Mercurial > sdl-ios-xcode
diff src/video/wincommon/SDL_lowvideo.h @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | e30a8ce27c22 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/wincommon/SDL_lowvideo.h Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,84 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id$"; +#endif + +#ifndef _SDL_lowvideo_h +#define _SDL_lowvideo_h + +#include <windows.h> + +#include "SDL_sysvideo.h" + +/* Hidden "this" pointer for the video functions */ +#define _THIS SDL_VideoDevice *this + +#define DIRECTX_FULLSCREEN() \ +( \ + ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \ + ((SDL_VideoSurface->flags & SDL_OPENGL ) != SDL_OPENGL ) && \ + (strcmp(this->name, "directx") == 0) \ +) + +/* The main window -- and a function to set it for the audio */ +extern const char *SDL_Appname; +extern HINSTANCE SDL_Instance; +extern HWND SDL_Window; +extern const char *SDL_windowid; + +/* Variables and functions exported to other parts of the native video + subsystem (SDL_sysevents.c) +*/ +/* Called by windows message loop when system palette is available */ +extern void (*WIN_RealizePalette)(_THIS); + +/* Called by windows message loop when the system palette changes */ +extern void (*WIN_PaletteChanged)(_THIS, HWND window); + +/* Called by windows message loop when losing or gaining gamma focus */ +extern void (*WIN_SwapGamma)(_THIS); + +/* Called by windows message loop when a portion of the screen needs update */ +extern void (*WIN_WinPAINT)(_THIS, HDC hdc); + +/* Called by windows message loop when the message isn't handled */ +extern LONG (*HandleMessage)(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam); + +/* The window cursor (from SDL_sysmouse.c) */ +extern HCURSOR SDL_hcursor; + +/* The bounds of the window in screen coordinates */ +extern RECT SDL_bounds; + +/* Flag -- SDL is performing a resize, rather than the user */ +extern int SDL_resizing; + +/* Flag -- the mouse is in relative motion mode */ +extern int mouse_relative; + +/* This is really from SDL_dx5audio.c */ +extern void DX5_SoundFocus(HWND window); + +#endif /* SDL_lowvideo_h */