Mercurial > sdl-ios-xcode
diff src/video/wincommon/SDL_lowvideo.h @ 3992:c75679dce60c SDL-1.2
Fixed bug #335
Use SetSystemPaletteUse() to get better access to the system palette.
We can still do better palette matching in the case where we aren't
using fullscreen mode or a hardware palette, but that can wait for
another day. :)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 03 Jul 2007 09:05:51 +0000 |
parents | 42578e98a295 |
children | a1b03ba2fcd0 |
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--- a/src/video/wincommon/SDL_lowvideo.h Mon Jul 02 02:45:52 2007 +0000 +++ b/src/video/wincommon/SDL_lowvideo.h Tue Jul 03 09:05:51 2007 +0000 @@ -84,6 +84,9 @@ */ extern void WIN_FlushMessageQueue(); +/* Called by windows message loop when application is activated */ +extern void (*WIN_Activate)(_THIS, BOOL active, BOOL minimized); + /* Called by windows message loop when system palette is available */ extern void (*WIN_RealizePalette)(_THIS);