Mercurial > traipse_dev
diff orpg/tools/orpg_settings.py @ 164:d263c8ff4d7c beta
Traipse Beta 'OpenRPG' {091202-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Added 7th Sea die roller method; ie [7k3] =
[7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Includes support for Mythos roller.
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fixed Whiteboard ID to prevent random line or text deleting.
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and no reactive settings when Ok is
pressed.
author | sirebral |
---|---|
date | Wed, 02 Dec 2009 21:21:34 -0600 |
parents | dcf4fbe09b70 |
children | b7206781c254 |
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--- a/orpg/tools/orpg_settings.py Sat Nov 28 01:25:58 2009 -0600 +++ b/orpg/tools/orpg_settings.py Wed Dec 02 21:21:34 2009 -0600 @@ -131,73 +131,31 @@ self.settings.set_setting(self.changes[i][0], self.changes[i][1]) top_frame = component.get('frame') - if self.changes[i][0] == 'defaultfontsize' or self.changes[i][0] == 'defaultfont': - self.chat.chatwnd.SetDefaultFontAndSize(self.settings.get_setting('defaultfont'), - self.settings.get_setting('defaultfontsize')) - self.chat.InfoPost("Font is now " + - self.settings.get_setting('defaultfont') + " point size " + - self.settings.get_setting('defaultfontsize')) - self.chat.chatwnd.scroll_down() - - if self.changes[i][0] == 'bgcolor' or self.changes[i][0] == 'textcolor': - self.chat.chatwnd.SetPage(self.chat.ResetPage()) - self.chat.chatwnd.scroll_down() - if self.settings.get_setting('ColorTree') == '1': - top_frame.tree.SetBackgroundColour(self.settings.get_setting('bgcolor')) - top_frame.tree.SetForegroundColour(self.settings.get_setting('textcolor')) - top_frame.tree.Refresh() - top_frame.players.SetBackgroundColour(self.settings.get_setting('bgcolor')) - top_frame.players.SetForegroundColour(self.settings.get_setting('textcolor')) - top_frame.players.Refresh() - else: - top_frame.tree.SetBackgroundColour('white') - top_frame.tree.SetForegroundColour('black') - top_frame.tree.Refresh() - top_frame.players.SetBackgroundColour('white') - top_frame.players.SetForegroundColour('black') - top_frame.players.Refresh() + ## Settings are now reactive and organized ## + ok = {'IdleStatusAlias': self.chat.chat_cmds.on_status, + 'dieroller': self.dieroller_ok, + 'defaultfontsize': self.font_ok, + 'defaultfont': self.font_ok, + 'bgcolor': self.text_ok, + 'textcolor': self.text_ok, + 'ColorTree': self.colortree_ok, + 'player': self.session.set_name, + 'TabBackgroundGradient': self.tab_gradient_ok} - if self.changes[i][0] == 'ColorTree': - if self.changes[i][1] == '1': - top_frame.tree.SetBackgroundColour(self.settings.get_setting('bgcolor')) - top_frame.tree.SetForegroundColour(self.settings.get_setting('textcolor')) - top_frame.tree.Refresh() - top_frame.players.SetBackgroundColour(self.settings.get_setting('bgcolor')) - top_frame.players.SetForegroundColour(self.settings.get_setting('textcolor')) - top_frame.players.Refresh() - else: - top_frame.tree.SetBackgroundColour('white') - top_frame.tree.SetForegroundColour('black') - top_frame.tree.Refresh() - top_frame.players.SetBackgroundColour('white') - top_frame.players.SetForegroundColour('black') - top_frame.players.Refresh() + if self.changes[i][0] in ok.keys(): ok[self.changes[i][0]](self.changes[i][1]) - if self.changes[i][0] == 'GMWhisperTab' and self.changes[i][1] == '1': self.chat.parent.create_gm_tab() - self.toggleToolBars(self.chat, self.changes[i]) - try: self.toggleToolBars(self.chat.parent.GMChatPanel, self.changes[i]) - except: pass - for panel in self.chat.parent.whisper_tabs: self.toggleToolBars(panel, self.changes[i]) - for panel in self.chat.parent.group_tabs: self.toggleToolBars(panel, self.changes[i]) - for panel in self.chat.parent.null_tabs: self.toggleToolBars(panel, self.changes[i]) + elif self.changes[i][0] == 'GMWhisperTab' and self.changes[i][1] == '1': self.chat.parent.create_gm_tab() - if self.changes[i][0] == 'player': self.session.name = str(self.changes[i][1]) - - if (self.changes[i][0][:3] == 'Tab' and self.changes[i][1][:6] == 'custom') or\ + elif (self.changes[i][0][:3] == 'Tab' and self.changes[i][1][:6] == 'custom') or\ (self.changes[i][0][:3] == 'Tab' and self.settings.get_setting('TabTheme')[:6] == 'custom'): - gfrom = self.settings.get_setting('TabGradientFrom') (fred, fgreen, fblue) = rgbconvert.rgb_tuple(gfrom) - gto = self.settings.get_setting('TabGradientTo') (tored, togreen, toblue) = rgbconvert.rgb_tuple(gto) - tabtext = self.settings.get_setting('TabTextColor') (tred, tgreen, tblue) = rgbconvert.rgb_tuple(tabtext) - for wnd in tabbedwindows: style = wnd.GetWindowStyleFlag() - # remove old tabs style mirror = ~(FNB.FNB_VC71 | FNB.FNB_VC8 | FNB.FNB_FANCY_TABS | FNB.FNB_COLORFUL_TABS) style &= mirror if self.settings.get_setting('TabTheme') == 'customslant': style |= FNB.FNB_VC8 @@ -208,14 +166,74 @@ wnd.SetNonActiveTabTextColour(wx.Color(tred, tgreen, tblue)) wnd.Refresh() - if self.changes[i][0] == 'TabBackgroundGradient': - for wnd in tabbedwindows: - (red, green, blue) = rgbconvert.rgb_tuple(self.changes[i][1]) - wnd.SetTabAreaColour(wx.Color(red, green, blue)) - wnd.Refresh() + self.toggleToolBars(self.chat, self.changes[i]) + try: self.toggleToolBars(self.chat.parent.GMChatPanel, self.changes[i]) + except: pass + for panel in self.chat.parent.whisper_tabs: self.toggleToolBars(panel, self.changes[i]) + for panel in self.chat.parent.group_tabs: self.toggleToolBars(panel, self.changes[i]) + for panel in self.chat.parent.null_tabs: self.toggleToolBars(panel, self.changes[i]) + self.settings.save() self.Destroy() + def tab_gradient_ok(self, changes): + for wnd in tabbedwindows: + (red, green, blue) = rgbconvert.rgb_tuple(changes) + wnd.SetTabAreaColour(wx.Color(red, green, blue)) + wnd.Refresh() + + def dieroller_ok(self, changes): + rm = component.get('DiceManager') + try: + rm.setRoller(changes) + self.chat.SystemPost('You have changed your die roller to the <b>"' + changes + '"</b> roller.') + except: + rm.setRoller('std') + self.settings.change('dieroller', 'std') + self.chat.SystemPost('<b>"' + changes + '"</b> is an invalid roller. Setting roller to <b>"std"</b>') + + def colortree_ok(self, changes): + if changes == '1': + top_frame.tree.SetBackgroundColour(self.settings.get_setting('bgcolor')) + top_frame.tree.SetForegroundColour(self.settings.get_setting('textcolor')) + top_frame.tree.Refresh() + top_frame.players.SetBackgroundColour(self.settings.get_setting('bgcolor')) + top_frame.players.SetForegroundColour(self.settings.get_setting('textcolor')) + top_frame.players.Refresh() + else: + top_frame.tree.SetBackgroundColour('white') + top_frame.tree.SetForegroundColour('black') + top_frame.tree.Refresh() + top_frame.players.SetBackgroundColour('white') + top_frame.players.SetForegroundColour('black') + top_frame.players.Refresh() + + def font_ok(self, changes): + self.chat.chatwnd.SetDefaultFontAndSize(self.settings.get_setting('defaultfont'), + self.settings.get_setting('defaultfontsize')) + self.chat.InfoPost("Font is now " + + self.settings.get_setting('defaultfont') + " point size " + + self.settings.get_setting('defaultfontsize')) + self.chat.chatwnd.scroll_down() + + def text_ok(self, changes): + self.chat.chatwnd.SetPage(self.chat.ResetPage()) + self.chat.chatwnd.scroll_down() + if self.settings.get_setting('ColorTree') == '1': + top_frame.tree.SetBackgroundColour(self.settings.get_setting('bgcolor')) + top_frame.tree.SetForegroundColour(self.settings.get_setting('textcolor')) + top_frame.tree.Refresh() + top_frame.players.SetBackgroundColour(self.settings.get_setting('bgcolor')) + top_frame.players.SetForegroundColour(self.settings.get_setting('textcolor')) + top_frame.players.Refresh() + else: + top_frame.tree.SetBackgroundColour('white') + top_frame.tree.SetForegroundColour('black') + top_frame.tree.Refresh() + top_frame.players.SetBackgroundColour('white') + top_frame.players.SetForegroundColour('black') + top_frame.players.Refresh() + def toggleToolBars(self, panel, changes): if changes[0] == 'AliasTool_On': panel.toggle_alias(changes[1]) elif changes[0] == 'DiceButtons_On': panel.toggle_dice(changes[1])