Mercurial > sdl-ios-xcode
annotate src/video/wincommon/SDL_lowvideo.h @ 3992:c75679dce60c SDL-1.2
Fixed bug #335
Use SetSystemPaletteUse() to get better access to the system palette.
We can still do better palette matching in the case where we aren't
using fullscreen mode or a hardware palette, but that can wait for
another day. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 03 Jul 2007 09:05:51 +0000 |
parents | 42578e98a295 |
children | a1b03ba2fcd0 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
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16 License along with this library; if not, write to the Free Software |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
252
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Updated the source with the correct e-mail address
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20 slouken@libsdl.org |
0 | 21 */ |
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Use consistent identifiers for the various platforms we support.
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22 #include "SDL_config.h" |
0 | 23 |
24 #ifndef _SDL_lowvideo_h | |
25 #define _SDL_lowvideo_h | |
26 | |
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SDL_windows.h is no longer necessary
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27 #define WIN32_LEAN_AND_MEAN |
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28 #include <windows.h> |
0 | 29 |
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30 #ifndef SetClassLongPtr |
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31 #define SetClassLongPtr SetClassLong |
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32 #endif |
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33 #ifndef GetWindowLongPtr |
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34 #define GetWindowLongPtr GetWindowLong |
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35 #endif |
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36 #ifndef SetWindowLongPtr |
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37 #define SetWindowLongPtr SetWindowLong |
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38 #endif |
1472
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Fixed more Win64 portability issues
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39 #ifndef GWLP_WNDPROC |
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Fixed more Win64 portability issues
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40 #define GWLP_WNDPROC GWL_WNDPROC |
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Fixed more Win64 portability issues
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41 #endif |
3974
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Whoops, fixed previous VC6 support patch.
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42 #ifndef GWLP_HINSTANCE |
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Whoops, fixed previous VC6 support patch.
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43 #define GWLP_HINSTANCE GWL_HINSTANCE |
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Whoops, fixed previous VC6 support patch.
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44 #endif |
1481 | 45 #ifndef GCLP_HICON |
46 #define GCLP_HICON GCL_HICON | |
47 #endif | |
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48 |
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New configure-based build system. Still work in progress, but much improved
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49 #include "../SDL_sysvideo.h" |
0 | 50 |
51 /* Hidden "this" pointer for the video functions */ | |
52 #define _THIS SDL_VideoDevice *this | |
53 | |
304
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54 #define WINDIB_FULLSCREEN() \ |
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55 ( \ |
335
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56 SDL_VideoSurface && \ |
304
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57 ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \ |
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58 (((SDL_VideoSurface->flags & SDL_OPENGL ) == SDL_OPENGL ) || \ |
1336
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Use SDL_ prefixed versions of C library functions.
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59 ((SDL_strcmp(this->name, "windib") == 0) || \ |
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60 (SDL_strcmp(this->name, "gapi") == 0))) \ |
304
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61 ) |
13
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Fixed double-mouse event bug on Windows using OpenGL
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62 #define DDRAW_FULLSCREEN() \ |
0 | 63 ( \ |
335
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64 SDL_VideoSurface && \ |
0 | 65 ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \ |
66 ((SDL_VideoSurface->flags & SDL_OPENGL ) != SDL_OPENGL ) && \ | |
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67 (SDL_strcmp(this->name, "directx") == 0) \ |
0 | 68 ) |
69 | |
325
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Fixed the bug where mouse cursor and SDL mouse coordinates didn't match
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70 #define DINPUT_FULLSCREEN() DDRAW_FULLSCREEN() |
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71 |
0 | 72 /* The main window -- and a function to set it for the audio */ |
453
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Updated for embedded Visual C++ 4.0
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73 #ifdef _WIN32_WCE |
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Updated for embedded Visual C++ 4.0
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74 extern LPWSTR SDL_Appname; |
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75 #else |
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76 extern LPSTR SDL_Appname; |
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77 #endif |
0 | 78 extern HINSTANCE SDL_Instance; |
79 extern HWND SDL_Window; | |
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Re-query the SDL_WINDOWID each time we initialize the video
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80 extern BOOL SDL_windowid; |
0 | 81 |
82 /* Variables and functions exported to other parts of the native video | |
83 subsystem (SDL_sysevents.c) | |
84 */ | |
1523 | 85 extern void WIN_FlushMessageQueue(); |
86 | |
3992 | 87 /* Called by windows message loop when application is activated */ |
88 extern void (*WIN_Activate)(_THIS, BOOL active, BOOL minimized); | |
89 | |
0 | 90 /* Called by windows message loop when system palette is available */ |
91 extern void (*WIN_RealizePalette)(_THIS); | |
92 | |
93 /* Called by windows message loop when the system palette changes */ | |
94 extern void (*WIN_PaletteChanged)(_THIS, HWND window); | |
95 | |
96 /* Called by windows message loop when a portion of the screen needs update */ | |
97 extern void (*WIN_WinPAINT)(_THIS, HDC hdc); | |
98 | |
99 /* Called by windows message loop when the message isn't handled */ | |
100 extern LONG (*HandleMessage)(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam); | |
101 | |
102 /* The window cursor (from SDL_sysmouse.c) */ | |
103 extern HCURSOR SDL_hcursor; | |
104 | |
105 /* The bounds of the window in screen coordinates */ | |
106 extern RECT SDL_bounds; | |
107 | |
833
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Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
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108 /* The position of the window in windowed mode */ |
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Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
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109 extern int SDL_windowX; |
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110 extern int SDL_windowY; |
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111 |
0 | 112 /* Flag -- SDL is performing a resize, rather than the user */ |
113 extern int SDL_resizing; | |
114 | |
115 /* Flag -- the mouse is in relative motion mode */ | |
116 extern int mouse_relative; | |
117 | |
304
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118 /* The GDI fullscreen mode currently active */ |
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119 #ifndef NO_CHANGEDISPLAYSETTINGS |
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120 extern DEVMODE SDL_desktop_mode; |
304
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121 extern DEVMODE SDL_fullscreen_mode; |
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122 #endif |
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123 |
338
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Fixed gamma ramps in DirectX windowed and OpenGL modes
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124 /* The system gamma ramp for GDI modes */ |
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Fixed gamma ramps in DirectX windowed and OpenGL modes
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125 extern WORD *gamma_saved; |
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Fixed gamma ramps in DirectX windowed and OpenGL modes
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126 |
0 | 127 /* This is really from SDL_dx5audio.c */ |
128 extern void DX5_SoundFocus(HWND window); | |
129 | |
145
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Applied David MacCormack's patch to fix SDL_WINDOWID on Windows,
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130 /* DJM: This is really from SDL_sysevents.c, we need it in |
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131 GDL_CreateWindow as well */ |
1481 | 132 LRESULT CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam); |
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133 |
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Implemented ToUnicode() support on Windows 95/98/ME/NT/2000/XP
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134 /* JFP: Implementation of ToUnicode() that works on 9x/ME/2K/XP */ |
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Implemented ToUnicode() support on Windows 95/98/ME/NT/2000/XP
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135 typedef int (WINAPI *ToUnicodeFN)(UINT, UINT, PBYTE, LPWSTR, int, UINT); |
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Implemented ToUnicode() support on Windows 95/98/ME/NT/2000/XP
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136 |
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Implemented ToUnicode() support on Windows 95/98/ME/NT/2000/XP
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137 extern ToUnicodeFN SDL_ToUnicode; |
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Implemented ToUnicode() support on Windows 95/98/ME/NT/2000/XP
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138 |
0 | 139 #endif /* SDL_lowvideo_h */ |