Mercurial > traipse_dev
annotate orpg/main.py @ 97:bb22f0f1a7ec alpha
Traipse Alpha 'OpenRPG' {090924-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
00:
Update forwards to the 090909-02 Server code that now works.
New default Lobby Map, designed for Traipse. Feel free to change it.
Updates to Server GUI:
* Admin can Ban from Backend.
* Prework to modify Ban List in back end.
* Server GUI finds your Lobby Name
* New users default as Lurker unless a Role is set
New Addition to Chat Die Roll commands. Math Ordering. Ex. [(X+Y)dZ]. Currently does pairs only, no nesting either.
Cleaner TraipseSuiteAttention portability and clean up in Main (Beta!)
01:
Die Roll Commands addition removed in favor of Core code
author | sirebral |
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date | Thu, 24 Sep 2009 21:21:49 -0500 |
parents | 65c1604e7949 |
children | 95b5281e8d34 |
rev | line source |
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0
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1 #!/usr/bin/env python |
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2 # Copyright (C) 2000-2001 The OpenRPG Project |
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3 # |
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4 # openrpg-dev@lists.sourceforge.net |
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5 # |
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6 # This program is free software; you can redistribute it and/or modify |
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7 # it under the terms of the GNU General Public License as published by |
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8 # the Free Software Foundation; either version 2 of the License, or |
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9 # (at your option) any later version. |
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10 # |
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11 # This program is distributed in the hope that it will be useful, |
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12 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 # GNU General Public License for more details. |
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15 # |
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16 # You should have received a copy of the GNU General Public License |
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17 # along with this program; if not, write to the Free Software |
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18 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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19 # -- |
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20 # |
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21 # File: main.py |
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22 # Author: Chris Davis |
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23 # Maintainer: |
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24 # Version: |
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25 # $Id: main.py,v 1.153 2008/01/24 03:52:03 digitalxero Exp $ |
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26 # |
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27 # Description: This is the main entry point of the oprg application |
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28 # |
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29 |
14 | 30 __version__ = "$Id: main.py,v 1.154 2009/07/19 03:52:03 madmathlabs Exp $" |
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31 |
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32 from orpg.orpg_wx import * |
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33 from orpg.orpgCore import * |
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34 from orpg_version import * |
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35 from orpg.orpg_windows import * |
66 | 36 |
74 | 37 import wx.py |
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38 from orpg import minidom |
0
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39 import orpg.player_list |
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40 import orpg.tools.pluginui as pluginUI |
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41 import orpg.tools.aliaslib |
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42 import orpg.tools.toolBars |
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43 import orpg.tools.orpg_sound |
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44 import orpg.tools.rgbhex |
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45 import orpg.gametree.gametree |
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46 import orpg.chat.chatwnd |
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47 import orpg.networking.gsclient |
0
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48 import orpg.networking.mplay_client |
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49 import orpg.mapper.map |
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50 import orpg.mapper.images |
66 | 51 |
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52 import upmana.updatemana |
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53 import upmana.manifest as manifest |
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54 |
74 | 55 from orpg.dirpath import dir_struct |
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56 from orpg.dieroller.utils import DiceManager |
74 | 57 from orpg.tools.orpg_settings import settings |
66 | 58 from orpg.tools.validate import validate |
59 from orpg.tools.passtool import PassTool | |
79
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60 from orpg.tools.orpg_log import logger, crash |
66 | 61 from orpg.tools.decorators import debugging |
62 from orpg.tools.metamenus import MenuBarEx | |
63 | |
64 #from xml.etree.ElementTree import ElementTree, Element | |
65 #from xml.etree.ElementTree import fromstring, tostring | |
66 from orpg.orpg_xml import xml #to be replaced by etree | |
67 | |
68 | |
0
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69 #################################### |
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70 ## Main Frame |
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71 #################################### |
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72 |
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73 |
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74 class orpgFrame(wx.Frame): |
66 | 75 @debugging |
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76 def __init__(self, parent, id, title): |
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77 wx.Frame.__init__(self, parent, id, title, wx.Point(100, 100), wx.Size(600,420), style=wx.DEFAULT_FRAME_STYLE) |
66 | 78 self.validate = component.get("validate") |
74 | 79 logger.debug("Enter orpgFrame") |
80 self.rgb = orpg.tools.rgbhex.RGBHex() | |
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81 self._mgr = AUI.AuiManager(self) |
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82 |
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83 # Determine which icon format to use |
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84 icon = None |
66 | 85 if wx.Platform == '__WXMSW__': icon = wx.Icon(dir_struct["icon"]+'d20.ico', wx.BITMAP_TYPE_ICO) |
86 else: icon = wx.Icon(dir_struct["icon"]+"d20.xpm", wx.BITMAP_TYPE_XPM) | |
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87 self.SetIcon( icon ) |
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88 |
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89 # create session |
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90 call_backs = {"on_receive":self.on_receive, |
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91 "on_mplay_event":self.on_mplay_event, |
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92 "on_group_event":self.on_group_event, |
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93 "on_player_event":self.on_player_event, |
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94 "on_status_event":self.on_status_event, |
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95 "on_password_signal":self.on_password_signal, |
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96 "orpgFrame":self} |
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97 self.settings = component.get('settings') #Arbitrary until settings updated with Core. |
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98 self.session = orpg.networking.mplay_client.mplay_client(self.settings.get_setting("player"), call_backs) |
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99 self.poll_timer = wx.Timer(self, wx.NewId()) |
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100 self.Bind(wx.EVT_TIMER, self.session.poll, self.poll_timer) |
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101 self.poll_timer.Start(100) |
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102 self.ping_timer = wx.Timer(self, wx.NewId()) |
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103 self.Bind(wx.EVT_TIMER, self.session.update, self.ping_timer) |
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104 |
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105 # create roller manager |
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106 self.DiceManager = DiceManager(settings.get_setting("dieroller")) |
66 | 107 component.add('DiceManager', self.DiceManager) |
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108 |
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109 #create password manager --SD 8/03 |
66 | 110 self.password_manager = component.get('password_manager') |
111 component.add("session", self.session) | |
112 component.add('frame', self) | |
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113 |
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114 # build frame windows |
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115 self.build_menu() |
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116 self.build_gui() |
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117 self.build_hotkeys() |
66 | 118 |
119 logger.debug("GUI Built") | |
120 component.add("chat",self.chat) | |
121 component.add("map",self.map) | |
122 component.add("alias", self.aliaslib) | |
123 | |
74 | 124 logger.debug("openrpg components all added") |
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125 self.tree.load_tree(settings.get_setting("gametree")) |
66 | 126 logger.debug("Tree Loaded") |
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127 self.players.size_cols() |
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128 |
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129 #Load the Plugins This has to be after the chat component has been added |
66 | 130 component.add('pluginmenu', self.pluginMenu) |
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131 self.pluginsFrame.Start() |
66 | 132 logger.debug("plugins reloaded and startup plugins launched") |
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133 self.Bind(wx.EVT_CLOSE, self.OnCloseWindow) |
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134 |
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135 #Load Update Manager |
66 | 136 component.add('updatemana', self.updateMana) |
137 logger.debug("update manager reloaded") | |
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138 self.Bind(wx.EVT_CLOSE, self.OnCloseWindow) |
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139 |
79
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140 #Load Update Manager |
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141 component.add('debugconsole', self.debugger) |
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142 logger.debug("debugger window") |
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143 self.Bind(wx.EVT_CLOSE, self.OnCloseWindow) |
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144 |
66 | 145 @debugging |
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146 def post_show_init(self): |
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147 """Some Actions need to be done after the main fram is drawn""" |
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148 self.players.size_cols() |
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149 |
66 | 150 @debugging |
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151 def get_activeplugins(self): |
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152 try: tmp = self.pluginsFrame.get_activeplugins() |
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153 except: tmp = {} |
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154 return tmp |
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155 |
66 | 156 @debugging |
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157 def get_startplugins(self): |
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158 try: tmp = self.pluginsFrame.get_startplugins() |
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159 except: tmp = {} |
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160 return tmp |
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161 |
66 | 162 @debugging |
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163 def on_password_signal(self,signal,type,id,data): |
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164 try: |
66 | 165 msg = ["DEBUG: password response= ", |
166 str(signal), | |
167 " (T:", | |
168 str(type), | |
169 " #", | |
170 str(id), | |
171 ")"] | |
172 logger.debug("".join(msg)) | |
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173 id = int(id) |
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174 type = str(type) |
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175 data = str(data) |
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176 signal = str(signal) |
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177 if signal == "fail": |
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178 if type == "server": self.password_manager.ClearPassword("server", 0) |
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179 elif type == "admin": self.password_manager.ClearPassword("admin", int(id)) |
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180 elif type == "room": self.password_manager.ClearPassword("room", int(id)) |
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181 else: pass |
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182 except: traceback.print_exc() |
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183 |
66 | 184 @debugging |
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185 def build_menu(self): |
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186 menu = \ |
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187 [[ |
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188 ['&OpenRPG'], |
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189 [' &Settings\tCtrl-S'], |
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190 [' -'], |
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191 [' Tab Styles'], |
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192 [' Slanted'], |
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193 [' Colorful', "check"], |
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194 [' Black and White', "check"], |
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195 [' Aqua', "check"], |
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196 [' Custom', "check"], |
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197 [' Flat'], |
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198 [' Black and White', "check"], |
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199 [' Aqua', "check"], |
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200 [' Custom', "check"], |
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201 [' NewMap'], |
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202 [' -'], |
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203 [' &Exit'] |
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204 ], |
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205 [ |
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206 ['&Game Server'], |
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207 [' &Browse Servers\tCtrl-B'], |
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208 [' -'], |
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209 [' Server Heartbeat', "check"], |
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210 [' -'], |
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211 [' &Start Server'] |
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212 ], |
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213 [ |
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214 ['&Tools'], |
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215 [' Logging Level'], |
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216 [' Debug', "check"], |
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217 [' Note', "check"], |
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218 [' Info', "check"], |
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219 [' General', "check"], |
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220 [' -'], |
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221 [' Password Manager', "check"], |
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222 [' -'], |
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223 [' Sound Toolbar', "check"], |
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224 [' Dice Bar\tCtrl-D', "check"], |
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225 [' Map Bar', "check"], |
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226 [' Status Bar\tCtrl-T', "check"], |
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227 ], |
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228 [ |
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229 ['&Help'], |
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230 [' &About'], |
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231 [' Online User Guide'], |
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232 [' Change Log'], |
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233 [' Report a Bug'] |
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234 ]] |
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235 |
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236 self.mainmenu = MenuBarEx(self, menu) |
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237 if settings.get_setting('Heartbeat') == '1': |
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238 self.mainmenu.SetMenuState("GameServerServerHeartbeat", True) |
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239 |
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240 tabtheme = settings.get_setting('TabTheme') #This change is stable. TaS. |
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241 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", tabtheme == 'slanted&colorful') |
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242 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", tabtheme == 'slanted&bw') |
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243 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", tabtheme == 'slanted&aqua') |
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244 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", tabtheme == 'flat&bw') |
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245 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", tabtheme == 'flat&aqua') |
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246 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", tabtheme == 'customslant') |
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247 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", tabtheme == 'customflat') |
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248 |
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249 lvl = int(settings.get_setting('LoggingLevel')) |
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250 if lvl & ORPG_DEBUG: self.mainmenu.SetMenuState("ToolsLoggingLevelDebug", True) |
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251 if lvl & ORPG_DEBUG: self.mainmenu.SetMenuState("ToolsLoggingLevelNote", True) |
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252 if lvl & ORPG_INFO: self.mainmenu.SetMenuState("ToolsLoggingLevelInfo", True) |
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253 if lvl & ORPG_GENERAL: self.mainmenu.SetMenuState("ToolsLoggingLevelGeneral", True) |
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254 |
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255 self.pluginMenu = wx.Menu() |
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256 item = wx.MenuItem(self.pluginMenu, wx.ID_ANY, "Control Panel", "Control Panel") |
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257 self.Bind(wx.EVT_MENU, self.OnMB_PluginControlPanel, item) |
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258 |
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259 self.pluginMenu.AppendItem(item) |
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260 self.pluginMenu.AppendSeparator() |
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261 self.mainmenu.Insert(2, self.pluginMenu, "&Plugins") |
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262 |
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263 # Traipse Suite of Additions. |
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264 self.traipseSuite = wx.Menu() |
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265 self.mainmenu.Insert(5, self.traipseSuite, "&Traipse Suite") |
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266 |
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267 mana = wx.MenuItem(self.traipseSuite, wx.ID_ANY, "Update Manager", "Update Manager") |
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268 self.Bind(wx.EVT_MENU, self.OnMB_UpdateManagerPanel, mana) |
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269 self.traipseSuite.AppendItem(mana) |
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270 |
86 | 271 self.debugConsole = wx.MenuItem(self.traipseSuite, -1, "Debug Console", "Debug Console") |
272 self.Bind(wx.EVT_MENU, self.OnMB_DebugConsole, self.debugConsole) | |
273 self.traipseSuite.AppendItem(self.debugConsole) | |
95 | 274 |
275 def TraipseSuiteWarn(self, menuitem): | |
276 ### Beta ### Allows for the reuse of the 'Attention' menu. | |
277 ### component.get('frame').TraipseSuiteWarn('item') ### Portable | |
278 self.mainmenu.Replace(8, self.traipseSuite, '&Traipse Suite!') | |
279 if menuitem == 'debug': | |
96 | 280 if self.debugger.IsShown() == True: |
281 self.mainmenu.Replace(8, self.traipseSuite, '&Traipse Suite') | |
282 else: | |
283 self.debugConsole.SetBitmap(wx.Bitmap(dir_struct["icon"] + 'spotlight.png')) | |
284 self.traipseSuite.RemoveItem(self.debugConsole) | |
285 self.traipseSuite.AppendItem(self.debugConsole) | |
286 | |
287 def TraipseSuiteWarnCleanup(self, menuitem): | |
288 ### Beta ### Allows for portable cleanup of the 'Attention' menu. | |
289 ### component.get('frame').TraipseSuiteWarnCleanup('item') ### Portable | |
290 self.mainmenu.Replace(8, self.traipseSuite, '&Traipse Suite') | |
291 if menuitem == 'debug': | |
95 | 292 self.traipseSuite.RemoveItem(self.debugConsole) |
96 | 293 self.debugConsole.SetBitmap(wx.Bitmap(dir_struct["icon"] + 'clear.gif')) |
95 | 294 self.traipseSuite.AppendItem(self.debugConsole) |
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295 |
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296 |
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297 ################################# |
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298 ## All Menu Events |
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299 ################################# |
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300 #Tab Styles Menus |
66 | 301 @debugging |
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302 def SetTabStyles(self, *args, **kwargs): |
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303 |
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304 tabtheme = settings.get_setting('TabTheme') #This change is stable. TaS. |
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305 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", tabtheme == 'slanted&colorful') |
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306 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", tabtheme == 'slanted&bw') |
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307 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", tabtheme == 'slanted&aqua') |
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308 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", tabtheme == 'flat&bw') |
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309 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", tabtheme == 'flat&aqua') |
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310 self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", tabtheme == 'customslant') |
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311 self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", tabtheme == 'customflat') |
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312 |
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313 if kwargs.has_key('style'): newstyle = kwargs['style'] |
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314 else: |
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315 try: newstyle = args[1] |
74 | 316 except: logger.general('Invalid Syntax for orpgFrame->SetTabStyles(self, *args, **kwargs)'); return |
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317 if kwargs.has_key('menu'): menu = kwargs['menu'] |
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318 else: |
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319 try: menu = args[0] |
74 | 320 except: logger.general('Invalid Syntax for orpgFrame->SetTabStyles(self, *args, **kwargs)'); return |
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321 |
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322 if kwargs.has_key('graidentTo'): graidentTo = kwargs['graidentTo'] |
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323 else: graidentTo = None |
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324 if kwargs.has_key('graidentFrom'): graidentFrom = kwargs['graidentFrom'] |
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325 else: graidentFrom = None |
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326 if kwargs.has_key('textColor'): textColor = kwargs['textColor'] |
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327 else: textColor = None |
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328 |
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329 #Run though the current tabbed window list and remove those that have been closed |
66 | 330 tabbedwindows = component.get("tabbedWindows") |
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331 new = [] |
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332 for wnd in tabbedwindows: |
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333 try: style = wnd.GetWindowStyleFlag(); new.append(wnd) |
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334 except: pass |
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335 tabbedwindows = new |
66 | 336 component.add("tabbedWindows", tabbedwindows) |
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337 |
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338 #Run though the new list and set the proper styles |
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339 tabbg = settings.get_setting('TabBackgroundGradient') |
74 | 340 (red, green, blue) = self.rgb.rgb_tuple(tabbg) |
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341 |
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342 for wnd in tabbedwindows: |
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343 style = wnd.GetWindowStyleFlag() |
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344 # remove old tabs style |
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345 mirror = ~(FNB.FNB_VC71 | FNB.FNB_VC8 | FNB.FNB_FANCY_TABS | FNB.FNB_COLORFUL_TABS) |
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346 style &= mirror |
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347 style |= newstyle |
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348 wnd.SetWindowStyleFlag(style) |
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349 wnd.SetTabAreaColour(wx.Color(red, green, blue)) |
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350 if graidentTo != None: wnd.SetGradientColourTo(graidentTo) |
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351 if graidentFrom != None: wnd.SetGradientColourFrom(graidentFrom) |
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352 if textColor != None: wnd.SetNonActiveTabTextColour(textColor) |
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353 wnd.Refresh() |
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354 |
66 | 355 @debugging |
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356 def OnMB_OpenRPGNewMap(self): |
66 | 357 pass #Not Implemented yet! |
0
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358 |
66 | 359 @debugging |
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360 def OnMB_OpenRPGTabStylesSlantedColorful(self): |
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361 if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedColorful"): |
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362 settings.set_setting('TabTheme', 'slanted&colorful') |
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363 self.SetTabStyles("OpenRPGTabStylesSlantedColorful", FNB.FNB_VC8|FNB.FNB_COLORFUL_TABS) |
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364 else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", True) |
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365 |
66 | 366 @debugging |
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367 def OnMB_OpenRPGTabStylesSlantedBlackandWhite(self): |
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368 if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedBlackandWhite"): |
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369 settings.set_setting('TabTheme', 'slanted&bw') |
66 | 370 self.SetTabStyles("OpenRPGTabStylesSlantedBlackandWhite", |
371 FNB.FNB_VC8, graidentTo=wx.WHITE, graidentFrom=wx.WHITE, textColor=wx.BLACK) | |
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372 else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", True) |
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373 |
66 | 374 @debugging |
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375 def OnMB_OpenRPGTabStylesSlantedAqua(self): |
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376 if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedAqua"): |
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377 settings.set_setting('TabTheme', 'slanted&aqua') |
66 | 378 self.SetTabStyles("OpenRPGTabStylesSlantedAqua", FNB.FNB_VC8, |
379 graidentTo=wx.Color(0, 128, 255), graidentFrom=wx.WHITE, textColor=wx.BLACK) | |
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380 else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", True) |
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381 |
66 | 382 @debugging |
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383 def OnMB_OpenRPGTabStylesSlantedCustom(self): |
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384 if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedCustom"): |
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385 settings.set_setting('TabTheme', 'customslant') |
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386 gfrom = settings.get_setting('TabGradientFrom') |
74 | 387 (fred, fgreen, fblue) = self.rgb.rgb_tuple(gfrom) |
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388 gto = settings.get_setting('TabGradientTo') |
74 | 389 (tored, togreen, toblue) = self.rgb.rgb_tuple(gto) |
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390 tabtext = settings.get_setting('TabTextColor') |
74 | 391 (tred, tgreen, tblue) = self.rgb.rgb_tuple(tabtext) |
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392 tabbg = settings.get_setting('TabBackgroundGradient') |
74 | 393 (red, green, blue) = self.rgb.rgb_tuple(tabbg) |
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394 self.SetTabStyles("OpenRPGTabStylesSlantedCustom", FNB.FNB_VC8, |
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395 graidentTo=wx.Color(tored, togreen, toblue), graidentFrom=wx.Color(fred, fgreen, fblue), |
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396 textColor=wx.Color(tred, tgreen, tblue)) |
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397 else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", True) |
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398 |
66 | 399 @debugging |
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400 def OnMB_OpenRPGTabStylesFlatBlackandWhite(self): |
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401 if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatBlackandWhite"): |
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402 settings.set_setting('TabTheme', 'flat&bw') |
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403 self.SetTabStyles("OpenRPGTabStylesFlatBlackandWhite", FNB.FNB_FANCY_TABS, |
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404 graidentTo=wx.WHITE, graidentFrom=wx.WHITE, textColor=wx.BLACK) |
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405 else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", True) |
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406 |
66 | 407 @debugging |
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408 def OnMB_OpenRPGTabStylesFlatAqua(self): |
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409 if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatAqua"): |
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410 settings.set_setting('TabTheme', 'flat&aqua') |
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411 self.SetTabStyles("OpenRPGTabStylesFlatAqua", FNB.FNB_FANCY_TABS, |
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412 graidentTo=wx.Color(0, 128, 255), graidentFrom=wx.WHITE, textColor=wx.BLACK) |
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413 else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", True) |
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414 |
66 | 415 @debugging |
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416 def OnMB_OpenRPGTabStylesFlatCustom(self): |
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417 if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatCustom"): |
71
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418 settings.set_setting('TabTheme', 'customflat') |
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419 gfrom = settings.get_setting('TabGradientFrom') |
74 | 420 (fred, fgreen, fblue) = self.rgb.rgb_tuple(gfrom) |
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421 gto = settings.get_setting('TabGradientTo') |
74 | 422 (tored, togreen, toblue) = self.rgb.rgb_tuple(gto) |
71
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423 tabtext = settings.get_setting('TabTextColor') |
74 | 424 (tred, tgreen, tblue) = self.rgb.rgb_tuple(tabtext) |
71
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425 tabbg = settings.get_setting('TabBackgroundGradient') |
74 | 426 (red, green, blue) = self.rgb.rgb_tuple(tabbg) |
19
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427 self.SetTabStyles("OpenRPGTabStylesFlatCustom", FNB.FNB_FANCY_TABS, |
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428 graidentTo=wx.Color(tored, togreen, toblue), graidentFrom=wx.Color(fred, fgreen, fblue), |
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429 textColor=wx.Color(tred, tgreen, tblue)) |
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430 else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", True) |
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431 |
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432 #Window Menu |
66 | 433 @debugging |
0
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434 def OnMB_WindowsMenu(self, event): |
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435 menuid = event.GetId() |
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436 name = self.mainwindows[menuid] |
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437 if name == 'Alias Lib': |
60
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438 if self.aliaslib.IsShown(): self.aliaslib.Hide() |
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439 else: self.aliaslib.Show() |
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440 else: |
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441 if self._mgr.GetPane(name).IsShown(): self._mgr.GetPane(name).Hide() |
19
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442 else: self._mgr.GetPane(name).Show() |
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443 self._mgr.Update() |
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444 |
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445 #OpenRPG Menu |
66 | 446 @debugging |
0
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447 def OnMB_OpenRPGSettings(self): |
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448 dlg = orpg.tools.orpg_settings.orpgSettingsWnd(self) |
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449 dlg.Centre() |
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450 dlg.ShowModal() |
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451 |
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452 def OnMB_OpenRPGExit(self): |
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453 self.OnCloseWindow(0) |
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454 |
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455 #Game Server Menu |
66 | 456 @debugging |
0
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457 def OnMB_GameServerBrowseServers(self): |
19
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458 if self._mgr.GetPane("Browse Server Window").IsShown() == True: self._mgr.GetPane("Browse Server Window").Hide() |
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459 else: self._mgr.GetPane("Browse Server Window").Show() |
0
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460 self._mgr.Update() |
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461 |
66 | 462 @debugging |
0
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463 def OnMB_GameServerServerHeartbeat(self): |
71
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464 if self.mainmenu.GetMenuState("GameServerServerHeartbeat"): settings.set_setting('Heartbeat', '1') |
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465 else: settings.set_setting('Heartbeat', '0') |
0
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466 |
66 | 467 @debugging |
0
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468 def OnMB_GameServerStartServer(self): |
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469 start_dialog = wx.ProgressDialog( "Server Loading", "Server Loading, Please Wait...", 1, self ) |
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470 # Spawn the new process and close the stdout handle from it |
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471 start_dialog.Update( 0 ) |
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472 # Adjusted following code to work with win32, can't test for Unix |
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473 # as per reported bug 586227 |
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474 if wx.Platform == "__WXMSW__": |
66 | 475 arg = '\"' + os.path.normpath(dir_struct["home"] + 'start_server_gui.py') + '\"' |
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476 args = ( sys.executable, arg ) |
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477 else: |
66 | 478 arg = dir_struct["home"] + 'start_server_gui.py' |
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479 args = (arg,arg) |
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480 os.spawnv( os.P_NOWAIT, sys.executable, args ) |
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481 start_dialog.Update( 1 ) |
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482 start_dialog.Show(False) |
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483 start_dialog.Destroy() |
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484 |
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485 # Tools Menu |
66 | 486 @debugging |
0
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487 def OnMB_PluginControlPanel(self, evt): |
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488 if self.pluginsFrame.IsShown() == True: self.pluginsFrame.Hide() |
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489 else: self.pluginsFrame.Show() |
0
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490 |
66 | 491 @debugging |
49
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492 def OnMB_UpdateManagerPanel(self, evt): |
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493 if self.updateMana.IsShown() == True: self.updateMana.Hide() |
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494 else: self.updateMana.Show() |
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495 |
66 | 496 @debugging |
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497 def OnMB_DebugConsole(self, evt): |
96 | 498 self.TraipseSuiteWarnCleanup('debug') ### Beta ### |
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499 if self.debugger.IsShown() == True: self.debugger.Hide() |
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500 else: self.debugger.Show() |
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501 |
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502 @debugging |
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503 def OnMB_ToolsLoggingLevelDebug(self): |
66 | 504 lvl = logger.log_level |
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505 if self.mainmenu.GetMenuState("ToolsLoggingLevelDebug"): lvl |= ORPG_DEBUG |
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506 else: lvl &= ~ORPG_DEBUG |
66 | 507 logger.log_level = lvl |
508 settings.set('LoggingLevel', lvl) | |
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509 |
66 | 510 @debugging |
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511 def OnMB_ToolsLoggingLevelNote(self): |
66 | 512 lvl = logger.log_level |
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513 if self.mainmenu.GetMenuState("ToolsLoggingLevelNote"): lvl |= ORPG_DEBUG |
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514 else: lvl &= ~ORPG_DEBUG |
66 | 515 logger.log_level = lvl |
516 settings.set('LoggingLevel', lvl) | |
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517 |
66 | 518 @debugging |
0
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519 def OnMB_ToolsLoggingLevelInfo(self): |
66 | 520 lvl = logger.log_level |
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521 if self.mainmenu.GetMenuState("ToolsLoggingLevelInfo"): lvl |= ORPG_INFO |
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522 else: lvl &= ~ORPG_INFO |
66 | 523 logger.log_level = lvl |
524 settings.set('LoggingLevel', lvl) | |
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525 |
66 | 526 @debugging |
0
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527 def OnMB_ToolsLoggingLevelGeneral(self): |
66 | 528 lvl = logger.log_level |
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529 if self.mainmenu.GetMenuState("ToolsLoggingLevelGeneral"): lvl |= ORPG_GENERAL |
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530 else: lvl &= ~ORPG_GENERAL |
66 | 531 logger.log_level = lvl |
532 settings.set('LoggingLevel', lvl) | |
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533 |
66 | 534 @debugging |
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535 def OnMB_ToolsPasswordManager(self): |
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536 if self.mainmenu.GetMenuState("ToolsPasswordManager"): self.password_manager.Enable() |
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537 else: self.password_manager.Disable() |
0
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538 |
66 | 539 @debugging |
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540 def OnMB_ToolsStatusBar(self): |
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541 if self._mgr.GetPane("Status Window").IsShown() == True: |
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542 self.mainmenu.SetMenuState("ToolsStatusBar", False) |
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543 self._mgr.GetPane("Status Window").Hide() |
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544 else: |
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545 self.mainmenu.SetMenuState("ToolsStatusBar", True) |
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546 self._mgr.GetPane("Status Window").Show() |
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547 self._mgr.Update() |
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548 |
66 | 549 @debugging |
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550 def OnMB_ToolsSoundToolbar(self): |
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551 if self._mgr.GetPane("Sound Control Toolbar").IsShown() == True: |
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552 self.mainmenu.SetMenuState("ToolsSoundToolbar", False) |
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553 self._mgr.GetPane("Sound Control Toolbar").Hide() |
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554 else: |
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555 self.mainmenu.SetMenuState("ToolsSoundToolbar", True) |
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556 self._mgr.GetPane("Sound Control Toolbar").Show() |
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557 self._mgr.Update() |
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558 |
66 | 559 @debugging |
0
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560 def OnMB_ToolsDiceBar(self): |
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561 if self._mgr.GetPane("Dice Tool Bar").IsShown() == True: |
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562 self.mainmenu.SetMenuState("ToolsDiceBar", False) |
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563 self._mgr.GetPane("Dice Tool Bar").Hide() |
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564 else: |
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565 self.mainmenu.SetMenuState("ToolsDiceBar", True) |
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566 self._mgr.GetPane("Dice Tool Bar").Show() |
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567 self._mgr.Update() |
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568 |
66 | 569 @debugging |
0
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570 def OnMB_ToolsMapBar(self): |
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571 if self._mgr.GetPane("Map Tool Bar").IsShown() == True: |
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572 self.mainmenu.SetMenuState("ToolsMapBar", False) |
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573 self._mgr.GetPane("Map Tool Bar").Hide() |
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574 else: |
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575 self.mainmenu.SetMenuState("ToolsMapBar", True) |
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576 self._mgr.GetPane("Map Tool Bar").Show() |
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577 self._mgr.Update() |
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578 |
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579 #Help Menu #Needs a custom Dialog because it is ugly on Windows |
66 | 580 @debugging |
0
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581 def OnMB_HelpAbout(self): |
4 | 582 |
66 | 583 description = "OpenRPG is a Virtual Game Table that allows users to connect via a network and play table\n" |
584 description += "top games with friends. 'Traipse' is an OpenRPG distro that is easy to setup and provides superb \n" | |
585 description += "functionality. OpenRPG is originally designed by Chris Davis. \n" | |
4 | 586 |
66 | 587 license = "OpenRPG is free software; you can redistribute it and/or modify it " |
588 license += "under the terms of the GNU General Public License as published by the Free Software Foundation; \n" | |
589 license += "either version 2 of the License, or (at your option) any later version.\n\n" | |
590 license += "OpenRPG and Traipse 'OpenRPG' is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; \n" | |
591 license += "without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. \n" | |
592 license += "See the GNU General Public License for more details. You should have received a copy of \n" | |
593 license += "the GNU General Public License along with Traipse 'OpenRPG'; if not, write to \n" | |
594 license += "the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA\n\n" | |
595 license += "'Traipse' and the 'Traipse' Logo are trademarks of Mad Mathematics Laboratories." | |
4 | 596 |
597 info = wx.AboutDialogInfo() | |
66 | 598 info.SetIcon(wx.Icon(dir_struct["icon"]+'splash.gif', wx.BITMAP_TYPE_GIF)) |
4 | 599 info.SetName('Traipse') |
600 info.SetVersion('OpenRPG ' + VERSION) | |
601 info.SetDescription(description) | |
14 | 602 info.SetCopyright('(C) Copyright 2009 Mad Math Labs') |
4 | 603 info.SetWebSite('http://www.openrpg.com') |
604 info.SetLicence(license) | |
605 orpg_devs = ['Thomas Baleno', 'Andrew Bennett', 'Lex Berezhny', 'Ted Berg', | |
606 'Bernhard Bergbauer', 'Chris Blocher', 'David Byron', 'Ben Collins-Sussman', 'Robin Cook', 'Greg Copeland', | |
607 'Chris Davis', 'Michael Edwards', 'Andrew Ettinger', 'Todd Faris', 'Dj Gilcrease', | |
608 'Christopher Hickman', 'Paul Hosking', 'Brian Manning', 'Scott Mackay', 'Jesse McConnell', | |
609 'Brian Osman', 'Rome Reginelli', 'Christopher Rouse', 'Dave Sanders', 'Tyler Starke', 'Mark Tarrabain'] | |
610 for dev in orpg_devs: | |
611 info.AddDeveloper(dev) | |
612 wx.AboutBox(info) | |
0
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613 |
66 | 614 @debugging |
0
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615 def OnMB_HelpOnlineUserGuide(self): |
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616 wb = webbrowser.get() |
96 | 617 wb.open("http://www.assembla.com/wiki/show/traipse/User_Manual") |
0
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618 |
66 | 619 @debugging |
0
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620 def OnMB_HelpChangeLog(self): |
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621 wb = webbrowser.get() |
96 | 622 wb.open("http://www.assembla.com/spaces/milestones/index/traipse?spaces_tool_id=Milestones") |
0
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623 |
66 | 624 @debugging |
0
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625 def OnMB_HelpReportaBug(self): |
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626 wb = webbrowser.get() |
4 | 627 wb.open("http://www.assembla.com/spaces/tickets/index/traipse_dev?spaces_tool_id=Tickets") |
0
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628 |
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629 |
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630 ################################# |
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631 ## Build the GUI |
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632 ################################# |
66 | 633 @debugging |
0
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634 def build_gui(self): |
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635 self.Freeze() |
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636 self.validate.config_file("layout.xml","default_layout.xml") |
66 | 637 |
638 filename = dir_struct["user"] + "layout.xml" | |
0
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639 temp_file = open(filename) |
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640 txt = temp_file.read() |
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641 xml_dom = xml.parseXml(txt)._get_documentElement() |
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642 temp_file.close() |
66 | 643 |
644 """ Would a component work better? | |
645 etree = ElementTree() | |
646 with open(dir_struct['user'] + 'layout.xml') as f: | |
647 etree.parse(f) | |
648 | |
649 base = etree.getroot() | |
650 """ | |
60
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651 self.windowsmenu = wx.Menu() |
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652 self.mainwindows = {} |
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653 |
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654 #Plugins Window |
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655 self.pluginsFrame = pluginUI.PluginFrame(self) |
66 | 656 component.add("plugins", self.get_activeplugins()) |
657 component.add("startplugs", self.get_startplugins()) | |
74 | 658 logger.debug("Menu Created") |
0
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659 h = int(xml_dom.getAttribute("height")) |
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660 w = int(xml_dom.getAttribute("width")) |
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661 posx = int(xml_dom.getAttribute("posx")) |
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662 posy = int(xml_dom.getAttribute("posy")) |
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663 maximized = int(xml_dom.getAttribute("maximized")) |
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664 self.SetDimensions(posx, posy, w, h) |
66 | 665 logger.debug("Dimensions Set") |
0
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666 |
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667 #Update Manager |
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668 self.manifest = manifest.ManifestChanges() |
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669 self.updateMana = upmana.updatemana.updaterFrame(self, |
86 | 670 "OpenRPG Update Manager Beta 0.8", component, self.manifest, True) |
74 | 671 logger.debug("Menu Created") |
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672 h = int(xml_dom.getAttribute("height")) |
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673 w = int(xml_dom.getAttribute("width")) |
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674 posx = int(xml_dom.getAttribute("posx")) |
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675 posy = int(xml_dom.getAttribute("posy")) |
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676 maximized = int(xml_dom.getAttribute("maximized")) |
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677 self.SetDimensions(posx, posy, w, h) |
66 | 678 logger.debug("Dimensions Set") |
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679 |
79
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680 #Update Manager |
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681 self.manifest = manifest.ManifestChanges() |
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682 self.debugger = orpg.tools.orpg_log.DebugConsole(self) |
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683 logger.debug("Menu Created") |
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684 h = int(xml_dom.getAttribute("height")) |
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685 w = int(xml_dom.getAttribute("width")) |
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686 posx = int(xml_dom.getAttribute("posx")) |
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687 posy = int(xml_dom.getAttribute("posy")) |
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688 maximized = int(xml_dom.getAttribute("maximized")) |
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689 self.SetDimensions(posx, posy, w, h) |
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690 logger.debug("Dimensions Set") |
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691 |
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692 # Sound Manager |
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693 self.sound_player = orpg.tools.orpg_sound.orpgSound(self) |
66 | 694 component.add("sound", self.sound_player) |
0
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695 wndinfo = AUI.AuiPaneInfo() |
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696 menuid = wx.NewId() |
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697 self.mainwindows[menuid] = "Sound Control Toolbar" |
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698 wndinfo.DestroyOnClose(False) |
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699 wndinfo.Name("Sound Control Toolbar") |
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700 wndinfo.Caption("Sound Control Toolbar") |
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701 wndinfo.Float() |
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702 wndinfo.ToolbarPane() |
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703 wndinfo.Hide() |
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704 self._mgr.AddPane(self.sound_player, wndinfo) |
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705 children = xml_dom._get_childNodes() |
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706 for c in children: self.build_window(c, self) |
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707 |
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708 # status window |
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709 self.status = status_bar(self) |
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710 wndinfo = AUI.AuiPaneInfo() |
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711 menuid = wx.NewId() |
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|
712 self.mainwindows[menuid] = "Status Window" |
0
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|
713 wndinfo.DestroyOnClose(False) |
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|
714 wndinfo.Name("Status Window") |
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|
715 wndinfo.Caption("Status Window") |
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716 wndinfo.Float() |
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|
717 wndinfo.ToolbarPane() |
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718 wndinfo.Hide() |
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|
719 self._mgr.AddPane(self.status, wndinfo) |
66 | 720 logger.debug("Status Window Created") |
0
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721 |
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722 # Create and show the floating dice toolbar |
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723 self.dieToolBar = orpg.tools.toolBars.DiceToolBar(self, callBack = self.chat.ParsePost) |
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724 wndinfo = AUI.AuiPaneInfo() |
60
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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diff
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725 menuid = wx.NewId() |
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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diff
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726 self.mainwindows[menuid] = "Dice Tool Bar" |
0
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727 wndinfo.DestroyOnClose(False) |
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|
728 wndinfo.Name("Dice Tool Bar") |
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|
729 wndinfo.Caption("Dice Tool Bar") |
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730 wndinfo.Float() |
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|
731 wndinfo.ToolbarPane() |
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732 wndinfo.Hide() |
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733 self._mgr.AddPane(self.dieToolBar, wndinfo) |
66 | 734 logger.debug("Dice Tool Bar Created") |
0
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735 |
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736 #Create the Map tool bar |
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737 self.mapToolBar = orpg.tools.toolBars.MapToolBar(self, callBack = self.map.MapBar) |
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738 wndinfo = AUI.AuiPaneInfo() |
60
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diff
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739 menuid = wx.NewId() |
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740 self.mainwindows[menuid] = "Map Tool Bar" |
0
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741 wndinfo.DestroyOnClose(False) |
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742 wndinfo.Name("Map Tool Bar") |
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743 wndinfo.Caption("Map Tool Bar") |
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744 wndinfo.Float() |
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745 wndinfo.ToolbarPane() |
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746 wndinfo.Hide() |
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747 self._mgr.AddPane(self.mapToolBar, wndinfo) |
66 | 748 logger.debug("Map Tool Bar Created") |
0
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749 |
74 | 750 #Create the Browse Server Window #Turn into frame, as with others. |
0
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751 self.gs = orpg.networking.gsclient.game_server_panel(self) |
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752 wndinfo = AUI.AuiPaneInfo() |
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753 wndinfo.DestroyOnClose(False) |
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754 wndinfo.Name("Browse Server Window") |
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755 wndinfo.Caption("Game Server") |
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756 wndinfo.Float() |
90 | 757 wndinfo.FloatingPosition((50,50)) |
0
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758 wndinfo.Dockable(False) |
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759 wndinfo.MinSize(wx.Size(640,480)) |
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|
760 wndinfo.Hide() |
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|
761 self._mgr.AddPane(self.gs, wndinfo) |
66 | 762 logger.debug("Game Server Window Created") |
0
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763 |
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|
764 #Create the Alias Lib Window |
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765 self.aliaslib = orpg.tools.aliaslib.AliasLib() |
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766 self.aliaslib.Hide() |
66 | 767 logger.debug("Alias Window Created") |
0
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768 menuid = wx.NewId() |
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769 self.windowsmenu.Append(menuid, "Alias Lib", kind=wx.ITEM_CHECK) |
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770 self.windowsmenu.Check(menuid, False) |
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771 self.Bind(wx.EVT_MENU, self.OnMB_WindowsMenu, id=menuid) |
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772 self.mainwindows[menuid] = "Alias Lib" |
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773 self.mainmenu.Insert(3, self.windowsmenu, 'Windows') |
66 | 774 logger.debug("Windows Menu Done") |
0
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775 self._mgr.Update() |
59
5aff3ef1ae46
New dev branch for Ornery Orc. Adds CSS styling to chat messages. Updates
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diff
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|
776 if wx.VERSION_STRING > "2.8": self.Bind(AUI.EVT_AUI_PANE_CLOSE, self.onPaneClose) |
5aff3ef1ae46
New dev branch for Ornery Orc. Adds CSS styling to chat messages. Updates
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777 else: self.Bind(AUI.EVT_AUI_PANECLOSE, self.onPaneClose) |
66 | 778 logger.debug("AUI Bindings Done") |
0
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|
779 |
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|
780 #Load the layout if one exists |
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781 layout = xml_dom.getElementsByTagName("DockLayout") |
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782 try: |
72
8bc955faf819
Fixing a few mistakes from the last update. When Controls is finished I will be happy because users won't miss an file change due to these small updates.
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71
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783 textnode = xml.safe_get_text_node(layout[0]) |
0
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784 self._mgr.LoadPerspective(textnode._get_nodeValue()) |
19
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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785 except: pass |
0
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786 xml_dom.unlink() |
74 | 787 logger.debug("Perspective Loaded") |
0
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788 self._mgr.GetPane("Browse Server Window").Hide() |
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789 self._mgr.Update() |
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790 self.Maximize(maximized) |
74 | 791 logger.debug("GUI is all created") |
0
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|
792 self.Thaw() |
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|
793 |
66 | 794 @debugging |
0
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|
795 def do_tab_window(self,xml_dom,parent_wnd): |
66 | 796 #def do_tab_window(self, etreeEl, parent_wnd): |
0
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797 # if container window loop through childern and do a recursive call |
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|
798 temp_wnd = orpgTabberWnd(parent_wnd, style=FNB.FNB_ALLOW_FOREIGN_DND) |
66 | 799 |
0
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800 children = xml_dom._get_childNodes() |
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|
801 for c in children: |
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|
802 wnd = self.build_window(c,temp_wnd) |
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|
803 name = c.getAttribute("name") |
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|
804 temp_wnd.AddPage(wnd, name, False) |
66 | 805 |
806 """ | |
807 for c in etreeEl.getchildren(): | |
808 wnd = self.build_window(c, temp_wnd) | |
809 temp_wnd.AddPage(wnd, c.get('name'), False) | |
810 """ | |
0
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|
811 return temp_wnd |
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|
812 |
66 | 813 @debugging |
0
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|
814 def build_window(self, xml_dom, parent_wnd): |
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815 name = xml_dom._get_nodeName() |
19
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Beginning of Code Clean-up. Some code untested, may break!
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|
816 if name == "DockLayout" or name == "dock": return |
74 | 817 dirc = xml_dom.getAttribute("direction") #should NOT use dir, it is a built in function. |
0
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818 pos = xml_dom.getAttribute("pos") |
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|
819 height = xml_dom.getAttribute("height") |
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820 width = xml_dom.getAttribute("width") |
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821 cap = xml_dom.getAttribute("caption") |
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822 dockable = xml_dom.getAttribute("dockable") |
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823 layer = xml_dom.getAttribute("layer") |
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|
824 |
19
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Beginning of Code Clean-up. Some code untested, may break!
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diff
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|
825 try: layer = int(layer); dockable = int(dockable) |
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Beginning of Code Clean-up. Some code untested, may break!
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|
826 except: layer = 0; dockable = 1 |
0
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827 |
19
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Beginning of Code Clean-up. Some code untested, may break!
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|
828 if name == "tab": temp_wnd = self.do_tab_window(xml_dom, parent_wnd) |
0
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829 elif name == "map": |
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830 temp_wnd = orpg.mapper.map.map_wnd(parent_wnd, -1) |
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831 self.map = temp_wnd |
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832 elif name == "tree": |
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833 temp_wnd = orpg.gametree.gametree.game_tree(parent_wnd, -1) |
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834 self.tree = temp_wnd |
71
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Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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835 if settings.get_setting('ColorTree') == '1': |
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Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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836 self.tree.SetBackgroundColour(settings.get_setting('bgcolor')) |
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Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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837 self.tree.SetForegroundColour(settings.get_setting('textcolor')) |
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838 else: |
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839 self.tree.SetBackgroundColour('white') |
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840 self.tree.SetForegroundColour('black') |
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841 |
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842 elif name == "chat": |
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843 temp_wnd = orpg.chat.chatwnd.chat_notebook(parent_wnd, wx.DefaultSize) |
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844 self.chattabs = temp_wnd |
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845 self.chat = temp_wnd.MainChatPanel |
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846 |
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847 elif name == "player": |
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|
848 temp_wnd = orpg.player_list.player_list(parent_wnd) |
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|
849 self.players = temp_wnd |
71
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Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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68
diff
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|
850 if settings.get_setting('ColorTree') == '1': |
449a8900f9ac
Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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diff
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|
851 self.players.SetBackgroundColour(settings.get_setting('bgcolor')) |
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Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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diff
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|
852 self.players.SetForegroundColour(settings.get_setting('textcolor')) |
0
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|
853 else: |
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|
854 self.players.SetBackgroundColour('white') |
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|
855 self.players.SetForegroundColour('black') |
19
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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diff
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|
856 |
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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diff
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|
857 if parent_wnd != self: return temp_wnd |
0
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|
858 menuid = wx.NewId() |
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|
859 self.windowsmenu.Append(menuid, cap, kind=wx.ITEM_CHECK) |
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|
860 self.windowsmenu.Check(menuid, True) |
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861 self.Bind(wx.EVT_MENU, self.OnMB_WindowsMenu, id=menuid) |
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862 self.mainwindows[menuid] = cap |
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863 wndinfo = AUI.AuiPaneInfo() |
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864 wndinfo.DestroyOnClose(False) |
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|
865 wndinfo.Name(cap) |
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866 wndinfo.FloatingSize(wx.Size(int(width), int(height))) |
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867 wndinfo.BestSize(wx.Size(int(width), int(height))) |
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868 wndinfo.Layer(int(layer)) |
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869 wndinfo.Caption(cap) |
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870 |
14 | 871 # Lambda here should work! (future dev) |
74 | 872 if dirc.lower() == 'top': wndinfo.Top() |
873 elif dirc.lower() == 'bottom': wndinfo.Bottom() | |
874 elif dirc.lower() == 'left': wndinfo.Left() | |
875 elif dirc.lower() == 'right': wndinfo.Right() | |
876 elif dirc.lower() == 'center': wndinfo.Center(); wndinfo.CaptionVisible(False) | |
0
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877 |
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878 if dockable != 1: |
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|
879 wndinfo.Dockable(False) |
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|
880 wndinfo.Floatable(False) |
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|
881 if pos != '' or pos != '0' or pos != None: |
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|
882 wndinfo.Position(int(pos)) |
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|
883 wndinfo.Show() |
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|
884 self._mgr.AddPane(temp_wnd, wndinfo) |
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|
885 return temp_wnd |
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|
886 |
66 | 887 @debugging |
0
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|
888 def onPaneClose(self, evt): |
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|
889 pane = evt.GetPane() |
60
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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59
diff
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|
890 #Arbitrary If ELIF fix. Items had incorrect ID's set. Finding correct ID will fix it for the iteration. |
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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59
diff
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|
891 #Adding ID also fixed docking. Go figure. |
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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59
diff
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|
892 if pane.name == 'Sound Control Toolbar': self.mainmenu.SetMenuState('ToolsSoundToolbar', False) |
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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59
diff
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|
893 elif pane.name == 'Status Window': self.mainmenu.SetMenuState('ToolsStatusBar', False) |
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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59
diff
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|
894 elif pane.name == 'Dice Tool Bar': self.mainmenu.SetMenuState('ToolsDiceBar', False) |
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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59
diff
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|
895 elif pane.name == 'Map Tool Bar': self.mainmenu.SetMenuState('ToolsMapBar', False) |
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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59
diff
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|
896 else: |
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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parents:
59
diff
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|
897 for wndid, wname in self.mainwindows.iteritems(): |
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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59
diff
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|
898 #print pane.name, wname, wndid |
3b2cfa13b610
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
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59
diff
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|
899 if pane.name == wname: self.windowsmenu.Check(wndid, False); break |
0
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|
900 evt.Skip() |
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|
901 self._mgr.Update() |
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|
902 |
66 | 903 @debugging |
0
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|
904 def saveLayout(self): |
66 | 905 filename = dir_struct["user"] + "layout.xml" |
0
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|
906 temp_file = open(filename) |
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|
907 txt = temp_file.read() |
72
8bc955faf819
Fixing a few mistakes from the last update. When Controls is finished I will be happy because users won't miss an file change due to these small updates.
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71
diff
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|
908 xml_dom = xml.parseXml(txt)._get_documentElement() |
0
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|
909 temp_file.close() |
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|
910 (x_size,y_size) = self.GetClientSize() |
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|
911 (x_pos,y_pos) = self.GetPositionTuple() |
19
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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parents:
14
diff
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|
912 if self.IsMaximized(): max = 1 |
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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14
diff
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|
913 else: max = 0 |
0
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|
914 xml_dom.setAttribute("height", str(y_size)) |
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|
915 xml_dom.setAttribute("width", str(x_size)) |
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|
916 xml_dom.setAttribute("posx", str(x_pos)) |
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|
917 xml_dom.setAttribute("posy", str(y_pos)) |
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|
918 xml_dom.setAttribute("maximized", str(max)) |
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|
919 layout = xml_dom.getElementsByTagName("DockLayout") |
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|
920 try: |
72
8bc955faf819
Fixing a few mistakes from the last update. When Controls is finished I will be happy because users won't miss an file change due to these small updates.
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diff
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|
921 textnode = xml.safe_get_text_node(layout[0]) |
0
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|
922 textnode._set_nodeValue(str(self._mgr.SavePerspective())) |
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|
923 except: |
72
8bc955faf819
Fixing a few mistakes from the last update. When Controls is finished I will be happy because users won't miss an file change due to these small updates.
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|
924 elem = minidom.Element('DockLayout') |
0
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|
925 elem.setAttribute("DO_NO_EDIT","True") |
72
8bc955faf819
Fixing a few mistakes from the last update. When Controls is finished I will be happy because users won't miss an file change due to these small updates.
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diff
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|
926 textnode = xml.safe_get_text_node(elem) |
0
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|
927 textnode._set_nodeValue(str(self._mgr.SavePerspective())) |
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|
928 xml_dom.appendChild(elem) |
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|
929 temp_file = open(filename, "w") |
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|
930 temp_file.write(xml_dom.toxml(1)) |
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|
931 temp_file.close() |
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|
932 |
66 | 933 @debugging |
0
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|
934 def build_hotkeys(self): |
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|
935 self.mainmenu.accel.xaccel.extend(self.chat.get_hot_keys()) |
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|
936 self.mainmenu.accel.xaccel.extend(self.map.get_hot_keys()) |
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|
937 |
66 | 938 @debugging |
0
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|
939 def start_timer(self): |
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|
940 self.poll_timer.Start(100) |
66 | 941 s = component.get('settings') |
0
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|
942 if s.get_setting("Heartbeat") == "1": |
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|
943 self.ping_timer.Start(1000*60) |
74 | 944 logger.debug("starting heartbeat...", True) |
0
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|
945 |
66 | 946 @debugging |
0
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|
947 def kill_mplay_session(self): |
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|
948 self.game_name = "" |
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|
949 self.session.start_disconnect() |
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|
950 |
66 | 951 @debugging |
0
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|
952 def quit_game(self, evt): |
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|
953 dlg = wx.MessageDialog(self,"Exit gaming session?","Game Session",wx.YES_NO) |
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|
954 if dlg.ShowModal() == wx.ID_YES: |
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|
955 self.session.exitCondition.notifyAll() |
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|
956 dlg.Destroy() |
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|
957 self.kill_mplay_session() |
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|
958 |
66 | 959 @debugging |
0
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|
960 def on_status_event(self, evt): |
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|
961 id = evt.get_id() |
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|
962 status = evt.get_data() |
19
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Beginning of Code Clean-up. Some code untested, may break!
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14
diff
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|
963 if id == orpg.networking.mplay_client.STATUS_SET_URL: self.status.set_url(status) |
0
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|
964 |
66 | 965 @debugging |
0
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|
966 def on_player_event(self, evt): |
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|
967 id = evt.get_id() |
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|
968 player = evt.get_data() |
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969 display_name = self.chat.chat_display_name(player) |
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970 time_str = time.strftime("%H:%M", time.localtime()) |
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|
971 if id == orpg.networking.mplay_client.PLAYER_NEW: |
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|
972 self.players.add_player(player) |
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|
973 self.chat.InfoPost(display_name + " (enter): " + time_str) |
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974 elif id == orpg.networking.mplay_client.PLAYER_DEL: |
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975 self.players.del_player(player) |
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976 self.chat.InfoPost(display_name + " (exit): " + time_str) |
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977 elif id == orpg.networking.mplay_client.PLAYER_UPDATE: |
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978 self.players.update_player(player) |
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979 self.players.Refresh() |
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980 |
66 | 981 @debugging |
0
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982 def on_group_event(self, evt): |
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983 id = evt.get_id() |
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984 data = evt.get_data() |
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985 if id == orpg.networking.mplay_client.GROUP_NEW: self.gs.add_room(data) |
0
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986 elif id == orpg.networking.mplay_client.GROUP_DEL: |
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987 self.password_manager.RemoveGroupData(data) |
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988 self.gs.del_room(data) |
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989 elif id == orpg.networking.mplay_client.GROUP_UPDATE: self.gs.update_room(data) |
0
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990 |
66 | 991 @debugging |
0
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992 def on_receive(self, data, player): |
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993 # see if we are ignoring this user |
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994 (ignore_id,ignore_name) = self.session.get_ignore_list() |
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995 for m in ignore_id: |
66 | 996 if m == player[2]: logger.debug("ignoring message from player:" + player[0], True); return |
0
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997 |
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998 # ok we are not ignoring this message |
74 | 999 #recvSound = "RecvSound" # this will be the default sound. Whisper will change this below |
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1000 if player: display_name = self.chat.chat_display_name(player) |
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1001 else: display_name = "Server Administrator" |
0
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1002 |
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1003 if data[:5] == "<tree": |
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1004 self.tree.on_receive_data(data,player) |
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1005 self.chat.InfoPost(display_name + " has sent you a tree node...") |
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1006 |
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1007 elif data[:4] == "<map": self.map.new_data(data) |
0
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1008 |
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1009 elif data[:5] == "<chat": |
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1010 msg = orpg.chat.chat_msg.chat_msg(data) |
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1011 self.chat.post_incoming_msg(msg,player) |
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1012 else: |
66 | 1013 """ |
1014 all this below code is for comptiablity with older clients and can | |
1015 be removed after a bit | |
1016 """ | |
1017 import warnings | |
1018 warnings.warn("Getting here is bad, find out how and fix it", | |
1019 DeprecationWarning, 2) | |
0
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1020 if data[:3] == "/me": |
66 | 1021 """ |
1022 This fixes the emote coloring to comply with what has been | |
1023 asked for by the user population, not to mention, what I | |
1024 committed to many moons ago. In doing so, Woody's scheme has | |
1025 been tossed out. I'm sure Woody won't be happy but I'm | |
1026 invoking developer priveledge to satisfy user request, not to | |
1027 mention, this scheme actually makes more sense. In Woody's | |
1028 scheme, a user could over-ride another users emote color. This | |
1029 doesn't make sense, rather, people dictate their OWN colors... | |
1030 which is as it should be in the first place and is as it has | |
1031 been with normal text. In short, this makes sense and is | |
1032 consistent. | |
1033 """ | |
0
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1034 data = data.replace( "/me", "" ) |
66 | 1035 """ |
1036 Check to see if we find the closing '>' for the font within the | |
1037 first 22 values | |
1038 """ | |
0
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1039 index = data[:22].find( ">" ) |
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1040 if index == -1: |
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1041 data = "** " + self.chat.colorize( self.chat.infocolor, display_name + data ) + " **" |
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1042 |
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1043 else: |
66 | 1044 """ |
1045 This means that we found a valid font string, so we can | |
1046 simply plug the name into the string between the start and | |
1047 stop font delimiter | |
1048 """ | |
0
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1049 print "pre data = " + data |
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1050 data = data[:22] + "** " + display_name + " " + data[22:] + " **" |
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1051 print "post data = " + data |
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1052 |
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1053 elif data[:2] == "/w": |
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1054 data = data.replace("/w","") |
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1055 data = "<b>" + display_name + "</b> (whispering): " + data |
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1056 |
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1057 else: |
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1058 # Normal text |
19
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1059 if player: data = "<b>" + display_name + "</b>: " + data |
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1060 else: data = "<b><i><u>" + display_name + "</u>-></i></b> " + data |
0
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1061 self.chat.Post(data) |
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1062 |
66 | 1063 @debugging |
0
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1064 def on_mplay_event(self, evt): |
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1065 id = evt.get_id() |
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1066 if id == orpg.networking.mplay_client.MPLAY_CONNECTED: |
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1067 self.chat.InfoPost("Game connected!") |
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1068 self.gs.set_connected(1) |
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1069 self.password_manager.ClearPassword("ALL") |
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1070 |
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1071 elif id == orpg.networking.mplay_client.MPLAY_DISCONNECTED: |
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1072 self.poll_timer.Stop() |
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1073 self.ping_timer.Stop() |
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1074 self.chat.SystemPost("Game disconnected!") |
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1075 self.players.reset() |
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1076 self.gs.set_connected(0) |
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1077 self.status.set_connect_status("Not Connected") |
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1078 |
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1079 ####Begin changes for Custom Exit Message by mDuo13###### |
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1080 elif id == orpg.networking.mplay_client.MPLAY_DISCONNECTING: |
66 | 1081 settings = component.get('settings') |
0
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1082 custom_msg = settings.get_setting("dcmsg") |
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1083 custom_msg=custom_msg[:80] |
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1084 if custom_msg[:3]=="/me": self.chat.send_chat_message(custom_msg[3:], 3) |
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1085 else: self.chat.system_message(custom_msg) |
0
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1086 #####End Changes for Custom Exit Message by mDuo13 |
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1087 |
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1088 elif id== orpg.networking.mplay_client.MPLAY_GROUP_CHANGE: |
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1089 group = evt.get_data() |
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1090 self.chat.InfoPost("Moving to room '"+group[1]+"'..") |
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1091 if self.gs : self.gs.set_cur_room_text(group[1]) |
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1092 self.players.reset() |
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1093 elif id== orpg.networking.mplay_client.MPLAY_GROUP_CHANGE_F: |
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1094 self.chat.SystemPost("Room access denied!") |
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1095 |
66 | 1096 @debugging |
0
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1097 def OnCloseWindow(self, event): |
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1098 dlg = wx.MessageDialog(self, "Quit OpenRPG?", "OpenRPG", wx.YES_NO) |
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1099 if dlg.ShowModal() == wx.ID_YES: |
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1100 dlg.Destroy() |
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1101 self.closed_confirmed() |
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1102 |
66 | 1103 @debugging |
0
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1104 def closed_confirmed(self): |
66 | 1105 self.activeplugins = component.get('plugins') |
0
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1106 self.aliaslib.OnMB_FileSave(None) |
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1107 |
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1108 #following lines added by mDuo13 |
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1109 #########plugin_disabled()######### |
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1110 for plugin_fname in self.activeplugins.keys(): |
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1111 plugin = self.activeplugins[plugin_fname] |
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1112 try: plugin.plugin_disabled() |
0
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1113 except Exception, e: |
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1114 traceback.print_exc() |
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1115 #end mDuo13 added code |
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1116 self.saveLayout() |
71
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1117 try: settings.save() |
66 | 1118 except Exception: |
1119 logger.general("[WARNING] Error saving 'settings' component", True) | |
0
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1120 |
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1121 try: self.map.pre_exit_cleanup() |
66 | 1122 except Exception: |
1123 logger.general("[WARNING] Map error pre_exit_cleanup()", True) | |
0
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|
1124 |
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1125 try: |
71
449a8900f9ac
Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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1126 save_tree = string.upper(settings.get_setting("SaveGameTreeOnExit")) |
0
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1127 if (save_tree != "0") and (save_tree != "False") and (save_tree != "NO"): |
71
449a8900f9ac
Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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|
1128 self.tree.save_tree(settings.get_setting("gametree")) |
66 | 1129 except Exception: |
1130 logger.general("[WARNING] Error saving gametree", True) | |
0
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1131 |
19
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Beginning of Code Clean-up. Some code untested, may break!
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|
1132 if self.session.get_status() == orpg.networking.mplay_client.MPLAY_CONNECTED: self.kill_mplay_session() |
0
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1133 |
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1134 try: |
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1135 #Kill all the damn timers |
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1136 self.sound_player.timer.Stop() |
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|
1137 del self.sound_player.timer |
66 | 1138 except Exception: |
1139 logger.general("sound didn't die properly.", True) | |
0
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1140 |
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1141 try: |
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1142 self.poll_timer.Stop() |
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1143 self.ping_timer.Stop() |
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1144 self.chat.parent.chat_timer.Stop() |
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1145 self.map.canvas.zoom_display_timer.Stop() |
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1146 self.map.canvas.image_timer.Stop() |
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1147 self.status.timer.Stop() |
14 | 1148 del self.ping_timer; del self.poll_timer; del self.chat.parent.chat_timer |
1149 del self.map.canvas.zoom_display_timer; del self.map.canvas.image_timer; del self.status.timer | |
66 | 1150 except Exception: |
1151 logger.general("some timer didn't die properly.", True) | |
1152 | |
0
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1153 self._mgr.UnInit() |
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1154 mainapp = wx.GetApp() |
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1155 mainapp.ExitMainLoop() |
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1156 self.Destroy() |
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1157 |
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1158 try: |
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1159 if self.server_pipe != None: |
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1160 dlg = wx.ProgressDialog("Exit","Stoping server",2,self) |
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1161 dlg.Update(2) |
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1162 dlg.Show(True) |
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1163 self.server_pipe.write("\nkill\n") |
66 | 1164 logger.general("Killing Server process:", True) |
0
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1165 time.sleep(5) |
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1166 self.server_stop() |
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1167 self.server_pipe.close() |
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1168 self.std_out.close() |
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1169 self.server_thread.exit() |
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|
1170 dlg.Destroy() |
66 | 1171 logger.general("Server killed:", True) |
1172 except Exception: | |
1173 pass | |
0
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|
1174 |
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1175 |
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1176 ######################################## |
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1177 ## Application class |
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1178 ######################################## |
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1179 class orpgSplashScreen(wx.SplashScreen): |
66 | 1180 @debugging |
0
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1181 def __init__(self, parent, bitmapfile, duration, callback): |
19
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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diff
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|
1182 wx.SplashScreen.__init__(self, wx.Bitmap(bitmapfile), |
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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diff
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|
1183 wx.SPLASH_CENTRE_ON_SCREEN | wx.SPLASH_TIMEOUT, duration, None, -1) |
0
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1184 self.callback = callback |
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1185 self.closing = False |
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1186 self.Bind(wx.EVT_CLOSE, self.callback) |
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1187 |
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1188 class orpgApp(wx.App): |
66 | 1189 @debugging |
0
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1190 def OnInit(self): |
66 | 1191 |
1192 component.add('log', logger) | |
1193 component.add('xml', xml) | |
71
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Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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|
1194 component.add('settings', settings) |
66 | 1195 component.add('validate', validate) |
1196 component.add("tabbedWindows", []) | |
1197 | |
74 | 1198 logger._set_log_level = int(settings.get_setting('LoggingLevel')) |
1199 logger._set_log_to_console(False) | |
1200 | |
49
b41ea7d28a9e
Final testing! Moving to a WinXP platform for final testing before stable.
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26
diff
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|
1201 self.manifest = manifest.ManifestChanges() |
66 | 1202 |
0
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|
1203 self.called = False |
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|
1204 wx.InitAllImageHandlers() |
66 | 1205 self.splash = orpgSplashScreen(None, dir_struct["icon"] + 'splash13.jpg', 3000, self.AfterSplash) |
0
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1206 self.Bind(wx.EVT_KEY_DOWN, self.OnKeyPress) |
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1207 self._crust = None |
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1208 wx.Yield() |
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1209 return True |
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1210 |
66 | 1211 @debugging |
0
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1212 def OnKeyPress(self, evt): |
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|
1213 #Event handler |
19
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Beginning of Code Clean-up. Some code untested, may break!
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diff
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|
1214 if evt.AltDown() and evt.CmdDown() and evt.KeyCode == ord('I'): self.ShowShell() |
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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diff
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|
1215 else: evt.Skip() |
0
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|
1216 |
66 | 1217 @debugging |
0
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|
1218 def ShowShell(self): |
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|
1219 #Show the PyCrust window. |
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1220 if not self._crust: |
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1221 self._crust = wx.py.crust.CrustFrame(self.GetTopWindow()) |
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1222 self._crust.shell.interp.locals['app'] = self |
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|
1223 win = wx.FindWindowAtPointer() |
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1224 self._crust.shell.interp.locals['win'] = win |
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1225 self._crust.Show() |
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|
1226 |
66 | 1227 @debugging |
0
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|
1228 def AfterSplash(self,evt): |
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|
1229 if not self.called: |
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|
1230 self.splash.Hide() |
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|
1231 self.called = True |
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|
1232 self.frame = orpgFrame(None, wx.ID_ANY, MENU_TITLE) |
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|
1233 self.frame.Raise() |
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|
1234 self.frame.Refresh() |
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|
1235 self.frame.Show(True) |
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|
1236 self.SetTopWindow(self.frame) |
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|
1237 #self.frame.show_dlgs() |
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|
1238 self.frame.post_show_init() |
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|
1239 wx.CallAfter(self.splash.Close) |
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1240 return True |
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|
1241 |
66 | 1242 @debugging |
14 | 1243 def OnExit_CleanUp(self): |
74 | 1244 logger.debug("Preforming cleanup\n") |
19
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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diff
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|
1245 try: del os.environ["OPENRPG_BASE"] |
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Beginning of Code Clean-up. Some code untested, may break!
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parents:
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diff
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|
1246 except: pass |
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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diff
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|
1247 try: os.remove(os.environ["OPENRPG_BASE"] + os.sep + 'orpg' + os.sep + 'dirpath' + os.sep + 'approot.py') |
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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parents:
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diff
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|
1248 except: pass |
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Beginning of Code Clean-up. Some code untested, may break!
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parents:
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diff
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|
1249 try: os.remove(os.environ["OPENRPG_BASE"] + os.sep + 'orpg' + os.sep + 'dirpath' + os.sep + 'approot.pyc') |
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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14
diff
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|
1250 except: pass |
14 | 1251 |
66 | 1252 @debugging |
14 | 1253 def OnExit(self): |
1254 self.OnExit_CleanUp() | |
5
5a2c95067daf
This update causes the software to remove approot.py and approot.pyc
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4
diff
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|
1255 #Exit |
74 | 1256 logger.debug("Main Application Exit\n\n") |