Mercurial > traipse_dev
diff orpg/tools/orpg_settings.py @ 135:dcf4fbe09b70 beta
Traipse Beta 'OpenRPG' {091010-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on
code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to
offer more advanced features and enhance the productivity of the user.
Update Summary (Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
**Pretty important update that can help remove thousands of dead children from your gametree.
**Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and
look for dead children!!
**New Gamtree Recusion method, mapping, and context sensitivity. !!Alpha - Watch out for infinite loops!!
author | sirebral |
---|---|
date | Tue, 10 Nov 2009 14:11:28 -0600 |
parents | 68c7bd272f27 |
children | 565ab3d84430 |
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--- a/orpg/tools/orpg_settings.py Fri Sep 25 20:47:16 2009 -0500 +++ b/orpg/tools/orpg_settings.py Tue Nov 10 14:11:28 2009 -0600 @@ -30,126 +30,11 @@ from orpg.orpgCore import component from orpg.dirpath import dir_struct from rgbhex import * -import sys -import os -from orpg.orpg_xml import xml + from orpg.tools.orpg_log import logger from orpg.tools.validate import validate from orpg.orpg_xml import xml - -class orpgSettings: - def __init__(self): - self.xml = component.get("xml") - self.changes = [] - validate.config_file("settings.xml","default_settings.xml") - self.filename = dir_struct["user"] + "settings.xml" - temp_file = open(self.filename) - txt = temp_file.read() - temp_file.close() - - self.xml_dom = xml.parseXml(txt) - - if self.xml_dom is None: self.rebuildSettings() - self.xml_dom = self.xml_dom._get_documentElement() - - def rebuildSettings(self): - logger.info("Settings file has be corrupted, rebuilding settings.", True) - try: os.remove(self.filename) - except: pass - - validate.config_file("settings.xml","default_settings.xml") - temp_file = open(self.filename) - txt = temp_file.read() - temp_file.close() - self.xml_dom = xml.parseXml(txt) - - def get_setting(self, name): ##Depricated - return self.get(name) - - def get(self, name): - try: return self.xml_dom.getElementsByTagName(name)[0].getAttribute("value") - except: return 0 - - def get_setting_keys(self): ##Depricated - return self.get_keys() - - def get_keys(self): - keys = [] - tabs = self.xml_dom.getElementsByTagName("tab") - for i in xrange(0, len(tabs)): - if tabs[i].getAttribute("type") == 'grid': - children = tabs[i]._get_childNodes() - for c in children: keys.append(c._get_tagName()) - return keys - - def set_setting(self, name, value): ##Depricated - self.change(name, value) - - def change(self, name, value): - self.xml_dom.getElementsByTagName(name)[0].setAttribute("value", value) - - def add_setting(self, tab, setting, value, options, help): ##Depricated - return self.add(tab, setting, value, options, help) - - def add(self, tab, setting, value, options, help): - if len(self.xml_dom.getElementsByTagName(setting)) > 0: return False - tabs = self.xml_dom.getElementsByTagName("tab") - newsetting = xml.parseXml('<' + setting + ' value="' + value + '" options="' + - options + '" help="' + help + '" />')._get_documentElement() - for i in xrange(0, len(tabs)): - if tabs[i].getAttribute("name") == tab and tabs[i].getAttribute("type") == 'grid': - tabs[i].appendChild(newsetting) - return True - return False - - def add_tab(self, parent, tabname, tabtype): - tab_xml = '<tab ' - if tabtype == 'text': tab_xml += 'name="' + tabname + '" type="text" />' - else: tab_xml += 'name="' + tabname + '" type="' + tabtype + '"></tab>' - newtab = xml.parseXml(tab_xml)._get_documentElement() - if parent != None: - tabs = self.xml_dom.getElementsByTagName("tab") - for i in xrange(0, len(tabs)): - if tabs[i].getAttribute("name") == parent and tabs[i].getAttribute("type") == 'tab': - children = tabs[i]._get_childNodes() - for c in children: - if c.getAttribute("name") == tabname: return False - tabs[i].appendChild(newtab) - return True - else: - children = self.xml_dom._get_childNodes() - for c in children: - if c.getAttribute("name") == tabname: return False - self.xml_dom.appendChild(newtab) - return True - return False - - def updateIni(self): - defaultFile = orpg.dirpath.dir_struct['template'] + 'default_settings.xml' - temp_file = open(defaultFile) - txt = temp_file.read() - temp_file.close() - default_dom = xml.parseXml(txt)._get_documentElement() - for child in default_dom.getChildren(): - if child._get_tagName() == 'tab' and child.hasChildNodes(): self.proccessChildren(child) - default_dom.unlink() - - def proccessChildren(self, dom, parent=None): - if dom._get_tagName() == 'tab': - self.add_tab(parent, dom.getAttribute("name"), dom.getAttribute("type")) - - for child in dom.getChildren(): - if child._get_tagName() == 'tab' and child.hasChildNodes(): - self.proccessChildren(child, dom.getAttribute("name")) - else: - self.add_setting(dom.getAttribute("name"), child._get_tagName(), - child.getAttribute("value"), child.getAttribute("options"), - child.getAttribute("help")) - - def save(self): - temp_file = open(self.filename, "w") - temp_file.write(xml.toxml(self.xml_dom,1)) - temp_file.close() +from orpg.tools.settings import settings class orpgSettingsWnd(wx.Dialog): def __init__(self, parent): @@ -401,5 +286,4 @@ for i in range(0,cols): self.SetColSize(i,col_w) self.Refresh() -settings = orpgSettings() -component.add('settings', settings) +#settings = orpg.tools.settings.Settings()