uGroupID ) | |
4351 { | |
4352 pActors[i].uAttributes |= uFlag; | |
4353 if ( uFlag == 0x10000 ) | |
4354 { | |
4355 pActors[i].uAIState = Disabled; | |
4356 pActors[i].UpdateAnimation(); | |
4357 } | |
4358 } | |
4359 } | |
4360 } | |
4361 else | |
4362 { | |
4363 for ( uint i = 0; i < (unsigned int)uNumActors; ++i ) | |
4364 { | |
4365 if ( pActors[i].uGroup == uGroupID ) | |
4366 { | |
4367 if ( uFlag == 0x10000 ) | |
4368 { | |
4369 if ( pActors[i].uAIState != Dead ) | |
4370 { | |
4371 if ( pActors[i].uAIState != 4 && pActors[i].uAIState != 11 ) | |
4372 pActors[i].uAIState = Standing; | |
4373 } | |
4374 } | |
4375 LODWORD(pActors[i].uAttributes) &= ~uFlag; | |
4376 } | |
4377 } | |
4378 } | |
4379 } | |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1965
diff
changeset
|
4380 } |