Mercurial > traipse_dev
annotate orpg/tools/orpg_settings.py @ 216:a00b40ee92fc beta
Traipse Beta 'OpenRPG' {100430-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lin node, change title in design mode
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
author | sirebral |
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date | Fri, 30 Apr 2010 05:40:52 -0500 |
parents | 13054be69834 |
children | 9230a33defd9 |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: orpg_settings.py |
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21 # Author: Dj Gilcrease |
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22 # Maintainer: |
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23 # Version: |
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24 # $Id: orpg_settings.py,v 1.51 2007/07/15 14:25:12 digitalxero Exp $ |
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25 # |
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26 # Description: classes for orpg settings |
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27 # |
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28 |
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29 from orpg.orpg_windows import * |
66 | 30 from orpg.orpgCore import component |
31 from orpg.dirpath import dir_struct | |
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32 from rgbhex import * |
135 | 33 |
92 | 34 from orpg.tools.orpg_log import logger |
35 from orpg.tools.validate import validate | |
36 from orpg.orpg_xml import xml | |
135 | 37 from orpg.tools.settings import settings |
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38 |
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39 class orpgSettingsWnd(wx.Dialog): |
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40 def __init__(self, parent): |
65 | 41 wx.Dialog.__init__(self,parent,-1,"OpenRPG Preferences", |
42 wx.DefaultPosition,size = wx.Size(-1,-1), | |
43 style=wx.RESIZE_BORDER | wx.SYSTEM_MENU | wx.CAPTION) | |
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44 self.Freeze() |
66 | 45 self.settings = component.get("settings") |
46 self.chat = component.get("chat") | |
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47 self.changes = [] |
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48 self.SetMinSize((545,500)) |
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49 self.tabber = orpgTabberWnd(self, style=FNB.FNB_NO_X_BUTTON) |
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50 self.build_gui() |
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51 self.tabber.SetSelection(0) |
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52 winsizer = wx.BoxSizer(wx.VERTICAL) |
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53 sizer = wx.BoxSizer(wx.HORIZONTAL) |
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54 sizer.Add(wx.Button(self, wx.ID_OK, "OK"), 1, wx.EXPAND) |
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55 sizer.Add(wx.Size(10,10)) |
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56 sizer.Add(wx.Button(self, wx.ID_CANCEL, "Cancel"), 1, wx.EXPAND) |
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57 winsizer.Add(self.tabber, 1, wx.EXPAND) |
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58 winsizer.Add(sizer, 0, wx.EXPAND | wx.ALIGN_BOTTOM) |
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59 self.winsizer = winsizer |
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60 self.SetSizer(self.winsizer) |
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61 self.SetAutoLayout(True) |
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62 self.Fit() |
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63 self.Bind(wx.EVT_BUTTON, self.onOk, id=wx.ID_OK) |
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64 self.Thaw() |
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65 |
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66 def on_size(self,evt): |
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67 (w,h) = self.GetClientSizeTuple() |
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68 self.winsizer.SetDimension(0,0,w,h-25) |
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69 |
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70 def build_gui(self): |
92 | 71 validate.config_file("settings.xml","default_settings.xml") |
66 | 72 filename = dir_struct["user"] + "settings.xml" |
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73 temp_file = open(filename) |
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74 temp_file.close() |
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75 children = self.settings.xml_dom._get_childNodes() |
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76 for c in children: self.build_window(c,self.tabber) |
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77 |
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78 def build_window(self, xml_dom, parent_wnd): |
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79 name = xml_dom._get_nodeName() |
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80 #container = 0 |
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81 if name=="tab": temp_wnd = self.do_tab_window(xml_dom,parent_wnd) |
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82 return temp_wnd |
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83 |
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84 def do_tab_window(self, xml_dom, parent_wnd): |
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85 type = xml_dom.getAttribute("type") |
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86 name = xml_dom.getAttribute("name") |
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87 |
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88 if type == "grid": |
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89 temp_wnd = self.do_grid_tab(xml_dom, parent_wnd) |
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90 parent_wnd.AddPage(temp_wnd, name, False) |
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91 elif type == "tab": |
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92 temp_wnd = orpgTabberWnd(parent_wnd, style=FNB.FNB_NO_X_BUTTON) |
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93 children = xml_dom._get_childNodes() |
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94 for c in children: |
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95 if c._get_nodeName() == "tab": self.do_tab_window(c, temp_wnd) |
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96 temp_wnd.SetSelection(0) |
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97 parent_wnd.AddPage(temp_wnd, name, False) |
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98 elif type == "text": |
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99 temp_wnd = wx.TextCtrl(parent_wnd,-1) |
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100 parent_wnd.AddPage(temp_wnd, name, False) |
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101 else: temp_wnd = None |
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102 return temp_wnd |
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103 |
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104 def do_grid_tab(self, xml_dom, parent_wnd): |
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105 settings = [] |
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106 children = xml_dom._get_childNodes() |
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107 for c in children: |
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108 name = c._get_nodeName() |
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109 value = c.getAttribute("value") |
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110 help = c.getAttribute("help") |
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111 options = c.getAttribute("options") |
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112 settings.append([name, value, options, help]) |
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113 temp_wnd = settings_grid(parent_wnd, settings, self.changes) |
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114 return temp_wnd |
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115 |
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116 def onOk(self, evt): |
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117 #This will write the settings back to the XML |
66 | 118 self.session = component.get("session") |
119 tabbedwindows = component.get("tabbedWindows") | |
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120 new = [] |
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121 for wnd in tabbedwindows: |
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122 try: |
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123 style = wnd.GetWindowStyleFlag() |
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124 new.append(wnd) |
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125 except: pass |
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126 tabbedwindows = new |
66 | 127 component.add("tabbedWindows", tabbedwindows) |
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128 rgbconvert = RGBHex() |
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129 |
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130 for i in xrange(0,len(self.changes)): |
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131 self.settings.set_setting(self.changes[i][0], self.changes[i][1]) |
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132 |
164 | 133 ## Settings are now reactive and organized ## |
134 ok = {'IdleStatusAlias': self.chat.chat_cmds.on_status, | |
135 'dieroller': self.dieroller_ok, | |
136 'defaultfontsize': self.font_ok, | |
137 'defaultfont': self.font_ok, | |
138 'bgcolor': self.text_ok, | |
139 'textcolor': self.text_ok, | |
140 'ColorTree': self.colortree_ok, | |
141 'player': self.session.set_name, | |
142 'TabBackgroundGradient': self.tab_gradient_ok} | |
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143 |
164 | 144 if self.changes[i][0] in ok.keys(): ok[self.changes[i][0]](self.changes[i][1]) |
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145 |
164 | 146 elif self.changes[i][0] == 'GMWhisperTab' and self.changes[i][1] == '1': self.chat.parent.create_gm_tab() |
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147 |
164 | 148 elif (self.changes[i][0][:3] == 'Tab' and self.changes[i][1][:6] == 'custom') or\ |
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149 (self.changes[i][0][:3] == 'Tab' and self.settings.get_setting('TabTheme')[:6] == 'custom'): |
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150 gfrom = self.settings.get_setting('TabGradientFrom') |
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151 (fred, fgreen, fblue) = rgbconvert.rgb_tuple(gfrom) |
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152 gto = self.settings.get_setting('TabGradientTo') |
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153 (tored, togreen, toblue) = rgbconvert.rgb_tuple(gto) |
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154 tabtext = self.settings.get_setting('TabTextColor') |
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155 (tred, tgreen, tblue) = rgbconvert.rgb_tuple(tabtext) |
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156 for wnd in tabbedwindows: |
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157 style = wnd.GetWindowStyleFlag() |
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158 mirror = ~(FNB.FNB_VC71 | FNB.FNB_VC8 | FNB.FNB_FANCY_TABS | FNB.FNB_COLORFUL_TABS) |
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159 style &= mirror |
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160 if self.settings.get_setting('TabTheme') == 'customslant': style |= FNB.FNB_VC8 |
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161 else: style |= FNB.FNB_FANCY_TABS |
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162 wnd.SetWindowStyleFlag(style) |
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163 wnd.SetGradientColourTo(wx.Color(tored, togreen, toblue)) |
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164 wnd.SetGradientColourFrom(wx.Color(fred, fgreen, fblue)) |
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165 wnd.SetNonActiveTabTextColour(wx.Color(tred, tgreen, tblue)) |
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166 wnd.Refresh() |
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167 |
164 | 168 self.toggleToolBars(self.chat, self.changes[i]) |
169 try: self.toggleToolBars(self.chat.parent.GMChatPanel, self.changes[i]) | |
170 except: pass | |
171 for panel in self.chat.parent.whisper_tabs: self.toggleToolBars(panel, self.changes[i]) | |
172 for panel in self.chat.parent.group_tabs: self.toggleToolBars(panel, self.changes[i]) | |
173 for panel in self.chat.parent.null_tabs: self.toggleToolBars(panel, self.changes[i]) | |
174 | |
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175 self.settings.save() |
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176 self.Destroy() |
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177 |
164 | 178 def tab_gradient_ok(self, changes): |
179 for wnd in tabbedwindows: | |
180 (red, green, blue) = rgbconvert.rgb_tuple(changes) | |
181 wnd.SetTabAreaColour(wx.Color(red, green, blue)) | |
182 wnd.Refresh() | |
183 | |
184 def dieroller_ok(self, changes): | |
185 rm = component.get('DiceManager') | |
212 | 186 cur_die = rm.getRoller() |
164 | 187 try: |
188 rm.setRoller(changes) | |
183 | 189 self.chat.SystemPost('You have changed your die roller to the <b>"' + rm.getRoller() + '"</b> roller.') |
190 except Exception, e: | |
164 | 191 rm.setRoller('std') |
212 | 192 rm.setRoller(cur_die) |
193 self.settings.change('dieroller', cur_die) | |
194 self.chat.SystemPost('<b>"' + changes + '"</b> is an invalid roller.') | |
195 self.chat.InfoPost('Available die rollers: ' +str(rm.listRollers()) ) | |
196 self.chat.InfoPost('You are using the <b>"' +cur_die+ '"</b> die roller.') | |
164 | 197 |
198 def colortree_ok(self, changes): | |
183 | 199 top_frame = component.get('frame') |
164 | 200 if changes == '1': |
201 top_frame.tree.SetBackgroundColour(self.settings.get_setting('bgcolor')) | |
202 top_frame.tree.SetForegroundColour(self.settings.get_setting('textcolor')) | |
203 top_frame.tree.Refresh() | |
204 top_frame.players.SetBackgroundColour(self.settings.get_setting('bgcolor')) | |
205 top_frame.players.SetForegroundColour(self.settings.get_setting('textcolor')) | |
206 top_frame.players.Refresh() | |
207 else: | |
208 top_frame.tree.SetBackgroundColour('white') | |
209 top_frame.tree.SetForegroundColour('black') | |
210 top_frame.tree.Refresh() | |
211 top_frame.players.SetBackgroundColour('white') | |
212 top_frame.players.SetForegroundColour('black') | |
213 top_frame.players.Refresh() | |
214 | |
215 def font_ok(self, changes): | |
216 self.chat.chatwnd.SetDefaultFontAndSize(self.settings.get_setting('defaultfont'), | |
217 self.settings.get_setting('defaultfontsize')) | |
218 self.chat.InfoPost("Font is now " + | |
219 self.settings.get_setting('defaultfont') + " point size " + | |
220 self.settings.get_setting('defaultfontsize')) | |
221 self.chat.chatwnd.scroll_down() | |
222 | |
223 def text_ok(self, changes): | |
224 self.chat.chatwnd.SetPage(self.chat.ResetPage()) | |
225 self.chat.chatwnd.scroll_down() | |
183 | 226 top_frame = component.get('frame') |
164 | 227 if self.settings.get_setting('ColorTree') == '1': |
228 top_frame.tree.SetBackgroundColour(self.settings.get_setting('bgcolor')) | |
229 top_frame.tree.SetForegroundColour(self.settings.get_setting('textcolor')) | |
230 top_frame.tree.Refresh() | |
231 top_frame.players.SetBackgroundColour(self.settings.get_setting('bgcolor')) | |
232 top_frame.players.SetForegroundColour(self.settings.get_setting('textcolor')) | |
233 top_frame.players.Refresh() | |
234 else: | |
235 top_frame.tree.SetBackgroundColour('white') | |
236 top_frame.tree.SetForegroundColour('black') | |
237 top_frame.tree.Refresh() | |
238 top_frame.players.SetBackgroundColour('white') | |
239 top_frame.players.SetForegroundColour('black') | |
240 top_frame.players.Refresh() | |
241 | |
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242 def toggleToolBars(self, panel, changes): |
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243 if changes[0] == 'AliasTool_On': panel.toggle_alias(changes[1]) |
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244 elif changes[0] == 'DiceButtons_On': panel.toggle_dice(changes[1]) |
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245 elif changes[0] == 'FormattingButtons_On': panel.toggle_formating(changes[1]) |
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246 |
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247 class settings_grid(wx.grid.Grid): |
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248 """grid for gen info""" |
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249 def __init__(self, parent, settings, changed = []): |
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250 wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) |
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251 self.setting_data = changed |
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252 self.Bind(wx.EVT_SIZE, self.on_size) |
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253 self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) |
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254 self.Bind(wx.grid.EVT_GRID_CELL_LEFT_CLICK, self.on_left_click) |
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255 self.CreateGrid(len(settings),3) |
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256 self.SetRowLabelSize(0) |
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257 self.SetColLabelValue(0,"Setting") |
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258 self.SetColLabelValue(1,"Value") |
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259 self.SetColLabelValue(2,"Available Options") |
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260 self.settings = settings |
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261 for i in range(len(settings)): |
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262 self.SetCellValue(i,0,settings[i][0]) |
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263 self.SetCellValue(i,1,settings[i][1]) |
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264 if settings[i][1] and settings[i][1][0] == '#': self.SetCellBackgroundColour(i,1,settings[i][1]) |
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265 self.SetCellValue(i,2,settings[i][2]) |
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266 |
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267 def on_left_click(self,evt): |
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268 row = evt.GetRow() |
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269 col = evt.GetCol() |
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270 if col == 2: return |
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271 elif col == 0: |
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272 name = self.GetCellValue(row,0) |
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273 str = self.settings[row][3] |
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274 msg = wx.MessageBox(str,name) |
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275 return |
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276 elif col == 1: |
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277 setting = self.GetCellValue(row,0) |
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278 value = self.GetCellValue(row,1) |
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279 if value and value[0] == '#': |
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280 hexcolor = orpg.tools.rgbhex.RGBHex().do_hex_color_dlg(self) |
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281 if hexcolor: |
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282 self.SetCellValue(row,2, hexcolor) |
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283 self.SetCellBackgroundColour(row,1,hexcolor) |
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284 self.Refresh() |
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285 setting = self.GetCellValue(row,0) |
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286 self.setting_data.append([setting, hexcolor]) |
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287 else: evt.Skip() |
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288 |
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289 def on_cell_change(self,evt): |
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290 row = evt.GetRow() |
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291 col = evt.GetCol() |
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292 if col != 1: return |
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293 setting = self.GetCellValue(row,0) |
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294 value = self.GetCellValue(row,1) |
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295 self.setting_data.append([setting, value]) |
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296 |
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297 def get_h(self): |
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298 (w,h) = self.GetClientSizeTuple() |
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299 rows = self.GetNumberRows() |
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300 minh = 0 |
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301 for i in range (0,rows): minh += self.GetRowSize(i) |
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302 minh += 120 |
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303 return minh |
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304 |
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305 def on_size(self,evt): |
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306 (w,h) = self.GetClientSizeTuple() |
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307 cols = self.GetNumberCols() |
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308 col_w = w/(cols) |
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309 for i in range(0,cols): self.SetColSize(i,col_w) |
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310 self.Refresh() |
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135 | 312 #settings = orpg.tools.settings.Settings() |