Mercurial > traipse_dev
annotate orpg/tools/orpg_settings.py @ 171:ff48c2741fe7 beta
Traipse Beta 'OpenRPG' {091210-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Added 7th Sea die roller method; ie [7k3] =
[7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Includes support for Mythos roller.
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fixed Whiteboard ID to prevent random line or text deleting.
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and no reactive settings when Ok is
pressed.
author | sirebral |
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date | Thu, 10 Dec 2009 22:30:40 -0600 |
parents | d263c8ff4d7c |
children | 0dde29a41614 0d9b746b5751 |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: orpg_settings.py |
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21 # Author: Dj Gilcrease |
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22 # Maintainer: |
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23 # Version: |
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24 # $Id: orpg_settings.py,v 1.51 2007/07/15 14:25:12 digitalxero Exp $ |
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25 # |
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26 # Description: classes for orpg settings |
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27 # |
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28 |
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29 from orpg.orpg_windows import * |
66 | 30 from orpg.orpgCore import component |
31 from orpg.dirpath import dir_struct | |
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32 from rgbhex import * |
135 | 33 |
92 | 34 from orpg.tools.orpg_log import logger |
35 from orpg.tools.validate import validate | |
36 from orpg.orpg_xml import xml | |
135 | 37 from orpg.tools.settings import settings |
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38 |
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39 class orpgSettingsWnd(wx.Dialog): |
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40 def __init__(self, parent): |
65 | 41 wx.Dialog.__init__(self,parent,-1,"OpenRPG Preferences", |
42 wx.DefaultPosition,size = wx.Size(-1,-1), | |
43 style=wx.RESIZE_BORDER | wx.SYSTEM_MENU | wx.CAPTION) | |
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44 self.Freeze() |
66 | 45 self.settings = component.get("settings") |
46 self.chat = component.get("chat") | |
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47 self.changes = [] |
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48 self.SetMinSize((545,500)) |
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49 self.tabber = orpgTabberWnd(self, style=FNB.FNB_NO_X_BUTTON) |
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50 self.build_gui() |
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51 self.tabber.SetSelection(0) |
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52 winsizer = wx.BoxSizer(wx.VERTICAL) |
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53 sizer = wx.BoxSizer(wx.HORIZONTAL) |
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54 sizer.Add(wx.Button(self, wx.ID_OK, "OK"), 1, wx.EXPAND) |
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55 sizer.Add(wx.Size(10,10)) |
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56 sizer.Add(wx.Button(self, wx.ID_CANCEL, "Cancel"), 1, wx.EXPAND) |
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57 winsizer.Add(self.tabber, 1, wx.EXPAND) |
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58 winsizer.Add(sizer, 0, wx.EXPAND | wx.ALIGN_BOTTOM) |
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59 self.winsizer = winsizer |
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60 self.SetSizer(self.winsizer) |
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61 self.SetAutoLayout(True) |
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62 self.Fit() |
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63 self.Bind(wx.EVT_BUTTON, self.onOk, id=wx.ID_OK) |
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64 self.Thaw() |
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65 |
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66 def on_size(self,evt): |
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67 (w,h) = self.GetClientSizeTuple() |
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68 self.winsizer.SetDimension(0,0,w,h-25) |
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69 |
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70 def build_gui(self): |
92 | 71 validate.config_file("settings.xml","default_settings.xml") |
66 | 72 filename = dir_struct["user"] + "settings.xml" |
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73 temp_file = open(filename) |
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74 temp_file.close() |
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75 children = self.settings.xml_dom._get_childNodes() |
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76 for c in children: self.build_window(c,self.tabber) |
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77 |
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78 def build_window(self, xml_dom, parent_wnd): |
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79 name = xml_dom._get_nodeName() |
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80 #container = 0 |
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81 if name=="tab": temp_wnd = self.do_tab_window(xml_dom,parent_wnd) |
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82 return temp_wnd |
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83 |
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84 def do_tab_window(self, xml_dom, parent_wnd): |
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85 type = xml_dom.getAttribute("type") |
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86 name = xml_dom.getAttribute("name") |
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87 |
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88 if type == "grid": |
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89 temp_wnd = self.do_grid_tab(xml_dom, parent_wnd) |
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90 parent_wnd.AddPage(temp_wnd, name, False) |
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91 elif type == "tab": |
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92 temp_wnd = orpgTabberWnd(parent_wnd, style=FNB.FNB_NO_X_BUTTON) |
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93 children = xml_dom._get_childNodes() |
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94 for c in children: |
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95 if c._get_nodeName() == "tab": self.do_tab_window(c, temp_wnd) |
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96 temp_wnd.SetSelection(0) |
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97 parent_wnd.AddPage(temp_wnd, name, False) |
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98 elif type == "text": |
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99 temp_wnd = wx.TextCtrl(parent_wnd,-1) |
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100 parent_wnd.AddPage(temp_wnd, name, False) |
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101 else: temp_wnd = None |
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102 return temp_wnd |
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103 |
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104 def do_grid_tab(self, xml_dom, parent_wnd): |
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105 settings = [] |
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106 children = xml_dom._get_childNodes() |
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107 for c in children: |
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108 name = c._get_nodeName() |
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109 value = c.getAttribute("value") |
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110 help = c.getAttribute("help") |
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111 options = c.getAttribute("options") |
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112 settings.append([name, value, options, help]) |
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113 temp_wnd = settings_grid(parent_wnd, settings, self.changes) |
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114 return temp_wnd |
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115 |
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116 def onOk(self, evt): |
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117 #This will write the settings back to the XML |
66 | 118 self.session = component.get("session") |
119 tabbedwindows = component.get("tabbedWindows") | |
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120 new = [] |
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121 for wnd in tabbedwindows: |
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122 try: |
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123 style = wnd.GetWindowStyleFlag() |
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124 new.append(wnd) |
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125 except: pass |
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126 tabbedwindows = new |
66 | 127 component.add("tabbedWindows", tabbedwindows) |
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128 rgbconvert = RGBHex() |
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129 |
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130 for i in xrange(0,len(self.changes)): |
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131 self.settings.set_setting(self.changes[i][0], self.changes[i][1]) |
66 | 132 top_frame = component.get('frame') |
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133 |
164 | 134 ## Settings are now reactive and organized ## |
135 ok = {'IdleStatusAlias': self.chat.chat_cmds.on_status, | |
136 'dieroller': self.dieroller_ok, | |
137 'defaultfontsize': self.font_ok, | |
138 'defaultfont': self.font_ok, | |
139 'bgcolor': self.text_ok, | |
140 'textcolor': self.text_ok, | |
141 'ColorTree': self.colortree_ok, | |
142 'player': self.session.set_name, | |
143 'TabBackgroundGradient': self.tab_gradient_ok} | |
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144 |
164 | 145 if self.changes[i][0] in ok.keys(): ok[self.changes[i][0]](self.changes[i][1]) |
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146 |
164 | 147 elif self.changes[i][0] == 'GMWhisperTab' and self.changes[i][1] == '1': self.chat.parent.create_gm_tab() |
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148 |
164 | 149 elif (self.changes[i][0][:3] == 'Tab' and self.changes[i][1][:6] == 'custom') or\ |
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150 (self.changes[i][0][:3] == 'Tab' and self.settings.get_setting('TabTheme')[:6] == 'custom'): |
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151 gfrom = self.settings.get_setting('TabGradientFrom') |
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152 (fred, fgreen, fblue) = rgbconvert.rgb_tuple(gfrom) |
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153 gto = self.settings.get_setting('TabGradientTo') |
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154 (tored, togreen, toblue) = rgbconvert.rgb_tuple(gto) |
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155 tabtext = self.settings.get_setting('TabTextColor') |
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156 (tred, tgreen, tblue) = rgbconvert.rgb_tuple(tabtext) |
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157 for wnd in tabbedwindows: |
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158 style = wnd.GetWindowStyleFlag() |
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159 mirror = ~(FNB.FNB_VC71 | FNB.FNB_VC8 | FNB.FNB_FANCY_TABS | FNB.FNB_COLORFUL_TABS) |
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160 style &= mirror |
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161 if self.settings.get_setting('TabTheme') == 'customslant': style |= FNB.FNB_VC8 |
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162 else: style |= FNB.FNB_FANCY_TABS |
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163 wnd.SetWindowStyleFlag(style) |
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164 wnd.SetGradientColourTo(wx.Color(tored, togreen, toblue)) |
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165 wnd.SetGradientColourFrom(wx.Color(fred, fgreen, fblue)) |
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166 wnd.SetNonActiveTabTextColour(wx.Color(tred, tgreen, tblue)) |
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167 wnd.Refresh() |
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168 |
164 | 169 self.toggleToolBars(self.chat, self.changes[i]) |
170 try: self.toggleToolBars(self.chat.parent.GMChatPanel, self.changes[i]) | |
171 except: pass | |
172 for panel in self.chat.parent.whisper_tabs: self.toggleToolBars(panel, self.changes[i]) | |
173 for panel in self.chat.parent.group_tabs: self.toggleToolBars(panel, self.changes[i]) | |
174 for panel in self.chat.parent.null_tabs: self.toggleToolBars(panel, self.changes[i]) | |
175 | |
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176 self.settings.save() |
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177 self.Destroy() |
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178 |
164 | 179 def tab_gradient_ok(self, changes): |
180 for wnd in tabbedwindows: | |
181 (red, green, blue) = rgbconvert.rgb_tuple(changes) | |
182 wnd.SetTabAreaColour(wx.Color(red, green, blue)) | |
183 wnd.Refresh() | |
184 | |
185 def dieroller_ok(self, changes): | |
186 rm = component.get('DiceManager') | |
187 try: | |
188 rm.setRoller(changes) | |
171 | 189 self.chat.SystemPost('You have changed your die roller to the <b>"' + rm.getRoller.name + '"</b> roller.') |
164 | 190 except: |
191 rm.setRoller('std') | |
192 self.settings.change('dieroller', 'std') | |
193 self.chat.SystemPost('<b>"' + changes + '"</b> is an invalid roller. Setting roller to <b>"std"</b>') | |
194 | |
195 def colortree_ok(self, changes): | |
196 if changes == '1': | |
197 top_frame.tree.SetBackgroundColour(self.settings.get_setting('bgcolor')) | |
198 top_frame.tree.SetForegroundColour(self.settings.get_setting('textcolor')) | |
199 top_frame.tree.Refresh() | |
200 top_frame.players.SetBackgroundColour(self.settings.get_setting('bgcolor')) | |
201 top_frame.players.SetForegroundColour(self.settings.get_setting('textcolor')) | |
202 top_frame.players.Refresh() | |
203 else: | |
204 top_frame.tree.SetBackgroundColour('white') | |
205 top_frame.tree.SetForegroundColour('black') | |
206 top_frame.tree.Refresh() | |
207 top_frame.players.SetBackgroundColour('white') | |
208 top_frame.players.SetForegroundColour('black') | |
209 top_frame.players.Refresh() | |
210 | |
211 def font_ok(self, changes): | |
212 self.chat.chatwnd.SetDefaultFontAndSize(self.settings.get_setting('defaultfont'), | |
213 self.settings.get_setting('defaultfontsize')) | |
214 self.chat.InfoPost("Font is now " + | |
215 self.settings.get_setting('defaultfont') + " point size " + | |
216 self.settings.get_setting('defaultfontsize')) | |
217 self.chat.chatwnd.scroll_down() | |
218 | |
219 def text_ok(self, changes): | |
220 self.chat.chatwnd.SetPage(self.chat.ResetPage()) | |
221 self.chat.chatwnd.scroll_down() | |
222 if self.settings.get_setting('ColorTree') == '1': | |
223 top_frame.tree.SetBackgroundColour(self.settings.get_setting('bgcolor')) | |
224 top_frame.tree.SetForegroundColour(self.settings.get_setting('textcolor')) | |
225 top_frame.tree.Refresh() | |
226 top_frame.players.SetBackgroundColour(self.settings.get_setting('bgcolor')) | |
227 top_frame.players.SetForegroundColour(self.settings.get_setting('textcolor')) | |
228 top_frame.players.Refresh() | |
229 else: | |
230 top_frame.tree.SetBackgroundColour('white') | |
231 top_frame.tree.SetForegroundColour('black') | |
232 top_frame.tree.Refresh() | |
233 top_frame.players.SetBackgroundColour('white') | |
234 top_frame.players.SetForegroundColour('black') | |
235 top_frame.players.Refresh() | |
236 | |
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237 def toggleToolBars(self, panel, changes): |
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238 if changes[0] == 'AliasTool_On': panel.toggle_alias(changes[1]) |
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239 elif changes[0] == 'DiceButtons_On': panel.toggle_dice(changes[1]) |
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240 elif changes[0] == 'FormattingButtons_On': panel.toggle_formating(changes[1]) |
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241 |
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242 class settings_grid(wx.grid.Grid): |
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243 """grid for gen info""" |
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244 def __init__(self, parent, settings, changed = []): |
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245 wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) |
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246 self.setting_data = changed |
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247 self.Bind(wx.EVT_SIZE, self.on_size) |
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248 self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) |
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249 self.Bind(wx.grid.EVT_GRID_CELL_LEFT_CLICK, self.on_left_click) |
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250 self.CreateGrid(len(settings),3) |
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251 self.SetRowLabelSize(0) |
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252 self.SetColLabelValue(0,"Setting") |
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253 self.SetColLabelValue(1,"Value") |
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254 self.SetColLabelValue(2,"Available Options") |
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255 self.settings = settings |
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256 for i in range(len(settings)): |
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257 self.SetCellValue(i,0,settings[i][0]) |
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258 self.SetCellValue(i,1,settings[i][1]) |
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259 if settings[i][1] and settings[i][1][0] == '#': self.SetCellBackgroundColour(i,1,settings[i][1]) |
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260 self.SetCellValue(i,2,settings[i][2]) |
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261 |
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262 def on_left_click(self,evt): |
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263 row = evt.GetRow() |
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264 col = evt.GetCol() |
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265 if col == 2: return |
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266 elif col == 0: |
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267 name = self.GetCellValue(row,0) |
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268 str = self.settings[row][3] |
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269 msg = wx.MessageBox(str,name) |
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270 return |
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271 elif col == 1: |
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272 setting = self.GetCellValue(row,0) |
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273 value = self.GetCellValue(row,1) |
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274 if value and value[0] == '#': |
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275 hexcolor = orpg.tools.rgbhex.RGBHex().do_hex_color_dlg(self) |
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276 if hexcolor: |
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277 self.SetCellValue(row,2, hexcolor) |
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278 self.SetCellBackgroundColour(row,1,hexcolor) |
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279 self.Refresh() |
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280 setting = self.GetCellValue(row,0) |
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281 self.setting_data.append([setting, hexcolor]) |
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282 else: evt.Skip() |
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283 |
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284 def on_cell_change(self,evt): |
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285 row = evt.GetRow() |
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286 col = evt.GetCol() |
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287 if col != 1: return |
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288 setting = self.GetCellValue(row,0) |
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289 value = self.GetCellValue(row,1) |
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290 self.setting_data.append([setting, value]) |
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291 |
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292 def get_h(self): |
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293 (w,h) = self.GetClientSizeTuple() |
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294 rows = self.GetNumberRows() |
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295 minh = 0 |
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296 for i in range (0,rows): minh += self.GetRowSize(i) |
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297 minh += 120 |
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298 return minh |
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299 |
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300 def on_size(self,evt): |
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301 (w,h) = self.GetClientSizeTuple() |
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302 cols = self.GetNumberCols() |
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303 col_w = w/(cols) |
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304 for i in range(0,cols): self.SetColSize(i,col_w) |
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305 self.Refresh() |
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135 | 307 #settings = orpg.tools.settings.Settings() |