diff orpg/tools/orpg_settings.py @ 135:dcf4fbe09b70 beta

Traipse Beta 'OpenRPG' {091010-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Beta) Added Bookmarks Fix to Remote Admin Commands Minor fix to text based Server Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager default_manifest.xml renamed to default_upmana.xml Cleaner clode for saved repositories New TrueDebug Class in orpg_log (See documentation for usage) Mercurial's hgweb folder is ported to upmana **Pretty important update that can help remove thousands of dead children from your gametree. **Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and look for dead children!! **New Gamtree Recusion method, mapping, and context sensitivity. !!Alpha - Watch out for infinite loops!!
author sirebral
date Tue, 10 Nov 2009 14:11:28 -0600
parents 68c7bd272f27
children 565ab3d84430
line wrap: on
line diff
--- a/orpg/tools/orpg_settings.py	Fri Sep 25 20:47:16 2009 -0500
+++ b/orpg/tools/orpg_settings.py	Tue Nov 10 14:11:28 2009 -0600
@@ -30,126 +30,11 @@
 from orpg.orpgCore import component
 from orpg.dirpath import dir_struct
 from rgbhex import *
-import sys
-import os
-from orpg.orpg_xml import xml
+
 from orpg.tools.orpg_log import logger
 from orpg.tools.validate import validate
 from orpg.orpg_xml import xml
-
-class orpgSettings:
-    def __init__(self):
-        self.xml = component.get("xml")
-        self.changes = []
-        validate.config_file("settings.xml","default_settings.xml")
-        self.filename = dir_struct["user"] + "settings.xml"
-        temp_file = open(self.filename)
-        txt = temp_file.read()
-        temp_file.close()
-
-        self.xml_dom = xml.parseXml(txt)
-
-        if self.xml_dom is None: self.rebuildSettings()
-        self.xml_dom = self.xml_dom._get_documentElement()
-
-    def rebuildSettings(self):
-        logger.info("Settings file has be corrupted, rebuilding settings.", True)
-        try: os.remove(self.filename)
-        except: pass
-
-        validate.config_file("settings.xml","default_settings.xml")
-        temp_file = open(self.filename)
-        txt = temp_file.read()
-        temp_file.close()
-        self.xml_dom = xml.parseXml(txt)
-
-    def get_setting(self, name): ##Depricated
-        return self.get(name)
-
-    def get(self, name): 
-        try: return self.xml_dom.getElementsByTagName(name)[0].getAttribute("value")
-        except: return 0
-
-    def get_setting_keys(self): ##Depricated
-        return self.get_keys()
-
-    def get_keys(self):
-        keys = []
-        tabs = self.xml_dom.getElementsByTagName("tab")
-        for i in xrange(0, len(tabs)):
-            if tabs[i].getAttribute("type") == 'grid':
-                children = tabs[i]._get_childNodes()
-                for c in children: keys.append(c._get_tagName())
-        return keys
-
-    def set_setting(self, name, value): ##Depricated
-        self.change(name, value)
-
-    def change(self, name, value):
-        self.xml_dom.getElementsByTagName(name)[0].setAttribute("value", value)
-
-    def add_setting(self, tab, setting, value, options, help): ##Depricated
-        return self.add(tab, setting, value, options, help)
-
-    def add(self, tab, setting, value, options, help):
-        if len(self.xml_dom.getElementsByTagName(setting)) > 0: return False
-        tabs = self.xml_dom.getElementsByTagName("tab")
-        newsetting = xml.parseXml('<' + setting + ' value="' + value + '" options="' + 
-                                        options + '" help="' + help + '" />')._get_documentElement()
-        for i in xrange(0, len(tabs)):
-            if tabs[i].getAttribute("name") == tab and tabs[i].getAttribute("type") == 'grid':
-                tabs[i].appendChild(newsetting)
-                return True
-        return False
-
-    def add_tab(self, parent, tabname, tabtype):
-        tab_xml = '<tab '
-        if tabtype == 'text': tab_xml += 'name="' + tabname + '" type="text" />'
-        else: tab_xml += 'name="' + tabname + '" type="' + tabtype + '"></tab>'
-        newtab = xml.parseXml(tab_xml)._get_documentElement()
-        if parent != None:
-            tabs = self.xml_dom.getElementsByTagName("tab")
-            for i in xrange(0, len(tabs)):
-                if tabs[i].getAttribute("name") == parent and tabs[i].getAttribute("type") == 'tab':
-                    children = tabs[i]._get_childNodes()
-                    for c in children:
-                        if c.getAttribute("name") == tabname: return False
-                    tabs[i].appendChild(newtab)
-                    return True
-        else:
-            children = self.xml_dom._get_childNodes()
-            for c in children:
-                if c.getAttribute("name") == tabname: return False
-            self.xml_dom.appendChild(newtab)
-            return True
-        return False
-
-    def updateIni(self):
-        defaultFile = orpg.dirpath.dir_struct['template'] + 'default_settings.xml'
-        temp_file = open(defaultFile)
-        txt = temp_file.read()
-        temp_file.close()
-        default_dom = xml.parseXml(txt)._get_documentElement()
-        for child in default_dom.getChildren():
-            if child._get_tagName() == 'tab' and child.hasChildNodes(): self.proccessChildren(child)
-        default_dom.unlink()
-
-    def proccessChildren(self, dom, parent=None):
-        if dom._get_tagName() == 'tab':
-            self.add_tab(parent, dom.getAttribute("name"), dom.getAttribute("type"))
-
-        for child in dom.getChildren():
-            if child._get_tagName() == 'tab' and child.hasChildNodes():
-                self.proccessChildren(child, dom.getAttribute("name"))
-            else:
-                self.add_setting(dom.getAttribute("name"), child._get_tagName(), 
-                                child.getAttribute("value"), child.getAttribute("options"), 
-                                child.getAttribute("help"))
-
-    def save(self):
-        temp_file = open(self.filename, "w")
-        temp_file.write(xml.toxml(self.xml_dom,1))
-        temp_file.close()
+from orpg.tools.settings import settings
 
 class orpgSettingsWnd(wx.Dialog):
     def __init__(self, parent):
@@ -401,5 +286,4 @@
         for i in range(0,cols): self.SetColSize(i,col_w)
         self.Refresh()
 
-settings = orpgSettings()
-component.add('settings', settings)
+#settings = orpg.tools.settings.Settings()