diff src/video/wincommon/SDL_lowvideo.h @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
parents
children e30a8ce27c22
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/wincommon/SDL_lowvideo.h	Thu Apr 26 16:45:43 2001 +0000
@@ -0,0 +1,84 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@devolution.com
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id$";
+#endif
+
+#ifndef _SDL_lowvideo_h
+#define _SDL_lowvideo_h
+
+#include <windows.h>
+
+#include "SDL_sysvideo.h"
+
+/* Hidden "this" pointer for the video functions */
+#define _THIS	SDL_VideoDevice *this
+
+#define DIRECTX_FULLSCREEN() 						\
+(									\
+	((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \
+	((SDL_VideoSurface->flags & SDL_OPENGL    ) != SDL_OPENGL    ) && \
+	(strcmp(this->name, "directx") == 0)				\
+)
+
+/* The main window -- and a function to set it for the audio */
+extern const char *SDL_Appname;
+extern HINSTANCE SDL_Instance;
+extern HWND SDL_Window;
+extern const char *SDL_windowid;
+
+/* Variables and functions exported to other parts of the native video
+   subsystem (SDL_sysevents.c)
+*/
+/* Called by windows message loop when system palette is available */
+extern void (*WIN_RealizePalette)(_THIS);
+
+/* Called by windows message loop when the system palette changes */
+extern void (*WIN_PaletteChanged)(_THIS, HWND window);
+
+/* Called by windows message loop when losing or gaining gamma focus */
+extern void (*WIN_SwapGamma)(_THIS);
+
+/* Called by windows message loop when a portion of the screen needs update */
+extern void (*WIN_WinPAINT)(_THIS, HDC hdc);
+
+/* Called by windows message loop when the message isn't handled */
+extern LONG (*HandleMessage)(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
+
+/* The window cursor (from SDL_sysmouse.c) */
+extern HCURSOR SDL_hcursor;
+
+/* The bounds of the window in screen coordinates */
+extern RECT SDL_bounds;
+
+/* Flag -- SDL is performing a resize, rather than the user */
+extern int SDL_resizing;
+
+/* Flag -- the mouse is in relative motion mode */
+extern int mouse_relative;
+
+/* This is really from SDL_dx5audio.c */
+extern void DX5_SoundFocus(HWND window);
+
+#endif /* SDL_lowvideo_h */