annotate src/video/x11/SDL_x11video.c @ 1558:b46bb79cc197

Fixed bug #113: Date: Sat, 16 Apr 2005 08:39:22 +1000 From: "Eric Mangold" Subject: [SDL] Window manager does not show SDL window titles Hello, I have an issue with SDL-using applications and the sawfish window manager. The problem is that SDL windows do not show the window caption. My gnome panel *does* show the window name, but the actual sawfish window frame shows no caption at all. All other non-SDL applications that I use work fine. I tried a couple other window managers, and they *were* able to show the SDL window captions correctly. Though there many be other WMs that can't. I believe the problem is that SDL is using the UTF8_STRING type for the window's WM_NAME and WM_ICON properties. In fact, WM_NAME and WM_ICON are supposed to set to a TEXT type, usually STRING (ISO 8859-1). The property names _NET_WM_NAME and _NET_WM_ICON_NAME should be used to store the UTF8_STRING versions of the window title and icon name. You can see the properties I refer to with a command like this: xprop|grep -e "WM.*NAME" Please note the freedesktop.org standard: http://standards.freedesktop.org/wm-spec/wm-spec-1.3.html#id2506954 This page talks a little bit about the history of these properties. Just search down the page for "WM_NAME". http://www.cl.cam.ac.uk/~mgk25/unicode.html Please let me know if I can be of any assistance in resolving this issue. Thanks, Eric Mangold
author Sam Lantinga <slouken@libsdl.org>
date Mon, 20 Mar 2006 07:31:36 +0000
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children 3ba88cb7eb1b
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* X11 based SDL video driver implementation.
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25 Note: This implementation does not currently need X11 thread locking,
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26 since the event thread uses a separate X connection and any
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27 additional locking necessary is handled internally. However,
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28 if full locking is neccessary, take a look at XInitThreads().
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29 */
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30
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31 #include <unistd.h>
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32 #include <sys/ioctl.h>
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33 #ifdef MTRR_SUPPORT
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34 #include <asm/mtrr.h>
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35 #include <sys/fcntl.h>
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36 #endif
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37
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38 #include "SDL_endian.h"
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39 #include "SDL_timer.h"
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40 #include "SDL_thread.h"
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41 #include "SDL_video.h"
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42 #include "SDL_mouse.h"
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43 #include "../SDL_sysvideo.h"
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44 #include "../SDL_pixels_c.h"
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45 #include "../../events/SDL_events_c.h"
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46 #include "SDL_x11video.h"
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47 #include "SDL_x11wm_c.h"
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48 #include "SDL_x11mouse_c.h"
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49 #include "SDL_x11events_c.h"
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50 #include "SDL_x11modes_c.h"
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51 #include "SDL_x11image_c.h"
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52 #include "SDL_x11yuv_c.h"
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53 #include "SDL_x11gl_c.h"
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54 #include "SDL_x11gamma_c.h"
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55 #include "../blank_cursor.h"
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56
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57 /* Initialization/Query functions */
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58 static int X11_VideoInit(_THIS, SDL_PixelFormat *vformat);
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59 static SDL_Surface *X11_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
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60 static int X11_ToggleFullScreen(_THIS, int on);
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61 static void X11_UpdateMouse(_THIS);
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62 static int X11_SetColors(_THIS, int firstcolor, int ncolors,
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63 SDL_Color *colors);
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64 static int X11_SetGammaRamp(_THIS, Uint16 *ramp);
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65 static void X11_VideoQuit(_THIS);
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66
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67
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68 /* X11 driver bootstrap functions */
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69
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70 static int X11_Available(void)
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71 {
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72 Display *display = NULL;
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73 if ( SDL_X11_LoadSymbols() ) {
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74 display = pXOpenDisplay(NULL);
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75 if ( display != NULL ) {
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76 pXCloseDisplay(display);
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77 }
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78 SDL_X11_UnloadSymbols();
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79 }
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80 return(display != NULL);
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81 }
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82
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83 static void X11_DeleteDevice(SDL_VideoDevice *device)
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84 {
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85 if ( device ) {
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86 if ( device->hidden ) {
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87 SDL_free(device->hidden);
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88 }
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89 if ( device->gl_data ) {
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90 SDL_free(device->gl_data);
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91 }
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92 SDL_free(device);
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93 SDL_X11_UnloadSymbols();
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94 }
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95 }
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96
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97 static SDL_VideoDevice *X11_CreateDevice(int devindex)
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98 {
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99 SDL_VideoDevice *device = NULL;
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100
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101 if ( SDL_X11_LoadSymbols() ) {
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102 /* Initialize all variables that we clean on shutdown */
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103 device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
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104 if ( device ) {
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105 SDL_memset(device, 0, (sizeof *device));
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106 device->hidden = (struct SDL_PrivateVideoData *)
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107 SDL_malloc((sizeof *device->hidden));
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108 device->gl_data = (struct SDL_PrivateGLData *)
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109 SDL_malloc((sizeof *device->gl_data));
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110 }
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111 if ( (device == NULL) || (device->hidden == NULL) ||
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112 (device->gl_data == NULL) ) {
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113 SDL_OutOfMemory();
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114 X11_DeleteDevice(device); /* calls SDL_X11_UnloadSymbols(). */
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115 return(0);
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116 }
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117 SDL_memset(device->hidden, 0, (sizeof *device->hidden));
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118 SDL_memset(device->gl_data, 0, (sizeof *device->gl_data));
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119
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120 /* Set the driver flags */
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121 device->handles_any_size = 1;
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122
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123 /* Set the function pointers */
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124 device->VideoInit = X11_VideoInit;
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125 device->ListModes = X11_ListModes;
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126 device->SetVideoMode = X11_SetVideoMode;
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127 device->ToggleFullScreen = X11_ToggleFullScreen;
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128 device->UpdateMouse = X11_UpdateMouse;
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129 #if SDL_VIDEO_DRIVER_X11_XV
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130 device->CreateYUVOverlay = X11_CreateYUVOverlay;
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131 #endif
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132 device->SetColors = X11_SetColors;
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133 device->UpdateRects = NULL;
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134 device->VideoQuit = X11_VideoQuit;
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135 device->AllocHWSurface = X11_AllocHWSurface;
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136 device->CheckHWBlit = NULL;
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137 device->FillHWRect = NULL;
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138 device->SetHWColorKey = NULL;
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139 device->SetHWAlpha = NULL;
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140 device->LockHWSurface = X11_LockHWSurface;
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141 device->UnlockHWSurface = X11_UnlockHWSurface;
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142 device->FlipHWSurface = X11_FlipHWSurface;
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143 device->FreeHWSurface = X11_FreeHWSurface;
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144 device->SetGamma = X11_SetVidModeGamma;
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145 device->GetGamma = X11_GetVidModeGamma;
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146 device->SetGammaRamp = X11_SetGammaRamp;
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147 device->GetGammaRamp = NULL;
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148 #if SDL_VIDEO_OPENGL_GLX
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149 device->GL_LoadLibrary = X11_GL_LoadLibrary;
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150 device->GL_GetProcAddress = X11_GL_GetProcAddress;
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151 device->GL_GetAttribute = X11_GL_GetAttribute;
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152 device->GL_MakeCurrent = X11_GL_MakeCurrent;
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153 device->GL_SwapBuffers = X11_GL_SwapBuffers;
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154 #endif
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155 device->SetCaption = X11_SetCaption;
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156 device->SetIcon = X11_SetIcon;
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157 device->IconifyWindow = X11_IconifyWindow;
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158 device->GrabInput = X11_GrabInput;
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159 device->GetWMInfo = X11_GetWMInfo;
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160 device->FreeWMCursor = X11_FreeWMCursor;
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161 device->CreateWMCursor = X11_CreateWMCursor;
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162 device->ShowWMCursor = X11_ShowWMCursor;
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163 device->WarpWMCursor = X11_WarpWMCursor;
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164 device->CheckMouseMode = X11_CheckMouseMode;
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165 device->InitOSKeymap = X11_InitOSKeymap;
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166 device->PumpEvents = X11_PumpEvents;
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167
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168 device->free = X11_DeleteDevice;
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169 }
0
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170
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171 return device;
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172 }
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173
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174 VideoBootStrap X11_bootstrap = {
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175 "x11", "X Window System",
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176 X11_Available, X11_CreateDevice
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177 };
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178
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179 /* Normal X11 error handler routine */
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180 static int (*X_handler)(Display *, XErrorEvent *) = NULL;
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181 static int x_errhandler(Display *d, XErrorEvent *e)
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182 {
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183 #if SDL_VIDEO_DRIVER_X11_VIDMODE
0
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184 extern int vm_error;
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185 #endif
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186 #if SDL_VIDEO_DRIVER_X11_DGAMOUSE
0
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187 extern int dga_error;
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188 #endif
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189
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190 #if SDL_VIDEO_DRIVER_X11_VIDMODE
0
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191 /* VidMode errors are non-fatal. :) */
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192 /* Are the errors offset by one from the error base?
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193 e.g. the error base is 143, the code is 148, and the
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194 actual error is XF86VidModeExtensionDisabled (4) ?
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195 */
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196 if ( (vm_error >= 0) &&
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197 (((e->error_code == BadRequest)&&(e->request_code == vm_error)) ||
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198 ((e->error_code > vm_error) &&
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199 (e->error_code <= (vm_error+XF86VidModeNumberErrors)))) ) {
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200 #ifdef XFREE86_DEBUG
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201 { char errmsg[1024];
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202 pXGetErrorText(d, e->error_code, errmsg, sizeof(errmsg));
0
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203 printf("VidMode error: %s\n", errmsg);
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204 }
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205 #endif
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206 return(0);
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207 }
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208 #endif /* SDL_VIDEO_DRIVER_X11_VIDMODE */
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209
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210 #if SDL_VIDEO_DRIVER_X11_DGAMOUSE
0
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211 /* DGA errors can be non-fatal. :) */
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212 if ( (dga_error >= 0) &&
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213 ((e->error_code > dga_error) &&
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214 (e->error_code <= (dga_error+XF86DGANumberErrors))) ) {
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215 #ifdef XFREE86_DEBUG
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216 { char errmsg[1024];
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217 pXGetErrorText(d, e->error_code, errmsg, sizeof(errmsg));
0
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218 printf("DGA error: %s\n", errmsg);
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219 }
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220 #endif
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221 return(0);
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222 }
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223 #endif /* SDL_VIDEO_DRIVER_X11_DGAMOUSE */
0
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224
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225 return(X_handler(d,e));
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226 }
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227
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228 /* X11 I/O error handler routine */
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229 static int (*XIO_handler)(Display *) = NULL;
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230 static int xio_errhandler(Display *d)
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231 {
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232 /* Ack! Lost X11 connection! */
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233
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234 /* We will crash if we try to clean up our display */
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diff changeset
235 if ( current_video->hidden->Ximage ) {
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236 SDL_VideoSurface->pixels = NULL;
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237 }
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238 current_video->hidden->X11_Display = NULL;
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239
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240 /* Continue with the standard X11 error handler */
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241 return(XIO_handler(d));
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242 }
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243
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244 static int (*Xext_handler)(Display *,char *,char *) = NULL;
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245 static int xext_errhandler(Display *d, char *ext_name, char *reason)
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246 {
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247 #ifdef XFREE86_DEBUG
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248 printf("Xext error inside SDL (may be harmless):\n");
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249 printf(" Extension \"%s\" %s on display \"%s\".\n",
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250 ext_name, reason, pXDisplayString(d));
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251 #endif
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252
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253 if (SDL_strcmp(reason, "missing") == 0) {
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254 /*
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255 * Since the query itself, elsewhere, can handle a missing extension
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256 * and the default behaviour in Xlib is to write to stderr, which
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257 * generates unnecessary bug reports, we just ignore these.
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diff changeset
258 */
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259 return 0;
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260 }
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261
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262 /* Everything else goes to the default handler... */
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263 return Xext_handler(d, ext_name, reason);
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264 }
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265
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266 /* Find out what class name we should use */
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267 static char *get_classname(char *classname, int maxlen)
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268 {
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269 char *spot;
1402
d910939febfa Use consistent identifiers for the various platforms we support.
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270 #if defined(__LINUX__) || defined(__FREEBSD__)
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271 char procfile[1024];
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272 char linkfile[1024];
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273 int linksize;
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274 #endif
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275
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276 /* First allow environment variable override */
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277 spot = SDL_getenv("SDL_VIDEO_X11_WMCLASS");
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278 if ( spot ) {
1379
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279 SDL_strlcpy(classname, spot, maxlen);
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280 return classname;
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281 }
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282
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283 /* Next look at the application's executable name */
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284 #if defined(__LINUX__) || defined(__FREEBSD__)
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285 #if defined(__LINUX__)
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286 SDL_snprintf(procfile, SDL_arraysize(procfile), "/proc/%d/exe", getpid());
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287 #elif defined(__FREEBSD__)
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288 SDL_snprintf(procfile, SDL_arraysize(procfile), "/proc/%d/file", getpid());
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289 #else
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290 #error Where can we find the executable name?
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291 #endif
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292 linksize = readlink(procfile, linkfile, sizeof(linkfile)-1);
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293 if ( linksize > 0 ) {
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294 linkfile[linksize] = '\0';
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295 spot = SDL_strrchr(linkfile, '/');
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296 if ( spot ) {
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297 SDL_strlcpy(classname, spot+1, maxlen);
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298 } else {
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299 SDL_strlcpy(classname, linkfile, maxlen);
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300 }
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301 return classname;
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302 }
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303 #endif /* __LINUX__ */
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304
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305 /* Finally use the default we've used forever */
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306 SDL_strlcpy(classname, "SDL_App", maxlen);
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307 return classname;
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308 }
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309
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310 /* Create auxiliary (toplevel) windows with the current visual */
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311 static void create_aux_windows(_THIS)
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312 {
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313 Atom _NET_WM_NAME;
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314 Atom _NET_WM_ICON_NAME;
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315 char classname[1024];
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316 XSetWindowAttributes xattr;
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317 XWMHints *hints;
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318 XTextProperty titleprop, titlepropUTF8, iconprop, iconpropUTF8;
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319 int def_vis = (SDL_Visual == DefaultVisual(SDL_Display, SDL_Screen));
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320
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321 /* Look up some useful Atoms */
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322 WM_DELETE_WINDOW = pXInternAtom(SDL_Display, "WM_DELETE_WINDOW", False);
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323 _NET_WM_NAME = pXInternAtom(SDL_Display, "_NET_WM_NAME", False);
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324 _NET_WM_ICON_NAME = pXInternAtom(SDL_Display, "_NET_WM_ICON_NAME", False);
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325
0
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326 /* Don't create any extra windows if we are being managed */
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327 if ( SDL_windowid ) {
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328 FSwindow = 0;
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329 WMwindow = SDL_strtol(SDL_windowid, NULL, 0);
0
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330 return;
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331 }
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332
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333 if(FSwindow)
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334 pXDestroyWindow(SDL_Display, FSwindow);
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335
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336 xattr.override_redirect = True;
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337 xattr.background_pixel = def_vis ? BlackPixel(SDL_Display, SDL_Screen) : 0;
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338 xattr.border_pixel = 0;
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339 xattr.colormap = SDL_XColorMap;
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340
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341 FSwindow = pXCreateWindow(SDL_Display, SDL_Root,
499
f480ecd70499 Added an aborted try at making fullscreen work on Xinerama screen != 0
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342 xinerama_x, xinerama_y, 32, 32, 0,
0
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343 this->hidden->depth, InputOutput, SDL_Visual,
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344 CWOverrideRedirect | CWBackPixel | CWBorderPixel
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345 | CWColormap,
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346 &xattr);
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347
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348 pXSelectInput(SDL_Display, FSwindow, StructureNotifyMask);
0
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349
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350 /* Tell KDE to keep the fullscreen window on top */
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351 {
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352 XEvent ev;
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353 long mask;
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354
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355 SDL_memset(&ev, 0, sizeof(ev));
0
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356 ev.xclient.type = ClientMessage;
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357 ev.xclient.window = SDL_Root;
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358 ev.xclient.message_type = pXInternAtom(SDL_Display,
0
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359 "KWM_KEEP_ON_TOP", False);
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360 ev.xclient.format = 32;
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361 ev.xclient.data.l[0] = FSwindow;
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362 ev.xclient.data.l[1] = CurrentTime;
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363 mask = SubstructureRedirectMask;
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364 pXSendEvent(SDL_Display, SDL_Root, False, mask, &ev);
0
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365 }
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366
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367 hints = NULL;
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368 titleprop.value = titlepropUTF8.value = NULL;
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369 iconprop.value = iconpropUTF8.value = NULL;
0
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370 if(WMwindow) {
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371 /* All window attributes must survive the recreation */
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372 hints = pXGetWMHints(SDL_Display, WMwindow);
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373 pXGetTextProperty(SDL_Display, WMwindow, &titleprop, XA_WM_NAME);
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diff changeset
374 pXGetTextProperty(SDL_Display, WMwindow, &titlepropUTF8, _NET_WM_NAME);
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375 pXGetTextProperty(SDL_Display, WMwindow, &iconprop, XA_WM_ICON_NAME);
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376 pXGetTextProperty(SDL_Display, WMwindow, &iconpropUTF8, _NET_WM_ICON_NAME);
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377 pXDestroyWindow(SDL_Display, WMwindow);
0
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378 }
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diff changeset
379
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diff changeset
380 /* Create the window for windowed management */
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381 /* (reusing the xattr structure above) */
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382 WMwindow = pXCreateWindow(SDL_Display, SDL_Root, 0, 0, 32, 32, 0,
0
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diff changeset
383 this->hidden->depth, InputOutput, SDL_Visual,
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diff changeset
384 CWBackPixel | CWBorderPixel | CWColormap,
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diff changeset
385 &xattr);
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diff changeset
386
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diff changeset
387 /* Set the input hints so we get keyboard input */
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diff changeset
388 if(!hints) {
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diff changeset
389 hints = pXAllocWMHints();
0
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diff changeset
390 hints->input = True;
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diff changeset
391 hints->flags = InputHint;
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diff changeset
392 }
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393 pXSetWMHints(SDL_Display, WMwindow, hints);
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diff changeset
394 pXFree(hints);
0
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diff changeset
395 if(titleprop.value) {
1558
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diff changeset
396 pXSetTextProperty(SDL_Display, WMwindow, &titleprop, XA_WM_NAME);
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397 pXFree(titleprop.value);
0
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diff changeset
398 }
1558
b46bb79cc197 Fixed bug #113:
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diff changeset
399 if(titlepropUTF8.value) {
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diff changeset
400 pXSetTextProperty(SDL_Display, WMwindow, &titlepropUTF8, _NET_WM_NAME);
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diff changeset
401 pXFree(titlepropUTF8.value);
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diff changeset
402 }
0
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diff changeset
403 if(iconprop.value) {
1558
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diff changeset
404 pXSetTextProperty(SDL_Display, WMwindow, &iconprop, XA_WM_ICON_NAME);
1168
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405 pXFree(iconprop.value);
0
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diff changeset
406 }
1558
b46bb79cc197 Fixed bug #113:
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diff changeset
407 if(iconpropUTF8.value) {
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diff changeset
408 pXSetTextProperty(SDL_Display, WMwindow, &iconpropUTF8, _NET_WM_ICON_NAME);
b46bb79cc197 Fixed bug #113:
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diff changeset
409 pXFree(iconpropUTF8.value);
b46bb79cc197 Fixed bug #113:
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diff changeset
410 }
0
74212992fb08 Initial revision
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parents:
diff changeset
411
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diff changeset
412 pXSelectInput(SDL_Display, WMwindow,
0
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parents:
diff changeset
413 FocusChangeMask | KeyPressMask | KeyReleaseMask
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parents:
diff changeset
414 | PropertyChangeMask | StructureNotifyMask | KeymapStateMask);
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parents:
diff changeset
415
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diff changeset
416 /* Set the class hints so we can get an icon (AfterStep) */
1325
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diff changeset
417 get_classname(classname, sizeof(classname));
0
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parents:
diff changeset
418 {
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diff changeset
419 XClassHint *classhints;
1168
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diff changeset
420 classhints = pXAllocClassHint();
0
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parents:
diff changeset
421 if(classhints != NULL) {
449
8a687496061f Added an environment variable SDL_VIDEO_X11_WMCLASS
Sam Lantinga <slouken@libsdl.org>
parents: 444
diff changeset
422 classhints->res_name = classname;
8a687496061f Added an environment variable SDL_VIDEO_X11_WMCLASS
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parents: 444
diff changeset
423 classhints->res_class = classname;
1168
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diff changeset
424 pXSetClassHint(SDL_Display, WMwindow, classhints);
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
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diff changeset
425 pXFree(classhints);
0
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parents:
diff changeset
426 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
427 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
428
1178
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
429 /* Setup the communication with the IM server */
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
430 SDL_IM = NULL;
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
431 SDL_IC = NULL;
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
432
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
433 #ifdef X_HAVE_UTF8_STRING
1325
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
434 SDL_IM = pXOpenIM(SDL_Display, NULL, classname, classname);
1178
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
435 if (SDL_IM == NULL) {
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
436 SDL_SetError("no input method could be opened");
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
437 } else {
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
438 SDL_IC = pXCreateIC(SDL_IM,
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
439 XNClientWindow, WMwindow,
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
440 XNFocusWindow, WMwindow,
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
441 XNInputStyle, XIMPreeditNothing | XIMStatusNothing,
1325
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
442 XNResourceName, classname,
1dfc85090d07 Resolve bug #120
Sam Lantinga <slouken@libsdl.org>
parents: 1319
diff changeset
443 XNResourceClass, classname,
1178
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
444 NULL);
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
445 if (SDL_IC == NULL) {
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
446 SDL_SetError("no input context could be created");
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
447 pXCloseIM(SDL_IM);
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
448 SDL_IM = NULL;
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
449 }
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
450 }
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
451 #endif
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
452
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
453 /* Allow the window to be deleted by the window manager */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
454 pXSetWMProtocols(SDL_Display, WMwindow, &WM_DELETE_WINDOW, 1);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
455 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
456
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
457 static int X11_VideoInit(_THIS, SDL_PixelFormat *vformat)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
458 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
459 char *display;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
460 int i;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
461
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
462 /* Open the X11 display */
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
463 display = NULL; /* Get it from DISPLAY environment variable */
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
464
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
465 if ( (SDL_strncmp(pXDisplayName(display), ":", 1) == 0) ||
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
466 (SDL_strncmp(pXDisplayName(display), "unix:", 5) == 0) ) {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
467 local_X11 = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
468 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
469 local_X11 = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
470 }
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
471 SDL_Display = pXOpenDisplay(display);
1361
19418e4422cb New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
472 #if defined(__osf__) && defined(SDL_VIDEO_DRIVER_X11_DYNAMIC)
1299
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
473 /* On Tru64 if linking without -lX11, it fails and you get following message.
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
474 * Xlib: connection to ":0.0" refused by server
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
475 * Xlib: XDM authorization key matches an existing client!
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
476 *
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
477 * It succeeds if retrying 1 second later
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
478 * or if running xhost +localhost on shell.
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
479 *
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
480 */
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
481 if ( SDL_Display == NULL ) {
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
482 SDL_Delay(1000);
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
483 SDL_Display = pXOpenDisplay(display);
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
484 }
2bf9dda618e5 Corrects dynamic X11 code on Tru64 systems.
Ryan C. Gordon <icculus@icculus.org>
parents: 1248
diff changeset
485 #endif
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
486 if ( SDL_Display == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
487 SDL_SetError("Couldn't open X11 display");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
488 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
489 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
490 #ifdef X11_DEBUG
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
491 pXSynchronize(SDL_Display, True);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
492 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
493
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
494 /* Create an alternate X display for graphics updates -- allows us
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
495 to do graphics updates in a separate thread from event handling.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
496 Thread-safe X11 doesn't seem to exist.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
497 */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
498 GFX_Display = pXOpenDisplay(display);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
499 if ( GFX_Display == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
500 SDL_SetError("Couldn't open X11 display");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
501 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
502 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
503
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
504 /* Set the normal X error handler */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
505 X_handler = pXSetErrorHandler(x_errhandler);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
506
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
507 /* Set the error handler if we lose the X display */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
508 XIO_handler = pXSetIOErrorHandler(xio_errhandler);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
509
1248
d2c6881935be Catch X11 extension errors...since most of these are notifications that we
Ryan C. Gordon <icculus@icculus.org>
parents: 1206
diff changeset
510 /* Set the X extension error handler */
d2c6881935be Catch X11 extension errors...since most of these are notifications that we
Ryan C. Gordon <icculus@icculus.org>
parents: 1206
diff changeset
511 Xext_handler = pXSetExtensionErrorHandler(xext_errhandler);
d2c6881935be Catch X11 extension errors...since most of these are notifications that we
Ryan C. Gordon <icculus@icculus.org>
parents: 1206
diff changeset
512
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
513 /* use default screen (from $DISPLAY) */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
514 SDL_Screen = DefaultScreen(SDL_Display);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
515
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
516 #ifndef NO_SHARED_MEMORY
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
517 /* Check for MIT shared memory extension */
556
08588ee79a67 Fixed compile error if there is no X11 shared memory support.
Sam Lantinga <slouken@libsdl.org>
parents: 499
diff changeset
518 use_mitshm = 0;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
519 if ( local_X11 ) {
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
520 use_mitshm = pXShmQueryExtension(SDL_Display);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
521 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
522 #endif /* NO_SHARED_MEMORY */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
523
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
524 /* Get the available video modes */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
525 if(X11_GetVideoModes(this) < 0)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
526 return -1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
527
1545
8d9bb0cf2c2a Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
528 /* Determine the current screen size */
8d9bb0cf2c2a Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
529 this->info.current_w = DisplayWidth(SDL_Display, SDL_Screen);
8d9bb0cf2c2a Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
530 this->info.current_h = DisplayHeight(SDL_Display, SDL_Screen);
8d9bb0cf2c2a Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
531
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
532 /* Determine the default screen depth:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
533 Use the default visual (or at least one with the same depth) */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
534 SDL_DisplayColormap = DefaultColormap(SDL_Display, SDL_Screen);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
535 for(i = 0; i < this->hidden->nvisuals; i++)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
536 if(this->hidden->visuals[i].depth == DefaultDepth(SDL_Display,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
537 SDL_Screen))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
538 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
539 if(i == this->hidden->nvisuals) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
540 /* default visual was useless, take the deepest one instead */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
541 i = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
542 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
543 SDL_Visual = this->hidden->visuals[i].visual;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
544 if ( SDL_Visual == DefaultVisual(SDL_Display, SDL_Screen) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
545 SDL_XColorMap = SDL_DisplayColormap;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
546 } else {
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
547 SDL_XColorMap = pXCreateColormap(SDL_Display, SDL_Root,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
548 SDL_Visual, AllocNone);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
549 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
550 this->hidden->depth = this->hidden->visuals[i].depth;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
551 vformat->BitsPerPixel = this->hidden->visuals[i].bpp;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
552 if ( vformat->BitsPerPixel > 8 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
553 vformat->Rmask = SDL_Visual->red_mask;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
554 vformat->Gmask = SDL_Visual->green_mask;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
555 vformat->Bmask = SDL_Visual->blue_mask;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
556 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
557 X11_SaveVidModeGamma(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
558
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
559 /* See if we have been passed a window to use */
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
560 SDL_windowid = SDL_getenv("SDL_WINDOWID");
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
561
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
562 /* Create the fullscreen and managed windows */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
563 create_aux_windows(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
564
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
565 /* Create the blank cursor */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
566 SDL_BlankCursor = this->CreateWMCursor(this, blank_cdata, blank_cmask,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
567 BLANK_CWIDTH, BLANK_CHEIGHT,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
568 BLANK_CHOTX, BLANK_CHOTY);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
569
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
570 /* Fill in some window manager capabilities */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
571 this->info.wm_available = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
572
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
573 /* We're done! */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
574 pXFlush(SDL_Display);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
575 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
576 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
577
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
578 static void X11_DestroyWindow(_THIS, SDL_Surface *screen)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
579 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
580 /* Clean up OpenGL */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
581 if ( screen ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
582 screen->flags &= ~(SDL_OPENGL|SDL_OPENGLBLIT);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
583 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
584 X11_GL_Shutdown(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
585
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
586 if ( ! SDL_windowid ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
587 /* Hide the managed window */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
588 if ( WMwindow ) {
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
589 pXUnmapWindow(SDL_Display, WMwindow);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
590 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
591 if ( screen && (screen->flags & SDL_FULLSCREEN) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
592 screen->flags &= ~SDL_FULLSCREEN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
593 X11_LeaveFullScreen(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
594 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
595
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
596 /* Destroy the output window */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
597 if ( SDL_Window ) {
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
598 pXDestroyWindow(SDL_Display, SDL_Window);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
599 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
600
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
601 /* Free the colormap entries */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
602 if ( SDL_XPixels ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
603 int numcolors;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
604 unsigned long pixel;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
605 numcolors = SDL_Visual->map_entries;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
606 for ( pixel=0; pixel<numcolors; ++pixel ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
607 while ( SDL_XPixels[pixel] > 0 ) {
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
608 pXFreeColors(GFX_Display,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
609 SDL_DisplayColormap,&pixel,1,0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
610 --SDL_XPixels[pixel];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
611 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
612 }
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
613 SDL_free(SDL_XPixels);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
614 SDL_XPixels = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
615 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
616
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
617 /* Free the graphics context */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
618 if ( SDL_GC ) {
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
619 pXFreeGC(SDL_Display, SDL_GC);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
620 SDL_GC = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
621 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
622 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
623 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
624
497
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
625 static SDL_bool X11_WindowPosition(_THIS, int *x, int *y, int w, int h)
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
626 {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
627 const char *window = SDL_getenv("SDL_VIDEO_WINDOW_POS");
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
628 const char *center = SDL_getenv("SDL_VIDEO_CENTERED");
497
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
629 if ( window ) {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
630 if ( SDL_sscanf(window, "%d,%d", x, y) == 2 ) {
497
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
631 return SDL_TRUE;
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
632 }
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
633 if ( SDL_strcmp(window, "center") == 0 ) {
497
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
634 center = window;
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
635 }
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
636 }
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
637 if ( center ) {
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
638 *x = (DisplayWidth(SDL_Display, SDL_Screen) - w)/2;
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
639 *y = (DisplayHeight(SDL_Display, SDL_Screen) - h)/2;
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
640 return SDL_TRUE;
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
641 }
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
642 return SDL_FALSE;
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
643 }
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
644
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
645 static void X11_SetSizeHints(_THIS, int w, int h, Uint32 flags)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
646 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
647 XSizeHints *hints;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
648
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
649 hints = pXAllocSizeHints();
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
650 if ( hints ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
651 if ( flags & SDL_RESIZABLE ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
652 hints->min_width = 32;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
653 hints->min_height = 32;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
654 hints->max_height = 4096;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
655 hints->max_width = 4096;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
656 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
657 hints->min_width = hints->max_width = w;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
658 hints->min_height = hints->max_height = h;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
659 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
660 hints->flags = PMaxSize | PMinSize;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
661 if ( flags & SDL_FULLSCREEN ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
662 hints->x = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
663 hints->y = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
664 hints->flags |= USPosition;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
665 } else
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
666 /* Center it, if desired */
497
bb2d68294e81 Cleaned up the SDL_VIDEO_WINDOW_POS variable support
Sam Lantinga <slouken@libsdl.org>
parents: 485
diff changeset
667 if ( X11_WindowPosition(this, &hints->x, &hints->y, w, h) ) {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
668 hints->flags |= USPosition;
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
669 pXMoveWindow(SDL_Display, WMwindow, hints->x, hints->y);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
670
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
671 /* Flush the resize event so we don't catch it later */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
672 pXSync(SDL_Display, True);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
673 }
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
674 pXSetWMNormalHints(SDL_Display, WMwindow, hints);
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
675 pXFree(hints);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
676 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
677
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
678 /* Respect the window caption style */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
679 if ( flags & SDL_NOFRAME ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
680 SDL_bool set;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
681 Atom WM_HINTS;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
682
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
683 /* We haven't modified the window manager hints yet */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
684 set = SDL_FALSE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
685
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
686 /* First try to set MWM hints */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
687 WM_HINTS = pXInternAtom(SDL_Display, "_MOTIF_WM_HINTS", True);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
688 if ( WM_HINTS != None ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
689 /* Hints used by Motif compliant window managers */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
690 struct {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
691 unsigned long flags;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
692 unsigned long functions;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
693 unsigned long decorations;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
694 long input_mode;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
695 unsigned long status;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
696 } MWMHints = { (1L << 1), 0, 0, 0, 0 };
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
697
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
698 pXChangeProperty(SDL_Display, WMwindow,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
699 WM_HINTS, WM_HINTS, 32,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
700 PropModeReplace,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
701 (unsigned char *)&MWMHints,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
702 sizeof(MWMHints)/sizeof(long));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
703 set = SDL_TRUE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
704 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
705 /* Now try to set KWM hints */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
706 WM_HINTS = pXInternAtom(SDL_Display, "KWM_WIN_DECORATION", True);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
707 if ( WM_HINTS != None ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
708 long KWMHints = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
709
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
710 pXChangeProperty(SDL_Display, WMwindow,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
711 WM_HINTS, WM_HINTS, 32,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
712 PropModeReplace,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
713 (unsigned char *)&KWMHints,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
714 sizeof(KWMHints)/sizeof(long));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
715 set = SDL_TRUE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
716 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
717 /* Now try to set GNOME hints */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
718 WM_HINTS = pXInternAtom(SDL_Display, "_WIN_HINTS", True);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
719 if ( WM_HINTS != None ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
720 long GNOMEHints = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
721
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
722 pXChangeProperty(SDL_Display, WMwindow,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
723 WM_HINTS, WM_HINTS, 32,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
724 PropModeReplace,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
725 (unsigned char *)&GNOMEHints,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
726 sizeof(GNOMEHints)/sizeof(long));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
727 set = SDL_TRUE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
728 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
729 /* Finally set the transient hints if necessary */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
730 if ( ! set ) {
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
731 pXSetTransientForHint(SDL_Display, WMwindow, SDL_Root);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
732 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
733 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
734 SDL_bool set;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
735 Atom WM_HINTS;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
736
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
737 /* We haven't modified the window manager hints yet */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
738 set = SDL_FALSE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
739
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
740 /* First try to unset MWM hints */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
741 WM_HINTS = pXInternAtom(SDL_Display, "_MOTIF_WM_HINTS", True);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
742 if ( WM_HINTS != None ) {
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
743 pXDeleteProperty(SDL_Display, WMwindow, WM_HINTS);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
744 set = SDL_TRUE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
745 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
746 /* Now try to unset KWM hints */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
747 WM_HINTS = pXInternAtom(SDL_Display, "KWM_WIN_DECORATION", True);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
748 if ( WM_HINTS != None ) {
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
749 pXDeleteProperty(SDL_Display, WMwindow, WM_HINTS);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
750 set = SDL_TRUE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
751 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
752 /* Now try to unset GNOME hints */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
753 WM_HINTS = pXInternAtom(SDL_Display, "_WIN_HINTS", True);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
754 if ( WM_HINTS != None ) {
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
755 pXDeleteProperty(SDL_Display, WMwindow, WM_HINTS);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
756 set = SDL_TRUE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
757 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
758 /* Finally unset the transient hints if necessary */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
759 if ( ! set ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
760 /* NOTE: Does this work? */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
761 pXSetTransientForHint(SDL_Display, WMwindow, None);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
762 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
763 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
764 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
765
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
766 static int X11_CreateWindow(_THIS, SDL_Surface *screen,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
767 int w, int h, int bpp, Uint32 flags)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
768 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
769 int i, depth;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
770 Visual *vis;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
771 int vis_change;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
772
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
773 /* If a window is already present, destroy it and start fresh */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
774 if ( SDL_Window ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
775 X11_DestroyWindow(this, screen);
860
2bac79e27868 Create a 2D window and then manually focus a different window on your desktop,
Ryan C. Gordon <icculus@icculus.org>
parents: 769
diff changeset
776 switch_waiting = 0; /* Prevent jump back to now-meaningless state. */
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
777 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
778
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
779 /* See if we have been given a window id */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
780 if ( SDL_windowid ) {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
781 SDL_Window = SDL_strtol(SDL_windowid, NULL, 0);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
782 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
783 SDL_Window = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
784 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
785
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
786 /* find out which visual we are going to use */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
787 if ( flags & SDL_OPENGL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
788 XVisualInfo *vi;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
789
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
790 vi = X11_GL_GetVisual(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
791 if( !vi ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
792 return -1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
793 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
794 vis = vi->visual;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
795 depth = vi->depth;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
796 } else if ( SDL_windowid ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
797 XWindowAttributes a;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
798
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
799 pXGetWindowAttributes(SDL_Display, SDL_Window, &a);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
800 vis = a.visual;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
801 depth = a.depth;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
802 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
803 for ( i = 0; i < this->hidden->nvisuals; i++ ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
804 if ( this->hidden->visuals[i].bpp == bpp )
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
805 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
806 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
807 if ( i == this->hidden->nvisuals ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
808 SDL_SetError("No matching visual for requested depth");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
809 return -1; /* should never happen */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
810 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
811 vis = this->hidden->visuals[i].visual;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
812 depth = this->hidden->visuals[i].depth;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
813 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
814 #ifdef X11_DEBUG
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
815 printf("Choosing %s visual at %d bpp - %d colormap entries\n", vis->class == PseudoColor ? "PseudoColor" : (vis->class == TrueColor ? "TrueColor" : (vis->class == DirectColor ? "DirectColor" : "Unknown")), depth, vis->map_entries);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
816 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
817 vis_change = (vis != SDL_Visual);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
818 SDL_Visual = vis;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
819 this->hidden->depth = depth;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
820
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
821 /* Allocate the new pixel format for this video mode */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
822 if ( ! SDL_ReallocFormat(screen, bpp,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
823 vis->red_mask, vis->green_mask, vis->blue_mask, 0) )
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
824 return -1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
825
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
826 /* Create the appropriate colormap */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
827 if ( SDL_XColorMap != SDL_DisplayColormap ) {
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
828 pXFreeColormap(SDL_Display, SDL_XColorMap);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
829 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
830 if ( SDL_Visual->class == PseudoColor ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
831 int ncolors;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
832
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
833 /* Allocate the pixel flags */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
834 ncolors = SDL_Visual->map_entries;
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
835 SDL_XPixels = SDL_malloc(ncolors * sizeof(int));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
836 if(SDL_XPixels == NULL) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
837 SDL_OutOfMemory();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
838 return -1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
839 }
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
840 SDL_memset(SDL_XPixels, 0, ncolors * sizeof(*SDL_XPixels));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
841
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
842 /* always allocate a private colormap on non-default visuals */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
843 if ( SDL_Visual != DefaultVisual(SDL_Display, SDL_Screen) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
844 flags |= SDL_HWPALETTE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
845 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
846 if ( flags & SDL_HWPALETTE ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
847 screen->flags |= SDL_HWPALETTE;
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
848 SDL_XColorMap = pXCreateColormap(SDL_Display, SDL_Root,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
849 SDL_Visual, AllocAll);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
850 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
851 SDL_XColorMap = SDL_DisplayColormap;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
852 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
853 } else if ( SDL_Visual->class == DirectColor ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
854
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
855 /* Create a colormap which we can manipulate for gamma */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
856 SDL_XColorMap = pXCreateColormap(SDL_Display, SDL_Root,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
857 SDL_Visual, AllocAll);
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
858 pXSync(SDL_Display, False);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
859
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
860 /* Initialize the colormap to the identity mapping */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
861 SDL_GetGammaRamp(0, 0, 0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
862 this->screen = screen;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
863 X11_SetGammaRamp(this, this->gamma);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
864 this->screen = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
865 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
866 /* Create a read-only colormap for our window */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
867 SDL_XColorMap = pXCreateColormap(SDL_Display, SDL_Root,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
868 SDL_Visual, AllocNone);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
869 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
870
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
871 /* Recreate the auxiliary windows, if needed (required for GL) */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
872 if ( vis_change )
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
873 create_aux_windows(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
874
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
875 if(screen->flags & SDL_HWPALETTE) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
876 /* Since the full-screen window might have got a nonzero background
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
877 colour (0 is white on some displays), we should reset the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
878 background to 0 here since that is what the user expects
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
879 with a private colormap */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
880 pXSetWindowBackground(SDL_Display, FSwindow, 0);
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
881 pXClearWindow(SDL_Display, FSwindow);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
882 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
883
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
884 /* resize the (possibly new) window manager window */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
885 if( !SDL_windowid ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
886 X11_SetSizeHints(this, w, h, flags);
1545
8d9bb0cf2c2a Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
887 window_w = w;
8d9bb0cf2c2a Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
888 window_h = h;
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
889 pXResizeWindow(SDL_Display, WMwindow, w, h);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
890 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
891
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
892 /* Create (or use) the X11 display window */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
893 if ( !SDL_windowid ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
894 if ( flags & SDL_OPENGL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
895 if ( X11_GL_CreateWindow(this, w, h) < 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
896 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
897 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
898 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
899 XSetWindowAttributes swa;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
900
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
901 swa.background_pixel = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
902 swa.border_pixel = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
903 swa.colormap = SDL_XColorMap;
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
904 SDL_Window = pXCreateWindow(SDL_Display, WMwindow,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
905 0, 0, w, h, 0, depth,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
906 InputOutput, SDL_Visual,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
907 CWBackPixel | CWBorderPixel
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
908 | CWColormap, &swa);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
909 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
910 /* Only manage our input if we own the window */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
911 pXSelectInput(SDL_Display, SDL_Window,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
912 ( EnterWindowMask | LeaveWindowMask
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
913 | ButtonPressMask | ButtonReleaseMask
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
914 | PointerMotionMask | ExposureMask ));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
915 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
916 /* Create the graphics context here, once we have a window */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
917 if ( flags & SDL_OPENGL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
918 if ( X11_GL_CreateContext(this) < 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
919 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
920 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
921 screen->flags |= SDL_OPENGL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
922 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
923 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
924 XGCValues gcv;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
925
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
926 gcv.graphics_exposures = False;
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
927 SDL_GC = pXCreateGC(SDL_Display, SDL_Window,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
928 GCGraphicsExposures, &gcv);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
929 if ( ! SDL_GC ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
930 SDL_SetError("Couldn't create graphics context");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
931 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
932 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
933 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
934
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
935 /* Set our colormaps when not setting a GL mode */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
936 if ( ! (flags & SDL_OPENGL) ) {
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
937 pXSetWindowColormap(SDL_Display, SDL_Window, SDL_XColorMap);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
938 if( !SDL_windowid ) {
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
939 pXSetWindowColormap(SDL_Display, FSwindow, SDL_XColorMap);
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
940 pXSetWindowColormap(SDL_Display, WMwindow, SDL_XColorMap);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
941 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
942 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
943
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
944 #if 0 /* This is an experiment - are the graphics faster now? - nope. */
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
945 if ( SDL_getenv("SDL_VIDEO_X11_BACKINGSTORE") )
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
946 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
947 /* Cache the window in the server, when possible */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
948 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
949 Screen *xscreen;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
950 XSetWindowAttributes a;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
951
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
952 xscreen = ScreenOfDisplay(SDL_Display, SDL_Screen);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
953 a.backing_store = DoesBackingStore(xscreen);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
954 if ( a.backing_store != NotUseful ) {
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
955 pXChangeWindowAttributes(SDL_Display, SDL_Window,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
956 CWBackingStore, &a);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
957 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
958 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
959
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
960 /* Update the internal keyboard state */
1327
d12a63a8d95a Resolved bug #130
Sam Lantinga <slouken@libsdl.org>
parents: 1325
diff changeset
961 X11_SetKeyboardState(SDL_Display, NULL);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
962
444
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
963 /* When the window is first mapped, ignore non-modifier keys */
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
964 {
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
965 Uint8 *keys = SDL_GetKeyState(NULL);
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
966 for ( i = 0; i < SDLK_LAST; ++i ) {
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
967 switch (i) {
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
968 case SDLK_NUMLOCK:
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
969 case SDLK_CAPSLOCK:
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
970 case SDLK_LCTRL:
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
971 case SDLK_RCTRL:
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
972 case SDLK_LSHIFT:
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
973 case SDLK_RSHIFT:
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
974 case SDLK_LALT:
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
975 case SDLK_RALT:
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
976 case SDLK_LMETA:
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
977 case SDLK_RMETA:
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
978 case SDLK_MODE:
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
979 break;
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
980 default:
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
981 keys[i] = SDL_RELEASED;
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
982 break;
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
983 }
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
984 }
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
985 }
406b12a17b15 Only modifier key state is noted when X11 window opens
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
986
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
987 /* Map them both and go fullscreen, if requested */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
988 if ( ! SDL_windowid ) {
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
989 pXMapWindow(SDL_Display, SDL_Window);
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
990 pXMapWindow(SDL_Display, WMwindow);
160
2a8d929f50e0 Fix title bar setting bug
Sam Lantinga <slouken@libsdl.org>
parents: 88
diff changeset
991 X11_WaitMapped(this, WMwindow);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
992 if ( flags & SDL_FULLSCREEN ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
993 screen->flags |= SDL_FULLSCREEN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
994 X11_EnterFullScreen(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
995 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
996 screen->flags &= ~SDL_FULLSCREEN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
997 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
998 }
1178
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
999
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1000 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1001 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1002
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1003 static int X11_ResizeWindow(_THIS,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1004 SDL_Surface *screen, int w, int h, Uint32 flags)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1005 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1006 if ( ! SDL_windowid ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1007 /* Resize the window manager window */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1008 X11_SetSizeHints(this, w, h, flags);
1545
8d9bb0cf2c2a Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
1009 window_w = w;
8d9bb0cf2c2a Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
1010 window_h = h;
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
1011 pXResizeWindow(SDL_Display, WMwindow, w, h);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1012
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1013 /* Resize the fullscreen and display windows */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1014 if ( flags & SDL_FULLSCREEN ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1015 if ( screen->flags & SDL_FULLSCREEN ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1016 X11_ResizeFullScreen(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1017 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1018 screen->flags |= SDL_FULLSCREEN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1019 X11_EnterFullScreen(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1020 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1021 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1022 if ( screen->flags & SDL_FULLSCREEN ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1023 screen->flags &= ~SDL_FULLSCREEN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1024 X11_LeaveFullScreen(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1025 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1026 }
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
1027 pXResizeWindow(SDL_Display, SDL_Window, w, h);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1028 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1029 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1030 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1031
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1032 SDL_Surface *X11_SetVideoMode(_THIS, SDL_Surface *current,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1033 int width, int height, int bpp, Uint32 flags)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1034 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1035 Uint32 saved_flags;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1036
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1037 /* Lock the event thread, in multi-threading environments */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1038 SDL_Lock_EventThread();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1039
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1040 /* Check the combination of flags we were passed */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1041 if ( flags & SDL_FULLSCREEN ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1042 /* Clear fullscreen flag if not supported */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1043 if ( SDL_windowid ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1044 flags &= ~SDL_FULLSCREEN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1045 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1046 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1047
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1048 /* Flush any delayed updates */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
1049 pXSync(GFX_Display, False);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1050
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1051 /* Set up the X11 window */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1052 saved_flags = current->flags;
867
5c7859610bc4 Force recreation of X11 window if going to or from a SDL_NOFRAME vidmode.
Ryan C. Gordon <icculus@icculus.org>
parents: 860
diff changeset
1053 if ( (SDL_Window) && ((saved_flags&SDL_OPENGL) == (flags&SDL_OPENGL))
5c7859610bc4 Force recreation of X11 window if going to or from a SDL_NOFRAME vidmode.
Ryan C. Gordon <icculus@icculus.org>
parents: 860
diff changeset
1054 && (bpp == current->format->BitsPerPixel)
5c7859610bc4 Force recreation of X11 window if going to or from a SDL_NOFRAME vidmode.
Ryan C. Gordon <icculus@icculus.org>
parents: 860
diff changeset
1055 && ((saved_flags&SDL_NOFRAME) == (flags&SDL_NOFRAME)) ) {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1056 if (X11_ResizeWindow(this, current, width, height, flags) < 0) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1057 current = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1058 goto done;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1059 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1060 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1061 if (X11_CreateWindow(this,current,width,height,bpp,flags) < 0) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1062 current = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1063 goto done;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1064 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1065 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1066
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1067 /* Set up the new mode framebuffer */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1068 if ( ((current->w != width) || (current->h != height)) ||
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1069 ((saved_flags&SDL_OPENGL) != (flags&SDL_OPENGL)) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1070 current->w = width;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1071 current->h = height;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1072 current->pitch = SDL_CalculatePitch(current);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1073 X11_ResizeImage(this, current, flags);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1074 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1075 current->flags |= (flags&(SDL_RESIZABLE|SDL_NOFRAME));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1076
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1077 done:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1078 /* Release the event thread */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
1079 pXSync(SDL_Display, False);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1080 SDL_Unlock_EventThread();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1081
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1082 /* We're done! */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1083 return(current);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1084 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1085
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1086 static int X11_ToggleFullScreen(_THIS, int on)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1087 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1088 Uint32 event_thread;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1089
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1090 /* Don't switch if we don't own the window */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1091 if ( SDL_windowid ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1092 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1093 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1094
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1095 /* Don't lock if we are the event thread */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1096 event_thread = SDL_EventThreadID();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1097 if ( event_thread && (SDL_ThreadID() == event_thread) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1098 event_thread = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1099 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1100 if ( event_thread ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1101 SDL_Lock_EventThread();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1102 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1103 if ( on ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1104 this->screen->flags |= SDL_FULLSCREEN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1105 X11_EnterFullScreen(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1106 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1107 this->screen->flags &= ~SDL_FULLSCREEN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1108 X11_LeaveFullScreen(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1109 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1110 X11_RefreshDisplay(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1111 if ( event_thread ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1112 SDL_Unlock_EventThread();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1113 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1114 SDL_ResetKeyboard();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1115 return(1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1116 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1117
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1118 /* Update the current mouse state and position */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1119 static void X11_UpdateMouse(_THIS)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1120 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1121 Window u1; int u2;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1122 Window current_win;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1123 int x, y;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1124 unsigned int mask;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1125
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1126 /* Lock the event thread, in multi-threading environments */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1127 SDL_Lock_EventThread();
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
1128 if ( pXQueryPointer(SDL_Display, SDL_Window, &u1, &current_win,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1129 &u2, &u2, &x, &y, &mask) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1130 if ( (x >= 0) && (x < SDL_VideoSurface->w) &&
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1131 (y >= 0) && (y < SDL_VideoSurface->h) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1132 SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1133 SDL_PrivateMouseMotion(0, 0, x, y);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1134 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1135 SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1136 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1137 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1138 SDL_Unlock_EventThread();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1139 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1140
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1141 /* simple colour distance metric. Supposed to be better than a plain
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1142 Euclidian distance anyway. */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1143 #define COLOUR_FACTOR 3
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1144 #define LIGHT_FACTOR 1
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1145 #define COLOUR_DIST(r1, g1, b1, r2, g2, b2) \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1146 (COLOUR_FACTOR * (abs(r1 - r2) + abs(g1 - g2) + abs(b1 - b2)) \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1147 + LIGHT_FACTOR * abs(r1 + g1 + b1 - (r2 + g2 + b2)))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1148
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1149 static void allocate_nearest(_THIS, SDL_Color *colors,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1150 SDL_Color *want, int nwant)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1151 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1152 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1153 * There is no way to know which ones to choose from, so we retrieve
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1154 * the entire colormap and try the nearest possible, until we find one
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1155 * that is shared.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1156 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1157 XColor all[256];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1158 int i;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1159 for(i = 0; i < 256; i++)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1160 all[i].pixel = i;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1161 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1162 * XQueryColors sets the flags in the XColor struct, so we use
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1163 * that to keep track of which colours are available
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1164 */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
1165 pXQueryColors(GFX_Display, SDL_XColorMap, all, 256);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1166
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1167 for(i = 0; i < nwant; i++) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1168 XColor *c;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1169 int j;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1170 int best = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1171 int mindist = 0x7fffffff;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1172 int ri = want[i].r;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1173 int gi = want[i].g;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1174 int bi = want[i].b;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1175 for(j = 0; j < 256; j++) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1176 int rj, gj, bj, d2;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1177 if(!all[j].flags)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1178 continue; /* unavailable colour cell */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1179 rj = all[j].red >> 8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1180 gj = all[j].green >> 8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1181 bj = all[j].blue >> 8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1182 d2 = COLOUR_DIST(ri, gi, bi, rj, gj, bj);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1183 if(d2 < mindist) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1184 mindist = d2;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1185 best = j;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1186 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1187 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1188 if(SDL_XPixels[best])
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1189 continue; /* already allocated, waste no more time */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1190 c = all + best;
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
1191 if(pXAllocColor(GFX_Display, SDL_XColorMap, c)) {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1192 /* got it */
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 160
diff changeset
1193 colors[c->pixel].r = c->red >> 8;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 160
diff changeset
1194 colors[c->pixel].g = c->green >> 8;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 160
diff changeset
1195 colors[c->pixel].b = c->blue >> 8;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 160
diff changeset
1196 ++SDL_XPixels[c->pixel];
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1197 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1198 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1199 * The colour couldn't be allocated, probably being
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1200 * owned as a r/w cell by another client. Flag it as
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1201 * unavailable and try again. The termination of the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1202 * loop is guaranteed since at least black and white
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1203 * are always there.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1204 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1205 c->flags = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1206 i--;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1207 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1208 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1209 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1210
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1211 int X11_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1212 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1213 int nrej = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1214
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1215 /* Check to make sure we have a colormap allocated */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1216 if ( SDL_XPixels == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1217 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1218 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1219 if ( (this->screen->flags & SDL_HWPALETTE) == SDL_HWPALETTE ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1220 /* private writable colormap: just set the colours we need */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1221 XColor *xcmap;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1222 int i;
1338
604d73db6802 Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents: 1336
diff changeset
1223 xcmap = SDL_stack_alloc(XColor, ncolors);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1224 if(xcmap == NULL)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1225 return 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1226 for ( i=0; i<ncolors; ++i ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1227 xcmap[i].pixel = i + firstcolor;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1228 xcmap[i].red = (colors[i].r<<8)|colors[i].r;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1229 xcmap[i].green = (colors[i].g<<8)|colors[i].g;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1230 xcmap[i].blue = (colors[i].b<<8)|colors[i].b;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1231 xcmap[i].flags = (DoRed|DoGreen|DoBlue);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1232 }
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
1233 pXStoreColors(GFX_Display, SDL_XColorMap, xcmap, ncolors);
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
1234 pXSync(GFX_Display, False);
1338
604d73db6802 Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents: 1336
diff changeset
1235 SDL_stack_free(xcmap);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1236 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1237 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1238 * Shared colormap: We only allocate read-only cells, which
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1239 * increases the likelyhood of colour sharing with other
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1240 * clients. The pixel values will almost certainly be
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1241 * different from the requested ones, so the user has to
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1242 * walk the colormap and see which index got what colour.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1243 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1244 * We can work directly with the logical palette since it
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1245 * has already been set when we get here.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1246 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1247 SDL_Color *want, *reject;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1248 unsigned long *freelist;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1249 int i;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1250 int nfree = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1251 int nc = this->screen->format->palette->ncolors;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1252 colors = this->screen->format->palette->colors;
1338
604d73db6802 Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents: 1336
diff changeset
1253 freelist = SDL_stack_alloc(unsigned long, nc);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1254 /* make sure multiple allocations of the same cell are freed */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1255 for(i = 0; i < ncolors; i++) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1256 int pixel = firstcolor + i;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1257 while(SDL_XPixels[pixel]) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1258 freelist[nfree++] = pixel;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1259 --SDL_XPixels[pixel];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1260 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1261 }
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
1262 pXFreeColors(GFX_Display, SDL_XColorMap, freelist, nfree, 0);
1338
604d73db6802 Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents: 1336
diff changeset
1263 SDL_stack_free(freelist);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1264
1338
604d73db6802 Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents: 1336
diff changeset
1265 want = SDL_stack_alloc(SDL_Color, ncolors);
604d73db6802 Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents: 1336
diff changeset
1266 reject = SDL_stack_alloc(SDL_Color, ncolors);
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
1267 SDL_memcpy(want, colors + firstcolor, ncolors * sizeof(SDL_Color));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1268 /* make sure the user isn't fooled by her own wishes
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1269 (black is safe, always available in the default colormap) */
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1327
diff changeset
1270 SDL_memset(colors + firstcolor, 0, ncolors * sizeof(SDL_Color));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1271
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1272 /* now try to allocate the colours */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1273 for(i = 0; i < ncolors; i++) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1274 XColor col;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1275 col.red = want[i].r << 8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1276 col.green = want[i].g << 8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1277 col.blue = want[i].b << 8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1278 col.flags = DoRed | DoGreen | DoBlue;
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
1279 if(pXAllocColor(GFX_Display, SDL_XColorMap, &col)) {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1280 /* We got the colour, or at least the nearest
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1281 the hardware could get. */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1282 colors[col.pixel].r = col.red >> 8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1283 colors[col.pixel].g = col.green >> 8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1284 colors[col.pixel].b = col.blue >> 8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1285 ++SDL_XPixels[col.pixel];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1286 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1287 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1288 * no more free cells, add it to the list
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1289 * of rejected colours
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1290 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1291 reject[nrej++] = want[i];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1292 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1293 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1294 if(nrej)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1295 allocate_nearest(this, colors, reject, nrej);
1338
604d73db6802 Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents: 1336
diff changeset
1296 SDL_stack_free(reject);
604d73db6802 Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents: 1336
diff changeset
1297 SDL_stack_free(want);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1298 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1299 return nrej == 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1300 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1301
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1302 int X11_SetGammaRamp(_THIS, Uint16 *ramp)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1303 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1304 int i, ncolors;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1305 XColor xcmap[256];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1306
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1307 /* See if actually setting the gamma is supported */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1308 if ( SDL_Visual->class != DirectColor ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1309 SDL_SetError("Gamma correction not supported on this visual");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1310 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1311 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1312
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1313 /* Calculate the appropriate palette for the given gamma ramp */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1314 ncolors = SDL_Visual->map_entries;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1315 for ( i=0; i<ncolors; ++i ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1316 Uint8 c = (256 * i / ncolors);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1317 xcmap[i].pixel = SDL_MapRGB(this->screen->format, c, c, c);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1318 xcmap[i].red = ramp[0*256+c];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1319 xcmap[i].green = ramp[1*256+c];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1320 xcmap[i].blue = ramp[2*256+c];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1321 xcmap[i].flags = (DoRed|DoGreen|DoBlue);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1322 }
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
1323 pXStoreColors(GFX_Display, SDL_XColorMap, xcmap, ncolors);
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
1324 pXSync(GFX_Display, False);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1325 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1326 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1327
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1328 /* Note: If we are terminated, this could be called in the middle of
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1329 another SDL video routine -- notably UpdateRects.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1330 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1331 void X11_VideoQuit(_THIS)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1332 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1333 /* Shutdown everything that's still up */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1334 /* The event thread should be done, so we can touch SDL_Display */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1335 if ( SDL_Display != NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1336 /* Flush any delayed updates */
1168
045f186426e1 Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 867
diff changeset
1337 pXSync(GFX_Display, False);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1338
1178
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
1339 /* Close the connection with the IM server */
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
1340 #ifdef X_HAVE_UTF8_STRING
1319
66f6c64c2c69 Logic bug in X11 Unicode input shutdown...was checking for == NULL
Ryan C. Gordon <icculus@icculus.org>
parents: 1312
diff changeset
1341 if (SDL_IC != NULL) {
1178
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
1342 pXDestroyIC(SDL_IC);
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
1343 SDL_IC = NULL;
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
1344 }
1319
66f6c64c2c69 Logic bug in X11 Unicode input shutdown...was checking for == NULL
Ryan C. Gordon <icculus@icculus.org>
parents: 1312
diff changeset
1345 if (SDL_IM != NULL) {
1178
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
1346 pXCloseIM(SDL_IM);
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
1347 SDL_IM = NULL;
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
1348 }
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
1349 #endif
9867f3d86e44 Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents: 1168
diff changeset
1350
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1351 /* Start shutting down the windows */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1352 X11_DestroyImage(this, this->screen);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1353 X11_DestroyWindow(this, this->screen);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1354 X11_FreeVideoModes(this);
74212992fb08 Initial revision
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1355 if ( SDL_XColorMap != SDL_DisplayColormap ) {
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1356 pXFreeColormap(SDL_Display, SDL_XColorMap);
0
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1357 }
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1358 if ( SDL_iconcolors ) {
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1359 unsigned long pixel;
236
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diff changeset
1360 Colormap dcmap = DefaultColormap(SDL_Display,
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1361 SDL_Screen);
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1362 for(pixel = 0; pixel < 256; ++pixel) {
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1363 while(SDL_iconcolors[pixel] > 0) {
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1364 pXFreeColors(GFX_Display,
236
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1365 dcmap, &pixel, 1, 0);
0
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1366 --SDL_iconcolors[pixel];
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1367 }
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diff changeset
1368 }
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
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diff changeset
1369 SDL_free(SDL_iconcolors);
0
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1370 SDL_iconcolors = NULL;
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1371 }
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1372 /* Restore gamma settings if they've changed */
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1373 if ( SDL_GetAppState() & SDL_APPACTIVE ) {
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1374 X11_SwapVidModeGamma(this);
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1375 }
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1376
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1377 /* Free that blank cursor */
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1378 if ( SDL_BlankCursor != NULL ) {
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1379 this->FreeWMCursor(this, SDL_BlankCursor);
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1380 SDL_BlankCursor = NULL;
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1381 }
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1382
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1383 /* Close the X11 graphics connection */
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1384 if ( GFX_Display != NULL ) {
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1385 pXCloseDisplay(GFX_Display);
0
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1386 GFX_Display = NULL;
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1387 }
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1388
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1389 /* Close the X11 display connection */
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1390 pXCloseDisplay(SDL_Display);
0
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1391 SDL_Display = NULL;
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1392
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1393 /* Reset the X11 error handlers */
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1394 if ( XIO_handler ) {
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1395 pXSetIOErrorHandler(XIO_handler);
0
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diff changeset
1396 }
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diff changeset
1397 if ( X_handler ) {
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diff changeset
1398 pXSetErrorHandler(X_handler);
0
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diff changeset
1399 }
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diff changeset
1400
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1401 /* Unload GL library after X11 shuts down */
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diff changeset
1402 X11_GL_UnloadLibrary(this);
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diff changeset
1403 }
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diff changeset
1404 if ( this->screen && (this->screen->flags & SDL_HWSURFACE) ) {
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parents:
diff changeset
1405 /* Direct screen access, no memory buffer */
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diff changeset
1406 this->screen->pixels = NULL;
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diff changeset
1407 }
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parents:
diff changeset
1408 }
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diff changeset
1409