Mercurial > sdl-ios-xcode
diff src/video/wincommon/SDL_lowvideo.h @ 145:29a638dc26db
Applied David MacCormack's patch to fix SDL_WINDOWID on Windows,
and added a function to cache the application handle so DirectInput
still works properly.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 09 Aug 2001 12:21:32 +0000 |
parents | e30a8ce27c22 |
children | e8157fcb3114 |
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--- a/src/video/wincommon/SDL_lowvideo.h Thu Aug 09 06:14:06 2001 +0000 +++ b/src/video/wincommon/SDL_lowvideo.h Thu Aug 09 12:21:32 2001 +0000 @@ -87,4 +87,8 @@ /* This is really from SDL_dx5audio.c */ extern void DX5_SoundFocus(HWND window); +/* DJM: This is really from SDL_sysevents.c, we need it in + GDL_CreateWindow as well */ +LONG CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam); + #endif /* SDL_lowvideo_h */