view orpg/tools/orpg_settings.py @ 248:1df5912db00c beta tip

Traipse Beta 'OpenRPG' {101205-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log New Earthdawn Dieroller New IronClaw roller, sheet, and image New ShapeShifter PC Sheet Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner Update to Dieroller. Cleaner, more effecient expression system Update to Hidden Die plugin, allows for non standard dice rolls Update to location.py, allows for more portable references when starting Traipse Update to the Features node Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to Server, removing wxPython dependencies where not needed Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug Fix to Gametree for XSLT Sheets Fix to Gametree for locating gametree files Fix to Send to Chat from Gametree Fix to Gametree, renaming and remapping operates correctly Fix to aliaslib, prevents error caused when SafeHTML is sent None
author sirebral
date Sun, 05 Dec 2010 10:53:30 -0600
parents 9230a33defd9
children
line wrap: on
line source

# Copyright (C) 2000-2001 The OpenRPG Project
#
#   openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: orpg_settings.py
# Author: Dj Gilcrease
# Maintainer:
# Version:
#   $Id: orpg_settings.py,v 1.51 2007/07/15 14:25:12 digitalxero Exp $
#
# Description: classes for orpg settings
#

from orpg.orpg_windows import *
from orpg.orpgCore import component
from orpg.dirpath import dir_struct
from rgbhex import *

from orpg.tools.orpg_log import logger
from orpg.tools.validate import validate
from xml.etree.ElementTree import ElementTree, Element, parse
from xml.etree.ElementTree import fromstring, tostring
from orpg.tools.settings import settings

class orpgSettingsWnd(wx.Dialog):
    def __init__(self, parent):
        wx.Dialog.__init__(self,parent,-1,"OpenRPG Preferences", 
                            wx.DefaultPosition,size = wx.Size(-1,-1), 
                            style=wx.RESIZE_BORDER | wx.SYSTEM_MENU | wx.CAPTION)
        self.Freeze()
        self.settings = component.get("settings")
        self.chat = component.get("chat")
        self.changes = []
        self.SetMinSize((545,500))
        self.tabber = orpgTabberWnd(self, style=FNB.FNB_NO_X_BUTTON)
        self.build_gui()
        self.tabber.SetSelection(0)
        winsizer = wx.BoxSizer(wx.VERTICAL)
        sizer = wx.BoxSizer(wx.HORIZONTAL)
        sizer.Add(wx.Button(self, wx.ID_OK, "OK"), 1, wx.EXPAND)
        sizer.Add(wx.Size(10,10))
        sizer.Add(wx.Button(self, wx.ID_CANCEL, "Cancel"), 1, wx.EXPAND)
        winsizer.Add(self.tabber, 1, wx.EXPAND)
        winsizer.Add(sizer, 0, wx.EXPAND | wx.ALIGN_BOTTOM)
        self.winsizer = winsizer
        self.SetSizer(self.winsizer)
        self.SetAutoLayout(True)
        self.Fit()
        self.Bind(wx.EVT_BUTTON, self.onOk, id=wx.ID_OK)
        self.Thaw()

    def on_size(self,evt):
        (w,h) = self.GetClientSizeTuple()
        self.winsizer.SetDimension(0,0,w,h-25)

    def build_gui(self):
        validate.config_file("settings.xml","default_settings.xml")
        filename = dir_struct["user"] + "settings.xml"
        temp_file = parse(filename)
        children = self.settings.xml_dom.getchildren()
        for c in children: self.build_window(c, self.tabber)

    def build_window(self, xml_dom, parent_wnd):
        name = xml_dom.tag
        #container = 0
        if name=="tab": temp_wnd = self.do_tab_window(xml_dom,parent_wnd)
        return temp_wnd

    def do_tab_window(self, xml_dom, parent_wnd):
        type = xml_dom.get("type")
        name = xml_dom.get("name")

        if type == "grid":
            temp_wnd = self.do_grid_tab(xml_dom, parent_wnd)
            parent_wnd.AddPage(temp_wnd, name, False)
        elif type == "tab":
            temp_wnd = orpgTabberWnd(parent_wnd, style=FNB.FNB_NO_X_BUTTON)
            children = xml_dom.getchildren()
            for c in children:
                if c.tag == "tab": self.do_tab_window(c, temp_wnd)
            temp_wnd.SetSelection(0)
            parent_wnd.AddPage(temp_wnd, name, False)
        elif type == "text":
            temp_wnd = wx.TextCtrl(parent_wnd,-1)
            parent_wnd.AddPage(temp_wnd, name, False)
        else: temp_wnd = None
        return temp_wnd

    def do_grid_tab(self, xml_dom, parent_wnd):
        settings = []
        children = xml_dom.getchildren()
        for c in children:
            name = c.tag
            value = c.get("value")
            help = c.get("help")
            options = c.get("options")
            settings.append([name, value, options, help])
        temp_wnd = settings_grid(parent_wnd, settings, self.changes)
        return temp_wnd

    def onOk(self, evt):
        #This will write the settings back to the XML
        self.session = component.get("session")
        tabbedwindows = component.get("tabbedWindows")
        new = []
        for wnd in tabbedwindows:
            try:
                style = wnd.GetWindowStyleFlag()
                new.append(wnd)
            except: pass
        tabbedwindows = new
        component.add("tabbedWindows", tabbedwindows)
        rgbconvert = RGBHex()

        for i in xrange(0,len(self.changes)):
            self.settings.set_setting(self.changes[i][0], self.changes[i][1])

            ## Settings are now reactive and organized ##
            ok = {'IdleStatusAlias': self.chat.chat_cmds.on_status,
                'dieroller': self.dieroller_ok,
                'defaultfontsize': self.font_ok,
                'defaultfont': self.font_ok,
                'bgcolor': self.text_ok,
                'textcolor': self.text_ok,
                'ColorTree': self.colortree_ok,
                'player': self.session.set_name,
                'TabBackgroundGradient': self.tab_gradient_ok}

            if self.changes[i][0] in ok.keys(): ok[self.changes[i][0]](self.changes[i][1])

            elif self.changes[i][0] == 'GMWhisperTab' and self.changes[i][1] == '1': self.chat.parent.create_gm_tab()

            elif (self.changes[i][0][:3] == 'Tab' and self.changes[i][1][:6] == 'custom') or\
                (self.changes[i][0][:3] == 'Tab' and self.settings.get_setting('TabTheme')[:6] == 'custom'):
                gfrom = self.settings.get_setting('TabGradientFrom')
                (fred, fgreen, fblue) = rgbconvert.rgb_tuple(gfrom)
                gto = self.settings.get_setting('TabGradientTo')
                (tored, togreen, toblue) = rgbconvert.rgb_tuple(gto)
                tabtext = self.settings.get_setting('TabTextColor')
                (tred, tgreen, tblue) = rgbconvert.rgb_tuple(tabtext)
                for wnd in tabbedwindows:
                    style = wnd.GetWindowStyleFlag()
                    mirror = ~(FNB.FNB_VC71 | FNB.FNB_VC8 | FNB.FNB_FANCY_TABS | FNB.FNB_COLORFUL_TABS)
                    style &= mirror
                    if self.settings.get_setting('TabTheme') == 'customslant': style |= FNB.FNB_VC8
                    else: style |= FNB.FNB_FANCY_TABS
                    wnd.SetWindowStyleFlag(style)
                    wnd.SetGradientColourTo(wx.Color(tored, togreen, toblue))
                    wnd.SetGradientColourFrom(wx.Color(fred, fgreen, fblue))
                    wnd.SetNonActiveTabTextColour(wx.Color(tred, tgreen, tblue))
                    wnd.Refresh()

            self.toggleToolBars(self.chat, self.changes[i])
            try: self.toggleToolBars(self.chat.parent.GMChatPanel, self.changes[i])
            except: pass
            for panel in self.chat.parent.whisper_tabs: self.toggleToolBars(panel, self.changes[i])
            for panel in self.chat.parent.group_tabs: self.toggleToolBars(panel, self.changes[i])
            for panel in self.chat.parent.null_tabs: self.toggleToolBars(panel, self.changes[i])

        self.settings.save()
        self.Destroy()

    def tab_gradient_ok(self, changes):
        for wnd in tabbedwindows:
            (red, green, blue) = rgbconvert.rgb_tuple(changes)
            wnd.SetTabAreaColour(wx.Color(red, green, blue))
            wnd.Refresh()

    def dieroller_ok(self, changes):
        rm = component.get('DiceManager')
        cur_die = rm.getRoller()
        try:
            rm.setRoller(changes)
            self.chat.SystemPost('You have changed your die roller to the <b>"' + rm.getRoller() + '"</b> roller.')
        except Exception, e:
            rm.setRoller('std')
            rm.setRoller(cur_die)
            self.settings.change('dieroller', cur_die)
            self.chat.SystemPost('<b>"' + changes + '"</b> is an invalid roller.')
            self.chat.InfoPost('Available die rollers: ' +str(rm.listRollers()) )
            self.chat.InfoPost('You are using the <b>"' +cur_die+ '"</b> die roller.')

    def colortree_ok(self, changes):
        top_frame = component.get('frame')
        if changes == '1':
            top_frame.tree.SetBackgroundColour(self.settings.get_setting('bgcolor'))
            top_frame.tree.SetForegroundColour(self.settings.get_setting('textcolor'))
            top_frame.tree.Refresh()
            top_frame.players.SetBackgroundColour(self.settings.get_setting('bgcolor'))
            top_frame.players.SetForegroundColour(self.settings.get_setting('textcolor'))
            top_frame.players.Refresh()
        else:
            top_frame.tree.SetBackgroundColour('white')
            top_frame.tree.SetForegroundColour('black')
            top_frame.tree.Refresh()
            top_frame.players.SetBackgroundColour('white')
            top_frame.players.SetForegroundColour('black')
            top_frame.players.Refresh()

    def font_ok(self, changes):
        self.chat.chatwnd.SetDefaultFontAndSize(self.settings.get_setting('defaultfont'), 
                                                self.settings.get_setting('defaultfontsize'))
        self.chat.InfoPost("Font is now " + 
                            self.settings.get_setting('defaultfont') + " point size " + 
                            self.settings.get_setting('defaultfontsize'))
        self.chat.chatwnd.scroll_down()

    def text_ok(self, changes):
        self.chat.chatwnd.SetPage(self.chat.ResetPage())
        self.chat.chatwnd.scroll_down()
        top_frame = component.get('frame')
        if self.settings.get_setting('ColorTree') == '1':
            top_frame.tree.SetBackgroundColour(self.settings.get_setting('bgcolor'))
            top_frame.tree.SetForegroundColour(self.settings.get_setting('textcolor'))
            top_frame.tree.Refresh()
            top_frame.players.SetBackgroundColour(self.settings.get_setting('bgcolor'))
            top_frame.players.SetForegroundColour(self.settings.get_setting('textcolor'))
            top_frame.players.Refresh()
        else:
            top_frame.tree.SetBackgroundColour('white')
            top_frame.tree.SetForegroundColour('black')
            top_frame.tree.Refresh()
            top_frame.players.SetBackgroundColour('white')
            top_frame.players.SetForegroundColour('black')
            top_frame.players.Refresh()

    def toggleToolBars(self, panel, changes):
        if changes[0] == 'AliasTool_On': panel.toggle_alias(changes[1])
        elif changes[0] == 'DiceButtons_On': panel.toggle_dice(changes[1])
        elif changes[0] == 'FormattingButtons_On': panel.toggle_formating(changes[1])

class settings_grid(wx.grid.Grid):
    """grid for gen info"""
    def __init__(self, parent, settings, changed = []):
        wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
        self.setting_data = changed
        self.Bind(wx.EVT_SIZE, self.on_size)
        self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
        self.Bind(wx.grid.EVT_GRID_CELL_LEFT_CLICK, self.on_left_click)
        self.CreateGrid(len(settings),3)
        self.SetRowLabelSize(0)
        self.SetColLabelValue(0,"Setting")
        self.SetColLabelValue(1,"Value")
        self.SetColLabelValue(2,"Available Options")
        self.settings = settings
        for i in range(len(settings)):
            self.SetCellValue(i,0,settings[i][0])
            self.SetCellValue(i,1,settings[i][1])
            if settings[i][1] and settings[i][1][0] == '#': self.SetCellBackgroundColour(i,1,settings[i][1])
            self.SetCellValue(i,2,settings[i][2])

    def on_left_click(self,evt):
        row = evt.GetRow()
        col = evt.GetCol()
        if col == 2: return
        elif col == 0:
            name = self.GetCellValue(row,0)
            str = self.settings[row][3]
            msg = wx.MessageBox(str,name)
            return
        elif col == 1:
            setting = self.GetCellValue(row,0)
            value = self.GetCellValue(row,1)
            if value and value[0] == '#':
                hexcolor = orpg.tools.rgbhex.RGBHex().do_hex_color_dlg(self)
                if hexcolor:
                    self.SetCellValue(row,2, hexcolor)
                    self.SetCellBackgroundColour(row,1,hexcolor)
                    self.Refresh()
                    setting = self.GetCellValue(row,0)
                    self.setting_data.append([setting, hexcolor])
            else: evt.Skip()

    def on_cell_change(self,evt):
        row = evt.GetRow()
        col = evt.GetCol()
        if col != 1: return
        setting = self.GetCellValue(row,0)
        value = self.GetCellValue(row,1)
        self.setting_data.append([setting, value])

    def get_h(self):
        (w,h) = self.GetClientSizeTuple()
        rows = self.GetNumberRows()
        minh = 0
        for i in range (0,rows): minh += self.GetRowSize(i)
        minh += 120
        return minh

    def on_size(self,evt):
        (w,h) = self.GetClientSizeTuple()
        cols = self.GetNumberCols()
        col_w = w/(cols)
        for i in range(0,cols): self.SetColSize(i,col_w)
        self.Refresh()